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-rw-r--r--editor/SCsub61
-rw-r--r--editor/animation_editor.cpp81
-rw-r--r--editor/code_editor.cpp85
-rw-r--r--editor/code_editor.h2
-rw-r--r--editor/create_dialog.cpp23
-rw-r--r--editor/dictionary_property_edit.cpp2
-rw-r--r--editor/doc/doc_data.cpp2
-rw-r--r--editor/doc/doc_dump.cpp2
-rw-r--r--editor/editor_about.cpp4
-rw-r--r--editor/editor_audio_buses.cpp25
-rw-r--r--editor/editor_autoload_settings.cpp114
-rw-r--r--editor/editor_autoload_settings.h2
-rw-r--r--editor/editor_data.cpp25
-rw-r--r--editor/editor_data.h1
-rw-r--r--editor/editor_export.cpp33
-rw-r--r--editor/editor_file_dialog.cpp2
-rw-r--r--editor/editor_file_system.cpp86
-rw-r--r--editor/editor_fonts.cpp13
-rw-r--r--editor/editor_help.cpp230
-rw-r--r--editor/editor_help.h26
-rw-r--r--editor/editor_log.cpp9
-rw-r--r--editor/editor_log.h2
-rw-r--r--editor/editor_node.cpp250
-rw-r--r--editor/editor_node.h23
-rw-r--r--editor/editor_plugin.cpp24
-rw-r--r--editor/editor_plugin.h3
-rw-r--r--editor/editor_resource_preview.cpp1
-rw-r--r--editor/editor_settings.cpp18
-rw-r--r--editor/editor_themes.cpp8
-rw-r--r--editor/export_template_manager.cpp41
-rw-r--r--editor/filesystem_dock.cpp97
-rw-r--r--editor/filesystem_dock.h5
-rw-r--r--editor/icons/SCsub13
-rw-r--r--editor/icons/icon_action_copy.svg3
-rw-r--r--editor/icons/icon_action_cut.svg3
-rw-r--r--editor/icons/icon_action_paste.svg3
-rw-r--r--editor/icons/icon_add_split.svg72
-rw-r--r--editor/icons/icon_array_mesh.svg2
-rw-r--r--editor/icons/icon_asset_lib.svg4
-rw-r--r--editor/icons/icon_capsule_mesh.svg4
-rw-r--r--editor/icons/icon_cone_twist_joint.svg6
-rw-r--r--editor/icons/icon_cube_mesh.svg4
-rw-r--r--editor/icons/icon_cylinder_mesh.svg4
-rw-r--r--editor/icons/icon_delete_split.svg95
-rw-r--r--editor/icons/icon_enum.svg3
-rw-r--r--editor/icons/icon_help_search.svg6
-rw-r--r--editor/icons/icon_key_selected.svg5
-rw-r--r--editor/icons/icon_key_valid.svg (renamed from editor/icons/icon_key_hover.svg)0
-rw-r--r--editor/icons/icon_mesh.svg4
-rw-r--r--editor/icons/icon_mesh_instance.svg4
-rw-r--r--editor/icons/icon_mesh_instance_2d.svg3
-rw-r--r--editor/icons/icon_mesh_library.svg4
-rw-r--r--editor/icons/icon_multi_mesh.svg4
-rw-r--r--editor/icons/icon_multi_mesh_instance.svg4
-rw-r--r--editor/icons/icon_navigation_mesh.svg4
-rw-r--r--editor/icons/icon_navigation_mesh_instance.svg6
-rw-r--r--editor/icons/icon_plane_mesh.svg4
-rw-r--r--editor/icons/icon_prism_mesh.svg4
-rw-r--r--editor/icons/icon_quad_mesh.svg4
-rw-r--r--editor/icons/icon_rayito.svg5
-rw-r--r--editor/icons/icon_reflection_probe.svg6
-rw-r--r--editor/icons/icon_short_cut.svg5
-rw-r--r--editor/icons/icon_skeleton.svg4
-rw-r--r--editor/icons/icon_skeleton_2d.svg3
-rw-r--r--editor/icons/icon_sphere_mesh.svg4
-rw-r--r--editor/icons/icon_timer.svg5
-rw-r--r--editor/icons/icon_tree.svg1
-rw-r--r--editor/import/editor_import_collada.cpp2
-rw-r--r--editor/import/editor_import_plugin.cpp4
-rw-r--r--editor/import/editor_scene_importer_gltf.cpp39
-rw-r--r--editor/import/resource_importer_csv_translation.cpp2
-rw-r--r--editor/import/resource_importer_obj.cpp14
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp7
-rw-r--r--editor/plugins/animation_tree_editor_plugin.cpp2
-rw-r--r--editor/plugins/asset_library_editor_plugin.cpp22
-rw-r--r--editor/plugins/asset_library_editor_plugin.h1
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp3485
-rw-r--r--editor/plugins/canvas_item_editor_plugin.h132
-rw-r--r--editor/plugins/collision_polygon_editor_plugin.cpp10
-rw-r--r--editor/plugins/editor_preview_plugins.cpp10
-rw-r--r--editor/plugins/editor_preview_plugins.h2
-rw-r--r--editor/plugins/item_list_editor_plugin.cpp30
-rw-r--r--editor/plugins/item_list_editor_plugin.h4
-rw-r--r--editor/plugins/mesh_instance_editor_plugin.cpp4
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.cpp332
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.h17
-rw-r--r--editor/plugins/script_editor_plugin.cpp47
-rw-r--r--editor/plugins/script_editor_plugin.h15
-rw-r--r--editor/plugins/script_text_editor.cpp83
-rw-r--r--editor/plugins/script_text_editor.h7
-rw-r--r--editor/plugins/shader_graph_editor_plugin.cpp2
-rw-r--r--editor/plugins/skeleton_2d_editor_plugin.cpp115
-rw-r--r--editor/plugins/skeleton_2d_editor_plugin.h55
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp166
-rw-r--r--editor/plugins/spatial_editor_plugin.h5
-rw-r--r--editor/plugins/sprite_editor_plugin.cpp397
-rw-r--r--editor/plugins/sprite_editor_plugin.h73
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp4
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp54
-rw-r--r--editor/plugins/texture_region_editor_plugin.h7
-rw-r--r--editor/plugins/theme_editor_plugin.cpp6
-rw-r--r--editor/plugins/tile_map_editor_plugin.cpp109
-rw-r--r--editor/plugins/tile_map_editor_plugin.h3
-rw-r--r--editor/plugins/tile_set_editor_plugin.cpp1036
-rw-r--r--editor/plugins/tile_set_editor_plugin.h126
-rw-r--r--editor/project_export.cpp6
-rw-r--r--editor/project_manager.cpp98
-rw-r--r--editor/project_manager.h1
-rw-r--r--editor/project_settings_editor.cpp70
-rw-r--r--editor/project_settings_editor.h8
-rw-r--r--editor/property_editor.cpp53
-rw-r--r--editor/scene_tree_dock.cpp255
-rw-r--r--editor/scene_tree_dock.h2
-rw-r--r--editor/scene_tree_editor.cpp56
-rw-r--r--editor/scene_tree_editor.h3
-rw-r--r--editor/script_create_dialog.cpp35
-rw-r--r--editor/script_create_dialog.h1
-rw-r--r--editor/script_editor_debugger.cpp53
-rw-r--r--editor/settings_config_dialog.cpp16
-rw-r--r--editor/translations/af.po105
-rw-r--r--editor/translations/ar.po124
-rw-r--r--editor/translations/bg.po116
-rw-r--r--editor/translations/bn.po144
-rw-r--r--editor/translations/ca.po151
-rw-r--r--editor/translations/cs.po124
-rw-r--r--editor/translations/da.po125
-rw-r--r--editor/translations/de.po224
-rw-r--r--editor/translations/de_CH.po119
-rw-r--r--editor/translations/editor.pot105
-rw-r--r--editor/translations/el.po149
-rw-r--r--editor/translations/es.po1837
-rw-r--r--editor/translations/es_AR.po148
-rwxr-xr-xeditor/translations/extract.py16
-rw-r--r--editor/translations/fa.po118
-rw-r--r--editor/translations/fi.po186
-rw-r--r--editor/translations/fr.po205
-rw-r--r--editor/translations/he.po675
-rw-r--r--editor/translations/hi.po105
-rw-r--r--editor/translations/hu.po1456
-rw-r--r--editor/translations/id.po819
-rw-r--r--editor/translations/is.po105
-rw-r--r--editor/translations/it.po146
-rw-r--r--editor/translations/ja.po147
-rw-r--r--editor/translations/ko.po157
-rw-r--r--editor/translations/lt.po105
-rw-r--r--editor/translations/nb.po124
-rw-r--r--editor/translations/nl.po167
-rw-r--r--editor/translations/pl.po143
-rw-r--r--editor/translations/pr.po111
-rw-r--r--editor/translations/pt_BR.po231
-rw-r--r--editor/translations/pt_PT.po157
-rw-r--r--editor/translations/ro.po105
-rw-r--r--editor/translations/ru.po156
-rw-r--r--editor/translations/sk.po116
-rw-r--r--editor/translations/sl.po111
-rw-r--r--editor/translations/sr_Cyrl.po123
-rw-r--r--editor/translations/sv.po111
-rw-r--r--editor/translations/ta.po105
-rw-r--r--editor/translations/th.po155
-rw-r--r--editor/translations/tr.po143
-rw-r--r--editor/translations/uk.po147
-rw-r--r--editor/translations/ur_PK.po116
-rw-r--r--editor/translations/vi.po106
-rw-r--r--editor/translations/zh_CN.po227
-rw-r--r--editor/translations/zh_HK.po118
-rw-r--r--editor/translations/zh_TW.po115
166 files changed, 11095 insertions, 8194 deletions
diff --git a/editor/SCsub b/editor/SCsub
index 8f87e12cb9..4ca6b9e3fd 100644
--- a/editor/SCsub
+++ b/editor/SCsub
@@ -4,6 +4,7 @@ Import('env')
env.editor_sources = []
import os
+import os.path
from compat import encode_utf8, byte_to_str, open_utf8, escape_string
@@ -29,6 +30,9 @@ def make_certs_header(target, source, env):
g.write("};\n")
g.write("#endif")
+ g.close()
+ f.close()
+
def make_doc_header(target, source, env):
@@ -41,8 +45,8 @@ def make_doc_header(target, source, env):
src = s.srcnode().abspath
if not src.endswith(".xml"):
continue
- f = open_utf8(src, "r")
- content = f.read()
+ with open_utf8(src, "r") as f:
+ content = f.read()
buf += content
buf = encode_utf8(docbegin + buf + docend)
@@ -62,6 +66,8 @@ def make_doc_header(target, source, env):
g.write("#endif")
+ g.close()
+
def make_fonts_header(target, source, env):
@@ -76,9 +82,8 @@ def make_fonts_header(target, source, env):
# saving uncompressed, since freetype will reference from memory pointer
xl_names = []
for i in range(len(source)):
- f = open(source[i].srcnode().abspath, "rb")
- buf = f.read()
- import os.path
+ with open(source[i].srcnode().abspath, "rb")as f:
+ buf = f.read()
name = os.path.splitext(os.path.basename(source[i].srcnode().abspath))[0]
@@ -91,6 +96,8 @@ def make_fonts_header(target, source, env):
g.write("#endif")
+ g.close()
+
def make_translations_header(target, source, env):
@@ -110,8 +117,8 @@ def make_translations_header(target, source, env):
xl_names = []
for i in range(len(sorted_paths)):
- f = open(sorted_paths[i], "rb")
- buf = f.read()
+ with open(sorted_paths[i], "rb") as f:
+ buf = f.read()
decomp_size = len(buf)
buf = zlib.compress(buf)
name = os.path.splitext(os.path.basename(sorted_paths[i]))[0]
@@ -138,6 +145,9 @@ def make_translations_header(target, source, env):
g.write("#endif")
+ g.close()
+
+
def make_authors_header(target, source, env):
sections = ["Project Founders", "Lead Developer", "Project Manager", "Developers"]
@@ -180,6 +190,9 @@ def make_authors_header(target, source, env):
g.write("#endif\n")
+ g.close()
+ f.close()
+
def make_donors_header(target, source, env):
sections = ["Platinum sponsors", "Gold sponsors", "Mini sponsors", "Gold donors", "Silver donors", "Bronze donors"]
@@ -222,6 +235,10 @@ def make_donors_header(target, source, env):
g.write("#endif\n")
+ g.close()
+ f.close()
+
+
def make_license_header(target, source, env):
src_copyright = source[0].srcnode().abspath
@@ -387,17 +404,23 @@ def make_license_header(target, source, env):
g.write("#endif\n")
+ g.close()
+ fc.close()
+ f.close()
+
def _make_doc_data_class_path(to_path):
- g = open_utf8(os.path.join(to_path,"doc_data_class_path.gen.h"), "w")
- g.write("static const int _doc_data_class_path_count = " + str(len(env.doc_class_path)) + ";\n")
- g.write("struct _DocDataClassPath { const char* name; const char* path; };\n")
+ g = open_utf8(os.path.join(to_path,"doc_data_class_path.gen.h"), "w")
+ g.write("static const int _doc_data_class_path_count = " + str(len(env.doc_class_path)) + ";\n")
+ g.write("struct _DocDataClassPath { const char* name; const char* path; };\n")
+
+ g.write("static const _DocDataClassPath _doc_data_class_paths[" + str(len(env.doc_class_path) + 1) + "] = {\n");
+ for c in sorted(env.doc_class_path):
+ g.write("\t{\"" + c + "\", \"" + env.doc_class_path[c] + "\"},\n")
+ g.write("\t{NULL, NULL}\n")
+ g.write("};\n")
- g.write("static const _DocDataClassPath _doc_data_class_paths[" + str(len(env.doc_class_path) + 1) + "] = {\n");
- for c in sorted(env.doc_class_path):
- g.write("\t{\"" + c + "\", \"" + env.doc_class_path[c] + "\"},\n")
- g.write("\t{NULL, NULL}\n")
- g.write("};\n")
+ g.close()
if env['tools']:
@@ -409,10 +432,9 @@ if env['tools']:
reg_exporters += '\tregister_' + e + '_exporter();\n'
reg_exporters_inc += '#include "platform/' + e + '/export/export.h"\n'
reg_exporters += '}\n'
- f = open_utf8("register_exporters.gen.cpp", "w")
- f.write(reg_exporters_inc)
- f.write(reg_exporters)
- f.close()
+ with open_utf8("register_exporters.gen.cpp", "w") as f:
+ f.write(reg_exporters_inc)
+ f.write(reg_exporters)
# API documentation
docs = []
@@ -466,6 +488,7 @@ if env['tools']:
env.add_source_files(env.editor_sources, "*.cpp")
+ env.add_source_files(env.editor_sources, ["#thirdparty/misc/clipper.cpp"])
SConscript('collada/SCsub')
SConscript('doc/SCsub')
diff --git a/editor/animation_editor.cpp b/editor/animation_editor.cpp
index cd8233e460..439ec37e71 100644
--- a/editor/animation_editor.cpp
+++ b/editor/animation_editor.cpp
@@ -1149,15 +1149,13 @@ void AnimationKeyEditor::_track_editor_draw() {
get_icon("KeyCall", "EditorIcons")
};
+ Ref<Texture> valid_icon = get_icon("KeyValid", "EditorIcons");
Ref<Texture> invalid_icon = get_icon("KeyInvalid", "EditorIcons");
- Ref<Texture> invalid_icon_hover = get_icon("KeyInvalidHover", "EditorIcons");
+ const Color modulate_selected = Color(0x84 / 255.0, 0xc2 / 255.0, 0xff / 255.0);
Ref<Texture> hsize_icon = get_icon("Hsize", "EditorIcons");
- Ref<Texture> type_hover = get_icon("KeyHover", "EditorIcons");
- Ref<Texture> type_selected = get_icon("KeySelected", "EditorIcons");
-
- int right_separator_ofs = down_icon->get_width() * 3 + add_key_icon->get_width() + interp_icon[0]->get_width() + wrap_icon[0]->get_width() + cont_icon[0]->get_width() + hsep * 9;
+ int right_separator_ofs = right_data_size_cache;
int h = font->get_height() + sep;
@@ -1268,8 +1266,21 @@ void AnimationKeyEditor::_track_editor_draw() {
int decimals = 2;
bool step_found = false;
+ const int period_width = font->get_char_size('.').width;
+ int max_digit_width = font->get_char_size('0').width;
+ for (int i = 1; i <= 9; i++) {
+ const int digit_width = font->get_char_size('0' + i).width;
+ max_digit_width = MAX(digit_width, max_digit_width);
+ }
+ const int max_sc = int(Math::ceil(zoomw / scale));
+ const int max_sc_width = String::num(max_sc).length() * max_digit_width;
+
while (!step_found) {
+ min = max_sc_width;
+ if (decimals > 0)
+ min += period_width + max_digit_width * decimals;
+
static const int _multp[3] = { 1, 2, 5 };
for (int i = 0; i < 3; i++) {
@@ -1464,6 +1475,10 @@ void AnimationKeyEditor::_track_editor_draw() {
float x = key_hofs + name_limit + (time - keys_from) * zoom_scale;
Ref<Texture> tex = type_icon[tt];
+ Color modulate = Color(1, 1, 1);
+
+ bool is_hover = false;
+ bool is_selected = false;
SelectedKey sk;
sk.key = i;
@@ -1472,13 +1487,33 @@ void AnimationKeyEditor::_track_editor_draw() {
if (click.click == ClickOver::CLICK_MOVE_KEYS)
continue;
- tex = type_selected;
+ is_selected = true;
}
if (mouse_over.over == MouseOver::OVER_KEY && mouse_over.track == idx && mouse_over.over_key == i)
- tex = type_hover;
+ is_hover = true;
Variant value = animation->track_get_key_value(idx, i);
+
+ if (prop_exists && !Variant::can_convert(value.get_type(), valid_type)) {
+
+ tex = invalid_icon;
+ if (is_hover)
+ modulate = Color(1.5, 1.5, 1.5);
+ else
+ modulate = Color(1, 1, 1);
+ } else if (is_selected) {
+
+ tex = valid_icon;
+ modulate = modulate_selected;
+ if (is_hover)
+ modulate = modulate.lightened(0.2);
+ } else if (is_hover) {
+
+ tex = valid_icon;
+ modulate = Color(1, 1, 1);
+ }
+
if (first && i > 0 && value == animation->track_get_key_value(idx, i - 1)) {
te->draw_line(ofs + Vector2(name_limit, y + h / 2), ofs + Point2(x, y + h / 2), color);
@@ -1491,19 +1526,7 @@ void AnimationKeyEditor::_track_editor_draw() {
te->draw_line(ofs + Point2(x_n, y + h / 2), ofs + Point2(x, y + h / 2), color);
}
- if (prop_exists && !Variant::can_convert(value.get_type(), valid_type)) {
- te->draw_texture(invalid_icon, ofs + Point2(x, y + key_vofs).floor());
- }
-
- if (prop_exists && !Variant::can_convert(value.get_type(), valid_type)) {
- if (tex == type_hover)
- te->draw_texture(invalid_icon_hover, ofs + Point2(x, y + key_vofs).floor());
- else
- te->draw_texture(invalid_icon, ofs + Point2(x, y + key_vofs).floor());
- } else {
-
- te->draw_texture(tex, ofs + Point2(x, y + key_vofs).floor());
- }
+ te->draw_texture(tex, ofs + Point2(x, y + key_vofs).floor(), modulate);
first = false;
}
@@ -1539,8 +1562,8 @@ void AnimationKeyEditor::_track_editor_draw() {
continue;
int y = h + i * h + sep;
- float key_vofs = Math::floor((float)(h - type_selected->get_height()) / 2);
- float key_hofs = -Math::floor((float)type_selected->get_height() / 2);
+ float key_vofs = Math::floor((float)(h - valid_icon->get_height()) / 2);
+ float key_hofs = -Math::floor((float)valid_icon->get_height() / 2);
float time = animation->track_get_key_time(idx, E->key().key);
float diff = time - from_t;
@@ -1554,7 +1577,7 @@ void AnimationKeyEditor::_track_editor_draw() {
x += name_limit;
- te->draw_texture(type_selected, ofs + Point2(x + key_hofs, y + key_vofs).floor());
+ te->draw_texture(valid_icon, ofs + Point2(x + key_hofs, y + key_vofs).floor(), modulate_selected);
}
} break;
default: {};
@@ -1830,7 +1853,7 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
get_icon("KeyXform", "EditorIcons"),
get_icon("KeyCall", "EditorIcons")
};
- int right_separator_ofs = down_icon->get_width() * 3 + add_key_icon->get_width() + interp_icon[0]->get_width() + wrap_icon[0]->get_width() + cont_icon[0]->get_width() + hsep * 9;
+ int right_separator_ofs = right_data_size_cache;
int h = font->get_height() + sep;
@@ -2930,8 +2953,8 @@ void AnimationKeyEditor::_track_editor_gui_input(const Ref<InputEvent> &p_input)
Ref<InputEventPanGesture> pan_gesture = p_input;
if (pan_gesture.is_valid()) {
- h_scroll->set_value(h_scroll->get_value() - h_scroll->get_page() * pan_gesture->get_delta().x / 8);
- v_scroll->set_value(v_scroll->get_value() - v_scroll->get_page() * pan_gesture->get_delta().y / 8);
+ h_scroll->set_value(h_scroll->get_value() + h_scroll->get_page() * pan_gesture->get_delta().x / 8);
+ v_scroll->set_value(v_scroll->get_value() + v_scroll->get_page() * pan_gesture->get_delta().y / 8);
}
}
@@ -3042,7 +3065,7 @@ void AnimationKeyEditor::_notification(int p_what) {
get_icon("InterpWrapClamp", "EditorIcons"),
get_icon("InterpWrapLoop", "EditorIcons"),
};
- right_data_size_cache = down_icon->get_width() * 3 + add_key_icon->get_width() + interp_icon[0]->get_width() + cont_icon[0]->get_width() + wrap_icon[0]->get_width() + hsep * 8;
+ right_data_size_cache = down_icon->get_width() * 3 + add_key_icon->get_width() + interp_icon[0]->get_width() + cont_icon[0]->get_width() + wrap_icon[0]->get_width() + hsep * 9;
}
} break;
}
@@ -3362,7 +3385,7 @@ int AnimationKeyEditor::_confirm_insert(InsertData p_id, int p_last_track) {
//wants a new tack
{
- //shitty hack
+ //hack
NodePath np;
animation->add_track(p_id.type);
animation->track_set_path(animation->get_track_count() - 1, p_id.path);
@@ -3998,6 +4021,7 @@ AnimationKeyEditor::AnimationKeyEditor() {
//key_edit->ke_dialog=key_edit_dialog;
type_menu = memnew(PopupMenu);
+ type_menu->set_pass_on_modal_close_click(false);
add_child(type_menu);
for (int i = 0; i < Variant::VARIANT_MAX; i++)
type_menu->add_item(Variant::get_type_name(Variant::Type(i)), i);
@@ -4038,6 +4062,7 @@ AnimationKeyEditor::AnimationKeyEditor() {
add_child(track_name);
track_name->connect("text_entered", this, "_track_name_changed");
track_menu = memnew(PopupMenu);
+ track_menu->set_pass_on_modal_close_click(false);
add_child(track_menu);
track_menu->connect("id_pressed", this, "_track_menu_selected");
diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp
index 70334c2343..4c7f2f53cc 100644
--- a/editor/code_editor.cpp
+++ b/editor/code_editor.cpp
@@ -212,35 +212,39 @@ void FindReplaceBar::_replace_all() {
text_edit->begin_complex_operation();
- while (search_next()) {
-
- // replace area
- Point2i match_from(result_line, result_col);
- Point2i match_to(result_line, result_col + search_text_len);
-
- if (match_from < prev_match)
- break; // done
+ if (search_current()) {
+ do {
+ // replace area
+ Point2i match_from(result_line, result_col);
+ Point2i match_to(result_line, result_col + search_text_len);
+
+ if (match_from < prev_match) {
+ break; // done
+ }
- prev_match = Point2i(result_line, result_col + replace_text.length());
+ prev_match = Point2i(result_line, result_col + replace_text.length());
- text_edit->unfold_line(result_line);
- text_edit->select(result_line, result_col, result_line, match_to.y);
+ text_edit->unfold_line(result_line);
+ text_edit->select(result_line, result_col, result_line, match_to.y);
- if (selection_enabled && is_selection_only()) {
+ if (selection_enabled && is_selection_only()) {
+ if (match_from < selection_begin || match_to > selection_end) {
+ continue;
+ }
- if (match_from < selection_begin || match_to > selection_end)
- continue;
+ // replace but adjust selection bounds
+ text_edit->insert_text_at_cursor(replace_text);
+ if (match_to.x == selection_end.x) {
+ selection_end.y += replace_text.length() - search_text_len;
+ }
- // replace but adjust selection bounds
- text_edit->insert_text_at_cursor(replace_text);
- if (match_to.x == selection_end.x)
- selection_end.y += replace_text.length() - search_text_len;
- } else {
- // just replace
- text_edit->insert_text_at_cursor(replace_text);
- }
+ } else {
+ // just replace
+ text_edit->insert_text_at_cursor(replace_text);
+ }
- rc++;
+ rc++;
+ } while (search_next());
}
text_edit->end_complex_operation();
@@ -666,6 +670,7 @@ void CodeTextEditor::_reset_zoom() {
if (font.is_valid()) {
EditorSettings::get_singleton()->set("interface/editor/code_font_size", 14);
font->set_size(14);
+ zoom_nb->set_text("100%");
}
}
@@ -727,6 +732,9 @@ bool CodeTextEditor::_add_font_size(int p_delta) {
if (font.is_valid()) {
int new_size = CLAMP(font->get_size() + p_delta, 8 * EDSCALE, 96 * EDSCALE);
+
+ zoom_nb->set_text(itos(100 * new_size / 14) + "%");
+
if (new_size != font->get_size()) {
EditorSettings::get_singleton()->set("interface/editor/code_font_size", new_size / EDSCALE);
font->set_size(new_size);
@@ -771,6 +779,14 @@ void CodeTextEditor::set_error(const String &p_error) {
void CodeTextEditor::_update_font() {
text_editor->add_font_override("font", get_font("source", "EditorFonts"));
+
+ Ref<Font> status_bar_font = get_font("status_source", "EditorFonts");
+ int count = status_bar->get_child_count();
+ for (int i = 0; i < count; i++) {
+ Control *n = Object::cast_to<Control>(status_bar->get_child(i));
+ if (n)
+ n->add_font_override("font", status_bar_font);
+ }
}
void CodeTextEditor::_on_settings_change() {
@@ -851,7 +867,7 @@ CodeTextEditor::CodeTextEditor() {
text_editor->set_brace_matching(true);
text_editor->set_auto_indent(true);
- HBoxContainer *status_bar = memnew(HBoxContainer);
+ status_bar = memnew(HBoxContainer);
add_child(status_bar);
status_bar->set_h_size_flags(SIZE_EXPAND_FILL);
@@ -878,6 +894,24 @@ CodeTextEditor::CodeTextEditor() {
status_bar->add_child(memnew(Label)); //to keep the height if the other labels are not visible
+ Label *zoom_txt = memnew(Label);
+ status_bar->add_child(zoom_txt);
+ zoom_txt->set_align(Label::ALIGN_RIGHT);
+ zoom_txt->set_valign(Label::VALIGN_CENTER);
+ zoom_txt->set_v_size_flags(SIZE_FILL);
+ zoom_txt->set_text(TTR("Zoom:"));
+ zoom_txt->add_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_font("status_source", "EditorFonts"));
+
+ zoom_nb = memnew(Label);
+ status_bar->add_child(zoom_nb);
+ zoom_nb->set_valign(Label::VALIGN_CENTER);
+ zoom_nb->set_v_size_flags(SIZE_FILL);
+ zoom_nb->set_autowrap(true); // workaround to prevent resizing the label on each change, do not touch
+ zoom_nb->set_clip_text(true); // workaround to prevent resizing the label on each change, do not touch
+ zoom_nb->set_custom_minimum_size(Size2(60, 1) * EDSCALE);
+ zoom_nb->set_align(Label::ALIGN_RIGHT);
+ zoom_nb->add_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_font("status_source", "EditorFonts"));
+
Label *line_txt = memnew(Label);
status_bar->add_child(line_txt);
line_txt->set_align(Label::ALIGN_RIGHT);
@@ -931,7 +965,8 @@ CodeTextEditor::CodeTextEditor() {
code_complete_timer->connect("timeout", this, "_code_complete_timer_timeout");
font_resize_val = 0;
- font_size = -1;
+ font_size = EditorSettings::get_singleton()->get("interface/editor/code_font_size");
+ zoom_nb->set_text(itos(100 * font_size / 14) + "%");
font_resize_timer = memnew(Timer);
add_child(font_resize_timer);
font_resize_timer->set_one_shot(true);
diff --git a/editor/code_editor.h b/editor/code_editor.h
index db2e25b922..a860ad24e2 100644
--- a/editor/code_editor.h
+++ b/editor/code_editor.h
@@ -141,9 +141,11 @@ class CodeTextEditor : public VBoxContainer {
TextEdit *text_editor;
FindReplaceBar *find_replace_bar;
+ HBoxContainer *status_bar;
Label *line_nb;
Label *col_nb;
+ Label *zoom_nb;
Label *info;
Timer *idle;
Timer *code_complete_timer;
diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp
index fdc58e6292..78fb35e354 100644
--- a/editor/create_dialog.cpp
+++ b/editor/create_dialog.cpp
@@ -433,26 +433,7 @@ Object *CreateDialog::instance_selected() {
custom = md;
if (custom != String()) {
- if (EditorNode::get_editor_data().get_custom_types().has(custom)) {
-
- for (int i = 0; i < EditorNode::get_editor_data().get_custom_types()[custom].size(); i++) {
- if (EditorNode::get_editor_data().get_custom_types()[custom][i].name == selected->get_text(0)) {
- Ref<Texture> icon = EditorNode::get_editor_data().get_custom_types()[custom][i].icon;
- Ref<Script> script = EditorNode::get_editor_data().get_custom_types()[custom][i].script;
- String name = selected->get_text(0);
-
- Object *ob = ClassDB::instance(custom);
- ERR_FAIL_COND_V(!ob, NULL);
- if (ob->is_class("Node")) {
- ob->call("set_name", name);
- }
- ob->set_script(script.get_ref_ptr());
- if (icon.is_valid())
- ob->set_meta("_editor_icon", icon);
- return ob;
- }
- }
- }
+ return EditorNode::get_editor_data().instance_custom_type(selected->get_text(0), custom);
} else {
return ClassDB::instance(selected->get_text(0));
}
@@ -476,6 +457,8 @@ void CreateDialog::_item_selected() {
return;
help_bit->set_text(EditorHelp::get_doc_data()->class_list[name].brief_description);
+
+ get_ok()->set_disabled(false);
}
void CreateDialog::_favorite_toggled() {
diff --git a/editor/dictionary_property_edit.cpp b/editor/dictionary_property_edit.cpp
index 4c0ad59385..a87edfd00d 100644
--- a/editor/dictionary_property_edit.cpp
+++ b/editor/dictionary_property_edit.cpp
@@ -41,7 +41,7 @@ void DictionaryPropertyEdit::_notif_changev(const String &p_v) {
void DictionaryPropertyEdit::_set_key(const Variant &p_old_key, const Variant &p_new_key) {
- // TODO: Set key of a dictionary is not allowd yet
+ // TODO: Set key of a dictionary is not allowed yet
return;
}
diff --git a/editor/doc/doc_data.cpp b/editor/doc/doc_data.cpp
index 3a418e5f33..3434aa33f9 100644
--- a/editor/doc/doc_data.cpp
+++ b/editor/doc/doc_data.cpp
@@ -974,7 +974,7 @@ Error DocData::save_classes(const String &p_default_path, const Map<String, Stri
if (c.category == "")
category = "Core";
header += " category=\"" + category + "\"";
- header += String(" version=\"") + itos(VERSION_MAJOR) + "." + itos(VERSION_MINOR) + "-" + VERSION_STATUS + "\"";
+ header += String(" version=\"") + VERSION_NUMBER + "\"";
header += ">";
_write_string(f, 0, header);
_write_string(f, 1, "<brief_description>");
diff --git a/editor/doc/doc_dump.cpp b/editor/doc/doc_dump.cpp
index 905732a43f..adbe23dcd5 100644
--- a/editor/doc/doc_dump.cpp
+++ b/editor/doc/doc_dump.cpp
@@ -83,7 +83,7 @@ void DocDump::dump(const String &p_file) {
FileAccess *f = FileAccess::open(p_file, FileAccess::WRITE);
_write_string(f, 0, "<?xml version=\"1.0\" encoding=\"UTF-8\" ?>");
- _write_string(f, 0, String("<doc version=\"") + itos(VERSION_MAJOR) + "." + itos(VERSION_MINOR) + "-" + VERSION_STATUS + "\" name=\"Engine Types\">");
+ _write_string(f, 0, String("<doc version=\"") + VERSION_NUMBER + "\" name=\"Engine Types\">");
while (class_list.size()) {
diff --git a/editor/editor_about.cpp b/editor/editor_about.cpp
index 9ab539da07..360ed620f6 100644
--- a/editor/editor_about.cpp
+++ b/editor/editor_about.cpp
@@ -44,9 +44,11 @@ void EditorAbout::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
- Ref<Font> font = EditorNode::get_singleton()->get_gui_base()->get_font("source", "EditorFonts");
+ Control *base = EditorNode::get_singleton()->get_gui_base();
+ Ref<Font> font = base->get_font("source", "EditorFonts");
_tpl_text->add_font_override("normal_font", font);
_license_text->add_font_override("normal_font", font);
+ _logo->set_texture(base->get_icon("Logo", "EditorIcons"));
} break;
}
}
diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp
index 9d0de930f2..ac4402d50b 100644
--- a/editor/editor_audio_buses.cpp
+++ b/editor/editor_audio_buses.cpp
@@ -121,6 +121,26 @@ void EditorAudioBus::_notification(int p_what) {
set_process(is_visible_in_tree());
}
+
+ if (p_what == NOTIFICATION_THEME_CHANGED) {
+
+ for (int i = 0; i < cc; i++) {
+ channel[i].vu_l->set_under_texture(get_icon("BusVuEmpty", "EditorIcons"));
+ channel[i].vu_l->set_progress_texture(get_icon("BusVuFull", "EditorIcons"));
+ channel[i].vu_r->set_under_texture(get_icon("BusVuEmpty", "EditorIcons"));
+ channel[i].vu_r->set_progress_texture(get_icon("BusVuFull", "EditorIcons"));
+ channel[i].prev_active = true;
+ }
+ scale->set_texture(get_icon("BusVuDb", "EditorIcons"));
+
+ disabled_vu = get_icon("BusVuFrozen", "EditorIcons");
+
+ solo->set_icon(get_icon("AudioBusSolo", "EditorIcons"));
+ mute->set_icon(get_icon("AudioBusMute", "EditorIcons"));
+ bypass->set_icon(get_icon("AudioBusBypass", "EditorIcons"));
+
+ bus_options->set_icon(get_icon("GuiMiniTabMenu", "EditorIcons"));
+ }
}
void EditorAudioBus::update_send() {
@@ -707,6 +727,9 @@ EditorAudioBus::EditorAudioBus(EditorAudioBuses *p_buses, bool p_is_master) {
channel[i].vu_r->set_min(-80);
channel[i].vu_r->set_max(24);
channel[i].vu_r->set_step(0.1);
+
+ channel[i].peak_l = 0.0f;
+ channel[i].peak_r = 0.0f;
}
scale = memnew(TextureRect);
@@ -716,6 +739,7 @@ EditorAudioBus::EditorAudioBus(EditorAudioBuses *p_buses, bool p_is_master) {
effects->set_hide_root(true);
effects->set_custom_minimum_size(Size2(0, 100) * EDSCALE);
effects->set_hide_folding(true);
+ effects->set_v_size_flags(SIZE_EXPAND_FILL);
vb->add_child(effects);
effects->connect("item_edited", this, "_effect_edited");
effects->connect("cell_selected", this, "_effect_selected");
@@ -1148,6 +1172,7 @@ EditorAudioBuses::EditorAudioBuses() {
bus_scroll->set_enable_v_scroll(false);
add_child(bus_scroll);
bus_hb = memnew(HBoxContainer);
+ bus_hb->set_v_size_flags(SIZE_EXPAND_FILL);
bus_scroll->add_child(bus_hb);
save_timer = memnew(Timer);
diff --git a/editor/editor_autoload_settings.cpp b/editor/editor_autoload_settings.cpp
index d3e697ac35..a2f5c1aa1a 100644
--- a/editor/editor_autoload_settings.cpp
+++ b/editor/editor_autoload_settings.cpp
@@ -92,45 +92,7 @@ bool EditorAutoloadSettings::_autoload_name_is_valid(const String &p_name, Strin
void EditorAutoloadSettings::_autoload_add() {
- String name = autoload_add_name->get_text();
-
- String error;
- if (!_autoload_name_is_valid(name, &error)) {
- EditorNode::get_singleton()->show_warning(error);
- return;
- }
-
- String path = autoload_add_path->get_line_edit()->get_text();
- if (!FileAccess::exists(path)) {
- EditorNode::get_singleton()->show_warning(TTR("Invalid Path.") + "\n" + TTR("File does not exist."));
- return;
- }
-
- if (!path.begins_with("res://")) {
- EditorNode::get_singleton()->show_warning(TTR("Invalid Path.") + "\n" + TTR("Not in resource path."));
- return;
- }
-
- name = "autoload/" + name;
-
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
-
- undo_redo->create_action(TTR("Add AutoLoad"));
- undo_redo->add_do_property(ProjectSettings::get_singleton(), name, "*" + path);
-
- if (ProjectSettings::get_singleton()->has_setting(name)) {
- undo_redo->add_undo_property(ProjectSettings::get_singleton(), name, ProjectSettings::get_singleton()->get(name));
- } else {
- undo_redo->add_undo_property(ProjectSettings::get_singleton(), name, Variant());
- }
-
- undo_redo->add_do_method(this, "update_autoload");
- undo_redo->add_undo_method(this, "update_autoload");
-
- undo_redo->add_do_method(this, "emit_signal", autoload_changed);
- undo_redo->add_undo_method(this, "emit_signal", autoload_changed);
-
- undo_redo->commit_action();
+ autoload_add(autoload_add_name->get_text(), autoload_add_path->get_line_edit()->get_text());
autoload_add_path->get_line_edit()->set_text("");
autoload_add_name->set_text("");
@@ -539,6 +501,74 @@ void EditorAutoloadSettings::drop_data_fw(const Point2 &p_point, const Variant &
undo_redo->commit_action();
}
+void EditorAutoloadSettings::autoload_add(const String &p_name, const String &p_path) {
+
+ String name = p_name;
+
+ String error;
+ if (!_autoload_name_is_valid(name, &error)) {
+ EditorNode::get_singleton()->show_warning(error);
+ return;
+ }
+
+ String path = p_path;
+ if (!FileAccess::exists(path)) {
+ EditorNode::get_singleton()->show_warning(TTR("Invalid Path.") + "\n" + TTR("File does not exist."));
+ return;
+ }
+
+ if (!path.begins_with("res://")) {
+ EditorNode::get_singleton()->show_warning(TTR("Invalid Path.") + "\n" + TTR("Not in resource path."));
+ return;
+ }
+
+ name = "autoload/" + name;
+
+ UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+
+ undo_redo->create_action(TTR("Add AutoLoad"));
+ undo_redo->add_do_property(ProjectSettings::get_singleton(), name, "*" + path);
+
+ if (ProjectSettings::get_singleton()->has_setting(name)) {
+ undo_redo->add_undo_property(ProjectSettings::get_singleton(), name, ProjectSettings::get_singleton()->get(name));
+ } else {
+ undo_redo->add_undo_property(ProjectSettings::get_singleton(), name, Variant());
+ }
+
+ undo_redo->add_do_method(this, "update_autoload");
+ undo_redo->add_undo_method(this, "update_autoload");
+
+ undo_redo->add_do_method(this, "emit_signal", autoload_changed);
+ undo_redo->add_undo_method(this, "emit_signal", autoload_changed);
+
+ undo_redo->commit_action();
+}
+
+void EditorAutoloadSettings::autoload_remove(const String &p_name) {
+
+ String name = "autoload/" + p_name;
+
+ UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
+
+ int order = ProjectSettings::get_singleton()->get_order(name);
+
+ undo_redo->create_action(TTR("Remove Autoload"));
+
+ undo_redo->add_do_property(ProjectSettings::get_singleton(), name, Variant());
+
+ undo_redo->add_undo_property(ProjectSettings::get_singleton(), name, ProjectSettings::get_singleton()->get(name));
+ undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set_persisting", name, true);
+ undo_redo->add_undo_method(ProjectSettings::get_singleton(), "set_order", order);
+
+ undo_redo->add_do_method(this, "update_autoload");
+ undo_redo->add_undo_method(this, "update_autoload");
+
+ undo_redo->add_do_method(this, "emit_signal", autoload_changed);
+ undo_redo->add_undo_method(this, "emit_signal", autoload_changed);
+
+ undo_redo->commit_action();
+}
+
void EditorAutoloadSettings::_bind_methods() {
ClassDB::bind_method("_autoload_add", &EditorAutoloadSettings::_autoload_add);
@@ -554,6 +584,8 @@ void EditorAutoloadSettings::_bind_methods() {
ClassDB::bind_method("drop_data_fw", &EditorAutoloadSettings::drop_data_fw);
ClassDB::bind_method("update_autoload", &EditorAutoloadSettings::update_autoload);
+ ClassDB::bind_method("autoload_add", &EditorAutoloadSettings::autoload_add);
+ ClassDB::bind_method("autoload_remove", &EditorAutoloadSettings::autoload_remove);
ADD_SIGNAL(MethodInfo("autoload_changed"));
}
@@ -611,10 +643,10 @@ EditorAutoloadSettings::EditorAutoloadSettings() {
tree->set_column_title(2, TTR("Singleton"));
tree->set_column_expand(2, false);
- tree->set_column_min_width(2, 80);
+ tree->set_column_min_width(2, 80 * EDSCALE);
tree->set_column_expand(3, false);
- tree->set_column_min_width(3, 120);
+ tree->set_column_min_width(3, 120 * EDSCALE);
tree->connect("cell_selected", this, "_autoload_selected");
tree->connect("item_edited", this, "_autoload_edited");
diff --git a/editor/editor_autoload_settings.h b/editor/editor_autoload_settings.h
index 2e34a8b17f..6f622de6d5 100644
--- a/editor/editor_autoload_settings.h
+++ b/editor/editor_autoload_settings.h
@@ -87,6 +87,8 @@ protected:
public:
void update_autoload();
+ void autoload_add(const String &p_name, const String &p_path);
+ void autoload_remove(const String &p_name);
EditorAutoloadSettings();
};
diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp
index 95ed40d889..ef9265ecd2 100644
--- a/editor/editor_data.cpp
+++ b/editor/editor_data.cpp
@@ -452,6 +452,31 @@ void EditorData::add_custom_type(const String &p_type, const String &p_inherits,
custom_types[p_inherits].push_back(ct);
}
+Object *EditorData::instance_custom_type(const String &p_type, const String &p_inherits) {
+
+ if (get_custom_types().has(p_inherits)) {
+
+ for (int i = 0; i < get_custom_types()[p_inherits].size(); i++) {
+ if (get_custom_types()[p_inherits][i].name == p_type) {
+ Ref<Texture> icon = get_custom_types()[p_inherits][i].icon;
+ Ref<Script> script = get_custom_types()[p_inherits][i].script;
+
+ Object *ob = ClassDB::instance(p_inherits);
+ ERR_FAIL_COND_V(!ob, NULL);
+ if (ob->is_class("Node")) {
+ ob->call("set_name", p_type);
+ }
+ ob->set_script(script.get_ref_ptr());
+ if (icon.is_valid())
+ ob->set_meta("_editor_icon", icon);
+ return ob;
+ }
+ }
+ }
+
+ return NULL;
+}
+
void EditorData::remove_custom_type(const String &p_type) {
for (Map<String, Vector<CustomType> >::Element *E = custom_types.front(); E; E = E->next()) {
diff --git a/editor/editor_data.h b/editor/editor_data.h
index 844145853d..1a498a6150 100644
--- a/editor/editor_data.h
+++ b/editor/editor_data.h
@@ -171,6 +171,7 @@ public:
void restore_editor_global_states();
void add_custom_type(const String &p_type, const String &p_inherits, const Ref<Script> &p_script, const Ref<Texture> &p_icon);
+ Object *instance_custom_type(const String &p_type, const String &p_inherits);
void remove_custom_type(const String &p_type);
const Map<String, Vector<CustomType> > &get_custom_types() const { return custom_types; }
diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp
index c9ac62a74d..7456cc902a 100644
--- a/editor/editor_export.cpp
+++ b/editor/editor_export.cpp
@@ -274,8 +274,6 @@ void EditorExportPlatform::gen_debug_flags(Vector<String> &r_flags, int p_flags)
}
Error EditorExportPlatform::_save_pack_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total) {
- if (p_path.ends_with(".so") || p_path.ends_with(".dylib") || p_path.ends_with(".dll"))
- return OK;
PackData *pd = (PackData *)p_userdata;
@@ -337,7 +335,7 @@ Error EditorExportPlatform::_save_zip_file(void *p_userdata, const String &p_pat
String EditorExportPlatform::find_export_template(String template_file_name, String *err) const {
- String current_version = itos(VERSION_MAJOR) + "." + itos(VERSION_MINOR) + "-" + VERSION_STATUS + VERSION_MODULE_CONFIG;
+ String current_version = VERSION_FULL_CONFIG;
String template_path = EditorSettings::get_singleton()->get_templates_dir().plus_file(current_version).plus_file(template_file_name);
if (FileAccess::exists(template_path)) {
@@ -1354,27 +1352,24 @@ Error EditorExportPlatformPC::export_project(const Ref<EditorExportPreset> &p_pr
DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
Error err = da->copy(template_path, p_path, get_chmod_flags());
- memdelete(da);
-
- if (err != OK) {
- return err;
- }
-
- String pck_path = p_path.get_basename() + ".pck";
+ if (err == OK) {
+ String pck_path = p_path.get_basename() + ".pck";
- Vector<SharedObject> so_files;
+ Vector<SharedObject> so_files;
- err = save_pack(p_preset, pck_path, &so_files);
+ err = save_pack(p_preset, pck_path, &so_files);
- if (err != OK || so_files.empty())
- return err;
- //if shared object files, copy them
- da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
- for (int i = 0; i < so_files.size(); i++) {
- da->copy(so_files[i].path, p_path.get_base_dir().plus_file(so_files[i].path.get_file()));
+ if (err == OK && !so_files.empty()) {
+ //if shared object files, copy them
+ da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ for (int i = 0; i < so_files.size() && err == OK; i++) {
+ err = da->copy(so_files[i].path, p_path.get_base_dir().plus_file(so_files[i].path.get_file()));
+ }
+ }
}
+
memdelete(da);
- return OK;
+ return err;
}
void EditorExportPlatformPC::set_extension(const String &p_extension, const String &p_feature_key) {
diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp
index 22b33cc98f..c52f25e66b 100644
--- a/editor/editor_file_dialog.cpp
+++ b/editor/editor_file_dialog.cpp
@@ -551,7 +551,7 @@ void EditorFileDialog::_item_list_item_rmb_selected(int p_item, const Vector2 &p
}
if (single_item_selected) {
- item_menu->add_icon_item(get_icon("CopyNodePath", "EditorIcons"), TTR("Copy Path"), ITEM_MENU_COPY_PATH);
+ item_menu->add_icon_item(get_icon("ActionCopy", "EditorIcons"), TTR("Copy Path"), ITEM_MENU_COPY_PATH);
}
if (allow_delete) {
item_menu->add_icon_item(get_icon("Remove", "EditorIcons"), TTR("Delete"), ITEM_MENU_DELETE, KEY_DELETE);
diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp
index dca32d7492..d8ae1da72e 100644
--- a/editor/editor_file_system.cpp
+++ b/editor/editor_file_system.cpp
@@ -275,9 +275,13 @@ void EditorFileSystem::_scan_filesystem() {
memdelete(d);
f = FileAccess::open(fscache, FileAccess::WRITE);
- _save_filesystem_cache(new_filesystem, f);
- f->close();
- memdelete(f);
+ if (f == NULL) {
+ ERR_PRINTS("Error writing fscache: " + fscache);
+ } else {
+ _save_filesystem_cache(new_filesystem, f);
+ f->close();
+ memdelete(f);
+ }
scanning = false;
}
@@ -286,9 +290,13 @@ void EditorFileSystem::_save_filesystem_cache() {
String fscache = EditorSettings::get_singleton()->get_project_settings_dir().plus_file("filesystem_cache3");
FileAccess *f = FileAccess::open(fscache, FileAccess::WRITE);
- _save_filesystem_cache(filesystem, f);
- f->close();
- memdelete(f);
+ if (f == NULL) {
+ ERR_PRINTS("Error writing fscache: " + fscache);
+ } else {
+ _save_filesystem_cache(filesystem, f);
+ f->close();
+ memdelete(f);
+ }
}
void EditorFileSystem::_thread_func(void *_userdata) {
@@ -321,10 +329,10 @@ bool EditorFileSystem::_test_for_reimport(const String &p_path, bool p_only_impo
List<String> to_check;
- String source_file;
- String source_md5;
+ String source_file = "";
+ String source_md5 = "";
Vector<String> dest_files;
- String dest_md5;
+ String dest_md5 = "";
while (true) {
@@ -334,7 +342,6 @@ bool EditorFileSystem::_test_for_reimport(const String &p_path, bool p_only_impo
err = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, NULL, true);
if (err == ERR_FILE_EOF) {
- memdelete(f);
break;
} else if (err != OK) {
ERR_PRINTS("ResourceFormatImporter::load - " + p_path + ".import:" + itos(lines) + " error: " + error_text);
@@ -351,12 +358,8 @@ bool EditorFileSystem::_test_for_reimport(const String &p_path, bool p_only_impo
to_check.push_back(fa[i]);
}
} else if (!p_only_imported_files) {
- if (assign == "source_md5") {
- source_md5 = value;
- } else if (assign == "source_file") {
+ if (assign == "source_file") {
source_file = value;
- } else if (assign == "dest_md5") {
- dest_md5 = value;
} else if (assign == "dest_files") {
dest_files = value;
}
@@ -369,6 +372,42 @@ bool EditorFileSystem::_test_for_reimport(const String &p_path, bool p_only_impo
memdelete(f);
+ // Read the md5's from a separate file (so the import parameters aren't dependant on the file version
+ String base_path = ResourceFormatImporter::get_singleton()->get_import_base_path(p_path);
+ FileAccess *md5s = FileAccess::open(base_path + ".md5", FileAccess::READ, &err);
+ if (!md5s) { // No md5's stored for this resource
+ return true;
+ }
+
+ VariantParser::StreamFile md5_stream;
+ md5_stream.f = md5s;
+
+ while (true) {
+ assign = Variant();
+ next_tag.fields.clear();
+ next_tag.name = String();
+
+ err = VariantParser::parse_tag_assign_eof(&md5_stream, lines, error_text, next_tag, assign, value, NULL, true);
+
+ if (err == ERR_FILE_EOF) {
+ break;
+ } else if (err != OK) {
+ ERR_PRINTS("ResourceFormatImporter::load - " + p_path + ".import.md5:" + itos(lines) + " error: " + error_text);
+ memdelete(md5s);
+ return false; // parse error
+ }
+ if (assign != String()) {
+ if (!p_only_imported_files) {
+ if (assign == "source_md5") {
+ source_md5 = value;
+ } else if (assign == "dest_md5") {
+ dest_md5 = value;
+ }
+ }
+ }
+ }
+ memdelete(md5s);
+
//imported files are gone, reimport
for (List<String>::Element *E = to_check.front(); E; E = E->next()) {
if (!FileAccess::exists(E->get())) {
@@ -1316,6 +1355,9 @@ void EditorFileSystem::update_file(const String &p_file) {
fs->files[cpos]->deps = _get_dependencies(p_file);
fs->files[cpos]->import_valid = ResourceLoader::is_import_valid(p_file);
+ // Update preview
+ EditorResourcePreview::get_singleton()->check_for_invalidation(p_file);
+
call_deferred("emit_signal", "filesystem_changed"); //update later
}
@@ -1456,15 +1498,13 @@ void EditorFileSystem::_reimport_file(const String &p_file) {
}
f->store_line("source_file=" + Variant(p_file).get_construct_string());
- f->store_line("source_md5=\"" + FileAccess::get_md5(p_file) + "\"\n");
if (dest_paths.size()) {
Array dp;
for (int i = 0; i < dest_paths.size(); i++) {
dp.push_back(dest_paths[i]);
}
- f->store_line("dest_files=" + Variant(dp).get_construct_string());
- f->store_line("dest_md5=\"" + FileAccess::get_multiple_md5(dest_paths) + "\"\n");
+ f->store_line("dest_files=" + Variant(dp).get_construct_string() + "\n");
}
f->store_line("[params]");
@@ -1483,6 +1523,16 @@ void EditorFileSystem::_reimport_file(const String &p_file) {
f->close();
memdelete(f);
+ // Store the md5's of the various files. These are stored separately so that the .import files can be version controlled.
+ FileAccess *md5s = FileAccess::open(base_path + ".md5", FileAccess::WRITE);
+ ERR_FAIL_COND(!md5s);
+ md5s->store_line("source_md5=\"" + FileAccess::get_md5(p_file) + "\"");
+ if (dest_paths.size()) {
+ md5s->store_line("dest_md5=\"" + FileAccess::get_multiple_md5(dest_paths) + "\"\n");
+ }
+ md5s->close();
+ memdelete(md5s);
+
//update modified times, to avoid reimport
fs->files[cpos]->modified_time = FileAccess::get_modified_time(p_file);
fs->files[cpos]->import_modified_time = FileAccess::get_modified_time(p_file + ".import");
diff --git a/editor/editor_fonts.cpp b/editor/editor_fonts.cpp
index a58257962a..2ec3cdb08f 100644
--- a/editor/editor_fonts.cpp
+++ b/editor/editor_fonts.cpp
@@ -103,9 +103,11 @@ void editor_register_fonts(Ref<Theme> p_theme) {
/* Custom font */
String custom_font = EditorSettings::get_singleton()->get("interface/editor/main_font");
+ DynamicFontData::Hinting font_hinting = (DynamicFontData::Hinting)(int)EditorSettings::get_singleton()->get("interface/editor/main_font_hinting");
Ref<DynamicFontData> CustomFont;
if (custom_font.length() > 0) {
CustomFont.instance();
+ CustomFont->set_hinting(font_hinting);
CustomFont->set_font_path(custom_font);
CustomFont->set_force_autohinter(true); //just looks better..i think?
}
@@ -113,9 +115,11 @@ void editor_register_fonts(Ref<Theme> p_theme) {
/* Custom source code font */
String custom_font_source = EditorSettings::get_singleton()->get("interface/editor/code_font");
+ DynamicFontData::Hinting font_source_hinting = (DynamicFontData::Hinting)(int)EditorSettings::get_singleton()->get("interface/editor/code_font_hinting");
Ref<DynamicFontData> CustomFontSource;
if (custom_font_source.length() > 0) {
CustomFontSource.instance();
+ CustomFontSource->set_hinting(font_source_hinting);
CustomFontSource->set_font_path(custom_font_source);
}
@@ -123,38 +127,45 @@ void editor_register_fonts(Ref<Theme> p_theme) {
Ref<DynamicFontData> DefaultFont;
DefaultFont.instance();
+ DefaultFont->set_hinting(font_hinting);
DefaultFont->set_font_ptr(_font_NotoSansUI_Regular, _font_NotoSansUI_Regular_size);
DefaultFont->set_force_autohinter(true); //just looks better..i think?
Ref<DynamicFontData> FontFallback;
FontFallback.instance();
+ FontFallback->set_hinting(font_hinting);
FontFallback->set_font_ptr(_font_DroidSansFallback, _font_DroidSansFallback_size);
FontFallback->set_force_autohinter(true); //just looks better..i think?
Ref<DynamicFontData> FontJapanese;
FontJapanese.instance();
+ FontJapanese->set_hinting(font_hinting);
FontJapanese->set_font_ptr(_font_DroidSansJapanese, _font_DroidSansJapanese_size);
FontJapanese->set_force_autohinter(true); //just looks better..i think?
Ref<DynamicFontData> FontArabic;
FontArabic.instance();
+ FontArabic->set_hinting(font_hinting);
FontArabic->set_font_ptr(_font_NotoNaskhArabicUI_Regular, _font_NotoNaskhArabicUI_Regular_size);
FontArabic->set_force_autohinter(true); //just looks better..i think?
Ref<DynamicFontData> FontHebrew;
FontHebrew.instance();
+ FontHebrew->set_hinting(font_hinting);
FontHebrew->set_font_ptr(_font_NotoSansHebrew_Regular, _font_NotoSansHebrew_Regular_size);
FontHebrew->set_force_autohinter(true); //just looks better..i think?
Ref<DynamicFontData> FontThai;
FontThai.instance();
+ FontThai->set_hinting(font_hinting);
FontThai->set_font_ptr(_font_NotoSansThaiUI_Regular, _font_NotoSansThaiUI_Regular_size);
FontThai->set_force_autohinter(true); //just looks better..i think?
- /* Source Code Pro */
+ /* Hack */
Ref<DynamicFontData> dfmono;
dfmono.instance();
+ dfmono->set_hinting(font_source_hinting);
dfmono->set_font_ptr(_font_Hack_Regular, _font_Hack_Regular_size);
//dfd->set_force_autohinter(true); //just looks better..i think?
diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp
index 198a52fef2..f3be02a8c7 100644
--- a/editor/editor_help.cpp
+++ b/editor/editor_help.cpp
@@ -81,162 +81,147 @@ void EditorHelpSearch::_sbox_input(const Ref<InputEvent> &p_ie) {
}
}
-class EditorHelpSearch::IncrementalSearch : public Reference {
- String term;
- TreeItem *root;
+void EditorHelpSearch::IncrementalSearch::phase1(Map<String, DocData::ClassDoc>::Element *E) {
- EditorHelpSearch *search;
- Tree *search_options;
+ if (E->key().findn(term) != -1) {
- DocData *doc;
- Ref<Texture> def_icon;
-
- int phase;
- Map<String, DocData::ClassDoc>::Element *iterator;
-
- void phase1(Map<String, DocData::ClassDoc>::Element *E) {
-
- if (E->key().findn(term) != -1) {
-
- TreeItem *item = search_options->create_item(root);
- item->set_metadata(0, "class_name:" + E->key());
- item->set_text(0, E->key() + " (Class)");
- if (search->has_icon(E->key(), "EditorIcons"))
- item->set_icon(0, search->get_icon(E->key(), "EditorIcons"));
- else
- item->set_icon(0, def_icon);
- }
+ TreeItem *item = search_options->create_item(root);
+ item->set_metadata(0, "class_name:" + E->key());
+ item->set_text(0, E->key() + " (Class)");
+ if (search->has_icon(E->key(), "EditorIcons"))
+ item->set_icon(0, search->get_icon(E->key(), "EditorIcons"));
+ else
+ item->set_icon(0, def_icon);
}
+}
- void phase2(Map<String, DocData::ClassDoc>::Element *E) {
+void EditorHelpSearch::IncrementalSearch::phase2(Map<String, DocData::ClassDoc>::Element *E) {
- DocData::ClassDoc &c = E->get();
+ DocData::ClassDoc &c = E->get();
- Ref<Texture> cicon;
- if (search->has_icon(E->key(), "EditorIcons"))
- cicon = search->get_icon(E->key(), "EditorIcons");
- else
- cicon = def_icon;
+ Ref<Texture> cicon;
+ if (search->has_icon(E->key(), "EditorIcons"))
+ cicon = search->get_icon(E->key(), "EditorIcons");
+ else
+ cicon = def_icon;
- for (int i = 0; i < c.methods.size(); i++) {
- if ((term.begins_with(".") && c.methods[i].name.begins_with(term.right(1))) || (term.ends_with("(") && c.methods[i].name.ends_with(term.left(term.length() - 1).strip_edges())) || (term.begins_with(".") && term.ends_with("(") && c.methods[i].name == term.substr(1, term.length() - 2).strip_edges()) || c.methods[i].name.findn(term) != -1) {
+ for (int i = 0; i < c.methods.size(); i++) {
+ if ((term.begins_with(".") && c.methods[i].name.begins_with(term.right(1))) || (term.ends_with("(") && c.methods[i].name.ends_with(term.left(term.length() - 1).strip_edges())) || (term.begins_with(".") && term.ends_with("(") && c.methods[i].name == term.substr(1, term.length() - 2).strip_edges()) || c.methods[i].name.findn(term) != -1) {
- TreeItem *item = search_options->create_item(root);
- item->set_metadata(0, "class_method:" + E->key() + ":" + c.methods[i].name);
- item->set_text(0, E->key() + "." + c.methods[i].name + " (Method)");
- item->set_icon(0, cicon);
- }
+ TreeItem *item = search_options->create_item(root);
+ item->set_metadata(0, "class_method:" + E->key() + ":" + c.methods[i].name);
+ item->set_text(0, E->key() + "." + c.methods[i].name + " (Method)");
+ item->set_icon(0, cicon);
}
+ }
- for (int i = 0; i < c.signals.size(); i++) {
+ for (int i = 0; i < c.signals.size(); i++) {
- if (c.signals[i].name.findn(term) != -1) {
+ if (c.signals[i].name.findn(term) != -1) {
- TreeItem *item = search_options->create_item(root);
- item->set_metadata(0, "class_signal:" + E->key() + ":" + c.signals[i].name);
- item->set_text(0, E->key() + "." + c.signals[i].name + " (Signal)");
- item->set_icon(0, cicon);
- }
+ TreeItem *item = search_options->create_item(root);
+ item->set_metadata(0, "class_signal:" + E->key() + ":" + c.signals[i].name);
+ item->set_text(0, E->key() + "." + c.signals[i].name + " (Signal)");
+ item->set_icon(0, cicon);
}
+ }
- for (int i = 0; i < c.constants.size(); i++) {
+ for (int i = 0; i < c.constants.size(); i++) {
- if (c.constants[i].name.findn(term) != -1) {
+ if (c.constants[i].name.findn(term) != -1) {
- TreeItem *item = search_options->create_item(root);
- item->set_metadata(0, "class_constant:" + E->key() + ":" + c.constants[i].name);
- item->set_text(0, E->key() + "." + c.constants[i].name + " (Constant)");
- item->set_icon(0, cicon);
- }
+ TreeItem *item = search_options->create_item(root);
+ item->set_metadata(0, "class_constant:" + E->key() + ":" + c.constants[i].name);
+ item->set_text(0, E->key() + "." + c.constants[i].name + " (Constant)");
+ item->set_icon(0, cicon);
}
+ }
- for (int i = 0; i < c.properties.size(); i++) {
+ for (int i = 0; i < c.properties.size(); i++) {
- if (c.properties[i].name.findn(term) != -1) {
+ if (c.properties[i].name.findn(term) != -1) {
- TreeItem *item = search_options->create_item(root);
- item->set_metadata(0, "class_property:" + E->key() + ":" + c.properties[i].name);
- item->set_text(0, E->key() + "." + c.properties[i].name + " (Property)");
- item->set_icon(0, cicon);
- }
+ TreeItem *item = search_options->create_item(root);
+ item->set_metadata(0, "class_property:" + E->key() + ":" + c.properties[i].name);
+ item->set_text(0, E->key() + "." + c.properties[i].name + " (Property)");
+ item->set_icon(0, cicon);
}
+ }
- for (int i = 0; i < c.theme_properties.size(); i++) {
+ for (int i = 0; i < c.theme_properties.size(); i++) {
- if (c.theme_properties[i].name.findn(term) != -1) {
+ if (c.theme_properties[i].name.findn(term) != -1) {
- TreeItem *item = search_options->create_item(root);
- item->set_metadata(0, "class_theme_item:" + E->key() + ":" + c.theme_properties[i].name);
- item->set_text(0, E->key() + "." + c.theme_properties[i].name + " (Theme Item)");
- item->set_icon(0, cicon);
- }
+ TreeItem *item = search_options->create_item(root);
+ item->set_metadata(0, "class_theme_item:" + E->key() + ":" + c.theme_properties[i].name);
+ item->set_text(0, E->key() + "." + c.theme_properties[i].name + " (Theme Item)");
+ item->set_icon(0, cicon);
}
}
+}
- bool slice() {
+bool EditorHelpSearch::IncrementalSearch::slice() {
- if (phase > 2)
- return true;
+ if (phase > 2)
+ return true;
- if (iterator) {
+ if (iterator) {
- switch (phase) {
+ switch (phase) {
- case 1: {
- phase1(iterator);
- } break;
- case 2: {
- phase2(iterator);
- } break;
- default: {
- WARN_PRINT("illegal phase in IncrementalSearch");
- return true;
- }
+ case 1: {
+ phase1(iterator);
+ } break;
+ case 2: {
+ phase2(iterator);
+ } break;
+ default: {
+ WARN_PRINT("illegal phase in IncrementalSearch");
+ return true;
}
-
- iterator = iterator->next();
- } else {
-
- phase += 1;
- iterator = doc->class_list.front();
}
- return false;
+ iterator = iterator->next();
+ } else {
+
+ phase += 1;
+ iterator = doc->class_list.front();
}
-public:
- IncrementalSearch(EditorHelpSearch *p_search, Tree *p_search_options, const String &p_term) :
- search(p_search),
- search_options(p_search_options) {
+ return false;
+}
- def_icon = search->get_icon("Node", "EditorIcons");
- doc = EditorHelp::get_doc_data();
+EditorHelpSearch::IncrementalSearch::IncrementalSearch(EditorHelpSearch *p_search, Tree *p_search_options, const String &p_term) :
+ search(p_search),
+ search_options(p_search_options) {
- term = p_term;
+ def_icon = search->get_icon("Node", "EditorIcons");
+ doc = EditorHelp::get_doc_data();
- root = search_options->create_item();
- phase = 0;
- iterator = 0;
- }
+ term = p_term;
- bool empty() const {
+ root = search_options->create_item();
+ phase = 0;
+ iterator = 0;
+}
- return root->get_children() == NULL;
- }
+bool EditorHelpSearch::IncrementalSearch::empty() const {
- bool work(uint64_t slot = 1000000 / 10) {
+ return root->get_children() == NULL;
+}
- const uint64_t until = OS::get_singleton()->get_ticks_usec() + slot;
+bool EditorHelpSearch::IncrementalSearch::work(uint64_t slot) {
- while (!slice()) {
+ const uint64_t until = OS::get_singleton()->get_ticks_usec() + slot;
- if (OS::get_singleton()->get_ticks_usec() > until)
- return false;
- }
+ while (!slice()) {
- return true;
+ if (OS::get_singleton()->get_ticks_usec() > until)
+ return false;
}
-};
+
+ return true;
+}
void EditorHelpSearch::_update_search() {
search_options->clear();
@@ -1187,7 +1172,12 @@ Error EditorHelp::_goto_desc(const String &p_class, int p_vscr) {
class_desc->push_indent(1);
Vector<DocData::ConstantDoc> enum_list = E->get();
+ Map<String, int> enumValuesContainer;
+ int enumStartingLine = enum_line[E->key()];
+
for (int i = 0; i < enum_list.size(); i++) {
+ if (cd.name == "@GlobalScope")
+ enumValuesContainer[enum_list[i].name] = enumStartingLine;
class_desc->push_font(doc_code_font);
class_desc->push_color(headline_color);
@@ -1215,6 +1205,9 @@ Error EditorHelp::_goto_desc(const String &p_class, int p_vscr) {
class_desc->add_newline();
}
+ if (cd.name == "@GlobalScope")
+ enum_values_line[E->key()] = enumValuesContainer;
+
class_desc->pop();
class_desc->add_newline();
@@ -1500,21 +1493,32 @@ void EditorHelp::_help_callback(const String &p_topic) {
if (method_line.has(name))
line = method_line[name];
} else if (what == "class_property") {
-
if (property_line.has(name))
line = property_line[name];
} else if (what == "class_enum") {
-
if (enum_line.has(name))
line = enum_line[name];
} else if (what == "class_theme_item") {
-
if (theme_property_line.has(name))
line = theme_property_line[name];
} else if (what == "class_constant") {
-
if (constant_line.has(name))
line = constant_line[name];
+ } else if (what == "class_global") {
+ if (constant_line.has(name))
+ line = constant_line[name];
+ else {
+ Map<String, Map<String, int> >::Element *iter = enum_values_line.front();
+ while (true) {
+ if (iter->value().has(name)) {
+ line = iter->value()[name];
+ break;
+ } else if (iter == enum_values_line.back())
+ break;
+ else
+ iter = iter->next();
+ }
+ }
}
class_desc->call_deferred("scroll_to_line", line);
diff --git a/editor/editor_help.h b/editor/editor_help.h
index db4c33afb0..0f93e1b55b 100644
--- a/editor/editor_help.h
+++ b/editor/editor_help.h
@@ -54,7 +54,30 @@ class EditorHelpSearch : public ConfirmationDialog {
Tree *search_options;
String base_type;
- class IncrementalSearch;
+ class IncrementalSearch : public Reference {
+ String term;
+ TreeItem *root;
+
+ EditorHelpSearch *search;
+ Tree *search_options;
+
+ DocData *doc;
+ Ref<Texture> def_icon;
+
+ int phase;
+ Map<String, DocData::ClassDoc>::Element *iterator;
+
+ void phase1(Map<String, DocData::ClassDoc>::Element *E);
+ void phase2(Map<String, DocData::ClassDoc>::Element *E);
+ bool slice();
+
+ public:
+ IncrementalSearch(EditorHelpSearch *p_search, Tree *p_search_options, const String &p_term);
+
+ bool empty() const;
+ bool work(uint64_t slot = 1000000 / 10);
+ };
+
Ref<IncrementalSearch> search;
void _update_search();
@@ -129,6 +152,7 @@ class EditorHelp : public VBoxContainer {
Map<String, int> theme_property_line;
Map<String, int> constant_line;
Map<String, int> enum_line;
+ Map<String, Map<String, int> > enum_values_line;
int description_line;
RichTextLabel *class_desc;
diff --git a/editor/editor_log.cpp b/editor/editor_log.cpp
index e301d12214..158eedfb0f 100644
--- a/editor/editor_log.cpp
+++ b/editor/editor_log.cpp
@@ -88,6 +88,7 @@ void EditorLog::_notification(int p_what) {
void EditorLog::_clear_request() {
log->clear();
+ tool_button->set_icon(Ref<Texture>());
}
void EditorLog::clear() {
@@ -103,9 +104,7 @@ void EditorLog::add_message(const String &p_msg, bool p_error) {
Ref<Texture> icon = get_icon("Error", "EditorIcons");
log->add_image(icon);
log->add_text(" ");
- //button->set_icon(icon);
- } else {
- //button->set_icon(Ref<Texture>());
+ tool_button->set_icon(icon);
}
log->add_text(p_msg);
@@ -115,6 +114,10 @@ void EditorLog::add_message(const String &p_msg, bool p_error) {
log->pop();
}
+void EditorLog::set_tool_button(ToolButton *p_tool_button) {
+ tool_button = p_tool_button;
+}
+
/*
void EditorLog::_dragged(const Point2& p_ofs) {
diff --git a/editor/editor_log.h b/editor/editor_log.h
index 42137f71cc..f9bc82de7d 100644
--- a/editor/editor_log.h
+++ b/editor/editor_log.h
@@ -51,6 +51,7 @@ class EditorLog : public VBoxContainer {
RichTextLabel *log;
HBoxContainer *title_hb;
//PaneDrag *pd;
+ ToolButton *tool_button;
static void _error_handler(void *p_self, const char *p_func, const char *p_file, int p_line, const char *p_error, const char *p_errorexp, ErrorHandlerType p_type);
@@ -68,6 +69,7 @@ protected:
public:
void add_message(const String &p_msg, bool p_error = false);
+ void set_tool_button(ToolButton *p_tool_button);
void deinit();
void clear();
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 29912feb1f..141769b16a 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -99,7 +99,9 @@
#include "editor/plugins/script_text_editor.h"
#include "editor/plugins/shader_editor_plugin.h"
#include "editor/plugins/shader_graph_editor_plugin.h"
+#include "editor/plugins/skeleton_2d_editor_plugin.h"
#include "editor/plugins/spatial_editor_plugin.h"
+#include "editor/plugins/sprite_editor_plugin.h"
#include "editor/plugins/sprite_frames_editor_plugin.h"
#include "editor/plugins/style_box_editor_plugin.h"
#include "editor/plugins/texture_editor_plugin.h"
@@ -188,6 +190,8 @@ void EditorNode::_unhandled_input(const Ref<InputEvent> &p_event) {
Ref<InputEventKey> k = p_event;
if (k.is_valid() && k->is_pressed() && !k->is_echo() && !gui_base->get_viewport()->gui_has_modal_stack()) {
+ EditorPlugin *old_editor = editor_plugin_screen;
+
if (ED_IS_SHORTCUT("editor/next_tab", p_event)) {
int next_tab = editor_data.get_edited_scene() + 1;
next_tab %= editor_data.get_edited_scene_count();
@@ -223,6 +227,10 @@ void EditorNode::_unhandled_input(const Ref<InputEvent> &p_event) {
_bottom_panel_switch(false, i);
}
}
+
+ if (old_editor != editor_plugin_screen) {
+ get_tree()->set_input_as_handled();
+ }
}
}
@@ -347,14 +355,20 @@ void EditorNode::_notification(int p_what) {
// update_icons
for (int i = 0; i < singleton->main_editor_buttons.size(); i++) {
- Ref<Texture> icon = singleton->main_editor_buttons[i]->get_icon();
+
+ ToolButton *tb = singleton->main_editor_buttons[i];
+ EditorPlugin *p_editor = singleton->editor_table[i];
+ Ref<Texture> icon = p_editor->get_icon();
if (icon.is_valid()) {
- main_editor_buttons[i]->set_icon(icon);
- } else if (singleton->gui_base->has_icon(singleton->main_editor_buttons[i]->get_name(), "EditorIcons")) {
- main_editor_buttons[i]->set_icon(gui_base->get_icon(singleton->main_editor_buttons[i]->get_name(), "EditorIcons"));
+ tb->set_icon(icon);
+ } else if (singleton->gui_base->has_icon(p_editor->get_name(), "EditorIcons")) {
+ tb->set_icon(singleton->gui_base->get_icon(p_editor->get_name(), "EditorIcons"));
}
}
+
+ _build_icon_type_cache();
+
play_button->set_icon(gui_base->get_icon("MainPlay", "EditorIcons"));
play_scene_button->set_icon(gui_base->get_icon("PlayScene", "EditorIcons"));
play_custom_scene_button->set_icon(gui_base->get_icon("PlayCustom", "EditorIcons"));
@@ -380,6 +394,15 @@ void EditorNode::_notification(int p_what) {
dock_tab_move_left->set_icon(theme->get_icon("Back", "EditorIcons"));
dock_tab_move_right->set_icon(theme->get_icon("Forward", "EditorIcons"));
update_menu->set_icon(gui_base->get_icon("Progress1", "EditorIcons"));
+
+ PopupMenu *p = help_menu->get_popup();
+ p->set_item_icon(p->get_item_index(HELP_CLASSES), gui_base->get_icon("ClassList", "EditorIcons"));
+ p->set_item_icon(p->get_item_index(HELP_SEARCH), gui_base->get_icon("HelpSearch", "EditorIcons"));
+ p->set_item_icon(p->get_item_index(HELP_DOCS), gui_base->get_icon("Instance", "EditorIcons"));
+ p->set_item_icon(p->get_item_index(HELP_QA), gui_base->get_icon("Instance", "EditorIcons"));
+ p->set_item_icon(p->get_item_index(HELP_ISSUES), gui_base->get_icon("Instance", "EditorIcons"));
+ p->set_item_icon(p->get_item_index(HELP_COMMUNITY), gui_base->get_icon("Instance", "EditorIcons"));
+ p->set_item_icon(p->get_item_index(HELP_ABOUT), gui_base->get_icon("Godot", "EditorIcons"));
}
if (p_what == Control::NOTIFICATION_RESIZED) {
@@ -447,24 +470,28 @@ void EditorNode::_fs_changed() {
}
if (preset.is_null()) {
String err = "Unknown export preset: " + export_defer.preset;
- ERR_PRINT(err.utf8().get_data());
+ ERR_PRINTS(err);
} else {
Ref<EditorExportPlatform> platform = preset->get_platform();
if (platform.is_null()) {
String err = "Preset \"" + export_defer.preset + "\" doesn't have a platform.";
- ERR_PRINT(err.utf8().get_data());
+ ERR_PRINTS(err);
} else {
// ensures export_project does not loop infinitely, because notifications may
// come during the export
export_defer.preset = "";
+ Error err;
if (!preset->is_runnable() && (export_defer.path.ends_with(".pck") || export_defer.path.ends_with(".zip"))) {
if (export_defer.path.ends_with(".zip")) {
- platform->save_zip(preset, export_defer.path);
+ err = platform->save_zip(preset, export_defer.path);
} else if (export_defer.path.ends_with(".pck")) {
- platform->save_pack(preset, export_defer.path);
+ err = platform->save_pack(preset, export_defer.path);
}
} else {
- platform->export_project(preset, export_defer.debug, export_defer.path, /*p_flags*/ 0);
+ err = platform->export_project(preset, export_defer.debug, export_defer.path, /*p_flags*/ 0);
+ }
+ if (err != OK) {
+ ERR_PRINTS(vformat(TTR("Project export failed with error code %d."), (int)err));
}
}
}
@@ -587,6 +614,7 @@ void EditorNode::open_resource(const String &p_type) {
void EditorNode::save_resource_in_path(const Ref<Resource> &p_resource, const String &p_path) {
editor_data.apply_changes_in_editors();
+
int flg = 0;
if (EditorSettings::get_singleton()->get("filesystem/on_save/compress_binary_resources"))
flg |= ResourceSaver::FLAG_COMPRESS;
@@ -595,6 +623,7 @@ void EditorNode::save_resource_in_path(const Ref<Resource> &p_resource, const St
Error err = ResourceSaver::save(path, p_resource, flg | ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS);
if (err != OK) {
+ current_option = -1;
accept->set_text(TTR("Error saving resource!"));
accept->popup_centered_minsize();
return;
@@ -981,6 +1010,7 @@ void EditorNode::_save_scene_with_preview(String p_file, int p_idx) {
String file = cache_base + ".png";
+ post_process_preview(img);
img->save_png(file);
}
@@ -1070,7 +1100,8 @@ void EditorNode::_save_scene(String p_file, int idx) {
void EditorNode::_save_all_scenes() {
- for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
+ int i = _next_unsaved_scene(true, 0);
+ while (i != -1) {
Node *scene = editor_data.get_edited_scene_root(i);
if (scene && scene->get_filename() != "") {
if (i != editor_data.get_edited_scene())
@@ -1078,6 +1109,7 @@ void EditorNode::_save_all_scenes() {
else
_save_scene_with_preview(scene->get_filename());
} // else: ignore new scenes
+ i = _next_unsaved_scene(true, ++i);
}
_save_default_environment();
@@ -1192,6 +1224,7 @@ void EditorNode::_dialog_action(String p_file) {
Error err = ResourceSaver::save(p_file, ml);
if (err) {
+ current_option = -1;
accept->get_ok()->set_text(TTR("I see.."));
accept->set_text(TTR("Error saving MeshLibrary!"));
accept->popup_centered_minsize();
@@ -1201,31 +1234,28 @@ void EditorNode::_dialog_action(String p_file) {
} break;
case FILE_EXPORT_TILESET: {
- Ref<TileSet> ml;
- if (FileAccess::exists(p_file)) {
- ml = ResourceLoader::load(p_file, "TileSet");
+ Ref<TileSet> tileset;
+ if (FileAccess::exists(p_file) && file_export_lib_merge->is_pressed()) {
+ tileset = ResourceLoader::load(p_file, "TileSet");
- if (ml.is_null()) {
- if (file_export_lib_merge->is_pressed()) {
- current_option = -1;
- accept->get_ok()->set_text(TTR("I see.."));
- accept->set_text(TTR("Can't load TileSet for merging!"));
- accept->popup_centered_minsize();
- return;
- }
- } else if (!file_export_lib_merge->is_pressed()) {
- ml->clear();
+ if (tileset.is_null()) {
+ current_option = -1;
+ accept->get_ok()->set_text(TTR("I see.."));
+ accept->set_text(TTR("Can't load TileSet for merging!"));
+ accept->popup_centered_minsize();
+ return;
}
} else {
- ml = Ref<TileSet>(memnew(TileSet));
+ tileset = Ref<TileSet>(memnew(TileSet));
}
- TileSetEditor::update_library_file(editor_data.get_edited_scene_root(), ml, true);
+ TileSetEditor::update_library_file(editor_data.get_edited_scene_root(), tileset, true);
- Error err = ResourceSaver::save(p_file, ml);
+ Error err = ResourceSaver::save(p_file, tileset);
if (err) {
+ current_option = -1;
accept->get_ok()->set_text(TTR("I see.."));
accept->set_text(TTR("Error saving TileSet!"));
accept->popup_centered_minsize();
@@ -1426,7 +1456,8 @@ void EditorNode::_save_default_environment() {
if (fallback.is_valid() && fallback->get_path().is_resource_file()) {
Map<RES, bool> processed;
_find_and_save_edited_subresources(fallback.ptr(), processed, 0);
- save_resource_in_path(fallback, fallback->get_path());
+ if (fallback->get_last_modified_time() != fallback->get_import_last_modified_time())
+ save_resource_in_path(fallback, fallback->get_path());
}
}
@@ -1572,7 +1603,8 @@ void EditorNode::_edit_current() {
// special case if use of external editor is true
if (main_plugin->get_name() == "Script" && (bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor")) || overrides_external_editor(current_obj))) {
- main_plugin->edit(current_obj);
+ if (!changing_scene)
+ main_plugin->edit(current_obj);
}
else if (main_plugin != editor_plugin_screen && (!ScriptEditor::get_singleton() || !ScriptEditor::get_singleton()->is_visible_in_tree() || ScriptEditor::get_singleton()->can_take_away_focus())) {
@@ -1784,7 +1816,7 @@ void EditorNode::_run(bool p_current, const String &p_custom) {
editor_data.save_editor_external_data();
}
- if (!_call_build())
+ if (!call_build())
return;
if (bool(EDITOR_DEF("run/output/always_clear_output_on_play", true))) {
@@ -2095,10 +2127,6 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
log->add_message("REDO: " + action);
} break;
- case TOOLS_ORPHAN_RESOURCES: {
-
- orphan_resources->show();
- } break;
case EDIT_REVERT: {
@@ -2321,7 +2349,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
if (run_native->is_deploy_debug_remote_enabled()) {
_menu_option_confirm(RUN_STOP, true);
- if (!_call_build())
+ if (!call_build())
break; // build failed
emit_signal("play_pressed");
@@ -2544,6 +2572,30 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
}
}
+void EditorNode::_tool_menu_option(int p_idx) {
+ switch (tool_menu->get_item_id(p_idx)) {
+ case TOOLS_ORPHAN_RESOURCES: {
+ orphan_resources->show();
+ } break;
+ case TOOLS_CUSTOM: {
+ if (tool_menu->get_item_submenu(p_idx) == "") {
+ Array params = tool_menu->get_item_metadata(p_idx);
+
+ Object *handler = ObjectDB::get_instance(params[0]);
+ String callback = params[1];
+ Variant *ud = &params[2];
+ Variant::CallError ce;
+
+ handler->call(callback, (const Variant **)&ud, 1, ce);
+ if (ce.error != Variant::CallError::CALL_OK) {
+ String err = Variant::get_call_error_text(handler, callback, (const Variant **)&ud, 1, ce);
+ ERR_PRINTS("Error calling function from tool menu: " + err);
+ }
+ } // else it's a submenu so don't do anything.
+ } break;
+ }
+}
+
int EditorNode::_next_unsaved_scene(bool p_valid_filename, int p_start) {
for (int i = p_start; i < editor_data.get_edited_scene_count(); i++) {
@@ -2907,7 +2959,7 @@ void EditorNode::_set_main_scene_state(Dictionary p_state, Node *p_for_scene) {
if (p_state.has("editor_index")) {
int index = p_state["editor_index"];
- if (current < 2) { //if currently in spatial/2d, only switch to spatial/2d. if curently in script, stay there
+ if (current < 2) { //if currently in spatial/2d, only switch to spatial/2d. if currently in script, stay there
if (index < 2 || !get_edited_scene()) {
_editor_select(index);
}
@@ -3439,6 +3491,19 @@ Ref<Texture> EditorNode::_file_dialog_get_icon(const String &p_path) {
return singleton->icon_type_cache["Object"];
}
+void EditorNode::_build_icon_type_cache() {
+
+ List<StringName> tl;
+ StringName ei = "EditorIcons";
+ theme_base->get_theme()->get_icon_list(ei, &tl);
+ for (List<StringName>::Element *E = tl.front(); E; E = E->next()) {
+
+ if (!ClassDB::class_exists(E->get()))
+ continue;
+ icon_type_cache[E->get()] = theme_base->get_theme()->get_icon(E->get(), ei);
+ }
+}
+
void EditorNode::_file_dialog_register(FileDialog *p_dialog) {
singleton->file_dialogs.insert(p_dialog);
@@ -4423,6 +4488,45 @@ Variant EditorNode::drag_files_and_dirs(const Vector<String> &p_paths, Control *
return drag_data;
}
+void EditorNode::add_tool_menu_item(const String &p_name, Object *p_handler, const String &p_callback, const Variant &p_ud) {
+ ERR_FAIL_NULL(p_handler);
+ int idx = tool_menu->get_item_count();
+ tool_menu->add_item(p_name, TOOLS_CUSTOM);
+
+ Array parameters;
+ parameters.push_back(p_handler->get_instance_id());
+ parameters.push_back(p_callback);
+ parameters.push_back(p_ud);
+
+ tool_menu->set_item_metadata(idx, parameters);
+}
+
+void EditorNode::add_tool_submenu_item(const String &p_name, PopupMenu *p_submenu) {
+ ERR_FAIL_NULL(p_submenu);
+ ERR_FAIL_COND(p_submenu->get_parent() != NULL);
+
+ tool_menu->add_child(p_submenu);
+ tool_menu->add_submenu_item(p_name, p_submenu->get_name(), TOOLS_CUSTOM);
+}
+
+void EditorNode::remove_tool_menu_item(const String &p_name) {
+ for (int i = 0; i < tool_menu->get_item_count(); i++) {
+ if (tool_menu->get_item_id(i) != TOOLS_CUSTOM)
+ continue;
+
+ if (tool_menu->get_item_text(i) == p_name) {
+ if (tool_menu->get_item_submenu(i) != "") {
+ Node *n = tool_menu->get_node(tool_menu->get_item_submenu(i));
+ tool_menu->remove_child(n);
+ memdelete(n);
+ }
+ tool_menu->remove_item(i);
+ tool_menu->set_as_minsize();
+ return;
+ }
+ }
+}
+
void EditorNode::_dropped_files(const Vector<String> &p_files, int p_screen) {
String to_path = ProjectSettings::get_singleton()->globalize_path(get_filesystem_dock()->get_current_path());
@@ -4525,7 +4629,7 @@ void EditorNode::add_build_callback(EditorBuildCallback p_callback) {
EditorBuildCallback EditorNode::build_callbacks[EditorNode::MAX_BUILD_CALLBACKS];
-bool EditorNode::_call_build() {
+bool EditorNode::call_build() {
for (int i = 0; i < build_callback_count; i++) {
if (!build_callbacks[i]())
@@ -4619,6 +4723,7 @@ Vector<Ref<EditorResourceConversionPlugin> > EditorNode::find_resource_conversio
void EditorNode::_bind_methods() {
ClassDB::bind_method("_menu_option", &EditorNode::_menu_option);
+ ClassDB::bind_method("_tool_menu_option", &EditorNode::_tool_menu_option);
ClassDB::bind_method("_menu_confirm_current", &EditorNode::_menu_confirm_current);
ClassDB::bind_method("_dialog_action", &EditorNode::_dialog_action);
ClassDB::bind_method("_resource_selected", &EditorNode::_resource_selected, DEFVAL(""));
@@ -4757,18 +4862,43 @@ EditorNode::EditorNode() {
FileAccess::set_backup_save(EDITOR_GET("filesystem/on_save/safe_save_on_backup_then_rename"));
{
- int dpi_mode = EditorSettings::get_singleton()->get("interface/editor/hidpi_mode");
- if (dpi_mode == 0) {
- const int screen = OS::get_singleton()->get_current_screen();
- editor_set_scale(OS::get_singleton()->get_screen_dpi(screen) >= 192 && OS::get_singleton()->get_screen_size(screen).x > 2000 ? 2.0 : 1.0);
- } else if (dpi_mode == 1) {
- editor_set_scale(0.75);
- } else if (dpi_mode == 2) {
- editor_set_scale(1.0);
- } else if (dpi_mode == 3) {
- editor_set_scale(1.5);
- } else if (dpi_mode == 4) {
- editor_set_scale(2.0);
+ int display_scale = EditorSettings::get_singleton()->get("interface/editor/display_scale");
+ float custom_display_scale = EditorSettings::get_singleton()->get("interface/editor/custom_display_scale");
+
+ switch (display_scale) {
+ case 0: {
+ // Try applying a suitable display scale automatically
+ const int screen = OS::get_singleton()->get_current_screen();
+ editor_set_scale(OS::get_singleton()->get_screen_dpi(screen) >= 192 && OS::get_singleton()->get_screen_size(screen).x > 2000 ? 2.0 : 1.0);
+ } break;
+
+ case 1: {
+ editor_set_scale(0.75);
+ } break;
+
+ case 2: {
+ editor_set_scale(1.0);
+ } break;
+
+ case 3: {
+ editor_set_scale(1.25);
+ } break;
+
+ case 4: {
+ editor_set_scale(1.5);
+ } break;
+
+ case 5: {
+ editor_set_scale(1.75);
+ } break;
+
+ case 6: {
+ editor_set_scale(2.0);
+ } break;
+
+ default: {
+ editor_set_scale(custom_display_scale);
+ } break;
}
}
@@ -5130,7 +5260,6 @@ EditorNode::EditorNode() {
gui_base->add_child(export_template_manager);
about = memnew(EditorAbout);
- about->get_logo()->set_texture(gui_base->get_icon("Logo", "EditorIcons"));
gui_base->add_child(about);
warning = memnew(AcceptDialog);
@@ -5193,9 +5322,9 @@ EditorNode::EditorNode() {
p->connect("id_pressed", this, "_menu_option");
p->add_item(TTR("Export"), FILE_EXPORT_PROJECT);
- PopupMenu *tool_menu = memnew(PopupMenu);
+ tool_menu = memnew(PopupMenu);
tool_menu->set_name("Tools");
- tool_menu->connect("id_pressed", this, "_menu_option");
+ tool_menu->connect("index_pressed", this, "_tool_menu_option");
p->add_child(tool_menu);
p->add_submenu_item(TTR("Tools"), "Tools");
tool_menu->add_item(TTR("Orphan Resource Explorer"), TOOLS_ORPHAN_RESOURCES);
@@ -5555,7 +5684,8 @@ EditorNode::EditorNode() {
bottom_panel_vb->add_child(bottom_panel_hb);
log = memnew(EditorLog);
- add_bottom_panel_item(TTR("Output"), log);
+ ToolButton *output_button = add_bottom_panel_item(TTR("Output"), log);
+ log->set_tool_button(output_button);
old_split_ofs = 0;
@@ -5671,6 +5801,8 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(AnimationTreeEditorPlugin(this)));
add_editor_plugin(memnew(MeshLibraryEditorPlugin(this)));
add_editor_plugin(memnew(StyleBoxEditorPlugin(this)));
+ add_editor_plugin(memnew(SpriteEditorPlugin(this)));
+ add_editor_plugin(memnew(Skeleton2DEditorPlugin(this)));
add_editor_plugin(memnew(ParticlesEditorPlugin(this)));
add_editor_plugin(memnew(ResourcePreloaderEditorPlugin(this)));
add_editor_plugin(memnew(ItemListEditorPlugin(this)));
@@ -5693,7 +5825,7 @@ EditorNode::EditorNode() {
add_editor_plugin(memnew(CollisionShape2DEditorPlugin(this)));
add_editor_plugin(memnew(CurveEditorPlugin(this)));
add_editor_plugin(memnew(TextureEditorPlugin(this)));
- add_editor_plugin(memnew(MeshEditorPlugin(this)));
+ add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor)));
add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor)));
add_editor_plugin(memnew(NavigationMeshEditorPlugin(this)));
@@ -5793,17 +5925,7 @@ EditorNode::EditorNode() {
EditorFileSystem::get_singleton()->connect("filesystem_changed", this, "_fs_changed");
EditorFileSystem::get_singleton()->connect("resources_reimported", this, "_resources_reimported");
- {
- List<StringName> tl;
- StringName ei = "EditorIcons";
- theme_base->get_theme()->get_icon_list(ei, &tl);
- for (List<StringName>::Element *E = tl.front(); E; E = E->next()) {
-
- if (!ClassDB::class_exists(E->get()))
- continue;
- icon_type_cache[E->get()] = theme_base->get_theme()->get_icon(E->get(), ei);
- }
- }
+ _build_icon_type_cache();
Node::set_human_readable_collision_renaming(true);
diff --git a/editor/editor_node.h b/editor/editor_node.h
index 03102cdc81..90bebffca6 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -141,6 +141,7 @@ private:
EDIT_REDO,
EDIT_REVERT,
TOOLS_ORPHAN_RESOURCES,
+ TOOLS_CUSTOM,
RESOURCE_NEW,
RESOURCE_LOAD,
RESOURCE_SAVE,
@@ -426,6 +427,7 @@ private:
void _menu_option(int p_option);
void _menu_confirm_current();
void _menu_option_confirm(int p_option, bool p_confirmed);
+ void _tool_menu_option(int p_idx);
void _update_debug_options();
void _property_editor_forward();
@@ -496,6 +498,7 @@ private:
Set<EditorFileDialog *> editor_file_dialogs;
Map<String, Ref<Texture> > icon_type_cache;
+ void _build_icon_type_cache();
bool _initializing_addons;
Map<String, EditorPlugin *> plugin_addons;
@@ -596,25 +599,9 @@ private:
static EditorPluginInitializeCallback plugin_init_callbacks[MAX_INIT_CALLBACKS];
void _save_default_environment();
- bool _call_build();
static int build_callback_count;
static EditorBuildCallback build_callbacks[MAX_BUILD_CALLBACKS];
- bool _initializing_tool_menu;
-
- struct ToolMenuItem {
- String name;
- String submenu;
- Variant ud;
- ObjectID handler;
- String callback;
- };
-
- Vector<ToolMenuItem> tool_menu_items;
-
- void _tool_menu_insert_item(const ToolMenuItem &p_item);
- void _rebuild_tool_menu() const;
-
bool _dimming;
float _dim_time;
Timer *_dim_timer;
@@ -634,6 +621,8 @@ protected:
static void _bind_methods();
public:
+ bool call_build();
+
static void add_plugin_init_callback(EditorPluginInitializeCallback p_callback);
enum EditorTable {
@@ -653,6 +642,8 @@ public:
PropertyEditor *get_property_editor() { return property_editor; }
VBoxContainer *get_property_editor_vb() { return prop_editor_vb; }
+ ProjectSettingsEditor *get_project_settings() { return project_settings; }
+
static void add_editor_plugin(EditorPlugin *p_editor);
static void remove_editor_plugin(EditorPlugin *p_editor);
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp
index 733680645f..4f38c0188d 100644
--- a/editor/editor_plugin.cpp
+++ b/editor/editor_plugin.cpp
@@ -301,6 +301,14 @@ void EditorPlugin::remove_custom_type(const String &p_type) {
EditorNode::get_editor_data().remove_custom_type(p_type);
}
+void EditorPlugin::add_autoload_singleton(const String &p_name, const String &p_path) {
+ EditorNode::get_singleton()->get_project_settings()->get_autoload_settings()->autoload_add(p_name, p_path);
+}
+
+void EditorPlugin::remove_autoload_singleton(const String &p_name) {
+ EditorNode::get_singleton()->get_project_settings()->get_autoload_settings()->autoload_remove(p_name);
+}
+
ToolButton *EditorPlugin::add_control_to_bottom_panel(Control *p_control, const String &p_title) {
return EditorNode::get_singleton()->add_bottom_panel_item(p_title, p_control);
@@ -421,21 +429,18 @@ void EditorPlugin::remove_control_from_container(CustomControlContainer p_locati
}
void EditorPlugin::add_tool_menu_item(const String &p_name, Object *p_handler, const String &p_callback, const Variant &p_ud) {
-
- //EditorNode::get_singleton()->add_tool_menu_item(p_name, p_handler, p_callback, p_ud);
+ EditorNode::get_singleton()->add_tool_menu_item(p_name, p_handler, p_callback, p_ud);
}
void EditorPlugin::add_tool_submenu_item(const String &p_name, Object *p_submenu) {
-
ERR_FAIL_NULL(p_submenu);
PopupMenu *submenu = Object::cast_to<PopupMenu>(p_submenu);
ERR_FAIL_NULL(submenu);
- //EditorNode::get_singleton()->add_tool_submenu_item(p_name, submenu);
+ EditorNode::get_singleton()->add_tool_submenu_item(p_name, submenu);
}
void EditorPlugin::remove_tool_menu_item(const String &p_name) {
-
- //EditorNode::get_singleton()->remove_tool_menu_item(p_name);
+ EditorNode::get_singleton()->remove_tool_menu_item(p_name);
}
void EditorPlugin::set_input_event_forwarding_always_enabled() {
@@ -699,12 +704,15 @@ void EditorPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("remove_control_from_docks", "control"), &EditorPlugin::remove_control_from_docks);
ClassDB::bind_method(D_METHOD("remove_control_from_bottom_panel", "control"), &EditorPlugin::remove_control_from_bottom_panel);
ClassDB::bind_method(D_METHOD("remove_control_from_container", "container", "control"), &EditorPlugin::remove_control_from_container);
- //ClassDB::bind_method(D_METHOD("add_tool_menu_item", "name", "handler", "callback", "ud"),&EditorPlugin::add_tool_menu_item,DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("add_tool_menu_item", "name", "handler", "callback", "ud"), &EditorPlugin::add_tool_menu_item, DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("add_tool_submenu_item", "name", "submenu"), &EditorPlugin::add_tool_submenu_item);
- //ClassDB::bind_method(D_METHOD("remove_tool_menu_item", "name"),&EditorPlugin::remove_tool_menu_item);
+ ClassDB::bind_method(D_METHOD("remove_tool_menu_item", "name"), &EditorPlugin::remove_tool_menu_item);
ClassDB::bind_method(D_METHOD("add_custom_type", "type", "base", "script", "icon"), &EditorPlugin::add_custom_type);
ClassDB::bind_method(D_METHOD("remove_custom_type", "type"), &EditorPlugin::remove_custom_type);
+ ClassDB::bind_method(D_METHOD("add_autoload_singleton", "name", "path"), &EditorPlugin::add_autoload_singleton);
+ ClassDB::bind_method(D_METHOD("remove_autoload_singleton", "name"), &EditorPlugin::remove_autoload_singleton);
+
ClassDB::bind_method(D_METHOD("update_overlays"), &EditorPlugin::update_overlays);
ClassDB::bind_method(D_METHOD("make_bottom_panel_item_visible", "item"), &EditorPlugin::make_bottom_panel_item_visible);
diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h
index e3e405479c..05cc6e07e3 100644
--- a/editor/editor_plugin.h
+++ b/editor/editor_plugin.h
@@ -212,6 +212,9 @@ public:
void add_scene_import_plugin(const Ref<EditorSceneImporter> &p_importer);
void remove_scene_import_plugin(const Ref<EditorSceneImporter> &p_importer);
+ void add_autoload_singleton(const String &p_name, const String &p_path);
+ void remove_autoload_singleton(const String &p_name);
+
EditorPlugin();
virtual ~EditorPlugin();
};
diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp
index 93787a7a4c..aa67ea03d7 100644
--- a/editor/editor_resource_preview.cpp
+++ b/editor/editor_resource_preview.cpp
@@ -253,7 +253,6 @@ void EditorResourcePreview::_thread() {
img.instance();
if (img->load(cache_base + ".png") != OK) {
- //well fuck
cache_valid = false;
} else {
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 29363e29c1..85f6d99c67 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -283,13 +283,19 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
hints["interface/editor/editor_language"] = PropertyInfo(Variant::STRING, "interface/editor/editor_language", PROPERTY_HINT_ENUM, lang_hint, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
}
- _initial_set("interface/editor/hidpi_mode", 0);
- hints["interface/editor/hidpi_mode"] = PropertyInfo(Variant::INT, "interface/editor/hidpi_mode", PROPERTY_HINT_ENUM, "Auto,VeryLoDPI,LoDPI,MidDPI,HiDPI", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
+ _initial_set("interface/editor/display_scale", 0);
+ hints["interface/editor/display_scale"] = PropertyInfo(Variant::INT, "interface/editor/display_scale", PROPERTY_HINT_ENUM, "Auto,75%,100%,125%,150%,175%,200%,Custom", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
+ _initial_set("interface/editor/custom_display_scale", 1.0f);
+ hints["interface/editor/custom_display_scale"] = PropertyInfo(Variant::REAL, "interface/editor/custom_display_scale", PROPERTY_HINT_RANGE, "0.75,3,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
_initial_set("interface/scene_tabs/show_script_button", false);
_initial_set("interface/editor/main_font_size", 14);
hints["interface/editor/main_font_size"] = PropertyInfo(Variant::INT, "interface/editor/main_font_size", PROPERTY_HINT_RANGE, "10,40,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
_initial_set("interface/editor/code_font_size", 14);
hints["interface/editor/code_font_size"] = PropertyInfo(Variant::INT, "interface/editor/code_font_size", PROPERTY_HINT_RANGE, "8,96,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
+ _initial_set("interface/editor/main_font_hinting", 2);
+ hints["interface/editor/main_font_hinting"] = PropertyInfo(Variant::INT, "interface/editor/main_font_hinting", PROPERTY_HINT_ENUM, "None,Light,Normal", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
+ _initial_set("interface/editor/code_font_hinting", 2);
+ hints["interface/editor/code_font_hinting"] = PropertyInfo(Variant::INT, "interface/editor/code_font_hinting", PROPERTY_HINT_ENUM, "None,Light,Normal", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
_initial_set("interface/editor/main_font", "");
hints["interface/editor/main_font"] = PropertyInfo(Variant::STRING, "interface/editor/main_font", PROPERTY_HINT_GLOBAL_FILE, "*.ttf,*.otf", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED);
_initial_set("interface/editor/code_font", "");
@@ -403,6 +409,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
// navigation
_initial_set("editors/3d/navigation/navigation_scheme", 0);
+ _initial_set("editors/3d/navigation/invert_y-axis", false);
hints["editors/3d/navigation/navigation_scheme"] = PropertyInfo(Variant::INT, "editors/3d/navigation/navigation_scheme", PROPERTY_HINT_ENUM, "Godot,Maya,Modo");
_initial_set("editors/3d/navigation/zoom_style", 0);
hints["editors/3d/navigation/zoom_style"] = PropertyInfo(Variant::INT, "editors/3d/navigation/zoom_style", PROPERTY_HINT_ENUM, "Vertical, Horizontal");
@@ -959,11 +966,8 @@ void EditorSettings::save() {
Error err = ResourceSaver::save(singleton->config_file_path, singleton);
if (err != OK) {
- ERR_PRINT("Can't Save!");
- return;
- }
-
- if (OS::get_singleton()->is_stdout_verbose()) {
+ ERR_PRINTS("Error saving editor settings to " + singleton->config_file_path);
+ } else if (OS::get_singleton()->is_stdout_verbose()) {
print_line("EditorSettings Save OK!");
}
}
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 096a60afa3..3582379e34 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -626,8 +626,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
theme->set_color("font_color_disabled", "PopupMenu", font_color_disabled);
theme->set_icon("checked", "PopupMenu", theme->get_icon("GuiChecked", "EditorIcons"));
theme->set_icon("unchecked", "PopupMenu", theme->get_icon("GuiUnchecked", "EditorIcons"));
- theme->set_icon("radio_checked", "PopupMenu", theme->get_icon("GuiChecked", "EditorIcons"));
- theme->set_icon("radio_unchecked", "PopupMenu", theme->get_icon("GuiUnchecked", "EditorIcons"));
+ theme->set_icon("radio_checked", "PopupMenu", theme->get_icon("GuiRadioChecked", "EditorIcons"));
+ theme->set_icon("radio_unchecked", "PopupMenu", theme->get_icon("GuiRadioUnchecked", "EditorIcons"));
theme->set_icon("submenu", "PopupMenu", theme->get_icon("ArrowRight", "EditorIcons"));
theme->set_icon("visibility_hidden", "PopupMenu", theme->get_icon("GuiVisibilityHidden", "EditorIcons"));
theme->set_icon("visibility_visible", "PopupMenu", theme->get_icon("GuiVisibilityVisible", "EditorIcons"));
@@ -1139,7 +1139,9 @@ Ref<Theme> create_custom_theme(const Ref<Theme> p_theme) {
String custom_theme = EditorSettings::get_singleton()->get("interface/theme/custom_theme");
if (custom_theme != "") {
theme = ResourceLoader::load(custom_theme);
- } else {
+ }
+
+ if (!theme.is_valid()) {
theme = create_editor_theme(p_theme);
}
diff --git a/editor/export_template_manager.cpp b/editor/export_template_manager.cpp
index c4ecf3c098..101deb9126 100644
--- a/editor/export_template_manager.cpp
+++ b/editor/export_template_manager.cpp
@@ -70,7 +70,7 @@ void ExportTemplateManager::_update_template_list() {
memdelete(d);
- String current_version = itos(VERSION_MAJOR) + "." + itos(VERSION_MINOR) + "-" + VERSION_STATUS + VERSION_MODULE_CONFIG;
+ String current_version = VERSION_FULL_CONFIG;
Label *current = memnew(Label);
current->set_h_size_flags(SIZE_EXPAND_FILL);
@@ -217,25 +217,15 @@ void ExportTemplateManager::_install_from_file(const String &p_file, bool p_use_
data_str.parse_utf8((const char *)data.ptr(), data.size());
data_str = data_str.strip_edges();
- if (data_str.get_slice_count("-") != 2 || data_str.get_slice_count(".") != 2) {
- EditorNode::get_singleton()->show_warning(TTR("Invalid version.txt format inside templates."));
+ // Version number should be of the form major.minor[.patch].status[.module_config]
+ // so it can in theory have 3 or more slices.
+ if (data_str.get_slice_count(".") < 3) {
+ EditorNode::get_singleton()->show_warning(vformat(TTR("Invalid version.txt format inside templates: %s."), data_str));
unzClose(pkg);
return;
}
- String ver = data_str.get_slice("-", 0);
-
- int major = ver.get_slice(".", 0).to_int();
- int minor = ver.get_slice(".", 1).to_int();
- String rev = data_str.get_slice("-", 1);
-
- if (!rev.is_valid_identifier()) {
- EditorNode::get_singleton()->show_warning(TTR("Invalid version.txt format inside templates. Revision is not a valid identifier."));
- unzClose(pkg);
- return;
- }
-
- version = itos(major) + "." + itos(minor) + "-" + rev;
+ version = data_str;
}
fc++;
@@ -402,19 +392,10 @@ void ExportTemplateManager::_http_download_templates_completed(int p_status, int
if (p_code != 200) {
template_list_state->set_text(TTR("Failed:") + " " + itos(p_code));
} else {
- String path = EditorSettings::get_singleton()->get_cache_dir().plus_file("tmp_templates.tpz");
- FileAccess *f = FileAccess::open(path, FileAccess::WRITE);
- if (!f) {
- template_list_state->set_text(TTR("Can't write file."));
- } else {
- int size = p_data.size();
- PoolVector<uint8_t>::Read r = p_data.read();
- f->store_buffer(r.ptr(), size);
- memdelete(f);
- template_list_state->set_text(TTR("Download Complete."));
- template_downloader->hide();
- _install_from_file(path, false);
- }
+ String path = download_templates->get_download_file();
+ template_list_state->set_text(TTR("Download Complete."));
+ template_downloader->hide();
+ _install_from_file(path, false);
}
} break;
}
@@ -437,6 +418,8 @@ void ExportTemplateManager::_begin_template_download(const String &p_url) {
}
download_data.clear();
+ download_templates->set_download_file(EditorSettings::get_singleton()->get_cache_dir().plus_file("tmp_templates.tpz"));
+ download_templates->set_use_threads(true);
Error err = download_templates->request(p_url);
if (err != OK) {
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index e26f4ba449..16223dbb16 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -719,12 +719,13 @@ void FileSystemDock::_push_to_history() {
button_hist_next->set_disabled(history_pos == history.size() - 1);
}
-void FileSystemDock::_get_all_files_in_dir(EditorFileSystemDirectory *efsd, Vector<String> &files) const {
+void FileSystemDock::_get_all_items_in_dir(EditorFileSystemDirectory *efsd, Vector<String> &files, Vector<String> &folders) const {
if (efsd == NULL)
return;
for (int i = 0; i < efsd->get_subdir_count(); i++) {
- _get_all_files_in_dir(efsd->get_subdir(i), files);
+ folders.push_back(efsd->get_subdir(i)->get_path());
+ _get_all_items_in_dir(efsd->get_subdir(i), files, folders);
}
for (int i = 0; i < efsd->get_file_count(); i++) {
files.push_back(efsd->get_file_path(i));
@@ -746,7 +747,8 @@ void FileSystemDock::_find_remaps(EditorFileSystemDirectory *efsd, const Map<Str
}
}
-void FileSystemDock::_try_move_item(const FileOrFolder &p_item, const String &p_new_path, Map<String, String> &p_renames) const {
+void FileSystemDock::_try_move_item(const FileOrFolder &p_item, const String &p_new_path,
+ Map<String, String> &p_file_renames, Map<String, String> &p_folder_renames) const {
//Ensure folder paths end with "/"
String old_path = (p_item.is_file || p_item.path.ends_with("/")) ? p_item.path : (p_item.path + "/");
String new_path = (p_item.is_file || p_new_path.ends_with("/")) ? p_new_path : (p_new_path + "/");
@@ -763,11 +765,13 @@ void FileSystemDock::_try_move_item(const FileOrFolder &p_item, const String &p_
}
//Build a list of files which will have new paths as a result of this operation
- Vector<String> changed_paths;
+ Vector<String> file_changed_paths;
+ Vector<String> folder_changed_paths;
if (p_item.is_file) {
- changed_paths.push_back(old_path);
+ file_changed_paths.push_back(old_path);
} else {
- _get_all_files_in_dir(EditorFileSystem::get_singleton()->get_filesystem_path(old_path), changed_paths);
+ folder_changed_paths.push_back(old_path);
+ _get_all_items_in_dir(EditorFileSystem::get_singleton()->get_filesystem_path(old_path), file_changed_paths, folder_changed_paths);
}
DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
@@ -783,12 +787,12 @@ void FileSystemDock::_try_move_item(const FileOrFolder &p_item, const String &p_
}
// update scene if it is open
- for (int i = 0; i < changed_paths.size(); ++i) {
- String new_item_path = p_item.is_file ? new_path : changed_paths[i].replace_first(old_path, new_path);
- if (ResourceLoader::get_resource_type(new_item_path) == "PackedScene" && editor->is_scene_open(changed_paths[i])) {
+ for (int i = 0; i < file_changed_paths.size(); ++i) {
+ String new_item_path = p_item.is_file ? new_path : file_changed_paths[i].replace_first(old_path, new_path);
+ if (ResourceLoader::get_resource_type(new_item_path) == "PackedScene" && editor->is_scene_open(file_changed_paths[i])) {
EditorData *ed = &editor->get_editor_data();
for (int j = 0; j < ed->get_edited_scene_count(); j++) {
- if (ed->get_scene_path(j) == changed_paths[i]) {
+ if (ed->get_scene_path(j) == file_changed_paths[i]) {
ed->get_edited_scene_root(j)->set_filename(new_item_path);
break;
}
@@ -797,9 +801,12 @@ void FileSystemDock::_try_move_item(const FileOrFolder &p_item, const String &p_
}
//Only treat as a changed dependency if it was successfully moved
- for (int i = 0; i < changed_paths.size(); ++i) {
- p_renames[changed_paths[i]] = changed_paths[i].replace_first(old_path, new_path);
- print_line(" Remap: " + changed_paths[i] + " -> " + p_renames[changed_paths[i]]);
+ for (int i = 0; i < file_changed_paths.size(); ++i) {
+ p_file_renames[file_changed_paths[i]] = file_changed_paths[i].replace_first(old_path, new_path);
+ print_line(" Remap: " + file_changed_paths[i] + " -> " + p_file_renames[file_changed_paths[i]]);
+ }
+ for (int i = 0; i < folder_changed_paths.size(); ++i) {
+ p_folder_renames[folder_changed_paths[i]] = folder_changed_paths[i].replace_first(old_path, new_path);
}
} else {
EditorNode::get_singleton()->add_io_error(TTR("Error moving:") + "\n" + old_path + "\n");
@@ -912,13 +919,32 @@ void FileSystemDock::_update_dependencies_after_move(const Map<String, String> &
}
}
+void FileSystemDock::_update_favorite_dirs_list_after_move(const Map<String, String> &p_renames) const {
+
+ Vector<String> favorite_dirs = EditorSettings::get_singleton()->get_favorite_dirs();
+ Vector<String> new_favorite_dirs;
+
+ for (int i = 0; i < favorite_dirs.size(); i++) {
+ String old_path = favorite_dirs[i] + "/";
+
+ if (p_renames.has(old_path)) {
+ String new_path = p_renames[old_path];
+ new_favorite_dirs.push_back(new_path.substr(0, new_path.length() - 1));
+ } else {
+ new_favorite_dirs.push_back(favorite_dirs[i]);
+ }
+ }
+
+ EditorSettings::get_singleton()->set_favorite_dirs(new_favorite_dirs);
+}
+
void FileSystemDock::_make_dir_confirm() {
String dir_name = make_dir_dialog_text->get_text().strip_edges();
if (dir_name.length() == 0) {
EditorNode::get_singleton()->show_warning(TTR("No name provided"));
return;
- } else if (dir_name.find("/") != -1 || dir_name.find("\\") != -1 || dir_name.find(":") != -1) {
+ } else if (dir_name.find("/") != -1 || dir_name.find("\\") != -1 || dir_name.find(":") != -1 || dir_name.ends_with(".")) {
EditorNode::get_singleton()->show_warning(TTR("Provided name contains invalid characters"));
return;
}
@@ -958,17 +984,24 @@ void FileSystemDock::_rename_operation_confirm() {
//Present a more user friendly warning for name conflict
DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+#if defined(WINDOWS_ENABLED) || defined(UWP_ENABLED)
+ // Workaround case insensitivity on Windows
+ if ((da->file_exists(new_path) || da->dir_exists(new_path)) && new_path.to_lower() != old_path.to_lower()) {
+#else
if (da->file_exists(new_path) || da->dir_exists(new_path)) {
+#endif
EditorNode::get_singleton()->show_warning(TTR("A file or folder with this name already exists."));
memdelete(da);
return;
}
memdelete(da);
- Map<String, String> renames;
- _try_move_item(to_rename, new_path, renames);
- _update_dependencies_after_move(renames);
- _update_resource_paths_after_move(renames);
+ Map<String, String> file_renames;
+ Map<String, String> folder_renames;
+ _try_move_item(to_rename, new_path, file_renames, folder_renames);
+ _update_dependencies_after_move(file_renames);
+ _update_resource_paths_after_move(file_renames);
+ _update_favorite_dirs_list_after_move(folder_renames);
//Rescan everything
print_line("call rescan!");
@@ -1012,15 +1045,17 @@ void FileSystemDock::_duplicate_operation_confirm() {
void FileSystemDock::_move_operation_confirm(const String &p_to_path) {
- Map<String, String> renames;
+ Map<String, String> file_renames;
+ Map<String, String> folder_renames;
for (int i = 0; i < to_move.size(); i++) {
String old_path = to_move[i].path.ends_with("/") ? to_move[i].path.substr(0, to_move[i].path.length() - 1) : to_move[i].path;
String new_path = p_to_path.plus_file(old_path.get_file());
- _try_move_item(to_move[i], new_path, renames);
+ _try_move_item(to_move[i], new_path, file_renames, folder_renames);
}
- _update_dependencies_after_move(renames);
- _update_resource_paths_after_move(renames);
+ _update_dependencies_after_move(file_renames);
+ _update_resource_paths_after_move(file_renames);
+ _update_favorite_dirs_list_after_move(folder_renames);
print_line("call rescan!");
_rescan();
@@ -1029,8 +1064,19 @@ void FileSystemDock::_move_operation_confirm(const String &p_to_path) {
void FileSystemDock::_file_option(int p_option) {
switch (p_option) {
case FILE_SHOW_IN_EXPLORER: {
- String dir = ProjectSettings::get_singleton()->globalize_path(this->path);
- OS::get_singleton()->shell_open(String("file://") + dir);
+
+ String path = this->path;
+
+ // first try to grab directory from selected file, so that it works for searched files
+ int idx = files->get_current();
+
+ if (idx >= 0 && idx < files->get_item_count()) {
+ path = files->get_item_metadata(idx);
+ path = path.get_base_dir();
+ }
+
+ path = ProjectSettings::get_singleton()->globalize_path(path);
+ OS::get_singleton()->shell_open(String("file://") + path);
} break;
case FILE_OPEN: {
for (int i = 0; i < files->get_item_count(); i++) {
@@ -1655,6 +1701,8 @@ void FileSystemDock::_files_gui_input(Ref<InputEvent> p_event) {
_file_option(FILE_COPY_PATH);
} else if (ED_IS_SHORTCUT("filesystem_dock/delete", p_event)) {
_file_option(FILE_REMOVE);
+ } else if (ED_IS_SHORTCUT("filesystem_dock/rename", p_event)) {
+ _file_option(FILE_RENAME);
}
}
}
@@ -1765,6 +1813,7 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
ED_SHORTCUT("filesystem_dock/copy_path", TTR("Copy Path"), KEY_MASK_CMD | KEY_C);
ED_SHORTCUT("filesystem_dock/duplicate", TTR("Duplicate..."), KEY_MASK_CMD | KEY_D);
ED_SHORTCUT("filesystem_dock/delete", TTR("Delete"), KEY_DELETE);
+ ED_SHORTCUT("filesystem_dock/rename", TTR("Rename"));
HBoxContainer *toolbar_hbc = memnew(HBoxContainer);
add_child(toolbar_hbc);
diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h
index 377316d1ba..c8448a1022 100644
--- a/editor/filesystem_dock.h
+++ b/editor/filesystem_dock.h
@@ -176,12 +176,13 @@ private:
void _file_selected();
void _dir_selected();
- void _get_all_files_in_dir(EditorFileSystemDirectory *efsd, Vector<String> &files) const;
+ void _get_all_items_in_dir(EditorFileSystemDirectory *efsd, Vector<String> &files, Vector<String> &folders) const;
void _find_remaps(EditorFileSystemDirectory *efsd, const Map<String, String> &renames, Vector<String> &to_remaps) const;
- void _try_move_item(const FileOrFolder &p_item, const String &p_new_path, Map<String, String> &p_renames) const;
+ void _try_move_item(const FileOrFolder &p_item, const String &p_new_path, Map<String, String> &p_file_renames, Map<String, String> &p_folder_renames) const;
void _try_duplicate_item(const FileOrFolder &p_item, const String &p_new_path) const;
void _update_dependencies_after_move(const Map<String, String> &p_renames) const;
void _update_resource_paths_after_move(const Map<String, String> &p_renames) const;
+ void _update_favorite_dirs_list_after_move(const Map<String, String> &p_renames) const;
void _make_dir_confirm();
void _rename_operation_confirm();
diff --git a/editor/icons/SCsub b/editor/icons/SCsub
index 9bd036dfa9..7f94073e01 100644
--- a/editor/icons/SCsub
+++ b/editor/icons/SCsub
@@ -34,7 +34,7 @@ def make_editor_icons_action(target, source, env):
s.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
s.write("#ifndef _EDITOR_ICONS_H\n")
s.write("#define _EDITOR_ICONS_H\n")
- s.write("static const int editor_icons_count = %s;\n" % len(svg_icons))
+ s.write("static const int editor_icons_count = {};\n".format(len(svg_icons)))
s.write("static const char *editor_icons_sources[] = {\n")
s.write(icons_string.getvalue())
s.write('};\n\n')
@@ -57,7 +57,7 @@ def make_editor_icons_action(target, source, env):
if icon_name.endswith("BigThumb"): # don't know a better way to handle this
thumb_big_indices.append(str(index))
- s.write('\t"%s"' % icon_name)
+ s.write('\t"{0}"'.format(icon_name))
if fname != svg_icons[-1]:
s.write(",")
@@ -69,23 +69,22 @@ def make_editor_icons_action(target, source, env):
if thumb_medium_indices:
s.write("\n\n")
- s.write("static const int editor_md_thumbs_count = %s;\n" % len(thumb_medium_indices))
+ s.write("static const int editor_md_thumbs_count = {};\n".format(len(thumb_medium_indices)))
s.write("static const int editor_md_thumbs_indices[] = {")
s.write(", ".join(thumb_medium_indices))
s.write("};\n")
if thumb_big_indices:
s.write("\n\n")
- s.write("static const int editor_bg_thumbs_count = %s;\n" % len(thumb_big_indices))
+ s.write("static const int editor_bg_thumbs_count = {};\n".format(len(thumb_big_indices)))
s.write("static const int editor_bg_thumbs_indices[] = {")
s.write(", ".join(thumb_big_indices))
s.write("};\n")
s.write("#endif\n")
+ with open(dst, "w") as f:
+ f.write(s.getvalue())
- f = open(dst, "w")
- f.write(s.getvalue())
- f.close()
s.close()
icons_string.close()
diff --git a/editor/icons/icon_action_copy.svg b/editor/icons/icon_action_copy.svg
new file mode 100644
index 0000000000..d5da233bc9
--- /dev/null
+++ b/editor/icons/icon_action_copy.svg
@@ -0,0 +1,3 @@
+<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
+<path d="m2 1c-0.554 0-1 0.446-1 1v9c0 0.554 0.446 1 1 1h1v-9h9v-1c0-0.554-0.446-1-1-1h-9zm3 3c-0.554 0-1 0.446-1 1v9c0 0.554 0.446 1 1 1h9c0.554 0 1-0.446 1-1v-9c0-0.554-0.446-1-1-1h-9zm1 2h7v7h-7v-7z" fill="#e0e0e0"/>
+</svg>
diff --git a/editor/icons/icon_action_cut.svg b/editor/icons/icon_action_cut.svg
new file mode 100644
index 0000000000..776ca3a4c4
--- /dev/null
+++ b/editor/icons/icon_action_cut.svg
@@ -0,0 +1,3 @@
+<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
+<path d="m3.6348 0.50977c-2.9641 2.866 0.53553 8.9289 2.7676 8.7949l0.44141 0.76562-0.56445 0.97852a3 3 0 0 0 -2.2793 -1.0488 3 3 0 0 0 -3 3 3 3 0 0 0 3 3 3 3 0 0 0 2.5938 -1.502l0.0039062 0.001953 1.4023-2.4277 1.4023 2.4277 0.0019531-0.001953a3 3 0 0 0 2.5957 1.502 3 3 0 0 0 3 -3 3 3 0 0 0 -3 -3 3 3 0 0 0 -2.2773 1.0527l-0.56641-0.98242 0.44141-0.76562c2.2321 0.13397 5.7317-5.9289 2.7676-8.7949l-4.3652 7.5605-4.3652-7.5605zm0.36523 11.49a1 1 0 0 1 1 1 1 1 0 0 1 -0.12305 0.47852l-0.011719 0.021484a1 1 0 0 1 -0.86523 0.5 1 1 0 0 1 -1 -1 1 1 0 0 1 1 -1zm8 0a1 1 0 0 1 1 1 1 1 0 0 1 -1 1 1 1 0 0 1 -1 -1 1 1 0 0 1 1 -1z" fill="#e0e0e0"/>
+</svg>
diff --git a/editor/icons/icon_action_paste.svg b/editor/icons/icon_action_paste.svg
new file mode 100644
index 0000000000..b71e5531df
--- /dev/null
+++ b/editor/icons/icon_action_paste.svg
@@ -0,0 +1,3 @@
+<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
+<path d="m8 1c-1.3045 0-2.4033 0.8372-2.8164 2h-3.1836c-0.554 0-1 0.446-1 1v10c0 0.554 0.446 1 1 1h12c0.554 0 1-0.446 1-1v-10c0-0.554-0.446-1-1-1h-3.1836c-0.41312-1.1628-1.5119-2-2.8164-2zm0 2a1 1 0 0 1 1 1 1 1 0 0 1 -1 1 1 1 0 0 1 -1 -1 1 1 0 0 1 1 -1zm-5 2h2v2h6v-2h2v8h-10v-8z" fill="#e0e0e0"/>
+</svg>
diff --git a/editor/icons/icon_add_split.svg b/editor/icons/icon_add_split.svg
new file mode 100644
index 0000000000..6cfd419e7f
--- /dev/null
+++ b/editor/icons/icon_add_split.svg
@@ -0,0 +1,72 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<svg
+ xmlns:dc="http://purl.org/dc/elements/1.1/"
+ xmlns:cc="http://creativecommons.org/ns#"
+ xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+ xmlns:svg="http://www.w3.org/2000/svg"
+ xmlns="http://www.w3.org/2000/svg"
+ xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+ xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+ width="16"
+ height="16"
+ version="1.1"
+ viewBox="0 0 16 16"
+ id="svg4"
+ sodipodi:docname="icon_add_split.svg"
+ inkscape:version="0.92.2 (5c3e80d, 2017-08-06)">
+ <metadata
+ id="metadata10">
+ <rdf:RDF>
+ <cc:Work
+ rdf:about="">
+ <dc:format>image/svg+xml</dc:format>
+ <dc:type
+ rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
+ <dc:title></dc:title>
+ </cc:Work>
+ </rdf:RDF>
+ </metadata>
+ <defs
+ id="defs8" />
+ <sodipodi:namedview
+ pagecolor="#ffffff"
+ bordercolor="#666666"
+ borderopacity="1"
+ objecttolerance="10"
+ gridtolerance="10"
+ guidetolerance="10"
+ inkscape:pageopacity="0"
+ inkscape:pageshadow="2"
+ inkscape:window-width="3066"
+ inkscape:window-height="1689"
+ id="namedview6"
+ showgrid="false"
+ inkscape:zoom="41.7193"
+ inkscape:cx="7.7924561"
+ inkscape:cy="6.0148972"
+ inkscape:window-x="134"
+ inkscape:window-y="55"
+ inkscape:window-maximized="1"
+ inkscape:current-layer="svg4" />
+ <rect
+ style="fill:#800000"
+ id="rect12"
+ width="1.8456686"
+ height="2.0853658"
+ x="0.62321275"
+ y="6.9394455" />
+ <rect
+ style="fill:#800000"
+ id="rect14"
+ width="1.6299411"
+ height="1.9894869"
+ x="12.488225"
+ y="7.1791425" />
+ <rect
+ style="fill:#e9afaf"
+ id="rect16"
+ width="10.067283"
+ height="0.69512194"
+ x="2.492851"
+ y="7.7304463" />
+</svg>
diff --git a/editor/icons/icon_array_mesh.svg b/editor/icons/icon_array_mesh.svg
index 867fc95b0c..7c086e1a44 100644
--- a/editor/icons/icon_array_mesh.svg
+++ b/editor/icons/icon_array_mesh.svg
@@ -1,3 +1,3 @@
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
-<path d="m3 1a2 2 0 0 0 -2 2 2 2 0 0 0 2 2 2 2 0 0 0 2 -2 2 2 0 0 0 -2 -2zm10 0a2 2 0 0 0 -2 2 2 2 0 0 0 2 2 2 2 0 0 0 2 -2 2 2 0 0 0 -2 -2zm-2 7v3h-3v2h3v3h2v-3h3v-2h-3v-3h-2zm-8 3a2 2 0 0 0 -2 2 2 2 0 0 0 2 2 2 2 0 0 0 2 -2 2 2 0 0 0 -2 -2z" color="#000000" color-rendering="auto" dominant-baseline="auto" fill="#ffd684" image-rendering="auto" shape-rendering="auto" solid-color="#000000" style="font-feature-settings:normal;font-variant-alternates:normal;font-variant-caps:normal;font-variant-east-asian:normal;font-variant-ligatures:normal;font-variant-numeric:normal;font-variant-position:normal;isolation:auto;mix-blend-mode:normal;shape-padding:0;text-decoration-color:#000000;text-decoration-line:none;text-decoration-style:solid;text-indent:0;text-orientation:mixed;text-transform:none;white-space:normal"/>
+<path d="m3 1a2 2 0 0 0 -2 2 2 2 0 0 0 2 2 2 2 0 0 0 2 -2 2 2 0 0 0 -2 -2zm10 0a2 2 0 0 0 -2 2 2 2 0 0 0 2 2 2 2 0 0 0 2 -2 2 2 0 0 0 -2 -2zm-2 7v3h-3v2h3v3h2v-3h3v-2h-3v-3h-2zm-8 3a2 2 0 0 0 -2 2 2 2 0 0 0 2 2 2 2 0 0 0 2 -2 2 2 0 0 0 -2 -2z" fill="#ffd684"/>
</svg>
diff --git a/editor/icons/icon_asset_lib.svg b/editor/icons/icon_asset_lib.svg
index fcd670817d..1348c491fc 100644
--- a/editor/icons/icon_asset_lib.svg
+++ b/editor/icons/icon_asset_lib.svg
@@ -1,5 +1,3 @@
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
-<g transform="translate(0 -1036.4)">
-<path transform="translate(0 1036.4)" d="m8 1c-1.6569 0-3 1.3431-3 3v2h-4v7c0 1.108 0.89199 2 2 2h10c1.108 0 2-0.89199 2-2v-7h-4v-2c0-1.6569-1.3431-3-3-3zm0 2c0.55228 0 1 0.44772 1 1v2h-2v-2c0-0.55228 0.44772-1 1-1z" fill="#e0e0e0"/>
-</g>
+<path d="m8 1c-1.6569 0-3 1.3431-3 3v2h-4v7c0 1.108 0.89199 2 2 2h10c1.108 0 2-0.89199 2-2v-7h-4v-2c0-1.6569-1.3431-3-3-3zm0 2c0.55228 0 1 0.44772 1 1v2h-2v-2c0-0.55228 0.44772-1 1-1z" fill="#e0e0e0"/>
</svg>
diff --git a/editor/icons/icon_capsule_mesh.svg b/editor/icons/icon_capsule_mesh.svg
index bc736200a4..c375e6adfb 100644
--- a/editor/icons/icon_capsule_mesh.svg
+++ b/editor/icons/icon_capsule_mesh.svg
@@ -1,5 +1,3 @@
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
-<g transform="translate(0 -1036.4)">
-<path d="m8 1037.4c-2.7527 0-5 2.2419-5 4.9903v4.0175c0 2.7484 2.2473 4.9922 5 4.9922 2.7527 0 5-2.2438 5-4.9922v-4.0175c0-2.7484-2.2473-4.9903-5-4.9903zm-1.0059 2.1264v4.8576c-0.66556-0.1047-1.2973-0.372-1.9941-0.6618v-1.3222c0-1.3474 0.79838-2.4648 1.9941-2.8736zm2.0118 0c1.1957 0.4088 1.9941 1.5262 1.9941 2.8736v1.3451c-0.68406 0.3054-1.3142 0.5732-1.9941 0.6663zm-4.0059 6.334c0.67836 0.2231 1.3126 0.447 1.9941 0.5264v2.8848c-1.1957-0.4092-1.9941-1.5242-1.9941-2.8716zm6 0.03v0.5094c0 1.3474-0.79838 2.4619-1.9941 2.8711v-2.8711c0.68606-0.068 1.3207-0.2828 1.9941-0.5094z" color="#000000" color-rendering="auto" dominant-baseline="auto" fill="#ffd684" image-rendering="auto" shape-rendering="auto" solid-color="#000000" style="font-feature-settings:normal;font-variant-alternates:normal;font-variant-caps:normal;font-variant-east-asian:normal;font-variant-ligatures:normal;font-variant-numeric:normal;font-variant-position:normal;isolation:auto;mix-blend-mode:normal;shape-padding:0;text-decoration-color:#000000;text-decoration-line:none;text-decoration-style:solid;text-indent:0;text-orientation:mixed;text-transform:none;white-space:normal"/>
-</g>
+<path d="m8 1c-2.7527 0-5 2.2419-5 4.9903v4.0175c0 2.7484 2.2473 4.9922 5 4.9922 2.7527 0 5-2.2438 5-4.9922v-4.0175c0-2.7484-2.2473-4.9903-5-4.9903zm-1.0059 2.1264v4.8576c-0.66556-0.1047-1.2973-0.372-1.9941-0.6618v-1.3222c0-1.3474 0.79838-2.4648 1.9941-2.8736zm2.0118 0c1.1957 0.4088 1.9941 1.5262 1.9941 2.8736v1.3451c-0.68406 0.3054-1.3142 0.5732-1.9941 0.6663zm-4.0059 6.334c0.67836 0.2231 1.3126 0.447 1.9941 0.5264v2.8848c-1.1957-0.4092-1.9941-1.5242-1.9941-2.8716zm6 0.03v0.5094c0 1.3474-0.79838 2.4619-1.9941 2.8711v-2.8711c0.68606-0.068 1.3207-0.2828 1.9941-0.5094z" fill="#ffd684"/>
</svg>
diff --git a/editor/icons/icon_cone_twist_joint.svg b/editor/icons/icon_cone_twist_joint.svg
index c9d92d6537..8d869fa1d5 100644
--- a/editor/icons/icon_cone_twist_joint.svg
+++ b/editor/icons/icon_cone_twist_joint.svg
@@ -1,7 +1,5 @@
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
-<g transform="translate(0 -1036.4)" fill="none" stroke="#fc9c9c" stroke-linecap="round" stroke-width="2">
-<path transform="translate(0 1036.4)" d="m8 2l-6 9a6 3 0 0 0 3 2.5977 6 3 0 0 0 6 0 6 3 0 0 0 3 -2.5977l-6-9z" stroke-linejoin="round"/>
-<ellipse cx="8" cy="1047.4" rx="6" ry="3" stroke-linejoin="round"/>
-<path d="m8 1039.4v8"/>
+<g transform="translate(0 -1036.4)">
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index 45275216ab..d1897dd710 100644
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index c0768ea5ed..8e4f97d781 100644
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deleted file mode 100644
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diff --git a/editor/icons/icon_key_hover.svg b/editor/icons/icon_key_valid.svg
index 4a3fab4754..4a3fab4754 100644
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index d90dc14b5b..f96efb0430 100644
--- a/editor/icons/icon_mesh.svg
+++ b/editor/icons/icon_mesh.svg
@@ -1,5 +1,3 @@
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
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+<path d="m3 1a2 2 0 0 0 -2 2 2 2 0 0 0 1 1.7305v6.541a2 2 0 0 0 -1 1.7285 2 2 0 0 0 2 2 2 2 0 0 0 1.7305 -1h6.541a2 2 0 0 0 1.7285 1 2 2 0 0 0 2 -2 2 2 0 0 0 -1.0312 -1.75h0.03125v-6.5215a2 2 0 0 0 1 -1.7285 2 2 0 0 0 -2 -2 2 2 0 0 0 -1.7305 1h-6.541a2 2 0 0 0 -1.7285 -1zm2.4141 3h5.8574a2 2 0 0 0 0.72852 0.73047v5.8555l-6.5859-6.5859zm-1.4141 1.4141l6.5859 6.5859h-5.8574a2 2 0 0 0 -0.72852 -0.73047v-5.8555z" fill="#ffd684"/>
</svg>
diff --git a/editor/icons/icon_mesh_instance.svg b/editor/icons/icon_mesh_instance.svg
index 3342a3e06d..2860cf6889 100644
--- a/editor/icons/icon_mesh_instance.svg
+++ b/editor/icons/icon_mesh_instance.svg
@@ -1,5 +1,3 @@
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
-<g transform="translate(0 -1036.4)">
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-</g>
+<path d="m3 1a2 2 0 0 0 -2 2 2 2 0 0 0 1 1.7305v6.541a2 2 0 0 0 -1 1.7285 2 2 0 0 0 2 2 2 2 0 0 0 1.7305 -1h6.541a2 2 0 0 0 1.7285 1 2 2 0 0 0 2 -2 2 2 0 0 0 -1.0312 -1.75h0.03125v-6.5215a2 2 0 0 0 1 -1.7285 2 2 0 0 0 -2 -2 2 2 0 0 0 -1.7305 1h-6.541a2 2 0 0 0 -1.7285 -1zm2.4141 3h5.8574a2 2 0 0 0 0.72852 0.73047v5.8555l-6.5859-6.5859zm-1.4141 1.4141l6.5859 6.5859h-5.8574a2 2 0 0 0 -0.72852 -0.73047v-5.8555z" fill="#fc9c9c" fill-opacity=".99608"/>
</svg>
diff --git a/editor/icons/icon_mesh_instance_2d.svg b/editor/icons/icon_mesh_instance_2d.svg
new file mode 100644
index 0000000000..051547b524
--- /dev/null
+++ b/editor/icons/icon_mesh_instance_2d.svg
@@ -0,0 +1,3 @@
+<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
+<path d="m3 1a2 2 0 0 0 -2 2 2 2 0 0 0 1 1.7305v6.541a2 2 0 0 0 -1 1.7285 2 2 0 0 0 2 2 2 2 0 0 0 1.7305 -1h6.541a2 2 0 0 0 1.7285 1 2 2 0 0 0 2 -2 2 2 0 0 0 -1.0312 -1.75h0.03125v-6.5215a2 2 0 0 0 1 -1.7285 2 2 0 0 0 -2 -2 2 2 0 0 0 -1.7305 1h-6.541a2 2 0 0 0 -1.7285 -1zm2.4141 3h5.8574a2 2 0 0 0 0.72852 0.73047v5.8555l-6.5859-6.5859zm-1.4141 1.4141l6.5859 6.5859h-5.8574a2 2 0 0 0 -0.72852 -0.73047v-5.8555z" fill="#a5b7f3"/>
+</svg>
diff --git a/editor/icons/icon_mesh_library.svg b/editor/icons/icon_mesh_library.svg
index 3bef2df33c..3683650e2e 100644
--- a/editor/icons/icon_mesh_library.svg
+++ b/editor/icons/icon_mesh_library.svg
@@ -1,5 +1,3 @@
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
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+<path d="m3 1a2 2 0 0 0 -2 2 2 2 0 0 0 1 1.7305v6.541a2 2 0 0 0 -1 1.7285 2 2 0 0 0 2 2 2 2 0 0 0 1.7305 -1h2.2695v-2h-2.2715a2 2 0 0 0 -0.72852 -0.73047v-5.8555l3 3v-0.41406a2.0002 2.0002 0 0 1 0.80859 -1.6055l-2.3945-2.3945h5.8574a2 2 0 0 0 0.72852 0.73047v1.2695a2.0002 2.0002 0 0 1 0.99805 0.27148 2.0002 2.0002 0 0 1 1.002 -0.27148v-1.2715a2 2 0 0 0 1 -1.7285 2 2 0 0 0 -2 -2 2 2 0 0 0 -1.7305 1h-6.541a2 2 0 0 0 -1.7285 -1zm6 7v1 5 1h5c0.55228 0 1-0.4477 1-1v-5c0-0.5523-0.44772-1-1-1v4l-1-1-1 1v-4h-3z" fill="#ffd684"/>
</svg>
diff --git a/editor/icons/icon_multi_mesh.svg b/editor/icons/icon_multi_mesh.svg
index 2582ba9e51..522561bb28 100644
--- a/editor/icons/icon_multi_mesh.svg
+++ b/editor/icons/icon_multi_mesh.svg
@@ -1,5 +1,3 @@
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
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</svg>
diff --git a/editor/icons/icon_multi_mesh_instance.svg b/editor/icons/icon_multi_mesh_instance.svg
index 0140f1137b..f873ac2bf3 100644
--- a/editor/icons/icon_multi_mesh_instance.svg
+++ b/editor/icons/icon_multi_mesh_instance.svg
@@ -1,5 +1,3 @@
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
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+<path d="m3 1c-1.1046 0-2 0.89543-2 2 5.649e-4 0.71397 0.38169 1.3735 1 1.7305v6.541c-0.61771 0.35663-0.99874 1.0152-1 1.7285 0 1.1046 0.89543 2 2 2 0.71397-5.65e-4 1.3735-0.38169 1.7305-1h1.2695v-2h-1.2715c-0.17478-0.30301-0.42598-0.55488-0.72852-0.73047v-5.8555l3.5859 3.5859h1.4141v-1.4141l-3.5859-3.5859h5.8574c0.17532 0.30158 0.42647 0.55205 0.72852 0.72656v1.2734h2v-1.2695c0.61831-0.35698 0.99944-1.0165 1-1.7305 0-1.1046-0.89543-2-2-2-0.71397 5.648e-4 -1.3735 0.38169-1.7305 1h-6.541c-0.35663-0.61771-1.0152-0.99874-1.7285-1zm8 7v3h-3v2h3v3h2v-3h3v-2h-3v-3z" fill="#fc9c9c" fill-opacity=".99608"/>
</svg>
diff --git a/editor/icons/icon_navigation_mesh.svg b/editor/icons/icon_navigation_mesh.svg
index cc04e06b51..831d1a0769 100644
--- a/editor/icons/icon_navigation_mesh.svg
+++ b/editor/icons/icon_navigation_mesh.svg
@@ -1,5 +1,3 @@
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
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-</g>
+<path d="m3 1a2 2 0 0 0 -2 2 2 2 0 0 0 1 1.7305v6.541a2 2 0 0 0 -1 1.7285 2 2 0 0 0 2 2 2 2 0 0 0 1.7305 -1h2.5078l0.75-2h-3.2598a2 2 0 0 0 -0.72852 -0.73047v-5.8555l4.6973 4.6973 0.77148-2.0566-4.0547-4.0547h5.8574a2 2 0 0 0 0.72852 0.73047v0.27148a2.0002 2.0002 0 0 1 0.023438 0 2.0002 2.0002 0 0 1 1.8496 1.2969l0.12695 0.33789v-1.9082a2 2 0 0 0 1 -1.7285 2 2 0 0 0 -2 -2 2 2 0 0 0 -1.7305 1h-6.541a2 2 0 0 0 -1.7285 -1zm9 6l-3 8 3-2 3 2-3-8z" fill="#ffd684"/>
</svg>
diff --git a/editor/icons/icon_navigation_mesh_instance.svg b/editor/icons/icon_navigation_mesh_instance.svg
index 85c6292290..e6636807af 100644
--- a/editor/icons/icon_navigation_mesh_instance.svg
+++ b/editor/icons/icon_navigation_mesh_instance.svg
@@ -1,7 +1,3 @@
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
-<g transform="translate(0 -1036.4)" fill="#fc9c9c" fill-opacity=".99608">
-<path transform="translate(0 1036.4)" d="m3 1a2 2 0 0 0 -2 2 2 2 0 0 0 1 1.7305v6.541a2 2 0 0 0 -1 1.7285 2 2 0 0 0 2 2 2 2 0 0 0 1.7305 -1h2.5078l0.75-2h-3.2598a2 2 0 0 0 -0.72852 -0.73047v-5.8555l4.6973 4.6973 0.77148-2.0566-4.0547-4.0547h5.8574a2 2 0 0 0 0.72852 0.73047v0.27148a2.0002 2.0002 0 0 1 0.023438 0 2.0002 2.0002 0 0 1 1.8496 1.2969l0.12695 0.33789v-1.9082a2 2 0 0 0 1 -1.7285 2 2 0 0 0 -2 -2 2 2 0 0 0 -1.7305 1h-6.541a2 2 0 0 0 -1.7285 -1zm9 6l-3 8 3-2 3 2-3-8z"/>
-<rect x="12" y="1040.4" width="2" height="1"/>
-<rect x="12" y="1040.4" width="2" height="1"/>
-</g>
+<path d="m3 1a2 2 0 0 0 -2 2 2 2 0 0 0 1 1.7305v6.541a2 2 0 0 0 -1 1.7285 2 2 0 0 0 2 2 2 2 0 0 0 1.7305 -1h2.5078l0.75-2h-3.2598a2 2 0 0 0 -0.72852 -0.73047v-5.8555l4.6973 4.6973 0.77148-2.0566-4.0547-4.0547h5.8574a2 2 0 0 0 0.72852 0.73047v0.27148a2.0002 2.0002 0 0 1 0.023438 0 2.0002 2.0002 0 0 1 1.8496 1.2969l0.12695 0.33789v-1.9082a2 2 0 0 0 1 -1.7285 2 2 0 0 0 -2 -2 2 2 0 0 0 -1.7305 1h-6.541a2 2 0 0 0 -1.7285 -1zm9 6l-3 8 3-2 3 2-3-8z" fill="#fc9c9c" fill-opacity=".99608"/>
</svg>
diff --git a/editor/icons/icon_plane_mesh.svg b/editor/icons/icon_plane_mesh.svg
index 7a5c8f4354..dae7b02da5 100644
--- a/editor/icons/icon_plane_mesh.svg
+++ b/editor/icons/icon_plane_mesh.svg
@@ -1,5 +1,3 @@
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
-<g transform="translate(0 -1036.4)">
-<path d="m2 1048.4h12l-3-8h-6z" fill="none" stroke="#ffd684" stroke-linejoin="round" stroke-width="2"/>
-</g>
+<path d="m2 12h12l-3-8h-6z" fill="none" stroke="#ffd684" stroke-linejoin="round" stroke-width="2"/>
</svg>
diff --git a/editor/icons/icon_prism_mesh.svg b/editor/icons/icon_prism_mesh.svg
index 68dfa117f7..8f8feb2eb6 100644
--- a/editor/icons/icon_prism_mesh.svg
+++ b/editor/icons/icon_prism_mesh.svg
@@ -1,5 +1,3 @@
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
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+<path d="m7.9824 1.002a1.0001 1.0001 0 0 0 -0.81445 0.44336l-5.9727 8.9609-0.027344 0.03906a1 1 0 0 0 -0.0625 0.10742 1 1 0 0 0 0.44727 1.3418l6 3a1.0001 1.0001 0 0 0 0.89453 0l6-3a1 1 0 0 0 0.44726 -1.3418 1 1 0 0 0 -0.0625 -0.10742l-6-9a1.0001 1.0001 0 0 0 -0.84961 -0.44336zm-0.98242 4.3008v7.0801l-3.5391-1.7715zm2 0 3.5391 5.3086l-3.5391 1.7715z" color="#000000" color-rendering="auto" dominant-baseline="auto" fill="#ffd684" image-rendering="auto" shape-rendering="auto" solid-color="#000000" style="font-feature-settings:normal;font-variant-alternates:normal;font-variant-caps:normal;font-variant-ligatures:normal;font-variant-numeric:normal;font-variant-position:normal;isolation:auto;mix-blend-mode:normal;shape-padding:0;text-decoration-color:#000000;text-decoration-line:none;text-decoration-style:solid;text-indent:0;text-orientation:mixed;text-transform:none;white-space:normal"/>
</svg>
diff --git a/editor/icons/icon_quad_mesh.svg b/editor/icons/icon_quad_mesh.svg
index bf7b593e9e..40a07b36f7 100644
--- a/editor/icons/icon_quad_mesh.svg
+++ b/editor/icons/icon_quad_mesh.svg
@@ -1,5 +1,3 @@
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
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+<path d="m15 1v14h-14v-14zm-2 2h-8.5859l8.5859 8.5859zm-10 1.4141v8.5859h8.5859z" fill="#ffd684"/>
</svg>
diff --git a/editor/icons/icon_rayito.svg b/editor/icons/icon_rayito.svg
index e1891e783a..937a5cc4d7 100644
--- a/editor/icons/icon_rayito.svg
+++ b/editor/icons/icon_rayito.svg
@@ -1,6 +1,5 @@
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
-<g transform="translate(0 -1036.4)" fill="#ffd684">
-<rect transform="matrix(1 0 -.14142 .98995 0 0)" x="152.19" y="1047.9" width="7" height="7.0711"/>
-<path d="m6 1043.4h8l-9 8z"/>
+<g transform="translate(0 -1036.4)">
+<path transform="translate(0 1036.4)" d="m4 1l-1 7h2.875l-0.875 7 9-8h-3.8574l0.85742-6h-7z" fill="#ffd684"/>
</g>
</svg>
diff --git a/editor/icons/icon_reflection_probe.svg b/editor/icons/icon_reflection_probe.svg
index 0a7f537737..e0f1572317 100644
--- a/editor/icons/icon_reflection_probe.svg
+++ b/editor/icons/icon_reflection_probe.svg
@@ -1,7 +1,5 @@
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
-<g transform="translate(0 -1036.4)" fill="none" stroke="#fc9c9c" stroke-linejoin="round" stroke-opacity=".99608" stroke-width="2">
-<path d="m2 1045.4v5h12v-4"/>
-<path d="m2 1040.4 5 6 7-7"/>
-<path d="m14 1043.4v-4h-4" stroke-linecap="round"/>
+<g transform="translate(0 -1036.4)">
+<path transform="translate(0 1036.4)" d="m10 2a1.0001 1.0001 0 1 0 0 2h1.5859l-4.5195 4.5195-4.2988-5.1582-1.5352 1.2793 5 6a1.0001 1.0001 0 0 0 1.4746 0.064453l5.293-5.293v1.5879a1.0001 1.0001 0 1 0 2 0v-4a1.0001 1.0001 0 0 0 -1 -1h-4zm-9 7v5a1.0001 1.0001 0 0 0 1 1h12a1.0001 1.0001 0 0 0 1 -1v-4h-2v3h-10v-4h-2z" color="#000000" color-rendering="auto" dominant-baseline="auto" fill="#fc9c9c" fill-opacity=".99608" image-rendering="auto" shape-rendering="auto" solid-color="#000000" style="font-feature-settings:normal;font-variant-alternates:normal;font-variant-caps:normal;font-variant-ligatures:normal;font-variant-numeric:normal;font-variant-position:normal;isolation:auto;mix-blend-mode:normal;shape-padding:0;text-decoration-color:#000000;text-decoration-line:none;text-decoration-style:solid;text-indent:0;text-orientation:mixed;text-transform:none;white-space:normal"/>
</g>
</svg>
diff --git a/editor/icons/icon_short_cut.svg b/editor/icons/icon_short_cut.svg
index 736f1f3c02..8c7978e522 100644
--- a/editor/icons/icon_short_cut.svg
+++ b/editor/icons/icon_short_cut.svg
@@ -1,6 +1,5 @@
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
-<g transform="translate(0 -1036.4)" fill-opacity=".99608">
-<path transform="translate(0 1036.4)" d="m4 2c-0.55228 0-1 0.4477-1 1v9.084c4.015e-4 0.506 0.448 0.91602 1 0.91602h8c0.552 0 0.9996-0.41002 1-0.91602v-9.084c0-0.5523-0.44772-1-1-1h-8zm-3 2v9a2 2 0 0 0 2 2h10a2 2 0 0 0 2 -2v-9h-1v9a0.99998 0.99998 0 0 1 -1 1h-10a1 1 0 0 1 -1 -1v-9h-1zm6 0h3l-1 3h2l-4 4 1-3h-2l1-4z" fill="#e0e0e0"/>
-<rect x="27" y="1038.4" width="7" height="14" fill="#fff"/>
+<g transform="translate(0 -1036.4)">
+<path transform="translate(0 1036.4)" d="m4 2c-0.55228 0-1 0.4477-1 1v9.084c4.015e-4 0.506 0.448 0.91602 1 0.91602h8c0.552 0 0.9996-0.41002 1-0.91602v-9.084c0-0.5523-0.44772-1-1-1h-8zm-3 2v9a2 2 0 0 0 2 2h10a2 2 0 0 0 2 -2v-9h-1v9a0.99998 0.99998 0 0 1 -1 1h-10a1 1 0 0 1 -1 -1v-9h-1zm6 0h3l-1 3h2l-4 4 1-3h-2l1-4z" fill="#e0e0e0" fill-opacity=".99608"/>
</g>
</svg>
diff --git a/editor/icons/icon_skeleton.svg b/editor/icons/icon_skeleton.svg
index d5c5f301bb..ef563338c8 100644
--- a/editor/icons/icon_skeleton.svg
+++ b/editor/icons/icon_skeleton.svg
@@ -1,5 +1,3 @@
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
-<g transform="translate(0 -1036.4)">
-<path transform="translate(0 1036.4)" d="m6 2a4 4 0 0 0 -4 4 4 4 0 0 0 2 3.4531v3.5469a2 2 0 0 0 1 1.7324 2 2 0 0 0 1 0.26562v0.001953h4v-0.001953a2 2 0 0 0 1 -0.26562 2 2 0 0 0 1 -1.7324v-3.5469a4 4 0 0 0 2 -3.4531 4 4 0 0 0 -4 -4h-4zm-1 3a1 1 0 0 1 1 1 1 1 0 0 1 -1 1 1 1 0 0 1 -1 -1 1 1 0 0 1 1 -1zm6 0a1 1 0 0 1 1 1 1 1 0 0 1 -1 1 1 1 0 0 1 -1 -1 1 1 0 0 1 1 -1zm-4 2h2v1h-2v-1zm-2 2h1v1h1v-1h1 1v1h1v-1h1v0.86719 3.1328h-1v-1h-1v1h-1-1v-1h-1v1h-1v-3.1309-0.86914z" fill="#fc9c9c" fill-opacity=".99608"/>
-</g>
+<path d="m6 2a4 4 0 0 0 -4 4 4 4 0 0 0 2 3.4531v3.5469a2 2 0 0 0 1 1.7324 2 2 0 0 0 1 0.26562v0.001953h4v-0.001953a2 2 0 0 0 1 -0.26562 2 2 0 0 0 1 -1.7324v-3.5469a4 4 0 0 0 2 -3.4531 4 4 0 0 0 -4 -4h-4zm-1 3a1 1 0 0 1 1 1 1 1 0 0 1 -1 1 1 1 0 0 1 -1 -1 1 1 0 0 1 1 -1zm6 0a1 1 0 0 1 1 1 1 1 0 0 1 -1 1 1 1 0 0 1 -1 -1 1 1 0 0 1 1 -1zm-4 2h2v1h-2v-1zm-2 2h1v1h1v-1h1 1v1h1v-1h1v0.86719 3.1328h-1v-1h-1v1h-1-1v-1h-1v1h-1v-3.1309-0.86914z" fill="#fc9c9c" fill-opacity=".99608"/>
</svg>
diff --git a/editor/icons/icon_skeleton_2d.svg b/editor/icons/icon_skeleton_2d.svg
new file mode 100644
index 0000000000..1ee9bde2a6
--- /dev/null
+++ b/editor/icons/icon_skeleton_2d.svg
@@ -0,0 +1,3 @@
+<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
+<path d="m6 2a4 4 0 0 0 -4 4 4 4 0 0 0 2 3.4531v3.5469a2 2 0 0 0 1 1.7324 2 2 0 0 0 1 0.26562v0.001953h4v-0.001953a2 2 0 0 0 1 -0.26562 2 2 0 0 0 1 -1.7324v-3.5469a4 4 0 0 0 2 -3.4531 4 4 0 0 0 -4 -4h-4zm-1 3a1 1 0 0 1 1 1 1 1 0 0 1 -1 1 1 1 0 0 1 -1 -1 1 1 0 0 1 1 -1zm6 0a1 1 0 0 1 1 1 1 1 0 0 1 -1 1 1 1 0 0 1 -1 -1 1 1 0 0 1 1 -1zm-4 2h2v1h-2v-1zm-2 2h1v1h1v-1h1 1v1h1v-1h1v0.86719 3.1328h-1v-1h-1v1h-1-1v-1h-1v1h-1v-3.1309-0.86914z" fill="#a5b7f3"/>
+</svg>
diff --git a/editor/icons/icon_sphere_mesh.svg b/editor/icons/icon_sphere_mesh.svg
index 519b69cbd7..e298bbef3d 100644
--- a/editor/icons/icon_sphere_mesh.svg
+++ b/editor/icons/icon_sphere_mesh.svg
@@ -1,5 +1,3 @@
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
-<g transform="translate(0 -1036.4)">
-<path transform="translate(0 1036.4)" d="m8 1c-3.8541 0-7 3.1459-7 7 0 3.8542 3.1459 7 7 7 3.8541 0 7-3.1458 7-7 0-3.8541-3.1459-7-7-7zm-1 2.0977v4.8711c-1.2931-0.071342-2.6061-0.29819-3.9434-0.69141 0.30081-2.0978 1.8852-3.7665 3.9434-4.1797zm2 0c2.0549 0.41253 3.637 2.0767 3.9414 4.1699-1.3046 0.36677-2.6158 0.60259-3.9414 0.6875v-4.8574zm3.7852 6.2812c-0.50864 1.7788-1.9499 3.1531-3.7852 3.5215v-2.9512c1.2792-0.072301 2.5419-0.26704 3.7852-0.57031zm-9.5645 0.017578c1.2733 0.31892 2.5337 0.50215 3.7793 0.5625v2.9414c-1.8291-0.36719-3.266-1.7339-3.7793-3.5039z" color="#000000" color-rendering="auto" dominant-baseline="auto" fill="#ffd684" image-rendering="auto" shape-rendering="auto" solid-color="#000000" style="filter-blend-mode:normal;filter-gaussianBlur-deviation:0;font-feature-settings:normal;font-variant-alternates:normal;font-variant-caps:normal;font-variant-east-asian:normal;font-variant-ligatures:normal;font-variant-numeric:normal;font-variant-position:normal;isolation:auto;mix-blend-mode:normal;shape-padding:0;text-decoration-color:#000000;text-decoration-line:none;text-decoration-style:solid;text-indent:0;text-orientation:mixed;text-transform:none;white-space:normal"/>
-</g>
+<path d="m8 1c-3.8541 0-7 3.1459-7 7 0 3.8542 3.1459 7 7 7 3.8541 0 7-3.1458 7-7 0-3.8541-3.1459-7-7-7zm-1 2.0977v4.8711c-1.2931-0.071342-2.6061-0.29819-3.9434-0.69141 0.30081-2.0978 1.8852-3.7665 3.9434-4.1797zm2 0c2.0549 0.41253 3.637 2.0767 3.9414 4.1699-1.3046 0.36677-2.6158 0.60259-3.9414 0.6875v-4.8574zm3.7852 6.2812c-0.50864 1.7788-1.9499 3.1531-3.7852 3.5215v-2.9512c1.2792-0.072301 2.5419-0.26704 3.7852-0.57031zm-9.5645 0.017578c1.2733 0.31892 2.5337 0.50215 3.7793 0.5625v2.9414c-1.8291-0.36719-3.266-1.7339-3.7793-3.5039z" fill="#ffd684"/>
</svg>
diff --git a/editor/icons/icon_timer.svg b/editor/icons/icon_timer.svg
index e5907cea20..6bf4a29158 100644
--- a/editor/icons/icon_timer.svg
+++ b/editor/icons/icon_timer.svg
@@ -1,8 +1,5 @@
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
<g transform="translate(0 -1036.4)">
-<rect x="2" y="1037.4" width="12" height="2" ry="1" fill="#e0e0e0"/>
-<rect x="2" y="1049.4" width="12" height="2" ry="1" fill="#e0e0e0"/>
-<path d="m3 1050.4h10l-3-6h-4z" fill="#e0e0e0"/>
-<path d="m3 1038.4h10c0 2-3 4-4 6 1 2 4 4 4 6h-10c0-2 3-4 4-6-1-2-4-4-4-6z" fill="none" stroke="#e0e0e0" stroke-linejoin="round" stroke-width="2"/>
+<path transform="translate(0 1036.4)" d="m3 1a1.0001 1.0001 0 0 0 -0.38672 0.078125 1.0001 1.0001 0 0 0 -0.0019531 0c-0.0022762 9.545e-4 -0.0035918 0.0029354-0.0058593 0.0039062a1.0001 1.0001 0 0 0 -0.31055 0.20898c-0.0012857 0.0012787-0.0026276 0.0026206-0.0039063 0.0039063a1.0001 1.0001 0 0 0 -0.20508 0.30469c-0.0029915 0.0068502-0.0069239 0.012601-0.0097656 0.019531a1.0001 1.0001 0 0 0 -0.076172 0.38086c0 1.5 0.96697 2.6247 1.873 3.6602 0.76081 0.8695 1.4161 1.6425 1.875 2.3398-0.45889 0.6974-1.1141 1.4723-1.875 2.3418-0.90608 1.0355-1.873 2.1582-1.873 3.6582a1.0001 1.0001 0 0 0 0.078125 0.38867v0.001953c9.292e-4 0.002204 0.0029617 0.003663 0.0039062 0.005859a1.0001 1.0001 0 0 0 0.20898 0.30664c0.0010185 0.001027 0.0028834 0.004836 0.0039063 0.005859a1.0001 1.0001 0 0 0 0.30078 0.20312c0.0093182 0.004119 0.017877 0.007879 0.027344 0.011719a1.0001 1.0001 0 0 0 0.37695 0.076172h10a1.0001 1.0001 0 0 0 0.375 -0.074219c0.010174-0.0041 0.019294-0.009251 0.029297-0.013672a1.0001 1.0001 0 0 0 0.29297 -0.19922c0.004786-0.004679 0.00898-0.008899 0.013672-0.013672a1.0001 1.0001 0 0 0 0.20117 -0.29492c0.004119-0.009318 0.007879-0.017877 0.011719-0.027344a1.0001 1.0001 0 0 0 0.076172 -0.37695c0-1.5-0.96697-2.6227-1.873-3.6582-0.76087-0.8695-1.4161-1.6444-1.875-2.3418 0.4589-0.6973 1.1142-1.4703 1.875-2.3398 0.90608-1.0355 1.873-2.1602 1.873-3.6602a1.0001 1.0001 0 0 0 -0.078125 -0.39062 1.0001 1.0001 0 0 0 -0.21484 -0.31641 1.0001 1.0001 0 0 0 -0.31055 -0.21094 1.0001 1.0001 0 0 0 -0.011718 -0.0058593 1.0001 1.0001 0 0 0 -0.38477 -0.076172h-10zm1.5879 2h6.8242c-0.2378 0.4408-0.3055 0.7892-0.78906 1.3418-0.84392 0.9645-1.8983 1.9723-2.5176 3.2109a1.0001 1.0001 0 0 0 -0.10547 0.44727 1.0001 1.0001 0 0 0 -0.10547 -0.44727c-0.61926-1.2386-1.6737-2.2464-2.5176-3.2109-0.48356-0.5526-0.55126-0.901-0.78906-1.3418z" fill="#e0e0e0"/>
</g>
</svg>
diff --git a/editor/icons/icon_tree.svg b/editor/icons/icon_tree.svg
index 62efb9f94f..15be220451 100644
--- a/editor/icons/icon_tree.svg
+++ b/editor/icons/icon_tree.svg
@@ -1,6 +1,5 @@
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
<g transform="translate(0 -1036.4)">
-<rect x="29" y="1042.4" width="1" height="1" fill="#fefeff"/>
<path transform="translate(0 1036.4)" d="m1 1v13c5.52e-5 0.55226 0.44774 0.99994 1 1h13v-2h-12v-6h2v3c5.52e-5 0.55226 0.44774 0.99994 1 1h9v-2h-8v-2h8v-2h-12v-2h12v-2z" fill="#a5efac"/>
</g>
</svg>
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp
index 863b13cbd7..c1e897a04c 100644
--- a/editor/import/editor_import_collada.cpp
+++ b/editor/import/editor_import_collada.cpp
@@ -480,7 +480,7 @@ Error ColladaImport::_create_material(const String &p_target) {
}
}
- float roughness = Math::sqrt(1.0 - ((Math::log(effect.shininess) / Math::log(2.0)) / 8.0)); //not very right..
