summaryrefslogtreecommitdiff
path: root/editor
diff options
context:
space:
mode:
Diffstat (limited to 'editor')
-rw-r--r--editor/SCsub3
-rw-r--r--editor/action_map_editor.cpp4
-rw-r--r--editor/action_map_editor.h2
-rw-r--r--editor/animation_bezier_editor.cpp8
-rw-r--r--editor/animation_track_editor.cpp159
-rw-r--r--editor/animation_track_editor.h7
-rw-r--r--editor/audio_stream_preview.cpp5
-rw-r--r--editor/audio_stream_preview.h2
-rw-r--r--editor/code_editor.cpp9
-rw-r--r--editor/code_editor.h3
-rw-r--r--editor/connections_dialog.cpp6
-rw-r--r--editor/connections_dialog.h2
-rw-r--r--editor/create_dialog.cpp11
-rw-r--r--editor/create_dialog.h2
-rw-r--r--editor/debugger/debug_adapter/debug_adapter_parser.cpp1
-rw-r--r--editor/debugger/debug_adapter/debug_adapter_parser.h2
-rw-r--r--editor/debugger/debug_adapter/debug_adapter_protocol.h2
-rw-r--r--editor/debugger/debug_adapter/debug_adapter_server.h2
-rw-r--r--editor/debugger/debug_adapter/debug_adapter_types.h2
-rw-r--r--editor/debugger/editor_debugger_inspector.cpp44
-rw-r--r--editor/debugger/editor_debugger_inspector.h1
-rw-r--r--editor/debugger/editor_debugger_node.cpp20
-rw-r--r--editor/debugger/editor_debugger_node.h1
-rw-r--r--editor/debugger/editor_debugger_server.h6
-rw-r--r--editor/debugger/editor_debugger_tree.cpp2
-rw-r--r--editor/debugger/editor_debugger_tree.h1
-rw-r--r--editor/debugger/editor_network_profiler.h6
-rw-r--r--editor/debugger/editor_performance_profiler.cpp2
-rw-r--r--editor/debugger/editor_profiler.h6
-rw-r--r--editor/debugger/editor_visual_profiler.cpp2
-rw-r--r--editor/debugger/editor_visual_profiler.h6
-rw-r--r--editor/debugger/script_editor_debugger.cpp8
-rw-r--r--editor/dependency_editor.cpp11
-rw-r--r--editor/doc_tools.cpp69
-rw-r--r--editor/doc_tools.h2
-rw-r--r--editor/editor_about.h2
-rw-r--r--editor/editor_asset_installer.cpp7
-rw-r--r--editor/editor_asset_installer.h6
-rw-r--r--editor/editor_audio_buses.cpp16
-rw-r--r--editor/editor_autoload_settings.h2
-rw-r--r--editor/editor_build_profile.cpp797
-rw-r--r--editor/editor_build_profile.h173
-rw-r--r--editor/editor_command_palette.cpp8
-rw-r--r--editor/editor_command_palette.h2
-rw-r--r--editor/editor_data.cpp2
-rw-r--r--editor/editor_dir_dialog.cpp8
-rw-r--r--editor/editor_export.h532
-rw-r--r--editor/editor_feature_profile.cpp47
-rw-r--r--editor/editor_file_dialog.cpp40
-rw-r--r--editor/editor_file_dialog.h2
-rw-r--r--editor/editor_file_system.cpp24
-rw-r--r--editor/editor_file_system.h3
-rw-r--r--editor/editor_folding.cpp15
-rw-r--r--editor/editor_fonts.cpp2
-rw-r--r--editor/editor_fonts.h2
-rw-r--r--editor/editor_help.cpp46
-rw-r--r--editor/editor_help_search.cpp4
-rw-r--r--editor/editor_inspector.cpp114
-rw-r--r--editor/editor_inspector.h15
-rw-r--r--editor/editor_locale_dialog.cpp2
-rw-r--r--editor/editor_log.cpp7
-rw-r--r--editor/editor_log.h2
-rw-r--r--editor/editor_node.cpp327
-rw-r--r--editor/editor_node.h9
-rw-r--r--editor/editor_path.cpp2
-rw-r--r--editor/editor_paths.cpp43
-rw-r--r--editor/editor_paths.h10
-rw-r--r--editor/editor_plugin.cpp2
-rw-r--r--editor/editor_plugin.h2
-rw-r--r--editor/editor_plugin_settings.h6
-rw-r--r--editor/editor_properties.cpp370
-rw-r--r--editor/editor_properties.h52
-rw-r--r--editor/editor_properties_array_dict.cpp37
-rw-r--r--editor/editor_properties_array_dict.h37
-rw-r--r--editor/editor_quick_open.cpp (renamed from editor/quick_open.cpp)6
-rw-r--r--editor/editor_quick_open.h (renamed from editor/quick_open.h)2
-rw-r--r--editor/editor_resource_picker.cpp283
-rw-r--r--editor/editor_resource_picker.h35
-rw-r--r--editor/editor_resource_preview.cpp4
-rw-r--r--editor/editor_resource_preview.h6
-rw-r--r--editor/editor_run.cpp2
-rw-r--r--editor/editor_run_native.cpp6
-rw-r--r--editor/editor_scale.h1
-rw-r--r--editor/editor_sectioned_inspector.h1
-rw-r--r--editor/editor_settings.cpp88
-rw-r--r--editor/editor_settings.h10
-rw-r--r--editor/editor_settings_dialog.cpp2
-rw-r--r--editor/editor_spin_slider.cpp4
-rw-r--r--editor/editor_themes.cpp20
-rw-r--r--editor/editor_themes.h2
-rw-r--r--editor/editor_toaster.cpp10
-rw-r--r--editor/editor_vcs_interface.h2
-rw-r--r--editor/export/SCsub5
-rw-r--r--editor/export/editor_export.cpp355
-rw-r--r--editor/export/editor_export.h84
-rw-r--r--editor/export/editor_export_platform.cpp (renamed from editor/editor_export.cpp)911
-rw-r--r--editor/export/editor_export_platform.h221
-rw-r--r--editor/export/editor_export_platform_pc.cpp242
-rw-r--r--editor/export/editor_export_platform_pc.h82
-rw-r--r--editor/export/editor_export_plugin.cpp201
-rw-r--r--editor/export/editor_export_plugin.h132
-rw-r--r--editor/export/editor_export_preset.cpp221
-rw-r--r--editor/export/editor_export_preset.h145
-rw-r--r--editor/export/editor_export_shared_object.h51
-rw-r--r--editor/export/export_template_manager.cpp (renamed from editor/export_template_manager.cpp)31
-rw-r--r--editor/export/export_template_manager.h (renamed from editor/export_template_manager.h)12
-rw-r--r--editor/export/project_export.cpp (renamed from editor/project_export.cpp)32
-rw-r--r--editor/export/project_export.h (renamed from editor/project_export.h)40
-rw-r--r--editor/filesystem_dock.cpp45
-rw-r--r--editor/filesystem_dock.h2
-rw-r--r--editor/groups_editor.cpp10
-rw-r--r--editor/groups_editor.h2
-rw-r--r--editor/icons/AudioStreamOggVorbis.svg (renamed from editor/icons/AudioStreamOGGVorbis.svg)0
-rw-r--r--editor/icons/AudioStreamWAV.svg (renamed from editor/icons/AudioStreamSample.svg)0
-rw-r--r--editor/icons/CodeFoldDownArrow.svg1
-rw-r--r--editor/icons/CodeFoldedRightArrow.svg1
-rw-r--r--editor/icons/ControlAlignFullRect.svg (renamed from editor/icons/ControlAlignWide.svg)0
-rw-r--r--editor/icons/CopyNodePath.svg2
-rw-r--r--editor/icons/FontFile.svg2
-rw-r--r--editor/icons/FontVariation.svg2
-rw-r--r--editor/icons/LabelSettings.svg1
-rw-r--r--editor/icons/ShapeCast3D.svg1
-rw-r--r--editor/icons/SystemFont.svg1
-rw-r--r--editor/icons/TextEditorPlay.svg1
-rw-r--r--editor/import/audio_stream_import_settings.cpp650
-rw-r--r--editor/import/audio_stream_import_settings.h (renamed from editor/plugins/audio_stream_editor_plugin.h)69
-rw-r--r--editor/import/dynamic_font_import_settings.cpp5
-rw-r--r--editor/import/editor_import_collada.h2
-rw-r--r--editor/import/editor_import_plugin.h2
-rw-r--r--editor/import/post_import_plugin_skeleton_renamer.cpp46
-rw-r--r--editor/import/post_import_plugin_skeleton_rest_fixer.cpp489
-rw-r--r--editor/import/post_import_plugin_skeleton_rest_fixer.h46
-rw-r--r--editor/import/post_import_plugin_skeleton_track_organizer.cpp127
-rw-r--r--editor/import/post_import_plugin_skeleton_track_organizer.h46
-rw-r--r--editor/import/resource_importer_bitmask.cpp2
-rw-r--r--editor/import/resource_importer_bitmask.h1
-rw-r--r--editor/import/resource_importer_bmfont.cpp2
-rw-r--r--editor/import/resource_importer_csv_translation.cpp2
-rw-r--r--editor/import/resource_importer_csv_translation.h6
-rw-r--r--editor/import/resource_importer_dynamic_font.cpp2
-rw-r--r--editor/import/resource_importer_imagefont.cpp2
-rw-r--r--editor/import/resource_importer_imagefont.h6
-rw-r--r--editor/import/resource_importer_layered_texture.cpp2
-rw-r--r--editor/import/resource_importer_obj.cpp2
-rw-r--r--editor/import/resource_importer_obj.h6
-rw-r--r--editor/import/resource_importer_scene.cpp251
-rw-r--r--editor/import/resource_importer_scene.h8
-rw-r--r--editor/import/resource_importer_shader_file.cpp2
-rw-r--r--editor/import/resource_importer_texture.h6
-rw-r--r--editor/import/resource_importer_texture_atlas.cpp12
-rw-r--r--editor/import/resource_importer_wav.cpp28
-rw-r--r--editor/import/scene_import_settings.cpp18
-rw-r--r--editor/import_dock.cpp2
-rw-r--r--editor/import_dock.h6
-rw-r--r--editor/inspector_dock.cpp34
-rw-r--r--editor/inspector_dock.h6
-rw-r--r--editor/plugin_config_dialog.cpp6
-rw-r--r--editor/plugins/abstract_polygon_2d_editor.cpp8
-rw-r--r--editor/plugins/animation_blend_space_1d_editor.cpp20
-rw-r--r--editor/plugins/animation_blend_space_1d_editor.h2
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.cpp22
-rw-r--r--editor/plugins/animation_blend_space_2d_editor.h1
-rw-r--r--editor/plugins/animation_blend_tree_editor_plugin.cpp20
-rw-r--r--editor/plugins/animation_library_editor.h2
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp12
-rw-r--r--editor/plugins/animation_state_machine_editor.cpp14
-rw-r--r--editor/plugins/animation_tree_editor_plugin.cpp4
-rw-r--r--editor/plugins/asset_library_editor_plugin.cpp30
-rw-r--r--editor/plugins/asset_library_editor_plugin.h2
-rw-r--r--editor/plugins/audio_stream_editor_plugin.cpp285
-rw-r--r--editor/plugins/bit_map_editor_plugin.h6
-rw-r--r--editor/plugins/bone_map_editor_plugin.cpp88
-rw-r--r--editor/plugins/bone_map_editor_plugin.h12
-rw-r--r--editor/plugins/camera_3d_editor_plugin.h6
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp180
-rw-r--r--editor/plugins/canvas_item_editor_plugin.h15
-rw-r--r--editor/plugins/collision_shape_2d_editor_plugin.h2
-rw-r--r--editor/plugins/control_editor_plugin.cpp36
-rw-r--r--editor/plugins/control_editor_plugin.h8
-rw-r--r--editor/plugins/cpu_particles_2d_editor_plugin.cpp2
-rw-r--r--editor/plugins/cpu_particles_3d_editor_plugin.h6
-rw-r--r--editor/plugins/curve_editor_plugin.cpp4
-rw-r--r--editor/plugins/editor_preview_plugins.cpp8
-rw-r--r--editor/plugins/editor_preview_plugins.h7
-rw-r--r--editor/plugins/font_config_plugin.cpp140
-rw-r--r--editor/plugins/font_config_plugin.h37
-rw-r--r--editor/plugins/gdextension_export_plugin.h2
-rw-r--r--editor/plugins/gpu_particles_2d_editor_plugin.cpp2
-rw-r--r--editor/plugins/gpu_particles_2d_editor_plugin.h6
-rw-r--r--editor/plugins/gpu_particles_3d_editor_plugin.cpp2
-rw-r--r--editor/plugins/gpu_particles_3d_editor_plugin.h6
-rw-r--r--editor/plugins/gradient_editor_plugin.cpp1
-rw-r--r--editor/plugins/gradient_texture_2d_editor_plugin.cpp10
-rw-r--r--editor/plugins/gradient_texture_2d_editor_plugin.h6
-rw-r--r--editor/plugins/lightmap_gi_editor_plugin.cpp2
-rw-r--r--editor/plugins/lightmap_gi_editor_plugin.h6
-rw-r--r--editor/plugins/material_editor_plugin.cpp22
-rw-r--r--editor/plugins/mesh_editor_plugin.cpp6
-rw-r--r--editor/plugins/mesh_editor_plugin.h2
-rw-r--r--editor/plugins/mesh_instance_3d_editor_plugin.cpp2
-rw-r--r--editor/plugins/mesh_instance_3d_editor_plugin.h6
-rw-r--r--editor/plugins/mesh_library_editor_plugin.cpp8
-rw-r--r--editor/plugins/multimesh_editor_plugin.cpp6
-rw-r--r--editor/plugins/navigation_polygon_editor_plugin.h6
-rw-r--r--editor/plugins/node_3d_editor_gizmos.cpp268
-rw-r--r--editor/plugins/node_3d_editor_gizmos.h12
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp407
-rw-r--r--editor/plugins/node_3d_editor_plugin.h34
-rw-r--r--editor/plugins/occluder_instance_3d_editor_plugin.cpp2
-rw-r--r--editor/plugins/occluder_instance_3d_editor_plugin.h2
-rw-r--r--editor/plugins/path_2d_editor_plugin.cpp10
-rw-r--r--editor/plugins/path_3d_editor_plugin.cpp6
-rw-r--r--editor/plugins/path_3d_editor_plugin.h6
-rw-r--r--editor/plugins/physical_bone_3d_editor_plugin.h6
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.cpp14
-rw-r--r--editor/plugins/polygon_3d_editor_plugin.cpp4
-rw-r--r--editor/plugins/replication_editor_plugin.cpp645
-rw-r--r--editor/plugins/replication_editor_plugin.h135
-rw-r--r--editor/plugins/resource_preloader_editor_plugin.cpp4
-rw-r--r--editor/plugins/script_editor_plugin.cpp36
-rw-r--r--editor/plugins/script_text_editor.cpp18
-rw-r--r--editor/plugins/shader_editor_plugin.cpp582
-rw-r--r--editor/plugins/shader_editor_plugin.h45
-rw-r--r--editor/plugins/shader_file_editor_plugin.cpp2
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.cpp88
-rw-r--r--editor/plugins/skeleton_3d_editor_plugin.h3
-rw-r--r--editor/plugins/sprite_2d_editor_plugin.cpp8
-rw-r--r--editor/plugins/sprite_2d_editor_plugin.h6
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp54
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.h3
-rw-r--r--editor/plugins/style_box_editor_plugin.cpp2
-rw-r--r--editor/plugins/text_editor.cpp4
-rw-r--r--editor/plugins/texture_3d_editor_plugin.h2
-rw-r--r--editor/plugins/texture_editor_plugin.cpp2
-rw-r--r--editor/plugins/texture_layered_editor_plugin.h2
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp6
-rw-r--r--editor/plugins/theme_editor_plugin.cpp112
-rw-r--r--editor/plugins/theme_editor_plugin.h1
-rw-r--r--editor/plugins/theme_editor_preview.cpp2
-rw-r--r--editor/plugins/tiles/atlas_merging_dialog.cpp2
-rw-r--r--editor/plugins/tiles/tile_atlas_view.cpp12
-rw-r--r--editor/plugins/tiles/tile_atlas_view.h2
-rw-r--r--editor/plugins/tiles/tile_data_editors.cpp4
-rw-r--r--editor/plugins/tiles/tile_map_editor.cpp4
-rw-r--r--editor/plugins/tiles/tile_map_editor.h2
-rw-r--r--editor/plugins/tiles/tile_proxies_manager_dialog.cpp6
-rw-r--r--editor/plugins/tiles/tile_set_atlas_source_editor.cpp35
-rw-r--r--editor/plugins/tiles/tile_set_editor.cpp4
-rw-r--r--editor/plugins/tiles/tile_set_editor.h2
-rw-r--r--editor/plugins/tiles/tile_set_scenes_collection_source_editor.h2
-rw-r--r--editor/plugins/tiles/tiles_editor_plugin.cpp26
-rw-r--r--editor/plugins/tiles/tiles_editor_plugin.h3
-rw-r--r--editor/plugins/version_control_editor_plugin.h2
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp189
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h18
-rw-r--r--editor/plugins/voxel_gi_editor_plugin.cpp2
-rw-r--r--editor/plugins/voxel_gi_editor_plugin.h6
-rw-r--r--editor/progress_dialog.cpp4
-rw-r--r--editor/project_converter_3_to_4.cpp12
-rw-r--r--editor/project_manager.cpp60
-rw-r--r--editor/project_settings_editor.cpp11
-rw-r--r--editor/project_settings_editor.h2
-rw-r--r--editor/property_editor.cpp27
-rw-r--r--editor/property_editor.h2
-rw-r--r--editor/property_selector.cpp2
-rw-r--r--editor/property_selector.h6
-rw-r--r--editor/register_exporters.h2
-rw-r--r--editor/rename_dialog.cpp20
-rw-r--r--editor/reparent_dialog.cpp2
-rw-r--r--editor/scene_create_dialog.cpp4
-rw-r--r--editor/scene_tree_dock.cpp95
-rw-r--r--editor/scene_tree_dock.h2
-rw-r--r--editor/scene_tree_editor.cpp20
-rw-r--r--editor/scene_tree_editor.h3
-rw-r--r--editor/script_create_dialog.cpp19
-rw-r--r--editor/shader_create_dialog.cpp239
-rw-r--r--editor/shader_create_dialog.h13
-rw-r--r--editor/shader_globals_editor.cpp46
-rw-r--r--editor/translations/af.po33
-rw-r--r--editor/translations/ar.po407
-rw-r--r--editor/translations/az.po33
-rw-r--r--editor/translations/bg.po33
-rw-r--r--editor/translations/bn.po33
-rw-r--r--editor/translations/br.po33
-rw-r--r--editor/translations/ca.po178
-rw-r--r--editor/translations/cs.po33
-rw-r--r--editor/translations/da.po33
-rw-r--r--editor/translations/de.po86
-rw-r--r--editor/translations/editor.pot31
-rw-r--r--editor/translations/el.po33
-rw-r--r--editor/translations/en_Shaw.po33
-rw-r--r--editor/translations/eo.po33
-rw-r--r--editor/translations/es.po2332
-rw-r--r--editor/translations/es_AR.po116
-rw-r--r--editor/translations/et.po33
-rw-r--r--editor/translations/eu.po33
-rw-r--r--editor/translations/fa.po33
-rw-r--r--editor/translations/fi.po33
-rw-r--r--editor/translations/fil.po33
-rw-r--r--editor/translations/fr.po1632
-rw-r--r--editor/translations/ga.po33
-rw-r--r--editor/translations/gl.po33
-rw-r--r--editor/translations/he.po33
-rw-r--r--editor/translations/hi.po33
-rw-r--r--editor/translations/hr.po101
-rw-r--r--editor/translations/hu.po33
-rw-r--r--editor/translations/id.po47
-rw-r--r--editor/translations/is.po33
-rw-r--r--editor/translations/it.po82
-rw-r--r--editor/translations/ja.po34
-rw-r--r--editor/translations/ka.po33
-rw-r--r--editor/translations/km.po33
-rw-r--r--editor/translations/ko.po33
-rw-r--r--editor/translations/lt.po33
-rw-r--r--editor/translations/lv.po33
-rw-r--r--editor/translations/mk.po71
-rw-r--r--editor/translations/ml.po33
-rw-r--r--editor/translations/mr.po33
-rw-r--r--editor/translations/ms.po33
-rw-r--r--editor/translations/nb.po33
-rw-r--r--editor/translations/nl.po33
-rw-r--r--editor/translations/pl.po76
-rw-r--r--editor/translations/pr.po33
-rw-r--r--editor/translations/pt.po59
-rw-r--r--editor/translations/pt_BR.po1976
-rw-r--r--editor/translations/ro.po33
-rw-r--r--editor/translations/ru.po286
-rw-r--r--editor/translations/si.po33
-rw-r--r--editor/translations/sk.po33
-rw-r--r--editor/translations/sl.po33
-rw-r--r--editor/translations/sq.po33
-rw-r--r--editor/translations/sr_Cyrl.po33
-rw-r--r--editor/translations/sr_Latn.po33
-rw-r--r--editor/translations/sv.po431
-rw-r--r--editor/translations/te.po33
-rw-r--r--editor/translations/th.po33
-rw-r--r--editor/translations/tl.po33
-rw-r--r--editor/translations/tr.po327
-rw-r--r--editor/translations/uk.po42
-rw-r--r--editor/translations/ur_PK.po33
-rw-r--r--editor/translations/vi.po33
-rw-r--r--editor/translations/zh_CN.po98
-rw-r--r--editor/translations/zh_HK.po33
-rw-r--r--editor/translations/zh_TW.po2210
344 files changed, 13988 insertions, 11054 deletions
diff --git a/editor/SCsub b/editor/SCsub
index a596c7d364..c217f162b4 100644
--- a/editor/SCsub
+++ b/editor/SCsub
@@ -76,7 +76,7 @@ if env["tools"]:
# Editor translations
to_include = (
- "ar,bg,ca,cs,de,el,eo,es_AR,es,fi,fr,gl,he,hu,id,it,ja,ko,lv,ms,nb,nl,pl,pt_BR,pt,ro,ru,sk,th,tr,uk,vi,zh_CN,zh_TW"
+ "ar,bg,ca,cs,de,el,eo,es_AR,es,fi,fr,gl,he,hu,id,it,ja,ko,lv,ms,nb,nl,pl,pt_BR,pt,ro,ru,sk,sv,th,tr,uk,vi,zh_CN,zh_TW"
).split(",")
tlist = [env.Dir("#editor/translations").abspath + "/" + f + ".po" for f in to_include]
env.Depends("#editor/editor_translations.gen.h", tlist)
@@ -113,6 +113,7 @@ if env["tools"]:
env.add_source_files(env.editor_sources, "register_exporters.gen.cpp")
SConscript("debugger/SCsub")
+ SConscript("export/SCsub")
SConscript("fileserver/SCsub")
SConscript("icons/SCsub")
SConscript("import/SCsub")
diff --git a/editor/action_map_editor.cpp b/editor/action_map_editor.cpp
index 698390a61e..462f314471 100644
--- a/editor/action_map_editor.cpp
+++ b/editor/action_map_editor.cpp
@@ -720,7 +720,7 @@ InputEventConfigurationDialog::InputEventConfigurationDialog() {
for (int i = 0; i < MOD_MAX; i++) {
String name = mods[i];
mod_checkboxes[i] = memnew(CheckBox);
- mod_checkboxes[i]->connect("toggled", callable_mp(this, &InputEventConfigurationDialog::_mod_toggled), varray(i));
+ mod_checkboxes[i]->connect("toggled", callable_mp(this, &InputEventConfigurationDialog::_mod_toggled).bind(i));
mod_checkboxes[i]->set_text(name);
mod_container->add_child(mod_checkboxes[i]);
}
@@ -1199,7 +1199,7 @@ void ActionMapEditor::use_external_search_box(LineEdit *p_searchbox) {
ActionMapEditor::ActionMapEditor() {
// Main Vbox Container
VBoxContainer *main_vbox = memnew(VBoxContainer);
- main_vbox->set_anchors_and_offsets_preset(PRESET_WIDE);
+ main_vbox->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
add_child(main_vbox);
HBoxContainer *top_hbox = memnew(HBoxContainer);
diff --git a/editor/action_map_editor.h b/editor/action_map_editor.h
index d8c40a97a7..1ca3c5bac0 100644
--- a/editor/action_map_editor.h
+++ b/editor/action_map_editor.h
@@ -209,4 +209,4 @@ public:
ActionMapEditor();
};
-#endif
+#endif // ACTION_MAP_EDITOR_H
diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp
index 391cd009f1..ab9afda803 100644
--- a/editor/animation_bezier_editor.cpp
+++ b/editor/animation_bezier_editor.cpp
@@ -654,9 +654,9 @@ void AnimationBezierTrackEdit::set_timeline(AnimationTimelineEdit *p_timeline) {
void AnimationBezierTrackEdit::set_editor(AnimationTrackEditor *p_editor) {
editor = p_editor;
- connect("clear_selection", Callable(editor, "_clear_selection"), varray(false));
- connect("select_key", Callable(editor, "_key_selected"), varray(), CONNECT_DEFERRED);
- connect("deselect_key", Callable(editor, "_key_deselected"), varray(), CONNECT_DEFERRED);
+ connect("clear_selection", Callable(editor, "_clear_selection").bind(false));
+ connect("select_key", Callable(editor, "_key_selected"), CONNECT_DEFERRED);
+ connect("deselect_key", Callable(editor, "_key_deselected"), CONNECT_DEFERRED);
}
void AnimationBezierTrackEdit::_play_position_draw() {
@@ -1593,7 +1593,7 @@ AnimationBezierTrackEdit::AnimationBezierTrackEdit() {
play_position = memnew(Control);
play_position->set_mouse_filter(MOUSE_FILTER_PASS);
add_child(play_position);
- play_position->set_anchors_and_offsets_preset(PRESET_WIDE);
+ play_position->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
play_position->connect("draw", callable_mp(this, &AnimationBezierTrackEdit::_play_position_draw));
set_focus_mode(FOCUS_CLICK);
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp
index 500a3df127..e66aa88eb9 100644
--- a/editor/animation_track_editor.cpp
+++ b/editor/animation_track_editor.cpp
@@ -1890,7 +1890,7 @@ AnimationTimelineEdit::AnimationTimelineEdit() {
play_position = memnew(Control);
play_position->set_mouse_filter(MOUSE_FILTER_PASS);
add_child(play_position);
- play_position->set_anchors_and_offsets_preset(PRESET_WIDE);
+ play_position->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
play_position->connect("draw", callable_mp(this, &AnimationTimelineEdit::_play_position_draw));
add_track = memnew(MenuButton);
@@ -2919,7 +2919,7 @@ void AnimationTrackEdit::gui_input(const Ref<InputEvent> &p_event) {
add_child(path_popup);
path = memnew(LineEdit);
path_popup->add_child(path);
- path->set_anchors_and_offsets_preset(PRESET_WIDE);
+ path->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
path->connect("text_submitted", callable_mp(this, &AnimationTrackEdit::_path_submitted));
}
@@ -3212,7 +3212,7 @@ AnimationTrackEdit::AnimationTrackEdit() {
play_position = memnew(Control);
play_position->set_mouse_filter(MOUSE_FILTER_PASS);
add_child(play_position);
- play_position->set_anchors_and_offsets_preset(PRESET_WIDE);
+ play_position->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
play_position->connect("draw", callable_mp(this, &AnimationTrackEdit::_play_position_draw));
set_focus_mode(FOCUS_CLICK);
set_mouse_filter(MOUSE_FILTER_PASS); // Scroll has to work too for selection.
@@ -3428,7 +3428,7 @@ void AnimationTrackEditor::set_root(Node *p_root) {
root = p_root;
if (root) {
- root->connect("tree_exiting", callable_mp(this, &AnimationTrackEditor::_root_removed), make_binds(), CONNECT_ONESHOT);
+ root->connect("tree_exiting", callable_mp(this, &AnimationTrackEditor::_root_removed), CONNECT_ONESHOT);
}
_update_tracks();
@@ -3696,7 +3696,7 @@ void AnimationTrackEditor::commit_insert_queue() {
insert_confirm_bezier->set_visible(all_bezier);
insert_confirm_reset->set_visible(reset_allowed);
- insert_confirm->get_ok_button()->set_text(TTR("Create"));
+ insert_confirm->set_ok_button_text(TTR("Create"));
insert_confirm->popup_centered();
} else {
_insert_track(reset_allowed && EDITOR_GET("editors/animation/default_create_reset_tracks"), all_bezier && EDITOR_GET("editors/animation/default_create_bezier_tracks"));
@@ -3725,11 +3725,11 @@ void AnimationTrackEditor::_query_insert(const InsertData &p_id) {
}
}
-void AnimationTrackEditor::_insert_track(bool p_create_reset, bool p_create_beziers) {
+void AnimationTrackEditor::_insert_track(bool p_reset_wanted, bool p_create_beziers) {
undo_redo->create_action(TTR("Anim Insert"));
Ref<Animation> reset_anim;
- if (p_create_reset) {
+ if (p_reset_wanted) {
reset_anim = _create_and_get_reset_animation();
}
@@ -3739,26 +3739,14 @@ void AnimationTrackEditor::_insert_track(bool p_create_reset, bool p_create_bezi
if (insert_data.front()->get().advance) {
advance = true;
}
- next_tracks = _confirm_insert(insert_data.front()->get(), next_tracks, p_create_reset, reset_anim, p_create_beziers);
+ next_tracks = _confirm_insert(insert_data.front()->get(), next_tracks, p_reset_wanted, reset_anim, p_create_beziers);
insert_data.pop_front();
}
undo_redo->commit_action();
if (advance) {
- float step = animation->get_step();
- if (step == 0) {
- step = 1;
- }
-
- float pos = timeline->get_play_position();
-
- pos = Math::snapped(pos + step, step);
- if (pos > animation->get_length()) {
- pos = animation->get_length();
- }
- set_anim_pos(pos);
- emit_signal(SNAME("timeline_changed"), pos, true, false);
+ _edit_menu_pressed(EDIT_GOTO_NEXT_STEP_TIMELINE_ONLY);
}
}
@@ -4086,12 +4074,20 @@ void AnimationTrackEditor::_confirm_insert_list() {
}
TrackIndices next_tracks(animation.ptr(), reset_anim.ptr());
+ bool advance = false;
while (insert_data.size()) {
+ if (insert_data.front()->get().advance) {
+ advance = true;
+ }
next_tracks = _confirm_insert(insert_data.front()->get(), next_tracks, create_reset, reset_anim, insert_confirm_bezier->is_pressed());
insert_data.pop_front();
}
undo_redo->commit_action();
+
+ if (advance) {
+ _edit_menu_pressed(EDIT_GOTO_NEXT_STEP_TIMELINE_ONLY);
+ }
}
PropertyInfo AnimationTrackEditor::_find_hint_for_track(int p_idx, NodePath &r_base_path, Variant *r_current_val) {
@@ -4207,9 +4203,42 @@ static Vector<String> _get_bezier_subindices_for_type(Variant::Type p_type, bool
return subindices;
}
-AnimationTrackEditor::TrackIndices AnimationTrackEditor::_confirm_insert(InsertData p_id, TrackIndices p_next_tracks, bool p_create_reset, Ref<Animation> p_reset_anim, bool p_create_beziers) {
+AnimationTrackEditor::TrackIndices AnimationTrackEditor::_confirm_insert(InsertData p_id, TrackIndices p_next_tracks, bool p_reset_wanted, Ref<Animation> p_reset_anim, bool p_create_beziers) {
bool created = false;
- if (p_id.track_idx < 0) {
+
+ bool create_normal_track = p_id.track_idx < 0;
+ bool create_reset_track = p_reset_wanted && track_type_is_resettable(p_id.type);
+
+ Animation::UpdateMode update_mode = Animation::UPDATE_DISCRETE;
+ if (create_normal_track || create_reset_track) {
+ if (p_id.type == Animation::TYPE_VALUE || p_id.type == Animation::TYPE_BEZIER) {
+ // Hack.
+ NodePath np;
+ animation->add_track(p_id.type);
+ animation->track_set_path(animation->get_track_count() - 1, p_id.path);
+ PropertyInfo h = _find_hint_for_track(animation->get_track_count() - 1, np);
+ animation->remove_track(animation->get_track_count() - 1); // Hack.
+
+ if (h.type == Variant::FLOAT ||
+ h.type == Variant::VECTOR2 ||
+ h.type == Variant::RECT2 ||
+ h.type == Variant::VECTOR3 ||
+ h.type == Variant::AABB ||
+ h.type == Variant::QUATERNION ||
+ h.type == Variant::COLOR ||
+ h.type == Variant::PLANE ||
+ h.type == Variant::TRANSFORM2D ||
+ h.type == Variant::TRANSFORM3D) {
+ update_mode = Animation::UPDATE_CONTINUOUS;
+ }
+
+ if (h.usage & PROPERTY_USAGE_ANIMATE_AS_TRIGGER) {
+ update_mode = Animation::UPDATE_TRIGGER;
+ }
+ }
+ }
+
+ if (create_normal_track) {
if (p_create_beziers) {
bool valid;
Vector<String> subindices = _get_bezier_subindices_for_type(p_id.value.get_type(), &valid);
@@ -4219,7 +4248,7 @@ AnimationTrackEditor::TrackIndices AnimationTrackEditor::_confirm_insert(InsertD
id.type = Animation::TYPE_BEZIER;
id.value = p_id.value.get(subindices[i].substr(1, subindices[i].length()));
id.path = String(p_id.path) + subindices[i];
- p_next_tracks = _confirm_insert(id, p_next_tracks, p_create_reset, p_reset_anim, false);
+ p_next_tracks = _confirm_insert(id, p_next_tracks, p_reset_wanted, p_reset_anim, false);
}
return p_next_tracks;
@@ -4227,37 +4256,6 @@ AnimationTrackEditor::TrackIndices AnimationTrackEditor::_confirm_insert(InsertD
}
created = true;
undo_redo->create_action(TTR("Anim Insert Track & Key"));
- Animation::UpdateMode update_mode = Animation::UPDATE_DISCRETE;
-
- if (p_id.type == Animation::TYPE_VALUE || p_id.type == Animation::TYPE_BEZIER) {
- // Wants a new track.
-
- {
- // Hack.
- NodePath np;
- animation->add_track(p_id.type);
- animation->track_set_path(animation->get_track_count() - 1, p_id.path);
- PropertyInfo h = _find_hint_for_track(animation->get_track_count() - 1, np);
- animation->remove_track(animation->get_track_count() - 1); // Hack.
-
- if (h.type == Variant::FLOAT ||
- h.type == Variant::VECTOR2 ||
- h.type == Variant::RECT2 ||
- h.type == Variant::VECTOR3 ||
- h.type == Variant::AABB ||
- h.type == Variant::QUATERNION ||
- h.type == Variant::COLOR ||
- h.type == Variant::PLANE ||
- h.type == Variant::TRANSFORM2D ||
- h.type == Variant::TRANSFORM3D) {
- update_mode = Animation::UPDATE_CONTINUOUS;
- }
-
- if (h.usage & PROPERTY_USAGE_ANIMATE_AS_TRIGGER) {
- update_mode = Animation::UPDATE_TRIGGER;
- }
- }
- }
p_id.track_idx = p_next_tracks.normal;
@@ -4320,8 +4318,7 @@ AnimationTrackEditor::TrackIndices AnimationTrackEditor::_confirm_insert(InsertD
}
}
- if (p_create_reset && track_type_is_resettable(p_id.type)) {
- bool create_reset_track = true;
+ if (create_reset_track) {
Animation *reset_anim = p_reset_anim.ptr();
for (int i = 0; i < reset_anim->get_track_count(); i++) {
if (reset_anim->track_get_path(i) == p_id.path) {
@@ -4332,6 +4329,9 @@ AnimationTrackEditor::TrackIndices AnimationTrackEditor::_confirm_insert(InsertD
if (create_reset_track) {
undo_redo->add_do_method(reset_anim, "add_track", p_id.type);
undo_redo->add_do_method(reset_anim, "track_set_path", p_next_tracks.reset, p_id.path);
+ if (p_id.type == Animation::TYPE_VALUE) {
+ undo_redo->add_do_method(reset_anim, "value_track_set_update_mode", p_next_tracks.reset, update_mode);
+ }
undo_redo->add_do_method(reset_anim, "track_insert_key", p_next_tracks.reset, 0.0f, value);
undo_redo->add_undo_method(reset_anim, "remove_track", reset_anim->get_track_count());
p_next_tracks.reset++;
@@ -4514,20 +4514,20 @@ void AnimationTrackEditor::_update_tracks() {
}
track_edit->connect("timeline_changed", callable_mp(this, &AnimationTrackEditor::_timeline_changed));
- track_edit->connect("remove_request", callable_mp(this, &AnimationTrackEditor::_track_remove_request), varray(), CONNECT_DEFERRED);
- track_edit->connect("dropped", callable_mp(this, &AnimationTrackEditor::_dropped_track), varray(), CONNECT_DEFERRED);
- track_edit->connect("insert_key", callable_mp(this, &AnimationTrackEditor::_insert_key_from_track), varray(i), CONNECT_DEFERRED);
- track_edit->connect("select_key", callable_mp(this, &AnimationTrackEditor::_key_selected), varray(i), CONNECT_DEFERRED);
- track_edit->connect("deselect_key", callable_mp(this, &AnimationTrackEditor::_key_deselected), varray(i), CONNECT_DEFERRED);
+ track_edit->connect("remove_request", callable_mp(this, &AnimationTrackEditor::_track_remove_request), CONNECT_DEFERRED);
+ track_edit->connect("dropped", callable_mp(this, &AnimationTrackEditor::_dropped_track), CONNECT_DEFERRED);
+ track_edit->connect("insert_key", callable_mp(this, &AnimationTrackEditor::_insert_key_from_track).bind(i), CONNECT_DEFERRED);
+ track_edit->connect("select_key", callable_mp(this, &AnimationTrackEditor::_key_selected).bind(i), CONNECT_DEFERRED);
+ track_edit->connect("deselect_key", callable_mp(this, &AnimationTrackEditor::_key_deselected).bind(i), CONNECT_DEFERRED);
track_edit->connect("move_selection_begin", callable_mp(this, &AnimationTrackEditor::_move_selection_begin));
track_edit->connect("move_selection", callable_mp(this, &AnimationTrackEditor::_move_selection));
track_edit->connect("move_selection_commit", callable_mp(this, &AnimationTrackEditor::_move_selection_commit));
track_edit->connect("move_selection_cancel", callable_mp(this, &AnimationTrackEditor::_move_selection_cancel));
- track_edit->connect("duplicate_request", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed), varray(EDIT_DUPLICATE_SELECTION), CONNECT_DEFERRED);
- track_edit->connect("duplicate_transpose_request", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed), varray(EDIT_DUPLICATE_TRANSPOSED), CONNECT_DEFERRED);
- track_edit->connect("create_reset_request", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed), varray(EDIT_ADD_RESET_KEY), CONNECT_DEFERRED);
- track_edit->connect("delete_request", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed), varray(EDIT_DELETE_SELECTION), CONNECT_DEFERRED);
+ track_edit->connect("duplicate_request", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed).bind(EDIT_DUPLICATE_SELECTION), CONNECT_DEFERRED);
+ track_edit->connect("duplicate_transpose_request", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed).bind(EDIT_DUPLICATE_TRANSPOSED), CONNECT_DEFERRED);
+ track_edit->connect("create_reset_request", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed).bind(EDIT_ADD_RESET_KEY), CONNECT_DEFERRED);
+ track_edit->connect("delete_request", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed).bind(EDIT_DELETE_SELECTION), CONNECT_DEFERRED);
}
}
@@ -5593,7 +5593,7 @@ void AnimationTrackEditor::goto_prev_step(bool p_from_mouse_event) {
emit_signal(SNAME("timeline_changed"), pos, true, false);
}
-void AnimationTrackEditor::goto_next_step(bool p_from_mouse_event) {
+void AnimationTrackEditor::goto_next_step(bool p_from_mouse_event, bool p_timeline_only) {
if (animation.is_null()) {
return;
}
@@ -5617,7 +5617,7 @@ void AnimationTrackEditor::goto_next_step(bool p_from_mouse_event) {
}
set_anim_pos(pos);
- emit_signal(SNAME("timeline_changed"), pos, true, false);
+ emit_signal(SNAME("timeline_changed"), pos, true, p_timeline_only);
}
void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
@@ -5965,8 +5965,9 @@ void AnimationTrackEditor::_edit_menu_pressed(int p_option) {
_update_key_edit();
}
} break;
+ case EDIT_GOTO_NEXT_STEP_TIMELINE_ONLY:
case EDIT_GOTO_NEXT_STEP: {
- goto_next_step(false);
+ goto_next_step(false, p_option == EDIT_GOTO_NEXT_STEP_TIMELINE_ONLY);
} break;
case EDIT_GOTO_PREV_STEP: {
goto_prev_step(false);
@@ -6109,7 +6110,8 @@ float AnimationTrackEditor::snap_time(float p_value, bool p_relative) {
void AnimationTrackEditor::_show_imported_anim_warning() {
// It looks terrible on a single line but the TTR extractor doesn't support line breaks yet.
- EditorNode::get_singleton()->show_warning(TTR("This animation belongs to an imported scene, so changes to imported tracks will not be saved.\n\nTo enable the ability to add custom tracks, navigate to the scene's import settings and set\n\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks\", then re-import.\nAlternatively, use an import preset that imports animations to separate files."),
+ EditorNode::get_singleton()->show_warning(
+ TTR("This animation belongs to an imported scene, so changes to imported tracks will not be saved.\n\nTo modify this animation, navigate to the scene's Advanced Import settings and select the animation.\nSome options, including looping, are available here. To add custom tracks, enable \"Save To File\" and\n\"Keep Custom Tracks\"."),
TTR("Warning: Editing imported animation"));
}
@@ -6241,7 +6243,7 @@ AnimationTrackEditor::AnimationTrackEditor() {
info_message->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
info_message->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART);
info_message->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
- info_message->set_anchors_and_offsets_preset(PRESET_WIDE, PRESET_MODE_KEEP_SIZE, 8 * EDSCALE);
+ info_message->set_anchors_and_offsets_preset(PRESET_FULL_RECT, PRESET_MODE_KEEP_SIZE, 8 * EDSCALE);
main_panel->add_child(info_message);
timeline = memnew(AnimationTimelineEdit);
@@ -6295,6 +6297,7 @@ AnimationTrackEditor::AnimationTrackEditor() {
imported_anim_warning = memnew(Button);
imported_anim_warning->hide();
+ imported_anim_warning->set_text(TTR("Imported Scene"));
imported_anim_warning->set_tooltip(TTR("Warning: Editing imported animation"));
imported_anim_warning->connect("pressed", callable_mp(this, &AnimationTrackEditor::_show_imported_anim_warning));
bottom_hb->add_child(imported_anim_warning);
@@ -6473,8 +6476,8 @@ AnimationTrackEditor::AnimationTrackEditor() {
optimize_max_angle->set_step(0.1);
optimize_max_angle->set_value(22);
- optimize_dialog->get_ok_button()->set_text(TTR("Optimize"));
- optimize_dialog->connect("confirmed", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed), varray(EDIT_OPTIMIZE_ANIMATION_CONFIRM));
+ optimize_dialog->set_ok_button_text(TTR("Optimize"));
+ optimize_dialog->connect("confirmed", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed).bind(EDIT_OPTIMIZE_ANIMATION_CONFIRM));
//
@@ -6498,9 +6501,9 @@ AnimationTrackEditor::AnimationTrackEditor() {
cleanup_vb->add_child(cleanup_all);
cleanup_dialog->set_title(TTR("Clean-Up Animation(s) (NO UNDO!)"));
- cleanup_dialog->get_ok_button()->set_text(TTR("Clean-Up"));
+ cleanup_dialog->set_ok_button_text(TTR("Clean-Up"));
- cleanup_dialog->connect("confirmed", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed), varray(EDIT_CLEAN_UP_ANIMATION_CONFIRM));
+ cleanup_dialog->connect("confirmed", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed).bind(EDIT_CLEAN_UP_ANIMATION_CONFIRM));
//
scale_dialog = memnew(ConfirmationDialog);
@@ -6512,13 +6515,13 @@ AnimationTrackEditor::AnimationTrackEditor() {
scale->set_max(99999);
scale->set_step(0.001);
vbc->add_margin_child(TTR("Scale Ratio:"), scale);
- scale_dialog->connect("confirmed", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed), varray(EDIT_SCALE_CONFIRM));
+ scale_dialog->connect("confirmed", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed).bind(EDIT_SCALE_CONFIRM));
add_child(scale_dialog);
track_copy_dialog = memnew(ConfirmationDialog);
add_child(track_copy_dialog);
track_copy_dialog->set_title(TTR("Select Tracks to Copy"));
- track_copy_dialog->get_ok_button()->set_text(TTR("Copy"));
+ track_copy_dialog->set_ok_button_text(TTR("Copy"));
VBoxContainer *track_vbox = memnew(VBoxContainer);
track_copy_dialog->add_child(track_vbox);
@@ -6533,7 +6536,7 @@ AnimationTrackEditor::AnimationTrackEditor() {
track_copy_select->set_v_size_flags(SIZE_EXPAND_FILL);
track_copy_select->set_hide_root(true);
track_vbox->add_child(track_copy_select);
- track_copy_dialog->connect("confirmed", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed), varray(EDIT_COPY_TRACKS_CONFIRM));
+ track_copy_dialog->connect("confirmed", callable_mp(this, &AnimationTrackEditor::_edit_menu_pressed).bind(EDIT_COPY_TRACKS_CONFIRM));
}
AnimationTrackEditor::~AnimationTrackEditor() {
diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h
index 55c3bd922a..18ce2ded63 100644
--- a/editor/animation_track_editor.h
+++ b/editor/animation_track_editor.h
@@ -375,8 +375,8 @@ class AnimationTrackEditor : public VBoxContainer {
reset = p_reset_anim ? p_reset_anim->get_track_count() : 0;
}
};
- TrackIndices _confirm_insert(InsertData p_id, TrackIndices p_next_tracks, bool p_create_reset, Ref<Animation> p_reset_anim, bool p_create_beziers);
- void _insert_track(bool p_create_reset, bool p_create_beziers);
+ TrackIndices _confirm_insert(InsertData p_id, TrackIndices p_next_tracks, bool p_reset_wanted, Ref<Animation> p_reset_anim, bool p_create_beziers);
+ void _insert_track(bool p_reset_wanted, bool p_create_beziers);
void _root_removed();
@@ -518,6 +518,7 @@ public:
EDIT_ADD_RESET_KEY,
EDIT_DELETE_SELECTION,
EDIT_GOTO_NEXT_STEP,
+ EDIT_GOTO_NEXT_STEP_TIMELINE_ONLY, // Next step without updating animation.
EDIT_GOTO_PREV_STEP,
EDIT_APPLY_RESET,
EDIT_OPTIMIZE_ANIMATION,
@@ -563,7 +564,7 @@ public:
void goto_prev_step(bool p_from_mouse_event);
/** If `p_from_mouse_event` is `true`, handle Shift key presses for precise snapping. */
- void goto_next_step(bool p_from_mouse_event);
+ void goto_next_step(bool p_from_mouse_event, bool p_timeline_only = false);
MenuButton *get_edit_menu();
AnimationTrackEditor();
diff --git a/editor/audio_stream_preview.cpp b/editor/audio_stream_preview.cpp
index bea95d873e..b9e52ad7ad 100644
--- a/editor/audio_stream_preview.cpp
+++ b/editor/audio_stream_preview.cpp
@@ -153,6 +153,8 @@ void AudioStreamPreviewGenerator::_preview_thread(void *p_preview) {
singleton->call_deferred(SNAME("_update_emit"), preview->id);
}
+ preview->preview->version++;
+
preview->playback->stop();
preview->generating.clear();
@@ -171,7 +173,7 @@ Ref<AudioStreamPreview> AudioStreamPreviewGenerator::generate_preview(const Ref<
Preview *preview = &previews[p_stream->get_instance_id()];
preview->base_stream = p_stream;
- preview->playback = preview->base_stream->instance_playback();
+ preview->playback = preview->base_stream->instantiate_playback();
preview->generating.set();
preview->id = p_stream->get_instance_id();
@@ -198,6 +200,7 @@ Ref<AudioStreamPreview> AudioStreamPreviewGenerator::generate_preview(const Ref<
if (preview->playback.is_valid()) {
preview->thread = memnew(Thread);
+ preview->thread->set_name("AudioStreamPreviewGenerator");
preview->thread->start(_preview_thread, preview);
}
diff --git a/editor/audio_stream_preview.h b/editor/audio_stream_preview.h
index 307dd93b34..0e3c8f70d2 100644
--- a/editor/audio_stream_preview.h
+++ b/editor/audio_stream_preview.h
@@ -43,8 +43,10 @@ class AudioStreamPreview : public RefCounted {
float length;
friend class AudioStreamPreviewGenerator;
+ uint64_t version = 1;
public:
+ uint64_t get_version() const { return version; }
float get_length() const;
float get_max(float p_time, float p_time_next) const;
float get_min(float p_time, float p_time_next) const;
diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp
index 50abe8bc36..99ca82b311 100644
--- a/editor/code_editor.cpp
+++ b/editor/code_editor.cpp
@@ -332,7 +332,7 @@ void FindReplaceBar::_update_results_count() {
if (results_count_to_current > results_count) {
results_count_to_current = results_count_to_current - results_count;
- } else if (results_count_to_current == 0) {
+ } else if (results_count_to_current <= 0) {
results_count_to_current = results_count;
}
@@ -824,12 +824,15 @@ void CodeTextEditor::_text_editor_gui_input(const Ref<InputEvent> &p_event) {
if (k->is_pressed()) {
if (ED_IS_SHORTCUT("script_editor/zoom_in", p_event)) {
_zoom_in();
+ accept_event();
}
if (ED_IS_SHORTCUT("script_editor/zoom_out", p_event)) {
_zoom_out();
+ accept_event();
}
if (ED_IS_SHORTCUT("script_editor/reset_zoom", p_event)) {
_reset_zoom();
+ accept_event();
}
}
}
@@ -1594,6 +1597,10 @@ void CodeTextEditor::set_error_pos(int p_line, int p_column) {
error_column = p_column;
}
+Point2i CodeTextEditor::get_error_pos() const {
+ return Point2i(error_line, error_column);
+}
+
void CodeTextEditor::goto_error() {
if (!error->get_text().is_empty()) {
if (text_editor->get_line_count() != error_line) {
diff --git a/editor/code_editor.h b/editor/code_editor.h
index e2441cec2b..49679cc700 100644
--- a/editor/code_editor.h
+++ b/editor/code_editor.h
@@ -253,13 +253,14 @@ public:
void update_editor_settings();
void set_error(const String &p_error);
void set_error_pos(int p_line, int p_column);
+ Point2i get_error_pos() const;
void update_line_and_column() { _line_col_changed(); }
CodeEdit *get_text_editor() { return text_editor; }
FindReplaceBar *get_find_replace_bar() { return find_replace_bar; }
void set_find_replace_bar(FindReplaceBar *p_bar);
void remove_find_replace_bar();
virtual void apply_code() {}
- void goto_error();
+ virtual void goto_error();
void toggle_bookmark();
void goto_next_bookmark();
diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp
index 74fea03fee..6fdd9563fb 100644
--- a/editor/connections_dialog.cpp
+++ b/editor/connections_dialog.cpp
@@ -494,8 +494,8 @@ ConnectDialog::ConnectDialog() {
error = memnew(AcceptDialog);
add_child(error);
error->set_title(TTR("Cannot connect signal"));
- error->get_ok_button()->set_text(TTR("Close"));
- get_ok_button()->set_text(TTR("Connect"));
+ error->set_ok_button_text(TTR("Close"));
+ set_ok_button_text(TTR("Connect"));
}
ConnectDialog::~ConnectDialog() {
@@ -627,7 +627,7 @@ void ConnectionsDock::_connect(ConnectDialog::ConnectionData p_cd) {
Callable callable = p_cd.get_callable();
undo_redo->create_action(vformat(TTR("Connect '%s' to '%s'"), String(p_cd.signal), String(p_cd.method)));
- undo_redo->add_do_method(source, "connect", p_cd.signal, callable, varray(), p_cd.flags);
+ undo_redo->add_do_method(source, "connect", p_cd.signal, callable, p_cd.flags);
undo_redo->add_undo_method(source, "disconnect", p_cd.signal, callable);
undo_redo->add_do_method(this, "update_tree");
undo_redo->add_undo_method(this, "update_tree");
diff --git a/editor/connections_dialog.h b/editor/connections_dialog.h
index dcfde8800a..d141d1a880 100644
--- a/editor/connections_dialog.h
+++ b/editor/connections_dialog.h
@@ -97,7 +97,7 @@ public:
for (int i = 0; i < binds.size(); i++) {
argptrs[i] = &binds[i];
}
- return Callable(target, method).bind(argptrs, binds.size());
+ return Callable(target, method).bindp(argptrs, binds.size());
} else {
return Callable(target, method);
}
diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp
index 31c169a0fb..e6168f4924 100644
--- a/editor/create_dialog.cpp
+++ b/editor/create_dialog.cpp
@@ -34,6 +34,7 @@
#include "core/os/keyboard.h"
#include "editor/editor_feature_profile.h"
#include "editor/editor_node.h"
+#include "editor/editor_paths.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
@@ -57,10 +58,10 @@ void CreateDialog::popup_create(bool p_dont_clear, bool p_replace_mode, const St
if (p_replace_mode) {
set_title(vformat(TTR("Change %s Type"), base_type));
- get_ok_button()->set_text(TTR("Change"));
+ set_ok_button_text(TTR("Change"));
} else {
set_title(vformat(TTR("Create New %s"), base_type));
- get_ok_button()->set_text(TTR("Create"));
+ set_ok_button_text(TTR("Create"));
}
_load_favorites_and_history();
@@ -378,7 +379,7 @@ void CreateDialog::_confirmed() {
}
{
- Ref<FileAccess> f = FileAccess::open(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("create_recent." + base_type), FileAccess::WRITE);
+ Ref<FileAccess> f = FileAccess::open(EditorPaths::get_singleton()->get_project_settings_dir().plus_file("create_recent." + base_type), FileAccess::WRITE);
if (f.is_valid()) {
f->store_line(selected_item);
@@ -655,7 +656,7 @@ void CreateDialog::_save_and_update_favorite_list() {
TreeItem *root = favorites->create_item();
{
- Ref<FileAccess> f = FileAccess::open(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("favorites." + base_type), FileAccess::WRITE);
+ Ref<FileAccess> f = FileAccess::open(EditorPaths::get_singleton()->get_project_settings_dir().plus_file("favorites." + base_type), FileAccess::WRITE);
if (f.is_valid()) {
for (int i = 0; i < favorite_list.size(); i++) {
String l = favorite_list[i];
@@ -680,7 +681,7 @@ void CreateDialog::_save_and_update_favorite_list() {
}
void CreateDialog::_load_favorites_and_history() {
- String dir = EditorSettings::get_singleton()->get_project_settings_dir();
+ String dir = EditorPaths::get_singleton()->get_project_settings_dir();
Ref<FileAccess> f = FileAccess::open(dir.plus_file("create_recent." + base_type), FileAccess::READ);
if (f.is_valid()) {
while (!f->eof_reached()) {
diff --git a/editor/create_dialog.h b/editor/create_dialog.h
index dc8618a1c0..04094108ad 100644
--- a/editor/create_dialog.h
+++ b/editor/create_dialog.h
@@ -125,4 +125,4 @@ public:
CreateDialog();
};
-#endif
+#endif // CREATE_DIALOG_H
diff --git a/editor/debugger/debug_adapter/debug_adapter_parser.cpp b/editor/debugger/debug_adapter/debug_adapter_parser.cpp
index 0caeb90108..3c3e4faa6f 100644
--- a/editor/debugger/debug_adapter/debug_adapter_parser.cpp
+++ b/editor/debugger/debug_adapter/debug_adapter_parser.cpp
@@ -34,6 +34,7 @@
#include "editor/debugger/script_editor_debugger.h"
#include "editor/editor_node.h"
#include "editor/editor_run_native.h"
+#include "editor/export/editor_export_platform.h"
#include "editor/plugins/script_editor_plugin.h"
void DebugAdapterParser::_bind_methods() {
diff --git a/editor/debugger/debug_adapter/debug_adapter_parser.h b/editor/debugger/debug_adapter/debug_adapter_parser.h
index f458151e17..ee32306146 100644
--- a/editor/debugger/debug_adapter/debug_adapter_parser.h
+++ b/editor/debugger/debug_adapter/debug_adapter_parser.h
@@ -93,4 +93,4 @@ public:
Dictionary ev_breakpoint(const DAP::Breakpoint &p_breakpoint, const bool &p_enabled) const;
};
-#endif
+#endif // DEBUG_ADAPTER_PARSER_H
diff --git a/editor/debugger/debug_adapter/debug_adapter_protocol.h b/editor/debugger/debug_adapter/debug_adapter_protocol.h
index a17e550dfc..29f577ef97 100644
--- a/editor/debugger/debug_adapter/debug_adapter_protocol.h
+++ b/editor/debugger/debug_adapter/debug_adapter_protocol.h
@@ -152,4 +152,4 @@ public:
~DebugAdapterProtocol();
};
-#endif
+#endif // DEBUG_ADAPTER_PROTOCOL_H
diff --git a/editor/debugger/debug_adapter/debug_adapter_server.h b/editor/debugger/debug_adapter/debug_adapter_server.h
index a2b01f92c6..633739eaae 100644
--- a/editor/debugger/debug_adapter/debug_adapter_server.h
+++ b/editor/debugger/debug_adapter/debug_adapter_server.h
@@ -54,4 +54,4 @@ public:
void stop();
};
-#endif
+#endif // DEBUG_ADAPTER_SERVER_H
diff --git a/editor/debugger/debug_adapter/debug_adapter_types.h b/editor/debugger/debug_adapter/debug_adapter_types.h
index fd66905f9b..eb10184ab3 100644
--- a/editor/debugger/debug_adapter/debug_adapter_types.h
+++ b/editor/debugger/debug_adapter/debug_adapter_types.h
@@ -278,4 +278,4 @@ struct Variable {
} // namespace DAP
-#endif
+#endif // DEBUG_ADAPTER_TYPES_H
diff --git a/editor/debugger/editor_debugger_inspector.cpp b/editor/debugger/editor_debugger_inspector.cpp
index 0e3d424a4b..58206efc20 100644
--- a/editor/debugger/editor_debugger_inspector.cpp
+++ b/editor/debugger/editor_debugger_inspector.cpp
@@ -126,25 +126,25 @@ void EditorDebuggerInspector::_object_selected(ObjectID p_object) {
}
ObjectID EditorDebuggerInspector::add_object(const Array &p_arr) {
- EditorDebuggerRemoteObject *debugObj = nullptr;
+ EditorDebuggerRemoteObject *debug_obj = nullptr;
SceneDebuggerObject obj;
obj.deserialize(p_arr);
ERR_FAIL_COND_V(obj.id.is_null(), ObjectID());
if (remote_objects.has(obj.id)) {
- debugObj = remote_objects[obj.id];
+ debug_obj = remote_objects[obj.id];
} else {
- debugObj = memnew(EditorDebuggerRemoteObject);
- debugObj->remote_object_id = obj.id;
- debugObj->type_name = obj.class_name;
- remote_objects[obj.id] = debugObj;
- debugObj->connect("value_edited", callable_mp(this, &EditorDebuggerInspector::_object_edited));
+ debug_obj = memnew(EditorDebuggerRemoteObject);
+ debug_obj->remote_object_id = obj.id;
+ debug_obj->type_name = obj.class_name;
+ remote_objects[obj.id] = debug_obj;
+ debug_obj->connect("value_edited", callable_mp(this, &EditorDebuggerInspector::_object_edited));
}
- int old_prop_size = debugObj->prop_list.size();
+ int old_prop_size = debug_obj->prop_list.size();
- debugObj->prop_list.clear();
+ debug_obj->prop_list.clear();
int new_props_added = 0;
HashSet<String> changed;
for (int i = 0; i < obj.properties.size(); i++) {
@@ -165,12 +165,14 @@ ObjectID EditorDebuggerInspector::add_object(const Array &p_arr) {
var = ResourceLoader::load(path);
if (pinfo.hint_string == "Script") {
- if (debugObj->get_script() != var) {
- debugObj->set_script(Ref<RefCounted>());
+ if (debug_obj->get_script() != var) {
+ debug_obj->set_script(Ref<RefCounted>());
Ref<Script> script(var);
if (!script.is_null()) {
- ScriptInstance *script_instance = script->placeholder_instance_create(debugObj);
- debugObj->set_script_and_instance(var, script_instance);
+ ScriptInstance *script_instance = script->placeholder_instance_create(debug_obj);
+ if (script_instance) {
+ debug_obj->set_script_and_instance(var, script_instance);
+ }
}
}
}
@@ -178,27 +180,27 @@ ObjectID EditorDebuggerInspector::add_object(const Array &p_arr) {
}
//always add the property, since props may have been added or removed
- debugObj->prop_list.push_back(pinfo);
+ debug_obj->prop_list.push_back(pinfo);
- if (!debugObj->prop_values.has(pinfo.name)) {
+ if (!debug_obj->prop_values.has(pinfo.name)) {
new_props_added++;
- debugObj->prop_values[pinfo.name] = var;
+ debug_obj->prop_values[pinfo.name] = var;
} else {
- if (bool(Variant::evaluate(Variant::OP_NOT_EQUAL, debugObj->prop_values[pinfo.name], var))) {
- debugObj->prop_values[pinfo.name] = var;
+ if (bool(Variant::evaluate(Variant::OP_NOT_EQUAL, debug_obj->prop_values[pinfo.name], var))) {
+ debug_obj->prop_values[pinfo.name] = var;
changed.insert(pinfo.name);
}
}
}
- if (old_prop_size == debugObj->prop_list.size() && new_props_added == 0) {
+ if (old_prop_size == debug_obj->prop_list.size() && new_props_added == 0) {
//only some may have changed, if so, then update those, if exist
for (const String &E : changed) {
- emit_signal(SNAME("object_property_updated"), debugObj->remote_object_id, E);
+ emit_signal(SNAME("object_property_updated"), debug_obj->remote_object_id, E);
}
} else {
//full update, because props were added or removed
- debugObj->update();
+ debug_obj->update();
}
return obj.id;
}
diff --git a/editor/debugger/editor_debugger_inspector.h b/editor/debugger/editor_debugger_inspector.h
index 0e73928558..5aac4dbf11 100644
--- a/editor/debugger/editor_debugger_inspector.h
+++ b/editor/debugger/editor_debugger_inspector.h
@@ -30,6 +30,7 @@
#ifndef EDITOR_DEBUGGER_INSPECTOR_H
#define EDITOR_DEBUGGER_INSPECTOR_H
+
#include "editor/editor_inspector.h"
class EditorDebuggerRemoteObject : public Object {
diff --git a/editor/debugger/editor_debugger_node.cpp b/editor/debugger/editor_debugger_node.cpp
index e13af59d69..472e53c0e8 100644
--- a/editor/debugger/editor_debugger_node.cpp
+++ b/editor/debugger/editor_debugger_node.cpp
@@ -92,17 +92,17 @@ ScriptEditorDebugger *EditorDebuggerNode::_add_debugger() {
ScriptEditorDebugger *node = memnew(ScriptEditorDebugger);
int id = tabs->get_tab_count();
- node->connect("stop_requested", callable_mp(this, &EditorDebuggerNode::_debugger_wants_stop), varray(id));
- node->connect("stopped", callable_mp(this, &EditorDebuggerNode::_debugger_stopped), varray(id));
- node->connect("stack_frame_selected", callable_mp(this, &EditorDebuggerNode::_stack_frame_selected), varray(id));
- node->connect("error_selected", callable_mp(this, &EditorDebuggerNode::_error_selected), varray(id));
- node->connect("breakpoint_selected", callable_mp(this, &EditorDebuggerNode::_error_selected), varray(id));
+ node->connect("stop_requested", callable_mp(this, &EditorDebuggerNode::_debugger_wants_stop).bind(id));
+ node->connect("stopped", callable_mp(this, &EditorDebuggerNode::_debugger_stopped).bind(id));
+ node->connect("stack_frame_selected", callable_mp(this, &EditorDebuggerNode::_stack_frame_selected).bind(id));
+ node->connect("error_selected", callable_mp(this, &EditorDebuggerNode::_error_selected).bind(id));
+ node->connect("breakpoint_selected", callable_mp(this, &EditorDebuggerNode::_error_selected).bind(id));
node->connect("clear_execution", callable_mp(this, &EditorDebuggerNode::_clear_execution));
- node->connect("breaked", callable_mp(this, &EditorDebuggerNode::_breaked), varray(id));
- node->connect("remote_tree_updated", callable_mp(this, &EditorDebuggerNode::_remote_tree_updated), varray(id));
- node->connect("remote_object_updated", callable_mp(this, &EditorDebuggerNode::_remote_object_updated), varray(id));
- node->connect("remote_object_property_updated", callable_mp(this, &EditorDebuggerNode::_remote_object_property_updated), varray(id));
- node->connect("remote_object_requested", callable_mp(this, &EditorDebuggerNode::_remote_object_requested), varray(id));
+ node->connect("breaked", callable_mp(this, &EditorDebuggerNode::_breaked).bind(id));
+ node->connect("remote_tree_updated", callable_mp(this, &EditorDebuggerNode::_remote_tree_updated).bind(id));
+ node->connect("remote_object_updated", callable_mp(this, &EditorDebuggerNode::_remote_object_updated).bind(id));
+ node->connect("remote_object_property_updated", callable_mp(this, &EditorDebuggerNode::_remote_object_property_updated).bind(id));
+ node->connect("remote_object_requested", callable_mp(this, &EditorDebuggerNode::_remote_object_requested).bind(id));
node->connect("errors_cleared", callable_mp(this, &EditorDebuggerNode::_update_errors));
if (tabs->get_tab_count() > 0) {
diff --git a/editor/debugger/editor_debugger_node.h b/editor/debugger/editor_debugger_node.h
index d50cbec291..4c9ad49ac4 100644
--- a/editor/debugger/editor_debugger_node.h
+++ b/editor/debugger/editor_debugger_node.h
@@ -205,4 +205,5 @@ public:
void add_debugger_plugin(const Ref<Script> &p_script);
void remove_debugger_plugin(const Ref<Script> &p_script);
};
+
#endif // EDITOR_DEBUGGER_NODE_H
diff --git a/editor/debugger/editor_debugger_server.h b/editor/debugger/editor_debugger_server.h
index adf9a27c71..f3805f54d8 100644
--- a/editor/debugger/editor_debugger_server.h
+++ b/editor/debugger/editor_debugger_server.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef EDITOR_DEBUGGER_CONNECTION_H
-#define EDITOR_DEBUGGER_CONNECTION_H
+#ifndef EDITOR_DEBUGGER_SERVER_H
+#define EDITOR_DEBUGGER_SERVER_H
#include "core/debugger/remote_debugger_peer.h"
#include "core/object/ref_counted.h"
@@ -57,4 +57,4 @@ public:
virtual Ref<RemoteDebuggerPeer> take_connection() = 0;
};
-#endif // EDITOR_DEBUGGER_CONNECTION_H
+#endif // EDITOR_DEBUGGER_SERVER_H
diff --git a/editor/debugger/editor_debugger_tree.cpp b/editor/debugger/editor_debugger_tree.cpp
index 023204b74a..bdab1cfecb 100644
--- a/editor/debugger/editor_debugger_tree.cpp
+++ b/editor/debugger/editor_debugger_tree.cpp
@@ -258,7 +258,7 @@ void EditorDebuggerTree::_item_menu_id_pressed(int p_option) {
ResourceSaver::get_recognized_extensions(sd, &extensions);
file_dialog->clear_filters();
for (int i = 0; i < extensions.size(); i++) {
- file_dialog->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
+ file_dialog->add_filter("*." + extensions[i], extensions[i].to_upper());
}
file_dialog->popup_file_dialog();
diff --git a/editor/debugger/editor_debugger_tree.h b/editor/debugger/editor_debugger_tree.h
index bba524039e..9d163fd548 100644
--- a/editor/debugger/editor_debugger_tree.h
+++ b/editor/debugger/editor_debugger_tree.h
@@ -71,4 +71,5 @@ public:
void update_scene_tree(const SceneDebuggerTree *p_tree, int p_debugger);
EditorDebuggerTree();
};
+
#endif // EDITOR_DEBUGGER_TREE_H
diff --git a/editor/debugger/editor_network_profiler.h b/editor/debugger/editor_network_profiler.h
index d2e70a083d..aea7ce3eec 100644
--- a/editor/debugger/editor_network_profiler.h
+++ b/editor/debugger/editor_network_profiler.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef EDITORNETWORKPROFILER_H
-#define EDITORNETWORKPROFILER_H
+#ifndef EDITOR_NETWORK_PROFILER_H
+#define EDITOR_NETWORK_PROFILER_H
#include "scene/debugger/scene_debugger.h"
#include "scene/gui/box_container.h"
@@ -69,4 +69,4 @@ public:
EditorNetworkProfiler();
};
-#endif //EDITORNETWORKPROFILER_H
+#endif // EDITOR_NETWORK_PROFILER_H
diff --git a/editor/debugger/editor_performance_profiler.cpp b/editor/debugger/editor_performance_profiler.cpp
index 50eef7b8b8..55d025f675 100644
--- a/editor/debugger/editor_performance_profiler.cpp
+++ b/editor/debugger/editor_performance_profiler.cpp
@@ -393,7 +393,7 @@ EditorPerformanceProfiler::EditorPerformanceProfiler() {
info_message->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
info_message->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART);
info_message->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
- info_message->set_anchors_and_offsets_preset(PRESET_WIDE, PRESET_MODE_KEEP_SIZE, 8 * EDSCALE);
+ info_message->set_anchors_and_offsets_preset(PRESET_FULL_RECT, PRESET_MODE_KEEP_SIZE, 8 * EDSCALE);
monitor_draw->add_child(info_message);
for (int i = 0; i < Performance::MONITOR_MAX; i++) {
diff --git a/editor/debugger/editor_profiler.h b/editor/debugger/editor_profiler.h
index cb01a1819f..df92125258 100644
--- a/editor/debugger/editor_profiler.h
+++ b/editor/debugger/editor_profiler.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef EDITORPROFILER_H
-#define EDITORPROFILER_H
+#ifndef EDITOR_PROFILER_H
+#define EDITOR_PROFILER_H
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
@@ -165,4 +165,4 @@ public:
EditorProfiler();
};
-#endif // EDITORPROFILER_H
+#endif // EDITOR_PROFILER_H
diff --git a/editor/debugger/editor_visual_profiler.cpp b/editor/debugger/editor_visual_profiler.cpp
index ee67cbdaea..6f3dd1793c 100644
--- a/editor/debugger/editor_visual_profiler.cpp
+++ b/editor/debugger/editor_visual_profiler.cpp
@@ -796,7 +796,7 @@ EditorVisualProfiler::EditorVisualProfiler() {
frame_delay->set_wait_time(0.1);
frame_delay->set_one_shot(true);
add_child(frame_delay);
- frame_delay->connect("timeout", callable_mp(this, &EditorVisualProfiler::_update_frame), make_binds(false));
+ frame_delay->connect("timeout", callable_mp(this, &EditorVisualProfiler::_update_frame).bind(false));
plot_delay = memnew(Timer);
plot_delay->set_wait_time(0.1);
diff --git a/editor/debugger/editor_visual_profiler.h b/editor/debugger/editor_visual_profiler.h
index 4e5169da9e..8aa9e7b308 100644
--- a/editor/debugger/editor_visual_profiler.h
+++ b/editor/debugger/editor_visual_profiler.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef EDITOR_FRAME_PROFILER_H
-#define EDITOR_FRAME_PROFILER_H
+#ifndef EDITOR_VISUAL_PROFILER_H
+#define EDITOR_VISUAL_PROFILER_H
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
@@ -144,4 +144,4 @@ public:
EditorVisualProfiler();
};
-#endif // EDITOR_FRAME_PROFILER_H
+#endif // EDITOR_VISUAL_PROFILER_H
diff --git a/editor/debugger/script_editor_debugger.cpp b/editor/debugger/script_editor_debugger.cpp
index f8b82ecc51..41095a7267 100644
--- a/editor/debugger/script_editor_debugger.cpp
+++ b/editor/debugger/script_editor_debugger.cpp
@@ -753,7 +753,7 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
const Variant *args[2] = { &cmd, &data };
Variant retval;
Callable::CallError err;
- c.call(args, 2, retval, err);
+ c.callp(args, 2, retval, err);
ERR_FAIL_COND_MSG(err.error != Callable::CallError::CALL_OK, "Error calling 'capture' to callable: " + Variant::get_callable_error_text(c, args, 2, err));
ERR_FAIL_COND_MSG(retval.get_type() != Variant::BOOL, "Error calling 'capture' to callable: " + String(c) + ". Return type is not bool.");
parsed = retval;
@@ -1877,7 +1877,7 @@ ScriptEditorDebugger::ScriptEditorDebugger() {
profiler = memnew(EditorProfiler);
profiler->set_name(TTR("Profiler"));
tabs->add_child(profiler);
- profiler->connect("enable_profiling", callable_mp(this, &ScriptEditorDebugger::_profiler_activate), varray(PROFILER_SCRIPTS_SERVERS));
+ profiler->connect("enable_profiling", callable_mp(this, &ScriptEditorDebugger::_profiler_activate).bind(PROFILER_SCRIPTS_SERVERS));
profiler->connect("break_request", callable_mp(this, &ScriptEditorDebugger::_profiler_seeked));
}
@@ -1885,14 +1885,14 @@ ScriptEditorDebugger::ScriptEditorDebugger() {
visual_profiler = memnew(EditorVisualProfiler);
visual_profiler->set_name(TTR("Visual Profiler"));
tabs->add_child(visual_profiler);
- visual_profiler->connect("enable_profiling", callable_mp(this, &ScriptEditorDebugger::_profiler_activate), varray(PROFILER_VISUAL));
+ visual_profiler->connect("enable_profiling", callable_mp(this, &ScriptEditorDebugger::_profiler_activate).bind(PROFILER_VISUAL));
}
{ //network profiler
network_profiler = memnew(EditorNetworkProfiler);
network_profiler->set_name(TTR("Network Profiler"));
tabs->add_child(network_profiler);
- network_profiler->connect("enable_profiling", callable_mp(this, &ScriptEditorDebugger::_profiler_activate), varray(PROFILER_NETWORK));
+ network_profiler->connect("enable_profiling", callable_mp(this, &ScriptEditorDebugger::_profiler_activate).bind(PROFILER_NETWORK));
}
{ //monitors
diff --git a/editor/dependency_editor.cpp b/editor/dependency_editor.cpp
index 9a1b2b5ff5..4f89e1b2d1 100644
--- a/editor/dependency_editor.cpp
+++ b/editor/dependency_editor.cpp
@@ -58,6 +58,9 @@ void DependencyEditor::_load_pressed(Object *p_item, int p_cell, int p_button, M
search->set_title(TTR("Search Replacement For:") + " " + replacing.get_file());
+ // Set directory to closest existing directory.
+ search->set_current_dir(replacing.get_base_dir());
+
search->clear_filters();
List<String> ext;
ResourceLoader::get_recognized_extensions_for_type(ti->get_metadata(0), &ext);
@@ -575,7 +578,7 @@ void DependencyRemoveDialog::_bind_methods() {
}
DependencyRemoveDialog::DependencyRemoveDialog() {
- get_ok_button()->set_text(TTR("Remove"));
+ set_ok_button_text(TTR("Remove"));
VBoxContainer *vb = memnew(VBoxContainer);
add_child(vb);
@@ -641,8 +644,8 @@ DependencyErrorDialog::DependencyErrorDialog() {
files->set_v_size_flags(Control::SIZE_EXPAND_FILL);
set_min_size(Size2(500, 220) * EDSCALE);
- get_ok_button()->set_text(TTR("Open Anyway"));
- get_cancel_button()->set_text(TTR("Close"));
+ set_ok_button_text(TTR("Open Anyway"));
+ set_cancel_button_text(TTR("Close"));
text = memnew(Label);
vb->add_child(text);
@@ -780,7 +783,7 @@ void OrphanResourcesDialog::_bind_methods() {
OrphanResourcesDialog::OrphanResourcesDialog() {
set_title(TTR("Orphan Resource Explorer"));
delete_confirm = memnew(ConfirmationDialog);
- get_ok_button()->set_text(TTR("Delete"));
+ set_ok_button_text(TTR("Delete"));
add_child(delete_confirm);
dep_edit = memnew(DependencyEditor);
add_child(dep_edit);
diff --git a/editor/doc_tools.cpp b/editor/doc_tools.cpp
index a6c7970264..a819458417 100644
--- a/editor/doc_tools.cpp
+++ b/editor/doc_tools.cpp
@@ -39,6 +39,7 @@
#include "core/object/script_language.h"
#include "core/string/translation.h"
#include "core/version.h"
+#include "editor/editor_settings.h"
#include "scene/resources/theme.h"
// Used for a hack preserving Mono properties on non-Mono builds.
@@ -363,8 +364,15 @@ void DocTools::generate(bool p_basic_types) {
List<PropertyInfo> properties;
List<PropertyInfo> own_properties;
- if (name == "ProjectSettings") {
- // Special case for project settings, so settings can be documented.
+
+ // Special case for editor and project settings, so they can be documented.
+ if (name == "EditorSettings") {
+ // We don't create the full blown EditorSettings (+ config file) with `create()`,
+ // instead we just make a local instance to get default values.
+ Ref<EditorSettings> edset = memnew(EditorSettings);
+ edset->get_property_list(&properties);
+ own_properties = properties;
+ } else if (name == "ProjectSettings") {
ProjectSettings::get_singleton()->get_property_list(&properties);
own_properties = properties;
} else {
@@ -402,6 +410,13 @@ void DocTools::generate(bool p_basic_types) {
bool default_value_valid = false;
Variant default_value;
+ if (name == "EditorSettings") {
+ if (E.name == "resource_local_to_scene" || E.name == "resource_name" || E.name == "resource_path" || E.name == "script") {
+ // Don't include spurious properties in the generated EditorSettings class reference.
+ continue;
+ }
+ }
+
if (name == "ProjectSettings") {
// Special case for project settings, so that settings are not taken from the current project's settings
if (E.name == "script" || !ProjectSettings::get_singleton()->is_builtin_setting(E.name)) {
@@ -424,8 +439,6 @@ void DocTools::generate(bool p_basic_types) {
}
}
- //used to track uninitialized values using valgrind
- //print_line("getting default value for " + String(name) + "." + String(E.name));
if (default_value_valid && default_value.get_type() != Variant::OBJECT) {
prop.default_value = default_value.get_construct_string().replace("\n", " ");
}
@@ -498,53 +511,7 @@ void DocTools::generate(bool p_basic_types) {
}
DocData::MethodDoc method;
-
- method.name = E.name;
-
- if (E.flags & METHOD_FLAG_VIRTUAL) {
- method.qualifiers = "virtual";
- }
-
- if (E.flags & METHOD_FLAG_CONST) {
- if (!method.qualifiers.is_empty()) {
- method.qualifiers += " ";
- }
- method.qualifiers += "const";
- }
-
- if (E.flags & METHOD_FLAG_VARARG) {
- if (!method.qualifiers.is_empty()) {
- method.qualifiers += " ";
- }
- method.qualifiers += "vararg";
- }
-
- if (E.flags & METHOD_FLAG_STATIC) {
- if (!method.qualifiers.is_empty()) {
- method.qualifiers += " ";
- }
- method.qualifiers += "static";
- }
-
- for (int i = -1; i < E.arguments.size(); i++) {
- if (i == -1) {
-#ifdef DEBUG_METHODS_ENABLED
- DocData::return_doc_from_retinfo(method, E.return_val);
-#endif
- } else {
- const PropertyInfo &arginfo = E.arguments[i];
- DocData::ArgumentDoc argument;
- DocData::argument_doc_from_arginfo(argument, arginfo);
-
- int darg_idx = i - (E.arguments.size() - E.default_arguments.size());
- if (darg_idx >= 0) {
- Variant default_arg = E.default_arguments[darg_idx];
- argument.default_value = default_arg.get_construct_string().replace("\n", " ");
- }
-
- method.arguments.push_back(argument);
- }
- }
+ DocData::method_doc_from_methodinfo(method, E, "");
Vector<Error> errs = ClassDB::get_method_error_return_values(name, E.name);
if (errs.size()) {
diff --git a/editor/doc_tools.h b/editor/doc_tools.h
index 843cdf87a6..b3e45c6472 100644
--- a/editor/doc_tools.h
+++ b/editor/doc_tools.h
@@ -53,4 +53,4 @@ public:
Error load_compressed(const uint8_t *p_data, int p_compressed_size, int p_uncompressed_size);
};
-#endif // DOC_DATA_H
+#endif // DOC_TOOLS_H
diff --git a/editor/editor_about.h b/editor/editor_about.h
index 6f05700582..971843f6d2 100644
--- a/editor/editor_about.h
+++ b/editor/editor_about.h
@@ -75,4 +75,4 @@ public:
~EditorAbout();
};
-#endif
+#endif // EDITOR_ABOUT_H
diff --git a/editor/editor_asset_installer.cpp b/editor/editor_asset_installer.cpp
index ef29448854..8dc8a0ab6b 100644
--- a/editor/editor_asset_installer.cpp
+++ b/editor/editor_asset_installer.cpp
@@ -100,8 +100,8 @@ void EditorAssetInstaller::open(const String &p_path, int p_depth) {
extension_guess["tga"] = tree->get_theme_icon(SNAME("ImageTexture"), SNAME("EditorIcons"));
extension_guess["webp"] = tree->get_theme_icon(SNAME("ImageTexture"), SNAME("EditorIcons"));
- extension_guess["wav"] = tree->get_theme_icon(SNAME("AudioStreamSample"), SNAME("EditorIcons"));
- extension_guess["ogg"] = tree->get_theme_icon(SNAME("AudioStreamOGGVorbis"), SNAME("EditorIcons"));
+ extension_guess["wav"] = tree->get_theme_icon(SNAME("AudioStreamWAV"), SNAME("EditorIcons"));
+ extension_guess["ogg"] = tree->get_theme_icon(SNAME("AudioStreamOggVorbis"), SNAME("EditorIcons"));
extension_guess["mp3"] = tree->get_theme_icon(SNAME("AudioStreamMP3"), SNAME("EditorIcons"));
extension_guess["scn"] = tree->get_theme_icon(SNAME("PackedScene"), SNAME("EditorIcons"));
@@ -112,6 +112,7 @@ void EditorAssetInstaller::open(const String &p_path, int p_depth) {
extension_guess["glb"] = tree->get_theme_icon(SNAME("PackedScene"), SNAME("EditorIcons"));
extension_guess["gdshader"] = tree->get_theme_icon(SNAME("Shader"), SNAME("EditorIcons"));
+ extension_guess["gdshaderinc"] = tree->get_theme_icon(SNAME("TextFile"), SNAME("EditorIcons"));
extension_guess["gd"] = tree->get_theme_icon(SNAME("GDScript"), SNAME("EditorIcons"));
if (Engine::get_singleton()->has_singleton("GodotSharp")) {
extension_guess["cs"] = tree->get_theme_icon(SNAME("CSharpScript"), SNAME("EditorIcons"));
@@ -355,7 +356,7 @@ EditorAssetInstaller::EditorAssetInstaller() {
error = memnew(AcceptDialog);
add_child(error);
- get_ok_button()->set_text(TTR("Install"));
+ set_ok_button_text(TTR("Install"));
set_title(TTR("Asset Installer"));
set_hide_on_ok(true);
diff --git a/editor/editor_asset_installer.h b/editor/editor_asset_installer.h
index c44f4c5d22..9c88116336 100644
--- a/editor/editor_asset_installer.h
+++ b/editor/editor_asset_installer.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef EDITORASSETINSTALLER_H
-#define EDITORASSETINSTALLER_H
+#ifndef EDITOR_ASSET_INSTALLER_H
+#define EDITOR_ASSET_INSTALLER_H
#include "scene/gui/dialogs.h"
#include "scene/gui/tree.h"
@@ -59,4 +59,4 @@ public:
EditorAssetInstaller();
};
-#endif // EDITORASSETINSTALLER_H
+#endif // EDITOR_ASSET_INSTALLER_H
diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp
index fd121e73ab..556a0176cb 100644
--- a/editor/editor_audio_buses.cpp
+++ b/editor/editor_audio_buses.cpp
@@ -1007,11 +1007,11 @@ void EditorAudioBuses::_update_buses() {
bool is_master = (i == 0);
EditorAudioBus *audio_bus = memnew(EditorAudioBus(this, is_master));
bus_hb->add_child(audio_bus);
- audio_bus->connect("delete_request", callable_mp(this, &EditorAudioBuses::_delete_bus), varray(audio_bus), CONNECT_DEFERRED);
- audio_bus->connect("duplicate_request", callable_mp(this, &EditorAudioBuses::_duplicate_bus), varray(), CONNECT_DEFERRED);
- audio_bus->connect("vol_reset_request", callable_mp(this, &EditorAudioBuses::_reset_bus_volume), varray(audio_bus), CONNECT_DEFERRED);
+ audio_bus->connect("delete_request", callable_mp(this, &EditorAudioBuses::_delete_bus).bind(audio_bus), CONNECT_DEFERRED);
+ audio_bus->connect("duplicate_request", callable_mp(this, &EditorAudioBuses::_duplicate_bus), CONNECT_DEFERRED);
+ audio_bus->connect("vol_reset_request", callable_mp(this, &EditorAudioBuses::_reset_bus_volume).bind(audio_bus), CONNECT_DEFERRED);
audio_bus->connect("drop_end_request", callable_mp(this, &EditorAudioBuses::_request_drop_end));
- audio_bus->connect("dropped", callable_mp(this, &EditorAudioBuses::_drop_at_index), varray(), CONNECT_DEFERRED);
+ audio_bus->connect("dropped", callable_mp(this, &EditorAudioBuses::_drop_at_index), CONNECT_DEFERRED);
}
}
@@ -1154,7 +1154,7 @@ void EditorAudioBuses::_request_drop_end() {
bus_hb->add_child(drop_end);
drop_end->set_custom_minimum_size(Object::cast_to<Control>(bus_hb->get_child(0))->get_size());
- drop_end->connect("dropped", callable_mp(this, &EditorAudioBuses::_drop_at_index), varray(), CONNECT_DEFERRED);
+ drop_end->connect("dropped", callable_mp(this, &EditorAudioBuses::_drop_at_index), CONNECT_DEFERRED);
}
}
@@ -1174,7 +1174,7 @@ void EditorAudioBuses::_drop_at_index(int p_bus, int p_index) {
void EditorAudioBuses::_server_save() {
Ref<AudioBusLayout> state = AudioServer::get_singleton()->generate_bus_layout();
- ResourceSaver::save(edited_path, state);
+ ResourceSaver::save(state, edited_path);
}
void EditorAudioBuses::_select_layout() {
@@ -1244,7 +1244,7 @@ void EditorAudioBuses::_file_dialog_callback(const String &p_string) {
AudioServer::get_singleton()->set_bus_layout(empty_state);
}
- Error err = ResourceSaver::save(p_string, AudioServer::get_singleton()->generate_bus_layout());
+ Error err = ResourceSaver::save(AudioServer::get_singleton()->generate_bus_layout(), p_string);
if (err != OK) {
EditorNode::get_singleton()->show_warning(vformat(TTR("Error saving file: %s"), p_string));
@@ -1332,7 +1332,7 @@ EditorAudioBuses::EditorAudioBuses() {
List<String> ext;
ResourceLoader::get_recognized_extensions_for_type("AudioBusLayout", &ext);
for (const String &E : ext) {
- file_dialog->add_filter(vformat("*.%s; %s", E, TTR("Audio Bus Layout")));
+ file_dialog->add_filter("*." + E, TTR("Audio Bus Layout"));
}
add_child(file_dialog);
file_dialog->connect("file_selected", callable_mp(this, &EditorAudioBuses::_file_dialog_callback));
diff --git a/editor/editor_autoload_settings.h b/editor/editor_autoload_settings.h
index e1e0bb0a64..0eda7016d3 100644
--- a/editor/editor_autoload_settings.h
+++ b/editor/editor_autoload_settings.h
@@ -112,4 +112,4 @@ public:
~EditorAutoloadSettings();
};
-#endif
+#endif // EDITOR_AUTOLOAD_SETTINGS_H
diff --git a/editor/editor_build_profile.cpp b/editor/editor_build_profile.cpp
new file mode 100644
index 0000000000..d093ab518e
--- /dev/null
+++ b/editor/editor_build_profile.cpp
@@ -0,0 +1,797 @@
+/*************************************************************************/
+/* editor_build_profile.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "editor_build_profile.h"
+
+#include "core/io/dir_access.h"
+#include "core/io/json.h"
+#include "editor/editor_file_dialog.h"
+#include "editor/editor_file_system.h"
+#include "editor/editor_node.h"
+#include "editor/editor_property_name_processor.h"
+#include "editor/editor_scale.h"
+#include "editor/editor_settings.h"
+
+const char *EditorBuildProfile::build_option_identifiers[BUILD_OPTION_MAX] = {
+ // This maps to SCons build options.
+ "disable_3d",
+ "disable_2d_physics",
+ "disable_3d_physics",
+ "disable_navigation",
+ "openxr",
+ "opengl3",
+ "vulkan",
+};
+
+const bool EditorBuildProfile::build_option_disable_values[BUILD_OPTION_MAX] = {
+ // This maps to SCons build options.
+ true,
+ true,
+ true,
+ true,
+ false,
+ false,
+ false
+};
+
+void EditorBuildProfile::set_disable_class(const StringName &p_class, bool p_disabled) {
+ if (p_disabled) {
+ disabled_classes.insert(p_class);
+ } else {
+ disabled_classes.erase(p_class);
+ }
+}
+
+bool EditorBuildProfile::is_class_disabled(const StringName &p_class) const {
+ if (p_class == StringName()) {
+ return false;
+ }
+ return disabled_classes.has(p_class) || is_class_disabled(ClassDB::get_parent_class_nocheck(p_class));
+}
+
+void EditorBuildProfile::set_item_collapsed(const StringName &p_class, bool p_collapsed) {
+ if (p_collapsed) {
+ collapsed_classes.insert(p_class);
+ } else {
+ collapsed_classes.erase(p_class);
+ }
+}
+
+bool EditorBuildProfile::is_item_collapsed(const StringName &p_class) const {
+ return collapsed_classes.has(p_class);
+}
+
+void EditorBuildProfile::set_disable_build_option(BuildOption p_build_option, bool p_disable) {
+ ERR_FAIL_INDEX(p_build_option, BUILD_OPTION_MAX);
+ build_options_disabled[p_build_option] = p_disable;
+}
+
+void EditorBuildProfile::clear_disabled_classes() {
+ disabled_classes.clear();
+ collapsed_classes.clear();
+}
+
+bool EditorBuildProfile::is_build_option_disabled(BuildOption p_build_option) const {
+ ERR_FAIL_INDEX_V(p_build_option, BUILD_OPTION_MAX, false);
+ return build_options_disabled[p_build_option];
+}
+
+bool EditorBuildProfile::get_build_option_disable_value(BuildOption p_build_option) {
+ ERR_FAIL_INDEX_V(p_build_option, BUILD_OPTION_MAX, false);
+ return build_option_disable_values[p_build_option];
+}
+
+void EditorBuildProfile::set_force_detect_classes(const String &p_classes) {
+ force_detect_classes = p_classes;
+}
+
+String EditorBuildProfile::get_force_detect_classes() const {
+ return force_detect_classes;
+}
+
+String EditorBuildProfile::get_build_option_name(BuildOption p_build_option) {
+ ERR_FAIL_INDEX_V(p_build_option, BUILD_OPTION_MAX, String());
+ const char *build_option_names[BUILD_OPTION_MAX] = {
+ TTRC("3D Engine"),
+ TTRC("2D Physics"),
+ TTRC("3D Physics"),
+ TTRC("Navigation"),
+ TTRC("XR"),
+ TTRC("RenderingDevice"),
+ TTRC("OpenGL"),
+ TTRC("Vulkan"),
+ };
+ return TTRGET(build_option_names[p_build_option]);
+}
+
+String EditorBuildProfile::get_build_option_description(BuildOption p_build_option) {
+ ERR_FAIL_INDEX_V(p_build_option, BUILD_OPTION_MAX, String());
+
+ const char *build_option_descriptions[BUILD_OPTION_MAX] = {
+ TTRC("3D Nodes as well as RenderingServer access to 3D features."),
+ TTRC("2D Physics nodes and PhysicsServer2D."),
+ TTRC("3D Physics nodes and PhysicsServer3D."),
+ TTRC("Navigation, both 2D and 3D."),
+ TTRC("XR (AR and VR)."),
+ TTRC("RenderingDevice based rendering (if disabled, the OpenGL back-end is required)."),
+ TTRC("OpenGL back-end (if disabled, the RenderingDevice back-end is required)."),
+ TTRC("Vulkan back-end of RenderingDevice."),
+ };
+
+ return TTRGET(build_option_descriptions[p_build_option]);
+}
+
+Error EditorBuildProfile::save_to_file(const String &p_path) {
+ Dictionary data;
+ data["type"] = "build_profile";
+ Array dis_classes;
+ for (const StringName &E : disabled_classes) {
+ dis_classes.push_back(String(E));
+ }
+ dis_classes.sort();
+ data["disabled_classes"] = dis_classes;
+
+ Dictionary dis_build_options;
+ for (int i = 0; i < BUILD_OPTION_MAX; i++) {
+ if (build_options_disabled[i]) {
+ dis_build_options[build_option_identifiers[i]] = build_option_disable_values[i];
+ }
+ }
+
+ data["disabled_build_options"] = dis_build_options;
+
+ if (!force_detect_classes.is_empty()) {
+ data["force_detect_classes"] = force_detect_classes;
+ }
+
+ Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::WRITE);
+ ERR_FAIL_COND_V_MSG(f.is_null(), ERR_CANT_CREATE, "Cannot create file '" + p_path + "'.");
+
+ JSON json;
+ String text = json.stringify(data, "\t");
+ f->store_string(text);
+ return OK;
+}
+
+Error EditorBuildProfile::load_from_file(const String &p_path) {
+ Error err;
+ String text = FileAccess::get_file_as_string(p_path, &err);
+ if (err != OK) {
+ return err;
+ }
+
+ JSON json;
+ err = json.parse(text);
+ if (err != OK) {
+ ERR_PRINT("Error parsing '" + p_path + "' on line " + itos(json.get_error_line()) + ": " + json.get_error_message());
+ return ERR_PARSE_ERROR;
+ }
+
+ Dictionary data = json.get_data();
+
+ if (!data.has("type") || String(data["type"]) != "build_profile") {
+ ERR_PRINT("Error parsing '" + p_path + "', it's not a build profile.");
+ return ERR_PARSE_ERROR;
+ }
+
+ disabled_classes.clear();
+
+ if (data.has("disabled_classes")) {
+ Array disabled_classes_arr = data["disabled_classes"];
+ for (int i = 0; i < disabled_classes_arr.size(); i++) {
+ disabled_classes.insert(disabled_classes_arr[i]);
+ }
+ }
+
+ for (int i = 0; i < BUILD_OPTION_MAX; i++) {
+ build_options_disabled[i] = false;
+ }
+
+ if (data.has("disabled_build_options")) {
+ Dictionary disabled_build_options_arr = data["disabled_build_options"];
+ List<Variant> keys;
+ disabled_build_options_arr.get_key_list(&keys);
+
+ for (const Variant &K : keys) {
+ String key = K;
+
+ for (int i = 0; i < BUILD_OPTION_MAX; i++) {
+ String f = build_option_identifiers[i];
+ if (f == key) {
+ build_options_disabled[i] = true;
+ break;
+ }
+ }
+ }
+ }
+
+ if (data.has("force_detect_classes")) {
+ force_detect_classes = data["force_detect_classes"];
+ }
+
+ return OK;
+}
+
+void EditorBuildProfile::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_disable_class", "class_name", "disable"), &EditorBuildProfile::set_disable_class);
+ ClassDB::bind_method(D_METHOD("is_class_disabled", "class_name"), &EditorBuildProfile::is_class_disabled);
+
+ ClassDB::bind_method(D_METHOD("set_disable_build_option", "build_option", "disable"), &EditorBuildProfile::set_disable_build_option);
+ ClassDB::bind_method(D_METHOD("is_build_option_disabled", "build_option"), &EditorBuildProfile::is_build_option_disabled);
+
+ ClassDB::bind_method(D_METHOD("get_build_option_name", "build_option"), &EditorBuildProfile::_get_build_option_name);
+
+ ClassDB::bind_method(D_METHOD("save_to_file", "path"), &EditorBuildProfile::save_to_file);
+ ClassDB::bind_method(D_METHOD("load_from_file", "path"), &EditorBuildProfile::load_from_file);
+
+ BIND_ENUM_CONSTANT(BUILD_OPTION_3D);
+ BIND_ENUM_CONSTANT(BUILD_OPTION_PHYSICS_2D);
+ BIND_ENUM_CONSTANT(BUILD_OPTION_PHYSICS_3D);
+ BIND_ENUM_CONSTANT(BUILD_OPTION_NAVIGATION);
+ BIND_ENUM_CONSTANT(BUILD_OPTION_XR);
+ BIND_ENUM_CONSTANT(BUILD_OPTION_RENDERING_DEVICE);
+ BIND_ENUM_CONSTANT(BUILD_OPTION_OPENGL);
+ BIND_ENUM_CONSTANT(BUILD_OPTION_VULKAN);
+ BIND_ENUM_CONSTANT(BUILD_OPTION_MAX);
+}
+
+EditorBuildProfile::EditorBuildProfile() {}
+
+//////////////////////////
+
+void EditorBuildProfileManager::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_READY: {
+ String last_file = EditorSettings::get_singleton()->get_project_metadata("build_profile", "last_file_path", "");
+ if (!last_file.is_empty()) {
+ _import_profile(last_file);
+ }
+ if (edited.is_null()) {
+ edited.instantiate();
+ _update_edited_profile();
+ }
+
+ } break;
+ }
+}
+
+void EditorBuildProfileManager::_profile_action(int p_action) {
+ last_action = Action(p_action);
+
+ switch (p_action) {
+ case ACTION_RESET: {
+ confirm_dialog->set_text("Reset the edited profile?");
+ confirm_dialog->popup_centered();
+ } break;
+ case ACTION_LOAD: {
+ import_profile->popup_file_dialog();
+ } break;
+ case ACTION_SAVE: {
+ if (!profile_path->get_text().is_empty()) {
+ Error err = edited->save_to_file(profile_path->get_text());
+ if (err != OK) {
+ EditorNode::get_singleton()->show_warning(TTR("File saving failed."));
+ }
+ break;
+ }
+ [[fallthrough]];
+ }
+ case ACTION_SAVE_AS: {
+ export_profile->popup_file_dialog();
+ export_profile->set_current_file(profile_path->get_text());
+ } break;
+ case ACTION_NEW: {
+ confirm_dialog->set_text("Create a new profile?");
+ confirm_dialog->popup_centered();
+ } break;
+ case ACTION_DETECT: {
+ confirm_dialog->set_text("This will scan all files in the current project to detect used classes.");
+ confirm_dialog->popup_centered();
+ } break;
+ case ACTION_MAX: {
+ } break;
+ }
+}
+
+void EditorBuildProfileManager::_find_files(EditorFileSystemDirectory *p_dir, const HashMap<String, DetectedFile> &p_cache, HashMap<String, DetectedFile> &r_detected) {
+ if (p_dir == nullptr) {
+ return;
+ }
+
+ for (int i = 0; i < p_dir->get_file_count(); i++) {
+ String p = p_dir->get_file_path(i);
+
+ uint64_t timestamp = 0;
+ String md5;
+
+ if (p_cache.has(p)) {
+ const DetectedFile &cache = p_cache[p];
+ // Check if timestamp and MD5 match.
+ timestamp = FileAccess::get_modified_time(p);
+ bool cache_valid = true;
+ if (cache.timestamp != timestamp) {
+ md5 = FileAccess::get_md5(p);
+ if (md5 != cache.md5) {
+ cache_valid = false;
+ }
+ }
+
+ if (cache_valid) {
+ r_detected.insert(p, cache);
+ continue;
+ }
+ }
+
+ // Not cached, or cache invalid.
+
+ DetectedFile cache;
+
+ HashSet<StringName> classes;
+ ResourceLoader::get_classes_used(p, &classes);
+
+ for (const StringName &E : classes) {
+ cache.classes.push_back(E);
+ }
+
+ if (md5.is_empty()) {
+ cache.timestamp = FileAccess::get_modified_time(p);
+ cache.md5 = FileAccess::get_md5(p);
+ } else {
+ cache.timestamp = timestamp;
+ cache.md5 = md5;
+ }
+
+ r_detected.insert(p, cache);
+ }
+
+ for (int i = 0; i < p_dir->get_subdir_count(); i++) {
+ _find_files(p_dir->get_subdir(i), p_cache, r_detected);
+ }
+}
+
+void EditorBuildProfileManager::_detect_classes() {
+ HashMap<String, DetectedFile> previous_file_cache;
+
+ Ref<FileAccess> f = FileAccess::open("res://.godot/editor/used_class_cache", FileAccess::READ);
+ if (f.is_valid()) {
+ while (!f->eof_reached()) {
+ String l = f->get_line();
+ Vector<String> fields = l.split("::");
+ if (fields.size() == 4) {
+ String path = fields[0];
+ DetectedFile df;
+ df.timestamp = fields[1].to_int();
+ df.md5 = fields[2];
+ df.classes = fields[3].split(",");
+ previous_file_cache.insert(path, df);
+ }
+ }
+ f.unref();
+ }
+
+ HashMap<String, DetectedFile> updated_file_cache;
+
+ _find_files(EditorFileSystem::get_singleton()->get_filesystem(), previous_file_cache, updated_file_cache);
+
+ HashSet<StringName> used_classes;
+
+ // Find classes and update the disk cache in the process.
+ f = FileAccess::open("res://.godot/editor/used_class_cache", FileAccess::WRITE);
+
+ for (const KeyValue<String, DetectedFile> &E : updated_file_cache) {
+ String l = E.key + "::" + itos(E.value.timestamp) + "::" + E.value.md5 + "::";
+ for (int i = 0; i < E.value.classes.size(); i++) {
+ String c = E.value.classes[i];
+ if (i > 0) {
+ l += ",";
+ }
+ l += c;
+ used_classes.insert(c);
+ }
+ f->store_line(l);
+ }
+
+ f.unref();
+
+ // Add forced ones.
+
+ Vector<String> force_detect = edited->get_force_detect_classes().split(",");
+ for (int i = 0; i < force_detect.size(); i++) {
+ String c = force_detect[i].strip_edges();
+ if (c.is_empty()) {
+ continue;
+ }
+ used_classes.insert(c);
+ }
+
+ // Filter all classes to discard inherited ones.
+
+ HashSet<StringName> all_used_classes;
+
+ for (const StringName &E : used_classes) {
+ StringName c = E;
+ if (!ClassDB::class_exists(c)) {
+ // Maybe this is an old class that got replaced? try getting compat class.
+ c = ClassDB::get_compatibility_class(c);
+ if (!c) {
+ // No luck, skip.
+ continue;
+ }
+ }
+ while (c) {
+ all_used_classes.insert(c);
+ c = ClassDB::get_parent_class(c);
+ }
+ }
+
+ edited->clear_disabled_classes();
+
+ List<StringName> all_classes;
+ ClassDB::get_class_list(&all_classes);
+
+ for (const StringName &E : all_classes) {
+ if (all_used_classes.has(E)) {
+ // This class is valid, do nothing.
+ continue;
+ }
+
+ StringName p = ClassDB::get_parent_class(E);
+ if (!p || all_used_classes.has(p)) {
+ // If no parent, or if the parent is enabled, then add to disabled classes.
+ // This way we avoid disabling redundant classes.
+ edited->set_disable_class(E, true);
+ }
+ }
+}
+
+void EditorBuildProfileManager::_action_confirm() {
+ switch (last_action) {
+ case ACTION_RESET: {
+ edited.instantiate();
+ _update_edited_profile();
+ } break;
+ case ACTION_LOAD: {
+ } break;
+ case ACTION_SAVE: {
+ } break;
+ case ACTION_SAVE_AS: {
+ } break;
+ case ACTION_NEW: {
+ profile_path->set_text("");
+ edited.instantiate();
+ _update_edited_profile();
+ } break;
+ case ACTION_DETECT: {
+ _detect_classes();
+ _update_edited_profile();
+ } break;
+ case ACTION_MAX: {
+ } break;
+ }
+}
+
+void EditorBuildProfileManager::_fill_classes_from(TreeItem *p_parent, const String &p_class, const String &p_selected) {
+ TreeItem *class_item = class_list->create_item(p_parent);
+ class_item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
+ class_item->set_icon(0, EditorNode::get_singleton()->get_class_icon(p_class, "Node"));
+ String text = p_class;
+
+ bool disabled = edited->is_class_disabled(p_class);
+ if (disabled) {
+ class_item->set_custom_color(0, class_list->get_theme_color(SNAME("disabled_font_color"), SNAME("Editor")));
+ }
+
+ class_item->set_text(0, text);
+ class_item->set_editable(0, true);
+ class_item->set_selectable(0, true);
+ class_item->set_metadata(0, p_class);
+
+ bool collapsed = edited->is_item_collapsed(p_class);
+ class_item->set_collapsed(collapsed);
+
+ if (p_class == p_selected) {
+ class_item->select(0);
+ }
+ if (disabled) {
+ // Class disabled, do nothing else (do not show further).
+ return;
+ }
+
+ class_item->set_checked(0, true); // If it's not disabled, its checked.
+
+ List<StringName> child_classes;
+ ClassDB::get_direct_inheriters_from_class(p_class, &child_classes);
+ child_classes.sort_custom<StringName::AlphCompare>();
+
+ for (const StringName &name : child_classes) {
+ if (String(name).begins_with("Editor") || ClassDB::get_api_type(name) != ClassDB::API_CORE) {
+ continue;
+ }
+ _fill_classes_from(class_item, name, p_selected);
+ }
+}
+
+void EditorBuildProfileManager::_class_list_item_selected() {
+ if (updating_build_options) {
+ return;
+ }
+
+ TreeItem *item = class_list->get_selected();
+ if (!item) {
+ return;
+ }
+
+ Variant md = item->get_metadata(0);
+ if (md.get_type() == Variant::STRING || md.get_type() == Variant::STRING_NAME) {
+ String class_name = md;
+ String class_description;
+
+ DocTools *dd = EditorHelp::get_doc_data();
+ HashMap<String, DocData::ClassDoc>::Iterator E = dd->class_list.find(class_name);
+ if (E) {
+ class_description = DTR(E->value.brief_description);
+ }
+
+ description_bit->set_text(class_description);
+ } else if (md.get_type() == Variant::INT) {
+ int build_option_id = md;
+ String build_option_description = EditorBuildProfile::get_build_option_description(EditorBuildProfile::BuildOption(build_option_id));
+
+ description_bit->set_text(TTRGET(build_option_description));
+ return;
+ } else {
+ return;
+ }
+}
+
+void EditorBuildProfileManager::_class_list_item_edited() {
+ if (updating_build_options) {
+ return;
+ }
+
+ TreeItem *item = class_list->get_edited();
+ if (!item) {
+ return;
+ }
+
+ bool checked = item->is_checked(0);
+
+ Variant md = item->get_metadata(0);
+ if (md.get_type() == Variant::STRING || md.get_type() == Variant::STRING_NAME) {
+ String class_selected = md;
+ edited->set_disable_class(class_selected, !checked);
+ _update_edited_profile();
+ } else if (md.get_type() == Variant::INT) {
+ int build_option_selected = md;
+ edited->set_disable_build_option(EditorBuildProfile::BuildOption(build_option_selected), !checked);
+ }
+}
+
+void EditorBuildProfileManager::_class_list_item_collapsed(Object *p_item) {
+ if (updating_build_options) {
+ return;
+ }
+
+ TreeItem *item = Object::cast_to<TreeItem>(p_item);
+ if (!item) {
+ return;
+ }
+
+ Variant md = item->get_metadata(0);
+ if (md.get_type() != Variant::STRING && md.get_type() != Variant::STRING_NAME) {
+ return;
+ }
+
+ String class_name = md;
+ bool collapsed = item->is_collapsed();
+ edited->set_item_collapsed(class_name, collapsed);
+}
+
+void EditorBuildProfileManager::_update_edited_profile() {
+ String class_selected;
+ int build_option_selected = -1;
+
+ if (class_list->get_selected()) {
+ Variant md = class_list->get_selected()->get_metadata(0);
+ if (md.get_type() == Variant::STRING || md.get_type() == Variant::STRING_NAME) {
+ class_selected = md;
+ } else if (md.get_type() == Variant::INT) {
+ build_option_selected = md;
+ }
+ }
+
+ class_list->clear();
+
+ updating_build_options = true;
+
+ TreeItem *root = class_list->create_item();
+
+ TreeItem *build_options = class_list->create_item(root);
+ build_options->set_text(0, TTR("General Features:"));
+ for (int i = 0; i < EditorBuildProfile::BUILD_OPTION_MAX; i++) {
+ TreeItem *build_option;
+ build_option = class_list->create_item(build_options);
+
+ build_option->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
+ build_option->set_text(0, EditorBuildProfile::get_build_option_name(EditorBuildProfile::BuildOption(i)));
+ build_option->set_selectable(0, true);
+ build_option->set_editable(0, true);
+ build_option->set_metadata(0, i);
+ if (!edited->is_build_option_disabled(EditorBuildProfile::BuildOption(i))) {
+ build_option->set_checked(0, true);
+ }
+
+ if (i == build_option_selected) {
+ build_option->select(0);
+ }
+ }
+
+ TreeItem *classes = class_list->create_item(root);
+ classes->set_text(0, TTR("Nodes and Classes:"));
+
+ _fill_classes_from(classes, "Node", class_selected);
+ _fill_classes_from(classes, "Resource", class_selected);
+
+ force_detect_classes->set_text(edited->get_force_detect_classes());
+
+ updating_build_options = false;
+
+ _class_list_item_selected();
+}
+
+void EditorBuildProfileManager::_force_detect_classes_changed(const String &p_text) {
+ if (updating_build_options) {
+ return;
+ }
+ edited->set_force_detect_classes(force_detect_classes->get_text());
+}
+
+void EditorBuildProfileManager::_import_profile(const String &p_path) {
+ Ref<EditorBuildProfile> profile;
+ profile.instantiate();
+ Error err = profile->load_from_file(p_path);
+ String basefile = p_path.get_file();
+ if (err != OK) {
+ EditorNode::get_singleton()->show_warning(vformat(TTR("File '%s' format is invalid, import aborted."), basefile));
+ return;
+ }
+
+ profile_path->set_text(p_path);
+ EditorSettings::get_singleton()->set_project_metadata("build_profile", "last_file_path", p_path);
+
+ edited = profile;
+ _update_edited_profile();
+}
+
+void EditorBuildProfileManager::_export_profile(const String &p_path) {
+ ERR_FAIL_COND(edited.is_null());
+ Error err = edited->save_to_file(p_path);
+ if (err != OK) {
+ EditorNode::get_singleton()->show_warning(vformat(TTR("Error saving profile to path: '%s'."), p_path));
+ } else {
+ profile_path->set_text(p_path);
+ EditorSettings::get_singleton()->set_project_metadata("build_profile", "last_file_path", p_path);
+ }
+}
+
+Ref<EditorBuildProfile> EditorBuildProfileManager::get_current_profile() {
+ return edited;
+}
+
+EditorBuildProfileManager *EditorBuildProfileManager::singleton = nullptr;
+
+void EditorBuildProfileManager::_bind_methods() {
+ ClassDB::bind_method("_update_selected_profile", &EditorBuildProfileManager::_update_edited_profile);
+}
+
+EditorBuildProfileManager::EditorBuildProfileManager() {
+ VBoxContainer *main_vbc = memnew(VBoxContainer);
+ add_child(main_vbc);
+
+ HBoxContainer *path_hbc = memnew(HBoxContainer);
+ profile_path = memnew(LineEdit);
+ path_hbc->add_child(profile_path);
+ profile_path->set_editable(true);
+ profile_path->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+
+ profile_actions[ACTION_NEW] = memnew(Button(TTR("New")));
+ path_hbc->add_child(profile_actions[ACTION_NEW]);
+ profile_actions[ACTION_NEW]->connect("pressed", callable_mp(this, &EditorBuildProfileManager::_profile_action).bind(ACTION_NEW));
+
+ profile_actions[ACTION_LOAD] = memnew(Button(TTR("Load")));
+ path_hbc->add_child(profile_actions[ACTION_LOAD]);
+ profile_actions[ACTION_LOAD]->connect("pressed", callable_mp(this, &EditorBuildProfileManager::_profile_action).bind(ACTION_LOAD));
+
+ profile_actions[ACTION_SAVE] = memnew(Button(TTR("Save")));
+ path_hbc->add_child(profile_actions[ACTION_SAVE]);
+ profile_actions[ACTION_SAVE]->connect("pressed", callable_mp(this, &EditorBuildProfileManager::_profile_action).bind(ACTION_SAVE));
+
+ profile_actions[ACTION_SAVE_AS] = memnew(Button(TTR("Save As")));
+ path_hbc->add_child(profile_actions[ACTION_SAVE_AS]);
+ profile_actions[ACTION_SAVE_AS]->connect("pressed", callable_mp(this, &EditorBuildProfileManager::_profile_action).bind(ACTION_SAVE_AS));
+
+ main_vbc->add_margin_child(TTR("Profile:"), path_hbc);
+
+ main_vbc->add_child(memnew(HSeparator));
+
+ HBoxContainer *profiles_hbc = memnew(HBoxContainer);
+
+ profile_actions[ACTION_RESET] = memnew(Button(TTR("Reset to Defaults")));
+ profiles_hbc->add_child(profile_actions[ACTION_RESET]);
+ profile_actions[ACTION_RESET]->connect("pressed", callable_mp(this, &EditorBuildProfileManager::_profile_action).bind(ACTION_RESET));
+
+ profile_actions[ACTION_DETECT] = memnew(Button(TTR("Detect from Project")));
+ profiles_hbc->add_child(profile_actions[ACTION_DETECT]);
+ profile_actions[ACTION_DETECT]->connect("pressed", callable_mp(this, &EditorBuildProfileManager::_profile_action).bind(ACTION_DETECT));
+
+ main_vbc->add_margin_child(TTR("Actions:"), profiles_hbc);
+
+ class_list = memnew(Tree);
+ class_list->set_hide_root(true);
+ class_list->set_edit_checkbox_cell_only_when_checkbox_is_pressed(true);
+ class_list->connect("cell_selected", callable_mp(this, &EditorBuildProfileManager::_class_list_item_selected));
+ class_list->connect("item_edited", callable_mp(this, &EditorBuildProfileManager::_class_list_item_edited), CONNECT_DEFERRED);
+ class_list->connect("item_collapsed", callable_mp(this, &EditorBuildProfileManager::_class_list_item_collapsed));
+ // It will be displayed once the user creates or chooses a profile.
+ main_vbc->add_margin_child(TTR("Configure Engine Build Profile:"), class_list, true);
+
+ description_bit = memnew(EditorHelpBit);
+ description_bit->set_custom_minimum_size(Size2(0, 80) * EDSCALE);
+ main_vbc->add_margin_child(TTR("Description:"), description_bit, false);
+
+ confirm_dialog = memnew(ConfirmationDialog);
+ add_child(confirm_dialog);
+ confirm_dialog->set_title(TTR("Please Confirm:"));
+ confirm_dialog->connect("confirmed", callable_mp(this, &EditorBuildProfileManager::_action_confirm));
+
+ import_profile = memnew(EditorFileDialog);
+ add_child(import_profile);
+ import_profile->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
+ import_profile->add_filter("*.build", TTR("Egine Build Profile"));
+ import_profile->connect("files_selected", callable_mp(this, &EditorBuildProfileManager::_import_profile));
+ import_profile->set_title(TTR("Load Profile"));
+ import_profile->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
+
+ export_profile = memnew(EditorFileDialog);
+ add_child(export_profile);
+ export_profile->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
+ export_profile->add_filter("*.build", TTR("Egine Build Profile"));
+ export_profile->connect("file_selected", callable_mp(this, &EditorBuildProfileManager::_export_profile));
+ export_profile->set_title(TTR("Export Profile"));
+ export_profile->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
+
+ force_detect_classes = memnew(LineEdit);
+ main_vbc->add_margin_child(TTR("Forced classes on detect:"), force_detect_classes);
+ force_detect_classes->connect("text_changed", callable_mp(this, &EditorBuildProfileManager::_force_detect_classes_changed));
+
+ set_title(TTR("Edit Build Configuration Profile"));
+
+ singleton = this;
+}
diff --git a/editor/editor_build_profile.h b/editor/editor_build_profile.h
new file mode 100644
index 0000000000..bb6494b8c9
--- /dev/null
+++ b/editor/editor_build_profile.h
@@ -0,0 +1,173 @@
+/*************************************************************************/
+/* editor_build_profile.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef EDITOR_BUILD_PROFILE_H
+#define EDITOR_BUILD_PROFILE_H
+
+#include "core/io/file_access.h"
+#include "core/object/ref_counted.h"
+#include "editor/editor_help.h"
+#include "scene/gui/dialogs.h"
+#include "scene/gui/option_button.h"
+#include "scene/gui/separator.h"
+#include "scene/gui/split_container.h"
+#include "scene/gui/tree.h"
+
+class EditorBuildProfile : public RefCounted {
+ GDCLASS(EditorBuildProfile, RefCounted);
+
+public:
+ enum BuildOption {
+ BUILD_OPTION_3D,
+ BUILD_OPTION_PHYSICS_2D,
+ BUILD_OPTION_PHYSICS_3D,
+ BUILD_OPTION_NAVIGATION,
+ BUILD_OPTION_XR,
+ BUILD_OPTION_RENDERING_DEVICE,
+ BUILD_OPTION_OPENGL,
+ BUILD_OPTION_VULKAN,
+ BUILD_OPTION_MAX
+ };
+
+private:
+ HashSet<StringName> disabled_classes;
+
+ HashSet<StringName> collapsed_classes;
+
+ String force_detect_classes;
+
+ bool build_options_disabled[BUILD_OPTION_MAX] = {};
+ static const char *build_option_identifiers[BUILD_OPTION_MAX];
+ static const bool build_option_disable_values[BUILD_OPTION_MAX];
+
+ String _get_build_option_name(BuildOption p_build_option) { return get_build_option_name(p_build_option); }
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_disable_class(const StringName &p_class, bool p_disabled);
+ bool is_class_disabled(const StringName &p_class) const;
+
+ void set_item_collapsed(const StringName &p_class, bool p_collapsed);
+ bool is_item_collapsed(const StringName &p_class) const;
+
+ void set_disable_build_option(BuildOption p_build_option, bool p_disable);
+ bool is_build_option_disabled(BuildOption p_build_option) const;
+
+ void set_force_detect_classes(const String &p_classes);
+ String get_force_detect_classes() const;
+
+ void clear_disabled_classes();
+
+ Error save_to_file(const String &p_path);
+ Error load_from_file(const String &p_path);
+
+ static String get_build_option_name(BuildOption p_build_option);
+ static String get_build_option_description(BuildOption p_build_option);
+ static bool get_build_option_disable_value(BuildOption p_build_option);
+
+ EditorBuildProfile();
+};
+
+VARIANT_ENUM_CAST(EditorBuildProfile::BuildOption)
+
+class EditorFileSystemDirectory;
+
+class EditorBuildProfileManager : public AcceptDialog {
+ GDCLASS(EditorBuildProfileManager, AcceptDialog);
+
+ enum Action {
+ ACTION_NEW,
+ ACTION_RESET,
+ ACTION_LOAD,
+ ACTION_SAVE,
+ ACTION_SAVE_AS,
+ ACTION_DETECT,
+ ACTION_MAX
+ };
+
+ Action last_action = ACTION_NEW;
+
+ ConfirmationDialog *confirm_dialog = nullptr;
+ Button *profile_actions[ACTION_MAX];
+
+ Tree *class_list = nullptr;
+ EditorHelpBit *description_bit = nullptr;
+
+ EditorFileDialog *import_profile = nullptr;
+ EditorFileDialog *export_profile = nullptr;
+
+ LineEdit *profile_path = nullptr;
+
+ LineEdit *force_detect_classes = nullptr;
+
+ void _profile_action(int p_action);
+ void _action_confirm();
+
+ void _update_edited_profile();
+ void _fill_classes_from(TreeItem *p_parent, const String &p_class, const String &p_selected);
+
+ Ref<EditorBuildProfile> edited;
+
+ void _import_profile(const String &p_path);
+ void _export_profile(const String &p_path);
+
+ bool updating_build_options = false;
+
+ void _class_list_item_selected();
+ void _class_list_item_edited();
+ void _class_list_item_collapsed(Object *p_item);
+ void _detect_classes();
+
+ void _force_detect_classes_changed(const String &p_text);
+
+ struct DetectedFile {
+ uint32_t timestamp = 0;
+ String md5;
+ Vector<String> classes;
+ };
+
+ void _find_files(EditorFileSystemDirectory *p_dir, const HashMap<String, DetectedFile> &p_cache, HashMap<String, DetectedFile> &r_detected);
+
+ static EditorBuildProfileManager *singleton;
+
+protected:
+ static void _bind_methods();
+ void _notification(int p_what);
+
+public:
+ Ref<EditorBuildProfile> get_current_profile();
+
+ static EditorBuildProfileManager *get_singleton() { return singleton; }
+ EditorBuildProfileManager();
+};
+
+#endif // EDITOR_BUILD_PROFILE_H
diff --git a/editor/editor_command_palette.cpp b/editor/editor_command_palette.cpp
index c1cd7f9c7b..174a97d471 100644
--- a/editor/editor_command_palette.cpp
+++ b/editor/editor_command_palette.cpp
@@ -199,7 +199,7 @@ void EditorCommandPalette::add_command(String p_command_name, String p_key_name,
}
Command command;
command.name = p_command_name;
- command.callable = p_action.bind(argptrs, arguments.size());
+ command.callable = p_action.bindp(argptrs, arguments.size());
command.shortcut = p_shortcut_text;
commands[p_key_name] = command;
@@ -225,7 +225,7 @@ void EditorCommandPalette::_add_command(String p_command_name, String p_key_name
void EditorCommandPalette::execute_command(String &p_command_key) {
ERR_FAIL_COND_MSG(!commands.has(p_command_key), p_command_key + " not found.");
commands[p_command_key].last_used = OS::get_singleton()->get_unix_time();
- commands[p_command_key].callable.call_deferred(nullptr, 0);
+ commands[p_command_key].callable.call_deferredp(nullptr, 0);
_save_history();
}
@@ -311,8 +311,8 @@ EditorCommandPalette::EditorCommandPalette() {
search_options = memnew(Tree);
search_options->connect("item_activated", callable_mp(this, &EditorCommandPalette::_confirmed));
- search_options->connect("item_selected", callable_mp((BaseButton *)get_ok_button(), &BaseButton::set_disabled), varray(false));
- search_options->connect("nothing_selected", callable_mp((BaseButton *)get_ok_button(), &BaseButton::set_disabled), varray(true));
+ search_options->connect("item_selected", callable_mp((BaseButton *)get_ok_button(), &BaseButton::set_disabled).bind(false));
+ search_options->connect("nothing_selected", callable_mp((BaseButton *)get_ok_button(), &BaseButton::set_disabled).bind(true));
search_options->create_item();
search_options->set_hide_root(true);
search_options->set_columns(2);
diff --git a/editor/editor_command_palette.h b/editor/editor_command_palette.h
index 124703cca4..b3e84771d0 100644
--- a/editor/editor_command_palette.h
+++ b/editor/editor_command_palette.h
@@ -101,4 +101,4 @@ public:
Ref<Shortcut> ED_SHORTCUT_AND_COMMAND(const String &p_path, const String &p_name, Key p_keycode = Key::NONE, String p_command = "");
-#endif //EDITOR_COMMAND_PALETTE_H
+#endif // EDITOR_COMMAND_PALETTE_H
diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp
index e9e3320a3d..2d4945db14 100644
--- a/editor/editor_data.cpp
+++ b/editor/editor_data.cpp
@@ -1028,7 +1028,7 @@ void EditorSelection::add_node(Node *p_node) {
}
selection[p_node] = meta;
- p_node->connect("tree_exiting", callable_mp(this, &EditorSelection::_node_removed), varray(p_node), CONNECT_ONESHOT);
+ p_node->connect("tree_exiting", callable_mp(this, &EditorSelection::_node_removed).bind(p_node), CONNECT_ONESHOT);
}
void EditorSelection::remove_node(Node *p_node) {
diff --git a/editor/editor_dir_dialog.cpp b/editor/editor_dir_dialog.cpp
index 8494991892..4071722185 100644
--- a/editor/editor_dir_dialog.cpp
+++ b/editor/editor_dir_dialog.cpp
@@ -81,15 +81,15 @@ void EditorDirDialog::reload(const String &p_path) {
void EditorDirDialog::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &EditorDirDialog::reload), make_binds(""));
+ EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &EditorDirDialog::reload).bind(""));
reload();
if (!tree->is_connected("item_collapsed", callable_mp(this, &EditorDirDialog::_item_collapsed))) {
- tree->connect("item_collapsed", callable_mp(this, &EditorDirDialog::_item_collapsed), varray(), CONNECT_DEFERRED);
+ tree->connect("item_collapsed", callable_mp(this, &EditorDirDialog::_item_collapsed), CONNECT_DEFERRED);
}
if (!EditorFileSystem::get_singleton()->is_connected("filesystem_changed", callable_mp(this, &EditorDirDialog::reload))) {
- EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &EditorDirDialog::reload), make_binds(""));
+ EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &EditorDirDialog::reload).bind(""));
}
} break;
@@ -211,5 +211,5 @@ EditorDirDialog::EditorDirDialog() {
mkdirerr->set_text(TTR("Could not create folder."));
add_child(mkdirerr);
- get_ok_button()->set_text(TTR("Choose"));
+ set_ok_button_text(TTR("Choose"));
}
diff --git a/editor/editor_export.h b/editor/editor_export.h
deleted file mode 100644
index 6f41736d2d..0000000000
--- a/editor/editor_export.h
+++ /dev/null
@@ -1,532 +0,0 @@
-/*************************************************************************/
-/* editor_export.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef EDITOR_EXPORT_H
-#define EDITOR_EXPORT_H
-
-#include "core/io/dir_access.h"
-#include "core/io/resource.h"
-#include "scene/gui/rich_text_label.h"
-#include "scene/main/node.h"
-#include "scene/main/timer.h"
-#include "scene/resources/texture.h"
-
-class FileAccess;
-class EditorExportPlatform;
-class EditorFileSystemDirectory;
-struct EditorProgress;
-
-class EditorExportPreset : public RefCounted {
- GDCLASS(EditorExportPreset, RefCounted);
-
-public:
- enum ExportFilter {
- EXPORT_ALL_RESOURCES,
- EXPORT_SELECTED_SCENES,
- EXPORT_SELECTED_RESOURCES,
- EXCLUDE_SELECTED_RESOURCES,
- };
-
- enum ScriptExportMode {
- MODE_SCRIPT_TEXT,
- MODE_SCRIPT_COMPILED,
- };
-
-private:
- Ref<EditorExportPlatform> platform;
- ExportFilter export_filter = EXPORT_ALL_RESOURCES;
- String include_filter;
- String exclude_filter;
- String export_path;
-
- String exporter;
- HashSet<String> selected_files;
- bool runnable = false;
-
- friend class EditorExport;
- friend class EditorExportPlatform;
-
- List<PropertyInfo> properties;
- HashMap<StringName, Variant> values;
-
- String name;
-
- String custom_features;
-
- String enc_in_filters;
- String enc_ex_filters;
- bool enc_pck = false;
- bool enc_directory = false;
-
- int script_mode = MODE_SCRIPT_COMPILED;
- String script_key;
-
-protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
-
-public:
- Ref<EditorExportPlatform> get_platform() const;
-
- bool has(const StringName &p_property) const { return values.has(p_property); }
-
- void update_files_to_export();
-
- Vector<String> get_files_to_export() const;
-
- void add_export_file(const String &p_path);
- void remove_export_file(const String &p_path);
- bool has_export_file(const String &p_path);
-
- void set_name(const String &p_name);
- String get_name() const;
-
- void set_runnable(bool p_enable);
- bool is_runnable() const;
-
- void set_export_filter(ExportFilter p_filter);
- ExportFilter get_export_filter() const;
-
- void set_include_filter(const String &p_include);
- String get_include_filter() const;
-
- void set_exclude_filter(const String &p_exclude);
- String get_exclude_filter() const;
-
- void set_custom_features(const String &p_custom_features);
- String get_custom_features() const;
-
- void set_export_path(const String &p_path);
- String get_export_path() const;
-
- void set_enc_in_filter(const String &p_filter);
- String get_enc_in_filter() const;
-
- void set_enc_ex_filter(const String &p_filter);
- String get_enc_ex_filter() const;
-
- void set_enc_pck(bool p_enabled);
- bool get_enc_pck() const;
-
- void set_enc_directory(bool p_enabled);
- bool get_enc_directory() const;
-
- void set_script_export_mode(int p_mode);
- int get_script_export_mode() const;
-
- void set_script_encryption_key(const String &p_key);
- String get_script_encryption_key() const;
-
- const List<PropertyInfo> &get_properties() const { return properties; }
-
- EditorExportPreset() {}
-};
-
-struct SharedObject {
- String path;
- Vector<String> tags;
- String target;
-
- SharedObject(const String &p_path, const Vector<String> &p_tags, const String &p_target) :
- path(p_path),
- tags(p_tags),
- target(p_target) {
- }
-
- SharedObject() {}
-};
-
-class EditorExportPlatform : public RefCounted {
- GDCLASS(EditorExportPlatform, RefCounted);
-
-public:
- typedef Error (*EditorExportSaveFunction)(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key);
- typedef Error (*EditorExportSaveSharedObject)(void *p_userdata, const SharedObject &p_so);
-
- enum ExportMessageType {
- EXPORT_MESSAGE_NONE,
- EXPORT_MESSAGE_INFO,
- EXPORT_MESSAGE_WARNING,
- EXPORT_MESSAGE_ERROR,
- };
-
- struct ExportMessage {
- ExportMessageType msg_type;
- String category;
- String text;
- };
-
-private:
- struct SavedData {
- uint64_t ofs = 0;
- uint64_t size = 0;
- bool encrypted = false;
- Vector<uint8_t> md5;
- CharString path_utf8;
-
- bool operator<(const SavedData &p_data) const {
- return path_utf8 < p_data.path_utf8;
- }
- };
-
- struct PackData {
- Ref<FileAccess> f;
- Vector<SavedData> file_ofs;
- EditorProgress *ep = nullptr;
- Vector<SharedObject> *so_files = nullptr;
- };
-
- struct ZipData {
- void *zip = nullptr;
- EditorProgress *ep = nullptr;
- };
-
- struct FeatureContainers {
- HashSet<String> features;
- Vector<String> features_pv;
- };
-
- Vector<ExportMessage> messages;
-
- void _export_find_resources(EditorFileSystemDirectory *p_dir, HashSet<String> &p_paths);
- void _export_find_dependencies(const String &p_path, HashSet<String> &p_paths);
-
- void gen_debug_flags(Vector<String> &r_flags, int p_flags);
- static Error _save_pack_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key);
- static Error _save_zip_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key);
-
- void _edit_files_with_filter(Ref<DirAccess> &da, const Vector<String> &p_filters, HashSet<String> &r_list, bool exclude);
- void _edit_filter_list(HashSet<String> &r_list, const String &p_filter, bool exclude);
-
- static Error _add_shared_object(void *p_userdata, const SharedObject &p_so);
-
-protected:
- struct ExportNotifier {
- ExportNotifier(EditorExportPlatform &p_platform, const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags);
- ~ExportNotifier();
- };
-
- FeatureContainers get_feature_containers(const Ref<EditorExportPreset> &p_preset, bool p_debug);
-
- bool exists_export_template(String template_file_name, String *err) const;
- String find_export_template(String template_file_name, String *err = nullptr) const;
- void gen_export_flags(Vector<String> &r_flags, int p_flags);
-
-public:
- virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) = 0;
-
- struct ExportOption {
- PropertyInfo option;
- Variant default_value;
-
- ExportOption(const PropertyInfo &p_info, const Variant &p_default) :
- option(p_info),
- default_value(p_default) {
- }
- ExportOption() {}
- };
-
- virtual Ref<EditorExportPreset> create_preset();
-
- virtual void clear_messages() { messages.clear(); }
- virtual void add_message(ExportMessageType p_type, const String &p_category, const String &p_message) {
- ExportMessage msg;
- msg.category = p_category;
- msg.text = p_message;
- msg.msg_type = p_type;
- messages.push_back(msg);
- switch (p_type) {
- case EXPORT_MESSAGE_INFO: {
- print_line(vformat("%s: %s\n", msg.category, msg.text));
- } break;
- case EXPORT_MESSAGE_WARNING: {
- WARN_PRINT(vformat("%s: %s\n", msg.category, msg.text));
- } break;
- case EXPORT_MESSAGE_ERROR: {
- ERR_PRINT(vformat("%s: %s\n", msg.category, msg.text));
- } break;
- default:
- break;
- }
- }
-
- virtual int get_message_count() const {
- return messages.size();
- }
-
- virtual ExportMessage get_message(int p_index) const {
- ERR_FAIL_INDEX_V(p_index, messages.size(), ExportMessage());
- return messages[p_index];
- }
-
- virtual ExportMessageType get_worst_message_type() const {
- ExportMessageType worst_type = EXPORT_MESSAGE_NONE;
- for (int i = 0; i < messages.size(); i++) {
- worst_type = MAX(worst_type, messages[i].msg_type);
- }
- return worst_type;
- }
-
- virtual bool fill_log_messages(RichTextLabel *p_log, Error p_err);
-
- virtual void get_export_options(List<ExportOption> *r_options) = 0;
- virtual bool should_update_export_options() { return false; }
- virtual bool get_export_option_visibility(const String &p_option, const HashMap<StringName, Variant> &p_options) const { return true; }
-
- virtual String get_os_name() const = 0;
- virtual String get_name() const = 0;
- virtual Ref<Texture2D> get_logo() const = 0;
-
- Error export_project_files(const Ref<EditorExportPreset> &p_preset, bool p_debug, EditorExportSaveFunction p_func, void *p_udata, EditorExportSaveSharedObject p_so_func = nullptr);
-
- Error save_pack(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, Vector<SharedObject> *p_so_files = nullptr, bool p_embed = false, int64_t *r_embedded_start = nullptr, int64_t *r_embedded_size = nullptr);
- Error save_zip(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path);
-
- virtual bool poll_export() { return false; }
- virtual int get_options_count() const { return 0; }
- virtual String get_options_tooltip() const { return ""; }
- virtual Ref<ImageTexture> get_option_icon(int p_index) const;
- virtual String get_option_label(int p_device) const { return ""; }
- virtual String get_option_tooltip(int p_device) const { return ""; }
-
- enum DebugFlags {
- DEBUG_FLAG_DUMB_CLIENT = 1,
- DEBUG_FLAG_REMOTE_DEBUG = 2,
- DEBUG_FLAG_REMOTE_DEBUG_LOCALHOST = 4,
- DEBUG_FLAG_VIEW_COLLISONS = 8,
- DEBUG_FLAG_VIEW_NAVIGATION = 16,
- };
-
- virtual Error run(const Ref<EditorExportPreset> &p_preset, int p_device, int p_debug_flags) { return OK; }
- virtual Ref<Texture2D> get_run_icon() const { return get_logo(); }
-
- String test_etc2() const;
- virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const = 0;
-
- virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const = 0;
- virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) = 0;
- virtual Error export_pack(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0);
- virtual Error export_zip(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0);
- virtual void get_platform_features(List<String> *r_features) = 0;
- virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, HashSet<String> &p_features) = 0;
- virtual String get_debug_protocol() const { return "tcp://"; }
-
- EditorExportPlatform();
-};
-
-class EditorExportPlugin : public RefCounted {
- GDCLASS(EditorExportPlugin, RefCounted);
-
- friend class EditorExportPlatform;
-
- Ref<EditorExportPreset> export_preset;
-
- Vector<SharedObject> shared_objects;
- struct ExtraFile {
- String path;
- Vector<uint8_t> data;
- bool remap = false;
- };
- Vector<ExtraFile> extra_files;
- bool skipped = false;
-
- Vector<String> ios_frameworks;
- Vector<String> ios_embedded_frameworks;
- Vector<String> ios_project_static_libs;
- String ios_plist_content;
- String ios_linker_flags;
- Vector<String> ios_bundle_files;
- String ios_cpp_code;
-
- Vector<String> osx_plugin_files;
-
- _FORCE_INLINE_ void _clear() {
- shared_objects.clear();
- extra_files.clear();
- skipped = false;
- }
-
- _FORCE_INLINE_ void _export_end() {
- ios_frameworks.clear();
- ios_embedded_frameworks.clear();
- ios_bundle_files.clear();
- ios_plist_content = "";
- ios_linker_flags = "";
- ios_cpp_code = "";
- osx_plugin_files.clear();
- }
-
- void _export_file_script(const String &p_path, const String &p_type, const Vector<String> &p_features);
- void _export_begin_script(const Vector<String> &p_features, bool p_debug, const String &p_path, int p_flags);
- void _export_end_script();
-
-protected:
- void set_export_preset(const Ref<EditorExportPreset> &p_preset);
- Ref<EditorExportPreset> get_export_preset() const;
-
- void add_file(const String &p_path, const Vector<uint8_t> &p_file, bool p_remap);
- void add_shared_object(const String &p_path, const Vector<String> &tags, const String &p_target = String());
-
- void add_ios_framework(const String &p_path);
- void add_ios_embedded_framework(const String &p_path);
- void add_ios_project_static_lib(const String &p_path);
- void add_ios_plist_content(const String &p_plist_content);
- void add_ios_linker_flags(const String &p_flags);
- void add_ios_bundle_file(const String &p_path);
- void add_ios_cpp_code(const String &p_code);
- void add_osx_plugin_file(const String &p_path);
-
- void skip();
-
- virtual void _export_file(const String &p_path, const String &p_type, const HashSet<String> &p_features);
- virtual void _export_begin(const HashSet<String> &p_features, bool p_debug, const String &p_path, int p_flags);
-
- static void _bind_methods();
-
- GDVIRTUAL3(_export_file, String, String, Vector<String>)
- GDVIRTUAL4(_export_begin, Vector<String>, bool, String, uint32_t)
- GDVIRTUAL0(_export_end)
-
-public:
- Vector<String> get_ios_frameworks() const;
- Vector<String> get_ios_embedded_frameworks() const;
- Vector<String> get_ios_project_static_libs() const;
- String get_ios_plist_content() const;
- String get_ios_linker_flags() const;
- Vector<String> get_ios_bundle_files() const;
- String get_ios_cpp_code() const;
- const Vector<String> &get_osx_plugin_files() const;
-
- EditorExportPlugin();
-};
-
-class EditorExport : public Node {
- GDCLASS(EditorExport, Node);
-
- Vector<Ref<EditorExportPlatform>> export_platforms;
- Vector<Ref<EditorExportPreset>> export_presets;
- Vector<Ref<EditorExportPlugin>> export_plugins;
-
- StringName _export_presets_updated;
-
- Timer *save_timer = nullptr;
- bool block_save = false;
-
- static EditorExport *singleton;
-
- void _save();
-
-protected:
- friend class EditorExportPreset;
- void save_presets();
-
- void _notification(int p_what);
- static void _bind_methods();
-
-public:
- static EditorExport *get_singleton() { return singleton; }
-
- void add_export_platform(const Ref<EditorExportPlatform> &p_platform);
- int get_export_platform_count();
- Ref<EditorExportPlatform> get_export_platform(int p_idx);
-
- void add_export_preset(const Ref<EditorExportPreset> &p_preset, int p_at_pos = -1);
- int get_export_preset_count() const;
- Ref<EditorExportPreset> get_export_preset(int p_idx);
- void remove_export_preset(int p_idx);
-
- void add_export_plugin(const Ref<EditorExportPlugin> &p_plugin);
- void remove_export_plugin(const Ref<EditorExportPlugin> &p_plugin);
- Vector<Ref<EditorExportPlugin>> get_export_plugins();
-
- void load_config();
- void update_export_presets();
- bool poll_export_platforms();
-
- EditorExport();
- ~EditorExport();
-};
-
-class EditorExportPlatformPC : public EditorExportPlatform {
- GDCLASS(EditorExportPlatformPC, EditorExportPlatform);
-
-private:
- Ref<ImageTexture> logo;
- String name;
- String os_name;
-
- int chmod_flags = -1;
-
-public:
- virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) override;
-
- virtual void get_export_options(List<ExportOption> *r_options) override;
-
- virtual String get_name() const override;
- virtual String get_os_name() const override;
- virtual Ref<Texture2D> get_logo() const override;
-
- virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const override;
- virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override;
- virtual Error sign_shared_object(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path);
- virtual String get_template_file_name(const String &p_target, const String &p_arch) const = 0;
-
- virtual Error prepare_template(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags);
- virtual Error modify_template(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) { return OK; };
- virtual Error export_project_data(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags);
-
- void set_extension(const String &p_extension, const String &p_feature_key = "default");
- void set_name(const String &p_name);
- void set_os_name(const String &p_name);
-
- void set_logo(const Ref<Texture2D> &p_logo);
-
- void add_platform_feature(const String &p_feature);
- virtual void get_platform_features(List<String> *r_features) override;
- virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, HashSet<String> &p_features) override;
-
- int get_chmod_flags() const;
- void set_chmod_flags(int p_flags);
-
- virtual Error fixup_embedded_pck(const String &p_path, int64_t p_embedded_start, int64_t p_embedded_size) {
- return Error::OK;
- }
-};
-
-class EditorExportTextSceneToBinaryPlugin : public EditorExportPlugin {
- GDCLASS(EditorExportTextSceneToBinaryPlugin, EditorExportPlugin);
-
-public:
- virtual void _export_file(const String &p_path, const String &p_type, const HashSet<String> &p_features) override;
- EditorExportTextSceneToBinaryPlugin();
-};
-
-#endif // EDITOR_IMPORT_EXPORT_H
diff --git a/editor/editor_feature_profile.cpp b/editor/editor_feature_profile.cpp
index f8fc28c31c..ab6dec7eeb 100644
--- a/editor/editor_feature_profile.cpp
+++ b/editor/editor_feature_profile.cpp
@@ -34,6 +34,7 @@
#include "core/io/json.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
+#include "editor/editor_paths.h"
#include "editor/editor_property_name_processor.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
@@ -314,7 +315,7 @@ void EditorFeatureProfileManager::_notification(int p_what) {
current_profile = EDITOR_GET("_default_feature_profile");
if (!current_profile.is_empty()) {
current.instantiate();
- Error err = current->load_from_file(EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(current_profile + ".profile"));
+ Error err = current->load_from_file(EditorPaths::get_singleton()->get_feature_profiles_dir().plus_file(current_profile + ".profile"));
if (err != OK) {
ERR_PRINT("Error loading default feature profile: " + current_profile);
current_profile = String();
@@ -340,7 +341,7 @@ void EditorFeatureProfileManager::_update_profile_list(const String &p_select_pr
if (p_select_profile.is_empty()) { //default, keep
if (profile_list->get_selected() >= 0) {
selected_profile = profile_list->get_item_metadata(profile_list->get_selected());
- if (!FileAccess::exists(EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(selected_profile + ".profile"))) {
+ if (!FileAccess::exists(EditorPaths::get_singleton()->get_feature_profiles_dir().plus_file(selected_profile + ".profile"))) {
selected_profile = String(); //does not exist
}
}
@@ -349,8 +350,8 @@ void EditorFeatureProfileManager::_update_profile_list(const String &p_select_pr
}
Vector<String> profiles;
- Ref<DirAccess> d = DirAccess::open(EditorSettings::get_singleton()->get_feature_profiles_dir());
- ERR_FAIL_COND_MSG(d.is_null(), "Cannot open directory '" + EditorSettings::get_singleton()->get_feature_profiles_dir() + "'.");
+ Ref<DirAccess> d = DirAccess::open(EditorPaths::get_singleton()->get_feature_profiles_dir());
+ ERR_FAIL_COND_MSG(d.is_null(), "Cannot open directory '" + EditorPaths::get_singleton()->get_feature_profiles_dir() + "'.");
d->list_dir_begin();
while (true) {
@@ -452,8 +453,8 @@ void EditorFeatureProfileManager::_profile_action(int p_action) {
void EditorFeatureProfileManager::_erase_selected_profile() {
String selected = _get_selected_profile();
ERR_FAIL_COND(selected.is_empty());
- Ref<DirAccess> da = DirAccess::open(EditorSettings::get_singleton()->get_feature_profiles_dir());
- ERR_FAIL_COND_MSG(da.is_null(), "Cannot open directory '" + EditorSettings::get_singleton()->get_feature_profiles_dir() + "'.");
+ Ref<DirAccess> da = DirAccess::open(EditorPaths::get_singleton()->get_feature_profiles_dir());
+ ERR_FAIL_COND_MSG(da.is_null(), "Cannot open directory '" + EditorPaths::get_singleton()->get_feature_profiles_dir() + "'.");
da->remove(selected + ".profile");
if (selected == current_profile) {
@@ -469,7 +470,7 @@ void EditorFeatureProfileManager::_create_new_profile() {
EditorNode::get_singleton()->show_warning(TTR("Profile must be a valid filename and must not contain '.'"));
return;
}
- String file = EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(name + ".profile");
+ String file = EditorPaths::get_singleton()->get_feature_profiles_dir().plus_file(name + ".profile");
if (FileAccess::exists(file)) {
EditorNode::get_singleton()->show_warning(TTR("Profile with this name already exists."));
return;
@@ -748,8 +749,8 @@ void EditorFeatureProfileManager::_update_selected_profile() {
} else {
//reload edited, if different from current
edited.instantiate();
- Error err = edited->load_from_file(EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(profile + ".profile"));
- ERR_FAIL_COND_MSG(err != OK, "Error when loading EditorSettings from file '" + EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(profile + ".profile") + "'.");
+ Error err = edited->load_from_file(EditorPaths::get_singleton()->get_feature_profiles_dir().plus_file(profile + ".profile"));
+ ERR_FAIL_COND_MSG(err != OK, "Error when loading editor feature profile from file '" + EditorPaths::get_singleton()->get_feature_profiles_dir().plus_file(profile + ".profile") + "'.");
}
updating_features = true;
@@ -804,7 +805,7 @@ void EditorFeatureProfileManager::_import_profiles(const Vector<String> &p_paths
return;
}
- String dst_file = EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(basefile);
+ String dst_file = EditorPaths::get_singleton()->get_feature_profiles_dir().plus_file(basefile);
if (FileAccess::exists(dst_file)) {
EditorNode::get_singleton()->show_warning(vformat(TTR("Profile '%s' already exists. Remove it first before importing, import aborted."), basefile.get_basename()));
@@ -819,7 +820,7 @@ void EditorFeatureProfileManager::_import_profiles(const Vector<String> &p_paths
Error err = profile->load_from_file(p_paths[i]);
ERR_CONTINUE(err != OK);
String basefile = p_paths[i].get_file();
- String dst_file = EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(basefile);
+ String dst_file = EditorPaths::get_singleton()->get_feature_profiles_dir().plus_file(basefile);
profile->save_to_file(dst_file);
}
@@ -843,7 +844,7 @@ void EditorFeatureProfileManager::_save_and_update() {
ERR_FAIL_COND(edited_path.is_empty());
ERR_FAIL_COND(edited.is_null());
- edited->save_to_file(EditorSettings::get_singleton()->get_feature_profiles_dir().plus_file(edited_path + ".profile"));
+ edited->save_to_file(EditorPaths::get_singleton()->get_feature_profiles_dir().plus_file(edited_path + ".profile"));
if (edited == current) {
update_timer->start();
@@ -883,7 +884,7 @@ EditorFeatureProfileManager::EditorFeatureProfileManager() {
profile_actions[PROFILE_CLEAR] = memnew(Button(TTR("Reset to Default")));
name_hbc->add_child(profile_actions[PROFILE_CLEAR]);
profile_actions[PROFILE_CLEAR]->set_disabled(true);
- profile_actions[PROFILE_CLEAR]->connect("pressed", callable_mp(this, &EditorFeatureProfileManager::_profile_action), varray(PROFILE_CLEAR));
+ profile_actions[PROFILE_CLEAR]->connect("pressed", callable_mp(this, &EditorFeatureProfileManager::_profile_action).bind(PROFILE_CLEAR));
main_vbc->add_margin_child(TTR("Current Profile:"), name_hbc);
@@ -897,12 +898,12 @@ EditorFeatureProfileManager::EditorFeatureProfileManager() {
profile_actions[PROFILE_NEW] = memnew(Button(TTR("Create Profile")));
profiles_hbc->add_child(profile_actions[PROFILE_NEW]);
- profile_actions[PROFILE_NEW]->connect("pressed", callable_mp(this, &EditorFeatureProfileManager::_profile_action), varray(PROFILE_NEW));
+ profile_actions[PROFILE_NEW]->connect("pressed", callable_mp(this, &EditorFeatureProfileManager::_profile_action).bind(PROFILE_NEW));
profile_actions[PROFILE_ERASE] = memnew(Button(TTR("Remove Profile")));
profiles_hbc->add_child(profile_actions[PROFILE_ERASE]);
profile_actions[PROFILE_ERASE]->set_disabled(true);
- profile_actions[PROFILE_ERASE]->connect("pressed", callable_mp(this, &EditorFeatureProfileManager::_profile_action), varray(PROFILE_ERASE));
+ profile_actions[PROFILE_ERASE]->connect("pressed", callable_mp(this, &EditorFeatureProfileManager::_profile_action).bind(PROFILE_ERASE));
main_vbc->add_margin_child(TTR("Available Profiles:"), profiles_hbc);
@@ -911,18 +912,18 @@ EditorFeatureProfileManager::EditorFeatureProfileManager() {
profile_actions[PROFILE_SET] = memnew(Button(TTR("Make Current")));
current_profile_hbc->add_child(profile_actions[PROFILE_SET]);
profile_actions[PROFILE_SET]->set_disabled(true);
- profile_actions[PROFILE_SET]->connect("pressed", callable_mp(this, &EditorFeatureProfileManager::_profile_action), varray(PROFILE_SET));
+ profile_actions[PROFILE_SET]->connect("pressed", callable_mp(this, &EditorFeatureProfileManager::_profile_action).bind(PROFILE_SET));
current_profile_hbc->add_child(memnew(VSeparator));
profile_actions[PROFILE_IMPORT] = memnew(Button(TTR("Import")));
current_profile_hbc->add_child(profile_actions[PROFILE_IMPORT]);
- profile_actions[PROFILE_IMPORT]->connect("pressed", callable_mp(this, &EditorFeatureProfileManager::_profile_action), varray(PROFILE_IMPORT));
+ profile_actions[PROFILE_IMPORT]->connect("pressed", callable_mp(this, &EditorFeatureProfileManager::_profile_action).bind(PROFILE_IMPORT));
profile_actions[PROFILE_EXPORT] = memnew(Button(TTR("Export")));
current_profile_hbc->add_child(profile_actions[PROFILE_EXPORT]);
profile_actions[PROFILE_EXPORT]->set_disabled(true);
- profile_actions[PROFILE_EXPORT]->connect("pressed", callable_mp(this, &EditorFeatureProfileManager::_profile_action), varray(PROFILE_EXPORT));
+ profile_actions[PROFILE_EXPORT]->connect("pressed", callable_mp(this, &EditorFeatureProfileManager::_profile_action).bind(PROFILE_EXPORT));
main_vbc->add_child(current_profile_hbc);
@@ -939,7 +940,7 @@ EditorFeatureProfileManager::EditorFeatureProfileManager() {
class_list->set_hide_root(true);
class_list->set_edit_checkbox_cell_only_when_checkbox_is_pressed(true);
class_list->connect("cell_selected", callable_mp(this, &EditorFeatureProfileManager::_class_list_item_selected));
- class_list->connect("item_edited", callable_mp(this, &EditorFeatureProfileManager::_class_list_item_edited), varray(), CONNECT_DEFERRED);
+ class_list->connect("item_edited", callable_mp(this, &EditorFeatureProfileManager::_class_list_item_edited), CONNECT_DEFERRED);
class_list->connect("item_collapsed", callable_mp(this, &EditorFeatureProfileManager::_class_list_item_collapsed));
// It will be displayed once the user creates or chooses a profile.
class_list_vbc->hide();
@@ -957,7 +958,7 @@ EditorFeatureProfileManager::EditorFeatureProfileManager() {
property_list->set_hide_root(true);
property_list->set_hide_folding(true);
property_list->set_edit_checkbox_cell_only_when_checkbox_is_pressed(true);
- property_list->connect("item_edited", callable_mp(this, &EditorFeatureProfileManager::_property_item_edited), varray(), CONNECT_DEFERRED);
+ property_list->connect("item_edited", callable_mp(this, &EditorFeatureProfileManager::_property_item_edited), CONNECT_DEFERRED);
// It will be displayed once the user creates or chooses a profile.
property_list_vbc->hide();
@@ -983,7 +984,7 @@ EditorFeatureProfileManager::EditorFeatureProfileManager() {
add_child(new_profile_dialog);
new_profile_dialog->connect("confirmed", callable_mp(this, &EditorFeatureProfileManager::_create_new_profile));
new_profile_dialog->register_text_enter(new_profile_name);
- new_profile_dialog->get_ok_button()->set_text(TTR("Create"));
+ new_profile_dialog->set_ok_button_text(TTR("Create"));
erase_profile_dialog = memnew(ConfirmationDialog);
add_child(erase_profile_dialog);
@@ -993,7 +994,7 @@ EditorFeatureProfileManager::EditorFeatureProfileManager() {
import_profiles = memnew(EditorFileDialog);
add_child(import_profiles);
import_profiles->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILES);
- import_profiles->add_filter("*.profile; " + TTR("Godot Feature Profile"));
+ import_profiles->add_filter("*.profile", TTR("Godot Feature Profile"));
import_profiles->connect("files_selected", callable_mp(this, &EditorFeatureProfileManager::_import_profiles));
import_profiles->set_title(TTR("Import Profile(s)"));
import_profiles->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
@@ -1001,7 +1002,7 @@ EditorFeatureProfileManager::EditorFeatureProfileManager() {
export_profile = memnew(EditorFileDialog);
add_child(export_profile);
export_profile->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
- export_profile->add_filter("*.profile; " + TTR("Godot Feature Profile"));
+ export_profile->add_filter("*.profile", TTR("Godot Feature Profile"));
export_profile->connect("file_selected", callable_mp(this, &EditorFeatureProfileManager::_export_profile));
export_profile->set_title(TTR("Export Profile"));
export_profile->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp
index af1345b205..2f1134e8ef 100644
--- a/editor/editor_file_dialog.cpp
+++ b/editor/editor_file_dialog.cpp
@@ -227,10 +227,10 @@ void EditorFileDialog::update_dir() {
switch (mode) {
case FILE_MODE_OPEN_FILE:
case FILE_MODE_OPEN_FILES:
- get_ok_button()->set_text(TTR("Open"));
+ set_ok_button_text(TTR("Open"));
break;
case FILE_MODE_OPEN_DIR:
- get_ok_button()->set_text(TTR("Select Current Folder"));
+ set_ok_button_text(TTR("Select Current Folder"));
break;
case FILE_MODE_OPEN_ANY:
case FILE_MODE_SAVE_FILE:
@@ -507,7 +507,7 @@ void EditorFileDialog::_item_selected(int p_item) {
file->set_text(d["name"]);
_request_single_thumbnail(get_current_dir().plus_file(get_current_file()));
} else if (mode == FILE_MODE_OPEN_DIR) {
- get_ok_button()->set_text(TTR("Select This Folder"));
+ set_ok_button_text(TTR("Select This Folder"));
}
get_ok_button()->set_disabled(_is_open_should_be_disabled());
@@ -540,13 +540,13 @@ void EditorFileDialog::_items_clear_selection(const Vector2 &p_pos, MouseButton
switch (mode) {
case FILE_MODE_OPEN_FILE:
case FILE_MODE_OPEN_FILES:
- get_ok_button()->set_text(TTR("Open"));
+ set_ok_button_text(TTR("Open"));
get_ok_button()->set_disabled(!item_list->is_anything_selected());
break;
case FILE_MODE_OPEN_DIR:
get_ok_button()->set_disabled(false);
- get_ok_button()->set_text(TTR("Select Current Folder"));
+ set_ok_button_text(TTR("Select Current Folder"));
break;
case FILE_MODE_OPEN_ANY:
@@ -976,8 +976,12 @@ void EditorFileDialog::clear_filters() {
invalidate();
}
-void EditorFileDialog::add_filter(const String &p_filter) {
- filters.push_back(p_filter);
+void EditorFileDialog::add_filter(const String &p_filter, const String &p_description) {
+ if (p_description.is_empty()) {
+ filters.push_back(p_filter);
+ } else {
+ filters.push_back(vformat("%s ; %s", p_filter, p_description));
+ }
update_filters();
invalidate();
}
@@ -1033,27 +1037,27 @@ void EditorFileDialog::set_file_mode(FileMode p_mode) {
mode = p_mode;
switch (mode) {
case FILE_MODE_OPEN_FILE:
- get_ok_button()->set_text(TTR("Open"));
+ set_ok_button_text(TTR("Open"));
set_title(TTR("Open a File"));
can_create_dir = false;
break;
case FILE_MODE_OPEN_FILES:
- get_ok_button()->set_text(TTR("Open"));
+ set_ok_button_text(TTR("Open"));
set_title(TTR("Open File(s)"));
can_create_dir = false;
break;
case FILE_MODE_OPEN_DIR:
- get_ok_button()->set_text(TTR("Open"));
+ set_ok_button_text(TTR("Open"));
set_title(TTR("Open a Directory"));
can_create_dir = true;
break;
case FILE_MODE_OPEN_ANY:
- get_ok_button()->set_text(TTR("Open"));
+ set_ok_button_text(TTR("Open"));
set_title(TTR("Open a File or Directory"));
can_create_dir = true;
break;
case FILE_MODE_SAVE_FILE:
- get_ok_button()->set_text(TTR("Save"));
+ set_ok_button_text(TTR("Save"));
set_title(TTR("Save a File"));
can_create_dir = true;
break;
@@ -1481,7 +1485,7 @@ void EditorFileDialog::_bind_methods() {
ClassDB::bind_method(D_METHOD("_cancel_pressed"), &EditorFileDialog::_cancel_pressed);
ClassDB::bind_method(D_METHOD("clear_filters"), &EditorFileDialog::clear_filters);
- ClassDB::bind_method(D_METHOD("add_filter", "filter"), &EditorFileDialog::add_filter);
+ ClassDB::bind_method(D_METHOD("add_filter", "filter", "description"), &EditorFileDialog::add_filter, DEFVAL(""));
ClassDB::bind_method(D_METHOD("get_current_dir"), &EditorFileDialog::get_current_dir);
ClassDB::bind_method(D_METHOD("get_current_file"), &EditorFileDialog::get_current_file);
ClassDB::bind_method(D_METHOD("get_current_path"), &EditorFileDialog::get_current_path);
@@ -1677,7 +1681,7 @@ EditorFileDialog::EditorFileDialog() {
mode_thumbnails = memnew(Button);
mode_thumbnails->set_flat(true);
- mode_thumbnails->connect("pressed", callable_mp(this, &EditorFileDialog::set_display_mode), varray(DISPLAY_THUMBNAILS));
+ mode_thumbnails->connect("pressed", callable_mp(this, &EditorFileDialog::set_display_mode).bind(DISPLAY_THUMBNAILS));
mode_thumbnails->set_toggle_mode(true);
mode_thumbnails->set_pressed(display_mode == DISPLAY_THUMBNAILS);
mode_thumbnails->set_button_group(view_mode_group);
@@ -1686,7 +1690,7 @@ EditorFileDialog::EditorFileDialog() {
mode_list = memnew(Button);
mode_list->set_flat(true);
- mode_list->connect("pressed", callable_mp(this, &EditorFileDialog::set_display_mode), varray(DISPLAY_LIST));
+ mode_list->connect("pressed", callable_mp(this, &EditorFileDialog::set_display_mode).bind(DISPLAY_LIST));
mode_list->set_toggle_mode(true);
mode_list->set_pressed(display_mode == DISPLAY_LIST);
mode_list->set_button_group(view_mode_group);
@@ -1812,9 +1816,9 @@ EditorFileDialog::EditorFileDialog() {
_update_drives();
connect("confirmed", callable_mp(this, &EditorFileDialog::_action_pressed));
- item_list->connect("item_selected", callable_mp(this, &EditorFileDialog::_item_selected), varray(), CONNECT_DEFERRED);
- item_list->connect("multi_selected", callable_mp(this, &EditorFileDialog::_multi_selected), varray(), CONNECT_DEFERRED);
- item_list->connect("item_activated", callable_mp(this, &EditorFileDialog::_item_dc_selected), varray());
+ item_list->connect("item_selected", callable_mp(this, &EditorFileDialog::_item_selected), CONNECT_DEFERRED);
+ item_list->connect("multi_selected", callable_mp(this, &EditorFileDialog::_multi_selected), CONNECT_DEFERRED);
+ item_list->connect("item_activated", callable_mp(this, &EditorFileDialog::_item_dc_selected).bind());
item_list->connect("empty_clicked", callable_mp(this, &EditorFileDialog::_items_clear_selection));
dir->connect("text_submitted", callable_mp(this, &EditorFileDialog::_dir_submitted));
file->connect("text_submitted", callable_mp(this, &EditorFileDialog::_file_submitted));
diff --git a/editor/editor_file_dialog.h b/editor/editor_file_dialog.h
index 5f2e29b690..51629f2682 100644
--- a/editor/editor_file_dialog.h
+++ b/editor/editor_file_dialog.h
@@ -212,7 +212,7 @@ protected:
public:
void popup_file_dialog();
void clear_filters();
- void add_filter(const String &p_filter);
+ void add_filter(const String &p_filter, const String &p_description = "");
void set_enable_multiple_selection(bool p_enable);
Vector<String> get_selected_files() const;
diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp
index adbba98897..1a105c7fe8 100644
--- a/editor/editor_file_system.cpp
+++ b/editor/editor_file_system.cpp
@@ -36,9 +36,11 @@
#include "core/io/resource_importer.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
+#include "core/object/worker_thread_pool.h"
#include "core/os/os.h"
#include "core/variant/variant_parser.h"
#include "editor/editor_node.h"
+#include "editor/editor_paths.h"
#include "editor/editor_resource_preview.h"
#include "editor/editor_settings.h"
@@ -217,7 +219,7 @@ void EditorFileSystem::_scan_filesystem() {
String project = ProjectSettings::get_singleton()->get_resource_path();
- String fscache = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(CACHE_FILE_NAME);
+ String fscache = EditorPaths::get_singleton()->get_project_settings_dir().plus_file(CACHE_FILE_NAME);
{
Ref<FileAccess> f = FileAccess::open(fscache, FileAccess::READ);
@@ -287,7 +289,7 @@ void EditorFileSystem::_scan_filesystem() {
}
}
- String update_cache = EditorSettings::get_singleton()->get_project_settings_dir().plus_file("filesystem_update4");
+ String update_cache = EditorPaths::get_singleton()->get_project_settings_dir().plus_file("filesystem_update4");
if (FileAccess::exists(update_cache)) {
{
@@ -330,7 +332,7 @@ void EditorFileSystem::_scan_filesystem() {
void EditorFileSystem::_save_filesystem_cache() {
group_file_cache.clear();
- String fscache = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(CACHE_FILE_NAME);
+ String fscache = EditorPaths::get_singleton()->get_project_settings_dir().plus_file(CACHE_FILE_NAME);
Ref<FileAccess> f = FileAccess::open(fscache, FileAccess::WRITE);
ERR_FAIL_COND_MSG(f.is_null(), "Cannot create file '" + fscache + "'. Check user write permissions.");
@@ -872,7 +874,7 @@ void EditorFileSystem::_scan_new_dir(EditorFileSystemDirectory *p_dir, Ref<DirAc
fi->script_class_name = _get_global_script_class(fi->type, path, &fi->script_class_extends, &fi->script_class_icon_path);
fi->modified_time = 0;
fi->import_modified_time = 0;
- fi->import_valid = ResourceLoader::is_import_valid(path);
+ fi->import_valid = fi->type == "TextFile" ? true : ResourceLoader::is_import_valid(path);
ItemAction ia;
ia.action = ItemAction::ACTION_FILE_TEST_REIMPORT;
@@ -1023,7 +1025,7 @@ void EditorFileSystem::_scan_fs_changes(EditorFileSystemDirectory *p_dir, const
fi->type = "TextFile";
}
fi->script_class_name = _get_global_script_class(fi->type, path, &fi->script_class_extends, &fi->script_class_icon_path);
- fi->import_valid = ResourceLoader::is_import_valid(path);
+ fi->import_valid = fi->type == "TextFile" ? true : ResourceLoader::is_import_valid(path);
fi->import_group_file = ResourceLoader::get_import_group_file(path);
{
@@ -1455,7 +1457,7 @@ EditorFileSystemDirectory *EditorFileSystem::get_filesystem_path(const String &p
void EditorFileSystem::_save_late_updated_files() {
//files that already existed, and were modified, need re-scanning for dependencies upon project restart. This is done via saving this special file
- String fscache = EditorSettings::get_singleton()->get_project_settings_dir().plus_file("filesystem_update4");
+ String fscache = EditorPaths::get_singleton()->get_project_settings_dir().plus_file("filesystem_update4");
Ref<FileAccess> f = FileAccess::open(fscache, FileAccess::WRITE);
ERR_FAIL_COND_MSG(f.is_null(), "Cannot create file '" + fscache + "'. Check user write permissions.");
for (const String &E : late_update_files) {
@@ -2024,7 +2026,7 @@ void EditorFileSystem::_reimport_file(const String &p_file, const HashMap<String
fs->files[cpos]->deps = _get_dependencies(p_file);
fs->files[cpos]->type = importer->get_resource_type();
fs->files[cpos]->uid = uid;
- fs->files[cpos]->import_valid = ResourceLoader::is_import_valid(p_file);
+ fs->files[cpos]->import_valid = fs->files[cpos]->type == "TextFile" ? true : ResourceLoader::is_import_valid(p_file);
if (ResourceUID::get_singleton()->has_id(uid)) {
ResourceUID::get_singleton()->set_id(uid, p_file);
@@ -2137,7 +2139,7 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
data.reimport_from = from;
data.reimport_files = reimport_files.ptr();
- import_threads.begin_work(i - from + 1, this, &EditorFileSystem::_reimport_thread, &data);
+ WorkerThreadPool::GroupID group_task = WorkerThreadPool::get_singleton()->add_template_group_task(this, &EditorFileSystem::_reimport_thread, &data, i - from + 1, -1, false, vformat(TTR("Import resources of type: %s"), reimport_files[from].importer));
int current_index = from - 1;
do {
if (current_index < data.max_index) {
@@ -2145,9 +2147,9 @@ void EditorFileSystem::reimport_files(const Vector<String> &p_files) {
pr.step(reimport_files[current_index].path.get_file(), current_index);
}
OS::get_singleton()->delay_usec(1);
- } while (!import_threads.is_done_dispatching());
+ } while (!WorkerThreadPool::get_singleton()->is_group_task_completed(group_task));
- import_threads.end_work();
+ WorkerThreadPool::get_singleton()->wait_for_group_task_completion(group_task);
importer->import_threaded_end();
}
@@ -2430,12 +2432,10 @@ EditorFileSystem::EditorFileSystem() {
scan_total = 0;
update_script_classes_queued.clear();
- import_threads.init();
ResourceUID::get_singleton()->clear(); //will be updated on scan
ResourceSaver::set_get_resource_id_for_path(_resource_saver_get_resource_id_for_path);
}
EditorFileSystem::~EditorFileSystem() {
- import_threads.finish();
ResourceSaver::set_get_resource_id_for_path(nullptr);
}
diff --git a/editor/editor_file_system.h b/editor/editor_file_system.h
index 07b1132046..f4e69b95e7 100644
--- a/editor/editor_file_system.h
+++ b/editor/editor_file_system.h
@@ -36,7 +36,6 @@
#include "core/os/thread_safe.h"
#include "core/templates/hash_set.h"
#include "core/templates/safe_refcount.h"
-#include "core/templates/thread_work_pool.h"
#include "scene/main/node.h"
class FileAccess;
@@ -275,8 +274,6 @@ class EditorFileSystem : public Node {
HashSet<String> group_file_cache;
- ThreadWorkPool import_threads;
-
struct ImportThreadData {
const ImportFile *reimport_files;
int reimport_from;
diff --git a/editor/editor_folding.cpp b/editor/editor_folding.cpp
index 8c508494c0..c1d6e505db 100644
--- a/editor/editor_folding.cpp
+++ b/editor/editor_folding.cpp
@@ -30,9 +30,10 @@
#include "editor_folding.h"
+#include "core/io/config_file.h"
#include "core/io/file_access.h"
#include "editor/editor_inspector.h"
-#include "editor/editor_settings.h"
+#include "editor/editor_paths.h"
Vector<String> EditorFolding::_get_unfolds(const Object *p_object) {
Vector<String> sections;
@@ -55,7 +56,7 @@ void EditorFolding::save_resource_folding(const Ref<Resource> &p_resource, const
config->set_value("folding", "sections_unfolded", unfolds);
String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg";
- file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file);
+ file = EditorPaths::get_singleton()->get_project_settings_dir().plus_file(file);
config->save(file);
}
@@ -73,7 +74,7 @@ void EditorFolding::load_resource_folding(Ref<Resource> p_resource, const String
config.instantiate();
String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg";
- file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file);
+ file = EditorPaths::get_singleton()->get_project_settings_dir().plus_file(file);
if (config->load(file) != OK) {
return;
@@ -149,7 +150,7 @@ void EditorFolding::save_scene_folding(const Node *p_scene, const String &p_path
config->set_value("folding", "nodes_folded", nodes_folded);
String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg";
- file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file);
+ file = EditorPaths::get_singleton()->get_project_settings_dir().plus_file(file);
config->save(file);
}
@@ -157,9 +158,9 @@ void EditorFolding::load_scene_folding(Node *p_scene, const String &p_path) {
Ref<ConfigFile> config;
config.instantiate();
- String path = EditorSettings::get_singleton()->get_project_settings_dir();
+ String path = EditorPaths::get_singleton()->get_project_settings_dir();
String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg";
- file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file);
+ file = EditorPaths::get_singleton()->get_project_settings_dir().plus_file(file);
if (config->load(file) != OK) {
return;
@@ -213,7 +214,7 @@ void EditorFolding::load_scene_folding(Node *p_scene, const String &p_path) {
bool EditorFolding::has_folding_data(const String &p_path) {
String file = p_path.get_file() + "-folding-" + p_path.md5_text() + ".cfg";
- file = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(file);
+ file = EditorPaths::get_singleton()->get_project_settings_dir().plus_file(file);
return FileAccess::exists(file);
}
diff --git a/editor/editor_fonts.cpp b/editor/editor_fonts.cpp
index d58dc98f07..a02051c8ee 100644
--- a/editor/editor_fonts.cpp
+++ b/editor/editor_fonts.cpp
@@ -102,7 +102,7 @@ void editor_register_fonts(Ref<Theme> p_theme) {
// - macOS doesn't use font hinting.
// - Windows uses ClearType, which is in between "Light" and "Normal" hinting.
// - Linux has configurable font hinting, but most distributions including Ubuntu default to "Light".
-#ifdef OSX_ENABLED
+#ifdef MACOS_ENABLED
font_hinting = TextServer::HINTING_NONE;
#else
font_hinting = TextServer::HINTING_LIGHT;
diff --git a/editor/editor_fonts.h b/editor/editor_fonts.h
index e450af00da..c8b60b0198 100644
--- a/editor/editor_fonts.h
+++ b/editor/editor_fonts.h
@@ -35,4 +35,4 @@
void editor_register_fonts(Ref<Theme> p_theme);
-#endif
+#endif // EDITOR_FONTS_H
diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp
index a674451d1e..5c3038c468 100644
--- a/editor/editor_help.cpp
+++ b/editor/editor_help.cpp
@@ -1718,6 +1718,7 @@ static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt) {
List<String> tag_stack;
bool code_tag = false;
+ bool codeblock_tag = false;
int pos = 0;
while (pos < bbcode.length()) {
@@ -1729,7 +1730,7 @@ static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt) {
if (brk_pos > pos) {
String text = bbcode.substr(pos, brk_pos - pos);
- if (!code_tag) {
+ if (!code_tag && !codeblock_tag) {
text = text.replace("\n", "\n\n");
}
p_rt->add_text(text);
@@ -1743,7 +1744,7 @@ static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt) {
if (brk_end == -1) {
String text = bbcode.substr(brk_pos, bbcode.length() - brk_pos);
- if (!code_tag) {
+ if (!code_tag && !codeblock_tag) {
text = text.replace("\n", "\n\n");
}
p_rt->add_text(text);
@@ -1767,12 +1768,20 @@ static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt) {
if (tag != "/img") {
p_rt->pop();
if (code_tag) {
+ // Pop both color and background color.
+ p_rt->pop();
+ p_rt->pop();
+ } else if (codeblock_tag) {
+ // Pop color, cell and table.
+ p_rt->pop();
+ p_rt->pop();
p_rt->pop();
}
}
code_tag = false;
+ codeblock_tag = false;
- } else if (code_tag) {
+ } else if (code_tag || codeblock_tag) {
p_rt->add_text("[");
pos = brk_pos + 1;
@@ -1781,24 +1790,32 @@ static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt) {
const String link_tag = tag.substr(0, tag_end);
const String link_target = tag.substr(tag_end + 1, tag.length()).lstrip(" ");
+ // Use monospace font with translucent colored background color to make clickable references
+ // easier to distinguish from inline code and other text.
p_rt->push_font(doc_code_font);
p_rt->push_color(link_color);
+ p_rt->push_bgcolor(code_color * Color(1, 1, 1, 0.15));
p_rt->push_meta("@" + link_tag + " " + link_target);
p_rt->add_text(link_target + (tag.begins_with("method ") ? "()" : ""));
p_rt->pop();
p_rt->pop();
p_rt->pop();
+ p_rt->pop();
pos = brk_end + 1;
} else if (doc->class_list.has(tag)) {
// Class reference tag such as [Node2D] or [SceneTree].
+ // Use monospace font with translucent colored background color to make clickable references
+ // easier to distinguish from inline code and other text.
p_rt->push_font(doc_code_font);
p_rt->push_color(link_color);
+ p_rt->push_bgcolor(code_color * Color(1, 1, 1, 0.15));
p_rt->push_meta("#" + tag);
p_rt->add_text(tag);
p_rt->pop();
p_rt->pop();
p_rt->pop();
+ p_rt->pop();
pos = brk_end + 1;
} else if (tag == "b") {
@@ -1811,16 +1828,31 @@ static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt) {
p_rt->push_font(doc_italic_font);
pos = brk_end + 1;
tag_stack.push_front(tag);
- } else if (tag == "code" || tag == "codeblock") {
- // Use monospace font.
+ } else if (tag == "code") {
+ // Use monospace font with translucent background color to make code easier to distinguish from other text.
p_rt->push_font(doc_code_font);
+ p_rt->push_bgcolor(Color(0.5, 0.5, 0.5, 0.15));
p_rt->push_color(code_color);
code_tag = true;
pos = brk_end + 1;
tag_stack.push_front(tag);
+ } else if (tag == "codeblock") {
+ // Use monospace font with translucent background color to make code easier to distinguish from other text.
+ // Use a single-column table with cell row background color instead of `[bgcolor]`.
+ // This makes the background color highlight cover the entire block, rather than individual lines.
+ p_rt->push_font(doc_code_font);
+ p_rt->push_table(1);
+ p_rt->push_cell();
+ p_rt->set_cell_row_background_color(Color(0.5, 0.5, 0.5, 0.15), Color(0.5, 0.5, 0.5, 0.15));
+ p_rt->set_cell_padding(Rect2(10 * EDSCALE, 10 * EDSCALE, 10 * EDSCALE, 10 * EDSCALE));
+ p_rt->push_color(code_color);
+ codeblock_tag = true;
+ pos = brk_end + 1;
+ tag_stack.push_front(tag);
} else if (tag == "kbd") {
- // Use keyboard font with custom color.
+ // Use keyboard font with custom color and background color.
p_rt->push_font(doc_kbd_font);
+ p_rt->push_bgcolor(Color(0.5, 0.5, 0.5, 0.15));
p_rt->push_color(kbd_color);
code_tag = true; // Though not strictly a code tag, logic is similar.
pos = brk_end + 1;
@@ -2057,7 +2089,7 @@ EditorHelp::EditorHelp() {
class_desc->connect("finished", callable_mp(this, &EditorHelp::_class_desc_finished));
class_desc->connect("meta_clicked", callable_mp(this, &EditorHelp::_class_desc_select));
class_desc->connect("gui_input", callable_mp(this, &EditorHelp::_class_desc_input));
- class_desc->connect("resized", callable_mp(this, &EditorHelp::_class_desc_resized), varray(false));
+ class_desc->connect("resized", callable_mp(this, &EditorHelp::_class_desc_resized).bind(false));
_class_desc_resized(false);
// Added second so it opens at the bottom so it won't offset the entire widget.
diff --git a/editor/editor_help_search.cpp b/editor/editor_help_search.cpp
index f454ba2c41..424195e4dd 100644
--- a/editor/editor_help_search.cpp
+++ b/editor/editor_help_search.cpp
@@ -185,7 +185,7 @@ EditorHelpSearch::EditorHelpSearch() {
set_title(TTR("Search Help"));
get_ok_button()->set_disabled(true);
- get_ok_button()->set_text(TTR("Open"));
+ set_ok_button_text(TTR("Open"));
// Split search and results area.
VBoxContainer *vbox = memnew(VBoxContainer);
@@ -250,7 +250,7 @@ EditorHelpSearch::EditorHelpSearch() {
results_tree->set_hide_root(true);
results_tree->set_select_mode(Tree::SELECT_ROW);
results_tree->connect("item_activated", callable_mp(this, &EditorHelpSearch::_confirmed));
- results_tree->connect("item_selected", callable_mp((BaseButton *)get_ok_button(), &BaseButton::set_disabled), varray(false));
+ results_tree->connect("item_selected", callable_mp((BaseButton *)get_ok_button(), &BaseButton::set_disabled).bind(false));
vbox->add_child(results_tree, true);
}
diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp
index a3e01c430e..133a4a3398 100644
--- a/editor/editor_inspector.cpp
+++ b/editor/editor_inspector.cpp
@@ -39,6 +39,7 @@
#include "editor/editor_property_name_processor.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
+#include "editor/plugins/script_editor_plugin.h"
#include "multi_node_edit.h"
#include "scene/gui/center_container.h"
#include "scene/property_utils.h"
@@ -410,6 +411,10 @@ StringName EditorProperty::get_edited_property() const {
return property;
}
+void EditorProperty::set_doc_path(const String &p_doc_path) {
+ doc_path = p_doc_path;
+}
+
void EditorProperty::update_property() {
GDVIRTUAL_CALL(_update_property);
}
@@ -549,7 +554,7 @@ void EditorProperty::_focusable_focused(int p_index) {
}
void EditorProperty::add_focusable(Control *p_control) {
- p_control->connect("focus_entered", callable_mp(this, &EditorProperty::_focusable_focused), varray(focusables.size()));
+ p_control->connect("focus_entered", callable_mp(this, &EditorProperty::_focusable_focused).bind(focusables.size()));
focusables.push_back(p_control);
}
@@ -906,6 +911,10 @@ void EditorProperty::menu_option(int p_option) {
emit_signal(SNAME("property_pinned"), property, !pinned);
update();
} break;
+ case MENU_OPEN_DOCUMENTATION: {
+ ScriptEditor::get_singleton()->goto_help(doc_path);
+ EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT);
+ } break;
}
}
@@ -985,20 +994,25 @@ void EditorProperty::_update_popup() {
add_child(menu);
menu->connect("id_pressed", callable_mp(this, &EditorProperty::menu_option));
}
- menu->add_shortcut(ED_GET_SHORTCUT("property_editor/copy_property"), MENU_COPY_PROPERTY);
- menu->add_shortcut(ED_GET_SHORTCUT("property_editor/paste_property"), MENU_PASTE_PROPERTY);
- menu->add_shortcut(ED_GET_SHORTCUT("property_editor/copy_property_path"), MENU_COPY_PROPERTY_PATH);
+ menu->add_icon_shortcut(get_theme_icon(SNAME("ActionCopy"), SNAME("EditorIcons")), ED_GET_SHORTCUT("property_editor/copy_property"), MENU_COPY_PROPERTY);
+ menu->add_icon_shortcut(get_theme_icon(SNAME("ActionPaste"), SNAME("EditorIcons")), ED_GET_SHORTCUT("property_editor/paste_property"), MENU_PASTE_PROPERTY);
+ menu->add_icon_shortcut(get_theme_icon(SNAME("CopyNodePath"), SNAME("EditorIcons")), ED_GET_SHORTCUT("property_editor/copy_property_path"), MENU_COPY_PROPERTY_PATH);
menu->set_item_disabled(MENU_PASTE_PROPERTY, is_read_only());
if (!pin_hidden) {
menu->add_separator();
if (can_pin) {
- menu->add_check_item(TTR("Pin value"), MENU_PIN_VALUE);
+ menu->add_icon_check_item(get_theme_icon(SNAME("Pin"), SNAME("EditorIcons")), TTR("Pin Value"), MENU_PIN_VALUE);
menu->set_item_checked(menu->get_item_index(MENU_PIN_VALUE), pinned);
- menu->set_item_tooltip(menu->get_item_index(MENU_PIN_VALUE), TTR("Pinning a value forces it to be saved even if it's equal to the default."));
} else {
- menu->add_check_item(vformat(TTR("Pin value [Disabled because '%s' is editor-only]"), property), MENU_PIN_VALUE);
+ menu->add_icon_check_item(get_theme_icon(SNAME("Pin"), SNAME("EditorIcons")), vformat(TTR("Pin Value [Disabled because '%s' is editor-only]"), property), MENU_PIN_VALUE);
menu->set_item_disabled(menu->get_item_index(MENU_PIN_VALUE), true);
}
+ menu->set_item_tooltip(menu->get_item_index(MENU_PIN_VALUE), TTR("Pinning a value forces it to be saved even if it's equal to the default."));
+ }
+
+ if (!doc_path.is_empty()) {
+ menu->add_separator();
+ menu->add_icon_item(get_theme_icon(SNAME("Help"), SNAME("EditorIcons")), TTR("Open Documentation"), MENU_OPEN_DOCUMENTATION);
}
}
@@ -1623,7 +1637,7 @@ void EditorInspectorArray::_move_element(int p_element_index, int p_to_pos) {
const Variant *args_p[] = { &args[0], &args[1], &args[2], &args[3], &args[4] };
Variant return_value;
Callable::CallError call_error;
- move_function.call(args_p, 5, return_value, call_error);
+ move_function.callp(args_p, 5, return_value, call_error);
} else {
WARN_PRINT(vformat("Could not find a function to move arrays elements for class %s. Register a move element function using EditorData::add_move_array_element_function", object->get_class_name()));
}
@@ -1698,7 +1712,7 @@ void EditorInspectorArray::_clear_array() {
const Variant *args_p[] = { &args[0], &args[1], &args[2], &args[3], &args[4] };
Variant return_value;
Callable::CallError call_error;
- move_function.call(args_p, 5, return_value, call_error);
+ move_function.callp(args_p, 5, return_value, call_error);
} else {
WARN_PRINT(vformat("Could not find a function to move arrays elements for class %s. Register a move element function using EditorData::add_move_array_element_function", object->get_class_name()));
}
@@ -1751,7 +1765,7 @@ void EditorInspectorArray::_resize_array(int p_size) {
const Variant *args_p[] = { &args[0], &args[1], &args[2], &args[3], &args[4] };
Variant return_value;
Callable::CallError call_error;
- move_function.call(args_p, 5, return_value, call_error);
+ move_function.callp(args_p, 5, return_value, call_error);
} else {
WARN_PRINT(vformat("Could not find a function to move arrays elements for class %s. Register a move element function using EditorData::add_move_array_element_function", object->get_class_name()));
}
@@ -1770,7 +1784,7 @@ void EditorInspectorArray::_resize_array(int p_size) {
const Variant *args_p[] = { &args[0], &args[1], &args[2], &args[3], &args[4] };
Variant return_value;
Callable::CallError call_error;
- move_function.call(args_p, 5, return_value, call_error);
+ move_function.callp(args_p, 5, return_value, call_error);
} else {
WARN_PRINT(vformat("Could not find a function to move arrays elements for class %s. Register a move element function using EditorData::add_move_array_element_function", object->get_class_name()));
}
@@ -1917,8 +1931,8 @@ void EditorInspectorArray::_setup() {
ae.panel->set_tooltip(vformat(TTR("Element %d: %s%d*"), i, array_element_prefix, i));
ae.panel->connect("focus_entered", callable_mp((CanvasItem *)ae.panel, &PanelContainer::update));
ae.panel->connect("focus_exited", callable_mp((CanvasItem *)ae.panel, &PanelContainer::update));
- ae.panel->connect("draw", callable_bind(callable_mp(this, &EditorInspectorArray::_panel_draw), i));
- ae.panel->connect("gui_input", callable_bind(callable_mp(this, &EditorInspectorArray::_panel_gui_input), i));
+ ae.panel->connect("draw", callable_mp(this, &EditorInspectorArray::_panel_draw).bind(i));
+ ae.panel->connect("gui_input", callable_mp(this, &EditorInspectorArray::_panel_gui_input).bind(i));
ae.panel->add_theme_style_override(SNAME("panel"), i % 2 ? odd_style : even_style);
elements_vbox->add_child(ae.panel);
@@ -2012,8 +2026,8 @@ void EditorInspectorArray::_notification(int p_what) {
case NOTIFICATION_ENTER_TREE:
case NOTIFICATION_THEME_CHANGED: {
Color color = get_theme_color(SNAME("dark_color_1"), SNAME("Editor"));
- odd_style->set_bg_color(color.lightened(0.15));
- even_style->set_bg_color(color.darkened(0.15));
+ odd_style->set_bg_color(color.darkened(-0.08));
+ even_style->set_bg_color(color.darkened(0.08));
for (int i = 0; i < (int)array_elements.size(); i++) {
ArrayElement &ae = array_elements[i];
@@ -2325,14 +2339,14 @@ void EditorInspector::_parse_added_editors(VBoxContainer *current_vbox, Ref<Edit
ep->object = object;
ep->connect("property_changed", callable_mp(this, &EditorInspector::_property_changed));
ep->connect("property_keyed", callable_mp(this, &EditorInspector::_property_keyed));
- ep->connect("property_deleted", callable_mp(this, &EditorInspector::_property_deleted), varray(), CONNECT_DEFERRED);
+ ep->connect("property_deleted", callable_mp(this, &EditorInspector::_property_deleted), CONNECT_DEFERRED);
ep->connect("property_keyed_with_value", callable_mp(this, &EditorInspector::_property_keyed_with_value));
ep->connect("property_checked", callable_mp(this, &EditorInspector::_property_checked));
ep->connect("property_pinned", callable_mp(this, &EditorInspector::_property_pinned));
ep->connect("selected", callable_mp(this, &EditorInspector::_property_selected));
ep->connect("multiple_properties_changed", callable_mp(this, &EditorInspector::_multiple_properties_changed));
- ep->connect("resource_selected", callable_mp(this, &EditorInspector::_resource_selected), varray(), CONNECT_DEFERRED);
- ep->connect("object_id_selected", callable_mp(this, &EditorInspector::_object_id_selected), varray(), CONNECT_DEFERRED);
+ ep->connect("resource_selected", callable_mp(this, &EditorInspector::_resource_selected), CONNECT_DEFERRED);
+ ep->connect("object_id_selected", callable_mp(this, &EditorInspector::_object_id_selected), CONNECT_DEFERRED);
if (F.properties.size()) {
if (F.properties.size() == 1) {
@@ -2809,7 +2823,7 @@ void EditorInspector::update_tree() {
array_label = EditorPropertyNameProcessor::get_singleton()->process_name(property_label_string, property_name_style);
int page = per_array_page.has(array_element_prefix) ? per_array_page[array_element_prefix] : 0;
editor_inspector_array->setup_with_move_element_function(object, array_label, array_element_prefix, page, c, use_folding);
- editor_inspector_array->connect("page_change_request", callable_mp(this, &EditorInspector::_page_change_request), varray(array_element_prefix));
+ editor_inspector_array->connect("page_change_request", callable_mp(this, &EditorInspector::_page_change_request).bind(array_element_prefix));
editor_inspector_array->set_undo_redo(undo_redo);
} else if (p.type == Variant::INT) {
// Setup the array to use the count property and built-in functions to create/move/delete elements.