+ float roughness = (effect.shininess - 1.0) / 510;
material->set_roughness(roughness);
if (effect.double_sided) {
diff --git a/editor/import/editor_import_plugin.cpp b/editor/import/editor_import_plugin.cpp
index 3f5dc7c9f4..c1c1183692 100644
--- a/editor/import/editor_import_plugin.cpp
+++ b/editor/import/editor_import_plugin.cpp
@@ -74,14 +74,14 @@ String EditorImportPlugin::get_resource_type() const {
float EditorImportPlugin::get_priority() const {
if (!(get_script_instance() && get_script_instance()->has_method("get_priority"))) {
- return EditorImportPlugin::get_priority();
+ return ResourceImporter::get_priority();
}
return get_script_instance()->call("get_priority");
}
int EditorImportPlugin::get_import_order() const {
if (!(get_script_instance() && get_script_instance()->has_method("get_import_order"))) {
- return EditorImportPlugin::get_import_order();
+ return ResourceImporter::get_import_order();
}
return get_script_instance()->call("get_import_order");
}
diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp
index 1c4617c353..af79f9946a 100644
--- a/editor/import/editor_scene_importer_gltf.cpp
+++ b/editor/import/editor_scene_importer_gltf.cpp
@@ -762,14 +762,22 @@ PoolVector<Color> EditorSceneImporterGLTF::_decode_accessor_as_color(GLTFState &
PoolVector<Color> ret;
if (attribs.size() == 0)
return ret;
- ERR_FAIL_COND_V(attribs.size() % 4 != 0, ret);
+ int type = state.accessors[p_accessor].type;
+ ERR_FAIL_COND_V(!(type == TYPE_VEC3 || type == TYPE_VEC4), ret);
+ int components;
+ if (type == TYPE_VEC3) {
+ components = 3;
+ } else { // TYPE_VEC4
+ components = 4;
+ }
+ ERR_FAIL_COND_V(attribs.size() % components != 0, ret);
const double *attribs_ptr = attribs.ptr();
- int ret_size = attribs.size() / 4;
+ int ret_size = attribs.size() / components;
ret.resize(ret_size);
{
PoolVector<Color>::Write w = ret.write();
for (int i = 0; i < ret_size; i++) {
- w[i] = Color(attribs_ptr[i * 4 + 0], attribs_ptr[i * 4 + 1], attribs_ptr[i * 4 + 2], attribs_ptr[i * 4 + 3]);
+ w[i] = Color(attribs_ptr[i * 4 + 0], attribs_ptr[i * 4 + 1], attribs_ptr[i * 4 + 2], components == 4 ? attribs_ptr[i * 4 + 3] : 1.0);
}
}
return ret;
@@ -1108,7 +1116,8 @@ Error EditorSceneImporterGLTF::_parse_images(GLTFState &state, const String &p_b
if (d.has("uri")) {
String uri = d["uri"];
- if (uri.findn("data:application/octet-stream;base64") == 0) {
+ if (uri.findn("data:application/octet-stream;base64") == 0 ||
+ uri.findn("data:" + mimetype + ";base64") == 0) {
//embedded data
data = _parse_base64_uri(uri);
data_ptr = data.ptr();
@@ -1723,14 +1732,19 @@ void EditorSceneImporterGLTF::_generate_bone(GLTFState &state, int p_node, Vecto
for (int i = 0; i < n->joints.size(); i++) {
ERR_FAIL_COND(n->joints[i].skin < 0);
- int bone_index = skeletons[n->joints[i].skin]->get_bone_count();
- skeletons[n->joints[i].skin]->add_bone(n->name);
+ int bone_index = n->joints[i].bone;
+
+ Skeleton *s = skeletons[n->joints[i].skin];
+ while (s->get_bone_count() <= bone_index) {
+ s->add_bone("Bone " + itos(s->get_bone_count()));
+ }
+
if (p_parent_bones.size()) {
- skeletons[n->joints[i].skin]->set_bone_parent(bone_index, p_parent_bones[i]);
+ s->set_bone_parent(bone_index, p_parent_bones[i]);
}
- skeletons[n->joints[i].skin]->set_bone_rest(bone_index, state.skins[n->joints[i].skin].bones[n->joints[i].bone].inverse_bind.affine_inverse());
+ s->set_bone_rest(bone_index, state.skins[n->joints[i].skin].bones[n->joints[i].bone].inverse_bind.affine_inverse());
- n->godot_nodes.push_back(skeletons[n->joints[i].skin]);
+ n->godot_nodes.push_back(s);
n->joints[i].godot_bone_index = bone_index;
parent_bones.push_back(bone_index);
}
@@ -1874,6 +1888,8 @@ void EditorSceneImporterGLTF::_import_animation(GLTFState &state, AnimationPlaye
animation.instance();
animation->set_name(name);
+ float length = 0;
+
for (Map<int, GLTFAnimation::Track>::Element *E = anim.tracks.front(); E; E = E->next()) {
const GLTFAnimation::Track &track = E->get();
@@ -1892,8 +1908,6 @@ void EditorSceneImporterGLTF::_import_animation(GLTFState &state, AnimationPlaye
node_path = ap->get_parent()->get_path_to(node->godot_nodes[i]);
}
- float length = 0;
-
for (int i = 0; i < track.rotation_track.times.size(); i++) {
length = MAX(length, track.rotation_track.times[i]);
}
@@ -1910,8 +1924,6 @@ void EditorSceneImporterGLTF::_import_animation(GLTFState &state, AnimationPlaye
}
}
- animation->set_length(length);
-
if (track.rotation_track.values.size() || track.translation_track.values.size() || track.scale_track.values.size()) {
//make transform track
int track_idx = animation->get_track_count();
@@ -2029,6 +2041,7 @@ void EditorSceneImporterGLTF::_import_animation(GLTFState &state, AnimationPlaye
}
}
}
+ animation->set_length(length);
ap->add_animation(name, animation);
}
diff --git a/editor/import/resource_importer_csv_translation.cpp b/editor/import/resource_importer_csv_translation.cpp
index 22c32f5fc9..ec0500361d 100644
--- a/editor/import/resource_importer_csv_translation.cpp
+++ b/editor/import/resource_importer_csv_translation.cpp
@@ -50,7 +50,7 @@ void ResourceImporterCSVTranslation::get_recognized_extensions(List<String> *p_e
}
String ResourceImporterCSVTranslation::get_save_extension() const {
- return ""; //does not save a single resoure
+ return ""; //does not save a single resource
}
String ResourceImporterCSVTranslation::get_resource_type() const {
diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp
index 78fc9ec9bd..21803a2184 100644
--- a/editor/import/resource_importer_obj.cpp
+++ b/editor/import/resource_importer_obj.cpp
@@ -188,7 +188,7 @@ static Error _parse_material_library(const String &p_path, Map<String, Ref<Spati
return OK;
}
-static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p_single_mesh, bool p_generate_tangents, List<String> *r_missing_deps) {
+static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p_single_mesh, bool p_generate_tangents, Vector3 p_scale_mesh, List<String> *r_missing_deps) {
FileAccessRef f = FileAccess::open(p_path, FileAccess::READ);
@@ -198,6 +198,7 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p
mesh.instance();
bool generate_tangents = p_generate_tangents;
+ Vector3 scale_mesh = p_scale_mesh;
bool flip_faces = false;
//bool flip_faces = p_options["force/flip_faces"];
//bool force_smooth = p_options["force/smooth_shading"];
@@ -227,9 +228,9 @@ static Error _parse_obj(const String &p_path, List<Ref<Mesh> > &r_meshes, bool p
Vector<String> v = l.split(" ", false);
ERR_FAIL_COND_V(v.size() < 4, ERR_FILE_CORRUPT);
Vector3 vtx;
- vtx.x = v[1].to_float();
- vtx.y = v[2].to_float();
- vtx.z = v[3].to_float();
+ vtx.x = v[1].to_float() * scale_mesh.x;
+ vtx.y = v[2].to_float() * scale_mesh.y;
+ vtx.z = v[3].to_float() * scale_mesh.z;
vertices.push_back(vtx);
} else if (l.begins_with("vt ")) {
//uv
@@ -401,7 +402,7 @@ Node *EditorOBJImporter::import_scene(const String &p_path, uint32_t p_flags, in
List<Ref<Mesh> > meshes;
- Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, r_missing_deps);
+ Error err = _parse_obj(p_path, meshes, false, p_flags & IMPORT_GENERATE_TANGENT_ARRAYS, Vector3(1, 1, 1), r_missing_deps);
if (err != OK) {
if (r_err) {
@@ -468,6 +469,7 @@ String ResourceImporterOBJ::get_preset_name(int p_idx) const {
void ResourceImporterOBJ::get_import_options(List<ImportOption> *r_options, int p_preset) const {
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "generate_tangents"), true));
+ r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "scale_mesh"), Vector3(1, 1, 1)));
}
bool ResourceImporterOBJ::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
@@ -478,7 +480,7 @@ Error ResourceImporterOBJ::import(const String &p_source_file, const String &p_s
List<Ref<Mesh> > meshes;
- Error err = _parse_obj(p_source_file, meshes, true, p_options["generate_tangents"], NULL);
+ Error err = _parse_obj(p_source_file, meshes, true, p_options["generate_tangents"], p_options["scale_mesh"], NULL);
ERR_FAIL_COND_V(err != OK, err);
ERR_FAIL_COND_V(meshes.size() != 1, ERR_BUG);
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index c22e1cd88b..7612f18aff 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -1011,6 +1011,7 @@ void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_set) {
player->seek_delta(pos, pos - cpos);
} else {
+ player->stop(true);
player->seek(pos, true);
}
@@ -1678,10 +1679,10 @@ AnimationPlayerEditor::AnimationPlayerEditor(EditorNode *p_editor, AnimationPlay
onion_skinning->get_popup()->add_separator();
onion_skinning->get_popup()->add_item(TTR("Depth"), -1);
onion_skinning->get_popup()->set_item_disabled(onion_skinning->get_popup()->get_item_count() - 1, true);
- onion_skinning->get_popup()->add_check_item(TTR("1 step"), ONION_SKINNING_1_STEP);
+ onion_skinning->get_popup()->add_radio_check_item(TTR("1 step"), ONION_SKINNING_1_STEP);
onion_skinning->get_popup()->set_item_checked(onion_skinning->get_popup()->get_item_count() - 1, true);
- onion_skinning->get_popup()->add_check_item(TTR("2 steps"), ONION_SKINNING_2_STEPS);
- onion_skinning->get_popup()->add_check_item(TTR("3 steps"), ONION_SKINNING_3_STEPS);
+ onion_skinning->get_popup()->add_radio_check_item(TTR("2 steps"), ONION_SKINNING_2_STEPS);
+ onion_skinning->get_popup()->add_radio_check_item(TTR("3 steps"), ONION_SKINNING_3_STEPS);
onion_skinning->get_popup()->add_separator();
onion_skinning->get_popup()->add_check_item(TTR("Differences Only"), ONION_SKINNING_DIFFERENCES_ONLY);
onion_skinning->get_popup()->add_check_item(TTR("Force White Modulate"), ONION_SKINNING_FORCE_WHITE_MODULATE);
diff --git a/editor/plugins/animation_tree_editor_plugin.cpp b/editor/plugins/animation_tree_editor_plugin.cpp
index f0e186e4b0..37213c1866 100644
--- a/editor/plugins/animation_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_tree_editor_plugin.cpp
@@ -756,6 +756,7 @@ void AnimationTreeEditor::_gui_input(Ref<InputEvent> p_event) {
if (rclick_type == CLICK_INPUT_SLOT || rclick_type == CLICK_OUTPUT_SLOT) {
node_popup->clear();
+ node_popup->set_size(Size2(1, 1));
node_popup->add_item(TTR("Disconnect"), NODE_DISCONNECT);
if (anim_tree->node_get_type(rclick_node) == AnimationTreePlayer::NODE_TRANSITION) {
node_popup->add_item(TTR("Add Input"), NODE_ADD_INPUT);
@@ -774,6 +775,7 @@ void AnimationTreeEditor::_gui_input(Ref<InputEvent> p_event) {
if (rclick_type == CLICK_NODE) {
node_popup->clear();
+ node_popup->set_size(Size2(1, 1));
node_popup->add_item(TTR("Rename"), NODE_RENAME);
node_popup->add_item(TTR("Remove"), NODE_ERASE);
if (anim_tree->node_get_type(rclick_node) == AnimationTreePlayer::NODE_TRANSITION)
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index b8bf2b97f6..b72c9b25be 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -30,11 +30,10 @@
#include "asset_library_editor_plugin.h"
+#include "core/io/json.h"
+#include "core/version.h"
#include "editor_node.h"
#include "editor_settings.h"
-#include "io/json.h"
-
-#include "version_generated.gen.h"
void EditorAssetLibraryItem::configure(const String &p_title, int p_asset_id, const String &p_category, int p_category_id, const String &p_author, int p_author_id, int p_rating, const String &p_cost) {
@@ -308,7 +307,7 @@ EditorAssetLibraryItemDescription::EditorAssetLibraryItemDescription() {
preview_hb->set_v_size_flags(SIZE_EXPAND_FILL);
previews->add_child(preview_hb);
- get_ok()->set_text(TTR("Install"));
+ get_ok()->set_text(TTR("Download"));
get_cancel()->set_text(TTR("Close"));
}
///////////////////////////////////////////////////////////////////////////////////
@@ -515,6 +514,7 @@ EditorAssetLibraryItemDownload::EditorAssetLibraryItemDownload() {
download = memnew(HTTPRequest);
add_child(download);
download->connect("request_completed", this, "_http_download_completed");
+ download->set_use_threads(EDITOR_DEF("asset_library/use_threads", true));
download_error = memnew(AcceptDialog);
add_child(download_error);
@@ -534,11 +534,9 @@ void EditorAssetLibrary::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
- TextureRect *tf = memnew(TextureRect);
- tf->set_texture(get_icon("Error", "EditorIcons"));
+ error_tr->set_texture(get_icon("Error", "EditorIcons"));
reverse->set_icon(get_icon("Sort", "EditorIcons"));
- error_hb->add_child(tf);
error_label->raise();
} break;
@@ -586,6 +584,8 @@ void EditorAssetLibrary::_notification(int p_what) {
case NOTIFICATION_THEME_CHANGED: {
library_scroll_bg->add_style_override("panel", get_stylebox("bg", "Tree"));
+ error_tr->set_texture(get_icon("Error", "EditorIcons"));
+ reverse->set_icon(get_icon("Sort", "EditorIcons"));
} break;
}
}
@@ -833,6 +833,7 @@ void EditorAssetLibrary::_request_image(ObjectID p_for, String p_image_url, Imag
iq.image_index = p_image_index;
iq.image_type = p_type;
iq.request = memnew(HTTPRequest);
+ iq.request->set_use_threads(EDITOR_DEF("asset_library/use_threads", true));
iq.target = p_for;
iq.queue_id = ++last_queue_id;
@@ -877,7 +878,8 @@ void EditorAssetLibrary::_search(int p_page) {
}
args += String() + "sort=" + sort_key[sort->get_selected()];
- args += "&godot_version=" + itos(VERSION_MAJOR) + "." + itos(VERSION_MINOR);
+ // We use the "branch" version, i.e. major.minor, as patch releases should be compatible
+ args += "&godot_version=" + String(VERSION_BRANCH);
String support_list;
for (int i = 0; i < SUPPORT_MAX; i++) {
@@ -900,7 +902,7 @@ void EditorAssetLibrary::_search(int p_page) {
}
if (filter->get_text() != String()) {
- args += "&filter=" + filter->get_text().http_escape();
+ args += "&filter=" + filter->get_text().percent_encode();
}
if (p_page > 0) {
@@ -1452,6 +1454,8 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
error_label = memnew(Label);
error_label->add_color_override("color", get_color("error_color", "Editor"));
error_hb->add_child(error_label);
+ error_tr = memnew(TextureRect);
+ error_hb->add_child(error_tr);
description = NULL;
diff --git a/editor/plugins/asset_library_editor_plugin.h b/editor/plugins/asset_library_editor_plugin.h
index b344716c1d..89b79d7cfb 100644
--- a/editor/plugins/asset_library_editor_plugin.h
+++ b/editor/plugins/asset_library_editor_plugin.h
@@ -194,6 +194,7 @@ class EditorAssetLibrary : public PanelContainer {
Button *search;
ProgressBar *load_status;
HBoxContainer *error_hb;
+ TextureRect *error_tr;
Label *error_label;
MenuButton *support;
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 4a05d401cb..b8d0958c99 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -169,64 +169,10 @@ public:
}
};
-void CanvasItemEditor::_edit_set_pivot(const Vector2 &mouse_pos) {
- List<Node *> &selection = editor_selection->get_selected_node_list();
-
- undo_redo->create_action(TTR("Move Pivot"));
-
- for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
-
- Node2D *n2d = Object::cast_to<Node2D>(E->get());
- if (n2d && n2d->_edit_use_pivot()) {
-
- Vector2 offset = n2d->_edit_get_pivot();
- Vector2 gpos = n2d->get_global_position();
-
- Vector2 local_mouse_pos = n2d->get_canvas_transform().affine_inverse().xform(mouse_pos);
-
- Vector2 motion_ofs = gpos - local_mouse_pos;
-
- undo_redo->add_do_method(n2d, "set_global_position", local_mouse_pos);
- undo_redo->add_do_method(n2d, "_edit_set_pivot", offset + n2d->get_global_transform().affine_inverse().basis_xform(motion_ofs));
- undo_redo->add_undo_method(n2d, "set_global_position", gpos);
- undo_redo->add_undo_method(n2d, "_edit_set_pivot", offset);
- for (int i = 0; i < n2d->get_child_count(); i++) {
- Node2D *n2dc = Object::cast_to<Node2D>(n2d->get_child(i));
- if (!n2dc)
- continue;
-
- undo_redo->add_do_method(n2dc, "set_global_position", n2dc->get_global_position());
- undo_redo->add_undo_method(n2dc, "set_global_position", n2dc->get_global_position());
- }
- }
-
- Control *cnt = Object::cast_to<Control>(E->get());
- if (cnt) {
-
- Vector2 old_pivot = cnt->get_pivot_offset();
- Vector2 new_pivot = cnt->get_global_transform_with_canvas().affine_inverse().xform(mouse_pos);
- Vector2 old_pos = cnt->get_position();
-
- Vector2 top_pos = cnt->get_transform().get_origin(); //remember where top pos was
- cnt->set_pivot_offset(new_pivot);
- Vector2 new_top_pos = cnt->get_transform().get_origin(); //check where it is now
-
- Vector2 new_pos = old_pos - (new_top_pos - top_pos); //offset it back
-
- undo_redo->add_do_method(cnt, "set_pivot_offset", new_pivot);
- undo_redo->add_do_method(cnt, "set_position", new_pos);
- undo_redo->add_undo_method(cnt, "set_pivot_offset", old_pivot);
- undo_redo->add_undo_method(cnt, "set_position", old_pos);
- }
- }
-
- undo_redo->commit_action();
-}
-
void CanvasItemEditor::_snap_if_closer_float(float p_value, float p_target_snap, float &r_current_snap, bool &r_snapped, float p_radius) {
float radius = p_radius / zoom;
float dist = Math::abs(p_value - p_target_snap);
- if (p_radius < 0 || dist < radius && (!r_snapped || dist < Math::abs(r_current_snap - p_value))) {
+ if ((p_radius < 0 || dist < radius) && (!r_snapped || dist < Math::abs(r_current_snap - p_value))) {
r_current_snap = p_target_snap;
r_snapped = true;
}
@@ -263,20 +209,20 @@ void CanvasItemEditor::_snap_other_nodes(Point2 p_value, Point2 &r_current_snap,
}
Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, const CanvasItem *p_canvas_item, unsigned int p_forced_modes) {
- Point2 dist[2];
bool snapped[2] = { false, false };
+ bool is_snap_active = snap_active ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL);
// Smart snap using the canvas position
Vector2 output = p_target;
real_t rotation = 0.0;
if (p_canvas_item) {
- Point2 begin;
- Point2 end;
rotation = p_canvas_item->get_global_transform_with_canvas().get_rotation();
- if ((snap_active && snap_node_parent && (p_modes & SNAP_NODE_PARENT)) || (p_forced_modes & SNAP_NODE_PARENT)) {
- // Parent sides and center
+ // Parent sides and center
+ if ((is_snap_active && snap_node_parent && (p_modes & SNAP_NODE_PARENT)) || (p_forced_modes & SNAP_NODE_PARENT)) {
+ Point2 begin;
+ Point2 end;
bool can_snap = false;
if (const Control *c = Object::cast_to<Control>(p_canvas_item)) {
begin = p_canvas_item->get_global_transform_with_canvas().xform(_anchor_to_position(c, Point2(0, 0)));
@@ -295,31 +241,37 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, const
}
}
- // Self anchors (for sides)
- if ((snap_active && snap_node_anchors && (p_modes & SNAP_NODE_ANCHORS)) || (p_forced_modes & SNAP_NODE_ANCHORS)) {
+ // Self anchors
+ if ((is_snap_active && snap_node_anchors && (p_modes & SNAP_NODE_ANCHORS)) || (p_forced_modes & SNAP_NODE_ANCHORS)) {
if (const Control *c = Object::cast_to<Control>(p_canvas_item)) {
- begin = p_canvas_item->get_global_transform_with_canvas().xform(_anchor_to_position(c, Point2(c->get_anchor(MARGIN_LEFT), c->get_anchor(MARGIN_TOP))));
- end = p_canvas_item->get_global_transform_with_canvas().xform(_anchor_to_position(c, Point2(c->get_anchor(MARGIN_RIGHT), c->get_anchor(MARGIN_BOTTOM))));
+ Point2 begin = p_canvas_item->get_global_transform_with_canvas().xform(_anchor_to_position(c, Point2(c->get_anchor(MARGIN_LEFT), c->get_anchor(MARGIN_TOP))));
+ Point2 end = p_canvas_item->get_global_transform_with_canvas().xform(_anchor_to_position(c, Point2(c->get_anchor(MARGIN_RIGHT), c->get_anchor(MARGIN_BOTTOM))));
_snap_if_closer_point(p_target, begin, output, snapped, rotation);
_snap_if_closer_point(p_target, end, output, snapped, rotation);
}
}
- // Self sides (for anchors)
- if ((snap_active && snap_node_sides && (p_modes & SNAP_NODE_SIDES)) || (p_forced_modes & SNAP_NODE_SIDES)) {
- begin = p_canvas_item->get_global_transform_with_canvas().xform(p_canvas_item->_edit_get_rect().get_position());
- end = p_canvas_item->get_global_transform_with_canvas().xform(p_canvas_item->_edit_get_rect().get_position() + p_canvas_item->_edit_get_rect().get_size());
+ // Self sides
+ if ((is_snap_active && snap_node_sides && (p_modes & SNAP_NODE_SIDES)) || (p_forced_modes & SNAP_NODE_SIDES)) {
+ Point2 begin = p_canvas_item->get_global_transform_with_canvas().xform(p_canvas_item->_edit_get_rect().get_position());
+ Point2 end = p_canvas_item->get_global_transform_with_canvas().xform(p_canvas_item->_edit_get_rect().get_position() + p_canvas_item->_edit_get_rect().get_size());
_snap_if_closer_point(p_target, begin, output, snapped, rotation);
_snap_if_closer_point(p_target, end, output, snapped, rotation);
}
+
+ // Self center
+ if ((is_snap_active && snap_node_center && (p_modes & SNAP_NODE_CENTER)) || (p_forced_modes & SNAP_NODE_CENTER)) {
+ Point2 center = p_canvas_item->get_global_transform_with_canvas().xform(p_canvas_item->_edit_get_rect().get_position() + p_canvas_item->_edit_get_rect().get_size() / 2.0);
+ _snap_if_closer_point(p_target, center, output, snapped, rotation);
+ }
}
// Other nodes sides
- if ((snap_active && snap_other_nodes && (p_modes & SNAP_OTHER_NODES)) || (p_forced_modes & SNAP_OTHER_NODES)) {
+ if ((is_snap_active && snap_other_nodes && (p_modes & SNAP_OTHER_NODES)) || (p_forced_modes & SNAP_OTHER_NODES)) {
_snap_other_nodes(p_target, output, snapped, get_tree()->get_edited_scene_root(), p_canvas_item);
}
- if (((snap_active && snap_guides && (p_modes & SNAP_GUIDES)) || (p_forced_modes & SNAP_GUIDES)) && fmod(rotation, (real_t)360.0) == 0.0) {
+ if (((is_snap_active && snap_guides && (p_modes & SNAP_GUIDES)) || (p_forced_modes & SNAP_GUIDES)) && fmod(rotation, (real_t)360.0) == 0.0) {
// Guides
if (EditorNode::get_singleton()->get_edited_scene() && EditorNode::get_singleton()->get_edited_scene()->has_meta("_edit_vertical_guides_")) {
Array vguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_vertical_guides_");
@@ -336,15 +288,15 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, const
}
}
- if (((snap_active && snap_grid && (p_modes & SNAP_GRID)) || (p_forced_modes & SNAP_GRID)) && fmod(rotation, (real_t)360.0) == 0.0) {
+ if (((is_snap_active && snap_grid && (p_modes & SNAP_GRID)) || (p_forced_modes & SNAP_GRID)) && fmod(rotation, (real_t)360.0) == 0.0) {
// Grid
Point2 offset = grid_offset;
if (snap_relative) {
- List<Node *> selection = editor_selection->get_selected_node_list();
+ List<CanvasItem *> selection = _get_edited_canvas_items();
if (selection.size() == 1 && Object::cast_to<Node2D>(selection[0])) {
offset = Object::cast_to<Node2D>(selection[0])->get_global_position();
- } else {
- offset = _find_topleftmost_point();
+ } else if (selection.size() > 0) {
+ offset = _get_encompassing_rect_from_list(selection).position;
}
}
Point2 grid_output;
@@ -362,8 +314,7 @@ Point2 CanvasItemEditor::snap_point(Point2 p_target, unsigned int p_modes, const
}
float CanvasItemEditor::snap_angle(float p_target, float p_start) const {
- float offset = snap_relative ? p_start : p_target;
- return (snap_rotation && snap_rotation_step != 0) ? Math::stepify(p_target - snap_rotation_offset, snap_rotation_step) + snap_rotation_offset : p_target;
+ return (((snap_active || snap_rotation) ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL)) && snap_rotation_step != 0) ? Math::stepify(p_target - snap_rotation_offset, snap_rotation_step) + snap_rotation_offset : p_target;
}
void CanvasItemEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) {
@@ -377,48 +328,20 @@ void CanvasItemEditor::_unhandled_key_input(const Ref<InputEvent> &p_ev) {
return;
if (k->is_pressed() && !k->is_echo()) {
- if (drag_pivot_shortcut.is_valid() && drag_pivot_shortcut->is_shortcut(p_ev) && drag == DRAG_NONE && can_move_pivot) {
- //move drag pivot
- drag = DRAG_PIVOT;
- } else if (set_pivot_shortcut.is_valid() && set_pivot_shortcut->is_shortcut(p_ev) && drag == DRAG_NONE && can_move_pivot) {
- if (!Input::get_singleton()->is_mouse_button_pressed(0)) {
- List<Node *> selection = editor_selection->get_selected_node_list();
- Vector2 mouse_pos = viewport->get_local_mouse_position();
- if (selection.size() && viewport->get_rect().has_point(mouse_pos)) {
- //just in case, make it work if over viewport
- mouse_pos = transform.affine_inverse().xform(mouse_pos);
- mouse_pos = snap_point(mouse_pos, SNAP_DEFAULT, _get_single_item());
-
- _edit_set_pivot(mouse_pos);
- }
- }
- } else if ((snap_grid || show_grid) && multiply_grid_step_shortcut.is_valid() && multiply_grid_step_shortcut->is_shortcut(p_ev)) {
+ if ((snap_grid || show_grid) && multiply_grid_step_shortcut.is_valid() && multiply_grid_step_shortcut->is_shortcut(p_ev)) {
// Multiply the grid size
grid_step_multiplier = MIN(grid_step_multiplier + 1, 12);
- viewport_base->update();
viewport->update();
} else if ((snap_grid || show_grid) && divide_grid_step_shortcut.is_valid() && divide_grid_step_shortcut->is_shortcut(p_ev)) {
// Divide the grid size
Point2 new_grid_step = grid_step * Math::pow(2.0, grid_step_multiplier - 1);
if (new_grid_step.x >= 1.0 && new_grid_step.y >= 1.0)
grid_step_multiplier--;
- viewport_base->update();
viewport->update();
}
}
}
-void CanvasItemEditor::_tool_select(int p_index) {
-
- ToolButton *tb[TOOL_MAX] = { select_button, list_select_button, move_button, rotate_button, pivot_button, pan_button };
- for (int i = 0; i < TOOL_MAX; i++) {
- tb[i]->set_pressed(i == p_index);
- }
-
- viewport->update();
- tool = (Tool)p_index;
-}
-
Object *CanvasItemEditor::_get_editor_data(Object *p_what) {
CanvasItem *ci = Object::cast_to<CanvasItem>(p_what);
@@ -428,220 +351,109 @@ Object *CanvasItemEditor::_get_editor_data(Object *p_what) {
return memnew(CanvasItemEditorSelectedItem);
}
-Dictionary CanvasItemEditor::get_state() const {
+void CanvasItemEditor::_keying_changed() {
- Dictionary state;
- state["zoom"] = zoom;
- state["ofs"] = Point2(h_scroll->get_value(), v_scroll->get_value());
- //state["ofs"]=-transform.get_origin();
- state["grid_offset"] = grid_offset;
- state["grid_step"] = grid_step;
- state["snap_rotation_offset"] = snap_rotation_offset;
- state["snap_rotation_step"] = snap_rotation_step;
- state["snap_active"] = snap_active;
- state["snap_node_parent"] = snap_node_parent;
- state["snap_node_anchors"] = snap_node_anchors;
- state["snap_node_sides"] = snap_node_sides;
- state["snap_other_nodes"] = snap_other_nodes;
- state["snap_grid"] = snap_grid;
- state["snap_guides"] = snap_guides;
- state["show_grid"] = show_grid;
- state["show_rulers"] = show_rulers;
- state["show_guides"] = show_guides;
- state["show_helpers"] = show_helpers;
- state["snap_rotation"] = snap_rotation;
- state["snap_relative"] = snap_relative;
- state["snap_pixel"] = snap_pixel;
- state["skeleton_show_bones"] = skeleton_show_bones;
- return state;
+ if (AnimationPlayerEditor::singleton->get_key_editor()->is_visible_in_tree())
+ animation_hb->show();
+ else
+ animation_hb->hide();
}
-void CanvasItemEditor::set_state(const Dictionary &p_state) {
-
- Dictionary state = p_state;
- if (state.has("zoom")) {
- zoom = p_state["zoom"];
- }
-
- if (state.has("ofs")) {
- _update_scrollbars(); // i wonder how safe is calling this here..
- Point2 ofs = p_state["ofs"];
- h_scroll->set_value(ofs.x);
- v_scroll->set_value(ofs.y);
- }
-
- if (state.has("grid_offset")) {
- grid_offset = state["grid_offset"];
- }
-
- if (state.has("grid_step")) {
- grid_step = state["grid_step"];
- }
-
- if (state.has("snap_rotation_step")) {
- snap_rotation_step = state["snap_rotation_step"];
- }
-
- if (state.has("snap_rotation_offset")) {
- snap_rotation_offset = state["snap_rotation_offset"];
- }
-
- if (state.has("snap_active")) {
- snap_active = state["snap_active"];
- snap_button->set_pressed(snap_active);
- }
-
- if (state.has("snap_node_parent")) {
- snap_node_parent = state["snap_node_parent"];
- int idx = smartsnap_config_popup->get_item_index(SNAP_USE_NODE_PARENT);
- smartsnap_config_popup->set_item_checked(idx, snap_node_parent);
- }
-
- if (state.has("snap_node_anchors")) {
- snap_node_anchors = state["snap_node_anchors"];
- int idx = smartsnap_config_popup->get_item_index(SNAP_USE_NODE_ANCHORS);
- smartsnap_config_popup->set_item_checked(idx, snap_node_anchors);
- }
- if (state.has("snap_node_sides")) {
- snap_node_sides = state["snap_node_sides"];
- int idx = smartsnap_config_popup->get_item_index(SNAP_USE_NODE_SIDES);
- smartsnap_config_popup->set_item_checked(idx, snap_node_sides);
- }
+Rect2 CanvasItemEditor::_get_encompassing_rect_from_list(List<CanvasItem *> p_list) {
+ ERR_FAIL_COND_V(p_list.empty(), Rect2());
- if (state.has("snap_other_nodes")) {
- snap_other_nodes = state["snap_other_nodes"];
- int idx = smartsnap_config_popup->get_item_index(SNAP_USE_OTHER_NODES);
- smartsnap_config_popup->set_item_checked(idx, snap_other_nodes);
- }
+ // Handles the first element
+ CanvasItem *canvas_item = p_list.front()->get();
+ Rect2 rect = Rect2(canvas_item->get_global_transform_with_canvas().xform(canvas_item->_edit_get_rect().position + canvas_item->_edit_get_rect().size / 2), Size2());
- if (state.has("snap_guides")) {
- snap_guides = state["snap_guides"];
- int idx = smartsnap_config_popup->get_item_index(SNAP_USE_GUIDES);
- smartsnap_config_popup->set_item_checked(idx, snap_guides);
- }
-
- if (state.has("snap_grid")) {
- snap_grid = state["snap_grid"];
- int idx = snap_config_menu->get_popup()->get_item_index(SNAP_USE_GRID);
- snap_config_menu->get_popup()->set_item_checked(idx, snap_grid);
- }
-
- if (state.has("show_grid")) {
- show_grid = state["show_grid"];
- int idx = view_menu->get_popup()->get_item_index(SHOW_GRID);
- view_menu->get_popup()->set_item_checked(idx, show_grid);
- }
-
- if (state.has("show_rulers")) {
- show_rulers = state["show_rulers"];
- int idx = view_menu->get_popup()->get_item_index(SHOW_RULERS);
- view_menu->get_popup()->set_item_checked(idx, show_rulers);
+ // Handles the other ones
+ for (List<CanvasItem *>::Element *E = p_list.front(); E; E = E->next()) {
+ CanvasItem *canvas_item = E->get();
+ Rect2 current_rect = canvas_item->_edit_get_rect();
+ Transform2D xform = canvas_item->get_global_transform_with_canvas();
+ rect.expand_to(xform.xform(current_rect.position));
+ rect.expand_to(xform.xform(current_rect.position + Vector2(current_rect.size.x, 0)));
+ rect.expand_to(xform.xform(current_rect.position + current_rect.size));
+ rect.expand_to(xform.xform(current_rect.position + Vector2(0, current_rect.size.y)));
}
- if (state.has("show_guides")) {
- show_guides = state["show_guides"];
- int idx = view_menu->get_popup()->get_item_index(SHOW_GUIDES);
- view_menu->get_popup()->set_item_checked(idx, show_guides);
- }
+ return rect;
+}
- if (state.has("show_helpers")) {
- show_helpers = state["show_helpers"];
- int idx = view_menu->get_popup()->get_item_index(SHOW_HELPERS);
- view_menu->get_popup()->set_item_checked(idx, show_helpers);
- }
+void CanvasItemEditor::_expand_encompassing_rect_using_children(Rect2 &r_rect, Node *p_node, bool &r_first, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform) {
+ if (!p_node)
+ return;
+ if (Object::cast_to<Viewport>(p_node))
+ return;
- if (state.has("snap_rotation")) {
- snap_rotation = state["snap_rotation"];
- int idx = snap_config_menu->get_popup()->get_item_index(SNAP_USE_ROTATION);
- snap_config_menu->get_popup()->set_item_checked(idx, snap_rotation);
- }
+ CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node);
- if (state.has("snap_relative")) {
- snap_relative = state["snap_relative"];
- int idx = snap_config_menu->get_popup()->get_item_index(SNAP_RELATIVE);
- snap_config_menu->get_popup()->set_item_checked(idx, snap_relative);
- }
+ bool inherited = p_node != get_tree()->get_edited_scene_root() && p_node->get_filename() != "";
+ bool editable = inherited && EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(p_node);
+ bool lock_children = p_node->has_meta("_edit_group_") && p_node->get_meta("_edit_group_");
- if (state.has("snap_pixel")) {
- snap_pixel = state["snap_pixel"];
- int idx = snap_config_menu->get_popup()->get_item_index(SNAP_USE_PIXEL);
- snap_config_menu->get_popup()->set_item_checked(idx, snap_pixel);
+ if (!lock_children && (!inherited || editable)) {
+ for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
+ if (canvas_item && !canvas_item->is_set_as_toplevel()) {
+ _expand_encompassing_rect_using_children(r_rect, p_node->get_child(i), r_first, p_parent_xform * canvas_item->get_transform(), p_canvas_xform);
+ } else {
+ CanvasLayer *canvas_layer = Object::cast_to<CanvasLayer>(p_node);
+ _expand_encompassing_rect_using_children(r_rect, p_node->get_child(i), r_first, Transform2D(), canvas_layer ? canvas_layer->get_transform() : p_canvas_xform);
+ }
+ }
}
- if (state.has("skeleton_show_bones")) {
- skeleton_show_bones = state["skeleton_show_bones"];
- int idx = skeleton_menu->get_popup()->get_item_index(SKELETON_SHOW_BONES);
- skeleton_menu->get_popup()->set_item_checked(idx, skeleton_show_bones);
+ if (canvas_item && canvas_item->is_visible_in_tree() && !canvas_item->has_meta("_edit_lock_")) {
+ Rect2 rect = canvas_item->_edit_get_rect();
+ Transform2D xform = p_parent_xform * p_canvas_xform * canvas_item->get_transform();
+ if (r_first) {
+ r_rect = Rect2(xform.xform(rect.position + rect.size / 2), Size2());
+ r_first = false;
+ }
+ r_rect.expand_to(xform.xform(rect.position));
+ r_rect.expand_to(xform.xform(rect.position + Point2(rect.size.x, 0)));
+ r_rect.expand_to(xform.xform(rect.position + Point2(0, rect.size.y)));
+ r_rect.expand_to(xform.xform(rect.position + rect.size));
}
-
- viewport->update();
-}
-
-void CanvasItemEditor::_add_canvas_item(CanvasItem *p_canvas_item) {
-
- editor_selection->add_node(p_canvas_item);
}
-void CanvasItemEditor::_remove_canvas_item(CanvasItem *p_canvas_item) {
-
- editor_selection->remove_node(p_canvas_item);
-}
-void CanvasItemEditor::_clear_canvas_items() {
-
- editor_selection->clear();
-}
-
-void CanvasItemEditor::_keying_changed() {
-
- if (AnimationPlayerEditor::singleton->get_key_editor()->is_visible_in_tree())
- animation_hb->show();
- else
- animation_hb->hide();
-}
-
-bool CanvasItemEditor::_is_part_of_subscene(CanvasItem *p_item) {
-
- Node *scene_node = get_tree()->get_edited_scene_root();
- Node *item_owner = p_item->get_owner();
-
- return item_owner && item_owner != scene_node && p_item != scene_node && item_owner->get_filename() != "";
+Rect2 CanvasItemEditor::_get_scene_encompassing_rect() {
+ Rect2 rect;
+ bool first = true;
+ _expand_encompassing_rect_using_children(rect, editor->get_edited_scene(), first);
+ return rect;
}
-void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform, Vector<_SelectResult> &r_items, int limit) {
+void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, Vector<_SelectResult> &r_items, int limit, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform) {
if (!p_node)
return;
if (Object::cast_to<Viewport>(p_node))
return;
const real_t grab_distance = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8);
- CanvasItem *c = Object::cast_to<CanvasItem>(p_node);
+ CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node);
for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
-
- if (c && !c->is_set_as_toplevel())
- _find_canvas_items_at_pos(p_pos, p_node->get_child(i), p_parent_xform * c->get_transform(), p_canvas_xform, r_items);
+ if (canvas_item && !canvas_item->is_set_as_toplevel())
+ _find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, 0, p_parent_xform * canvas_item->get_transform(), p_canvas_xform);
else {
CanvasLayer *cl = Object::cast_to<CanvasLayer>(p_node);
- _find_canvas_items_at_pos(p_pos, p_node->get_child(i), transform, cl ? cl->get_transform() : p_canvas_xform, r_items); //use base transform
+ _find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, 0, Transform2D(), cl ? cl->get_transform() : p_canvas_xform); //use base transform
}
-
if (limit != 0 && r_items.size() >= limit)
return;
}
- if (c && c->is_visible_in_tree() && !c->has_meta("_edit_lock_") && !Object::cast_to<CanvasLayer>(c)) {
+ if (canvas_item && canvas_item->is_visible_in_tree() && !canvas_item->has_meta("_edit_lock_")) {
- Rect2 rect = c->_edit_get_rect();
- Transform2D to_local = (p_parent_xform * p_canvas_xform * c->get_transform()).affine_inverse();
- Point2 local_pos = to_local.xform(p_pos);
- const real_t local_grab_distance = (to_local.xform(p_pos + Vector2(grab_distance, 0)) - local_pos).length();
- Rect2 local_pos_rect = Rect2(local_pos, Vector2(0, 0)).grow(local_grab_distance);
+ Transform2D xform = (p_parent_xform * p_canvas_xform * canvas_item->get_transform()).affine_inverse();
+ const real_t local_grab_distance = xform.basis_xform(Vector2(grab_distance, 0)).length();
- if (rect.intersects(local_pos_rect) && c->_edit_is_selected_on_click(local_pos, local_grab_distance)) {
- Node2D *node = Object::cast_to<Node2D>(c);
+ if (canvas_item->_edit_is_selected_on_click(xform.xform(p_pos), local_grab_distance)) {
+ Node2D *node = Object::cast_to<Node2D>(canvas_item);
_SelectResult res;
- res.item = c;
+ res.item = canvas_item;
res.z_index = node ? node->get_z_index() : 0;
res.has_z = node;
r_items.push_back(res);
@@ -651,64 +463,45 @@ void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_no
return;
}
-void CanvasItemEditor::_find_canvas_items_at_rect(const Rect2 &p_rect, Node *p_node, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform, List<CanvasItem *> *r_items) {
-
+void CanvasItemEditor::_find_canvas_items_at_rect(const Rect2 &p_rect, Node *p_node, List<CanvasItem *> *r_items, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform) {
if (!p_node)
return;
if (Object::cast_to<Viewport>(p_node))
return;
- CanvasItem *c = Object::cast_to<CanvasItem>(p_node);
+ CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node);
bool inherited = p_node != get_tree()->get_edited_scene_root() && p_node->get_filename() != "";
- bool editable = false;
- if (inherited) {
- editable = EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(p_node);
- }
+ bool editable = inherited && EditorNode::get_singleton()->get_edited_scene()->is_editable_instance(p_node);
bool lock_children = p_node->has_meta("_edit_group_") && p_node->get_meta("_edit_group_");
+
if (!lock_children && (!inherited || editable)) {
for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
-
- if (c && !c->is_set_as_toplevel())
- _find_canvas_items_at_rect(p_rect, p_node->get_child(i), p_parent_xform * c->get_transform(), p_canvas_xform, r_items);
- else {
- CanvasLayer *cl = Object::cast_to<CanvasLayer>(p_node);
- _find_canvas_items_at_rect(p_rect, p_node->get_child(i), transform, cl ? cl->get_transform() : p_canvas_xform, r_items);
+ if (canvas_item && !canvas_item->is_set_as_toplevel()) {
+ _find_canvas_items_at_rect(p_rect, p_node->get_child(i), r_items, p_parent_xform * canvas_item->get_transform(), p_canvas_xform);
+ } else {
+ CanvasLayer *canvas_layer = Object::cast_to<CanvasLayer>(p_node);
+ _find_canvas_items_at_rect(p_rect, p_node->get_child(i), r_items, Transform2D(), canvas_layer ? canvas_layer->get_transform() : p_canvas_xform);
}
}
}
- if (c && c->is_visible_in_tree() && !c->has_meta("_edit_lock_") && !Object::cast_to<CanvasLayer>(c)) {
+ if (canvas_item && canvas_item->is_visible_in_tree() && !canvas_item->has_meta("_edit_lock_")) {
- Rect2 rect = c->_edit_get_rect();
- Transform2D xform = p_parent_xform * p_canvas_xform * c->get_transform();
+ Rect2 rect = canvas_item->_edit_get_rect();
+ Transform2D xform = p_parent_xform * p_canvas_xform * canvas_item->get_transform();
if (p_rect.has_point(xform.xform(rect.position)) &&
p_rect.has_point(xform.xform(rect.position + Vector2(rect.size.x, 0))) &&
p_rect.has_point(xform.xform(rect.position + Vector2(rect.size.x, rect.size.y))) &&
p_rect.has_point(xform.xform(rect.position + Vector2(0, rect.size.y)))) {
- r_items->push_back(c);
+ r_items->push_back(canvas_item);
}
}
}
-void CanvasItemEditor::_select_click_on_empty_area(Point2 p_click_pos, bool p_append, bool p_box_selection) {
- if (!p_append) {
- editor_selection->clear();
- viewport->update();
- viewport_base->update();
- };
-
- if (p_box_selection) {
- // Start a box selection
- drag_from = transform.affine_inverse().xform(p_click_pos);
- box_selecting = true;
- box_selecting_to = drag_from;
- }
-}
-
-bool CanvasItemEditor::_select_click_on_item(CanvasItem *item, Point2 p_click_pos, bool p_append, bool p_drag) {
+bool CanvasItemEditor::_select_click_on_item(CanvasItem *item, Point2 p_click_pos, bool p_append) {
bool still_selected = true;
if (p_append) {
if (editor_selection->is_selected(item)) {
@@ -717,7 +510,7 @@ bool CanvasItemEditor::_select_click_on_item(CanvasItem *item, Point2 p_click_po
still_selected = false;
} else {
// Add the item to the selection
- _append_canvas_item(item);
+ editor_selection->add_node(item);
}
} else {
if (!editor_selection->is_selected(item)) {
@@ -730,216 +523,33 @@ bool CanvasItemEditor::_select_click_on_item(CanvasItem *item, Point2 p_click_po
}
}
}
-
- if (still_selected && p_drag) {
- // Drag the node(s) if requested
- _prepare_drag(p_click_pos);
- }
-
viewport->update();
- viewport_base->update();
return still_selected;
}
-void CanvasItemEditor::_key_move(const Vector2 &p_dir, bool p_snap, KeyMoveMODE p_move_mode) {
-
- if (drag != DRAG_NONE)
- return;
-
- if (editor_selection->get_selected_node_list().empty())
- return;
-
- undo_redo->create_action(TTR("Move Action"), UndoRedo::MERGE_ENDS);
-
- List<Node *> selection = editor_selection->get_selected_node_list();
-
- for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
-
- CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
- if (!canvas_item || !canvas_item->is_visible_in_tree())
- continue;
- if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
- continue;
-
- CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
- if (!se)
- continue;
-
- if (canvas_item->has_meta("_edit_lock_"))
- continue;
-
- Vector2 drag = p_dir;
- if (p_snap)
- drag *= grid_step * Math::pow(2.0, grid_step_multiplier);
-
- undo_redo->add_undo_method(canvas_item, "_edit_set_state", canvas_item->_edit_get_state());
-
- if (p_move_mode == MOVE_VIEW_BASE) {
-
- // drag = transform.affine_inverse().basis_xform(p_dir); // zoom sensitive
- drag = canvas_item->get_global_transform_with_canvas().affine_inverse().basis_xform(drag);
- Rect2 local_rect = canvas_item->_edit_get_rect();
- local_rect.position += drag;
- undo_redo->add_do_method(canvas_item, "_edit_set_rect", local_rect);
-
- } else { // p_move_mode==MOVE_LOCAL_BASE || p_move_mode==MOVE_LOCAL_WITH_ROT
-
- Node2D *node_2d = Object::cast_to<Node2D>(canvas_item);
- if (node_2d) {
-
- if (p_move_mode == MOVE_LOCAL_WITH_ROT) {
- Transform2D m;
- m.rotate(node_2d->get_rotation());
- drag = m.xform(drag);
- }
- node_2d->set_position(node_2d->get_position() + drag);
-
- } else {
- Control *control = Object::cast_to<Control>(canvas_item);
- if (control)
- control->set_position(control->get_position() + drag);
+List<CanvasItem *> CanvasItemEditor::_get_edited_canvas_items(bool retreive_locked, bool remove_canvas_item_if_parent_in_selection) {
+ List<CanvasItem *> selection;
+ for (Map<Node *, Object *>::Element *E = editor_selection->get_selection().front(); E; E = E->next()) {
+ CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->key());
+ if (canvas_item && canvas_item->is_visible_in_tree() && canvas_item->get_viewport() == EditorNode::get_singleton()->get_scene_root() && (!retreive_locked || !canvas_item->has_meta("_edit_lock_"))) {
+ CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
+ if (se) {
+ selection.push_back(canvas_item);
}
}
}
- undo_redo->commit_action();
-}
-
-Point2 CanvasItemEditor::_find_topleftmost_point() {
-
- Vector2 tl = Point2(1e10, 1e10);
- Rect2 r2;
- r2.position = tl;
-
- List<Node *> selection = editor_selection->get_selected_node_list();
-
- for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
-
- CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
- if (!canvas_item || !canvas_item->is_visible_in_tree())
- continue;
- if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
- continue;
-
- Rect2 rect = canvas_item->_edit_get_rect();
- Transform2D xform = canvas_item->get_global_transform_with_canvas();
-
- r2.expand_to(xform.xform(rect.position));
- r2.expand_to(xform.xform(rect.position + Vector2(rect.size.x, 0)));
- r2.expand_to(xform.xform(rect.position + rect.size));
- r2.expand_to(xform.xform(rect.position + Vector2(0, rect.size.y)));
- }
-
- return r2.position;
-}
-
-int CanvasItemEditor::get_item_count() {
-
- List<Node *> selection = editor_selection->get_selected_node_list();
-
- int ic = 0;
- for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
-
- CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
- if (!canvas_item || !canvas_item->is_visible_in_tree())
- continue;
-
- if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
- continue;
-
- ic++;
- };
-
- return ic;
-}
-
-CanvasItem *CanvasItemEditor::_get_single_item() {
-
- Map<Node *, Object *> &selection = editor_selection->get_selection();
-
- CanvasItem *single_item = NULL;
-
- for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
-
- CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->key());
- if (!canvas_item || !canvas_item->is_visible_in_tree())
- continue;
- if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
- continue;
-
- if (single_item)
- return NULL; //morethan one
-
- single_item = canvas_item;
- };
-
- return single_item;
-}
-
-CanvasItemEditor::DragType CanvasItemEditor::_get_resize_handle_drag_type(const Point2 &p_click, Vector2 &r_point) {
- // Returns a drag type if a resize handle is clicked
- CanvasItem *canvas_item = _get_single_item();
-
- ERR_FAIL_COND_V(!canvas_item, DRAG_NONE);
-
- Rect2 rect = canvas_item->_edit_get_rect();
- Transform2D xforml = canvas_item->get_global_transform_with_canvas();
- Transform2D xform = transform * xforml;
-
- Vector2 endpoints[4] = {
-
- xform.xform(rect.position),
- xform.xform(rect.position + Vector2(rect.size.x, 0)),
- xform.xform(rect.position + rect.size),
- xform.xform(rect.position + Vector2(0, rect.size.y))
- };
-
- Vector2 endpointsl[4] = {
-
- xforml.xform(rect.position),
- xforml.xform(rect.position + Vector2(rect.size.x, 0)),
- xforml.xform(rect.position + rect.size),
- xforml.xform(rect.position + Vector2(0, rect.size.y))
- };
-
- DragType dragger[] = {
- DRAG_TOP_LEFT,
- DRAG_TOP,
- DRAG_TOP_RIGHT,
- DRAG_RIGHT,
- DRAG_BOTTOM_RIGHT,
- DRAG_BOTTOM,
- DRAG_BOTTOM_LEFT,
- DRAG_LEFT
- };
-
- float radius = (select_handle->get_size().width / 2) * 1.5;
-
- for (int i = 0; i < 4; i++) {
-
- int prev = (i + 3) % 4;
- int next = (i + 1) % 4;
-
- r_point = endpointsl[i];
-
- Vector2 ofs = ((endpoints[i] - endpoints[prev]).normalized() + ((endpoints[i] - endpoints[next]).normalized())).normalized();
- ofs *= 1.4144 * (select_handle->get_size().width / 2);
-
- ofs += endpoints[i];
-
- if (ofs.distance_to(p_click) < radius)
- return dragger[i * 2];
-
- ofs = (endpoints[i] + endpoints[next]) / 2;
- ofs += (endpoints[next] - endpoints[i]).tangent().normalized() * (select_handle->get_size().width / 2);
-
- r_point = (endpointsl[i] + endpointsl[next]) / 2;
-
- if (ofs.distance_to(p_click) < radius)
- return dragger[i * 2 + 1];
+ if (remove_canvas_item_if_parent_in_selection) {
+ List<CanvasItem *> filtered_selection;
+ for (List<CanvasItem *>::Element *E = selection.front(); E; E = E->next()) {
+ if (!selection.find(E->get()->get_parent())) {
+ filtered_selection.push_back(E->get());
+ }
+ }
+ return filtered_selection;
+ } else {
+ return selection;
}
-
- return DRAG_NONE;
}
Vector2 CanvasItemEditor::_anchor_to_position(const Control *p_control, Vector2 anchor) {
@@ -958,148 +568,90 @@ Vector2 CanvasItemEditor::_position_to_anchor(const Control *p_control, Vector2
return p_control->get_transform().xform(position) / parent_size;
}
-CanvasItemEditor::DragType CanvasItemEditor::_get_anchor_handle_drag_type(const Point2 &p_click, Vector2 &r_point) {
- // Returns a drag type if an anchor handle is clicked
- CanvasItem *canvas_item = _get_single_item();
- ERR_FAIL_COND_V(!canvas_item, DRAG_NONE);
-
- Control *control = Object::cast_to<Control>(canvas_item);
- ERR_FAIL_COND_V(!control, DRAG_NONE);
-
- Vector2 anchor_pos[4];
- anchor_pos[0] = Vector2(control->get_anchor(MARGIN_LEFT), control->get_anchor(MARGIN_TOP));
- anchor_pos[1] = Vector2(control->get_anchor(MARGIN_RIGHT), control->get_anchor(MARGIN_TOP));
- anchor_pos[2] = Vector2(control->get_anchor(MARGIN_RIGHT), control->get_anchor(MARGIN_BOTTOM));
- anchor_pos[3] = Vector2(control->get_anchor(MARGIN_LEFT), control->get_anchor(MARGIN_BOTTOM));
-
- Rect2 anchor_rects[4];
- for (int i = 0; i < 4; i++) {
- anchor_pos[i] = (transform * control->get_global_transform_with_canvas()).xform(_anchor_to_position(control, anchor_pos[i]));
- anchor_rects[i] = Rect2(anchor_pos[i], anchor_handle->get_size());
- anchor_rects[i].position -= anchor_handle->get_size() * Vector2(i == 0 || i == 3, i <= 1);
- }
-
- DragType dragger[] = {
- DRAG_ANCHOR_TOP_LEFT,
- DRAG_ANCHOR_TOP_RIGHT,
- DRAG_ANCHOR_BOTTOM_RIGHT,
- DRAG_ANCHOR_BOTTOM_LEFT,
- };
+void CanvasItemEditor::_save_canvas_item_state(List<CanvasItem *> p_canvas_items, bool save_bones) {
+ for (List<CanvasItem *>::Element *E = p_canvas_items.front(); E; E = E->next()) {
+ CanvasItem *canvas_item = E->get();
+ CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
+ if (se) {
+ se->undo_state = canvas_item->_edit_get_state();
+ se->pre_drag_xform = canvas_item->get_global_transform_with_canvas();
+ se->pre_drag_rect = canvas_item->_edit_get_rect();
+
+ se->pre_drag_bones_length = List<float>();
+ se->pre_drag_bones_undo_state = List<Dictionary>();
+
+ // If we have a bone, save the state of all nodes in the IK chain
+ Node2D *bone = Object::cast_to<Node2D>(canvas_item);
+ if (bone && bone->has_meta("_edit_bone_")) {
+ // Check if we have an IK chain
+ List<Node2D *> bone_ik_list;
+ bool ik_found;
+ bone = Object::cast_to<Node2D>(bone->get_parent());
+ while (bone) {
+ bone_ik_list.push_back(bone);
+ if (bone->has_meta("_edit_ik_")) {
+ ik_found = true;
+ break;
+ } else if (!bone->has_meta("_edit_bone_")) {
+ break;
+ }
+ bone = Object::cast_to<Node2D>(bone->get_parent());
+ }
- for (int i = 0; i < 4; i++) {
- if (anchor_rects[i].has_point(p_click)) {
- r_point = transform.affine_inverse().xform(anchor_pos[i]);
- if ((anchor_pos[0] == anchor_pos[2]) && (anchor_pos[0].distance_to(p_click) < anchor_handle->get_size().length() / 3.0)) {
- return DRAG_ANCHOR_ALL;
- } else {
- return dragger[i];
+ //Save the bone state and length if we have an IK chain
+ if (ik_found) {
+ bone = Object::cast_to<Node2D>(canvas_item);
+ Transform2D bone_xform = bone->get_global_transform();
+ for (List<Node2D *>::Element *bone_E = bone_ik_list.front(); bone_E; bone_E = bone_E->next()) {
+ bone_xform = bone_xform * bone->get_transform().affine_inverse();
+ Node2D *parent_bone = bone_E->get();
+ se->pre_drag_bones_length.push_back(parent_bone->get_global_transform().get_origin().distance_to(bone->get_global_position()));
+ se->pre_drag_bones_undo_state.push_back(parent_bone->_edit_get_state());
+ bone = parent_bone;
+ }
+ }
}
}
}
-
- return DRAG_NONE;
}
-void CanvasItemEditor::_prepare_drag(const Point2 &p_click_pos) {
-
- List<Node *> selection = editor_selection->get_selected_node_list();
-
- for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
-
- CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
- if (!canvas_item || !canvas_item->is_visible_in_tree())
- continue;
- if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
- continue;
-
+void CanvasItemEditor::_restore_canvas_item_state(List<CanvasItem *> p_canvas_items, bool restore_bones) {
+ for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) {
+ CanvasItem *canvas_item = E->get();
CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
- if (!se)
- continue;
-
- se->undo_state = canvas_item->_edit_get_state();
- if (Object::cast_to<Node2D>(canvas_item))
- se->undo_pivot = Object::cast_to<Node2D>(canvas_item)->_edit_get_pivot();
- if (Object::cast_to<Control>(canvas_item))
- se->undo_pivot = Object::cast_to<Control>(canvas_item)->get_pivot_offset();
-
- se->pre_drag_xform = canvas_item->get_global_transform_with_canvas();
- se->pre_drag_rect = canvas_item->_edit_get_rect();
- }
-
- if (selection.size() == 1 && Object::cast_to<Node2D>(selection[0]) && bone_ik_list.size() == 0) {
- drag = DRAG_NODE_2D;
- drag_point_from = Object::cast_to<Node2D>(selection[0])->get_global_position();
- } else {
- drag = DRAG_ALL;
- drag_point_from = _find_topleftmost_point();
- }
- drag_from = transform.affine_inverse().xform(p_click_pos);
-}
-
-void CanvasItemEditor::incbeg(float &beg, float &end, float inc, float minsize, bool p_symmetric) {
-
- if (minsize < 0) {
-
- beg += inc;
- if (p_symmetric)
- end -= inc;
- } else {
-
- if (p_symmetric) {
- beg += inc;
- end -= inc;
- if (end - beg < minsize) {
- float center = (beg + end) / 2.0;
- beg = center - minsize / 2.0;
- end = center + minsize / 2.0;
+ canvas_item->_edit_set_state(se->undo_state);
+ if (restore_bones) {
+ for (List<Dictionary>::Element *E = se->pre_drag_bones_undo_state.front(); E; E = E->next()) {
+ canvas_item = Object::cast_to<CanvasItem>(canvas_item->get_parent());
+ canvas_item->_edit_set_state(E->get());
}
-
- } else {
- if (end - (beg + inc) < minsize)
- beg = end - minsize;
- else
- beg += inc;
}
}
}
-void CanvasItemEditor::incend(float &beg, float &end, float inc, float minsize, bool p_symmetric) {
-
- if (minsize < 0) {
-
- end += inc;
- if (p_symmetric)
- beg -= inc;
- } else {
-
- if (p_symmetric) {
-
- end += inc;
- beg -= inc;
- if (end - beg < minsize) {
- float center = (beg + end) / 2.0;
- beg = center - minsize / 2.0;
- end = center + minsize / 2.0;
+void CanvasItemEditor::_commit_canvas_item_state(List<CanvasItem *> p_canvas_items, String action_name, bool commit_bones) {
+ undo_redo->create_action(action_name);
+ for (List<CanvasItem *>::Element *E = p_canvas_items.front(); E; E = E->next()) {
+ CanvasItem *canvas_item = E->get();
+ CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
+ undo_redo->add_do_method(canvas_item, "_edit_set_state", canvas_item->_edit_get_state());
+ undo_redo->add_undo_method(canvas_item, "_edit_set_state", se->undo_state);
+ if (commit_bones) {
+ for (List<Dictionary>::Element *E = se->pre_drag_bones_undo_state.front(); E; E = E->next()) {
+ canvas_item = Object::cast_to<CanvasItem>(canvas_item->get_parent());
+ undo_redo->add_do_method(canvas_item, "_edit_set_state", canvas_item->_edit_get_state());
+ undo_redo->add_undo_method(canvas_item, "_edit_set_state", E->get());
}
-
- } else {
- if ((end + inc) - beg < minsize)
- end = beg + minsize;
- else
- end += inc;
}
}
-}
-
-void CanvasItemEditor::_append_canvas_item(CanvasItem *p_item) {
-
- editor_selection->add_node(p_item);
+ undo_redo->add_do_method(viewport, "update");
+ undo_redo->add_undo_method(viewport, "update");
+ undo_redo->commit_action();
}
void CanvasItemEditor::_snap_changed() {
((SnapDialog *)snap_dialog)->get_fields(grid_offset, grid_step, snap_rotation_offset, snap_rotation_step);
grid_step_multiplier = 0;
- viewport_base->update();
viewport->update();
}
@@ -1111,7 +663,7 @@ void CanvasItemEditor::_selection_result_pressed(int p_result) {
CanvasItem *item = selection_results[p_result].item;
if (item)
- _select_click_on_item(item, Point2(), additive_selection, false);
+ _select_click_on_item(item, Point2(), selection_menu_additive_selection);
}
void CanvasItemEditor::_selection_menu_hide() {
@@ -1121,121 +673,13 @@ void CanvasItemEditor::_selection_menu_hide() {
selection_menu->set_size(Vector2(0, 0));
}
-void CanvasItemEditor::_list_select(const Ref<InputEventMouseButton> &b) {
-
- Point2 click = viewport_scrollable->get_transform().affine_inverse().xform(b->get_position());
-
- Node *scene = editor->get_edited_scene();
- if (!scene)
- return;
-
- _find_canvas_items_at_pos(click, scene, transform, Transform2D(), selection_results);
-
- for (int i = 0; i < selection_results.size(); i++) {
- CanvasItem *item = selection_results[i].item;
- if (item != scene && item->get_owner() != scene && !scene->is_editable_instance(item->get_owner())) {
- //invalid result
- selection_results.remove(i);
- i--;
- }
- }
-
- if (selection_results.size() == 1) {
-
- CanvasItem *item = selection_results[0].item;
- selection_results.clear();
-
- additive_selection = b->get_shift();
-
- if (!_select_click_on_item(item, click, additive_selection, false))
- return;
-
- } else if (!selection_results.empty()) {
-
- selection_results.sort();
-
- NodePath root_path = get_tree()->get_edited_scene_root()->get_path();
- StringName root_name = root_path.get_name(root_path.get_name_count() - 1);
-
- for (int i = 0; i < selection_results.size(); i++) {
-
- CanvasItem *item = selection_results[i].item;
-
- Ref<Texture> icon;
- if (item->has_meta("_editor_icon"))
- icon = item->get_meta("_editor_icon");
- else
- icon = get_icon(has_icon(item->get_class(), "EditorIcons") ? item->get_class() : String("Object"), "EditorIcons");
-
- String node_path = "/" + root_name + "/" + root_path.rel_path_to(item->get_path());
-
- selection_menu->add_item(item->get_name());
- selection_menu->set_item_icon(i, icon);
- selection_menu->set_item_metadata(i, node_path);
- selection_menu->set_item_tooltip(i, String(item->get_name()) + "\nType: " + item->get_class() + "\nPath: " + node_path);
- }
-
- additive_selection = b->get_shift();
-
- selection_menu->set_global_position(b->get_global_position());
- selection_menu->popup();
- selection_menu->call_deferred("grab_click_focus");
- selection_menu->set_invalidate_click_until_motion();
-
- return;
- }
-}
-
-void CanvasItemEditor::_update_cursor() {
-
- CursorShape c = CURSOR_ARROW;
- switch (drag) {
- case DRAG_NONE:
- if (Input::get_singleton()->is_mouse_button_pressed(BUTTON_MIDDLE) || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
- c = CURSOR_DRAG;
- } else {
- switch (tool) {
- case TOOL_MOVE:
- c = CURSOR_MOVE;
- break;
- case TOOL_EDIT_PIVOT:
- c = CURSOR_CROSS;
- break;
- case TOOL_PAN:
- c = CURSOR_DRAG;
- break;
- }
- }
- break;
- case DRAG_LEFT:
- case DRAG_RIGHT:
- c = CURSOR_HSIZE;
- break;
- case DRAG_TOP:
- case DRAG_BOTTOM:
- c = CURSOR_VSIZE;
- break;
- case DRAG_TOP_LEFT:
- case DRAG_BOTTOM_RIGHT:
- c = CURSOR_FDIAGSIZE;
- break;
- case DRAG_TOP_RIGHT:
- case DRAG_BOTTOM_LEFT:
- c = CURSOR_BDIAGSIZE;
- break;
- case DRAG_ALL:
- case DRAG_NODE_2D:
- c = CURSOR_MOVE;
- break;
- }
- viewport->set_default_cursor_shape(c);
-}
-
-void CanvasItemEditor::_gui_input_viewport_base(const Ref<InputEvent> &p_event) {
-
+bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> b = p_event;
- if (b.is_valid()) {
- if (b->get_button_index() == BUTTON_LEFT && b->is_pressed()) {
+ Ref<InputEventMouseMotion> m = p_event;
+
+ // Start dragging a guide
+ if (drag_type == DRAG_NONE) {
+ if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed()) {
if (show_guides && show_rulers && EditorNode::get_singleton()->get_edited_scene()) {
Transform2D xform = viewport_scrollable->get_transform() * transform;
// Retrieve the guide lists
@@ -1251,48 +695,64 @@ void CanvasItemEditor::_gui_input_viewport_base(const Ref<InputEvent> &p_event)
// Press button
if (b->get_position().x < RULER_WIDTH && b->get_position().y < RULER_WIDTH) {
// Drag a new double guide
- drag = DRAG_DOUBLE_GUIDE;
- edited_guide_index = -1;
+ drag_type = DRAG_DOUBLE_GUIDE;
+ dragged_guide_index = -1;
+ return true;
} else if (b->get_position().x < RULER_WIDTH) {
// Check if we drag an existing horizontal guide
float minimum = 1e20;
- edited_guide_index = -1;
+ dragged_guide_index = -1;
for (int i = 0; i < hguides.size(); i++) {
if (ABS(xform.xform(Point2(0, hguides[i])).y - b->get_position().y) < MIN(minimum, 8)) {
- edited_guide_index = i;
+ dragged_guide_index = i;
}
}
- if (edited_guide_index >= 0) {
+ if (dragged_guide_index >= 0) {
// Drag an existing horizontal guide
- drag = DRAG_H_GUIDE;
+ drag_type = DRAG_H_GUIDE;
} else {
// Drag a new vertical guide
- drag = DRAG_V_GUIDE;
+ drag_type = DRAG_V_GUIDE;
}
+ return true;
} else if (b->get_position().y < RULER_WIDTH) {
// Check if we drag an existing vertical guide
float minimum = 1e20;
- edited_guide_index = -1;
+ dragged_guide_index = -1;
for (int i = 0; i < vguides.size(); i++) {
if (ABS(xform.xform(Point2(vguides[i], 0)).x - b->get_position().x) < MIN(minimum, 8)) {
- edited_guide_index = i;
+ dragged_guide_index = i;
}
}
- if (edited_guide_index >= 0) {
+ if (dragged_guide_index >= 0) {
// Drag an existing vertical guide
- drag = DRAG_V_GUIDE;
+ drag_type = DRAG_V_GUIDE;
} else {
// Drag a new vertical guide
- drag = DRAG_H_GUIDE;
+ drag_type = DRAG_H_GUIDE;
}
+ drag_from = xform.affine_inverse().xform(b->get_position());
+ return true;
}
}
}
+ }
+
+ if (drag_type == DRAG_DOUBLE_GUIDE || drag_type == DRAG_V_GUIDE || drag_type == DRAG_H_GUIDE) {
+ // Move the guide
+ if (m.is_valid()) {
+ Transform2D xform = viewport_scrollable->get_transform() * transform;
+ drag_to = xform.affine_inverse().xform(m->get_position());
+
+ dragged_guide_pos = xform.xform(snap_point(drag_to, SNAP_GRID | SNAP_PIXEL | SNAP_OTHER_NODES));
+ viewport->update();
+ return true;
+ }
- if (b->get_button_index() == BUTTON_LEFT && !b->is_pressed()) {
- // Release button
+ // Release confirms the guide move
+ if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && !b->is_pressed()) {
if (show_guides && EditorNode::get_singleton()->get_edited_scene()) {
Transform2D xform = viewport_scrollable->get_transform() * transform;
@@ -1307,65 +767,65 @@ void CanvasItemEditor::_gui_input_viewport_base(const Ref<InputEvent> &p_event)
}
Point2 edited = snap_point(xform.affine_inverse().xform(b->get_position()), SNAP_GRID | SNAP_PIXEL | SNAP_OTHER_NODES);
- if (drag == DRAG_V_GUIDE) {
+ if (drag_type == DRAG_V_GUIDE) {
Array prev_vguides = vguides.duplicate();
if (b->get_position().x > RULER_WIDTH) {
// Adds a new vertical guide
- if (edited_guide_index >= 0) {
- vguides[edited_guide_index] = edited.x;
+ if (dragged_guide_index >= 0) {
+ vguides[dragged_guide_index] = edited.x;
undo_redo->create_action(TTR("Move vertical guide"));
undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_vertical_guides_", vguides);
undo_redo->add_undo_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_vertical_guides_", prev_vguides);
- undo_redo->add_undo_method(viewport_base, "update");
+ undo_redo->add_undo_method(viewport, "update");
undo_redo->commit_action();
} else {
vguides.push_back(edited.x);
undo_redo->create_action(TTR("Create new vertical guide"));
undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_vertical_guides_", vguides);
undo_redo->add_undo_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_vertical_guides_", prev_vguides);
- undo_redo->add_undo_method(viewport_base, "update");
+ undo_redo->add_undo_method(viewport, "update");
undo_redo->commit_action();
}
} else {
- if (edited_guide_index >= 0) {
- vguides.remove(edited_guide_index);
+ if (dragged_guide_index >= 0) {
+ vguides.remove(dragged_guide_index);
undo_redo->create_action(TTR("Remove vertical guide"));
undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_vertical_guides_", vguides);
undo_redo->add_undo_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_vertical_guides_", prev_vguides);
- undo_redo->add_undo_method(viewport_base, "update");
+ undo_redo->add_undo_method(viewport, "update");
undo_redo->commit_action();
}
}
- } else if (drag == DRAG_H_GUIDE) {
+ } else if (drag_type == DRAG_H_GUIDE) {
Array prev_hguides = hguides.duplicate();
if (b->get_position().y > RULER_WIDTH) {
// Adds a new horizontal guide
- if (edited_guide_index >= 0) {
- hguides[edited_guide_index] = edited.y;
+ if (dragged_guide_index >= 0) {
+ hguides[dragged_guide_index] = edited.y;
undo_redo->create_action(TTR("Move horizontal guide"));
undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_horizontal_guides_", hguides);
undo_redo->add_undo_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_horizontal_guides_", prev_hguides);
- undo_redo->add_undo_method(viewport_base, "update");
+ undo_redo->add_undo_method(viewport, "update");
undo_redo->commit_action();
} else {
hguides.push_back(edited.y);
undo_redo->create_action(TTR("Create new horizontal guide"));
undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_horizontal_guides_", hguides);
undo_redo->add_undo_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_horizontal_guides_", prev_hguides);
- undo_redo->add_undo_method(viewport_base, "update");
+ undo_redo->add_undo_method(viewport, "update");
undo_redo->commit_action();
}
} else {
- if (edited_guide_index >= 0) {
- hguides.remove(edited_guide_index);
+ if (dragged_guide_index >= 0) {
+ hguides.remove(dragged_guide_index);
undo_redo->create_action(TTR("Remove horizontal guide"));
undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_horizontal_guides_", hguides);
undo_redo->add_undo_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_horizontal_guides_", prev_hguides);
- undo_redo->add_undo_method(viewport_base, "update");
+ undo_redo->add_undo_method(viewport, "update");
undo_redo->commit_action();
}
}
- } else if (drag == DRAG_DOUBLE_GUIDE) {
+ } else if (drag_type == DRAG_DOUBLE_GUIDE) {
Array prev_hguides = hguides.duplicate();
Array prev_vguides = vguides.duplicate();
if (b->get_position().x > RULER_WIDTH && b->get_position().y > RULER_WIDTH) {
@@ -1377,880 +837,1045 @@ void CanvasItemEditor::_gui_input_viewport_base(const Ref<InputEvent> &p_event)
undo_redo->add_do_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_horizontal_guides_", hguides);
undo_redo->add_undo_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_vertical_guides_", prev_vguides);
undo_redo->add_undo_method(EditorNode::get_singleton()->get_edited_scene(), "set_meta", "_edit_horizontal_guides_", prev_hguides);
- undo_redo->add_undo_method(viewport_base, "update");
+ undo_redo->add_undo_method(viewport, "update");
undo_redo->commit_action();
}
}
}
- if (drag == DRAG_DOUBLE_GUIDE || drag == DRAG_V_GUIDE || drag == DRAG_H_GUIDE) {
- drag = DRAG_NONE;
- viewport_base->update();
- }
- }
- }
-
- Ref<InputEventMouseMotion> m = p_event;
- if (m.is_valid()) {
- if (!viewport_base->has_focus() && (!get_focus_owner() || !get_focus_owner()->is_text_field())) {
- viewport_base->call_deferred("grab_focus");
- }
- if (drag == DRAG_DOUBLE_GUIDE || drag == DRAG_H_GUIDE || drag == DRAG_V_GUIDE) {
- Transform2D xform = viewport_scrollable->get_transform() * transform;
- Point2 mouse_pos = m->get_position();
- mouse_pos = xform.affine_inverse().xform(mouse_pos);
- mouse_pos = xform.xform(snap_point(mouse_pos, SNAP_GRID | SNAP_PIXEL | SNAP_OTHER_NODES));
-
- edited_guide_pos = mouse_pos;
- viewport_base->update();
- }
- }
-
- Ref<InputEventKey> k = p_event;
- if (k.is_valid()) {
- if (k->is_pressed() && drag == DRAG_NONE) {
- // Move the object with the arrow keys
- KeyMoveMODE move_mode = MOVE_VIEW_BASE;
- if (k->get_alt()) move_mode = MOVE_LOCAL_BASE;
- if (k->get_control() || k->get_metakey()) move_mode = MOVE_LOCAL_WITH_ROT;
-
- if (k->get_scancode() == KEY_UP)
- _key_move(Vector2(0, -1), k->get_shift(), move_mode);
- else if (k->get_scancode() == KEY_DOWN)
- _key_move(Vector2(0, 1), k->get_shift(), move_mode);
- else if (k->get_scancode() == KEY_LEFT)
- _key_move(Vector2(-1, 0), k->get_shift(), move_mode);
- else if (k->get_scancode() == KEY_RIGHT)
- _key_move(Vector2(1, 0), k->get_shift(), move_mode);
- else if (k->get_scancode() == KEY_ESCAPE) {
- editor_selection->clear();
- viewport->update();
- } else
- return;
-
- accept_event();
+ drag_type = DRAG_NONE;
+ viewport->update();
+ return true;
}
}
+ return false;
}
-void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
-
- {
- EditorNode *en = editor;
- EditorPluginList *over_plugin_list = en->get_editor_plugins_over();
-
- if (!over_plugin_list->empty()) {
- bool discard = over_plugin_list->forward_gui_input(p_event);
- if (discard) {
- accept_event();
- return;
- }
- }
- }
-
- Ref<InputEventMagnifyGesture> magnify_gesture = p_event;
- if (magnify_gesture.is_valid()) {
-
- _zoom_on_position(zoom * magnify_gesture->get_factor(), magnify_gesture->get_position());
- return;
- }
-
- Ref<InputEventPanGesture> pan_gesture = p_event;
- if (pan_gesture.is_valid()) {
-
- const Vector2 delta = (int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom) * pan_gesture->get_delta();
- h_scroll->set_value(h_scroll->get_value() + delta.x);
- v_scroll->set_value(v_scroll->get_value() + delta.y);
- return;
- }
-
+bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> b = p_event;
if (b.is_valid()) {
- // Button event
-
if (b->get_button_index() == BUTTON_WHEEL_DOWN) {
// Scroll or pan down
if (bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan"))) {
- v_scroll->set_value(v_scroll->get_value() + int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor());
- _update_scroll(0);
+ view_offset.y += int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
+ _update_scrollbars();
viewport->update();
} else {
_zoom_on_position(zoom * (1 - (0.05 * b->get_factor())), b->get_position());
}
-
- return;
+ return true;
}
if (b->get_button_index() == BUTTON_WHEEL_UP) {
// Scroll or pan up
if (bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan"))) {
- v_scroll->set_value(v_scroll->get_value() - int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor());
- _update_scroll(0);
+ view_offset.y -= int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
+ _update_scrollbars();
viewport->update();
} else {
_zoom_on_position(zoom * ((0.95 + (0.05 * b->get_factor())) / 0.95), b->get_position());
}
-
- return;
+ return true;
}
if (b->get_button_index() == BUTTON_WHEEL_LEFT) {
// Pan left
if (bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan"))) {
-
- h_scroll->set_value(h_scroll->get_value() - int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor());
+ view_offset.x -= int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
+ _update_scrollbars();
+ viewport->update();
+ return true;
}
}
if (b->get_button_index() == BUTTON_WHEEL_RIGHT) {
// Pan right
if (bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan"))) {
+ view_offset.x += int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
+ _update_scrollbars();
+ viewport->update();
+ return true;
+ }
+ }
+ }
- h_scroll->set_value(h_scroll->get_value() + int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor());
+ Ref<InputEventMouseMotion> m = p_event;
+ if (m.is_valid()) {
+ if (drag_type == DRAG_NONE) {
+ if (((m->get_button_mask() & BUTTON_MASK_LEFT) && tool == TOOL_PAN) ||
+ (m->get_button_mask() & BUTTON_MASK_MIDDLE) ||
+ ((m->get_button_mask() & BUTTON_MASK_LEFT) && Input::get_singleton()->is_key_pressed(KEY_SPACE)) ||
+ (EditorSettings::get_singleton()->get("editors/2d/simple_spacebar_panning") && Input::get_singleton()->is_key_pressed(KEY_SPACE))) {
+ // Pan the viewport
+ Point2i relative;
+ if (bool(EditorSettings::get_singleton()->get("editors/2d/warped_mouse_panning"))) {
+ relative = Input::get_singleton()->warp_mouse_motion(m, viewport->get_global_rect());
+ } else {
+ relative = m->get_relative();
+ }
+ view_offset.x -= relative.x / zoom;
+ view_offset.y -= relative.y / zoom;
+ _update_scrollbars();
+ viewport->update();
+ return true;
}
}
+ }
- if (b->get_button_index() == BUTTON_RIGHT) {
+ Ref<InputEventMagnifyGesture> magnify_gesture = p_event;
+ if (magnify_gesture.is_valid()) {
+ // Zoom gesture
+ _zoom_on_position(zoom * magnify_gesture->get_factor(), magnify_gesture->get_position());
+ return true;
+ }
- if (b->is_pressed() && (tool == TOOL_SELECT && b->get_alt())) {
- // Open the selection list
- _list_select(b);
- return;
- }
+ Ref<InputEventPanGesture> pan_gesture = p_event;
+ if (pan_gesture.is_valid()) {
+ // Pan gesture
+ const Vector2 delta = (int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom) * pan_gesture->get_delta();
+ view_offset.x += delta.x;
+ view_offset.y += delta.y;
+ _update_scrollbars();
+ viewport->update();
+ return true;
+ }
- if (get_item_count() > 0 && drag != DRAG_NONE) {
- // Cancel a drag
- if (bone_ik_list.size()) {
- for (List<BoneIK>::Element *E = bone_ik_list.back(); E; E = E->prev()) {
- E->get().node->_edit_set_state(E->get().orig_state);
- }
+ return false;
+}
- bone_ik_list.clear();
+bool CanvasItemEditor::_gui_input_pivot(const Ref<InputEvent> &p_event) {
+ Ref<InputEventMouseMotion> m = p_event;
+ Ref<InputEventMouseButton> b = p_event;
+ Ref<InputEventKey> k = p_event;
- } else {
- List<Node *> selection = editor_selection->get_selected_node_list();
-
- for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
- CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
- if (!canvas_item || !canvas_item->is_visible_in_tree())
- continue;
- if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
- continue;
-
- CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
- if (!se)
- continue;
-
- canvas_item->_edit_set_state(se->undo_state);
- if (Object::cast_to<Node2D>(canvas_item))
- Object::cast_to<Node2D>(canvas_item)->_edit_set_pivot(se->undo_pivot);
- if (Object::cast_to<Control>(canvas_item))
- Object::cast_to<Control>(canvas_item)->set_pivot_offset(se->undo_pivot);
- }
+ // Drag the pivot (in pivot mode / with V key)
+ if (drag_type == DRAG_NONE) {
+ if ((b.is_valid() && b->is_pressed() && b->get_button_index() == BUTTON_LEFT && tool == TOOL_EDIT_PIVOT) ||
+ (k.is_valid() && k->is_pressed() && !k->is_echo() && k->get_scancode() == KEY_V)) {
+ List<CanvasItem *> selection = _get_edited_canvas_items();
+
+ // Filters the selection with nodes that allow setting the pivot
+ drag_selection = List<CanvasItem *>();
+ for (List<CanvasItem *>::Element *E = selection.front(); E; E = E->next()) {
+ CanvasItem *canvas_item = E->get();
+ if (canvas_item->_edit_use_pivot()) {
+ drag_selection.push_back(canvas_item);
}
+ }
- drag = DRAG_NONE;
- viewport->update();
- can_move_pivot = false;
+ // Start dragging if we still have nodes
+ if (drag_selection.size() > 0) {
+ drag_from = transform.affine_inverse().xform((b.is_valid()) ? b->get_position() : viewport->get_local_mouse_position());
+ Vector2 new_pos;
+ if (drag_selection.size() == 1)
+ new_pos = snap_point(drag_from, SNAP_NODE_SIDES | SNAP_NODE_CENTER | SNAP_NODE_ANCHORS | SNAP_OTHER_NODES | SNAP_GRID | SNAP_PIXEL, drag_selection[0]);
+ else
+ new_pos = snap_point(drag_from, SNAP_OTHER_NODES | SNAP_GRID | SNAP_PIXEL);
+ for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) {
+ CanvasItem *canvas_item = E->get();
+ canvas_item->_edit_set_pivot(canvas_item->get_global_transform_with_canvas().affine_inverse().xform(new_pos));
+ }
- } else if (box_selecting) {
- // Cancel box selection
- box_selecting = false;
- viewport->update();
+ drag_type = DRAG_PIVOT;
+ _save_canvas_item_state(drag_selection);
}
- return;
- }
-
- if (b->get_button_index() == BUTTON_LEFT && tool == TOOL_LIST_SELECT) {
- if (b->is_pressed())
- // Open the selection list
- _list_select(b);
- return;
+ return true;
}
+ }
- if (b->get_button_index() == BUTTON_LEFT && tool == TOOL_EDIT_PIVOT) {
- if (b->is_pressed()) {
- // Set the pivot point
- Point2 mouse_pos = b->get_position();
- mouse_pos = transform.affine_inverse().xform(mouse_pos);
- mouse_pos = snap_point(mouse_pos, SNAP_DEFAULT, _get_single_item());
- _edit_set_pivot(mouse_pos);
+ if (drag_type == DRAG_PIVOT) {
+ // Move the pivot
+ if (m.is_valid()) {
+ drag_to = transform.affine_inverse().xform(m->get_position());
+ _restore_canvas_item_state(drag_selection);
+ Vector2 new_pos;
+ if (drag_selection.size() == 1)
+ new_pos = snap_point(drag_to, SNAP_NODE_SIDES | SNAP_NODE_CENTER | SNAP_NODE_ANCHORS | SNAP_OTHER_NODES | SNAP_GRID | SNAP_PIXEL, drag_selection[0]);
+ else
+ new_pos = snap_point(drag_to, SNAP_OTHER_NODES | SNAP_GRID | SNAP_PIXEL);
+ for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) {
+ CanvasItem *canvas_item = E->get();
+ canvas_item->_edit_set_pivot(canvas_item->get_global_transform_with_canvas().affine_inverse().xform(new_pos));
}
- return;
+ return true;
}
- if (tool == TOOL_PAN || b->get_button_index() != BUTTON_LEFT || Input::get_singleton()->is_key_pressed(KEY_SPACE))
- // Pan the view
- return;
-
- // -- From now we consider that the button is BUTTON_LEFT --
-
- if (!b->is_pressed()) {
+ // Confirm the pivot move
+ if ((b.is_valid() && !b->is_pressed() && b->get_button_index() == BUTTON_LEFT && tool == TOOL_EDIT_PIVOT) ||
+ (k.is_valid() && !k->is_pressed() && k->get_scancode() == KEY_V)) {
+ _commit_canvas_item_state(drag_selection, TTR("Move pivot"));
+ drag_type = DRAG_NONE;
+ return true;
+ }
- if (drag != DRAG_NONE) {
- // Stop dragging
- if (undo_redo) {
+ // Cancel a drag
+ if (b.is_valid() && b->get_button_index() == BUTTON_RIGHT && b->is_pressed()) {
+ _restore_canvas_item_state(drag_selection);
+ drag_type = DRAG_NONE;
+ viewport->update();
+ return true;
+ }
+ }
+ return false;
+}
- if (bone_ik_list.size()) {
- undo_redo->create_action(TTR("Edit IK Chain"));
+void CanvasItemEditor::_solve_IK(Node2D *leaf_node, Point2 target_position) {
+ CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(leaf_node);
+ if (se && !se->pre_drag_bones_undo_state.empty()) {
+
+ // Build the node list
+ Point2 leaf_pos = target_position;
+
+ List<Node2D *> joints_list;
+ List<Point2> joints_pos;
+ Node2D *joint = leaf_node;
+ Transform2D joint_transform = leaf_node->get_global_transform_with_canvas();
+ for (int i = 0; i < se->pre_drag_bones_undo_state.size() + 1; i++) {
+ joints_list.push_back(joint);
+ joints_pos.push_back(joint_transform.get_origin());
+ joint_transform = joint_transform * joint->get_transform().affine_inverse();
+ joint = Object::cast_to<Node2D>(joint->get_parent());
+ }
+ Point2 root_pos = joints_list.back()->get()->get_global_transform_with_canvas().get_origin();
- for (List<BoneIK>::Element *E = bone_ik_list.back(); E; E = E->prev()) {
+ // Restraints the node to a maximum distance is necessary
+ float total_len = 0;
+ for (List<float>::Element *E = se->pre_drag_bones_length.front(); E; E = E->next()) {
+ total_len += E->get();
+ }
+ if ((root_pos.distance_to(leaf_pos)) > total_len) {
+ Vector2 rel = leaf_pos - root_pos;
+ rel = rel.normalized() * total_len;
+ leaf_pos = root_pos + rel;
+ }
+ joints_pos[0] = leaf_pos;
+
+ // Run the solver
+ int solver_iterations = 64;
+ float solver_k = 0.3;
+
+ // Build the position list
+ for (int i = 0; i < solver_iterations; i++) {
+ // Handle the leaf joint
+ int node_id = 0;
+ for (List<float>::Element *E = se->pre_drag_bones_length.front(); E; E = E->next()) {
+ Vector2 direction = (joints_pos[node_id + 1] - joints_pos[node_id]).normalized();
+ int len = E->get();
+ if (E == se->pre_drag_bones_length.front()) {
+ joints_pos[1] = joints_pos[1].linear_interpolate(joints_pos[0] + len * direction, solver_k);
+ } else if (E == se->pre_drag_bones_length.back()) {
+ joints_pos[node_id] = joints_pos[node_id].linear_interpolate(joints_pos[node_id + 1] - len * direction, solver_k);
+ } else {
+ Vector2 center = (joints_pos[node_id + 1] + joints_pos[node_id]) / 2.0;
+ joints_pos[node_id] = joints_pos[node_id].linear_interpolate(center - (direction * len) / 2.0, solver_k);
+ joints_pos[node_id + 1] = joints_pos[node_id + 1].linear_interpolate(center + (direction * len) / 2.0, solver_k);
+ }
+ node_id++;
+ }
+ }
- undo_redo->add_do_method(E->get().node, "_edit_set_state", E->get().node->_edit_get_state());
- undo_redo->add_undo_method(E->get().node, "_edit_set_state", E->get().orig_state);
- }
+ // Set the position
+ float total_rot = 0.0f;
+ for (int node_id = joints_list.size() - 1; node_id > 0; node_id--) {
+ Point2 current = (joints_list[node_id - 1]->get_global_position() - joints_list[node_id]->get_global_position()).normalized();
+ Point2 target = (joints_pos[node_id - 1] - joints_list[node_id]->get_global_position()).normalized();
+ float rot = current.angle_to(target);
+ if (joints_list[node_id]->get_global_transform().basis_determinant() < 0) {
+ rot = -rot;
+ }
+ joints_list[node_id]->rotate(rot);
+ total_rot += rot;
+ }
- undo_redo->add_do_method(viewport, "update");
- undo_redo->add_undo_method(viewport, "update");
+ joints_list[0]->rotate(-total_rot);
+ }
+}
- bone_ik_list.clear();
+bool CanvasItemEditor::_gui_input_rotate(const Ref<InputEvent> &p_event) {
+ Ref<InputEventMouseButton> b = p_event;
+ Ref<InputEventMouseMotion> m = p_event;
- undo_redo->commit_action();
- } else {
- undo_redo->create_action(TTR("Edit CanvasItem"));
-
- List<Node *> selection = editor_selection->get_selected_node_list();
-
- for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
-
- CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
- if (!canvas_item || !canvas_item->is_visible_in_tree())
- continue;
- if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
- continue;
-
- CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
- if (!se)
- continue;
-
- Variant state = canvas_item->_edit_get_state();
- undo_redo->add_do_method(canvas_item, "_edit_set_state", state);
- undo_redo->add_undo_method(canvas_item, "_edit_set_state", se->undo_state);
- {
- Node2D *pvt = Object::cast_to<Node2D>(canvas_item);
- if (pvt && pvt->_edit_use_pivot()) {
- undo_redo->add_do_method(canvas_item, "_edit_set_pivot", pvt->_edit_get_pivot());
- undo_redo->add_undo_method(canvas_item, "_edit_set_pivot", se->undo_pivot);
- }
-
- Control *cnt = Object::cast_to<Control>(canvas_item);
- if (cnt) {
- undo_redo->add_do_method(canvas_item, "set_pivot_offset", cnt->get_pivot_offset());
- undo_redo->add_undo_method(canvas_item, "set_pivot_offset", se->undo_pivot);
- }
- }
- }
- undo_redo->commit_action();
- }
+ // Start rotation
+ if (drag_type == DRAG_NONE) {
+ if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed()) {
+ drag_selection = _get_edited_canvas_items();
+ if (drag_selection.size() > 0 && ((b->get_control() && tool == TOOL_SELECT) || tool == TOOL_ROTATE)) {
+ drag_type = DRAG_ROTATE;
+ drag_from = transform.affine_inverse().xform(b->get_position());
+ CanvasItem *canvas_item = drag_selection[0];
+ if (canvas_item->_edit_use_pivot()) {
+ drag_rotation_center = canvas_item->get_global_transform_with_canvas().xform(canvas_item->_edit_get_pivot());
+ } else {
+ drag_rotation_center = canvas_item->get_global_transform_with_canvas().get_origin();
}
+ _save_canvas_item_state(drag_selection);
+ return true;
+ }
+ }
+ }
- drag = DRAG_NONE;
+ if (drag_type == DRAG_ROTATE) {
+ // Rotate the node
+ if (m.is_valid()) {
+ _restore_canvas_item_state(drag_selection);
+ for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) {
+ CanvasItem *canvas_item = E->get();
+ drag_to = transform.affine_inverse().xform(m->get_position());
+ canvas_item->_edit_set_rotation(snap_angle(canvas_item->_edit_get_rotation() + (drag_from - drag_rotation_center).angle_to(drag_to - drag_rotation_center), canvas_item->_edit_get_rotation()));
viewport->update();
- can_move_pivot = false;
}
+ return true;
+ }
- if (box_selecting) {
- // Stop box selection
- Node *scene = editor->get_edited_scene();
- if (scene) {
-
- List<CanvasItem *> selitems;
-
- Point2 bsfrom = transform.xform(drag_from);
- Point2 bsto = transform.xform(box_selecting_to);
- if (bsfrom.x > bsto.x)
- SWAP(bsfrom.x, bsto.x);
- if (bsfrom.y > bsto.y)
- SWAP(bsfrom.y, bsto.y);
-
- _find_canvas_items_at_rect(Rect2(bsfrom, bsto - bsfrom), scene, transform, Transform2D(), &selitems);
+ // Confirms the node rotation
+ if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && !b->is_pressed()) {
+ _commit_canvas_item_state(drag_selection, TTR("Rotate CanvasItem"));
+ drag_type = DRAG_NONE;
+ return true;
+ }
- for (List<CanvasItem *>::Element *E = selitems.front(); E; E = E->next()) {
+ // Cancel a drag
+ if (b.is_valid() && b->get_button_index() == BUTTON_RIGHT && b->is_pressed()) {
+ _restore_canvas_item_state(drag_selection);
+ drag_type = DRAG_NONE;
+ viewport->update();
+ return true;
+ }
+ }
+ return false;
+}
- _append_canvas_item(E->get());
- }
- }
+bool CanvasItemEditor::_gui_input_open_scene_on_double_click(const Ref<InputEvent> &p_event) {
+ Ref<InputEventMouseButton> b = p_event;
- box_selecting = false;
- viewport->update();
+ // Open a sub-scene on double-click
+ if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed() && b->is_doubleclick() && tool == TOOL_SELECT) {
+ List<CanvasItem *> selection = _get_edited_canvas_items();
+ if (selection.size() == 1) {
+ CanvasItem *canvas_item = selection[0];
+ if (canvas_item->get_filename() != "" && canvas_item != editor->get_edited_scene()) {
+ editor->open_request(canvas_item->get_filename());
+ return true;
}
- return;
}
+ }
+ return false;
+}
- // -- From now we consider that the button is BUTTON_LEFT and that it is pressed --
+bool CanvasItemEditor::_gui_input_anchors(const Ref<InputEvent> &p_event) {
+ Ref<InputEventMouseButton> b = p_event;
+ Ref<InputEventMouseMotion> m = p_event;
- Map<ObjectID, BoneList>::Element *Cbone = NULL; //closest
+ // Starts anchor dragging if needed
+ if (drag_type == DRAG_NONE) {
+ if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed() && tool == TOOL_SELECT && show_helpers) {
+ List<CanvasItem *> selection = _get_edited_canvas_items();
+ if (selection.size() == 1) {
+ Control *control = Object::cast_to<Control>(selection[0]);
+ if (control && !Object::cast_to<Container>(control->get_parent())) {
+ Vector2 anchor_pos[4];
+ anchor_pos[0] = Vector2(control->get_anchor(MARGIN_LEFT), control->get_anchor(MARGIN_TOP));
+ anchor_pos[1] = Vector2(control->get_anchor(MARGIN_RIGHT), control->get_anchor(MARGIN_TOP));
+ anchor_pos[2] = Vector2(control->get_anchor(MARGIN_RIGHT), control->get_anchor(MARGIN_BOTTOM));
+ anchor_pos[3] = Vector2(control->get_anchor(MARGIN_LEFT), control->get_anchor(MARGIN_BOTTOM));
- {
- bone_ik_list.clear();
- float closest_dist = 1e20;
- int bone_width = EditorSettings::get_singleton()->get("editors/2d/bone_width");
- for (Map<ObjectID, BoneList>::Element *E = bone_list.front(); E; E = E->next()) {
+ Rect2 anchor_rects[4];
+ for (int i = 0; i < 4; i++) {
+ anchor_pos[i] = (transform * control->get_global_transform_with_canvas()).xform(_anchor_to_position(control, anchor_pos[i]));
+ anchor_rects[i] = Rect2(anchor_pos[i], anchor_handle->get_size());
+ anchor_rects[i].position -= anchor_handle->get_size() * Vector2(i == 0 || i == 3, i <= 1);
+ }
- if (E->get().from == E->get().to)
- continue;
- Vector2 s[2] = {
- E->get().from,
- E->get().to
- };
+ DragType dragger[] = {
+ DRAG_ANCHOR_TOP_LEFT,
+ DRAG_ANCHOR_TOP_RIGHT,
+ DRAG_ANCHOR_BOTTOM_RIGHT,
+ DRAG_ANCHOR_BOTTOM_LEFT,
+ };
- Vector2 p = Geometry::get_closest_point_to_segment_2d(b->get_position(), s);
- float d = p.distance_to(b->get_position());
- if (d < bone_width && d < closest_dist) {
- Cbone = E;
- closest_dist = d;
+ for (int i = 0; i < 4; i++) {
+ if (anchor_rects[i].has_point(b->get_position())) {
+ if ((anchor_pos[0] == anchor_pos[2]) && (anchor_pos[0].distance_to(b->get_position()) < anchor_handle->get_size().length() / 3.0)) {
+ drag_type = DRAG_ANCHOR_ALL;
+ } else {
+ drag_type = dragger[i];
+ }
+ drag_from = transform.affine_inverse().xform(b->get_position());
+ drag_selection = List<CanvasItem *>();
+ drag_selection.push_back(control);
+ _save_canvas_item_state(drag_selection);
+ return true;
+ }
+ }
}
}
+ }
+ }
- if (Cbone) {
- Node2D *b = Object::cast_to<Node2D>(ObjectDB::get_instance(Cbone->get().bone));
+ if (drag_type == DRAG_ANCHOR_TOP_LEFT || drag_type == DRAG_ANCHOR_TOP_RIGHT || drag_type == DRAG_ANCHOR_BOTTOM_RIGHT || drag_type == DRAG_ANCHOR_BOTTOM_LEFT || drag_type == DRAG_ANCHOR_ALL) {
+ // Drag the anchor
+ if (m.is_valid()) {
+ _restore_canvas_item_state(drag_selection);
+ Control *control = Object::cast_to<Control>(drag_selection[0]);
- if (b) {
+ drag_to = transform.affine_inverse().xform(m->get_position());
- bool ik_found = false;
+ Transform2D xform = control->get_global_transform_with_canvas().affine_inverse();
- bool first = true;
+ Point2 previous_anchor;
+ previous_anchor.x = (drag_type == DRAG_ANCHOR_TOP_LEFT || drag_type == DRAG_ANCHOR_BOTTOM_LEFT) ? control->get_anchor(MARGIN_LEFT) : control->get_anchor(MARGIN_RIGHT);
+ previous_anchor.y = (drag_type == DRAG_ANCHOR_TOP_LEFT || drag_type == DRAG_ANCHOR_TOP_RIGHT) ? control->get_anchor(MARGIN_TOP) : control->get_anchor(MARGIN_BOTTOM);
+ previous_anchor = xform.affine_inverse().xform(_anchor_to_position(control, previous_anchor));
- while (b) {
+ Vector2 new_anchor = xform.xform(snap_point(previous_anchor + (drag_to - drag_from), SNAP_GRID | SNAP_OTHER_NODES, control, SNAP_NODE_PARENT | SNAP_NODE_SIDES | SNAP_NODE_CENTER));
+ new_anchor = _position_to_anchor(control, new_anchor).snapped(Vector2(0.001, 0.001));
- CanvasItem *pi = b->get_parent_item();
- if (!pi)
- break;
+ bool use_single_axis = m->get_shift();
+ Vector2 drag_vector = xform.xform(drag_to) - xform.xform(drag_from);
+ bool use_y = Math::abs(drag_vector.y) > Math::abs(drag_vector.x);
- float len = pi->get_global_transform().get_origin().distance_to(b->get_global_position());
- b = Object::cast_to<Node2D>(pi);
- if (!b)
- break;
+ switch (drag_type) {
+ case DRAG_ANCHOR_TOP_LEFT:
+ if (!use_single_axis || !use_y) control->set_anchor(MARGIN_LEFT, new_anchor.x, false, false);
+ if (!use_single_axis || use_y) control->set_anchor(MARGIN_TOP, new_anchor.y, false, false);
+ break;
+ case DRAG_ANCHOR_TOP_RIGHT:
+ if (!use_single_axis || !use_y) control->set_anchor(MARGIN_RIGHT, new_anchor.x, false, false);
+ if (!use_single_axis || use_y) control->set_anchor(MARGIN_TOP, new_anchor.y, false, false);
+ break;
+ case DRAG_ANCHOR_BOTTOM_RIGHT:
+ if (!use_single_axis || !use_y) control->set_anchor(MARGIN_RIGHT, new_anchor.x, false, false);
+ if (!use_single_axis || use_y) control->set_anchor(MARGIN_BOTTOM, new_anchor.y, false, false);
+ break;
+ case DRAG_ANCHOR_BOTTOM_LEFT:
+ if (!use_single_axis || !use_y) control->set_anchor(MARGIN_LEFT, new_anchor.x, false, false);
+ if (!use_single_axis || use_y) control->set_anchor(MARGIN_BOTTOM, new_anchor.y, false, false);
+ break;
+ case DRAG_ANCHOR_ALL:
+ if (!use_single_axis || !use_y) control->set_anchor(MARGIN_LEFT, new_anchor.x, false, true);
+ if (!use_single_axis || !use_y) control->set_anchor(MARGIN_RIGHT, new_anchor.x, false, true);
+ if (!use_single_axis || use_y) control->set_anchor(MARGIN_TOP, new_anchor.y, false, true);
+ if (!use_single_axis || use_y) control->set_anchor(MARGIN_BOTTOM, new_anchor.y, false, true);
+ break;
+ default:
+ break;
+ }
+ return true;
+ }
- if (first) {
+ // Confirms new anchor position
+ if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && !b->is_pressed()) {
+ _commit_canvas_item_state(drag_selection, TTR("Move anchor"));
+ drag_type = DRAG_NONE;
+ return true;
+ }
- bone_orig_xform = b->get_global_transform();
- first = false;
- }
+ // Cancel a drag
+ if (b.is_valid() && b->get_button_index() == BUTTON_RIGHT && b->is_pressed()) {
+ _restore_canvas_item_state(drag_selection);
+ drag_type = DRAG_NONE;
+ viewport->update();
+ return true;
+ }
+ }
+ return false;
+}
- BoneIK bik;
- bik.node = b;
- bik.len = len;
- bik.orig_state = b->_edit_get_state();
+bool CanvasItemEditor::_gui_input_resize(const Ref<InputEvent> &p_event) {
+ Ref<InputEventMouseButton> b = p_event;
+ Ref<InputEventMouseMotion> m = p_event;
- bone_ik_list.push_back(bik);
+ // Drag resize handles
+ if (drag_type == DRAG_NONE) {
+ if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed() && tool == TOOL_SELECT) {
+ List<CanvasItem *> selection = _get_edited_canvas_items();
+ if (selection.size() == 1) {
+ CanvasItem *canvas_item = selection[0];
+
+ Rect2 rect = canvas_item->_edit_get_rect();
+ Transform2D xform = transform * canvas_item->get_global_transform_with_canvas();
+
+ Vector2 endpoints[4] = {
+ xform.xform(rect.position),
+ xform.xform(rect.position + Vector2(rect.size.x, 0)),
+ xform.xform(rect.position + rect.size),
+ xform.xform(rect.position + Vector2(0, rect.size.y))
+ };
- if (b->has_meta("_edit_ik_")) {
+ DragType dragger[] = {
+ DRAG_TOP_LEFT,
+ DRAG_TOP,
+ DRAG_TOP_RIGHT,
+ DRAG_RIGHT,
+ DRAG_BOTTOM_RIGHT,
+ DRAG_BOTTOM,
+ DRAG_BOTTOM_LEFT,
+ DRAG_LEFT
+ };
- ik_found = bone_ik_list.size() > 1;
- break;
- }
+ DragType resize_drag = DRAG_NONE;
+ float radius = (select_handle->get_size().width / 2) * 1.5;
- if (!pi->has_meta("_edit_bone_"))
- break;
- }
+ for (int i = 0; i < 4; i++) {
+ int prev = (i + 3) % 4;
+ int next = (i + 1) % 4;
+
+ Vector2 ofs = ((endpoints[i] - endpoints[prev]).normalized() + ((endpoints[i] - endpoints[next]).normalized())).normalized();
+ ofs *= (select_handle->get_size().width / 2);
+ ofs += endpoints[i];
+ if (ofs.distance_to(b->get_position()) < radius)
+ resize_drag = dragger[i * 2];
+
+ ofs = (endpoints[i] + endpoints[next]) / 2;
+ ofs += (endpoints[next] - endpoints[i]).tangent().normalized() * (select_handle->get_size().width / 2);
+ if (ofs.distance_to(b->get_position()) < radius)
+ resize_drag = dragger[i * 2 + 1];
+ }
- if (!ik_found)
- bone_ik_list.clear();
+ if (resize_drag != DRAG_NONE) {
+ drag_type = resize_drag;
+ drag_from = transform.affine_inverse().xform(b->get_position());
+ drag_selection = List<CanvasItem *>();
+ drag_selection.push_back(canvas_item);
+ _save_canvas_item_state(drag_selection);
+ return true;
}
}
}
+ }
- // Single selected item
- CanvasItem *canvas_item = _get_single_item();
- if (canvas_item) {
+ if (drag_type == DRAG_LEFT || drag_type == DRAG_RIGHT || drag_type == DRAG_TOP || drag_type == DRAG_BOTTOM ||
+ drag_type == DRAG_TOP_LEFT || drag_type == DRAG_TOP_RIGHT || drag_type == DRAG_BOTTOM_LEFT || drag_type == DRAG_BOTTOM_RIGHT) {
+ // Resize the node
+ if (m.is_valid()) {
+ CanvasItem *canvas_item = drag_selection[0];
CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
- ERR_FAIL_COND(!se);
-
- Point2 click = b->get_position();
-
- // Rotation
- if ((b->get_control() && tool == TOOL_SELECT) || tool == TOOL_ROTATE) {
- drag = DRAG_ROTATE;
- drag_from = transform.affine_inverse().xform(click);
- se->undo_state = canvas_item->_edit_get_state();
- if (Object::cast_to<Node2D>(canvas_item))
- se->undo_pivot = Object::cast_to<Node2D>(canvas_item)->_edit_get_pivot();
- if (Object::cast_to<Control>(canvas_item))
- se->undo_pivot = Object::cast_to<Control>(canvas_item)->get_pivot_offset();
- se->pre_drag_xform = canvas_item->get_global_transform_with_canvas();
- se->pre_drag_rect = canvas_item->_edit_get_rect();
- return;
- }
+ //Reset state
+ canvas_item->_edit_set_state(se->undo_state);
- if (tool == TOOL_SELECT) {
- // Open a sub-scene on double-click
- if (b->is_doubleclick()) {
- if (canvas_item->get_filename() != "" && canvas_item != editor->get_edited_scene()) {
- editor->open_request(canvas_item->get_filename());
- return;
- }
- }
+ bool uniform = m->get_shift();
+ bool symmetric = m->get_alt();
- // Drag resize handles
- drag = _get_resize_handle_drag_type(click, drag_point_from);
- if (drag != DRAG_NONE) {
- drag_from = transform.affine_inverse().xform(click);
- se->undo_state = canvas_item->_edit_get_state();
- if (Object::cast_to<Node2D>(canvas_item))
- se->undo_pivot = Object::cast_to<Node2D>(canvas_item)->_edit_get_pivot();
- if (Object::cast_to<Control>(canvas_item))
- se->undo_pivot = Object::cast_to<Control>(canvas_item)->get_pivot_offset();
- se->pre_drag_xform = canvas_item->get_global_transform_with_canvas();
- se->pre_drag_rect = canvas_item->_edit_get_rect();
- return;
- }
+ Rect2 local_rect = canvas_item->_edit_get_rect();
+ float aspect = local_rect.get_size().y / local_rect.get_size().x;
+ Point2 current_begin = local_rect.get_position();
+ Point2 current_end = local_rect.get_position() + local_rect.get_size();
+ Point2 max_begin = (symmetric) ? (current_begin + current_end - canvas_item->_edit_get_minimum_size()) / 2.0 : current_end - canvas_item->_edit_get_minimum_size();
+ Point2 min_end = (symmetric) ? (current_begin + current_end + canvas_item->_edit_get_minimum_size()) / 2.0 : current_begin + canvas_item->_edit_get_minimum_size();
+ Point2 center = (current_begin + current_end) / 2.0;
+
+ drag_to = transform.affine_inverse().xform(m->get_position());
+
+ Transform2D xform = canvas_item->get_global_transform_with_canvas().affine_inverse();
+
+ Point2 drag_to_snapped_begin = snap_point(xform.affine_inverse().xform(current_begin) + (drag_to - drag_from), SNAP_NODE_ANCHORS | SNAP_NODE_PARENT | SNAP_OTHER_NODES | SNAP_GRID | SNAP_PIXEL, canvas_item);
+ Point2 drag_to_snapped_end = snap_point(xform.affine_inverse().xform(current_end) + (drag_to - drag_from), SNAP_NODE_ANCHORS | SNAP_NODE_PARENT | SNAP_OTHER_NODES | SNAP_GRID | SNAP_PIXEL, canvas_item);
+ Point2 drag_begin = xform.xform(drag_to_snapped_begin);
+ Point2 drag_end = xform.xform(drag_to_snapped_end);
+
+ // Horizontal resize
+ if (drag_type == DRAG_LEFT || drag_type == DRAG_TOP_LEFT || drag_type == DRAG_BOTTOM_LEFT) {
+ current_begin.x = MIN(drag_begin.x, max_begin.x);
+ } else if (drag_type == DRAG_RIGHT || drag_type == DRAG_TOP_RIGHT || drag_type == DRAG_BOTTOM_RIGHT) {
+ current_end.x = MAX(drag_end.x, min_end.x);
+ }
+
+ // Vertical resize
+ if (drag_type == DRAG_TOP || drag_type == DRAG_TOP_LEFT || drag_type == DRAG_TOP_RIGHT) {
+ current_begin.y = MIN(drag_begin.y, max_begin.y);
+ } else if (drag_type == DRAG_BOTTOM || drag_type == DRAG_BOTTOM_LEFT || drag_type == DRAG_BOTTOM_RIGHT) {
+ current_end.y = MAX(drag_end.y, min_end.y);
+ }
- // Drag anchor handles
- Control *control = Object::cast_to<Control>(canvas_item);
- if (control && show_helpers && !Object::cast_to<Container>(control->get_parent())) {
- drag = _get_anchor_handle_drag_type(click, drag_point_from);
- if (drag != DRAG_NONE) {
- drag_from = transform.affine_inverse().xform(click);
- se->undo_state = canvas_item->_edit_get_state();
- se->pre_drag_xform = canvas_item->get_global_transform_with_canvas();
- se->pre_drag_rect = canvas_item->_edit_get_rect();
- return;
+ // Uniform resize
+ if (uniform) {
+ if (drag_type == DRAG_LEFT || drag_type == DRAG_RIGHT) {
+ current_end.y = current_begin.y + aspect * (current_end.x - current_begin.x);
+ } else if (drag_type == DRAG_TOP || drag_type == DRAG_BOTTOM) {
+ current_end.x = current_begin.x + (current_end.y - current_begin.y) / aspect;
+ } else {
+ if (aspect >= 1.0) {
+ if (drag_type == DRAG_TOP_LEFT || drag_type == DRAG_TOP_RIGHT) {
+ current_begin.y = current_end.y - aspect * (current_end.x - current_begin.x);
+ } else {
+ current_end.y = current_begin.y + aspect * (current_end.x - current_begin.x);
+ }
+ } else {
+ if (drag_type == DRAG_TOP_LEFT || drag_type == DRAG_BOTTOM_LEFT) {
+ current_begin.x = current_end.x - (current_end.y - current_begin.y) / aspect;
+ } else {
+ current_end.x = current_begin.x + (current_end.y - current_begin.y) / aspect;
+ }
}
}
}
- }
-
- // Multiple selected items
- Point2 click = b->get_position();
-
- if ((b->get_alt() || tool == TOOL_MOVE) && get_item_count()) {
- // Drag the nodes
- _prepare_drag(click);
- viewport->update();
- return;
- }
-
- CanvasItem *c = NULL;
- if (Cbone) {
- c = Object::cast_to<CanvasItem>(ObjectDB::get_instance(Cbone->get().bone));
- if (c)
- c = c->get_parent_item();
- }
-
- Node *scene = editor->get_edited_scene();
- if (!scene)
- return;
- // Find the item to select
- if (!c) {
- Vector<_SelectResult> selection;
- _find_canvas_items_at_pos(click, scene, transform, Transform2D(), selection, 1);
- if (!selection.empty())
- c = selection[0].item;
- CanvasItem *cn = c;
- while (cn) {
- if (cn->has_meta("_edit_group_")) {
- c = cn;
+ // Symmetric resize
+ if (symmetric) {
+ if (drag_type == DRAG_LEFT || drag_type == DRAG_TOP_LEFT || drag_type == DRAG_BOTTOM_LEFT) {
+ current_end.x = 2.0 * center.x - current_begin.x;
+ } else if (drag_type == DRAG_RIGHT || drag_type == DRAG_TOP_RIGHT || drag_type == DRAG_BOTTOM_RIGHT) {
+ current_begin.x = 2.0 * center.x - current_end.x;
+ }
+ if (drag_type == DRAG_TOP || drag_type == DRAG_TOP_LEFT || drag_type == DRAG_TOP_RIGHT) {
+ current_end.y = 2.0 * center.y - current_begin.y;
+ } else if (drag_type == DRAG_BOTTOM || drag_type == DRAG_BOTTOM_LEFT || drag_type == DRAG_BOTTOM_RIGHT) {
+ current_begin.y = 2.0 * center.y - current_end.y;
}
- cn = cn->get_parent_item();
}
+ canvas_item->_edit_set_rect(Rect2(current_begin, current_end - current_begin));
+ return true;
}
- Node *n = c;
- while ((n && n != scene && n->get_owner() != scene) || (n && !n->is_class("CanvasItem"))) {
- n = n->get_parent();
- };
-
- if (n) {
- c = Object::cast_to<CanvasItem>(n);
- } else {
- c = NULL;
+ // Confirm resize
+ if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && !b->is_pressed()) {
+ _commit_canvas_item_state(drag_selection, TTR("Resize CanvasItem"));
+ drag_type = DRAG_NONE;
+ viewport->update();
+ return true;
}
- // Select the item
- additive_selection = b->get_shift();
- if (!c) {
- _select_click_on_empty_area(click, additive_selection, true);
- } else if (!_select_click_on_item(c, click, additive_selection, true)) {
- return;
+ // Cancel a drag
+ if (b.is_valid() && b->get_button_index() == BUTTON_RIGHT && b->is_pressed()) {
+ _restore_canvas_item_state(drag_selection);
+ drag_type = DRAG_NONE;
+ viewport->update();
+ return true;
}
}
+ return false;
+}
+bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
+ Ref<InputEventMouseButton> b = p_event;
Ref<InputEventMouseMotion> m = p_event;
- if (m.is_valid()) {
- // Mouse motion event
- _update_cursor();
-
- if (box_selecting) {
- // Update box selection
- box_selecting_to = transform.affine_inverse().xform(m->get_position());
- viewport->update();
- return;
- }
-
- if (drag == DRAG_NONE) {
- bool space_pressed = Input::get_singleton()->is_key_pressed(KEY_SPACE);
- bool simple_panning = EditorSettings::get_singleton()->get("editors/2d/simple_spacebar_panning");
- int button = m->get_button_mask();
-
- // Check if any of the panning triggers are activated
- bool panning_tool = (button & BUTTON_MASK_LEFT) && tool == TOOL_PAN;
- bool panning_middle_button = button & BUTTON_MASK_MIDDLE;
- bool panning_spacebar = (button & BUTTON_MASK_LEFT) && space_pressed;
- bool panning_spacebar_simple = space_pressed && simple_panning;
-
- if (panning_tool || panning_middle_button || panning_spacebar || panning_spacebar_simple) {
- // Pan the viewport
- Point2i relative;
- if (bool(EditorSettings::get_singleton()->get("editors/2d/warped_mouse_panning"))) {
- relative = Input::get_singleton()->warp_mouse_motion(m, viewport->get_global_rect());
- } else {
- relative = m->get_relative();
- }
+ Ref<InputEventKey> k = p_event;
- h_scroll->set_value(h_scroll->get_value() - relative.x / zoom);
- v_scroll->set_value(v_scroll->get_value() - relative.y / zoom);
+ if (drag_type == DRAG_NONE) {
+ //Start moving the nodes
+ if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed()) {
+ List<CanvasItem *> selection = _get_edited_canvas_items();
+ if ((b->get_alt() || tool == TOOL_MOVE) && selection.size() > 0) {
+ drag_type = DRAG_ALL;
+ drag_from = transform.affine_inverse().xform(b->get_position());
+ drag_selection = selection;
+ _save_canvas_item_state(drag_selection);
+ return true;
}
-
- return;
}
+ }
- List<Node *> selection = editor_selection->get_selected_node_list();
- for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
-
- CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
- if (!canvas_item || !canvas_item->is_visible_in_tree())
- continue;
- if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
- continue;
-
- CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
- if (!se)
- continue;
-
- bool dragging_bone = drag == DRAG_ALL && selection.size() == 1 && bone_ik_list.size();
+ if (drag_type == DRAG_ALL) {
+ // Move the nodes
+ if (m.is_valid()) {
+ _restore_canvas_item_state(drag_selection, true);
- if (!dragging_bone) {
- canvas_item->_edit_set_state(se->undo_state); //reset state and reapply
- if (Object::cast_to<Node2D>(canvas_item))
- Object::cast_to<Node2D>(canvas_item)->_edit_set_pivot(se->undo_pivot);
- if (Object::cast_to<Control>(canvas_item))
- Object::cast_to<Control>(canvas_item)->set_pivot_offset(se->undo_pivot);
+ drag_to = transform.affine_inverse().xform(m->get_position());
+ Point2 previous_pos;
+ if (drag_selection.size() == 1) {
+ Transform2D xform = drag_selection[0]->get_global_transform_with_canvas() * drag_selection[0]->get_transform().affine_inverse();
+ previous_pos = xform.xform(drag_selection[0]->_edit_get_position());
+ } else {
+ previous_pos = _get_encompassing_rect_from_list(drag_selection).position;
}
-
- Vector2 dfrom = drag_from;
- Vector2 dto = transform.affine_inverse().xform(m->get_position());
- if (canvas_item->has_meta("_edit_lock_"))
- continue;
-
- if (drag == DRAG_ROTATE) {
- // Rotate the node
- Vector2 center = canvas_item->get_global_transform_with_canvas().get_origin();
- {
- Node2D *node = Object::cast_to<Node2D>(canvas_item);
-
- if (node) {
- real_t angle = node->get_rotation();
- node->set_rotation(snap_angle(angle + (dfrom - center).angle_to(dto - center), angle));
- display_rotate_to = dto;
- display_rotate_from = center;
- viewport->update();
- }
+ Point2 new_pos = snap_point(previous_pos + (drag_to - drag_from), SNAP_GRID | SNAP_GUIDES | SNAP_PIXEL | SNAP_NODE_PARENT | SNAP_NODE_ANCHORS | SNAP_OTHER_NODES);
+ bool single_axis = m->get_shift();
+ if (single_axis) {
+ if (ABS(new_pos.x - previous_pos.x) > ABS(new_pos.y - previous_pos.y)) {
+ new_pos.y = previous_pos.y;
+ } else {
+ new_pos.x = previous_pos.x;
}
+ }
- {
- Control *node = Object::cast_to<Control>(canvas_item);
+ bool force_no_IK = m->get_alt();
+ for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) {
+ CanvasItem *canvas_item = E->get();
+ CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
+ Transform2D xform = canvas_item->get_global_transform_with_canvas().affine_inverse() * canvas_item->get_transform();
- if (node) {
- real_t angle = node->get_rotation();
- display_rotate_to = dto;
- display_rotate_from = center + node->get_pivot_offset().rotated(angle);
- node->set_rotation(snap_angle(angle + (dfrom - display_rotate_from).angle_to(display_rotate_to - display_rotate_from), angle));
- viewport->update();
- }
+ Node2D *node2d = Object::cast_to<Node2D>(canvas_item);
+ if (node2d && se->pre_drag_bones_undo_state.size() > 0 && !force_no_IK) {
+ _solve_IK(node2d, new_pos);
+ } else {
+ canvas_item->_edit_set_position(canvas_item->_edit_get_position() + xform.xform(new_pos) - xform.xform(previous_pos));
}
-
- continue;
}
+ return true;
+ }
- bool uniform = m->get_shift();
- bool symmetric = m->get_alt();
-
- Vector2 drag_vector =
- canvas_item->get_global_transform_with_canvas().affine_inverse().xform(dto) -
- canvas_item->get_global_transform_with_canvas().affine_inverse().xform(dfrom);
-
- switch (drag) {
- case DRAG_ALL:
- case DRAG_NODE_2D:
- dto -= drag_from - drag_point_from;
- if (uniform) {
- if (ABS(dto.x - drag_point_from.x) > ABS(dto.y - drag_point_from.y)) {
- dto.y = drag_point_from.y;
- } else {
- dto.x = drag_point_from.x;
- }
- }
- break;
+ // Confirm the move (only if it was moved)
+ if (b.is_valid() && !b->is_pressed() && b->get_button_index() == BUTTON_LEFT && (drag_type == DRAG_ALL)) {
+ if (transform.affine_inverse().xform(b->get_position()) != drag_from) {
+ _commit_canvas_item_state(drag_selection, TTR("Move CanvasItem"), true);
}
- Control *control = Object::cast_to<Control>(canvas_item);
- if (control) {
- // Drag and snap the anchor
- Transform2D c_trans_rev = canvas_item->get_global_transform_with_canvas().affine_inverse();
+ drag_type = DRAG_NONE;
+ viewport->update();
+ return true;
+ }
- Vector2 anchor = c_trans_rev.xform(dto - drag_from + drag_point_from);
- anchor = _position_to_anchor(control, anchor);
+ // Cancel a drag
+ if (b.is_valid() && b->get_button_index() == BUTTON_RIGHT && b->is_pressed()) {
+ _restore_canvas_item_state(drag_selection, true);
+ drag_type = DRAG_NONE;
+ viewport->update();
+ return true;
+ }
+ }
- Vector2 anchor_snapped = c_trans_rev.xform(snap_point(dto - drag_from + drag_point_from, SNAP_GRID | SNAP_GUIDES | SNAP_OTHER_NODES, _get_single_item(), SNAP_NODE_PARENT | SNAP_NODE_SIDES));
- anchor_snapped = _position_to_anchor(control, anchor_snapped).snapped(Vector2(0.00001, 0.00001));
+ // Move the canvas items with the arrow keys
+ if (k.is_valid() && k->is_pressed() && tool == TOOL_SELECT &&
+ (k->get_scancode() == KEY_UP || k->get_scancode() == KEY_DOWN || k->get_scancode() == KEY_LEFT || k->get_scancode() == KEY_RIGHT)) {
+ if (!k->is_echo()) {
+ // Start moving the canvas items with the keyboard
+ drag_selection = _get_edited_canvas_items();
+ drag_type = DRAG_KEY_MOVE;
+ drag_from = Vector2();
+ drag_to = Vector2();
+ _save_canvas_item_state(drag_selection, true);
+ }
- bool use_y = Math::abs(drag_vector.y) > Math::abs(drag_vector.x);
+ _restore_canvas_item_state(drag_selection, true);
+
+ bool move_local_base = k->get_alt();
+ bool move_local_base_rotated = k->get_control() || k->get_metakey();
+
+ Vector2 dir;
+ if (k->get_scancode() == KEY_UP)
+ dir += Vector2(0, -1);
+ else if (k->get_scancode() == KEY_DOWN)
+ dir += Vector2(0, 1);
+ else if (k->get_scancode() == KEY_LEFT)
+ dir += Vector2(-1, 0);
+ else if (k->get_scancode() == KEY_RIGHT)
+ dir += Vector2(1, 0);
+ if (k->get_shift())
+ dir *= grid_step * Math::pow(2.0, grid_step_multiplier);
+
+ drag_to += dir;
+ if (k->get_shift())
+ drag_to = drag_to.snapped(grid_step * Math::pow(2.0, grid_step_multiplier));
+
+ Point2 previous_pos;
+ if (drag_selection.size() == 1) {
+ Transform2D xform = drag_selection[0]->get_global_transform_with_canvas() * drag_selection[0]->get_transform().affine_inverse();
+ previous_pos = xform.xform(drag_selection[0]->_edit_get_position());
+ } else {
+ previous_pos = _get_encompassing_rect_from_list(drag_selection).position;
+ }
- switch (drag) {
- case DRAG_ANCHOR_TOP_LEFT:
- if (!uniform || (uniform && !use_y)) control->set_anchor(MARGIN_LEFT, anchor_snapped.x, false);
- if (!uniform || (uniform && use_y)) control->set_anchor(MARGIN_TOP, anchor_snapped.y, false);
- continue;
- break;
- case DRAG_ANCHOR_TOP_RIGHT:
- if (!uniform || (uniform && !use_y)) control->set_anchor(MARGIN_RIGHT, anchor_snapped.x, false);
- if (!uniform || (uniform && use_y)) control->set_anchor(MARGIN_TOP, anchor_snapped.y, false);
- continue;
- break;
- case DRAG_ANCHOR_BOTTOM_RIGHT:
- if (!uniform || (uniform && !use_y)) control->set_anchor(MARGIN_RIGHT, anchor_snapped.x, false);
- if (!uniform || (uniform && use_y)) control->set_anchor(MARGIN_BOTTOM, anchor_snapped.y, false);
- break;
- case DRAG_ANCHOR_BOTTOM_LEFT:
- if (!uniform || (uniform && !use_y)) control->set_anchor(MARGIN_LEFT, anchor_snapped.x, false);
- if (!uniform || (uniform && use_y)) control->set_anchor(MARGIN_BOTTOM, anchor_snapped.y, false);
- continue;
- break;
- case DRAG_ANCHOR_ALL:
- if (!uniform || (uniform && !use_y)) control->set_anchor(MARGIN_LEFT, anchor_snapped.x, false);
- if (!uniform || (uniform && !use_y)) control->set_anchor(MARGIN_RIGHT, anchor_snapped.x, false);
- if (!uniform || (uniform && use_y)) control->set_anchor(MARGIN_TOP, anchor_snapped.y, false);
- if (!uniform || (uniform && use_y)) control->set_anchor(MARGIN_BOTTOM, anchor_snapped.y, false);
- continue;
- break;
- }
+ Point2 new_pos;
+ if (drag_selection.size() == 1) {
+ Node2D *node_2d = Object::cast_to<Node2D>(drag_selection[0]);
+ if (node_2d && move_local_base_rotated) {
+ Transform2D m;
+ m.rotate(node_2d->get_rotation());
+ new_pos += m.xform(drag_to);
+ } else if (move_local_base) {
+ new_pos += drag_to;
+ } else {
+ new_pos = previous_pos + (drag_to - drag_from);
}
+ } else {
+ new_pos = previous_pos + (drag_to - drag_from);
+ }
- dfrom = drag_point_from;
- dto = snap_point(dto, SNAP_NODE_ANCHORS | SNAP_NODE_PARENT | SNAP_OTHER_NODES | SNAP_GRID | SNAP_GUIDES | SNAP_PIXEL, _get_single_item());
-
- drag_vector =
- canvas_item->get_global_transform_with_canvas().affine_inverse().xform(dto) -
- canvas_item->get_global_transform_with_canvas().affine_inverse().xform(dfrom);
-
- Rect2 local_rect = canvas_item->_edit_get_rect();
- Vector2 begin = local_rect.position;
- Vector2 end = local_rect.position + local_rect.size;
- Vector2 minsize = canvas_item->_edit_get_minimum_size();
+ for (List<CanvasItem *>::Element *E = drag_selection.front(); E; E = E->next()) {
+ CanvasItem *canvas_item = E->get();
+ CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
+ Transform2D xform = canvas_item->get_global_transform_with_canvas().affine_inverse() * canvas_item->get_transform();
- if (uniform) {
- // Keep the height/width ratio of the item
- float aspect = local_rect.size.aspect();
- switch (drag) {
- case DRAG_LEFT:
- drag_vector.y = -drag_vector.x / aspect;
- break;
- case DRAG_RIGHT:
- drag_vector.y = drag_vector.x / aspect;
- break;
- case DRAG_TOP:
- drag_vector.x = -drag_vector.y * aspect;
- break;
- case DRAG_BOTTOM:
- drag_vector.x = drag_vector.y * aspect;
- break;
- case DRAG_BOTTOM_LEFT:
- case DRAG_TOP_RIGHT:
- if (aspect > 1.0) { // width > height, take x as reference
- drag_vector.y = -drag_vector.x / aspect;
- } else { // height > width, take y as reference
- drag_vector.x = -drag_vector.y * aspect;
- }
- break;
- case DRAG_BOTTOM_RIGHT:
- case DRAG_TOP_LEFT:
- if (aspect > 1.0) { // width > height, take x as reference
- drag_vector.y = drag_vector.x / aspect;
- } else { // height > width, take y as reference
- drag_vector.x = drag_vector.y * aspect;
- }
- break;
- }
+ Node2D *node2d = Object::cast_to<Node2D>(canvas_item);
+ if (node2d && se->pre_drag_bones_undo_state.size() > 0) {
+ _solve_IK(node2d, new_pos);
} else {
- switch (drag) {
- case DRAG_RIGHT:
- case DRAG_LEFT:
- drag_vector.y = 0;
- break;
- case DRAG_TOP:
- case DRAG_BOTTOM:
- drag_vector.x = 0;
- break;
- }
+ canvas_item->_edit_set_position(canvas_item->_edit_get_position() + xform.xform(new_pos) - xform.xform(previous_pos));
}
+ }
+ return true;
+ }
- switch (drag) {
- case DRAG_ALL:
- begin += drag_vector;
- end += drag_vector;
- break;
- case DRAG_RIGHT:
- case DRAG_BOTTOM:
- case DRAG_BOTTOM_RIGHT:
- incend(begin.x, end.x, drag_vector.x, minsize.x, symmetric);
- incend(begin.y, end.y, drag_vector.y, minsize.y, symmetric);
- break;
- case DRAG_TOP_LEFT:
- incbeg(begin.x, end.x, drag_vector.x, minsize.x, symmetric);
- incbeg(begin.y, end.y, drag_vector.y, minsize.y, symmetric);
- break;
- case DRAG_TOP:
- case DRAG_TOP_RIGHT:
- incbeg(begin.y, end.y, drag_vector.y, minsize.y, symmetric);
- incend(begin.x, end.x, drag_vector.x, minsize.x, symmetric);
- break;
- case DRAG_LEFT:
- case DRAG_BOTTOM_LEFT:
- incbeg(begin.x, end.x, drag_vector.x, minsize.x, symmetric);
- incend(begin.y, end.y, drag_vector.y, minsize.y, symmetric);
- break;
+ if (k.is_valid() && !k->is_pressed() && drag_type == DRAG_KEY_MOVE && tool == TOOL_SELECT &&
+ (k->get_scancode() == KEY_UP || k->get_scancode() == KEY_DOWN || k->get_scancode() == KEY_LEFT || k->get_scancode() == KEY_RIGHT)) {
+ // Confirm canvas items move by arrow keys
+ if ((!Input::get_singleton()->is_key_pressed(KEY_UP)) &&
+ (!Input::get_singleton()->is_key_pressed(KEY_DOWN)) &&
+ (!Input::get_singleton()->is_key_pressed(KEY_LEFT)) &&
+ (!Input::get_singleton()->is_key_pressed(KEY_RIGHT))) {
+ _commit_canvas_item_state(drag_selection, TTR("Move CanvasItem"), true);
+ drag_type = DRAG_NONE;
+ }
+ viewport->update();
+ return true;
+ }
- case DRAG_PIVOT:
+ if (k.is_valid() && (k->get_scancode() == KEY_UP || k->get_scancode() == KEY_DOWN || k->get_scancode() == KEY_LEFT || k->get_scancode() == KEY_RIGHT)) {
+ // Accept the key event in any case
+ return true;
+ }
+ return false;
+}
- if (Object::cast_to<Node2D>(canvas_item)) {
- Node2D *n2d = Object::cast_to<Node2D>(canvas_item);
- n2d->_edit_set_pivot(se->undo_pivot + drag_vector);
- }
- if (Object::cast_to<Control>(canvas_item)) {
- Object::cast_to<Control>(canvas_item)->set_pivot_offset(se->undo_pivot + drag_vector);
- }
- continue;
- break;
- case DRAG_NODE_2D:
+bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
+ Ref<InputEventMouseButton> b = p_event;
+ Ref<InputEventMouseMotion> m = p_event;
+ Ref<InputEventKey> k = p_event;
- ERR_FAIL_COND(!Object::cast_to<Node2D>(canvas_item));
- Object::cast_to<Node2D>(canvas_item)->set_global_position(dto);
- continue;
- break;
+ if (drag_type == DRAG_NONE) {
+ if (b.is_valid() &&
+ ((b->get_button_index() == BUTTON_RIGHT && b->get_alt() && tool == TOOL_SELECT) ||
+ (b->get_button_index() == BUTTON_LEFT && tool == TOOL_LIST_SELECT))) {
+ // Popup the selection menu list
+ Point2 click = transform.affine_inverse().xform(b->get_position());
+
+ Node *scene = editor->get_edited_scene();
+
+ _find_canvas_items_at_pos(click, scene, selection_results);
+ for (int i = 0; i < selection_results.size(); i++) {
+ CanvasItem *item = selection_results[i].item;
+ if (item != scene && item->get_owner() != scene && !scene->is_editable_instance(item->get_owner())) {
+ //invalid result
+ selection_results.remove(i);
+ i--;
+ }
}
- if (!dragging_bone) {
-
- local_rect.position = begin;
- local_rect.size = end - begin;
- canvas_item->_edit_set_rect(local_rect);
-
- } else {
- //ok, all that had to be done was done, now solve IK
+ if (selection_results.size() == 1) {
+ CanvasItem *item = selection_results[0].item;
+ selection_results.clear();
- Node2D *n2d = Object::cast_to<Node2D>(canvas_item);
- Transform2D final_xform = bone_orig_xform;
+ _select_click_on_item(item, click, b->get_shift());
- if (n2d) {
+ return true;
+ } else if (!selection_results.empty()) {
+ selection_results.sort();
- float total_len = 0;
- for (List<BoneIK>::Element *E = bone_ik_list.front(); E; E = E->next()) {
- if (E->prev())
- total_len += E->get().len;
- E->get().pos = E->get().node->get_global_transform().get_origin();
- }
+ NodePath root_path = get_tree()->get_edited_scene_root()->get_path();
+ StringName root_name = root_path.get_name(root_path.get_name_count() - 1);
- {
+ for (int i = 0; i < selection_results.size(); i++) {
+ CanvasItem *item = selection_results[i].item;
- final_xform.elements[2] += dto - dfrom; //final_xform.affine_inverse().basis_xform_inv(drag_vector);
- //n2d->set_global_transform(final_xform);
- }
+ Ref<Texture> icon;
+ if (item->has_meta("_editor_icon"))
+ icon = item->get_meta("_editor_icon");
+ else
+ icon = get_icon(has_icon(item->get_class(), "EditorIcons") ? item->get_class() : String("Object"), "EditorIcons");
+ String node_path = "/" + root_name + "/" + root_path.rel_path_to(item->get_path());
- CanvasItem *last = bone_ik_list.back()->get().node;
- if (!last)
- break;
+ selection_menu->add_item(item->get_name());
+ selection_menu->set_item_icon(i, icon);
+ selection_menu->set_item_metadata(i, node_path);
+ selection_menu->set_item_tooltip(i, String(item->get_name()) + "\nType: " + item->get_class() + "\nPath: " + node_path);
+ }
- Vector2 root_pos = last->get_global_transform().get_origin();
- Vector2 leaf_pos = final_xform.get_origin();
+ selection_menu_additive_selection = b->get_shift();
+ selection_menu->set_global_position(b->get_global_position());
+ selection_menu->popup();
+ return true;
+ }
+ }
- if ((leaf_pos.distance_to(root_pos)) > total_len) {
- //oops dude you went too far
- //print_line("TOO FAR!");
- Vector2 rel = leaf_pos - root_pos;
- rel = rel.normalized() * total_len;
- leaf_pos = root_pos + rel;
- }
+ if (b.is_valid() && b->get_button_index() == BUTTON_LEFT && b->is_pressed() && tool == TOOL_SELECT) {
+ // Single item selection
+ Point2 click = transform.affine_inverse().xform(b->get_position());
- bone_ik_list.front()->get().pos = leaf_pos;
+ Node *scene = editor->get_edited_scene();
+ if (!scene)
+ return true;
- //print_line("BONE IK LIST "+itos(bone_ik_list.size()));
+ // Find the item to select
+ CanvasItem *canvas_item = NULL;
+ Vector<_SelectResult> selection;
+ _find_canvas_items_at_pos(click, scene, selection, editor_selection->get_selection().empty() ? 1 : 0);
- if (bone_ik_list.size() > 2) {
- int solver_iterations = 64;
- float solver_k = 0.3;
+ for (int i = 0; i < selection.size(); i++) {
+ if (editor_selection->is_selected(selection[i].item)) {
+ // Drag the node(s) if requested
+ List<CanvasItem *> selection = _get_edited_canvas_items();
- for (int i = 0; i < solver_iterations; i++) {
+ drag_type = DRAG_ALL;
+ drag_selection = selection;
+ drag_from = click;
+ _save_canvas_item_state(drag_selection);
- for (List<BoneIK>::Element *E = bone_ik_list.front(); E; E = E->next()) {
+ return true;
+ }
+ }
- if (E == bone_ik_list.back()) {
+ if (!selection.empty())
+ canvas_item = selection[0].item;
- break;
- }
+ // Check if the canvas item is in a group, and select the group instead if it is the case
+ CanvasItem *canvas_item_tmp = canvas_item;
+ while (canvas_item_tmp) {
+ if (canvas_item->has_meta("_edit_group_")) {
+ canvas_item = canvas_item_tmp;
+ }
+ canvas_item_tmp = canvas_item_tmp->get_parent_item();
+ }
- float len = E->next()->get().len;
+ // Make sure the selected node is in the current scene
+ Node *node = canvas_item;
+ while (node && ((node != scene && node->get_owner() != scene) || !node->is_class("CanvasItem"))) {
+ node = node->get_parent();
+ };
+ canvas_item = Object::cast_to<CanvasItem>(node);
- if (E->next() == bone_ik_list.back()) {
+ if (!canvas_item) {
+ // Start a box selection
+ if (!b->get_shift()) {
+ // Clear the selection if not additive
+ editor_selection->clear();
+ viewport->update();
+ };
- //print_line("back");
+ drag_from = click;
+ drag_type = DRAG_BOX_SELECTION;
+ box_selecting_to = drag_from;
+ return true;
+ } else {
+ bool still_selected = _select_click_on_item(canvas_item, click, b->get_shift());
+ // Start dragging
+ if (still_selected) {
+ // Drag the node(s) if requested
+ List<CanvasItem *> selection = _get_edited_canvas_items();
+
+ drag_type = DRAG_ALL;
+ drag_selection = selection;
+ drag_from = click;
+ _save_canvas_item_state(drag_selection);
+ }
+ // Select the item
+ return true;
+ }
+ }
+ }
- Vector2 rel = E->get().pos - E->next()->get().pos;
- //print_line("PREV "+E->get().pos);
- Vector2 desired = E->next()->get().pos + rel.normalized() * len;
- //print_line("DESIRED "+desired);
- E->get().pos = E->get().pos.linear_interpolate(desired, solver_k);
- //print_line("POST "+E->get().pos);
+ if (drag_type == DRAG_BOX_SELECTION) {
+ if (b.is_valid() && !b->is_pressed() && b->get_button_index() == BUTTON_LEFT) {
+ // Confirms box selection
+ Node *scene = editor->get_edited_scene();
+ if (scene) {
+ List<CanvasItem *> selitems;
- } else if (E == bone_ik_list.front()) {
- //only adjust parent
- //print_line("front");