@@ -2819,7 +2833,7 @@ void EditorInspector::update_tree() {
editor_inspector_array = memnew(EditorInspectorArray);
int page = per_array_page.has(array_element_prefix) ? per_array_page[array_element_prefix] : 0;
editor_inspector_array->setup_with_count_property(object, class_name_components[0], p.name, array_element_prefix, page, c, use_folding);
- editor_inspector_array->connect("page_change_request", callable_mp(this, &EditorInspector::_page_change_request), varray(array_element_prefix));
+ editor_inspector_array->connect("page_change_request", callable_mp(this, &EditorInspector::_page_change_request).bind(array_element_prefix));
editor_inspector_array->set_undo_redo(undo_redo);
}
}
@@ -2846,7 +2860,7 @@ void EditorInspector::update_tree() {
restart_request_props.insert(p.name);
}
- String doc_hint;
+ PropertyDocInfo doc_info;
if (use_doc_hints) {
// Build the doc hint, to use as tooltip.
@@ -2858,16 +2872,15 @@ void EditorInspector::update_tree() {
}
StringName propname = property_prefix + p.name;
- String descr;
bool found = false;
// Search for the property description in the cache.
- HashMap<StringName, HashMap<StringName, String>>::Iterator E = descr_cache.find(classname);
+ HashMap<StringName, HashMap<StringName, PropertyDocInfo>>::Iterator E = doc_info_cache.find(classname);
if (E) {
- HashMap<StringName, String>::Iterator F = E->value.find(propname);
+ HashMap<StringName, PropertyDocInfo>::Iterator F = E->value.find(propname);
if (F) {
found = true;
- descr = F->value;
+ doc_info = F->value;
}
}
@@ -2875,10 +2888,11 @@ void EditorInspector::update_tree() {
// Build the property description String and add it to the cache.
DocTools *dd = EditorHelp::get_doc_data();
HashMap<String, DocData::ClassDoc>::Iterator F = dd->class_list.find(classname);
- while (F && descr.is_empty()) {
+ while (F && doc_info.description.is_empty()) {
for (int i = 0; i < F->value.properties.size(); i++) {
if (F->value.properties[i].name == propname.operator String()) {
- descr = DTR(F->value.properties[i].description);
+ doc_info.description = DTR(F->value.properties[i].description);
+ doc_info.path = "class_property:" + F->value.name + ":" + F->value.properties[i].name;
break;
}
}
@@ -2887,7 +2901,8 @@ void EditorInspector::update_tree() {
if (slices.size() == 2 && slices[0].begins_with("theme_override_")) {
for (int i = 0; i < F->value.theme_properties.size(); i++) {
if (F->value.theme_properties[i].name == slices[1]) {
- descr = DTR(F->value.theme_properties[i].description);
+ doc_info.description = DTR(F->value.theme_properties[i].description);
+ doc_info.path = "class_theme_item:" + F->value.name + ":" + F->value.theme_properties[i].name;
break;
}
}
@@ -2899,10 +2914,9 @@ void EditorInspector::update_tree() {
break;
}
}
- descr_cache[classname][propname] = descr;
- }
- doc_hint = descr;
+ doc_info_cache[classname][propname] = doc_info;
+ }
}
Vector<EditorInspectorPlugin::AddedEditor> editors;
@@ -2975,21 +2989,22 @@ void EditorInspector::update_tree() {
if (ep) {
// Eventually, set other properties/signals after the property editor got added to the tree.
bool update_all = (p.usage & PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED);
- ep->connect("property_changed", callable_mp(this, &EditorInspector::_property_changed), varray(update_all));
+ ep->connect("property_changed", callable_mp(this, &EditorInspector::_property_changed).bind(update_all));
ep->connect("property_keyed", callable_mp(this, &EditorInspector::_property_keyed));
- ep->connect("property_deleted", callable_mp(this, &EditorInspector::_property_deleted), varray(), CONNECT_DEFERRED);
+ ep->connect("property_deleted", callable_mp(this, &EditorInspector::_property_deleted), CONNECT_DEFERRED);
ep->connect("property_keyed_with_value", callable_mp(this, &EditorInspector::_property_keyed_with_value));
ep->connect("property_checked", callable_mp(this, &EditorInspector::_property_checked));
ep->connect("property_pinned", callable_mp(this, &EditorInspector::_property_pinned));
ep->connect("selected", callable_mp(this, &EditorInspector::_property_selected));
ep->connect("multiple_properties_changed", callable_mp(this, &EditorInspector::_multiple_properties_changed));
- ep->connect("resource_selected", callable_mp(this, &EditorInspector::_resource_selected), varray(), CONNECT_DEFERRED);
- ep->connect("object_id_selected", callable_mp(this, &EditorInspector::_object_id_selected), varray(), CONNECT_DEFERRED);
- if (!doc_hint.is_empty()) {
- ep->set_tooltip(property_prefix + p.name + "::" + doc_hint);
+ ep->connect("resource_selected", callable_mp(this, &EditorInspector::_resource_selected), CONNECT_DEFERRED);
+ ep->connect("object_id_selected", callable_mp(this, &EditorInspector::_object_id_selected), CONNECT_DEFERRED);
+ if (!doc_info.description.is_empty()) {
+ ep->set_tooltip(property_prefix + p.name + "::" + doc_info.description);
} else {
ep->set_tooltip(property_prefix + p.name);
}
+ ep->set_doc_path(doc_info.path);
ep->update_property();
ep->_update_pin_flags();
ep->update_revert_and_pin_status();
@@ -3285,7 +3300,7 @@ void EditorInspector::_edit_set(const String &p_name, const Variant &p_value, bo
Variant return_value;
Callable::CallError call_error;
- callback.call(p_arguments, 4, return_value, call_error);
+ callback.callp(p_arguments, 4, return_value, call_error);
if (call_error.error != Callable::CallError::CALL_OK) {
ERR_PRINT("Invalid UndoRedo callback.");
}
@@ -3475,7 +3490,7 @@ void EditorInspector::_property_pinned(const String &p_path, bool p_pinned) {
void EditorInspector::_property_selected(const String &p_path, int p_focusable) {
property_selected = p_path;
property_focusable = p_focusable;
- //deselect the others
+ // Deselect the others.
for (const KeyValue<StringName, List<EditorProperty *>> &F : editor_property_map) {
if (F.key == property_selected) {
continue;
@@ -3545,7 +3560,7 @@ void EditorInspector::_notification(int p_what) {
if (refresh_countdown <= 0) {
for (const KeyValue<StringName, List<EditorProperty *>> &F : editor_property_map) {
for (EditorProperty *E : F.value) {
- if (!E->is_cache_valid()) {
+ if (E && !E->is_cache_valid()) {
E->update_property();
E->update_revert_and_pin_status();
E->update_cache();
@@ -3691,20 +3706,25 @@ void EditorInspector::_update_script_class_properties(const Object &p_object, Li
added.insert(pi.name);
r_list.insert_before(insert_here, pi);
+
+ List<PropertyInfo>::Element *prop_below = bottom->next();
+ while (prop_below) {
+ if (prop_below->get() == pi) {
+ List<PropertyInfo>::Element *to_delete = prop_below;
+ prop_below = prop_below->next();
+ r_list.erase(to_delete);
+ } else {
+ prop_below = prop_below->next();
+ }
+ }
}
// Script Variables -> NodeA (insert_here) -> A props... -> bottom
insert_here = category;
}
- // NodeC -> C props... -> NodeB..C..
if (script_variables) {
r_list.erase(script_variables);
- List<PropertyInfo>::Element *to_delete = bottom->next();
- while (to_delete && !(to_delete->get().usage & PROPERTY_USAGE_CATEGORY)) {
- r_list.erase(to_delete);
- to_delete = bottom->next();
- }
r_list.erase(bottom);
}
}
@@ -3783,7 +3803,7 @@ void EditorInspector::_show_add_meta_dialog() {
add_meta_type->add_icon_item(get_theme_icon(type, "EditorIcons"), type, i);
}
hbc->add_child(add_meta_type);
- add_meta_dialog->get_ok_button()->set_text(TTR("Add"));
+ add_meta_dialog->set_ok_button_text(TTR("Add"));
add_child(add_meta_dialog);
add_meta_dialog->register_text_enter(add_meta_name);
add_meta_dialog->connect("confirmed", callable_mp(this, &EditorInspector::_add_meta_confirm));
diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h
index d70d06c48b..4ec3513da5 100644
--- a/editor/editor_inspector.h
+++ b/editor/editor_inspector.h
@@ -62,6 +62,7 @@ public:
MENU_PASTE_PROPERTY,
MENU_COPY_PROPERTY_PATH,
MENU_PIN_VALUE,
+ MENU_OPEN_DOCUMENTATION,
};
private:
@@ -71,6 +72,7 @@ private:
Object *object = nullptr;
StringName property;
String property_path;
+ String doc_path;
int property_usage;
@@ -148,6 +150,8 @@ public:
Object *get_edited_object();
StringName get_edited_property() const;
+ void set_doc_path(const String &p_doc_path);
+
virtual void update_property();
void update_revert_and_pin_status();
@@ -439,7 +443,7 @@ class EditorInspector : public ScrollContainer {
VBoxContainer *main_vbox = nullptr;
- //map use to cache the instantiated editors
+ // Map used to cache the instantiated editors.
HashMap<StringName, List<EditorProperty *>> editor_property_map;
List<EditorInspectorSection *> sections;
HashSet<StringName> pending;
@@ -473,7 +477,12 @@ class EditorInspector : public ScrollContainer {
int property_focusable;
int update_scroll_request;
- HashMap<StringName, HashMap<StringName, String>> descr_cache;
+ struct PropertyDocInfo {
+ String description;
+ String path;
+ };
+
+ HashMap<StringName, HashMap<StringName, PropertyDocInfo>> doc_info_cache;
HashMap<StringName, String> class_descr_cache;
HashSet<StringName> restart_request_props;
@@ -593,4 +602,4 @@ public:
EditorInspector();
};
-#endif // INSPECTOR_H
+#endif // EDITOR_INSPECTOR_H
diff --git a/editor/editor_locale_dialog.cpp b/editor/editor_locale_dialog.cpp
index abef0dc353..cd8150d235 100644
--- a/editor/editor_locale_dialog.cpp
+++ b/editor/editor_locale_dialog.cpp
@@ -552,5 +552,5 @@ EditorLocaleDialog::EditorLocaleDialog() {
add_child(vb);
_update_tree();
- get_ok_button()->set_text(TTR("Select"));
+ set_ok_button_text(TTR("Select"));
}
diff --git a/editor/editor_log.cpp b/editor/editor_log.cpp
index f26f47dbc7..012666d625 100644
--- a/editor/editor_log.cpp
+++ b/editor/editor_log.cpp
@@ -33,6 +33,7 @@
#include "core/os/keyboard.h"
#include "core/version.h"
#include "editor/editor_node.h"
+#include "editor/editor_paths.h"
#include "editor/editor_scale.h"
#include "scene/gui/center_container.h"
#include "scene/resources/font.h"
@@ -122,7 +123,7 @@ void EditorLog::_save_state() {
Ref<ConfigFile> config;
config.instantiate();
// Load and amend existing config if it exists.
- config->load(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg"));
+ config->load(EditorPaths::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg"));
const String section = "editor_log";
for (const KeyValue<MessageType, LogFilter *> &E : type_filter_map) {
@@ -132,7 +133,7 @@ void EditorLog::_save_state() {
config->set_value(section, "collapse", collapse);
config->set_value(section, "show_search", search_box->is_visible());
- config->save(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg"));
+ config->save(EditorPaths::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg"));
}
void EditorLog::_load_state() {
@@ -140,7 +141,7 @@ void EditorLog::_load_state() {
Ref<ConfigFile> config;
config.instantiate();
- config->load(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg"));
+ config->load(EditorPaths::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg"));
// Run the below code even if config->load returns an error, since we want the defaults to be set even if the file does not exist yet.
const String section = "editor_log";
diff --git a/editor/editor_log.h b/editor/editor_log.h
index 653fba9524..003a148b9b 100644
--- a/editor/editor_log.h
+++ b/editor/editor_log.h
@@ -88,7 +88,7 @@ private:
toggle_button->add_theme_color_override("icon_color_pressed", Color(1, 1, 1, 1));
toggle_button->set_focus_mode(FOCUS_NONE);
// When toggled call the callback and pass the MessageType this button is for.
- toggle_button->connect("toggled", p_toggled_callback, varray(type));
+ toggle_button->connect("toggled", p_toggled_callback.bind(type));
}
int get_message_count() {
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 64665833df..8b540f9787 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -75,9 +75,9 @@
#include "editor/dependency_editor.h"
#include "editor/editor_about.h"
#include "editor/editor_audio_buses.h"
+#include "editor/editor_build_profile.h"
#include "editor/editor_command_palette.h"
#include "editor/editor_data.h"
-#include "editor/editor_export.h"
#include "editor/editor_feature_profile.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_file_system.h"
@@ -90,6 +90,7 @@
#include "editor/editor_plugin.h"
#include "editor/editor_properties.h"
#include "editor/editor_property_name_processor.h"
+#include "editor/editor_quick_open.h"
#include "editor/editor_resource_picker.h"
#include "editor/editor_resource_preview.h"
#include "editor/editor_run.h"
@@ -102,8 +103,11 @@
#include "editor/editor_themes.h"
#include "editor/editor_toaster.h"
#include "editor/editor_translation_parser.h"
-#include "editor/export_template_manager.h"
+#include "editor/export/editor_export.h"
+#include "editor/export/export_template_manager.h"
+#include "editor/export/project_export.h"
#include "editor/filesystem_dock.h"
+#include "editor/import/audio_stream_import_settings.h"
#include "editor/import/dynamic_font_import_settings.h"
#include "editor/import/editor_import_collada.h"
#include "editor/import/resource_importer_bitmask.h"
@@ -131,7 +135,6 @@
#include "editor/plugins/animation_state_machine_editor.h"
#include "editor/plugins/animation_tree_editor_plugin.h"
#include "editor/plugins/asset_library_editor_plugin.h"
-#include "editor/plugins/audio_stream_editor_plugin.h"
#include "editor/plugins/audio_stream_randomizer_editor_plugin.h"
#include "editor/plugins/bit_map_editor_plugin.h"
#include "editor/plugins/bone_map_editor_plugin.h"
@@ -172,7 +175,6 @@
#include "editor/plugins/polygon_2d_editor_plugin.h"
#include "editor/plugins/polygon_3d_editor_plugin.h"
#include "editor/plugins/ray_cast_2d_editor_plugin.h"
-#include "editor/plugins/replication_editor_plugin.h"
#include "editor/plugins/resource_preloader_editor_plugin.h"
#include "editor/plugins/root_motion_editor_plugin.h"
#include "editor/plugins/script_editor_plugin.h"
@@ -197,9 +199,7 @@
#include "editor/plugins/visual_shader_editor_plugin.h"
#include "editor/plugins/voxel_gi_editor_plugin.h"
#include "editor/progress_dialog.h"
-#include "editor/project_export.h"
#include "editor/project_settings_editor.h"
-#include "editor/quick_open.h"
#include "editor/register_exporters.h"
#include "editor/scene_tree_dock.h"
@@ -512,10 +512,10 @@ void EditorNode::_update_from_settings() {
uint32_t directional_shadow_16_bits = GLOBAL_GET("rendering/shadows/directional_shadow/16_bits");
RS::get_singleton()->directional_shadow_atlas_set_size(directional_shadow_size, directional_shadow_16_bits);
- RS::ShadowQuality shadows_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/shadows/shadows/soft_shadow_quality")));
- RS::get_singleton()->shadows_quality_set(shadows_quality);
- RS::ShadowQuality directional_shadow_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/shadows/directional_shadow/soft_shadow_quality")));
- RS::get_singleton()->directional_shadow_quality_set(directional_shadow_quality);
+ RS::ShadowQuality shadows_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/shadows/positional_shadow/soft_shadow_filter_quality")));
+ RS::get_singleton()->positional_soft_shadow_filter_set_quality(shadows_quality);
+ RS::ShadowQuality directional_shadow_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/shadows/directional_shadow/soft_shadow_filter_quality")));
+ RS::get_singleton()->directional_soft_shadow_filter_set_quality(directional_shadow_quality);
float probe_update_speed = GLOBAL_GET("rendering/lightmapping/probe_capture/update_speed");
RS::get_singleton()->lightmap_set_probe_capture_update_speed(probe_update_speed);
RS::EnvironmentSDFGIFramesToConverge frames_to_converge = RS::EnvironmentSDFGIFramesToConverge(int(GLOBAL_GET("rendering/global_illumination/sdfgi/frames_to_converge")));
@@ -552,6 +552,19 @@ void EditorNode::_update_from_settings() {
tree->set_debug_collision_contact_color(GLOBAL_GET("debug/shapes/collision/contact_color"));
tree->set_debug_navigation_color(GLOBAL_GET("debug/shapes/navigation/geometry_color"));
tree->set_debug_navigation_disabled_color(GLOBAL_GET("debug/shapes/navigation/disabled_geometry_color"));
+
+#ifdef DEBUG_ENABLED
+ NavigationServer3D::get_singleton_mut()->set_debug_navigation_edge_connection_color(GLOBAL_GET("debug/shapes/navigation/edge_connection_color"));
+ NavigationServer3D::get_singleton_mut()->set_debug_navigation_geometry_edge_color(GLOBAL_GET("debug/shapes/navigation/geometry_edge_color"));
+ NavigationServer3D::get_singleton_mut()->set_debug_navigation_geometry_face_color(GLOBAL_GET("debug/shapes/navigation/geometry_face_color"));
+ NavigationServer3D::get_singleton_mut()->set_debug_navigation_geometry_edge_disabled_color(GLOBAL_GET("debug/shapes/navigation/geometry_edge_disabled_color"));
+ NavigationServer3D::get_singleton_mut()->set_debug_navigation_geometry_face_disabled_color(GLOBAL_GET("debug/shapes/navigation/geometry_face_disabled_color"));
+ NavigationServer3D::get_singleton_mut()->set_debug_navigation_enable_edge_connections(GLOBAL_GET("debug/shapes/navigation/enable_edge_connections"));
+ NavigationServer3D::get_singleton_mut()->set_debug_navigation_enable_edge_connections_xray(GLOBAL_GET("debug/shapes/navigation/enable_edge_connections_xray"));
+ NavigationServer3D::get_singleton_mut()->set_debug_navigation_enable_edge_lines(GLOBAL_GET("debug/shapes/navigation/enable_edge_lines"));
+ NavigationServer3D::get_singleton_mut()->set_debug_navigation_enable_edge_lines_xray(GLOBAL_GET("debug/shapes/navigation/enable_edge_lines_xray"));
+ NavigationServer3D::get_singleton_mut()->set_debug_navigation_enable_geometry_face_random_color(GLOBAL_GET("debug/shapes/navigation/enable_geometry_face_random_color"));
+#endif // DEBUG_ENABLED
}
void EditorNode::_select_default_main_screen_plugin() {
@@ -923,6 +936,7 @@ void EditorNode::_fs_changed() {
// FIXME: Move this to a cleaner location, it's hacky to do this in _fs_changed.
String export_error;
+ Error err = OK;
if (!export_defer.preset.is_empty() && !EditorFileSystem::get_singleton()->is_scanning()) {
String preset_name = export_defer.preset;
// Ensures export_project does not loop infinitely, because notifications may
@@ -940,6 +954,7 @@ void EditorNode::_fs_changed() {
if (export_preset.is_null()) {
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
if (da->file_exists("res://export_presets.cfg")) {
+ err = FAILED;
export_error = vformat(
"Invalid export preset name: %s.\nThe following presets were detected in this project's `export_presets.cfg`:\n\n",
preset_name);
@@ -948,17 +963,19 @@ void EditorNode::_fs_changed() {
export_error += vformat(" \"%s\"\n", EditorExport::get_singleton()->get_export_preset(i)->get_name());
}
} else {
+ err = FAILED;
export_error = "This project doesn't have an `export_presets.cfg` file at its root.\nCreate an export preset from the \"Project > Export\" dialog and try again.";
}
} else {
Ref<EditorExportPlatform> platform = export_preset->get_platform();
const String export_path = export_defer.path.is_empty() ? export_preset->get_export_path() : export_defer.path;
if (export_path.is_empty()) {
+ err = FAILED;
export_error = vformat("Export preset \"%s\" doesn't have a default export path, and none was specified.", preset_name);
} else if (platform.is_null()) {
+ err = FAILED;
export_error = vformat("Export preset \"%s\" doesn't have a matching platform.", preset_name);
} else {
- Error err = OK;
if (export_defer.pack_only) { // Only export .pck or .zip data pack.
if (export_path.ends_with(".zip")) {
err = platform->export_zip(export_preset, export_defer.debug, export_path);
@@ -979,17 +996,18 @@ void EditorNode::_fs_changed() {
if (err != OK) {
export_error = vformat("Project export for preset \"%s\" failed.", preset_name);
} else if (platform->get_worst_message_type() >= EditorExportPlatform::EXPORT_MESSAGE_WARNING) {
- export_error = vformat("Project export for preset \"%s\" completed with errors.", preset_name);
+ export_error = vformat("Project export for preset \"%s\" completed with warnings.", preset_name);
}
}
}
- if (!export_error.is_empty()) {
+ if (err != OK) {
ERR_PRINT(export_error);
_exit_editor(EXIT_FAILURE);
- } else {
- _exit_editor(EXIT_SUCCESS);
+ } else if (!export_error.is_empty()) {
+ WARN_PRINT(export_error);
}
+ _exit_editor(EXIT_SUCCESS);
}
}
@@ -1029,7 +1047,7 @@ void EditorNode::_sources_changed(bool p_exist) {
// Reload the global shader variables, but this time
// loading textures, as they are now properly imported.
- RenderingServer::get_singleton()->global_variables_load_settings(true);
+ RenderingServer::get_singleton()->global_shader_uniforms_load_settings(true);
// Start preview thread now that it's safe.
if (!singleton->cmdline_export_mode) {
@@ -1207,7 +1225,7 @@ void EditorNode::save_resource_in_path(const Ref<Resource> &p_resource, const St
}
String path = ProjectSettings::get_singleton()->localize_path(p_path);
- Error err = ResourceSaver::save(path, p_resource, flg | ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS);
+ Error err = ResourceSaver::save(p_resource, path, flg | ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS);
if (err != OK) {
if (ResourceLoader::is_imported(p_resource->get_path())) {
@@ -1259,7 +1277,7 @@ void EditorNode::save_resource_as(const Ref<Resource> &p_resource, const String
// This serves no purpose and confused people.
continue;
}
- file->add_filter("*." + E + " ; " + E.to_upper());
+ file->add_filter("*." + E, E.to_upper());
preferred.push_back(E);
}
// Lowest priority extension.
@@ -1358,7 +1376,7 @@ void EditorNode::_get_scene_metadata(const String &p_file) {
return;
}
- String path = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(p_file.get_file() + "-editstate-" + p_file.md5_text() + ".cfg");
+ String path = EditorPaths::get_singleton()->get_project_settings_dir().plus_file(p_file.get_file() + "-editstate-" + p_file.md5_text() + ".cfg");
Ref<ConfigFile> cf;
cf.instantiate();
@@ -1390,7 +1408,7 @@ void EditorNode::_set_scene_metadata(const String &p_file, int p_idx) {
return;
}
- String path = EditorSettings::get_singleton()->get_project_settings_dir().plus_file(p_file.get_file() + "-editstate-" + p_file.md5_text() + ".cfg");
+ String path = EditorPaths::get_singleton()->get_project_settings_dir().plus_file(p_file.get_file() + "-editstate-" + p_file.md5_text() + ".cfg");
Ref<ConfigFile> cf;
cf.instantiate();
@@ -1430,7 +1448,7 @@ bool EditorNode::_find_and_save_resource(Ref<Resource> p_res, HashMap<Ref<Resour
if (p_res->get_path().is_resource_file()) {
if (changed || subchanged) {
- ResourceSaver::save(p_res->get_path(), p_res, flags);
+ ResourceSaver::save(p_res, p_res->get_path(), flags);
}
processed[p_res] = false; // Because it's a file.
return false;
@@ -1661,7 +1679,7 @@ int EditorNode::_save_external_resources() {
if (ps.is_valid()) {
continue; // Do not save PackedScenes, this will mess up the editor.
}
- ResourceSaver::save(res->get_path(), res, flg);
+ ResourceSaver::save(res, res->get_path(), flg);
saved++;
}
@@ -1732,7 +1750,7 @@ void EditorNode::_save_scene(String p_file, int idx) {
}
flg |= ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS;
- err = ResourceSaver::save(p_file, sdata, flg);
+ err = ResourceSaver::save(sdata, p_file, flg);
// This needs to be emitted before saving external resources.
emit_signal(SNAME("scene_saved"), p_file);
@@ -1794,9 +1812,16 @@ void EditorNode::restart_editor() {
_exit_editor(EXIT_SUCCESS);
List<String> args;
+
args.push_back("--path");
args.push_back(ProjectSettings::get_singleton()->get_resource_path());
+
args.push_back("-e");
+
+ if (OS::get_singleton()->is_disable_crash_handler()) {
+ args.push_back("--disable-crash-handler");
+ }
+
if (!to_reopen.is_empty()) {
args.push_back(to_reopen);
}
@@ -1932,7 +1957,7 @@ void EditorNode::_dialog_action(String p_file) {
MeshLibraryEditor::update_library_file(editor_data.get_edited_scene_root(), ml, true, file_export_lib_apply_xforms->is_pressed());
- Error err = ResourceSaver::save(p_file, ml);
+ Error err = ResourceSaver::save(ml, p_file);
if (err) {
show_accept(TTR("Error saving MeshLibrary!"), TTR("OK"));
return;
@@ -2175,6 +2200,7 @@ void EditorNode::_edit_current(bool p_skip_foreign) {
Object *prev_inspected_object = InspectorDock::get_inspector_singleton()->get_edited_object();
bool disable_folding = bool(EDITOR_GET("interface/inspector/disable_folding"));
+ bool stay_in_script_editor_on_node_selected = bool(EDITOR_GET("text_editor/behavior/navigation/stay_in_script_editor_on_node_selected"));
bool is_resource = current_obj->is_class("Resource");
bool is_node = current_obj->is_class("Node");
@@ -2213,6 +2239,9 @@ void EditorNode::_edit_current(bool p_skip_foreign) {
NodeDock::get_singleton()->set_node(current_node);
SceneTreeDock::get_singleton()->set_selected(current_node);
InspectorDock::get_singleton()->update(current_node);
+ if (!inspector_only) {
+ inspector_only = stay_in_script_editor_on_node_selected && ScriptEditor::get_singleton()->is_visible_in_tree();
+ }
} else {
NodeDock::get_singleton()->set_node(nullptr);
SceneTreeDock::get_singleton()->set_selected(nullptr);
@@ -2471,7 +2500,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
ResourceLoader::get_recognized_extensions_for_type("PackedScene", &extensions);
file->clear_filters();
for (int i = 0; i < extensions.size(); i++) {
- file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
+ file->add_filter("*." + extensions[i], extensions[i].to_upper());
}
Node *scene = editor_data.get_edited_scene_root();
@@ -2541,10 +2570,10 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
if (scene_root) {
String scene_filename = scene_root->get_scene_file_path();
if (p_option == FILE_CLOSE_ALL_AND_RELOAD_CURRENT_PROJECT) {
- save_confirmation->get_ok_button()->set_text(TTR("Save & Reload"));
+ save_confirmation->set_ok_button_text(TTR("Save & Reload"));
save_confirmation->set_text(vformat(TTR("Save changes to '%s' before reloading?"), !scene_filename.is_empty() ? scene_filename : "unsaved scene"));
} else {
- save_confirmation->get_ok_button()->set_text(TTR("Save & Quit"));
+ save_confirmation->set_ok_button_text(TTR("Save & Quit"));
save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), !scene_filename.is_empty() ? scene_filename : "unsaved scene"));
}
save_confirmation->popup_centered();
@@ -2617,7 +2646,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
ResourceSaver::get_recognized_extensions(sd, &extensions);
file->clear_filters();
for (int i = 0; i < extensions.size(); i++) {
- file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
+ file->add_filter("*." + extensions[i], extensions[i].to_upper());
}
if (!scene->get_scene_file_path().is_empty()) {
@@ -2660,7 +2689,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
case FILE_EXTERNAL_OPEN_SCENE: {
if (unsaved_cache && !p_confirmed) {
- confirmation->get_ok_button()->set_text(TTR("Open"));
+ confirmation->set_ok_button_text(TTR("Open"));
confirmation->set_text(TTR("Current scene not saved. Open anyway?"));
confirmation->popup_centered();
break;
@@ -2716,7 +2745,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
}
if (unsaved_cache && !p_confirmed) {
- confirmation->get_ok_button()->set_text(TTR("Reload Saved Scene"));
+ confirmation->set_ok_button_text(TTR("Reload Saved Scene"));
confirmation->set_text(
TTR("The current scene has unsaved changes.\nReload the saved scene anyway? This action cannot be undone."));
confirmation->popup_centered();
@@ -2805,6 +2834,9 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
}
}
} break;
+ case TOOLS_BUILD_PROFILE_MANAGER: {
+ build_profile_manager->popup_centered_clamped(Size2(700, 800) * EDSCALE, 0.8);
+ } break;
case RUN_USER_DATA_FOLDER: {
// Ensure_user_data_dir() to prevent the edge case: "Open User Data Folder" won't work after the project was renamed in ProjectSettingsEditor unless the project is saved.
OS::get_singleton()->ensure_user_data_dir();
@@ -2838,10 +2870,10 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
i = _next_unsaved_scene(true, ++i);
}
if (p_option == RELOAD_CURRENT_PROJECT) {
- save_confirmation->get_ok_button()->set_text(TTR("Save & Reload"));
+ save_confirmation->set_ok_button_text(TTR("Save & Reload"));
save_confirmation->set_text(TTR("Save changes to the following scene(s) before reloading?") + unsaved_scenes);
} else {
- save_confirmation->get_ok_button()->set_text(TTR("Save & Quit"));
+ save_confirmation->set_ok_button_text(TTR("Save & Quit"));
save_confirmation->set_text((p_option == FILE_QUIT ? TTR("Save changes to the following scene(s) before quitting?") : TTR("Save changes to the following scene(s) before opening Project Manager?")) + unsaved_scenes);
}
save_confirmation->popup_centered();
@@ -2903,7 +2935,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
ResourceLoader::get_recognized_extensions_for_type("PackedScene", &extensions);
file->clear_filters();
for (int i = 0; i < extensions.size(); i++) {
- file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
+ file->add_filter("*." + extensions[i], extensions[i].to_upper());
}
Node *scene = editor_data.get_edited_scene_root();
@@ -2990,7 +3022,7 @@ void EditorNode::_tool_menu_option(int p_idx) {
Callable callback = tool_menu->get_item_metadata(p_idx);
Callable::CallError ce;
Variant result;
- callback.call(nullptr, 0, result, ce);
+ callback.callp(nullptr, 0, result, ce);
if (ce.error != Callable::CallError::CALL_OK) {
String err = Variant::get_callable_error_text(callback, nullptr, 0, ce);
@@ -3025,7 +3057,7 @@ void EditorNode::_export_as_menu_option(int p_idx) {
Callable callback = export_as_menu->get_item_metadata(p_idx);
Callable::CallError ce;
Variant result;
- callback.call(nullptr, 0, result, ce);
+ callback.callp(nullptr, 0, result, ce);
if (ce.error != Callable::CallError::CALL_OK) {
String err = Variant::get_callable_error_text(callback, nullptr, 0, ce);
@@ -3230,7 +3262,7 @@ void EditorNode::add_editor_plugin(EditorPlugin *p_editor, bool p_config_changed
Button *tb = memnew(Button);
tb->set_flat(true);
tb->set_toggle_mode(true);
- tb->connect("pressed", callable_mp(singleton, &EditorNode::_editor_select), varray(singleton->main_editor_buttons.size()));
+ tb->connect("pressed", callable_mp(singleton, &EditorNode::_editor_select).bind(singleton->main_editor_buttons.size()));
tb->set_name(p_editor->get_name());
tb->set_text(p_editor->get_name());
@@ -3588,6 +3620,13 @@ void EditorNode::set_current_scene(int p_idx) {
call_deferred(SNAME("_set_main_scene_state"), state, get_edited_scene()); // Do after everything else is done setting up.
}
+void EditorNode::setup_color_picker(ColorPicker *picker) {
+ int default_color_mode = EDITOR_GET("interface/inspector/default_color_picker_mode");
+ int picker_shape = EDITOR_GET("interface/inspector/default_color_picker_shape");
+ picker->set_color_mode((ColorPicker::ColorModeType)default_color_mode);
+ picker->set_picker_shape((ColorPicker::PickerShapeType)picker_shape);
+}
+
bool EditorNode::is_scene_open(const String &p_path) {
for (int i = 0; i < editor_data.get_edited_scene_count(); i++) {
if (editor_data.get_scene_path(i) == p_path) {
@@ -4272,14 +4311,14 @@ Error EditorNode::export_preset(const String &p_preset, const String &p_path, bo
void EditorNode::show_accept(const String &p_text, const String &p_title) {
current_menu_option = -1;
- accept->get_ok_button()->set_text(p_title);
+ accept->set_ok_button_text(p_title);
accept->set_text(p_text);
accept->popup_centered();
}
void EditorNode::show_save_accept(const String &p_text, const String &p_title) {
current_menu_option = -1;
- save_accept->get_ok_button()->set_text(p_title);
+ save_accept->set_ok_button_text(p_title);
save_accept->set_text(p_text);
save_accept->popup_centered();
}
@@ -4333,22 +4372,22 @@ void EditorNode::_dock_make_float() {
window->set_title(dock->get_name());
Panel *p = memnew(Panel);
p->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("PanelForeground"), SNAME("EditorStyles")));
- p->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ p->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
window->add_child(p);
MarginContainer *margin = memnew(MarginContainer);
- margin->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ margin->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
margin->add_theme_constant_override("margin_right", borders.width);
margin->add_theme_constant_override("margin_top", borders.height);
margin->add_theme_constant_override("margin_left", borders.width);
margin->add_theme_constant_override("margin_bottom", borders.height);
window->add_child(margin);
- dock->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ dock->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
margin->add_child(dock);
window->set_wrap_controls(true);
window->set_size(dock_size);
window->set_position(dock_screen_pos);
window->set_transient(true);
- window->connect("close_requested", callable_mp(this, &EditorNode::_dock_floating_close_request), varray(dock));
+ window->connect("close_requested", callable_mp(this, &EditorNode::_dock_floating_close_request).bind(dock));
window->set_meta("dock_slot", dock_popup_selected_idx);
window->set_meta("dock_index", dock_index);
gui_base->add_child(window);
@@ -4569,13 +4608,13 @@ void EditorNode::_save_docks() {
Ref<ConfigFile> config;
config.instantiate();
// Load and amend existing config if it exists.
- config->load(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg"));
+ config->load(EditorPaths::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg"));
_save_docks_to_config(config, "docks");
_save_open_scenes_to_config(config, "EditorNode");
editor_data.get_plugin_window_layout(config);
- config->save(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg"));
+ config->save(EditorPaths::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg"));
}
void EditorNode::_save_docks_to_config(Ref<ConfigFile> p_layout, const String &p_section) {
@@ -4589,8 +4628,14 @@ void EditorNode::_save_docks_to_config(Ref<ConfigFile> p_layout, const String &p
names += name;
}
+ String config_key = "dock_" + itos(i + 1);
+
+ if (p_layout->has_section_key(p_section, config_key)) {
+ p_layout->erase_section_key(p_section, config_key);
+ }
+
if (!names.is_empty()) {
- p_layout->set_value(p_section, "dock_" + itos(i + 1), names);
+ p_layout->set_value(p_section, config_key, names);
}
}
@@ -4633,7 +4678,7 @@ void EditorNode::_dock_split_dragged(int ofs) {
void EditorNode::_load_docks() {
Ref<ConfigFile> config;
config.instantiate();
- Error err = config->load(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg"));
+ Error err = config->load(EditorPaths::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg"));
if (err != OK) {
// No config.
if (overridden_default_layout >= 0) {
@@ -4866,7 +4911,7 @@ bool EditorNode::has_scenes_in_session() {
}
Ref<ConfigFile> config;
config.instantiate();
- Error err = config->load(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg"));
+ Error err = config->load(EditorPaths::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg"));
if (err != OK) {
return false;
}
@@ -4957,8 +5002,8 @@ void EditorNode::_immediate_dialog_confirmed() {
bool EditorNode::immediate_confirmation_dialog(const String &p_text, const String &p_ok_text, const String &p_cancel_text) {
ConfirmationDialog *cd = memnew(ConfirmationDialog);
cd->set_text(p_text);
- cd->get_ok_button()->set_text(p_ok_text);
- cd->get_cancel_button()->set_text(p_cancel_text);
+ cd->set_ok_button_text(p_ok_text);
+ cd->set_cancel_button_text(p_cancel_text);
cd->connect("confirmed", callable_mp(singleton, &EditorNode::_immediate_dialog_confirmed));
singleton->gui_base->add_child(cd);
@@ -5020,14 +5065,14 @@ void EditorNode::_layout_menu_option(int p_id) {
case SETTINGS_LAYOUT_SAVE: {
current_menu_option = p_id;
layout_dialog->set_title(TTR("Save Layout"));
- layout_dialog->get_ok_button()->set_text(TTR("Save"));
+ layout_dialog->set_ok_button_text(TTR("Save"));
layout_dialog->popup_centered();
layout_dialog->set_name_line_enabled(true);
} break;
case SETTINGS_LAYOUT_DELETE: {
current_menu_option = p_id;
layout_dialog->set_title(TTR("Delete Layout"));
- layout_dialog->get_ok_button()->set_text(TTR("Delete"));
+ layout_dialog->set_ok_button_text(TTR("Delete"));
layout_dialog->popup_centered();
layout_dialog->set_name_line_enabled(false);
} break;
@@ -5069,7 +5114,7 @@ void EditorNode::_scene_tab_closed(int p_tab, int option) {
? saved_version != editor_data.get_undo_redo().get_version()
: editor_data.get_scene_version(p_tab) != 0;
if (unsaved) {
- save_confirmation->get_ok_button()->set_text(TTR("Save & Close"));
+ save_confirmation->set_ok_button_text(TTR("Save & Close"));
save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), !scene->get_scene_file_path().is_empty() ? scene->get_scene_file_path() : "unsaved scene"));
save_confirmation->popup_centered();
} else {
@@ -5201,7 +5246,7 @@ void EditorNode::_scene_tab_changed(int p_tab) {
Button *EditorNode::add_bottom_panel_item(String p_text, Control *p_item) {
Button *tb = memnew(Button);
tb->set_flat(true);
- tb->connect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch), varray(bottom_panel_items.size()));
+ tb->connect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch).bind(bottom_panel_items.size()));
tb->set_text(p_text);
tb->set_toggle_mode(true);
tb->set_focus_mode(Control::FOCUS_NONE);
@@ -5248,7 +5293,7 @@ void EditorNode::raise_bottom_panel_item(Control *p_item) {
for (int i = 0; i < bottom_panel_items.size(); i++) {
bottom_panel_items[i].button->disconnect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch));
- bottom_panel_items[i].button->connect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch), varray(i));
+ bottom_panel_items[i].button->connect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch).bind(i));
}
}
@@ -5268,7 +5313,7 @@ void EditorNode::remove_bottom_panel_item(Control *p_item) {
for (int i = 0; i < bottom_panel_items.size(); i++) {
bottom_panel_items[i].button->disconnect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch));
- bottom_panel_items[i].button->connect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch), varray(i));
+ bottom_panel_items[i].button->connect("toggled", callable_mp(this, &EditorNode::_bottom_panel_switch).bind(i));
}
}
@@ -5893,8 +5938,14 @@ EditorNode::EditorNode() {
RenderingServer::get_singleton()->set_debug_generate_wireframes(true);
+ AudioServer::get_singleton()->set_enable_tagging_used_audio_streams(true);
+
// No navigation server by default if in editor.
- NavigationServer3D::get_singleton()->set_active(false);
+ if (NavigationServer3D::get_singleton()->get_debug_enabled()) {
+ NavigationServer3D::get_singleton()->set_active(true);
+ } else {
+ NavigationServer3D::get_singleton()->set_active(false);
+ }
// No physics by default if in editor.
PhysicsServer3D::get_singleton()->set_active(false);
@@ -6113,13 +6164,22 @@ EditorNode::EditorNode() {
EDITOR_DEF_RST("interface/inspector/default_property_name_style", EditorPropertyNameProcessor::STYLE_CAPITALIZED);
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_property_name_style", PROPERTY_HINT_ENUM, "Raw,Capitalized,Localized"));
EDITOR_DEF_RST("interface/inspector/default_float_step", 0.001);
- EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::FLOAT, "interface/inspector/default_float_step", PROPERTY_HINT_RANGE, "0,1,0"));
+ // The lowest value is equal to the minimum float step for 32-bit floats.
+ // The step must be set manually, as changing this setting should not change the step here.
+ EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::FLOAT, "interface/inspector/default_float_step", PROPERTY_HINT_RANGE, "0.0000001,1,0.0000001"));
EDITOR_DEF_RST("interface/inspector/disable_folding", false);
EDITOR_DEF_RST("interface/inspector/auto_unfold_foreign_scenes", true);
EDITOR_DEF("interface/inspector/horizontal_vector2_editing", false);
EDITOR_DEF("interface/inspector/horizontal_vector_types_editing", true);
EDITOR_DEF("interface/inspector/open_resources_in_current_inspector", true);
- EDITOR_DEF("interface/inspector/resources_to_open_in_new_inspector", "Script,MeshLibrary");
+
+ PackedStringArray open_in_new_inspector_defaults;
+ // Required for the script editor to work.
+ open_in_new_inspector_defaults.push_back("Script");
+ // Required for the GridMap editor to work.
+ open_in_new_inspector_defaults.push_back("MeshLibrary");
+ EDITOR_DEF("interface/inspector/resources_to_open_in_new_inspector", open_in_new_inspector_defaults);
+
EDITOR_DEF("interface/inspector/default_color_picker_mode", 0);
EditorSettings::get_singleton()->add_property_hint(PropertyInfo(Variant::INT, "interface/inspector/default_color_picker_mode", PROPERTY_HINT_ENUM, "RGB,HSV,RAW,OKHSL", PROPERTY_USAGE_DEFAULT));
EDITOR_DEF("interface/inspector/default_color_picker_shape", (int32_t)ColorPicker::SHAPE_OKHSL_CIRCLE);
@@ -6134,11 +6194,11 @@ EditorNode::EditorNode() {
theme_base = memnew(Control);
add_child(theme_base);
- theme_base->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ theme_base->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
gui_base = memnew(Panel);
theme_base->add_child(gui_base);
- gui_base->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ gui_base->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
theme_base->set_theme(theme);
gui_base->set_theme(theme);
@@ -6156,7 +6216,7 @@ EditorNode::EditorNode() {
main_vbox = memnew(VBoxContainer);
gui_base->add_child(main_vbox);
- main_vbox->set_anchors_and_offsets_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 8);
+ main_vbox->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT, Control::PRESET_MODE_MINSIZE, 8);
main_vbox->add_theme_constant_override("separation", 8 * EDSCALE);
menu_hb = memnew(HBoxContainer);
@@ -6285,7 +6345,7 @@ EditorNode::EditorNode() {
dock_slot[i]->set_custom_minimum_size(Size2(170, 0) * EDSCALE);
dock_slot[i]->set_v_size_flags(Control::SIZE_EXPAND_FILL);
dock_slot[i]->set_popup(dock_select_popup);
- dock_slot[i]->connect("pre_popup_pressed", callable_mp(this, &EditorNode::_dock_pre_popup), varray(i));
+ dock_slot[i]->connect("pre_popup_pressed", callable_mp(this, &EditorNode::_dock_pre_popup).bind(i));
dock_slot[i]->set_drag_to_rearrange_enabled(true);
dock_slot[i]->set_tabs_rearrange_group(1);
dock_slot[i]->connect("tab_changed", callable_mp(this, &EditorNode::_dock_tab_changed));
@@ -6333,7 +6393,7 @@ EditorNode::EditorNode() {
scene_tabs->set_drag_to_rearrange_enabled(true);
scene_tabs->connect("tab_changed", callable_mp(this, &EditorNode::_scene_tab_changed));
scene_tabs->connect("tab_button_pressed", callable_mp(this, &EditorNode::_scene_tab_script_edited));
- scene_tabs->connect("tab_close_pressed", callable_mp(this, &EditorNode::_scene_tab_closed), varray(SCENE_TAB_CLOSE));
+ scene_tabs->connect("tab_close_pressed", callable_mp(this, &EditorNode::_scene_tab_closed).bind(SCENE_TAB_CLOSE));
scene_tabs->connect("tab_hovered", callable_mp(this, &EditorNode::_scene_tab_hovered));
scene_tabs->connect("mouse_exited", callable_mp(this, &EditorNode::_scene_tab_exit));
scene_tabs->connect("gui_input", callable_mp(this, &EditorNode::_scene_tab_input));
@@ -6352,7 +6412,7 @@ EditorNode::EditorNode() {
scene_tab_add->set_icon(gui_base->get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
scene_tab_add->add_theme_color_override("icon_normal_color", Color(0.6f, 0.6f, 0.6f, 0.8f));
scene_tabs->add_child(scene_tab_add);
- scene_tab_add->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(FILE_NEW_SCENE));
+ scene_tab_add->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(FILE_NEW_SCENE));
scene_tab_add_ph = memnew(Control);
scene_tab_add_ph->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
@@ -6404,7 +6464,7 @@ EditorNode::EditorNode() {
prev_scene->set_icon(gui_base->get_theme_icon(SNAME("PrevScene"), SNAME("EditorIcons")));
prev_scene->set_tooltip(TTR("Go to previously opened scene."));
prev_scene->set_disabled(true);
- prev_scene->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(FILE_OPEN_PREV));
+ prev_scene->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(FILE_OPEN_PREV));
gui_base->add_child(prev_scene);
prev_scene->set_position(Point2(3, 24));
prev_scene->hide();
@@ -6415,7 +6475,7 @@ EditorNode::EditorNode() {
save_accept = memnew(AcceptDialog);
gui_base->add_child(save_accept);
- save_accept->connect("confirmed", callable_mp(this, &EditorNode::_menu_option), make_binds((int)MenuOptions::FILE_SAVE_AS_SCENE));
+ save_accept->connect("confirmed", callable_mp(this, &EditorNode::_menu_option).bind((int)MenuOptions::FILE_SAVE_AS_SCENE));
project_export = memnew(ProjectExportDialog);
gui_base->add_child(project_export);
@@ -6435,6 +6495,9 @@ EditorNode::EditorNode() {
scene_import_settings = memnew(SceneImportSettings);
gui_base->add_child(scene_import_settings);
+ audio_stream_import_settings = memnew(AudioStreamImportSettings);
+ gui_base->add_child(audio_stream_import_settings);
+
fontdata_import_settings = memnew(DynamicFontImportSettings);
gui_base->add_child(fontdata_import_settings);
@@ -6443,6 +6506,10 @@ EditorNode::EditorNode() {
feature_profile_manager = memnew(EditorFeatureProfileManager);
gui_base->add_child(feature_profile_manager);
+
+ build_profile_manager = memnew(EditorBuildProfileManager);
+ gui_base->add_child(build_profile_manager);
+
about = memnew(EditorAbout);
gui_base->add_child(about);
feature_profile_manager->connect("current_feature_profile_changed", callable_mp(this, &EditorNode::_feature_profile_changed));
@@ -6535,6 +6602,10 @@ EditorNode::EditorNode() {
p->add_item(TTR("Install Android Build Template..."), FILE_INSTALL_ANDROID_SOURCE);
p->add_item(TTR("Open User Data Folder"), RUN_USER_DATA_FOLDER);
+ p->add_separator();
+ p->add_item(TTR("Customize Engine Build Configuration..."), TOOLS_BUILD_PROFILE_MANAGER);
+ p->add_separator();
+
plugin_config_dialog = memnew(PluginConfigDialog);
plugin_config_dialog->connect("plugin_ready", callable_mp(this, &EditorNode::_on_plugin_ready));
gui_base->add_child(plugin_config_dialog);
@@ -6647,7 +6718,7 @@ EditorNode::EditorNode() {
play_button->set_toggle_mode(true);
play_button->set_icon(gui_base->get_theme_icon(SNAME("MainPlay"), SNAME("EditorIcons")));
play_button->set_focus_mode(Control::FOCUS_NONE);
- play_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(RUN_PLAY));
+ play_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(RUN_PLAY));
play_button->set_tooltip(TTR("Play the project."));
ED_SHORTCUT_AND_COMMAND("editor/play", TTR("Play"), Key::F5);
@@ -6672,7 +6743,7 @@ EditorNode::EditorNode() {
play_hb->add_child(stop_button);
stop_button->set_focus_mode(Control::FOCUS_NONE);
stop_button->set_icon(gui_base->get_theme_icon(SNAME("Stop"), SNAME("EditorIcons")));
- stop_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(RUN_STOP));
+ stop_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(RUN_STOP));
stop_button->set_tooltip(TTR("Stop the scene."));
stop_button->set_disabled(true);
@@ -6690,7 +6761,7 @@ EditorNode::EditorNode() {
play_scene_button->set_toggle_mode(true);
play_scene_button->set_focus_mode(Control::FOCUS_NONE);
play_scene_button->set_icon(gui_base->get_theme_icon(SNAME("PlayScene"), SNAME("EditorIcons")));
- play_scene_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(RUN_PLAY_SCENE));
+ play_scene_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(RUN_PLAY_SCENE));
play_scene_button->set_tooltip(TTR("Play the edited scene."));
ED_SHORTCUT_AND_COMMAND("editor/play_scene", TTR("Play Scene"), Key::F6);
@@ -6703,7 +6774,7 @@ EditorNode::EditorNode() {
play_custom_scene_button->set_toggle_mode(true);
play_custom_scene_button->set_focus_mode(Control::FOCUS_NONE);
play_custom_scene_button->set_icon(gui_base->get_theme_icon(SNAME("PlayCustom"), SNAME("EditorIcons")));
- play_custom_scene_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(RUN_PLAY_CUSTOM_SCENE));
+ play_custom_scene_button->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(RUN_PLAY_CUSTOM_SCENE));
play_custom_scene_button->set_tooltip(TTR("Play custom scene"));
ED_SHORTCUT_AND_COMMAND("editor/play_custom_scene", TTR("Play Custom Scene"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::F5);
@@ -6769,8 +6840,8 @@ EditorNode::EditorNode() {
video_restart_dialog = memnew(ConfirmationDialog);
video_restart_dialog->set_text(TTR("Changing the video driver requires restarting the editor."));
- video_restart_dialog->get_ok_button()->set_text(TTR("Save & Restart"));
- video_restart_dialog->connect("confirmed", callable_mp(this, &EditorNode::_menu_option), varray(SET_RENDERING_DRIVER_SAVE_AND_RESTART));
+ video_restart_dialog->set_ok_button_text(TTR("Save & Restart"));
+ video_restart_dialog->connect("confirmed", callable_mp(this, &EditorNode::_menu_option).bind(SET_RENDERING_DRIVER_SAVE_AND_RESTART));
gui_base->add_child(video_restart_dialog);
progress_hb = memnew(BackgroundProgress);
@@ -6938,9 +7009,9 @@ EditorNode::EditorNode() {
custom_build_manage_templates = memnew(ConfirmationDialog);
custom_build_manage_templates->set_text(TTR("Android build template is missing, please install relevant templates."));
- custom_build_manage_templates->get_ok_button()->set_text(TTR("Manage Templates"));
- custom_build_manage_templates->add_button(TTR("Install from file"))->connect("pressed", callable_mp(this, &EditorNode::_menu_option), varray(SETTINGS_INSTALL_ANDROID_BUILD_TEMPLATE));
- custom_build_manage_templates->connect("confirmed", callable_mp(this, &EditorNode::_menu_option), varray(SETTINGS_MANAGE_EXPORT_TEMPLATES));
+ custom_build_manage_templates->set_ok_button_text(TTR("Manage Templates"));
+ custom_build_manage_templates->add_button(TTR("Install from file"))->connect("pressed", callable_mp(this, &EditorNode::_menu_option).bind(SETTINGS_INSTALL_ANDROID_BUILD_TEMPLATE));
+ custom_build_manage_templates->connect("confirmed", callable_mp(this, &EditorNode::_menu_option).bind(SETTINGS_MANAGE_EXPORT_TEMPLATES));
gui_base->add_child(custom_build_manage_templates);
file_android_build_source = memnew(EditorFileDialog);
@@ -6953,14 +7024,14 @@ EditorNode::EditorNode() {
install_android_build_template = memnew(ConfirmationDialog);
install_android_build_template->set_text(TTR("This will set up your project for custom Android builds by installing the source template to \"res://android/build\".\nYou can then apply modifications and build your own custom APK on export (adding modules, changing the AndroidManifest.xml, etc.).\nNote that in order to make custom builds instead of using pre-built APKs, the \"Use Custom Build\" option should be enabled in the Android export preset."));
- install_android_build_template->get_ok_button()->set_text(TTR("Install"));
+ install_android_build_template->set_ok_button_text(TTR("Install"));
install_android_build_template->connect("confirmed", callable_mp(this, &EditorNode::_menu_confirm_current));
gui_base->add_child(install_android_build_template);
remove_android_build_template = memnew(ConfirmationDialog);
remove_android_build_template->set_text(TTR("The Android build template is already installed in this project and it won't be overwritten.\nRemove the \"res://android/build\" directory manually before attempting this operation again."));
- remove_android_build_template->get_ok_button()->set_text(TTR("Show in File Manager"));
- remove_android_build_template->connect("confirmed", callable_mp(this, &EditorNode::_menu_option), varray(FILE_EXPLORE_ANDROID_BUILD_TEMPLATES));
+ remove_android_build_template->set_ok_button_text(TTR("Show in File Manager"));
+ remove_android_build_template->connect("confirmed", callable_mp(this, &EditorNode::_menu_option).bind(FILE_EXPLORE_ANDROID_BUILD_TEMPLATES));
gui_base->add_child(remove_android_build_template);
file_templates = memnew(EditorFileDialog);
@@ -6970,7 +7041,7 @@ EditorNode::EditorNode() {
file_templates->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
file_templates->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
file_templates->clear_filters();
- file_templates->add_filter("*.tpz ; " + TTR("Template Package"));
+ file_templates->add_filter("*.tpz", TTR("Template Package"));
file = memnew(EditorFileDialog);
gui_base->add_child(file);
@@ -7034,7 +7105,7 @@ EditorNode::EditorNode() {
disk_changed->connect("confirmed", callable_mp(this, &EditorNode::_reload_modified_scenes));
disk_changed->connect("confirmed", callable_mp(this, &EditorNode::_reload_project_settings));
- disk_changed->get_ok_button()->set_text(TTR("Reload"));
+ disk_changed->set_ok_button_text(TTR("Reload"));
disk_changed->add_button(TTR("Resave"), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "resave");
disk_changed->connect("custom_action", callable_mp(this, &EditorNode::_resave_scenes));
@@ -7065,63 +7136,64 @@ EditorNode::EditorNode() {
// More visually meaningful to have this later.
raise_bottom_panel_item(AnimationPlayerEditor::get_singleton());
- add_editor_plugin(memnew(ReplicationEditorPlugin));
add_editor_plugin(VersionControlEditorPlugin::get_singleton());
- add_editor_plugin(memnew(ShaderEditorPlugin));
- add_editor_plugin(memnew(ShaderFileEditorPlugin));
+ // This list is alphabetized, and plugins that depend on Node2D are in their own section below.
+ add_editor_plugin(memnew(AnimationTreeEditorPlugin));
+ add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor)));
+ add_editor_plugin(memnew(AudioStreamRandomizerEditorPlugin));
+ add_editor_plugin(memnew(BitMapEditorPlugin));
+ add_editor_plugin(memnew(BoneMapEditorPlugin));
add_editor_plugin(memnew(Camera3DEditorPlugin));
- add_editor_plugin(memnew(ThemeEditorPlugin));
- add_editor_plugin(memnew(MultiMeshEditorPlugin));
+ add_editor_plugin(memnew(ControlEditorPlugin));
+ add_editor_plugin(memnew(CPUParticles3DEditorPlugin));
+ add_editor_plugin(memnew(CurveEditorPlugin));
+ add_editor_plugin(memnew(FontEditorPlugin));
+ add_editor_plugin(memnew(GPUParticles3DEditorPlugin));
+ add_editor_plugin(memnew(GPUParticlesCollisionSDF3DEditorPlugin));
+ add_editor_plugin(memnew(GradientEditorPlugin));
+ add_editor_plugin(memnew(GradientTexture2DEditorPlugin));
+ add_editor_plugin(memnew(InputEventEditorPlugin));
+ add_editor_plugin(memnew(LightmapGIEditorPlugin));
+ add_editor_plugin(memnew(MaterialEditorPlugin));
+ add_editor_plugin(memnew(MeshEditorPlugin));
add_editor_plugin(memnew(MeshInstance3DEditorPlugin));
- add_editor_plugin(memnew(AnimationTreeEditorPlugin));
add_editor_plugin(memnew(MeshLibraryEditorPlugin));
- add_editor_plugin(memnew(StyleBoxEditorPlugin));
- add_editor_plugin(memnew(Sprite2DEditorPlugin));
- add_editor_plugin(memnew(Skeleton2DEditorPlugin));
- add_editor_plugin(memnew(GPUParticles2DEditorPlugin));
- add_editor_plugin(memnew(GPUParticles3DEditorPlugin));
- add_editor_plugin(memnew(CPUParticles2DEditorPlugin));
- add_editor_plugin(memnew(CPUParticles3DEditorPlugin));
- add_editor_plugin(memnew(ResourcePreloaderEditorPlugin));
+ add_editor_plugin(memnew(MultiMeshEditorPlugin));
+ add_editor_plugin(memnew(OccluderInstance3DEditorPlugin));
+ add_editor_plugin(memnew(Path3DEditorPlugin));
+ add_editor_plugin(memnew(PhysicalBone3DEditorPlugin));
add_editor_plugin(memnew(Polygon3DEditorPlugin));
- add_editor_plugin(memnew(CollisionPolygon2DEditorPlugin));
- add_editor_plugin(memnew(TilesEditorPlugin));
+ add_editor_plugin(memnew(ResourcePreloaderEditorPlugin));
+ add_editor_plugin(memnew(ShaderEditorPlugin));
+ add_editor_plugin(memnew(ShaderFileEditorPlugin));
+ add_editor_plugin(memnew(Skeleton3DEditorPlugin));
+ add_editor_plugin(memnew(SkeletonIK3DEditorPlugin));
add_editor_plugin(memnew(SpriteFramesEditorPlugin));
+ add_editor_plugin(memnew(StyleBoxEditorPlugin));
+ add_editor_plugin(memnew(SubViewportPreviewEditorPlugin));
+ add_editor_plugin(memnew(Texture3DEditorPlugin));
+ add_editor_plugin(memnew(TextureEditorPlugin));
+ add_editor_plugin(memnew(TextureLayeredEditorPlugin));
add_editor_plugin(memnew(TextureRegionEditorPlugin));
+ add_editor_plugin(memnew(ThemeEditorPlugin));
add_editor_plugin(memnew(VoxelGIEditorPlugin));
- add_editor_plugin(memnew(LightmapGIEditorPlugin));
- add_editor_plugin(memnew(OccluderInstance3DEditorPlugin));
- add_editor_plugin(memnew(Path2DEditorPlugin));
- add_editor_plugin(memnew(Path3DEditorPlugin));
- add_editor_plugin(memnew(Line2DEditorPlugin));
- add_editor_plugin(memnew(Polygon2DEditorPlugin));
+
+ // 2D
+ add_editor_plugin(memnew(CollisionPolygon2DEditorPlugin));
+ add_editor_plugin(memnew(CollisionShape2DEditorPlugin));
+ add_editor_plugin(memnew(CPUParticles2DEditorPlugin));
+ add_editor_plugin(memnew(GPUParticles2DEditorPlugin));
add_editor_plugin(memnew(LightOccluder2DEditorPlugin));
+ add_editor_plugin(memnew(Line2DEditorPlugin));
add_editor_plugin(memnew(NavigationPolygonEditorPlugin));
- add_editor_plugin(memnew(GradientEditorPlugin));
- add_editor_plugin(memnew(CollisionShape2DEditorPlugin));
- add_editor_plugin(memnew(CurveEditorPlugin));
- add_editor_plugin(memnew(FontEditorPlugin));
- add_editor_plugin(memnew(TextureEditorPlugin));
- add_editor_plugin(memnew(TextureLayeredEditorPlugin));
- add_editor_plugin(memnew(Texture3DEditorPlugin));
- add_editor_plugin(memnew(AudioStreamEditorPlugin));
- add_editor_plugin(memnew(AudioStreamRandomizerEditorPlugin));
- add_editor_plugin(memnew(AudioBusesEditorPlugin(audio_bus_editor)));
- add_editor_plugin(memnew(Skeleton3DEditorPlugin));
- add_editor_plugin(memnew(SkeletonIK3DEditorPlugin));
- add_editor_plugin(memnew(PhysicalBone3DEditorPlugin));
- add_editor_plugin(memnew(MeshEditorPlugin));
- add_editor_plugin(memnew(MaterialEditorPlugin));
- add_editor_plugin(memnew(GPUParticlesCollisionSDF3DEditorPlugin));
- add_editor_plugin(memnew(InputEventEditorPlugin));
- add_editor_plugin(memnew(SubViewportPreviewEditorPlugin));
- add_editor_plugin(memnew(ControlEditorPlugin));
- add_editor_plugin(memnew(GradientTexture2DEditorPlugin));
- add_editor_plugin(memnew(BitMapEditorPlugin));
+ add_editor_plugin(memnew(Path2DEditorPlugin));
+ add_editor_plugin(memnew(Polygon2DEditorPlugin));
add_editor_plugin(memnew(RayCast2DEditorPlugin));
- add_editor_plugin(memnew(BoneMapEditorPlugin));
+ add_editor_plugin(memnew(Skeleton2DEditorPlugin));
+ add_editor_plugin(memnew(Sprite2DEditorPlugin));
+ add_editor_plugin(memnew(TilesEditorPlugin));
for (int i = 0; i < EditorPlugins::get_plugin_count(); i++) {
add_editor_plugin(EditorPlugins::create(i));
@@ -7179,6 +7251,7 @@ EditorNode::EditorNode() {
vshader_convert.instantiate();
resource_conversion_plugins.push_back(vshader_convert);
}
+
update_spinner_step_msec = OS::get_singleton()->get_ticks_msec();
update_spinner_step_frame = Engine::get_singleton()->get_frames_drawn();
@@ -7208,7 +7281,7 @@ EditorNode::EditorNode() {
set_process(true);
open_imported = memnew(ConfirmationDialog);
- open_imported->get_ok_button()->set_text(TTR("Open Anyway"));
+ open_imported->set_ok_button_text(TTR("Open Anyway"));
new_inherited_button = open_imported->add_button(TTR("New Inherited"), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "inherit");
open_imported->connect("confirmed", callable_mp(this, &EditorNode::_open_imported));
open_imported->connect("custom_action", callable_mp(this, &EditorNode::_inherit_imported));
@@ -7249,8 +7322,8 @@ EditorNode::EditorNode() {
pick_main_scene = memnew(ConfirmationDialog);
gui_base->add_child(pick_main_scene);
- pick_main_scene->get_ok_button()->set_text(TTR("Select"));
- pick_main_scene->connect("confirmed", callable_mp(this, &EditorNode::_menu_option), varray(SETTINGS_PICK_MAIN_SCENE));
+ pick_main_scene->set_ok_button_text(TTR("Select"));
+ pick_main_scene->connect("confirmed", callable_mp(this, &EditorNode::_menu_option).bind(SETTINGS_PICK_MAIN_SCENE));
select_current_scene_button = pick_main_scene->add_button(TTR("Select Current"), true, "select_current");
pick_main_scene->connect("custom_action", callable_mp(this, &EditorNode::_pick_main_scene_custom_action));
diff --git a/editor/editor_node.h b/editor/editor_node.h
index 07d565314d..c521c0fb04 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -32,10 +32,10 @@
#define EDITOR_NODE_H
#include "core/templates/safe_refcount.h"
-#include "editor/editor_export.h"
#include "editor/editor_folding.h"
#include "editor/editor_native_shader_source_visualizer.h"
#include "editor/editor_run.h"
+#include "editor/export/editor_export.h"
#include "editor/inspector_dock.h"
#include "editor/property_editor.h"
@@ -88,6 +88,7 @@ class ProjectExportDialog;
class ProjectSettingsEditor;
class RunSettingsDialog;
class SceneImportSettings;
+class AudioStreamImportSettings;
class ScriptCreateDialog;
class SubViewport;
class TabBar;
@@ -95,6 +96,7 @@ class TabContainer;
class TextureProgressBar;
class VSplitContainer;
class Window;
+class EditorBuildProfileManager;
class EditorNode : public Node {
GDCLASS(EditorNode, Node);
@@ -163,6 +165,7 @@ private:
EDIT_REDO,
EDIT_RELOAD_SAVED_SCENE,
TOOLS_ORPHAN_RESOURCES,
+ TOOLS_BUILD_PROFILE_MANAGER,
TOOLS_CUSTOM,
RESOURCE_SAVE,
RESOURCE_SAVE_AS,
@@ -377,6 +380,7 @@ private:
EditorFileDialog *file = nullptr;
ExportTemplateManager *export_template_manager = nullptr;
EditorFeatureProfileManager *feature_profile_manager = nullptr;
+ EditorBuildProfileManager *build_profile_manager = nullptr;
EditorFileDialog *file_templates = nullptr;
EditorFileDialog *file_export_lib = nullptr;
EditorFileDialog *file_script = nullptr;
@@ -468,6 +472,7 @@ private:
DynamicFontImportSettings *fontdata_import_settings = nullptr;
SceneImportSettings *scene_import_settings = nullptr;
+ AudioStreamImportSettings *audio_stream_import_settings = nullptr;
String import_reload_fn;
@@ -783,6 +788,8 @@ public:
void set_current_version(uint64_t p_version);
void set_current_scene(int p_idx);
+ void setup_color_picker(ColorPicker *picker);
+
void request_instance_scene(const String &p_path);
void request_instantiate_scenes(const Vector<String> &p_files);
diff --git a/editor/editor_path.cpp b/editor/editor_path.cpp
index 6453db3b0b..dc77b5fea9 100644
--- a/editor/editor_path.cpp
+++ b/editor/editor_path.cpp
@@ -198,7 +198,7 @@ EditorPath::EditorPath(EditorSelectionHistory *p_history) {
history = p_history;
MarginContainer *main_mc = memnew(MarginContainer);
- main_mc->set_anchors_and_offsets_preset(PRESET_WIDE);
+ main_mc->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
main_mc->add_theme_constant_override("margin_left", 4 * EDSCALE);
main_mc->add_theme_constant_override("margin_right", 6 * EDSCALE);
add_child(main_mc);
diff --git a/editor/editor_paths.cpp b/editor/editor_paths.cpp
index a5c2fe093c..b6364e1ab7 100644
--- a/editor/editor_paths.cpp
+++ b/editor/editor_paths.cpp
@@ -66,6 +66,30 @@ String EditorPaths::get_self_contained_file() const {
return self_contained_file;
}
+String EditorPaths::get_export_templates_dir() const {
+ return get_data_dir().plus_file(export_templates_folder);
+}
+
+String EditorPaths::get_project_settings_dir() const {
+ return get_project_data_dir().plus_file("editor");
+}
+
+String EditorPaths::get_text_editor_themes_dir() const {
+ return get_config_dir().plus_file(text_editor_themes_folder);
+}
+
+String EditorPaths::get_script_templates_dir() const {
+ return get_config_dir().plus_file(script_templates_folder);
+}
+
+String EditorPaths::get_project_script_templates_dir() const {
+ return ProjectSettings::get_singleton()->get("editor/script/templates_search_path");
+}
+
+String EditorPaths::get_feature_profiles_dir() const {
+ return get_config_dir().plus_file(feature_profiles_folder);
+}
+
void EditorPaths::create() {
ERR_FAIL_COND(singleton != nullptr);
memnew(EditorPaths());
@@ -82,6 +106,8 @@ void EditorPaths::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_cache_dir"), &EditorPaths::get_cache_dir);
ClassDB::bind_method(D_METHOD("is_self_contained"), &EditorPaths::is_self_contained);
ClassDB::bind_method(D_METHOD("get_self_contained_file"), &EditorPaths::get_self_contained_file);
+
+ ClassDB::bind_method(D_METHOD("get_project_settings_dir"), &EditorPaths::get_project_settings_dir);
}
EditorPaths::EditorPaths() {
@@ -153,8 +179,8 @@ EditorPaths::EditorPaths() {
}
}
- if (!dir->dir_exists("templates")) {
- dir->make_dir("templates");
+ if (!dir->dir_exists(export_templates_folder)) {
+ dir->make_dir(export_templates_folder);
}
}
@@ -168,14 +194,14 @@ EditorPaths::EditorPaths() {
}
}
- if (!dir->dir_exists("text_editor_themes")) {
- dir->make_dir("text_editor_themes");
+ if (!dir->dir_exists(text_editor_themes_folder)) {
+ dir->make_dir(text_editor_themes_folder);
}
- if (!dir->dir_exists("script_templates")) {
- dir->make_dir("script_templates");
+ if (!dir->dir_exists(script_templates_folder)) {
+ dir->make_dir(script_templates_folder);
}
- if (!dir->dir_exists("feature_profiles")) {
- dir->make_dir("feature_profiles");
+ if (!dir->dir_exists(feature_profiles_folder)) {
+ dir->make_dir(feature_profiles_folder);
}
}
@@ -192,7 +218,6 @@ EditorPaths::EditorPaths() {
// Validate or create project-specific editor data dir,
// including shader cache subdir.
-
if (Engine::get_singleton()->is_project_manager_hint() || Main::is_cmdline_tool()) {
// Nothing to create, use shared editor data dir for shader cache.
Engine::get_singleton()->set_shader_cache_path(data_dir);
diff --git a/editor/editor_paths.h b/editor/editor_paths.h
index 7d863a7c6c..9cff1063c5 100644
--- a/editor/editor_paths.h
+++ b/editor/editor_paths.h
@@ -45,6 +45,10 @@ class EditorPaths : public Object {
String project_data_dir; // Project-specific data (metadata, shader cache, etc.).
bool self_contained = false; // Self-contained means everything goes to `editor_data` dir.
String self_contained_file; // Self-contained file with configuration.
+ String export_templates_folder = "export_templates";
+ String text_editor_themes_folder = "text_editor_themes";
+ String script_templates_folder = "script_templates";
+ String feature_profiles_folder = "feature_profiles";
static EditorPaths *singleton;
@@ -58,6 +62,12 @@ public:
String get_config_dir() const;
String get_cache_dir() const;
String get_project_data_dir() const;
+ String get_export_templates_dir() const;
+ String get_project_settings_dir() const;
+ String get_text_editor_themes_dir() const;
+ String get_script_templates_dir() const;
+ String get_project_script_templates_dir() const;
+ String get_feature_profiles_dir() const;
bool is_self_contained() const;
String get_self_contained_file() const;
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp
index d9c2a42114..566c22f5a9 100644
--- a/editor/editor_plugin.cpp
+++ b/editor/editor_plugin.cpp
@@ -31,11 +31,11 @@
#include "editor_plugin.h"
#include "editor/editor_command_palette.h"
-#include "editor/editor_export.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_resource_preview.h"
#include "editor/editor_settings.h"
+#include "editor/export/editor_export.h"
#include "editor/filesystem_dock.h"
#include "editor/plugins/canvas_item_editor_plugin.h"
#include "editor/plugins/node_3d_editor_plugin.h"
diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h
index c666b4639d..84c63d1021 100644
--- a/editor/editor_plugin.h
+++ b/editor/editor_plugin.h
@@ -346,4 +346,4 @@ public:
}
};
-#endif
+#endif // EDITOR_PLUGIN_H
diff --git a/editor/editor_plugin_settings.h b/editor/editor_plugin_settings.h
index 4903a02c4d..7c6d93e6f4 100644
--- a/editor/editor_plugin_settings.h
+++ b/editor/editor_plugin_settings.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef EDITORPLUGINSETTINGS_H
-#define EDITORPLUGINSETTINGS_H
+#ifndef EDITOR_PLUGIN_SETTINGS_H
+#define EDITOR_PLUGIN_SETTINGS_H
#include "core/object/undo_redo.h"
#include "editor/editor_data.h"
@@ -65,4 +65,4 @@ public:
EditorPluginSettings();
};
-#endif // EDITORPLUGINSETTINGS_H
+#endif // EDITOR_PLUGIN_SETTINGS_H
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index d06d22ae5b..919443eeb8 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -774,7 +774,7 @@ void EditorPropertyFlags::setup(const Vector<String> &p_options) {
CheckBox *cb = memnew(CheckBox);
cb->set_text(option);
cb->set_clip_text(true);
- cb->connect("pressed", callable_mp(this, &EditorPropertyFlags::_flag_toggled), varray(i));
+ cb->connect("pressed", callable_mp(this, &EditorPropertyFlags::_flag_toggled).bind(i));
add_focusable(cb);
vbox->add_child(cb);
flags.push_back(cb);
@@ -836,7 +836,7 @@ EditorPropertyLayersGrid::EditorPropertyLayersGrid() {
rename_dialog->add_child(rename_dialog_vb);
rename_dialog_text = memnew(LineEdit);
rename_dialog_vb->add_margin_child(TTR("Name:"), rename_dialog_text);
- rename_dialog->get_ok_button()->set_text(TTR("Rename"));
+ rename_dialog->set_ok_button_text(TTR("Rename"));
add_child(rename_dialog);
rename_dialog->register_text_enter(rename_dialog_text);
rename_dialog->connect("confirmed", callable_mp(this, &EditorPropertyLayersGrid::_rename_operation_confirm));
@@ -1236,7 +1236,7 @@ EditorPropertyLayers::EditorPropertyLayers() {
add_child(layers);
layers->set_hide_on_checkable_item_selection(false);
layers->connect("id_pressed", callable_mp(this, &EditorPropertyLayers::_menu_pressed));
- layers->connect("popup_hide", callable_mp((BaseButton *)button, &BaseButton::set_pressed), varray(false));
+ layers->connect("popup_hide", callable_mp((BaseButton *)button, &BaseButton::set_pressed).bind(false));
EditorNode::get_singleton()->connect("project_settings_changed", callable_mp(this, &EditorPropertyLayers::_refresh_names));
}
@@ -1755,7 +1755,7 @@ EditorPropertyVector2::EditorPropertyVector2(bool p_force_wide) {
spin[i]->set_label(desc[i]);
bc->add_child(spin[i]);
add_focusable(spin[i]);
- spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyVector2::_value_changed), varray(desc[i]));
+ spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyVector2::_value_changed).bind(desc[i]));
if (horizontal) {
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
}
@@ -1865,7 +1865,7 @@ EditorPropertyRect2::EditorPropertyRect2(bool p_force_wide) {
}
add_focusable(spin[i]);
- spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyRect2::_value_changed), varray(desc[i]));
+ spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyRect2::_value_changed).bind(desc[i]));
if (horizontal) {
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
}
@@ -2037,7 +2037,7 @@ EditorPropertyVector3::EditorPropertyVector3(bool p_force_wide) {
spin[i]->set_label(desc[i]);
bc->add_child(spin[i]);
add_focusable(spin[i]);
- spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyVector3::_value_changed), varray(desc[i]));
+ spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyVector3::_value_changed).bind(desc[i]));
if (horizontal) {
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
}
@@ -2168,7 +2168,7 @@ EditorPropertyVector2i::EditorPropertyVector2i(bool p_force_wide) {
spin[i]->set_label(desc[i]);
bc->add_child(spin[i]);
add_focusable(spin[i]);
- spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyVector2i::_value_changed), varray(desc[i]));
+ spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyVector2i::_value_changed).bind(desc[i]));
if (horizontal) {
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
}
@@ -2278,7 +2278,7 @@ EditorPropertyRect2i::EditorPropertyRect2i(bool p_force_wide) {
}
add_focusable(spin[i]);
- spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyRect2i::_value_changed), varray(desc[i]));
+ spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyRect2i::_value_changed).bind(desc[i]));
if (horizontal) {
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
}
@@ -2420,7 +2420,7 @@ EditorPropertyVector3i::EditorPropertyVector3i(bool p_force_wide) {
spin[i]->set_label(desc[i]);
bc->add_child(spin[i]);
add_focusable(spin[i]);
- spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyVector3i::_value_changed), varray(desc[i]));
+ spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyVector3i::_value_changed).bind(desc[i]));
if (horizontal) {
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
}
@@ -2521,7 +2521,7 @@ EditorPropertyPlane::EditorPropertyPlane(bool p_force_wide) {
spin[i]->set_label(desc[i]);
bc->add_child(spin[i]);
add_focusable(spin[i]);
- spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyPlane::_value_changed), varray(desc[i]));
+ spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyPlane::_value_changed).bind(desc[i]));
if (horizontal) {
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
}
@@ -2613,7 +2613,187 @@ EditorPropertyQuaternion::EditorPropertyQuaternion() {
spin[i]->set_label(desc[i]);
bc->add_child(spin[i]);
add_focusable(spin[i]);
- spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyQuaternion::_value_changed), varray(desc[i]));
+ spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyQuaternion::_value_changed).bind(desc[i]));
+ if (horizontal) {
+ spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
+ }
+ }
+
+ if (!horizontal) {
+ set_label_reference(spin[0]); //show text and buttons around this
+ }
+}
+///////////////////// VECTOR4 /////////////////////////
+
+void EditorPropertyVector4::_set_read_only(bool p_read_only) {
+ for (int i = 0; i < 4; i++) {
+ spin[i]->set_read_only(p_read_only);
+ }
+};
+
+void EditorPropertyVector4::_value_changed(double val, const String &p_name) {
+ if (setting) {
+ return;
+ }
+
+ Vector4 p;
+ p.x = spin[0]->get_value();
+ p.y = spin[1]->get_value();
+ p.z = spin[2]->get_value();
+ p.w = spin[3]->get_value();
+ emit_changed(get_edited_property(), p, p_name);
+}
+
+void EditorPropertyVector4::update_property() {
+ Vector4 val = get_edited_object()->get(get_edited_property());
+ setting = true;
+ spin[0]->set_value(val.x);
+ spin[1]->set_value(val.y);
+ spin[2]->set_value(val.z);
+ spin[3]->set_value(val.w);
+ setting = false;
+}
+
+void EditorPropertyVector4::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ const Color *colors = _get_property_colors();
+ for (int i = 0; i < 4; i++) {
+ spin[i]->add_theme_color_override("label_color", colors[i]);
+ }
+ } break;
+ }
+}
+
+void EditorPropertyVector4::_bind_methods() {
+}
+
+void EditorPropertyVector4::setup(double p_min, double p_max, double p_step, bool p_no_slider, const String &p_suffix) {
+ for (int i = 0; i < 4; i++) {
+ spin[i]->set_min(p_min);
+ spin[i]->set_max(p_max);
+ spin[i]->set_step(p_step);
+ spin[i]->set_hide_slider(p_no_slider);
+ spin[i]->set_allow_greater(true);
+ spin[i]->set_allow_lesser(true);
+ // Vector4 is inherently unitless, however someone may want to use it as
+ // a generic way to store 4 values, so we'll still respect the suffix.
+ spin[i]->set_suffix(p_suffix);
+ }
+}
+
+EditorPropertyVector4::EditorPropertyVector4() {
+ bool horizontal = EDITOR_GET("interface/inspector/horizontal_vector_types_editing");
+
+ BoxContainer *bc;
+
+ if (horizontal) {
+ bc = memnew(HBoxContainer);
+ add_child(bc);
+ set_bottom_editor(bc);
+ } else {
+ bc = memnew(VBoxContainer);
+ add_child(bc);
+ }
+
+ static const char *desc[4] = { "x", "y", "z", "w" };
+ for (int i = 0; i < 4; i++) {
+ spin[i] = memnew(EditorSpinSlider);
+ spin[i]->set_flat(true);
+ spin[i]->set_label(desc[i]);
+ bc->add_child(spin[i]);
+ add_focusable(spin[i]);
+ spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyVector4::_value_changed).bind(desc[i]));
+ if (horizontal) {
+ spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
+ }
+ }
+
+ if (!horizontal) {
+ set_label_reference(spin[0]); //show text and buttons around this
+ }
+}
+
+///////////////////// VECTOR4I /////////////////////////
+
+void EditorPropertyVector4i::_set_read_only(bool p_read_only) {
+ for (int i = 0; i < 4; i++) {
+ spin[i]->set_read_only(p_read_only);
+ }
+};
+
+void EditorPropertyVector4i::_value_changed(double val, const String &p_name) {
+ if (setting) {
+ return;
+ }
+
+ Vector4i p;
+ p.x = spin[0]->get_value();
+ p.y = spin[1]->get_value();
+ p.z = spin[2]->get_value();
+ p.w = spin[3]->get_value();
+ emit_changed(get_edited_property(), p, p_name);
+}
+
+void EditorPropertyVector4i::update_property() {
+ Vector4i val = get_edited_object()->get(get_edited_property());
+ setting = true;
+ spin[0]->set_value(val.x);
+ spin[1]->set_value(val.y);
+ spin[2]->set_value(val.z);
+ spin[3]->set_value(val.w);
+ setting = false;
+}
+
+void EditorPropertyVector4i::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ const Color *colors = _get_property_colors();
+ for (int i = 0; i < 4; i++) {
+ spin[i]->add_theme_color_override("label_color", colors[i]);
+ }
+ } break;
+ }
+}
+
+void EditorPropertyVector4i::_bind_methods() {
+}
+
+void EditorPropertyVector4i::setup(double p_min, double p_max, bool p_no_slider, const String &p_suffix) {
+ for (int i = 0; i < 4; i++) {
+ spin[i]->set_min(p_min);
+ spin[i]->set_max(p_max);
+ spin[i]->set_hide_slider(p_no_slider);
+ spin[i]->set_allow_greater(true);
+ spin[i]->set_allow_lesser(true);
+ spin[i]->set_suffix(p_suffix);
+ }
+}
+
+EditorPropertyVector4i::EditorPropertyVector4i() {
+ bool horizontal = EDITOR_GET("interface/inspector/horizontal_vector_types_editing");
+
+ BoxContainer *bc;
+
+ if (horizontal) {
+ bc = memnew(HBoxContainer);
+ add_child(bc);
+ set_bottom_editor(bc);
+ } else {
+ bc = memnew(VBoxContainer);
+ add_child(bc);
+ }
+
+ static const char *desc[4] = { "x", "y", "z", "w" };
+ for (int i = 0; i < 4; i++) {
+ spin[i] = memnew(EditorSpinSlider);
+ spin[i]->set_flat(true);
+ spin[i]->set_label(desc[i]);
+ bc->add_child(spin[i]);
+ add_focusable(spin[i]);
+ spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyVector4i::_value_changed).bind(desc[i]));
if (horizontal) {
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
}
@@ -2702,7 +2882,7 @@ EditorPropertyAABB::EditorPropertyAABB() {
g->add_child(spin[i]);
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
add_focusable(spin[i]);
- spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyAABB::_value_changed), varray(desc[i]));
+ spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyAABB::_value_changed).bind(desc[i]));
}
set_bottom_editor(g);
}
@@ -2793,7 +2973,7 @@ EditorPropertyTransform2D::EditorPropertyTransform2D(bool p_include_origin) {
}
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
add_focusable(spin[i]);
- spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyTransform2D::_value_changed), varray(desc[i]));
+ spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyTransform2D::_value_changed).bind(desc[i]));
}
set_bottom_editor(g);
}
@@ -2883,7 +3063,7 @@ EditorPropertyBasis::EditorPropertyBasis() {
g->add_child(spin[i]);
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
add_focusable(spin[i]);
- spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyBasis::_value_changed), varray(desc[i]));
+ spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyBasis::_value_changed).bind(desc[i]));
}
set_bottom_editor(g);
}
@@ -2981,11 +3161,116 @@ EditorPropertyTransform3D::EditorPropertyTransform3D() {
g->add_child(spin[i]);
spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
add_focusable(spin[i]);
- spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyTransform3D::_value_changed), varray(desc[i]));
+ spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyTransform3D::_value_changed).bind(desc[i]));
}
set_bottom_editor(g);
}
+///////////////////// PROJECTION /////////////////////////
+
+void EditorPropertyProjection::_set_read_only(bool p_read_only) {
+ for (int i = 0; i < 12; i++) {
+ spin[i]->set_read_only(p_read_only);
+ }
+};
+
+void EditorPropertyProjection::_value_changed(double val, const String &p_name) {
+ if (setting) {
+ return;
+ }
+
+ Projection p;
+ p.matrix[0][0] = spin[0]->get_value();
+ p.matrix[0][1] = spin[1]->get_value();
+ p.matrix[0][2] = spin[2]->get_value();
+ p.matrix[0][3] = spin[3]->get_value();
+ p.matrix[1][0] = spin[4]->get_value();
+ p.matrix[1][1] = spin[5]->get_value();
+ p.matrix[1][2] = spin[6]->get_value();
+ p.matrix[1][3] = spin[7]->get_value();
+ p.matrix[2][0] = spin[8]->get_value();
+ p.matrix[2][1] = spin[9]->get_value();
+ p.matrix[2][2] = spin[10]->get_value();
+ p.matrix[2][3] = spin[11]->get_value();
+ p.matrix[3][0] = spin[12]->get_value();
+ p.matrix[3][1] = spin[13]->get_value();
+ p.matrix[3][2] = spin[14]->get_value();
+ p.matrix[3][3] = spin[15]->get_value();
+
+ emit_changed(get_edited_property(), p, p_name);
+}
+
+void EditorPropertyProjection::update_property() {
+ update_using_transform(get_edited_object()->get(get_edited_property()));
+}
+
+void EditorPropertyProjection::update_using_transform(Projection p_transform) {
+ setting = true;
+ spin[0]->set_value(p_transform.matrix[0][0]);
+ spin[1]->set_value(p_transform.matrix[0][1]);
+ spin[2]->set_value(p_transform.matrix[0][2]);
+ spin[3]->set_value(p_transform.matrix[0][3]);
+ spin[4]->set_value(p_transform.matrix[1][0]);
+ spin[5]->set_value(p_transform.matrix[1][1]);
+ spin[6]->set_value(p_transform.matrix[1][2]);
+ spin[7]->set_value(p_transform.matrix[1][3]);
+ spin[8]->set_value(p_transform.matrix[2][0]);
+ spin[9]->set_value(p_transform.matrix[2][1]);
+ spin[10]->set_value(p_transform.matrix[2][2]);
+ spin[11]->set_value(p_transform.matrix[2][3]);
+ spin[12]->set_value(p_transform.matrix[3][0]);
+ spin[13]->set_value(p_transform.matrix[3][1]);
+ spin[14]->set_value(p_transform.matrix[3][2]);
+ spin[15]->set_value(p_transform.matrix[3][3]);
+ setting = false;
+}
+
+void EditorPropertyProjection::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ const Color *colors = _get_property_colors();
+ for (int i = 0; i < 16; i++) {
+ spin[i]->add_theme_color_override("label_color", colors[i % 4]);
+ }
+ } break;
+ }
+}
+
+void EditorPropertyProjection::_bind_methods() {
+}
+
+void EditorPropertyProjection::setup(double p_min, double p_max, double p_step, bool p_no_slider, const String &p_suffix) {
+ for (int i = 0; i < 16; i++) {
+ spin[i]->set_min(p_min);
+ spin[i]->set_max(p_max);
+ spin[i]->set_step(p_step);
+ spin[i]->set_hide_slider(p_no_slider);
+ spin[i]->set_allow_greater(true);
+ spin[i]->set_allow_lesser(true);
+ if (i % 4 == 3) {
+ spin[i]->set_suffix(p_suffix);
+ }
+ }
+}
+
+EditorPropertyProjection::EditorPropertyProjection() {
+ GridContainer *g = memnew(GridContainer);
+ g->set_columns(4);
+ add_child(g);
+
+ static const char *desc[16] = { "xx", "xy", "xz", "xw", "yx", "yy", "yz", "yw", "zx", "zy", "zz", "zw", "wx", "wy", "wz", "ww" };
+ for (int i = 0; i < 16; i++) {
+ spin[i] = memnew(EditorSpinSlider);
+ spin[i]->set_label(desc[i]);
+ spin[i]->set_flat(true);
+ g->add_child(spin[i]);
+ spin[i]->set_h_size_flags(SIZE_EXPAND_FILL);
+ add_focusable(spin[i]);
+ spin[i]->connect("value_changed", callable_mp(this, &EditorPropertyProjection::_value_changed).bind(desc[i]));
+ }
+ set_bottom_editor(g);
+}
////////////// COLOR PICKER //////////////////////
void EditorPropertyColor::_set_read_only(bool p_read_only) {
@@ -3007,14 +3292,6 @@ void EditorPropertyColor::_popup_closed() {
}
}
-void EditorPropertyColor::_picker_created() {
- // get default color picker mode from editor settings
- int default_color_mode = EDITOR_GET("interface/inspector/default_color_picker_mode");
- picker->get_picker()->set_color_mode((ColorPicker::ColorModeType)default_color_mode);
- int picker_shape = EDITOR_GET("interface/inspector/default_color_picker_shape");
- picker->get_picker()->set_picker_shape((ColorPicker::PickerShapeType)picker_shape);
-}
-
void EditorPropertyColor::_picker_opening() {
last_color = picker->get_pick_color();
}
@@ -3059,7 +3336,7 @@ EditorPropertyColor::EditorPropertyColor() {
picker->set_flat(true);
picker->connect("color_changed", callable_mp(this, &EditorPropertyColor::_color_changed));
picker->connect("popup_closed", callable_mp(this, &EditorPropertyColor::_popup_closed));
- picker->connect("picker_created", callable_mp(this, &EditorPropertyColor::_picker_created));
+ picker->get_popup()->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker).bind(picker->get_picker()));
picker->get_popup()->connect("about_to_popup", callable_mp(this, &EditorPropertyColor::_picker_opening));
}
@@ -3177,6 +3454,11 @@ bool EditorPropertyNodePath::is_drop_valid(const Dictionary &p_drag_data) const
Node *dropped_node = get_tree()->get_edited_scene_root()->get_node(nodes[0]);
ERR_FAIL_NULL_V(dropped_node, false);
+ if (valid_types.is_empty()) {
+ // No type requirements specified so any type is valid.
+ return true;
+ }
+
for (const StringName &E : valid_types) {
if (dropped_node->is_class(E)) {
return true;
@@ -3321,7 +3603,10 @@ void EditorPropertyResource::_resource_selected(const Ref<Resource> &p_resource,
void EditorPropertyResource::_resource_changed(const Ref<Resource> &p_resource) {
// Make visual script the correct type.
Ref<Script> s = p_resource;
+ bool is_script = false;
if (get_edited_object() && s.is_valid()) {
+ is_script = true;
+ InspectorDock::get_singleton()->store_script_properties(get_edited_object());
s->call("set_instance_base_type", get_edited_object()->get_class());
}
@@ -3347,6 +3632,11 @@ void EditorPropertyResource::_resource_changed(const Ref<Resource> &p_resource)
emit_changed(get_edited_property(), p_resource);
update_property();
+ if (is_script) {
+ // Restore properties if script was changed.
+ InspectorDock::get_singleton()->apply_script_properties(get_edited_object());
+ }
+
// Automatically suggest setting up the path for a ViewportTexture.
if (vpt.is_valid() && vpt->get_viewport_path_in_scene().is_empty()) {
if (!scene_tree) {
@@ -3517,6 +3807,9 @@ void EditorPropertyResource::setup(Object *p_object, const String &p_path, const
shader_picker->set_edited_material(Object::cast_to<ShaderMaterial>(p_object));
resource_picker = shader_picker;
connect(SNAME("ready"), callable_mp(this, &EditorPropertyResource::_update_preferred_shader));
+ } else if (p_base_type == "AudioStream") {
+ EditorAudioStreamPicker *astream_picker = memnew(EditorAudioStreamPicker);
+ resource_picker = astream_picker;
} else {
resource_picker = memnew(EditorResourcePicker);
}
@@ -3954,6 +4247,20 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_
return editor;
} break;
+ case Variant::VECTOR4: {
+ EditorPropertyVector4 *editor = memnew(EditorPropertyVector4);
+ EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, default_float_step);
+ editor->setup(hint.min, hint.max, hint.step, hint.hide_slider, hint.suffix);
+ return editor;
+
+ } break;
+ case Variant::VECTOR4I: {
+ EditorPropertyVector4i *editor = memnew(EditorPropertyVector4i);
+ EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, 1);
+ editor->setup(hint.min, hint.max, hint.hide_slider, hint.suffix);
+ return editor;
+
+ } break;
case Variant::TRANSFORM2D: {
EditorPropertyTransform2D *editor = memnew(EditorPropertyTransform2D);
EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, default_float_step);
@@ -3991,6 +4298,13 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_
return editor;
} break;
+ case Variant::PROJECTION: {
+ EditorPropertyProjection *editor = memnew(EditorPropertyProjection);
+ EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, default_float_step);
+ editor->setup(hint.min, hint.max, hint.step, hint.hide_slider, hint.suffix);
+ return editor;
+
+ } break;
// misc types
case Variant::COLOR: {
@@ -4042,11 +4356,11 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_
editor->setup(p_object, p_path, p_hint == PROPERTY_HINT_RESOURCE_TYPE ? p_hint_text : "Resource");
if (p_hint == PROPERTY_HINT_RESOURCE_TYPE) {
- String open_in_new = EDITOR_GET("interface/inspector/resources_to_open_in_new_inspector");
- for (int i = 0; i < open_in_new.get_slice_count(","); i++) {
- String type = open_in_new.get_slicec(',', i).strip_edges();
+ const PackedStringArray open_in_new_inspector = EDITOR_GET("interface/inspector/resources_to_open_in_new_inspector");
+
+ for (const String &type : open_in_new_inspector) {
for (int j = 0; j < p_hint_text.get_slice_count(","); j++) {
- String inherits = p_hint_text.get_slicec(',', j);
+ const String inherits = p_hint_text.get_slicec(',', j);
if (ClassDB::is_parent_class(inherits, type)) {
editor->set_use_sub_inspector(false);
}
diff --git a/editor/editor_properties.h b/editor/editor_properties.h
index 7bec2d0013..b3aac6e8ca 100644
--- a/editor/editor_properties.h
+++ b/editor/editor_properties.h
@@ -636,6 +636,40 @@ public:
EditorPropertyQuaternion();
};
+class EditorPropertyVector4 : public EditorProperty {
+ GDCLASS(EditorPropertyVector4, EditorProperty);
+ EditorSpinSlider *spin[4];
+ bool setting = false;
+ void _value_changed(double p_val, const String &p_name);
+
+protected:
+ virtual void _set_read_only(bool p_read_only) override;
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ virtual void update_property() override;
+ void setup(double p_min, double p_max, double p_step, bool p_no_slider, const String &p_suffix = String());
+ EditorPropertyVector4();
+};
+
+class EditorPropertyVector4i : public EditorProperty {
+ GDCLASS(EditorPropertyVector4i, EditorProperty);
+ EditorSpinSlider *spin[4];
+ bool setting = false;
+ void _value_changed(double p_val, const String &p_name);
+
+protected:
+ virtual void _set_read_only(bool p_read_only) override;
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ virtual void update_property() override;
+ void setup(double p_min, double p_max, bool p_no_slider, const String &p_suffix = String());
+ EditorPropertyVector4i();
+};
+
class EditorPropertyAABB : public EditorProperty {
GDCLASS(EditorPropertyAABB, EditorProperty);
EditorSpinSlider *spin[6];
@@ -705,6 +739,24 @@ public:
EditorPropertyTransform3D();
};
+class EditorPropertyProjection : public EditorProperty {
+ GDCLASS(EditorPropertyProjection, EditorProperty);
+ EditorSpinSlider *spin[16];
+ bool setting = false;
+ void _value_changed(double p_val, const String &p_name);
+
+protected:
+ virtual void _set_read_only(bool p_read_only) override;
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ virtual void update_property() override;
+ virtual void update_using_transform(Projection p_transform);
+ void setup(double p_min, double p_max, double p_step, bool p_no_slider, const String &p_suffix = String());
+ EditorPropertyProjection();
+};
+
class EditorPropertyColor : public EditorProperty {
GDCLASS(EditorPropertyColor, EditorProperty);
ColorPickerButton *picker = nullptr;
diff --git a/editor/editor_properties_array_dict.cpp b/editor/editor_properties_array_dict.cpp
index f1a3fe0c57..9a83082d1e 100644
--- a/editor/editor_properties_array_dict.cpp
+++ b/editor/editor_properties_array_dict.cpp
@@ -211,7 +211,14 @@ void EditorPropertyArray::update_property() {
String array_type_name = Variant::get_type_name(array_type);
if (array_type == Variant::ARRAY && subtype != Variant::NIL) {
- array_type_name = vformat("%s[%s]", array_type_name, Variant::get_type_name(subtype));
+ String type_name;
+ if (subtype == Variant::OBJECT && subtype_hint == PROPERTY_HINT_RESOURCE_TYPE) {
+ type_name = subtype_hint_string;
+ } else {
+ type_name = Variant::get_type_name(subtype);
+ }
+
+ array_type_name = vformat("%s[%s]", array_type_name, type_name);
}
if (array.get_type() == Variant::NIL) {
@@ -322,7 +329,7 @@ void EditorPropertyArray::update_property() {
reorder_button->set_icon(get_theme_icon(SNAME("TripleBar"), SNAME("EditorIcons")));
reorder_button->set_default_cursor_shape(Control::CURSOR_MOVE);
reorder_button->connect("gui_input", callable_mp(this, &EditorPropertyArray::_reorder_button_gui_input));
- reorder_button->connect("button_down", callable_mp(this, &EditorPropertyArray::_reorder_button_down), varray(i + offset));
+ reorder_button->connect("button_down", callable_mp(this, &EditorPropertyArray::_reorder_button_down).bind(i + offset));
reorder_button->connect("button_up", callable_mp(this, &EditorPropertyArray::_reorder_button_up));
hbox->add_child(reorder_button);
@@ -359,11 +366,11 @@ void EditorPropertyArray::update_property() {
Button *edit = memnew(Button);
edit->set_icon(get_theme_icon(SNAME("Edit"), SNAME("EditorIcons")));
hbox->add_child(edit);
- edit->connect("pressed", callable_mp(this, &EditorPropertyArray::_change_type), varray(edit, i + offset));
+ edit->connect("pressed", callable_mp(this, &EditorPropertyArray::_change_type).bind(edit, i + offset));
} else {
Button *remove = memnew(Button);
remove->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
- remove->connect("pressed", callable_mp(this, &EditorPropertyArray::_remove_pressed), varray(i + offset));
+ remove->connect("pressed", callable_mp(this, &EditorPropertyArray::_remove_pressed).bind(i + offset));
hbox->add_child(remove);
}
@@ -942,6 +949,18 @@ void EditorPropertyDictionary::update_property() {
prop = editor;
} break;
+ case Variant::VECTOR4: {
+ EditorPropertyVector4 *editor = memnew(EditorPropertyVector4);
+ editor->setup(-100000, 100000, default_float_step, true);
+ prop = editor;
+
+ } break;
+ case Variant::VECTOR4I: {
+ EditorPropertyVector4i *editor = memnew(EditorPropertyVector4i);
+ editor->setup(-100000, 100000, true);
+ prop = editor;
+
+ } break;
case Variant::TRANSFORM2D: {
EditorPropertyTransform2D *editor = memnew(EditorPropertyTransform2D);
editor->setup(-100000, 100000, default_float_step, true);
@@ -978,6 +997,12 @@ void EditorPropertyDictionary::update_property() {
prop = editor;
} break;
+ case Variant::PROJECTION: {
+ EditorPropertyProjection *editor = memnew(EditorPropertyProjection);
+ editor->setup(-100000, 100000, default_float_step, true);
+ prop = editor;
+
+ } break;
// Miscellaneous types.
case Variant::COLOR: {
@@ -1111,7 +1136,7 @@ void EditorPropertyDictionary::update_property() {
Button *edit = memnew(Button);
edit->set_icon(get_theme_icon(SNAME("Edit"), SNAME("EditorIcons")));
hbox->add_child(edit);
- edit->connect("pressed", callable_mp(this, &EditorPropertyDictionary::_change_type), varray(edit, change_index));
+ edit->connect("pressed", callable_mp(this, &EditorPropertyDictionary::_change_type).bind(edit, change_index));
prop->update_property();
@@ -1350,7 +1375,7 @@ void EditorPropertyLocalizableString::update_property() {
Button *edit = memnew(Button);
edit->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
hbox->add_child(edit);
- edit->connect("pressed", callable_mp(this, &EditorPropertyLocalizableString::_remove_item), varray(edit, remove_index));
+ edit->connect("pressed", callable_mp(this, &EditorPropertyLocalizableString::_remove_item).bind(edit, remove_index));
prop->update_property();
}
diff --git a/editor/editor_properties_array_dict.h b/editor/editor_properties_array_dict.h
index 44623149d0..82aeebe14a 100644
--- a/editor/editor_properties_array_dict.h
+++ b/editor/editor_properties_array_dict.h
@@ -81,10 +81,7 @@ class EditorPropertyArray : public EditorProperty {
GDCLASS(EditorPropertyArray, EditorProperty);
PopupMenu *change_type = nullptr;
- bool updating = false;
- bool dropping = false;
- Ref<EditorPropertyArrayObject> object;
int page_length = 20;
int page_index = 0;
int changing_type_index;
@@ -106,29 +103,35 @@ class EditorPropertyArray : public EditorProperty {
Button *reorder_selected_button = nullptr;
void _page_changed(int p_page);
- void _length_changed(double p_page);
- void _add_element();
- void _edit_pressed();
- void _property_changed(const String &p_property, Variant p_value, const String &p_name = "", bool p_changing = false);
- void _change_type(Object *p_button, int p_index);
- void _change_type_menu(int p_index);
-
- void _object_id_selected(const StringName &p_property, ObjectID p_id);
- void _remove_pressed(int p_index);
-
- void _button_draw();
- bool _is_drop_valid(const Dictionary &p_drag_data) const;
- bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
- void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
void _reorder_button_gui_input(const Ref<InputEvent> &p_event);
void _reorder_button_down(int p_index);
void _reorder_button_up();
protected:
+ Ref<EditorPropertyArrayObject> object;
+
+ bool updating = false;
+ bool dropping = false;
+
static void _bind_methods();
void _notification(int p_what);
+ virtual void _add_element();
+ virtual void _length_changed(double p_page);
+ virtual void _edit_pressed();
+ virtual void _property_changed(const String &p_property, Variant p_value, const String &p_name = "", bool p_changing = false);
+ virtual void _change_type(Object *p_button, int p_index);
+ virtual void _change_type_menu(int p_index);
+
+ virtual void _object_id_selected(const StringName &p_property, ObjectID p_id);
+ virtual void _remove_pressed(int p_index);
+
+ virtual void _button_draw();
+ virtual bool _is_drop_valid(const Dictionary &p_drag_data) const;
+ virtual bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
+ virtual void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
+
public:
void setup(Variant::Type p_array_type, const String &p_hint_string = "");
virtual void update_property() override;
diff --git a/editor/quick_open.cpp b/editor/editor_quick_open.cpp
index 4938699fc4..539cb7cd8a 100644
--- a/editor/quick_open.cpp
+++ b/editor/editor_quick_open.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* quick_open.cpp */
+/* editor_quick_open.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,7 +28,7 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "quick_open.h"
+#include "editor_quick_open.h"
#include "core/os/keyboard.h"
@@ -263,6 +263,6 @@ EditorQuickOpen::EditorQuickOpen() {
search_options->add_theme_constant_override("draw_guides", 1);
vbc->add_margin_child(TTR("Matches:"), search_options, true);
- get_ok_button()->set_text(TTR("Open"));
+ set_ok_button_text(TTR("Open"));
set_hide_on_ok(false);
}
diff --git a/editor/quick_open.h b/editor/editor_quick_open.h
index 843ef47711..e41a8c7e75 100644
--- a/editor/quick_open.h
+++ b/editor/editor_quick_open.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* quick_open.h */
+/* editor_quick_open.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
diff --git a/editor/editor_resource_picker.cpp b/editor/editor_resource_picker.cpp
index 16ebecb8be..60c091a4b0 100644
--- a/editor/editor_resource_picker.cpp
+++ b/editor/editor_resource_picker.cpp
@@ -30,14 +30,15 @@
#include "editor_resource_picker.h"
+#include "editor/audio_stream_preview.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
+#include "editor/editor_quick_open.h"
#include "editor/editor_resource_preview.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/filesystem_dock.h"
#include "editor/plugins/script_editor_plugin.h"
-#include "editor/quick_open.h"
#include "editor/scene_tree_dock.h"
HashMap<StringName, List<StringName>> EditorResourcePicker::allowed_types_cache;
@@ -47,32 +48,37 @@ void EditorResourcePicker::clear_caches() {
}
void EditorResourcePicker::_update_resource() {
- preview_rect->set_texture(Ref<Texture2D>());
- assign_button->set_custom_minimum_size(Size2(1, 1));
+ String resource_path;
+ if (edited_resource.is_valid() && edited_resource->get_path().is_resource_file()) {
+ resource_path = edited_resource->get_path() + "\n";
+ }
- if (edited_resource == Ref<Resource>()) {
- assign_button->set_icon(Ref<Texture2D>());
- assign_button->set_text(TTR("[empty]"));
- assign_button->set_tooltip("");
- } else {
- assign_button->set_icon(EditorNode::get_singleton()->get_object_icon(edited_resource.operator->(), "Object"));
+ if (preview_rect) {
+ preview_rect->set_texture(Ref<Texture2D>());
+
+ assign_button->set_custom_minimum_size(assign_button_min_size);
- if (!edited_resource->get_name().is_empty()) {
- assign_button->set_text(edited_resource->get_name());
- } else if (edited_resource->get_path().is_resource_file()) {
- assign_button->set_text(edited_resource->get_path().get_file());
+ if (edited_resource == Ref<Resource>()) {
+ assign_button->set_icon(Ref<Texture2D>());
+ assign_button->set_text(TTR("[empty]"));
+ assign_button->set_tooltip("");
} else {
- assign_button->set_text(edited_resource->get_class());
- }
+ assign_button->set_icon(EditorNode::get_singleton()->get_object_icon(edited_resource.operator->(), "Object"));
- String resource_path;
- if (edited_resource->get_path().is_resource_file()) {
- resource_path = edited_resource->get_path() + "\n";
+ if (!edited_resource->get_name().is_empty()) {
+ assign_button->set_text(edited_resource->get_name());
+ } else if (edited_resource->get_path().is_resource_file()) {
+ assign_button->set_text(edited_resource->get_path().get_file());
+ } else {
+ assign_button->set_text(edited_resource->get_class());
+ }
+ assign_button->set_tooltip(resource_path + TTR("Type:") + " " + edited_resource->get_class());
+
+ // Preview will override the above, so called at the end.
+ EditorResourcePreview::get_singleton()->queue_edited_resource_preview(edited_resource, this, "_update_resource_preview", edited_resource->get_instance_id());
}
+ } else if (edited_resource.is_valid()) {
assign_button->set_tooltip(resource_path + TTR("Type:") + " " + edited_resource->get_class());
-
- // Preview will override the above, so called at the end.
- EditorResourcePreview::get_singleton()->queue_edited_resource_preview(edited_resource, this, "_update_resource_preview", edited_resource->get_instance_id());
}
}
@@ -81,28 +87,30 @@ void EditorResourcePicker::_update_resource_preview(const String &p_path, const
return;
}
- Ref<Script> script = edited_resource;
- if (script.is_valid()) {
- assign_button->set_text(script->get_path().get_file());
- return;
- }
+ if (preview_rect) {
+ Ref<Script> script = edited_resource;
+ if (script.is_valid()) {
+ assign_button->set_text(script->get_path().get_file());
+ return;
+ }
- if (p_preview.is_valid()) {
- preview_rect->set_offset(SIDE_LEFT, assign_button->get_icon()->get_width() + assign_button->get_theme_stylebox(SNAME("normal"))->get_default_margin(SIDE_LEFT) + get_theme_constant(SNAME("h_separation"), SNAME("Button")));
+ if (p_preview.is_valid()) {
+ preview_rect->set_offset(SIDE_LEFT, assign_button->get_icon()->get_width() + assign_button->get_theme_stylebox(SNAME("normal"))->get_default_margin(SIDE_LEFT) + get_theme_constant(SNAME("h_separation"), SNAME("Button")));
- // Resource-specific stretching.
- if (Ref<GradientTexture1D>(edited_resource).is_valid() || Ref<Gradient>(edited_resource).is_valid()) {
- preview_rect->set_stretch_mode(TextureRect::STRETCH_SCALE);
- assign_button->set_custom_minimum_size(Size2(1, 1));
- } else {
- preview_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
- int thumbnail_size = EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size");
- thumbnail_size *= EDSCALE;
- assign_button->set_custom_minimum_size(Size2(1, thumbnail_size));
- }
+ // Resource-specific stretching.
+ if (Ref<GradientTexture1D>(edited_resource).is_valid() || Ref<Gradient>(edited_resource).is_valid()) {
+ preview_rect->set_stretch_mode(TextureRect::STRETCH_SCALE);
+ assign_button->set_custom_minimum_size(assign_button_min_size);
+ } else {
+ preview_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
+ int thumbnail_size = EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size");
+ thumbnail_size *= EDSCALE;
+ assign_button->set_custom_minimum_size(Size2(MIN(1, assign_button_min_size.x), MIN(thumbnail_size, assign_button_min_size.y)));
+ }
- preview_rect->set_texture(p_preview);
- assign_button->set_text("");
+ preview_rect->set_texture(p_preview);
+ assign_button->set_text("");
+ }
}
}
@@ -254,7 +262,7 @@ void EditorResourcePicker::_edit_menu_cbk(int p_which) {
file_dialog->clear_filters();
for (const String &E : valid_extensions) {
- file_dialog->add_filter("*." + E + " ; " + E.to_upper());
+ file_dialog->add_filter("*." + E, E.to_upper());
}
file_dialog->popup_file_dialog();
@@ -863,10 +871,10 @@ void EditorResourcePicker::_ensure_resource_menu() {
edit_menu = memnew(PopupMenu);
add_child(edit_menu);
edit_menu->connect("id_pressed", callable_mp(this, &EditorResourcePicker::_edit_menu_cbk));
- edit_menu->connect("popup_hide", callable_mp((BaseButton *)edit_button, &BaseButton::set_pressed), varray(false));
+ edit_menu->connect("popup_hide", callable_mp((BaseButton *)edit_button, &BaseButton::set_pressed).bind(false));
}
-EditorResourcePicker::EditorResourcePicker() {
+EditorResourcePicker::EditorResourcePicker(bool p_hide_assign_button_controls) {
assign_button = memnew(Button);
assign_button->set_flat(true);
assign_button->set_h_size_flags(SIZE_EXPAND_FILL);
@@ -877,13 +885,15 @@ EditorResourcePicker::EditorResourcePicker() {
assign_button->connect("draw", callable_mp(this, &EditorResourcePicker::_button_draw));
assign_button->connect("gui_input", callable_mp(this, &EditorResourcePicker::_button_input));
- preview_rect = memnew(TextureRect);
- preview_rect->set_ignore_texture_size(true);
- preview_rect->set_anchors_and_offsets_preset(PRESET_WIDE);
- preview_rect->set_offset(SIDE_TOP, 1);
- preview_rect->set_offset(SIDE_BOTTOM, -1);
- preview_rect->set_offset(SIDE_RIGHT, -1);
- assign_button->add_child(preview_rect);
+ if (!p_hide_assign_button_controls) {
+ preview_rect = memnew(TextureRect);
+ preview_rect->set_ignore_texture_size(true);
+ preview_rect->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
+ preview_rect->set_offset(SIDE_TOP, 1);
+ preview_rect->set_offset(SIDE_BOTTOM, -1);
+ preview_rect->set_offset(SIDE_RIGHT, -1);
+ assign_button->add_child(preview_rect);
+ }
edit_button = memnew(Button);
edit_button->set_flat(true);
@@ -993,3 +1003,176 @@ void EditorShaderPicker::set_preferred_mode(int p_mode) {
EditorShaderPicker::EditorShaderPicker() {
}
+
+//////////////
+
+void EditorAudioStreamPicker::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_READY:
+ case NOTIFICATION_THEME_CHANGED: {
+ _update_resource();
+ } break;
+ case NOTIFICATION_INTERNAL_PROCESS: {
+ Ref<AudioStream> audio_stream = get_edited_resource();
+ if (audio_stream.is_valid()) {
+ if (audio_stream->get_length() > 0) {
+ Ref<AudioStreamPreview> preview = AudioStreamPreviewGenerator::get_singleton()->generate_preview(audio_stream);
+ if (preview.is_valid()) {
+ if (preview->get_version() != last_preview_version) {
+ stream_preview_rect->update();
+ last_preview_version = preview->get_version();
+ }
+ }
+ }
+
+ uint64_t tagged_frame = audio_stream->get_tagged_frame();
+ uint64_t diff_frames = AudioServer::get_singleton()->get_mixed_frames() - tagged_frame;
+ uint64_t diff_msec = diff_frames * 1000 / AudioServer::get_singleton()->get_mix_rate();
+
+ if (diff_msec < 300) {
+ uint32_t count = audio_stream->get_tagged_frame_count();
+
+ bool differ = false;
+
+ if (count != tagged_frame_offset_count) {
+ differ = true;
+ }
+ float offsets[MAX_TAGGED_FRAMES];
+
+ for (uint32_t i = 0; i < MIN(count, uint32_t(MAX_TAGGED_FRAMES)); i++) {
+ offsets[i] = audio_stream->get_tagged_frame_offset(i);
+ if (offsets[i] != tagged_frame_offsets[i]) {
+ differ = true;
+ }
+ }
+
+ if (differ) {
+ tagged_frame_offset_count = count;
+ for (uint32_t i = 0; i < count; i++) {
+ tagged_frame_offsets[i] = offsets[i];
+ }
+ }
+
+ stream_preview_rect->update();
+ } else {
+ if (tagged_frame_offset_count != 0) {
+ stream_preview_rect->update();
+ }
+ tagged_frame_offset_count = 0;
+ }
+ }
+ } break;
+ }
+}
+
+void EditorAudioStreamPicker::_update_resource() {
+ EditorResourcePicker::_update_resource();
+
+ Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
+ int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
+ Ref<AudioStream> audio_stream = get_edited_resource();
+ if (audio_stream.is_valid() && audio_stream->get_length() > 0.0) {
+ set_assign_button_min_size(Size2(1, font->get_height(font_size) * 3));
+ } else {
+ set_assign_button_min_size(Size2(1, font->get_height(font_size) * 1.5));
+ }
+
+ stream_preview_rect->update();
+}
+
+void EditorAudioStreamPicker::_preview_draw() {
+ Ref<AudioStream> audio_stream = get_edited_resource();
+ if (!audio_stream.is_valid()) {
+ get_assign_button()->set_text(TTR("[empty]"));
+ return;
+ }
+
+ int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
+
+ get_assign_button()->set_text("");
+
+ Size2i size = stream_preview_rect->get_size();
+ Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
+
+ Rect2 rect(Point2(), size);
+
+ if (audio_stream->get_length() > 0) {
+ rect.size.height *= 0.5;
+
+ stream_preview_rect->draw_rect(rect, Color(0, 0, 0, 1));
+
+ Ref<AudioStreamPreview> preview = AudioStreamPreviewGenerator::get_singleton()->generate_preview(audio_stream);
+ float preview_len = preview->get_length();
+
+ Vector<Vector2> lines;
+ lines.resize(size.width * 2);
+
+ for (int i = 0; i < size.width; i++) {
+ float ofs = i * preview_len / size.width;
+ float ofs_n = (i + 1) * preview_len / size.width;
+ float max = preview->get_max(ofs, ofs_n) * 0.5 + 0.5;
+ float min = preview->get_min(ofs, ofs_n) * 0.5 + 0.5;
+
+ int idx = i;
+ lines.write[idx * 2 + 0] = Vector2(i + 1, rect.position.y + min * rect.size.y);
+ lines.write[idx * 2 + 1] = Vector2(i + 1, rect.position.y + max * rect.size.y);
+ }
+
+ Vector<Color> color;
+ color.push_back(get_theme_color(SNAME("contrast_color_2"), SNAME("Editor")));
+
+ RS::get_singleton()->canvas_item_add_multiline(stream_preview_rect->get_canvas_item(), lines, color);
+
+ if (tagged_frame_offset_count) {
+ Color accent = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
+
+ for (uint32_t i = 0; i < tagged_frame_offset_count; i++) {
+ int x = CLAMP(tagged_frame_offsets[i] * size.width / preview_len, 0, size.width);
+ if (x == 0) {
+ continue; // Because some may always return 0, ignore offset 0.
+ }
+ stream_preview_rect->draw_rect(Rect2i(x, 0, 2, rect.size.height), accent);
+ }
+ }
+ rect.position.y += rect.size.height;
+ }
+
+ Ref<Texture2D> icon;
+ Color icon_modulate(1, 1, 1, 1);
+
+ if (tagged_frame_offset_count > 0) {
+ icon = get_theme_icon(SNAME("Play"), SNAME("EditorIcons"));
+ if ((OS::get_singleton()->get_ticks_msec() % 500) > 250) {
+ icon_modulate = Color(1, 0.5, 0.5, 1); // get_theme_color(SNAME("accent_color"), SNAME("Editor"));
+ }
+ } else {
+ icon = EditorNode::get_singleton()->get_object_icon(audio_stream.operator->(), "Object");
+ }
+ String text;
+ if (!audio_stream->get_name().is_empty()) {
+ text = audio_stream->get_name();
+ } else if (audio_stream->get_path().is_resource_file()) {
+ text = audio_stream->get_path().get_file();
+ } else {
+ text = audio_stream->get_class().replace_first("AudioStream", "");
+ }
+
+ stream_preview_rect->draw_texture(icon, Point2i(EDSCALE * 2, rect.position.y + (rect.size.height - icon->get_height()) / 2), icon_modulate);
+ stream_preview_rect->draw_string(font, Point2i(EDSCALE * 2 + icon->get_width(), rect.position.y + font->get_ascent(font_size) + (rect.size.height - font->get_height(font_size)) / 2), text, HORIZONTAL_ALIGNMENT_CENTER, size.width - 4 * EDSCALE - icon->get_width());
+}
+
+EditorAudioStreamPicker::EditorAudioStreamPicker() :
+ EditorResourcePicker(true) {
+ stream_preview_rect = memnew(Control);
+
+ stream_preview_rect->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
+ stream_preview_rect->set_offset(SIDE_TOP, 1);
+ stream_preview_rect->set_offset(SIDE_BOTTOM, -1);
+ stream_preview_rect->set_offset(SIDE_RIGHT, -1);
+ stream_preview_rect->set_mouse_filter(MOUSE_FILTER_IGNORE);
+ stream_preview_rect->connect("draw", callable_mp(this, &EditorAudioStreamPicker::_preview_draw));
+
+ get_assign_button()->add_child(stream_preview_rect);
+ get_assign_button()->move_child(stream_preview_rect, 0);
+ set_process_internal(true);
+}
diff --git a/editor/editor_resource_picker.h b/editor/editor_resource_picker.h
index 8e26e1f4c0..d36e742bcd 100644
--- a/editor/editor_resource_picker.h
+++ b/editor/editor_resource_picker.h
@@ -58,6 +58,8 @@ class EditorResourcePicker : public HBoxContainer {
EditorFileDialog *file_dialog = nullptr;
EditorQuickOpen *quick_open = nullptr;
+ Size2i assign_button_min_size = Size2i(1, 1);
+
enum MenuOption {
OBJ_MENU_LOAD,
OBJ_MENU_QUICKLOAD,
@@ -75,7 +77,6 @@ class EditorResourcePicker : public HBoxContainer {
PopupMenu *edit_menu = nullptr;
- void _update_resource();
void _update_resource_preview(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, ObjectID p_obj);
void _resource_selected();
@@ -100,9 +101,17 @@ class EditorResourcePicker : public HBoxContainer {
void _ensure_resource_menu();
protected:
+ virtual void _update_resource();
+
+ Button *get_assign_button() { return assign_button; }
static void _bind_methods();
void _notification(int p_what);
+ void set_assign_button_min_size(const Size2i &p_size) {
+ assign_button_min_size = p_size;
+ assign_button->set_custom_minimum_size(assign_button_min_size);
+ }
+
GDVIRTUAL1(_set_create_options, Object *)
GDVIRTUAL1R(bool, _handle_menu_selected, int)
@@ -126,7 +135,7 @@ public:
virtual void set_create_options(Object *p_menu_node);
virtual bool handle_menu_selected(int p_which);
- EditorResourcePicker();
+ EditorResourcePicker(bool p_hide_assign_button_controls = false);
};
class EditorScriptPicker : public EditorResourcePicker {
@@ -173,4 +182,26 @@ public:
EditorShaderPicker();
};
+class EditorAudioStreamPicker : public EditorResourcePicker {
+ GDCLASS(EditorAudioStreamPicker, EditorResourcePicker);
+
+ uint64_t last_preview_version = 0;
+ Control *stream_preview_rect = nullptr;
+
+ enum {
+ MAX_TAGGED_FRAMES = 8
+ };
+ float tagged_frame_offsets[MAX_TAGGED_FRAMES];
+ uint32_t tagged_frame_offset_count = 0;
+
+ void _preview_draw();
+ virtual void _update_resource() override;
+
+protected:
+ void _notification(int p_what);
+
+public:
+ EditorAudioStreamPicker();
+};
+
#endif // EDITOR_RESOURCE_PICKER_H
diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp
index b84e654d42..c0ea2b743e 100644
--- a/editor/editor_resource_preview.cpp
+++ b/editor/editor_resource_preview.cpp
@@ -195,9 +195,9 @@ void EditorResourcePreview::_generate_preview(Ref<ImageTexture> &r_texture, Ref<
if (r_texture.is_valid()) {
//wow it generated a preview... save cache
bool has_small_texture = r_small_texture.is_valid();
- ResourceSaver::save(cache_base + ".png", r_texture);
+ ResourceSaver::save(r_texture, cache_base + ".png");
if (has_small_texture) {
- ResourceSaver::save(cache_base + "_small.png", r_small_texture);
+ ResourceSaver::save(r_small_texture, cache_base + "_small.png");
}
Ref<FileAccess> f = FileAccess::open(cache_base + ".txt", FileAccess::WRITE);
ERR_FAIL_COND_MSG(f.is_null(), "Cannot create file '" + cache_base + ".txt'. Check user write permissions.");
diff --git a/editor/editor_resource_preview.h b/editor/editor_resource_preview.h
index 820e22bdc8..0413477d88 100644
--- a/editor/editor_resource_preview.h
+++ b/editor/editor_resource_preview.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef EDITORRESOURCEPREVIEW_H
-#define EDITORRESOURCEPREVIEW_H
+#ifndef EDITOR_RESOURCE_PREVIEW_H
+#define EDITOR_RESOURCE_PREVIEW_H
#include "core/os/semaphore.h"
#include "core/os/thread.h"
@@ -124,4 +124,4 @@ public:
~EditorResourcePreview();
};
-#endif // EDITORRESOURCEPREVIEW_H
+#endif // EDITOR_RESOURCE_PREVIEW_H
diff --git a/editor/editor_run.cpp b/editor/editor_run.cpp
index ba49c6dc5f..6ce8625daa 100644
--- a/editor/editor_run.cpp
+++ b/editor/editor_run.cpp
@@ -55,7 +55,7 @@ Error EditorRun::run(const String &p_scene, const String &p_write_movie) {
args.push_back("--remote-debug");
args.push_back(EditorDebuggerNode::get_singleton()->get_server_uri());
- args.push_back("--allow_focus_steal_pid");
+ args.push_back("--editor-pid");
args.push_back(itos(OS::get_singleton()->get_process_id()));
bool debug_collisions = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_collisons", false);
diff --git a/editor/editor_run_native.cpp b/editor/editor_run_native.cpp
index 854885c707..ec5edab860 100644
--- a/editor/editor_run_native.cpp
+++ b/editor/editor_run_native.cpp
@@ -30,9 +30,9 @@
#include "editor_run_native.h"
-#include "editor/editor_export.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
+#include "editor/export/editor_export_platform.h"
void EditorRunNative::_notification(int p_what) {
switch (p_what) {
@@ -51,8 +51,8 @@ void EditorRunNative::_notification(int p_what) {
im->resize(16 * EDSCALE, 16 * EDSCALE);
Ref<ImageTexture> small_icon = ImageTexture::create_from_image(im);
MenuButton *mb = memnew(MenuButton);
- mb->get_popup()->connect("id_pressed", callable_mp(this, &EditorRunNative::run_native), varray(i));
- mb->connect("pressed", callable_mp(this, &EditorRunNative::run_native), varray(-1, i));
+ mb->get_popup()->connect("id_pressed", callable_mp(this, &EditorRunNative::run_native).bind(i));
+ mb->connect("pressed", callable_mp(this, &EditorRunNative::run_native).bind(-1, i));
mb->set_icon(small_icon);
add_child(mb);
menus[i] = mb;
diff --git a/editor/editor_scale.h b/editor/editor_scale.h
index 918fde15fb..02e9b997f6 100644
--- a/editor/editor_scale.h
+++ b/editor/editor_scale.h
@@ -35,4 +35,5 @@ void editor_set_scale(float p_scale);
float editor_get_scale();
#define EDSCALE (editor_get_scale())
+
#endif // EDITOR_SCALE_H
diff --git a/editor/editor_sectioned_inspector.h b/editor/editor_sectioned_inspector.h
index babd11eb69..758efae31e 100644
--- a/editor/editor_sectioned_inspector.h
+++ b/editor/editor_sectioned_inspector.h
@@ -76,4 +76,5 @@ public:
SectionedInspector();
~SectionedInspector();
};
+
#endif // EDITOR_SECTIONED_INSPECTOR_H
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index fa8643af86..4846fd6478 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -414,7 +414,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("interface/editor/code_font_custom_opentype_features", "");
_initial_set("interface/editor/code_font_custom_variations", "");
_initial_set("interface/editor/font_antialiased", true);
-#ifdef OSX_ENABLED
+#ifdef MACOS_ENABLED
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/font_hinting", 0, "Auto (None),None,Light,Normal")
#else
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "interface/editor/font_hinting", 0, "Auto (Light),None,Light,Normal")
@@ -544,6 +544,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("text_editor/behavior/navigation/smooth_scrolling", true);
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_RANGE, "text_editor/behavior/navigation/v_scroll_speed", 80, "1,10000,1")
_initial_set("text_editor/behavior/navigation/drag_and_drop_selection", true);
+ _initial_set("text_editor/behavior/navigation/stay_in_script_editor_on_node_selected", true);
// Behavior: Indent
EDITOR_SETTING(Variant::INT, PROPERTY_HINT_ENUM, "text_editor/behavior/indent/type", 0, "Tabs,Spaces")
@@ -866,7 +867,6 @@ void EditorSettings::create() {
}
singleton->save_changed_setting = true;
- singleton->config_file_path = config_file_path;
print_verbose("EditorSettings: Load OK!");
@@ -891,8 +891,8 @@ fail:
}
singleton = Ref<EditorSettings>(memnew(EditorSettings));
+ singleton->set_path(config_file_path, true);
singleton->save_changed_setting = true;
- singleton->config_file_path = config_file_path;
singleton->_load_defaults(extra_config);
singleton->setup_language();
singleton->setup_network();
@@ -952,15 +952,10 @@ void EditorSettings::save() {
return;
}
- if (singleton->config_file_path.is_empty()) {
- ERR_PRINT("Cannot save EditorSettings config, no valid path");
- return;
- }
-
- Error err = ResourceSaver::save(singleton->config_file_path, singleton);
+ Error err = ResourceSaver::save(singleton);
if (err != OK) {
- ERR_PRINT("Error saving editor settings to " + singleton->config_file_path);
+ ERR_PRINT("Error saving editor settings to " + singleton->get_path());
} else {
singleton->changed_settings.clear();
print_verbose("EditorSettings: Save OK!");
@@ -1056,6 +1051,8 @@ void EditorSettings::set_initial_value(const StringName &p_setting, const Varian
}
Variant _EDITOR_DEF(const String &p_setting, const Variant &p_default, bool p_restart_if_changed) {
+ ERR_FAIL_NULL_V_MSG(EditorSettings::get_singleton(), p_default, "EditorSettings not instantiated yet.");
+
Variant ret = p_default;
if (EditorSettings::get_singleton()->has_setting(p_setting)) {
ret = EditorSettings::get_singleton()->get(p_setting);
@@ -1072,7 +1069,7 @@ Variant _EDITOR_DEF(const String &p_setting, const Variant &p_default, bool p_re
}
Variant _EDITOR_GET(const String &p_setting) {
- ERR_FAIL_COND_V(!EditorSettings::get_singleton()->has_setting(p_setting), Variant());
+ ERR_FAIL_COND_V(!EditorSettings::get_singleton() || !EditorSettings::get_singleton()->has_setting(p_setting), Variant());
return EditorSettings::get_singleton()->get(p_setting);
}
@@ -1102,38 +1099,11 @@ void EditorSettings::add_property_hint(const PropertyInfo &p_hint) {
hints[p_hint.name] = p_hint;
}
-// Editor data and config directories
-// EditorPaths::create() is responsible for the creation of these directories.
-
-String EditorSettings::get_templates_dir() const {
- return EditorPaths::get_singleton()->get_data_dir().plus_file("templates");
-}
-
-String EditorSettings::get_project_settings_dir() const {
- return EditorPaths::get_singleton()->get_project_data_dir().plus_file("editor");
-}
-
-String EditorSettings::get_text_editor_themes_dir() const {
- return EditorPaths::get_singleton()->get_config_dir().plus_file("text_editor_themes");
-}
-
-String EditorSettings::get_script_templates_dir() const {
- return EditorPaths::get_singleton()->get_config_dir().plus_file("script_templates");
-}
-
-String EditorSettings::get_project_script_templates_dir() const {
- return ProjectSettings::get_singleton()->get("editor/script/templates_search_path");
-}
-
-String EditorSettings::get_feature_profiles_dir() const {
- return EditorPaths::get_singleton()->get_config_dir().plus_file("feature_profiles");
-}
-
// Metadata
void EditorSettings::set_project_metadata(const String &p_section, const String &p_key, Variant p_data) {
Ref<ConfigFile> cf = memnew(ConfigFile);
- String path = get_project_settings_dir().plus_file("project_metadata.cfg");
+ String path = EditorPaths::get_singleton()->get_project_settings_dir().plus_file("project_metadata.cfg");
Error err;
err = cf->load(path);
ERR_FAIL_COND_MSG(err != OK && err != ERR_FILE_NOT_FOUND, "Cannot load editor settings from file '" + path + "'.");
@@ -1144,7 +1114,7 @@ void EditorSettings::set_project_metadata(const String &p_section, const String
Variant EditorSettings::get_project_metadata(const String &p_section, const String &p_key, Variant p_default) const {
Ref<ConfigFile> cf = memnew(ConfigFile);
- String path = get_project_settings_dir().plus_file("project_metadata.cfg");
+ String path = EditorPaths::get_singleton()->get_project_settings_dir().plus_file("project_metadata.cfg");
Error err = cf->load(path);
if (err != OK) {
return p_default;
@@ -1158,7 +1128,7 @@ void EditorSettings::set_favorites(const Vector<String> &p_favorites) {
if (Engine::get_singleton()->is_project_manager_hint()) {
favorites_file = EditorPaths::get_singleton()->get_config_dir().plus_file("favorite_dirs");
} else {
- favorites_file = get_project_settings_dir().plus_file("favorites");
+ favorites_file = EditorPaths::get_singleton()->get_project_settings_dir().plus_file("favorites");
}
Ref<FileAccess> f = FileAccess::open(favorites_file, FileAccess::WRITE);
if (f.is_valid()) {
@@ -1178,7 +1148,7 @@ void EditorSettings::set_recent_dirs(const Vector<String> &p_recent_dirs) {
if (Engine::get_singleton()->is_project_manager_hint()) {
recent_dirs_file = EditorPaths::get_singleton()->get_config_dir().plus_file("recent_dirs");
} else {
- recent_dirs_file = get_project_settings_dir().plus_file("recent_dirs");
+ recent_dirs_file = EditorPaths::get_singleton()->get_project_settings_dir().plus_file("recent_dirs");
}
Ref<FileAccess> f = FileAccess::open(recent_dirs_file, FileAccess::WRITE);
if (f.is_valid()) {
@@ -1199,8 +1169,8 @@ void EditorSettings::load_favorites_and_recent_dirs() {
favorites_file = EditorPaths::get_singleton()->get_config_dir().plus_file("favorite_dirs");
recent_dirs_file = EditorPaths::get_singleton()->get_config_dir().plus_file("recent_dirs");
} else {
- favorites_file = get_project_settings_dir().plus_file("favorites");
- recent_dirs_file = get_project_settings_dir().plus_file("recent_dirs");
+ favorites_file = EditorPaths::get_singleton()->get_project_settings_dir().plus_file("favorites");
+ recent_dirs_file = EditorPaths::get_singleton()->get_project_settings_dir().plus_file("recent_dirs");
}
Ref<FileAccess> f = FileAccess::open(favorites_file, FileAccess::READ);
if (f.is_valid()) {
@@ -1232,7 +1202,7 @@ bool EditorSettings::is_dark_theme() {
void EditorSettings::list_text_editor_themes() {
String themes = "Default,Godot 2,Custom";
- Ref<DirAccess> d = DirAccess::open(get_text_editor_themes_dir());
+ Ref<DirAccess> d = DirAccess::open(EditorPaths::get_singleton()->get_text_editor_themes_dir());
if (d.is_valid()) {
List<String> custom_themes;
d->list_dir_begin();
@@ -1263,7 +1233,7 @@ void EditorSettings::load_text_editor_theme() {
return; // sorry for "Settings changed" console spam
}
- String theme_path = get_text_editor_themes_dir().plus_file(p_file + ".tet");
+ String theme_path = EditorPaths::get_singleton()->get_text_editor_themes_dir().plus_file(p_file + ".tet");
Ref<ConfigFile> cf = memnew(ConfigFile);
Error err = cf->load(theme_path);
@@ -1298,9 +1268,9 @@ bool EditorSettings::import_text_editor_theme(String p_file) {
return false;
}
- Ref<DirAccess> d = DirAccess::open(get_text_editor_themes_dir());
+ Ref<DirAccess> d = DirAccess::open(EditorPaths::get_singleton()->get_text_editor_themes_dir());
if (d.is_valid()) {
- d->copy(p_file, get_text_editor_themes_dir().plus_file(p_file.get_file()));
+ d->copy(p_file, EditorPaths::get_singleton()->get_text_editor_themes_dir().plus_file(p_file.get_file()));
return true;
}
}
@@ -1313,7 +1283,7 @@ bool EditorSettings::save_text_editor_theme() {
if (_is_default_text_editor_theme(p_file.get_file().to_lower())) {
return false;
}
- String theme_path = get_text_editor_themes_dir().plus_file(p_file + ".tet");
+ String theme_path = EditorPaths::get_singleton()->get_text_editor_themes_dir().plus_file(p_file + ".tet");
return _save_text_editor_theme(theme_path);
}
@@ -1330,7 +1300,7 @@ bool EditorSettings::save_text_editor_theme_as(String p_file) {
list_text_editor_themes();
String theme_name = p_file.substr(0, p_file.length() - 4).get_file();
- if (p_file.get_base_dir() == get_text_editor_themes_dir()) {
+ if (p_file.get_base_dir() == EditorPaths::get_singleton()->get_text_editor_themes_dir()) {
_initial_set("text_editor/theme/color_theme", theme_name);
load_text_editor_theme();
}
@@ -1346,7 +1316,7 @@ bool EditorSettings::is_default_text_editor_theme() {
Vector<String> EditorSettings::get_script_templates(const String &p_extension, const String &p_custom_path) {
Vector<String> templates;
- String template_dir = get_script_templates_dir();
+ String template_dir = EditorPaths::get_singleton()->get_script_templates_dir();
if (!p_custom_path.is_empty()) {
template_dir = p_custom_path;
}
@@ -1370,7 +1340,7 @@ String EditorSettings::get_editor_layouts_config() const {
}
float EditorSettings::get_auto_display_scale() const {
-#if defined(OSX_ENABLED) || defined(ANDROID_ENABLED)
+#if defined(MACOS_ENABLED) || defined(ANDROID_ENABLED)
return DisplayServer::get_singleton()->screen_get_max_scale();
#else
const int screen = DisplayServer::get_singleton()->window_get_current_screen();
@@ -1454,9 +1424,7 @@ void EditorSettings::get_shortcut_list(List<String> *r_shortcuts) {
}
Ref<Shortcut> ED_GET_SHORTCUT(const String &p_path) {
- if (!EditorSettings::get_singleton()) {
- return nullptr;
- }
+ ERR_FAIL_NULL_V_MSG(EditorSettings::get_singleton(), nullptr, "EditorSettings not instantiated yet.");
Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(p_path);
@@ -1466,6 +1434,8 @@ Ref<Shortcut> ED_GET_SHORTCUT(const String &p_path) {
}
void ED_SHORTCUT_OVERRIDE(const String &p_path, const String &p_feature, Key p_keycode) {
+ ERR_FAIL_NULL_MSG(EditorSettings::get_singleton(), "EditorSettings not instantiated yet.");
+
Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(p_path);
ERR_FAIL_COND_MSG(!sc.is_valid(), "Used ED_SHORTCUT_OVERRIDE with invalid shortcut: " + p_path + ".");
@@ -1476,6 +1446,8 @@ void ED_SHORTCUT_OVERRIDE(const String &p_path, const String &p_feature, Key p_k
}
void ED_SHORTCUT_OVERRIDE_ARRAY(const String &p_path, const String &p_feature, const PackedInt32Array &p_keycodes) {
+ ERR_FAIL_NULL_MSG(EditorSettings::get_singleton(), "EditorSettings not instantiated yet.");
+
Ref<Shortcut> sc = EditorSettings::get_singleton()->get_shortcut(p_path);
ERR_FAIL_COND_MSG(!sc.is_valid(), "Used ED_SHORTCUT_OVERRIDE_ARRAY with invalid shortcut: " + p_path + ".");
@@ -1489,7 +1461,7 @@ void ED_SHORTCUT_OVERRIDE_ARRAY(const String &p_path, const String &p_feature, c
for (int i = 0; i < p_keycodes.size(); i++) {
Key keycode = (Key)p_keycodes[i];
-#ifdef OSX_ENABLED
+#ifdef MACOS_ENABLED
// Use Cmd+Backspace as a general replacement for Delete shortcuts on macOS
if (keycode == Key::KEY_DELETE) {
keycode = KeyModifierMask::CMD | Key::BACKSPACE;
@@ -1519,7 +1491,7 @@ Ref<Shortcut> ED_SHORTCUT_ARRAY(const String &p_path, const String &p_name, cons
for (int i = 0; i < p_keycodes.size(); i++) {
Key keycode = (Key)p_keycodes[i];
-#ifdef OSX_ENABLED
+#ifdef MACOS_ENABLED
// Use Cmd+Backspace as a general replacement for Delete shortcuts on macOS
if (keycode == Key::KEY_DELETE) {
keycode = KeyModifierMask::CMD | Key::BACKSPACE;
@@ -1653,8 +1625,6 @@ void EditorSettings::_bind_methods() {
ClassDB::bind_method(D_METHOD("property_get_revert", "name"), &EditorSettings::property_get_revert);
ClassDB::bind_method(D_METHOD("add_property_info", "info"), &EditorSettings::_add_property_info_bind);
- ClassDB::bind_method(D_METHOD("get_project_settings_dir"), &EditorSettings::get_project_settings_dir);
-
ClassDB::bind_method(D_METHOD("set_project_metadata", "section", "key", "data"), &EditorSettings::set_project_metadata);
ClassDB::bind_method(D_METHOD("get_project_metadata", "section", "key", "default"), &EditorSettings::get_project_metadata, DEFVAL(Variant()));
diff --git a/editor/editor_settings.h b/editor/editor_settings.h
index 43f90f9258..5faeec88c8 100644
--- a/editor/editor_settings.h
+++ b/editor/editor_settings.h
@@ -88,8 +88,6 @@ private:
mutable HashMap<String, Ref<Shortcut>> shortcuts;
HashMap<String, List<Ref<InputEvent>>> builtin_action_overrides;
- String config_file_path;
-
Vector<String> favorites;
Vector<String> recent_dirs;
@@ -150,14 +148,6 @@ public:
void set_resource_clipboard(const Ref<Resource> &p_resource) { clipboard = p_resource; }
Ref<Resource> get_resource_clipboard() const { return clipboard; }
- String get_data_dir() const;
- String get_templates_dir() const;
- String get_project_settings_dir() const;
- String get_text_editor_themes_dir() const;
- String get_script_templates_dir() const;
- String get_project_script_templates_dir() const;
- String get_feature_profiles_dir() const;
-
void set_project_metadata(const String &p_section, const String &p_key, Variant p_data);
Variant get_project_metadata(const String &p_section, const String &p_key, Variant p_default) const;
diff --git a/editor/editor_settings_dialog.cpp b/editor/editor_settings_dialog.cpp
index 3eb7d7ffbd..08ff63551f 100644
--- a/editor/editor_settings_dialog.cpp
+++ b/editor/editor_settings_dialog.cpp
@@ -772,7 +772,7 @@ EditorSettingsDialog::EditorSettingsDialog() {
timer->set_one_shot(true);
add_child(timer);
EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &EditorSettingsDialog::_settings_changed));
- get_ok_button()->set_text(TTR("Close"));
+ set_ok_button_text(TTR("Close"));
}
EditorSettingsDialog::~EditorSettingsDialog() {
diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp
index c651d6bf6e..20e9d7a3df 100644
--- a/editor/editor_spin_slider.cpp
+++ b/editor/editor_spin_slider.cpp
@@ -37,7 +37,7 @@
String EditorSpinSlider::get_tooltip(const Point2 &p_pos) const {
if (grabber->is_visible()) {
-#ifdef OSX_ENABLED
+#ifdef MACOS_ENABLED
Key key = Key::META;
#else
Key key = Key::CTRL;
@@ -652,7 +652,7 @@ void EditorSpinSlider::_ensure_input_popup() {
value_input = memnew(LineEdit);
value_input_popup->add_child(value_input);
value_input_popup->set_wrap_controls(true);
- value_input->set_anchors_and_offsets_preset(PRESET_WIDE);
+ value_input->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
value_input_popup->connect("popup_hide", callable_mp(this, &EditorSpinSlider::_value_input_closed));
value_input->connect("text_submitted", callable_mp(this, &EditorSpinSlider::_value_input_submitted));
value_input->connect("focus_exited", callable_mp(this, &EditorSpinSlider::_value_focus_exited));
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 13109478e4..5d60baf202 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -277,6 +277,14 @@ void editor_register_and_generate_icons(Ref<Theme> p_theme, bool p_dark_theme =
exceptions.insert("StatusWarning");
exceptions.insert("OverbrightIndicator");
exceptions.insert("GuiMiniCheckerboard");
+
+ // Prevents Code Editor icons from changing
+ exceptions.insert("GuiTab");
+ exceptions.insert("GuiSpace");
+ exceptions.insert("CodeFoldedRightArrow");
+ exceptions.insert("CodeFoldDownArrow");
+ exceptions.insert("TextEditorPlay");
+ exceptions.insert("Breakpoint");
}
// These ones should be converted even if we are using a dark theme.
@@ -1659,7 +1667,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
const float mono_value = mono_color.r;
const Color alpha1 = Color(mono_value, mono_value, mono_value, 0.07);
const Color alpha2 = Color(mono_value, mono_value, mono_value, 0.14);
- const Color alpha3 = Color(mono_value, mono_value, mono_value, 0.7);
+ const Color alpha3 = Color(mono_value, mono_value, mono_value, 0.27);
// editor main color
const Color main_color = dark_theme ? Color(0.34, 0.7, 1.0) : Color(0.02, 0.5, 1.0);
@@ -1749,17 +1757,21 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
// Now theme is loaded, apply it to CodeEdit.
theme->set_font("font", "CodeEdit", theme->get_font(SNAME("source"), SNAME("EditorFonts")));
theme->set_font_size("font_size", "CodeEdit", theme->get_font_size(SNAME("source_size"), SNAME("EditorFonts")));
+
Ref<StyleBoxFlat> code_edit_stylebox = make_flat_stylebox(EDITOR_GET("text_editor/theme/highlighting/background_color"), widget_default_margin.x, widget_default_margin.y, widget_default_margin.x, widget_default_margin.y, corner_radius);
theme->set_stylebox("normal", "CodeEdit", code_edit_stylebox);
theme->set_stylebox("read_only", "CodeEdit", code_edit_stylebox);
theme->set_stylebox("focus", "CodeEdit", Ref<StyleBoxEmpty>(memnew(StyleBoxEmpty)));
+
theme->set_icon("tab", "CodeEdit", theme->get_icon(SNAME("GuiTab"), SNAME("EditorIcons")));
theme->set_icon("space", "CodeEdit", theme->get_icon(SNAME("GuiSpace"), SNAME("EditorIcons")));
- theme->set_icon("folded", "CodeEdit", theme->get_icon(SNAME("GuiTreeArrowRight"), SNAME("EditorIcons")));
- theme->set_icon("can_fold", "CodeEdit", theme->get_icon(SNAME("GuiTreeArrowDown"), SNAME("EditorIcons")));
- theme->set_icon("executing_line", "CodeEdit", theme->get_icon(SNAME("MainPlay"), SNAME("EditorIcons")));
+ theme->set_icon("folded", "CodeEdit", theme->get_icon(SNAME("CodeFoldedRightArrow"), SNAME("EditorIcons")));
+ theme->set_icon("can_fold", "CodeEdit", theme->get_icon(SNAME("CodeFoldDownArrow"), SNAME("EditorIcons")));
+ theme->set_icon("executing_line", "CodeEdit", theme->get_icon(SNAME("TextEditorPlay"), SNAME("EditorIcons")));
theme->set_icon("breakpoint", "CodeEdit", theme->get_icon(SNAME("Breakpoint"), SNAME("EditorIcons")));
+
theme->set_constant("line_spacing", "CodeEdit", EDITOR_GET("text_editor/appearance/whitespace/line_spacing"));
+
theme->set_color("background_color", "CodeEdit", Color(0, 0, 0, 0));
theme->set_color("completion_background_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/completion_background_color"));
theme->set_color("completion_selected_color", "CodeEdit", EDITOR_GET("text_editor/theme/highlighting/completion_selected_color"));
diff --git a/editor/editor_themes.h b/editor/editor_themes.h
index 642558d774..95184b9d4a 100644
--- a/editor/editor_themes.h
+++ b/editor/editor_themes.h
@@ -40,4 +40,4 @@ Ref<Theme> create_custom_theme(Ref<Theme> p_theme = nullptr);
Ref<ImageTexture> create_unscaled_default_project_icon();
-#endif
+#endif // EDITOR_THEMES_H
diff --git a/editor/editor_toaster.cpp b/editor/editor_toaster.cpp
index 4986bccc35..050cde6069 100644
--- a/editor/editor_toaster.cpp
+++ b/editor/editor_toaster.cpp
@@ -356,7 +356,7 @@ Control *EditorToaster::popup(Control *p_control, Severity p_severity, double p_
break;
}
panel->set_modulate(Color(1, 1, 1, 0));
- panel->connect("draw", callable_bind(callable_mp(this, &EditorToaster::_draw_progress), panel));
+ panel->connect("draw", callable_mp(this, &EditorToaster::_draw_progress).bind(panel));
// Horizontal container.
HBoxContainer *hbox_container = memnew(HBoxContainer);
@@ -372,8 +372,8 @@ Control *EditorToaster::popup(Control *p_control, Severity p_severity, double p_
Button *close_button = memnew(Button);
close_button->set_flat(true);
close_button->set_icon(get_theme_icon(SNAME("Close"), SNAME("EditorIcons")));
- close_button->connect("pressed", callable_bind(callable_mp(this, &EditorToaster::close), panel));
- close_button->connect("theme_changed", callable_bind(callable_mp(this, &EditorToaster::_close_button_theme_changed), close_button));
+ close_button->connect("pressed", callable_mp(this, &EditorToaster::close).bind(panel));
+ close_button->connect("theme_changed", callable_mp(this, &EditorToaster::_close_button_theme_changed).bind(close_button));
hbox_container->add_child(close_button);
}
@@ -522,7 +522,7 @@ EditorToaster::EditorToaster() {
main_button->set_modulate(Color(0.5, 0.5, 0.5));
main_button->set_disabled(true);
main_button->set_flat(true);
- main_button->connect("pressed", callable_mp(this, &EditorToaster::_set_notifications_enabled), varray(true));
+ main_button->connect("pressed", callable_mp(this, &EditorToaster::_set_notifications_enabled).bind(true));
main_button->connect("pressed", callable_mp(this, &EditorToaster::_repop_old));
main_button->connect("draw", callable_mp(this, &EditorToaster::_draw_button));
add_child(main_button);
@@ -536,7 +536,7 @@ EditorToaster::EditorToaster() {
disable_notifications_button = memnew(Button);
disable_notifications_button->set_tooltip(TTR("Silence the notifications."));
disable_notifications_button->set_flat(true);
- disable_notifications_button->connect("pressed", callable_mp(this, &EditorToaster::_set_notifications_enabled), varray(false));
+ disable_notifications_button->connect("pressed", callable_mp(this, &EditorToaster::_set_notifications_enabled).bind(false));
disable_notifications_panel->add_child(disable_notifications_button);
// Other
diff --git a/editor/editor_vcs_interface.h b/editor/editor_vcs_interface.h
index 487625e84c..6a6fca7eba 100644
--- a/editor/editor_vcs_interface.h
+++ b/editor/editor_vcs_interface.h
@@ -85,4 +85,4 @@ public:
virtual ~EditorVCSInterface();
};
-#endif // !EDITOR_VCS_INTERFACE_H
+#endif // EDITOR_VCS_INTERFACE_H
diff --git a/editor/export/SCsub b/editor/export/SCsub
new file mode 100644
index 0000000000..359d04e5df
--- /dev/null
+++ b/editor/export/SCsub
@@ -0,0 +1,5 @@
+#!/usr/bin/env python
+
+Import("env")
+
+env.add_source_files(env.editor_sources, "*.cpp")
diff --git a/editor/export/editor_export.cpp b/editor/export/editor_export.cpp
new file mode 100644
index 0000000000..31f408eedb
--- /dev/null
+++ b/editor/export/editor_export.cpp
@@ -0,0 +1,355 @@
+/*************************************************************************/
+/* editor_export.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "editor_export.h"
+
+#include "core/config/project_settings.h"
+#include "core/io/config_file.h"
+
+EditorExport *EditorExport::singleton = nullptr;
+
+void EditorExport::_save() {
+ Ref<ConfigFile> config;
+ config.instantiate();
+ for (int i = 0; i < export_presets.size(); i++) {
+ Ref<EditorExportPreset> preset = export_presets[i];
+ String section = "preset." + itos(i);
+
+ config->set_value(section, "name", preset->get_name());
+ config->set_value(section, "platform", preset->get_platform()->get_name());
+ config->set_value(section, "runnable", preset->is_runnable());
+ config->set_value(section, "custom_features", preset->get_custom_features());
+
+ bool save_files = false;
+ switch (preset->get_export_filter()) {
+ case EditorExportPreset::EXPORT_ALL_RESOURCES: {
+ config->set_value(section, "export_filter", "all_resources");
+ } break;
+ case EditorExportPreset::EXPORT_SELECTED_SCENES: {
+ config->set_value(section, "export_filter", "scenes");
+ save_files = true;
+ } break;
+ case EditorExportPreset::EXPORT_SELECTED_RESOURCES: {
+ config->set_value(section, "export_filter", "resources");
+ save_files = true;
+ } break;
+ case EditorExportPreset::EXCLUDE_SELECTED_RESOURCES: {
+ config->set_value(section, "export_filter", "exclude");
+ save_files = true;
+ } break;
+ }
+
+ if (save_files) {
+ Vector<String> export_files = preset->get_files_to_export();
+ config->set_value(section, "export_files", export_files);
+ }
+ config->set_value(section, "include_filter", preset->get_include_filter());
+ config->set_value(section, "exclude_filter", preset->get_exclude_filter());
+ config->set_value(section, "export_path", preset->get_export_path());
+ config->set_value(section, "encryption_include_filters", preset->get_enc_in_filter());
+ config->set_value(section, "encryption_exclude_filters", preset->get_enc_ex_filter());
+ config->set_value(section, "encrypt_pck", preset->get_enc_pck());
+ config->set_value(section, "encrypt_directory", preset->get_enc_directory());
+ config->set_value(section, "script_export_mode", preset->get_script_export_mode());
+ config->set_value(section, "script_encryption_key", preset->get_script_encryption_key());
+
+ String option_section = "preset." + itos(i) + ".options";
+
+ for (const PropertyInfo &E : preset->get_properties()) {
+ config->set_value(option_section, E.name, preset->get(E.name));
+ }
+ }
+
+ config->save("res://export_presets.cfg");
+}
+
+void EditorExport::save_presets() {
+ if (block_save) {
+ return;
+ }
+ save_timer->start();
+}
+
+void EditorExport::_bind_methods() {
+ ADD_SIGNAL(MethodInfo("export_presets_updated"));
+}
+
+void EditorExport::add_export_platform(const Ref<EditorExportPlatform> &p_platform) {
+ export_platforms.push_back(p_platform);
+}
+
+int EditorExport::get_export_platform_count() {
+ return export_platforms.size();
+}
+
+Ref<EditorExportPlatform> EditorExport::get_export_platform(int p_idx) {
+ ERR_FAIL_INDEX_V(p_idx, export_platforms.size(), Ref<EditorExportPlatform>());
+
+ return export_platforms[p_idx];
+}
+
+void EditorExport::add_export_preset(const Ref<EditorExportPreset> &p_preset, int p_at_pos) {
+ if (p_at_pos < 0) {
+ export_presets.push_back(p_preset);
+ } else {
+ export_presets.insert(p_at_pos, p_preset);
+ }
+}
+
+String EditorExportPlatform::test_etc2() const {
+ const bool etc2_supported = ProjectSettings::get_singleton()->get("rendering/textures/vram_compression/import_etc2");
+
+ if (!etc2_supported) {
+ return TTR("Target platform requires 'ETC2' texture compression. Enable 'Import Etc 2' in Project Settings.");
+ }
+
+ return String();
+}
+
+int EditorExport::get_export_preset_count() const {
+ return export_presets.size();
+}
+
+Ref<EditorExportPreset> EditorExport::get_export_preset(int p_idx) {
+ ERR_FAIL_INDEX_V(p_idx, export_presets.size(), Ref<EditorExportPreset>());
+ return export_presets[p_idx];
+}
+
+void EditorExport::remove_export_preset(int p_idx) {
+ export_presets.remove_at(p_idx);
+ save_presets();
+}
+
+void EditorExport::add_export_plugin(const Ref<EditorExportPlugin> &p_plugin) {
+ if (!export_plugins.has(p_plugin)) {
+ export_plugins.push_back(p_plugin);
+ }
+}
+
+void EditorExport::remove_export_plugin(const Ref<EditorExportPlugin> &p_plugin) {
+ export_plugins.erase(p_plugin);
+}
+
+Vector<Ref<EditorExportPlugin>> EditorExport::get_export_plugins() {
+ return export_plugins;
+}
+
+void EditorExport::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ load_config();
+ } break;
+
+ case NOTIFICATION_PROCESS: {
+ update_export_presets();
+ } break;
+ }
+}
+
+void EditorExport::load_config() {
+ Ref<ConfigFile> config;
+ config.instantiate();
+ Error err = config->load("res://export_presets.cfg");
+ if (err != OK) {
+ return;
+ }
+
+ block_save = true;
+
+ int index = 0;
+ while (true) {
+ String section = "preset." + itos(index);
+ if (!config->has_section(section)) {
+ break;
+ }
+
+ String platform = config->get_value(section, "platform");
+
+ Ref<EditorExportPreset> preset;
+
+ for (int i = 0; i < export_platforms.size(); i++) {
+ if (export_platforms[i]->get_name() == platform) {
+ preset = export_platforms.write[i]->create_preset();
+ break;
+ }
+ }
+
+ if (!preset.is_valid()) {
+ index++;
+ ERR_CONTINUE(!preset.is_valid());
+ }
+
+ preset->set_name(config->get_value(section, "name"));
+ preset->set_runnable(config->get_value(section, "runnable"));
+
+ if (config->has_section_key(section, "custom_features")) {
+ preset->set_custom_features(config->get_value(section, "custom_features"));
+ }
+
+ String export_filter = config->get_value(section, "export_filter");
+
+ bool get_files = false;
+
+ if (export_filter == "all_resources") {
+ preset->set_export_filter(EditorExportPreset::EXPORT_ALL_RESOURCES);
+ } else if (export_filter == "scenes") {
+ preset->set_export_filter(EditorExportPreset::EXPORT_SELECTED_SCENES);
+ get_files = true;
+ } else if (export_filter == "resources") {
+ preset->set_export_filter(EditorExportPreset::EXPORT_SELECTED_RESOURCES);
+ get_files = true;
+ } else if (export_filter == "exclude") {
+ preset->set_export_filter(EditorExportPreset::EXCLUDE_SELECTED_RESOURCES);
+ get_files = true;
+ }
+
+ if (get_files) {
+ Vector<String> files = config->get_value(section, "export_files");
+
+ for (int i = 0; i < files.size(); i++) {
+ if (!FileAccess::exists(files[i])) {
+ preset->remove_export_file(files[i]);
+ } else {
+ preset->add_export_file(files[i]);
+ }
+ }
+ }
+
+ preset->set_include_filter(config->get_value(section, "include_filter"));
+ preset->set_exclude_filter(config->get_value(section, "exclude_filter"));
+ preset->set_export_path(config->get_value(section, "export_path", ""));
+
+ if (config->has_section_key(section, "encrypt_pck")) {
+ preset->set_enc_pck(config->get_value(section, "encrypt_pck"));
+ }
+ if (config->has_section_key(section, "encrypt_directory")) {
+ preset->set_enc_directory(config->get_value(section, "encrypt_directory"));
+ }
+ if (config->has_section_key(section, "encryption_include_filters")) {
+ preset->set_enc_in_filter(config->get_value(section, "encryption_include_filters"));
+ }
+ if (config->has_section_key(section, "encryption_exclude_filters")) {
+ preset->set_enc_ex_filter(config->get_value(section, "encryption_exclude_filters"));
+ }
+ if (config->has_section_key(section, "script_export_mode")) {
+ preset->set_script_export_mode(config->get_value(section, "script_export_mode"));
+ }
+ if (config->has_section_key(section, "script_encryption_key")) {
+ preset->set_script_encryption_key(config->get_value(section, "script_encryption_key"));
+ }
+
+ String option_section = "preset." + itos(index) + ".options";
+
+ List<String> options;
+
+ config->get_section_keys(option_section, &options);
+
+ for (const String &E : options) {
+ Variant value = config->get_value(option_section, E);
+
+ preset->set(E, value);
+ }
+
+ add_export_preset(preset);
+ index++;
+ }
+
+ block_save = false;
+}
+
+void EditorExport::update_export_presets() {
+ HashMap<StringName, List<EditorExportPlatform::ExportOption>> platform_options;
+
+ for (int i = 0; i < export_platforms.size(); i++) {
+ Ref<EditorExportPlatform> platform = export_platforms[i];
+
+ if (platform->should_update_export_options()) {
+ List<EditorExportPlatform::ExportOption> options;
+ platform->get_export_options(&options);
+
+ platform_options[platform->get_name()] = options;
+ }
+ }
+
+ bool export_presets_updated = false;
+ for (int i = 0; i < export_presets.size(); i++) {
+ Ref<EditorExportPreset> preset = export_presets[i];
+ if (platform_options.has(preset->get_platform()->get_name())) {
+ export_presets_updated = true;
+
+ List<EditorExportPlatform::ExportOption> options = platform_options[preset->get_platform()->get_name()];
+
+ // Copy the previous preset values
+ HashMap<StringName, Variant> previous_values = preset->values;
+
+ // Clear the preset properties and values prior to reloading
+ preset->properties.clear();
+ preset->values.clear();
+
+ for (const EditorExportPlatform::ExportOption &E : options) {
+ preset->properties.push_back(E.option);
+
+ StringName option_name = E.option.name;
+ preset->values[option_name] = previous_values.has(option_name) ? previous_values[option_name] : E.default_value;
+ }
+ }
+ }
+
+ if (export_presets_updated) {
+ emit_signal(_export_presets_updated);
+ }
+}
+
+bool EditorExport::poll_export_platforms() {
+ bool changed = false;
+ for (int i = 0; i < export_platforms.size(); i++) {
+ if (export_platforms.write[i]->poll_export()) {
+ changed = true;
+ }
+ }
+
+ return changed;
+}
+
+EditorExport::EditorExport() {
+ save_timer = memnew(Timer);
+ add_child(save_timer);
+ save_timer->set_wait_time(0.8);
+ save_timer->set_one_shot(true);
+ save_timer->connect("timeout", callable_mp(this, &EditorExport::_save));
+
+ _export_presets_updated = "export_presets_updated";
+
+ singleton = this;
+ set_process(true);
+}
+
+EditorExport::~EditorExport() {
+}
diff --git a/editor/export/editor_export.h b/editor/export/editor_export.h
new file mode 100644
index 0000000000..13c3c34cea
--- /dev/null
+++ b/editor/export/editor_export.h
@@ -0,0 +1,84 @@
+/*************************************************************************/
+/* editor_export.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef EDITOR_EXPORT_H
+#define EDITOR_EXPORT_H
+
+#include "editor_export_platform.h"
+#include "editor_export_plugin.h"
+
+class EditorExport : public Node {
+ GDCLASS(EditorExport, Node);
+
+ Vector<Ref<EditorExportPlatform>> export_platforms;
+ Vector<Ref<EditorExportPreset>> export_presets;
+ Vector<Ref<EditorExportPlugin>> export_plugins;
+
+ StringName _export_presets_updated;
+
+ Timer *save_timer = nullptr;
+ bool block_save = false;
+
+ static EditorExport *singleton;
+
+ void _save();
+
+protected:
+ friend class EditorExportPreset;
+ void save_presets();
+
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ static EditorExport *get_singleton() { return singleton; }
+
+ void add_export_platform(const Ref<EditorExportPlatform> &p_platform);
+ int get_export_platform_count();
+ Ref<EditorExportPlatform> get_export_platform(int p_idx);
+
+ void add_export_preset(const Ref<EditorExportPreset> &p_preset, int p_at_pos = -1);
+ int get_export_preset_count() const;
+ Ref<EditorExportPreset> get_export_preset(int p_idx);
+ void remove_export_preset(int p_idx);
+
+ void add_export_plugin(const Ref<EditorExportPlugin> &p_plugin);
+ void remove_export_plugin(const Ref<EditorExportPlugin> &p_plugin);
+ Vector<Ref<EditorExportPlugin>> get_export_plugins();
+
+ void load_config();
+ void update_export_presets();
+ bool poll_export_platforms();
+
+ EditorExport();
+ ~EditorExport();
+};
+
+#endif // EDITOR_EXPORT_H
diff --git a/editor/editor_export.cpp b/editor/export/editor_export_platform.cpp
index bb9d930cf5..57ae83aeee 100644
--- a/editor/editor_export.cpp
+++ b/editor/export/editor_export_platform.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* editor_export.cpp */
+/* editor_export_platform.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,28 +28,21 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "editor_export.h"
+#include "editor_export_platform.h"
#include "core/config/project_settings.h"
#include "core/crypto/crypto_core.h"
#include "core/extension/native_extension.h"
-#include "core/io/config_file.h"
-#include "core/io/dir_access.h"
-#include "core/io/file_access.h"
#include "core/io/file_access_encrypted.h"
#include "core/io/file_access_pack.h" // PACK_HEADER_MAGIC, PACK_FORMAT_VERSION
-#include "core/io/resource_loader.h"
-#include "core/io/resource_saver.h"
#include "core/io/zip_io.h"
-#include "core/object/script_language.h"
#include "core/version.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_scale.h"
-#include "editor/editor_settings.h"
#include "editor/plugins/script_editor_plugin.h"
-#include "scene/resources/resource_format_text.h"
+#include "editor_export_plugin.h"
static int _get_pad(int p_alignment, int p_n) {
int rest = p_n % p_alignment;
@@ -63,196 +56,6 @@ static int _get_pad(int p_alignment, int p_n) {
#define PCK_PADDING 16
-bool EditorExportPreset::_set(const StringName &p_name, const Variant &p_value) {
- if (values.has(p_name)) {
- values[p_name] = p_value;
- EditorExport::singleton->save_presets();
- return true;
- }
-
- return false;
-}
-
-bool EditorExportPreset::_get(const StringName &p_name, Variant &r_ret) const {
- if (values.has(p_name)) {
- r_ret = values[p_name];
- return true;
- }
-
- return false;
-}
-
-void EditorExportPreset::_get_property_list(List<PropertyInfo> *p_list) const {
- for (const PropertyInfo &E : properties) {
- if (platform->get_export_option_visibility(E.name, values)) {
- p_list->push_back(E);
- }
- }
-}
-
-Ref<EditorExportPlatform> EditorExportPreset::get_platform() const {
- return platform;
-}
-
-void EditorExportPreset::update_files_to_export() {
- Vector<String> to_remove;
- for (const String &E : selected_files) {
- if (!FileAccess::exists(E)) {
- to_remove.push_back(E);
- }
- }
- for (int i = 0; i < to_remove.size(); ++i) {
- selected_files.erase(to_remove[i]);
- }
-}
-
-Vector<String> EditorExportPreset::get_files_to_export() const {
- Vector<String> files;
- for (const String &E : selected_files) {
- files.push_back(E);
- }
- return files;
-}
-
-void EditorExportPreset::set_name(const String &p_name) {
- name = p_name;
- EditorExport::singleton->save_presets();
-}
-
-String EditorExportPreset::get_name() const {
- return name;
-}
-
-void EditorExportPreset::set_runnable(bool p_enable) {
- runnable = p_enable;
- EditorExport::singleton->save_presets();
-}
-
-bool EditorExportPreset::is_runnable() const {
- return runnable;
-}
-
-void EditorExportPreset::set_export_filter(ExportFilter p_filter) {
- export_filter = p_filter;
- EditorExport::singleton->save_presets();
-}
-
-EditorExportPreset::ExportFilter EditorExportPreset::get_export_filter() const {
- return export_filter;
-}
-
-void EditorExportPreset::set_include_filter(const String &p_include) {
- include_filter = p_include;
- EditorExport::singleton->save_presets();
-}
-
-String EditorExportPreset::get_include_filter() const {
- return include_filter;
-}
-
-void EditorExportPreset::set_export_path(const String &p_path) {
- export_path = p_path;
- /* NOTE(SonerSound): if there is a need to implement a PropertyHint that specifically indicates a relative path,
- * this should be removed. */
- if (export_path.is_absolute_path()) {
- String res_path = OS::get_singleton()->get_resource_dir();
- export_path = res_path.path_to_file(export_path);
- }
- EditorExport::singleton->save_presets();
-}
-
-String EditorExportPreset::get_export_path() const {
- return export_path;
-}
-
-void EditorExportPreset::set_exclude_filter(const String &p_exclude) {
- exclude_filter = p_exclude;
- EditorExport::singleton->save_presets();
-}
-
-String EditorExportPreset::get_exclude_filter() const {
- return exclude_filter;
-}
-
-void EditorExportPreset::add_export_file(const String &p_path) {
- selected_files.insert(p_path);
- EditorExport::singleton->save_presets();
-}
-
-void EditorExportPreset::remove_export_file(const String &p_path) {
- selected_files.erase(p_path);
- EditorExport::singleton->save_presets();
-}
-
-bool EditorExportPreset::has_export_file(const String &p_path) {
- return selected_files.has(p_path);
-}
-
-void EditorExportPreset::set_custom_features(const String &p_custom_features) {
- custom_features = p_custom_features;
- EditorExport::singleton->save_presets();
-}
-
-String EditorExportPreset::get_custom_features() const {
- return custom_features;
-}
-
-void EditorExportPreset::set_enc_in_filter(const String &p_filter) {
- enc_in_filters = p_filter;
- EditorExport::singleton->save_presets();
-}
-
-String EditorExportPreset::get_enc_in_filter() const {
- return enc_in_filters;
-}
-
-void EditorExportPreset::set_enc_ex_filter(const String &p_filter) {
- enc_ex_filters = p_filter;
- EditorExport::singleton->save_presets();
-}
-
-String EditorExportPreset::get_enc_ex_filter() const {
- return enc_ex_filters;
-}
-
-void EditorExportPreset::set_enc_pck(bool p_enabled) {
- enc_pck = p_enabled;
- EditorExport::singleton->save_presets();
-}
-
-bool EditorExportPreset::get_enc_pck() const {
- return enc_pck;
-}
-
-void EditorExportPreset::set_enc_directory(bool p_enabled) {
- enc_directory = p_enabled;
- EditorExport::singleton->save_presets();
-}
-
-bool EditorExportPreset::get_enc_directory() const {
- return enc_directory;
-}
-
-void EditorExportPreset::set_script_export_mode(int p_mode) {
- script_mode = p_mode;
- EditorExport::singleton->save_presets();
-}
-
-int EditorExportPreset::get_script_export_mode() const {
- return script_mode;
-}
-
-void EditorExportPreset::set_script_encryption_key(const String &p_key) {
- script_key = p_key;
- EditorExport::singleton->save_presets();
-}
-
-String EditorExportPreset::get_script_encryption_key() const {
- return script_key;
-}
-
-///////////////////////////////////
-
bool EditorExportPlatform::fill_log_messages(RichTextLabel *p_log, Error p_err) {
bool has_messages = false;
@@ -267,7 +70,7 @@ bool EditorExportPlatform::fill_log_messages(RichTextLabel *p_log, Error p_err)
if (get_worst_message_type() >= EditorExportPlatform::EXPORT_MESSAGE_WARNING) {
p_log->add_image(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons")), 16 * EDSCALE, 16 * EDSCALE, Color(1.0, 1.0, 1.0), INLINE_ALIGNMENT_CENTER);
p_log->add_text(" ");
- p_log->add_text(TTR("Completed with errors."));
+ p_log->add_text(TTR("Completed with warnings."));
has_messages = true;
} else {
p_log->add_image(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("StatusSuccess"), SNAME("EditorIcons")), 16 * EDSCALE, 16 * EDSCALE, Color(1.0, 1.0, 1.0), INLINE_ALIGNMENT_CENTER);
@@ -491,7 +294,7 @@ Ref<ImageTexture> EditorExportPlatform::get_option_icon(int p_index) const {
String EditorExportPlatform::find_export_template(String template_file_name, String *err) const {
String current_version = VERSION_FULL_CONFIG;
- String template_path = EditorSettings::get_singleton()->get_templates_dir().plus_file(current_version).plus_file(template_file_name);
+ String template_path = EditorPaths::get_singleton()->get_export_templates_dir().plus_file(current_version).plus_file(template_file_name);
if (FileAccess::exists(template_path)) {
return template_path;
@@ -625,139 +428,7 @@ void EditorExportPlatform::_edit_filter_list(HashSet<String> &r_list, const Stri
_edit_files_with_filter(da, filters, r_list, exclude);
}
-void EditorExportPlugin::set_export_preset(const Ref<EditorExportPreset> &p_preset) {
- if (p_preset.is_valid()) {
- export_preset = p_preset;
- }
-}
-
-Ref<EditorExportPreset> EditorExportPlugin::get_export_preset() const {
- return export_preset;
-}
-
-void EditorExportPlugin::add_file(const String &p_path, const Vector<uint8_t> &p_file, bool p_remap) {
- ExtraFile ef;
- ef.data = p_file;
- ef.path = p_path;
- ef.remap = p_remap;
- extra_files.push_back(ef);
-}
-
-void EditorExportPlugin::add_shared_object(const String &p_path, const Vector<String> &p_tags, const String &p_target) {
- shared_objects.push_back(SharedObject(p_path, p_tags, p_target));
-}
-
-void EditorExportPlugin::add_ios_framework(const String &p_path) {
- ios_frameworks.push_back(p_path);
-}
-
-void EditorExportPlugin::add_ios_embedded_framework(const String &p_path) {
- ios_embedded_frameworks.push_back(p_path);
-}
-
-Vector<String> EditorExportPlugin::get_ios_frameworks() const {
- return ios_frameworks;
-}
-
-Vector<String> EditorExportPlugin::get_ios_embedded_frameworks() const {
- return ios_embedded_frameworks;
-}
-
-void EditorExportPlugin::add_ios_plist_content(const String &p_plist_content) {
- ios_plist_content += p_plist_content + "\n";
-}
-
-String EditorExportPlugin::get_ios_plist_content() const {
- return ios_plist_content;
-}
-
-void EditorExportPlugin::add_ios_linker_flags(const String &p_flags) {
- if (ios_linker_flags.length() > 0) {
- ios_linker_flags += ' ';
- }
- ios_linker_flags += p_flags;
-}
-
-String EditorExportPlugin::get_ios_linker_flags() const {
- return ios_linker_flags;
-}
-
-void EditorExportPlugin::add_ios_bundle_file(const String &p_path) {
- ios_bundle_files.push_back(p_path);
-}
-
-Vector<String> EditorExportPlugin::get_ios_bundle_files() const {
- return ios_bundle_files;
-}
-
-void EditorExportPlugin::add_ios_cpp_code(const String &p_code) {
- ios_cpp_code += p_code;
-}
-
-String EditorExportPlugin::get_ios_cpp_code() const {
- return ios_cpp_code;
-}
-
-void EditorExportPlugin::add_osx_plugin_file(const String &p_path) {
- osx_plugin_files.push_back(p_path);
-}
-
-const Vector<String> &EditorExportPlugin::get_osx_plugin_files() const {
- return osx_plugin_files;
-}
-
-void EditorExportPlugin::add_ios_project_static_lib(const String &p_path) {
- ios_project_static_libs.push_back(p_path);
-}
-
-Vector<String> EditorExportPlugin::get_ios_project_static_libs() const {
- return ios_project_static_libs;
-}
-
-void EditorExportPlugin::_export_file_script(const String &p_path, const String &p_type, const Vector<String> &p_features) {
- GDVIRTUAL_CALL(_export_file, p_path, p_type, p_features);
-}
-
-void EditorExportPlugin::_export_begin_script(const Vector<String> &p_features, bool p_debug, const String &p_path, int p_flags) {
- GDVIRTUAL_CALL(_export_begin, p_features, p_debug, p_path, p_flags);
-}
-
-void EditorExportPlugin::_export_end_script() {
- GDVIRTUAL_CALL(_export_end);
-}
-
-void EditorExportPlugin::_export_file(const String &p_path, const String &p_type, const HashSet<String> &p_features) {
-}
-
-void EditorExportPlugin::_export_begin(const HashSet<String> &p_features, bool p_debug, const String &p_path, int p_flags) {
-}
-
-void EditorExportPlugin::skip() {
- skipped = true;
-}
-
-void EditorExportPlugin::_bind_methods() {
- ClassDB::bind_method(D_METHOD("add_shared_object", "path", "tags", "target"), &EditorExportPlugin::add_shared_object);
- ClassDB::bind_method(D_METHOD("add_ios_project_static_lib", "path"), &EditorExportPlugin::add_ios_project_static_lib);
- ClassDB::bind_method(D_METHOD("add_file", "path", "file", "remap"), &EditorExportPlugin::add_file);
- ClassDB::bind_method(D_METHOD("add_ios_framework", "path"), &EditorExportPlugin::add_ios_framework);
- ClassDB::bind_method(D_METHOD("add_ios_embedded_framework", "path"), &EditorExportPlugin::add_ios_embedded_framework);
- ClassDB::bind_method(D_METHOD("add_ios_plist_content", "plist_content"), &EditorExportPlugin::add_ios_plist_content);
- ClassDB::bind_method(D_METHOD("add_ios_linker_flags", "flags"), &EditorExportPlugin::add_ios_linker_flags);
- ClassDB::bind_method(D_METHOD("add_ios_bundle_file", "path"), &EditorExportPlugin::add_ios_bundle_file);
- ClassDB::bind_method(D_METHOD("add_ios_cpp_code", "code"), &EditorExportPlugin::add_ios_cpp_code);
- ClassDB::bind_method(D_METHOD("add_osx_plugin_file", "path"), &EditorExportPlugin::add_osx_plugin_file);
- ClassDB::bind_method(D_METHOD("skip"), &EditorExportPlugin::skip);
-
- GDVIRTUAL_BIND(_export_file, "path", "type", "features");
- GDVIRTUAL_BIND(_export_begin, "features", "is_debug", "path", "flags");
- GDVIRTUAL_BIND(_export_end);
-}
-
-EditorExportPlugin::EditorExportPlugin() {
-}
-
-EditorExportPlatform::FeatureContainers EditorExportPlatform::get_feature_containers(const Ref<EditorExportPreset> &p_preset, bool p_debug) {
+EditorExportPlatform::FeatureContainers EditorExportPlatform::get_feature_containers(const Ref<EditorExportPreset> &p_preset, bool p_debug) const {
Ref<EditorExportPlatform> platform = p_preset->get_platform();
List<String> feature_list;
platform->get_platform_features(&feature_list);
@@ -1504,573 +1175,3 @@ void EditorExportPlatform::gen_export_flags(Vector<String> &r_flags, int p_flags
EditorExportPlatform::EditorExportPlatform() {
}
-
-////
-
-EditorExport *EditorExport::singleton = nullptr;
-
-void EditorExport::_save() {
- Ref<ConfigFile> config;
- config.instantiate();
- for (int i = 0; i < export_presets.size(); i++) {
- Ref<EditorExportPreset> preset = export_presets[i];
- String section = "preset." + itos(i);
-
- config->set_value(section, "name", preset->get_name());
- config->set_value(section, "platform", preset->get_platform()->get_name());
- config->set_value(section, "runnable", preset->is_runnable());
- config->set_value(section, "custom_features", preset->get_custom_features());
-
- bool save_files = false;
- switch (preset->get_export_filter()) {
- case EditorExportPreset::EXPORT_ALL_RESOURCES: {
- config->set_value(section, "export_filter", "all_resources");
- } break;
- case EditorExportPreset::EXPORT_SELECTED_SCENES: {
- config->set_value(section, "export_filter", "scenes");
- save_files = true;
- } break;
- case EditorExportPreset::EXPORT_SELECTED_RESOURCES: {
- config->set_value(section, "export_filter", "resources");
- save_files = true;
- } break;
- case EditorExportPreset::EXCLUDE_SELECTED_RESOURCES: {
- config->set_value(section, "export_filter", "exclude");
- save_files = true;
- } break;
- }
-
- if (save_files) {
- Vector<String> export_files = preset->get_files_to_export();
- config->set_value(section, "export_files", export_files);
- }
- config->set_value(section, "include_filter", preset->get_include_filter());
- config->set_value(section, "exclude_filter", preset->get_exclude_filter());
- config->set_value(section, "export_path", preset->get_export_path());
- config->set_value(section, "encryption_include_filters", preset->get_enc_in_filter());
- config->set_value(section, "encryption_exclude_filters", preset->get_enc_ex_filter());
- config->set_value(section, "encrypt_pck", preset->get_enc_pck());
- config->set_value(section, "encrypt_directory", preset->get_enc_directory());
- config->set_value(section, "script_export_mode", preset->get_script_export_mode());
- config->set_value(section, "script_encryption_key", preset->get_script_encryption_key());
-
- String option_section = "preset." + itos(i) + ".options";
-
- for (const PropertyInfo &E : preset->get_properties()) {
- config->set_value(option_section, E.name, preset->get(E.name));
- }
- }
-
- config->save("res://export_presets.cfg");
-}
-
-void EditorExport::save_presets() {
- if (block_save) {
- return;
- }
- save_timer->start();
-}
-
-void EditorExport::_bind_methods() {
- ADD_SIGNAL(MethodInfo("export_presets_updated"));
-}
-
-void EditorExport::add_export_platform(const Ref<EditorExportPlatform> &p_platform) {
- export_platforms.push_back(p_platform);
-}
-
-int EditorExport::get_export_platform_count() {
- return export_platforms.size();
-}
-
-Ref<EditorExportPlatform> EditorExport::get_export_platform(int p_idx) {
- ERR_FAIL_INDEX_V(p_idx, export_platforms.size(), Ref<EditorExportPlatform>());
-
- return export_platforms[p_idx];
-}
-
-void EditorExport::add_export_preset(const Ref<EditorExportPreset> &p_preset, int p_at_pos) {
- if (p_at_pos < 0) {
- export_presets.push_back(p_preset);
- } else {
- export_presets.insert(p_at_pos, p_preset);
- }
-}
-
-String EditorExportPlatform::test_etc2() const {
- const bool etc2_supported = ProjectSettings::get_singleton()->get("rendering/textures/vram_compression/import_etc2");
-
- if (!etc2_supported) {
- return TTR("Target platform requires 'ETC2' texture compression. Enable 'Import Etc 2' in Project Settings.");
- }
-
- return String();
-}
-
-int EditorExport::get_export_preset_count() const {
- return export_presets.size();
-}
-
-Ref<EditorExportPreset> EditorExport::get_export_preset(int p_idx) {
- ERR_FAIL_INDEX_V(p_idx, export_presets.size(), Ref<EditorExportPreset>());
- return export_presets[p_idx];
-}
-
-void EditorExport::remove_export_preset(int p_idx) {
- export_presets.remove_at(p_idx);
- save_presets();
-}
-
-void EditorExport::add_export_plugin(const Ref<EditorExportPlugin> &p_plugin) {
- if (!export_plugins.has(p_plugin)) {
- export_plugins.push_back(p_plugin);
- }
-}
-
-void EditorExport::remove_export_plugin(const Ref<EditorExportPlugin> &p_plugin) {
- export_plugins.erase(p_plugin);
-}
-
-Vector<Ref<EditorExportPlugin>> EditorExport::get_export_plugins() {
- return export_plugins;
-}
-
-void EditorExport::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- load_config();
- } break;
-
- case NOTIFICATION_PROCESS: {
- update_export_presets();
- } break;
- }
-}
-
-void EditorExport::load_config() {
- Ref<ConfigFile> config;
- config.instantiate();
- Error err = config->load("res://export_presets.cfg");
- if (err != OK) {
- return;
- }
-
- block_save = true;
-
- int index = 0;
- while (true) {
- String section = "preset." + itos(index);
- if (!config->has_section(section)) {
- break;
- }
-
- String platform = config->get_value(section, "platform");
-
- Ref<EditorExportPreset> preset;
-
- for (int i = 0; i < export_platforms.size(); i++) {
- if (export_platforms[i]->get_name() == platform) {
- preset = export_platforms.write[i]->create_preset();
- break;
- }
- }
-
- if (!preset.is_valid()) {
- index++;
- ERR_CONTINUE(!preset.is_valid());
- }
-
- preset->set_name(config->get_value(section, "name"));
- preset->set_runnable(config->get_value(section, "runnable"));
-
- if (config->has_section_key(section, "custom_features")) {
- preset->set_custom_features(config->get_value(section, "custom_features"));
- }
-
- String export_filter = config->get_value(section, "export_filter");
-
- bool get_files = false;
-
- if (export_filter == "all_resources") {
- preset->set_export_filter(EditorExportPreset::EXPORT_ALL_RESOURCES);
- } else if (export_filter == "scenes") {
- preset->set_export_filter(EditorExportPreset::EXPORT_SELECTED_SCENES);
- get_files = true;
- } else if (export_filter == "resources") {
- preset->set_export_filter(EditorExportPreset::EXPORT_SELECTED_RESOURCES);
- get_files = true;
- } else if (export_filter == "exclude") {
- preset->set_export_filter(EditorExportPreset::EXCLUDE_SELECTED_RESOURCES);
- get_files = true;
- }
-
- if (get_files) {
- Vector<String> files = config->get_value(section, "export_files");
-
- for (int i = 0; i < files.size(); i++) {
- if (!FileAccess::exists(files[i])) {
- preset->remove_export_file(files[i]);
- } else {
- preset->add_export_file(files[i]);
- }
- }
- }
-
- preset->set_include_filter(config->get_value(section, "include_filter"));
- preset->set_exclude_filter(config->get_value(section, "exclude_filter"));
- preset->set_export_path(config->get_value(section, "export_path", ""));
-
- if (config->has_section_key(section, "encrypt_pck")) {
- preset->set_enc_pck(config->get_value(section, "encrypt_pck"));
- }
- if (config->has_section_key(section, "encrypt_directory")) {
- preset->set_enc_directory(config->get_value(section, "encrypt_directory"));
- }
- if (config->has_section_key(section, "encryption_include_filters")) {
- preset->set_enc_in_filter(config->get_value(section, "encryption_include_filters"));
- }
- if (config->has_section_key(section, "encryption_exclude_filters")) {
- preset->set_enc_ex_filter(config->get_value(section, "encryption_exclude_filters"));
- }
- if (config->has_section_key(section, "script_export_mode")) {
- preset->set_script_export_mode(config->get_value(section, "script_export_mode"));
- }
- if (config->has_section_key(section, "script_encryption_key")) {
- preset->set_script_encryption_key(config->get_value(section, "script_encryption_key"));
- }
-
- String option_section = "preset." + itos(index) + ".options";
-
- List<String> options;
-
- config->get_section_keys(option_section, &options);
-
- for (const String &E : options) {
- Variant value = config->get_value(option_section, E);
-
- preset->set(E, value);
- }
-
- add_export_preset(preset);
- index++;
- }
-
- block_save = false;
-}
-
-void EditorExport::update_export_presets() {
- HashMap<StringName, List<EditorExportPlatform::ExportOption>> platform_options;
-
- for (int i = 0; i < export_platforms.size(); i++) {
- Ref<EditorExportPlatform> platform = export_platforms[i];
-
- if (platform->should_update_export_options()) {
- List<EditorExportPlatform::ExportOption> options;
- platform->get_export_options(&options);
-
- platform_options[platform->get_name()] = options;
- }
- }
-
- bool export_presets_updated = false;
- for (int i = 0; i < export_presets.size(); i++) {
- Ref<EditorExportPreset> preset = export_presets[i];
- if (platform_options.has(preset->get_platform()->get_name())) {
- export_presets_updated = true;
-
- List<EditorExportPlatform::ExportOption> options = platform_options[preset->get_platform()->get_name()];
-
- // Copy the previous preset values
- HashMap<StringName, Variant> previous_values = preset->values;
-
- // Clear the preset properties and values prior to reloading
- preset->properties.clear();
- preset->values.clear();
-
- for (const EditorExportPlatform::ExportOption &E : options) {
- preset->properties.push_back(E.option);
-
- StringName option_name = E.option.name;
- preset->values[option_name] = previous_values.has(option_name) ? previous_values[option_name] : E.default_value;
- }
- }
- }
-
- if (export_presets_updated) {
- emit_signal(_export_presets_updated);
- }
-}
-
-bool EditorExport::poll_export_platforms() {
- bool changed = false;
- for (int i = 0; i < export_platforms.size(); i++) {
- if (export_platforms.write[i]->poll_export()) {
- changed = true;
- }
- }
-
- return changed;
-}
-
-EditorExport::EditorExport() {
- save_timer = memnew(Timer);
- add_child(save_timer);
- save_timer->set_wait_time(0.8);
- save_timer->set_one_shot(true);
- save_timer->connect("timeout", callable_mp(this, &EditorExport::_save));
-
- _export_presets_updated = "export_presets_updated";
-
- singleton = this;
- set_process(true);
-}
-
-EditorExport::~EditorExport() {
-}
-
-//////////
-
-void EditorExportPlatformPC::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) {
- if (p_preset->get("texture_format/s3tc")) {
- r_features->push_back("s3tc");
- }
- if (p_preset->get("texture_format/etc")) {
- r_features->push_back("etc");
- }
- if (p_preset->get("texture_format/etc2")) {
- r_features->push_back("etc2");
- }
-
- if (p_preset->get("binary_format/64_bits")) {
- r_features->push_back("64");
- } else {
- r_features->push_back("32");
- }
-}
-
-void EditorExportPlatformPC::get_export_options(List<ExportOption> *r_options) {
- String ext_filter = (get_os_name() == "Windows") ? "*.exe" : "";
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug", PROPERTY_HINT_GLOBAL_FILE, ext_filter), ""));
- r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, ext_filter), ""));
-
- r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "debug/export_console_script", PROPERTY_HINT_ENUM, "No,Debug Only,Debug and Release"), 1));
-
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "binary_format/64_bits"), true));
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "binary_format/embed_pck"), false));
-
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/bptc"), false));
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/s3tc"), true));
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc"), false));
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc2"), false));
- r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/no_bptc_fallbacks"), true));
-}
-
-String EditorExportPlatformPC::get_name() const {
- return name;
-}
-
-String EditorExportPlatformPC::get_os_name() const {
- return os_name;
-}
-
-Ref<Texture2D> EditorExportPlatformPC::get_logo() const {
- return logo;
-}
-
-bool EditorExportPlatformPC::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const {
- String err;
- bool valid = false;
-
- // Look for export templates (first official, and if defined custom templates).
-
- bool use64 = p_preset->get("binary_format/64_bits");
- bool dvalid = exists_export_template(get_template_file_name("debug", use64 ? "64" : "32"), &err);
- bool rvalid = exists_export_template(get_template_file_name("release", use64 ? "64" : "32"), &err);
-
- if (p_preset->get("custom_template/debug") != "") {
- dvalid = FileAccess::exists(p_preset->get("custom_template/debug"));
- if (!dvalid) {
- err += TTR("Custom debug template not found.") + "\n";
- }
- }
- if (p_preset->get("custom_template/release") != "") {
- rvalid = FileAccess::exists(p_preset->get("custom_template/release"));
- if (!rvalid) {
- err += TTR("Custom release template not found.") + "\n";
- }
- }
-
- valid = dvalid || rvalid;
- r_missing_templates = !valid;
-
- if (!err.is_empty()) {
- r_error = err;
- }
- return valid;
-}
-
-Error EditorExportPlatformPC::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
- ExportNotifier notifier(*this, p_preset, p_debug, p_path, p_flags);
-
- Error err = prepare_template(p_preset, p_debug, p_path, p_flags);
- if (err == OK) {
- err = modify_template(p_preset, p_debug, p_path, p_flags);
- }
- if (err == OK) {
- err = export_project_data(p_preset, p_debug, p_path, p_flags);
- }
-
- return err;
-}
-
-Error EditorExportPlatformPC::prepare_template(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
- if (!DirAccess::exists(p_path.get_base_dir())) {
- add_message(EXPORT_MESSAGE_ERROR, TTR("Prepare Template"), TTR("The given export path doesn't exist."));
- return ERR_FILE_BAD_PATH;
- }
-
- String custom_debug = p_preset->get("custom_template/debug");
- String custom_release = p_preset->get("custom_template/release");
-
- String template_path = p_debug ? custom_debug : custom_release;
-
- template_path = template_path.strip_edges();
-
- if (template_path.is_empty()) {
- template_path = find_export_template(get_template_file_name(p_debug ? "debug" : "release", p_preset->get("binary_format/64_bits") ? "64" : "32"));
- }
-
- if (!template_path.is_empty() && !FileAccess::exists(template_path)) {
- add_message(EXPORT_MESSAGE_ERROR, TTR("Prepare Template"), vformat(TTR("Template file not found: \"%s\"."), template_path));
- return ERR_FILE_NOT_FOUND;
- }
-
- Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
- da->make_dir_recursive(p_path.get_base_dir());
- Error err = da->copy(template_path, p_path, get_chmod_flags());
- if (err != OK) {
- add_message(EXPORT_MESSAGE_ERROR, TTR("Prepare Template"), TTR("Failed to copy export template."));
- }
-
- return err;
-}
-
-Error EditorExportPlatformPC::export_project_data(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
- String pck_path;
- if (p_preset->get("binary_format/embed_pck")) {
- pck_path = p_path;
- } else {
- pck_path = p_path.get_basename() + ".pck";
- }
-
- Vector<SharedObject> so_files;
-
- int64_t embedded_pos;
- int64_t embedded_size;
- Error err = save_pack(p_preset, p_debug, pck_path, &so_files, p_preset->get("binary_format/embed_pck"), &embedded_pos, &embedded_size);
- if (err == OK && p_preset->get("binary_format/embed_pck")) {
- if (embedded_size >= 0x100000000 && !p_preset->get("binary_format/64_bits")) {
- add_message(EXPORT_MESSAGE_ERROR, TTR("PCK Embedding"), TTR("On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."));
- return ERR_INVALID_PARAMETER;
- }
-
- err = fixup_embedded_pck(p_path, embedded_pos, embedded_size);
- }
-
- if (err == OK && !so_files.is_empty()) {
- // If shared object files, copy them.
- Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
- for (int i = 0; i < so_files.size() && err == OK; i++) {
- String src_path = ProjectSettings::get_singleton()->globalize_path(so_files[i].path);
- String target_path;
- if (so_files[i].target.is_empty()) {
- target_path = p_path.get_base_dir().plus_file(src_path.get_file());
- } else {
- target_path = p_path.get_base_dir().plus_file(so_files[i].target).plus_file(src_path.get_file());
- }
-
- if (da->dir_exists(src_path)) {
- err = da->make_dir_recursive(target_path);
- if (err == OK) {
- err = da->copy_dir(src_path, target_path, -1, true);
- }
- } else {
- err = da->copy(src_path, target_path);
- if (err == OK) {
- err = sign_shared_object(p_preset, p_debug, target_path);
- }
- }
- }
- }
-
- return err;
-}
-
-Error EditorExportPlatformPC::sign_shared_object(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path) {
- return OK;
-}
-
-void EditorExportPlatformPC::set_name(const String &p_name) {
- name = p_name;
-}
-
-void EditorExportPlatformPC::set_os_name(const String &p_name) {
- os_name = p_name;
-}
-
-void EditorExportPlatformPC::set_logo(const Ref<Texture2D> &p_logo) {
- logo = p_logo;
-}
-
-void EditorExportPlatformPC::get_platform_features(List<String> *r_features) {
- r_features->push_back("pc"); //all pcs support "pc"
- r_features->push_back("s3tc"); //all pcs support "s3tc" compression
- r_features->push_back(get_os_name().to_lower()); //OS name is a feature
-}
-
-void EditorExportPlatformPC::resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, HashSet<String> &p_features) {
- if (p_features.has("bptc")) {
- if (p_preset->has("texture_format/no_bptc_fallbacks")) {
- p_features.erase("s3tc");
- }
- }
-}
-
-int EditorExportPlatformPC::get_chmod_flags() const {
- return chmod_flags;
-}
-
-void EditorExportPlatformPC::set_chmod_flags(int p_flags) {
- chmod_flags = p_flags;
-}
-
-///////////////////////
-
-void EditorExportTextSceneToBinaryPlugin::_export_file(const String &p_path, const String &p_type, const HashSet<String> &p_features) {
- String extension = p_path.get_extension().to_lower();
- if (extension != "tres" && extension != "tscn") {
- return;
- }
-
- bool convert = GLOBAL_GET("editor/export/convert_text_resources_to_binary");
- if (!convert) {
- return;
- }
- String tmp_path = EditorPaths::get_singleton()->get_cache_dir().plus_file("tmpfile.res");
- Error err = ResourceFormatLoaderText::convert_file_to_binary(p_path, tmp_path);
- if (err != OK) {
- DirAccess::remove_file_or_error(tmp_path);
- ERR_FAIL();
- }
- Vector<uint8_t> data = FileAccess::get_file_as_array(tmp_path);
- if (data.size() == 0) {
- DirAccess::remove_file_or_error(tmp_path);
- ERR_FAIL();
- }
- DirAccess::remove_file_or_error(tmp_path);
- add_file(p_path + ".converted.res", data, true);
-}
-
-EditorExportTextSceneToBinaryPlugin::EditorExportTextSceneToBinaryPlugin() {
- GLOBAL_DEF("editor/export/convert_text_resources_to_binary", false);
-}
diff --git a/editor/export/editor_export_platform.h b/editor/export/editor_export_platform.h
new file mode 100644
index 0000000000..832a0cf846
--- /dev/null
+++ b/editor/export/editor_export_platform.h
@@ -0,0 +1,221 @@
+/*************************************************************************/
+/* editor_export_platform.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef EDITOR_EXPORT_PLATFORM_H
+#define EDITOR_EXPORT_PLATFORM_H
+
+class EditorFileSystemDirectory;
+struct EditorProgress;
+
+#include "core/io/dir_access.h"
+#include "editor_export_preset.h"
+#include "editor_export_shared_object.h"
+#include "scene/gui/rich_text_label.h"
+#include "scene/main/node.h"
+
+class EditorExportPlatform : public RefCounted {
+ GDCLASS(EditorExportPlatform, RefCounted);
+
+public:
+ typedef Error (*EditorExportSaveFunction)(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key);
+ typedef Error (*EditorExportSaveSharedObject)(void *p_userdata, const SharedObject &p_so);
+
+ enum ExportMessageType {
+ EXPORT_MESSAGE_NONE,
+ EXPORT_MESSAGE_INFO,
+ EXPORT_MESSAGE_WARNING,
+ EXPORT_MESSAGE_ERROR,
+ };
+
+ struct ExportMessage {
+ ExportMessageType msg_type;
+ String category;
+ String text;
+ };
+
+private:
+ struct SavedData {
+ uint64_t ofs = 0;
+ uint64_t size = 0;
+ bool encrypted = false;
+ Vector<uint8_t> md5;
+ CharString path_utf8;
+
+ bool operator<(const SavedData &p_data) const {
+ return path_utf8 < p_data.path_utf8;
+ }
+ };
+
+ struct PackData {
+ Ref<FileAccess> f;
+ Vector<SavedData> file_ofs;
+ EditorProgress *ep = nullptr;
+ Vector<SharedObject> *so_files = nullptr;
+ };
+
+ struct ZipData {
+ void *zip = nullptr;
+ EditorProgress *ep = nullptr;
+ };
+
+ struct FeatureContainers {
+ HashSet<String> features;
+ Vector<String> features_pv;
+ };
+
+ Vector<ExportMessage> messages;
+
+ void _export_find_resources(EditorFileSystemDirectory *p_dir, HashSet<String> &p_paths);
+ void _export_find_dependencies(const String &p_path, HashSet<String> &p_paths);
+
+ void gen_debug_flags(Vector<String> &r_flags, int p_flags);
+ static Error _save_pack_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key);
+ static Error _save_zip_file(void *p_userdata, const String &p_path, const Vector<uint8_t> &p_data, int p_file, int p_total, const Vector<String> &p_enc_in_filters, const Vector<String> &p_enc_ex_filters, const Vector<uint8_t> &p_key);
+
+ void _edit_files_with_filter(Ref<DirAccess> &da, const Vector<String> &p_filters, HashSet<String> &r_list, bool exclude);
+ void _edit_filter_list(HashSet<String> &r_list, const String &p_filter, bool exclude);
+
+ static Error _add_shared_object(void *p_userdata, const SharedObject &p_so);
+
+protected:
+ struct ExportNotifier {
+ ExportNotifier(EditorExportPlatform &p_platform, const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags);
+ ~ExportNotifier();
+ };
+
+ FeatureContainers get_feature_containers(const Ref<EditorExportPreset> &p_preset, bool p_debug) const;
+
+ bool exists_export_template(String template_file_name, String *err) const;
+ String find_export_template(String template_file_name, String *err = nullptr) const;
+ void gen_export_flags(Vector<String> &r_flags, int p_flags);
+
+public:
+ virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) const = 0;
+
+ struct ExportOption {
+ PropertyInfo option;
+ Variant default_value;
+
+ ExportOption(const PropertyInfo &p_info, const Variant &p_default) :
+ option(p_info),
+ default_value(p_default) {
+ }
+ ExportOption() {}
+ };
+
+ virtual Ref<EditorExportPreset> create_preset();
+
+ virtual void clear_messages() { messages.clear(); }
+ virtual void add_message(ExportMessageType p_type, const String &p_category, const String &p_message) {
+ ExportMessage msg;
+ msg.category = p_category;
+ msg.text = p_message;
+ msg.msg_type = p_type;
+ messages.push_back(msg);
+ switch (p_type) {
+ case EXPORT_MESSAGE_INFO: {
+ print_line(vformat("%s: %s\n", msg.category, msg.text));
+ } break;
+ case EXPORT_MESSAGE_WARNING: {
+ WARN_PRINT(vformat("%s: %s\n", msg.category, msg.text));
+ } break;
+ case EXPORT_MESSAGE_ERROR: {
+ ERR_PRINT(vformat("%s: %s\n", msg.category, msg.text));
+ } break;
+ default:
+ break;
+ }
+ }
+
+ virtual int get_message_count() const {
+ return messages.size();
+ }
+
+ virtual ExportMessage get_message(int p_index) const {
+ ERR_FAIL_INDEX_V(p_index, messages.size(), ExportMessage());
+ return messages[p_index];
+ }
+
+ virtual ExportMessageType get_worst_message_type() const {
+ ExportMessageType worst_type = EXPORT_MESSAGE_NONE;
+ for (int i = 0; i < messages.size(); i++) {
+ worst_type = MAX(worst_type, messages[i].msg_type);
+ }
+ return worst_type;
+ }
+
+ virtual bool fill_log_messages(RichTextLabel *p_log, Error p_err);
+
+ virtual void get_export_options(List<ExportOption> *r_options) = 0;
+ virtual bool should_update_export_options() { return false; }
+ virtual bool get_export_option_visibility(const String &p_option, const HashMap<StringName, Variant> &p_options) const { return true; }
+
+ virtual String get_os_name() const = 0;
+ virtual String get_name() const = 0;
+ virtual Ref<Texture2D> get_logo() const = 0;
+
+ Error export_project_files(const Ref<EditorExportPreset> &p_preset, bool p_debug, EditorExportSaveFunction p_func, void *p_udata, EditorExportSaveSharedObject p_so_func = nullptr);
+
+ Error save_pack(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, Vector<SharedObject> *p_so_files = nullptr, bool p_embed = false, int64_t *r_embedded_start = nullptr, int64_t *r_embedded_size = nullptr);
+ Error save_zip(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path);
+
+ virtual bool poll_export() { return false; }
+ virtual int get_options_count() const { return 0; }
+ virtual String get_options_tooltip() const { return ""; }
+ virtual Ref<ImageTexture> get_option_icon(int p_index) const;
+ virtual String get_option_label(int p_device) const { return ""; }
+ virtual String get_option_tooltip(int p_device) const { return ""; }
+
+ enum DebugFlags {
+ DEBUG_FLAG_DUMB_CLIENT = 1,
+ DEBUG_FLAG_REMOTE_DEBUG = 2,
+ DEBUG_FLAG_REMOTE_DEBUG_LOCALHOST = 4,
+ DEBUG_FLAG_VIEW_COLLISONS = 8,
+ DEBUG_FLAG_VIEW_NAVIGATION = 16,
+ };
+
+ virtual Error run(const Ref<EditorExportPreset> &p_preset, int p_device, int p_debug_flags) { return OK; }
+ virtual Ref<Texture2D> get_run_icon() const { return get_logo(); }
+
+ String test_etc2() const;
+ virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const = 0;
+
+ virtual List<String> get_binary_extensions(const Ref<EditorExportPreset> &p_preset) const = 0;
+ virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) = 0;
+ virtual Error export_pack(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0);
+ virtual Error export_zip(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0);
+ virtual void get_platform_features(List<String> *r_features) const = 0;
+ virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, HashSet<String> &p_features) = 0;
+ virtual String get_debug_protocol() const { return "tcp://"; }
+
+ EditorExportPlatform();
+};
+
+#endif // EDITOR_EXPORT_PLATFORM_H
diff --git a/editor/export/editor_export_platform_pc.cpp b/editor/export/editor_export_platform_pc.cpp
new file mode 100644
index 0000000000..5e0044f2ae
--- /dev/null
+++ b/editor/export/editor_export_platform_pc.cpp
@@ -0,0 +1,242 @@
+/*************************************************************************/
+/* editor_export_platform_pc.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "editor_export_platform_pc.h"
+
+#include "core/config/project_settings.h"
+
+void EditorExportPlatformPC::get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) const {
+ if (p_preset->get("texture_format/s3tc")) {
+ r_features->push_back("s3tc");
+ }
+ if (p_preset->get("texture_format/etc")) {
+ r_features->push_back("etc");
+ }
+ if (p_preset->get("texture_format/etc2")) {
+ r_features->push_back("etc2");
+ }
+ // PC platforms only have one architecture per export, since
+ // we export a single executable instead of a bundle.
+ r_features->push_back(p_preset->get("binary_format/architecture"));
+}
+
+void EditorExportPlatformPC::get_export_options(List<ExportOption> *r_options) {
+ String ext_filter = (get_os_name() == "Windows") ? "*.exe" : "";
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/debug", PROPERTY_HINT_GLOBAL_FILE, ext_filter), ""));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "custom_template/release", PROPERTY_HINT_GLOBAL_FILE, ext_filter), ""));
+
+ r_options->push_back(ExportOption(PropertyInfo(Variant::INT, "debug/export_console_script", PROPERTY_HINT_ENUM, "No,Debug Only,Debug and Release"), 1));
+
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "binary_format/embed_pck"), false));
+
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/bptc"), false));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/s3tc"), true));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc"), false));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/etc2"), false));
+ r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "texture_format/no_bptc_fallbacks"), true));
+}
+
+String EditorExportPlatformPC::get_name() const {
+ return name;
+}
+
+String EditorExportPlatformPC::get_os_name() const {
+ return os_name;
+}
+
+Ref<Texture2D> EditorExportPlatformPC::get_logo() const {
+ return logo;
+}
+
+bool EditorExportPlatformPC::can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const {
+ String err;
+ bool valid = false;
+
+ // Look for export templates (first official, and if defined custom templates).
+ String arch = p_preset->get("binary_format/architecture");
+ bool dvalid = exists_export_template(get_template_file_name("debug", arch), &err);
+ bool rvalid = exists_export_template(get_template_file_name("release", arch), &err);
+
+ if (p_preset->get("custom_template/debug") != "") {
+ dvalid = FileAccess::exists(p_preset->get("custom_template/debug"));
+ if (!dvalid) {
+ err += TTR("Custom debug template not found.") + "\n";
+ }
+ }
+ if (p_preset->get("custom_template/release") != "") {
+ rvalid = FileAccess::exists(p_preset->get("custom_template/release"));
+ if (!rvalid) {
+ err += TTR("Custom release template not found.") + "\n";
+ }
+ }
+
+ valid = dvalid || rvalid;
+ r_missing_templates = !valid;
+
+ if (!err.is_empty()) {
+ r_error = err;
+ }
+ return valid;
+}
+
+Error EditorExportPlatformPC::export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
+ ExportNotifier notifier(*this, p_preset, p_debug, p_path, p_flags);
+
+ Error err = prepare_template(p_preset, p_debug, p_path, p_flags);
+ if (err == OK) {
+ err = modify_template(p_preset, p_debug, p_path, p_flags);
+ }
+ if (err == OK) {
+ err = export_project_data(p_preset, p_debug, p_path, p_flags);
+ }
+
+ return err;
+}
+
+Error EditorExportPlatformPC::prepare_template(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
+ if (!DirAccess::exists(p_path.get_base_dir())) {
+ add_message(EXPORT_MESSAGE_ERROR, TTR("Prepare Template"), TTR("The given export path doesn't exist."));
+ return ERR_FILE_BAD_PATH;
+ }
+
+ String custom_debug = p_preset->get("custom_template/debug");
+ String custom_release = p_preset->get("custom_template/release");
+
+ String template_path = p_debug ? custom_debug : custom_release;
+
+ template_path = template_path.strip_edges();
+
+ if (template_path.is_empty()) {
+ template_path = find_export_template(get_template_file_name(p_debug ? "debug" : "release", p_preset->get("binary_format/architecture")));
+ }
+
+ if (!template_path.is_empty() && !FileAccess::exists(template_path)) {
+ add_message(EXPORT_MESSAGE_ERROR, TTR("Prepare Template"), vformat(TTR("Template file not found: \"%s\"."), template_path));
+ return ERR_FILE_NOT_FOUND;
+ }
+
+ Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ da->make_dir_recursive(p_path.get_base_dir());
+ Error err = da->copy(template_path, p_path, get_chmod_flags());
+ if (err != OK) {
+ add_message(EXPORT_MESSAGE_ERROR, TTR("Prepare Template"), TTR("Failed to copy export template."));
+ }
+
+ return err;
+}
+
+Error EditorExportPlatformPC::export_project_data(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
+ String pck_path;
+ if (p_preset->get("binary_format/embed_pck")) {
+ pck_path = p_path;
+ } else {
+ pck_path = p_path.get_basename() + ".pck";
+ }
+
+ Vector<SharedObject> so_files;
+
+ int64_t embedded_pos;
+ int64_t embedded_size;
+ Error err = save_pack(p_preset, p_debug, pck_path, &so_files, p_preset->get("binary_format/embed_pck"), &embedded_pos, &embedded_size);
+ if (err == OK && p_preset->get("binary_format/embed_pck")) {
+ if (embedded_size >= 0x100000000 && String(p_preset->get("binary_format/architecture")).contains("32")) {
+ add_message(EXPORT_MESSAGE_ERROR, TTR("PCK Embedding"), TTR("On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."));
+ return ERR_INVALID_PARAMETER;
+ }
+
+ err = fixup_embedded_pck(p_path, embedded_pos, embedded_size);
+ }
+
+ if (err == OK && !so_files.is_empty()) {
+ // If shared object files, copy them.
+ Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ for (int i = 0; i < so_files.size() && err == OK; i++) {
+ String src_path = ProjectSettings::get_singleton()->globalize_path(so_files[i].path);
+ String target_path;
+ if (so_files[i].target.is_empty()) {
+ target_path = p_path.get_base_dir().plus_file(src_path.get_file());
+ } else {
+ target_path = p_path.get_base_dir().plus_file(so_files[i].target).plus_file(src_path.get_file());
+ }
+
+ if (da->dir_exists(src_path)) {
+ err = da->make_dir_recursive(target_path);
+ if (err == OK) {
+ err = da->copy_dir(src_path, target_path, -1, true);
+ }
+ } else {
+ err = da->copy(src_path, target_path);
+ if (err == OK) {
+ err = sign_shared_object(p_preset, p_debug, target_path);
+ }
+ }
+ }
+ }
+
+ return err;
+}
+
+Error EditorExportPlatformPC::sign_shared_object(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path) {
+ return OK;
+}
+
+void EditorExportPlatformPC::set_name(const String &p_name) {
+ name = p_name;
+}
+
+void EditorExportPlatformPC::set_os_name(const String &p_name) {
+ os_name = p_name;
+}
+
+void EditorExportPlatformPC::set_logo(const Ref<Texture2D> &p_logo) {
+ logo = p_logo;
+}
+
+void EditorExportPlatformPC::get_platform_features(List<String> *r_features) const {
+ r_features->push_back("pc"); //all pcs support "pc"
+ r_features->push_back("s3tc"); //all pcs support "s3tc" compression
+ r_features->push_back(get_os_name().to_lower()); //OS name is a feature
+}
+
+void EditorExportPlatformPC::resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, HashSet<String> &p_features) {
+ if (p_features.has("bptc")) {
+ if (p_preset->has("texture_format/no_bptc_fallbacks")) {
+ p_features.erase("s3tc");
+ }
+ }
+}
+
+int EditorExportPlatformPC::get_chmod_flags() const {
+ return chmod_flags;
+}
+
+void EditorExportPlatformPC::set_chmod_flags(int p_flags) {
+ chmod_flags = p_flags;
+}
diff --git a/editor/export/editor_export_platform_pc.h b/editor/export/editor_export_platform_pc.h
new file mode 100644
index 0000000000..bdb86e924a
--- /dev/null
+++ b/editor/export/editor_export_platform_pc.h
@@ -0,0 +1,82 @@
+/*************************************************************************/
+/* editor_export_platform_pc.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef EDITOR_EXPORT_PLATFORM_PC_H
+#define EDITOR_EXPORT_PLATFORM_PC_H
+
+#include "editor_export_platform.h"
+
+class EditorExportPlatformPC : public EditorExportPlatform {
+ GDCLASS(EditorExportPlatformPC, EditorExportPlatform);
+
+private:
+ Ref<ImageTexture> logo;
+ String name;
+ String os_name;
+
+ int chmod_flags = -1;
+
+public:
+ virtual void get_preset_features(const Ref<EditorExportPreset> &p_preset, List<String> *r_features) const override;
+
+ virtual void get_export_options(List<ExportOption> *r_options) override;
+
+ virtual String get_name() const override;
+ virtual String get_os_name() const override;
+ virtual Ref<Texture2D> get_logo() const override;
+
+ virtual bool can_export(const Ref<EditorExportPreset> &p_preset, String &r_error, bool &r_missing_templates) const override;
+ virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) override;
+ virtual Error sign_shared_object(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path);
+ virtual String get_template_file_name(const String &p_target, const String &p_arch) const = 0;
+
+ virtual Error prepare_template(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags);
+ virtual Error modify_template(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) { return OK; };
+ virtual Error export_project_data(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags);
+
+ void set_extension(const String &p_extension, const String &p_feature_key = "default");
+ void set_name(const String &p_name);
+ void set_os_name(const String &p_name);
+
+ void set_logo(const Ref<Texture2D> &p_logo);
+
+ void add_platform_feature(const String &p_feature);
+ virtual void get_platform_features(List<String> *r_features) const override;
+ virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, HashSet<String> &p_features) override;
+
+ int get_chmod_flags() const;
+ void set_chmod_flags(int p_flags);
+
+ virtual Error fixup_embedded_pck(const String &p_path, int64_t p_embedded_start, int64_t p_embedded_size) {
+ return Error::OK;
+ }
+};
+
+#endif // EDITOR_EXPORT_PLATFORM_PC_H
diff --git a/editor/export/editor_export_plugin.cpp b/editor/export/editor_export_plugin.cpp
new file mode 100644
index 0000000000..cf3a9b0810
--- /dev/null
+++ b/editor/export/editor_export_plugin.cpp
@@ -0,0 +1,201 @@
+/*************************************************************************/
+/* editor_export_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "editor_export_plugin.h"
+
+#include "core/config/project_settings.h"
+#include "core/io/dir_access.h"
+#include "core/io/file_access.h"
+#include "editor/editor_paths.h"
+#include "editor/export/editor_export_platform.h"
+#include "scene/resources/resource_format_text.h"
+
+void EditorExportPlugin::set_export_preset(const Ref<EditorExportPreset> &p_preset) {
+ if (p_preset.is_valid()) {
+ export_preset = p_preset;
+ }
+}
+
+Ref<EditorExportPreset> EditorExportPlugin::get_export_preset() const {
+ return export_preset;
+}
+
+void EditorExportPlugin::add_file(const String &p_path, const Vector<uint8_t> &p_file, bool p_remap) {
+ ExtraFile ef;
+ ef.data = p_file;
+ ef.path = p_path;
+ ef.remap = p_remap;
+ extra_files.push_back(ef);
+}
+
+void EditorExportPlugin::add_shared_object(const String &p_path, const Vector<String> &p_tags, const String &p_target) {
+ shared_objects.push_back(SharedObject(p_path, p_tags, p_target));
+}
+
+void EditorExportPlugin::add_ios_framework(const String &p_path) {
+ ios_frameworks.push_back(p_path);
+}
+
+void EditorExportPlugin::add_ios_embedded_framework(const String &p_path) {
+ ios_embedded_frameworks.push_back(p_path);
+}
+
+Vector<String> EditorExportPlugin::get_ios_frameworks() const {
+ return ios_frameworks;
+}
+
+Vector<String> EditorExportPlugin::get_ios_embedded_frameworks() const {
+ return ios_embedded_frameworks;
+}
+
+void EditorExportPlugin::add_ios_plist_content(const String &p_plist_content) {
+ ios_plist_content += p_plist_content + "\n";
+}
+
+String EditorExportPlugin::get_ios_plist_content() const {
+ return ios_plist_content;
+}
+
+void EditorExportPlugin::add_ios_linker_flags(const String &p_flags) {
+ if (ios_linker_flags.length() > 0) {
+ ios_linker_flags += ' ';
+ }
+ ios_linker_flags += p_flags;
+}
+
+String EditorExportPlugin::get_ios_linker_flags() const {
+ return ios_linker_flags;
+}
+
+void EditorExportPlugin::add_ios_bundle_file(const String &p_path) {
+ ios_bundle_files.push_back(p_path);
+}
+
+Vector<String> EditorExportPlugin::get_ios_bundle_files() const {
+ return ios_bundle_files;
+}
+
+void EditorExportPlugin::add_ios_cpp_code(const String &p_code) {
+ ios_cpp_code += p_code;
+}
+
+String EditorExportPlugin::get_ios_cpp_code() const {
+ return ios_cpp_code;
+}
+
+void EditorExportPlugin::add_macos_plugin_file(const String &p_path) {
+ macos_plugin_files.push_back(p_path);
+}
+
+const Vector<String> &EditorExportPlugin::get_macos_plugin_files() const {
+ return macos_plugin_files;
+}
+
+void EditorExportPlugin::add_ios_project_static_lib(const String &p_path) {
+ ios_project_static_libs.push_back(p_path);
+}
+
+Vector<String> EditorExportPlugin::get_ios_project_static_libs() const {
+ return ios_project_static_libs;
+}
+
+void EditorExportPlugin::_export_file_script(const String &p_path, const String &p_type, const Vector<String> &p_features) {
+ GDVIRTUAL_CALL(_export_file, p_path, p_type, p_features);
+}
+
+void EditorExportPlugin::_export_begin_script(const Vector<String> &p_features, bool p_debug, const String &p_path, int p_flags) {
+ GDVIRTUAL_CALL(_export_begin, p_features, p_debug, p_path, p_flags);
+}
+
+void EditorExportPlugin::_export_end_script() {
+ GDVIRTUAL_CALL(_export_end);
+}
+
+void EditorExportPlugin::_export_file(const String &p_path, const String &p_type, const HashSet<String> &p_features) {
+}
+
+void EditorExportPlugin::_export_begin(const HashSet<String> &p_features, bool p_debug, const String &p_path, int p_flags) {
+}
+
+void EditorExportPlugin::skip() {
+ skipped = true;
+}
+
+void EditorExportPlugin::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("add_shared_object", "path", "tags", "target"), &EditorExportPlugin::add_shared_object);
+ ClassDB::bind_method(D_METHOD("add_ios_project_static_lib", "path"), &EditorExportPlugin::add_ios_project_static_lib);
+ ClassDB::bind_method(D_METHOD("add_file", "path", "file", "remap"), &EditorExportPlugin::add_file);
+ ClassDB::bind_method(D_METHOD("add_ios_framework", "path"), &EditorExportPlugin::add_ios_framework);
+ ClassDB::bind_method(D_METHOD("add_ios_embedded_framework", "path"), &EditorExportPlugin::add_ios_embedded_framework);
+ ClassDB::bind_method(D_METHOD("add_ios_plist_content", "plist_content"), &EditorExportPlugin::add_ios_plist_content);
+ ClassDB::bind_method(D_METHOD("add_ios_linker_flags", "flags"), &EditorExportPlugin::add_ios_linker_flags);
+ ClassDB::bind_method(D_METHOD("add_ios_bundle_file", "path"), &EditorExportPlugin::add_ios_bundle_file);
+ ClassDB::bind_method(D_METHOD("add_ios_cpp_code", "code"), &EditorExportPlugin::add_ios_cpp_code);
+ ClassDB::bind_method(D_METHOD("add_macos_plugin_file", "path"), &EditorExportPlugin::add_macos_plugin_file);
+ ClassDB::bind_method(D_METHOD("skip"), &EditorExportPlugin::skip);
+
+ GDVIRTUAL_BIND(_export_file, "path", "type", "features");
+ GDVIRTUAL_BIND(_export_begin, "features", "is_debug", "path", "flags");
+ GDVIRTUAL_BIND(_export_end);
+}
+
+EditorExportPlugin::EditorExportPlugin() {
+}
+
+///////////////////////
+
+void EditorExportTextSceneToBinaryPlugin::_export_file(const String &p_path, const String &p_type, const HashSet<String> &p_features) {
+ String extension = p_path.get_extension().to_lower();
+ if (extension != "tres" && extension != "tscn") {
+ return;
+ }
+
+ bool convert = GLOBAL_GET("editor/export/convert_text_resources_to_binary");
+ if (!convert) {
+ return;
+ }
+ String tmp_path = EditorPaths::get_singleton()->get_cache_dir().plus_file("tmpfile.res");
+ Error err = ResourceFormatLoaderText::convert_file_to_binary(p_path, tmp_path);
+ if (err != OK) {
+ DirAccess::remove_file_or_error(tmp_path);
+ ERR_FAIL();
+ }
+ Vector<uint8_t> data = FileAccess::get_file_as_array(tmp_path);
+ if (data.size() == 0) {
+ DirAccess::remove_file_or_error(tmp_path);
+ ERR_FAIL();
+ }
+ DirAccess::remove_file_or_error(tmp_path);
+ add_file(p_path + ".converted.res", data, true);
+}
+
+EditorExportTextSceneToBinaryPlugin::EditorExportTextSceneToBinaryPlugin() {
+ GLOBAL_DEF("editor/export/convert_text_resources_to_binary", false);
+}
diff --git a/editor/export/editor_export_plugin.h b/editor/export/editor_export_plugin.h
new file mode 100644
index 0000000000..04ebc1dfed
--- /dev/null
+++ b/editor/export/editor_export_plugin.h
@@ -0,0 +1,132 @@
+/*************************************************************************/
+/* editor_export_plugin.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef EDITOR_EXPORT_PLUGIN_H
+#define EDITOR_EXPORT_PLUGIN_H
+
+#include "core/extension/native_extension.h"
+#include "editor_export_preset.h"
+#include "editor_export_shared_object.h"
+
+class EditorExportPlugin : public RefCounted {
+ GDCLASS(EditorExportPlugin, RefCounted);
+
+ friend class EditorExportPlatform;
+
+ Ref<EditorExportPreset> export_preset;
+
+ Vector<SharedObject> shared_objects;
+ struct ExtraFile {
+ String path;
+ Vector<uint8_t> data;
+ bool remap = false;
+ };
+ Vector<ExtraFile> extra_files;
+ bool skipped = false;
+
+ Vector<String> ios_frameworks;
+ Vector<String> ios_embedded_frameworks;
+ Vector<String> ios_project_static_libs;
+ String ios_plist_content;
+ String ios_linker_flags;
+ Vector<String> ios_bundle_files;
+ String ios_cpp_code;
+
+ Vector<String> macos_plugin_files;
+
+ _FORCE_INLINE_ void _clear() {
+ shared_objects.clear();
+ extra_files.clear();
+ skipped = false;
+ }
+
+ _FORCE_INLINE_ void _export_end() {
+ ios_frameworks.clear();
+ ios_embedded_frameworks.clear();
+ ios_bundle_files.clear();
+ ios_plist_content = "";
+ ios_linker_flags = "";
+ ios_cpp_code = "";
+ macos_plugin_files.clear();
+ }
+
+ void _export_file_script(const String &p_path, const String &p_type, const Vector<String> &p_features);
+ void _export_begin_script(const Vector<String> &p_features, bool p_debug, const String &p_path, int p_flags);
+ void _export_end_script();
+
+protected:
+ void set_export_preset(const Ref<EditorExportPreset> &p_preset);
+ Ref<EditorExportPreset> get_export_preset() const;
+
+ void add_file(const String &p_path, const Vector<uint8_t> &p_file, bool p_remap);
+ void add_shared_object(const String &p_path, const Vector<String> &tags, const String &p_target = String());
+
+ void add_ios_framework(const String &p_path);
+ void add_ios_embedded_framework(const String &p_path);
+ void add_ios_project_static_lib(const String &p_path);
+ void add_ios_plist_content(const String &p_plist_content);
+ void add_ios_linker_flags(const String &p_flags);
+ void add_ios_bundle_file(const String &p_path);
+ void add_ios_cpp_code(const String &p_code);
+ void add_macos_plugin_file(const String &p_path);
+
+ void skip();
+
+ virtual void _export_file(const String &p_path, const String &p_type, const HashSet<String> &p_features);
+ virtual void _export_begin(const HashSet<String> &p_features, bool p_debug, const String &p_path, int p_flags);
+
+ static void _bind_methods();
+
+ GDVIRTUAL3(_export_file, String, String, Vector<String>)
+ GDVIRTUAL4(_export_begin, Vector<String>, bool, String, uint32_t)
+ GDVIRTUAL0(_export_end)
+
+public:
+ Vector<String> get_ios_frameworks() const;
+ Vector<String> get_ios_embedded_frameworks() const;
+ Vector<String> get_ios_project_static_libs() const;
+ String get_ios_plist_content() const;
+ String get_ios_linker_flags() const;
+ Vector<String> get_ios_bundle_files() const;
+ String get_ios_cpp_code() const;
+ const Vector<String> &get_macos_plugin_files() const;
+
+ EditorExportPlugin();
+};
+
+class EditorExportTextSceneToBinaryPlugin : public EditorExportPlugin {
+ GDCLASS(EditorExportTextSceneToBinaryPlugin, EditorExportPlugin);
+
+public:
+ virtual void _export_file(const String &p_path, const String &p_type, const HashSet<String> &p_features) override;
+ EditorExportTextSceneToBinaryPlugin();
+};
+
+#endif // EDITOR_EXPORT_PLUGIN_H
diff --git a/editor/export/editor_export_preset.cpp b/editor/export/editor_export_preset.cpp
new file mode 100644
index 0000000000..cdf69e727d
--- /dev/null
+++ b/editor/export/editor_export_preset.cpp
@@ -0,0 +1,221 @@
+/*************************************************************************/
+/* editor_export_preset.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "editor_export.h"
+
+bool EditorExportPreset::_set(const StringName &p_name, const Variant &p_value) {
+ if (values.has(p_name)) {
+ values[p_name] = p_value;
+ EditorExport::singleton->save_presets();
+ return true;
+ }
+
+ return false;
+}
+
+bool EditorExportPreset::_get(const StringName &p_name, Variant &r_ret) const {
+ if (values.has(p_name)) {
+ r_ret = values[p_name];
+ return true;
+ }
+
+ return false;
+}
+
+void EditorExportPreset::_get_property_list(List<PropertyInfo> *p_list) const {
+ for (const PropertyInfo &E : properties) {
+ if (platform->get_export_option_visibility(E.name, values)) {
+ p_list->push_back(E);
+ }
+ }
+}
+
+Ref<EditorExportPlatform> EditorExportPreset::get_platform() const {
+ return platform;
+}
+
+void EditorExportPreset::update_files_to_export() {
+ Vector<String> to_remove;
+ for (const String &E : selected_files) {
+ if (!FileAccess::exists(E)) {
+ to_remove.push_back(E);
+ }
+ }
+ for (int i = 0; i < to_remove.size(); ++i) {
+ selected_files.erase(to_remove[i]);
+ }
+}
+
+Vector<String> EditorExportPreset::get_files_to_export() const {
+ Vector<String> files;
+ for (const String &E : selected_files) {
+ files.push_back(E);
+ }
+ return files;
+}
+
+void EditorExportPreset::set_name(const String &p_name) {
+ name = p_name;
+ EditorExport::singleton->save_presets();
+}
+
+String EditorExportPreset::get_name() const {
+ return name;
+}
+
+void EditorExportPreset::set_runnable(bool p_enable) {
+ runnable = p_enable;
+ EditorExport::singleton->save_presets();
+}
+
+bool EditorExportPreset::is_runnable() const {
+ return runnable;
+}
+
+void EditorExportPreset::set_export_filter(ExportFilter p_filter) {
+ export_filter = p_filter;
+ EditorExport::singleton->save_presets();
+}
+
+EditorExportPreset::ExportFilter EditorExportPreset::get_export_filter() const {
+ return export_filter;
+}
+
+void EditorExportPreset::set_include_filter(const String &p_include) {
+ include_filter = p_include;
+ EditorExport::singleton->save_presets();
+}
+
+String EditorExportPreset::get_include_filter() const {
+ return include_filter;
+}
+
+void EditorExportPreset::set_export_path(const String &p_path) {
+ export_path = p_path;
+ /* NOTE(SonerSound): if there is a need to implement a PropertyHint that specifically indicates a relative path,
+ * this should be removed. */
+ if (export_path.is_absolute_path()) {
+ String res_path = OS::get_singleton()->get_resource_dir();
+ export_path = res_path.path_to_file(export_path);
+ }
+ EditorExport::singleton->save_presets();
+}
+
+String EditorExportPreset::get_export_path() const {
+ return export_path;
+}
+
+void EditorExportPreset::set_exclude_filter(const String &p_exclude) {
+ exclude_filter = p_exclude;
+ EditorExport::singleton->save_presets();
+}
+
+String EditorExportPreset::get_exclude_filter() const {
+ return exclude_filter;
+}
+
+void EditorExportPreset::add_export_file(const String &p_path) {
+ selected_files.insert(p_path);
+ EditorExport::singleton->save_presets();
+}
+
+void EditorExportPreset::remove_export_file(const String &p_path) {
+ selected_files.erase(p_path);
+ EditorExport::singleton->save_presets();
+}
+
+bool EditorExportPreset::has_export_file(const String &p_path) {
+ return selected_files.has(p_path);
+}
+
+void EditorExportPreset::set_custom_features(const String &p_custom_features) {
+ custom_features = p_custom_features;
+ EditorExport::singleton->save_presets();
+}
+
+String EditorExportPreset::get_custom_features() const {
+ return custom_features;
+}
+
+void EditorExportPreset::set_enc_in_filter(const String &p_filter) {
+ enc_in_filters = p_filter;
+ EditorExport::singleton->save_presets();
+}
+
+String EditorExportPreset::get_enc_in_filter() const {
+ return enc_in_filters;
+}
+
+void EditorExportPreset::set_enc_ex_filter(const String &p_filter) {
+ enc_ex_filters = p_filter;
+ EditorExport::singleton->save_presets();
+}
+
+String EditorExportPreset::get_enc_ex_filter() const {
+ return enc_ex_filters;
+}
+
+void EditorExportPreset::set_enc_pck(bool p_enabled) {
+ enc_pck = p_enabled;
+ EditorExport::singleton->save_presets();
+}
+
+bool EditorExportPreset::get_enc_pck() const {
+ return enc_pck;
+}
+
+void EditorExportPreset::set_enc_directory(bool p_enabled) {
+ enc_directory = p_enabled;
+ EditorExport::singleton->save_presets();
+}
+
+bool EditorExportPreset::get_enc_directory() const {
+ return enc_directory;
+}
+
+void EditorExportPreset::set_script_export_mode(int p_mode) {
+ script_mode = p_mode;
+ EditorExport::singleton->save_presets();
+}
+
+int EditorExportPreset::get_script_export_mode() const {
+ return script_mode;
+}
+
+void EditorExportPreset::set_script_encryption_key(const String &p_key) {
+ script_key = p_key;
+ EditorExport::singleton->save_presets();
+}
+
+String EditorExportPreset::get_script_encryption_key() const {
+ return script_key;
+}
+
+EditorExportPreset::EditorExportPreset() {}
diff --git a/editor/export/editor_export_preset.h b/editor/export/editor_export_preset.h
new file mode 100644
index 0000000000..00109396b0
--- /dev/null
+++ b/editor/export/editor_export_preset.h
@@ -0,0 +1,145 @@
+/*************************************************************************/
+/* editor_export_preset.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef EDITOR_EXPORT_PRESET_H
+#define EDITOR_EXPORT_PRESET_H
+
+class EditorExportPlatform;
+
+#include "core/object/ref_counted.h"
+
+class EditorExportPreset : public RefCounted {
+ GDCLASS(EditorExportPreset, RefCounted);
+
+public:
+ enum ExportFilter {
+ EXPORT_ALL_RESOURCES,
+ EXPORT_SELECTED_SCENES,
+ EXPORT_SELECTED_RESOURCES,
+ EXCLUDE_SELECTED_RESOURCES,
+ };
+
+ enum ScriptExportMode {
+ MODE_SCRIPT_TEXT,
+ MODE_SCRIPT_COMPILED,
+ };
+
+private:
+ Ref<EditorExportPlatform> platform;
+ ExportFilter export_filter = EXPORT_ALL_RESOURCES;
+ String include_filter;
+ String exclude_filter;
+ String export_path;
+
+ String exporter;
+ HashSet<String> selected_files;
+ bool runnable = false;
+
+ friend class EditorExport;
+ friend class EditorExportPlatform;
+
+ List<PropertyInfo> properties;
+ HashMap<StringName, Variant> values;
+
+ String name;
+
+ String custom_features;
+
+ String enc_in_filters;
+ String enc_ex_filters;
+ bool enc_pck = false;
+ bool enc_directory = false;
+
+ int script_mode = MODE_SCRIPT_COMPILED;
+ String script_key;
+
+protected:
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+
+public:
+ Ref<EditorExportPlatform> get_platform() const;
+
+ bool has(const StringName &p_property) const { return values.has(p_property); }
+
+ void update_files_to_export();
+
+ Vector<String> get_files_to_export() const;
+
+ void add_export_file(const String &p_path);
+ void remove_export_file(const String &p_path);
+ bool has_export_file(const String &p_path);
+
+ void set_name(const String &p_name);
+ String get_name() const;
+
+ void set_runnable(bool p_enable);
+ bool is_runnable() const;
+
+ void set_export_filter(ExportFilter p_filter);
+ ExportFilter get_export_filter() const;
+
+ void set_include_filter(const String &p_include);
+ String get_include_filter() const;
+
+ void set_exclude_filter(const String &p_exclude);
+ String get_exclude_filter() const;
+
+ void set_custom_features(const String &p_custom_features);
+ String get_custom_features() const;
+
+ void set_export_path(const String &p_path);
+ String get_export_path() const;
+
+ void set_enc_in_filter(const String &p_filter);
+ String get_enc_in_filter() const;
+
+ void set_enc_ex_filter(const String &p_filter);
+ String get_enc_ex_filter() const;
+
+ void set_enc_pck(bool p_enabled);
+ bool get_enc_pck() const;
+
+ void set_enc_directory(bool p_enabled);
+ bool get_enc_directory() const;
+
+ void set_script_export_mode(int p_mode);
+ int get_script_export_mode() const;
+
+ void set_script_encryption_key(const String &p_key);
+ String get_script_encryption_key() const;
+
+ const List<PropertyInfo> &get_properties() const { return properties; }
+
+ EditorExportPreset();
+};
+
+#endif // EDITOR_EXPORT_PRESET_H
diff --git a/editor/export/editor_export_shared_object.h b/editor/export/editor_export_shared_object.h
new file mode 100644
index 0000000000..558f403ca1
--- /dev/null
+++ b/editor/export/editor_export_shared_object.h
@@ -0,0 +1,51 @@
+/*************************************************************************/
+/* editor_export_shared_object.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef EDITOR_EXPORT_SHARED_OBJECT_H
+#define EDITOR_EXPORT_SHARED_OBJECT_H
+
+#include "core/string/ustring.h"
+#include "core/templates/vector.h"
+
+struct SharedObject {
+ String path;
+ Vector<String> tags;
+ String target;
+
+ SharedObject(const String &p_path, const Vector<String> &p_tags, const String &p_target) :
+ path(p_path),
+ tags(p_tags),
+ target(p_target) {
+ }
+
+ SharedObject() {}
+};
+
+#endif // EDITOR_EXPORT_SHARED_OBJECT_H
diff --git a/editor/export_template_manager.cpp b/editor/export/export_template_manager.cpp
index 4ca2e1fdbf..7d20081217 100644
--- a/editor/export_template_manager.cpp
+++ b/editor/export/export_template_manager.cpp
@@ -30,23 +30,22 @@
#include "export_template_manager.h"
-#include "core/input/input.h"
#include "core/io/dir_access.h"
#include "core/io/json.h"
#include "core/io/zip_io.h"
-#include "core/os/keyboard.h"
-#include "core/templates/rb_set.h"
#include "core/version.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_scale.h"
-#include "progress_dialog.h"
-#include "scene/gui/link_button.h"
+#include "editor/progress_dialog.h"
+#include "scene/gui/file_dialog.h"
+#include "scene/gui/tree.h"
+#include "scene/main/http_request.h"
void ExportTemplateManager::_update_template_status() {
// Fetch installed templates from the file system.
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
- const String &templates_dir = EditorSettings::get_singleton()->get_templates_dir();
+ const String &templates_dir = EditorPaths::get_singleton()->get_export_templates_dir();
Error err = da->change_dir(templates_dir);
ERR_FAIL_COND_MSG(err != OK, "Could not access templates directory at '" + templates_dir + "'.");
@@ -439,7 +438,7 @@ bool ExportTemplateManager::_install_file_selected(const String &p_file, bool p_
}
Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
- String template_path = EditorSettings::get_singleton()->get_templates_dir().plus_file(version);
+ String template_path = EditorPaths::get_singleton()->get_export_templates_dir().plus_file(version);
Error err = d->make_dir_recursive(template_path);
if (err != OK) {
EditorNode::get_singleton()->show_warning(TTR("Error creating path for extracting templates:") + "\n" + template_path);
@@ -538,7 +537,7 @@ void ExportTemplateManager::_uninstall_template(const String &p_version) {
void ExportTemplateManager::_uninstall_template_confirmed() {
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
- const String &templates_dir = EditorSettings::get_singleton()->get_templates_dir();
+ const String &templates_dir = EditorPaths::get_singleton()->get_export_templates_dir();
Error err = da->change_dir(templates_dir);
ERR_FAIL_COND_MSG(err != OK, "Could not access templates directory at '" + templates_dir + "'.");
@@ -616,7 +615,7 @@ void ExportTemplateManager::_installed_table_button_cbk(Object *p_item, int p_co
}
void ExportTemplateManager::_open_template_folder(const String &p_version) {
- const String &templates_dir = EditorSettings::get_singleton()->get_templates_dir();
+ const String &templates_dir = EditorPaths::get_singleton()->get_export_templates_dir();
OS::get_singleton()->shell_open("file://" + templates_dir.plus_file(p_version));
}
@@ -640,12 +639,12 @@ void ExportTemplateManager::_hide_dialog() {
}
bool ExportTemplateManager::can_install_android_template() {
- const String templates_dir = EditorSettings::get_singleton()->get_templates_dir().plus_file(VERSION_FULL_CONFIG);
+ const String templates_dir = EditorPaths::get_singleton()->get_export_templates_dir().plus_file(VERSION_FULL_CONFIG);
return FileAccess::exists(templates_dir.plus_file("android_source.zip"));
}
Error ExportTemplateManager::install_android_template() {
- const String &templates_path = EditorSettings::get_singleton()->get_templates_dir().plus_file(VERSION_FULL_CONFIG);
+ const String &templates_path = EditorPaths::get_singleton()->get_export_templates_dir().plus_file(VERSION_FULL_CONFIG);
const String &source_zip = templates_path.plus_file("android_source.zip");
ERR_FAIL_COND_V(!FileAccess::exists(source_zip), ERR_CANT_OPEN);
return install_android_template_from_file(source_zip);
@@ -810,7 +809,7 @@ void ExportTemplateManager::_bind_methods() {
ExportTemplateManager::ExportTemplateManager() {
set_title(TTR("Export Template Manager"));
set_hide_on_ok(false);
- get_ok_button()->set_text(TTR("Close"));
+ set_ok_button_text(TTR("Close"));
// Downloadable export templates are only available for stable and official alpha/beta/RC builds
// (which always have a number following their status, e.g. "alpha1").
@@ -869,13 +868,13 @@ ExportTemplateManager::ExportTemplateManager() {
current_open_button->set_text(TTR("Open Folder"));
current_open_button->set_tooltip(TTR("Open the folder containing installed templates for the current version."));
current_installed_hb->add_child(current_open_button);
- current_open_button->connect("pressed", callable_mp(this, &ExportTemplateManager::_open_template_folder), varray(VERSION_FULL_CONFIG));
+ current_open_button->connect("pressed", callable_mp(this, &ExportTemplateManager::_open_template_folder).bind(VERSION_FULL_CONFIG));
current_uninstall_button = memnew(Button);
current_uninstall_button->set_text(TTR("Uninstall"));
current_uninstall_button->set_tooltip(TTR("Uninstall templates for the current version."));
current_installed_hb->add_child(current_uninstall_button);
- current_uninstall_button->connect("pressed", callable_mp(this, &ExportTemplateManager::_uninstall_template), varray(VERSION_FULL_CONFIG));
+ current_uninstall_button->connect("pressed", callable_mp(this, &ExportTemplateManager::_uninstall_template).bind(VERSION_FULL_CONFIG));
main_vb->add_child(memnew(HSeparator));
@@ -990,8 +989,8 @@ ExportTemplateManager::ExportTemplateManager() {
install_file_dialog->set_title(TTR("Select Template File"));
install_file_dialog->set_access(FileDialog::ACCESS_FILESYSTEM);
install_file_dialog->set_file_mode(FileDialog::FILE_MODE_OPEN_FILE);
- install_file_dialog->add_filter("*.tpz ; " + TTR("Godot Export Templates"));
- install_file_dialog->connect("file_selected", callable_mp(this, &ExportTemplateManager::_install_file_selected), varray(false));
+ install_file_dialog->add_filter("*.tpz", TTR("Godot Export Templates"));
+ install_file_dialog->connect("file_selected", callable_mp(this, &ExportTemplateManager::_install_file_selected).bind(false));
add_child(install_file_dialog);
hide_dialog_accept = memnew(AcceptDialog);
diff --git a/editor/export_template_manager.h b/editor/export/export_template_manager.h
index 3494e11d5e..f01da15832 100644
--- a/editor/export_template_manager.h
+++ b/editor/export/export_template_manager.h
@@ -31,15 +31,15 @@
#ifndef EXPORT_TEMPLATE_MANAGER_H
#define EXPORT_TEMPLATE_MANAGER_H
-#include "editor/editor_settings.h"
#include "scene/gui/dialogs.h"
-#include "scene/gui/file_dialog.h"
-#include "scene/gui/menu_button.h"
-#include "scene/gui/progress_bar.h"
-#include "scene/gui/scroll_container.h"
-#include "scene/main/http_request.h"
class ExportTemplateVersion;
+class FileDialog;
+class HTTPRequest;
+class MenuButton;
+class OptionButton;
+class ProgressBar;
+class Tree;
class ExportTemplateManager : public AcceptDialog {
GDCLASS(ExportTemplateManager, AcceptDialog);
diff --git a/editor/project_export.cpp b/editor/export/project_export.cpp
index ac32027219..a20f19efc8 100644
--- a/editor/project_export.cpp
+++ b/editor/export/project_export.cpp
@@ -31,23 +31,15 @@
#include "project_export.h"
#include "core/config/project_settings.h"
-#include "core/io/dir_access.h"
-#include "core/io/file_access.h"
-#include "core/io/image_loader.h"
-#include "core/io/resource_loader.h"
-#include "core/io/resource_saver.h"
-#include "core/os/os.h"
-#include "core/string/optimized_translation.h"
-#include "core/version_generated.gen.h"
+#include "core/version.h"
#include "editor/editor_file_dialog.h"
+#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
+#include "editor/editor_properties.h"
#include "editor/editor_scale.h"
-#include "editor/editor_settings.h"
-#include "scene/gui/box_container.h"
-#include "scene/gui/margin_container.h"
-#include "scene/gui/scroll_container.h"
-#include "scene/gui/tab_container.h"
-#include "servers/display_server.h"
+#include "editor/export/editor_export.h"
+#include "scene/gui/link_button.h"
+#include "scene/gui/tree.h"
void ProjectExportDialog::_theme_changed() {
duplicate_preset->set_icon(presets->get_theme_icon(SNAME("Duplicate"), SNAME("EditorIcons")));
@@ -892,7 +884,7 @@ void ProjectExportDialog::_export_project() {
List<String> extension_list = platform->get_binary_extensions(current);
for (int i = 0; i < extension_list.size(); i++) {
// TRANSLATORS: This is the name of a project export file format. %s will be replaced by the platform name.
- export_project->add_filter(vformat("*.%s; %s", extension_list[i], vformat(TTR("%s Export"), platform->get_name())));
+ export_project->add_filter("*." + extension_list[i], vformat(TTR("%s Export"), platform->get_name()));
}
if (!current->get_export_path().is_empty()) {
@@ -1195,13 +1187,13 @@ ProjectExportDialog::ProjectExportDialog() {
delete_confirm = memnew(ConfirmationDialog);
add_child(delete_confirm);
- delete_confirm->get_ok_button()->set_text(TTR("Delete"));
+ delete_confirm->set_ok_button_text(TTR("Delete"));
delete_confirm->connect("confirmed", callable_mp(this, &ProjectExportDialog::_delete_preset_confirm));
// Export buttons, dialogs and errors.
- get_cancel_button()->set_text(TTR("Close"));
- get_ok_button()->set_text(TTR("Export PCK/ZIP..."));
+ set_cancel_button_text(TTR("Close"));
+ set_ok_button_text(TTR("Export PCK/ZIP..."));
export_button = add_button(TTR("Export Project..."), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "export");
export_button->connect("pressed", callable_mp(this, &ProjectExportDialog::_export_project));
// Disable initially before we select a valid preset
@@ -1222,8 +1214,8 @@ ProjectExportDialog::ProjectExportDialog() {
export_all_button->set_disabled(true);
export_pck_zip = memnew(EditorFileDialog);
- export_pck_zip->add_filter("*.zip ; " + TTR("ZIP File"));
- export_pck_zip->add_filter("*.pck ; " + TTR("Godot Project Pack"));
+ export_pck_zip->add_filter("*.zip", TTR("ZIP File"));
+ export_pck_zip->add_filter("*.pck", TTR("Godot Project Pack"));
export_pck_zip->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
export_pck_zip->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
add_child(export_pck_zip);
diff --git a/editor/project_export.h b/editor/export/project_export.h
index 6b10642495..96dd765a2c 100644
--- a/editor/project_export.h
+++ b/editor/export/project_export.h
@@ -28,31 +28,25 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef PROJECT_EXPORT_SETTINGS_H
-#define PROJECT_EXPORT_SETTINGS_H
-
-#include "core/io/dir_access.h"
-#include "core/os/thread.h"
-#include "editor/editor_export.h"
-#include "editor/editor_file_system.h"
-#include "editor/editor_inspector.h"
-#include "editor/editor_properties.h"
-#include "scene/gui/button.h"
-#include "scene/gui/check_button.h"
-#include "scene/gui/control.h"
+#ifndef PROJECT_EXPORT_H
+#define PROJECT_EXPORT_H
+
#include "scene/gui/dialogs.h"
-#include "scene/gui/file_dialog.h"
-#include "scene/gui/label.h"
-#include "scene/gui/link_button.h"
-#include "scene/gui/menu_button.h"
-#include "scene/gui/option_button.h"
-#include "scene/gui/rich_text_label.h"
-#include "scene/gui/slider.h"
-#include "scene/gui/tab_container.h"
-#include "scene/gui/tree.h"
-#include "scene/main/timer.h"
+class CheckBox;
+class CheckButton;
+class EditorExportPreset;
class EditorFileDialog;
+class EditorFileSystemDirectory;
+class EditorInspector;
+class EditorPropertyPath;
+class ItemList;
+class MenuButton;
+class OptionButton;
+class RichTextLabel;
+class TabContainer;
+class Tree;
+class TreeItem;
class ProjectExportDialog : public ConfirmationDialog {
GDCLASS(ProjectExportDialog, ConfirmationDialog);
@@ -183,4 +177,4 @@ public:
~ProjectExportDialog();
};
-#endif // PROJECT_EXPORT_SETTINGS_H
+#endif // PROJECT_EXPORT_H
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index 2d6ec0c63a..6638e2f42f 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -381,7 +381,7 @@ void FileSystemDock::_notification(int p_what) {
file_list_popup->connect("id_pressed", callable_mp(this, &FileSystemDock::_file_list_rmb_option));
tree_popup->connect("id_pressed", callable_mp(this, &FileSystemDock::_tree_rmb_option));
- current_path->connect("text_submitted", callable_mp(this, &FileSystemDock::_navigate_to_path), make_binds(false));
+ current_path->connect("text_submitted", callable_mp(this, &FileSystemDock::_navigate_to_path).bind(false));
always_show_folders = bool(EditorSettings::get_singleton()->get("docks/filesystem/always_show_folders"));
@@ -985,7 +985,9 @@ void FileSystemDock::_select_file(const String &p_path, bool p_select_in_favorit
}
}
- if (ResourceLoader::get_resource_type(fpath) == "PackedScene") {
+ String resource_type = ResourceLoader::get_resource_type(fpath);
+
+ if (resource_type == "PackedScene") {
bool is_imported = false;
{
@@ -1005,7 +1007,7 @@ void FileSystemDock::_select_file(const String &p_path, bool p_select_in_favorit
} else {
EditorNode::get_singleton()->open_request(fpath);
}
- } else if (ResourceLoader::get_resource_type(fpath) == "AnimationLibrary") {
+ } else if (resource_type == "AnimationLibrary") {
bool is_imported = false;
{
@@ -1025,6 +1027,25 @@ void FileSystemDock::_select_file(const String &p_path, bool p_select_in_favorit
} else {
EditorNode::get_singleton()->open_request(fpath);
}
+ } else if (ResourceLoader::is_imported(fpath)) {
+ // If the importer has advanced settings, show them.
+ int order;
+ bool can_threads;
+ String name;
+ Error err = ResourceFormatImporter::get_singleton()->get_import_order_threads_and_importer(fpath, order, can_threads, name);
+ bool used_advanced_settings = false;
+ if (err == OK) {
+ Ref<ResourceImporter> importer = ResourceFormatImporter::get_singleton()->get_importer_by_name(name);
+ if (importer.is_valid() && importer->has_advanced_options()) {
+ importer->show_advanced_options(fpath);
+ used_advanced_settings = true;
+ }
+ }
+
+ if (!used_advanced_settings) {
+ EditorNode::get_singleton()->load_resource(fpath);
+ }
+
} else {
EditorNode::get_singleton()->load_resource(fpath);
}
@@ -2034,6 +2055,10 @@ void FileSystemDock::_resource_created() {
make_shader_dialog->config(fpath.plus_file("new_shader"), false, false, 1);
make_shader_dialog->popup_centered();
return;
+ } else if (type_name == "ShaderInclude") {
+ make_shader_dialog->config(fpath.plus_file("new_shader_include"), false, false, 2);
+ make_shader_dialog->popup_centered();
+ return;
}
Variant c = new_resource_dialog->instance_selected();
@@ -3054,7 +3079,7 @@ FileSystemDock::FileSystemDock() {
tree_search_box = memnew(LineEdit);
tree_search_box->set_h_size_flags(SIZE_EXPAND_FILL);
tree_search_box->set_placeholder(TTR("Filter Files"));
- tree_search_box->connect("text_changed", callable_mp(this, &FileSystemDock::_search_changed), varray(tree_search_box));
+ tree_search_box->connect("text_changed", callable_mp(this, &FileSystemDock::_search_changed).bind(tree_search_box));
toolbar2_hbc->add_child(tree_search_box);
tree_button_sort = _create_file_menu_button();
@@ -3099,7 +3124,7 @@ FileSystemDock::FileSystemDock() {
file_list_search_box = memnew(LineEdit);
file_list_search_box->set_h_size_flags(SIZE_EXPAND_FILL);
file_list_search_box->set_placeholder(TTR("Filter Files"));
- file_list_search_box->connect("text_changed", callable_mp(this, &FileSystemDock::_search_changed), varray(file_list_search_box));
+ file_list_search_box->connect("text_changed", callable_mp(this, &FileSystemDock::_search_changed).bind(file_list_search_box));
path_hb->add_child(file_list_search_box);
file_list_button_sort = _create_file_menu_button();
@@ -3145,9 +3170,9 @@ FileSystemDock::FileSystemDock() {
add_child(remove_dialog);
move_dialog = memnew(EditorDirDialog);
- move_dialog->get_ok_button()->set_text(TTR("Move"));
+ move_dialog->set_ok_button_text(TTR("Move"));
add_child(move_dialog);
- move_dialog->connect("dir_selected", callable_mp(this, &FileSystemDock::_move_operation_confirm), make_binds(false));
+ move_dialog->connect("dir_selected", callable_mp(this, &FileSystemDock::_move_operation_confirm).bind(false));
rename_dialog = memnew(ConfirmationDialog);
VBoxContainer *rename_dialog_vb = memnew(VBoxContainer);
@@ -3155,13 +3180,13 @@ FileSystemDock::FileSystemDock() {
rename_dialog_text = memnew(LineEdit);
rename_dialog_vb->add_margin_child(TTR("Name:"), rename_dialog_text);
- rename_dialog->get_ok_button()->set_text(TTR("Rename"));
+ rename_dialog->set_ok_button_text(TTR("Rename"));
add_child(rename_dialog);
rename_dialog->register_text_enter(rename_dialog_text);
rename_dialog->connect("confirmed", callable_mp(this, &FileSystemDock::_rename_operation_confirm));
overwrite_dialog = memnew(ConfirmationDialog);
- overwrite_dialog->get_ok_button()->set_text(TTR("Overwrite"));
+ overwrite_dialog->set_ok_button_text(TTR("Overwrite"));
add_child(overwrite_dialog);
overwrite_dialog->connect("confirmed", callable_mp(this, &FileSystemDock::_move_with_overwrite));
@@ -3171,7 +3196,7 @@ FileSystemDock::FileSystemDock() {
duplicate_dialog_text = memnew(LineEdit);
duplicate_dialog_vb->add_margin_child(TTR("Name:"), duplicate_dialog_text);
- duplicate_dialog->get_ok_button()->set_text(TTR("Duplicate"));
+ duplicate_dialog->set_ok_button_text(TTR("Duplicate"));
add_child(duplicate_dialog);
duplicate_dialog->register_text_enter(duplicate_dialog_text);
duplicate_dialog->connect("confirmed", callable_mp(this, &FileSystemDock::_duplicate_operation_confirm));
diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h
index f73e076ac0..c38b3f8a47 100644
--- a/editor/filesystem_dock.h
+++ b/editor/filesystem_dock.h
@@ -342,4 +342,4 @@ public:
~FileSystemDock();
};
-#endif // SCENES_DOCK_H
+#endif // FILESYSTEM_DOCK_H
diff --git a/editor/groups_editor.cpp b/editor/groups_editor.cpp
index 5dc81f623d..f16097f109 100644
--- a/editor/groups_editor.cpp
+++ b/editor/groups_editor.cpp
@@ -432,7 +432,7 @@ GroupDialog::GroupDialog() {
VBoxContainer *vbc = memnew(VBoxContainer);
add_child(vbc);
- vbc->set_anchors_and_offsets_preset(Control::PRESET_WIDE, Control::PRESET_MODE_KEEP_SIZE, 8 * EDSCALE);
+ vbc->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT, Control::PRESET_MODE_KEEP_SIZE, 8 * EDSCALE);
HBoxContainer *hbc = memnew(HBoxContainer);
vbc->add_child(hbc);
@@ -473,7 +473,7 @@ GroupDialog::GroupDialog() {
add_group_button = memnew(Button);
add_group_button->set_text(TTR("Add"));
chbc->add_child(add_group_button);
- add_group_button->connect("pressed", callable_mp(this, &GroupDialog::_add_group_pressed), varray(String()));
+ add_group_button->connect("pressed", callable_mp(this, &GroupDialog::_add_group_pressed).bind(String()));
VBoxContainer *vbc_add = memnew(VBoxContainer);
hbc->add_child(vbc_add);
@@ -562,13 +562,13 @@ GroupDialog::GroupDialog() {
group_empty->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART);
group_empty->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
nodes_to_remove->add_child(group_empty);
- group_empty->set_anchors_and_offsets_preset(Control::PRESET_WIDE, Control::PRESET_MODE_KEEP_SIZE, 8 * EDSCALE);
+ group_empty->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT, Control::PRESET_MODE_KEEP_SIZE, 8 * EDSCALE);
set_title(TTR("Group Editor"));
error = memnew(ConfirmationDialog);
add_child(error);
- error->get_ok_button()->set_text(TTR("Close"));
+ error->set_ok_button_text(TTR("Close"));
_add_group_text_changed("");
}
@@ -737,7 +737,7 @@ GroupsEditor::GroupsEditor() {
add = memnew(Button);
add->set_text(TTR("Add"));
hbc->add_child(add);
- add->connect("pressed", callable_mp(this, &GroupsEditor::_add_group), varray(String()));
+ add->connect("pressed", callable_mp(this, &GroupsEditor::_add_group).bind(String()));
tree = memnew(Tree);
tree->set_hide_root(true);
diff --git a/editor/groups_editor.h b/editor/groups_editor.h
index 75cbfd01a4..fec8913e31 100644
--- a/editor/groups_editor.h
+++ b/editor/groups_editor.h
@@ -144,4 +144,4 @@ public:
~GroupsEditor();
};
-#endif
+#endif // GROUPS_EDITOR_H
diff --git a/editor/icons/AudioStreamOGGVorbis.svg b/editor/icons/AudioStreamOggVorbis.svg
index 2e54de9faa..2e54de9faa 100644
--- a/editor/icons/AudioStreamOGGVorbis.svg
+++ b/editor/icons/AudioStreamOggVorbis.svg
diff --git a/editor/icons/AudioStreamSample.svg b/editor/icons/AudioStreamWAV.svg
index 2e54de9faa..2e54de9faa 100644
--- a/editor/icons/AudioStreamSample.svg
+++ b/editor/icons/AudioStreamWAV.svg
diff --git a/editor/icons/CodeFoldDownArrow.svg b/editor/icons/CodeFoldDownArrow.svg
new file mode 100644
index 0000000000..0024a1256b
--- /dev/null
+++ b/editor/icons/CodeFoldDownArrow.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linecap="round" stroke-linejoin="round" viewBox="0 0 12 12" xmlns="http://www.w3.org/2000/svg"><path d="m3 5 3 3 3-3" fill="none" stroke="#fff" stroke-width="2"/></svg>
diff --git a/editor/icons/CodeFoldedRightArrow.svg b/editor/icons/CodeFoldedRightArrow.svg
new file mode 100644
index 0000000000..f2a4bd44e0
--- /dev/null
+++ b/editor/icons/CodeFoldedRightArrow.svg
@@ -0,0 +1 @@
+<svg clip-rule="evenodd" fill-rule="evenodd" stroke-linecap="round" stroke-linejoin="round" viewBox="0 0 12 12" xmlns="http://www.w3.org/2000/svg"><path d="m4 9 3-3-3-3" fill="none" stroke="#fff" stroke-width="2"/></svg>
diff --git a/editor/icons/ControlAlignWide.svg b/editor/icons/ControlAlignFullRect.svg
index 0099e04896..0099e04896 100644
--- a/editor/icons/ControlAlignWide.svg
+++ b/editor/icons/ControlAlignFullRect.svg
diff --git a/editor/icons/CopyNodePath.svg b/editor/icons/CopyNodePath.svg
index 1adec4ade3..12d03843e0 100644
--- a/editor/icons/CopyNodePath.svg
+++ b/editor/icons/CopyNodePath.svg
@@ -1 +1 @@
-<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g fill="#e0e0e0" transform="translate(0 -1036.4)"><circle cx="3" cy="1048.4"/><path d="m2 1c-.55226.0001-.99994.4477-1 1v12c.0000552.5523.44774.9999 1 1h12c.55226-.0001.99994-.4477 1-1v-8l-5-5zm1 2h6v3c0 .554.44599 1 1 1h3v6h-10zm3 5-2 4h2l2-4zm4 0-2 4h2l2-4z" fill-opacity=".78431" transform="translate(0 1036.4)"/></g></svg>
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g fill="#e0e0e0" transform="translate(0 -1036.4)"><circle cx="3" cy="1048.4"/><path d="m2 1c-.55226.0001-.99994.4477-1 1v12c.0000552.5523.44774.9999 1 1h12c.55226-.0001.99994-.4477 1-1v-8l-5-5zm1 2h6v3c0 .554.44599 1 1 1h3v6h-10zm3 5-2 4h2l2-4zm4 0-2 4h2l2-4z" transform="translate(0 1036.4)"/></g></svg>
diff --git a/editor/icons/FontFile.svg b/editor/icons/FontFile.svg
index 4b94fd0d74..c014299783 100644
--- a/editor/icons/FontFile.svg
+++ b/editor/icons/FontFile.svg
@@ -1 +1 @@
-<svg height="16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="M1.5 1v3h1a1 1 0 0 1 1-1h2v6a1 1 0 0 1-1 1v1h4v-1a1 1 0 0 1-1-1V3h2a1 1 0 0 1 1 1h1V1h-6Z" fill="#e0e0e0"/><path d="M4.5 5v3h1a1 1 0 0 1 1-1h2v6a1 1 0 0 1-1 1v1h4v-1a1 1 0 0 1-1-1V7h2a1 1 0 0 1 1 1h1V5h-6Z" fill="#ff5f5f"/></svg>
+<svg height="16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="M7.5 7.5h-1a.519.519 0 0 0-.281.084A.491.491 0 0 0 6 8v.5h-.5V9a1 1 0 0 1-1 1v1H8V9.854A1 1 0 0 1 7.5 9V7.5zM1.5 1v3h1a1 1 0 0 1 1-1h2v1.5h2V3h2a1 1 0 0 1 1 1h1V1h-10z" style="fill:#e0e0e0;fill-opacity:1"/><path d="M4.5 5v3h1a1 1 0 0 1 1-1h2v6a1 1 0 0 1-1 1v1h4v-1a1 1 0 0 1-1-1V7h2a1 1 0 0 1 1 1h1V5h-6z" fill="#ff5f5f"/></svg>
diff --git a/editor/icons/FontVariation.svg b/editor/icons/FontVariation.svg
index eaad049fce..39917bcba9 100644
--- a/editor/icons/FontVariation.svg
+++ b/editor/icons/FontVariation.svg
@@ -1 +1 @@
-<svg height="16" width="16" xml:space="preserve" xmlns="http://www.w3.org/2000/svg"><path d="M2.437 1 1.379 4h1A.84 1.192 50 0 1 3.73 3h2L3.615 9a.84 1.192 50 0 1-1.352 1l-.353 1h4l.353-1a.84 1.192 50 0 1-.648-1l2.116-6h2a.84 1.192 50 0 1 .648 1h1l1.058-3h-6Z" fill="#e0e0e0"/><path d="m4.621 5-.705 2-.353 1h1a.84 1.192 49.998 0 1 1.353-1h2L5.8 13a.84 1.192 49.998 0 1-1.353 1l-.353 1h4l.353-1a.84 1.192 49.998 0 1-.647-1l2.116-6h2a.84 1.192 49.998 0 1 .647 1h1l.353-1 .705-2h-6Z" fill="#ff5f5f"/></svg>
+<svg height="16" width="16" xml:space="preserve" xmlns="http://www.w3.org/2000/svg"><path d="M5.975 11 7.21 7.5H5.916a.478.478 0 0 0-.113.016.837.837 0 0 0-.127.043c-.044.018-.089.04-.133.066l-.043.027V9a1 1 0 0 1-1 1v1h1.475zM1.5 1v3h1a1 1 0 0 1 1-1h2v1.5h2V3h2a1 1 0 0 1 1 1h1V1h-10z" style="fill:#e0e0e0;fill-opacity:1"/><path d="m4.621 5-.705 2-.353 1h1a.84 1.192 49.998 0 1 1.353-1h2L5.8 13a.84 1.192 49.998 0 1-1.353 1l-.353 1h4l.353-1a.84 1.192 49.998 0 1-.647-1l2.116-6h2a.84 1.192 49.998 0 1 .647 1h1l.353-1 .705-2h-6z" fill="#ff5f5f"/></svg>
diff --git a/editor/icons/LabelSettings.svg b/editor/icons/LabelSettings.svg
new file mode 100644
index 0000000000..4dc3b9e86e
--- /dev/null
+++ b/editor/icons/LabelSettings.svg
@@ -0,0 +1 @@
+<svg height="16" width="16" xml:space="preserve" xmlns="http://www.w3.org/2000/svg"><path d="M6 3a1 1 0 0 0-.707.293l-4 4a1 1 0 0 0 0 1.414l4 4A1 1 0 0 0 6 13h2.076a3.766 3.766 0 0 1-.058-.496c-.003-.058-.006-.115-.006-.174a2.606 2.606 0 0 1 .05-.508 3.212 3.212 0 0 1 .133-.496 5.104 5.104 0 0 1 .451-.982 8.303 8.303 0 0 1 .422-.656 14.41 14.41 0 0 1 .489-.667c.172-.223.351-.45.535-.68.163-.203.327-.408.492-.618a27.639 27.639 0 0 0 .732-.977 16.04 16.04 0 0 0 .465-.697c.075-.12.147-.242.219-.365a12.399 12.399 0 0 0 .684 1.062 27.555 27.555 0 0 0 .73.977c.165.21.331.415.494.619a43.298 43.298 0 0 1 .787 1.013c.082.111.16.222.237.332L15 9.79V4a1 1 0 0 0-1-1H6zM5 7a1 1 0 0 1 1 1 1 1 0 0 1-1 1 1 1 0 0 1-1-1 1 1 0 0 1 1-1z" style="fill:#8eef97;fill-opacity:1"/><path d="M9.184 13A2.99 2.99 0 0 0 12 15a2.99 2.99 0 0 0 2.816-2z" fill="#ff4596"/><path d="M9.23 11c-.136.326-.23.656-.23 1 0 .352.072.686.184 1h5.632c.112-.314.184-.648.184-1 0-.344-.094-.674-.23-1H9.23z" fill="#8045ff"/><path d="M10.564 9c-.552.69-1.058 1.342-1.334 2h5.54c-.276-.658-.782-1.31-1.335-2Z" fill="#45d7ff"/><path d="M12 7c-.43.746-.945 1.387-1.435 2h2.87c-.49-.613-1.005-1.254-1.435-2Z" fill="#45ffa2"/></svg>
diff --git a/editor/icons/ShapeCast3D.svg b/editor/icons/ShapeCast3D.svg
new file mode 100644
index 0000000000..c9f24a59b4
--- /dev/null
+++ b/editor/icons/ShapeCast3D.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><g fill="#fc7f7f"><path d="m7 1v9h-3l4 5 4-5h-3v-9z"/><circle cx="7.990566" cy="4.8202" r="4.009434"/></g></svg>
diff --git a/editor/icons/SystemFont.svg b/editor/icons/SystemFont.svg
new file mode 100644
index 0000000000..a6f62d56d3
--- /dev/null
+++ b/editor/icons/SystemFont.svg
@@ -0,0 +1 @@
+<svg height="16" width="16" xml:space="preserve" xmlns="http://www.w3.org/2000/svg"><path style="fill:#e0e0e0;fill-opacity:1;stroke-width:.714755" d="m5.787 1-.402 1.613c-.352.265-.71.122-1.012-.111l-.904-.541L2.46 2.973l.853 1.425c-.058.438-.412.586-.79.635-.343.065-.674.216-1.024.213V6.72c.367 0 .715.157 1.074.224.371.032.716.243.727.65l-.84 1.4 1.008 1.01c.443-.266.895-.53 1.33-.802.349-.044.675.139.674.506l.314 1.258c.459-.059 1.099.115 1.45-.082.117-.475.242-.954.35-1.428A.67.67 0 0 1 8 9.195V7.5H6.5a.519.519 0 0 0-.281.084A.491.491 0 0 0 6 8v.5H4v-4h5.75c-.005-.22.107-.434.254-.625l.543-.902L9.535 1.96l-1.426.853c-.437-.058-.588-.412-.636-.79L7.217 1h-1.43z"/><path d="M4.5 5v3h1a1 1 0 0 1 1-1h2v6a1 1 0 0 1-1 1v1h4v-1a1 1 0 0 1-1-1V7h2a1 1 0 0 1 1 1h1V5h-6z" fill="#ff5f5f"/></svg>
diff --git a/editor/icons/TextEditorPlay.svg b/editor/icons/TextEditorPlay.svg
new file mode 100644
index 0000000000..5a1d195530
--- /dev/null
+++ b/editor/icons/TextEditorPlay.svg
@@ -0,0 +1 @@
+<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m4 1048.4v-8l7 4z" fill="#e0e0e0" fill-rule="evenodd" stroke="#e0e0e0" stroke-linejoin="round" stroke-width="2" transform="translate(0 -1036.4)"/></svg>
diff --git a/editor/import/audio_stream_import_settings.cpp b/editor/import/audio_stream_import_settings.cpp
new file mode 100644
index 0000000000..f3709efab6
--- /dev/null
+++ b/editor/import/audio_stream_import_settings.cpp
@@ -0,0 +1,650 @@
+/*************************************************************************/
+/* audio_stream_import_settings.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "audio_stream_import_settings.h"
+#include "editor/audio_stream_preview.h"
+#include "editor/editor_file_system.h"
+#include "editor/editor_scale.h"
+
+AudioStreamImportSettings *AudioStreamImportSettings::singleton = nullptr;
+
+void AudioStreamImportSettings::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_READY: {
+ AudioStreamPreviewGenerator::get_singleton()->connect("preview_updated", callable_mp(this, &AudioStreamImportSettings::_preview_changed));
+ connect("confirmed", callable_mp(this, &AudioStreamImportSettings::_reimport));
+ } break;
+
+ case NOTIFICATION_THEME_CHANGED:
+ case NOTIFICATION_ENTER_TREE: {
+ _play_button->set_icon(get_theme_icon(SNAME("MainPlay"), SNAME("EditorIcons")));
+ _stop_button->set_icon(get_theme_icon(SNAME("Stop"), SNAME("EditorIcons")));
+ _preview->set_color(get_theme_color(SNAME("dark_color_2"), SNAME("Editor")));
+ color_rect->set_color(get_theme_color(SNAME("dark_color_1"), SNAME("Editor")));
+ _current_label->add_theme_font_override("font", get_theme_font(SNAME("status_source"), SNAME("EditorFonts")));
+ _current_label->add_theme_font_size_override("font_size", get_theme_font_size(SNAME("status_source_size"), SNAME("EditorFonts")));
+ _duration_label->add_theme_font_override("font", get_theme_font(SNAME("status_source"), SNAME("EditorFonts")));
+ _duration_label->add_theme_font_size_override("font_size", get_theme_font_size(SNAME("status_source_size"), SNAME("EditorFonts")));
+
+ zoom_in->set_icon(get_theme_icon(SNAME("ZoomMore"), SNAME("EditorIcons")));
+ zoom_out->set_icon(get_theme_icon(SNAME("ZoomLess"), SNAME("EditorIcons")));
+ zoom_reset->set_icon(get_theme_icon(SNAME("ZoomReset"), SNAME("EditorIcons")));
+
+ _indicator->update();
+ _preview->update();
+ } break;
+
+ case NOTIFICATION_PROCESS: {
+ _current = _player->get_playback_position();
+ _indicator->update();
+ } break;
+
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ if (!is_visible()) {
+ _stop();
+ }
+ } break;
+ }
+}
+
+void AudioStreamImportSettings::_draw_preview() {
+ Rect2 rect = _preview->get_rect();
+ Size2 size = rect.size;
+
+ Ref<AudioStreamPreview> preview = AudioStreamPreviewGenerator::get_singleton()->generate_preview(stream);
+ float preview_offset = zoom_bar->get_value();
+ float preview_len = zoom_bar->get_page();
+
+ Ref<Font> beat_font = get_theme_font(SNAME("main"), SNAME("EditorFonts"));
+ int main_size = get_theme_font_size(SNAME("main_size"), SNAME("EditorFonts"));
+ Vector<Vector2> lines;
+ lines.resize(size.width * 2);
+ Color color_active = get_theme_color(SNAME("contrast_color_2"), SNAME("Editor"));
+ Color color_inactive = color_active;
+ color_inactive.a *= 0.5;
+ Vector<Color> color;
+ color.resize(lines.size());
+
+ float inactive_from = 1e20;
+ float beat_size = 0;
+ int last_beat = 0;
+ if (stream->get_bpm() > 0) {
+ beat_size = 60 / float(stream->get_bpm());
+ int y_ofs = beat_font->get_height(main_size) + 4 * EDSCALE;
+ rect.position.y += y_ofs;
+ rect.size.y -= y_ofs;
+
+ if (stream->get_beat_count() > 0) {
+ last_beat = stream->get_beat_count();
+ inactive_from = last_beat * beat_size;
+ }
+ }
+
+ for (int i = 0; i < size.width; i++) {
+ float ofs = preview_offset + i * preview_len / size.width;
+ float ofs_n = preview_offset + (i + 1) * preview_len / size.width;
+ float max = preview->get_max(ofs, ofs_n) * 0.5 + 0.5;
+ float min = preview->get_min(ofs, ofs_n) * 0.5 + 0.5;
+
+ int idx = i;
+ lines.write[idx * 2 + 0] = Vector2(i + 1, rect.position.y + min * rect.size.y);
+ lines.write[idx * 2 + 1] = Vector2(i + 1, rect.position.y + max * rect.size.y);
+
+ Color c = ofs > inactive_from ? color_inactive : color_active;
+
+ color.write[idx * 2 + 0] = c;
+ color.write[idx * 2 + 1] = c;
+ }
+
+ RS::get_singleton()->canvas_item_add_multiline(_preview->get_canvas_item(), lines, color);
+
+ if (beat_size) {
+ Color beat_color = Color(1, 1, 1, 1);
+ Color final_beat_color = beat_color;
+ Color bar_color = beat_color;
+ beat_color.a *= 0.4;
+ bar_color.a *= 0.6;
+
+ int prev_beat = 0; // Do not draw beat zero
+ Color color_bg = color_active;
+ color_bg.a *= 0.2;
+ _preview->draw_rect(Rect2(0, 0, rect.size.width, rect.position.y), color_bg);
+ int bar_beats = stream->get_bar_beats();
+
+ int last_text_end_x = 0;
+ for (int i = 0; i < size.width; i++) {
+ float ofs = preview_offset + i * preview_len / size.width;
+ int beat = int(ofs / beat_size);
+ if (beat != prev_beat) {
+ String text = itos(beat);
+ int text_w = beat_font->get_string_size(text).width;
+ if (i - text_w / 2 > last_text_end_x + 2 * EDSCALE) {
+ int x_ofs = i - text_w / 2;
+ _preview->draw_string(beat_font, Point2(x_ofs, 2 * EDSCALE + beat_font->get_ascent(main_size)), text, HORIZONTAL_ALIGNMENT_LEFT, rect.size.width - x_ofs, Font::DEFAULT_FONT_SIZE, color_active);
+ last_text_end_x = i + text_w / 2;
+ }
+
+ if (beat == last_beat) {
+ _preview->draw_rect(Rect2i(i, rect.position.y, 2, rect.size.height), final_beat_color);
+ // Darken subsequent beats
+ beat_color.a *= 0.3;
+ color_active.a *= 0.3;
+ } else {
+ _preview->draw_rect(Rect2i(i, rect.position.y, 1, rect.size.height), (beat % bar_beats) == 0 ? bar_color : beat_color);
+ }
+ prev_beat = beat;
+ }
+ }
+ }
+}
+
+void AudioStreamImportSettings::_preview_changed(ObjectID p_which) {
+ if (stream.is_valid() && stream->get_instance_id() == p_which) {
+ _preview->update();
+ }
+}
+
+void AudioStreamImportSettings::_preview_zoom_in() {
+ if (!stream.is_valid()) {
+ return;
+ }
+ float page_size = zoom_bar->get_page();
+ zoom_bar->set_page(page_size * 0.5);
+ zoom_bar->set_value(zoom_bar->get_value() + page_size * 0.25);
+
+ _preview->update();
+ _indicator->update();
+}
+
+void AudioStreamImportSettings::_preview_zoom_out() {
+ if (!stream.is_valid()) {
+ return;
+ }
+ float page_size = zoom_bar->get_page();
+ zoom_bar->set_page(MIN(zoom_bar->get_max(), page_size * 2.0));
+ zoom_bar->set_value(zoom_bar->get_value() - page_size * 0.5);
+
+ _preview->update();
+ _indicator->update();
+}
+
+void AudioStreamImportSettings::_preview_zoom_reset() {
+ if (!stream.is_valid()) {
+ return;
+ }
+ zoom_bar->set_max(stream->get_length());
+ zoom_bar->set_page(zoom_bar->get_max());
+ zoom_bar->set_value(0);
+ _preview->update();
+ _indicator->update();
+}
+
+void AudioStreamImportSettings::_preview_zoom_offset_changed(double) {
+ _preview->update();
+ _indicator->update();
+}
+
+void AudioStreamImportSettings::_audio_changed() {
+ if (!is_visible()) {
+ return;
+ }
+ _preview->update();
+ _indicator->update();
+ color_rect->update();
+}
+
+void AudioStreamImportSettings::_play() {
+ if (_player->is_playing()) {
+ // '_pausing' variable indicates that we want to pause the audio player, not stop it. See '_on_finished()'.
+ _pausing = true;
+ _player->stop();
+ _play_button->set_icon(get_theme_icon(SNAME("MainPlay"), SNAME("EditorIcons")));
+ set_process(false);
+ } else {
+ _player->play(_current);
+ _play_button->set_icon(get_theme_icon(SNAME("Pause"), SNAME("EditorIcons")));
+ set_process(true);
+ }
+}
+
+void AudioStreamImportSettings::_stop() {
+ _player->stop();
+ _play_button->set_icon(get_theme_icon(SNAME("MainPlay"), SNAME("EditorIcons")));
+ _current = 0;
+ _indicator->update();
+ set_process(false);
+}
+
+void AudioStreamImportSettings::_on_finished() {
+ _play_button->set_icon(get_theme_icon(SNAME("MainPlay"), SNAME("EditorIcons")));
+ if (!_pausing) {
+ _current = 0;
+ _indicator->update();
+ } else {
+ _pausing = false;
+ }
+ set_process(false);
+}
+
+void AudioStreamImportSettings::_draw_indicator() {
+ if (!stream.is_valid()) {
+ return;
+ }
+
+ Rect2 rect = _preview->get_rect();
+
+ Ref<Font> beat_font = get_theme_font(SNAME("main"), SNAME("EditorFonts"));
+ int main_size = get_theme_font_size(SNAME("main_size"), SNAME("EditorFonts"));
+
+ if (stream->get_bpm() > 0) {
+ int y_ofs = beat_font->get_height(main_size) + 4 * EDSCALE;
+ rect.position.y += y_ofs;
+ rect.size.height -= y_ofs;
+ }
+
+ float ofs_x = (_current - zoom_bar->get_value()) * rect.size.width / zoom_bar->get_page();
+ if (ofs_x < 0 || ofs_x >= rect.size.width) {
+ return;
+ }
+
+ const Color color = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
+ _indicator->draw_line(Point2(ofs_x, rect.position.y), Point2(ofs_x, rect.position.y + rect.size.height), color, Math::round(2 * EDSCALE));
+ _indicator->draw_texture(
+ get_theme_icon(SNAME("TimelineIndicator"), SNAME("EditorIcons")),
+ Point2(ofs_x - get_theme_icon(SNAME("TimelineIndicator"), SNAME("EditorIcons"))->get_width() * 0.5, rect.position.y),
+ color);
+
+ if (stream->get_bpm() > 0 && _hovering_beat != -1) {
+ // Draw hovered beat.
+ float preview_offset = zoom_bar->get_value();
+ float preview_len = zoom_bar->get_page();
+ float beat_size = 60 / float(stream->get_bpm());
+ int prev_beat = 0;
+ int last_text_end_x = 0;
+ for (int i = 0; i < rect.size.width; i++) {
+ float ofs = preview_offset + i * preview_len / rect.size.width;
+ int beat = int(ofs / beat_size);
+ if (beat != prev_beat) {
+ String text = itos(beat);
+ int text_w = beat_font->get_string_size(text).width;
+ if (i - text_w / 2 > last_text_end_x + 2 * EDSCALE && beat == _hovering_beat) {
+ int x_ofs = i - text_w / 2;
+ _indicator->draw_string(beat_font, Point2(x_ofs, 2 * EDSCALE + beat_font->get_ascent(main_size)), text, HORIZONTAL_ALIGNMENT_LEFT, rect.size.width - x_ofs, Font::DEFAULT_FONT_SIZE, color);
+ last_text_end_x = i + text_w / 2;
+ break;
+ }
+ prev_beat = beat;
+ }
+ }
+ }
+
+ _current_label->set_text(String::num(_current, 2).pad_decimals(2) + " /");
+}
+
+void AudioStreamImportSettings::_on_indicator_mouse_exited() {
+ _hovering_beat = -1;
+ _indicator->update();
+}
+
+void AudioStreamImportSettings::_on_input_indicator(Ref<InputEvent> p_event) {
+ const Ref<InputEventMouseButton> mb = p_event;
+ if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
+ if (stream->get_bpm() > 0) {
+ int main_size = get_theme_font_size(SNAME("main_size"), SNAME("EditorFonts"));
+ Ref<Font> beat_font = get_theme_font(SNAME("main"), SNAME("EditorFonts"));
+ int y_ofs = beat_font->get_height(main_size) + 4 * EDSCALE;
+ if ((!_dragging && mb->get_position().y < y_ofs) || _beat_len_dragging) {
+ if (mb->is_pressed()) {
+ _set_beat_len_to(mb->get_position().x);
+ _beat_len_dragging = true;
+ } else {
+ _beat_len_dragging = false;
+ }
+ return;
+ }
+ }
+
+ if (mb->is_pressed()) {
+ _seek_to(mb->get_position().x);
+ }
+ _dragging = mb->is_pressed();
+ }
+
+ const Ref<InputEventMouseMotion> mm = p_event;
+ if (mm.is_valid()) {
+ if (_dragging) {
+ _seek_to(mm->get_position().x);
+ }
+ if (_beat_len_dragging) {
+ _set_beat_len_to(mm->get_position().x);
+ }
+ if (stream->get_bpm() > 0) {
+ int main_size = get_theme_font_size(SNAME("main_size"), SNAME("EditorFonts"));
+ Ref<Font> beat_font = get_theme_font(SNAME("main"), SNAME("EditorFonts"));
+ int y_ofs = beat_font->get_height(main_size) + 4 * EDSCALE;
+ if (mm->get_position().y < y_ofs) {
+ int new_hovering_beat = _get_beat_at_pos(mm->get_position().x);
+ if (new_hovering_beat != _hovering_beat) {
+ _hovering_beat = new_hovering_beat;
+ _indicator->update();
+ }
+ } else if (_hovering_beat != -1) {
+ _hovering_beat = -1;
+ _indicator->update();
+ }
+ }
+ }
+}
+
+int AudioStreamImportSettings::_get_beat_at_pos(real_t p_x) {
+ float ofs_sec = zoom_bar->get_value() + p_x * zoom_bar->get_page() / _preview->get_size().width;
+ ofs_sec = CLAMP(ofs_sec, 0, stream->get_length());
+ float beat_size = 60 / float(stream->get_bpm());
+ int beat = int(ofs_sec / beat_size + 0.5);
+
+ if (beat * beat_size > stream->get_length() + 0.001) { // Stream may end few audio frames before but may still want to use full loop.
+ beat--;
+ }
+ return beat;
+}
+
+void AudioStreamImportSettings::_set_beat_len_to(real_t p_x) {
+ int beat = _get_beat_at_pos(p_x);
+ if (beat < 1) {
+ beat = 1; // Because 0 is disable.
+ }
+ updating_settings = true;
+ beats_enabled->set_pressed(true);
+ beats_edit->set_value(beat);
+ updating_settings = false;
+ _settings_changed();
+}
+
+void AudioStreamImportSettings::_seek_to(real_t p_x) {
+ _current = zoom_bar->get_value() + p_x / _preview->get_rect().size.x * zoom_bar->get_page();
+ _current = CLAMP(_current, 0, stream->get_length());
+ _player->seek(_current);
+ _indicator->update();
+}
+
+void AudioStreamImportSettings::edit(const String &p_path, const String &p_importer, const Ref<AudioStream> &p_stream) {
+ if (!stream.is_null()) {
+ stream->disconnect("changed", callable_mp(this, &AudioStreamImportSettings::_audio_changed));
+ }
+
+ importer = p_importer;
+ path = p_path;
+
+ stream = p_stream;
+ _player->set_stream(stream);
+ _current = 0;
+ String text = String::num(stream->get_length(), 2).pad_decimals(2) + "s";
+ _duration_label->set_text(text);
+
+ if (!stream.is_null()) {
+ stream->connect("changed", callable_mp(this, &AudioStreamImportSettings::_audio_changed));
+ _preview->update();
+ _indicator->update();
+ color_rect->update();
+ } else {
+ hide();
+ }
+ params.clear();
+
+ if (stream.is_valid()) {
+ Ref<ConfigFile> config_file;
+ config_file.instantiate();
+ Error err = config_file->load(p_path + ".import");
+ updating_settings = true;
+ if (err == OK) {
+ double bpm = config_file->get_value("params", "bpm", 0);
+ int beats = config_file->get_value("params", "beat_count", 0);
+ bpm_edit->set_value(bpm > 0 ? bpm : 120);
+ bpm_enabled->set_pressed(bpm > 0);
+ beats_edit->set_value(beats);
+ beats_enabled->set_pressed(beats > 0);
+ loop->set_pressed(config_file->get_value("params", "loop", false));
+ loop_offset->set_value(config_file->get_value("params", "loop_offset", 0));
+ bar_beats_edit->set_value(config_file->get_value("params", "bar_beats", 4));
+
+ List<String> keys;
+ config_file->get_section_keys("params", &keys);
+ for (const String &K : keys) {
+ params[K] = config_file->get_value("params", K);
+ }
+ } else {
+ bpm_edit->set_value(false);
+ bpm_enabled->set_pressed(false);
+ beats_edit->set_value(0);
+ beats_enabled->set_pressed(false);
+ bar_beats_edit->set_value(4);
+ loop->set_pressed(false);
+ loop_offset->set_value(0);
+ }
+
+ _preview_zoom_reset();
+ updating_settings = false;
+ _settings_changed();
+
+ set_title(vformat(TTR("Audio Stream Importer: %s"), p_path.get_file()));
+ popup_centered();
+ }
+}
+
+void AudioStreamImportSettings::_settings_changed() {
+ if (updating_settings) {
+ return;
+ }
+
+ updating_settings = true;
+ stream->call("set_loop", loop->is_pressed());
+ stream->call("set_loop_offset", loop_offset->get_value());
+ if (bpm_enabled->is_pressed()) {
+ stream->call("set_bpm", bpm_edit->get_value());
+ beats_enabled->show();
+ beats_edit->show();
+ bar_beats_label->show();
+ bar_beats_edit->show();
+ double bpm = bpm_edit->get_value();
+ if (bpm > 0) {
+ float beat_size = 60 / float(bpm);
+ int beat_max = int((stream->get_length() + 0.001) / beat_size);
+ int current_beat = beats_edit->get_value();
+ beats_edit->set_max(beat_max);
+ if (current_beat > beat_max) {
+ beats_edit->set_value(beat_max);
+ stream->call("set_beat_count", beat_max);
+ }
+ }
+ stream->call("set_bar_beats", bar_beats_edit->get_value());
+ } else {
+ stream->call("set_bpm", 0);
+ stream->call("set_bar_beats", 4);
+ beats_enabled->hide();
+ beats_edit->hide();
+ bar_beats_label->hide();
+ bar_beats_edit->hide();
+ }
+ if (bpm_enabled->is_pressed() && beats_enabled->is_pressed()) {
+ stream->call("set_beat_count", beats_edit->get_value());
+ } else {
+ stream->call("set_beat_count", 0);
+ }
+
+ updating_settings = false;
+
+ _preview->update();
+ _indicator->update();
+ color_rect->update();
+}
+
+void AudioStreamImportSettings::_reimport() {
+ params["loop"] = loop->is_pressed();
+ params["loop_offset"] = loop_offset->get_value();
+ params["bpm"] = bpm_enabled->is_pressed() ? double(bpm_edit->get_value()) : double(0);
+ params["beat_count"] = (bpm_enabled->is_pressed() && beats_enabled->is_pressed()) ? int(beats_edit->get_value()) : int(0);
+ params["bar_beats"] = (bpm_enabled->is_pressed()) ? int(bar_beats_edit->get_value()) : int(4);
+
+ EditorFileSystem::get_singleton()->reimport_file_with_custom_parameters(path, importer, params);
+}
+
+AudioStreamImportSettings::AudioStreamImportSettings() {
+ get_ok_button()->set_text(TTR("Reimport"));
+ get_cancel_button()->set_text(TTR("Close"));
+
+ VBoxContainer *main_vbox = memnew(VBoxContainer);
+ add_child(main_vbox);
+
+ HBoxContainer *loop_hb = memnew(HBoxContainer);
+ loop_hb->add_theme_constant_override("separation", 4 * EDSCALE);
+ loop = memnew(CheckBox);
+ loop->set_text(TTR("Enable"));
+ loop->set_tooltip(TTR("Enable looping."));
+ loop->connect("toggled", callable_mp(this, &AudioStreamImportSettings::_settings_changed).unbind(1));
+ loop_hb->add_child(loop);
+ loop_hb->add_spacer();
+ loop_hb->add_child(memnew(Label(TTR("Offset:"))));
+ loop_offset = memnew(SpinBox);
+ loop_offset->set_max(10000);
+ loop_offset->set_step(0.001);
+ loop_offset->set_suffix("sec");
+ loop_offset->set_tooltip(TTR("Loop offset (from beginning). Note that if BPM is set, this setting will be ignored."));
+ loop_offset->connect("value_changed", callable_mp(this, &AudioStreamImportSettings::_settings_changed).unbind(1));
+ loop_hb->add_child(loop_offset);
+ main_vbox->add_margin_child(TTR("Loop:"), loop_hb);
+
+ HBoxContainer *interactive_hb = memnew(HBoxContainer);
+ interactive_hb->add_theme_constant_override("separation", 4 * EDSCALE);
+ bpm_enabled = memnew(CheckBox);
+ bpm_enabled->set_text((TTR("BPM:")));
+ bpm_enabled->connect("toggled", callable_mp(this, &AudioStreamImportSettings::_settings_changed).unbind(1));
+ interactive_hb->add_child(bpm_enabled);
+ bpm_edit = memnew(SpinBox);
+ bpm_edit->set_max(400);
+ bpm_edit->set_step(0.01);
+ bpm_edit->set_tooltip(TTR("Configure the Beats Per Measure (tempo) used for the interactive streams.\nThis is required in order to configure beat information."));
+ bpm_edit->connect("value_changed", callable_mp(this, &AudioStreamImportSettings::_settings_changed).unbind(1));
+ interactive_hb->add_child(bpm_edit);
+ interactive_hb->add_spacer();
+ bar_beats_label = memnew(Label(TTR("Beats/Bar:")));
+ interactive_hb->add_child(bar_beats_label);
+ bar_beats_edit = memnew(SpinBox);
+ bar_beats_edit->set_tooltip(TTR("Configure the Beats Per Bar. This used for music-aware transitions between AudioStreams."));
+ bar_beats_edit->set_min(2);
+ bar_beats_edit->set_max(32);
+ bar_beats_edit->connect("value_changed", callable_mp(this, &AudioStreamImportSettings::_settings_changed).unbind(1));
+ interactive_hb->add_child(bar_beats_edit);
+ interactive_hb->add_spacer();
+ beats_enabled = memnew(CheckBox);
+ beats_enabled->set_text(TTR("Length (in beats):"));
+ beats_enabled->connect("toggled", callable_mp(this, &AudioStreamImportSettings::_settings_changed).unbind(1));
+ interactive_hb->add_child(beats_enabled);
+ beats_edit = memnew(SpinBox);
+ beats_edit->set_tooltip(TTR("Configure the amount of Beats used for music-aware looping. If zero, it will be autodetected from the length.\nIt is recommended to set this value (either manually or by clicking on a beat number in the preview) to ensure looping works properly."));
+ beats_edit->set_max(99999);
+ beats_edit->connect("value_changed", callable_mp(this, &AudioStreamImportSettings::_settings_changed).unbind(1));
+ interactive_hb->add_child(beats_edit);
+ main_vbox->add_margin_child(TTR("Music Playback:"), interactive_hb);
+
+ color_rect = memnew(ColorRect);
+ main_vbox->add_margin_child(TTR("Preview:"), color_rect);
+
+ color_rect->set_custom_minimum_size(Size2(600, 200) * EDSCALE);
+ color_rect->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+
+ _player = memnew(AudioStreamPlayer);
+ _player->connect("finished", callable_mp(this, &AudioStreamImportSettings::_on_finished));
+ color_rect->add_child(_player);
+
+ VBoxContainer *vbox = memnew(VBoxContainer);
+ vbox->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT, Control::PRESET_MODE_MINSIZE, 0);
+ color_rect->add_child(vbox);
+ vbox->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+
+ _preview = memnew(ColorRect);
+ _preview->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+ _preview->connect("draw", callable_mp(this, &AudioStreamImportSettings::_draw_preview));
+ _preview->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+ vbox->add_child(_preview);
+
+ HBoxContainer *zoom_hbox = memnew(HBoxContainer);
+ zoom_bar = memnew(HScrollBar);
+ zoom_in = memnew(Button);
+ zoom_in->set_flat(true);
+ zoom_reset = memnew(Button);
+ zoom_reset->set_flat(true);
+ zoom_out = memnew(Button);
+ zoom_out->set_flat(true);
+ zoom_hbox->add_child(zoom_bar);
+ zoom_bar->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ zoom_bar->set_v_size_flags(Control::SIZE_EXPAND_FILL);
+ zoom_hbox->add_child(zoom_out);
+ zoom_hbox->add_child(zoom_reset);
+ zoom_hbox->add_child(zoom_in);
+ zoom_in->connect("pressed", callable_mp(this, &AudioStreamImportSettings::_preview_zoom_in));
+ zoom_reset->connect("pressed", callable_mp(this, &AudioStreamImportSettings::_preview_zoom_reset));
+ zoom_out->connect("pressed", callable_mp(this, &AudioStreamImportSettings::_preview_zoom_out));
+ zoom_bar->connect("value_changed", callable_mp(this, &AudioStreamImportSettings::_preview_zoom_offset_changed));
+ vbox->add_child(zoom_hbox);
+
+ _indicator = memnew(Control);
+ _indicator->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
+ _indicator->connect("draw", callable_mp(this, &AudioStreamImportSettings::_draw_indicator));
+ _indicator->connect("gui_input", callable_mp(this, &AudioStreamImportSettings::_on_input_indicator));
+ _indicator->connect("mouse_exited", callable_mp(this, &AudioStreamImportSettings::_on_indicator_mouse_exited));
+ _preview->add_child(_indicator);
+
+ HBoxContainer *hbox = memnew(HBoxContainer);
+ hbox->add_theme_constant_override("separation", 0);
+ vbox->add_child(hbox);
+
+ _play_button = memnew(Button);
+ _play_button->set_flat(true);
+ hbox->add_child(_play_button);
+ _play_button->set_focus_mode(Control::FOCUS_NONE);
+ _play_button->connect("pressed", callable_mp(this, &AudioStreamImportSettings::_play));
+
+ _stop_button = memnew(Button);
+ _stop_button->set_flat(true);
+ hbox->add_child(_stop_button);
+ _stop_button->set_focus_mode(Control::FOCUS_NONE);
+ _stop_button->connect("pressed", callable_mp(this, &AudioStreamImportSettings::_stop));
+
+ _current_label = memnew(Label);
+ _current_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
+ _current_label->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ _current_label->set_modulate(Color(1, 1, 1, 0.5));
+ hbox->add_child(_current_label);
+
+ _duration_label = memnew(Label);
+ hbox->add_child(_duration_label);
+
+ singleton = this;
+}
diff --git a/editor/plugins/audio_stream_editor_plugin.h b/editor/import/audio_stream_import_settings.h
index 0d927bddd5..5e399237ca 100644
--- a/editor/plugins/audio_stream_editor_plugin.h
+++ b/editor/import/audio_stream_import_settings.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* audio_stream_editor_plugin.h */
+/* audio_stream_import_settings.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,17 +28,27 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef AUDIO_STREAM_EDITOR_PLUGIN_H
-#define AUDIO_STREAM_EDITOR_PLUGIN_H
+#ifndef AUDIO_STREAM_IMPORT_SETTINGS_H
+#define AUDIO_STREAM_IMPORT_SETTINGS_H
#include "editor/editor_plugin.h"
#include "scene/audio/audio_stream_player.h"
#include "scene/gui/color_rect.h"
+#include "scene/gui/spin_box.h"
#include "scene/resources/texture.h"
-class AudioStreamEditor : public ColorRect {
- GDCLASS(AudioStreamEditor, ColorRect);
+class AudioStreamImportSettings : public ConfirmationDialog {
+ GDCLASS(AudioStreamImportSettings, ConfirmationDialog);
+ CheckBox *bpm_enabled = nullptr;
+ SpinBox *bpm_edit = nullptr;
+ CheckBox *beats_enabled = nullptr;
+ SpinBox *beats_edit = nullptr;
+ Label *bar_beats_label = nullptr;
+ SpinBox *bar_beats_edit = nullptr;
+ CheckBox *loop = nullptr;
+ SpinBox *loop_offset = nullptr;
+ ColorRect *color_rect = nullptr;
Ref<AudioStream> stream;
AudioStreamPlayer *_player = nullptr;
ColorRect *_preview = nullptr;
@@ -46,18 +56,42 @@ class AudioStreamEditor : public ColorRect {
Label *_current_label = nullptr;
Label *_duration_label = nullptr;
+ HScrollBar *zoom_bar = nullptr;
+ Button *zoom_in = nullptr;
+ Button *zoom_reset = nullptr;
+ Button *zoom_out = nullptr;
+
Button *_play_button = nullptr;
Button *_stop_button = nullptr;
+ bool updating_settings = false;
+
float _current = 0;
bool _dragging = false;
+ bool _beat_len_dragging = false;
bool _pausing = false;
+ int _hovering_beat = -1;
+
+ HashMap<StringName, Variant> params;
+ String importer;
+ String path;
void _audio_changed();
+ static AudioStreamImportSettings *singleton;
+
+ void _settings_changed();
+
+ void _reimport();
+
protected:
void _notification(int p_what);
void _preview_changed(ObjectID p_which);
+ void _preview_zoom_in();
+ void _preview_zoom_out();
+ void _preview_zoom_reset();
+ void _preview_zoom_offset_changed(double);
+
void _play();
void _stop();
void _on_finished();
@@ -65,27 +99,16 @@ protected:
void _draw_indicator();
void _on_input_indicator(Ref<InputEvent> p_event);
void _seek_to(real_t p_x);
- static void _bind_methods();
+ void _set_beat_len_to(real_t p_x);
+ void _on_indicator_mouse_exited();
+ int _get_beat_at_pos(real_t p_x);
public:
- void edit(Ref<AudioStream> p_stream);
- AudioStreamEditor();
-};
+ void edit(const String &p_path, const String &p_importer, const Ref<AudioStream> &p_stream);
-class AudioStreamEditorPlugin : public EditorPlugin {
- GDCLASS(AudioStreamEditorPlugin, EditorPlugin);
+ static AudioStreamImportSettings *get_singleton() { return singleton; }
- AudioStreamEditor *audio_editor = nullptr;
-
-public:
- virtual String get_name() const override { return "Audio"; }
- bool has_main_screen() const override { return false; }
- virtual void edit(Object *p_object) override;
- virtual bool handles(Object *p_object) const override;
- virtual void make_visible(bool p_visible) override;
-
- AudioStreamEditorPlugin();
- ~AudioStreamEditorPlugin();
+ AudioStreamImportSettings();
};
-#endif // AUDIO_STREAM_EDITOR_PLUGIN_H
+#endif // AUDIO_STREAM_IMPORT_SETTINGS_H
diff --git a/editor/import/dynamic_font_import_settings.cpp b/editor/import/dynamic_font_import_settings.cpp
index fa261496f0..043681aa87 100644
--- a/editor/import/dynamic_font_import_settings.cpp
+++ b/editor/import/dynamic_font_import_settings.cpp
@@ -971,6 +971,7 @@ void DynamicFontImportSettings::open_settings(const String &p_path) {
base_path = p_path;
inspector_vars->edit(nullptr);
+ inspector_text->edit(nullptr);
inspector_general->edit(nullptr);
text_settings_data.instantiate();
@@ -1363,6 +1364,6 @@ DynamicFontImportSettings::DynamicFontImportSettings() {
import_settings_data.instantiate();
import_settings_data->owner = this;
- get_ok_button()->set_text(TTR("Reimport"));
- get_cancel_button()->set_text(TTR("Close"));
+ set_ok_button_text(TTR("Reimport"));
+ set_cancel_button_text(TTR("Close"));
}
diff --git a/editor/import/editor_import_collada.h b/editor/import/editor_import_collada.h
index e45db47440..a75b0a903f 100644
--- a/editor/import/editor_import_collada.h
+++ b/editor/import/editor_import_collada.h
@@ -44,4 +44,4 @@ public:
EditorSceneFormatImporterCollada();
};
-#endif
+#endif // EDITOR_IMPORT_COLLADA_H
diff --git a/editor/import/editor_import_plugin.h b/editor/import/editor_import_plugin.h
index 44fbd41962..4548513b6f 100644
--- a/editor/import/editor_import_plugin.h
+++ b/editor/import/editor_import_plugin.h
@@ -68,4 +68,4 @@ public:
virtual Error import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata = nullptr) override;
};
-#endif //EDITOR_IMPORT_PLUGIN_H
+#endif // EDITOR_IMPORT_PLUGIN_H
diff --git a/editor/import/post_import_plugin_skeleton_renamer.cpp b/editor/import/post_import_plugin_skeleton_renamer.cpp
index b0c4bc8c30..69c0a047e4 100644
--- a/editor/import/post_import_plugin_skeleton_renamer.cpp
+++ b/editor/import/post_import_plugin_skeleton_renamer.cpp
@@ -39,6 +39,8 @@
void PostImportPluginSkeletonRenamer::get_internal_import_options(InternalImportCategory p_category, List<ResourceImporter::ImportOption> *r_options) {
if (p_category == INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE) {
r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "retarget/bone_renamer/rename_bones"), true));
+ r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "retarget/bone_renamer/unique_node/make_unique"), true));
+ r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::STRING, "retarget/bone_renamer/unique_node/skeleton_name"), "GeneralSkeleton"));
}
}
@@ -137,6 +139,50 @@ void PostImportPluginSkeletonRenamer::internal_process(InternalImportCategory p_
nd->callp("_notify_skeleton_bones_renamed", argptrs, argcount, ce);
}
}
+
+ // Make unique skeleton.
+ if (bool(p_options["retarget/bone_renamer/unique_node/make_unique"])) {
+ String unique_name = String(p_options["retarget/bone_renamer/unique_node/skeleton_name"]);
+ ERR_FAIL_COND_MSG(unique_name == String(), "Skeleton unique name cannot be empty.");
+
+ TypedArray<Node> nodes = p_base_scene->find_children("*", "AnimationPlayer");
+ while (nodes.size()) {
+ AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(nodes.pop_back());
+ List<StringName> anims;
+ ap->get_animation_list(&anims);
+ for (const StringName &name : anims) {
+ Ref<Animation> anim = ap->get_animation(name);
+ int track_len = anim->get_track_count();
+ for (int i = 0; i < track_len; i++) {
+ String track_path = String(anim->track_get_path(i).get_concatenated_names());
+ Node *orig_node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path));
+ Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path));
+ while (node) {
+ Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
+ if (track_skeleton && track_skeleton == skeleton) {
+ if (node == orig_node) {
+ if (anim->track_get_path(i).get_subname_count() > 0) {
+ anim->track_set_path(i, UNIQUE_NODE_PREFIX + unique_name + String(":") + anim->track_get_path(i).get_concatenated_subnames());
+ } else {
+ anim->track_set_path(i, UNIQUE_NODE_PREFIX + unique_name);
+ }
+ } else {
+ if (anim->track_get_path(i).get_subname_count() > 0) {
+ anim->track_set_path(i, UNIQUE_NODE_PREFIX + unique_name + "/" + node->get_path_to(orig_node) + String(":") + anim->track_get_path(i).get_concatenated_subnames());
+ } else {
+ anim->track_set_path(i, UNIQUE_NODE_PREFIX + unique_name + "/" + node->get_path_to(orig_node));
+ }
+ }
+ break;
+ }
+ node = node->get_parent();
+ }
+ }
+ }
+ }
+ skeleton->set_name(unique_name);
+ skeleton->set_unique_name_in_owner(true);
+ }
}
}
diff --git a/editor/import/post_import_plugin_skeleton_rest_fixer.cpp b/editor/import/post_import_plugin_skeleton_rest_fixer.cpp
new file mode 100644
index 0000000000..4f00bd120a
--- /dev/null
+++ b/editor/import/post_import_plugin_skeleton_rest_fixer.cpp
@@ -0,0 +1,489 @@
+/*************************************************************************/
+/* post_import_plugin_skeleton_rest_fixer.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "post_import_plugin_skeleton_rest_fixer.h"
+
+#include "editor/import/scene_import_settings.h"
+#include "scene/3d/importer_mesh_instance_3d.h"
+#include "scene/3d/skeleton_3d.h"
+#include "scene/animation/animation_player.h"
+#include "scene/resources/bone_map.h"
+
+void PostImportPluginSkeletonRestFixer::get_internal_import_options(InternalImportCategory p_category, List<ResourceImporter::ImportOption> *r_options) {
+ if (p_category == INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE) {
+ r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "retarget/rest_fixer/normalize_position_tracks"), true));
+ r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "retarget/rest_fixer/overwrite_axis"), true));
+
+ r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "retarget/rest_fixer/fix_silhouette/enable"), false));
+ r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::FLOAT, "retarget/rest_fixer/fix_silhouette/threshold"), 15));
+
+ // TODO: PostImportPlugin need to be implemented such as validate_option(PropertyInfo &property, const Dictionary &p_options).
+ // get_internal_option_visibility() is not sufficient because it can only retrieve options implemented in the core and can only read option values.
+ // r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::ARRAY, "retarget/rest_fixer/filter", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::STRING_NAME, PROPERTY_HINT_ENUM, "Hips,Spine,Chest")), Array()));
+ r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::ARRAY, "retarget/rest_fixer/fix_silhouette/filter", PROPERTY_HINT_ARRAY_TYPE, "StringName"), Array()));
+ }
+}
+
+void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory p_category, Node *p_base_scene, Node *p_node, Ref<Resource> p_resource, const Dictionary &p_options) {
+ if (p_category == INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE) {
+ // Prepare objects.
+ Object *map = p_options["retarget/bone_map"].get_validated_object();
+ if (!map) {
+ return;
+ }
+ BoneMap *bone_map = Object::cast_to<BoneMap>(map);
+ Ref<SkeletonProfile> profile = bone_map->get_profile();
+ if (!profile.is_valid()) {
+ return;
+ }
+ Skeleton3D *src_skeleton = Object::cast_to<Skeleton3D>(p_node);
+ if (!src_skeleton) {
+ return;
+ }
+ bool is_renamed = bool(p_options["retarget/bone_renamer/rename_bones"]);
+ Array filter = p_options["retarget/rest_fixer/fix_silhouette/filter"];
+ bool is_rest_changed = false;
+
+ // Build profile skeleton.
+ Skeleton3D *prof_skeleton = memnew(Skeleton3D);
+ {
+ int prof_bone_len = profile->get_bone_size();
+ // Add single bones.
+ for (int i = 0; i < prof_bone_len; i++) {
+ prof_skeleton->add_bone(profile->get_bone_name(i));
+ prof_skeleton->set_bone_rest(i, profile->get_reference_pose(i));
+ }
+ // Set parents.
+ for (int i = 0; i < prof_bone_len; i++) {
+ int parent = profile->find_bone(profile->get_bone_parent(i));
+ if (parent >= 0) {
+ prof_skeleton->set_bone_parent(i, parent);
+ }
+ }
+ }
+
+ // Set motion scale to Skeleton if normalize position tracks.
+ if (bool(p_options["retarget/rest_fixer/normalize_position_tracks"])) {
+ int src_bone_idx = src_skeleton->find_bone(profile->get_scale_base_bone());
+ if (src_bone_idx >= 0) {
+ real_t motion_scale = abs(src_skeleton->get_bone_global_rest(src_bone_idx).origin.y);
+ if (motion_scale > 0) {
+ src_skeleton->set_motion_scale(motion_scale);
+ }
+ }
+
+ TypedArray<Node> nodes = p_base_scene->find_children("*", "AnimationPlayer");
+ while (nodes.size()) {
+ AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(nodes.pop_back());
+ List<StringName> anims;
+ ap->get_animation_list(&anims);
+ for (const StringName &name : anims) {
+ Ref<Animation> anim = ap->get_animation(name);
+ int track_len = anim->get_track_count();
+ for (int i = 0; i < track_len; i++) {
+ if (anim->track_get_path(i).get_subname_count() != 1 || anim->track_get_type(i) != Animation::TYPE_POSITION_3D) {
+ continue;
+ }
+
+ if (anim->track_is_compressed(i)) {
+ continue; // Shouldn't occur in internal_process().
+ }
+
+ String track_path = String(anim->track_get_path(i).get_concatenated_names());
+ Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path));
+ if (node) {
+ Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
+ if (track_skeleton) {
+ if (track_skeleton && track_skeleton == src_skeleton) {
+ real_t mlt = 1 / src_skeleton->get_motion_scale();
+ int key_len = anim->track_get_key_count(i);
+ for (int j = 0; j < key_len; j++) {
+ Vector3 pos = static_cast<Vector3>(anim->track_get_key_value(i, j));
+ anim->track_set_key_value(i, j, pos * mlt);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ // Complement Rotation track for compatibility between different rests.
+ {
+ TypedArray<Node> nodes = p_base_scene->find_children("*", "AnimationPlayer");
+ while (nodes.size()) {
+ AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(nodes.pop_back());
+ List<StringName> anims;
+ ap->get_animation_list(&anims);
+ for (const StringName &name : anims) {
+ Ref<Animation> anim = ap->get_animation(name);
+ int track_len = anim->get_track_count();
+
+ // Detect does the animation have skeleton's TRS track.
+ String track_path;
+ bool found_skeleton = false;
+ for (int i = 0; i < track_len; i++) {
+ if (anim->track_get_path(i).get_subname_count() != 1 || !(anim->track_get_type(i) == Animation::TYPE_POSITION_3D || anim->track_get_type(i) == Animation::TYPE_ROTATION_3D || anim->track_get_type(i) == Animation::TYPE_SCALE_3D)) {
+ continue;
+ }
+ track_path = String(anim->track_get_path(i).get_concatenated_names());
+ Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path));
+ if (node) {
+ Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
+ if (track_skeleton && track_skeleton == src_skeleton) {
+ found_skeleton = true;
+ break;
+ }
+ }
+ }
+
+ if (found_skeleton) {
+ // Search and insert rot track if it doesn't exist.
+ for (int prof_idx = 0; prof_idx < prof_skeleton->get_bone_count(); prof_idx++) {
+ String bone_name = is_renamed ? prof_skeleton->get_bone_name(prof_idx) : String(bone_map->get_skeleton_bone_name(prof_skeleton->get_bone_name(prof_idx)));
+ if (bone_name == String()) {
+ continue;
+ }
+ int src_idx = src_skeleton->find_bone(bone_name);
+ if (src_idx == -1) {
+ continue;
+ }
+ String insert_path = track_path + ":" + bone_name;
+ int rot_track = anim->find_track(insert_path, Animation::TYPE_ROTATION_3D);
+ if (rot_track == -1) {
+ int track = anim->add_track(Animation::TYPE_ROTATION_3D);
+ anim->track_set_path(track, insert_path);
+ anim->rotation_track_insert_key(track, 0, src_skeleton->get_bone_rest(src_idx).basis.get_rotation_quaternion());
+ }
+ }
+ }
+ }
+ }
+ }
+
+ // Fix silhouette.
+ Vector<Transform3D> silhouette_diff; // Transform values to be ignored when overwrite axis.
+ silhouette_diff.resize(src_skeleton->get_bone_count());
+ Transform3D *silhouette_diff_w = silhouette_diff.ptrw();
+ if (bool(p_options["retarget/rest_fixer/fix_silhouette/enable"])) {
+ LocalVector<Transform3D> old_skeleton_global_rest;
+ for (int i = 0; i < src_skeleton->get_bone_count(); i++) {
+ old_skeleton_global_rest.push_back(src_skeleton->get_bone_global_rest(i));
+ }
+
+ Vector<int> bones_to_process = prof_skeleton->get_parentless_bones();
+ while (bones_to_process.size() > 0) {
+ int prof_idx = bones_to_process[0];
+ bones_to_process.erase(prof_idx);
+ Vector<int> prof_children = prof_skeleton->get_bone_children(prof_idx);
+ for (int i = 0; i < prof_children.size(); i++) {
+ bones_to_process.push_back(prof_children[i]);
+ }
+
+ // Calc virtual/looking direction with origins.
+ bool is_filtered = false;
+ for (int i = 0; i < filter.size(); i++) {
+ if (String(filter[i]) == prof_skeleton->get_bone_name(prof_idx)) {
+ is_filtered = true;
+ break;
+ }
+ }
+ if (is_filtered) {
+ continue;
+ }
+
+ int src_idx = src_skeleton->find_bone(is_renamed ? prof_skeleton->get_bone_name(prof_idx) : String(bone_map->get_skeleton_bone_name(prof_skeleton->get_bone_name(prof_idx))));
+ if (src_idx < 0 || profile->get_tail_direction(prof_idx) == SkeletonProfile::TAIL_DIRECTION_END) {
+ continue;
+ }
+ Vector3 prof_tail;
+ Vector3 src_tail;
+ if (profile->get_tail_direction(prof_idx) == SkeletonProfile::TAIL_DIRECTION_AVERAGE_CHILDREN) {
+ PackedInt32Array prof_bone_children = prof_skeleton->get_bone_children(prof_idx);
+ int children_size = prof_bone_children.size();
+ if (children_size == 0) {
+ continue;
+ }
+ bool exist_all_children = true;
+ for (int i = 0; i < children_size; i++) {
+ int prof_child_idx = prof_bone_children[i];
+ int src_child_idx = src_skeleton->find_bone(is_renamed ? prof_skeleton->get_bone_name(prof_child_idx) : String(bone_map->get_skeleton_bone_name(prof_skeleton->get_bone_name(prof_child_idx))));
+ if (src_child_idx < 0) {
+ exist_all_children = false;
+ break;
+ }
+ prof_tail = prof_tail + prof_skeleton->get_bone_global_rest(prof_child_idx).origin;
+ src_tail = src_tail + src_skeleton->get_bone_global_rest(src_child_idx).origin;
+ }
+ if (!exist_all_children) {
+ continue;
+ }
+ prof_tail = prof_tail / children_size;
+ src_tail = src_tail / children_size;
+ }
+ if (profile->get_tail_direction(prof_idx) == SkeletonProfile::TAIL_DIRECTION_SPECIFIC_CHILD) {
+ int prof_tail_idx = prof_skeleton->find_bone(profile->get_bone_tail(prof_idx));
+ if (prof_tail_idx < 0) {
+ continue;
+ }
+ int src_tail_idx = src_skeleton->find_bone(is_renamed ? prof_skeleton->get_bone_name(prof_tail_idx) : String(bone_map->get_skeleton_bone_name(prof_skeleton->get_bone_name(prof_tail_idx))));
+ if (src_tail_idx < 0) {
+ continue;
+ }
+ prof_tail = prof_skeleton->get_bone_global_rest(prof_tail_idx).origin;
+ src_tail = src_skeleton->get_bone_global_rest(src_tail_idx).origin;
+ }
+
+ Vector3 prof_head = prof_skeleton->get_bone_global_rest(prof_idx).origin;
+ Vector3 src_head = src_skeleton->get_bone_global_rest(src_idx).origin;
+
+ Vector3 prof_dir = prof_tail - prof_head;
+ Vector3 src_dir = src_tail - src_head;
+
+ // Rotate rest.
+ if (Math::abs(Math::rad2deg(src_dir.angle_to(prof_dir))) > float(p_options["retarget/rest_fixer/fix_silhouette/threshold"])) {
+ // Get rotation difference.
+ Vector3 up_vec; // Need to rotate other than roll axis.
+ switch (Vector3(abs(src_dir.x), abs(src_dir.y), abs(src_dir.z)).min_axis_index()) {
+ case Vector3::AXIS_X: {
+ up_vec = Vector3(1, 0, 0);
+ } break;
+ case Vector3::AXIS_Y: {
+ up_vec = Vector3(0, 1, 0);
+ } break;
+ case Vector3::AXIS_Z: {
+ up_vec = Vector3(0, 0, 1);
+ } break;
+ }
+ Basis src_b;
+ src_b = src_b.looking_at(src_dir, up_vec);
+ Basis prof_b;
+ prof_b = src_b.looking_at(prof_dir, up_vec);
+ if (prof_b.is_equal_approx(Basis())) {
+ continue; // May not need to rotate.
+ }
+ Basis diff_b = prof_b * src_b.inverse();
+
+ // Apply rotation difference as global transform to skeleton.
+ Basis src_pg;
+ int src_parent = src_skeleton->get_bone_parent(src_idx);
+ if (src_parent >= 0) {
+ src_pg = src_skeleton->get_bone_global_rest(src_parent).basis;
+ }
+ Transform3D fixed_rest = Transform3D(src_pg.inverse() * diff_b * src_pg * src_skeleton->get_bone_rest(src_idx).basis, src_skeleton->get_bone_rest(src_idx).origin);
+ src_skeleton->set_bone_rest(src_idx, fixed_rest);
+ }
+ }
+
+ // For skin modification in overwrite rest.
+ for (int i = 0; i < src_skeleton->get_bone_count(); i++) {
+ silhouette_diff_w[i] = old_skeleton_global_rest[i] * src_skeleton->get_bone_global_rest(i).inverse();
+ }
+
+ is_rest_changed = true;
+ }
+
+ // Overwrite axis.
+ if (bool(p_options["retarget/rest_fixer/overwrite_axis"])) {
+ LocalVector<Transform3D> old_skeleton_rest;
+ LocalVector<Transform3D> old_skeleton_global_rest;
+ for (int i = 0; i < src_skeleton->get_bone_count(); i++) {
+ old_skeleton_rest.push_back(src_skeleton->get_bone_rest(i));
+ old_skeleton_global_rest.push_back(src_skeleton->get_bone_global_rest(i));
+ }
+
+ Vector<Basis> diffs;
+ diffs.resize(src_skeleton->get_bone_count());
+ Basis *diffs_w = diffs.ptrw();
+
+ Vector<int> bones_to_process = src_skeleton->get_parentless_bones();
+ while (bones_to_process.size() > 0) {
+ int src_idx = bones_to_process[0];
+ bones_to_process.erase(src_idx);
+ Vector<int> src_children = src_skeleton->get_bone_children(src_idx);
+ for (int i = 0; i < src_children.size(); i++) {
+ bones_to_process.push_back(src_children[i]);
+ }
+
+ Basis tgt_rot;
+ StringName src_bone_name = is_renamed ? StringName(src_skeleton->get_bone_name(src_idx)) : bone_map->find_profile_bone_name(src_skeleton->get_bone_name(src_idx));
+ if (src_bone_name != StringName()) {
+ Basis src_pg;
+ int src_parent_idx = src_skeleton->get_bone_parent(src_idx);
+ if (src_parent_idx >= 0) {
+ src_pg = src_skeleton->get_bone_global_rest(src_parent_idx).basis;
+ }
+
+ int prof_idx = profile->find_bone(src_bone_name);
+ if (prof_idx >= 0) {
+ tgt_rot = src_pg.inverse() * prof_skeleton->get_bone_global_rest(prof_idx).basis; // Mapped bone uses reference pose.
+ }
+ /*
+ // If there is rest-relative animation, this logic may be work fine, but currently not so...
+ } else {
+ // tgt_rot = src_pg.inverse() * old_skeleton_global_rest[src_idx].basis; // Non-Mapped bone keeps global rest.
+ }
+ */
+ }
+
+ if (src_skeleton->get_bone_parent(src_idx) >= 0) {
+ diffs_w[src_idx] = tgt_rot.inverse() * diffs[src_skeleton->get_bone_parent(src_idx)] * src_skeleton->get_bone_rest(src_idx).basis;
+ } else {
+ diffs_w[src_idx] = tgt_rot.inverse() * src_skeleton->get_bone_rest(src_idx).basis;
+ }
+
+ Basis diff;
+ if (src_skeleton->get_bone_parent(src_idx) >= 0) {
+ diff = diffs[src_skeleton->get_bone_parent(src_idx)];
+ }
+ src_skeleton->set_bone_rest(src_idx, Transform3D(tgt_rot, diff.xform(src_skeleton->get_bone_rest(src_idx).origin)));
+ }
+
+ // Fix skin.
+ {
+ TypedArray<Node> nodes = p_base_scene->find_children("*", "ImporterMeshInstance3D");
+ while (nodes.size()) {
+ ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(nodes.pop_back());
+ Ref<Skin> skin = mi->get_skin();
+ if (skin.is_valid()) {
+ Node *node = mi->get_node(mi->get_skeleton_path());
+ if (node) {
+ Skeleton3D *mesh_skeleton = Object::cast_to<Skeleton3D>(node);
+ if (mesh_skeleton && node == src_skeleton) {
+ int skin_len = skin->get_bind_count();
+ for (int i = 0; i < skin_len; i++) {
+ StringName bn = skin->get_bind_name(i);
+ int bone_idx = src_skeleton->find_bone(bn);
+ if (bone_idx >= 0) {
+ Transform3D new_rest = silhouette_diff[i] * src_skeleton->get_bone_global_rest(bone_idx);
+ skin->set_bind_pose(i, new_rest.inverse());
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ // Fix animation.
+ {
+ TypedArray<Node> nodes = p_base_scene->find_children("*", "AnimationPlayer");
+ while (nodes.size()) {
+ AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(nodes.pop_back());
+ List<StringName> anims;
+ ap->get_animation_list(&anims);
+ for (const StringName &name : anims) {
+ Ref<Animation> anim = ap->get_animation(name);
+ int track_len = anim->get_track_count();
+ for (int i = 0; i < track_len; i++) {
+ if (anim->track_get_path(i).get_subname_count() != 1 || !(anim->track_get_type(i) == Animation::TYPE_POSITION_3D || anim->track_get_type(i) == Animation::TYPE_ROTATION_3D || anim->track_get_type(i) == Animation::TYPE_SCALE_3D)) {
+ continue;
+ }
+
+ if (anim->track_is_compressed(i)) {
+ continue; // Shouldn't occur in internal_process().
+ }
+
+ String track_path = String(anim->track_get_path(i).get_concatenated_names());
+ Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path));
+ if (node) {
+ Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
+ if (track_skeleton && track_skeleton == src_skeleton) {
+ StringName bn = anim->track_get_path(i).get_subname(0);
+ if (bn) {
+ int bone_idx = src_skeleton->find_bone(bn);
+
+ Transform3D old_rest = old_skeleton_rest[bone_idx];
+ Transform3D new_rest = src_skeleton->get_bone_rest(bone_idx);
+ Transform3D old_pg;
+ Transform3D new_pg;
+ int parent_idx = src_skeleton->get_bone_parent(bone_idx);
+ if (parent_idx >= 0) {
+ old_pg = old_skeleton_global_rest[parent_idx];
+ new_pg = src_skeleton->get_bone_global_rest(parent_idx);
+ }
+
+ int key_len = anim->track_get_key_count(i);
+ if (anim->track_get_type(i) == Animation::TYPE_ROTATION_3D) {
+ Quaternion old_rest_q = old_rest.basis.get_rotation_quaternion();
+ Quaternion new_rest_q = new_rest.basis.get_rotation_quaternion();
+ Quaternion old_pg_q = old_pg.basis.get_rotation_quaternion();
+ Quaternion new_pg_q = new_pg.basis.get_rotation_quaternion();
+ for (int j = 0; j < key_len; j++) {
+ Quaternion qt = static_cast<Quaternion>(anim->track_get_key_value(i, j));
+ anim->track_set_key_value(i, j, new_pg_q.inverse() * old_pg_q * qt * old_rest_q.inverse() * old_pg_q.inverse() * new_pg_q * new_rest_q);
+ }
+ } else if (anim->track_get_type(i) == Animation::TYPE_SCALE_3D) {
+ Basis old_rest_b = old_rest.basis;
+ Basis new_rest_b = new_rest.basis;
+ Basis old_pg_b = old_pg.basis;
+ Basis new_pg_b = new_pg.basis;
+ for (int j = 0; j < key_len; j++) {
+ Basis sc = Basis().scaled(static_cast<Vector3>(anim->track_get_key_value(i, j)));
+ anim->track_set_key_value(i, j, (new_pg_b.inverse() * old_pg_b * sc * old_rest_b.inverse() * old_pg_b.inverse() * new_pg_b * new_rest_b).get_scale());
+ }
+ } else {
+ Vector3 old_rest_o = old_rest.origin;
+ Vector3 new_rest_o = new_rest.origin;
+ Quaternion old_pg_q = old_pg.basis.get_rotation_quaternion();
+ Quaternion new_pg_q = new_pg.basis.get_rotation_quaternion();
+ for (int j = 0; j < key_len; j++) {
+ Vector3 ps = static_cast<Vector3>(anim->track_get_key_value(i, j));
+ anim->track_set_key_value(i, j, new_pg_q.xform_inv(old_pg_q.xform(ps - old_rest_o)) + new_rest_o);
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+ }
+
+ is_rest_changed = true;
+ }
+
+ // Init skeleton pose to new rest.
+ if (is_rest_changed) {
+ for (int i = 0; i < src_skeleton->get_bone_count(); i++) {
+ Transform3D fixed_rest = src_skeleton->get_bone_rest(i);
+ src_skeleton->set_bone_pose_position(i, fixed_rest.origin);
+ src_skeleton->set_bone_pose_rotation(i, fixed_rest.basis.get_rotation_quaternion());
+ src_skeleton->set_bone_pose_scale(i, fixed_rest.basis.get_scale());
+ }
+ }
+
+ memdelete(prof_skeleton);
+ }
+}
+
+PostImportPluginSkeletonRestFixer::PostImportPluginSkeletonRestFixer() {
+}
diff --git a/editor/import/post_import_plugin_skeleton_rest_fixer.h b/editor/import/post_import_plugin_skeleton_rest_fixer.h
new file mode 100644
index 0000000000..11e9d08e88
--- /dev/null
+++ b/editor/import/post_import_plugin_skeleton_rest_fixer.h
@@ -0,0 +1,46 @@
+/*************************************************************************/
+/* post_import_plugin_skeleton_rest_fixer.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef POST_IMPORT_PLUGIN_SKELETON_REST_FIXER_H
+#define POST_IMPORT_PLUGIN_SKELETON_REST_FIXER_H
+
+#include "resource_importer_scene.h"
+
+class PostImportPluginSkeletonRestFixer : public EditorScenePostImportPlugin {
+ GDCLASS(PostImportPluginSkeletonRestFixer, EditorScenePostImportPlugin);
+
+public:
+ virtual void get_internal_import_options(InternalImportCategory p_category, List<ResourceImporter::ImportOption> *r_options) override;
+ virtual void internal_process(InternalImportCategory p_category, Node *p_base_scene, Node *p_node, Ref<Resource> p_resource, const Dictionary &p_options) override;
+
+ PostImportPluginSkeletonRestFixer();
+};
+
+#endif // POST_IMPORT_PLUGIN_SKELETON_REST_FIXER_H
diff --git a/editor/import/post_import_plugin_skeleton_track_organizer.cpp b/editor/import/post_import_plugin_skeleton_track_organizer.cpp
new file mode 100644
index 0000000000..01186f47fe
--- /dev/null
+++ b/editor/import/post_import_plugin_skeleton_track_organizer.cpp
@@ -0,0 +1,127 @@
+/*************************************************************************/
+/* post_import_plugin_skeleton_track_organizer.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "post_import_plugin_skeleton_track_organizer.h"
+
+#include "editor/import/scene_import_settings.h"
+#include "scene/3d/skeleton_3d.h"
+#include "scene/animation/animation_player.h"
+#include "scene/resources/bone_map.h"
+
+void PostImportPluginSkeletonTrackOrganizer::get_internal_import_options(InternalImportCategory p_category, List<ResourceImporter::ImportOption> *r_options) {
+ if (p_category == INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE) {
+ r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "retarget/remove_tracks/except_bone_transform"), false));
+ r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "retarget/remove_tracks/unimportant_positions"), true));
+ r_options->push_back(ResourceImporter::ImportOption(PropertyInfo(Variant::BOOL, "retarget/remove_tracks/unmapped_bones"), false));
+ }
+}
+
+void PostImportPluginSkeletonTrackOrganizer::internal_process(InternalImportCategory p_category, Node *p_base_scene, Node *p_node, Ref<Resource> p_resource, const Dictionary &p_options) {
+ if (p_category == INTERNAL_IMPORT_CATEGORY_SKELETON_3D_NODE) {
+ // Prepare objects.
+ Object *map = p_options["retarget/bone_map"].get_validated_object();
+ if (!map) {
+ return;
+ }
+ BoneMap *bone_map = Object::cast_to<BoneMap>(map);
+ Ref<SkeletonProfile> profile = bone_map->get_profile();
+ if (!profile.is_valid()) {
+ return;
+ }
+ Skeleton3D *src_skeleton = Object::cast_to<Skeleton3D>(p_node);
+ if (!src_skeleton) {
+ return;
+ }
+ bool remove_except_bone = bool(p_options["retarget/remove_tracks/except_bone_transform"]);
+ bool remove_positions = bool(p_options["retarget/remove_tracks/unimportant_positions"]);
+ bool remove_unmapped_bones = bool(p_options["retarget/remove_tracks/unmapped_bones"]);
+
+ if (!remove_positions && !remove_unmapped_bones) {
+ return;
+ }
+
+ TypedArray<Node> nodes = p_base_scene->find_children("*", "AnimationPlayer");
+ while (nodes.size()) {
+ AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(nodes.pop_back());
+ List<StringName> anims;
+ ap->get_animation_list(&anims);
+ for (const StringName &name : anims) {
+ Ref<Animation> anim = ap->get_animation(name);
+ int track_len = anim->get_track_count();
+ Vector<int> remove_indices;
+ for (int i = 0; i < track_len; i++) {
+ String track_path = String(anim->track_get_path(i).get_concatenated_names());
+ Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path));
+ if (!node) {
+ if (remove_except_bone) {
+ remove_indices.push_back(i);
+ }
+ continue;
+ }
+ Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node);
+ if (track_skeleton && track_skeleton == src_skeleton) {
+ if (anim->track_get_path(i).get_subname_count() != 1 || !(anim->track_get_type(i) == Animation::TYPE_POSITION_3D || anim->track_get_type(i) == Animation::TYPE_ROTATION_3D || anim->track_get_type(i) == Animation::TYPE_SCALE_3D)) {
+ if (remove_except_bone) {
+ remove_indices.push_back(i);
+ }
+ continue;
+ }
+ StringName bn = anim->track_get_path(i).get_subname(0);
+ if (bn) {
+ int prof_idx = profile->find_bone(bone_map->find_profile_bone_name(bn));
+ if (remove_unmapped_bones && prof_idx < 0) {
+ remove_indices.push_back(i);
+ continue;
+ }
+ if (remove_positions && anim->track_get_type(i) == Animation::TYPE_POSITION_3D && prof_idx >= 0) {
+ StringName prof_bn = profile->get_bone_name(prof_idx);
+ if (prof_bn == profile->get_root_bone() || prof_bn == profile->get_scale_base_bone()) {
+ continue;
+ }
+ remove_indices.push_back(i);
+ }
+ }
+ }
+ if (remove_except_bone) {
+ remove_indices.push_back(i);
+ }
+ }
+
+ remove_indices.reverse();
+ for (int i = 0; i < remove_indices.size(); i++) {
+ anim->remove_track(remove_indices[i]);
+ }
+ }
+ }
+ }
+}
+
+PostImportPluginSkeletonTrackOrganizer::PostImportPluginSkeletonTrackOrganizer() {
+}
diff --git a/editor/import/post_import_plugin_skeleton_track_organizer.h b/editor/import/post_import_plugin_skeleton_track_organizer.h
new file mode 100644
index 0000000000..1830861430
--- /dev/null
+++ b/editor/import/post_import_plugin_skeleton_track_organizer.h
@@ -0,0 +1,46 @@
+/*************************************************************************/
+/* post_import_plugin_skeleton_track_organizer.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef POST_IMPORT_PLUGIN_SKELETON_TRACK_ORGANIZER_H
+#define POST_IMPORT_PLUGIN_SKELETON_TRACK_ORGANIZER_H
+
+#include "resource_importer_scene.h"
+
+class PostImportPluginSkeletonTrackOrganizer : public EditorScenePostImportPlugin {
+ GDCLASS(PostImportPluginSkeletonTrackOrganizer, EditorScenePostImportPlugin);
+
+public:
+ virtual void get_internal_import_options(InternalImportCategory p_category, List<ResourceImporter::ImportOption> *r_options) override;
+ virtual void internal_process(InternalImportCategory p_category, Node *p_base_scene, Node *p_node, Ref<Resource> p_resource, const Dictionary &p_options) override;
+
+ PostImportPluginSkeletonTrackOrganizer();
+};
+
+#endif // POST_IMPORT_PLUGIN_SKELETON_TRACK_ORGANIZER_H
diff --git a/editor/import/resource_importer_bitmask.cpp b/editor/import/resource_importer_bitmask.cpp
index 966719dc48..c03962b8a4 100644
--- a/editor/import/resource_importer_bitmask.cpp
+++ b/editor/import/resource_importer_bitmask.cpp
@@ -103,7 +103,7 @@ Error ResourceImporterBitMap::import(const String &p_source_file, const String &
}
}
- return ResourceSaver::save(p_save_path + ".res", bitmap);
+ return ResourceSaver::save(bitmap, p_save_path + ".res");
}
ResourceImporterBitMap::ResourceImporterBitMap() {
diff --git a/editor/import/resource_importer_bitmask.h b/editor/import/resource_importer_bitmask.h
index 8682ab80a3..e791788d50 100644
--- a/editor/import/resource_importer_bitmask.h
+++ b/editor/import/resource_importer_bitmask.h
@@ -53,4 +53,5 @@ public:
ResourceImporterBitMap();
~ResourceImporterBitMap();
};
+
#endif // RESOURCE_IMPORTER_BITMASK_H
diff --git a/editor/import/resource_importer_bmfont.cpp b/editor/import/resource_importer_bmfont.cpp
index 987ca4b911..14b5638755 100644
--- a/editor/import/resource_importer_bmfont.cpp
+++ b/editor/import/resource_importer_bmfont.cpp
@@ -84,7 +84,7 @@ Error ResourceImporterBMFont::import(const String &p_source_file, const String &
}
print_verbose("Saving to: " + p_save_path + ".fontdata");
- err = ResourceSaver::save(p_save_path + ".fontdata", font, flg);
+ err = ResourceSaver::save(font, p_save_path + ".fontdata", flg);
ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save font to file \"" + p_save_path + ".res\".");
print_verbose("Done saving to: " + p_save_path + ".fontdata");
return OK;
diff --git a/editor/import/resource_importer_csv_translation.cpp b/editor/import/resource_importer_csv_translation.cpp
index 0b3622e3c0..8b429e74d1 100644
--- a/editor/import/resource_importer_csv_translation.cpp
+++ b/editor/import/resource_importer_csv_translation.cpp
@@ -131,7 +131,7 @@ Error ResourceImporterCSVTranslation::import(const String &p_source_file, const
String save_path = p_source_file.get_basename() + "." + translations[i]->get_locale() + ".translation";
- ResourceSaver::save(save_path, xlt);
+ ResourceSaver::save(xlt, save_path);
if (r_gen_files) {
r_gen_files->push_back(save_path);
}
diff --git a/editor/import/resource_importer_csv_translation.h b/editor/import/resource_importer_csv_translation.h
index 306aafa843..2ed121c5e8 100644
--- a/editor/import/resource_importer_csv_translation.h
+++ b/editor/import/resource_importer_csv_translation.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef RESOURCEIMPORTERCSVTRANSLATION_H
-#define RESOURCEIMPORTERCSVTRANSLATION_H
+#ifndef RESOURCE_IMPORTER_CSV_TRANSLATION_H
+#define RESOURCE_IMPORTER_CSV_TRANSLATION_H
#include "core/io/resource_importer.h"
@@ -54,4 +54,4 @@ public:
ResourceImporterCSVTranslation();
};
-#endif // RESOURCEIMPORTERCSVTRANSLATION_H
+#endif // RESOURCE_IMPORTER_CSV_TRANSLATION_H
diff --git a/editor/import/resource_importer_dynamic_font.cpp b/editor/import/resource_importer_dynamic_font.cpp
index f1a70ff30a..32fd94b093 100644
--- a/editor/import/resource_importer_dynamic_font.cpp
+++ b/editor/import/resource_importer_dynamic_font.cpp
@@ -219,7 +219,7 @@ Error ResourceImporterDynamicFont::import(const String &p_source_file, const Str
}
print_verbose("Saving to: " + p_save_path + ".fontdata");
- Error err = ResourceSaver::save(p_save_path + ".fontdata", font, flg);
+ Error err = ResourceSaver::save(font, p_save_path + ".fontdata", flg);
ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save font to file \"" + p_save_path + ".res\".");
print_verbose("Done saving to: " + p_save_path + ".fontdata");
return OK;
diff --git a/editor/import/resource_importer_imagefont.cpp b/editor/import/resource_importer_imagefont.cpp
index ea84d4c883..374cbe7ce2 100644
--- a/editor/import/resource_importer_imagefont.cpp
+++ b/editor/import/resource_importer_imagefont.cpp
@@ -159,7 +159,7 @@ Error ResourceImporterImageFont::import(const String &p_source_file, const Strin
}
print_verbose("Saving to: " + p_save_path + ".fontdata");
- err = ResourceSaver::save(p_save_path + ".fontdata", font, flg);
+ err = ResourceSaver::save(font, p_save_path + ".fontdata", flg);
ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save font to file \"" + p_save_path + ".res\".");
print_verbose("Done saving to: " + p_save_path + ".fontdata");
return OK;
diff --git a/editor/import/resource_importer_imagefont.h b/editor/import/resource_importer_imagefont.h
index f46bc8c19b..e163f873da 100644
--- a/editor/import/resource_importer_imagefont.h
+++ b/editor/import/resource_importer_imagefont.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef RESOURCE_IMPORTER_IMAGE_FONT_H
-#define RESOURCE_IMPORTER_IMAGE_FONT_H
+#ifndef RESOURCE_IMPORTER_IMAGEFONT_H
+#define RESOURCE_IMPORTER_IMAGEFONT_H
#include "core/io/resource_importer.h"
#include "scene/resources/font.h"
@@ -55,4 +55,4 @@ public:
ResourceImporterImageFont();
};
-#endif // RESOURCE_IMPORTER_IMAGE_FONT_H
+#endif // RESOURCE_IMPORTER_IMAGEFONT_H
diff --git a/editor/import/resource_importer_layered_texture.cpp b/editor/import/resource_importer_layered_texture.cpp
index bacd09592e..a5dfd67d18 100644
--- a/editor/import/resource_importer_layered_texture.cpp
+++ b/editor/import/resource_importer_layered_texture.cpp
@@ -367,7 +367,7 @@ Error ResourceImporterLayeredTexture::import(const String &p_source_file, const
for (int j = 0; j < hslices; j++) {
int x = slice_w * j;
int y = slice_h * i;
- Ref<Image> slice = image->get_rect(Rect2(x, y, slice_w, slice_h));
+ Ref<Image> slice = image->get_rect(Rect2i(x, y, slice_w, slice_h));
ERR_CONTINUE(slice.is_null() || slice->is_empty());
if (slice->get_width() != slice_w || slice->get_height() != slice_h) {
slice->resize(slice_w, slice_h);
diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp
index 6fbfecfdfa..d1c4e1f8dd 100644
--- a/editor/import/resource_importer_obj.cpp
+++ b/editor/import/resource_importer_obj.cpp
@@ -519,7 +519,7 @@ Error ResourceImporterOBJ::import(const String &p_source_file, const String &p_s
String save_path = p_save_path + ".mesh";
- err = ResourceSaver::save(save_path, meshes.front()->get());
+ err = ResourceSaver::save(meshes.front()->get(), save_path);
ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save Mesh to file '" + save_path + "'.");
diff --git a/editor/import/resource_importer_obj.h b/editor/import/resource_importer_obj.h
index 3da9f02adb..4dfac90fa1 100644
--- a/editor/import/resource_importer_obj.h
+++ b/editor/import/resource_importer_obj.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef RESOURCEIMPORTEROBJ_H
-#define RESOURCEIMPORTEROBJ_H
+#ifndef RESOURCE_IMPORTER_OBJ_H
+#define RESOURCE_IMPORTER_OBJ_H
#include "resource_importer_scene.h"
@@ -69,4 +69,4 @@ public:
ResourceImporterOBJ();
};
-#endif // RESOURCEIMPORTEROBJ_H
+#endif // RESOURCE_IMPORTER_OBJ_H
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 860269bfcb..3c0de61d24 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -743,6 +743,163 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, HashMap<R
return p_node;
}
+Node *ResourceImporterScene::_pre_fix_animations(Node *p_node, Node *p_root, const Dictionary &p_node_data, const Dictionary &p_animation_data, float p_animation_fps) {
+ // children first
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+ Node *r = _pre_fix_animations(p_node->get_child(i), p_root, p_node_data, p_animation_data, p_animation_fps);
+ if (!r) {
+ i--; //was erased
+ }
+ }
+
+ String import_id = p_node->get_meta("import_id", "PATH:" + p_root->get_path_to(p_node));
+
+ Dictionary node_settings;
+ if (p_node_data.has(import_id)) {
+ node_settings = p_node_data[import_id];
+ }
+
+ {
+ //make sure this is unique
+ node_settings = node_settings.duplicate(true);
+ //fill node settings for this node with default values
+ List<ImportOption> iopts;
+ get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, &iopts);
+ for (const ImportOption &E : iopts) {
+ if (!node_settings.has(E.option.name)) {
+ node_settings[E.option.name] = E.default_value;
+ }
+ }
+ }
+
+ if (Object::cast_to<AnimationPlayer>(p_node)) {
+ AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
+
+ Array animation_clips;
+ {
+ int clip_count = node_settings["clips/amount"];
+
+ for (int i = 0; i < clip_count; i++) {
+ String name = node_settings["clip_" + itos(i + 1) + "/name"];
+ int from_frame = node_settings["clip_" + itos(i + 1) + "/start_frame"];
+ int end_frame = node_settings["clip_" + itos(i + 1) + "/end_frame"];
+ Animation::LoopMode loop_mode = static_cast<Animation::LoopMode>((int)node_settings["clip_" + itos(i + 1) + "/loop_mode"]);
+ bool save_to_file = node_settings["clip_" + itos(i + 1) + "/save_to_file/enabled"];
+ bool save_to_path = node_settings["clip_" + itos(i + 1) + "/save_to_file/path"];
+ bool save_to_file_keep_custom = node_settings["clip_" + itos(i + 1) + "/save_to_file/keep_custom_tracks"];
+
+ animation_clips.push_back(name);
+ animation_clips.push_back(from_frame / p_animation_fps);
+ animation_clips.push_back(end_frame / p_animation_fps);
+ animation_clips.push_back(loop_mode);
+ animation_clips.push_back(save_to_file);
+ animation_clips.push_back(save_to_path);
+ animation_clips.push_back(save_to_file_keep_custom);
+ }
+ }
+
+ if (animation_clips.size()) {
+ _create_clips(ap, animation_clips, true);
+ } else {
+ List<StringName> anims;
+ ap->get_animation_list(&anims);
+ AnimationImportTracks import_tracks_mode[TRACK_CHANNEL_MAX] = {
+ AnimationImportTracks(int(node_settings["import_tracks/position"])),
+ AnimationImportTracks(int(node_settings["import_tracks/rotation"])),
+ AnimationImportTracks(int(node_settings["import_tracks/scale"]))
+ };
+ if (anims.size() > 1 && (import_tracks_mode[0] != ANIMATION_IMPORT_TRACKS_IF_PRESENT || import_tracks_mode[1] != ANIMATION_IMPORT_TRACKS_IF_PRESENT || import_tracks_mode[2] != ANIMATION_IMPORT_TRACKS_IF_PRESENT)) {
+ _optimize_track_usage(ap, import_tracks_mode);
+ }
+ }
+ }
+
+ return p_node;
+}
+
+Node *ResourceImporterScene::_post_fix_animations(Node *p_node, Node *p_root, const Dictionary &p_node_data, const Dictionary &p_animation_data, float p_animation_fps) {
+ // children first
+ for (int i = 0; i < p_node->get_child_count(); i++) {
+ Node *r = _post_fix_animations(p_node->get_child(i), p_root, p_node_data, p_animation_data, p_animation_fps);
+ if (!r) {
+ i--; //was erased
+ }
+ }
+
+ String import_id = p_node->get_meta("import_id", "PATH:" + p_root->get_path_to(p_node));
+
+ Dictionary node_settings;
+ if (p_node_data.has(import_id)) {
+ node_settings = p_node_data[import_id];
+ }
+
+ {
+ //make sure this is unique
+ node_settings = node_settings.duplicate(true);
+ //fill node settings for this node with default values
+ List<ImportOption> iopts;
+ get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, &iopts);
+ for (const ImportOption &E : iopts) {
+ if (!node_settings.has(E.option.name)) {
+ node_settings[E.option.name] = E.default_value;
+ }
+ }
+ }
+
+ if (Object::cast_to<AnimationPlayer>(p_node)) {
+ AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(p_node);
+
+ bool use_optimizer = node_settings["optimizer/enabled"];
+ float anim_optimizer_linerr = node_settings["optimizer/max_linear_error"];
+ float anim_optimizer_angerr = node_settings["optimizer/max_angular_error"];
+ float anim_optimizer_maxang = node_settings["optimizer/max_angle"];
+
+ if (use_optimizer) {
+ _optimize_animations(ap, anim_optimizer_linerr, anim_optimizer_angerr, anim_optimizer_maxang);
+ }
+
+ bool use_compression = node_settings["compression/enabled"];
+ int anim_compression_page_size = node_settings["compression/page_size"];
+
+ if (use_compression) {
+ _compress_animations(ap, anim_compression_page_size);
+ }
+
+ List<StringName> anims;
+ ap->get_animation_list(&anims);
+ for (const StringName &name : anims) {
+ Ref<Animation> anim = ap->get_animation(name);
+ if (p_animation_data.has(name)) {
+ Dictionary anim_settings = p_animation_data[name];
+ {
+ //fill with default values
+ List<ImportOption> iopts;
+ get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION, &iopts);
+ for (const ImportOption &F : iopts) {
+ if (!anim_settings.has(F.option.name)) {
+ anim_settings[F.option.name] = F.default_value;
+ }
+ }
+ }
+
+ anim->set_loop_mode(static_cast<Animation::LoopMode>((int)anim_settings["settings/loop_mode"]));
+ bool save = anim_settings["save_to_file/enabled"];
+ String path = anim_settings["save_to_file/path"];
+ bool keep_custom = anim_settings["save_to_file/keep_custom_tracks"];
+
+ Ref<Animation> saved_anim = _save_animation_to_file(anim, save, path, keep_custom);
+
+ if (saved_anim != anim) {
+ Ref<AnimationLibrary> al = ap->get_animation_library(ap->find_animation_library(anim));
+ al->add_animation(name, saved_anim); //replace
+ }
+ }
+ }
+ }
+
+ return p_node;
+}
+
Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, HashSet<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps) {
// children first
for (int i = 0; i < p_node->get_child_count(); i++) {
@@ -1012,83 +1169,6 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap<
post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, p_root, p_node, Ref<Resource>(), node_settings);
}
- bool use_optimizer = node_settings["optimizer/enabled"];
- float anim_optimizer_linerr = node_settings["optimizer/max_linear_error"];
- float anim_optimizer_angerr = node_settings["optimizer/max_angular_error"];
- float anim_optimizer_maxang = node_settings["optimizer/max_angle"];
-
- if (use_optimizer) {
- _optimize_animations(ap, anim_optimizer_linerr, anim_optimizer_angerr, anim_optimizer_maxang);
- }
-
- Array animation_clips;
- {
- int clip_count = node_settings["clips/amount"];
-
- for (int i = 0; i < clip_count; i++) {
- String name = node_settings["clip_" + itos(i + 1) + "/name"];
- int from_frame = node_settings["clip_" + itos(i + 1) + "/start_frame"];
- int end_frame = node_settings["clip_" + itos(i + 1) + "/end_frame"];
- Animation::LoopMode loop_mode = static_cast<Animation::LoopMode>((int)node_settings["clip_" + itos(i + 1) + "/loop_mode"]);
- bool save_to_file = node_settings["clip_" + itos(i + 1) + "/save_to_file/enabled"];
- bool save_to_path = node_settings["clip_" + itos(i + 1) + "/save_to_file/path"];
- bool save_to_file_keep_custom = node_settings["clip_" + itos(i + 1) + "/save_to_file/keep_custom_tracks"];
-
- animation_clips.push_back(name);
- animation_clips.push_back(from_frame / p_animation_fps);
- animation_clips.push_back(end_frame / p_animation_fps);
- animation_clips.push_back(loop_mode);
- animation_clips.push_back(save_to_file);
- animation_clips.push_back(save_to_path);
- animation_clips.push_back(save_to_file_keep_custom);
- }
- }
-
- if (animation_clips.size()) {
- _create_clips(ap, animation_clips, true);
- } else {
- List<StringName> anims;
- ap->get_animation_list(&anims);
- for (const StringName &name : anims) {
- Ref<Animation> anim = ap->get_animation(name);
- if (p_animation_data.has(name)) {
- Dictionary anim_settings = p_animation_data[name];
- {
- //fill with default values
- List<ImportOption> iopts;
- get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION, &iopts);
- for (const ImportOption &F : iopts) {
- if (!anim_settings.has(F.option.name)) {
- anim_settings[F.option.name] = F.default_value;
- }
- }
- }
-
- anim->set_loop_mode(static_cast<Animation::LoopMode>((int)anim_settings["settings/loop_mode"]));
- bool save = anim_settings["save_to_file/enabled"];
- String path = anim_settings["save_to_file/path"];
- bool keep_custom = anim_settings["save_to_file/keep_custom_tracks"];
-
- Ref<Animation> saved_anim = _save_animation_to_file(anim, save, path, keep_custom);
-
- if (saved_anim != anim) {
- Ref<AnimationLibrary> al = ap->get_animation_library(ap->find_animation_library(anim));
- al->add_animation(name, saved_anim); //replace
- }
- }
- }
-
- AnimationImportTracks import_tracks_mode[TRACK_CHANNEL_MAX] = {
- AnimationImportTracks(int(node_settings["import_tracks/position"])),
- AnimationImportTracks(int(node_settings["import_tracks/rotation"])),
- AnimationImportTracks(int(node_settings["import_tracks/scale"]))
- };
-
- if (anims.size() > 1 && (import_tracks_mode[0] != ANIMATION_IMPORT_TRACKS_IF_PRESENT || import_tracks_mode[1] != ANIMATION_IMPORT_TRACKS_IF_PRESENT || import_tracks_mode[2] != ANIMATION_IMPORT_TRACKS_IF_PRESENT)) {
- _optimize_track_usage(ap, import_tracks_mode);
- }
- }
-
if (post_importer_plugins.size()) {
List<StringName> anims;
ap->get_animation_list(&anims);
@@ -1113,13 +1193,6 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, HashMap<
}
}
}
-
- bool use_compression = node_settings["compression/enabled"];
- int anim_compression_page_size = node_settings["compression/page_size"];
-
- if (use_compression) {
- _compress_animations(ap, anim_compression_page_size);
- }
}
return p_node;
@@ -1151,7 +1224,7 @@ Ref<Animation> ResourceImporterScene::_save_animation_to_file(Ref<Animation> ani
}
}
anim->set_path(p_save_to_path, true); // Set path to save externally.
- Error err = ResourceSaver::save(p_save_to_path, anim, ResourceSaver::FLAG_CHANGE_PATH);
+ Error err = ResourceSaver::save(anim, p_save_to_path, ResourceSaver::FLAG_CHANGE_PATH);
ERR_FAIL_COND_V_MSG(err != OK, anim, "Saving of animation failed: " + p_save_to_path);
return anim;
}
@@ -1769,7 +1842,7 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_m
}
mesh = src_mesh_node->get_mesh()->get_mesh(existing);
- ResourceSaver::save(save_to_file, mesh); //override
+ ResourceSaver::save(mesh, save_to_file); //override
mesh->set_path(save_to_file, true); //takeover existing, if needed
@@ -2099,7 +2172,9 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
post_importer_plugins.write[i]->pre_process(scene, p_options);
}
+ _pre_fix_animations(scene, scene, node_data, animation_data, fps);
_post_fix_node(scene, scene, collision_map, occluder_arrays, scanned_meshes, node_data, material_data, animation_data, fps);
+ _post_fix_animations(scene, scene, node_data, animation_data, fps);
String root_type = p_options["nodes/root_type"];
root_type = root_type.split(" ")[0]; // full root_type is "ClassName (filename.gd)" for a script global class.
@@ -2235,14 +2310,14 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
}
print_verbose("Saving animation to: " + p_save_path + ".scn");
- err = ResourceSaver::save(p_save_path + ".res", library); //do not take over, let the changed files reload themselves
+ err = ResourceSaver::save(library, p_save_path + ".res"); //do not take over, let the changed files reload themselves
ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save animation to file '" + p_save_path + ".res'.");
} else {
Ref<PackedScene> packer = memnew(PackedScene);
packer->pack(scene);
print_verbose("Saving scene to: " + p_save_path + ".scn");
- err = ResourceSaver::save(p_save_path + ".scn", packer); //do not take over, let the changed files reload themselves
+ err = ResourceSaver::save(packer, p_save_path + ".scn"); //do not take over, let the changed files reload themselves
ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot save scene to file '" + p_save_path + ".scn'.");
}
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h
index b77c1dccb4..b336931476 100644
--- a/editor/import/resource_importer_scene.h
+++ b/editor/import/resource_importer_scene.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef RESOURCEIMPORTERSCENE_H
-#define RESOURCEIMPORTERSCENE_H
+#ifndef RESOURCE_IMPORTER_SCENE_H
+#define RESOURCE_IMPORTER_SCENE_H
#include "core/error/error_macros.h"
#include "core/io/resource_importer.h"
@@ -274,7 +274,9 @@ public:
virtual int get_import_order() const override { return ResourceImporter::IMPORT_ORDER_SCENE; }
Node *_pre_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &r_collision_map, Pair<PackedVector3Array, PackedInt32Array> *r_occluder_arrays, List<Pair<NodePath, Node *>> &r_node_renames);
+ Node *_pre_fix_animations(Node *p_node, Node *p_root, const Dictionary &p_node_data, const Dictionary &p_animation_data, float p_animation_fps);
Node *_post_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Pair<PackedVector3Array, PackedInt32Array> &r_occluder_arrays, HashSet<Ref<ImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps);
+ Node *_post_fix_animations(Node *p_node, Node *p_root, const Dictionary &p_node_data, const Dictionary &p_animation_data, float p_animation_fps);
Ref<Animation> _save_animation_to_file(Ref<Animation> anim, bool p_save_to_file, String p_save_to_path, bool p_keep_custom_tracks);
void _create_clips(AnimationPlayer *anim, const Array &p_clips, bool p_bake_all);
@@ -479,4 +481,4 @@ Transform3D ResourceImporterScene::get_collision_shapes_transform(const M &p_opt
return transform;
}
-#endif // RESOURCEIMPORTERSCENE_H
+#endif // RESOURCE_IMPORTER_SCENE_H
diff --git a/editor/import/resource_importer_shader_file.cpp b/editor/import/resource_importer_shader_file.cpp
index 64839bf199..d3079141e0 100644
--- a/editor/import/resource_importer_shader_file.cpp
+++ b/editor/import/resource_importer_shader_file.cpp
@@ -109,7 +109,7 @@ Error ResourceImporterShaderFile::import(const String &p_source_file, const Stri
}
}
- ResourceSaver::save(p_save_path + ".res", shader_file);
+ ResourceSaver::save(shader_file, p_save_path + ".res");
return OK;
}
diff --git a/editor/import/resource_importer_texture.h b/editor/import/resource_importer_texture.h
index 7def2d4f77..496ad3bf70 100644
--- a/editor/import/resource_importer_texture.h
+++ b/editor/import/resource_importer_texture.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef RESOURCEIMPORTTEXTURE_H
-#define RESOURCEIMPORTTEXTURE_H
+#ifndef RESOURCE_IMPORTER_TEXTURE_H
+#define RESOURCE_IMPORTER_TEXTURE_H
#include "core/io/file_access.h"
#include "core/io/image.h"
@@ -109,4 +109,4 @@ public:
~ResourceImporterTexture();
};
-#endif // RESOURCEIMPORTTEXTURE_H
+#endif // RESOURCE_IMPORTER_TEXTURE_H
diff --git a/editor/import/resource_importer_texture_atlas.cpp b/editor/import/resource_importer_texture_atlas.cpp
index 28653dac3e..bae1b903c6 100644
--- a/editor/import/resource_importer_texture_atlas.cpp
+++ b/editor/import/resource_importer_texture_atlas.cpp
@@ -88,7 +88,7 @@ Error ResourceImporterTextureAtlas::import(const String &p_source_file, const St
//use an xpm because it's size independent, the editor images are vector and size dependent
//it's a simple hack
Ref<Image> broken = memnew(Image((const char **)atlas_import_failed_xpm));
- ResourceSaver::save(p_save_path + ".tex", ImageTexture::create_from_image(broken));
+ ResourceSaver::save(ImageTexture::create_from_image(broken), p_save_path + ".tex");
return OK;
}
@@ -212,7 +212,7 @@ Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file
EditorAtlasPacker::Chart chart;
- Rect2 used_rect = Rect2(Vector2(), image->get_size());
+ Rect2i used_rect = Rect2i(Vector2i(), image->get_size());
if (trim_alpha_border_from_region) {
// Clip a region from the image.
used_rect = image->get_used_rect();
@@ -220,9 +220,9 @@ Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file
pack_data.region = used_rect;
chart.vertices.push_back(used_rect.position);
- chart.vertices.push_back(used_rect.position + Vector2(used_rect.size.x, 0));
- chart.vertices.push_back(used_rect.position + Vector2(used_rect.size.x, used_rect.size.y));
- chart.vertices.push_back(used_rect.position + Vector2(0, used_rect.size.y));
+ chart.vertices.push_back(used_rect.position + Vector2i(used_rect.size.x, 0));
+ chart.vertices.push_back(used_rect.position + Vector2i(used_rect.size.x, used_rect.size.y));
+ chart.vertices.push_back(used_rect.position + Vector2i(0, used_rect.size.y));
EditorAtlasPacker::Chart::Face f;
f.vertex[0] = 0;
f.vertex[1] = 1;
@@ -386,7 +386,7 @@ Error ResourceImporterTextureAtlas::import_group_file(const String &p_group_file
}
String save_path = p_base_paths[E.key] + ".res";
- ResourceSaver::save(save_path, texture);
+ ResourceSaver::save(texture, save_path);
idx++;
}
diff --git a/editor/import/resource_importer_wav.cpp b/editor/import/resource_importer_wav.cpp
index f0ba1eb7a1..a1e00f7d30 100644
--- a/editor/import/resource_importer_wav.cpp
+++ b/editor/import/resource_importer_wav.cpp
@@ -33,7 +33,7 @@
#include "core/io/file_access.h"
#include "core/io/marshalls.h"
#include "core/io/resource_saver.h"
-#include "scene/resources/audio_stream_sample.h"
+#include "scene/resources/audio_stream_wav.h"
const float TRIM_DB_LIMIT = -50;
const int TRIM_FADE_OUT_FRAMES = 500;
@@ -55,7 +55,7 @@ String ResourceImporterWAV::get_save_extension() const {
}
String ResourceImporterWAV::get_resource_type() const {
- return "AudioStreamSample";
+ return "AudioStreamWAV";
}
bool ResourceImporterWAV::get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const {
@@ -86,7 +86,7 @@ void ResourceImporterWAV::get_import_options(const String &p_path, List<ImportOp
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "force/max_rate_hz", PROPERTY_HINT_RANGE, "11025,192000,1,exp"), 44100));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "edit/trim"), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "edit/normalize"), false));
- // Keep the `edit/loop_mode` enum in sync with AudioStreamSample::LoopMode (note: +1 offset due to "Detect From WAV").
+ // Keep the `edit/loop_mode` enum in sync with AudioStreamWAV::LoopMode (note: +1 offset due to "Detect From WAV").
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "edit/loop_mode", PROPERTY_HINT_ENUM, "Detect From WAV,Disabled,Forward,Ping-Pong,Backward", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "edit/loop_begin"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "edit/loop_end"), -1));
@@ -130,7 +130,7 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s
int format_bits = 0;
int format_channels = 0;
- AudioStreamSample::LoopMode loop_mode = AudioStreamSample::LOOP_DISABLED;
+ AudioStreamWAV::LoopMode loop_mode = AudioStreamWAV::LOOP_DISABLED;
uint16_t compression_code = 1;
bool format_found = false;
bool data_found = false;
@@ -282,11 +282,11 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s
int loop_type = file->get_32();
if (loop_type == 0x00 || loop_type == 0x01 || loop_type == 0x02) {
if (loop_type == 0x00) {
- loop_mode = AudioStreamSample::LOOP_FORWARD;
+ loop_mode = AudioStreamWAV::LOOP_FORWARD;
} else if (loop_type == 0x01) {
- loop_mode = AudioStreamSample::LOOP_PINGPONG;
+ loop_mode = AudioStreamWAV::LOOP_PINGPONG;
} else if (loop_type == 0x02) {
- loop_mode = AudioStreamSample::LOOP_BACKWARD;
+ loop_mode = AudioStreamWAV::LOOP_BACKWARD;
}
loop_begin = file->get_32();
loop_end = file->get_32();
@@ -386,7 +386,7 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s
bool trim = p_options["edit/trim"];
- if (trim && (loop_mode != AudioStreamSample::LOOP_DISABLED) && format_channels > 0) {
+ if (trim && (loop_mode != AudioStreamWAV::LOOP_DISABLED) && format_channels > 0) {
int first = 0;
int last = (frames / format_channels) - 1;
bool found = false;
@@ -431,7 +431,7 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s
}
if (import_loop_mode >= 2) {
- loop_mode = (AudioStreamSample::LoopMode)(import_loop_mode - 1);
+ loop_mode = (AudioStreamWAV::LoopMode)(import_loop_mode - 1);
loop_begin = p_options["edit/loop_begin"];
loop_end = p_options["edit/loop_end"];
// Wrap around to max frames, so `-1` can be used to select the end, etc.