- Vector2 rel = E->next()->get().pos - E->get().pos;
- //print_line("PREV "+E->next()->get().pos);
- Vector2 desired = E->get().pos + rel.normalized() * len;
- //print_line("DESIRED "+desired);
- E->next()->get().pos = E->next()->get().pos.linear_interpolate(desired, solver_k);
- //print_line("POST "+E->next()->get().pos);
- } else {
+ Point2 bsfrom = drag_from;
+ Point2 bsto = box_selecting_to;
+ if (bsfrom.x > bsto.x)
+ SWAP(bsfrom.x, bsto.x);
+ if (bsfrom.y > bsto.y)
+ SWAP(bsfrom.y, bsto.y);
- Vector2 rel = E->next()->get().pos - E->get().pos;
- Vector2 cen = (E->next()->get().pos + E->get().pos) * 0.5;
- rel = rel.linear_interpolate(rel.normalized() * len, solver_k);
- rel *= 0.5;
- E->next()->get().pos = cen + rel;
- E->get().pos = cen - rel;
- //print_line("mid");
- }
- }
- }
- }
+ _find_canvas_items_at_rect(Rect2(bsfrom, bsto - bsfrom), scene, &selitems);
+ for (List<CanvasItem *>::Element *E = selitems.front(); E; E = E->next()) {
+ editor_selection->add_node(E->get());
}
+ }
- for (List<BoneIK>::Element *E = bone_ik_list.back(); E; E = E->prev()) {
+ drag_type = DRAG_NONE;
+ viewport->update();
+ return true;
+ }
- Node2D *n = E->get().node;
+ if (b.is_valid() && b->is_pressed() && b->get_button_index() == BUTTON_RIGHT) {
+ // Cancel box selection
+ drag_type = DRAG_NONE;
+ viewport->update();
+ return true;
+ }
- if (!E->prev()) {
- //last goes to what it was
- final_xform.set_origin(n->get_global_position());
- n->set_global_transform(final_xform);
+ if (m.is_valid()) {
+ // Update box selection
+ box_selecting_to = transform.affine_inverse().xform(m->get_position());
+ viewport->update();
+ return true;
+ }
+ }
- } else {
- Vector2 rel = (E->prev()->get().node->get_global_position() - n->get_global_position()).normalized();
- Vector2 rel2 = (E->prev()->get().pos - E->get().pos).normalized();
- float rot = rel.angle_to(rel2);
- if (n->get_global_transform().basis_determinant() < 0) {
- //mirrored, rotate the other way
- rot = -rot;
- }
+ if (k.is_valid() && k->is_pressed() && k->get_scancode() == KEY_ESCAPE && drag_type == DRAG_NONE && tool == TOOL_SELECT) {
+ // Unselect everything
+ editor_selection->clear();
+ viewport->update();
+ }
+ return false;
+}
- n->rotate(rot);
- }
+void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
+ bool accepted = false;
+ if ((accepted = _gui_input_rulers_and_guides(p_event))) {
+ //printf("Rulers and guides\n");
+ } else if ((accepted = editor->get_editor_plugins_over()->forward_gui_input(p_event))) {
+ //printf("Plugin\n");
+ } else if ((accepted = _gui_input_open_scene_on_double_click(p_event))) {
+ //printf("Open scene on double click\n");
+ } else if ((accepted = _gui_input_anchors(p_event))) {
+ //printf("Anchors\n");
+ } else if ((accepted = _gui_input_pivot(p_event))) {
+ //printf("Set pivot\n");
+ } else if ((accepted = _gui_input_resize(p_event))) {
+ //printf("Resize\n");
+ } else if ((accepted = _gui_input_rotate(p_event))) {
+ //printf("Rotate\n");
+ } else if ((accepted = _gui_input_move(p_event))) {
+ //printf("Move\n");
+ } else if ((accepted = _gui_input_select(p_event))) {
+ //printf("Selection\n");
+ } else if ((accepted = _gui_input_zoom_or_pan(p_event))) {
+ //printf("Zoom or pan\n");
+ }
+
+ if (accepted)
+ accept_event();
+
+ // Change the cursor
+ CursorShape c = CURSOR_ARROW;
+ switch (drag_type) {
+ case DRAG_NONE:
+ if (Input::get_singleton()->is_mouse_button_pressed(BUTTON_MIDDLE) || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
+ c = CURSOR_DRAG;
+ } else {
+ switch (tool) {
+ case TOOL_MOVE:
+ c = CURSOR_MOVE;
+ break;
+ case TOOL_EDIT_PIVOT:
+ c = CURSOR_CROSS;
+ break;
+ case TOOL_PAN:
+ c = CURSOR_DRAG;
+ break;
+ default:
+ break;
}
-
- break;
}
- }
+ break;
+ case DRAG_LEFT:
+ case DRAG_RIGHT:
+ c = CURSOR_HSIZE;
+ break;
+ case DRAG_TOP:
+ case DRAG_BOTTOM:
+ c = CURSOR_VSIZE;
+ break;
+ case DRAG_TOP_LEFT:
+ case DRAG_BOTTOM_RIGHT:
+ c = CURSOR_FDIAGSIZE;
+ break;
+ case DRAG_TOP_RIGHT:
+ case DRAG_BOTTOM_LEFT:
+ c = CURSOR_BDIAGSIZE;
+ break;
+ case DRAG_ALL:
+ c = CURSOR_MOVE;
+ break;
+ default:
+ break;
+ }
+ viewport->set_default_cursor_shape(c);
+
+ // Grab focus
+ if (!viewport->has_focus() && (!get_focus_owner() || !get_focus_owner()->is_text_field())) {
+ viewport->call_deferred("grab_focus");
}
}
@@ -2292,8 +1917,8 @@ void CanvasItemEditor::_draw_percentage_at_position(float p_value, Point2 p_posi
void CanvasItemEditor::_draw_focus() {
// Draw the focus around the base viewport
- if (viewport_base->has_focus()) {
- get_stylebox("Focus", "EditorStyles")->draw(viewport_base->get_canvas_item(), Rect2(Point2(), viewport_base->get_size()));
+ if (viewport->has_focus()) {
+ get_stylebox("Focus", "EditorStyles")->draw(viewport->get_canvas_item(), Rect2(Point2(), viewport->get_size()));
}
}
@@ -2306,63 +1931,62 @@ void CanvasItemEditor::_draw_guides() {
if (EditorNode::get_singleton()->get_edited_scene() && EditorNode::get_singleton()->get_edited_scene()->has_meta("_edit_vertical_guides_")) {
Array vguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_vertical_guides_");
for (int i = 0; i < vguides.size(); i++) {
- if (drag == DRAG_V_GUIDE && i == edited_guide_index)
+ if (drag_type == DRAG_V_GUIDE && i == dragged_guide_index)
continue;
float x = xform.xform(Point2(vguides[i], 0)).x;
- viewport_base->draw_line(Point2(x, 0), Point2(x, viewport_base->get_size().y), guide_color);
+ viewport->draw_line(Point2(x, 0), Point2(x, viewport->get_size().y), guide_color);
}
}
if (EditorNode::get_singleton()->get_edited_scene() && EditorNode::get_singleton()->get_edited_scene()->has_meta("_edit_horizontal_guides_")) {
Array hguides = EditorNode::get_singleton()->get_edited_scene()->get_meta("_edit_horizontal_guides_");
for (int i = 0; i < hguides.size(); i++) {
- if (drag == DRAG_H_GUIDE && i == edited_guide_index)
+ if (drag_type == DRAG_H_GUIDE && i == dragged_guide_index)
continue;
float y = xform.xform(Point2(0, hguides[i])).y;
- viewport_base->draw_line(Point2(0, y), Point2(viewport_base->get_size().x, y), guide_color);
+ viewport->draw_line(Point2(0, y), Point2(viewport->get_size().x, y), guide_color);
}
}
// Dragged guide
Color text_color = get_color("font_color", "Editor");
text_color.a = 0.5;
- if (drag == DRAG_DOUBLE_GUIDE || drag == DRAG_V_GUIDE) {
- String str = vformat("%d px", xform.affine_inverse().xform(edited_guide_pos).x);
+ if (drag_type == DRAG_DOUBLE_GUIDE || drag_type == DRAG_V_GUIDE) {
+ String str = vformat("%d px", xform.affine_inverse().xform(dragged_guide_pos).x);
Ref<Font> font = get_font("font", "Label");
Size2 text_size = font->get_string_size(str);
- viewport_base->draw_string(font, Point2(edited_guide_pos.x + 10, RULER_WIDTH + text_size.y / 2 + 10), str, text_color);
- viewport_base->draw_line(Point2(edited_guide_pos.x, 0), Point2(edited_guide_pos.x, viewport_base->get_size().y), guide_color);
+ viewport->draw_string(font, Point2(dragged_guide_pos.x + 10, RULER_WIDTH + text_size.y / 2 + 10), str, text_color);
+ viewport->draw_line(Point2(dragged_guide_pos.x, 0), Point2(dragged_guide_pos.x, viewport->get_size().y), guide_color);
}
- if (drag == DRAG_DOUBLE_GUIDE || drag == DRAG_H_GUIDE) {
- String str = vformat("%d px", xform.affine_inverse().xform(edited_guide_pos).y);
+ if (drag_type == DRAG_DOUBLE_GUIDE || drag_type == DRAG_H_GUIDE) {
+ String str = vformat("%d px", xform.affine_inverse().xform(dragged_guide_pos).y);
Ref<Font> font = get_font("font", "Label");
Size2 text_size = font->get_string_size(str);
- viewport_base->draw_string(font, Point2(RULER_WIDTH + 10, edited_guide_pos.y + text_size.y / 2 + 10), str, text_color);
- viewport_base->draw_line(Point2(0, edited_guide_pos.y), Point2(viewport_base->get_size().x, edited_guide_pos.y), guide_color);
+ viewport->draw_string(font, Point2(RULER_WIDTH + 10, dragged_guide_pos.y + text_size.y / 2 + 10), str, text_color);
+ viewport->draw_line(Point2(0, dragged_guide_pos.y), Point2(viewport->get_size().x, dragged_guide_pos.y), guide_color);
}
}
void CanvasItemEditor::_draw_rulers() {
- Color graduation_color = get_color("font_color", "Editor");
- graduation_color.a = 0.5;
Color bg_color = get_color("dark_color_2", "Editor");
+ Color graduation_color = get_color("font_color", "Editor").linear_interpolate(bg_color, 0.5);
Color font_color = get_color("font_color", "Editor");
font_color.a = 0.8;
Ref<Font> font = get_font("rulers", "EditorFonts");
+ bool is_snap_active = snap_active ^ Input::get_singleton()->is_key_pressed(KEY_CONTROL);
// The rule transform
- Transform2D ruler_transform;
- if (show_grid || snap_grid) {
- ruler_transform = Transform2D();
- if (snap_relative && get_item_count() > 0) {
- ruler_transform.translate(_find_topleftmost_point());
+ Transform2D ruler_transform = Transform2D();
+ if (show_grid || (is_snap_active && snap_grid)) {
+ List<CanvasItem *> selection = _get_edited_canvas_items();
+ if (snap_relative && selection.size() > 0) {
+ ruler_transform.translate(_get_encompassing_rect_from_list(selection).position);
ruler_transform.scale_basis(grid_step * Math::pow(2.0, grid_step_multiplier));
} else {
ruler_transform.translate(grid_offset);
ruler_transform.scale_basis(grid_step * Math::pow(2.0, grid_step_multiplier));
}
while ((transform * ruler_transform).get_scale().x < 50 || (transform * ruler_transform).get_scale().y < 50) {
-
ruler_transform.scale_basis(Point2(2, 2));
}
} else {
@@ -2373,7 +1997,6 @@ void CanvasItemEditor::_draw_rulers() {
for (int i = 0; basic_rule * zoom < 100; i++) {
basic_rule *= (i % 2) ? 2.0 : 5.0;
}
- ruler_transform = Transform2D();
ruler_transform.scale(Size2(basic_rule, basic_rule));
}
@@ -2387,43 +2010,43 @@ void CanvasItemEditor::_draw_rulers() {
minor_subdivide.scale(Size2(1.0 / minor_subdivision, 1.0 / minor_subdivision));
// First and last graduations to draw (in the ruler space)
- Point2 first = (transform * ruler_transform * major_subdivide * minor_subdivide).affine_inverse().xform(Point2());
+ Point2 first = (transform * ruler_transform * major_subdivide * minor_subdivide).affine_inverse().xform(Point2(RULER_WIDTH, RULER_WIDTH));
Point2 last = (transform * ruler_transform * major_subdivide * minor_subdivide).affine_inverse().xform(viewport->get_size());
// Draw top ruler
- viewport_base->draw_rect(Rect2(Point2(RULER_WIDTH, 0), Size2(viewport->get_size().x, RULER_WIDTH)), bg_color);
+ viewport->draw_rect(Rect2(Point2(RULER_WIDTH, 0), Size2(viewport->get_size().x, RULER_WIDTH)), bg_color);
for (int i = Math::ceil(first.x); i < last.x; i++) {
Point2 position = (transform * ruler_transform * major_subdivide * minor_subdivide).xform(Point2(i, 0));
if (i % (major_subdivision * minor_subdivision) == 0) {
- viewport_base->draw_line(Point2(position.x + RULER_WIDTH, 0), Point2(position.x + RULER_WIDTH, RULER_WIDTH), graduation_color);
+ viewport->draw_line(Point2(position.x, 0), Point2(position.x, RULER_WIDTH), graduation_color);
float val = (ruler_transform * major_subdivide * minor_subdivide).xform(Point2(i, 0)).x;
- viewport_base->draw_string(font, Point2(position.x + RULER_WIDTH + 2, font->get_height()), vformat(((int)val == val) ? "%d" : "%.1f", val), font_color);
+ viewport->draw_string(font, Point2(position.x + 2, font->get_height()), vformat(((int)val == val) ? "%d" : "%.1f", val), font_color);
} else {
if (i % minor_subdivision == 0) {
- viewport_base->draw_line(Point2(position.x + RULER_WIDTH, RULER_WIDTH * 0.33), Point2(position.x + RULER_WIDTH, RULER_WIDTH), graduation_color);
+ viewport->draw_line(Point2(position.x, RULER_WIDTH * 0.33), Point2(position.x, RULER_WIDTH), graduation_color);
} else {
- viewport_base->draw_line(Point2(position.x + RULER_WIDTH, RULER_WIDTH * 0.66), Point2(position.x + RULER_WIDTH, RULER_WIDTH), graduation_color);
+ viewport->draw_line(Point2(position.x, RULER_WIDTH * 0.66), Point2(position.x, RULER_WIDTH), graduation_color);
}
}
}
// Draw left ruler
- viewport_base->draw_rect(Rect2(Point2(0, RULER_WIDTH), Size2(RULER_WIDTH, viewport->get_size().y)), bg_color);
+ viewport->draw_rect(Rect2(Point2(0, RULER_WIDTH), Size2(RULER_WIDTH, viewport->get_size().y)), bg_color);
for (int i = Math::ceil(first.y); i < last.y; i++) {
Point2 position = (transform * ruler_transform * major_subdivide * minor_subdivide).xform(Point2(0, i));
if (i % (major_subdivision * minor_subdivision) == 0) {
- viewport_base->draw_line(Point2(0, position.y + RULER_WIDTH), Point2(RULER_WIDTH, position.y + RULER_WIDTH), graduation_color);
+ viewport->draw_line(Point2(0, position.y), Point2(RULER_WIDTH, position.y), graduation_color);
float val = (ruler_transform * major_subdivide * minor_subdivide).xform(Point2(0, i)).y;
- viewport_base->draw_string(font, Point2(2, position.y + RULER_WIDTH + 2 + font->get_height()), vformat(((int)val == val) ? "%d" : "%.1f", val), font_color);
+ viewport->draw_string(font, Point2(2, position.y + 2 + font->get_height()), vformat(((int)val == val) ? "%d" : "%.1f", val), font_color);
} else {
if (i % minor_subdivision == 0) {
- viewport_base->draw_line(Point2(RULER_WIDTH * 0.33, position.y + RULER_WIDTH), Point2(RULER_WIDTH, position.y + RULER_WIDTH), graduation_color);
+ viewport->draw_line(Point2(RULER_WIDTH * 0.33, position.y), Point2(RULER_WIDTH, position.y), graduation_color);
} else {
- viewport_base->draw_line(Point2(RULER_WIDTH * 0.66, position.y + RULER_WIDTH), Point2(RULER_WIDTH, position.y + RULER_WIDTH), graduation_color);
+ viewport->draw_line(Point2(RULER_WIDTH * 0.66, position.y), Point2(RULER_WIDTH, position.y), graduation_color);
}
}
}
- viewport_base->draw_rect(Rect2(Point2(), Size2(RULER_WIDTH, RULER_WIDTH)), graduation_color);
+ viewport->draw_rect(Rect2(Point2(), Size2(RULER_WIDTH, RULER_WIDTH)), graduation_color);
}
void CanvasItemEditor::_draw_grid() {
@@ -2434,8 +2057,9 @@ void CanvasItemEditor::_draw_grid() {
Transform2D xform = transform.affine_inverse();
Vector2 real_grid_offset;
- if (snap_relative && get_item_count() > 0) {
- Vector2 topleft = _find_topleftmost_point();
+ List<CanvasItem *> selection = _get_edited_canvas_items();
+ if (snap_relative && selection.size() > 0) {
+ Vector2 topleft = _get_encompassing_rect_from_list(selection).position;
real_grid_offset.x = fmod(topleft.x, grid_step.x * (real_t)Math::pow(2.0, grid_step_multiplier));
real_grid_offset.y = fmod(topleft.y, grid_step.y * (real_t)Math::pow(2.0, grid_step_multiplier));
} else {
@@ -2468,26 +2092,23 @@ void CanvasItemEditor::_draw_grid() {
}
void CanvasItemEditor::_draw_selection() {
- bool pivot_found = false;
Ref<Texture> pivot_icon = get_icon("EditorPivot", "EditorIcons");
- bool single = _get_single_item() != NULL;
RID ci = viewport->get_canvas_item();
- Map<Node *, Object *> &selection = editor_selection->get_selection();
- for (Map<Node *, Object *>::Element *E = selection.front(); E; E = E->next()) {
+ List<CanvasItem *> selection = _get_edited_canvas_items(false, false);
- CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->key());
- if (!canvas_item || !canvas_item->is_visible_in_tree())
- continue;
- if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
- continue;
+ bool single = selection.size() == 1;
+ for (List<CanvasItem *>::Element *E = selection.front(); E; E = E->next()) {
+ CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
- if (!se)
- continue;
Rect2 rect = canvas_item->_edit_get_rect();
- if (show_helpers && drag != DRAG_NONE && drag != DRAG_PIVOT) {
+ // Draw the previous position if we are dragging the node
+ if (show_helpers &&
+ (drag_type == DRAG_ALL || drag_type == DRAG_ROTATE ||
+ drag_type == DRAG_LEFT || drag_type == DRAG_RIGHT || drag_type == DRAG_TOP || drag_type == DRAG_BOTTOM ||
+ drag_type == DRAG_TOP_LEFT || drag_type == DRAG_TOP_RIGHT || drag_type == DRAG_BOTTOM_LEFT || drag_type == DRAG_BOTTOM_RIGHT)) {
const Transform2D pre_drag_xform = transform * se->pre_drag_xform;
const Color pre_drag_color = Color(0.4, 0.6, 1, 0.7);
@@ -2507,8 +2128,8 @@ void CanvasItemEditor::_draw_selection() {
Transform2D xform = transform * canvas_item->get_global_transform_with_canvas();
VisualServer::get_singleton()->canvas_item_add_set_transform(ci, xform);
+ // Draw the selected items surrounding boxes
Vector2 endpoints[4] = {
-
xform.xform(rect.position),
xform.xform(rect.position + Vector2(rect.size.x, 0)),
xform.xform(rect.position + rect.size),
@@ -2524,25 +2145,13 @@ void CanvasItemEditor::_draw_selection() {
}
if (single && (tool == TOOL_SELECT || tool == TOOL_MOVE || tool == TOOL_ROTATE || tool == TOOL_EDIT_PIVOT)) { //kind of sucks
-
- Node2D *node2d = Object::cast_to<Node2D>(canvas_item);
- if (node2d) {
- if (node2d->_edit_use_pivot()) {
- viewport->draw_texture(pivot_icon, xform.get_origin() + (-pivot_icon->get_size() / 2).floor());
- can_move_pivot = true;
- pivot_found = true;
- }
+ // Draw the pivot
+ if (canvas_item->_edit_get_pivot() != Vector2() || drag_type == DRAG_PIVOT || tool == TOOL_EDIT_PIVOT) { // This is not really clean :/
+ viewport->draw_texture(pivot_icon, xform.xform(canvas_item->_edit_get_pivot()) + (-pivot_icon->get_size() / 2).floor());
}
Control *control = Object::cast_to<Control>(canvas_item);
if (control) {
- Vector2 pivot_ofs = control->get_pivot_offset();
- if (pivot_ofs != Vector2()) {
- viewport->draw_texture(pivot_icon, xform.xform(pivot_ofs) + (-pivot_icon->get_size() / 2).floor());
- }
- can_move_pivot = true;
- pivot_found = true;
-
if (tool == TOOL_SELECT && show_helpers && !Object::cast_to<Container>(control->get_parent())) {
// Draw the helpers
Color color_base = Color(0.8, 0.8, 0.8, 0.5);
@@ -2561,10 +2170,9 @@ void CanvasItemEditor::_draw_selection() {
anchors_pos[i] = xform.xform(_anchor_to_position(control, anchors[i]));
}
- Map<Node *, Object *> &selection = editor_selection->get_selection();
// Get which anchor is dragged
int dragged_anchor = -1;
- switch (drag) {
+ switch (drag_type) {
case DRAG_ANCHOR_ALL:
case DRAG_ANCHOR_TOP_LEFT:
dragged_anchor = 0;
@@ -2578,6 +2186,8 @@ void CanvasItemEditor::_draw_selection() {
case DRAG_ANCHOR_BOTTOM_LEFT:
dragged_anchor = 3;
break;
+ default:
+ break;
}
if (dragged_anchor >= 0) {
@@ -2639,56 +2249,65 @@ void CanvasItemEditor::_draw_selection() {
node_pos_in_parent[2] = control->get_anchor(MARGIN_RIGHT) * control->get_parent_area_size().width + control->get_margin(MARGIN_RIGHT);
node_pos_in_parent[3] = control->get_anchor(MARGIN_BOTTOM) * control->get_parent_area_size().height + control->get_margin(MARGIN_BOTTOM);
- switch (drag) {
+ Point2 start, end;
+ switch (drag_type) {
case DRAG_LEFT:
case DRAG_TOP_LEFT:
case DRAG_BOTTOM_LEFT:
_draw_margin_at_position(control->get_size().width, parent_transform.xform(Vector2((node_pos_in_parent[0] + node_pos_in_parent[2]) / 2, node_pos_in_parent[3])) + Vector2(0, 5), MARGIN_BOTTOM);
case DRAG_ALL:
- Point2 start = Vector2(node_pos_in_parent[0], Math::lerp(node_pos_in_parent[1], node_pos_in_parent[3], ratio));
- Point2 end = start - Vector2(control->get_margin(MARGIN_LEFT), 0);
+ start = Vector2(node_pos_in_parent[0], Math::lerp(node_pos_in_parent[1], node_pos_in_parent[3], ratio));
+ end = start - Vector2(control->get_margin(MARGIN_LEFT), 0);
_draw_margin_at_position(control->get_margin(MARGIN_LEFT), parent_transform.xform((start + end) / 2), MARGIN_TOP);
viewport->draw_line(parent_transform.xform(start), parent_transform.xform(end), color_base, 1);
break;
+ default:
+ break;
}
- switch (drag) {
+ switch (drag_type) {
case DRAG_RIGHT:
case DRAG_TOP_RIGHT:
case DRAG_BOTTOM_RIGHT:
_draw_margin_at_position(control->get_size().width, parent_transform.xform(Vector2((node_pos_in_parent[0] + node_pos_in_parent[2]) / 2, node_pos_in_parent[3])) + Vector2(0, 5), MARGIN_BOTTOM);
case DRAG_ALL:
- Point2 start = Vector2(node_pos_in_parent[2], Math::lerp(node_pos_in_parent[3], node_pos_in_parent[1], ratio));
- Point2 end = start - Vector2(control->get_margin(MARGIN_RIGHT), 0);
+ start = Vector2(node_pos_in_parent[2], Math::lerp(node_pos_in_parent[3], node_pos_in_parent[1], ratio));
+ end = start - Vector2(control->get_margin(MARGIN_RIGHT), 0);
_draw_margin_at_position(control->get_margin(MARGIN_RIGHT), parent_transform.xform((start + end) / 2), MARGIN_BOTTOM);
viewport->draw_line(parent_transform.xform(start), parent_transform.xform(end), color_base, 1);
break;
+ default:
+ break;
}
- switch (drag) {
+ switch (drag_type) {
case DRAG_TOP:
case DRAG_TOP_LEFT:
case DRAG_TOP_RIGHT:
_draw_margin_at_position(control->get_size().height, parent_transform.xform(Vector2(node_pos_in_parent[2], (node_pos_in_parent[1] + node_pos_in_parent[3]) / 2)) + Vector2(5, 0), MARGIN_RIGHT);
case DRAG_ALL:
- Point2 start = Vector2(Math::lerp(node_pos_in_parent[0], node_pos_in_parent[2], ratio), node_pos_in_parent[1]);
- Point2 end = start - Vector2(0, control->get_margin(MARGIN_TOP));
+ start = Vector2(Math::lerp(node_pos_in_parent[0], node_pos_in_parent[2], ratio), node_pos_in_parent[1]);
+ end = start - Vector2(0, control->get_margin(MARGIN_TOP));
_draw_margin_at_position(control->get_margin(MARGIN_TOP), parent_transform.xform((start + end) / 2), MARGIN_LEFT);
viewport->draw_line(parent_transform.xform(start), parent_transform.xform(end), color_base, 1);
break;
+ default:
+ break;
}
- switch (drag) {
+ switch (drag_type) {
case DRAG_BOTTOM:
case DRAG_BOTTOM_LEFT:
case DRAG_BOTTOM_RIGHT:
_draw_margin_at_position(control->get_size().height, parent_transform.xform(Vector2(node_pos_in_parent[2], (node_pos_in_parent[1] + node_pos_in_parent[3]) / 2) + Vector2(5, 0)), MARGIN_RIGHT);
case DRAG_ALL:
- Point2 start = Vector2(Math::lerp(node_pos_in_parent[2], node_pos_in_parent[0], ratio), node_pos_in_parent[3]);
- Point2 end = start - Vector2(0, control->get_margin(MARGIN_BOTTOM));
+ start = Vector2(Math::lerp(node_pos_in_parent[2], node_pos_in_parent[0], ratio), node_pos_in_parent[3]);
+ end = start - Vector2(0, control->get_margin(MARGIN_BOTTOM));
_draw_margin_at_position(control->get_margin(MARGIN_BOTTOM), parent_transform.xform((start + end) / 2), MARGIN_RIGHT);
viewport->draw_line(parent_transform.xform(start), parent_transform.xform(end), color_base, 1);
break;
+ default:
+ break;
}
- switch (drag) {
+ switch (drag_type) {
//Draw the ghost rect if the node if rotated/scaled
case DRAG_LEFT:
case DRAG_TOP_LEFT:
@@ -2704,14 +2323,15 @@ void CanvasItemEditor::_draw_selection() {
viewport->draw_rect(parent_transform.xform(rect), color_base, false);
}
break;
+ default:
+ break;
}
}
}
if (tool == TOOL_SELECT) {
-
for (int i = 0; i < 4; i++) {
-
+ // Draw the resize handles
int prev = (i + 3) % 4;
int next = (i + 1) % 4;
@@ -2728,9 +2348,9 @@ void CanvasItemEditor::_draw_selection() {
}
}
}
- pivot_button->set_disabled(!pivot_found);
- if (box_selecting) {
+ if (drag_type == DRAG_BOX_SELECTION) {
+ // Draw the dragging box
Point2 bsfrom = transform.xform(drag_from);
Point2 bsto = transform.xform(box_selecting_to);
@@ -2738,33 +2358,82 @@ void CanvasItemEditor::_draw_selection() {
}
Color rotate_color(0.4, 0.7, 1.0, 0.8);
- if (drag == DRAG_ROTATE) {
- VisualServer::get_singleton()->canvas_item_add_line(ci, transform.xform(display_rotate_from), transform.xform(display_rotate_to), rotate_color);
+ if (drag_type == DRAG_ROTATE) {
+ // Draw the line when rotating a node
+ viewport->draw_line(transform.xform(drag_rotation_center), transform.xform(drag_to), rotate_color);
}
}
-void CanvasItemEditor::_draw_axis() {
+void CanvasItemEditor::_draw_straight_line(Point2 p_from, Point2 p_to, Color p_color) {
+ // Draw a line going through the whole screen from a vector
RID ci = viewport->get_canvas_item();
+ Vector<Point2> points;
+ Point2 from = transform.xform(p_from);
+ Point2 to = transform.xform(p_to);
+ Size2 viewport_size = viewport->get_size();
+
+ if (to.x == from.x) {
+ // Vertical line
+ points.push_back(Point2(to.x, 0));
+ points.push_back(Point2(to.x, viewport_size.y));
+ } else if (to.y == from.y) {
+ // Horizontal line
+ points.push_back(Point2(0, to.y));
+ points.push_back(Point2(viewport_size.x, to.y));
+ } else {
+ float y_for_zero_x = (to.y * from.x - from.y * to.x) / (from.x - to.x);
+ float x_for_zero_y = (to.x * from.y - from.x * to.y) / (from.y - to.y);
+ float y_for_viewport_x = ((to.y - from.y) * (viewport_size.x - from.x)) / (to.x - from.x) + from.y;
+ float x_for_viewport_y = ((to.x - from.x) * (viewport_size.y - from.y)) / (to.y - from.y) + from.x; // faux
+
+ //bool start_set = false;
+ if (y_for_zero_x >= 0 && y_for_zero_x <= viewport_size.y) {
+ points.push_back(Point2(0, y_for_zero_x));
+ }
+ if (x_for_zero_y >= 0 && x_for_zero_y <= viewport_size.x) {
+ points.push_back(Point2(x_for_zero_y, 0));
+ }
+ if (y_for_viewport_x >= 0 && y_for_viewport_x <= viewport_size.y) {
+ points.push_back(Point2(viewport_size.x, y_for_viewport_x));
+ }
+ if (x_for_viewport_y >= 0 && x_for_viewport_y <= viewport_size.x) {
+ points.push_back(Point2(x_for_viewport_y, viewport_size.y));
+ }
+ }
+ if (points.size() >= 2) {
+ VisualServer::get_singleton()->canvas_item_add_line(ci, points[0], points[1], p_color);
+ }
+}
- Color x_axis_color(1.0, 0.4, 0.4, 0.6);
- Color y_axis_color(0.4, 1.0, 0.4, 0.6);
- Color area_axis_color(0.4, 0.4, 1.0, 0.4);
+void CanvasItemEditor::_draw_axis() {
- Point2 origin = transform.get_origin();
- VisualServer::get_singleton()->canvas_item_add_line(ci, Point2(0, origin.y), Point2(viewport->get_size().x, origin.y), x_axis_color);
- VisualServer::get_singleton()->canvas_item_add_line(ci, Point2(origin.x, 0), Point2(origin.x, viewport->get_size().y), y_axis_color);
+ if (show_origin) {
- Size2 screen_size = Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height"));
+ Color x_axis_color(1.0, 0.4, 0.4, 0.6);
+ Color y_axis_color(0.4, 1.0, 0.4, 0.6);
- Vector2 screen_endpoints[4] = {
- transform.xform(Vector2(0, 0)),
- transform.xform(Vector2(screen_size.width, 0)),
- transform.xform(Vector2(screen_size.width, screen_size.height)),
- transform.xform(Vector2(0, screen_size.height))
- };
+ _draw_straight_line(Point2(), Point2(1, 0), x_axis_color);
+ _draw_straight_line(Point2(), Point2(0, 1), y_axis_color);
+ }
+
+ if (show_viewport) {
+
+ RID ci = viewport->get_canvas_item();
+
+ Color area_axis_color(0.4, 0.4, 1.0, 0.4);
+
+ Size2 screen_size = Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height"));
- for (int i = 0; i < 4; i++) {
- VisualServer::get_singleton()->canvas_item_add_line(ci, screen_endpoints[i], screen_endpoints[(i + 1) % 4], area_axis_color);
+ Vector2 screen_endpoints[4] = {
+ transform.xform(Vector2(0, 0)),
+ transform.xform(Vector2(screen_size.width, 0)),
+ transform.xform(Vector2(screen_size.width, screen_size.height)),
+ transform.xform(Vector2(0, screen_size.height))
+ };
+
+ for (int i = 0; i < 4; i++) {
+ VisualServer::get_singleton()->canvas_item_add_line(ci, screen_endpoints[i], screen_endpoints[(i + 1) % 4], area_axis_color);
+ }
}
}
@@ -2783,7 +2452,7 @@ void CanvasItemEditor::_draw_bones() {
E->get().from = Vector2();
E->get().to = Vector2();
- Node2D *n2d = Object::cast_to<Node2D>(ObjectDB::get_instance(E->get().bone));
+ Node2D *n2d = Object::cast_to<Node2D>(ObjectDB::get_instance(E->key()));
if (!n2d)
continue;
@@ -2881,7 +2550,6 @@ void CanvasItemEditor::_build_bones_list(Node *p_node) {
ObjectID id = c->get_instance_id();
if (!bone_list.has(id)) {
BoneList bone;
- bone.bone = id;
bone_list[id] = bone;
}
@@ -2890,33 +2558,12 @@ void CanvasItemEditor::_build_bones_list(Node *p_node) {
}
}
-void CanvasItemEditor::_get_encompassing_rect(Node *p_node, Rect2 &r_rect, const Transform2D &p_xform) {
- ERR_FAIL_COND(!p_node);
-
- for (int i = 0; i < p_node->get_child_count(); i++) {
- _get_encompassing_rect(p_node->get_child(i), r_rect, p_xform);
- }
-
- CanvasItem *c = Object::cast_to<CanvasItem>(p_node);
- if (c && c->is_visible_in_tree()) {
- Rect2 rect = c->_edit_get_rect();
- Transform2D xform = p_xform * c->get_transform();
- r_rect.expand_to(xform.xform(rect.position));
- r_rect.expand_to(xform.xform(rect.position + Point2(rect.size.x, 0)));
- r_rect.expand_to(xform.xform(rect.position + Point2(0, rect.size.y)));
- r_rect.expand_to(xform.xform(rect.position + rect.size));
- }
-}
-
-void CanvasItemEditor::_draw_viewport_base() {
- if (show_rulers)
- _draw_rulers();
- if (show_guides)
- _draw_guides();
- _draw_focus();
-}
-
void CanvasItemEditor::_draw_viewport() {
+ // Update the transform
+ transform = Transform2D();
+ transform.scale_basis(Size2(zoom, zoom));
+ transform.elements[2] = -view_offset * zoom;
+ editor->get_scene_root()->set_global_canvas_transform(transform);
// hide/show buttons depending on the selection
bool all_locked = true;
@@ -2947,8 +2594,6 @@ void CanvasItemEditor::_draw_viewport() {
group_button->set_disabled(selection.empty());
ungroup_button->set_visible(all_group);
- _update_scrollbars();
-
_draw_grid();
_draw_selection();
_draw_axis();
@@ -2968,36 +2613,25 @@ void CanvasItemEditor::_draw_viewport() {
}
_draw_bones();
+ if (show_rulers)
+ _draw_rulers();
+ if (show_guides)
+ _draw_guides();
+ _draw_focus();
}
void CanvasItemEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_PHYSICS_PROCESS) {
-
EditorNode::get_singleton()->get_scene_root()->set_snap_controls_to_pixels(GLOBAL_GET("gui/common/snap_controls_to_pixels"));
- List<Node *> selection = editor_selection->get_selected_node_list();
-
- bool all_control = true;
- bool has_control = false;
-
- for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
-
- CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
- if (!canvas_item || !canvas_item->is_visible_in_tree())
- continue;
-
- if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
- continue;
-
- if (Object::cast_to<Control>(canvas_item))
- has_control = true;
- else
- all_control = false;
+ int nb_control = 0;
+ int nb_having_pivot = 0;
+ List<CanvasItem *> selection = _get_edited_canvas_items();
+ for (List<CanvasItem *>::Element *E = selection.front(); E; E = E->next()) {
+ CanvasItem *canvas_item = E->get();
CanvasItemEditorSelectedItem *se = editor_selection->get_node_editor_data<CanvasItemEditorSelectedItem>(canvas_item);
- if (!se)
- continue;
Rect2 r = canvas_item->_edit_get_rect();
Transform2D xform = canvas_item->get_transform();
@@ -3008,36 +2642,41 @@ void CanvasItemEditor::_notification(int p_what) {
se->prev_xform = xform;
}
- if (Object::cast_to<Control>(canvas_item)) {
+ Control *control = Object::cast_to<Control>(canvas_item);
+ if (control) {
float anchors[4];
Vector2 pivot;
- pivot = Object::cast_to<Control>(canvas_item)->get_pivot_offset();
- anchors[MARGIN_LEFT] = Object::cast_to<Control>(canvas_item)->get_anchor(MARGIN_LEFT);
- anchors[MARGIN_RIGHT] = Object::cast_to<Control>(canvas_item)->get_anchor(MARGIN_RIGHT);
- anchors[MARGIN_TOP] = Object::cast_to<Control>(canvas_item)->get_anchor(MARGIN_TOP);
- anchors[MARGIN_BOTTOM] = Object::cast_to<Control>(canvas_item)->get_anchor(MARGIN_BOTTOM);
+ pivot = control->get_pivot_offset();
+ anchors[MARGIN_LEFT] = control->get_anchor(MARGIN_LEFT);
+ anchors[MARGIN_RIGHT] = control->get_anchor(MARGIN_RIGHT);
+ anchors[MARGIN_TOP] = control->get_anchor(MARGIN_TOP);
+ anchors[MARGIN_BOTTOM] = control->get_anchor(MARGIN_BOTTOM);
if (pivot != se->prev_pivot || anchors[MARGIN_LEFT] != se->prev_anchors[MARGIN_LEFT] || anchors[MARGIN_RIGHT] != se->prev_anchors[MARGIN_RIGHT] || anchors[MARGIN_TOP] != se->prev_anchors[MARGIN_TOP] || anchors[MARGIN_BOTTOM] != se->prev_anchors[MARGIN_BOTTOM]) {
- viewport->update();
- viewport_base->update();
se->prev_pivot = pivot;
se->prev_anchors[MARGIN_LEFT] = anchors[MARGIN_LEFT];
se->prev_anchors[MARGIN_RIGHT] = anchors[MARGIN_RIGHT];
se->prev_anchors[MARGIN_TOP] = anchors[MARGIN_TOP];
se->prev_anchors[MARGIN_BOTTOM] = anchors[MARGIN_BOTTOM];
+ viewport->update();
}
+ nb_control++;
+ }
+
+ if (canvas_item->_edit_use_pivot()) {
+ nb_having_pivot++;
}
}
+ // Activate / Deactivate the pivot tool
+ pivot_button->set_disabled(nb_having_pivot == 0);
- if (all_control && has_control)
- presets_menu->show();
- else
- presets_menu->hide();
+ // Show / Hide the layout button
+ presets_menu->set_visible(nb_control > 0 && nb_control == selection.size());
for (Map<ObjectID, BoneList>::Element *E = bone_list.front(); E; E = E->next()) {
- Object *b = ObjectDB::get_instance(E->get().bone);
+ Object *b = ObjectDB::get_instance(E->key());
if (!b) {
viewport->update();
@@ -3150,108 +2789,114 @@ void CanvasItemEditor::_notification(int p_what) {
void CanvasItemEditor::edit(CanvasItem *p_canvas_item) {
- drag = DRAG_NONE;
+ drag_type = DRAG_NONE;
// Clear the selection
editor_selection->clear(); //_clear_canvas_items();
editor_selection->add_node(p_canvas_item);
- //_add_canvas_item(p_canvas_item);
- viewport->update();
- viewport_base->update();
}
void CanvasItemEditor::_update_scrollbars() {
updating_scroll = true;
- if (show_rulers)
- viewport_scrollable->set_begin(Point2(RULER_WIDTH, RULER_WIDTH));
- else
- viewport_scrollable->set_begin(Point2());
+ // Move the zoom buttons
+ Point2 zoom_hb_begin = Point2(5, 5);
+ zoom_hb_begin += (show_rulers) ? Point2(RULER_WIDTH, RULER_WIDTH) : Point2();
+ zoom_hb->set_begin(zoom_hb_begin);
+ // Move and resize the scrollbars
Size2 size = viewport->get_size();
Size2 hmin = h_scroll->get_minimum_size();
Size2 vmin = v_scroll->get_minimum_size();
- v_scroll->set_begin(Point2(size.width - vmin.width, 0));
+ v_scroll->set_begin(Point2(size.width - vmin.width, (show_rulers) ? RULER_WIDTH : 0));
v_scroll->set_end(Point2(size.width, size.height));
- h_scroll->set_begin(Point2(0, size.height - hmin.height));
+ h_scroll->set_begin(Point2((show_rulers) ? RULER_WIDTH : 0, size.height - hmin.height));
h_scroll->set_end(Point2(size.width - vmin.width, size.height));
+ // Get the visible frame
Size2 screen_rect = Size2(ProjectSettings::get_singleton()->get("display/window/size/width"), ProjectSettings::get_singleton()->get("display/window/size/height"));
-
Rect2 local_rect = Rect2(Point2(), viewport->get_size() - Size2(vmin.width, hmin.height));
- Rect2 canvas_item_rect = Rect2(Point2(), screen_rect);
-
bone_last_frame++;
if (editor->get_edited_scene()) {
_build_bones_list(editor->get_edited_scene());
- _get_encompassing_rect(editor->get_edited_scene(), canvas_item_rect, Transform2D());
}
List<Map<ObjectID, BoneList>::Element *> bone_to_erase;
-
for (Map<ObjectID, BoneList>::Element *E = bone_list.front(); E; E = E->next()) {
-
if (E->get().last_pass != bone_last_frame) {
bone_to_erase.push_back(E);
}
}
-
while (bone_to_erase.size()) {
bone_list.erase(bone_to_erase.front()->get());
bone_to_erase.pop_front();
}
- //expand area so it's easier to do animations and stuff at 0,0
+ // Calculate scrollable area
+ Rect2 canvas_item_rect = Rect2(Point2(), screen_rect);
+ if (editor->get_edited_scene()) {
+ Rect2 content_rect = _get_scene_encompassing_rect();
+ canvas_item_rect.expand_to(content_rect.position);
+ canvas_item_rect.expand_to(content_rect.position + content_rect.size);
+ }
canvas_item_rect.size += screen_rect * 2;
canvas_item_rect.position -= screen_rect;
- Point2 ofs;
+ // Constraints the view offset and updates the scrollbars
+ Point2 begin = canvas_item_rect.position;
+ Point2 end = canvas_item_rect.position + canvas_item_rect.size - local_rect.size / zoom;
if (canvas_item_rect.size.height <= (local_rect.size.y / zoom)) {
+ if (ABS(begin.y - previous_update_view_offset.y) < ABS(begin.y - view_offset.y)) {
+ view_offset.y = previous_update_view_offset.y;
+ }
+
v_scroll->hide();
- ofs.y = canvas_item_rect.position.y;
} else {
-
- v_scroll->show();
- v_scroll->set_min(canvas_item_rect.position.y);
- v_scroll->set_max(canvas_item_rect.position.y + canvas_item_rect.size.y);
- v_scroll->set_page(local_rect.size.y / zoom);
- if (first_update) {
- //so 0,0 is visible
- v_scroll->set_value(-10);
- h_scroll->set_value(-10);
- first_update = false;
+ if (view_offset.y > end.y && view_offset.y > previous_update_view_offset.y) {
+ view_offset.y = MAX(end.y, previous_update_view_offset.y);
+ }
+ if (view_offset.y < begin.y && view_offset.y < previous_update_view_offset.y) {
+ view_offset.y = MIN(begin.y, previous_update_view_offset.y);
}
- ofs.y = v_scroll->get_value();
+ v_scroll->show();
+ v_scroll->set_min(MIN(view_offset.y, begin.y));
+ v_scroll->set_max(MAX(view_offset.y, end.y) + screen_rect.y);
+ v_scroll->set_page(screen_rect.y);
}
if (canvas_item_rect.size.width <= (local_rect.size.x / zoom)) {
+ if (ABS(begin.x - previous_update_view_offset.x) < ABS(begin.x - view_offset.x)) {
+ view_offset.x = previous_update_view_offset.x;
+ }
h_scroll->hide();
- ofs.x = canvas_item_rect.position.x;
} else {
+ if (view_offset.x > end.x && view_offset.x > previous_update_view_offset.x) {
+ view_offset.x = MAX(end.x, previous_update_view_offset.x);
+ }
+ if (view_offset.x < begin.x && view_offset.x < previous_update_view_offset.x) {
+ view_offset.x = MIN(begin.x, previous_update_view_offset.x);
+ }
h_scroll->show();
- h_scroll->set_min(canvas_item_rect.position.x);
- h_scroll->set_max(canvas_item_rect.position.x + canvas_item_rect.size.x);
- h_scroll->set_page(local_rect.size.x / zoom);
- ofs.x = h_scroll->get_value();
+ h_scroll->set_min(MIN(view_offset.x, begin.x));
+ h_scroll->set_max(MAX(view_offset.x, end.x) + screen_rect.x);
+ h_scroll->set_page(screen_rect.x);
}
- //transform=Matrix32();
- transform.elements[2] = -ofs * zoom;
-
- editor->get_scene_root()->set_global_canvas_transform(transform);
+ // Calculate scrollable area
+ v_scroll->set_value(view_offset.y);
+ h_scroll->set_value(view_offset.x);
+ previous_update_view_offset = view_offset;
updating_scroll = false;
-
- //transform.scale_basis(Vector2(zoom,zoom));
}
void CanvasItemEditor::_update_scroll(float) {
@@ -3259,62 +2904,45 @@ void CanvasItemEditor::_update_scroll(float) {
if (updating_scroll)
return;
- Point2 ofs;
- ofs.x = h_scroll->get_value();
- ofs.y = v_scroll->get_value();
-
- //current_window->set_scroll(-ofs);
-
- transform = Transform2D();
-
- transform.scale_basis(Size2(zoom, zoom));
- transform.elements[2] = -ofs;
-
- editor->get_scene_root()->set_global_canvas_transform(transform);
-
+ view_offset.x = h_scroll->get_value();
+ view_offset.y = v_scroll->get_value();
viewport->update();
- viewport_base->update();
}
void CanvasItemEditor::_set_anchors_and_margins_preset(Control::LayoutPreset p_preset) {
List<Node *> selection = editor_selection->get_selected_node_list();
undo_redo->create_action(TTR("Change Anchors and Margins"));
+
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
- Control *c = Object::cast_to<Control>(E->get());
-
- undo_redo->add_do_method(c, "set_anchors_preset", p_preset);
- switch (p_preset) {
- case PRESET_TOP_LEFT:
- case PRESET_TOP_RIGHT:
- case PRESET_BOTTOM_LEFT:
- case PRESET_BOTTOM_RIGHT:
- case PRESET_CENTER_LEFT:
- case PRESET_CENTER_TOP:
- case PRESET_CENTER_RIGHT:
- case PRESET_CENTER_BOTTOM:
- case PRESET_CENTER:
- undo_redo->add_do_method(c, "set_margins_preset", p_preset, Control::PRESET_MODE_KEEP_SIZE);
- break;
- case PRESET_LEFT_WIDE:
- case PRESET_TOP_WIDE:
- case PRESET_RIGHT_WIDE:
- case PRESET_BOTTOM_WIDE:
- case PRESET_VCENTER_WIDE:
- case PRESET_HCENTER_WIDE:
- case PRESET_WIDE:
- undo_redo->add_do_method(c, "set_margins_preset", p_preset, Control::PRESET_MODE_MINSIZE);
- break;
+ Control *control = Object::cast_to<Control>(E->get());
+ if (control) {
+ undo_redo->add_do_method(control, "set_anchors_preset", p_preset);
+ switch (p_preset) {
+ case PRESET_TOP_LEFT:
+ case PRESET_TOP_RIGHT:
+ case PRESET_BOTTOM_LEFT:
+ case PRESET_BOTTOM_RIGHT:
+ case PRESET_CENTER_LEFT:
+ case PRESET_CENTER_TOP:
+ case PRESET_CENTER_RIGHT:
+ case PRESET_CENTER_BOTTOM:
+ case PRESET_CENTER:
+ undo_redo->add_do_method(control, "set_margins_preset", p_preset, Control::PRESET_MODE_KEEP_SIZE);
+ break;
+ case PRESET_LEFT_WIDE:
+ case PRESET_TOP_WIDE:
+ case PRESET_RIGHT_WIDE:
+ case PRESET_BOTTOM_WIDE:
+ case PRESET_VCENTER_WIDE:
+ case PRESET_HCENTER_WIDE:
+ case PRESET_WIDE:
+ undo_redo->add_do_method(control, "set_margins_preset", p_preset, Control::PRESET_MODE_MINSIZE);
+ break;
+ }
+ undo_redo->add_undo_method(control, "_edit_set_state", control->_edit_get_state());
}
- undo_redo->add_undo_method(c, "set_anchor", MARGIN_LEFT, c->get_anchor(MARGIN_LEFT));
- undo_redo->add_undo_method(c, "set_anchor", MARGIN_TOP, c->get_anchor(MARGIN_TOP));
- undo_redo->add_undo_method(c, "set_anchor", MARGIN_RIGHT, c->get_anchor(MARGIN_RIGHT));
- undo_redo->add_undo_method(c, "set_anchor", MARGIN_BOTTOM, c->get_anchor(MARGIN_BOTTOM));
- undo_redo->add_undo_method(c, "set_margin", MARGIN_LEFT, c->get_margin(MARGIN_LEFT));
- undo_redo->add_undo_method(c, "set_margin", MARGIN_TOP, c->get_margin(MARGIN_TOP));
- undo_redo->add_undo_method(c, "set_margin", MARGIN_RIGHT, c->get_margin(MARGIN_RIGHT));
- undo_redo->add_undo_method(c, "set_margin", MARGIN_BOTTOM, c->get_margin(MARGIN_BOTTOM));
}
undo_redo->commit_action();
@@ -3326,13 +2954,11 @@ void CanvasItemEditor::_set_anchors_preset(Control::LayoutPreset p_preset) {
undo_redo->create_action(TTR("Change Anchors"));
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
- Control *c = Object::cast_to<Control>(E->get());
-
- undo_redo->add_do_method(c, "set_anchors_preset", p_preset);
- undo_redo->add_undo_method(c, "set_anchor", MARGIN_LEFT, c->get_anchor(MARGIN_LEFT));
- undo_redo->add_undo_method(c, "set_anchor", MARGIN_TOP, c->get_anchor(MARGIN_TOP));
- undo_redo->add_undo_method(c, "set_anchor", MARGIN_RIGHT, c->get_anchor(MARGIN_RIGHT));
- undo_redo->add_undo_method(c, "set_anchor", MARGIN_BOTTOM, c->get_anchor(MARGIN_BOTTOM));
+ Control *control = Object::cast_to<Control>(E->get());
+ if (control) {
+ undo_redo->add_do_method(control, "set_anchors_preset", p_preset);
+ undo_redo->add_undo_method(control, "_edit_set_state", control->_edit_get_state());
+ }
}
undo_redo->commit_action();
@@ -3346,30 +2972,39 @@ void CanvasItemEditor::_zoom_on_position(float p_zoom, Point2 p_position) {
zoom = p_zoom;
Point2 ofs = p_position;
ofs = ofs / prev_zoom - ofs / zoom;
- h_scroll->set_value(Math::round(h_scroll->get_value() + ofs.x));
- v_scroll->set_value(Math::round(v_scroll->get_value() + ofs.y));
+ view_offset.x = Math::round(view_offset.x + ofs.x);
+ view_offset.y = Math::round(view_offset.y + ofs.y);
- _update_scroll(0);
+ _update_scrollbars();
viewport->update();
- viewport_base->update();
}
-void CanvasItemEditor::_zoom_minus() {
+void CanvasItemEditor::_button_zoom_minus() {
_zoom_on_position(zoom / 2.0, viewport_scrollable->get_size() / 2.0);
}
-void CanvasItemEditor::_zoom_reset() {
+void CanvasItemEditor::_button_zoom_reset() {
_zoom_on_position(1.0, viewport_scrollable->get_size() / 2.0);
}
-void CanvasItemEditor::_zoom_plus() {
+void CanvasItemEditor::_button_zoom_plus() {
_zoom_on_position(zoom * 2.0, viewport_scrollable->get_size() / 2.0);
}
-void CanvasItemEditor::_toggle_snap(bool p_status) {
+void CanvasItemEditor::_button_toggle_snap(bool p_status) {
snap_active = p_status;
viewport->update();
- viewport_base->update();
+}
+
+void CanvasItemEditor::_button_tool_select(int p_index) {
+
+ ToolButton *tb[TOOL_MAX] = { select_button, list_select_button, move_button, rotate_button, pivot_button, pan_button };
+ for (int i = 0; i < TOOL_MAX; i++) {
+ tb[i]->set_pressed(i == p_index);
+ }
+
+ viewport->update();
+ tool = (Tool)p_index;
}
void CanvasItemEditor::_popup_callback(int p_op) {
@@ -3382,7 +3017,18 @@ void CanvasItemEditor::_popup_callback(int p_op) {
int idx = view_menu->get_popup()->get_item_index(SHOW_GRID);
view_menu->get_popup()->set_item_checked(idx, show_grid);
viewport->update();
- viewport_base->update();
+ } break;
+ case SHOW_ORIGIN: {
+ show_origin = !show_origin;
+ int idx = view_menu->get_popup()->get_item_index(SHOW_ORIGIN);
+ view_menu->get_popup()->set_item_checked(idx, show_origin);
+ viewport->update();
+ } break;
+ case SHOW_VIEWPORT: {
+ show_viewport = !show_viewport;
+ int idx = view_menu->get_popup()->get_item_index(SHOW_VIEWPORT);
+ view_menu->get_popup()->set_item_checked(idx, show_viewport);
+ viewport->update();
} break;
case SNAP_USE_NODE_PARENT: {
snap_node_parent = !snap_node_parent;
@@ -3399,6 +3045,11 @@ void CanvasItemEditor::_popup_callback(int p_op) {
int idx = smartsnap_config_popup->get_item_index(SNAP_USE_NODE_SIDES);
smartsnap_config_popup->set_item_checked(idx, snap_node_sides);
} break;
+ case SNAP_USE_NODE_CENTER: {
+ snap_node_center = !snap_node_center;
+ int idx = smartsnap_config_popup->get_item_index(SNAP_USE_NODE_CENTER);
+ smartsnap_config_popup->set_item_checked(idx, snap_node_center);
+ } break;
case SNAP_USE_OTHER_NODES: {
snap_other_nodes = !snap_other_nodes;
int idx = smartsnap_config_popup->get_item_index(SNAP_USE_OTHER_NODES);
@@ -3424,7 +3075,6 @@ void CanvasItemEditor::_popup_callback(int p_op) {
int idx = snap_config_menu->get_popup()->get_item_index(SNAP_RELATIVE);
snap_config_menu->get_popup()->set_item_checked(idx, snap_relative);
viewport->update();
- viewport_base->update();
} break;
case SNAP_USE_PIXEL: {
snap_pixel = !snap_pixel;
@@ -3452,26 +3102,19 @@ void CanvasItemEditor::_popup_callback(int p_op) {
int idx = view_menu->get_popup()->get_item_index(SHOW_RULERS);
view_menu->get_popup()->set_item_checked(idx, show_rulers);
viewport->update();
- viewport_base->update();
} break;
case SHOW_GUIDES: {
show_guides = !show_guides;
int idx = view_menu->get_popup()->get_item_index(SHOW_GUIDES);
view_menu->get_popup()->set_item_checked(idx, show_guides);
viewport->update();
- viewport_base->update();
} break;
-
case LOCK_SELECTED: {
-
List<Node *> selection = editor_selection->get_selected_node_list();
-
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
-
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
if (!canvas_item || !canvas_item->is_inside_tree())
continue;
-
if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
continue;
@@ -3481,35 +3124,25 @@ void CanvasItemEditor::_popup_callback(int p_op) {
viewport->update();
} break;
case UNLOCK_SELECTED: {
-
List<Node *> selection = editor_selection->get_selected_node_list();
-
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
-
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
if (!canvas_item || !canvas_item->is_inside_tree())
continue;
-
if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
continue;
canvas_item->set_meta("_edit_lock_", Variant());
emit_signal("item_lock_status_changed");
}
-
viewport->update();
-
} break;
case GROUP_SELECTED: {
-
List<Node *> selection = editor_selection->get_selected_node_list();
-
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
-
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
if (!canvas_item || !canvas_item->is_inside_tree())
continue;
-
if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
continue;
@@ -3519,26 +3152,19 @@ void CanvasItemEditor::_popup_callback(int p_op) {
viewport->update();
} break;
case UNGROUP_SELECTED: {
-
List<Node *> selection = editor_selection->get_selected_node_list();
-
for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
-
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(E->get());
if (!canvas_item || !canvas_item->is_inside_tree())
continue;
-
if (canvas_item->get_viewport() != EditorNode::get_singleton()->get_scene_root())
continue;
canvas_item->set_meta("_edit_group_", Variant());
emit_signal("item_group_status_changed");
}
-
viewport->update();
-
} break;
-
case ANCHORS_AND_MARGINS_PRESET_TOP_LEFT: {
_set_anchors_and_margins_preset(PRESET_TOP_LEFT);
} break;
@@ -3723,28 +3349,6 @@ void CanvasItemEditor::_popup_callback(int p_op) {
key_scale = key_scale_button->is_pressed();
} break;
- /*
- case ANIM_INSERT_POS_ROT
- case ANIM_INSERT_POS_SCALE:
- case ANIM_INSERT_ROT_SCALE:
- case ANIM_INSERT_POS_ROT_SCALE: {
- static const bool key_toggles[7][3]={
- {true,false,false},
- {false,true,false},
- {false,false,true},
- {true,true,false},
- {true,false,true},
- {false,true,true},
- {true,true,true}
- };
- key_pos=key_toggles[p_op-ANIM_INSERT_POS][0];
- key_rot=key_toggles[p_op-ANIM_INSERT_POS][1];
- key_scale=key_toggles[p_op-ANIM_INSERT_POS][2];
- for(int i=ANIM_INSERT_POS;i<=ANIM_INSERT_POS_ROT_SCALE;i++) {
- int idx = animation_menu->get_popup()->get_item_index(i);
- animation_menu->get_popup()->set_item_checked(idx,i==p_op);
- }
- } break;*/
case ANIM_COPY_POSE: {
pose_clipboard.clear();
@@ -3823,9 +3427,9 @@ void CanvasItemEditor::_popup_callback(int p_op) {
if (key_pos)
ctrl->set_position(Point2());
/*
- if (key_scale)
- AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(ctrl,"rect/size",ctrl->get_size());
- */
+ if (key_scale)
+ AnimationPlayerEditor::singleton->get_key_editor()->insert_node_value_key(ctrl,"rect/size",ctrl->get_size());
+ */
}
}
@@ -3956,8 +3560,10 @@ void CanvasItemEditor::_focus_selection(int p_op) {
center = rect.position + rect.size / 2;
Vector2 offset = viewport->get_size() / 2 - editor->get_scene_root()->get_global_canvas_transform().xform(center);
- h_scroll->set_value(h_scroll->get_value() - offset.x / zoom);
- v_scroll->set_value(v_scroll->get_value() - offset.y / zoom);
+ view_offset.x -= offset.x / zoom;
+ view_offset.y -= offset.y / zoom;
+ _update_scrollbars();
+ viewport->update();
} else { // VIEW_FRAME_TO_SELECTION
@@ -3966,7 +3572,7 @@ void CanvasItemEditor::_focus_selection(int p_op) {
float scale_y = viewport->get_size().y / rect.size.y;
zoom = scale_x < scale_y ? scale_x : scale_y;
zoom *= 0.90;
- _update_scroll(0);
+ viewport->update();
call_deferred("_popup_callback", VIEW_CENTER_TO_SELECTION);
}
}
@@ -3974,20 +3580,19 @@ void CanvasItemEditor::_focus_selection(int p_op) {
void CanvasItemEditor::_bind_methods() {
- ClassDB::bind_method("_zoom_minus", &CanvasItemEditor::_zoom_minus);
- ClassDB::bind_method("_zoom_reset", &CanvasItemEditor::_zoom_reset);
- ClassDB::bind_method("_zoom_plus", &CanvasItemEditor::_zoom_plus);
- ClassDB::bind_method("_toggle_snap", &CanvasItemEditor::_toggle_snap);
+ ClassDB::bind_method("_button_zoom_minus", &CanvasItemEditor::_button_zoom_minus);
+ ClassDB::bind_method("_button_zoom_reset", &CanvasItemEditor::_button_zoom_reset);
+ ClassDB::bind_method("_button_zoom_plus", &CanvasItemEditor::_button_zoom_plus);
+ ClassDB::bind_method("_button_toggle_snap", &CanvasItemEditor::_button_toggle_snap);
ClassDB::bind_method("_update_scroll", &CanvasItemEditor::_update_scroll);
+ ClassDB::bind_method("_update_scrollbars", &CanvasItemEditor::_update_scrollbars);
ClassDB::bind_method("_popup_callback", &CanvasItemEditor::_popup_callback);
ClassDB::bind_method("_get_editor_data", &CanvasItemEditor::_get_editor_data);
- ClassDB::bind_method("_tool_select", &CanvasItemEditor::_tool_select);
+ ClassDB::bind_method("_button_tool_select", &CanvasItemEditor::_button_tool_select);
ClassDB::bind_method("_keying_changed", &CanvasItemEditor::_keying_changed);
ClassDB::bind_method("_unhandled_key_input", &CanvasItemEditor::_unhandled_key_input);
ClassDB::bind_method("_draw_viewport", &CanvasItemEditor::_draw_viewport);
- ClassDB::bind_method("_draw_viewport_base", &CanvasItemEditor::_draw_viewport_base);
ClassDB::bind_method("_gui_input_viewport", &CanvasItemEditor::_gui_input_viewport);
- ClassDB::bind_method("_gui_input_viewport_base", &CanvasItemEditor::_gui_input_viewport_base);
ClassDB::bind_method("_snap_changed", &CanvasItemEditor::_snap_changed);
ClassDB::bind_method(D_METHOD("_selection_result_pressed"), &CanvasItemEditor::_selection_result_pressed);
ClassDB::bind_method(D_METHOD("_selection_menu_hide"), &CanvasItemEditor::_selection_menu_hide);
@@ -3997,6 +3602,175 @@ void CanvasItemEditor::_bind_methods() {
ADD_SIGNAL(MethodInfo("item_group_status_changed"));
}
+Dictionary CanvasItemEditor::get_state() const {
+
+ Dictionary state;
+ state["zoom"] = zoom;
+ state["ofs"] = view_offset;
+ state["grid_offset"] = grid_offset;
+ state["grid_step"] = grid_step;
+ state["snap_rotation_offset"] = snap_rotation_offset;
+ state["snap_rotation_step"] = snap_rotation_step;
+ state["snap_active"] = snap_active;
+ state["snap_node_parent"] = snap_node_parent;
+ state["snap_node_anchors"] = snap_node_anchors;
+ state["snap_node_sides"] = snap_node_sides;
+ state["snap_node_center"] = snap_node_center;
+ state["snap_other_nodes"] = snap_other_nodes;
+ state["snap_grid"] = snap_grid;
+ state["snap_guides"] = snap_guides;
+ state["show_grid"] = show_grid;
+ state["show_origin"] = show_origin;
+ state["show_viewport"] = show_viewport;
+ state["show_rulers"] = show_rulers;
+ state["show_guides"] = show_guides;
+ state["show_helpers"] = show_helpers;
+ state["snap_rotation"] = snap_rotation;
+ state["snap_relative"] = snap_relative;
+ state["snap_pixel"] = snap_pixel;
+ state["skeleton_show_bones"] = skeleton_show_bones;
+ return state;
+}
+
+void CanvasItemEditor::set_state(const Dictionary &p_state) {
+
+ Dictionary state = p_state;
+ if (state.has("zoom")) {
+ zoom = p_state["zoom"];
+ }
+
+ if (state.has("ofs")) {
+ view_offset = p_state["ofs"];
+ previous_update_view_offset = view_offset;
+ _update_scrollbars();
+ }
+
+ if (state.has("grid_offset")) {
+ grid_offset = state["grid_offset"];
+ }
+
+ if (state.has("grid_step")) {
+ grid_step = state["grid_step"];
+ }
+
+ if (state.has("snap_rotation_step")) {
+ snap_rotation_step = state["snap_rotation_step"];
+ }
+
+ if (state.has("snap_rotation_offset")) {
+ snap_rotation_offset = state["snap_rotation_offset"];
+ }
+
+ if (state.has("snap_active")) {
+ snap_active = state["snap_active"];
+ snap_button->set_pressed(snap_active);
+ }
+
+ if (state.has("snap_node_parent")) {
+ snap_node_parent = state["snap_node_parent"];
+ int idx = smartsnap_config_popup->get_item_index(SNAP_USE_NODE_PARENT);
+ smartsnap_config_popup->set_item_checked(idx, snap_node_parent);
+ }
+
+ if (state.has("snap_node_anchors")) {
+ snap_node_anchors = state["snap_node_anchors"];
+ int idx = smartsnap_config_popup->get_item_index(SNAP_USE_NODE_ANCHORS);
+ smartsnap_config_popup->set_item_checked(idx, snap_node_anchors);
+ }
+
+ if (state.has("snap_node_sides")) {
+ snap_node_sides = state["snap_node_sides"];
+ int idx = smartsnap_config_popup->get_item_index(SNAP_USE_NODE_SIDES);
+ smartsnap_config_popup->set_item_checked(idx, snap_node_sides);
+ }
+
+ if (state.has("snap_node_center")) {
+ snap_node_center = state["snap_node_center"];
+ int idx = smartsnap_config_popup->get_item_index(SNAP_USE_NODE_CENTER);
+ smartsnap_config_popup->set_item_checked(idx, snap_node_center);
+ }
+
+ if (state.has("snap_other_nodes")) {
+ snap_other_nodes = state["snap_other_nodes"];
+ int idx = smartsnap_config_popup->get_item_index(SNAP_USE_OTHER_NODES);
+ smartsnap_config_popup->set_item_checked(idx, snap_other_nodes);
+ }
+
+ if (state.has("snap_guides")) {
+ snap_guides = state["snap_guides"];
+ int idx = smartsnap_config_popup->get_item_index(SNAP_USE_GUIDES);
+ smartsnap_config_popup->set_item_checked(idx, snap_guides);
+ }
+
+ if (state.has("snap_grid")) {
+ snap_grid = state["snap_grid"];
+ int idx = snap_config_menu->get_popup()->get_item_index(SNAP_USE_GRID);
+ snap_config_menu->get_popup()->set_item_checked(idx, snap_grid);
+ }
+
+ if (state.has("show_grid")) {
+ show_grid = state["show_grid"];
+ int idx = view_menu->get_popup()->get_item_index(SHOW_GRID);
+ view_menu->get_popup()->set_item_checked(idx, show_grid);
+ }
+
+ if (state.has("show_origin")) {
+ show_origin = state["show_origin"];
+ int idx = view_menu->get_popup()->get_item_index(SHOW_ORIGIN);
+ view_menu->get_popup()->set_item_checked(idx, show_origin);
+ }
+
+ if (state.has("show_viewport")) {
+ show_viewport = state["show_viewport"];
+ int idx = view_menu->get_popup()->get_item_index(SHOW_VIEWPORT);
+ view_menu->get_popup()->set_item_checked(idx, show_viewport);
+ }
+
+ if (state.has("show_rulers")) {
+ show_rulers = state["show_rulers"];
+ int idx = view_menu->get_popup()->get_item_index(SHOW_RULERS);
+ view_menu->get_popup()->set_item_checked(idx, show_rulers);
+ }
+
+ if (state.has("show_guides")) {
+ show_guides = state["show_guides"];
+ int idx = view_menu->get_popup()->get_item_index(SHOW_GUIDES);
+ view_menu->get_popup()->set_item_checked(idx, show_guides);
+ }
+
+ if (state.has("show_helpers")) {
+ show_helpers = state["show_helpers"];
+ int idx = view_menu->get_popup()->get_item_index(SHOW_HELPERS);
+ view_menu->get_popup()->set_item_checked(idx, show_helpers);
+ }
+
+ if (state.has("snap_rotation")) {
+ snap_rotation = state["snap_rotation"];
+ int idx = snap_config_menu->get_popup()->get_item_index(SNAP_USE_ROTATION);
+ snap_config_menu->get_popup()->set_item_checked(idx, snap_rotation);
+ }
+
+ if (state.has("snap_relative")) {
+ snap_relative = state["snap_relative"];
+ int idx = snap_config_menu->get_popup()->get_item_index(SNAP_RELATIVE);
+ snap_config_menu->get_popup()->set_item_checked(idx, snap_relative);
+ }
+
+ if (state.has("snap_pixel")) {
+ snap_pixel = state["snap_pixel"];
+ int idx = snap_config_menu->get_popup()->get_item_index(SNAP_USE_PIXEL);
+ snap_config_menu->get_popup()->set_item_checked(idx, snap_pixel);
+ }
+
+ if (state.has("skeleton_show_bones")) {
+ skeleton_show_bones = state["skeleton_show_bones"];
+ int idx = skeleton_menu->get_popup()->get_item_index(SKELETON_SHOW_BONES);
+ skeleton_menu->get_popup()->set_item_checked(idx, skeleton_show_bones);
+ }
+
+ viewport->update();
+}
+
void CanvasItemEditor::add_control_to_menu_panel(Control *p_control) {
hb->add_child(p_control);
@@ -4042,21 +3816,13 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
bottom_split->add_child(palette_split);
palette_split->set_v_size_flags(SIZE_EXPAND_FILL);
- viewport_base = memnew(Control);
- palette_split->add_child(viewport_base);
- viewport_base->set_clip_contents(true);
- viewport_base->connect("draw", this, "_draw_viewport_base");
- viewport_base->connect("gui_input", this, "_gui_input_viewport_base");
- viewport_base->set_focus_mode(FOCUS_ALL);
- viewport_base->set_v_size_flags(SIZE_EXPAND_FILL);
- viewport_base->set_h_size_flags(SIZE_EXPAND_FILL);
-
viewport_scrollable = memnew(Control);
- viewport_base->add_child(viewport_scrollable);
+ palette_split->add_child(viewport_scrollable);
viewport_scrollable->set_mouse_filter(MOUSE_FILTER_PASS);
- viewport_scrollable->set_draw_behind_parent(true);
- viewport_scrollable->set_anchors_and_margins_preset(Control::PRESET_WIDE);
- viewport_scrollable->set_begin(Point2(RULER_WIDTH, RULER_WIDTH));
+ viewport_scrollable->set_clip_contents(true);
+ viewport_scrollable->set_v_size_flags(SIZE_EXPAND_FILL);
+ viewport_scrollable->set_h_size_flags(SIZE_EXPAND_FILL);
+ viewport_scrollable->connect("draw", this, "_update_scrollbars");
ViewportContainer *scene_tree = memnew(ViewportContainer);
viewport_scrollable->add_child(scene_tree);
@@ -4069,46 +3835,45 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
viewport->set_mouse_filter(MOUSE_FILTER_PASS);
viewport->set_anchors_and_margins_preset(Control::PRESET_WIDE);
viewport->set_clip_contents(true);
+ viewport->set_focus_mode(FOCUS_ALL);
viewport->connect("draw", this, "_draw_viewport");
viewport->connect("gui_input", this, "_gui_input_viewport");
h_scroll = memnew(HScrollBar);
viewport->add_child(h_scroll);
- h_scroll->connect("value_changed", this, "_update_scroll", Vector<Variant>(), Object::CONNECT_DEFERRED);
+ h_scroll->connect("value_changed", this, "_update_scroll");
h_scroll->hide();
v_scroll = memnew(VScrollBar);
viewport->add_child(v_scroll);
- v_scroll->connect("value_changed", this, "_update_scroll", Vector<Variant>(), Object::CONNECT_DEFERRED);
+ v_scroll->connect("value_changed", this, "_update_scroll");
v_scroll->hide();
- HBoxContainer *zoom_hb = memnew(HBoxContainer);
+ zoom_hb = memnew(HBoxContainer);
viewport->add_child(zoom_hb);
zoom_hb->set_begin(Point2(5, 5));
zoom_minus = memnew(ToolButton);
zoom_hb->add_child(zoom_minus);
- zoom_minus->connect("pressed", this, "_zoom_minus");
+ zoom_minus->connect("pressed", this, "_button_zoom_minus");
zoom_minus->set_focus_mode(FOCUS_NONE);
zoom_reset = memnew(ToolButton);
zoom_hb->add_child(zoom_reset);
- zoom_reset->connect("pressed", this, "_zoom_reset");
+ zoom_reset->connect("pressed", this, "_button_zoom_reset");
zoom_reset->set_focus_mode(FOCUS_NONE);
zoom_plus = memnew(ToolButton);
zoom_hb->add_child(zoom_plus);
- zoom_plus->connect("pressed", this, "_zoom_plus");
+ zoom_plus->connect("pressed", this, "_button_zoom_plus");
zoom_plus->set_focus_mode(FOCUS_NONE);
updating_scroll = false;
- handle_len = 10;
- first_update = true;
select_button = memnew(ToolButton);
hb->add_child(select_button);
select_button->set_toggle_mode(true);
- select_button->connect("pressed", this, "_tool_select", make_binds(TOOL_SELECT));
+ select_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_SELECT));
select_button->set_pressed(true);
select_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/select_mode", TTR("Select Mode"), KEY_Q));
select_button->set_tooltip(keycode_get_string(KEY_MASK_CMD) + TTR("Drag: Rotate") + "\n" + TTR("Alt+Drag: Move") + "\n" + TTR("Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving).") + "\n" + TTR("Alt+RMB: Depth list selection"));
@@ -4116,14 +3881,14 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
move_button = memnew(ToolButton);
hb->add_child(move_button);
move_button->set_toggle_mode(true);
- move_button->connect("pressed", this, "_tool_select", make_binds(TOOL_MOVE));
+ move_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_MOVE));
move_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/move_mode", TTR("Move Mode"), KEY_W));
move_button->set_tooltip(TTR("Move Mode"));
rotate_button = memnew(ToolButton);
hb->add_child(rotate_button);
rotate_button->set_toggle_mode(true);
- rotate_button->connect("pressed", this, "_tool_select", make_binds(TOOL_ROTATE));
+ rotate_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_ROTATE));
rotate_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/rotate_mode", TTR("Rotate Mode"), KEY_E));
rotate_button->set_tooltip(TTR("Rotate Mode"));
@@ -4132,19 +3897,19 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
list_select_button = memnew(ToolButton);
hb->add_child(list_select_button);
list_select_button->set_toggle_mode(true);
- list_select_button->connect("pressed", this, "_tool_select", make_binds(TOOL_LIST_SELECT));
+ list_select_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_LIST_SELECT));
list_select_button->set_tooltip(TTR("Show a list of all objects at the position clicked\n(same as Alt+RMB in select mode)."));
pivot_button = memnew(ToolButton);
hb->add_child(pivot_button);
pivot_button->set_toggle_mode(true);
- pivot_button->connect("pressed", this, "_tool_select", make_binds(TOOL_EDIT_PIVOT));
+ pivot_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_EDIT_PIVOT));
pivot_button->set_tooltip(TTR("Click to change object's rotation pivot."));
pan_button = memnew(ToolButton);
hb->add_child(pan_button);
pan_button->set_toggle_mode(true);
- pan_button->connect("pressed", this, "_tool_select", make_binds(TOOL_PAN));
+ pan_button->connect("pressed", this, "_button_tool_select", make_binds(TOOL_PAN));
pan_button->set_tooltip(TTR("Pan Mode"));
hb->add_child(memnew(VSeparator));
@@ -4152,7 +3917,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
snap_button = memnew(ToolButton);
hb->add_child(snap_button);
snap_button->set_toggle_mode(true);
- snap_button->connect("toggled", this, "_toggle_snap");
+ snap_button->connect("toggled", this, "_button_toggle_snap");
snap_button->set_tooltip(TTR("Toggles snapping"));
snap_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/use_snap", TTR("Use Snap"), KEY_S));
@@ -4179,6 +3944,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
smartsnap_config_popup->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/snap_node_parent", TTR("Snap to parent")), SNAP_USE_NODE_PARENT);
smartsnap_config_popup->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/snap_node_anchors", TTR("Snap to node anchor")), SNAP_USE_NODE_ANCHORS);
smartsnap_config_popup->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/snap_node_sides", TTR("Snap to node sides")), SNAP_USE_NODE_SIDES);
+ smartsnap_config_popup->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/snap_node_center", TTR("Snap to node center")), SNAP_USE_NODE_CENTER);
smartsnap_config_popup->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/snap_other_nodes", TTR("Snap to other nodes")), SNAP_USE_OTHER_NODES);
smartsnap_config_popup->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/snap_guides", TTR("Snap to guides")), SNAP_USE_GUIDES);
@@ -4233,6 +3999,8 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_helpers", TTR("Show Helpers"), KEY_H), SHOW_HELPERS);
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_rulers", TTR("Show Rulers"), KEY_R), SHOW_RULERS);
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_guides", TTR("Show Guides"), KEY_Y), SHOW_GUIDES);
+ p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_origin", TTR("Show Origin")), SHOW_ORIGIN);
+ p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/show_viewport", TTR("Show Viewport")), SHOW_VIEWPORT);
p->add_separator();
p->add_shortcut(ED_SHORTCUT("canvas_item_editor/center_selection", TTR("Center Selection"), KEY_F), VIEW_CENTER_TO_SELECTION);
p->add_shortcut(ED_SHORTCUT("canvas_item_editor/frame_selection", TTR("Frame Selection"), KEY_MASK_SHIFT | KEY_F), VIEW_FRAME_TO_SELECTION);
@@ -4310,9 +4078,6 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
selection_menu->connect("id_pressed", this, "_selection_result_pressed");
selection_menu->connect("popup_hide", this, "_selection_menu_hide");
- drag_pivot_shortcut = ED_SHORTCUT("canvas_item_editor/drag_pivot", TTR("Drag pivot from mouse position"), KEY_MASK_SHIFT | KEY_V);
- set_pivot_shortcut = ED_SHORTCUT("canvas_item_editor/set_pivot", TTR("Set pivot at mouse position"), KEY_V);
-
multiply_grid_step_shortcut = ED_SHORTCUT("canvas_item_editor/multiply_grid_step", TTR("Multiply grid step by 2"), KEY_KP_MULTIPLY);
divide_grid_step_shortcut = ED_SHORTCUT("canvas_item_editor/divide_grid_step", TTR("Divide grid step by 2"), KEY_KP_DIVIDE);
@@ -4320,14 +4085,15 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
key_rot = true;
key_scale = false;
- edited_guide_pos = Point2();
- edited_guide_index = -1;
-
show_grid = false;
+ show_origin = true;
+ show_viewport = true;
show_helpers = false;
show_rulers = true;
show_guides = true;
zoom = 1;
+ view_offset = Point2(-150 - RULER_WIDTH, -95 - RULER_WIDTH);
+ previous_update_view_offset = view_offset; // Moves the view a little bit to the left so that (0,0) is visible. The values a relative to a 16/10 screen
grid_offset = Point2();
grid_step = Point2(10, 10);
grid_step_multiplier = 0;
@@ -4337,6 +4103,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
snap_node_parent = true;
snap_node_anchors = true;
snap_node_sides = true;
+ snap_node_center = true;
snap_other_nodes = true;
snap_grid = true;
snap_guides = true;
@@ -4344,17 +4111,19 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
snap_pixel = false;
skeleton_show_bones = true;
skeleton_menu->get_popup()->set_item_checked(skeleton_menu->get_popup()->get_item_index(SKELETON_SHOW_BONES), true);
- box_selecting = false;
- //zoom=0.5;
singleton = this;
set_process_unhandled_key_input(true);
- can_move_pivot = false;
- drag = DRAG_NONE;
+
+ drag_type = DRAG_NONE;
+ drag_from = Vector2();
+ drag_to = Vector2();
+ dragged_guide_pos = Point2();
+ dragged_guide_index = -1;
+
bone_last_frame = 0;
- additive_selection = false;
- // Update the menus checkboxes
+ // Update the menus' checkboxes
call_deferred("set_state", get_state());
}
@@ -4377,7 +4146,7 @@ void CanvasItemEditorPlugin::make_visible(bool p_visible) {
canvas_item_editor->show();
canvas_item_editor->set_physics_process(true);
VisualServer::get_singleton()->viewport_set_hide_canvas(editor->get_scene_root()->get_viewport_rid(), false);
- canvas_item_editor->viewport_base->grab_focus();
+ canvas_item_editor->viewport->grab_focus();
} else {
diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h
index ee9be86cce..da7ce9172a 100644
--- a/editor/plugins/canvas_item_editor_plugin.h
+++ b/editor/plugins/canvas_item_editor_plugin.h
@@ -50,9 +50,6 @@ class CanvasItemEditorSelectedItem : public Object {
GDCLASS(CanvasItemEditorSelectedItem, Object);
public:
- Variant undo_state;
- Vector2 undo_pivot;
-
Transform2D prev_xform;
float prev_rot;
Rect2 prev_rect;
@@ -62,6 +59,11 @@ public:
Transform2D pre_drag_xform;
Rect2 pre_drag_rect;
+ List<float> pre_drag_bones_length;
+ List<Dictionary> pre_drag_bones_undo_state;
+
+ Dictionary undo_state;
+
CanvasItemEditorSelectedItem() { prev_rot = 0; }
};
@@ -86,6 +88,7 @@ class CanvasItemEditor : public VBoxContainer {
SNAP_USE_NODE_PARENT,
SNAP_USE_NODE_ANCHORS,
SNAP_USE_NODE_SIDES,
+ SNAP_USE_NODE_CENTER,
SNAP_USE_OTHER_NODES,
SNAP_USE_GRID,
SNAP_USE_GUIDES,
@@ -97,6 +100,8 @@ class CanvasItemEditor : public VBoxContainer {
SHOW_HELPERS,
SHOW_RULERS,
SHOW_GUIDES,
+ SHOW_ORIGIN,
+ SHOW_VIEWPORT,
LOCK_SELECTED,
UNLOCK_SELECTED,
GROUP_SELECTED,
@@ -169,6 +174,7 @@ class CanvasItemEditor : public VBoxContainer {
enum DragType {
DRAG_NONE,
+ DRAG_BOX_SELECTION,
DRAG_LEFT,
DRAG_TOP_LEFT,
DRAG_TOP,
@@ -185,29 +191,19 @@ class CanvasItemEditor : public VBoxContainer {
DRAG_ALL,
DRAG_ROTATE,
DRAG_PIVOT,
- DRAG_NODE_2D,
DRAG_V_GUIDE,
DRAG_H_GUIDE,
DRAG_DOUBLE_GUIDE,
- };
-
- enum KeyMoveMODE {
- MOVE_VIEW_BASE,
- MOVE_LOCAL_BASE,
- MOVE_LOCAL_WITH_ROT
+ DRAG_KEY_MOVE
};
EditorSelection *editor_selection;
- bool additive_selection;
+ bool selection_menu_additive_selection;
Tool tool;
- bool first_update;
Control *viewport;
- Control *viewport_base;
Control *viewport_scrollable;
- bool can_move_pivot;
-
HScrollBar *h_scroll;
VScrollBar *v_scroll;
HBoxContainer *hb;
@@ -220,8 +216,12 @@ class CanvasItemEditor : public VBoxContainer {
bool show_grid;
bool show_rulers;
bool show_guides;
+ bool show_origin;
+ bool show_viewport;
bool show_helpers;
float zoom;
+ Point2 view_offset;
+ Point2 previous_update_view_offset;
Point2 grid_offset;
Point2 grid_step;
@@ -233,6 +233,7 @@ class CanvasItemEditor : public VBoxContainer {
bool snap_node_parent;
bool snap_node_anchors;
bool snap_node_sides;
+ bool snap_node_center;
bool snap_other_nodes;
bool snap_grid;
bool snap_guides;
@@ -240,14 +241,10 @@ class CanvasItemEditor : public VBoxContainer {
bool snap_relative;
bool snap_pixel;
bool skeleton_show_bones;
- bool box_selecting;
- Point2 box_selecting_to;
bool key_pos;
bool key_rot;
bool key_scale;
- void _tool_select(int p_index);
-
MenuOption last_option;
struct _SelectResult {
@@ -267,33 +264,17 @@ class CanvasItemEditor : public VBoxContainer {
Transform2D xform;
Vector2 from;
Vector2 to;
- ObjectID bone;
uint64_t last_pass;
};
-
uint64_t bone_last_frame;
Map<ObjectID, BoneList> bone_list;
- Transform2D bone_orig_xform;
-
- struct BoneIK {
-
- Variant orig_state;
- Vector2 pos;
- float len;
- Node2D *node;
- };
-
- List<BoneIK> bone_ik_list;
-
struct PoseClipboard {
-
Vector2 pos;
Vector2 scale;
float rot;
ObjectID id;
};
-
List<PoseClipboard> pose_clipboard;
ToolButton *select_button;
@@ -333,16 +314,17 @@ class CanvasItemEditor : public VBoxContainer {
Control *top_ruler;
Control *left_ruler;
- //PopupMenu *popup;
- DragType drag;
+ DragType drag_type;
Point2 drag_from;
- Point2 drag_point_from;
+ Point2 drag_to;
+ Point2 drag_rotation_center;
+ List<CanvasItem *> drag_selection;
+ int dragged_guide_index;
+ Point2 dragged_guide_pos;
+
bool updating_value_dialog;
- Point2 display_rotate_from;
- Point2 display_rotate_to;
- int edited_guide_index;
- Point2 edited_guide_pos;
+ Point2 box_selecting_to;
Ref<StyleBoxTexture> select_sb;
Ref<Texture> select_handle;
@@ -353,28 +335,19 @@ class CanvasItemEditor : public VBoxContainer {
Ref<ShortCut> multiply_grid_step_shortcut;
Ref<ShortCut> divide_grid_step_shortcut;
- int handle_len;
- bool _is_part_of_subscene(CanvasItem *p_item);
- void _find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform, Vector<_SelectResult> &r_items, int limit = 0);
- void _find_canvas_items_at_rect(const Rect2 &p_rect, Node *p_node, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform, List<CanvasItem *> *r_items);
-
- void _select_click_on_empty_area(Point2 p_click_pos, bool p_append, bool p_box_selection);
- bool _select_click_on_item(CanvasItem *item, Point2 p_click_pos, bool p_append, bool p_drag);
+ void _find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, Vector<_SelectResult> &r_items, int limit = 0, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
+ void _find_canvas_items_at_rect(const Rect2 &p_rect, Node *p_node, List<CanvasItem *> *r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
+ bool _select_click_on_item(CanvasItem *item, Point2 p_click_pos, bool p_append);
ConfirmationDialog *snap_dialog;
CanvasItem *ref_item;
- void _edit_set_pivot(const Vector2 &mouse_pos);
void _add_canvas_item(CanvasItem *p_canvas_item);
- void _remove_canvas_item(CanvasItem *p_canvas_item);
- void _clear_canvas_items();
- void _key_move(const Vector2 &p_dir, bool p_snap, KeyMoveMODE p_move_mode);
- void _list_select(const Ref<InputEventMouseButton> &b);
- DragType _get_resize_handle_drag_type(const Point2 &p_click, Vector2 &r_point);
- void _prepare_drag(const Point2 &p_click_pos);
- DragType _get_anchor_handle_drag_type(const Point2 &p_click, Vector2 &r_point);
+ void _save_canvas_item_state(List<CanvasItem *> p_canvas_items, bool save_bones = false);
+ void _restore_canvas_item_state(List<CanvasItem *> p_canvas_items, bool restore_bones = false);
+ void _commit_canvas_item_state(List<CanvasItem *> p_canvas_items, String action_name, bool commit_bones = false);
Vector2 _anchor_to_position(const Control *p_control, Vector2 anchor);
Vector2 _position_to_anchor(const Control *p_control, Vector2 position);
@@ -383,27 +356,21 @@ class CanvasItemEditor : public VBoxContainer {
bool updating_scroll;
void _update_scroll(float);
void _update_scrollbars();
- void _update_cursor();
- void incbeg(float &beg, float &end, float inc, float minsize, bool p_symmetric);
- void incend(float &beg, float &end, float inc, float minsize, bool p_symmetric);
-
void _append_canvas_item(CanvasItem *p_item);
void _snap_changed();
void _selection_result_pressed(int);
void _selection_menu_hide();
UndoRedo *undo_redo;
-
- Point2 _find_topleftmost_point();
-
void _build_bones_list(Node *p_node);
- void _get_encompassing_rect(Node *p_node, Rect2 &r_rect, const Transform2D &p_xform);
+ List<CanvasItem *> _get_edited_canvas_items(bool retreive_locked = false, bool remove_canvas_item_if_parent_in_selection = true);
+ Rect2 _get_encompassing_rect_from_list(List<CanvasItem *> p_list);
+ void _expand_encompassing_rect_using_children(Rect2 &p_rect, Node *p_node, bool &r_first, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
+ Rect2 _get_scene_encompassing_rect();
Object *_get_editor_data(Object *p_what);
- CanvasItem *_get_single_item();
- int get_item_count();
void _keying_changed();
void _unhandled_key_input(const Ref<InputEvent> &p_ev);
@@ -411,6 +378,7 @@ class CanvasItemEditor : public VBoxContainer {
void _draw_text_at_position(Point2 p_position, String p_string, Margin p_side);
void _draw_margin_at_position(int p_value, Point2 p_position, Margin p_side);
void _draw_percentage_at_position(float p_value, Point2 p_position, Margin p_side);
+ void _draw_straight_line(Point2 p_from, Point2 p_to, Color p_color);
void _draw_rulers();
void _draw_guides();
@@ -422,13 +390,23 @@ class CanvasItemEditor : public VBoxContainer {
void _draw_locks_and_groups(Node *p_node, const Transform2D &p_xform);
void _draw_viewport();
- void _draw_viewport_base();
+
+ bool _gui_input_anchors(const Ref<InputEvent> &p_event);
+ bool _gui_input_move(const Ref<InputEvent> &p_event);
+ bool _gui_input_open_scene_on_double_click(const Ref<InputEvent> &p_event);
+ bool _gui_input_pivot(const Ref<InputEvent> &p_event);
+ bool _gui_input_resize(const Ref<InputEvent> &p_event);
+ bool _gui_input_rotate(const Ref<InputEvent> &p_event);
+ bool _gui_input_select(const Ref<InputEvent> &p_event);
+ bool _gui_input_zoom_or_pan(const Ref<InputEvent> &p_event);
+ bool _gui_input_rulers_and_guides(const Ref<InputEvent> &p_event);
void _gui_input_viewport(const Ref<InputEvent> &p_event);
- void _gui_input_viewport_base(const Ref<InputEvent> &p_event);
void _focus_selection(int p_op);
+ void _solve_IK(Node2D *leaf_node, Point2 target_position);
+
void _snap_if_closer_float(float p_value, float p_target_snap, float &r_current_snap, bool &r_snapped, float p_radius = 10.0);
void _snap_if_closer_point(Point2 p_value, Point2 p_target_snap, Point2 &r_current_snap, bool (&r_snapped)[2], real_t rotation = 0.0, float p_radius = 10.0);
void _snap_other_nodes(Point2 p_value, Point2 &r_current_snap, bool (&r_snapped)[2], const Node *p_current, const CanvasItem *p_to_snap = NULL);
@@ -437,12 +415,13 @@ class CanvasItemEditor : public VBoxContainer {
void _set_margins_preset(Control::LayoutPreset p_preset);
void _set_anchors_and_margins_preset(Control::LayoutPreset p_preset);
+ HBoxContainer *zoom_hb;
void _zoom_on_position(float p_zoom, Point2 p_position = Point2());
- void _zoom_minus();
- void _zoom_reset();
- void _zoom_plus();
-
- void _toggle_snap(bool p_status);
+ void _button_zoom_minus();
+ void _button_zoom_reset();
+ void _button_zoom_plus();
+ void _button_toggle_snap(bool p_status);
+ void _button_tool_select(int p_index);
HSplitContainer *palette_split;
VSplitContainer *bottom_split;
@@ -494,9 +473,10 @@ public:
SNAP_NODE_PARENT = 1 << 3,
SNAP_NODE_ANCHORS = 1 << 4,
SNAP_NODE_SIDES = 1 << 5,
- SNAP_OTHER_NODES = 1 << 6,
+ SNAP_NODE_CENTER = 1 << 6,
+ SNAP_OTHER_NODES = 1 << 7,
- SNAP_DEFAULT = 0x07,
+ SNAP_DEFAULT = SNAP_GRID | SNAP_GUIDES | SNAP_PIXEL,
};
Point2 snap_point(Point2 p_target, unsigned int p_modes = SNAP_DEFAULT, const CanvasItem *p_canvas_item = NULL, unsigned int p_forced_modes = 0);
diff --git a/editor/plugins/collision_polygon_editor_plugin.cpp b/editor/plugins/collision_polygon_editor_plugin.cpp
index d8d3c0cee6..4410242d9c 100644
--- a/editor/plugins/collision_polygon_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_editor_plugin.cpp
@@ -140,7 +140,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera *p_camera, const R
Vector<Vector2> poly = node->get_polygon();
//first check if a point is to be added (segment split)
- real_t grab_treshold = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8);
+ real_t grab_threshold = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8);
switch (mode) {
@@ -159,7 +159,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera *p_camera, const R
return true;
} else {
- if (wip.size() > 1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x, wip[0].y, depth))).distance_to(gpoint) < grab_treshold) {
+ if (wip.size() > 1 && p_camera->unproject_position(gt.xform(Vector3(wip[0].x, wip[0].y, depth))).distance_to(gpoint) < grab_threshold) {
//wip closed
_wip_close();
@@ -213,7 +213,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera *p_camera, const R
continue; //not valid to reuse point
real_t d = cp.distance_to(gpoint);
- if (d < closest_dist && d < grab_treshold) {
+ if (d < closest_dist && d < grab_threshold) {
closest_dist = d;
closest_pos = cp;
closest_idx = i;
@@ -242,7 +242,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera *p_camera, const R
Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth)));
real_t d = cp.distance_to(gpoint);
- if (d < closest_dist && d < grab_treshold) {
+ if (d < closest_dist && d < grab_threshold) {
closest_dist = d;
closest_pos = cp;
closest_idx = i;
@@ -288,7 +288,7 @@ bool CollisionPolygonEditor::forward_spatial_gui_input(Camera *p_camera, const R
Vector2 cp = p_camera->unproject_position(gt.xform(Vector3(poly[i].x, poly[i].y, depth)));
real_t d = cp.distance_to(gpoint);
- if (d < closest_dist && d < grab_treshold) {
+ if (d < closest_dist && d < grab_threshold) {
closest_dist = d;
closest_pos = cp;
closest_idx = i;
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index 5197d3d888..8542296bde 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -40,7 +40,7 @@
#include "scene/resources/material.h"
#include "scene/resources/mesh.h"
-static void post_process_preview(Ref<Image> p_image) {
+void post_process_preview(Ref<Image> p_image) {
if (p_image->get_format() != Image::FORMAT_RGBA8)
p_image->convert(Image::FORMAT_RGBA8);
@@ -470,10 +470,10 @@ Ref<Texture> EditorScriptPreviewPlugin::generate(const RES &p_from) {
if (EditorSettings::get_singleton()->get("text_editor/theme/color_theme") == "Adaptive") {
Ref<Theme> tm = EditorNode::get_singleton()->get_theme_base()->get_theme();
- bg_color = tm->get_color("text_editor/theme/background_color", "Editor");
- keyword_color = tm->get_color("text_editor/theme/keyword_color", "Editor");
- text_color = tm->get_color("text_editor/theme/text_color", "Editor");
- symbol_color = tm->get_color("text_editor/theme/symbol_color", "Editor");
+ bg_color = tm->get_color("text_editor/highlighting/background_color", "Editor");
+ keyword_color = tm->get_color("text_editor/highlighting/keyword_color", "Editor");
+ text_color = tm->get_color("text_editor/highlighting/text_color", "Editor");
+ symbol_color = tm->get_color("text_editor/highlighting/symbol_color", "Editor");
}
img->lock();
diff --git a/editor/plugins/editor_preview_plugins.h b/editor/plugins/editor_preview_plugins.h
index 2e12515e30..35b5c3a5f0 100644
--- a/editor/plugins/editor_preview_plugins.h
+++ b/editor/plugins/editor_preview_plugins.h
@@ -33,6 +33,8 @@
#include "editor/editor_resource_preview.h"
+void post_process_preview(Ref<Image> p_image);
+
class EditorTexturePreviewPlugin : public EditorResourcePreviewGenerator {
GDCLASS(EditorTexturePreviewPlugin, EditorResourcePreviewGenerator)
public:
diff --git a/editor/plugins/item_list_editor_plugin.cpp b/editor/plugins/item_list_editor_plugin.cpp
index fd5a1f185f..8b44f672b0 100644
--- a/editor/plugins/item_list_editor_plugin.cpp
+++ b/editor/plugins/item_list_editor_plugin.cpp
@@ -42,9 +42,18 @@ bool ItemListPlugin::_set(const StringName &p_name, const Variant &p_value) {
set_item_text(idx, p_value);
else if (what == "icon")
set_item_icon(idx, p_value);
- else if (what == "checkable")
- set_item_checkable(idx, p_value);
- else if (what == "checked")
+ else if (what == "checkable") {
+ // This keeps compatibility to/from versions where this property was a boolean, before radio buttons
+ switch ((int)p_value) {
+ case 0:
+ case 1:
+ set_item_checkable(idx, p_value);
+ break;
+ case 2:
+ set_item_radio_checkable(idx, true);
+ break;
+ }
+ } else if (what == "checked")
set_item_checked(idx, p_value);
else if (what == "id")
set_item_id(idx, p_value);
@@ -68,9 +77,14 @@ bool ItemListPlugin::_get(const StringName &p_name, Variant &r_ret) const {
r_ret = get_item_text(idx);
else if (what == "icon")
r_ret = get_item_icon(idx);
- else if (what == "checkable")
- r_ret = is_item_checkable(idx);
- else if (what == "checked")
+ else if (what == "checkable") {
+ // This keeps compatibility to/from versions where this property was a boolean, before radio buttons
+ if (!is_item_checkable(idx)) {
+ r_ret = 0;
+ } else {
+ r_ret = is_item_radio_checkable(idx) ? 2 : 1;
+ }
+ } else if (what == "checked")
r_ret = is_item_checked(idx);
else if (what == "id")
r_ret = get_item_id(idx);
@@ -95,7 +109,7 @@ void ItemListPlugin::_get_property_list(List<PropertyInfo> *p_list) const {
int flags = get_flags();
if (flags & FLAG_CHECKABLE) {
- p_list->push_back(PropertyInfo(Variant::BOOL, base + "checkable"));
+ p_list->push_back(PropertyInfo(Variant::BOOL, base + "checkable", PROPERTY_HINT_ENUM, "No,As checkbox,As radio button"));
p_list->push_back(PropertyInfo(Variant::BOOL, base + "checked"));
}
@@ -247,7 +261,7 @@ void ItemListEditor::_node_removed(Node *p_node) {
void ItemListEditor::_notification(int p_notification) {
- if (p_notification == NOTIFICATION_ENTER_TREE) {
+ if (p_notification == NOTIFICATION_ENTER_TREE || p_notification == NOTIFICATION_THEME_CHANGED) {
add_button->set_icon(get_icon("Add", "EditorIcons"));
del_button->set_icon(get_icon("Remove", "EditorIcons"));
diff --git a/editor/plugins/item_list_editor_plugin.h b/editor/plugins/item_list_editor_plugin.h
index bd7d3db10d..d6a071b9b9 100644
--- a/editor/plugins/item_list_editor_plugin.h
+++ b/editor/plugins/item_list_editor_plugin.h
@@ -74,7 +74,9 @@ public:
virtual Ref<Texture> get_item_icon(int p_idx) const { return Ref<Texture>(); };
virtual void set_item_checkable(int p_idx, bool p_check) {}
+ virtual void set_item_radio_checkable(int p_idx, bool p_check) {}
virtual bool is_item_checkable(int p_idx) const { return false; };
+ virtual bool is_item_radio_checkable(int p_idx) const { return false; };
virtual void set_item_checked(int p_idx, bool p_checked) {}
virtual bool is_item_checked(int p_idx) const { return false; };
@@ -145,7 +147,9 @@ public:
virtual Ref<Texture> get_item_icon(int p_idx) const { return pp->get_item_icon(p_idx); }
virtual void set_item_checkable(int p_idx, bool p_check) { pp->set_item_as_checkable(p_idx, p_check); }
+ virtual void set_item_radio_checkable(int p_idx, bool p_check) { pp->set_item_as_radio_checkable(p_idx, p_check); }
virtual bool is_item_checkable(int p_idx) const { return pp->is_item_checkable(p_idx); }
+ virtual bool is_item_radio_checkable(int p_idx) const { return pp->is_item_radio_checkable(p_idx); }
virtual void set_item_checked(int p_idx, bool p_checked) { pp->set_item_checked(p_idx, p_checked); }
virtual bool is_item_checked(int p_idx) const { return pp->is_item_checked(p_idx); }
diff --git a/editor/plugins/mesh_instance_editor_plugin.cpp b/editor/plugins/mesh_instance_editor_plugin.cpp
index cb5f7ba76c..7ea2b27744 100644
--- a/editor/plugins/mesh_instance_editor_plugin.cpp
+++ b/editor/plugins/mesh_instance_editor_plugin.cpp
@@ -344,6 +344,10 @@ void MeshInstanceEditor::_create_outline_mesh() {
err_dialog->set_text(TTR("Mesh has not surface to create outlines from!"));
err_dialog->popup_centered_minsize();
return;
+ } else if (mesh->get_surface_count() == 1 && mesh->surface_get_primitive_type(0) != Mesh::PRIMITIVE_TRIANGLES) {
+ err_dialog->set_text(TTR("Mesh primitive type is not PRIMITIVE_TRIANGLES!"));
+ err_dialog->popup_centered_minsize();
+ return;
}
Ref<Mesh> mesho = mesh->create_outline(outline_size->get_value());
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index 1db6621718..3a169bd780 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -59,10 +59,13 @@ void Polygon2DEditor::_notification(int p_what) {
button_uv->set_icon(get_icon("Uv", "EditorIcons"));
+ uv_button[UV_MODE_CREATE]->set_icon(get_icon("Add", "EditorIcons"));
uv_button[UV_MODE_EDIT_POINT]->set_icon(get_icon("ToolSelect", "EditorIcons"));
uv_button[UV_MODE_MOVE]->set_icon(get_icon("ToolMove", "EditorIcons"));
uv_button[UV_MODE_ROTATE]->set_icon(get_icon("ToolRotate", "EditorIcons"));
uv_button[UV_MODE_SCALE]->set_icon(get_icon("ToolScale", "EditorIcons"));
+ uv_button[UV_MODE_ADD_SPLIT]->set_icon(get_icon("AddSplit", "EditorIcons"));
+ uv_button[UV_MODE_REMOVE_SPLIT]->set_icon(get_icon("DeleteSplit", "EditorIcons"));
b_snap_grid->set_icon(get_icon("Grid", "EditorIcons"));
b_snap_enable->set_icon(get_icon("SnapGrid", "EditorIcons"));
@@ -75,6 +78,36 @@ void Polygon2DEditor::_notification(int p_what) {
}
}
+void Polygon2DEditor::_uv_edit_mode_select(int p_mode) {
+
+ if (p_mode == 0) {
+ uv_button[UV_MODE_CREATE]->hide();
+ for (int i = UV_MODE_MOVE; i <= UV_MODE_SCALE; i++) {
+ uv_button[i]->show();
+ }
+ uv_button[UV_MODE_ADD_SPLIT]->hide();
+ uv_button[UV_MODE_REMOVE_SPLIT]->hide();
+ _uv_mode(UV_MODE_EDIT_POINT);
+
+ } else if (p_mode == 1) {
+ for (int i = 0; i <= UV_MODE_SCALE; i++) {
+ uv_button[i]->show();
+ }
+ uv_button[UV_MODE_ADD_SPLIT]->hide();
+ uv_button[UV_MODE_REMOVE_SPLIT]->hide();
+ _uv_mode(UV_MODE_EDIT_POINT);
+ } else {
+ for (int i = 0; i <= UV_MODE_SCALE; i++) {
+ uv_button[i]->hide();
+ }
+ uv_button[UV_MODE_ADD_SPLIT]->show();
+ uv_button[UV_MODE_REMOVE_SPLIT]->show();
+ _uv_mode(UV_MODE_ADD_SPLIT);
+ }
+
+ uv_edit_draw->update();
+}
+
void Polygon2DEditor::_menu_option(int p_option) {
switch (p_option) {
@@ -180,6 +213,10 @@ void Polygon2DEditor::_set_snap_step_y(float p_val) {
void Polygon2DEditor::_uv_mode(int p_mode) {
+ split_create = false;
+ uv_drag = false;
+ uv_create = false;
+
uv_mode = UVMode(p_mode);
for (int i = 0; i < UV_MODE_MAX; i++) {
uv_button[i]->set_pressed(p_mode == i);
@@ -203,7 +240,56 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
uv_drag_from = Vector2(mb->get_position().x, mb->get_position().y);
uv_drag = true;
uv_prev = node->get_uv();
+
+ if (uv_edit_mode[0]->is_pressed()) { //edit uv
+ uv_prev = node->get_uv();
+ } else { //edit polygon
+ uv_prev = node->get_polygon();
+ }
+
uv_move_current = uv_mode;
+ if (uv_move_current == UV_MODE_CREATE) {
+
+ if (!uv_create) {
+ uv_prev.resize(0);
+ Vector2 tuv = mtx.affine_inverse().xform(Vector2(mb->get_position().x, mb->get_position().y));
+ uv_prev.push_back(tuv);
+ uv_create_to = tuv;
+ uv_drag_index = 0;
+ uv_drag_from = tuv;
+ uv_drag = true;
+ uv_create = true;
+ uv_create_uv_prev = node->get_uv();
+ uv_create_poly_prev = node->get_polygon();
+ splits_prev = node->get_splits();
+ node->set_polygon(uv_prev);
+ node->set_uv(uv_prev);
+
+ } else {
+ Vector2 tuv = mtx.affine_inverse().xform(Vector2(mb->get_position().x, mb->get_position().y));
+
+ if (uv_prev.size() > 3 && tuv.distance_to(uv_prev[0]) < 8) {
+ undo_redo->create_action(TTR("Create Polygon & UV"));
+ undo_redo->add_do_method(node, "set_uv", node->get_uv());
+ undo_redo->add_undo_method(node, "set_uv", uv_prev);
+ undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
+ undo_redo->add_undo_method(node, "set_polygon", uv_prev);
+ undo_redo->add_do_method(uv_edit_draw, "update");
+ undo_redo->add_undo_method(uv_edit_draw, "update");
+ undo_redo->commit_action();
+ uv_drag = false;
+ uv_create = false;
+ _uv_mode(UV_MODE_EDIT_POINT);
+ } else {
+ uv_prev.push_back(tuv);
+ uv_drag_index = uv_prev.size() - 1;
+ uv_drag_from = tuv;
+ }
+ node->set_polygon(uv_prev);
+ node->set_uv(uv_prev);
+ }
+ }
+
if (uv_move_current == UV_MODE_EDIT_POINT) {
if (mb->get_shift() && mb->get_command())
@@ -230,11 +316,120 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
uv_drag = false;
}
}
- } else if (uv_drag) {
+
+ if (uv_move_current == UV_MODE_ADD_SPLIT) {
+
+ int drag_index = -1;
+ drag_index = -1;
+ for (int i = 0; i < uv_prev.size(); i++) {
+
+ Vector2 tuv = mtx.xform(uv_prev[i]);
+ if (tuv.distance_to(Vector2(mb->get_position().x, mb->get_position().y)) < 8) {
+ drag_index = i;
+ }
+ }
+
+ if (drag_index == -1) {
+ split_create = false;
+ return;
+ }
+
+ if (split_create) {
+
+ split_create = false;
+ if (drag_index < uv_drag_index) {
+ SWAP(drag_index, uv_drag_index);
+ }
+ bool valid = true;
+ if (drag_index == uv_drag_index) {
+ valid = false;
+ }
+ if (drag_index + 1 == uv_drag_index) {
+ //not a split,goes along the edge
+ valid = false;
+ }
+ if (drag_index == uv_prev.size() - 1 && uv_drag_index == 0) {
+ //not a split,goes along the edge
+ valid = false;
+ }
+ for (int i = 0; i < splits_prev.size(); i += 2) {
+ if (splits_prev[i] == uv_drag_index && splits_prev[i + 1] == drag_index) {
+ //already exists
+ valid = false;
+ }
+ if (splits_prev[i] > uv_drag_index && splits_prev[i + 1] > drag_index) {
+ //crossing
+ valid = false;
+ }
+
+ if (splits_prev[i] < uv_drag_index && splits_prev[i + 1] < drag_index) {
+ //crossing opposite direction
+ valid = false;
+ }
+ }
+
+ if (valid) {
+
+ splits_prev.push_back(uv_drag_index);
+ splits_prev.push_back(drag_index);
+
+ undo_redo->create_action(TTR("Add Split"));
+
+ undo_redo->add_do_method(node, "set_splits", splits_prev);
+ undo_redo->add_undo_method(node, "set_splits", node->get_splits());
+ undo_redo->add_do_method(uv_edit_draw, "update");
+ undo_redo->add_undo_method(uv_edit_draw, "update");
+ undo_redo->commit_action();
+ } else {
+ error->set_text(TTR("Invalid Split"));
+ error->popup_centered_minsize();
+ }
+
+ } else {
+ uv_drag_index = drag_index;
+ split_create = true;
+ uv_create_to = mtx.affine_inverse().xform(Vector2(mb->get_position().x, mb->get_position().y));
+ }
+ }
+
+ if (uv_move_current == UV_MODE_REMOVE_SPLIT) {
+
+ for (int i = 0; i < splits_prev.size(); i += 2) {
+ if (splits_prev[i] < 0 || splits_prev[i] >= uv_prev.size())
+ continue;
+ if (splits_prev[i + 1] < 0 || splits_prev[i] >= uv_prev.size())
+ continue;
+ Vector2 e[2] = { mtx.xform(uv_prev[splits_prev[i]]), mtx.xform(uv_prev[splits_prev[i + 1]]) };
+ Vector2 mp = Vector2(mb->get_position().x, mb->get_position().y);
+ Vector2 cp = Geometry::get_closest_point_to_segment_2d(mp, e);
+ if (cp.distance_to(mp) < 8) {
+ splits_prev.remove(i);
+ splits_prev.remove(i);
+
+ undo_redo->create_action(TTR("Remove Split"));
+
+ undo_redo->add_do_method(node, "set_splits", splits_prev);
+ undo_redo->add_undo_method(node, "set_splits", node->get_splits());
+ undo_redo->add_do_method(uv_edit_draw, "update");
+ undo_redo->add_undo_method(uv_edit_draw, "update");
+ undo_redo->commit_action();
+
+ break;
+ }
+ }
+ }
+
+ } else if (uv_drag && !uv_create) {
undo_redo->create_action(TTR("Transform UV Map"));
- undo_redo->add_do_method(node, "set_uv", node->get_uv());
- undo_redo->add_undo_method(node, "set_uv", uv_prev);
+
+ if (uv_edit_mode[0]->is_pressed()) { //edit uv
+ undo_redo->add_do_method(node, "set_uv", node->get_uv());
+ undo_redo->add_undo_method(node, "set_uv", uv_prev);
+ } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
+ undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
+ undo_redo->add_undo_method(node, "set_polygon", uv_prev);
+ }
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
undo_redo->commit_action();
@@ -244,10 +439,25 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
} else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
- if (uv_drag) {
+ if (uv_create) {
uv_drag = false;
- node->set_uv(uv_prev);
+ uv_create = false;
+ node->set_uv(uv_create_uv_prev);
+ node->set_polygon(uv_create_poly_prev);
+ node->set_splits(splits_prev);
+ uv_edit_draw->update();
+ } else if (uv_drag) {
+
+ uv_drag = false;
+ if (uv_edit_mode[0]->is_pressed()) { //edit uv
+ node->set_uv(uv_prev);
+ } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
+ node->set_polygon(uv_prev);
+ }
+ uv_edit_draw->update();
+ } else if (split_create) {
+ split_create = false;
uv_edit_draw->update();
}
@@ -277,11 +487,21 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
switch (uv_move_current) {
+ case UV_MODE_CREATE: {
+ if (uv_create) {
+ uv_create_to = mtx.affine_inverse().xform(Vector2(mm->get_position().x, mm->get_position().y));
+ }
+ } break;
case UV_MODE_EDIT_POINT: {
PoolVector<Vector2> uv_new = uv_prev;
uv_new.set(uv_drag_index, uv_new[uv_drag_index] + drag);
- node->set_uv(uv_new);
+
+ if (uv_edit_mode[0]->is_pressed()) { //edit uv
+ node->set_uv(uv_new);
+ } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
+ node->set_polygon(uv_new);
+ }
} break;
case UV_MODE_MOVE: {
@@ -289,7 +509,11 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
for (int i = 0; i < uv_new.size(); i++)
uv_new.set(i, uv_new[i] + drag);
- node->set_uv(uv_new);
+ if (uv_edit_mode[0]->is_pressed()) { //edit uv
+ node->set_uv(uv_new);
+ } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
+ node->set_polygon(uv_new);
+ }
} break;
case UV_MODE_ROTATE: {
@@ -309,7 +533,11 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
uv_new.set(i, center + rel);
}
- node->set_uv(uv_new);
+ if (uv_edit_mode[0]->is_pressed()) { //edit uv
+ node->set_uv(uv_new);
+ } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
+ node->set_polygon(uv_new);
+ }
} break;
case UV_MODE_SCALE: {
@@ -334,10 +562,17 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
uv_new.set(i, center + rel);
}
- node->set_uv(uv_new);
+ if (uv_edit_mode[0]->is_pressed()) { //edit uv
+ node->set_uv(uv_new);
+ } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
+ node->set_polygon(uv_new);
+ }
} break;
}
uv_edit_draw->update();
+ } else if (split_create) {
+ uv_create_to = mtx.affine_inverse().xform(Vector2(mm->get_position().x, mm->get_position().y));
+ uv_edit_draw->update();
}
}
@@ -407,7 +642,13 @@ void Polygon2DEditor::_uv_draw() {
}
}
- PoolVector<Vector2> uvs = node->get_uv();
+ PoolVector<Vector2> uvs;
+ if (uv_edit_mode[0]->is_pressed()) { //edit uv
+ uvs = node->get_uv();
+ } else { //edit polygon
+ uvs = node->get_polygon();
+ }
+
Ref<Texture> handle = get_icon("EditorHandle", "EditorIcons");
Rect2 rect(Point2(), mtx.basis_xform(base_tex->get_size()));
@@ -416,11 +657,31 @@ void Polygon2DEditor::_uv_draw() {
for (int i = 0; i < uvs.size(); i++) {
int next = (i + 1) % uvs.size();
- uv_edit_draw->draw_line(mtx.xform(uvs[i]), mtx.xform(uvs[next]), Color(0.9, 0.5, 0.5), 2);
+ Vector2 next_point = uvs[next];
+ if (uv_create && i == uvs.size() - 1) {
+ next_point = uv_create_to;
+ }
+ uv_edit_draw->draw_line(mtx.xform(uvs[i]), mtx.xform(next_point), Color(0.9, 0.5, 0.5), 2);
uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5);
rect.expand_to(mtx.basis_xform(uvs[i]));
}
+ if (split_create) {
+ Vector2 from = uvs[uv_drag_index];
+ Vector2 to = uv_create_to;
+ uv_edit_draw->draw_line(mtx.xform(from), mtx.xform(to), Color(0.9, 0.5, 0.5), 2);
+ }
+
+ PoolVector<int> splits = node->get_splits();
+
+ for (int i = 0; i < splits.size(); i += 2) {
+ int idx_from = splits[i];
+ int idx_to = splits[i + 1];
+ if (idx_from < 0 || idx_to >= uvs.size())
+ continue;
+ uv_edit_draw->draw_line(mtx.xform(uvs[idx_from]), mtx.xform(uvs[idx_to]), Color(0.9, 0.5, 0.5), 2);
+ }
+
rect = rect.grow(200);
updating_uv_scroll = true;
uv_hscroll->set_min(rect.position.x);
@@ -449,6 +710,7 @@ void Polygon2DEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_snap_off_y"), &Polygon2DEditor::_set_snap_off_y);
ClassDB::bind_method(D_METHOD("_set_snap_step_x"), &Polygon2DEditor::_set_snap_step_x);
ClassDB::bind_method(D_METHOD("_set_snap_step_y"), &Polygon2DEditor::_set_snap_step_y);
+ ClassDB::bind_method(D_METHOD("_uv_edit_mode_select"), &Polygon2DEditor::_uv_edit_mode_select);
}
Vector2 Polygon2DEditor::snap_point(Vector2 p_target) const {
@@ -481,6 +743,34 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
uv_edit->add_child(uv_main_vb);
//uv_edit->set_child_rect(uv_main_vb);
HBoxContainer *uv_mode_hb = memnew(HBoxContainer);
+
+ uv_edit_group.instance();
+
+ uv_edit_mode[0] = memnew(ToolButton);
+ uv_mode_hb->add_child(uv_edit_mode[0]);
+ uv_edit_mode[0]->set_toggle_mode(true);
+ uv_edit_mode[1] = memnew(ToolButton);
+ uv_mode_hb->add_child(uv_edit_mode[1]);
+ uv_edit_mode[1]->set_toggle_mode(true);
+ uv_edit_mode[2] = memnew(ToolButton);
+ uv_mode_hb->add_child(uv_edit_mode[2]);
+ uv_edit_mode[2]->set_toggle_mode(true);
+
+ uv_edit_mode[0]->set_text(TTR("UV"));
+ uv_edit_mode[0]->set_pressed(true);
+ uv_edit_mode[1]->set_text(TTR("Poly"));
+ uv_edit_mode[2]->set_text(TTR("Splits"));
+
+ uv_edit_mode[0]->set_button_group(uv_edit_group);
+ uv_edit_mode[1]->set_button_group(uv_edit_group);
+ uv_edit_mode[2]->set_button_group(uv_edit_group);
+
+ uv_edit_mode[0]->connect("pressed", this, "_uv_edit_mode_select", varray(0));
+ uv_edit_mode[1]->connect("pressed", this, "_uv_edit_mode_select", varray(1));
+ uv_edit_mode[2]->connect("pressed", this, "_uv_edit_mode_select", varray(2));
+
+ uv_mode_hb->add_child(memnew(VSeparator));
+
uv_main_vb->add_child(uv_mode_hb);
for (int i = 0; i < UV_MODE_MAX; i++) {
@@ -491,12 +781,18 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
uv_button[i]->set_focus_mode(FOCUS_NONE);
}
- uv_button[0]->set_tooltip(TTR("Move Point") + "\n" + TTR("Ctrl: Rotate") + "\n" + TTR("Shift: Move All") + "\n" + TTR("Shift+Ctrl: Scale"));
- uv_button[1]->set_tooltip(TTR("Move Polygon"));
- uv_button[2]->set_tooltip(TTR("Rotate Polygon"));
- uv_button[3]->set_tooltip(TTR("Scale Polygon"));
-
- uv_button[0]->set_pressed(true);
+ uv_button[0]->set_tooltip(TTR("Create Polygon"));
+ uv_button[1]->set_tooltip(TTR("Move Point") + "\n" + TTR("Ctrl: Rotate") + "\n" + TTR("Shift: Move All") + "\n" + TTR("Shift+Ctrl: Scale"));
+ uv_button[2]->set_tooltip(TTR("Move Polygon"));
+ uv_button[3]->set_tooltip(TTR("Rotate Polygon"));
+ uv_button[4]->set_tooltip(TTR("Scale Polygon"));
+ uv_button[5]->set_tooltip(TTR("Connect two points to make a split"));
+ uv_button[6]->set_tooltip(TTR("Select a split to erase it"));
+
+ uv_button[0]->hide();
+ uv_button[5]->hide();
+ uv_button[6]->hide();
+ uv_button[1]->set_pressed(true);
HBoxContainer *uv_main_hb = memnew(HBoxContainer);
uv_main_vb->add_child(uv_main_hb);
uv_edit_draw = memnew(Control);
@@ -602,7 +898,9 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
uv_draw_zoom = 1.0;
uv_drag_index = -1;
uv_drag = false;
+ uv_create = false;
updating_uv_scroll = false;
+ split_create = false;
error = memnew(AcceptDialog);
add_child(error);
diff --git a/editor/plugins/polygon_2d_editor_plugin.h b/editor/plugins/polygon_2d_editor_plugin.h
index f1472e4522..8631ffb9a7 100644
--- a/editor/plugins/polygon_2d_editor_plugin.h
+++ b/editor/plugins/polygon_2d_editor_plugin.h
@@ -50,18 +50,24 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
};
enum UVMode {
+ UV_MODE_CREATE,
UV_MODE_EDIT_POINT,
UV_MODE_MOVE,
UV_MODE_ROTATE,
UV_MODE_SCALE,
+ UV_MODE_ADD_SPLIT,
+ UV_MODE_REMOVE_SPLIT,
UV_MODE_MAX
};
+ ToolButton *uv_edit_mode[3];
+ Ref<ButtonGroup> uv_edit_group;
+
Polygon2D *node;
UVMode uv_mode;
AcceptDialog *uv_edit;
- ToolButton *uv_button[4];
+ ToolButton *uv_button[UV_MODE_MAX];
ToolButton *b_snap_enable;
ToolButton *b_snap_grid;
Control *uv_edit_draw;
@@ -75,8 +81,15 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
Vector2 uv_draw_ofs;
float uv_draw_zoom;
PoolVector<Vector2> uv_prev;
+ PoolVector<Vector2> uv_create_uv_prev;
+ PoolVector<Vector2> uv_create_poly_prev;
+ PoolVector<int> splits_prev;
+
+ Vector2 uv_create_to;
int uv_drag_index;
bool uv_drag;
+ bool uv_create;
+ bool split_create;
UVMode uv_move_current;
Vector2 uv_drag_from;
bool updating_uv_scroll;
@@ -104,6 +117,8 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
void _set_snap_step_x(float p_val);
void _set_snap_step_y(float p_val);
+ void _uv_edit_mode_select(int p_mode);
+
protected:
virtual Node2D *_get_node() const;
virtual void _set_node(Node *p_polygon);
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index bd8c502a80..2ce36ee8d5 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -312,7 +312,7 @@ void ScriptEditor::_goto_script_line2(int p_line) {
void ScriptEditor::_goto_script_line(REF p_script, int p_line) {
Ref<Script> script = Object::cast_to<Script>(*p_script);
- if (!script.is_null() && script->get_path().is_resource_file()) {
+ if (!script.is_null() && script->has_source_code()) {
if (edit(p_script, p_line, 0)) {
editor->push_item(p_script.ptr());
@@ -505,7 +505,7 @@ void ScriptEditor::_show_error_dialog(String p_path) {
error_dialog->popup_centered_minsize();
}
-void ScriptEditor::_close_tab(int p_idx, bool p_save) {
+void ScriptEditor::_close_tab(int p_idx, bool p_save, bool p_history_back) {
int selected = p_idx;
if (selected < 0 || selected >= tab_container->get_child_count())
@@ -521,7 +521,9 @@ void ScriptEditor::_close_tab(int p_idx, bool p_save) {
}
// roll back to previous tab
- _history_back();
+ if (p_history_back) {
+ _history_back();
+ }
//remove from history
history.resize(history_pos + 1);
@@ -579,7 +581,7 @@ void ScriptEditor::_close_docs_tab() {
EditorHelp *se = Object::cast_to<EditorHelp>(tab_container->get_child(i));
if (se) {
- _close_tab(i);
+ _close_tab(i, true, false);
}
}
}
@@ -1576,6 +1578,9 @@ void ScriptEditor::_update_script_names() {
case SORT_BY_PATH: {
sd.sort_key = path;
} break;
+ case SORT_BY_NONE: {
+ sd.sort_key = "";
+ } break;
}
switch (display_as) {
@@ -1773,6 +1778,20 @@ bool ScriptEditor::edit(const Ref<Script> &p_script, int p_line, int p_col, bool
}
ERR_FAIL_COND_V(!se, false);
+ bool highlighter_set = false;
+ for (int i = 0; i < syntax_highlighters_func_count; i++) {
+ SyntaxHighlighter *highlighter = syntax_highlighters_funcs[i]();
+ se->add_syntax_highlighter(highlighter);
+
+ if (!highlighter_set) {
+ List<String> languages = highlighter->get_supported_languages();
+ if (languages.find(p_script->get_language()->get_name())) {
+ se->set_syntax_highlighter(highlighter);
+ highlighter_set = true;
+ }
+ }
+ }
+
tab_container->add_child(se);
se->set_edited_script(p_script);
se->set_tooltip_request_func("_get_debug_tooltip", this);
@@ -2489,6 +2508,14 @@ void ScriptEditor::_open_script_request(const String &p_path) {
}
}
+int ScriptEditor::syntax_highlighters_func_count = 0;
+CreateSyntaxHighlighterFunc ScriptEditor::syntax_highlighters_funcs[ScriptEditor::SYNTAX_HIGHLIGHTER_FUNC_MAX];
+
+void ScriptEditor::register_create_syntax_highlighter_function(CreateSyntaxHighlighterFunc p_func) {
+ ERR_FAIL_COND(syntax_highlighters_func_count == SYNTAX_HIGHLIGHTER_FUNC_MAX);
+ syntax_highlighters_funcs[syntax_highlighters_func_count++] = p_func;
+}
+
int ScriptEditor::script_editor_func_count = 0;
CreateScriptEditorFunc ScriptEditor::script_editor_funcs[ScriptEditor::SCRIPT_EDITOR_FUNC_MAX];
@@ -2572,8 +2599,8 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
waiting_update_names = false;
pending_auto_reload = false;
auto_reload_running_scripts = false;
- members_overview_enabled = true;
- help_overview_enabled = true;
+ members_overview_enabled = EditorSettings::get_singleton()->get("text_editor/open_scripts/show_members_overview");
+ help_overview_enabled = EditorSettings::get_singleton()->get("text_editor/help/show_help_index");
editor = p_editor;
VBoxContainer *main_container = memnew(VBoxContainer);
@@ -2815,9 +2842,9 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
//debugger_gui->hide();
edit_pass = 0;
- trim_trailing_whitespace_on_save = false;
- convert_indent_on_save = false;
- use_space_indentation = false;
+ trim_trailing_whitespace_on_save = EditorSettings::get_singleton()->get("text_editor/files/trim_trailing_whitespace_on_save");
+ convert_indent_on_save = EditorSettings::get_singleton()->get("text_editor/indent/convert_indent_on_save");
+ use_space_indentation = EditorSettings::get_singleton()->get("text_editor/indent/type");
ScriptServer::edit_request_func = _open_script_request;
@@ -2926,7 +2953,7 @@ ScriptEditorPlugin::ScriptEditorPlugin(EditorNode *p_node) {
EDITOR_DEF("text_editor/open_scripts/script_temperature_history_size", 15);
EDITOR_DEF("text_editor/open_scripts/current_script_background_color", Color(1, 1, 1, 0.3));
EDITOR_DEF("text_editor/open_scripts/group_help_pages", true);
- EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "text_editor/open_scripts/sort_scripts_by", PROPERTY_HINT_ENUM, "Name,Path"));
+ EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "text_editor/open_scripts/sort_scripts_by", PROPERTY_HINT_ENUM, "Name,Path,None"));
EDITOR_DEF("text_editor/open_scripts/sort_scripts_by", 0);
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "text_editor/open_scripts/list_script_names_as", PROPERTY_HINT_ENUM, "Name,Parent Directory And Name,Full Path"));
EDITOR_DEF("text_editor/open_scripts/list_script_names_as", 0);
diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h
index e98a4c97a6..f947351089 100644
--- a/editor/plugins/script_editor_plugin.h
+++ b/editor/plugins/script_editor_plugin.h
@@ -80,6 +80,9 @@ protected:
static void _bind_methods();
public:
+ virtual void add_syntax_highlighter(SyntaxHighlighter *p_highlighter) = 0;
+ virtual void set_syntax_highlighter(SyntaxHighlighter *p_highlighter) = 0;
+
virtual void apply_code() = 0;
virtual Ref<Script> get_edited_script() const = 0;
virtual Vector<String> get_functions() = 0;
@@ -112,6 +115,7 @@ public:
ScriptEditorBase() {}
};
+typedef SyntaxHighlighter *(*CreateSyntaxHighlighterFunc)();
typedef ScriptEditorBase *(*CreateScriptEditorFunc)(const Ref<Script> &p_script);
class EditorScriptCodeCompletionCache;
@@ -165,6 +169,7 @@ class ScriptEditor : public PanelContainer {
enum ScriptSortBy {
SORT_BY_NAME,
SORT_BY_PATH,
+ SORT_BY_NONE
};
enum ScriptListName {
@@ -213,12 +218,16 @@ class ScriptEditor : public PanelContainer {
ToolButton *script_forward;
enum {
- SCRIPT_EDITOR_FUNC_MAX = 32
+ SCRIPT_EDITOR_FUNC_MAX = 32,
+ SYNTAX_HIGHLIGHTER_FUNC_MAX = 32
};
static int script_editor_func_count;
static CreateScriptEditorFunc script_editor_funcs[SCRIPT_EDITOR_FUNC_MAX];
+ static int syntax_highlighters_func_count;
+ static CreateSyntaxHighlighterFunc syntax_highlighters_funcs[SYNTAX_HIGHLIGHTER_FUNC_MAX];
+
struct ScriptHistory {
Control *control;
@@ -251,7 +260,7 @@ class ScriptEditor : public PanelContainer {
void _show_error_dialog(String p_path);
- void _close_tab(int p_idx, bool p_save = true);
+ void _close_tab(int p_idx, bool p_save = true, bool p_history_back = true);
void _close_current_tab();
void _close_discard_current_tab(const String &p_str);
@@ -398,7 +407,9 @@ public:
ScriptEditorDebugger *get_debugger() { return debugger; }
void set_live_auto_reload_running_scripts(bool p_enabled);
+ static void register_create_syntax_highlighter_function(CreateSyntaxHighlighterFunc p_func);
static void register_create_script_editor_function(CreateScriptEditorFunc p_func);
+
ScriptEditor(EditorNode *p_editor);
~ScriptEditor();
};
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index 87e92f0807..711a313902 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -349,7 +349,12 @@ void ScriptTextEditor::_convert_case(CaseStyle p_case) {
int end_col = te->get_selection_to_column();
for (int i = begin; i <= end; i++) {
- String new_line = te->get_line(i);
+ int len = te->get_line(i).length();
+ if (i == end)
+ len -= len - end_col;
+ if (i == begin)
+ len -= begin_col;
+ String new_line = te->get_line(i).substr(i == begin ? begin_col : 0, len);
switch (p_case) {
case UPPER: {
@@ -364,10 +369,10 @@ void ScriptTextEditor::_convert_case(CaseStyle p_case) {
}
if (i == begin) {
- new_line = te->get_line(i).left(begin_col) + new_line.right(begin_col);
+ new_line = te->get_line(i).left(begin_col) + new_line;
}
if (i == end) {
- new_line = new_line.left(end_col) + te->get_line(i).right(end_col);
+ new_line = new_line + te->get_line(i).right(end_col);
}
te->set_line(i, new_line);
}
@@ -568,6 +573,7 @@ void ScriptTextEditor::set_edited_script(const Ref<Script> &p_script) {
ERR_FAIL_COND(!script.is_null());
script = p_script;
+ _set_theme_for_script();
code_editor->get_text_edit()->set_text(script->get_source_code());
code_editor->get_text_edit()->clear_undo_history();
@@ -575,8 +581,6 @@ void ScriptTextEditor::set_edited_script(const Ref<Script> &p_script) {
emit_signal("name_changed");
code_editor->update_line_and_column();
-
- _set_theme_for_script();
}
void ScriptTextEditor::_validate_script() {
@@ -784,6 +788,26 @@ void ScriptTextEditor::_lookup_symbol(const String &p_symbol, int p_row, int p_c
emit_signal("go_to_help", "class_method:" + result.class_name + ":" + result.class_member);
} break;
+ case ScriptLanguage::LookupResult::RESULT_CLASS_ENUM: {
+
+ StringName cname = result.class_name;
+ StringName success;
+ while (true) {
+ success = ClassDB::get_integer_constant_enum(cname, result.class_member, true);
+ if (success != StringName()) {
+ result.class_name = cname;
+ cname = ClassDB::get_parent_class(cname);
+ } else {
+ break;
+ }
+ }
+
+ emit_signal("go_to_help", "class_enum:" + result.class_name + ":" + result.class_member);
+
+ } break;
+ case ScriptLanguage::LookupResult::RESULT_CLASS_TBD_GLOBALSCOPE: {
+ emit_signal("go_to_help", "class_global:" + result.class_name + ":" + result.class_member);
+ } break;
}
}
}
@@ -935,13 +959,27 @@ void ScriptTextEditor::_edit_option(int p_op) {
Ref<Script> scr = get_edited_script();
if (scr.is_null())
return;
-
tx->begin_complex_operation();
- int line = tx->cursor_get_line();
- tx->set_line(tx->cursor_get_line(), "");
- tx->backspace_at_cursor();
- tx->unfold_line(line);
- tx->cursor_set_line(line);
+ if (tx->is_selection_active()) {
+ int to_line = tx->get_selection_to_line();
+ int from_line = tx->get_selection_from_line();
+ int count = Math::abs(to_line - from_line) + 1;
+ while (count) {
+ tx->set_line(tx->cursor_get_line(), "");
+ tx->backspace_at_cursor();
+ count--;
+ if (count)
+ tx->unfold_line(from_line);
+ }
+ tx->cursor_set_line(from_line - 1);
+ tx->deselect();
+ } else {
+ int line = tx->cursor_get_line();
+ tx->set_line(tx->cursor_get_line(), "");
+ tx->backspace_at_cursor();
+ tx->unfold_line(line);
+ tx->cursor_set_line(line);
+ }
tx->end_complex_operation();
} break;
case EDIT_CLONE_DOWN: {
@@ -1226,11 +1264,26 @@ void ScriptTextEditor::_edit_option(int p_op) {
}
}
+void ScriptTextEditor::add_syntax_highlighter(SyntaxHighlighter *p_highlighter) {
+ highlighters[p_highlighter->get_name()] = p_highlighter;
+ highlighter_menu->get_popup()->add_item(p_highlighter->get_name());
+}
+
+void ScriptTextEditor::set_syntax_highlighter(SyntaxHighlighter *p_highlighter) {
+ TextEdit *te = code_editor->get_text_edit();
+ te->_set_syntax_highlighting(p_highlighter);
+}
+
+void ScriptTextEditor::_change_syntax_highlighter(int p_idx) {
+ set_syntax_highlighter(highlighters[highlighter_menu->get_popup()->get_item_text(p_idx)]);
+}
+
void ScriptTextEditor::_bind_methods() {
ClassDB::bind_method("_validate_script", &ScriptTextEditor::_validate_script);
ClassDB::bind_method("_load_theme_settings", &ScriptTextEditor::_load_theme_settings);
ClassDB::bind_method("_breakpoint_toggled", &ScriptTextEditor::_breakpoint_toggled);
+ ClassDB::bind_method("_change_syntax_highlighter", &ScriptTextEditor::_change_syntax_highlighter);
ClassDB::bind_method("_edit_option", &ScriptTextEditor::_edit_option);
ClassDB::bind_method("_goto_line", &ScriptTextEditor::_goto_line);
ClassDB::bind_method("_lookup_symbol", &ScriptTextEditor::_lookup_symbol);
@@ -1616,6 +1669,14 @@ ScriptTextEditor::ScriptTextEditor() {
edit_hb->add_child(edit_menu);
+ highlighters["Standard"] = NULL;
+
+ highlighter_menu = memnew(MenuButton);
+ highlighter_menu->set_text(TTR("Syntax Highlighter"));
+ highlighter_menu->get_popup()->add_item("Standard");
+ highlighter_menu->get_popup()->connect("id_pressed", this, "_change_syntax_highlighter");
+ edit_hb->add_child(highlighter_menu);
+
quick_open = memnew(ScriptEditorQuickOpen);
add_child(quick_open);
quick_open->connect("goto_line", this, "_goto_line");
diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h
index 22e8fbce25..eb52d2593a 100644
--- a/editor/plugins/script_text_editor.h
+++ b/editor/plugins/script_text_editor.h
@@ -49,6 +49,7 @@ class ScriptTextEditor : public ScriptEditorBase {
HBoxContainer *edit_hb;
MenuButton *edit_menu;
+ MenuButton *highlighter_menu;
MenuButton *search_menu;
PopupMenu *context_menu;
@@ -125,6 +126,9 @@ protected:
void _notification(int p_what);
static void _bind_methods();
+ Map<String, SyntaxHighlighter *> highlighters;
+ void _change_syntax_highlighter(int p_idx);
+
void _edit_option(int p_op);
void _make_context_menu(bool p_selection, bool p_color, bool p_can_fold, bool p_is_folded);
void _text_edit_gui_input(const Ref<InputEvent> &ev);
@@ -145,6 +149,9 @@ protected:
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
public:
+ virtual void add_syntax_highlighter(SyntaxHighlighter *p_highlighter);
+ virtual void set_syntax_highlighter(SyntaxHighlighter *p_highlighter);
+
virtual void apply_code();
virtual Ref<Script> get_edited_script() const;
virtual Vector<String> get_functions();
diff --git a/editor/plugins/shader_graph_editor_plugin.cpp b/editor/plugins/shader_graph_editor_plugin.cpp
index 59085c203f..e1d28cc215 100644
--- a/editor/plugins/shader_graph_editor_plugin.cpp
+++ b/editor/plugins/shader_graph_editor_plugin.cpp
@@ -2769,8 +2769,6 @@ void ShaderGraphEditor::_popup_requested(const Vector2 &p_position)
popup->set_global_position(p_position);
popup->set_size( Size2( 200, 0) );
popup->popup();
- popup->call_deferred("grab_click_focus");
- popup->set_invalidate_click_until_motion();
}
void ShaderGraphEditor::_notification(int p_what) {
diff --git a/editor/plugins/skeleton_2d_editor_plugin.cpp b/editor/plugins/skeleton_2d_editor_plugin.cpp
new file mode 100644
index 0000000000..6bf94b95eb
--- /dev/null
+++ b/editor/plugins/skeleton_2d_editor_plugin.cpp
@@ -0,0 +1,115 @@
+#include "skeleton_2d_editor_plugin.h"
+
+#include "canvas_item_editor_plugin.h"
+#include "scene/2d/mesh_instance_2d.h"
+#include "scene/gui/box_container.h"
+#include "thirdparty/misc/clipper.hpp"
+
+void Skeleton2DEditor::_node_removed(Node *p_node) {
+
+ if (p_node == node) {
+ node = NULL;
+ options->hide();
+ }
+}
+
+void Skeleton2DEditor::edit(Skeleton2D *p_sprite) {
+
+ node = p_sprite;
+}
+
+void Skeleton2DEditor::_menu_option(int p_option) {
+
+ switch (p_option) {
+ case MENU_OPTION_MAKE_REST: {
+
+ if (node->get_bone_count() == 0) {
+ err_dialog->set_text(TTR("This skeleton has no bones, create some children Bone2D nodes."));
+ err_dialog->popup_centered_minsize();
+ return;
+ }
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action("Create Rest Pose from Bones");
+ for (int i = 0; i < node->get_bone_count(); i++) {
+ Bone2D *bone = node->get_bone(i);
+ ur->add_do_method(bone, "set_rest", bone->get_transform());
+ ur->add_undo_method(bone, "set_rest", bone->get_rest());
+ }
+ ur->commit_action();
+
+ } break;
+ case MENU_OPTION_SET_REST: {
+ if (node->get_bone_count() == 0) {
+ err_dialog->set_text(TTR("This skeleton has no bones, create some children Bone2D nodes."));
+ err_dialog->popup_centered_minsize();
+ return;
+ }
+ UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
+ ur->create_action("Set Rest Pose to Bones");
+ for (int i = 0; i < node->get_bone_count(); i++) {
+ Bone2D *bone = node->get_bone(i);
+ ur->add_do_method(bone, "set_transform", bone->get_rest());
+ ur->add_undo_method(bone, "set_transform", bone->get_transform());
+ }
+ ur->commit_action();
+
+ } break;
+ }
+}
+
+void Skeleton2DEditor::_bind_methods() {
+
+ ClassDB::bind_method("_menu_option", &Skeleton2DEditor::_menu_option);
+}
+
+Skeleton2DEditor::Skeleton2DEditor() {
+
+ options = memnew(MenuButton);
+
+ CanvasItemEditor::get_singleton()->add_control_to_menu_panel(options);
+
+ options->set_text(TTR("Skeleton2D"));
+ options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Skeleton2D", "EditorIcons"));
+
+ options->get_popup()->add_item(TTR("Make Rest Pose (From Bones)"), MENU_OPTION_MAKE_REST);
+ options->get_popup()->add_separator();
+ options->get_popup()->add_item(TTR("Set Bones to Rest Pose"), MENU_OPTION_SET_REST);
+
+ options->get_popup()->connect("id_pressed", this, "_menu_option");
+
+ err_dialog = memnew(AcceptDialog);
+ add_child(err_dialog);
+}
+
+void Skeleton2DEditorPlugin::edit(Object *p_object) {
+
+ sprite_editor->edit(Object::cast_to<Skeleton2D>(p_object));
+}
+
+bool Skeleton2DEditorPlugin::handles(Object *p_object) const {
+
+ return p_object->is_class("Skeleton2D");
+}
+
+void Skeleton2DEditorPlugin::make_visible(bool p_visible) {
+
+ if (p_visible) {
+ sprite_editor->options->show();
+ } else {
+
+ sprite_editor->options->hide();
+ sprite_editor->edit(NULL);
+ }
+}
+
+Skeleton2DEditorPlugin::Skeleton2DEditorPlugin(EditorNode *p_node) {
+
+ editor = p_node;
+ sprite_editor = memnew(Skeleton2DEditor);
+ editor->get_viewport()->add_child(sprite_editor);
+
+ //sprite_editor->options->hide();
+}
+
+Skeleton2DEditorPlugin::~Skeleton2DEditorPlugin() {
+}
diff --git a/editor/plugins/skeleton_2d_editor_plugin.h b/editor/plugins/skeleton_2d_editor_plugin.h
new file mode 100644
index 0000000000..bbe2a3a6f2
--- /dev/null
+++ b/editor/plugins/skeleton_2d_editor_plugin.h
@@ -0,0 +1,55 @@
+#ifndef SKELETON_2D_EDITOR_PLUGIN_H
+#define SKELETON_2D_EDITOR_PLUGIN_H
+
+#include "editor/editor_node.h"
+#include "editor/editor_plugin.h"
+#include "scene/2d/skeleton_2d.h"
+#include "scene/gui/spin_box.h"
+
+class Skeleton2DEditor : public Control {
+
+ GDCLASS(Skeleton2DEditor, Control);
+
+ enum Menu {
+ MENU_OPTION_MAKE_REST,
+ MENU_OPTION_SET_REST,
+ };
+
+ Skeleton2D *node;
+
+ MenuButton *options;
+ AcceptDialog *err_dialog;
+
+ void _menu_option(int p_option);
+
+ //void _create_uv_lines();
+ friend class Skeleton2DEditorPlugin;
+
+protected:
+ void _node_removed(Node *p_node);
+ static void _bind_methods();
+
+public:
+ void edit(Skeleton2D *p_sprite);
+ Skeleton2DEditor();
+};
+
+class Skeleton2DEditorPlugin : public EditorPlugin {
+
+ GDCLASS(Skeleton2DEditorPlugin, EditorPlugin);
+
+ Skeleton2DEditor *sprite_editor;
+ EditorNode *editor;
+
+public:
+ virtual String get_name() const { return "Skeleton2D"; }
+ bool has_main_screen() const { return false; }
+ virtual void edit(Object *p_object);
+ virtual bool handles(Object *p_object) const;
+ virtual void make_visible(bool p_visible);
+
+ Skeleton2DEditorPlugin(EditorNode *p_node);
+ ~Skeleton2DEditorPlugin();
+};
+
+#endif // SKELETON_2D_EDITOR_PLUGIN_H
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index 63762651d7..9d7c582e0e 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -886,8 +886,6 @@ void SpatialEditorViewport::_list_select(Ref<InputEventMouseButton> b) {
selection_menu->set_global_position(b->get_global_position());
selection_menu->popup();
- selection_menu->call_deferred("grab_click_focus");
- selection_menu->set_invalidate_click_until_motion();
}
}
@@ -1907,8 +1905,13 @@ void SpatialEditorViewport::_nav_orbit(Ref<InputEventWithModifiers> p_event, con
real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/navigation_feel/orbit_sensitivity");
real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel);
+ bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y-axis");
- cursor.x_rot += p_relative.y * radians_per_pixel;
+ if (invert_y_axis) {
+ cursor.x_rot -= p_relative.y * radians_per_pixel;
+ } else {
+ cursor.x_rot += p_relative.y * radians_per_pixel;
+ }
cursor.y_rot += p_relative.x * radians_per_pixel;
if (cursor.x_rot > Math_PI / 2.0)
cursor.x_rot = Math_PI / 2.0;
@@ -1925,11 +1928,16 @@ void SpatialEditorViewport::_nav_look(Ref<InputEventWithModifiers> p_event, cons
if (!orthogonal) {
real_t degrees_per_pixel = EditorSettings::get_singleton()->get("editors/3d/navigation_feel/orbit_sensitivity");
real_t radians_per_pixel = Math::deg2rad(degrees_per_pixel);
+ bool invert_y_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_y-axis");
// Note: do NOT assume the camera has the "current" transform, because it is interpolated and may have "lag".