@@ -463,10 +463,10 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s
}
Vector<uint8_t> dst_data;
- AudioStreamSample::Format dst_format;
+ AudioStreamWAV::Format dst_format;
if (compression == 1) {
- dst_format = AudioStreamSample::FORMAT_IMA_ADPCM;
+ dst_format = AudioStreamWAV::FORMAT_IMA_ADPCM;
if (format_channels == 1) {
_compress_ima_adpcm(data, dst_data);
} else {
@@ -503,7 +503,7 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s
}
} else {
- dst_format = is16 ? AudioStreamSample::FORMAT_16_BITS : AudioStreamSample::FORMAT_8_BITS;
+ dst_format = is16 ? AudioStreamWAV::FORMAT_16_BITS : AudioStreamWAV::FORMAT_8_BITS;
dst_data.resize(data.size() * (is16 ? 2 : 1));
{
uint8_t *w = dst_data.ptrw();
@@ -521,7 +521,7 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s
}
}
- Ref<AudioStreamSample> sample;
+ Ref<AudioStreamWAV> sample;
sample.instantiate();
sample->set_data(dst_data);
sample->set_format(dst_format);
@@ -531,7 +531,7 @@ Error ResourceImporterWAV::import(const String &p_source_file, const String &p_s
sample->set_loop_end(loop_end);
sample->set_stereo(format_channels == 2);
- ResourceSaver::save(p_save_path + ".sample", sample);
+ ResourceSaver::save(sample, p_save_path + ".sample");
return OK;
}
diff --git a/editor/import/scene_import_settings.cpp b/editor/import/scene_import_settings.cpp
index b682407307..410f01a9c6 100644
--- a/editor/import/scene_import_settings.cpp
+++ b/editor/import/scene_import_settings.cpp
@@ -502,7 +502,7 @@ void SceneImportSettings::_update_camera() {
Transform3D xf;
xf.basis = Basis(Vector3(1, 0, 0), rot_x) * Basis(Vector3(0, 1, 0), rot_y);
xf.origin = center;
- xf.translate(0, 0, camera_size);
+ xf.translate_local(0, 0, camera_size);
camera->set_transform(xf);
}
@@ -1059,7 +1059,7 @@ void SceneImportSettings::_save_dir_callback(const String &p_path) {
}
external_paths->set_title(TTR("Extract Materials to Resource Files"));
- external_paths->get_ok_button()->set_text(TTR("Extract"));
+ external_paths->set_ok_button_text(TTR("Extract"));
} break;
case ACTION_CHOOSE_MESH_SAVE_PATHS: {
for (const KeyValue<String, MeshData> &E : mesh_map) {
@@ -1112,7 +1112,7 @@ void SceneImportSettings::_save_dir_callback(const String &p_path) {
}
external_paths->set_title(TTR("Set paths to save meshes as resource files on Reimport"));
- external_paths->get_ok_button()->set_text(TTR("Set Paths"));
+ external_paths->set_ok_button_text(TTR("Set Paths"));
} break;
case ACTION_CHOOSE_ANIMATION_SAVE_PATHS: {
for (const KeyValue<String, AnimationData> &E : animation_map) {
@@ -1158,7 +1158,7 @@ void SceneImportSettings::_save_dir_callback(const String &p_path) {
}
external_paths->set_title(TTR("Set paths to save animations as resource files on Reimport"));
- external_paths->get_ok_button()->set_text(TTR("Set Paths"));
+ external_paths->set_ok_button_text(TTR("Set Paths"));
} break;
}
@@ -1184,7 +1184,7 @@ void SceneImportSettings::_save_dir_confirm() {
ERR_CONTINUE(!material_map.has(id));
MaterialData &md = material_map[id];
- Error err = ResourceSaver::save(path, md.material);
+ Error err = ResourceSaver::save(md.material, path);
if (err != OK) {
EditorNode::get_singleton()->add_io_error(TTR("Can't make material external to file, write error:") + "\n\t" + path);
continue;
@@ -1347,8 +1347,8 @@ SceneImportSettings::SceneImportSettings() {
scene_import_settings_data = memnew(SceneImportSettingsData);
- get_ok_button()->set_text(TTR("Reimport"));
- get_cancel_button()->set_text(TTR("Close"));
+ set_ok_button_text(TTR("Reimport"));
+ set_cancel_button_text(TTR("Close"));
external_paths = memnew(ConfirmationDialog);
add_child(external_paths);
@@ -1382,8 +1382,8 @@ SceneImportSettings::SceneImportSettings() {
item_save_path = memnew(EditorFileDialog);
item_save_path->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
- item_save_path->add_filter("*.tres; " + TTR("Text Resource"));
- item_save_path->add_filter("*.res; " + TTR("Binary Resource"));
+ item_save_path->add_filter("*.tres", TTR("Text Resource"));
+ item_save_path->add_filter("*.res", TTR("Binary Resource"));
add_child(item_save_path);
item_save_path->connect("file_selected", callable_mp(this, &SceneImportSettings::_save_path_changed));
diff --git a/editor/import_dock.cpp b/editor/import_dock.cpp
index 6bb71ff491..f9e5885f9d 100644
--- a/editor/import_dock.cpp
+++ b/editor/import_dock.cpp
@@ -671,7 +671,7 @@ ImportDock::ImportDock() {
advanced->connect("pressed", callable_mp(this, &ImportDock::_advanced_options));
reimport_confirm = memnew(ConfirmationDialog);
- reimport_confirm->get_ok_button()->set_text(TTR("Save Scenes, Re-Import, and Restart"));
+ reimport_confirm->set_ok_button_text(TTR("Save Scenes, Re-Import, and Restart"));
content->add_child(reimport_confirm);
reimport_confirm->connect("confirmed", callable_mp(this, &ImportDock::_reimport_and_restart));
diff --git a/editor/import_dock.h b/editor/import_dock.h
index 7f4aa1ddb3..3098c6e815 100644
--- a/editor/import_dock.h
+++ b/editor/import_dock.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef IMPORTDOCK_H
-#define IMPORTDOCK_H
+#ifndef IMPORT_DOCK_H
+#define IMPORT_DOCK_H
#include "core/io/config_file.h"
#include "core/io/resource_importer.h"
@@ -105,4 +105,4 @@ public:
~ImportDock();
};
-#endif // IMPORTDOCK_H
+#endif // IMPORT_DOCK_H
diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp
index ad92911810..e0dd5610ee 100644
--- a/editor/inspector_dock.cpp
+++ b/editor/inspector_dock.cpp
@@ -219,12 +219,12 @@ void InspectorDock::_load_resource(const String &p_type) {
load_resource_dialog->clear_filters();
for (int i = 0; i < extensions.size(); i++) {
- load_resource_dialog->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
+ load_resource_dialog->add_filter("*." + extensions[i], extensions[i].to_upper());
}
const Vector<String> textfile_ext = ((String)(EditorSettings::get_singleton()->get("docks/filesystem/textfile_extensions"))).split(",", false);
for (int i = 0; i < textfile_ext.size(); i++) {
- load_resource_dialog->add_filter("*." + textfile_ext[i] + " ; " + textfile_ext[i].to_upper());
+ load_resource_dialog->add_filter("*." + textfile_ext[i], textfile_ext[i].to_upper());
}
load_resource_dialog->popup_file_dialog();
@@ -453,6 +453,9 @@ void InspectorDock::_bind_methods() {
ClassDB::bind_method("edit_resource", &InspectorDock::edit_resource);
+ ClassDB::bind_method("store_script_properties", &InspectorDock::store_script_properties);
+ ClassDB::bind_method("apply_script_properties", &InspectorDock::apply_script_properties);
+
ADD_SIGNAL(MethodInfo("request_help"));
}
@@ -565,6 +568,31 @@ EditorPropertyNameProcessor::Style InspectorDock::get_property_name_style() cons
return property_name_style;
}
+void InspectorDock::store_script_properties(Object *p_object) {
+ ERR_FAIL_NULL(p_object);
+ ScriptInstance *si = p_object->get_script_instance();
+ if (!si) {
+ return;
+ }
+ si->get_property_state(stored_properties);
+}
+
+void InspectorDock::apply_script_properties(Object *p_object) {
+ ERR_FAIL_NULL(p_object);
+ ScriptInstance *si = p_object->get_script_instance();
+ if (!si) {
+ return;
+ }
+
+ for (const Pair<StringName, Variant> &E : stored_properties) {
+ Variant current;
+ if (si->get(E.first, current) && current.get_type() == E.second.get_type()) {
+ si->set(E.first, E.second);
+ }
+ }
+ stored_properties.clear();
+}
+
InspectorDock::InspectorDock(EditorData &p_editor_data) {
singleton = this;
set_name("Inspector");
@@ -645,7 +673,7 @@ InspectorDock::InspectorDock(EditorData &p_editor_data) {
open_docs_button->set_tooltip(TTR("Open documentation for this object."));
open_docs_button->set_shortcut(ED_SHORTCUT("property_editor/open_help", TTR("Open Documentation")));
subresource_hb->add_child(open_docs_button);
- open_docs_button->connect("pressed", callable_mp(this, &InspectorDock::_menu_option), varray(OBJECT_REQUEST_HELP));
+ open_docs_button->connect("pressed", callable_mp(this, &InspectorDock::_menu_option).bind(OBJECT_REQUEST_HELP));
new_resource_dialog = memnew(CreateDialog);
EditorNode::get_singleton()->get_gui_base()->add_child(new_resource_dialog);
diff --git a/editor/inspector_dock.h b/editor/inspector_dock.h
index 1f2d8afb7d..e3d35c2157 100644
--- a/editor/inspector_dock.h
+++ b/editor/inspector_dock.h
@@ -100,6 +100,7 @@ class InspectorDock : public VBoxContainer {
Tree *unique_resources_list_tree = nullptr;
EditorPropertyNameProcessor::Style property_name_style;
+ List<Pair<StringName, Variant>> stored_properties;
void _prepare_menu();
void _menu_option(int p_option);
@@ -149,8 +150,11 @@ public:
EditorPropertyNameProcessor::Style get_property_name_style() const;
+ void store_script_properties(Object *p_object);
+ void apply_script_properties(Object *p_object);
+
InspectorDock(EditorData &p_editor_data);
~InspectorDock();
};
-#endif
+#endif // INSPECTOR_DOCK_H
diff --git a/editor/plugin_config_dialog.cpp b/editor/plugin_config_dialog.cpp
index 77e4905341..6d323572e6 100644
--- a/editor/plugin_config_dialog.cpp
+++ b/editor/plugin_config_dialog.cpp
@@ -81,8 +81,8 @@ void PluginConfigDialog::_on_confirmed() {
template_content = templates[0].content;
}
Ref<Script> script = ScriptServer::get_language(lang_idx)->make_template(template_content, class_name, "EditorPlugin");
- script->set_path(script_path);
- ResourceSaver::save(script_path, script);
+ script->set_path(script_path, true);
+ ResourceSaver::save(script);
emit_signal(SNAME("plugin_ready"), script.ptr(), active_edit->is_pressed() ? _to_absolute_plugin_path(_get_subfolder()) : "");
} else {
@@ -200,7 +200,7 @@ void PluginConfigDialog::config(const String &p_config_path) {
_on_required_text_changed("");
get_ok_button()->set_disabled(!_edit_mode);
- get_ok_button()->set_text(_edit_mode ? TTR("Update") : TTR("Create"));
+ set_ok_button_text(_edit_mode ? TTR("Update") : TTR("Create"));
}
void PluginConfigDialog::_bind_methods() {
diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp
index affe46aaae..9d80e7a193 100644
--- a/editor/plugins/abstract_polygon_2d_editor.cpp
+++ b/editor/plugins/abstract_polygon_2d_editor.cpp
@@ -716,24 +716,24 @@ AbstractPolygon2DEditor::AbstractPolygon2DEditor(bool p_wip_destructive) {
button_create = memnew(Button);
button_create->set_flat(true);
add_child(button_create);
- button_create->connect("pressed", callable_mp(this, &AbstractPolygon2DEditor::_menu_option), varray(MODE_CREATE));
+ button_create->connect("pressed", callable_mp(this, &AbstractPolygon2DEditor::_menu_option).bind(MODE_CREATE));
button_create->set_toggle_mode(true);
button_edit = memnew(Button);
button_edit->set_flat(true);
add_child(button_edit);
- button_edit->connect("pressed", callable_mp(this, &AbstractPolygon2DEditor::_menu_option), varray(MODE_EDIT));
+ button_edit->connect("pressed", callable_mp(this, &AbstractPolygon2DEditor::_menu_option).bind(MODE_EDIT));
button_edit->set_toggle_mode(true);
button_delete = memnew(Button);
button_delete->set_flat(true);
add_child(button_delete);
- button_delete->connect("pressed", callable_mp(this, &AbstractPolygon2DEditor::_menu_option), varray(MODE_DELETE));
+ button_delete->connect("pressed", callable_mp(this, &AbstractPolygon2DEditor::_menu_option).bind(MODE_DELETE));
button_delete->set_toggle_mode(true);
create_resource = memnew(ConfirmationDialog);
add_child(create_resource);
- create_resource->get_ok_button()->set_text(TTR("Create"));
+ create_resource->set_ok_button_text(TTR("Create"));
}
void AbstractPolygon2DEditorPlugin::edit(Object *p_object) {
diff --git a/editor/plugins/animation_blend_space_1d_editor.cpp b/editor/plugins/animation_blend_space_1d_editor.cpp
index 248ba021ce..7481882cbe 100644
--- a/editor/plugins/animation_blend_space_1d_editor.cpp
+++ b/editor/plugins/animation_blend_space_1d_editor.cpp
@@ -314,6 +314,8 @@ void AnimationNodeBlendSpace1DEditor::_update_space() {
max_value->set_value(blend_space->get_max_space());
min_value->set_value(blend_space->get_min_space());
+ sync->set_pressed(blend_space->is_using_sync());
+
label_value->set_text(blend_space->get_value_label());
snap_value->set_value(blend_space->get_snap());
@@ -329,13 +331,15 @@ void AnimationNodeBlendSpace1DEditor::_config_changed(double) {
}
updating = true;
- undo_redo->create_action(TTR("Change BlendSpace1D Limits"));
+ undo_redo->create_action(TTR("Change BlendSpace1D Config"));
undo_redo->add_do_method(blend_space.ptr(), "set_max_space", max_value->get_value());
undo_redo->add_undo_method(blend_space.ptr(), "set_max_space", blend_space->get_max_space());
undo_redo->add_do_method(blend_space.ptr(), "set_min_space", min_value->get_value());
undo_redo->add_undo_method(blend_space.ptr(), "set_min_space", blend_space->get_min_space());
undo_redo->add_do_method(blend_space.ptr(), "set_snap", snap_value->get_value());
undo_redo->add_undo_method(blend_space.ptr(), "set_snap", blend_space->get_snap());
+ undo_redo->add_do_method(blend_space.ptr(), "set_use_sync", sync->is_pressed());
+ undo_redo->add_undo_method(blend_space.ptr(), "set_use_sync", blend_space->is_using_sync());
undo_redo->add_do_method(this, "_update_space");
undo_redo->add_undo_method(this, "_update_space");
undo_redo->commit_action();
@@ -608,7 +612,7 @@ AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() {
top_hb->add_child(tool_blend);
tool_blend->set_pressed(true);
tool_blend->set_tooltip(TTR("Set the blending position within the space"));
- tool_blend->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_tool_switch), varray(3));
+ tool_blend->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_tool_switch).bind(3));
tool_select = memnew(Button);
tool_select->set_flat(true);
@@ -616,7 +620,7 @@ AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() {
tool_select->set_button_group(bg);
top_hb->add_child(tool_select);
tool_select->set_tooltip(TTR("Select and move points, create points with RMB."));
- tool_select->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_tool_switch), varray(0));
+ tool_select->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_tool_switch).bind(0));
tool_create = memnew(Button);
tool_create->set_flat(true);
@@ -624,7 +628,7 @@ AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() {
tool_create->set_button_group(bg);
top_hb->add_child(tool_create);
tool_create->set_tooltip(TTR("Create points."));
- tool_create->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_tool_switch), varray(1));
+ tool_create->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_tool_switch).bind(1));
tool_erase_sep = memnew(VSeparator);
top_hb->add_child(tool_erase_sep);
@@ -650,6 +654,12 @@ AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() {
snap_value->set_step(0.01);
snap_value->set_max(1000);
+ top_hb->add_child(memnew(VSeparator));
+ top_hb->add_child(memnew(Label(TTR("Sync:"))));
+ sync = memnew(CheckBox);
+ top_hb->add_child(sync);
+ sync->connect("toggled", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_config_changed));
+
edit_hb = memnew(HBoxContainer);
top_hb->add_child(edit_hb);
edit_hb->add_child(memnew(VSeparator));
@@ -665,7 +675,7 @@ AnimationNodeBlendSpace1DEditor::AnimationNodeBlendSpace1DEditor() {
open_editor = memnew(Button);
edit_hb->add_child(open_editor);
open_editor->set_text(TTR("Open Editor"));
- open_editor->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_open_editor), varray(), CONNECT_DEFERRED);
+ open_editor->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace1DEditor::_open_editor), CONNECT_DEFERRED);
edit_hb->hide();
open_editor->hide();
diff --git a/editor/plugins/animation_blend_space_1d_editor.h b/editor/plugins/animation_blend_space_1d_editor.h
index 2f7dee65fc..3488b4bf30 100644
--- a/editor/plugins/animation_blend_space_1d_editor.h
+++ b/editor/plugins/animation_blend_space_1d_editor.h
@@ -61,6 +61,8 @@ class AnimationNodeBlendSpace1DEditor : public AnimationTreeNodeEditorPlugin {
SpinBox *max_value = nullptr;
SpinBox *min_value = nullptr;
+ CheckBox *sync = nullptr;
+
HBoxContainer *edit_hb = nullptr;
SpinBox *edit_value = nullptr;
Button *open_editor = nullptr;
diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp
index dfde63ecb6..14d009f03b 100644
--- a/editor/plugins/animation_blend_space_2d_editor.cpp
+++ b/editor/plugins/animation_blend_space_2d_editor.cpp
@@ -595,6 +595,7 @@ void AnimationNodeBlendSpace2DEditor::_update_space() {
auto_triangles->set_pressed(blend_space->get_auto_triangles());
+ sync->set_pressed(blend_space->is_using_sync());
interpolation->select(blend_space->get_blend_mode());
max_x_value->set_value(blend_space->get_max_space().x);
@@ -620,13 +621,15 @@ void AnimationNodeBlendSpace2DEditor::_config_changed(double) {
}
updating = true;
- undo_redo->create_action(TTR("Change BlendSpace2D Limits"));
+ undo_redo->create_action(TTR("Change BlendSpace2D Config"));
undo_redo->add_do_method(blend_space.ptr(), "set_max_space", Vector2(max_x_value->get_value(), max_y_value->get_value()));
undo_redo->add_undo_method(blend_space.ptr(), "set_max_space", blend_space->get_max_space());
undo_redo->add_do_method(blend_space.ptr(), "set_min_space", Vector2(min_x_value->get_value(), min_y_value->get_value()));
undo_redo->add_undo_method(blend_space.ptr(), "set_min_space", blend_space->get_min_space());
undo_redo->add_do_method(blend_space.ptr(), "set_snap", Vector2(snap_x->get_value(), snap_y->get_value()));
undo_redo->add_undo_method(blend_space.ptr(), "set_snap", blend_space->get_snap());
+ undo_redo->add_do_method(blend_space.ptr(), "set_use_sync", sync->is_pressed());
+ undo_redo->add_undo_method(blend_space.ptr(), "set_use_sync", blend_space->is_using_sync());
undo_redo->add_do_method(blend_space.ptr(), "set_blend_mode", interpolation->get_selected());
undo_redo->add_undo_method(blend_space.ptr(), "set_blend_mode", blend_space->get_blend_mode());
undo_redo->add_do_method(this, "_update_space");
@@ -829,7 +832,7 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
top_hb->add_child(tool_blend);
tool_blend->set_pressed(true);
tool_blend->set_tooltip(TTR("Set the blending position within the space"));
- tool_blend->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_tool_switch), varray(3));
+ tool_blend->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_tool_switch).bind(3));
tool_select = memnew(Button);
tool_select->set_flat(true);
@@ -837,7 +840,7 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
tool_select->set_button_group(bg);
top_hb->add_child(tool_select);
tool_select->set_tooltip(TTR("Select and move points, create points with RMB."));
- tool_select->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_tool_switch), varray(0));
+ tool_select->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_tool_switch).bind(0));
tool_create = memnew(Button);
tool_create->set_flat(true);
@@ -845,7 +848,7 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
tool_create->set_button_group(bg);
top_hb->add_child(tool_create);
tool_create->set_tooltip(TTR("Create points."));
- tool_create->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_tool_switch), varray(1));
+ tool_create->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_tool_switch).bind(1));
tool_triangle = memnew(Button);
tool_triangle->set_flat(true);
@@ -853,7 +856,7 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
tool_triangle->set_button_group(bg);
top_hb->add_child(tool_triangle);
tool_triangle->set_tooltip(TTR("Create triangles by connecting points."));
- tool_triangle->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_tool_switch), varray(2));
+ tool_triangle->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_tool_switch).bind(2));
tool_erase_sep = memnew(VSeparator);
top_hb->add_child(tool_erase_sep);
@@ -899,6 +902,13 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
top_hb->add_child(memnew(VSeparator));
+ top_hb->add_child(memnew(Label(TTR("Sync:"))));
+ sync = memnew(CheckBox);
+ top_hb->add_child(sync);
+ sync->connect("toggled", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_config_changed));
+
+ top_hb->add_child(memnew(VSeparator));
+
top_hb->add_child(memnew(Label(TTR("Blend:"))));
interpolation = memnew(OptionButton);
top_hb->add_child(interpolation);
@@ -923,7 +933,7 @@ AnimationNodeBlendSpace2DEditor::AnimationNodeBlendSpace2DEditor() {
open_editor = memnew(Button);
edit_hb->add_child(open_editor);
open_editor->set_text(TTR("Open Editor"));
- open_editor->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_open_editor), varray(), CONNECT_DEFERRED);
+ open_editor->connect("pressed", callable_mp(this, &AnimationNodeBlendSpace2DEditor::_open_editor), CONNECT_DEFERRED);
edit_hb->hide();
open_editor->hide();
diff --git a/editor/plugins/animation_blend_space_2d_editor.h b/editor/plugins/animation_blend_space_2d_editor.h
index db54e84254..88b9072599 100644
--- a/editor/plugins/animation_blend_space_2d_editor.h
+++ b/editor/plugins/animation_blend_space_2d_editor.h
@@ -55,6 +55,7 @@ class AnimationNodeBlendSpace2DEditor : public AnimationTreeNodeEditorPlugin {
Button *snap = nullptr;
SpinBox *snap_x = nullptr;
SpinBox *snap_y = nullptr;
+ CheckBox *sync = nullptr;
OptionButton *interpolation = nullptr;
Button *auto_triangles = nullptr;
diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp
index 5e703cf814..561651e5f5 100644
--- a/editor/plugins/animation_blend_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp
@@ -147,11 +147,11 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
name->set_expand_to_text_length_enabled(true);
node->add_child(name);
node->set_slot(0, false, 0, Color(), true, 0, get_theme_color(SNAME("font_color"), SNAME("Label")));
- name->connect("text_submitted", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_renamed), varray(agnode), CONNECT_DEFERRED);
- name->connect("focus_exited", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_renamed_focus_out), varray(name, agnode), CONNECT_DEFERRED);
+ name->connect("text_submitted", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_renamed).bind(agnode), CONNECT_DEFERRED);
+ name->connect("focus_exited", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_renamed_focus_out).bind(name, agnode), CONNECT_DEFERRED);
base = 1;
node->set_show_close_button(true);
- node->connect("close_request", callable_mp(this, &AnimationNodeBlendTreeEditor::_delete_request), varray(E), CONNECT_DEFERRED);
+ node->connect("close_request", callable_mp(this, &AnimationNodeBlendTreeEditor::_delete_request).bind(E), CONNECT_DEFERRED);
}
for (int i = 0; i < agnode->get_input_count(); i++) {
@@ -179,7 +179,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
}
}
- node->connect("dragged", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_dragged), varray(E));
+ node->connect("dragged", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_dragged).bind(E));
if (AnimationTreeEditor::get_singleton()->can_edit(agnode)) {
node->add_child(memnew(HSeparator));
@@ -187,7 +187,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
open_in_editor->set_text(TTR("Open Editor"));
open_in_editor->set_icon(get_theme_icon(SNAME("Edit"), SNAME("EditorIcons")));
node->add_child(open_in_editor);
- open_in_editor->connect("pressed", callable_mp(this, &AnimationNodeBlendTreeEditor::_open_in_editor), varray(E), CONNECT_DEFERRED);
+ open_in_editor->connect("pressed", callable_mp(this, &AnimationNodeBlendTreeEditor::_open_in_editor).bind(E), CONNECT_DEFERRED);
open_in_editor->set_h_size_flags(SIZE_SHRINK_CENTER);
}
@@ -197,7 +197,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
edit_filters->set_text(TTR("Edit Filters"));
edit_filters->set_icon(get_theme_icon(SNAME("AnimationFilter"), SNAME("EditorIcons")));
node->add_child(edit_filters);
- edit_filters->connect("pressed", callable_mp(this, &AnimationNodeBlendTreeEditor::_edit_filters), varray(E), CONNECT_DEFERRED);
+ edit_filters->connect("pressed", callable_mp(this, &AnimationNodeBlendTreeEditor::_edit_filters).bind(E), CONNECT_DEFERRED);
edit_filters->set_h_size_flags(SIZE_SHRINK_CENTER);
}
@@ -236,7 +236,7 @@ void AnimationNodeBlendTreeEditor::_update_graph() {
animations[E] = pb;
node->add_child(pb);
- mb->get_popup()->connect("index_pressed", callable_mp(this, &AnimationNodeBlendTreeEditor::_anim_selected), varray(options, E), CONNECT_DEFERRED);
+ mb->get_popup()->connect("index_pressed", callable_mp(this, &AnimationNodeBlendTreeEditor::_anim_selected).bind(options, E), CONNECT_DEFERRED);
}
Ref<StyleBoxFlat> sb = node->get_theme_stylebox(SNAME("frame"), SNAME("GraphNode"));
@@ -961,8 +961,8 @@ AnimationNodeBlendTreeEditor::AnimationNodeBlendTreeEditor() {
graph->add_valid_right_disconnect_type(0);
graph->add_valid_left_disconnect_type(0);
graph->set_v_size_flags(SIZE_EXPAND_FILL);
- graph->connect("connection_request", callable_mp(this, &AnimationNodeBlendTreeEditor::_connection_request), varray(), CONNECT_DEFERRED);
- graph->connect("disconnection_request", callable_mp(this, &AnimationNodeBlendTreeEditor::_disconnection_request), varray(), CONNECT_DEFERRED);
+ graph->connect("connection_request", callable_mp(this, &AnimationNodeBlendTreeEditor::_connection_request), CONNECT_DEFERRED);
+ graph->connect("disconnection_request", callable_mp(this, &AnimationNodeBlendTreeEditor::_disconnection_request), CONNECT_DEFERRED);
graph->connect("node_selected", callable_mp(this, &AnimationNodeBlendTreeEditor::_node_selected));
graph->connect("scroll_offset_changed", callable_mp(this, &AnimationNodeBlendTreeEditor::_scroll_changed));
graph->connect("delete_nodes_request", callable_mp(this, &AnimationNodeBlendTreeEditor::_delete_nodes_request));
@@ -983,7 +983,7 @@ AnimationNodeBlendTreeEditor::AnimationNodeBlendTreeEditor() {
add_node->set_text(TTR("Add Node..."));
graph->get_zoom_hbox()->move_child(add_node, 0);
add_node->get_popup()->connect("id_pressed", callable_mp(this, &AnimationNodeBlendTreeEditor::_add_node));
- add_node->connect("about_to_popup", callable_mp(this, &AnimationNodeBlendTreeEditor::_update_options_menu), varray(false));
+ add_node->connect("about_to_popup", callable_mp(this, &AnimationNodeBlendTreeEditor::_update_options_menu).bind(false));
add_options.push_back(AddOption("Animation", "AnimationNodeAnimation"));
add_options.push_back(AddOption("OneShot", "AnimationNodeOneShot", 2));
diff --git a/editor/plugins/animation_library_editor.h b/editor/plugins/animation_library_editor.h
index bf89508321..6e214860b8 100644
--- a/editor/plugins/animation_library_editor.h
+++ b/editor/plugins/animation_library_editor.h
@@ -116,4 +116,4 @@ public:
AnimationLibraryEditor();
};
-#endif // ANIMATIONPLAYERLIBRARYEDITOR_H
+#endif // ANIMATION_LIBRARY_EDITOR_H
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 8d1755d260..57203ec147 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -132,8 +132,8 @@ void AnimationPlayerEditor::_notification(int p_what) {
Size2 icon_size = autoplay_img->get_size();
autoplay_reset_img.instantiate();
autoplay_reset_img->create(icon_size.x * 2, icon_size.y, false, autoplay_img->get_format());
- autoplay_reset_img->blit_rect(autoplay_img, Rect2(Point2(), icon_size), Point2());
- autoplay_reset_img->blit_rect(reset_img, Rect2(Point2(), icon_size), Point2(icon_size.x, 0));
+ autoplay_reset_img->blit_rect(autoplay_img, Rect2i(Point2i(), icon_size), Point2i());
+ autoplay_reset_img->blit_rect(reset_img, Rect2i(Point2i(), icon_size), Point2i(icon_size.x, 0));
autoplay_reset_icon.instantiate();
autoplay_reset_icon->set_image(autoplay_reset_img);
}
@@ -1633,7 +1633,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(AnimationPlayerEditorPlugin *p_plug
onion_toggle->set_flat(true);
onion_toggle->set_toggle_mode(true);
onion_toggle->set_tooltip(TTR("Enable Onion Skinning"));
- onion_toggle->connect("pressed", callable_mp(this, &AnimationPlayerEditor::_onion_skinning_menu), varray(ONION_SKINNING_ENABLE));
+ onion_toggle->connect("pressed", callable_mp(this, &AnimationPlayerEditor::_onion_skinning_menu).bind(ONION_SKINNING_ENABLE));
hb->add_child(onion_toggle);
onion_skinning = memnew(MenuButton);
@@ -1688,7 +1688,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(AnimationPlayerEditorPlugin *p_plug
name_dialog->register_text_enter(name);
error_dialog = memnew(ConfirmationDialog);
- error_dialog->get_ok_button()->set_text(TTR("Close"));
+ error_dialog->set_ok_button_text(TTR("Close"));
error_dialog->set_title(TTR("Error!"));
add_child(error_dialog);
@@ -1696,7 +1696,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(AnimationPlayerEditorPlugin *p_plug
blend_editor.dialog = memnew(AcceptDialog);
add_child(blend_editor.dialog);
- blend_editor.dialog->get_ok_button()->set_text(TTR("Close"));
+ blend_editor.dialog->set_ok_button_text(TTR("Close"));
blend_editor.dialog->set_hide_on_ok(true);
VBoxContainer *blend_vb = memnew(VBoxContainer);
blend_editor.dialog->add_child(blend_vb);
@@ -1720,7 +1720,7 @@ AnimationPlayerEditor::AnimationPlayerEditor(AnimationPlayerEditorPlugin *p_plug
animation->connect("item_selected", callable_mp(this, &AnimationPlayerEditor::_animation_selected));
- frame->connect("value_changed", callable_mp(this, &AnimationPlayerEditor::_seek_value_changed), make_binds(true, false));
+ frame->connect("value_changed", callable_mp(this, &AnimationPlayerEditor::_seek_value_changed).bind(true, false));
scale->connect("text_submitted", callable_mp(this, &AnimationPlayerEditor::_scale_changed));
last_active = false;
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp
index 05d7a5f973..fe5a772b0d 100644
--- a/editor/plugins/animation_state_machine_editor.cpp
+++ b/editor/plugins/animation_state_machine_editor.cpp
@@ -1018,7 +1018,7 @@ void AnimationNodeStateMachineEditor::_add_animation_type(int p_index) {
anim->set_animation(animations_to_add[p_index]);
- String base_name = animations_to_add[p_index];
+ String base_name = animations_to_add[p_index].validate_node_name();
int base = 1;
String name = base_name;
while (state_machine->has_node(name)) {
@@ -1899,7 +1899,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
tool_select->set_button_group(bg);
tool_select->set_pressed(true);
tool_select->set_tooltip(TTR("Select and move nodes.\nRMB: Add node at position clicked.\nShift+LMB+Drag: Connects the selected node with another node or creates a new node if you select an area without nodes."));
- tool_select->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), varray(), CONNECT_DEFERRED);
+ tool_select->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), CONNECT_DEFERRED);
tool_create = memnew(Button);
tool_create->set_flat(true);
@@ -1907,7 +1907,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
tool_create->set_toggle_mode(true);
tool_create->set_button_group(bg);
tool_create->set_tooltip(TTR("Create new nodes."));
- tool_create->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), varray(), CONNECT_DEFERRED);
+ tool_create->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), CONNECT_DEFERRED);
tool_connect = memnew(Button);
tool_connect->set_flat(true);
@@ -1915,7 +1915,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
tool_connect->set_toggle_mode(true);
tool_connect->set_button_group(bg);
tool_connect->set_tooltip(TTR("Connect nodes."));
- tool_connect->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), varray(), CONNECT_DEFERRED);
+ tool_connect->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_update_mode), CONNECT_DEFERRED);
tool_erase_hb = memnew(HBoxContainer);
top_hb->add_child(tool_erase_hb);
@@ -1938,7 +1938,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
tool_erase = memnew(Button);
tool_erase->set_flat(true);
tool_erase->set_tooltip(TTR("Remove selected node or transition."));
- tool_erase->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_erase_selected), varray(false));
+ tool_erase->connect("pressed", callable_mp(this, &AnimationNodeStateMachineEditor::_erase_selected).bind(false));
tool_erase->set_disabled(true);
tool_erase_hb->add_child(tool_erase);
@@ -1969,7 +1969,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
state_machine_play_pos = memnew(Control);
state_machine_draw->add_child(state_machine_play_pos);
state_machine_play_pos->set_mouse_filter(MOUSE_FILTER_PASS); //pass all to parent
- state_machine_play_pos->set_anchors_and_offsets_preset(PRESET_WIDE);
+ state_machine_play_pos->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
state_machine_play_pos->connect("draw", callable_mp(this, &AnimationNodeStateMachineEditor::_state_machine_pos_draw));
v_scroll = memnew(VScrollBar);
@@ -2022,7 +2022,7 @@ AnimationNodeStateMachineEditor::AnimationNodeStateMachineEditor() {
add_child(name_edit_popup);
name_edit = memnew(LineEdit);
name_edit_popup->add_child(name_edit);
- name_edit->set_anchors_and_offsets_preset(PRESET_WIDE);
+ name_edit->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
name_edit->connect("text_submitted", callable_mp(this, &AnimationNodeStateMachineEditor::_name_edited));
name_edit->connect("focus_exited", callable_mp(this, &AnimationNodeStateMachineEditor::_name_edited_focus_out));
diff --git a/editor/plugins/animation_tree_editor_plugin.cpp b/editor/plugins/animation_tree_editor_plugin.cpp
index 7ea6906d72..bce4c9de8e 100644
--- a/editor/plugins/animation_tree_editor_plugin.cpp
+++ b/editor/plugins/animation_tree_editor_plugin.cpp
@@ -86,7 +86,7 @@ void AnimationTreeEditor::_update_path() {
b->set_button_group(group);
b->set_pressed(true);
b->set_focus_mode(FOCUS_NONE);
- b->connect("pressed", callable_mp(this, &AnimationTreeEditor::_path_button_pressed), varray(-1));
+ b->connect("pressed", callable_mp(this, &AnimationTreeEditor::_path_button_pressed).bind(-1));
path_hb->add_child(b);
for (int i = 0; i < button_path.size(); i++) {
b = memnew(Button);
@@ -96,7 +96,7 @@ void AnimationTreeEditor::_update_path() {
path_hb->add_child(b);
b->set_pressed(true);
b->set_focus_mode(FOCUS_NONE);
- b->connect("pressed", callable_mp(this, &AnimationTreeEditor::_path_button_pressed), varray(i));
+ b->connect("pressed", callable_mp(this, &AnimationTreeEditor::_path_button_pressed).bind(i));
}
}
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index 12ab9e3b61..8ee162d085 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -161,7 +161,7 @@ void EditorAssetLibraryItemDescription::set_image(int p_type, int p_index, const
Ref<Image> overlay = previews->get_theme_icon(SNAME("PlayOverlay"), SNAME("EditorIcons"))->get_image();
Ref<Image> thumbnail = p_image->get_image();
thumbnail = thumbnail->duplicate();
- Point2 overlay_pos = Point2((thumbnail->get_width() - overlay->get_width()) / 2, (thumbnail->get_height() - overlay->get_height()) / 2);
+ Point2i overlay_pos = Point2i((thumbnail->get_width() - overlay->get_width()) / 2, (thumbnail->get_height() - overlay->get_height()) / 2);
// Overlay and thumbnail need the same format for `blend_rect` to work.
thumbnail->convert(Image::FORMAT_RGBA8);
@@ -253,7 +253,7 @@ void EditorAssetLibraryItemDescription::add_preview(int p_id, bool p_video, cons
preview.button = memnew(Button);
preview.button->set_icon(previews->get_theme_icon(SNAME("ThumbnailWait"), SNAME("EditorIcons")));
preview.button->set_toggle_mode(true);
- preview.button->connect("pressed", callable_mp(this, &EditorAssetLibraryItemDescription::_preview_click), varray(p_id));
+ preview.button->connect("pressed", callable_mp(this, &EditorAssetLibraryItemDescription::_preview_click).bind(p_id));
preview_hb->add_child(preview.button);
if (!p_video) {
preview.image = previews->get_theme_icon(SNAME("ThumbnailWait"), SNAME("EditorIcons"));
@@ -307,8 +307,8 @@ EditorAssetLibraryItemDescription::EditorAssetLibraryItemDescription() {
preview_hb->set_v_size_flags(Control::SIZE_EXPAND_FILL);
previews->add_child(preview_hb);
- get_ok_button()->set_text(TTR("Download"));
- get_cancel_button()->set_text(TTR("Close"));
+ set_ok_button_text(TTR("Download"));
+ set_cancel_button_text(TTR("Close"));
}
///////////////////////////////////////////////////////////////////////////////////
@@ -887,7 +887,7 @@ void EditorAssetLibrary::_request_image(ObjectID p_for, String p_image_url, Imag
iq.queue_id = ++last_queue_id;
iq.active = false;
- iq.request->connect("request_completed", callable_mp(this, &EditorAssetLibrary::_image_request_completed), varray(iq.queue_id));
+ iq.request->connect("request_completed", callable_mp(this, &EditorAssetLibrary::_image_request_completed).bind(iq.queue_id));
image_queue[iq.queue_id] = iq;
@@ -1006,7 +1006,7 @@ HBoxContainer *EditorAssetLibrary::_make_pages(int p_page, int p_page_count, int
Button *first = memnew(Button);
first->set_text(TTR("First", "Pagination"));
if (p_page != 0) {
- first->connect("pressed", callable_mp(this, &EditorAssetLibrary::_search), varray(0));
+ first->connect("pressed", callable_mp(this, &EditorAssetLibrary::_search).bind(0));
} else {
first->set_disabled(true);
first->set_focus_mode(Control::FOCUS_NONE);
@@ -1016,7 +1016,7 @@ HBoxContainer *EditorAssetLibrary::_make_pages(int p_page, int p_page_count, int
Button *prev = memnew(Button);
prev->set_text(TTR("Previous", "Pagination"));
if (p_page > 0) {
- prev->connect("pressed", callable_mp(this, &EditorAssetLibrary::_search), varray(p_page - 1));
+ prev->connect("pressed", callable_mp(this, &EditorAssetLibrary::_search).bind(p_page - 1));
} else {
prev->set_disabled(true);
prev->set_focus_mode(Control::FOCUS_NONE);
@@ -1037,7 +1037,7 @@ HBoxContainer *EditorAssetLibrary::_make_pages(int p_page, int p_page_count, int
Button *current = memnew(Button);
// Add padding to make page number buttons easier to click.
current->set_text(vformat(" %d ", i + 1));
- current->connect("pressed", callable_mp(this, &EditorAssetLibrary::_search), varray(i));
+ current->connect("pressed", callable_mp(this, &EditorAssetLibrary::_search).bind(i));
hbc->add_child(current);
}
@@ -1046,7 +1046,7 @@ HBoxContainer *EditorAssetLibrary::_make_pages(int p_page, int p_page_count, int
Button *next = memnew(Button);
next->set_text(TTR("Next", "Pagination"));
if (p_page < p_page_count - 1) {
- next->connect("pressed", callable_mp(this, &EditorAssetLibrary::_search), varray(p_page + 1));
+ next->connect("pressed", callable_mp(this, &EditorAssetLibrary::_search).bind(p_page + 1));
} else {
next->set_disabled(true);
next->set_focus_mode(Control::FOCUS_NONE);
@@ -1057,7 +1057,7 @@ HBoxContainer *EditorAssetLibrary::_make_pages(int p_page, int p_page_count, int
Button *last = memnew(Button);
last->set_text(TTR("Last", "Pagination"));
if (p_page != p_page_count - 1) {
- last->connect("pressed", callable_mp(this, &EditorAssetLibrary::_search), varray(p_page_count - 1));
+ last->connect("pressed", callable_mp(this, &EditorAssetLibrary::_search).bind(p_page_count - 1));
} else {
last->set_disabled(true);
last->set_focus_mode(Control::FOCUS_NONE);
@@ -1293,14 +1293,14 @@ void EditorAssetLibrary::_http_request_completed(int p_status, int p_code, const
EditorAssetLibraryItemDownload *download_item = _get_asset_in_progress(description->get_asset_id());
if (download_item) {
if (download_item->can_install()) {
- description->get_ok_button()->set_text(TTR("Install"));
+ description->set_ok_button_text(TTR("Install"));
description->get_ok_button()->set_disabled(false);
} else {
- description->get_ok_button()->set_text(TTR("Downloading..."));
+ description->set_ok_button_text(TTR("Downloading..."));
description->get_ok_button()->set_disabled(true);
}
} else {
- description->get_ok_button()->set_text(TTR("Download"));
+ description->set_ok_button_text(TTR("Download"));
description->get_ok_button()->set_disabled(false);
}
@@ -1584,7 +1584,7 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) {
asset_open = memnew(EditorFileDialog);
asset_open->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
- asset_open->add_filter("*.zip ; " + TTR("Assets ZIP File"));
+ asset_open->add_filter("*.zip", TTR("Assets ZIP File"));
asset_open->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
add_child(asset_open);
asset_open->connect("file_selected", callable_mp(this, &EditorAssetLibrary::_asset_file_selected));
@@ -1616,7 +1616,7 @@ AssetLibraryEditorPlugin::AssetLibraryEditorPlugin() {
addon_library = memnew(EditorAssetLibrary);
addon_library->set_v_size_flags(Control::SIZE_EXPAND_FILL);
EditorNode::get_singleton()->get_main_control()->add_child(addon_library);
- addon_library->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ addon_library->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
addon_library->hide();
}
diff --git a/editor/plugins/asset_library_editor_plugin.h b/editor/plugins/asset_library_editor_plugin.h
index e02662b8db..070d25e29f 100644
--- a/editor/plugins/asset_library_editor_plugin.h
+++ b/editor/plugins/asset_library_editor_plugin.h
@@ -338,4 +338,4 @@ public:
~AssetLibraryEditorPlugin();
};
-#endif // EDITORASSETLIBRARY_H
+#endif // ASSET_LIBRARY_EDITOR_PLUGIN_H
diff --git a/editor/plugins/audio_stream_editor_plugin.cpp b/editor/plugins/audio_stream_editor_plugin.cpp
deleted file mode 100644
index a60e49ca9d..0000000000
--- a/editor/plugins/audio_stream_editor_plugin.cpp
+++ /dev/null
@@ -1,285 +0,0 @@
-/*************************************************************************/
-/* audio_stream_editor_plugin.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "audio_stream_editor_plugin.h"
-
-#include "core/config/project_settings.h"
-#include "core/io/resource_loader.h"
-#include "core/os/keyboard.h"
-#include "editor/audio_stream_preview.h"
-#include "editor/editor_node.h"
-#include "editor/editor_scale.h"
-#include "editor/editor_settings.h"
-
-void AudioStreamEditor::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_READY: {
- AudioStreamPreviewGenerator::get_singleton()->connect("preview_updated", callable_mp(this, &AudioStreamEditor::_preview_changed));
- } break;
-
- case NOTIFICATION_THEME_CHANGED:
- case NOTIFICATION_ENTER_TREE: {
- _play_button->set_icon(get_theme_icon(SNAME("MainPlay"), SNAME("EditorIcons")));
- _stop_button->set_icon(get_theme_icon(SNAME("Stop"), SNAME("EditorIcons")));
- _preview->set_color(get_theme_color(SNAME("dark_color_2"), SNAME("Editor")));
- set_color(get_theme_color(SNAME("dark_color_1"), SNAME("Editor")));
-
- _indicator->update();
- _preview->update();
- } break;
-
- case NOTIFICATION_PROCESS: {
- _current = _player->get_playback_position();
- _indicator->update();
- } break;
-
- case NOTIFICATION_VISIBILITY_CHANGED: {
- if (!is_visible_in_tree()) {
- _stop();
- }
- } break;
- }
-}
-
-void AudioStreamEditor::_draw_preview() {
- Rect2 rect = _preview->get_rect();
- Size2 size = get_size();
-
- Ref<AudioStreamPreview> preview = AudioStreamPreviewGenerator::get_singleton()->generate_preview(stream);
- float preview_len = preview->get_length();
-
- Vector<Vector2> lines;
- lines.resize(size.width * 2);
-
- for (int i = 0; i < size.width; i++) {
- float ofs = i * preview_len / size.width;
- float ofs_n = (i + 1) * preview_len / size.width;
- float max = preview->get_max(ofs, ofs_n) * 0.5 + 0.5;
- float min = preview->get_min(ofs, ofs_n) * 0.5 + 0.5;
-
- int idx = i;
- lines.write[idx * 2 + 0] = Vector2(i + 1, rect.position.y + min * rect.size.y);
- lines.write[idx * 2 + 1] = Vector2(i + 1, rect.position.y + max * rect.size.y);
- }
-
- Vector<Color> color;
- color.push_back(get_theme_color(SNAME("contrast_color_2"), SNAME("Editor")));
-
- RS::get_singleton()->canvas_item_add_multiline(_preview->get_canvas_item(), lines, color);
-}
-
-void AudioStreamEditor::_preview_changed(ObjectID p_which) {
- if (stream.is_valid() && stream->get_instance_id() == p_which) {
- _preview->update();
- }
-}
-
-void AudioStreamEditor::_audio_changed() {
- if (!is_visible()) {
- return;
- }
- update();
-}
-
-void AudioStreamEditor::_play() {
- if (_player->is_playing()) {
- // '_pausing' variable indicates that we want to pause the audio player, not stop it. See '_on_finished()'.
- _pausing = true;
- _player->stop();
- _play_button->set_icon(get_theme_icon(SNAME("MainPlay"), SNAME("EditorIcons")));
- set_process(false);
- } else {
- _player->play(_current);
- _play_button->set_icon(get_theme_icon(SNAME("Pause"), SNAME("EditorIcons")));
- set_process(true);
- }
-}
-
-void AudioStreamEditor::_stop() {
- _player->stop();
- _play_button->set_icon(get_theme_icon(SNAME("MainPlay"), SNAME("EditorIcons")));
- _current = 0;
- _indicator->update();
- set_process(false);
-}
-
-void AudioStreamEditor::_on_finished() {
- _play_button->set_icon(get_theme_icon(SNAME("MainPlay"), SNAME("EditorIcons")));
- if (!_pausing) {
- _current = 0;
- _indicator->update();
- } else {
- _pausing = false;
- }
- set_process(false);
-}
-
-void AudioStreamEditor::_draw_indicator() {
- if (!stream.is_valid()) {
- return;
- }
-
- Rect2 rect = _preview->get_rect();
- float len = stream->get_length();
- float ofs_x = _current / len * rect.size.width;
- const Color color = get_theme_color(SNAME("accent_color"), SNAME("Editor"));
- _indicator->draw_line(Point2(ofs_x, 0), Point2(ofs_x, rect.size.height), color, Math::round(2 * EDSCALE));
- _indicator->draw_texture(
- get_theme_icon(SNAME("TimelineIndicator"), SNAME("EditorIcons")),
- Point2(ofs_x - get_theme_icon(SNAME("TimelineIndicator"), SNAME("EditorIcons"))->get_width() * 0.5, 0),
- color);
-
- _current_label->set_text(String::num(_current, 2).pad_decimals(2) + " /");
-}
-
-void AudioStreamEditor::_on_input_indicator(Ref<InputEvent> p_event) {
- const Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) {
- if (mb->is_pressed()) {
- _seek_to(mb->get_position().x);
- }
- _dragging = mb->is_pressed();
- }
-
- const Ref<InputEventMouseMotion> mm = p_event;
- if (mm.is_valid()) {
- if (_dragging) {
- _seek_to(mm->get_position().x);
- }
- }
-}
-
-void AudioStreamEditor::_seek_to(real_t p_x) {
- _current = p_x / _preview->get_rect().size.x * stream->get_length();
- _current = CLAMP(_current, 0, stream->get_length());
- _player->seek(_current);
- _indicator->update();
-}
-
-void AudioStreamEditor::edit(Ref<AudioStream> p_stream) {
- if (!stream.is_null()) {
- stream->disconnect("changed", callable_mp(this, &AudioStreamEditor::_audio_changed));
- }
-
- stream = p_stream;
- _player->set_stream(stream);
- _current = 0;
- String text = String::num(stream->get_length(), 2).pad_decimals(2) + "s";
- _duration_label->set_text(text);
-
- if (!stream.is_null()) {
- stream->connect("changed", callable_mp(this, &AudioStreamEditor::_audio_changed));
- update();
- } else {
- hide();
- }
-}
-
-void AudioStreamEditor::_bind_methods() {
-}
-
-AudioStreamEditor::AudioStreamEditor() {
- set_custom_minimum_size(Size2(1, 100) * EDSCALE);
-
- _player = memnew(AudioStreamPlayer);
- _player->connect("finished", callable_mp(this, &AudioStreamEditor::_on_finished));
- add_child(_player);
-
- VBoxContainer *vbox = memnew(VBoxContainer);
- vbox->set_anchors_and_offsets_preset(PRESET_WIDE, PRESET_MODE_MINSIZE, 0);
- add_child(vbox);
-
- _preview = memnew(ColorRect);
- _preview->set_v_size_flags(SIZE_EXPAND_FILL);
- _preview->connect("draw", callable_mp(this, &AudioStreamEditor::_draw_preview));
- vbox->add_child(_preview);
-
- _indicator = memnew(Control);
- _indicator->set_anchors_and_offsets_preset(PRESET_WIDE);
- _indicator->connect("draw", callable_mp(this, &AudioStreamEditor::_draw_indicator));
- _indicator->connect("gui_input", callable_mp(this, &AudioStreamEditor::_on_input_indicator));
- _preview->add_child(_indicator);
-
- HBoxContainer *hbox = memnew(HBoxContainer);
- hbox->add_theme_constant_override("separation", 0);
- vbox->add_child(hbox);
-
- _play_button = memnew(Button);
- _play_button->set_flat(true);
- hbox->add_child(_play_button);
- _play_button->set_focus_mode(Control::FOCUS_NONE);
- _play_button->connect("pressed", callable_mp(this, &AudioStreamEditor::_play));
- _play_button->set_shortcut(ED_SHORTCUT("inspector/audio_preview_play_pause", TTR("Audio Preview Play/Pause"), Key::SPACE));
-
- _stop_button = memnew(Button);
- _stop_button->set_flat(true);
- hbox->add_child(_stop_button);
- _stop_button->set_focus_mode(Control::FOCUS_NONE);
- _stop_button->connect("pressed", callable_mp(this, &AudioStreamEditor::_stop));
-
- _current_label = memnew(Label);
- _current_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
- _current_label->set_h_size_flags(SIZE_EXPAND_FILL);
- _current_label->add_theme_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_theme_font(SNAME("status_source"), SNAME("EditorFonts")));
- _current_label->add_theme_font_size_override("font_size", EditorNode::get_singleton()->get_gui_base()->get_theme_font_size(SNAME("status_source_size"), SNAME("EditorFonts")));
- _current_label->set_modulate(Color(1, 1, 1, 0.5));
- hbox->add_child(_current_label);
-
- _duration_label = memnew(Label);
- _duration_label->add_theme_font_override("font", EditorNode::get_singleton()->get_gui_base()->get_theme_font(SNAME("status_source"), SNAME("EditorFonts")));
- _duration_label->add_theme_font_size_override("font_size", EditorNode::get_singleton()->get_gui_base()->get_theme_font_size(SNAME("status_source_size"), SNAME("EditorFonts")));
- hbox->add_child(_duration_label);
-}
-
-void AudioStreamEditorPlugin::edit(Object *p_object) {
- AudioStream *s = Object::cast_to<AudioStream>(p_object);
- if (!s) {
- return;
- }
-
- audio_editor->edit(Ref<AudioStream>(s));
-}
-
-bool AudioStreamEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("AudioStream");
-}
-
-void AudioStreamEditorPlugin::make_visible(bool p_visible) {
- audio_editor->set_visible(p_visible);
-}
-
-AudioStreamEditorPlugin::AudioStreamEditorPlugin() {
- audio_editor = memnew(AudioStreamEditor);
- add_control_to_container(CONTAINER_PROPERTY_EDITOR_BOTTOM, audio_editor);
- audio_editor->hide();
-}
-
-AudioStreamEditorPlugin::~AudioStreamEditorPlugin() {
-}
diff --git a/editor/plugins/bit_map_editor_plugin.h b/editor/plugins/bit_map_editor_plugin.h
index c883e5542f..b045f8c751 100644
--- a/editor/plugins/bit_map_editor_plugin.h
+++ b/editor/plugins/bit_map_editor_plugin.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef BIT_MAP_PREVIEW_EDITOR_PLUGIN_H
-#define BIT_MAP_PREVIEW_EDITOR_PLUGIN_H
+#ifndef BIT_MAP_EDITOR_PLUGIN_H
+#define BIT_MAP_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "scene/resources/bit_map.h"
@@ -61,4 +61,4 @@ public:
BitMapEditorPlugin();
};
-#endif // BIT_MAP_PREVIEW_EDITOR_PLUGIN_H
+#endif // BIT_MAP_EDITOR_PLUGIN_H
diff --git a/editor/plugins/bone_map_editor_plugin.cpp b/editor/plugins/bone_map_editor_plugin.cpp
index fffadae3eb..70775c1ee2 100644
--- a/editor/plugins/bone_map_editor_plugin.cpp
+++ b/editor/plugins/bone_map_editor_plugin.cpp
@@ -32,6 +32,8 @@
#include "editor/editor_scale.h"
#include "editor/import/post_import_plugin_skeleton_renamer.h"
+#include "editor/import/post_import_plugin_skeleton_rest_fixer.h"
+#include "editor/import/post_import_plugin_skeleton_track_organizer.h"
#include "editor/import/scene_import_settings.h"
void BoneMapperButton::fetch_textures() {
@@ -63,6 +65,9 @@ void BoneMapperButton::set_state(BoneMapState p_state) {
case BONE_MAP_STATE_SET: {
circle->set_modulate(EditorSettings::get_singleton()->get("editors/bone_mapper/handle_colors/set"));
} break;
+ case BONE_MAP_STATE_MISSING: {
+ circle->set_modulate(EditorSettings::get_singleton()->get("editors/bone_mapper/handle_colors/missing"));
+ } break;
case BONE_MAP_STATE_ERROR: {
circle->set_modulate(EditorSettings::get_singleton()->get("editors/bone_mapper/handle_colors/error"));
} break;
@@ -71,6 +76,10 @@ void BoneMapperButton::set_state(BoneMapState p_state) {
}
}
+bool BoneMapperButton::is_require() const {
+ return require;
+}
+
void BoneMapperButton::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
@@ -79,8 +88,9 @@ void BoneMapperButton::_notification(int p_what) {
}
}
-BoneMapperButton::BoneMapperButton(const StringName p_profile_bone_name, bool p_selected) {
+BoneMapperButton::BoneMapperButton(const StringName p_profile_bone_name, bool p_require, bool p_selected) {
profile_bone_name = p_profile_bone_name;
+ require = p_require;
selected = p_selected;
}
@@ -89,7 +99,7 @@ BoneMapperButton::~BoneMapperButton() {
void BoneMapperItem::create_editor() {
skeleton_bone_selector = memnew(EditorPropertyTextEnum);
- skeleton_bone_selector->setup(skeleton_bone_names);
+ skeleton_bone_selector->setup(skeleton_bone_names, false, true);
skeleton_bone_selector->set_label(profile_bone_name);
skeleton_bone_selector->set_selectable(false);
skeleton_bone_selector->set_object_and_property(bone_map.ptr(), "bone_map/" + String(profile_bone_name));
@@ -251,8 +261,8 @@ void BoneMapper::recreate_editor() {
for (int i = 0; i < len; i++) {
if (profile->get_group(i) == profile->get_group_name(current_group_idx)) {
- BoneMapperButton *mb = memnew(BoneMapperButton(profile->get_bone_name(i), current_bone_idx == i));
- mb->connect("pressed", callable_mp(this, &BoneMapper::set_current_bone_idx), varray(i), CONNECT_DEFERRED);
+ BoneMapperButton *mb = memnew(BoneMapperButton(profile->get_bone_name(i), profile->is_require(i), current_bone_idx == i));
+ mb->connect("pressed", callable_mp(this, &BoneMapper::set_current_bone_idx).bind(i), CONNECT_DEFERRED);
mb->set_h_grow_direction(GROW_DIRECTION_BOTH);
mb->set_v_grow_direction(GROW_DIRECTION_BOTH);
Vector2 vc = profile->get_handle_offset(i);
@@ -284,8 +294,6 @@ void BoneMapper::recreate_items() {
Ref<SkeletonProfile> profile = bone_map->get_profile();
if (profile.is_valid()) {
PackedStringArray skeleton_bone_names;
- skeleton_bone_names.push_back(String());
-
int len = skeleton->get_bone_count();
for (int i = 0; i < len; i++) {
skeleton_bone_names.push_back(skeleton->get_bone_name(i));
@@ -306,15 +314,51 @@ void BoneMapper::recreate_items() {
void BoneMapper::_update_state() {
int len = bone_mapper_buttons.size();
for (int i = 0; i < len; i++) {
- StringName sbn = bone_map->get_skeleton_bone_name(bone_mapper_buttons[i]->get_profile_bone_name());
- if (skeleton->find_bone(sbn) >= 0) {
+ StringName pbn = bone_mapper_buttons[i]->get_profile_bone_name();
+ StringName sbn = bone_map->get_skeleton_bone_name(pbn);
+ int bone_idx = skeleton->find_bone(sbn);
+ if (bone_idx >= 0) {
if (bone_map->get_skeleton_bone_name_count(sbn) == 1) {
- bone_mapper_buttons[i]->set_state(BoneMapperButton::BONE_MAP_STATE_SET);
+ Ref<SkeletonProfile> prof = bone_map->get_profile();
+
+ StringName parent_name = prof->get_bone_parent(prof->find_bone(pbn));
+ Vector<int> prof_parent_bones;
+ while (parent_name != StringName()) {
+ prof_parent_bones.push_back(skeleton->find_bone(bone_map->get_skeleton_bone_name(parent_name)));
+ if (prof->find_bone(parent_name) == -1) {
+ break;
+ }
+ parent_name = prof->get_bone_parent(prof->find_bone(parent_name));
+ }
+
+ int parent_id = skeleton->get_bone_parent(bone_idx);
+ Vector<int> skel_parent_bones;
+ while (parent_id >= 0) {
+ skel_parent_bones.push_back(parent_id);
+ parent_id = skeleton->get_bone_parent(parent_id);
+ }
+
+ bool is_broken = false;
+ for (int j = 0; j < prof_parent_bones.size(); j++) {
+ if (prof_parent_bones[j] != -1 && !skel_parent_bones.has(prof_parent_bones[j])) {
+ is_broken = true;
+ }
+ }
+
+ if (is_broken) {
+ bone_mapper_buttons[i]->set_state(BoneMapperButton::BONE_MAP_STATE_ERROR);
+ } else {
+ bone_mapper_buttons[i]->set_state(BoneMapperButton::BONE_MAP_STATE_SET);
+ }
} else {
bone_mapper_buttons[i]->set_state(BoneMapperButton::BONE_MAP_STATE_ERROR);
}
} else {
- bone_mapper_buttons[i]->set_state(BoneMapperButton::BONE_MAP_STATE_UNSET);
+ if (bone_mapper_buttons[i]->is_require()) {
+ bone_mapper_buttons[i]->set_state(BoneMapperButton::BONE_MAP_STATE_MISSING);
+ } else {
+ bone_mapper_buttons[i]->set_state(BoneMapperButton::BONE_MAP_STATE_UNSET);
+ }
}
}
}
@@ -371,11 +415,15 @@ void BoneMapEditor::create_editors() {
}
void BoneMapEditor::fetch_objects() {
+ skeleton = nullptr;
// Hackey... but it may be the easist way to get a selected object from "ImporterScene".
SceneImportSettings *si = SceneImportSettings::get_singleton();
if (!si) {
return;
}
+ if (!si->is_visible()) {
+ return;
+ }
Node *selected = si->get_selected_node();
if (selected) {
Skeleton3D *sk = Object::cast_to<Skeleton3D>(selected);
@@ -396,9 +444,12 @@ void BoneMapEditor::_notification(int p_what) {
create_editors();
} break;
case NOTIFICATION_EXIT_TREE: {
- remove_child(bone_mapper);
- bone_mapper->queue_delete();
- }
+ if (bone_mapper) {
+ remove_child(bone_mapper);
+ bone_mapper->queue_delete();
+ }
+ skeleton = nullptr;
+ } break;
}
}
@@ -425,15 +476,24 @@ void EditorInspectorPluginBoneMap::parse_begin(Object *p_object) {
BoneMapEditorPlugin::BoneMapEditorPlugin() {
// Register properties in editor settings.
+ EDITOR_DEF("editors/bone_mapper/handle_colors/unset", Color(0.3, 0.3, 0.3));
EDITOR_DEF("editors/bone_mapper/handle_colors/set", Color(0.1, 0.6, 0.25));
+ EDITOR_DEF("editors/bone_mapper/handle_colors/missing", Color(0.8, 0.2, 0.8));
EDITOR_DEF("editors/bone_mapper/handle_colors/error", Color(0.8, 0.2, 0.2));
- EDITOR_DEF("editors/bone_mapper/handle_colors/unset", Color(0.3, 0.3, 0.3));
Ref<EditorInspectorPluginBoneMap> inspector_plugin;
inspector_plugin.instantiate();
add_inspector_plugin(inspector_plugin);
+ Ref<PostImportPluginSkeletonTrackOrganizer> post_import_plugin_track_organizer;
+ post_import_plugin_track_organizer.instantiate();
+ add_scene_post_import_plugin(post_import_plugin_track_organizer);
+
Ref<PostImportPluginSkeletonRenamer> post_import_plugin_renamer;
post_import_plugin_renamer.instantiate();
add_scene_post_import_plugin(post_import_plugin_renamer);
+
+ Ref<PostImportPluginSkeletonRestFixer> post_import_plugin_rest_fixer;
+ post_import_plugin_rest_fixer.instantiate();
+ add_scene_post_import_plugin(post_import_plugin_rest_fixer);
}
diff --git a/editor/plugins/bone_map_editor_plugin.h b/editor/plugins/bone_map_editor_plugin.h
index 0ec9f74373..339547ea10 100644
--- a/editor/plugins/bone_map_editor_plugin.h
+++ b/editor/plugins/bone_map_editor_plugin.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef BONE_MAP_EDITOR_H
-#define BONE_MAP_EDITOR_H
+#ifndef BONE_MAP_EDITOR_PLUGIN_H
+#define BONE_MAP_EDITOR_PLUGIN_H
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
@@ -47,12 +47,14 @@ public:
enum BoneMapState {
BONE_MAP_STATE_UNSET,
BONE_MAP_STATE_SET,
+ BONE_MAP_STATE_MISSING,
BONE_MAP_STATE_ERROR
};
private:
StringName profile_bone_name;
bool selected = false;
+ bool require = false;
TextureRect *circle;
@@ -65,7 +67,9 @@ public:
StringName get_profile_bone_name() const;
void set_state(BoneMapState p_state);
- BoneMapperButton(const StringName p_profile_bone_name, bool p_selected);
+ bool is_require() const;
+
+ BoneMapperButton(const StringName p_profile_bone_name, bool p_require, bool p_selected);
~BoneMapperButton();
};
@@ -173,4 +177,4 @@ public:
BoneMapEditorPlugin();
};
-#endif // BONE_MAP_EDITOR_H
+#endif // BONE_MAP_EDITOR_PLUGIN_H
diff --git a/editor/plugins/camera_3d_editor_plugin.h b/editor/plugins/camera_3d_editor_plugin.h
index a8164f9b85..a969b31976 100644
--- a/editor/plugins/camera_3d_editor_plugin.h
+++ b/editor/plugins/camera_3d_editor_plugin.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef CAMERA_EDITOR_PLUGIN_H
-#define CAMERA_EDITOR_PLUGIN_H
+#ifndef CAMERA_3D_EDITOR_PLUGIN_H
+#define CAMERA_3D_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "scene/3d/camera_3d.h"
@@ -68,4 +68,4 @@ public:
~Camera3DEditorPlugin();
};
-#endif // CAMERA_EDITOR_PLUGIN_H
+#endif // CAMERA_3D_EDITOR_PLUGIN_H
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index 7e525a4698..964570e1bd 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -50,6 +50,7 @@
#include "scene/2d/skeleton_2d.h"
#include "scene/2d/sprite_2d.h"
#include "scene/2d/touch_screen_button.h"
+#include "scene/gui/flow_container.h"
#include "scene/gui/grid_container.h"
#include "scene/gui/nine_patch_rect.h"
#include "scene/gui/subviewport_container.h"
@@ -1201,7 +1202,7 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve
}
snap_target[0] = SNAP_TARGET_NONE;
snap_target[1] = SNAP_TARGET_NONE;
- drag_type = DRAG_NONE;
+ _reset_drag();
viewport->update();
return true;
}
@@ -1369,14 +1370,14 @@ bool CanvasItemEditor::_gui_input_pivot(const Ref<InputEvent> &p_event) {
drag_selection[0]->get_name(),
drag_selection[0]->_edit_get_pivot().x,
drag_selection[0]->_edit_get_pivot().y));
- drag_type = DRAG_NONE;
+ _reset_drag();
return true;
}
// Cancel a drag
if (b.is_valid() && b->get_button_index() == MouseButton::RIGHT && b->is_pressed()) {
_restore_canvas_item_state(drag_selection);
- drag_type = DRAG_NONE;
+ _reset_drag();
viewport->update();
return true;
}
@@ -1452,14 +1453,14 @@ bool CanvasItemEditor::_gui_input_rotate(const Ref<InputEvent> &p_event) {
_insert_animation_keys(false, true, false, true);
}
- drag_type = DRAG_NONE;
+ _reset_drag();
return true;
}
// Cancel a drag
if (b.is_valid() && b->get_button_index() == MouseButton::RIGHT && b->is_pressed()) {
_restore_canvas_item_state(drag_selection);
- drag_type = DRAG_NONE;
+ _reset_drag();
viewport->update();
return true;
}
@@ -1614,14 +1615,14 @@ bool CanvasItemEditor::_gui_input_anchors(const Ref<InputEvent> &p_event) {
_commit_canvas_item_state(
drag_selection,
vformat(TTR("Move CanvasItem \"%s\" Anchor"), drag_selection[0]->get_name()));
- drag_type = DRAG_NONE;
+ _reset_drag();
return true;
}
// Cancel a drag
if (b.is_valid() && b->get_button_index() == MouseButton::RIGHT && b->is_pressed()) {
_restore_canvas_item_state(drag_selection);
- drag_type = DRAG_NONE;
+ _reset_drag();
viewport->update();
return true;
}
@@ -1820,7 +1821,7 @@ bool CanvasItemEditor::_gui_input_resize(const Ref<InputEvent> &p_event) {
snap_target[0] = SNAP_TARGET_NONE;
snap_target[1] = SNAP_TARGET_NONE;
- drag_type = DRAG_NONE;
+ _reset_drag();
viewport->update();
return true;
}
@@ -1830,7 +1831,7 @@ bool CanvasItemEditor::_gui_input_resize(const Ref<InputEvent> &p_event) {
_restore_canvas_item_state(drag_selection);
snap_target[0] = SNAP_TARGET_NONE;
snap_target[1] = SNAP_TARGET_NONE;
- drag_type = DRAG_NONE;
+ _reset_drag();
viewport->update();
return true;
}
@@ -1959,7 +1960,7 @@ bool CanvasItemEditor::_gui_input_scale(const Ref<InputEvent> &p_event) {
_insert_animation_keys(false, false, true, true);
}
- drag_type = DRAG_NONE;
+ _reset_drag();
viewport->update();
return true;
}
@@ -1967,7 +1968,7 @@ bool CanvasItemEditor::_gui_input_scale(const Ref<InputEvent> &p_event) {
// Cancel a drag
if (b.is_valid() && b->get_button_index() == MouseButton::RIGHT && b->is_pressed()) {
_restore_canvas_item_state(drag_selection);
- drag_type = DRAG_NONE;
+ _reset_drag();
viewport->update();
return true;
}
@@ -2092,7 +2093,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
snap_target[0] = SNAP_TARGET_NONE;
snap_target[1] = SNAP_TARGET_NONE;
- drag_type = DRAG_NONE;
+ _reset_drag();
viewport->update();
return true;
}
@@ -2102,7 +2103,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
_restore_canvas_item_state(drag_selection, true);
snap_target[0] = SNAP_TARGET_NONE;
snap_target[1] = SNAP_TARGET_NONE;
- drag_type = DRAG_NONE;
+ _reset_drag();
viewport->update();
return true;
}
@@ -2209,7 +2210,7 @@ bool CanvasItemEditor::_gui_input_move(const Ref<InputEvent> &p_event) {
drag_selection[0]->_edit_get_position().y),
true);
}
- drag_type = DRAG_NONE;
+ _reset_drag();
}
viewport->update();
return true;
@@ -2281,7 +2282,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
}
selection_menu_additive_selection = b->is_shift_pressed();
- selection_menu->set_position(get_screen_position() + b->get_position());
+ selection_menu->set_position(viewport->get_screen_transform().xform(b->get_position()));
selection_menu->reset_size();
selection_menu->popup();
return true;
@@ -2360,7 +2361,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
if (drag_type == DRAG_QUEUED) {
if (b.is_valid() && !b->is_pressed()) {
- drag_type = DRAG_NONE;
+ _reset_drag();
return true;
}
if (m.is_valid()) {
@@ -2411,14 +2412,14 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
}
}
- drag_type = DRAG_NONE;
+ _reset_drag();
viewport->update();
return true;
}
if (b.is_valid() && b->is_pressed() && b->get_button_index() == MouseButton::RIGHT) {
// Cancel box selection
- drag_type = DRAG_NONE;
+ _reset_drag();
viewport->update();
return true;
}
@@ -2792,10 +2793,10 @@ void CanvasItemEditor::_draw_rulers() {
if (grid_snap_active || _is_grid_visible()) {
List<CanvasItem *> selection = _get_edited_canvas_items();
if (snap_relative && selection.size() > 0) {
- ruler_transform.translate(_get_encompassing_rect_from_list(selection).position);
+ ruler_transform.translate_local(_get_encompassing_rect_from_list(selection).position);
ruler_transform.scale_basis(grid_step * Math::pow(2.0, grid_step_multiplier));
} else {
- ruler_transform.translate(grid_offset);
+ ruler_transform.translate_local(grid_offset);
ruler_transform.scale_basis(grid_step * Math::pow(2.0, grid_step_multiplier));
}
while ((transform * ruler_transform).get_scale().x < 50 || (transform * ruler_transform).get_scale().y < 50) {
@@ -3645,7 +3646,7 @@ void CanvasItemEditor::_draw_hover() {
}
void CanvasItemEditor::_draw_transform_message() {
- if (drag_selection.is_empty() || !drag_selection.front()->get()) {
+ if (drag_type == DRAG_NONE || drag_selection.is_empty() || !drag_selection.front()->get()) {
return;
}
String transform_message;
@@ -3861,7 +3862,7 @@ void CanvasItemEditor::_update_editor_settings() {
key_auto_insert_button->add_theme_color_override("icon_pressed_color", key_auto_color.lerp(Color(1, 0, 0), 0.55));
animation_menu->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons")));
- context_menu_container->add_theme_style_override("panel", get_theme_stylebox(SNAME("ContextualToolbar"), SNAME("EditorStyles")));
+ context_menu_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("ContextualToolbar"), SNAME("EditorStyles")));
panner->setup((ViewPanner::ControlScheme)EDITOR_GET("editors/panning/2d_editor_panning_scheme").operator int(), ED_GET_SHORTCUT("canvas_item_editor/pan_view"), bool(EditorSettings::get_singleton()->get("editors/panning/simple_panning")));
pan_speed = int(EditorSettings::get_singleton()->get("editors/panning/2d_editor_pan_speed"));
@@ -3981,7 +3982,7 @@ void CanvasItemEditor::_notification(int p_what) {
void CanvasItemEditor::_selection_changed() {
if (!selected_from_canvas) {
- drag_type = DRAG_NONE;
+ _reset_drag();
}
selected_from_canvas = false;
}
@@ -3989,7 +3990,7 @@ void CanvasItemEditor::_selection_changed() {
void CanvasItemEditor::edit(CanvasItem *p_canvas_item) {
Array selection = editor_selection->get_selected_nodes();
if (selection.size() != 1 || Object::cast_to<Node>(selection[0]) != p_canvas_item) {
- drag_type = DRAG_NONE;
+ _reset_drag();
// Clear the selection
editor_selection->clear(); //_clear_canvas_items();
@@ -4701,6 +4702,11 @@ void CanvasItemEditor::_focus_selection(int p_op) {
}
}
+void CanvasItemEditor::_reset_drag() {
+ drag_type = DRAG_NONE;
+ drag_selection.clear();
+}
+
void CanvasItemEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_override_camera_button", "game_running"), &CanvasItemEditor::_update_override_camera_button);
ClassDB::bind_method("_get_editor_data", &CanvasItemEditor::_get_editor_data);
@@ -4921,11 +4927,11 @@ void CanvasItemEditor::set_state(const Dictionary &p_state) {
void CanvasItemEditor::add_control_to_menu_panel(Control *p_control) {
ERR_FAIL_COND(!p_control);
- hbc_context_menu->add_child(p_control);
+ context_menu_hbox->add_child(p_control);
}
void CanvasItemEditor::remove_control_from_menu_panel(Control *p_control) {
- hbc_context_menu->remove_child(p_control);
+ context_menu_hbox->remove_child(p_control);
}
void CanvasItemEditor::add_control_to_left_panel(Control *p_control) {
@@ -4971,12 +4977,17 @@ CanvasItemEditor::CanvasItemEditor() {
SceneTreeDock::get_singleton()->connect("node_created", callable_mp(this, &CanvasItemEditor::_node_created));
SceneTreeDock::get_singleton()->connect("add_node_used", callable_mp(this, &CanvasItemEditor::_reset_create_position));
- EditorNode::get_singleton()->call_deferred(SNAME("connect"), "play_pressed", Callable(this, "_update_override_camera_button"), make_binds(true));
- EditorNode::get_singleton()->call_deferred(SNAME("connect"), "stop_pressed", Callable(this, "_update_override_camera_button"), make_binds(false));
+ EditorNode::get_singleton()->call_deferred(SNAME("connect"), "play_pressed", Callable(this, "_update_override_camera_button").bind(true));
+ EditorNode::get_singleton()->call_deferred(SNAME("connect"), "stop_pressed", Callable(this, "_update_override_camera_button").bind(false));
+
+ // A fluid container for all toolbars.
+ HFlowContainer *main_flow = memnew(HFlowContainer);
+ add_child(main_flow);
- hb = memnew(HBoxContainer);
- add_child(hb);
- hb->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ // Main toolbars.
+ HBoxContainer *main_menu_hbox = memnew(HBoxContainer);
+ main_menu_hbox->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
+ main_flow->add_child(main_menu_hbox);
bottom_split = memnew(VSplitContainer);
add_child(bottom_split);
@@ -5001,7 +5012,7 @@ CanvasItemEditor::CanvasItemEditor() {
SubViewportContainer *scene_tree = memnew(SubViewportContainer);
viewport_scrollable->add_child(scene_tree);
scene_tree->set_stretch(true);
- scene_tree->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ scene_tree->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
scene_tree->add_child(EditorNode::get_singleton()->get_scene_root());
controls_vb = memnew(VBoxContainer);
@@ -5031,7 +5042,7 @@ CanvasItemEditor::CanvasItemEditor() {
viewport = memnew(CanvasItemEditorViewport(this));
viewport_scrollable->add_child(viewport);
viewport->set_mouse_filter(MOUSE_FILTER_PASS);
- viewport->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ viewport->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
viewport->set_clip_contents(true);
viewport->set_focus_mode(FOCUS_ALL);
viewport->connect("draw", callable_mp(this, &CanvasItemEditor::_draw_viewport));
@@ -5054,87 +5065,87 @@ CanvasItemEditor::CanvasItemEditor() {
// This prevents the first button's hover/pressed effect from "touching" the panel's border,
// which looks ugly.
Control *margin_left = memnew(Control);
- hb->add_child(margin_left);
+ main_menu_hbox->add_child(margin_left);
margin_left->set_custom_minimum_size(Size2(2, 0) * EDSCALE);
select_button = memnew(Button);
select_button->set_flat(true);
- hb->add_child(select_button);
+ main_menu_hbox->add_child(select_button);
select_button->set_toggle_mode(true);
- select_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_SELECT));
+ select_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select).bind(TOOL_SELECT));
select_button->set_pressed(true);
select_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/select_mode", TTR("Select Mode"), Key::Q));
select_button->set_shortcut_context(this);
select_button->set_tooltip(keycode_get_string((Key)KeyModifierMask::CMD) + TTR("Drag: Rotate selected node around pivot.") + "\n" + TTR("Alt+Drag: Move selected node.") + "\n" + keycode_get_string((Key)KeyModifierMask::CMD) + TTR("Alt+Drag: Scale selected node.") + "\n" + TTR("V: Set selected node's pivot position.") + "\n" + TTR("Alt+RMB: Show list of all nodes at position clicked, including locked.") + "\n" + keycode_get_string((Key)KeyModifierMask::CMD) + TTR("RMB: Add node at position clicked."));
- hb->add_child(memnew(VSeparator));
+ main_menu_hbox->add_child(memnew(VSeparator));
move_button = memnew(Button);
move_button->set_flat(true);
- hb->add_child(move_button);
+ main_menu_hbox->add_child(move_button);
move_button->set_toggle_mode(true);
- move_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_MOVE));
+ move_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select).bind(TOOL_MOVE));
move_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/move_mode", TTR("Move Mode"), Key::W));
move_button->set_shortcut_context(this);
move_button->set_tooltip(TTR("Move Mode"));
rotate_button = memnew(Button);
rotate_button->set_flat(true);
- hb->add_child(rotate_button);
+ main_menu_hbox->add_child(rotate_button);
rotate_button->set_toggle_mode(true);
- rotate_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_ROTATE));
+ rotate_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select).bind(TOOL_ROTATE));
rotate_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/rotate_mode", TTR("Rotate Mode"), Key::E));
rotate_button->set_shortcut_context(this);
rotate_button->set_tooltip(TTR("Rotate Mode"));
scale_button = memnew(Button);
scale_button->set_flat(true);
- hb->add_child(scale_button);
+ main_menu_hbox->add_child(scale_button);
scale_button->set_toggle_mode(true);
- scale_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_SCALE));
+ scale_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select).bind(TOOL_SCALE));
scale_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/scale_mode", TTR("Scale Mode"), Key::S));
scale_button->set_shortcut_context(this);
scale_button->set_tooltip(TTR("Shift: Scale proportionally."));
- hb->add_child(memnew(VSeparator));
+ main_menu_hbox->add_child(memnew(VSeparator));
list_select_button = memnew(Button);
list_select_button->set_flat(true);
- hb->add_child(list_select_button);
+ main_menu_hbox->add_child(list_select_button);
list_select_button->set_toggle_mode(true);
- list_select_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_LIST_SELECT));
+ list_select_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select).bind(TOOL_LIST_SELECT));
list_select_button->set_tooltip(TTR("Show list of selectable nodes at position clicked."));
pivot_button = memnew(Button);
pivot_button->set_flat(true);
- hb->add_child(pivot_button);
+ main_menu_hbox->add_child(pivot_button);
pivot_button->set_toggle_mode(true);
- pivot_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_EDIT_PIVOT));
+ pivot_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select).bind(TOOL_EDIT_PIVOT));
pivot_button->set_tooltip(TTR("Click to change object's rotation pivot."));
pan_button = memnew(Button);
pan_button->set_flat(true);
- hb->add_child(pan_button);
+ main_menu_hbox->add_child(pan_button);
pan_button->set_toggle_mode(true);
- pan_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_PAN));
+ pan_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select).bind(TOOL_PAN));
pan_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/pan_mode", TTR("Pan Mode"), Key::G));
pan_button->set_shortcut_context(this);
pan_button->set_tooltip(TTR("You can also use Pan View shortcut (Space by default) to pan in any mode."));
ruler_button = memnew(Button);
ruler_button->set_flat(true);
- hb->add_child(ruler_button);
+ main_menu_hbox->add_child(ruler_button);
ruler_button->set_toggle_mode(true);
- ruler_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select), make_binds(TOOL_RULER));
+ ruler_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_tool_select).bind(TOOL_RULER));
ruler_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/ruler_mode", TTR("Ruler Mode"), Key::R));
ruler_button->set_shortcut_context(this);
ruler_button->set_tooltip(TTR("Ruler Mode"));
- hb->add_child(memnew(VSeparator));
+ main_menu_hbox->add_child(memnew(VSeparator));
smart_snap_button = memnew(Button);
smart_snap_button->set_flat(true);
- hb->add_child(smart_snap_button);
+ main_menu_hbox->add_child(smart_snap_button);
smart_snap_button->set_toggle_mode(true);
smart_snap_button->connect("toggled", callable_mp(this, &CanvasItemEditor::_button_toggle_smart_snap));
smart_snap_button->set_tooltip(TTR("Toggle smart snapping."));
@@ -5143,7 +5154,7 @@ CanvasItemEditor::CanvasItemEditor() {
grid_snap_button = memnew(Button);
grid_snap_button->set_flat(true);
- hb->add_child(grid_snap_button);
+ main_menu_hbox->add_child(grid_snap_button);
grid_snap_button->set_toggle_mode(true);
grid_snap_button->connect("toggled", callable_mp(this, &CanvasItemEditor::_button_toggle_grid_snap));
grid_snap_button->set_tooltip(TTR("Toggle grid snapping."));
@@ -5152,7 +5163,7 @@ CanvasItemEditor::CanvasItemEditor() {
snap_config_menu = memnew(MenuButton);
snap_config_menu->set_shortcut_context(this);
- hb->add_child(snap_config_menu);
+ main_menu_hbox->add_child(snap_config_menu);
snap_config_menu->set_h_size_flags(SIZE_SHRINK_END);
snap_config_menu->set_tooltip(TTR("Snapping Options"));
snap_config_menu->set_switch_on_hover(true);
@@ -5181,46 +5192,46 @@ CanvasItemEditor::CanvasItemEditor() {
smartsnap_config_popup->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/snap_other_nodes", TTR("Snap to Other Nodes")), SNAP_USE_OTHER_NODES);
smartsnap_config_popup->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/snap_guides", TTR("Snap to Guides")), SNAP_USE_GUIDES);
- hb->add_child(memnew(VSeparator));
+ main_menu_hbox->add_child(memnew(VSeparator));
lock_button = memnew(Button);
lock_button->set_flat(true);
- hb->add_child(lock_button);
+ main_menu_hbox->add_child(lock_button);
- lock_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(LOCK_SELECTED));
+ lock_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback).bind(LOCK_SELECTED));
lock_button->set_tooltip(TTR("Lock selected node, preventing selection and movement."));
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
lock_button->set_shortcut(ED_SHORTCUT("editor/lock_selected_nodes", TTR("Lock Selected Node(s)"), KeyModifierMask::CMD | Key::L));
unlock_button = memnew(Button);
unlock_button->set_flat(true);
- hb->add_child(unlock_button);
- unlock_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(UNLOCK_SELECTED));
+ main_menu_hbox->add_child(unlock_button);
+ unlock_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback).bind(UNLOCK_SELECTED));
unlock_button->set_tooltip(TTR("Unlock selected node, allowing selection and movement."));
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
unlock_button->set_shortcut(ED_SHORTCUT("editor/unlock_selected_nodes", TTR("Unlock Selected Node(s)"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::L));
group_button = memnew(Button);
group_button->set_flat(true);
- hb->add_child(group_button);
- group_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(GROUP_SELECTED));
+ main_menu_hbox->add_child(group_button);
+ group_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback).bind(GROUP_SELECTED));
group_button->set_tooltip(TTR("Makes sure the object's children are not selectable."));
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
group_button->set_shortcut(ED_SHORTCUT("editor/group_selected_nodes", TTR("Group Selected Node(s)"), KeyModifierMask::CMD | Key::G));
ungroup_button = memnew(Button);
ungroup_button->set_flat(true);
- hb->add_child(ungroup_button);
- ungroup_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(UNGROUP_SELECTED));
+ main_menu_hbox->add_child(ungroup_button);
+ ungroup_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback).bind(UNGROUP_SELECTED));
ungroup_button->set_tooltip(TTR("Restores the object's children's ability to be selected."));
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
ungroup_button->set_shortcut(ED_SHORTCUT("editor/ungroup_selected_nodes", TTR("Ungroup Selected Node(s)"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::G));
- hb->add_child(memnew(VSeparator));
+ main_menu_hbox->add_child(memnew(VSeparator));
skeleton_menu = memnew(MenuButton);
skeleton_menu->set_shortcut_context(this);
- hb->add_child(skeleton_menu);
+ main_menu_hbox->add_child(skeleton_menu);
skeleton_menu->set_tooltip(TTR("Skeleton Options"));
skeleton_menu->set_switch_on_hover(true);
@@ -5231,24 +5242,24 @@ CanvasItemEditor::CanvasItemEditor() {
p->add_shortcut(ED_SHORTCUT("canvas_item_editor/skeleton_make_bones", TTR("Make Bone2D Node(s) from Node(s)"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::B), SKELETON_MAKE_BONES);
p->connect("id_pressed", callable_mp(this, &CanvasItemEditor::_popup_callback));
- hb->add_child(memnew(VSeparator));
+ main_menu_hbox->add_child(memnew(VSeparator));
override_camera_button = memnew(Button);
override_camera_button->set_flat(true);
- hb->add_child(override_camera_button);
+ main_menu_hbox->add_child(override_camera_button);
override_camera_button->connect("toggled", callable_mp(this, &CanvasItemEditor::_button_override_camera));
override_camera_button->set_toggle_mode(true);
override_camera_button->set_disabled(true);
_update_override_camera_button(false);
- hb->add_child(memnew(VSeparator));
+ main_menu_hbox->add_child(memnew(VSeparator));
view_menu = memnew(MenuButton);
// TRANSLATORS: Noun, name of the 2D/3D View menus.
view_menu->set_text(TTR("View"));
view_menu->set_switch_on_hover(true);
view_menu->set_shortcut_context(this);
- hb->add_child(view_menu);
+ main_menu_hbox->add_child(view_menu);
view_menu->get_popup()->connect("id_pressed", callable_mp(this, &CanvasItemEditor::_popup_callback));
p = view_menu->get_popup();
@@ -5281,16 +5292,17 @@ CanvasItemEditor::CanvasItemEditor() {
p->add_separator();
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/preview_canvas_scale", TTR("Preview Canvas Scale"), KeyModifierMask::SHIFT | KeyModifierMask::CMD | Key::P), PREVIEW_CANVAS_SCALE);
- hb->add_child(memnew(VSeparator));
+ main_menu_hbox->add_child(memnew(VSeparator));
- context_menu_container = memnew(PanelContainer);
- hbc_context_menu = memnew(HBoxContainer);
- context_menu_container->add_child(hbc_context_menu);
- hb->add_child(context_menu_container);
+ // Contextual toolbars.
+ context_menu_panel = memnew(PanelContainer);
+ context_menu_hbox = memnew(HBoxContainer);
+ context_menu_panel->add_child(context_menu_hbox);
+ main_flow->add_child(context_menu_panel);
// Animation controls.
animation_hb = memnew(HBoxContainer);
- hbc_context_menu->add_child(animation_hb);
+ context_menu_hbox->add_child(animation_hb);
animation_hb->add_child(memnew(VSeparator));
animation_hb->hide();
@@ -5299,7 +5311,7 @@ CanvasItemEditor::CanvasItemEditor() {
key_loc_button->set_toggle_mode(true);
key_loc_button->set_pressed(true);
key_loc_button->set_focus_mode(FOCUS_NONE);
- key_loc_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(ANIM_INSERT_POS));
+ key_loc_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback).bind(ANIM_INSERT_POS));
key_loc_button->set_tooltip(TTR("Translation mask for inserting keys."));
animation_hb->add_child(key_loc_button);
@@ -5308,7 +5320,7 @@ CanvasItemEditor::CanvasItemEditor() {
key_rot_button->set_toggle_mode(true);
key_rot_button->set_pressed(true);
key_rot_button->set_focus_mode(FOCUS_NONE);
- key_rot_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(ANIM_INSERT_ROT));
+ key_rot_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback).bind(ANIM_INSERT_ROT));
key_rot_button->set_tooltip(TTR("Rotation mask for inserting keys."));
animation_hb->add_child(key_rot_button);
@@ -5316,14 +5328,14 @@ CanvasItemEditor::CanvasItemEditor() {
key_scale_button->set_flat(true);
key_scale_button->set_toggle_mode(true);
key_scale_button->set_focus_mode(FOCUS_NONE);
- key_scale_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(ANIM_INSERT_SCALE));
+ key_scale_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback).bind(ANIM_INSERT_SCALE));
key_scale_button->set_tooltip(TTR("Scale mask for inserting keys."));
animation_hb->add_child(key_scale_button);
key_insert_button = memnew(Button);
key_insert_button->set_flat(true);
key_insert_button->set_focus_mode(FOCUS_NONE);
- key_insert_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(ANIM_INSERT_KEY));
+ key_insert_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback).bind(ANIM_INSERT_KEY));
key_insert_button->set_tooltip(TTR("Insert keys (based on mask)."));
key_insert_button->set_shortcut(ED_SHORTCUT("canvas_item_editor/anim_insert_key", TTR("Insert Key"), Key::INSERT));
key_insert_button->set_shortcut_context(this);
@@ -5364,7 +5376,7 @@ CanvasItemEditor::CanvasItemEditor() {
add_child(selection_menu);
selection_menu->set_min_size(Vector2(100, 0));
selection_menu->connect("id_pressed", callable_mp(this, &CanvasItemEditor::_selection_result_pressed));
- selection_menu->connect("popup_hide", callable_mp(this, &CanvasItemEditor::_selection_menu_hide));
+ selection_menu->connect("popup_hide", callable_mp(this, &CanvasItemEditor::_selection_menu_hide), CONNECT_DEFERRED);
add_node_menu = memnew(PopupMenu);
add_child(add_node_menu);
@@ -5420,7 +5432,7 @@ CanvasItemEditorPlugin::CanvasItemEditorPlugin() {
canvas_item_editor = memnew(CanvasItemEditor);
canvas_item_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
EditorNode::get_singleton()->get_main_control()->add_child(canvas_item_editor);
- canvas_item_editor->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ canvas_item_editor->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
canvas_item_editor->hide();
}
@@ -5903,7 +5915,7 @@ CanvasItemEditorViewport::CanvasItemEditorViewport(CanvasItemEditor *p_canvas_it
CheckBox *check = memnew(CheckBox);
btn_group->add_child(check);
check->set_text(texture_node_types[i]);
- check->connect("button_down", callable_mp(this, &CanvasItemEditorViewport::_on_select_type), varray(check));
+ check->connect("button_down", callable_mp(this, &CanvasItemEditorViewport::_on_select_type).bind(check));
check->set_button_group(button_group);
}
diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h
index 5f50882dba..04fd819dec 100644
--- a/editor/plugins/canvas_item_editor_plugin.h
+++ b/editor/plugins/canvas_item_editor_plugin.h
@@ -188,11 +188,10 @@ private:
HScrollBar *h_scroll = nullptr;
VScrollBar *v_scroll = nullptr;
- HBoxContainer *hb = nullptr;
// Used for secondary menu items which are displayed depending on the currently selected node
// (such as MeshInstance's "Mesh" menu).
- PanelContainer *context_menu_container = nullptr;
- HBoxContainer *hbc_context_menu = nullptr;
+ PanelContainer *context_menu_panel = nullptr;
+ HBoxContainer *context_menu_hbox = nullptr;
Transform2D transform;
GridVisibility grid_visibility = GRID_VISIBILITY_SHOW_WHEN_SNAPPING;
@@ -215,8 +214,8 @@ private:
int primary_grid_steps = 8;
int grid_step_multiplier = 0;
- real_t snap_rotation_step = 0.0;
- real_t snap_rotation_offset = Math::deg2rad(15.0);
+ real_t snap_rotation_step = Math::deg2rad(15.0);
+ real_t snap_rotation_offset = 0.0;
real_t snap_scale_step = 0.1f;
bool smart_snap_active = false;
bool grid_snap_active = false;
@@ -455,8 +454,8 @@ private:
void _update_cursor();
void _selection_changed();
-
void _focus_selection(int p_op);
+ void _reset_drag();
SnapTarget snap_target[2];
Transform2D snap_transform;
@@ -503,8 +502,6 @@ protected:
static void _bind_methods();
- HBoxContainer *get_panel_hb() { return hb; }
-
static CanvasItemEditor *singleton;
public:
@@ -633,4 +630,4 @@ public:
~CanvasItemEditorViewport();
};
-#endif //CANVAS_ITEM_EDITOR_PLUGIN_H
+#endif // CANVAS_ITEM_EDITOR_PLUGIN_H
diff --git a/editor/plugins/collision_shape_2d_editor_plugin.h b/editor/plugins/collision_shape_2d_editor_plugin.h
index da9e9f339f..f7de05ddd1 100644
--- a/editor/plugins/collision_shape_2d_editor_plugin.h
+++ b/editor/plugins/collision_shape_2d_editor_plugin.h
@@ -112,4 +112,4 @@ public:
~CollisionShape2DEditorPlugin();
};
-#endif //COLLISION_SHAPE_2D_EDITOR_PLUGIN_H
+#endif // COLLISION_SHAPE_2D_EDITOR_PLUGIN_H
diff --git a/editor/plugins/control_editor_plugin.cpp b/editor/plugins/control_editor_plugin.cpp
index 3adaf8f601..ec038174fc 100644
--- a/editor/plugins/control_editor_plugin.cpp
+++ b/editor/plugins/control_editor_plugin.cpp
@@ -173,7 +173,7 @@ void EditorPropertyAnchorsPreset::setup(const Vector<String> &p_options) {
Vector<String> split_after;
split_after.append("Custom");
- split_after.append("PresetWide");
+ split_after.append("PresetFullRect");
split_after.append("PresetBottomLeft");
split_after.append("PresetCenter");
@@ -181,24 +181,18 @@ void EditorPropertyAnchorsPreset::setup(const Vector<String> &p_options) {
Vector<String> text_split = p_options[i].split(":");
int64_t current_val = text_split[1].to_int();
- String humanized_name = text_split[0];
- if (humanized_name.begins_with("Preset")) {
- if (humanized_name == "PresetWide") {
- humanized_name = "Full Rect";
- } else {
- humanized_name = humanized_name.trim_prefix("Preset");
- humanized_name = humanized_name.capitalize();
- }
-
- String icon_name = text_split[0].trim_prefix("Preset");
- icon_name = "ControlAlign" + icon_name;
+ String option_name = text_split[0];
+ if (option_name.begins_with("Preset")) {
+ String preset_name = option_name.trim_prefix("Preset");
+ String humanized_name = preset_name.capitalize();
+ String icon_name = "ControlAlign" + preset_name;
options->add_icon_item(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(icon_name, "EditorIcons"), humanized_name);
} else {
- options->add_item(humanized_name);
+ options->add_item(option_name);
}
options->set_item_metadata(j, current_val);
- if (split_after.has(text_split[0])) {
+ if (split_after.has(option_name)) {
options->add_separator();
j++;
}
@@ -479,7 +473,7 @@ void ControlEditorToolbar::_set_anchors_and_offsets_preset(Control::LayoutPreset
case PRESET_BOTTOM_WIDE:
case PRESET_VCENTER_WIDE:
case PRESET_HCENTER_WIDE:
- case PRESET_WIDE:
+ case PRESET_FULL_RECT:
undo_redo->add_do_method(control, "set_offsets_preset", p_preset, Control::PRESET_MODE_MINSIZE);
break;
}
@@ -689,8 +683,8 @@ void ControlEditorToolbar::_popup_callback(int p_op) {
case ANCHORS_AND_OFFSETS_PRESET_HCENTER_WIDE: {
_set_anchors_and_offsets_preset(PRESET_HCENTER_WIDE);
} break;
- case ANCHORS_AND_OFFSETS_PRESET_WIDE: {
- _set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ case ANCHORS_AND_OFFSETS_PRESET_FULL_RECT: {
+ _set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
} break;
case ANCHORS_AND_OFFSETS_PRESET_KEEP_RATIO: {
_set_anchors_and_offsets_to_keep_ratio();
@@ -741,8 +735,8 @@ void ControlEditorToolbar::_popup_callback(int p_op) {
case ANCHORS_PRESET_HCENTER_WIDE: {
_set_anchors_preset(PRESET_HCENTER_WIDE);
} break;
- case ANCHORS_PRESET_WIDE: {
- _set_anchors_preset(Control::PRESET_WIDE);
+ case ANCHORS_PRESET_FULL_RECT: {
+ _set_anchors_preset(Control::PRESET_FULL_RECT);
} break;
case CONTAINERS_H_PRESET_FILL: {
@@ -840,7 +834,7 @@ void ControlEditorToolbar::_notification(int p_what) {
p->add_icon_item(get_theme_icon(SNAME("ControlAlignVCenterWide"), SNAME("EditorIcons")), TTR("VCenter Wide"), ANCHORS_AND_OFFSETS_PRESET_VCENTER_WIDE);
p->add_icon_item(get_theme_icon(SNAME("ControlAlignHCenterWide"), SNAME("EditorIcons")), TTR("HCenter Wide"), ANCHORS_AND_OFFSETS_PRESET_HCENTER_WIDE);
p->add_separator();
- p->add_icon_item(get_theme_icon(SNAME("ControlAlignWide"), SNAME("EditorIcons")), TTR("Full Rect"), ANCHORS_AND_OFFSETS_PRESET_WIDE);
+ p->add_icon_item(get_theme_icon(SNAME("ControlAlignFullRect"), SNAME("EditorIcons")), TTR("Full Rect"), ANCHORS_AND_OFFSETS_PRESET_FULL_RECT);
p->add_icon_item(get_theme_icon(SNAME("Anchor"), SNAME("EditorIcons")), TTR("Keep Current Ratio"), ANCHORS_AND_OFFSETS_PRESET_KEEP_RATIO);
p->set_item_tooltip(19, TTR("Adjust anchors and offsets to match the current rect size."));
@@ -867,7 +861,7 @@ void ControlEditorToolbar::_notification(int p_what) {
anchors_popup->add_icon_item(get_theme_icon(SNAME("ControlAlignVCenterWide"), SNAME("EditorIcons")), TTR("VCenter Wide"), ANCHORS_PRESET_VCENTER_WIDE);
anchors_popup->add_icon_item(get_theme_icon(SNAME("ControlAlignHCenterWide"), SNAME("EditorIcons")), TTR("HCenter Wide"), ANCHORS_PRESET_HCENTER_WIDE);
anchors_popup->add_separator();
- anchors_popup->add_icon_item(get_theme_icon(SNAME("ControlAlignWide"), SNAME("EditorIcons")), TTR("Full Rect"), ANCHORS_PRESET_WIDE);
+ anchors_popup->add_icon_item(get_theme_icon(SNAME("ControlAlignFullRect"), SNAME("EditorIcons")), TTR("Full Rect"), ANCHORS_PRESET_FULL_RECT);
anchor_mode_button->set_icon(get_theme_icon(SNAME("Anchor"), SNAME("EditorIcons")));
diff --git a/editor/plugins/control_editor_plugin.h b/editor/plugins/control_editor_plugin.h
index 96451f7dcf..11389bc095 100644
--- a/editor/plugins/control_editor_plugin.h
+++ b/editor/plugins/control_editor_plugin.h
@@ -147,7 +147,7 @@ class ControlEditorToolbar : public HBoxContainer {
ANCHORS_AND_OFFSETS_PRESET_BOTTOM_WIDE,
ANCHORS_AND_OFFSETS_PRESET_VCENTER_WIDE,
ANCHORS_AND_OFFSETS_PRESET_HCENTER_WIDE,
- ANCHORS_AND_OFFSETS_PRESET_WIDE,
+ ANCHORS_AND_OFFSETS_PRESET_FULL_RECT,
ANCHORS_AND_OFFSETS_PRESET_KEEP_RATIO,
@@ -166,7 +166,7 @@ class ControlEditorToolbar : public HBoxContainer {
ANCHORS_PRESET_BOTTOM_WIDE,
ANCHORS_PRESET_VCENTER_WIDE,
ANCHORS_PRESET_HCENTER_WIDE,
- ANCHORS_PRESET_WIDE,
+ ANCHORS_PRESET_FULL_RECT,
// Offsets Presets are not currently in use.
OFFSETS_PRESET_TOP_LEFT,
@@ -184,7 +184,7 @@ class ControlEditorToolbar : public HBoxContainer {
OFFSETS_PRESET_BOTTOM_WIDE,
OFFSETS_PRESET_VCENTER_WIDE,
OFFSETS_PRESET_HCENTER_WIDE,
- OFFSETS_PRESET_WIDE,
+ OFFSETS_PRESET_FULL_RECT,
CONTAINERS_H_PRESET_FILL,
CONTAINERS_H_PRESET_FILL_EXPAND,
@@ -247,4 +247,4 @@ public:
ControlEditorPlugin();
};
-#endif //CONTROL_EDITOR_PLUGIN_H
+#endif // CONTROL_EDITOR_PLUGIN_H
diff --git a/editor/plugins/cpu_particles_2d_editor_plugin.cpp b/editor/plugins/cpu_particles_2d_editor_plugin.cpp
index 79025041d3..a7c3c32120 100644
--- a/editor/plugins/cpu_particles_2d_editor_plugin.cpp
+++ b/editor/plugins/cpu_particles_2d_editor_plugin.cpp
@@ -257,7 +257,7 @@ CPUParticles2DEditorPlugin::CPUParticles2DEditorPlugin() {
List<String> ext;
ImageLoader::get_recognized_extensions(&ext);
for (const String &E : ext) {
- file->add_filter("*." + E + "; " + E.to_upper());
+ file->add_filter("*." + E, E.to_upper());
}
file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
toolbar->add_child(file);
diff --git a/editor/plugins/cpu_particles_3d_editor_plugin.h b/editor/plugins/cpu_particles_3d_editor_plugin.h
index 70f2da4b2d..f38349985c 100644
--- a/editor/plugins/cpu_particles_3d_editor_plugin.h
+++ b/editor/plugins/cpu_particles_3d_editor_plugin.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef CPU_PARTICLES_EDITOR_PLUGIN_H
-#define CPU_PARTICLES_EDITOR_PLUGIN_H
+#ifndef CPU_PARTICLES_3D_EDITOR_PLUGIN_H
+#define CPU_PARTICLES_3D_EDITOR_PLUGIN_H
#include "editor/plugins/gpu_particles_3d_editor_plugin.h"
#include "scene/3d/cpu_particles_3d.h"
@@ -78,4 +78,4 @@ public:
~CPUParticles3DEditorPlugin();
};
-#endif // CPU_PARTICLES_EDITOR_PLUGIN_H
+#endif // CPU_PARTICLES_3D_EDITOR_PLUGIN_H
diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp
index 66e58339ed..2954071054 100644
--- a/editor/plugins/curve_editor_plugin.cpp
+++ b/editor/plugins/curve_editor_plugin.cpp
@@ -542,11 +542,11 @@ void CurveEditor::update_view_transform() {
const Vector2 scale = view_size / world_rect.size;
Transform2D world_trans;
- world_trans.translate(-world_rect.position - Vector2(0, world_rect.size.y));
+ world_trans.translate_local(-world_rect.position - Vector2(0, world_rect.size.y));
world_trans.scale(Vector2(scale.x, -scale.y));
Transform2D view_trans;
- view_trans.translate(view_margin);
+ view_trans.translate_local(view_margin);
_world_to_view = view_trans * world_trans;
}
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index 478f4264e5..0196214ceb 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -307,7 +307,7 @@ Ref<Texture2D> EditorMaterialPreviewPlugin::generate(const Ref<Resource> &p_from
if (material->get_shader_mode() == Shader::MODE_SPATIAL) {
RS::get_singleton()->mesh_surface_set_material(sphere, 0, material->get_rid());
- RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<EditorMaterialPreviewPlugin *>(this), &EditorMaterialPreviewPlugin::_generate_frame_started), Vector<Variant>(), Object::CONNECT_ONESHOT);
+ RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<EditorMaterialPreviewPlugin *>(this), &EditorMaterialPreviewPlugin::_generate_frame_started), Object::CONNECT_ONESHOT);
preview_done.wait();
@@ -599,7 +599,7 @@ Ref<Texture2D> EditorAudioStreamPreviewPlugin::generate(const Ref<Resource> &p_f
uint8_t *imgdata = img.ptrw();
uint8_t *imgw = imgdata;
- Ref<AudioStreamPlayback> playback = stream->instance_playback();
+ Ref<AudioStreamPlayback> playback = stream->instantiate_playback();
ERR_FAIL_COND_V(playback.is_null(), Ref<Texture2D>());
real_t len_s = stream->get_length();
@@ -702,7 +702,7 @@ Ref<Texture2D> EditorMeshPreviewPlugin::generate(const Ref<Resource> &p_from, co
xform.origin.z -= rot_aabb.size.z * 2;
RS::get_singleton()->instance_set_transform(mesh_instance, xform);
- RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<EditorMeshPreviewPlugin *>(this), &EditorMeshPreviewPlugin::_generate_frame_started), Vector<Variant>(), Object::CONNECT_ONESHOT);
+ RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<EditorMeshPreviewPlugin *>(this), &EditorMeshPreviewPlugin::_generate_frame_started), Object::CONNECT_ONESHOT);
preview_done.wait();
@@ -812,7 +812,7 @@ Ref<Texture2D> EditorFontPreviewPlugin::generate_from_path(const String &p_path,
const float fg = c.get_luminance() < 0.5 ? 1.0 : 0.0;
sampled_font->draw_string(canvas_item, pos, sample, HORIZONTAL_ALIGNMENT_LEFT, -1.f, 50, Color(fg, fg, fg));
- RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<EditorFontPreviewPlugin *>(this), &EditorFontPreviewPlugin::_generate_frame_started), Vector<Variant>(), Object::CONNECT_ONESHOT);
+ RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<EditorFontPreviewPlugin *>(this), &EditorFontPreviewPlugin::_generate_frame_started), Object::CONNECT_ONESHOT);
preview_done.wait();
diff --git a/editor/plugins/editor_preview_plugins.h b/editor/plugins/editor_preview_plugins.h
index f548683b70..163cfe79f9 100644
--- a/editor/plugins/editor_preview_plugins.h
+++ b/editor/plugins/editor_preview_plugins.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef EDITORPREVIEWPLUGINS_H
-#define EDITORPREVIEWPLUGINS_H
+#ifndef EDITOR_PREVIEW_PLUGINS_H
+#define EDITOR_PREVIEW_PLUGINS_H
#include "core/templates/safe_refcount.h"
#include "editor/editor_resource_preview.h"
@@ -193,4 +193,5 @@ public:
EditorGradientPreviewPlugin();
};
-#endif // EDITORPREVIEWPLUGINS_H
+
+#endif // EDITOR_PREVIEW_PLUGINS_H
diff --git a/editor/plugins/font_config_plugin.cpp b/editor/plugins/font_config_plugin.cpp
index 848fb5887d..cadb974345 100644
--- a/editor/plugins/font_config_plugin.cpp
+++ b/editor/plugins/font_config_plugin.cpp
@@ -307,7 +307,7 @@ void EditorPropertyFontMetaOverride::update_property() {
Button *remove = memnew(Button);
remove->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
hbox->add_child(remove);
- remove->connect("pressed", callable_mp(this, &EditorPropertyFontMetaOverride::_remove), varray(remove, name));
+ remove->connect("pressed", callable_mp(this, &EditorPropertyFontMetaOverride::_remove).bind(remove, name));
prop->update_property();
}
@@ -783,7 +783,7 @@ void EditorPropertyOTFeatures::update_property() {
Button *remove = memnew(Button);
remove->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
hbox->add_child(remove);
- remove->connect("pressed", callable_mp(this, &EditorPropertyOTFeatures::_remove), varray(remove, name_tag));
+ remove->connect("pressed", callable_mp(this, &EditorPropertyOTFeatures::_remove).bind(remove, name_tag));
prop->update_property();
}
@@ -895,17 +895,45 @@ void FontPreview::_notification(int p_what) {
Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label"));
int font_size = get_theme_font_size(SNAME("font_size"), SNAME("Label"));
Color text_color = get_theme_color(SNAME("font_color"), SNAME("Label"));
- font->draw_string(get_canvas_item(), Point2(0, font->get_height(font_size) + 2 * EDSCALE), name, HORIZONTAL_ALIGNMENT_CENTER, get_size().x, font_size, text_color);
// Draw font preview.
- Vector2 pos = Vector2(0, font->get_height(font_size)) + (get_size() - Vector2(0, font->get_height(font_size)) - line->get_size()) / 2;
- line->draw(get_canvas_item(), pos, text_color);
-
- // Draw font baseline.
- Color line_color = text_color;
- line_color.a *= 0.6;
- draw_line(Vector2(0, pos.y + line->get_line_ascent()), Vector2(pos.x - 5, pos.y + line->get_line_ascent()), line_color);
- draw_line(Vector2(pos.x + line->get_size().x + 5, pos.y + line->get_line_ascent()), Vector2(get_size().x, pos.y + line->get_line_ascent()), line_color);
+ bool prev_ok = true;
+ if (prev_font.is_valid()) {
+ if (prev_font->get_font_name().is_empty()) {
+ prev_ok = false;
+ } else {
+ String name;
+ if (prev_font->get_font_style_name().is_empty()) {
+ name = prev_font->get_font_name();
+ } else {
+ name = vformat("%s (%s)", prev_font->get_font_name(), prev_font->get_font_style_name());
+ }
+ if (prev_font->is_class("FontVariation")) {
+ name += " " + TTR(" - Variation");
+ }
+ font->draw_string(get_canvas_item(), Point2(0, font->get_height(font_size) + 2 * EDSCALE), name, HORIZONTAL_ALIGNMENT_CENTER, get_size().x, font_size, text_color);
+
+ String sample;
+ static const String sample_base = U"12漢字ԱբΑαАбΑαאבابܐܒހށआআਆઆଆஆఆಆആආกิກິༀကႠა한글ሀᎣᐁᚁᚠᜀᜠᝀᝠកᠠᤁᥐAb😀";
+ for (int i = 0; i < sample_base.length(); i++) {
+ if (prev_font->has_char(sample_base[i])) {
+ sample += sample_base[i];
+ }
+ }
+ if (sample.is_empty()) {
+ sample = prev_font->get_supported_chars().substr(0, 6);
+ }
+ if (sample.is_empty()) {
+ prev_ok = false;
+ } else {
+ prev_font->draw_string(get_canvas_item(), Point2(0, font->get_height(font_size) + prev_font->get_height(25 * EDSCALE)), sample, HORIZONTAL_ALIGNMENT_CENTER, get_size().x, 25 * EDSCALE, text_color);
+ }
+ }
+ }
+ if (!prev_ok) {
+ text_color.a *= 0.5;
+ font->draw_string(get_canvas_item(), Point2(0, font->get_height(font_size) + 2 * EDSCALE), TTR("Unable to preview font"), HORIZONTAL_ALIGNMENT_CENTER, get_size().x, font_size, text_color);
+ }
} break;
}
}
@@ -917,30 +945,11 @@ Size2 FontPreview::get_minimum_size() const {
}
void FontPreview::set_data(const Ref<Font> &p_f) {
- line->clear();
- if (p_f.is_valid()) {
- name = vformat("%s (%s)", p_f->get_font_name(), p_f->get_font_style_name());
- if (p_f->is_class("FontVariation")) {
- name += " " + TTR(" - Variation");
- }
- String sample;
- static const String sample_base = U"12漢字ԱբΑαАбΑαאבابܐܒހށआআਆઆଆஆఆಆആආกิກິༀကႠა한글ሀᎣᐁᚁᚠᜀᜠᝀᝠកᠠᤁᥐAb😀";
- for (int i = 0; i < sample_base.length(); i++) {
- if (p_f->has_char(sample_base[i])) {
- sample += sample_base[i];
- }
- }
- if (sample.is_empty()) {
- sample = p_f->get_supported_chars().substr(0, 6);
- }
- line->add_string(sample, p_f, 50);
- }
-
+ prev_font = p_f;
update();
}
FontPreview::FontPreview() {
- line.instantiate();
}
/*************************************************************************/
@@ -965,6 +974,71 @@ bool EditorInspectorPluginFontPreview::parse_property(Object *p_object, const Va
}
/*************************************************************************/
+/* EditorPropertyFontNamesArray */
+/*************************************************************************/
+
+void EditorPropertyFontNamesArray::_add_element() {
+ Size2 size = get_size();
+ menu->set_position(get_screen_position() + Size2(0, size.height * get_global_transform().get_scale().y));
+ menu->reset_size();
+ menu->popup();
+}
+
+void EditorPropertyFontNamesArray::_add_font(int p_option) {
+ if (updating) {
+ return;
+ }
+
+ Variant array = object->get_array();
+ int previous_size = array.call("size");
+
+ array.call("resize", previous_size + 1);
+ array.set(previous_size, menu->get_item_text(p_option));
+
+ emit_changed(get_edited_property(), array, "", false);
+ object->set_array(array);
+ update_property();
+}
+
+EditorPropertyFontNamesArray::EditorPropertyFontNamesArray() {
+ menu = memnew(PopupMenu);
+ menu->add_item("Sans-Serif", 0);
+ menu->add_item("Serif", 1);
+ menu->add_item("Monospace", 2);
+ menu->add_item("Fantasy", 3);
+ menu->add_item("Cursive", 4);
+
+ menu->add_separator();
+
+ if (OS::get_singleton()) {
+ Vector<String> fonts = OS::get_singleton()->get_system_fonts();
+ for (int i = 0; i < fonts.size(); i++) {
+ menu->add_item(fonts[i], i + 6);
+ }
+ }
+ add_child(menu);
+ menu->connect("id_pressed", callable_mp(this, &EditorPropertyFontNamesArray::_add_font));
+}
+
+/*************************************************************************/
+/* EditorInspectorPluginSystemFont */
+/*************************************************************************/
+
+bool EditorInspectorPluginSystemFont::can_handle(Object *p_object) {
+ return Object::cast_to<SystemFont>(p_object) != nullptr;
+}
+
+bool EditorInspectorPluginSystemFont::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) {
+ if (p_path == "font_names") {
+ EditorPropertyFontNamesArray *editor = memnew(EditorPropertyFontNamesArray);
+ editor->setup(p_type, p_hint_text);
+ add_property_editor(p_path, editor);
+ return true;
+ }
+ return false;
+}
+
+/*************************************************************************/
/* FontEditorPlugin */
/*************************************************************************/
@@ -973,6 +1047,10 @@ FontEditorPlugin::FontEditorPlugin() {
fc_plugin.instantiate();
EditorInspector::add_inspector_plugin(fc_plugin);
+ Ref<EditorInspectorPluginSystemFont> fs_plugin;
+ fs_plugin.instantiate();
+ EditorInspector::add_inspector_plugin(fs_plugin);
+
Ref<EditorInspectorPluginFontPreview> fp_plugin;
fp_plugin.instantiate();
EditorInspector::add_inspector_plugin(fp_plugin);
diff --git a/editor/plugins/font_config_plugin.h b/editor/plugins/font_config_plugin.h
index 9b7ee55870..3eaa2fdc17 100644
--- a/editor/plugins/font_config_plugin.h
+++ b/editor/plugins/font_config_plugin.h
@@ -28,12 +28,13 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef OT_FEATURES_PLUGIN_H
-#define OT_FEATURES_PLUGIN_H
+#ifndef FONT_CONFIG_PLUGIN_H
+#define FONT_CONFIG_PLUGIN_H
#include "core/io/marshalls.h"
#include "editor/editor_plugin.h"
#include "editor/editor_properties.h"
+#include "editor/editor_properties_array_dict.h"
/*************************************************************************/
@@ -225,8 +226,7 @@ protected:
void _notification(int p_what);
static void _bind_methods();
- String name;
- Ref<TextLine> line;
+ Ref<Font> prev_font;
public:
virtual Size2 get_minimum_size() const override;
@@ -249,6 +249,33 @@ public:
/*************************************************************************/
+class EditorPropertyFontNamesArray : public EditorPropertyArray {
+ GDCLASS(EditorPropertyFontNamesArray, EditorPropertyArray);
+
+ PopupMenu *menu = nullptr;
+
+protected:
+ virtual void _add_element() override;
+
+ void _add_font(int p_option);
+ static void _bind_methods(){};
+
+public:
+ EditorPropertyFontNamesArray();
+};
+
+/*************************************************************************/
+
+class EditorInspectorPluginSystemFont : public EditorInspectorPlugin {
+ GDCLASS(EditorInspectorPluginSystemFont, EditorInspectorPlugin);
+
+public:
+ virtual bool can_handle(Object *p_object) override;
+ virtual bool parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide = false) override;
+};
+
+/*************************************************************************/
+
class FontEditorPlugin : public EditorPlugin {
GDCLASS(FontEditorPlugin, EditorPlugin);
@@ -258,4 +285,4 @@ public:
virtual String get_name() const override { return "Font"; }
};
-#endif // OT_FEATURES_PLUGIN_H
+#endif // FONT_CONFIG_PLUGIN_H
diff --git a/editor/plugins/gdextension_export_plugin.h b/editor/plugins/gdextension_export_plugin.h
index b91a17d9e5..b5eca46ad3 100644
--- a/editor/plugins/gdextension_export_plugin.h
+++ b/editor/plugins/gdextension_export_plugin.h
@@ -31,7 +31,7 @@
#ifndef GDEXTENSION_EXPORT_PLUGIN_H
#define GDEXTENSION_EXPORT_PLUGIN_H
-#include "editor/editor_export.h"
+#include "editor/export/editor_export.h"
class GDExtensionExportPlugin : public EditorExportPlugin {
protected:
diff --git a/editor/plugins/gpu_particles_2d_editor_plugin.cpp b/editor/plugins/gpu_particles_2d_editor_plugin.cpp
index a255c12ed4..8e6687c836 100644
--- a/editor/plugins/gpu_particles_2d_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_2d_editor_plugin.cpp
@@ -380,7 +380,7 @@ GPUParticles2DEditorPlugin::GPUParticles2DEditorPlugin() {
List<String> ext;
ImageLoader::get_recognized_extensions(&ext);
for (const String &E : ext) {
- file->add_filter("*." + E + "; " + E.to_upper());
+ file->add_filter("*." + E, E.to_upper());
}
file->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
toolbar->add_child(file);
diff --git a/editor/plugins/gpu_particles_2d_editor_plugin.h b/editor/plugins/gpu_particles_2d_editor_plugin.h
index 75f68617d1..bf49a82166 100644
--- a/editor/plugins/gpu_particles_2d_editor_plugin.h
+++ b/editor/plugins/gpu_particles_2d_editor_plugin.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef PARTICLES_2D_EDITOR_PLUGIN_H
-#define PARTICLES_2D_EDITOR_PLUGIN_H
+#ifndef GPU_PARTICLES_2D_EDITOR_PLUGIN_H
+#define GPU_PARTICLES_2D_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "scene/2d/collision_polygon_2d.h"
@@ -97,4 +97,4 @@ public:
~GPUParticles2DEditorPlugin();
};
-#endif // PARTICLES_2D_EDITOR_PLUGIN_H
+#endif // GPU_PARTICLES_2D_EDITOR_PLUGIN_H
diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.cpp b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
index 5461fda58b..6750f1aa9c 100644
--- a/editor/plugins/gpu_particles_3d_editor_plugin.cpp
+++ b/editor/plugins/gpu_particles_3d_editor_plugin.cpp
@@ -215,7 +215,7 @@ GPUParticles3DEditorBase::GPUParticles3DEditorBase() {
emission_fill->add_item(TTR("Volume"));
emd_vb->add_margin_child(TTR("Emission Source:"), emission_fill);
- emission_dialog->get_ok_button()->set_text(TTR("Create"));
+ emission_dialog->set_ok_button_text(TTR("Create"));
emission_dialog->connect("confirmed", callable_mp(this, &GPUParticles3DEditorBase::_generate_emission_points));
emission_tree_dialog = memnew(SceneTreeDialog);
diff --git a/editor/plugins/gpu_particles_3d_editor_plugin.h b/editor/plugins/gpu_particles_3d_editor_plugin.h
index 6ba6d102ef..17bdfa6e3f 100644
--- a/editor/plugins/gpu_particles_3d_editor_plugin.h
+++ b/editor/plugins/gpu_particles_3d_editor_plugin.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef PARTICLES_EDITOR_PLUGIN_H
-#define PARTICLES_EDITOR_PLUGIN_H
+#ifndef GPU_PARTICLES_3D_EDITOR_PLUGIN_H
+#define GPU_PARTICLES_3D_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "scene/3d/gpu_particles_3d.h"
@@ -114,4 +114,4 @@ public:
~GPUParticles3DEditorPlugin();
};
-#endif // PARTICLES_EDITOR_PLUGIN_H
+#endif // GPU_PARTICLES_3D_EDITOR_PLUGIN_H
diff --git a/editor/plugins/gradient_editor_plugin.cpp b/editor/plugins/gradient_editor_plugin.cpp
index 1386f03662..4cdca95fca 100644
--- a/editor/plugins/gradient_editor_plugin.cpp
+++ b/editor/plugins/gradient_editor_plugin.cpp
@@ -85,6 +85,7 @@ void GradientEditor::reverse_gradient() {
}
GradientEditor::GradientEditor() {
+ GradientEdit::get_popup()->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker).bind(GradientEdit::get_picker()));
editing = false;
}
diff --git a/editor/plugins/gradient_texture_2d_editor_plugin.cpp b/editor/plugins/gradient_texture_2d_editor_plugin.cpp
index e97c611e96..df45d6c290 100644
--- a/editor/plugins/gradient_texture_2d_editor_plugin.cpp
+++ b/editor/plugins/gradient_texture_2d_editor_plugin.cpp
@@ -117,17 +117,15 @@ void GradientTexture2DEditorRect::_notification(int p_what) {
const Ref<Texture2D> fill_to_icon = get_theme_icon(SNAME("EditorPathSharpHandle"), SNAME("EditorIcons"));
handle_size = fill_from_icon->get_size();
- const int MAX_HEIGHT = 250 * EDSCALE;
Size2 rect_size = get_size();
// Get the size and position to draw the texture and handles at.
- size = Size2(texture->get_width() * MAX_HEIGHT / texture->get_height(), MAX_HEIGHT);
+ size = Size2(texture->get_width() * rect_size.height / texture->get_height(), rect_size.height);
if (size.width > rect_size.width) {
size.width = rect_size.width;
- size.height = texture->get_height() * rect_size.width / texture->get_width();
+ size.height = texture->get_height() * size.width / texture->get_width();
}
- offset = Point2(Math::round((rect_size.width - size.width) / 2), 0) + handle_size / 2;
- set_custom_minimum_size(Size2(0, size.height));
+ offset = ((rect_size - size + handle_size) / 2).round();
size -= handle_size;
checkerboard->set_rect(Rect2(offset, size));
@@ -183,6 +181,8 @@ GradientTexture2DEditorRect::GradientTexture2DEditorRect() {
checkerboard->set_stretch_mode(TextureRect::STRETCH_TILE);
checkerboard->set_draw_behind_parent(true);
add_child(checkerboard);
+
+ set_custom_minimum_size(Size2(0, 250 * EDSCALE));
}
///////////////////////
diff --git a/editor/plugins/gradient_texture_2d_editor_plugin.h b/editor/plugins/gradient_texture_2d_editor_plugin.h
index 4ce64ce1dc..93c49b1e6f 100644
--- a/editor/plugins/gradient_texture_2d_editor_plugin.h
+++ b/editor/plugins/gradient_texture_2d_editor_plugin.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef GRADIENT_TEXTURE_2D_EDITOR
-#define GRADIENT_TEXTURE_2D_EDITOR
+#ifndef GRADIENT_TEXTURE_2D_EDITOR_PLUGIN_H
+#define GRADIENT_TEXTURE_2D_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "editor/editor_spin_slider.h"
@@ -109,4 +109,4 @@ public:
GradientTexture2DEditorPlugin();
};
-#endif
+#endif // GRADIENT_TEXTURE_2D_EDITOR_PLUGIN_H
diff --git a/editor/plugins/lightmap_gi_editor_plugin.cpp b/editor/plugins/lightmap_gi_editor_plugin.cpp
index aef97f059a..8413c5e875 100644
--- a/editor/plugins/lightmap_gi_editor_plugin.cpp
+++ b/editor/plugins/lightmap_gi_editor_plugin.cpp
@@ -138,7 +138,7 @@ LightmapGIEditorPlugin::LightmapGIEditorPlugin() {
file_dialog = memnew(EditorFileDialog);
file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
- file_dialog->add_filter("*.lmbake ; " + TTR("LightMap Bake"));
+ file_dialog->add_filter("*.lmbake", TTR("LightMap Bake"));
file_dialog->set_title(TTR("Select lightmap bake file:"));
file_dialog->connect("file_selected", callable_mp(this, &LightmapGIEditorPlugin::_bake_select_file));
bake->add_child(file_dialog);
diff --git a/editor/plugins/lightmap_gi_editor_plugin.h b/editor/plugins/lightmap_gi_editor_plugin.h
index 1202efe8fc..a06f97fc94 100644
--- a/editor/plugins/lightmap_gi_editor_plugin.h
+++ b/editor/plugins/lightmap_gi_editor_plugin.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef BAKED_LIGHTMAP_EDITOR_PLUGIN_H
-#define BAKED_LIGHTMAP_EDITOR_PLUGIN_H
+#ifndef LIGHTMAP_GI_EDITOR_PLUGIN_H
+#define LIGHTMAP_GI_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "scene/3d/lightmap_gi.h"
@@ -67,4 +67,4 @@ public:
~LightmapGIEditorPlugin();
};
-#endif
+#endif // LIGHTMAP_GI_EDITOR_PLUGIN_H
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp
index eb004568d0..4f8f6568d1 100644
--- a/editor/plugins/material_editor_plugin.cpp
+++ b/editor/plugins/material_editor_plugin.cpp
@@ -130,7 +130,7 @@ MaterialEditor::MaterialEditor() {
layout_2d = memnew(HBoxContainer);
layout_2d->set_alignment(BoxContainer::ALIGNMENT_CENTER);
add_child(layout_2d);
- layout_2d->set_anchors_and_offsets_preset(PRESET_WIDE);
+ layout_2d->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
rect_instance = memnew(ColorRect);
layout_2d->add_child(rect_instance);
@@ -143,7 +143,7 @@ MaterialEditor::MaterialEditor() {
vc = memnew(SubViewportContainer);
vc->set_stretch(true);
add_child(vc);
- vc->set_anchors_and_offsets_preset(PRESET_WIDE);
+ vc->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
viewport = memnew(SubViewport);
Ref<World3D> world_3d;
world_3d.instantiate();
@@ -155,7 +155,9 @@ MaterialEditor::MaterialEditor() {
camera = memnew(Camera3D);
camera->set_transform(Transform3D(Basis(), Vector3(0, 0, 3)));
- camera->set_perspective(45, 0.1, 10);
+ // Use low field of view so the sphere/box is fully encompassed within the preview,
+ // without much distortion.
+ camera->set_perspective(20, 0.1, 10);
camera->make_current();
viewport->add_child(camera);
@@ -177,8 +179,8 @@ MaterialEditor::MaterialEditor() {
Transform3D box_xform;
box_xform.basis.rotate(Vector3(1, 0, 0), Math::deg2rad(25.0));
box_xform.basis = box_xform.basis * Basis().rotated(Vector3(0, 1, 0), Math::deg2rad(-25.0));
- box_xform.basis.scale(Vector3(0.8, 0.8, 0.8));
- box_xform.origin.y = 0.2;
+ box_xform.basis.scale(Vector3(0.7, 0.7, 0.7));
+ box_xform.origin.y = 0.05;
box_instance->set_transform(box_xform);
sphere_mesh.instantiate();
@@ -190,7 +192,7 @@ MaterialEditor::MaterialEditor() {
layout_3d = memnew(HBoxContainer);
add_child(layout_3d);
- layout_3d->set_anchors_and_offsets_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 2);
+ layout_3d->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT, Control::PRESET_MODE_MINSIZE, 2);
VBoxContainer *vb_shape = memnew(VBoxContainer);
layout_3d->add_child(vb_shape);
@@ -199,13 +201,13 @@ MaterialEditor::MaterialEditor() {
sphere_switch->set_toggle_mode(true);
sphere_switch->set_pressed(true);
vb_shape->add_child(sphere_switch);
- sphere_switch->connect("pressed", callable_mp(this, &MaterialEditor::_button_pressed), varray(sphere_switch));
+ sphere_switch->connect("pressed", callable_mp(this, &MaterialEditor::_button_pressed).bind(sphere_switch));
box_switch = memnew(TextureButton);
box_switch->set_toggle_mode(true);
box_switch->set_pressed(false);
vb_shape->add_child(box_switch);
- box_switch->connect("pressed", callable_mp(this, &MaterialEditor::_button_pressed), varray(box_switch));
+ box_switch->connect("pressed", callable_mp(this, &MaterialEditor::_button_pressed).bind(box_switch));
layout_3d->add_spacer();
@@ -215,12 +217,12 @@ MaterialEditor::MaterialEditor() {
light_1_switch = memnew(TextureButton);
light_1_switch->set_toggle_mode(true);
vb_light->add_child(light_1_switch);
- light_1_switch->connect("pressed", callable_mp(this, &MaterialEditor::_button_pressed), varray(light_1_switch));
+ light_1_switch->connect("pressed", callable_mp(this, &MaterialEditor::_button_pressed).bind(light_1_switch));
light_2_switch = memnew(TextureButton);
light_2_switch->set_toggle_mode(true);
vb_light->add_child(light_2_switch);
- light_2_switch->connect("pressed", callable_mp(this, &MaterialEditor::_button_pressed), varray(light_2_switch));
+ light_2_switch->connect("pressed", callable_mp(this, &MaterialEditor::_button_pressed).bind(light_2_switch));
first_enter = true;
diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp
index 7029768479..31c9f1e387 100644
--- a/editor/plugins/mesh_editor_plugin.cpp
+++ b/editor/plugins/mesh_editor_plugin.cpp
@@ -137,7 +137,7 @@ MeshEditor::MeshEditor() {
HBoxContainer *hb = memnew(HBoxContainer);
add_child(hb);
- hb->set_anchors_and_offsets_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 2);
+ hb->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT, Control::PRESET_MODE_MINSIZE, 2);
hb->add_spacer();
@@ -147,12 +147,12 @@ MeshEditor::MeshEditor() {
light_1_switch = memnew(TextureButton);
light_1_switch->set_toggle_mode(true);
vb_light->add_child(light_1_switch);
- light_1_switch->connect("pressed", callable_mp(this, &MeshEditor::_button_pressed), varray(light_1_switch));
+ light_1_switch->connect("pressed", callable_mp(this, &MeshEditor::_button_pressed).bind(light_1_switch));
light_2_switch = memnew(TextureButton);
light_2_switch->set_toggle_mode(true);
vb_light->add_child(light_2_switch);
- light_2_switch->connect("pressed", callable_mp(this, &MeshEditor::_button_pressed), varray(light_2_switch));
+ light_2_switch->connect("pressed", callable_mp(this, &MeshEditor::_button_pressed).bind(light_2_switch));
first_enter = true;
diff --git a/editor/plugins/mesh_editor_plugin.h b/editor/plugins/mesh_editor_plugin.h
index 3554b3c1e9..fb61f03485 100644
--- a/editor/plugins/mesh_editor_plugin.h
+++ b/editor/plugins/mesh_editor_plugin.h
@@ -87,4 +87,4 @@ public:
MeshEditorPlugin();
};
-#endif
+#endif // MESH_EDITOR_PLUGIN_H
diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.cpp b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
index d1f858315c..5fb885ad1f 100644
--- a/editor/plugins/mesh_instance_3d_editor_plugin.cpp
+++ b/editor/plugins/mesh_instance_3d_editor_plugin.cpp
@@ -519,7 +519,7 @@ MeshInstance3DEditor::MeshInstance3DEditor() {
outline_dialog = memnew(ConfirmationDialog);
outline_dialog->set_title(TTR("Create Outline Mesh"));
- outline_dialog->get_ok_button()->set_text(TTR("Create"));
+ outline_dialog->set_ok_button_text(TTR("Create"));
VBoxContainer *outline_dialog_vbc = memnew(VBoxContainer);
outline_dialog->add_child(outline_dialog_vbc);
diff --git a/editor/plugins/mesh_instance_3d_editor_plugin.h b/editor/plugins/mesh_instance_3d_editor_plugin.h
index 36d8eacd98..7968176744 100644
--- a/editor/plugins/mesh_instance_3d_editor_plugin.h
+++ b/editor/plugins/mesh_instance_3d_editor_plugin.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef MESH_INSTANCE_EDITOR_PLUGIN_H
-#define MESH_INSTANCE_EDITOR_PLUGIN_H
+#ifndef MESH_INSTANCE_3D_EDITOR_PLUGIN_H
+#define MESH_INSTANCE_3D_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "scene/3d/mesh_instance_3d.h"
@@ -97,4 +97,4 @@ public:
~MeshInstance3DEditorPlugin();
};
-#endif // MESH_EDITOR_PLUGIN_H
+#endif // MESH_INSTANCE_3D_EDITOR_PLUGIN_H
diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp
index 914ccb54c1..319f6ee9de 100644
--- a/editor/plugins/mesh_library_editor_plugin.cpp
+++ b/editor/plugins/mesh_library_editor_plugin.cpp
@@ -263,7 +263,7 @@ MeshLibraryEditor::MeshLibraryEditor() {
file->clear_filters();
file->set_title(TTR("Import Scene"));
for (int i = 0; i < extensions.size(); i++) {
- file->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
+ file->add_filter("*." + extensions[i], extensions[i].to_upper());
}
add_child(file);
file->connect("file_selected", callable_mp(this, &MeshLibraryEditor::_import_scene_cbk));
@@ -288,9 +288,9 @@ MeshLibraryEditor::MeshLibraryEditor() {
cd_remove->get_ok_button()->connect("pressed", callable_mp(this, &MeshLibraryEditor::_menu_remove_confirm));
cd_update = memnew(ConfirmationDialog);
add_child(cd_update);
- cd_update->get_ok_button()->set_text(TTR("Apply without Transforms"));
- cd_update->get_ok_button()->connect("pressed", callable_mp(this, &MeshLibraryEditor::_menu_update_confirm), varray(false));
- cd_update->add_button(TTR("Apply with Transforms"))->connect("pressed", callable_mp(this, &MeshLibraryEditor::_menu_update_confirm), varray(true));
+ cd_update->set_ok_button_text(TTR("Apply without Transforms"));
+ cd_update->get_ok_button()->connect("pressed", callable_mp(this, &MeshLibraryEditor::_menu_update_confirm).bind(false));
+ cd_update->add_button(TTR("Apply with Transforms"))->connect("pressed", callable_mp(this, &MeshLibraryEditor::_menu_update_confirm).bind(true));
}
void MeshLibraryEditorPlugin::edit(Object *p_node) {
diff --git a/editor/plugins/multimesh_editor_plugin.cpp b/editor/plugins/multimesh_editor_plugin.cpp
index 0fab3aed0d..fc4dc5bc2f 100644
--- a/editor/plugins/multimesh_editor_plugin.cpp
+++ b/editor/plugins/multimesh_editor_plugin.cpp
@@ -291,7 +291,7 @@ MultiMeshEditor::MultiMeshEditor() {
Button *b = memnew(Button);
hbc->add_child(b);
b->set_text("..");
- b->connect("pressed", callable_mp(this, &MultiMeshEditor::_browse), make_binds(false));
+ b->connect("pressed", callable_mp(this, &MultiMeshEditor::_browse).bind(false));
vbc->add_margin_child(TTR("Target Surface:"), hbc);
@@ -303,7 +303,7 @@ MultiMeshEditor::MultiMeshEditor() {
hbc->add_child(b);
b->set_text("..");
vbc->add_margin_child(TTR("Source Mesh:"), hbc);
- b->connect("pressed", callable_mp(this, &MultiMeshEditor::_browse), make_binds(true));
+ b->connect("pressed", callable_mp(this, &MultiMeshEditor::_browse).bind(true));
populate_axis = memnew(OptionButton);
populate_axis->add_item(TTR("X-Axis"));
@@ -347,7 +347,7 @@ MultiMeshEditor::MultiMeshEditor() {
populate_amount->set_value(128);
vbc->add_margin_child(TTR("Amount:"), populate_amount);
- populate_dialog->get_ok_button()->set_text(TTR("Populate"));
+ populate_dialog->set_ok_button_text(TTR("Populate"));
populate_dialog->get_ok_button()->connect("pressed", callable_mp(this, &MultiMeshEditor::_populate));
std = memnew(SceneTreeDialog);
diff --git a/editor/plugins/navigation_polygon_editor_plugin.h b/editor/plugins/navigation_polygon_editor_plugin.h
index 7550b75fa3..239da88ba2 100644
--- a/editor/plugins/navigation_polygon_editor_plugin.h
+++ b/editor/plugins/navigation_polygon_editor_plugin.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef NAVIGATIONPOLYGONEDITORPLUGIN_H
-#define NAVIGATIONPOLYGONEDITORPLUGIN_H
+#ifndef NAVIGATION_POLYGON_EDITOR_PLUGIN_H
+#define NAVIGATION_POLYGON_EDITOR_PLUGIN_H
#include "editor/plugins/abstract_polygon_2d_editor.h"
#include "scene/2d/navigation_region_2d.h"
@@ -67,4 +67,4 @@ public:
NavigationPolygonEditorPlugin();
};
-#endif // NAVIGATIONPOLYGONEDITORPLUGIN_H
+#endif // NAVIGATION_POLYGON_EDITOR_PLUGIN_H
diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp
index 77cf1f0064..0070226d40 100644
--- a/editor/plugins/node_3d_editor_gizmos.cpp
+++ b/editor/plugins/node_3d_editor_gizmos.cpp
@@ -57,6 +57,7 @@
#include "scene/3d/position_3d.h"
#include "scene/3d/ray_cast_3d.h"
#include "scene/3d/reflection_probe.h"
+#include "scene/3d/shape_cast_3d.h"
#include "scene/3d/soft_dynamic_body_3d.h"
#include "scene/3d/spring_arm_3d.h"
#include "scene/3d/sprite_3d.h"
@@ -74,6 +75,7 @@
#include "scene/resources/sphere_shape_3d.h"
#include "scene/resources/surface_tool.h"
#include "scene/resources/world_boundary_shape_3d.h"
+#include "servers/navigation_server_3d.h"
#define HANDLE_HALF_SIZE 9.5
@@ -2540,6 +2542,44 @@ void RayCast3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
/////
+ShapeCast3DGizmoPlugin::ShapeCast3DGizmoPlugin() {
+ const Color gizmo_color = EDITOR_GET("editors/3d_gizmos/gizmo_colors/shape");
+ create_material("shape_material", gizmo_color);
+ const float gizmo_value = gizmo_color.get_v();
+ const Color gizmo_color_disabled = Color(gizmo_value, gizmo_value, gizmo_value, 0.65);
+ create_material("shape_material_disabled", gizmo_color_disabled);
+}
+
+bool ShapeCast3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
+ return Object::cast_to<ShapeCast3D>(p_spatial) != nullptr;
+}
+
+String ShapeCast3DGizmoPlugin::get_gizmo_name() const {
+ return "ShapeCast3D";
+}
+
+int ShapeCast3DGizmoPlugin::get_priority() const {
+ return -1;
+}
+
+void ShapeCast3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
+ ShapeCast3D *shapecast = Object::cast_to<ShapeCast3D>(p_gizmo->get_spatial_node());
+
+ p_gizmo->clear();
+
+ const Ref<StandardMaterial3D> material = shapecast->is_enabled() ? shapecast->get_debug_material() : get_material("shape_material_disabled");
+
+ p_gizmo->add_lines(shapecast->get_debug_line_vertices(), material);
+
+ if (shapecast->get_shape().is_valid()) {
+ p_gizmo->add_lines(shapecast->get_debug_shape_vertices(), material);
+ }
+
+ p_gizmo->add_collision_segments(shapecast->get_debug_line_vertices());
+}
+
+/////
+
void SpringArm3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
SpringArm3D *spring_arm = Object::cast_to<SpringArm3D>(p_gizmo->get_spatial_node());
@@ -4799,10 +4839,6 @@ void CollisionPolygon3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
////
NavigationRegion3DGizmoPlugin::NavigationRegion3DGizmoPlugin() {
- create_material("navigation_edge_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_edge", Color(0.5, 1, 1)));
- create_material("navigation_edge_material_disabled", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_edge_disabled", Color(0.7, 0.7, 0.7)));
- create_material("navigation_solid_material", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_solid", Color(0.5, 1, 1, 0.4)));
- create_material("navigation_solid_material_disabled", EDITOR_DEF("editors/3d_gizmos/gizmo_colors/navigation_solid_disabled", Color(0.7, 0.7, 0.7, 0.4)));
}
bool NavigationRegion3DGizmoPlugin::has_gizmo(Node3D *p_spatial) {
@@ -4818,24 +4854,19 @@ int NavigationRegion3DGizmoPlugin::get_priority() const {
}
void NavigationRegion3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
- NavigationRegion3D *navmesh = Object::cast_to<NavigationRegion3D>(p_gizmo->get_spatial_node());
-
- Ref<Material> edge_material = get_material("navigation_edge_material", p_gizmo);
- Ref<Material> edge_material_disabled = get_material("navigation_edge_material_disabled", p_gizmo);
- Ref<Material> solid_material = get_material("navigation_solid_material", p_gizmo);
- Ref<Material> solid_material_disabled = get_material("navigation_solid_material_disabled", p_gizmo);
+ NavigationRegion3D *navigationregion = Object::cast_to<NavigationRegion3D>(p_gizmo->get_spatial_node());
p_gizmo->clear();
- Ref<NavigationMesh> navmeshie = navmesh->get_navigation_mesh();
- if (navmeshie.is_null()) {
+ Ref<NavigationMesh> navigationmesh = navigationregion->get_navigation_mesh();
+ if (navigationmesh.is_null()) {
return;
}
- Vector<Vector3> vertices = navmeshie->get_vertices();
+ Vector<Vector3> vertices = navigationmesh->get_vertices();
const Vector3 *vr = vertices.ptr();
List<Face3> faces;
- for (int i = 0; i < navmeshie->get_polygon_count(); i++) {
- Vector<int> p = navmeshie->get_polygon(i);
+ for (int i = 0; i < navigationmesh->get_polygon_count(); i++) {
+ Vector<int> p = navigationmesh->get_polygon(i);
for (int j = 2; j < p.size(); j++) {
Face3 f;
@@ -4892,17 +4923,90 @@ void NavigationRegion3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
Ref<TriangleMesh> tmesh = memnew(TriangleMesh);
tmesh->create(tmeshfaces);
- if (lines.size()) {
- p_gizmo->add_lines(lines, navmesh->is_enabled() ? edge_material : edge_material_disabled);
- }
p_gizmo->add_collision_triangles(tmesh);
- Ref<ArrayMesh> m = memnew(ArrayMesh);
- Array a;
- a.resize(Mesh::ARRAY_MAX);
- a[0] = tmeshfaces;
- m->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, a);
- m->surface_set_material(0, navmesh->is_enabled() ? solid_material : solid_material_disabled);
- p_gizmo->add_mesh(m);
+
+ Ref<ArrayMesh> debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
+ int polygon_count = navigationmesh->get_polygon_count();
+
+ // build geometry face surface
+ Vector<Vector3> face_vertex_array;
+ face_vertex_array.resize(polygon_count * 3);
+
+ for (int i = 0; i < polygon_count; i++) {
+ Vector<int> polygon = navigationmesh->get_polygon(i);
+
+ face_vertex_array.push_back(vertices[polygon[0]]);
+ face_vertex_array.push_back(vertices[polygon[1]]);
+ face_vertex_array.push_back(vertices[polygon[2]]);
+ }
+
+ Array face_mesh_array;
+ face_mesh_array.resize(Mesh::ARRAY_MAX);
+ face_mesh_array[Mesh::ARRAY_VERTEX] = face_vertex_array;
+
+ // if enabled add vertex colors to colorize each face individually
+ bool enabled_geometry_face_random_color = NavigationServer3D::get_singleton()->get_debug_navigation_enable_geometry_face_random_color();
+ if (enabled_geometry_face_random_color) {
+ Color debug_navigation_geometry_face_color = NavigationServer3D::get_singleton()->get_debug_navigation_geometry_face_color();
+ Color polygon_color = debug_navigation_geometry_face_color;
+
+ Vector<Color> face_color_array;
+ face_color_array.resize(polygon_count * 3);
+
+ for (int i = 0; i < polygon_count; i++) {
+ polygon_color = debug_navigation_geometry_face_color * (Color(Math::randf(), Math::randf(), Math::randf()));
+
+ Vector<int> polygon = navigationmesh->get_polygon(i);
+
+ face_color_array.push_back(polygon_color);
+ face_color_array.push_back(polygon_color);
+ face_color_array.push_back(polygon_color);
+ }
+ face_mesh_array[Mesh::ARRAY_COLOR] = face_color_array;
+ }
+
+ debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, face_mesh_array);
+ Ref<StandardMaterial3D> debug_geometry_face_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_face_material();
+ debug_mesh->surface_set_material(0, debug_geometry_face_material);
+
+ // if enabled build geometry edge line surface
+ bool enabled_edge_lines = NavigationServer3D::get_singleton()->get_debug_navigation_enable_edge_lines();
+
+ if (enabled_edge_lines) {
+ Vector<Vector3> line_vertex_array;
+ line_vertex_array.resize(polygon_count * 6);
+
+ for (int i = 0; i < polygon_count; i++) {
+ Vector<int> polygon = navigationmesh->get_polygon(i);
+
+ line_vertex_array.push_back(vertices[polygon[0]]);
+ line_vertex_array.push_back(vertices[polygon[1]]);
+ line_vertex_array.push_back(vertices[polygon[1]]);
+ line_vertex_array.push_back(vertices[polygon[2]]);
+ line_vertex_array.push_back(vertices[polygon[2]]);
+ line_vertex_array.push_back(vertices[polygon[0]]);
+ }
+
+ Array line_mesh_array;
+ line_mesh_array.resize(Mesh::ARRAY_MAX);
+ line_mesh_array[Mesh::ARRAY_VERTEX] = line_vertex_array;
+ debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, line_mesh_array);
+ Ref<StandardMaterial3D> debug_geometry_edge_material = NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_edge_material();
+ debug_mesh->surface_set_material(1, debug_geometry_edge_material);
+ }
+
+ if (!navigationregion->is_enabled()) {
+ if (debug_mesh.is_valid()) {
+ if (debug_mesh->get_surface_count() > 0) {
+ debug_mesh->surface_set_material(0, NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_face_disabled_material());
+ }
+ if (debug_mesh->get_surface_count() > 1) {
+ debug_mesh->surface_set_material(1, NavigationServer3D::get_singleton_mut()->get_debug_navigation_geometry_edge_disabled_material());
+ }
+ }
+ }
+
+ p_gizmo->add_mesh(debug_mesh);
p_gizmo->add_collision_segments(lines);
}
@@ -5044,8 +5148,8 @@ Basis JointGizmosDrawer::look_body_toward_z(const Transform3D &p_joint_transform
void JointGizmosDrawer::draw_circle(Vector3::Axis p_axis, real_t p_radius, const Transform3D &p_offset, const Basis &p_base, real_t p_limit_lower, real_t p_limit_upper, Vector<Vector3> &r_points, bool p_inverse) {
if (p_limit_lower == p_limit_upper) {
- r_points.push_back(p_offset.translated(Vector3()).origin);
- r_points.push_back(p_offset.translated(p_base.xform(Vector3(0.5, 0, 0))).origin);
+ r_points.push_back(p_offset.translated_local(Vector3()).origin);
+ r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(0.5, 0, 0))).origin);
} else {
if (p_limit_lower > p_limit_upper) {
@@ -5087,20 +5191,20 @@ void JointGizmosDrawer::draw_circle(Vector3::Axis p_axis, real_t p_radius, const
}
if (i == points - 1) {
- r_points.push_back(p_offset.translated(to).origin);
- r_points.push_back(p_offset.translated(Vector3()).origin);
+ r_points.push_back(p_offset.translated_local(to).origin);
+ r_points.push_back(p_offset.translated_local(Vector3()).origin);
}
if (i == 0) {
- r_points.push_back(p_offset.translated(from).origin);
- r_points.push_back(p_offset.translated(Vector3()).origin);
+ r_points.push_back(p_offset.translated_local(from).origin);
+ r_points.push_back(p_offset.translated_local(Vector3()).origin);
}
- r_points.push_back(p_offset.translated(from).origin);
- r_points.push_back(p_offset.translated(to).origin);
+ r_points.push_back(p_offset.translated_local(from).origin);
+ r_points.push_back(p_offset.translated_local(to).origin);
}
- r_points.push_back(p_offset.translated(Vector3(0, p_radius * 1.5, 0)).origin);
- r_points.push_back(p_offset.translated(Vector3()).origin);
+ r_points.push_back(p_offset.translated_local(Vector3(0, p_radius * 1.5, 0)).origin);
+ r_points.push_back(p_offset.translated_local(Vector3()).origin);
}
}
@@ -5116,17 +5220,17 @@ void JointGizmosDrawer::draw_cone(const Transform3D &p_offset, const Basis &p_ba
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w;
- r_points.push_back(p_offset.translated(p_base.xform(Vector3(d, a.x, a.y))).origin);
- r_points.push_back(p_offset.translated(p_base.xform(Vector3(d, b.x, b.y))).origin);
+ r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(d, a.x, a.y))).origin);
+ r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(d, b.x, b.y))).origin);
if (i % 90 == 0) {
- r_points.push_back(p_offset.translated(p_base.xform(Vector3(d, a.x, a.y))).origin);
- r_points.push_back(p_offset.translated(p_base.xform(Vector3())).origin);
+ r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(d, a.x, a.y))).origin);
+ r_points.push_back(p_offset.translated_local(p_base.xform(Vector3())).origin);
}
}
- r_points.push_back(p_offset.translated(p_base.xform(Vector3())).origin);
- r_points.push_back(p_offset.translated(p_base.xform(Vector3(1, 0, 0))).origin);
+ r_points.push_back(p_offset.translated_local(p_base.xform(Vector3())).origin);
+ r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(1, 0, 0))).origin);
/// Twist
float ts = Math::rad2deg(p_twist);
@@ -5140,8 +5244,8 @@ void JointGizmosDrawer::draw_cone(const Transform3D &p_offset, const Basis &p_ba
Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w * c;
Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * w * cn;
- r_points.push_back(p_offset.translated(p_base.xform(Vector3(c, a.x, a.y))).origin);
- r_points.push_back(p_offset.translated(p_base.xform(Vector3(cn, b.x, b.y))).origin);
+ r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(c, a.x, a.y))).origin);
+ r_points.push_back(p_offset.translated_local(p_base.xform(Vector3(cn, b.x, b.y))).origin);
}
}
@@ -5325,17 +5429,17 @@ void Joint3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) {
void Joint3DGizmoPlugin::CreatePinJointGizmo(const Transform3D &p_offset, Vector<Vector3> &r_cursor_points) {
float cs = 0.25;
- r_cursor_points.push_back(p_offset.translated(Vector3(+cs, 0, 0)).origin);
- r_cursor_points.push_back(p_offset.translated(Vector3(-cs, 0, 0)).origin);
- r_cursor_points.push_back(p_offset.translated(Vector3(0, +cs, 0)).origin);
- r_cursor_points.push_back(p_offset.translated(Vector3(0, -cs, 0)).origin);
- r_cursor_points.push_back(p_offset.translated(Vector3(0, 0, +cs)).origin);
- r_cursor_points.push_back(p_offset.translated(Vector3(0, 0, -cs)).origin);
+ r_cursor_points.push_back(p_offset.translated_local(Vector3(+cs, 0, 0)).origin);
+ r_cursor_points.push_back(p_offset.translated_local(Vector3(-cs, 0, 0)).origin);
+ r_cursor_points.push_back(p_offset.translated_local(Vector3(0, +cs, 0)).origin);
+ r_cursor_points.push_back(p_offset.translated_local(Vector3(0, -cs, 0)).origin);
+ r_cursor_points.push_back(p_offset.translated_local(Vector3(0, 0, +cs)).origin);
+ r_cursor_points.push_back(p_offset.translated_local(Vector3(0, 0, -cs)).origin);
}
void Joint3DGizmoPlugin::CreateHingeJointGizmo(const Transform3D &p_offset, const Transform3D &p_trs_joint, const Transform3D &p_trs_body_a, const Transform3D &p_trs_body_b, real_t p_limit_lower, real_t p_limit_upper, bool p_use_limit, Vector<Vector3> &r_common_points, Vector<Vector3> *r_body_a_points, Vector<Vector3> *r_body_b_points) {
- r_common_points.push_back(p_offset.translated(Vector3(0, 0, 0.5)).origin);
- r_common_points.push_back(p_offset.translated(Vector3(0, 0, -0.5)).origin);
+ r_common_points.push_back(p_offset.translated_local(Vector3(0, 0, 0.5)).origin);
+ r_common_points.push_back(p_offset.translated_local(Vector3(0, 0, -0.5)).origin);
if (!p_use_limit) {
p_limit_upper = -1;
@@ -5368,34 +5472,34 @@ void Joint3DGizmoPlugin::CreateSliderJointGizmo(const Transform3D &p_offset, con
p_linear_limit_upper = -p_linear_limit_upper;
float cs = 0.25;
- r_points.push_back(p_offset.translated(Vector3(0, 0, 0.5)).origin);
- r_points.push_back(p_offset.translated(Vector3(0, 0, -0.5)).origin);
+ r_points.push_back(p_offset.translated_local(Vector3(0, 0, 0.5)).origin);
+ r_points.push_back(p_offset.translated_local(Vector3(0, 0, -0.5)).origin);
if (p_linear_limit_lower >= p_linear_limit_upper) {
- r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, 0, 0)).origin);
- r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, 0, 0)).origin);
-
- r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, -cs, -cs)).origin);
- r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, -cs, cs)).origin);
- r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, -cs, cs)).origin);
- r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, cs, cs)).origin);
- r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, cs, cs)).origin);
- r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, cs, -cs)).origin);
- r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, cs, -cs)).origin);
- r_points.push_back(p_offset.translated(Vector3(p_linear_limit_upper, -cs, -cs)).origin);
-
- r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, -cs, -cs)).origin);
- r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, -cs, cs)).origin);
- r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, -cs, cs)).origin);
- r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, cs, cs)).origin);
- r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, cs, cs)).origin);
- r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, cs, -cs)).origin);
- r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, cs, -cs)).origin);
- r_points.push_back(p_offset.translated(Vector3(p_linear_limit_lower, -cs, -cs)).origin);
+ r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, 0, 0)).origin);
+ r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, 0, 0)).origin);
+
+ r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, -cs, -cs)).origin);
+ r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, -cs, cs)).origin);
+ r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, -cs, cs)).origin);
+ r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, cs, cs)).origin);
+ r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, cs, cs)).origin);
+ r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, cs, -cs)).origin);
+ r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, cs, -cs)).origin);
+ r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_upper, -cs, -cs)).origin);
+
+ r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, -cs, -cs)).origin);
+ r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, -cs, cs)).origin);
+ r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, -cs, cs)).origin);
+ r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, cs, cs)).origin);
+ r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, cs, cs)).origin);
+ r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, cs, -cs)).origin);
+ r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, cs, -cs)).origin);
+ r_points.push_back(p_offset.translated_local(Vector3(p_linear_limit_lower, -cs, -cs)).origin);
} else {
- r_points.push_back(p_offset.translated(Vector3(+cs * 2, 0, 0)).origin);
- r_points.push_back(p_offset.translated(Vector3(-cs * 2, 0, 0)).origin);
+ r_points.push_back(p_offset.translated_local(Vector3(+cs * 2, 0, 0)).origin);
+ r_points.push_back(p_offset.translated_local(Vector3(-cs * 2, 0, 0)).origin);
}
if (r_body_a_points) {
@@ -5518,13 +5622,13 @@ void Joint3DGizmoPlugin::CreateGeneric6DOFJointGizmo(
break;
}
-#define ADD_VTX(x, y, z) \
- { \
- Vector3 v; \
- v[a1] = (x); \
- v[a2] = (y); \
- v[a3] = (z); \
- r_points.push_back(p_offset.translated(v).origin); \
+#define ADD_VTX(x, y, z) \
+ { \
+ Vector3 v; \
+ v[a1] = (x); \
+ v[a2] = (y); \
+ v[a3] = (z); \
+ r_points.push_back(p_offset.translated_local(v).origin); \
}
if (enable_lin && lll >= lul) {
diff --git a/editor/plugins/node_3d_editor_gizmos.h b/editor/plugins/node_3d_editor_gizmos.h
index a0d7715347..739bf1b929 100644
--- a/editor/plugins/node_3d_editor_gizmos.h
+++ b/editor/plugins/node_3d_editor_gizmos.h
@@ -373,6 +373,18 @@ public:
RayCast3DGizmoPlugin();
};
+class ShapeCast3DGizmoPlugin : public EditorNode3DGizmoPlugin {
+ GDCLASS(ShapeCast3DGizmoPlugin, EditorNode3DGizmoPlugin);
+
+public:
+ bool has_gizmo(Node3D *p_spatial) override;
+ String get_gizmo_name() const override;
+ int get_priority() const override;
+ void redraw(EditorNode3DGizmo *p_gizmo) override;
+
+ ShapeCast3DGizmoPlugin();
+};
+
class SpringArm3DGizmoPlugin : public EditorNode3DGizmoPlugin {
GDCLASS(SpringArm3DGizmoPlugin, EditorNode3DGizmoPlugin);
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 99c492379d..7628a95310 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -33,8 +33,8 @@
#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/input/input_map.h"
-#include "core/math/camera_matrix.h"
#include "core/math/math_funcs.h"
+#include "core/math/projection.h"
#include "core/os/keyboard.h"
#include "core/templates/sort_array.h"
#include "editor/debugger/editor_debugger_node.h"
@@ -52,6 +52,7 @@
#include "scene/3d/visual_instance_3d.h"
#include "scene/3d/world_environment.h"
#include "scene/gui/center_container.h"
+#include "scene/gui/flow_container.h"
#include "scene/gui/subviewport_container.h"
#include "scene/resources/packed_scene.h"
#include "scene/resources/surface_tool.h"
@@ -355,14 +356,14 @@ void Node3DEditorViewport::_update_camera(real_t p_interp_delta) {
Transform3D Node3DEditorViewport::to_camera_transform(const Cursor &p_cursor) const {
Transform3D camera_transform;
- camera_transform.translate(p_cursor.pos);
+ camera_transform.translate_local(p_cursor.pos);
camera_transform.basis.rotate(Vector3(1, 0, 0), -p_cursor.x_rot);
camera_transform.basis.rotate(Vector3(0, 1, 0), -p_cursor.y_rot);
if (orthogonal) {
- camera_transform.translate(0, 0, (get_zfar() - get_znear()) / 2.0);
+ camera_transform.translate_local(0, 0, (get_zfar() - get_znear()) / 2.0);
} else {
- camera_transform.translate(0, 0, p_cursor.distance);
+ camera_transform.translate_local(0, 0, p_cursor.distance);
}
return camera_transform;
@@ -514,7 +515,7 @@ void Node3DEditorViewport::_select_clicked(bool p_allow_locked) {
}
}
-ObjectID Node3DEditorViewport::_select_ray(const Point2 &p_pos) {
+ObjectID Node3DEditorViewport::_select_ray(const Point2 &p_pos) const {
Vector3 ray = _get_ray(p_pos);
Vector3 pos = _get_ray_pos(p_pos);
Vector2 shrinked_pos = p_pos / subviewport_container->get_stretch_shrink();
@@ -641,7 +642,7 @@ void Node3DEditorViewport::_find_items_at_pos(const Point2 &p_pos, Vector<_RayRe
}
Vector3 Node3DEditorViewport::_get_screen_to_space(const Vector3 &p_vector3) {
- CameraMatrix cm;
+ Projection cm;
if (orthogonal) {
cm.set_orthogonal(camera->get_size(), get_size().aspect(), get_znear() + p_vector3.z, get_zfar());
} else {
@@ -650,10 +651,10 @@ Vector3 Node3DEditorViewport::_get_screen_to_space(const Vector3 &p_vector3) {
Vector2 screen_he = cm.get_viewport_half_extents();
Transform3D camera_transform;
- camera_transform.translate(cursor.pos);
+ camera_transform.translate_local(cursor.pos);
camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot);
camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot);
- camera_transform.translate(0, 0, cursor.distance);
+ camera_transform.translate_local(0, 0, cursor.distance);
return camera_transform.xform(Vector3(((p_vector3.x / get_size().width) * 2.0 - 1.0) * screen_he.x, ((1.0 - (p_vector3.y / get_size().height)) * 2.0 - 1.0) * screen_he.y, -(get_znear() + p_vector3.z)));
}
@@ -1259,7 +1260,9 @@ void Node3DEditorViewport::_surface_mouse_enter() {
}
void Node3DEditorViewport::_surface_mouse_exit() {
- _remove_preview();
+ _remove_preview_node();
+ _reset_preview_material();
+ _remove_preview_material();
}
void Node3DEditorViewport::_surface_focus_enter() {
@@ -2099,7 +2102,7 @@ void Node3DEditorViewport::_nav_pan(Ref<InputEventWithModifiers> p_event, const
Transform3D camera_transform;
- camera_transform.translate(cursor.pos);
+ camera_transform.translate_local(cursor.pos);
camera_transform.basis.rotate(Vector3(1, 0, 0), -cursor.x_rot);
camera_transform.basis.rotate(Vector3(0, 1, 0), -cursor.y_rot);
const bool invert_x_axis = EditorSettings::get_singleton()->get("editors/3d/navigation/invert_x_axis");
@@ -2109,7 +2112,7 @@ void Node3DEditorViewport::_nav_pan(Ref<InputEventWithModifiers> p_event, const
(invert_y_axis ? -1 : 1) * p_relative.y * pan_speed,
0);
translation *= cursor.distance / DISTANCE_DEFAULT;
- camera_transform.translate(translation);
+ camera_transform.translate_local(translation);
cursor.pos = camera_transform.origin;
}
@@ -2379,19 +2382,19 @@ void Node3DEditorPlugin::edited_scene_changed() {
void Node3DEditorViewport::_project_settings_changed() {
//update shadow atlas if changed
- int shadowmap_size = ProjectSettings::get_singleton()->get("rendering/shadows/shadow_atlas/size");
- bool shadowmap_16_bits = ProjectSettings::get_singleton()->get("rendering/shadows/shadow_atlas/16_bits");
- int atlas_q0 = ProjectSettings::get_singleton()->get("rendering/shadows/shadow_atlas/quadrant_0_subdiv");
- int atlas_q1 = ProjectSettings::get_singleton()->get("rendering/shadows/shadow_atlas/quadrant_1_subdiv");
- int atlas_q2 = ProjectSettings::get_singleton()->get("rendering/shadows/shadow_atlas/quadrant_2_subdiv");
- int atlas_q3 = ProjectSettings::get_singleton()->get("rendering/shadows/shadow_atlas/quadrant_3_subdiv");
-
- viewport->set_shadow_atlas_size(shadowmap_size);
- viewport->set_shadow_atlas_16_bits(shadowmap_16_bits);
- viewport->set_shadow_atlas_quadrant_subdiv(0, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q0));
- viewport->set_shadow_atlas_quadrant_subdiv(1, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q1));
- viewport->set_shadow_atlas_quadrant_subdiv(2, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q2));
- viewport->set_shadow_atlas_quadrant_subdiv(3, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q3));
+ int shadowmap_size = ProjectSettings::get_singleton()->get("rendering/shadows/positional_shadow/atlas_size");
+ bool shadowmap_16_bits = ProjectSettings::get_singleton()->get("rendering/shadows/positional_shadow/atlas_16_bits");
+ int atlas_q0 = ProjectSettings::get_singleton()->get("rendering/shadows/positional_shadow/atlas_quadrant_0_subdiv");
+ int atlas_q1 = ProjectSettings::get_singleton()->get("rendering/shadows/positional_shadow/atlas_quadrant_1_subdiv");
+ int atlas_q2 = ProjectSettings::get_singleton()->get("rendering/shadows/positional_shadow/atlas_quadrant_2_subdiv");
+ int atlas_q3 = ProjectSettings::get_singleton()->get("rendering/shadows/positional_shadow/atlas_quadrant_3_subdiv");
+
+ viewport->set_positional_shadow_atlas_size(shadowmap_size);
+ viewport->set_positional_shadow_atlas_16_bits(shadowmap_16_bits);
+ viewport->set_positional_shadow_atlas_quadrant_subdiv(0, Viewport::PositionalShadowAtlasQuadrantSubdiv(atlas_q0));
+ viewport->set_positional_shadow_atlas_quadrant_subdiv(1, Viewport::PositionalShadowAtlasQuadrantSubdiv(atlas_q1));
+ viewport->set_positional_shadow_atlas_quadrant_subdiv(2, Viewport::PositionalShadowAtlasQuadrantSubdiv(atlas_q2));
+ viewport->set_positional_shadow_atlas_quadrant_subdiv(3, Viewport::PositionalShadowAtlasQuadrantSubdiv(atlas_q3));
_update_shrink();
@@ -2422,8 +2425,8 @@ void Node3DEditorViewport::_project_settings_changed() {
const float fsr_sharpness = GLOBAL_GET("rendering/scaling_3d/fsr_sharpness");
viewport->set_fsr_sharpness(fsr_sharpness);
- const float fsr_mipmap_bias = GLOBAL_GET("rendering/scaling_3d/fsr_mipmap_bias");
- viewport->set_fsr_mipmap_bias(fsr_mipmap_bias);
+ const float texture_mipmap_bias = GLOBAL_GET("rendering/textures/default_filters/texture_mipmap_bias");
+ viewport->set_texture_mipmap_bias(texture_mipmap_bias);
}
void Node3DEditorViewport::_notification(int p_what) {
@@ -2519,14 +2522,14 @@ void Node3DEditorViewport::_notification(int p_what) {
const Vector3 offset(0.005, 0.005, 0.005);
Basis aabb_s;
aabb_s.scale(se->aabb.size + offset);
- t.translate(se->aabb.position - offset / 2);
+ t.translate_local(se->aabb.position - offset / 2);
t.basis = t.basis * aabb_s;
}
{
const Vector3 offset(0.01, 0.01, 0.01);
Basis aabb_s;
aabb_s.scale(se->aabb.size + offset);
- t_offset.translate(se->aabb.position - offset / 2);
+ t_offset.translate_local(se->aabb.position - offset / 2);
t_offset.basis = t_offset.basis * aabb_s;
}
@@ -2702,6 +2705,13 @@ void Node3DEditorViewport::_notification(int p_what) {
cinema_label->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
locked_label->add_theme_style_override("normal", gui_base->get_theme_stylebox(SNAME("Information3dViewport"), SNAME("EditorStyles")));
} break;
+
+ case NOTIFICATION_DRAG_END: {
+ // Clear preview material when dropped outside applicable object.
+ if (spatial_editor->get_preview_material().is_valid() && !is_drag_successful()) {
+ _remove_preview_material();
+ }
+ } break;
}
}
@@ -3793,7 +3803,7 @@ Node *Node3DEditorViewport::_sanitize_preview_node(Node *p_node) const {
return p_node;
}
-void Node3DEditorViewport::_create_preview(const Vector<String> &files) const {
+void Node3DEditorViewport::_create_preview_node(const Vector<String> &files) const {
for (int i = 0; i < files.size(); i++) {
String path = files[i];
Ref<Resource> res = ResourceLoader::load(path);
@@ -3820,7 +3830,7 @@ void Node3DEditorViewport::_create_preview(const Vector<String> &files) const {
*preview_bounds = _calculate_spatial_bounds(preview_node);
}
-void Node3DEditorViewport::_remove_preview() {
+void Node3DEditorViewport::_remove_preview_node() {
if (preview_node->get_parent()) {
for (int i = preview_node->get_child_count() - 1; i >= 0; i--) {
Node *node = preview_node->get_child(i);
@@ -3831,6 +3841,106 @@ void Node3DEditorViewport::_remove_preview() {
}
}
+bool Node3DEditorViewport::_apply_preview_material(ObjectID p_target, const Point2 &p_point) const {
+ _reset_preview_material();
+
+ if (p_target.is_null()) {
+ return false;
+ }
+
+ spatial_editor->set_preview_material_target(p_target);
+
+ Object *target_inst = ObjectDB::get_instance(p_target);
+
+ bool is_ctrl = Input::get_singleton()->is_key_pressed(Key::CTRL);
+
+ MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(target_inst);
+ if (is_ctrl && mesh_instance) {
+ Ref<Mesh> mesh = mesh_instance->get_mesh();
+ int surface_count = mesh->get_surface_count();
+
+ Vector3 world_ray = _get_ray(p_point);
+ Vector3 world_pos = _get_ray_pos(p_point);
+
+ int closest_surface = -1;
+ float closest_dist = 1e20;
+
+ Transform3D gt = mesh_instance->get_global_transform();
+
+ Transform3D ai = gt.affine_inverse();
+ Vector3 xform_ray = ai.basis.xform(world_ray).normalized();
+ Vector3 xform_pos = ai.xform(world_pos);
+
+ for (int surface = 0; surface < surface_count; surface++) {
+ Ref<TriangleMesh> surface_mesh = mesh->generate_surface_triangle_mesh(surface);
+
+ Vector3 rpos, rnorm;
+ if (surface_mesh->intersect_ray(xform_pos, xform_ray, rpos, rnorm)) {
+ Vector3 hitpos = gt.xform(rpos);
+
+ const real_t dist = world_pos.distance_to(hitpos);
+
+ if (dist < 0) {
+ continue;
+ }
+
+ if (dist < closest_dist) {
+ closest_surface = surface;
+ closest_dist = dist;
+ }
+ }
+ }
+
+ if (closest_surface == -1) {
+ return false;
+ }
+
+ if (spatial_editor->get_preview_material() != mesh_instance->get_surface_override_material(closest_surface)) {
+ spatial_editor->set_preview_material_surface(closest_surface);
+ spatial_editor->set_preview_reset_material(mesh_instance->get_surface_override_material(closest_surface));
+ mesh_instance->set_surface_override_material(closest_surface, spatial_editor->get_preview_material());
+ }
+
+ return true;
+ }
+
+ GeometryInstance3D *geometry_instance = Object::cast_to<GeometryInstance3D>(target_inst);
+ if (geometry_instance && spatial_editor->get_preview_material() != geometry_instance->get_material_override()) {
+ spatial_editor->set_preview_reset_material(geometry_instance->get_material_override());
+ geometry_instance->set_material_override(spatial_editor->get_preview_material());
+ return true;
+ }
+
+ return false;
+}
+
+void Node3DEditorViewport::_reset_preview_material() const {
+ ObjectID last_target = spatial_editor->get_preview_material_target();
+ if (last_target.is_null()) {
+ return;
+ }
+ Object *last_target_inst = ObjectDB::get_instance(last_target);
+
+ MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(last_target_inst);
+ GeometryInstance3D *geometry_instance = Object::cast_to<GeometryInstance3D>(last_target_inst);
+ if (mesh_instance && spatial_editor->get_preview_material_surface() != -1) {
+ mesh_instance->set_surface_override_material(spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_reset_material());
+ spatial_editor->set_preview_material_surface(-1);
+ } else if (geometry_instance) {
+ geometry_instance->set_material_override(spatial_editor->get_preview_reset_material());
+ }
+}
+
+void Node3DEditorViewport::_remove_preview_material() {
+ preview_material_label->hide();
+ preview_material_label_desc->hide();
+
+ spatial_editor->set_preview_material(Ref<Material>());
+ spatial_editor->set_preview_reset_material(Ref<Material>());
+ spatial_editor->set_preview_material_target(ObjectID());
+ spatial_editor->set_preview_material_surface(-1);
+}
+
bool Node3DEditorViewport::_cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node) {
if (p_desired_node->get_scene_file_path() == p_target_scene_path) {
return true;
@@ -3929,7 +4039,26 @@ bool Node3DEditorViewport::_create_instance(Node *parent, String &path, const Po
}
void Node3DEditorViewport::_perform_drop_data() {
- _remove_preview();
+ if (spatial_editor->get_preview_material_target().is_valid()) {
+ GeometryInstance3D *geometry_instance = Object::cast_to<GeometryInstance3D>(ObjectDB::get_instance(spatial_editor->get_preview_material_target()));
+ MeshInstance3D *mesh_instance = Object::cast_to<MeshInstance3D>(ObjectDB::get_instance(spatial_editor->get_preview_material_target()));
+ if (mesh_instance && spatial_editor->get_preview_material_surface() != -1) {
+ editor_data->get_undo_redo().create_action(vformat(TTR("Set Surface %d Override Material"), spatial_editor->get_preview_material_surface()));
+ editor_data->get_undo_redo().add_do_method(geometry_instance, "set_surface_override_material", spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_material());
+ editor_data->get_undo_redo().add_undo_method(geometry_instance, "set_surface_override_material", spatial_editor->get_preview_material_surface(), spatial_editor->get_preview_reset_material());
+ editor_data->get_undo_redo().commit_action();
+ } else if (geometry_instance) {
+ editor_data->get_undo_redo().create_action(TTR("Set Material Override"));
+ editor_data->get_undo_redo().add_do_method(geometry_instance, "set_material_override", spatial_editor->get_preview_material());
+ editor_data->get_undo_redo().add_undo_method(geometry_instance, "set_material_override", spatial_editor->get_preview_reset_material());
+ editor_data->get_undo_redo().commit_action();
+ }
+
+ _remove_preview_material();
+ return;
+ }
+
+ _remove_preview_node();
Vector<String> error_files;
@@ -3967,7 +4096,7 @@ void Node3DEditorViewport::_perform_drop_data() {
bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
bool can_instantiate = false;
- if (!preview_node->is_inside_tree()) {
+ if (!preview_node->is_inside_tree() && spatial_editor->get_preview_material().is_null()) {
Dictionary d = p_data;
if (d.has("type") && (String(d["type"]) == "files")) {
Vector<String> files = d["files"];
@@ -3976,40 +4105,78 @@ bool Node3DEditorViewport::can_drop_data_fw(const Point2 &p_point, const Variant
ResourceLoader::get_recognized_extensions_for_type("PackedScene", &scene_extensions);
List<String> mesh_extensions;
ResourceLoader::get_recognized_extensions_for_type("Mesh", &mesh_extensions);
+ List<String> material_extensions;
+ ResourceLoader::get_recognized_extensions_for_type("Material", &material_extensions);
+ List<String> texture_extensions;
+ ResourceLoader::get_recognized_extensions_for_type("Texture", &texture_extensions);
for (int i = 0; i < files.size(); i++) {
// Check if dragged files with mesh or scene extension can be created at least once.
- if (mesh_extensions.find(files[i].get_extension()) || scene_extensions.find(files[i].get_extension())) {
+ if (mesh_extensions.find(files[i].get_extension()) ||
+ scene_extensions.find(files[i].get_extension()) ||
+ material_extensions.find(files[i].get_extension()) ||
+ texture_extensions.find(files[i].get_extension())) {
Ref<Resource> res = ResourceLoader::load(files[i]);
if (res.is_null()) {
continue;
}
Ref<PackedScene> scn = res;
+ Ref<Material> mat = res;
+ Ref<Texture2D> tex = res;
if (scn.is_valid()) {
Node *instantiated_scene = scn->instantiate(PackedScene::GEN_EDIT_STATE_INSTANCE);
if (!instantiated_scene) {
continue;
}
memdelete(instantiated_scene);
+ } else if (mat.is_valid()) {
+ Ref<BaseMaterial3D> base_mat = res;
+ Ref<ShaderMaterial> shader_mat = res;
+
+ if (base_mat.is_null() && !shader_mat.is_null()) {
+ break;
+ }
+
+ spatial_editor->set_preview_material(mat);
+ break;
+ } else if (tex.is_valid()) {
+ Ref<StandardMaterial3D> new_mat = memnew(StandardMaterial3D);
+ new_mat->set_texture(BaseMaterial3D::TEXTURE_ALBEDO, tex);
+
+ spatial_editor->set_preview_material(new_mat);
+ break;
+ } else {
+ continue;
}
can_instantiate = true;
break;
}
}
if (can_instantiate) {
- _create_preview(files);
+ _create_preview_node(files);
}
}
} else {
- can_instantiate = true;
+ if (preview_node->is_inside_tree()) {
+ can_instantiate = true;
+ }
}
if (can_instantiate) {
Transform3D global_transform = Transform3D(Basis(), _get_instance_position(p_point));
preview_node->set_global_transform(global_transform);
+ return true;
}
- return can_instantiate;
+ if (spatial_editor->get_preview_material().is_valid()) {
+ preview_material_label->show();
+ preview_material_label_desc->show();
+
+ ObjectID new_preview_material_target = _select_ray(p_point);
+ return _apply_preview_material(new_preview_material_target, p_point);
+ }
+
+ return false;
}
void Node3DEditorViewport::drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
@@ -4047,7 +4214,7 @@ void Node3DEditorViewport::drop_data_fw(const Point2 &p_point, const Variant &p_
} else {
accept->set_text(TTR("Cannot drag and drop into multiple selected nodes."));
accept->popup_centered();
- _remove_preview();
+ _remove_preview_node();
return;
}
@@ -4449,7 +4616,7 @@ void Node3DEditorViewport::register_shortcut_action(const String &p_path, const
Ref<Shortcut> sc = ED_SHORTCUT(p_path, p_name, p_keycode);
shortcut_changed_callback(sc, p_path);
// Connect to the change event on the shortcut so the input binding can be updated.
- sc->connect("changed", callable_mp(this, &Node3DEditorViewport::shortcut_changed_callback), varray(sc, p_path));
+ sc->connect("changed", callable_mp(this, &Node3DEditorViewport::shortcut_changed_callback).bind(sc, p_path));
}
// Update the action in the InputMap to the provided shortcut events.
@@ -4494,7 +4661,7 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p
subviewport_container = c;
c->set_stretch(true);
add_child(c);
- c->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ c->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
viewport = memnew(SubViewport);
viewport->set_disable_input(true);
@@ -4502,7 +4669,7 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p
surface = memnew(Control);
surface->set_drag_forwarding(this);
add_child(surface);
- surface->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ surface->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
surface->set_clip_contents(true);
camera = memnew(Camera3D);
camera->set_disable_gizmos(true);
@@ -4698,6 +4865,23 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, int p
zoom_limit_label->hide();
surface->add_child(zoom_limit_label);
+ preview_material_label = memnew(Label);
+ preview_material_label->set_anchors_and_offsets_preset(LayoutPreset::PRESET_BOTTOM_LEFT);
+ preview_material_label->set_offset(Side::SIDE_TOP, -70 * EDSCALE);
+ preview_material_label->set_text(TTR("Overriding material..."));
+ preview_material_label->add_theme_color_override("font_color", Color(1, 1, 1, 1));
+ preview_material_label->hide();
+ surface->add_child(preview_material_label);
+
+ preview_material_label_desc = memnew(Label);
+ preview_material_label_desc->set_anchors_and_offsets_preset(LayoutPreset::PRESET_BOTTOM_LEFT);
+ preview_material_label_desc->set_offset(Side::SIDE_TOP, -50 * EDSCALE);
+ preview_material_label_desc->set_text(TTR("Drag and drop to override the material of any geometry node.\nHold Ctrl when dropping to override a specific surface."));
+ preview_material_label_desc->add_theme_color_override("font_color", Color(0.8, 0.8, 0.8, 1));
+ preview_material_label_desc->add_theme_constant_override("line_spacing", 0);
+ preview_material_label_desc->hide();
+ surface->add_child(preview_material_label_desc);
+
frame_time_gradient = memnew(Gradient);
// The color is set when the theme changes.
frame_time_gradient->add_point(0.5, Color());
@@ -6638,7 +6822,7 @@ void Node3DEditor::_finish_grid() {
}
void Node3DEditor::update_grid() {
- const Camera3D::Projection current_projection = viewports[0]->camera->get_projection();
+ const Camera3D::ProjectionType current_projection = viewports[0]->camera->get_projection();
if (current_projection != grid_camera_last_update_perspective) {
grid_init_draw = false; // redraw
@@ -6983,7 +7167,7 @@ void Node3DEditor::_update_theme() {
environ_sky_color->set_custom_minimum_size(Size2(0, get_theme_constant(SNAME("color_picker_button_height"), SNAME("Editor"))));
environ_ground_color->set_custom_minimum_size(Size2(0, get_theme_constant(SNAME("color_picker_button_height"), SNAME("Editor"))));
- context_menu_container->add_theme_style_override("panel", get_theme_stylebox(SNAME("ContextualToolbar"), SNAME("EditorStyles")));
+ context_menu_panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("ContextualToolbar"), SNAME("EditorStyles")));
}
void Node3DEditor::_notification(int p_what) {
@@ -6998,8 +7182,8 @@ void Node3DEditor::_notification(int p_what) {
SceneTreeDock::get_singleton()->get_tree_editor()->connect("node_changed", callable_mp(this, &Node3DEditor::_refresh_menu_icons));
editor_selection->connect("selection_changed", callable_mp(this, &Node3DEditor::_selection_changed));
- EditorNode::get_singleton()->connect("stop_pressed", callable_mp(this, &Node3DEditor::_update_camera_override_button), make_binds(false));
- EditorNode::get_singleton()->connect("play_pressed", callable_mp(this, &Node3DEditor::_update_camera_override_button), make_binds(true));
+ EditorNode::get_singleton()->connect("stop_pressed", callable_mp(this, &Node3DEditor::_update_camera_override_button).bind(false));
+ EditorNode::get_singleton()->connect("play_pressed", callable_mp(this, &Node3DEditor::_update_camera_override_button).bind(true));
_update_preview_environment();
@@ -7072,11 +7256,11 @@ Vector<int> Node3DEditor::get_subgizmo_selection() {
}
void Node3DEditor::add_control_to_menu_panel(Control *p_control) {
- hbc_context_menu->add_child(p_control);
+ context_menu_hbox->add_child(p_control);
}
void Node3DEditor::remove_control_from_menu_panel(Control *p_control) {
- hbc_context_menu->remove_child(p_control);
+ context_menu_hbox->remove_child(p_control);
}
void Node3DEditor::set_can_preview(Camera3D *p_preview) {
@@ -7233,7 +7417,7 @@ void Node3DEditor::_toggle_maximize_view(Object *p_viewport) {
if (!maximized) {
for (uint32_t i = 0; i < VIEWPORTS_COUNT; i++) {
if (i == (uint32_t)index) {
- viewports[i]->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ viewports[i]->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
} else {
viewports[i]->hide();
}
@@ -7313,6 +7497,7 @@ void Node3DEditor::_register_all_gizmos() {
add_gizmo_plugin(Ref<Label3DGizmoPlugin>(memnew(Label3DGizmoPlugin)));
add_gizmo_plugin(Ref<Position3DGizmoPlugin>(memnew(Position3DGizmoPlugin)));
add_gizmo_plugin(Ref<RayCast3DGizmoPlugin>(memnew(RayCast3DGizmoPlugin)));
+ add_gizmo_plugin(Ref<ShapeCast3DGizmoPlugin>(memnew(ShapeCast3DGizmoPlugin)));
add_gizmo_plugin(Ref<SpringArm3DGizmoPlugin>(memnew(SpringArm3DGizmoPlugin)));
add_gizmo_plugin(Ref<VehicleWheel3DGizmoPlugin>(memnew(VehicleWheel3DGizmoPlugin)));
add_gizmo_plugin(Ref<VisibleOnScreenNotifier3DGizmoPlugin>(memnew(VisibleOnScreenNotifier3DGizmoPlugin)));
@@ -7529,163 +7714,155 @@ Node3DEditor::Node3DEditor() {
camera_override_viewport_id = 0;
- hbc_menu = memnew(HBoxContainer);
- vbc->add_child(hbc_menu);
+ // A fluid container for all toolbars.
+ HFlowContainer *main_flow = memnew(HFlowContainer);
+ vbc->add_child(main_flow);
+
+ // Main toolbars.
+ HBoxContainer *main_menu_hbox = memnew(HBoxContainer);
+ main_flow->add_child(main_menu_hbox);
- Vector<Variant> button_binds;
- button_binds.resize(1);
String sct;
// Add some margin to the left for better aesthetics.
// This prevents the first button's hover/pressed effect from "touching" the panel's border,
// which looks ugly.
Control *margin_left = memnew(Control);
- hbc_menu->add_child(margin_left);
+ main_menu_hbox->add_child(margin_left);
margin_left->set_custom_minimum_size(Size2(2, 0) * EDSCALE);
tool_button[TOOL_MODE_SELECT] = memnew(Button);
- hbc_menu->add_child(tool_button[TOOL_MODE_SELECT]);
+ main_menu_hbox->add_child(tool_button[TOOL_MODE_SELECT]);
tool_button[TOOL_MODE_SELECT]->set_toggle_mode(true);
tool_button[TOOL_MODE_SELECT]->set_flat(true);
tool_button[TOOL_MODE_SELECT]->set_pressed(true);
- button_binds.write[0] = MENU_TOOL_SELECT;
- tool_button[TOOL_MODE_SELECT]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
+ tool_button[TOOL_MODE_SELECT]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_SELECT));
tool_button[TOOL_MODE_SELECT]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_select", TTR("Select Mode"), Key::Q));
tool_button[TOOL_MODE_SELECT]->set_shortcut_context(this);
tool_button[TOOL_MODE_SELECT]->set_tooltip(keycode_get_string((Key)KeyModifierMask::CMD) + TTR("Drag: Rotate selected node around pivot.") + "\n" + TTR("Alt+RMB: Show list of all nodes at position clicked, including locked."));
- hbc_menu->add_child(memnew(VSeparator));
+ main_menu_hbox->add_child(memnew(VSeparator));
tool_button[TOOL_MODE_MOVE] = memnew(Button);
- hbc_menu->add_child(tool_button[TOOL_MODE_MOVE]);
+ main_menu_hbox->add_child(tool_button[TOOL_MODE_MOVE]);
tool_button[TOOL_MODE_MOVE]->set_toggle_mode(true);
tool_button[TOOL_MODE_MOVE]->set_flat(true);
- button_binds.write[0] = MENU_TOOL_MOVE;
- tool_button[TOOL_MODE_MOVE]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
+
+ tool_button[TOOL_MODE_MOVE]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_MOVE));
tool_button[TOOL_MODE_MOVE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_move", TTR("Move Mode"), Key::W));
tool_button[TOOL_MODE_MOVE]->set_shortcut_context(this);
tool_button[TOOL_MODE_ROTATE] = memnew(Button);
- hbc_menu->add_child(tool_button[TOOL_MODE_ROTATE]);
+ main_menu_hbox->add_child(tool_button[TOOL_MODE_ROTATE]);
tool_button[TOOL_MODE_ROTATE]->set_toggle_mode(true);
tool_button[TOOL_MODE_ROTATE]->set_flat(true);
- button_binds.write[0] = MENU_TOOL_ROTATE;
- tool_button[TOOL_MODE_ROTATE]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
+ tool_button[TOOL_MODE_ROTATE]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_ROTATE));
tool_button[TOOL_MODE_ROTATE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_rotate", TTR("Rotate Mode"), Key::E));
tool_button[TOOL_MODE_ROTATE]->set_shortcut_context(this);
tool_button[TOOL_MODE_SCALE] = memnew(Button);
- hbc_menu->add_child(tool_button[TOOL_MODE_SCALE]);
+ main_menu_hbox->add_child(tool_button[TOOL_MODE_SCALE]);
tool_button[TOOL_MODE_SCALE]->set_toggle_mode(true);
tool_button[TOOL_MODE_SCALE]->set_flat(true);
- button_binds.write[0] = MENU_TOOL_SCALE;
- tool_button[TOOL_MODE_SCALE]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
+ tool_button[TOOL_MODE_SCALE]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_SCALE));
tool_button[TOOL_MODE_SCALE]->set_shortcut(ED_SHORTCUT("spatial_editor/tool_scale", TTR("Scale Mode"), Key::R));
tool_button[TOOL_MODE_SCALE]->set_shortcut_context(this);
- hbc_menu->add_child(memnew(VSeparator));
+ main_menu_hbox->add_child(memnew(VSeparator));
tool_button[TOOL_MODE_LIST_SELECT] = memnew(Button);
- hbc_menu->add_child(tool_button[TOOL_MODE_LIST_SELECT]);
+ main_menu_hbox->add_child(tool_button[TOOL_MODE_LIST_SELECT]);
tool_button[TOOL_MODE_LIST_SELECT]->set_toggle_mode(true);
tool_button[TOOL_MODE_LIST_SELECT]->set_flat(true);
- button_binds.write[0] = MENU_TOOL_LIST_SELECT;
- tool_button[TOOL_MODE_LIST_SELECT]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
+ tool_button[TOOL_MODE_LIST_SELECT]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_TOOL_LIST_SELECT));
tool_button[TOOL_MODE_LIST_SELECT]->set_tooltip(TTR("Show list of selectable nodes at position clicked."));
tool_button[TOOL_LOCK_SELECTED] = memnew(Button);
- hbc_menu->add_child(tool_button[TOOL_LOCK_SELECTED]);
+ main_menu_hbox->add_child(tool_button[TOOL_LOCK_SELECTED]);
tool_button[TOOL_LOCK_SELECTED]->set_flat(true);
- button_binds.write[0] = MENU_LOCK_SELECTED;
- tool_button[TOOL_LOCK_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
+ tool_button[TOOL_LOCK_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_LOCK_SELECTED));
tool_button[TOOL_LOCK_SELECTED]->set_tooltip(TTR("Lock selected node, preventing selection and movement."));
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
tool_button[TOOL_LOCK_SELECTED]->set_shortcut(ED_SHORTCUT("editor/lock_selected_nodes", TTR("Lock Selected Node(s)"), KeyModifierMask::CMD | Key::L));
tool_button[TOOL_UNLOCK_SELECTED] = memnew(Button);
- hbc_menu->add_child(tool_button[TOOL_UNLOCK_SELECTED]);
+ main_menu_hbox->add_child(tool_button[TOOL_UNLOCK_SELECTED]);
tool_button[TOOL_UNLOCK_SELECTED]->set_flat(true);
- button_binds.write[0] = MENU_UNLOCK_SELECTED;
- tool_button[TOOL_UNLOCK_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
+ tool_button[TOOL_UNLOCK_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_UNLOCK_SELECTED));
tool_button[TOOL_UNLOCK_SELECTED]->set_tooltip(TTR("Unlock selected node, allowing selection and movement."));
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
tool_button[TOOL_UNLOCK_SELECTED]->set_shortcut(ED_SHORTCUT("editor/unlock_selected_nodes", TTR("Unlock Selected Node(s)"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::L));
tool_button[TOOL_GROUP_SELECTED] = memnew(Button);
- hbc_menu->add_child(tool_button[TOOL_GROUP_SELECTED]);
+ main_menu_hbox->add_child(tool_button[TOOL_GROUP_SELECTED]);
tool_button[TOOL_GROUP_SELECTED]->set_flat(true);
- button_binds.write[0] = MENU_GROUP_SELECTED;
- tool_button[TOOL_GROUP_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
+ tool_button[TOOL_GROUP_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_GROUP_SELECTED));
tool_button[TOOL_GROUP_SELECTED]->set_tooltip(TTR("Makes sure the object's children are not selectable."));
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
tool_button[TOOL_GROUP_SELECTED]->set_shortcut(ED_SHORTCUT("editor/group_selected_nodes", TTR("Group Selected Node(s)"), KeyModifierMask::CMD | Key::G));
tool_button[TOOL_UNGROUP_SELECTED] = memnew(Button);
- hbc_menu->add_child(tool_button[TOOL_UNGROUP_SELECTED]);
+ main_menu_hbox->add_child(tool_button[TOOL_UNGROUP_SELECTED]);
tool_button[TOOL_UNGROUP_SELECTED]->set_flat(true);
- button_binds.write[0] = MENU_UNGROUP_SELECTED;
- tool_button[TOOL_UNGROUP_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed), button_binds);
+ tool_button[TOOL_UNGROUP_SELECTED]->connect("pressed", callable_mp(this, &Node3DEditor::_menu_item_pressed).bind(MENU_UNGROUP_SELECTED));
tool_button[TOOL_UNGROUP_SELECTED]->set_tooltip(TTR("Restores the object's children's ability to be selected."));
// Define the shortcut globally (without a context) so that it works if the Scene tree dock is currently focused.
tool_button[TOOL_UNGROUP_SELECTED]->set_shortcut(ED_SHORTCUT("editor/ungroup_selected_nodes", TTR("Ungroup Selected Node(s)"), KeyModifierMask::CMD | KeyModifierMask::SHIFT | Key::G));
- hbc_menu->add_child(memnew(VSeparator));
+ main_menu_hbox->add_child(memnew(VSeparator));
tool_option_button[TOOL_OPT_LOCAL_COORDS] = memnew(Button);
- hbc_menu->add_child(tool_option_button[TOOL_OPT_LOCAL_COORDS]);
+ main_menu_hbox->add_child(tool_option_button[TOOL_OPT_LOCAL_COORDS]);
tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_toggle_mode(true);
tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_flat(true);
- button_binds.write[0] = MENU_TOOL_LOCAL_COORDS;
- tool_option_button[TOOL_OPT_LOCAL_COORDS]->connect("toggled", callable_mp(this, &Node3DEditor::_menu_item_toggled), button_binds);
+ tool_option_button[TOOL_OPT_LOCAL_COORDS]->connect("toggled", callable_mp(this, &Node3DEditor::_menu_item_toggled).bind(MENU_TOOL_LOCAL_COORDS));
tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_shortcut(ED_SHORTCUT("spatial_editor/local_coords", TTR("Use Local Space"), Key::T));
tool_option_button[TOOL_OPT_LOCAL_COORDS]->set_shortcut_context(this);
tool_option_button[TOOL_OPT_USE_SNAP] = memnew(Button);
- hbc_menu->add_child(tool_option_button[TOOL_OPT_USE_SNAP]);
+ main_menu_hbox->add_child(tool_option_button[TOOL_OPT_USE_SNAP]);
tool_option_button[TOOL_OPT_USE_SNAP]->set_toggle_mode(true);
tool_option_button[TOOL_OPT_USE_SNAP]->set_flat(true);
- button_binds.write[0] = MENU_TOOL_USE_SNAP;
- tool_option_button[TOOL_OPT_USE_SNAP]->connect("toggled", callable_mp(this, &Node3DEditor::_menu_item_toggled), button_binds);
+ tool_option_button[TOOL_OPT_USE_SNAP]->connect("toggled", callable_mp(this, &Node3DEditor::_menu_item_toggled).bind(MENU_TOOL_USE_SNAP));
tool_option_button[TOOL_OPT_USE_SNAP]->set_shortcut(ED_SHORTCUT("spatial_editor/snap", TTR("Use Snap"), Key::Y));
tool_option_button[TOOL_OPT_USE_SNAP]->set_shortcut_context(this);
- hbc_menu->add_child(memnew(VSeparator));
+ main_menu_hbox->add_child(memnew(VSeparator));
tool_option_button[TOOL_OPT_OVERRIDE_CAMERA] = memnew(Button);
- hbc_menu->add_child(tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]);
+ main_menu_hbox->add_child(tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]);
tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_toggle_mode(true);
tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_flat(true);
tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->set_disabled(true);
- button_binds.write[0] = MENU_TOOL_OVERRIDE_CAMERA;
- tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->connect("toggled", callable_mp(this, &Node3DEditor::_menu_item_toggled), button_binds);
+ tool_option_button[TOOL_OPT_OVERRIDE_CAMERA]->connect("toggled", callable_mp(this, &Node3DEditor::_menu_item_toggled).bind(MENU_TOOL_OVERRIDE_CAMERA));
_update_camera_override_button(false);
- hbc_menu->add_child(memnew(VSeparator));
+ main_menu_hbox->add_child(memnew(VSeparator));
sun_button = memnew(Button);
sun_button->set_tooltip(TTR("Toggle preview sunlight.\nIf a DirectionalLight3D node is added to the scene, preview sunlight is disabled."));
sun_button->set_toggle_mode(true);
sun_button->set_flat(true);
- sun_button->connect("pressed", callable_mp(this, &Node3DEditor::_update_preview_environment), varray(), CONNECT_DEFERRED);
+ sun_button->connect("pressed", callable_mp(this, &Node3DEditor::_update_preview_environment), CONNECT_DEFERRED);
sun_button->set_disabled(true);
- hbc_menu->add_child(sun_button);
+ main_menu_hbox->add_child(sun_button);
environ_button = memnew(Button);
environ_button->set_tooltip(TTR("Toggle preview environment.\nIf a WorldEnvironment node is added to the scene, preview environment is disabled."));
environ_button->set_toggle_mode(true);
environ_button->set_flat(true);
- environ_button->connect("pressed", callable_mp(this, &Node3DEditor::_update_preview_environment), varray(), CONNECT_DEFERRED);
+ environ_button->connect("pressed", callable_mp(this, &Node3DEditor::_update_preview_environment), CONNECT_DEFERRED);
environ_button->set_disabled(true);
- hbc_menu->add_child(environ_button);
+ main_menu_hbox->add_child(environ_button);
sun_environ_settings = memnew(Button);
sun_environ_settings->set_tooltip(TTR("Edit Sun and Environment settings."));
sun_environ_settings->set_flat(true);
sun_environ_settings->connect("pressed", callable_mp(this, &Node3DEditor::_sun_environ_settings_pressed));
- hbc_menu->add_child(sun_environ_settings);
+ main_menu_hbox->add_child(sun_environ_settings);
- hbc_menu->add_child(memnew(VSeparator));
+ main_menu_hbox->add_child(memnew(VSeparator));
// Drag and drop support;
preview_node = memnew(Node3D);
@@ -7719,7 +7896,7 @@ Node3DEditor::Node3DEditor() {
transform_menu->set_text(TTR("Transform"));
transform_menu->set_switch_on_hover(true);
transform_menu->set_shortcut_context(this);
- hbc_menu->add_child(transform_menu);
+ main_menu_hbox->add_child(transform_menu);
p = transform_menu->get_popup();
p->add_shortcut(ED_SHORTCUT("spatial_editor/snap_to_floor", TTR("Snap Object to Floor"), Key::PAGEDOWN), MENU_SNAP_TO_FLOOR);
@@ -7735,14 +7912,14 @@ Node3DEditor::Node3DEditor() {
view_menu->set_text(TTR("View"));
view_menu->set_switch_on_hover(true);
view_menu->set_shortcut_context(this);
- hbc_menu->add_child(view_menu);
+ main_menu_hbox->add_child(view_menu);
- hbc_menu->add_child(memnew(VSeparator));
+ main_menu_hbox->add_child(memnew(VSeparator));
- context_menu_container = memnew(PanelContainer);
- hbc_context_menu = memnew(HBoxContainer);
- context_menu_container->add_child(hbc_context_menu);
- hbc_menu->add_child(context_menu_container);
+ context_menu_panel = memnew(PanelContainer);
+ context_menu_hbox = memnew(HBoxContainer);
+ context_menu_panel->add_child(context_menu_hbox);
+ main_flow->add_child(context_menu_panel);
// Get the view menu popup and have it stay open when a checkable item is selected
p = view_menu->get_popup();
@@ -7860,7 +8037,7 @@ Node3DEditor::Node3DEditor() {
settings_vbc->add_margin_child(TTR("View Z-Far:"), settings_zfar);
for (uint32_t i = 0; i < VIEWPORTS_COUNT; ++i) {
- settings_dialog->connect("confirmed", callable_mp(viewports[i], &Node3DEditorViewport::_view_settings_confirmed), varray(0.0));
+ settings_dialog->connect("confirmed", callable_mp(viewports[i], &Node3DEditorViewport::_view_settings_confirmed).bind(0.0));
}
/* XFORM DIALOG */
@@ -8022,6 +8199,7 @@ void fragment() {
sun_color->set_edit_alpha(false);
sun_vb->add_margin_child(TTR("Sun Color"), sun_color);
sun_color->connect("color_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
+ sun_color->get_popup()->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker).bind(sun_color->get_picker()));
sun_energy = memnew(EditorSpinSlider);
sun_vb->add_margin_child(TTR("Sun Energy"), sun_energy);
@@ -8037,7 +8215,7 @@ void fragment() {
sun_add_to_scene = memnew(Button);
sun_add_to_scene->set_text(TTR("Add Sun to Scene"));
sun_add_to_scene->set_tooltip(TTR("Adds a DirectionalLight3D node matching the preview sun settings to the current scene.\nHold Shift while clicking to also add the preview environment to the current scene."));
- sun_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_sun_to_scene), varray(false));
+ sun_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_sun_to_scene).bind(false));
sun_vb->add_spacer();
sun_vb->add_child(sun_add_to_scene);
@@ -8067,10 +8245,12 @@ void fragment() {
environ_sky_color = memnew(ColorPickerButton);
environ_sky_color->set_edit_alpha(false);
environ_sky_color->connect("color_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
+ environ_sky_color->get_popup()->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker).bind(environ_sky_color->get_picker()));
environ_vb->add_margin_child(TTR("Sky Color"), environ_sky_color);
environ_ground_color = memnew(ColorPickerButton);
environ_ground_color->connect("color_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
environ_ground_color->set_edit_alpha(false);
+ environ_ground_color->get_popup()->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker).bind(environ_ground_color->get_picker()));
environ_vb->add_margin_child(TTR("Ground Color"), environ_ground_color);
environ_energy = memnew(EditorSpinSlider);
environ_energy->connect("value_changed", callable_mp(this, &Node3DEditor::_preview_settings_changed).unbind(1));
@@ -8082,29 +8262,29 @@ void fragment() {
environ_ao_button = memnew(Button);
environ_ao_button->set_text(TTR("AO"));
environ_ao_button->set_toggle_mode(true);
- environ_ao_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), varray(), CONNECT_DEFERRED);
+ environ_ao_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), CONNECT_DEFERRED);
fx_vb->add_child(environ_ao_button);
environ_glow_button = memnew(Button);
environ_glow_button->set_text(TTR("Glow"));
environ_glow_button->set_toggle_mode(true);
- environ_glow_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), varray(), CONNECT_DEFERRED);
+ environ_glow_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), CONNECT_DEFERRED);
fx_vb->add_child(environ_glow_button);
environ_tonemap_button = memnew(Button);
environ_tonemap_button->set_text(TTR("Tonemap"));
environ_tonemap_button->set_toggle_mode(true);
- environ_tonemap_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), varray(), CONNECT_DEFERRED);
+ environ_tonemap_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), CONNECT_DEFERRED);
fx_vb->add_child(environ_tonemap_button);
environ_gi_button = memnew(Button);
environ_gi_button->set_text(TTR("GI"));
environ_gi_button->set_toggle_mode(true);
- environ_gi_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), varray(), CONNECT_DEFERRED);
+ environ_gi_button->connect("pressed", callable_mp(this, &Node3DEditor::_preview_settings_changed), CONNECT_DEFERRED);
fx_vb->add_child(environ_gi_button);
environ_vb->add_margin_child(TTR("Post Process"), fx_vb);
environ_add_to_scene = memnew(Button);
environ_add_to_scene->set_text(TTR("Add Environment to Scene"));
environ_add_to_scene->set_tooltip(TTR("Adds a WorldEnvironment node matching the preview environment settings to the current scene.\nHold Shift while clicking to also add the preview sun to the current scene."));
- environ_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_environment_to_scene), varray(false));
+ environ_add_to_scene->connect("pressed", callable_mp(this, &Node3DEditor::_add_environment_to_scene).bind(false));
environ_vb->add_spacer();
environ_vb->add_child(environ_add_to_scene);
@@ -8131,7 +8311,6 @@ void fragment() {
_preview_settings_changed();
}
}
-
Node3DEditor::~Node3DEditor() {
memdelete(preview_node);
}
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index 8a602be08b..4469271a38 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -227,6 +227,9 @@ private:
Label *locked_label = nullptr;
Label *zoom_limit_label = nullptr;
+ Label *preview_material_label = nullptr;
+ Label *preview_material_label_desc = nullptr;
+
VBoxContainer *top_right_vbox = nullptr;
ViewportRotationControl *rotation_control = nullptr;
Gradient *frame_time_gradient = nullptr;
@@ -244,7 +247,7 @@ private:
void _compute_edit(const Point2 &p_point);
void _clear_selected();
void _select_clicked(bool p_allow_locked);
- ObjectID _select_ray(const Point2 &p_pos);
+ ObjectID _select_ray(const Point2 &p_pos) const;
void _find_items_at_pos(const Point2 &p_pos, Vector<_RayResult> &r_results, bool p_include_locked);
Vector3 _get_ray_pos(const Vector2 &p_pos) const;
Vector3 _get_ray(const Vector2 &p_pos) const;
@@ -272,6 +275,7 @@ private:
float get_fov() const;
ObjectID clicked;
+ ObjectID material_target;
Vector<_RayResult> selection_results;
bool clicked_wants_append = false;
bool selection_in_progress = false;
@@ -399,8 +403,11 @@ private:
Node *_sanitize_preview_node(Node *p_node) const;
- void _create_preview(const Vector<String> &files) const;
- void _remove_preview();
+ void _create_preview_node(const Vector<String> &files) const;
+ void _remove_preview_node();
+ bool _apply_preview_material(ObjectID p_target, const Point2 &p_point) const;
+ void _reset_preview_material() const;
+ void _remove_preview_material();
bool _cyclical_dependency_exists(const String &p_target_scene_path, Node *p_desired_node);
bool _create_instance(Node *parent, String &path, const Point2 &p_point);
void _perform_drop_data();
@@ -560,7 +567,7 @@ private:
bool grid_enable[3]; //should be always visible if true
bool grid_enabled = false;
bool grid_init_draw = false;
- Camera3D::Projection grid_camera_last_update_perspective = Camera3D::PROJECTION_PERSPECTIVE;
+ Camera3D::ProjectionType grid_camera_last_update_perspective = Camera3D::PROJECTION_PERSPECTIVE;
Vector3 grid_camera_last_update_position = Vector3();
Ref<ArrayMesh> move_gizmo[3], move_plane_gizmo[3], rotate_gizmo[4], scale_gizmo[3], scale_plane_gizmo[3], axis_gizmo[3];
@@ -593,6 +600,11 @@ private:
Node3D *preview_node = nullptr;
AABB preview_bounds;
+ Ref<Material> preview_material;
+ Ref<Material> preview_reset_material;
+ ObjectID preview_material_target;
+ int preview_material_surface = -1;
+
struct Gizmo {
bool visible = false;
real_t scale = 0;
@@ -664,11 +676,10 @@ private:
void _menu_gizmo_toggled(int p_option);
void _update_camera_override_button(bool p_game_running);
void _update_camera_override_viewport(Object *p_viewport);
- HBoxContainer *hbc_menu = nullptr;
// Used for secondary menu items which are displayed depending on the currently selected node
// (such as MeshInstance's "Mesh" menu).
- PanelContainer *context_menu_container = nullptr;
- HBoxContainer *hbc_context_menu = nullptr;
+ PanelContainer *context_menu_panel = nullptr;
+ HBoxContainer *context_menu_hbox = nullptr;
void _generate_selection_boxes();
UndoRedo *undo_redo = nullptr;
@@ -851,6 +862,15 @@ public:
void set_can_preview(Camera3D *p_preview);
+ void set_preview_material(Ref<Material> p_material) { preview_material = p_material; }
+ Ref<Material> get_preview_material() { return preview_material; }
+ void set_preview_reset_material(Ref<Material> p_material) { preview_reset_material = p_material; }
+ Ref<Material> get_preview_reset_material() const { return preview_reset_material; }
+ void set_preview_material_target(ObjectID p_object_id) { preview_material_target = p_object_id; }
+ ObjectID get_preview_material_target() const { return preview_material_target; }
+ void set_preview_material_surface(int p_surface) { preview_material_surface = p_surface; }
+ int get_preview_material_surface() const { return preview_material_surface; }
+
Node3DEditorViewport *get_editor_viewport(int p_idx) {
ERR_FAIL_INDEX_V(p_idx, static_cast<int>(VIEWPORTS_COUNT), nullptr);
return viewports[p_idx];
diff --git a/editor/plugins/occluder_instance_3d_editor_plugin.cpp b/editor/plugins/occluder_instance_3d_editor_plugin.cpp
index d5fc51aea4..365f74d7a3 100644
--- a/editor/plugins/occluder_instance_3d_editor_plugin.cpp
+++ b/editor/plugins/occluder_instance_3d_editor_plugin.cpp
@@ -113,7 +113,7 @@ OccluderInstance3DEditorPlugin::OccluderInstance3DEditorPlugin() {
file_dialog = memnew(EditorFileDialog);
file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
- file_dialog->add_filter("*.occ ; Occluder3D");
+ file_dialog->add_filter("*.occ", "Occluder3D");
file_dialog->set_title(TTR("Select occluder bake file:"));
file_dialog->connect("file_selected", callable_mp(this, &OccluderInstance3DEditorPlugin::_bake_select_file));
bake->add_child(file_dialog);
diff --git a/editor/plugins/occluder_instance_3d_editor_plugin.h b/editor/plugins/occluder_instance_3d_editor_plugin.h
index 360b7297cf..e8d98927f4 100644
--- a/editor/plugins/occluder_instance_3d_editor_plugin.h
+++ b/editor/plugins/occluder_instance_3d_editor_plugin.h
@@ -63,4 +63,4 @@ public:
~OccluderInstance3DEditorPlugin();
};
-#endif
+#endif // OCCLUDER_INSTANCE_3D_EDITOR_PLUGIN_H
diff --git a/editor/plugins/path_2d_editor_plugin.cpp b/editor/plugins/path_2d_editor_plugin.cpp
index 9e666ef70a..fd331c4127 100644
--- a/editor/plugins/path_2d_editor_plugin.cpp
+++ b/editor/plugins/path_2d_editor_plugin.cpp
@@ -537,7 +537,7 @@ Path2DEditor::Path2DEditor() {
curve_edit->set_toggle_mode(true);
curve_edit->set_focus_mode(Control::FOCUS_NONE);
curve_edit->set_tooltip(TTR("Select Points") + "\n" + TTR("Shift+Drag: Select Control Points") + "\n" + keycode_get_string((Key)KeyModifierMask::CMD) + TTR("Click: Add Point") + "\n" + TTR("Left Click: Split Segment (in curve)") + "\n" + TTR("Right Click: Delete Point"));
- curve_edit->connect("pressed", callable_mp(this, &Path2DEditor::_mode_selected), varray(MODE_EDIT));
+ curve_edit->connect("pressed", callable_mp(this, &Path2DEditor::_mode_selected).bind(MODE_EDIT));
base_hb->add_child(curve_edit);
curve_edit_curve = memnew(Button);
@@ -545,7 +545,7 @@ Path2DEditor::Path2DEditor() {
curve_edit_curve->set_toggle_mode(true);
curve_edit_curve->set_focus_mode(Control::FOCUS_NONE);
curve_edit_curve->set_tooltip(TTR("Select Control Points (Shift+Drag)"));
- curve_edit_curve->connect("pressed", callable_mp(this, &Path2DEditor::_mode_selected), varray(MODE_EDIT_CURVE));
+ curve_edit_curve->connect("pressed", callable_mp(this, &Path2DEditor::_mode_selected).bind(MODE_EDIT_CURVE));
base_hb->add_child(curve_edit_curve);
curve_create = memnew(Button);
@@ -553,7 +553,7 @@ Path2DEditor::Path2DEditor() {
curve_create->set_toggle_mode(true);
curve_create->set_focus_mode(Control::FOCUS_NONE);
curve_create->set_tooltip(TTR("Add Point (in empty space)"));
- curve_create->connect("pressed", callable_mp(this, &Path2DEditor::_mode_selected), varray(MODE_CREATE));
+ curve_create->connect("pressed", callable_mp(this, &Path2DEditor::_mode_selected).bind(MODE_CREATE));
base_hb->add_child(curve_create);
curve_del = memnew(Button);
@@ -561,14 +561,14 @@ Path2DEditor::Path2DEditor() {
curve_del->set_toggle_mode(true);
curve_del->set_focus_mode(Control::FOCUS_NONE);
curve_del->set_tooltip(TTR("Delete Point"));
- curve_del->connect("pressed", callable_mp(this, &Path2DEditor::_mode_selected), varray(MODE_DELETE));
+ curve_del->connect("pressed", callable_mp(this, &Path2DEditor::_mode_selected).bind(MODE_DELETE));
base_hb->add_child(curve_del);
curve_close = memnew(Button);
curve_close->set_flat(true);
curve_close->set_focus_mode(Control::FOCUS_NONE);
curve_close->set_tooltip(TTR("Close Curve"));
- curve_close->connect("pressed", callable_mp(this, &Path2DEditor::_mode_selected), varray(ACTION_CLOSE));
+ curve_close->connect("pressed", callable_mp(this, &Path2DEditor::_mode_selected).bind(ACTION_CLOSE));
base_hb->add_child(curve_close);
PopupMenu *menu;
diff --git a/editor/plugins/path_3d_editor_plugin.cpp b/editor/plugins/path_3d_editor_plugin.cpp
index 36f559b2ae..2605a60d48 100644
--- a/editor/plugins/path_3d_editor_plugin.cpp
+++ b/editor/plugins/path_3d_editor_plugin.cpp
@@ -557,9 +557,9 @@ void Path3DEditorPlugin::_update_theme() {
void Path3DEditorPlugin::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
- curve_create->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_mode_changed), make_binds(0));
- curve_edit->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_mode_changed), make_binds(1));
- curve_del->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_mode_changed), make_binds(2));
+ curve_create->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_mode_changed).bind(0));
+ curve_edit->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_mode_changed).bind(1));
+ curve_del->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_mode_changed).bind(2));
curve_close->connect("pressed", callable_mp(this, &Path3DEditorPlugin::_close_curve));
_update_theme();
diff --git a/editor/plugins/path_3d_editor_plugin.h b/editor/plugins/path_3d_editor_plugin.h
index ee31fcf43d..53e4e2efa8 100644
--- a/editor/plugins/path_3d_editor_plugin.h
+++ b/editor/plugins/path_3d_editor_plugin.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef PATH_EDITOR_PLUGIN_H
-#define PATH_EDITOR_PLUGIN_H
+#ifndef PATH_3D_EDITOR_PLUGIN_H
+#define PATH_3D_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "editor/plugins/node_3d_editor_gizmos.h"
@@ -118,4 +118,4 @@ public:
~Path3DEditorPlugin();
};
-#endif // PATH_EDITOR_PLUGIN_H
+#endif // PATH_3D_EDITOR_PLUGIN_H
diff --git a/editor/plugins/physical_bone_3d_editor_plugin.h b/editor/plugins/physical_bone_3d_editor_plugin.h
index 93e722a432..f15eab7991 100644
--- a/editor/plugins/physical_bone_3d_editor_plugin.h
+++ b/editor/plugins/physical_bone_3d_editor_plugin.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef PHYSICAL_BONE_PLUGIN_H
-#define PHYSICAL_BONE_PLUGIN_H
+#ifndef PHYSICAL_BONE_3D_EDITOR_PLUGIN_H
+#define PHYSICAL_BONE_3D_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "scene/3d/physics_body_3d.h"
@@ -76,4 +76,4 @@ public:
PhysicalBone3DEditorPlugin();
};
-#endif
+#endif // PHYSICAL_BONE_3D_EDITOR_PLUGIN_H
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index a682bb455c..4f46c99a04 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -192,7 +192,7 @@ void Polygon2DEditor::_update_bone_list() {
cb->set_pressed(true);
}
- cb->connect("pressed", callable_mp(this, &Polygon2DEditor::_bone_paint_selected), varray(i));
+ cb->connect("pressed", callable_mp(this, &Polygon2DEditor::_bone_paint_selected).bind(i));
}
uv_edit_draw->update();
@@ -1238,7 +1238,7 @@ Polygon2DEditor::Polygon2DEditor() {
button_uv->set_flat(true);
add_child(button_uv);
button_uv->set_tooltip(TTR("Open Polygon 2D UV editor."));
- button_uv->connect("pressed", callable_mp(this, &Polygon2DEditor::_menu_option), varray(MODE_EDIT_UV));
+ button_uv->connect("pressed", callable_mp(this, &Polygon2DEditor::_menu_option).bind(MODE_EDIT_UV));
uv_mode = UV_MODE_EDIT_POINT;
uv_edit = memnew(AcceptDialog);
@@ -1276,10 +1276,10 @@ Polygon2DEditor::Polygon2DEditor() {
uv_edit_mode[2]->set_button_group(uv_edit_group);
uv_edit_mode[3]->set_button_group(uv_edit_group);
- uv_edit_mode[0]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select), varray(0));
- uv_edit_mode[1]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select), varray(1));
- uv_edit_mode[2]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select), varray(2));
- uv_edit_mode[3]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select), varray(3));
+ uv_edit_mode[0]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select).bind(0));
+ uv_edit_mode[1]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select).bind(1));
+ uv_edit_mode[2]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select).bind(2));
+ uv_edit_mode[3]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_edit_mode_select).bind(3));
uv_mode_hb->add_child(memnew(VSeparator));
@@ -1289,7 +1289,7 @@ Polygon2DEditor::Polygon2DEditor() {
uv_button[i]->set_flat(true);
uv_button[i]->set_toggle_mode(true);
uv_mode_hb->add_child(uv_button[i]);
- uv_button[i]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_mode), varray(i));
+ uv_button[i]->connect("pressed", callable_mp(this, &Polygon2DEditor::_uv_mode).bind(i));
uv_button[i]->set_focus_mode(FOCUS_NONE);
}
diff --git a/editor/plugins/polygon_3d_editor_plugin.cpp b/editor/plugins/polygon_3d_editor_plugin.cpp
index 1c69e0d635..83092f990f 100644
--- a/editor/plugins/polygon_3d_editor_plugin.cpp
+++ b/editor/plugins/polygon_3d_editor_plugin.cpp
@@ -532,13 +532,13 @@ Polygon3DEditor::Polygon3DEditor() {
button_create = memnew(Button);
button_create->set_flat(true);
add_child(button_create);
- button_create->connect("pressed", callable_mp(this, &Polygon3DEditor::_menu_option), varray(MODE_CREATE));
+ button_create->connect("pressed", callable_mp(this, &Polygon3DEditor::_menu_option).bind(MODE_CREATE));
button_create->set_toggle_mode(true);
button_edit = memnew(Button);
button_edit->set_flat(true);
add_child(button_edit);
- button_edit->connect("pressed", callable_mp(this, &Polygon3DEditor::_menu_option), varray(MODE_EDIT));
+ button_edit->connect("pressed", callable_mp(this, &Polygon3DEditor::_menu_option).bind(MODE_EDIT));
button_edit->set_toggle_mode(true);
mode = MODE_EDIT;
diff --git a/editor/plugins/replication_editor_plugin.cpp b/editor/plugins/replication_editor_plugin.cpp
deleted file mode 100644
index 72fe3c5f20..0000000000
--- a/editor/plugins/replication_editor_plugin.cpp
+++ /dev/null
@@ -1,645 +0,0 @@
-/*************************************************************************/
-/* replication_editor_plugin.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "replication_editor_plugin.h"
-
-#include "editor/editor_node.h"
-#include "editor/editor_scale.h"
-#include "editor/inspector_dock.h"
-#include "scene/gui/dialogs.h"
-#include "scene/gui/tree.h"
-#include "scene/multiplayer/multiplayer_synchronizer.h"
-
-void ReplicationEditor::_pick_node_filter_text_changed(const String &p_newtext) {
- TreeItem *root_item = pick_node->get_scene_tree()->get_scene_tree()->get_root();
-
- Vector<Node *> select_candidates;
- Node *to_select = nullptr;
-
- String filter = pick_node->get_filter_line_edit()->get_text();
-
- _pick_node_select_recursive(root_item, filter, select_candidates);
-
- if (!select_candidates.is_empty()) {
- for (int i = 0; i < select_candidates.size(); ++i) {
- Node *candidate = select_candidates[i];
-
- if (((String)candidate->get_name()).to_lower().begins_with(filter.to_lower())) {
- to_select = candidate;
- break;
- }
- }
-
- if (!to_select) {
- to_select = select_candidates[0];
- }
- }
-
- pick_node->get_scene_tree()->set_selected(to_select);
-}
-
-void ReplicationEditor::_pick_node_select_recursive(TreeItem *p_item, const String &p_filter, Vector<Node *> &p_select_candidates) {
- if (!p_item) {
- return;
- }
-
- NodePath np = p_item->get_metadata(0);
- Node *node = get_node(np);
-
- if (!p_filter.is_empty() && ((String)node->get_name()).findn(p_filter) != -1) {
- p_select_candidates.push_back(node);
- }
-
- TreeItem *c = p_item->get_first_child();
-
- while (c) {
- _pick_node_select_recursive(c, p_filter, p_select_candidates);
- c = c->get_next();
- }
-}
-
-void ReplicationEditor::_pick_node_filter_input(const Ref<InputEvent> &p_ie) {
- Ref<InputEventKey> k = p_ie;
-
- if (k.is_valid()) {
- switch (k->get_keycode()) {
- case Key::UP:
- case Key::DOWN:
- case Key::PAGEUP:
- case Key::PAGEDOWN: {
- pick_node->get_scene_tree()->get_scene_tree()->gui_input(k);
- pick_node->get_filter_line_edit()->accept_event();
- } break;
- default:
- break;
- }
- }
-}
-
-void ReplicationEditor::_pick_node_selected(NodePath p_path) {
- Node *root = current->get_node(current->get_root_path());
- ERR_FAIL_COND(!root);
- Node *node = get_node(p_path);
- ERR_FAIL_COND(!node);
- NodePath path_to = root->get_path_to(node);
- adding_node_path = path_to;
- prop_selector->select_property_from_instance(node);
-}
-
-void ReplicationEditor::_pick_new_property() {
- if (current == nullptr) {
- EditorNode::get_singleton()->show_warning(TTR("Select a replicator node in order to pick a property to add to it."));
- return;
- }
- Node *root = current->get_node(current->get_root_path());
- if (!root) {
- EditorNode::get_singleton()->show_warning(TTR("Not possible to add a new property to synchronize without a root."));
- return;
- }
- pick_node->popup_scenetree_dialog();
- pick_node->get_filter_line_edit()->clear();
- pick_node->get_filter_line_edit()->grab_focus();
-}
-
-void ReplicationEditor::_add_sync_property(String p_path) {
- config = current->get_replication_config();
-
- if (config.is_valid() && config->has_property(p_path)) {
- EditorNode::get_singleton()->show_warning(TTR("Property is already being synchronized."));
- return;
- }
-
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
- undo_redo->create_action(TTR("Add property to synchronizer"));
-
- if (config.is_null()) {
- config.instantiate();
- current->set_replication_config(config);
- undo_redo->add_do_method(current, "set_replication_config", config);
- undo_redo->add_undo_method(current, "set_replication_config", Ref<SceneReplicationConfig>());
- _update_config();
- }
-
- undo_redo->add_do_method(config.ptr(), "add_property", p_path);
- undo_redo->add_undo_method(config.ptr(), "remove_property", p_path);
- undo_redo->add_do_method(this, "_update_config");
- undo_redo->add_undo_method(this, "_update_config");
- undo_redo->commit_action();
-}
-
-void ReplicationEditor::_pick_node_property_selected(String p_name) {
- String adding_prop_path = String(adding_node_path) + ":" + p_name;
-
- _add_sync_property(adding_prop_path);
-}
-
-/// ReplicationEditor
-ReplicationEditor::ReplicationEditor() {
- set_v_size_flags(SIZE_EXPAND_FILL);
- set_custom_minimum_size(Size2(0, 200) * EDSCALE);
-
- delete_dialog = memnew(ConfirmationDialog);
- delete_dialog->connect("cancelled", callable_mp(this, &ReplicationEditor::_dialog_closed), varray(false));
- delete_dialog->connect("confirmed", callable_mp(this, &ReplicationEditor::_dialog_closed), varray(true));
- add_child(delete_dialog);
-
- error_dialog = memnew(AcceptDialog);
- error_dialog->get_ok_button()->set_text(TTR("Close"));
- error_dialog->set_title(TTR("Error!"));
- add_child(error_dialog);
-
- VBoxContainer *vb = memnew(VBoxContainer);
- vb->set_v_size_flags(SIZE_EXPAND_FILL);
- add_child(vb);
-
- pick_node = memnew(SceneTreeDialog);
- add_child(pick_node);
- pick_node->register_text_enter(pick_node->get_filter_line_edit());
- pick_node->set_title(TTR("Pick a node to synchronize:"));
- pick_node->connect("selected", callable_mp(this, &ReplicationEditor::_pick_node_selected));
- pick_node->get_filter_line_edit()->connect("text_changed", callable_mp(this, &ReplicationEditor::_pick_node_filter_text_changed));
- pick_node->get_filter_line_edit()->connect("gui_input", callable_mp(this, &ReplicationEditor::_pick_node_filter_input));
-
- prop_selector = memnew(PropertySelector);
- add_child(prop_selector);
- prop_selector->connect("selected", callable_mp(this, &ReplicationEditor::_pick_node_property_selected));
-
- HBoxContainer *hb = memnew(HBoxContainer);
- vb->add_child(hb);
-
- add_pick_button = memnew(Button);
- add_pick_button->connect("pressed", callable_mp(this, &ReplicationEditor::_pick_new_property));
- add_pick_button->set_text(TTR("Add property to sync.."));
- hb->add_child(add_pick_button);
- VSeparator *vs = memnew(VSeparator);
- vs->set_custom_minimum_size(Size2(30 * EDSCALE, 0));
- hb->add_child(vs);
- hb->add_child(memnew(Label(TTR("Path:"))));
- np_line_edit = memnew(LineEdit);
- np_line_edit->set_placeholder(":property");
- np_line_edit->set_h_size_flags(SIZE_EXPAND_FILL);
- hb->add_child(np_line_edit);
- add_from_path_button = memnew(Button);
- add_from_path_button->connect("pressed", callable_mp(this, &ReplicationEditor::_add_pressed));
- add_from_path_button->set_text(TTR("Add from path"));
- hb->add_child(add_from_path_button);
- vs = memnew(VSeparator);
- vs->set_custom_minimum_size(Size2(30 * EDSCALE, 0));
- hb->add_child(vs);
- pin = memnew(Button);
- pin->set_flat(true);
- pin->set_toggle_mode(true);
- hb->add_child(pin);
-
- tree = memnew(Tree);
- tree->set_hide_root(true);
- tree->set_columns(4);
- tree->set_column_titles_visible(true);
- tree->set_column_title(0, TTR("Properties"));
- tree->set_column_expand(0, true);
- tree->set_column_title(1, TTR("Spawn"));
- tree->set_column_expand(1, false);
- tree->set_column_custom_minimum_width(1, 100);
- tree->set_column_title(2, TTR("Sync"));
- tree->set_column_custom_minimum_width(2, 100);
- tree->set_column_expand(2, false);
- tree->set_column_expand(3, false);
- tree->create_item();
- tree->connect("button_clicked", callable_mp(this, &ReplicationEditor::_tree_button_pressed));
- tree->connect("item_edited", callable_mp(this, &ReplicationEditor::_tree_item_edited));
- tree->set_v_size_flags(SIZE_EXPAND_FILL);
- vb->add_child(tree);
-
- drop_label = memnew(Label);
- drop_label->set_text(TTR("Add properties using the buttons above or\ndrag them them from the inspector and drop them here."));
- drop_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
- drop_label->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
- tree->add_child(drop_label);
- drop_label->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
-
- tree->set_drag_forwarding(this);
-}
-
-void ReplicationEditor::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_update_config"), &ReplicationEditor::_update_config);
- ClassDB::bind_method(D_METHOD("_update_checked", "property", "column", "checked"), &ReplicationEditor::_update_checked);
- ClassDB::bind_method("_can_drop_data_fw", &ReplicationEditor::_can_drop_data_fw);
- ClassDB::bind_method("_drop_data_fw", &ReplicationEditor::_drop_data_fw);
-
- ADD_SIGNAL(MethodInfo("keying_changed"));
-}
-
-bool ReplicationEditor::_can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const {
- Dictionary d = p_data;
- if (!d.has("type")) {
- return false;
- }
- String t = d["type"];
- if (t != "obj_property") {
- return false;
- }
- Object *obj = d["object"];
- if (!obj) {
- return false;
- }
- Node *node = Object::cast_to<Node>(obj);
- if (!node) {
- return false;
- }
-
- return true;
-}
-
-void ReplicationEditor::_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) {
- if (current == nullptr) {
- EditorNode::get_singleton()->show_warning(TTR("Select a replicator node in order to pick a property to add to it."));
- return;
- }
- Node *root = current->get_node(current->get_root_path());
- if (!root) {
- EditorNode::get_singleton()->show_warning(TTR("Not possible to add a new property to synchronize without a root."));
- return;
- }
-
- Dictionary d = p_data;
- if (!d.has("type")) {
- return;
- }
- String t = d["type"];
- if (t != "obj_property") {
- return;
- }
- Object *obj = d["object"];
- if (!obj) {
- return;
- }
- Node *node = Object::cast_to<Node>(obj);
- if (!node) {
- return;
- }
-
- String path = root->get_path_to(node);
- path += ":" + String(d["property"]);
-
- _add_sync_property(path);
-}
-
-void ReplicationEditor::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE:
- case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
- add_theme_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_theme_stylebox(SNAME("panel"), SNAME("Panel")));
- add_pick_button->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
- pin->set_icon(get_theme_icon(SNAME("Pin"), SNAME("EditorIcons")));
- } break;
-
- case NOTIFICATION_VISIBILITY_CHANGED: {
- update_keying();
- } break;
- }
-}
-
-void ReplicationEditor::_add_pressed() {
- if (!current) {
- error_dialog->set_text(TTR("Please select a MultiplayerSynchronizer first."));
- error_dialog->popup_centered();
- return;
- }
- if (current->get_root_path().is_empty()) {
- error_dialog->set_text(TTR("The MultiplayerSynchronizer needs a root path."));
- error_dialog->popup_centered();
- return;
- }
- String np_text = np_line_edit->get_text();
- if (np_text.find(":") == -1) {
- np_text = ":" + np_text;
- }
- NodePath prop = NodePath(np_text);
- if (prop.is_empty()) {
- return;
- }
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
- undo_redo->create_action(TTR("Add property"));
- config = current->get_replication_config();
- if (config.is_null()) {
- config.instantiate();
- current->set_replication_config(config);
- undo_redo->add_do_method(current, "set_replication_config", config);
- undo_redo->add_undo_method(current, "set_replication_config", Ref<SceneReplicationConfig>());
- _update_config();
- }
- undo_redo->add_do_method(config.ptr(), "add_property", prop);
- undo_redo->add_undo_method(config.ptr(), "remove_property", prop);
- undo_redo->add_do_method(this, "_update_config");
- undo_redo->add_undo_method(this, "_update_config");
- undo_redo->commit_action();
-}
-
-void ReplicationEditor::_tree_item_edited() {
- TreeItem *ti = tree->get_edited();
- if (!ti || config.is_null()) {
- return;
- }
- int column = tree->get_edited_column();
- ERR_FAIL_COND(column < 1 || column > 2);
- const NodePath prop = ti->get_metadata(0);
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
- bool value = ti->is_checked(column);
- String method;
- if (column == 1) {
- undo_redo->create_action(TTR("Set spawn property"));
- method = "property_set_spawn";
- } else {
- undo_redo->create_action(TTR("Set sync property"));
- method = "property_set_sync";
- }
- undo_redo->add_do_method(config.ptr(), method, prop, value);
- undo_redo->add_undo_method(config.ptr(), method, prop, !value);
- undo_redo->add_do_method(this, "_update_checked", prop, column, value);
- undo_redo->add_undo_method(this, "_update_checked", prop, column, !value);
- undo_redo->commit_action();
-}
-
-void ReplicationEditor::_tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button) {
- if (p_button != MouseButton::LEFT) {
- return;
- }
-
- TreeItem *ti = Object::cast_to<TreeItem>(p_item);
- if (!ti) {
- return;
- }
- deleting = ti->get_metadata(0);
- delete_dialog->set_text(TTR("Delete Property?") + "\n\"" + ti->get_text(0) + "\"");
- delete_dialog->popup_centered();
-}
-
-void ReplicationEditor::_dialog_closed(bool p_confirmed) {
- if (deleting.is_empty() || config.is_null()) {
- return;
- }
- if (p_confirmed) {
- const NodePath prop = deleting;
- int idx = config->property_get_index(prop);
- bool spawn = config->property_get_spawn(prop);
- bool sync = config->property_get_sync(prop);
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
- undo_redo->create_action(TTR("Remove Property"));
- undo_redo->add_do_method(config.ptr(), "remove_property", prop);
- undo_redo->add_undo_method(config.ptr(), "add_property", prop, idx);
- undo_redo->add_undo_method(config.ptr(), "property_set_spawn", prop, spawn);
- undo_redo->add_undo_method(config.ptr(), "property_set_sync", prop, sync);
- undo_redo->add_do_method(this, "_update_config");
- undo_redo->add_undo_method(this, "_update_config");
- undo_redo->commit_action();
- }
- deleting = NodePath();
-}
-
-void ReplicationEditor::_update_checked(const NodePath &p_prop, int p_column, bool p_checked) {
- if (!tree->get_root()) {
- return;
- }
- TreeItem *ti = tree->get_root()->get_first_child();
- while (ti) {
- if (ti->get_metadata(0).operator NodePath() == p_prop) {
- ti->set_checked(p_column, p_checked);
- return;
- }
- ti = ti->get_next();
- }
-}
-
-void ReplicationEditor::update_keying() {
- /// TODO make keying usable.
-#if 0
- bool keying_enabled = false;
- EditorSelectionHistory *editor_history = EditorNode::get_singleton()->get_editor_selection_history();
- if (is_visible_in_tree() && config.is_valid() && editor_history->get_path_size() > 0) {
- Object *obj = ObjectDB::get_instance(editor_history->get_path_object(0));
- keying_enabled = Object::cast_to<Node>(obj) != nullptr;
- }
-
- if (keying_enabled == keying) {
- return;
- }
-
- keying = keying_enabled;
- emit_signal(SNAME("keying_changed"));
-#endif
-}
-
-void ReplicationEditor::_update_config() {
- deleting = NodePath();
- tree->clear();
- tree->create_item();
- drop_label->set_visible(true);
- if (!config.is_valid()) {
- update_keying();
- return;
- }
- TypedArray<NodePath> props = config->get_properties();
- if (props.size()) {
- drop_label->set_visible(false);
- }
- for (int i = 0; i < props.size(); i++) {
- const NodePath path = props[i];
- _add_property(path, config->property_get_spawn(path), config->property_get_sync(path));
- }
- update_keying();
-}
-
-void ReplicationEditor::edit(MultiplayerSynchronizer *p_sync) {
- if (current == p_sync) {
- return;
- }
- current = p_sync;
- if (current) {
- config = current->get_replication_config();
- } else {
- config.unref();
- }
- _update_config();
-}
-
-Ref<Texture2D> ReplicationEditor::_get_class_icon(const Node *p_node) {
- if (!p_node || !has_theme_icon(p_node->get_class(), "EditorIcons")) {
- return get_theme_icon(SNAME("ImportFail"), SNAME("EditorIcons"));
- }
- return get_theme_icon(p_node->get_class(), "EditorIcons");
-}
-
-void ReplicationEditor::_add_property(const NodePath &p_property, bool p_spawn, bool p_sync) {
- String prop = String(p_property);
- TreeItem *item = tree->create_item();
- item->set_selectable(0, false);
- item->set_selectable(1, false);
- item->set_selectable(2, false);
- item->set_selectable(3, false);
- item->set_text(0, prop);
- item->set_metadata(0, prop);
- Node *root_node = current && !current->get_root_path().is_empty() ? current->get_node(current->get_root_path()) : nullptr;
- Ref<Texture2D> icon = _get_class_icon(root_node);
- if (root_node) {
- String path = prop.substr(0, prop.find(":"));
- String subpath = prop.substr(path.size());
- Node *node = root_node->get_node_or_null(path);
- if (!node) {
- node = root_node;
- }
- item->set_text(0, String(node->get_name()) + ":" + subpath);
- icon = _get_class_icon(node);
- }
- item->set_icon(0, icon);
- item->add_button(3, get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
- item->set_text_alignment(1, HORIZONTAL_ALIGNMENT_CENTER);
- item->set_cell_mode(1, TreeItem::CELL_MODE_CHECK);
- item->set_checked(1, p_spawn);
- item->set_editable(1, true);
- item->set_text_alignment(2, HORIZONTAL_ALIGNMENT_CENTER);
- item->set_cell_mode(2, TreeItem::CELL_MODE_CHECK);
- item->set_checked(2, p_sync);
- item->set_editable(2, true);
-}
-
-void ReplicationEditor::property_keyed(const String &p_property) {
- ERR_FAIL_COND(!current || config.is_null());
- Node *root = current->get_node(current->get_root_path());
- ERR_FAIL_COND(!root);
- EditorSelectionHistory *history = EditorNode::get_singleton()->get_editor_selection_history();
- ERR_FAIL_COND(history->get_path_size() == 0);
- Node *node = Object::cast_to<Node>(ObjectDB::get_instance(history->get_path_object(0)));
- ERR_FAIL_COND(!node);
- if (node->is_class("MultiplayerSynchronizer")) {
- error_dialog->set_text(TTR("Properties of 'MultiplayerSynchronizer' cannot be configured for replication."));
- error_dialog->popup_centered();
- return;
- }
- if (history->get_path_size() > 1 || p_property.get_slice_count(":") > 1) {
- error_dialog->set_text(TTR("Subresources cannot yet be configured for replication."));
- error_dialog->popup_centered();
- return;
- }
-
- String path = root->get_path_to(node);
- for (int i = 1; i < history->get_path_size(); i++) {
- String prop = history->get_path_property(i);
- ERR_FAIL_COND(prop == "");
- path += ":" + prop;
- }
- path += ":" + p_property;
-
- NodePath prop = path;
- UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
- undo_redo->create_action(TTR("Add property"));
- undo_redo->add_do_method(config.ptr(), "add_property", prop);
- undo_redo->add_undo_method(config.ptr(), "remove_property", prop);
- undo_redo->add_do_method(this, "_update_config");
- undo_redo->add_undo_method(this, "_update_config");
- undo_redo->commit_action();
-}
-
-/// ReplicationEditorPlugin
-ReplicationEditorPlugin::ReplicationEditorPlugin() {
- repl_editor = memnew(ReplicationEditor);
- button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Replication"), repl_editor);
- button->hide();
- repl_editor->get_pin()->connect("pressed", callable_mp(this, &ReplicationEditorPlugin::_pinned));
-}
-
-ReplicationEditorPlugin::~ReplicationEditorPlugin() {
-}
-
-void ReplicationEditorPlugin::_keying_changed() {
- // TODO make lock usable.
- //InspectorDock::get_inspector_singleton()->set_keying(repl_editor->has_keying(), this);
-}
-
-void ReplicationEditorPlugin::_property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance) {
- if (!repl_editor->has_keying()) {
- return;
- }
- repl_editor->property_keyed(p_keyed);
-}
-
-void ReplicationEditorPlugin::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- //Node3DEditor::get_singleton()->connect("transform_key_request", callable_mp(this, &AnimationPlayerEditorPlugin::_transform_key_request));
- InspectorDock::get_inspector_singleton()->connect("property_keyed", callable_mp(this, &ReplicationEditorPlugin::_property_keyed));
- repl_editor->connect("keying_changed", callable_mp(this, &ReplicationEditorPlugin::_keying_changed));
- // TODO make lock usable.
- //InspectorDock::get_inspector_singleton()->connect("object_inspected", callable_mp(repl_editor, &ReplicationEditor::update_keying));
- get_tree()->connect("node_removed", callable_mp(this, &ReplicationEditorPlugin::_node_removed));
- } break;
- }
-}
-
-void ReplicationEditorPlugin::_node_removed(Node *p_node) {
- if (p_node && p_node == repl_editor->get_current()) {
- repl_editor->edit(nullptr);
- if (repl_editor->is_visible_in_tree()) {
- EditorNode::get_singleton()->hide_bottom_panel();
- }
- button->hide();
- repl_editor->get_pin()->set_pressed(false);
- }
-}
-
-void ReplicationEditorPlugin::_pinned() {
- if (!repl_editor->get_pin()->is_pressed()) {
- if (repl_editor->is_visible_in_tree()) {
- EditorNode::get_singleton()->hide_bottom_panel();
- }
- button->hide();
- }
-}
-
-void ReplicationEditorPlugin::edit(Object *p_object) {
- repl_editor->edit(Object::cast_to<MultiplayerSynchronizer>(p_object));
-}
-
-bool ReplicationEditorPlugin::handles(Object *p_object) const {
- return p_object->is_class("MultiplayerSynchronizer");
-}
-
-void ReplicationEditorPlugin::make_visible(bool p_visible) {
- if (p_visible) {
- //editor->hide_animation_player_editors();
- //editor->animation_panel_make_visible(true);
- button->show();
- EditorNode::get_singleton()->make_bottom_panel_item_visible(repl_editor);
- } else if (!repl_editor->get_pin()->is_pressed()) {
- if (repl_editor->is_visible_in_tree()) {
- EditorNode::get_singleton()->hide_bottom_panel();
- }
- button->hide();
- }
-}
diff --git a/editor/plugins/replication_editor_plugin.h b/editor/plugins/replication_editor_plugin.h
deleted file mode 100644
index df3d97f884..0000000000
--- a/editor/plugins/replication_editor_plugin.h
+++ /dev/null
@@ -1,135 +0,0 @@
-/*************************************************************************/
-/* replication_editor_plugin.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef REPLICATION_EDITOR_PLUGIN_H
-#define REPLICATION_EDITOR_PLUGIN_H
-
-#include "editor/editor_plugin.h"
-#include "scene/resources/scene_replication_config.h"
-
-#include "editor/editor_spin_slider.h"
-#include "editor/property_editor.h"
-#include "editor/property_selector.h"
-
-class ConfirmationDialog;
-class MultiplayerSynchronizer;
-class Tree;
-
-class ReplicationEditor : public VBoxContainer {
- GDCLASS(ReplicationEditor, VBoxContainer);
-
-private:
- MultiplayerSynchronizer *current = nullptr;
-
- AcceptDialog *error_dialog = nullptr;
- ConfirmationDialog *delete_dialog = nullptr;
- Button *add_pick_button = nullptr;
- Button *add_from_path_button = nullptr;
- LineEdit *np_line_edit = nullptr;
-
- Label *drop_label = nullptr;
-
- Ref<SceneReplicationConfig> config;
- NodePath deleting;
- Tree *tree = nullptr;
- bool keying = false;
-
- PropertySelector *prop_selector = nullptr;
- SceneTreeDialog *pick_node = nullptr;
- NodePath adding_node_path;
-
- Button *pin = nullptr;
-
- Ref<Texture2D> _get_class_icon(const Node *p_node);
-
- void _add_pressed();
- void _tree_item_edited();
- void _tree_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button);
- void _update_checked(const NodePath &p_prop, int p_column, bool p_checked);
- void _update_config();
- void _dialog_closed(bool p_confirmed);
- void _add_property(const NodePath &p_property, bool p_spawn = true, bool p_sync = true);
-
- void _pick_node_filter_text_changed(const String &p_newtext);
- void _pick_node_select_recursive(TreeItem *p_item, const String &p_filter, Vector<Node *> &p_select_candidates);
- void _pick_node_filter_input(const Ref<InputEvent> &p_ie);
- void _pick_node_selected(NodePath p_path);
-
- void _pick_new_property();
- void _pick_node_property_selected(String p_name);
-
- bool _can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
- void _drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
-
- void _add_sync_property(String p_path);
-
-protected:
- static void _bind_methods();
-
- void _notification(int p_what);
-
-public:
- void update_keying();
- void edit(MultiplayerSynchronizer *p_object);
- bool has_keying() const { return keying; }
- MultiplayerSynchronizer *get_current() const { return current; }
- void property_keyed(const String &p_property);
-
- Button *get_pin() { return pin; }
- ReplicationEditor();
- ~ReplicationEditor() {}
-};
-
-class ReplicationEditorPlugin : public EditorPlugin {
- GDCLASS(ReplicationEditorPlugin, EditorPlugin);
-
-private:
- Button *button = nullptr;
- ReplicationEditor *repl_editor = nullptr;
-
- void _node_removed(Node *p_node);
- void _keying_changed();
- void _property_keyed(const String &p_keyed, const Variant &p_value, bool p_advance);
-
- void _pinned();
-
-protected:
- void _notification(int p_what);
-
-public:
- virtual void edit(Object *p_object) override;
- virtual bool handles(Object *p_object) const override;
- virtual void make_visible(bool p_visible) override;
-
- ReplicationEditorPlugin();
- ~ReplicationEditorPlugin();
-};
-
-#endif // REPLICATION_EDITOR_PLUGIN_H
diff --git a/editor/plugins/resource_preloader_editor_plugin.cpp b/editor/plugins/resource_preloader_editor_plugin.cpp
index 79fc304242..4e528ef066 100644
--- a/editor/plugins/resource_preloader_editor_plugin.cpp
+++ b/editor/plugins/resource_preloader_editor_plugin.cpp
@@ -57,7 +57,7 @@ void ResourcePreloaderEditor::_files_load_request(const Vector<String> &p_paths)
dialog->set_text(TTR("ERROR: Couldn't load resource!"));
dialog->set_title(TTR("Error!"));
//dialog->get_cancel()->set_text("Close");
- dialog->get_ok_button()->set_text(TTR("Close"));
+ dialog->set_ok_button_text(TTR("Close"));
dialog->popup_centered();
return; ///beh should show an error i guess
}
@@ -139,7 +139,7 @@ void ResourcePreloaderEditor::_paste_pressed() {
if (!r.is_valid()) {
dialog->set_text(TTR("Resource clipboard is empty!"));
dialog->set_title(TTR("Error!"));
- dialog->get_ok_button()->set_text(TTR("Close"));
+ dialog->set_ok_button_text(TTR("Close"));
dialog->popup_centered();
return; ///beh should show an error i guess
}
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 6ab2366a44..e2f5d459e0 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -41,6 +41,7 @@
#include "editor/debugger/script_editor_debugger.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
+#include "editor/editor_paths.h"
#include "editor/editor_run_script.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
@@ -377,7 +378,7 @@ ScriptEditorQuickOpen::ScriptEditorQuickOpen() {
search_box->connect("gui_input", callable_mp(this, &ScriptEditorQuickOpen::_sbox_input));
search_options = memnew(Tree);
vbc->add_margin_child(TTR("Matches:"), search_options, true);
- get_ok_button()->set_text(TTR("Open"));
+ set_ok_button_text(TTR("Open"));
get_ok_button()->set_disabled(true);
register_text_enter(search_box);
set_hide_on_ok(false);
@@ -882,7 +883,7 @@ void ScriptEditor::_queue_close_tabs() {
// Maybe there are unsaved changes.
if (se->is_unsaved()) {
_ask_close_current_unsaved_tab(se);
- erase_tab_confirm->connect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &ScriptEditor::_queue_close_tabs), varray(), CONNECT_ONESHOT);
+ erase_tab_confirm->connect(SceneStringNames::get_singleton()->visibility_changed, callable_mp(this, &ScriptEditor::_queue_close_tabs), CONNECT_ONESHOT);
break;
}
}
@@ -1188,7 +1189,7 @@ void ScriptEditor::_menu_option(int p_option) {
file_dialog->clear_filters();
for (const String &E : textfile_extensions) {
- file_dialog->add_filter("*." + E + " ; " + E.to_upper());
+ file_dialog->add_filter("*." + E, E.to_upper());
}
file_dialog->popup_file_dialog();
file_dialog->set_title(TTR("New Text File..."));
@@ -1203,11 +1204,11 @@ void ScriptEditor::_menu_option(int p_option) {
ResourceLoader::get_recognized_extensions_for_type("Script", &extensions);
file_dialog->clear_filters();
for (int i = 0; i < extensions.size(); i++) {
- file_dialog->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
+ file_dialog->add_filter("*." + extensions[i], extensions[i].to_upper());
}
for (const String &E : textfile_extensions) {
- file_dialog->add_filter("*." + E + " ; " + E.to_upper());
+ file_dialog->add_filter("*." + E, E.to_upper());
}
file_dialog->popup_file_dialog();
@@ -1542,7 +1543,7 @@ void ScriptEditor::_show_save_theme_as_dialog() {
file_dialog_option = THEME_SAVE_AS;
file_dialog->clear_filters();
file_dialog->add_filter("*.tet");
- file_dialog->set_current_path(EditorSettings::get_singleton()->get_text_editor_themes_dir().plus_file(EditorSettings::get_singleton()->get("text_editor/theme/color_theme")));
+ file_dialog->set_current_path(EditorPaths::get_singleton()->get_text_editor_themes_dir().plus_file(EditorSettings::get_singleton()->get("text_editor/theme/color_theme")));
file_dialog->popup_file_dialog();
file_dialog->set_title(TTR("Save Theme As..."));
}
@@ -2153,8 +2154,11 @@ void ScriptEditor::_update_script_names() {
}
if (tab_container->get_current_tab() == sedata_filtered[i].index) {
script_list->select(index);
+ _script_selected(index);
+
script_name_label->set_text(sedata_filtered[i].name);
script_icon->set_texture(sedata_filtered[i].icon);
+
ScriptEditorBase *se = _get_current_editor();
if (se) {
se->enable_editor();
@@ -3264,7 +3268,7 @@ void ScriptEditor::get_window_layout(Ref<ConfigFile> p_layout) {
p_layout->set_value("ScriptEditor", "list_split_offset", list_split->get_split_offset());
// Save the cache.
- script_editor_cache->save(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("script_editor_cache.cfg"));
+ script_editor_cache->save(EditorPaths::get_singleton()->get_project_settings_dir().plus_file("script_editor_cache.cfg"));
}
void ScriptEditor::_help_class_open(const String &p_class) {
@@ -3645,7 +3649,7 @@ ScriptEditor::ScriptEditor() {
current_theme = "";
script_editor_cache.instantiate();
- script_editor_cache->load(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("script_editor_cache.cfg"));
+ script_editor_cache->load(EditorPaths::get_singleton()->get_project_settings_dir().plus_file("script_editor_cache.cfg"));
completion_cache = memnew(EditorScriptCodeCompletionCache);
restoring_layout = false;
@@ -3685,7 +3689,7 @@ ScriptEditor::ScriptEditor() {
script_list->set_v_size_flags(SIZE_EXPAND_FILL);
script_split->set_split_offset(70 * EDSCALE);
_sort_list_on_update = true;
- script_list->connect("gui_input", callable_mp(this, &ScriptEditor::_script_list_gui_input), varray(), CONNECT_DEFERRED);
+ script_list->connect("gui_input", callable_mp(this, &ScriptEditor::_script_list_gui_input), CONNECT_DEFERRED);
script_list->set_allow_rmb_select(true);
script_list->set_drag_forwarding(this);
@@ -3853,14 +3857,14 @@ ScriptEditor::ScriptEditor() {
site_search = memnew(Button);
site_search->set_flat(true);
site_search->set_text(TTR("Online Docs"));
- site_search->connect("pressed", callable_mp(this, &ScriptEditor::_menu_option), varray(SEARCH_WEBSITE));
+ site_search->connect("pressed", callable_mp(this, &ScriptEditor::_menu_option).bind(SEARCH_WEBSITE));
menu_hb->add_child(site_search);
site_search->set_tooltip(TTR("Open Godot online documentation."));
help_search = memnew(Button);
help_search->set_flat(true);
help_search->set_text(TTR("Search Help"));
- help_search->connect("pressed", callable_mp(this, &ScriptEditor::_menu_option), varray(SEARCH_HELP));
+ help_search->connect("pressed", callable_mp(this, &ScriptEditor::_menu_option).bind(SEARCH_HELP));
menu_hb->add_child(help_search);
help_search->set_tooltip(TTR("Search the reference documentation."));
@@ -3883,9 +3887,9 @@ ScriptEditor::ScriptEditor() {
tab_container->connect("tab_changed", callable_mp(this, &ScriptEditor::_tab_changed));
erase_tab_confirm = memnew(ConfirmationDialog);
- erase_tab_confirm->get_ok_button()->set_text(TTR("Save"));
+ erase_tab_confirm->set_ok_button_text(TTR("Save"));
erase_tab_confirm->add_button(TTR("Discard"), DisplayServer::get_singleton()->get_swap_cancel_ok(), "discard");
- erase_tab_confirm->connect("confirmed", callable_mp(this, &ScriptEditor::_close_current_tab), varray(true));
+ erase_tab_confirm->connect("confirmed", callable_mp(this, &ScriptEditor::_close_current_tab).bind(true));
erase_tab_confirm->connect("custom_action", callable_mp(this, &ScriptEditor::_close_discard_current_tab));
add_child(erase_tab_confirm);
@@ -3916,7 +3920,7 @@ ScriptEditor::ScriptEditor() {
disk_changed_list->set_v_size_flags(SIZE_EXPAND_FILL);
disk_changed->connect("confirmed", callable_mp(this, &ScriptEditor::_reload_scripts));
- disk_changed->get_ok_button()->set_text(TTR("Reload"));
+ disk_changed->set_ok_button_text(TTR("Reload"));
disk_changed->add_button(TTR("Resave"), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "resave");
disk_changed->connect("custom_action", callable_mp(this, &ScriptEditor::_resave_scripts));
@@ -3939,8 +3943,8 @@ ScriptEditor::ScriptEditor() {
help_search_dialog->connect("go_to_help", callable_mp(this, &ScriptEditor::_help_class_goto));
find_in_files_dialog = memnew(FindInFilesDialog);
- find_in_files_dialog->connect(FindInFilesDialog::SIGNAL_FIND_REQUESTED, callable_mp(this, &ScriptEditor::_start_find_in_files), varray(false));
- find_in_files_dialog->connect(FindInFilesDialog::SIGNAL_REPLACE_REQUESTED, callable_mp(this, &ScriptEditor::_start_find_in_files), varray(true));
+ find_in_files_dialog->connect(FindInFilesDialog::SIGNAL_FIND_REQUESTED, callable_mp(this, &ScriptEditor::_start_find_in_files).bind(false));
+ find_in_files_dialog->connect(FindInFilesDialog::SIGNAL_REPLACE_REQUESTED, callable_mp(this, &ScriptEditor::_start_find_in_files).bind(true));
add_child(find_in_files_dialog);
find_in_files = memnew(FindInFilesPanel);
find_in_files_button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Search Results"), find_in_files);
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index 66cd85a26a..5d5f452390 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -1420,7 +1420,9 @@ Control *ScriptTextEditor::get_edit_menu() {
}
void ScriptTextEditor::clear_edit_menu() {
- memdelete(edit_hb);
+ if (editor_enabled) {
+ memdelete(edit_hb);
+ }
}
void ScriptTextEditor::set_find_replace_bar(FindReplaceBar *p_bar) {
@@ -1454,7 +1456,7 @@ void ScriptTextEditor::clear_breakpoints() {
void ScriptTextEditor::set_tooltip_request_func(const Callable &p_toolip_callback) {
Variant args[1] = { this };
const Variant *argp[] = { &args[0] };
- code_editor->get_text_editor()->set_tooltip_request_func(p_toolip_callback.bind(argp, 1));
+ code_editor->get_text_editor()->set_tooltip_request_func(p_toolip_callback.bindp(argp, 1));
}
void ScriptTextEditor::set_debugger_active(bool p_active) {
@@ -1821,7 +1823,7 @@ void ScriptTextEditor::_enable_code_editor() {
VSplitContainer *editor_box = memnew(VSplitContainer);
add_child(editor_box);
- editor_box->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ editor_box->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
editor_box->set_v_size_flags(SIZE_EXPAND_FILL);
editor_box->add_child(code_editor);
@@ -1860,16 +1862,10 @@ void ScriptTextEditor::_enable_code_editor() {
color_picker = memnew(ColorPicker);
color_picker->set_deferred_mode(true);
color_picker->connect("color_changed", callable_mp(this, &ScriptTextEditor::_color_changed));
+ color_panel->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker).bind(color_picker));
color_panel->add_child(color_picker);
- // get default color picker mode from editor settings
- int default_color_mode = EDITOR_GET("interface/inspector/default_color_picker_mode");
- color_picker->set_color_mode((ColorPicker::ColorModeType)default_color_mode);
-
- int picker_shape = EDITOR_GET("interface/inspector/default_color_picker_shape");
- color_picker->set_picker_shape((ColorPicker::PickerShapeType)picker_shape);
-
quick_open = memnew(ScriptEditorQuickOpen);
quick_open->connect("goto_line", callable_mp(this, &ScriptTextEditor::_goto_line));
add_child(quick_open);
@@ -1958,7 +1954,7 @@ void ScriptTextEditor::_enable_code_editor() {
ScriptTextEditor::ScriptTextEditor() {
code_editor = memnew(CodeTextEditor);
code_editor->add_theme_constant_override("separation", 2);
- code_editor->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ code_editor->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
code_editor->set_code_complete_func(_code_complete_scripts, this);
code_editor->set_v_size_flags(SIZE_EXPAND_FILL);
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index 04b407ce65..f77e23e63e 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -45,6 +45,7 @@
#include "editor/shader_create_dialog.h"
#include "scene/gui/split_container.h"
#include "servers/display_server.h"
+#include "servers/rendering/shader_preprocessor.h"
#include "servers/rendering/shader_types.h"
/*** SHADER SCRIPT EDITOR ****/
@@ -72,15 +73,65 @@ Ref<Shader> ShaderTextEditor::get_edited_shader() const {
return shader;
}
+Ref<ShaderInclude> ShaderTextEditor::get_edited_shader_include() const {
+ return shader_inc;
+}
+
void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader) {
+ set_edited_shader(p_shader, p_shader->get_code());
+}
+
+void ShaderTextEditor::set_edited_shader(const Ref<Shader> &p_shader, const String &p_code) {
if (shader == p_shader) {
return;
}
+ if (shader.is_valid()) {
+ shader->disconnect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed));
+ }
shader = p_shader;
+ shader_inc = Ref<ShaderInclude>();
+
+ set_edited_code(p_code);
+
+ if (shader.is_valid()) {
+ shader->connect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed));
+ }
+}
+
+void ShaderTextEditor::set_edited_shader_include(const Ref<ShaderInclude> &p_shader_inc) {
+ set_edited_shader_include(p_shader_inc, p_shader_inc->get_code());
+}
+
+void ShaderTextEditor::_shader_changed() {
+ // This function is used for dependencies (include changing changes main shader and forces it to revalidate)
+ if (block_shader_changed) {
+ return;
+ }
+ dependencies_version++;
+ _validate_script();
+}
+
+void ShaderTextEditor::set_edited_shader_include(const Ref<ShaderInclude> &p_shader_inc, const String &p_code) {
+ if (shader_inc == p_shader_inc) {
+ return;
+ }
+ if (shader_inc.is_valid()) {
+ shader_inc->disconnect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed));
+ }
+ shader_inc = p_shader_inc;
+ shader = Ref<Shader>();
+
+ set_edited_code(p_code);
+
+ if (shader_inc.is_valid()) {
+ shader_inc->connect(SNAME("changed"), callable_mp(this, &ShaderTextEditor::_shader_changed));
+ }
+}
+void ShaderTextEditor::set_edited_code(const String &p_code) {
_load_theme_settings();
- get_text_editor()->set_text(p_shader->get_code());
+ get_text_editor()->set_text(p_code);
get_text_editor()->clear_undo_history();
get_text_editor()->call_deferred(SNAME("set_h_scroll"), 0);
get_text_editor()->call_deferred(SNAME("set_v_scroll"), 0);
@@ -132,11 +183,12 @@ void ShaderTextEditor::_load_theme_settings() {
syntax_highlighter->clear_keyword_colors();
- List<String> keywords;
- ShaderLanguage::get_keyword_list(&keywords);
const Color keyword_color = EDITOR_GET("text_editor/theme/highlighting/keyword_color");
const Color control_flow_keyword_color = EDITOR_GET("text_editor/theme/highlighting/control_flow_keyword_color");
+ List<String> keywords;
+ ShaderLanguage::get_keyword_list(&keywords);
+
for (const String &E : keywords) {
if (ShaderLanguage::is_control_flow_keyword(E)) {
syntax_highlighter->add_keyword_color(E, control_flow_keyword_color);
@@ -145,11 +197,41 @@ void ShaderTextEditor::_load_theme_settings() {
}
}
+ List<String> pp_keywords;
+ ShaderPreprocessor::get_keyword_list(&pp_keywords, false);
+
+ for (const String &E : pp_keywords) {
+ syntax_highlighter->add_keyword_color(E, keyword_color);
+ }
+
// Colorize built-ins like `COLOR` differently to make them easier
// to distinguish from keywords at a quick glance.
List<String> built_ins;
- if (shader.is_valid()) {
+
+ if (shader_inc.is_valid()) {
+ for (int i = 0; i < RenderingServer::SHADER_MAX; i++) {
+ for (const KeyValue<StringName, ShaderLanguage::FunctionInfo> &E : ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(i))) {
+ for (const KeyValue<StringName, ShaderLanguage::BuiltInInfo> &F : E.value.built_ins) {
+ built_ins.push_back(F.key);
+ }
+ }
+
+ const Vector<ShaderLanguage::ModeInfo> &modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(i));
+
+ for (int j = 0; j < modes.size(); j++) {
+ const ShaderLanguage::ModeInfo &info = modes[j];
+
+ if (!info.options.is_empty()) {
+ for (int k = 0; k < info.options.size(); k++) {
+ built_ins.push_back(String(info.name) + "_" + String(info.options[k]));
+ }
+ } else {
+ built_ins.push_back(String(info.name));
+ }
+ }
+ }
+ } else if (shader.is_valid()) {
for (const KeyValue<StringName, ShaderLanguage::FunctionInfo> &E : ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode()))) {
for (const KeyValue<StringName, ShaderLanguage::BuiltInInfo> &F : E.value.built_ins) {
built_ins.push_back(F.key);
@@ -191,8 +273,12 @@ void ShaderTextEditor::_load_theme_settings() {
text_editor->add_auto_brace_completion_pair("/*", "*/");
}
+ // Colorize preprocessor include strings.
+ const Color string_color = EDITOR_GET("text_editor/theme/highlighting/string_color");
+ syntax_highlighter->add_color_region("\"", "\"", string_color, false);
+
if (warnings_panel) {
- // Warnings panel
+ // Warnings panel.
warnings_panel->add_theme_font_override("normal_font", EditorNode::get_singleton()->get_gui_base()->get_theme_font(SNAME("main"), SNAME("EditorFonts")));
warnings_panel->add_theme_font_size_override("normal_font_size", EditorNode::get_singleton()->get_gui_base()->get_theme_font_size(SNAME("main_size"), SNAME("EditorFonts")));
}
@@ -216,82 +302,204 @@ void ShaderTextEditor::_check_shader_mode() {
}
if (shader->get_mode() != mode) {
+ set_block_shader_changed(true);
shader->set_code(get_text_editor()->get_text());
+ set_block_shader_changed(false);
_load_theme_settings();
}
}
-static ShaderLanguage::DataType _get_global_variable_type(const StringName &p_variable) {
- RS::GlobalVariableType gvt = RS::get_singleton()->global_variable_get_type(p_variable);
- return (ShaderLanguage::DataType)RS::global_variable_type_get_shader_datatype(gvt);
+static ShaderLanguage::DataType _get_global_shader_uniform_type(const StringName &p_variable) {
+ RS::GlobalShaderUniformType gvt = RS::get_singleton()->global_shader_uniform_get_type(p_variable);
+ return (ShaderLanguage::DataType)RS::global_shader_uniform_type_get_shader_datatype(gvt);
+}
+
+static String complete_from_path;
+
+static void _complete_include_paths_search(EditorFileSystemDirectory *p_efsd, List<ScriptLanguage::CodeCompletionOption> *r_options) {
+ if (!p_efsd) {
+ return;
+ }
+ for (int i = 0; i < p_efsd->get_file_count(); i++) {
+ if (p_efsd->get_file_type(i) == SNAME("ShaderInclude")) {
+ String path = p_efsd->get_file_path(i);
+ if (path.begins_with(complete_from_path)) {
+ path = path.replace_first(complete_from_path, "");
+ }
+ r_options->push_back(ScriptLanguage::CodeCompletionOption(path, ScriptLanguage::CODE_COMPLETION_KIND_FILE_PATH));
+ }
+ }
+ for (int j = 0; j < p_efsd->get_subdir_count(); j++) {
+ _complete_include_paths_search(p_efsd->get_subdir(j), r_options);
+ }
+}
+
+static void _complete_include_paths(List<ScriptLanguage::CodeCompletionOption> *r_options) {
+ _complete_include_paths_search(EditorFileSystem::get_singleton()->get_filesystem(), r_options);
}
void ShaderTextEditor::_code_complete_script(const String &p_code, List<ScriptLanguage::CodeCompletionOption> *r_options) {
- _check_shader_mode();
+ List<ScriptLanguage::CodeCompletionOption> pp_options;
+ ShaderPreprocessor preprocessor;
+ String code;
+ complete_from_path = (shader.is_valid() ? shader->get_path() : shader_inc->get_path()).get_base_dir();
+ if (!complete_from_path.ends_with("/")) {
+ complete_from_path += "/";
+ }
+ preprocessor.preprocess(p_code, code, nullptr, nullptr, nullptr, &pp_options, _complete_include_paths);
+ complete_from_path = String();
+ if (pp_options.size()) {
+ for (const ScriptLanguage::CodeCompletionOption &E : pp_options) {
+ r_options->push_back(E);
+ }
+ return;
+ }
ShaderLanguage sl;
String calltip;
-
ShaderLanguage::ShaderCompileInfo info;
+ info.global_shader_uniform_type_func = _get_global_shader_uniform_type;
+
+ if (shader.is_null()) {
+ info.is_include = true;
+
+ sl.complete(code, info, r_options, calltip);
+ get_text_editor()->set_code_hint(calltip);
+ return;
+ }
+ _check_shader_mode();
info.functions = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode()));
info.render_modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode()));
info.shader_types = ShaderTypes::get_singleton()->get_types();
- info.global_variable_type_func = _get_global_variable_type;
-
- sl.complete(p_code, info, r_options, calltip);
+ sl.complete(code, info, r_options, calltip);
get_text_editor()->set_code_hint(calltip);
}
void ShaderTextEditor::_validate_script() {
- _check_shader_mode();
+ emit_signal(SNAME("script_changed")); // Ensure to notify that it changed, so it is applied
- String code = get_text_editor()->get_text();
- //List<StringName> params;
- //shader->get_param_list(&params);
+ String code;
- ShaderLanguage::ShaderCompileInfo info;
- info.functions = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(shader->get_mode()));
- info.render_modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(shader->get_mode()));
- info.shader_types = ShaderTypes::get_singleton()->get_types();
- info.global_variable_type_func = _get_global_variable_type;
-
- ShaderLanguage sl;
+ if (shader.is_valid()) {
+ _check_shader_mode();
+ code = shader->get_code();
+ } else {
+ code = shader_inc->get_code();
+ }
- sl.enable_warning_checking(saved_warnings_enabled);
- sl.set_warning_flags(saved_warning_flags);
+ ShaderPreprocessor preprocessor;
+ String code_pp;
+ String error_pp;
+ List<ShaderPreprocessor::FilePosition> err_positions;
+ last_compile_result = preprocessor.preprocess(code, code_pp, &error_pp, &err_positions);
- last_compile_result = sl.compile(code, info);
+ for (int i = 0; i < get_text_editor()->get_line_count(); i++) {
+ get_text_editor()->set_line_background_color(i, Color(0, 0, 0, 0));
+ }
+ set_error("");
+ set_error_count(0);
if (last_compile_result != OK) {
- String error_text = "error(" + itos(sl.get_error_line()) + "): " + sl.get_error_text();
+ //preprocessor error
+ ERR_FAIL_COND(err_positions.size() == 0);
+
+ String error_text = error_pp;
+ int error_line = err_positions.front()->get().line;
+ if (err_positions.size() == 1) {
+ // Error in main file
+ error_text = "error(" + itos(error_line) + "): " + error_text;
+ } else {
+ error_text = "error(" + itos(error_line) + ") in include " + err_positions.back()->get().file.get_file() + ":" + itos(err_positions.back()->get().line) + ": " + error_text;
+ set_error_count(err_positions.size() - 1);
+ }
+
set_error(error_text);
- set_error_pos(sl.get_error_line() - 1, 0);
+ set_error_pos(error_line - 1, 0);
for (int i = 0; i < get_text_editor()->get_line_count(); i++) {
get_text_editor()->set_line_background_color(i, Color(0, 0, 0, 0));
}
- get_text_editor()->set_line_background_color(sl.get_error_line() - 1, marked_line_color);
+ get_text_editor()->set_line_background_color(error_line - 1, marked_line_color);
+
+ set_warning_count(0);
+
} else {
- for (int i = 0; i < get_text_editor()->get_line_count(); i++) {
- get_text_editor()->set_line_background_color(i, Color(0, 0, 0, 0));
+ ShaderLanguage sl;
+
+ sl.enable_warning_checking(saved_warnings_enabled);
+ uint32_t flags = saved_warning_flags;
+ if (shader.is_null()) {
+ if (flags & ShaderWarning::UNUSED_CONSTANT) {
+ flags &= ~(ShaderWarning::UNUSED_CONSTANT);
+ }
+ if (flags & ShaderWarning::UNUSED_FUNCTION) {
+ flags &= ~(ShaderWarning::UNUSED_FUNCTION);
+ }
+ if (flags & ShaderWarning::UNUSED_STRUCT) {
+ flags &= ~(ShaderWarning::UNUSED_STRUCT);
+ }
+ if (flags & ShaderWarning::UNUSED_UNIFORM) {
+ flags &= ~(ShaderWarning::UNUSED_UNIFORM);
+ }
+ if (flags & ShaderWarning::UNUSED_VARYING) {
+ flags &= ~(ShaderWarning::UNUSED_VARYING);
+ }
}
- set_error("");
- }
+ sl.set_warning_flags(flags);
- if (warnings.size() > 0 || last_compile_result != OK) {
- warnings_panel->clear();
- }
- warnings.clear();
- for (List<ShaderWarning>::Element *E = sl.get_warnings_ptr(); E; E = E->next()) {
- warnings.push_back(E->get());
- }
- if (warnings.size() > 0 && last_compile_result == OK) {
- warnings.sort_custom<WarningsComparator>();
- _update_warning_panel();
- } else {
- set_warning_count(0);
+ ShaderLanguage::ShaderCompileInfo info;
+ info.global_shader_uniform_type_func = _get_global_shader_uniform_type;
+
+ if (shader.is_null()) {
+ info.is_include = true;
+ } else {
+ Shader::Mode mode = shader->get_mode();
+ info.functions = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(mode));
+ info.render_modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(mode));
+ info.shader_types = ShaderTypes::get_singleton()->get_types();
+ }
+
+ code = code_pp;
+ //compiler error
+ last_compile_result = sl.compile(code, info);
+
+ if (last_compile_result != OK) {
+ String error_text;
+ int error_line;
+ Vector<ShaderLanguage::FilePosition> include_positions = sl.get_include_positions();
+ if (include_positions.size() > 1) {
+ //error is in an include
+ error_line = include_positions[0].line;
+ error_text = "error(" + itos(error_line) + ") in include " + include_positions[include_positions.size() - 1].file + ":" + itos(include_positions[include_positions.size() - 1].line) + ": " + sl.get_error_text();
+ set_error_count(include_positions.size() - 1);
+ } else {
+ error_line = sl.get_error_line();
+ error_text = "error(" + itos(error_line) + "): " + sl.get_error_text();
+ set_error_count(0);
+ }
+ set_error(error_text);
+ set_error_pos(error_line - 1, 0);
+ get_text_editor()->set_line_background_color(error_line - 1, marked_line_color);
+ } else {
+ set_error("");
+ }
+
+ if (warnings.size() > 0 || last_compile_result != OK) {
+ warnings_panel->clear();
+ }
+ warnings.clear();
+ for (List<ShaderWarning>::Element *E = sl.get_warnings_ptr(); E; E = E->next()) {
+ warnings.push_back(E->get());
+ }
+ if (warnings.size() > 0 && last_compile_result == OK) {
+ warnings.sort_custom<WarningsComparator>();
+ _update_warning_panel();
+ } else {
+ set_warning_count(0);
+ }
}
- emit_signal(SNAME("script_changed"));
+
+ emit_signal(SNAME("script_validated"), last_compile_result == OK); // Notify that validation finished, to update the list of scripts
}
void ShaderTextEditor::_update_warning_panel() {
@@ -338,6 +546,7 @@ void ShaderTextEditor::_update_warning_panel() {
}
void ShaderTextEditor::_bind_methods() {
+ ADD_SIGNAL(MethodInfo("script_validated", PropertyInfo(Variant::BOOL, "valid")));
}
ShaderTextEditor::ShaderTextEditor() {
@@ -473,6 +682,8 @@ void ShaderEditor::_warning_clicked(Variant p_line) {
void ShaderEditor::_bind_methods() {
ClassDB::bind_method("_show_warnings_panel", &ShaderEditor::_show_warnings_panel);
ClassDB::bind_method("_warning_clicked", &ShaderEditor::_warning_clicked);
+
+ ADD_SIGNAL(MethodInfo("validation_changed"));
}
void ShaderEditor::ensure_select_current() {
@@ -524,15 +735,23 @@ void ShaderEditor::_update_warnings(bool p_validate) {
}
void ShaderEditor::_check_for_external_edit() {
- if (shader.is_null() || !shader.is_valid()) {
+ bool use_autoreload = bool(EDITOR_GET("text_editor/behavior/files/auto_reload_scripts_on_external_change"));
+
+ if (shader_inc.is_valid()) {
+ if (shader_inc->get_last_modified_time() != FileAccess::get_modified_time(shader_inc->get_path())) {
+ if (use_autoreload) {
+ _reload_shader_include_from_disk();
+ } else {
+ disk_changed->call_deferred(SNAME("popup_centered"));
+ }
+ }
return;
}
- if (shader->is_built_in()) {
+ if (shader.is_null() || shader->is_built_in()) {
return;
}
- bool use_autoreload = bool(EDITOR_GET("text_editor/behavior/files/auto_reload_scripts_on_external_change"));
if (shader->get_last_modified_time() != FileAccess::get_modified_time(shader->get_path())) {
if (use_autoreload) {
_reload_shader_from_disk();
@@ -546,11 +765,32 @@ void ShaderEditor::_reload_shader_from_disk() {
Ref<Shader> rel_shader = ResourceLoader::load(shader->get_path(), shader->get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE);
ERR_FAIL_COND(!rel_shader.is_valid());
+ shader_editor->set_block_shader_changed(true);
shader->set_code(rel_shader->get_code());
+ shader_editor->set_block_shader_changed(false);
shader->set_last_modified_time(rel_shader->get_last_modified_time());
shader_editor->reload_text();
}
+void ShaderEditor::_reload_shader_include_from_disk() {
+ Ref<ShaderInclude> rel_shader_include = ResourceLoader::load(shader_inc->get_path(), shader_inc->get_class(), ResourceFormatLoader::CACHE_MODE_IGNORE);
+ ERR_FAIL_COND(!rel_shader_include.is_valid());
+
+ shader_editor->set_block_shader_changed(true);
+ shader_inc->set_code(rel_shader_include->get_code());
+ shader_editor->set_block_shader_changed(false);
+ shader_inc->set_last_modified_time(rel_shader_include->get_last_modified_time());
+ shader_editor->reload_text();
+}
+
+void ShaderEditor::_reload() {
+ if (shader.is_valid()) {
+ _reload_shader_from_disk();
+ } else if (shader_inc.is_valid()) {
+ _reload_shader_include_from_disk();
+ }
+}
+
void ShaderEditor::edit(const Ref<Shader> &p_shader) {
if (p_shader.is_null() || !p_shader->is_text_shader()) {
return;
@@ -561,37 +801,79 @@ void ShaderEditor::edit(const Ref<Shader> &p_shader) {
}
shader = p_shader;
+ shader_inc = Ref<ShaderInclude>();
+
+ shader_editor->set_edited_shader(shader);
+}
+
+void ShaderEditor::edit(const Ref<ShaderInclude> &p_shader_inc) {
+ if (p_shader_inc.is_null()) {
+ return;
+ }
+
+ if (shader_inc == p_shader_inc) {
+ return;
+ }
- shader_editor->set_edited_shader(p_shader);
+ shader_inc = p_shader_inc;
+ shader = Ref<Shader>();
- //vertex_editor->set_edited_shader(shader,ShaderLanguage::SHADER_MATERIAL_VERTEX);
- // see if already has it
+ shader_editor->set_edited_shader_include(p_shader_inc);
}
void ShaderEditor::save_external_data(const String &p_str) {
- if (shader.is_null()) {
+ if (shader.is_null() && shader_inc.is_null()) {
disk_changed->hide();
return;
}
apply_shaders();
- if (!shader->is_built_in()) {
- //external shader, save it
- ResourceSaver::save(shader->get_path(), shader);
+
+ Ref<Shader> edited_shader = shader_editor->get_edited_shader();
+ if (edited_shader.is_valid()) {
+ ResourceSaver::save(edited_shader);
+ }
+ if (shader.is_valid() && shader != edited_shader) {
+ ResourceSaver::save(shader);
+ }
+
+ Ref<ShaderInclude> edited_shader_inc = shader_editor->get_edited_shader_include();
+ if (edited_shader_inc.is_valid()) {
+ ResourceSaver::save(edited_shader_inc);
+ }
+ if (shader_inc.is_valid() && shader_inc != edited_shader_inc) {
+ ResourceSaver::save(shader_inc);
}
disk_changed->hide();
}
+void ShaderEditor::validate_script() {
+ shader_editor->_validate_script();
+}
+
void ShaderEditor::apply_shaders() {
+ String editor_code = shader_editor->get_text_editor()->get_text();
if (shader.is_valid()) {
String shader_code = shader->get_code();
- String editor_code = shader_editor->get_text_editor()->get_text();
- if (shader_code != editor_code) {
+ if (shader_code != editor_code || dependencies_version != shader_editor->get_dependencies_version()) {
+ shader_editor->set_block_shader_changed(true);
shader->set_code(editor_code);
+ shader_editor->set_block_shader_changed(false);
shader->set_edited(true);
}
}
+ if (shader_inc.is_valid()) {
+ String shader_inc_code = shader_inc->get_code();
+ if (shader_inc_code != editor_code || dependencies_version != shader_editor->get_dependencies_version()) {
+ shader_editor->set_block_shader_changed(true);
+ shader_inc->set_code(editor_code);
+ shader_editor->set_block_shader_changed(false);
+ shader_inc->set_edited(true);
+ }
+ }
+
+ dependencies_version = shader_editor->get_dependencies_version();
}
void ShaderEditor::_text_edit_gui_input(const Ref<InputEvent> &ev) {
@@ -704,9 +986,12 @@ ShaderEditor::ShaderEditor() {
_update_warnings(false);
shader_editor = memnew(ShaderTextEditor);
+
+ shader_editor->connect("script_validated", callable_mp(this, &ShaderEditor::_script_validated));
+
shader_editor->set_v_size_flags(SIZE_EXPAND_FILL);
shader_editor->add_theme_constant_override("separation", 0);
- shader_editor->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ shader_editor->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
shader_editor->connect("show_warnings_panel", callable_mp(this, &ShaderEditor::_show_warnings_panel));
shader_editor->connect("script_changed", callable_mp(this, &ShaderEditor::apply_shaders));
@@ -797,7 +1082,7 @@ ShaderEditor::ShaderEditor() {
VSplitContainer *editor_box = memnew(VSplitContainer);
main_container->add_child(editor_box);
- editor_box->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ editor_box->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
editor_box->set_v_size_flags(SIZE_EXPAND_FILL);
editor_box->add_child(shader_editor);
@@ -829,8 +1114,8 @@ ShaderEditor::ShaderEditor() {
dl->set_text(TTR("This shader has been modified on disk.\nWhat action should be taken?"));
vbc->add_child(dl);
- disk_changed->connect("confirmed", callable_mp(this, &ShaderEditor::_reload_shader_from_disk));
- disk_changed->get_ok_button()->set_text(TTR("Reload"));
+ disk_changed->connect("confirmed", callable_mp(this, &ShaderEditor::_reload));
+ disk_changed->set_ok_button_text(TTR("Reload"));
disk_changed->add_button(TTR("Resave"), !DisplayServer::get_singleton()->get_swap_cancel_ok(), "resave");
disk_changed->connect("custom_action", callable_mp(this, &ShaderEditor::save_external_data));
@@ -844,19 +1129,37 @@ void ShaderEditorPlugin::_update_shader_list() {
shader_list->clear();
for (uint32_t i = 0; i < edited_shaders.size(); i++) {
String text;
- String path = edited_shaders[i].shader->get_path();
- String _class = edited_shaders[i].shader->get_class();
+ String path;
+ String _class;
+ String shader_name;
+ if (edited_shaders[i].shader.is_valid()) {
+ Ref<Shader> shader = edited_shaders[i].shader;
+
+ path = shader->get_path();
+ _class = shader->get_class();
+ shader_name = shader->get_name();
+ } else {
+ Ref<ShaderInclude> shader_inc = edited_shaders[i].shader_inc;
+
+ path = shader_inc->get_path();
+ _class = shader_inc->get_class();
+ shader_name = shader_inc->get_name();
+ }
if (path.is_resource_file()) {
text = path.get_file();
- } else if (edited_shaders[i].shader->get_name() != "") {
- text = edited_shaders[i].shader->get_name();
+ } else if (shader_name != "") {
+ text = shader_name;
} else {
- text = _class + ":" + itos(edited_shaders[i].shader->get_instance_id());
+ if (edited_shaders[i].shader.is_valid()) {
+ text = _class + ":" + itos(edited_shaders[i].shader->get_instance_id());
+ } else {
+ text = _class + ":" + itos(edited_shaders[i].shader_inc->get_instance_id());
+ }
}
if (!shader_list->has_theme_icon(_class, SNAME("EditorIcons"))) {
- _class = "Resource";
+ _class = "TextFile";
}
Ref<Texture2D> icon = shader_list->get_theme_icon(_class, SNAME("EditorIcons"));
@@ -871,38 +1174,70 @@ void ShaderEditorPlugin::_update_shader_list() {
for (int i = 1; i < FILE_MAX; i++) {
file_menu->get_popup()->set_item_disabled(file_menu->get_popup()->get_item_index(i), edited_shaders.size() == 0);
}
+
+ _update_shader_list_status();
}
-void ShaderEditorPlugin::edit(Object *p_object) {
- Shader *s = Object::cast_to<Shader>(p_object);
- for (uint32_t i = 0; i < edited_shaders.size(); i++) {
- if (edited_shaders[i].shader.ptr() == s) {
- // Exists, select.
- shader_tabs->set_current_tab(i);
- shader_list->select(i);
- return;
+void ShaderEditorPlugin::_update_shader_list_status() {
+ for (int i = 0; i < shader_list->get_item_count(); i++) {
+ ShaderEditor *se = Object::cast_to<ShaderEditor>(shader_tabs->get_tab_control(i));
+ if (se) {
+ if (se->was_compilation_successful()) {
+ shader_list->set_item_tag_icon(i, Ref<Texture2D>());
+ } else {
+ shader_list->set_item_tag_icon(i, shader_list->get_theme_icon(SNAME("Error"), SNAME("EditorIcons")));
+ }
}
}
- // Add.
+}
+
+void ShaderEditorPlugin::edit(Object *p_object) {
EditedShader es;
- es.shader = Ref<Shader>(s);
- Ref<VisualShader> vs = es.shader;
- if (vs.is_valid()) {
- es.visual_shader_editor = memnew(VisualShaderEditor);
- es.visual_shader_editor->edit(vs.ptr());
- shader_tabs->add_child(es.visual_shader_editor);
- } else {
+
+ ShaderInclude *si = Object::cast_to<ShaderInclude>(p_object);
+ if (si != nullptr) {
+ for (uint32_t i = 0; i < edited_shaders.size(); i++) {
+ if (edited_shaders[i].shader_inc.ptr() == si) {
+ shader_tabs->set_current_tab(i);
+ shader_list->select(i);
+ return;
+ }
+ }
+ es.shader_inc = Ref<ShaderInclude>(si);
es.shader_editor = memnew(ShaderEditor);
- es.shader_editor->edit(s);
+ es.shader_editor->edit(si);
shader_tabs->add_child(es.shader_editor);
+ es.shader_editor->connect("validation_changed", callable_mp(this, &ShaderEditorPlugin::_update_shader_list_status));
+ } else {
+ Shader *s = Object::cast_to<Shader>(p_object);
+ for (uint32_t i = 0; i < edited_shaders.size(); i++) {
+ if (edited_shaders[i].shader.ptr() == s) {
+ shader_tabs->set_current_tab(i);
+ shader_list->select(i);
+ return;
+ }
+ }
+ es.shader = Ref<Shader>(s);
+ Ref<VisualShader> vs = es.shader;
+ if (vs.is_valid()) {
+ es.visual_shader_editor = memnew(VisualShaderEditor);
+ shader_tabs->add_child(es.visual_shader_editor);
+ es.visual_shader_editor->edit(vs.ptr());
+ } else {
+ es.shader_editor = memnew(ShaderEditor);
+ shader_tabs->add_child(es.shader_editor);
+ es.shader_editor->edit(s);
+ es.shader_editor->connect("validation_changed", callable_mp(this, &ShaderEditorPlugin::_update_shader_list_status));
+ }
}
+
shader_tabs->set_current_tab(shader_tabs->get_tab_count() - 1);
edited_shaders.push_back(es);
_update_shader_list();
}
bool ShaderEditorPlugin::handles(Object *p_object) const {
- return Object::cast_to<Shader>(p_object) != nullptr;
+ return Object::cast_to<Shader>(p_object) != nullptr || Object::cast_to<ShaderInclude>(p_object) != nullptr;
}
void ShaderEditorPlugin::make_visible(bool p_visible) {
@@ -923,6 +1258,15 @@ ShaderEditor *ShaderEditorPlugin::get_shader_editor(const Ref<Shader> &p_for_sha
return nullptr;
}
+VisualShaderEditor *ShaderEditorPlugin::get_visual_shader_editor(const Ref<Shader> &p_for_shader) {
+ for (uint32_t i = 0; i < edited_shaders.size(); i++) {
+ if (edited_shaders[i].shader == p_for_shader) {
+ return edited_shaders[i].visual_shader_editor;
+ }
+ }
+ return nullptr;
+}
+
void ShaderEditorPlugin::save_external_data() {
for (uint32_t i = 0; i < edited_shaders.size(); i++) {
if (edited_shaders[i].shader_editor) {
@@ -940,6 +1284,9 @@ void ShaderEditorPlugin::apply_changes() {
}
void ShaderEditorPlugin::_shader_selected(int p_index) {
+ if (edited_shaders[p_index].shader_editor) {
+ edited_shaders[p_index].shader_editor->validate_script();
+ }
shader_tabs->set_current_tab(p_index);
}
@@ -950,6 +1297,7 @@ void ShaderEditorPlugin::_close_shader(int p_index) {
memdelete(c);
edited_shaders.remove_at(index);
_update_shader_list();
+ EditorNode::get_singleton()->get_undo_redo()->clear_history(); // To prevent undo on deleted graphs.
}
void ShaderEditorPlugin::_resource_saved(Object *obj) {
@@ -965,31 +1313,56 @@ void ShaderEditorPlugin::_resource_saved(Object *obj) {
void ShaderEditorPlugin::_menu_item_pressed(int p_index) {
switch (p_index) {
case FILE_NEW: {
- String base_path = FileSystemDock::get_singleton()->get_current_path();
+ String base_path = FileSystemDock::get_singleton()->get_current_path().get_base_dir();
shader_create_dialog->config(base_path.plus_file("new_shader"), false, false, 0);
shader_create_dialog->popup_centered();
} break;
+ case FILE_NEW_INCLUDE: {
+ String base_path = FileSystemDock::get_singleton()->get_current_path().get_base_dir();
+ shader_create_dialog->config(base_path.plus_file("new_shader"), false, false, 2);
+ shader_create_dialog->popup_centered();
+ } break;
case FILE_OPEN: {
InspectorDock::get_singleton()->open_resource("Shader");
} break;
+ case FILE_OPEN_INCLUDE: {
+ InspectorDock::get_singleton()->open_resource("ShaderInclude");
+ } break;
case FILE_SAVE: {
int index = shader_tabs->get_current_tab();
ERR_FAIL_INDEX(index, shader_tabs->get_tab_count());
- EditorNode::get_singleton()->save_resource(edited_shaders[index].shader);
+ if (edited_shaders[index].shader.is_valid()) {
+ EditorNode::get_singleton()->save_resource(edited_shaders[index].shader);
+ } else {
+ EditorNode::get_singleton()->save_resource(edited_shaders[index].shader_inc);
+ }
} break;
case FILE_SAVE_AS: {
int index = shader_tabs->get_current_tab();
ERR_FAIL_INDEX(index, shader_tabs->get_tab_count());
- String path = edited_shaders[index].shader->get_path();
- if (!path.is_resource_file()) {
- path = "";
+ String path;
+ if (edited_shaders[index].shader.is_valid()) {
+ path = edited_shaders[index].shader->get_path();
+ if (!path.is_resource_file()) {
+ path = "";
+ }
+ EditorNode::get_singleton()->save_resource_as(edited_shaders[index].shader, path);
+ } else {
+ path = edited_shaders[index].shader_inc->get_path();
+ if (!path.is_resource_file()) {
+ path = "";
+ }
+ EditorNode::get_singleton()->save_resource_as(edited_shaders[index].shader_inc, path);
}
- EditorNode::get_singleton()->save_resource_as(edited_shaders[index].shader, path);
} break;
case FILE_INSPECT: {
int index = shader_tabs->get_current_tab();
ERR_FAIL_INDEX(index, shader_tabs->get_tab_count());
- EditorNode::get_singleton()->push_item(edited_shaders[index].shader.ptr());
+ if (edited_shaders[index].shader.is_valid()) {
+ EditorNode::get_singleton()->push_item(edited_shaders[index].shader.ptr());
+ } else {
+ EditorNode::get_singleton()->push_item(edited_shaders[index].shader_inc.ptr());
+ }
} break;
case FILE_CLOSE: {
_close_shader(shader_tabs->get_current_tab());
@@ -1001,6 +1374,10 @@ void ShaderEditorPlugin::_shader_created(Ref<Shader> p_shader) {
EditorNode::get_singleton()->push_item(p_shader.ptr());
}
+void ShaderEditorPlugin::_shader_include_created(Ref<ShaderInclude> p_shader_inc) {
+ EditorNode::get_singleton()->push_item(p_shader_inc.ptr());
+}
+
ShaderEditorPlugin::ShaderEditorPlugin() {
main_split = memnew(HSplitContainer);
@@ -1011,18 +1388,20 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
file_menu = memnew(MenuButton);
file_menu->set_text(TTR("File"));
file_menu->get_popup()->add_item(TTR("New Shader"), FILE_NEW);
+ file_menu->get_popup()->add_item(TTR("New Shader Include"), FILE_NEW_INCLUDE);
file_menu->get_popup()->add_separator();
- file_menu->get_popup()->add_item(TTR("Load Shader"), FILE_OPEN);
- file_menu->get_popup()->add_item(TTR("Save Shader"), FILE_SAVE);
- file_menu->get_popup()->add_item(TTR("Save Shader As"), FILE_SAVE_AS);
+ file_menu->get_popup()->add_item(TTR("Load Shader File"), FILE_OPEN);
+ file_menu->get_popup()->add_item(TTR("Load Shader Include File"), FILE_OPEN_INCLUDE);
+ file_menu->get_popup()->add_item(TTR("Save File"), FILE_SAVE);
+ file_menu->get_popup()->add_item(TTR("Save File As"), FILE_SAVE_AS);
file_menu->get_popup()->add_separator();
- file_menu->get_popup()->add_item(TTR("Open Shader in Inspector"), FILE_INSPECT);
+ file_menu->get_popup()->add_item(TTR("Open File in Inspector"), FILE_INSPECT);
file_menu->get_popup()->add_separator();
- file_menu->get_popup()->add_item(TTR("Close Shader"), FILE_CLOSE);
+ file_menu->get_popup()->add_item(TTR("Close File"), FILE_CLOSE);
file_menu->get_popup()->connect("id_pressed", callable_mp(this, &ShaderEditorPlugin::_menu_item_pressed));
file_hb->add_child(file_menu);
- for (int i = 1; i < FILE_MAX; i++) {
+ for (int i = 2; i < FILE_MAX; i++) {
file_menu->get_popup()->set_item_disabled(file_menu->get_popup()->get_item_index(i), true);
}
@@ -1045,11 +1424,12 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Shader Editor"), main_split);
// Defer connect because Editor class is not in the binding system yet.
- EditorNode::get_singleton()->call_deferred("connect", "resource_saved", callable_mp(this, &ShaderEditorPlugin::_resource_saved), varray(), CONNECT_DEFERRED);
+ EditorNode::get_singleton()->call_deferred("connect", "resource_saved", callable_mp(this, &ShaderEditorPlugin::_resource_saved), CONNECT_DEFERRED);
shader_create_dialog = memnew(ShaderCreateDialog);
vb->add_child(shader_create_dialog);
shader_create_dialog->connect("shader_created", callable_mp(this, &ShaderEditorPlugin::_shader_created));
+ shader_create_dialog->connect("shader_include_created", callable_mp(this, &ShaderEditorPlugin::_shader_include_created));
}
ShaderEditorPlugin::~ShaderEditorPlugin() {
diff --git a/editor/plugins/shader_editor_plugin.h b/editor/plugins/shader_editor_plugin.h
index e1e815f939..907de6ea87 100644
--- a/editor/plugins/shader_editor_plugin.h
+++ b/editor/plugins/shader_editor_plugin.h
@@ -40,6 +40,7 @@
#include "scene/gui/text_edit.h"
#include "scene/main/timer.h"
#include "scene/resources/shader.h"
+#include "scene/resources/shader_include.h"
#include "servers/rendering/shader_warnings.h"
class ItemList;
@@ -59,12 +60,18 @@ class ShaderTextEditor : public CodeTextEditor {
Ref<CodeHighlighter> syntax_highlighter;
RichTextLabel *warnings_panel = nullptr;
Ref<Shader> shader;
+ Ref<ShaderInclude> shader_inc;
List<ShaderWarning> warnings;
Error last_compile_result = Error::OK;
void _check_shader_mode();
void _update_warning_panel();
+ bool block_shader_changed = false;
+ void _shader_changed();
+
+ uint32_t dependencies_version = 0; // Incremented if deps changed
+
protected:
void _notification(int p_what);
static void _bind_methods();
@@ -73,13 +80,23 @@ protected:
virtual void _code_complete_script(const String &p_code, List<ScriptLanguage::CodeCompletionOption> *r_options) override;
public:
+ void set_block_shader_changed(bool p_block) { block_shader_changed = p_block; }
+ uint32_t get_dependencies_version() const { return dependencies_version; }
+
virtual void _validate_script() override;
void reload_text();
void set_warnings_panel(RichTextLabel *p_warnings_panel);
Ref<Shader> get_edited_shader() const;
+ Ref<ShaderInclude> get_edited_shader_include() const;
+
void set_edited_shader(const Ref<Shader> &p_shader);
+ void set_edited_shader(const Ref<Shader> &p_shader, const String &p_code);
+ void set_edited_shader_include(const Ref<ShaderInclude> &p_include);
+ void set_edited_shader_include(const Ref<ShaderInclude> &p_include, const String &p_code);
+ void set_edited_code(const String &p_code);
+
ShaderTextEditor();
};
@@ -126,38 +143,50 @@ class ShaderEditor : public PanelContainer {
ConfirmationDialog *disk_changed = nullptr;
ShaderTextEditor *shader_editor = nullptr;
+ bool compilation_success = true;
void _menu_option(int p_option);
mutable Ref<Shader> shader;
+ mutable Ref<ShaderInclude> shader_inc;
void _editor_settings_changed();
void _project_settings_changed();
void _check_for_external_edit();
void _reload_shader_from_disk();
+ void _reload_shader_include_from_disk();
+ void _reload();
void _show_warnings_panel(bool p_show);
void _warning_clicked(Variant p_line);
void _update_warnings(bool p_validate);
+ void _script_validated(bool p_valid) {
+ compilation_success = p_valid;
+ emit_signal(SNAME("validation_changed"));
+ }
+
+ uint32_t dependencies_version = 0xFFFFFFFF;
+
protected:
void _notification(int p_what);
static void _bind_methods();
void _make_context_menu(bool p_selection, Vector2 p_position);
- void _text_edit_gui_input(const Ref<InputEvent> &ev);
+ void _text_edit_gui_input(const Ref<InputEvent> &p_ev);
void _update_bookmark_list();
void _bookmark_item_pressed(int p_idx);
public:
+ bool was_compilation_successful() const { return compilation_success; }
void apply_shaders();
-
void ensure_select_current();
void edit(const Ref<Shader> &p_shader);
-
+ void edit(const Ref<ShaderInclude> &p_shader_inc);
void goto_line_selection(int p_line, int p_begin, int p_end);
+ void save_external_data(const String &p_str = "");
+ void validate_script();
virtual Size2 get_minimum_size() const override { return Size2(0, 200); }
- void save_external_data(const String &p_str = "");
ShaderEditor();
};
@@ -167,6 +196,7 @@ class ShaderEditorPlugin : public EditorPlugin {
struct EditedShader {
Ref<Shader> shader;
+ Ref<ShaderInclude> shader_inc;
ShaderEditor *shader_editor = nullptr;
VisualShaderEditor *visual_shader_editor = nullptr;
};
@@ -175,7 +205,9 @@ class ShaderEditorPlugin : public EditorPlugin {
enum {
FILE_NEW,
+ FILE_NEW_INCLUDE,
FILE_OPEN,
+ FILE_OPEN_INCLUDE,
FILE_SAVE,
FILE_SAVE_AS,
FILE_INSPECT,
@@ -199,6 +231,8 @@ class ShaderEditorPlugin : public EditorPlugin {
void _close_shader(int p_index);
void _shader_created(Ref<Shader> p_shader);
+ void _shader_include_created(Ref<ShaderInclude> p_shader_inc);
+ void _update_shader_list_status();
public:
virtual String get_name() const override { return "Shader"; }
@@ -209,6 +243,7 @@ public:
virtual void selected_notify() override;
ShaderEditor *get_shader_editor(const Ref<Shader> &p_for_shader);
+ VisualShaderEditor *get_visual_shader_editor(const Ref<Shader> &p_for_shader);
virtual void save_external_data() override;
virtual void apply_changes() override;
@@ -217,4 +252,4 @@ public:
~ShaderEditorPlugin();
};
-#endif
+#endif // SHADER_EDITOR_PLUGIN_H
diff --git a/editor/plugins/shader_file_editor_plugin.cpp b/editor/plugins/shader_file_editor_plugin.cpp
index 4458555de2..4564f60fa5 100644
--- a/editor/plugins/shader_file_editor_plugin.cpp
+++ b/editor/plugins/shader_file_editor_plugin.cpp
@@ -282,7 +282,7 @@ ShaderFileEditor::ShaderFileEditor() {
stage_hb->add_child(button);
stages[i] = button;
button->set_button_group(bg);
- button->connect("pressed", callable_mp(this, &ShaderFileEditor::_version_selected), varray(i));
+ button->connect("pressed", callable_mp(this, &ShaderFileEditor::_version_selected).bind(i));
}
error_text = memnew(RichTextLabel);
diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp
index 8845fe9eca..ed0d14efb7 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.cpp
+++ b/editor/plugins/skeleton_3d_editor_plugin.cpp
@@ -42,6 +42,7 @@
#include "scene/3d/mesh_instance_3d.h"
#include "scene/3d/physics_body_3d.h"
#include "scene/resources/capsule_shape_3d.h"
+#include "scene/resources/skeleton_profile.h"
#include "scene/resources/sphere_shape_3d.h"
#include "scene/resources/surface_tool.h"
@@ -156,7 +157,7 @@ void BoneTransformEditor::_property_keyed(const String &p_path, bool p_advance)
if (split.size() == 3 && split[0] == "bones") {
int bone_idx = split[1].to_int();
if (split[2] == "position") {
- te->insert_transform_key(skeleton, skeleton->get_bone_name(bone_idx), Animation::TYPE_POSITION_3D, skeleton->get(p_path));
+ te->insert_transform_key(skeleton, skeleton->get_bone_name(bone_idx), Animation::TYPE_POSITION_3D, (Vector3)skeleton->get(p_path) / skeleton->get_motion_scale());
}
if (split[2] == "rotation") {
te->insert_transform_key(skeleton, skeleton->get_bone_name(bone_idx), Animation::TYPE_ROTATION_3D, skeleton->get(p_path));
@@ -250,6 +251,10 @@ void Skeleton3DEditor::_on_click_skeleton_option(int p_skeleton_option) {
create_physical_skeleton();
break;
}
+ case SKELETON_OPTION_EXPORT_SKELETON_PROFILE: {
+ export_skeleton_profile();
+ break;
+ }
}
}
@@ -314,7 +319,7 @@ void Skeleton3DEditor::insert_keys(const bool p_all_bones) {
}
if (pos_enabled && (p_all_bones || te->has_track(skeleton, name, Animation::TYPE_POSITION_3D))) {
- te->insert_transform_key(skeleton, name, Animation::TYPE_POSITION_3D, skeleton->get_bone_pose_position(i));
+ te->insert_transform_key(skeleton, name, Animation::TYPE_POSITION_3D, skeleton->get_bone_pose_position(i) / skeleton->get_motion_scale());
}
if (rot_enabled && (p_all_bones || te->has_track(skeleton, name, Animation::TYPE_ROTATION_3D))) {
te->insert_transform_key(skeleton, name, Animation::TYPE_ROTATION_3D, skeleton->get_bone_pose_rotation(i));
@@ -451,6 +456,73 @@ PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_chi
return physical_bone;
}
+void Skeleton3DEditor::export_skeleton_profile() {
+ file_dialog->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
+ file_dialog->set_title(TTR("Export Skeleton Profile As..."));
+
+ List<String> exts;
+ ResourceLoader::get_recognized_extensions_for_type("SkeletonProfile", &exts);
+ file_dialog->clear_filters();
+ for (const String &K : exts) {
+ file_dialog->add_filter("*." + K);
+ }
+
+ file_dialog->popup_file_dialog();
+}
+
+void Skeleton3DEditor::_file_selected(const String &p_file) {
+ // Export SkeletonProfile.
+ Ref<SkeletonProfile> sp(memnew(SkeletonProfile));
+
+ // Build SkeletonProfile.
+ sp->set_group_size(1);
+
+ Vector<Vector2> handle_positions;
+ Vector2 position_max;
+ Vector2 position_min;
+
+ int len = skeleton->get_bone_count();
+ sp->set_bone_size(len);
+ for (int i = 0; i < len; i++) {
+ sp->set_bone_name(i, skeleton->get_bone_name(i));
+ int parent = skeleton->get_bone_parent(i);
+ if (parent >= 0) {
+ sp->set_bone_parent(i, skeleton->get_bone_name(parent));
+ }
+ sp->set_reference_pose(i, skeleton->get_bone_rest(i));
+
+ Transform3D grest = skeleton->get_bone_global_rest(i);
+ handle_positions.append(Vector2(grest.origin.x, grest.origin.y));
+ if (i == 0) {
+ position_max = Vector2(grest.origin.x, grest.origin.y);
+ position_min = Vector2(grest.origin.x, grest.origin.y);
+ } else {
+ position_max.x = MAX(grest.origin.x, position_max.x);
+ position_max.y = MAX(grest.origin.y, position_max.y);
+ position_min.x = MIN(grest.origin.x, position_min.x);
+ position_min.y = MIN(grest.origin.y, position_min.y);
+ }
+ }
+
+ // Layout handles provisionaly.
+ Vector2 bound = Vector2(position_max.x - position_min.x, position_max.y - position_min.y);
+ Vector2 center = Vector2((position_max.x + position_min.x) * 0.5, (position_max.y + position_min.y) * 0.5);
+ float nrm = MAX(bound.x, bound.y);
+ if (nrm > 0) {
+ for (int i = 0; i < len; i++) {
+ handle_positions.write[i] = (handle_positions[i] - center) / nrm * 0.9;
+ sp->set_handle_offset(i, Vector2(0.5 + handle_positions[i].x, 0.5 - handle_positions[i].y));
+ }
+ }
+
+ Error err = ResourceSaver::save(sp, p_file);
+
+ if (err != OK) {
+ EditorNode::get_singleton()->show_warning(vformat(TTR("Error saving file: %s"), p_file));
+ return;
+ }
+}
+
Variant Skeleton3DEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
TreeItem *selected = joint_tree->get_selected();
@@ -631,6 +703,11 @@ void Skeleton3DEditor::create_editors() {
Node3DEditor *ne = Node3DEditor::get_singleton();
AnimationTrackEditor *te = AnimationPlayerEditor::get_singleton()->get_track_editor();
+ // Create File dialog.
+ file_dialog = memnew(EditorFileDialog);
+ file_dialog->connect("file_selected", callable_mp(this, &Skeleton3DEditor::_file_selected));
+ add_child(file_dialog);
+
// Create Top Menu Bar.
separator = memnew(VSeparator);
ne->add_control_to_menu_panel(separator);
@@ -649,6 +726,7 @@ void Skeleton3DEditor::create_editors() {
p->add_shortcut(ED_SHORTCUT("skeleton_3d_editor/all_poses_to_rests", TTR("Apply all poses to rests")), SKELETON_OPTION_ALL_POSES_TO_RESTS);
p->add_shortcut(ED_SHORTCUT("skeleton_3d_editor/selected_poses_to_rests", TTR("Apply selected poses to rests")), SKELETON_OPTION_SELECTED_POSES_TO_RESTS);
p->add_item(TTR("Create physical skeleton"), SKELETON_OPTION_CREATE_PHYSICAL_SKELETON);
+ p->add_item(TTR("Export skeleton profile"), SKELETON_OPTION_EXPORT_SKELETON_PROFILE);
p->connect("id_pressed", callable_mp(this, &Skeleton3DEditor::_on_click_skeleton_option));
set_bone_options_enabled(false);
@@ -704,7 +782,7 @@ void Skeleton3DEditor::create_editors() {
key_insert_button = memnew(Button);
key_insert_button->set_flat(true);
key_insert_button->set_focus_mode(FOCUS_NONE);
- key_insert_button->connect("pressed", callable_mp(this, &Skeleton3DEditor::insert_keys), varray(false));
+ key_insert_button->connect("pressed", callable_mp(this, &Skeleton3DEditor::insert_keys).bind(false));
key_insert_button->set_tooltip(TTR("Insert key of bone poses already exist track."));
key_insert_button->set_shortcut(ED_SHORTCUT("skeleton_3d_editor/insert_key_to_existing_tracks", TTR("Insert Key (Existing Tracks)"), Key::INSERT));
animation_hb->add_child(key_insert_button);
@@ -712,7 +790,7 @@ void Skeleton3DEditor::create_editors() {
key_insert_all_button = memnew(Button);
key_insert_all_button->set_flat(true);
key_insert_all_button->set_focus_mode(FOCUS_NONE);
- key_insert_all_button->connect("pressed", callable_mp(this, &Skeleton3DEditor::insert_keys), varray(true));
+ key_insert_all_button->connect("pressed", callable_mp(this, &Skeleton3DEditor::insert_keys).bind(true));
key_insert_all_button->set_tooltip(TTR("Insert key of all bone poses."));
key_insert_all_button->set_shortcut(ED_SHORTCUT("skeleton_3d_editor/insert_key_of_all_bones", TTR("Insert Key (All Bones)"), KeyModifierMask::CMD + Key::INSERT));
animation_hb->add_child(key_insert_all_button);
@@ -758,7 +836,7 @@ void Skeleton3DEditor::_notification(int p_what) {
key_scale_button->set_icon(get_theme_icon(SNAME("KeyScale"), SNAME("EditorIcons")));
key_insert_button->set_icon(get_theme_icon(SNAME("Key"), SNAME("EditorIcons")));
key_insert_all_button->set_icon(get_theme_icon(SNAME("NewKey"), SNAME("EditorIcons")));
- get_tree()->connect("node_removed", callable_mp(this, &Skeleton3DEditor::_node_removed), Vector<Variant>(), Object::CONNECT_ONESHOT);
+ get_tree()->connect("node_removed", callable_mp(this, &Skeleton3DEditor::_node_removed), Object::CONNECT_ONESHOT);
break;
}
case NOTIFICATION_ENTER_TREE: {
diff --git a/editor/plugins/skeleton_3d_editor_plugin.h b/editor/plugins/skeleton_3d_editor_plugin.h
index 8f03e7c8db..975b54fa77 100644
--- a/editor/plugins/skeleton_3d_editor_plugin.h
+++ b/editor/plugins/skeleton_3d_editor_plugin.h
@@ -101,6 +101,7 @@ class Skeleton3DEditor : public VBoxContainer {
SKELETON_OPTION_ALL_POSES_TO_RESTS,
SKELETON_OPTION_SELECTED_POSES_TO_RESTS,
SKELETON_OPTION_CREATE_PHYSICAL_SKELETON,
+ SKELETON_OPTION_EXPORT_SKELETON_PROFILE,
};
struct BoneInfo {
@@ -155,6 +156,8 @@ class Skeleton3DEditor : public VBoxContainer {
void create_physical_skeleton();
PhysicalBone3D *create_physical_bone(int bone_id, int bone_child_id, const Vector<BoneInfo> &bones_infos);
+ void export_skeleton_profile();
+
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
diff --git a/editor/plugins/sprite_2d_editor_plugin.cpp b/editor/plugins/sprite_2d_editor_plugin.cpp
index ad817f9a41..3323d865c2 100644
--- a/editor/plugins/sprite_2d_editor_plugin.cpp
+++ b/editor/plugins/sprite_2d_editor_plugin.cpp
@@ -122,7 +122,7 @@ void Sprite2DEditor::_menu_option(int p_option) {
switch (p_option) {
case MENU_OPTION_CONVERT_TO_MESH_2D: {
- debug_uv_dialog->get_ok_button()->set_text(TTR("Create MeshInstance2D"));
+ debug_uv_dialog->set_ok_button_text(TTR("Create MeshInstance2D"));
debug_uv_dialog->set_title(TTR("MeshInstance2D Preview"));
_update_mesh_data();
@@ -131,7 +131,7 @@ void Sprite2DEditor::_menu_option(int p_option) {
} break;
case MENU_OPTION_CONVERT_TO_POLYGON_2D: {
- debug_uv_dialog->get_ok_button()->set_text(TTR("Create Polygon2D"));
+ debug_uv_dialog->set_ok_button_text(TTR("Create Polygon2D"));
debug_uv_dialog->set_title(TTR("Polygon2D Preview"));
_update_mesh_data();
@@ -139,7 +139,7 @@ void Sprite2DEditor::_menu_option(int p_option) {
debug_uv->update();
} break;
case MENU_OPTION_CREATE_COLLISION_POLY_2D: {
- debug_uv_dialog->get_ok_button()->set_text(TTR("Create CollisionPolygon2D"));
+ debug_uv_dialog->set_ok_button_text(TTR("Create CollisionPolygon2D"));
debug_uv_dialog->set_title(TTR("CollisionPolygon2D Preview"));
_update_mesh_data();
@@ -148,7 +148,7 @@ void Sprite2DEditor::_menu_option(int p_option) {
} break;
case MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D: {
- debug_uv_dialog->get_ok_button()->set_text(TTR("Create LightOccluder2D"));
+ debug_uv_dialog->set_ok_button_text(TTR("Create LightOccluder2D"));
debug_uv_dialog->set_title(TTR("LightOccluder2D Preview"));
_update_mesh_data();
diff --git a/editor/plugins/sprite_2d_editor_plugin.h b/editor/plugins/sprite_2d_editor_plugin.h
index 8e3dc19c7e..b87f108bd2 100644
--- a/editor/plugins/sprite_2d_editor_plugin.h
+++ b/editor/plugins/sprite_2d_editor_plugin.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef SPRITE_EDITOR_PLUGIN_H
-#define SPRITE_EDITOR_PLUGIN_H
+#ifndef SPRITE_2D_EDITOR_PLUGIN_H
+#define SPRITE_2D_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "scene/2d/sprite_2d.h"
@@ -111,4 +111,4 @@ public:
~Sprite2DEditorPlugin();
};
-#endif // SPRITE_EDITOR_PLUGIN_H
+#endif // SPRITE_2D_EDITOR_PLUGIN_H
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 8a40ffbe38..a39d24a167 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -119,7 +119,7 @@ void SpriteFramesEditor::_sheet_preview_draw() {
if (frames_selected.size() == 0) {
split_sheet_dialog->get_ok_button()->set_disabled(true);
- split_sheet_dialog->get_ok_button()->set_text(TTR("No Frames Selected"));
+ split_sheet_dialog->set_ok_button_text(TTR("No Frames Selected"));
return;
}
@@ -140,7 +140,7 @@ void SpriteFramesEditor::_sheet_preview_draw() {
}
split_sheet_dialog->get_ok_button()->set_disabled(false);
- split_sheet_dialog->get_ok_button()->set_text(vformat(TTR("Add %d Frame(s)"), frames_selected.size()));
+ split_sheet_dialog->set_ok_button_text(vformat(TTR("Add %d Frame(s)"), frames_selected.size()));
}
void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) {
@@ -423,6 +423,7 @@ void SpriteFramesEditor::_notification(int p_what) {
zoom_in->set_icon(get_theme_icon(SNAME("ZoomMore"), SNAME("EditorIcons")));
new_anim->set_icon(get_theme_icon(SNAME("New"), SNAME("EditorIcons")));
remove_anim->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
+ anim_search_box->set_right_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
split_sheet_zoom_out->set_icon(get_theme_icon(SNAME("ZoomLess"), SNAME("EditorIcons")));
split_sheet_zoom_reset->set_icon(get_theme_icon(SNAME("ZoomReset"), SNAME("EditorIcons")));
split_sheet_zoom_in->set_icon(get_theme_icon(SNAME("ZoomMore"), SNAME("EditorIcons")));
@@ -449,7 +450,7 @@ void SpriteFramesEditor::_file_load_request(const Vector<String> &p_path, int p_
dialog->set_title(TTR("Error!"));
//dialog->get_cancel()->set_text("Close");
- dialog->get_ok_button()->set_text(TTR("Close"));
+ dialog->set_ok_button_text(TTR("Close"));
dialog->popup_centered();
return; ///beh should show an error i guess
}
@@ -516,7 +517,7 @@ void SpriteFramesEditor::_paste_pressed() {
dialog->set_text(TTR("Resource clipboard is empty or not a texture!"));
dialog->set_title(TTR("Error!"));
//dialog->get_cancel()->set_text("Close");
- dialog->get_ok_button()->set_text(TTR("Close"));
+ dialog->set_ok_button_text(TTR("Close"));
dialog->popup_centered();
return; ///beh should show an error i guess
}
@@ -750,7 +751,7 @@ void SpriteFramesEditor::_animation_name_edited() {
undo_redo->add_do_method(this, "_update_library");
undo_redo->add_undo_method(this, "_update_library");
- edited_anim = new_name;
+ edited_anim = name;
undo_redo->commit_action();
}
@@ -816,6 +817,10 @@ void SpriteFramesEditor::_animation_remove_confirmed() {
undo_redo->commit_action();
}
+void SpriteFramesEditor::_animation_search_text_changed(const String &p_text) {
+ _update_library();
+}
+
void SpriteFramesEditor::_animation_loop_changed() {
if (updating) {
return;
@@ -900,14 +905,19 @@ void SpriteFramesEditor::_update_library(bool p_skip_selector) {
TreeItem *anim_root = animations->create_item();
List<StringName> anim_names;
-
frames->get_animation_list(&anim_names);
-
anim_names.sort_custom<StringName::AlphCompare>();
+ bool searching = anim_search_box->get_text().size();
+ String searched_string = searching ? anim_search_box->get_text().to_lower() : String();
+
for (const StringName &E : anim_names) {
String name = E;
+ if (searching && name.to_lower().find(searched_string) < 0) {
+ continue;
+ }
+
TreeItem *it = animations->create_item(anim_root);
it->set_metadata(0, name);
@@ -970,7 +980,6 @@ void SpriteFramesEditor::_update_library(bool p_skip_selector) {
anim_loop->set_pressed(frames->get_animation_loop(edited_anim));
updating = false;
- //player->add_resource("default",resource);
}
void SpriteFramesEditor::edit(SpriteFrames *p_frames) {
@@ -1157,6 +1166,13 @@ SpriteFramesEditor::SpriteFramesEditor() {
hbc_animlist->add_child(remove_anim);
remove_anim->connect("pressed", callable_mp(this, &SpriteFramesEditor::_animation_remove));
+ anim_search_box = memnew(LineEdit);
+ hbc_animlist->add_child(anim_search_box);
+ anim_search_box->set_h_size_flags(SIZE_EXPAND_FILL);
+ anim_search_box->set_placeholder(TTR("Filter Animations"));
+ anim_search_box->set_clear_button_enabled(true);
+ anim_search_box->connect("text_changed", callable_mp(this, &SpriteFramesEditor::_animation_search_text_changed));
+
animations = memnew(Tree);
sub_vb->add_child(animations);
animations->set_v_size_flags(SIZE_EXPAND_FILL);
@@ -1290,7 +1306,7 @@ SpriteFramesEditor::SpriteFramesEditor() {
empty2->connect("pressed", callable_mp(this, &SpriteFramesEditor::_empty2_pressed));
move_up->connect("pressed", callable_mp(this, &SpriteFramesEditor::_up_pressed));
move_down->connect("pressed", callable_mp(this, &SpriteFramesEditor::_down_pressed));
- file->connect("files_selected", callable_mp(this, &SpriteFramesEditor::_file_load_request), make_binds(-1));
+ file->connect("files_selected", callable_mp(this, &SpriteFramesEditor::_file_load_request).bind(-1));
loading_scene = false;
sel = -1;
@@ -1317,7 +1333,7 @@ SpriteFramesEditor::SpriteFramesEditor() {
split_sheet_h->set_max(128);
split_sheet_h->set_step(1);
split_sheet_hb->add_child(split_sheet_h);
- split_sheet_h->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed), varray(PARAM_FRAME_COUNT));
+ split_sheet_h->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_FRAME_COUNT));
split_sheet_hb->add_child(memnew(Label(TTR("Vertical:"))));
split_sheet_v = memnew(SpinBox);
@@ -1325,7 +1341,7 @@ SpriteFramesEditor::SpriteFramesEditor() {
split_sheet_v->set_max(128);
split_sheet_v->set_step(1);
split_sheet_hb->add_child(split_sheet_v);
- split_sheet_v->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed), varray(PARAM_FRAME_COUNT));
+ split_sheet_v->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_FRAME_COUNT));
split_sheet_hb->add_child(memnew(VSeparator));
split_sheet_hb->add_child(memnew(Label(TTR("Size:"))));
@@ -1333,13 +1349,13 @@ SpriteFramesEditor::SpriteFramesEditor() {
split_sheet_size_x->set_min(1);
split_sheet_size_x->set_step(1);
split_sheet_size_x->set_suffix("px");
- split_sheet_size_x->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed), varray(PARAM_SIZE));
+ split_sheet_size_x->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_SIZE));
split_sheet_hb->add_child(split_sheet_size_x);
split_sheet_size_y = memnew(SpinBox);
split_sheet_size_y->set_min(1);
split_sheet_size_y->set_step(1);
split_sheet_size_y->set_suffix("px");
- split_sheet_size_y->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed), varray(PARAM_SIZE));
+ split_sheet_size_y->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_SIZE));
split_sheet_hb->add_child(split_sheet_size_y);
split_sheet_hb->add_child(memnew(VSeparator));
@@ -1348,13 +1364,13 @@ SpriteFramesEditor::SpriteFramesEditor() {
split_sheet_sep_x->set_min(0);
split_sheet_sep_x->set_step(1);
split_sheet_sep_x->set_suffix("px");
- split_sheet_sep_x->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed), varray(PARAM_USE_CURRENT));
+ split_sheet_sep_x->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_USE_CURRENT));
split_sheet_hb->add_child(split_sheet_sep_x);
split_sheet_sep_y = memnew(SpinBox);
split_sheet_sep_y->set_min(0);
split_sheet_sep_y->set_step(1);
split_sheet_sep_y->set_suffix("px");
- split_sheet_sep_y->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed), varray(PARAM_USE_CURRENT));
+ split_sheet_sep_y->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_USE_CURRENT));
split_sheet_hb->add_child(split_sheet_sep_y);
split_sheet_hb->add_child(memnew(VSeparator));
@@ -1363,13 +1379,13 @@ SpriteFramesEditor::SpriteFramesEditor() {
split_sheet_offset_x->set_min(0);
split_sheet_offset_x->set_step(1);
split_sheet_offset_x->set_suffix("px");
- split_sheet_offset_x->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed), varray(PARAM_USE_CURRENT));
+ split_sheet_offset_x->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_USE_CURRENT));
split_sheet_hb->add_child(split_sheet_offset_x);
split_sheet_offset_y = memnew(SpinBox);
split_sheet_offset_y->set_min(0);
split_sheet_offset_y->set_step(1);
split_sheet_offset_y->set_suffix("px");
- split_sheet_offset_y->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed), varray(PARAM_USE_CURRENT));
+ split_sheet_offset_y->connect("value_changed", callable_mp(this, &SpriteFramesEditor::_sheet_spin_changed).bind(PARAM_USE_CURRENT));
split_sheet_hb->add_child(split_sheet_offset_y);
split_sheet_hb->add_spacer();
@@ -1448,6 +1464,10 @@ SpriteFramesEditor::SpriteFramesEditor() {
max_sheet_zoom = 16.0f * MAX(1.0f, EDSCALE);
min_sheet_zoom = 0.01f * MAX(1.0f, EDSCALE);
_zoom_reset();
+
+ // Ensure the anim search box is wide enough by default.
+ // Not by setting its minimum size so it can still be shrinked if desired.
+ set_split_offset(56 * EDSCALE);
}
void SpriteFramesEditorPlugin::edit(Object *p_object) {
diff --git a/editor/plugins/sprite_frames_editor_plugin.h b/editor/plugins/sprite_frames_editor_plugin.h
index 3c8c5ef19d..6352259b73 100644
--- a/editor/plugins/sprite_frames_editor_plugin.h
+++ b/editor/plugins/sprite_frames_editor_plugin.h
@@ -37,6 +37,7 @@
#include "scene/gui/check_button.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/item_list.h"
+#include "scene/gui/line_edit.h"
#include "scene/gui/scroll_container.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/split_container.h"
@@ -73,6 +74,7 @@ class SpriteFramesEditor : public HSplitContainer {
Button *new_anim = nullptr;
Button *remove_anim = nullptr;
+ LineEdit *anim_search_box = nullptr;
Tree *animations = nullptr;
SpinBox *anim_speed = nullptr;
@@ -137,6 +139,7 @@ class SpriteFramesEditor : public HSplitContainer {
void _animation_add();
void _animation_remove();
void _animation_remove_confirmed();
+ void _animation_search_text_changed(const String &p_text);
void _animation_loop_changed();
void _animation_fps_changed(double p_value);
diff --git a/editor/plugins/style_box_editor_plugin.cpp b/editor/plugins/style_box_editor_plugin.cpp
index 1281ce0cfd..d4baff34e2 100644
--- a/editor/plugins/style_box_editor_plugin.cpp
+++ b/editor/plugins/style_box_editor_plugin.cpp
@@ -132,7 +132,7 @@ StyleBoxPreview::StyleBoxPreview() {
preview->set_clip_contents(true);
preview->connect("draw", callable_mp(this, &StyleBoxPreview::_redraw));
checkerboard->add_child(preview);
- preview->set_anchors_and_offsets_preset(PRESET_WIDE);
+ preview->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
add_margin_child(TTR("Preview:"), checkerboard);
grid_preview = memnew(TextureButton);
diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp
index 7ca65c073d..2e9b89f1f3 100644
--- a/editor/plugins/text_editor.cpp
+++ b/editor/plugins/text_editor.cpp
@@ -275,7 +275,7 @@ void TextEditor::update_settings() {
void TextEditor::set_tooltip_request_func(const Callable &p_toolip_callback) {
Variant args[1] = { this };
const Variant *argp[] = { &args[0] };
- code_editor->get_text_editor()->set_tooltip_request_func(p_toolip_callback.bind(argp, 1));
+ code_editor->get_text_editor()->set_tooltip_request_func(p_toolip_callback.bindp(argp, 1));
}
Control *TextEditor::get_edit_menu() {
@@ -524,7 +524,7 @@ TextEditor::TextEditor() {
code_editor->add_theme_constant_override("separation", 0);
code_editor->connect("load_theme_settings", callable_mp(this, &TextEditor::_load_theme_settings));
code_editor->connect("validate_script", callable_mp(this, &TextEditor::_validate_script));
- code_editor->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ code_editor->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
code_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
code_editor->show_toggle_scripts_button();
diff --git a/editor/plugins/texture_3d_editor_plugin.h b/editor/plugins/texture_3d_editor_plugin.h
index 2f7f6f83bb..357bdb0845 100644
--- a/editor/plugins/texture_3d_editor_plugin.h
+++ b/editor/plugins/texture_3d_editor_plugin.h
@@ -91,4 +91,4 @@ public:
Texture3DEditorPlugin();
};
-#endif // TEXTURE_EDITOR_PLUGIN_H
+#endif // TEXTURE_3D_EDITOR_PLUGIN_H
diff --git a/editor/plugins/texture_editor_plugin.cpp b/editor/plugins/texture_editor_plugin.cpp
index 98e80c5513..f6b02d5f80 100644
--- a/editor/plugins/texture_editor_plugin.cpp
+++ b/editor/plugins/texture_editor_plugin.cpp
@@ -124,7 +124,7 @@ TexturePreview::TexturePreview(Ref<Texture2D> p_texture, bool p_show_metadata) {
texture_display = memnew(TextureRect);
texture_display->set_texture(p_texture);
- texture_display->set_anchors_preset(TextureRect::PRESET_WIDE);
+ texture_display->set_anchors_preset(TextureRect::PRESET_FULL_RECT);
texture_display->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
texture_display->set_ignore_texture_size(true);
add_child(texture_display);
diff --git a/editor/plugins/texture_layered_editor_plugin.h b/editor/plugins/texture_layered_editor_plugin.h
index 830916e954..f49aa83eb2 100644
--- a/editor/plugins/texture_layered_editor_plugin.h
+++ b/editor/plugins/texture_layered_editor_plugin.h
@@ -93,4 +93,4 @@ public:
TextureLayeredEditorPlugin();
};
-#endif // TEXTURE_EDITOR_PLUGIN_H
+#endif // TEXTURE_LAYERED_EDITOR_PLUGIN_H
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index 3f4f9a4f4d..a2b09b95eb 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -239,7 +239,7 @@ void TextureRegionEditor::_region_draw() {
hscroll->set_value((hscroll->get_min() + hscroll->get_max() - hscroll->get_page()) / 2);
vscroll->set_value((vscroll->get_min() + vscroll->get_max() - vscroll->get_page()) / 2);
// This ensures that the view is updated correctly.
- callable_bind(callable_mp(this, &TextureRegionEditor::_pan_callback), Vector2(1, 0)).call_deferred(nullptr, 0);
+ callable_mp(this, &TextureRegionEditor::_pan_callback).bind(Vector2(1, 0)).call_deferredp(nullptr, 0);
request_center = false;
}
@@ -989,7 +989,7 @@ Vector2 TextureRegionEditor::snap_point(Vector2 p_target) const {
}
TextureRegionEditor::TextureRegionEditor() {
- get_ok_button()->set_text(TTR("Close"));
+ set_ok_button_text(TTR("Close"));
VBoxContainer *vb = memnew(VBoxContainer);
add_child(vb);
node_sprite_2d = nullptr;
@@ -1153,7 +1153,7 @@ bool EditorInspectorPluginTextureRegion::parse_property(Object *p_object, const
if (((Object::cast_to<Sprite2D>(p_object) || Object::cast_to<Sprite3D>(p_object) || Object::cast_to<NinePatchRect>(p_object) || Object::cast_to<StyleBoxTexture>(p_object)) && p_path == "region_rect") || (Object::cast_to<AtlasTexture>(p_object) && p_path == "region")) {
Button *button = EditorInspector::create_inspector_action_button(TTR("Edit Region"));
button->set_icon(texture_region_editor->get_theme_icon(SNAME("RegionEdit"), SNAME("EditorIcons")));
- button->connect("pressed", callable_mp(this, &EditorInspectorPluginTextureRegion::_region_edit), varray(p_object));
+ button->connect("pressed", callable_mp(this, &EditorInspectorPluginTextureRegion::_region_edit).bind(p_object));
add_property_editor(p_path, button, true);
}
}
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index b01b90cd08..b4eab5f811 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -70,9 +70,17 @@ void ThemeItemImportTree::_update_items_tree() {
for (const StringName &E : types) {
String type_name = (String)E;
+ Ref<Texture2D> type_icon;
+ if (E == "") {
+ type_icon = get_theme_icon(SNAME("NodeDisabled"), SNAME("EditorIcons"));
+ } else {
+ type_icon = EditorNode::get_singleton()->get_class_icon(E, "NodeDisabled");
+ }
+
TreeItem *type_node = import_items_tree->create_item(root);
type_node->set_meta("_can_be_imported", false);
type_node->set_collapsed(true);
+ type_node->set_icon(0, type_icon);
type_node->set_text(0, type_name);
type_node->set_cell_mode(IMPORT_ITEM, TreeItem::CELL_MODE_CHECK);
type_node->set_checked(IMPORT_ITEM, false);
@@ -214,7 +222,7 @@ void ThemeItemImportTree::_update_items_tree() {
if (color_amount > 0) {
Array arr;
arr.push_back(color_amount);
- select_colors_label->set_text(TTRN("One color", "{num} colors", color_amount).format(arr, "{num}"));
+ select_colors_label->set_text(TTRN("1 color", "{num} colors", color_amount).format(arr, "{num}"));
select_all_colors_button->set_visible(true);
select_full_colors_button->set_visible(true);
deselect_all_colors_button->set_visible(true);
@@ -228,7 +236,7 @@ void ThemeItemImportTree::_update_items_tree() {
if (constant_amount > 0) {
Array arr;
arr.push_back(constant_amount);
- select_constants_label->set_text(TTRN("One constant", "{num} constants", constant_amount).format(arr, "{num}"));
+ select_constants_label->set_text(TTRN("1 constant", "{num} constants", constant_amount).format(arr, "{num}"));
select_all_constants_button->set_visible(true);
select_full_constants_button->set_visible(true);
deselect_all_constants_button->set_visible(true);
@@ -242,7 +250,7 @@ void ThemeItemImportTree::_update_items_tree() {
if (font_amount > 0) {
Array arr;
arr.push_back(font_amount);
- select_fonts_label->set_text(TTRN("One font", "{num} fonts", font_amount).format(arr, "{num}"));
+ select_fonts_label->set_text(TTRN("1 font", "{num} fonts", font_amount).format(arr, "{num}"));
select_all_fonts_button->set_visible(true);
select_full_fonts_button->set_visible(true);
deselect_all_fonts_button->set_visible(true);
@@ -256,7 +264,7 @@ void ThemeItemImportTree::_update_items_tree() {
if (font_size_amount > 0) {
Array arr;
arr.push_back(font_size_amount);
- select_font_sizes_label->set_text(TTRN("One font size", "{num} font sizes", font_size_amount).format(arr, "{num}"));
+ select_font_sizes_label->set_text(TTRN("1 font size", "{num} font sizes", font_size_amount).format(arr, "{num}"));
select_all_font_sizes_button->set_visible(true);
select_full_font_sizes_button->set_visible(true);
deselect_all_font_sizes_button->set_visible(true);
@@ -270,7 +278,7 @@ void ThemeItemImportTree::_update_items_tree() {
if (icon_amount > 0) {
Array arr;
arr.push_back(icon_amount);
- select_icons_label->set_text(TTRN("One icon", "{num} icons", icon_amount).format(arr, "{num}"));
+ select_icons_label->set_text(TTRN("1 icon", "{num} icons", icon_amount).format(arr, "{num}"));
select_all_icons_button->set_visible(true);
select_full_icons_button->set_visible(true);
deselect_all_icons_button->set_visible(true);
@@ -286,7 +294,7 @@ void ThemeItemImportTree::_update_items_tree() {
if (stylebox_amount > 0) {
Array arr;
arr.push_back(stylebox_amount);
- select_styleboxes_label->set_text(TTRN("One stylebox", "{num} styleboxes", stylebox_amount).format(arr, "{num}"));
+ select_styleboxes_label->set_text(TTRN("1 stylebox", "{num} styleboxes", stylebox_amount).format(arr, "{num}"));
select_all_styleboxes_button->set_visible(true);
select_full_styleboxes_button->set_visible(true);
deselect_all_styleboxes_button->set_visible(true);
@@ -1095,15 +1103,15 @@ ThemeItemImportTree::ThemeItemImportTree() {
select_all_items_button->set_flat(true);
select_all_items_button->set_tooltip(select_all_items_tooltip);
button_set->add_child(select_all_items_button);
- select_all_items_button->connect("pressed", callable_mp(this, &ThemeItemImportTree::_select_all_data_type_pressed), varray(i));
+ select_all_items_button->connect("pressed", callable_mp(this, &ThemeItemImportTree::_select_all_data_type_pressed).bind(i));
select_full_items_button->set_flat(true);
select_full_items_button->set_tooltip(select_full_items_tooltip);
button_set->add_child(select_full_items_button);
- select_full_items_button->connect("pressed", callable_mp(this, &ThemeItemImportTree::_select_full_data_type_pressed), varray(i));
+ select_full_items_button->connect("pressed", callable_mp(this, &ThemeItemImportTree::_select_full_data_type_pressed).bind(i));
deselect_all_items_button->set_flat(true);
deselect_all_items_button->set_tooltip(deselect_all_items_tooltip);
button_set->add_child(deselect_all_items_button);
- deselect_all_items_button->connect("pressed", callable_mp(this, &ThemeItemImportTree::_deselect_all_data_type_pressed), varray(i));
+ deselect_all_items_button->connect("pressed", callable_mp(this, &ThemeItemImportTree::_deselect_all_data_type_pressed).bind(i));
total_selected_items_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_RIGHT);
total_selected_items_label->hide();
@@ -1134,12 +1142,12 @@ ThemeItemImportTree::ThemeItemImportTree() {
import_collapse_types_button->set_flat(true);
import_collapse_types_button->set_tooltip(TTR("Collapse types."));
import_buttons->add_child(import_collapse_types_button);
- import_collapse_types_button->connect("pressed", callable_mp(this, &ThemeItemImportTree::_toggle_type_items), varray(true));
+ import_collapse_types_button->connect("pressed", callable_mp(this, &ThemeItemImportTree::_toggle_type_items).bind(true));
import_expand_types_button = memnew(Button);
import_expand_types_button->set_flat(true);
import_expand_types_button->set_tooltip(TTR("Expand types."));
import_buttons->add_child(import_expand_types_button);
- import_expand_types_button->connect("pressed", callable_mp(this, &ThemeItemImportTree::_toggle_type_items), varray(false));
+ import_expand_types_button->connect("pressed", callable_mp(this, &ThemeItemImportTree::_toggle_type_items).bind(false));
import_buttons->add_child(memnew(VSeparator));
@@ -1170,6 +1178,8 @@ ThemeItemImportTree::ThemeItemImportTree() {
import_add_selected_button->connect("pressed", callable_mp(this, &ThemeItemImportTree::_import_selected));
}
+///////////////////////
+
void ThemeItemEditorDialog::ok_pressed() {
if (import_default_theme_items->has_selected_items() || import_editor_theme_items->has_selected_items() || import_other_theme_items->has_selected_items()) {
confirm_closing_dialog->set_text(TTR("Import Items tab has some items selected. Selection will be lost upon closing this window.\nClose anyway?"));
@@ -1867,6 +1877,8 @@ void ThemeItemEditorDialog::_notification(int p_what) {
edit_items_remove_custom->set_icon(get_theme_icon(SNAME("ThemeRemoveCustomItems"), SNAME("EditorIcons")));
edit_items_remove_all->set_icon(get_theme_icon(SNAME("ThemeRemoveAllItems"), SNAME("EditorIcons")));
+ edit_add_type_button->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
+
import_another_theme_button->set_icon(get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")));
} break;
}
@@ -1883,7 +1895,7 @@ void ThemeItemEditorDialog::set_edited_theme(const Ref<Theme> &p_theme) {
ThemeItemEditorDialog::ThemeItemEditorDialog(ThemeTypeEditor *p_theme_type_editor) {
set_title(TTR("Manage Theme Items"));
- get_ok_button()->set_text(TTR("Close"));
+ set_ok_button_text(TTR("Close"));
set_hide_on_ok(false); // Closing may require a confirmation in some cases.
theme_type_editor = p_theme_type_editor;
@@ -1924,10 +1936,9 @@ ThemeItemEditorDialog::ThemeItemEditorDialog(ThemeTypeEditor *p_theme_type_edito
edit_add_type_value->set_h_size_flags(Control::SIZE_EXPAND_FILL);
edit_add_type_value->connect("text_submitted", callable_mp(this, &ThemeItemEditorDialog::_add_theme_type));
edit_add_type_hb->add_child(edit_add_type_value);
- Button *edit_add_type_button = memnew(Button);
- edit_add_type_button->set_text(TTR("Add"));
+ edit_add_type_button = memnew(Button);
edit_add_type_hb->add_child(edit_add_type_button);
- edit_add_type_button->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_add_theme_type), varray(""));
+ edit_add_type_button->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_add_theme_type).bind(""));
VBoxContainer *edit_items_vb = memnew(VBoxContainer);
edit_items_vb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
@@ -1945,42 +1956,42 @@ ThemeItemEditorDialog::ThemeItemEditorDialog(ThemeTypeEditor *p_theme_type_edito
edit_items_add_color->set_flat(true);
edit_items_add_color->set_disabled(true);
edit_items_toolbar->add_child(edit_items_add_color);
- edit_items_add_color->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_open_add_theme_item_dialog), varray(Theme::DATA_TYPE_COLOR));
+ edit_items_add_color->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_open_add_theme_item_dialog).bind(Theme::DATA_TYPE_COLOR));
edit_items_add_constant = memnew(Button);
edit_items_add_constant->set_tooltip(TTR("Add Constant Item"));
edit_items_add_constant->set_flat(true);
edit_items_add_constant->set_disabled(true);
edit_items_toolbar->add_child(edit_items_add_constant);
- edit_items_add_constant->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_open_add_theme_item_dialog), varray(Theme::DATA_TYPE_CONSTANT));
+ edit_items_add_constant->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_open_add_theme_item_dialog).bind(Theme::DATA_TYPE_CONSTANT));
edit_items_add_font = memnew(Button);
edit_items_add_font->set_tooltip(TTR("Add Font Item"));
edit_items_add_font->set_flat(true);
edit_items_add_font->set_disabled(true);
edit_items_toolbar->add_child(edit_items_add_font);
- edit_items_add_font->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_open_add_theme_item_dialog), varray(Theme::DATA_TYPE_FONT));
+ edit_items_add_font->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_open_add_theme_item_dialog).bind(Theme::DATA_TYPE_FONT));
edit_items_add_font_size = memnew(Button);
edit_items_add_font_size->set_tooltip(TTR("Add Font Size Item"));
edit_items_add_font_size->set_flat(true);
edit_items_add_font_size->set_disabled(true);
edit_items_toolbar->add_child(edit_items_add_font_size);
- edit_items_add_font_size->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_open_add_theme_item_dialog), varray(Theme::DATA_TYPE_FONT_SIZE));
+ edit_items_add_font_size->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_open_add_theme_item_dialog).bind(Theme::DATA_TYPE_FONT_SIZE));
edit_items_add_icon = memnew(Button);
edit_items_add_icon->set_tooltip(TTR("Add Icon Item"));
edit_items_add_icon->set_flat(true);
edit_items_add_icon->set_disabled(true);
edit_items_toolbar->add_child(edit_items_add_icon);
- edit_items_add_icon->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_open_add_theme_item_dialog), varray(Theme::DATA_TYPE_ICON));
+ edit_items_add_icon->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_open_add_theme_item_dialog).bind(Theme::DATA_TYPE_ICON));
edit_items_add_stylebox = memnew(Button);
edit_items_add_stylebox->set_tooltip(TTR("Add StyleBox Item"));
edit_items_add_stylebox->set_flat(true);
edit_items_add_stylebox->set_disabled(true);
edit_items_toolbar->add_child(edit_items_add_stylebox);
- edit_items_add_stylebox->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_open_add_theme_item_dialog), varray(Theme::DATA_TYPE_STYLEBOX));
+ edit_items_add_stylebox->connect("pressed", callable_mp(this, &ThemeItemEditorDialog::_open_add_theme_item_dialog).bind(Theme::DATA_TYPE_STYLEBOX));
edit_items_toolbar->add_child(memnew(VSeparator));
@@ -2017,7 +2028,7 @@ ThemeItemEditorDialog::ThemeItemEditorDialog(ThemeTypeEditor *p_theme_type_edito
edit_items_tree->connect("button_clicked", callable_mp(this, &ThemeItemEditorDialog::_item_tree_button_pressed));
edit_items_message = memnew(Label);
- edit_items_message->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ edit_items_message->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
edit_items_message->set_mouse_filter(Control::MOUSE_FILTER_STOP);
edit_items_message->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
edit_items_message->set_vertical_alignment(VERTICAL_ALIGNMENT_CENTER);
@@ -2080,7 +2091,7 @@ ThemeItemEditorDialog::ThemeItemEditorDialog(ThemeTypeEditor *p_theme_type_edito
List<String> ext;
ResourceLoader::get_recognized_extensions_for_type("Theme", &ext);
for (const String &E : ext) {
- import_another_theme_dialog->add_filter(vformat("*.%s; %s", E, TTR("Theme Resource")));
+ import_another_theme_dialog->add_filter("*." + E, TTR("Theme Resource"));
}
import_another_file_hb->add_child(import_another_theme_dialog);
import_another_theme_dialog->connect("file_selected", callable_mp(this, &ThemeItemEditorDialog::_select_another_theme_cbk));
@@ -2099,6 +2110,8 @@ ThemeItemEditorDialog::ThemeItemEditorDialog(ThemeTypeEditor *p_theme_type_edito
confirm_closing_dialog->connect("confirmed", callable_mp(this, &ThemeItemEditorDialog::_close_dialog));
}
+///////////////////////
+
void ThemeTypeDialog::_dialog_about_to_show() {
add_type_filter->set_text("");
add_type_filter->grab_focus();
@@ -2237,6 +2250,8 @@ ThemeTypeDialog::ThemeTypeDialog() {
add_child(add_type_confirmation);
}
+///////////////////////
+
VBoxContainer *ThemeTypeEditor::_create_item_list(Theme::DataType p_data_type) {
VBoxContainer *items_tab = memnew(VBoxContainer);
items_tab->set_custom_minimum_size(Size2(0, 160) * EDSCALE);
@@ -2256,11 +2271,11 @@ VBoxContainer *ThemeTypeEditor::_create_item_list(Theme::DataType p_data_type) {
LineEdit *item_add_edit = memnew(LineEdit);
item_add_edit->set_h_size_flags(SIZE_EXPAND_FILL);
item_add_hb->add_child(item_add_edit);
- item_add_edit->connect("text_submitted", callable_mp(this, &ThemeTypeEditor::_item_add_lineedit_cbk), varray(p_data_type, item_add_edit));
+ item_add_edit->connect("text_submitted", callable_mp(this, &ThemeTypeEditor::_item_add_lineedit_cbk).bind(p_data_type, item_add_edit));
Button *item_add_button = memnew(Button);
item_add_button->set_text(TTR("Add"));
item_add_hb->add_child(item_add_button);
- item_add_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_item_add_cbk), varray(p_data_type, item_add_edit));
+ item_add_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_item_add_cbk).bind(p_data_type, item_add_edit));
return items_list;
}
@@ -2403,7 +2418,7 @@ HBoxContainer *ThemeTypeEditor::_create_property_control(Theme::DataType p_data_
item_name_edit->set_h_size_flags(SIZE_EXPAND_FILL);
item_name_edit->set_text(p_item_name);
item_name_container->add_child(item_name_edit);
- item_name_edit->connect("text_submitted", callable_mp(this, &ThemeTypeEditor::_item_rename_entered), varray(p_data_type, p_item_name, item_name_container));
+ item_name_edit->connect("text_submitted", callable_mp(this, &ThemeTypeEditor::_item_rename_entered).bind(p_data_type, p_item_name, item_name_container));
item_name_edit->hide();
Button *item_rename_button = memnew(Button);
@@ -2411,21 +2426,21 @@ HBoxContainer *ThemeTypeEditor::_create_property_control(Theme::DataType p_data_
item_rename_button->set_tooltip(TTR("Rename Item"));
item_rename_button->set_flat(true);
item_name_container->add_child(item_rename_button);
- item_rename_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_item_rename_cbk), varray(p_data_type, p_item_name, item_name_container));
+ item_rename_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_item_rename_cbk).bind(p_data_type, p_item_name, item_name_container));
Button *item_remove_button = memnew(Button);
item_remove_button->set_icon(get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
item_remove_button->set_tooltip(TTR("Remove Item"));
item_remove_button->set_flat(true);
item_name_container->add_child(item_remove_button);
- item_remove_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_item_remove_cbk), varray(p_data_type, p_item_name));
+ item_remove_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_item_remove_cbk).bind(p_data_type, p_item_name));
Button *item_rename_confirm_button = memnew(Button);
item_rename_confirm_button->set_icon(get_theme_icon(SNAME("ImportCheck"), SNAME("EditorIcons")));
item_rename_confirm_button->set_tooltip(TTR("Confirm Item Rename"));
item_rename_confirm_button->set_flat(true);
item_name_container->add_child(item_rename_confirm_button);
- item_rename_confirm_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_item_rename_confirmed), varray(p_data_type, p_item_name, item_name_container));
+ item_rename_confirm_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_item_rename_confirmed).bind(p_data_type, p_item_name, item_name_container));
item_rename_confirm_button->hide();
Button *item_rename_cancel_button = memnew(Button);
@@ -2433,7 +2448,7 @@ HBoxContainer *ThemeTypeEditor::_create_property_control(Theme::DataType p_data_
item_rename_cancel_button->set_tooltip(TTR("Cancel Item Rename"));
item_rename_cancel_button->set_flat(true);
item_name_container->add_child(item_rename_cancel_button);
- item_rename_cancel_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_item_rename_canceled), varray(p_data_type, p_item_name, item_name_container));
+ item_rename_cancel_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_item_rename_canceled).bind(p_data_type, p_item_name, item_name_container));
item_rename_cancel_button->hide();
} else {
item_name->add_theme_color_override("font_color", get_theme_color(SNAME("disabled_font_color"), SNAME("Editor")));
@@ -2443,7 +2458,7 @@ HBoxContainer *ThemeTypeEditor::_create_property_control(Theme::DataType p_data_
item_override_button->set_tooltip(TTR("Override Item"));
item_override_button->set_flat(true);
item_name_container->add_child(item_override_button);
- item_override_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_item_override_cbk), varray(p_data_type, p_item_name));
+ item_override_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_item_override_cbk).bind(p_data_type, p_item_name));
}
return item_control;
@@ -2476,7 +2491,8 @@ void ThemeTypeEditor::_update_type_items() {
if (E.value) {
item_editor->set_pick_color(edited_theme->get_color(E.key, edited_type));
- item_editor->connect("color_changed", callable_mp(this, &ThemeTypeEditor::_color_item_changed), varray(E.key));
+ item_editor->connect("color_changed", callable_mp(this, &ThemeTypeEditor::_color_item_changed).bind(E.key));
+ item_editor->get_popup()->connect("about_to_popup", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker).bind(item_editor->get_picker()));
} else {
item_editor->set_pick_color(Theme::get_default()->get_color(E.key, edited_type));
item_editor->set_disabled(true);
@@ -2509,7 +2525,7 @@ void ThemeTypeEditor::_update_type_items() {
if (E.value) {
item_editor->set_value(edited_theme->get_constant(E.key, edited_type));
- item_editor->connect("value_changed", callable_mp(this, &ThemeTypeEditor::_constant_item_changed), varray(E.key));
+ item_editor->connect("value_changed", callable_mp(this, &ThemeTypeEditor::_constant_item_changed).bind(E.key));
} else {
item_editor->set_value(Theme::get_default()->get_constant(E.key, edited_type));
item_editor->set_editable(false);
@@ -2543,7 +2559,7 @@ void ThemeTypeEditor::_update_type_items() {
item_editor->set_edited_resource(Ref<Resource>());
}
item_editor->connect("resource_selected", callable_mp(this, &ThemeTypeEditor::_edit_resource_item));
- item_editor->connect("resource_changed", callable_mp(this, &ThemeTypeEditor::_font_item_changed), varray(E.key));
+ item_editor->connect("resource_changed", callable_mp(this, &ThemeTypeEditor::_font_item_changed).bind(E.key));
} else {
if (Theme::get_default()->has_font(E.key, edited_type)) {
item_editor->set_edited_resource(Theme::get_default()->get_font(E.key, edited_type));
@@ -2580,7 +2596,7 @@ void ThemeTypeEditor::_update_type_items() {
if (E.value) {
item_editor->set_value(edited_theme->get_font_size(E.key, edited_type));
- item_editor->connect("value_changed", callable_mp(this, &ThemeTypeEditor::_font_size_item_changed), varray(E.key));
+ item_editor->connect("value_changed", callable_mp(this, &ThemeTypeEditor::_font_size_item_changed).bind(E.key));
} else {
item_editor->set_value(Theme::get_default()->get_font_size(E.key, edited_type));
item_editor->set_editable(false);
@@ -2614,7 +2630,7 @@ void ThemeTypeEditor::_update_type_items() {
item_editor->set_edited_resource(Ref<Resource>());
}
item_editor->connect("resource_selected", callable_mp(this, &ThemeTypeEditor::_edit_resource_item));
- item_editor->connect("resource_changed", callable_mp(this, &ThemeTypeEditor::_icon_item_changed), varray(E.key));
+ item_editor->connect("resource_changed", callable_mp(this, &ThemeTypeEditor::_icon_item_changed).bind(E.key));
} else {
if (Theme::get_default()->has_icon(E.key, edited_type)) {
item_editor->set_edited_resource(Theme::get_default()->get_icon(E.key, edited_type));
@@ -2661,7 +2677,7 @@ void ThemeTypeEditor::_update_type_items() {
item_editor->set_edited_resource(Ref<Resource>());
}
item_editor->connect("resource_selected", callable_mp(this, &ThemeTypeEditor::_edit_resource_item));
- item_editor->connect("resource_changed", callable_mp(this, &ThemeTypeEditor::_stylebox_item_changed), varray(leading_stylebox.item_name));
+ item_editor->connect("resource_changed", callable_mp(this, &ThemeTypeEditor::_stylebox_item_changed).bind(leading_stylebox.item_name));
stylebox_items_list->add_child(item_control);
stylebox_items_list->add_child(memnew(HSeparator));
@@ -2686,7 +2702,7 @@ void ThemeTypeEditor::_update_type_items() {
item_editor->set_edited_resource(Ref<Resource>());
}
item_editor->connect("resource_selected", callable_mp(this, &ThemeTypeEditor::_edit_resource_item));
- item_editor->connect("resource_changed", callable_mp(this, &ThemeTypeEditor::_stylebox_item_changed), varray(E.key));
+ item_editor->connect("resource_changed", callable_mp(this, &ThemeTypeEditor::_stylebox_item_changed).bind(E.key));
Button *pin_leader_button = memnew(Button);
pin_leader_button->set_flat(true);
@@ -2694,7 +2710,7 @@ void ThemeTypeEditor::_update_type_items() {
pin_leader_button->set_icon(get_theme_icon(SNAME("Pin"), SNAME("EditorIcons")));
pin_leader_button->set_tooltip(TTR("Pin this StyleBox as a main style. Editing its properties will update the same properties in all other StyleBoxes of this type."));
item_control->add_child(pin_leader_button);
- pin_leader_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_on_pin_leader_button_pressed), varray(item_editor, E.key));
+ pin_leader_button->connect("pressed", callable_mp(this, &ThemeTypeEditor::_on_pin_leader_button_pressed).bind(item_editor, E.key));
} else {
if (Theme::get_default()->has_stylebox(E.key, edited_type)) {
item_editor->set_edited_resource(Theme::get_default()->get_stylebox(E.key, edited_type));
@@ -2733,7 +2749,7 @@ void ThemeTypeEditor::_list_type_selected(int p_index) {
void ThemeTypeEditor::_add_type_button_cbk() {
add_type_mode = ADD_THEME_TYPE;
add_type_dialog->set_title(TTR("Add Item Type"));
- add_type_dialog->get_ok_button()->set_text(TTR("Add Type"));
+ add_type_dialog->set_ok_button_text(TTR("Add Type"));
add_type_dialog->set_include_own_types(false);
add_type_dialog->popup_centered(Size2(560, 420) * EDSCALE);
}
@@ -3269,7 +3285,7 @@ void ThemeTypeEditor::_type_variation_changed(const String p_value) {
void ThemeTypeEditor::_add_type_variation_cbk() {
add_type_mode = ADD_VARIATION_BASE;
add_type_dialog->set_title(TTR("Set Variation Base Type"));
- add_type_dialog->get_ok_button()->set_text(TTR("Set Base Type"));
+ add_type_dialog->set_ok_button_text(TTR("Set Base Type"));
add_type_dialog->set_include_own_types(true);
add_type_dialog->popup_centered(Size2(560, 420) * EDSCALE);
}
@@ -3454,6 +3470,8 @@ ThemeTypeEditor::ThemeTypeEditor() {
add_child(update_debounce_timer);
}
+///////////////////////
+
void ThemeEditor::edit(const Ref<Theme> &p_theme) {
if (theme == p_theme) {
return;
@@ -3504,8 +3522,8 @@ void ThemeEditor::_preview_scene_dialog_cbk(const String &p_path) {
}
_add_preview_tab(preview_tab, p_path.get_file(), get_theme_icon(SNAME("PackedScene"), SNAME("EditorIcons")));
- preview_tab->connect("scene_invalidated", callable_mp(this, &ThemeEditor::_remove_preview_tab_invalid), varray(preview_tab));
- preview_tab->connect("scene_reloaded", callable_mp(this, &ThemeEditor::_update_preview_tab), varray(preview_tab));
+ preview_tab->connect("scene_invalidated", callable_mp(this, &ThemeEditor::_remove_preview_tab_invalid).bind(preview_tab));
+ preview_tab->connect("scene_reloaded", callable_mp(this, &ThemeEditor::_update_preview_tab).bind(preview_tab));
}
void ThemeEditor::_add_preview_tab(ThemeEditorPreview *p_preview_tab, const String &p_preview_name, const Ref<Texture2D> &p_icon) {
@@ -3599,13 +3617,13 @@ ThemeEditor::ThemeEditor() {
Button *theme_save_button = memnew(Button);
theme_save_button->set_text(TTR("Save"));
theme_save_button->set_flat(true);
- theme_save_button->connect("pressed", callable_mp(this, &ThemeEditor::_theme_save_button_cbk), varray(false));
+ theme_save_button->connect("pressed", callable_mp(this, &ThemeEditor::_theme_save_button_cbk).bind(false));
top_menu->add_child(theme_save_button);
Button *theme_save_as_button = memnew(Button);
theme_save_as_button->set_text(TTR("Save As..."));
theme_save_as_button->set_flat(true);
- theme_save_as_button->connect("pressed", callable_mp(this, &ThemeEditor::_theme_save_button_cbk), varray(true));
+ theme_save_as_button->connect("pressed", callable_mp(this, &ThemeEditor::_theme_save_button_cbk).bind(true));
top_menu->add_child(theme_save_as_button);
top_menu->add_child(memnew(VSeparator));
@@ -3663,7 +3681,7 @@ ThemeEditor::ThemeEditor() {
List<String> ext;
ResourceLoader::get_recognized_extensions_for_type("PackedScene", &ext);
for (const String &E : ext) {
- preview_scene_dialog->add_filter(vformat("*.%s; %s", E, TTR("Scene")));
+ preview_scene_dialog->add_filter("*." + E, TTR("Scene"));
}
main_hs->add_child(preview_scene_dialog);
preview_scene_dialog->connect("file_selected", callable_mp(this, &ThemeEditor::_preview_scene_dialog_cbk));
@@ -3672,6 +3690,8 @@ ThemeEditor::ThemeEditor() {
theme_type_editor->set_custom_minimum_size(Size2(280, 0) * EDSCALE);
}
+///////////////////////
+
void ThemeEditorPlugin::edit(Object *p_node) {
if (Object::cast_to<Theme>(p_node)) {
theme_editor->edit(Object::cast_to<Theme>(p_node));
diff --git a/editor/plugins/theme_editor_plugin.h b/editor/plugins/theme_editor_plugin.h
index 543113a5eb..9f89a047cb 100644
--- a/editor/plugins/theme_editor_plugin.h
+++ b/editor/plugins/theme_editor_plugin.h
@@ -198,6 +198,7 @@ class ThemeItemEditorDialog : public AcceptDialog {
Tree *edit_type_list = nullptr;
LineEdit *edit_add_type_value = nullptr;
+ Button *edit_add_type_button = nullptr;
String edited_item_type;
Button *edit_items_add_color = nullptr;
diff --git a/editor/plugins/theme_editor_preview.cpp b/editor/plugins/theme_editor_preview.cpp
index 826631d750..0c7303dda4 100644
--- a/editor/plugins/theme_editor_preview.cpp
+++ b/editor/plugins/theme_editor_preview.cpp
@@ -246,7 +246,7 @@ ThemeEditorPreview::ThemeEditorPreview() {
preview_root->set_h_size_flags(SIZE_EXPAND_FILL);
preview_bg = memnew(ColorRect);
- preview_bg->set_anchors_and_offsets_preset(PRESET_WIDE);
+ preview_bg->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
preview_bg->set_color(GLOBAL_GET("rendering/environment/defaults/default_clear_color"));
preview_root->add_child(preview_bg);
diff --git a/editor/plugins/tiles/atlas_merging_dialog.cpp b/editor/plugins/tiles/atlas_merging_dialog.cpp
index 02fe65378d..3fe6778f48 100644
--- a/editor/plugins/tiles/atlas_merging_dialog.cpp
+++ b/editor/plugins/tiles/atlas_merging_dialog.cpp
@@ -256,7 +256,7 @@ AtlasMergingDialog::AtlasMergingDialog() {
set_hide_on_ok(false);
// Ok buttons
- get_ok_button()->set_text(TTR("Merge (Keep original Atlases)"));
+ set_ok_button_text(TTR("Merge (Keep original Atlases)"));
get_ok_button()->set_disabled(true);
merge_button = add_button(TTR("Merge"), true, "merge");
merge_button->set_disabled(true);
diff --git a/editor/plugins/tiles/tile_atlas_view.cpp b/editor/plugins/tiles/tile_atlas_view.cpp
index 3073c8a7f2..f119ada810 100644
--- a/editor/plugins/tiles/tile_atlas_view.cpp
+++ b/editor/plugins/tiles/tile_atlas_view.cpp
@@ -544,7 +544,7 @@ TileAtlasView::TileAtlasView() {
Panel *panel = memnew(Panel);
panel->set_clip_contents(true);
panel->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
- panel->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ panel->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
panel->set_h_size_flags(SIZE_EXPAND_FILL);
panel->set_v_size_flags(SIZE_EXPAND_FILL);
add_child(panel);
@@ -613,32 +613,32 @@ TileAtlasView::TileAtlasView() {
background_left = memnew(Control);
background_left->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
- background_left->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ background_left->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
background_left->set_texture_repeat(TextureRepeat::TEXTURE_REPEAT_ENABLED);
background_left->connect("draw", callable_mp(this, &TileAtlasView::_draw_background_left));
base_tiles_root_control->add_child(background_left);
base_tiles_drawing_root = memnew(Control);
base_tiles_drawing_root->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
- base_tiles_drawing_root->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ base_tiles_drawing_root->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
base_tiles_drawing_root->set_texture_filter(TEXTURE_FILTER_NEAREST);
base_tiles_root_control->add_child(base_tiles_drawing_root);
base_tiles_draw = memnew(Control);
base_tiles_draw->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
- base_tiles_draw->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ base_tiles_draw->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
base_tiles_draw->connect("draw", callable_mp(this, &TileAtlasView::_draw_base_tiles));
base_tiles_drawing_root->add_child(base_tiles_draw);
base_tiles_texture_grid = memnew(Control);
base_tiles_texture_grid->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
- base_tiles_texture_grid->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ base_tiles_texture_grid->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
base_tiles_texture_grid->connect("draw", callable_mp(this, &TileAtlasView::_draw_base_tiles_texture_grid));
base_tiles_drawing_root->add_child(base_tiles_texture_grid);
base_tiles_shape_grid = memnew(Control);
base_tiles_shape_grid->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
- base_tiles_shape_grid->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ base_tiles_shape_grid->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
base_tiles_shape_grid->connect("draw", callable_mp(this, &TileAtlasView::_draw_base_tiles_shape_grid));
base_tiles_drawing_root->add_child(base_tiles_shape_grid);
diff --git a/editor/plugins/tiles/tile_atlas_view.h b/editor/plugins/tiles/tile_atlas_view.h
index ff46b7871f..196a642283 100644
--- a/editor/plugins/tiles/tile_atlas_view.h
+++ b/editor/plugins/tiles/tile_atlas_view.h
@@ -158,4 +158,4 @@ public:
TileAtlasView();
};
-#endif // TILE_ATLAS_VIEW
+#endif // TILE_ATLAS_VIEW_H
diff --git a/editor/plugins/tiles/tile_data_editors.cpp b/editor/plugins/tiles/tile_data_editors.cpp
index 1263ee5758..a00e1ed9e8 100644
--- a/editor/plugins/tiles/tile_data_editors.cpp
+++ b/editor/plugins/tiles/tile_data_editors.cpp
@@ -803,13 +803,13 @@ GenericTilePolygonEditor::GenericTilePolygonEditor() {
add_child(root);
panel = memnew(Panel);
- panel->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ panel->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
panel->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
root->add_child(panel);
base_control = memnew(Control);
base_control->set_texture_filter(CanvasItem::TEXTURE_FILTER_NEAREST);
- base_control->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ base_control->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
base_control->connect("draw", callable_mp(this, &GenericTilePolygonEditor::_base_control_draw));
base_control->connect("gui_input", callable_mp(this, &GenericTilePolygonEditor::_base_control_gui_input));
base_control->set_clip_contents(true);
diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp
index d914b9c363..1bf24a7393 100644
--- a/editor/plugins/tiles/tile_map_editor.cpp
+++ b/editor/plugins/tiles/tile_map_editor.cpp
@@ -2198,7 +2198,7 @@ TileMapEditorTilesPlugin::TileMapEditorTilesPlugin() {
sources_list->connect("item_selected", callable_mp(this, &TileMapEditorTilesPlugin::_update_fix_selected_and_hovered).unbind(1));
sources_list->connect("item_selected", callable_mp(this, &TileMapEditorTilesPlugin::_update_source_display).unbind(1));
sources_list->connect("item_selected", callable_mp(TilesEditorPlugin::get_singleton(), &TilesEditorPlugin::set_sources_lists_current));
- sources_list->connect("visibility_changed", callable_mp(TilesEditorPlugin::get_singleton(), &TilesEditorPlugin::synchronize_sources_list), varray(sources_list, source_sort_button));
+ sources_list->connect("visibility_changed", callable_mp(TilesEditorPlugin::get_singleton(), &TilesEditorPlugin::synchronize_sources_list).bind(sources_list, source_sort_button));
sources_list->add_user_signal(MethodInfo("sort_request"));
sources_list->connect("sort_request", callable_mp(this, &TileMapEditorTilesPlugin::_update_tile_set_sources_list));
split_container_left_side->add_child(sources_list);
@@ -3212,7 +3212,7 @@ void TileMapEditorTerrainsPlugin::_update_tiles_list() {
terrains_tile_list->set_item_metadata(item_index, list_metadata_dict);
item_index = terrains_tile_list->add_icon_item(main_vbox_container->get_theme_icon(SNAME("TerrainPath"), SNAME("EditorIcons")));
- terrains_tile_list->set_item_tooltip(item_index, TTR("Path mode: paints a terrain, thens connects it to the previous tile painted withing the same stroke."));
+ terrains_tile_list->set_item_tooltip(item_index, TTR("Path mode: paints a terrain, thens connects it to the previous tile painted within the same stroke."));
list_metadata_dict = Dictionary();
list_metadata_dict["type"] = SELECTED_TYPE_PATH;
terrains_tile_list->set_item_metadata(item_index, list_metadata_dict);
diff --git a/editor/plugins/tiles/tile_map_editor.h b/editor/plugins/tiles/tile_map_editor.h
index ff586ebbfe..605fbe4823 100644
--- a/editor/plugins/tiles/tile_map_editor.h
+++ b/editor/plugins/tiles/tile_map_editor.h
@@ -377,4 +377,4 @@ public:
static Vector<Vector2i> get_line(TileMap *p_tile_map, Vector2i p_from_cell, Vector2i p_to_cell);
};
-#endif // TILE_MAP_EDITOR_PLUGIN_H
+#endif // TILE_MAP_EDITOR_H
diff --git a/editor/plugins/tiles/tile_proxies_manager_dialog.cpp b/editor/plugins/tiles/tile_proxies_manager_dialog.cpp
index 3fe13fd341..12e1615484 100644
--- a/editor/plugins/tiles/tile_proxies_manager_dialog.cpp
+++ b/editor/plugins/tiles/tile_proxies_manager_dialog.cpp
@@ -340,7 +340,7 @@ TileProxiesManagerDialog::TileProxiesManagerDialog() {
source_level_list->set_v_size_flags(Control::SIZE_EXPAND_FILL);
source_level_list->set_select_mode(ItemList::SELECT_MULTI);
source_level_list->set_allow_rmb_select(true);
- source_level_list->connect("item_clicked", callable_mp(this, &TileProxiesManagerDialog::_right_clicked), varray(source_level_list));
+ source_level_list->connect("item_clicked", callable_mp(this, &TileProxiesManagerDialog::_right_clicked).bind(source_level_list));
vbox_container->add_child(source_level_list);
Label *coords_level_label = memnew(Label);
@@ -351,7 +351,7 @@ TileProxiesManagerDialog::TileProxiesManagerDialog() {
coords_level_list->set_v_size_flags(Control::SIZE_EXPAND_FILL);
coords_level_list->set_select_mode(ItemList::SELECT_MULTI);
coords_level_list->set_allow_rmb_select(true);
- coords_level_list->connect("item_clicked", callable_mp(this, &TileProxiesManagerDialog::_right_clicked), varray(coords_level_list));
+ coords_level_list->connect("item_clicked", callable_mp(this, &TileProxiesManagerDialog::_right_clicked).bind(coords_level_list));
vbox_container->add_child(coords_level_list);
Label *alternative_level_label = memnew(Label);
@@ -362,7 +362,7 @@ TileProxiesManagerDialog::TileProxiesManagerDialog() {
alternative_level_list->set_v_size_flags(Control::SIZE_EXPAND_FILL);
alternative_level_list->set_select_mode(ItemList::SELECT_MULTI);
alternative_level_list->set_allow_rmb_select(true);
- alternative_level_list->connect("item_clicked", callable_mp(this, &TileProxiesManagerDialog::_right_clicked), varray(alternative_level_list));
+ alternative_level_list->connect("item_clicked", callable_mp(this, &TileProxiesManagerDialog::_right_clicked).bind(alternative_level_list));
vbox_container->add_child(alternative_level_list);
popup_menu = memnew(PopupMenu);
diff --git a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
index 37ccc6ad45..6950f57a00 100644
--- a/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
+++ b/editor/plugins/tiles/tile_set_atlas_source_editor.cpp
@@ -735,15 +735,15 @@ void TileSetAtlasSourceEditor::_update_tile_data_editors() {
// --- Custom Data ---
ADD_TILE_DATA_EDITOR_GROUP("Custom Data");
for (int i = 0; i < tile_set->get_custom_data_layers_count(); i++) {
- if (tile_set->get_custom_data_name(i).is_empty()) {
+ if (tile_set->get_custom_data_layer_name(i).is_empty()) {
ADD_TILE_DATA_EDITOR(group, vformat("Custom Data %d", i), vformat("custom_data_%d", i));
} else {
- ADD_TILE_DATA_EDITOR(group, tile_set->get_custom_data_name(i), vformat("custom_data_%d", i));
+ ADD_TILE_DATA_EDITOR(group, tile_set->get_custom_data_layer_name(i), vformat("custom_data_%d", i));
}
if (!tile_data_editors.has(vformat("custom_data_%d", i))) {
TileDataDefaultEditor *tile_data_custom_data_editor = memnew(TileDataDefaultEditor());
tile_data_custom_data_editor->hide();
- tile_data_custom_data_editor->setup_property_editor(tile_set->get_custom_data_type(i), vformat("custom_data_%d", i), tile_set->get_custom_data_name(i));
+ tile_data_custom_data_editor->setup_property_editor(tile_set->get_custom_data_layer_type(i), vformat("custom_data_%d", i), tile_set->get_custom_data_layer_name(i));
tile_data_custom_data_editor->connect("needs_redraw", callable_mp((CanvasItem *)tile_atlas_control_unscaled, &Control::update));
tile_data_custom_data_editor->connect("needs_redraw", callable_mp((CanvasItem *)alternative_tiles_control_unscaled, &Control::update));
tile_data_editors[vformat("custom_data_%d", i)] = tile_data_custom_data_editor;
@@ -913,7 +913,7 @@ void TileSetAtlasSourceEditor::_update_atlas_view() {
button->add_theme_style_override("hover", memnew(StyleBoxEmpty));
button->add_theme_style_override("focus", memnew(StyleBoxEmpty));
button->add_theme_style_override("pressed", memnew(StyleBoxEmpty));
- button->connect("pressed", callable_mp(tile_set_atlas_source, &TileSetAtlasSource::create_alternative_tile), varray(tile_id, TileSetSource::INVALID_TILE_ALTERNATIVE));
+ button->connect("pressed", callable_mp(tile_set_atlas_source, &TileSetAtlasSource::create_alternative_tile).bind(tile_id, TileSetSource::INVALID_TILE_ALTERNATIVE));
button->set_rect(Rect2(Vector2(pos.x, pos.y + (y_increment - texture_region_base_size.y) / 2.0), Vector2(texture_region_base_size_min, texture_region_base_size_min)));
button->set_expand_icon(true);
@@ -1822,7 +1822,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_unscaled_draw() {
Vector2i position = texture_region.get_center() + tile_set_atlas_source->get_tile_effective_texture_offset(coords, 0);
Transform2D xform = tile_atlas_control->get_parent_control()->get_transform();
- xform.translate(position);
+ xform.translate_local(position);
if (tools_button_group->get_pressed_button() == tool_select_button && selection.has({ coords, 0 })) {
continue;
@@ -1845,7 +1845,7 @@ void TileSetAtlasSourceEditor::_tile_atlas_control_unscaled_draw() {
Vector2i position = texture_region.get_center() + tile_set_atlas_source->get_tile_effective_texture_offset(E.tile, 0);
Transform2D xform = tile_atlas_control->get_parent_control()->get_transform();
- xform.translate(position);
+ xform.translate_local(position);
TileMapCell cell;
cell.source_id = tile_set_atlas_source_id;
@@ -1886,6 +1886,12 @@ void TileSetAtlasSourceEditor::_tile_alternatives_control_gui_input(const Ref<In
tile_atlas_control_unscaled->update();
alternative_tiles_control->update();
alternative_tiles_control_unscaled->update();
+
+ if (drag_type == DRAG_TYPE_MAY_POPUP_MENU) {
+ if (Vector2(drag_start_mouse_pos).distance_to(tile_atlas_control->get_local_mouse_position()) > 5.0 * EDSCALE) {
+ drag_type = DRAG_TYPE_NONE;
+ }
+ }
}
Ref<InputEventMouseButton> mb = p_event;
@@ -1911,7 +1917,10 @@ void TileSetAtlasSourceEditor::_tile_alternatives_control_gui_input(const Ref<In
}
} else if (mb->get_button_index() == MouseButton::RIGHT) {
if (mb->is_pressed()) {
- // Right click pressed
+ drag_type = DRAG_TYPE_MAY_POPUP_MENU;
+ drag_start_mouse_pos = alternative_tiles_control->get_local_mouse_position();
+ } else if (drag_type == DRAG_TYPE_MAY_POPUP_MENU) {
+ // Right click released and wasn't dragged too far
Vector3 tile = tile_atlas_view->get_alternative_tile_at_pos(mouse_local_pos);
selection.clear();
@@ -1989,7 +1998,7 @@ void TileSetAtlasSourceEditor::_tile_alternatives_control_unscaled_draw() {
Vector2 position = rect.get_center();
Transform2D xform = alternative_tiles_control->get_parent_control()->get_transform();
- xform.translate(position);
+ xform.translate_local(position);
if (tools_button_group->get_pressed_button() == tool_select_button && selection.has({ coords, alternative_tile })) {
continue;
@@ -2013,7 +2022,7 @@ void TileSetAtlasSourceEditor::_tile_alternatives_control_unscaled_draw() {
Vector2 position = rect.get_center();
Transform2D xform = alternative_tiles_control->get_parent_control()->get_transform();
- xform.translate(position);
+ xform.translate_local(position);
TileMapCell cell;
cell.source_id = tile_set_atlas_source_id;
@@ -2370,7 +2379,7 @@ TileSetAtlasSourceEditor::TileSetAtlasSourceEditor() {
tile_data_editors_tree = memnew(Tree);
tile_data_editors_tree->set_hide_root(true);
- tile_data_editors_tree->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ tile_data_editors_tree->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
tile_data_editors_tree->set_h_scroll_enabled(false);
tile_data_editors_tree->set_v_scroll_enabled(false);
tile_data_editors_tree->connect("item_selected", callable_mp(this, &TileSetAtlasSourceEditor::_tile_data_editors_tree_selected));
@@ -2405,7 +2414,7 @@ TileSetAtlasSourceEditor::TileSetAtlasSourceEditor() {
confirm_auto_create_tiles = memnew(AcceptDialog);
confirm_auto_create_tiles->set_title(TTR("Auto Create Tiles in Non-Transparent Texture Regions?"));
confirm_auto_create_tiles->set_text(TTR("The atlas's texture was modified.\nWould you like to automatically create tiles in the atlas?"));
- confirm_auto_create_tiles->get_ok_button()->set_text(TTR("Yes"));
+ confirm_auto_create_tiles->set_ok_button_text(TTR("Yes"));
confirm_auto_create_tiles->add_cancel_button()->set_text(TTR("No"));
confirm_auto_create_tiles->connect("confirmed", callable_mp(this, &TileSetAtlasSourceEditor::_auto_create_tiles));
add_child(confirm_auto_create_tiles);
@@ -2509,7 +2518,7 @@ TileSetAtlasSourceEditor::TileSetAtlasSourceEditor() {
tile_atlas_view->add_control_over_atlas_tiles(tile_atlas_control);
tile_atlas_control_unscaled = memnew(Control);
- tile_atlas_control_unscaled->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ tile_atlas_control_unscaled->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
tile_atlas_control_unscaled->connect("draw", callable_mp(this, &TileSetAtlasSourceEditor::_tile_atlas_control_unscaled_draw));
tile_atlas_view->add_control_over_atlas_tiles(tile_atlas_control_unscaled, false);
tile_atlas_control_unscaled->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
@@ -2526,7 +2535,7 @@ TileSetAtlasSourceEditor::TileSetAtlasSourceEditor() {
tile_atlas_view->add_control_over_alternative_tiles(alternative_tiles_control);
alternative_tiles_control_unscaled = memnew(Control);
- alternative_tiles_control_unscaled->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ alternative_tiles_control_unscaled->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
alternative_tiles_control_unscaled->connect("draw", callable_mp(this, &TileSetAtlasSourceEditor::_tile_alternatives_control_unscaled_draw));
tile_atlas_view->add_control_over_alternative_tiles(alternative_tiles_control_unscaled, false);
alternative_tiles_control_unscaled->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
diff --git a/editor/plugins/tiles/tile_set_editor.cpp b/editor/plugins/tiles/tile_set_editor.cpp
index de373e121b..81804710b4 100644
--- a/editor/plugins/tiles/tile_set_editor.cpp
+++ b/editor/plugins/tiles/tile_set_editor.cpp
@@ -710,9 +710,9 @@ TileSetEditor::TileSetEditor() {
sources_list->set_v_size_flags(SIZE_EXPAND_FILL);
sources_list->connect("item_selected", callable_mp(this, &TileSetEditor::_source_selected));
sources_list->connect("item_selected", callable_mp(TilesEditorPlugin::get_singleton(), &TilesEditorPlugin::set_sources_lists_current));
- sources_list->connect("visibility_changed", callable_mp(TilesEditorPlugin::get_singleton(), &TilesEditorPlugin::synchronize_sources_list), varray(sources_list, source_sort_button));
+ sources_list->connect("visibility_changed", callable_mp(TilesEditorPlugin::get_singleton(), &TilesEditorPlugin::synchronize_sources_list).bind(sources_list, source_sort_button));
sources_list->add_user_signal(MethodInfo("sort_request"));
- sources_list->connect("sort_request", callable_mp(this, &TileSetEditor::_update_sources_list), varray(-1));
+ sources_list->connect("sort_request", callable_mp(this, &TileSetEditor::_update_sources_list).bind(-1));
sources_list->set_texture_filter(CanvasItem::TEXTURE_FILTER_NEAREST);
sources_list->set_drag_forwarding(this);
split_container_left_side->add_child(sources_list);
diff --git a/editor/plugins/tiles/tile_set_editor.h b/editor/plugins/tiles/tile_set_editor.h
index e633de37b0..c45240043e 100644
--- a/editor/plugins/tiles/tile_set_editor.h
+++ b/editor/plugins/tiles/tile_set_editor.h
@@ -108,4 +108,4 @@ public:
~TileSetEditor();
};
-#endif // TILE_SET_EDITOR_PLUGIN_H
+#endif // TILE_SET_EDITOR_H
diff --git a/editor/plugins/tiles/tile_set_scenes_collection_source_editor.h b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.h
index 657bfca032..77a583e522 100644
--- a/editor/plugins/tiles/tile_set_scenes_collection_source_editor.h
+++ b/editor/plugins/tiles/tile_set_scenes_collection_source_editor.h
@@ -142,4 +142,4 @@ public:
~TileSetScenesCollectionSourceEditor();
};
-#endif
+#endif // TILE_SET_SCENES_COLLECTION_SOURCE_EDITOR_H
diff --git a/editor/plugins/tiles/tiles_editor_plugin.cpp b/editor/plugins/tiles/tiles_editor_plugin.cpp
index 419d0ffcfc..b5134f6893 100644
--- a/editor/plugins/tiles/tiles_editor_plugin.cpp
+++ b/editor/plugins/tiles/tiles_editor_plugin.cpp
@@ -116,7 +116,7 @@ void TilesEditorPlugin::_thread() {
// Add the viewport at the last moment to avoid rendering too early.