Transform prev_camera_transform = to_camera_transform(cursor);
- cursor.x_rot += p_relative.y * radians_per_pixel;
+ if (invert_y_axis) {
+ cursor.x_rot -= p_relative.y * radians_per_pixel;
+ } else {
+ cursor.x_rot += p_relative.y * radians_per_pixel;
+ }
cursor.y_rot += p_relative.x * radians_per_pixel;
if (cursor.x_rot > Math_PI / 2.0)
cursor.x_rot = Math_PI / 2.0;
@@ -3343,14 +3351,14 @@ SpatialEditorViewport::SpatialEditorViewport(SpatialEditor *p_spatial_editor, Ed
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/front_view"), VIEW_FRONT);
view_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("spatial_editor/rear_view"), VIEW_REAR);
view_menu->get_popup()->add_separator();
- view_menu->get_popup()->add_check_item(TTR("Perspective") + " (" + ED_GET_SHORTCUT("spatial_editor/switch_perspective_orthogonal")->get_as_text() + ")", VIEW_PERSPECTIVE);
- view_menu->get_popup()->add_check_item(TTR("Orthogonal") + " (" + ED_GET_SHORTCUT("spatial_editor/switch_perspective_orthogonal")->get_as_text() + ")", VIEW_ORTHOGONAL);
+ view_menu->get_popup()->add_radio_check_item(TTR("Perspective") + " (" + ED_GET_SHORTCUT("spatial_editor/switch_perspective_orthogonal")->get_as_text() + ")", VIEW_PERSPECTIVE);
+ view_menu->get_popup()->add_radio_check_item(TTR("Orthogonal") + " (" + ED_GET_SHORTCUT("spatial_editor/switch_perspective_orthogonal")->get_as_text() + ")", VIEW_ORTHOGONAL);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_PERSPECTIVE), true);
view_menu->get_popup()->add_separator();
- view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_normal", TTR("Display Normal")), VIEW_DISPLAY_NORMAL);
- view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_wireframe", TTR("Display Wireframe")), VIEW_DISPLAY_WIREFRAME);
- view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_overdraw", TTR("Display Overdraw")), VIEW_DISPLAY_OVERDRAW);
- view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_unshaded", TTR("Display Unshaded")), VIEW_DISPLAY_SHADELESS);
+ view_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_normal", TTR("Display Normal")), VIEW_DISPLAY_NORMAL);
+ view_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_wireframe", TTR("Display Wireframe")), VIEW_DISPLAY_WIREFRAME);
+ view_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_overdraw", TTR("Display Overdraw")), VIEW_DISPLAY_OVERDRAW);
+ view_menu->get_popup()->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/view_display_unshaded", TTR("Display Unshaded")), VIEW_DISPLAY_SHADELESS);
view_menu->get_popup()->set_item_checked(view_menu->get_popup()->get_item_index(VIEW_DISPLAY_NORMAL), true);
view_menu->get_popup()->add_separator();
view_menu->get_popup()->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_environment", TTR("View Environment")), VIEW_ENVIRONMENT);
@@ -4282,67 +4290,26 @@ void SpatialEditor::_init_indicators() {
indicator_mat->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
indicator_mat->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true);
- PoolVector<Color> grid_colors[3];
- PoolVector<Vector3> grid_points[3];
Vector<Color> origin_colors;
Vector<Vector3> origin_points;
- Color grid_color = EditorSettings::get_singleton()->get("editors/3d/grid_color");
-
for (int i = 0; i < 3; i++) {
Vector3 axis;
axis[i] = 1;
- Vector3 axis_n1;
- axis_n1[(i + 1) % 3] = 1;
- Vector3 axis_n2;
- axis_n2[(i + 2) % 3] = 1;
+
+ grid_enable[i] = false;
+ grid_visible[i] = false;
origin_colors.push_back(Color(axis.x, axis.y, axis.z));
origin_colors.push_back(Color(axis.x, axis.y, axis.z));
origin_points.push_back(axis * 4096);
origin_points.push_back(axis * -4096);
-#define ORIGIN_GRID_SIZE 50
-
- for (int j = -ORIGIN_GRID_SIZE; j <= ORIGIN_GRID_SIZE; j++) {
-
- Vector3 p1 = axis_n1 * j + axis_n2 * -ORIGIN_GRID_SIZE;
- Vector3 p1_dest = p1 * (-axis_n2 + axis_n1);
- Vector3 p2 = axis_n2 * j + axis_n1 * -ORIGIN_GRID_SIZE;
- Vector3 p2_dest = p2 * (-axis_n1 + axis_n2);
-
- Color line_color = grid_color;
- if (j == 0) {
- continue;
- } else if (j % 10 == 0) {
- line_color *= 1.5;
- }
-
- grid_points[i].push_back(p1);
- grid_points[i].push_back(p1_dest);
- grid_colors[i].push_back(line_color);
- grid_colors[i].push_back(line_color);
-
- grid_points[i].push_back(p2);
- grid_points[i].push_back(p2_dest);
- grid_colors[i].push_back(line_color);
- grid_colors[i].push_back(line_color);
- }
+ }
- grid[i] = VisualServer::get_singleton()->mesh_create();
- Array d;
- d.resize(VS::ARRAY_MAX);
- d[VisualServer::ARRAY_VERTEX] = grid_points[i];
- d[VisualServer::ARRAY_COLOR] = grid_colors[i];
- VisualServer::get_singleton()->mesh_add_surface_from_arrays(grid[i], VisualServer::PRIMITIVE_LINES, d);
- VisualServer::get_singleton()->mesh_surface_set_material(grid[i], 0, indicator_mat->get_rid());
- grid_instance[i] = VisualServer::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world()->get_scenario());
+ grid_enable[1] = true;
+ grid_visible[1] = true;
- grid_visible[i] = false;
- grid_enable[i] = false;
- VisualServer::get_singleton()->instance_set_visible(grid_instance[i], false);
- VisualServer::get_singleton()->instance_geometry_set_cast_shadows_setting(grid_instance[i], VS::SHADOW_CASTING_SETTING_OFF);
- VS::get_singleton()->instance_set_layer_mask(grid_instance[i], 1 << SpatialEditorViewport::GIZMO_GRID_LAYER);
- }
+ _init_grid();
origin = VisualServer::get_singleton()->mesh_create();
Array d;
@@ -4358,9 +4325,6 @@ void SpatialEditor::_init_indicators() {
VisualServer::get_singleton()->instance_geometry_set_cast_shadows_setting(origin_instance, VS::SHADOW_CASTING_SETTING_OFF);
- VisualServer::get_singleton()->instance_set_visible(grid_instance[1], true);
- grid_enable[1] = true;
- grid_visible[1] = true;
grid_enabled = true;
last_grid_snap = 1;
}
@@ -4629,10 +4593,71 @@ void SpatialEditor::_init_indicators() {
_generate_selection_box();
}
+void SpatialEditor::_init_grid() {
+
+ PoolVector<Color> grid_colors[3];
+ PoolVector<Vector3> grid_points[3];
+
+ Color grid_color = EditorSettings::get_singleton()->get("editors/3d/grid_color");
+
+ for (int i = 0; i < 3; i++) {
+ Vector3 axis;
+ axis[i] = 1;
+ Vector3 axis_n1;
+ axis_n1[(i + 1) % 3] = 1;
+ Vector3 axis_n2;
+ axis_n2[(i + 2) % 3] = 1;
+
+#define ORIGIN_GRID_SIZE 50
+
+ for (int j = -ORIGIN_GRID_SIZE; j <= ORIGIN_GRID_SIZE; j++) {
+ Vector3 p1 = axis_n1 * j + axis_n2 * -ORIGIN_GRID_SIZE;
+ Vector3 p1_dest = p1 * (-axis_n2 + axis_n1);
+ Vector3 p2 = axis_n2 * j + axis_n1 * -ORIGIN_GRID_SIZE;
+ Vector3 p2_dest = p2 * (-axis_n1 + axis_n2);
+
+ Color line_color = grid_color;
+ if (j == 0) {
+ continue;
+ } else if (j % 10 == 0) {
+ line_color *= 1.5;
+ }
+
+ grid_points[i].push_back(p1);
+ grid_points[i].push_back(p1_dest);
+ grid_colors[i].push_back(line_color);
+ grid_colors[i].push_back(line_color);
+
+ grid_points[i].push_back(p2);
+ grid_points[i].push_back(p2_dest);
+ grid_colors[i].push_back(line_color);
+ grid_colors[i].push_back(line_color);
+ }
+
+ grid[i] = VisualServer::get_singleton()->mesh_create();
+ Array d;
+ d.resize(VS::ARRAY_MAX);
+ d[VisualServer::ARRAY_VERTEX] = grid_points[i];
+ d[VisualServer::ARRAY_COLOR] = grid_colors[i];
+ VisualServer::get_singleton()->mesh_add_surface_from_arrays(grid[i], VisualServer::PRIMITIVE_LINES, d);
+ VisualServer::get_singleton()->mesh_surface_set_material(grid[i], 0, indicator_mat->get_rid());
+ grid_instance[i] = VisualServer::get_singleton()->instance_create2(grid[i], get_tree()->get_root()->get_world()->get_scenario());
+
+ VisualServer::get_singleton()->instance_set_visible(grid_instance[i], grid_visible[i]);
+ VisualServer::get_singleton()->instance_geometry_set_cast_shadows_setting(grid_instance[i], VS::SHADOW_CASTING_SETTING_OFF);
+ VS::get_singleton()->instance_set_layer_mask(grid_instance[i], 1 << SpatialEditorViewport::GIZMO_GRID_LAYER);
+ }
+}
+
void SpatialEditor::_finish_indicators() {
VisualServer::get_singleton()->free(origin_instance);
VisualServer::get_singleton()->free(origin);
+
+ _finish_grid();
+}
+
+void SpatialEditor::_finish_grid() {
for (int i = 0; i < 3; i++) {
VisualServer::get_singleton()->free(grid_instance[i]);
VisualServer::get_singleton()->free(grid[i]);
@@ -4674,6 +4699,8 @@ void SpatialEditor::_unhandled_key_input(Ref<InputEvent> p_event) {
if (!is_visible_in_tree() || get_viewport()->gui_has_modal_stack())
return;
+ snap_key_enabled = Input::get_singleton()->is_key_pressed(KEY_CONTROL);
+
Ref<InputEventKey> k = p_event;
if (k.is_valid()) {
@@ -4770,6 +4797,10 @@ void SpatialEditor::_notification(int p_what) {
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS), get_icon("Panels3", "EditorIcons"));
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_3_VIEWPORTS_ALT), get_icon("Panels3Alt", "EditorIcons"));
view_menu->get_popup()->set_item_icon(view_menu->get_popup()->get_item_index(MENU_VIEW_USE_4_VIEWPORTS), get_icon("Panels4", "EditorIcons"));
+
+ // Update grid color by rebuilding grid.
+ _finish_grid();
+ _init_grid();
}
}
@@ -4941,6 +4972,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
editor_selection->add_editor_plugin(this);
snap_enabled = false;
+ snap_key_enabled = false;
tool_mode = TOOL_MODE_SELECT;
hbc_menu = memnew(HBoxContainer);
@@ -5077,12 +5109,12 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
accept = memnew(AcceptDialog);
editor->get_gui_base()->add_child(accept);
- p->add_check_shortcut(ED_SHORTCUT("spatial_editor/1_viewport", TTR("1 Viewport"), KEY_MASK_CMD + KEY_1), MENU_VIEW_USE_1_VIEWPORT);
- p->add_check_shortcut(ED_SHORTCUT("spatial_editor/2_viewports", TTR("2 Viewports"), KEY_MASK_CMD + KEY_2), MENU_VIEW_USE_2_VIEWPORTS);
- p->add_check_shortcut(ED_SHORTCUT("spatial_editor/2_viewports_alt", TTR("2 Viewports (Alt)"), KEY_MASK_ALT + KEY_MASK_CMD + KEY_2), MENU_VIEW_USE_2_VIEWPORTS_ALT);
- p->add_check_shortcut(ED_SHORTCUT("spatial_editor/3_viewports", TTR("3 Viewports"), KEY_MASK_CMD + KEY_3), MENU_VIEW_USE_3_VIEWPORTS);
- p->add_check_shortcut(ED_SHORTCUT("spatial_editor/3_viewports_alt", TTR("3 Viewports (Alt)"), KEY_MASK_ALT + KEY_MASK_CMD + KEY_3), MENU_VIEW_USE_3_VIEWPORTS_ALT);
- p->add_check_shortcut(ED_SHORTCUT("spatial_editor/4_viewports", TTR("4 Viewports"), KEY_MASK_CMD + KEY_4), MENU_VIEW_USE_4_VIEWPORTS);
+ p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/1_viewport", TTR("1 Viewport"), KEY_MASK_CMD + KEY_1), MENU_VIEW_USE_1_VIEWPORT);
+ p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/2_viewports", TTR("2 Viewports"), KEY_MASK_CMD + KEY_2), MENU_VIEW_USE_2_VIEWPORTS);
+ p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/2_viewports_alt", TTR("2 Viewports (Alt)"), KEY_MASK_ALT + KEY_MASK_CMD + KEY_2), MENU_VIEW_USE_2_VIEWPORTS_ALT);
+ p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/3_viewports", TTR("3 Viewports"), KEY_MASK_CMD + KEY_3), MENU_VIEW_USE_3_VIEWPORTS);
+ p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/3_viewports_alt", TTR("3 Viewports (Alt)"), KEY_MASK_ALT + KEY_MASK_CMD + KEY_3), MENU_VIEW_USE_3_VIEWPORTS_ALT);
+ p->add_radio_check_shortcut(ED_SHORTCUT("spatial_editor/4_viewports", TTR("4 Viewports"), KEY_MASK_CMD + KEY_4), MENU_VIEW_USE_4_VIEWPORTS);
p->add_separator();
p->add_check_shortcut(ED_SHORTCUT("spatial_editor/view_origin", TTR("View Origin")), MENU_VIEW_ORIGIN);
diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h
index 55866cac99..7736db67b1 100644
--- a/editor/plugins/spatial_editor_plugin.h
+++ b/editor/plugins/spatial_editor_plugin.h
@@ -505,6 +505,7 @@ private:
ConfirmationDialog *settings_dialog;
bool snap_enabled;
+ bool snap_key_enabled;
LineEdit *snap_translate;
LineEdit *snap_rotate;
LineEdit *snap_scale;
@@ -531,7 +532,9 @@ private:
void _instance_scene();
void _init_indicators();
+ void _init_grid();
void _finish_indicators();
+ void _finish_grid();
void _toggle_maximize_view(Object *p_viewport);
@@ -577,7 +580,7 @@ public:
ToolMode get_tool_mode() const { return tool_mode; }
bool are_local_coords_enabled() const { return tool_option_button[SpatialEditor::TOOL_OPT_LOCAL_COORDS]->is_pressed(); }
- bool is_snap_enabled() const { return snap_enabled; }
+ bool is_snap_enabled() const { return snap_enabled ^ snap_key_enabled; }
float get_translate_snap() const { return snap_translate->get_text().to_double(); }
float get_rotate_snap() const { return snap_rotate->get_text().to_double(); }
float get_scale_snap() const { return snap_scale->get_text().to_double(); }
diff --git a/editor/plugins/sprite_editor_plugin.cpp b/editor/plugins/sprite_editor_plugin.cpp
new file mode 100644
index 0000000000..99aabcb3eb
--- /dev/null
+++ b/editor/plugins/sprite_editor_plugin.cpp
@@ -0,0 +1,397 @@
+#include "sprite_editor_plugin.h"
+
+#include "canvas_item_editor_plugin.h"
+#include "scene/2d/mesh_instance_2d.h"
+#include "scene/gui/box_container.h"
+#include "thirdparty/misc/clipper.hpp"
+
+void SpriteEditor::_node_removed(Node *p_node) {
+
+ if (p_node == node) {
+ node = NULL;
+ options->hide();
+ }
+}
+
+void SpriteEditor::edit(Sprite *p_sprite) {
+
+ node = p_sprite;
+}
+
+#define PRECISION 10.0
+
+Vector<Vector2> expand(const Vector<Vector2> &points, const Rect2i &rect, float epsilon = 2.0) {
+ int size = points.size();
+ ERR_FAIL_COND_V(size < 2, Vector<Vector2>());
+
+ ClipperLib::Path subj;
+ ClipperLib::PolyTree solution;
+ ClipperLib::PolyTree out;
+
+ for (int i = 0; i < points.size(); i++) {
+
+ subj << ClipperLib::IntPoint(points[i].x * PRECISION, points[i].y * PRECISION);
+ }
+ ClipperLib::ClipperOffset co;
+ co.AddPath(subj, ClipperLib::jtMiter, ClipperLib::etClosedPolygon);
+ co.Execute(solution, epsilon * PRECISION);
+
+ ClipperLib::PolyNode *p = solution.GetFirst();
+
+ ERR_FAIL_COND_V(!p, points);
+
+ while (p->IsHole()) {
+ p = p->GetNext();
+ }
+
+ //turn the result into simply polygon (AKA, fix overlap)
+
+ //clamp into the specified rect
+ ClipperLib::Clipper cl;
+ cl.StrictlySimple(true);
+ cl.AddPath(p->Contour, ClipperLib::ptSubject, true);
+ //create the clipping rect
+ ClipperLib::Path clamp;
+ clamp.push_back(ClipperLib::IntPoint(0, 0));
+ clamp.push_back(ClipperLib::IntPoint(rect.size.width * PRECISION, 0));
+ clamp.push_back(ClipperLib::IntPoint(rect.size.width * PRECISION, rect.size.height * PRECISION));
+ clamp.push_back(ClipperLib::IntPoint(0, rect.size.height * PRECISION));
+ cl.AddPath(clamp, ClipperLib::ptClip, true);
+ cl.Execute(ClipperLib::ctIntersection, out);
+
+ Vector<Vector2> outPoints;
+ ClipperLib::PolyNode *p2 = out.GetFirst();
+ while (p2->IsHole()) {
+ p2 = p2->GetNext();
+ }
+
+ int lasti = p2->Contour.size() - 1;
+ Vector2 prev = Vector2(p2->Contour[lasti].X / PRECISION, p2->Contour[lasti].Y / PRECISION);
+ for (int i = 0; i < p2->Contour.size(); i++) {
+
+ Vector2 cur = Vector2(p2->Contour[i].X / PRECISION, p2->Contour[i].Y / PRECISION);
+ if (cur.distance_to(prev) > 0.5) {
+ outPoints.push_back(cur);
+ prev = cur;
+ }
+ }
+ return outPoints;
+}
+
+void SpriteEditor::_menu_option(int p_option) {
+
+ switch (p_option) {
+ case MENU_OPTION_CREATE_MESH_2D: {
+
+ _update_mesh_data();
+ debug_uv_dialog->popup_centered();
+ debug_uv->update();
+
+ } break;
+ }
+}
+
+void SpriteEditor::_update_mesh_data() {
+
+ Ref<Texture> texture = node->get_texture();
+ if (texture.is_null()) {
+ err_dialog->set_text(TTR("Sprite is empty!"));
+ err_dialog->popup_centered_minsize();
+ return;
+ }
+
+ if (node->get_hframes() > 1 || node->get_vframes() > 1) {
+ err_dialog->set_text(TTR("Can't convert a sprite using animation frames to mesh."));
+ err_dialog->popup_centered_minsize();
+ return;
+ }
+ Ref<Image> image = texture->get_data();
+ ERR_FAIL_COND(image.is_null());
+ Rect2 rect;
+ if (node->is_region())
+ rect = node->get_region_rect();
+ else
+ rect.size = Size2(image->get_width(), image->get_height());
+
+ Ref<BitMap> bm;
+ bm.instance();
+ bm->create_from_image_alpha(image);
+
+ int grow = island_merging->get_value();
+ if (grow > 0) {
+ bm->grow_mask(grow, rect);
+ }
+
+ float epsilon = simplification->get_value();
+
+ Vector<Vector<Vector2> > lines = bm->clip_opaque_to_polygons(rect, epsilon);
+
+ print_line("lines: " + itos(lines.size()));
+ uv_lines.clear();
+
+ computed_vertices.clear();
+ computed_uv.clear();
+ computed_indices.clear();
+
+ Size2 img_size = Vector2(image->get_width(), image->get_height());
+ for (int j = 0; j < lines.size(); j++) {
+ lines[j] = expand(lines[j], rect, epsilon);
+
+ int index_ofs = computed_vertices.size();
+
+ for (int i = 0; i < lines[j].size(); i++) {
+ Vector2 vtx = lines[j][i];
+ computed_uv.push_back(vtx / img_size);
+
+ vtx -= rect.position; //offset by rect position
+
+ //flip if flipped
+ if (node->is_flipped_h())
+ vtx.x = rect.size.x - vtx.x - 1.0;
+ if (node->is_flipped_v())
+ vtx.y = rect.size.y - vtx.y - 1.0;
+
+ if (node->is_centered())
+ vtx -= rect.size / 2.0;
+
+ computed_vertices.push_back(vtx);
+ }
+#if 0
+ Vector<Vector<Vector2> > polys = Geometry::decompose_polygon(lines[j]);
+ print_line("polygon: " + itos(polys.size()));
+
+ for (int i = 0; i < polys.size(); i++) {
+ for (int k = 0; k < polys[i].size(); k++) {
+
+ int idxn = (k + 1) % polys[i].size();
+ uv_lines.push_back(polys[i][k]);
+ uv_lines.push_back(polys[i][idxn]);
+ }
+ }
+#endif
+
+#if 1
+
+ Vector<int> poly = Geometry::triangulate_polygon(lines[j]);
+
+ for (int i = 0; i < poly.size(); i += 3) {
+ for (int k = 0; k < 3; k++) {
+ int idx = i + k;
+ int idxn = i + (k + 1) % 3;
+ uv_lines.push_back(lines[j][poly[idx]]);
+ uv_lines.push_back(lines[j][poly[idxn]]);
+
+ computed_indices.push_back(poly[idx] + index_ofs);
+ }
+ }
+#endif
+
+#if 0
+ for (int i = 0; i < lines[j].size() - 1; i++) {
+ uv_lines.push_back(lines[j][i]);
+ uv_lines.push_back(lines[j][i + 1]);
+ }
+#endif
+ }
+
+ debug_uv->update();
+}
+
+void SpriteEditor::_create_mesh_node() {
+
+ if (computed_vertices.size() < 3) {
+ err_dialog->set_text(TTR("Invalid geometry, can't replace by mesh."));
+ err_dialog->popup_centered_minsize();
+ return;
+ }
+
+ Ref<ArrayMesh> mesh;
+ mesh.instance();
+
+ Array a;
+ a.resize(Mesh::ARRAY_MAX);
+ a[Mesh::ARRAY_VERTEX] = computed_vertices;
+ a[Mesh::ARRAY_TEX_UV] = computed_uv;
+ a[Mesh::ARRAY_INDEX] = computed_indices;
+
+ mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a, Array(), Mesh::ARRAY_FLAG_USE_2D_VERTICES);
+
+ MeshInstance2D *mesh_instance = memnew(MeshInstance2D);
+ mesh_instance->set_mesh(mesh);
+ EditorNode::get_singleton()->get_scene_tree_dock()->replace_node(node, mesh_instance);
+}
+
+#if 0
+void SpriteEditor::_create_uv_lines() {
+
+ Ref<Mesh> sprite = node->get_sprite();
+ ERR_FAIL_COND(!sprite.is_valid());
+
+ Set<SpriteEditorEdgeSort> edges;
+ uv_lines.clear();
+ for (int i = 0; i < sprite->get_surface_count(); i++) {
+ if (sprite->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES)
+ continue;
+ Array a = sprite->surface_get_arrays(i);
+
+ PoolVector<Vector2> uv = a[p_layer == 0 ? Mesh::ARRAY_TEX_UV : Mesh::ARRAY_TEX_UV2];
+ if (uv.size() == 0) {
+ err_dialog->set_text(TTR("Model has no UV in this layer"));
+ err_dialog->popup_centered_minsize();
+ return;
+ }
+
+ PoolVector<Vector2>::Read r = uv.read();
+
+ PoolVector<int> indices = a[Mesh::ARRAY_INDEX];
+ PoolVector<int>::Read ri;
+
+ int ic;
+ bool use_indices;
+
+ if (indices.size()) {
+ ic = indices.size();
+ ri = indices.read();
+ use_indices = true;
+ } else {
+ ic = uv.size();
+ use_indices = false;
+ }
+
+ for (int j = 0; j < ic; j += 3) {
+
+ for (int k = 0; k < 3; k++) {
+
+ SpriteEditorEdgeSort edge;
+ if (use_indices) {
+ edge.a = r[ri[j + k]];
+ edge.b = r[ri[j + ((k + 1) % 3)]];
+ } else {
+ edge.a = r[j + k];
+ edge.b = r[j + ((k + 1) % 3)];
+ }
+
+ if (edges.has(edge))
+ continue;
+
+ uv_lines.push_back(edge.a);
+ uv_lines.push_back(edge.b);
+ edges.insert(edge);
+ }
+ }
+ }
+
+ debug_uv_dialog->popup_centered_minsize();
+}
+#endif
+void SpriteEditor::_debug_uv_draw() {
+
+ if (uv_lines.size() == 0)
+ return;
+
+ Ref<Texture> tex = node->get_texture();
+ ERR_FAIL_COND(!tex.is_valid());
+ debug_uv->set_clip_contents(true);
+ debug_uv->draw_texture(tex, Point2());
+ debug_uv->set_custom_minimum_size(tex->get_size());
+ //debug_uv->draw_set_transform(Vector2(), 0, debug_uv->get_size());
+ debug_uv->draw_multiline(uv_lines, Color(1.0, 0.8, 0.7));
+}
+
+void SpriteEditor::_bind_methods() {
+
+ ClassDB::bind_method("_menu_option", &SpriteEditor::_menu_option);
+ ClassDB::bind_method("_debug_uv_draw", &SpriteEditor::_debug_uv_draw);
+ ClassDB::bind_method("_update_mesh_data", &SpriteEditor::_update_mesh_data);
+ ClassDB::bind_method("_create_mesh_node", &SpriteEditor::_create_mesh_node);
+}
+
+SpriteEditor::SpriteEditor() {
+
+ options = memnew(MenuButton);
+
+ CanvasItemEditor::get_singleton()->add_control_to_menu_panel(options);
+
+ options->set_text(TTR("Sprite"));
+ options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("Sprite", "EditorIcons"));
+
+ options->get_popup()->add_item(TTR("Convert to 2D Mesh"), MENU_OPTION_CREATE_MESH_2D);
+
+ options->get_popup()->connect("id_pressed", this, "_menu_option");
+
+ err_dialog = memnew(AcceptDialog);
+ add_child(err_dialog);
+
+ debug_uv_dialog = memnew(ConfirmationDialog);
+ debug_uv_dialog->get_ok()->set_text(TTR("Create 2D Mesh"));
+ debug_uv_dialog->set_title("Mesh 2D Preview");
+ VBoxContainer *vb = memnew(VBoxContainer);
+ debug_uv_dialog->add_child(vb);
+ ScrollContainer *scroll = memnew(ScrollContainer);
+ scroll->set_custom_minimum_size(Size2(800, 500) * EDSCALE);
+ scroll->set_enable_h_scroll(true);
+ scroll->set_enable_v_scroll(true);
+ vb->add_margin_child(TTR("Preview:"), scroll, true);
+ debug_uv = memnew(Control);
+ debug_uv->connect("draw", this, "_debug_uv_draw");
+ scroll->add_child(debug_uv);
+ debug_uv_dialog->connect("confirmed", this, "_create_mesh_node");
+
+ HBoxContainer *hb = memnew(HBoxContainer);
+ hb->add_child(memnew(Label(TTR("Simplification: "))));
+ simplification = memnew(SpinBox);
+ simplification->set_min(0.01);
+ simplification->set_max(10.00);
+ simplification->set_step(0.01);
+ simplification->set_value(2);
+ hb->add_child(simplification);
+ hb->add_spacer();
+ hb->add_child(memnew(Label(TTR("Grow (Pixels): "))));
+ island_merging = memnew(SpinBox);
+ island_merging->set_min(0);
+ island_merging->set_max(10);
+ island_merging->set_step(1);
+ island_merging->set_value(2);
+ hb->add_child(island_merging);
+ hb->add_spacer();
+ update_preview = memnew(Button);
+ update_preview->set_text(TTR("Update Preview"));
+ update_preview->connect("pressed", this, "_update_mesh_data");
+ hb->add_child(update_preview);
+ vb->add_margin_child(TTR("Settings:"), hb);
+
+ add_child(debug_uv_dialog);
+}
+
+void SpriteEditorPlugin::edit(Object *p_object) {
+
+ sprite_editor->edit(Object::cast_to<Sprite>(p_object));
+}
+
+bool SpriteEditorPlugin::handles(Object *p_object) const {
+
+ return p_object->is_class("Sprite");
+}
+
+void SpriteEditorPlugin::make_visible(bool p_visible) {
+
+ if (p_visible) {
+ sprite_editor->options->show();
+ } else {
+
+ sprite_editor->options->hide();
+ sprite_editor->edit(NULL);
+ }
+}
+
+SpriteEditorPlugin::SpriteEditorPlugin(EditorNode *p_node) {
+
+ editor = p_node;
+ sprite_editor = memnew(SpriteEditor);
+ editor->get_viewport()->add_child(sprite_editor);
+
+ //sprite_editor->options->hide();
+}
+
+SpriteEditorPlugin::~SpriteEditorPlugin() {
+}
diff --git a/editor/plugins/sprite_editor_plugin.h b/editor/plugins/sprite_editor_plugin.h
new file mode 100644
index 0000000000..17aa3eb1f9
--- /dev/null
+++ b/editor/plugins/sprite_editor_plugin.h
@@ -0,0 +1,73 @@
+#ifndef SPRITE_EDITOR_PLUGIN_H
+#define SPRITE_EDITOR_PLUGIN_H
+
+#include "editor/editor_node.h"
+#include "editor/editor_plugin.h"
+#include "scene/2d/sprite.h"
+#include "scene/gui/spin_box.h"
+
+class SpriteEditor : public Control {
+
+ GDCLASS(SpriteEditor, Control);
+
+ enum Menu {
+ MENU_OPTION_CREATE_MESH_2D,
+ };
+
+ Sprite *node;
+
+ MenuButton *options;
+
+ ConfirmationDialog *outline_dialog;
+
+ AcceptDialog *err_dialog;
+
+ ConfirmationDialog *debug_uv_dialog;
+ Control *debug_uv;
+ Vector<Vector2> uv_lines;
+
+ Vector<Vector2> computed_vertices;
+ Vector<Vector2> computed_uv;
+ Vector<int> computed_indices;
+
+ SpinBox *simplification;
+ SpinBox *island_merging;
+ Button *update_preview;
+
+ void _menu_option(int p_option);
+
+ //void _create_uv_lines();
+ friend class SpriteEditorPlugin;
+
+ void _debug_uv_draw();
+ void _update_mesh_data();
+ void _create_mesh_node();
+
+protected:
+ void _node_removed(Node *p_node);
+ static void _bind_methods();
+
+public:
+ void edit(Sprite *p_sprite);
+ SpriteEditor();
+};
+
+class SpriteEditorPlugin : public EditorPlugin {
+
+ GDCLASS(SpriteEditorPlugin, EditorPlugin);
+
+ SpriteEditor *sprite_editor;
+ EditorNode *editor;
+
+public:
+ virtual String get_name() const { return "Sprite"; }
+ bool has_main_screen() const { return false; }
+ virtual void edit(Object *p_object);
+ virtual bool handles(Object *p_object) const;
+ virtual void make_visible(bool p_visible);
+
+ SpriteEditorPlugin(EditorNode *p_node);
+ ~SpriteEditorPlugin();
+};
+
+#endif // SPRITE_EDITOR_PLUGIN_H
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 7a4eee0344..71a3c90795 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -398,8 +398,6 @@ void SpriteFramesEditor::_animation_add() {
animations->grab_focus();
}
void SpriteFramesEditor::_animation_remove() {
-
- //fuck everything
if (updating)
return;
@@ -460,8 +458,6 @@ void SpriteFramesEditor::_update_library(bool p_skip_selector) {
List<StringName> anim_names;
- anim_names.sort_custom<StringName::AlphCompare>();
-
frames->get_animation_list(&anim_names);
anim_names.sort_custom<StringName::AlphCompare>();
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index e04798d6d6..5ba3931689 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -57,6 +57,9 @@ void TextureRegionEditor::_region_draw() {
base_tex = obj_styleBox->get_texture();
else if (atlas_tex.is_valid())
base_tex = atlas_tex->get_atlas();
+ else if (tile_set.is_valid() && selected_tile != -1 && tile_set->has_tile(selected_tile))
+ base_tex = tile_set->tile_get_texture(selected_tile);
+
if (base_tex.is_null())
return;
@@ -281,6 +284,8 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
r = obj_styleBox->get_region_rect();
else if (atlas_tex.is_valid())
r = atlas_tex->get_region();
+ else if (tile_set.is_valid() && selected_tile != -1)
+ r = tile_set->tile_get_region(selected_tile);
rect.expand_to(r.position);
rect.expand_to(r.position + r.size);
}
@@ -297,6 +302,9 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
} else if (atlas_tex.is_valid()) {
undo_redo->add_do_method(atlas_tex.ptr(), "set_region", rect);
undo_redo->add_undo_method(atlas_tex.ptr(), "set_region", atlas_tex->get_region());
+ } else if (tile_set.is_valid() && selected_tile != -1) {
+ undo_redo->add_do_method(tile_set.ptr(), "tile_set_region", selected_tile, rect);
+ undo_redo->add_undo_method(tile_set.ptr(), "tile_set_region", selected_tile, tile_set->tile_get_region(selected_tile));
}
undo_redo->add_do_method(edit_draw, "update");
undo_redo->add_undo_method(edit_draw, "update");
@@ -319,6 +327,8 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
rect_prev = obj_styleBox->get_region_rect();
else if (atlas_tex.is_valid())
rect_prev = atlas_tex->get_region();
+ else if (tile_set.is_valid() && selected_tile != -1)
+ rect_prev = tile_set->tile_get_region(selected_tile);
for (int i = 0; i < 8; i++) {
Vector2 tuv = endpoints[i];
@@ -362,6 +372,9 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
} else if (obj_styleBox.is_valid()) {
undo_redo->add_do_method(obj_styleBox.ptr(), "set_region_rect", obj_styleBox->get_region_rect());
undo_redo->add_undo_method(obj_styleBox.ptr(), "set_region_rect", rect_prev);
+ } else if (tile_set.is_valid()) {
+ undo_redo->add_do_method(tile_set.ptr(), "tile_set_region", selected_tile, tile_set->tile_get_region(selected_tile));
+ undo_redo->add_undo_method(tile_set.ptr(), "tile_set_region", selected_tile, rect_prev);
}
drag_index = -1;
}
@@ -582,10 +595,13 @@ void TextureRegionEditor::apply_rect(const Rect2 &rect) {
obj_styleBox->set_region_rect(rect);
else if (atlas_tex.is_valid())
atlas_tex->set_region(rect);
+ else if (tile_set.is_valid() && selected_tile != -1)
+ tile_set->tile_set_region(selected_tile, rect);
}
void TextureRegionEditor::_notification(int p_what) {
switch (p_what) {
+ case NOTIFICATION_THEME_CHANGED:
case NOTIFICATION_READY: {
zoom_out->set_icon(get_icon("ZoomLess", "EditorIcons"));
zoom_reset->set_icon(get_icon("ZoomReset", "EditorIcons"));
@@ -596,11 +612,12 @@ void TextureRegionEditor::_notification(int p_what) {
}
void TextureRegionEditor::_node_removed(Object *p_obj) {
- if (p_obj == node_sprite || p_obj == node_ninepatch || p_obj == obj_styleBox.ptr() || p_obj == atlas_tex.ptr()) {
+ if (p_obj == node_sprite || p_obj == node_ninepatch || p_obj == obj_styleBox.ptr() || p_obj == atlas_tex.ptr() || p_obj == tile_set.ptr()) {
node_ninepatch = NULL;
node_sprite = NULL;
obj_styleBox = Ref<StyleBox>(NULL);
atlas_tex = Ref<AtlasTexture>(NULL);
+ tile_set = Ref<TileSet>(NULL);
hide();
}
}
@@ -632,6 +649,8 @@ void TextureRegionEditor::edit(Object *p_obj) {
obj_styleBox->remove_change_receptor(this);
if (atlas_tex.is_valid())
atlas_tex->remove_change_receptor(this);
+ if (tile_set.is_valid())
+ tile_set->remove_change_receptor(this);
if (p_obj) {
node_sprite = Object::cast_to<Sprite>(p_obj);
node_ninepatch = Object::cast_to<NinePatchRect>(p_obj);
@@ -639,6 +658,8 @@ void TextureRegionEditor::edit(Object *p_obj) {
obj_styleBox = Ref<StyleBoxTexture>(Object::cast_to<StyleBoxTexture>(p_obj));
if (Object::cast_to<AtlasTexture>(p_obj))
atlas_tex = Ref<AtlasTexture>(Object::cast_to<AtlasTexture>(p_obj));
+ if (Object::cast_to<TileSet>(p_obj))
+ tile_set = Ref<TileSet>(Object::cast_to<TileSet>(p_obj));
p_obj->add_change_receptor(this);
_edit_region();
} else {
@@ -646,6 +667,7 @@ void TextureRegionEditor::edit(Object *p_obj) {
node_ninepatch = NULL;
obj_styleBox = Ref<StyleBoxTexture>(NULL);
atlas_tex = Ref<AtlasTexture>(NULL);
+ tile_set = Ref<TileSet>(NULL);
}
edit_draw->update();
}
@@ -668,8 +690,11 @@ void TextureRegionEditor::_edit_region() {
texture = obj_styleBox->get_texture();
else if (atlas_tex.is_valid())
texture = atlas_tex->get_atlas();
+ else if (tile_set.is_valid() && selected_tile != -1 && tile_set->has_tile(selected_tile))
+ texture = tile_set->tile_get_texture(selected_tile);
if (texture.is_null()) {
+ edit_draw->update();
return;
}
@@ -735,6 +760,8 @@ void TextureRegionEditor::_edit_region() {
rect = obj_styleBox->get_region_rect();
else if (atlas_tex.is_valid())
rect = atlas_tex->get_region();
+ else if (tile_set.is_valid() && selected_tile != -1)
+ rect = tile_set->tile_get_region(selected_tile);
edit_draw->update();
}
@@ -753,11 +780,14 @@ TextureRegionEditor::TextureRegionEditor(EditorNode *p_editor) {
node_ninepatch = NULL;
obj_styleBox = Ref<StyleBoxTexture>(NULL);
atlas_tex = Ref<AtlasTexture>(NULL);
+ tile_set = Ref<TileSet>(NULL);
editor = p_editor;
undo_redo = editor->get_undo_redo();
+ selected_tile = -1;
snap_step = Vector2(10, 10);
snap_separation = Vector2(0, 0);
+ snap_mode = SNAP_NONE;
edited_margin = -1;
drag_index = -1;
drag = false;
@@ -775,12 +805,10 @@ TextureRegionEditor::TextureRegionEditor(EditorNode *p_editor) {
snap_mode_button->set_text(TTR("<None>"));
PopupMenu *p = snap_mode_button->get_popup();
p->set_hide_on_checkable_item_selection(false);
- p->add_item(TTR("<None>"), 0);
- p->add_item(TTR("Pixel Snap"), 1);
- p->add_item(TTR("Grid Snap"), 2);
- p->add_item(TTR("Auto Slice"), 3);
- for (int i = 0; i < 4; i++)
- p->set_item_as_checkable(i, true);
+ p->add_radio_check_item(TTR("<None>"), 0);
+ p->add_radio_check_item(TTR("Pixel Snap"), 1);
+ p->add_radio_check_item(TTR("Grid Snap"), 2);
+ p->add_radio_check_item(TTR("Auto Slice"), 3);
p->set_item_checked(0, true);
p->connect("id_pressed", this, "_set_snap_mode");
hb_grid = memnew(HBoxContainer);
@@ -903,11 +931,11 @@ bool TextureRegionEditorPlugin::handles(Object *p_object) const {
void TextureRegionEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
- region_button->show();
- if (region_button->is_pressed())
+ texture_region_button->show();
+ if (texture_region_button->is_pressed())
region_editor->show();
} else {
- region_button->hide();
+ texture_region_button->hide();
region_editor->edit(NULL);
region_editor->hide();
}
@@ -961,10 +989,10 @@ TextureRegionEditorPlugin::TextureRegionEditorPlugin(EditorNode *p_node) {
editor = p_node;
region_editor = memnew(TextureRegionEditor(p_node));
- region_button = p_node->add_bottom_panel_item(TTR("Texture Region"), region_editor);
- region_button->set_tooltip(TTR("Texture Region Editor"));
+ texture_region_button = p_node->add_bottom_panel_item(TTR("Texture Region"), region_editor);
+ texture_region_button->set_tooltip(TTR("Texture Region Editor"));
region_editor->set_custom_minimum_size(Size2(0, 200));
region_editor->hide();
- region_button->hide();
+ texture_region_button->hide();
}
diff --git a/editor/plugins/texture_region_editor_plugin.h b/editor/plugins/texture_region_editor_plugin.h
index cf9396bd5b..1244953a3f 100644
--- a/editor/plugins/texture_region_editor_plugin.h
+++ b/editor/plugins/texture_region_editor_plugin.h
@@ -38,6 +38,7 @@
#include "scene/gui/nine_patch_rect.h"
#include "scene/resources/style_box.h"
#include "scene/resources/texture.h"
+#include "scene/resources/tile_set.h"
/**
@author Mariano Suligoy
@@ -55,6 +56,8 @@ class TextureRegionEditor : public Control {
};
friend class TextureRegionEditorPlugin;
+ friend class TileSetEditor;
+ friend class TileSetEditorPlugin;
MenuButton *snap_mode_button;
TextureRect *icon_zoom;
ToolButton *zoom_in;
@@ -88,12 +91,14 @@ class TextureRegionEditor : public Control {
Sprite *node_sprite;
Ref<StyleBoxTexture> obj_styleBox;
Ref<AtlasTexture> atlas_tex;
+ Ref<TileSet> tile_set;
Rect2 rect;
Rect2 rect_prev;
float prev_margin;
int edited_margin;
List<Rect2> autoslice_cache;
+ int selected_tile;
bool drag;
bool creating;
@@ -134,7 +139,7 @@ public:
class TextureRegionEditorPlugin : public EditorPlugin {
GDCLASS(TextureRegionEditorPlugin, EditorPlugin);
- Button *region_button;
+ Button *texture_region_button;
TextureRegionEditor *region_editor;
EditorNode *editor;
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index f51e691be3..550dfb3ae1 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -244,7 +244,7 @@ void ThemeEditor::_save_template_cbk(String fname) {
file->store_line("; ");
file->store_line("; ******************* ");
file->store_line("; ");
- file->store_line("; Template Generated Using: " + String(VERSION_MKSTRING));
+ file->store_line("; Template Generated Using: " + String(VERSION_FULL_BUILD));
file->store_line("; ");
file->store_line("; ");
file->store_line("");
@@ -692,6 +692,10 @@ ThemeEditor::ThemeEditor() {
test_menu_button->get_popup()->add_check_item(TTR("Check Item"));
test_menu_button->get_popup()->add_check_item(TTR("Checked Item"));
test_menu_button->get_popup()->set_item_checked(2, true);
+ test_menu_button->get_popup()->add_separator();
+ test_menu_button->get_popup()->add_check_item(TTR("Radio Item"));
+ test_menu_button->get_popup()->add_radio_check_item(TTR("Checked Radio Item"));
+ test_menu_button->get_popup()->set_item_checked(5, true);
first_vb->add_child(test_menu_button);
OptionButton *test_option_button = memnew(OptionButton);
diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp
index a102d99d1c..14c584fa35 100644
--- a/editor/plugins/tile_map_editor_plugin.cpp
+++ b/editor/plugins/tile_map_editor_plugin.cpp
@@ -48,6 +48,20 @@ void TileMapEditor::_notification(int p_what) {
} break;
+ case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
+
+ bool new_show_tile_info = EditorSettings::get_singleton()->get("editors/tile_map/show_tile_info_on_hover");
+ if (new_show_tile_info != show_tile_info) {
+ show_tile_info = new_show_tile_info;
+ tile_info->set_visible(show_tile_info);
+ }
+
+ if (is_visible_in_tree()) {
+ _update_palette();
+ }
+
+ } // fallthrough
+
case NOTIFICATION_ENTER_TREE: {
transp->set_icon(get_icon("Transpose", "EditorIcons"));
@@ -60,19 +74,14 @@ void TileMapEditor::_notification(int p_what) {
search_box->add_icon_override("right_icon", get_icon("Search", "EditorIcons"));
- } break;
+ PopupMenu *p = options->get_popup();
+ p->set_item_icon(p->get_item_index(OPTION_PAINTING), get_icon("Edit", "EditorIcons"));
+ p->set_item_icon(p->get_item_index(OPTION_PICK_TILE), get_icon("ColorPick", "EditorIcons"));
+ p->set_item_icon(p->get_item_index(OPTION_SELECT), get_icon("ToolSelect", "EditorIcons"));
+ p->set_item_icon(p->get_item_index(OPTION_MOVE), get_icon("ToolMove", "EditorIcons"));
+ p->set_item_icon(p->get_item_index(OPTION_DUPLICATE), get_icon("Duplicate", "EditorIcons"));
+ p->set_item_icon(p->get_item_index(OPTION_ERASE_SELECTION), get_icon("Remove", "EditorIcons"));
- case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
-
- bool new_show_tile_info = EditorSettings::get_singleton()->get("editors/tile_map/show_tile_info_on_hover");
- if (new_show_tile_info != show_tile_info) {
- show_tile_info = new_show_tile_info;
- tile_info->set_visible(show_tile_info);
- }
-
- if (is_visible_in_tree()) {
- _update_palette();
- }
} break;
}
}
@@ -139,6 +148,23 @@ void TileMapEditor::_menu_option(int p_option) {
canvas_item_editor->update();
} break;
+ case OPTION_FIX_INVALID: {
+
+ undo_redo->create_action(TTR("Fix Invalid Tiles"));
+ undo_redo->add_undo_method(node, "set", "tile_data", node->get("tile_data"));
+ node->fix_invalid_tiles();
+ undo_redo->add_do_method(node, "set", "tile_data", node->get("tile_data"));
+ undo_redo->commit_action();
+
+ } break;
+ case OPTION_MOVE: {
+
+ if (selection_active) {
+ _update_copydata();
+ tool = TOOL_MOVING;
+ canvas_item_editor->update();
+ }
+ } break;
}
}
@@ -303,7 +329,7 @@ void TileMapEditor::_update_palette() {
if (tex.is_valid()) {
Rect2 region = tileset->tile_get_region(entries[i].id);
- if (tileset->tile_get_is_autotile(entries[i].id)) {
+ if (tileset->tile_get_tile_mode(entries[i].id) == TileSet::AUTO_TILE) {
int spacing = tileset->autotile_get_spacing(entries[i].id);
region.size = tileset->autotile_get_size(entries[i].id);
region.position += (region.size + Vector2(spacing, spacing)) * tileset->autotile_get_icon_coordinate(entries[i].id);
@@ -506,7 +532,7 @@ void TileMapEditor::_draw_cell(int p_cell, const Point2i &p_point, bool p_flip_h
Vector2 tile_ofs = node->get_tileset()->tile_get_texture_offset(p_cell);
Rect2 r = node->get_tileset()->tile_get_region(p_cell);
- if (node->get_tileset()->tile_get_is_autotile(p_cell)) {
+ if (node->get_tileset()->tile_get_tile_mode(p_cell) == TileSet::AUTO_TILE) {
int spacing = node->get_tileset()->autotile_get_spacing(p_cell);
r.size = node->get_tileset()->autotile_get_size(p_cell);
r.position += (r.size + Vector2(spacing, spacing)) * node->get_tileset()->autotile_get_icon_coordinate(p_cell);
@@ -812,6 +838,29 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
copydata.clear();
canvas_item_editor->update();
+ } else if (tool == TOOL_MOVING) {
+
+ Point2 ofs = over_tile - rectangle.position;
+
+ undo_redo->create_action(TTR("Move"));
+ undo_redo->add_undo_method(node, "set", "tile_data", node->get("tile_data"));
+ for (int i = rectangle.position.y; i <= rectangle.position.y + rectangle.size.y; i++) {
+ for (int j = rectangle.position.x; j <= rectangle.position.x + rectangle.size.x; j++) {
+
+ _set_cell(Point2i(j, i), TileMap::INVALID_CELL, false, false, false);
+ }
+ }
+ for (List<TileData>::Element *E = copydata.front(); E; E = E->next()) {
+
+ _set_cell(E->get().pos + ofs, E->get().cell, E->get().flip_h, E->get().flip_v, E->get().transpose);
+ }
+ undo_redo->add_do_method(node, "set", "tile_data", node->get("tile_data"));
+ undo_redo->commit_action();
+
+ copydata.clear();
+ selection_active = false;
+
+ canvas_item_editor->update();
} else if (tool == TOOL_SELECTING) {
@@ -871,6 +920,16 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
return true;
}
+ if (tool == TOOL_MOVING) {
+
+ tool = TOOL_NONE;
+ copydata.clear();
+
+ canvas_item_editor->update();
+
+ return true;
+ }
+
if (tool == TOOL_NONE) {
paint_undo.clear();
@@ -1078,7 +1137,7 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
if (k->get_scancode() == KEY_ESCAPE) {
- if (tool == TOOL_DUPLICATING)
+ if (tool == TOOL_DUPLICATING || tool == TOOL_MOVING)
copydata.clear();
else if (tool == TOOL_SELECTING || selection_active)
selection_active = false;
@@ -1133,6 +1192,14 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
return true;
}
}
+ if (ED_IS_SHORTCUT("tile_map_editor/move_selection", p_event)) {
+ if (selection_active) {
+ _update_copydata();
+ tool = TOOL_MOVING;
+ canvas_item_editor->update();
+ return true;
+ }
+ }
if (ED_IS_SHORTCUT("tile_map_editor/find_tile", p_event)) {
search_box->select_all();
search_box->grab_focus();
@@ -1142,18 +1209,21 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
if (ED_IS_SHORTCUT("tile_map_editor/mirror_x", p_event)) {
flip_h = !flip_h;
mirror_x->set_pressed(flip_h);
+ _update_transform_buttons();
canvas_item_editor->update();
return true;
}
if (ED_IS_SHORTCUT("tile_map_editor/mirror_y", p_event)) {
flip_v = !flip_v;
mirror_y->set_pressed(flip_v);
+ _update_transform_buttons();
canvas_item_editor->update();
return true;
}
if (ED_IS_SHORTCUT("tile_map_editor/transpose", p_event)) {
transpose = !transpose;
transp->set_pressed(transpose);
+ _update_transform_buttons();
canvas_item_editor->update();
return true;
}
@@ -1326,7 +1396,7 @@ void TileMapEditor::forward_draw_over_viewport(Control *p_overlay) {
_draw_cell(id, Point2i(j, i), flip_h, flip_v, transpose, xform);
}
}
- } else if (tool == TOOL_DUPLICATING) {
+ } else if (tool == TOOL_DUPLICATING || tool == TOOL_MOVING) {
if (copydata.empty())
return;
@@ -1511,8 +1581,8 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
bucket_cache_tile = -1;
bucket_cache_visited = 0;
- ED_SHORTCUT("tile_map_editor/erase_selection", TTR("Erase selection"), KEY_DELETE);
- ED_SHORTCUT("tile_map_editor/find_tile", TTR("Find tile"), KEY_MASK_CMD + KEY_F);
+ ED_SHORTCUT("tile_map_editor/erase_selection", TTR("Erase Selection"), KEY_DELETE);
+ ED_SHORTCUT("tile_map_editor/find_tile", TTR("Find Tile"), KEY_MASK_CMD + KEY_F);
ED_SHORTCUT("tile_map_editor/transpose", TTR("Transpose"), KEY_T);
ED_SHORTCUT("tile_map_editor/mirror_x", TTR("Mirror X"), KEY_A);
ED_SHORTCUT("tile_map_editor/mirror_y", TTR("Mirror Y"), KEY_S);
@@ -1573,8 +1643,11 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
p->add_item(TTR("Pick Tile"), OPTION_PICK_TILE, KEY_CONTROL);
p->add_separator();
p->add_shortcut(ED_SHORTCUT("tile_map_editor/select", TTR("Select"), KEY_MASK_CMD + KEY_B), OPTION_SELECT);
+ p->add_shortcut(ED_SHORTCUT("tile_map_editor/move_selection", TTR("Move Selection"), KEY_MASK_CMD + KEY_M), OPTION_MOVE);
p->add_shortcut(ED_SHORTCUT("tile_map_editor/duplicate_selection", TTR("Duplicate Selection"), KEY_MASK_CMD + KEY_D), OPTION_DUPLICATE);
p->add_shortcut(ED_GET_SHORTCUT("tile_map_editor/erase_selection"), OPTION_ERASE_SELECTION);
+ p->add_separator();
+ p->add_item(TTR("Fix Invalid Tiles"), OPTION_FIX_INVALID);
p->connect("id_pressed", this, "_menu_option");
diff --git a/editor/plugins/tile_map_editor_plugin.h b/editor/plugins/tile_map_editor_plugin.h
index 0a937e200e..3257901c88 100644
--- a/editor/plugins/tile_map_editor_plugin.h
+++ b/editor/plugins/tile_map_editor_plugin.h
@@ -61,6 +61,7 @@ class TileMapEditor : public VBoxContainer {
TOOL_BUCKET,
TOOL_PICKING,
TOOL_DUPLICATING,
+ TOOL_MOVING
};
enum Options {
@@ -71,6 +72,8 @@ class TileMapEditor : public VBoxContainer {
OPTION_DUPLICATE,
OPTION_ERASE_SELECTION,
OPTION_PAINTING,
+ OPTION_FIX_INVALID,
+ OPTION_MOVE
};
TileMap *node;
diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp
index dd5127181d..41692e805f 100644
--- a/editor/plugins/tile_set_editor_plugin.cpp
+++ b/editor/plugins/tile_set_editor_plugin.cpp
@@ -37,6 +37,9 @@
void TileSetEditor::edit(const Ref<TileSet> &p_tileset) {
tileset = p_tileset;
+ tileset->add_change_receptor(this);
+
+ update_tile_list();
}
void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) {
@@ -188,6 +191,7 @@ void TileSetEditor::_name_dialog_confirm(const String &name) {
if (tileset->has_tile(id)) {
tileset->remove_tile(id);
+ update_tile_list();
} else {
err_dialog->set_text(TTR("Could not find tile:") + " " + name);
err_dialog->popup_centered(Size2(300, 60));
@@ -202,8 +206,9 @@ void TileSetEditor::_menu_cbk(int p_option) {
switch (p_option) {
case MENU_OPTION_ADD_ITEM: {
-
tileset->create_tile(tileset->get_last_unused_tile_id());
+ tileset->tile_set_name(tileset->get_last_unused_tile_id() - 1, itos(tileset->get_last_unused_tile_id() - 1));
+ update_tile_list();
} break;
case MENU_OPTION_REMOVE_ITEM: {
@@ -235,106 +240,77 @@ void TileSetEditor::_bind_methods() {
ClassDB::bind_method("_menu_cbk", &TileSetEditor::_menu_cbk);
ClassDB::bind_method("_menu_confirm", &TileSetEditor::_menu_confirm);
ClassDB::bind_method("_name_dialog_confirm", &TileSetEditor::_name_dialog_confirm);
+ ClassDB::bind_method("_on_tile_list_selected", &TileSetEditor::_on_tile_list_selected);
+ ClassDB::bind_method("_on_edit_mode_changed", &TileSetEditor::_on_edit_mode_changed);
+ ClassDB::bind_method("_on_workspace_overlay_draw", &TileSetEditor::_on_workspace_overlay_draw);
+ ClassDB::bind_method("_on_workspace_draw", &TileSetEditor::_on_workspace_draw);
+ ClassDB::bind_method("_on_workspace_input", &TileSetEditor::_on_workspace_input);
+ ClassDB::bind_method("_on_tool_clicked", &TileSetEditor::_on_tool_clicked);
+ ClassDB::bind_method("_on_priority_changed", &TileSetEditor::_on_priority_changed);
+ ClassDB::bind_method("_on_grid_snap_toggled", &TileSetEditor::_on_grid_snap_toggled);
+ ClassDB::bind_method("_set_snap_step_x", &TileSetEditor::_set_snap_step_x);
+ ClassDB::bind_method("_set_snap_step_y", &TileSetEditor::_set_snap_step_y);
+ ClassDB::bind_method("_set_snap_off_x", &TileSetEditor::_set_snap_off_x);
+ ClassDB::bind_method("_set_snap_off_y", &TileSetEditor::_set_snap_off_y);
+ ClassDB::bind_method("_set_snap_sep_x", &TileSetEditor::_set_snap_sep_x);
+ ClassDB::bind_method("_set_snap_sep_y", &TileSetEditor::_set_snap_sep_y);
}
-TileSetEditor::TileSetEditor(EditorNode *p_editor) {
-
- menu = memnew(MenuButton);
- CanvasItemEditor::get_singleton()->add_control_to_menu_panel(menu);
- menu->hide();
- menu->set_text(TTR("Tile Set"));
- menu->get_popup()->add_item(TTR("Add Item"), MENU_OPTION_ADD_ITEM);
- menu->get_popup()->add_item(TTR("Remove Item"), MENU_OPTION_REMOVE_ITEM);
- menu->get_popup()->add_separator();
- menu->get_popup()->add_item(TTR("Create from Scene"), MENU_OPTION_CREATE_FROM_SCENE);
- menu->get_popup()->add_item(TTR("Merge from Scene"), MENU_OPTION_MERGE_FROM_SCENE);
- menu->get_popup()->connect("id_pressed", this, "_menu_cbk");
- editor = p_editor;
- cd = memnew(ConfirmationDialog);
- add_child(cd);
- cd->get_ok()->connect("pressed", this, "_menu_confirm");
-
- nd = memnew(EditorNameDialog);
- add_child(nd);
- nd->set_hide_on_ok(true);
- nd->get_line_edit()->set_margin(MARGIN_TOP, 28);
- nd->connect("name_confirmed", this, "_name_dialog_confirm");
-
- err_dialog = memnew(AcceptDialog);
- add_child(err_dialog);
- err_dialog->set_title(TTR("Error"));
-}
-
-void TileSetEditorPlugin::edit(Object *p_node) {
-
- if (Object::cast_to<TileSet>(p_node)) {
- tileset_editor->edit(Object::cast_to<TileSet>(p_node));
- tileset_editor->show();
- autotile_editor->edit(p_node);
- } else
- tileset_editor->hide();
-}
-
-bool TileSetEditorPlugin::handles(Object *p_node) const {
-
- return p_node->is_class("TileSet");
-}
-
-void TileSetEditorPlugin::make_visible(bool p_visible) {
-
- if (p_visible) {
- tileset_editor->show();
- tileset_editor->menu->show();
- autotile_button->show();
- autotile_editor->side_panel->show();
- if (autotile_button->is_pressed()) {
- autotile_editor->show();
- }
- } else {
- tileset_editor->hide();
- tileset_editor->menu->hide();
- autotile_editor->side_panel->hide();
- autotile_editor->hide();
- autotile_button->hide();
+void TileSetEditor::_notification(int p_what) {
+ if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
+ tools[TOOL_SELECT]->set_icon(get_icon("ToolSelect", "EditorIcons"));
+ tools[BITMASK_COPY]->set_icon(get_icon("Duplicate", "EditorIcons"));
+ tools[BITMASK_PASTE]->set_icon(get_icon("Override", "EditorIcons"));
+ tools[BITMASK_CLEAR]->set_icon(get_icon("Clear", "EditorIcons"));
+ tools[SHAPE_NEW_POLYGON]->set_icon(get_icon("CollisionPolygon2D", "EditorIcons"));
+ tools[SHAPE_DELETE]->set_icon(get_icon("Remove", "EditorIcons"));
+ tools[SHAPE_KEEP_INSIDE_TILE]->set_icon(get_icon("Snap", "EditorIcons"));
+ tools[SHAPE_GRID_SNAP]->set_icon(get_icon("SnapGrid", "EditorIcons"));
+ tools[ZOOM_OUT]->set_icon(get_icon("ZoomLess", "EditorIcons"));
+ tools[ZOOM_1]->set_icon(get_icon("ZoomReset", "EditorIcons"));
+ tools[ZOOM_IN]->set_icon(get_icon("ZoomMore", "EditorIcons"));
}
}
-TileSetEditorPlugin::TileSetEditorPlugin(EditorNode *p_node) {
-
- tileset_editor = memnew(TileSetEditor(p_node));
-
- add_control_to_container(CONTAINER_CANVAS_EDITOR_MENU, tileset_editor);
- tileset_editor->set_anchors_and_margins_preset(Control::PRESET_TOP_WIDE);
- tileset_editor->set_end(Point2(0, 22));
- tileset_editor->hide();
-
- autotile_editor = memnew(AutotileEditor(p_node));
- add_control_to_container(CONTAINER_CANVAS_EDITOR_SIDE, autotile_editor->side_panel);
- autotile_editor->side_panel->set_anchors_and_margins_preset(Control::PRESET_WIDE);
- autotile_editor->side_panel->set_custom_minimum_size(Size2(200, 0));
- autotile_editor->side_panel->hide();
- autotile_button = p_node->add_bottom_panel_item(TTR("Autotiles"), autotile_editor);
- autotile_button->hide();
+void TileSetEditor::_changed_callback(Object *p_changed, const char *p_prop) {
+ if (p_prop == StringName("region")) {
+ update_tile_list_icon();
+ preview->set_region_rect(tileset->tile_get_region(get_current_tile()));
+ } else if (p_prop == StringName("name")) {
+ update_tile_list_icon();
+ } else if (p_prop == StringName("texture") || p_prop == StringName("modulate") || p_prop == StringName("tile_mode")) {
+ _on_tile_list_selected(get_current_tile());
+ workspace->update();
+ preview->set_texture(tileset->tile_get_texture(get_current_tile()));
+ preview->set_modulate(tileset->tile_get_modulate(get_current_tile()));
+ preview->set_region_rect(tileset->tile_get_region(get_current_tile()));
+ if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE)
+ property_editor->show();
+ else
+ property_editor->hide();
+ texture_region_editor->_edit_region();
+ update_tile_list_icon();
+ } else if (p_prop == StringName("autotile")) {
+ workspace->update();
+ }
}
-AutotileEditor::AutotileEditor(EditorNode *p_editor) {
-
- editor = p_editor;
+void TileSetEditor::initialize_bottom_editor() {
//Side Panel
side_panel = memnew(Control);
- side_panel->set_name("Autotiles");
+ side_panel->set_name("Tile Set");
VSplitContainer *split = memnew(VSplitContainer);
side_panel->add_child(split);
split->set_anchors_and_margins_preset(Control::PRESET_WIDE);
- autotile_list = memnew(ItemList);
- autotile_list->set_v_size_flags(SIZE_EXPAND_FILL);
- autotile_list->set_h_size_flags(SIZE_EXPAND_FILL);
- autotile_list->set_custom_minimum_size(Size2(10, 200));
- autotile_list->connect("item_selected", this, "_on_autotile_selected");
- split->add_child(autotile_list);
+ tile_list = memnew(ItemList);
+ tile_list->set_v_size_flags(SIZE_EXPAND_FILL);
+ tile_list->set_h_size_flags(SIZE_EXPAND_FILL);
+ tile_list->set_custom_minimum_size(Size2(10, 200));
+ tile_list->connect("item_selected", this, "_on_tile_list_selected");
+ split->add_child(tile_list);
property_editor = memnew(PropertyEditor);
property_editor->set_v_size_flags(SIZE_EXPAND_FILL);
@@ -342,25 +318,29 @@ AutotileEditor::AutotileEditor(EditorNode *p_editor) {
property_editor->set_custom_minimum_size(Size2(10, 70));
split->add_child(property_editor);
- helper = memnew(AutotileEditorHelper(this));
+ helper = memnew(TileSetEditorHelper(this));
property_editor->call_deferred("edit", helper);
+ helper->add_change_receptor(this);
//Editor
+ //Bottom Panel
+ bottom_panel = memnew(Control);
+ bottom_panel->set_name("Tile Set Bottom Editor");
dragging_point = -1;
creating_shape = false;
snap_step = Vector2(32, 32);
- set_custom_minimum_size(Size2(0, 150));
+ bottom_panel->set_custom_minimum_size(Size2(0, 150));
VBoxContainer *main_vb = memnew(VBoxContainer);
- add_child(main_vb);
+ bottom_panel->add_child(main_vb);
main_vb->set_anchors_and_margins_preset(Control::PRESET_WIDE);
HBoxContainer *tool_hb = memnew(HBoxContainer);
Ref<ButtonGroup> g(memnew(ButtonGroup));
- String label[EDITMODE_MAX] = { "Icon", "Bitmask", "Collision", "Occlusion", "Navigation", "Priority" };
+ String label[EDITMODE_MAX] = { "Collision", "Occlusion", "Navigation", "Bitmask", "Priority", "Icon" };
for (int i = 0; i < (int)EDITMODE_MAX; i++) {
tool_editmode[i] = memnew(Button);
@@ -372,7 +352,8 @@ AutotileEditor::AutotileEditor(EditorNode *p_editor) {
tool_editmode[i]->connect("pressed", this, "_on_edit_mode_changed", args);
tool_hb->add_child(tool_editmode[i]);
}
- tool_editmode[EDITMODE_ICON]->set_pressed(true);
+ tool_editmode[EDITMODE_COLLISION]->set_pressed(true);
+ edit_mode = EDITMODE_COLLISION;
main_vb->add_child(tool_hb);
main_vb->add_child(memnew(HSeparator));
@@ -386,15 +367,17 @@ AutotileEditor::AutotileEditor(EditorNode *p_editor) {
Ref<ButtonGroup> tg(memnew(ButtonGroup));
+ Vector<Variant> p;
tools[TOOL_SELECT] = memnew(ToolButton);
tool_containers[TOOLBAR_DUMMY]->add_child(tools[TOOL_SELECT]);
tools[TOOL_SELECT]->set_tooltip(TTR("Select sub-tile to use as icon, this will be also used on invalid autotile bindings."));
tools[TOOL_SELECT]->set_toggle_mode(true);
tools[TOOL_SELECT]->set_button_group(tg);
tools[TOOL_SELECT]->set_pressed(true);
+ p.push_back((int)TOOL_SELECT);
+ tools[TOOL_SELECT]->connect("pressed", this, "_on_tool_clicked", p);
tool_containers[TOOLBAR_DUMMY]->show();
- Vector<Variant> p;
tools[BITMASK_COPY] = memnew(ToolButton);
p.push_back((int)BITMASK_COPY);
tools[BITMASK_COPY]->connect("pressed", this, "_on_tool_clicked", p);
@@ -507,6 +490,8 @@ AutotileEditor::AutotileEditor(EditorNode *p_editor) {
spin_priority->hide();
toolbar->add_child(spin_priority);
+ tool_containers[TOOLBAR_SHAPE]->show();
+
Control *separator = memnew(Control);
separator->set_h_size_flags(SIZE_EXPAND_FILL);
toolbar->add_child(separator);
@@ -536,10 +521,15 @@ AutotileEditor::AutotileEditor(EditorNode *p_editor) {
workspace_container = memnew(Control);
scroll->add_child(workspace_container);
+ workspace_overlay = memnew(Control);
+ workspace_overlay->connect("draw", this, "_on_workspace_overlay_draw");
+ workspace_container->add_child(workspace_overlay);
+
workspace = memnew(Control);
workspace->connect("draw", this, "_on_workspace_draw");
workspace->connect("gui_input", this, "_on_workspace_input");
- workspace_container->add_child(workspace);
+ workspace->set_draw_behind_parent(true);
+ workspace_overlay->add_child(workspace);
preview = memnew(Sprite);
workspace->add_child(preview);
@@ -548,70 +538,64 @@ AutotileEditor::AutotileEditor(EditorNode *p_editor) {
preview->set_region(true);
}
-AutotileEditor::~AutotileEditor() {
- memdelete(helper);
-}
+TileSetEditor::TileSetEditor(EditorNode *p_editor) {
-void AutotileEditor::_bind_methods() {
-
- ClassDB::bind_method("_on_autotile_selected", &AutotileEditor::_on_autotile_selected);
- ClassDB::bind_method("_on_edit_mode_changed", &AutotileEditor::_on_edit_mode_changed);
- ClassDB::bind_method("_on_workspace_draw", &AutotileEditor::_on_workspace_draw);
- ClassDB::bind_method("_on_workspace_input", &AutotileEditor::_on_workspace_input);
- ClassDB::bind_method("_on_tool_clicked", &AutotileEditor::_on_tool_clicked);
- ClassDB::bind_method("_on_priority_changed", &AutotileEditor::_on_priority_changed);
- ClassDB::bind_method("_on_grid_snap_toggled", &AutotileEditor::_on_grid_snap_toggled);
- ClassDB::bind_method("_set_snap_step_x", &AutotileEditor::_set_snap_step_x);
- ClassDB::bind_method("_set_snap_step_y", &AutotileEditor::_set_snap_step_y);
- ClassDB::bind_method("_set_snap_off_x", &AutotileEditor::_set_snap_off_x);
- ClassDB::bind_method("_set_snap_off_y", &AutotileEditor::_set_snap_off_y);
- ClassDB::bind_method("_set_snap_sep_x", &AutotileEditor::_set_snap_sep_x);
- ClassDB::bind_method("_set_snap_sep_y", &AutotileEditor::_set_snap_sep_y);
-}
+ menu = memnew(MenuButton);
+ CanvasItemEditor::get_singleton()->add_control_to_menu_panel(menu);
+ menu->hide();
+ menu->set_text(TTR("Tile Set"));
+ menu->get_popup()->add_item(TTR("Add Item"), MENU_OPTION_ADD_ITEM);
+ menu->get_popup()->add_item(TTR("Remove Item"), MENU_OPTION_REMOVE_ITEM);
+ menu->get_popup()->add_separator();
+ menu->get_popup()->add_item(TTR("Create from Scene"), MENU_OPTION_CREATE_FROM_SCENE);
+ menu->get_popup()->add_item(TTR("Merge from Scene"), MENU_OPTION_MERGE_FROM_SCENE);
+ menu->get_popup()->connect("id_pressed", this, "_menu_cbk");
+ editor = p_editor;
+ cd = memnew(ConfirmationDialog);
+ add_child(cd);
+ cd->get_ok()->connect("pressed", this, "_menu_confirm");
-void AutotileEditor::_notification(int p_what) {
+ nd = memnew(EditorNameDialog);
+ add_child(nd);
+ nd->set_hide_on_ok(true);
+ nd->get_line_edit()->set_margin(MARGIN_TOP, 28);
+ nd->connect("name_confirmed", this, "_name_dialog_confirm");
- if (p_what == NOTIFICATION_ENTER_TREE) {
- tools[TOOL_SELECT]->set_icon(get_icon("ToolSelect", "EditorIcons"));
- tools[BITMASK_COPY]->set_icon(get_icon("Duplicate", "EditorIcons"));
- tools[BITMASK_PASTE]->set_icon(get_icon("Override", "EditorIcons"));
- tools[BITMASK_CLEAR]->set_icon(get_icon("Clear", "EditorIcons"));
- tools[SHAPE_NEW_POLYGON]->set_icon(get_icon("CollisionPolygon2D", "EditorIcons"));
- tools[SHAPE_DELETE]->set_icon(get_icon("Remove", "EditorIcons"));
- tools[SHAPE_KEEP_INSIDE_TILE]->set_icon(get_icon("Snap", "EditorIcons"));
- tools[SHAPE_GRID_SNAP]->set_icon(get_icon("SnapGrid", "EditorIcons"));
- tools[ZOOM_OUT]->set_icon(get_icon("ZoomLess", "EditorIcons"));
- tools[ZOOM_1]->set_icon(get_icon("ZoomReset", "EditorIcons"));
- tools[ZOOM_IN]->set_icon(get_icon("ZoomMore", "EditorIcons"));
- }
-}
+ err_dialog = memnew(AcceptDialog);
+ add_child(err_dialog);
+ err_dialog->set_title(TTR("Error"));
-void AutotileEditor::_changed_callback(Object *p_changed, const char *p_prop) {
- if (p_prop == StringName("texture") || p_prop == StringName("is_autotile")) {
- edit(tile_set.ptr());
- autotile_list->update();
- workspace->update();
- }
+ draw_handles = false;
+
+ initialize_bottom_editor();
}
-void AutotileEditor::_on_autotile_selected(int p_index) {
+TileSetEditor::~TileSetEditor() {
+ if (helper)
+ memdelete(helper);
+}
+void TileSetEditor::_on_tile_list_selected(int p_index) {
if (get_current_tile() >= 0) {
current_item_index = p_index;
- preview->set_texture(tile_set->tile_get_texture(get_current_tile()));
- preview->set_region_rect(tile_set->tile_get_region(get_current_tile()));
- workspace->set_custom_minimum_size(tile_set->tile_get_region(get_current_tile()).size);
+ preview->set_texture(tileset->tile_get_texture(get_current_tile()));
+ preview->set_modulate(tileset->tile_get_modulate(get_current_tile()));
+ preview->set_region_rect(tileset->tile_get_region(get_current_tile()));
+ workspace->set_custom_minimum_size(tileset->tile_get_region(get_current_tile()).size);
+ update_workspace_tile_mode();
} else {
current_item_index = -1;
preview->set_texture(NULL);
workspace->set_custom_minimum_size(Size2i());
}
+ texture_region_editor->selected_tile = get_current_tile();
+ texture_region_editor->_edit_region();
+ helper->selected_tile = get_current_tile();
helper->_change_notify("");
workspace->update();
}
-void AutotileEditor::_on_edit_mode_changed(int p_edit_mode) {
-
+void TileSetEditor::_on_edit_mode_changed(int p_edit_mode) {
edit_mode = (EditMode)p_edit_mode;
switch (edit_mode) {
case EDITMODE_BITMASK: {
@@ -631,7 +615,6 @@ void AutotileEditor::_on_edit_mode_changed(int p_edit_mode) {
tools[TOOL_SELECT]->set_tooltip(TTR("Select current edited sub-tile."));
spin_priority->hide();
- current_shape = PoolVector2Array();
select_coord(edited_shape_coord);
} break;
default: {
@@ -650,17 +633,17 @@ void AutotileEditor::_on_edit_mode_changed(int p_edit_mode) {
workspace->update();
}
-void AutotileEditor::_on_workspace_draw() {
+void TileSetEditor::_on_workspace_draw() {
- if (get_current_tile() >= 0 && !tile_set.is_null()) {
- int spacing = tile_set->autotile_get_spacing(get_current_tile());
- Vector2 size = tile_set->autotile_get_size(get_current_tile());
- Rect2i region = tile_set->tile_get_region(get_current_tile());
+ if (get_current_tile() >= 0 && !tileset.is_null()) {
+ int spacing = tileset->autotile_get_spacing(get_current_tile());
+ Vector2 size = tileset->autotile_get_size(get_current_tile());
+ Rect2i region = tileset->tile_get_region(get_current_tile());
Color c(0.347214, 0.722656, 0.617063);
switch (edit_mode) {
case EDITMODE_ICON: {
- Vector2 coord = tile_set->autotile_get_icon_coordinate(get_current_tile());
+ Vector2 coord = tileset->autotile_get_icon_coordinate(get_current_tile());
draw_highlight_tile(coord);
} break;
case EDITMODE_BITMASK: {
@@ -669,8 +652,8 @@ void AutotileEditor::_on_workspace_draw() {
for (float y = 0; y < region.size.y / (spacing + size.y); y++) {
Vector2 coord(x, y);
Point2 anchor(coord.x * (spacing + size.x), coord.y * (spacing + size.y));
- uint16_t mask = tile_set->autotile_get_bitmask(get_current_tile(), coord);
- if (tile_set->autotile_get_bitmask_mode(get_current_tile()) == TileSet::BITMASK_2X2) {
+ uint16_t mask = tileset->autotile_get_bitmask(get_current_tile(), coord);
+ if (tileset->autotile_get_bitmask_mode(get_current_tile()) == TileSet::BITMASK_2X2) {
if (mask & TileSet::BIND_TOPLEFT) {
workspace->draw_rect(Rect2(anchor, size / 2), c);
}
@@ -683,7 +666,7 @@ void AutotileEditor::_on_workspace_draw() {
if (mask & TileSet::BIND_BOTTOMRIGHT) {
workspace->draw_rect(Rect2(anchor + size / 2, size / 2), c);
}
- } else if (tile_set->autotile_get_bitmask_mode(get_current_tile()) == TileSet::BITMASK_3X3) {
+ } else if (tileset->autotile_get_bitmask_mode(get_current_tile()) == TileSet::BITMASK_3X3) {
if (mask & TileSet::BIND_TOPLEFT) {
workspace->draw_rect(Rect2(anchor, size / 3), c);
}
@@ -718,19 +701,21 @@ void AutotileEditor::_on_workspace_draw() {
case EDITMODE_COLLISION:
case EDITMODE_OCCLUSION:
case EDITMODE_NAVIGATION: {
- Vector2 coord = edited_shape_coord;
- draw_highlight_tile(coord);
+ if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE) {
+ Vector2 coord = edited_shape_coord;
+ draw_highlight_tile(coord);
+ }
draw_polygon_shapes();
draw_grid_snap();
} break;
case EDITMODE_PRIORITY: {
- spin_priority->set_value(tile_set->autotile_get_subtile_priority(get_current_tile(), edited_shape_coord));
- uint16_t mask = tile_set->autotile_get_bitmask(get_current_tile(), edited_shape_coord);
+ spin_priority->set_value(tileset->autotile_get_subtile_priority(get_current_tile(), edited_shape_coord));
+ uint16_t mask = tileset->autotile_get_bitmask(get_current_tile(), edited_shape_coord);
Vector<Vector2> queue_others;
int total = 0;
- for (Map<Vector2, uint16_t>::Element *E = tile_set->autotile_get_bitmask_map(get_current_tile()).front(); E; E = E->next()) {
+ for (Map<Vector2, uint16_t>::Element *E = tileset->autotile_get_bitmask_map(get_current_tile()).front(); E; E = E->next()) {
if (E->value() == mask) {
- total += tile_set->autotile_get_subtile_priority(get_current_tile(), E->key());
+ total += tileset->autotile_get_subtile_priority(get_current_tile(), E->key());
if (E->key() != edited_shape_coord) {
queue_others.push_back(E->key());
}
@@ -741,53 +726,69 @@ void AutotileEditor::_on_workspace_draw() {
} break;
}
- float j = -size.x; //make sure to draw at 0
- while (j < region.size.x) {
- j += size.x;
- if (spacing <= 0) {
- workspace->draw_line(Point2(j, 0), Point2(j, region.size.y), c);
- } else {
- workspace->draw_rect(Rect2(Point2(j, 0), Size2(spacing, region.size.y)), c);
+ if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE) {
+ float j = -size.x; //make sure to draw at 0
+ while (j < region.size.x) {
+ j += size.x;
+ if (spacing <= 0) {
+ workspace->draw_line(Point2(j, 0), Point2(j, region.size.y), c);
+ } else {
+ workspace->draw_rect(Rect2(Point2(j, 0), Size2(spacing, region.size.y)), c);
+ }
+ j += spacing;
}
- j += spacing;
- }
- j = -size.y; //make sure to draw at 0
- while (j < region.size.y) {
- j += size.y;
- if (spacing <= 0) {
- workspace->draw_line(Point2(0, j), Point2(region.size.x, j), c);
- } else {
- workspace->draw_rect(Rect2(Point2(0, j), Size2(region.size.x, spacing)), c);
+ j = -size.y; //make sure to draw at 0
+ while (j < region.size.y) {
+ j += size.y;
+ if (spacing <= 0) {
+ workspace->draw_line(Point2(0, j), Point2(region.size.x, j), c);
+ } else {
+ workspace->draw_rect(Rect2(Point2(0, j), Size2(region.size.x, spacing)), c);
+ }
+ j += spacing;
}
- j += spacing;
}
}
+ workspace_overlay->update();
}
-#define MIN_DISTANCE_SQUARED 10
-void AutotileEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
+void TileSetEditor::_on_workspace_overlay_draw() {
- if (get_current_tile() >= 0 && !tile_set.is_null()) {
+ int t_id = get_current_tile();
+ if (t_id < 0 || !draw_handles)
+ return;
+
+ Ref<Texture> handle = get_icon("EditorHandle", "EditorIcons");
+
+ for (int i = 0; i < current_shape.size(); i++) {
+ workspace_overlay->draw_texture(handle, current_shape[i] * workspace->get_scale().x - handle->get_size() * 0.5);
+ }
+}
+
+#define MIN_DISTANCE_SQUARED 6
+void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
+
+ if (get_current_tile() >= 0 && !tileset.is_null()) {
Ref<InputEventMouseButton> mb = p_ie;
Ref<InputEventMouseMotion> mm = p_ie;
static bool dragging;
static bool erasing;
- int spacing = tile_set->autotile_get_spacing(get_current_tile());
- Vector2 size = tile_set->autotile_get_size(get_current_tile());
+ int spacing = tileset->autotile_get_spacing(get_current_tile());
+ Vector2 size = tileset->autotile_get_size(get_current_tile());
switch (edit_mode) {
case EDITMODE_ICON: {
if (mb.is_valid()) {
if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
Vector2 coord((int)(mb->get_position().x / (spacing + size.x)), (int)(mb->get_position().y / (spacing + size.y)));
- tile_set->autotile_set_icon_coordinate(get_current_tile(), coord);
- Rect2 region = tile_set->tile_get_region(get_current_tile());
+ tileset->autotile_set_icon_coordinate(get_current_tile(), coord);
+ Rect2 region = tileset->tile_get_region(get_current_tile());
region.size = size;
coord.x *= (spacing + size.x);
coord.y *= (spacing + size.y);
region.position += coord;
- autotile_list->set_item_icon_region(current_item_index, region);
+ tile_list->set_item_icon_region(current_item_index, region);
workspace->update();
}
}
@@ -805,7 +806,7 @@ void AutotileEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
Vector2 pos(coord.x * (spacing + size.x), coord.y * (spacing + size.y));
pos = mb->get_position() - pos;
uint16_t bit;
- if (tile_set->autotile_get_bitmask_mode(get_current_tile()) == TileSet::BITMASK_2X2) {
+ if (tileset->autotile_get_bitmask_mode(get_current_tile()) == TileSet::BITMASK_2X2) {
if (pos.x < size.x / 2) {
if (pos.y < size.y / 2) {
bit = TileSet::BIND_TOPLEFT;
@@ -819,7 +820,7 @@ void AutotileEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
bit = TileSet::BIND_BOTTOMRIGHT;
}
}
- } else if (tile_set->autotile_get_bitmask_mode(get_current_tile()) == TileSet::BITMASK_3X3) {
+ } else if (tileset->autotile_get_bitmask_mode(get_current_tile()) == TileSet::BITMASK_3X3) {
if (pos.x < size.x / 3) {
if (pos.y < size.y / 3) {
bit = TileSet::BIND_TOPLEFT;
@@ -846,13 +847,13 @@ void AutotileEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
}
}
}
- uint16_t mask = tile_set->autotile_get_bitmask(get_current_tile(), coord);
+ uint16_t mask = tileset->autotile_get_bitmask(get_current_tile(), coord);
if (erasing) {
mask &= ~bit;
} else {
mask |= bit;
}
- tile_set->autotile_set_bitmask(get_current_tile(), coord, mask);
+ tileset->autotile_set_bitmask(get_current_tile(), coord, mask);
workspace->update();
}
} else {
@@ -868,7 +869,7 @@ void AutotileEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
Vector2 pos(coord.x * (spacing + size.x), coord.y * (spacing + size.y));
pos = mm->get_position() - pos;
uint16_t bit;
- if (tile_set->autotile_get_bitmask_mode(get_current_tile()) == TileSet::BITMASK_2X2) {
+ if (tileset->autotile_get_bitmask_mode(get_current_tile()) == TileSet::BITMASK_2X2) {
if (pos.x < size.x / 2) {
if (pos.y < size.y / 2) {
bit = TileSet::BIND_TOPLEFT;
@@ -882,7 +883,7 @@ void AutotileEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
bit = TileSet::BIND_BOTTOMRIGHT;
}
}
- } else if (tile_set->autotile_get_bitmask_mode(get_current_tile()) == TileSet::BITMASK_3X3) {
+ } else if (tileset->autotile_get_bitmask_mode(get_current_tile()) == TileSet::BITMASK_3X3) {
if (pos.x < size.x / 3) {
if (pos.y < size.y / 3) {
bit = TileSet::BIND_TOPLEFT;
@@ -909,13 +910,13 @@ void AutotileEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
}
}
}
- uint16_t mask = tile_set->autotile_get_bitmask(get_current_tile(), coord);
+ uint16_t mask = tileset->autotile_get_bitmask(get_current_tile(), coord);
if (erasing) {
mask &= ~bit;
} else {
mask |= bit;
}
- tile_set->autotile_set_bitmask(get_current_tile(), coord, mask);
+ tileset->autotile_set_bitmask(get_current_tile(), coord, mask);
workspace->update();
}
}
@@ -924,9 +925,12 @@ void AutotileEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
case EDITMODE_OCCLUSION:
case EDITMODE_NAVIGATION:
case EDITMODE_PRIORITY: {
- Vector2 shape_anchor = edited_shape_coord;
- shape_anchor.x *= (size.x + spacing);
- shape_anchor.y *= (size.y + spacing);
+ Vector2 shape_anchor = Vector2(0, 0);
+ if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE) {
+ shape_anchor = edited_shape_coord;
+ shape_anchor.x *= (size.x + spacing);
+ shape_anchor.y *= (size.y + spacing);
+ }
if (tools[TOOL_SELECT]->is_pressed()) {
if (mb.is_valid()) {
if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
@@ -939,23 +943,25 @@ void AutotileEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
}
}
}
- Vector2 coord((int)(mb->get_position().x / (spacing + size.x)), (int)(mb->get_position().y / (spacing + size.y)));
- if (edited_shape_coord != coord) {
- edited_shape_coord = coord;
- edited_occlusion_shape = tile_set->autotile_get_light_occluder(get_current_tile(), edited_shape_coord);
- edited_navigation_shape = tile_set->autotile_get_navigation_polygon(get_current_tile(), edited_shape_coord);
- Vector<TileSet::ShapeData> sd = tile_set->tile_get_shapes(get_current_tile());
- bool found_collision_shape = false;
- for (int i = 0; i < sd.size(); i++) {
- if (sd[i].autotile_coord == coord) {
- edited_collision_shape = sd[i].shape;
- found_collision_shape = true;
- break;
+ if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE) {
+ Vector2 coord((int)(mb->get_position().x / (spacing + size.x)), (int)(mb->get_position().y / (spacing + size.y)));
+ if (edited_shape_coord != coord) {
+ edited_shape_coord = coord;
+ edited_occlusion_shape = tileset->autotile_get_light_occluder(get_current_tile(), edited_shape_coord);
+ edited_navigation_shape = tileset->autotile_get_navigation_polygon(get_current_tile(), edited_shape_coord);
+ Vector<TileSet::ShapeData> sd = tileset->tile_get_shapes(get_current_tile());
+ bool found_collision_shape = false;
+ for (int i = 0; i < sd.size(); i++) {
+ if (sd[i].autotile_coord == coord) {
+ edited_collision_shape = sd[i].shape;
+ found_collision_shape = true;
+ break;
+ }
}
+ if (!found_collision_shape)
+ edited_collision_shape = Ref<ConvexPolygonShape2D>(NULL);
+ select_coord(edited_shape_coord);
}
- if (!found_collision_shape)
- edited_collision_shape = Ref<ConvexPolygonShape2D>(NULL);
- select_coord(edited_shape_coord);
}
workspace->update();
} else if (!mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
@@ -1023,6 +1029,7 @@ void AutotileEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
}
}
} else if (tools[SHAPE_NEW_POLYGON]->is_pressed()) {
+
if (mb.is_valid()) {
if (mb->is_pressed() && mb->get_button_index() == BUTTON_LEFT) {
Vector2 pos = mb->get_position();
@@ -1043,14 +1050,14 @@ void AutotileEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
int t_id = get_current_tile();
if (t_id >= 0) {
if (edit_mode == EDITMODE_COLLISION) {
- Vector<TileSet::ShapeData> sd = tile_set->tile_get_shapes(t_id);
+ Vector<TileSet::ShapeData> sd = tileset->tile_get_shapes(t_id);
for (int i = 0; i < sd.size(); i++) {
- if (sd[i].autotile_coord == edited_shape_coord) {
+ if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE || sd[i].autotile_coord == edited_shape_coord) {
Ref<ConvexPolygonShape2D> shape = sd[i].shape;
if (!shape.is_null()) {
sd.remove(i);
- tile_set->tile_set_shapes(get_current_tile(), sd);
+ tileset->tile_set_shapes(get_current_tile(), sd);
edited_collision_shape = Ref<Shape2D>();
workspace->update();
}
@@ -1058,25 +1065,30 @@ void AutotileEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
}
}
} else if (edit_mode == EDITMODE_OCCLUSION) {
- Map<Vector2, Ref<OccluderPolygon2D> > map = tile_set->autotile_get_light_oclusion_map(t_id);
- for (Map<Vector2, Ref<OccluderPolygon2D> >::Element *E = map.front(); E; E = E->next()) {
- if (E->key() == edited_shape_coord) {
- tile_set->autotile_set_light_occluder(get_current_tile(), Ref<OccluderPolygon2D>(), edited_shape_coord);
- break;
+ if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE) {
+ Map<Vector2, Ref<OccluderPolygon2D> > map = tileset->autotile_get_light_oclusion_map(t_id);
+ for (Map<Vector2, Ref<OccluderPolygon2D> >::Element *E = map.front(); E; E = E->next()) {
+ if (E->key() == edited_shape_coord) {
+ tileset->autotile_set_light_occluder(get_current_tile(), Ref<OccluderPolygon2D>(), edited_shape_coord);
+ break;
+ }
}
- }
+ } else
+ tileset->tile_set_light_occluder(t_id, Ref<OccluderPolygon2D>());
edited_occlusion_shape = Ref<OccluderPolygon2D>();
workspace->update();
} else if (edit_mode == EDITMODE_NAVIGATION) {
- Map<Vector2, Ref<NavigationPolygon> > map = tile_set->autotile_get_navigation_map(t_id);
- for (Map<Vector2, Ref<NavigationPolygon> >::Element *E = map.front(); E; E = E->next()) {
- if (E->key() == edited_shape_coord) {
- tile_set->autotile_set_navigation_polygon(t_id, Ref<NavigationPolygon>(), edited_shape_coord);
- break;
+ if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE) {
+ Map<Vector2, Ref<NavigationPolygon> > map = tileset->autotile_get_navigation_map(t_id);
+ for (Map<Vector2, Ref<NavigationPolygon> >::Element *E = map.front(); E; E = E->next()) {
+ if (E->key() == edited_shape_coord) {
+ tileset->autotile_set_navigation_polygon(t_id, Ref<NavigationPolygon>(), edited_shape_coord);
+ break;
+ }
}
- }
-
+ } else
+ tileset->tile_set_navigation_polygon(t_id, Ref<NavigationPolygon>());
edited_navigation_shape = Ref<NavigationPolygon>();
workspace->update();
}
@@ -1112,17 +1124,17 @@ void AutotileEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
}
}
-void AutotileEditor::_on_tool_clicked(int p_tool) {
+void TileSetEditor::_on_tool_clicked(int p_tool) {
if (p_tool == BITMASK_COPY) {
- bitmask_map_copy = tile_set->autotile_get_bitmask_map(get_current_tile());
+ bitmask_map_copy = tileset->autotile_get_bitmask_map(get_current_tile());
} else if (p_tool == BITMASK_PASTE) {
- tile_set->autotile_clear_bitmask_map(get_current_tile());
+ tileset->autotile_clear_bitmask_map(get_current_tile());
for (Map<Vector2, uint16_t>::Element *E = bitmask_map_copy.front(); E; E = E->next()) {
- tile_set->autotile_set_bitmask(get_current_tile(), E->key(), E->value());
+ tileset->autotile_set_bitmask(get_current_tile(), E->key(), E->value());
}
workspace->update();
} else if (p_tool == BITMASK_CLEAR) {
- tile_set->autotile_clear_bitmask_map(get_current_tile());
+ tileset->autotile_clear_bitmask_map(get_current_tile());
workspace->update();
} else if (p_tool == SHAPE_DELETE) {
if (creating_shape) {
@@ -1133,7 +1145,7 @@ void AutotileEditor::_on_tool_clicked(int p_tool) {
switch (edit_mode) {
case EDITMODE_COLLISION: {
if (!edited_collision_shape.is_null()) {
- Vector<TileSet::ShapeData> sd = tile_set->tile_get_shapes(get_current_tile());
+ Vector<TileSet::ShapeData> sd = tileset->tile_get_shapes(get_current_tile());
int index;
for (int i = 0; i < sd.size(); i++) {
if (sd[i].shape == edited_collision_shape) {
@@ -1143,7 +1155,7 @@ void AutotileEditor::_on_tool_clicked(int p_tool) {
}
if (index >= 0) {
sd.remove(index);
- tile_set->tile_set_shapes(get_current_tile(), sd);
+ tileset->tile_set_shapes(get_current_tile(), sd);
edited_collision_shape = Ref<Shape2D>();
current_shape.resize(0);
workspace->update();
@@ -1152,7 +1164,7 @@ void AutotileEditor::_on_tool_clicked(int p_tool) {
} break;
case EDITMODE_NAVIGATION: {
if (!edited_navigation_shape.is_null()) {
- tile_set->autotile_set_navigation_polygon(get_current_tile(), Ref<NavigationPolygon>(), edited_shape_coord);
+ tileset->autotile_set_navigation_polygon(get_current_tile(), Ref<NavigationPolygon>(), edited_shape_coord);
edited_navigation_shape = Ref<NavigationPolygon>();
current_shape.resize(0);
workspace->update();
@@ -1160,7 +1172,7 @@ void AutotileEditor::_on_tool_clicked(int p_tool) {
} break;
case EDITMODE_OCCLUSION: {
if (!edited_occlusion_shape.is_null()) {
- tile_set->autotile_set_light_occluder(get_current_tile(), Ref<OccluderPolygon2D>(), edited_shape_coord);
+ tileset->autotile_set_light_occluder(get_current_tile(), Ref<OccluderPolygon2D>(), edited_shape_coord);
edited_occlusion_shape = Ref<OccluderPolygon2D>();
current_shape.resize(0);
workspace->update();
@@ -1174,24 +1186,34 @@ void AutotileEditor::_on_tool_clicked(int p_tool) {
scale /= 2;
workspace->set_scale(Vector2(scale, scale));
workspace_container->set_custom_minimum_size(preview->get_region_rect().size * scale);
+ workspace_overlay->set_custom_minimum_size(preview->get_region_rect().size * scale);
}
} else if (p_tool == ZOOM_1) {
workspace->set_scale(Vector2(1, 1));
workspace_container->set_custom_minimum_size(preview->get_region_rect().size);
+ workspace_overlay->set_custom_minimum_size(preview->get_region_rect().size);
} else if (p_tool == ZOOM_IN) {
float scale = workspace->get_scale().x;
scale *= 2;
workspace->set_scale(Vector2(scale, scale));
workspace_container->set_custom_minimum_size(preview->get_region_rect().size * scale);
+ workspace_overlay->set_custom_minimum_size(preview->get_region_rect().size * scale);
+ } else if (p_tool == TOOL_SELECT) {
+ if (creating_shape) {
+ //Cancel Creation
+ creating_shape = false;
+ current_shape.resize(0);
+ workspace->update();
+ }
}
}
-void AutotileEditor::_on_priority_changed(float val) {
- tile_set->autotile_set_subtile_priority(get_current_tile(), edited_shape_coord, (int)val);
+void TileSetEditor::_on_priority_changed(float val) {
+ tileset->autotile_set_subtile_priority(get_current_tile(), edited_shape_coord, (int)val);
workspace->update();
}
-void AutotileEditor::_on_grid_snap_toggled(bool p_val) {
+void TileSetEditor::_on_grid_snap_toggled(bool p_val) {
if (p_val)
hb_grid->show();
else
@@ -1199,40 +1221,40 @@ void AutotileEditor::_on_grid_snap_toggled(bool p_val) {
workspace->update();
}
-void AutotileEditor::_set_snap_step_x(float p_val) {
+void TileSetEditor::_set_snap_step_x(float p_val) {
snap_step.x = p_val;
workspace->update();
}
-void AutotileEditor::_set_snap_step_y(float p_val) {
+void TileSetEditor::_set_snap_step_y(float p_val) {
snap_step.y = p_val;
workspace->update();
}
-void AutotileEditor::_set_snap_off_x(float p_val) {
+void TileSetEditor::_set_snap_off_x(float p_val) {
snap_offset.x = p_val;
workspace->update();
}
-void AutotileEditor::_set_snap_off_y(float p_val) {
+void TileSetEditor::_set_snap_off_y(float p_val) {
snap_offset.y = p_val;
workspace->update();
}
-void AutotileEditor::_set_snap_sep_x(float p_val) {
+void TileSetEditor::_set_snap_sep_x(float p_val) {
snap_separation.x = p_val;
workspace->update();
}
-void AutotileEditor::_set_snap_sep_y(float p_val) {
+void TileSetEditor::_set_snap_sep_y(float p_val) {
snap_separation.y = p_val;
workspace->update();
}
-void AutotileEditor::draw_highlight_tile(Vector2 coord, const Vector<Vector2> &other_highlighted) {
+void TileSetEditor::draw_highlight_tile(Vector2 coord, const Vector<Vector2> &other_highlighted) {
- Vector2 size = tile_set->autotile_get_size(get_current_tile());
- int spacing = tile_set->autotile_get_spacing(get_current_tile());
- Rect2 region = tile_set->tile_get_region(get_current_tile());
+ Vector2 size = tileset->autotile_get_size(get_current_tile());
+ int spacing = tileset->autotile_get_spacing(get_current_tile());
+ Rect2 region = tileset->tile_get_region(get_current_tile());
coord.x *= (size.x + spacing);
coord.y *= (size.y + spacing);
workspace->draw_rect(Rect2(0, 0, region.size.x, coord.y), Color(0.5, 0.5, 0.5, 0.5));
@@ -1250,7 +1272,7 @@ void AutotileEditor::draw_highlight_tile(Vector2 coord, const Vector<Vector2> &o
}
}
-void AutotileEditor::draw_grid_snap() {
+void TileSetEditor::draw_grid_snap() {
if (tools[SHAPE_GRID_SNAP]->is_pressed()) {
Color grid_color = Color(0.39, 0, 1, 0.2f);
Size2 s = workspace->get_size();
@@ -1291,27 +1313,33 @@ void AutotileEditor::draw_grid_snap() {
}
}
-void AutotileEditor::draw_polygon_shapes() {
+void TileSetEditor::draw_polygon_shapes() {
int t_id = get_current_tile();
if (t_id < 0)
return;
+ draw_handles = false;
+
switch (edit_mode) {
case EDITMODE_COLLISION: {
- Vector<TileSet::ShapeData> sd = tile_set->tile_get_shapes(t_id);
+ Vector<TileSet::ShapeData> sd = tileset->tile_get_shapes(t_id);
for (int i = 0; i < sd.size(); i++) {
- Vector2 coord = sd[i].autotile_coord;
- Vector2 anchor = tile_set->autotile_get_size(t_id);
- anchor.x += tile_set->autotile_get_spacing(t_id);
- anchor.y += tile_set->autotile_get_spacing(t_id);
- anchor.x *= coord.x;
- anchor.y *= coord.y;
+ Vector2 coord = Vector2(0, 0);
+ Vector2 anchor = Vector2(0, 0);
+ if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE) {
+ coord = sd[i].autotile_coord;
+ anchor = tileset->autotile_get_size(t_id);
+ anchor.x += tileset->autotile_get_spacing(t_id);
+ anchor.y += tileset->autotile_get_spacing(t_id);
+ anchor.x *= coord.x;
+ anchor.y *= coord.y;
+ }
Ref<ConvexPolygonShape2D> shape = sd[i].shape;
if (shape.is_valid()) {
Color c_bg;
Color c_border;
- if (coord == edited_shape_coord && sd[i].shape == edited_collision_shape) {
+ if ((tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE || coord == edited_shape_coord) && sd[i].shape == edited_collision_shape) {
c_bg = Color(0, 1, 1, 0.5);
c_border = Color(0, 1, 1);
} else {
@@ -1334,62 +1362,82 @@ void AutotileEditor::draw_polygon_shapes() {
if (polygon.size() > 2) {
workspace->draw_polygon(polygon, colors);
}
- if (coord == edited_shape_coord) {
+ if (coord == edited_shape_coord || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) {
for (int j = 0; j < shape->get_points().size() - 1; j++) {
workspace->draw_line(shape->get_points()[j] + anchor, shape->get_points()[j + 1] + anchor, c_border, 1, true);
}
if (shape == edited_collision_shape) {
- for (int j = 0; j < current_shape.size(); j++) {
- workspace->draw_circle(current_shape[j], 8 / workspace->get_scale().x, Color(1, 0, 0, 0.7f));
- }
+ draw_handles = true;
}
}
}
}
} break;
case EDITMODE_OCCLUSION: {
- Map<Vector2, Ref<OccluderPolygon2D> > map = tile_set->autotile_get_light_oclusion_map(t_id);
- for (Map<Vector2, Ref<OccluderPolygon2D> >::Element *E = map.front(); E; E = E->next()) {
- Vector2 coord = E->key();
- Vector2 anchor = tile_set->autotile_get_size(t_id);
- anchor.x += tile_set->autotile_get_spacing(t_id);
- anchor.y += tile_set->autotile_get_spacing(t_id);
- anchor.x *= coord.x;
- anchor.y *= coord.y;
- Ref<OccluderPolygon2D> shape = E->value();
+ if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) {
+ Ref<OccluderPolygon2D> shape = edited_occlusion_shape;
if (shape.is_valid()) {
- Color c_bg;
- Color c_border;
- if (coord == edited_shape_coord && shape == edited_occlusion_shape) {
- c_bg = Color(0, 1, 1, 0.5);
- c_border = Color(0, 1, 1);
- } else {
- c_bg = Color(0.9, 0.7, 0.07, 0.5);
- c_border = Color(0.9, 0.7, 0.07, 1);
- }
+ Color c_bg = Color(0, 1, 1, 0.5);
+ Color c_border = Color(0, 1, 1);
+
Vector<Vector2> polygon;
Vector<Color> colors;
- if (shape == edited_occlusion_shape && current_shape.size() > 2) {
- for (int j = 0; j < current_shape.size(); j++) {
- polygon.push_back(current_shape[j]);
- colors.push_back(c_bg);
- }
- } else {
- for (int j = 0; j < shape->get_polygon().size(); j++) {
- polygon.push_back(shape->get_polygon()[j] + anchor);
- colors.push_back(c_bg);
- }
+ for (int j = 0; j < shape->get_polygon().size(); j++) {
+ polygon.push_back(shape->get_polygon()[j]);
+ colors.push_back(c_bg);
}
workspace->draw_polygon(polygon, colors);
- if (coord == edited_shape_coord) {
- for (int j = 0; j < shape->get_polygon().size() - 1; j++) {
- workspace->draw_line(shape->get_polygon()[j] + anchor, shape->get_polygon()[j + 1] + anchor, c_border, 1, true);
+
+ for (int j = 0; j < shape->get_polygon().size() - 1; j++) {
+ workspace->draw_line(shape->get_polygon()[j], shape->get_polygon()[j + 1], c_border, 1, true);
+ }
+ workspace->draw_line(shape->get_polygon()[shape->get_polygon().size() - 1], shape->get_polygon()[0], c_border, 1, true);
+ if (shape == edited_occlusion_shape) {
+ draw_handles = true;
+ }
+ }
+ } else {
+ Map<Vector2, Ref<OccluderPolygon2D> > map = tileset->autotile_get_light_oclusion_map(t_id);
+ for (Map<Vector2, Ref<OccluderPolygon2D> >::Element *E = map.front(); E; E = E->next()) {
+ Vector2 coord = E->key();
+ Vector2 anchor = tileset->autotile_get_size(t_id);
+ anchor.x += tileset->autotile_get_spacing(t_id);
+ anchor.y += tileset->autotile_get_spacing(t_id);
+ anchor.x *= coord.x;
+ anchor.y *= coord.y;
+ Ref<OccluderPolygon2D> shape = E->value();
+ if (shape.is_valid()) {
+ Color c_bg;
+ Color c_border;
+ if (coord == edited_shape_coord && shape == edited_occlusion_shape) {
+ c_bg = Color(0, 1, 1, 0.5);
+ c_border = Color(0, 1, 1);
+ } else {
+ c_bg = Color(0.9, 0.7, 0.07, 0.5);
+ c_border = Color(0.9, 0.7, 0.07, 1);
}
- workspace->draw_line(shape->get_polygon()[shape->get_polygon().size() - 1] + anchor, shape->get_polygon()[0] + anchor, c_border, 1, true);
- if (shape == edited_occlusion_shape) {
+ Vector<Vector2> polygon;
+ Vector<Color> colors;
+ if (shape == edited_occlusion_shape && current_shape.size() > 2) {
for (int j = 0; j < current_shape.size(); j++) {
- workspace->draw_circle(current_shape[j], 8 / workspace->get_scale().x, Color(1, 0, 0));
+ polygon.push_back(current_shape[j]);
+ colors.push_back(c_bg);
+ }
+ } else {
+ for (int j = 0; j < shape->get_polygon().size(); j++) {
+ polygon.push_back(shape->get_polygon()[j] + anchor);
+ colors.push_back(c_bg);
+ }
+ }
+ workspace->draw_polygon(polygon, colors);
+ if (coord == edited_shape_coord) {
+ for (int j = 0; j < shape->get_polygon().size() - 1; j++) {
+ workspace->draw_line(shape->get_polygon()[j] + anchor, shape->get_polygon()[j + 1] + anchor, c_border, 1, true);
+ }
+ workspace->draw_line(shape->get_polygon()[shape->get_polygon().size() - 1] + anchor, shape->get_polygon()[0] + anchor, c_border, 1, true);
+ if (shape == edited_occlusion_shape) {
+ draw_handles = true;
}
}
}
@@ -1397,49 +1445,77 @@ void AutotileEditor::draw_polygon_shapes() {
}
} break;
case EDITMODE_NAVIGATION: {
- Map<Vector2, Ref<NavigationPolygon> > map = tile_set->autotile_get_navigation_map(t_id);
- for (Map<Vector2, Ref<NavigationPolygon> >::Element *E = map.front(); E; E = E->next()) {
- Vector2 coord = E->key();
- Vector2 anchor = tile_set->autotile_get_size(t_id);
- anchor.x += tile_set->autotile_get_spacing(t_id);
- anchor.y += tile_set->autotile_get_spacing(t_id);
- anchor.x *= coord.x;
- anchor.y *= coord.y;
- Ref<NavigationPolygon> shape = E->value();
+ if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) {
+ Ref<NavigationPolygon> shape = edited_navigation_shape;
+
if (shape.is_valid()) {
- Color c_bg;
- Color c_border;
- if (coord == edited_shape_coord && shape == edited_navigation_shape) {
- c_bg = Color(0, 1, 1, 0.5);
- c_border = Color(0, 1, 1);
- } else {
- c_bg = Color(0.9, 0.7, 0.07, 0.5);
- c_border = Color(0.9, 0.7, 0.07, 1);
- }
+ Color c_bg = Color(0, 1, 1, 0.5);
+ Color c_border = Color(0, 1, 1);
+
Vector<Vector2> polygon;
Vector<Color> colors;
- if (shape == edited_navigation_shape && current_shape.size() > 2) {
- for (int j = 0; j < current_shape.size(); j++) {
- polygon.push_back(current_shape[j]);
- colors.push_back(c_bg);
- }
- } else if (shape->get_polygon_count() > 0) {
+
+ PoolVector<Vector2> vertices = shape->get_vertices();
+ for (int j = 0; j < shape->get_polygon(0).size(); j++) {
+ polygon.push_back(vertices[shape->get_polygon(0)[j]]);
+ colors.push_back(c_bg);
+ }
+ workspace->draw_polygon(polygon, colors);
+
+ if (shape->get_polygon_count() > 0) {
PoolVector<Vector2> vertices = shape->get_vertices();
- for (int j = 0; j < shape->get_polygon(0).size(); j++) {
- polygon.push_back(vertices[shape->get_polygon(0)[j]] + anchor);
- colors.push_back(c_bg);
+ for (int j = 0; j < shape->get_polygon(0).size() - 1; j++) {
+ workspace->draw_line(vertices[shape->get_polygon(0)[j]], vertices[shape->get_polygon(0)[j + 1]], c_border, 1, true);
+ }
+ if (shape == edited_navigation_shape) {
+ draw_handles = true;
}
}
- workspace->draw_polygon(polygon, colors);
- if (coord == edited_shape_coord) {
- if (shape->get_polygon_count() > 0) {
+ }
+
+ } else {
+ Map<Vector2, Ref<NavigationPolygon> > map = tileset->autotile_get_navigation_map(t_id);
+ for (Map<Vector2, Ref<NavigationPolygon> >::Element *E = map.front(); E; E = E->next()) {
+ Vector2 coord = E->key();
+ Vector2 anchor = tileset->autotile_get_size(t_id);
+ anchor.x += tileset->autotile_get_spacing(t_id);
+ anchor.y += tileset->autotile_get_spacing(t_id);
+ anchor.x *= coord.x;
+ anchor.y *= coord.y;
+ Ref<NavigationPolygon> shape = E->value();
+ if (shape.is_valid()) {
+ Color c_bg;
+ Color c_border;
+ if (coord == edited_shape_coord && shape == edited_navigation_shape) {
+ c_bg = Color(0, 1, 1, 0.5);
+ c_border = Color(0, 1, 1);
+ } else {
+ c_bg = Color(0.9, 0.7, 0.07, 0.5);
+ c_border = Color(0.9, 0.7, 0.07, 1);
+ }
+ Vector<Vector2> polygon;
+ Vector<Color> colors;
+ if (shape == edited_navigation_shape && current_shape.size() > 2) {
+ for (int j = 0; j < current_shape.size(); j++) {
+ polygon.push_back(current_shape[j]);
+ colors.push_back(c_bg);
+ }
+ } else if (shape->get_polygon_count() > 0) {
PoolVector<Vector2> vertices = shape->get_vertices();
- for (int j = 0; j < shape->get_polygon(0).size() - 1; j++) {
- workspace->draw_line(vertices[shape->get_polygon(0)[j]] + anchor, vertices[shape->get_polygon(0)[j + 1]] + anchor, c_border, 1, true);
+ for (int j = 0; j < shape->get_polygon(0).size(); j++) {
+ polygon.push_back(vertices[shape->get_polygon(0)[j]] + anchor);
+ colors.push_back(c_bg);
}
- if (shape == edited_navigation_shape) {
- for (int j = 0; j < current_shape.size(); j++) {
- workspace->draw_circle(current_shape[j], 8 / workspace->get_scale().x, Color(1, 0, 0));
+ }
+ workspace->draw_polygon(polygon, colors);
+ if (coord == edited_shape_coord) {
+ if (shape->get_polygon_count() > 0) {
+ PoolVector<Vector2> vertices = shape->get_vertices();
+ for (int j = 0; j < shape->get_polygon(0).size() - 1; j++) {
+ workspace->draw_line(vertices[shape->get_polygon(0)[j]] + anchor, vertices[shape->get_polygon(0)[j + 1]] + anchor, c_border, 1, true);
+ }
+ if (shape == edited_navigation_shape) {
+ draw_handles = true;
}
}
}
@@ -1456,7 +1532,7 @@ void AutotileEditor::draw_polygon_shapes() {
}
}
-void AutotileEditor::close_shape(const Vector2 &shape_anchor) {
+void TileSetEditor::close_shape(const Vector2 &shape_anchor) {
creating_shape = false;
@@ -1481,7 +1557,11 @@ void AutotileEditor::close_shape(const Vector2 &shape_anchor) {
shape->set_points(segments);
- tile_set->tile_add_shape(get_current_tile(), shape, Transform2D(), false, edited_shape_coord);
+ if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE)
+ tileset->tile_add_shape(get_current_tile(), shape, Transform2D(), false, edited_shape_coord);
+ else
+ tileset->tile_set_shape(get_current_tile(), 0, shape);
+
edited_collision_shape = shape;
}
@@ -1501,7 +1581,10 @@ void AutotileEditor::close_shape(const Vector2 &shape_anchor) {
w = PoolVector<Vector2>::Write();
shape->set_polygon(polygon);
- tile_set->autotile_set_light_occluder(get_current_tile(), shape, edited_shape_coord);
+ if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE)
+ tileset->autotile_set_light_occluder(get_current_tile(), shape, edited_shape_coord);
+ else
+ tileset->tile_set_light_occluder(get_current_tile(), shape);
edited_occlusion_shape = shape;
tools[TOOL_SELECT]->set_pressed(true);
workspace->update();
@@ -1521,55 +1604,99 @@ void AutotileEditor::close_shape(const Vector2 &shape_anchor) {
w = PoolVector<Vector2>::Write();
shape->set_vertices(polygon);
shape->add_polygon(indices);
- tile_set->autotile_set_navigation_polygon(get_current_tile(), shape, edited_shape_coord);
+
+ if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE)
+ tileset->autotile_set_navigation_polygon(get_current_tile(), shape, edited_shape_coord);
+ else
+ tileset->tile_set_navigation_polygon(get_current_tile(), shape);
edited_navigation_shape = shape;
tools[TOOL_SELECT]->set_pressed(true);
workspace->update();
}
+ tileset->_change_notify("");
}
-void AutotileEditor::select_coord(const Vector2 &coord) {
- int spacing = tile_set->autotile_get_spacing(get_current_tile());
- Vector2 size = tile_set->autotile_get_size(get_current_tile());
- Vector2 shape_anchor = coord;
- shape_anchor.x *= (size.x + spacing);
- shape_anchor.y *= (size.y + spacing);
- if (edit_mode == EDITMODE_COLLISION) {
- current_shape.resize(0);
- if (edited_collision_shape.is_valid()) {
- for (int j = 0; j < edited_collision_shape->get_points().size(); j++) {
- current_shape.push_back(edited_collision_shape->get_points()[j] + shape_anchor);
+void TileSetEditor::select_coord(const Vector2 &coord) {
+ current_shape = PoolVector2Array();
+ if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) {
+ if (edited_collision_shape != tileset->tile_get_shape(get_current_tile(), 0))
+ edited_collision_shape = tileset->tile_get_shape(get_current_tile(), 0);
+ if (edited_occlusion_shape != tileset->tile_get_light_occluder(get_current_tile()))
+ edited_occlusion_shape = tileset->tile_get_light_occluder(get_current_tile());
+ if (edited_navigation_shape != tileset->tile_get_navigation_polygon(get_current_tile()))
+ edited_navigation_shape = tileset->tile_get_navigation_polygon(get_current_tile());
+
+ if (edit_mode == EDITMODE_COLLISION) {
+ current_shape.resize(0);
+ if (edited_collision_shape.is_valid()) {
+ for (int i = 0; i < edited_collision_shape->get_points().size(); i++) {
+ current_shape.push_back(edited_collision_shape->get_points()[i]);
+ }
}
- }
- } else if (edit_mode == EDITMODE_OCCLUSION) {
- current_shape.resize(0);
- if (edited_occlusion_shape.is_valid()) {
- for (int i = 0; i < edited_occlusion_shape->get_polygon().size(); i++) {
- current_shape.push_back(edited_occlusion_shape->get_polygon()[i] + shape_anchor);
+ } else if (edit_mode == EDITMODE_OCCLUSION) {
+ current_shape.resize(0);
+ if (edited_occlusion_shape.is_valid()) {
+ for (int i = 0; i < edited_occlusion_shape->get_polygon().size(); i++) {
+ current_shape.push_back(edited_occlusion_shape->get_polygon()[i]);
+ }
+ }
+ } else if (edit_mode == EDITMODE_NAVIGATION) {
+ current_shape.resize(0);
+ if (edited_navigation_shape.is_valid()) {
+ if (edited_navigation_shape->get_polygon_count() > 0) {
+ PoolVector<Vector2> vertices = edited_navigation_shape->get_vertices();
+ for (int i = 0; i < edited_navigation_shape->get_polygon(0).size(); i++) {
+ current_shape.push_back(vertices[edited_navigation_shape->get_polygon(0)[i]]);
+ }
+ }
}
}
- } else if (edit_mode == EDITMODE_NAVIGATION) {
- current_shape.resize(0);
- if (edited_navigation_shape.is_valid()) {
- if (edited_navigation_shape->get_polygon_count() > 0) {
- PoolVector<Vector2> vertices = edited_navigation_shape->get_vertices();
- for (int i = 0; i < edited_navigation_shape->get_polygon(0).size(); i++) {
- current_shape.push_back(vertices[edited_navigation_shape->get_polygon(0)[i]] + shape_anchor);
+ } else {
+ int spacing = tileset->autotile_get_spacing(get_current_tile());
+ Vector2 size = tileset->autotile_get_size(get_current_tile());
+ Vector2 shape_anchor = coord;
+ shape_anchor.x *= (size.x + spacing);
+ shape_anchor.y *= (size.y + spacing);
+ if (edit_mode == EDITMODE_COLLISION) {
+ current_shape.resize(0);
+ if (edited_collision_shape.is_valid()) {
+ for (int j = 0; j < edited_collision_shape->get_points().size(); j++) {
+ current_shape.push_back(edited_collision_shape->get_points()[j] + shape_anchor);
+ }
+ }
+ } else if (edit_mode == EDITMODE_OCCLUSION) {
+ current_shape.resize(0);
+ if (edited_occlusion_shape.is_valid()) {
+ for (int i = 0; i < edited_occlusion_shape->get_polygon().size(); i++) {
+ current_shape.push_back(edited_occlusion_shape->get_polygon()[i] + shape_anchor);
+ }
+ }
+ } else if (edit_mode == EDITMODE_NAVIGATION) {
+ current_shape.resize(0);
+ if (edited_navigation_shape.is_valid()) {
+ if (edited_navigation_shape->get_polygon_count() > 0) {
+ PoolVector<Vector2> vertices = edited_navigation_shape->get_vertices();
+ for (int i = 0; i < edited_navigation_shape->get_polygon(0).size(); i++) {
+ current_shape.push_back(vertices[edited_navigation_shape->get_polygon(0)[i]] + shape_anchor);
+ }
}
}
}
}
}
-Vector2 AutotileEditor::snap_point(const Vector2 &point) {
+Vector2 TileSetEditor::snap_point(const Vector2 &point) {
Vector2 p = point;
Vector2 coord = edited_shape_coord;
- Vector2 tile_size = tile_set->autotile_get_size(get_current_tile());
- int spacing = tile_set->autotile_get_spacing(get_current_tile());
+ Vector2 tile_size = tileset->autotile_get_size(get_current_tile());
+ int spacing = tileset->autotile_get_spacing(get_current_tile());
Vector2 anchor = coord;
anchor.x *= (tile_size.x + spacing);
anchor.y *= (tile_size.y + spacing);
Rect2 region(anchor, tile_size);
+ if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE)
+ region.position = Point2(0, 0);
+
if (tools[SHAPE_GRID_SNAP]->is_pressed()) {
p.x = Math::snap_scalar_seperation(snap_offset.x, snap_step.x, p.x, snap_separation.x);
p.y = Math::snap_scalar_seperation(snap_offset.y, snap_step.y, p.y, snap_separation.y);
@@ -1587,86 +1714,138 @@ Vector2 AutotileEditor::snap_point(const Vector2 &point) {
return p;
}
-void AutotileEditor::edit(Object *p_node) {
+void TileSetEditor::update_tile_list() {
+ int selected_tile = get_current_tile();
+
+ if (selected_tile < 0)
+ selected_tile = 0;
- tile_set = Ref<TileSet>(Object::cast_to<TileSet>(p_node));
- tile_set->add_change_receptor(this);
- helper->set_tileset(tile_set);
+ helper->set_tileset(tileset);
- autotile_list->clear();
+ tile_list->clear();
List<int> ids;
- tile_set->get_tile_list(&ids);
+ tileset->get_tile_list(&ids);
for (List<int>::Element *E = ids.front(); E; E = E->next()) {
- if (tile_set->tile_get_is_autotile(E->get())) {
- autotile_list->add_item(tile_set->tile_get_name(E->get()));
- autotile_list->set_item_metadata(autotile_list->get_item_count() - 1, E->get());
- autotile_list->set_item_icon(autotile_list->get_item_count() - 1, tile_set->tile_get_texture(E->get()));
- Rect2 region = tile_set->tile_get_region(E->get());
- region.size = tile_set->autotile_get_size(E->get());
- Vector2 pos = tile_set->autotile_get_icon_coordinate(E->get());
- pos.x *= (tile_set->autotile_get_spacing(E->get()) + region.size.x);
- pos.y *= (tile_set->autotile_get_spacing(E->get()) + region.size.y);
+ tile_list->add_item(tileset->tile_get_name(E->get()));
+ tile_list->set_item_metadata(tile_list->get_item_count() - 1, E->get());
+ tile_list->set_item_icon(tile_list->get_item_count() - 1, tileset->tile_get_texture(E->get()));
+ Rect2 region = tileset->tile_get_region(E->get());
+ if (tileset->tile_get_tile_mode(E->get()) == TileSet::AUTO_TILE) {
+ region.size = tileset->autotile_get_size(E->get());
+ Vector2 pos = tileset->autotile_get_icon_coordinate(E->get());
+ pos.x *= (tileset->autotile_get_spacing(E->get()) + region.size.x);
+ pos.y *= (tileset->autotile_get_spacing(E->get()) + region.size.y);
region.position += pos;
- autotile_list->set_item_icon_region(autotile_list->get_item_count() - 1, region);
}
+ tile_list->set_item_icon_region(tile_list->get_item_count() - 1, region);
+ tile_list->set_item_icon_modulate(tile_list->get_item_count() - 1, tileset->tile_get_modulate(E->get()));
}
- if (autotile_list->get_item_count() > 0) {
- autotile_list->select(0);
- _on_autotile_selected(0);
+ if (tile_list->get_item_count() > 0 && selected_tile < tile_list->get_item_count()) {
+ tile_list->select(selected_tile);
+ _on_tile_list_selected(selected_tile);
}
helper->_change_notify("");
}
-int AutotileEditor::get_current_tile() {
+void TileSetEditor::update_tile_list_icon() {
+ List<int> ids;
+ tileset->get_tile_list(&ids);
+ int current_idx = 0;
+ for (List<int>::Element *E = ids.front(); E; E = E->next()) {
+ if (current_idx >= tile_list->get_item_count())
+ break;
+
+ Rect2 region = tileset->tile_get_region(E->get());
+ if (tileset->tile_get_tile_mode(E->get()) == TileSet::AUTO_TILE) {
+ region.size = tileset->autotile_get_size(E->get());
+ Vector2 pos = tileset->autotile_get_icon_coordinate(E->get());
+ pos.x *= (tileset->autotile_get_spacing(E->get()) + region.size.x);
+ pos.y *= (tileset->autotile_get_spacing(E->get()) + region.size.y);
+ region.position += pos;
+ }
+ tile_list->set_item_metadata(current_idx, E->get());
+ tile_list->set_item_icon(current_idx, tileset->tile_get_texture(E->get()));
+ tile_list->set_item_icon_region(current_idx, region);
+ tile_list->set_item_icon_modulate(current_idx, tileset->tile_get_modulate(E->get()));
+ tile_list->set_item_text(current_idx, tileset->tile_get_name(E->get()));
+ current_idx += 1;
+ }
+ tile_list->update();
+}
+
+void TileSetEditor::update_workspace_tile_mode() {
+ if (get_current_tile() < 0)
+ return;
+ if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) {
+ if (tool_editmode[EDITMODE_ICON]->is_pressed() || tool_editmode[EDITMODE_PRIORITY]->is_pressed() || tool_editmode[EDITMODE_BITMASK]->is_pressed()) {
+ tool_editmode[EDITMODE_COLLISION]->set_pressed(true);
+ _on_edit_mode_changed(EDITMODE_COLLISION);
+ } else {
+ select_coord(Vector2(0, 0));
+ }
+
+ tool_editmode[EDITMODE_ICON]->hide();
+ tool_editmode[EDITMODE_BITMASK]->hide();
+ tool_editmode[EDITMODE_PRIORITY]->hide();
+ property_editor->hide();
+ } else {
+ tool_editmode[EDITMODE_ICON]->show();
+ tool_editmode[EDITMODE_BITMASK]->show();
+ tool_editmode[EDITMODE_PRIORITY]->show();
+ property_editor->show();
+ }
+}
- if (autotile_list->get_selected_items().size() == 0)
+int TileSetEditor::get_current_tile() {
+ if (tile_list->get_selected_items().size() == 0)
return -1;
else
- return autotile_list->get_item_metadata(autotile_list->get_selected_items()[0]);
+ return tile_list->get_item_metadata(tile_list->get_selected_items()[0]);
}
-void AutotileEditorHelper::set_tileset(const Ref<TileSet> &p_tileset) {
+void TileSetEditorHelper::set_tileset(const Ref<TileSet> &p_tileset) {
- tile_set = p_tileset;
+ tileset = p_tileset;
}
-bool AutotileEditorHelper::_set(const StringName &p_name, const Variant &p_value) {
+bool TileSetEditorHelper::_set(const StringName &p_name, const Variant &p_value) {
- if (autotile_editor->get_current_tile() < 0 || tile_set.is_null())
+ if (selected_tile < 0 || tileset.is_null())
return false;
String name = p_name.operator String();
bool v = false;
if (name == "bitmask_mode") {
- tile_set->set(String::num(autotile_editor->get_current_tile(), 0) + "/autotile/bitmask_mode", p_value, &v);
+ tileset->set(String::num(selected_tile, 0) + "/autotile/bitmask_mode", p_value, &v);
} else if (name.left(7) == "layout/") {
- tile_set->set(String::num(autotile_editor->get_current_tile(), 0) + "/autotile" + name.right(6), p_value, &v);
+ tileset->set(String::num(selected_tile, 0) + "/autotile" + name.right(6), p_value, &v);
}
if (v) {
- tile_set->_change_notify("");
- autotile_editor->workspace->update();
+ tileset->_change_notify("autotile");
}
return v;
}
-bool AutotileEditorHelper::_get(const StringName &p_name, Variant &r_ret) const {
+bool TileSetEditorHelper::_get(const StringName &p_name, Variant &r_ret) const {
- if (autotile_editor->get_current_tile() < 0 || tile_set.is_null())
+ if (selected_tile < 0 || tileset.is_null())
+ return false;
+ if (!tileset->has_tile(selected_tile))
return false;
String name = p_name.operator String();
bool v = false;
if (name == "bitmask_mode") {
- r_ret = tile_set->get(String::num(autotile_editor->get_current_tile(), 0) + "/autotile/bitmask_mode", &v);
+ r_ret = tileset->get(String::num(selected_tile, 0) + "/autotile/bitmask_mode", &v);
} else if (name.left(7) == "layout/") {
- r_ret = tile_set->get(String::num(autotile_editor->get_current_tile(), 0) + "/autotile" + name.right(6), &v);
+ r_ret = tileset->get(String::num(selected_tile, 0) + "/autotile" + name.right(6), &v);
}
return v;
}
-void AutotileEditorHelper::_get_property_list(List<PropertyInfo> *p_list) const {
+void TileSetEditorHelper::_get_property_list(List<PropertyInfo> *p_list) const {
- if (autotile_editor->get_current_tile() < 0 || tile_set.is_null())
+ if (selected_tile < 0 || tileset.is_null())
return;
p_list->push_back(PropertyInfo(Variant::INT, "bitmask_mode", PROPERTY_HINT_ENUM, "2x2,3x3"));
@@ -1674,7 +1853,72 @@ void AutotileEditorHelper::_get_property_list(List<PropertyInfo> *p_list) const
p_list->push_back(PropertyInfo(Variant::INT, "layout/spacing", PROPERTY_HINT_RANGE, "0,256,1"));
}
-AutotileEditorHelper::AutotileEditorHelper(AutotileEditor *p_autotile_editor) {
+TileSetEditorHelper::TileSetEditorHelper(TileSetEditor *p_tileset_editor) {
+
+ tileset_editor = p_tileset_editor;
+ selected_tile = -1;
+}
+
+void TileSetEditorPlugin::edit(Object *p_node) {
+
+ if (Object::cast_to<TileSet>(p_node)) {
+ tileset_editor->edit(Object::cast_to<TileSet>(p_node));
+ tileset_editor->show();
+ tileset_editor->texture_region_editor->edit(p_node);
+ } else
+ tileset_editor->hide();
+}
+
+bool TileSetEditorPlugin::handles(Object *p_node) const {
+
+ return p_node->is_class("TileSet");
+}
+
+void TileSetEditorPlugin::make_visible(bool p_visible) {
+
+ if (p_visible) {
+ tileset_editor->show();
+ tileset_editor->menu->show();
+ tileset_editor_button->show();
+ tileset_editor->side_panel->show();
+ if (tileset_editor_button->is_pressed()) {
+ tileset_editor->bottom_panel->show();
+ }
+ texture_region_button->show();
+ if (texture_region_button->is_pressed())
+ tileset_editor->texture_region_editor->show();
+ } else {
+ tileset_editor->hide();
+ tileset_editor->menu->hide();
+ tileset_editor->side_panel->hide();
+ tileset_editor->bottom_panel->hide();
+ tileset_editor_button->hide();
+ texture_region_button->hide();
+ tileset_editor->texture_region_editor->hide();
+ }
+}
+
+TileSetEditorPlugin::TileSetEditorPlugin(EditorNode *p_node) {
+
+ tileset_editor = memnew(TileSetEditor(p_node));
+
+ add_control_to_container(CONTAINER_CANVAS_EDITOR_MENU, tileset_editor);
+ tileset_editor->set_anchors_and_margins_preset(Control::PRESET_TOP_WIDE);
+ tileset_editor->set_end(Point2(0, 22));
+ tileset_editor->hide();
+
+ tileset_editor->texture_region_editor = memnew(TextureRegionEditor(p_node));
+ texture_region_button = p_node->add_bottom_panel_item(TTR("Texture Region"), tileset_editor->texture_region_editor);
+ texture_region_button->set_tooltip(TTR("Texture Region Editor"));
+
+ tileset_editor->texture_region_editor->set_custom_minimum_size(Size2(0, 200));
+ tileset_editor->texture_region_editor->hide();
+ texture_region_button->hide();
- autotile_editor = p_autotile_editor;
+ add_control_to_container(CONTAINER_CANVAS_EDITOR_SIDE, tileset_editor->side_panel);
+ tileset_editor->side_panel->set_anchors_and_margins_preset(Control::PRESET_WIDE);
+ tileset_editor->side_panel->set_custom_minimum_size(Size2(200, 0));
+ tileset_editor->side_panel->hide();
+ tileset_editor_button = p_node->add_bottom_panel_item(TTR("Tile Set"), tileset_editor->bottom_panel);
+ tileset_editor_button->hide();
}
diff --git a/editor/plugins/tile_set_editor_plugin.h b/editor/plugins/tile_set_editor_plugin.h
index 30f6e2b925..4894d641a3 100644
--- a/editor/plugins/tile_set_editor_plugin.h
+++ b/editor/plugins/tile_set_editor_plugin.h
@@ -33,35 +33,38 @@
#include "editor/editor_name_dialog.h"
#include "editor/editor_node.h"
+#include "editor/plugins/texture_region_editor_plugin.h"
#include "scene/2d/sprite.h"
#include "scene/resources/convex_polygon_shape_2d.h"
#include "scene/resources/tile_set.h"
-class AutotileEditorHelper;
-class AutotileEditor : public Control {
+class TileSetEditorHelper;
+
+class TileSetEditor : public Control {
friend class TileSetEditorPlugin;
- friend class AutotileEditorHelper;
- GDCLASS(AutotileEditor, Control);
+ friend class TextureRegionEditor;
+
+ GDCLASS(TileSetEditor, Control);
enum EditMode {
- EDITMODE_ICON,
- EDITMODE_BITMASK,
EDITMODE_COLLISION,
EDITMODE_OCCLUSION,
EDITMODE_NAVIGATION,
+ EDITMODE_BITMASK,
EDITMODE_PRIORITY,
+ EDITMODE_ICON,
EDITMODE_MAX
};
- enum AutotileToolbars {
+ enum TileSetToolbar {
TOOLBAR_DUMMY,
TOOLBAR_BITMASK,
TOOLBAR_SHAPE,
TOOLBAR_MAX
};
- enum AutotileTools {
+ enum TileSetTools {
TOOL_SELECT,
BITMASK_COPY,
BITMASK_PASTE,
@@ -78,17 +81,18 @@ class AutotileEditor : public Control {
TOOL_MAX
};
- Ref<TileSet> tile_set;
+ Ref<TileSet> tileset;
+
Ref<ConvexPolygonShape2D> edited_collision_shape;
Ref<OccluderPolygon2D> edited_occlusion_shape;
Ref<NavigationPolygon> edited_navigation_shape;
- EditorNode *editor;
-
int current_item_index;
Sprite *preview;
ScrollContainer *scroll;
Control *workspace_container;
+ bool draw_handles;
+ Control *workspace_overlay;
Control *workspace;
Button *tool_editmode[EDITMODE_MAX];
HBoxContainer *tool_containers[TOOLBAR_MAX];
@@ -114,22 +118,51 @@ class AutotileEditor : public Control {
PoolVector2Array current_shape;
Map<Vector2, uint16_t> bitmask_map_copy;
+ EditorNode *editor;
+ TextureRegionEditor *texture_region_editor;
+ Control *bottom_panel;
Control *side_panel;
- ItemList *autotile_list;
+ ItemList *tile_list;
PropertyEditor *property_editor;
- AutotileEditorHelper *helper;
+ TileSetEditorHelper *helper;
+
+ MenuButton *menu;
+ ConfirmationDialog *cd;
+ EditorNameDialog *nd;
+ AcceptDialog *err_dialog;
+
+ enum {
- AutotileEditor(EditorNode *p_editor);
- ~AutotileEditor();
+ MENU_OPTION_ADD_ITEM,
+ MENU_OPTION_REMOVE_ITEM,
+ MENU_OPTION_CREATE_FROM_SCENE,
+ MENU_OPTION_MERGE_FROM_SCENE
+ };
+
+ int option;
+ void _menu_cbk(int p_option);
+ void _menu_confirm();
+ void _name_dialog_confirm(const String &name);
+
+ static void _import_node(Node *p_node, Ref<TileSet> p_library);
+ static void _import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_merge);
protected:
static void _bind_methods();
void _notification(int p_what);
virtual void _changed_callback(Object *p_changed, const char *p_prop);
+public:
+ void edit(const Ref<TileSet> &p_tileset);
+ static Error update_library_file(Node *p_base_scene, Ref<TileSet> ml, bool p_merge = true);
+
+ TileSetEditor(EditorNode *p_editor);
+ ~TileSetEditor();
+
private:
- void _on_autotile_selected(int p_index);
+ void _on_tile_list_selected(int p_index);
void _on_edit_mode_changed(int p_edit_mode);
+ void _on_workspace_overlay_draw();
void _on_workspace_draw();
void _on_workspace_input(const Ref<InputEvent> &p_ie);
void _on_tool_clicked(int p_tool);
@@ -142,24 +175,28 @@ private:
void _set_snap_sep_x(float p_val);
void _set_snap_sep_y(float p_val);
+ void initialize_bottom_editor();
void draw_highlight_tile(Vector2 coord, const Vector<Vector2> &other_highlighted = Vector<Vector2>());
void draw_grid_snap();
void draw_polygon_shapes();
void close_shape(const Vector2 &shape_anchor);
void select_coord(const Vector2 &coord);
Vector2 snap_point(const Vector2 &point);
+ void update_tile_list();
+ void update_tile_list_icon();
+ void update_workspace_tile_mode();
- void edit(Object *p_node);
int get_current_tile();
};
-class AutotileEditorHelper : public Object {
+class TileSetEditorHelper : public Object {
- friend class AutotileEditor;
- GDCLASS(AutotileEditorHelper, Object);
+ friend class TileSetEditor;
+ GDCLASS(TileSetEditorHelper, Object);
- Ref<TileSet> tile_set;
- AutotileEditor *autotile_editor;
+ Ref<TileSet> tileset;
+ TileSetEditor *tileset_editor;
+ int selected_tile;
public:
void set_tileset(const Ref<TileSet> &p_tileset);
@@ -169,46 +206,7 @@ protected:
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
- AutotileEditorHelper(AutotileEditor *p_autotile_editor);
-};
-
-class TileSetEditor : public Control {
-
- friend class TileSetEditorPlugin;
- GDCLASS(TileSetEditor, Control);
-
- Ref<TileSet> tileset;
-
- EditorNode *editor;
- MenuButton *menu;
- ConfirmationDialog *cd;
- EditorNameDialog *nd;
- AcceptDialog *err_dialog;
-
- enum {
-
- MENU_OPTION_ADD_ITEM,
- MENU_OPTION_REMOVE_ITEM,
- MENU_OPTION_CREATE_FROM_SCENE,
- MENU_OPTION_MERGE_FROM_SCENE
- };
-
- int option;
- void _menu_cbk(int p_option);
- void _menu_confirm();
- void _name_dialog_confirm(const String &name);
-
- static void _import_node(Node *p_node, Ref<TileSet> p_library);
- static void _import_scene(Node *p_scene, Ref<TileSet> p_library, bool p_merge);
-
-protected:
- static void _bind_methods();
-
-public:
- void edit(const Ref<TileSet> &p_tileset);
- static Error update_library_file(Node *p_base_scene, Ref<TileSet> ml, bool p_merge = true);
-
- TileSetEditor(EditorNode *p_editor);
+ TileSetEditorHelper(TileSetEditor *p_tileset_editor);
};
class TileSetEditorPlugin : public EditorPlugin {
@@ -216,10 +214,10 @@ class TileSetEditorPlugin : public EditorPlugin {
GDCLASS(TileSetEditorPlugin, EditorPlugin);
TileSetEditor *tileset_editor;
- AutotileEditor *autotile_editor;
EditorNode *editor;
- ToolButton *autotile_button;
+ ToolButton *tileset_editor_button;
+ ToolButton *texture_region_button;
public:
virtual String get_name() const { return "TileSet"; }
diff --git a/editor/project_export.cpp b/editor/project_export.cpp
index d15a37a19c..4dbd9d500e 100644
--- a/editor/project_export.cpp
+++ b/editor/project_export.cpp
@@ -56,6 +56,12 @@ void ProjectExportDialog::_notification(int p_what) {
case NOTIFICATION_POPUP_HIDE: {
EditorSettings::get_singleton()->set("interface/dialogs/export_bounds", get_rect());
} break;
+ case NOTIFICATION_THEME_CHANGED: {
+ delete_preset->set_icon(get_icon("Remove", "EditorIcons"));
+ Control *panel = custom_feature_display->get_parent_control();
+ if (panel)
+ panel->add_style_override("panel", get_stylebox("bg", "Tree"));
+ } break;
}
}
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index da283b16dc..de98c89db5 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -304,8 +304,9 @@ private:
ProjectSettings *current = memnew(ProjectSettings);
- if (current->setup(dir, "")) {
- set_message(TTR("Couldn't get project.godot in project path."), MESSAGE_ERROR);
+ int err = current->setup(dir, "");
+ if (err != OK) {
+ set_message(vformat(TTR("Couldn't load project.godot in project path (error %d). It may be missing or corrupted."), err), MESSAGE_ERROR);
} else {
ProjectSettings::CustomMap edited_settings;
edited_settings["application/config/name"] = project_name->get_text();
@@ -530,8 +531,9 @@ public:
ProjectSettings *current = memnew(ProjectSettings);
- if (current->setup(project_path->get_text(), "")) {
- set_message(TTR("Couldn't get project.godot in the project path."), MESSAGE_ERROR);
+ int err = current->setup(project_path->get_text(), "");
+ if (err != OK) {
+ set_message(vformat(TTR("Couldn't load project.godot in project path (error %d). It may be missing or corrupted."), err), MESSAGE_ERROR);
status_rect->show();
msg->show();
get_ok()->set_disabled(true);
@@ -687,7 +689,7 @@ void ProjectManager::_notification(int p_what) {
} break;
case NOTIFICATION_READY: {
- if (scroll_children->get_child_count() == 0)
+ if (scroll_children->get_child_count() == 0 && StreamPeerSSL::is_available())
open_templates->popup_centered_minsize();
} break;
case NOTIFICATION_VISIBILITY_CHANGED: {
@@ -713,6 +715,12 @@ void ProjectManager::_update_project_buttons() {
CanvasItem *item = Object::cast_to<CanvasItem>(scroll_children->get_child(i));
item->update();
+
+ Button *show = Object::cast_to<Button>(item->get_node(NodePath("project/path_box/show")));
+ if (show) {
+ String current = item->get_meta("name");
+ show->set_visible(selected_list.has(current));
+ }
}
erase_btn->set_disabled(selected_list.size() < 1);
@@ -1092,9 +1100,26 @@ void ProjectManager::_load_recent_projects() {
title->add_color_override("font_color", font_color);
title->set_clip_text(true);
vb->add_child(title);
+
+ HBoxContainer *path_hb = memnew(HBoxContainer);
+ path_hb->set_name("path_box");
+ path_hb->set_h_size_flags(SIZE_EXPAND_FILL);
+ vb->add_child(path_hb);
+
+ Button *show = memnew(Button);
+ show->set_name("show");
+ show->set_icon(get_icon("Filesystem", "EditorIcons"));
+ show->set_flat(true);
+ show->set_modulate(Color(1, 1, 1, 0.5));
+ path_hb->add_child(show);
+ show->connect("pressed", this, "_show_project", varray(path));
+ show->set_tooltip(TTR("Show In File Manager"));
+ show->set_visible(false);
+
Label *fpath = memnew(Label(path));
fpath->set_name("path");
- vb->add_child(fpath);
+ path_hb->add_child(fpath);
+ fpath->set_h_size_flags(SIZE_EXPAND_FILL);
fpath->set_modulate(Color(1, 1, 1, 0.5));
fpath->add_color_override("font_color", font_color);
fpath->set_clip_text(true);
@@ -1124,7 +1149,7 @@ void ProjectManager::_on_project_created(const String &dir) {
bool has_already = false;
for (int i = 0; i < scroll_children->get_child_count(); i++) {
HBoxContainer *hb = Object::cast_to<HBoxContainer>(scroll_children->get_child(i));
- Label *fpath = Object::cast_to<Label>(hb->get_node(NodePath("project/path")));
+ Label *fpath = Object::cast_to<Label>(hb->get_node(NodePath("project/path_box/path")));
if (fpath->get_text() == dir) {
has_already = true;
break;
@@ -1142,7 +1167,7 @@ void ProjectManager::_on_project_created(const String &dir) {
void ProjectManager::_update_scroll_position(const String &dir) {
for (int i = 0; i < scroll_children->get_child_count(); i++) {
HBoxContainer *hb = Object::cast_to<HBoxContainer>(scroll_children->get_child(i));
- Label *fpath = Object::cast_to<Label>(hb->get_node(NodePath("project/path")));
+ Label *fpath = Object::cast_to<Label>(hb->get_node(NodePath("project/path_box/path")));
if (fpath->get_text() == dir) {
last_clicked = hb->get_meta("name");
selected_list.clear();
@@ -1260,6 +1285,11 @@ void ProjectManager::_run_project() {
}
}
+void ProjectManager::_show_project(const String &p_path) {
+
+ OS::get_singleton()->shell_open(String("file://") + p_path);
+}
+
void ProjectManager::_scan_dir(DirAccess *da, float pos, float total, List<String> *r_projects) {
List<String> subdirs;
@@ -1448,6 +1478,7 @@ void ProjectManager::_bind_methods() {
ClassDB::bind_method("_open_project_confirm", &ProjectManager::_open_project_confirm);
ClassDB::bind_method("_run_project", &ProjectManager::_run_project);
ClassDB::bind_method("_run_project_confirm", &ProjectManager::_run_project_confirm);
+ ClassDB::bind_method("_show_project", &ProjectManager::_show_project);
ClassDB::bind_method("_scan_projects", &ProjectManager::_scan_projects);
ClassDB::bind_method("_scan_begin", &ProjectManager::_scan_begin);
ClassDB::bind_method("_import_project", &ProjectManager::_import_project);
@@ -1486,18 +1517,43 @@ ProjectManager::ProjectManager() {
EditorSettings::get_singleton()->set_optimize_save(false); //just write settings as they came
{
- int dpi_mode = EditorSettings::get_singleton()->get("interface/editor/hidpi_mode");
- if (dpi_mode == 0) {
- const int screen = OS::get_singleton()->get_current_screen();
- editor_set_scale(OS::get_singleton()->get_screen_dpi(screen) >= 192 && OS::get_singleton()->get_screen_size(screen).x > 2000 ? 2.0 : 1.0);
- } else if (dpi_mode == 1) {
- editor_set_scale(0.75);
- } else if (dpi_mode == 2) {
- editor_set_scale(1.0);
- } else if (dpi_mode == 3) {
- editor_set_scale(1.5);
- } else if (dpi_mode == 4) {
- editor_set_scale(2.0);
+ int display_scale = EditorSettings::get_singleton()->get("interface/editor/display_scale");
+ float custom_display_scale = EditorSettings::get_singleton()->get("interface/editor/custom_display_scale");
+
+ switch (display_scale) {
+ case 0: {
+ // Try applying a suitable display scale automatically
+ const int screen = OS::get_singleton()->get_current_screen();
+ editor_set_scale(OS::get_singleton()->get_screen_dpi(screen) >= 192 && OS::get_singleton()->get_screen_size(screen).x > 2000 ? 2.0 : 1.0);
+ } break;
+
+ case 1: {
+ editor_set_scale(0.75);
+ } break;
+
+ case 2: {
+ editor_set_scale(1.0);
+ } break;
+
+ case 3: {
+ editor_set_scale(1.25);
+ } break;
+
+ case 4: {
+ editor_set_scale(1.5);
+ } break;
+
+ case 5: {
+ editor_set_scale(1.75);
+ } break;
+
+ case 6: {
+ editor_set_scale(2.0);
+ } break;
+
+ default: {
+ editor_set_scale(custom_display_scale);
+ } break;
}
}
@@ -1539,7 +1595,7 @@ ProjectManager::ProjectManager() {
String hash = String(VERSION_HASH);
if (hash.length() != 0)
hash = "." + hash.left(7);
- l->set_text("v" VERSION_MKSTRING "" + hash);
+ l->set_text("v" VERSION_FULL_BUILD "" + hash);
l->set_align(Label::ALIGN_CENTER);
top_hb->add_child(l);
diff --git a/editor/project_manager.h b/editor/project_manager.h
index 23ffa2f857..a9d23b1f71 100644
--- a/editor/project_manager.h
+++ b/editor/project_manager.h
@@ -85,6 +85,7 @@ class ProjectManager : public Control {
void _run_project_confirm();
void _open_project();
void _open_project_confirm();
+ void _show_project(const String &p_path);
void _import_project();
void _new_project();
void _rename_project();
diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp
index 9625bc19c0..6e3be343ba 100644
--- a/editor/project_settings_editor.cpp
+++ b/editor/project_settings_editor.cpp
@@ -31,6 +31,7 @@
#include "project_settings_editor.h"
#include "core/global_constants.h"
+#include "core/input_map.h"
#include "core/os/keyboard.h"
#include "core/project_settings.h"
#include "core/translation.h"
@@ -110,11 +111,28 @@ void ProjectSettingsEditor::_notification(int p_what) {
EditorSettings::get_singleton()->set("interface/dialogs/project_settings_bounds", get_rect());
} break;
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
+
+ search_button->set_icon(get_icon("Search", "EditorIcons"));
+ clear_button->set_icon(get_icon("Close", "EditorIcons"));
+ action_add_error->add_color_override("font_color", get_color("error_color", "Editor"));
+ popup_add->set_item_icon(popup_add->get_item_index(INPUT_KEY), get_icon("Keyboard", "EditorIcons"));
+ popup_add->set_item_icon(popup_add->get_item_index(INPUT_JOY_BUTTON), get_icon("JoyButton", "EditorIcons"));
+ popup_add->set_item_icon(popup_add->get_item_index(INPUT_JOY_MOTION), get_icon("JoyAxis", "EditorIcons"));
+ popup_add->set_item_icon(popup_add->get_item_index(INPUT_MOUSE_BUTTON), get_icon("Mouse", "EditorIcons"));
_update_actions();
} break;
}
}
+static bool _validate_action_name(const String &p_name) {
+ const CharType *cstr = p_name.c_str();
+ for (int i = 0; cstr[i]; i++)
+ if (cstr[i] == '/' || cstr[i] == ':' || cstr[i] == '"' ||
+ cstr[i] == '=' || cstr[i] == '\\' || cstr[i] < 32)
+ return false;
+ return true;
+}
+
void ProjectSettingsEditor::_action_selected() {
TreeItem *ti = input_editor->get_selected();
@@ -137,12 +155,12 @@ void ProjectSettingsEditor::_action_edited() {
if (new_name == old_name)
return;
- if (new_name.find("/") != -1 || new_name.find(":") != -1 || new_name == "") {
+ if (new_name == "" || !_validate_action_name(new_name)) {
ti->set_text(0, old_name);
add_at = "input/" + old_name;
- message->set_text(TTR("Invalid action (anything goes but '/' or ':')."));
+ message->set_text(TTR("Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or '\"'"));
message->popup_centered(Size2(300, 100) * EDSCALE);
return;
}
@@ -195,7 +213,7 @@ void ProjectSettingsEditor::_device_input_add() {
Ref<InputEventMouseButton> mb;
mb.instance();
mb->set_button_index(device_index->get_selected() + 1);
- mb->set_device(device_id->get_value());
+ mb->set_device(_get_current_device());
for (int i = 0; i < arr.size(); i++) {
@@ -216,7 +234,7 @@ void ProjectSettingsEditor::_device_input_add() {
jm.instance();
jm->set_axis(device_index->get_selected() >> 1);
jm->set_axis_value(device_index->get_selected() & 1 ? 1 : -1);
- jm->set_device(device_id->get_value());
+ jm->set_device(_get_current_device());
for (int i = 0; i < arr.size(); i++) {
@@ -237,7 +255,7 @@ void ProjectSettingsEditor::_device_input_add() {
jb.instance();
jb->set_button_index(device_index->get_selected());
- jb->set_device(device_id->get_value());
+ jb->set_device(_get_current_device());
for (int i = 0; i < arr.size(); i++) {
@@ -272,6 +290,20 @@ void ProjectSettingsEditor::_device_input_add() {
_show_last_added(ie, name);
}
+void ProjectSettingsEditor::_set_current_device(int i_device) {
+ device_id->select(i_device + 1);
+}
+
+int ProjectSettingsEditor::_get_current_device() {
+ return device_id->get_selected() - 1;
+}
+
+String ProjectSettingsEditor::_get_device_string(int i_device) {
+ if (i_device == InputMap::ALL_DEVICES)
+ return TTR("All Devices");
+ return TTR("Device") + " " + itos(i_device);
+}
+
void ProjectSettingsEditor::_press_a_key_confirm() {
if (last_wait_for_key.is_null())
@@ -405,10 +437,10 @@ void ProjectSettingsEditor::_add_item(int p_item, Ref<InputEvent> p_exiting_even
Ref<InputEventMouseButton> mb = p_exiting_event;
if (mb.is_valid()) {
device_index->select(mb->get_button_index() - 1);
- device_id->set_value(mb->get_device());
+ _set_current_device(mb->get_device());
device_input->get_ok()->set_text(TTR("Change"));
} else {
- device_id->set_value(0);
+ _set_current_device(0);
device_input->get_ok()->set_text(TTR("Add"));
}
} break;
@@ -426,10 +458,10 @@ void ProjectSettingsEditor::_add_item(int p_item, Ref<InputEvent> p_exiting_even
Ref<InputEventJoypadMotion> jm = p_exiting_event;
if (jm.is_valid()) {
device_index->select(jm->get_axis() * 2 + (jm->get_axis_value() > 0 ? 1 : 0));
- device_id->set_value(jm->get_device());
+ _set_current_device(jm->get_device());
device_input->get_ok()->set_text(TTR("Change"));
} else {
- device_id->set_value(0);
+ _set_current_device(0);
device_input->get_ok()->set_text(TTR("Add"));
}
} break;
@@ -447,10 +479,10 @@ void ProjectSettingsEditor::_add_item(int p_item, Ref<InputEvent> p_exiting_even
Ref<InputEventJoypadButton> jb = p_exiting_event;
if (jb.is_valid()) {
device_index->select(jb->get_button_index());
- device_id->set_value(jb->get_device());
+ _set_current_device(jb->get_device());
device_input->get_ok()->set_text(TTR("Change"));
} else {
- device_id->set_value(0);
+ _set_current_device(0);
device_input->get_ok()->set_text(TTR("Add"));
}
@@ -659,7 +691,7 @@ void ProjectSettingsEditor::_update_actions() {
if (jb.is_valid()) {
- String str = TTR("Device") + " " + itos(jb->get_device()) + ", " + TTR("Button") + " " + itos(jb->get_button_index());
+ String str = _get_device_string(jb->get_device()) + ", " + TTR("Button") + " " + itos(jb->get_button_index());
if (jb->get_button_index() >= 0 && jb->get_button_index() < JOY_BUTTON_MAX)
str += String() + " (" + _button_names[jb->get_button_index()] + ").";
else
@@ -672,7 +704,7 @@ void ProjectSettingsEditor::_update_actions() {
Ref<InputEventMouseButton> mb = ie;
if (mb.is_valid()) {
- String str = TTR("Device") + " " + itos(mb->get_device()) + ", ";
+ String str = _get_device_string(mb->get_device()) + ", ";
switch (mb->get_button_index()) {
case BUTTON_LEFT: str += TTR("Left Button."); break;
case BUTTON_RIGHT: str += TTR("Right Button."); break;
@@ -693,7 +725,7 @@ void ProjectSettingsEditor::_update_actions() {
int ax = jm->get_axis();
int n = 2 * ax + (jm->get_axis_value() < 0 ? 0 : 1);
String desc = _axis_names[n];
- String str = TTR("Device") + " " + itos(jm->get_device()) + ", " + TTR("Axis") + " " + itos(ax) + " " + (jm->get_axis_value() < 0 ? "-" : "+") + desc + ".";
+ String str = _get_device_string(jm->get_device()) + ", " + TTR("Axis") + " " + itos(ax) + " " + (jm->get_axis_value() < 0 ? "-" : "+") + desc + ".";
action->set_text(0, str);
action->set_icon(0, get_icon("JoyAxis", "EditorIcons"));
}
@@ -830,9 +862,9 @@ void ProjectSettingsEditor::_action_check(String p_action) {
action_add->set_disabled(true);
} else {
- if (p_action.find("/") != -1 || p_action.find(":") != -1) {
+ if (!_validate_action_name(p_action)) {
- action_add_error->set_text(TTR("Can't contain '/' or ':'"));
+ action_add_error->set_text(TTR("Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or '\"'"));
action_add_error->show();
action_add->set_disabled(true);
return;
@@ -1764,8 +1796,10 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
l->set_text(TTR("Device:"));
vbc_left->add_child(l);
- device_id = memnew(SpinBox);
- device_id->set_value(0);
+ device_id = memnew(OptionButton);
+ for (int i = -1; i < 8; i++)
+ device_id->add_item(_get_device_string(i));
+ _set_current_device(0);
vbc_left->add_child(device_id);
VBoxContainer *vbc_right = memnew(VBoxContainer);
diff --git a/editor/project_settings_editor.h b/editor/project_settings_editor.h
index 452cf5b060..0ced88d7f6 100644
--- a/editor/project_settings_editor.h
+++ b/editor/project_settings_editor.h
@@ -80,7 +80,7 @@ class ProjectSettingsEditor : public AcceptDialog {
ConfirmationDialog *press_a_key;
Label *press_a_key_label;
ConfirmationDialog *device_input;
- SpinBox *device_id;
+ OptionButton *device_id;
OptionButton *device_index;
Label *device_index_label;
MenuButton *popup_copy_to_feature;
@@ -170,12 +170,18 @@ protected:
void _notification(int p_what);
static void _bind_methods();
+ int _get_current_device();
+ void _set_current_device(int i_device);
+ String _get_device_string(int i_device);
+
public:
void add_translation(const String &p_translation);
static ProjectSettingsEditor *get_singleton() { return singleton; }
void popup_project_settings();
void set_plugins_page();
+ EditorAutoloadSettings *get_autoload_settings() { return autoload_settings; }
+
TabContainer *get_tabs();
void queue_save();
diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp
index 043add046e..4bd70d0c29 100644
--- a/editor/property_editor.cpp
+++ b/editor/property_editor.cpp
@@ -285,6 +285,11 @@ void CustomPropertyEditor::_menu_option(int p_which) {
}
Object *obj = ClassDB::instance(intype);
+
+ if (!obj) {
+ obj = EditorNode::get_editor_data().instance_custom_type(intype, "Resource");
+ }
+
ERR_BREAK(!obj);
Resource *res = Object::cast_to<Resource>(obj);
ERR_BREAK(!res);
@@ -877,6 +882,12 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
} else if (hint_text != "") {
int idx = 0;
+ Vector<EditorData::CustomType> custom_resources;
+
+ if (EditorNode::get_editor_data().get_custom_types().has("Resource")) {
+ custom_resources = EditorNode::get_editor_data().get_custom_types()["Resource"];
+ }
+
for (int i = 0; i < hint_text.get_slice_count(","); i++) {
String base = hint_text.get_slice(",", i);
@@ -885,6 +896,11 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
valid_inheritors.insert(base);
List<StringName> inheritors;
ClassDB::get_inheriters_from_class(base.strip_edges(), &inheritors);
+
+ for (int i = 0; i < custom_resources.size(); i++) {
+ inheritors.push_back(custom_resources[i].name);
+ }
+
List<StringName>::Element *E = inheritors.front();
while (E) {
valid_inheritors.insert(E->get());
@@ -893,14 +909,34 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
for (Set<String>::Element *E = valid_inheritors.front(); E; E = E->next()) {
String t = E->get();
- if (!ClassDB::can_instance(t))
+
+ bool is_custom_resource = false;
+ Ref<Texture> icon;
+ if (!custom_resources.empty()) {
+ for (int i = 0; i < custom_resources.size(); i++) {
+ if (custom_resources[i].name == t) {
+ is_custom_resource = true;
+ if (custom_resources[i].icon.is_valid())
+ icon = custom_resources[i].icon;
+ break;
+ }
+ }
+ }
+
+ if (!is_custom_resource && !ClassDB::can_instance(t))
continue;
+
inheritors_array.push_back(t);
int id = TYPE_BASE_ID + idx;
- if (has_icon(t, "EditorIcons")) {
- menu->add_icon_item(get_icon(t, "EditorIcons"), vformat(TTR("New %s"), t), id);
+ if (!icon.is_valid() && has_icon(t, "EditorIcons")) {
+ icon = get_icon(t, "EditorIcons");
+ }
+
+ if (icon.is_valid()) {
+
+ menu->add_icon_item(icon, vformat(TTR("New %s"), t), id);
} else {
menu->add_item(vformat(TTR("New %s"), t), id);
@@ -1094,6 +1130,10 @@ void CustomPropertyEditor::_type_create_selected(int p_idx) {
Object *obj = ClassDB::instance(intype);
+ if (!obj) {
+ obj = EditorNode::get_editor_data().instance_custom_type(intype, "Resource");
+ }
+
ERR_FAIL_COND(!obj);
Resource *res = Object::cast_to<Resource>(obj);
@@ -1291,6 +1331,11 @@ void CustomPropertyEditor::_action_pressed(int p_which) {
if (hint == PROPERTY_HINT_RESOURCE_TYPE) {
Object *obj = ClassDB::instance(intype);
+
+ if (!obj) {
+ obj = EditorNode::get_editor_data().instance_custom_type(intype, "Resource");
+ }
+
ERR_BREAK(!obj);
Resource *res = Object::cast_to<Resource>(obj);
ERR_BREAK(!res);
@@ -3939,7 +3984,7 @@ void PropertyEditor::_edit_button(Object *p_item, int p_column, int p_button) {
if (_might_be_in_instance() && _get_instanced_node_original_property(prop, vorig)) {
- _edit_set(prop, vorig);
+ _edit_set(prop, vorig.duplicate(true)); // Set, making sure to duplicate arrays properly
return;
}
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 8506c75a68..b13b238fd7 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -345,17 +345,30 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
} break;
case TOOL_CLEAR_SCRIPT: {
- Node *selected = scene_tree->get_selected();
- if (!selected)
- break;
- Ref<Script> existing = selected->get_script();
- if (existing.is_valid()) {
- const RefPtr empty;
- selected->set_script(empty);
- _update_script_button();
+ List<Node *> selection = editor_selection->get_selected_node_list();
+
+ if (selection.empty())
+ return;
+
+ editor_data->get_undo_redo().create_action(TTR("Clear Script"));
+ editor_data->get_undo_redo().add_do_method(editor, "push_item", (Script *)NULL);
+
+ for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
+
+ Ref<Script> existing = E->get()->get_script();
+ if (existing.is_valid()) {
+ const RefPtr empty;
+ editor_data->get_undo_redo().add_do_method(E->get(), "set_script", empty);
+ editor_data->get_undo_redo().add_undo_method(E->get(), "set_script", existing);
+ }
}
+ editor_data->get_undo_redo().add_do_method(this, "_update_script_button");
+ editor_data->get_undo_redo().add_undo_method(this, "_update_script_button");
+
+ editor_data->get_undo_redo().commit_action();
+
} break;
case TOOL_MOVE_UP:
case TOOL_MOVE_DOWN: {
@@ -903,9 +916,6 @@ void SceneTreeDock::perform_node_renames(Node *p_base, List<Pair<NodePath, NodeP
if (!r_rem_anims)
r_rem_anims = &rem_anims;
- if (!bool(EDITOR_DEF("editors/animation/autorename_animation_tracks", true)))
- return;
-
if (!p_base) {
p_base = edited_scene;
@@ -914,7 +924,54 @@ void SceneTreeDock::perform_node_renames(Node *p_base, List<Pair<NodePath, NodeP
if (!p_base)
return;
- if (Object::cast_to<AnimationPlayer>(p_base)) {
+ // Renaming node paths used in script instances
+ if (p_base->get_script_instance()) {
+
+ ScriptInstance *si = p_base->get_script_instance();
+
+ if (si) {
+
+ List<PropertyInfo> properties;
+ si->get_property_list(&properties);
+
+ for (List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
+
+ String propertyname = E->get().name;
+ Variant p = p_base->get(propertyname);
+ if (p.get_type() == Variant::NODE_PATH) {
+
+ // Goes through all paths to check if its matching
+ for (List<Pair<NodePath, NodePath> >::Element *E = p_renames->front(); E; E = E->next()) {
+
+ NodePath root_path = p_base->get_path();
+
+ NodePath rel_path_old = root_path.rel_path_to(E->get().first);
+
+ NodePath rel_path_new = E->get().second;
+
+ // if not empty, get new relative path
+ if (E->get().second != NodePath()) {
+ rel_path_new = root_path.rel_path_to(E->get().second);
+ }
+
+ // if old path detected, then it needs to be replaced with the new one
+ if (p == rel_path_old) {
+
+ editor_data->get_undo_redo().add_do_property(p_base, propertyname, rel_path_new);
+ editor_data->get_undo_redo().add_undo_property(p_base, propertyname, rel_path_old);
+
+ p_base->set(propertyname, rel_path_new);
+ break;
+ }
+ }
+ }
+ }
+ }
+ }
+
+ bool autorename_animation_tracks = bool(EDITOR_DEF("editors/animation/autorename_animation_tracks", true));
+
+ if (autorename_animation_tracks && Object::cast_to<AnimationPlayer>(p_base)) {
AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_base);
List<StringName> anims;
@@ -1145,7 +1202,30 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
editor_data->get_undo_redo().add_do_method(new_parent, "move_child", node, p_position_in_parent + inc);
ScriptEditorDebugger *sed = ScriptEditor::get_singleton()->get_debugger();
+ String old_name = former_names[ni];
String new_name = new_parent->validate_child_name(node);
+
+ // name was modified, fix the path renames
+ if (old_name.casecmp_to(new_name) != 0) {
+
+ // Fix the to name to have the new name
+ NodePath old_new_name = path_renames[ni].second;
+ NodePath new_path;
+
+ Vector<StringName> unfixed_new_names = old_new_name.get_names();
+ Vector<StringName> fixed_new_names;
+
+ // Get last name and replace with fixed new name
+ for (int a = 0; a < (unfixed_new_names.size() - 1); a++) {
+ fixed_new_names.push_back(unfixed_new_names[a]);
+ }
+ fixed_new_names.push_back(new_name);
+
+ NodePath fixed_node_path = NodePath(fixed_new_names, true);
+
+ path_renames[ni].second = fixed_node_path;
+ }
+
editor_data->get_undo_redo().add_do_method(sed, "live_debug_reparent_node", edited_scene->get_path_to(node), edited_scene->get_path_to(new_parent), new_name, -1);
editor_data->get_undo_redo().add_undo_method(sed, "live_debug_reparent_node", NodePath(String(edited_scene->get_path_to(new_parent)) + "/" + new_name), edited_scene->get_path_to(node->get_parent()), node->get_name(), node->get_index());
@@ -1208,12 +1288,26 @@ void SceneTreeDock::_do_reparent(Node *p_new_parent, int p_position_in_parent, V
void SceneTreeDock::_script_created(Ref<Script> p_script) {
- Node *selected = scene_tree->get_selected();
- if (!selected)
+ List<Node *> selected = editor_selection->get_selected_node_list();
+
+ if (selected.empty())
return;
- selected->set_script(p_script.get_ref_ptr());
- editor->push_item(p_script.operator->());
- _update_script_button();
+
+ editor_data->get_undo_redo().create_action(TTR("Attach Script"));
+ for (List<Node *>::Element *E = selected.front(); E; E = E->next()) {
+
+ Ref<Script> existing = E->get()->get_script();
+ editor_data->get_undo_redo().add_do_method(E->get(), "set_script", p_script.get_ref_ptr());
+ editor_data->get_undo_redo().add_undo_method(E->get(), "set_script", existing);
+ }
+
+ editor_data->get_undo_redo().add_do_method(editor, "push_item", p_script.operator->());
+ editor_data->get_undo_redo().add_undo_method(editor, "push_item", (Script *)NULL);
+
+ editor_data->get_undo_redo().add_do_method(this, "_update_script_button");
+ editor_data->get_undo_redo().add_undo_method(this, "_update_script_button");
+
+ editor_data->get_undo_redo().commit_action();
}
void SceneTreeDock::_delete_confirm() {
@@ -1402,70 +1496,81 @@ void SceneTreeDock::_create() {
Node *newnode = Object::cast_to<Node>(c);
ERR_FAIL_COND(!newnode);
- List<PropertyInfo> pinfo;
- n->get_property_list(&pinfo);
+ replace_node(n, newnode);
+ }
+ }
+}
- for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
- if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
- continue;
- if (E->get().name == "__meta__")
- continue;
- newnode->set(E->get().name, n->get(E->get().name));
- }
+void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node) {
- editor->push_item(NULL);
+ Node *n = p_node;
+ Node *newnode = p_by_node;
+ Node *default_oldnode = Object::cast_to<Node>(ClassDB::instance(n->get_class()));
+ List<PropertyInfo> pinfo;
+ n->get_property_list(&pinfo);
- //reconnect signals
- List<MethodInfo> sl;
+ for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
+ if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
+ continue;
+ if (E->get().name == "__meta__")
+ continue;
+ if (default_oldnode->get(E->get().name) != n->get(E->get().name)) {
+ newnode->set(E->get().name, n->get(E->get().name));
+ }
+ }
+ memdelete(default_oldnode);
- n->get_signal_list(&sl);
- for (List<MethodInfo>::Element *E = sl.front(); E; E = E->next()) {
+ editor->push_item(NULL);
- List<Object::Connection> cl;
- n->get_signal_connection_list(E->get().name, &cl);
+ //reconnect signals
+ List<MethodInfo> sl;
- for (List<Object::Connection>::Element *F = cl.front(); F; F = F->next()) {
+ n->get_signal_list(&sl);
+ for (List<MethodInfo>::Element *E = sl.front(); E; E = E->next()) {
- Object::Connection &c = F->get();
- if (!(c.flags & Object::CONNECT_PERSIST))
- continue;
- newnode->connect(c.signal, c.target, c.method, varray(), Object::CONNECT_PERSIST);
- }
- }
+ List<Object::Connection> cl;
+ n->get_signal_connection_list(E->get().name, &cl);
- String newname = n->get_name();
+ for (List<Object::Connection>::Element *F = cl.front(); F; F = F->next()) {
- List<Node *> to_erase;
- for (int i = 0; i < n->get_child_count(); i++) {
- if (n->get_child(i)->get_owner() == NULL && n->is_owned_by_parent()) {
- to_erase.push_back(n->get_child(i));
- }
- }
- n->replace_by(newnode, true);
+ Object::Connection &c = F->get();
+ if (!(c.flags & Object::CONNECT_PERSIST))
+ continue;
+ newnode->connect(c.signal, c.target, c.method, varray(), Object::CONNECT_PERSIST);
+ }
+ }
- if (n == edited_scene) {
- edited_scene = newnode;
- editor->set_edited_scene(newnode);
- newnode->set_editable_instances(n->get_editable_instances());
- }
+ String newname = n->get_name();
- //small hack to make collisionshapes and other kind of nodes to work
- for (int i = 0; i < newnode->get_child_count(); i++) {
- Node *c = newnode->get_child(i);
- c->call("set_transform", c->call("get_transform"));
- }
- editor_data->get_undo_redo().clear_history();
- newnode->set_name(newname);
+ List<Node *> to_erase;
+ for (int i = 0; i < n->get_child_count(); i++) {
+ if (n->get_child(i)->get_owner() == NULL && n->is_owned_by_parent()) {
+ to_erase.push_back(n->get_child(i));
+ }
+ }
+ n->replace_by(newnode, true);
- editor->push_item(newnode);
+ if (n == edited_scene) {
+ edited_scene = newnode;
+ editor->set_edited_scene(newnode);
+ newnode->set_editable_instances(n->get_editable_instances());
+ }
- memdelete(n);
+ //small hack to make collisionshapes and other kind of nodes to work
+ for (int i = 0; i < newnode->get_child_count(); i++) {
+ Node *c = newnode->get_child(i);
+ c->call("set_transform", c->call("get_transform"));
+ }
+ editor_data->get_undo_redo().clear_history();
+ newnode->set_name(newname);
- while (to_erase.front()) {
- memdelete(to_erase.front()->get());
- to_erase.pop_front();
- }
- }
+ editor->push_item(newnode);
+
+ memdelete(n);
+
+ while (to_erase.front()) {
+ memdelete(to_erase.front()->get());
+ to_erase.pop_front();
}
}
@@ -1658,8 +1763,12 @@ void SceneTreeDock::_script_dropped(String p_file, NodePath p_to) {
ERR_FAIL_COND(!scr.is_valid());
Node *n = get_node(p_to);
if (n) {
- n->set_script(scr.get_ref_ptr());
- _update_script_button();
+ editor_data->get_undo_redo().create_action(TTR("Attach Script"));
+ editor_data->get_undo_redo().add_do_method(n, "set_script", scr);
+ editor_data->get_undo_redo().add_undo_method(n, "set_script", n->get_script());
+ editor_data->get_undo_redo().add_do_method(this, "_update_script_button");
+ editor_data->get_undo_redo().add_undo_method(this, "_update_script_button");
+ editor_data->get_undo_redo().commit_action();
}
}
@@ -1752,6 +1861,7 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
subresources.clear();
menu_subresources->clear();
+ menu_subresources->set_size(Size2(1, 1));
_add_children_to_popup(selection.front()->get(), 0);
if (menu->get_item_count() > 0)
menu->add_separator();
@@ -1796,6 +1906,10 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) {
menu->set_item_checked(menu->get_item_idx_from_text(TTR("Load As Placeholder")), placeholder);
}
}
+ } else {
+ menu->add_separator();
+ menu->add_icon_shortcut(get_icon("ScriptCreate", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/attach_script"), TOOL_ATTACH_SCRIPT);
+ menu->add_icon_shortcut(get_icon("ScriptRemove", "EditorIcons"), ED_GET_SHORTCUT("scene_tree/clear_script"), TOOL_CLEAR_SCRIPT);
}
menu->add_separator();
menu->add_icon_shortcut(get_icon("Remove", "EditorIcons"), ED_SHORTCUT("scene_tree/delete", TTR("Delete Node(s)"), KEY_DELETE), TOOL_ERASE);
@@ -1885,8 +1999,6 @@ void SceneTreeDock::_local_tree_selected() {
remote_tree->hide();
edit_remote->set_pressed(false);
edit_local->set_pressed(true);
-
- _node_selected();
}
void SceneTreeDock::_bind_methods() {
@@ -1916,6 +2028,7 @@ void SceneTreeDock::_bind_methods() {
ClassDB::bind_method(D_METHOD("_focus_node"), &SceneTreeDock::_focus_node);
ClassDB::bind_method(D_METHOD("_remote_tree_selected"), &SceneTreeDock::_remote_tree_selected);
ClassDB::bind_method(D_METHOD("_local_tree_selected"), &SceneTreeDock::_local_tree_selected);
+ ClassDB::bind_method(D_METHOD("_update_script_button"), &SceneTreeDock::_update_script_button);
ClassDB::bind_method(D_METHOD("instance"), &SceneTreeDock::instance);
diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h
index 0a68aa7dc2..a4f36e31ee 100644
--- a/editor/scene_tree_dock.h
+++ b/editor/scene_tree_dock.h
@@ -208,6 +208,8 @@ public:
void show_tab_buttons();
void hide_tab_buttons();
+ void replace_node(Node *p_node, Node *p_by_node);
+
void open_script_dialog(Node *p_for_node);
SceneTreeDock(EditorNode *p_editor, Node *p_scene_root, EditorSelection *p_editor_selection, EditorData &p_editor_data);
};
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index fd21b83605..e38347a653 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -69,24 +69,10 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
emit_signal("open_script", script);
} else if (p_id == BUTTON_VISIBILITY) {
-
- if (n->is_class("Spatial")) {
-
- bool v = bool(n->call("is_visible"));
- undo_redo->create_action(TTR("Toggle Spatial Visible"));
- undo_redo->add_do_method(n, "set_visible", !v);
- undo_redo->add_undo_method(n, "set_visible", v);
- undo_redo->commit_action();
-
- } else if (n->is_class("CanvasItem")) {
-
- bool v = bool(n->call("is_visible"));
- undo_redo->create_action(TTR("Toggle CanvasItem Visible"));
- undo_redo->add_do_method(n, v ? "hide" : "show");
- undo_redo->add_undo_method(n, v ? "show" : "hide");
- undo_redo->commit_action();
- }
-
+ undo_redo->create_action(TTR("Toggle Visible"));
+ undo_redo->add_do_method(this, "toggle_visible", n);
+ undo_redo->add_undo_method(this, "toggle_visible", n);
+ undo_redo->commit_action();
} else if (p_id == BUTTON_LOCK) {
if (n->is_class("CanvasItem") || n->is_class("Spatial")) {
@@ -131,7 +117,34 @@ void SceneTreeEditor::_cell_button_pressed(Object *p_item, int p_column, int p_i
NodeDock::singleton->show_groups();
}
}
+void SceneTreeEditor::_toggle_visible(Node *p_node) {
+ if (p_node->is_class("Spatial")) {
+ bool v = bool(p_node->call("is_visible"));
+ p_node->call("set_visible", !v);
+ } else if (p_node->is_class("CanvasItem")) {
+ bool v = bool(p_node->call("is_visible"));
+ if (v) {
+ p_node->call("hide");
+ } else {
+ p_node->call("show");
+ }
+ }
+}
+void SceneTreeEditor::toggle_visible(Node *p_node) {
+ _toggle_visible(p_node);
+ List<Node *> selection = editor_selection->get_selected_node_list();
+ if (selection.size() > 1) {
+ for (List<Node *>::Element *E = selection.front(); E; E = E->next()) {
+ Node *nv = E->get();
+ ERR_FAIL_COND(!nv);
+ if (nv == p_node) {
+ continue;
+ }
+ _toggle_visible(nv);
+ }
+ }
+}
bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
if (!p_node)
@@ -523,6 +536,7 @@ void SceneTreeEditor::_notification(int p_what) {
tree->connect("item_collapsed", this, "_cell_collapsed");
EditorSettings::get_singleton()->connect("settings_changed", this, "_editor_settings_changed");
+ _editor_settings_changed();
//get_scene()->connect("tree_changed",this,"_tree_changed",Vector<Variant>(),CONNECT_DEFERRED);
//get_scene()->connect("node_removed",this,"_node_removed",Vector<Variant>(),CONNECT_DEFERRED);
@@ -536,6 +550,10 @@ void SceneTreeEditor::_notification(int p_what) {
get_tree()->disconnect("node_configuration_warning_changed", this, "_warning_changed");
EditorSettings::get_singleton()->disconnect("settings_changed", this, "_editor_settings_changed");
}
+ if (p_what == NOTIFICATION_THEME_CHANGED) {
+
+ _update_tree();
+ }
}
TreeItem *SceneTreeEditor::_find(TreeItem *p_node, const NodePath &p_path) {
@@ -949,6 +967,8 @@ void SceneTreeEditor::_bind_methods() {
ClassDB::bind_method("_cell_collapsed", &SceneTreeEditor::_cell_collapsed);
ClassDB::bind_method("_rmb_select", &SceneTreeEditor::_rmb_select);
ClassDB::bind_method("_warning_changed", &SceneTreeEditor::_warning_changed);
+ ClassDB::bind_method("_toggle_visible", &SceneTreeEditor::_toggle_visible);
+ ClassDB::bind_method("toggle_visible", &SceneTreeEditor::toggle_visible);
ClassDB::bind_method("_node_script_changed", &SceneTreeEditor::_node_script_changed);
ClassDB::bind_method("_node_visibility_changed", &SceneTreeEditor::_node_visibility_changed);
diff --git a/editor/scene_tree_editor.h b/editor/scene_tree_editor.h
index 45194bb81d..b63eb2a1f0 100644
--- a/editor/scene_tree_editor.h
+++ b/editor/scene_tree_editor.h
@@ -70,6 +70,8 @@ class SceneTreeEditor : public Control {
void _compute_hash(Node *p_node, uint64_t &hash);
+ void toggle_visible(Node *p_node);
+
bool _add_nodes(Node *p_node, TreeItem *p_parent);
void _test_update_tree();
void _update_tree();
@@ -103,6 +105,7 @@ class SceneTreeEditor : public Control {
static void _bind_methods();
void _cell_button_pressed(Object *p_item, int p_column, int p_id);
+ void _toggle_visible(Node *p_node);
void _cell_multi_selected(Object *p_object, int p_cell, bool p_selected);
void _update_selection(TreeItem *item);
void _node_script_changed(Node *p_node);
diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp
index e56a7f2a55..57a003060e 100644
--- a/editor/script_create_dialog.cpp
+++ b/editor/script_create_dialog.cpp
@@ -41,10 +41,12 @@
void ScriptCreateDialog::_notification(int p_what) {
switch (p_what) {
+ case NOTIFICATION_THEME_CHANGED:
case NOTIFICATION_ENTER_TREE: {
path_button->set_icon(get_icon("Folder", "EditorIcons"));
parent_browse_button->set_icon(get_icon("Folder", "EditorIcons"));
- }
+ status_panel->add_style_override("panel", get_stylebox("bg", "Tree"));
+ } break;
}
}
@@ -434,6 +436,13 @@ void ScriptCreateDialog::_path_changed(const String &p_path) {
return;
}
+ String path_error = ScriptServer::get_language(language_menu->get_selected())->validate_path(p);
+ if (path_error != "") {
+ _msg_path_valid(false, path_error);
+ _update_dialog();
+ return;
+ }
+
/* All checks passed */
is_path_valid = true;
@@ -535,15 +544,19 @@ void ScriptCreateDialog::_update_dialog() {
/* Is Script created or loaded from existing file */
- if (is_new_script_created) {
+ if (is_built_in) {
+ get_ok()->set_text(TTR("Create"));
+ parent_name->set_editable(true);
+ parent_browse_button->set_disabled(false);
+ internal->set_disabled(!supports_built_in);
+ _msg_path_valid(true, TTR("Built-in script (into scene file)"));
+ } else if (is_new_script_created) {
// New Script Created
get_ok()->set_text(TTR("Create"));
parent_name->set_editable(true);
parent_browse_button->set_disabled(false);
internal->set_disabled(!supports_built_in);
- if (is_built_in) {
- _msg_path_valid(true, TTR("Built-in script (into scene file)"));
- } else if (is_path_valid) {
+ if (is_path_valid) {
_msg_path_valid(true, TTR("Create new script file"));
}
} else {
@@ -551,7 +564,7 @@ void ScriptCreateDialog::_update_dialog() {
get_ok()->set_text(TTR("Load"));
parent_name->set_editable(false);
parent_browse_button->set_disabled(true);
- internal->set_disabled(true);
+ internal->set_disabled(!supports_built_in);
if (is_path_valid) {
_msg_path_valid(true, TTR("Load existing script file"));
}
@@ -605,10 +618,10 @@ ScriptCreateDialog::ScriptCreateDialog() {
hb->add_child(path_error_label);
vb->add_child(hb);
- PanelContainer *pc = memnew(PanelContainer);
- pc->set_h_size_flags(Control::SIZE_FILL);
- pc->add_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_stylebox("bg", "Tree"));
- pc->add_child(vb);
+ status_panel = memnew(PanelContainer);
+ status_panel->set_h_size_flags(Control::SIZE_FILL);
+ status_panel->add_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_stylebox("bg", "Tree"));
+ status_panel->add_child(vb);
/* Margins */
@@ -627,7 +640,7 @@ ScriptCreateDialog::ScriptCreateDialog() {
vb->add_child(empty_h->duplicate());
vb->add_child(gc);
vb->add_child(empty_h->duplicate());
- vb->add_child(pc);
+ vb->add_child(status_panel);
vb->add_child(empty_h->duplicate());
hb = memnew(HBoxContainer);
hb->add_child(empty_v->duplicate());
diff --git a/editor/script_create_dialog.h b/editor/script_create_dialog.h
index 99e5bc9e6a..1ad4a1b7a1 100644
--- a/editor/script_create_dialog.h
+++ b/editor/script_create_dialog.h
@@ -46,6 +46,7 @@ class ScriptCreateDialog : public ConfirmationDialog {
LineEdit *class_name;
Label *error_label;
Label *path_error_label;
+ PanelContainer *status_panel;
LineEdit *parent_name;
Button *parent_browse_button;
OptionButton *language_menu;
diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp
index 86ab84909e..e9529eb1c0 100644
--- a/editor/script_editor_debugger.cpp
+++ b/editor/script_editor_debugger.cpp
@@ -948,7 +948,7 @@ void ScriptEditorDebugger::_notification(int p_what) {
inspector->edit(variables);
- copy->set_icon(get_icon("Duplicate", "EditorIcons"));
+ copy->set_icon(get_icon("ActionCopy", "EditorIcons"));
step->set_icon(get_icon("DebugStep", "EditorIcons"));
next->set_icon(get_icon("DebugNext", "EditorIcons"));
@@ -965,6 +965,14 @@ void ScriptEditorDebugger::_notification(int p_what) {
reason->add_color_override("font_color", get_color("error_color", "Editor"));
+ bool enable_rl = EditorSettings::get_singleton()->get("docks/scene_tree/draw_relationship_lines");
+ Color rl_color = EditorSettings::get_singleton()->get("docks/scene_tree/relationship_line_color");
+
+ if (enable_rl) {
+ inspect_scene_tree->add_constant_override("draw_relationship_lines", 1);
+ inspect_scene_tree->add_color_override("relationship_line_color", rl_color);
+ } else
+ inspect_scene_tree->add_constant_override("draw_relationship_lines", 0);
} break;
case NOTIFICATION_PROCESS: {
@@ -1152,6 +1160,16 @@ void ScriptEditorDebugger::_notification(int p_what) {
inspect_scene_tree->add_color_override("relationship_line_color", rl_color);
} else
inspect_scene_tree->add_constant_override("draw_relationship_lines", 0);
+
+ copy->set_icon(get_icon("ActionCopy", "EditorIcons"));
+ step->set_icon(get_icon("DebugStep", "EditorIcons"));
+ next->set_icon(get_icon("DebugNext", "EditorIcons"));
+ back->set_icon(get_icon("Back", "EditorIcons"));
+ forward->set_icon(get_icon("Forward", "EditorIcons"));
+ dobreak->set_icon(get_icon("Pause", "EditorIcons"));
+ docontinue->set_icon(get_icon("DebugContinue", "EditorIcons"));
+ vmem_refresh->set_icon(get_icon("Reload", "EditorIcons"));
+
} break;
}
}
@@ -1277,14 +1295,14 @@ void ScriptEditorDebugger::_stack_dump_frame_selected() {
emit_signal("goto_script_line", stack_script, int(d["line"]) - 1);
stack_script.unref();
- ERR_FAIL_COND(connection.is_null());
- ERR_FAIL_COND(!connection->is_connected_to_host());
- ///
-
- Array msg;
- msg.push_back("get_stack_frame_vars");
- msg.push_back(d["frame"]);
- ppeer->put_var(msg);
+ if (connection.is_valid() && connection->is_connected_to_host()) {
+ Array msg;
+ msg.push_back("get_stack_frame_vars");
+ msg.push_back(d["frame"]);
+ ppeer->put_var(msg);
+ } else {
+ inspector->edit(NULL);
+ }
}
void ScriptEditorDebugger::_output_clear() {
@@ -1638,12 +1656,20 @@ void ScriptEditorDebugger::_error_selected(int p_idx) {
md.push_back(st[i + 1]);
md.push_back(st[i + 2]);
- String str = func + " in " + script.get_file() + ":line " + itos(line);
+ String str = func;
+ String tooltip_str = TTR("Function:") + " " + func;
+ if (script.length() > 0) {
+ str += " in " + script.get_file();
+ tooltip_str = TTR("File:") + " " + script + "\n" + tooltip_str;
+ if (line > 0) {
+ str += ":line " + itos(line);
+ tooltip_str += "\n" + TTR("Line:") + " " + itos(line);
+ }
+ }
error_stack->add_item(str);
error_stack->set_item_metadata(error_stack->get_item_count() - 1, md);
- error_stack->set_item_tooltip(error_stack->get_item_count() - 1,
- TTR("File:") + " " + script + "\n" + TTR("Function:") + " " + func + "\n" + TTR("Line:") + " " + itos(line));
+ error_stack->set_item_tooltip(error_stack->get_item_count() - 1, tooltip_str);
}
}
@@ -1726,7 +1752,7 @@ void ScriptEditorDebugger::_error_list_item_rmb_selected(int p_item, const Vecto
bool single_item_selected = error_list->get_selected_items().size() == 1;
if (single_item_selected) {
- item_menu->add_icon_item(get_icon("CopyNodePath", "EditorIcons"), TTR("Copy Error"), ITEM_MENU_COPY_ERROR);
+ item_menu->add_icon_item(get_icon("ActionCopy", "EditorIcons"), TTR("Copy Error"), ITEM_MENU_COPY_ERROR);
}
if (item_menu->get_item_count() > 0) {
@@ -1873,6 +1899,7 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) {
sc->set_v_size_flags(SIZE_EXPAND_FILL);
stack_dump = memnew(Tree);
+ stack_dump->set_allow_reselect(true);
stack_dump->set_columns(1);
stack_dump->set_column_titles_visible(true);
stack_dump->set_column_title(0, TTR("Stack Frames"));
diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp
index d75ef5df8a..36d7a83930 100644
--- a/editor/settings_config_dialog.cpp
+++ b/editor/settings_config_dialog.cpp
@@ -199,6 +199,14 @@ void EditorSettingsDialog::_update_icons() {
void EditorSettingsDialog::_update_shortcuts() {
+ Map<String, bool> collapsed;
+
+ if (shortcuts->get_root() && shortcuts->get_root()->get_children()) {
+ for (TreeItem *item = shortcuts->get_root()->get_children(); item; item = item->get_next()) {
+ collapsed[item->get_text(0)] = item->is_collapsed();
+ }
+ }
+
shortcuts->clear();
List<String> slist;
@@ -223,7 +231,13 @@ void EditorSettingsDialog::_update_shortcuts() {
section = sections[section_name];
} else {
section = shortcuts->create_item(root);
- section->set_text(0, section_name.capitalize());
+
+ String item_name = section_name.capitalize();
+ section->set_text(0, item_name);
+
+ if (collapsed.has(item_name)) {
+ section->set_collapsed(collapsed[item_name]);
+ }
sections[section_name] = section;
section->set_custom_bg_color(0, get_color("prop_subsection", "Editor"));
diff --git a/editor/translations/af.po b/editor/translations/af.po
index 9d4ce1e29d..0f5a2b890f 100644
--- a/editor/translations/af.po
+++ b/editor/translations/af.po
@@ -2400,12 +2400,6 @@ msgid "Invalid version.txt format inside templates."
msgstr ""
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr ""
@@ -2458,10 +2452,6 @@ msgid "Failed:"
msgstr ""
#: editor/export_template_manager.cpp
-msgid "Can't write file."
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr ""
@@ -3634,15 +3624,15 @@ msgid "Show Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show helpers"
+msgid "Show Helpers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show rulers"
+msgid "Show Rulers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show guides"
+msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4465,6 +4455,22 @@ msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr ""
@@ -4748,10 +4754,6 @@ msgid "Toggle Comment"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Clone Down"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr ""
@@ -4764,6 +4766,10 @@ msgid "Unfold All Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr ""
@@ -5604,11 +5610,6 @@ msgstr ""
msgid "Tab 3"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-msgid "Type:"
-msgstr ""
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr ""
@@ -5869,10 +5870,6 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a folder that does not contain a 'project.godot' file."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -5894,7 +5891,9 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in project path."
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
msgstr ""
#: editor/project_manager.cpp
@@ -5914,10 +5913,6 @@ msgid "Rename Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in the project path."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "New Game Project"
msgstr ""
@@ -6608,10 +6603,6 @@ msgstr "Hulpbron"
msgid "Clear Inheritance"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr ""
-
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr ""
@@ -6721,10 +6712,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
msgid "Open script"
msgstr ""
@@ -7148,11 +7135,23 @@ msgid "Object can't provide a length."
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Delete Selection"
+msgid "Next Plane"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Duplicate Selection"
+msgid "Previous Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -7160,19 +7159,19 @@ msgid "Floor:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
+msgid "GridMap Delete Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
+msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Floor"
+msgid "Grid Map"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
+msgid "Snap View"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -7281,6 +7280,10 @@ msgid "Mono"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Create C# solution"
msgstr "Skep Intekening"
@@ -7297,6 +7300,10 @@ msgstr ""
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7799,6 +7806,14 @@ msgid "ARVROrigin requires an ARVRCamera child node"
msgstr ""
#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr ""
diff --git a/editor/translations/ar.po b/editor/translations/ar.po
index deb49f0619..7e9f894292 100644
--- a/editor/translations/ar.po
+++ b/editor/translations/ar.po
@@ -19,8 +19,8 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-01-24 11:45+0000\n"
-"Last-Translator: anonymous <>\n"
+"PO-Revision-Date: 2018-01-30 16:34+0000\n"
+"Last-Translator: Yaron Shahrabani <sh.yaron@gmail.com>\n"
"Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/"
"godot/ar/>\n"
"Language: ar\n"
@@ -2445,12 +2445,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "صيغة غير صالحة لـ version.txt داخل القالب."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr "صيغة غير صالحة لـ version.txt داخل القالب. المراجعة ليست معرفاً صالحاً."
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "لا ملف version.txt تم إيجاده داخل القالب."
@@ -2505,10 +2499,6 @@ msgid "Failed:"
msgstr "فشل:"
#: editor/export_template_manager.cpp
-msgid "Can't write file."
-msgstr "لا يمكن كتابة الملف."
-
-#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr "التحميل إكتمل."
@@ -3685,15 +3675,15 @@ msgid "Show Grid"
msgstr "إظهار الشبكة"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show helpers"
+msgid "Show Helpers"
msgstr "أظهر المساعدات"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show rulers"
+msgid "Show Rulers"
msgstr "أظهر المساطر"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show guides"
+msgid "Show Guides"
msgstr "أظهر الموجهات"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4520,6 +4510,22 @@ msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr ""
@@ -4802,10 +4808,6 @@ msgid "Toggle Comment"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Clone Down"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr "إلغاء/تفعيل طي الخط"
@@ -4818,6 +4820,10 @@ msgid "Unfold All Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr ""
@@ -5658,11 +5664,6 @@ msgstr ""
msgid "Tab 3"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-msgid "Type:"
-msgstr ""
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr ""
@@ -5922,10 +5923,6 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a folder that does not contain a 'project.godot' file."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -5946,7 +5943,9 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in project path."
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
msgstr ""
#: editor/project_manager.cpp
@@ -5966,10 +5965,6 @@ msgid "Rename Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in the project path."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "New Game Project"
msgstr ""
@@ -6657,10 +6652,6 @@ msgstr "مورد فرعي"
msgid "Clear Inheritance"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr ""
-
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr ""
@@ -6770,10 +6761,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
msgid "Open script"
msgstr "فتح الكود"
@@ -7201,11 +7188,25 @@ msgid "Object can't provide a length."
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Delete Selection"
+#, fuzzy
+msgid "Next Plane"
+msgstr "التبويب التالي"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Previous Plane"
+msgstr "التبويب السابق"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Duplicate Selection"
+msgid "Next Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -7213,19 +7214,19 @@ msgid "Floor:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
+msgid "GridMap Delete Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
+msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Floor"
+msgid "Grid Map"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
+msgid "Snap View"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -7326,15 +7327,19 @@ msgstr "تم"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Failed to create C# project."
-msgstr "فشل إنشاء مشروع C#."
+msgstr "فشل إنشاء مشروع C#‎."
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Mono"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
-msgstr "إنشاء حل C#"
+msgstr "إنشاء حل C#‎"
#: modules/mono/editor/mono_bottom_panel.cpp
msgid "Builds"
@@ -7348,6 +7353,10 @@ msgstr "بناء المشروع"
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7851,6 +7860,14 @@ msgid "ARVROrigin requires an ARVRCamera child node"
msgstr ""
#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr ""
@@ -8012,6 +8029,15 @@ msgstr ""
msgid "Invalid font size."
msgstr ""
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "صيغة غير صالحة لـ version.txt داخل القالب. المراجعة ليست معرفاً صالحاً."
+
+#~ msgid "Can't write file."
+#~ msgstr "لا يمكن كتابة الملف."
+
#~ msgid "Next"
#~ msgstr "التالي"
diff --git a/editor/translations/bg.po b/editor/translations/bg.po
index ecef737d82..24b9345051 100644
--- a/editor/translations/bg.po
+++ b/editor/translations/bg.po
@@ -2375,12 +2375,6 @@ msgid "Invalid version.txt format inside templates."
msgstr ""
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr ""
@@ -2435,11 +2429,6 @@ msgid "Failed:"
msgstr ""
#: editor/export_template_manager.cpp
-#, fuzzy
-msgid "Can't write file."
-msgstr "Неуспешно създаване на папка."
-
-#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr ""
@@ -3629,15 +3618,15 @@ msgid "Show Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show helpers"
+msgid "Show Helpers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show rulers"
+msgid "Show Rulers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show guides"
+msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4463,6 +4452,22 @@ msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr ""
@@ -4748,10 +4753,6 @@ msgid "Toggle Comment"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Clone Down"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Fold/Unfold Line"
msgstr "Изтриване на анимацията?"
@@ -4765,6 +4766,10 @@ msgid "Unfold All Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr ""
@@ -5612,11 +5617,6 @@ msgstr ""
msgid "Tab 3"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-msgid "Type:"
-msgstr ""
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr ""
@@ -5882,10 +5882,6 @@ msgid "Please choose an empty folder."
msgstr "Моля, изнесете извън папката на проекта!"
#: editor/project_manager.cpp
-msgid "Please choose a folder that does not contain a 'project.godot' file."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Внесен проект"
@@ -5907,7 +5903,9 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in project path."
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
msgstr ""
#: editor/project_manager.cpp
@@ -5928,10 +5926,6 @@ msgid "Rename Project"
msgstr "Нов проект"
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in the project path."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "New Game Project"
msgstr ""
@@ -6629,10 +6623,6 @@ msgstr ""
msgid "Clear Inheritance"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr ""
-
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr ""
@@ -6747,10 +6737,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Open script"
msgstr "Нова сцена"
@@ -7196,32 +7182,46 @@ msgid "Object can't provide a length."
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Delete Selection"
+#, fuzzy
+msgid "Next Plane"
+msgstr "Следващ подпрозорец"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Previous Plane"
+msgstr "Предишен подпрозорец"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Duplicate Selection"
+msgid "Next Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Previous Floor"
+msgstr "Предишен подпрозорец"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
+msgid "GridMap Delete Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
+msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Previous Floor"
-msgstr "Предишен подпрозорец"
+msgid "Grid Map"
+msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
+msgid "Snap View"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -7335,6 +7335,10 @@ msgid "Mono"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
msgstr ""
@@ -7351,6 +7355,10 @@ msgstr "Проект"
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7883,6 +7891,14 @@ msgid "ARVROrigin requires an ARVRCamera child node"
msgstr ""
#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr ""
@@ -8049,6 +8065,10 @@ msgid "Invalid font size."
msgstr ""
#, fuzzy
+#~ msgid "Can't write file."
+#~ msgstr "Неуспешно създаване на папка."
+
+#, fuzzy
#~ msgid "Setting '"
#~ msgstr "Настройки"
diff --git a/editor/translations/bn.po b/editor/translations/bn.po
index b50fc38439..ff5533e22e 100644
--- a/editor/translations/bn.po
+++ b/editor/translations/bn.po
@@ -2519,13 +2519,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "টেমপ্লেট এর version.txt ফরম্যাট গ্রহণযোগ্য নয়।"
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-"টেমপ্লেট এর version.txt ফরম্যাট অগ্রহণযোগ্য। Revision কোন কাংখিত আইডেন্টিফায়ার নয়।"
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "টেমপ্লেটে version.txt খুঁজে পাওয়া যায়নি।"
@@ -2585,11 +2578,6 @@ msgstr "ব্যর্থ:"
#: editor/export_template_manager.cpp
#, fuzzy
-msgid "Can't write file."
-msgstr "টাইলটি খুঁজে পাওয়া যায়নি:"
-
-#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Download Complete."
msgstr "নীচে"
@@ -3839,17 +3827,17 @@ msgstr "গ্রিড দেখান"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
-msgid "Show helpers"
+msgid "Show Helpers"
msgstr "বোন্‌/হাড় দেখান"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
-msgid "Show rulers"
+msgid "Show Rulers"
msgstr "বোন্‌/হাড় দেখান"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
-msgid "Show guides"
+msgid "Show Guides"
msgstr "বোন্‌/হাড় দেখান"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4719,6 +4707,22 @@ msgid "Resource clipboard is empty!"
msgstr "রিসোর্সের ক্লীপবোর্ড খালি!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr "এডিটরে খুলুন"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr "ইন্সট্যান্স:"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr "ধরণ:"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr "রিসোর্স লোড করুন"
@@ -5017,10 +5021,6 @@ msgid "Toggle Comment"
msgstr "কমেন্ট টগল করুন"
#: editor/plugins/script_text_editor.cpp
-msgid "Clone Down"
-msgstr "ক্লোন করে নীচে নিন"
-
-#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Fold/Unfold Line"
msgstr "লাইন আনফোল্ড করুন"
@@ -5034,6 +5034,10 @@ msgid "Unfold All Lines"
msgstr "সবগুলি লাইন আনফোল্ড করুন"
#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr "ক্লোন করে নীচে নিন"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr "সিম্বল সম্পূর্ণ করুন"
@@ -5908,11 +5912,6 @@ msgstr "ট্যাব ২"
msgid "Tab 3"
msgstr "ট্যাব ৩"
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-msgid "Type:"
-msgstr "ধরণ:"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr "ডাটার ধরণ:"
@@ -6204,10 +6203,6 @@ msgid "Please choose an empty folder."
msgstr "অনুগ্রহ করে প্রকল্পের ফোল্ডারের বাইরে এক্সপোর্ট করুন!"
#: editor/project_manager.cpp
-msgid "Please choose a folder that does not contain a 'project.godot' file."
-msgstr "এমন একটি ফোল্ডার বাছাই করুন যেখানে 'project.godot' নামে কোন ফাইল নেই।"
-
-#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "প্রকল্প ইম্পোর্ট করা হয়েছে"
@@ -6230,7 +6225,9 @@ msgstr "অকার্যকর প্রকল্পের পথ (কোন
#: editor/project_manager.cpp
#, fuzzy
-msgid "Couldn't get project.godot in project path."
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
msgstr "প্রকল্পের পথে engine.cfg তৈরি করা সম্ভব হয়নি।"
#: editor/project_manager.cpp
@@ -6253,11 +6250,6 @@ msgid "Rename Project"
msgstr "নামহীন প্রকল্প"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Couldn't get project.godot in the project path."
-msgstr "প্রকল্পের পথে engine.cfg তৈরি করা সম্ভব হয়নি।"
-
-#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "নতুন গেম প্রকল্প"
@@ -6992,10 +6984,6 @@ msgstr "রিসোর্সসমূহ:"
msgid "Clear Inheritance"
msgstr "উত্তরাধিকারত্ব পরিস্কার করুন"
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr "এডিটরে খুলুন"
-
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "নোড(সমূহ) অপসারণ করুন"
@@ -7117,10 +7105,6 @@ msgstr ""
"গ্রুপ ডক প্রদর্শন করতে ক্লিক করুন।"
#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr "ইন্সট্যান্স:"
-
-#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Open script"
msgstr "পরবর্তী স্ক্রিপ্ট"
@@ -7570,13 +7554,26 @@ msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
-msgid "GridMap Delete Selection"
-msgstr "নির্বাচিত সমূহ অপসারণ করুন"
+msgid "Next Plane"
+msgstr "পরের ট্যাব"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
-msgid "GridMap Duplicate Selection"
-msgstr "নির্বাচিত সমূহ অনুলিপি করুন"
+msgid "Previous Plane"
+msgstr "পূর্বের ট্যাব"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Previous Floor"
+msgstr "পূর্বের ট্যাব"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
@@ -7584,22 +7581,23 @@ msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
-msgid "Grid Map"
-msgstr "গ্রিড স্ন্যাপ"
+msgid "GridMap Delete Selection"
+msgstr "নির্বাচিত সমূহ অপসারণ করুন"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
-msgid "Snap View"
-msgstr "শীর্ষ দর্শন"
+msgid "GridMap Duplicate Selection"
+msgstr "নির্বাচিত সমূহ অনুলিপি করুন"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
-msgid "Previous Floor"
-msgstr "পূর্বের ট্যাব"
+msgid "Grid Map"
+msgstr "গ্রিড স্ন্যাপ"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
-msgstr ""
+#, fuzzy
+msgid "Snap View"
+msgstr "শীর্ষ দর্শন"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
@@ -7721,6 +7719,10 @@ msgid "Mono"
msgstr "মনো"
#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Create C# solution"
msgstr "প্রান্তরেখা তৈরি করুন"
@@ -7739,6 +7741,10 @@ msgstr "নতুন প্রকল্প"
msgid "Warnings"
msgstr "সতর্কতা"
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -8301,6 +8307,14 @@ msgid "ARVROrigin requires an ARVRCamera child node"
msgstr ""
#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Plotting Meshes: "
msgstr "ছবিসমূহ ব্লিটিং (Blitting) করা হচ্ছে"
@@ -8491,6 +8505,28 @@ msgstr "ফন্ট তুলতে/লোডে সমস্যা হয়ে
msgid "Invalid font size."
msgstr "ফন্টের আকার অগ্রহনযোগ্য।"
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "টেমপ্লেট এর version.txt ফরম্যাট অগ্রহণযোগ্য। Revision কোন কাংখিত আইডেন্টিফায়ার "
+#~ "নয়।"
+
+#, fuzzy
+#~ msgid "Can't write file."
+#~ msgstr "টাইলটি খুঁজে পাওয়া যায়নি:"
+
+#~ msgid "Please choose a folder that does not contain a 'project.godot' file."
+#~ msgstr "এমন একটি ফোল্ডার বাছাই করুন যেখানে 'project.godot' নামে কোন ফাইল নেই।"
+
+#, fuzzy
+#~ msgid "Couldn't get project.godot in project path."
+#~ msgstr "প্রকল্পের পথে engine.cfg তৈরি করা সম্ভব হয়নি।"
+
+#, fuzzy
+#~ msgid "Couldn't get project.godot in the project path."
+#~ msgstr "প্রকল্পের পথে engine.cfg তৈরি করা সম্ভব হয়নি।"
+
#~ msgid "Next"
#~ msgstr "পরবর্তী"
diff --git a/editor/translations/ca.po b/editor/translations/ca.po
index 91d1d55e64..5af9d98ec6 100644
--- a/editor/translations/ca.po
+++ b/editor/translations/ca.po
@@ -9,7 +9,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-01-24 02:50+0000\n"
+"PO-Revision-Date: 2018-02-27 02:34+0000\n"
"Last-Translator: Roger Blanco Ribera <roger.blancoribera@gmail.com>\n"
"Language-Team: Catalan <https://hosted.weblate.org/projects/godot-engine/"
"godot/ca/>\n"
@@ -17,7 +17,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 2.19-dev\n"
+"X-Generator: Weblate 2.20-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -2455,14 +2455,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "El format de version.txt dins de les plantilles no és vàlid."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-"El format de version.txt dins les plantilles no és vàlid. \"Revision\" no és "
-"un indentificador vàlid."
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "No s'ha trobat cap version.txt dins les plantilles."
@@ -2517,10 +2509,6 @@ msgid "Failed:"
msgstr "Ha fallat:"
#: editor/export_template_manager.cpp
-msgid "Can't write file."
-msgstr "No es pot escriure el fitxer."
-
-#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr "Baixada Completa."
@@ -3702,15 +3690,15 @@ msgid "Show Grid"
msgstr "Mostra la graella"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show helpers"
+msgid "Show Helpers"
msgstr "Mostrar els Ajudants"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show rulers"
+msgid "Show Rulers"
msgstr "Mostra els regles"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show guides"
+msgid "Show Guides"
msgstr "Mostra les guies"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3984,7 +3972,7 @@ msgstr "La Malla continguda no és del tipus ArrayMesh."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
-msgstr "No s'han pogut desembolcar les UV. Comproveu la topologia de la malla"
+msgstr "No s'han pogut desembolcar les UV. Comproveu la topologia de la malla."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
@@ -4537,6 +4525,22 @@ msgid "Resource clipboard is empty!"
msgstr "El porta-retalls de Recursos és buit!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr "Obre en l'Editor"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr "Instància:"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr "Tipus:"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr "Carrega un Recurs"
@@ -4823,10 +4827,6 @@ msgid "Toggle Comment"
msgstr "Comentaris"
#: editor/plugins/script_text_editor.cpp
-msgid "Clone Down"
-msgstr "Clona avall"
-
-#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr "(Des)Plega la línia"
@@ -4839,6 +4839,10 @@ msgid "Unfold All Lines"
msgstr "Desplega totes les Línies"
#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr "Clona avall"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr "Completa el Símbol"
@@ -5682,11 +5686,6 @@ msgstr "Pestanya 2"
msgid "Tab 3"
msgstr "Pestanya 3"
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-msgid "Type:"
-msgstr "Tipus:"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr "Tipus de Dades:"
@@ -5955,11 +5954,6 @@ msgid "Please choose an empty folder."
msgstr "Selecciona un directori buit."
#: editor/project_manager.cpp
-msgid "Please choose a folder that does not contain a 'project.godot' file."
-msgstr ""
-"Seleccioneu un directori que no contingui ja un fitxer 'project.godot'."
-
-#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Project importat"
@@ -5980,8 +5974,12 @@ msgid "Invalid project path (changed anything?)."
msgstr "El Camí del Projecte no és vàlid (S'ha produit algun canvi?)."
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in project path."
-msgstr "No s'ha trobat el fitxer 'project.godot' en el camí del Projecte."
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
+msgstr ""
+"No es pot carregar el fitxer 'project.godot' en el camí del projecte (error "
+"%d). Pot ser que falti o que estigui malmès."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
@@ -6000,10 +5998,6 @@ msgid "Rename Project"
msgstr "Reanomena el Projecte"
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in the project path."
-msgstr "No es pot trobat el el fitxer 'project.godot' en el camí del projecte."
-
-#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "Nou Projecte de Joc"
@@ -6706,10 +6700,6 @@ msgstr "Sub-Recursos"
msgid "Clear Inheritance"
msgstr "Elimina l'Herència"
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr "Obre en l'Editor"
-
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "Elimina els Nodes"
@@ -6827,10 +6817,6 @@ msgstr ""
"Clic per mostrar el Tauler de Grups."
#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr "Instància:"
-
-#: editor/scene_tree_editor.cpp
msgid "Open script"
msgstr "Obre un Script"
@@ -7261,32 +7247,44 @@ msgid "Object can't provide a length."
msgstr "L'objecte no pot proporcionar una longitud."
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Delete Selection"
-msgstr "Elimina la Selecció del GridMap"
+msgid "Next Plane"
+msgstr "Pla següent"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Duplicate Selection"
-msgstr "Duplica la Selecció del GridMap"
+msgid "Previous Plane"
+msgstr "Pla anterior"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr "Pla:"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr "Planta Següent"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
+msgstr "Planta Anterior"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr "Planta:"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr "Mapa de Graella"
+msgid "GridMap Delete Selection"
+msgstr "Elimina la Selecció del GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
-msgstr "Alinea la Vista"
+msgid "GridMap Duplicate Selection"
+msgstr "Duplica la Selecció del GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Floor"
-msgstr "Planta Anterior"
+msgid "Grid Map"
+msgstr "Mapa de Graella"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
-msgstr "Planta Següent"
+msgid "Snap View"
+msgstr "Alinea la Vista"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Disabled"
@@ -7393,6 +7391,10 @@ msgid "Mono"
msgstr "Mono"
#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr "Sobre el suport de C#"
+
+#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
msgstr "Crea una solució en C#"
@@ -7408,6 +7410,10 @@ msgstr "Munta el Projecte"
msgid "Warnings"
msgstr "Avisos"
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7960,6 +7966,14 @@ msgid "ARVROrigin requires an ARVRCamera child node"
msgstr "El node ARVROrigin requreix un node Fill del tipus ARVRCamera"
#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr "%d%%"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr "(Temps restant: %d:%02d s)"
+
+#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr "S'estàn traçant les Malles: "
@@ -8159,6 +8173,27 @@ msgstr "Error carregant lletra."
msgid "Invalid font size."
msgstr "La mida de la lletra no és vàlida."
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "El format de version.txt dins les plantilles no és vàlid. \"Revision\" no "
+#~ "és un indentificador vàlid."
+
+#~ msgid "Can't write file."
+#~ msgstr "No es pot escriure el fitxer."
+
+#~ msgid "Please choose a folder that does not contain a 'project.godot' file."
+#~ msgstr ""
+#~ "Seleccioneu un directori que no contingui ja un fitxer 'project.godot'."
+
+#~ msgid "Couldn't get project.godot in project path."
+#~ msgstr "No s'ha trobat el fitxer 'project.godot' en el camí del Projecte."
+
+#~ msgid "Couldn't get project.godot in the project path."
+#~ msgstr ""
+#~ "No es pot trobat el el fitxer 'project.godot' en el camí del projecte."
+
#~ msgid "Next"
#~ msgstr "Següent"
diff --git a/editor/translations/cs.po b/editor/translations/cs.po
index ce645b139b..aa29f16038 100644
--- a/editor/translations/cs.po
+++ b/editor/translations/cs.po
@@ -2428,13 +2428,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "Neplatný formát version.txt uvnitř šablon."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-"Neplatný formát version.txt uvnitř šablon. Revize není platný identifikátor."
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "Nenalezena version.txt uvnitř šablon."
@@ -2487,10 +2480,6 @@ msgid "Failed:"
msgstr ""
#: editor/export_template_manager.cpp
-msgid "Can't write file."
-msgstr "Nelze zapsat soubor."
-
-#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr ""
@@ -3670,15 +3659,15 @@ msgstr "Zobrazit mřížku"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
-msgid "Show helpers"
+msgid "Show Helpers"
msgstr "Zobrazit pomocné"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show rulers"
+msgid "Show Rulers"
msgstr "Zobrazit pravítka"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show guides"
+msgid "Show Guides"
msgstr "Zobrazit vodítka"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4514,6 +4503,22 @@ msgid "Resource clipboard is empty!"
msgstr "Schránka zdroje je prázdná!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr "Načíst zdroj"
@@ -4801,10 +4806,6 @@ msgid "Toggle Comment"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Clone Down"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Fold/Unfold Line"
msgstr "Běž na řádek"
@@ -4818,6 +4819,10 @@ msgid "Unfold All Lines"
msgstr "Rozložit všechny řádky"
#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr ""
@@ -5665,11 +5670,6 @@ msgstr ""
msgid "Tab 3"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-msgid "Type:"
-msgstr ""
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr ""
@@ -5936,10 +5936,6 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a folder that does not contain a 'project.godot' file."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -5960,7 +5956,9 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in project path."
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
msgstr ""
#: editor/project_manager.cpp
@@ -5980,10 +5978,6 @@ msgid "Rename Project"
msgstr "Přejmenovat projekt"
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in the project path."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "New Game Project"
msgstr ""
@@ -6676,10 +6670,6 @@ msgstr "Dílčí zdroje"
msgid "Clear Inheritance"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr ""
-
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr ""
@@ -6792,10 +6782,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
msgid "Open script"
msgstr "Otevřít skript"
@@ -7225,32 +7211,46 @@ msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
-msgid "GridMap Delete Selection"
-msgstr "Smazat vybraný"
+msgid "Next Plane"
+msgstr "Další záložka"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
-msgid "GridMap Duplicate Selection"
-msgstr "Duplikovat výběr"
+msgid "Previous Plane"
+msgstr "Předchozí záložka"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Floor:"
+msgid "Plane:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
+msgid "Next Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
+msgid "Previous Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Floor"
+msgid "Floor:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
+#, fuzzy
+msgid "GridMap Delete Selection"
+msgstr "Smazat vybraný"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Duplicate Selection"
+msgstr "Duplikovat výběr"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Snap View"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -7364,6 +7364,10 @@ msgid "Mono"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Create C# solution"
msgstr "Vytvořit C# řešení"
@@ -7380,6 +7384,10 @@ msgstr "Sestavit projekt"
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
#, fuzzy
msgid ""
@@ -7924,6 +7932,14 @@ msgid "ARVROrigin requires an ARVRCamera child node"
msgstr ""
#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr ""
@@ -8114,6 +8130,16 @@ msgstr "Chyba nahrávání fontu."
msgid "Invalid font size."
msgstr "Neplatná velikost fontu."
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "Neplatný formát version.txt uvnitř šablon. Revize není platný "
+#~ "identifikátor."
+
+#~ msgid "Can't write file."
+#~ msgstr "Nelze zapsat soubor."
+
#~ msgid "Next"
#~ msgstr "Další"
diff --git a/editor/translations/da.po b/editor/translations/da.po
index 786cabcbdc..ca47dc00e1 100644
--- a/editor/translations/da.po
+++ b/editor/translations/da.po
@@ -2485,14 +2485,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "Ugyldigt version.txt format inde i skabeloner."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-"Ugyldigt version.txt format inde i skabeloner. Revision er ikke en gyldig "
-"identifikator."
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "Ingen version.txt fundet inde i skabeloner."
@@ -2550,10 +2542,6 @@ msgid "Failed:"
msgstr "Fejlet:"
#: editor/export_template_manager.cpp
-msgid "Can't write file."
-msgstr "Kan ikke skrive til fil."
-
-#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr "Download fuldført."
@@ -3742,15 +3730,15 @@ msgid "Show Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show helpers"
+msgid "Show Helpers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show rulers"
+msgid "Show Rulers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show guides"
+msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4581,6 +4569,22 @@ msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr ""
@@ -4866,10 +4870,6 @@ msgid "Toggle Comment"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Clone Down"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Fold/Unfold Line"
msgstr "Fold Line"
@@ -4883,6 +4883,10 @@ msgid "Unfold All Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr ""
@@ -5725,11 +5729,6 @@ msgstr ""
msgid "Tab 3"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-msgid "Type:"
-msgstr ""
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr ""
@@ -5991,10 +5990,6 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a folder that does not contain a 'project.godot' file."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -6016,7 +6011,9 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in project path."
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
msgstr ""
#: editor/project_manager.cpp
@@ -6036,10 +6033,6 @@ msgid "Rename Project"
msgstr "Omdøb Projekt"
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in the project path."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "New Game Project"
msgstr ""
@@ -6733,10 +6726,6 @@ msgstr "Sub-Ressourcer:"
msgid "Clear Inheritance"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr ""
-
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr ""
@@ -6847,10 +6836,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
msgid "Open script"
msgstr "Åben script"
@@ -7277,31 +7262,45 @@ msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
-msgid "GridMap Delete Selection"
-msgstr "GridMap Slet Markerede"
+msgid "Next Plane"
+msgstr "Næste fane"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Duplicate Selection"
-msgstr "GridMap Duplikér Markerede"
+#, fuzzy
+msgid "Previous Plane"
+msgstr "Forrige fane"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Floor:"
+msgid "Plane:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
+msgid "Next Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
+msgid "Previous Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Floor"
+msgid "Floor:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
+#, fuzzy
+msgid "GridMap Delete Selection"
+msgstr "GridMap Slet Markerede"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Duplicate Selection"
+msgstr "GridMap Duplikér Markerede"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Snap View"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -7412,6 +7411,10 @@ msgid "Mono"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Create C# solution"
msgstr "Opret Abonnement"
@@ -7429,6 +7432,10 @@ msgstr "Projekt"
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7969,6 +7976,14 @@ msgid "ARVROrigin requires an ARVRCamera child node"
msgstr ""
#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr ""
@@ -8154,6 +8169,16 @@ msgstr "Error loading skrifttype."
msgid "Invalid font size."
msgstr "Ugyldig skriftstørrelse."
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "Ugyldigt version.txt format inde i skabeloner. Revision er ikke en gyldig "
+#~ "identifikator."
+
+#~ msgid "Can't write file."
+#~ msgstr "Kan ikke skrive til fil."
+
#~ msgid "Next"
#~ msgstr "Næste"
diff --git a/editor/translations/de.po b/editor/translations/de.po
index d0fa1597a5..87f69c3fde 100644
--- a/editor/translations/de.po
+++ b/editor/translations/de.po
@@ -28,7 +28,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-01-22 08:08+0000\n"
+"PO-Revision-Date: 2018-02-12 08:36+0000\n"
"Last-Translator: So Wieso <sowieso@dukun.de>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
@@ -53,11 +53,11 @@ msgstr "Schlüsselbildzeit ändern"
#: editor/animation_editor.cpp
msgid "Anim Change Transition"
-msgstr "Übergang beim Animationswechsel"
+msgstr "Übergang bearbeiten"
#: editor/animation_editor.cpp
msgid "Anim Change Transform"
-msgstr "Transformation ändern"
+msgstr "Transformation bearbeiten"
#: editor/animation_editor.cpp
msgid "Anim Change Keyframe Value"
@@ -207,11 +207,11 @@ msgstr "Animation bereinigen"
#: editor/animation_editor.cpp
msgid "Create NEW track for %s and insert key?"
-msgstr "NEUE Spur für %s erstellenund Schlüsselbild hinzufügen?"
+msgstr "NEUE Spur für %s erstellen und Schlüsselbild hinzufügen?"
#: editor/animation_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
-msgstr "%d NEUE Spuren erstelleb und Schlüsselbilder hinzufügen?"
+msgstr "%d NEUE Spuren erstellen und Schlüsselbilder hinzufügen?"
#: editor/animation_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
@@ -267,11 +267,11 @@ msgstr "Länge (s):"
#: editor/animation_editor.cpp
msgid "Animation length (in seconds)."
-msgstr "Animationslänge (in Sekunden)."
+msgstr "Animationsdauer (in Sekunden)."
#: editor/animation_editor.cpp
msgid "Step (s):"
-msgstr "Schritte (s):"
+msgstr "Schrittweite (s):"
#: editor/animation_editor.cpp
msgid "Cursor step snap (in seconds)."
@@ -279,7 +279,7 @@ msgstr "Cursor Schrittraster (in Sekunden)."
#: editor/animation_editor.cpp
msgid "Enable/Disable looping in animation."
-msgstr "Animationswiederholung aktivieren/deaktivieren."
+msgstr "Animationsschleife aktivieren/deaktivieren."
#: editor/animation_editor.cpp
msgid "Add new tracks."
@@ -344,7 +344,7 @@ msgstr "Skalierungsverhältnis:"
#: editor/animation_editor.cpp
msgid "Call Functions in Which Node?"
-msgstr "In welcher Node sollen die Funktionen aufgerufen werden?"
+msgstr "Node dessen Funktionen aufgerufen werden sollen auswählen."
#: editor/animation_editor.cpp
msgid "Remove invalid keys"
@@ -360,7 +360,7 @@ msgstr "Alle Animationen bereinigen"
#: editor/animation_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
-msgstr "Alle Animationen bereinigen (Kann nicht rückgängig gemacht werden!)"
+msgstr "Animationen bereinigen (Kann nicht rückgängig gemacht werden!)"
#: editor/animation_editor.cpp
msgid "Clean-Up"
@@ -507,7 +507,7 @@ msgstr "Verbinden"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
-msgstr "Verbinde '%s' zu '%s'"
+msgstr "Verbinde ‚%s‘ mit ‚%s‘"
#: editor/connections_dialog.cpp
msgid "Connecting Signal:"
@@ -577,23 +577,23 @@ msgstr "Suche Ersatz für:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
-msgstr "Abhängigkeiten Für:"
+msgstr "Abhängigkeiten für:"
#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will not take effect unless reloaded."
msgstr ""
-"Die Szene '%s' wird momentan bearbeitet.\n"
-"Änderungen werden nicht angezeigt bis die Szene neu geladen wird."
+"Die Szene ‚%s‘ wird momentan bearbeitet.\n"
+"Änderungen werden erst wirksam, wenn die Szene neu geladen wird."
#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will take effect when reloaded."
msgstr ""
-"Die Ressource '%s' wird momentan benutzt.\n"
-"Änderungen werden erst nach Neuladen der Ressource aktiv."
+"Die Ressource ‚%s‘ wird momentan benutzt.\n"
+"Änderungen werden erst durch Neuladen wirksam."
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -624,7 +624,7 @@ msgstr "Abhängigkeiteneditor"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
-msgstr "Ersatz-Ressource suchen:"
+msgstr "Ersatzressource suchen:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
@@ -649,8 +649,8 @@ msgid ""
"work.\n"
"Remove them anyway? (no undo)"
msgstr ""
-"Die zu entfernenden Dateien werden von anderen Ressourcen gebraucht, damit "
-"sie richtig funktionieren können.\n"
+"Andere Ressourcen benötigen die zu entfernenden Dateien, um richtig zu "
+"funktionieren.\n"
"Trotzdem entfernen? (Kann nicht rückgängig gemacht werden)"
#: editor/dependency_editor.cpp
@@ -721,7 +721,7 @@ msgstr "Wörterbuchwert ändern"
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
-msgstr "Danke von der Godot-Community!"
+msgstr "Die Godot-Gemeinschaft bedankt sich!"
#: editor/editor_about.cpp
msgid "Thanks!"
@@ -741,7 +741,7 @@ msgstr "Hauptentwickler"
#: editor/editor_about.cpp
msgid "Project Manager "
-msgstr "Projektverwalter "
+msgstr "Projektverwaltung "
#: editor/editor_about.cpp
msgid "Developers"
@@ -753,27 +753,27 @@ msgstr "Autoren"
#: editor/editor_about.cpp
msgid "Platinum Sponsors"
-msgstr "Platinum Sponsoren"
+msgstr "Platin-Sponsoren"
#: editor/editor_about.cpp
msgid "Gold Sponsors"
-msgstr "Gold Sponsoren"
+msgstr "Gold-Sponsoren"
#: editor/editor_about.cpp
msgid "Mini Sponsors"
-msgstr "Mini Sponsoren"
+msgstr "Mini-Sponsoren"
#: editor/editor_about.cpp
msgid "Gold Donors"
-msgstr "Gold Unterstützer"
+msgstr "Gold-Unterstützer"
#: editor/editor_about.cpp
msgid "Silver Donors"
-msgstr "Silver Unterstützer"
+msgstr "Silber-Unterstützer"
#: editor/editor_about.cpp
msgid "Bronze Donors"
-msgstr "Bronze Unterstützer"
+msgstr "Bronze-Unterstützer"
#: editor/editor_about.cpp
msgid "Donors"
@@ -794,10 +794,10 @@ msgid ""
"is an exhaustive list of all such thirdparty components with their "
"respective copyright statements and license terms."
msgstr ""
-"Die Godot-Engine baut auf einer Vielzahl freier und quelloffener projekt-"
-"externer Bibliotheken auf, die alle kompatibel mit den Auflagen der MIT-"
-"Lizenz sind. Es folgt eine vollständige Liste aller verwendeten externen "
-"Bibliotheken mit den jeweiligen zugehörigen Urheberrechtserklärungen und "
+"Die Godot-Engine baut auf vielen freien und quelloffenen Bibliotheken von "
+"Drittanbietern auf, welche alle mit der MIT-Lizenz konform sind. Es folgt "
+"eine vollständige Liste aller verwendeten Bibliotheken von Drittanbietern "
+"mit den jeweiligen zugehörigen Urheberrechtserklärungen und "
"Lizenzbedingungen."
#: editor/editor_about.cpp
@@ -836,7 +836,7 @@ msgstr "Installieren"
#: editor/editor_asset_installer.cpp
msgid "Package Installer"
-msgstr "Paketinstaller"
+msgstr "Erweiterungenverwaltung"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
@@ -844,7 +844,7 @@ msgstr "Lautsprecher"
#: editor/editor_audio_buses.cpp
msgid "Add Effect"
-msgstr "Audiobuseffekt hinzufügen"
+msgstr "Effekt hinzufügen"
#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
@@ -868,7 +868,7 @@ msgstr "Audiobus Bypasseffekte umschalten"
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
-msgstr "Audiobus Senden auswählen"
+msgstr "Audiobus senden auswählen"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
@@ -983,7 +983,7 @@ msgstr "Lade ein existierendes Bus-Layout."
#: editor/editor_audio_buses.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
-msgstr "Speichern als"
+msgstr "Speichern unter"
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
@@ -995,7 +995,7 @@ msgstr "Standard laden"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
-msgstr "Standart Bus Layout laden."
+msgstr "Standard Bus-Layout laden."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
@@ -1364,8 +1364,9 @@ msgid ""
"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
"url][/color]."
msgstr ""
-"Es gibt zurzeit keine Tutorials zu dieser Klasse. [color=$color][url="
-"$url]Ergänzungen durch eigene Beiträge[/url][/color] sind sehr erwünscht!"
+"Es gibt zurzeit keine Tutorials zu dieser Klasse. Mitwirkungen durch [color="
+"$color][url=$url]eigene Beiträge[/url][/color] oder [color=$color][url="
+"$url2]Meldung von Problemen[/url][/color] sind sehr erwünscht."
#: editor/editor_help.cpp
msgid "Properties"
@@ -2485,14 +2486,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "Ungültiges version.txt-Format in Templates."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-"Ungültiges version.txt-Format in Templates. Revision ist kein gültiger "
-"Bezeichner."
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "Keine version.txt in Templates gefunden."
@@ -2547,10 +2540,6 @@ msgid "Failed:"
msgstr "Fehlgeschlagen:"
#: editor/export_template_manager.cpp
-msgid "Can't write file."
-msgstr "Konnte Datei nicht schreiben."
-
-#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr "Download abgeschlossen."
@@ -2909,7 +2898,7 @@ msgstr "Gruppen"
#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
-msgstr "Wähle ein Node um Signale und Gruppen zu bearbeiten."
+msgstr "Node auswählen um Signale und Gruppen zu bearbeiten."
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
@@ -3738,15 +3727,15 @@ msgid "Show Grid"
msgstr "Raster anzeigen"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show helpers"
+msgid "Show Helpers"
msgstr "Helfer anzeigen"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show rulers"
+msgid "Show Rulers"
msgstr "Lineale anzeigen"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show guides"
+msgid "Show Guides"
msgstr "Hilfslinien anzeigen"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4577,6 +4566,22 @@ msgid "Resource clipboard is empty!"
msgstr "Zwischenablage für Ressourcen ist leer!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr "Im Editor öffnen"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr "Instanz:"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr "Typ:"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr "Ressource laden"
@@ -4863,10 +4868,6 @@ msgid "Toggle Comment"
msgstr "Kommentar umschalten"
#: editor/plugins/script_text_editor.cpp
-msgid "Clone Down"
-msgstr "Klone herunter"
-
-#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr "Zeile ein/aufklappen"
@@ -4879,6 +4880,10 @@ msgid "Unfold All Lines"
msgstr "Alle Zeilen aufklappen"
#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr "Klone herunter"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr "Symbol vervollständigen"
@@ -5722,11 +5727,6 @@ msgstr "Tab 2"
msgid "Tab 3"
msgstr "Tab 3"
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-msgid "Type:"
-msgstr "Typ:"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr "Datentyp:"
@@ -5994,10 +5994,6 @@ msgid "Please choose an empty folder."
msgstr "Bitte einen leeren Ordner auswählen."
#: editor/project_manager.cpp
-msgid "Please choose a folder that does not contain a 'project.godot' file."
-msgstr "Ein Ordner ohne ‚project.godot‘-Datei muss ausgewählt werden."
-
-#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Importiertes Projekt"
@@ -6019,8 +6015,11 @@ msgid "Invalid project path (changed anything?)."
msgstr "Ungültiger Projektpfad (etwas geändert?)."
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in project path."
-msgstr "project.godot konnte nicht im Projektpfad gefunden werden."
+#, fuzzy
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
+msgstr "project.godot des Projektpfads konnte nicht bearbeitet werden."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
@@ -6039,10 +6038,6 @@ msgid "Rename Project"
msgstr "Projekt umbenennen"
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in the project path."
-msgstr "project.godot konnte nicht im Projektpfad gefunden werden."
-
-#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "Neues Spiel"
@@ -6750,10 +6745,6 @@ msgstr "Unter-Ressourcen"
msgid "Clear Inheritance"
msgstr "Leere Vererbung"
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr "Im Editor öffnen"
-
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "Node(s) löschen"
@@ -6871,10 +6862,6 @@ msgstr ""
"Hier klicken zur Gruppenverwaltung."
#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr "Instanz:"
-
-#: editor/scene_tree_editor.cpp
msgid "Open script"
msgstr "Skript öffnen"
@@ -6917,7 +6904,7 @@ msgstr "Node-Konfigurationswarnung!"
#: editor/scene_tree_editor.cpp
msgid "Select a Node"
-msgstr "Wähle ein Node"
+msgstr "Node auswählen"
#: editor/script_create_dialog.cpp
msgid "Error loading template '%s'"
@@ -7306,32 +7293,46 @@ msgid "Object can't provide a length."
msgstr "Objekt kann keine Länge vorweisen."
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Delete Selection"
-msgstr "GridMap-Auswahl löschen"
+#, fuzzy
+msgid "Next Plane"
+msgstr "Nächster Tab"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Duplicate Selection"
-msgstr "GridMap-Auswahl duplizieren"
+#, fuzzy
+msgid "Previous Plane"
+msgstr "Vorheriger Tab"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr "Nächste Ebene"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
+msgstr "Vorherige Ebene"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr "Ebene:"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr "Gitterkarte"
+msgid "GridMap Delete Selection"
+msgstr "GridMap-Auswahl löschen"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
-msgstr "Sicht einrasten"
+msgid "GridMap Duplicate Selection"
+msgstr "GridMap-Auswahl duplizieren"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Floor"
-msgstr "Vorherige Ebene"
+msgid "Grid Map"
+msgstr "Gitterkarte"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
-msgstr "Nächste Ebene"
+msgid "Snap View"
+msgstr "Sicht einrasten"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Disabled"
@@ -7438,6 +7439,10 @@ msgid "Mono"
msgstr "Mono"
#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
msgstr "Erzeuge C#-Lösung"
@@ -7453,6 +7458,10 @@ msgstr "Projekt bauen"
msgid "Warnings"
msgstr "Warnungen"
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -8017,6 +8026,14 @@ msgid "ARVROrigin requires an ARVRCamera child node"
msgstr "ARVROrigin benötigt ein ARVRCamera-Unterobjekt"
#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr "Plotte Meshe: "
@@ -8222,6 +8239,25 @@ msgstr "Fehler beim Laden der Schriftart."
msgid "Invalid font size."
msgstr "Ungültige Schriftgröße."
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "Ungültiges version.txt-Format in Templates. Revision ist kein gültiger "
+#~ "Bezeichner."
+
+#~ msgid "Can't write file."
+#~ msgstr "Konnte Datei nicht schreiben."
+
+#~ msgid "Please choose a folder that does not contain a 'project.godot' file."
+#~ msgstr "Ein Ordner ohne ‚project.godot‘-Datei muss ausgewählt werden."
+
+#~ msgid "Couldn't get project.godot in project path."
+#~ msgstr "project.godot konnte nicht im Projektpfad gefunden werden."
+
+#~ msgid "Couldn't get project.godot in the project path."
+#~ msgstr "project.godot konnte nicht im Projektpfad gefunden werden."
+
#~ msgid "Next"
#~ msgstr "Nächste"
diff --git a/editor/translations/de_CH.po b/editor/translations/de_CH.po
index e0d10c9264..a9b1b8a994 100644
--- a/editor/translations/de_CH.po
+++ b/editor/translations/de_CH.po
@@ -2398,12 +2398,6 @@ msgid "Invalid version.txt format inside templates."
msgstr ""
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr ""
@@ -2457,11 +2451,6 @@ msgid "Failed:"
msgstr ""
#: editor/export_template_manager.cpp
-#, fuzzy
-msgid "Can't write file."
-msgstr "Neues Projekt erstellen"
-
-#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr ""
@@ -3662,15 +3651,15 @@ msgid "Show Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show helpers"
+msgid "Show Helpers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show rulers"
+msgid "Show Rulers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show guides"
+msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4510,6 +4499,22 @@ msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr ""
@@ -4793,10 +4798,6 @@ msgid "Toggle Comment"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Clone Down"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Fold/Unfold Line"
msgstr "Bild einfügen"
@@ -4810,6 +4811,10 @@ msgid "Unfold All Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr ""
@@ -5661,11 +5666,6 @@ msgstr ""
msgid "Tab 3"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-msgid "Type:"
-msgstr ""
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr ""
@@ -5932,10 +5932,6 @@ msgid "Please choose an empty folder."
msgstr "Bitte ausserhalb des Projekt Verzeichnis exportieren!"
#: editor/project_manager.cpp
-msgid "Please choose a folder that does not contain a 'project.godot' file."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Importierte Projekte"
@@ -5958,7 +5954,9 @@ msgstr "Ungültiger Projektpfad, (wurde was geändert?)!"
#: editor/project_manager.cpp
#, fuzzy
-msgid "Couldn't get project.godot in project path."
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
msgstr "Die engine.cfg kann im Projektverzeichnis nicht erstellt werden."
#: editor/project_manager.cpp
@@ -5981,11 +5979,6 @@ msgid "Rename Project"
msgstr "Neues Projekt erstellen"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Couldn't get project.godot in the project path."
-msgstr "Die engine.cfg kann im Projektverzeichnis nicht erstellt werden."
-
-#: editor/project_manager.cpp
msgid "New Game Project"
msgstr ""
@@ -6690,10 +6683,6 @@ msgstr ""
msgid "Clear Inheritance"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr ""
-
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "Node(s) löschen"
@@ -6808,10 +6797,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Open script"
msgstr "Script hinzufügen"
@@ -7244,11 +7229,23 @@ msgid "Object can't provide a length."
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Delete Selection"
+msgid "Next Plane"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Duplicate Selection"
+msgid "Previous Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -7256,19 +7253,19 @@ msgid "Floor:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
+msgid "GridMap Delete Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
+msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Floor"
+msgid "Grid Map"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
+msgid "Snap View"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -7380,6 +7377,10 @@ msgid "Mono"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
msgstr ""
@@ -7396,6 +7397,10 @@ msgstr "Projektname:"
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7940,6 +7945,14 @@ msgid "ARVROrigin requires an ARVRCamera child node"
msgstr ""
#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr ""
@@ -8105,6 +8118,18 @@ msgstr ""
msgid "Invalid font size."
msgstr ""
+#, fuzzy
+#~ msgid "Can't write file."
+#~ msgstr "Neues Projekt erstellen"
+
+#, fuzzy
+#~ msgid "Couldn't get project.godot in project path."
+#~ msgstr "Die engine.cfg kann im Projektverzeichnis nicht erstellt werden."
+
+#, fuzzy
+#~ msgid "Couldn't get project.godot in the project path."
+#~ msgstr "Die engine.cfg kann im Projektverzeichnis nicht erstellt werden."
+
#~ msgid "Move Add Key"
#~ msgstr "Bild bewegen/einfügen"
diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot
index a1e1b1d4ae..7a13a5bcc8 100644
--- a/editor/translations/editor.pot
+++ b/editor/translations/editor.pot
@@ -2357,12 +2357,6 @@ msgid "Invalid version.txt format inside templates."
msgstr ""
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr ""
@@ -2415,10 +2409,6 @@ msgid "Failed:"
msgstr ""
#: editor/export_template_manager.cpp
-msgid "Can't write file."
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr ""
@@ -3581,15 +3571,15 @@ msgid "Show Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show helpers"
+msgid "Show Helpers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show rulers"
+msgid "Show Rulers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show guides"
+msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4412,6 +4402,22 @@ msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr ""
@@ -4694,10 +4700,6 @@ msgid "Toggle Comment"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Clone Down"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr ""
@@ -4710,6 +4712,10 @@ msgid "Unfold All Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr ""
@@ -5550,11 +5556,6 @@ msgstr ""
msgid "Tab 3"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-msgid "Type:"
-msgstr ""
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr ""
@@ -5814,10 +5815,6 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a folder that does not contain a 'project.godot' file."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -5838,7 +5835,9 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in project path."
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
msgstr ""
#: editor/project_manager.cpp
@@ -5858,10 +5857,6 @@ msgid "Rename Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in the project path."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "New Game Project"
msgstr ""
@@ -6549,10 +6544,6 @@ msgstr ""
msgid "Clear Inheritance"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr ""
-
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr ""
@@ -6662,10 +6653,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
msgid "Open script"
msgstr ""
@@ -7088,11 +7075,23 @@ msgid "Object can't provide a length."
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Delete Selection"
+msgid "Next Plane"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Duplicate Selection"
+msgid "Previous Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -7100,19 +7099,19 @@ msgid "Floor:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
+msgid "GridMap Delete Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
+msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Floor"
+msgid "Grid Map"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
+msgid "Snap View"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -7220,6 +7219,10 @@ msgid "Mono"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
msgstr ""
@@ -7235,6 +7238,10 @@ msgstr ""
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7734,6 +7741,14 @@ msgid "ARVROrigin requires an ARVRCamera child node"
msgstr ""
#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr ""
diff --git a/editor/translations/el.po b/editor/translations/el.po
index e8841a9338..6eea5da60d 100644
--- a/editor/translations/el.po
+++ b/editor/translations/el.po
@@ -8,7 +8,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-01-24 19:46+0000\n"
+"PO-Revision-Date: 2018-02-27 22:19+0000\n"
"Last-Translator: George Tsiamasiotis <gtsiam@windowslive.com>\n"
"Language-Team: Greek <https://hosted.weblate.org/projects/godot-engine/godot/"
"el/>\n"
@@ -16,7 +16,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 2.19-dev\n"
+"X-Generator: Weblate 2.20-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -2460,14 +2460,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "Άκυρη μορφή version.txt μέσα στα πρότυπα."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-"Άκυρη μορφή version.txt μέσα στα πρότυπα. Το Revision δεν είναι έγκυρο "
-"αναγνωριστικό."
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "Δεν βρέθηκε version.txt μέσα στα πρότυπα."
@@ -2522,10 +2514,6 @@ msgid "Failed:"
msgstr "Απέτυχε:"
#: editor/export_template_manager.cpp
-msgid "Can't write file."
-msgstr "Δεν ήταν δυνατή η εγγραφή στο αρχείο."
-
-#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr "Η λήψη ολοκληρώθηκε."
@@ -3716,15 +3704,15 @@ msgid "Show Grid"
msgstr "Εμφάνιση πλέγματος"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show helpers"
+msgid "Show Helpers"
msgstr "Εμφάνιση βοηθών"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show rulers"
+msgid "Show Rulers"
msgstr "Εμφάνιση χαράκων"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show guides"
+msgid "Show Guides"
msgstr "Εμφάνιση οδηγών"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4555,6 +4543,22 @@ msgid "Resource clipboard is empty!"
msgstr "Το πρόχειρο πόρων είναι άδειο!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr "Άνοιγμα στον επεξεργαστή"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr "Στιγμιότυπο:"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr "Τύπος:"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr "Φόρτωση πόρου"
@@ -4841,10 +4845,6 @@ msgid "Toggle Comment"
msgstr "Εναλλαγή σχολιασμού"
#: editor/plugins/script_text_editor.cpp
-msgid "Clone Down"
-msgstr "Κλωνοποίηση κάτω"
-
-#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr "Δίπλωμα/Ξεδίπλωμα γραμμής"
@@ -4857,6 +4857,10 @@ msgid "Unfold All Lines"
msgstr "Ξεδίπλωμα όλων των γραμμών"
#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr "Κλωνοποίηση κάτω"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr "Συμπλήρωση συμβόλου"
@@ -5702,11 +5706,6 @@ msgstr "Καρτέλα 2"
msgid "Tab 3"
msgstr "Καρτέλα 3"
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-msgid "Type:"
-msgstr "Τύπος:"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr "Τύπος δεδομένων:"
@@ -5976,11 +5975,6 @@ msgid "Please choose an empty folder."
msgstr "Παρακαλούμε επιλέξτε έναν άδειο φάκελο."
#: editor/project_manager.cpp
-msgid "Please choose a folder that does not contain a 'project.godot' file."
-msgstr ""
-"Παρακαλούμε επιλέξτε έναν φάκελο που δεν περιέχει ένα αρχείο 'project.godot'."
-
-#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Εισαγμένο έργο"
@@ -6001,8 +5995,12 @@ msgid "Invalid project path (changed anything?)."
msgstr "Μη έγκυρη διαδρομή έργου (Αλλάξατε τίποτα;)."
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in project path."
-msgstr "Δεν βρέθηκε το project.godot στη διαδρομή του έργου."
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
+msgstr ""
+"Αδύνατη η φόρτωση του project.godot (σφάλμα %d). Μπορεί να λείπει ή να είναι "
+"κατεστραμένο."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
@@ -6022,10 +6020,6 @@ msgid "Rename Project"
msgstr "Μετονομασία έργου"
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in the project path."
-msgstr "Δεν βρέθηκε το project.godot στη διαδρομή του έργου."
-
-#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "Νέο έργο παιχνιδιού"
@@ -6736,10 +6730,6 @@ msgstr "Yπο-Πόροι"
msgid "Clear Inheritance"
msgstr "Εκκαθάριση κληρονομικότητας"
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr "Άνοιγμα στον επεξεργαστή"
-
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "Διαγραφή Κόμβων"
@@ -6857,10 +6847,6 @@ msgstr ""
"Πατήστε για να δείξετε την πλατφόρμα σημάτων."
#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr "Στιγμιότυπο:"
-
-#: editor/scene_tree_editor.cpp
msgid "Open script"
msgstr "Άνοιγμα δεσμής ενεργειών"
@@ -7293,32 +7279,44 @@ msgid "Object can't provide a length."
msgstr "Το αντικείμενο δεν έχει μήκος."
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Delete Selection"
-msgstr "GridMap Διαγραφή επιλογής"
+msgid "Next Plane"
+msgstr "Επόμενο επίπεδο"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Duplicate Selection"
-msgstr "GridMap Διπλασιασμός επιλογής"
+msgid "Previous Plane"
+msgstr "Προηγούμενο επίπεδο"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr "Επίπεδο:"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr "Επόμενο πάτωμα"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
+msgstr "Προηγούμενο πάτωμα"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr "Δάπεδο:"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr "Χάρτης δικτύου"
+msgid "GridMap Delete Selection"
+msgstr "GridMap Διαγραφή επιλογής"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
-msgstr "Κούμπωμα όψης"
+msgid "GridMap Duplicate Selection"
+msgstr "GridMap Διπλασιασμός επιλογής"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Floor"
-msgstr "Προηγούμενο πάτωμα"
+msgid "Grid Map"
+msgstr "Χάρτης δικτύου"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
-msgstr "Επόμενο πάτωμα"
+msgid "Snap View"
+msgstr "Κούμπωμα όψης"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Disabled"
@@ -7425,6 +7423,10 @@ msgid "Mono"
msgstr "Μονοφωνικό"
#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr "Σχετικά με την υποστήριξη C#"
+
+#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
msgstr "Δημιουργία λύσης C#"
@@ -7440,6 +7442,10 @@ msgstr "Δόμηση έργου"
msgid "Warnings"
msgstr "Προειδοποιήσεις"
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7998,6 +8004,14 @@ msgid "ARVROrigin requires an ARVRCamera child node"
msgstr "Το ARVROrigin απαιτεί έναν κόμβο ARVRCamera ως παιδί"
#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr "%d%%"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr "(Ολοκλήρωση σε: %d:%02d s)"
+
+#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr "Τοποθέτηση πλεγμάτων: "
@@ -8202,6 +8216,27 @@ msgstr "Σφάλμα κατά την φόρτωση της γραμματοσε
msgid "Invalid font size."
msgstr "Μη έγκυρο μέγεθος γραμματοσειράς."
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "Άκυρη μορφή version.txt μέσα στα πρότυπα. Το Revision δεν είναι έγκυρο "
+#~ "αναγνωριστικό."
+
+#~ msgid "Can't write file."
+#~ msgstr "Δεν ήταν δυνατή η εγγραφή στο αρχείο."
+
+#~ msgid "Please choose a folder that does not contain a 'project.godot' file."
+#~ msgstr ""
+#~ "Παρακαλούμε επιλέξτε έναν φάκελο που δεν περιέχει ένα αρχείο 'project."
+#~ "godot'."
+
+#~ msgid "Couldn't get project.godot in project path."
+#~ msgstr "Δεν βρέθηκε το project.godot στη διαδρομή του έργου."
+
+#~ msgid "Couldn't get project.godot in the project path."
+#~ msgstr "Δεν βρέθηκε το project.godot στη διαδρομή του έργου."
+
#~ msgid "Next"
#~ msgstr "Επόμενο"
diff --git a/editor/translations/es.po b/editor/translations/es.po
index df1a38d45b..b9b342114c 100644
--- a/editor/translations/es.po
+++ b/editor/translations/es.po
@@ -8,26 +8,29 @@
# Alejandro Alvarez <eliluminado00@gmail.com>, 2017.
# BLaDoM GUY <simplybladom@gmail.com>, 2017.
# Carlos López <genetita@gmail.com>, 2016.
+# David Arranz <davarrcal@hotmail.com>, 2018.
# David Couto <davidcouto@gmail.com>, 2017.
# Dharkael <izhe@hotmail.es>, 2017.
# Diego López <diegodario21@gmail.com>, 2017.
-# Gustavo Leon <gleondiaz@gmail.com>, 2017.
+# Gustavo Leon <gleondiaz@gmail.com>, 2017-2018.
# Juan Quiroga <juanquiroga9@gmail.com>, 2017.
# Kiji Pixel <raccoon.fella@gmail.com>, 2017.
# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2017.
-# Lonsfor <lotharw@protonmail.com>, 2017.
-# Oscar Carballal <oscar.carballal@protonmail.com>, 2017.
+# Lonsfor <lotharw@protonmail.com>, 2017-2018.
+# Mario Nachbaur <manachbaur@gmail.com>, 2018.
+# Oscar Carballal <oscar.carballal@protonmail.com>, 2017-2018.
# Rabid Orange <theorangerabid@gmail.com>, 2017.
-# Roger Blanco Ribera <roger.blancoribera@gmail.com>, 2016-2017.
+# Roger Blanco Ribera <roger.blancoribera@gmail.com>, 2016-2018.
# Sebastian Silva <sebastian@fuentelibre.org>, 2016.
# Swyter <swyterzone@gmail.com>, 2016-2017.
+# Vazquinhos <vazquinhos@gmail.com>, 2018.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2017-12-09 22:50+0000\n"
-"Last-Translator: Aleix Sanchis <aleixsanchis@hotmail.com>\n"
+"PO-Revision-Date: 2018-03-03 09:49+0000\n"
+"Last-Translator: David Arranz <davarrcal@hotmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot/es/>\n"
"Language: es\n"
@@ -35,7 +38,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 2.18-dev\n"
+"X-Generator: Weblate 2.20-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -46,9 +49,8 @@ msgid "All Selection"
msgstr "Toda la selección"
#: editor/animation_editor.cpp
-#, fuzzy
msgid "Anim Change Keyframe Time"
-msgstr "Cambiar valor de animación"
+msgstr "Cambiar el tiempo de la clave de animación"
#: editor/animation_editor.cpp
msgid "Anim Change Transition"
@@ -59,9 +61,8 @@ msgid "Anim Change Transform"
msgstr "Cambiar transformación de animación"
#: editor/animation_editor.cpp
-#, fuzzy
msgid "Anim Change Keyframe Value"
-msgstr "Cambiar valor de animación"
+msgstr "Cambiar valor de la clave de animación"
#: editor/animation_editor.cpp
msgid "Anim Change Call"
@@ -178,9 +179,8 @@ msgid "Constant"
msgstr "Constante"
#: editor/animation_editor.cpp
-#, fuzzy
msgid "In"
-msgstr "In"
+msgstr "Entrada"
#: editor/animation_editor.cpp
msgid "Out"
@@ -276,7 +276,7 @@ msgstr "Paso (s):"
#: editor/animation_editor.cpp
msgid "Cursor step snap (in seconds)."
-msgstr "Fijado de cursor por pasos (en segundos)."
+msgstr "Fijado del cursor por pasos (en segundos)."
#: editor/animation_editor.cpp
msgid "Enable/Disable looping in animation."
@@ -288,7 +288,7 @@ msgstr "Añadir Nuevas Pistas."
#: editor/animation_editor.cpp
msgid "Move current track up."
-msgstr "Subir la pasta actual."
+msgstr "Subir la pista actual."
#: editor/animation_editor.cpp
msgid "Move current track down."
@@ -390,7 +390,7 @@ msgstr "Número de línea:"
#: editor/code_editor.cpp
msgid "No Matches"
-msgstr "Sin soincidencias"
+msgstr "Sin coincidencias"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
@@ -467,11 +467,11 @@ msgstr "Quitar"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
-msgstr "Añadir argumento de llamada Extra:"
+msgstr "Añadir argumento extra de llamada:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
-msgstr "Argumentos de llamada extras:"
+msgstr "Argumentos extras de llamada:"
#: editor/connections_dialog.cpp
msgid "Path to Node:"
@@ -479,7 +479,7 @@ msgstr "Ruta al nodo:"
#: editor/connections_dialog.cpp
msgid "Make Function"
-msgstr "Crear runción"
+msgstr "Crear función"
#: editor/connections_dialog.cpp
msgid "Deferred"
@@ -516,9 +516,8 @@ msgid "Connecting Signal:"
msgstr "Conectando señal:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Disconnect '%s' from '%s'"
-msgstr "Conectar «%s» a «%s»"
+msgstr "Desconectar '%s' de '%s'"
#: editor/connections_dialog.cpp
msgid "Connect.."
@@ -534,9 +533,8 @@ msgid "Signals"
msgstr "Señales"
#: editor/create_dialog.cpp
-#, fuzzy
msgid "Change %s Type"
-msgstr "Cambiar tipo"
+msgstr "Cambiar el tipo de %s"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -544,9 +542,8 @@ msgid "Change"
msgstr "Cambiar"
#: editor/create_dialog.cpp
-#, fuzzy
msgid "Create New %s"
-msgstr "Crear nuevo"
+msgstr "Crear nuevo %s"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
@@ -629,7 +626,7 @@ msgstr "Editor de dependencias"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
-msgstr "Buscar reemplazo de recurso:"
+msgstr "Buscar recurso de reemplazo:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
@@ -659,9 +656,8 @@ msgstr ""
"¿Seguro que quieres quitarlos? (No puedes deshacerlo)"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Cannot remove:"
-msgstr "No se puede eliminar:\n"
+msgstr "No se puede eliminar:"
#: editor/dependency_editor.cpp
msgid "Error loading:"
@@ -737,16 +733,15 @@ msgstr "Contribuidores de Godot"
#: editor/editor_about.cpp
msgid "Project Founders"
-msgstr "Los Fundadores del Proyecto"
+msgstr "Fundadores del proyecto"
#: editor/editor_about.cpp
msgid "Lead Developer"
msgstr "Desarrollador Principal"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Project Manager "
-msgstr "Administrador de proyectos"
+msgstr "Administrador de proyectos "
#: editor/editor_about.cpp
msgid "Developers"
@@ -770,15 +765,15 @@ msgstr "Mini Patrocinadores"
#: editor/editor_about.cpp
msgid "Gold Donors"
-msgstr "Donadores Oro"
+msgstr "Donantes Oro"
#: editor/editor_about.cpp
msgid "Silver Donors"
-msgstr "Donadores Plata"
+msgstr "Donantes Plata"
#: editor/editor_about.cpp
msgid "Bronze Donors"
-msgstr "Donadores Bronce"
+msgstr "Donantes de Bronce"
#: editor/editor_about.cpp
msgid "Donors"
@@ -818,7 +813,7 @@ msgstr "Licencias"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Error opening package file, not in zip format."
-msgstr "Error al abrir el paquete, no se encuentra en formato zip."
+msgstr "Error al abrir el archivo empaquetado, no tiene formato zip."
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
@@ -831,7 +826,7 @@ msgstr "¡El paquete se ha instalado correctamente!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
-msgstr "Finalizado!"
+msgstr "¡Finalizado!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -852,12 +847,11 @@ msgstr "Añadir Efecto"
#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
-msgstr "Renombrar Audio Bus"
+msgstr "Renombrar bus de audio"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Change Audio Bus Volume"
-msgstr "Alternar Audio Bus Solo"
+msgstr "Cambiar volumen del bus de audio"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
@@ -869,11 +863,11 @@ msgstr "Alternar Mute del Bus de Audio"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
-msgstr "Alternar efectos de bypass del Bus de Audio"
+msgstr "Alternar puenteado de efectos en Bus de Audio"
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
-msgstr "Seleccionar Bus de Audio de envío"
+msgstr "Seleccionar envío a bus de audio"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
@@ -901,7 +895,7 @@ msgstr "Silenciar"
#: editor/editor_audio_buses.cpp
msgid "Bypass"
-msgstr "Sobrepasar"
+msgstr "Puentear"
#: editor/editor_audio_buses.cpp
msgid "Bus options"
@@ -922,7 +916,7 @@ msgstr "Borrar Efecto"
#: editor/editor_audio_buses.cpp
msgid "Audio"
-msgstr ""
+msgstr "Audio"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
@@ -930,7 +924,7 @@ msgstr "Añadir Bus de Audio"
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
-msgstr "¡El Bus Maestro no puede ser borrado!"
+msgstr "¡No se puede borrar el Bus Maestro!"
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
@@ -942,7 +936,7 @@ msgstr "Duplicar Bus de Audio"
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
-msgstr "Restablecer Volumen de Bus"
+msgstr "Restablecer Volumen del Bus"
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
@@ -950,15 +944,15 @@ msgstr "Mover Bus de Audio"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As.."
-msgstr "Guardar formato de los Audio Bus como..."
+msgstr "Guardar configuración de los Buses de Audio como..."
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout.."
-msgstr "Ruta al nuevo diseño.."
+msgstr "Ruta para nueva configuración.."
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
-msgstr "Abrir diseño del Audio Bus"
+msgstr "Abrir configuración de Bus de Audio"
#: editor/editor_audio_buses.cpp
msgid "There is no 'res://default_bus_layout.tres' file."
@@ -966,7 +960,7 @@ msgstr "No existe el archivo 'res://default_bus_layout.tres'."
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
-msgstr "Archivo inválido, no es un formato de bus de audio"
+msgstr "Archivo inválido, no es una configuración de bus de audio."
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
@@ -974,7 +968,7 @@ msgstr "Añadir Bus"
#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
-msgstr "Crear nuevo Formato de Bus de Audio."
+msgstr "Crear nueva configuración de Bus de Audio."
#: editor/editor_audio_buses.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
@@ -983,7 +977,7 @@ msgstr "Cargar"
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
-msgstr "Cargar un Fomato de Bus de Audio existente."
+msgstr "Cargar una configuración de Bus de Audio existente."
#: editor/editor_audio_buses.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -992,15 +986,15 @@ msgstr "Guardar como"
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
-msgstr "Guardar este Formato Bus como..."
+msgstr "Guardar la configuración de este Bus a un archivo."
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
-msgstr "Cargar Predeterminado"
+msgstr "Cargar Ajuste Predeterminado"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
-msgstr "Cargar Formato de Bus predeterminado."
+msgstr "Cargar configuración de Bus por defecto."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
@@ -1013,20 +1007,20 @@ msgstr "Letras válidas:"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing engine class name."
msgstr ""
-"El nombre no es correcto. No puede coincidir con un nombre de clase que ya "
-"existe en el motor gráfico."
+"El nombre no es correcto. No puede coincidir con el nombre de una clase que "
+"ya exista en el motor gráfico."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing buit-in type name."
msgstr ""
-"El nombre no es correcto. No puede coincidir con un nombre de tipo "
-"predeterminado que ya existe en el motor gráfico."
+"El nombre no es correcto. No puede coincidir con un nombre de tipo que ya "
+"esté integrado en el motor gráfico."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing global constant name."
msgstr ""
"El nombre no es correcto. No puede coincidir con un nombre de constante "
-"global que ya existe en el motor gráfico."
+"global ya existente en el motor gráfico."
#: editor/editor_autoload_settings.cpp
msgid "Invalid Path."
@@ -1034,7 +1028,7 @@ msgstr "Ruta incorrecta."
#: editor/editor_autoload_settings.cpp
msgid "File does not exist."
-msgstr "El archivo existe."
+msgstr "El archivo no existe."
#: editor/editor_autoload_settings.cpp
msgid "Not in resource path."
@@ -1103,17 +1097,16 @@ msgid "Updating scene.."
msgstr "Actualizando escena.."
#: editor/editor_data.cpp
-#, fuzzy
msgid "[empty]"
-msgstr "(vacío)"
+msgstr "[vacío]"
#: editor/editor_data.cpp
msgid "[unsaved]"
-msgstr ""
+msgstr "[no guardado]"
#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first"
-msgstr "Por favor seleccione primero un directorio base"
+msgstr "Por favor, primero seleccione un directorio base"
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
@@ -1142,16 +1135,15 @@ msgstr "Elegir"
#: editor/editor_export.cpp
msgid "Storing File:"
-msgstr "Almacén de archivo:"
+msgstr "Archivo de almacenamiento:"
#: editor/editor_export.cpp
msgid "Packing"
msgstr "Empaquetando"
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-#, fuzzy
msgid "Template file not found:"
-msgstr "No se encontró archivo plantilla:\n"
+msgstr "No se encontró archivo de plantilla:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
@@ -1170,9 +1162,8 @@ msgid "Show In File Manager"
msgstr "Mostrar en el navegador de archivos"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#, fuzzy
msgid "New Folder.."
-msgstr "Crear carpeta"
+msgstr "Nueva carpeta..."
#: editor/editor_file_dialog.cpp
msgid "Refresh"
@@ -1267,11 +1258,11 @@ msgstr "Archivo:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
-msgstr "Debe ser una extensión válida."
+msgstr "Debe tener una extensión válida."
#: editor/editor_file_system.cpp
msgid "ScanSources"
-msgstr "AnalizandoFuentes"
+msgstr "Analizando fuentes"
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
@@ -1363,19 +1354,18 @@ msgid "Description"
msgstr "Descripción"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Online Tutorials:"
-msgstr "Tutoriales"
+msgstr "Tutoriales en línea:"
#: editor/editor_help.cpp
-#, fuzzy
msgid ""
"There are currently no tutorials for this class, you can [color=$color][url="
"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
"url][/color]."
msgstr ""
-"Actualmente no hay una descripción para este método. Por favor, ¡ayúdanos "
-"[color=$color][url=$url]aportando una[/url][/color]!"
+"De momento no hay tutoriales para esta clase, puedes [color=$color][url="
+"$url]añadir uno[/url][/color] o [color=$color][url=$url2]pedir uno[color="
+"$color][url=$url2]."
#: editor/editor_help.cpp
msgid "Properties"
@@ -1383,7 +1373,7 @@ msgstr "Propiedades"
#: editor/editor_help.cpp
msgid "Property Description:"
-msgstr "Descripción de Propiedad:"
+msgstr "Descripción de la Propiedad:"
#: editor/editor_help.cpp
msgid ""
@@ -1429,9 +1419,8 @@ msgid "Clear"
msgstr "Borrar todo"
#: editor/editor_log.cpp
-#, fuzzy
msgid "Clear Output"
-msgstr "Salida"
+msgstr "Borrar salida"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
@@ -1468,7 +1457,7 @@ msgstr "Error al analizar '%s'."