EditorNode::get_singleton()->add_child(viewport);
- RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<TilesEditorPlugin *>(this), &TilesEditorPlugin::_preview_frame_started), Vector<Variant>(), Object::CONNECT_ONESHOT);
+ RS::get_singleton()->connect(SNAME("frame_pre_draw"), callable_mp(const_cast<TilesEditorPlugin *>(this), &TilesEditorPlugin::_preview_frame_started), Object::CONNECT_ONESHOT);
pattern_preview_done.wait();
@@ -127,7 +127,7 @@ void TilesEditorPlugin::_thread() {
const Variant *args_ptr[] = { &args[0], &args[1] };
Variant r;
Callable::CallError error;
- item.callback.call(args_ptr, 2, r, error);
+ item.callback.callp(args_ptr, 2, r, error);
viewport->queue_delete();
} else {
@@ -155,6 +155,9 @@ void TilesEditorPlugin::_update_editors() {
// Update the viewport.
CanvasItemEditor::get_singleton()->update_viewport();
+ // Make sure the tile set editor is visible if we have one assigned.
+ tileset_editor_button->set_visible(is_visible && tile_set.is_valid());
+
// Update visibility of bottom panel buttons.
if (tileset_editor_button->is_pressed() && !tile_set.is_valid()) {
if (tile_map) {
@@ -181,12 +184,14 @@ void TilesEditorPlugin::_notification(int p_what) {
}
void TilesEditorPlugin::make_visible(bool p_visible) {
- if (p_visible) {
+ is_visible = p_visible;
+
+ if (is_visible) {
// Disable and hide invalid editors.
TileMap *tile_map = Object::cast_to<TileMap>(ObjectDB::get_instance(tile_map_id));
tileset_editor_button->set_visible(tile_set.is_valid());
tilemap_editor_button->set_visible(tile_map);
- if (tile_map) {
+ if (tile_map && !is_editing_tile_set) {
EditorNode::get_singleton()->make_bottom_panel_item_visible(tilemap_editor);
} else {
EditorNode::get_singleton()->make_bottom_panel_item_visible(tileset_editor);
@@ -226,14 +231,14 @@ void TilesEditorPlugin::synchronize_sources_list(Object *p_current_list, Object
}
if (item_list->is_visible_in_tree()) {
+ // Make sure the selection is not overwritten after sorting.
+ int atlas_sources_lists_current_mem = atlas_sources_lists_current;
+ item_list->emit_signal(SNAME("sort_request"));
+ atlas_sources_lists_current = atlas_sources_lists_current_mem;
+
if (atlas_sources_lists_current < 0 || atlas_sources_lists_current >= item_list->get_item_count()) {
item_list->deselect_all();
} else {
- // Make sure the selection is not overwritten after sorting.
- int atlas_sources_lists_current_mem = atlas_sources_lists_current;
- item_list->emit_signal(SNAME("sort_request"));
- atlas_sources_lists_current = atlas_sources_lists_current_mem;
-
item_list->set_current(atlas_sources_lists_current);
item_list->ensure_current_is_visible();
item_list->emit_signal(SNAME("item_selected"), atlas_sources_lists_current);
@@ -345,6 +350,8 @@ void TilesEditorPlugin::edit(Object *p_object) {
// Update edited objects.
tile_set = Ref<TileSet>();
+ is_editing_tile_set = false;
+
if (p_object) {
if (p_object->is_class("TileMap")) {
tile_map_id = p_object->get_instance_id();
@@ -359,6 +366,7 @@ void TilesEditorPlugin::edit(Object *p_object) {
tile_map_id = ObjectID();
}
}
+ is_editing_tile_set = true;
EditorNode::get_singleton()->make_bottom_panel_item_visible(tileset_editor);
}
}
diff --git a/editor/plugins/tiles/tiles_editor_plugin.h b/editor/plugins/tiles/tiles_editor_plugin.h
index a22e782b34..b1fe6f8df6 100644
--- a/editor/plugins/tiles/tiles_editor_plugin.h
+++ b/editor/plugins/tiles/tiles_editor_plugin.h
@@ -53,9 +53,12 @@ public:
};
private:
+ bool is_visible = false;
+
bool tile_map_changed_needs_update = false;
ObjectID tile_map_id;
Ref<TileSet> tile_set;
+ bool is_editing_tile_set = false;
Button *tilemap_editor_button = nullptr;
TileMapEditor *tilemap_editor = nullptr;
diff --git a/editor/plugins/version_control_editor_plugin.h b/editor/plugins/version_control_editor_plugin.h
index 39a56de772..fa721268ba 100644
--- a/editor/plugins/version_control_editor_plugin.h
+++ b/editor/plugins/version_control_editor_plugin.h
@@ -148,4 +148,4 @@ public:
VARIANT_ENUM_CAST(VersionControlEditorPlugin::ChangeType);
-#endif // !VERSION_CONTROL_EDITOR_PLUGIN_H
+#endif // VERSION_CONTROL_EDITOR_PLUGIN_H
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 8c72a886ea..626071aa72 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -40,6 +40,7 @@
#include "editor/editor_node.h"
#include "editor/editor_properties.h"
#include "editor/editor_scale.h"
+#include "editor/plugins/shader_editor_plugin.h"
#include "scene/animation/animation_player.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/panel.h"
@@ -72,6 +73,10 @@ const int MAX_FLOAT_CONST_DEFS = sizeof(float_constant_defs) / sizeof(FloatConst
///////////////////
+void VisualShaderNodePlugin::set_editor(VisualShaderEditor *p_editor) {
+ vseditor = p_editor;
+}
+
Control *VisualShaderNodePlugin::create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node) {
Object *ret;
if (GDVIRTUAL_CALL(_create_editor, p_parent_resource, p_node, ret)) {
@@ -115,6 +120,10 @@ void VisualShaderGraphPlugin::_bind_methods() {
ClassDB::bind_method("update_curve_xyz", &VisualShaderGraphPlugin::update_curve_xyz);
}
+void VisualShaderGraphPlugin::set_editor(VisualShaderEditor *p_editor) {
+ editor = p_editor;
+}
+
void VisualShaderGraphPlugin::register_shader(VisualShader *p_shader) {
visual_shader = Ref<VisualShader>(p_shader);
}
@@ -186,15 +195,11 @@ void VisualShaderGraphPlugin::set_input_port_default_value(VisualShader::Type p_
switch (p_value.get_type()) {
case Variant::COLOR: {
- VisualShaderEditor *editor = VisualShaderEditor::get_singleton();
- if (!editor) {
- break;
- }
button->set_custom_minimum_size(Size2(30, 0) * EDSCALE);
Callable ce = callable_mp(editor, &VisualShaderEditor::_draw_color_over_button);
if (!button->is_connected("draw", ce)) {
- button->connect("draw", ce, varray(button, p_value));
+ button->connect("draw", ce.bind(button, p_value));
}
} break;
case Variant::BOOL: {
@@ -337,10 +342,6 @@ void VisualShaderGraphPlugin::register_uniform_name(int p_node_id, LineEdit *p_u
}
void VisualShaderGraphPlugin::update_theme() {
- VisualShaderEditor *editor = VisualShaderEditor::get_singleton();
- if (!editor) {
- return;
- }
vector_expanded_color[0] = editor->get_theme_color(SNAME("axis_x_color"), SNAME("Editor")); // red
vector_expanded_color[1] = editor->get_theme_color(SNAME("axis_y_color"), SNAME("Editor")); // green
vector_expanded_color[2] = editor->get_theme_color(SNAME("axis_z_color"), SNAME("Editor")); // blue
@@ -351,10 +352,6 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
if (!visual_shader.is_valid() || p_type != visual_shader->get_shader_type()) {
return;
}
- VisualShaderEditor *editor = VisualShaderEditor::get_singleton();
- if (!editor) {
- return;
- }
GraphEdit *graph = editor->graph;
if (!graph) {
return;
@@ -426,7 +423,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
size = resizable_node->get_size();
node->set_resizable(true);
- node->connect("resize_request", callable_mp(editor, &VisualShaderEditor::_node_resized), varray((int)p_type, p_id));
+ node->connect("resize_request", callable_mp(editor, &VisualShaderEditor::_node_resized).bind((int)p_type, p_id));
}
if (is_expression) {
expression = expression_node->get_expression();
@@ -438,10 +435,10 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
if (p_id >= 2) {
node->set_show_close_button(true);
- node->connect("close_request", callable_mp(editor, &VisualShaderEditor::_delete_node_request), varray(p_type, p_id), CONNECT_DEFERRED);
+ node->connect("close_request", callable_mp(editor, &VisualShaderEditor::_delete_node_request).bind(p_type, p_id), CONNECT_DEFERRED);
}
- node->connect("dragged", callable_mp(editor, &VisualShaderEditor::_node_dragged), varray(p_id));
+ node->connect("dragged", callable_mp(editor, &VisualShaderEditor::_node_dragged).bind(p_id));
Control *custom_editor = nullptr;
int port_offset = 1;
@@ -474,6 +471,12 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
node->set_custom_minimum_size(Size2(200 * EDSCALE, 0));
}
+ Ref<VisualShaderNodeUniformRef> uniform_ref = vsnode;
+ if (uniform_ref.is_valid()) {
+ uniform_ref->set_shader_rid(visual_shader->get_rid());
+ uniform_ref->update_uniform_type();
+ }
+
Ref<VisualShaderNodeUniform> uniform = vsnode;
HBoxContainer *hb = nullptr;
@@ -482,8 +485,8 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
register_uniform_name(p_id, uniform_name);
uniform_name->set_h_size_flags(Control::SIZE_EXPAND_FILL);
uniform_name->set_text(uniform->get_uniform_name());
- uniform_name->connect("text_submitted", callable_mp(editor, &VisualShaderEditor::_uniform_line_edit_changed), varray(p_id));
- uniform_name->connect("focus_exited", callable_mp(editor, &VisualShaderEditor::_uniform_line_edit_focus_out), varray(uniform_name, p_id));
+ uniform_name->connect("text_submitted", callable_mp(editor, &VisualShaderEditor::_uniform_line_edit_changed).bind(p_id));
+ uniform_name->connect("focus_exited", callable_mp(editor, &VisualShaderEditor::_uniform_line_edit_focus_out).bind(uniform_name, p_id));
if (vsnode->get_output_port_count() == 1 && vsnode->get_output_port_name(0) == "") {
hb = memnew(HBoxContainer);
@@ -523,7 +526,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
Callable ce = callable_mp(graph_plugin, &VisualShaderGraphPlugin::update_curve);
if (curve->get_texture().is_valid() && !curve->get_texture()->is_connected("changed", ce)) {
- curve->get_texture()->connect("changed", ce, varray(p_id));
+ curve->get_texture()->connect("changed", ce.bind(p_id));
}
CurveEditor *curve_editor = memnew(CurveEditor);
@@ -541,7 +544,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
Callable ce = callable_mp(graph_plugin, &VisualShaderGraphPlugin::update_curve_xyz);
if (curve_xyz->get_texture().is_valid() && !curve_xyz->get_texture()->is_connected("changed", ce)) {
- curve_xyz->get_texture()->connect("changed", ce, varray(p_id));
+ curve_xyz->get_texture()->connect("changed", ce.bind(p_id));
}
CurveEditor *curve_editor_x = memnew(CurveEditor);
@@ -604,14 +607,14 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
Button *add_input_btn = memnew(Button);
add_input_btn->set_text(TTR("Add Input"));
- add_input_btn->connect("pressed", callable_mp(editor, &VisualShaderEditor::_add_input_port), varray(p_id, group_node->get_free_input_port_id(), VisualShaderNode::PORT_TYPE_VECTOR_3D, input_port_name), CONNECT_DEFERRED);
+ add_input_btn->connect("pressed", callable_mp(editor, &VisualShaderEditor::_add_input_port).bind(p_id, group_node->get_free_input_port_id(), VisualShaderNode::PORT_TYPE_VECTOR_3D, input_port_name), CONNECT_DEFERRED);
hb2->add_child(add_input_btn);
hb2->add_spacer();
Button *add_output_btn = memnew(Button);
add_output_btn->set_text(TTR("Add Output"));
- add_output_btn->connect("pressed", callable_mp(editor, &VisualShaderEditor::_add_output_port), varray(p_id, group_node->get_free_output_port_id(), VisualShaderNode::PORT_TYPE_VECTOR_3D, output_port_name), CONNECT_DEFERRED);
+ add_output_btn->connect("pressed", callable_mp(editor, &VisualShaderEditor::_add_output_port).bind(p_id, group_node->get_free_output_port_id(), VisualShaderNode::PORT_TYPE_VECTOR_3D, output_port_name), CONNECT_DEFERRED);
hb2->add_child(add_output_btn);
node->add_child(hb2);
@@ -719,7 +722,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
Button *button = memnew(Button);
hb->add_child(button);
register_default_input_button(p_id, i, button);
- button->connect("pressed", callable_mp(editor, &VisualShaderEditor::_edit_port_default_input), varray(button, p_id, i));
+ button->connect("pressed", callable_mp(editor, &VisualShaderEditor::_edit_port_default_input).bind(button, p_id, i));
if (default_value.get_type() != Variant::NIL) { // only a label
set_input_port_default_value(p_type, p_id, i, default_value);
} else {
@@ -744,20 +747,20 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
type_box->add_item(TTR("Sampler"));
type_box->select(group_node->get_input_port_type(i));
type_box->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
- type_box->connect("item_selected", callable_mp(editor, &VisualShaderEditor::_change_input_port_type), varray(p_id, i), CONNECT_DEFERRED);
+ type_box->connect("item_selected", callable_mp(editor, &VisualShaderEditor::_change_input_port_type).bind(p_id, i), CONNECT_DEFERRED);
LineEdit *name_box = memnew(LineEdit);
hb->add_child(name_box);
name_box->set_custom_minimum_size(Size2(65 * EDSCALE, 0));
name_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
name_box->set_text(name_left);
- name_box->connect("text_submitted", callable_mp(editor, &VisualShaderEditor::_change_input_port_name), varray(name_box, p_id, i), CONNECT_DEFERRED);
- name_box->connect("focus_exited", callable_mp(editor, &VisualShaderEditor::_port_name_focus_out), varray(name_box, p_id, i, false), CONNECT_DEFERRED);
+ name_box->connect("text_submitted", callable_mp(editor, &VisualShaderEditor::_change_input_port_name).bind(name_box, p_id, i), CONNECT_DEFERRED);
+ name_box->connect("focus_exited", callable_mp(editor, &VisualShaderEditor::_port_name_focus_out).bind(name_box, p_id, i, false), CONNECT_DEFERRED);
Button *remove_btn = memnew(Button);
remove_btn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
remove_btn->set_tooltip(TTR("Remove") + " " + name_left);
- remove_btn->connect("pressed", callable_mp(editor, &VisualShaderEditor::_remove_input_port), varray(p_id, i), CONNECT_DEFERRED);
+ remove_btn->connect("pressed", callable_mp(editor, &VisualShaderEditor::_remove_input_port).bind(p_id, i), CONNECT_DEFERRED);
hb->add_child(remove_btn);
} else {
Label *label = memnew(Label);
@@ -784,7 +787,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
Button *remove_btn = memnew(Button);
remove_btn->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")));
remove_btn->set_tooltip(TTR("Remove") + " " + name_left);
- remove_btn->connect("pressed", callable_mp(editor, &VisualShaderEditor::_remove_output_port), varray(p_id, i), CONNECT_DEFERRED);
+ remove_btn->connect("pressed", callable_mp(editor, &VisualShaderEditor::_remove_output_port).bind(p_id, i), CONNECT_DEFERRED);
hb->add_child(remove_btn);
LineEdit *name_box = memnew(LineEdit);
@@ -792,8 +795,8 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
name_box->set_custom_minimum_size(Size2(65 * EDSCALE, 0));
name_box->set_h_size_flags(Control::SIZE_EXPAND_FILL);
name_box->set_text(name_right);
- name_box->connect("text_submitted", callable_mp(editor, &VisualShaderEditor::_change_output_port_name), varray(name_box, p_id, i), CONNECT_DEFERRED);
- name_box->connect("focus_exited", callable_mp(editor, &VisualShaderEditor::_port_name_focus_out), varray(name_box, p_id, i, true), CONNECT_DEFERRED);
+ name_box->connect("text_submitted", callable_mp(editor, &VisualShaderEditor::_change_output_port_name).bind(name_box, p_id, i), CONNECT_DEFERRED);
+ name_box->connect("focus_exited", callable_mp(editor, &VisualShaderEditor::_port_name_focus_out).bind(name_box, p_id, i, true), CONNECT_DEFERRED);
OptionButton *type_box = memnew(OptionButton);
hb->add_child(type_box);
@@ -806,7 +809,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
type_box->add_item(TTR("Transform"));
type_box->select(group_node->get_output_port_type(i));
type_box->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
- type_box->connect("item_selected", callable_mp(editor, &VisualShaderEditor::_change_output_port_type), varray(p_id, i), CONNECT_DEFERRED);
+ type_box->connect("item_selected", callable_mp(editor, &VisualShaderEditor::_change_output_port_type).bind(p_id, i), CONNECT_DEFERRED);
} else {
Label *label = memnew(Label);
label->set_text(name_right);
@@ -824,7 +827,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
expand->set_pressed_texture(editor->get_theme_icon(SNAME("GuiTreeArrowRight"), SNAME("EditorIcons")));
expand->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
expand->set_pressed(vsnode->_is_output_port_expanded(i));
- expand->connect("pressed", callable_mp(editor, &VisualShaderEditor::_expand_output_port), varray(p_id, i, !vsnode->_is_output_port_expanded(i)), CONNECT_DEFERRED);
+ expand->connect("pressed", callable_mp(editor, &VisualShaderEditor::_expand_output_port).bind(p_id, i, !vsnode->_is_output_port_expanded(i)), CONNECT_DEFERRED);
hb->add_child(expand);
}
if (vsnode->has_output_port_preview(i) && port_right != VisualShaderNode::PORT_TYPE_TRANSFORM && port_right != VisualShaderNode::PORT_TYPE_SAMPLER) {
@@ -836,7 +839,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
register_output_port(p_id, j, preview);
- preview->connect("pressed", callable_mp(editor, &VisualShaderEditor::_preview_select_port), varray(p_id, j), CONNECT_DEFERRED);
+ preview->connect("pressed", callable_mp(editor, &VisualShaderEditor::_preview_select_port).bind(p_id, j), CONNECT_DEFERRED);
hb->add_child(preview);
}
}
@@ -1018,7 +1021,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
expression_box->set_context_menu_enabled(false);
expression_box->set_draw_line_numbers(true);
- expression_box->connect("focus_exited", callable_mp(editor, &VisualShaderEditor::_expression_focus_out), varray(expression_box, p_id));
+ expression_box->connect("focus_exited", callable_mp(editor, &VisualShaderEditor::_expression_focus_out).bind(expression_box, p_id));
}
if (is_comment) {
@@ -1035,10 +1038,6 @@ void VisualShaderGraphPlugin::remove_node(VisualShader::Type p_type, int p_id) {
}
void VisualShaderGraphPlugin::connect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
- VisualShaderEditor *editor = VisualShaderEditor::get_singleton();
- if (!editor) {
- return;
- }
GraphEdit *graph = editor->graph;
if (!graph) {
return;
@@ -1055,10 +1054,6 @@ void VisualShaderGraphPlugin::connect_nodes(VisualShader::Type p_type, int p_fro
}
void VisualShaderGraphPlugin::disconnect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port) {
- VisualShaderEditor *editor = VisualShaderEditor::get_singleton();
- if (!editor) {
- return;
- }
GraphEdit *graph = editor->graph;
if (!graph) {
return;
@@ -1085,6 +1080,10 @@ VisualShaderGraphPlugin::~VisualShaderGraphPlugin() {
/////////////////
+Vector2 VisualShaderEditor::selection_center;
+List<VisualShaderEditor::CopyItem> VisualShaderEditor::copy_items_buffer;
+List<VisualShader::Connection> VisualShaderEditor::copy_connections_buffer;
+
void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
bool changed = false;
if (p_visual_shader) {
@@ -1602,7 +1601,7 @@ void VisualShaderEditor::_update_created_node(GraphNode *node) {
}
void VisualShaderEditor::_update_uniforms(bool p_update_refs) {
- VisualShaderNodeUniformRef::clear_uniforms();
+ VisualShaderNodeUniformRef::clear_uniforms(visual_shader->get_rid());
for (int t = 0; t < VisualShader::TYPE_MAX; t++) {
Vector<int> tnodes = visual_shader->get_node_list((VisualShader::Type)t);
@@ -1640,7 +1639,7 @@ void VisualShaderEditor::_update_uniforms(bool p_update_refs) {
} else {
uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_SAMPLER;
}
- VisualShaderNodeUniformRef::add_uniform(uniform->get_uniform_name(), uniform_type);
+ VisualShaderNodeUniformRef::add_uniform(visual_shader->get_rid(), uniform->get_uniform_name(), uniform_type);
}
}
}
@@ -2645,7 +2644,6 @@ void VisualShaderEditor::_add_node(int p_idx, const Vector<Variant> &p_ops, Stri
_setup_node(vsn, p_ops);
}
VisualShaderNodeUniformRef *uniform_ref = Object::cast_to<VisualShaderNodeUniformRef>(vsn);
-
if (uniform_ref && to_node != -1 && to_slot != -1) {
VisualShaderNode::PortType input_port_type = visual_shader->get_node(type, to_node)->get_input_port_type(to_slot);
bool success = false;
@@ -4565,9 +4563,9 @@ void VisualShaderEditor::_preview_size_changed() {
preview_vbox->set_custom_minimum_size(preview_window->get_size());
}
-static ShaderLanguage::DataType _get_global_variable_type(const StringName &p_variable) {
- RS::GlobalVariableType gvt = RS::get_singleton()->global_variable_get_type(p_variable);
- return (ShaderLanguage::DataType)RS::global_variable_type_get_shader_datatype(gvt);
+static ShaderLanguage::DataType _get_global_shader_uniform_type(const StringName &p_variable) {
+ RS::GlobalShaderUniformType gvt = RS::get_singleton()->global_shader_uniform_get_type(p_variable);
+ return (ShaderLanguage::DataType)RS::global_shader_uniform_type_get_shader_datatype(gvt);
}
void VisualShaderEditor::_update_preview() {
@@ -4584,7 +4582,7 @@ void VisualShaderEditor::_update_preview() {
info.functions = ShaderTypes::get_singleton()->get_functions(RenderingServer::ShaderMode(visual_shader->get_mode()));
info.render_modes = ShaderTypes::get_singleton()->get_modes(RenderingServer::ShaderMode(visual_shader->get_mode()));
info.shader_types = ShaderTypes::get_singleton()->get_types();
- info.global_variable_type_func = _get_global_variable_type;
+ info.global_shader_uniform_type_func = _get_global_shader_uniform_type;
ShaderLanguage sl;
@@ -4644,10 +4642,7 @@ void VisualShaderEditor::_bind_methods() {
ClassDB::bind_method("_is_available", &VisualShaderEditor::_is_available);
}
-VisualShaderEditor *VisualShaderEditor::singleton = nullptr;
-
VisualShaderEditor::VisualShaderEditor() {
- singleton = this;
ShaderLanguage::get_keyword_list(&keyword_list);
graph = memnew(GraphEdit);
@@ -4671,13 +4666,13 @@ VisualShaderEditor::VisualShaderEditor() {
graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SAMPLER);
//graph->add_valid_left_disconnect_type(0);
graph->set_v_size_flags(SIZE_EXPAND_FILL);
- graph->connect("connection_request", callable_mp(this, &VisualShaderEditor::_connection_request), varray(), CONNECT_DEFERRED);
- graph->connect("disconnection_request", callable_mp(this, &VisualShaderEditor::_disconnection_request), varray(), CONNECT_DEFERRED);
+ graph->connect("connection_request", callable_mp(this, &VisualShaderEditor::_connection_request), CONNECT_DEFERRED);
+ graph->connect("disconnection_request", callable_mp(this, &VisualShaderEditor::_disconnection_request), CONNECT_DEFERRED);
graph->connect("node_selected", callable_mp(this, &VisualShaderEditor::_node_selected));
graph->connect("scroll_offset_changed", callable_mp(this, &VisualShaderEditor::_scroll_changed));
graph->connect("duplicate_nodes_request", callable_mp(this, &VisualShaderEditor::_duplicate_nodes));
- graph->connect("copy_nodes_request", callable_mp(this, &VisualShaderEditor::_copy_nodes), varray(false));
- graph->connect("paste_nodes_request", callable_mp(this, &VisualShaderEditor::_paste_nodes), varray(false, Point2()));
+ graph->connect("copy_nodes_request", callable_mp(this, &VisualShaderEditor::_copy_nodes).bind(false));
+ graph->connect("paste_nodes_request", callable_mp(this, &VisualShaderEditor::_paste_nodes).bind(false, Point2()));
graph->connect("delete_nodes_request", callable_mp(this, &VisualShaderEditor::_delete_nodes_request));
graph->connect("gui_input", callable_mp(this, &VisualShaderEditor::_graph_gui_input));
graph->connect("connection_to_empty", callable_mp(this, &VisualShaderEditor::_connection_to_empty));
@@ -4780,7 +4775,7 @@ VisualShaderEditor::VisualShaderEditor() {
add_node->set_text(TTR("Add Node..."));
graph->get_zoom_hbox()->add_child(add_node);
graph->get_zoom_hbox()->move_child(add_node, 0);
- add_node->connect("pressed", callable_mp(this, &VisualShaderEditor::_show_members_dialog), varray(false, VisualShaderNode::PORT_TYPE_MAX, VisualShaderNode::PORT_TYPE_MAX));
+ add_node->connect("pressed", callable_mp(this, &VisualShaderEditor::_show_members_dialog).bind(false, VisualShaderNode::PORT_TYPE_MAX, VisualShaderNode::PORT_TYPE_MAX));
varying_button = memnew(Button);
varying_button->set_flat(true);
@@ -4911,7 +4906,7 @@ VisualShaderEditor::VisualShaderEditor() {
members_dialog->set_title(TTR("Create Shader Node"));
members_dialog->set_exclusive(false);
members_dialog->add_child(members_vb);
- members_dialog->get_ok_button()->set_text(TTR("Create"));
+ members_dialog->set_ok_button_text(TTR("Create"));
members_dialog->get_ok_button()->connect("pressed", callable_mp(this, &VisualShaderEditor::_member_create));
members_dialog->get_ok_button()->set_disabled(true);
members_dialog->connect("cancelled", callable_mp(this, &VisualShaderEditor::_member_cancel));
@@ -4922,7 +4917,7 @@ VisualShaderEditor::VisualShaderEditor() {
add_varying_dialog = memnew(ConfirmationDialog);
add_varying_dialog->set_title(TTR("Create Shader Varying"));
add_varying_dialog->set_exclusive(false);
- add_varying_dialog->get_ok_button()->set_text(TTR("Create"));
+ add_varying_dialog->set_ok_button_text(TTR("Create"));
add_varying_dialog->get_ok_button()->connect("pressed", callable_mp(this, &VisualShaderEditor::_varying_create));
add_varying_dialog->get_ok_button()->set_disabled(true);
add_child(add_varying_dialog);
@@ -4966,7 +4961,7 @@ VisualShaderEditor::VisualShaderEditor() {
remove_varying_dialog = memnew(ConfirmationDialog);
remove_varying_dialog->set_title(TTR("Delete Shader Varying"));
remove_varying_dialog->set_exclusive(false);
- remove_varying_dialog->get_ok_button()->set_text(TTR("Delete"));
+ remove_varying_dialog->set_ok_button_text(TTR("Delete"));
remove_varying_dialog->get_ok_button()->connect("pressed", callable_mp(this, &VisualShaderEditor::_varying_deleted));
add_child(remove_varying_dialog);
@@ -5635,9 +5630,11 @@ VisualShaderEditor::VisualShaderEditor() {
Ref<VisualShaderNodePluginDefault> default_plugin;
default_plugin.instantiate();
+ default_plugin->set_editor(this);
add_plugin(default_plugin);
graph_plugin.instantiate();
+ graph_plugin->set_editor(this);
property_editor = memnew(CustomPropertyEditor);
add_child(property_editor);
@@ -5648,6 +5645,7 @@ VisualShaderEditor::VisualShaderEditor() {
class VisualShaderNodePluginInputEditor : public OptionButton {
GDCLASS(VisualShaderNodePluginInputEditor, OptionButton);
+ VisualShaderEditor *editor = nullptr;
Ref<VisualShaderNodeInput> input;
public:
@@ -5660,13 +5658,11 @@ public:
}
void _item_selected(int p_item) {
- VisualShaderEditor *editor = VisualShaderEditor::get_singleton();
- if (editor) {
- editor->call_deferred(SNAME("_input_select_item"), input, get_item_text(p_item));
- }
+ editor->call_deferred(SNAME("_input_select_item"), input, get_item_text(p_item));
}
- void setup(const Ref<VisualShaderNodeInput> &p_input) {
+ void setup(VisualShaderEditor *p_editor, const Ref<VisualShaderNodeInput> &p_input) {
+ editor = p_editor;
input = p_input;
Ref<Texture2D> type_icon[] = {
EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("float"), SNAME("EditorIcons")),
@@ -5699,6 +5695,7 @@ public:
class VisualShaderNodePluginVaryingEditor : public OptionButton {
GDCLASS(VisualShaderNodePluginVaryingEditor, OptionButton);
+ VisualShaderEditor *editor = nullptr;
Ref<VisualShaderNodeVarying> varying;
public:
@@ -5709,13 +5706,11 @@ public:
}
void _item_selected(int p_item) {
- VisualShaderEditor *editor = VisualShaderEditor::get_singleton();
- if (editor) {
- editor->call_deferred(SNAME("_varying_select_item"), varying, get_item_text(p_item));
- }
+ editor->call_deferred(SNAME("_varying_select_item"), varying, get_item_text(p_item));
}
- void setup(const Ref<VisualShaderNodeVarying> &p_varying, VisualShader::Type p_type) {
+ void setup(VisualShaderEditor *p_editor, const Ref<VisualShaderNodeVarying> &p_varying, VisualShader::Type p_type) {
+ editor = p_editor;
varying = p_varying;
Ref<Texture2D> type_icon[] = {
@@ -5776,6 +5771,7 @@ public:
class VisualShaderNodePluginUniformRefEditor : public OptionButton {
GDCLASS(VisualShaderNodePluginUniformRefEditor, OptionButton);
+ VisualShaderEditor *editor = nullptr;
Ref<VisualShaderNodeUniformRef> uniform_ref;
public:
@@ -5788,13 +5784,11 @@ public:
}
void _item_selected(int p_item) {
- VisualShaderEditor *editor = VisualShaderEditor::get_singleton();
- if (editor) {
- editor->call_deferred(SNAME("_uniform_select_item"), uniform_ref, get_item_text(p_item));
- }
+ editor->call_deferred(SNAME("_uniform_select_item"), uniform_ref, get_item_text(p_item));
}
- void setup(const Ref<VisualShaderNodeUniformRef> &p_uniform_ref) {
+ void setup(VisualShaderEditor *p_editor, const Ref<VisualShaderNodeUniformRef> &p_uniform_ref) {
+ editor = p_editor;
uniform_ref = p_uniform_ref;
Ref<Texture2D> type_icon[] = {
@@ -5828,6 +5822,7 @@ public:
class VisualShaderNodePluginDefaultEditor : public VBoxContainer {
GDCLASS(VisualShaderNodePluginDefaultEditor, VBoxContainer);
+ VisualShaderEditor *editor = nullptr;
Ref<Resource> parent_resource;
int node_id = 0;
VisualShader::Type shader_type;
@@ -5861,13 +5856,10 @@ public:
}
}
if (p_property != "constant") {
- VisualShaderEditor *editor = VisualShaderEditor::get_singleton();
- if (editor) {
- VisualShaderGraphPlugin *graph_plugin = editor->get_graph_plugin();
- if (graph_plugin) {
- undo_redo->add_do_method(graph_plugin, "update_node_deferred", shader_type, node_id);
- undo_redo->add_undo_method(graph_plugin, "update_node_deferred", shader_type, node_id);
- }
+ VisualShaderGraphPlugin *graph_plugin = editor->get_graph_plugin();
+ if (graph_plugin) {
+ undo_redo->add_do_method(graph_plugin, "update_node_deferred", shader_type, node_id);
+ undo_redo->add_undo_method(graph_plugin, "update_node_deferred", shader_type, node_id);
}
}
undo_redo->commit_action();
@@ -5903,7 +5895,8 @@ public:
}
}
- void setup(Ref<Resource> p_parent_resource, Vector<EditorProperty *> p_properties, const Vector<StringName> &p_names, const HashMap<StringName, String> &p_overrided_names, Ref<VisualShaderNode> p_node) {
+ void setup(VisualShaderEditor *p_editor, Ref<Resource> p_parent_resource, Vector<EditorProperty *> p_properties, const Vector<StringName> &p_names, const HashMap<StringName, String> &p_overrided_names, Ref<VisualShaderNode> p_node) {
+ editor = p_editor;
parent_resource = p_parent_resource;
updating = false;
node = p_node;
@@ -5956,19 +5949,19 @@ Control *VisualShaderNodePluginDefault::create_editor(const Ref<Resource> &p_par
if (p_shader.is_valid() && (p_node->is_class("VisualShaderNodeVaryingGetter") || p_node->is_class("VisualShaderNodeVaryingSetter"))) {
VisualShaderNodePluginVaryingEditor *editor = memnew(VisualShaderNodePluginVaryingEditor);
- editor->setup(p_node, p_shader->get_shader_type());
+ editor->setup(vseditor, p_node, p_shader->get_shader_type());
return editor;
}
if (p_node->is_class("VisualShaderNodeUniformRef")) {
VisualShaderNodePluginUniformRefEditor *editor = memnew(VisualShaderNodePluginUniformRefEditor);
- editor->setup(p_node);
+ editor->setup(vseditor, p_node);
return editor;
}
if (p_node->is_class("VisualShaderNodeInput")) {
VisualShaderNodePluginInputEditor *editor = memnew(VisualShaderNodePluginInputEditor);
- editor->setup(p_node);
+ editor->setup(vseditor, p_node);
return editor;
}
@@ -6023,22 +6016,22 @@ Control *VisualShaderNodePluginDefault::create_editor(const Ref<Resource> &p_par
properties.push_back(pinfo[i].name);
}
VisualShaderNodePluginDefaultEditor *editor = memnew(VisualShaderNodePluginDefaultEditor);
- editor->setup(p_parent_resource, editors, properties, p_node->get_editable_properties_names(), p_node);
+ editor->setup(vseditor, p_parent_resource, editors, properties, p_node->get_editable_properties_names(), p_node);
return editor;
}
void EditorPropertyShaderMode::_option_selected(int p_which) {
- VisualShaderEditor *editor = VisualShaderEditor::get_singleton();
- if (!editor) {
+ Ref<VisualShader> visual_shader(Object::cast_to<VisualShader>(get_edited_object()));
+ if (visual_shader->get_mode() == p_which) {
return;
}
- //will not use this, instead will do all the logic setting manually
- //emit_signal(SNAME("property_changed"), get_edited_property(), p_which);
-
- Ref<VisualShader> visual_shader(Object::cast_to<VisualShader>(get_edited_object()));
-
- if (visual_shader->get_mode() == p_which) {
+ ShaderEditorPlugin *shader_editor = Object::cast_to<ShaderEditorPlugin>(EditorNode::get_singleton()->get_editor_data().get_editor("Shader"));
+ if (!shader_editor) {
+ return;
+ }
+ VisualShaderEditor *editor = shader_editor->get_visual_shader_editor(visual_shader);
+ if (!editor) {
return;
}
@@ -6145,10 +6138,10 @@ bool EditorInspectorShaderModePlugin::can_handle(Object *p_object) {
bool EditorInspectorShaderModePlugin::parse_property(Object *p_object, const Variant::Type p_type, const String &p_path, const PropertyHint p_hint, const String &p_hint_text, const uint32_t p_usage, const bool p_wide) {
if (p_path == "mode" && p_object->is_class("VisualShader") && p_type == Variant::INT) {
- EditorPropertyShaderMode *editor = memnew(EditorPropertyShaderMode);
+ EditorPropertyShaderMode *mode_editor = memnew(EditorPropertyShaderMode);
Vector<String> options = p_hint_text.split(",");
- editor->setup(options);
- add_property_editor(p_path, editor);
+ mode_editor->setup(options);
+ add_property_editor(p_path, mode_editor);
return true;
}
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index b8da266ed7..2feed6108a 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -42,15 +42,21 @@
#include "scene/gui/tree.h"
#include "scene/resources/visual_shader.h"
+class VisualShaderEditor;
+
class VisualShaderNodePlugin : public RefCounted {
GDCLASS(VisualShaderNodePlugin, RefCounted);
protected:
+ VisualShaderEditor *vseditor = nullptr;
+
+protected:
static void _bind_methods();
GDVIRTUAL2RC(Object *, _create_editor, Ref<Resource>, Ref<VisualShaderNode>)
public:
+ void set_editor(VisualShaderEditor *p_editor);
virtual Control *create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node);
};
@@ -58,6 +64,8 @@ class VisualShaderGraphPlugin : public RefCounted {
GDCLASS(VisualShaderGraphPlugin, RefCounted);
private:
+ VisualShaderEditor *editor = nullptr;
+
struct InputPort {
Button *default_input_button = nullptr;
};
@@ -91,6 +99,7 @@ protected:
static void _bind_methods();
public:
+ void set_editor(VisualShaderEditor *p_editor);
void register_shader(VisualShader *p_visual_shader);
void set_connections(const List<VisualShader::Connection> &p_connections);
void register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphNode *p_graph_node);
@@ -324,8 +333,6 @@ class VisualShaderEditor : public VBoxContainer {
void _update_preview();
String _get_description(int p_idx);
- static VisualShaderEditor *singleton;
-
struct DragOp {
VisualShader::Type type = VisualShader::Type::TYPE_MAX;
int node = 0;
@@ -403,9 +410,9 @@ class VisualShaderEditor : public VBoxContainer {
void _duplicate_nodes();
- Vector2 selection_center;
- List<CopyItem> copy_items_buffer;
- List<VisualShader::Connection> copy_connections_buffer;
+ static Vector2 selection_center;
+ static List<CopyItem> copy_items_buffer;
+ static List<VisualShader::Connection> copy_connections_buffer;
void _clear_copy_buffer();
void _copy_nodes(bool p_cut);
@@ -482,7 +489,6 @@ public:
void add_plugin(const Ref<VisualShaderNodePlugin> &p_plugin);
void remove_plugin(const Ref<VisualShaderNodePlugin> &p_plugin);
- static VisualShaderEditor *get_singleton() { return singleton; }
VisualShaderGraphPlugin *get_graph_plugin() { return graph_plugin.ptr(); }
void clear_custom_types();
diff --git a/editor/plugins/voxel_gi_editor_plugin.cpp b/editor/plugins/voxel_gi_editor_plugin.cpp
index 6fc6c1ad39..e3b2be33df 100644
--- a/editor/plugins/voxel_gi_editor_plugin.cpp
+++ b/editor/plugins/voxel_gi_editor_plugin.cpp
@@ -139,7 +139,7 @@ void VoxelGIEditorPlugin::_voxel_gi_save_path_and_bake(const String &p_path) {
if (voxel_gi) {
voxel_gi->bake();
ERR_FAIL_COND(voxel_gi->get_probe_data().is_null());
- ResourceSaver::save(p_path, voxel_gi->get_probe_data(), ResourceSaver::FLAG_CHANGE_PATH);
+ ResourceSaver::save(voxel_gi->get_probe_data(), p_path, ResourceSaver::FLAG_CHANGE_PATH);
}
}
diff --git a/editor/plugins/voxel_gi_editor_plugin.h b/editor/plugins/voxel_gi_editor_plugin.h
index 621e98beef..43d6f71e26 100644
--- a/editor/plugins/voxel_gi_editor_plugin.h
+++ b/editor/plugins/voxel_gi_editor_plugin.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef VOXEL_GIEDITORPLUGIN_H
-#define VOXEL_GIEDITORPLUGIN_H
+#ifndef VOXEL_GI_EDITOR_PLUGIN_H
+#define VOXEL_GI_EDITOR_PLUGIN_H
#include "editor/editor_plugin.h"
#include "scene/3d/voxel_gi.h"
@@ -71,4 +71,4 @@ public:
~VoxelGIEditorPlugin();
};
-#endif // VOXEL_GIEDITORPLUGIN_H
+#endif // VOXEL_GI_EDITOR_PLUGIN_H
diff --git a/editor/progress_dialog.cpp b/editor/progress_dialog.cpp
index ed13afc235..1c9afa8be8 100644
--- a/editor/progress_dialog.cpp
+++ b/editor/progress_dialog.cpp
@@ -50,7 +50,7 @@ void BackgroundProgress::_add_task(const String &p_task, const String &p_label,
Control *ec = memnew(Control);
ec->set_h_size_flags(SIZE_EXPAND_FILL);
ec->set_v_size_flags(SIZE_EXPAND_FILL);
- t.progress->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ t.progress->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
ec->add_child(t.progress);
ec->set_custom_minimum_size(Size2(80, 5) * EDSCALE);
t.hb->add_child(ec);
@@ -235,7 +235,7 @@ void ProgressDialog::_bind_methods() {
ProgressDialog::ProgressDialog() {
main = memnew(VBoxContainer);
add_child(main);
- main->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ main->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
set_exclusive(true);
last_progress_tick = 0;
singleton = this;
diff --git a/editor/project_converter_3_to_4.cpp b/editor/project_converter_3_to_4.cpp
index 654ebf4573..658258d98b 100644
--- a/editor/project_converter_3_to_4.cpp
+++ b/editor/project_converter_3_to_4.cpp
@@ -120,7 +120,7 @@ static const char *enum_renames[][2] = {
{ "JOINT_PIN", "JOINT_TYPE_PIN" }, // PhysicsServer2D
{ "JOINT_SLIDER", "JOINT_TYPE_SLIDER" }, // PhysicsServer3D
{ "KEY_CONTROL", "KEY_CTRL" }, // Globals
- { "LOOP_PING_PONG", "LOOP_PINGPONG" }, //AudioStreamSample
+ { "LOOP_PING_PONG", "LOOP_PINGPONG" }, // AudioStreamWAV
{ "MATH_RAND", "MATH_RANDF_RANGE" }, // VisualScriptBuiltinFunc
{ "MATH_RANDOM", "MATH_RANDI_RANGE" }, // VisualScriptBuiltinFunc
{ "MATH_STEPIFY", "MATH_STEP_DECIMALS" }, // VisualScriptBuiltinFunc
@@ -1250,7 +1250,9 @@ static const char *class_renames[][2] = {
{ "AnimatedSprite", "AnimatedSprite2D" },
{ "AnimationTreePlayer", "AnimationTree" },
{ "Area", "Area3D" }, // Be careful, this will be used everywhere
+ { "AudioStreamOGGVorbis", "AudioStreamOggVorbis" },
{ "AudioStreamRandomPitch", "AudioStreamRandomizer" },
+ { "AudioStreamSample", "AudioStreamWAV" },
{ "BakedLightmap", "LightmapGI" },
{ "BakedLightmapData", "LightmapGIData" },
{ "BitmapFont", "FontFile" },
@@ -1896,14 +1898,14 @@ Vector<String> ProjectConverter3To4::check_for_files() {
continue;
}
if (dir.current_is_dir()) {
- directories_to_check.append(current_dir + file_name + "/");
+ directories_to_check.append(current_dir.plus_file(file_name) + "/");
} else {
bool proper_extension = false;
if (file_name.ends_with(".gd") || file_name.ends_with(".shader") || file_name.ends_with(".tscn") || file_name.ends_with(".tres") || file_name.ends_with(".godot") || file_name.ends_with(".cs") || file_name.ends_with(".csproj"))
proper_extension = true;
if (proper_extension) {
- collected_files.append(current_dir + file_name);
+ collected_files.append(current_dir.plus_file(file_name));
}
}
file_name = dir.get_next();
@@ -2209,7 +2211,7 @@ bool ProjectConverter3To4::test_array_names() {
// Callable is special class, to which normal classes may be renamed
if (!ClassDB::class_exists(StringName(new_class)) && new_class != "Callable") {
- ERR_PRINT(String("Class `") + new_class + "` doesn't exists in Godot 4.0, so cannot be used in convertion.");
+ ERR_PRINT(String("Class `") + new_class + "` doesn't exists in Godot 4.0, so cannot be used in conversion.");
valid = false; // This probably should be only a warning, but not 100% sure - this would need to be added to CI
}
current_index++;
@@ -2295,7 +2297,7 @@ bool ProjectConverter3To4::test_array_names() {
}
// Validate in one array if names don't do cyclic renames `Node` -> `Node2D` | `Node2D` -> `2DNode`
-// Also checks if in name contains spaces at the end or beggining
+// Also checks if in name contains spaces at the end or beginning
bool ProjectConverter3To4::test_single_array(const char *array[][2], bool ignore_second_check) {
bool valid = true;
int current_index = 0;
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index d1aa1ceae6..8395fa996a 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -362,8 +362,8 @@ private:
if (mode == MODE_IMPORT) {
fdialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
fdialog->clear_filters();
- fdialog->add_filter(vformat("project.godot ; %s %s", VERSION_NAME, TTR("Project")));
- fdialog->add_filter("*.zip ; " + TTR("ZIP File"));
+ fdialog->add_filter("project.godot", vformat("%s %s", VERSION_NAME, TTR("Project")));
+ fdialog->add_filter("*.zip", TTR("ZIP File"));
} else {
fdialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_DIR);
}
@@ -491,7 +491,7 @@ private:
if (ProjectSettings::get_singleton()->save_custom(dir.plus_file("project.godot"), initial_settings, Vector<String>(), false) != OK) {
set_message(TTR("Couldn't create project.godot in project path."), MESSAGE_ERROR);
} else {
- ResourceSaver::save(dir.plus_file("icon.png"), create_unscaled_default_project_icon());
+ ResourceSaver::save(create_unscaled_default_project_icon(), dir.plus_file("icon.png"));
EditorVCSInterface::create_vcs_metadata_files(EditorVCSInterface::VCSMetadata(vcs_metadata_selection->get_selected()), dir);
}
} else if (mode == MODE_INSTALL) {
@@ -646,14 +646,6 @@ private:
protected:
static void _bind_methods() {
- ClassDB::bind_method("_browse_path", &ProjectDialog::_browse_path);
- ClassDB::bind_method("_create_folder", &ProjectDialog::_create_folder);
- ClassDB::bind_method("_text_changed", &ProjectDialog::_text_changed);
- ClassDB::bind_method("_path_text_changed", &ProjectDialog::_path_text_changed);
- ClassDB::bind_method("_path_selected", &ProjectDialog::_path_selected);
- ClassDB::bind_method("_file_selected", &ProjectDialog::_file_selected);
- ClassDB::bind_method("_install_path_selected", &ProjectDialog::_install_path_selected);
- ClassDB::bind_method("_browse_install_path", &ProjectDialog::_browse_install_path);
ADD_SIGNAL(MethodInfo("project_created"));
ADD_SIGNAL(MethodInfo("projects_updated"));
}
@@ -681,7 +673,7 @@ public:
install_browse->hide();
set_title(TTR("Rename Project"));
- get_ok_button()->set_text(TTR("Rename"));
+ set_ok_button_text(TTR("Rename"));
name_container->show();
status_rect->hide();
msg->hide();
@@ -735,7 +727,7 @@ public:
if (mode == MODE_IMPORT) {
set_title(TTR("Import Existing Project"));
- get_ok_button()->set_text(TTR("Import & Edit"));
+ set_ok_button_text(TTR("Import & Edit"));
name_container->hide();
install_path_container->hide();
rasterizer_container->hide();
@@ -744,7 +736,7 @@ public:
} else if (mode == MODE_NEW) {
set_title(TTR("Create New Project"));
- get_ok_button()->set_text(TTR("Create & Edit"));
+ set_ok_button_text(TTR("Create & Edit"));
name_container->show();
install_path_container->hide();
rasterizer_container->show();
@@ -754,7 +746,7 @@ public:
} else if (mode == MODE_INSTALL) {
set_title(TTR("Install Project:") + " " + zip_title);
- get_ok_button()->set_text(TTR("Install & Edit"));
+ set_ok_button_text(TTR("Install & Edit"));
project_name->set_text(zip_title);
name_container->show();
install_path_container->hide();
@@ -1348,8 +1340,8 @@ void ProjectList::create_project_item_control(int p_index) {
Color font_color = get_theme_color(SNAME("font_color"), SNAME("Tree"));
ProjectListItemControl *hb = memnew(ProjectListItemControl);
- hb->connect("draw", callable_mp(this, &ProjectList::_panel_draw), varray(hb));
- hb->connect("gui_input", callable_mp(this, &ProjectList::_panel_input), varray(hb));
+ hb->connect("draw", callable_mp(this, &ProjectList::_panel_draw).bind(hb));
+ hb->connect("gui_input", callable_mp(this, &ProjectList::_panel_input).bind(hb));
hb->add_theme_constant_override("separation", 10 * EDSCALE);
hb->set_tooltip(item.description);
@@ -1360,7 +1352,7 @@ void ProjectList::create_project_item_control(int p_index) {
favorite->set_normal_texture(favorite_icon);
// This makes the project's "hover" style display correctly when hovering the favorite icon.
favorite->set_mouse_filter(MOUSE_FILTER_PASS);
- favorite->connect("pressed", callable_mp(this, &ProjectList::_favorite_pressed), varray(hb));
+ favorite->connect("pressed", callable_mp(this, &ProjectList::_favorite_pressed).bind(hb));
favorite_box->add_child(favorite);
favorite_box->set_alignment(BoxContainer::ALIGNMENT_CENTER);
hb->add_child(favorite_box);
@@ -1433,7 +1425,7 @@ void ProjectList::create_project_item_control(int p_index) {
path_hb->add_child(show);
if (!item.missing) {
- show->connect("pressed", callable_mp(this, &ProjectList::_show_project), varray(item.path));
+ show->connect("pressed", callable_mp(this, &ProjectList::_show_project).bind(item.path));
show->set_tooltip(TTR("Show in File Manager"));
} else {
show->set_tooltip(TTR("Error: Project is missing on the filesystem."));
@@ -1998,7 +1990,7 @@ void ProjectManager::shortcut_input(const Ref<InputEvent> &p_ev) {
// Pressing Command + Q quits the Project Manager
// This is handled by the platform implementation on macOS,
// so only define the shortcut on other platforms
-#ifndef OSX_ENABLED
+#ifndef MACOS_ENABLED
if (k->get_keycode_with_modifiers() == (KeyModifierMask::CMD | Key::Q)) {
_dim_window();
get_tree()->quit();
@@ -2451,7 +2443,7 @@ void ProjectManager::_files_dropped(PackedStringArray p_files) {
}
if (confirm) {
multi_scan_ask->get_ok_button()->disconnect("pressed", callable_mp(this, &ProjectManager::_scan_multiple_folders));
- multi_scan_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_scan_multiple_folders), varray(folders));
+ multi_scan_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_scan_multiple_folders).bind(folders));
multi_scan_ask->set_text(
vformat(TTR("Are you sure to scan %s folders for existing Godot projects?\nThis could take a while."), folders.size()));
multi_scan_ask->popup_centered();
@@ -2562,19 +2554,19 @@ ProjectManager::ProjectManager() {
EditorFileDialog::set_default_show_hidden_files(EditorSettings::get_singleton()->get("filesystem/file_dialog/show_hidden_files"));
- set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
set_theme(create_custom_theme());
- set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
Panel *panel = memnew(Panel);
add_child(panel);
- panel->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ panel->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
panel->add_theme_style_override("panel", get_theme_stylebox(SNAME("Background"), SNAME("EditorStyles")));
VBoxContainer *vb = memnew(VBoxContainer);
panel->add_child(vb);
- vb->set_anchors_and_offsets_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 8 * EDSCALE);
+ vb->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT, Control::PRESET_MODE_MINSIZE, 8 * EDSCALE);
Control *center_box = memnew(Control);
center_box->set_v_size_flags(Control::SIZE_EXPAND_FILL);
@@ -2582,7 +2574,7 @@ ProjectManager::ProjectManager() {
tabs = memnew(TabContainer);
center_box->add_child(tabs);
- tabs->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ tabs->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
tabs->connect("tab_changed", callable_mp(this, &ProjectManager::_on_tab_changed));
local_projects_hb = memnew(HBoxContainer);
@@ -2801,9 +2793,9 @@ ProjectManager::ProjectManager() {
{
// Dialogs
language_restart_ask = memnew(ConfirmationDialog);
- language_restart_ask->get_ok_button()->set_text(TTR("Restart Now"));
+ language_restart_ask->set_ok_button_text(TTR("Restart Now"));
language_restart_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_restart_confirm));
- language_restart_ask->get_cancel_button()->set_text(TTR("Continue"));
+ language_restart_ask->set_cancel_button_text(TTR("Continue"));
add_child(language_restart_ask);
scan_dir = memnew(EditorFileDialog);
@@ -2816,12 +2808,12 @@ ProjectManager::ProjectManager() {
scan_dir->connect("dir_selected", callable_mp(this, &ProjectManager::_scan_begin));
erase_missing_ask = memnew(ConfirmationDialog);
- erase_missing_ask->get_ok_button()->set_text(TTR("Remove All"));
+ erase_missing_ask->set_ok_button_text(TTR("Remove All"));
erase_missing_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_erase_missing_projects_confirm));
add_child(erase_missing_ask);
erase_ask = memnew(ConfirmationDialog);
- erase_ask->get_ok_button()->set_text(TTR("Remove"));
+ erase_ask->set_ok_button_text(TTR("Remove"));
erase_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_erase_project_confirm));
add_child(erase_ask);
@@ -2836,17 +2828,17 @@ ProjectManager::ProjectManager() {
erase_ask_vb->add_child(delete_project_contents);
multi_open_ask = memnew(ConfirmationDialog);
- multi_open_ask->get_ok_button()->set_text(TTR("Edit"));
+ multi_open_ask->set_ok_button_text(TTR("Edit"));
multi_open_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_open_selected_projects));
add_child(multi_open_ask);
multi_run_ask = memnew(ConfirmationDialog);
- multi_run_ask->get_ok_button()->set_text(TTR("Run"));
+ multi_run_ask->set_ok_button_text(TTR("Run"));
multi_run_ask->get_ok_button()->connect("pressed", callable_mp(this, &ProjectManager::_run_project_confirm));
add_child(multi_run_ask);
multi_scan_ask = memnew(ConfirmationDialog);
- multi_scan_ask->get_ok_button()->set_text(TTR("Scan"));
+ multi_scan_ask->set_ok_button_text(TTR("Scan"));
add_child(multi_scan_ask);
ask_update_settings = memnew(ConfirmationDialog);
@@ -2868,7 +2860,7 @@ ProjectManager::ProjectManager() {
if (asset_library) {
open_templates = memnew(ConfirmationDialog);
open_templates->set_text(TTR("You currently don't have any projects.\nWould you like to explore official example projects in the Asset Library?"));
- open_templates->get_ok_button()->set_text(TTR("Open Asset Library"));
+ open_templates->set_ok_button_text(TTR("Open Asset Library"));
open_templates->connect("confirmed", callable_mp(this, &ProjectManager::_open_asset_library));
add_child(open_templates);
}
diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp
index 1524993bd0..be1ad1ca9c 100644
--- a/editor/project_settings_editor.cpp
+++ b/editor/project_settings_editor.cpp
@@ -31,7 +31,6 @@
#include "project_settings_editor.h"
#include "core/config/project_settings.h"
-#include "editor/editor_export.h"
#include "editor/editor_log.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
@@ -670,10 +669,10 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
autoload_settings->connect("autoload_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
tab_container->add_child(autoload_settings);
- shaders_global_variables_editor = memnew(ShaderGlobalsEditor);
- shaders_global_variables_editor->set_name(TTR("Shader Globals"));
- shaders_global_variables_editor->connect("globals_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
- tab_container->add_child(shaders_global_variables_editor);
+ shaders_global_shader_uniforms_editor = memnew(ShaderGlobalsEditor);
+ shaders_global_shader_uniforms_editor->set_name(TTR("Shader Globals"));
+ shaders_global_shader_uniforms_editor->connect("globals_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
+ tab_container->add_child(shaders_global_shader_uniforms_editor);
plugin_settings = memnew(EditorPluginSettings);
plugin_settings->set_name(TTR("Plugins"));
@@ -685,7 +684,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
timer->set_one_shot(true);
add_child(timer);
- get_ok_button()->set_text(TTR("Close"));
+ set_ok_button_text(TTR("Close"));
set_hide_on_ok(true);
bool use_advanced = EditorSettings::get_singleton()->get_project_metadata("project_settings", "advanced_mode", false);
diff --git a/editor/project_settings_editor.h b/editor/project_settings_editor.h
index 24d61db443..455aaae11c 100644
--- a/editor/project_settings_editor.h
+++ b/editor/project_settings_editor.h
@@ -55,7 +55,7 @@ class ProjectSettingsEditor : public AcceptDialog {
ActionMapEditor *action_map_editor = nullptr;
LocalizationEditor *localization_editor = nullptr;
EditorAutoloadSettings *autoload_settings = nullptr;
- ShaderGlobalsEditor *shaders_global_variables_editor = nullptr;
+ ShaderGlobalsEditor *shaders_global_shader_uniforms_editor = nullptr;
EditorPluginSettings *plugin_settings = nullptr;
LineEdit *search_box = nullptr;
diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp
index 9f13a9d520..5f4375b424 100644
--- a/editor/property_editor.cpp
+++ b/editor/property_editor.cpp
@@ -43,7 +43,6 @@
#include "editor/array_property_edit.h"
#include "editor/create_dialog.h"
#include "editor/dictionary_property_edit.h"
-#include "editor/editor_export.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_file_system.h"
#include "editor/editor_help.h"
@@ -145,7 +144,7 @@ void CustomPropertyEditor::_menu_option(int p_which) {
file->clear_filters();
for (const String &E : valid_extensions) {
- file->add_filter("*." + E + " ; " + E.to_upper());
+ file->add_filter("*." + E, E.to_upper());
}
file->popup_file_dialog();
@@ -828,13 +827,7 @@ bool CustomPropertyEditor::edit(Object *p_owner, const String &p_name, Variant::
value_vbox->add_child(color_picker);
color_picker->hide();
color_picker->connect("color_changed", callable_mp(this, &CustomPropertyEditor::_color_changed));
-
- // get default color picker mode from editor settings
- int default_color_mode = EDITOR_GET("interface/inspector/default_color_picker_mode");
- color_picker->set_color_mode((ColorPicker::ColorModeType)default_color_mode);
-
- int picker_shape = EDITOR_GET("interface/inspector/default_color_picker_shape");
- color_picker->set_picker_shape((ColorPicker::PickerShapeType)picker_shape);
+ color_picker->connect("show", callable_mp(EditorNode::get_singleton(), &EditorNode::setup_color_picker).bind(color_picker));
}
color_picker->show();
@@ -1223,7 +1216,7 @@ void CustomPropertyEditor::_action_pressed(int p_which) {
filter = "*." + extensions[i];
}
- file->add_filter(filter + " ; " + extensions[i].to_upper());
+ file->add_filter(filter, extensions[i].to_upper());
}
}
file->popup_file_dialog();
@@ -1307,7 +1300,7 @@ void CustomPropertyEditor::_action_pressed(int p_which) {
ResourceLoader::get_recognized_extensions_for_type(type, &extensions);
file->clear_filters();
for (const String &E : extensions) {
- file->add_filter("*." + E + " ; " + E.to_upper());
+ file->add_filter("*." + E, E.to_upper());
}
file->popup_file_dialog();
@@ -1820,13 +1813,13 @@ CustomPropertyEditor::CustomPropertyEditor() {
checks20[i]->set_focus_mode(Control::FOCUS_NONE);
checks20gc->add_child(checks20[i]);
checks20[i]->hide();
- checks20[i]->connect("pressed", callable_mp(this, &CustomPropertyEditor::_action_pressed), make_binds(i));
+ checks20[i]->connect("pressed", callable_mp(this, &CustomPropertyEditor::_action_pressed).bind(i));
checks20[i]->set_tooltip(vformat(TTR("Bit %d, val %d."), i, 1 << i));
}
text_edit = memnew(TextEdit);
value_vbox->add_child(text_edit);
- text_edit->set_anchors_and_offsets_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 5);
+ text_edit->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT, Control::PRESET_MODE_MINSIZE, 5);
text_edit->set_v_size_flags(Control::SIZE_EXPAND_FILL);
text_edit->set_offset(SIDE_BOTTOM, -30);
@@ -1882,12 +1875,12 @@ CustomPropertyEditor::CustomPropertyEditor() {
spinbox = memnew(SpinBox);
value_vbox->add_child(spinbox);
- spinbox->set_anchors_and_offsets_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 5);
+ spinbox->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT, Control::PRESET_MODE_MINSIZE, 5);
spinbox->connect("value_changed", callable_mp(this, &CustomPropertyEditor::_range_modified));
slider = memnew(HSlider);
value_vbox->add_child(slider);
- slider->set_anchors_and_offsets_preset(Control::PRESET_WIDE, Control::PRESET_MODE_MINSIZE, 5);
+ slider->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT, Control::PRESET_MODE_MINSIZE, 5);
slider->connect("value_changed", callable_mp(this, &CustomPropertyEditor::_range_modified));
action_hboxes = memnew(HBoxContainer);
@@ -1897,9 +1890,7 @@ CustomPropertyEditor::CustomPropertyEditor() {
action_buttons[i] = memnew(Button);
action_buttons[i]->hide();
action_hboxes->add_child(action_buttons[i]);
- Vector<Variant> binds;
- binds.push_back(i);
- action_buttons[i]->connect("pressed", callable_mp(this, &CustomPropertyEditor::_action_pressed), binds);
+ action_buttons[i]->connect("pressed", callable_mp(this, &CustomPropertyEditor::_action_pressed).bind(i));
}
create_dialog = nullptr;
diff --git a/editor/property_editor.h b/editor/property_editor.h
index 3230834d00..27d1cabc3d 100644
--- a/editor/property_editor.h
+++ b/editor/property_editor.h
@@ -181,4 +181,4 @@ public:
CustomPropertyEditor();
};
-#endif
+#endif // PROPERTY_EDITOR_H
diff --git a/editor/property_selector.cpp b/editor/property_selector.cpp
index c136eae1bc..841c3ff3b1 100644
--- a/editor/property_selector.cpp
+++ b/editor/property_selector.cpp
@@ -581,7 +581,7 @@ PropertySelector::PropertySelector() {
search_box->connect("gui_input", callable_mp(this, &PropertySelector::_sbox_input));
search_options = memnew(Tree);
vbc->add_margin_child(TTR("Matches:"), search_options, true);
- get_ok_button()->set_text(TTR("Open"));
+ set_ok_button_text(TTR("Open"));
get_ok_button()->set_disabled(true);
register_text_enter(search_box);
set_hide_on_ok(false);
diff --git a/editor/property_selector.h b/editor/property_selector.h
index f42f5daa3f..e2bf5c02b7 100644
--- a/editor/property_selector.h
+++ b/editor/property_selector.h
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef PROPERTYSELECTOR_H
-#define PROPERTYSELECTOR_H
+#ifndef PROPERTY_SELECTOR_H
+#define PROPERTY_SELECTOR_H
#include "editor/editor_help.h"
#include "editor/property_editor.h"
@@ -80,4 +80,4 @@ public:
PropertySelector();
};
-#endif // PROPERTYSELECTOR_H
+#endif // PROPERTY_SELECTOR_H
diff --git a/editor/register_exporters.h b/editor/register_exporters.h
index 09076af978..9aa98f509f 100644
--- a/editor/register_exporters.h
+++ b/editor/register_exporters.h
@@ -33,4 +33,4 @@
void register_exporters();
-#endif
+#endif // REGISTER_EXPORTERS_H
diff --git a/editor/rename_dialog.cpp b/editor/rename_dialog.cpp
index a8278b9aab..3222fb6eec 100644
--- a/editor/rename_dialog.cpp
+++ b/editor/rename_dialog.cpp
@@ -139,7 +139,7 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
but_insert_name->set_text("NAME");
but_insert_name->set_tooltip(String("${NAME}\n") + TTR("Node name."));
but_insert_name->set_focus_mode(Control::FOCUS_NONE);
- but_insert_name->connect("pressed", callable_mp(this, &RenameDialog::_insert_text), make_binds("${NAME}"));
+ but_insert_name->connect("pressed", callable_mp(this, &RenameDialog::_insert_text).bind("${NAME}"));
but_insert_name->set_h_size_flags(Control::SIZE_EXPAND_FILL);
grd_substitute->add_child(but_insert_name);
@@ -149,7 +149,7 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
but_insert_parent->set_text("PARENT");
but_insert_parent->set_tooltip(String("${PARENT}\n") + TTR("Node's parent name, if available."));
but_insert_parent->set_focus_mode(Control::FOCUS_NONE);
- but_insert_parent->connect("pressed", callable_mp(this, &RenameDialog::_insert_text), make_binds("${PARENT}"));
+ but_insert_parent->connect("pressed", callable_mp(this, &RenameDialog::_insert_text).bind("${PARENT}"));
but_insert_parent->set_h_size_flags(Control::SIZE_EXPAND_FILL);
grd_substitute->add_child(but_insert_parent);
@@ -159,7 +159,7 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
but_insert_type->set_text("TYPE");
but_insert_type->set_tooltip(String("${TYPE}\n") + TTR("Node type."));
but_insert_type->set_focus_mode(Control::FOCUS_NONE);
- but_insert_type->connect("pressed", callable_mp(this, &RenameDialog::_insert_text), make_binds("${TYPE}"));
+ but_insert_type->connect("pressed", callable_mp(this, &RenameDialog::_insert_text).bind("${TYPE}"));
but_insert_type->set_h_size_flags(Control::SIZE_EXPAND_FILL);
grd_substitute->add_child(but_insert_type);
@@ -169,7 +169,7 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
but_insert_scene->set_text("SCENE");
but_insert_scene->set_tooltip(String("${SCENE}\n") + TTR("Current scene name."));
but_insert_scene->set_focus_mode(Control::FOCUS_NONE);
- but_insert_scene->connect("pressed", callable_mp(this, &RenameDialog::_insert_text), make_binds("${SCENE}"));
+ but_insert_scene->connect("pressed", callable_mp(this, &RenameDialog::_insert_text).bind("${SCENE}"));
but_insert_scene->set_h_size_flags(Control::SIZE_EXPAND_FILL);
grd_substitute->add_child(but_insert_scene);
@@ -179,7 +179,7 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
but_insert_root->set_text("ROOT");
but_insert_root->set_tooltip(String("${ROOT}\n") + TTR("Root node name."));
but_insert_root->set_focus_mode(Control::FOCUS_NONE);
- but_insert_root->connect("pressed", callable_mp(this, &RenameDialog::_insert_text), make_binds("${ROOT}"));
+ but_insert_root->connect("pressed", callable_mp(this, &RenameDialog::_insert_text).bind("${ROOT}"));
but_insert_root->set_h_size_flags(Control::SIZE_EXPAND_FILL);
grd_substitute->add_child(but_insert_root);
@@ -189,7 +189,7 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
but_insert_count->set_text("COUNTER");
but_insert_count->set_tooltip(String("${COUNTER}\n") + TTR("Sequential integer counter.\nCompare counter options."));
but_insert_count->set_focus_mode(Control::FOCUS_NONE);
- but_insert_count->connect("pressed", callable_mp(this, &RenameDialog::_insert_text), make_binds("${COUNTER}"));
+ but_insert_count->connect("pressed", callable_mp(this, &RenameDialog::_insert_text).bind("${COUNTER}"));
but_insert_count->set_h_size_flags(Control::SIZE_EXPAND_FILL);
grd_substitute->add_child(but_insert_count);
@@ -289,7 +289,7 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
// ---- Dialog related
set_min_size(Size2(383, 0));
- get_ok_button()->set_text(TTR("Rename"));
+ set_ok_button_text(TTR("Rename"));
Button *but_reset = add_button(TTR("Reset"));
eh.errfunc = _error_handler;
@@ -321,9 +321,9 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und
spn_count_padding->connect("value_changed", callable_mp(this, &RenameDialog::_update_preview_int));
opt_style->connect("item_selected", callable_mp(this, &RenameDialog::_update_preview_int));
opt_case->connect("item_selected", callable_mp(this, &RenameDialog::_update_preview_int));
- cbut_substitute->connect("pressed", callable_mp(this, &RenameDialog::_update_preview), varray(""));
- cbut_regex->connect("pressed", callable_mp(this, &RenameDialog::_update_preview), varray(""));
- cbut_process->connect("pressed", callable_mp(this, &RenameDialog::_update_preview), varray(""));
+ cbut_substitute->connect("pressed", callable_mp(this, &RenameDialog::_update_preview).bind(""));
+ cbut_regex->connect("pressed", callable_mp(this, &RenameDialog::_update_preview).bind(""));
+ cbut_process->connect("pressed", callable_mp(this, &RenameDialog::_update_preview).bind(""));
but_reset->connect("pressed", callable_mp(this, &RenameDialog::reset));
diff --git a/editor/reparent_dialog.cpp b/editor/reparent_dialog.cpp
index 5a8fe24518..75098b25b1 100644
--- a/editor/reparent_dialog.cpp
+++ b/editor/reparent_dialog.cpp
@@ -89,7 +89,7 @@ ReparentDialog::ReparentDialog() {
//cancel->connect("pressed", this,"_cancel");
- get_ok_button()->set_text(TTR("Reparent"));
+ set_ok_button_text(TTR("Reparent"));
}
ReparentDialog::~ReparentDialog() {
diff --git a/editor/scene_create_dialog.cpp b/editor/scene_create_dialog.cpp
index 64aea54c5f..94a5c07709 100644
--- a/editor/scene_create_dialog.cpp
+++ b/editor/scene_create_dialog.cpp
@@ -76,7 +76,7 @@ void SceneCreateDialog::accept_create() {
void SceneCreateDialog::browse_types() {
select_node_dialog->popup_create(true);
select_node_dialog->set_title(TTR("Pick Root Node Type"));
- select_node_dialog->get_ok_button()->set_text(TTR("Pick"));
+ select_node_dialog->set_ok_button_text(TTR("Pick"));
}
void SceneCreateDialog::on_type_picked() {
@@ -171,7 +171,7 @@ Node *SceneCreateDialog::create_scene_root() {
break;
case ROOT_USER_INTERFACE: {
Control *gui = memnew(Control);
- gui->set_anchors_and_offsets_preset(Control::PRESET_WIDE);
+ gui->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
root = gui;
} break;
case ROOT_OTHER:
diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp
index 2e1090e6c0..d19a40599f 100644
--- a/editor/scene_tree_dock.cpp
+++ b/editor/scene_tree_dock.cpp
@@ -39,6 +39,7 @@
#include "editor/editor_feature_profile.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
+#include "editor/editor_paths.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/multi_node_edit.h"
@@ -72,7 +73,7 @@ void SceneTreeDock::input(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid() && (mb->get_button_index() == MouseButton::LEFT || mb->get_button_index() == MouseButton::RIGHT)) {
- if (mb->is_pressed() && scene_tree->get_rect().has_point(mb->get_position())) {
+ if (mb->is_pressed() && scene_tree->get_rect().has_point(scene_tree->get_local_mouse_position())) {
tree_clicked = true;
} else if (!mb->is_pressed()) {
tree_clicked = false;
@@ -910,7 +911,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
ResourceSaver::get_recognized_extensions(sd, &extensions);
new_scene_from_dialog->clear_filters();
for (int i = 0; i < extensions.size(); i++) {
- new_scene_from_dialog->add_filter("*." + extensions[i] + " ; " + extensions[i].to_upper());
+ new_scene_from_dialog->add_filter("*." + extensions[i], extensions[i].to_upper());
}
String existing;
@@ -1122,7 +1123,7 @@ void SceneTreeDock::_tool_selected(int p_tool, bool p_confirm_override) {
break;
case TOOL_CREATE_USER_INTERFACE: {
Control *node = memnew(Control);
- node->set_anchors_and_offsets_preset(PRESET_WIDE); //more useful for resizable UIs.
+ node->set_anchors_and_offsets_preset(PRESET_FULL_RECT); //more useful for resizable UIs.
new_node = node;
} break;
@@ -1257,19 +1258,19 @@ void SceneTreeDock::_notification(int p_what) {
beginner_node_shortcuts->add_child(button_2d);
button_2d->set_text(TTR("2D Scene"));
button_2d->set_icon(get_theme_icon(SNAME("Node2D"), SNAME("EditorIcons")));
- button_2d->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_CREATE_2D_SCENE, false));
+ button_2d->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_CREATE_2D_SCENE, false));
button_3d = memnew(Button);
beginner_node_shortcuts->add_child(button_3d);
button_3d->set_text(TTR("3D Scene"));
button_3d->set_icon(get_theme_icon(SNAME("Node3D"), SNAME("EditorIcons")));
- button_3d->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_CREATE_3D_SCENE, false));
+ button_3d->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_CREATE_3D_SCENE, false));
button_ui = memnew(Button);
beginner_node_shortcuts->add_child(button_ui);
button_ui->set_text(TTR("User Interface"));
button_ui->set_icon(get_theme_icon(SNAME("Control"), SNAME("EditorIcons")));
- button_ui->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_CREATE_USER_INTERFACE, false));
+ button_ui->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_CREATE_USER_INTERFACE, false));
VBoxContainer *favorite_node_shortcuts = memnew(VBoxContainer);
favorite_node_shortcuts->set_name("FavoriteNodeShortcuts");
@@ -1279,19 +1280,19 @@ void SceneTreeDock::_notification(int p_what) {
node_shortcuts->add_child(button_custom);
button_custom->set_text(TTR("Other Node"));
button_custom->set_icon(get_theme_icon(SNAME("Add"), SNAME("EditorIcons")));
- button_custom->connect("pressed", callable_bind(callable_mp(this, &SceneTreeDock::_tool_selected), TOOL_NEW, false));
+ button_custom->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_NEW, false));
button_clipboard = memnew(Button);
node_shortcuts->add_child(button_clipboard);
button_clipboard->set_text(TTR("Paste From Clipboard"));
button_clipboard->set_icon(get_theme_icon(SNAME("ActionPaste"), SNAME("EditorIcons")));
- button_clipboard->connect("pressed", callable_bind(callable_mp(this, &SceneTreeDock::_tool_selected), TOOL_PASTE, false));
+ button_clipboard->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_PASTE, false));
_update_create_root_dialog();
} break;
case NOTIFICATION_ENTER_TREE: {
- clear_inherit_confirm->connect("confirmed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_SCENE_CLEAR_INHERITANCE_CONFIRM, false));
+ clear_inherit_confirm->connect("confirmed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_SCENE_CLEAR_INHERITANCE_CONFIRM, false));
scene_tree->set_auto_expand_selected(EditorSettings::get_singleton()->get("docks/scene_tree/auto_expand_to_selected"), false);
} break;
@@ -1337,14 +1338,14 @@ void SceneTreeDock::_node_replace_owner(Node *p_base, Node *p_node, Node *p_root
UndoRedo *undo_redo = &editor_data->get_undo_redo();
switch (p_mode) {
case MODE_BIDI: {
- bool is_unique = p_node->is_unique_name_in_owner() && p_base->get_node_or_null(UNIQUE_NODE_PREFIX + String(p_node->get_name())) != nullptr;
- if (is_unique) {
+ bool disable_unique = p_node->is_unique_name_in_owner() && p_root->get_node_or_null(UNIQUE_NODE_PREFIX + String(p_node->get_name())) != nullptr;
+ if (disable_unique) {
// Will create a unique name conflict. Disable before setting owner.
undo_redo->add_do_method(p_node, "set_unique_name_in_owner", false);
}
undo_redo->add_do_method(p_node, "set_owner", p_root);
undo_redo->add_undo_method(p_node, "set_owner", p_base);
- if (is_unique) {
+ if (disable_unique) {
// Will create a unique name conflict. Enable after setting owner.
undo_redo->add_undo_method(p_node, "set_unique_name_in_owner", true);
}
@@ -1952,17 +1953,36 @@ void SceneTreeDock::_script_created(Ref<Script> p_script) {
return;
}
- editor_data->get_undo_redo().create_action(TTR("Attach Script"));
- for (Node *E : selected) {
- Ref<Script> existing = E->get_script();
- editor_data->get_undo_redo().add_do_method(E, "set_script", p_script);
- editor_data->get_undo_redo().add_undo_method(E, "set_script", existing);
+ if (selected.size() == 1) {
+ Node *node = selected.front()->get();
+ Ref<Script> existing = node->get_script();
+
+ editor_data->get_undo_redo().create_action(TTR("Attach Script"));
+ editor_data->get_undo_redo().add_do_method(InspectorDock::get_singleton(), "store_script_properties", node);
+ editor_data->get_undo_redo().add_undo_method(InspectorDock::get_singleton(), "store_script_properties", node);
+ editor_data->get_undo_redo().add_do_method(node, "set_script", p_script);
+ editor_data->get_undo_redo().add_undo_method(node, "set_script", existing);
+ editor_data->get_undo_redo().add_do_method(InspectorDock::get_singleton(), "apply_script_properties", node);
+ editor_data->get_undo_redo().add_undo_method(InspectorDock::get_singleton(), "apply_script_properties", node);
editor_data->get_undo_redo().add_do_method(this, "_update_script_button");
editor_data->get_undo_redo().add_undo_method(this, "_update_script_button");
+ editor_data->get_undo_redo().commit_action();
+ } else {
+ editor_data->get_undo_redo().create_action(TTR("Attach Script"));
+ for (List<Node *>::Element *E = selected.front(); E; E = E->next()) {
+ Ref<Script> existing = E->get()->get_script();
+ editor_data->get_undo_redo().add_do_method(InspectorDock::get_singleton(), "store_script_properties", E->get());
+ editor_data->get_undo_redo().add_undo_method(InspectorDock::get_singleton(), "store_script_properties", E->get());
+ editor_data->get_undo_redo().add_do_method(E->get(), "set_script", p_script);
+ editor_data->get_undo_redo().add_undo_method(E->get(), "set_script", existing);
+ editor_data->get_undo_redo().add_do_method(InspectorDock::get_singleton(), "apply_script_properties", E->get());
+ editor_data->get_undo_redo().add_undo_method(InspectorDock::get_singleton(), "apply_script_properties", E->get());
+ editor_data->get_undo_redo().add_do_method(this, "_update_script_button");
+ editor_data->get_undo_redo().add_undo_method(this, "_update_script_button");
+ }
+ editor_data->get_undo_redo().commit_action();
}
- editor_data->get_undo_redo().commit_action();
-
_push_item(p_script.operator->());
_update_script_button();
}
@@ -2347,7 +2367,7 @@ void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_prop
if (!(c.flags & Object::CONNECT_PERSIST)) {
continue;
}
- newnode->connect(c.signal.get_name(), c.callable, c.binds, Object::CONNECT_PERSIST);
+ newnode->connect(c.signal.get_name(), c.callable, Object::CONNECT_PERSIST);
}
}
@@ -2437,7 +2457,7 @@ void SceneTreeDock::_new_scene_from(String p_file) {
flg |= ResourceSaver::FLAG_COMPRESS;
}
- err = ResourceSaver::save(p_file, sdata, flg);
+ err = ResourceSaver::save(sdata, p_file, flg);
if (err != OK) {
accept->set_text(TTR("Error saving scene."));
accept->popup_centered();
@@ -2586,11 +2606,14 @@ void SceneTreeDock::_files_dropped(Vector<String> p_files, NodePath p_to, int p_
void SceneTreeDock::_script_dropped(String p_file, NodePath p_to) {
Ref<Script> scr = ResourceLoader::load(p_file);
ERR_FAIL_COND(!scr.is_valid());
- Node *n = get_node(p_to);
- if (n) {
+ if (Node *n = get_node(p_to)) {
editor_data->get_undo_redo().create_action(TTR("Attach Script"));
+ editor_data->get_undo_redo().add_do_method(InspectorDock::get_singleton(), "store_script_properties", n);
+ editor_data->get_undo_redo().add_undo_method(InspectorDock::get_singleton(), "store_script_properties", n);
editor_data->get_undo_redo().add_do_method(n, "set_script", scr);
editor_data->get_undo_redo().add_undo_method(n, "set_script", n->get_script());
+ editor_data->get_undo_redo().add_do_method(InspectorDock::get_singleton(), "apply_script_properties", n);
+ editor_data->get_undo_redo().add_undo_method(InspectorDock::get_singleton(), "apply_script_properties", n);
editor_data->get_undo_redo().add_do_method(this, "_update_script_button");
editor_data->get_undo_redo().add_undo_method(this, "_update_script_button");
editor_data->get_undo_redo().commit_action();
@@ -3177,7 +3200,7 @@ void SceneTreeDock::_update_create_root_dialog() {
favorite_nodes->get_child(i)->queue_delete();
}
- Ref<FileAccess> f = FileAccess::open(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("favorites.Node"), FileAccess::READ);
+ Ref<FileAccess> f = FileAccess::open(EditorPaths::get_singleton()->get_project_settings_dir().plus_file("favorites.Node"), FileAccess::READ);
if (f.is_valid()) {
while (!f->eof_reached()) {
String l = f->get_line().strip_edges();
@@ -3192,7 +3215,7 @@ void SceneTreeDock::_update_create_root_dialog() {
name = ScriptServer::get_global_class_native_base(name);
}
button->set_icon(EditorNode::get_singleton()->get_class_icon(name));
- button->connect("pressed", callable_mp(this, &SceneTreeDock::_favorite_root_selected), make_binds(l));
+ button->connect("pressed", callable_mp(this, &SceneTreeDock::_favorite_root_selected).bind(l));
}
}
}
@@ -3374,14 +3397,14 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec
button_add = memnew(Button);
button_add->set_flat(true);
- button_add->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_NEW, false));
+ button_add->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_NEW, false));
button_add->set_tooltip(TTR("Add/Create a New Node."));
button_add->set_shortcut(ED_GET_SHORTCUT("scene_tree/add_child_node"));
filter_hbc->add_child(button_add);
button_instance = memnew(Button);
button_instance->set_flat(true);
- button_instance->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_INSTANTIATE, false));
+ button_instance->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_INSTANTIATE, false));
button_instance->set_tooltip(TTR("Instantiate a scene file as a Node. Creates an inherited scene if no root node exists."));
button_instance->set_shortcut(ED_GET_SHORTCUT("scene_tree/instance_scene"));
filter_hbc->add_child(button_instance);
@@ -3396,7 +3419,7 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec
button_create_script = memnew(Button);
button_create_script->set_flat(true);
- button_create_script->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_ATTACH_SCRIPT, false));
+ button_create_script->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_ATTACH_SCRIPT, false));
button_create_script->set_tooltip(TTR("Attach a new or existing script to the selected node."));
button_create_script->set_shortcut(ED_GET_SHORTCUT("scene_tree/attach_script"));
filter_hbc->add_child(button_create_script);
@@ -3404,7 +3427,7 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec
button_detach_script = memnew(Button);
button_detach_script->set_flat(true);
- button_detach_script->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(TOOL_DETACH_SCRIPT, false));
+ button_detach_script->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_DETACH_SCRIPT, false));
button_detach_script->set_tooltip(TTR("Detach the script from the selected node."));
button_detach_script->set_shortcut(ED_GET_SHORTCUT("scene_tree/detach_script"));
filter_hbc->add_child(button_detach_script);
@@ -3417,7 +3440,7 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec
PopupMenu *tree_menu = button_tree_menu->get_popup();
tree_menu->add_check_item(TTR("Auto Expand to Selected"), TOOL_AUTO_EXPAND);
- tree_menu->connect("id_pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(false));
+ tree_menu->connect("id_pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(false));
button_hb = memnew(HBoxContainer);
vbc->add_child(button_hb);
@@ -3454,8 +3477,8 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec
scene_tree->set_v_size_flags(SIZE_EXPAND | SIZE_FILL);
scene_tree->connect("rmb_pressed", callable_mp(this, &SceneTreeDock::_tree_rmb));
- scene_tree->connect("node_selected", callable_mp(this, &SceneTreeDock::_node_selected), varray(), CONNECT_DEFERRED);
- scene_tree->connect("node_renamed", callable_mp(this, &SceneTreeDock::_node_renamed), varray(), CONNECT_DEFERRED);
+ scene_tree->connect("node_selected", callable_mp(this, &SceneTreeDock::_node_selected), CONNECT_DEFERRED);
+ scene_tree->connect("node_renamed", callable_mp(this, &SceneTreeDock::_node_renamed), CONNECT_DEFERRED);
scene_tree->connect("node_prerename", callable_mp(this, &SceneTreeDock::_node_prerenamed));
scene_tree->connect("open", callable_mp(this, &SceneTreeDock::_load_request));
scene_tree->connect("open_script", callable_mp(this, &SceneTreeDock::_script_open_request));
@@ -3505,7 +3528,7 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec
delete_dialog = memnew(ConfirmationDialog);
add_child(delete_dialog);
- delete_dialog->connect("confirmed", callable_mp(this, &SceneTreeDock::_delete_confirm), varray(false));
+ delete_dialog->connect("confirmed", callable_mp(this, &SceneTreeDock::_delete_confirm).bind(false));
editable_instance_remove_dialog = memnew(ConfirmationDialog);
add_child(editable_instance_remove_dialog);
@@ -3522,11 +3545,11 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec
menu = memnew(PopupMenu);
add_child(menu);
- menu->connect("id_pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(false));
+ menu->connect("id_pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(false));
menu_subresources = memnew(PopupMenu);
menu_subresources->set_name("Sub-Resources");
- menu_subresources->connect("id_pressed", callable_mp(this, &SceneTreeDock::_tool_selected), make_binds(false));
+ menu_subresources->connect("id_pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(false));
menu->add_child(menu_subresources);
menu_properties = memnew(PopupMenu);
@@ -3535,7 +3558,7 @@ SceneTreeDock::SceneTreeDock(Node *p_scene_root, EditorSelection *p_editor_selec
clear_inherit_confirm = memnew(ConfirmationDialog);
clear_inherit_confirm->set_text(TTR("Clear Inheritance? (No Undo!)"));
- clear_inherit_confirm->get_ok_button()->set_text(TTR("Clear"));
+ clear_inherit_confirm->set_ok_button_text(TTR("Clear"));
add_child(clear_inherit_confirm);
set_process_input(true);
diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h
index dc7f3476ee..e15865036b 100644
--- a/editor/scene_tree_dock.h
+++ b/editor/scene_tree_dock.h
@@ -33,8 +33,8 @@
#include "editor/create_dialog.h"
#include "editor/editor_data.h"
+#include "editor/editor_quick_open.h"
#include "editor/groups_editor.h"
-#include "editor/quick_open.h"
#include "editor/reparent_dialog.h"
#include "editor/script_create_dialog.h"
#include "scene/animation/animation_player.h"
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index 86fa9222c0..c74a4c884d 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -358,7 +358,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
if (can_open_instance && undo_redo) { //Show buttons only when necessary(SceneTreeDock) to avoid crashes
if (!p_node->is_connected("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed))) {
- p_node->connect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed), varray(p_node));
+ p_node->connect("script_changed", callable_mp(this, &SceneTreeEditor::_node_script_changed).bind(p_node));
}
Ref<Script> script = p_node->get_script();
@@ -386,7 +386,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
}
if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
- p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed), varray(p_node));
+ p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed).bind(p_node));
}
_update_visibility_color(p_node, item);
@@ -399,7 +399,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
}
if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
- p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed), varray(p_node));
+ p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed).bind(p_node));
}
} else if (p_node->is_class("Node3D")) {
if (p_node->has_meta("_edit_lock_")) {
@@ -418,7 +418,7 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
}
if (!p_node->is_connected("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed))) {
- p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed), varray(p_node));
+ p_node->connect("visibility_changed", callable_mp(this, &SceneTreeEditor::_node_visibility_changed).bind(p_node));
}
_update_visibility_color(p_node, item);
@@ -733,7 +733,7 @@ void SceneTreeEditor::_notification(int p_what) {
get_tree()->connect("tree_process_mode_changed", callable_mp(this, &SceneTreeEditor::_tree_process_mode_changed));
get_tree()->connect("node_removed", callable_mp(this, &SceneTreeEditor::_node_removed));
get_tree()->connect("node_renamed", callable_mp(this, &SceneTreeEditor::_node_renamed));
- get_tree()->connect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed), varray(), CONNECT_DEFERRED);
+ get_tree()->connect("node_configuration_warning_changed", callable_mp(this, &SceneTreeEditor::_warning_changed), CONNECT_DEFERRED);
tree->connect("item_collapsed", callable_mp(this, &SceneTreeEditor::_cell_collapsed));
@@ -1301,7 +1301,7 @@ SceneTreeEditor::SceneTreeEditor(bool p_label, bool p_can_rename, bool p_can_ope
blocked = 0;
update_timer = memnew(Timer);
- update_timer->connect("timeout", callable_mp(this, &SceneTreeEditor::_update_tree), varray(false));
+ update_timer->connect("timeout", callable_mp(this, &SceneTreeEditor::_update_tree).bind(false));
update_timer->set_one_shot(true);
update_timer->set_wait_time(0.5);
add_child(update_timer);
@@ -1359,6 +1359,10 @@ void SceneTreeDialog::_select() {
}
}
+void SceneTreeDialog::_selected_changed() {
+ get_ok_button()->set_disabled(!tree->get_selected());
+}
+
void SceneTreeDialog::_filter_changed(const String &p_filter) {
tree->set_filter(p_filter);
}
@@ -1386,6 +1390,10 @@ SceneTreeDialog::SceneTreeDialog() {
tree->set_v_size_flags(Control::SIZE_EXPAND_FILL);
tree->get_scene_tree()->connect("item_activated", callable_mp(this, &SceneTreeDialog::_select));
vbc->add_child(tree);
+
+ // Disable the OK button when no node is selected.
+ get_ok_button()->set_disabled(!tree->get_selected());
+ tree->connect("node_selected", callable_mp(this, &SceneTreeDialog::_selected_changed));
}
SceneTreeDialog::~SceneTreeDialog() {
diff --git a/editor/scene_tree_editor.h b/editor/scene_tree_editor.h
index 5d4230059c..31772e55b5 100644
--- a/editor/scene_tree_editor.h
+++ b/editor/scene_tree_editor.h
@@ -176,6 +176,7 @@ class SceneTreeDialog : public ConfirmationDialog {
void _select();
void _cancel();
+ void _selected_changed();
void _filter_changed(const String &p_filter);
void _update_theme();
@@ -191,4 +192,4 @@ public:
~SceneTreeDialog();
};
-#endif
+#endif // SCENE_TREE_EDITOR_H
diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp
index e8561de19c..77e0321f83 100644
--- a/editor/script_create_dialog.cpp
+++ b/editor/script_create_dialog.cpp
@@ -38,6 +38,7 @@
#include "editor/editor_file_dialog.h"
#include "editor/editor_file_system.h"
#include "editor/editor_node.h"
+#include "editor/editor_paths.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
@@ -384,7 +385,7 @@ void ScriptCreateDialog::_create_new() {
} else {
String lpath = ProjectSettings::get_singleton()->localize_path(file_path->get_text());
scr->set_path(lpath);
- Error err = ResourceSaver::save(lpath, scr, ResourceSaver::FLAG_CHANGE_PATH);
+ Error err = ResourceSaver::save(scr, lpath, ResourceSaver::FLAG_CHANGE_PATH);
if (err != OK) {
alert->set_text(TTR("Error - Could not create script in filesystem."));
alert->popup_centered();
@@ -481,7 +482,7 @@ void ScriptCreateDialog::_browse_path(bool browse_parent, bool p_save) {
if (p_save) {
file_browse->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
file_browse->set_title(TTR("Open Script / Choose Location"));
- file_browse->get_ok_button()->set_text(TTR("Open"));
+ file_browse->set_ok_button_text(TTR("Open"));
} else {
file_browse->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
file_browse->set_title(TTR("Open Script"));
@@ -528,7 +529,7 @@ void ScriptCreateDialog::_browse_class_in_tree() {
select_class->set_base_type(base_type);
select_class->popup_create(true);
select_class->set_title(vformat(TTR("Inherit %s"), base_type));
- select_class->get_ok_button()->set_text(TTR("Inherit"));
+ select_class->set_ok_button_text(TTR("Inherit"));
}
void ScriptCreateDialog::_path_changed(const String &p_path) {
@@ -620,9 +621,9 @@ void ScriptCreateDialog::_update_template_menu() {
} else {
String template_directory;
if (template_location == ScriptLanguage::TEMPLATE_PROJECT) {
- template_directory = EditorSettings::get_singleton()->get_project_script_templates_dir();
+ template_directory = EditorPaths::get_singleton()->get_project_script_templates_dir();
} else {
- template_directory = EditorSettings::get_singleton()->get_script_templates_dir();
+ template_directory = EditorPaths::get_singleton()->get_script_templates_dir();
}
templates_found = _get_user_templates(language, current_node, template_directory, template_location);
}
@@ -750,7 +751,7 @@ void ScriptCreateDialog::_update_dialog() {
parent_browse_button->set_disabled(!is_new_file || !can_inherit_from_file);
template_inactive_message = "";
String button_text = is_new_file ? TTR("Create") : TTR("Load");
- get_ok_button()->set_text(button_text);
+ set_ok_button_text(button_text);
if (is_new_file) {
if (is_built_in) {
@@ -1008,7 +1009,7 @@ ScriptCreateDialog::ScriptCreateDialog() {
parent_search_button->connect("pressed", callable_mp(this, &ScriptCreateDialog::_browse_class_in_tree));
hb->add_child(parent_search_button);
parent_browse_button = memnew(Button);
- parent_browse_button->connect("pressed", callable_mp(this, &ScriptCreateDialog::_browse_path), varray(true, false));
+ parent_browse_button->connect("pressed", callable_mp(this, &ScriptCreateDialog::_browse_path).bind(true, false));
hb->add_child(parent_browse_button);
gc->add_child(memnew(Label(TTR("Inherits:"))));
gc->add_child(hb);
@@ -1057,7 +1058,7 @@ ScriptCreateDialog::ScriptCreateDialog() {
file_path->set_h_size_flags(Control::SIZE_EXPAND_FILL);
hb->add_child(file_path);
path_button = memnew(Button);
- path_button->connect("pressed", callable_mp(this, &ScriptCreateDialog::_browse_path), varray(false, true));
+ path_button->connect("pressed", callable_mp(this, &ScriptCreateDialog::_browse_path).bind(false, true));
hb->add_child(path_button);
Label *label = memnew(Label(TTR("Path:")));
gc->add_child(label);
@@ -1088,7 +1089,7 @@ ScriptCreateDialog::ScriptCreateDialog() {
file_browse->connect("file_selected", callable_mp(this, &ScriptCreateDialog::_file_selected));
file_browse->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
add_child(file_browse);
- get_ok_button()->set_text(TTR("Create"));
+ set_ok_button_text(TTR("Create"));
alert = memnew(AcceptDialog);
alert->get_label()->set_autowrap_mode(TextServer::AUTOWRAP_WORD_SMART);
alert->get_label()->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
diff --git a/editor/shader_create_dialog.cpp b/editor/shader_create_dialog.cpp
index f70c46c8d8..bd1f2529ca 100644
--- a/editor/shader_create_dialog.cpp
+++ b/editor/shader_create_dialog.cpp
@@ -33,6 +33,7 @@
#include "core/config/project_settings.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_scale.h"
+#include "scene/resources/shader_include.h"
#include "scene/resources/visual_shader.h"
#include "servers/rendering/shader_types.h"
@@ -43,15 +44,15 @@ void ShaderCreateDialog::_notification(int p_what) {
String last_lang = EditorSettings::get_singleton()->get_project_metadata("shader_setup", "last_selected_language", "");
if (!last_lang.is_empty()) {
- for (int i = 0; i < language_menu->get_item_count(); i++) {
- if (language_menu->get_item_text(i) == last_lang) {
- language_menu->select(i);
- current_language = i;
+ for (int i = 0; i < type_menu->get_item_count(); i++) {
+ if (type_menu->get_item_text(i) == last_lang) {
+ type_menu->select(i);
+ current_type = i;
break;
}
}
} else {
- language_menu->select(default_language);
+ type_menu->select(default_type);
}
current_mode = EditorSettings::get_singleton()->get_project_metadata("shader_setup", "last_selected_mode", 0);
@@ -67,12 +68,17 @@ void ShaderCreateDialog::_notification(int p_what) {
void ShaderCreateDialog::_update_theme() {
Ref<Texture2D> shader_icon = gc->get_theme_icon(SNAME("Shader"), SNAME("EditorIcons"));
if (shader_icon.is_valid()) {
- language_menu->set_item_icon(0, shader_icon);
+ type_menu->set_item_icon(0, shader_icon);
}
Ref<Texture2D> visual_shader_icon = gc->get_theme_icon(SNAME("VisualShader"), SNAME("EditorIcons"));
if (visual_shader_icon.is_valid()) {
- language_menu->set_item_icon(1, visual_shader_icon);
+ type_menu->set_item_icon(1, visual_shader_icon);
+ }
+
+ Ref<Texture2D> include_icon = gc->get_theme_icon(SNAME("TextFile"), SNAME("EditorIcons"));
+ if (include_icon.is_valid()) {
+ type_menu->set_item_icon(2, include_icon);
}
path_button->set_icon(get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")));
@@ -80,7 +86,7 @@ void ShaderCreateDialog::_update_theme() {
}
void ShaderCreateDialog::_update_language_info() {
- language_data.clear();
+ type_data.clear();
for (int i = 0; i < SHADER_TYPE_MAX; i++) {
ShaderTypeData data;
@@ -88,12 +94,15 @@ void ShaderCreateDialog::_update_language_info() {
data.use_templates = true;
data.extensions.push_back("gdshader");
data.default_extension = "gdshader";
+ } else if (i == int(SHADER_TYPE_INC)) {
+ data.extensions.push_back("gdshaderinc");
+ data.default_extension = "gdshaderinc";
} else {
data.default_extension = "tres";
}
data.extensions.push_back("res");
data.extensions.push_back("tres");
- language_data.push_back(data);
+ type_data.push_back(data);
}
}
@@ -136,69 +145,97 @@ void ShaderCreateDialog::ok_pressed() {
void ShaderCreateDialog::_create_new() {
Ref<Resource> shader;
-
- if (language_menu->get_selected() == int(SHADER_TYPE_TEXT)) {
- Ref<Shader> text_shader;
- text_shader.instantiate();
- shader = text_shader;
-
- StringBuilder code;
- code += vformat("shader_type %s;\n", mode_menu->get_text().replace(" ", "").camelcase_to_underscore());
-
- if (current_template == 0) { // Default template.
- code += "\n";
- switch (current_mode) {
- case Shader::MODE_SPATIAL:
- code += "void fragment() {\n";
- code += "\t// Place fragment code here.\n";
- code += "}\n";
- break;
- case Shader::MODE_CANVAS_ITEM:
- code += "void fragment() {\n";
- code += "\t// Place fragment code here.\n";
- code += "}\n";
- break;
- case Shader::MODE_PARTICLES:
- code += "void start() {\n";
- code += "\t// Place start code here.\n";
- code += "}\n";
- code += "\n";
- code += "void process() {\n";
- code += "\t// Place process code here.\n";
- code += "}\n";
- break;
- case Shader::MODE_SKY:
- code += "void sky() {\n";
- code += "\t// Place sky code here.\n";
- code += "}\n";
- break;
- case Shader::MODE_FOG:
- code += "void fog() {\n";
- code += "\t// Place fog code here.\n";
- code += "}\n";
- break;
+ Ref<Resource> shader_inc;
+
+ switch (type_menu->get_selected()) {
+ case SHADER_TYPE_TEXT: {
+ Ref<Shader> text_shader;
+ text_shader.instantiate();
+ shader = text_shader;
+
+ StringBuilder code;
+ code += vformat("shader_type %s;\n", mode_menu->get_text().replace(" ", "").camelcase_to_underscore());
+
+ if (current_template == 0) { // Default template.
+ code += "\n";
+ switch (current_mode) {
+ case Shader::MODE_SPATIAL:
+ code += "void fragment() {\n";
+ code += "\t// Place fragment code here.\n";
+ code += "}\n";
+ break;
+ case Shader::MODE_CANVAS_ITEM:
+ code += "void fragment() {\n";
+ code += "\t// Place fragment code here.\n";
+ code += "}\n";
+ break;
+ case Shader::MODE_PARTICLES:
+ code += "void start() {\n";
+ code += "\t// Place start code here.\n";
+ code += "}\n";
+ code += "\n";
+ code += "void process() {\n";
+ code += "\t// Place process code here.\n";
+ code += "}\n";
+ break;
+ case Shader::MODE_SKY:
+ code += "void sky() {\n";
+ code += "\t// Place sky code here.\n";
+ code += "}\n";
+ break;
+ case Shader::MODE_FOG:
+ code += "void fog() {\n";
+ code += "\t// Place fog code here.\n";
+ code += "}\n";
+ break;
+ }
}
- }
- text_shader->set_code(code.as_string());
- } else {
- Ref<VisualShader> visual_shader;
- visual_shader.instantiate();
- shader = visual_shader;
- visual_shader->set_mode(Shader::Mode(current_mode));
+ text_shader->set_code(code.as_string());
+ } break;
+ case SHADER_TYPE_VISUAL: {
+ Ref<VisualShader> visual_shader;
+ visual_shader.instantiate();
+ shader = visual_shader;
+ visual_shader->set_mode(Shader::Mode(current_mode));
+ } break;
+ case SHADER_TYPE_INC: {
+ Ref<ShaderInclude> include;
+ include.instantiate();
+ shader_inc = include;
+ } break;
+ default: {
+ } break;
}
- if (!is_built_in) {
+ if (shader.is_null()) {
String lpath = ProjectSettings::get_singleton()->localize_path(file_path->get_text());
- shader->set_path(lpath);
- Error err = ResourceSaver::save(lpath, shader, ResourceSaver::FLAG_CHANGE_PATH);
- if (err != OK) {
- alert->set_text(TTR("Error - Could not create shader in filesystem."));
+ shader_inc->set_path(lpath);
+
+ Error error = ResourceSaver::save(shader_inc, lpath, ResourceSaver::FLAG_CHANGE_PATH);
+ if (error != OK) {
+ alert->set_text(TTR("Error - Could not create shader include in filesystem."));
alert->popup_centered();
return;
}
+
+ emit_signal(SNAME("shader_include_created"), shader_inc);
+ } else {
+ if (!is_built_in) {
+ String lpath = ProjectSettings::get_singleton()->localize_path(file_path->get_text());
+ shader->set_path(lpath);
+
+ Error error = ResourceSaver::save(shader, lpath, ResourceSaver::FLAG_CHANGE_PATH);
+ if (error != OK) {
+ alert->set_text(TTR("Error - Could not create shader in filesystem."));
+ alert->popup_centered();
+ return;
+ }
+ }
+
+ emit_signal(SNAME("shader_created"), shader);
}
- emit_signal(SNAME("shader_created"), shader);
+ file_path->set_text(file_path->get_text().get_base_dir());
hide();
}
@@ -215,9 +252,9 @@ void ShaderCreateDialog::_load_exist() {
hide();
}
-void ShaderCreateDialog::_language_changed(int p_language) {
- current_language = p_language;
- ShaderTypeData data = language_data[p_language];
+void ShaderCreateDialog::_type_changed(int p_language) {
+ current_type = p_language;
+ ShaderTypeData data = type_data[p_language];
String selected_ext = "." + data.default_extension;
String path = file_path->get_text();
@@ -238,6 +275,8 @@ void ShaderCreateDialog::_language_changed(int p_language) {
_path_changed(path);
file_path->set_text(path);
+ type_menu->set_item_disabled(int(SHADER_TYPE_INC), load_enabled);
+ mode_menu->set_disabled(p_language == SHADER_TYPE_INC);
template_menu->set_disabled(!data.use_templates);
template_menu->clear();
@@ -253,7 +292,7 @@ void ShaderCreateDialog::_language_changed(int p_language) {
template_menu->add_item(TTR("N/A"));
}
- EditorSettings::get_singleton()->set_project_metadata("shader_setup", "last_selected_language", language_menu->get_item_text(language_menu->get_selected()));
+ EditorSettings::get_singleton()->set_project_metadata("shader_setup", "last_selected_language", type_menu->get_item_text(type_menu->get_selected()));
_update_dialog();
}
@@ -270,12 +309,12 @@ void ShaderCreateDialog::_built_in_toggled(bool p_enabled) {
void ShaderCreateDialog::_browse_path() {
file_browse->set_file_mode(EditorFileDialog::FILE_MODE_SAVE_FILE);
file_browse->set_title(TTR("Open Shader / Choose Location"));
- file_browse->get_ok_button()->set_text(TTR("Open"));
+ file_browse->set_ok_button_text(TTR("Open"));
file_browse->set_disable_overwrite_warning(true);
file_browse->clear_filters();
- List<String> extensions = language_data[language_menu->get_selected()].extensions;
+ List<String> extensions = type_data[type_menu->get_selected()].extensions;
for (const String &E : extensions) {
file_browse->add_filter("*." + E);
@@ -330,8 +369,8 @@ void ShaderCreateDialog::_path_submitted(const String &p_path) {
void ShaderCreateDialog::config(const String &p_base_path, bool p_built_in_enabled, bool p_load_enabled, int p_preferred_type, int p_preferred_mode) {
if (!p_base_path.is_empty()) {
initial_base_path = p_base_path.get_basename();
- file_path->set_text(initial_base_path + "." + language_data[language_menu->get_selected()].default_extension);
- current_language = language_menu->get_selected();
+ file_path->set_text(initial_base_path + "." + type_data[type_menu->get_selected()].default_extension);
+ current_type = type_menu->get_selected();
} else {
initial_base_path = "";
file_path->set_text("");
@@ -342,8 +381,8 @@ void ShaderCreateDialog::config(const String &p_base_path, bool p_built_in_enabl
load_enabled = p_load_enabled;
if (p_preferred_type > -1) {
- language_menu->select(p_preferred_type);
- _language_changed(p_preferred_type);
+ type_menu->select(p_preferred_type);
+ _type_changed(p_preferred_type);
}
if (p_preferred_mode > -1) {
@@ -351,7 +390,7 @@ void ShaderCreateDialog::config(const String &p_base_path, bool p_built_in_enabl
_mode_changed(p_preferred_mode);
}
- _language_changed(current_language);
+ _type_changed(current_type);
_path_changed(file_path->get_text());
}
@@ -384,14 +423,14 @@ String ShaderCreateDialog::_validate_path(const String &p_path) {
HashSet<String> extensions;
for (int i = 0; i < SHADER_TYPE_MAX; i++) {
- for (const String &ext : language_data[i].extensions) {
+ for (const String &ext : type_data[i].extensions) {
if (!extensions.has(ext)) {
extensions.insert(ext);
}
}
}
- ShaderTypeData data = language_data[language_menu->get_selected()];
+ ShaderTypeData data = type_data[type_menu->get_selected()];
bool found = false;
bool match = false;
@@ -399,8 +438,8 @@ String ShaderCreateDialog::_validate_path(const String &p_path) {
for (const String &ext : extensions) {
if (ext.nocasecmp_to(extension) == 0) {
found = true;
- for (const String &lang_ext : language_data[current_language].extensions) {
- if (lang_ext.nocasecmp_to(extension) == 0) {
+ for (const String &type_ext : type_data[current_type].extensions) {
+ if (type_ext.nocasecmp_to(extension) == 0) {
match = true;
break;
}
@@ -469,20 +508,20 @@ void ShaderCreateDialog::_update_dialog() {
builtin_warning_label->set_visible(is_built_in);
if (is_built_in) {
- get_ok_button()->set_text(TTR("Create"));
+ set_ok_button_text(TTR("Create"));
_msg_path_valid(true, TTR("Built-in shader (into scene file)."));
} else if (is_new_shader_created) {
- get_ok_button()->set_text(TTR("Create"));
+ set_ok_button_text(TTR("Create"));
if (is_path_valid) {
_msg_path_valid(true, TTR("Will create a new shader file."));
}
} else if (load_enabled) {
- get_ok_button()->set_text(TTR("Load"));
+ set_ok_button_text(TTR("Load"));
if (is_path_valid) {
_msg_path_valid(true, TTR("Will load an existing shader file."));
}
} else {
- get_ok_button()->set_text(TTR("Create"));
+ set_ok_button_text(TTR("Create"));
_msg_path_valid(false, TTR("Shader file already exists."));
shader_ok = false;
@@ -504,6 +543,7 @@ void ShaderCreateDialog::_bind_methods() {
ClassDB::bind_method(D_METHOD("config", "path", "built_in_enabled", "load_enabled"), &ShaderCreateDialog::config, DEFVAL(true), DEFVAL(true));
ADD_SIGNAL(MethodInfo("shader_created", PropertyInfo(Variant::OBJECT, "shader", PROPERTY_HINT_RESOURCE_TYPE, "Shader")));
+ ADD_SIGNAL(MethodInfo("shader_include_created", PropertyInfo(Variant::OBJECT, "shader_include", PROPERTY_HINT_RESOURCE_TYPE, "ShaderInclude")));
}
ShaderCreateDialog::ShaderCreateDialog() {
@@ -547,24 +587,27 @@ ShaderCreateDialog::ShaderCreateDialog() {
vb->add_child(status_panel);
add_child(vb);
- // Language.
+ // Type.
- language_menu = memnew(OptionButton);
- language_menu->set_custom_minimum_size(Size2(250, 0) * EDSCALE);
- language_menu->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- gc->add_child(memnew(Label(TTR("Language:"))));
- gc->add_child(language_menu);
+ type_menu = memnew(OptionButton);
+ type_menu->set_custom_minimum_size(Size2(250, 0) * EDSCALE);
+ type_menu->set_h_size_flags(Control::SIZE_EXPAND_FILL);
+ gc->add_child(memnew(Label(TTR("Type:"))));
+ gc->add_child(type_menu);
for (int i = 0; i < SHADER_TYPE_MAX; i++) {
- String language;
+ String type;
bool invalid = false;
switch (i) {
case SHADER_TYPE_TEXT:
- language = "Shader";
- default_language = i;
+ type = "Shader";
+ default_type = i;
break;
case SHADER_TYPE_VISUAL:
- language = "VisualShader";
+ type = "VisualShader";
+ break;
+ case SHADER_TYPE_INC:
+ type = "ShaderInclude";
break;
case SHADER_TYPE_MAX:
invalid = true;
@@ -576,13 +619,13 @@ ShaderCreateDialog::ShaderCreateDialog() {
if (invalid) {
continue;
}
- language_menu->add_item(language);
+ type_menu->add_item(type);
}
- if (default_language >= 0) {
- language_menu->select(default_language);
+ if (default_type >= 0) {
+ type_menu->select(default_type);
}
- current_language = default_language;
- language_menu->connect("item_selected", callable_mp(this, &ShaderCreateDialog::_language_changed));
+ current_type = default_type;
+ type_menu->connect("item_selected", callable_mp(this, &ShaderCreateDialog::_type_changed));
// Modes.
@@ -638,7 +681,7 @@ ShaderCreateDialog::ShaderCreateDialog() {
alert->get_label()->set_custom_minimum_size(Size2(325, 60) * EDSCALE);
add_child(alert);
- get_ok_button()->set_text(TTR("Create"));
+ set_ok_button_text(TTR("Create"));
set_hide_on_ok(false);
set_title(TTR("Create Shader"));
diff --git a/editor/shader_create_dialog.h b/editor/shader_create_dialog.h
index 6737ce4f10..bf031c3601 100644
--- a/editor/shader_create_dialog.h
+++ b/editor/shader_create_dialog.h
@@ -47,6 +47,7 @@ class ShaderCreateDialog : public ConfirmationDialog {
enum ShaderType {
SHADER_TYPE_TEXT,
SHADER_TYPE_VISUAL,
+ SHADER_TYPE_INC,
SHADER_TYPE_MAX,
};
@@ -56,14 +57,14 @@ class ShaderCreateDialog : public ConfirmationDialog {
bool use_templates = false;
};
- List<ShaderTypeData> language_data;
+ List<ShaderTypeData> type_data;
GridContainer *gc = nullptr;
Label *error_label = nullptr;
Label *path_error_label = nullptr;
Label *builtin_warning_label = nullptr;
PanelContainer *status_panel = nullptr;
- OptionButton *language_menu = nullptr;
+ OptionButton *type_menu = nullptr;
OptionButton *mode_menu = nullptr;
OptionButton *template_menu = nullptr;
CheckBox *internal = nullptr;
@@ -79,8 +80,8 @@ class ShaderCreateDialog : public ConfirmationDialog {
bool built_in_enabled = true;
bool load_enabled = false;
bool re_check_path = false;
- int current_language = -1;
- int default_language = -1;
+ int current_type = -1;
+ int default_type = -1;
int current_mode = 0;
int current_template = 0;
@@ -89,7 +90,7 @@ class ShaderCreateDialog : public ConfirmationDialog {
void _path_hbox_sorted();
void _path_changed(const String &p_path = String());
void _path_submitted(const String &p_path = String());
- void _language_changed(int p_language = 0);
+ void _type_changed(int p_type = 0);
void _built_in_toggled(bool p_enabled);
void _template_changed(int p_template = 0);
void _mode_changed(int p_mode = 0);
@@ -113,4 +114,4 @@ public:
ShaderCreateDialog();
};
-#endif
+#endif // SHADER_CREATE_DIALOG_H
diff --git a/editor/shader_globals_editor.cpp b/editor/shader_globals_editor.cpp
index bfabf269bf..1cd1b4ea00 100644
--- a/editor/shader_globals_editor.cpp
+++ b/editor/shader_globals_editor.cpp
@@ -79,7 +79,7 @@ protected:
}
bool _set(const StringName &p_name, const Variant &p_value) {
- Variant existing = RS::get_singleton()->global_variable_get(p_name);
+ Variant existing = RS::get_singleton()->global_shader_uniform_get(p_name);
if (existing.get_type() == Variant::NIL) {
return false;
@@ -88,9 +88,9 @@ protected:
UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(TTR("Set Shader Global Variable"));
- undo_redo->add_do_method(RS::get_singleton(), "global_variable_set", p_name, p_value);
- undo_redo->add_undo_method(RS::get_singleton(), "global_variable_set", p_name, existing);
- RS::GlobalVariableType type = RS::get_singleton()->global_variable_get_type(p_name);
+ undo_redo->add_do_method(RS::get_singleton(), "global_shader_uniform_set", p_name, p_value);
+ undo_redo->add_undo_method(RS::get_singleton(), "global_shader_uniform_set", p_name, existing);
+ RS::GlobalShaderUniformType type = RS::get_singleton()->global_shader_uniform_get_type(p_name);
Dictionary gv;
gv["type"] = global_var_type_names[type];
if (type >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
@@ -117,17 +117,17 @@ protected:
}
bool _get(const StringName &p_name, Variant &r_ret) const {
- r_ret = RS::get_singleton()->global_variable_get(p_name);
+ r_ret = RS::get_singleton()->global_shader_uniform_get(p_name);
return r_ret.get_type() != Variant::NIL;
}
void _get_property_list(List<PropertyInfo> *p_list) const {
Vector<StringName> variables;
- variables = RS::get_singleton()->global_variable_get_list();
+ variables = RS::get_singleton()->global_shader_uniform_get_list();
for (int i = 0; i < variables.size(); i++) {
PropertyInfo pinfo;
pinfo.name = variables[i];
- switch (RS::get_singleton()->global_variable_get_type(variables[i])) {
+ switch (RS::get_singleton()->global_shader_uniform_get_type(variables[i])) {
case RS::GLOBAL_VAR_TYPE_BOOL: {
pinfo.type = Variant::BOOL;
} break;
@@ -156,7 +156,7 @@ protected:
pinfo.type = Variant::VECTOR3I;
} break;
case RS::GLOBAL_VAR_TYPE_IVEC4: {
- pinfo.type = Variant::PACKED_INT32_ARRAY;
+ pinfo.type = Variant::VECTOR4I;
} break;
case RS::GLOBAL_VAR_TYPE_RECT2I: {
pinfo.type = Variant::RECT2I;
@@ -171,7 +171,7 @@ protected:
pinfo.type = Variant::VECTOR3I;
} break;
case RS::GLOBAL_VAR_TYPE_UVEC4: {
- pinfo.type = Variant::PACKED_INT32_ARRAY;
+ pinfo.type = Variant::VECTOR4I;
} break;
case RS::GLOBAL_VAR_TYPE_FLOAT: {
pinfo.type = Variant::FLOAT;
@@ -183,7 +183,7 @@ protected:
pinfo.type = Variant::VECTOR3;
} break;
case RS::GLOBAL_VAR_TYPE_VEC4: {
- pinfo.type = Variant::QUATERNION;
+ pinfo.type = Variant::VECTOR4;
} break;
case RS::GLOBAL_VAR_TYPE_RECT2: {
pinfo.type = Variant::RECT2;
@@ -204,7 +204,7 @@ protected:
pinfo.type = Variant::TRANSFORM3D;
} break;
case RS::GLOBAL_VAR_TYPE_MAT4: {
- pinfo.type = Variant::PACKED_INT32_ARRAY;
+ pinfo.type = Variant::PROJECTION;
} break;
case RS::GLOBAL_VAR_TYPE_SAMPLER2D: {
pinfo.type = Variant::OBJECT;
@@ -241,7 +241,7 @@ public:
}
};
-static Variant create_var(RS::GlobalVariableType p_type) {
+static Variant create_var(RS::GlobalShaderUniformType p_type) {
switch (p_type) {
case RS::GLOBAL_VAR_TYPE_BOOL: {
return false;
@@ -376,12 +376,12 @@ static Variant create_var(RS::GlobalVariableType p_type) {
void ShaderGlobalsEditor::_variable_added() {
String var = variable_name->get_text().strip_edges();
if (var.is_empty() || !var.is_valid_identifier()) {
- EditorNode::get_singleton()->show_warning(TTR("Please specify a valid variable identifier name."));
+ EditorNode::get_singleton()->show_warning(TTR("Please specify a valid shader uniform identifier name."));
return;
}
- if (RenderingServer::get_singleton()->global_variable_get(var).get_type() != Variant::NIL) {
- EditorNode::get_singleton()->show_warning(vformat(TTR("Global variable '%s' already exists'"), var));
+ if (RenderingServer::get_singleton()->global_shader_uniform_get(var).get_type() != Variant::NIL) {
+ EditorNode::get_singleton()->show_warning(vformat(TTR("Global shader uniform '%s' already exists'"), var));
return;
}
@@ -395,11 +395,11 @@ void ShaderGlobalsEditor::_variable_added() {
UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
- Variant value = create_var(RS::GlobalVariableType(variable_type->get_selected()));
+ Variant value = create_var(RS::GlobalShaderUniformType(variable_type->get_selected()));
- undo_redo->create_action(TTR("Add Shader Global Variable"));
- undo_redo->add_do_method(RS::get_singleton(), "global_variable_add", var, RS::GlobalVariableType(variable_type->get_selected()), value);
- undo_redo->add_undo_method(RS::get_singleton(), "global_variable_remove", var);
+ undo_redo->create_action(TTR("Add Shader Global Uniform"));
+ undo_redo->add_do_method(RS::get_singleton(), "global_shader_uniform_add", var, RS::GlobalShaderUniformType(variable_type->get_selected()), value);
+ undo_redo->add_undo_method(RS::get_singleton(), "global_shader_uniform_remove", var);
Dictionary gv;
gv["type"] = global_var_type_names[variable_type->get_selected()];
gv["value"] = value;
@@ -414,9 +414,9 @@ void ShaderGlobalsEditor::_variable_added() {
void ShaderGlobalsEditor::_variable_deleted(const String &p_variable) {
UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
- undo_redo->create_action(TTR("Add Shader Global Variable"));
- undo_redo->add_do_method(RS::get_singleton(), "global_variable_remove", p_variable);
- undo_redo->add_undo_method(RS::get_singleton(), "global_variable_add", p_variable, RS::get_singleton()->global_variable_get_type(p_variable), RS::get_singleton()->global_variable_get(p_variable));
+ undo_redo->create_action(TTR("Add Shader Global Uniform"));
+ undo_redo->add_do_method(RS::get_singleton(), "global_shader_uniform_remove", p_variable);
+ undo_redo->add_undo_method(RS::get_singleton(), "global_shader_uniform_add", p_variable, RS::get_singleton()->global_shader_uniform_get_type(p_variable), RS::get_singleton()->global_shader_uniform_get(p_variable));
undo_redo->add_do_property(ProjectSettings::get_singleton(), "shader_globals/" + p_variable, Variant());
undo_redo->add_undo_property(ProjectSettings::get_singleton(), "shader_globals/" + p_variable, ProjectSettings::get_singleton()->get("shader_globals/" + p_variable));
@@ -479,7 +479,7 @@ ShaderGlobalsEditor::ShaderGlobalsEditor() {
inspector->set_use_wide_editors(true);
inspector->set_property_name_style(EditorPropertyNameProcessor::STYLE_RAW);
inspector->set_use_deletable_properties(true);
- inspector->connect("property_deleted", callable_mp(this, &ShaderGlobalsEditor::_variable_deleted), varray(), CONNECT_DEFERRED);
+ inspector->connect("property_deleted", callable_mp(this, &ShaderGlobalsEditor::_variable_deleted), CONNECT_DEFERRED);
interface = memnew(ShaderGlobalsEditorInterface);
interface->connect("var_changed", Callable(this, "_changed"));
diff --git a/editor/translations/af.po b/editor/translations/af.po
index db28610435..55fe58e1b0 100644
--- a/editor/translations/af.po
+++ b/editor/translations/af.po
@@ -473,6 +473,10 @@ msgid "Pressure"
msgstr "Herset Zoem"
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
msgid "Relative"
msgstr ""
@@ -2187,14 +2191,15 @@ msgstr "Gunstelinge:"
msgid "Recent:"
msgstr "Onlangse:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Soek:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Passendes:"
@@ -2256,8 +2261,8 @@ msgstr "Soek Vervanging Hulpbron:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5566,6 +5571,10 @@ msgid "Drag And Drop Selection"
msgstr "Alle Seleksie"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -11864,6 +11873,11 @@ msgid "New Animation"
msgstr "Optimaliseer Animasie"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "Eienskappe"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr ""
@@ -21471,7 +21485,7 @@ msgstr ""
msgid "Rotation Degrees"
msgstr ""
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "Konstant"
@@ -23434,6 +23448,11 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "Anim Verander Transform"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/ar.po b/editor/translations/ar.po
index 93bc2971e8..36e71f130e 100644
--- a/editor/translations/ar.po
+++ b/editor/translations/ar.po
@@ -65,13 +65,16 @@
# Awab Najim <dev.djvan@gmail.com>, 2022.
# Abderrahim <abdoudido117@gmail.com>, 2022.
# Jhon Smith <jhonsmaith3@gmail.com>, 2022.
+# Oo mohab oO <mohab9225@gmail.com>, 2022.
+# عبد الرحمن أبو سعدة ||Abd Alrahman abo saada <abdalrahmanabs2005@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-07-05 07:17+0000\n"
-"Last-Translator: Jhon Smith <jhonsmaith3@gmail.com>\n"
+"PO-Revision-Date: 2022-07-23 03:57+0000\n"
+"Last-Translator: عبد الرحمن أبو سعدة ||Abd Alrahman abo saada "
+"<abdalrahmanabs2005@gmail.com>\n"
"Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/"
"godot/ar/>\n"
"Language: ar\n"
@@ -80,7 +83,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 "
"&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n"
-"X-Generator: Weblate 4.13.1-dev\n"
+"X-Generator: Weblate 4.14-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -451,7 +454,7 @@ msgstr "مفتاح Command"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
-msgstr " (فيزيائي)"
+msgstr "(فيزيائي)"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
@@ -485,7 +488,7 @@ msgstr "الموقع العالمي"
#: core/os/input_event.cpp
msgid "Factor"
-msgstr "المعامل"
+msgstr "العامل"
#: core/os/input_event.cpp
msgid "Button Index"
@@ -504,6 +507,10 @@ msgid "Pressure"
msgstr "الضغط"
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
msgid "Relative"
msgstr "نسبي"
@@ -548,7 +555,7 @@ msgstr "قناة"
#: core/os/input_event.cpp main/main.cpp
msgid "Message"
-msgstr "الرسالة"
+msgstr "رسالة"
#: core/os/input_event.cpp
msgid "Pitch"
@@ -580,7 +587,7 @@ msgstr "التطبيق"
#: core/project_settings.cpp main/main.cpp
msgid "Config"
-msgstr "تعديل"
+msgstr "إعداد"
#: core/project_settings.cpp
msgid "Project Settings Override"
@@ -597,7 +604,7 @@ msgstr "تجاوز إعدادات المشروع"
#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
#: scene/resources/skin.cpp
msgid "Name"
-msgstr "الأسم"
+msgstr "الاسم"
#: core/project_settings.cpp editor/editor_help.cpp
#: modules/visual_script/visual_script_nodes.cpp platform/uwp/export/export.cpp
@@ -857,9 +864,8 @@ msgid "Compression"
msgstr "ضغط"
#: core/project_settings.cpp
-#, fuzzy
msgid "Formats"
-msgstr "البنية (اللاحقة)"
+msgstr "التنسيقات"
#: core/project_settings.cpp
#, fuzzy
@@ -939,7 +945,7 @@ msgstr "المسار"
#: core/script_language.cpp
msgid "Source Code"
-msgstr "مصدر الرمز"
+msgstr "الكود المصدري || الشفرة المصدرية"
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
@@ -951,7 +957,7 @@ msgstr "إختبار"
#: core/translation.cpp scene/resources/font.cpp
msgid "Fallback"
-msgstr "تقهقر"
+msgstr "تراجع | انسحاب"
#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
@@ -1009,7 +1015,7 @@ msgstr "حجم فهرس المخزن المؤقت للوحة المضلعات (K
#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
#: servers/visual_server.cpp
msgid "2D"
-msgstr "2D"
+msgstr "ثنائي الأبعاد"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
@@ -2172,14 +2178,15 @@ msgstr "المفضلة:"
msgid "Recent:"
msgstr "الحالي:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "بحث:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "يطابق:"
@@ -2239,8 +2246,8 @@ msgstr "البحث عن مورد بديل:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -4863,7 +4870,7 @@ msgstr "نظام الملفات"
#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
-msgstr "توسيع التبويب السفلي"
+msgstr "توسيع القائمة السفلية"
#: editor/editor_node.cpp
msgid "Don't Save"
@@ -5603,6 +5610,10 @@ msgid "Drag And Drop Selection"
msgstr "تحديد الملئ خريطة-الشبكة"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr "المظهر"
@@ -9299,7 +9310,7 @@ msgstr "المحاذاة الذكية"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Hide"
-msgstr ""
+msgstr "اخفاء"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -11842,6 +11853,11 @@ msgid "New Animation"
msgstr "رسومية متحركة جديدة"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "ترشيح الدوال"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr "السرعة:"
@@ -16278,26 +16294,24 @@ msgid "Set Room Point Position"
msgstr "حدد موقع نقطة الإنحناء"
#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
-#, fuzzy
msgid "Portal Margin"
-msgstr "تحديد الهامش"
+msgstr "هامش البوابة"
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Edge"
-msgstr ""
+msgstr "حافة الغرفة"
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Arrow"
-msgstr ""
+msgstr "سهم البوابة"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Set Portal Point Position"
-msgstr "حدد موقع نقطة الإنحناء"
+msgstr "حدد موقع نقطة البوابة"
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Front"
-msgstr ""
+msgstr "واجهة البوابة"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
@@ -16336,18 +16350,16 @@ msgid "Occluder Polygon Front"
msgstr "أنشئ شكل مُطبق"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Occluder Polygon Back"
-msgstr "أنشئ شكل مُطبق"
+msgstr ""
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Occluder Hole"
-msgstr "أنشئ شكل مُطبق"
+msgstr ""
#: main/main.cpp
msgid "Godot Physics"
-msgstr ""
+msgstr "فيزيائيات جودو"
#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/visual/visual_server_scene.cpp
@@ -16426,9 +16438,8 @@ msgid "Driver"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "Driver Name"
-msgstr "اسم النص البرمجي:"
+msgstr "اسم النص البرمجي"
#: main/main.cpp
msgid "Fallback To GLES2"
@@ -16447,22 +16458,20 @@ msgid "Allow hiDPI"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "V-Sync"
-msgstr "مزامنة"
+msgstr "مزامنة (مزامنة كرت الشاشة)"
#: main/main.cpp
-#, fuzzy
msgid "Use V-Sync"
-msgstr "استخدام المحاذاة"
+msgstr "استخدام مزامنة كرت الشاشة"
#: main/main.cpp
msgid "Per Pixel Transparency"
-msgstr ""
+msgstr "شفافية بيكسل القلم"
#: main/main.cpp
msgid "Allowed"
-msgstr ""
+msgstr "مسموح"
#: main/main.cpp
msgid "Intended Usage"
@@ -16474,18 +16483,16 @@ msgid "Framebuffer Allocation"
msgstr "تحديد الإطار"
#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
msgid "Energy Saving"
-msgstr "خطأ في الحفظ"
+msgstr "توفير الطاقة"
#: main/main.cpp
msgid "Threads"
-msgstr ""
+msgstr "مسارات"
#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
-#, fuzzy
msgid "Thread Model"
-msgstr "أظهر المود"
+msgstr "نوع المسار"
#: main/main.cpp
msgid "Thread Safe BVH"
@@ -16503,9 +16510,8 @@ msgstr "الوثائق الإلكترونية"
#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
#: scene/main/scene_tree.cpp scene/register_scene_types.cpp
-#, fuzzy
msgid "Common"
-msgstr "المجتمع"
+msgstr "شائع"
#: main/main.cpp
#, fuzzy
@@ -16525,7 +16531,7 @@ msgstr ""
#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
#: scene/main/viewport.cpp scene/register_scene_types.cpp
msgid "GUI"
-msgstr ""
+msgstr "واجهة المستخدم الرسومية"
#: main/main.cpp
msgid "Drop Mouse On GUI Input Disabled"
@@ -16549,9 +16555,8 @@ msgid "Physics Interpolation"
msgstr "وضعية الأستيفاء"
#: main/main.cpp
-#, fuzzy
msgid "Enable Warnings"
-msgstr "تمكين الترشيح Filtering"
+msgstr "تفعيل التحذيرات"
#: main/main.cpp
#, fuzzy
@@ -16568,25 +16573,23 @@ msgstr ""
#: main/main.cpp
msgid "iOS"
-msgstr ""
+msgstr "IOS"
#: main/main.cpp
msgid "Hide Home Indicator"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "Input Devices"
-msgstr "جميع الأجهزة"
+msgstr "أجهزة الإدخال"
#: main/main.cpp
-#, fuzzy
msgid "Pointing"
-msgstr "نقطة"
+msgstr "يشير"
#: main/main.cpp
msgid "Touch Delay"
-msgstr ""
+msgstr "تأخير اللمس"
#: main/main.cpp servers/visual_server.cpp
msgid "GLES3"
@@ -16628,7 +16631,7 @@ msgstr ""
#: main/main.cpp
msgid "Fullsize"
-msgstr ""
+msgstr "الحجم الكامل"
#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
@@ -16701,21 +16704,20 @@ msgstr "انتهت المهلة."
#: main/main.cpp
msgid "Runtime"
-msgstr ""
+msgstr "اثناء التشغيل"
#: main/main.cpp
msgid "Unhandled Exception Policy"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "Main Loop Type"
-msgstr "إيجاد نوع العُقدة"
+msgstr "نوع الحلقة الرئيسية"
#: main/main.cpp scene/gui/texture_progress.cpp
#: scene/gui/viewport_container.cpp
msgid "Stretch"
-msgstr ""
+msgstr "تمدد"
#: main/main.cpp
#, fuzzy
@@ -16770,38 +16772,33 @@ msgstr "تغيير نصف قطر الدائرة الداخلي"
#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Outer Radius"
-msgstr "تعديل نصف القطر الخارجي للطارة Torus Outer Radius"
+msgstr "تعديل نصف القطر الخارجي للمسنن"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Operation"
-msgstr "الإعدادات"
+msgstr "عملية"
#: modules/csg/csg_shape.cpp
msgid "Calculate Tangents"
-msgstr ""
+msgstr "احسب الظلال"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Use Collision"
-msgstr "التصادم"
+msgstr "استخدم التصادم"
#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
-#, fuzzy
msgid "Collision Layer"
-msgstr "وضع التصادم"
+msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collision Mask"
-msgstr "وضع التصادم"
+msgstr ""
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Invert Faces"
-msgstr "حالة التحويل"
+msgstr "اقلب الوجوه"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
@@ -16821,37 +16818,32 @@ msgid "Radial Segments"
msgstr "معاملات المشهد الرئيس:"
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Rings"
-msgstr "تحذيرات"
+msgstr "خواتم"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Smooth Faces"
-msgstr "خطوة ناعمة"
+msgstr "وجوه ناعمة"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Sides"
-msgstr "أظهر الموجهات"
+msgstr "جهات"
#: modules/csg/csg_shape.cpp
msgid "Cone"
msgstr ""
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Inner Radius"
-msgstr "تغيير نصف قطر الدائرة الداخلي"
+msgstr "القطر الداخلي"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Outer Radius"
-msgstr "تعديل نصف القطر الخارجي للطارة Torus Outer Radius"
+msgstr "القطر الخارجي"
#: modules/csg/csg_shape.cpp
msgid "Ring Sides"
-msgstr ""
+msgstr "جهات الخاتم"
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
@@ -16862,16 +16854,15 @@ msgstr "المُضلعات"
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
-msgstr ""
+msgstr "درجة الدوران"
#: modules/csg/csg_shape.cpp
msgid "Spin Sides"
-msgstr ""
+msgstr "جهة الدوران"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Node"
-msgstr "لصق العُقد"
+msgstr "مسار العقدة"
#: modules/csg/csg_shape.cpp
#, fuzzy
@@ -16902,9 +16893,8 @@ msgid "Path Continuous U"
msgstr "متواصل"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path U Distance"
-msgstr "اختر المسافة:"
+msgstr "المسار المحلي"
#: modules/csg/csg_shape.cpp
#, fuzzy
@@ -16912,28 +16902,26 @@ msgid "Path Joined"
msgstr "دوران عشوائي:"
#: modules/enet/networked_multiplayer_enet.cpp
-#, fuzzy
msgid "Compression Mode"
-msgstr "وضع التصادم"
+msgstr "وضع الضغط"
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Transfer Channel"
-msgstr "تعديل التحولات"
+msgstr "نقل القنوات"
#: modules/enet/networked_multiplayer_enet.cpp
-#, fuzzy
msgid "Channel Count"
-msgstr "كائن"
+msgstr "عدد القنوات"
#: modules/enet/networked_multiplayer_enet.cpp
-#, fuzzy
msgid "Always Ordered"
-msgstr "إظهار الشبكة دوماً"
+msgstr "مطلوب دائمًا"
#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
msgid "Server Relay"
-msgstr ""
+msgstr "تناوب الخادم"
#: modules/enet/networked_multiplayer_enet.cpp
msgid "DTLS Verify"
@@ -16957,30 +16945,25 @@ msgid "Use FBX"
msgstr ""
#: modules/gdnative/gdnative.cpp
-#, fuzzy
msgid "Config File"
-msgstr "تخزين الملف:"
+msgstr "ملف التهيئة"
#: modules/gdnative/gdnative.cpp
-#, fuzzy
msgid "Load Once"
-msgstr "تحميل المورد"
+msgstr "حمل مرة واحدة"
#: modules/gdnative/gdnative.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Singleton"
-msgstr "الهيكل"
+msgstr ""
#: modules/gdnative/gdnative.cpp
-#, fuzzy
msgid "Symbol Prefix"
-msgstr "بادئة:"
+msgstr "رمز البادئة"
#: modules/gdnative/gdnative.cpp
-#, fuzzy
msgid "Reloadable"
-msgstr "إعادة تحميل"
+msgstr "قابل لإعادة التحميل"
#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
@@ -16998,7 +16981,7 @@ msgstr "اختر تبعيات المكتبة لأجل هذا الإدخال"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Remove current entry"
-msgstr "مسح المدخلة الحالية"
+msgstr "مسح المدخلات الحالية"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
@@ -17047,9 +17030,8 @@ msgid "Script Class"
msgstr "اسم النص البرمجي:"
#: modules/gdnative/nativescript/nativescript.cpp
-#, fuzzy
msgid "Icon Path"
-msgstr "مسار التركيز"
+msgstr "مسار الأيقونة"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -17057,18 +17039,16 @@ msgstr "لغة البرمجة GDNative"
#: modules/gdscript/editor/gdscript_highlighter.cpp
#: modules/gdscript/gdscript.cpp
-#, fuzzy
msgid "GDScript"
-msgstr "النص البرمجي"
+msgstr "لغة جي دي"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Function Definition Color"
-msgstr ""
+msgstr "لون تعريف الدالة"
#: modules/gdscript/editor/gdscript_highlighter.cpp
-#, fuzzy
msgid "Node Path Color"
-msgstr "نسخ مسار العُقدة"
+msgstr "لون مسار العقدة"
#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
msgid "Max Call Stack"
@@ -17096,11 +17076,11 @@ msgstr "ليس نص برمجي مع نموذج"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a script"
-msgstr "لا تستند الى نص برمجي"
+msgstr "غير مبني على نص برمجي"
#: modules/gdscript/gdscript_functions.cpp
msgid "Not based on a resource file"
-msgstr "لا يعتمد على ملف موارد"
+msgstr "غير مبني على ملف موارد"
#: modules/gdscript/gdscript_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
@@ -17123,14 +17103,12 @@ msgid "Object can't provide a length."
msgstr "لا يمكن للكائن أن يمنح طولاً."
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Language Server"
-msgstr "اللغة:"
+msgstr "لغة الخادك"
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Enable Smart Resolve"
-msgstr "لا يمكن الحل"
+msgstr "تفعيل الحل الذكي"
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Show Native Symbols In Editor"
@@ -17138,7 +17116,7 @@ msgstr ""
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Use Thread"
-msgstr ""
+msgstr "استخدم المسار"
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
#, fuzzy
@@ -17161,14 +17139,12 @@ msgid "Byte Offset"
msgstr "مقدار إزاحة الشبكة:"
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Component Type"
-msgstr "مكونات"
+msgstr "نوع المكون"
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Normalized"
-msgstr "البنية (اللاحقة)"
+msgstr ""
#: modules/gltf/gltf_accessor.cpp
#, fuzzy
@@ -17176,14 +17152,12 @@ msgid "Count"
msgstr "الكمية:"
#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Min"
-msgstr "ميبي بايت (MiB)"
+msgstr "أقل"
#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Max"
-msgstr "خلط"
+msgstr "أعلى"
#: modules/gltf/gltf_accessor.cpp
#, fuzzy
@@ -17233,7 +17207,7 @@ msgstr "جميع الأجهزة"
#: modules/gltf/gltf_camera.cpp
#, fuzzy
msgid "FOV Size"
-msgstr "الحجم:"
+msgstr "حجم مساحةالرؤية"
#: modules/gltf/gltf_camera.cpp
msgid "Zfar"
@@ -17252,27 +17226,25 @@ msgstr "خطي"
#: scene/resources/environment.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Color"
msgstr "الألوان"
#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
#: scene/resources/environment.cpp
msgid "Intensity"
-msgstr ""
+msgstr "الكثافة | الشدة"
#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp
-#, fuzzy
msgid "Range"
-msgstr "تغير"
+msgstr "نطاق"
#: modules/gltf/gltf_light.cpp
msgid "Inner Cone Angle"
-msgstr ""
+msgstr "زاوية المخروط الداخلية"
#: modules/gltf/gltf_light.cpp
msgid "Outer Cone Angle"
-msgstr ""
+msgstr "زاوية المخروط الخارجية"
#: modules/gltf/gltf_mesh.cpp
#, fuzzy
@@ -17285,9 +17257,8 @@ msgid "Instance Materials"
msgstr "تغيرات المادة:"
#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
-#, fuzzy
msgid "Parent"
-msgstr "إعادة اختيار الأبوة"
+msgstr "أب"
#: modules/gltf/gltf_node.cpp
#, fuzzy
@@ -17311,20 +17282,20 @@ msgstr "أبناء قابلين للتعديل"
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
#, fuzzy
msgid "Joints"
-msgstr "نقطة"
+msgstr "المفاصل"
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
msgid "Roots"
-msgstr ""
+msgstr "الجذور"
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
-msgstr ""
+msgstr "أسماء مميزة"
#: modules/gltf/gltf_skeleton.cpp
#, fuzzy
msgid "Godot Bone Node"
-msgstr "عقدة التنقل الزمني"
+msgstr "عقدة جودو العظمية"
#: modules/gltf/gltf_skin.cpp
#, fuzzy
@@ -17341,9 +17312,8 @@ msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
-#, fuzzy
msgid "Non Joints"
-msgstr "تحريك النُقطة"
+msgstr "بلا مفاصل"
#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
@@ -17367,12 +17337,11 @@ msgstr ""
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Gloss Factor"
-msgstr ""
+msgstr "عامل اللمعان"
#: modules/gltf/gltf_spec_gloss.cpp
-#, fuzzy
msgid "Specular Factor"
-msgstr "مُشغل الكمية القياسية Scalar."
+msgstr "عامل ال"
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Spec Gloss Img"
@@ -17380,17 +17349,15 @@ msgstr ""
#: modules/gltf/gltf_state.cpp
msgid "Json"
-msgstr ""
+msgstr "جيسون"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Major Version"
-msgstr "الإصدار"
+msgstr "إصدار رئيسي"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Minor Version"
-msgstr "الإصدار"
+msgstr "إصدار فرعي"
#: modules/gltf/gltf_state.cpp
#, fuzzy
@@ -17411,9 +17378,8 @@ msgid "Accessors"
msgstr ""
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Scene Name"
-msgstr "المسار للمشهد:"
+msgstr "اسم المشهد"
#: modules/gltf/gltf_state.cpp
#, fuzzy
@@ -17428,21 +17394,19 @@ msgstr "المزايا"
#: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp
msgid "Images"
-msgstr ""
+msgstr "الصور"
#: modules/gltf/gltf_state.cpp
msgid "Cameras"
-msgstr ""
+msgstr "الكاميرات"
#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Lights"
-msgstr "ضوء"
+msgstr "الأضواء"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Unique Animation Names"
-msgstr "إسم رسم المتحرك جديد:"
+msgstr "أسماء حركات مميزة"
#: modules/gltf/gltf_state.cpp
#, fuzzy
@@ -17450,37 +17414,32 @@ msgid "Skeletons"
msgstr "الهيكل"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Skeleton To Node"
-msgstr "اختر عُقدة"
+msgstr "هيكل إلى عقدة"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Animations"
-msgstr "الرسومات المتحركة:"
+msgstr "الحركات"
#: modules/gltf/gltf_texture.cpp
-#, fuzzy
msgid "Src Image"
-msgstr "إظهار العظام"
+msgstr "مصدر الصورة"
#: modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr "مكتبة المجسم"
#: modules/gridmap/grid_map.cpp
-#, fuzzy
msgid "Physics Material"
-msgstr "نسبة الإطار الفيزيائي %"
+msgstr "مادة"
#: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Use In Baked Light"
-msgstr "طبخ (إعداد) خرائط الضوء"
+msgstr "استخدام في الإضاءة المطبوخة"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
msgid "Cell"
-msgstr ""
+msgstr "خلية"
#: modules/gridmap/grid_map.cpp
#, fuzzy
@@ -17488,19 +17447,16 @@ msgid "Octant Size"
msgstr "الواجهة View الأمامية"
#: modules/gridmap/grid_map.cpp
-#, fuzzy
msgid "Center X"
-msgstr "المنتصف"
+msgstr "منتصف س"
#: modules/gridmap/grid_map.cpp
-#, fuzzy
msgid "Center Y"
-msgstr "المنتصف"
+msgstr "منتصف ص"
#: modules/gridmap/grid_map.cpp
-#, fuzzy
msgid "Center Z"
-msgstr "المنتصف"
+msgstr "منتصف"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
@@ -17666,14 +17622,12 @@ msgid "Generate buffers"
msgstr "ولد AABB"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Direct lighting"
-msgstr "الاتجاهات"
+msgstr "إضاءة مباشرة"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
-#, fuzzy
msgid "Indirect lighting"
-msgstr "المسافة البادئة يميناً"
+msgstr "إضاءة غير مباشرة"
#: modules/lightmapper_cpu/lightmapper_cpu.cpp
#, fuzzy
@@ -17709,27 +17663,24 @@ msgstr ""
#: modules/minimp3/resource_importer_mp3.cpp
#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
-#, fuzzy
msgid "Loop Offset"
-msgstr "المُعادل:"
+msgstr "إزاحة الحلقة"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
-msgstr ""
+msgstr "ارتفاع الغين"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-#, fuzzy
msgid "Display Width"
-msgstr "عرض المُخطط Wireframe"
+msgstr "عرض الشاشة"
#: modules/mobile_vr/mobile_vr_interface.cpp
-#, fuzzy
msgid "Display To Lens"
-msgstr "عرض من غير ظلال"
+msgstr "شاشة إلى عدسة"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Oversample"
@@ -17748,14 +17699,12 @@ msgid "Class name can't be a reserved keyword"
msgstr "لا يمكن أن يكون اسم الصف كلمة محجوزة"
#: modules/mono/csharp_script.cpp
-#, fuzzy
msgid "Build Solution"
-msgstr "تعبئة المُحدد"
+msgstr ""
#: modules/mono/editor/csharp_project.cpp
-#, fuzzy
msgid "Auto Update Project"
-msgstr "مشروع غير مسمى"
+msgstr "تحديث المشروع تلقائيًا"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
@@ -17832,9 +17781,8 @@ msgid "Seamless"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
-#, fuzzy
msgid "As Normal Map"
-msgstr "حجم عشوائي:"
+msgstr "كخريطة عادية"
#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
@@ -17842,7 +17790,7 @@ msgstr ""
#: modules/opensimplex/noise_texture.cpp
msgid "Noise"
-msgstr ""
+msgstr "ضوضاء"
#: modules/opensimplex/noise_texture.cpp
#, fuzzy
@@ -17855,7 +17803,7 @@ msgstr ""
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Period"
-msgstr ""
+msgstr "فترة"
#: modules/opensimplex/open_simplex_noise.cpp
#, fuzzy
@@ -17871,14 +17819,12 @@ msgid "Subject"
msgstr ""
#: modules/regex/regex.cpp
-#, fuzzy
msgid "Names"
-msgstr "الأسم"
+msgstr "الأسماء"
#: modules/regex/regex.cpp
-#, fuzzy
msgid "Strings"
-msgstr "الإعدادات:"
+msgstr "النصوص"
#: modules/upnp/upnp.cpp
msgid "Discover Multicast If"
@@ -17893,14 +17839,12 @@ msgid "Discover IPv6"
msgstr ""
#: modules/upnp/upnp_device.cpp
-#, fuzzy
msgid "Description URL"
-msgstr "الوصف"
+msgstr "وصف الرابط"
#: modules/upnp/upnp_device.cpp
-#, fuzzy
msgid "Service Type"
-msgstr "تحيد نوع المتغير"
+msgstr "نوع الخدمة"
#: modules/upnp/upnp_device.cpp
msgid "IGD Control URL"
@@ -17954,9 +17898,8 @@ msgid "Stack overflow with stack depth:"
msgstr "حدوث تجاوز للتكدس ( Stack overflow) مع عمق التكدس:"
#: modules/visual_script/visual_script.cpp
-#, fuzzy
msgid "Visual Script"
-msgstr "بحث VisualScript"
+msgstr "البرمجة المرئية"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
@@ -17987,14 +17930,12 @@ msgid "Add Output Port"
msgstr "أضف منفذ إخراج"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Change Port Type"
-msgstr "تغيير النوع"
+msgstr "تغيير نوع المنفذ"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Change Port Name"
-msgstr "غيّر اسم منفذ المُدخلات"
+msgstr "تغيير اسم المنفذ"
#: modules/visual_script/visual_script_editor.cpp
msgid "Override an existing built-in function."
@@ -18180,7 +18121,7 @@ msgstr "تعديل قيمة الإدخال"
#: modules/visual_script/visual_script_editor.cpp
msgid "Resize Comment"
-msgstr "تغيير حجم التعليق"
+msgstr "تغيير حجم الملاحظة"
#: modules/visual_script/visual_script_editor.cpp
msgid "Can't create function with a function node."
@@ -21781,7 +21722,7 @@ msgstr "السفر"
msgid "Rotation Degrees"
msgstr "يُدير %s من الدرجات."
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "ثابت"
@@ -22831,9 +22772,8 @@ msgstr ""
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Pixel Size"
-msgstr "محاذاة البكسل"
+msgstr "حجم البكسل"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
msgid "Billboard"
@@ -23372,9 +23312,8 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Exclude Nodes"
-msgstr "حذف العُقد"
+msgstr "استثناء العُقد"
#: scene/3d/physics_joint.cpp
#, fuzzy
@@ -23440,14 +23379,12 @@ msgid "Linear Ortho"
msgstr "نظر من الخلف (متعامد/ليس له بعد ثالث)"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Upper Angle"
-msgstr "الأحرف الكبيرة (Uppercase)"
+msgstr "الزاوية العلوية"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Lower Angle"
-msgstr "الأحرف الصغيرة (Lowercase)"
+msgstr "الزاوية السفلية"
#: scene/3d/physics_joint.cpp
#, fuzzy
@@ -23603,9 +23540,8 @@ msgid "Thickness"
msgstr ""
#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
-#, fuzzy
msgid "Update Mode"
-msgstr "وضع التدوير"
+msgstr "وضع التحديث"
#: scene/3d/reflection_probe.cpp
#, fuzzy
@@ -23704,7 +23640,7 @@ msgstr "يجب توافر مدير-غرف (RoomManager) واحد فقط في ش
#: scene/3d/room_manager.cpp
msgid "Main"
-msgstr ""
+msgstr "رئيسي | الرئيسي"
#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
@@ -23913,6 +23849,11 @@ msgstr ""
"قم بتغيير الحجم في أشكال تصادم الأتباع (Children) بدلاً من ذلك."
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "الاحتفاظ بالتحوّل الشمولي Global"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -23962,13 +23903,12 @@ msgid "Per-Wheel Motion"
msgstr "زر العجلة للأسفل"
#: scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Engine Force"
-msgstr "مستندات الإنترنت"
+msgstr "قوة المحرك"
#: scene/3d/vehicle_body.cpp
msgid "Brake"
-msgstr ""
+msgstr "فرامل | مكابح"
#: scene/3d/vehicle_body.cpp
msgid "Steering"
@@ -23988,9 +23928,8 @@ msgid "Use As Steering"
msgstr ""
#: scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Wheel"
-msgstr "العجلة نحو الأقصى."
+msgstr "عجلة"
#: scene/3d/vehicle_body.cpp
msgid "Roll Influence"
@@ -24120,14 +24059,12 @@ msgid "Fadeout Time"
msgstr "وقت التلاشي X (ثواني):"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Auto Restart"
-msgstr "إعادة تشغيل تلقائية:"
+msgstr "إعادة تشغيل تلقائية"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Autorestart"
-msgstr "إعادة تشغيل تلقائية:"
+msgstr "إعادة تشغيل تلقائية"
#: scene/animation/animation_blend_tree.cpp
msgid "Delay"
diff --git a/editor/translations/az.po b/editor/translations/az.po
index 3701234f3d..3a59e8aa41 100644
--- a/editor/translations/az.po
+++ b/editor/translations/az.po
@@ -464,6 +464,10 @@ msgid "Pressure"
msgstr ""
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
msgid "Relative"
msgstr ""
@@ -2159,14 +2163,15 @@ msgstr "Favoritlər:"
msgid "Recent:"
msgstr "Son:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Axtar:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Uyğunlaşmalar:"
@@ -2226,8 +2231,8 @@ msgstr "Əvəzetmə mənbəyini axtarın:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5406,6 +5411,10 @@ msgid "Drag And Drop Selection"
msgstr "Ölçmə seçimi"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -11441,6 +11450,11 @@ msgid "New Animation"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "Animasiyanı Təmizləmə"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr ""
@@ -20644,7 +20658,7 @@ msgstr ""
msgid "Rotation Degrees"
msgstr ""
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
msgid "Global Rotation"
msgstr ""
@@ -22555,6 +22569,11 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "Animasiyanı Təmizləmə"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/bg.po b/editor/translations/bg.po
index 105aad00db..877823c869 100644
--- a/editor/translations/bg.po
+++ b/editor/translations/bg.po
@@ -492,6 +492,10 @@ msgid "Pressure"
msgstr "Натиск"
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
msgid "Relative"
msgstr ""
@@ -2173,14 +2177,15 @@ msgstr "Любими:"
msgid "Recent:"
msgstr "Последни:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Търсене:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Съвпадения:"
@@ -2240,8 +2245,8 @@ msgstr "Търсене на заместващ ресурс:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5490,6 +5495,10 @@ msgid "Drag And Drop Selection"
msgstr "Настройки"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -11655,6 +11664,11 @@ msgid "New Animation"
msgstr "Нова анимация"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "Филтриране на методите"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr "Скорост:"
@@ -21205,7 +21219,7 @@ msgstr ""
msgid "Rotation Degrees"
msgstr "Градуси на завъртане"
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "Глобална константа"
@@ -23243,6 +23257,11 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "Изчистване на трансформацията"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/bn.po b/editor/translations/bn.po
index 0e99518ac1..8379e2de5b 100644
--- a/editor/translations/bn.po
+++ b/editor/translations/bn.po
@@ -484,6 +484,10 @@ msgid "Pressure"
msgstr "প্রিসেট..."
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
#, fuzzy
msgid "Relative"
msgstr "আপেক্ষিক স্ন্যাপ"
@@ -2229,14 +2233,15 @@ msgstr "ফেবরিট/প্রিয়-সমূহ:"
msgid "Recent:"
msgstr "সাম্প্রতিক:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "অনুসন্ধান করুন:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "মিলসমূহ:"
@@ -2298,8 +2303,8 @@ msgstr "প্রতিস্থাপক রিসোর্স-এর অনু
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5817,6 +5822,10 @@ msgid "Drag And Drop Selection"
msgstr "নির্বাচিত সমূহ অপসারণ করুন"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -12478,6 +12487,11 @@ msgstr "অ্যানিমেশন"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
+msgid "Filter animations"
+msgstr "ফিল্টারসমূহ"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
msgid "Speed:"
msgstr "গতি (FPS):"
@@ -22658,7 +22672,7 @@ msgstr "ভ্রমণ"
msgid "Rotation Degrees"
msgstr "%s ডিগ্রি ঘূর্ণিত হচ্ছে।"
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "ধ্রুবক/কন্সট্যান্ট"
@@ -24731,6 +24745,11 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "সার্বজনীন রূপান্তর রাখুন"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/br.po b/editor/translations/br.po
index 101a0f7581..f86b01cc44 100644
--- a/editor/translations/br.po
+++ b/editor/translations/br.po
@@ -454,6 +454,10 @@ msgid "Pressure"
msgstr ""
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
msgid "Relative"
msgstr ""
@@ -2104,14 +2108,15 @@ msgstr ""
msgid "Recent:"
msgstr ""
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr ""
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr ""
@@ -2167,8 +2172,8 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5314,6 +5319,10 @@ msgid "Drag And Drop Selection"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -11305,6 +11314,11 @@ msgid "New Animation"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "Tro Fiñvskeudenn"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr ""
@@ -20424,7 +20438,7 @@ msgstr ""
msgid "Rotation Degrees"
msgstr ""
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
msgid "Global Rotation"
msgstr ""
@@ -22317,6 +22331,11 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "Tro Fiñvskeudenn"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/ca.po b/editor/translations/ca.po
index c9726505d3..b1ee6245f6 100644
--- a/editor/translations/ca.po
+++ b/editor/translations/ca.po
@@ -22,7 +22,7 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-06-26 16:15+0000\n"
+"PO-Revision-Date: 2022-07-09 21:11+0000\n"
"Last-Translator: Roger VC <rogervilarasau@gmail.com>\n"
"Language-Team: Catalan <https://hosted.weblate.org/projects/godot-engine/"
"godot/ca/>\n"
@@ -67,7 +67,7 @@ msgstr "Mode de Baix Us del Processador"
#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode Sleep (µsec)"
-msgstr ""
+msgstr "Mode d'ús del processador baix en repòs (µseg)"
#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
msgid "Keep Screen On"
@@ -136,8 +136,9 @@ msgid "Size"
msgstr "Mida"
#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Endian Swap"
-msgstr ""
+msgstr "Intercanvi d'endian"
#: core/bind/core_bind.cpp
msgid "Editor Hint"
@@ -161,9 +162,8 @@ msgid "Time Scale"
msgstr "Escala de Temps"
#: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
msgid "Physics Jitter Fix"
-msgstr "Fotograma de Física %"
+msgstr "Correcció de fluctuacions de física"
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
@@ -246,25 +246,23 @@ msgstr "Connexió"
#: core/io/http_client.cpp
msgid "Read Chunk Size"
-msgstr ""
+msgstr "Llegeix la mida del fragment"
#: core/io/marshalls.cpp
msgid "Object ID"
msgstr "ID de l'Objecte"
#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
-#, fuzzy
msgid "Allow Object Decoding"
-msgstr "Activa l'Efecte Paper Ceba"
+msgstr "Permet la descodificació d'objectes"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Refuse New Network Connections"
msgstr "Rebutja les noves connexions de xarxa"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
-#, fuzzy
msgid "Network Peer"
-msgstr "Perfilador de Xarxa"
+msgstr "Parell de xarxa"
#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
msgid "Root Node"
@@ -275,13 +273,12 @@ msgid "Refuse New Connections"
msgstr "Rebutjar Noves Connexions"
#: core/io/networked_multiplayer_peer.cpp
-#, fuzzy
msgid "Transfer Mode"
-msgstr "Tipus de Transformació"
+msgstr "Mode de transferència"
#: core/io/packet_peer.cpp
msgid "Encode Buffer Max Size"
-msgstr ""
+msgstr "Mida màxima de la memòria intermèdia de codificació"
#: core/io/packet_peer.cpp
msgid "Input Buffer Max Size"
@@ -297,7 +294,7 @@ msgstr ""
#: core/io/stream_peer.cpp
msgid "Big Endian"
-msgstr ""
+msgstr "Endian gran"
#: core/io/stream_peer.cpp
msgid "Data Array"
@@ -373,14 +370,12 @@ msgid "Max Size (KB)"
msgstr "Mida màxima (KB)"
#: core/os/input.cpp
-#, fuzzy
msgid "Mouse Mode"
-msgstr "Mode de moviment"
+msgstr "Mode ratolí"
#: core/os/input.cpp
-#, fuzzy
msgid "Use Accumulated Input"
-msgstr "Elimina l'Entrada"
+msgstr "Utilitza l'entrada acumulada"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
@@ -388,9 +383,8 @@ msgid "Device"
msgstr "Dispositiu"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Alt"
-msgstr "Tot"
+msgstr "Alt"
#: core/os/input_event.cpp
msgid "Shift"
@@ -410,9 +404,8 @@ msgid "Command"
msgstr "Comunitat"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Physical"
-msgstr "Fotograma de Física %"
+msgstr "Físic"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
@@ -421,9 +414,8 @@ msgid "Pressed"
msgstr "Premut"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Scancode"
-msgstr "Explora"
+msgstr "Codi d'escaneig"
#: core/os/input_event.cpp
msgid "Physical Scancode"
@@ -468,6 +460,10 @@ msgid "Pressure"
msgstr "Configuracions prestablertes"
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
msgid "Relative"
msgstr "Relatiu"
@@ -799,7 +795,7 @@ msgstr "Renderitzat"
#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
-msgstr ""
+msgstr "Qualitat"
#: core/project_settings.cpp scene/gui/file_dialog.cpp
#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
@@ -808,8 +804,9 @@ msgid "Filters"
msgstr "Filtres"
#: core/project_settings.cpp scene/main/viewport.cpp
+#, fuzzy
msgid "Sharpen Intensity"
-msgstr ""
+msgstr "Intensitat d'agudització"
#: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
@@ -834,9 +831,8 @@ msgid "Profiler"
msgstr "Perfilador"
#: core/project_settings.cpp
-#, fuzzy
msgid "Max Functions"
-msgstr "Reanomena Funció"
+msgstr "Funcions màximes"
#: core/project_settings.cpp scene/3d/vehicle_body.cpp
msgid "Compression"
@@ -848,39 +844,39 @@ msgstr "Formats"
#: core/project_settings.cpp
msgid "Zstd"
-msgstr ""
+msgstr "Zstd"
#: core/project_settings.cpp
msgid "Long Distance Matching"
-msgstr ""
+msgstr "Coincidència de llarga distància"
#: core/project_settings.cpp
msgid "Compression Level"
-msgstr ""
+msgstr "Nivell de compressió"
#: core/project_settings.cpp
msgid "Window Log Size"
-msgstr ""
+msgstr "Mida del registre de la finestra"
#: core/project_settings.cpp
msgid "Zlib"
-msgstr ""
+msgstr "Zlib"
#: core/project_settings.cpp
msgid "Gzip"
-msgstr ""
+msgstr "Gzip"
#: core/project_settings.cpp platform/android/export/export.cpp
msgid "Android"
-msgstr ""
+msgstr "Android"
#: core/project_settings.cpp
msgid "Modules"
-msgstr ""
+msgstr "Mòduls"
#: core/register_core_types.cpp
msgid "TCP"
-msgstr ""
+msgstr "TCP"
#: core/register_core_types.cpp
msgid "Connect Timeout Seconds"
@@ -892,11 +888,11 @@ msgstr ""
#: core/register_core_types.cpp
msgid "Max Buffer (Power of 2)"
-msgstr ""
+msgstr "Memòria intermèdia màxima (potència de 2)"
#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
msgid "SSL"
-msgstr ""
+msgstr "SSL"
#: core/register_core_types.cpp main/main.cpp
msgid "Certificates"
@@ -909,9 +905,8 @@ msgid "Resource"
msgstr "Recurs"
#: core/resource.cpp
-#, fuzzy
msgid "Local To Scene"
-msgstr "Tanca l'Escena"
+msgstr "Local a l'escena"
#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
@@ -980,7 +975,7 @@ msgstr ""
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Canvas Polygon Index Buffer Size (KB)"
-msgstr ""
+msgstr "Mida de la memòria intermèdia de l'índex del polígon de llenç (KB)"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
@@ -992,7 +987,7 @@ msgstr ""
#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
#: servers/visual_server.cpp
msgid "2D"
-msgstr ""
+msgstr "2D"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
@@ -1002,14 +997,13 @@ msgstr "Ajustament Intel·ligent"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#, fuzzy
msgid "Use GPU Pixel Snap"
-msgstr "Utilitzar ajustament amb els Píxels"
+msgstr "Utilitza l'ajust de píxels de la GPU"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Immediate Buffer Size (KB)"
-msgstr ""
+msgstr "Mida de la memòria intermèdia immediata (KB)"
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
@@ -1020,28 +1014,27 @@ msgstr "Precalcular Lightmaps"
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Use Bicubic Sampling"
-msgstr ""
+msgstr "Utilitza el mostreig bicúbic"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Elements"
-msgstr ""
+msgstr "Elements renderitzables màxims"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Lights"
-msgstr ""
+msgstr "Llums màximes renderitzables"
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#, fuzzy
msgid "Max Renderable Reflections"
-msgstr "Centra la Selecció"
+msgstr "Reflexions màximes renderitzables"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Lights Per Object"
-msgstr ""
+msgstr "Llums màximes per objecte"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Subsurface Scattering"
-msgstr ""
+msgstr "Dispersió subsuperficial"
#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
@@ -1057,9 +1050,8 @@ msgid "Scale"
msgstr "Escala"
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#, fuzzy
msgid "Follow Surface"
-msgstr "Omple la Superfície"
+msgstr "Segueix la superfície"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Weight Samples"
@@ -1067,11 +1059,11 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Voxel Cone Tracing"
-msgstr ""
+msgstr "Traçat del con Voxel"
#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
-msgstr ""
+msgstr "Alta qualitat"
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Blend Shape Max Buffer Size (KB)"
@@ -1149,9 +1141,8 @@ msgstr "Canviar crida d'animació"
#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Frame"
-msgstr "% del Fotograma"
+msgstr "Fotograma"
#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -1162,9 +1153,8 @@ msgstr "Temps"
#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Location"
-msgstr "Localització"
+msgstr "Ubicació"
#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
@@ -1184,7 +1174,7 @@ msgstr "Quantitat d'arguments"
#: editor/animation_track_editor.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
msgid "Args"
-msgstr ""
+msgstr "Args"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
@@ -1348,9 +1338,8 @@ msgid "Position:"
msgstr "Posició:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Rotation:"
-msgstr "Pas de la Rotació:"
+msgstr "Rotació:"
#: editor/animation_track_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -1373,7 +1362,7 @@ msgstr "(No vàlid, tipus esperat: %s)"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Easing:"
-msgstr "Esmorteeix Entrada-Sortida"
+msgstr "Alleugeriment:"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -1391,19 +1380,16 @@ msgid "Stream:"
msgstr "Element de ràdio"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Start (s):"
-msgstr "Reinici (s):"
+msgstr "Inici (s):"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "End (s):"
-msgstr "Fosa d'entrada (s):"
+msgstr "Final (s):"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation Clip:"
-msgstr "Animacions:"
+msgstr "Clip d'animació:"
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
@@ -1492,9 +1478,8 @@ msgid "Editors"
msgstr "Editors"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Confirm Insert Track"
-msgstr "Insereix una Pista i una Clau"
+msgstr "Confirmeu la inserció de pista"
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
@@ -1773,9 +1758,8 @@ msgid "Go to Previous Step"
msgstr "Anar al Pas Anterior"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Apply Reset"
-msgstr "Resetejar"
+msgstr "Aplica reinicialització"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
@@ -2159,14 +2143,15 @@ msgstr "Favorits:"
msgid "Recent:"
msgstr "Recents:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Cerca:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Coincidències:"
@@ -2226,8 +2211,8 @@ msgstr "Cerca Recurs Reemplaçant:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -2236,7 +2221,7 @@ msgstr "Obre"
#: editor/dependency_editor.cpp
msgid "Owners of: %s (Total: %d)"
-msgstr ""
+msgstr "Propietaris de: %s (Total: %d)"
#: editor/dependency_editor.cpp
msgid ""
@@ -2430,10 +2415,10 @@ msgid "Licenses"
msgstr "Llicències"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "Error opening asset file for \"%s\" (not in ZIP format)."
msgstr ""
-"S'ha produit un error en obrir el fitxer comprimit, no té el format ZIP."
+"S'ha produït un error en obrir el fitxer de recursos per a \"%s\" (no en "
+"format ZIP)."
#: editor/editor_asset_installer.cpp
msgid "%s (already exists)"
@@ -2456,9 +2441,8 @@ msgid "Uncompressing Assets"
msgstr "Descomprimint Recursos"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "The following files failed extraction from asset \"%s\":"
-msgstr "Ha fracassat l'extracció del paquet dels següents fitxers:"
+msgstr "Els fitxers següents no s'han pogut extraure del recurs \"%s\":"
#: editor/editor_asset_installer.cpp
msgid "(and %s more files)"
@@ -2478,9 +2462,8 @@ msgid "Install"
msgstr "Instal·la"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "Asset Installer"
-msgstr "Instal·lador de paquets"
+msgstr "Instal·lador de recursos"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
@@ -2650,9 +2633,8 @@ msgid "Create a new Bus Layout."
msgstr "Crea un nou Disseny de Bus."
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Audio Bus Layout"
-msgstr "Obre un Disseny de Bus d'Àudio"
+msgstr "Disseny del bus d'àudio"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
@@ -5626,6 +5608,10 @@ msgid "Drag And Drop Selection"
msgstr "Elimina la Selecció del GridMap"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -11981,6 +11967,11 @@ msgstr "Nova Animació"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
+msgid "Filter animations"
+msgstr "Filtrar mètodes"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
msgid "Speed:"
msgstr "Velocitat (FPS):"
@@ -22126,7 +22117,7 @@ msgstr "Viatge"
msgid "Rotation Degrees"
msgstr "Rotació de %s graus."
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "Constant"
@@ -24240,6 +24231,11 @@ msgstr ""
"Modifica la mida de les Formes de Col. lisió Filles."
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "Manté la Transformació Global"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/cs.po b/editor/translations/cs.po
index 0c0b8b63ca..c27334b374 100644
--- a/editor/translations/cs.po
+++ b/editor/translations/cs.po
@@ -516,6 +516,10 @@ msgid "Pressure"
msgstr "Profil"
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
#, fuzzy
msgid "Relative"
msgstr "Přichytávat relativně"
@@ -2234,14 +2238,15 @@ msgstr "Oblíbené:"
msgid "Recent:"
msgstr "Nedávné:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Hledat:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Shody:"
@@ -2301,8 +2306,8 @@ msgstr "Hledat náhradní zdroj:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5677,6 +5682,10 @@ msgid "Drag And Drop Selection"
msgstr "GridMap Vyplnit výběr"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -11949,6 +11958,11 @@ msgid "New Animation"
msgstr "Nová animace"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "Filtrovat metody"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr "Rychlost:"
@@ -21860,7 +21874,7 @@ msgstr "Cestovat"
msgid "Rotation Degrees"
msgstr "Rotuji %s stupňů."
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "Konstantní"
@@ -23970,6 +23984,11 @@ msgstr ""
"Změňte velikost kolizních tvarů v uzlech potomků."
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "Zachovat globální transformaci"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/da.po b/editor/translations/da.po
index 3b19f24ec8..3dc6f52da1 100644
--- a/editor/translations/da.po
+++ b/editor/translations/da.po
@@ -486,6 +486,10 @@ msgid "Pressure"
msgstr "Forudindstillet..."
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
msgid "Relative"
msgstr ""
@@ -2223,14 +2227,15 @@ msgstr "Favoritter:"
msgid "Recent:"
msgstr "Seneste:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Søgning:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Matches:"
@@ -2292,8 +2297,8 @@ msgstr "Søg Erstatnings Ressource:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5730,6 +5735,10 @@ msgid "Drag And Drop Selection"
msgstr "GridMap Slet Markerede"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -12141,6 +12150,11 @@ msgid "New Animation"
msgstr "Ny Animation Navn:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "Filter mode:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr ""
@@ -21994,7 +22008,7 @@ msgstr "Rejse"
msgid "Rotation Degrees"
msgstr ""
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "Konstant"
@@ -24018,6 +24032,11 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "Anim Skift Transformering"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/de.po b/editor/translations/de.po
index f0c79cda0f..5035a7aa5d 100644
--- a/editor/translations/de.po
+++ b/editor/translations/de.po
@@ -87,7 +87,7 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-06-30 16:42+0000\n"
+"PO-Revision-Date: 2022-07-23 03:57+0000\n"
"Last-Translator: So Wieso <sowieso@dukun.de>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
@@ -96,7 +96,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.13.1-dev\n"
+"X-Generator: Weblate 4.14-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -466,9 +466,8 @@ msgid "Command"
msgstr "Befehl"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Physical"
-msgstr " (physisch)"
+msgstr "Physisch"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
@@ -521,6 +520,10 @@ msgid "Pressure"
msgstr "Druck"
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr "Stift invertiert"
+
+#: core/os/input_event.cpp
msgid "Relative"
msgstr "Relativ"
@@ -2165,14 +2168,15 @@ msgstr "Favoriten:"
msgid "Recent:"
msgstr "Kürzlich:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Suche:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Treffer:"
@@ -2232,8 +2236,8 @@ msgstr "Ersatzressource suchen:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5560,9 +5564,12 @@ msgid "Mouse Extra Buttons Navigate History"
msgstr "Extramaustasten blättern durch Verlauf"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Drag And Drop Selection"
-msgstr "GridMap-Auswahl"
+msgstr "Auswahl ziehen und fallen lassen"
+
+#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
#: editor/editor_settings.cpp
msgid "Appearance"
@@ -11690,6 +11697,11 @@ msgid "New Animation"
msgstr "Neue Animation"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "Methoden filtern"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr "Geschwindigkeit:"
@@ -18449,9 +18461,8 @@ msgid "The package must have at least one '.' separator."
msgstr "Das Paket muss mindestens einen Punkt-Unterteiler ‚.‘ haben."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Custom Build"
-msgstr "Einen Build verwenden"
+msgstr "Eigener Build"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
@@ -18743,66 +18754,69 @@ msgstr ""
"„Use Custom Build“ muss aktiviert werden um die Plugins nutzen zu können."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
-"„Hand Tracking“ ist nur gültig wenn „Xr Mode“ als „Occulus Mobile VrApi“ "
-"oder „OpenXR“ gesetzt wurde."
+"„Hand Tracking“ ist nur gültig wenn „XR Mode“ als „Oculus Mobile VrApi“ oder "
+"„OpenXR“ gesetzt wurde."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr ""
-"„Passthrough“ ist nur gültig wenn „Xr Mode“ als „OpenXR“ gesetzt wurde."
+"„Passthrough“ ist nur gültig wenn „XR Mode“ als „OpenXR“ gesetzt wurde."
#: platform/android/export/export_plugin.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr "„Export AAB“ ist nur gültig wenn „Use Custom Build“ aktiviert ist."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
-"Das „Min Sdk“ zu ändern ist nur möglich wenn „Use Custom Build“ aktiviert "
-"ist."
+"Das „Min SDK“ zu überschreiben ist nur möglich wenn „Use Custom Build“ "
+"aktiviert ist."
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
+"„Min SDK“ sollte eine gültige Ganzzahl sein, war aber „%s“, was ungültig ist."
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
+"„Min SDK“ kann nicht niedriger als %d sein, der Version, die die Godot-"
+"Bibliothek benötigt."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
-"Das „Target Sdk“ zu ändern ist nur möglich wenn „Use Custom Build“ aktiviert "
+"„Target SDK“ kann nur überschrieben werden wenn „Use Custom Build“ aktiviert "
"ist."
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
+"„Taret SDK“ sollte eine gültige Ganzzahl sein, war aber „%s“, was ungültig "
+"ist."
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
+"„Target SDK“ %d ist höher als die Standardversion %d. Diese Kombination "
+"könnte funktionieren, wurde aber nicht getestet und könnte gegebenenfalls "
+"instabil sein."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
-"Die Version des „Target Sdk“ muss größer gleich der des „Min Sdk“ sein."
+"Die „Target SDK“-Version muss größer gleich der „Min SDK“-Version sein."
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
@@ -21093,9 +21107,8 @@ msgstr ""
"map_get_path()‘ zu verwenden."
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-#, fuzzy
msgid "Pathfinding"
-msgstr "Zuordnung"
+msgstr "Pfadfinden"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Desired Distance"
@@ -21110,9 +21123,8 @@ msgid "Path Max Distance"
msgstr "Max Pfad-Distanz"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-#, fuzzy
msgid "Avoidance"
-msgstr "Erweitert"
+msgstr "Vermeiden"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Avoidance Enabled"
@@ -21177,7 +21189,7 @@ msgstr "Reisekosten"
msgid "Rotation Degrees"
msgstr "Rotationswinkel"
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
msgid "Global Rotation"
msgstr "Globale Rotation"
@@ -23106,6 +23118,10 @@ msgstr ""
"geändert werden."
#: scene/3d/spatial.cpp
+msgid "Global Translation"
+msgstr "Globale Verschiebung"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr "Matrix"
@@ -24213,9 +24229,8 @@ msgid "Fold Gutter"
msgstr "Einklappenspalte"
#: scene/gui/text_edit.cpp
-#, fuzzy
msgid "Drag And Drop Selection Enabled"
-msgstr "Textauswahl möglich"
+msgstr "Ziehen-und-Fallenlassen-Auswahl aktiviert"
#: scene/gui/text_edit.cpp
msgid "Hiding Enabled"
@@ -24592,6 +24607,11 @@ msgid ""
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
+"In diesem Ansichtsfenster ist HDR aktiv, jedoch wurde dessen Nutzung auf 2D "
+"oder 2D-No-Sampling eingestellt.\n"
+"HDR wird nur in Ansichtsfenstern deren Nutzung auf 3D oder 3D-No-Effects "
+"eingestellt sind unterstützt.\n"
+"HDR wird für dieses Ansichtsfenster deaktiviert."
#: scene/main/viewport.cpp
msgid "ARVR"
diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot
index 5d2d5f1cbc..c207124fcb 100644
--- a/editor/translations/editor.pot
+++ b/editor/translations/editor.pot
@@ -435,6 +435,10 @@ msgid "Pressure"
msgstr ""
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
msgid "Relative"
msgstr ""
@@ -2056,14 +2060,15 @@ msgstr ""
msgid "Recent:"
msgstr ""
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr ""
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr ""
@@ -2119,8 +2124,8 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5252,6 +5257,10 @@ msgid "Drag And Drop Selection"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -11202,6 +11211,10 @@ msgid "New Animation"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Filter animations"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr ""
@@ -20231,7 +20244,7 @@ msgstr ""
msgid "Rotation Degrees"
msgstr ""
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
msgid "Global Rotation"
msgstr ""
@@ -22046,6 +22059,10 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
+msgid "Global Translation"
+msgstr ""
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/el.po b/editor/translations/el.po
index a061cc5a59..85005d903a 100644
--- a/editor/translations/el.po
+++ b/editor/translations/el.po
@@ -469,6 +469,10 @@ msgid "Pressure"
msgstr "Πίεση"
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
#, fuzzy
msgid "Relative"
msgstr "Σχετικό"
@@ -2180,14 +2184,15 @@ msgstr "Αγαπημένα:"
msgid "Recent:"
msgstr "Πρόσφατα:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Αναζήτηση:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Αντιστοιχίες:"
@@ -2247,8 +2252,8 @@ msgstr "Αναζήτηση αντικαταστάτη πόρου:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5659,6 +5664,10 @@ msgid "Drag And Drop Selection"
msgstr "GridMap Γέμισμα Επιλογής"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -12040,6 +12049,11 @@ msgid "New Animation"
msgstr "Νέα Κίνηση"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "Φιλτράρισμα μεθόδων"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr "Ταχύτητα:"
@@ -22038,7 +22052,7 @@ msgstr "Ταξίδι"
msgid "Rotation Degrees"
msgstr "Περιστροφή %s μοίρες."
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "Σταθερή"
@@ -24163,6 +24177,11 @@ msgstr ""
"Αλλάξτε μέγεθος στα σχήματα σύγκρουσης των παιδιών."
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "Διατήρηση παγκόσμιου μετασχηματισμού"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/en_Shaw.po b/editor/translations/en_Shaw.po
index 1f648844a2..45d0549a81 100644
--- a/editor/translations/en_Shaw.po
+++ b/editor/translations/en_Shaw.po
@@ -447,6 +447,10 @@ msgid "Pressure"
msgstr ""
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
msgid "Relative"
msgstr ""
@@ -2079,14 +2083,15 @@ msgstr ""
msgid "Recent:"
msgstr ""
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr ""
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr ""
@@ -2142,8 +2147,8 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5280,6 +5285,10 @@ msgid "Drag And Drop Selection"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -11253,6 +11262,11 @@ msgid "New Animation"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "𐑦𐑯𐑑𐑻𐑐𐑩𐑤𐑱𐑖𐑩𐑯 𐑥𐑴𐑛"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr ""
@@ -20337,7 +20351,7 @@ msgstr ""
msgid "Rotation Degrees"
msgstr ""
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
msgid "Global Rotation"
msgstr ""
@@ -22218,6 +22232,11 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "𐑓𐑳𐑙𐑒𐑖𐑩𐑯𐑟:"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/eo.po b/editor/translations/eo.po
index 2eef4fc0d0..5a251ba489 100644
--- a/editor/translations/eo.po
+++ b/editor/translations/eo.po
@@ -493,6 +493,10 @@ msgid "Pressure"
msgstr "Antaŭagordo"
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
#, fuzzy
msgid "Relative"
msgstr "Kapti relative"
@@ -2202,14 +2206,15 @@ msgstr "Favoritaj:"
msgid "Recent:"
msgstr "Lastatempe:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Serĉo:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Matĉoj:"
@@ -2269,8 +2274,8 @@ msgstr "Serĉi anstataŭiga risurco:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5652,6 +5657,10 @@ msgid "Drag And Drop Selection"
msgstr "Enkadrigi elekton"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -11935,6 +11944,11 @@ msgid "New Animation"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "Forigi animacion?"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr ""
@@ -21632,7 +21646,7 @@ msgstr "Vojaĝa"
msgid "Rotation Degrees"
msgstr "Rotacia paŝo:"
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "Konstanto"
@@ -23654,6 +23668,11 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "Transformo"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/es.po b/editor/translations/es.po
index febff41060..872fedfdac 100644
--- a/editor/translations/es.po
+++ b/editor/translations/es.po
@@ -86,8 +86,8 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-06-29 10:04+0000\n"
-"Last-Translator: Esdras Caleb Oliveira Silva <acheicaleb@gmail.com>\n"
+"PO-Revision-Date: 2022-07-27 13:26+0000\n"
+"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot/es/>\n"
"Language: es\n"
@@ -95,7 +95,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.13.1-dev\n"
+"X-Generator: Weblate 4.14-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -467,9 +467,8 @@ msgid "Command"
msgstr "Command"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Physical"
-msgstr " (Física)"
+msgstr "Física"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
@@ -522,6 +521,10 @@ msgid "Pressure"
msgstr "Presionado"
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr "Pluma Invertida"
+
+#: core/os/input_event.cpp
msgid "Relative"
msgstr "Relativo"
@@ -721,14 +724,12 @@ msgid "Script Templates Search Path"
msgstr "Ruta de Búsqueda de Plantillas de Scripts"
#: core/project_settings.cpp
-#, fuzzy
msgid "Version Control Autoload On Startup"
-msgstr "Cargar automáticamente al inicio"
+msgstr "Carga Automática de Control de Versiones al Inicio"
#: core/project_settings.cpp
-#, fuzzy
msgid "Version Control Plugin Name"
-msgstr "Control de Versiones"
+msgstr "Nombre del Plugin de Control de Versiones"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -1218,21 +1219,19 @@ msgid "Type"
msgstr "Tipo"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "In Handle"
-msgstr "Establecer Manipulador"
+msgstr "En el Manipulador"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Out Handle"
-msgstr "Establecer Manipulador"
+msgstr "Fuera del Manipulador"
#: editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Stream"
-msgstr ""
+msgstr "Stream"
#: editor/animation_track_editor.cpp
msgid "Start Offset"
@@ -1253,9 +1252,8 @@ msgid "Animation"
msgstr "Animación"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Easing"
-msgstr "Entrada-Salida Suave"
+msgstr "Suavizar"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
@@ -1410,19 +1408,16 @@ msgid "Stream:"
msgstr "Stream:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Start (s):"
-msgstr "Reiniciar (s):"
+msgstr "Inicio (s):"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "End (s):"
-msgstr "Fundido de entrada (s):"
+msgstr "Fin (s):"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation Clip:"
-msgstr "Animaciones:"
+msgstr "Clip de Animación:"
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
@@ -2176,14 +2171,15 @@ msgstr "Favoritos:"
msgid "Recent:"
msgstr "Recientes:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Buscar:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Coincidencias:"
@@ -2243,8 +2239,8 @@ msgstr "Buscar Recurso de Reemplazo:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -2253,7 +2249,7 @@ msgstr "Abrir"
#: editor/dependency_editor.cpp
msgid "Owners of: %s (Total: %d)"
-msgstr ""
+msgstr "Propietarios de: %s (Total: %d)"
#: editor/dependency_editor.cpp
msgid ""
@@ -2980,9 +2976,8 @@ msgid "Custom release template not found."
msgstr "Plantilla release personalizada no encontrada."
#: editor/editor_export.cpp
-#, fuzzy
msgid "Prepare Template"
-msgstr "Administrar Plantillas"
+msgstr "Preparar Plantilla"
#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "The given export path doesn't exist."
@@ -2998,9 +2993,8 @@ msgstr "Fallo al copiar la plantilla de exportación."
#: editor/editor_export.cpp platform/windows/export/export.cpp
#: platform/x11/export/export.cpp
-#, fuzzy
msgid "PCK Embedding"
-msgstr "Relleno"
+msgstr "Integrar PCK"
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
@@ -3399,7 +3393,7 @@ msgstr "Mostrar/Ocultar archivos ocultos."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails."
-msgstr "Ver elementos como una cuadrícula de miniaturas."
+msgstr "Sesgo del nivel de división de la cuadrícula."
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "View items as a list."
@@ -4579,7 +4573,7 @@ msgstr "Exportar…"
#: editor/editor_node.cpp
msgid "Install Android Build Template..."
-msgstr "Instalar plantilla de compilación de Android..."
+msgstr "Instalar Plantilla de Compilación de Android..."
#: editor/editor_node.cpp
msgid "Open User Data Folder"
@@ -4898,8 +4892,8 @@ msgstr ""
"personalizado al exportarlo (agregando módulos, cambiando el AndroidManifest."
"xml, etc.).\n"
"Ten en cuenta que para realizar compilaciones personalizadas en lugar de "
-"usar APKs predefinidos, la opción \"Use Custom Build\" debería estar "
-"habilitada en la configuración de exportación de Android."
+"usar APKs predefinidos, la opción \"Usar Compilación Personalizada\" debería "
+"estar habilitada en la configuración de exportación de Android."
#: editor/editor_node.cpp
msgid ""
@@ -5281,9 +5275,8 @@ msgstr ""
"preset existente como ejecutable."
#: editor/editor_run_native.cpp
-#, fuzzy
msgid "Project Run"
-msgstr "Proyecto"
+msgstr "Ejecutar Proyecto"
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
@@ -5355,11 +5348,11 @@ msgstr "Atenuar Editor en Diálogo de Popup"
#: editor/editor_settings.cpp main/main.cpp
msgid "Low Processor Mode Sleep (µsec)"
-msgstr ""
+msgstr "Modo de Reposo en Consumo Bajo del Procesador (µsec)"
#: editor/editor_settings.cpp
msgid "Unfocused Low Processor Mode Sleep (µsec)"
-msgstr ""
+msgstr "Modo de Bajo Uso del Procesador Desconectado (µseg)"
#: editor/editor_settings.cpp
msgid "Separate Distraction Mode"
@@ -5371,7 +5364,7 @@ msgstr "Abrir Capturas De Pantalla Automáticamente"
#: editor/editor_settings.cpp
msgid "Max Array Dictionary Items Per Page"
-msgstr ""
+msgstr "Cantidad Máxima de Elementos del Diccionario por Página"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
@@ -5449,7 +5442,7 @@ msgstr "Comprimir Recursos Binarios"
#: editor/editor_settings.cpp
msgid "Safe Save On Backup Then Rename"
-msgstr ""
+msgstr "Guardar de Forma Segura en el Backup y luego Renombrar"
#: editor/editor_settings.cpp
msgid "File Dialog"
@@ -5461,7 +5454,7 @@ msgstr "Tamaño de las Miniaturas"
#: editor/editor_settings.cpp
msgid "Docks"
-msgstr ""
+msgstr "Paneles"
#: editor/editor_settings.cpp
msgid "Scene Tree"
@@ -5484,9 +5477,8 @@ msgid "Auto Refresh Interval"
msgstr "Intervalo de Auto Refrescar"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Subresource Hue Tint"
-msgstr "Sub-Recursos"
+msgstr "Subrecurso Tinte del Tono"
#: editor/editor_settings.cpp
msgid "Color Theme"
@@ -5566,9 +5558,12 @@ msgid "Mouse Extra Buttons Navigate History"
msgstr "Botones Extra del Ratón Navegar por el Historial"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Drag And Drop Selection"
-msgstr "Seleccionar GridMap"
+msgstr "Arrastrar y Soltar la Selección"
+
+#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
#: editor/editor_settings.cpp
msgid "Appearance"
@@ -5612,7 +5607,7 @@ msgstr "Directriz de longitud de Línea de Columna Flexible"
#: editor/editor_settings.cpp
msgid "Line Length Guideline Hard Column"
-msgstr ""
+msgstr "Longitud de Línea de la Guía de la Columna Rígida"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
msgid "Script List"
@@ -5802,7 +5797,7 @@ msgstr "Nivel Mínimo de División de Cuadrícula"
#: editor/editor_settings.cpp
msgid "Grid Division Level Bias"
-msgstr ""
+msgstr "Sesgo del Nivel de División de la Cuadrícula"
#: editor/editor_settings.cpp
msgid "Grid XZ Plane"
@@ -5861,23 +5856,20 @@ msgid "Orbit Modifier"
msgstr "Modificador de Órbita"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Pan Modifier"
-msgstr "Modo desplazamiento lateral"
+msgstr "Modificador Panorámico"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Zoom Modifier"
-msgstr "Modificado/s"
+msgstr "Modificador de Zoom"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Warped Mouse Panning"
-msgstr ""
+msgstr "Paneo del Mouse Deformado"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Navigation Feel"
-msgstr "Modo de Navegación"
+msgstr "Sensación de Navegación"
#: editor/editor_settings.cpp
msgid "Orbit Sensitivity"
@@ -5920,9 +5912,8 @@ msgid "Freelook Activation Modifier"
msgstr "Modificador de Activación de Vista Libre"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Speed Zoom Link"
-msgstr "Modificador de Velocidad de Vista Libre"
+msgstr "Velocidad de Zoom de Vista Libre"
#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Grid Color"
@@ -5970,7 +5961,7 @@ msgstr "Color del Borde del Viewport"
#: editor/editor_settings.cpp
msgid "Constrain Editor View"
-msgstr ""
+msgstr "Vista del Editor de Restricciones"
#: editor/editor_settings.cpp
msgid "Simple Panning"
@@ -6031,14 +6022,12 @@ msgstr "Ubicación de la Ventana"
#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
#: scene/gui/control.cpp
-#, fuzzy
msgid "Rect"
-msgstr "Completo"
+msgstr "Rect"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Rect Custom Position"
-msgstr "Establecer Posición de Salida de Curva"
+msgstr "Posición Personalizada de Rect"
#: editor/editor_settings.cpp platform/android/export/export_plugin.cpp
msgid "Screen"
@@ -6104,24 +6093,23 @@ msgstr "Color de Palabra Clave"
#: editor/editor_settings.cpp
msgid "Control Flow Keyword Color"
-msgstr ""
+msgstr "Control de Flujo Color de Palabra Clave"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Base Type Color"
-msgstr "Tipo Base"
+msgstr "Tipo de Color Base"
#: editor/editor_settings.cpp
msgid "Engine Type Color"
-msgstr ""
+msgstr "Tipo de Color del Engine"
#: editor/editor_settings.cpp
msgid "User Type Color"
-msgstr ""
+msgstr "Tipo de Color del Usuario"
#: editor/editor_settings.cpp
msgid "Comment Color"
-msgstr ""
+msgstr "Color de los Comentarios"
#: editor/editor_settings.cpp
msgid "String Color"
@@ -6138,25 +6126,24 @@ msgid "Completion Background Color"
msgstr "Completar Color de Fondo"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Completion Selected Color"
-msgstr "Importar Seleccionado"
+msgstr "Completar Color Seleccionado"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
-msgstr ""
+msgstr "Completar Color Existente"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
-msgstr ""
+msgstr "Completar Color de Scroll"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
-msgstr ""
+msgstr "Completar Color de la Fuente"
#: editor/editor_settings.cpp
msgid "Text Color"
-msgstr "Color de Texto"
+msgstr "Color del Texto"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Line Number Color"
@@ -6195,33 +6182,28 @@ msgid "Line Length Guideline Color"
msgstr ""
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Word Highlighted Color"
-msgstr "Resaltador de Sintaxis"
+msgstr "Color de la Palabra Resaltada"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
msgstr ""
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Function Color"
-msgstr "Función"
+msgstr "Función Color"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Member Variable Color"
-msgstr "Cambiar nombre de variable"
+msgstr "Color de la Variable Miembro"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Mark Color"
-msgstr "Seleccionar Color"
+msgstr "Marcar Color"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Bookmark Color"
-msgstr "Marcadores"
+msgstr "Color del Marcador"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Breakpoint Color"
@@ -6236,14 +6218,12 @@ msgid "Code Folding Color"
msgstr ""
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Search Result Color"
-msgstr "Resultados de la Búsqueda"
+msgstr "Color del Resultado de Búsqueda"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Search Result Border Color"
-msgstr "Resultados de la Búsqueda"
+msgstr "Color de los Bordes del Resultado de Búsqueda"
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
@@ -6252,14 +6232,12 @@ msgstr ""
"la tecla Mayús para cambios más precisos."
#: editor/editor_spin_slider.cpp scene/gui/button.cpp
-#, fuzzy
msgid "Flat"
-msgstr "Plano 0"
+msgstr "Plano"
#: editor/editor_spin_slider.cpp
-#, fuzzy
msgid "Hide Slider"
-msgstr "Modo de Colisión"
+msgstr "Ocultar Deslizador"
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
@@ -6937,9 +6915,8 @@ msgid "Use Ambient"
msgstr ""
#: editor/import/resource_importer_bitmask.cpp
-#, fuzzy
msgid "Create From"
-msgstr "Crear Carpeta"
+msgstr "Crear Desde"
#: editor/import/resource_importer_bitmask.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -6959,9 +6936,8 @@ msgid "Delimiter"
msgstr "Delimitador"
#: editor/import/resource_importer_layered_texture.cpp
-#, fuzzy
msgid "ColorCorrect"
-msgstr "Corrección del Color"
+msgstr "Corrección de Color"
#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
@@ -6989,9 +6965,8 @@ msgstr "Filtro"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Mipmaps"
-msgstr "Señales"
+msgstr "Mipmaps"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
@@ -7022,14 +6997,12 @@ msgid "Vertical"
msgstr "Vertical"
#: editor/import/resource_importer_obj.cpp
-#, fuzzy
msgid "Generate Tangents"
-msgstr "Generar puntos"
+msgstr "Generar Tangentes"
#: editor/import/resource_importer_obj.cpp
-#, fuzzy
msgid "Scale Mesh"
-msgstr "Modo de Escalado"
+msgstr "Escalar Mesh"
#: editor/import/resource_importer_obj.cpp
msgid "Offset Mesh"
@@ -7037,14 +7010,12 @@ msgstr "Offset de Malla"
#: editor/import/resource_importer_obj.cpp
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Octahedral Compression"
-msgstr "Compresión"
+msgstr "Compresión Octaédrica"
#: editor/import/resource_importer_obj.cpp
-#, fuzzy
msgid "Optimize Mesh Flags"
-msgstr "Tamaño de los Indicadores"
+msgstr "Optimizar Marcadores de Malla"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
@@ -7088,29 +7059,24 @@ msgstr "Importar como Escenas y Materiales Múltiples"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Nodes"
msgstr "Nodos"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Root Type"
-msgstr "Regresar"
+msgstr "Tipo de Raíz"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Root Name"
-msgstr "Nombre Remoto"
+msgstr "Nombre de Raíz"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Root Scale"
-msgstr "Escala"
+msgstr "Escala de Raíz"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Custom Script"
-msgstr "CustomNode"
+msgstr "Script Personalizado"
#: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp
msgid "Storage"
@@ -7125,62 +7091,52 @@ msgid "Materials"
msgstr "Materiales"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Keep On Reimport"
-msgstr "Reimportar"
+msgstr "Seguir Reimportando"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Meshes"
-msgstr "Malla"
+msgstr "Meshes"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Ensure Tangents"
-msgstr "Modificar Tangente de Curva"
+msgstr "Asegurar Tangentes"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Light Baking"
-msgstr "Lightmapping"
+msgstr "Bake de Luces"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Lightmap Texel Size"
-msgstr "Calcular Lightmaps"
+msgstr "Tamaño Lightmap Texel"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
msgid "Skins"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Use Named Skins"
-msgstr "Usar Ajuste de Escalado"
+msgstr "Usar Skins con Nombre"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "External Files"
-msgstr "Abrir un Archivo"
+msgstr "Archivos Externos"
#: editor/import/resource_importer_scene.cpp
msgid "Store In Subdir"
msgstr ""
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Filter Script"
-msgstr "Filtrar scripts"
+msgstr "Filtrar Script"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Keep Custom Tracks"
-msgstr "Transformar"
+msgstr "Mantener Pistas Personalizadas"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Optimizer"
-msgstr "Optimizar"
+msgstr "Optimizador"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
@@ -7194,9 +7150,8 @@ msgstr "Optimizar"
#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
-#, fuzzy
msgid "Enabled"
-msgstr "Activar"
+msgstr "Activado"
#: editor/import/resource_importer_scene.cpp
msgid "Max Linear Error"
@@ -7207,19 +7162,16 @@ msgid "Max Angular Error"
msgstr "Error Angular Máximo"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Max Angle"
-msgstr "Valor"
+msgstr "Ángulo Máximo"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Remove Unused Tracks"
-msgstr "Eliminar Pista de Animación"
+msgstr "Eliminar Pistas Sin Usar"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Clips"
-msgstr "Clips de Animación"
+msgstr "Clips"
#: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp
@@ -7286,18 +7238,16 @@ msgid "2D, Detect 3D"
msgstr ""
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "2D Pixel"
-msgstr "Pixeles Sólidos"
+msgstr "Pixel 2D"
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
msgstr ""
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "HDR Mode"
-msgstr "Modo de Selección"
+msgstr "Modo HDR"
#: editor/import/resource_importer_texture.cpp
msgid "BPTC LDR"
@@ -7311,45 +7261,40 @@ msgid "Normal Map"
msgstr ""
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Process"
-msgstr "Post procesado"
+msgstr "Proceso"
#: editor/import/resource_importer_texture.cpp
msgid "Fix Alpha Border"
msgstr ""
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Premult Alpha"
-msgstr "Editar Polígono"
+msgstr "Premult Alpha"
#: editor/import/resource_importer_texture.cpp
msgid "Hdr As Srgb"
msgstr ""
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Invert Color"
-msgstr "Vértice"
+msgstr "Invertir Color"
#: editor/import/resource_importer_texture.cpp
msgid "Normal Map Invert Y"
msgstr "Invertir Y en Mapa Normal"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Size Limit"
-msgstr "Límites"
+msgstr "Tamaño Límite"
#: editor/import/resource_importer_texture.cpp
msgid "Detect 3D"
msgstr ""
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "SVG"
-msgstr "HSV"
+msgstr "SVG"
#: editor/import/resource_importer_texture.cpp
msgid ""
@@ -7366,18 +7311,16 @@ msgid "Import Mode"
msgstr "Modo de Importación"
#: editor/import/resource_importer_texture_atlas.cpp
-#, fuzzy
msgid "Crop To Region"
-msgstr "Establecer Región de Tile"
+msgstr "Recortar la Región"
#: editor/import/resource_importer_texture_atlas.cpp
msgid "Trim Alpha Border From Region"
msgstr ""
#: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp
-#, fuzzy
msgid "Force"
-msgstr "Forzar Push"
+msgstr "Fuerza"
#: editor/import/resource_importer_wav.cpp
msgid "8 Bit"
@@ -7389,41 +7332,35 @@ msgid "Mono"
msgstr ""
#: editor/import/resource_importer_wav.cpp
-#, fuzzy
msgid "Max Rate"
-msgstr "Nodo Mix"
+msgstr "Tasa Máxima"
#: editor/import/resource_importer_wav.cpp
-#, fuzzy
msgid "Max Rate Hz"
-msgstr "Nodo Mix"
+msgstr "Tasa Máxima Hz"
#: editor/import/resource_importer_wav.cpp
msgid "Trim"
msgstr ""
#: editor/import/resource_importer_wav.cpp
-#, fuzzy
msgid "Normalize"
-msgstr "Formato"
+msgstr "Normalizar"
#: editor/import/resource_importer_wav.cpp
#: scene/resources/audio_stream_sample.cpp
-#, fuzzy
msgid "Loop Mode"
-msgstr "Modo de Movimiento"
+msgstr "Modo Bucle"
#: editor/import/resource_importer_wav.cpp
#: scene/resources/audio_stream_sample.cpp
-#, fuzzy
msgid "Loop Begin"
-msgstr "Modo de Movimiento"
+msgstr "Inicio del Bucle"
#: editor/import/resource_importer_wav.cpp
#: scene/resources/audio_stream_sample.cpp
-#, fuzzy
msgid "Loop End"
-msgstr "Modo de Movimiento"
+msgstr "Fin del Bucle"
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
@@ -7510,14 +7447,12 @@ msgid "Raw"
msgstr "Raw"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Capitalized"
-msgstr "Capitalizar"
+msgstr "Capitalización"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Localized"
-msgstr "Idioma"
+msgstr "Localizado"
#: editor/inspector_dock.cpp
msgid "Localization not available for current language."
@@ -8071,9 +8006,8 @@ msgid "New"
msgstr "Nuevo"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Paste As Reference"
-msgstr "%s Referencia de Clase"
+msgstr "Pegar Como Referencia"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
@@ -8565,25 +8499,21 @@ msgid "Loading..."
msgstr "Cargar..."
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgctxt "Pagination"
msgid "First"
msgstr "Primero"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgctxt "Pagination"
msgid "Previous"
msgstr "Anterior"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgctxt "Pagination"
msgid "Next"
msgstr "Siguiente"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgctxt "Pagination"
msgid "Last"
msgstr "Último"
@@ -9202,9 +9132,8 @@ msgid "View"
msgstr "Ver"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Show"
-msgstr "Ver Cuadrícula"
+msgstr "Mostrar"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show When Snapping"
@@ -9212,12 +9141,11 @@ msgstr "Mostrar Al Ajustar"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Hide"
-msgstr ""
+msgstr "Ocultar"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Grid"
-msgstr "Cambiar Modo"
+msgstr "Cambiar Cuadrícula"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -9839,7 +9767,6 @@ msgstr ""
"%s"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid "MeshLibrary"
msgstr "Librería de Mallas"
@@ -9864,14 +9791,12 @@ msgid "Update from Scene"
msgstr "Actualizar desde escena"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid "Apply without Transforms"
-msgstr "Aplicar Transformaciones al MeshInstance"
+msgstr "Aplicar sin Transformaciones"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid "Apply with Transforms"
-msgstr "Aplicar Transformaciones al MeshInstance"
+msgstr "Aplicar con Transformaciones"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
@@ -10740,19 +10665,16 @@ msgid "External"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Use External Editor"
-msgstr "Depurar con Editor Externo"
+msgstr "Usar un Editor Externo"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Exec Path"
-msgstr "Ruta de Exportación"
+msgstr "Ruta de Ejecución"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Script Temperature Enabled"
-msgstr "Seleccionar el archivo de la plantilla"
+msgstr "Temperatura del Script Activada"
#: editor/plugins/script_editor_plugin.cpp
msgid "Highlight Current Script"
@@ -10767,14 +10689,12 @@ msgid "Current Script Background Color"
msgstr "Color de Fondo del Script Actual"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Group Help Pages"
-msgstr "Agrupar Seleccionados"
+msgstr "Páginas de Ayuda para Grupos"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Sort Scripts By"
-msgstr "Crear Script"
+msgstr "Ordenar Scripts por"
#: editor/plugins/script_editor_plugin.cpp
msgid "List Script Names As"
@@ -10991,8 +10911,8 @@ msgid ""
"This shader has been modified on on disk.\n"
"What action should be taken?"
msgstr ""
-"Este shader ha sido modificado en disco.\n"
-"¿Qué acciones deben tomarse?"
+"Este shader ha sido modificado en el disco.\n"
+"¿Qué acción debe tomarse?"
#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
msgid "Shader"
@@ -11606,9 +11526,8 @@ msgid "Manipulator Gizmo Opacity"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Show Viewport Rotation Gizmo"
-msgstr "Bloquear Rotación de Vista"
+msgstr "Mostrar Gizmo de Rotación del Viewport"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
@@ -11660,9 +11579,8 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr "Geometría inválida, no puede ser reemplazada por una malla."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Convert to MeshInstance2D"
-msgstr "Convertir a Mesh2D"
+msgstr "Convertir a MeshInstance2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
@@ -11765,6 +11683,11 @@ msgid "New Animation"
msgstr "Nueva Animación"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "Filtrar métodos"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr "Velocidad:"
@@ -12062,9 +11985,8 @@ msgstr ""
"¿Cerrar de todos modos?"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Remove Type"
-msgstr "Eliminar Tile"
+msgstr "Eliminar Tipo"
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
@@ -12108,14 +12030,12 @@ msgstr ""
"Añade más propiedades manualmente o impórtalas desde otro Theme."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add Theme Type"
-msgstr "Añadir Tipo de Elemento"
+msgstr "Añadir Tipo de Theme"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Remove Theme Type"
-msgstr "Eliminar Remoto"
+msgstr "Eliminar Tipo de Theme"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
@@ -12562,55 +12482,46 @@ msgid "Clear Transform"
msgstr "Reestablecer Transformación"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Tile Map"
-msgstr "Dibujar TileMap"
+msgstr "Mapa de Tiles"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Palette Min Width"
-msgstr ""
+msgstr "Ancho Mínimo de la Paleta"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Palette Item H Separation"
-msgstr "Separador con nombre"
+msgstr "Separación del Elemento H de la Paleta"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Show Tile Names"
-msgstr "Mostrar Todos los Idiomas"
+msgstr "Mostrar Nombres de Tiles"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Show Tile Ids"
-msgstr "Mostrar Reglas"
+msgstr "Mostrar ID de los Tiles"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Sort Tiles By Name"
-msgstr "Ordenar archivos"
+msgstr "Ordenar Tiles por Nombre"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Bucket Fill Preview"
-msgstr "Bote de Relleno"
+msgstr "Vista previa del Bote de Relleno"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Editor Side"
-msgstr "Editor"
+msgstr "Lado del Editor"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Display Grid"
-msgstr "Mostrar Overdraw"
+msgstr "Mostrar Cuadrícula"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Axis Color"
-msgstr "Seleccionar Color"
+msgstr "Color de los Ejes"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
@@ -12949,7 +12860,6 @@ msgid "This property can't be changed."
msgstr "Esta propiedad no se puede cambiar."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Snap Options"
msgstr "Opciones de Ajuste"
@@ -12978,9 +12888,8 @@ msgid "Separation"
msgstr "Separación"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Selected Tile"
-msgstr "Seleccionar"
+msgstr "Tiles Seleccionados"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
@@ -12989,14 +12898,12 @@ msgstr "Seleccionar"
#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
#: scene/resources/material.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Texture"
-msgstr "Texto"
+msgstr "Textura"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Tex Offset"
-msgstr "Desplazamiento de Byte"
+msgstr "Desplazamiento de Textura"
#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
@@ -13006,79 +12913,64 @@ msgstr "Material"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
-#, fuzzy
msgid "Modulate"
-msgstr "Rellenar"
+msgstr "Modular"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Tile Mode"
-msgstr "Cambiar Modo"
+msgstr "Modo Tile"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Autotile Bitmask Mode"
-msgstr "Modo de Bitmask"
+msgstr "Modo Bitmask Automático"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Subtile Size"
-msgstr "Tamaño del Contorno"
+msgstr "Tamaño de Subtile"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Subtile Spacing"
-msgstr "Espaciado de Línea"
+msgstr "Espaciado de Subtile"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Occluder Offset"
-msgstr "Crear Polígono Oclusor"
+msgstr "Desplazamiento del Oclusor"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Navigation Offset"
-msgstr "Modo de Navegación"
+msgstr "Desplazamiento de Navegación"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Shape Offset"
-msgstr "Desplazamiento Base"
+msgstr "Desplazamiento del Shape"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Shape Transform"
-msgstr "Transformar"
+msgstr "Transformar Shape"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Selected Collision"
-msgstr "Colisión"
+msgstr "Colisión Seleccionada"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Selected Collision One Way"
-msgstr "Sólo selección"
+msgstr "Colisión Seleccionada en Una Dirección"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Selected Collision One Way Margin"
-msgstr "Modo de Colisión"
+msgstr "Margen Seleccionado de Colisión en Una Dirección"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Selected Navigation"
-msgstr "Navegación Visible"
+msgstr "Navegación Seleccionada"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Selected Occlusion"
-msgstr "Seleccionar"
+msgstr "Oclusión Seleccionada"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Tileset Script"
-msgstr "Filtrar scripts"
+msgstr "Script de Tileset"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
@@ -14289,9 +14181,8 @@ msgid ""
msgstr ""
#: editor/project_export.cpp
-#, fuzzy
msgid "More Info..."
-msgstr "Mover a..."
+msgstr "Más información..."
#: editor/project_export.cpp
msgid "Export PCK/Zip..."
@@ -14318,18 +14209,16 @@ msgid "ZIP File"
msgstr "Archivo ZIP"
#: editor/project_export.cpp
-#, fuzzy
msgid "Godot Project Pack"
-msgstr "Godot Game Pack"
+msgstr "Paquete de Proyectos de Godot"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr "Faltan plantillas de exportación para esta plataforma:"
#: editor/project_export.cpp
-#, fuzzy
msgid "Project Export"
-msgstr "Fundadores del Proyecto"
+msgstr "Exportación del Proyecto"
#: editor/project_export.cpp
msgid "Manage Export Templates"
@@ -14644,7 +14533,6 @@ msgstr ""
#. TRANSLATORS: This refers to the application where users manage their Godot projects.
#: editor/project_manager.cpp
-#, fuzzy
msgctxt "Application"
msgid "Project Manager"
msgstr "Administrador de Proyectos"
@@ -15452,14 +15340,12 @@ msgid "Another node already uses this unique name in the scene."
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Enable Scene Unique Name"
-msgstr "Nombre Único"
+msgstr "Activar Nombre Único de Escena"
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Disable Scene Unique Name"
-msgstr "Nombre Único"
+msgstr "Desactivar Nombre Único de Escena"
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
@@ -15634,18 +15520,16 @@ msgid "Clear Inheritance? (No Undo!)"
msgstr "¿Quieres limpiar la herencia? (No se puede deshacer)"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Show Scene Tree Root Selection"
-msgstr "Centrar Selección"
+msgstr "Mostrar Selección de la Raíz del Árbol de Escenas"
#: editor/scene_tree_dock.cpp
msgid "Derive Script Globals By Name"
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Use Favorites Root Selection"
-msgstr "Seleccionar Fotogramas"
+msgstr "Usar Selección de Raíces Favoritas"
#: editor/scene_tree_editor.cpp
msgid "Toggle Visible"
@@ -16104,23 +15988,20 @@ msgid "Change Particles AABB"
msgstr "Cambiar partículas AABB"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Reflection Probe"
-msgstr "Seleccionar Propiedad"
+msgstr "Sonda de Reflexión"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "Cambiar Alcance de la Sonda"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "GI Probe"
-msgstr "Calcular GI Probe"
+msgstr "Sonda GI"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Baked Indirect Light"
-msgstr "Iluminación indirecta"
+msgstr "Iluminación Indirecta Bakeada"
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
@@ -16151,24 +16032,20 @@ msgid "Change Ray Shape Length"
msgstr "Cambiar Longitud de la Forma del Rayo"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Navigation Edge"
-msgstr "Modo de Navegación"
+msgstr "Borde de Navegación"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Navigation Edge Disabled"
-msgstr "Modo de Navegación"
+msgstr "Borde de Navegación Desactivado"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Navigation Solid"
-msgstr "Modo de Navegación"
+msgstr "Navegación Sólida"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Navigation Solid Disabled"
-msgstr "Modo de Navegación"
+msgstr "Navegación Sólida Desactivada"
#: editor/spatial_editor_gizmos.cpp
msgid "Joint Body A"
@@ -16191,9 +16068,8 @@ msgid "Set Room Point Position"
msgstr "Establecer Posición del Room Point"
#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
-#, fuzzy
msgid "Portal Margin"
-msgstr "Asignar Margen"
+msgstr "Margen del Portal"
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Edge"
@@ -16212,15 +16088,13 @@ msgid "Portal Front"
msgstr ""
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Portal Back"
-msgstr "Retroceder"
+msgstr "Portal de Regreso"
#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Occluder"
-msgstr "Modo de Oclusión"
+msgstr "Oclusor"
#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
@@ -16239,19 +16113,16 @@ msgid "Set Occluder Hole Point Position"
msgstr "Establecer posición del orificio del oclusor"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Occluder Polygon Front"
-msgstr "Crear Polígono Oclusor"
+msgstr "Frente del Polígono Oclusor"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Occluder Polygon Back"
-msgstr "Crear Polígono Oclusor"
+msgstr "Posterior del Polígono Oclusor"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Occluder Hole"
-msgstr "Crear Polígono Oclusor"
+msgstr "Orificio Oclusor"
#: main/main.cpp
msgid "Godot Physics"
@@ -16260,32 +16131,28 @@ msgstr ""
#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/visual/visual_server_scene.cpp
msgid "Use BVH"
-msgstr ""
+msgstr "Usar BVH"
#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/visual/visual_server_scene.cpp
-#, fuzzy
msgid "BVH Collision Margin"
-msgstr "Modo de Colisión"
+msgstr "Margen de Colisión BVH"
#: main/main.cpp
-#, fuzzy
msgid "Crash Handler"
-msgstr "Establecer Manipulador"
+msgstr "Manipulador de Colisiones"
#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
-msgstr "Establecer multinodo"
+msgstr "Servidor Multihilo"
#: main/main.cpp
msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "Debugger stdout"
-msgstr "Depurador"
+msgstr "Depurador stdout"
#: main/main.cpp
msgid "Max Chars Per Second"
@@ -16316,14 +16183,12 @@ msgid "File Logging"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "Enable File Logging"
-msgstr "Habilitar Filtrado"
+msgstr "Activar Registro de Archivos"
#: main/main.cpp
-#, fuzzy
msgid "Log Path"
-msgstr "Copiar Ruta"
+msgstr "Ruta del Registro"
#: main/main.cpp
msgid "Max Log Files"
@@ -16354,14 +16219,12 @@ msgid "Allow hiDPI"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "V-Sync"
-msgstr "Sincronizar"
+msgstr "Sincronización Vertical"
#: main/main.cpp
-#, fuzzy
msgid "Use V-Sync"
-msgstr "Usar Snap"
+msgstr "Usar Sincronización Vertical"
#: main/main.cpp
msgid "Per Pixel Transparency"
@@ -16376,23 +16239,20 @@ msgid "Intended Usage"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "Framebuffer Allocation"
-msgstr "Seleccionar Fotogramas"
+msgstr "Asignación del Buffer de Imágenes"
#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
msgid "Energy Saving"
-msgstr "Error al Guardar"
+msgstr "Ahorro de Energía"
#: main/main.cpp
msgid "Threads"
msgstr ""
#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
-#, fuzzy
msgid "Thread Model"
-msgstr "Cambiar Modo"
+msgstr "Modelo de Hilo"
#: main/main.cpp
msgid "Thread Safe BVH"
@@ -16404,25 +16264,21 @@ msgstr ""
#: main/main.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Orientation"
-msgstr "Documentación en línea"
+msgstr "Orientación"
#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
#: scene/main/scene_tree.cpp scene/register_scene_types.cpp
-#, fuzzy
msgid "Common"
-msgstr "Comunidad"
+msgstr "Común"
#: main/main.cpp
-#, fuzzy
msgid "Physics FPS"
-msgstr "Fotogramas de Física %"
+msgstr "Física FPS"
#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
-msgstr "Forzar Push"
+msgstr "Forzar FPS"
#: main/main.cpp
msgid "Enable Pause Aware Picking"
@@ -16451,19 +16307,16 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
msgid "Physics Interpolation"
-msgstr "Modo de Interpolación"
+msgstr "Interpolación de Física"
#: main/main.cpp
-#, fuzzy
msgid "Enable Warnings"
-msgstr "Habilitar Filtrado"
+msgstr "Activar Advertencias"
#: main/main.cpp
-#, fuzzy
msgid "Frame Delay Msec"
-msgstr "Seleccionar Fotogramas"
+msgstr "Retraso de los Fotogramas Msec"
#: main/main.cpp
msgid "Low Processor Mode"
@@ -16482,14 +16335,12 @@ msgid "Hide Home Indicator"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "Input Devices"
-msgstr "Todos los Dispositivos"
+msgstr "Dispositivos de Entrada"
#: main/main.cpp
-#, fuzzy
msgid "Pointing"
-msgstr "Punto"
+msgstr "Apuntador"
#: main/main.cpp
msgid "Touch Delay"
@@ -16500,21 +16351,18 @@ msgid "GLES3"
msgstr ""
#: main/main.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Shaders"
-msgstr "Shader"
+msgstr "Shaders"
#: main/main.cpp
-#, fuzzy
msgid "Debug Shader Fallbacks"
-msgstr "Forzar Shader Fallbacks"
+msgstr "Depurar Fallbacks de Shader"
#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
#: scene/resources/world.cpp
-#, fuzzy
msgid "Environment"
-msgstr "Ver Entorno"
+msgstr "Entorno"
#: main/main.cpp
msgid "Default Clear Color"
@@ -16525,9 +16373,8 @@ msgid "Boot Splash"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "Show Image"
-msgstr "Mostrar Huesos"
+msgstr "Mostrar Imagen"
#: main/main.cpp
msgid "Image"
@@ -16542,14 +16389,12 @@ msgid "Use Filter"
msgstr "Usar Filtro"
#: main/main.cpp scene/resources/style_box.cpp
-#, fuzzy
msgid "BG Color"
-msgstr "Colores"
+msgstr "Color de Fondo"
#: main/main.cpp
-#, fuzzy
msgid "macOS Native Icon"
-msgstr "Establecer Icono de Tile"
+msgstr "Icono Nativo de macOS"
#: main/main.cpp
msgid "Windows Native Icon"
@@ -16572,14 +16417,12 @@ msgid "Emulate Mouse From Touch"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "Mouse Cursor"
-msgstr "Botón del Mouse"
+msgstr "Cursor del Mouse"
#: main/main.cpp
-#, fuzzy
msgid "Custom Image"
-msgstr "CustomNode"
+msgstr "Imagen Personalizada"
#: main/main.cpp
msgid "Custom Image Hotspot"
@@ -16590,14 +16433,12 @@ msgid "Tooltip Position Offset"
msgstr "Offset de la Posición del Tooltip"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-#, fuzzy
msgid "Debugger Agent"
-msgstr "Depurador"
+msgstr "Agente de Depuración"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-#, fuzzy
msgid "Wait For Debugger"
-msgstr "Depurador"
+msgstr "Esperar al Depurador"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
msgid "Wait Timeout"
@@ -16612,20 +16453,17 @@ msgid "Unhandled Exception Policy"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "Main Loop Type"
-msgstr "Buscar Tipo de Nodo"
+msgstr "Tipo de Bucle Principal"
#: main/main.cpp scene/gui/texture_progress.cpp
#: scene/gui/viewport_container.cpp
-#, fuzzy
msgid "Stretch"
-msgstr "Buscar"
+msgstr "Estirar"
#: main/main.cpp
-#, fuzzy
msgid "Aspect"
-msgstr "Inspector"
+msgstr "Aspecto"
#: main/main.cpp
msgid "Shrink"
@@ -16636,14 +16474,12 @@ msgid "Auto Accept Quit"
msgstr ""
#: main/main.cpp scene/main/scene_tree.cpp
-#, fuzzy
msgid "Quit On Go Back"
-msgstr "Retroceder"
+msgstr "Salir y Regresar"
#: main/main.cpp scene/main/viewport.cpp
-#, fuzzy
msgid "Snap Controls To Pixels"
-msgstr "Ajustar a los Lados del Nodo"
+msgstr "Ajustar Controles a Píxeles"
#: main/main.cpp
msgid "Dynamic Fonts"
@@ -16678,35 +16514,30 @@ msgid "Change Torus Outer Radius"
msgstr "Cambiar Radio Externo de Torus"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Operation"
-msgstr "Opciones"
+msgstr "Operación"
#: modules/csg/csg_shape.cpp
msgid "Calculate Tangents"
msgstr ""
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Use Collision"
-msgstr "Colisión"
+msgstr "Usar Colisión"
#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
-#, fuzzy
msgid "Collision Layer"
-msgstr "Modo de Colisión"
+msgstr "Capa de Colisión"
#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collision Mask"
-msgstr "Modo de Colisión"
+msgstr "Máscara de Colisión"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Invert Faces"
-msgstr "Convertir Mayúsculas/Minúsculas"
+msgstr "Invertir Caras"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
@@ -16724,33 +16555,28 @@ msgid "Radial Segments"
msgstr "Segmentos Radiales"
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Rings"
-msgstr "Advertencias"
+msgstr "Anillos"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Smooth Faces"
-msgstr "Suavizado"
+msgstr "Caras Suaves"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Sides"
-msgstr "Mostrar Guías"
+msgstr "Lados"
#: modules/csg/csg_shape.cpp
msgid "Cone"
msgstr ""
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Inner Radius"
-msgstr "Cambiar Radio Interno de Torus"
+msgstr "Radio Interior"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Outer Radius"
-msgstr "Cambiar Radio Externo de Torus"
+msgstr "Radio Exterior"
#: modules/csg/csg_shape.cpp
msgid "Ring Sides"
@@ -16759,9 +16585,8 @@ msgstr ""
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
#: scene/3d/collision_polygon.cpp
-#, fuzzy
msgid "Polygon"
-msgstr "Polígonos"
+msgstr "Polígono"
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
@@ -16772,14 +16597,12 @@ msgid "Spin Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Node"
-msgstr "Pegar Nodos"
+msgstr "Ruta del Nodo"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Interval Type"
-msgstr "Crear Vértice Interno"
+msgstr "Tipo de Intervalo de Ruta"
#: modules/csg/csg_shape.cpp
msgid "Path Interval"
@@ -16794,14 +16617,12 @@ msgid "Path Rotation"
msgstr "Rotación de Trayectoria"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Local"
-msgstr "Crear Local"
+msgstr "Ruta Local"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Continuous U"
-msgstr "Continuo"
+msgstr "Ruta Continua U"
#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
@@ -16812,24 +16633,20 @@ msgid "Path Joined"
msgstr "Ruta Unida"
#: modules/enet/networked_multiplayer_enet.cpp
-#, fuzzy
msgid "Compression Mode"
-msgstr "Modo de Colisión"
+msgstr "Modo de Compresión"
#: modules/enet/networked_multiplayer_enet.cpp
-#, fuzzy
msgid "Transfer Channel"
-msgstr "Cambio de Transformación"
+msgstr "Canal de Transferencia"
#: modules/enet/networked_multiplayer_enet.cpp
-#, fuzzy
msgid "Channel Count"
-msgstr "Instanciar"
+msgstr "Conteo de Canales"
#: modules/enet/networked_multiplayer_enet.cpp
-#, fuzzy
msgid "Always Ordered"
-msgstr "Mostrar Siempre la Cuadrícula"
+msgstr "Siempre Ordenado"
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Server Relay"
@@ -16844,9 +16661,8 @@ msgid "DTLS Hostname"
msgstr ""
#: modules/enet/networked_multiplayer_enet.cpp
-#, fuzzy
msgid "Use DTLS"
-msgstr "Usar Snap"
+msgstr "Usar DTLS"
#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FBX"
@@ -16861,24 +16677,21 @@ msgid "Config File"
msgstr "Archivo de Configuración"
#: modules/gdnative/gdnative.cpp
-#, fuzzy
msgid "Load Once"
-msgstr "Cargar Recurso"
+msgstr "Cargar Una Vez"
#: modules/gdnative/gdnative.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Singleton"
-msgstr "Esqueleto"
+msgstr "Singleton"
#: modules/gdnative/gdnative.cpp
msgid "Symbol Prefix"
msgstr "Prefijo de Símbolo"
#: modules/gdnative/gdnative.cpp
-#, fuzzy
msgid "Reloadable"
-msgstr "Recargar"
+msgstr "Recargable"
#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
@@ -16943,9 +16756,8 @@ msgid "Script Class"
msgstr "Clase del Script"
#: modules/gdnative/nativescript/nativescript.cpp
-#, fuzzy
msgid "Icon Path"
-msgstr "Foco en Ruta"
+msgstr "Ruta del Icono"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -16953,18 +16765,16 @@ msgstr "GDNative"
#: modules/gdscript/editor/gdscript_highlighter.cpp
#: modules/gdscript/gdscript.cpp
-#, fuzzy
msgid "GDScript"
-msgstr "Script"
+msgstr "GDScript"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Function Definition Color"
msgstr ""
#: modules/gdscript/editor/gdscript_highlighter.cpp
-#, fuzzy
msgid "Node Path Color"
-msgstr "Copiar Ruta del Nodo"
+msgstr "Color de la Ruta del Nodo"
#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
msgid "Max Call Stack"
@@ -17027,9 +16837,8 @@ msgid "Language Server"
msgstr "Servidor de Lenguaje"
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Enable Smart Resolve"
-msgstr "No se puede resolver"
+msgstr "Activar Smart Resolve"
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Show Native Symbols In Editor"
@@ -17048,42 +16857,36 @@ msgid "Export GLTF..."
msgstr "Exportar GLTF..."
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Buffer View"
-msgstr "Vista Trasera"
+msgstr "Vista del Buffer"
#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
msgid "Byte Offset"
msgstr "Desplazamiento de Byte"
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Component Type"
-msgstr "Componentes"
+msgstr "Tipo de Componente"
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Normalized"
-msgstr "Formato"
+msgstr "Normalizado"
#: modules/gltf/gltf_accessor.cpp
msgid "Count"
msgstr "Cuenta"
#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Min"
-msgstr "MiB"
+msgstr "Min"
#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Max"
-msgstr "Mix"
+msgstr "Max"
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Sparse Count"
-msgstr "Instanciar"
+msgstr "Recuento Parcial"
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Indices Buffer View"
@@ -17106,23 +16909,20 @@ msgid "Sparse Values Byte Offset"
msgstr ""
#: modules/gltf/gltf_buffer_view.cpp
-#, fuzzy
msgid "Buffer"
-msgstr "Vista Trasera"
+msgstr "Buffer"
#: modules/gltf/gltf_buffer_view.cpp
-#, fuzzy
msgid "Byte Length"
-msgstr "Theme Predeterminado"
+msgstr "Longitud de Bytes"
#: modules/gltf/gltf_buffer_view.cpp
msgid "Byte Stride"
msgstr ""
#: modules/gltf/gltf_buffer_view.cpp
-#, fuzzy
msgid "Indices"
-msgstr "Todos los Dispositivos"
+msgstr "Índices"
#: modules/gltf/gltf_camera.cpp
msgid "FOV Size"
@@ -17133,9 +16933,8 @@ msgid "Zfar"
msgstr ""
#: modules/gltf/gltf_camera.cpp
-#, fuzzy
msgid "Znear"
-msgstr "Lineal"
+msgstr "Znear"
#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
@@ -17145,9 +16944,8 @@ msgstr "Lineal"
#: scene/resources/environment.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Color"
-msgstr "Colores"
+msgstr "Color"
#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
#: scene/resources/environment.cpp
@@ -17155,9 +16953,8 @@ msgid "Intensity"
msgstr ""
#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp
-#, fuzzy
msgid "Range"
-msgstr "Cambiar"
+msgstr "Rango"
#: modules/gltf/gltf_light.cpp
msgid "Inner Cone Angle"
@@ -17168,42 +16965,36 @@ msgid "Outer Cone Angle"
msgstr ""
#: modules/gltf/gltf_mesh.cpp
-#, fuzzy
msgid "Blend Weights"
-msgstr "Calcular Lightmaps"
+msgstr "Mezcla de Pesos"
#: modules/gltf/gltf_mesh.cpp
msgid "Instance Materials"
msgstr "Materiales de Instancia"
#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
-#, fuzzy
msgid "Parent"
-msgstr "Reemparentar"
+msgstr "Padre"
#: modules/gltf/gltf_node.cpp
-#, fuzzy
msgid "Xform"
-msgstr "Plataforma"
+msgstr "Xform"
#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
msgid "Skin"
msgstr ""
#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
-#, fuzzy
msgid "Translation"
-msgstr "Traducciones"
+msgstr "Traducción"
#: modules/gltf/gltf_node.cpp
-#, fuzzy
msgid "Children"
-msgstr "Hijos Editables"
+msgstr "Hijos"
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
-#, fuzzy
msgid "Joints"
-msgstr "Punto"
+msgstr "Articulaciones"
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
msgid "Roots"
@@ -17214,28 +17005,24 @@ msgid "Unique Names"
msgstr ""
#: modules/gltf/gltf_skeleton.cpp
-#, fuzzy
msgid "Godot Bone Node"
-msgstr "Obtener Nodo de Escena"
+msgstr "Nodo de Huesos de Godot"
#: modules/gltf/gltf_skin.cpp
-#, fuzzy
msgid "Skin Root"
-msgstr "Nueva Raíz de Escena"
+msgstr "Raíz de la Skin"
#: modules/gltf/gltf_skin.cpp
-#, fuzzy
msgid "Joints Original"
-msgstr "Foco en Origen"
+msgstr "Articulaciones Originales"
#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
-#, fuzzy
msgid "Non Joints"
-msgstr "Mover Unión"
+msgstr "Sin Articulaciones"
#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
@@ -17274,28 +17061,24 @@ msgid "Json"
msgstr ""
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Major Version"
-msgstr "Versión"
+msgstr "Versión Mayor"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Minor Version"
-msgstr "Versión"
+msgstr "Versión Menor"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "GLB Data"
-msgstr "Con Datos"
+msgstr "Datos GLB"
#: modules/gltf/gltf_state.cpp
msgid "Use Named Skin Binds"
msgstr ""
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Buffer Views"
-msgstr "Vista Trasera"
+msgstr "Vistas del Buffer"
#: modules/gltf/gltf_state.cpp
msgid "Accessors"
@@ -17306,15 +17089,13 @@ msgid "Scene Name"
msgstr "Nombre de la Escena"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Root Nodes"
-msgstr "Nombre del nodo raíz"
+msgstr "Nodos Raíz"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#, fuzzy
msgid "Textures"
-msgstr "Características"
+msgstr "Texturas"
#: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp
msgid "Images"
@@ -17325,70 +17106,60 @@ msgid "Cameras"
msgstr ""
#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Lights"
-msgstr "Luz"
+msgstr "Luces"
#: modules/gltf/gltf_state.cpp
msgid "Unique Animation Names"
msgstr "Nombres Únicos de Animación"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Skeletons"
-msgstr "Esqueleto"
+msgstr "Esqueletos"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Skeleton To Node"
-msgstr "Selecciona un Nodo"
+msgstr "Esqueleto a Nodo"
#: modules/gltf/gltf_state.cpp
msgid "Animations"
msgstr "Animaciones"
#: modules/gltf/gltf_texture.cpp
-#, fuzzy
msgid "Src Image"
-msgstr "Mostrar Huesos"
+msgstr "Imagen de Origen"
#: modules/gridmap/grid_map.cpp
msgid "Mesh Library"
msgstr "Librería de Mallas"
#: modules/gridmap/grid_map.cpp
-#, fuzzy
msgid "Physics Material"
-msgstr "Fotogramas de Física %"
+msgstr "Material de Física"
#: modules/gridmap/grid_map.cpp scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Use In Baked Light"
-msgstr "Calcular Lightmaps"
+msgstr "Uso en Luz Bakeada"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-#, fuzzy
msgid "Octant Size"
-msgstr "Vista Frontal"
+msgstr "Tamaño del Octante"
#: modules/gridmap/grid_map.cpp
-#, fuzzy
msgid "Center X"
-msgstr "Centro"
+msgstr "Centro X"
#: modules/gridmap/grid_map.cpp
-#, fuzzy
msgid "Center Y"
-msgstr "Centro"
+msgstr "Centro Y"
#: modules/gridmap/grid_map.cpp
-#, fuzzy
msgid "Center Z"
-msgstr "Centro"
+msgstr "Centro Z"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
@@ -17397,17 +17168,15 @@ msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
-#, fuzzy
msgid "Bake Navigation"
-msgstr "Navegación"
+msgstr "Bakear Navegación"
#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp
#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_mesh_instance.cpp
-#, fuzzy
msgid "Navigation Layers"
-msgstr "Modo de Navegación"
+msgstr "Capas de Navegación"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
@@ -17567,9 +17336,8 @@ msgid "Plotting lightmaps"
msgstr "Trazar lightmaps"
#: modules/lightmapper_cpu/register_types.cpp
-#, fuzzy
msgid "CPU Lightmapper"
-msgstr "Calcular Lightmaps"
+msgstr "CPU Lightmapper"
#: modules/lightmapper_cpu/register_types.cpp
msgid "Low Quality Ray Count"
@@ -17603,14 +17371,12 @@ msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-#, fuzzy
msgid "Display Width"
-msgstr "Mostrar Wireframe"
+msgstr "Ancho de Pantalla"
#: modules/mobile_vr/mobile_vr_interface.cpp
-#, fuzzy
msgid "Display To Lens"
-msgstr "Mostrar Sin Sombreado"
+msgstr "Pantalla a Lente"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Oversample"
@@ -17633,9 +17399,8 @@ msgid "Build Solution"
msgstr "Crear Solución"
#: modules/mono/editor/csharp_project.cpp
-#, fuzzy
msgid "Auto Update Project"
-msgstr "Proyecto Sin Nombre"
+msgstr "Actualización Automática del Proyecto"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
@@ -17737,9 +17502,8 @@ msgid "Period"
msgstr ""
#: modules/opensimplex/open_simplex_noise.cpp
-#, fuzzy
msgid "Persistence"
-msgstr "Perspectiva"
+msgstr "Persistencia"
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Lacunarity"
@@ -17750,9 +17514,8 @@ msgid "Subject"
msgstr ""
#: modules/regex/regex.cpp
-#, fuzzy
msgid "Names"
-msgstr "Nombre"
+msgstr "Nombres"
#: modules/regex/regex.cpp
msgid "Strings"
@@ -17771,32 +17534,28 @@ msgid "Discover IPv6"
msgstr ""
#: modules/upnp/upnp_device.cpp
-#, fuzzy
msgid "Description URL"
-msgstr "Descripción"
+msgstr "Descripción URL"
#: modules/upnp/upnp_device.cpp
-#, fuzzy
msgid "Service Type"
-msgstr "Establecer Tipo de la Variable"
+msgstr "Tipo de Servicio"
#: modules/upnp/upnp_device.cpp
msgid "IGD Control URL"
msgstr ""
#: modules/upnp/upnp_device.cpp
-#, fuzzy
msgid "IGD Service Type"
-msgstr "Establecer Tipo de la Variable"
+msgstr "Tipo de Servicio IGD"
#: modules/upnp/upnp_device.cpp
msgid "IGD Our Addr"
msgstr ""
#: modules/upnp/upnp_device.cpp
-#, fuzzy
msgid "IGD Status"
-msgstr "Estado"
+msgstr "Estado del IGD"
#: modules/visual_script/visual_script.cpp
msgid ""
@@ -17837,9 +17596,8 @@ msgid "Stack overflow with stack depth:"
msgstr "Desbordamiento de pila con profundidad de pila:"
#: modules/visual_script/visual_script.cpp
-#, fuzzy
msgid "Visual Script"
-msgstr "Buscar en VisualScript"
+msgstr "Visual Script"
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
@@ -18169,14 +17927,12 @@ msgid "Return"
msgstr "Regresar"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Return Enabled"
-msgstr "Ejecutable"
+msgstr "Retorno Activado"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Return Type"
-msgstr "Regresar"
+msgstr "Tipo de Retorno"
#: modules/visual_script/visual_script_flow_control.cpp
#: scene/resources/visual_shader_nodes.cpp
@@ -18224,9 +17980,8 @@ msgid "in order:"
msgstr "en orden:"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Steps"
-msgstr "Paso"
+msgstr "Pasos"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Switch"
@@ -18246,9 +18001,8 @@ msgstr "¿Es %s?"
#: modules/visual_script/visual_script_flow_control.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Base Script"
-msgstr "Nuevo Script"
+msgstr "Script Base"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "On %s"
@@ -18260,36 +18014,31 @@ msgstr "Sobre Sí Mismo"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Call Mode"
-msgstr "Modo de Escalado"
+msgstr "Modo de Llamada"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Basic Type"
-msgstr "Tipo Base"
+msgstr "Tipo Básico"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Node Path"
-msgstr "Copiar Ruta del Nodo"
+msgstr "Ruta del Nodo"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Use Default Args"
-msgstr "Restablecer Valores por Defecto"
+msgstr "Usar Argumentos por Defecto"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Validate"
msgstr "Validar"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "RPC Call Mode"
-msgstr "Modo de Escalado"
+msgstr "Modo de Llamada RPC"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Subtract %s"
@@ -18328,14 +18077,12 @@ msgid "BitXor %s"
msgstr "BitXor %s"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Set Mode"
-msgstr "Modo de Selección"
+msgstr "Modo de Ajuste"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Assign Op"
-msgstr "Asignar"
+msgstr "Asignar Op"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
@@ -18352,9 +18099,8 @@ msgid "Base object is not a Node!"
msgstr "¡El objeto base no es un nodo!"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Path does not lead to Node!"
-msgstr "¡La ruta no apunta a un Nodo!"
+msgstr "¡La ruta no lleva al nodo!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
@@ -18370,9 +18116,8 @@ msgstr "Ordenar Array"
#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Operator"
-msgstr "Iterador"
+msgstr "Operador"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Invalid argument of type:"
@@ -18387,9 +18132,8 @@ msgid "a if cond, else b"
msgstr "a si cond, sino b"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Var Name"
-msgstr "Nombre"
+msgstr "Nombre de la Variable"
#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script:"
@@ -18514,9 +18258,8 @@ msgid "%s sec(s)"
msgstr "%s seg(s)"
#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
-#, fuzzy
msgid "Wait Time"
-msgstr "Dibujar Tile"
+msgstr "Tiempo de Espera"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "WaitSignal"
@@ -18531,18 +18274,16 @@ msgid "WaitInstanceSignal"
msgstr "WaitInstanceSignal"
#: modules/webrtc/webrtc_data_channel.cpp
-#, fuzzy
msgid "Write Mode"
-msgstr "Modo de Prioridad"
+msgstr "Modo de Escritura"
#: modules/webrtc/webrtc_data_channel.h
msgid "WebRTC"
msgstr ""
#: modules/webrtc/webrtc_data_channel.h
-#, fuzzy
msgid "Max Channel In Buffer (KB)"
-msgstr "Tamaño del buffer del índice del polígono del lienzo (KB)"
+msgstr "Buffer de Canal Máximo (KB)"
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
@@ -18553,59 +18294,52 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_macros.h
-#, fuzzy
msgid "WebSocket Client"
-msgstr "Red de Pares"
+msgstr "Cliente WebSocket"
#: modules/websocket/websocket_macros.h
-#, fuzzy
msgid "Max In Buffer (KB)"
-msgstr "Tamaño Máximo (KB)"
+msgstr "Buffer de Entrada Máximo (KB)"
#: modules/websocket/websocket_macros.h
msgid "Max In Packets"
msgstr ""
#: modules/websocket/websocket_macros.h
-#, fuzzy
msgid "Max Out Buffer (KB)"
-msgstr "Tamaño Máximo (KB)"
+msgstr "Buffer de Salida Máximo (KB)"
#: modules/websocket/websocket_macros.h
msgid "Max Out Packets"
msgstr ""
#: modules/websocket/websocket_macros.h
-#, fuzzy
msgid "WebSocket Server"
-msgstr "Red de Pares"
+msgstr "Servidor WebSocket"
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
msgstr ""
#: modules/websocket/websocket_server.cpp
-#, fuzzy
msgid "Private Key"
-msgstr "Ruta de la Clave Privada SSH"
+msgstr "Clave Privada"
#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-#, fuzzy
msgid "CA Chain"
-msgstr "Reestrablecer cadena IK"
+msgstr "Cadena CA"
#: modules/websocket/websocket_server.cpp
msgid "Handshake Timeout"
msgstr "Tiempo de Espera del Handshake"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Session Mode"
-msgstr "Modo de Región"
+msgstr "Modo de Sesión"
#: modules/webxr/webxr_interface.cpp
msgid "Required Features"
@@ -18624,28 +18358,24 @@ msgid "Reference Space Type"
msgstr ""
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Visibility State"
-msgstr "Cambiar Visibilidad"
+msgstr "Estado de Visibilidad"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Bounds Geometry"
-msgstr "Reintentar"
+msgstr "Límites Geométricos"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "XR Standard Mapping"
-msgstr "Ajuste Inteligente"
+msgstr "Mapeo Estándar XR"
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
#: platform/android/export/export.cpp
-#, fuzzy
msgid "Debug Keystore"
-msgstr "Depurador"
+msgstr "Debug Keystore"
#: platform/android/export/export.cpp
msgid "Debug Keystore User"
@@ -18707,84 +18437,72 @@ msgid "The package must have at least one '.' separator."
msgstr "El paquete debe tener al menos un '.' como separador."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Custom Build"
-msgstr "CustomNode"
+msgstr "Build Personalizada"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
-msgstr ""
+msgstr "Usar Compilación Personalizada"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Export Format"
-msgstr "Ruta de Exportación"
+msgstr "Formato de Exportación"
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
msgstr "SDK Mínimo"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Target SDK"
-msgstr "Objetivo de FPS"
+msgstr "SDK de Destino"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
-#, fuzzy
msgid "Architectures"
-msgstr "Añadir una entrada de arquitectura"
+msgstr "Arquitecturas"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Keystore"
-msgstr "Depurador"
+msgstr "Keystore"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Debug User"
-msgstr "Depurador"
+msgstr "Usuario de Depuración"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Debug Password"
-msgstr "Contraseña"
+msgstr "Contraseña de Depuración"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Release User"
-msgstr "Release"
+msgstr "Usuario de Release"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Release Password"
-msgstr "Contraseña"
+msgstr "Contraseña de Release"
#: platform/android/export/export_plugin.cpp
msgid "One Click Deploy"
msgstr ""
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Clear Previous Install"
-msgstr "Inspeccionar Instancia Anterior"
+msgstr "Limpiar Instalación Previa"
#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Package"
-msgstr "Empaquetando"
+msgstr "Paquete"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
msgid "Unique Name"
msgstr "Nombre Único"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Signed"
-msgstr "Señal"
+msgstr "Firmado"
#: platform/android/export/export_plugin.cpp
msgid "Classify As Game"
@@ -18795,33 +18513,28 @@ msgid "Retain Data On Uninstall"
msgstr ""
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Exclude From Recents"
-msgstr "Eliminar Nodos"
+msgstr "Excluir de los Recientes"
#: platform/android/export/export_plugin.cpp
msgid "Graphics"
msgstr "Gráficos"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "OpenGL Debug"
-msgstr "Abrir"
+msgstr "Depuración de OpenGL"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "XR Features"
-msgstr "Características"
+msgstr "Características del XR"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "XR Mode"
-msgstr "Modo desplazamiento lateral"
+msgstr "Modo XR"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Hand Tracking"
-msgstr "Empaquetando"
+msgstr "Seguimiento de Manos"
#: platform/android/export/export_plugin.cpp
msgid "Hand Tracking Frequency"
@@ -18832,71 +18545,60 @@ msgid "Passthrough"
msgstr ""
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Immersive Mode"
-msgstr "Modo de Prioridad"
+msgstr "Modo Inmersivo"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Support Small"
-msgstr "Soporte"
+msgstr "Soporte Pequeño"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Support Normal"
-msgstr "Soporte"
+msgstr "Soporte Normal"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Support Large"
-msgstr "Soporte"
+msgstr "Soporte Grande"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Support Xlarge"
-msgstr "Soporte"
+msgstr "Soporte Xlarge"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "User Data Backup"
-msgstr "Interfaz de usuario"
+msgstr "Backup de Datos del Usuario"
#: platform/android/export/export_plugin.cpp
msgid "Allow"
msgstr ""
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Command Line"
-msgstr "Command"
+msgstr "Línea de Comandos"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
msgid "Extra Args"
msgstr "Argumentos extras"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "APK Expansion"
-msgstr "Expresión"
+msgstr "Expansión del APK"
#: platform/android/export/export_plugin.cpp
msgid "Salt"
msgstr ""
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Public Key"
-msgstr "Ruta de la clave pública SSH"
+msgstr "Clave Pública"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Permissions"
-msgstr "Máscara de Emisión"
+msgstr "Permisos"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Custom Permissions"
-msgstr "Reproducir Escena Personalizada"
+msgstr "Permisos Personalizados"
#: platform/android/export/export_plugin.cpp
msgid "Select device from the list"
@@ -19025,34 +18727,33 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
-msgstr "\"Use Custom Build\" debe estar activado para usar los plugins."
+msgstr ""
+"\"Usar Compilación Personalizada\" debe estar activado para usar los plugins."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
-"\"Hand Tracking\" solo es válido cuando \"Xr Mode\" es \"Oculus Mobile "
-"VrApi\" u \"OpenXR\"."
+"\"Seguimiento de Manos\" solo es válido cuando el \"Modo XR\" es \"Oculus "
+"Mobile VrApi\" u \"OpenXR\"."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
-msgstr "\"Passthrough\" solo es válido cuando \"Xr Mode\" es \"OpenXR\"."
+msgstr "\"Passthrough\" solo es válido cuando el \"Modo XR\" es \"OpenXR\"."
#: platform/android/export/export_plugin.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr ""
-"\"Export AAB\" sólo es válido cuando \"Use Custom Build\" está activado."
+"\"Exportar AAB\" solo es válido cuando \"Usar Compilación Personalizada\" "
+"está activado."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
-"Cambiar el \"Min Sdk\" solo es válido cuando \"Use Custom Build\" está "
-"activado."
+"\"Min SDK\" solo puede sobrescribirse cuando está activada la opción \"Usar "
+"Compilación Personalizada\"."
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
@@ -19065,36 +18766,36 @@ msgid ""
msgstr ""
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr ""
-"Cambiar el \"Target Sdk\" solo es válido cuando \"Use Custom Build\" está "
-"activado."
+"\"SDK de Destino\" solo se puede sobrescribir cuando \"Usar Compilación "
+"Personalizada\" está activado."
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
+"\"SDK de Destino\" debería ser un entero válido, pero obtuvo \"%s\" inválido."
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
+"\"SDK de Destino\" %d es superior a la versión por defecto %d. Podría "
+"funcionar, pero no se ha probado y puede ser inestable."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr ""
-"La versión de \"Target Sdk\" debe ser mayor o igual que la versión de \"Min "
-"Sdk\"."
+"La versión \"SDK de Destino\" debe ser mayor o igual a la versión \"Min "
+"SDK\"."
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Code Signing"
-msgstr "Firma de código DMG"
+msgstr "Firma del Código"
#: platform/android/export/export_plugin.cpp
msgid ""
@@ -19324,9 +19025,8 @@ msgid "Code Sign Identity Debug"
msgstr ""
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Export Method Debug"
-msgstr "Exportar Con Depuración"
+msgstr "Exportar Método de Depuración"
#: platform/iphone/export/export.cpp
msgid "Provisioning Profile UUID Release"
@@ -19353,39 +19053,33 @@ msgid "Identifier"
msgstr "Identificador"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Signature"
-msgstr "Señal"
+msgstr "Firma"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Short Version"
-msgstr "Versión"
+msgstr "Versión Corta"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Copyright"
-msgstr "Superior Derecha"
+msgstr "Copyright"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Capabilities"
-msgstr "Capitalizar Propiedades"
+msgstr "Capacidades"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Access Wi-Fi"
-msgstr "Acceso"
+msgstr "Acceso Wi-Fi"
#: platform/iphone/export/export.cpp
msgid "Push Notifications"
msgstr "Notificaciones Push"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "User Data"
-msgstr "Interfaz de usuario"
+msgstr "Datos de Usuario"
#: platform/iphone/export/export.cpp
msgid "Accessible From Files App"
@@ -19396,24 +19090,20 @@ msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Privacy"
-msgstr "Ruta de la Clave Privada SSH"
+msgstr "Privacidad"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Camera Usage Description"
-msgstr "Descripción"
+msgstr "Descripción del Uso de la Cámara"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Microphone Usage Description"
-msgstr "Descripciones de Propiedades"
+msgstr "Descripción del Uso del Micrófono"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Photolibrary Usage Description"
-msgstr "Descripciones de Propiedades"
+msgstr "Descripción del Uso de la Fotolibrería"
#: platform/iphone/export/export.cpp
msgid "iPhone 120 X 120"
@@ -19456,40 +19146,33 @@ msgid "Use Launch Screen Storyboard"
msgstr ""
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Image Scale Mode"
-msgstr "Modo de Escalado"
+msgstr "Modo de Escalado de Imagen"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Custom Image @2x"
-msgstr "CustomNode"
+msgstr "Imagen Personalizada @2x"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Custom Image @3x"
-msgstr "CustomNode"
+msgstr "Imagen Personalizada @3x"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Use Custom BG Color"
-msgstr "CustomNode"
+msgstr "Usar Color de Fondo Personalizado"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Custom BG Color"
-msgstr "CustomNode"
+msgstr "Color de Fondo Personalizado"
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Prepare Templates"
-msgstr "Administrar Plantillas"
+msgstr "Preparar Plantillas"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Export template not found."
-msgstr "Plantilla release personalizada no encontrada."
+msgstr "No se ha encontrado la plantilla de exportación."
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
@@ -19525,9 +19208,8 @@ msgid "Could not write file: \"%s\"."
msgstr "No se pudo escribir el archivo: \"%s\"."
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Icon Creation"
-msgstr "Asignar Margen"
+msgstr "Creación de Iconos"
#: platform/javascript/export/export.cpp
msgid "Could not read file: \"%s\"."
@@ -19542,14 +19224,12 @@ msgid "Variant"
msgstr "Variante"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Export Type"
-msgstr "Exportar"
+msgstr "Tipo de Exportación"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "VRAM Texture Compression"
-msgstr "Expresión"
+msgstr "Compresión de Texturas en la VRAM"
#: platform/javascript/export/export.cpp
msgid "For Desktop"
@@ -19564,14 +19244,12 @@ msgid "HTML"
msgstr ""
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Export Icon"
-msgstr "Expandir Todo"
+msgstr "Icono de Exportación"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Custom HTML Shell"
-msgstr "CustomNode"
+msgstr "HTML Shell Personalizado"
#: platform/javascript/export/export.cpp
msgid "Head Include"
@@ -19586,9 +19264,8 @@ msgid "Focus Canvas On Start"
msgstr ""
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Experimental Virtual Keyboard"
-msgstr "Filtrar señales"
+msgstr "Teclado Virtual Experimental"
#: platform/javascript/export/export.cpp
msgid "Progressive Web App"
@@ -19635,9 +19312,8 @@ msgid "HTTP Port"
msgstr ""
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Use SSL"
-msgstr "Usar Snap"
+msgstr "Usar SSL"
#: platform/javascript/export/export.cpp
msgid "SSL Key"
@@ -19724,33 +19400,28 @@ msgid "High Res"
msgstr ""
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Location Usage Description"
-msgstr "Descripción"
+msgstr "Ubicación de la Descripción de Uso"
#: platform/osx/export/export.cpp
msgid "Address Book Usage Description"
msgstr ""
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Calendar Usage Description"
-msgstr "Descripción"
+msgstr "Descripción del Uso del Calendario"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Photos Library Usage Description"
-msgstr "Descripciones de Propiedades"
+msgstr "Descripción de Uso de la Librería de Fotos"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Desktop Folder Usage Description"
-msgstr "Descripciones de Métodos"
+msgstr "Descripción de Uso de la Carpeta de Escritorio"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Documents Folder Usage Description"
-msgstr "Descripciones de Métodos"
+msgstr "Descripción de Uso de la Carpeta de Documentos"
#: platform/osx/export/export.cpp
msgid "Downloads Folder Usage Description"
@@ -19765,39 +19436,33 @@ msgid "Removable Volumes Usage Description"
msgstr ""
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#, fuzzy
msgid "Codesign"
-msgstr "Firma de código DMG"
+msgstr "Codesign"
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Identity"
-msgstr "Indentar a la Izquierda"
+msgstr "Identidad"
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#, fuzzy
msgid "Timestamp"
-msgstr "Tiempo"
+msgstr "Marca de Tiempo"
#: platform/osx/export/export.cpp
msgid "Hardened Runtime"
-msgstr ""
+msgstr "Hardened Runtime"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Replace Existing Signature"
-msgstr "Reemplazar en Archivos"
+msgstr "Reemplazar Firma Existente"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Entitlements"
-msgstr "Gizmos"
+msgstr "Derechos"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Custom File"
-msgstr "CustomNode"
+msgstr "Archivo Personalizado"
#: platform/osx/export/export.cpp
msgid "Allow JIT Code Execution"
@@ -19812,14 +19477,12 @@ msgid "Allow Dyld Environment Variables"
msgstr ""
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Disable Library Validation"
-msgstr "Botón Desactivado"
+msgstr "Desactivar Validación de Bibliotecas"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Audio Input"
-msgstr "Añadir Entrada"
+msgstr "Entrada de Audio"
#: platform/osx/export/export.cpp
msgid "Address Book"
@@ -19830,81 +19493,68 @@ msgid "Calendars"
msgstr ""
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Photos Library"
-msgstr "Exportar Librería"
+msgstr "Librería de Fotos"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Apple Events"
-msgstr "Añadir Evento"
+msgstr "Eventos de Apple"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Debugging"
-msgstr "Depurar"
+msgstr "Depuración"
#: platform/osx/export/export.cpp
msgid "App Sandbox"
msgstr ""
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Network Server"
-msgstr "Red de Pares"
+msgstr "Servidor de Red"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Network Client"
-msgstr "Red de Pares"
+msgstr "Cliente de Red"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Device USB"
-msgstr "Dispositivo"
+msgstr "Dispositivo USB"
#: platform/osx/export/export.cpp
msgid "Device Bluetooth"
msgstr ""
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Files Downloads"
-msgstr "Descargar"
+msgstr "Descargas de Archivos"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Files Pictures"
-msgstr "Características"
+msgstr "Archivos de Imágenes"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Files Music"
-msgstr "Archivo"
+msgstr "Archivos de Música"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Files Movies"
-msgstr "Filtrar tiles"
+msgstr "Archivos de Vídeo"
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#, fuzzy
msgid "Custom Options"
-msgstr "Opciones de Bus"
+msgstr "Opciones Personalizadas"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Notarization"
-msgstr "Traducciones"
+msgstr "Notarización"
#: platform/osx/export/export.cpp
msgid "Apple ID Name"
msgstr ""
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Apple ID Password"
-msgstr "Contraseña"
+msgstr "Contraseña del ID de Apple"
#: platform/osx/export/export.cpp
msgid "Apple Team ID"
@@ -19927,13 +19577,12 @@ msgid "Notarization request UUID: \"%s\""
msgstr ""
#: platform/osx/export/export.cpp
-#, fuzzy
msgid ""
"The notarization process generally takes less than an hour. When the process "
"is completed, you'll receive an email."
msgstr ""
-"Nota: El proceso de notarización generalmente toma menos de una hora. Cuando "
-"se complete el proceso, recibirá un correo electrónico."
+"El proceso de notarización suele durar menos de una hora. Cuando el proceso "
+"haya finalizado, recibirás un correo electrónico."
#: platform/osx/export/export.cpp
msgid ""
@@ -19952,17 +19601,15 @@ msgstr ""
"notarial a la aplicación exportada (opcional):"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
msgstr ""
-"El sellado de tiempo no es compatible con la firma ad-hoc, y se desactivará!"
+"¡La marca de tiempo no es compatible con la firma ad-hoc, y fue desactivada!"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid ""
"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!"
msgstr ""
-"Hardened Runtime no es compatible con la firma ad-hoc, y se desactivará!"
+"¡Hardened Runtime no es compatible con la firma ad-hoc, y fue desactivado!"
#: platform/osx/export/export.cpp
msgid "Built-in CodeSign failed with error \"%s\"."
@@ -19987,16 +19634,14 @@ msgid "Cannot sign file %s."
msgstr "No se puede firmar el archivo %s."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
msgstr ""
-"Los enlaces simbólicos relativos no son compatibles con este sistema "
-"operativo, ¡el proyecto exportado podría estar dañado!"
+"Los enlaces simbólicos relativos no son compatibles, ¡los \"%s\" exportados "
+"podrían estar rotos!"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "DMG Creation"
-msgstr "Direcciones"
+msgstr "Creación de DMG"
#: platform/osx/export/export.cpp
msgid "Could not start hdiutil executable."
@@ -20032,13 +19677,12 @@ msgstr ""
"operativo, ¡el proyecto exportado podría estar dañado!"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid ""
"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
-"Plantilla binaria solicitada '%s' no encontrada. Es posible que falte en el "
-"archivo de plantillas."
+"No se ha encontrado la plantilla binaria \"%s\" solicitada. Es posible que "
+"no se encuentre en el archivo de plantillas."
#: platform/osx/export/export.cpp
msgid "Making PKG"
@@ -20081,9 +19725,8 @@ msgid "Sending archive for notarization"
msgstr "Enviando archivo para notarización"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "ZIP Creation"
-msgstr "Proyecto"
+msgstr "Creación de ZIP"
#: platform/osx/export/export.cpp
msgid "Could not open file to read from path \"%s\"."
@@ -20122,9 +19765,7 @@ msgstr "Notarización: Se requiere la firma del código para la notarización."
#: platform/osx/export/export.cpp
msgid "Notarization: Hardened runtime is required for notarization."
-msgstr ""
-"Notarización: se requiere tiempo de ejecución endurecido para la "
-"certificación notarial."
+msgstr "Notarización: Se requiere Hardened runtime para la notarización."
#: platform/osx/export/export.cpp
msgid "Notarization: Timestamp runtime is required for notarization."
@@ -20161,7 +19802,7 @@ msgid ""
"Hardened Runtime is not compatible with ad-hoc signature, and will be "
"disabled!"
msgstr ""
-"Hardened Runtime no es compatible con la firma ad-hoc, y se desactivará!"
+"¡Hardened Runtime no es compatible con la firma ad-hoc, y se desactivará!"
#: platform/osx/export/export.cpp
msgid ""
@@ -20233,14 +19874,12 @@ msgid "Force Builtin Codesign"
msgstr ""
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Architecture"
-msgstr "Añadir una entrada de arquitectura"
+msgstr "Arquitectura"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Display Name"
-msgstr "Escala de Visualización"
+msgstr "Nombre a Mostrar"
#: platform/uwp/export/export.cpp
msgid "Short Name"
@@ -20259,24 +19898,20 @@ msgid "Product GUID"
msgstr "GUID del producto"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Publisher GUID"
-msgstr "Limpiar Guías"
+msgstr "GUID del Editor"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Signing"
-msgstr "Señal"
+msgstr "Firmando"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Certificate"
-msgstr "Certificados"
+msgstr "Certificado"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Algorithm"
-msgstr "Depurador"
+msgstr "Algoritmo"
#: platform/uwp/export/export.cpp
msgid "Major"
@@ -20287,23 +19922,20 @@ msgid "Minor"
msgstr ""
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Build"
-msgstr "Modo de Regla"
+msgstr "Compilación"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Revision"
-msgstr "Expresión"
+msgstr "Revisión"
#: platform/uwp/export/export.cpp
msgid "Landscape"
msgstr ""
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Portrait"
-msgstr "Voltear Portales"
+msgstr "Retrato"
#: platform/uwp/export/export.cpp
msgid "Landscape Flipped"
@@ -20314,9 +19946,8 @@ msgid "Portrait Flipped"
msgstr ""
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Store Logo"
-msgstr "Modo de Escalado"
+msgstr "Logo de Tienda"
#: platform/uwp/export/export.cpp
msgid "Square 44 X 44 Logo"
@@ -20343,9 +19974,8 @@ msgid "Splash Screen"
msgstr "Pantalla de Bienvenida"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Tiles"
-msgstr "Archivo"
+msgstr "Tiles"
#: platform/uwp/export/export.cpp
msgid "Show Name On Square 150 X 150"
@@ -20429,18 +20059,16 @@ msgid "UWP"
msgstr ""
#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
-#, fuzzy
msgid "Signtool"
-msgstr "Señal"
+msgstr "Signtool"
#: platform/uwp/export/export.cpp
msgid "Debug Certificate"
msgstr ""
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Debug Algorithm"
-msgstr "Depurador"
+msgstr "Algoritmo de Depuración"
#: platform/windows/export/export.cpp
msgid "Failed to rename temporary file \"%s\"."
@@ -20455,19 +20083,16 @@ msgid "Timestamp Server URL"
msgstr ""
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Digest Algorithm"
-msgstr "Depurador"
+msgstr "Algoritmo de Compilación"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Modify Resources"
-msgstr "Copiar Recurso"
+msgstr "Modificar Recursos"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "File Version"
-msgstr "Versión"
+msgstr "Versión del Archivo"
#: platform/windows/export/export.cpp
msgid "Product Version"
@@ -20482,38 +20107,32 @@ msgid "Product Name"
msgstr "Nombre del Producto"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "File Description"
-msgstr "Descripción"
+msgstr "Descripción del Archivo"
#: platform/windows/export/export.cpp
msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Resources Modification"
-msgstr "Notificaciones Push"
+msgstr "Modificación de los Recursos"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Could not find rcedit executable at \"%s\"."
-msgstr "No se pudo encontrar la keystore, no se puedo exportar."
+msgstr "No se pudo encontrar el ejecutable rcedit en \"%s\"."
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Could not find wine executable at \"%s\"."
-msgstr "No se pudo encontrar la keystore, no se puedo exportar."
+msgstr "No se pudo encontrar el ejecutable de wine en \"%s\"."
#: platform/windows/export/export.cpp
-#, fuzzy
msgid ""
"Could not start rcedit executable, configure rcedit path in the Editor "
"Settings (Export > Windows > Rcedit)."
msgstr ""
-"La herramienta rcedit debe configurarse en la configuración del editor "
-"(Exportar > Windows > Rcedit) para cambiar los datos de información del "
-"ícono o la aplicación."
+"No se ha podido iniciar el ejecutable rcedit, configura la ruta de rcedit en "
+"la configuración del editor (Exportar > Windows > Rcedit)."
#: platform/windows/export/export.cpp
msgid ""
@@ -20522,33 +20141,28 @@ msgid ""
msgstr ""
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Could not find signtool executable at \"%s\"."
-msgstr "No se pudo encontrar la keystore, no se puedo exportar."
+msgstr "No se pudo encontrar el ejecutable de signtool en \"%s\"."
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Could not find osslsigncode executable at \"%s\"."
-msgstr "No se pudo encontrar la keystore, no se puedo exportar."
+msgstr "No se pudo encontrar el ejecutable osslsigncode en \"%s\"."
#: platform/windows/export/export.cpp
msgid "Invalid identity type."
msgstr "Tipo de identificador inválido."
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Invalid timestamp server."
-msgstr "Nombre inválido."
+msgstr "Servidor de marcas de tiempo inválido."
#: platform/windows/export/export.cpp
-#, fuzzy
msgid ""
"Could not start signtool executable, configure signtool path in the Editor "
"Settings (Export > Windows > Signtool)."
msgstr ""
-"La herramienta rcedit debe configurarse en la configuración del editor "
-"(Exportar > Windows > Rcedit) para cambiar los datos de información del "
-"ícono o la aplicación."
+"No se ha podido iniciar el ejecutable de signtool, configura la ruta de "
+"signtool en la configuración del editor (Exportar > Windows > Signtool)."
#: platform/windows/export/export.cpp
msgid ""
@@ -20586,9 +20200,8 @@ msgid "Windows executables cannot be >= 4 GiB."
msgstr ""
#: platform/windows/export/export.cpp platform/x11/export/export.cpp
-#, fuzzy
msgid "Failed to open executable file \"%s\"."
-msgstr "Archivo ejecutable no válido."
+msgstr "Fallo al abrir el archivo ejecutable \"%s\"."
#: platform/windows/export/export.cpp platform/x11/export/export.cpp
msgid "Executable file header corrupted."
@@ -20599,9 +20212,8 @@ msgid "Executable \"pck\" section not found."
msgstr ""
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Windows"
-msgstr "Nueva Ventana"
+msgstr "Windows"
#: platform/windows/export/export.cpp
msgid "Rcedit"
@@ -20621,9 +20233,8 @@ msgstr ""
#: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Frames"
-msgstr "Fotograma %"
+msgstr "Fotogramas"
#: scene/2d/animated_sprite.cpp
msgid ""
@@ -20635,21 +20246,18 @@ msgstr ""
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
msgid "Speed Scale"
-msgstr "Escala"
+msgstr "Escala de Velocidad"
#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
#: scene/audio/audio_stream_player.cpp
-#, fuzzy
msgid "Playing"
msgstr "Reproducir"
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
msgid "Centered"
-msgstr "Centro"
+msgstr "Centrado"
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
@@ -20662,39 +20270,32 @@ msgid "Flip V"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
msgid "Monitoring"
-msgstr "Monitor"
+msgstr "Monitorización"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
msgid "Monitorable"
-msgstr "Monitor"
+msgstr "Monitorizable"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
msgid "Physics Overrides"
-msgstr "Anulaciones"
+msgstr "Anulaciones de Físicas"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
msgid "Space Override"
-msgstr "Anulaciones"
+msgstr "Anulación de Espacio"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
msgid "Gravity Point"
-msgstr "Generar puntos"
+msgstr "Punto de Gravedad"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
msgid "Gravity Distance Scale"
-msgstr "WaitInstanceSignal"
+msgstr "Escala de Distancia de la Gravedad"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
msgid "Gravity Vec"
-msgstr "Vista Previa Por Defecto"
+msgstr "Velocidad de la Gravedad"
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
@@ -20702,42 +20303,36 @@ msgid "Gravity"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
msgid "Linear Damp"
-msgstr "Lineal"
+msgstr "Amortiguación Lineal"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
msgid "Audio Bus"
-msgstr "Añadir Bus de Audio"
+msgstr "Bus de Audio"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
-#, fuzzy
msgid "Override"
-msgstr "Anulaciones"
+msgstr "Anular"
#: scene/2d/audio_stream_player_2d.cpp scene/audio/audio_stream_player.cpp
#: scene/gui/video_player.cpp servers/audio/effects/audio_effect_amplify.cpp
-#, fuzzy
msgid "Volume dB"
-msgstr "Volumen"
+msgstr "Volumen dB"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
#: servers/audio/effects/audio_effect_pitch_shift.cpp
-#, fuzzy
msgid "Pitch Scale"
-msgstr "Escala"
+msgstr "Escala de Tono"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-#, fuzzy
msgid "Autoplay"
-msgstr "Act./Desact. Reproducción Automática"
+msgstr "Reproducción Automática"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -20752,29 +20347,25 @@ msgid "Max Distance"
msgstr "Distancia Maxima"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/light.cpp
-#, fuzzy
msgid "Attenuation"
-msgstr "Animación"
+msgstr "Atenuación"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-#, fuzzy
msgid "Bus"
-msgstr "Añadir Bus"
+msgstr "Bus"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
msgid "Area Mask"
msgstr ""
#: scene/2d/back_buffer_copy.cpp
-#, fuzzy
msgid "Copy Mode"
-msgstr "Copiar Nodos"
+msgstr "Modo de Copia"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "Anchor Mode"
-msgstr "Modo de Icono"
+msgstr "Modo de Anclaje"
#: scene/2d/camera_2d.cpp
msgid "Rotating"
@@ -20786,83 +20377,70 @@ msgid "Current"
msgstr "Actual"
#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Zoom"
-msgstr "Acercar Zoom"
+msgstr "Zoom"
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
msgid "Custom Viewport"
-msgstr "1 Viewport"
+msgstr "Vista Personalizada"
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
-#, fuzzy
msgid "Process Mode"
-msgstr "Modo de Movimiento"
+msgstr "Modo de Proceso"
#: scene/2d/camera_2d.cpp
msgid "Limit"
-msgstr ""
+msgstr "Limite"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Left"
-msgstr "UI Izquierda"
+msgstr "Izquierda"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Right"
-msgstr "Luz"
+msgstr "Derecha"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Bottom"
-msgstr "Inferior Izquierda"
+msgstr "Inferior"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "Smoothed"
msgstr "Suavizado"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "Draw Margin"
-msgstr "Asignar Margen"
+msgstr "Margen de Arrastre"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "Drag Margin H Enabled"
-msgstr "Asignar Margen"
+msgstr "Margen de Arrastre H Activado"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "Drag Margin V Enabled"
-msgstr "Asignar Margen"
+msgstr "Margen de Arrastre V Activado"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "Smoothing"
-msgstr "Suavizado"
+msgstr "Suavizar"
#: scene/2d/camera_2d.cpp
msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "V"
-msgstr "UV"
+msgstr "V"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "Drag Margin"
-msgstr "Asignar Margen"
+msgstr "Margen de Arrastre"
#: scene/2d/camera_2d.cpp
msgid "Draw Screen"
@@ -20873,25 +20451,21 @@ msgid "Draw Limits"
msgstr "Límites de Dibujo"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "Draw Drag Margin"
-msgstr "Asignar Margen"
+msgstr "Margen de Arrastre del Trazado"
#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp
-#, fuzzy
msgid "Blend Mode"
-msgstr "Nodo Blend2"
+msgstr "Modo de Fusión"
#: scene/2d/canvas_item.cpp
-#, fuzzy
msgid "Light Mode"
-msgstr "Ancho Derecha"
+msgstr "Modo de Iluminación"
#: scene/2d/canvas_item.cpp
-#, fuzzy
msgid "Particles Animation"
-msgstr "Partículas"
+msgstr "Animación de Partículas"
#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
@@ -20902,40 +20476,34 @@ msgid "Particles Anim V Frames"
msgstr ""
#: scene/2d/canvas_item.cpp
-#, fuzzy
msgid "Particles Anim Loop"
-msgstr "Partículas"
+msgstr "Bucle de Animación de Partículas"
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
-#, fuzzy
msgid "Visibility"
-msgstr "Cambiar Visibilidad"
+msgstr "Visibilidad"
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#, fuzzy
msgid "Visible"
-msgstr "Cambiar Visibilidad"
+msgstr "Visible"
#: scene/2d/canvas_item.cpp
-#, fuzzy
msgid "Self Modulate"
-msgstr "Rellenar"
+msgstr "Modulación Automática"
#: scene/2d/canvas_item.cpp
msgid "Show Behind Parent"
msgstr ""
#: scene/2d/canvas_item.cpp
-#, fuzzy
msgid "Show On Top"
-msgstr "Mostrar Origen"
+msgstr "Mostrar Arriba"
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Light Mask"
-msgstr "Luz"
+msgstr "Máscara de Luz"
#: scene/2d/canvas_item.cpp
msgid "Use Parent Material"
@@ -20962,9 +20530,8 @@ msgstr ""
"CollisionPolygon2D para definir su forma."
#: scene/2d/collision_object_2d.cpp
-#, fuzzy
msgid "Pickable"
-msgstr "Elegir Tile"
+msgstr "Seleccionable"
#: scene/2d/collision_polygon_2d.cpp
msgid ""
@@ -20997,29 +20564,27 @@ msgstr ""
msgid ""
"The One Way Collision property will be ignored when the parent is an Area2D."
msgstr ""
+"La propiedad Colisión en Una Dirección será ignorada cuando el padre sea un "
+"Area2D."
#: scene/2d/collision_polygon_2d.cpp
-#, fuzzy
msgid "Build Mode"
-msgstr "Modo de Regla"
+msgstr "Modo de Compilación"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
#: scene/gui/texture_button.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Disabled"
-msgstr "Desactivar Elemento"
+msgstr "Desactivado"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
-#, fuzzy
msgid "One Way Collision"
-msgstr "Crear Polígono de Colisión"
+msgstr "Colisión en Una Dirección"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
-#, fuzzy
msgid "One Way Collision Margin"
-msgstr "Crear Polígono de Colisión"
+msgstr "Margen de Colisión en Una Dirección"
#: scene/2d/collision_shape_2d.cpp
msgid ""
@@ -21068,15 +20633,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
-#, fuzzy
msgid "One Shot"
-msgstr "Nodo OneShot"
+msgstr "Un Disparo"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
msgid "Preprocess"
-msgstr "Post procesado"
+msgstr "Preproceso"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -21095,9 +20658,8 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
msgid "Fixed FPS"
-msgstr "Ver FPS"
+msgstr "FPS Fijos"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -21111,9 +20673,8 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
msgid "Local Coords"
-msgstr "Proyectos Locales"
+msgstr "Coordenadas Locales"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -21122,9 +20683,8 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Emission Shape"
-msgstr "Máscara de Emisión"
+msgstr "Forma de la Emisión"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -21132,26 +20692,22 @@ msgid "Sphere Radius"
msgstr "Radio de la Esfera"
#: scene/2d/cpu_particles_2d.cpp
-#, fuzzy
msgid "Rect Extents"
-msgstr "Gizmos"
+msgstr "Extender Completo"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#, fuzzy
msgid "Normals"
-msgstr "Formato"
+msgstr "Normales"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Align Y"
-msgstr "Asignar"
+msgstr "Alineación Y"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Direction"
-msgstr "Direcciones"
+msgstr "Dirección"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -21161,15 +20717,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Initial Velocity"
-msgstr "Inicializar"
+msgstr "Velocidad Inicial"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Velocity Random"
-msgstr "Velocidad"
+msgstr "Velocidad Aleatoria"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
@@ -21179,27 +20733,23 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Velocity Curve"
-msgstr "Velocidad"
+msgstr "Curva de Velocidad"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Orbit Velocity"
-msgstr "Vista de Órbita Derecha"
+msgstr "Velocidad de la Órbita"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Linear Accel"
-msgstr "Lineal"
+msgstr "Aceleración Lineal"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Accel"
-msgstr "Acceso"
+msgstr "Aceleración"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -21208,9 +20758,8 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Accel Curve"
-msgstr "Partir Curva"
+msgstr "Curva de Aceleración"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -21237,9 +20786,8 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Damping Curve"
-msgstr "Partir Curva"
+msgstr "Curva de Amortiguación"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp
#: scene/resources/particles_material.cpp
@@ -21253,9 +20801,8 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Angle Curve"
-msgstr "Cerrar Curva"
+msgstr "Curva de Ángulo"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
msgid "Scale Amount"
@@ -21266,15 +20813,13 @@ msgid "Scale Amount Random"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#, fuzzy
msgid "Scale Amount Curve"
-msgstr "Escalar Desde Cursor"
+msgstr "Curva de Cantidad de Escala"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Color Ramp"
-msgstr "Colores"
+msgstr "Rampa de Color"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -21303,15 +20848,13 @@ msgstr "Curva de Variación"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Speed Random"
-msgstr "Escala"
+msgstr "Velocidad Aleatoria"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Speed Curve"
-msgstr "Partir Curva"
+msgstr "Curva de Velocidad"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -21320,9 +20863,8 @@ msgstr "Desplazamiento Aleatorio"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Offset Curve"
-msgstr "Cerrar Curva"
+msgstr "Curva de Desplazamiento"
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
@@ -21345,14 +20887,12 @@ msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr "El Nodo A y el Nodo B deben ser diferentes PhysicsBody2D"
#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Node A"
-msgstr "Nodos"
+msgstr "Nodo A"
#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Node B"
-msgstr "Nodos"
+msgstr "Nodo B"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
@@ -21361,9 +20901,8 @@ msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
-#, fuzzy
msgid "Disable Collision"
-msgstr "Botón Desactivado"
+msgstr "Desactivar Colisión"
#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
@@ -21375,9 +20914,8 @@ msgid "Length"
msgstr ""
#: scene/2d/joints_2d.cpp
-#, fuzzy
msgid "Initial Offset"
-msgstr "Inicializar"
+msgstr "Desplazamiento Inicial"
#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
@@ -21396,14 +20934,12 @@ msgstr ""
"Texture\"."
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
-#, fuzzy
msgid "Editor Only"
-msgstr "Editor"
+msgstr "Sólo para el Editor"
#: scene/2d/light_2d.cpp
-#, fuzzy
msgid "Texture Scale"
-msgstr "Región de Textura"
+msgstr "Escala de Textura"
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/light.cpp scene/resources/environment.cpp
@@ -21420,48 +20956,40 @@ msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
msgid "Layer Min"
-msgstr "Cambiar Tamaño de Cámara"
+msgstr "Capa Mínima"
#: scene/2d/light_2d.cpp
-#, fuzzy
msgid "Layer Max"
-msgstr "Capa"
+msgstr "Capa Máxima"
#: scene/2d/light_2d.cpp
msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
-#, fuzzy
msgid "Shadow"
-msgstr "Shader"
+msgstr "Sombra"
#: scene/2d/light_2d.cpp
-#, fuzzy
msgid "Buffer Size"
-msgstr "Vista Trasera"
+msgstr "Tamaño del Buffer"
#: scene/2d/light_2d.cpp
-#, fuzzy
msgid "Gradient Length"
-msgstr "Degradado Editado"
+msgstr "Longitud del Gradiente"
#: scene/2d/light_2d.cpp
-#, fuzzy
msgid "Filter Smooth"
-msgstr "Filtrar métodos"
+msgstr "Filtro Suavizado"
#: scene/2d/light_occluder_2d.cpp
-#, fuzzy
msgid "Closed"
-msgstr "Cerrar"
+msgstr "Cerrado"
#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
-#, fuzzy
msgid "Cull Mode"
-msgstr "Modo de Regla"
+msgstr "Modo de Sacrificio"
#: scene/2d/light_occluder_2d.cpp
msgid ""
@@ -21477,47 +21005,40 @@ msgstr ""
"polígono."
#: scene/2d/line_2d.cpp
-#, fuzzy
msgid "Width Curve"
-msgstr "Partir Curva"
+msgstr "Curva de Ancho"
#: scene/2d/line_2d.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Default Color"
-msgstr "Por defecto"
+msgstr "Color por Defecto"
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
-msgstr ""
+msgstr "Rellenar"
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Gradient"
-msgstr "Degradado Editado"
+msgstr "Gradiente"
#: scene/2d/line_2d.cpp
-#, fuzzy
msgid "Texture Mode"
-msgstr "Región de Textura"
+msgstr "Modo de Textura"
#: scene/2d/line_2d.cpp
msgid "Capping"
-msgstr ""
+msgstr "Tapado"
#: scene/2d/line_2d.cpp
-#, fuzzy
msgid "Joint Mode"
-msgstr "Modo de Icono"
+msgstr "Modo de Unión"
#: scene/2d/line_2d.cpp
-#, fuzzy
msgid "Begin Cap Mode"
-msgstr "Modo de Región"
+msgstr "Iniciar Modo Cap"
#: scene/2d/line_2d.cpp
-#, fuzzy
msgid "End Cap Mode"
-msgstr "Modo de Ajuste:"
+msgstr "Modo Tapón"
#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
msgid "Border"
@@ -21533,14 +21054,12 @@ msgstr ""
#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
#: scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Antialiased"
-msgstr "Inicializar"
+msgstr "Suavizado Espacial"
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
-#, fuzzy
msgid "Multimesh"
-msgstr "Multiplicar %s"
+msgstr "Multimesh"
#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
@@ -21560,60 +21079,54 @@ msgid ""
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-#, fuzzy
msgid "Pathfinding"
-msgstr "Vinculación"
+msgstr "Pathfinding"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-#, fuzzy
msgid "Path Desired Distance"
-msgstr "Distancia de la Ruta U"
+msgstr "Ruta Distancia Deseada"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
-msgstr ""
+msgstr "Distancia Deseada del Objetivo"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Max Distance"
-msgstr "Distancia Máxima de Ruta"
+msgstr "Distancia Máxima de la Ruta"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-#, fuzzy
msgid "Avoidance"
-msgstr "Avanzado"
+msgstr "Evasión"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-#, fuzzy
msgid "Avoidance Enabled"
-msgstr "Activar"
+msgstr "Evasión Activada"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
-msgstr ""
+msgstr "Dist. de Vecinos"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Max Neighbors"
-msgstr ""
+msgstr "Máximo de Vecinos"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-#, fuzzy
msgid "Time Horizon"
-msgstr "Voltear Horizontalmente"
+msgstr "Horizonte del Tiempo"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Max Speed"
msgstr "Velocidad Máxima"
#: scene/2d/navigation_agent_2d.cpp
-#, fuzzy
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
-msgstr "El NavigationAgent2D sólo puede utilizarse bajo un nodo Node2D."
+msgstr ""
+"El NavigationAgent2D sólo puede utilizarse bajo un nodo padre hijo de Node2D."
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
-#, fuzzy
msgid "Estimate Radius"
-msgstr "Cambiar Radio Externo de Torus"
+msgstr "Estimación del Radio"
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
@@ -21628,32 +21141,29 @@ msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
"Please set a property or draw a polygon."
msgstr ""
-"Se debe crear o asignar un recurso NavigationPolygon a este nodo para que "
-"funcione. Por favor, establece la propiedad o dibuja un polígono."
+"Un recurso NavigationPolygon debe ser establecido o creado para que este "
+"nodo funcione. Por favor, establece una propiedad o dibuja un polígono."
#: scene/2d/navigation_polygon.cpp
msgid "Navpoly"
-msgstr ""
+msgstr "Navpoly"
#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
-#, fuzzy
msgid "Enter Cost"
-msgstr "Centro Inferior"
+msgstr "Introduce Costo"
#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp
-#, fuzzy
msgid "Travel Cost"
-msgstr "Viaje"
+msgstr "Costo del Viaje"
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr "Grados de Rotación"
-#: scene/2d/node_2d.cpp
-#, fuzzy
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
msgid "Global Rotation"
-msgstr "Constante Global"
+msgstr "Rotación Global"
#: scene/2d/node_2d.cpp
msgid "Global Rotation Degrees"
@@ -21664,41 +21174,37 @@ msgid "Global Scale"
msgstr "Escala Global"
#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
-#, fuzzy
msgid "Global Transform"
-msgstr "Mantener transformación global"
+msgstr "Transformación Global"
#: scene/2d/node_2d.cpp
-#, fuzzy
msgid "Z As Relative"
-msgstr "Ajuste Relativo"
+msgstr "Z Como Relativo"
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
-msgstr ""
+msgstr "Scroll"
#: scene/2d/parallax_background.cpp
msgid "Base Offset"
msgstr "Desplazamiento Base"
#: scene/2d/parallax_background.cpp
-#, fuzzy
msgid "Base Scale"
-msgstr "Usar Ajuste de Escalado"
+msgstr "Escala Base"
#: scene/2d/parallax_background.cpp
msgid "Limit Begin"
-msgstr ""
+msgstr "Inicio del Límite"
#: scene/2d/parallax_background.cpp
-#, fuzzy
msgid "Limit End"
-msgstr "Al Final"
+msgstr "Fin del Límite"
#: scene/2d/parallax_background.cpp
msgid "Ignore Camera Zoom"
-msgstr ""
+msgstr "Ignorar Zoom de la Cámara"
#: scene/2d/parallax_layer.cpp
msgid ""
@@ -21710,12 +21216,10 @@ msgstr ""
#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Motion"
-msgstr "Acción"
+msgstr "Movimiento"
#: scene/2d/parallax_layer.cpp
-#, fuzzy
msgid "Mirroring"
msgstr "Reflejar"
@@ -21762,9 +21266,8 @@ msgstr ""
"\"Particles Animation\" activado."
#: scene/2d/particles_2d.cpp
-#, fuzzy
msgid "Visibility Rect"
-msgstr "Modo de Prioridad"
+msgstr "Visibilidad Rect"
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
@@ -21772,9 +21275,8 @@ msgstr ""
#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Curve"
-msgstr "Partir Curva"
+msgstr "Curva"
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
@@ -21802,25 +21304,21 @@ msgid "Lookahead"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Layers"
-msgstr "Capa"
+msgstr "Capas"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Constant Linear Velocity"
-msgstr "Inicializar"
+msgstr "Velocidad Lineal Constante"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Constant Angular Velocity"
-msgstr "Inicializar"
+msgstr "Velocidad Angular Constante"
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
-#, fuzzy
msgid "Friction"
-msgstr "Función"
+msgstr "Fricción"
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
@@ -21833,9 +21331,8 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: scene/resources/world.cpp scene/resources/world_2d.cpp
-#, fuzzy
msgid "Default Gravity"
-msgstr "Vista Previa Por Defecto"
+msgstr "Gravedad por Defecto"
#: scene/2d/physics_body_2d.cpp
msgid ""
@@ -21856,38 +21353,33 @@ msgid "Inertia"
msgstr "Inercia"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Weight"
-msgstr "Luz"
+msgstr "Peso"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Gravity Scale"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Custom Integrator"
-msgstr "CustomNode"
+msgstr "Integrador Personalizado"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Continuous CD"
-msgstr "Continuo"
+msgstr "CD Continuo"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Contact Monitor"
-msgstr "Seleccionar Color"
+msgstr "Monitor de Contacto"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Sleeping"
-msgstr "Ajuste Inteligente"
+msgstr "Resposo"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Can Sleep"
@@ -21910,18 +21402,16 @@ msgid "Torque"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Safe Margin"
-msgstr "Asignar Margen"
+msgstr "Margen de Seguridad"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Sync To Physics"
msgstr "Sincronización Con La Física"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Moving Platform"
-msgstr "Moviendo salida"
+msgstr "Plataforma Móvil"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Apply Velocity On Leave"
@@ -21931,24 +21421,21 @@ msgstr ""
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
-#, fuzzy
msgid "Normal"
-msgstr "Formato"
+msgstr "Normal"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Remainder"
msgstr "Recordatorio"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Local Shape"
-msgstr "Idioma"
+msgstr "Forma Local"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collider"
-msgstr "Modo de Colisión"
+msgstr "Colisionador"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
@@ -21957,26 +21444,22 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collider RID"
-msgstr "RID inválido"
+msgstr "Colisionador RID"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collider Shape"
-msgstr "Modo de Colisión"
+msgstr "Forma de Colisión"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Collider Shape Index"
-msgstr "Modo de Colisión"
+msgstr "Índice de Formas de Colisión"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collider Velocity"
-msgstr "Vista de Órbita Derecha"
+msgstr "Velocidad del Colisionador"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Collider Metadata"
@@ -21987,28 +21470,24 @@ msgid "Invert"
msgstr ""
#: scene/2d/polygon_2d.cpp
-#, fuzzy
msgid "Vertex Colors"
-msgstr "Vértice"
+msgstr "Color de los Vértices"
#: scene/2d/polygon_2d.cpp
-#, fuzzy
msgid "Internal Vertex Count"
-msgstr "Crear Vértice Interno"
+msgstr "Conteo de Vértices Internos"
#: scene/2d/position_2d.cpp
-#, fuzzy
msgid "Gizmo Extents"
-msgstr "Gizmos"
+msgstr "Extensión de Gizmos"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
msgid "Cast To"
-msgstr "Crear Nodo Shader"
+msgstr "Lanzar A"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
msgid "Collide With"
@@ -22027,24 +21506,20 @@ msgid "Path property must point to a valid Node2D node to work."
msgstr "La propiedad Path debe apuntar a un nodo Node2D válido para funcionar."
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#, fuzzy
msgid "Remote Path"
-msgstr "Eliminar Punto"
+msgstr "Ruta Remota"
#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#, fuzzy
msgid "Use Global Coordinates"
-msgstr "Siguiente Coordenada"
+msgstr "Utilizar Coordenadas Globales"
#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
-#, fuzzy
msgid "Rest"
-msgstr "Reiniciar"
+msgstr "Reposo"
#: scene/2d/skeleton_2d.cpp
-#, fuzzy
msgid "Default Length"
-msgstr "Theme Predeterminado"
+msgstr "Longitud por Defecto"
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
@@ -22071,14 +21546,12 @@ msgid "Vframes"
msgstr ""
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
msgid "Frame Coords"
-msgstr "Fotograma %"
+msgstr "Coordenadas del Marco"
#: scene/2d/sprite.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Filter Clip"
-msgstr "Filtrar scripts"
+msgstr "Filtrar Clips"
#: scene/2d/tile_map.cpp
msgid ""
@@ -22091,44 +21564,36 @@ msgstr ""
"RigidBody2D, KinematicBody2D, etc. para que puedan tener forma."
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Tile Set"
-msgstr "TileSet"
+msgstr "Tile Set"
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Quadrant Size"
-msgstr "Cambiar Tamaño de Cámara"
+msgstr "Tamaño del Cuadrante"
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Custom Transform"
-msgstr "Transformar"
+msgstr "Transformación Personalizada"
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Half Offset"
-msgstr "Inicializar"
+msgstr "Medio Desplazamiento"
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Tile Origin"
-msgstr "Ver Origen"
+msgstr "Origen de los Tiles"
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Y Sort"
-msgstr "Ordenar"
+msgstr "Ordenar Y"
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Show Collision"
-msgstr "Colisión"
+msgstr "Mostrar Colisión"
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Compatibility Mode"
-msgstr "Modo de Prioridad"
+msgstr "Modo de Compatibilidad"
#: scene/2d/tile_map.cpp
msgid "Centered Textures"
@@ -22139,32 +21604,28 @@ msgid "Cell Clip UV"
msgstr ""
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Use Parent"
-msgstr "Modo de Colisión"
+msgstr "Usar Padres"
#: scene/2d/tile_map.cpp
msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
msgid "Shape Centered"
-msgstr "Ajustar al Centro del Nodo"
+msgstr "Forma Centrada"
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
msgid "Shape Visible"
-msgstr "Act./Desact. Visible"
+msgstr "Forma Visible"
#: scene/2d/touch_screen_button.cpp
msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
msgid "Visibility Mode"
-msgstr "Modo de Prioridad"
+msgstr "Modo de Visibilidad"
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
@@ -22175,28 +21636,24 @@ msgstr ""
"editada directamente como padre."
#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
-#, fuzzy
msgid "Pause Animations"
-msgstr "Pegar Animación"
+msgstr "Pausar Animaciones"
#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
msgid "Freeze Bodies"
msgstr ""
#: scene/2d/visibility_notifier_2d.cpp
-#, fuzzy
msgid "Pause Particles"
-msgstr "Partículas"
+msgstr "Pausar Partículas"
#: scene/2d/visibility_notifier_2d.cpp
-#, fuzzy
msgid "Pause Animated Sprites"
-msgstr "Pegar Animación"
+msgstr "Pausar Sprites Animados"
#: scene/2d/visibility_notifier_2d.cpp
-#, fuzzy
msgid "Process Parent"
-msgstr "Activar Prioridad"
+msgstr "Procesamiento de los Padres"
#: scene/2d/visibility_notifier_2d.cpp
msgid "Physics Process Parent"
@@ -22207,9 +21664,8 @@ msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-#, fuzzy
msgid "Uniformity"
-msgstr "Establecer Nombre de Uniform"
+msgstr "Uniformidad"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
@@ -22236,9 +21692,8 @@ msgstr ""
"un controlador real."
#: scene/3d/arvr_nodes.cpp
-#, fuzzy
msgid "Anchor ID"
-msgstr "Sólo anclado"
+msgstr "ID de Ancla"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
@@ -22261,9 +21716,8 @@ msgid "World Scale"
msgstr "Escala del Mundo"
#: scene/3d/audio_stream_player_3d.cpp
-#, fuzzy
msgid "Attenuation Model"
-msgstr "Nodo de Animación"
+msgstr "Modelo de Atenuación"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Unit dB"
@@ -22282,18 +21736,16 @@ msgid "Out Of Range Mode"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-#, fuzzy
msgid "Emission Angle"
-msgstr "Colores de Emisión"
+msgstr "Ángulo de Emisión"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Degrees"
msgstr "Grados"
#: scene/3d/audio_stream_player_3d.cpp
-#, fuzzy
msgid "Filter Attenuation dB"
-msgstr "Animación"
+msgstr "Filtro de Atenuación dB"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
@@ -22307,19 +21759,16 @@ msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
#: servers/audio/effects/audio_effect_filter.cpp
-#, fuzzy
msgid "dB"
-msgstr "B"
+msgstr "dB"
#: scene/3d/audio_stream_player_3d.cpp
-#, fuzzy
msgid "Doppler"
-msgstr "Activar Doppler"
+msgstr "Doppler"
#: scene/3d/audio_stream_player_3d.cpp
-#, fuzzy
msgid "Tracking"
-msgstr "Empaquetando"
+msgstr "Seguimiento"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
@@ -22353,9 +21802,8 @@ msgstr "Hecho"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
#: scene/resources/rectangle_shape_2d.cpp
-#, fuzzy
msgid "Extents"
-msgstr "Gizmos"
+msgstr "Extensiones"
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
@@ -22378,66 +21826,56 @@ msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Use Color"
-msgstr "Colores"
+msgstr "Usar Color"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Default Texels Per Unit"
-msgstr "Theme Predeterminado"
+msgstr "Texeles Por Unidad Predeterminados"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Atlas"
-msgstr "Nuevo Atlas"
+msgstr "Atlas"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Generate"
-msgstr "General"
+msgstr "Generar"
#: scene/3d/baked_lightmap.cpp
msgid "Max Size"
msgstr "Tamaño Máximo"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Custom Sky"
-msgstr "CustomNode"
+msgstr "Cielo Personalizado"
#: scene/3d/baked_lightmap.cpp
msgid "Custom Sky Rotation Degrees"
msgstr "Grados de Rotación del Cielo Personalizados"
#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
-#, fuzzy
msgid "Custom Color"
-msgstr "CustomNode"
+msgstr "Color Personalizado"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Custom Energy"
-msgstr "Mover Efecto de Bus"
+msgstr "Energía Personalizada"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Min Light"
-msgstr "Indentar a la Derecha"
+msgstr "Luz Mínima"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#, fuzzy
msgid "Propagation"
-msgstr "Navegación"
+msgstr "Propagación"
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Light Data"
-msgstr "Con Datos"
+msgstr "Datos de Iluminación"
#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
msgid "Bone Name"
@@ -22452,14 +21890,12 @@ msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
-#, fuzzy
msgid "Doppler Tracking"
-msgstr "Pista de Propiedades"
+msgstr "Seguimiento de Doppler"
#: scene/3d/camera.cpp
-#, fuzzy
msgid "Projection"
-msgstr "Proyecto"
+msgstr "Proyección"
#: scene/3d/camera.cpp
msgid "FOV"
@@ -22470,9 +21906,8 @@ msgid "Frustum Offset"
msgstr "Offset de Frustum"
#: scene/3d/camera.cpp
-#, fuzzy
msgid "Near"
-msgstr "Más Cercano"
+msgstr "Cercano"
#: scene/3d/camera.cpp
msgid "Far"
@@ -22483,23 +21918,20 @@ msgstr ""
#: scene/resources/shape.cpp scene/resources/style_box.cpp
#: scene/resources/texture.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
-#, fuzzy
msgid "Margin"
-msgstr "Asignar Margen"
+msgstr "Margen"
#: scene/3d/camera.cpp
-#, fuzzy
msgid "Clip To"
-msgstr "Clip Arriba"
+msgstr "Recortar A"
#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
msgid "Ray Pickable"
msgstr ""
#: scene/3d/collision_object.cpp
-#, fuzzy
msgid "Capture On Drag"
-msgstr "Captura"
+msgstr "Captura Al Arrastrar"
#: scene/3d/collision_object.cpp
msgid ""
@@ -22571,53 +22003,44 @@ msgstr ""
"Billboard esté ajustado a \"Particle Billboard\"."
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Box Extents"
-msgstr "Gizmos"
+msgstr "Extensión de Cajas"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Ring Radius"
-msgstr "Máscara de Emisión"
+msgstr "Radio del Anillo"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Ring Inner Radius"
-msgstr "Cambiar Radio Interno de Torus"
+msgstr "Radio Interior del Anillo"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Ring Height"
-msgstr "Rotar a la Derecha"
+msgstr "Altura del Anillo"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Ring Axis"
-msgstr "Advertencias"
+msgstr "Eje del Anillo"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Rotate Y"
-msgstr "Rotar"
+msgstr "Rotar Y"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-#, fuzzy
msgid "Disable Z"
-msgstr "Desactivar Elemento"
+msgstr "Desactivar Z"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
msgstr ""
#: scene/3d/cull_instance.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Portals"
-msgstr "Voltear Portales"
+msgstr "Portales"
#: scene/3d/cull_instance.cpp
-#, fuzzy
msgid "Portal Mode"
-msgstr "Modo de Prioridad"
+msgstr "Modo Portal"
#: scene/3d/cull_instance.cpp
msgid "Include In Bound"
@@ -22628,9 +22051,8 @@ msgid "Allow Merging"
msgstr ""
#: scene/3d/cull_instance.cpp
-#, fuzzy
msgid "Autoplace Priority"
-msgstr "Activar Prioridad"
+msgstr "Prioridad de Autoemplazamiento"
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
@@ -22663,9 +22085,8 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/gi_probe.cpp
-#, fuzzy
msgid "Dynamic Range"
-msgstr "Librería Dinámica"
+msgstr "Rango Dinámico"
#: scene/3d/gi_probe.cpp scene/3d/light.cpp
msgid "Normal Bias"
@@ -22673,18 +22094,16 @@ msgstr ""
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Pixel Size"
-msgstr "Ajuste de Píxeles"
+msgstr "Tamaño de Píxeles"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
msgid "Billboard"
msgstr ""
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
msgid "Shaded"
-msgstr "Shader"
+msgstr "Sombreado"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
msgid "Double Sided"
@@ -22695,9 +22114,8 @@ msgid "No Depth Test"
msgstr ""
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
-#, fuzzy
msgid "Fixed Size"
-msgstr "Vista Frontal"
+msgstr "Tamaño Fijo"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
msgid "Alpha Cut"
@@ -22708,119 +22126,98 @@ msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
-#, fuzzy
msgid "Render Priority"
-msgstr "Activar Prioridad"
+msgstr "Prioridad de Renderización"
#: scene/3d/label_3d.cpp
-#, fuzzy
msgid "Outline Render Priority"
-msgstr "Activar Prioridad"
+msgstr "Prioridad de Renderización del Contorno"
#: scene/3d/label_3d.cpp
-#, fuzzy
msgid "Outline Modulate"
-msgstr "Forzar Modulación en Blanco"
+msgstr "Modular Contorno"
#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Font"
-msgstr "Fuentes"
+msgstr "Fuente"
#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Horizontal Alignment"
-msgstr "Horizontal Activado"
+msgstr "Alineación Horizontal"
#: scene/3d/label_3d.cpp
-#, fuzzy
msgid "Vertical Alignment"
-msgstr "Filtrar señales"
+msgstr "Alineación Vertical"
#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
msgid "Autowrap"
-msgstr "AutoLoad"
+msgstr "Envoltura Automática"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Indirect Energy"
-msgstr "Colores de Emisión"
+msgstr "Energía Indirecta"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Negative"
-msgstr "GDNative"
+msgstr "Negativo"
#: scene/3d/light.cpp scene/resources/material.cpp
#: scene/resources/visual_shader.cpp
-#, fuzzy
msgid "Specular"
-msgstr "Modo de Regla"
+msgstr "Especular"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Bake Mode"
-msgstr "Modo de Bitmask"
+msgstr "Modo de Bakeo"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Contact"
-msgstr "Seleccionar Color"
+msgstr "Contacto"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Reverse Cull Face"
-msgstr "Restablecer Volumen de Bus"
+msgstr "Eliminar Caras Invertidas"
#: scene/3d/light.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Directional Shadow"
-msgstr "Direcciones"
+msgstr "Sombra Direccional"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Split 1"
-msgstr "Dividir"
+msgstr "Dividir 1"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Split 2"
-msgstr "Dividir"
+msgstr "Dividir 2"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Split 3"
-msgstr "Dividir"
+msgstr "Dividir 3"
#: scene/3d/light.cpp
msgid "Blend Splits"
msgstr "Mezclar Divisiones"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Bias Split Scale"
-msgstr "Usar Ajuste de Escalado"
+msgstr "Escala de División del Sesgo"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Depth Range"
-msgstr "Profundidad"
+msgstr "Rango de Profundidad"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-#, fuzzy
msgid "Shadow Mode"
-msgstr "Shader"
+msgstr "Modo de Sombreado"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Shadow Detail"
-msgstr "Mostrar Por Defecto"
+msgstr "Detalle de la Sombra"
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
@@ -22832,9 +22229,8 @@ msgid "Spot"
msgstr ""
#: scene/3d/light.cpp
-#, fuzzy
msgid "Angle Attenuation"
-msgstr "Animación"
+msgstr "Atenuación del Ángulo"
#: scene/3d/mesh_instance.cpp
msgid "Software Skinning"
@@ -22852,43 +22248,38 @@ msgid ""
msgstr ""
#: scene/3d/navigation.cpp scene/resources/curve.cpp
-#, fuzzy
msgid "Up Vector"
-msgstr "Vector"
+msgstr "Vector Superior"
#: scene/3d/navigation.cpp
-#, fuzzy
msgid "Cell Height"
-msgstr "Prueba"
+msgstr "Altura de la Celda"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
-#, fuzzy
msgid "Ignore Y"
-msgstr "[Ignorar]"
+msgstr "Ignorar Y"
#: scene/3d/navigation_agent.cpp
-#, fuzzy
msgid ""
"The NavigationAgent can be used only under a Spatial inheriting parent node."
-msgstr "El NavigationAgent sólo puede utilizarse bajo un nodo spatial."
+msgstr ""
+"El NavigationAgent solo puede utilizarse en un nodo padre de tipo Spatial."
#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
-#, fuzzy
msgid "NavMesh"
-msgstr "Calcular NavMesh"
+msgstr "NavMesh"
#: scene/3d/navigation_obstacle.cpp
-#, fuzzy
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
"Spatial inheriting parent object."
msgstr ""
-"El NavigationObstacle sólo sirve para evitar la colisión de un objeto "
-"spatial."
+"El NavigationObstacle solo sirve para evitar colisiones en un objeto padre "
+"de tipo Spatial."
#: scene/3d/occluder.cpp
msgid "No shape is set."
@@ -22939,9 +22330,8 @@ msgstr ""
"Billboard esté ajustado a \"Particle Billboard\"."
#: scene/3d/particles.cpp
-#, fuzzy
msgid "Visibility AABB"
-msgstr "Cambiar Visibilidad"
+msgstr "Visibilidad AABB"
#: scene/3d/particles.cpp
msgid "Draw Passes"
@@ -22965,7 +22355,6 @@ msgstr ""
"el recurso Curve de su Path padre."
#: scene/3d/path.cpp
-#, fuzzy
msgid "Rotation Mode"
msgstr "Modo de Rotación"
@@ -22980,65 +22369,56 @@ msgstr ""
"En su lugar, cambia el tamaño en las formas de colisión de los hijos."
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Axis Lock"
-msgstr "Eje"
+msgstr "Bloquear Ejes"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Linear X"
-msgstr "Lineal"
+msgstr "Lineal X"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Linear Y"
-msgstr "Lineal"
+msgstr "Lineal Y"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Linear Z"
-msgstr "Lineal"
+msgstr "Lineal Z"
#: scene/3d/physics_body.cpp
msgid "Angular X"
-msgstr ""
+msgstr "Angular X"
#: scene/3d/physics_body.cpp
msgid "Angular Y"
-msgstr ""
+msgstr "Angular Y"
#: scene/3d/physics_body.cpp
msgid "Angular Z"
-msgstr ""
+msgstr "Angular Z"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Motion X"
-msgstr "Acción"
+msgstr "Movimiento X"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Motion Y"
-msgstr "Acción"
+msgstr "Movimiento Y"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Motion Z"
-msgstr "Acción"
+msgstr "Movimiento Z"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Joint Constraints"
-msgstr "Constantes"
+msgstr "Restringir Articulaciones"
#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Impulse Clamp"
msgstr ""
#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Swing Span"
-msgstr "Guardar Escena"
+msgstr "Expansión de Swing"
#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Twist Span"
@@ -23050,147 +22430,124 @@ msgid "Relaxation"
msgstr "Relajación"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Angular Limit Enabled"
-msgstr "Filtrar señales"
+msgstr "Límite Angular Activado"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Angular Limit Upper"
-msgstr "Lineal"
+msgstr "Límite Angular Superior"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Angular Limit Lower"
-msgstr "Ortogonal Angular"
+msgstr "Límite Angular Inferior"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Angular Limit Bias"
-msgstr "Lineal"
+msgstr "Sesgo de Límite Angular"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Angular Limit Softness"
-msgstr "Animación"
+msgstr "Límite Angular de Suavizado"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Angular Limit Relaxation"
-msgstr "Animación"
+msgstr "Relajación del Límite Angular"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Linear Limit Upper"
-msgstr "Lineal"
+msgstr "Límite Lineal Superior"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Linear Limit Lower"
-msgstr "Lineal"
+msgstr "Límite Lineal Inferior"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Linear Limit Softness"
-msgstr "Lineal"
+msgstr "Límite Lineal de Suavizado"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Linear Limit Restitution"
-msgstr "Lineal"
+msgstr "Restitución del Límite Lineal"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Linear Limit Damping"
-msgstr "Lineal"
+msgstr "Amortiguación de Límite Lineal"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Angular Limit Restitution"
-msgstr "Animación"
+msgstr "Restitución del Límite Angular"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Angular Limit Damping"
-msgstr "Animación"
+msgstr "Amortiguación de Límite Angular"
#: scene/3d/physics_body.cpp
msgid "X"
-msgstr ""
+msgstr "X"
#: scene/3d/physics_body.cpp
msgid "Y"
-msgstr ""
+msgstr "Y"
#: scene/3d/physics_body.cpp
msgid "Z"
-msgstr ""
+msgstr "Z"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Linear Limit Enabled"
-msgstr "Lineal"
+msgstr "Límite Lineal Activado"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Linear Spring Enabled"
-msgstr "Lineal"
+msgstr "Amortiguador Lineal Activado"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Linear Spring Stiffness"
-msgstr "Lineal"
+msgstr "Rigidez Lineal del Amortiguador"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Linear Spring Damping"
-msgstr "Lineal"
+msgstr "Atenuación Lineal del Amortiguador"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Linear Equilibrium Point"
-msgstr "Lineal"
+msgstr "Punto de Equilibrio Lineal"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Linear Restitution"
-msgstr "Descripción"
+msgstr "Restitución Lineal"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Linear Damping"
-msgstr "Lineal"
+msgstr "Amortiguación Lineal"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Angular Restitution"
-msgstr "Descripción"
+msgstr "Restitución Angular"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Angular Damping"
-msgstr "Animación"
+msgstr "Amortiguación Angular"
#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "ERP"
-msgstr ""
+msgstr "ERP"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Angular Spring Enabled"
-msgstr "Filtrar señales"
+msgstr "Amortiguación Angular Activada"
#: scene/3d/physics_body.cpp
msgid "Angular Spring Stiffness"
-msgstr ""
+msgstr "Rigidez del Amortiguador Angular"
#: scene/3d/physics_body.cpp
msgid "Angular Spring Damping"
-msgstr ""
+msgstr "Amortiguación Angular del Muelle"
#: scene/3d/physics_body.cpp
msgid "Angular Equilibrium Point"
-msgstr ""
+msgstr "Punto de Equilibrio Angular"
#: scene/3d/physics_body.cpp
msgid "Body Offset"
@@ -23221,9 +22578,8 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Exclude Nodes"
-msgstr "Eliminar Nodos"
+msgstr "Excluir Nodos"
#: scene/3d/physics_joint.cpp
msgid "Params"
@@ -23234,32 +22590,28 @@ msgid "Angular Limit"
msgstr ""
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Upper"
-msgstr "Mayúsculas"
+msgstr "Superior"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Lower"
-msgstr "Minúsculas"
+msgstr "Inferior"
#: scene/3d/physics_joint.cpp
msgid "Motor"
-msgstr ""
+msgstr "Motor"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Target Velocity"
-msgstr "Vista de Órbita Derecha"
+msgstr "Velocidad del Objetivo"
#: scene/3d/physics_joint.cpp
msgid "Max Impulse"
msgstr "Impulso Máximo"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit"
-msgstr "Lineal"
+msgstr "Límite Lineal"
#: scene/3d/physics_joint.cpp
msgid "Upper Distance"
@@ -23270,57 +22622,48 @@ msgid "Lower Distance"
msgstr "Distancia Inferior"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Restitution"
-msgstr "Descripción"
+msgstr "Restitución"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Motion"
-msgstr "Inicializar"
+msgstr "Movimiento Lineal"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Ortho"
-msgstr "Ortogonal Trasera"
+msgstr "Ortogonal Lineal"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Upper Angle"
-msgstr "Mayúsculas"
+msgstr "Ángulo Superior"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Lower Angle"
-msgstr "Minúsculas"
+msgstr "Ángulo Inferior"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Angular Motion"
-msgstr "Animación"
+msgstr "Movimiento Angular"
#: scene/3d/physics_joint.cpp
msgid "Angular Ortho"
msgstr "Ortogonal Angular"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
-msgstr "Lineal"
+msgstr "Límite Lineal X"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Motor X"
-msgstr "Inicializar"
+msgstr "Motor Lineal X"
#: scene/3d/physics_joint.cpp
msgid "Force Limit"
msgstr "Forzar Límite"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Spring X"
-msgstr "Lineal"
+msgstr "Amortiguación Lineal X"
#: scene/3d/physics_joint.cpp
msgid "Equilibrium Point"
@@ -23336,22 +22679,19 @@ msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Angular Spring X"
-msgstr ""
+msgstr "Amortiguación Angular X"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit Y"
-msgstr "Lineal"
+msgstr "Límite Lineal Y"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Motor Y"
-msgstr "Inicializar"
+msgstr "Motor Lineal Y"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Spring Y"
-msgstr "Lineal"
+msgstr "Amortiguación Lineal Y"
#: scene/3d/physics_joint.cpp
msgid "Angular Limit Y"
@@ -23363,22 +22703,19 @@ msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Angular Spring Y"
-msgstr ""
+msgstr "Amortiguación Angular Y"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit Z"
-msgstr "Lineal"
+msgstr "Límite Lineal Z"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Motor Z"
-msgstr "Inicializar"
+msgstr "Motor Lineal Z"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Spring Z"
-msgstr "Lineal"
+msgstr "Amortiguación Lineal Z"
#: scene/3d/physics_joint.cpp
msgid "Angular Limit Z"
@@ -23390,7 +22727,7 @@ msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Angular Spring Z"
-msgstr ""
+msgstr "Amortiguación Angular Z"
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
@@ -23417,14 +22754,12 @@ msgid "Linked Room"
msgstr "Sala Vinculada"
#: scene/3d/portal.cpp
-#, fuzzy
msgid "Use Default Margin"
-msgstr "Por defecto"
+msgstr "Usar Margen por Defecto"
#: scene/3d/proximity_group.cpp
-#, fuzzy
msgid "Group Name"
-msgstr "Agrupado"
+msgstr "Nombre del Grupo"
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
@@ -23435,47 +22770,40 @@ msgid "Grid Radius"
msgstr "Radio de Cuadrícula"
#: scene/3d/ray_cast.cpp
-#, fuzzy
msgid "Debug Shape"
-msgstr "Depurador"
+msgstr "Depurar Shape"
#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
msgid "Thickness"
msgstr ""
#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
-#, fuzzy
msgid "Update Mode"
-msgstr "Modo de Rotación"
+msgstr "Modo de Actualización"
#: scene/3d/reflection_probe.cpp
msgid "Origin Offset"
msgstr "Desplazamiento de Origen"
#: scene/3d/reflection_probe.cpp
-#, fuzzy
msgid "Box Projection"
-msgstr "Proyecto"
+msgstr "Proyección de Cajas"
#: scene/3d/reflection_probe.cpp
-#, fuzzy
msgid "Enable Shadows"
-msgstr "Activar Ajuste"
+msgstr "Activar Sombras"
#: scene/3d/reflection_probe.cpp
-#, fuzzy
msgid "Ambient Color"
-msgstr "Seleccionar Color"
+msgstr "Color de Ambiente"
#: scene/3d/reflection_probe.cpp
-#, fuzzy
msgid "Ambient Energy"
-msgstr "Colores de Emisión"
+msgstr "Energía Ambiental"
#: scene/3d/reflection_probe.cpp
-#, fuzzy
msgid "Ambient Contrib"
-msgstr "Indentar a la Derecha"
+msgstr "Contribución Ambiental"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -23519,9 +22847,8 @@ msgid "Bound"
msgstr ""
#: scene/3d/room_group.cpp
-#, fuzzy
msgid "Roomgroup Priority"
-msgstr "Prioridad"
+msgstr "Prioridad del Roomgroup"
#: scene/3d/room_group.cpp
msgid "The RoomManager should not be placed inside a RoomGroup."
@@ -23555,66 +22882,57 @@ msgstr ""
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
-#, fuzzy
msgid "Active"
-msgstr "Acción"
+msgstr "Activo"
#: scene/3d/room_manager.cpp
msgid "Roomlist"
msgstr ""
#: scene/3d/room_manager.cpp servers/visual_server.cpp
-#, fuzzy
msgid "PVS"
-msgstr "FPS"
+msgstr "PVS"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "PVS Mode"
-msgstr "Modo desplazamiento lateral"
+msgstr "Modo PVS"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "PVS Filename"
-msgstr "Archivo ZIP"
+msgstr "Nombre del Archivo PVS"
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "Gameplay"
msgstr ""
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "Gameplay Monitor"
-msgstr "Monitor"
+msgstr "Monitor de Juego"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "Use Secondary PVS"
-msgstr "Usar Ajuste de Escalado"
+msgstr "Usar PVS Secundario"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "Merge Meshes"
-msgstr "Malla"
+msgstr "Fusionar Mallas"
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "Show Margins"
-msgstr "Mostrar Origen"
+msgstr "Mostrar Márgenes"
#: scene/3d/room_manager.cpp
#, fuzzy
msgid "Debug Sprawl"
-msgstr "Depurar"
+msgstr "Depurar Desorden"
#: scene/3d/room_manager.cpp
msgid "Overlap Warning Threshold"
msgstr ""
#: scene/3d/room_manager.cpp
-#, fuzzy
msgid "Preview Camera"
-msgstr "Vista Previa"
+msgstr "Vista previa de la Cámara"
#: scene/3d/room_manager.cpp
msgid "Portal Depth Limit"
@@ -23770,13 +23088,16 @@ msgstr ""
"En su lugar, cambia el tamaño en las formas de colisión de los hijos."
#: scene/3d/spatial.cpp
+msgid "Global Translation"
+msgstr "Transformación Global"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
-msgstr ""
+msgstr "Matriz"
#: scene/3d/spatial.cpp
-#, fuzzy
msgid "Gizmo"
-msgstr "Gizmos"
+msgstr "Gizmo"
#: scene/3d/spatial_velocity_tracker.cpp
#, fuzzy
@@ -23785,7 +23106,7 @@ msgstr "Fotogramas de Física %"
#: scene/3d/spring_arm.cpp
msgid "Spring Length"
-msgstr ""
+msgstr "Cantidad de Amortiguación"
#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
@@ -24990,19 +24311,16 @@ msgid "Fold Gutter"
msgstr "Plegar Gutter"
#: scene/gui/text_edit.cpp
-#, fuzzy
msgid "Drag And Drop Selection Enabled"
-msgstr "Sólo selección"
+msgstr "Selección de Arrastrar y Soltar Activada"
#: scene/gui/text_edit.cpp
-#, fuzzy
msgid "Hiding Enabled"
-msgstr "Activar"
+msgstr "Ocultación Activada"
#: scene/gui/text_edit.cpp
-#, fuzzy
msgid "Wrap Enabled"
-msgstr "Activar"
+msgstr "Ajuste Activado"
#: scene/gui/text_edit.cpp
msgid "Scroll Vertical"
@@ -25411,60 +24729,60 @@ msgid ""
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
+"Este Viewport tiene HDR habilitado, pero su uso está establecido en 2D o 2D "
+"sin muestreo.\n"
+"El HDR solo está soportado en los Viewports que tienen su uso establecido en "
+"3D o 3D Sin Efectos.\n"
+"El HDR estará desactivado para esta ventana."
#: scene/main/viewport.cpp
msgid "ARVR"
-msgstr ""
+msgstr "ARVR"
#: scene/main/viewport.cpp
-#, fuzzy
msgid "Size Override Stretch"
-msgstr "Elemento de Anulación"
+msgstr "Anulación del Tamaño de Estiramiento"
#: scene/main/viewport.cpp
msgid "Own World"
-msgstr ""
+msgstr "Mundo Propio"
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
-msgstr ""
+msgstr "Mundo"
#: scene/main/viewport.cpp
msgid "World 2D"
-msgstr ""
+msgstr "Mundo 2D"
#: scene/main/viewport.cpp
-#, fuzzy
msgid "Transparent BG"
-msgstr "Transponer"
+msgstr "Fondo Transparente"
#: scene/main/viewport.cpp
-#, fuzzy
msgid "Handle Input Locally"
-msgstr "Cambiar Valor de Entrada"
+msgstr "Manejar Entradas Localmente"
#: scene/main/viewport.cpp
msgid "FXAA"
-msgstr ""
+msgstr "FXAA"
#: scene/main/viewport.cpp
#, fuzzy
msgid "Debanding"
-msgstr "Vinculación"
+msgstr "Debanding"
#: scene/main/viewport.cpp
-#, fuzzy
msgid "Disable 3D"
-msgstr "Desactivar Elemento"
+msgstr "Desactivar 3D"
#: scene/main/viewport.cpp
-#, fuzzy
msgid "Keep 3D Linear"
-msgstr "Izquierda Lineal"
+msgstr "Mantener 3D Lineal"
#: scene/main/viewport.cpp
msgid "Render Direct To Screen"
-msgstr ""
+msgstr "Renderización Directa en Pantalla"
#: scene/main/viewport.cpp
#, fuzzy
@@ -25871,9 +25189,8 @@ msgid "Decrement Pressed"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Slider"
-msgstr "Modo de Colisión"
+msgstr "Deslizador"
#: scene/resources/default_theme/default_theme.cpp
msgid "Grabber Area"
@@ -26312,13 +25629,12 @@ msgid "Mono Font"
msgstr "Fuente Principal"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Table H Separation"
-msgstr "Separación de Tabla H"
+msgstr "Separación H de Tabla"
#: scene/resources/default_theme/default_theme.cpp
msgid "Table V Separation"
-msgstr "Separación de Tabla V"
+msgstr "Separación V de Tabla"
#: scene/resources/default_theme/default_theme.cpp
msgid "Margin Left"
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po
index eeea3a9922..b37d9dcfd8 100644
--- a/editor/translations/es_AR.po
+++ b/editor/translations/es_AR.po
@@ -20,13 +20,14 @@
# M3CG <cgmario1999@gmail.com>, 2021, 2022.
# Manuel González <mgoopazo@gmail.com>, 2021.
# emnrx <emanuelermancia@gmail.com>, 2022.
+# Mau_Restor <restor@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-06-21 15:56+0000\n"
-"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n"
+"PO-Revision-Date: 2022-07-23 03:57+0000\n"
+"Last-Translator: Mau_Restor <restor@gmail.com>\n"
"Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
"godot-engine/godot/es_AR/>\n"
"Language: es_AR\n"
@@ -34,7 +35,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.13.1-dev\n"
+"X-Generator: Weblate 4.14-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -268,9 +269,8 @@ msgid "Network Peer"
msgstr "Profiler de Red"
#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
-#, fuzzy
msgid "Root Node"
-msgstr "Nombre del nodo raíz"
+msgstr "Nodo raíz"
#: core/io/networked_multiplayer_peer.cpp
msgid "Refuse New Connections"
@@ -302,7 +302,7 @@ msgstr ""
#: core/io/stream_peer.cpp
msgid "Data Array"
-msgstr ""
+msgstr "Array de datos"
#: core/io/stream_peer_ssl.cpp
msgid "Blocking Handshake"
@@ -331,9 +331,8 @@ msgstr ""
"No hay suficientes bytes para decodificar bytes, o el formato es inválido."
#: core/math/expression.cpp
-#, fuzzy
msgid "Invalid input %d (not passed) in expression"
-msgstr "Entrada inválida %i (no se transmitió) en la expresión"
+msgstr "Entrada inválida %d (no se transmitió) en la expresión"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
@@ -362,7 +361,7 @@ msgstr "En la llamada a '%s':"
#: core/math/random_number_generator.cpp
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Seed"
-msgstr ""
+msgstr "Semilla"
#: core/math/random_number_generator.cpp
#, fuzzy
@@ -371,16 +370,15 @@ msgstr "Estado"
#: core/message_queue.cpp
msgid "Message Queue"
-msgstr ""
+msgstr "Cola de mesajes"
#: core/message_queue.cpp
msgid "Max Size (KB)"
-msgstr ""
+msgstr "Tamaño máximo (KB)"
#: core/os/input.cpp
-#, fuzzy
msgid "Mouse Mode"
-msgstr "Modo Mover"
+msgstr "Modo Mouse"
#: core/os/input.cpp
#, fuzzy
@@ -409,9 +407,8 @@ msgid "Meta"
msgstr "Meta"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Command"
-msgstr "Comunidad"
+msgstr "Comando"
#: core/os/input_event.cpp
#, fuzzy
@@ -440,7 +437,7 @@ msgstr "Unicode"
#: core/os/input_event.cpp
msgid "Echo"
-msgstr ""
+msgstr "Echo"
#: core/os/input_event.cpp scene/gui/base_button.cpp
msgid "Button Mask"
@@ -464,7 +461,7 @@ msgstr "Dobleclick"
#: core/os/input_event.cpp
msgid "Tilt"
-msgstr ""
+msgstr "Inclinación"
#: core/os/input_event.cpp
#, fuzzy
@@ -473,8 +470,12 @@ msgstr "Preset"
#: core/os/input_event.cpp
#, fuzzy
+msgid "Pen Inverted"
+msgstr "Invertir"
+
+#: core/os/input_event.cpp
msgid "Relative"
-msgstr "Ajuste Relativo"
+msgstr "Relativo"
#: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp
@@ -532,7 +533,7 @@ msgstr "Velocidad"
#: core/os/input_event.cpp
msgid "Instrument"
-msgstr ""
+msgstr "Instrumento"
#: core/os/input_event.cpp
msgid "Controller Number"
@@ -540,7 +541,7 @@ msgstr "Número de Controlador"
#: core/os/input_event.cpp
msgid "Controller Value"
-msgstr ""
+msgstr "Valor del controlador"
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -612,9 +613,8 @@ msgstr "Nombre de Directorio de Usuario Personalizado"
#: core/project_settings.cpp main/main.cpp
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
#: platform/uwp/os_uwp.cpp
-#, fuzzy
msgid "Display"
-msgstr "Mostrar Todo"
+msgstr "Mostrar"
#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
@@ -633,17 +633,15 @@ msgstr "Altura"
#: core/project_settings.cpp
msgid "Always On Top"
-msgstr ""
+msgstr "Siempre encima"
#: core/project_settings.cpp
-#, fuzzy
msgid "Test Width"
-msgstr "Izquierda Ancha"
+msgstr "probar ancho"
#: core/project_settings.cpp
-#, fuzzy
msgid "Test Height"
-msgstr "Prueba"
+msgstr "probar altura"
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
@@ -681,14 +679,12 @@ msgid "Script Templates Search Path"
msgstr "Ruta de Búsqueda de Plantillas de Scripts"
#: core/project_settings.cpp
-#, fuzzy
msgid "Version Control Autoload On Startup"
-msgstr "Sistema de Control de Versiones"
+msgstr "Al iniciar el Sistema de Control de Versiones"
#: core/project_settings.cpp
-#, fuzzy
msgid "Version Control Plugin Name"
-msgstr "Control de Versiones"
+msgstr "Nombre del sistema de control de versiones"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -697,17 +693,15 @@ msgstr "Entrada"
#: core/project_settings.cpp
msgid "UI Accept"
-msgstr ""
+msgstr "Aceptar Interfaz del usuario"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Select"
-msgstr "Seleccionar"
+msgstr "Seleccionar Interfaz de Usuario"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Cancel"
-msgstr "Cancelar"
+msgstr "Cancelar la interfaz de usuario"
#: core/project_settings.cpp
#, fuzzy
@@ -749,12 +743,11 @@ msgstr ""
#: core/project_settings.cpp
msgid "UI Home"
-msgstr ""
+msgstr "Inicio de la interfaz de usuario"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI End"
-msgstr "Al Final"
+msgstr "Al Final de la interfaz de usuario"
#: core/project_settings.cpp main/main.cpp modules/bullet/register_types.cpp
#: modules/bullet/space_bullet.cpp scene/2d/physics_body_2d.cpp
@@ -812,7 +805,7 @@ msgstr "Filtros"
#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
-msgstr ""
+msgstr "Intensidad de la nitidez"
#: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
@@ -862,7 +855,7 @@ msgstr "Nivel de Compresión"
#: core/project_settings.cpp
msgid "Window Log Size"
-msgstr ""
+msgstr "medida del registro de la ventana"
#: core/project_settings.cpp
msgid "Zlib"
@@ -885,9 +878,8 @@ msgid "TCP"
msgstr "TCP"
#: core/register_core_types.cpp
-#, fuzzy
msgid "Connect Timeout Seconds"
-msgstr "Conexiones al método:"
+msgstr "Tiempo de espera en segundos de la conexion"
#: core/register_core_types.cpp
msgid "Packet Peer Stream"
@@ -912,9 +904,8 @@ msgid "Resource"
msgstr "Recursos"
#: core/resource.cpp
-#, fuzzy
msgid "Local To Scene"
-msgstr "Cerrar Escena"
+msgstr "Local a la escena"
#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
@@ -1195,9 +1186,8 @@ msgid "Type"
msgstr "Tipo"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "In Handle"
-msgstr "Setear Handle"
+msgstr "En manejo"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -1348,9 +1338,8 @@ msgid "Time (s):"
msgstr "Tiempo (s): "
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Position:"
-msgstr "Posición del Panel"
+msgstr "Posición:"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -2163,14 +2152,15 @@ msgstr "Favoritos:"
msgid "Recent:"
msgstr "Recientes:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Buscar:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Coincidencias:"
@@ -2230,8 +2220,8 @@ msgstr "Buscar Reemplazo de Recurso:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5640,6 +5630,10 @@ msgid "Drag And Drop Selection"
msgstr "Selección de GridMap"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -11927,6 +11921,11 @@ msgid "New Animation"
msgstr "Nueva Animación"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "Filtrar métodos"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr "Velocidad:"
@@ -21890,7 +21889,7 @@ msgstr "Viaje"
msgid "Rotation Degrees"
msgstr "Rotando %s grados."
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "Constante Global"
@@ -23995,6 +23994,11 @@ msgstr ""
"En su lugar, cambiá el tamaño de los collision shapes hijos."
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "Mantener Transformación Global"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr "Matriz"
diff --git a/editor/translations/et.po b/editor/translations/et.po
index b7ed666bb0..1f3fe075df 100644
--- a/editor/translations/et.po
+++ b/editor/translations/et.po
@@ -477,6 +477,10 @@ msgid "Pressure"
msgstr "Eelseadistus"
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
msgid "Relative"
msgstr ""
@@ -2150,14 +2154,15 @@ msgstr "Lemmikud:"
msgid "Recent:"
msgstr "Hiljutised:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Otsi:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Vasted:"
@@ -2213,8 +2218,8 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5483,6 +5488,10 @@ msgid "Drag And Drop Selection"
msgstr "Kopeeri valik"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -11585,6 +11594,11 @@ msgid "New Animation"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "Kustuta animatsioon?"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr ""
@@ -21068,7 +21082,7 @@ msgstr ""
msgid "Rotation Degrees"
msgstr ""
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "Konstant"
@@ -23041,6 +23055,11 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "Tõlked"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/eu.po b/editor/translations/eu.po
index ff9601ad57..2555dfa8d3 100644
--- a/editor/translations/eu.po
+++ b/editor/translations/eu.po
@@ -451,6 +451,10 @@ msgid "Pressure"
msgstr ""
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
#, fuzzy
msgid "Relative"
msgstr "Atxikitze erlatiboa"
@@ -2112,14 +2116,15 @@ msgstr ""
msgid "Recent:"
msgstr ""
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr ""
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr ""
@@ -2175,8 +2180,8 @@ msgstr "Bilatu ordezko baliabidea:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5389,6 +5394,10 @@ msgid "Drag And Drop Selection"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -11463,6 +11472,11 @@ msgid "New Animation"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "Ezabatu animazioa?"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr ""
@@ -20844,7 +20858,7 @@ msgstr ""
msgid "Rotation Degrees"
msgstr ""
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "Konstantea"
@@ -22790,6 +22804,11 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "Translazio atzikitzea:"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/fa.po b/editor/translations/fa.po
index ae8a37388a..a0202d3254 100644
--- a/editor/translations/fa.po
+++ b/editor/translations/fa.po
@@ -503,6 +503,10 @@ msgid "Pressure"
msgstr "بازنشانی بزرگنمایی"
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
#, fuzzy
msgid "Relative"
msgstr "GDNative"
@@ -2194,14 +2198,15 @@ msgstr "برگزیده‌ها:"
msgid "Recent:"
msgstr "اخیر:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "جستجو:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "تطبیق‌ها:"
@@ -2261,8 +2266,8 @@ msgstr "منبع جایگزینی را جستجو کن:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5545,6 +5550,10 @@ msgid "Drag And Drop Selection"
msgstr "انتخاب شده را حذف کن"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -11958,6 +11967,11 @@ msgid "New Animation"
msgstr "تغییر نام انیمیشن"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "حالت صافی:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr ""
@@ -21832,7 +21846,7 @@ msgstr ""
msgid "Rotation Degrees"
msgstr ""
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "ثابت"
@@ -23857,6 +23871,11 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "انتقال را در انیمیشن تغییر بده"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/fi.po b/editor/translations/fi.po
index 7613bdfcce..28b4581d60 100644
--- a/editor/translations/fi.po
+++ b/editor/translations/fi.po
@@ -501,6 +501,10 @@ msgid "Pressure"
msgstr "Esiasetukset"
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
#, fuzzy
msgid "Relative"
msgstr "Suhteellinen tarttuminen"
@@ -2212,14 +2216,15 @@ msgstr "Suosikit:"
msgid "Recent:"
msgstr "Viimeaikaiset:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Hae:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Osumat:"
@@ -2279,8 +2284,8 @@ msgstr "Etsi korvaava resurssi:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5672,6 +5677,10 @@ msgid "Drag And Drop Selection"
msgstr "Ruudukon valinta"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -11946,6 +11955,11 @@ msgid "New Animation"
msgstr "Uusi animaatio"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "Suodata metodeja"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr "Nopeus:"
@@ -21899,7 +21913,7 @@ msgstr "Matkaa"
msgid "Rotation Degrees"
msgstr "Kierto %s astetta."
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "Globaali vakio"
@@ -24049,6 +24063,11 @@ msgstr ""
"Muuta kokoa sen sijaan alisolmujen törmäysmuodoissa."
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "Pidä globaali muunnos"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/fil.po b/editor/translations/fil.po
index 24a5742ef6..4671a2aeaf 100644
--- a/editor/translations/fil.po
+++ b/editor/translations/fil.po
@@ -448,6 +448,10 @@ msgid "Pressure"
msgstr "Presyur"
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
msgid "Relative"
msgstr "Relatibo"
@@ -2084,14 +2088,15 @@ msgstr "Mga Paborito:"
msgid "Recent:"
msgstr "Kamakailan:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Paghahanap:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr ""
@@ -2147,8 +2152,8 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5306,6 +5311,10 @@ msgid "Drag And Drop Selection"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -11317,6 +11326,11 @@ msgid "New Animation"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "Pagulit ng Animation"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr ""
@@ -20496,7 +20510,7 @@ msgstr ""
msgid "Rotation Degrees"
msgstr ""
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
msgid "Global Rotation"
msgstr ""
@@ -22368,6 +22382,11 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "3D Transform Track"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/fr.po b/editor/translations/fr.po
index 8822d35687..85a3e54c1d 100644
--- a/editor/translations/fr.po
+++ b/editor/translations/fr.po
@@ -99,13 +99,15 @@
# HOUA <ninjacowzx@gmail.com>, 2022.
# DinosaurHorseSword <ewenlandry@mailfence.com>, 2022.
# Arnaud Lier <arnaud@ric-rac.org>, 2022.
+# Jérémie Guegain <mirejai@orange.fr>, 2022.
+# cwulveryck <cwulveryck@online.fr>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-07-03 00:44+0000\n"
-"Last-Translator: Sofiane <Sofiane-77@caramail.fr>\n"
+"PO-Revision-Date: 2022-07-16 06:20+0000\n"
+"Last-Translator: cwulveryck <cwulveryck@online.fr>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot/fr/>\n"
"Language: fr\n"
@@ -113,7 +115,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.13.1-dev\n"
+"X-Generator: Weblate 4.14-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -314,8 +316,9 @@ msgid "Page Size"
msgstr "Taille de page"
#: core/io/file_access_network.cpp
+#, fuzzy
msgid "Page Read Ahead"
-msgstr ""
+msgstr "Page lue devant"
#: core/io/http_client.cpp
msgid "Blocking Mode Enabled"
@@ -326,8 +329,9 @@ msgid "Connection"
msgstr "Connexion"
#: core/io/http_client.cpp
+#, fuzzy
msgid "Read Chunk Size"
-msgstr ""
+msgstr "Lire la taille du tronçon"
#: core/io/marshalls.cpp
msgid "Object ID"
@@ -359,15 +363,15 @@ msgstr "Mode de Transfert"
#: core/io/packet_peer.cpp
msgid "Encode Buffer Max Size"
-msgstr ""
+msgstr "Taille maximale du tampon d'encodage"
#: core/io/packet_peer.cpp
msgid "Input Buffer Max Size"
-msgstr ""
+msgstr "Taille maximale du tampon d'entrée"
#: core/io/packet_peer.cpp
msgid "Output Buffer Max Size"
-msgstr ""
+msgstr "Taille maximale du tampon de sortie"
#: core/io/packet_peer.cpp
msgid "Stream Peer"
@@ -539,6 +543,11 @@ msgid "Pressure"
msgstr "Pression"
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pen Inverted"
+msgstr "Inverser"
+
+#: core/os/input_event.cpp
msgid "Relative"
msgstr "Relatif"
@@ -732,11 +741,11 @@ msgstr "Noms de scènes"
#: core/project_settings.cpp
msgid "Search In File Extensions"
-msgstr ""
+msgstr "Rechercher dans les extensions de fichiers"
#: core/project_settings.cpp
msgid "Script Templates Search Path"
-msgstr ""
+msgstr "Chemin où chercher les modèles de scripts"
#: core/project_settings.cpp
msgid "Version Control Autoload On Startup"
@@ -753,15 +762,13 @@ msgstr "Entrée"
#: core/project_settings.cpp
msgid "UI Accept"
-msgstr ""
+msgstr "Accepter"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Select"
msgstr "Sélectionner"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Cancel"
msgstr "Annuler"
@@ -783,7 +790,7 @@ msgstr "Droite"
#: core/project_settings.cpp
msgid "UI Up"
-msgstr ""
+msgstr "Haut"
#: core/project_settings.cpp
msgid "UI Down"
@@ -796,11 +803,11 @@ msgstr "Page Haut"
#: core/project_settings.cpp
msgid "UI Page Down"
-msgstr ""
+msgstr "Page Bas"
#: core/project_settings.cpp
msgid "UI Home"
-msgstr ""
+msgstr "Accueil Interface Utilisateur"
#: core/project_settings.cpp
msgid "UI End"
@@ -862,7 +869,7 @@ msgstr "Filtres"
#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
-msgstr ""
+msgstr "Augmenter l'intensité"
#: core/project_settings.cpp editor/editor_export.cpp editor/editor_node.cpp
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
@@ -900,19 +907,20 @@ msgstr "Formats"
#: core/project_settings.cpp
msgid "Zstd"
-msgstr ""
+msgstr "Zstd"
#: core/project_settings.cpp
msgid "Long Distance Matching"
-msgstr ""
+msgstr "Appairement longue distance"
#: core/project_settings.cpp
msgid "Compression Level"
msgstr "Niveau de Compression"
#: core/project_settings.cpp
+#, fuzzy
msgid "Window Log Size"
-msgstr ""
+msgstr "Taille de la fenêtre du journal"
#: core/project_settings.cpp
msgid "Zlib"
@@ -928,7 +936,7 @@ msgstr "Android"
#: core/project_settings.cpp
msgid "Modules"
-msgstr ""
+msgstr "Modules"
#: core/register_core_types.cpp
msgid "TCP"
@@ -943,8 +951,9 @@ msgid "Packet Peer Stream"
msgstr ""
#: core/register_core_types.cpp
+#, fuzzy
msgid "Max Buffer (Power of 2)"
-msgstr ""
+msgstr "Tampon Max (puissance de 2)"
#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
msgid "SSL"
@@ -984,8 +993,9 @@ msgid "Test"
msgstr "Test"
#: core/translation.cpp scene/resources/font.cpp
+#, fuzzy
msgid "Fallback"
-msgstr ""
+msgstr "Repli"
#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
@@ -1021,7 +1031,7 @@ msgstr "Eio"
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
-msgstr ""
+msgstr "Tampons"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
@@ -1043,7 +1053,7 @@ msgstr ""
#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
#: servers/visual_server.cpp
msgid "2D"
-msgstr ""
+msgstr "2D"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
@@ -1060,7 +1070,7 @@ msgstr "Aligner au pixel près"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Immediate Buffer Size (KB)"
-msgstr ""
+msgstr "Taille du tampon immédiat (Ko)"
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
@@ -1071,28 +1081,28 @@ msgstr "Précalculer les lightmaps"
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Use Bicubic Sampling"
-msgstr ""
+msgstr "Utiliser l’échantillonnage bicubique"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Elements"
-msgstr ""
+msgstr "Maximum d'éléments pouvant être rendus"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Lights"
-msgstr ""
+msgstr "Maximum de lumières pouvant être rendues"
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#, fuzzy
msgid "Max Renderable Reflections"
-msgstr "Centrer sur la sélection"
+msgstr "Nombre maximum de reflets pouvant être rendus"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Lights Per Object"
-msgstr ""
+msgstr "Maximum de lumières par objet"
#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
msgid "Subsurface Scattering"
-msgstr ""
+msgstr "Transluminescence"
#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
@@ -1112,8 +1122,9 @@ msgid "Follow Surface"
msgstr "Suivre la surface"
#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
msgid "Weight Samples"
-msgstr ""
+msgstr "Échantillons de poids"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Voxel Cone Tracing"
@@ -1199,9 +1210,8 @@ msgstr "Changer l’appel de l’animation"
#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Frame"
-msgstr "Image %"
+msgstr "Trame"
#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -1227,14 +1237,13 @@ msgid "Value"
msgstr "Valeur"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Arg Count"
-msgstr "Compte"
+msgstr "Nombre d'arguments"
#: editor/animation_track_editor.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
msgid "Args"
-msgstr ""
+msgstr "Args"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
@@ -1258,17 +1267,16 @@ msgstr "Définir la poignée"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Stream"
-msgstr ""
+msgstr "Flux"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Start Offset"
-msgstr "Décalage du Pivot"
+msgstr "Décalage du Départ"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "End Offset"
-msgstr "Décalage :"
+msgstr "Décalage à la fin"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/import/resource_importer_scene.cpp
@@ -1418,9 +1426,8 @@ msgid "Type:"
msgstr "Type :"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "(Invalid, expected type: %s)"
-msgstr "Modèle d'exportation non valide :"
+msgstr "(Invalide, type attendu : %s)"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -1438,9 +1445,8 @@ msgid "Out-Handle:"
msgstr "Définir la poignée"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Stream:"
-msgstr "Item radio"
+msgstr "Flux :"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -1695,7 +1701,7 @@ msgstr "Méthodes"
#: editor/animation_track_editor.cpp
msgid "Bezier"
-msgstr ""
+msgstr "Bezier"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -2212,14 +2218,15 @@ msgstr "Favoris :"
msgid "Recent:"
msgstr "Récents :"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Rechercher :"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Correspondances :"
@@ -2279,8 +2286,8 @@ msgstr "Recherche ressource de remplacement :"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -2289,7 +2296,7 @@ msgstr "Ouvrir"
#: editor/dependency_editor.cpp
msgid "Owners of: %s (Total: %d)"
-msgstr ""
+msgstr "Possesseur de : %s (Total : %d)"
#: editor/dependency_editor.cpp
msgid ""
@@ -2857,22 +2864,19 @@ msgstr "Choisir"
#: editor/editor_export.cpp
msgid "Project export for platform:"
-msgstr ""
+msgstr "Exportation du projet pour la plateforme :"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Completed with errors."
-msgstr "Copier le chemin du nœud"
+msgstr "Terminé avec des erreurs."
#: editor/editor_export.cpp
-#, fuzzy
msgid "Completed successfully."
-msgstr "Paquetage installé avec succès !"
+msgstr "Terminé avec succès."
#: editor/editor_export.cpp
-#, fuzzy
msgid "Failed."
-msgstr "Échec :"
+msgstr "Échec."
#: editor/editor_export.cpp
msgid "Storing File:"
@@ -2887,29 +2891,24 @@ msgid "Packing"
msgstr "Empaquetage"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Save PCK"
-msgstr "Enregistrer sous"
+msgstr "Enregistrer PCK"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Cannot create file \"%s\"."
-msgstr "Impossible de créer le dossier."
+msgstr "Impossible de créer le fichier \"%s\"."
#: editor/editor_export.cpp
-#, fuzzy
msgid "Failed to export project files."
-msgstr "Impossible d'exporter les fichiers du projet"
+msgstr "Impossible d'exporter les fichiers du projet."
#: editor/editor_export.cpp
-#, fuzzy
msgid "Can't open file to read from path \"%s\"."
-msgstr "Impossible d'ouvrir le fichier pour écriture :"
+msgstr "Impossible d'ouvrir le fichier en lecture depuis le chemin \"%s\"."
#: editor/editor_export.cpp
-#, fuzzy
msgid "Save ZIP"
-msgstr "Enregistrer sous"
+msgstr "Enregistrer le ZIP"
#: editor/editor_export.cpp
msgid ""
@@ -2989,29 +2988,29 @@ msgid "64 Bits"
msgstr "64 Bits"
#: editor/editor_export.cpp
+#, fuzzy
msgid "Embed PCK"
-msgstr ""
+msgstr "PCK Intégré"
#: editor/editor_export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Texture Format"
-msgstr "RegionDeTexture"
+msgstr "Format de la texture"
#: editor/editor_export.cpp
msgid "BPTC"
-msgstr ""
+msgstr "BPTC"
#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "S3TC"
-msgstr ""
+msgstr "S3TC"
#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "ETC"
-msgstr ""
+msgstr "ETC"
#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "ETC2"
-msgstr ""
+msgstr "ETC2"
#: editor/editor_export.cpp
msgid "No BPTC Fallbacks"
@@ -3035,25 +3034,22 @@ msgid "Prepare Template"
msgstr "Gérer les modèles"
#: editor/editor_export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "The given export path doesn't exist."
-msgstr "Le chemin de l'exportation donné n'existe pas :"
+msgstr "Le chemin de l'exportation donné n'existe pas."
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-#, fuzzy
msgid "Template file not found: \"%s\"."
-msgstr "Fichier modèle introuvable :"
+msgstr "Fichier modèle introuvable : \"%s\"."
#: editor/editor_export.cpp
-#, fuzzy
msgid "Failed to copy export template."
-msgstr "Modèle d'exportation non valide :"
+msgstr "La copie du modèle d'exportation a échoué."
#: editor/editor_export.cpp platform/windows/export/export.cpp
#: platform/x11/export/export.cpp
#, fuzzy
msgid "PCK Embedding"
-msgstr "Remplissage(Padding)"
+msgstr "Intégration du PCK"
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
@@ -3061,7 +3057,7 @@ msgstr "Le PCK inclus dans un export 32-bits ne peut dépasser 4 Go."
#: editor/editor_export.cpp
msgid "Convert Text Resources To Binary On Export"
-msgstr ""
+msgstr "Convertir les ressources textuelles en binaire lors de l'exportation"
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
@@ -3387,8 +3383,9 @@ msgid "Show Hidden Files"
msgstr "Afficher les fichiers cachés"
#: editor/editor_file_dialog.cpp
+#, fuzzy
msgid "Disable Overwrite Warning"
-msgstr ""
+msgstr "Désactiver l'avertissement de réécriture"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
@@ -3491,7 +3488,7 @@ msgstr "Ré-importation des assets"
#: editor/editor_file_system.cpp
msgid "Reimport Missing Imported Files"
-msgstr ""
+msgstr "Réimporter les fichiers importés manquants"
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
@@ -3602,7 +3599,7 @@ msgstr "Aide"
#: editor/editor_help.cpp
msgid "Sort Functions Alphabetically"
-msgstr ""
+msgstr "Trier les fonctions par ordre alphabétique"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -4085,7 +4082,8 @@ msgstr "Sauvegarder & Recharger"
#: editor/editor_node.cpp
#, fuzzy
msgid "Save changes to '%s' before reloading?"
-msgstr "Sauvegarder les modifications effectuées à « %s » avant de quitter ?"
+msgstr ""
+"Sauvegarder les modifications effectuées dans « %s » avant de recharger ?"
#: editor/editor_node.cpp
msgid "Save & Close"
@@ -4404,6 +4402,8 @@ msgstr "%d fichiers supplémentaires"
msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
+"Impossible d'écrire dans le fichier '%s', le fichier est peut être utilisé, "
+"verrouillé ou vous n'avez pas les permissions pour écrire dessus."
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
@@ -4416,53 +4416,49 @@ msgid "Scene Tabs"
msgstr "Basculer entre onglets de scène"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Always Show Close Button"
-msgstr "Toujours afficher la grille"
+msgstr "Toujours afficher le bouton fermer"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Resize If Many Tabs"
-msgstr ""
+msgstr "Redimensionner si plusieurs onglets"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Minimum Width"
-msgstr ""
+msgstr "Largeur Minimum"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Output"
msgstr "Sortie"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Always Clear Output On Play"
-msgstr "Effacer la sortie"
+msgstr "Toujours nettoyer la sortie lors du lancement"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Always Open Output On Play"
-msgstr ""
+msgstr "Toujours afficher la sortie lors du lancement"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Always Close Output On Stop"
-msgstr ""
+msgstr "Toujours fermer la sortie à l'arrêt"
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
-msgstr ""
+msgstr "Enregistrer lorsque le focus est perdu"
#: editor/editor_node.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Save Each Scene On Quit"
-msgstr "Sauvegarder la branche comme scène"
+msgstr "Enregistrer toutes les scènes à la fermeture"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Quit Confirmation"
-msgstr "Voir information"
+msgstr "Confirmer avant de quitter"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Show Update Spinner"
-msgstr "Cacher l'indicateur d'activité"
+msgstr "Afficher l'indicateur d'activité"
#: editor/editor_node.cpp
msgid "Update Continuously"
@@ -4481,11 +4477,11 @@ msgstr "Localisation"
#: editor/editor_node.cpp
#, fuzzy
msgid "Restore Scenes On Load"
-msgstr "Le nœud de la scène"
+msgstr "Restaurer les scènes au chargement"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Show Thumbnail On Hover"
-msgstr ""
+msgstr "Afficher l’aperçu au survol"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Inspector"
@@ -4494,11 +4490,11 @@ msgstr "Inspecteur"
#: editor/editor_node.cpp
#, fuzzy
msgid "Default Property Name Style"
-msgstr "Chemin du projet :"
+msgstr "Style par défaut des noms de propriétés"
#: editor/editor_node.cpp
msgid "Default Float Step"
-msgstr ""
+msgstr "Pas par défaut des flottant"
#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
@@ -4506,30 +4502,32 @@ msgid "Disable Folding"
msgstr "Bouton désactivé"
#: editor/editor_node.cpp
+#, fuzzy
msgid "Auto Unfold Foreign Scenes"
-msgstr ""
+msgstr "Déplier automatiquement les scènes étrangères"
#: editor/editor_node.cpp
msgid "Horizontal Vector2 Editing"
-msgstr ""
+msgstr "Édition horizontale de Vector2"
#: editor/editor_node.cpp
+#, fuzzy
msgid "Horizontal Vector Types Editing"
-msgstr ""
+msgstr "Édition de Types de Vecteur Horizontal"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Resources In Current Inspector"
-msgstr "Ouvrir dans l'Inspecteur"
+msgstr "Ouvrir les ressources dans l'inspecteur actuel"
#: editor/editor_node.cpp
#, fuzzy
msgid "Resources To Open In New Inspector"
-msgstr "Ouvrir dans l'Inspecteur"
+msgstr "Ressources à ouvrir dans un nouvel inspecteur"
#: editor/editor_node.cpp
+#, fuzzy
msgid "Default Color Picker Mode"
-msgstr ""
+msgstr "Mode par défaut du sélectionneur de couleur"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control"
@@ -5189,8 +5187,9 @@ msgid "Debugger"
msgstr "Débogueur"
#: editor/editor_profiler.cpp
+#, fuzzy
msgid "Profiler Frame History Size"
-msgstr ""
+msgstr "Taille de l'historique de la trame du profileur"
#: editor/editor_profiler.cpp
#, fuzzy
@@ -5328,20 +5327,17 @@ msgstr "Nouveau %s"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Base Type"
-msgstr "Changer le type de base"
+msgstr "Type de base"
#: editor/editor_resource_picker.cpp
-#, fuzzy
msgid "Edited Resource"
-msgstr "Ajouter une ressource"
+msgstr "Ressource modifiée"
#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
#: scene/gui/slider.cpp scene/gui/spin_box.cpp
-#, fuzzy
msgid "Editable"
-msgstr "Élément modifiable"
+msgstr "Modifiable"
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
@@ -5365,9 +5361,8 @@ msgstr ""
"Ajoutez un préréglage exécutable dans le menu d'exportation."