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
-msgstr "Fin de archivo inesperado '%s'."
+msgstr "Fin de archivo '%s' inesperado."
#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
@@ -1495,13 +1484,12 @@ msgid "This operation can't be done without a tree root."
msgstr "Esta operación no puede realizarse sin una escena raíz."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
-"No se pudo guardar la escena. Es posible que no se hayan podido satisfacer "
-"las dependencias (instancias)."
+"No se pudo guardar la escena. Las dependencias (instancias o herencia) no se "
+"pudieron resolver."
#: editor/editor_node.cpp
msgid "Failed to load resource."
@@ -1574,7 +1562,7 @@ msgid ""
"understand this workflow."
msgstr ""
"Esta escena ha sido importada, por lo tanto, los cambios no se mantendrán.\n"
-"Instanciarlo o heredarlo permitirá hacerle cambios.\n"
+"Instanciarla o heredarla permitirá hacerle cambios.\n"
"Por favor, lee la documentación referente a la importación de escenas para "
"entender mejor el flujo de trabajo."
@@ -1589,12 +1577,10 @@ msgstr ""
"mejor el flujo de trabajo."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Expand all properties"
msgstr "Expandir todas las propiedades"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Collapse all properties"
msgstr "Colapsar todo"
@@ -1616,11 +1602,11 @@ msgstr "Copiar recurso"
#: editor/editor_node.cpp
msgid "Make Built-In"
-msgstr "Hacerlo integrado"
+msgstr "Convertirlo en integrado"
#: editor/editor_node.cpp
msgid "Make Sub-Resources Unique"
-msgstr "Crear subrecurso único"
+msgstr "Hacer sub-recursos únicos"
#: editor/editor_node.cpp
msgid "Open in Help"
@@ -1647,8 +1633,8 @@ msgid ""
"category."
msgstr ""
"La escena '%s' seleccionada no existe, ¿seleccionar una válida?\n"
-"Es posible cambiarla más tarde en \"Ajustes del Proyecto\" bajo la categoria "
-"'aplicacion'."
+"Es posible cambiarla más tarde en \"Ajustes del Proyecto\" bajo la categoría "
+"'aplicación'."
#: editor/editor_node.cpp
msgid ""
@@ -1658,13 +1644,13 @@ msgid ""
msgstr ""
"La escena '%s' seleccionada no es un archivo de escena, ¿seleccionar uno "
"válido?\n"
-"Es posible cambiarla más tarde en \"Ajustes del Proyecto\" bajo la categoria "
-"'aplicacion'."
+"Es posible cambiarla más tarde en \"Ajustes del Proyecto\" bajo la categoría "
+"'aplicación'."
#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr ""
-"La escena actual nunca se guardó. Favor de guardarla antes de ejecutar."
+"La escena actual nunca se guardó. Por favor, guárdela antes de ejecutar."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
@@ -1717,7 +1703,7 @@ msgstr "Esta operación no puede realizarse sin una escena."
#: editor/editor_node.cpp
msgid "Export Mesh Library"
-msgstr "Exportar biblioteca de modelos"
+msgstr "Exportar biblioteca de mallas"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
@@ -1745,7 +1731,9 @@ msgstr "Revertir"
#: editor/editor_node.cpp
msgid "This action cannot be undone. Revert anyway?"
-msgstr "Esta acción es irreversible. ¿Quieres revertirla de todos modos?"
+msgstr ""
+"Esta acción no se podrá volver a realizar. ¿Quieres revertirla de todos "
+"modos?"
#: editor/editor_node.cpp
msgid "Quick Run Scene.."
@@ -1822,7 +1810,7 @@ msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
-"La escena '%s' fue importado automáticamente, por lo tanto no puede ser "
+"La escena '%s' fue importada automáticamente, por lo tanto no puede ser "
"modificada.\n"
"Para poder modificarla, se tiene que crear una nueva escena heredada."
@@ -1886,9 +1874,8 @@ msgid "Distraction Free Mode"
msgstr "Modo sin distracciones"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Toggle distraction-free mode."
-msgstr "Alternar Modo sin distracciones."
+msgstr "Alternar modo sin distracciones."
#: editor/editor_node.cpp
msgid "Add a new scene."
@@ -1952,11 +1939,11 @@ msgstr "Convertir a.."
#: editor/editor_node.cpp
msgid "MeshLibrary.."
-msgstr "MeshLibrary.."
+msgstr "Librería de mallas.."
#: editor/editor_node.cpp
msgid "TileSet.."
-msgstr "TileSet.."
+msgstr "\"TileSet\".."
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
@@ -1974,7 +1961,7 @@ msgstr "Revertir escena"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
-msgstr "Herramientas varias o de escenas."
+msgstr "Herramientas variadas de proyecto o escena."
#: editor/editor_node.cpp
msgid "Project"
@@ -1998,7 +1985,7 @@ msgstr "Herramientas"
#: editor/editor_node.cpp
msgid "Quit to Project List"
-msgstr "Salir al listado del proyecto"
+msgstr "Salir al listado de proyectos"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Debug"
@@ -2013,8 +2000,8 @@ msgid ""
"When exporting or deploying, the resulting executable will attempt to "
"connect to the IP of this computer in order to be debugged."
msgstr ""
-"Al exportar o publicarlo, el ejecutable tratará de conectarse a la IP de "
-"este equipo para iniciar la depuración."
+"Al exportar o publicar, el ejecutable tratará de conectarse a la IP de este "
+"equipo para iniciar la depuración."
#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
@@ -2029,7 +2016,7 @@ msgid ""
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
-"Cuando esta opción está activa, al exportar o publicar se producirá un "
+"Cuando esta opción está activa, al exportar o publicar se creará un "
"ejecutable mínimo.\n"
"El sistema de archivos del proyecto se pasará desde el editor por la red.\n"
"En Android, publicar utilizará el cable USB para un mejor rendimiento. Esta "
@@ -2044,8 +2031,8 @@ msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr ""
-"Los Collision shapes y nodos raycast (para 2D y 3D) seran visibiles durante "
-"la ejecución del juego cuando esta opción queda activada."
+"Los \"Collision Shapes\" y los nodos \"raycast\" (para 2D y 3D) serán "
+"visibles durante la ejecución del juego cuando esta opción esté activada."
#: editor/editor_node.cpp
msgid "Visible Navigation"
@@ -2056,7 +2043,7 @@ msgid ""
"Navigation meshes and polygons will be visible on the running game if this "
"option is turned on."
msgstr ""
-"Si activas esta opción podrás ver los modelos y polígonos de navegación "
+"Si activas esta opción podrás ver las mallas y polígonos de navegación "
"durante la ejecución del juego."
#: editor/editor_node.cpp
@@ -2070,7 +2057,7 @@ msgid ""
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
-"Cuando esta opción este encendida, cualquier cambio hecho a la escena en el "
+"Cuando esta opción este activada, cualquier cambio hecho a la escena en el "
"editor sera replicado en el juego en ejecución.\n"
"Cuando se usa remotamente en un dispositivo, esto es mas eficiente con un "
"sistema de archivos remoto."
@@ -2086,7 +2073,7 @@ msgid ""
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
-"Cuando esta opción esta activa, cualquier script que se guarde sera vuelto a "
+"Cuando esta opción esté activa, cualquier script que se guarde se volverá a "
"cargar en el juego en ejecución.\n"
"Cuando se use remotamente en un dispositivo, esto es mas eficiente con un "
"sistema de archivos de red."
@@ -2109,7 +2096,7 @@ msgstr "Modo Pantalla Completa"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
-msgstr "Cargando Plantillas de Exportación"
+msgstr "Cargar Plantillas de Exportación"
#: editor/editor_node.cpp
msgid "Help"
@@ -2136,7 +2123,7 @@ msgstr "P&R"
#: editor/editor_node.cpp
msgid "Issue Tracker"
-msgstr "Registros de problemas"
+msgstr "Registro de problemas"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
msgid "Community"
@@ -2188,7 +2175,7 @@ msgstr "Reproducir escena personalizada"
#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
-msgstr "Gira cuando la ventana del editor repinta!"
+msgstr "¡Gira cuando la ventana del editor redibuja!"
#: editor/editor_node.cpp
msgid "Update Always"
@@ -2240,7 +2227,7 @@ msgstr "Propiedades del objeto."
#: editor/editor_node.cpp
msgid "Changes may be lost!"
-msgstr "¡Se pueden perder los cambios!"
+msgstr "¡Se perderán los cambios realizados!"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
@@ -2325,7 +2312,7 @@ msgstr "Abrir Editor anterior"
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
-msgstr "Creando vistas previas de los modelos 3D"
+msgstr "Creando vistas previas de las mallas"
#: editor/editor_plugin.cpp
msgid "Thumbnail.."
@@ -2366,7 +2353,7 @@ msgstr "Medida:"
#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
-msgstr "Duracion de cuadro (seg)"
+msgstr "Duración de cuadro (seg)"
#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
@@ -2377,9 +2364,8 @@ msgid "Frame %"
msgstr "% de cuadro"
#: editor/editor_profiler.cpp
-#, fuzzy
msgid "Physics Frame %"
-msgstr "% de cuadro fijo"
+msgstr "% de cuadro físico"
#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp
msgid "Time:"
@@ -2398,14 +2384,12 @@ msgid "Frame #:"
msgstr "Nº de cuadro:"
#: editor/editor_profiler.cpp
-#, fuzzy
msgid "Time"
-msgstr "Tiempo:"
+msgstr "Tiempo"
#: editor/editor_profiler.cpp
-#, fuzzy
msgid "Calls"
-msgstr "Llamada"
+msgstr "Llamadas"
#: editor/editor_run_native.cpp
msgid "Select device from the list"
@@ -2416,7 +2400,7 @@ msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the export menu."
msgstr ""
-"No se ha encontrado ningún preset ejecutable de exportación para esta "
+"No se ha encontrado ningún preset de exportación ejecutable para esta "
"plataforma.\n"
"Por favor, añade un preset ejecutable en el menú de exportación."
@@ -2490,7 +2474,7 @@ msgstr "Obteniendo mirrors, por favor espere..."
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
-msgstr "Eliminar diseño de versión '%s'?"
+msgstr "¿Eliminar plantilla versión '%s'?"
#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
@@ -2498,24 +2482,15 @@ msgstr "No se puede abir el zip de plantillas de exportación."
#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside templates."
-msgstr "version.txt invalido en el diseño."
-
-#: editor/export_template_manager.cpp
-#, fuzzy
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-"Formato de version.txt inválido. Revision no es un identificador válido."
+msgstr "Formato de \"version.txt\" inválido dentro de las plantillas."
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "No se ha encontrado el archivo version.txt dentro de las plantillas."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Error creating path for templates:"
-msgstr "Error al crear ruta para las plantillas:\n"
+msgstr "Error al crear ruta para las plantillas:"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
@@ -2550,9 +2525,8 @@ msgstr "No responde."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Request Failed."
-msgstr "Solicitud fallida."
+msgstr "Petición fallida."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -2565,10 +2539,6 @@ msgid "Failed:"
msgstr "Fallido:"
#: editor/export_template_manager.cpp
-msgid "Can't write file."
-msgstr "No se puede escribir el archivo."
-
-#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr "Descarga completada."
@@ -2577,9 +2547,8 @@ msgid "Error requesting url: "
msgstr "Error al solicitar url: "
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Connecting to Mirror.."
-msgstr "Conectando.."
+msgstr "Intentando conexión alternativa.."
#: editor/export_template_manager.cpp
msgid "Disconnected"
@@ -2599,7 +2568,6 @@ msgid "Connecting.."
msgstr "Conectando.."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Can't Connect"
msgstr "No se puede conectar"
@@ -2642,10 +2610,9 @@ msgstr "Eliminar plantilla"
#: editor/export_template_manager.cpp
msgid "Select template file"
-msgstr "Seleccionar archivo de plantilla"
+msgstr "Seleccionar archivo plantilla"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Export Template Manager"
msgstr "Gestor de plantillas de exportación"
@@ -2678,45 +2645,38 @@ msgid "View items as a list"
msgstr "Ver elementos como una lista"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
-"\n"
-"Estado: No se pudo importar el archivo. Por favor, arregla el archivo e "
-"impórtalo manualmente."
+"Estado: No se pudo importar el archivo. Por favor, arregla el archivo y "
+"reimpórtalo manualmente."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Cannot move/rename resources root."
-msgstr "No se puede mover/renombrar la raíz de recursos."
+msgstr "No se puede mover/renombrar la raíz de los recursos."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Cannot move a folder into itself."
-msgstr "No se puede importar una carpeta sobre si misma.\n"
+msgstr "No se puede mover una carpeta a dentro de sí misma."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Error moving:"
-msgstr "Error al mover:\n"
+msgstr "Error al mover:"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Error duplicating:"
-msgstr "Error al cargar:"
+msgstr "Error al duplicar:"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Unable to update dependencies:"
-msgstr "No se ha podido actualizar las dependencias:\n"
+msgstr "No se han podido actualizar las dependencias:"
#: editor/filesystem_dock.cpp
msgid "No name provided"
-msgstr "No se proveyó un nombre"
+msgstr "No se proporcionó un nombre"
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
-msgstr "El nombre obtenido contiene caracteres inválidos"
+msgstr "El nombre proporcionado contiene caracteres inválidos"
#: editor/filesystem_dock.cpp
msgid "No name provided."
@@ -2739,14 +2699,12 @@ msgid "Renaming folder:"
msgstr "Renombrar carpeta:"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Duplicating file:"
-msgstr "Duplicar"
+msgstr "Duplicando archivo:"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Duplicating folder:"
-msgstr "Renombrar carpeta:"
+msgstr "Duplicando carpeta:"
#: editor/filesystem_dock.cpp
msgid "Expand all"
@@ -2765,9 +2723,8 @@ msgid "Move To.."
msgstr "Mover a.."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Open Scene(s)"
-msgstr "Abrir escena"
+msgstr "Abrir escena/s"
#: editor/filesystem_dock.cpp
msgid "Instance"
@@ -2778,14 +2735,12 @@ msgid "Edit Dependencies.."
msgstr "Editar dependencias.."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "View Owners.."
msgstr "Ver propietarios.."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Duplicate.."
-msgstr "Duplicar"
+msgstr "Duplicar.."
#: editor/filesystem_dock.cpp
msgid "Previous Directory"
@@ -2834,14 +2789,12 @@ msgid "Remove from Group"
msgstr "Quitar del grupo"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Import as Single Scene"
-msgstr "Importando escena…"
+msgstr "Importar como escena individual"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Import with Separate Animations"
-msgstr "Importar con materiales separados"
+msgstr "Importar con animaciones separadas"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
@@ -2852,29 +2805,24 @@ msgid "Import with Separate Objects"
msgstr "Importar con objetos separados"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Import with Separate Objects+Materials"
msgstr "Importar con objetos y materiales separados"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Import with Separate Objects+Animations"
-msgstr "Importar con objetos y materiales separados"
+msgstr "Importar con objetos y animaciones separados"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Import with Separate Materials+Animations"
-msgstr "Importar con materiales separados"
+msgstr "Importar con materiales y animaciones separados"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Import with Separate Objects+Materials+Animations"
-msgstr "Importar con objetos y materiales separados"
+msgstr "Importar con objetos, materiales y animaciones separados"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Import as Multiple Scenes"
-msgstr "Importar escena 3D"
+msgstr "Importar como múltiples escenas"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
@@ -2890,14 +2838,12 @@ msgid "Importing Scene.."
msgstr "Importando escena.."
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Generating Lightmaps"
-msgstr "Transfiriendo a «lightmaps»:"
+msgstr "Generando \"Lightmaps\""
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Generating for Mesh: "
-msgstr "Generar AABB"
+msgstr "Generando para modelo: "
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script.."
@@ -2929,21 +2875,18 @@ msgid "Clear Default for '%s'"
msgstr "Borrar por defecto para '%s'"
#: editor/import_dock.cpp
-#, fuzzy
msgid " Files"
-msgstr "Archivo"
+msgstr " Archivos"
#: editor/import_dock.cpp
-#, fuzzy
msgid "Import As:"
-msgstr "Importar"
+msgstr "Importar como:"
#: editor/import_dock.cpp editor/property_editor.cpp
msgid "Preset.."
msgstr "Ajuste.."
#: editor/import_dock.cpp
-#, fuzzy
msgid "Reimport"
msgstr "Reimportar"
@@ -2971,9 +2914,8 @@ msgid "Edit Poly"
msgstr "Editar polígono"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Insert Point"
-msgstr "Insertando"
+msgstr "Insertar punto"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
@@ -2986,9 +2928,8 @@ msgid "Remove Poly And Point"
msgstr "Quitar polígono y punto"
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Create a new polygon from scratch"
-msgstr "Crea un nuevo polígono desde cero."
+msgstr "Crear un nuevo polígono desde cero"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
@@ -3003,9 +2944,8 @@ msgstr ""
"Click derecho: Borrar punto."
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Delete points"
-msgstr "Eliminar punto"
+msgstr "Eliminar puntos"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
@@ -3024,9 +2964,8 @@ msgid "Change Animation Name:"
msgstr "Cambiar nombre de animación:"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Delete Animation?"
-msgstr "Duplicar animación"
+msgstr "¿Eliminar animación?"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -3107,7 +3046,7 @@ msgstr "Reproducir animación seleccionada desde el principio. (Mayús + D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
-msgstr "Reproducir animación seleccionada desde la posicion actual. (D)"
+msgstr "Reproducir animación seleccionada desde la posición actual. (D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
@@ -3115,7 +3054,7 @@ msgstr "Posición de animación (en segundos)."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
-msgstr "Escalar la reproducción de la animación globalmente para el nodo."
+msgstr "Escalar globalmente la reproducción de la animación para el nodo."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create new animation in player."
@@ -3135,7 +3074,7 @@ msgstr "Guardar la animación actual"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
-msgstr "Lista de animaciones en el reproductor."
+msgstr "Mostrar la lista de animaciones en el reproductor."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
@@ -3143,7 +3082,7 @@ msgstr "Autoreproducir al cargar"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Target Blend Times"
-msgstr "Editar Blend Times Objetivo"
+msgstr "Editar tiempos de mezcla de selección"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
@@ -3162,36 +3101,30 @@ msgid "Enable Onion Skinning"
msgstr "Activar Papel Cebolla"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Directions"
-msgstr "Selecciones:"
+msgstr "Direcciones"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Past"
-msgstr "Pegar"
+msgstr "Anterior"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Future"
-msgstr "Textura"
+msgstr "Posterior"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Depth"
msgstr "Profundidad"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "1 step"
msgstr "1 paso"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "2 steps"
msgstr "2 pasos"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "3 steps"
msgstr "3 pasos"
@@ -3201,7 +3134,7 @@ msgstr "Solo las Diferencias"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
-msgstr ""
+msgstr "Forzar modulación hacia el blanco"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
@@ -3244,9 +3177,8 @@ msgid "New name:"
msgstr "Nuevo nombre:"
#: editor/plugins/animation_tree_editor_plugin.cpp
-#, fuzzy
msgid "Edit Filters"
-msgstr "Editar filtros de nodo"
+msgstr "Editar filtros"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
@@ -3255,15 +3187,15 @@ msgstr "Escala:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade In (s):"
-msgstr "Aparición (s):"
+msgstr "Fundido de entrada (s):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade Out (s):"
-msgstr "Desaparición (s):"
+msgstr "Fundido de salida (s):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend"
-msgstr "Mezclar"
+msgstr "Mezcla"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix"
@@ -3292,15 +3224,15 @@ msgstr "Cantidad:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend:"
-msgstr "Blend:"
+msgstr "Mezcla:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 0:"
-msgstr "Blend 0:"
+msgstr "Mezcla 0:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 1:"
-msgstr "Blend 1:"
+msgstr "Mezcla 1:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "X-Fade Time (s):"
@@ -3360,7 +3292,7 @@ msgstr "Nodo Blend4"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeScale Node"
-msgstr "Nodo TimeScale"
+msgstr "Nodo TimeScale (Escala de tiempo)"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeSeek Node"
@@ -3383,9 +3315,8 @@ msgid "Filters.."
msgstr "Filtros.."
#: editor/plugins/animation_tree_editor_plugin.cpp
-#, fuzzy
msgid "AnimationTree"
-msgstr "Animación"
+msgstr "Árbol de animación"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Free"
@@ -3405,10 +3336,9 @@ msgstr "No se ha podido resolver el nombre de Dominio:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
-msgstr "Error de conexion, por favor intente otra vez."
+msgstr "Error de conexión, por favor inténtelo otra vez."
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Can't connect to host:"
msgstr "No se puede conectar al host:"
@@ -3417,18 +3347,16 @@ msgid "No response from host:"
msgstr "No hay respuesta desde el host:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Request failed, return code:"
-msgstr "Petición falida, código de retorno:"
+msgstr "Petición fallida, código:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Request failed, too many redirects"
msgstr "Petición fallida, demasiadas redirecciones"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
-msgstr "Error de descarga, al pareser el archivo ha sido manipulado."
+msgstr "Error de descarga, al parecer el archivo ha sido manipulado."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
@@ -3464,7 +3392,7 @@ msgstr "Inactivo"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
-msgstr "Reintente"
+msgstr "Reintentar"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
@@ -3472,7 +3400,7 @@ msgstr "Error de Descarga"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
-msgstr "Este asset ya esta descargandose!"
+msgstr "¡Éste asset ya está descargándose!"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "first"
@@ -3488,7 +3416,7 @@ msgstr "siguiente"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "last"
-msgstr "ultimo"
+msgstr "último"
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -3539,21 +3467,27 @@ msgid ""
"Save your scene (for images to be saved in the same dir), or pick a save "
"path from the BakedLightmap properties."
msgstr ""
+"No se puede encontrar una ruta válida para las imágenes \"lightmap\".\n"
+"Guarda la escena (para que las imágenes se guarden en el mismo directorio), "
+"o selecciona otra ruta desde las propiedades del \"BackedLightmap\"."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
msgstr ""
+"No hay mallas que pre-calcular. Asegúrese de que contienen el canal UV2 y el "
+"flag 'Bake Light' esté activo."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
msgstr ""
+"Error al crear las imágenes del \"lighmap\", asegúrate de que se puede "
+"escribir en la ruta."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid "Bake Lightmaps"
-msgstr "Transfiriendo a «lightmaps»:"
+msgstr "Calculando «lightmaps»"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -3562,7 +3496,7 @@ msgstr "Vista previa"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
-msgstr "Ajustes de fijado"
+msgstr "Configurar ajuste"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -3595,29 +3529,24 @@ msgid "Move vertical guide"
msgstr "Mover Guía Vertical"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create new vertical guide"
-msgstr "Crear script"
+msgstr "Crear nueva guía vertical"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Remove vertical guide"
-msgstr "Quitar variable"
+msgstr "Quitar guía vertical"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move horizontal guide"
-msgstr "Mover Punto en Curva"
+msgstr "Mover guía horizontal"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Create new horizontal guide"
-msgstr "Crear script"
+msgstr "Crear nueva guía horizontal"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Remove horizontal guide"
-msgstr "Quitar claves incorrectas"
+msgstr "Quitar guía horizontal"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new horizontal and vertical guides"
@@ -3632,14 +3561,12 @@ msgid "Edit CanvasItem"
msgstr "Editar CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Anchors only"
-msgstr "Ancla"
+msgstr "Sólo anclado"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Change Anchors and Margins"
-msgstr "Cambiar anclas"
+msgstr "Cambiar anclas y márgenes"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
@@ -3659,17 +3586,17 @@ msgstr "Arrastrar: Rotar"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
-msgstr "Alt+Arrastrae: Mover"
+msgstr "Alt+Arrastrar: Mover"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
-"Presioná 'v' para Cambiar el Pivote, 'Shift+v' para Arrastrar el Pivote (al "
+"Presiona 'v' para Cambiar el Pivote, 'Shift+v' para Arrastrar el Pivote (al "
"mover)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
-msgstr "Alt+Click Der.: Selección en depth list"
+msgstr "Alt+Click Der.: Selección en listado de solapamientos"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Mode"
@@ -3685,7 +3612,7 @@ msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
-"Mostrar una lista de todos los objetos en la posicion cliqueada\n"
+"Mostrar una lista de todos los objetos en la posición cliqueada\n"
"(igual que Alt+Click Der. en modo selección)."
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3697,32 +3624,28 @@ msgid "Pan Mode"
msgstr "Modo desplazamiento lateral"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Toggles snapping"
-msgstr "Des/activar «breakpoint»"
+msgstr "Activar/desactivar fijado"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Snap"
-msgstr "Fijar a cuadrícula"
+msgstr "Usar fijado"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snapping options"
-msgstr "Opciones de Animación"
+msgstr "Opciones de fijado"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snap to grid"
-msgstr "Modo de fijado:"
+msgstr "Ajustar a cuadrícula"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
-msgstr "Fijar rotación"
+msgstr "Ajustar rotación"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Configure Snap..."
-msgstr "Configurar fijado.."
+msgstr "Configurar Cuadrícula..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
@@ -3730,37 +3653,31 @@ msgstr "Fijado relativo"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
-msgstr "Adherir a píxeles"
+msgstr "Ajustar a píxeles"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Smart snapping"
-msgstr "Ajuste Inteligente"
+msgstr "Fijado inteligente"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snap to parent"
-msgstr "Expandir al padre"
+msgstr "Ajustar al padre"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snap to node anchor"
-msgstr "Ajustar al Nodo Ancla"
+msgstr "Ajustar al anclado del nodo"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snap to node sides"
-msgstr "Ajustar a Lados del Nodo"
+msgstr "Ajustar a los lados de los nodos"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snap to other nodes"
-msgstr "Ajustar a Otros Nodos"
+msgstr "Ajustar a otros nodos"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snap to guides"
-msgstr "Modo de fijado:"
+msgstr "Ajustar a guías"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -3770,7 +3687,7 @@ msgstr "Inmovilizar el objeto."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
-msgstr "Liberar el objeto."
+msgstr "Liberar objeto inmovilizado."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
@@ -3789,9 +3706,8 @@ msgid "Clear Bones"
msgstr "Reestablecer huesos"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Show Bones"
-msgstr "Crear huesos"
+msgstr "Mostrar huesos"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
@@ -3812,19 +3728,16 @@ msgid "Show Grid"
msgstr "Mostrar rejilla"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
-msgid "Show helpers"
-msgstr "Crear huesos"
+msgid "Show Helpers"
+msgstr "Mostrar ayudas"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
-msgid "Show rulers"
-msgstr "Crear huesos"
+msgid "Show Rulers"
+msgstr "Mostrar reglas"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
-msgid "Show guides"
-msgstr "Crear huesos"
+msgid "Show Guides"
+msgstr "Mostrar guías"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
@@ -3835,9 +3748,8 @@ msgid "Frame Selection"
msgstr "Encuadrar selección"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Layout"
-msgstr "Guardar ajustes"
+msgstr "Disposición"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Keys"
@@ -3864,27 +3776,22 @@ msgid "Drag pivot from mouse position"
msgstr "Arrastrar pivote desde la posición del ratón"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Set pivot at mouse position"
-msgstr "Establecer pos. de salida de curva"
+msgstr "Establecer punto de pivotado en la posición del ratón"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Multiply grid step by 2"
-msgstr "Multiplicar paso de cuadŕicula por 2"
+msgstr "Multiplicar paso de cuadrícula por 2"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Divide grid step by 2"
msgstr "Dividir paso de cuadrícula por 2"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Add %s"
-msgstr "Añadir todos"
+msgstr "Añadir %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Adding %s..."
msgstr "Añadiendo %s..."
@@ -3894,7 +3801,7 @@ msgstr "Aceptar"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
-msgstr ""
+msgstr "No se pueden instanciar varios nodos sin un nodo raíz."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -3907,18 +3814,16 @@ msgid "Error instancing scene from %s"
msgstr "Error al instanciar escena desde %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Change default type"
-msgstr "Cambiar Valor por Defecto"
+msgstr "Cambiar tipo por defecto"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
-"Arrastrar y soltar + Mayús: Añadir nodo como hermano\n"
-"Arrastrar y soltar + Alt: Cambiar tipo de nodo"
+"Arrastrar y soltar + Shift : Añadir nodo como hermano\n"
+"Arrastrar y soltar + Alt : Cambiar tipo de nodo"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Poly3D"
@@ -3952,88 +3857,75 @@ msgstr "Actualizar desde escena"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
-msgstr "Flat0"
+msgstr "Plana0"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat1"
-msgstr "Flat1"
+msgstr "Plana1"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Ease in"
-msgstr "Transición entrada"
+msgstr "Transición de entrada"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Ease out"
-msgstr "Transición salida"
+msgstr "Transición de salida"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
-msgstr ""
+msgstr "Paso suavizado"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Modify Curve Point"
-msgstr "Modificar Mapa de Curvas"
+msgstr "Modificar punto de la curva"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Modify Curve Tangent"
-msgstr "Modificar Mapa de Curvas"
+msgstr "Modificar tangente de la curva"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Load Curve Preset"
-msgstr "Cargar recurso"
+msgstr "Cargar ajuste predeterminado de curva"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Add point"
-msgstr "Añadir entrada"
+msgstr "Añadir punto"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Remove point"
-msgstr "Quitar Punto de ruta"
+msgstr "Quitar punto"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Left linear"
-msgstr "Lineal"
+msgstr "Izquierda lineal"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Right linear"
-msgstr "Vista derecha"
+msgstr "Derecha lineal"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Load preset"
-msgstr "Cargar recurso"
+msgstr "Cargar ajuste predeterminado"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Remove Curve Point"
-msgstr "Quitar Punto de ruta"
+msgstr "Quitar punto de la curva"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Curve Linear Tangent"
-msgstr "Cambiar tangente de curva lineal"
+msgstr "Alternar curva de tangente lineal"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
-msgstr "Mantén Mayus para editar las tangentes individualmente"
+msgstr "Mantén Mayús para editar las tangentes individualmente"
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
-msgstr ""
+msgstr "Precalcular GI Probe"
#: editor/plugins/gradient_editor_plugin.cpp
-#, fuzzy
msgid "Add/Remove Color Ramp Point"
-msgstr "Añadir/quitar punto de rampa de color"
+msgstr "Añadir/quitar punto en la rampa del degradado"
#: editor/plugins/gradient_editor_plugin.cpp
#: editor/plugins/shader_graph_editor_plugin.cpp
@@ -4086,15 +3978,15 @@ msgstr "Clic derecho: Borrar punto."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
-msgstr "¡El modelo está vacío!"
+msgstr "¡La malla está vacía!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
-msgstr "Crear colisión estática triangular"
+msgstr "Crear cuerpo estático \"Trimesh\""
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
-msgstr "Crear colisión estática convexa"
+msgstr "Crear cuerpo estático convexo"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -4110,31 +4002,33 @@ msgstr "Crear forma convexa"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
-msgstr "Crear modelo de navegación 3D"
+msgstr "Crear malla de navegación"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
-msgstr ""
+msgstr "La malla que contiene no es del tipo ArrayMesh."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
msgstr ""
+"Falló el procedimiento de Unwrapping, ¿Tal vez la malla contenga geometría "
+"múltiple o desajustada?"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
-msgstr ""
+msgstr "No hay malla que depurar."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Model has no UV in this layer"
-msgstr ""
+msgstr "El modelo no tiene UV en esta capa"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
-msgstr "¡A MeshInstance le falta un modelo 3D!"
+msgstr "¡MeshInstance no tiene malla!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
-msgstr "¡El modelo 3D no tiene una superficie en la que crear contornos!"
+msgstr "¡La malla no tiene superficie de la que crear contornos!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
@@ -4146,15 +4040,15 @@ msgstr "Crear contorno"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
-msgstr "Modelos 3D"
+msgstr "Malla"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
-msgstr "Crear colisión estática triangular"
+msgstr "Crear cuerpo estático triangular"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Static Body"
-msgstr "Crear colisión estática convexa"
+msgstr "Crear cuerpo estático convexo"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
@@ -4166,25 +4060,23 @@ msgstr "Crear colisión hermanada convexa"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh.."
-msgstr "Crear modelo 3D de contorno.."
+msgstr "Crear contorno de malla.."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "View UV1"
-msgstr "Ver"
+msgstr "Ver UV1"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "View UV2"
-msgstr "Ver"
+msgstr "Ver UV2"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Unwrap UV2 for Lightmap/AO"
-msgstr ""
+msgstr "Desenvuelva UV2 para Lightmap/AO"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
-msgstr "Crear modelo 3D de contorno"
+msgstr "Crear contorno de malla"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
@@ -4193,42 +4085,40 @@ msgstr "Tamaño del contorno:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
-"No se especificó ningún modelo 3D de origen (y no se ha establecido ningún "
-"MultiMesh en el nodo)."
+"No se especificó malla de origen (y no hay MultiMesh establecido en el nodo)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
msgstr ""
-"No se especificó ningún modelo de origen (y MultiMesh no contiene ningún "
-"Mesh)."
+"No se especificó malla de origen (y MultiMesh no contiene ningún Mesh)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
-msgstr "El origen del modelo es incorrecto (ruta incorrecta)."
+msgstr "El origen de la malla es inválido (ruta inválida)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
-msgstr "El modelo elegido no es correcto (al no ser un MeshInstance)."
+msgstr "La malla elegida no es correcta (no es un MeshInstance)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
-msgstr "El modelo elegido no es correcto (no contiene ningún recurso Mesh)."
+msgstr "La malla elegida no es correcta (no contiene ningún recurso Mesh)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
-msgstr "Ninguna superficie de origen especificada."
+msgstr "Ningún origen para la superficie especificado."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
-msgstr "La superficie de origen es incorrecta (ruta inválida)."
+msgstr "El origen de la superficie es incorrecto (ruta inválida)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
-msgstr "La superficie de origen es inválida (sin geometría)."
+msgstr "El origen de la superficie no es correcto (sin geometría)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
-msgstr "La superficie de origen es inválida (sin caras)."
+msgstr "El origen de la superficie no es correcto (sin caras)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Parent has no solid faces to populate."
@@ -4236,15 +4126,15 @@ msgstr "La superficie padre no tiene caras solidas para poblar."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Couldn't map area."
-msgstr "No se pudo mapear el area."
+msgstr "No se pudo mapear el área."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
-msgstr "Elige un modelo 3D:"
+msgstr "Elige un origen de malla:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
-msgstr "Seleccioná una Superficie Objetivo:"
+msgstr "Selecciona una Superficie Objetivo:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
@@ -4276,7 +4166,7 @@ msgstr "Eje Z"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
-msgstr "Eje vertical del modelo:"
+msgstr "Eje vertical de la malla:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
@@ -4296,76 +4186,63 @@ msgstr "Rellenar"
#: editor/plugins/navigation_mesh_editor_plugin.cpp
msgid "Bake!"
-msgstr "¡Quemar!"
+msgstr "¡Calcular!"
#: editor/plugins/navigation_mesh_editor_plugin.cpp
-#, fuzzy
msgid "Bake the navigation mesh."
-msgstr "Crear modelo de navegación 3D"
+msgstr "Pre-calcular la malla de navegación 3D."
#: editor/plugins/navigation_mesh_editor_plugin.cpp
-#, fuzzy
msgid "Clear the navigation mesh."
-msgstr "Crear modelo de navegación 3D"
+msgstr "Vaciar malla de navegación 3D."
#: editor/plugins/navigation_mesh_generator.cpp
-#, fuzzy
msgid "Setting up Configuration..."
msgstr "Estableciendo la Configuración..."
#: editor/plugins/navigation_mesh_generator.cpp
-#, fuzzy
msgid "Calculating grid size..."
msgstr "Calculando tamaño de cuadrícula..."
#: editor/plugins/navigation_mesh_generator.cpp
-#, fuzzy
msgid "Creating heightfield..."
-msgstr "Creando octree de luces"
+msgstr "Creando octree de luces (\"heigfield\")..."
#: editor/plugins/navigation_mesh_generator.cpp
-#, fuzzy
msgid "Marking walkable triangles..."
-msgstr "Cadenas traducibles…"
+msgstr "Marcando triángulos transitables..."
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
-msgstr ""
+msgstr "Construyendo heightfield compacto..."
#: editor/plugins/navigation_mesh_generator.cpp
-#, fuzzy
msgid "Eroding walkable area..."
-msgstr "Erosión del área transitable..."
+msgstr "Erosionando área transitable..."
#: editor/plugins/navigation_mesh_generator.cpp
-#, fuzzy
msgid "Partitioning..."
-msgstr "Advertencia"
+msgstr "Particionando..."
#: editor/plugins/navigation_mesh_generator.cpp
-#, fuzzy
msgid "Creating contours..."
-msgstr "Creando octree de texturas"
+msgstr "Creando contornos..."
#: editor/plugins/navigation_mesh_generator.cpp
-#, fuzzy
msgid "Creating polymesh..."
-msgstr "Crear modelo 3D de contorno.."
+msgstr "Crear malla 3D de contorno (\"polymesh\")..."
#: editor/plugins/navigation_mesh_generator.cpp
-#, fuzzy
msgid "Converting to native navigation mesh..."
-msgstr "Crear modelo de navegación 3D"
+msgstr "Convirtiendo a malla de navegación nativa..."
#: editor/plugins/navigation_mesh_generator.cpp
-#, fuzzy
msgid "Navigation Mesh Generator Setup:"
-msgstr "Configuración del Generador de Malla de Navegación:"
+msgstr "Configuración del Generador de Mallas de Navegación:"
#: editor/plugins/navigation_mesh_generator.cpp
-#, fuzzy
msgid "Parsing Geometry..."
-msgstr "Leyendo geometría"
+msgstr "Analizando geometría..."
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Done!"
@@ -4377,25 +4254,21 @@ msgstr "Crear polígono de navegación"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
msgid "Generating AABB"
-msgstr "Generar AABB"
+msgstr "Generando AABB"
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Can only set point into a ParticlesMaterial process material"
msgstr ""
-"Solo se puede asignar el punto a un material procesado del tipo "
-"ParticlesMaterial."
+"Solo se puede asignar un punto a un material de procesado ParticlesMaterial"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Error loading image:"
msgstr "Error al cargar la imagen:"
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "No pixels with transparency > 128 in image.."
-msgstr "No hay píxeles con una transparencia mayor que 128 en la imagen.."
+msgstr "No hay píxeles con transparencia > 128 en la imagen.."
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
@@ -4411,9 +4284,8 @@ msgstr "Borrar máscara de emisión"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
msgid "Particles"
-msgstr "Vértice"
+msgstr "Partículas"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
@@ -4421,24 +4293,20 @@ msgstr "Conteo de puntos generados:"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
msgid "Generation Time (sec):"
-msgstr "Tiempo promedio (seg)"
+msgstr "Tiempo de generación (seg):"
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Emission Mask"
-msgstr "Establecer máscara de emisión"
+msgstr "Máscara de emisión"
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Capture from Pixel"
-msgstr "Crear desde escena"
+msgstr "Capturar desde píxel"
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Emission Colors"
-msgstr "Posiciones de emisión:"
+msgstr "Colores de emisión"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry."
@@ -4465,65 +4333,55 @@ msgid "Generate AABB"
msgstr "Generar AABB"
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
msgid "Create Emission Points From Mesh"
-msgstr "Crear emisor a partir de modelo"
+msgstr "Crear puntos de emisión desde malla"
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
msgid "Create Emission Points From Node"
-msgstr "Crear emisor a partir de nodo"
+msgstr "Crear puntos de emisión desde el nodo"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
msgstr "Crear emisor"
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
msgid "Emission Points:"
-msgstr "Posiciones de emisión:"
+msgstr "Puntos de emisión:"
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
msgid "Surface Points"
-msgstr "Superficie %d"
+msgstr "Puntos de la superficie"
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
msgid "Surface Points+Normal (Directed)"
-msgstr "Puntos de superficio + Normal (Dirigida)"
+msgstr "Puntos de la superficie + Normal (Dirigida)"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
msgstr "Volumen"
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
msgid "Emission Source: "
-msgstr "Relleno de emisión:"
+msgstr "Fuente de emisión: "
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
msgid "Generate Visibility AABB"
-msgstr "Generar AABB"
+msgstr "Generar AABB de visibilidad"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
-msgstr "Borrar punto de curva"
+msgstr "Borrar punto de la curva"
#: editor/plugins/path_2d_editor_plugin.cpp
-#, fuzzy
msgid "Remove Out-Control from Curve"
-msgstr "Mover Out-Control en Curva"
+msgstr "Eliminar \"Out-Control\" de la Curva"
#: editor/plugins/path_2d_editor_plugin.cpp
-#, fuzzy
msgid "Remove In-Control from Curve"
-msgstr "Borrar punto de curva"
+msgstr "Eliminar \"In-Control\" de la curva"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
-#, fuzzy
msgid "Add Point to Curve"
msgstr "Añadir punto a curva"
@@ -4551,9 +4409,8 @@ msgstr "Mayús + arrastrar: Seleccionar puntos de control"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
-#, fuzzy
msgid "Click: Add Point"
-msgstr "Clic: Añadir punto"
+msgstr "Click: Añadir punto"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
@@ -4586,22 +4443,19 @@ msgstr "Cerrar curva"
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
-msgstr "Nº de punto en curva"
+msgstr "Punto de curva #"
#: editor/plugins/path_editor_plugin.cpp
-#, fuzzy
msgid "Set Curve Point Position"
-msgstr "Establecer pos. de punto de curva"
+msgstr "Establecer posición de punto de curva"
#: editor/plugins/path_editor_plugin.cpp
-#, fuzzy
msgid "Set Curve In Position"
-msgstr "Establecer pos. de entrada de curva"
+msgstr "Establecer posición de entrada de curva"
#: editor/plugins/path_editor_plugin.cpp
-#, fuzzy
msgid "Set Curve Out Position"
-msgstr "Establecer pos. de salida de curva"
+msgstr "Establecer posición de salida de curva"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
@@ -4609,17 +4463,15 @@ msgstr "Dividir ruta"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
-msgstr "Quitar Punto de ruta"
+msgstr "Quitar punto de ruta"
#: editor/plugins/path_editor_plugin.cpp
-#, fuzzy
msgid "Remove Out-Control Point"
-msgstr "Mover Out-Control en Curva"
+msgstr "Eliminar punto \"Out-Control\""
#: editor/plugins/path_editor_plugin.cpp
-#, fuzzy
msgid "Remove In-Control Point"
-msgstr "Mover In-Control en Curva"
+msgstr "Eliminar punto \"In-Control\""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
@@ -4684,11 +4536,11 @@ msgstr "Limpiar UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap"
-msgstr "Adherir a cuadrícula"
+msgstr "Ajustar a cuadrícula"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
-msgstr "Adherir a cuadrícula"
+msgstr "Habilitar fijado"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
@@ -4716,6 +4568,22 @@ msgid "Resource clipboard is empty!"
msgstr "¡El portapapeles de recursos está vacío!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr "Abrir en el editor"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr "Instancia:"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr "Tipo:"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr "Cargar recurso"
@@ -4728,21 +4596,16 @@ msgid "Paste"
msgstr "Pegar"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#, fuzzy
msgid "ResourcePreloader"
-msgstr "Ruta de recursos"
+msgstr "Pre-cargador de Recursos (ResourcePreloader)"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Clear Recent Files"
-msgstr "Reestablecer huesos"
+msgstr "Limpiar lista archivos recientes"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Close and save changes?"
-msgstr ""
-"¿Cerrar y guardar cambios?\n"
-"\""
+msgstr "¿Cerrar y guardar cambios?"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
@@ -4773,9 +4636,8 @@ msgid " Class Reference"
msgstr " Referencia de clase"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Sort"
-msgstr "Ordenar:"
+msgstr "Ordenar"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
@@ -4814,14 +4676,12 @@ msgid "Soft Reload Script"
msgstr "Recargar parcialmente el script"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Copy Script Path"
-msgstr "Copiar ruta"
+msgstr "Copiar ruta del script"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Show In File System"
-msgstr "SistDeArchivos"
+msgstr "Mostrar en sistema de archivos"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
@@ -4848,9 +4708,8 @@ msgid "Close Docs"
msgstr "Cerrar documentación"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Close All"
-msgstr "Cerrar"
+msgstr "Cerrar todo"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
@@ -4861,9 +4720,8 @@ msgid "Run"
msgstr "Ejecutar"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Scripts Panel"
-msgstr "Añadir/quitar favorito"
+msgstr "Alternar panel de scripts"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -4897,14 +4755,12 @@ msgid "Keep Debugger Open"
msgstr "Mantener el depurador abierto"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Debug with external editor"
-msgstr "Abrir en el editor"
+msgstr "Depurar en editor externo"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Open Godot online documentation"
-msgstr "Buscar en la documentación de referencia."
+msgstr "Abrir documentación online de Godot"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the class hierarchy."
@@ -4923,9 +4779,8 @@ msgid "Go to next edited document."
msgstr "Ir a siguiente documento editado."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Discard"
-msgstr "Discreto"
+msgstr "Descartar"
#: editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
@@ -4959,19 +4814,16 @@ msgstr ""
"pertenecen está cargada"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Only resources from filesystem can be dropped."
-msgstr "Solo se pueden soltar recursos del sistema."
+msgstr "Sólo se pueden arrastrar/soltar recursos del sistema de archivos."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Pick Color"
-msgstr "Color"
+msgstr "Seleccionar color"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Convert Case"
-msgstr "Convirtiendo imágenes"
+msgstr "Convertir Máy/Min"
#: editor/plugins/script_text_editor.cpp
msgid "Uppercase"
@@ -5002,9 +4854,8 @@ msgid "Select All"
msgstr "Seleccionar todo"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Delete Line"
-msgstr "Eliminar punto"
+msgstr "Eliminar línea"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
@@ -5019,23 +4870,20 @@ msgid "Toggle Comment"
msgstr "Des/activar comentario"
#: editor/plugins/script_text_editor.cpp
-msgid "Clone Down"
-msgstr "Clonar hacia abajo"
-
-#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Fold/Unfold Line"
-msgstr "Desplegar Línea"
+msgstr "Plegar/Desplegar línea"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Fold All Lines"
-msgstr "Plegar Todas las Líneas"
+msgstr "Plegar todas las líneas"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Unfold All Lines"
-msgstr "Desplegar Todas las Líneas"
+msgstr "Desplegar todas las líneas"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr "Clonar hacia abajo"
#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
@@ -5050,9 +4898,8 @@ msgid "Convert Indent To Spaces"
msgstr "Convertir Indentación a Espacios"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Convert Indent To Tabs"
-msgstr "Convertir Indentación a Tabuladores"
+msgstr "Convertir indentación a tabuladores"
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
@@ -5065,7 +4912,7 @@ msgstr "Des/activar «breakpoint»"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
-msgstr "Desactivar todos los «breakpoints»"
+msgstr "Borrar todos los «breakpoints»"
#: editor/plugins/script_text_editor.cpp
msgid "Goto Next Breakpoint"
@@ -5076,14 +4923,12 @@ msgid "Goto Previous Breakpoint"
msgstr "Ir al «breakpoint» anterior"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Convert To Uppercase"
-msgstr "Convertir a…"
+msgstr "Convertir a mayúsculas"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Convert To Lowercase"
-msgstr "Convertir a…"
+msgstr "Convertir a minúsculas"
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
@@ -5107,7 +4952,7 @@ msgstr "Ayuda contextual"
#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
-msgstr "Shader"
+msgstr "\"Shader\""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
@@ -5182,9 +5027,8 @@ msgid "Change Comment"
msgstr "Cambiar Comentarío"
#: editor/plugins/shader_graph_editor_plugin.cpp
-#, fuzzy
msgid "Add/Remove to Color Ramp"
-msgstr "Añadir/quitar a/de rampa de color"
+msgstr "Añadir/quitar de rampa de color"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
@@ -5200,40 +5044,39 @@ msgstr "Cambiar Nombre de Entrada"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
-msgstr "Conectar Nodos de Gráfico"
+msgstr "Conectar Nodos Gráficos"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
-msgstr "Desconectar Nodo de Gráfico"
+msgstr "Desconectar Nodos Gráficos"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
-msgstr "Quitar Nodo de Gráfico de Shaders"
+msgstr "Borrar Nodo Gráfico de Shader"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
-msgstr "Mover Nodo de Gráfico de Shaders"
+msgstr "Mover Nodo Gráfico de Shader"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
-msgstr "Duplicar Nodo(s) de Gráfico"
+msgstr "Duplicar Nodo(s) Gráfico"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
-msgstr "Quitar Nodo(s) de Gráfico de Shaders"
+msgstr "Borrar Nodo(s) Gráfico(s) de Shader"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
-msgstr "Error: Link de Conección Cíclico"
+msgstr "Error: Link de Conexión Cíclico"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
-msgstr "Error: Conecciones de Entrada Faltantes"
+msgstr "Error: Conexiones de Entrada Faltantes"
#: editor/plugins/shader_graph_editor_plugin.cpp
-#, fuzzy
msgid "Add Shader Graph Node"
-msgstr "Añadir nodo de gráficos de sombreador"
+msgstr "Añadir nodo gráfico de Shader"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -5264,14 +5107,12 @@ msgid "View Plane Transform."
msgstr "Ver transformación en plano."
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Scaling: "
-msgstr "Escala:"
+msgstr "Escalado: "
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Translating: "
-msgstr "Traducciones:"
+msgstr "Traduciendo: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -5279,41 +5120,35 @@ msgstr "Girando %s grados."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
-msgstr "Poner claves está desactivado (no se insertaron claves)."
+msgstr "Insertar claves está desactivado (no se insertaron claves)."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
msgstr "Clave de animación insertada."
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Objects Drawn"
msgstr "Objetos dibujados"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Material Changes"
-msgstr "Actualizar cambios"
+msgstr "Cambios del material"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Shader Changes"
-msgstr "Actualizar cambios"
+msgstr "Cambios del shader"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Surface Changes"
-msgstr "Actualizar cambios"
+msgstr "Cambios de superficie"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Draw Calls"
msgstr "Llamadas de dibujado"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Vertices"
-msgstr "Vértice"
+msgstr "Vértices"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "FPS"
@@ -5392,94 +5227,82 @@ msgid "Display Overdraw"
msgstr "Mostrar superposiciones"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Display Unshaded"
-msgstr "Mostrar sin sombras"
+msgstr "Mostrar sin sombra"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "View Environment"
-msgstr "Entorno"
+msgstr "Ver entorno"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "View Gizmos"
-msgstr "Gizmos"
+msgstr "Ver gizmos"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
msgstr "Ver información"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "View FPS"
-msgstr "Ver Archivos"
+msgstr "Ver FPS"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Half Resolution"
-msgstr "Escalar selección"
+msgstr "Media resolución"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
msgstr "Oyente de Audio"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Doppler Enable"
-msgstr "Activar"
+msgstr "Activar Doppler"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Freelook Left"
msgstr "Vista libre izquierda"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Freelook Right"
msgstr "Vista libre derecha"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Freelook Forward"
-msgstr "Avanzar"
+msgstr "Vista libre frente"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Freelook Backwards"
-msgstr "Hacia atrás"
+msgstr "Vista libre atrás"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Freelook Up"
-msgstr "Vista libre superior"
+msgstr "Vista libre arriba"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Freelook Down"
-msgstr "Rueda hacia abajo."
+msgstr "Vista libre abajo"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Freelook Speed Modifier"
-msgstr "Modificador de velocidad de la vista libre"
+msgstr "Modificador de velocidad de \"vista libre\""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "Ventana de transformación"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Select Mode (Q)"
-msgstr "Modo de selección"
+msgstr "Modo de selección (Q)"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid ""
"Drag: Rotate\n"
"Alt+Drag: Move\n"
"Alt+RMB: Depth list selection"
-msgstr "Alt+Click Der.: Selección en depth list"
+msgstr ""
+"Arrastrar: Rotar\n"
+"Alt + Arrastrar: Mover\n"
+"Alt + Click derecho: Selección en la lista de superposición"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode (W)"
@@ -5498,14 +5321,12 @@ msgid "Local Coords"
msgstr "Coordenadas locales"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Local Space Mode (%s)"
-msgstr "Modo escalado (R)"
+msgstr "Modo de espacio local (%s)"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Snap Mode (%s)"
-msgstr "Modo de fijado:"
+msgstr "Modo de ajuste (%s)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
@@ -5540,42 +5361,36 @@ msgid "Insert Animation Key"
msgstr "Insertar clave de animación"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Focus Origin"
-msgstr "Ver origen"
+msgstr "Enfocar origen"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
-msgstr "Seleccionar"
+msgstr "Enfocar selección"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Selection With View"
msgstr "Alinear selección con visor"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Tool Select"
msgstr "Seleccionar"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Tool Move"
msgstr "Mover"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Tool Rotate"
-msgstr "Ctrl: Rotar"
+msgstr "Rotar"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Tool Scale"
-msgstr "Escala:"
+msgstr "Escalar"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Freelook"
-msgstr "Modo pantalla completa"
+msgstr "Alternar vista libre"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform"
@@ -5583,7 +5398,7 @@ msgstr "Transformar"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap.."
-msgstr "Configurar fijado.."
+msgstr "Configurar ajuste.."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog.."
@@ -5628,23 +5443,23 @@ msgstr "Ajustes"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Skeleton Gizmo visibility"
-msgstr ""
+msgstr "Visibilidad de Gizmo esqueleto"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
-msgstr "Ajustes de fijado"
+msgstr "Configuración de fijado"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
-msgstr "Fijar desplazamiento:"
+msgstr "Ajuste de desplazamiento:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
-msgstr "Fijar rotación (grados):"
+msgstr "Ajuste de rotación (grados):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
-msgstr "Fijar escala (%):"
+msgstr "Ajuste de escala (%):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
@@ -5692,11 +5507,11 @@ msgstr "Posterior"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
-msgstr "ERROR: ¡No se pudo cargar el recurso de cuadros!"
+msgstr "ERROR: ¡No se pudo cargar el recurso de fotogramas!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Frame"
-msgstr "Añadir cuadro"
+msgstr "Añadir fotograma"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Resource clipboard is empty or not a texture!"
@@ -5704,7 +5519,7 @@ msgstr "¡El portapapeles de recursos esta vacío o no es una textura!"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Paste Frame"
-msgstr "Pegar cuadro"
+msgstr "Pegar fotograma"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Empty"
@@ -5736,7 +5551,7 @@ msgstr "Repetir"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames"
-msgstr "Cuadros de animación"
+msgstr "Fotogramas de animación"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -5747,33 +5562,28 @@ msgid "Insert Empty (After)"
msgstr "Insertar vacío (después)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Move (Before)"
-msgstr "Borrar nodos"
+msgstr "Mover (Antes)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Move (After)"
-msgstr "Mover a la izquierda"
+msgstr "Mover (Después)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "SpriteFrames"
-msgstr "Frames del Stack"
+msgstr "Fotogramas del sprite"
#: editor/plugins/style_box_editor_plugin.cpp
msgid "StyleBox Preview:"
msgstr "Vista previa de StyleBox:"
#: editor/plugins/style_box_editor_plugin.cpp
-#, fuzzy
msgid "StyleBox"
-msgstr "Estilo"
+msgstr "Caja de estilos"
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
msgid "Set Region Rect"
-msgstr "Setear region_rect"
+msgstr "Establecer rectángulo de región"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
@@ -5785,11 +5595,11 @@ msgstr "<Ninguno>"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Pixel Snap"
-msgstr "Adherir a píxeles"
+msgstr "Ajustar a píxeles"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Grid Snap"
-msgstr "Adherir a cuadrícula"
+msgstr "Ajustar a cuadrícula"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Auto Slice"
@@ -5836,14 +5646,12 @@ msgid "Remove Item"
msgstr "Remover Item"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Remove All Items"
-msgstr "Quitar elementos de clases"
+msgstr "Quitar todos los elementos"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Remove All"
-msgstr "Quitar"
+msgstr "Quitar todos"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Edit theme.."
@@ -5870,9 +5678,8 @@ msgid "Create Empty Editor Template"
msgstr "Crear plantilla de editor vacía"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Create From Current Editor Theme"
-msgstr "Crear plantilla de editor vacía"
+msgstr "Crear desde el tema actual del editor"
#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio1"
@@ -5922,11 +5729,6 @@ msgstr "Tab 2"
msgid "Tab 3"
msgstr "Tab 3"
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-msgid "Type:"
-msgstr "Tipo:"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr "Tipo de datos:"
@@ -5948,33 +5750,28 @@ msgid "Color"
msgstr "Color"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Theme"
-msgstr "Guardar tema"
+msgstr "Tema"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Erase Selection"
-msgstr "Eliminar selección"
+msgstr "Borrar selección"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
-msgstr "Pintar TileMap"
+msgstr "Dibujar TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Line Draw"
-msgstr "Lineal"
+msgstr "Dibujar línea"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Rectangle Paint"
-msgstr "Rectángulo de pintura"
+msgstr "Dibujar Rectángulo"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Bucket Fill"
-msgstr "Cubo"
+msgstr "Cubo de relleno"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Erase TileMap"
@@ -6001,9 +5798,8 @@ msgid "Mirror Y"
msgstr "Voltear verticalmente"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Paint Tile"
-msgstr "Pintar TileMap"
+msgstr "Dibujar Tile"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
@@ -6039,12 +5835,11 @@ msgstr "¿Crear desde escena?"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Merge from scene?"
-msgstr "¿Mergear desde escena?"
+msgstr "¿Mezclar desde escena?"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Tile Set"
-msgstr "TileSet.."
+msgstr "\"Tile Set\""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
@@ -6059,59 +5854,57 @@ msgid "Error"
msgstr "Error"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Autotiles"
-msgstr "Autotrocear"
+msgstr "\"Autotiles\""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings."
msgstr ""
+"Seleccione sub-tile para utilizar como icono, éste se utilizará también en "
+"enlazados automáticos no válidos."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: set bit on.\n"
"RMB: set bit off."
msgstr ""
+"Click izquierdo: habilitar bit.\n"
+"Click derecho: deshabilitar bit."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Select current edited sub-tile."
-msgstr "Guardar el recurso editado actualmente."
+msgstr "Guardar el sub-tile editado actualmente."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select sub-tile to change its priority."
-msgstr ""
+msgstr "Selecciona sub-tile para cambiar su prioridad."
#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
msgstr "Cancelar"
#: editor/project_export.cpp
-#, fuzzy
msgid "Runnable"
-msgstr "Activar"
+msgstr "Ejecutable"
#: editor/project_export.cpp
-#, fuzzy
msgid "Delete patch '%s' from list?"
-msgstr "Eliminar entrada"
+msgstr "¿Eliminar patch '%s' de la lista?"
#: editor/project_export.cpp
-#, fuzzy
msgid "Delete preset '%s'?"
-msgstr "¿Quieres eliminar los archivos seleccionados?"
+msgstr "¿Eliminar preajuste '%s'?"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export templates for this platform are missing/corrupted: "
-msgstr "Faltan las siguientes plantillas de exportación para esta plataforma:"
+msgstr ""
+"Las plantillas de exportación para esta plataforma faltan/están corruptas: "
#: editor/project_export.cpp
-#, fuzzy
msgid "Presets"
-msgstr "Ajuste…"
+msgstr "Preajustes"
#: editor/project_export.cpp editor/project_settings_editor.cpp
msgid "Add.."
@@ -6122,121 +5915,99 @@ msgid "Resources"
msgstr "Recursos"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export all resources in the project"
-msgstr "Exportar todos los recursos en el proyecto."
+msgstr "Exportar todos los recursos del proyecto"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export selected scenes (and dependencies)"
-msgstr "Exportar los recursos seleccionado (incluyendo dependencias)."
+msgstr "Exportar las escenas seleccionadas (incluyendo dependencias)"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export selected resources (and dependencies)"
-msgstr "Exportar los recursos seleccionado (incluyendo dependencias)."
+msgstr "Exportar los recursos seleccionado (incluyendo dependencias)"
#: editor/project_export.cpp
msgid "Export Mode:"
msgstr "Modo de exportación:"
#: editor/project_export.cpp
-#, fuzzy
msgid "Resources to export:"
msgstr "Recursos a exportar:"
#: editor/project_export.cpp
-#, fuzzy
msgid ""
"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)"
msgstr ""
"Filtros para exportar archivos que no son recursos (separados por comas, ej: "
-"*.json, *.txt):"
+"*.json, *.txt)"
#: editor/project_export.cpp
-#, fuzzy
msgid ""
"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
msgstr ""
"Filtros para excluir de la exportación (separados por comas, ej: *.json, *."
-"txt):"
+"txt)"
#: editor/project_export.cpp
-#, fuzzy
msgid "Patches"
-msgstr "Coincidencias:"
+msgstr "Exportaciones previas"
#: editor/project_export.cpp
-#, fuzzy
msgid "Make Patch"
-msgstr "Ruta de destino:"
+msgstr "Hacer \"Patch\""
#: editor/project_export.cpp
-#, fuzzy
msgid "Features"
-msgstr "Textura"
+msgstr "Características"
#: editor/project_export.cpp
-#, fuzzy
msgid "Custom (comma-separated):"
msgstr "Personalizado (separado por comas):"
#: editor/project_export.cpp
-#, fuzzy
msgid "Feature List:"
-msgstr "Lista de métodos:"
+msgstr "Lista de características:"
#: editor/project_export.cpp
msgid "Export PCK/Zip"
msgstr "Exportar PCK/Zip"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export templates for this platform are missing:"
-msgstr "Faltan las siguientes plantillas de exportación para esta plataforma:"
+msgstr "Faltan plantillas de exportación para esta plataforma:"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export templates for this platform are missing/corrupted:"
-msgstr "Faltan las siguientes plantillas de exportación para esta plataforma:"
+msgstr ""
+"Las plantillas de exportación para esta plataforma faltan/están corruptas:"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export With Debug"
-msgstr "Exportar Tile Set"
+msgstr "Exportar con depuración"
#: editor/project_manager.cpp
-#, fuzzy
msgid "The path does not exist."
-msgstr "El archivo existe."
+msgstr "La ruta no existe."
#: editor/project_manager.cpp
-#, fuzzy
msgid "Please choose a 'project.godot' file."
-msgstr "¡Prueba exportando fuera de la carpeta del proyecto!"
+msgstr "Por favor elija un archivo 'project.godot'."
#: editor/project_manager.cpp
-#, fuzzy
msgid "Please choose an empty folder."
-msgstr "¡Prueba exportando fuera de la carpeta del proyecto!"
-
-#: editor/project_manager.cpp
-msgid "Please choose a folder that does not contain a 'project.godot' file."
-msgstr ""
-"Por favor, elige un directorio que no contenga un archivo 'project.godot'."
+msgstr "Por favor elija una carpeta vacía."
#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Proyecto importado"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Couldn't create folder."
msgstr "No se pudo crear la carpeta."
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
-msgstr ""
+msgstr "Ya hay una carpeta en esta ruta con ese nombre."
#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
@@ -6247,33 +6018,28 @@ msgid "Invalid project path (changed anything?)."
msgstr "La ruta del proyecto no es correcta (¿has cambiado algo?)."
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Couldn't get project.godot in project path."
-msgstr "No se pudo crear engine.cfg en la ruta de proyecto."
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
+msgstr ""
+"No se pudo cargar project.godot desde la ruta de proyecto (error %d). La "
+"ruta no existe o está corrupta."
#: editor/project_manager.cpp
-#, fuzzy
msgid "Couldn't edit project.godot in project path."
-msgstr "No se pudo crear engine.cfg en la ruta de proyecto."
+msgstr "No se pudo editar project.godot en la ruta del proyecto."
#: editor/project_manager.cpp
-#, fuzzy
msgid "Couldn't create project.godot in project path."
-msgstr "No se pudo crear engine.cfg en la ruta de proyecto."
+msgstr "No se pudo crear project.godot en la ruta del proyecto."
#: editor/project_manager.cpp
msgid "The following files failed extraction from package:"
msgstr "Los siguientes archivos no se pudieron extraer del paquete:"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Rename Project"
-msgstr "Proyecto sin nombre"
-
-#: editor/project_manager.cpp
-#, fuzzy
-msgid "Couldn't get project.godot in the project path."
-msgstr "No se pudo crear engine.cfg en la ruta de proyecto."
+msgstr "Renombrar proyecto"
#: editor/project_manager.cpp
msgid "New Game Project"
@@ -6284,34 +6050,30 @@ msgid "Import Existing Project"
msgstr "Importar proyecto existente"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Import & Edit"
-msgstr "Importar y abrir"
+msgstr "Importar y editar"
#: editor/project_manager.cpp
msgid "Create New Project"
msgstr "Crear proyecto nuevo"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Create & Edit"
-msgstr "Crear emisor"
+msgstr "Crear y editar"
#: editor/project_manager.cpp
msgid "Install Project:"
msgstr "Instalar proyecto:"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Install & Edit"
-msgstr "Instalar"
+msgstr "Instalar y editar"
#: editor/project_manager.cpp
msgid "Project Name:"
msgstr "Nombre del proyecto:"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Create folder"
msgstr "Crear carpeta"
@@ -6328,32 +6090,29 @@ msgid "Unnamed Project"
msgstr "Proyecto sin nombre"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Can't open project"
-msgstr "Conectar.."
+msgstr "No se puede abrir proyecto"
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
msgstr "¿Seguro que quieres abrir más de un proyecto?"
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Can't run project: no main scene defined.\n"
"Please edit the project and set the main scene in \"Project Settings\" under "
"the \"Application\" category."
msgstr ""
-"No se ha definido ninguna escena principal, ¿quieres elegir alguna?\n"
-"Es posible cambiarla más tarde en «Ajustes del proyecto» bajo la categoría "
-"«aplicación»."
+"No hay una escena principal definida para ejecutar el proyecto.\n"
+"Por favor elija la escena principal en \"Ajustes del proyecto\" en la "
+"categoría \"Aplicación\"."
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Can't run project: Assets need to be imported.\n"
"Please edit the project to trigger the initial import."
msgstr ""
-"No se puede ejecutar el proyecto: Los assets necesitan ser importados.\n"
+"No se puede ejecutar el proyecto: los assets necesitan ser importados.\n"
"Por favor, edita el proyecto para activar el importado inicial."
#: editor/project_manager.cpp
@@ -6404,31 +6163,27 @@ msgid "New Project"
msgstr "Proyecto nuevo"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Templates"
-msgstr "Remover Item"
+msgstr "Plantillas"
#: editor/project_manager.cpp
msgid "Exit"
msgstr "Salir"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Restart Now"
-msgstr "Reiniciar (s):"
+msgstr "Reiniciar ahora"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Can't run project"
-msgstr "Conectar.."
+msgstr "No se puede ejecutar el proyecto"
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"You don't currently have any projects.\n"
"Would you like to explore the official example projects in the Asset Library?"
msgstr ""
-"Actualmente no tiene ningún proyecto.\n"
+"Ahora mismo no tiene ningún proyecto.\n"
"¿Le gustaría explorar los proyectos ejemplo oficiales del Asset Library?"
#: editor/project_settings_editor.cpp
@@ -6520,32 +6275,28 @@ msgid "Button 9"
msgstr "Botón 9"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Joypad Axis Index:"
-msgstr "Índice de ejes del mando:"
+msgstr "Índice de eje del mando:"
#: editor/project_settings_editor.cpp
msgid "Axis"
msgstr "Eje"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Joypad Button Index:"
-msgstr "Índice de botones del mando:"
+msgstr "Índice de boton del mando:"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Erase Input Action"
-msgstr "Borrar evento de acción de entrada"
+msgstr "Borrar \"Input Action\""
#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
msgstr "Borrar evento de acción de entrada"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Add Event"
-msgstr "Añadir elemento vacío"
+msgstr "Añadir evento"
#: editor/project_settings_editor.cpp
msgid "Device"
@@ -6576,38 +6327,32 @@ msgid "Wheel Down."
msgstr "Rueda hacia abajo."
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Add Global Property"
-msgstr "Añadir propiedad «Getter»"
+msgstr "Añadir propiedad global"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Select a setting item first!"
-msgstr "¡Selecciona un item primero!"
+msgstr "¡Selecciona un ítem primero!"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "No property '%s' exists."
-msgstr "Propiedad:"
+msgstr "No existe la propiedad '%s'."
#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
msgstr "El ajuste '%s' es interno y no puede ser eliminado."
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Delete Item"
-msgstr "Eliminar entrada"
+msgstr "Eliminar elemento"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Can't contain '/' or ':'"
-msgstr "No se puede conectar al host:"
+msgstr "No puede contener '/' o ':'"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Already existing"
-msgstr "Des/activar persistencia"
+msgstr "Ya existe"
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
@@ -6622,7 +6367,6 @@ msgid "Settings saved OK."
msgstr "Los ajustes se han guardado correctamente."
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Override for Feature"
msgstr "Sobreescribir para esta característica"
@@ -6655,19 +6399,16 @@ msgid "Remove Resource Remap Option"
msgstr "Quitar opción de remapeo de recursos"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Changed Locale Filter"
-msgstr "Cambiar tiempo de mezcla"
+msgstr "Cambiar filtro de localización"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Changed Locale Filter Mode"
-msgstr "Modo de Filtro del Locale Cambiado"
+msgstr "Modo de filtro de localización cambiado"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Project Settings (project.godot)"
-msgstr "Ajustes de proyecto (engine.cfg)"
+msgstr "Ajustes del proyecto (project.godot)"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
@@ -6678,9 +6419,8 @@ msgid "Property:"
msgstr "Propiedad:"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Override For.."
-msgstr "Sobreescribir para.."
+msgstr "Sobre escribir por.."
#: editor/project_settings_editor.cpp
msgid "Input Map"
@@ -6727,38 +6467,32 @@ msgid "Locale"
msgstr "Idioma"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Locales Filter"
-msgstr "Filtrado de imágenes:"
+msgstr "Filtro de localizaciones"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Show all locales"
-msgstr "Crear huesos"
+msgstr "Mostrar todas las localizaciones"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Show only selected locales"
-msgstr "Mostrar solo Las Configuraciones Regionales Seleccionadas"
+msgstr "Mostrar solo las configuraciones regionales seleccionadas"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Filter mode:"
-msgstr "Filtros"
+msgstr "Modo de filtrado:"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Locales:"
-msgstr "Idioma"
+msgstr "Idiomas:"
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
msgstr "AutoLoad"
#: editor/property_editor.cpp
-#, fuzzy
msgid "Pick a Viewport"
-msgstr "1 visor"
+msgstr "Selecciona un visor"
#: editor/property_editor.cpp
msgid "Ease In"
@@ -6793,45 +6527,38 @@ msgid "Assign"
msgstr "Asignar"
#: editor/property_editor.cpp
-#, fuzzy
msgid "Select Node"
-msgstr "Selecciona un nodo"
+msgstr "Seleccionar nodo"
#: editor/property_editor.cpp
-#, fuzzy
msgid "New Script"
-msgstr "Script siguiente"
+msgstr "Nuevo script"
#: editor/property_editor.cpp
msgid "New %s"
-msgstr ""
+msgstr "Nuevo %s"
#: editor/property_editor.cpp
-#, fuzzy
msgid "Make Unique"
-msgstr "Crear huesos"
+msgstr "Hacer único"
#: editor/property_editor.cpp
-#, fuzzy
msgid "Show in File System"
-msgstr "SistDeArchivos"
+msgstr "Mostrar en el sistema de archivos"
#: editor/property_editor.cpp
-#, fuzzy
msgid "Convert To %s"
-msgstr "Convertir a.."
+msgstr "Convertir a %s"
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "Error al cargar el archivo: ¡No es un recurso!"
#: editor/property_editor.cpp
-#, fuzzy
msgid "Selected node is not a Viewport!"
-msgstr "Selecciona nodos a importar"
+msgstr "¡El nodo seleccionado no es un visor!"
#: editor/property_editor.cpp
-#, fuzzy
msgid "Pick a Node"
msgstr "Selecciona un nodo"
@@ -6844,9 +6571,8 @@ msgid "On"
msgstr "Activado"
#: editor/property_editor.cpp
-#, fuzzy
msgid "[Empty]"
-msgstr "Añadir elemento vacío"
+msgstr "[Vacío]"
#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
msgid "Set"
@@ -6861,14 +6587,12 @@ msgid "Select Property"
msgstr "Seleccionar Propiedad"
#: editor/property_selector.cpp
-#, fuzzy
msgid "Select Virtual Method"
-msgstr "Modo de selección"
+msgstr "Seleccionar método virtual"
#: editor/property_selector.cpp
-#, fuzzy
msgid "Select Method"
-msgstr "Modo de selección"
+msgstr "Seleccionar método"
#: editor/pvrtc_compress.cpp
msgid "Could not execute PVRTC tool:"
@@ -6961,7 +6685,6 @@ msgid "Delete Node(s)?"
msgstr "¿Quieres borrar los nodos?"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Can not perform with the root node."
msgstr "No se puede efectuar con el nodo raíz."
@@ -7018,18 +6741,13 @@ msgid "Error duplicating scene to save it."
msgstr "Error al duplicar escena para guardarla."
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Sub-Resources"
-msgstr "Recursos:"
+msgstr "Sub-recursos"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr "Limpiar heredado"
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr "Abrir en el editor"
-
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "Borrar nodos"
@@ -7047,14 +6765,12 @@ msgid "Change Type"
msgstr "Cambiar tipo"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Attach Script"
-msgstr "Añadir script"
+msgstr "Adjuntar script"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Clear Script"
-msgstr "Crear script"
+msgstr "Quitar script"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
@@ -7065,9 +6781,8 @@ msgid "Save Branch as Scene"
msgstr "Guardar Rama como Escena"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Copy Node Path"
-msgstr "Copiar ruta"
+msgstr "Copiar ruta del nodo"
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
@@ -7086,29 +6801,24 @@ msgstr ""
"existe ningún nodo raíz."
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Filter nodes"
-msgstr "Filtros"
+msgstr "Filtrar nodos"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Attach a new or existing script for the selected node."
-msgstr "Crear un nuevo script para el nodo seleccionado."
+msgstr "Adjuntar un script nuevo o existente al nodo seleccionado."
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Clear a script for the selected node."
-msgstr "Crear un nuevo script para el nodo seleccionado."
+msgstr "Borra el script del nodo seleccionado."
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Remote"
-msgstr "Quitar"
+msgstr "Remoto"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Local"
-msgstr "Idioma"
+msgstr "Local"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
@@ -7131,16 +6841,14 @@ msgid "Node configuration warning:"
msgstr "Alerta de configuración de nodos:"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid ""
"Node has connection(s) and group(s)\n"
"Click to show signals dock."
msgstr ""
-"El nodo tiene conexion(es) y grupo(s)\n"
+"El nodo tiene conexión/es y grupo/s\n"
"Haz click para mostrar el panel de señales."
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid ""
"Node has connections.\n"
"Click to show signals dock."
@@ -7157,13 +6865,8 @@ msgstr ""
"Click para mostrar el panel de grupos."
#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr "Instancia:"
-
-#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Open script"
-msgstr "Script siguiente"
+msgstr "Abrir script"
#: editor/scene_tree_editor.cpp
msgid ""
@@ -7182,9 +6885,8 @@ msgstr ""
"Haz click para hacerlos seleccionables"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Toggle Visibility"
-msgstr "Act/Desact. Espacial Visible"
+msgstr "Alternar visibilidad"
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
@@ -7208,19 +6910,16 @@ msgid "Select a Node"
msgstr "Selecciona un nodo"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Error loading template '%s'"
-msgstr "Error al cargar la imagen:"
+msgstr "Error al cargar la plantilla '%s'"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Error - Could not create script in filesystem."
-msgstr "No se puede crear el script en el sistema de archivos."
+msgstr "Error - No se pudo crear script en el sistema."
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Error loading script from %s"
-msgstr "Error al cargar escena desde %s"
+msgstr "Error al cargar script desde %s"
#: editor/script_create_dialog.cpp
msgid "N/A"
@@ -7243,90 +6942,76 @@ msgid "Directory of the same name exists"
msgstr "Ya existe un directorio con el mismo nombre"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "File exists, will be reused"
-msgstr "El archivo ya existe, ¿quieres sobreescribirlo?"
+msgstr "El archivo ya existe, será reutilizado"
#: editor/script_create_dialog.cpp
msgid "Invalid extension"
msgstr "La extensión no es correcta"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Wrong extension chosen"
msgstr "Extensión seleccionada errónea"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Invalid Path"
-msgstr "Ruta incorrecta."
+msgstr "Ruta inválida"
#: editor/script_create_dialog.cpp
msgid "Invalid class name"
msgstr "El nombre de clase no es correcto"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Invalid inherited parent name or path"
-msgstr "El nombre de la propiedad índice no es correcto."
+msgstr "Nombre heredado o ruta inválida"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Script valid"
-msgstr "Script"
+msgstr "Script válido"
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9 and _"
msgstr "Permitido: a-z, A-Z, 0-9 y _"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Built-in script (into scene file)"
msgstr "Script integrado (en el archivo de escena)"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Create new script file"
-msgstr "Crear script"
+msgstr "Crear nuevo archivo de script"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Load existing script file"
-msgstr "Script siguiente"
+msgstr "Cargar archivo de script existente"
#: editor/script_create_dialog.cpp
msgid "Language"
msgstr "Idioma"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Inherits"
-msgstr "Hereda:"
+msgstr "Hereda"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Class Name"
-msgstr "Nombre de clase:"
+msgstr "Nombre de clase"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Template"
-msgstr "Remover Item"
+msgstr "Plantilla"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Built-in Script"
msgstr "Script integrado"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Attach Node Script"
-msgstr "Crear script de nodo"
+msgstr "Adjuntar script de nodo"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Remote "
-msgstr "Quitar"
+msgstr "Remoto "
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -7361,9 +7046,8 @@ msgid "Child Process Connected"
msgstr "Proceso Hijo Conectado"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Copy Error"
-msgstr "Errores de carga"
+msgstr "Error de copia"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
@@ -7459,7 +7143,7 @@ msgstr "Atajos"
#: editor/settings_config_dialog.cpp
msgid "Binding"
-msgstr ""
+msgstr "Asignación"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Light Radius"
@@ -7506,59 +7190,52 @@ msgid "Change Particles AABB"
msgstr "Cambiar partículas AABB"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Change Probe Extents"
-msgstr "Cambiar Alcances de Notificadores"
+msgstr "Cambiar Alcance de la Sonda"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
-msgstr ""
+msgstr "Selecciona la librería dinámica para esta entrada"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select dependencies of the library for this entry"
-msgstr ""
+msgstr "Selecciona las dependencias de la librería para esta entrada"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
-#, fuzzy
msgid "Remove current entry"
-msgstr "Quitar Punto de ruta"
+msgstr "Borrar entrada actual"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
-msgstr ""
+msgstr "Doble click para crear una nueva entrada"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform:"
-msgstr ""
+msgstr "Plataforma:"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
-#, fuzzy
msgid "Platform"
-msgstr "Copiar a plataforma…"
+msgstr "Plataforma"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
-#, fuzzy
msgid "Dynamic Library"
-msgstr "MeshLibrary.."
+msgstr "Librería dinámica"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Add an architecture entry"
-msgstr ""
+msgstr "Añadir entrada de arquitectura"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
-#, fuzzy
msgid "GDNativeLibrary"
-msgstr "GDNative"
+msgstr "\"GDNativeLibrary\""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-#, fuzzy
msgid "Library"
-msgstr "MeshLibrary.."
+msgstr "Biblioteca"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-#, fuzzy
msgid "Status"
-msgstr "Estado:"
+msgstr "Estado"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
@@ -7566,7 +7243,7 @@ msgstr "Bibliotecas: "
#: modules/gdnative/register_types.cpp
msgid "GDNative"
-msgstr "GDNative"
+msgstr "\"GDNative\""
#: modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -7623,54 +7300,56 @@ msgid "Object can't provide a length."
msgstr "El objeto no puede proporcionar una longitud."
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "GridMap Delete Selection"
-msgstr "Quitar seleccionados"
+msgid "Next Plane"
+msgstr "Plano siguiente"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "GridMap Duplicate Selection"
-msgstr "Duplicar selección"
+msgid "Previous Plane"
+msgstr "Plano anterior"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr "Plano:"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr "Suelo Posterior"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
+msgstr "Suelo Anterior"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Floor:"
-msgstr "Piso:"
+msgstr "Suelo:"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Grid Map"
-msgstr "Adherir a cuadrícula"
+msgid "GridMap Delete Selection"
+msgstr "GridMap Quitar seleccionados"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Snap View"
-msgstr "Vista superior"
+msgid "GridMap Duplicate Selection"
+msgstr "GridMap Duplicar selección"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Previous Floor"
-msgstr "Pestaña anterior"
+msgid "Grid Map"
+msgstr "Rejilla"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Next Floor"
-msgstr "Próximo Piso"
+msgid "Snap View"
+msgstr "Fijar Vista"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Clip Disabled"
-msgstr "Desactivado"
+msgstr "Clip Deshabilitado"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Clip Above"
-msgstr "Clip superior"
+msgstr "Clip Arriba"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Clip Below"
-msgstr "Clip inferior"
+msgstr "Clip Debajo"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
@@ -7685,122 +7364,108 @@ msgid "Edit Z Axis"
msgstr "Editar eje Z"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Cursor Rotate X"
-msgstr "Ctrl: Rotar"
+msgstr "Rotar cursor X"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Cursor Rotate Y"
-msgstr "Ctrl: Rotar"
+msgstr "Rotar cursor Y"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Cursor Rotate Z"
-msgstr "Ctrl: Rotar"
+msgstr "Rotar cursor Z"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Cursor Back Rotate X"
msgstr "Rotar cursor trasero X"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Cursor Back Rotate Y"
msgstr "Rotar cursor trasero Y"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Cursor Back Rotate Z"
msgstr "Rotar cursor trasero Z"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Cursor Clear Rotation"
msgstr "Quitar rotación del cursor"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Create Area"
-msgstr "Crear nuevo"
+msgstr "Crear area"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Create Exterior Connector"
-msgstr "Crear proyecto nuevo"
+msgstr "Crear conector exterior"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Erase Area"
-msgstr "Borrar TileMap"
+msgstr "Borrar area"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Clear Selection"
-msgstr "Centrar selección"
+msgstr "Deseleccionar"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "GridMap Settings"
-msgstr "Ajustes de fijado"
+msgstr "Ajustes del GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Pick Distance:"
-msgstr "Instancia:"
+msgstr "Seleccionar distancia:"
#: modules/mono/editor/godotsharp_editor.cpp
-#, fuzzy
msgid "Generating solution..."
-msgstr "Creando octree de texturas"
+msgstr "Generando solución..."
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating C# project..."
-msgstr ""
+msgstr "Generando proyecto C#..."
#: modules/mono/editor/godotsharp_editor.cpp
-#, fuzzy
msgid "Failed to create solution."
-msgstr "¡No se pudo crear el contorno!"
+msgstr "Fallo al crear solución."
#: modules/mono/editor/godotsharp_editor.cpp
-#, fuzzy
msgid "Failed to save solution."
-msgstr "Hubo un problema al cargar el recurso."
+msgstr "Fallo al guardar solución."
#: modules/mono/editor/godotsharp_editor.cpp
-#, fuzzy
msgid "Done"
-msgstr "¡Hecho!"
+msgstr "Hecho"
#: modules/mono/editor/godotsharp_editor.cpp
-#, fuzzy
msgid "Failed to create C# project."
-msgstr "Hubo un problema al cargar el recurso."
+msgstr "Fallo al crear proyecto C#."
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Mono"
msgstr "Mono"
#: modules/mono/editor/godotsharp_editor.cpp
-#, fuzzy
+msgid "About C# support"
+msgstr "Sobre el soporte de C#"
+
+#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
-msgstr "Crear contorno"
+msgstr "Crear solución C#"
#: modules/mono/editor/mono_bottom_panel.cpp
-#, fuzzy
msgid "Builds"
msgstr "Compilaciones"
#: modules/mono/editor/mono_bottom_panel.cpp
-#, fuzzy
msgid "Build Project"
-msgstr "Proyecto"
+msgstr "Compilar proyecto"
#: modules/mono/editor/mono_bottom_panel.cpp
-#, fuzzy
msgid "Warnings"
-msgstr "Advertencia"
+msgstr "Advertencias"
+
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
#: modules/visual_script/visual_script.cpp
msgid ""
@@ -7841,29 +7506,24 @@ msgid "Stack overflow with stack depth: "
msgstr "Desbordamiento de pila en el nivel: "
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Change Signal Arguments"
-msgstr "Editar argumentos de señal:"
+msgstr "Cambiar argumentos de la señal"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Change Argument Type"
-msgstr "Cambiar tipo de valor del «array»"
+msgstr "Cambiar tipo del argumento"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Change Argument name"
-msgstr "Cambiar Nombre de Entrada"
+msgstr "Cambiar nombre del argumento"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Set Variable Default Value"
-msgstr "Cambiar Valor por Defecto"
+msgstr "Establecer valor por defecto de la variable"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Set Variable Type"
-msgstr "Editar variable:"
+msgstr "Establecer tipo de la variable"
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
@@ -7906,54 +7566,48 @@ msgid "Add Signal"
msgstr "Añadir señal"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Change Expression"
-msgstr "Cambiar tipo"
+msgstr "Cambiar expresión"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
msgstr "Añadir nodo"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Remove VisualScript Nodes"
-msgstr "Quitar claves incorrectas"
+msgstr "Quitar nodos de VisualScript"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Duplicate VisualScript Nodes"
-msgstr "Duplicar Nodo(s) de Gráfico"
+msgstr "Duplicar nodos de VisualScript"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
-"Mantén pulsado Meta para quitar un «Setter». Mantén pulsado Mayús para "
-"quitar una firma genérica."
+"Mantén pulsado %s para soltar un «Getter». Mantén pulsado Shift para soltar "
+"una signatura genérica."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
msgstr ""
-"Mantén pulsado Ctrl para quitar un «Getter». Mantén pulsado Mayús para "
-"quitar una firma genérica."
+"Mantén pulsado Ctrl para soltar un «Getter». Mantén pulsado Mayús para "
+"soltar una signatura genérica."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Hold %s to drop a simple reference to the node."
-msgstr "Mantén pulsado Meta para quitar una referencia simple del nodo."
+msgstr "Mantén pulsado %s para quitar una referencia simple del nodo."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a simple reference to the node."
-msgstr "Mantén pulsado Ctrl para quitar una referencia simple del nodo."
+msgstr "Mantén pulsado Ctrl para soltar una referencia al nodo."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Hold %s to drop a Variable Setter."
-msgstr "Mantén pulsado Meta para quitar un «Setter» de variable."
+msgstr "Mantén pulsado %s para quitar un «Setter» de variable."
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold Ctrl to drop a Variable Setter."
-msgstr "Mantén pulsado Ctrl para quitar un «Setter» de variable."
+msgstr "Mantén pulsado Ctrl para soltar un «Setter» de variable."
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Preload Node"
@@ -7972,39 +7626,32 @@ msgid "Add Setter Property"
msgstr "Añadir propiedad «Setter»"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Change Base Type"
-msgstr "Cambiar tipo"
+msgstr "Cambiar tipo base"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Move Node(s)"
-msgstr "Borrar nodos"
+msgstr "Mover nodo/s"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Remove VisualScript Node"
-msgstr "Quitar Nodo de Gráfico de Shaders"
+msgstr "Quitar nodo de VisualScript"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Connect Nodes"
-msgstr "Conectar a nodo:"
+msgstr "Conectar nodos"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Condition"
-msgstr "Copiar animación"
+msgstr "Condición"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Sequence"
msgstr "Secuencia"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Switch"
-msgstr "Altura"
+msgstr "Interruptor"
#: modules/visual_script/visual_script_editor.cpp
msgid "Iterator"
@@ -8012,61 +7659,55 @@ msgstr "Iterador"
#: modules/visual_script/visual_script_editor.cpp
msgid "While"
-msgstr "Mientras"
+msgstr "Mientras (\"While\")"
#: modules/visual_script/visual_script_editor.cpp
msgid "Return"
-msgstr "Devuelve"
+msgstr "Devuelve (\"Return\")"
#: modules/visual_script/visual_script_editor.cpp
msgid "Call"
-msgstr "Llamada"
+msgstr "Llamada (\"Call\")"
#: modules/visual_script/visual_script_editor.cpp
msgid "Get"
-msgstr "Obtener"
+msgstr "Obtener (\"Get\")"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
msgstr "El script ya contiene la función '%s'"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Change Input Value"
-msgstr "Cambiar Nombre de Entrada"
+msgstr "Cambiar valor de entrada"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Can't copy the function node."
-msgstr "No se puede operar en «…»"
+msgstr "No se puede copiar el nodo de función."
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Clipboard is empty!"
-msgstr "¡El portapapeles de recursos está vacío!"
+msgstr "¡El portapapeles está vacío!"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Paste VisualScript Nodes"
-msgstr "Pegar pose"
+msgstr "Pegar nodos de VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
msgstr "Quitar función"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Edit Variable"
-msgstr "Editar variable:"
+msgstr "Editar variable"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Variable"
msgstr "Quitar variable"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Edit Signal"
-msgstr "Editando señal:"
+msgstr "Editar señal"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Signal"
@@ -8090,11 +7731,11 @@ msgstr "Nodos disponibles:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit graph"
-msgstr "Selecciona o crea una función para editar el grafo"
+msgstr "Selecciona o crea una función para editar el gráfico"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Signal Arguments:"
-msgstr "Editar argumentos de señal:"
+msgstr "Editar argumentos de la señal:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit Variable:"
@@ -8105,24 +7746,20 @@ msgid "Delete Selected"
msgstr "Quitar seleccionados"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Find Node Type"
-msgstr "Buscar por tipo de nodo"
+msgstr "Buscar tipo de nodo"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Copy Nodes"
-msgstr "Copiar pose"
+msgstr "Copiar nodos"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Cut Nodes"
-msgstr "Crear nodo"
+msgstr "Cortar nodos"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Paste Nodes"
-msgstr "Pegar pose"
+msgstr "Pegar nodos"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
@@ -8138,7 +7775,7 @@ msgstr "El iterador ya no es correcto: "
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
-msgstr "El nombre de la propiedad índice no es correcto."
+msgstr "Índice del nombre de la propiedad inválido."
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
@@ -8150,7 +7787,7 @@ msgstr "¡La ruta no apunta a un nodo!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
-msgstr "El nombre de la propiedad índice en el nodo %s no es correcto."
+msgstr "Índice inválido de nombre de propiedad '%s' en el nodo %s."
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
@@ -8172,7 +7809,7 @@ msgstr "VariableSet no encontrado en el script: "
msgid "Custom node has no _step() method, can't process graph."
msgstr ""
"El nodo personalizado no tiene ningún método _step(), no se puede procesar "
-"el grafo."
+"el gráfico."
#: modules/visual_script/visual_script_nodes.cpp
msgid ""
@@ -8183,51 +7820,44 @@ msgstr ""
"o string/cadena (error)."
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Run in Browser"
-msgstr "Examinar"
+msgstr "Ejecutar en navegador"
#: platform/javascript/export/export.cpp
msgid "Run exported HTML in the system's default browser."
msgstr "Ejecutar HTML exportado en el navegador por defecto del sistema."
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not write file:"
-msgstr "No se pudo cargar el tile:"
+msgstr "No se puede escribir en el archivo:"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not open template for export:"
-msgstr "No se pudo crear la carpeta."
+msgstr "No se pudo abrir la plantilla para exportar:"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Invalid export template:"
-msgstr "Instalar plantillas de exportación"
+msgstr "Plantilla de exportación inválida:"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not read custom HTML shell:"
-msgstr "No se pudo cargar el tile:"
+msgstr "No se puede leer shell HTML personalizada:"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not read boot splash image file:"
-msgstr "No se pudo cargar el tile:"
+msgstr "No se pudo leer la imagen de carga:"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Using default boot splash image."
-msgstr "No se pudo cargar el tile:"
+msgstr "Usando la imagen de carga por defecto."
#: scene/2d/animated_sprite.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite to display frames."
msgstr ""
-"Un recurso SpriteFrames debe ser creado o seteado en la propiedad 'Frames' "
-"para que AnimatedSprite pueda mostrar frames."
+"Se debe crear un recurso \"SpriteFrames\" o asignar uno en la propiedad "
+"'Frames' para que AnimatedSprite pueda mostrar fotogramas."
#: scene/2d/canvas_modulate.cpp
msgid ""
@@ -8235,8 +7865,8 @@ msgid ""
"scenes). The first created one will work, while the rest will be ignored."
msgstr ""
"Solo se permite un CanvasModulate visible por escena (o set de escenas "
-"instanciadas). El primero creado va a funcionar, mientras que el resto van a "
-"ser ignorados."
+"instanciadas). El primero en crearse es el que va a funcionar, mientras que "
+"el resto van a ser ignorados."
#: scene/2d/collision_object_2d.cpp
msgid ""
@@ -8244,6 +7874,10 @@ msgid ""
"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
"define its shape."
msgstr ""
+"Este nodo no tiene formas hijas, por lo que no puede interactuar con el "
+"espacio.\n"
+"Considere añadir CollisionShape2D o CollisionPolygon2D como hijo para "
+"definir su forma."
#: scene/2d/collision_polygon_2d.cpp
msgid ""
@@ -8251,13 +7885,14 @@ msgid ""
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
-"CollisionPolylgon2D solo sirve para proveer de un collision shape a un nodo "
-"derivado de CollisionObject2D. Favor de usarlo solo como un hijo de Area2D, "
-"StaticBody2D, RigidBody2D, KinematicBody2D, etc. para darles un shape."
+"CollisionPolygon2D solo sirve para proveer de una forma de colisión a un "
+"nodo derivado de CollisionObject2D. Por favor, úsalo solo como hijo de "
+"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc. para dotarlos de "
+"una forma."
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
-msgstr "Un CollisionPolygon2D vacío no tiene efecto en la colisión."
+msgstr "Un CollisionPolygon2D vacío no tiene ningún efecto en las colisiones."
#: scene/2d/collision_shape_2d.cpp
msgid ""
@@ -8265,24 +7900,25 @@ msgid ""
"CollisionObject2D derived node. Please only use it as a child of Area2D, "
"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
msgstr ""
-"CollisionShape2D solo sirve para proveer de un collision shape a un nodo "
-"derivado de CollisionObject2D. Favor de usarlo solo como un hijo de Area2D, "
-"StaticBody2D, RigidBody2D, KinematicBody2D, etc. para darles un shape."
+"CollisionShape2D solo sirve para proveer de una forma de colisión a un nodo "
+"derivado de \"CollisionObject2D\". Por favor, úsalo solo como hijo de "
+"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D, etc... para dotarlos de "
+"forma."
#: scene/2d/collision_shape_2d.cpp
msgid ""
"A shape must be provided for CollisionShape2D to function. Please create a "
"shape resource for it!"
msgstr ""
-"Se debe proveer un shape para que CollisionShape2D funcione. Creale un "
-"recurso shape!"
+"Se debe de proveer de forma a CollisionShape2D para que funcione. ¡Creale un "
+"recurso \"shape\"!"
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the 'texture' "
"property."
msgstr ""
-"Se debe proveer una textura con la forma de la luz a la propiedad 'texture'."
+"Se debe asignar una textura con la forma de la luz a la propiedad 'texture'."
#: scene/2d/light_occluder_2d.cpp
msgid ""
@@ -8293,55 +7929,57 @@ msgstr ""
#: scene/2d/light_occluder_2d.cpp
msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
-msgstr "El polígono de este oclusor esta vacío. Dibujá un polígono!"
+msgstr ""
+"El polígono oclusor para este oclusor esta vacío. Por favor, ¡dibuja un "
+"polígono!"
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
-"Se debe crear o establecer un recurso NavigationPolygon para que este nodo "
-"funcione. Prueba estableciendo una propiedad o dibuja un polígono."
+"Se debe crear o asignar un recurso NavigationPolygon a este nodo para que "
+"funcione. Por favor, establece la propiedad o dibuja un polígono."
#: scene/2d/navigation_polygon.cpp
msgid ""
"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
"node. It only provides navigation data."
msgstr ""
-"NavigationPolygonInstance debe ser un hijo o nieto de un nodo Navigation2D. "
+"NavigationPolygonInstance debe ser hijo o nieto de un nodo \"Navigation2D\". "
"Solo provee datos de navegación."
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-"ParallaxLayer node solo funciona cuando esta seteado como hijo de un nodo "
-"ParallaxBackground."
+"En nodo \"ParallaxLayer\" solo funciona cuando esta posicionado como hijo de "
+"un nodo \"ParallaxBackground\"."
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
-#, fuzzy
msgid ""
"A material to process the particles is not assigned, so no behavior is "
"imprinted."
msgstr ""
"No se ha asignado un material para procesar las partículas, por lo que no se "
-"ha grabado ningún comportamiento."
+"muestra ningún comportamiento."
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr ""
-"PathFollow2D solo funciona cuando está seteado como hijo de un nodo Path2D."
+"\"PathFollow2D\" solo funciona cuando está posicionado como hijo de un nodo "
+"\"Path2D\"."
#: scene/2d/physics_body_2d.cpp
-#, fuzzy
msgid ""
"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
-"Los cambios en el tamaño del RigidBody2D (en el personaje o modos rígidos) "
-"serán sobreescritas por el engine de físicas cuando se ejecute.\n"
-"En vez de eso, cambia el tamaño en las formas de colisión hijas."
+"Los cambios en el tamaño del RigidBody2D (en los modos \"character\" o "
+"\"rigid\") serán sobre-escritos por el motor de físicas cuando éste se "
+"ejecute.\n"
+"En lugar de esto, cambie el tamaño en las formas de colisión hijas."
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
@@ -8352,8 +7990,8 @@ msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
"as parent."
msgstr ""
-"VisibilityEnable2D funciona mejor cuando se usa con la raíz de escena "
-"editada directamente como padre."
+"VisibilityEnable2D funciona mejor cuando se usa directamente con la raíz de "
+"la escena editada como padre."
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent"
@@ -8364,49 +8002,52 @@ msgid "ARVRController must have an ARVROrigin node as its parent"
msgstr "ARVRController tiene que tener un nodo ARVROrigin como padre"
#: scene/3d/arvr_nodes.cpp
-#, fuzzy
msgid ""
"The controller id must not be 0 or this controller will not be bound to an "
"actual controller"
msgstr ""
-"El id del controlador no puede ser 0 o este controlador no se asignará a un "
-"controlador de verdad."
+"El id del controlador no puede ser 0 o este controlador no será asignado a "
+"un controlador de verdad"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent"
msgstr "ARVRAnchor tiene que tener un nodo ARVROrigin como padre"
#: scene/3d/arvr_nodes.cpp
-#, fuzzy
msgid ""
"The anchor id must not be 0 or this anchor will not be bound to an actual "
"anchor"
msgstr ""
-"El id del ancla no puede ser 0 o este ancla no se asignará a un ancla de "
+"El id del ancla no puede ser 0 o este ancla no será asignada a un ancla de "
"verdad"
#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node"
-msgstr "ARVROrigin necesita un nodo ARVCamera hijo"
+msgstr "ARVROrigin necesita un nodo ARVRCamera hijo"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr "%d%%"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr "(Tiempo restante: %d:%02d s)"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Plotting Meshes: "
-msgstr "Copiando datos de imágenes"
+msgstr "Trazando mallas: "
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Plotting Lights:"
-msgstr "Copiando datos de imágenes"
+msgstr "Trazando Iluminación:"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Finishing Plot"
-msgstr ""
+msgstr "Desentramado final"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Lighting Meshes: "
-msgstr "Copiando datos de imágenes"
+msgstr "Iluminando Mallas: "
#: scene/3d/collision_object.cpp
msgid ""
@@ -8414,6 +8055,10 @@ msgid ""
"Consider adding CollisionShape or CollisionPolygon children nodes to define "
"its shape."
msgstr ""
+"Este nodo no tiene formas hijas, por lo que no puede interactuar con el "
+"espacio.\n"
+"Considera añadir un \"CollisionShape\" o \"CollisionPolygon\" como hijos de "
+"este nodo para dotarlo de una forma."
#: scene/3d/collision_polygon.cpp
msgid ""
@@ -8421,9 +8066,9 @@ msgid ""
"CollisionObject derived node. Please only use it as a child of Area, "
"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
msgstr ""
-"CollisionPolygon solo sirve para proveer un collision shape a un nodo "
-"derivado de un CollisionObject. Favor de usarlo solo como hijo de Area, "
-"StaticBody, RigidBody, KinematicBody, etc. para darles un shape."
+"CollisionPolygon solo sirve para proveer de una forma de colisión a un nodo "
+"derivado de un CollisionObject. Por favor, úselo solo como hijo de Area, "
+"StaticBody, RigidBody, KinematicBody, etc. para darles dicha forma."
#: scene/3d/collision_polygon.cpp
msgid "An empty CollisionPolygon has no effect on collision."
@@ -8435,22 +8080,21 @@ msgid ""
"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
"KinematicBody, etc. to give them a shape."
msgstr ""
-"CollisionShape solo sirve para proveer un collision shape a un nodo derivado "
-"de un CollisionObject. Favor de usarlo solo como hijo de Area, StaticBody, "
-"RigidBody, KinematicBody, etc. para darles un shape."
+"CollisionShape solo sirve para proveer de una forma a un nodo derivado de un "
+"CollisionObject. Por favor, úsalo solo como hijo de \"Area\", \"StaticBody"
+"\", \"RigidBody\", \"KinematicBody\", etc. para darles dicha forma."
#: scene/3d/collision_shape.cpp
msgid ""
"A shape must be provided for CollisionShape to function. Please create a "
"shape resource for it!"
msgstr ""
-"Se debe proveer un shape para que CollisionShape funcione. Creale un recurso "
-"shape!"
+"Se debe proveer de una forma a CollisionShape para que funcione. Por favor, "
+"¡crea un recurso \"shape\"!"
#: scene/3d/gi_probe.cpp
-#, fuzzy
msgid "Plotting Meshes"
-msgstr "Copiando datos de imágenes"
+msgstr "Trazando Mallas"
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
@@ -8463,33 +8107,29 @@ msgid ""
"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
"It only provides navigation data."
msgstr ""
-"NavigationMeshInstance debe ser un hijo o nieto de un nodo Navigation. Ya "
-"que sólo proporciona los datos de navegación."
+"NavigationMeshInstance debe ser hijo o nieto de un nodo Navigation. Ya que "
+"sólo proporciona los datos de navegación."
#: scene/3d/particles.cpp
-#, fuzzy
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
-"Nada es visible porque los modelos 3D no se han asignado a las pasadas de "
-"dibujo."
+"Nada es visible porque las mallas no se han asignado a los pases de dibujo."
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
"by the physics engine when running.\n"
"Change the size in children collision shapes instead."
msgstr ""
-"Los cambios en el tamaño del RigidBody (en el personaje o modos rígidos) "
-"serán sobreescritas por el engine de físicas cuando se ejecute.\n"
-"En vez de eso, cambia el tamaño en las formas de colisión hijas."
+"Los cambios en el tamaño del RigidBody (en los modos \"character\" o \"rigid"
+"\") serán sobre-escritos por el motor de físicas cuando se ejecute.\n"
+"En lugar de esto, cambie el tamaño en las formas de colisión hijas."
#: scene/3d/remote_transform.cpp
-#, fuzzy
msgid "Path property must point to a valid Spatial node to work."
msgstr ""
-"La propiedad Path debe apuntar a un nodo Particles2D valido para funcionar."
+"La propiedad Path debe apuntar a un nodo Spatial válido para funcionar."
#: scene/3d/scenario_fx.cpp
msgid ""
@@ -8503,22 +8143,20 @@ msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
"order for AnimatedSprite3D to display frames."
msgstr ""
-"Un recurso SpriteFrames debe ser creado o asignado en la propiedad 'Frames' "
-"para que AnimatedSprite3D pueda mostrar frames."
+"Se debe crear un recurso \"SpriteFrames\" y asignarlo en la propiedad "
+"'Frames' para que AnimatedSprite3D pueda mostrar fotogramas."
#: scene/3d/vehicle_body.cpp
-#, fuzzy
msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr ""
"VehicleWheel sirve para proporcionar un sistema de ruedas a un VehicleBody. "
-"Úselo como un hijo de un VehicleBody."
+"Por favor, úselo como hijo de un VehicleBody."
#: scene/gui/color_picker.cpp
-#, fuzzy
msgid "Raw Mode"
-msgstr "Modo desplazamiento lateral"
+msgstr "Modo Raw"
#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
@@ -8526,16 +8164,15 @@ msgstr "Añadir el color actual como predefinido"
#: scene/gui/dialogs.cpp
msgid "Alert!"
-msgstr "Alerta!"
+msgstr "¡Alerta!"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
msgstr "Confirmar decisión…"
#: scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Select this Folder"
-msgstr "Modo de selección"
+msgstr "Seleccionar esta carpeta"
#: scene/gui/popup.cpp
msgid ""
@@ -8548,27 +8185,25 @@ msgstr ""
"hacerlos visibles para editar, aunque se esconderán al ejecutar."
#: scene/gui/scroll_container.cpp
-#, fuzzy
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
"Use a container as child (VBox,HBox,etc), or a Control and set the custom "
"minimum size manually."
msgstr ""
-"ScrollContainer debe funcionar con un único control de hijos.\n"
-"Usa un container como hijo (VBox,HBox,etc), o un Control y ajusta el tamaño "
-"mínimo personalizado manualmente."
+"ScrollContainer está pensado para funcionar con un control hijo únicamente.\n"
+"Usa un contenedor como hijo (VBox,HBox,etc), o un Control y ajusta el tamaño "
+"mínimo manualmente."
#: scene/gui/tree.cpp
msgid "(Other)"
msgstr "(Otros)"
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
-"El entorno por defecto especificado en los Ajustes del Proyecto (Renderizado "
+"El entorno especificado por defecto en los Ajustes del Proyecto (Renderizado "
"-> Ventana -> Entorno por Defecto) no se ha podido cargar."
#: scene/main/viewport.cpp
@@ -8578,10 +8213,10 @@ msgid ""
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
-"Este viewport no está seteado como render target. Si tienes intención de que "
-"muestre contenidos directo a la pantalla, hacelo un hijo de un Control para "
-"que pueda obtener un tamaño. Alternativamente, hacelo un RenderTarget y "
-"asigná su textura interna a algún otro nodo para mostrar."
+"Este viewport no está configurado como \"render target\". Si tienes "
+"intención de que muestre su contenido directamente en la pantalla, hazlo "
+"hijo de un Control para que pueda obtener un tamaño. Alternativamente, hazlo "
+"un RenderTarget y asigna su textura interna a algún otro nodo para mostrar."
#: scene/resources/dynamic_font.cpp
msgid "Error initializing FreeType."
@@ -8599,6 +8234,26 @@ msgstr "Error al cargar la tipografía."
msgid "Invalid font size."
msgstr "Tamaño de tipografía incorrecto."
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "El archivo \"version.txt\" que hay dentro de las plantillas tiene un "
+#~ "formato inválido. \"Revisión\" no es un identificador válido."
+
+#~ msgid "Can't write file."
+#~ msgstr "No se puede escribir el archivo."
+
+#~ msgid "Please choose a folder that does not contain a 'project.godot' file."
+#~ msgstr ""
+#~ "Por favor, elige un directorio que no contenga un archivo 'project.godot'."
+
+#~ msgid "Couldn't get project.godot in project path."
+#~ msgstr "No se encontró project.godot en la ruta del proyecto."
+
+#~ msgid "Couldn't get project.godot in the project path."
+#~ msgstr "No se encontró project.godot en la ruta del proyecto."
+
#~ msgid "Next"
#~ msgstr "Siguiente"
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po
index 55a1953d34..f2d6508201 100644
--- a/editor/translations/es_AR.po
+++ b/editor/translations/es_AR.po
@@ -12,7 +12,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-01-24 20:49+0000\n"
+"PO-Revision-Date: 2018-02-24 21:43+0000\n"
"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n"
"Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
"godot-engine/godot/es_AR/>\n"
@@ -21,7 +21,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 2.19-dev\n"
+"X-Generator: Weblate 2.20-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -2464,14 +2464,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "Formato de version.txt invalido dentro de plantillas."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-"Formato de version.txt invalido dentro de plantillas. Revision no es un "
-"identificador valido."
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "No se encontro ningún version.txt dentro de las plantillas."
@@ -2526,10 +2518,6 @@ msgid "Failed:"
msgstr "Fallido:"
#: editor/export_template_manager.cpp
-msgid "Can't write file."
-msgstr "No se puede escribir el archivo."
-
-#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr "Descarga Completa."
@@ -3717,15 +3705,15 @@ msgid "Show Grid"
msgstr "Mostrar la Grilla"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show helpers"
+msgid "Show Helpers"
msgstr "Mostrar ayudantes"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show rulers"
+msgid "Show Rulers"
msgstr "Mostrar reglas"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show guides"
+msgid "Show Guides"
msgstr "Mostrar guías"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4554,6 +4542,22 @@ msgid "Resource clipboard is empty!"
msgstr "Clipboard de Recursos vacío!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr "Abrir en Editor"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr "Instancia:"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr "Tipo:"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr "Cargar Recurso"
@@ -4840,10 +4844,6 @@ msgid "Toggle Comment"
msgstr "Act/Desact. Comentario"
#: editor/plugins/script_text_editor.cpp
-msgid "Clone Down"
-msgstr "Clonar hacia Abajo"
-
-#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr "Expandir/Colapsar Línea"
@@ -4856,6 +4856,10 @@ msgid "Unfold All Lines"
msgstr "Expandir Totas las Líneas"
#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr "Clonar hacia Abajo"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr "Completar Símbolo"
@@ -5699,11 +5703,6 @@ msgstr "Tab 2"
msgid "Tab 3"
msgstr "Tab 3"
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-msgid "Type:"
-msgstr "Tipo:"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr "Tipo de Datos:"
@@ -5975,11 +5974,6 @@ msgid "Please choose an empty folder."
msgstr "Por favor elegí una carpeta vacía."
#: editor/project_manager.cpp
-msgid "Please choose a folder that does not contain a 'project.godot' file."
-msgstr ""
-"Por favor elegí una carpeta que no contenga un archivo 'project.godot'."
-
-#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Proyecto Importado"
@@ -6000,8 +5994,12 @@ msgid "Invalid project path (changed anything?)."
msgstr "Ruta de proyecto inválida (cambiaste algo?)."
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in project path."
-msgstr "No se pudo obtener project.godot en la ruta de proyecto."
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
+msgstr ""
+"No se pudo cargar project.godot desde la ruta de proyecto (error %d). La "
+"ruta no existe o está corrupta."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
@@ -6020,10 +6018,6 @@ msgid "Rename Project"
msgstr "Renombrar Proyecto"
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in the project path."
-msgstr "No se pudo obtener project.godot en la ruta de proyecto."
-
-#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "Nuevo Proyecto de Juego"
@@ -6732,10 +6726,6 @@ msgstr "Sub-Recursos"
msgid "Clear Inheritance"
msgstr "Limpiar Herencia"
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr "Abrir en Editor"
-
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "Eliminar Nodo(s)"
@@ -6853,10 +6843,6 @@ msgstr ""
"Click para mostrar el panel de grupos."
#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr "Instancia:"
-
-#: editor/scene_tree_editor.cpp
msgid "Open script"
msgstr "Abrir script"
@@ -7288,32 +7274,44 @@ msgid "Object can't provide a length."
msgstr "El objeto no puede proveer un largo."
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Delete Selection"
-msgstr "Eliminar Seleccionados en GridMap"
+msgid "Next Plane"
+msgstr "Plano siguiente"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Duplicate Selection"
-msgstr "Duplicar Selección en GridMap"
+msgid "Previous Plane"
+msgstr "Plano anterior"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr "Plano:"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr "Piso Siguiente"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
+msgstr "Piso Anterior"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr "Piso:"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr "Mapa de Grilla"
+msgid "GridMap Delete Selection"
+msgstr "Eliminar Seleccionados en GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
-msgstr "Anclar Vista"
+msgid "GridMap Duplicate Selection"
+msgstr "Duplicar Selección en GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Floor"
-msgstr "Piso Anterior"
+msgid "Grid Map"
+msgstr "Mapa de Grilla"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
-msgstr "Piso Siguiente"
+msgid "Snap View"
+msgstr "Anclar Vista"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Disabled"
@@ -7420,6 +7418,10 @@ msgid "Mono"
msgstr "Mono"
#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr "Sobre el soporte de C#"
+
+#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
msgstr "Crear solución en C#"
@@ -7435,6 +7437,10 @@ msgstr "Construir Proyecto"
msgid "Warnings"
msgstr "Advertencias"
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7987,6 +7993,14 @@ msgid "ARVROrigin requires an ARVRCamera child node"
msgstr "ARVROrigin requiere un nodo hijo ARVRCamera"
#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr "%d%%"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr "(Tiempo Restante: %d:%02d s)"
+
+#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr "Ploteando Meshes: "
@@ -8185,6 +8199,26 @@ msgstr "Error cargando tipografía."
msgid "Invalid font size."
msgstr "Tamaño de tipografía inválido."
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "Formato de version.txt invalido dentro de plantillas. Revision no es un "
+#~ "identificador valido."
+
+#~ msgid "Can't write file."
+#~ msgstr "No se puede escribir el archivo."
+
+#~ msgid "Please choose a folder that does not contain a 'project.godot' file."
+#~ msgstr ""
+#~ "Por favor elegí una carpeta que no contenga un archivo 'project.godot'."
+
+#~ msgid "Couldn't get project.godot in project path."
+#~ msgstr "No se pudo obtener project.godot en la ruta de proyecto."
+
+#~ msgid "Couldn't get project.godot in the project path."
+#~ msgstr "No se pudo obtener project.godot en la ruta de proyecto."
+
#~ msgid "Next"
#~ msgstr "Siguiente"
diff --git a/editor/translations/extract.py b/editor/translations/extract.py
index bbc157788d..4b3f416343 100755
--- a/editor/translations/extract.py
+++ b/editor/translations/extract.py
@@ -52,11 +52,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\\n"
"""
-print("Updating the editor.pot template...")
-
-for fname in matches:
-
- f = open(fname, "rb")
+def process_file(f, fname):
l = f.readline()
lc = 1
@@ -100,12 +96,14 @@ for fname in matches:
l = f.readline()
lc += 1
- f.close()
+print("Updating the editor.pot template...")
+for fname in matches:
+ with open(fname, "rb") as f:
+ process_file(f, fname)
-f = open("editor.pot", "wb")
-f.write(main_po)
-f.close()
+with open("editor.pot", "wb") as f:
+ f.write(main_po)
if (os.name == "posix"):
print("Wrapping template at 79 characters for compatibility with Weblate.")
diff --git a/editor/translations/fa.po b/editor/translations/fa.po
index 3d6b98f49d..7bcbeb15f0 100644
--- a/editor/translations/fa.po
+++ b/editor/translations/fa.po
@@ -2399,12 +2399,6 @@ msgid "Invalid version.txt format inside templates."
msgstr ""
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr ""
@@ -2459,10 +2453,6 @@ msgid "Failed:"
msgstr ""
#: editor/export_template_manager.cpp
-msgid "Can't write file."
-msgstr "ناتوان در نوشتن پرونده."
-
-#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr "دانلود کامل."
@@ -3644,15 +3634,15 @@ msgid "Show Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show helpers"
+msgid "Show Helpers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show rulers"
+msgid "Show Rulers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show guides"
+msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4484,6 +4474,22 @@ msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr "گشودن در ویرایشگر"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr ""
@@ -4774,10 +4780,6 @@ msgid "Toggle Comment"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Clone Down"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Fold/Unfold Line"
msgstr "برو به خط"
@@ -4791,6 +4793,10 @@ msgid "Unfold All Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr ""
@@ -5644,11 +5650,6 @@ msgstr ""
msgid "Tab 3"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-msgid "Type:"
-msgstr ""
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr ""
@@ -5917,10 +5918,6 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a folder that does not contain a 'project.godot' file."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "پروژه واردشده"
@@ -5942,7 +5939,9 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in project path."
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
msgstr ""
#: editor/project_manager.cpp
@@ -5962,10 +5961,6 @@ msgid "Rename Project"
msgstr "تغییر نام پروژه"
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in the project path."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "پروژه بازی جدید"
@@ -6665,10 +6660,6 @@ msgstr "زیرمنبع‌ها:"
msgid "Clear Inheritance"
msgstr "پاک کردن ارث‌بری"
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr "گشودن در ویرایشگر"
-
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "حذف گره(ها)"
@@ -6779,10 +6770,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Open script"
msgstr "باز کردن و اجرای یک اسکریپت"
@@ -7231,33 +7218,47 @@ msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
-msgid "GridMap Delete Selection"
-msgstr "انتخاب شده را حذف کن"
+msgid "Next Plane"
+msgstr "زبانه بعدی"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
-msgid "GridMap Duplicate Selection"
-msgstr "انتخاب شده را به دو تا تکثیر کن"
+msgid "Previous Plane"
+msgstr "زبانه قبلی"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Floor:"
+msgid "Plane:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
+msgid "Next Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
+#, fuzzy
+msgid "Previous Floor"
+msgstr "زبانه قبلی"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Floor:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
-msgid "Previous Floor"
-msgstr "زبانه قبلی"
+msgid "GridMap Delete Selection"
+msgstr "انتخاب شده را حذف کن"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
+#, fuzzy
+msgid "GridMap Duplicate Selection"
+msgstr "انتخاب شده را به دو تا تکثیر کن"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Snap View"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -7370,6 +7371,10 @@ msgid "Mono"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Create C# solution"
msgstr "انتخاب شده را تغییر مقیاس بده"
@@ -7387,6 +7392,10 @@ msgstr "پروژه"
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7942,6 +7951,14 @@ msgid "ARVROrigin requires an ARVRCamera child node"
msgstr ""
#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr ""
@@ -8128,6 +8145,9 @@ msgstr "خطای بارگذاری قلم."
msgid "Invalid font size."
msgstr "اندازهٔ قلم نامعتبر."
+#~ msgid "Can't write file."
+#~ msgstr "ناتوان در نوشتن پرونده."
+
#~ msgid "Next"
#~ msgstr "بعدی"
diff --git a/editor/translations/fi.po b/editor/translations/fi.po
index 8e8636973e..efc69a02bb 100644
--- a/editor/translations/fi.po
+++ b/editor/translations/fi.po
@@ -7,12 +7,13 @@
# Bastian Salmela <bastian.salmela@gmail.com>, 2017.
# ekeimaja <ekeimaja@gmail.com>, 2017-2018.
# Jarmo Riikonen <amatrelan@gmail.com>, 2017.
+# Sami Lehtilä <sami.lehtila@gmail.com>, 2018.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-01-24 12:10+0000\n"
-"Last-Translator: ekeimaja <ekeimaja@gmail.com>\n"
+"PO-Revision-Date: 2018-01-31 04:36+0000\n"
+"Last-Translator: Sami Lehtilä <sami.lehtila@gmail.com>\n"
"Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/"
"godot/fi/>\n"
"Language: fi\n"
@@ -159,9 +160,8 @@ msgid "Linear"
msgstr "Lineaarinen"
#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Constant"
-msgstr "Jatkuva"
+msgstr "Muuttumaton"
#: editor/animation_editor.cpp
msgid "In"
@@ -192,9 +192,8 @@ msgid "Clean-Up Animation"
msgstr "Siivoa animaatio"
#: editor/animation_editor.cpp
-#, fuzzy
msgid "Create NEW track for %s and insert key?"
-msgstr "Luo uusi raita %s ja lisää avain?"
+msgstr "Luo UUSI raita %lle ja lisää avain?"
#: editor/animation_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
@@ -225,14 +224,12 @@ msgid "Change Anim Len"
msgstr "Vaihda animaation pituutta"
#: editor/animation_editor.cpp
-#, fuzzy
msgid "Change Anim Loop"
-msgstr "Vaihda animaation toistoa"
+msgstr "Vaihda animaation kierto"
#: editor/animation_editor.cpp
-#, fuzzy
msgid "Anim Create Typed Value Key"
-msgstr "Animaatio: Luo tyyppipohjainen arvo avain"
+msgstr "Animaatio: Luo tyypitetty arvoavain"
#: editor/animation_editor.cpp
msgid "Anim Insert"
@@ -243,9 +240,8 @@ msgid "Anim Scale Keys"
msgstr "Animaatio: Skaalaa avaimia"
#: editor/animation_editor.cpp
-#, fuzzy
msgid "Anim Add Call Track"
-msgstr "Animaatio: Lisää kutsu raita"
+msgstr "Animaatio: Lisää kutsuraita"
#: editor/animation_editor.cpp
msgid "Animation zoom."
@@ -264,9 +260,8 @@ msgid "Step (s):"
msgstr "Askellus:"
#: editor/animation_editor.cpp
-#, fuzzy
msgid "Cursor step snap (in seconds)."
-msgstr "Kohdistimen tarttuminen (sekunneissa)."
+msgstr "Kohdistimen askelrajoitin (sekunneissa)."
#: editor/animation_editor.cpp
msgid "Enable/Disable looping in animation."
@@ -302,15 +297,15 @@ msgstr "Animaation optimoija"
#: editor/animation_editor.cpp
msgid "Max. Linear Error:"
-msgstr ""
+msgstr "Max. lineaarinen virhe:"
#: editor/animation_editor.cpp
msgid "Max. Angular Error:"
-msgstr ""
+msgstr "Max. Kulmavirhe:"
#: editor/animation_editor.cpp
msgid "Max Optimizable Angle:"
-msgstr ""
+msgstr "Max. Optimoitava kulma:"
#: editor/animation_editor.cpp
msgid "Optimize"
@@ -504,9 +499,8 @@ msgid "Connecting Signal:"
msgstr "Yhdistävä signaali:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Disconnect '%s' from '%s'"
-msgstr "Yhdistä '%s' '%s':n"
+msgstr "Katkaise yhteys '%s' '%s':n"
#: editor/connections_dialog.cpp
msgid "Connect.."
@@ -522,9 +516,8 @@ msgid "Signals"
msgstr "Signaalit"
#: editor/create_dialog.cpp
-#, fuzzy
msgid "Change %s Type"
-msgstr "Muuta tyyppiä"
+msgstr "Muuta %s:n tyyppi"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -532,9 +525,8 @@ msgid "Change"
msgstr "Muuta"
#: editor/create_dialog.cpp
-#, fuzzy
msgid "Create New %s"
-msgstr "Luo uusi"
+msgstr "Luo uusi %s"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
@@ -648,7 +640,7 @@ msgstr ""
#: editor/dependency_editor.cpp
#, fuzzy
msgid "Cannot remove:"
-msgstr "Ei voida poistaa:\n"
+msgstr "Ei voida poistaa:"
#: editor/dependency_editor.cpp
msgid "Error loading:"
@@ -2513,14 +2505,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "Paketti sisältää viallisen version.txt tiedoston."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-"Paketti sisältää viallisen version.txt tiedoston. 'Revision' ei ole "
-"hyväksytty tunniste."
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "version.txt -tiedostoa ei löytynyt."
@@ -2578,11 +2562,6 @@ msgstr "Epäonnistui:"
#: editor/export_template_manager.cpp
#, fuzzy
-msgid "Can't write file."
-msgstr "Ei voitu kirjoittaa tiedostoa:\n"
-
-#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Download Complete."
msgstr "Lataa"
@@ -3820,15 +3799,15 @@ msgstr "Näytä ruudukko"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
-msgid "Show helpers"
+msgid "Show Helpers"
msgstr "Näytä luut"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show rulers"
+msgid "Show Rulers"
msgstr "Näytä viivaimet"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show guides"
+msgid "Show Guides"
msgstr "Näytä apuviivat"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4678,6 +4657,22 @@ msgid "Resource clipboard is empty!"
msgstr "Resurssien leikepöytä on tyhjä!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr "Avaa editorissa"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr "Tyyppi:"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr "Lataa resurssi"
@@ -4975,10 +4970,6 @@ msgid "Toggle Comment"
msgstr "Näytä/Piilota kommentit"
#: editor/plugins/script_text_editor.cpp
-msgid "Clone Down"
-msgstr "Kloonaa alas"
-
-#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Fold/Unfold Line"
msgstr "Avaa rivi"
@@ -4992,6 +4983,10 @@ msgid "Unfold All Lines"
msgstr "Avaa kaikki rivit"
#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr "Kloonaa alas"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr "Täydennä symbooli"
@@ -5868,11 +5863,6 @@ msgstr "Välilehti 2"
msgid "Tab 3"
msgstr "Välilehti 3"
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-msgid "Type:"
-msgstr "Tyyppi:"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr "Tietotyyppi:"
@@ -6144,10 +6134,6 @@ msgid "Please choose an empty folder."
msgstr "Ole hyvä ja valitse 'project.godot' tiedosto."
#: editor/project_manager.cpp
-msgid "Please choose a folder that does not contain a 'project.godot' file."
-msgstr "Ole hyvä ja valitse hakemisto jossa ei ole 'project.godot' tiedostoa."
-
-#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Tuotu projekti"
@@ -6170,7 +6156,9 @@ msgstr "Virheellinen projektin polku (muuttuiko mikään?)."
#: editor/project_manager.cpp
#, fuzzy
-msgid "Couldn't get project.godot in project path."
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
msgstr "Ei voitu luoda godot.cfg -tiedostoa projektin polkuun."
#: editor/project_manager.cpp
@@ -6192,11 +6180,6 @@ msgid "Rename Project"
msgstr "Nimetä projekti"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Couldn't get project.godot in the project path."
-msgstr "Ei voitu luoda godot.cfg -tiedostoa projektin polkuun."
-
-#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "Uusi peliprojekti"
@@ -6911,10 +6894,6 @@ msgstr "Resurssit"
msgid "Clear Inheritance"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr "Avaa editorissa"
-
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "Poista Node(t)"
@@ -7027,10 +7006,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Open script"
msgstr "Seuraava skripti"
@@ -7472,13 +7447,26 @@ msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
-msgid "GridMap Delete Selection"
-msgstr "Poista valitut"
+msgid "Next Plane"
+msgstr "Seuraava välilehti"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
-msgid "GridMap Duplicate Selection"
-msgstr "Monista valinta"
+msgid "Previous Plane"
+msgstr "Edellinen välilehti"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Previous Floor"
+msgstr "Edellinen välilehti"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
@@ -7486,22 +7474,23 @@ msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
-msgid "Grid Map"
-msgstr "Ruudukko"
+msgid "GridMap Delete Selection"
+msgstr "Poista valitut"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
-msgid "Snap View"
-msgstr "Huippunäkymä"
+msgid "GridMap Duplicate Selection"
+msgstr "Monista valinta"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
-msgid "Previous Floor"
-msgstr "Edellinen välilehti"
+msgid "Grid Map"
+msgstr "Ruudukko"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
-msgstr ""
+#, fuzzy
+msgid "Snap View"
+msgstr "Huippunäkymä"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
@@ -7621,6 +7610,10 @@ msgid "Mono"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Create C# solution"
msgstr "Luo ääriviivat"
@@ -7639,6 +7632,10 @@ msgstr "Uusi projekti"
msgid "Warnings"
msgstr "Varoitus"
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -8158,6 +8155,14 @@ msgid "ARVROrigin requires an ARVRCamera child node"
msgstr ""
#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr ""
@@ -8334,6 +8339,29 @@ msgstr "Virhe fontin latauksessa."
msgid "Invalid font size."
msgstr "Virheellinen fonttikoko."
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "Paketti sisältää viallisen version.txt tiedoston. 'Revision' ei ole "
+#~ "hyväksytty tunniste."
+
+#, fuzzy
+#~ msgid "Can't write file."
+#~ msgstr "Ei voitu kirjoittaa tiedostoa:\n"
+
+#~ msgid "Please choose a folder that does not contain a 'project.godot' file."
+#~ msgstr ""
+#~ "Ole hyvä ja valitse hakemisto jossa ei ole 'project.godot' tiedostoa."
+
+#, fuzzy
+#~ msgid "Couldn't get project.godot in project path."
+#~ msgstr "Ei voitu luoda godot.cfg -tiedostoa projektin polkuun."
+
+#, fuzzy
+#~ msgid "Couldn't get project.godot in the project path."
+#~ msgstr "Ei voitu luoda godot.cfg -tiedostoa projektin polkuun."
+
#~ msgid "Next"
#~ msgstr "Seuraava"
diff --git a/editor/translations/fr.po b/editor/translations/fr.po
index 7bb65f8056..d9fd96081f 100644
--- a/editor/translations/fr.po
+++ b/editor/translations/fr.po
@@ -8,10 +8,11 @@
# Arthur Templé <tuturtemple@gmail.com>, 2018.
# Brice <bbric@free.fr>, 2016.
# Chenebel Dorian <LoubiTek54@gmail.com>, 2016-2017.
+# Cindy Dallaire <c.dallaire93@gmail.com>, 2018.
# derderder77 <derderder77380@gmail.com>, 2016.
# finkiki <specialpopol@gmx.fr>, 2016.
# Gilles Roudiere <gilles.roudiere@gmail.com>, 2017-2018.
-# Hugo Locurcio <hugo.l@openmailbox.org>, 2016-2017.
+# Hugo Locurcio <hugo.l@openmailbox.org>, 2016-2018.
# Kanabenki <lucien.menassol@gmail.com>, 2017.
# keltwookie <keltwookie@protonmail.com>, 2017.
# Luc Stepniewski <lior@gradstein.info>, 2017.
@@ -35,8 +36,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-01-22 08:08+0000\n"
-"Last-Translator: Gilles Roudiere <gilles.roudiere@gmail.com>\n"
+"PO-Revision-Date: 2018-02-24 02:36+0000\n"
+"Last-Translator: Cindy Dallaire <c.dallaire93@gmail.com>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot/fr/>\n"
"Language: fr\n"
@@ -44,7 +45,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 2.19-dev\n"
+"X-Generator: Weblate 2.20-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -1363,14 +1364,14 @@ msgid "Online Tutorials:"
msgstr "Tutoriels en ligne :"
#: editor/editor_help.cpp
-#, fuzzy
msgid ""
"There are currently no tutorials for this class, you can [color=$color][url="
"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
"url][/color]."
msgstr ""
-"Pas de description disponible pour cette méthode. [color=$color][url="
-"$url]Contribuez[/url][/color] pour nous aider!"
+"Pas de tutoriels disponibles pour cette classe, vous pouvez [color=$color]"
+"[url=$url]en contribuer un[/url][/color] ou [color=$color][url=$url2]en "
+"demander un[/url][/color]."
#: editor/editor_help.cpp
msgid "Properties"
@@ -1424,7 +1425,6 @@ msgid "Clear"
msgstr "Effacer"
#: editor/editor_log.cpp
-#, fuzzy
msgid "Clear Output"
msgstr "Effacer la sortie"
@@ -2497,14 +2497,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "Format de version.txt invalide dans les modèles."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-"Format de version.txt invalide dans les modèles. Revision n'est pas un "
-"identifiant valide."
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "Aucun version.txt n'a été trouvé dans les modèles."
@@ -2560,10 +2552,6 @@ msgid "Failed:"
msgstr "Échec:"
#: editor/export_template_manager.cpp
-msgid "Can't write file."
-msgstr "Impossible d'écrire le fichier."
-
-#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr "Téléchargement terminé."
@@ -2585,7 +2573,7 @@ msgstr "Résolution"
#: editor/export_template_manager.cpp
msgid "Can't Resolve"
-msgstr "Impossible à résoudre."
+msgstr "Impossible à résoudre"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -2762,9 +2750,8 @@ msgid "View Owners.."
msgstr "Voir les propriétaires…"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Duplicate.."
-msgstr "Dupliquer"
+msgstr "Dupliquer…"
#: editor/filesystem_dock.cpp
msgid "Previous Directory"
@@ -3129,7 +3116,6 @@ msgid "Directions"
msgstr "Directions"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Past"
msgstr "Passé"
@@ -3754,15 +3740,15 @@ msgid "Show Grid"
msgstr "Afficher la grille"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show helpers"
+msgid "Show Helpers"
msgstr "Afficher les aides"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show rulers"
+msgid "Show Rulers"
msgstr "Afficher les règles"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show guides"
+msgid "Show Guides"
msgstr "Montrer les guides"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3826,7 +3812,6 @@ msgid "Ok"
msgstr "OK"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Cannot instantiate multiple nodes without root."
msgstr "Impossible d'instancier plusieurs nœuds sans nœud racine."
@@ -4088,12 +4073,10 @@ msgid "Create Outline Mesh.."
msgstr "Créer un maillage de contour…"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "View UV1"
msgstr "Afficher l'UV1"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "View UV2"
msgstr "Afficher l'UV2"
@@ -4235,9 +4218,8 @@ msgid "Calculating grid size..."
msgstr "Calcul de la taille de la grille..."
#: editor/plugins/navigation_mesh_generator.cpp
-#, fuzzy
msgid "Creating heightfield..."
-msgstr "Création de la heightmap..."
+msgstr "Création de la heightmap…"
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
@@ -4264,9 +4246,8 @@ msgid "Creating polymesh..."
msgstr "Création d'un maillage de contour…"
#: editor/plugins/navigation_mesh_generator.cpp
-#, fuzzy
msgid "Converting to native navigation mesh..."
-msgstr "Conversion en maillage de navigation natif..."
+msgstr "Conversion en maillage de navigation natif…"
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
@@ -4600,6 +4581,22 @@ msgid "Resource clipboard is empty!"
msgstr "Le presse-papiers des ressources est vide !"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr "Ouvrir dans l'éditeur"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr "Instance :"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr "Type :"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr "Charger une ressource"
@@ -4612,9 +4609,8 @@ msgid "Paste"
msgstr "Coller"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#, fuzzy
msgid "ResourcePreloader"
-msgstr "Chemin de la ressource"
+msgstr "ResourcePreloader"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
@@ -4887,10 +4883,6 @@ msgid "Toggle Comment"
msgstr "Commenter/décommenter"
#: editor/plugins/script_text_editor.cpp
-msgid "Clone Down"
-msgstr "Cloner en dessous"
-
-#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr "Réduire/Développer la ligne"
@@ -4903,6 +4895,10 @@ msgid "Unfold All Lines"
msgstr "Dérouler toutes les lignes"
#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr "Cloner en dessous"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr "Compléter le symbole"
@@ -5581,27 +5577,24 @@ msgid "Insert Empty (After)"
msgstr "Insérer vide (après)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "Move (Before)"
-msgstr "Déplacer le(s) nœud(s)"
+msgstr "Déplacer avant"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (After)"
msgstr "Déplacer (Après)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "SpriteFrames"
-msgstr "Images du sprite"
+msgstr "SpriteFrames"
#: editor/plugins/style_box_editor_plugin.cpp
msgid "StyleBox Preview:"
msgstr "Aperçu de la StyleBox :"
#: editor/plugins/style_box_editor_plugin.cpp
-#, fuzzy
msgid "StyleBox"
-msgstr "Style Box"
+msgstr "StyleBox"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
@@ -5751,11 +5744,6 @@ msgstr "Onglet 2"
msgid "Tab 3"
msgstr "Onglet 3"
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-msgid "Type:"
-msgstr "Type :"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr "Type de données :"
@@ -5825,9 +5813,8 @@ msgid "Mirror Y"
msgstr "Miroir Y"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Paint Tile"
-msgstr "Peindre sur la TileMap"
+msgstr "Peindre la case"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
@@ -5866,9 +5853,8 @@ msgid "Merge from scene?"
msgstr "Fusionner depuis la scène ?"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Tile Set"
-msgstr "TileSet…"
+msgstr "Ensemble de cases"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
@@ -5883,7 +5869,6 @@ msgid "Error"
msgstr "Erreur"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Autotiles"
msgstr "Coupe automatique"
@@ -6024,11 +6009,6 @@ msgid "Please choose an empty folder."
msgstr "Veuillez choisir un fichier 'project.godot'."
#: editor/project_manager.cpp
-msgid "Please choose a folder that does not contain a 'project.godot' file."
-msgstr ""
-"Veuillez choisir un dossier qui ne contient pas de fichier 'project.godot'."
-
-#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Projet importé"
@@ -6039,7 +6019,7 @@ msgstr "Impossible de créer le dossier."
#: editor/project_manager.cpp
msgid "There is already a folder in this path with the specified name."
-msgstr ""
+msgstr "Un dossier avec le nom spécifié existe déjà dans ce chemin."
#: editor/project_manager.cpp
msgid "It would be a good idea to name your project."
@@ -6050,9 +6030,12 @@ msgid "Invalid project path (changed anything?)."
msgstr "Chemin de projet non valide (avez-vous changé quelque chose ?)."
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in project path."
+#, fuzzy
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
msgstr ""
-"Impossible de trouver le fichier project.godot dans le chemin du projet."
+"Impossible de modifier le fichier project.godot dans le chemin du projet."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
@@ -6072,11 +6055,6 @@ msgid "Rename Project"
msgstr "Renommer le projet"
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in the project path."
-msgstr ""
-"Impossible de trouver le fichier project.godot dans le chemin du projet."
-
-#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "Nouveau projet de jeu"
@@ -6790,10 +6768,6 @@ msgstr "Ressources secondaires :"
msgid "Clear Inheritance"
msgstr "Effacer l'héritage"
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr "Ouvrir dans l'éditeur"
-
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "Supprimer nœud(s)"
@@ -6912,10 +6886,6 @@ msgstr ""
"Cliquez pour montrer l'arrimage de goupes."
#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr "Instance :"
-
-#: editor/scene_tree_editor.cpp
msgid "Open script"
msgstr "Ouvrir script"
@@ -7356,33 +7326,47 @@ msgid "Object can't provide a length."
msgstr "L'objet ne peut fournir une longueur."
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Delete Selection"
-msgstr "Sélection de la supression de GridMap"
+#, fuzzy
+msgid "Next Plane"
+msgstr "Onglet suivant"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Duplicate Selection"
-msgstr "Sélection de la duplication de GridMap"
+#, fuzzy
+msgid "Previous Plane"
+msgstr "Onglet precedent"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr "Onglet :"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr "Étage suivant"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Previous Floor"
+msgstr "Onglet précédent"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr "Étage :"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr "Grille"
+msgid "GridMap Delete Selection"
+msgstr "Sélection de la supression de GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
-msgstr "Vue instantanée"
+msgid "GridMap Duplicate Selection"
+msgstr "Sélection de la duplication de GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Previous Floor"
-msgstr "Onglet précédent"
+msgid "Grid Map"
+msgstr "Grille"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
-msgstr "Étage suivant"
+msgid "Snap View"
+msgstr "Vue instantanée"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Disabled"
@@ -7467,7 +7451,7 @@ msgstr "Création des coutours..."
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating C# project..."
-msgstr ""
+msgstr "Création du projet C# ..."
#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
@@ -7494,6 +7478,10 @@ msgid "Mono"
msgstr "Mono"
#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr "À propos du support C#"
+
+#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Create C# solution"
msgstr "Créer le contour"
@@ -7512,6 +7500,10 @@ msgstr "Projet"
msgid "Warnings"
msgstr "Avertissement"
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -8073,6 +8065,14 @@ msgid "ARVROrigin requires an ARVRCamera child node"
msgstr "ARVROrigin requiert un nœud enfant ARVRCamera"
#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Plotting Meshes: "
msgstr "Tracer les maillages"
@@ -8273,6 +8273,29 @@ msgstr "Erreur lors du chargement de la police."
msgid "Invalid font size."
msgstr "Taille de police invalide."
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "Format de version.txt invalide dans les modèles. Revision n'est pas un "
+#~ "identifiant valide."
+
+#~ msgid "Can't write file."
+#~ msgstr "Impossible d'écrire le fichier."
+
+#~ msgid "Please choose a folder that does not contain a 'project.godot' file."
+#~ msgstr ""
+#~ "Veuillez choisir un dossier qui ne contient pas de fichier 'project."
+#~ "godot'."
+
+#~ msgid "Couldn't get project.godot in project path."
+#~ msgstr ""
+#~ "Impossible de trouver le fichier project.godot dans le chemin du projet."
+
+#~ msgid "Couldn't get project.godot in the project path."
+#~ msgstr ""
+#~ "Impossible de trouver le fichier project.godot dans le chemin du projet."
+
#~ msgid "Next"
#~ msgstr "Suivant"
diff --git a/editor/translations/he.po b/editor/translations/he.po
index 57ec12e002..a5f727b8ee 100644
--- a/editor/translations/he.po
+++ b/editor/translations/he.po
@@ -10,15 +10,16 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-01-25 22:27+0000\n"
+"PO-Revision-Date: 2018-02-22 12:37+0000\n"
"Last-Translator: Yaron Shahrabani <sh.yaron@gmail.com>\n"
"Language-Team: Hebrew <https://hosted.weblate.org/projects/godot-engine/"
"godot/he/>\n"
"Language: he\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
-"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 2.19-dev\n"
+"Plural-Forms: nplurals=4; plural=(n == 1) ? 0 : ((n == 2) ? 1 : ((n > 10 && "
+"n % 10 == 0) ? 2 : 3));\n"
+"X-Generator: Weblate 2.20-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -70,7 +71,7 @@ msgstr ""
#: editor/animation_editor.cpp
msgid "Set Transitions to:"
-msgstr ""
+msgstr "הגדרת מעברונים אל:"
#: editor/animation_editor.cpp
msgid "Anim Track Rename"
@@ -143,11 +144,11 @@ msgstr ""
#: editor/animation_editor.cpp
msgid "Goto Next Step"
-msgstr ""
+msgstr "מעבר לצעד הבא"
#: editor/animation_editor.cpp
msgid "Goto Prev Step"
-msgstr ""
+msgstr "מעבר לצעד הקודם"
#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
@@ -192,7 +193,7 @@ msgstr ""
#: editor/animation_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
-msgstr ""
+msgstr "ליצור %d רצועות חדשות ולהכניס מפתחות?"
#: editor/animation_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
@@ -240,7 +241,7 @@ msgstr ""
#: editor/animation_editor.cpp
msgid "Animation zoom."
-msgstr ""
+msgstr "תקריב הנפשה."
#: editor/animation_editor.cpp
msgid "Length (s):"
@@ -2373,74 +2374,64 @@ msgid "Invalid version.txt format inside templates."
msgstr "תבנית ה־version.txt שגויה בתוך התבניות."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
-msgstr ""
+msgstr "לא נמצא version.txt בתוך התבניות."
#: editor/export_template_manager.cpp
msgid "Error creating path for templates:"
-msgstr ""
+msgstr "שגיאת ביצירת נתיב לתבניות:"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
-msgstr ""
+msgstr "תבניות הייצוא מחולצות"
#: editor/export_template_manager.cpp
msgid "Importing:"
-msgstr ""
+msgstr "ייבוא:"
#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
-msgstr ""
+msgstr "לא נמצאו קישורי הורדה לגרסה זו. הורדה ישירה זמינה רק במהדורות הרשמיות."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
-msgstr ""
+msgstr "לא ניתן לפתור."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
-msgstr ""
+msgstr "לא ניתן להתחבר."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
-msgstr ""
+msgstr "אין תגובה."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request Failed."
-msgstr ""
+msgstr "הבקשה נכשלה."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Redirect Loop."
-msgstr ""
+msgstr "לולאת הפניות."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't write file."
-msgstr ""
+msgstr "נכשל:"
#: editor/export_template_manager.cpp
msgid "Download Complete."
-msgstr ""
+msgstr "ההורדה הושלמה."
#: editor/export_template_manager.cpp
msgid "Error requesting url: "
-msgstr ""
+msgstr "שגיאה בבקשת כתובת: "
#: editor/export_template_manager.cpp
msgid "Connecting to Mirror.."
@@ -2448,205 +2439,206 @@ msgstr ""
#: editor/export_template_manager.cpp
msgid "Disconnected"
-msgstr ""
+msgstr "מנותק"
#: editor/export_template_manager.cpp
msgid "Resolving"
-msgstr ""
+msgstr "פותר"
#: editor/export_template_manager.cpp
msgid "Can't Resolve"
-msgstr ""
+msgstr "לא ניתן לפתור"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connecting.."
-msgstr ""
+msgstr "מתבצעת התחברות…"
#: editor/export_template_manager.cpp
msgid "Can't Connect"
-msgstr ""
+msgstr "לא ניתן להתחבר"
#: editor/export_template_manager.cpp
msgid "Connected"
-msgstr ""
+msgstr "מחובר"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Requesting.."
-msgstr ""
+msgstr "מוגשת בקשה…"
#: editor/export_template_manager.cpp
msgid "Downloading"
-msgstr ""
+msgstr "מתבצעת הורדה"
#: editor/export_template_manager.cpp
msgid "Connection Error"
-msgstr ""
+msgstr "שגיאת חיבור"
#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
-msgstr ""
+msgstr "שגיאת לחיצת יד SSL"
#: editor/export_template_manager.cpp
msgid "Current Version:"
-msgstr ""
+msgstr "גרסה נוכחית:"
#: editor/export_template_manager.cpp
msgid "Installed Versions:"
-msgstr ""
+msgstr "גרסאות מותקנות:"
#: editor/export_template_manager.cpp
msgid "Install From File"
-msgstr ""
+msgstr "התקנה מקובץ"
#: editor/export_template_manager.cpp
msgid "Remove Template"
-msgstr ""
+msgstr "הסרת תבנית"
#: editor/export_template_manager.cpp
msgid "Select template file"
-msgstr ""
+msgstr "בחירת קובץ תבנית"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
-msgstr ""
+msgstr "מנהל ייצוא תבניות"
#: editor/export_template_manager.cpp
msgid "Download Templates"
-msgstr ""
+msgstr "הורדת תבניות"
#: editor/export_template_manager.cpp
msgid "Select mirror from list: "
-msgstr ""
+msgstr "בחירת אתר מראה מהרשימה: "
#: editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""
+"לא ניתן לפתוח את file_type_cache.cch לכתיבה, מטמון סוג הקבצים לא יישמר!"
#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '%s' as it has not been found in the file system!"
-msgstr ""
+msgstr "לא ניתן לנווט אל ‚%s’ כיוון שלא נמצא במערכת הקבצים!"
#: editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails"
-msgstr ""
+msgstr "צפייה בפריטים כרשת של תמונות ממוזערות"
#: editor/filesystem_dock.cpp
msgid "View items as a list"
-msgstr ""
+msgstr "הצגת פריטים כרשימה"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
-msgstr ""
+msgstr "מצב: ייבוא הקובץ נכשל. נא לתקן את הקובץ ולייבא מחדש ידנית."
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
-msgstr ""
+msgstr "לא ניתן להעביר/לשנות שם למקור של משאבים."
#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
-msgstr ""
+msgstr "לא ניתן להעביר תיקייה לתוך עצמה."
#: editor/filesystem_dock.cpp
msgid "Error moving:"
-msgstr ""
+msgstr "שגיאה בהעברה:"
#: editor/filesystem_dock.cpp
msgid "Error duplicating:"
-msgstr ""
+msgstr "שגיאה בשכפול:"
#: editor/filesystem_dock.cpp
msgid "Unable to update dependencies:"
-msgstr ""
+msgstr "לא ניתן לעדכן את התלויות:"
#: editor/filesystem_dock.cpp
msgid "No name provided"
-msgstr ""
+msgstr "לא צוין שם"
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
-msgstr ""
+msgstr "השם שסופק מכיל תווים שגויים"
#: editor/filesystem_dock.cpp
msgid "No name provided."
-msgstr ""
+msgstr "לא צוין שם."
#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
-msgstr ""
+msgstr "השם מכיל תווים שגויים."
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
-msgstr ""
+msgstr "כבר קיימים קובץ או תיקייה בשם הזה."
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
-msgstr ""
+msgstr "שינוי שם הקובץ:"
#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
-msgstr ""
+msgstr "שינוי שם התיקייה:"
#: editor/filesystem_dock.cpp
msgid "Duplicating file:"
-msgstr ""
+msgstr "קובץ משוכפל:"
#: editor/filesystem_dock.cpp
msgid "Duplicating folder:"
-msgstr ""
+msgstr "תיקייה משוכפלת:"
#: editor/filesystem_dock.cpp
msgid "Expand all"
-msgstr ""
+msgstr "להרחיב הכול"
#: editor/filesystem_dock.cpp
msgid "Collapse all"
-msgstr ""
+msgstr "לצמצם הכול"
#: editor/filesystem_dock.cpp
msgid "Rename.."
-msgstr ""
+msgstr "שינוי שם…"
#: editor/filesystem_dock.cpp
msgid "Move To.."
-msgstr ""
+msgstr "העברה אל…"
#: editor/filesystem_dock.cpp
msgid "Open Scene(s)"
-msgstr ""
+msgstr "פתיחת סצנות"
#: editor/filesystem_dock.cpp
msgid "Instance"
-msgstr ""
+msgstr "עותק"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies.."
-msgstr ""
+msgstr "עריכת תלויות…"
#: editor/filesystem_dock.cpp
msgid "View Owners.."
-msgstr ""
+msgstr "צפייה בבעלים…"
#: editor/filesystem_dock.cpp
msgid "Duplicate.."
-msgstr ""
+msgstr "שכפול…"
#: editor/filesystem_dock.cpp
msgid "Previous Directory"
-msgstr ""
+msgstr "התיקייה הקודמת"
#: editor/filesystem_dock.cpp
msgid "Next Directory"
-msgstr ""
+msgstr "התיקייה הבאה"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
-msgstr ""
+msgstr "סריקת מערכת הקבצים מחדש"
#: editor/filesystem_dock.cpp
msgid "Toggle folder status as Favorite"
-msgstr ""
+msgstr "החלפת מצב התיקייה כמועדפת"
#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
@@ -2657,76 +2649,78 @@ msgid ""
"Scanning Files,\n"
"Please Wait.."
msgstr ""
+"הקבצים נסרקים,\n"
+"נא להמתין…"
#: editor/filesystem_dock.cpp
msgid "Move"
-msgstr ""
+msgstr "העברה"
#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Rename"
-msgstr ""
+msgstr "שינוי שם"
#: editor/groups_editor.cpp
msgid "Add to Group"
-msgstr ""
+msgstr "הוספה לקבוצה"
#: editor/groups_editor.cpp
msgid "Remove from Group"
-msgstr ""
+msgstr "הסרה מקבוצה"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
-msgstr ""
+msgstr "ייבוא כסצנה בודדת"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
-msgstr ""
+msgstr "ייבוא עם הנפשות נפרדות"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
-msgstr ""
+msgstr "ייבוא עם חומרים נפרדים"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
-msgstr ""
+msgstr "ייבוא עם פריטים נפרדים"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
-msgstr ""
+msgstr "ייבוא עם פריטי+חומרים נפרדים"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
-msgstr ""
+msgstr "ייבוא עם פריטים+הנפשות נפרדים"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
-msgstr ""
+msgstr "ייבוא עם חומרים+הנפשות נפרדים"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
-msgstr ""
+msgstr "ייבוא עם פריטים+חומרים+הנפשות נפרדים"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
-msgstr ""
+msgstr "ייבוא כמספר סצנות"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
-msgstr ""
+msgstr "ייבוא כמספר סצנות+חומרים"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import Scene"
-msgstr ""
+msgstr "ייבוא סצנה"
#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene.."
-msgstr ""
+msgstr "סצנה מיובאת…"
#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
-msgstr ""
+msgstr "נוצרות מפות תאורה"
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
@@ -2734,11 +2728,11 @@ msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script.."
-msgstr ""
+msgstr "מופעל סקריפט מותאם אישית…"
#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
-msgstr ""
+msgstr "לא ניתן לטעון סקריפט שלאחר ייבוא:"
#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
@@ -2750,31 +2744,31 @@ msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Saving.."
-msgstr ""
+msgstr "שמירה…"
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
-msgstr ""
+msgstr "הגדרה כבררת מחדל עבור ‚%s’"
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
-msgstr ""
+msgstr "מחיקת בררת מחדל עבור ‚%s’"
#: editor/import_dock.cpp
msgid " Files"
-msgstr ""
+msgstr " קבצים"
#: editor/import_dock.cpp
msgid "Import As:"
-msgstr ""
+msgstr "ייבוא בתור:"
#: editor/import_dock.cpp editor/property_editor.cpp
msgid "Preset.."
-msgstr ""
+msgstr "ערכה מוגדרת…"
#: editor/import_dock.cpp
msgid "Reimport"
-msgstr ""
+msgstr "ייבוא מחדש"
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
@@ -2782,40 +2776,40 @@ msgstr ""
#: editor/node_dock.cpp
msgid "Groups"
-msgstr ""
+msgstr "קבוצות"
#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
-msgstr ""
+msgstr "יש לבחור מפרק כדי לערוך אותות וקבוצות."
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
-msgstr ""
+msgstr "יצירת מצולע"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit Poly"
-msgstr ""
+msgstr "עריכת מצולע"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
-msgstr ""
+msgstr "הוספת נקודה"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
-msgstr ""
+msgstr "עריכת מצולע (הסרת נקודה)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Remove Poly And Point"
-msgstr ""
+msgstr "הסרת מצולע ונקודה"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Create a new polygon from scratch"
-msgstr ""
+msgstr "יצירת מצולע חדש מאפס"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
@@ -2827,7 +2821,7 @@ msgstr ""
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Delete points"
-msgstr ""
+msgstr "מחיקת נקודות"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
@@ -2835,7 +2829,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
-msgstr ""
+msgstr "שם הנפשה חדשה:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
@@ -3597,15 +3591,15 @@ msgid "Show Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show helpers"
+msgid "Show Helpers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show rulers"
+msgid "Show Rulers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show guides"
+msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4294,7 +4288,7 @@ msgstr ""
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
-msgstr ""
+msgstr "מחיקת נקודה"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
@@ -4319,11 +4313,11 @@ msgstr ""
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
-msgstr ""
+msgstr "פיצול נתיב"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
-msgstr ""
+msgstr "הסרת נקודה בנתיב"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Out-Control Point"
@@ -4347,31 +4341,31 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
-msgstr ""
+msgstr "הזזת נקודה"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
-msgstr ""
+msgstr "Ctrl: הטייה"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
-msgstr ""
+msgstr "Shift: הזזת הכול"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
-msgstr ""
+msgstr "Shift+Ctrl: קנה מידה"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
-msgstr ""
+msgstr "הזזת מצולע"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
-msgstr ""
+msgstr "הטיית מצולע"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
-msgstr ""
+msgstr "שינוי קנה מידה של מצולע"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -4379,7 +4373,7 @@ msgstr ""
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit"
-msgstr ""
+msgstr "עריכה"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
@@ -4396,48 +4390,64 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap"
-msgstr ""
+msgstr "הצמדה"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
-msgstr ""
+msgstr "הפעלת הצמדה"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
-msgstr ""
+msgstr "רשת"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
-msgstr ""
+msgstr "שגיאה: לא ניתן לטעון משאב!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
-msgstr ""
+msgstr "הוספת משאב"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
-msgstr ""
+msgstr "שינוי שם משאב"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
-msgstr ""
+msgstr "מחיקת משאב"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
+msgstr "לוח גזירי המשאבים ריק!"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
-msgstr ""
+msgstr "טעינת משאב"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
-msgstr ""
+msgstr "הדבקה"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
@@ -4445,35 +4455,35 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
-msgstr ""
+msgstr "מחיקת קבצים אחרונים"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close and save changes?"
-msgstr ""
+msgstr "לסגור ולשמור את השינויים?"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
-msgstr ""
+msgstr "שגיאה בשמירת ערכת העיצוב"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
-msgstr ""
+msgstr "שגיאה בשמירה"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme"
-msgstr ""
+msgstr "שגיאה בייבוא ערכת הנושא"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing"
-msgstr ""
+msgstr "שגיאה בייבוא"
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
-msgstr ""
+msgstr "ייבוא ערכת עיצוב"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As.."
-msgstr ""
+msgstr "שמירת ערכת עיצוב בשם…"
#: editor/plugins/script_editor_plugin.cpp
msgid " Class Reference"
@@ -4481,134 +4491,134 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
-msgstr ""
+msgstr "מיון"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Up"
-msgstr ""
+msgstr "העברה למעלה"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Down"
-msgstr ""
+msgstr "העברה למטה"
#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
-msgstr ""
+msgstr "הסקריפט הבא"
#: editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
-msgstr ""
+msgstr "הסקריפט הקודם"
#: editor/plugins/script_editor_plugin.cpp
msgid "File"
-msgstr ""
+msgstr "קובץ"
#: editor/plugins/script_editor_plugin.cpp
msgid "New"
-msgstr ""
+msgstr "חדש"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
-msgstr ""
+msgstr "לשמור הכול"
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
-msgstr ""
+msgstr "סקריפט רענון רך"
#: editor/plugins/script_editor_plugin.cpp
msgid "Copy Script Path"
-msgstr ""
+msgstr "העתקת נתיב הסקריפט"
#: editor/plugins/script_editor_plugin.cpp
msgid "Show In File System"
-msgstr ""
+msgstr "הצגה במערכת הקבצים"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
-msgstr ""
+msgstr "הקודם בהיסטוריה"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
-msgstr ""
+msgstr "הבא בהיסטוריה"
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
-msgstr ""
+msgstr "רענון ערכת העיצוב"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
-msgstr ""
+msgstr "שמירת ערכת העיצוב"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As"
-msgstr ""
+msgstr "שמירת ערכת העיצוב בשם"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
-msgstr ""
+msgstr "סגירת מסמכים"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
-msgstr ""
+msgstr "לסגור הכול"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
-msgstr ""
+msgstr "לסגור לשוניות אחרות"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
-msgstr ""
+msgstr "הרצה"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
-msgstr ""
+msgstr "החלפת תצוגת חלונית סקריפטים"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find.."
-msgstr ""
+msgstr "איתור…"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
-msgstr ""
+msgstr "איתור הבא"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
-msgstr ""
+msgstr "לצעוד מעל"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
-msgstr ""
+msgstr "לצעוד לתוך"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
-msgstr ""
+msgstr "עצירה"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
-msgstr ""
+msgstr "המשך"
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
-msgstr ""
+msgstr "להשאיר את מנפה השגיאות פתוח"
#: editor/plugins/script_editor_plugin.cpp
msgid "Debug with external editor"
-msgstr ""
+msgstr "ניפוי שגיאות עם עורך חיצוני"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation"
-msgstr ""
+msgstr "פתיחת התיעוד המקוון של Godot"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the class hierarchy."
-msgstr ""
+msgstr "חיפוש בהיררכיית המחלקות."
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
@@ -4616,114 +4626,116 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
-msgstr ""
+msgstr "מעבר למסמך הקודם שנערך."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
-msgstr ""
+msgstr "מעבר למסמך הבא שנערך."
#: editor/plugins/script_editor_plugin.cpp
msgid "Discard"
-msgstr ""
+msgstr "התעלמות"
#: editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
-msgstr ""
+msgstr "יצירת סקריפט"
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
+"הקבצים הבאים הם חדשים בכונן.\n"
+"באילו פעולות לנקוט?:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload"
-msgstr ""
+msgstr "רענון"
#: editor/plugins/script_editor_plugin.cpp
msgid "Resave"
-msgstr ""
+msgstr "שמירה מחדש"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
-msgstr ""
+msgstr "מנפה שגיאות"
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
-msgstr ""
+msgstr "ניתן לערוך סקריפטים מובנים רק כאשר הסצנה אליהם הם שייכים נטענה"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
-msgstr ""
+msgstr "ניתן להשמיט משאבים ממערכת הקבצים בלבד."
#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
-msgstr ""
+msgstr "בחירת צבע"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Case"
-msgstr ""
+msgstr "החלפת מצב רשיות"
#: editor/plugins/script_text_editor.cpp
msgid "Uppercase"
-msgstr ""
+msgstr "אותיות גדולות"
#: editor/plugins/script_text_editor.cpp
msgid "Lowercase"
-msgstr ""
+msgstr "אותיות קטנות"
#: editor/plugins/script_text_editor.cpp
msgid "Capitalize"
-msgstr ""
+msgstr "הגדלת אות ראשונה"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
-msgstr ""
+msgstr "גזירה"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Copy"
-msgstr ""
+msgstr "העתקה"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
-msgstr ""
+msgstr "לבחור הכול"
#: editor/plugins/script_text_editor.cpp
msgid "Delete Line"
-msgstr ""
+msgstr "מחיקת שורה"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
-msgstr ""
+msgstr "הזחה משמאל"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
-msgstr ""
+msgstr "הזחה מימין"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Clone Down"
-msgstr ""
+msgstr "החלפת מצב הערה"
#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
-msgstr ""
+msgstr "צמצום/הרחבה של שורה"
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
-msgstr ""
+msgstr "צמצום כל השורות"
#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
-msgstr ""
+msgstr "הרחבת כל השורות"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr "לשכפל למטה"
#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
@@ -4735,60 +4747,60 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
-msgstr ""
+msgstr "המרת הזחות לרווחים"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
-msgstr ""
+msgstr "המרת הזחות לטאבים"
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
-msgstr ""
+msgstr "הזחה אוטומטית"
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
-msgstr ""
+msgstr "החלפת מצב נקודת עצירה"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
-msgstr ""
+msgstr "הסרת כל נקודות העצירה"
#: editor/plugins/script_text_editor.cpp
msgid "Goto Next Breakpoint"
-msgstr ""
+msgstr "מעבר לנקודת העצירה הבאה"
#: editor/plugins/script_text_editor.cpp
msgid "Goto Previous Breakpoint"
-msgstr ""
+msgstr "מעבר לנקודת העצירה הקודמת"
#: editor/plugins/script_text_editor.cpp
msgid "Convert To Uppercase"
-msgstr ""
+msgstr "המרה לאותיות גדולות"
#: editor/plugins/script_text_editor.cpp
msgid "Convert To Lowercase"
-msgstr ""
+msgstr "המרה לאותיות קטנות"
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
-msgstr ""
+msgstr "איתור הקודם"
#: editor/plugins/script_text_editor.cpp
msgid "Replace.."
-msgstr ""
+msgstr "החלפה…"
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function.."
-msgstr ""
+msgstr "מעבר לפונקציה…"
#: editor/plugins/script_text_editor.cpp
msgid "Goto Line.."
-msgstr ""
+msgstr "מעבר לשורה…"
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
-msgstr ""
+msgstr "עזרה תלוית הקשר"
#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
@@ -4848,7 +4860,7 @@ msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
-msgstr ""
+msgstr "שינוי ערך בררת המחדל"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
@@ -4864,7 +4876,7 @@ msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
-msgstr ""
+msgstr "שינוי הערה"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
@@ -4880,7 +4892,7 @@ msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
-msgstr ""
+msgstr "שינוי שם קלט"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
@@ -4912,7 +4924,7 @@ msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
-msgstr ""
+msgstr "שגיאה: חסרים חיבורי קלט"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
@@ -4956,7 +4968,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
-msgstr ""
+msgstr "הטיה של %s מעלות."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
@@ -4972,7 +4984,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Material Changes"
-msgstr ""
+msgstr "שינויי חומרים"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Shader Changes"
@@ -4988,7 +5000,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Vertices"
-msgstr ""
+msgstr "קודקודים"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "FPS"
@@ -4996,55 +5008,55 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
-msgstr ""
+msgstr "מבט על."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
-msgstr ""
+msgstr "מבט מתחת."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
-msgstr ""
+msgstr "מתחת"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
-msgstr ""
+msgstr "מבט משמאל."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
-msgstr ""
+msgstr "שמאל"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
-msgstr ""
+msgstr "מבט מימין."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
-msgstr ""
+msgstr "ימין"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
-msgstr ""
+msgstr "מבט קדמי."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
-msgstr ""
+msgstr "קדמי"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
-msgstr ""
+msgstr "מבט אחורי."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
-msgstr ""
+msgstr "אחורי"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align with view"
-msgstr ""
+msgstr "יישור עם התצוגה"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "OK :("
-msgstr ""
+msgstr "בסדר :("
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
@@ -5056,15 +5068,15 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
-msgstr ""
+msgstr "הצגה נורמלית"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
-msgstr ""
+msgstr "הצגת מסגרת קווים"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
-msgstr ""
+msgstr "הצגת שכבת פירוט"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Unshaded"
@@ -5072,7 +5084,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Environment"
-msgstr ""
+msgstr "צפייה בסביבה"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Gizmos"
@@ -5080,7 +5092,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
-msgstr ""
+msgstr "הצגת מידע"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View FPS"
@@ -5088,11 +5100,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Half Resolution"
-msgstr ""
+msgstr "חצי רזולוציה"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
-msgstr ""
+msgstr "מאזין לשמע"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Doppler Enable"
@@ -5132,7 +5144,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Select Mode (Q)"
-msgstr ""
+msgstr "בחירת מצב (Q)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
@@ -5140,58 +5152,61 @@ msgid ""
"Alt+Drag: Move\n"
"Alt+RMB: Depth list selection"
msgstr ""
+"גרירה: הטיה\n"
+"Alt+גרירה: הזזה\n"
+"Alt+כפתור ימני: בחירת רשימת עומק"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode (W)"
-msgstr ""
+msgstr "מצב הזזה (W)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode (E)"
-msgstr ""
+msgstr "מצב הטיה (E)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
-msgstr ""
+msgstr "מצב שינוי קנה מידה (R)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
-msgstr ""
+msgstr "נקודות ציון מקומיות"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Space Mode (%s)"
-msgstr ""
+msgstr "מצב מרחב מקומי (%s)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Mode (%s)"
-msgstr ""
+msgstr "מצב הצמדה (%s)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
-msgstr ""
+msgstr "מבט תחתי"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
-msgstr ""
+msgstr "מבט על"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
-msgstr ""
+msgstr "מבט אחורי"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
-msgstr ""
+msgstr "מבט קדמי"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
-msgstr ""
+msgstr "מבט שמאלי"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
-msgstr ""
+msgstr "מבט ימני"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal view"
-msgstr ""
+msgstr "החלפה בין תצוגה פרספקטיבה/אנכית"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Insert Animation Key"
@@ -5203,7 +5218,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Focus Selection"
-msgstr ""
+msgstr "בחירת מיקוד"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align Selection With View"
@@ -5227,15 +5242,15 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
-msgstr ""
+msgstr "החלפת מצב מבט חופשי"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform"
-msgstr ""
+msgstr "התמרה"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap.."
-msgstr ""
+msgstr "הגדרת הצמדה…"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog.."
@@ -5276,7 +5291,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Settings"
-msgstr ""
+msgstr "הגדרות"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Skeleton Gizmo visibility"
@@ -5284,7 +5299,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
-msgstr ""
+msgstr "הגדרות הצמדה"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
@@ -5324,11 +5339,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate (deg.):"
-msgstr ""
+msgstr "הטיה (מעלות):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale (ratio):"
-msgstr ""
+msgstr "שינוי קנה מידה (יחס):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Type"
@@ -5376,19 +5391,19 @@ msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations"
-msgstr ""
+msgstr "הנפשות"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
-msgstr ""
+msgstr "מהירות (FPS):"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
-msgstr ""
+msgstr "לולאה"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames"
-msgstr ""
+msgstr "שקופיות ההנפשה"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Insert Empty (Before)"
@@ -5566,11 +5581,6 @@ msgstr ""
msgid "Tab 3"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-msgid "Type:"
-msgstr ""
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr ""
@@ -5830,10 +5840,6 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a folder that does not contain a 'project.godot' file."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -5854,7 +5860,9 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in project path."
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
msgstr ""
#: editor/project_manager.cpp
@@ -5874,10 +5882,6 @@ msgid "Rename Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in the project path."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "New Game Project"
msgstr ""
@@ -6565,10 +6569,6 @@ msgstr ""
msgid "Clear Inheritance"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr ""
-
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr ""
@@ -6678,10 +6678,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
msgid "Open script"
msgstr ""
@@ -7104,11 +7100,25 @@ msgid "Object can't provide a length."
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Delete Selection"
+#, fuzzy
+msgid "Next Plane"
+msgstr "הלשונית הבאה"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Previous Plane"
+msgstr "הלשונית הקודמת"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Duplicate Selection"
+msgid "Next Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -7116,19 +7126,19 @@ msgid "Floor:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
+msgid "GridMap Delete Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
+msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Floor"
+msgid "Grid Map"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
+msgid "Snap View"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -7145,59 +7155,59 @@ msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
-msgstr ""
+msgstr "עריכת ציר X"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
-msgstr ""
+msgstr "עריכת ציר Y"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
-msgstr ""
+msgstr "עריכת ציר Z"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate X"
-msgstr ""
+msgstr "הטיית מצביע ב־X"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Y"
-msgstr ""
+msgstr "הטיית מצביע ב־Y"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Z"
-msgstr ""
+msgstr "הטיית מצביע ב־Z"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate X"
-msgstr ""
+msgstr "הטיית מצביע הפוכה ב־X"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Y"
-msgstr ""
+msgstr "הטיית מצביע הפוכה ב־Y"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Z"
-msgstr ""
+msgstr "הטיית מצביע הפוכה ב־Z"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Clear Rotation"
-msgstr ""
+msgstr "מחיקת הטיית מצביע"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Create Area"
-msgstr ""
+msgstr "יצירת שטח"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Create Exterior Connector"
-msgstr ""
+msgstr "יצירת מחבר חיצוני"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Erase Area"
-msgstr ""
+msgstr "מחיקת שטח"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clear Selection"
-msgstr ""
+msgstr "ביטול הבחירה"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
@@ -7205,40 +7215,44 @@ msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Pick Distance:"
-msgstr ""
+msgstr "בחירת מרחק:"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
-msgstr ""
+msgstr "הפתרון נוצר…"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating C# project..."
-msgstr ""
+msgstr "נוצר מיזם C#‎…"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Failed to create solution."
-msgstr ""
+msgstr "יצירת הפתרון נכשלה."
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Failed to save solution."
-msgstr ""
+msgstr "שמירת הפתרון נכשלה."
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Done"
-msgstr ""
+msgstr "בוצע"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Failed to create C# project."
-msgstr ""
+msgstr "יצירת מיזם C#‎ נכשלה."
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Mono"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
-msgid "Create C# solution"
+msgid "About C# support"
msgstr ""
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Create C# solution"
+msgstr "יצירת פתרון C#‎"
+
#: modules/mono/editor/mono_bottom_panel.cpp
msgid "Builds"
msgstr ""
@@ -7249,6 +7263,10 @@ msgstr ""
#: modules/mono/editor/mono_bottom_panel.cpp
msgid "Warnings"
+msgstr "אזהרות"
+
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -7751,6 +7769,14 @@ msgid "ARVROrigin requires an ARVRCamera child node"
msgstr "ARVROrigin דורש מפרק צאצא מסוג ARVRCamera"
#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr ""
@@ -7912,6 +7938,9 @@ msgstr "שגיאה בטעינת הגופן."
msgid "Invalid font size."
msgstr "גודל הגופן שגוי."
+#~ msgid "Can't write file."
+#~ msgstr "לא ניתן לכתוב קובץ."
+
#~ msgid "Next"
#~ msgstr "הבא"
diff --git a/editor/translations/hi.po b/editor/translations/hi.po
index c124727d74..cba5b3059b 100644
--- a/editor/translations/hi.po
+++ b/editor/translations/hi.po
@@ -2405,12 +2405,6 @@ msgid "Invalid version.txt format inside templates."
msgstr ""
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr ""
@@ -2463,10 +2457,6 @@ msgid "Failed:"
msgstr ""
#: editor/export_template_manager.cpp
-msgid "Can't write file."
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr ""
@@ -3637,15 +3627,15 @@ msgid "Show Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show helpers"
+msgid "Show Helpers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show rulers"
+msgid "Show Rulers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show guides"
+msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4468,6 +4458,22 @@ msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr ""
@@ -4751,10 +4757,6 @@ msgid "Toggle Comment"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Clone Down"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr ""
@@ -4767,6 +4769,10 @@ msgid "Unfold All Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr ""
@@ -5607,11 +5613,6 @@ msgstr ""
msgid "Tab 3"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-msgid "Type:"
-msgstr ""
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr ""
@@ -5871,10 +5872,6 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a folder that does not contain a 'project.godot' file."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -5895,7 +5892,9 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in project path."
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
msgstr ""
#: editor/project_manager.cpp
@@ -5915,10 +5914,6 @@ msgid "Rename Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in the project path."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "New Game Project"
msgstr ""
@@ -6609,10 +6604,6 @@ msgstr "संसाधन"
msgid "Clear Inheritance"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr ""
-
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr ""
@@ -6722,10 +6713,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
msgid "Open script"
msgstr ""
@@ -7148,11 +7135,23 @@ msgid "Object can't provide a length."
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Delete Selection"
+msgid "Next Plane"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Duplicate Selection"
+msgid "Previous Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -7160,19 +7159,19 @@ msgid "Floor:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
+msgid "GridMap Delete Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
+msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Floor"
+msgid "Grid Map"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
+msgid "Snap View"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -7280,6 +7279,10 @@ msgid "Mono"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Create C# solution"
msgstr "सदस्यता बनाएं"
@@ -7296,6 +7299,10 @@ msgstr ""
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7795,6 +7802,14 @@ msgid "ARVROrigin requires an ARVRCamera child node"
msgstr ""
#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr ""
diff --git a/editor/translations/hu.po b/editor/translations/hu.po
index 9d89e98f7e..3b728caafc 100644
--- a/editor/translations/hu.po
+++ b/editor/translations/hu.po
@@ -10,7 +10,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-01-20 08:54+0000\n"
+"PO-Revision-Date: 2018-02-24 12:37+0000\n"
"Last-Translator: Varga Dániel <danikah.danikah@gmail.com>\n"
"Language-Team: Hungarian <https://hosted.weblate.org/projects/godot-engine/"
"godot/hu/>\n"
@@ -18,7 +18,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 2.19-dev\n"
+"X-Generator: Weblate 2.20-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -26,7 +26,7 @@ msgstr "Tiltva"
#: editor/animation_editor.cpp
msgid "All Selection"
-msgstr "Mind kiválasztva"
+msgstr "Minden Kiválasztás"
#: editor/animation_editor.cpp
msgid "Anim Change Keyframe Time"
@@ -143,7 +143,7 @@ msgstr "Átméretezés A Kurzortól"
#: editor/animation_editor.cpp
msgid "Goto Next Step"
-msgstr "Ugrás A következő lépésre"
+msgstr "Ugrás A Következő Lépésre"
#: editor/animation_editor.cpp
msgid "Goto Prev Step"
@@ -152,7 +152,7 @@ msgstr "Ugrás Az Előző Lépésre"
#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
-msgstr "Egyenes irányú"
+msgstr "Lineáris"
#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
@@ -188,7 +188,7 @@ msgstr "Animáció Megtisztítása"
#: editor/animation_editor.cpp
msgid "Create NEW track for %s and insert key?"
-msgstr "Létrehoz ÚJ útvonalat %s -hez és beilleszti a kulcsot?"
+msgstr "Létrehoz ÚJ nyomvonalat %s -hez és beilleszti a kulcsot?"
#: editor/animation_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
@@ -208,7 +208,7 @@ msgstr "Animáció Létrehozása És Beillesztése"
#: editor/animation_editor.cpp
msgid "Anim Insert Track & Key"
-msgstr "Animáció Útvonal És Kulcs Beillesztése"
+msgstr "Animáció Nyomvonal És Kulcs Beillesztése"
#: editor/animation_editor.cpp
msgid "Anim Insert Key"
@@ -216,7 +216,7 @@ msgstr "Animáció Kulcs Beillesztése"
#: editor/animation_editor.cpp
msgid "Change Anim Len"
-msgstr "Csak Animáció változtatása"
+msgstr "Animáció Hossz Változtatása"
#: editor/animation_editor.cpp
msgid "Change Anim Loop"
@@ -426,7 +426,7 @@ msgid ""
"Node."
msgstr ""
"Nem található a cél metódus! Nevezzen meg egy érvényes metódust, vagy "
-"csatoljon egy scriptet a cél Node-hoz."
+"csatoljon egy szkriptet a cél Node-hoz."
#: editor/connections_dialog.cpp
msgid "Connect To Node:"
@@ -519,7 +519,7 @@ msgstr "%s Típusának Megváltoztatása"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Change"
-msgstr "Megváltoztatás"
+msgstr "Változtatás"
#: editor/create_dialog.cpp
msgid "Create New %s"
@@ -633,7 +633,6 @@ msgstr ""
"Eltávolítja őket ennek ellenére? (nem visszavonható)"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Cannot remove:"
msgstr "Nem eltávolítható:"
@@ -719,7 +718,7 @@ msgstr "Vezető Fejlesztő"
#: editor/editor_about.cpp
msgid "Project Manager "
-msgstr "Projekt Menedzser "
+msgstr "Projekt Kezelő "
#: editor/editor_about.cpp
msgid "Developers"
@@ -828,9 +827,8 @@ msgid "Rename Audio Bus"
msgstr "Hangbusz Átnevezése"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Change Audio Bus Volume"
-msgstr "Tömb értékének megváltoztatása"
+msgstr "Hangbusz Hangerő Módosítás"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
@@ -1328,19 +1326,18 @@ msgid "Description"
msgstr "Leírás"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Online Tutorials:"
-msgstr "Online Dokumentáció"
+msgstr "Online Oktatóanyagok:"
#: editor/editor_help.cpp
-#, fuzzy
msgid ""
"There are currently no tutorials for this class, you can [color=$color][url="
"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
"url][/color]."
msgstr ""
-"Ennek a metódusnak jelenleg nincs leírása. Segítsen minket azzal, hogy "
-"[color=$color][url=$url]hozzájárul eggyel[/url][/color]!"
+"Jelenleg nincsenek oktatóanyagok ehhez az osztályhoz. [color=$color][url="
+"$url]Hozzájárulhat eggyel[/url][/color], vagy [color=$color][url="
+"$url2]kérvényezhet egyet[/url][/color]."
#: editor/editor_help.cpp
msgid "Properties"
@@ -1566,7 +1563,7 @@ msgstr "Összes tulajdonság összecsukása"
#: editor/editor_node.cpp
msgid "Copy Params"
-msgstr "Paraméterek másolása"
+msgstr "Paraméterek Másolása"
#: editor/editor_node.cpp
msgid "Paste Params"
@@ -1578,7 +1575,7 @@ msgstr "Erőforrás Beillesztése"
#: editor/editor_node.cpp
msgid "Copy Resource"
-msgstr "Forrás másolása"
+msgstr "Erőforrás Másolása"
#: editor/editor_node.cpp
msgid "Make Built-In"
@@ -1651,7 +1648,7 @@ msgstr "Jelenet Gyors Megnyitása.."
#: editor/editor_node.cpp
msgid "Quick Open Script.."
-msgstr "Script Gyors Megnyitása.."
+msgstr "Szkript Gyors Megnyitása.."
#: editor/editor_node.cpp
msgid "Save & Close"
@@ -1765,25 +1762,25 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
msgstr ""
-"Nem található script mező az addon pluginnak a következő helyen: 'res://"
+"Nem található szkript mező az addon pluginnak a következő helyen: 'res://"
"addons/%s'."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
-msgstr "Nem sikerült az addon script betöltése a következő útvonalról: '%s'."
+msgstr "Nem sikerült az addon szkript betöltése a következő útvonalról: '%s'."
#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr ""
-"Nem sikerült az addon script betöltése a következő útvonalról: '%s' Az "
+"Nem sikerült az addon szkript betöltése a következő útvonalról: '%s' Az "
"alaptípus nem EditorPlugin."
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
-"Nem sikerült az addon script betöltése a következő útvonalról: '%s' A script "
-"nem eszközmódban van."
+"Nem sikerült az addon szkript betöltése a következő útvonalról: '%s' A "
+"szkript nem eszközmódban van."
#: editor/editor_node.cpp
msgid ""
@@ -1953,7 +1950,7 @@ msgstr "Projekt Beállítások"
#: editor/editor_node.cpp
msgid "Run Script"
-msgstr "Script Futtatása"
+msgstr "Szkript Futtatása"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
@@ -2045,7 +2042,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Sync Script Changes"
-msgstr "Script Változtatások Szinkronizálása"
+msgstr "Szkript Változtatások Szinkronizálása"
#: editor/editor_node.cpp
msgid ""
@@ -2054,7 +2051,7 @@ msgid ""
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
-"Ha ez a beállítás be van kapcsolva, bármilyen script, amit elment, újra "
+"Ha ez a beállítás be van kapcsolva, bármilyen szkript, amit elment, újra "
"betöltődik a futó játékba.\n"
"Ha egy távoli eszközön használja, sokkal hatékonyabb a hálózati "
"fájlrendszerrel együtt."
@@ -2253,7 +2250,7 @@ msgstr "Jelszó:"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
-msgstr "Megnyit és Scriptet Futtat"
+msgstr "Szkriptet Megnyit és Futtat"
#: editor/editor_node.cpp
msgid "New Inherited"
@@ -2277,7 +2274,7 @@ msgstr "3D Szerkesztő Megnyitása"
#: editor/editor_node.cpp
msgid "Open Script Editor"
-msgstr "Script Szerkesztő Megnyitása"
+msgstr "Szkript Szerkesztő Megnyitása"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
@@ -2293,625 +2290,621 @@ msgstr "Előző Szerkesztő Megnyitása"
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
-msgstr ""
+msgstr "Háló Előnézetek Létrehozása"
#: editor/editor_plugin.cpp
msgid "Thumbnail.."
-msgstr ""
+msgstr "Indexkép.."
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
-msgstr ""
+msgstr "Telepített Bővítmények:"
#: editor/editor_plugin_settings.cpp
msgid "Update"
-msgstr ""
+msgstr "Frissítés"
#: editor/editor_plugin_settings.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Version:"
-msgstr ""
+msgstr "Verzió:"
#: editor/editor_plugin_settings.cpp
msgid "Author:"
-msgstr ""
+msgstr "Szerző:"
#: editor/editor_plugin_settings.cpp
msgid "Status:"
-msgstr ""
+msgstr "Állapot:"
#: editor/editor_profiler.cpp
msgid "Stop Profiling"
-msgstr ""
+msgstr "Profilozás Leállítása"
#: editor/editor_profiler.cpp
msgid "Start Profiling"
-msgstr ""
+msgstr "Profilozás Indítása"
#: editor/editor_profiler.cpp
msgid "Measure:"
-msgstr ""
+msgstr "Mérés:"
#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
-msgstr ""
+msgstr "Keretidő (mp)"
#: editor/editor_profiler.cpp
msgid "Average Time (sec)"
-msgstr ""
+msgstr "Átlagos Idő (mp)"
#: editor/editor_profiler.cpp
msgid "Frame %"
-msgstr ""
+msgstr "Keret %"
#: editor/editor_profiler.cpp
msgid "Physics Frame %"
-msgstr ""
+msgstr "Fizika Keret %"
#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp
msgid "Time:"
-msgstr ""
+msgstr "Idő:"
#: editor/editor_profiler.cpp
msgid "Inclusive"
-msgstr ""
+msgstr "Befoglaló"
#: editor/editor_profiler.cpp
msgid "Self"
-msgstr ""
+msgstr "Saját"
#: editor/editor_profiler.cpp
msgid "Frame #:"
-msgstr ""
+msgstr "Keret #:"
#: editor/editor_profiler.cpp
msgid "Time"
-msgstr ""
+msgstr "Idő"
#: editor/editor_profiler.cpp
msgid "Calls"
-msgstr ""
+msgstr "Hívások"
#: editor/editor_run_native.cpp
msgid "Select device from the list"
-msgstr ""
+msgstr "Válasszon készüléket a listából"
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the export menu."
msgstr ""
+"Nem található futtatható exportállomány ehhez a platformhoz.\n"
+"Adjon hozzá egy futtatható exportállományt az export menüben."
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
-msgstr ""
+msgstr "Írja a logikát a _run() metódusba."
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
-msgstr ""
+msgstr "Már létezik szerkesztett jelenet."
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
-msgstr ""
+msgstr "Nem sikerült a szkript példányosítása:"
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
-msgstr ""
+msgstr "Nem felejtette el a 'tool' kulcsszót?"
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
-msgstr ""
+msgstr "Nem sikerült a szkript futtatása:"
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
-msgstr ""
+msgstr "Nem felejtette el a '_run' metódust?"
#: editor/editor_settings.cpp
msgid "Default (Same as Editor)"
-msgstr ""
+msgstr "Alapértelmezett (Ugyanaz, Mint a Szerkesztőnek)"
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
-msgstr ""
+msgstr "Válassza Ki Az Importálandó Node-okat"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
-msgstr ""
+msgstr "Jelenet Elérési Útja:"
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
-msgstr ""
+msgstr "Importálás Node-ból:"
#: editor/export_template_manager.cpp
msgid "Re-Download"
-msgstr ""
+msgstr "Letöltés Megint"
#: editor/export_template_manager.cpp
msgid "Uninstall"
-msgstr ""
+msgstr "Eltávolítás"
#: editor/export_template_manager.cpp
msgid "(Installed)"
-msgstr ""
+msgstr "(Telepítve)"
#: editor/export_template_manager.cpp
msgid "Download"
-msgstr ""
+msgstr "Letöltés"
#: editor/export_template_manager.cpp
msgid "(Missing)"
-msgstr ""
+msgstr "(Hiányzik)"
#: editor/export_template_manager.cpp
msgid "(Current)"
-msgstr ""
+msgstr "(Jelenlegi)"
#: editor/export_template_manager.cpp
msgid "Retrieving mirrors, please wait.."
-msgstr ""
+msgstr "Tükrök letöltése, kérjük várjon.."
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
-msgstr ""
+msgstr "Eltávolítja a(z) '%s' verziójú sablont?"
#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
-msgstr ""
+msgstr "Nem nyitható meg az export sablon zip."
#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside templates."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
+msgstr "Érvénytelen version.txt formátum a sablonokban."
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
-msgstr ""
+msgstr "Nem található version.txt a sablonokban."
#: editor/export_template_manager.cpp
msgid "Error creating path for templates:"
-msgstr ""
+msgstr "Hiba történt a sablonok elérési útjának létrehozásakor:"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
-msgstr ""
+msgstr "Export Sablonok Kibontása"
#: editor/export_template_manager.cpp
msgid "Importing:"
-msgstr ""
+msgstr "Importálás:"
#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""
+"Nem található letöltési link ehhez a verzióhoz. Közvetlen letöltés csak a "
+"hivatalos kiadásokhoz elérhető."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
-msgstr ""
+msgstr "Nem megoldható."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect."
-msgstr ""
+msgstr "Nem lehet csatlakozni."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
-msgstr ""
+msgstr "Nincs válasz."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request Failed."
-msgstr ""
+msgstr "Kérés Sikertelen."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Redirect Loop."
-msgstr ""
+msgstr "Átirányítási Hurok."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid "Can't write file."
-msgstr ""
+msgstr "Sikertelen:"
#: editor/export_template_manager.cpp
msgid "Download Complete."
-msgstr ""
+msgstr "A Letöltés Befejeződött."
#: editor/export_template_manager.cpp
msgid "Error requesting url: "
-msgstr ""
+msgstr "Hiba történt az url lekérdezésekor: "
#: editor/export_template_manager.cpp
msgid "Connecting to Mirror.."
-msgstr ""
+msgstr "Csatlakozás Tükörhöz.."
#: editor/export_template_manager.cpp
msgid "Disconnected"
-msgstr ""
+msgstr "Kapcsolat bontva"
#: editor/export_template_manager.cpp
msgid "Resolving"
-msgstr ""
+msgstr "Megoldás"
#: editor/export_template_manager.cpp
msgid "Can't Resolve"
-msgstr ""
+msgstr "Nem Megoldható"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connecting.."
-msgstr ""
+msgstr "Csatlakozás.."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Can't Connect"
-msgstr "Kapcsolódás..."
+msgstr "Nem Lehet Csatlakozni"
#: editor/export_template_manager.cpp
msgid "Connected"
-msgstr ""
+msgstr "Csatlakozva"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Requesting.."
-msgstr ""
+msgstr "Lekérdezés.."
#: editor/export_template_manager.cpp
msgid "Downloading"
-msgstr ""
+msgstr "Letöltés"
#: editor/export_template_manager.cpp
msgid "Connection Error"
-msgstr ""
+msgstr "Kapcsolathiba"
#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
-msgstr ""
+msgstr "SSL-Kézfogás Hiba"
#: editor/export_template_manager.cpp
msgid "Current Version:"
-msgstr ""
+msgstr "Jelenlegi Verzió:"
#: editor/export_template_manager.cpp
msgid "Installed Versions:"
-msgstr ""
+msgstr "Telepített Verziók:"
#: editor/export_template_manager.cpp
msgid "Install From File"
-msgstr ""
+msgstr "Telepítés Fájlból"
#: editor/export_template_manager.cpp
msgid "Remove Template"
-msgstr ""
+msgstr "Sablon Eltávolítása"
#: editor/export_template_manager.cpp
msgid "Select template file"
-msgstr ""
+msgstr "Válasszon sablonfájlt"
#: editor/export_template_manager.cpp
msgid "Export Template Manager"
-msgstr ""
+msgstr "Export Sablon Kezelő"
#: editor/export_template_manager.cpp
msgid "Download Templates"
-msgstr ""
+msgstr "Sablonok Letöltése"
#: editor/export_template_manager.cpp
msgid "Select mirror from list: "
-msgstr ""
+msgstr "Válasszon tükröt a listából: "
#: editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""
+"Nem lehet megnyitni a file_type_cache.cch fájlt írásra, a fájltípus "
+"gyorsítótár nem lesz mentve!"
#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '%s' as it has not been found in the file system!"
-msgstr ""
+msgstr "Nem lehet '%s'-t elérni, mivel nem létezik a fájlrendszerben!"
#: editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails"
-msgstr ""
+msgstr "Elemek kirajzolása indexképek rácsába"
#: editor/filesystem_dock.cpp
msgid "View items as a list"
-msgstr ""
+msgstr "Elemek listázása"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
+"Állapot: Fájl importálása sikertelen. Javítsa a fájlt majd importálja be "
+"újra manuálisan."
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
-msgstr ""
+msgstr "Az erőforrások gyökere nem mozgatható vagy átnevezhető."
#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
-msgstr ""
+msgstr "Egy mappa nem helyezhető önmagába."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Error moving:"
-msgstr "Hiba betöltéskor:"
+msgstr "Hiba mozgatáskor:"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Error duplicating:"
-msgstr "Hiba betöltéskor:"
+msgstr "Hiba másoláskor:"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Unable to update dependencies:"
-msgstr "A Scene-t nem sikerült betölteni a hiányzó függőségek miatt:"
+msgstr "Nem sikerült a függőségek frissítése:"
#: editor/filesystem_dock.cpp
msgid "No name provided"
-msgstr ""
+msgstr "Nincs név megadva"
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
-msgstr ""
+msgstr "A megadott név érvénytelen karaktereket tartalmaz"
#: editor/filesystem_dock.cpp
msgid "No name provided."
-msgstr ""
+msgstr "Nincs név megadva."
#: editor/filesystem_dock.cpp
msgid "Name contains invalid characters."
-msgstr ""
+msgstr "A név érvénytelen karaktereket tartalmaz."
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
-msgstr ""
+msgstr "Egy fájl vagy mappa már létezik a megadott névvel."
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
-msgstr ""
+msgstr "Fájl átnevezése:"
#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
-msgstr ""
+msgstr "Mappa átnevezése:"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Duplicating file:"
-msgstr "Kiválasztás megkettőzése"
+msgstr "Fájl másolása:"
#: editor/filesystem_dock.cpp
msgid "Duplicating folder:"
-msgstr ""
+msgstr "Mappa másolása:"
#: editor/filesystem_dock.cpp
msgid "Expand all"
-msgstr ""
+msgstr "Összes kibontása"
#: editor/filesystem_dock.cpp
msgid "Collapse all"
-msgstr ""
+msgstr "Összes összecsukása"
#: editor/filesystem_dock.cpp
msgid "Rename.."
-msgstr ""
+msgstr "Átnevezés.."
#: editor/filesystem_dock.cpp
msgid "Move To.."
-msgstr ""
+msgstr "Áthelyezés.."
#: editor/filesystem_dock.cpp
msgid "Open Scene(s)"
-msgstr ""
+msgstr "Jelenet(ek) Megnyitása"
#: editor/filesystem_dock.cpp
msgid "Instance"
-msgstr ""
+msgstr "Példány"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies.."
-msgstr ""
+msgstr "Függőségek Szerkesztése.."
#: editor/filesystem_dock.cpp
msgid "View Owners.."
-msgstr ""
+msgstr "Tulajdonosok Megtekintése.."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Duplicate.."
-msgstr "Animáció kulcs megkettőzése"
+msgstr "Megkettőzés.."
#: editor/filesystem_dock.cpp
msgid "Previous Directory"
-msgstr ""
+msgstr "Előző Könyvtár"
#: editor/filesystem_dock.cpp
msgid "Next Directory"
-msgstr ""
+msgstr "Következő Könyvtár"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
-msgstr ""
+msgstr "Fájlrendszer Újra-vizsgálata"
#: editor/filesystem_dock.cpp
msgid "Toggle folder status as Favorite"
-msgstr ""
+msgstr "Mappa Kedvencnek jelölése / Kedvenc jelölés visszavonása"
#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr ""
+"Kiválasztott jelenet(ek) példányosítása a kiválasztott Node gyermekeként."
#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait.."
msgstr ""
+"Fájlok Vizsgálata,\n"
+"Kérem Várjon.."
#: editor/filesystem_dock.cpp
msgid "Move"
-msgstr ""
+msgstr "Áthelyezés"
#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Rename"
-msgstr ""
+msgstr "Átnevezés"
#: editor/groups_editor.cpp
msgid "Add to Group"
-msgstr ""
+msgstr "Hozzáadás Csoporthoz"
#: editor/groups_editor.cpp
msgid "Remove from Group"
-msgstr ""
+msgstr "Eltávolítás Csoportból"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
-msgstr ""
+msgstr "Importálás Egyetlen Jelenetként"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
-msgstr ""
+msgstr "Importálás Külön Animációkkal"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
-msgstr ""
+msgstr "Importálás Külön Anyagokkal"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
-msgstr ""
+msgstr "Importálás Külön Objektumokkal"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
-msgstr ""
+msgstr "Importálás Külön Objektumokkal És Anyagokkal"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
-msgstr ""
+msgstr "Importálás Külön Objektumokkal És Animációkkal"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
-msgstr ""
+msgstr "Importálás Külön Anyagokkal És Animációkkal"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
-msgstr ""
+msgstr "Importálás Külön Objektumokkal, Anyagokkal És Animációkkal"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
-msgstr ""
+msgstr "Importálás Több Jelenetként"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
-msgstr ""
+msgstr "Importálás Több Jelentként és Anyagokként"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import Scene"
-msgstr ""
+msgstr "Jelenet Importálása"
#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene.."
-msgstr ""
+msgstr "Jelenet Importálása.."
#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
-msgstr ""
+msgstr "Fénytérképek Létrehozása"
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
-msgstr ""
+msgstr "Létrehozás a Következő Hálóhoz: "
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script.."
-msgstr ""
+msgstr "Tetszőleges Szkript Futtatása.."
#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
-msgstr ""
+msgstr "Nem sikerült az import utáni szkript betöltése:"
#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
msgstr ""
+"Érvénytelen vagy sérült az importálás utáni szkript (ellenőrizze a konzolt):"
#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
-msgstr ""
+msgstr "Hiba történt az importálás utána szkript futtatásakor:"
#: editor/import/resource_importer_scene.cpp
msgid "Saving.."
-msgstr ""
+msgstr "Mentés.."
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
-msgstr ""
+msgstr "Beállítás Alapértelmezettként '%s'-hez"
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
-msgstr ""
+msgstr "Alapértelmezett Törlése '%s'-nél"
#: editor/import_dock.cpp
msgid " Files"
-msgstr ""
+msgstr " Fájlok"
#: editor/import_dock.cpp
msgid "Import As:"
-msgstr ""
+msgstr "Importálás Mint:"
#: editor/import_dock.cpp editor/property_editor.cpp
msgid "Preset.."
-msgstr ""
+msgstr "Beépített Beállítások.."
#: editor/import_dock.cpp
msgid "Reimport"
-msgstr ""
+msgstr "Újraimportálás"
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
-msgstr ""
+msgstr "MultiNode Beállítás"
#: editor/node_dock.cpp
msgid "Groups"
-msgstr ""
+msgstr "Csoportok"
#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
-msgstr ""
+msgstr "Válasszon ki egy Node-ot a Jelzések és Csoportok módosításához."
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Poly"
-msgstr ""
+msgstr "Sokszög Létrehozása"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit Poly"
-msgstr ""
+msgstr "Sokszög Szerkesztése"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
-msgstr ""
+msgstr "Pont Beszúrása"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
-msgstr ""
+msgstr "Sokszög Szerkesztése (Pont Eltávolítása)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Remove Poly And Point"
-msgstr ""
+msgstr "Sokszög és Pont Eltávolítása"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Create a new polygon from scratch"
-msgstr ""
+msgstr "Új sokszög létrehozása a semmiből"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
@@ -2920,69 +2913,73 @@ msgid ""
"Ctrl+LMB: Split Segment.\n"
"RMB: Erase Point."
msgstr ""
+"Meglévő sokszög módosítása:\n"
+"Bal Egérgomb: Pont Mozgatása.\n"
+"Ctrl + Bal Egérgomb: Szakasz Felosztása.\n"
+"Jobb Egérgomb: Pont Eltörlése."
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Delete points"
-msgstr ""
+msgstr "Pontok Törlése"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
-msgstr ""
+msgstr "Automatikus Lejátszás Váltása"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
-msgstr ""
+msgstr "Új Animáció Neve:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
-msgstr ""
+msgstr "Új Animáció"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
-msgstr ""
+msgstr "Animáció Nevének Megváltoztatása:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Delete Animation?"
-msgstr ""
+msgstr "Animáció Törlése?"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
-msgstr ""
+msgstr "Animáció Eltávolítása"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Invalid animation name!"
-msgstr ""
+msgstr "HIBA: Érvénytelen animáció név!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Animation name already exists!"
-msgstr ""
+msgstr "HIBA: Animáció név már létezik!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
-msgstr ""
+msgstr "Animáció Átnevezése"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
-msgstr ""
+msgstr "Animáció Hozzáadása"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
-msgstr ""
+msgstr "Következő Megváltozott Keverése"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
-msgstr ""
+msgstr "Keverési Idő Módosítása"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
-msgstr ""
+msgstr "Animáció Betöltése"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
-msgstr ""
+msgstr "Animáció Megkettőzése"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to copy!"
@@ -2990,91 +2987,92 @@ msgstr "HIBA: Nincs másolható animáció!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation resource on clipboard!"
-msgstr ""
+msgstr "HIBA: Nincs animációs erőforrás a vágólapon!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
-msgstr ""
+msgstr "Animáció Beillesztve"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Paste Animation"
-msgstr ""
+msgstr "Animáció Beillesztése"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to edit!"
-msgstr ""
+msgstr "HIBA: Nincs animáció szerkesztésre!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
+"A kiválasztott animáció lejátszása visszafelé a jelenlegi pozícióból. (A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from end. (Shift+A)"
-msgstr ""
+msgstr "A kiválasztott animáció lejátszása visszafelé a végétől. (Shift + A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
-msgstr ""
+msgstr "Animáció lejátszásának leállítása. (S)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
-msgstr ""
+msgstr "A kiválasztott animáció lejátszása az elejétől. (Shift + D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
-msgstr ""
+msgstr "A kiválasztott animáció lejátszása az jelenlegi pozícióból. (D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
-msgstr ""
+msgstr "Animáció pozíció (másodpercekben)."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
-msgstr ""
+msgstr "Animáció lejátszás skálázása globálisan a Node-nak."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create new animation in player."
-msgstr ""
+msgstr "Új animáció létrehozása a lejátszóban."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load animation from disk."
-msgstr ""
+msgstr "Animáció betöltése a lemezről."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load an animation from disk."
-msgstr ""
+msgstr "Animáció betöltése a lemezről."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save the current animation"
-msgstr ""
+msgstr "Jelenlegi animáció elmentése"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
-msgstr ""
+msgstr "A lejátszóban lévő animációk listájának megjelenítése."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Autoplay on Load"
-msgstr ""
+msgstr "Lejátszás Betöltéskor"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Target Blend Times"
-msgstr ""
+msgstr "Cél Keverési Idők Módosítása"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
-msgstr ""
+msgstr "Animációs Eszközök"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Copy Animation"
-msgstr "Animáció másolása"
+msgstr "Animáció Másolása"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
-msgstr ""
+msgstr "Másolópapír Animáció (Onion Skinning)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
-msgstr ""
+msgstr "Másolópapír Mód Bekapcsolása"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Directions"
@@ -3082,361 +3080,362 @@ msgstr "Irányok"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
-msgstr ""
+msgstr "Múlt"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
-msgstr ""
+msgstr "Jövő"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Depth"
-msgstr ""
+msgstr "Mélység"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
-msgstr ""
+msgstr "1 lépés"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
-msgstr ""
+msgstr "2 lépés"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
-msgstr ""
+msgstr "3 lépés"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
-msgstr ""
+msgstr "Csak A Különbségek"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
-msgstr ""
+msgstr "Fehérmoduláció Kierőltetése"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
-msgstr ""
+msgstr "Kihatás Gizmókra Is (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
-msgstr ""
+msgstr "Új Animáció Létrehozása"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
-msgstr ""
+msgstr "Animáció Neve:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
-msgstr ""
+msgstr "Hiba!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
-msgstr ""
+msgstr "Keverési Idők:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
-msgstr ""
+msgstr "Következő (Auto Sor):"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
-msgstr ""
+msgstr "Animációk Közötti Keverési Idők"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation"
-msgstr ""
+msgstr "Animáció"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "New name:"
-msgstr ""
+msgstr "Új név:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Edit Filters"
-msgstr ""
+msgstr "Szűrők Szerkesztése"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
-msgstr ""
+msgstr "Skála:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade In (s):"
-msgstr ""
+msgstr "Előtűnés (mp):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade Out (s):"
-msgstr ""
+msgstr "Elhalványulás (mp):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend"
-msgstr ""
+msgstr "Keverés"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix"
-msgstr ""
+msgstr "Mixelés"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Auto Restart:"
-msgstr ""
+msgstr "Automatikus Újraindítás:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Restart (s):"
-msgstr ""
+msgstr "Újraindítás (mp):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Random Restart (s):"
-msgstr ""
+msgstr "Véletlenszerű Újraindítás (mp):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Start!"
-msgstr ""
+msgstr "Start!"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Amount:"
-msgstr ""
+msgstr "Mennyiség:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend:"
-msgstr ""
+msgstr "Keverés:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 0:"
-msgstr ""
+msgstr "Keverés 0:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 1:"
-msgstr ""
+msgstr "Keverés 1:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "X-Fade Time (s):"
-msgstr ""
+msgstr "Áttűnési Idő (mp):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Current:"
-msgstr ""
+msgstr "Jelenlegi:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Add Input"
-msgstr ""
+msgstr "Bemenet Hozzáadása"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Clear Auto-Advance"
-msgstr ""
+msgstr "Automatikus Léptetés Tisztítása"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Set Auto-Advance"
-msgstr ""
+msgstr "Automatikus Léptetés Beállítása"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Delete Input"
-msgstr ""
+msgstr "Bemenet Törlése"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is valid."
-msgstr ""
+msgstr "Az animációs fa érvényes."
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation tree is invalid."
-msgstr ""
+msgstr "Az animációs fa érvénytelen."
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation Node"
-msgstr ""
+msgstr "Animációs Node"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "OneShot Node"
-msgstr ""
+msgstr "Egyszeri Node"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix Node"
-msgstr ""
+msgstr "Mixelő Node"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend2 Node"
-msgstr ""
+msgstr "Keverés2 Node"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend3 Node"
-msgstr ""
+msgstr "Keverés3 Node"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend4 Node"
-msgstr ""
+msgstr "Keverés4 Node"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeScale Node"
-msgstr ""
+msgstr "IdőSkála Node"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeSeek Node"
-msgstr ""
+msgstr "IdőKereső Node"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Transition Node"
-msgstr ""
+msgstr "Átmenet Node"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Import Animations.."
-msgstr ""
+msgstr "Animációk Importálása.."
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Edit Node Filters"
-msgstr ""
+msgstr "Node Szűrők Módosítása"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Filters.."
-msgstr ""
+msgstr "Szűrők.."
#: editor/plugins/animation_tree_editor_plugin.cpp
-#, fuzzy
msgid "AnimationTree"
-msgstr "Animáció másolása"
+msgstr "AnimationTree"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Free"
-msgstr ""
+msgstr "Ingyenes"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
-msgstr ""
+msgstr "Tartalom:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "View Files"
-msgstr ""
+msgstr "Fájlok Megtekintése"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve hostname:"
-msgstr ""
+msgstr "A gazdagép neve nem oldható meg:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Connection error, please try again."
-msgstr ""
+msgstr "Kapcsolat hiba, kérjük próbálja meg újra."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't connect to host:"
-msgstr ""
+msgstr "Nem lehet csatlakozni a kiszolgálóhoz:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response from host:"
-msgstr ""
+msgstr "Nincs válasz a kiszolgálótól:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, return code:"
-msgstr ""
+msgstr "Kérés sikertelen, visszatérési kód:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
-msgstr ""
+msgstr "Kérés sikertelen, túl sok átirányítás"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
msgstr ""
+"Rossz letöltési hash, a program feltételezi, hogy a fájlt rosszindulatilag "
+"módosították."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Expected:"
-msgstr ""
+msgstr "Várt:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Got:"
-msgstr ""
+msgstr "Kapott:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed sha256 hash check"
-msgstr ""
+msgstr "sha256 hash ellenőrzés megbukott"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
-msgstr ""
+msgstr "Eszköz Letöltési Hiba:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Fetching:"
-msgstr ""
+msgstr "Lekérés:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving.."
-msgstr ""
+msgstr "Megoldás.."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Error making request"
-msgstr ""
+msgstr "Hiba kéréskor"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
-msgstr ""
+msgstr "Tétlen"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Retry"
-msgstr ""
+msgstr "Újra"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
-msgstr ""
+msgstr "Letöltési Hiba"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
-msgstr ""
+msgstr "Ennek az eszköznek a letöltése már folyamatban van!"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "first"
-msgstr ""
+msgstr "első"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "prev"
-msgstr ""
+msgstr "előző"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "next"
-msgstr ""
+msgstr "következő"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "last"
-msgstr ""
+msgstr "utolsó"
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
-msgstr ""
+msgstr "Mind"
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Plugins"
-msgstr ""
+msgstr "Bővítmények"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Sort:"
-msgstr ""
+msgstr "Rendezés:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Reverse"
-msgstr ""
+msgstr "Visszafele"
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Category:"
-msgstr ""
+msgstr "Kategória:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
-msgstr ""
+msgstr "Oldal:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Support.."
-msgstr ""
+msgstr "Támogatás.."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
-msgstr ""
+msgstr "Hivatalos"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
-msgstr ""
+msgstr "Tesztelés Alatt"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
-msgstr ""
+msgstr "Eszköz ZIP Fájl"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
@@ -3444,135 +3443,146 @@ msgid ""
"Save your scene (for images to be saved in the same dir), or pick a save "
"path from the BakedLightmap properties."
msgstr ""
+"Nem lehet megállapítani mentési útvonalat a fénytérképeknek.\n"
+"Mentse el a jelenetét (hogy aztán a képek ugyanabba a mappába legyenek "
+"mentve), vagy válasszon egy mentési útvonalat a BakedLightmap "
+"tulajdonságaiból."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
msgstr ""
+"Nincs mesh, amibe adatokat süthetne. Bizonyosodjon meg arról, hogy "
+"tartalmaznak egy UV2 csatornát, és hogy a 'Fény Besütése' opció be van "
+"kapcsolva."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
msgstr ""
+"Fénytérképek létrehozása sikertelen, győződjön meg arról, hogy az útvonal "
+"írható."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
-msgstr ""
+msgstr "Fény Besütése"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Preview"
-msgstr ""
+msgstr "Előnézet"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
-msgstr ""
+msgstr "Illesztés Beállítása"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Offset:"
-msgstr ""
+msgstr "Rács Eltolás:"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid Step:"
-msgstr ""
+msgstr "Rács Léptetés:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Offset:"
-msgstr ""
+msgstr "Forgatási Eltolás:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotation Step:"
-msgstr ""
+msgstr "Forgatási Léptetés:"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Pivot"
-msgstr ""
+msgstr "Forgatási Pont Mozgatása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Action"
-msgstr ""
+msgstr "Mozgási Művelet"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move vertical guide"
-msgstr ""
+msgstr "Függőleges vezetővonal mozgatása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new vertical guide"
-msgstr ""
+msgstr "Új függőleges vezetővonal létrehozása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove vertical guide"
-msgstr ""
+msgstr "Függőleges vezetővonal eltávolítása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move horizontal guide"
-msgstr ""
+msgstr "Vízszintes vezetővonal mozgatása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new horizontal guide"
-msgstr ""
+msgstr "Új vízszintes vezetővonal létrehozása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove horizontal guide"
-msgstr ""
+msgstr "Vízszintes vezetővonal eltávolítása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new horizontal and vertical guides"
-msgstr ""
+msgstr "Új vízszintes és függőleges vezetővonalak létrehozása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit IK Chain"
-msgstr ""
+msgstr "IK Lánc Szerkesztése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit CanvasItem"
-msgstr ""
+msgstr "CanvasItem Szerkesztése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
-msgstr ""
+msgstr "Csak Horgonyok"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors and Margins"
-msgstr ""
+msgstr "Horgonyok és Margók Módosítása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change Anchors"
-msgstr ""
+msgstr "Horgonyok Módosítása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
-msgstr ""
+msgstr "Póz Beillesztése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
-msgstr ""
+msgstr "Kiválasztó Mód"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
-msgstr ""
+msgstr "Húzás: Forgatás"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
-msgstr ""
+msgstr "Alt + Húzás: Mozgatás"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
+"Nyomja meg a 'v' gombot a Forgatási Pont Megváltoztatásához, Vagy 'Shift + "
+"v'-t a Forgatási Pont Húzásához (mozgás közben)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
-msgstr ""
+msgstr "Alt + Jobb Egérgomb: Mélységi lista választás"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Mode"
-msgstr ""
+msgstr "Mozgás Mód"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate Mode"
-msgstr ""
+msgstr "Forgató mód"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -3580,895 +3590,903 @@ msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
+"Lista mutatási minden objektumról a kattintás helye alatt\n"
+"(ugyanaz, mint Alt + Jobb Egérgomb Kiválasztó Módban)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
-msgstr ""
+msgstr "Kattintson ide az objektum forgatási pontjának megváltoztatásához."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Pan Mode"
-msgstr ""
+msgstr "Pásztázás Mód"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggles snapping"
-msgstr ""
+msgstr "Illesztés be- és kikapcsolása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Snap"
-msgstr ""
+msgstr "Illesztés Használata"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping options"
-msgstr ""
+msgstr "Illesztési beállítások"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to grid"
-msgstr ""
+msgstr "Rácshoz illesztés"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Rotation Snap"
-msgstr ""
+msgstr "Forgatási Illesztés Használata"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap..."
-msgstr ""
+msgstr "Illesztés Beállítása..."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
-msgstr ""
+msgstr "Relatív Illesztés"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
-msgstr ""
+msgstr "Pixelhez Illesztés"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart snapping"
-msgstr ""
+msgstr "Intelligens illesztés"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to parent"
-msgstr ""
+msgstr "Illesztés szülőhöz"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to node anchor"
-msgstr ""
+msgstr "Illesztés node horgonyhoz"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to node sides"
-msgstr ""
+msgstr "Illesztés node oldalakhoz"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
-msgstr ""
+msgstr "Illesztés más node-okhoz"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to guides"
-msgstr ""
+msgstr "Illesztés vezetővonalakhoz"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
-msgstr ""
+msgstr "A kiválasztott objektum zárolása (mozgathatatlanná tétele)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
-msgstr ""
+msgstr "A kiválasztott objektum feloldása (mozgathatóvá tétele)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
-msgstr ""
+msgstr "Kiválaszthatatlanná teszi az objektum gyermekeit."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Restores the object's children's ability to be selected."
-msgstr ""
+msgstr "Újra kiválaszthatóvá teszi az objektum gyermekeit."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Bones"
-msgstr ""
+msgstr "Csontok Létrehozása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Bones"
-msgstr ""
+msgstr "Csontok Törlése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
-msgstr ""
+msgstr "Csontok Mutatása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make IK Chain"
-msgstr ""
+msgstr "IK Lánc Létrehozása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear IK Chain"
-msgstr ""
+msgstr "IK Lánc Törlése"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
-msgstr ""
+msgstr "Nézet"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Show Grid"
-msgstr ""
+msgstr "Rács Megjelenítése"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show helpers"
-msgstr ""
+msgid "Show Helpers"
+msgstr "Segítők Megjelenítése"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show rulers"
-msgstr ""
+msgid "Show Rulers"
+msgstr "Vonalzók Megjelenítése"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show guides"
-msgstr ""
+msgid "Show Guides"
+msgstr "Vezetővonalak Megjelenítése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
-msgstr ""
+msgstr "Kijelölés Középre"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Frame Selection"
-msgstr ""
+msgstr "Kijelölés Keretezése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Layout"
-msgstr ""
+msgstr "Elrendezés"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Keys"
-msgstr ""
+msgstr "Kulcsok Beszúrása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key"
-msgstr ""
+msgstr "Kulcs Beszúrása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
-msgstr ""
+msgstr "Kulcs Beszúrása (Meglévő Nyomvonalakra)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
-msgstr "Póz másolása"
+msgstr "Póz Másolása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Clear Pose"
-msgstr ""
+msgstr "Póz Törlése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag pivot from mouse position"
-msgstr ""
+msgstr "Forgatási pont húzása az egér helyétől"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Set pivot at mouse position"
-msgstr ""
+msgstr "Forgatási pont beállítása az egér helyére"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
-msgstr ""
+msgstr "Rács Léptetés Mértékének Kétszerezése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Divide grid step by 2"
-msgstr ""
+msgstr "Rács Léptetés Mértékének Felezése"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
-msgstr ""
+msgstr "%s Hozzáadása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
-msgstr ""
+msgstr "%s Hozzáadása..."
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Ok"
-msgstr ""
+msgstr "Rendben"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
-msgstr ""
+msgstr "Nem lehet több node-ot példányosítani gyökér nélkül."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
-msgstr ""
+msgstr "Node Létrehozása"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
-msgstr ""
+msgstr "Hiba történt a jelenet példányosításkor %s-ből"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change default type"
-msgstr ""
+msgstr "Alapértelmezett típus megváltoztatása"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
+"Fogd és vidd + Shift: Node hozzáadása testvérként\n"
+"Fogd és vidd + Alt: Node típusának megváltoztatása"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Poly3D"
-msgstr ""
+msgstr "Poly3D Létrehozása"
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
-msgstr ""
+msgstr "Fogantyú Beállítása"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove item %d?"
-msgstr ""
+msgstr "%d elem eltávolítása?"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Item"
-msgstr ""
+msgstr "Elem Hozzáadása"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove Selected Item"
-msgstr ""
+msgstr "Kijelölt Elem Eltávolítása"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import from Scene"
-msgstr ""
+msgstr "Importálás Jelenetből"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Update from Scene"
-msgstr ""
+msgstr "Frissítés Jelenetből"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
-msgstr ""
+msgstr "Lapos 0"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat1"
-msgstr ""
+msgstr "Lapos 1"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Ease in"
-msgstr ""
+msgstr "Lassan Be"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Ease out"
-msgstr ""
+msgstr "Lassan Ki"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
-msgstr ""
+msgstr "Simított Lépés"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
-msgstr ""
+msgstr "Görbe Pontjának Módosítása"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Tangent"
-msgstr ""
+msgstr "Görbe Érintőjének Módosítása"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load Curve Preset"
-msgstr ""
+msgstr "Előre Beállított Görbe Betöltése"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Add point"
-msgstr ""
+msgstr "Pont hozzáadása"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove point"
-msgstr ""
+msgstr "Pont eltávolítása"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Left linear"
-msgstr ""
+msgstr "Bal lineáris"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Right linear"
-msgstr ""
+msgstr "Jobb lineáris"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Load preset"
-msgstr ""
+msgstr "Előre beállított betöltése"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove Curve Point"
-msgstr ""
+msgstr "Görbe Pontjának Eltávolítása"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
-msgstr ""
+msgstr "Görbe Lineáris Érintőjének Kapcsolása"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Hold Shift to edit tangents individually"
-msgstr ""
+msgstr "Tartsa lenyomva a Shift gombot az érintők egyenkénti szerkesztéséhez"
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
-msgstr ""
+msgstr "GI Szonda Besütése"
#: editor/plugins/gradient_editor_plugin.cpp
msgid "Add/Remove Color Ramp Point"
-msgstr ""
+msgstr "Szín Gradiens Pont Hozzáadása / Eltávolítása"
#: editor/plugins/gradient_editor_plugin.cpp
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
-msgstr ""
+msgstr "Szín Gradiens Módosítása"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
-msgstr ""
+msgstr "%d elem"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
-msgstr ""
+msgstr "Elemek"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item List Editor"
-msgstr ""
+msgstr "Elemlista Szerkesztő"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid ""
"No OccluderPolygon2D resource on this node.\n"
"Create and assign one?"
msgstr ""
+"Nincs OccluderPolygon2D erőforrás ezen a node-on.\n"
+"Létrehoz egyet és hozzárendeli a node-hoz?"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
-msgstr ""
+msgstr "Árnyékoló Sokszög Létrehozása"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create a new polygon from scratch."
-msgstr ""
+msgstr "Új sokszög létrehozása a semmiből."
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit existing polygon:"
-msgstr ""
+msgstr "Létező sokszög szerkesztése:"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "LMB: Move Point."
-msgstr ""
+msgstr "Bal Egérgomb: Pont Mozgatása."
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Ctrl+LMB: Split Segment."
-msgstr ""
+msgstr "Ctrl + Bal Egérgomb: Szakasz Felosztása."
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "RMB: Erase Point."
-msgstr ""
+msgstr "Jobb Egérgomb: Pont Törlése."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
-msgstr ""
+msgstr "A háló üres!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
-msgstr ""
+msgstr "Statikus Trimesh Test Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
-msgstr ""
+msgstr "Statikus Konvex Test Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
-msgstr ""
+msgstr "Ez nem hajtható végre a jelenet gyökerén!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Shape"
-msgstr ""
+msgstr "Trimesh Alakzat Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape"
-msgstr ""
+msgstr "Konvex Alakzat Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
-msgstr ""
+msgstr "Navigációs Háló Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Contained Mesh is not of type ArrayMesh."
-msgstr ""
+msgstr "A tartalmazott Mesh nem ArrayMesh típusú."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
-msgstr ""
+msgstr "UV kibontás sikertelen, a mesh talán nem sokrétű?"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
-msgstr ""
+msgstr "Nincs mesh a hibakereséshez."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Model has no UV in this layer"
-msgstr ""
+msgstr "A modellnek nincs UV-je ezen a rétegen"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
-msgstr ""
+msgstr "MeshInstance-nak nincs Mesh-e!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
msgstr ""
+"A Mesh-nek nincsenek felszínei, ami alapján körvonalakat lehetni készíteni!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
-msgstr ""
+msgstr "Körvonalkészítés sikertelen!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
-msgstr ""
+msgstr "Körvonal Készítése"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
-msgstr ""
+msgstr "Mesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
-msgstr ""
+msgstr "Trimesh Statikus Test Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Static Body"
-msgstr ""
+msgstr "Konvex Statikus Test Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
-msgstr ""
+msgstr "Trimesh Ütközési Testvér Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling"
-msgstr ""
+msgstr "Konvex Ütközési Testvér Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh.."
-msgstr ""
+msgstr "Körvonalháló Létrehozása.."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV1"
-msgstr ""
+msgstr "UV1 Megtekintése"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "View UV2"
-msgstr ""
+msgstr "UV2 Megtekintése"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Unwrap UV2 for Lightmap/AO"
-msgstr ""
+msgstr "UV2 Kicsomagolása Fénytérképhez / AO-hoz"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
-msgstr ""
+msgstr "Körvonalháló Készítése"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
-msgstr ""
+msgstr "Körvonal Mérete:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
msgstr ""
+"Nincs háló forrás meghatározva (és nincs MultiMesh a Node-ban beállítva)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
-msgstr ""
+msgstr "Nincs háló forrás meghatározva (és a MultiMesh nem tartalmaz Mesh-t)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
-msgstr ""
+msgstr "Mesh forrás érvénytelen (érvénytelen útvonal)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
-msgstr ""
+msgstr "Mesh forrás érvénytelen (nem MeshInstance)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
-msgstr ""
+msgstr "Mesh forrás érvénytelen (nem tartalmaz Mesh erőforrást)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
-msgstr ""
+msgstr "Nincs felületi forrás meghatározva."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
-msgstr ""
+msgstr "Felületi forrás érvénytelen (érvénytelen útvonal)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
-msgstr ""
+msgstr "Felületi forrás érvénytelen (nincs geometria)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
-msgstr ""
+msgstr "Felületi forrás érvénytelen (nincsenek oldalak)."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Parent has no solid faces to populate."
-msgstr ""
+msgstr "A szülőnek nincsenek kitölthető szilárd oldalai."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Couldn't map area."
-msgstr ""
+msgstr "A területet nem lehetett leképezni."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
-msgstr ""
+msgstr "Válasszon Ki Egy Forrás Mesh-t:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Target Surface:"
-msgstr ""
+msgstr "Válasszon Ki Egy Cél Felületet:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
-msgstr ""
+msgstr "Felület Kitöltése"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
-msgstr ""
+msgstr "MultiMesh Kitöltése"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
-msgstr ""
+msgstr "Cél Felület:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
-msgstr ""
+msgstr "Forrás Mesh:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
-msgstr ""
+msgstr "X-Tengely"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Y-Axis"
-msgstr ""
+msgstr "Y-Tengely"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Z-Axis"
-msgstr ""
+msgstr "Z-Tengely"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
-msgstr ""
+msgstr "Mesh \"Fel\" Tengelye:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
-msgstr ""
+msgstr "Véletlenszerű Forgatás:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
-msgstr ""
+msgstr "Véletlenszerű Billentés:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
-msgstr ""
+msgstr "Véletlenszerű Skálázás:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
-msgstr ""
+msgstr "Kitöltés"
#: editor/plugins/navigation_mesh_editor_plugin.cpp
msgid "Bake!"
-msgstr ""
+msgstr "Besütés!"
#: editor/plugins/navigation_mesh_editor_plugin.cpp
msgid "Bake the navigation mesh."
-msgstr ""
+msgstr "A navigációs mesh besütése."
#: editor/plugins/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
-msgstr ""
+msgstr "Navigációs háló törlése."
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Setting up Configuration..."
-msgstr ""
+msgstr "Konfiguráció beállítása…"
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
-msgstr ""
+msgstr "Rácsméret kiszámítása…"
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
-msgstr ""
+msgstr "Magasságmező létrehozása…"
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
-msgstr ""
+msgstr "Járható háromszögek megjelölése…"
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
-msgstr ""
+msgstr "Kompakt magasságmező kiépítése…"
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
-msgstr ""
+msgstr "Járható terület lepusztítása…"
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Partitioning..."
-msgstr ""
+msgstr "Particionálás…"
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Creating contours..."
-msgstr ""
+msgstr "Kontúrok létrehozása…"
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
-msgstr ""
+msgstr "Polymesh létrehozása…"
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
-msgstr ""
+msgstr "Átkonvertálás natív navigációs hálóra…"
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
-msgstr ""
+msgstr "Navigációs Háló Generátor Beállítás:"
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
-msgstr ""
+msgstr "Geometria Elemzése…"
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Done!"
-msgstr ""
+msgstr "Kész!"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
-msgstr ""
+msgstr "Navigációs Sokszög Létrehozása"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generating AABB"
-msgstr ""
+msgstr "AABB Generálása"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
-msgstr ""
+msgstr "Csak egy ParticlesMaterial feldolgozó anyagba állíthat pontot"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Error loading image:"
-msgstr ""
+msgstr "Hiba a kép betöltésekor:"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "No pixels with transparency > 128 in image.."
-msgstr ""
+msgstr "Nem létezik egyetlen pixel sem >128-as átlátszósággal a képben.."
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
-msgstr ""
+msgstr "Láthatósági Téglalap Generálása"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
-msgstr ""
+msgstr "Kibocsátási Maszk Betöltése"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
-msgstr ""
+msgstr "Kibocsátási Maszk Törlése"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Particles"
-msgstr ""
+msgstr "Részecskék"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
-msgstr ""
+msgstr "Generált Pontok Száma:"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
-msgstr ""
+msgstr "Generálási Idő (mp):"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
-msgstr ""
+msgstr "Kibocsátási Maszk"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Capture from Pixel"
-msgstr ""
+msgstr "Kinyerés Pixelből"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
-msgstr ""
+msgstr "Kibocsátási Színek"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry."
-msgstr ""
+msgstr "A Node nem tartalmaz geometriát."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry (faces)."
-msgstr ""
+msgstr "A Node nem tartalmaz geometriát (oldalakat)."
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr ""
+msgstr "Egy 'ParticlesMaterial' típusú feldolgozó anyag szükséges."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
-msgstr ""
+msgstr "Az oldalak nem tartalmaznak területet!"
#: editor/plugins/particles_editor_plugin.cpp
msgid "No faces!"
-msgstr ""
+msgstr "Nincsenek oldalak!"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate AABB"
-msgstr ""
+msgstr "AABB Generálása"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Mesh"
-msgstr ""
+msgstr "Kibocsátási Pontok Létrehozása A Mesh Alapján"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
-msgstr ""
+msgstr "Kibocsátási Pontok Létrehozása A Node Alapján"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
-msgstr ""
+msgstr "Kibocsátó Létrehozása"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Points:"
-msgstr ""
+msgstr "Kibocsátási Pontok:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points"
-msgstr ""
+msgstr "Felületi Pontok"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
-msgstr ""
+msgstr "Felületi Pontok + Normálok (Irányított)"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
-msgstr ""
+msgstr "Mennyiség"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Source: "
-msgstr ""
+msgstr "Kibocsátási Forrás: "
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
-msgstr ""
+msgstr "Láthatósági AABB Generálása"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
-msgstr ""
+msgstr "Pont Eltávolítása Görbéről"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Out-Control from Curve"
-msgstr ""
+msgstr "Ki-Vezérlő Eltávolítása Görbéből"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove In-Control from Curve"
-msgstr ""
+msgstr "Be-Vezérlő Eltávolítása Görbéből"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
-msgstr ""
+msgstr "Pont Hozzáadása a Görbéhez"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
-msgstr ""
+msgstr "Pont Mozgatása a Görbén"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
-msgstr ""
+msgstr "Be-Vezérlő Mozgatása a Görbén"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
-msgstr ""
+msgstr "Ki-Vezérlő Mozgatása a Görbén"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
-msgstr ""
+msgstr "Pontok Kiválasztása"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
-msgstr ""
+msgstr "Shift + Húzás: Vezérlőpontok Kiválasztása"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
-msgstr ""
+msgstr "Kattintás: Pont Hozzáadása"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
-msgstr ""
+msgstr "Jobb Kattintás: Pont Törlése"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
-msgstr ""
+msgstr "Vezérlőpontok Kiválasztása (Shift + Húzás)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
-msgstr ""
+msgstr "Pont Hozzáadása (üres helyre)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
-msgstr ""
+msgstr "Szakasz Felosztása (görbén)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
-msgstr ""
+msgstr "Pont Törlése"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
-msgstr ""
+msgstr "Görbe Lezárása"
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
-msgstr ""
+msgstr "Görbe Pont #"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Point Position"
-msgstr ""
+msgstr "Görbe Pont Pozíció Beállítása"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Position"
-msgstr ""
+msgstr "Be-Görbe Pozíció Beállítása"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Position"
-msgstr ""
+msgstr "Ki-Görbe Pozíció Beállítása"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
-msgstr ""
+msgstr "Útvonal Felosztása"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
-msgstr ""
+msgstr "Útvonal Pont Eltávolítása"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Out-Control Point"
-msgstr ""
+msgstr "Ki-Vezérlő Pont Eltávolítása"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove In-Control Point"
-msgstr ""
+msgstr "Be-Vezérlő Pont Eltávolítása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
-msgstr ""
+msgstr "UV Térkép Létrehozása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
-msgstr ""
+msgstr "UV Térkép Transzformálása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
-msgstr ""
+msgstr "2D UV Sokszög Szerkesztő"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
-msgstr ""
+msgstr "Pont Mozgatása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
-msgstr ""
+msgstr "Ctrl: Forgatás"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
-msgstr ""
+msgstr "Shift: Mind Mozgatása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
-msgstr ""
+msgstr "Shift + Ctrl: Skálázás"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
-msgstr ""
+msgstr "Sokszög Mozgatása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
-msgstr ""
+msgstr "Sokszög Forgatása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
-msgstr ""
+msgstr "Sokszög Skálázása"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -4476,309 +4494,328 @@ msgstr ""
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit"
-msgstr ""
+msgstr "Szerkesztés"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
-msgstr ""
+msgstr "Sokszög -> UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
-msgstr ""
+msgstr "UV -> Sokszög"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
-msgstr ""
+msgstr "UV Törlése"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap"
-msgstr ""
+msgstr "Illesztés"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
-msgstr ""
+msgstr "Illesztés Engedélyezése"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
-msgstr ""
+msgstr "Rács"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
-msgstr ""
+msgstr "HIBA: Nem sikerült betölteni az erőforrást!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
-msgstr ""
+msgstr "Erőforrás Hozzáadása"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
-msgstr ""
+msgstr "Erőforrás Átnevezése"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
-msgstr ""
+msgstr "Erőforrás Törlése"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
-msgstr ""
+msgstr "Az erőforrás vágólap üres!"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr "Megnyitás Szerkesztőben"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr "Példány:"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr "Típus:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
-msgstr ""
+msgstr "Erőforrás Betöltése"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
-msgstr ""
+msgstr "Beillesztés"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
-msgstr ""
+msgstr "ResourcePreloader"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
-msgstr ""
+msgstr "Legutóbbi Fájlok Törlése"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close and save changes?"
-msgstr ""
+msgstr "Bezárja és menti a változásokat?"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
-msgstr ""
+msgstr "HIba történt a téma mentésekor"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
-msgstr ""
+msgstr "Hiba mentés közben"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme"
-msgstr ""
+msgstr "Hiba történt a téma importálásakor"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing"
-msgstr ""
+msgstr "Hiba importáláskor"
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
-msgstr ""
+msgstr "Téma Importálása"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As.."
-msgstr ""
+msgstr "Téma Mentése Másként.."
#: editor/plugins/script_editor_plugin.cpp
msgid " Class Reference"
-msgstr ""
+msgstr " Osztály Referencia"
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
-msgstr ""
+msgstr "Rendezés"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Up"
-msgstr ""
+msgstr "Mozgatás Felfelé"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Down"
-msgstr ""
+msgstr "Mozgatás Lefelé"
#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
-msgstr ""
+msgstr "Következő Szkript"
#: editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
-msgstr ""
+msgstr "Előző Szkript"
#: editor/plugins/script_editor_plugin.cpp
msgid "File"
-msgstr ""
+msgstr "Fájl"
#: editor/plugins/script_editor_plugin.cpp
msgid "New"
-msgstr ""
+msgstr "Új"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
-msgstr ""
+msgstr "Összes Mentése"
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
-msgstr ""
+msgstr "Szkript Puha Újratöltése"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Copy Script Path"
-msgstr "Útvonal másolása"
+msgstr "Szkript Útvonal Másolása"
#: editor/plugins/script_editor_plugin.cpp
msgid "Show In File System"
-msgstr ""
+msgstr "Mutassa a Fájlrendszerben"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
-msgstr ""
+msgstr "Előző Előzmény"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
-msgstr ""
+msgstr "Következő Előzmény"
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
-msgstr ""
+msgstr "Téma Újratöltése"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
-msgstr ""
+msgstr "Téma Mentése"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As"
-msgstr ""
+msgstr "Téma Mentése Másként"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
-msgstr ""
+msgstr "Dokumentációs Lapok Bezárása"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
-msgstr ""
+msgstr "Mind Bezárása"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
-msgstr ""
+msgstr "A Többi Lap Bezárása"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
-msgstr ""
+msgstr "Futtatás"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
-msgstr ""
+msgstr "Szkript Panel Megjelenítése"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find.."
-msgstr ""
+msgstr "Keresés.."
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
-msgstr ""
+msgstr "Következő Keresése"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
-msgstr ""
+msgstr "Átlépés"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
-msgstr ""
+msgstr "Belépés"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
-msgstr ""
+msgstr "Szünet"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
-msgstr ""
+msgstr "Folytatás"
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
-msgstr ""
+msgstr "Hibakereső Nyitva Tartása"
#: editor/plugins/script_editor_plugin.cpp
msgid "Debug with external editor"
-msgstr ""
+msgstr "Hibakeresés külső szerkesztővel"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation"
-msgstr ""
+msgstr "Godot online dokumentáció megnyitása"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the class hierarchy."
-msgstr ""
+msgstr "Keresés az osztályhierarchiában."
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
-msgstr ""
+msgstr "Keresés a referencia dokumentációban."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
-msgstr ""
+msgstr "Ugrás az előzőleg szerkesztett dokumentumra."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
-msgstr ""
+msgstr "Ugrás a következőleg szerkesztett dokumentumra."
#: editor/plugins/script_editor_plugin.cpp
msgid "Discard"
-msgstr ""
+msgstr "Elvetés"
#: editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
-msgstr ""
+msgstr "Szkript Létrehozása"
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
+"A alábbi fájlok újabbak a lemezen.\n"
+"Mit szeretne lépni?:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload"
-msgstr ""
+msgstr "Újratöltés"
#: editor/plugins/script_editor_plugin.cpp
msgid "Resave"
-msgstr ""
+msgstr "Újramentés"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
-msgstr ""
+msgstr "Hibakereső"
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
+"A beépített szkriptek csak akkor szerkeszthetőek, amikor az a jelenet, "
+"amihez tartoznak, éppen be van töltve"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
-msgstr ""
+msgstr "Csak a fájlrendszerből eredő erőforrásokat lehet bedobni."
#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
-msgstr ""
+msgstr "Szín Választása"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Case"
-msgstr ""
+msgstr "Kis- és Nagybetűk Konvertálása"
#: editor/plugins/script_text_editor.cpp
msgid "Uppercase"
-msgstr ""
+msgstr "Mind Nagybetű"
#: editor/plugins/script_text_editor.cpp
msgid "Lowercase"
-msgstr ""
+msgstr "Mind Kisbetű"
#: editor/plugins/script_text_editor.cpp
msgid "Capitalize"
-msgstr ""
+msgstr "Szó Eleji Nagybetű"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Cut"
-msgstr ""
+msgstr "Kivágás"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
@@ -4789,108 +4826,108 @@ msgstr "Másolás"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
-msgstr ""
+msgstr "Összes Kijelölése"
#: editor/plugins/script_text_editor.cpp
msgid "Delete Line"
-msgstr ""
+msgstr "Sor Törlése"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
-msgstr ""
+msgstr "Behúzás Balra"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
-msgstr ""
+msgstr "Behúzás Jobbra"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Clone Down"
-msgstr ""
+msgstr "Átváltás Megjegyzésre"
#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
-msgstr ""
+msgstr "Sor Összezárása / Kibontása"
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
-msgstr ""
+msgstr "Összes Sor Összezárása"
#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
-msgstr ""
+msgstr "Összes Sor Kibontása"
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr "Klónozás Lefelé"
#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
-msgstr ""
+msgstr "Szimbólum Befejezése"
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
-msgstr ""
+msgstr "Sorvégi Szóközök Lenyírása"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
-msgstr ""
+msgstr "Behúzások Átkonvertálása Szóközökre"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
-msgstr ""
+msgstr "Behúzások Átkonvertálása Tabokra"
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
-msgstr ""
+msgstr "Automatikus Behúzás"
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
-msgstr ""
+msgstr "Töréspont Elhelyezése"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
-msgstr ""
+msgstr "Összes Töréspont Eltávolítása"
#: editor/plugins/script_text_editor.cpp
msgid "Goto Next Breakpoint"
-msgstr ""
+msgstr "Ugrás Következő Töréspontra"
#: editor/plugins/script_text_editor.cpp
msgid "Goto Previous Breakpoint"
-msgstr ""
+msgstr "Ugrás Előző Töréspontra"
#: editor/plugins/script_text_editor.cpp
msgid "Convert To Uppercase"
-msgstr ""
+msgstr "Konvertálás Nagybetűsre"
#: editor/plugins/script_text_editor.cpp
msgid "Convert To Lowercase"
-msgstr ""
+msgstr "Konvertálás Kisbetűsre"
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
-msgstr ""
+msgstr "Előző Keresése"
#: editor/plugins/script_text_editor.cpp
msgid "Replace.."
-msgstr ""
+msgstr "Csere.."
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function.."
-msgstr ""
+msgstr "Ugrás Funkcióra.."
#: editor/plugins/script_text_editor.cpp
msgid "Goto Line.."
-msgstr ""
+msgstr "Ugrás Sorra.."
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
-msgstr ""
+msgstr "Kontextusérzékeny Súgó"
#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
-msgstr ""
+msgstr "Shader"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
@@ -5664,11 +5701,6 @@ msgstr ""
msgid "Tab 3"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-msgid "Type:"
-msgstr ""
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr ""
@@ -5928,10 +5960,6 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a folder that does not contain a 'project.godot' file."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -5952,7 +5980,9 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in project path."
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
msgstr ""
#: editor/project_manager.cpp
@@ -5972,10 +6002,6 @@ msgid "Rename Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in the project path."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "New Game Project"
msgstr ""
@@ -5992,9 +6018,8 @@ msgid "Create New Project"
msgstr ""
#: editor/project_manager.cpp
-#, fuzzy
msgid "Create & Edit"
-msgstr "Létrehozás"
+msgstr "Létrehozás és Szerkesztés"
#: editor/project_manager.cpp
msgid "Install Project:"
@@ -6657,18 +6682,13 @@ msgid "Error duplicating scene to save it."
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Sub-Resources"
-msgstr "Forrás másolása"
+msgstr "Al-Erőforrások"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr ""
-
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr ""
@@ -6703,7 +6723,7 @@ msgstr ""
#: editor/scene_tree_dock.cpp
msgid "Copy Node Path"
-msgstr "Node útvonal másaolása"
+msgstr "Node Útvonal Másolása"
#: editor/scene_tree_dock.cpp
msgid "Delete (No Confirm)"
@@ -6778,10 +6798,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
msgid "Open script"
msgstr ""
@@ -6958,9 +6974,8 @@ msgid "Child Process Connected"
msgstr ""
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Copy Error"
-msgstr "Póz másolása"
+msgstr "Hiba Másolása"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
@@ -7115,9 +7130,8 @@ msgid "Select dependencies of the library for this entry"
msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
-#, fuzzy
msgid "Remove current entry"
-msgstr "Jelenlegi nyomvonal felfelé mozgatása."
+msgstr "Jelenlegi tétel eltávolítása"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
@@ -7163,11 +7177,12 @@ msgstr ""
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
+"Érvénytelen típus argumentum a convert()-hez használjon TYPE_* konstansokat."
#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr ""
+msgstr "Nincs elég bájt a bájtok dekódolására, vagy hibás formátum."
#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
@@ -7206,11 +7221,23 @@ msgid "Object can't provide a length."
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Delete Selection"
+msgid "Next Plane"
+msgstr "Következő Sík"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Plane"
+msgstr "Előző Sík"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Duplicate Selection"
+msgid "Next Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -7218,19 +7245,19 @@ msgid "Floor:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
+msgid "GridMap Delete Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
+msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Floor"
+msgid "Grid Map"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
+msgid "Snap View"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -7338,6 +7365,10 @@ msgid "Mono"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
msgstr ""
@@ -7353,27 +7384,37 @@ msgstr ""
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
+"Egy node munkamemória nélkül yield-elt, olvassa el a dokumentációt a yield "
+"helyes használatáról!"
#: modules/visual_script/visual_script.cpp
msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr ""
+"A node yield-elt, de nem adta vissza funkció állapotot a legelső "
+"munkamemóriában."
#: modules/visual_script/visual_script.cpp
msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr ""
+"A node munkamemóriájának első elemének kell, hogy legyen visszatérési "
+"értéke! Javítsa ki a node-ját."
#: modules/visual_script/visual_script.cpp
msgid "Node returned an invalid sequence output: "
-msgstr ""
+msgstr "Node egy érvénytelen szekvencia kimenettel tért vissza: "
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
@@ -7625,7 +7666,7 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
-msgstr "Node-ok másolása"
+msgstr "Node-ok Másolása"
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
@@ -7852,6 +7893,14 @@ msgid "ARVROrigin requires an ARVRCamera child node"
msgstr ""
#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr ""
@@ -7959,7 +8008,7 @@ msgstr "Figyelem!"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
-msgstr "Kérem erősítse meg..."
+msgstr "Kérem Erősítse Meg..."
#: scene/gui/file_dialog.cpp
msgid "Select this Folder"
@@ -7996,11 +8045,10 @@ msgid ""
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
-"Ez a nézet nincs beállítva renderelési célnak. Ha azt szeretné, hogy a "
-"tartalma közvetlenül a képernyőn jelenjen meg, akkor készítsen rajta egy "
-"gyermek Control-t, így megkaphatja a méretét. Ellenkező esetben készítsen "
-"egy RenderTarget-et, és rendelje hozzá a belső textúrát egy Node-hoz a "
-"megjelenítéshez."
+"Ez a nézetablak nincs beállítva leképezési célnak. Ha azt szeretné, hogy a "
+"tartalma közvetlenül a képernyőn jelenjen meg, tegye azt egy Control "
+"gyermekévé, hogy így kapjon méretet. Ellenkező esetben tegye RenderTarget-"
+"té, és állítsa hozzá a belső textúráját valamilyen node-hoz kirajzolásra."
#: scene/resources/dynamic_font.cpp
msgid "Error initializing FreeType."
@@ -8018,6 +8066,16 @@ msgstr "Hiba a betűtípus betöltésekor."
msgid "Invalid font size."
msgstr "Érvénytelen betűtípus méret."
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "Érvénytelen version.txt formátum a sablonokban. A revízió nem érvényes "
+#~ "azonosító."
+
+#~ msgid "Can't write file."
+#~ msgstr "Nem lehet fájlt írni."
+
#~ msgid "Next"
#~ msgstr "Következő"
diff --git a/editor/translations/id.po b/editor/translations/id.po
index ae7fd98ae2..df10490482 100644
--- a/editor/translations/id.po
+++ b/editor/translations/id.po
@@ -10,22 +10,22 @@
# Damar S. M <the.last.walla@gmail.com>, 2017.
# Khairul Hidayat <khairulcyber4rt@gmail.com>, 2016.
# Romi Kusuma Bakti <romikusumab@gmail.com>, 2017.
-# Sofyan Sugianto <sofyanartem@gmail.com>, 2017.
+# Sofyan Sugianto <sofyanartem@gmail.com>, 2017-2018.
# Tom My <tom.asadinawan@gmail.com>, 2017.
# yursan9 <rizal.sagi@gmail.com>, 2016.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2017-12-11 10:47+0000\n"
-"Last-Translator: Romi Kusuma Bakti <romikusumab@gmail.com>\n"
+"PO-Revision-Date: 2018-03-02 01:38+0000\n"
+"Last-Translator: Sofyan Sugianto <sofyanartem@gmail.com>\n"
"Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/"
"godot/id/>\n"
"Language: id\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 2.18-dev\n"
+"X-Generator: Weblate 2.20-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -36,9 +36,8 @@ msgid "All Selection"
msgstr "Semua pilihan"
#: editor/animation_editor.cpp
-#, fuzzy
msgid "Anim Change Keyframe Time"
-msgstr "Ubah Nilai Animasi"
+msgstr "Ubah Waktu Keyframe Animasi"
#: editor/animation_editor.cpp
msgid "Anim Change Transition"
@@ -49,9 +48,8 @@ msgid "Anim Change Transform"
msgstr "Ubah Transformasi Animasi"
#: editor/animation_editor.cpp
-#, fuzzy
msgid "Anim Change Keyframe Value"
-msgstr "Ubah Nilai Animasi"
+msgstr "Ubah Nilai Keyframe Animasi"
#: editor/animation_editor.cpp
msgid "Anim Change Call"
@@ -99,7 +97,7 @@ msgstr "Ubah Trek Anim ke Wrap Mode"
#: editor/animation_editor.cpp
msgid "Edit Node Curve"
-msgstr "Edit Kurva Node"
+msgstr "Sunting Kurva Node"
#: editor/animation_editor.cpp
msgid "Edit Selection Curve"
@@ -380,9 +378,8 @@ msgid "No Matches"
msgstr "Tidak ada yang cocok"
#: editor/code_editor.cpp
-#, fuzzy
msgid "Replaced %d occurrence(s)."
-msgstr "Diganti kejadian (kejadian-kejadian) %d."
+msgstr "%d kejadian diganti."
#: editor/code_editor.cpp
msgid "Match Case"
@@ -504,9 +501,8 @@ msgid "Connecting Signal:"
msgstr "Menyambungkan Sinyal:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Disconnect '%s' from '%s'"
-msgstr "Sambungkan '%s' ke '%s'"
+msgstr "Memutuskan '%s' dari '%s'"
#: editor/connections_dialog.cpp
msgid "Connect.."
@@ -522,9 +518,8 @@ msgid "Signals"
msgstr "Sinyal-sinyal"
#: editor/create_dialog.cpp
-#, fuzzy
msgid "Change %s Type"
-msgstr "Ubah Tipe Nilai Array"
+msgstr "Ubah Tipe %s"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -532,9 +527,8 @@ msgid "Change"
msgstr "Ubah"
#: editor/create_dialog.cpp
-#, fuzzy
msgid "Create New %s"
-msgstr "Buat Baru"
+msgstr "Buat Baru %s"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
@@ -612,9 +606,8 @@ msgid "Fix Broken"
msgstr "Perbaiki yang Rusak"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Dependency Editor"
-msgstr "Editor Ketergantungan"
+msgstr "Penyunting Dependensi"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
@@ -647,9 +640,8 @@ msgstr ""
"Hapus saja? (tidak bisa dibatalkan/undo)"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Cannot remove:"
-msgstr "Tidak bisa dibuang:\n"
+msgstr "Tidak bisa menghapus:"
#: editor/dependency_editor.cpp
msgid "Error loading:"
@@ -710,7 +702,7 @@ msgstr "Ubah Kunci Kamus"
#: editor/dictionary_property_edit.cpp
#, fuzzy
msgid "Change Dictionary Value"
-msgstr "Ubah Nilai Array"
+msgstr "Ubah Nilai Dictionary"
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
@@ -733,9 +725,8 @@ msgid "Lead Developer"
msgstr "Pengembang Utama"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Project Manager "
-msgstr "Manajer Proyek"
+msgstr "Manajer Proyek "
#: editor/editor_about.cpp
msgid "Developers"
@@ -794,14 +785,12 @@ msgstr ""
"lisensi masing-masing."
#: editor/editor_about.cpp
-#, fuzzy
msgid "All Components"
-msgstr "Konstanta:"
+msgstr "Semua Komponen"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Components"
-msgstr "Konstanta:"
+msgstr "Komponen"
#: editor/editor_about.cpp
msgid "Licenses"
@@ -812,9 +801,8 @@ msgid "Error opening package file, not in zip format."
msgstr "Gagal saat membuka paket, tidak dalam bentuk zip."
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "Uncompressing Assets"
-msgstr "Mengimpor ulang"
+msgstr "Membuka Aset Terkompresi"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package Installed Successfully!"
@@ -843,14 +831,12 @@ msgid "Add Effect"
msgstr "Tambahkan Efek"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Rename Audio Bus"
-msgstr "Namai kembali Autoload"
+msgstr "Ubah Nama Bus Audio"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Change Audio Bus Volume"
-msgstr "Alih Audio Bus Solo"
+msgstr "Ubah Volume Bus Audio"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
@@ -877,9 +863,8 @@ msgid "Move Bus Effect"
msgstr "Pindah Efek Bus"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Delete Bus Effect"
-msgstr "Hapus yang Dipilih"
+msgstr "Hapus Effect Bus"
#: editor/editor_audio_buses.cpp
msgid "Audio Bus, Drag and Drop to rearrange."
@@ -907,18 +892,16 @@ msgid "Duplicate"
msgstr "Gandakan"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Reset Volume"
-msgstr "Kebalikan Semula Pandangan"
+msgstr "Setel Ulang Volume"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Delete Effect"
-msgstr "Hapus yang Dipilih"
+msgstr "Hapus Efek"
#: editor/editor_audio_buses.cpp
msgid "Audio"
-msgstr ""
+msgstr "Suara"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
@@ -931,22 +914,20 @@ msgstr "Master Bus tidak dapat dihapus!"
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Delete Audio Bus"
-msgstr "Hapus Penampilan"
+msgstr "Hapus Bus Audio"
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Duplicate Audio Bus"
-msgstr "Duplikat Pilihan"
+msgstr "Duplikat Audio Bus"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Reset Bus Volume"
-msgstr "Kebalikan Semula Pandangan"
+msgstr "Setel Ulang Bus Volume"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Move Audio Bus"
-msgstr "Pindahkan Kunci Tambah"
+msgstr "Pindahkan Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As.."
@@ -997,7 +978,7 @@ msgstr "Simpan Layout Bus ke berkas."
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
#, fuzzy
msgid "Load Default"
-msgstr "Bawaan"
+msgstr "Muat Konfigurasi Bawaan"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
@@ -1012,9 +993,9 @@ msgid "Valid characters:"
msgstr "Karakter sah:"
#: editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Invalid name. Must not collide with an existing engine class name."
-msgstr "Nama tidak sah. Harus tidak serupa dengan class name engine yang ada."
+msgstr ""
+"Nama tidak valid. Tidak boleh sama dengan nama kelas bawaan engine yang ada."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing buit-in type name."
@@ -1062,7 +1043,6 @@ msgid "Remove Autoload"
msgstr "Hapus Autoload"
#: editor/editor_autoload_settings.cpp
-#, fuzzy
msgid "Enable"
msgstr "Aktifkan"
@@ -1102,16 +1082,16 @@ msgstr "Memperbaharui scene.."
#: editor/editor_data.cpp
msgid "[empty]"
-msgstr ""
+msgstr "[kosong]"
#: editor/editor_data.cpp
msgid "[unsaved]"
-msgstr ""
+msgstr "[belum disimpan]"
#: editor/editor_dir_dialog.cpp
#, fuzzy
msgid "Please select a base directory first"
-msgstr "Mohon simpan scene terlebih dahulu."
+msgstr "Pilih direktori kerja terlebih dahulu"
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
@@ -1147,31 +1127,28 @@ msgid "Packing"
msgstr "Mengemas"
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-#, fuzzy
msgid "Template file not found:"
-msgstr "Template berkas tidak ditemukan:\n"
+msgstr "Templat berkas tidak ditemukan:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
msgstr "File telah ada, Overwrite?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Select Current Folder"
-msgstr "Buat Folder"
+msgstr "Pilih Folder Saat Ini"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
-msgstr ""
+msgstr "Salin Lokasi"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Show In File Manager"
msgstr "Tampilkan di Manajer Berkas"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#, fuzzy
msgid "New Folder.."
-msgstr "Buat Folder"
+msgstr "Buat Direktori..."
#: editor/editor_file_dialog.cpp
msgid "Refresh"
@@ -1212,17 +1189,14 @@ msgid "Save a File"
msgstr "Simpan sebuah File"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Go Back"
-msgstr "Mundur"
+msgstr "Kembali"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Go Forward"
msgstr "Maju"
#: editor/editor_file_dialog.cpp
-#, fuzzy
msgid "Go Up"
msgstr "Naik"
@@ -1251,9 +1225,8 @@ msgid "Move Favorite Down"
msgstr "Pindahkan Favorit Kebawah"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Go to parent folder"
-msgstr "Tidak dapat membuat folder."
+msgstr "Pergi ke direktori induk"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
@@ -1277,9 +1250,8 @@ msgid "ScanSources"
msgstr "Sumber Pemindaian"
#: editor/editor_file_system.cpp
-#, fuzzy
msgid "(Re)Importing Assets"
-msgstr "Mengimpor ulang"
+msgstr "Mengimpor ulang Aset"
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -1315,9 +1287,8 @@ msgid "Brief Description:"
msgstr "Deskripsi Singkat:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Members"
-msgstr "Member-member:"
+msgstr "Anggota"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Members:"
@@ -1326,7 +1297,7 @@ msgstr "Member-member:"
#: editor/editor_help.cpp
#, fuzzy
msgid "Public Methods"
-msgstr "Metode Publik:"
+msgstr "Fungsi Publik"
#: editor/editor_help.cpp
msgid "Public Methods:"
@@ -1346,57 +1317,50 @@ msgid "Signals:"
msgstr "Sinyal-sinyal:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Enumerations"
-msgstr "Fungsi-fungsi:"
+msgstr "Enumerasi"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Enumerations:"
-msgstr "Fungsi-fungsi:"
+msgstr "Enumerasi:"
#: editor/editor_help.cpp
msgid "enum "
-msgstr ""
+msgstr "enum "
#: editor/editor_help.cpp
-#, fuzzy
msgid "Constants"
-msgstr "Konstanta:"
+msgstr "Konstanta"
#: editor/editor_help.cpp
msgid "Constants:"
msgstr "Konstanta:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Description"
-msgstr "Deskripsi:"
+msgstr "Deskripsi"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Online Tutorials:"
-msgstr "Online Dokumentasi"
+msgstr "Tutorial Daring:"
#: editor/editor_help.cpp
-#, fuzzy
msgid ""
"There are currently no tutorials for this class, you can [color=$color][url="
"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
"url][/color]."
msgstr ""
-"Untuk saat ini tidak ada deskripsi metode ini. Tolong bantu kita dengan "
-"[color=$color][url=$url]kontribusi[/url][/color]!"
+"Untuk saat ini tidak ada tutorial dalam kelas ini, anda bisa [color=$color]"
+"[url=$url]ikut berkontribusi[/url][/color] atau [color=$color][url="
+"$url2]memberikan usulan[/url][/color]."
#: editor/editor_help.cpp
-#, fuzzy
msgid "Properties"
-msgstr "Properti Objek."
+msgstr "Properti Objek"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Property Description:"
-msgstr "Deskripsi Singkat:"
+msgstr "Deskripsi Properti Objek:"
#: editor/editor_help.cpp
msgid ""
@@ -1407,9 +1371,8 @@ msgstr ""
"dengan[color=$color][url=$url]kontribusi[/url][/color]!"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Methods"
-msgstr "Daftar Fungsi:"
+msgstr "Fungsi"
#: editor/editor_help.cpp
msgid "Method Description:"
@@ -1432,9 +1395,8 @@ msgid "Find"
msgstr "Cari"
#: editor/editor_log.cpp
-#, fuzzy
msgid "Output:"
-msgstr " Keluaran:"
+msgstr "Keluaran:"
#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
#: editor/property_editor.cpp editor/script_editor_debugger.cpp
@@ -1444,9 +1406,8 @@ msgid "Clear"
msgstr "Bersihkan"
#: editor/editor_log.cpp
-#, fuzzy
msgid "Clear Output"
-msgstr "Luaran"
+msgstr "Bersihkan Luaran"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
@@ -1475,28 +1436,24 @@ msgid "Error while saving."
msgstr "Error saat menyimpan."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Can't open '%s'."
-msgstr "Menyambungkan.."
+msgstr "Tidak dapat membuka '%s'."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Error while parsing '%s'."
-msgstr "Error saat menyimpan."
+msgstr "Kesalahan saat melakukan parsing '%s'."
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
msgstr "akhir dari berkas tak terduga '%s'."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Missing '%s' or its dependencies."
-msgstr "Scene '%s' memiliki dependensi yang rusak:"
+msgstr "'%s' hilang atau memiliki dependensi yang rusak."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Error while loading '%s'."
-msgstr "Error saat menyimpan."
+msgstr "Terjadi kesalahan saat memuat '%s'."
#: editor/editor_node.cpp
msgid "Saving Scene"
@@ -1513,15 +1470,15 @@ msgstr "Membuat Thumbnail"
#: editor/editor_node.cpp
#, fuzzy
msgid "This operation can't be done without a tree root."
-msgstr "Tindakan ini tidak dapat dibatalkan. Pulihkan saja?"
+msgstr "Tindakan ini tidak bisa dilakukan tanpa \"tree root\""
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
-"Tidak dapat menyimpan scene. Dependensi (instance) mungkin tidak terpenuhi."
+"Tidak dapat menyimpan scene. Dependensi (instance atau turunannya) mungkin "
+"tidak terpenuhi."
#: editor/editor_node.cpp
msgid "Failed to load resource."
@@ -1532,9 +1489,8 @@ msgid "Can't load MeshLibrary for merging!"
msgstr "Tidak dapat memuat MeshLibrary untuk menggabungkan!"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Error saving MeshLibrary!"
-msgstr "Error menyimpan MeshLibrary!"
+msgstr "Terjadi kesalahan saat menyimpan MeshLibrary!"
#: editor/editor_node.cpp
msgid "Can't load TileSet for merging!"
@@ -1650,15 +1606,14 @@ msgid "There is no defined scene to run."
msgstr "Tidak ada definisi scene untuk dijalankan."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"No main scene has ever been defined, select one?\n"
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
"Tidak ada scene utama yang pernah didefinisikan, pilih satu?\n"
-"Anda dapat mengubahnya nanti di akhir dalam \"Project Settings\" dibawah "
-"kategori 'application'."
+"Anda dapat mengubahnya nanti di \"Project Settings\" di bawah kategori "
+"'application'."
#: editor/editor_node.cpp
msgid ""
@@ -1707,9 +1662,8 @@ msgid "Quick Open Script.."
msgstr "Buka Cepat Script.."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save & Close"
-msgstr "Simpan sebuah File"
+msgstr "Simpan & Tutup"
#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
@@ -1740,9 +1694,8 @@ msgid "Export Mesh Library"
msgstr "Ekspor Mesh Library"
#: editor/editor_node.cpp
-#, fuzzy
msgid "This operation can't be done without a root node."
-msgstr "Tindakan ini tidak dapat dibatalkan. Pulihkan saja?"
+msgstr "Tindakan ini tidak bisa dilakukan tanpa node dasar."
#: editor/editor_node.cpp
msgid "Export Tile Set"
@@ -1785,19 +1738,16 @@ msgid "Open Project Manager?"
msgstr "Buka Project Manager?"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save & Quit"
-msgstr "Simpan sebuah File"
+msgstr "Simpan & Keluar"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save changes to the following scene(s) before quitting?"
-msgstr "Simpan perubahan saat ini sebelum keluar?"
+msgstr "Simpan perubahan scene saat ini sebelum keluar?"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save changes the following scene(s) before opening Project Manager?"
-msgstr "Simpan perubahan saat ini sebelum membuka Manajer Projek?"
+msgstr "Simpan perubahan scene saat ini sebelum membuka Manajer Projek?"
#: editor/editor_node.cpp
msgid ""
@@ -1823,9 +1773,8 @@ msgstr ""
"Tidak dapat mencari bidang script untuk addon plugin pada: 'res://addons/%s'."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Unable to load addon script from path: '%s'."
-msgstr "Error memuat font."
+msgstr "Tidak bisa memuat script addon dari lokasi: '%s'."
#: editor/editor_node.cpp
msgid ""
@@ -1887,17 +1836,14 @@ msgid "Switch Scene Tab"
msgstr "Pilih Tab Scene"
#: editor/editor_node.cpp
-#, fuzzy
msgid "%d more files or folders"
msgstr "%d file atau folder lagi"
#: editor/editor_node.cpp
-#, fuzzy
msgid "%d more folders"
-msgstr "%d file lagi"
+msgstr "%d folder lagi"
#: editor/editor_node.cpp
-#, fuzzy
msgid "%d more files"
msgstr "%d file lagi"
@@ -1915,9 +1861,8 @@ msgid "Toggle distraction-free mode."
msgstr "Mode Tanpa Gangguan"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Add a new scene."
-msgstr "Tambah tracks baru."
+msgstr "Tambah scene baru."
#: editor/editor_node.cpp
msgid "Scene"
@@ -2117,9 +2062,8 @@ msgstr ""
"jaringan filesystem."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Editor"
-msgstr "Edit"
+msgstr "Editor"
#: editor/editor_node.cpp editor/settings_config_dialog.cpp
msgid "Editor Settings"
@@ -2130,14 +2074,12 @@ msgid "Editor Layout"
msgstr "Tata Letak Editor"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Toggle Fullscreen"
msgstr "Mode Layar Penuh"
#: editor/editor_node.cpp editor/project_export.cpp
-#, fuzzy
msgid "Manage Export Templates"
-msgstr "Memuat Ekspor Template-template."
+msgstr "Mengatur Templat Ekspor"
#: editor/editor_node.cpp
msgid "Help"
@@ -2145,7 +2087,7 @@ msgstr "Bantuan"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Classes"
-msgstr ""
+msgstr "Kelas"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -2160,7 +2102,7 @@ msgstr "Online Dokumentasi"
#: editor/editor_node.cpp
msgid "Q&A"
-msgstr ""
+msgstr "Tanya Jawab"
#: editor/editor_node.cpp
msgid "Issue Tracker"
@@ -2184,11 +2126,11 @@ msgstr "Mainkan"
#: editor/editor_node.cpp
msgid "Pause the scene"
-msgstr ""
+msgstr "Hentikan sementara scene ini"
#: editor/editor_node.cpp
msgid "Pause Scene"
-msgstr ""
+msgstr "Hentikan Sementara Scene"
#: editor/editor_node.cpp
msgid "Stop the scene."
@@ -2276,9 +2218,8 @@ msgid "Import"
msgstr "Impor"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Node"
-msgstr "Titik"
+msgstr ""
#: editor/editor_node.cpp
msgid "FileSystem"
@@ -2293,7 +2234,6 @@ msgid "Don't Save"
msgstr "Jangan Simpan"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Import Templates From ZIP File"
msgstr "Impor Templat dari Berkas ZIP"
@@ -2306,7 +2246,6 @@ msgid "Export Library"
msgstr "Ekspor Pustaka"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Merge With Existing"
msgstr "Gabung dengan yang Ada"
@@ -2319,12 +2258,10 @@ msgid "Open & Run a Script"
msgstr "Buka & Jalankan Skrip"
#: editor/editor_node.cpp
-#, fuzzy
msgid "New Inherited"
-msgstr "Scene Turunan Baru.."
+msgstr "Turunan Baru"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Load Errors"
msgstr "Muat Galat"
@@ -2333,12 +2270,10 @@ msgid "Select"
msgstr "Pilih"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open 2D Editor"
msgstr "Buka Penyunting 2D"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open 3D Editor"
msgstr "Buka Penyunting 3D"
@@ -2385,7 +2320,7 @@ msgstr "Pembuat:"
#: editor/editor_plugin_settings.cpp
msgid "Status:"
-msgstr ""
+msgstr "Status:"
#: editor/editor_profiler.cpp
msgid "Stop Profiling"
@@ -2432,12 +2367,10 @@ msgid "Frame #:"
msgstr "Bingkai #:"
#: editor/editor_profiler.cpp
-#, fuzzy
msgid "Time"
-msgstr "Waktu:"
+msgstr "Waktu"
#: editor/editor_profiler.cpp
-#, fuzzy
msgid "Calls"
msgstr "Panggil"
@@ -2450,79 +2383,80 @@ msgid ""
"No runnable export preset found for this platform.\n"
"Please add a runnable preset in the export menu."
msgstr ""
+"Tidak ada preset ekspor yang bisa digunakan untuk platform ini.\n"
+"Mohon tambahkan preset yang bisa digunakan di menu ekspor."
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
-msgstr ""
+msgstr "Tulis logika di dalam fungsi _run()."
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
-msgstr ""
+msgstr "Ada scene yang disunting."
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
-msgstr ""
+msgstr "Tidak bisa meng-instance script:"
#: editor/editor_run_script.cpp
msgid "Did you forget the 'tool' keyword?"
-msgstr ""
+msgstr "Apakah anda lupa dengan kata kunci 'tool'?"
#: editor/editor_run_script.cpp
msgid "Couldn't run script:"
-msgstr ""
+msgstr "Tidak bisa menjalankan script:"
#: editor/editor_run_script.cpp
msgid "Did you forget the '_run' method?"
-msgstr ""
+msgstr "Apakah anda lupa dengan fungsi '_run' ?"
#: editor/editor_settings.cpp
msgid "Default (Same as Editor)"
-msgstr ""
+msgstr "Baku (Samakan seperti Penyunting saat ini)"
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
-msgstr ""
+msgstr "Pilih node untuk diimpor"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
-msgstr ""
+msgstr "Lokasi Scene:"
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
-msgstr ""
+msgstr "Impor dari Node:"
#: editor/export_template_manager.cpp
msgid "Re-Download"
-msgstr ""
+msgstr "Unduh Ulang"
#: editor/export_template_manager.cpp
msgid "Uninstall"
-msgstr ""
+msgstr "Copot Pemasangan"
#: editor/export_template_manager.cpp
msgid "(Installed)"
-msgstr ""
+msgstr "(terpasang)"
#: editor/export_template_manager.cpp
msgid "Download"
-msgstr ""
+msgstr "Unduh"
#: editor/export_template_manager.cpp
msgid "(Missing)"
-msgstr ""
+msgstr "(hilang)"
#: editor/export_template_manager.cpp
msgid "(Current)"
-msgstr ""
+msgstr "(Kondisi Saat Ini)"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Retrieving mirrors, please wait.."
-msgstr "Gangguan koneks, silakan coba lagi."
+msgstr "Mendapatkan informasi cermin, silakan tunggu.."
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
-msgstr ""
+msgstr "Hapus templat versi '%s'?"
#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
@@ -2530,27 +2464,19 @@ msgstr "Tidak dapat membuka ekspor template-template zip."
#: editor/export_template_manager.cpp
msgid "Invalid version.txt format inside templates."
-msgstr ""
-
-#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
+msgstr "Format version.txt tidak valid dalam berkas templat."
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
-msgstr ""
+msgstr "Berkas version.txt tidak ditemukan dalam templat."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Error creating path for templates:"
-msgstr "Gagal menyimpan atlas:"
+msgstr "Kesalahan saat membuat lokasi untuk templat:"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Extracting Export Templates"
-msgstr "Memuat Ekspor Template-template."
+msgstr "Mengekstrak Berkas Templat Ekspor"
#: editor/export_template_manager.cpp
msgid "Importing:"
@@ -2561,17 +2487,18 @@ msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""
+"Tautan unduh tidak ditemukan untuk versi ini. Unduhan langsung hanya "
+"tersedia untuk versi rilis resmi."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
-msgstr ""
+msgstr "Tidak bisa menyelesaikan."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Can't connect."
-msgstr "Menyambungkan.."
+msgstr "Tidak dapat terhubung."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -2580,9 +2507,8 @@ msgstr "Tidak ada respon."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Request Failed."
-msgstr "Menguji"
+msgstr "Permintaan Gagal."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -2592,31 +2518,23 @@ msgstr ""
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
-msgstr ""
-
-#: editor/export_template_manager.cpp
-#, fuzzy
-msgid "Can't write file."
-msgstr "Tidak dapat membuat folder."
+msgstr "Gagal:"
#: editor/export_template_manager.cpp
msgid "Download Complete."
-msgstr ""
+msgstr "Unduhan Selesai."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Error requesting url: "
-msgstr "Gagal menyimpan atlas:"
+msgstr "Kesalahan saat meminta url: "
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Connecting to Mirror.."
msgstr "Menyambungkan.."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Disconnected"
-msgstr "Tidak tersambung"
+msgstr "Terputus"
#: editor/export_template_manager.cpp
msgid "Resolving"
@@ -2628,160 +2546,146 @@ msgstr ""
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Connecting.."
msgstr "Menyambungkan.."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Can't Connect"
-msgstr "Menyambungkan.."
+msgstr "Tidak dapat terhubung"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Connected"
-msgstr "Menghubungkan"
+msgstr "Terhubung"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Requesting.."
-msgstr "Menguji"
+msgstr "Melakukan permintaan.."
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Downloading"
-msgstr "Error memuat:"
+msgstr "Mengunduh"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Connection Error"
-msgstr "Menyambungkan.."
+msgstr "Gangguan Koneksi"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "SSL Handshake Error"
-msgstr "Muat Galat"
+msgstr "Kesalahan jabat tangan SSL"
#: editor/export_template_manager.cpp
msgid "Current Version:"
-msgstr ""
+msgstr "Versi sekarang:"
#: editor/export_template_manager.cpp
msgid "Installed Versions:"
-msgstr ""
+msgstr "Versi Terpasang:"
#: editor/export_template_manager.cpp
msgid "Install From File"
-msgstr ""
+msgstr "Memasang dari berkas"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Remove Template"
-msgstr "Hapus Pilihan"
+msgstr "Hapus Templat"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Select template file"
-msgstr "Hapus file yang dipilih?"
+msgstr "Pilih berkas templat"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Export Template Manager"
-msgstr "Memuat Ekspor Template-template."
+msgstr "Manajer Templat Ekspor"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Download Templates"
-msgstr "Hapus Pilihan"
+msgstr "Unduh Templat"
#: editor/export_template_manager.cpp
msgid "Select mirror from list: "
-msgstr ""
+msgstr "Pilih cermin dari daftar: "
#: editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr ""
+"Tidak dapat membuka file_type_cache.cch untuk menulis, berkas cache tidak "
+"disimpan!"
#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr ""
+"'%s' tidak bisa ditelusuri karena tidak bisa ditemukan dalam berkas sistem!"
#: editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails"
-msgstr ""
+msgstr "Tampilkan item sebagai grid thumbnail"
#: editor/filesystem_dock.cpp
msgid "View items as a list"
-msgstr ""
+msgstr "Tampilkan item sebagai daftar"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
+"Status: Gagal mengimpor berkas. Mohon perbaiki berkas dan impor ulang secara "
+"manual."
#: editor/filesystem_dock.cpp
msgid "Cannot move/rename resources root."
-msgstr ""
+msgstr "Tidak bisa memindah/mengubah nama aset root."
#: editor/filesystem_dock.cpp
msgid "Cannot move a folder into itself."
-msgstr ""
+msgstr "Tidak dapat memindahkan folder ke dalam dirinya sendiri."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Error moving:"
-msgstr "Error memuat:"
+msgstr "Galat saat memindahkan:"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Error duplicating:"
-msgstr "Error saat memuat:"
+msgstr "Galat saat menggandakan berkas:"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Unable to update dependencies:"
-msgstr "Scene '%s' memiliki dependensi yang rusak:"
+msgstr "Tidak bisa memperbarui dependensi:"
#: editor/filesystem_dock.cpp
msgid "No name provided"
-msgstr ""
+msgstr "Nama masih kosong"
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
-msgstr ""
+msgstr "Nama yang dimasukkan tidak valid"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "No name provided."
-msgstr "Ubah Nama atau Pindahkan.."
+msgstr "Nama masih kosong."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Name contains invalid characters."
-msgstr "Karakter sah:"
+msgstr "Nama mengandung karakter tidak valid."
#: editor/filesystem_dock.cpp
msgid "A file or folder with this name already exists."
-msgstr ""
+msgstr "Sudah ada nama berkas atau folder seperti itu."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Renaming file:"
-msgstr "Namai kembali Variabel"
+msgstr "Mengubah nama berkas dengan:"
#: editor/filesystem_dock.cpp
msgid "Renaming folder:"
-msgstr ""
+msgstr "Mengubah nama folder dengan:"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Duplicating file:"
-msgstr "Gandakan"
+msgstr "Menggandakan berkas:"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Duplicating folder:"
-msgstr "Gandakan"
+msgstr "Menggandakan folder:"
#: editor/filesystem_dock.cpp
msgid "Expand all"
@@ -2792,16 +2696,14 @@ msgid "Collapse all"
msgstr ""
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Rename.."
-msgstr "Ubah Nama atau Pindahkan.."
+msgstr "Ubah Nama.."
#: editor/filesystem_dock.cpp
msgid "Move To.."
-msgstr "Pindah Ke.."
+msgstr "Pindahkan ke.."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Open Scene(s)"
msgstr "Buka Scene"
@@ -2811,16 +2713,15 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies.."
-msgstr ""
+msgstr "Sunting Dependensi.."
#: editor/filesystem_dock.cpp
msgid "View Owners.."
-msgstr ""
+msgstr "Tampilkan Pemilik Berkas.."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Duplicate.."
-msgstr "Gandakan"
+msgstr "Gandakan.."
#: editor/filesystem_dock.cpp
msgid "Previous Directory"
@@ -2836,14 +2737,13 @@ msgstr "Pindai Ulang Berkas Sistem"
#: editor/filesystem_dock.cpp
msgid "Toggle folder status as Favorite"
-msgstr ""
+msgstr "Kondisikan status folder sebagai Favorit"
#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
-msgstr ""
+msgstr "Instance scene terpilih sebagai anak node saat ini."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid ""
"Scanning Files,\n"
"Please Wait.."
@@ -2858,7 +2758,7 @@ msgstr "Pindahkan"
#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Rename"
-msgstr ""
+msgstr "Ubah Nama"
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -2866,112 +2766,110 @@ msgstr "Tambahkan ke Grup"
#: editor/groups_editor.cpp
msgid "Remove from Group"
-msgstr ""
+msgstr "Hapus dari Grup"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Import as Single Scene"
-msgstr "Memperbaharui Scene"
+msgstr "Impor sebagai Scene Tunggal"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
-msgstr ""
+msgstr "Impor dengan Animasi Terpisah"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
-msgstr ""
+msgstr "Impor dengan Material Terpisah"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects"
-msgstr ""
+msgstr "Impor dengan Objek Terpisah"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials"
-msgstr ""
+msgstr "Impor dengan Objek+Material Terpisah"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
-msgstr ""
+msgstr "Impor dengan Objek+Animasi Terpisah"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
-msgstr ""
+msgstr "Impor dengan Material+Animasi Terpisah"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
-msgstr ""
+msgstr "Impor dengan Objek+Material+Animasi Terpisah"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
-msgstr ""
+msgstr "Impor sebagai Beberapa Scene"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes+Materials"
-msgstr ""
+msgstr "Impor Beberapa Scene+Material"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import Scene"
-msgstr ""
+msgstr "Impor Scene"
#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene.."
-msgstr ""
+msgstr "Mengimpor scene.."
#: editor/import/resource_importer_scene.cpp
+#, fuzzy
msgid "Generating Lightmaps"
-msgstr ""
+msgstr "Sedang Membuat Pemetaan Cahaya"
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
msgstr ""
#: editor/import/resource_importer_scene.cpp
+#, fuzzy
msgid "Running Custom Script.."
-msgstr ""
+msgstr "Menjalankan Skrip Buatan.."
#: editor/import/resource_importer_scene.cpp
msgid "Couldn't load post-import script:"
-msgstr ""
+msgstr "Tidak dapat memuat skrip post-import:"
#: editor/import/resource_importer_scene.cpp
msgid "Invalid/broken script for post-import (check console):"
-msgstr ""
+msgstr "Skrip post-import rusak/tidak valid (cek konsol):"
#: editor/import/resource_importer_scene.cpp
msgid "Error running post-import script:"
-msgstr ""
+msgstr "Kesalahan saat menjalankan skrip post-import:"
#: editor/import/resource_importer_scene.cpp
msgid "Saving.."
-msgstr ""
+msgstr "Menyimpan.."
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
-msgstr ""
+msgstr "Jadikan Baku untuk '%s'"
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
-msgstr ""
+msgstr "Bersihkan Baku untuk '%s'"
#: editor/import_dock.cpp
-#, fuzzy
msgid " Files"
-msgstr "File:"
+msgstr " Berkas"
#: editor/import_dock.cpp
-#, fuzzy
msgid "Import As:"
-msgstr "Mengimpor:"
+msgstr "Impor sebagai:"
#: editor/import_dock.cpp editor/property_editor.cpp
msgid "Preset.."
msgstr ""
#: editor/import_dock.cpp
-#, fuzzy
msgid "Reimport"
-msgstr "Mengimpor ulang"
+msgstr "Impor ulang"
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
@@ -2979,97 +2877,105 @@ msgstr ""
#: editor/node_dock.cpp
msgid "Groups"
-msgstr ""
+msgstr "Grup"
#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
-msgstr ""
+msgstr "Pilih sebuah node untuk menyunting Sinyal dan Grup."
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+#, fuzzy
msgid "Create Poly"
-msgstr ""
+msgstr "Buat Bidang"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+#, fuzzy
msgid "Edit Poly"
-msgstr ""
+msgstr "Sunting Bidang"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Insert Point"
-msgstr ""
+msgstr "Tambah Titik"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/collision_polygon_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit Poly (Remove Point)"
-msgstr ""
+msgstr "Sunting Bidang (Hapus Titik)"
#: editor/plugins/abstract_polygon_2d_editor.cpp
+#, fuzzy
msgid "Remove Poly And Point"
-msgstr ""
+msgstr "Hapus Bidang dan Titik"
#: editor/plugins/abstract_polygon_2d_editor.cpp
+#, fuzzy
msgid "Create a new polygon from scratch"
-msgstr ""
+msgstr "Buat bidang baru dari awal"
#: editor/plugins/abstract_polygon_2d_editor.cpp
+#, fuzzy
msgid ""
"Edit existing polygon:\n"
"LMB: Move Point.\n"
"Ctrl+LMB: Split Segment.\n"
"RMB: Erase Point."
msgstr ""
+"Sunting bidang yang ada:\n"
+"LMB: Pindahkan Titik.\n"
+"Ctrl+LMB: Pecah Segmen.\n"
+"RMB: Hapus Titik."
#: editor/plugins/abstract_polygon_2d_editor.cpp
-#, fuzzy
msgid "Delete points"
-msgstr "Hapus"
+msgstr "Hapus Titik"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
msgid "Toggle Autoplay"
-msgstr ""
+msgstr "Kondisikan Putar Otomatis"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
-msgstr ""
+msgstr "Nama Animasi Baru:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
-msgstr ""
+msgstr "Animasi Baru"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
-msgstr ""
+msgstr "Ubah Nama Animasi:"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Delete Animation?"
-msgstr "Optimalkan Animasi"
+msgstr "Hapus Animasi?"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Remove Animation"
-msgstr ""
+msgstr "Hapus Animasi"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Invalid animation name!"
-msgstr ""
+msgstr "KESALAHAN: Nama animasi tidak valid!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: Animation name already exists!"
-msgstr ""
+msgstr "KESALAHAN: Nama animasi sudah ada!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Rename Animation"
-msgstr ""
+msgstr "Ubah Nama Animasi"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Add Animation"
-msgstr ""
+msgstr "Tambah Animasi"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
@@ -3081,95 +2987,106 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Load Animation"
-msgstr ""
+msgstr "Muat Animasi"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Duplicate Animation"
-msgstr ""
+msgstr "Gandakan Animasi"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation to copy!"
-msgstr ""
+msgstr "KESALAHAN: Tidak ada animasi untuk disalin!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "ERROR: No animation resource on clipboard!"
-msgstr ""
+msgstr "KESALAHAN: Tidak ada aset animasi di clipboard!"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
msgid "Pasted Animation"
-msgstr ""
+msgstr "Animasi Ditempel"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
msgid "Paste Animation"
-msgstr ""
+msgstr "Tempelkan Animasi"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
msgid "ERROR: No animation to edit!"
-msgstr ""
+msgstr "KESALAHAN: Tidak ada animasi untuk disunting!"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
msgid "Play selected animation backwards from current pos. (A)"
-msgstr ""
+msgstr "Mainkan mundur animasi terpilih dari lokasi sekarang. (A)"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
msgid "Play selected animation backwards from end. (Shift+A)"
-msgstr ""
+msgstr "Mainkan mundur animasi terpilih dari akhir. (Shift+A)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Stop animation playback. (S)"
-msgstr ""
+msgstr "Hentikan playback animasi. (S)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from start. (Shift+D)"
-msgstr ""
+msgstr "Mainkan animasi terpilih dari awal. (Shift+D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation from current pos. (D)"
-msgstr ""
+msgstr "Mainkan animasi terpilih dari posisi sekarang. (D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
-msgstr ""
+msgstr "Posisi Animasi (dalam detik)."
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
msgid "Scale animation playback globally for the node."
-msgstr ""
+msgstr "Skalakan playback animasi secara global untuk node ini."
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
msgid "Create new animation in player."
-msgstr ""
+msgstr "Buat animasi baru dalam pemutar animasi."
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
msgid "Load animation from disk."
-msgstr ""
+msgstr "Memuat animasi dari diska."
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
msgid "Load an animation from disk."
-msgstr ""
+msgstr "Memuat animasi dari diska."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save the current animation"
-msgstr ""
+msgstr "Simpan animasi saat ini"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
-msgstr ""
+msgstr "Tampilkan daftar animasi dalam pemutar animasi."
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
msgid "Autoplay on Load"
-msgstr ""
+msgstr "Putar Otomatis saat Dimuat"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
msgid "Edit Target Blend Times"
-msgstr ""
+msgstr "Sunting Target Waktu Blend"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
-msgstr ""
+msgstr "Perkakas Animasi"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Copy Animation"
-msgstr ""
+msgstr "Salin Animasi"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
@@ -3199,19 +3116,19 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
-msgstr ""
+msgstr "1 langkah"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "2 steps"
-msgstr ""
+msgstr "2 langkah"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "3 steps"
-msgstr ""
+msgstr "3 langkah"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
-msgstr ""
+msgstr "Hanya yang berbeda"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
@@ -3223,18 +3140,18 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
-msgstr ""
+msgstr "Buat Animasi Baru"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Name:"
-msgstr ""
+msgstr "Nama Animasi:"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Error!"
-msgstr ""
+msgstr "Kesalahan!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Times:"
@@ -3255,12 +3172,12 @@ msgstr "Animasi"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "New name:"
-msgstr ""
+msgstr "Nama baru:"
#: editor/plugins/animation_tree_editor_plugin.cpp
#, fuzzy
msgid "Edit Filters"
-msgstr "File:"
+msgstr "Sunting Filter"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
@@ -3389,8 +3306,9 @@ msgid "Import Animations.."
msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
+#, fuzzy
msgid "Edit Node Filters"
-msgstr ""
+msgstr "Sunting Filter Node"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Filters.."
@@ -3420,27 +3338,26 @@ msgid "Can't resolve hostname:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Connection error, please try again."
-msgstr "Gangguan koneks, silakan coba lagi."
+msgstr "Gangguan koneksi, silakan coba lagi."
#: editor/plugins/asset_library_editor_plugin.cpp
#, fuzzy
msgid "Can't connect to host:"
-msgstr "Sambungkan Ke Node:"
+msgstr "Tidak bisa terhubung ke host:"
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
msgid "No response from host:"
-msgstr ""
+msgstr "Tidak ada respon dari host:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Request failed, return code:"
-msgstr "Format file yang diminta tidak diketahui:"
+msgstr "Permintaan gagal, return code:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request failed, too many redirects"
-msgstr ""
+msgstr "Permintaan gagal, terlalu banyak pengalihan"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Bad download hash, assuming file has been tampered with."
@@ -3455,12 +3372,13 @@ msgid "Got:"
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
+#, fuzzy
msgid "Failed sha256 hash check"
-msgstr ""
+msgstr "Gagal mengecek hash sha256"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
-msgstr ""
+msgstr "Gagal Mengunduh Aset:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Fetching:"
@@ -3471,9 +3389,8 @@ msgid "Resolving.."
msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Error making request"
-msgstr "Error menyimpan resource!"
+msgstr "Kesalahan saat melakukan permintaan"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Idle"
@@ -3485,27 +3402,27 @@ msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download Error"
-msgstr ""
+msgstr "Unduhan Gagal"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
-msgstr ""
+msgstr "Unduhan untuk aset ini sedang diproses!"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "first"
-msgstr ""
+msgstr "pertama"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "prev"
-msgstr ""
+msgstr "sebelumnya"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "next"
-msgstr ""
+msgstr "selanjutnya"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "last"
-msgstr ""
+msgstr "terakhir"
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -3515,7 +3432,7 @@ msgstr "Semua"
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Plugins"
-msgstr ""
+msgstr "Pengaya"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Sort:"
@@ -3548,14 +3465,18 @@ msgstr "Menguji"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
-msgstr "Aset-aset File ZIP"
+msgstr "Berkas Aset ZIP"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+#, fuzzy
msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene (for images to be saved in the same dir), or pick a save "
"path from the BakedLightmap properties."
msgstr ""
+"Tidak dapat menentukan lokasi penyimpanan untuk gambar lightmap\n"
+"Simpan scene-mu (untuk gambar silakan simpan di direktori yang sama dengan "
+"scene), atau tentukan lokasi penyimpanan dari properti BakedLightmap"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
@@ -3575,11 +3496,11 @@ msgstr "Ganti Radius Lampu"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Preview"
-msgstr ""
+msgstr "Pratinjau"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap"
-msgstr ""
+msgstr "Atur Snap"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -3640,12 +3561,14 @@ msgid "Create new horizontal and vertical guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Edit IK Chain"
-msgstr ""
+msgstr "Sunting Rantai IK"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Edit CanvasItem"
-msgstr ""
+msgstr "Sunting CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
@@ -3812,15 +3735,15 @@ msgid "Show Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show helpers"
+msgid "Show Helpers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show rulers"
+msgid "Show Rulers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show guides"
+msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4006,8 +3929,9 @@ msgid "Toggle Curve Linear Tangent"
msgstr ""
#: editor/plugins/curve_editor_plugin.cpp
+#, fuzzy
msgid "Hold Shift to edit tangents individually"
-msgstr ""
+msgstr "Tahan Shift untuk menyunting tangen kurva satu-persatu"
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
@@ -4031,8 +3955,9 @@ msgid "Items"
msgstr ""
#: editor/plugins/item_list_editor_plugin.cpp
+#, fuzzy
msgid "Item List Editor"
-msgstr ""
+msgstr "Penyunting Daftar Item"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid ""
@@ -4049,8 +3974,9 @@ msgid "Create a new polygon from scratch."
msgstr ""
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+#, fuzzy
msgid "Edit existing polygon:"
-msgstr ""
+msgstr "Sunting poligon yang ada:"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "LMB: Move Point."
@@ -4572,8 +4498,9 @@ msgid "Transform UV Map"
msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
+#, fuzzy
msgid "Polygon 2D UV Editor"
-msgstr ""
+msgstr "Penyunting UV Poligon 2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
@@ -4609,7 +4536,7 @@ msgstr ""
#: editor/project_settings_editor.cpp editor/property_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Edit"
-msgstr "Edit"
+msgstr "Sunting"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
@@ -4658,6 +4585,23 @@ msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Open in Editor"
+msgstr "Buka dalam Penyunting"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr ""
@@ -4837,7 +4781,7 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
msgid "Debug with external editor"
-msgstr "Editor Ketergantungan"
+msgstr "Debug menggunakan penyunting eksternal"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation"
@@ -4853,11 +4797,12 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
-msgstr ""
+msgstr "Ke dokumen yang disunting sebelumnya."
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
msgid "Go to next edited document."
-msgstr ""
+msgstr "Ke dokumen yang disunting selanjutnya."
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -4889,7 +4834,7 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
-msgstr ""
+msgstr "Skrip built-in hanya bisa disunting ketika scene induknya dimuat"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
@@ -4949,10 +4894,6 @@ msgid "Toggle Comment"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Clone Down"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Fold/Unfold Line"
msgstr "Pergi ke Baris"
@@ -4966,6 +4907,10 @@ msgid "Unfold All Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr ""
@@ -5717,8 +5662,9 @@ msgid "Texture Region"
msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
+#, fuzzy
msgid "Texture Region Editor"
-msgstr ""
+msgstr "Penyunting Daerah Tekstur"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
@@ -5749,11 +5695,11 @@ msgstr "Hapus"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Edit theme.."
-msgstr ""
+msgstr "Sunting tema.."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme editing menu."
-msgstr ""
+msgstr "Menu untuk menyunting tema."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
@@ -5768,12 +5714,14 @@ msgid "Create Empty Template"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Create Empty Editor Template"
-msgstr ""
+msgstr "Buat Templat Penyunting Kosongan"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid "Create From Current Editor Theme"
-msgstr ""
+msgstr "Buat dari Tema Editor Saat Ini"
#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio1"
@@ -5823,11 +5771,6 @@ msgstr ""
msgid "Tab 3"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-msgid "Type:"
-msgstr ""
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr ""
@@ -6099,10 +6042,6 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a folder that does not contain a 'project.godot' file."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -6124,12 +6063,14 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in project path."
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
msgstr ""
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
-msgstr ""
+msgstr "Tidak dapat menyunting project.godot dalam lokasi proyek."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
@@ -6145,10 +6086,6 @@ msgid "Rename Project"
msgstr "Projek Baru Permainan"
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in the project path."
-msgstr ""
-
-#: editor/project_manager.cpp
#, fuzzy
msgid "New Game Project"
msgstr "Projek Baru Permainan"
@@ -6158,27 +6095,24 @@ msgid "Import Existing Project"
msgstr "Impor Projek yang Sudah Ada"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Import & Edit"
-msgstr "Impor"
+msgstr "Impor & Ubah"
#: editor/project_manager.cpp
msgid "Create New Project"
msgstr "Buat Projek Baru"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Create & Edit"
-msgstr "Buat"
+msgstr "Buat & Ubah"
#: editor/project_manager.cpp
msgid "Install Project:"
msgstr ""
#: editor/project_manager.cpp
-#, fuzzy
msgid "Install & Edit"
-msgstr "Pasang"
+msgstr "Pasang & Ubah"
#: editor/project_manager.cpp
msgid "Project Name:"
@@ -6869,10 +6803,6 @@ msgstr "Resource"
msgid "Clear Inheritance"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr ""
-
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr ""
@@ -6987,10 +6917,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Open script"
msgstr "Buka Cepat Script.."
@@ -7436,33 +7362,47 @@ msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
-msgid "GridMap Delete Selection"
-msgstr "Hapus yang Dipilih"
+msgid "Next Plane"
+msgstr "Tab selanjutnya"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
-msgid "GridMap Duplicate Selection"
-msgstr "Duplikat Pilihan"
+msgid "Previous Plane"
+msgstr "Tab sebelumnya"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Floor:"
+msgid "Plane:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
+msgid "Next Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
+#, fuzzy
+msgid "Previous Floor"
+msgstr "Tab sebelumnya"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Floor:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
-msgid "Previous Floor"
-msgstr "Tab sebelumnya"
+msgid "GridMap Delete Selection"
+msgstr "Hapus yang Dipilih"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
+#, fuzzy
+msgid "GridMap Duplicate Selection"
+msgstr "Duplikat Pilihan"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Snap View"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -7576,6 +7516,10 @@ msgid "Mono"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Create C# solution"
msgstr "Buat Subskribsi"
@@ -7593,6 +7537,10 @@ msgstr "Proyek"
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -8162,6 +8110,14 @@ msgid "ARVROrigin requires an ARVRCamera child node"
msgstr ""
#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr ""
@@ -8358,6 +8314,17 @@ msgstr "Error memuat font."
msgid "Invalid font size."
msgstr "Ukuran font tidak sah."
+#, fuzzy
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "Format version.txt tidak valid dalam berkas templat. Revisi tidak valid."
+
+#, fuzzy
+#~ msgid "Can't write file."
+#~ msgstr "Tidak dapat membuat folder."
+
#~ msgid "Next"
#~ msgstr "Berikutnya"
diff --git a/editor/translations/is.po b/editor/translations/is.po
index 3cccf15a6c..b0b8698f37 100644
--- a/editor/translations/is.po
+++ b/editor/translations/is.po
@@ -2365,12 +2365,6 @@ msgid "Invalid version.txt format inside templates."
msgstr ""
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr ""
@@ -2423,10 +2417,6 @@ msgid "Failed:"
msgstr ""
#: editor/export_template_manager.cpp
-msgid "Can't write file."
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr ""
@@ -3590,15 +3580,15 @@ msgid "Show Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show helpers"
+msgid "Show Helpers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show rulers"
+msgid "Show Rulers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show guides"
+msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4421,6 +4411,22 @@ msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr ""
@@ -4703,10 +4709,6 @@ msgid "Toggle Comment"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Clone Down"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr ""
@@ -4719,6 +4721,10 @@ msgid "Unfold All Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr ""
@@ -5559,11 +5565,6 @@ msgstr ""
msgid "Tab 3"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-msgid "Type:"
-msgstr ""
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr ""
@@ -5823,10 +5824,6 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a folder that does not contain a 'project.godot' file."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -5847,7 +5844,9 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in project path."
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
msgstr ""
#: editor/project_manager.cpp
@@ -5867,10 +5866,6 @@ msgid "Rename Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in the project path."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "New Game Project"
msgstr ""
@@ -6558,10 +6553,6 @@ msgstr ""
msgid "Clear Inheritance"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr ""
-
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr ""
@@ -6671,10 +6662,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
msgid "Open script"
msgstr ""
@@ -7097,11 +7084,23 @@ msgid "Object can't provide a length."
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Delete Selection"
+msgid "Next Plane"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Duplicate Selection"
+msgid "Previous Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -7109,19 +7108,19 @@ msgid "Floor:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
+msgid "GridMap Delete Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
+msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Floor"
+msgid "Grid Map"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
+msgid "Snap View"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -7229,6 +7228,10 @@ msgid "Mono"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
msgstr ""
@@ -7244,6 +7247,10 @@ msgstr ""
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7743,6 +7750,14 @@ msgid "ARVROrigin requires an ARVRCamera child node"
msgstr ""
#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr ""
diff --git a/editor/translations/it.po b/editor/translations/it.po
index 86700a094b..ba1a09e3ad 100644
--- a/editor/translations/it.po
+++ b/editor/translations/it.po
@@ -2485,14 +2485,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "Formato di version.txt invalido nelle templates."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-"Formato di version.txt invalido nelle templates. Revision non é un "
-"identificatore valido."
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "Non é stato trovato version.txt all'interno di templates."
@@ -2549,10 +2541,6 @@ msgid "Failed:"
msgstr "Fallito:"
#: editor/export_template_manager.cpp
-msgid "Can't write file."
-msgstr "Impossibile scrivere il file."
-
-#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr "Download Completato."
@@ -3756,16 +3744,16 @@ msgstr "Mostra Griglia"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
-msgid "Show helpers"
+msgid "Show Helpers"
msgstr "Mostra Ossa"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
-msgid "Show rulers"
+msgid "Show Rulers"
msgstr "Mostra Ossa"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show guides"
+msgid "Show Guides"
msgstr "Mostra guide"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4624,6 +4612,22 @@ msgid "Resource clipboard is empty!"
msgstr "Clipboard risorse vuota!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr "Apri nell Editor"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr "Istanza:"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr "Tipo:"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr "Carica Risorsa"
@@ -4923,10 +4927,6 @@ msgid "Toggle Comment"
msgstr "Cambia a Commento"
#: editor/plugins/script_text_editor.cpp
-msgid "Clone Down"
-msgstr "Clona Sotto"
-
-#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Fold/Unfold Line"
msgstr "Svolgere Linea"
@@ -4941,6 +4941,10 @@ msgid "Unfold All Lines"
msgstr "Svolgere Tutte le Linee"
#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr "Clona Sotto"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr "Completa Simbolo"
@@ -5799,11 +5803,6 @@ msgstr "Tab 2"
msgid "Tab 3"
msgstr "Tab 3"
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-msgid "Type:"
-msgstr "Tipo:"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr "Tipo Dato:"
@@ -6082,11 +6081,6 @@ msgid "Please choose an empty folder."
msgstr "Si prega di esportare al di fuori della cartella del progetto!"
#: editor/project_manager.cpp
-msgid "Please choose a folder that does not contain a 'project.godot' file."
-msgstr ""
-"Per favore seleziona una cartella che non contiene un file 'project.godot'."
-
-#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Progetto Importato"
@@ -6109,7 +6103,9 @@ msgstr "Percorso di progetto invalido (cambiato qualcosa?)."
#: editor/project_manager.cpp
#, fuzzy
-msgid "Couldn't get project.godot in project path."
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
msgstr "Impossibile creare project.godot nel percorso di progetto."
#: editor/project_manager.cpp
@@ -6131,11 +6127,6 @@ msgid "Rename Project"
msgstr "Progetto Senza Nome"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Couldn't get project.godot in the project path."
-msgstr "Impossibile creare project.godot nel percorso di progetto."
-
-#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "Nuovo Progetto di Gioco"
@@ -6866,10 +6857,6 @@ msgstr "Sub-Risorse:"
msgid "Clear Inheritance"
msgstr "Liberare ereditarietà"
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr "Apri nell Editor"
-
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "Elimina Nodo(i)"
@@ -6991,10 +6978,6 @@ msgstr ""
"Fai click per mostrare il dock gruppi."
#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr "Istanza:"
-
-#: editor/scene_tree_editor.cpp
msgid "Open script"
msgstr "Apri script"
@@ -7436,13 +7419,26 @@ msgstr "L'oggetto non può fornire una lunghezza."
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
-msgid "GridMap Delete Selection"
-msgstr "Elimina selezionati"
+msgid "Next Plane"
+msgstr "Scheda successiva"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
-msgid "GridMap Duplicate Selection"
-msgstr "Duplica Selezione"
+msgid "Previous Plane"
+msgstr "Scheda precedente"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr "Prossimo Piano"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Previous Floor"
+msgstr "Scheda precedente"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
@@ -7450,22 +7446,23 @@ msgstr "Piano:"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
-msgid "Grid Map"
-msgstr "Snap Griglia"
+msgid "GridMap Delete Selection"
+msgstr "Elimina selezionati"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
-msgid "Snap View"
-msgstr "Vista dall'Alto"
+msgid "GridMap Duplicate Selection"
+msgstr "Duplica Selezione"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
-msgid "Previous Floor"
-msgstr "Scheda precedente"
+msgid "Grid Map"
+msgstr "Snap Griglia"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
-msgstr "Prossimo Piano"
+#, fuzzy
+msgid "Snap View"
+msgstr "Vista dall'Alto"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
@@ -7593,6 +7590,10 @@ msgid "Mono"
msgstr "Mono"
#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Create C# solution"
msgstr "Crea Outline"
@@ -7612,6 +7613,10 @@ msgstr "Progetto"
msgid "Warnings"
msgstr "Avvertimento"
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -8194,6 +8199,14 @@ msgid "ARVROrigin requires an ARVRCamera child node"
msgstr "ARVROrigin necessita di un nodo figlio ARVRCamera"
#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Plotting Meshes: "
msgstr "Bliting Immagini"
@@ -8399,6 +8412,29 @@ msgstr "Errore caricamento font."
msgid "Invalid font size."
msgstr "Dimensione font Invalida."
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "Formato di version.txt invalido nelle templates. Revision non é un "
+#~ "identificatore valido."
+
+#~ msgid "Can't write file."
+#~ msgstr "Impossibile scrivere il file."
+
+#~ msgid "Please choose a folder that does not contain a 'project.godot' file."
+#~ msgstr ""
+#~ "Per favore seleziona una cartella che non contiene un file 'project."
+#~ "godot'."
+
+#, fuzzy
+#~ msgid "Couldn't get project.godot in project path."
+#~ msgstr "Impossibile creare project.godot nel percorso di progetto."
+
+#, fuzzy
+#~ msgid "Couldn't get project.godot in the project path."
+#~ msgstr "Impossibile creare project.godot nel percorso di progetto."
+
#~ msgid "Next"
#~ msgstr "Successivo"
diff --git a/editor/translations/ja.po b/editor/translations/ja.po
index 061a3909e9..905c498a3c 100644
--- a/editor/translations/ja.po
+++ b/editor/translations/ja.po
@@ -2746,14 +2746,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "テンプレート内のversion.txt フォーマットが不正です."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-"テンプレート内のversion.txt フォーマットが不正です. Revisionは有効な識別子で"
-"はありません."
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "テンプレート内にversion.txtが見つかりません."
@@ -2814,10 +2806,6 @@ msgid "Failed:"
msgstr "失敗:"
#: editor/export_template_manager.cpp
-msgid "Can't write file."
-msgstr "ファイルに書き込みできませんでした."
-
-#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr "ダウンロード完了."
@@ -4145,17 +4133,17 @@ msgstr "グリッドを表示"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
-msgid "Show helpers"
+msgid "Show Helpers"
msgstr "ボーンを表示する"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
-msgid "Show rulers"
+msgid "Show Rulers"
msgstr "ボーンを表示する"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
-msgid "Show guides"
+msgid "Show Guides"
msgstr "ボーンを表示する"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -5106,6 +5094,23 @@ msgid "Resource clipboard is empty!"
msgstr "リソースのクリップボードは空です!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr "エディタで開く"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr "インスタンス:"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Type:"
+msgstr "型(Type):"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr "リソースを読み込む"
@@ -5418,11 +5423,6 @@ msgstr "コメントを切り替える"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
-msgid "Clone Down"
-msgstr "複製してダウンロード"
-
-#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Fold/Unfold Line"
msgstr "行に移動"
@@ -5436,6 +5436,11 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
#, fuzzy
+msgid "Clone Down"
+msgstr "複製してダウンロード"
+
+#: editor/plugins/script_text_editor.cpp
+#, fuzzy
msgid "Complete Symbol"
msgstr "記号すべて"
@@ -6344,12 +6349,6 @@ msgstr "タブ2"
msgid "Tab 3"
msgstr "タブ3"
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#, fuzzy
-msgid "Type:"
-msgstr "型(Type):"
-
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Data Type:"
@@ -6643,10 +6642,6 @@ msgid "Please choose an empty folder."
msgstr "'project.godot' ファイルを選択してください."
#: editor/project_manager.cpp
-msgid "Please choose a folder that does not contain a 'project.godot' file."
-msgstr "'project.godot'がないフォルダを選択してください."
-
-#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "インポートされたプロジェクト"
@@ -6670,7 +6665,9 @@ msgstr "不正なプロジェクトのパス(何か変えましたか?)"
#: editor/project_manager.cpp
#, fuzzy
-msgid "Couldn't get project.godot in project path."
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
msgstr "project.godotをプロジェクトパスに生成できませんでした"
#: editor/project_manager.cpp
@@ -6694,11 +6691,6 @@ msgid "Rename Project"
msgstr "名無しのプロジェクト"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Couldn't get project.godot in the project path."
-msgstr "project.godotをプロジェクトパスに生成できませんでした"
-
-#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "新しいゲームプロジェクト"
@@ -7471,10 +7463,6 @@ msgstr "サブリソース:"
msgid "Clear Inheritance"
msgstr "継承をクリアする"
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr "エディタで開く"
-
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "ノードを消去"
@@ -7610,10 +7598,6 @@ msgstr ""
"クリックしてグループのドックを表示してください."
#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr "インスタンス:"
-
-#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Open script"
msgstr "フォルダを作成"
@@ -8080,13 +8064,25 @@ msgstr "オブジェクトに長さがありません."
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
-msgid "GridMap Delete Selection"
-msgstr "選択範囲を消去"
+msgid "Next Plane"
+msgstr "次のタブ"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
-msgid "GridMap Duplicate Selection"
-msgstr "選択範囲を複製"
+msgid "Previous Plane"
+msgstr "以前のタブ"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr "次の床面"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
+msgstr "前の床面"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
@@ -8094,21 +8090,23 @@ msgstr "床面:"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
-msgid "Grid Map"
-msgstr "グリッドSnap"
+msgid "GridMap Delete Selection"
+msgstr "選択範囲を消去"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
-msgid "Snap View"
-msgstr "上面図"
+msgid "GridMap Duplicate Selection"
+msgstr "選択範囲を複製"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Floor"
-msgstr "前の床面"
+#, fuzzy
+msgid "Grid Map"
+msgstr "グリッドSnap"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
-msgstr "次の床面"
+#, fuzzy
+msgid "Snap View"
+msgstr "上面図"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
@@ -8230,6 +8228,10 @@ msgid "Mono"
msgstr "モノラル音声"
#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Create C# solution"
msgstr "アウトラインを生成"
@@ -8248,6 +8250,10 @@ msgstr "プロジェクト"
msgid "Warnings"
msgstr "警告"
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
#, fuzzy
msgid ""
@@ -8865,6 +8871,14 @@ msgid "ARVROrigin requires an ARVRCamera child node"
msgstr "ARVROriginはARVRCamera子ノードが必要です"
#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "Plotting Meshes: "
msgstr "イメージを配置(Blit)"
@@ -9070,6 +9084,27 @@ msgstr "フォント読み込みエラー。"
msgid "Invalid font size."
msgstr "無効なフォント サイズです。"
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "テンプレート内のversion.txt フォーマットが不正です. Revisionは有効な識別子"
+#~ "ではありません."
+
+#~ msgid "Can't write file."
+#~ msgstr "ファイルに書き込みできませんでした."
+
+#~ msgid "Please choose a folder that does not contain a 'project.godot' file."
+#~ msgstr "'project.godot'がないフォルダを選択してください."
+
+#, fuzzy
+#~ msgid "Couldn't get project.godot in project path."
+#~ msgstr "project.godotをプロジェクトパスに生成できませんでした"
+
+#, fuzzy
+#~ msgid "Couldn't get project.godot in the project path."
+#~ msgstr "project.godotをプロジェクトパスに生成できませんでした"
+
#~ msgid "Next"
#~ msgstr "次"
diff --git a/editor/translations/ko.po b/editor/translations/ko.po
index 29518c9797..28294c7307 100644
--- a/editor/translations/ko.po
+++ b/editor/translations/ko.po
@@ -7,13 +7,14 @@
# Ch <ccwpc@hanmail.net>, 2017.
# paijai 송 (fivejobi) <xotjq237@gmail.com>, 2018.
# TheRedPlanet <junmo.moon8@gmail.com>, 2018.
+# Xavier Cho <mysticfallband@gmail.com>, 2018.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-01-20 17:48+0000\n"
-"Last-Translator: 박한얼 <volzhs@gmail.com>\n"
+"PO-Revision-Date: 2018-02-24 08:39+0000\n"
+"Last-Translator: TheRedPlanet <junmo.moon8@gmail.com>\n"
"Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
"godot/ko/>\n"
"Language: ko\n"
@@ -21,7 +22,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 2.19-dev\n"
+"X-Generator: Weblate 2.20-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -36,8 +37,9 @@ msgid "Anim Change Keyframe Time"
msgstr "애니메이션 키프레임 시간 변경"
#: editor/animation_editor.cpp
+#, fuzzy
msgid "Anim Change Transition"
-msgstr "애니메이션 변화 변경"
+msgstr "애니메이션 교체 트랜지션"
#: editor/animation_editor.cpp
msgid "Anim Change Transform"
@@ -162,8 +164,9 @@ msgid "Constant"
msgstr "비선형"
#: editor/animation_editor.cpp
+#, fuzzy
msgid "In"
-msgstr "안"
+msgstr "In"
#: editor/animation_editor.cpp
msgid "Out"
@@ -2098,7 +2101,7 @@ msgstr "프로젝트 실행."
#: editor/editor_node.cpp
msgid "Play"
-msgstr "재성"
+msgstr "실행"
#: editor/editor_node.cpp
msgid "Pause the scene"
@@ -2443,14 +2446,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "템플릿 안에 version.txt가 유효하지 않은 형식입니다."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-"템플릿에 version.txt 형식이 유효하지 않습니다. 리비전은 유효한 식별자가 아닙"
-"니다."
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "템플릿에 version.txt를 찾을 수 없습니다."
@@ -2505,10 +2500,6 @@ msgid "Failed:"
msgstr "실패:"
#: editor/export_template_manager.cpp
-msgid "Can't write file."
-msgstr "파일에 쓸 수 없습니다."
-
-#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr "다운로드 완료."
@@ -3686,15 +3677,15 @@ msgid "Show Grid"
msgstr "그리드 보기"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show helpers"
+msgid "Show Helpers"
msgstr "헬퍼 보기"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show rulers"
+msgid "Show Rulers"
msgstr "자 보기"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show guides"
+msgid "Show Guides"
msgstr "가이드 보기"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4521,6 +4512,22 @@ msgid "Resource clipboard is empty!"
msgstr "리소스 클립보드가 비었습니다!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr "에디터에서 열기"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr "인스턴스:"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr "타입:"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr "리소스 로드"
@@ -4805,10 +4812,6 @@ msgid "Toggle Comment"
msgstr "주석 토글"
#: editor/plugins/script_text_editor.cpp
-msgid "Clone Down"
-msgstr "아래로 복제"
-
-#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr "라인 펼치기/접기"
@@ -4821,6 +4824,10 @@ msgid "Unfold All Lines"
msgstr "모든 라인 펼치기"
#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr "아래로 복제"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr "자동 완성"
@@ -5664,11 +5671,6 @@ msgstr "탭 2"
msgid "Tab 3"
msgstr "탭 3"
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-msgid "Type:"
-msgstr "타입:"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr "데이타 타입:"
@@ -5932,10 +5934,6 @@ msgid "Please choose an empty folder."
msgstr "비어있는 폴더를 선택하세요."
#: editor/project_manager.cpp
-msgid "Please choose a folder that does not contain a 'project.godot' file."
-msgstr "'project.godot' 파일이 없는 폴더를 선택 하십시오."
-
-#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "가져온 프로젝트"
@@ -5956,8 +5954,12 @@ msgid "Invalid project path (changed anything?)."
msgstr "유효하지 않은 프로젝트 경로 (뭔가 변경하신 거라도?)."
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in project path."
-msgstr "프로젝트 경로에 project.godot 파일을 찾을 수 없습니다."
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
+msgstr ""
+"프로젝트 경로로 부터 project.godot 파일을 로드 할 수 없습니다 (에러 %d). 존재"
+"하지 않거나 손상되었을 수 있습니다."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
@@ -5976,10 +5978,6 @@ msgid "Rename Project"
msgstr "프로젝트 이름 변경"
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in the project path."
-msgstr "프로젝트 경로에 project.godot 파일을 찾을 수 없습니다."
-
-#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "새 게임 프로젝트"
@@ -6678,10 +6676,6 @@ msgstr "서브-리소스"
msgid "Clear Inheritance"
msgstr "상속 지우기"
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr "에디터에서 열기"
-
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "노드 삭제"
@@ -6798,10 +6792,6 @@ msgstr ""
"클릭해서 그룹 독을 보십시오."
#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr "인스턴스:"
-
-#: editor/scene_tree_editor.cpp
msgid "Open script"
msgstr "스크립트 열기"
@@ -7231,32 +7221,44 @@ msgid "Object can't provide a length."
msgstr "오브젝트는 길이를 제공할 수 없습니다."
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Delete Selection"
-msgstr "그리드맵 선택 삭제"
+msgid "Next Plane"
+msgstr "다음 평면"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Duplicate Selection"
-msgstr "그리드맵 선택 복제"
+msgid "Previous Plane"
+msgstr "이전 평면"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr "평면:"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr "다음 층"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
+msgstr "이전 층"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr "층:"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr "그리드맵"
+msgid "GridMap Delete Selection"
+msgstr "그리드맵 선택 삭제"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
-msgstr "스냅 뷰"
+msgid "GridMap Duplicate Selection"
+msgstr "그리드맵 선택 복제"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Floor"
-msgstr "이전 층"
+msgid "Grid Map"
+msgstr "그리드맵"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
-msgstr "다음 층"
+msgid "Snap View"
+msgstr "스냅 뷰"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Disabled"
@@ -7363,6 +7365,10 @@ msgid "Mono"
msgstr "모노"
#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr "C# 지원에 대하여"
+
+#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
msgstr "C# 솔루션 만들기"
@@ -7378,6 +7384,10 @@ msgstr "프로젝트 빌드"
msgid "Warnings"
msgstr "경고"
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7919,6 +7929,14 @@ msgid "ARVROrigin requires an ARVRCamera child node"
msgstr "ARVROrigin은 ARVRCamera 자식 노드를 요구 함"
#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr "%d%%"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr "(남은 시간: %d:%02d s)"
+
+#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr "메시 구분 중: "
@@ -8114,6 +8132,25 @@ msgstr "폰트 로딩 에러."
msgid "Invalid font size."
msgstr "유효하지 않은 폰트 크기."
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "템플릿에 version.txt 형식이 유효하지 않습니다. 리비전은 유효한 식별자가 아"
+#~ "닙니다."
+
+#~ msgid "Can't write file."
+#~ msgstr "파일에 쓸 수 없습니다."
+
+#~ msgid "Please choose a folder that does not contain a 'project.godot' file."
+#~ msgstr "'project.godot' 파일이 없는 폴더를 선택 하십시오."
+
+#~ msgid "Couldn't get project.godot in project path."
+#~ msgstr "프로젝트 경로에 project.godot 파일을 찾을 수 없습니다."
+
+#~ msgid "Couldn't get project.godot in the project path."
+#~ msgstr "프로젝트 경로에 project.godot 파일을 찾을 수 없습니다."
+
#~ msgid "Next"
#~ msgstr "다음"
diff --git a/editor/translations/lt.po b/editor/translations/lt.po
index 5e5400d1e7..0ad2945bdc 100644
--- a/editor/translations/lt.po
+++ b/editor/translations/lt.po
@@ -2374,12 +2374,6 @@ msgid "Invalid version.txt format inside templates."
msgstr ""
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "Šablonuose nerasta version.txt failo."
@@ -2433,10 +2427,6 @@ msgid "Failed:"
msgstr ""
#: editor/export_template_manager.cpp
-msgid "Can't write file."
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr ""
@@ -3608,15 +3598,15 @@ msgid "Show Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show helpers"
+msgid "Show Helpers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show rulers"
+msgid "Show Rulers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show guides"
+msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4439,6 +4429,22 @@ msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr ""
@@ -4721,10 +4727,6 @@ msgid "Toggle Comment"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Clone Down"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr ""
@@ -4737,6 +4739,10 @@ msgid "Unfold All Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr ""
@@ -5578,11 +5584,6 @@ msgstr ""
msgid "Tab 3"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-msgid "Type:"
-msgstr ""
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr ""
@@ -5842,10 +5843,6 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a folder that does not contain a 'project.godot' file."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -5866,7 +5863,9 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in project path."
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
msgstr ""
#: editor/project_manager.cpp
@@ -5886,10 +5885,6 @@ msgid "Rename Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in the project path."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "New Game Project"
msgstr ""
@@ -6580,10 +6575,6 @@ msgstr ""
msgid "Clear Inheritance"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr ""
-
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr ""
@@ -6693,10 +6684,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
msgid "Open script"
msgstr ""
@@ -7119,11 +7106,23 @@ msgid "Object can't provide a length."
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Delete Selection"
+msgid "Next Plane"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Duplicate Selection"
+msgid "Previous Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -7131,19 +7130,19 @@ msgid "Floor:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
+msgid "GridMap Delete Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
+msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Floor"
+msgid "Grid Map"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
+msgid "Snap View"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -7251,6 +7250,10 @@ msgid "Mono"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
msgstr ""
@@ -7266,6 +7269,10 @@ msgstr ""
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7765,6 +7772,14 @@ msgid "ARVROrigin requires an ARVRCamera child node"
msgstr ""
#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr ""
diff --git a/editor/translations/nb.po b/editor/translations/nb.po
index 623898fcb5..8d9ffe7a21 100644
--- a/editor/translations/nb.po
+++ b/editor/translations/nb.po
@@ -2477,13 +2477,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "Ugyldig version.txt format i mal."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-"Ugyldig version.txt format i mal. Revisjon er ikke en gyldig identifikator."
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "Ingen version.txt funnet i mal."
@@ -2542,10 +2535,6 @@ msgid "Failed:"
msgstr "Feilet:"
#: editor/export_template_manager.cpp
-msgid "Can't write file."
-msgstr "Kan ikke skrive fil."
-
-#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr "Nedlastning fullført."
@@ -3758,15 +3747,15 @@ msgid "Show Grid"
msgstr "Vis Rutenett"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show helpers"
+msgid "Show Helpers"
msgstr "Vis hjelpere"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show rulers"
+msgid "Show Rulers"
msgstr "Vis linjaler"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show guides"
+msgid "Show Guides"
msgstr "Vis veiledere"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4602,6 +4591,22 @@ msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr ""
@@ -4891,10 +4896,6 @@ msgid "Toggle Comment"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Clone Down"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Fold/Unfold Line"
msgstr "Slett Valgte"
@@ -4908,6 +4909,10 @@ msgid "Unfold All Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr ""
@@ -5754,11 +5759,6 @@ msgstr ""
msgid "Tab 3"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-msgid "Type:"
-msgstr ""
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr ""
@@ -6021,10 +6021,6 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a folder that does not contain a 'project.godot' file."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -6046,7 +6042,9 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in project path."
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
msgstr ""
#: editor/project_manager.cpp
@@ -6066,10 +6064,6 @@ msgid "Rename Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in the project path."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "New Game Project"
msgstr ""
@@ -6766,10 +6760,6 @@ msgstr "Ressurs"
msgid "Clear Inheritance"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr ""
-
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr ""
@@ -6882,10 +6872,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
msgid "Open script"
msgstr ""
@@ -7313,32 +7299,46 @@ msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
-msgid "GridMap Delete Selection"
-msgstr "Slett Valgte"
+msgid "Next Plane"
+msgstr "Neste fane"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
-msgid "GridMap Duplicate Selection"
-msgstr "Dupliser Utvalg"
+msgid "Previous Plane"
+msgstr "Forrige fane"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Floor:"
+msgid "Plane:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
+msgid "Next Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
+msgid "Previous Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Floor"
+msgid "Floor:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
+#, fuzzy
+msgid "GridMap Delete Selection"
+msgstr "Slett Valgte"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Duplicate Selection"
+msgstr "Dupliser Utvalg"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Snap View"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -7453,6 +7453,10 @@ msgid "Mono"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Create C# solution"
msgstr "Lag Omriss"
@@ -7470,6 +7474,10 @@ msgstr "Prosjekt"
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7991,6 +7999,14 @@ msgid "ARVROrigin requires an ARVRCamera child node"
msgstr ""
#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr ""
@@ -8153,6 +8169,16 @@ msgstr ""
msgid "Invalid font size."
msgstr "Ugyldig fontstørrelse."
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "Ugyldig version.txt format i mal. Revisjon er ikke en gyldig "
+#~ "identifikator."
+
+#~ msgid "Can't write file."
+#~ msgstr "Kan ikke skrive fil."
+
#~ msgid "Next"
#~ msgstr "Neste"
diff --git a/editor/translations/nl.po b/editor/translations/nl.po
index c44ef3ebc8..e54a0c7960 100644
--- a/editor/translations/nl.po
+++ b/editor/translations/nl.po
@@ -5,24 +5,26 @@
#
# aelspire <aelspire@gmail.com>, 2017.
# Aram Nap <xyphex.aram@gmail.com>, 2017.
-# Arjan219 <arjannugteren1@gmail.com>, 2017.
+# Arjan219 <arjannugteren1@gmail.com>, 2017-2018.
# Christophe Swolfs <swolfschristophe@gmail.com>, 2017.
# Cornee Traas <corneetraas@hotmail.com>, 2017.
# Daeran Wereld <daeran@gmail.com>, 2017.
# Dzejkop <jakubtrad@gmail.com>, 2017.
# Ferdinand de Coninck <ferdinand.deconinck@gmail.com>, 2018.
+# Jorn Theunissen <jorn-theunissen@hotmail.com>, 2018.
# Maikel <maikel_martens_1@hotmail.com>, 2017.
# Pieter-Jan Briers <pieterjan.briers@gmail.com>, 2017-2018.
# Robin Arys <robinarys@hotmail.com>, 2017.
# Senno Kaasjager <senno.kaasjager@gmail.com>, 2017.
# Uxilo <jmolendijk93@gmail.com>, 2017-2018.
+# Willem <studiebolmail@gmail.com>, 2018.
# Wout Standaert <wout@blobkat.com>, 2017.
# Zatherz <zatherz@linux.pl>, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-01-22 08:07+0000\n"
+"PO-Revision-Date: 2018-02-17 19:35+0000\n"
"Last-Translator: Pieter-Jan Briers <pieterjan.briers@gmail.com>\n"
"Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/"
"nl/>\n"
@@ -30,7 +32,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 2.19-dev\n"
+"X-Generator: Weblate 2.19\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -1693,7 +1695,6 @@ msgid "Export Mesh Library"
msgstr "Exporteer Mesh Library"
#: editor/editor_node.cpp
-#, fuzzy
msgid "This operation can't be done without a root node."
msgstr "Deze bewerking is niet mogelijk zonder een hoofdknoop."
@@ -2065,7 +2066,6 @@ msgstr ""
"efficiënter met het netwerk bestandssysteem."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Editor"
msgstr "Editor"
@@ -2302,9 +2302,8 @@ msgid "Creating Mesh Previews"
msgstr "Creëren van Mesh Previews"
#: editor/editor_plugin.cpp
-#, fuzzy
msgid "Thumbnail.."
-msgstr "Thumbnail.."
+msgstr "Voorbeeld.."
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
@@ -2472,14 +2471,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "Ongeldig version.txt formaat in sjablonen."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-"Ongeldig version.txt formaat in sjablonen. Revisie is geen geldig "
-"identificatienummer."
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "Geen version.txt gevonden in sjablonen."
@@ -2534,16 +2525,12 @@ msgid "Failed:"
msgstr "Mislukt:"
#: editor/export_template_manager.cpp
-msgid "Can't write file."
-msgstr "Kan niet naar bestand schrijven."
-
-#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr "Download Voltooid."
#: editor/export_template_manager.cpp
msgid "Error requesting url: "
-msgstr "Fout met het opvragen van url: "
+msgstr "Fout bij het opvragen van een URL: "
#: editor/export_template_manager.cpp
msgid "Connecting to Mirror.."
@@ -3225,7 +3212,7 @@ msgstr "Hoeveelheid:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend:"
-msgstr "Mengen"
+msgstr "Mengen:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend 0:"
@@ -3249,7 +3236,7 @@ msgstr "Voeg invoer toe"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Clear Auto-Advance"
-msgstr "Verwijder Automatische Voortgang."
+msgstr "Verwijder Automatische Voortgang"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Set Auto-Advance"
@@ -3455,7 +3442,6 @@ msgid "Official"
msgstr "Officieel"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Testing"
msgstr "Testen"
@@ -3738,15 +3724,15 @@ msgid "Show Grid"
msgstr "Raster Weergeven"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show helpers"
+msgid "Show Helpers"
msgstr "Toon helpers"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show rulers"
+msgid "Show Rulers"
msgstr "Toon linialen"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show guides"
+msgid "Show Guides"
msgstr "Toon hulplijnen"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4035,11 +4021,11 @@ msgid "UV Unwrap failed, mesh may not be manifold?"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+#, fuzzy
msgid "No mesh to debug."
-msgstr ""
+msgstr "Geen mesh om te debuggen."
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Model has no UV in this layer"
msgstr "Model heeft geen UV in deze laag"
@@ -4048,7 +4034,6 @@ msgid "MeshInstance lacks a Mesh!"
msgstr "MeshInstance ontbreekt een Mesh!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Mesh has not surface to create outlines from!"
msgstr "Mesh heeft geen oppervlakte om omlijning van te maken!"
@@ -4169,7 +4154,7 @@ msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
-msgstr ""
+msgstr "Vul MultiMesh"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
@@ -4246,8 +4231,9 @@ msgid "Constructing compact heightfield..."
msgstr "Compact hoogteveld aan het bouwen..."
#: editor/plugins/navigation_mesh_generator.cpp
+#, fuzzy
msgid "Eroding walkable area..."
-msgstr ""
+msgstr "Wandelbaar gebied eroderen..."
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Partitioning..."
@@ -4292,11 +4278,11 @@ msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Error loading image:"
-msgstr ""
+msgstr "Error bij het laden van afbeelding:"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "No pixels with transparency > 128 in image.."
-msgstr ""
+msgstr "Geen pixels met transparantie > 128 in afbeelding.."
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
@@ -4600,6 +4586,22 @@ msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr ""
@@ -4737,7 +4739,7 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
-msgstr ""
+msgstr "Starten"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -4890,10 +4892,6 @@ msgid "Toggle Comment"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Clone Down"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Fold/Unfold Line"
msgstr "Ga naar Regel"
@@ -4907,6 +4905,10 @@ msgid "Unfold All Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr ""
@@ -5764,11 +5766,6 @@ msgstr ""
msgid "Tab 3"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-msgid "Type:"
-msgstr ""
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr ""
@@ -6038,10 +6035,6 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a folder that does not contain a 'project.godot' file."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -6063,7 +6056,9 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in project path."
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
msgstr ""
#: editor/project_manager.cpp
@@ -6084,10 +6079,6 @@ msgid "Rename Project"
msgstr "Hernoem Functie"
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in the project path."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "New Game Project"
msgstr ""
@@ -6102,7 +6093,7 @@ msgstr "Importeren"
#: editor/project_manager.cpp
msgid "Create New Project"
-msgstr ""
+msgstr "Creëer Nieuw Project"
#: editor/project_manager.cpp
#, fuzzy
@@ -6199,7 +6190,7 @@ msgstr ""
#: editor/project_manager.cpp
msgid "New Project"
-msgstr ""
+msgstr "Nieuw Project"
#: editor/project_manager.cpp
#, fuzzy
@@ -6791,10 +6782,6 @@ msgstr "Resource"
msgid "Clear Inheritance"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr ""
-
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr ""
@@ -6907,10 +6894,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Open script"
msgstr "Omschrijving:"
@@ -7348,33 +7331,47 @@ msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
-msgid "GridMap Delete Selection"
-msgstr "Geselecteerde Verwijderen"
+msgid "Next Plane"
+msgstr "Volgend tabblad"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
-msgid "GridMap Duplicate Selection"
-msgstr "Dupliceer Selectie"
+msgid "Previous Plane"
+msgstr "Vorig tabblad"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Floor:"
+msgid "Plane:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
+msgid "Next Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
+#, fuzzy
+msgid "Previous Floor"
+msgstr "Vorig tabblad"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Floor:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
-msgid "Previous Floor"
-msgstr "Vorig tabblad"
+msgid "GridMap Delete Selection"
+msgstr "Geselecteerde Verwijderen"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
+#, fuzzy
+msgid "GridMap Duplicate Selection"
+msgstr "Dupliceer Selectie"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Snap View"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -7488,6 +7485,10 @@ msgid "Mono"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Create C# solution"
msgstr "Subscriptie Maken"
@@ -7505,6 +7506,10 @@ msgstr "Project"
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -8073,6 +8078,14 @@ msgid "ARVROrigin requires an ARVRCamera child node"
msgstr ""
#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr ""
@@ -8262,6 +8275,16 @@ msgstr "Fout bij het laden van lettertype."
msgid "Invalid font size."
msgstr "Ongeldige lettertype grootte."
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "Ongeldig version.txt formaat in sjablonen. Revisie is geen geldig "
+#~ "identificatienummer."
+
+#~ msgid "Can't write file."
+#~ msgstr "Kan niet naar bestand schrijven."
+
#~ msgid "Next"
#~ msgstr "Volgende"
diff --git a/editor/translations/pl.po b/editor/translations/pl.po
index f5b08d11c1..21618953a0 100644
--- a/editor/translations/pl.po
+++ b/editor/translations/pl.po
@@ -2463,14 +2463,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "Nieprawidłowy format pliku version.txt w szablonach."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-"nieprawidłowy format pliku version.txt wewnątrz szablonów. Zmiana nie jest "
-"prawidłowym identyfikatorem."
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "Nie znaleziono pliku version.txt w szablonach."
@@ -2525,10 +2517,6 @@ msgid "Failed:"
msgstr "Nie powiodło się:"
#: editor/export_template_manager.cpp
-msgid "Can't write file."
-msgstr "Nie można zapisać pliku."
-
-#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr "Pobieranie zakończone."
@@ -3726,15 +3714,15 @@ msgid "Show Grid"
msgstr "Pokaż siatkę"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show helpers"
+msgid "Show Helpers"
msgstr "Pokaż linie pomocnicze"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show rulers"
+msgid "Show Rulers"
msgstr "Pokaż linijki"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show guides"
+msgid "Show Guides"
msgstr "Pokaż prowadnice"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4585,6 +4573,22 @@ msgid "Resource clipboard is empty!"
msgstr "Schowka zasobów jest pusty!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr "Otwórz w edytorze"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr "Instancja:"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr "Typ:"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr "Wczytaj Zasób"
@@ -4874,10 +4878,6 @@ msgid "Toggle Comment"
msgstr "Ustaw komentarz"
#: editor/plugins/script_text_editor.cpp
-msgid "Clone Down"
-msgstr "Duplikuj linię"
-
-#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr "Zwiń/rozwiń wiersz"
@@ -4890,6 +4890,10 @@ msgid "Unfold All Lines"
msgstr "Rozwiń wszystkie linie"
#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr "Duplikuj linię"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr "Uzupełnij symbol"
@@ -5756,11 +5760,6 @@ msgstr "Zakładka 2"
msgid "Tab 3"
msgstr "Zakładka 3"
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-msgid "Type:"
-msgstr "Typ:"
-
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Data Type:"
@@ -6028,10 +6027,6 @@ msgid "Please choose an empty folder."
msgstr "Proszę wybrać plik 'project.godot'."
#: editor/project_manager.cpp
-msgid "Please choose a folder that does not contain a 'project.godot' file."
-msgstr "Proszę wybrać folder nie zawierający pliku 'project.godot'."
-
-#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Zaimportowano projekt"
@@ -6052,8 +6047,11 @@ msgid "Invalid project path (changed anything?)."
msgstr "Niepoprawna ścieżka projektu (zmienić cokolwiek?)."
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in project path."
-msgstr "Nie można było utworzyć engine.cfg w ścieżce projektu."
+#, fuzzy
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
+msgstr "Nie można było edytować engine.cfg w ścieżce projektu."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
@@ -6072,10 +6070,6 @@ msgid "Rename Project"
msgstr "Zmień nazwę projektu"
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in the project path."
-msgstr "Nie znaleziono project.godot w ścieżce projektu."
-
-#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "Nowy projekt gry"
@@ -6781,10 +6775,6 @@ msgstr "Zasoby"
msgid "Clear Inheritance"
msgstr "Wyczyść dziedziczenie"
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr "Otwórz w edytorze"
-
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "Usuń węzeł (węzły)"
@@ -6902,10 +6892,6 @@ msgstr ""
"Kliknij, aby wyświetlić panel grup."
#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr "Instancja:"
-
-#: editor/scene_tree_editor.cpp
msgid "Open script"
msgstr "Otwórz skrypt"
@@ -7336,32 +7322,46 @@ msgid "Object can't provide a length."
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Delete Selection"
-msgstr "GridMap Usuń zaznaczenie"
+#, fuzzy
+msgid "Next Plane"
+msgstr "Następna zakładka"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Duplicate Selection"
-msgstr "GridMap duplikuj zaznaczenie"
+#, fuzzy
+msgid "Previous Plane"
+msgstr "Poprzednia zakładka"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr "Następny poziom"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
+msgstr "Poprzedni poziom"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr "Poziom:"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr "Grid Map"
+msgid "GridMap Delete Selection"
+msgstr "GridMap Usuń zaznaczenie"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
-msgstr "Przyciąganie widoku"
+msgid "GridMap Duplicate Selection"
+msgstr "GridMap duplikuj zaznaczenie"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Floor"
-msgstr "Poprzedni poziom"
+msgid "Grid Map"
+msgstr "Grid Map"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
-msgstr "Następny poziom"
+msgid "Snap View"
+msgstr "Przyciąganie widoku"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
@@ -7475,6 +7475,10 @@ msgid "Mono"
msgstr "Mono"
#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
msgstr "Utwórz solucję C#"
@@ -7490,6 +7494,10 @@ msgstr "Zbuduj projekt"
msgid "Warnings"
msgstr "Ostrzeżenia"
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -8029,6 +8037,14 @@ msgid "ARVROrigin requires an ARVRCamera child node"
msgstr "ARVROrigin wymaga by ARVRCamera dziedziczyła po node"
#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr ""
@@ -8227,6 +8243,25 @@ msgstr "Błąd ładowania fonta."
msgid "Invalid font size."
msgstr "Niepoprawny rozmiar fonta."
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "nieprawidłowy format pliku version.txt wewnątrz szablonów. Zmiana nie "
+#~ "jest prawidłowym identyfikatorem."
+
+#~ msgid "Can't write file."
+#~ msgstr "Nie można zapisać pliku."
+
+#~ msgid "Please choose a folder that does not contain a 'project.godot' file."
+#~ msgstr "Proszę wybrać folder nie zawierający pliku 'project.godot'."
+
+#~ msgid "Couldn't get project.godot in project path."
+#~ msgstr "Nie można było utworzyć engine.cfg w ścieżce projektu."
+
+#~ msgid "Couldn't get project.godot in the project path."
+#~ msgstr "Nie znaleziono project.godot w ścieżce projektu."
+
#~ msgid "Next"
#~ msgstr "Następny"
diff --git a/editor/translations/pr.po b/editor/translations/pr.po
index 3fd24dd39f..6029e861fd 100644
--- a/editor/translations/pr.po
+++ b/editor/translations/pr.po
@@ -2382,12 +2382,6 @@ msgid "Invalid version.txt format inside templates."
msgstr ""
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr ""
@@ -2441,10 +2435,6 @@ msgid "Failed:"
msgstr ""
#: editor/export_template_manager.cpp
-msgid "Can't write file."
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr ""
@@ -3622,15 +3612,15 @@ msgid "Show Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show helpers"
+msgid "Show Helpers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show rulers"
+msgid "Show Rulers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show guides"
+msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4461,6 +4451,22 @@ msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr ""
@@ -4745,10 +4751,6 @@ msgid "Toggle Comment"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Clone Down"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Fold/Unfold Line"
msgstr "Yar, Blow th' Selected Down!"
@@ -4762,6 +4764,10 @@ msgid "Unfold All Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr ""
@@ -5609,11 +5615,6 @@ msgstr ""
msgid "Tab 3"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-msgid "Type:"
-msgstr ""
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr ""
@@ -5874,10 +5875,6 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a folder that does not contain a 'project.godot' file."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -5898,7 +5895,9 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in project path."
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
msgstr ""
#: editor/project_manager.cpp
@@ -5919,10 +5918,6 @@ msgid "Rename Project"
msgstr "Rename Function"
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in the project path."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "New Game Project"
msgstr ""
@@ -6616,10 +6611,6 @@ msgstr ""
msgid "Clear Inheritance"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr ""
-
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr ""
@@ -6732,10 +6723,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
msgid "Open script"
msgstr ""
@@ -7170,32 +7157,44 @@ msgid "Object can't provide a length."
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "GridMap Delete Selection"
-msgstr "Yar, Blow th' Selected Down!"
+msgid "Next Plane"
+msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Duplicate Selection"
+msgid "Previous Plane"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Floor:"
+msgid "Plane:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
+msgid "Next Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
+msgid "Previous Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Floor"
+msgid "Floor:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
+#, fuzzy
+msgid "GridMap Delete Selection"
+msgstr "Yar, Blow th' Selected Down!"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Duplicate Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Snap View"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -7304,6 +7303,10 @@ msgid "Mono"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
msgstr ""
@@ -7319,6 +7322,10 @@ msgstr ""
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7847,6 +7854,14 @@ msgid "ARVROrigin requires an ARVRCamera child node"
msgstr ""
#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr ""
diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po
index 6963d39352..ae67217cfd 100644
--- a/editor/translations/pt_BR.po
+++ b/editor/translations/pt_BR.po
@@ -9,13 +9,14 @@
# Francesco Perrotti-Garcia <fpg1503@gmail.com>, 2017.
# George Marques <george@gmarqu.es>, 2016.
# Guilherme Felipe C G Silva <guilhermefelipecgs@gmail.com>, 2017.
+# João Vitor de Oliveira Carlos <lopogax@gmail.com>, 2018.
# Joaquim Ferreira <joaquimferreira1996@bol.com.br>, 2016.
# jonathan railarem <railarem@gmail.com>, 2017.
# Lucas Silva <lucasb.hpp@gmail.com>, 2018.
# Luiz G. Correia <luizgabriell2.0@gmail.com>, 2017.
# Mailson Silva Marins <mailsons335@gmail.com>, 2016.
# MalcomRF <malcomkbk@gmail.com>, 2017.
-# Marcus Correia <marknokalt@live.com>, 2017.
+# Marcus Correia <marknokalt@live.com>, 2017-2018.
# Michael Alexsander Silva Dias <michaelalexsander@protonmail.com>, 2017-2018.
# Renato Rotenberg <renato.rotenberg@gmail.com>, 2017.
# Rodolfo R Gomes <rodolforg@gmail.com>, 2017.
@@ -25,7 +26,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: 2016-05-30\n"
-"PO-Revision-Date: 2018-01-22 08:08+0000\n"
+"PO-Revision-Date: 2018-02-22 20:49+0000\n"
"Last-Translator: Michael Alexsander Silva Dias <michaelalexsander@protonmail."
"com>\n"
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
@@ -35,7 +36,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 2.19-dev\n"
+"X-Generator: Weblate 2.20-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -47,7 +48,7 @@ msgstr "Toda a Seleção"
#: editor/animation_editor.cpp
msgid "Anim Change Keyframe Time"
-msgstr "Alterar tempo de quadro-chave da animação"
+msgstr "Alterar Tempo de Quadro-Chave da Anim"
#: editor/animation_editor.cpp
msgid "Anim Change Transition"
@@ -59,7 +60,7 @@ msgstr "Alterar Transformação da Anim"
#: editor/animation_editor.cpp
msgid "Anim Change Keyframe Value"
-msgstr "Alterar valor de quadro-chave da animação"
+msgstr "Alterar Valor de Quadro-Chave da Anim"
#: editor/animation_editor.cpp
msgid "Anim Change Call"
@@ -433,7 +434,7 @@ msgstr "Coluna:"
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
-msgstr "O método no Nó destino precisa ser especificado!"
+msgstr "O método no nó destino precisa ser especificado!"
#: editor/connections_dialog.cpp
msgid ""
@@ -441,7 +442,7 @@ msgid ""
"Node."
msgstr ""
"Método destino não encontrado! Específique um método válido ou anexe um "
-"script ao Nó destino."
+"script ao nó destino."
#: editor/connections_dialog.cpp
msgid "Connect To Node:"
@@ -470,7 +471,7 @@ msgstr "Argumentos de Chamada Extras:"
#: editor/connections_dialog.cpp
msgid "Path to Node:"
-msgstr "Caminho para o Nó:"
+msgstr "Caminho para o nó:"
#: editor/connections_dialog.cpp
msgid "Make Function"
@@ -482,7 +483,7 @@ msgstr "Postergado"
#: editor/connections_dialog.cpp
msgid "Oneshot"
-msgstr "Uma vez"
+msgstr "Oneshot"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp
@@ -1063,7 +1064,7 @@ msgstr "Caminho:"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
-msgstr "Nome do Nó:"
+msgstr "Nome do nó:"
#: editor/editor_autoload_settings.cpp editor/editor_profiler.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
@@ -1653,11 +1654,11 @@ msgstr "Abrir Cena Base"
#: editor/editor_node.cpp
msgid "Quick Open Scene.."
-msgstr "Abri Cena Ágil..."
+msgstr "Abri Cena Rápidamente..."
#: editor/editor_node.cpp
msgid "Quick Open Script.."
-msgstr "Abrir Rápidamente Script.."
+msgstr "Abrir Script Rápidamente..."
#: editor/editor_node.cpp
msgid "Save & Close"
@@ -2417,7 +2418,7 @@ msgstr "Padrão (Mesma do Editor)"
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
-msgstr "Selecionar Nó(s) para Importar"
+msgstr "Selecione Nó(s) para Importar"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
@@ -2468,14 +2469,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "Formato do version.txt dentro dos modelos é inválido."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-"Formato do version.txt dentro dos modelos é inválido. A revisão não é um "
-"identificador válido."
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "Não foi encontrado um version.txt dentro dos modelos."
@@ -2530,10 +2523,6 @@ msgid "Failed:"
msgstr "Falhou:"
#: editor/export_template_manager.cpp
-msgid "Can't write file."
-msgstr "Não foi possível escrever o arquivo."
-
-#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr "Download completo."
@@ -2883,7 +2872,7 @@ msgstr "Reimportar"
#: editor/multi_node_edit.cpp
msgid "MultiNode Set"
-msgstr "Múltiplos Nós definidos"
+msgstr "Múltiplos Nodes definidos"
#: editor/node_dock.cpp
msgid "Groups"
@@ -2891,7 +2880,7 @@ msgstr "Grupos"
#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
-msgstr "Selecione um Nó para editar Sinais e Grupos."
+msgstr "Selecione um nó para editar Sinais e Grupos."
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
@@ -3260,39 +3249,39 @@ msgstr "Árvore de Animação é inválida."
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation Node"
-msgstr "Nó de Animação"
+msgstr "Nó Animation"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "OneShot Node"
-msgstr "Nó de tipo Uma-Vez"
+msgstr "Nó OneShot"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix Node"
-msgstr "Misturar Nó"
+msgstr "Nó Mix"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend2 Node"
-msgstr "Nó Misturar2"
+msgstr "Nó Blend2"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend3 Node"
-msgstr "Nó Misturar3"
+msgstr "Nó Blend3"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend4 Node"
-msgstr "Nó Misturar4"
+msgstr "Nó Blend4"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeScale Node"
-msgstr "Nó Tempo de Escala"
+msgstr "Nó TimeScale"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeSeek Node"
-msgstr "Nó Tempo de Procura"
+msgstr "Nó TimeSeek"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Transition Node"
-msgstr "Nó de Transição"
+msgstr "Nó Transition"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Import Animations.."
@@ -3720,15 +3709,15 @@ msgid "Show Grid"
msgstr "Mostrar Grade"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show helpers"
+msgid "Show Helpers"
msgstr "Mostrar auxiliadores"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show rulers"
+msgid "Show Rulers"
msgstr "Mostrar réguas"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show guides"
+msgid "Show Guides"
msgstr "Mostrar guias"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4558,6 +4547,22 @@ msgid "Resource clipboard is empty!"
msgstr "Recurso da área de transferência está vazio!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr "Abrir no Editor"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr "Instância:"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr "Tipo:"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr "Carregar Recurso"
@@ -4844,10 +4849,6 @@ msgid "Toggle Comment"
msgstr "Alternar Comentário"
#: editor/plugins/script_text_editor.cpp
-msgid "Clone Down"
-msgstr "Clonar Abaixo"
-
-#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr "Dobrar/Desdobrar Linha"
@@ -4860,6 +4861,10 @@ msgid "Unfold All Lines"
msgstr "Mostrar Todas as Linhas"
#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr "Clonar Abaixo"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr "Completar Símbolo"
@@ -5018,11 +5023,11 @@ msgstr "Alterar Nome da Entrada"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
-msgstr "Conectar Nós de Grafos"
+msgstr "Conectar Nodes de Grafos"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
-msgstr "Desconectar Nós de Grafos"
+msgstr "Desconectar Nodes de Grafos"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
@@ -5703,11 +5708,6 @@ msgstr "Guia 2"
msgid "Tab 3"
msgstr "Guia 3"
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-msgid "Type:"
-msgstr "Tipo:"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr "Tipo de Dados:"
@@ -5979,11 +5979,6 @@ msgid "Please choose an empty folder."
msgstr "Por favor, escolha uma pasta vazia."
#: editor/project_manager.cpp
-msgid "Please choose a folder that does not contain a 'project.godot' file."
-msgstr ""
-"Por favor, escolha uma pasta que não contenha um arquivo 'project.godot'."
-
-#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Projeto Importado"
@@ -6004,8 +5999,12 @@ msgid "Invalid project path (changed anything?)."
msgstr "Caminho de projeto inválido (mudou alguma coisa?)."
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in project path."
-msgstr "Não foi possível encontrar project.godot no caminho do projeto."
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
+msgstr ""
+"Não foi possível carregar project.godot no caminho do projeto (erro %d). Ele "
+"pode estar ausente ou corrompido."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
@@ -6024,10 +6023,6 @@ msgid "Rename Project"
msgstr "Renomear Projeto"
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in the project path."
-msgstr "Não foi possível encontrar project.godot no caminho do projeto."
-
-#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "Novo Projeto de Jogo"
@@ -6540,7 +6535,7 @@ msgstr "Erro ao carregar arquivo: Não é um recurso!"
#: editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
-msgstr "Nó selecionado não é uma Viewport!"
+msgstr "O nó selecionado não é uma Viewport!"
#: editor/property_editor.cpp
msgid "Pick a Node"
@@ -6657,7 +6652,7 @@ msgstr "Mover Nó no Pai"
#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
-msgstr "Mover Nós no Pai"
+msgstr "Mover Nodes no Pai"
#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
@@ -6731,10 +6726,6 @@ msgstr "Sub-Recursos"
msgid "Clear Inheritance"
msgstr "Limpar Herança"
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr "Abrir no Editor"
-
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "Excluir Nó(s)"
@@ -6784,8 +6775,8 @@ msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
-"Instanciar um arquivo de cena como um Nó. Criar uma cena herdada se não "
-"existe um nó raiz."
+"Instanciar um arquivo de cena como um nó. Cria uma cena herdada se não "
+"existir um nó raiz."
#: editor/scene_tree_dock.cpp
msgid "Filter nodes"
@@ -6852,10 +6843,6 @@ msgstr ""
"Clique para mostrar o painel de grupos."
#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr "Instância:"
-
-#: editor/scene_tree_editor.cpp
msgid "Open script"
msgstr "Abrir script"
@@ -6889,7 +6876,7 @@ msgstr "Renomear Nó"
#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
-msgstr "Árvore de Cena (Nós):"
+msgstr "Árvore de Cena (Nodes):"
#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
@@ -7284,32 +7271,44 @@ msgid "Object can't provide a length."
msgstr "Objeto não pôde fornecer um comprimento."
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Delete Selection"
-msgstr "Excluir Seleção do Gridap"
+msgid "Next Plane"
+msgstr "Próximo Plano"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Duplicate Selection"
-msgstr "Duplicar Seleção do GridMap"
+msgid "Previous Plane"
+msgstr "Plano Anterior"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr "Plano:"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr "Próximo Chão"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
+msgstr "Chão Anterior"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr "Chão:"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr "Mapa de Grade"
+msgid "GridMap Delete Selection"
+msgstr "Excluir Seleção do Gridap"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
-msgstr "Ancorar Vista"
+msgid "GridMap Duplicate Selection"
+msgstr "Duplicar Seleção do GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Floor"
-msgstr "Chão Anterior"
+msgid "Grid Map"
+msgstr "Mapa de Grade"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
-msgstr "Próximo Chão"
+msgid "Snap View"
+msgstr "Ancorar Vista"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Disabled"
@@ -7416,6 +7415,10 @@ msgid "Mono"
msgstr "Mono"
#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr "Sobre o suporte ao C#"
+
+#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
msgstr "Criar solução C#"
@@ -7431,6 +7434,10 @@ msgstr "Compilar Projeto"
msgid "Warnings"
msgstr "Avisos"
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7453,7 +7460,7 @@ msgid ""
"your node please."
msgstr ""
"Um valor de retorno deve ser atribuído ao primeiro elemento da memória "
-"corrente do nó! Conserte seu node, por favor."
+"corrente do nó! Conserte seu nó, por favor."
#: modules/visual_script/visual_script.cpp
msgid "Node returned an invalid sequence output: "
@@ -7537,11 +7544,11 @@ msgstr "Adicionar Nó"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove VisualScript Nodes"
-msgstr "Remover Nós VisualScript"
+msgstr "Remover Nodes VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Duplicate VisualScript Nodes"
-msgstr "Duplicar Nós VisualScript"
+msgstr "Duplicar Nodes VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
@@ -7577,7 +7584,7 @@ msgstr "Adicionar Nó de Pré-carregamento"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node(s) From Tree"
-msgstr "Adicionar Nó(s) a partir de árvore"
+msgstr "Adicionar Nó(s) a Partir da Árvore"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
@@ -7601,7 +7608,7 @@ msgstr "Remover Nó VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Connect Nodes"
-msgstr "Conectar Nós"
+msgstr "Conectar Nodes"
#: modules/visual_script/visual_script_editor.cpp
msgid "Condition"
@@ -7653,7 +7660,7 @@ msgstr "Área de transferência vazia!"
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste VisualScript Nodes"
-msgstr "Colar Nós VisualScript"
+msgstr "Colar Nodes VisualScript"
#: modules/visual_script/visual_script_editor.cpp
msgid "Remove Function"
@@ -7689,7 +7696,7 @@ msgstr "Tipo de Base:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Available Nodes:"
-msgstr "Nós Disponíveis:"
+msgstr "Nodes Disponíveis:"
#: modules/visual_script/visual_script_editor.cpp
msgid "Select or create a function to edit graph"
@@ -7713,15 +7720,15 @@ msgstr "Localizar Tipo de Nó"
#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
-msgstr "Copiar Nós"
+msgstr "Copiar Nodes"
#: modules/visual_script/visual_script_editor.cpp
msgid "Cut Nodes"
-msgstr "Recortar Nós"
+msgstr "Recortar Nodes"
#: modules/visual_script/visual_script_editor.cpp
msgid "Paste Nodes"
-msgstr "Colar Nós"
+msgstr "Colar Nodes"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
@@ -7741,11 +7748,11 @@ msgstr "Nome da propriedade de índice inválido."
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
-msgstr "Objeto base não é um Node!"
+msgstr "Objeto base não é um nó!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
-msgstr "O caminho não leva a um Node!"
+msgstr "O caminho não leva a um nó!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
@@ -7985,6 +7992,14 @@ msgid "ARVROrigin requires an ARVRCamera child node"
msgstr "ARVROrigin necessita um nó ARVRCamera como filho"
#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr "%d%%"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr "(Tempo Restante: %d:%02d s)"
+
+#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr "Planejando Malhas: "
@@ -8184,6 +8199,26 @@ msgstr "Erro ao carregar fonte."
msgid "Invalid font size."
msgstr "Tamanho de fonte inválido."
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "Formato do version.txt dentro dos modelos é inválido. A revisão não é um "
+#~ "identificador válido."
+
+#~ msgid "Can't write file."
+#~ msgstr "Não foi possível escrever o arquivo."
+
+#~ msgid "Please choose a folder that does not contain a 'project.godot' file."
+#~ msgstr ""
+#~ "Por favor, escolha uma pasta que não contenha um arquivo 'project.godot'."
+
+#~ msgid "Couldn't get project.godot in project path."
+#~ msgstr "Não foi possível encontrar project.godot no caminho do projeto."
+
+#~ msgid "Couldn't get project.godot in the project path."
+#~ msgstr "Não foi possível encontrar project.godot no caminho do projeto."
+
#~ msgid "Next"
#~ msgstr "Próximo"
diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po
index 7bddb64cd0..9f520ddf46 100644
--- a/editor/translations/pt_PT.po
+++ b/editor/translations/pt_PT.po
@@ -8,6 +8,7 @@
# João Graça <jgraca95@gmail.com>, 2017.
# João Lopes <linux-man@hotmail.com>, 2017-2018.
# Miguel Gomes <miggas09@gmail.com>, 2017.
+# Paulo Caldeira <paucal@gmail.com>, 2018.
# Pedro Gomes <pedrogomes1698@gmail.com>, 2017.
# Rueben Stevens <supercell03@gmail.com>, 2017.
# SARDON <fabio3_Santos@hotmail.com>, 2017.
@@ -16,15 +17,15 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-01-22 08:08+0000\n"
-"Last-Translator: João Lopes <linux-man@hotmail.com>\n"
+"PO-Revision-Date: 2018-02-24 23:41+0000\n"
+"Last-Translator: Paulo Caldeira <paucal@gmail.com>\n"
"Language-Team: Portuguese (Portugal) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_PT/>\n"
"Language: pt_PT\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 2.19-dev\n"
+"X-Generator: Weblate 2.20-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -837,7 +838,7 @@ msgstr "Alterar Volume do canal áudio"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
-msgstr "Alternar solo do canal áudio"
+msgstr "Alternar solo do canal de áudio"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
@@ -845,7 +846,7 @@ msgstr "Alternar silêncio do canal áudio"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
-msgstr "Alternar efeitos do canal áudio"
+msgstr "Alternar efeitos bypass do canal de áudio"
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
@@ -1097,7 +1098,7 @@ msgstr "Escolha uma Diretoria"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Create Folder"
-msgstr "Criar Pasta/Diretoria"
+msgstr "Criar Pasta"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
@@ -2458,14 +2459,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "Formato de version.txt inválido, dentro dos Modelos."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-"Formato de version.txt inválido, dentro dos Modelos. Revisão não é um "
-"identificador válido."
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "Não foi encontrado version.txt dentro dos Modelos."
@@ -2520,10 +2513,6 @@ msgid "Failed:"
msgstr "Falhou:"
#: editor/export_template_manager.cpp
-msgid "Can't write file."
-msgstr "Impossível escrever o Ficheiro."
-
-#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr "Download Completo."
@@ -3435,7 +3424,7 @@ msgstr "Oficial"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
-msgstr "A testar"
+msgstr "Em teste"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -3705,15 +3694,15 @@ msgid "Show Grid"
msgstr "Mostrar grelha"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show helpers"
+msgid "Show Helpers"
msgstr "Mostrar ajudantes"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show rulers"
+msgid "Show Rulers"
msgstr "Mostrar réguas"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show guides"
+msgid "Show Guides"
msgstr "Mostrar guias"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4540,6 +4529,22 @@ msgid "Resource clipboard is empty!"
msgstr "Área de transferência de recursos vazia!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr "Abrir no Editor"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr "Instância:"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr "Tipo:"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr "Carregar recurso"
@@ -4826,10 +4831,6 @@ msgid "Toggle Comment"
msgstr "Alternar comentário"
#: editor/plugins/script_text_editor.cpp
-msgid "Clone Down"
-msgstr "Clonar abaixo"
-
-#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr "Fechar/Abrir Linha"
@@ -4842,6 +4843,10 @@ msgid "Unfold All Lines"
msgstr "Mostrar todas as linhas"
#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr "Clonar abaixo"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr "Completar símbolo"
@@ -5685,11 +5690,6 @@ msgstr "Aba 2"
msgid "Tab 3"
msgstr "Aba 3"
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-msgid "Type:"
-msgstr "Tipo:"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr "Tipo de dados:"
@@ -5959,10 +5959,6 @@ msgid "Please choose an empty folder."
msgstr "Por favor escolha uma pasta vazia."
#: editor/project_manager.cpp
-msgid "Please choose a folder that does not contain a 'project.godot' file."
-msgstr "Escolha uma pasta que não contenha um Ficheiro 'project.godot'."
-
-#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Projeto importado"
@@ -5983,8 +5979,12 @@ msgid "Invalid project path (changed anything?)."
msgstr "Caminho de Projeto inválido (alguma alteração?)."
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in project path."
-msgstr "Impossível encontrar project.godot no Caminho do Projeto."
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
+msgstr ""
+"Não foi possível carregar o project.godot no caminho do projeto. Poderá "
+"estar em falta ou corrompido."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
@@ -6003,10 +6003,6 @@ msgid "Rename Project"
msgstr "Renomear Projeto"
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in the project path."
-msgstr "Impossível encontrar project.godot no Caminho do Projeto."
-
-#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "Novo Projeto de jogo"
@@ -6709,10 +6705,6 @@ msgstr "Sub-recursos"
msgid "Clear Inheritance"
msgstr "Limpar herança"
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr "Abrir no Editor"
-
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "Apagar Nó(s)"
@@ -6830,10 +6822,6 @@ msgstr ""
"Clique para mostrar doca dos grupos."
#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr "Instância:"
-
-#: editor/scene_tree_editor.cpp
msgid "Open script"
msgstr "Abrir Script"
@@ -7263,32 +7251,44 @@ msgid "Object can't provide a length."
msgstr "Objeto não fornece um comprimento."
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Delete Selection"
-msgstr "Apagar seleção GridMap"
+msgid "Next Plane"
+msgstr "Plano seguinte"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Duplicate Selection"
-msgstr "Seleção duplicada de GridMap"
+msgid "Previous Plane"
+msgstr "Plano anterior"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr "Plano:"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr "Próximo Piso"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
+msgstr "Piso anterior"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr "Piso:"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr "Mapa de grelha"
+msgid "GridMap Delete Selection"
+msgstr "Apagar seleção GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
-msgstr "Vista de Ajuste"
+msgid "GridMap Duplicate Selection"
+msgstr "Seleção duplicada de GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Floor"
-msgstr "Piso anterior"
+msgid "Grid Map"
+msgstr "Mapa de grelha"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
-msgstr "Próximo Piso"
+msgid "Snap View"
+msgstr "Vista de Ajuste"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Disabled"
@@ -7395,6 +7395,10 @@ msgid "Mono"
msgstr "Mono"
#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr "Sobre o suporte C#"
+
+#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
msgstr "Criar solução C#"
@@ -7410,6 +7414,10 @@ msgstr "Construir Projeto"
msgid "Warnings"
msgstr "Avisos"
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7963,6 +7971,14 @@ msgid "ARVROrigin requires an ARVRCamera child node"
msgstr "ARVROrigin exige um Nó filho ARVRCamera"
#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr "%d%%"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr "(Tempo restante: %d:%02d s)"
+
+#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr "A traçar Meshes: "
@@ -8164,6 +8180,25 @@ msgstr "Erro ao carregar letra."
msgid "Invalid font size."
msgstr "Tamanho de letra inválido."
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "Formato de version.txt inválido, dentro dos Modelos. Revisão não é um "
+#~ "identificador válido."
+
+#~ msgid "Can't write file."
+#~ msgstr "Impossível escrever o Ficheiro."
+
+#~ msgid "Please choose a folder that does not contain a 'project.godot' file."
+#~ msgstr "Escolha uma pasta que não contenha um Ficheiro 'project.godot'."
+
+#~ msgid "Couldn't get project.godot in project path."
+#~ msgstr "Impossível encontrar project.godot no Caminho do Projeto."
+
+#~ msgid "Couldn't get project.godot in the project path."
+#~ msgstr "Impossível encontrar project.godot no Caminho do Projeto."
+
#~ msgid "Next"
#~ msgstr "Proximo"
diff --git a/editor/translations/ro.po b/editor/translations/ro.po
index 9aa5fbeeff..1d89dd74ea 100644
--- a/editor/translations/ro.po
+++ b/editor/translations/ro.po
@@ -2364,12 +2364,6 @@ msgid "Invalid version.txt format inside templates."
msgstr ""
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr ""
@@ -2422,10 +2416,6 @@ msgid "Failed:"
msgstr ""
#: editor/export_template_manager.cpp
-msgid "Can't write file."
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr ""
@@ -3588,15 +3578,15 @@ msgid "Show Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show helpers"
+msgid "Show Helpers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show rulers"
+msgid "Show Rulers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show guides"
+msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4419,6 +4409,22 @@ msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr ""
@@ -4701,10 +4707,6 @@ msgid "Toggle Comment"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Clone Down"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr ""
@@ -4717,6 +4719,10 @@ msgid "Unfold All Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr ""
@@ -5557,11 +5563,6 @@ msgstr ""
msgid "Tab 3"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-msgid "Type:"
-msgstr ""
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr ""
@@ -5821,10 +5822,6 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a folder that does not contain a 'project.godot' file."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -5845,7 +5842,9 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in project path."
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
msgstr ""
#: editor/project_manager.cpp
@@ -5865,10 +5864,6 @@ msgid "Rename Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in the project path."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "New Game Project"
msgstr ""
@@ -6556,10 +6551,6 @@ msgstr ""
msgid "Clear Inheritance"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr ""
-
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr ""
@@ -6669,10 +6660,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
msgid "Open script"
msgstr ""
@@ -7095,11 +7082,23 @@ msgid "Object can't provide a length."
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Delete Selection"
+msgid "Next Plane"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Duplicate Selection"
+msgid "Previous Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -7107,19 +7106,19 @@ msgid "Floor:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
+msgid "GridMap Delete Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
+msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Floor"
+msgid "Grid Map"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
+msgid "Snap View"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -7227,6 +7226,10 @@ msgid "Mono"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
msgstr ""
@@ -7242,6 +7245,10 @@ msgstr ""
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7741,6 +7748,14 @@ msgid "ARVROrigin requires an ARVRCamera child node"
msgstr ""
#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr ""
diff --git a/editor/translations/ru.po b/editor/translations/ru.po
index cf82142c80..67e02b9ce8 100644
--- a/editor/translations/ru.po
+++ b/editor/translations/ru.po
@@ -18,7 +18,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-01-24 12:27+0000\n"
+"PO-Revision-Date: 2018-02-23 20:40+0000\n"
"Last-Translator: ijet <my-ijet@mail.ru>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ru/>\n"
@@ -28,7 +28,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 2.19-dev\n"
+"X-Generator: Weblate 2.20-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -2459,14 +2459,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "Неверный формат version.txt файла внутри шаблонов."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-"Неверный формат version.txt файла внутри шаблонов. Идентификатор ревизии не "
-"верен."
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "Не найден version.txt файл в шаблонах."
@@ -2521,10 +2513,6 @@ msgid "Failed:"
msgstr "Не удалось:"
#: editor/export_template_manager.cpp
-msgid "Can't write file."
-msgstr "Не удалось записать файл."
-
-#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr "Загрузка завершена."
@@ -3711,15 +3699,15 @@ msgid "Show Grid"
msgstr "Показать сетку"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show helpers"
+msgid "Show Helpers"
msgstr "Показывать помощники"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show rulers"
+msgid "Show Rulers"
msgstr "Показывать линейки"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show guides"
+msgid "Show Guides"
msgstr "Показывать направляющие"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4546,6 +4534,22 @@ msgid "Resource clipboard is empty!"
msgstr "Нет ресурса в буфере обмена!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr "Открыть в редакторе"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr "Экземпляр:"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr "Тип:"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr "Загрузить ресурс"
@@ -4832,10 +4836,6 @@ msgid "Toggle Comment"
msgstr "Переключить комментарий"
#: editor/plugins/script_text_editor.cpp
-msgid "Clone Down"
-msgstr "Копировать вниз"
-
-#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr "Свернуть/Развернуть строку"
@@ -4848,6 +4848,10 @@ msgid "Unfold All Lines"
msgstr "Развернуть все строки"
#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr "Копировать вниз"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr "Список автозавершения"
@@ -5693,11 +5697,6 @@ msgstr "Вкладка 2"
msgid "Tab 3"
msgstr "Вкладка 3"
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-msgid "Type:"
-msgstr "Тип:"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr "Тип информации:"
@@ -5963,10 +5962,6 @@ msgid "Please choose an empty folder."
msgstr "Пожалуйста, выберите пустую папку."
#: editor/project_manager.cpp
-msgid "Please choose a folder that does not contain a 'project.godot' file."
-msgstr "Пожалуйста, выберите папку, которая не содержит файл 'project.godot'."
-
-#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Импортированный проект"
@@ -5987,8 +5982,12 @@ msgid "Invalid project path (changed anything?)."
msgstr "Неверный путь к проекту (Что-то изменили?)."
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in project path."
-msgstr "Отсутствует project.godot в папке проекта."
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
+msgstr ""
+"Не удалось загрузить project.godot в пути проекта (ошибка %d). Возможно, он "
+"отсутствует или поврежден."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
@@ -6007,10 +6006,6 @@ msgid "Rename Project"
msgstr "Переименовать проект"
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in the project path."
-msgstr "Отсутствует project.godot в папке проекта."
-
-#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "Новый игровой проект"
@@ -6715,10 +6710,6 @@ msgstr "Вложенные ресурсы"
msgid "Clear Inheritance"
msgstr "Очистить наследование"
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr "Открыть в редакторе"
-
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "Удалить узел(узлы)"
@@ -6836,10 +6827,6 @@ msgstr ""
"Нажмите, чтобы показать панель групп."
#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr "Экземпляр:"
-
-#: editor/scene_tree_editor.cpp
msgid "Open script"
msgstr "Открыть скрипт"
@@ -7268,32 +7255,44 @@ msgid "Object can't provide a length."
msgstr "Объект не может предоставить длину."
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Delete Selection"
-msgstr "Удалить выделенную сетку"
+msgid "Next Plane"
+msgstr "Следующая поскость"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Duplicate Selection"
-msgstr "Дублировать выделенную сетку"
+msgid "Previous Plane"
+msgstr "Предыдущая плоскость"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr "Плоскость:"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr "Следующий этаж"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
+msgstr "Предыдущий этаж"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr "Этаж:"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr "Сеточная карта"
+msgid "GridMap Delete Selection"
+msgstr "Удалить выделенную сетку"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
-msgstr "Привязать вид"
+msgid "GridMap Duplicate Selection"
+msgstr "Дублировать выделенную сетку"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Floor"
-msgstr "Предыдущий этаж"
+msgid "Grid Map"
+msgstr "Сеточная карта"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
-msgstr "Следующий этаж"
+msgid "Snap View"
+msgstr "Привязать вид"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Disabled"
@@ -7400,6 +7399,10 @@ msgid "Mono"
msgstr "Моно"
#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr "О C# поддержке"
+
+#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
msgstr "Создать C# решение"
@@ -7415,6 +7418,10 @@ msgstr "Собрать проект"
msgid "Warnings"
msgstr "Предупреждения"
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7818,6 +7825,10 @@ msgid ""
"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
"define its shape."
msgstr ""
+"Этот узел не имеет дочерних форм, поэтому он не может взаимодействовать с "
+"пространством.\n"
+"Рассмотрите возможность добавления CollisionShape2D или CollisionPolygon2D "
+"дочерних узлов, для определения его формы."
#: scene/2d/collision_polygon_2d.cpp
msgid ""
@@ -7965,6 +7976,15 @@ msgid "ARVROrigin requires an ARVRCamera child node"
msgstr "ARVROrigin требует дочерний узел ARVRCamera"
#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "(Time Left: %d:%02d s)"
+msgstr "(Осталось: %d:%02d сек)"
+
+#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr "Построение полисетки: "
@@ -7986,6 +8006,10 @@ msgid ""
"Consider adding CollisionShape or CollisionPolygon children nodes to define "
"its shape."
msgstr ""
+"Этот узел не имеет дочерних форм, поэтому он не может взаимодействовать с "
+"пространством.\n"
+"Рассмотрите возможность добавления CollisionShape или CollisionPolygon "
+"дочерних узлов, чтобы определить его форму."
#: scene/3d/collision_polygon.cpp
msgid ""
@@ -8161,6 +8185,26 @@ msgstr "Ошибка загрузки шрифта."
msgid "Invalid font size."
msgstr "Недопустимый размер шрифта."
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "Неверный формат version.txt файла внутри шаблонов. Идентификатор ревизии "
+#~ "не верен."
+
+#~ msgid "Can't write file."
+#~ msgstr "Не удалось записать файл."
+
+#~ msgid "Please choose a folder that does not contain a 'project.godot' file."
+#~ msgstr ""
+#~ "Пожалуйста, выберите папку, которая не содержит файл 'project.godot'."
+
+#~ msgid "Couldn't get project.godot in project path."
+#~ msgstr "Отсутствует project.godot в папке проекта."
+
+#~ msgid "Couldn't get project.godot in the project path."
+#~ msgstr "Отсутствует project.godot в папке проекта."
+
#~ msgid "Next"
#~ msgstr "Следующий"
diff --git a/editor/translations/sk.po b/editor/translations/sk.po
index 33c848f91b..c5fa76fb01 100644
--- a/editor/translations/sk.po
+++ b/editor/translations/sk.po
@@ -2385,12 +2385,6 @@ msgid "Invalid version.txt format inside templates."
msgstr ""
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr ""
@@ -2443,11 +2437,6 @@ msgid "Failed:"
msgstr ""
#: editor/export_template_manager.cpp
-#, fuzzy
-msgid "Can't write file."
-msgstr "Popis:"
-
-#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr ""
@@ -3623,15 +3612,15 @@ msgid "Show Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show helpers"
+msgid "Show Helpers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show rulers"
+msgid "Show Rulers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show guides"
+msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4465,6 +4454,22 @@ msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr ""
@@ -4748,10 +4753,6 @@ msgid "Toggle Comment"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Clone Down"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr ""
@@ -4764,6 +4765,10 @@ msgid "Unfold All Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr ""
@@ -5612,11 +5617,6 @@ msgstr ""
msgid "Tab 3"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-msgid "Type:"
-msgstr ""
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr ""
@@ -5879,10 +5879,6 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a folder that does not contain a 'project.godot' file."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -5904,7 +5900,9 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in project path."
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
msgstr ""
#: editor/project_manager.cpp
@@ -5925,10 +5923,6 @@ msgid "Rename Project"
msgstr "Všetky vybrané"
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in the project path."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "New Game Project"
msgstr ""
@@ -6623,10 +6617,6 @@ msgstr ""
msgid "Clear Inheritance"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr ""
-
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr ""
@@ -6740,10 +6730,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Open script"
msgstr "Popis:"
@@ -7174,32 +7160,44 @@ msgid "Object can't provide a length."
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "GridMap Delete Selection"
-msgstr "Všetky vybrané"
+msgid "Next Plane"
+msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Duplicate Selection"
+msgid "Previous Plane"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Floor:"
+msgid "Plane:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
+msgid "Next Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
+msgid "Previous Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Floor"
+msgid "Floor:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
+#, fuzzy
+msgid "GridMap Delete Selection"
+msgstr "Všetky vybrané"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Duplicate Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Snap View"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -7309,6 +7307,10 @@ msgid "Mono"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
msgstr ""
@@ -7324,6 +7326,10 @@ msgstr ""
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7840,6 +7846,14 @@ msgid "ARVROrigin requires an ARVRCamera child node"
msgstr ""
#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr ""
@@ -8001,6 +8015,10 @@ msgstr ""
msgid "Invalid font size."
msgstr ""
+#, fuzzy
+#~ msgid "Can't write file."
+#~ msgstr "Popis:"
+
#~ msgid "Meta+"
#~ msgstr "Meta+"
diff --git a/editor/translations/sl.po b/editor/translations/sl.po
index 9e9db80294..04fb6d9816 100644
--- a/editor/translations/sl.po
+++ b/editor/translations/sl.po
@@ -2380,12 +2380,6 @@ msgid "Invalid version.txt format inside templates."
msgstr ""
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr ""
@@ -2438,10 +2432,6 @@ msgid "Failed:"
msgstr ""
#: editor/export_template_manager.cpp
-msgid "Can't write file."
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr ""
@@ -3618,15 +3608,15 @@ msgid "Show Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show helpers"
+msgid "Show Helpers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show rulers"
+msgid "Show Rulers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show guides"
+msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4457,6 +4447,22 @@ msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr ""
@@ -4741,10 +4747,6 @@ msgid "Toggle Comment"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Clone Down"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Fold/Unfold Line"
msgstr "Izbriši Izbrano"
@@ -4758,6 +4760,10 @@ msgid "Unfold All Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr ""
@@ -5604,11 +5610,6 @@ msgstr ""
msgid "Tab 3"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-msgid "Type:"
-msgstr ""
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr ""
@@ -5869,10 +5870,6 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a folder that does not contain a 'project.godot' file."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -5893,7 +5890,9 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in project path."
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
msgstr ""
#: editor/project_manager.cpp
@@ -5914,10 +5913,6 @@ msgid "Rename Project"
msgstr "Preimenuj Funkcijo"
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in the project path."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "New Game Project"
msgstr ""
@@ -6611,10 +6606,6 @@ msgstr ""
msgid "Clear Inheritance"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr ""
-
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr ""
@@ -6725,10 +6716,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
msgid "Open script"
msgstr ""
@@ -7157,32 +7144,44 @@ msgid "Object can't provide a length."
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "GridMap Delete Selection"
-msgstr "Izbriši Izbrano"
+msgid "Next Plane"
+msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Duplicate Selection"
+msgid "Previous Plane"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Floor:"
+msgid "Plane:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
+msgid "Next Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
+msgid "Previous Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Floor"
+msgid "Floor:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
+#, fuzzy
+msgid "GridMap Delete Selection"
+msgstr "Izbriši Izbrano"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Duplicate Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Snap View"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -7291,6 +7290,10 @@ msgid "Mono"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
msgstr ""
@@ -7306,6 +7309,10 @@ msgstr ""
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7835,6 +7842,14 @@ msgid "ARVROrigin requires an ARVRCamera child node"
msgstr ""
#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr ""
diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po
index 1c53884f32..e411ff2305 100644
--- a/editor/translations/sr_Cyrl.po
+++ b/editor/translations/sr_Cyrl.po
@@ -2453,14 +2453,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "Неважећи формат датотеке version.txt унутар шаблона."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-"Неважећи формат датотеке „version.txt“ унутар шаблона. „Revision“ није "
-"важећи идентификатор."
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "„version.txt“ није пронаћен у шаблону."
@@ -2517,10 +2509,6 @@ msgid "Failed:"
msgstr "Неуспех:"
#: editor/export_template_manager.cpp
-msgid "Can't write file."
-msgstr "Неуспех при записивању датотеке."
-
-#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr "Преузимање успешно."
@@ -3710,15 +3698,15 @@ msgid "Show Grid"
msgstr "Покажи мрежу"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show helpers"
+msgid "Show Helpers"
msgstr "Покажи помагаче"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show rulers"
+msgid "Show Rulers"
msgstr "Покажи лељире"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show guides"
+msgid "Show Guides"
msgstr "Покажи водиче"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4548,6 +4536,22 @@ msgid "Resource clipboard is empty!"
msgstr "Нема ресурса за копирање!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr "Тип:"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr "Учитај ресурс"
@@ -4840,10 +4844,6 @@ msgid "Toggle Comment"
msgstr "Коментариши"
#: editor/plugins/script_text_editor.cpp
-msgid "Clone Down"
-msgstr "Клонирај доле"
-
-#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Fold/Unfold Line"
msgstr "Откриј линију"
@@ -4857,6 +4857,10 @@ msgid "Unfold All Lines"
msgstr "Откриј све линије"
#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr "Клонирај доле"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr "Потпун симбол"
@@ -5710,11 +5714,6 @@ msgstr "Tab 2"
msgid "Tab 3"
msgstr "Tab 3"
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-msgid "Type:"
-msgstr "Тип:"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr "Тип податка:"
@@ -5988,10 +5987,6 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a folder that does not contain a 'project.godot' file."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -6013,7 +6008,9 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in project path."
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
msgstr ""
#: editor/project_manager.cpp
@@ -6033,10 +6030,6 @@ msgid "Rename Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in the project path."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "New Game Project"
msgstr ""
@@ -6730,10 +6723,6 @@ msgstr "Ресурси"
msgid "Clear Inheritance"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr ""
-
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr ""
@@ -6843,10 +6832,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
msgid "Open script"
msgstr ""
@@ -7271,31 +7256,45 @@ msgid "Object can't provide a length."
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Delete Selection"
+#, fuzzy
+msgid "Next Plane"
+msgstr "Следећи таб"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Previous Plane"
+msgstr "Претходни таб"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Duplicate Selection"
+msgid "Next Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
+msgstr "Претодни спрат"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr "Мапа мреже"
+msgid "GridMap Delete Selection"
+msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
+msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Floor"
-msgstr "Претодни спрат"
+msgid "Grid Map"
+msgstr "Мапа мреже"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
+msgid "Snap View"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -7408,6 +7407,10 @@ msgid "Mono"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Create C# solution"
msgstr "Направи ивице"
@@ -7425,6 +7428,10 @@ msgstr "Пројекат"
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7930,6 +7937,14 @@ msgid "ARVROrigin requires an ARVRCamera child node"
msgstr ""
#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr ""
@@ -8091,6 +8106,16 @@ msgstr ""
msgid "Invalid font size."
msgstr "Неважећа величина фонта."
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "Неважећи формат датотеке „version.txt“ унутар шаблона. „Revision“ није "
+#~ "важећи идентификатор."
+
+#~ msgid "Can't write file."
+#~ msgstr "Неуспех при записивању датотеке."
+
#~ msgid "Next"
#~ msgstr "Следеће"
diff --git a/editor/translations/sv.po b/editor/translations/sv.po
index 5779cb56b1..64a268a7bc 100644
--- a/editor/translations/sv.po
+++ b/editor/translations/sv.po
@@ -2699,12 +2699,6 @@ msgid "Invalid version.txt format inside templates."
msgstr ""
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr ""
@@ -2760,10 +2754,6 @@ msgid "Failed:"
msgstr ""
#: editor/export_template_manager.cpp
-msgid "Can't write file."
-msgstr ""
-
-#: editor/export_template_manager.cpp
#, fuzzy
msgid "Download Complete."
msgstr "Nedladdning Klar."
@@ -3987,15 +3977,15 @@ msgid "Show Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show helpers"
+msgid "Show Helpers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show rulers"
+msgid "Show Rulers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show guides"
+msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4839,6 +4829,24 @@ msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+#, fuzzy
+msgid "Instance:"
+msgstr "Instans:"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Type:"
+msgstr "Typ:"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr "Ladda Resurs"
@@ -5151,10 +5159,6 @@ msgid "Toggle Comment"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Clone Down"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr ""
@@ -5167,6 +5171,10 @@ msgid "Unfold All Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr ""
@@ -6052,12 +6060,6 @@ msgstr ""
msgid "Tab 3"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#, fuzzy
-msgid "Type:"
-msgstr "Typ:"
-
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Data Type:"
@@ -6331,10 +6333,6 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a folder that does not contain a 'project.godot' file."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -6357,7 +6355,9 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in project path."
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
msgstr ""
#: editor/project_manager.cpp
@@ -6378,10 +6378,6 @@ msgid "Rename Project"
msgstr "Byt namn på Projekt"
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in the project path."
-msgstr ""
-
-#: editor/project_manager.cpp
#, fuzzy
msgid "New Game Project"
msgstr "Nytt Spelprojekt"
@@ -7122,10 +7118,6 @@ msgstr "Resurser"
msgid "Clear Inheritance"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr ""
-
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Delete Node(s)"
@@ -7244,11 +7236,6 @@ msgstr ""
#: editor/scene_tree_editor.cpp
#, fuzzy
-msgid "Instance:"
-msgstr "Instans:"
-
-#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Open script"
msgstr "Öppna Skript"
@@ -7708,11 +7695,25 @@ msgid "Object can't provide a length."
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Delete Selection"
+#, fuzzy
+msgid "Next Plane"
+msgstr "Nästa flik"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "Previous Plane"
+msgstr "Föregående flik"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Duplicate Selection"
+msgid "Next Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -7720,19 +7721,19 @@ msgid "Floor:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
+msgid "GridMap Delete Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
+msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Floor"
+msgid "Grid Map"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
+msgid "Snap View"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -7849,6 +7850,10 @@ msgid "Mono"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Create C# solution"
msgstr "Skapa Prenumeration"
@@ -7867,6 +7872,10 @@ msgstr "Projekt"
msgid "Warnings"
msgstr "Varning"
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -8414,6 +8423,14 @@ msgid "ARVROrigin requires an ARVRCamera child node"
msgstr "ARVROrigin kräver en ARVRCamera Barn-Node"
#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr ""
diff --git a/editor/translations/ta.po b/editor/translations/ta.po
index 16e646b2a0..4be5e8b832 100644
--- a/editor/translations/ta.po
+++ b/editor/translations/ta.po
@@ -2365,12 +2365,6 @@ msgid "Invalid version.txt format inside templates."
msgstr ""
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr ""
@@ -2423,10 +2417,6 @@ msgid "Failed:"
msgstr ""
#: editor/export_template_manager.cpp
-msgid "Can't write file."
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr ""
@@ -3590,15 +3580,15 @@ msgid "Show Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show helpers"
+msgid "Show Helpers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show rulers"
+msgid "Show Rulers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show guides"
+msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4421,6 +4411,22 @@ msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr ""
@@ -4703,10 +4709,6 @@ msgid "Toggle Comment"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Clone Down"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr ""
@@ -4719,6 +4721,10 @@ msgid "Unfold All Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr ""
@@ -5559,11 +5565,6 @@ msgstr ""
msgid "Tab 3"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-msgid "Type:"
-msgstr ""
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr ""
@@ -5823,10 +5824,6 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a folder that does not contain a 'project.godot' file."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -5847,7 +5844,9 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in project path."
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
msgstr ""
#: editor/project_manager.cpp
@@ -5867,10 +5866,6 @@ msgid "Rename Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in the project path."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "New Game Project"
msgstr ""
@@ -6558,10 +6553,6 @@ msgstr ""
msgid "Clear Inheritance"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr ""
-
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr ""
@@ -6671,10 +6662,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
msgid "Open script"
msgstr ""
@@ -7097,11 +7084,23 @@ msgid "Object can't provide a length."
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Delete Selection"
+msgid "Next Plane"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Duplicate Selection"
+msgid "Previous Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -7109,19 +7108,19 @@ msgid "Floor:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
+msgid "GridMap Delete Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
+msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Floor"
+msgid "Grid Map"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
+msgid "Snap View"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -7229,6 +7228,10 @@ msgid "Mono"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
msgstr ""
@@ -7244,6 +7247,10 @@ msgstr ""
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7743,6 +7750,14 @@ msgid "ARVROrigin requires an ARVRCamera child node"
msgstr ""
#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr ""
diff --git a/editor/translations/th.po b/editor/translations/th.po
index 4f8b834985..b31fba186a 100644
--- a/editor/translations/th.po
+++ b/editor/translations/th.po
@@ -9,7 +9,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-01-20 09:49+0000\n"
+"PO-Revision-Date: 2018-02-25 04:41+0000\n"
"Last-Translator: Poommetee Ketson <poommetee@protonmail.com>\n"
"Language-Team: Thai <https://hosted.weblate.org/projects/godot-engine/godot/"
"th/>\n"
@@ -17,7 +17,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 2.19-dev\n"
+"X-Generator: Weblate 2.20-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -102,11 +102,11 @@ msgstr "ลบคีย์แอนิเมชัน"
#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
-msgstr "ทำซ้ำในแทร็กเดิม"
+msgstr "ทำซ้ำที่เลือก"
#: editor/animation_editor.cpp
msgid "Duplicate Transposed"
-msgstr "ทำซ้ำในแทร็กที่เลือก"
+msgstr "ทำซ้ำเปลี่ยนแทร็ก"
#: editor/animation_editor.cpp
msgid "Remove Selection"
@@ -2404,12 +2404,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "รูปแบบของ version.txt ในแม่แบบไม่ถูกต้อง"
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr "รูปแบบของ version.txt ในแม่แบบไม่ถูกต้อง หมายเลขรุ่น revision ต้องใช้ระบุได้"
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "ไม่พบ version.txt ในแม่แบบ"
@@ -2462,10 +2456,6 @@ msgid "Failed:"
msgstr "ผิดพลาด:"
#: editor/export_template_manager.cpp
-msgid "Can't write file."
-msgstr "เขียนไฟล์ไม่ได้"
-
-#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr "ดาวน์โหลดเสร็จสิ้น"
@@ -3639,15 +3629,15 @@ msgid "Show Grid"
msgstr "แสดงเส้นตาราง"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show helpers"
+msgid "Show Helpers"
msgstr "แสดงตัวช่วย"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show rulers"
+msgid "Show Rulers"
msgstr "แสดงไม้บรรทัด"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show guides"
+msgid "Show Guides"
msgstr "แสดงเส้นนำ"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4474,6 +4464,22 @@ msgid "Resource clipboard is empty!"
msgstr "คลิปบอร์ดไม่มีรีซอร์ส!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr "เปิดในโปรแกรมแก้ไข"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr "อินสแตนซ์:"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr "ประเภท:"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr "โหลดรีซอร์ส"
@@ -4758,10 +4764,6 @@ msgid "Toggle Comment"
msgstr "เปิด/ปิด ความคิดเห็น"
#: editor/plugins/script_text_editor.cpp
-msgid "Clone Down"
-msgstr "คัดลอกบรรทัดลงมา"
-
-#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr "ซ่อน/แสดงบรรทัด"
@@ -4774,6 +4776,10 @@ msgid "Unfold All Lines"
msgstr "แสดงทั้งหมด"
#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr "คัดลอกบรรทัดลงมา"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr "เสนอแนะคำเต็ม"
@@ -5617,11 +5623,6 @@ msgstr "แท็บ 2"
msgid "Tab 3"
msgstr "แท็บ 3"
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-msgid "Type:"
-msgstr "ประเภท:"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr "ชนิดข้อมูล:"
@@ -5680,15 +5681,15 @@ msgstr "ค้นหา tile"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
-msgstr "สลับเปลี่ยน"
+msgstr "สลับแกน"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror X"
-msgstr "สะท้อนบนล่าง"
+msgstr "สะท้อนซ้ายขวา"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror Y"
-msgstr "สะท้อนซ้ายขวา"
+msgstr "สะท้อนบนล่าง"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
@@ -5883,10 +5884,6 @@ msgid "Please choose an empty folder."
msgstr "กรุณาเลือกโฟลเดอร์ว่างเปล่า"
#: editor/project_manager.cpp
-msgid "Please choose a folder that does not contain a 'project.godot' file."
-msgstr "กรุณาเลือกโฟลเดอร์ที่ไม่มีไฟล์ 'project.godot'"
-
-#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "นำเข้าโปรเจกต์แล้ว"
@@ -5907,8 +5904,11 @@ msgid "Invalid project path (changed anything?)."
msgstr "ตำแหน่งโปรเจกต์ผิดพลาด (ได้แก้ไขอะไรไปหรือไม่?)"
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in project path."
-msgstr "ไม่พบไฟล์ project.godot"
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
+msgstr ""
+"โหลดไฟล์ project.godot ในโฟลเดอร์โปรเจกต์ไม่ได้ (ข้อผิดพลาด %d) ไฟล์อาจสูญหายหรือเสียหาย"
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
@@ -5927,10 +5927,6 @@ msgid "Rename Project"
msgstr "เปลี่ยนชื่อโปรเจกต์"
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in the project path."
-msgstr "ไม่พบไฟล์ project.godot"
-
-#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "โปรเจกต์ใหม่"
@@ -6343,11 +6339,11 @@ msgstr "รีซอร์ส:"
#: editor/project_settings_editor.cpp
msgid "Remaps by Locale:"
-msgstr "แทนที่ตามท้องถิ่น:"
+msgstr "แทนที่ตามภูมิภาค:"
#: editor/project_settings_editor.cpp
msgid "Locale"
-msgstr "ท้องถิ่น"
+msgstr "ภูมิภาค"
#: editor/project_settings_editor.cpp
msgid "Locales Filter"
@@ -6626,10 +6622,6 @@ msgstr "รีซอร์สย่อย"
msgid "Clear Inheritance"
msgstr "ลบการสืบทอด"
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr "เปิดในโปรแกรมแก้ไข"
-
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "ลบโหนด"
@@ -6745,10 +6737,6 @@ msgstr ""
"คลิกเพื่อแสดงแผงกลุ่ม"
#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr "อินสแตนซ์:"
-
-#: editor/scene_tree_editor.cpp
msgid "Open script"
msgstr "เปิดสคริปต์"
@@ -7175,32 +7163,44 @@ msgid "Object can't provide a length."
msgstr "ไม่สามารถบอกความยาวของวัตถุได้"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Delete Selection"
-msgstr "ลบที่เลือกใน GridMap"
+msgid "Next Plane"
+msgstr "ระนาบถัดไป"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Duplicate Selection"
-msgstr "ทำซ้ำใน GridMap"
+msgid "Previous Plane"
+msgstr "ระนาบก่อนหน้า"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr "ระนาบ:"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr "ไปชั้นบน"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
+msgstr "ไปชั้นล่าง"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr "ชั้น:"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr "จำกัดด้วยเส้นตาราง"
+msgid "GridMap Delete Selection"
+msgstr "ลบที่เลือกใน GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
-msgstr "บังคับแนวตาราง"
+msgid "GridMap Duplicate Selection"
+msgstr "ทำซ้ำใน GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Floor"
-msgstr "ไปชั้นล่าง"
+msgid "Grid Map"
+msgstr "จำกัดด้วยเส้นตาราง"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
-msgstr "ไปชั้นบน"
+msgid "Snap View"
+msgstr "บังคับแนวตาราง"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Disabled"
@@ -7307,6 +7307,10 @@ msgid "Mono"
msgstr "โมโน"
#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr "เกี่ยวกับการสนับสนุน C#"
+
+#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
msgstr "สร้าง C# solution"
@@ -7322,6 +7326,10 @@ msgstr "Build โปรเจกต์"
msgid "Warnings"
msgstr "คำเตือน"
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7837,6 +7845,14 @@ msgid "ARVROrigin requires an ARVRCamera child node"
msgstr "ARVROrigin ต้องมี ARVRCamera เป็นโหนดลูก"
#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr "%d%%"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr "(เหลืออีก: %d:%02d วิ)"
+
+#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr "วางแนว meshes: "
@@ -8018,6 +8034,23 @@ msgstr "ผิดพลาดขณะโหลดฟอนต์"
msgid "Invalid font size."
msgstr "ขนาดฟอนต์ผิดพลาด"
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr "รูปแบบของ version.txt ในแม่แบบไม่ถูกต้อง หมายเลขรุ่น revision ต้องใช้ระบุได้"
+
+#~ msgid "Can't write file."
+#~ msgstr "เขียนไฟล์ไม่ได้"
+
+#~ msgid "Please choose a folder that does not contain a 'project.godot' file."
+#~ msgstr "กรุณาเลือกโฟลเดอร์ที่ไม่มีไฟล์ 'project.godot'"
+
+#~ msgid "Couldn't get project.godot in project path."
+#~ msgstr "ไม่พบไฟล์ project.godot"
+
+#~ msgid "Couldn't get project.godot in the project path."
+#~ msgstr "ไม่พบไฟล์ project.godot"
+
#~ msgid "Next"
#~ msgstr "ต่อไป"
diff --git a/editor/translations/tr.po b/editor/translations/tr.po
index 934077d896..bb485dc603 100644
--- a/editor/translations/tr.po
+++ b/editor/translations/tr.po
@@ -2453,14 +2453,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "Şablonların içinde geçersiz version.txt formatı."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-"Şablonların içinde geçersiz version.txt formatı. Revizyon geçerli bir "
-"tanımlayıcı değil."
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "Şablonların içinde version.txt bulunamadı."
@@ -2515,10 +2507,6 @@ msgid "Failed:"
msgstr "Başarısız:"
#: editor/export_template_manager.cpp
-msgid "Can't write file."
-msgstr "Dosyaya yazılamıyor."
-
-#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr "İndirme Tamamlandı."
@@ -3704,15 +3692,15 @@ msgid "Show Grid"
msgstr "Izgarayı Göster"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show helpers"
+msgid "Show Helpers"
msgstr "Yardımcıları Göster"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show rulers"
+msgid "Show Rulers"
msgstr "Cetvelleri göster"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show guides"
+msgid "Show Guides"
msgstr "Kılavuzları göster"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4539,6 +4527,22 @@ msgid "Resource clipboard is empty!"
msgstr "Kaynak panosu boş!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr "Düzenleyicide Aç"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr "Örnek:"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr "Tür:"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr "Kaynak Yükle"
@@ -4825,10 +4829,6 @@ msgid "Toggle Comment"
msgstr "Yorumu Aç / Kapat"
#: editor/plugins/script_text_editor.cpp
-msgid "Clone Down"
-msgstr "Aşağıya Eşle"
-
-#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr "Satırı Katla/Aç"
@@ -4841,6 +4841,10 @@ msgid "Unfold All Lines"
msgstr "Tüm Satırları Genişlet"
#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr "Aşağıya Eşle"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr "Simgeyi Tamamla"
@@ -5684,11 +5688,6 @@ msgstr "Sekme 2"
msgid "Tab 3"
msgstr "Sekme 3"
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-msgid "Type:"
-msgstr "Tür:"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr "Veri Türü:"
@@ -5956,10 +5955,6 @@ msgid "Please choose an empty folder."
msgstr "Lütfen boş bir klasör seçin."
#: editor/project_manager.cpp
-msgid "Please choose a folder that does not contain a 'project.godot' file."
-msgstr "Lütfen 'proje.godot' dosyası içermeyen bir klasör seçin."
-
-#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "İçe Aktarılan Proje"
@@ -5980,8 +5975,11 @@ msgid "Invalid project path (changed anything?)."
msgstr "Geçersiz proje yolu (bir şey değişti mi?)."
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in project path."
-msgstr "Proje yolunda proje.godot alınamadı."
+#, fuzzy
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
+msgstr "proje yolundaki proje.godot düzenlenemedi."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
@@ -6000,10 +5998,6 @@ msgid "Rename Project"
msgstr "Projeyi Yeniden Adlandır"
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in the project path."
-msgstr "Proje yolunda proje.godot alınamadı."
-
-#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "Yeni Oyun Projesi"
@@ -6706,10 +6700,6 @@ msgstr "Alt Kaynaklar"
msgid "Clear Inheritance"
msgstr "Kalıtı Temizle"
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr "Düzenleyicide Aç"
-
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "Düğümleri Sil"
@@ -6827,10 +6817,6 @@ msgstr ""
"Gruplar dokunu göstermek için tıkla."
#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr "Örnek:"
-
-#: editor/scene_tree_editor.cpp
msgid "Open script"
msgstr "Betik Aç"
@@ -7258,32 +7244,46 @@ msgid "Object can't provide a length."
msgstr "Nesne bir uzunluk sağlayamaz."
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Delete Selection"
-msgstr "IzgaraHaritası Seçimi Sil"
+#, fuzzy
+msgid "Next Plane"
+msgstr "Sonraki sekme"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Duplicate Selection"
-msgstr "IzgaraHaritası Seçimi Çoğalt"
+#, fuzzy
+msgid "Previous Plane"
+msgstr "Önceki sekme"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr "Sonraki Zemin"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
+msgstr "Önceki Zemin"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr "Zemin:"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr "Izgara Haritası"
+msgid "GridMap Delete Selection"
+msgstr "IzgaraHaritası Seçimi Sil"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
-msgstr "Yapışma Görünümü"
+msgid "GridMap Duplicate Selection"
+msgstr "IzgaraHaritası Seçimi Çoğalt"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Floor"
-msgstr "Önceki Zemin"
+msgid "Grid Map"
+msgstr "Izgara Haritası"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
-msgstr "Sonraki Zemin"
+msgid "Snap View"
+msgstr "Yapışma Görünümü"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Disabled"
@@ -7390,6 +7390,10 @@ msgid "Mono"
msgstr "Tekli"
#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
msgstr "C# Çözümü oluştur"
@@ -7405,6 +7409,10 @@ msgstr "Projeyi İnşa et"
msgid "Warnings"
msgstr "Uyarılar"
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7955,6 +7963,14 @@ msgid "ARVROrigin requires an ARVRCamera child node"
msgstr "ARVROrigin bir ARVRCamera çocuk düğümü gerektirir"
#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr "Örüntüler Haritalanıyor: "
@@ -8155,6 +8171,25 @@ msgstr "Yazıtipi yükleme hatası."
msgid "Invalid font size."
msgstr "Geçersiz yazıtipi boyutu."
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "Şablonların içinde geçersiz version.txt formatı. Revizyon geçerli bir "
+#~ "tanımlayıcı değil."
+
+#~ msgid "Can't write file."
+#~ msgstr "Dosyaya yazılamıyor."
+
+#~ msgid "Please choose a folder that does not contain a 'project.godot' file."
+#~ msgstr "Lütfen 'proje.godot' dosyası içermeyen bir klasör seçin."
+
+#~ msgid "Couldn't get project.godot in project path."
+#~ msgstr "Proje yolunda proje.godot alınamadı."
+
+#~ msgid "Couldn't get project.godot in the project path."
+#~ msgstr "Proje yolunda proje.godot alınamadı."
+
#~ msgid "Next"
#~ msgstr "Sonraki"
diff --git a/editor/translations/uk.po b/editor/translations/uk.po
index d01686aec4..685812f2d4 100644
--- a/editor/translations/uk.po
+++ b/editor/translations/uk.po
@@ -13,7 +13,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Ukrainian (Godot Engine)\n"
-"PO-Revision-Date: 2018-01-24 17:51+0000\n"
+"PO-Revision-Date: 2018-02-22 18:08+0000\n"
"Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n"
"Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/"
"godot/uk/>\n"
@@ -22,7 +22,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 2.19-dev\n"
+"X-Generator: Weblate 2.20-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -2456,14 +2456,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "Неправильний формат version.txt у шаблонах."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-"Неправильний формат version.txt у шаблонах. Ідентифікатор ревізії не є "
-"дійсним."
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "Файл version.txt не знайдено у шаблонах."
@@ -2518,10 +2510,6 @@ msgid "Failed:"
msgstr "Не вдалося:"
#: editor/export_template_manager.cpp
-msgid "Can't write file."
-msgstr "Не вдалося записати файл."
-
-#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr "Завантаження закінчено."
@@ -3708,15 +3696,15 @@ msgid "Show Grid"
msgstr "Показати сітку"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show helpers"
+msgid "Show Helpers"
msgstr "Показати помічники"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show rulers"
+msgid "Show Rulers"
msgstr "Показати лінійки"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show guides"
+msgid "Show Guides"
msgstr "Показати напрямні"
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4545,6 +4533,22 @@ msgid "Resource clipboard is empty!"
msgstr "В буфері обміну немає ресурсу!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr "Відкрити в редакторі"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr "Екземпляр:"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr "Тип:"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr "Завантажити ресурс"
@@ -4831,10 +4835,6 @@ msgid "Toggle Comment"
msgstr "Перемкнути коментар"
#: editor/plugins/script_text_editor.cpp
-msgid "Clone Down"
-msgstr "Клонувати вниз"
-
-#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr "Згорнути/розгорнути рядок"
@@ -4847,6 +4847,10 @@ msgid "Unfold All Lines"
msgstr "Розгорнути всі рядки"
#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr "Клонувати вниз"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr "Завершити символ"
@@ -5690,11 +5694,6 @@ msgstr "Вкладка 2"
msgid "Tab 3"
msgstr "Вкладка 3"
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-msgid "Type:"
-msgstr "Тип:"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr "Тип даних:"
@@ -5964,10 +5963,6 @@ msgid "Please choose an empty folder."
msgstr "Будь ласка, виберіть порожню теку."
#: editor/project_manager.cpp
-msgid "Please choose a folder that does not contain a 'project.godot' file."
-msgstr "Будь ласка, виберіть теку, у якій не міститься файла «project.godot»."
-
-#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Імпортований проект"
@@ -5988,8 +5983,12 @@ msgid "Invalid project path (changed anything?)."
msgstr "Некоректний шлях до проекту (щось змінилося?)."
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in project path."
-msgstr "Не вдалося отримати project.godot з каталогу проекту."
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
+msgstr ""
+"Не вдалося завантажити project.godot у каталозі проекту (помилка %d). "
+"Можливо, файл вилучено або пошкоджено."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
@@ -6008,10 +6007,6 @@ msgid "Rename Project"
msgstr "Перейменувати проект"
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in the project path."
-msgstr "Не вдалося отримати project.godot у каталозі проекту."
-
-#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "Новий проект гри"
@@ -6716,10 +6711,6 @@ msgstr "Підресурси"
msgid "Clear Inheritance"
msgstr "Усунути успадкування"
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr "Відкрити в редакторі"
-
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "Вилучити вузли"
@@ -6837,10 +6828,6 @@ msgstr ""
"Клацніть, щоб переглянути панель груп."
#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr "Екземпляр:"
-
-#: editor/scene_tree_editor.cpp
msgid "Open script"
msgstr "Відкрити скрипт"
@@ -7270,32 +7257,44 @@ msgid "Object can't provide a length."
msgstr "Об'єкт не може надавати довжину."
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Delete Selection"
-msgstr "Вилучення позначеного GridMap"
+msgid "Next Plane"
+msgstr "Наступна площина"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Duplicate Selection"
-msgstr "Дублювання позначеного GridMap"
+msgid "Previous Plane"
+msgstr "Попередня площина"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr "Площина:"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr "Наступний поверх"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
+msgstr "Попередній поверх"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr "Поверх:"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
-msgstr "Карта сітки"
+msgid "GridMap Delete Selection"
+msgstr "Вилучення позначеного GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
-msgstr "Миттєвий перегляд"
+msgid "GridMap Duplicate Selection"
+msgstr "Дублювання позначеного GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Floor"
-msgstr "Попередній поверх"
+msgid "Grid Map"
+msgstr "Карта сітки"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
-msgstr "Наступний поверх"
+msgid "Snap View"
+msgstr "Миттєвий перегляд"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Disabled"
@@ -7402,6 +7401,10 @@ msgid "Mono"
msgstr "Моно"
#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr "Про підтримку C#"
+
+#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
msgstr "Створити розв'язок C#"
@@ -7417,6 +7420,10 @@ msgstr "Зібрати проект"
msgid "Warnings"
msgstr "Попередження"
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7968,6 +7975,14 @@ msgid "ARVROrigin requires an ARVRCamera child node"
msgstr "ARVROrigin повинен мати дочірній вузол ARVRCamera"
#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr "%d%%"
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr "(Лишилося часу: %d:%02d с)"
+
+#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr "Побудова сітки: "
@@ -8170,6 +8185,26 @@ msgstr "Помилка завантаження шрифту."
msgid "Invalid font size."
msgstr "Некоректний розмір шрифту."
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr ""
+#~ "Неправильний формат version.txt у шаблонах. Ідентифікатор ревізії не є "
+#~ "дійсним."
+
+#~ msgid "Can't write file."
+#~ msgstr "Не вдалося записати файл."
+
+#~ msgid "Please choose a folder that does not contain a 'project.godot' file."
+#~ msgstr ""
+#~ "Будь ласка, виберіть теку, у якій не міститься файла «project.godot»."
+
+#~ msgid "Couldn't get project.godot in project path."
+#~ msgstr "Не вдалося отримати project.godot з каталогу проекту."
+
+#~ msgid "Couldn't get project.godot in the project path."
+#~ msgstr "Не вдалося отримати project.godot у каталозі проекту."
+
#~ msgid "Next"
#~ msgstr "Далі"
diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po
index 9fae520b55..96fbfbeee6 100644
--- a/editor/translations/ur_PK.po
+++ b/editor/translations/ur_PK.po
@@ -2377,12 +2377,6 @@ msgid "Invalid version.txt format inside templates."
msgstr ""
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr ""
@@ -2435,11 +2429,6 @@ msgid "Failed:"
msgstr ""
#: editor/export_template_manager.cpp
-#, fuzzy
-msgid "Can't write file."
-msgstr "سب سکریپشن بنائیں"
-
-#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr ""
@@ -3610,15 +3599,15 @@ msgid "Show Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show helpers"
+msgid "Show Helpers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show rulers"
+msgid "Show Rulers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show guides"
+msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4449,6 +4438,22 @@ msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr ""
@@ -4732,10 +4737,6 @@ msgid "Toggle Comment"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Clone Down"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr ""
@@ -4748,6 +4749,10 @@ msgid "Unfold All Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr ""
@@ -5595,11 +5600,6 @@ msgstr ""
msgid "Tab 3"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-msgid "Type:"
-msgstr ""
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr ""
@@ -5860,10 +5860,6 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a folder that does not contain a 'project.godot' file."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -5885,7 +5881,9 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in project path."
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
msgstr ""
#: editor/project_manager.cpp
@@ -5906,10 +5904,6 @@ msgid "Rename Project"
msgstr ".تمام کا انتخاب"
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in the project path."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "New Game Project"
msgstr ""
@@ -6601,10 +6595,6 @@ msgstr ""
msgid "Clear Inheritance"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr ""
-
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr ""
@@ -6717,10 +6707,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Open script"
msgstr "سب سکریپشن بنائیں"
@@ -7152,32 +7138,44 @@ msgid "Object can't provide a length."
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "GridMap Delete Selection"
-msgstr ".تمام کا انتخاب"
+msgid "Next Plane"
+msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Duplicate Selection"
+msgid "Previous Plane"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Floor:"
+msgid "Plane:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
+msgid "Next Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
+msgid "Previous Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Floor"
+msgid "Floor:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
+#, fuzzy
+msgid "GridMap Delete Selection"
+msgstr ".تمام کا انتخاب"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Duplicate Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Snap View"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -7286,6 +7284,10 @@ msgid "Mono"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Create C# solution"
msgstr "سب سکریپشن بنائیں"
@@ -7302,6 +7304,10 @@ msgstr ""
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7806,6 +7812,14 @@ msgid "ARVROrigin requires an ARVRCamera child node"
msgstr ""
#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr ""
@@ -7967,5 +7981,9 @@ msgstr ""
msgid "Invalid font size."
msgstr ""
+#, fuzzy
+#~ msgid "Can't write file."
+#~ msgstr "سب سکریپشن بنائیں"
+
#~ msgid "Samples"
#~ msgstr "نمونے"
diff --git a/editor/translations/vi.po b/editor/translations/vi.po
index 018883dc91..c39ccc4db9 100644
--- a/editor/translations/vi.po
+++ b/editor/translations/vi.po
@@ -2368,12 +2368,6 @@ msgid "Invalid version.txt format inside templates."
msgstr ""
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr ""
@@ -2426,10 +2420,6 @@ msgid "Failed:"
msgstr ""
#: editor/export_template_manager.cpp
-msgid "Can't write file."
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr ""
@@ -3594,15 +3584,15 @@ msgid "Show Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show helpers"
+msgid "Show Helpers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show rulers"
+msgid "Show Rulers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show guides"
+msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4425,6 +4415,22 @@ msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr ""
@@ -4707,10 +4713,6 @@ msgid "Toggle Comment"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Clone Down"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr ""
@@ -4723,6 +4725,10 @@ msgid "Unfold All Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr ""
@@ -5563,11 +5569,6 @@ msgstr ""
msgid "Tab 3"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-msgid "Type:"
-msgstr ""
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr ""
@@ -5827,10 +5828,6 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a folder that does not contain a 'project.godot' file."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -5851,7 +5848,9 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in project path."
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
msgstr ""
#: editor/project_manager.cpp
@@ -5871,10 +5870,6 @@ msgid "Rename Project"
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in the project path."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "New Game Project"
msgstr ""
@@ -6564,10 +6559,6 @@ msgstr ""
msgid "Clear Inheritance"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr ""
-
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr ""
@@ -6677,10 +6668,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
msgid "Open script"
msgstr ""
@@ -7103,11 +7090,24 @@ msgid "Object can't provide a length."
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Delete Selection"
+msgid "Next Plane"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Duplicate Selection"
+#, fuzzy
+msgid "Previous Plane"
+msgstr "Thư mục trước"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -7115,19 +7115,19 @@ msgid "Floor:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
+msgid "GridMap Delete Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
+msgid "GridMap Duplicate Selection"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Floor"
+msgid "Grid Map"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
+msgid "Snap View"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -7235,6 +7235,10 @@ msgid "Mono"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
msgstr ""
@@ -7250,6 +7254,10 @@ msgstr ""
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7749,6 +7757,14 @@ msgid "ARVROrigin requires an ARVRCamera child node"
msgstr ""
#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr ""
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index debb1d60f3..9c55ece6db 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -3,6 +3,8 @@
# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
#
+# 360119124 <360119124@qq.com>, 2018.
+# 柠檬杀手 <lemonkiller@gmail.com>, 2018.
# 纯洁的坏蛋 <tqj.zyy@gmail.com>, 2016.
# 孤月蓝风 <trlanfeng@foxmail.com>, 2016.
# 吴亮弟 <wu@liangdi.me>, 2017.
@@ -23,8 +25,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
"POT-Creation-Date: 2018-01-20 12:15+0200\n"
-"PO-Revision-Date: 2018-01-20 12:54+0000\n"
-"Last-Translator: Geequlim <geequlim@gmail.com>\n"
+"PO-Revision-Date: 2018-02-03 05:35+0000\n"
+"Last-Translator: 360119124 <360119124@qq.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hans/>\n"
"Language: zh_CN\n"
@@ -48,11 +50,11 @@ msgstr "修改动画关键帧的时间"
#: editor/animation_editor.cpp
msgid "Anim Change Transition"
-msgstr "动画变化过渡"
+msgstr "修改动画过渡方式"
#: editor/animation_editor.cpp
msgid "Anim Change Transform"
-msgstr "修改变换"
+msgstr "修改动画变换"
#: editor/animation_editor.cpp
msgid "Anim Change Keyframe Value"
@@ -100,7 +102,7 @@ msgstr "轨道修改为值模式"
#: editor/animation_editor.cpp
msgid "Anim Track Change Wrap Mode"
-msgstr "轨道修改为包装模式"
+msgstr "轨道修改为包围模式"
#: editor/animation_editor.cpp
msgid "Edit Node Curve"
@@ -108,7 +110,7 @@ msgstr "编辑节点曲线"
#: editor/animation_editor.cpp
msgid "Edit Selection Curve"
-msgstr "编辑选项曲线"
+msgstr "编辑所选曲线"
#: editor/animation_editor.cpp
msgid "Anim Delete Keys"
@@ -133,7 +135,7 @@ msgstr "连续"
#: editor/animation_editor.cpp
msgid "Discrete"
-msgstr "分离"
+msgstr "离散"
#: editor/animation_editor.cpp
msgid "Trigger"
@@ -198,7 +200,7 @@ msgstr "优化动画"
#: editor/animation_editor.cpp
msgid "Clean-Up Animation"
-msgstr "清理动画"
+msgstr "清空动画"
#: editor/animation_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -222,7 +224,7 @@ msgstr "创建|插入动画"
#: editor/animation_editor.cpp
msgid "Anim Insert Track & Key"
-msgstr "创建|插入 轨道和关键帧"
+msgstr "插入轨道和关键帧"
#: editor/animation_editor.cpp
msgid "Anim Insert Key"
@@ -246,11 +248,11 @@ msgstr "插入动画"
#: editor/animation_editor.cpp
msgid "Anim Scale Keys"
-msgstr "缩放键"
+msgstr "缩放关键帧"
#: editor/animation_editor.cpp
msgid "Anim Add Call Track"
-msgstr "添加回调轨道"
+msgstr "添加调用轨道"
#: editor/animation_editor.cpp
msgid "Animation zoom."
@@ -298,11 +300,11 @@ msgstr "轨道工具"
#: editor/animation_editor.cpp
msgid "Enable editing of individual keys by clicking them."
-msgstr "允许通过单击启用各个键的编辑。"
+msgstr "允许通过单击编辑各个关键帧。"
#: editor/animation_editor.cpp
msgid "Anim. Optimizer"
-msgstr "优化动画"
+msgstr "动画优化器"
#: editor/animation_editor.cpp
msgid "Max. Linear Error:"
@@ -310,11 +312,11 @@ msgstr "最大线性错误:"
#: editor/animation_editor.cpp
msgid "Max. Angular Error:"
-msgstr "最大角错误:"
+msgstr "最大角度错误:"
#: editor/animation_editor.cpp
msgid "Max Optimizable Angle:"
-msgstr "调整最大的角度:"
+msgstr "调整最大的可优化角度:"
#: editor/animation_editor.cpp
msgid "Optimize"
@@ -338,7 +340,7 @@ msgstr "缩放比率:"
#: editor/animation_editor.cpp
msgid "Call Functions in Which Node?"
-msgstr "在那个节点中调用函数?"
+msgstr "在哪个节点中调用函数?"
#: editor/animation_editor.cpp
msgid "Remove invalid keys"
@@ -358,7 +360,7 @@ msgstr "清除所有动画吗(无法撤销!)"
#: editor/animation_editor.cpp
msgid "Clean-Up"
-msgstr "清理"
+msgstr "清空"
#: editor/array_property_edit.cpp
msgid "Resize Array"
@@ -430,13 +432,13 @@ msgstr "列:"
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
-msgstr "必须设置方法的对象节点!"
+msgstr "必须指定目标节点的方法!"
#: editor/connections_dialog.cpp
msgid ""
"Target method not found! Specify a valid method or attach a script to target "
"Node."
-msgstr "找不到目标方法! 指定一个有效的方法或把脚本附加到目标节点。"
+msgstr "找不到目标方法! 请指定一个有效的方法或把脚本附加到目标节点。"
#: editor/connections_dialog.cpp
msgid "Connect To Node:"
@@ -1075,7 +1077,7 @@ msgstr "[空]"
#: editor/editor_data.cpp
msgid "[unsaved]"
-msgstr "[位保存]"
+msgstr "[未保存]"
#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first"
@@ -1336,8 +1338,8 @@ msgid ""
"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
"url][/color]."
msgstr ""
-"暂时没有此类型的说明。请帮通过[color=$color][url=$url] 补充文档或提交请求 [/"
-"url][/color]的方式帮助我们完善文档!"
+"当前没有此类型的教程。请通过[color=$color][url=$url] 补充文档或提交请求 [/"
+"url][/color]的方式帮助我们完善文档。"
#: editor/editor_help.cpp
msgid "Properties"
@@ -1368,7 +1370,7 @@ msgid ""
"There is currently no description for this method. Please help us by [color="
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-"当前没有此方法的说明。请帮助我们通过 [color=$color] [url=$url] 贡献一个 [/"
+"当前没有此方法的描述。请帮助我们通过 [color=$color] [url=$url] 贡献一个 [/"
"url][/color]!"
#: editor/editor_help.cpp
@@ -2338,7 +2340,7 @@ msgstr ""
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
-msgstr "在_run()方中填写您的逻辑代码。"
+msgstr "在_run()方法中填写您的逻辑代码。"
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
@@ -2417,12 +2419,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "模板文件中的version.txt不合法。"
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr "模板中的 version.txt文件格式不合法,无效的版本标识符。"
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr "模板中没有找到version.txt文件。"
@@ -2475,10 +2471,6 @@ msgid "Failed:"
msgstr "失败:"
#: editor/export_template_manager.cpp
-msgid "Can't write file."
-msgstr "无法写入文件。"
-
-#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr "下载完成"
@@ -2488,11 +2480,11 @@ msgstr "请求链接错误: "
#: editor/export_template_manager.cpp
msgid "Connecting to Mirror.."
-msgstr "正在连接镜像..."
+msgstr "正在连接镜像……"
#: editor/export_template_manager.cpp
msgid "Disconnected"
-msgstr "链接已断开"
+msgstr "已断开"
#: editor/export_template_manager.cpp
msgid "Resolving"
@@ -2518,7 +2510,7 @@ msgstr "已连接"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Requesting.."
-msgstr "正在请求.."
+msgstr "正在请求……"
#: editor/export_template_manager.cpp
msgid "Downloading"
@@ -3040,7 +3032,7 @@ msgstr "穿过"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
-msgstr ""
+msgstr "未来"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Depth"
@@ -3650,15 +3642,15 @@ msgid "Show Grid"
msgstr "显示网格"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show helpers"
+msgid "Show Helpers"
msgstr "显示辅助线"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show rulers"
+msgid "Show Rulers"
msgstr "显示标尺"
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show guides"
+msgid "Show Guides"
msgstr "显示标尺 "
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -3723,7 +3715,7 @@ msgstr "好的"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
-msgstr ""
+msgstr "无法实例化没有根的多个节点。"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -3933,7 +3925,7 @@ msgstr "包含的Mesh不是ArrayMesh类型。"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
-msgstr ""
+msgstr "UV展开失败,可能该网格并非流形?"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "No mesh to debug."
@@ -3993,7 +3985,7 @@ msgstr "查看UV2"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Unwrap UV2 for Lightmap/AO"
-msgstr ""
+msgstr "为光照映射/环境光遮蔽展开UV2"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
@@ -4486,6 +4478,22 @@ msgid "Resource clipboard is empty!"
msgstr "资源剪切板中无内容!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr "在编辑器中打开"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr "实例:"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr "类型:"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr "加载资源"
@@ -4771,10 +4779,6 @@ msgid "Toggle Comment"
msgstr "切换注释"
#: editor/plugins/script_text_editor.cpp
-msgid "Clone Down"
-msgstr "拷贝到下一行"
-
-#: editor/plugins/script_text_editor.cpp
msgid "Fold/Unfold Line"
msgstr "切换叠行"
@@ -4787,6 +4791,10 @@ msgid "Unfold All Lines"
msgstr "取消折叠所有行"
#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr "拷贝到下一行"
+
+#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr "代码补全"
@@ -5630,11 +5638,6 @@ msgstr "分页2"
msgid "Tab 3"
msgstr "分页3"
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-msgid "Type:"
-msgstr "类型:"
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr "数据类型:"
@@ -5761,7 +5764,7 @@ msgstr "错误"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Autotiles"
-msgstr ""
+msgstr "智能瓦片"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -5897,10 +5900,6 @@ msgid "Please choose an empty folder."
msgstr "请选择一个空目录。"
#: editor/project_manager.cpp
-msgid "Please choose a folder that does not contain a 'project.godot' file."
-msgstr "请选择一个不包含'project.godot'文件的文件夹。"
-
-#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "已导入的项目"
@@ -5921,8 +5920,11 @@ msgid "Invalid project path (changed anything?)."
msgstr "项目路径非法(被外部修改?)。"
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in project path."
-msgstr "无法在项目目录下找到project.godot文件。"
+#, fuzzy
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
+msgstr "无法在项目目录下编辑project.godot文件。"
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
@@ -5941,10 +5943,6 @@ msgid "Rename Project"
msgstr "重命名项目"
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in the project path."
-msgstr "无法在项目目录下找到project.godot文件。"
-
-#: editor/project_manager.cpp
msgid "New Game Project"
msgstr "新建游戏项目"
@@ -6486,15 +6484,15 @@ msgstr "选择属性"
#: editor/property_selector.cpp
msgid "Select Virtual Method"
-msgstr "选择虚拟方法 "
+msgstr "选择虚方法"
#: editor/property_selector.cpp
msgid "Select Method"
-msgstr "选择方式"
+msgstr "选择方法"
#: editor/pvrtc_compress.cpp
msgid "Could not execute PVRTC tool:"
-msgstr "无法执行PVPTC工具:"
+msgstr "无法执行PVRTC工具:"
#: editor/pvrtc_compress.cpp
msgid "Can't load back converted image using PVRTC tool:"
@@ -6641,10 +6639,6 @@ msgstr "子资源"
msgid "Clear Inheritance"
msgstr "清除继承"
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr "在编辑器中打开"
-
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "删除节点"
@@ -6708,9 +6702,8 @@ msgid "Clear a script for the selected node."
msgstr "清除选中节点的脚本。"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Remote"
-msgstr "移除"
+msgstr "远程"
#: editor/scene_tree_dock.cpp
msgid "Local"
@@ -6761,10 +6754,6 @@ msgstr ""
"单击显示分组栏。"
#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr "实例:"
-
-#: editor/scene_tree_editor.cpp
msgid "Open script"
msgstr "打开脚本"
@@ -7192,34 +7181,46 @@ msgid "Object can't provide a length."
msgstr "对象无法提供长度。"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Delete Selection"
-msgstr "删除选择的GridMap"
+#, fuzzy
+msgid "Next Plane"
+msgstr "下一项"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "GridMap Duplicate Selection"
-msgstr "复制选中项"
+#, fuzzy
+msgid "Previous Plane"
+msgstr "上一个目录"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr "下一层"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
+msgstr "上一个层"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
msgstr "层:"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Grid Map"
-msgstr "网格吸附"
+msgid "GridMap Delete Selection"
+msgstr "删除选择的GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
-msgstr "吸附视图"
+msgid "GridMap Duplicate Selection"
+msgstr "复制选中项"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
-msgid "Previous Floor"
-msgstr "上一个目录"
+msgid "Grid Map"
+msgstr "网格映射"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
-msgstr "下一层"
+msgid "Snap View"
+msgstr "吸附视图"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Clip Disabled"
@@ -7326,6 +7327,10 @@ msgid "Mono"
msgstr "Mono"
#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
msgstr "创建C#解决方案"
@@ -7341,6 +7346,10 @@ msgstr "构建项目"
msgid "Warnings"
msgstr "警告"
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7670,7 +7679,7 @@ msgstr "脚本中未找到VariableSet: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
-msgstr "自定义脚本节点不包含_step()方法,不能生成图。"
+msgstr "自定义节点不包含_step()方法,不能生成图像。"
#: modules/visual_script/visual_script_nodes.cpp
msgid ""
@@ -7858,23 +7867,28 @@ msgid "ARVROrigin requires an ARVRCamera child node"
msgstr "ARVROrigin 必须拥有 ARVRCamera 子节点"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
-msgstr "正在绘制网格"
+msgstr "正在绘制网格: "
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Plotting Lights:"
-msgstr "正在绘制网格"
+msgstr "正在绘制灯光:"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Finishing Plot"
msgstr "正在完成划分"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Lighting Meshes: "
-msgstr "正在绘制网格"
+msgstr "正在对网格进行照明 "
#: scene/3d/collision_object.cpp
msgid ""
@@ -8045,6 +8059,23 @@ msgstr "加载字体出错。"
msgid "Invalid font size."
msgstr "字体大小非法。"
+#~ msgid ""
+#~ "Invalid version.txt format inside templates. Revision is not a valid "
+#~ "identifier."
+#~ msgstr "模板中的 version.txt文件格式不合法,无效的版本标识符。"
+
+#~ msgid "Can't write file."
+#~ msgstr "无法写入文件。"
+
+#~ msgid "Please choose a folder that does not contain a 'project.godot' file."
+#~ msgstr "请选择一个不包含'project.godot'文件的文件夹。"
+
+#~ msgid "Couldn't get project.godot in project path."
+#~ msgstr "无法在项目目录下找到project.godot文件。"
+
+#~ msgid "Couldn't get project.godot in the project path."
+#~ msgstr "无法在项目目录下找到project.godot文件。"
+
#~ msgid "Next"
#~ msgstr "下一项"
diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po
index 3b380305d0..6e2e5ac502 100644
--- a/editor/translations/zh_HK.po
+++ b/editor/translations/zh_HK.po
@@ -2520,12 +2520,6 @@ msgid "Invalid version.txt format inside templates."
msgstr "無效的 version.txt 格式 inside templates."
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-
-#: editor/export_template_manager.cpp
#, fuzzy
msgid "No version.txt found inside templates."
msgstr "找不到version.txt inside templates."
@@ -2583,11 +2577,6 @@ msgstr "失敗:"
#: editor/export_template_manager.cpp
#, fuzzy
-msgid "Can't write file."
-msgstr "無法新增資料夾"
-
-#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Download Complete."
msgstr "下載出現錯誤"
@@ -3792,15 +3781,15 @@ msgid "Show Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show helpers"
+msgid "Show Helpers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show rulers"
+msgid "Show Rulers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show guides"
+msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4637,6 +4626,22 @@ msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr ""
@@ -4930,10 +4935,6 @@ msgid "Toggle Comment"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Clone Down"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Fold/Unfold Line"
msgstr "跳到行"
@@ -4947,6 +4948,10 @@ msgid "Unfold All Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr ""
@@ -5805,11 +5810,6 @@ msgstr ""
msgid "Tab 3"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-msgid "Type:"
-msgstr ""
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr ""
@@ -6080,10 +6080,6 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a folder that does not contain a 'project.godot' file."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -6105,7 +6101,9 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in project path."
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
msgstr ""
#: editor/project_manager.cpp
@@ -6126,10 +6124,6 @@ msgid "Rename Project"
msgstr "專案"
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in the project path."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "New Game Project"
msgstr ""
@@ -6837,10 +6831,6 @@ msgstr "資源"
msgid "Clear Inheritance"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr ""
-
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr ""
@@ -6955,10 +6945,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Open script"
msgstr "下一個腳本"
@@ -7400,32 +7386,46 @@ msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
-msgid "GridMap Delete Selection"
-msgstr "刪除選中檔案"
+msgid "Next Plane"
+msgstr "下一個"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
-msgid "GridMap Duplicate Selection"
-msgstr "複製 Selection"
+msgid "Previous Plane"
+msgstr "上一個tab"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Floor:"
+msgid "Plane:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
+msgid "Next Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
+msgid "Previous Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Previous Floor"
+msgid "Floor:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
+#, fuzzy
+msgid "GridMap Delete Selection"
+msgstr "刪除選中檔案"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+#, fuzzy
+msgid "GridMap Duplicate Selection"
+msgstr "複製 Selection"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Snap View"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -7540,6 +7540,10 @@ msgid "Mono"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Create C# solution"
msgstr "縮放selection"
@@ -7557,6 +7561,10 @@ msgstr "專案"
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -8078,6 +8086,14 @@ msgid "ARVROrigin requires an ARVRCamera child node"
msgstr ""
#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr ""
@@ -8240,6 +8256,10 @@ msgstr "載入字形出現錯誤"
msgid "Invalid font size."
msgstr "無效字型"
+#, fuzzy
+#~ msgid "Can't write file."
+#~ msgstr "無法新增資料夾"
+
#~ msgid "Next"
#~ msgstr "下一個"
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index abdbf6dc2b..2d67ef98c1 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -2400,12 +2400,6 @@ msgid "Invalid version.txt format inside templates."
msgstr ""
#: editor/export_template_manager.cpp
-msgid ""
-"Invalid version.txt format inside templates. Revision is not a valid "
-"identifier."
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
msgstr ""
@@ -2460,10 +2454,6 @@ msgid "Failed:"
msgstr ""
#: editor/export_template_manager.cpp
-msgid "Can't write file."
-msgstr ""
-
-#: editor/export_template_manager.cpp
msgid "Download Complete."
msgstr ""
@@ -3650,15 +3640,15 @@ msgid "Show Grid"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show helpers"
+msgid "Show Helpers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show rulers"
+msgid "Show Rulers"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Show guides"
+msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -4492,6 +4482,22 @@ msgid "Resource clipboard is empty!"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr ""
@@ -4780,10 +4786,6 @@ msgid "Toggle Comment"
msgstr ""
#: editor/plugins/script_text_editor.cpp
-msgid "Clone Down"
-msgstr ""
-
-#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Fold/Unfold Line"
msgstr "前往第...行"
@@ -4797,6 +4799,10 @@ msgid "Unfold All Lines"
msgstr ""
#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
msgstr ""
@@ -5646,11 +5652,6 @@ msgstr ""
msgid "Tab 3"
msgstr ""
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-msgid "Type:"
-msgstr ""
-
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
msgstr ""
@@ -5916,10 +5917,6 @@ msgid "Please choose an empty folder."
msgstr ""
#: editor/project_manager.cpp
-msgid "Please choose a folder that does not contain a 'project.godot' file."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "Imported Project"
msgstr ""
@@ -5941,7 +5938,9 @@ msgid "Invalid project path (changed anything?)."
msgstr ""
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in project path."
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
msgstr ""
#: editor/project_manager.cpp
@@ -5962,10 +5961,6 @@ msgid "Rename Project"
msgstr "專案設定"
#: editor/project_manager.cpp
-msgid "Couldn't get project.godot in the project path."
-msgstr ""
-
-#: editor/project_manager.cpp
msgid "New Game Project"
msgstr ""
@@ -6664,10 +6659,6 @@ msgstr "複製資源"
msgid "Clear Inheritance"
msgstr ""
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr ""
-
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr ""
@@ -6779,10 +6770,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_editor.cpp
-msgid "Instance:"
-msgstr ""
-
-#: editor/scene_tree_editor.cpp
#, fuzzy
msgid "Open script"
msgstr "開啟最近存取"
@@ -7224,33 +7211,47 @@ msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
-msgid "GridMap Delete Selection"
-msgstr "複製所選"
+msgid "Next Plane"
+msgstr "下個分頁"
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
-msgid "GridMap Duplicate Selection"
-msgstr "複製所選"
+msgid "Previous Plane"
+msgstr "上個分頁"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Floor:"
+msgid "Plane:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Grid Map"
+msgid "Next Floor"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Snap View"
+#, fuzzy
+msgid "Previous Floor"
+msgstr "上個分頁"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Floor:"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
#, fuzzy
-msgid "Previous Floor"
-msgstr "上個分頁"
+msgid "GridMap Delete Selection"
+msgstr "複製所選"
#: modules/gridmap/grid_map_editor_plugin.cpp
-msgid "Next Floor"
+#, fuzzy
+msgid "GridMap Duplicate Selection"
+msgstr "複製所選"
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Snap View"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -7363,6 +7364,10 @@ msgid "Mono"
msgstr ""
#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
msgstr ""
@@ -7379,6 +7384,10 @@ msgstr "專案設定"
msgid "Warnings"
msgstr ""
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -7893,6 +7902,14 @@ msgid "ARVROrigin requires an ARVRCamera child node"
msgstr ""
#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
msgstr ""