#: editor/editor_run_native.cpp
-#, fuzzy
msgid "Project Run"
-msgstr "Projet"
+msgstr "Exécution du projet"
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
@@ -5394,34 +5389,34 @@ msgid "Did you forget the '_run' method?"
msgstr "Avez-vous oublié la méthode « _run » ?"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Editor Language"
-msgstr "Disposition de l'éditeur"
+msgstr "Langue de l'Éditeur"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Display Scale"
-msgstr "Tout afficher"
+msgstr "Échelle de l'affichage"
#: editor/editor_settings.cpp
msgid "Custom Display Scale"
-msgstr ""
+msgstr "Échelle personnalisé de l'affichage"
#: editor/editor_settings.cpp
msgid "Main Font Size"
-msgstr ""
+msgstr "Taille de la police principale"
#: editor/editor_settings.cpp
msgid "Code Font Size"
-msgstr ""
+msgstr "Taille de la police du code"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Font Antialiased"
-msgstr ""
+msgstr "Anticrénelage appliqué sur la police"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Font Hinting"
-msgstr ""
+msgstr "Indication de police"
#: editor/editor_settings.cpp
msgid "Main Font"
@@ -5429,7 +5424,7 @@ msgstr "Police Principale"
#: editor/editor_settings.cpp
msgid "Main Font Bold"
-msgstr ""
+msgstr "Principale police grasse"
#: editor/editor_settings.cpp
msgid "Code Font"
@@ -5437,11 +5432,12 @@ msgstr "Police du Code"
#: editor/editor_settings.cpp
msgid "Dim Editor On Dialog Popup"
-msgstr ""
+msgstr "Assombrir l'éditeur à l'ouverture d'un dialogue"
#: editor/editor_settings.cpp main/main.cpp
+#, fuzzy
msgid "Low Processor Mode Sleep (µsec)"
-msgstr ""
+msgstr "Mode de faible latence Processeur"
#: editor/editor_settings.cpp
msgid "Unfocused Low Processor Mode Sleep (µsec)"
@@ -5454,7 +5450,7 @@ msgstr "Mode Sans Distraction"
#: editor/editor_settings.cpp
msgid "Automatically Open Screenshots"
-msgstr ""
+msgstr "Ouvrir automatiquement les captures d'écran"
#: editor/editor_settings.cpp
msgid "Max Array Dictionary Items Per Page"
@@ -5472,7 +5468,7 @@ msgstr "Préréglage"
#: editor/editor_settings.cpp
msgid "Icon And Font Color"
-msgstr ""
+msgstr "Couleur de police et d'icône"
#: editor/editor_settings.cpp
msgid "Base Color"
@@ -5485,7 +5481,7 @@ msgstr "Prélever une couleur"
#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
-msgstr ""
+msgstr "Contraste"
#: editor/editor_settings.cpp
msgid "Relationship Line Opacity"
@@ -5502,8 +5498,9 @@ msgid "Border Size"
msgstr "Pixels de bordure"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Use Graph Node Headers"
-msgstr ""
+msgstr "Utiliser les en-tête de noeud Graph"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5539,13 +5536,13 @@ msgid "On Save"
msgstr "Enregistrer"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Compress Binary Resources"
-msgstr "Copier la ressource"
+msgstr "Compresser les ressources binaires"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Safe Save On Backup Then Rename"
-msgstr ""
+msgstr "Sauvegarde sécurisée lors de l'archivage puis renommer"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5565,8 +5562,9 @@ msgid "Scene Tree"
msgstr "une arborescence, arbre des scènes"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Start Create Dialog Fully Expanded"
-msgstr ""
+msgstr "Lancer le dialogue de Création totalement expandu"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5579,7 +5577,7 @@ msgstr "Éditeur de Propriétés"
#: editor/editor_settings.cpp
msgid "Auto Refresh Interval"
-msgstr ""
+msgstr "Intervalle d’autorafraîchissement"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5593,8 +5591,9 @@ msgstr "Thème de l'éditeur"
#: editor/editor_settings.cpp scene/3d/label_3d.cpp
#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
msgid "Line Spacing"
-msgstr ""
+msgstr "Espace entre les lignes"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
#: modules/gdscript/editor/gdscript_highlighter.cpp
@@ -5609,15 +5608,16 @@ msgstr "Coloration syntaxique"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
-msgstr ""
+msgstr "Mettre en évidence toutes les occurrences"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
-msgstr ""
+msgstr "Mettre en évidence la ligne actuelle"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
+#, fuzzy
msgid "Highlight Type Safe Lines"
-msgstr ""
+msgstr "Surligner les lignes Typées"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5634,9 +5634,8 @@ msgid "Convert Indent On Save"
msgstr "Convertir indentations en espaces"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Draw Tabs"
-msgstr "Appels de dessin :"
+msgstr "Montrer les tabulations"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
@@ -5652,11 +5651,11 @@ msgstr "Navigation"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
-msgstr ""
+msgstr "Défilement Doux"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
-msgstr ""
+msgstr "Vitesse du défilement vertical"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5665,7 +5664,7 @@ msgstr "Afficher l'origine"
#: editor/editor_settings.cpp
msgid "Minimap Width"
-msgstr ""
+msgstr "Largeur de la mini-carte"
#: editor/editor_settings.cpp
msgid "Mouse Extra Buttons Navigate History"
@@ -5677,9 +5676,13 @@ msgid "Drag And Drop Selection"
msgstr "Sélection de la GridMap"
#: editor/editor_settings.cpp
-msgid "Appearance"
+msgid "Stay In Script Editor On Node Selected"
msgstr ""
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr "Apparence"
+
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr "Afficher les Numéros de Ligne"
@@ -5691,7 +5694,7 @@ msgstr "Numéro de ligne :"
#: editor/editor_settings.cpp
msgid "Show Bookmark Gutter"
-msgstr ""
+msgstr "Montrer le bandeau de marque-page"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5699,12 +5702,13 @@ msgid "Show Breakpoint Gutter"
msgstr "Passer les points d'arrêt"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Show Info Gutter"
-msgstr ""
+msgstr "Montrer le bandeau d'information"
#: editor/editor_settings.cpp
msgid "Code Folding"
-msgstr ""
+msgstr "Rétrécir le code"
#: editor/editor_settings.cpp
msgid "Word Wrap"
@@ -5727,8 +5731,9 @@ msgid "Script List"
msgstr "Liste des Scripts"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Show Members Overview"
-msgstr ""
+msgstr "Montrer l'ensemble des Membres"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
msgid "Files"
@@ -5740,16 +5745,19 @@ msgid "Trim Trailing Whitespace On Save"
msgstr "Supprimer les espaces de fin de ligne"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Autosave Interval Secs"
-msgstr ""
+msgstr "Intervalle entre les auto-sauvegarde (en secondes)"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
+#, fuzzy
msgid "Restore Scripts On Load"
-msgstr ""
+msgstr "Restaurer les scripts lors du chargement"
#: editor/editor_settings.cpp
msgid "Auto Reload And Parse Scripts On Save"
msgstr ""
+"Recharger et parcourir les scripts automatiquement lors de la sauvegarde"
#: editor/editor_settings.cpp
msgid "Auto Reload Scripts On External Change"
@@ -5766,23 +5774,23 @@ msgstr ""
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
-msgstr ""
+msgstr "Curseur"
#: editor/editor_settings.cpp
msgid "Scroll Past End Of File"
-msgstr ""
+msgstr "Défiler au-delà de la fin du fichier"
#: editor/editor_settings.cpp
msgid "Block Caret"
-msgstr ""
+msgstr "Caret bloc"
#: editor/editor_settings.cpp
msgid "Caret Blink"
-msgstr ""
+msgstr "Clignotement du caret"
#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
-msgstr ""
+msgstr "Vitesse du clignotement du caret"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5801,11 +5809,11 @@ msgstr ""
#: editor/editor_settings.cpp
msgid "Auto Brace Complete"
-msgstr ""
+msgstr "Complétion automatique des accolades"
#: editor/editor_settings.cpp
msgid "Code Complete Delay"
-msgstr ""
+msgstr "Délai d'auto-complétion du code"
#: editor/editor_settings.cpp
msgid "Put Callhint Tooltip Below Current Line"
@@ -5844,8 +5852,9 @@ msgid "Help Source Font Size"
msgstr "Taille de la police de l'aide de la source"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Help Title Font Size"
-msgstr ""
+msgstr "Taille de la police du titre Aide"
#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
@@ -5862,11 +5871,11 @@ msgstr "Aperçu de la taille"
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
-msgstr ""
+msgstr "Couleur de la grille principale"
#: editor/editor_settings.cpp
msgid "Secondary Grid Color"
-msgstr ""
+msgstr "Couleur de la grille secondaire"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5903,7 +5912,7 @@ msgstr "Point"
#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
-msgstr ""
+msgstr "Forme"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5916,11 +5925,11 @@ msgstr "Taille de la Grille"
#: editor/editor_settings.cpp
msgid "Grid Division Level Max"
-msgstr ""
+msgstr "Niveau maximal de division de la grille"
#: editor/editor_settings.cpp
msgid "Grid Division Level Min"
-msgstr ""
+msgstr "Niveau minimal de division de la grille"
#: editor/editor_settings.cpp
msgid "Grid Division Level Bias"
@@ -5957,7 +5966,7 @@ msgstr "Défaut"
#: editor/editor_settings.cpp
msgid "Lightmap Baking Number Of CPU Threads"
-msgstr ""
+msgstr "Nombre de fils CPU pour calculer les cartes de lumières"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5980,11 +5989,11 @@ msgstr "Style de Zoom"
#: editor/editor_settings.cpp
msgid "Emulate Numpad"
-msgstr ""
+msgstr "Émuler un pavé numérique"
#: editor/editor_settings.cpp
msgid "Emulate 3 Button Mouse"
-msgstr ""
+msgstr "Émuler souris à 3 boutons"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5997,9 +6006,8 @@ msgid "Pan Modifier"
msgstr "Mode navigation"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Zoom Modifier"
-msgstr "Modifié"
+msgstr "Multiplicateur de Zoom"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Warped Mouse Panning"
@@ -6077,7 +6085,7 @@ msgstr "Magnétisme intelligent"
#: editor/editor_settings.cpp
msgid "Bone Width"
-msgstr ""
+msgstr "Largeur des os"
#: editor/editor_settings.cpp
#, fuzzy
@@ -6099,8 +6107,9 @@ msgid "Bone IK Color"
msgstr ""
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Bone Outline Color"
-msgstr ""
+msgstr "Couleur de bordure de l'Os"
#: editor/editor_settings.cpp
#, fuzzy
@@ -6108,12 +6117,14 @@ msgid "Bone Outline Size"
msgstr "Taille du contour :"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Viewport Border Color"
-msgstr ""
+msgstr "Couleur de bordure de la fenêtre d'affichage"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Constrain Editor View"
-msgstr ""
+msgstr "Restreindre la fenêtre d'Éditeur"
#: editor/editor_settings.cpp
msgid "Simple Panning"
@@ -6157,12 +6168,14 @@ msgid "Default Create Reset Tracks"
msgstr "Créer des pistes RESET"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Onion Layers Past Color"
-msgstr ""
+msgstr "Couleur de couche Oignon précedente"
#: editor/editor_settings.cpp
+#, fuzzy
msgid "Onion Layers Future Color"
-msgstr ""
+msgstr "Couleur de la couche d'Oignon suivante"
#: editor/editor_settings.cpp
#, fuzzy
@@ -6171,11 +6184,11 @@ msgstr "Editeur de groupe"
#: editor/editor_settings.cpp
msgid "Minimap Opacity"
-msgstr ""
+msgstr "Opacité de la mini-carte"
#: editor/editor_settings.cpp
msgid "Window Placement"
-msgstr ""
+msgstr "Placement de la fenêtre"
#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
@@ -6190,7 +6203,7 @@ msgstr "Définir la position de sortie de la courbe"
#: editor/editor_settings.cpp platform/android/export/export_plugin.cpp
msgid "Screen"
-msgstr ""
+msgstr "Écran"
#: editor/editor_settings.cpp
#, fuzzy
@@ -6223,17 +6236,17 @@ msgstr "Paramètres de l'éditeur"
#: editor/editor_settings.cpp
msgid "HTTP Proxy"
-msgstr ""
+msgstr "Proxy HTTP"
#: editor/editor_settings.cpp
msgid "Host"
-msgstr ""
+msgstr "Hôte"
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
-msgstr ""
+msgstr "Port"
#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
@@ -6251,7 +6264,7 @@ msgstr ""
#: editor/editor_settings.cpp
msgid "Keyword Color"
-msgstr ""
+msgstr "Couleur des mots-clés"
#: editor/editor_settings.cpp
msgid "Control Flow Keyword Color"
@@ -6272,7 +6285,7 @@ msgstr ""
#: editor/editor_settings.cpp
msgid "Comment Color"
-msgstr ""
+msgstr "Couleur des commentaires"
#: editor/editor_settings.cpp
#, fuzzy
@@ -6322,7 +6335,7 @@ msgstr "Numéro de ligne :"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
-msgstr ""
+msgstr "Couleur du caret"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -6357,7 +6370,7 @@ msgstr "Coloration syntaxique"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
-msgstr ""
+msgstr "Couleur des nombres"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -6385,8 +6398,9 @@ msgid "Breakpoint Color"
msgstr "Point d'arrêts"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
+#, fuzzy
msgid "Executing Line Color"
-msgstr ""
+msgstr "Couleur de la ligne d’exécution"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
@@ -6713,8 +6727,9 @@ msgstr ""
"téléchargement est terminé."
#: editor/fileserver/editor_file_server.cpp
+#, fuzzy
msgid "File Server"
-msgstr ""
+msgstr "Serveur de fichiers"
#: editor/fileserver/editor_file_server.cpp
#: editor/plugins/version_control_editor_plugin.cpp
@@ -7087,7 +7102,7 @@ msgstr "Gérer les groupes"
#: editor/import/editor_import_collada.cpp
msgid "Collada"
-msgstr ""
+msgstr "Collada"
#: editor/import/editor_import_collada.cpp
msgid "Use Ambient"
@@ -7121,7 +7136,7 @@ msgstr "Correction de Couleur"
#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
-msgstr ""
+msgstr "Pas de BPTC si RVB"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
@@ -7129,13 +7144,13 @@ msgstr ""
#: scene/resources/material.cpp scene/resources/particles_material.cpp
#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
-msgstr ""
+msgstr "Paramètres"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/animation/tween.cpp
#: scene/resources/texture.cpp
msgid "Repeat"
-msgstr ""
+msgstr "Répéter"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
@@ -7145,24 +7160,24 @@ msgstr "Filtre"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Mipmaps"
-msgstr "Signaux"
+msgstr "Mipmaps"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
+#, fuzzy
msgid "Anisotropic"
-msgstr ""
+msgstr "Anisotropie"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "sRGB"
-msgstr ""
+msgstr "sRGB"
#: editor/import/resource_importer_layered_texture.cpp
#, fuzzy
msgid "Slices"
-msgstr "Coupe automatique"
+msgstr "Coupures"
#: editor/import/resource_importer_layered_texture.cpp
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
@@ -7179,30 +7194,26 @@ msgid "Vertical"
msgstr "Vertical"
#: editor/import/resource_importer_obj.cpp
-#, fuzzy
msgid "Generate Tangents"
-msgstr "Générer des points"
+msgstr "Générer les tangentes"
#: editor/import/resource_importer_obj.cpp
-#, fuzzy
msgid "Scale Mesh"
-msgstr "Mode mise à l'échelle"
+msgstr "Échelle du maillage"
#: editor/import/resource_importer_obj.cpp
-#, fuzzy
msgid "Offset Mesh"
-msgstr "Décalage :"
+msgstr "Décalage du maillage"
#: editor/import/resource_importer_obj.cpp
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Octahedral Compression"
-msgstr "Expression"
+msgstr "Compression Octaédrique"
#: editor/import/resource_importer_obj.cpp
-#, fuzzy
msgid "Optimize Mesh Flags"
-msgstr "Optimiser les drapeaux de Mesh"
+msgstr "Optimiser les paramètres du maillage"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
@@ -7258,9 +7269,8 @@ msgid "Root Name"
msgstr "Nom de la Racine"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Root Scale"
-msgstr "Mode mise à l'échelle"
+msgstr "Échelle de la racine"
#: editor/import/resource_importer_scene.cpp
msgid "Custom Script"
@@ -7271,17 +7281,17 @@ msgid "Storage"
msgstr "Stockage"
#: editor/import/resource_importer_scene.cpp
+#, fuzzy
msgid "Use Legacy Names"
-msgstr ""
+msgstr "Utiliser des noms classiques"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
msgid "Materials"
msgstr "Matériaux"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Keep On Reimport"
-msgstr "Réimporter"
+msgstr "Conserver à la réimportation"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
msgid "Meshes"
@@ -7295,12 +7305,11 @@ msgstr "Modifier la tangente de courbes"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Light Baking"
-msgstr "Précalculer les lightmaps"
+msgstr "Pré-calculer les cartes de lumières"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Lightmap Texel Size"
-msgstr "LightMap Bake"
+msgstr "Taille des Texels dans la carte de lumières"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
msgid "Skins"
@@ -7312,13 +7321,13 @@ msgid "Use Named Skins"
msgstr "Utiliser le magnétisme d'échelle"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "External Files"
-msgstr "Ouvrir un fichier"
+msgstr "Fichiers externes"
#: editor/import/resource_importer_scene.cpp
+#, fuzzy
msgid "Store In Subdir"
-msgstr ""
+msgstr "Stocker dans un sous-dossier"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
@@ -7326,14 +7335,12 @@ msgid "Filter Script"
msgstr "Filtrer les scripts"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Keep Custom Tracks"
-msgstr "Transformation"
+msgstr "Conserver les pistes personnalisées"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Optimizer"
-msgstr "Optimiser"
+msgstr "Optimiseur"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
@@ -7347,9 +7354,8 @@ msgstr "Optimiser"
#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
-#, fuzzy
msgid "Enabled"
-msgstr "Activer"
+msgstr "Activé"
#: editor/import/resource_importer_scene.cpp
msgid "Max Linear Error"
@@ -7427,30 +7433,34 @@ msgid ""
"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
"texture compression to reduce memory usage (blue channel is discarded)."
msgstr ""
+"%s : La texture a été utilisé comme carte de normales dans la 3D. Activation "
+"de la compression rouge-verte pour réduire l'utilisation de la mémoire (le "
+"canal bleu est désactivé)."
#: editor/import/resource_importer_texture.cpp
msgid ""
"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
"generation and VRAM texture compression."
msgstr ""
+"%s : La texture a été détecter comme étant utilisé dans la 3D. Activation du "
+"filtrage, de la répétition, de la génération de mipmap et de la compression "
+"de la texture dans la mémoire vidéo."
#: editor/import/resource_importer_texture.cpp
msgid "2D, Detect 3D"
-msgstr ""
+msgstr "2D, Détecter la 3D"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "2D Pixel"
-msgstr "Pixels pleins"
+msgstr "Pixel 2D"
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
-msgstr ""
+msgstr "Mauvaise qualité"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "HDR Mode"
-msgstr "Mode sélection"
+msgstr "Mode HDR"
#: editor/import/resource_importer_texture.cpp
msgid "BPTC LDR"
@@ -7461,16 +7471,15 @@ msgstr ""
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
-msgstr ""
+msgstr "Carte de normales"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Process"
-msgstr "Post-traitement"
+msgstr "Processus"
#: editor/import/resource_importer_texture.cpp
msgid "Fix Alpha Border"
-msgstr ""
+msgstr "Corriger la bordure alpha"
#: editor/import/resource_importer_texture.cpp
#, fuzzy
@@ -7479,37 +7488,36 @@ msgstr "Modifier le polygone"
#: editor/import/resource_importer_texture.cpp
msgid "Hdr As Srgb"
-msgstr ""
+msgstr "Hdr en tant que Srgb"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Invert Color"
-msgstr "Vertex"
+msgstr "Inverser la couleur"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Normal Map Invert Y"
-msgstr "Échelle aléatoire :"
+msgstr "Inverser l'axe Y de la carte de normales"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Size Limit"
-msgstr "Limites"
+msgstr "Limite de taille"
#: editor/import/resource_importer_texture.cpp
msgid "Detect 3D"
-msgstr ""
+msgstr "Détecter la 3D"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "SVG"
-msgstr "HSV"
+msgstr "SVG"
#: editor/import/resource_importer_texture.cpp
msgid ""
"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
"texture will not display correctly on PC."
msgstr ""
+"Attention, aucune compression de la mémoire vidéo qui aille sur PC n'est "
+"activé dans les paramètres du projet. Cette texture ne s'affichera pas "
+"correctement sur PC."
#: editor/import/resource_importer_texture_atlas.cpp
msgid "Atlas File"
@@ -7529,55 +7537,48 @@ msgid "Trim Alpha Border From Region"
msgstr ""
#: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp
-#, fuzzy
msgid "Force"
-msgstr "Force-pousser"
+msgstr "Force"
#: editor/import/resource_importer_wav.cpp
msgid "8 Bit"
-msgstr ""
+msgstr "8 Bit"
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
msgid "Mono"
-msgstr ""
+msgstr "Mono"
#: editor/import/resource_importer_wav.cpp
-#, fuzzy
msgid "Max Rate"
-msgstr "Mélanger le nœud"
+msgstr "Taux maximal"
#: editor/import/resource_importer_wav.cpp
-#, fuzzy
msgid "Max Rate Hz"
-msgstr "Mélanger le nœud"
+msgstr "Taux maximal en Hz"
#: editor/import/resource_importer_wav.cpp
msgid "Trim"
msgstr ""
#: editor/import/resource_importer_wav.cpp
-#, fuzzy
msgid "Normalize"
-msgstr "Format"
+msgstr "Normaliser"
#: editor/import/resource_importer_wav.cpp
#: scene/resources/audio_stream_sample.cpp
-#, fuzzy
msgid "Loop Mode"
-msgstr "Mode déplacement"
+msgstr "Mode de bouclage"
#: editor/import/resource_importer_wav.cpp
#: scene/resources/audio_stream_sample.cpp
-#, fuzzy
msgid "Loop Begin"
-msgstr "Mode déplacement"
+msgstr "Début de la boucle"
#: editor/import/resource_importer_wav.cpp
#: scene/resources/audio_stream_sample.cpp
-#, fuzzy
msgid "Loop End"
-msgstr "Mode déplacement"
+msgstr "Fin de la boucle"
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
@@ -7658,9 +7659,8 @@ msgid "Failed to load resource."
msgstr "Impossible de charger la ressource."
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Property Name Style"
-msgstr "Nom du projet :"
+msgstr "Style des noms de propriétés"
#: editor/inspector_dock.cpp scene/gui/color_picker.cpp
msgid "Raw"
@@ -7672,13 +7672,12 @@ msgid "Capitalized"
msgstr "Majuscule à chaque mot"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Localized"
-msgstr "Localisation"
+msgstr "Traduit"
#: editor/inspector_dock.cpp
msgid "Localization not available for current language."
-msgstr ""
+msgstr "La traduction n'est pas disponible pour la langue actuel."
#: editor/inspector_dock.cpp
msgid "Copy Properties"
@@ -8229,9 +8228,8 @@ msgid "New"
msgstr "Nouveau"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Paste As Reference"
-msgstr "Référence de classe %s"
+msgstr "Collé en tant que référence"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
@@ -8561,7 +8559,7 @@ msgstr "Filtres…"
#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
-msgstr ""
+msgstr "Utiliser le multitâche"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
@@ -8724,25 +8722,21 @@ msgid "Loading..."
msgstr "Chargement..."
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgctxt "Pagination"
msgid "First"
msgstr "Premier"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgctxt "Pagination"
msgid "Previous"
msgstr "Précédent"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgctxt "Pagination"
msgid "Next"
msgstr "Suivant"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgctxt "Pagination"
msgid "Last"
msgstr "Dernier"
@@ -8793,7 +8787,7 @@ msgstr "En période de test"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed to get repository configuration."
-msgstr ""
+msgstr "N'a pas réussi à récupérer la configuration du dépôt."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -9360,23 +9354,20 @@ msgid "View"
msgstr "Affichage"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Show"
-msgstr "Afficher la grille"
+msgstr "Afficher"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Show When Snapping"
-msgstr "Magnétisme intelligent"
+msgstr "Afficher lors de la magnétisation"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Hide"
-msgstr ""
+msgstr "Cacher"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Grid"
-msgstr "Basculer le mode"
+msgstr "Activer/Désactiver la grille"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -9728,16 +9719,16 @@ msgstr "Dégradé édité"
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
msgid "Swap GradientTexture2D Fill Points"
-msgstr ""
+msgstr "Échanger les points de remplissage du GradientTexture2D"
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
+#, fuzzy
msgid "Swap Gradient Fill Points"
-msgstr ""
+msgstr "Échanger les points de remplissage du dégradé"
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Grid Snap"
-msgstr "Basculer le mode"
+msgstr "Activer/Désactiver le magnétisme de la grille"
#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
@@ -9756,13 +9747,12 @@ msgstr "Icône"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "ID"
-msgstr ""
+msgstr "ID"
#: editor/plugins/item_list_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Separator"
-msgstr "Séparation :"
+msgstr "Séparateur"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
@@ -10006,7 +9996,6 @@ msgstr ""
"%s"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid "MeshLibrary"
msgstr "Librairie de maillages"
@@ -10569,7 +10558,7 @@ msgstr "Synchroniser les os avec le polygone"
#: editor/plugins/ray_cast_2d_editor_plugin.cpp
msgid "Set cast_to"
-msgstr ""
+msgstr "Définir cast_to"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
@@ -10900,21 +10889,19 @@ msgstr "Résultats de recherche"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Dominant Script On Scene Change"
-msgstr ""
+msgstr "Ouvrir le script principal lors du changement de scène"
#: editor/plugins/script_editor_plugin.cpp
msgid "External"
-msgstr ""
+msgstr "Externe"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Use External Editor"
-msgstr "Déboguer avec un éditeur externe"
+msgstr "Utiliser un éditeur externe"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Exec Path"
-msgstr "Chemin d'exportation"
+msgstr "Chemin d'exécution"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -10923,7 +10910,7 @@ msgstr "Sélectionner le fichier de modèles"
#: editor/plugins/script_editor_plugin.cpp
msgid "Highlight Current Script"
-msgstr ""
+msgstr "Mettre en évidence le script actuel"
#: editor/plugins/script_editor_plugin.cpp
msgid "Script Temperature History Size"
@@ -10939,18 +10926,16 @@ msgid "Group Help Pages"
msgstr "Groupe sélectionné"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Sort Scripts By"
-msgstr "Créer un script"
+msgstr "Trier les scripts par"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "List Script Names As"
-msgstr "Nom du script :"
+msgstr "Lister les noms de scripts en tant que"
#: editor/plugins/script_editor_plugin.cpp
msgid "Exec Flags"
-msgstr ""
+msgstr "Paramètres d'exécution"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
@@ -11471,10 +11456,11 @@ msgid "(Not in GLES2)"
msgstr "(Non disponible dans GLES2)"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid ""
"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
-msgstr "Non disponible quand le moteur de rendu GLES2 est utilisé."
+msgstr ""
+"Les modes de rendu de débogage ne sont disponibles qu'avec le moteur GLES3, "
+"et pas GLES2."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
@@ -11777,9 +11763,8 @@ msgid "Manipulator Gizmo Opacity"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Show Viewport Rotation Gizmo"
-msgstr "Verrouiller la rotation de la vue"
+msgstr "Afficher le manipulateur de rotation dans le viewport"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
@@ -11832,9 +11817,8 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr "Géométrie invalide, impossible de remplacer par un maillage."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Convert to MeshInstance2D"
-msgstr "Convertir en Mesh2D"
+msgstr "Convertir en MeshInstance2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
@@ -11937,6 +11921,11 @@ msgid "New Animation"
msgstr "Nouvelle animation"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "Filtrer les méthodes"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr "Vitesse :"
@@ -12238,9 +12227,8 @@ msgstr ""
"Fermer tout de même ?"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Remove Type"
-msgstr "Supprimer la tuile"
+msgstr "Supprimer le type"
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
@@ -12285,14 +12273,12 @@ msgstr ""
"thème."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add Theme Type"
-msgstr "Ajouter un item de type"
+msgstr "Ajouter un type de thème"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Remove Theme Type"
-msgstr "Retirer le dépôt distant"
+msgstr "Supprimer un type de thème"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
@@ -12411,7 +12397,7 @@ msgstr "Sélectionnez une autre ressource Theme :"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
msgid "Theme Resource"
-msgstr "Renommer une ressource"
+msgstr "Ressource de Thème"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
@@ -12472,7 +12458,6 @@ msgid "Set Variation Base Type"
msgstr "Définir type de variable"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Set Base Type"
msgstr "Changer le type de base"
@@ -12498,10 +12483,13 @@ msgid "Select the variation base type from a list of available types."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
msgid ""
"A type associated with a built-in class cannot be marked as a variation of "
"another type."
msgstr ""
+"Un type affilié à une classe intégré ne peut pas être marqué comme une "
+"variante d'un autre type."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
@@ -12742,14 +12730,13 @@ msgid "Clear Transform"
msgstr "Supprimer la transformation"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Tile Map"
-msgstr "Peindre sur la TileMap"
+msgstr "Carte de Tuiles"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Palette Min Width"
-msgstr ""
+msgstr "Largeur minimale de la palette"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -12757,19 +12744,16 @@ msgid "Palette Item H Separation"
msgstr "Séparateur nommé"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Show Tile Names"
-msgstr "Afficher toutes les langues"
+msgstr "Afficher les noms des tuiles"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Show Tile Ids"
-msgstr "Afficher les règles"
+msgstr "Afficher les IDs des tuiles"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Sort Tiles By Name"
-msgstr "Trier les fichiers"
+msgstr "Trier les tuiles par nom"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -12778,19 +12762,16 @@ msgstr "Remplissage du seau"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Editor Side"
-msgstr "Éditeur"
+msgstr "Coté Éditeur"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Display Grid"
-msgstr "Affichage des surimpressions"
+msgstr "Afficher la grille"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Axis Color"
-msgstr "Prélever une couleur"
+msgstr "Couleur des axes"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet."
@@ -13129,7 +13110,6 @@ msgid "This property can't be changed."
msgstr "Cette propriété ne peut être changée."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Snap Options"
msgstr "Options de magnétisme"
@@ -13154,14 +13134,12 @@ msgstr "Pas"
#: editor/plugins/tile_set_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Separation"
-msgstr "Séparation :"
+msgstr "Séparation"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Selected Tile"
-msgstr "Sélectionner"
+msgstr "Tuile sélectionné"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
@@ -13170,9 +13148,8 @@ msgstr "Sélectionner"
#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
#: scene/resources/material.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Texture"
-msgstr "Texte"
+msgstr "Texture"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -13187,9 +13164,8 @@ msgstr "Matériau"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
-#, fuzzy
msgid "Modulate"
-msgstr "Peupler"
+msgstr "Moduler"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -13202,39 +13178,32 @@ msgid "Autotile Bitmask Mode"
msgstr "Mode Bitmask"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Subtile Size"
-msgstr "Taille de Contour"
+msgstr "Taille des sous-tuiles"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Subtile Spacing"
-msgstr "Bouclage de l’animation"
+msgstr "Espacement des sous-tuiles"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Occluder Offset"
-msgstr "Créer un polygone occulteur"
+msgstr "Décalage de l’occulteur"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Navigation Offset"
-msgstr "Mode Navigation"
+msgstr "Décalage de la navigation"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Shape Offset"
-msgstr "Décalage :"
+msgstr "Décalage de la forme"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Shape Transform"
-msgstr "Transformation"
+msgstr "Transformation de la forme"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Selected Collision"
-msgstr "Collision"
+msgstr "Collision sélectionné"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -13247,9 +13216,8 @@ msgid "Selected Collision One Way Margin"
msgstr "Mode collision"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Selected Navigation"
-msgstr "Navigation visible"
+msgstr "Navigation sélectionnée"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -14354,11 +14322,13 @@ msgstr "Exécutable"
#: editor/project_export.cpp
msgid "Export the project for all the presets defined."
-msgstr ""
+msgstr "Exporter le projet pour tous les préréglages définis."
#: editor/project_export.cpp
msgid "All presets must have an export path defined for Export All to work."
msgstr ""
+"Tous les préréglages doivent avoir un chemin d'exportation défini pour "
+"pouvoir tous les exportés."
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
@@ -14471,53 +14441,48 @@ msgid ""
"Note: Encryption key needs to be stored in the binary,\n"
"you need to build the export templates from source."
msgstr ""
+"Note : La clé de cryptage doit être stocké dans le binaire,\n"
+"vous devez compiler les modèles d'exportation depuis les sources."
#: editor/project_export.cpp
-#, fuzzy
msgid "More Info..."
-msgstr "Déplacer vers…"
+msgstr "Plus d'informations..."
#: editor/project_export.cpp
-#, fuzzy
msgid "Export PCK/Zip..."
msgstr "Exporter le PCK/ZIP"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export Project..."
-msgstr "Exporter le projet"
+msgstr "Exporter le projet..."
#: editor/project_export.cpp
msgid "Export All"
msgstr "Tout exporter"
#: editor/project_export.cpp
-#, fuzzy
msgid "Choose an export mode:"
-msgstr "Veuillez choisir un dossier vide."
+msgstr "Choisissez un mode d'exportation :"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export All..."
-msgstr "Tout exporter"
+msgstr "Tout exporter..."
#: editor/project_export.cpp editor/project_manager.cpp
msgid "ZIP File"
msgstr "Fichier ZIP"
#: editor/project_export.cpp
-#, fuzzy
msgid "Godot Project Pack"
-msgstr "Archive Godot"
+msgstr "Pack de Projet Godot"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr "Modèles d'exportation manquants pour cette plateforme :"
#: editor/project_export.cpp
-#, fuzzy
msgid "Project Export"
-msgstr "Fondateurs du projet"
+msgstr "Exportation du projet"
#: editor/project_export.cpp
msgid "Manage Export Templates"
@@ -14835,7 +14800,6 @@ msgstr ""
#. TRANSLATORS: This refers to the application where users manage their Godot projects.
#: editor/project_manager.cpp
-#, fuzzy
msgctxt "Application"
msgid "Project Manager"
msgstr "Gestionnaire de projets"
@@ -15644,17 +15608,15 @@ msgstr "Rendre local"
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Another node already uses this unique name in the scene."
-msgstr ""
+msgstr "Un autre Nœud utilise ce nom unique dans la scène."
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Enable Scene Unique Name"
-msgstr "Nom unique"
+msgstr "Activer le nom unique de la scène"
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Disable Scene Unique Name"
-msgstr "Nom unique"
+msgstr "Désactiver le nom unique de la scène"
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
@@ -15833,7 +15795,7 @@ msgstr "Effacer l'héritage ? (Pas de retour en arrière !)"
#: editor/scene_tree_dock.cpp
#, fuzzy
msgid "Show Scene Tree Root Selection"
-msgstr "Centrer sur la sélection"
+msgstr "Afficher la sélection de la racine de l'arborescence"
#: editor/scene_tree_dock.cpp
msgid "Derive Script Globals By Name"
@@ -15870,6 +15832,9 @@ msgid ""
"with the '%s' prefix in a node path.\n"
"Click to disable this."
msgstr ""
+"Ce Nœud est accessible de n'importe où dans la scène en le préfixant de '%s' "
+"dans un chemin de Nœud.\n"
+"Cliquer pour désactiver cela."
#: editor/scene_tree_editor.cpp
msgid ""
@@ -16156,9 +16121,8 @@ msgid "Stack Frames"
msgstr "Pile des appels"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Filter stack variables"
-msgstr "Filtrer les tuiles"
+msgstr "Filtrer les variables de la pile"
#: editor/script_editor_debugger.cpp
msgid "Auto Switch To Remote Scene Tree"
@@ -16166,7 +16130,7 @@ msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Remote Scene Tree Refresh Interval"
-msgstr ""
+msgstr "Intervalle de rafraîchissement de l'arborescence distante"
#: editor/script_editor_debugger.cpp
msgid "Remote Inspect Refresh Interval"
@@ -16268,8 +16232,9 @@ msgid "Change Light Radius"
msgstr "Changer le rayon d'une lumière"
#: editor/spatial_editor_gizmos.cpp
+#, fuzzy
msgid "Stream Player 3D"
-msgstr ""
+msgstr "Émetteur de flux sonore 3D"
#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
@@ -16279,7 +16244,7 @@ msgstr "Changer l'angle d'émission AudioStreamPlayer3D"
#: platform/osx/export/export.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
-msgstr ""
+msgstr "Caméra"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
@@ -16291,7 +16256,7 @@ msgstr "Changer la taille d'une caméra"
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
-msgstr ""
+msgstr "Notifiant de visibilité"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
@@ -16302,18 +16267,16 @@ msgid "Change Particles AABB"
msgstr "Changer particules AABB"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Reflection Probe"
-msgstr "Sélectionnez une propriété"
+msgstr "Sonde de Réflexion"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "Changer les ampleurs de la sonde"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "GI Probe"
-msgstr "Créer sonde IG (Illumination Globale)"
+msgstr "Sonde GI"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
@@ -16349,14 +16312,12 @@ msgid "Change Ray Shape Length"
msgstr "Changer la longueur d'une forme en rayon"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Navigation Edge"
-msgstr "Mode Navigation"
+msgstr "Bord de la Navigation"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Navigation Edge Disabled"
-msgstr "Mode Navigation"
+msgstr "Bord de la Navigation Désactivé"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
@@ -16378,7 +16339,7 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Room Edge"
-msgstr ""
+msgstr "Bord de la pièce"
#: editor/spatial_editor_gizmos.cpp
msgid "Room Overlap"
@@ -16389,13 +16350,12 @@ msgid "Set Room Point Position"
msgstr "Définir la position du point de la pièce"
#: editor/spatial_editor_gizmos.cpp scene/3d/portal.cpp
-#, fuzzy
msgid "Portal Margin"
-msgstr "Définir la marge"
+msgstr "Marge du portail"
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Edge"
-msgstr ""
+msgstr "Bords du portail"
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Arrow"
@@ -16407,18 +16367,16 @@ msgstr "Définir la position du point du Portal"
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Front"
-msgstr ""
+msgstr "Avant du Portail"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Portal Back"
-msgstr "Retourner"
+msgstr "Arrière du Portail"
#: editor/spatial_editor_gizmos.cpp scene/2d/light_occluder_2d.cpp
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Occluder"
-msgstr "Mode Occlusion"
+msgstr "Occulteur"
#: editor/spatial_editor_gizmos.cpp
msgid "Set Occluder Sphere Radius"
@@ -16469,39 +16427,36 @@ msgid "BVH Collision Margin"
msgstr "Mode collision"
#: main/main.cpp
-#, fuzzy
msgid "Crash Handler"
-msgstr "Définir la poignée"
+msgstr "Gestionnaire de Crash"
#: main/main.cpp
-#, fuzzy
msgid "Multithreaded Server"
-msgstr "Ensemble multi-nœud"
+msgstr "Serveur à tâches parallèles"
#: main/main.cpp
msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "Debugger stdout"
-msgstr "Débogueur"
+msgstr "Sortie standard du débogueur"
#: main/main.cpp
msgid "Max Chars Per Second"
-msgstr ""
+msgstr "Maximum de Caractères par seconde"
#: main/main.cpp
msgid "Max Messages Per Frame"
-msgstr ""
+msgstr "Maximum de messages par image"
#: main/main.cpp
msgid "Max Errors Per Second"
-msgstr ""
+msgstr "Maximum d'erreurs par seconde"
#: main/main.cpp
msgid "Max Warnings Per Second"
-msgstr ""
+msgstr "Maximum d'avertissements par secondes"
#: main/main.cpp
msgid "Flush stdout On Print"
@@ -16509,38 +16464,35 @@ msgstr ""
#: main/main.cpp servers/visual_server.cpp
msgid "Logging"
-msgstr ""
+msgstr "Journalisation"
#: main/main.cpp
msgid "File Logging"
-msgstr ""
+msgstr "Journalisation dans un fichier"
#: main/main.cpp
-#, fuzzy
msgid "Enable File Logging"
-msgstr "Activer le filtrage"
+msgstr "Activer la journalisation dans un fichier"
#: main/main.cpp
-#, fuzzy
msgid "Log Path"
-msgstr "Copier le chemin"
+msgstr "Chemin du Journal"
#: main/main.cpp
msgid "Max Log Files"
-msgstr ""
+msgstr "Maximum de fichiers journaux"
#: main/main.cpp
msgid "Driver"
-msgstr ""
+msgstr "Pilote"
#: main/main.cpp
-#, fuzzy
msgid "Driver Name"
-msgstr "Nom du script :"
+msgstr "Nom du Pilote"
#: main/main.cpp
msgid "Fallback To GLES2"
-msgstr ""
+msgstr "Se replier sur GLES2"
#: main/main.cpp
msgid "Use Nvidia Rect Flicker Workaround"
@@ -16555,45 +16507,40 @@ msgid "Allow hiDPI"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "V-Sync"
-msgstr "Synchroniser"
+msgstr "Synchronisation Vertical"
#: main/main.cpp
-#, fuzzy
msgid "Use V-Sync"
-msgstr "Utiliser l’aimantation"
+msgstr "Utiliser la Synchronisation Vertical"
#: main/main.cpp
msgid "Per Pixel Transparency"
-msgstr ""
+msgstr "Transparence par pixel"
#: main/main.cpp
msgid "Allowed"
-msgstr ""
+msgstr "Autorisé"
#: main/main.cpp
msgid "Intended Usage"
-msgstr ""
+msgstr "Usage prévu"
#: main/main.cpp
-#, fuzzy
msgid "Framebuffer Allocation"
-msgstr "Encadrer la sélection"
+msgstr "Allocation du tampon d'image (Framebuffer)"
#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
msgid "Energy Saving"
-msgstr "Erreur d'enregistrement"
+msgstr "Économie d'Énergie"
#: main/main.cpp
msgid "Threads"
-msgstr ""
+msgstr "Tâches Parallèles"
#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
-#, fuzzy
msgid "Thread Model"
-msgstr "Basculer le mode"
+msgstr "Modèle de Parallélisme"
#: main/main.cpp
msgid "Thread Safe BVH"
@@ -16605,25 +16552,21 @@ msgstr ""
#: main/main.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Orientation"
-msgstr "Documentation en ligne"
+msgstr "Orientation"
#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
#: scene/main/scene_tree.cpp scene/register_scene_types.cpp
-#, fuzzy
msgid "Common"
-msgstr "Communauté"
+msgstr "Commun"
#: main/main.cpp
-#, fuzzy
msgid "Physics FPS"
-msgstr "Image physique %"
+msgstr "TPS de la physique"
#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
-msgstr "Force-pousser"
+msgstr "Forces les trames par seconde"
#: main/main.cpp
msgid "Enable Pause Aware Picking"
@@ -16641,7 +16584,7 @@ msgstr ""
#: main/main.cpp
msgid "stdout"
-msgstr ""
+msgstr "Sortie Standard"
#: main/main.cpp
msgid "Print FPS"
@@ -16649,26 +16592,23 @@ msgstr ""
#: main/main.cpp
msgid "Verbose stdout"
-msgstr ""
+msgstr "Détailler La Sortie Standard"
#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
msgid "Physics Interpolation"
-msgstr "Mode d’interpolation"
+msgstr "Interpolation de la physique"
#: main/main.cpp
-#, fuzzy
msgid "Enable Warnings"
-msgstr "Activer le filtrage"
+msgstr "Activer les avertissements"
#: main/main.cpp
-#, fuzzy
msgid "Frame Delay Msec"
-msgstr "Encadrer la sélection"
+msgstr "Délai des trames en millisecondes"
#: main/main.cpp
msgid "Low Processor Mode"
-msgstr ""
+msgstr "Mode Processeur Faible"
#: main/main.cpp
msgid "Delta Sync After Draw"
@@ -16676,21 +16616,19 @@ msgstr ""
#: main/main.cpp
msgid "iOS"
-msgstr ""
+msgstr "iOS"
#: main/main.cpp
msgid "Hide Home Indicator"
-msgstr ""
+msgstr "Masquer l'indicateur d’accueil"
#: main/main.cpp
-#, fuzzy
msgid "Input Devices"
-msgstr "Tous les périphérique"
+msgstr "Périphériques d'entrée"
#: main/main.cpp
-#, fuzzy
msgid "Pointing"
-msgstr "Point"
+msgstr "Pointage"
#: main/main.cpp
msgid "Touch Delay"
@@ -16698,12 +16636,11 @@ msgstr ""
#: main/main.cpp servers/visual_server.cpp
msgid "GLES3"
-msgstr ""
+msgstr "GLES3"
#: main/main.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Shaders"
-msgstr "Ombrage"
+msgstr "Shaders"
#: main/main.cpp
#, fuzzy
@@ -16713,49 +16650,44 @@ msgstr "Forcer les replis du shader"
#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
#: scene/resources/world.cpp
-#, fuzzy
msgid "Environment"
-msgstr "Voir environnement"
+msgstr "Environnement"
#: main/main.cpp
msgid "Default Clear Color"
-msgstr ""
+msgstr "Couleur d'effacement par défaut"
#: main/main.cpp
msgid "Boot Splash"
-msgstr ""
+msgstr "Écran de démarrage"
#: main/main.cpp
-#, fuzzy
msgid "Show Image"
-msgstr "Afficher les os"
+msgstr "Afficher l'image"
#: main/main.cpp
msgid "Image"
-msgstr ""
+msgstr "Image"
#: main/main.cpp
msgid "Fullsize"
-msgstr ""
+msgstr "Pleine taille"
#: main/main.cpp scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Use Filter"
-msgstr "Filtre :"
+msgstr "Utiliser le filtrage"
#: main/main.cpp scene/resources/style_box.cpp
-#, fuzzy
msgid "BG Color"
-msgstr "Couleurs"
+msgstr "Couleur d'arrière-plan"
#: main/main.cpp
-#, fuzzy
msgid "macOS Native Icon"
-msgstr "Définir l'icône de la tuile"
+msgstr "Icône native de macOS"
#: main/main.cpp
msgid "Windows Native Icon"
-msgstr ""
+msgstr "Icône native de Windows"
#: main/main.cpp
msgid "Buffering"
@@ -16767,30 +16699,27 @@ msgstr ""
#: main/main.cpp
msgid "Emulate Touch From Mouse"
-msgstr ""
+msgstr "Émuler le toucher tactile avec la souris"
#: main/main.cpp
msgid "Emulate Mouse From Touch"
-msgstr ""
+msgstr "Émuler la souris avec le toucher tactile"
#: main/main.cpp
-#, fuzzy
msgid "Mouse Cursor"
-msgstr "Bouton de souris"
+msgstr "Curseur de la souris"
#: main/main.cpp
-#, fuzzy
msgid "Custom Image"
-msgstr "Nœud Personnalisé"
+msgstr "Image personnalisée"
#: main/main.cpp
msgid "Custom Image Hotspot"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "Tooltip Position Offset"
-msgstr "Décalage de la rotation :"
+msgstr "Décalage de la position des info-bulles"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
#, fuzzy
@@ -16798,9 +16727,8 @@ msgid "Debugger Agent"
msgstr "Débogueur"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-#, fuzzy
msgid "Wait For Debugger"
-msgstr "Débogueur"
+msgstr "Attendre le débogueur"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
msgid "Wait Timeout"
@@ -16815,28 +16743,25 @@ msgid "Unhandled Exception Policy"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "Main Loop Type"
-msgstr "Rechercher le type de nœud"
+msgstr "Type de boucle principale"
#: main/main.cpp scene/gui/texture_progress.cpp
#: scene/gui/viewport_container.cpp
-#, fuzzy
msgid "Stretch"
-msgstr "Actualiser"
+msgstr "Étirement"
#: main/main.cpp
-#, fuzzy
msgid "Aspect"
-msgstr "Inspecteur"
+msgstr "Aspect"
#: main/main.cpp
msgid "Shrink"
-msgstr ""
+msgstr "Rétrécissement"
#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
-msgstr ""
+msgstr "Accepter automatiquement la fermeture"
#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
@@ -16850,7 +16775,7 @@ msgstr "Aimanter aux flancs du nœud"
#: main/main.cpp
msgid "Dynamic Fonts"
-msgstr ""
+msgstr "Polices Dynamiques"
#: main/main.cpp
msgid "Use Oversampling"
@@ -16887,7 +16812,7 @@ msgstr "Options"
#: modules/csg/csg_shape.cpp
msgid "Calculate Tangents"
-msgstr ""
+msgstr "Calculer les Tangentes"
#: modules/csg/csg_shape.cpp
#, fuzzy
@@ -16993,9 +16918,8 @@ msgid "Path Simplify Angle"
msgstr ""
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Rotation"
-msgstr "Rotation aléatoire :"
+msgstr "Rotation du chemin"
#: modules/csg/csg_shape.cpp
#, fuzzy
@@ -17018,24 +16942,20 @@ msgid "Path Joined"
msgstr "Rotation aléatoire :"
#: modules/enet/networked_multiplayer_enet.cpp
-#, fuzzy
msgid "Compression Mode"
-msgstr "Mode collision"
+msgstr "Mode de compression"
#: modules/enet/networked_multiplayer_enet.cpp
-#, fuzzy
msgid "Transfer Channel"
-msgstr "Modification de la transformation"
+msgstr "Canal de transfert"
#: modules/enet/networked_multiplayer_enet.cpp
-#, fuzzy
msgid "Channel Count"
-msgstr "Instance"
+msgstr "Nombre de canaux"
#: modules/enet/networked_multiplayer_enet.cpp
-#, fuzzy
msgid "Always Ordered"
-msgstr "Toujours afficher la grille"
+msgstr "Toujours ordonnée"
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Server Relay"
@@ -17043,24 +16963,23 @@ msgstr ""
#: modules/enet/networked_multiplayer_enet.cpp
msgid "DTLS Verify"
-msgstr ""
+msgstr "Vérification DTLS"
#: modules/enet/networked_multiplayer_enet.cpp
msgid "DTLS Hostname"
-msgstr ""
+msgstr "Nom de l'hôte DTLS"
#: modules/enet/networked_multiplayer_enet.cpp
-#, fuzzy
msgid "Use DTLS"
-msgstr "Utiliser l’aimantation"
+msgstr "Utiliser DTLS"
#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FBX"
-msgstr ""
+msgstr "FBX"
#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Use FBX"
-msgstr ""
+msgstr "Utiliser FBX"
#: modules/gdnative/gdnative.cpp
msgid "Config File"
@@ -17073,19 +16992,16 @@ msgstr "Charger une ressource"
#: modules/gdnative/gdnative.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Singleton"
-msgstr "Squelette"
+msgstr "Singleton"
#: modules/gdnative/gdnative.cpp
-#, fuzzy
msgid "Symbol Prefix"
-msgstr "Préfixe :"
+msgstr "Préfixe du symbole"
#: modules/gdnative/gdnative.cpp
-#, fuzzy
msgid "Reloadable"
-msgstr "Recharger"
+msgstr "Rechargeable"
#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
@@ -17146,14 +17062,12 @@ msgid "Class Name"
msgstr "Nom de la Classe"
#: modules/gdnative/nativescript/nativescript.cpp
-#, fuzzy
msgid "Script Class"
-msgstr "Nom du script :"
+msgstr "Classe de Script"
#: modules/gdnative/nativescript/nativescript.cpp
-#, fuzzy
msgid "Icon Path"
-msgstr "Focaliser le chemin"
+msgstr "Chemin de l'icône"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -17161,34 +17075,32 @@ msgstr "GDNative"
#: modules/gdscript/editor/gdscript_highlighter.cpp
#: modules/gdscript/gdscript.cpp
-#, fuzzy
msgid "GDScript"
-msgstr "Script"
+msgstr "GDScript"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Function Definition Color"
-msgstr ""
+msgstr "Couleur de définition de fonction"
#: modules/gdscript/editor/gdscript_highlighter.cpp
-#, fuzzy
msgid "Node Path Color"
-msgstr "Copier le chemin du nœud"
+msgstr "Couleur des chemins de nœud"
#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
msgid "Max Call Stack"
-msgstr ""
+msgstr "Maximum de la pile d'appel"
#: modules/gdscript/gdscript.cpp
msgid "Treat Warnings As Errors"
-msgstr ""
+msgstr "Traiter les avertissements comme des erreurs"
#: modules/gdscript/gdscript.cpp
msgid "Exclude Addons"
-msgstr ""
+msgstr "Exclure les extensions"
#: modules/gdscript/gdscript.cpp
msgid "Autocomplete Setters And Getters"
-msgstr ""
+msgstr "Auto-compléter les setters et les getters"
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
@@ -17235,17 +17147,16 @@ msgid "Language Server"
msgstr "Serveur de Langues"
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Enable Smart Resolve"
-msgstr "Impossible à résoudre"
+msgstr "Activer la résolution intelligente"
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Show Native Symbols In Editor"
-msgstr ""
+msgstr "Afficher les symboles natifs dans l'éditeur"
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Use Thread"
-msgstr ""
+msgstr "Utiliser le parallélisme"
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
@@ -17256,37 +17167,32 @@ msgid "Export GLTF..."
msgstr "Exporter en GLTF..."
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Buffer View"
-msgstr "Vue de derrière"
+msgstr "Vue du tampon"
#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
msgid "Byte Offset"
msgstr "Décalage d’Octet"
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Component Type"
-msgstr "Composants"
+msgstr "Type de composant"
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Normalized"
-msgstr "Format"
+msgstr "Normalisé"
#: modules/gltf/gltf_accessor.cpp
msgid "Count"
msgstr "Compte"
#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Min"
-msgstr "Mio"
+msgstr "Min"
#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Max"
-msgstr "Mixer"
+msgstr "Max"
#: modules/gltf/gltf_accessor.cpp
#, fuzzy
@@ -17315,14 +17221,12 @@ msgid "Sparse Values Byte Offset"
msgstr ""
#: modules/gltf/gltf_buffer_view.cpp
-#, fuzzy
msgid "Buffer"
-msgstr "Vue de derrière"
+msgstr "Tampon"
#: modules/gltf/gltf_buffer_view.cpp
-#, fuzzy
msgid "Byte Length"
-msgstr "Thème par défaut"
+msgstr "Longueur de byte"
#: modules/gltf/gltf_buffer_view.cpp
msgid "Byte Stride"
@@ -17354,19 +17258,17 @@ msgstr "Linéaire"
#: scene/resources/environment.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Color"
-msgstr "Couleurs"
+msgstr "Couleur"
#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
#: scene/resources/environment.cpp
msgid "Intensity"
-msgstr ""
+msgstr "Intensité"
#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp
-#, fuzzy
msgid "Range"
-msgstr "Changer"
+msgstr "Plage"
#: modules/gltf/gltf_light.cpp
msgid "Inner Cone Angle"
@@ -17387,9 +17289,8 @@ msgid "Instance Materials"
msgstr "Changements de matériau :"
#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
-#, fuzzy
msgid "Parent"
-msgstr "Re-parenter"
+msgstr "Parent"
#: modules/gltf/gltf_node.cpp
#, fuzzy
@@ -17416,12 +17317,13 @@ msgid "Joints"
msgstr "Point"
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
msgid "Roots"
-msgstr ""
+msgstr "Racines"
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
-msgstr ""
+msgstr "Noms Uniques"
#: modules/gltf/gltf_skeleton.cpp
#, fuzzy
@@ -17460,16 +17362,18 @@ msgid "Godot Skin"
msgstr ""
#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
msgid "Diffuse Img"
-msgstr ""
+msgstr "Image Diffuse"
#: modules/gltf/gltf_spec_gloss.cpp
+#, fuzzy
msgid "Diffuse Factor"
-msgstr ""
+msgstr "Facteur de diffusion"
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Gloss Factor"
-msgstr ""
+msgstr "Facteur de brillance"
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Specular Factor"
@@ -17528,11 +17432,11 @@ msgstr "Fonctionnalités"
#: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp
msgid "Images"
-msgstr ""
+msgstr "Images"
#: modules/gltf/gltf_state.cpp
msgid "Cameras"
-msgstr ""
+msgstr "Caméras"
#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
#, fuzzy
@@ -17579,7 +17483,7 @@ msgstr "Précalculer les lightmaps"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
msgid "Cell"
-msgstr ""
+msgstr "Cellule"
#: modules/gridmap/grid_map.cpp
#, fuzzy
@@ -17605,7 +17509,7 @@ msgstr "Centre"
#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
#: scene/resources/material.cpp
msgid "Mask"
-msgstr ""
+msgstr "Masque"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#, fuzzy
@@ -17784,19 +17688,19 @@ msgstr "Précalculer les lightmaps"
#: modules/lightmapper_cpu/register_types.cpp
msgid "Low Quality Ray Count"
-msgstr ""
+msgstr "Nombre de rayons de basse qualité"
#: modules/lightmapper_cpu/register_types.cpp
msgid "Medium Quality Ray Count"
-msgstr ""
+msgstr "Nombre de rayons de qualité moyenne"
#: modules/lightmapper_cpu/register_types.cpp
msgid "High Quality Ray Count"
-msgstr ""
+msgstr "Nombre de rayons de haute qualité"
#: modules/lightmapper_cpu/register_types.cpp
msgid "Ultra Quality Ray Count"
-msgstr ""
+msgstr "Nombre de rayons de qualité extrême"
#: modules/minimp3/audio_stream_mp3.cpp
#: modules/minimp3/resource_importer_mp3.cpp
@@ -17806,17 +17710,17 @@ msgid "Loop Offset"
msgstr "Décalage de Boucle"
#: modules/mobile_vr/mobile_vr_interface.cpp
+#, fuzzy
msgid "Eye Height"
-msgstr ""
+msgstr "Hauteur de l’œil"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-#, fuzzy
msgid "Display Width"
-msgstr "Affichage en fil de fer"
+msgstr "Afficher la largeur"
#: modules/mobile_vr/mobile_vr_interface.cpp
#, fuzzy
@@ -17844,9 +17748,8 @@ msgid "Build Solution"
msgstr "Compiler la solution"
#: modules/mono/editor/csharp_project.cpp
-#, fuzzy
msgid "Auto Update Project"
-msgstr "Projet sans titre"
+msgstr "Mettre à jour le projet automatiquement"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
@@ -17924,17 +17827,17 @@ msgid "Seamless"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
-#, fuzzy
msgid "As Normal Map"
-msgstr "Échelle aléatoire :"
+msgstr "En tant que carte de normales"
#: modules/opensimplex/noise_texture.cpp
+#, fuzzy
msgid "Bump Strength"
-msgstr ""
+msgstr "Force du bossage"
#: modules/opensimplex/noise_texture.cpp
msgid "Noise"
-msgstr ""
+msgstr "Bruit"
#: modules/opensimplex/noise_texture.cpp
#, fuzzy
@@ -17942,12 +17845,13 @@ msgid "Noise Offset"
msgstr "Décalage de la grille :"
#: modules/opensimplex/open_simplex_noise.cpp
+#, fuzzy
msgid "Octaves"
-msgstr ""
+msgstr "Octaves"
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Period"
-msgstr ""
+msgstr "Période"
#: modules/opensimplex/open_simplex_noise.cpp
#, fuzzy
@@ -17959,8 +17863,9 @@ msgid "Lacunarity"
msgstr ""
#: modules/regex/regex.cpp
+#, fuzzy
msgid "Subject"
-msgstr ""
+msgstr "Sujet"
#: modules/regex/regex.cpp
#, fuzzy
@@ -17982,7 +17887,7 @@ msgstr ""
#: modules/upnp/upnp.cpp
msgid "Discover IPv6"
-msgstr ""
+msgstr "Découvrir IPv6"
#: modules/upnp/upnp_device.cpp
#, fuzzy
@@ -18682,7 +18587,7 @@ msgstr "Sous-appel"
#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
msgid "Title"
-msgstr ""
+msgstr "Titre"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Construct %s"
@@ -18752,19 +18657,20 @@ msgstr "Mode prioritaire"
#: modules/webrtc/webrtc_data_channel.h
msgid "WebRTC"
-msgstr ""
+msgstr "WebRTC"
#: modules/webrtc/webrtc_data_channel.h
+#, fuzzy
msgid "Max Channel In Buffer (KB)"
-msgstr ""
+msgstr "Maximum de canal dans le tampon (Ko)"
#: modules/websocket/websocket_client.cpp
msgid "Verify SSL"
-msgstr ""
+msgstr "Vérifier la SSL"
#: modules/websocket/websocket_client.cpp
msgid "Trusted SSL Certificate"
-msgstr ""
+msgstr "Certificat SSL Fiable"
#: modules/websocket/websocket_macros.h
#, fuzzy
@@ -18777,8 +18683,9 @@ msgid "Max In Buffer (KB)"
msgstr "Taille Maximale (KB)"
#: modules/websocket/websocket_macros.h
+#, fuzzy
msgid "Max In Packets"
-msgstr ""
+msgstr "Maximum par paquet"
#: modules/websocket/websocket_macros.h
#, fuzzy
@@ -18805,7 +18712,7 @@ msgstr "Chemin de la clé privée SSH"
#: modules/websocket/websocket_server.cpp platform/javascript/export/export.cpp
msgid "SSL Certificate"
-msgstr ""
+msgstr "Certificat SSL"
#: modules/websocket/websocket_server.cpp
#, fuzzy
@@ -18855,7 +18762,7 @@ msgstr "Magnétisme intelligent"
#: platform/android/export/export.cpp
msgid "Android SDK Path"
-msgstr ""
+msgstr "Chemin du SDK Android"
#: platform/android/export/export.cpp
#, fuzzy
@@ -18879,20 +18786,21 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid "Launcher Icons"
-msgstr ""
+msgstr "Icônes du lanceur"
#: platform/android/export/export_plugin.cpp
msgid "Main 192 X 192"
-msgstr ""
+msgstr "Principal 192 X 192"
#: platform/android/export/export_plugin.cpp
msgid "Adaptive Foreground 432 X 432"
-msgstr ""
+msgstr "Avant-Plan Adaptatif 432 X 432"
#: platform/android/export/export_plugin.cpp
msgid "Adaptive Background 432 X 432"
-msgstr ""
+msgstr "Arrière-Plan Adaptatif 432 X 432"
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
@@ -18924,18 +18832,16 @@ msgid "The package must have at least one '.' separator."
msgstr "Le paquet doit comporter au moins un séparateur « . »."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Custom Build"
-msgstr "Nœud Personnalisé"
+msgstr "Construction personnalisé"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
-msgstr ""
+msgstr "Utiliser une construction personnalisé"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Export Format"
-msgstr "Chemin d'exportation"
+msgstr "Format d'exportation"
#: platform/android/export/export_plugin.cpp
msgid "Min SDK"
@@ -18943,12 +18849,11 @@ msgstr "Min SDK"
#: platform/android/export/export_plugin.cpp
msgid "Target SDK"
-msgstr "Target SDK"
+msgstr "SDK Cible"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
-#, fuzzy
msgid "Architectures"
-msgstr "Ajouter une entrée architecture"
+msgstr "Architectures"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -18976,17 +18881,17 @@ msgid "Release Password"
msgstr "Mot de passe"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid "One Click Deploy"
-msgstr ""
+msgstr "Déploiement en un clic"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Clear Previous Install"
-msgstr "Inspecter l'instance précédente"
+msgstr "Nettoyer l'installation précédente"
#: platform/android/export/export_plugin.cpp
msgid "Code"
-msgstr ""
+msgstr "Code"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
@@ -19008,7 +18913,7 @@ msgstr "Classer En Tant Que Jeu"
#: platform/android/export/export_plugin.cpp
msgid "Retain Data On Uninstall"
-msgstr ""
+msgstr "Conserver les données lors de la désinstallation"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -19016,14 +18921,12 @@ msgid "Exclude From Recents"
msgstr "Supprimer des nœuds"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Graphics"
-msgstr "Décalage de la grille :"
+msgstr "Graphismes"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "OpenGL Debug"
-msgstr "Ouvrir"
+msgstr "Débogage OpenGL"
#: platform/android/export/export_plugin.cpp
msgid "XR Features"
@@ -19047,9 +18950,8 @@ msgid "Passthrough"
msgstr ""
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Immersive Mode"
-msgstr "Mode prioritaire"
+msgstr "Mode immersif"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -19078,12 +18980,11 @@ msgstr "Interface utilisateur"
#: platform/android/export/export_plugin.cpp
msgid "Allow"
-msgstr ""
+msgstr "Autoriser"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Command Line"
-msgstr "Communauté"
+msgstr "Ligne de commande"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
msgid "Extra Args"
@@ -19096,22 +18997,19 @@ msgstr "Expression"
#: platform/android/export/export_plugin.cpp
msgid "Salt"
-msgstr ""
+msgstr "Sel"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Public Key"
-msgstr "Chemin de la clé publique SSH"
+msgstr "Clé Publique"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Permissions"
-msgstr "Masque d'émission"
+msgstr "Permissions"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Custom Permissions"
-msgstr "Jouer une scène personnalisée"
+msgstr "Permissions Personnalisées"
#: platform/android/export/export_plugin.cpp
msgid "Select device from the list"
@@ -19231,6 +19129,11 @@ msgid ""
"Note that the singleton was also renamed from \"GodotPayments\" to "
"\"GodotGooglePlayBilling\"."
msgstr ""
+"Le module \"GodotPaymentV3\" inclus dans les paramètres du projet à "
+"\"android/modules\" est invalide (Changé dans Godot 3.2.2).\n"
+"Remplacez-le avec le plugin tiers \"GodotGooglePlayBilling\".\n"
+"Notez que ce singleton a aussi été renommé de \"GodotPayments\" en "
+"\"GodotGooglePlayBilling\"."
#: platform/android/export/export_plugin.cpp
msgid "\"Use Custom Build\" must be enabled to use the plugins."
@@ -19265,12 +19168,16 @@ msgstr ""
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
+"\"Min SDK\" devrait être un nombre entier valide, mais \"%s\" n'est pas "
+"valide."
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
msgstr ""
+"« Min SDK » ne peut être inférieur à %d, la version requise par la libraire "
+"de Godot."
#: platform/android/export/export_plugin.cpp
msgid ""
@@ -19283,12 +19190,16 @@ msgstr ""
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
msgstr ""
+"« SDK Cible » devrait être un nombre entier valide, mais « %s » n'en est pas "
+"un."
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
+"« SDK Cible » %d est plus grande que la version par défaut %d. Cela pourrait "
+"fonctionner, mais ça n'a pas été testé. Le résultat pourrait être instable."
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
@@ -19492,19 +19403,19 @@ msgstr ""
#: platform/iphone/export/export.cpp
msgid "iPhone 2436 X 1125"
-msgstr ""
+msgstr "iPhone 2436 X 1125"
#: platform/iphone/export/export.cpp
msgid "iPhone 2208 X 1242"
-msgstr ""
+msgstr "iPhone 2208 X 1242"
#: platform/iphone/export/export.cpp
msgid "iPad 1024 X 768"
-msgstr ""
+msgstr "iPad 1024 X 768"
#: platform/iphone/export/export.cpp
msgid "iPad 2048 X 1536"
-msgstr ""
+msgstr "iPad 2048 X 1536"
#: platform/iphone/export/export.cpp
msgid "Portrait Launch Screens"
@@ -19512,31 +19423,31 @@ msgstr ""
#: platform/iphone/export/export.cpp
msgid "iPhone 640 X 960"
-msgstr ""
+msgstr "iPhone 640 X 960"
#: platform/iphone/export/export.cpp
msgid "iPhone 640 X 1136"
-msgstr ""
+msgstr "iPhone 640 X 1136"
#: platform/iphone/export/export.cpp
msgid "iPhone 750 X 1334"
-msgstr ""
+msgstr "iPhone 750 X 1334"
#: platform/iphone/export/export.cpp
msgid "iPhone 1125 X 2436"
-msgstr ""
+msgstr "iPhone 1125 X 2436"
#: platform/iphone/export/export.cpp
msgid "iPad 768 X 1024"
-msgstr ""
+msgstr "iPad 768 X 1024"
#: platform/iphone/export/export.cpp
msgid "iPad 1536 X 2048"
-msgstr ""
+msgstr "iPad 1536 X 2048"
#: platform/iphone/export/export.cpp
msgid "iPhone 1242 X 2208"
-msgstr ""
+msgstr "iPhone 1242 X 2208"
#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
@@ -19569,37 +19480,34 @@ msgid "Export Method Release"
msgstr "Mode d'exportation :"
#: platform/iphone/export/export.cpp
+#, fuzzy
msgid "Targeted Device Family"
-msgstr ""
+msgstr "Famille de système cible"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "Info"
-msgstr ""
+msgstr "Info"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "Identifier"
msgstr "Identifiant"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Signature"
-msgstr "Signaux"
+msgstr "Signature"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Short Version"
-msgstr "Version"
+msgstr "Version courte"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Copyright"
-msgstr "En haut à droite"
+msgstr "Copyright"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Capabilities"
-msgstr "Coller les propriétés"
+msgstr "Capacités"
#: platform/iphone/export/export.cpp
msgid "Access Wi-Fi"
@@ -19611,9 +19519,8 @@ msgid "Push Notifications"
msgstr "Rotation aléatoire :"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "User Data"
-msgstr "Interface utilisateur"
+msgstr "Données Utilisateur"
#: platform/iphone/export/export.cpp
msgid "Accessible From Files App"
@@ -19624,9 +19531,8 @@ msgid "Accessible From iTunes Sharing"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Privacy"
-msgstr "Chemin de la clé privée SSH"
+msgstr "Confidentialité"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
@@ -19644,20 +19550,21 @@ msgid "Photolibrary Usage Description"
msgstr "Description des propriétés"
#: platform/iphone/export/export.cpp
+#, fuzzy
msgid "iPhone 120 X 120"
-msgstr ""
+msgstr "iPhone 120 X 120"
#: platform/iphone/export/export.cpp
msgid "iPhone 180 X 180"
-msgstr ""
+msgstr "iPhone 180 X 180"
#: platform/iphone/export/export.cpp
msgid "iPad 76 X 76"
-msgstr ""
+msgstr "iPad 76 X 76"
#: platform/iphone/export/export.cpp
msgid "iPad 152 X 152"
-msgstr ""
+msgstr "iPad 152 X 152"
#: platform/iphone/export/export.cpp
msgid "iPad 167 X 167"
@@ -19699,25 +19606,21 @@ msgid "Custom Image @3x"
msgstr "Nœud Personnalisé"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Use Custom BG Color"
-msgstr "Nœud Personnalisé"
+msgstr "Utiliser la couleur d'arrière-plan personnalisée"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Custom BG Color"
-msgstr "Nœud Personnalisé"
+msgstr "Couleur d'arrière-plan personnalisée"
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Prepare Templates"
-msgstr "Gérer les modèles"
+msgstr "Préparer les modèles"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Export template not found."
-msgstr "Modèle de version personnalisée introuvable."
+msgstr "Modèle d'exportation introuvable."
#: platform/iphone/export/export.cpp
msgid "App Store Team ID not specified - cannot configure the project."
@@ -19740,29 +19643,24 @@ msgid "Run exported HTML in the system's default browser."
msgstr "Exécutez le HTML exporté dans le navigateur par défaut du système."
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not open template for export: \"%s\"."
-msgstr "Impossible d'ouvrir le modèle pour exportation :"
+msgstr "Impossible d'ouvrir le modèle pour exportation : « %s »."
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Invalid export template: \"%s\"."
-msgstr "Modèle d'exportation non valide :"
+msgstr "Modèle d'exportation invalide : « %s »."
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not write file: \"%s\"."
-msgstr "Impossible d'écrire le fichier :"
+msgstr "Impossible d'écrire le fichier : « %s »."
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Icon Creation"
-msgstr "Définir la marge"
+msgstr "Création de l'icône"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not read file: \"%s\"."
-msgstr "Impossible de lire le fichier :"
+msgstr "Impossible de lire le fichier : «%s »."
#: platform/javascript/export/export.cpp
msgid "PWA"
@@ -19773,36 +19671,32 @@ msgid "Variant"
msgstr "Variant"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Export Type"
-msgstr "Exporter"
+msgstr "Type d'exportation"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "VRAM Texture Compression"
-msgstr "Expression"
+msgstr "Compression des textures dans la mémoire vidéo"
#: platform/javascript/export/export.cpp
msgid "For Desktop"
-msgstr ""
+msgstr "Pour PC"
#: platform/javascript/export/export.cpp
msgid "For Mobile"
-msgstr ""
+msgstr "Pour Mobile"
#: platform/javascript/export/export.cpp
msgid "HTML"
-msgstr ""
+msgstr "HTML"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Export Icon"
-msgstr "Développer tout"
+msgstr "Icône d'exportation"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Custom HTML Shell"
-msgstr "Nœud Personnalisé"
+msgstr "Shell HTML personnalisé"
#: platform/javascript/export/export.cpp
msgid "Head Include"
@@ -19817,65 +19711,60 @@ msgid "Focus Canvas On Start"
msgstr ""
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Experimental Virtual Keyboard"
-msgstr "Filtrer les signaux"
+msgstr "Clavier virtuel expérimental"
#: platform/javascript/export/export.cpp
msgid "Progressive Web App"
-msgstr ""
+msgstr "Application web progressive"
#: platform/javascript/export/export.cpp
msgid "Offline Page"
-msgstr ""
+msgstr "Page hors ligne"
#: platform/javascript/export/export.cpp
msgid "Icon 144 X 144"
-msgstr ""
+msgstr "Icône 144 X 144"
#: platform/javascript/export/export.cpp
msgid "Icon 180 X 180"
-msgstr ""
+msgstr "Icône 180 X 180"
#: platform/javascript/export/export.cpp
msgid "Icon 512 X 512"
-msgstr ""
+msgstr "Icône 512 X 512"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not read HTML shell: \"%s\"."
-msgstr "Impossible de lire le shell HTML :"
+msgstr "Impossible de lire le shell HTML : « %s »."
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not create HTTP server directory: %s."
-msgstr "Impossible de créer le répertoire du serveur HTTP :"
+msgstr "Impossible de créer le répertoire du serveur HTTP : %s."
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Error starting HTTP server: %d."
-msgstr "Erreur de démarrage du serveur HTTP :"
+msgstr "Erreur de démarrage du serveur HTTP : %d."
#: platform/javascript/export/export.cpp
msgid "Web"
-msgstr ""
+msgstr "Web"
#: platform/javascript/export/export.cpp
msgid "HTTP Host"
-msgstr ""
+msgstr "Hôte HTTP"
#: platform/javascript/export/export.cpp
msgid "HTTP Port"
-msgstr ""
+msgstr "Port HTTP"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Use SSL"
-msgstr "Utiliser l’aimantation"
+msgstr "Utiliser SSL"
#: platform/javascript/export/export.cpp
msgid "SSL Key"
-msgstr ""
+msgstr "Clé SSL"
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
@@ -19903,7 +19792,7 @@ msgstr "Échec de création du sous-dossier « %s »."
#: platform/osx/export/codesign.cpp
msgid "Failed to extract thin binary."
-msgstr ""
+msgstr "Échec lors de l'extraction du binaire."
#: platform/osx/export/codesign.cpp
msgid "Invalid binary format."
@@ -19920,7 +19809,7 @@ msgstr "Impossible de charger la ressource."
#: platform/osx/export/codesign.cpp
msgid "Failed to create _CodeSignature subfolder."
-msgstr ""
+msgstr "Échec lors de la création du sous-dossier _CodeSignature."
#: platform/osx/export/codesign.cpp
#, fuzzy
@@ -19937,29 +19826,30 @@ msgid "Invalid executable file."
msgstr "Fichier exécutable invalide."
#: platform/osx/export/codesign.cpp
+#, fuzzy
msgid "Can't resize signature load command."
-msgstr ""
+msgstr "Impossible de redimensionner la commande de chargement des signatures."
#: platform/osx/export/codesign.cpp
msgid "Failed to create fat binary."
-msgstr ""
+msgstr "Échec lors de la création du binaire."
#: platform/osx/export/codesign.cpp
msgid "Unknown bundle type."
-msgstr ""
+msgstr "Type de paquet inconnu."
#: platform/osx/export/codesign.cpp
msgid "Unknown object type."
msgstr "Type d'objet inconnu."
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "App Category"
-msgstr "Catégorie :"
+msgstr "Catégorie de l'application"
#: platform/osx/export/export.cpp
+#, fuzzy
msgid "High Res"
-msgstr ""
+msgstr "Haute Résolution"
#: platform/osx/export/export.cpp
#, fuzzy
@@ -20039,7 +19929,7 @@ msgstr "Nœud Personnalisé"
#: platform/osx/export/export.cpp
msgid "Allow JIT Code Execution"
-msgstr ""
+msgstr "Autoriser l'exécution du code JIT"
#: platform/osx/export/export.cpp
msgid "Allow Unsigned Executable Memory"
@@ -20050,27 +19940,24 @@ msgid "Allow Dyld Environment Variables"
msgstr ""
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Disable Library Validation"
-msgstr "Bouton désactivé"
+msgstr "Désactiver la validation des librairies"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Audio Input"
-msgstr "Ajouter une entrée"
+msgstr "Entrée Audio"
#: platform/osx/export/export.cpp
msgid "Address Book"
-msgstr ""
+msgstr "Carnet d'Adresses"
#: platform/osx/export/export.cpp
msgid "Calendars"
-msgstr ""
+msgstr "Calendrier"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Photos Library"
-msgstr "Bibliothèque d'exportation"
+msgstr "Bibliothèque de photos"
#: platform/osx/export/export.cpp
#, fuzzy
@@ -20083,8 +19970,9 @@ msgid "Debugging"
msgstr "Débogage"
#: platform/osx/export/export.cpp
+#, fuzzy
msgid "App Sandbox"
-msgstr ""
+msgstr "Bac à sable de l'application"
#: platform/osx/export/export.cpp
#, fuzzy
@@ -20172,18 +20060,24 @@ msgid ""
"The notarization process generally takes less than an hour. When the process "
"is completed, you'll receive an email."
msgstr ""
+"Le processus de certification prend généralement moins d'une heure. Quand le "
+"processus sera achevé, vous recevrez un e-mail."
#: platform/osx/export/export.cpp
msgid ""
"You can check progress manually by opening a Terminal and running the "
"following command:"
msgstr ""
+"Vous pouvez contrôler la progression manuellement en ouvrant un Terminal et "
+"en exécutant la commande suivante :"
#: platform/osx/export/export.cpp
msgid ""
"Run the following command to staple the notarization ticket to the exported "
"application (optional):"
msgstr ""
+"Exécutez la commande suivante pour lier le ticket de certification avec "
+"l'application exporté (optionnel) :"
#: platform/osx/export/export.cpp
msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!"
@@ -20207,6 +20101,8 @@ msgid ""
"Could not start codesign executable, make sure Xcode command line tools are "
"installed."
msgstr ""
+"Ne peut lancer l'exécutable codesign, vérifiez que les outils en ligne de "
+"commande de Xcode sont installés."
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
msgid "No identity found."
@@ -20220,6 +20116,8 @@ msgstr "Erreur lors de l'enregistrement du fichier : %s"
#: platform/osx/export/export.cpp
msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
msgstr ""
+"Les liens symboliques relatifs ne sont pas supportés, « %s » pourrait être "
+"cassé !"
#: platform/osx/export/export.cpp
#, fuzzy
@@ -20232,12 +20130,13 @@ msgid "Could not start hdiutil executable."
msgstr "Impossible de démarrer le sous-processus !"
#: platform/osx/export/export.cpp
+#, fuzzy
msgid "`hdiutil create` failed - file exists."
-msgstr ""
+msgstr "`hdiutil create` a échoué - le fichier existe."
#: platform/osx/export/export.cpp
msgid "`hdiutil create` failed."
-msgstr ""
+msgstr "`hdiutil create` a échoué."
#: platform/osx/export/export.cpp
#, fuzzy
@@ -20259,12 +20158,16 @@ msgid ""
"Relative symlinks are not supported on this OS, the exported project might "
"be broken!"
msgstr ""
+"Les liens symboliques relatifs ne sont pas supportés sur ce système "
+"d'exploitation, le projet exporté pourrait être cassé !"
#: platform/osx/export/export.cpp
msgid ""
"Requested template binary \"%s\" not found. It might be missing from your "
"template archive."
msgstr ""
+"Le binaire modèle requis « %s » n'a pas été trouvé. Il doit être absent de "
+"votre archive de modèles."
#: platform/osx/export/export.cpp
msgid "Making PKG"
@@ -20297,10 +20200,12 @@ msgid ""
"Notarization requires the app to be archived first, select the DMG or ZIP "
"export format instead."
msgstr ""
+"La certification nécessite que l'application soit préalablement archivé. "
+"Sélectionnez le format d'exportation DMG ou ZIP à la place."
#: platform/osx/export/export.cpp
msgid "Sending archive for notarization"
-msgstr ""
+msgstr "Envoi de l'archive pour la certification"
#: platform/osx/export/export.cpp
#, fuzzy
@@ -20321,16 +20226,23 @@ msgid ""
"Warning: Built-in \"codesign\" is selected in the Editor Settings. Code "
"signing is limited to ad-hoc signature only."
msgstr ""
+"Attention : Le « codesign » embarqué est sélectionné dans les paramètres de "
+"l'éditeur. La signature du code se limite à la signature ad-hoc seulement."
#: platform/osx/export/export.cpp
msgid ""
"Warning: Xcode command line tools are not installed, using built-in "
"\"codesign\". Code signing is limited to ad-hoc signature only."
msgstr ""
+"Attention : Les outils en ligne de commande de Xcode ne sont pas installés, "
+"utilisation du « codesign » embarqué. La signature du code se limite à la "
+"signature ad-hoc seulement."
#: platform/osx/export/export.cpp
msgid "Notarization: Notarization with an ad-hoc signature is not supported."
msgstr ""
+"Certification : La certification avec une signature ad-hoc n'est pas "
+"supporté."
#: platform/osx/export/export.cpp
#, fuzzy
@@ -20360,12 +20272,17 @@ msgid ""
"Warning: Notarization is disabled. The exported project will be blocked by "
"Gatekeeper if it's downloaded from an unknown source."
msgstr ""
+"Attention : La certification est désactivé. Le projet exporté sera bloqué "
+"par Gatekeeper si il est téléchargé depuis une source inconnue."
#: platform/osx/export/export.cpp
msgid ""
"Code signing is disabled. The exported project will not run on Macs with "
"enabled Gatekeeper and Apple Silicon powered Macs."
msgstr ""
+"La signature du code est désactivé. Le projet exporté ne fonctionnera pas "
+"sur les Macs avec Gatekeeper activé et sous les Macs fonctionnant sous Apple "
+"Silicon."
#: platform/osx/export/export.cpp
msgid ""
@@ -20383,6 +20300,9 @@ msgid ""
"Warning: Notarization is not supported from this OS. The exported project "
"will be blocked by Gatekeeper if it's downloaded from an unknown source."
msgstr ""
+"Attention : La certification n'est pas compatible avec ce système "
+"d'exploitation. Le projet exporté sera bloqué par Gatekeeper si il est "
+"téléchargé depuis une source inconnue."
#: platform/osx/export/export.cpp
msgid ""
@@ -20432,7 +20352,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid "macOS"
-msgstr ""
+msgstr "macOS"
#: platform/osx/export/export.cpp
msgid "Force Builtin Codesign"
@@ -20487,11 +20407,11 @@ msgstr "Débogueur"
#: platform/uwp/export/export.cpp
msgid "Major"
-msgstr ""
+msgstr "Majeur"
#: platform/uwp/export/export.cpp
msgid "Minor"
-msgstr ""
+msgstr "Mineur"
#: platform/uwp/export/export.cpp
#, fuzzy
@@ -20505,7 +20425,7 @@ msgstr "Expression"
#: platform/uwp/export/export.cpp
msgid "Landscape"
-msgstr ""
+msgstr "Paysage"
#: platform/uwp/export/export.cpp
#, fuzzy
@@ -20514,11 +20434,11 @@ msgstr "Retourner les Portals"
#: platform/uwp/export/export.cpp
msgid "Landscape Flipped"
-msgstr ""
+msgstr "Paysage Inversé"
#: platform/uwp/export/export.cpp
msgid "Portrait Flipped"
-msgstr ""
+msgstr "Portrait Inversé"
#: platform/uwp/export/export.cpp
#, fuzzy
@@ -20527,23 +20447,23 @@ msgstr "Mode mise à l'échelle"
#: platform/uwp/export/export.cpp
msgid "Square 44 X 44 Logo"
-msgstr ""
+msgstr "Logo 44 X 44 Carré"
#: platform/uwp/export/export.cpp
msgid "Square 71 X 71 Logo"
-msgstr ""
+msgstr "Logo 71 X 71 Carré"
#: platform/uwp/export/export.cpp
msgid "Square 150 X 150 Logo"
-msgstr ""
+msgstr "Logo 150 X 150 Carré"
#: platform/uwp/export/export.cpp
msgid "Square 310 X 310 Logo"
-msgstr ""
+msgstr "Logo 310 X 310 Carré"
#: platform/uwp/export/export.cpp
msgid "Wide 310 X 150 Logo"
-msgstr ""
+msgstr "Logo 310 X 150 Large"
#: platform/uwp/export/export.cpp
#, fuzzy
@@ -20557,15 +20477,15 @@ msgstr "Fichier"
#: platform/uwp/export/export.cpp
msgid "Show Name On Square 150 X 150"
-msgstr ""
+msgstr "Afficher le nom sur le carré 150 X 150"
#: platform/uwp/export/export.cpp
msgid "Show Name On Wide 310 X 150"
-msgstr ""
+msgstr "Afficher le nom sur le large 310 X 150"
#: platform/uwp/export/export.cpp
msgid "Show Name On Square 310 X 310"
-msgstr ""
+msgstr "Afficher le nom sur le carré 310 X 310"
#: platform/uwp/export/export.cpp
msgid "Invalid package short name."
@@ -20634,7 +20554,7 @@ msgstr ""
#: platform/uwp/export/export.cpp
msgid "UWP"
-msgstr ""
+msgstr "UWP"
#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
@@ -20643,7 +20563,7 @@ msgstr "Signaux"
#: platform/uwp/export/export.cpp
msgid "Debug Certificate"
-msgstr ""
+msgstr "Certificat de Débogage"
#: platform/uwp/export/export.cpp
#, fuzzy
@@ -20656,8 +20576,9 @@ msgid "Failed to rename temporary file \"%s\"."
msgstr "Impossible de supprimer le fichier temporaire :"
#: platform/windows/export/export.cpp
+#, fuzzy
msgid "Identity Type"
-msgstr ""
+msgstr "Type d'identité"
#: platform/windows/export/export.cpp
msgid "Timestamp Server URL"
@@ -20697,7 +20618,7 @@ msgstr "Description"
#: platform/windows/export/export.cpp
msgid "Trademarks"
-msgstr ""
+msgstr "Marques Déposées"
#: platform/windows/export/export.cpp
#, fuzzy
@@ -20729,6 +20650,8 @@ msgid ""
"rcedit failed to modify executable:\n"
"%s"
msgstr ""
+"rcedit n'a pas réussi à modifier l'exécutable :\n"
+"%s"
#: platform/windows/export/export.cpp
#, fuzzy
@@ -21582,12 +21505,12 @@ msgstr "Bouton désactivé"
#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
-msgstr ""
+msgstr "Douceur"
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
-msgstr ""
+msgstr "Longueur"
#: scene/2d/joints_2d.cpp
#, fuzzy
@@ -21600,7 +21523,7 @@ msgstr ""
#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
-msgstr ""
+msgstr "Rigidité"
#: scene/2d/light_2d.cpp
msgid ""
@@ -21624,15 +21547,15 @@ msgstr "RegionDeTexture"
#: scene/3d/light.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
-msgstr ""
+msgstr "Énergie"
#: scene/2d/light_2d.cpp
msgid "Z Min"
-msgstr ""
+msgstr "Minimum Z"
#: scene/2d/light_2d.cpp
msgid "Z Max"
-msgstr ""
+msgstr "Maximum Z"
#: scene/2d/light_2d.cpp
#, fuzzy
@@ -21703,7 +21626,7 @@ msgstr "Défaut"
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
-msgstr ""
+msgstr "Remplissage"
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
#, fuzzy
@@ -21716,8 +21639,9 @@ msgid "Texture Mode"
msgstr "RegionDeTexture"
#: scene/2d/line_2d.cpp
+#, fuzzy
msgid "Capping"
-msgstr ""
+msgstr "Recouvrement"
#: scene/2d/line_2d.cpp
#, fuzzy
@@ -21745,7 +21669,7 @@ msgstr ""
#: scene/2d/line_2d.cpp
msgid "Round Precision"
-msgstr ""
+msgstr "Précision de l’arrondissement"
#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
#: scene/resources/dynamic_font.cpp
@@ -21762,7 +21686,7 @@ msgstr "Multiplier %s"
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
-msgstr ""
+msgstr "Taille des Cellules"
#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
#, fuzzy
@@ -21775,6 +21699,9 @@ msgid ""
"will be removed in a future version. Use 'Navigation2DServer.map_get_path()' "
"instead."
msgstr ""
+"Le nœud « Navigation2D » et « Navigation2D.get_simple_path() » sont "
+"obsolètes et seront supprimés dans une future version. Utilisez « "
+"Navigation2DServer.map_get_path() » à la place."
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
@@ -21788,7 +21715,7 @@ msgstr "Choisissez distance :"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
-msgstr ""
+msgstr "Distance Désirée de la Cible"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
@@ -21807,11 +21734,11 @@ msgstr "Activer"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
-msgstr ""
+msgstr "Distance des voisins"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Max Neighbors"
-msgstr ""
+msgstr "Maximum de voisins"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
@@ -21819,9 +21746,8 @@ msgid "Time Horizon"
msgstr "Retourner horizontalement"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-#, fuzzy
msgid "Max Speed"
-msgstr "Vitesse :"
+msgstr "Vitesse Max"
#: scene/2d/navigation_agent_2d.cpp
#, fuzzy
@@ -21830,9 +21756,8 @@ msgid ""
msgstr "Le NavigationAgent2D ne peut être utilisé que sous un nœud Node2D."
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
-#, fuzzy
msgid "Estimate Radius"
-msgstr "Changer le rayon extérieur de la tour"
+msgstr "Estimer le rayon"
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
@@ -21870,57 +21795,50 @@ msgstr "Se déplacer"
msgid "Rotation Degrees"
msgstr "Degrés de Rotation"
-#: scene/2d/node_2d.cpp
-#, fuzzy
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
msgid "Global Rotation"
-msgstr "Constante globale"
+msgstr "Rotation Globale"
#: scene/2d/node_2d.cpp
msgid "Global Rotation Degrees"
msgstr "Degrés de Rotation Globale"
#: scene/2d/node_2d.cpp
-#, fuzzy
msgid "Global Scale"
-msgstr "Échelle aléatoire :"
+msgstr "Échelle Globale"
#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
-#, fuzzy
msgid "Global Transform"
-msgstr "Conserver la transformation globale"
+msgstr "Transformation Globale"
#: scene/2d/node_2d.cpp
-#, fuzzy
msgid "Z As Relative"
-msgstr "Alignement relatif"
+msgstr "Z En tant que relatif"
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Scroll"
-msgstr ""
+msgstr "Défilement"
#: scene/2d/parallax_background.cpp
-#, fuzzy
msgid "Base Offset"
-msgstr "Décalage :"
+msgstr "Décalage de Base"
#: scene/2d/parallax_background.cpp
-#, fuzzy
msgid "Base Scale"
-msgstr "Utiliser le magnétisme d'échelle"
+msgstr "Échelle de Base"
#: scene/2d/parallax_background.cpp
msgid "Limit Begin"
-msgstr ""
+msgstr "Début de la limite"
#: scene/2d/parallax_background.cpp
-#, fuzzy
msgid "Limit End"
-msgstr "À la fin"
+msgstr "Fin de la limite"
#: scene/2d/parallax_background.cpp
msgid "Ignore Camera Zoom"
-msgstr ""
+msgstr "Ignorer le zoom de la Caméra"
#: scene/2d/parallax_layer.cpp
msgid ""
@@ -21932,9 +21850,8 @@ msgstr ""
#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Motion"
-msgstr "Action"
+msgstr "Déplacement"
#: scene/2d/parallax_layer.cpp
#, fuzzy
@@ -21983,19 +21900,17 @@ msgstr ""
"Animation » activé."
#: scene/2d/particles_2d.cpp
-#, fuzzy
msgid "Visibility Rect"
-msgstr "Mode prioritaire"
+msgstr "Zone de Visibilité"
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
-msgstr ""
+msgstr "Matériau"
#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Curve"
-msgstr "Scinder la courbe"
+msgstr "Courbe"
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
@@ -22009,58 +21924,51 @@ msgid "Unit Offset"
msgstr "Décalage de la grille :"
#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
-#, fuzzy
msgid "H Offset"
-msgstr "Décalage :"
+msgstr "Décalage Horizontal"
#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
-#, fuzzy
msgid "V Offset"
-msgstr "Décalage :"
+msgstr "Décalage Vertical"
#: scene/2d/path_2d.cpp scene/3d/path.cpp
msgid "Cubic Interp"
-msgstr ""
+msgstr "Interpolation Cubique"
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Layers"
-msgstr "Calque"
+msgstr "Calques"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Constant Linear Velocity"
-msgstr "Initialiser"
+msgstr "Vélocité Linéaire Constante"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Constant Angular Velocity"
-msgstr "Initialiser"
+msgstr "Vélocité Angulaire Constante"
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
-#, fuzzy
msgid "Friction"
-msgstr "Fonction"
+msgstr "Friction"
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
-msgstr ""
+msgstr "Rebond"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Physics Material Override"
-msgstr ""
+msgstr "Surcharge du Matériau Des Physiques"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: scene/resources/world.cpp scene/resources/world_2d.cpp
-#, fuzzy
msgid "Default Gravity"
-msgstr "Aperçu par défaut"
+msgstr "Gravité par Défaut"
#: scene/2d/physics_body_2d.cpp
msgid ""
@@ -22074,21 +21982,19 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Mass"
-msgstr ""
+msgstr "Masse"
#: scene/2d/physics_body_2d.cpp
-#, fuzzy
msgid "Inertia"
-msgstr "Vertical :"
+msgstr "Inertie"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Weight"
-msgstr "Lumière"
+msgstr "Poids"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Gravity Scale"
-msgstr ""
+msgstr "Échelle de la Gravité"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
@@ -22102,44 +22008,40 @@ msgstr "Continu"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Contacts Reported"
-msgstr ""
+msgstr "Contact Rapporté"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Contact Monitor"
-msgstr "Prélever une couleur"
+msgstr "Moniteur de Contact"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Sleeping"
-msgstr "Magnétisme intelligent"
+msgstr "Sommeil"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Can Sleep"
-msgstr "Vitesse :"
+msgstr "Peut Dormir"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Damp"
-msgstr ""
+msgstr "Atténuation"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
-msgstr ""
+msgstr "Angulaire"
#: scene/2d/physics_body_2d.cpp
msgid "Applied Forces"
-msgstr ""
+msgstr "Forces Appliquées"
#: scene/2d/physics_body_2d.cpp
msgid "Torque"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Safe Margin"
-msgstr "Définir la marge"
+msgstr "Marge de sécurité"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Sync To Physics"
@@ -22158,9 +22060,8 @@ msgstr ""
#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
#: scene/resources/line_shape_2d.cpp scene/resources/material.cpp
-#, fuzzy
msgid "Normal"
-msgstr "Format"
+msgstr "Normale"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
@@ -22168,61 +22069,53 @@ msgid "Remainder"
msgstr "Moteur de rendu :"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Local Shape"
-msgstr "Localisation"
+msgstr "Forme Locale"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collider"
-msgstr "Mode collision"
+msgstr "Collisionneur"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Collider ID"
-msgstr ""
+msgstr "ID Du Collisionneur"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collider RID"
-msgstr "RID invalide"
+msgstr "RID Du Collisionneur"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collider Shape"
-msgstr "Mode collision"
+msgstr "Forme Du Collisionneur"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Collider Shape Index"
-msgstr "Mode collision"
+msgstr "Index De La Forme Du Collisionneur"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collider Velocity"
-msgstr "Vue de l'orbite vers la droite"
+msgstr "Vélocité Du Collisionneur"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Collider Metadata"
-msgstr ""
+msgstr "Méta-Données Du Collisionneur"
#: scene/2d/polygon_2d.cpp
msgid "Invert"
-msgstr ""
+msgstr "Inverser"
#: scene/2d/polygon_2d.cpp
-#, fuzzy
msgid "Vertex Colors"
-msgstr "Vertex"
+msgstr "Couleurs Des Sommets"
#: scene/2d/polygon_2d.cpp
-#, fuzzy
msgid "Internal Vertex Count"
-msgstr "Créer un vertex interne"
+msgstr "Nombre de Sommet Interne"
#: scene/2d/position_2d.cpp
#, fuzzy
@@ -22231,7 +22124,7 @@ msgstr "Gadgets"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
msgid "Exclude Parent"
-msgstr ""
+msgstr "Exclure Le Parent"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
#, fuzzy
@@ -22240,7 +22133,7 @@ msgstr "Créer un nœud Shader"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
msgid "Collide With"
-msgstr ""
+msgstr "Collisionne Avec"
#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
msgid "Areas"
@@ -22248,7 +22141,7 @@ msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
msgid "Bodies"
-msgstr ""
+msgstr "Corps"
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
@@ -22352,51 +22245,44 @@ msgid "Y Sort"
msgstr "Trier"
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Show Collision"
-msgstr "Collision"
+msgstr "Afficher la Collision"
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Compatibility Mode"
-msgstr "Mode prioritaire"
+msgstr "Mode de Compatibilité"
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Centered Textures"
-msgstr "Fonctionnalités principales :"
+msgstr "Textures Centrées"
#: scene/2d/tile_map.cpp
msgid "Cell Clip UV"
msgstr ""
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Use Parent"
-msgstr "Mode collision"
+msgstr "Utiliser le Parent"
#: scene/2d/tile_map.cpp
msgid "Use Kinematic"
-msgstr ""
+msgstr "Utiliser Kinematic"
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
msgid "Shape Centered"
-msgstr "Aimanter au centre du nœud"
+msgstr "Forme Centrée"
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
msgid "Shape Visible"
-msgstr "Rendre visible"
+msgstr "Forme Visible"
#: scene/2d/touch_screen_button.cpp
msgid "Passby Press"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-#, fuzzy
msgid "Visibility Mode"
-msgstr "Mode prioritaire"
+msgstr "Mode de Visibilité"
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
@@ -22413,7 +22299,7 @@ msgstr "Coller l'animation"
#: scene/2d/visibility_notifier_2d.cpp scene/3d/visibility_notifier.cpp
msgid "Freeze Bodies"
-msgstr ""
+msgstr "Geler les corps"
#: scene/2d/visibility_notifier_2d.cpp
#, fuzzy
@@ -22426,22 +22312,20 @@ msgid "Pause Animated Sprites"
msgstr "Coller l'animation"
#: scene/2d/visibility_notifier_2d.cpp
-#, fuzzy
msgid "Process Parent"
-msgstr "Activer la priorité"
+msgstr "Parent du Processus"
#: scene/2d/visibility_notifier_2d.cpp
msgid "Physics Process Parent"
-msgstr ""
+msgstr "Parent du Processus Physique"
#: scene/3d/area.cpp
msgid "Reverb Bus"
msgstr ""
#: scene/3d/area.cpp
-#, fuzzy
msgid "Uniformity"
-msgstr "Définir le nom de l'uniforme"
+msgstr "Uniformité"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
@@ -22449,7 +22333,7 @@ msgstr "ARVRCamera doit avoir un nœud ARVROrigin comme parent."
#: scene/3d/arvr_nodes.cpp
msgid "Controller ID"
-msgstr ""
+msgstr "ID Du Contrôleur"
#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
@@ -22489,9 +22373,8 @@ msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin requiert un nœud enfant ARVRCamera."
#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
-#, fuzzy
msgid "World Scale"
-msgstr "Échelle aléatoire :"
+msgstr "Échelle du Monde"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
@@ -24023,6 +23906,11 @@ msgstr ""
"Modifiez les tailles dans les formes de collision enfants à la place."
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "Transformation Globale"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/ga.po b/editor/translations/ga.po
index 65ffebf3e5..17fc0b03fa 100644
--- a/editor/translations/ga.po
+++ b/editor/translations/ga.po
@@ -450,6 +450,10 @@ msgid "Pressure"
msgstr ""
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
msgid "Relative"
msgstr ""
@@ -2091,14 +2095,15 @@ msgstr ""
msgid "Recent:"
msgstr ""
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Cuardach:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr ""
@@ -2154,8 +2159,8 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5300,6 +5305,10 @@ msgid "Drag And Drop Selection"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -11289,6 +11298,11 @@ msgid "New Animation"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "CrannBeochan"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr ""
@@ -20453,7 +20467,7 @@ msgstr ""
msgid "Rotation Degrees"
msgstr ""
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
msgid "Global Rotation"
msgstr ""
@@ -22332,6 +22346,11 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "Athrú: "
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/gl.po b/editor/translations/gl.po
index c8dd75ade3..191093a45d 100644
--- a/editor/translations/gl.po
+++ b/editor/translations/gl.po
@@ -488,6 +488,10 @@ msgid "Pressure"
msgstr "Axustes de Importación"
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
#, fuzzy
msgid "Relative"
msgstr "Axuste Relativo"
@@ -2192,14 +2196,15 @@ msgstr "Favoritos:"
msgid "Recent:"
msgstr "Recente:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Buscar:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Coincidencias:"
@@ -2259,8 +2264,8 @@ msgstr "Buscar Recurso de Substitución:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5652,6 +5657,10 @@ msgid "Drag And Drop Selection"
msgstr "Encadrar Selección"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -11900,6 +11909,11 @@ msgid "New Animation"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "Filtrar métodos"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr "Velocidade:"
@@ -21645,7 +21659,7 @@ msgstr "Viaxe"
msgid "Rotation Degrees"
msgstr "Rotando % graos."
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "Constante"
@@ -23712,6 +23726,11 @@ msgstr ""
"lugar."
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "Transformación"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/he.po b/editor/translations/he.po
index d37f806bb7..2003351f93 100644
--- a/editor/translations/he.po
+++ b/editor/translations/he.po
@@ -483,6 +483,10 @@ msgid "Pressure"
msgstr "לחץ"
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
#, fuzzy
msgid "Relative"
msgstr "GDNative"
@@ -2163,14 +2167,15 @@ msgstr "מועדפים:"
msgid "Recent:"
msgstr "אחרונים:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "חיפוש:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "התאמות:"
@@ -2230,8 +2235,8 @@ msgstr "חיפוש משאב חלופי:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5567,6 +5572,10 @@ msgid "Drag And Drop Selection"
msgstr "GridMap מילוי הבחירה"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -11955,6 +11964,11 @@ msgstr "שם הנפשה חדשה:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
+msgid "Filter animations"
+msgstr "מאפייני פריט."
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
msgid "Speed:"
msgstr "מהירות (FPS):"
@@ -21808,7 +21822,7 @@ msgstr "טיול"
msgid "Rotation Degrees"
msgstr "הטיה של %s מעלות."
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "קבוע"
@@ -23890,6 +23904,11 @@ msgstr ""
"במקום זאת יש לשנות את גודל צורות ההתנגשות של הצאצאים."
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "התמרה"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/hi.po b/editor/translations/hi.po
index 0e6bb551e4..7faa61ab12 100644
--- a/editor/translations/hi.po
+++ b/editor/translations/hi.po
@@ -466,6 +466,10 @@ msgid "Pressure"
msgstr "प्रीसेट"
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
msgid "Relative"
msgstr ""
@@ -2151,14 +2155,15 @@ msgstr "पसंदीदा:"
msgid "Recent:"
msgstr "हाल ही में किया:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "खोज:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "एक जैसा:"
@@ -2218,8 +2223,8 @@ msgstr "खोज रिप्लेसमेंट संसाधन:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5572,6 +5577,10 @@ msgid "Drag And Drop Selection"
msgstr "सभी खंड"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -11756,6 +11765,11 @@ msgid "New Animation"
msgstr "एनिमेशन लूप"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "एनिमेशन"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr ""
@@ -21363,7 +21377,7 @@ msgstr ""
msgid "Rotation Degrees"
msgstr ""
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "कोन्स्टन्ट"
@@ -23338,6 +23352,11 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "एनीमेशन परिवर्तन परिणत"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/hr.po b/editor/translations/hr.po
index c1a9a444cc..6d2b3b07da 100644
--- a/editor/translations/hr.po
+++ b/editor/translations/hr.po
@@ -6,12 +6,13 @@
# Patik <patrikfs5@gmail.com>, 2019.
# Nikola Bunjevac <nikola.bunjevac@gmail.com>, 2019, 2020.
# LeoClose <leoclose575@gmail.com>, 2020, 2021.
+# Filip <fhomolka@protonmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2021-08-13 19:05+0000\n"
-"Last-Translator: LeoClose <leoclose575@gmail.com>\n"
+"PO-Revision-Date: 2022-07-23 03:57+0000\n"
+"Last-Translator: Filip <fhomolka@protonmail.com>\n"
"Language-Team: Croatian <https://hosted.weblate.org/projects/godot-engine/"
"godot/hr/>\n"
"Language: hr\n"
@@ -19,11 +20,11 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && "
"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.8-dev\n"
+"X-Generator: Weblate 4.14-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
-msgstr ""
+msgstr "Upravljački program za Tablet"
#: core/bind/core_bind.cpp
msgid "Clipboard"
@@ -39,73 +40,77 @@ msgid "Exit Code"
msgstr ""
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "V-Sync Enabled"
-msgstr "Omogući"
+msgstr "V-Sync Omogućen"
#: core/bind/core_bind.cpp main/main.cpp
msgid "V-Sync Via Compositor"
-msgstr ""
+msgstr "V-Sync preko Kompozitora"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Delta Smoothing"
-msgstr ""
+msgstr "Delta Ublažavanje"
#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode"
-msgstr ""
+msgstr "Način niske upotrebe procesora"
#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode Sleep (µsec)"
-msgstr ""
+msgstr "Stanje mirovanja u načinu korištenja niskog procesora (μsec)"
#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
msgid "Keep Screen On"
-msgstr ""
+msgstr "Zadrži zaslon uključenim"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Min Window Size"
-msgstr "Glavna skripta:"
+msgstr "Min. veličina prozora"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Max Window Size"
-msgstr "Glavna skripta:"
+msgstr "Maks. veličina prozora"
#: core/bind/core_bind.cpp
msgid "Screen Orientation"
-msgstr ""
+msgstr "Orijentacija zaslona"
#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
#: platform/uwp/os_uwp.cpp
+#, fuzzy
msgid "Window"
-msgstr ""
+msgstr "Prozor"
#: core/bind/core_bind.cpp core/project_settings.cpp
+#, fuzzy
msgid "Borderless"
-msgstr ""
+msgstr "Bez obruba"
#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Per Pixel Transparency Enabled"
-msgstr ""
+msgstr "Omogućena prozirnost po pikselu"
#: core/bind/core_bind.cpp core/project_settings.cpp
+#, fuzzy
msgid "Fullscreen"
-msgstr ""
+msgstr "Cijeli zaslon"
#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Maximized"
-msgstr ""
+msgstr "Maksimiziran"
#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Minimized"
-msgstr ""
+msgstr "Minimiziran"
#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
+#, fuzzy
msgid "Resizable"
-msgstr ""
+msgstr "Mogućnost promjene veličine"
#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
@@ -114,7 +119,7 @@ msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Position"
-msgstr "Stvori"
+msgstr "Pozicija"
#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
#: main/main.cpp modules/gridmap/grid_map.cpp
@@ -125,8 +130,9 @@ msgstr "Stvori"
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+#, fuzzy
msgid "Size"
-msgstr ""
+msgstr "Veličina"
#: core/bind/core_bind.cpp
msgid "Endian Swap"
@@ -135,25 +141,27 @@ msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Editor Hint"
-msgstr "(Editor Onemogućen)"
+msgstr "Savjet Urednika"
#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Print Error Messages"
-msgstr ""
+msgstr "Ispis poruka o pogreškama"
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Iterations Per Second"
-msgstr "Način Interpolacije"
+msgstr "Iteracije u sekundi"
#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Target FPS"
-msgstr ""
+msgstr "Ciljani FPS"
#: core/bind/core_bind.cpp
#, fuzzy
msgid "Time Scale"
-msgstr "Dubina"
+msgstr "Vremenska skala"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Physics Jitter Fix"
@@ -465,6 +473,10 @@ msgid "Pressure"
msgstr ""
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
msgid "Relative"
msgstr ""
@@ -2121,14 +2133,15 @@ msgstr "Favoriti:"
msgid "Recent:"
msgstr "Nedavno:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Pretraga:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Podudaranja:"
@@ -2188,8 +2201,8 @@ msgstr "Traži zamjenu resursa:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5391,6 +5404,10 @@ msgid "Drag And Drop Selection"
msgstr "Izbriši Odabir"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -11475,6 +11492,11 @@ msgid "New Animation"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "Obrisati Animaciju?"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr ""
@@ -20844,7 +20866,7 @@ msgstr ""
msgid "Rotation Degrees"
msgstr ""
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
msgid "Global Rotation"
msgstr ""
@@ -22783,6 +22805,11 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "Uredi Tranzicije..."
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/hu.po b/editor/translations/hu.po
index 5bfd5b0995..cc7024a260 100644
--- a/editor/translations/hu.po
+++ b/editor/translations/hu.po
@@ -507,6 +507,10 @@ msgid "Pressure"
msgstr "Előre beállított"
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
#, fuzzy
msgid "Relative"
msgstr "Relatív Illesztés"
@@ -2222,14 +2226,15 @@ msgstr "Kedvencek:"
msgid "Recent:"
msgstr "Legutóbbi:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Keresés:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Egyezések:"
@@ -2289,8 +2294,8 @@ msgstr "Csere Forrás Keresése:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5680,6 +5685,10 @@ msgid "Drag And Drop Selection"
msgstr "Kijelölés Keretezése"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -11929,6 +11938,11 @@ msgid "New Animation"
msgstr "Új animáció"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "Metódusok szűrése"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr ""
@@ -21595,7 +21609,7 @@ msgstr "Utazás"
msgid "Rotation Degrees"
msgstr "Forgatási Léptetés:"
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "Állandó"
@@ -23628,6 +23642,11 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "Globális Transzformáció Megtartása"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/id.po b/editor/translations/id.po
index 57c1a69e92..8c447326e3 100644
--- a/editor/translations/id.po
+++ b/editor/translations/id.po
@@ -26,7 +26,7 @@
# Ade Fikri Malihuddin <ade.fm97@gmail.com>, 2020.
# zephyroths <ridho.hikaru@gmail.com>, 2020, 2021, 2022.
# Richard Urban <redasuio1@gmail.com>, 2020.
-# yusuf afandi <afandi.yusuf.04@gmail.com>, 2020.
+# yusuf afandi <afandi.yusuf.04@gmail.com>, 2020, 2022.
# Habib Rohman <revolusi147id@gmail.com>, 2020.
# Hanz <hanzhaxors@gmail.com>, 2021.
# Reza Almanda <rezaalmanda27@gmail.com>, 2021, 2022.
@@ -39,13 +39,14 @@
# ProgrammerIndonesia 44 <elo.jhy@gmail.com>, 2022.
# Rizky Ramadhan <rizkyterm@gmail.com>, 2022.
# Primananda Kurnia <primakurnia71@gmail.com>, 2022.
+# FellowMustard <rachmawanng33@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-05-15 09:38+0000\n"
-"Last-Translator: Tsaqib Fadhlurrahman Soka <sokatsaqib@gmail.com>\n"
+"PO-Revision-Date: 2022-07-23 03:57+0000\n"
+"Last-Translator: FellowMustard <rachmawanng33@gmail.com>\n"
"Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/"
"godot/id/>\n"
"Language: id\n"
@@ -53,7 +54,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.13-dev\n"
+"X-Generator: Weblate 4.14-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -481,6 +482,11 @@ msgid "Pressure"
msgstr "Tekanan"
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pen Inverted"
+msgstr "Balik"
+
+#: core/os/input_event.cpp
msgid "Relative"
msgstr "Relatif"
@@ -1201,7 +1207,7 @@ msgstr "Atur Pegangan"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Stream"
-msgstr ""
+msgstr "Arus"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -2153,14 +2159,15 @@ msgstr "Favorit:"
msgid "Recent:"
msgstr "Saat ini:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Cari:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Kecocokan:"
@@ -2220,8 +2227,8 @@ msgstr "Cari Resource Pengganti:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5611,6 +5618,10 @@ msgid "Drag And Drop Selection"
msgstr "Isi Seleksi GridMap"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr "Penampilan"
@@ -11844,6 +11855,11 @@ msgid "New Animation"
msgstr "Animasi Baru"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "Filter method"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr "Kecepatan:"
@@ -21753,7 +21769,7 @@ msgstr "Menjelajah"
msgid "Rotation Degrees"
msgstr "Derajat Putaran"
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
msgid "Global Rotation"
msgstr "Rotasi Global"
@@ -23822,6 +23838,11 @@ msgstr ""
"Ubah ukurannya melalui \"collision shape\"-anaknya saja."
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "Transformasi Global"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr "Matriks"
@@ -24742,7 +24763,7 @@ msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
-msgstr ""
+msgstr "Tanda sisipan"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Blink"
diff --git a/editor/translations/is.po b/editor/translations/is.po
index d5353421d4..7a990ebd6b 100644
--- a/editor/translations/is.po
+++ b/editor/translations/is.po
@@ -457,6 +457,10 @@ msgid "Pressure"
msgstr ""
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
msgid "Relative"
msgstr ""
@@ -2136,14 +2140,15 @@ msgstr ""
msgid "Recent:"
msgstr ""
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr ""
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr ""
@@ -2199,8 +2204,8 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5377,6 +5382,10 @@ msgid "Drag And Drop Selection"
msgstr "Allt úrvalið"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -11440,6 +11449,11 @@ msgid "New Animation"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "Stillið breyting á:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr ""
@@ -20739,7 +20753,7 @@ msgstr ""
msgid "Rotation Degrees"
msgstr ""
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
msgid "Global Rotation"
msgstr ""
@@ -22640,6 +22654,11 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "Breyta umbreytingu"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/it.po b/editor/translations/it.po
index e693139e21..1d89d28a99 100644
--- a/editor/translations/it.po
+++ b/editor/translations/it.po
@@ -69,13 +69,15 @@
# Federico Caprini <caprinifede@gmail.com>, 2022.
# Alessandro Casalino <alessandro.casalino93@gmail.com>, 2022.
# conecat <ilgrandemax190@gmail.com>, 2022.
+# Gico2006 <gradaellig@protonmail.com>, 2022.
+# ale piccia <picciatialessio2@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-07-04 05:16+0000\n"
-"Last-Translator: conecat <ilgrandemax190@gmail.com>\n"
+"PO-Revision-Date: 2022-07-23 03:57+0000\n"
+"Last-Translator: ale piccia <picciatialessio2@gmail.com>\n"
"Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
"godot/it/>\n"
"Language: it\n"
@@ -83,7 +85,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.13.1-dev\n"
+"X-Generator: Weblate 4.14-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -374,7 +376,6 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "Byte insufficienti per decodificarli o formato non valido."
#: core/math/expression.cpp
-#, fuzzy
msgid "Invalid input %d (not passed) in expression"
msgstr "Input %d non valido (assente) nell'espressione"
@@ -425,7 +426,7 @@ msgstr "Modalità Mouse"
#: core/os/input.cpp
msgid "Use Accumulated Input"
-msgstr "Usa Input Accumulato"
+msgstr "Usa Input Accumulati"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
@@ -508,6 +509,10 @@ msgid "Pressure"
msgstr "Pressione"
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
msgid "Relative"
msgstr "Relativo"
@@ -667,14 +672,12 @@ msgid "Always On Top"
msgstr "Sempre In Primo Piano"
#: core/project_settings.cpp
-#, fuzzy
msgid "Test Width"
-msgstr "Larghezza Test"
+msgstr "Test Larghezza"
#: core/project_settings.cpp
-#, fuzzy
msgid "Test Height"
-msgstr "Altezza Test"
+msgstr "Test Altezza"
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
@@ -709,14 +712,12 @@ msgid "Script Templates Search Path"
msgstr "Percorso di Ricerca dei Template di Script"
#: core/project_settings.cpp
-#, fuzzy
msgid "Version Control Autoload On Startup"
-msgstr "Autocaricamento all'Avvio"
+msgstr "Caricamento automatico del controllo di versione all'avvio"
#: core/project_settings.cpp
-#, fuzzy
msgid "Version Control Plugin Name"
-msgstr "Controllo della versione"
+msgstr "Nome del plugin di controllo della versione"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -1206,14 +1207,12 @@ msgid "Type"
msgstr "Tipo"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "In Handle"
-msgstr "Imposta Maniglia"
+msgstr "In gestione"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Out Handle"
-msgstr "Imposta Maniglia"
+msgstr "Non gestire"
#: editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
@@ -1402,19 +1401,16 @@ msgid "Stream:"
msgstr "Stream"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Start (s):"
-msgstr "Riavvia (s):"
+msgstr "inizia:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "End (s):"
-msgstr "Fade In (s):"
+msgstr "finisci:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation Clip:"
-msgstr "Animazioni:"
+msgstr "clip delle animazioni:"
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
@@ -2169,14 +2165,15 @@ msgstr "Preferiti:"
msgid "Recent:"
msgstr "Recenti:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Cerca:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Corrispondenze:"
@@ -2236,8 +2233,8 @@ msgstr "Cerca risorsa di rimpiazzo:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -2246,7 +2243,7 @@ msgstr "Apri"
#: editor/dependency_editor.cpp
msgid "Owners of: %s (Total: %d)"
-msgstr ""
+msgstr "proprietario di: %s (Totale: %d)"
#: editor/dependency_editor.cpp
msgid ""
@@ -2603,9 +2600,8 @@ msgid "There is no '%s' file."
msgstr "File \"%s\" assente."
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Layout:"
-msgstr "Disposizione"
+msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
@@ -2846,9 +2842,8 @@ msgid "Save PCK"
msgstr "Salva PCK"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Cannot create file \"%s\"."
-msgstr "Impossibile creare la cartella."
+msgstr "impossibile creare il file \"%s\"."
#: editor/editor_export.cpp
#, fuzzy
@@ -2856,9 +2851,8 @@ msgid "Failed to export project files."
msgstr "Impossibile esportare i file del progetto"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Can't open file to read from path \"%s\"."
-msgstr "Impossibile aprire il file in scrittura:"
+msgstr "impossibile aprire file da leggere dalla path \"%s\"."
#: editor/editor_export.cpp
#, fuzzy
@@ -5578,6 +5572,10 @@ msgid "Drag And Drop Selection"
msgstr "Selezione GridMap"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr "Aspetto"
@@ -11735,6 +11733,11 @@ msgid "New Animation"
msgstr "Nuova Animazione"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "Modalità di filtraggio"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr "Velocità:"
@@ -21493,7 +21496,7 @@ msgstr "Spostamento"
msgid "Rotation Degrees"
msgstr "Rotazione in Gradi"
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "Costante"
@@ -23642,6 +23645,11 @@ msgstr ""
"Modifica invece la dimensione nelle forme di collisione figlie."
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "Mantieni Transform Globale"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/ja.po b/editor/translations/ja.po
index 3abcd5529f..a40939f777 100644
--- a/editor/translations/ja.po
+++ b/editor/translations/ja.po
@@ -487,6 +487,11 @@ msgid "Pressure"
msgstr "圧力"
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pen Inverted"
+msgstr "反転"
+
+#: core/os/input_event.cpp
msgid "Relative"
msgstr "相対的"
@@ -2175,14 +2180,15 @@ msgstr "お気に入り:"
msgid "Recent:"
msgstr "最近:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "検索:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "一致:"
@@ -2242,8 +2248,8 @@ msgstr "置換するリソースを検索:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5577,6 +5583,10 @@ msgid "Drag And Drop Selection"
msgstr "GridMap の選択"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr "外観"
@@ -11772,6 +11782,11 @@ msgid "New Animation"
msgstr "新規アニメーション"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "メソッドを絞り込む"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr "速度:"
@@ -21573,7 +21588,7 @@ msgstr "トラベル"
msgid "Rotation Degrees"
msgstr "%s 度回転。"
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "コンスタント"
@@ -23711,6 +23726,11 @@ msgstr ""
"代わりに、子の衝突シェイプのサイズを変更してください。"
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "グローバル トランスフォームを保持"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/ka.po b/editor/translations/ka.po
index 14599ca68e..ae98d76c31 100644
--- a/editor/translations/ka.po
+++ b/editor/translations/ka.po
@@ -466,6 +466,10 @@ msgid "Pressure"
msgstr "ზუმის საწყისზე დაყენება"
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
msgid "Relative"
msgstr ""
@@ -2191,14 +2195,15 @@ msgstr "საყვარლები:"
msgid "Recent:"
msgstr "ბოლო:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "ძებნა:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "დამთხვევები:"
@@ -2260,8 +2265,8 @@ msgstr "ჩამნაცვლებელი რესურსის ძი
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5506,6 +5511,10 @@ msgid "Drag And Drop Selection"
msgstr "ყველა მონიშნვა"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -11723,6 +11732,11 @@ msgid "New Animation"
msgstr "ანიმაციის ოპტიმიზაცია"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "ფუნქციები:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr ""
@@ -21235,7 +21249,7 @@ msgstr ""
msgid "Rotation Degrees"
msgstr ""
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "მუდმივი"
@@ -23190,6 +23204,11 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "ანიმაციის გარდაქმნის ცვლილება"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/km.po b/editor/translations/km.po
index 32175987ef..4141c021e2 100644
--- a/editor/translations/km.po
+++ b/editor/translations/km.po
@@ -440,6 +440,10 @@ msgid "Pressure"
msgstr ""
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
msgid "Relative"
msgstr ""
@@ -2067,14 +2071,15 @@ msgstr ""
msgid "Recent:"
msgstr ""
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr ""
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr ""
@@ -2130,8 +2135,8 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5265,6 +5270,10 @@ msgid "Drag And Drop Selection"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -11236,6 +11245,11 @@ msgid "New Animation"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "Key(s) ដែលបានជ្រើសស្ទួន"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr ""
@@ -20294,7 +20308,7 @@ msgstr ""
msgid "Rotation Degrees"
msgstr ""
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
msgid "Global Rotation"
msgstr ""
@@ -22117,6 +22131,11 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "Anim ផ្លាស់ប្តូរ Transition"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/ko.po b/editor/translations/ko.po
index 8800745e09..af0b7e99a5 100644
--- a/editor/translations/ko.po
+++ b/editor/translations/ko.po
@@ -477,6 +477,10 @@ msgid "Pressure"
msgstr "압력"
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
msgid "Relative"
msgstr "상대적"
@@ -2119,14 +2123,15 @@ msgstr "즐겨찾기:"
msgid "Recent:"
msgstr "최근 기록:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "검색:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "일치함:"
@@ -2186,8 +2191,8 @@ msgstr "대체 리소스 검색:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5478,6 +5483,10 @@ msgid "Drag And Drop Selection"
msgstr "그리드맵 선택"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr "모습"
@@ -11677,6 +11686,11 @@ msgid "New Animation"
msgstr "새 애니메이션"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "메서드 필터"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr "속도:"
@@ -21542,7 +21556,7 @@ msgstr "진행"
msgid "Rotation Degrees"
msgstr "%s도로 회전."
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "상수"
@@ -23666,6 +23680,11 @@ msgstr ""
"대신 자식 콜리전 모양의 크기를 변경하세요."
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "전역 변형 유지"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/lt.po b/editor/translations/lt.po
index 51428b68f4..3b1140192a 100644
--- a/editor/translations/lt.po
+++ b/editor/translations/lt.po
@@ -476,6 +476,10 @@ msgid "Pressure"
msgstr "Atstatyti Priartinimą"
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
msgid "Relative"
msgstr ""
@@ -2174,14 +2178,15 @@ msgstr "Mėgstamiausi:"
msgid "Recent:"
msgstr "Naujausi:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Ieškoti:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr ""
@@ -2237,8 +2242,8 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5483,6 +5488,10 @@ msgid "Drag And Drop Selection"
msgstr "Visas Pasirinkimas"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -11712,6 +11721,11 @@ msgid "New Animation"
msgstr "Animacija"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "Filtrai..."
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr ""
@@ -21259,7 +21273,7 @@ msgstr ""
msgid "Rotation Degrees"
msgstr ""
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "Konstanta"
@@ -23223,6 +23237,11 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "Animacija: Pakeisti Transformaciją"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/lv.po b/editor/translations/lv.po
index 0d2e4afec9..f134fd5b48 100644
--- a/editor/translations/lv.po
+++ b/editor/translations/lv.po
@@ -479,6 +479,10 @@ msgid "Pressure"
msgstr "Sagatave"
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
msgid "Relative"
msgstr ""
@@ -2169,14 +2173,15 @@ msgstr "Favorīti:"
msgid "Recent:"
msgstr "Nesenie:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Meklēt:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Sakritības:"
@@ -2236,8 +2241,8 @@ msgstr "Meklēt aizstājēja resursu:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5554,6 +5559,10 @@ msgid "Drag And Drop Selection"
msgstr "Režģkartes izvēle"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -11640,6 +11649,11 @@ msgid "New Animation"
msgstr "Jauna animācija"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "animācija"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr ""
@@ -21083,7 +21097,7 @@ msgstr ""
msgid "Rotation Degrees"
msgstr ""
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "Konstante"
@@ -23065,6 +23079,11 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "Pāreja eksistē!"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/mk.po b/editor/translations/mk.po
index b35fce0168..a3390bd895 100644
--- a/editor/translations/mk.po
+++ b/editor/translations/mk.po
@@ -9,7 +9,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
-"PO-Revision-Date: 2022-06-29 10:04+0000\n"
+"PO-Revision-Date: 2022-07-23 03:57+0000\n"
"Last-Translator: Kristijan Fremen Velkovski <me@krisfremen.com>\n"
"Language-Team: Macedonian <https://hosted.weblate.org/projects/godot-engine/"
"godot/mk/>\n"
@@ -17,7 +17,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n==1 || n%10==1 ? 0 : 1;\n"
-"X-Generator: Weblate 4.13.1-dev\n"
+"X-Generator: Weblate 4.14-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -444,6 +444,10 @@ msgid "Pressure"
msgstr ""
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
#, fuzzy
msgid "Relative"
msgstr "GDNative(ГДДомороден)"
@@ -1251,7 +1255,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Functions:"
-msgstr ""
+msgstr "Фукнции:"
#: editor/animation_track_editor.cpp
msgid "Audio Clips:"
@@ -1354,33 +1358,33 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Continuous"
-msgstr ""
+msgstr "Континуирана"
#: editor/animation_track_editor.cpp
msgid "Discrete"
-msgstr ""
+msgstr "Дискретна"
#: editor/animation_track_editor.cpp
msgid "Trigger"
-msgstr ""
+msgstr "Чкрапало"
#: editor/animation_track_editor.cpp scene/3d/baked_lightmap.cpp
msgid "Capture"
-msgstr ""
+msgstr "Снимање"
#: editor/animation_track_editor.cpp
msgid "Nearest"
-msgstr ""
+msgstr "Најблиску"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp scene/2d/physics_body_2d.cpp
#: scene/3d/physics_body.cpp
msgid "Linear"
-msgstr ""
+msgstr "Линеарна"
#: editor/animation_track_editor.cpp
msgid "Cubic"
-msgstr ""
+msgstr "Кубни"
#: editor/animation_track_editor.cpp
msgid "Clamp Loop Interp"
@@ -1458,7 +1462,7 @@ msgstr ""
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Create"
-msgstr ""
+msgstr "Создади"
#: editor/animation_track_editor.cpp
msgid "Anim Insert"
@@ -1759,7 +1763,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Clean-Up"
-msgstr ""
+msgstr "Очисти"
#: editor/animation_track_editor.cpp
msgid "Scale Ratio:"
@@ -1836,7 +1840,7 @@ msgstr ""
#: editor/code_editor.cpp
msgid "Replace"
-msgstr ""
+msgstr "Замени"
#: editor/code_editor.cpp
msgid "Replace All"
@@ -1849,7 +1853,7 @@ msgstr ""
#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp
#: editor/plugins/text_editor.cpp
msgid "Standard"
-msgstr ""
+msgstr "Стандардно"
#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
@@ -1875,7 +1879,7 @@ msgstr ""
#: editor/code_editor.cpp modules/gdscript/gdscript.cpp
msgid "Warnings"
-msgstr ""
+msgstr "Предупредувања"
#: editor/code_editor.cpp
msgid "Line and column numbers."
@@ -1917,7 +1921,7 @@ msgstr ""
#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
-msgstr ""
+msgstr "Додади"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
@@ -1927,7 +1931,7 @@ msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
-msgstr ""
+msgstr "Избриши"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
@@ -1944,11 +1948,11 @@ msgstr ""
#: editor/connections_dialog.cpp scene/3d/room_manager.cpp
#: servers/visual_server.cpp
msgid "Advanced"
-msgstr ""
+msgstr "Напредно"
#: editor/connections_dialog.cpp
msgid "Deferred"
-msgstr ""
+msgstr "Одложено"
#: editor/connections_dialog.cpp
msgid ""
@@ -2076,14 +2080,15 @@ msgstr ""
msgid "Recent:"
msgstr ""
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr ""
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr ""
@@ -2139,8 +2144,8 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5282,6 +5287,10 @@ msgid "Drag And Drop Selection"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -11264,6 +11273,11 @@ msgid "New Animation"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "Својства на анимацијата."
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr ""
@@ -20345,7 +20359,7 @@ msgstr ""
msgid "Rotation Degrees"
msgstr ""
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
msgid "Global Rotation"
msgstr ""
@@ -22175,6 +22189,11 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "Анимација Промени Прелаз"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/ml.po b/editor/translations/ml.po
index b2f6c17059..4cb867c040 100644
--- a/editor/translations/ml.po
+++ b/editor/translations/ml.po
@@ -450,6 +450,10 @@ msgid "Pressure"
msgstr ""
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
msgid "Relative"
msgstr ""
@@ -2086,14 +2090,15 @@ msgstr ""
msgid "Recent:"
msgstr ""
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr ""
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr ""
@@ -2149,8 +2154,8 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5298,6 +5303,10 @@ msgid "Drag And Drop Selection"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -11286,6 +11295,11 @@ msgid "New Animation"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "ചലനം ചുറ്റൽ"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr ""
@@ -20389,7 +20403,7 @@ msgstr ""
msgid "Rotation Degrees"
msgstr ""
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
msgid "Global Rotation"
msgstr ""
@@ -22247,6 +22261,11 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "ചലനം ചുറ്റൽ"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/mr.po b/editor/translations/mr.po
index d9943d0a5e..47b8bd3f86 100644
--- a/editor/translations/mr.po
+++ b/editor/translations/mr.po
@@ -450,6 +450,10 @@ msgid "Pressure"
msgstr ""
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
msgid "Relative"
msgstr ""
@@ -2087,14 +2091,15 @@ msgstr ""
msgid "Recent:"
msgstr ""
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr ""
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr ""
@@ -2150,8 +2155,8 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5288,6 +5293,10 @@ msgid "Drag And Drop Selection"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -11274,6 +11283,11 @@ msgid "New Animation"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "अ‍ॅनिमेशन ट्री"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr ""
@@ -20406,7 +20420,7 @@ msgstr "प्रवास"
msgid "Rotation Degrees"
msgstr ""
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
msgid "Global Rotation"
msgstr ""
@@ -22268,6 +22282,11 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "संक्रमण: "
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/ms.po b/editor/translations/ms.po
index a1955bb027..055e18e0bc 100644
--- a/editor/translations/ms.po
+++ b/editor/translations/ms.po
@@ -451,6 +451,10 @@ msgid "Pressure"
msgstr "Tekanan"
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
msgid "Relative"
msgstr "Relatif"
@@ -2097,14 +2101,15 @@ msgstr "Kegemaran:"
msgid "Recent:"
msgstr "Terkini:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Cari:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Padanan:"
@@ -2164,8 +2169,8 @@ msgstr "Cari Penggantian Sumber:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5547,6 +5552,10 @@ msgid "Drag And Drop Selection"
msgstr "Semua Pilihan"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -11729,6 +11738,11 @@ msgid "New Animation"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "Padam Animasi?"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr ""
@@ -21295,7 +21309,7 @@ msgstr "Perjalanan"
msgid "Rotation Degrees"
msgstr "Langkah Putaran:"
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "Pemalar"
@@ -23297,6 +23311,11 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "Kosongkan Transformasi"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/nb.po b/editor/translations/nb.po
index 11bf857f4b..dac373fdc7 100644
--- a/editor/translations/nb.po
+++ b/editor/translations/nb.po
@@ -473,6 +473,10 @@ msgid "Pressure"
msgstr "Trykk"
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
msgid "Relative"
msgstr "Relativ"
@@ -2201,14 +2205,15 @@ msgstr "Favoritter:"
msgid "Recent:"
msgstr "Nylige:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Søk:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Treff:"
@@ -2270,8 +2275,8 @@ msgstr "Søk Erstatningsressurs:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5731,6 +5736,10 @@ msgid "Drag And Drop Selection"
msgstr "Slett Valgte"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -12211,6 +12220,11 @@ msgstr "Animasjon"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
+msgid "Filter animations"
+msgstr "Lim inn Noder"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
msgid "Speed:"
msgstr "Hastighet (FPS):"
@@ -22145,7 +22159,7 @@ msgstr "Reise"
msgid "Rotation Degrees"
msgstr "Roterer %s grader."
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "Konstant"
@@ -24190,6 +24204,11 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "Nullstill Transformasjon"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/nl.po b/editor/translations/nl.po
index def707ac8b..40e0ddfb78 100644
--- a/editor/translations/nl.po
+++ b/editor/translations/nl.po
@@ -547,6 +547,10 @@ msgid "Pressure"
msgstr "Voorinstellingen"
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
#, fuzzy
msgid "Relative"
msgstr "Relatief kleven"
@@ -2266,14 +2270,15 @@ msgstr "Favorieten:"
msgid "Recent:"
msgstr "Onlangs:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Zoeken:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Overeenkomsten:"
@@ -2333,8 +2338,8 @@ msgstr "Bronvervanging zoeken:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5724,6 +5729,10 @@ msgid "Drag And Drop Selection"
msgstr "GridMap-selectie vullen"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -12064,6 +12073,11 @@ msgid "New Animation"
msgstr "Nieuwe animatie"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "Filter methoden"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr "Snelheid:"
@@ -22069,7 +22083,7 @@ msgstr "Verplaats"
msgid "Rotation Degrees"
msgstr "Roteren %s graden."
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "Constante"
@@ -24184,6 +24198,11 @@ msgstr ""
"Verander in plaats daarvan de grootte van de onderliggende botsingsvormen."
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "Houd Globale Transformatie"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/pl.po b/editor/translations/pl.po
index 9fdaafae3e..180abba988 100644
--- a/editor/translations/pl.po
+++ b/editor/translations/pl.po
@@ -67,7 +67,7 @@ msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-07-05 23:51+0000\n"
+"PO-Revision-Date: 2022-07-10 14:38+0000\n"
"Last-Translator: Dawid Skubij <davidsd@tlen.pl>\n"
"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
"godot/pl/>\n"
@@ -270,7 +270,7 @@ msgstr "Sieć"
#: core/io/file_access_network.cpp
msgid "Remote FS"
-msgstr "Zdalny System Plików"
+msgstr "Zdalny System Plików"
#: core/io/file_access_network.cpp
msgid "Page Size"
@@ -450,9 +450,8 @@ msgid "Command"
msgstr "Command"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Physical"
-msgstr " (fizyczny)"
+msgstr "Fizyczny"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
@@ -505,6 +504,10 @@ msgid "Pressure"
msgstr "Ciśnienie"
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
msgid "Relative"
msgstr "Relatywny"
@@ -2173,14 +2176,15 @@ msgstr "Ulubione:"
msgid "Recent:"
msgstr "Ostatnie:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Szukaj:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Pasujące:"
@@ -2240,8 +2244,8 @@ msgstr "Szukaj zastępczego zasobu:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5505,7 +5509,7 @@ msgstr "Miniatura..."
#: editor/editor_settings.cpp
msgid "Docks"
-msgstr ""
+msgstr "Doki"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5626,6 +5630,10 @@ msgid "Drag And Drop Selection"
msgstr "Wybór GridMap"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr "Wygląd"
@@ -7123,7 +7131,7 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "sRGB"
-msgstr ""
+msgstr "sRGB"
#: editor/import/resource_importer_layered_texture.cpp
#, fuzzy
@@ -7441,7 +7449,7 @@ msgstr ""
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
-msgstr ""
+msgstr "Mapa normalnych"
#: editor/import/resource_importer_texture.cpp
#, fuzzy
@@ -9851,7 +9859,7 @@ msgstr "Utwórz obrys"
#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
-msgstr "Siatka"
+msgstr "Mesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
@@ -11899,6 +11907,11 @@ msgid "New Animation"
msgstr "Nowa animacja"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "Filtruj metody"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr "Szybkość:"
@@ -17095,9 +17108,8 @@ msgstr "GDNative"
#: modules/gdscript/editor/gdscript_highlighter.cpp
#: modules/gdscript/gdscript.cpp
-#, fuzzy
msgid "GDScript"
-msgstr "Skrypt"
+msgstr "GDScript"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Function Definition Color"
@@ -19304,9 +19316,8 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr "Nieprawidłowa nazwa pliku! APK Androida wymaga rozszerzenia *.apk."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Unsupported export format!"
-msgstr "Nieobsługiwany format eksportu!\n"
+msgstr "Nieobsługiwany format eksportu!"
#: platform/android/export/export_plugin.cpp
msgid ""
@@ -19336,9 +19347,8 @@ msgstr ""
"projektu"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not export project files to gradle project."
-msgstr "Nie udało się eksportować plików projektu do projektu gradle\n"
+msgstr "Nie udało się eksportować plików projektu do projektu gradle."
#: platform/android/export/export_plugin.cpp
msgid "Could not write expansion package file!"
@@ -20267,9 +20277,8 @@ msgid "ZIP Creation"
msgstr "Projekt"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Could not open file to read from path \"%s\"."
-msgstr "Nie udało się eksportować plików projektu do projektu gradle\n"
+msgstr "Nie udało się otworzyć pliku do odczytu ze ścieżki \"%s\"."
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
@@ -21255,26 +21264,23 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
-#, fuzzy
msgid "One Shot"
-msgstr "Jednorazowy Węzeł"
+msgstr "Wyemituj raz"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
msgid "Preprocess"
-msgstr "Przetwarzanie końcowe"
+msgstr "Przetwarzanie wstępne"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Explosiveness"
-msgstr ""
+msgstr "Wybuchowość"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
msgid "Randomness"
-msgstr "Losowy restart (s):"
+msgstr "Losowość"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -21849,7 +21855,7 @@ msgstr "Przejdź"
msgid "Rotation Degrees"
msgstr "Obracanie o %s stopni."
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "Stała globalna"
@@ -21963,9 +21969,8 @@ msgstr ""
"\"Particles Animation\"."
#: scene/2d/particles_2d.cpp
-#, fuzzy
msgid "Visibility Rect"
-msgstr "Tryb priorytetów"
+msgstr "Prostokąt widoczności"
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
@@ -24000,6 +24005,11 @@ msgstr ""
"Zamiast tego, zmień rozmiary kształtów kolizji w węzłach podrzędnych."
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "Zachowaj globalną transformację"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -24916,7 +24926,7 @@ msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
-msgstr ""
+msgstr "Karetka"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Blink"
diff --git a/editor/translations/pr.po b/editor/translations/pr.po
index d0e041aba9..337e5af5c0 100644
--- a/editor/translations/pr.po
+++ b/editor/translations/pr.po
@@ -470,6 +470,10 @@ msgid "Pressure"
msgstr ""
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
msgid "Relative"
msgstr ""
@@ -2161,14 +2165,15 @@ msgstr ""
msgid "Recent:"
msgstr ""
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr ""
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr ""
@@ -2224,8 +2229,8 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5470,6 +5475,10 @@ msgid "Drag And Drop Selection"
msgstr "Yar, Blow th' Selected Down!"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -11701,6 +11710,11 @@ msgid "New Animation"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "Paste yer Node"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr ""
@@ -21300,7 +21314,7 @@ msgstr ""
msgid "Rotation Degrees"
msgstr ""
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "Rename Variable"
@@ -23249,6 +23263,11 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "Change yer Anim Transform"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/pt.po b/editor/translations/pt.po
index edbc6971fb..db7171b3c6 100644
--- a/editor/translations/pt.po
+++ b/editor/translations/pt.po
@@ -24,13 +24,15 @@
# Renu <ifpilucas@gmail.com>, 2022.
# El_ExpertPlayer <xpertnathan37@gmail.com>, 2022.
# Esdras Caleb Oliveira Silva <acheicaleb@gmail.com>, 2022.
+# Ednaldo Pereira Confia <filat51823@storypo.com>, 2022.
+# Zé Beato Página Oficial <zebeato@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-06-29 10:04+0000\n"
-"Last-Translator: Esdras Caleb Oliveira Silva <acheicaleb@gmail.com>\n"
+"PO-Revision-Date: 2022-07-23 03:57+0000\n"
+"Last-Translator: Zé Beato Página Oficial <zebeato@gmail.com>\n"
"Language-Team: Portuguese <https://hosted.weblate.org/projects/godot-engine/"
"godot/pt/>\n"
"Language: pt\n"
@@ -38,7 +40,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.13.1-dev\n"
+"X-Generator: Weblate 4.14-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -463,6 +465,10 @@ msgid "Pressure"
msgstr "Pressione"
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
msgid "Relative"
msgstr "Relativo"
@@ -2104,14 +2110,15 @@ msgstr "Favoritos:"
msgid "Recent:"
msgstr "Recente:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Procurar:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Correspondências:"
@@ -2171,8 +2178,8 @@ msgstr "Procurar Recurso de substituição:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -2293,7 +2300,6 @@ msgstr "Desenvolvedor-chefe"
#. TRANSLATORS: This refers to a job title.
#: editor/editor_about.cpp
-#, fuzzy
msgctxt "Job Title"
msgid "Project Manager"
msgstr "Gestor de Projetos"
@@ -2540,9 +2546,8 @@ msgid "There is no '%s' file."
msgstr "Não existe ficheiro '%s'."
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Layout:"
-msgstr "Esquema"
+msgstr "Esquema:"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
@@ -2591,9 +2596,8 @@ msgid "Create a new Bus Layout."
msgstr "Criar um novo Modelo de Barramento."
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Audio Bus Layout"
-msgstr "Abrir Modelo de barramento de áudio"
+msgstr "Modelo de barramento de áudio"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
@@ -2750,18 +2754,16 @@ msgid "Project export for platform:"
msgstr "Exportação do projeto para plataforma:"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Completed with errors."
-msgstr "Copiar Caminho do Nó"
+msgstr "Concluído com erros."
#: editor/editor_export.cpp
msgid "Completed successfully."
-msgstr "Completado com sucesso."
+msgstr "Concluído com sucesso."
#: editor/editor_export.cpp
-#, fuzzy
msgid "Failed."
-msgstr "Falhou:"
+msgstr "Falhou."
#: editor/editor_export.cpp
msgid "Storing File:"
@@ -2931,9 +2933,8 @@ msgid "The given export path doesn't exist."
msgstr "O caminho de exportação não existe:"
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-#, fuzzy
msgid "Template file not found: \"%s\"."
-msgstr "Ficheiro Modelo não encontrado:"
+msgstr "Ficheiro Modelo não encontrado"
#: editor/editor_export.cpp
#, fuzzy
@@ -5538,6 +5539,10 @@ msgid "Drag And Drop Selection"
msgstr "Seleção de GridMap"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr "Aparência"
@@ -11721,6 +11726,11 @@ msgid "New Animation"
msgstr "Nova Animação"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "Métodos de filtro"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr "Velocidade:"
@@ -21543,7 +21553,7 @@ msgstr "Viagem"
msgid "Rotation Degrees"
msgstr "Graus de Rotação"
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "Constante Global"
@@ -23681,6 +23691,11 @@ msgstr ""
"Em vez disso, mude o tamanho das formas de colisão filhas."
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "Manter Transformação Global"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po
index 41301db983..5d2b642352 100644
--- a/editor/translations/pt_BR.po
+++ b/editor/translations/pt_BR.po
@@ -127,7 +127,7 @@
# Mário Victor Ribeiro Silva <mariovictorrs@gmail.com>, 2021.
# jak3z <jose_renato06@outlook.com>, 2021.
# Henrique Darko <henridark00@gmail.com>, 2021.
-# Cearaj <pmoraisleal@gmail.com>, 2021.
+# Cearaj <pmoraisleal@gmail.com>, 2021, 2022.
# Alefy San <alefyferreiradeoliveira@outlook.com>, 2021.
# Joel Gomes da Silva <joelgomes1994@hotmail.com>, 2021, 2022.
# Orangotango De tanga <luizinho0045@gmail.com>, 2021.
@@ -141,13 +141,16 @@
# José Miranda Neto <dodimi95@gmail.com>, 2022.
# lucas rossy brasil coelho <lucasrossy270@gmail.com>, 2022.
# Kaycke <kaycke@ymail.com>, 2022.
+# Ednaldo Pereira Confia <filat51823@storypo.com>, 2022.
+# Mauricio <mauricio.fidalgo1@gmail.com>, 2022.
+# Felipe Kinoshita <kinofhek@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: 2016-05-30\n"
-"PO-Revision-Date: 2022-06-29 10:04+0000\n"
-"Last-Translator: Douglas Leão <djlsplays@gmail.com>\n"
+"PO-Revision-Date: 2022-07-27 13:26+0000\n"
+"Last-Translator: Felipe Kinoshita <kinofhek@gmail.com>\n"
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_BR/>\n"
"Language: pt_BR\n"
@@ -155,7 +158,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 4.13.1-dev\n"
+"X-Generator: Weblate 4.14-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -360,7 +363,7 @@ msgstr "Página lida adiante"
#: core/io/http_client.cpp
msgid "Blocking Mode Enabled"
-msgstr "Modo de bloqueio ativado"
+msgstr "Modo de Bloqueio Ativado"
#: core/io/http_client.cpp
msgid "Connection"
@@ -524,9 +527,8 @@ msgid "Command"
msgstr "Comando"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Physical"
-msgstr " (Físico)"
+msgstr "Físico"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
@@ -579,6 +581,10 @@ msgid "Pressure"
msgstr "Pressão"
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr "Caneta Invertida (\"Borracha\")"
+
+#: core/os/input_event.cpp
msgid "Relative"
msgstr "Relativo"
@@ -715,7 +721,6 @@ msgstr "Nome do Diretório de Usuário Personalizado"
#: core/project_settings.cpp main/main.cpp
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
#: platform/uwp/os_uwp.cpp
-#, fuzzy
msgid "Display"
msgstr "Exibição"
@@ -739,14 +744,12 @@ msgid "Always On Top"
msgstr "Sempre no topo"
#: core/project_settings.cpp
-#, fuzzy
msgid "Test Width"
msgstr "Largura de teste"
#: core/project_settings.cpp
-#, fuzzy
msgid "Test Height"
-msgstr "Teste de altura"
+msgstr "Altura de teste"
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
@@ -781,9 +784,8 @@ msgid "Script Templates Search Path"
msgstr "Caminho de Pesquisa de Modelos de Script"
#: core/project_settings.cpp
-#, fuzzy
msgid "Version Control Autoload On Startup"
-msgstr "Carregamento Automático na Inicialização"
+msgstr "Carregamento Automático do Controle de Versão na Inicialização"
#: core/project_settings.cpp
msgid "Version Control Plugin Name"
@@ -1091,9 +1093,8 @@ msgstr "Encaixe inteligente"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#, fuzzy
msgid "Use GPU Pixel Snap"
-msgstr "Usar Encaixe de Pixel"
+msgstr "Usar Encaixe de Pixels da GPU"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
@@ -1120,7 +1121,7 @@ msgstr "Máximo de luzes renderizáveis"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Reflections"
-msgstr "Reflexões máximas renderizáveis"
+msgstr "Máximo de Reflexões Renderizáveis"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Lights Per Object"
@@ -1278,14 +1279,12 @@ msgid "Type"
msgstr "Tipo"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "In Handle"
-msgstr "Definir Manipulador"
+msgstr "Manipulador de Entrada"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Out Handle"
-msgstr "Definir Manipulador"
+msgstr "Manipulador de Saída"
#: editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
@@ -1296,11 +1295,11 @@ msgstr "Fluxo"
#: editor/animation_track_editor.cpp
msgid "Start Offset"
-msgstr "Iniciar deslocamento"
+msgstr "Deslocamento Inicial"
#: editor/animation_track_editor.cpp
msgid "End Offset"
-msgstr "Terminar deslocamento"
+msgstr "Deslocamento Final"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/import/resource_importer_scene.cpp
@@ -1313,9 +1312,8 @@ msgid "Animation"
msgstr "Animação"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Easing"
-msgstr "Facilitar Entrada-Saída"
+msgstr "Suavização"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
@@ -1450,32 +1448,28 @@ msgid "Type:"
msgstr "Tipo:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "(Invalid, expected type: %s)"
-msgstr "Template de exportação inválido:"
+msgstr "(Inválido, tipo esperado: %s)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Easing:"
-msgstr "Facilitar Entrada-Saída"
+msgstr "Suavizar:"
#: editor/animation_track_editor.cpp
msgid "In-Handle:"
-msgstr "Definir Manipulador:"
+msgstr "Manipulador de Entrada:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Out-Handle:"
-msgstr "Definir Manipulador:"
+msgstr "Manipulador de Saída:"
#: editor/animation_track_editor.cpp
msgid "Stream:"
msgstr "Transmissão:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Start (s):"
-msgstr "Início(s):"
+msgstr "Início (s):"
#: editor/animation_track_editor.cpp
msgid "End (s):"
@@ -1571,9 +1565,8 @@ msgid "Editors"
msgstr "Editores"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Confirm Insert Track"
-msgstr "Inserir Trilha e Chave na Anim"
+msgstr "Confirmar Inserção de Trilha"
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
@@ -2114,7 +2107,7 @@ msgstr ""
#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
-msgstr "Oneshot"
+msgstr "Só Uma Vez"
#: editor/connections_dialog.cpp
msgid "Disconnects the signal after its first emission."
@@ -2233,14 +2226,15 @@ msgstr "Favoritos:"
msgid "Recent:"
msgstr "Recente:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Pesquisar:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Correspondências:"
@@ -2300,8 +2294,8 @@ msgstr "Buscar Recurso para Substituição:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -2424,7 +2418,7 @@ msgstr "Desenvolvedor-chefe"
#: editor/editor_about.cpp
msgctxt "Job Title"
msgid "Project Manager"
-msgstr "Gerenciador de Projeto"
+msgstr "Gestor de Projeto"
#: editor/editor_about.cpp
msgid "Developers"
@@ -2667,9 +2661,8 @@ msgid "There is no '%s' file."
msgstr "Não existe o arquivo '%s'."
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Layout:"
-msgstr "Layout"
+msgstr "Layout:"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
@@ -2718,9 +2711,8 @@ msgid "Create a new Bus Layout."
msgstr "Criar um novo Layout de Canais."
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Audio Bus Layout"
-msgstr "Abrir Layout de Canais de Áudio"
+msgstr "Layout de Canais de Áudio"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
@@ -2900,14 +2892,12 @@ msgid "Packing"
msgstr "Empacotando"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Save PCK"
-msgstr "Salvar Como"
+msgstr "Salvar PCK"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Cannot create file \"%s\"."
-msgstr "Não foi possível criar a pasta."
+msgstr "Não foi possível criar arquivo \"%s\"."
#: editor/editor_export.cpp
msgid "Failed to export project files."
@@ -2918,9 +2908,8 @@ msgid "Can't open file to read from path \"%s\"."
msgstr "Não é possível abrir arquivo para leitura a partir do caminho \"%s\"."
#: editor/editor_export.cpp
-#, fuzzy
msgid "Save ZIP"
-msgstr "Salvar Como"
+msgstr "Salvar ZIP"
#: editor/editor_export.cpp
msgid ""
@@ -3002,12 +2991,11 @@ msgstr "64 Bits"
#: editor/editor_export.cpp
msgid "Embed PCK"
-msgstr "Incorporar PCK"
+msgstr "PCK Incorporado"
#: editor/editor_export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Texture Format"
-msgstr "Região da Textura"
+msgstr "Formato da Textura"
#: editor/editor_export.cpp
msgid "BPTC"
@@ -3026,9 +3014,8 @@ msgid "ETC2"
msgstr "ETC2"
#: editor/editor_export.cpp
-#, fuzzy
msgid "No BPTC Fallbacks"
-msgstr "Forçar Fallbacks do Shader"
+msgstr "Sem Fallbacks para imagens BPTC"
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -3040,12 +3027,11 @@ msgstr "Modelo customizado de depuração não encontrado."
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
msgid "Custom release template not found."
-msgstr "Template customizado de release não encontrado."
+msgstr "Modelo customizado de lançamento não encontrado."
#: editor/editor_export.cpp
-#, fuzzy
msgid "Prepare Template"
-msgstr "Gerenciar Templates"
+msgstr "Preparar Modelo"
#: editor/editor_export.cpp platform/osx/export/export.cpp
msgid "The given export path doesn't exist."
@@ -3061,9 +3047,8 @@ msgstr "Falha ao copiar o modelo de exportação."
#: editor/editor_export.cpp platform/windows/export/export.cpp
#: platform/x11/export/export.cpp
-#, fuzzy
msgid "PCK Embedding"
-msgstr "Preenchimento"
+msgstr "Incorporação de PCK"
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
@@ -3278,9 +3263,8 @@ msgid "Manage Editor Feature Profiles"
msgstr "Gerenciar perfis de recurso do editor"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Default Feature Profile"
-msgstr "Perfil de funcionalidade do Godot"
+msgstr "Perfil de funcionalidade Padrão"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
@@ -3686,9 +3670,8 @@ msgid "Property:"
msgstr "Propriedade:"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
-#, fuzzy
msgid "Label"
-msgstr "Valor"
+msgstr "Rótulo"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
#: scene/resources/default_theme/default_theme.cpp
@@ -4072,18 +4055,16 @@ msgid "Quick Open Script..."
msgstr "Abrir Script Rapidamente..."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save & Reload"
-msgstr "Salvar e Reiniciar"
+msgstr "Salvar & Recarregar"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save changes to '%s' before reloading?"
-msgstr "Salvar alterações em '%s' antes de fechar?"
+msgstr "Salvar alterações em '%s' antes de recarregar?"
#: editor/editor_node.cpp
msgid "Save & Close"
-msgstr "Salvar e Fechar"
+msgstr "Salvar & Fechar"
#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
@@ -4198,9 +4179,8 @@ msgid "Open Project Manager?"
msgstr "Abrir Gerenciador de Projetos?"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save changes to the following scene(s) before reloading?"
-msgstr "Salvar alterações na(s) seguinte(s) cena(s) antes de sair?"
+msgstr "Salvar alterações na(s) seguinte(s) cena(s) antes de recarregar?"
#: editor/editor_node.cpp
msgid "Save & Quit"
@@ -4406,13 +4386,12 @@ msgid "Scene Tabs"
msgstr "Abas de Cena"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Always Show Close Button"
-msgstr "Sempre Mostrar Grade"
+msgstr "Sempre Exibir o Botão de Fechar"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Resize If Many Tabs"
-msgstr "Redimensionar se houver muitas guias"
+msgstr "Redimensionar se Houver Muitas Guias"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Minimum Width"
@@ -4423,9 +4402,8 @@ msgid "Output"
msgstr "Saída"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Always Clear Output On Play"
-msgstr "Limpar Saída"
+msgstr "Sempre limpar saída ao jogar"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Always Open Output On Play"
@@ -4440,19 +4418,16 @@ msgid "Save On Focus Loss"
msgstr "Salvar em caso de perda de foco"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Save Each Scene On Quit"
-msgstr "Salvar Ramo como Cena"
+msgstr "Salvar cada cena ao sair"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Quit Confirmation"
-msgstr "Visualizar Informações"
+msgstr "Confirmação de saída"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Show Update Spinner"
-msgstr "Ocultar Spinner de Atualização"
+msgstr "Mostrar Spinner de Atualização"
#: editor/editor_node.cpp
msgid "Update Continuously"
@@ -4479,18 +4454,16 @@ msgid "Inspector"
msgstr "Inspetor"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Default Property Name Style"
-msgstr "Caminho Padrão do Projeto"
+msgstr "Estilo de Nome de Propriedade Padrão"
#: editor/editor_node.cpp
msgid "Default Float Step"
msgstr "Passo de ponto flutuante padrão"
#: editor/editor_node.cpp scene/gui/tree.cpp
-#, fuzzy
msgid "Disable Folding"
-msgstr "Botão Desativado"
+msgstr "Desativar Dobragem"
#: editor/editor_node.cpp
msgid "Auto Unfold Foreign Scenes"
@@ -4502,21 +4475,19 @@ msgstr "Edição Horizontal do Vector2"
#: editor/editor_node.cpp
msgid "Horizontal Vector Types Editing"
-msgstr ""
+msgstr "Edição Horizontal de Tipos de Vetor"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Resources In Current Inspector"
-msgstr "Abrir no inspetor"
+msgstr "Abrir Recursos no Inspetor Atual"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Resources To Open In New Inspector"
-msgstr "Abrir no inspetor"
+msgstr "Recursos para abrir em Novo Inspetor"
#: editor/editor_node.cpp
msgid "Default Color Picker Mode"
-msgstr ""
+msgstr "Modo de Seletor de Cores Padrão"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Version Control"
@@ -5127,7 +5098,7 @@ msgstr "Tempo Médio (ms)"
#: editor/editor_profiler.cpp
msgid "Frame %"
-msgstr "Frame %"
+msgstr "Quadro %"
#: editor/editor_profiler.cpp
msgid "Physics Frame %"
@@ -5172,12 +5143,11 @@ msgstr "Depurador"
#: editor/editor_profiler.cpp
msgid "Profiler Frame History Size"
-msgstr ""
+msgstr "Tamanho de histórico disponível no \"Profiler\""
#: editor/editor_profiler.cpp
-#, fuzzy
msgid "Profiler Frame Max Functions"
-msgstr "Renomear Função"
+msgstr "Máximo de funções por quadro no \"Profiler\""
#: editor/editor_properties.cpp
msgid "Edit Text:"
@@ -5310,20 +5280,17 @@ msgstr "Novo %s"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Base Type"
-msgstr "Mudar Tipo Base"
+msgstr "Tipo Base"
#: editor/editor_resource_picker.cpp
-#, fuzzy
msgid "Edited Resource"
-msgstr "Adicionar Recurso"
+msgstr "Recurso Editado"
#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
#: scene/gui/slider.cpp scene/gui/spin_box.cpp
-#, fuzzy
msgid "Editable"
-msgstr "Item Editável"
+msgstr "Editável"
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
@@ -5349,9 +5316,8 @@ msgstr ""
"predefinição existente como executável."
#: editor/editor_run_native.cpp
-#, fuzzy
msgid "Project Run"
-msgstr "Projeto"
+msgstr "Executar Projeto"
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
@@ -5378,73 +5344,68 @@ msgid "Did you forget the '_run' method?"
msgstr "Você esqueceu o método '_run'?"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Editor Language"
-msgstr "Layout do Editor"
+msgstr "Linguagem do Editor"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Display Scale"
-msgstr "Exibir Tudo"
+msgstr "Escala de Exibição"
#: editor/editor_settings.cpp
msgid "Custom Display Scale"
-msgstr ""
+msgstr "Escala de Exibição Customizada"
#: editor/editor_settings.cpp
msgid "Main Font Size"
-msgstr ""
+msgstr "Tamanho de Fonte Principal"
#: editor/editor_settings.cpp
msgid "Code Font Size"
-msgstr ""
+msgstr "Tamanho de Fonte (Tipo) no Código"
#: editor/editor_settings.cpp
msgid "Font Antialiased"
-msgstr ""
+msgstr "Fonte Com Serrilhado Suavizado"
#: editor/editor_settings.cpp
msgid "Font Hinting"
-msgstr ""
+msgstr "Suavização de Fonte"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Main Font"
-msgstr "Cena Principal"
+msgstr "Fonte Principal"
#: editor/editor_settings.cpp
msgid "Main Font Bold"
-msgstr ""
+msgstr "Fonte Principal (Negrito)"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Code Font"
-msgstr "Adicionar Ponto de Nó"
+msgstr "Fonte para Código"
#: editor/editor_settings.cpp
msgid "Dim Editor On Dialog Popup"
-msgstr ""
+msgstr "Escurecer o Editor ao Abir Janela Popup"
#: editor/editor_settings.cpp main/main.cpp
msgid "Low Processor Mode Sleep (µsec)"
-msgstr ""
+msgstr "Tempo de Espera em Modo de Hibernação (µseg)"
#: editor/editor_settings.cpp
msgid "Unfocused Low Processor Mode Sleep (µsec)"
-msgstr ""
+msgstr "Tempo de Espera em Modo de Hibernação Quando Fora de Foco (µseg)"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Separate Distraction Mode"
-msgstr "Modo Sem Distrações"
+msgstr "Modo \"Sem Distrações\" Desacoplado"
#: editor/editor_settings.cpp
msgid "Automatically Open Screenshots"
-msgstr ""
+msgstr "Abrir Capturas de Tela Automaticamente"
#: editor/editor_settings.cpp
msgid "Max Array Dictionary Items Per Page"
-msgstr ""
+msgstr "Máximo de Itens em Arrays Dicionários Por Página"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
@@ -5458,59 +5419,51 @@ msgstr "Predefinição"
#: editor/editor_settings.cpp
msgid "Icon And Font Color"
-msgstr ""
+msgstr "Cor da Fonte e do Ícone"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Base Color"
-msgstr "Cores"
+msgstr "Cor Base"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Accent Color"
-msgstr "Escolher Cor"
+msgstr "Cor de Destaque"
#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
-msgstr ""
+msgstr "Contraste"
#: editor/editor_settings.cpp
msgid "Relationship Line Opacity"
-msgstr ""
+msgstr "Opacidade da Linha de Relacionamento"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Highlight Tabs"
-msgstr "Salvando mapas de luz"
+msgstr "Abas de Destaque"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Border Size"
-msgstr "Pixels de Borda"
+msgstr "Tamanho da Borda"
#: editor/editor_settings.cpp
msgid "Use Graph Node Headers"
-msgstr ""
+msgstr "Utilizar Cabeçalhos de Nós para Gráficos"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Additional Spacing"
-msgstr "Loop da Animação"
+msgstr "Espaçamento Adicional"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Custom Theme"
-msgstr "Tema do Editor"
+msgstr "Tema Personalizado"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Script Button"
-msgstr "Botão direito da roda"
+msgstr "Botão de Exibir Script"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Directories"
-msgstr "Direções"
+msgstr "Diretórios"
#: editor/editor_settings.cpp
msgid "Autoscan Project Path"
@@ -5521,23 +5474,20 @@ msgid "Default Project Path"
msgstr "Caminho Padrão do Projeto"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "On Save"
-msgstr "Salvar"
+msgstr "Ao Salvar"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Compress Binary Resources"
-msgstr "Copiar Recurso"
+msgstr "Comprimir Recursos Binários"
#: editor/editor_settings.cpp
msgid "Safe Save On Backup Then Rename"
-msgstr ""
+msgstr "Salvar de Forma Segura Como Backup e Então Renomear"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "File Dialog"
-msgstr "Diálogo XForm"
+msgstr "Janela de Arquivo"
#: editor/editor_settings.cpp
msgid "Thumbnail Size"
@@ -5545,82 +5495,73 @@ msgstr "Tamanho da Miniatura"
#: editor/editor_settings.cpp
msgid "Docks"
-msgstr ""
+msgstr "Docas"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Scene Tree"
-msgstr "Edição da Árvore de Cena"
+msgstr "Árvore de Cena"
#: editor/editor_settings.cpp
msgid "Start Create Dialog Fully Expanded"
-msgstr ""
+msgstr "Iniciar Dialogo de Criação Expandido por Completo"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Always Show Folders"
-msgstr "Sempre Mostrar Grade"
+msgstr "Sempre Exibir Pastas"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Property Editor"
-msgstr "Editor de Grupos"
+msgstr "Editor de Propriedades"
#: editor/editor_settings.cpp
msgid "Auto Refresh Interval"
-msgstr ""
+msgstr "Intervalo de Atualização Automática"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Subresource Hue Tint"
-msgstr "Sub-Recursos"
+msgstr "Tom de Coloração para Sub-Recursos"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Color Theme"
-msgstr "Tema do Editor"
+msgstr "Tema de Cores"
#: editor/editor_settings.cpp scene/3d/label_3d.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
-msgstr ""
+msgstr "Espaçamento de Linha"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
#: modules/gdscript/editor/gdscript_highlighter.cpp
-#, fuzzy
msgid "Highlighting"
-msgstr "Iluminação direta"
+msgstr "Destacando"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Syntax Highlighting"
-msgstr "Realce de sintaxe"
+msgstr "Destaque de Sintaxe"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
-msgstr ""
+msgstr "Destaque de Todas as Ocorrências"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
-msgstr ""
+msgstr "Destaque da Linha Atual"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Highlight Type Safe Lines"
-msgstr ""
+msgstr "Destaque de Linhas de Tipo Seguro"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Indent"
-msgstr "Recuar Esquerda"
+msgstr "Indentar"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "Auto Recuar"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Convert Indent On Save"
-msgstr "Converter recuo para espaços"
+msgstr "Converter Indentação Ao Salvar"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
@@ -5639,144 +5580,139 @@ msgstr "Navegação"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
-msgstr ""
+msgstr "Rolagem Suave"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
-msgstr ""
+msgstr "Velocidade de Rolagem Vertical"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Minimap"
-msgstr "Mostrar Origem"
+msgstr "Exibir Mini-Mapa"
#: editor/editor_settings.cpp
msgid "Minimap Width"
-msgstr ""
+msgstr "Largura do Mini-Mapa"
#: editor/editor_settings.cpp
msgid "Mouse Extra Buttons Navigate History"
-msgstr ""
+msgstr "Botões Extra do Mouse Navegam o Histórico"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Drag And Drop Selection"
-msgstr "Seleção Do GridMap"
+msgstr "Seleção Arrasta e Solta"
#: editor/editor_settings.cpp
-msgid "Appearance"
+msgid "Stay In Script Editor On Node Selected"
msgstr ""
+#: editor/editor_settings.cpp
+msgid "Appearance"
+msgstr "Aparência"
+
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Show Line Numbers"
msgstr "Mostrar Números de Linha"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Line Numbers Zero Padded"
-msgstr "Número da Linha:"
+msgstr "Número das Linha Tem Espaçamento Com Zeros"
#: editor/editor_settings.cpp
msgid "Show Bookmark Gutter"
-msgstr ""
+msgstr "Exibir Espaçamento de Bookmark"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Breakpoint Gutter"
-msgstr "Pular Breakpoints"
+msgstr "Exibir Espaçamento de Pontos de Quebra"
#: editor/editor_settings.cpp
msgid "Show Info Gutter"
-msgstr ""
+msgstr "Exibir Espaçamento de Informações"
#: editor/editor_settings.cpp
msgid "Code Folding"
-msgstr ""
+msgstr "Dobramento de Código (Folding)"
#: editor/editor_settings.cpp
msgid "Word Wrap"
-msgstr ""
+msgstr "Quebra de Linhas"
#: editor/editor_settings.cpp
msgid "Show Line Length Guidelines"
-msgstr ""
+msgstr "Exibir Guia de Tamanho de Linhas"
#: editor/editor_settings.cpp
msgid "Line Length Guideline Soft Column"
-msgstr ""
+msgstr "Tamanho de Linha Guia em Coluna Suave"
#: editor/editor_settings.cpp
msgid "Line Length Guideline Hard Column"
-msgstr ""
+msgstr "Tamanho de Linha Guia em Coluna Rígida"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Script List"
-msgstr "Editor de Script"
+msgstr "Lista de Scripts"
#: editor/editor_settings.cpp
msgid "Show Members Overview"
-msgstr ""
+msgstr "Exibir Visão Geral de Membros"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Files"
-msgstr "Arquivo"
+msgstr "Arquivos"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Trim Trailing Whitespace On Save"
-msgstr "Apagar Espaços em Branco"
+msgstr "Aparar Espaços em Branco de Fim de Linha ao Salvar"
#: editor/editor_settings.cpp
msgid "Autosave Interval Secs"
-msgstr ""
+msgstr "Intervalo de Salvamento Automático em Segundos"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
msgid "Restore Scripts On Load"
-msgstr ""
+msgstr "Restaurar Scripts ao Carregar"
#: editor/editor_settings.cpp
msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
+msgstr "Ao Salvar Recarregar e Reinterpretar Scripts Automaticamente"
#: editor/editor_settings.cpp
msgid "Auto Reload Scripts On External Change"
-msgstr ""
+msgstr "Recarregar Scripts Automaticamente em Alterações Externas"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Create Signal Callbacks"
-msgstr "Forçar Fallbacks do Shader"
+msgstr "Criar Sinal de Callback"
#: editor/editor_settings.cpp
msgid "Sort Members Outline Alphabetically"
-msgstr ""
+msgstr "Ordenar Prévia de Membros Automaticamente"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Cursor"
-msgstr ""
+msgstr "Cursor"
#: editor/editor_settings.cpp
msgid "Scroll Past End Of File"
-msgstr ""
+msgstr "Rolar Além do Fim do Arquivo"
#: editor/editor_settings.cpp
msgid "Block Caret"
-msgstr ""
+msgstr "Bloco Cursor"
#: editor/editor_settings.cpp
msgid "Caret Blink"
-msgstr ""
+msgstr "Piscar Cursor"
#: editor/editor_settings.cpp
msgid "Caret Blink Speed"
-msgstr ""
+msgstr "Velocidade de Piscar do Cursor"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Right Click Moves Caret"
-msgstr "Clique com o botão direito para adicionar o ponto"
+msgstr "Botão Direito Move o Cursor"
#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
#: modules/gdscript/gdscript_editor.cpp
@@ -5786,54 +5722,51 @@ msgstr "Conclusão"
#: editor/editor_settings.cpp
msgid "Idle Parse Delay"
-msgstr ""
+msgstr "Atraso Ocioso Para Interpretação"
#: editor/editor_settings.cpp
msgid "Auto Brace Complete"
-msgstr ""
+msgstr "Fechar Chaves Automaticamente"
#: editor/editor_settings.cpp
msgid "Code Complete Delay"
-msgstr ""
+msgstr "Atraso de Sugestão de Código"
#: editor/editor_settings.cpp
msgid "Put Callhint Tooltip Below Current Line"
-msgstr ""
+msgstr "Pôr Dica de Sugestão de Chamada na Linha Abaixo da Atual"
#: editor/editor_settings.cpp
msgid "Callhint Tooltip Offset"
-msgstr ""
+msgstr "Espaçamento de Dica de Sugestão de Chamada"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Complete File Paths"
-msgstr "Copiar Caminho do Nó"
+msgstr "Concluir Caminhos de Arquivo"
#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#, fuzzy
msgid "Add Type Hints"
-msgstr "Adicionar Modelo"
+msgstr "Adicionar Dicas de Tipo"
#: editor/editor_settings.cpp
msgid "Use Single Quotes"
msgstr "Usar Aspas Simples"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Help Index"
-msgstr "Mostrar auxiliadores"
+msgstr "Exibir Índice de Ajuda"
#: editor/editor_settings.cpp
msgid "Help Font Size"
-msgstr ""
+msgstr "Tamanho da Fonte de Ajuda"
#: editor/editor_settings.cpp
msgid "Help Source Font Size"
-msgstr ""
+msgstr "Tamanho da Fonte de Ajuda Principal"
#: editor/editor_settings.cpp
msgid "Help Title Font Size"
-msgstr ""
+msgstr "Tamanho da Fonte de Ajuda para Títulos"
#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
@@ -5844,45 +5777,39 @@ msgid "Pick Distance"
msgstr "Escolha a Distância"
#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Preview Size"
-msgstr "Visualização"
+msgstr "Tamanho da Prévia"
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
-msgstr ""
+msgstr "Cor Primária da Grade"
#: editor/editor_settings.cpp
msgid "Secondary Grid Color"
-msgstr ""
+msgstr "Cor Secundária da Grade"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Selection Box Color"
-msgstr "Selecionar Apenas"
+msgstr "Cor da Caixa de Seleção"
#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "3D Gizmos"
-msgstr "Gizmos"
+msgstr "Gizmos 3D"
#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Gizmo Colors"
-msgstr "Cores de Emissão"
+msgstr "Cores do Gismo"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Instanced"
-msgstr "Instância"
+msgstr "Instanciado"
#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Joint"
-msgstr "Ponto"
+msgstr "Junção"
#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
@@ -5891,12 +5818,11 @@ msgstr "Ponto"
#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
-msgstr ""
+msgstr "Form"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Primary Grid Steps"
-msgstr "Passo de grade:"
+msgstr "Passadas para Grade Primária"
#: editor/editor_settings.cpp
msgid "Grid Size"
@@ -5904,183 +5830,155 @@ msgstr "Tamanho da Grade"
#: editor/editor_settings.cpp
msgid "Grid Division Level Max"
-msgstr ""
+msgstr "Nível Máximo de Divisão de Grade"
#: editor/editor_settings.cpp
msgid "Grid Division Level Min"
-msgstr ""
+msgstr "Nível Mínimo de Divisão da Grade"
#: editor/editor_settings.cpp
msgid "Grid Division Level Bias"
-msgstr ""
+msgstr "Tendência do Nível de Divisão da Grade"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Grid XZ Plane"
-msgstr "Pintura GridMap"
+msgstr "Grade do Plano XZ"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Grid XY Plane"
-msgstr "Pintura GridMap"
+msgstr "Grade do Plano XY"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Grid YZ Plane"
-msgstr "Pintura GridMap"
+msgstr "Grade do Plano YZ"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Default FOV"
-msgstr "Padrão"
+msgstr "Campo de Visão (FOV) Padrão"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Default Z Near"
-msgstr "Tema Padrão"
+msgstr "Z Padrão Próximo"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Default Z Far"
-msgstr "Padrão"
+msgstr "Z Padrão Longe"
#: editor/editor_settings.cpp
msgid "Lightmap Baking Number Of CPU Threads"
-msgstr ""
+msgstr "Número de Threads de CPU para o Bake do Mapa de Luz"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Navigation Scheme"
-msgstr "Modo Navegação"
+msgstr "Esquema de Navegação"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Invert Y Axis"
-msgstr "Eduitar Eixo Y"
+msgstr "Inverter Eixo Y"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Invert X Axis"
-msgstr "Editar Eixo X"
+msgstr "Inverter Eixo X"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Zoom Style"
-msgstr "Reduzir"
+msgstr "Estilo de Zoom"
#: editor/editor_settings.cpp
msgid "Emulate Numpad"
-msgstr ""
+msgstr "Simular o Numpad"
#: editor/editor_settings.cpp
msgid "Emulate 3 Button Mouse"
-msgstr ""
+msgstr "Simular o Botão 3 Do Mouse"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Orbit Modifier"
-msgstr "Ordenar por Primeiro Modificado"
+msgstr "Modificador de Órbita"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Pan Modifier"
-msgstr "Modo Panorâmico"
+msgstr "Modificador de Panorâmica"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Zoom Modifier"
-msgstr "Modificado"
+msgstr "Modificador de Zoom"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Warped Mouse Panning"
-msgstr ""
+msgstr "Panorização Distorcida pelo Mouse"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Navigation Feel"
-msgstr "Modo Navegação"
+msgstr "Sensação de Navegação"
#: editor/editor_settings.cpp
msgid "Orbit Sensitivity"
-msgstr ""
+msgstr "Sensitividade de Órbita"
#: editor/editor_settings.cpp
msgid "Orbit Inertia"
-msgstr ""
+msgstr "Inercia de Órbita"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Translation Inertia"
-msgstr "Traduções"
+msgstr "Inércia de Translação"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Zoom Inertia"
-msgstr "Ampliar"
+msgstr "Inércia de Zoom"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook"
-msgstr "Visão Livre em Cima"
+msgstr "Visão Livre"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Navigation Scheme"
-msgstr "Criar Malha de Navegação"
+msgstr "Esquema de Navegação de Visão Livre"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Sensitivity"
-msgstr "Visão Livre na Esquerda"
+msgstr "Sensibilidade de Visão Livre"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Inertia"
-msgstr "Visão Livre na Esquerda"
+msgstr "Inercia de Visão Livre"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Base Speed"
-msgstr "Modificador de velocidade da Visão Livre"
+msgstr "Velocidade Base de Visão Livre"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Activation Modifier"
-msgstr "Modificador de velocidade lenta da Visão Livre"
+msgstr "Modificador de Ativação de Visão Livre"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Speed Zoom Link"
-msgstr "Modificador de velocidade da Visão Livre"
+msgstr "Velocidade de Ligação do Visão Livre"
#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Grid Color"
-msgstr "Escolher Cor"
+msgstr "Cor da Grade"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Guides Color"
-msgstr "Escolher Cor"
+msgstr "Cor Guia"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Smart Snapping Line Color"
-msgstr "Encaixe inteligente"
+msgstr "Cor da Linha de Encaixe Inteligente"
#: editor/editor_settings.cpp
msgid "Bone Width"
-msgstr ""
+msgstr "Largura do Osso"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Color 1"
-msgstr "Renomear Item de Cor"
+msgstr "Cor de Osso 1"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Color 2"
-msgstr "Renomear Item de Cor"
+msgstr "Cor de Osso 2"
#: editor/editor_settings.cpp
msgid "Bone Selected Color"
@@ -6088,11 +5986,11 @@ msgstr "Cor Selecionada do Osso"
#: editor/editor_settings.cpp
msgid "Bone IK Color"
-msgstr ""
+msgstr "Cor de Osso IK (cinemática inversa)"
#: editor/editor_settings.cpp
msgid "Bone Outline Color"
-msgstr ""
+msgstr "Cor de Contorno do Osso"
#: editor/editor_settings.cpp
msgid "Bone Outline Size"
@@ -6100,103 +5998,93 @@ msgstr "Tamanho do Contorno do Osso"
#: editor/editor_settings.cpp
msgid "Viewport Border Color"
-msgstr ""
+msgstr "Cor da Borda de Viewport"
#: editor/editor_settings.cpp
msgid "Constrain Editor View"
-msgstr ""
+msgstr "Restringir Visão do Editor"
#: editor/editor_settings.cpp
msgid "Simple Panning"
-msgstr ""
+msgstr "Panoramização Simples"
#: editor/editor_settings.cpp
msgid "Scroll To Pan"
-msgstr ""
+msgstr "Rolar para Panoramizar"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Pan Speed"
-msgstr "Velocidade:"
+msgstr "Velocidade da Panoramização"
#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Poly Editor"
-msgstr "Editor UV de Polígonos 2D"
+msgstr "Editor de Polígonos"
#: editor/editor_settings.cpp
msgid "Point Grab Radius"
-msgstr ""
+msgstr "Raio de Agarro ao Ponto"
#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Show Previous Outline"
-msgstr "Plano Anterior"
+msgstr "Exibir Prévia Anterior"
#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Autorename Animation Tracks"
-msgstr "Renomear Animação"
+msgstr "Renomear Automaticamente Faixa de Animação"
#: editor/editor_settings.cpp
msgid "Default Create Bezier Tracks"
-msgstr ""
+msgstr "Criar Faixa de Bezier por Padrão"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Default Create Reset Tracks"
-msgstr "Criar RESET Track(s)"
+msgstr "Criar Faixa RESET Por Padrão"
#: editor/editor_settings.cpp
msgid "Onion Layers Past Color"
-msgstr ""
+msgstr "Cor da Camada de Cebola Anterior"
#: editor/editor_settings.cpp
msgid "Onion Layers Future Color"
-msgstr ""
+msgstr "Cor da Camada de Cebola Posterior"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Visual Editors"
-msgstr "Editor de Grupos"
+msgstr "Editores Visuais"
#: editor/editor_settings.cpp
msgid "Minimap Opacity"
-msgstr ""
+msgstr "Opacidade do Mini-Mapa"
#: editor/editor_settings.cpp
msgid "Window Placement"
-msgstr ""
+msgstr "Colocação da Janela"
#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
#: scene/gui/control.cpp
-#, fuzzy
msgid "Rect"
-msgstr "Rect Completo"
+msgstr "Retângulo"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Rect Custom Position"
-msgstr "Definir Posição de Saída da Curva"
+msgstr "Posição Personalizada Do Retângulo"
#: editor/editor_settings.cpp platform/android/export/export_plugin.cpp
msgid "Screen"
-msgstr ""
+msgstr "Tela"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Auto Save"
-msgstr "Auto Fatiar"
+msgstr "Salvar Automaticamente"
#: editor/editor_settings.cpp
msgid "Save Before Running"
msgstr "Salvar Antes de Executar"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Font Size"
-msgstr "Visão Frontal"
+msgstr "Tamanho da Fonte"
#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
@@ -6205,28 +6093,26 @@ msgstr "Hospedeiro Remoto"
#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Remote Port"
-msgstr "Remover Ponto"
+msgstr "Porta Remota"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Editor SSL Certificates"
-msgstr "Configurações do Editor"
+msgstr "Certificados SSL do Editor"
#: editor/editor_settings.cpp
msgid "HTTP Proxy"
-msgstr ""
+msgstr "Proxy HTTP"
#: editor/editor_settings.cpp
msgid "Host"
-msgstr ""
+msgstr "Hospedeiro"
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
-msgstr ""
+msgstr "Porta"
#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
@@ -6240,32 +6126,31 @@ msgstr "Ordem de Classificação"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
-msgstr ""
+msgstr "Cor do Simbolo"
#: editor/editor_settings.cpp
msgid "Keyword Color"
-msgstr ""
+msgstr "Cor de Palavra Chave"
#: editor/editor_settings.cpp
msgid "Control Flow Keyword Color"
-msgstr ""
+msgstr "Core de Palavra Chave de Controle de Fluxo"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Base Type Color"
-msgstr "Mudar Tipo Base"
+msgstr "Cor de Tipo Base"
#: editor/editor_settings.cpp
msgid "Engine Type Color"
-msgstr ""
+msgstr "Cor de Tipo da Engine"
#: editor/editor_settings.cpp
msgid "User Type Color"
-msgstr ""
+msgstr "Cor de Tipo Do Usuário"
#: editor/editor_settings.cpp
msgid "Comment Color"
-msgstr ""
+msgstr "Cor de Comentário"
#: editor/editor_settings.cpp
msgid "String Color"
@@ -6282,26 +6167,24 @@ msgid "Completion Background Color"
msgstr "Cor de Fundo de Acabamento"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Completion Selected Color"
-msgstr "Importar Selecionado"
+msgstr "Cor de Sugestão Selecionada"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
-msgstr ""
+msgstr "Cor de Sugestão Existente"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
-msgstr ""
+msgstr "Cor da Barra de Rolagem de Sugestão"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
-msgstr ""
+msgstr "Cor da Fonte de Sugestão"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Text Color"
-msgstr "Próximo Chão"
+msgstr "Cor do Texto"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Line Number Color"
@@ -6313,86 +6196,75 @@ msgstr "Cor do Número da Linha Segura"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
-msgstr ""
+msgstr "Cor do Cursor"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Background Color"
msgstr "Cor de Fundo de Acentuação"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Text Selected Color"
-msgstr "Excluir Selecionados"
+msgstr "Cor do Texto Selecionado"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Selection Color"
-msgstr "Selecionar Apenas"
+msgstr "Cor da Seleção"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
-msgstr ""
+msgstr "Cor de Chave Incompatível"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Current Line Color"
-msgstr "Cena Atual"
+msgstr "Cor da Linha Atual"
#: editor/editor_settings.cpp
msgid "Line Length Guideline Color"
-msgstr ""
+msgstr "Cor do Tamanho de Linha Guia"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Word Highlighted Color"
-msgstr "Realce de sintaxe"
+msgstr "Cor da Palavra em Destaque"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
-msgstr ""
+msgstr "Cor de Número"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Function Color"
-msgstr "Funções"
+msgstr "Cor de Função"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Member Variable Color"
-msgstr "Renomear Variável"
+msgstr "Cor de Variável Membro"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Mark Color"
-msgstr "Escolher Cor"
+msgstr "Cor de Marcação"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Bookmark Color"
-msgstr "Marcadores"
+msgstr "Cor de Bookmark"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Breakpoint Color"
-msgstr "Breakpoints"
+msgstr "Cor de Ponto de Quebra"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
-msgstr ""
+msgstr "Cor da Linha em Execução"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
-msgstr ""
+msgstr "Cor da Dobradiça de Código"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Search Result Color"
-msgstr "Pesquisar resultados"
+msgstr "Cor do Resultado de Pesquisa"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Search Result Border Color"
-msgstr "Pesquisar resultados"
+msgstr "Cor da Borda do Resultado de Pesquisa"
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
@@ -6401,14 +6273,12 @@ msgstr ""
"mais precisas."
#: editor/editor_spin_slider.cpp scene/gui/button.cpp
-#, fuzzy
msgid "Flat"
-msgstr "Plano 0"
+msgstr "Raso"
#: editor/editor_spin_slider.cpp
-#, fuzzy
msgid "Hide Slider"
-msgstr "Modo Colisão"
+msgstr "Esconder Rolagem"
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
@@ -6708,7 +6578,7 @@ msgstr ""
#: editor/fileserver/editor_file_server.cpp
msgid "File Server"
-msgstr ""
+msgstr "Servidor de Arquivos"
#: editor/fileserver/editor_file_server.cpp
#: editor/plugins/version_control_editor_plugin.cpp
@@ -6776,6 +6646,11 @@ msgid ""
"After renaming to an unknown extension, the file won't be shown in the "
"editor anymore."
msgstr ""
+"Esta extensão de arquivo não é reconhecida pelo editor.\n"
+"Se ainda assim você deseja renomear, utilize o explorador de arquivos do seu "
+"sistema operacional.\n"
+"Após renomear para uma extensão desconhecida, este arquivo não será mais "
+"exibida pelo editor."
#: editor/filesystem_dock.cpp
msgid ""
@@ -7076,43 +6951,40 @@ msgstr "Gerenciar Grupos"
#: editor/import/editor_import_collada.cpp
msgid "Collada"
-msgstr ""
+msgstr "Collada"
#: editor/import/editor_import_collada.cpp
msgid "Use Ambient"
-msgstr ""
+msgstr "Utilizar Ambient"
#: editor/import/resource_importer_bitmask.cpp
-#, fuzzy
msgid "Create From"
-msgstr "Criar Pasta"
+msgstr "Criar à Partir de"
#: editor/import/resource_importer_bitmask.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Threshold"
-msgstr ""
+msgstr "Limite"
#: editor/import/resource_importer_csv_translation.cpp
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_scene.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp scene/3d/gi_probe.cpp
-#, fuzzy
msgid "Compress"
-msgstr "Componentes"
+msgstr "Comprimir"
#: editor/import/resource_importer_csv_translation.cpp
msgid "Delimiter"
-msgstr ""
+msgstr "Delimitador"
#: editor/import/resource_importer_layered_texture.cpp
-#, fuzzy
msgid "ColorCorrect"
-msgstr "Correção de Cor"
+msgstr "Corrigir as Cores"
#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
-msgstr ""
+msgstr "Não utilizar BPTC se for RGB"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
@@ -7120,13 +6992,13 @@ msgstr ""
#: scene/resources/material.cpp scene/resources/particles_material.cpp
#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
-msgstr ""
+msgstr "Sinalizadores"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/animation/tween.cpp
#: scene/resources/texture.cpp
msgid "Repeat"
-msgstr ""
+msgstr "Repetir"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
@@ -7136,24 +7008,22 @@ msgstr "Filtro"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Mipmaps"
-msgstr "Sinais"
+msgstr "Mipmaps"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "Anisotropic"
-msgstr ""
+msgstr "Anisotrópico"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "sRGB"
-msgstr ""
+msgstr "sRGB"
#: editor/import/resource_importer_layered_texture.cpp
-#, fuzzy
msgid "Slices"
-msgstr "Auto Fatiar"
+msgstr "Fatias"
#: editor/import/resource_importer_layered_texture.cpp
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
@@ -7170,14 +7040,12 @@ msgid "Vertical"
msgstr "Vertical"
#: editor/import/resource_importer_obj.cpp
-#, fuzzy
msgid "Generate Tangents"
-msgstr "Gerar Pontos"
+msgstr "Gerar Tangentes"
#: editor/import/resource_importer_obj.cpp
-#, fuzzy
msgid "Scale Mesh"
-msgstr "Modo de Escalonamento"
+msgstr "Redimensionar Malha"
#: editor/import/resource_importer_obj.cpp
msgid "Offset Mesh"
@@ -7185,14 +7053,12 @@ msgstr "Malha de Deslocamento"
#: editor/import/resource_importer_obj.cpp
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Octahedral Compression"
-msgstr "Expressão"
+msgstr "Compressão Octaedral"
#: editor/import/resource_importer_obj.cpp
-#, fuzzy
msgid "Optimize Mesh Flags"
-msgstr "Sinalizadores de Tamanho"
+msgstr "Otimizar Sinalizadores da Malha"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
@@ -7240,24 +7106,20 @@ msgid "Nodes"
msgstr "Nós"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Root Type"
-msgstr "Retornar"
+msgstr "Tipo da Raiz"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Root Name"
-msgstr "Nome Remoto"
+msgstr "Nome da Raiz"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Root Scale"
-msgstr "Escala"
+msgstr "Escala da Raiz"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Custom Script"
-msgstr "Recortar Nós"
+msgstr "Script Personalizado"
#: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp
msgid "Storage"
@@ -7265,69 +7127,59 @@ msgstr "Armazenamento"
#: editor/import/resource_importer_scene.cpp
msgid "Use Legacy Names"
-msgstr ""
+msgstr "Utilizar Nomes Legados"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
msgid "Materials"
msgstr "Materiais"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Keep On Reimport"
-msgstr "Reimportar"
+msgstr "Manter ao Reimportar"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Meshes"
-msgstr "Malha"
+msgstr "Malhas"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Ensure Tangents"
-msgstr "Modificar Tangente da Curva"
+msgstr "Garantir Tangentes"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Light Baking"
-msgstr "Faça mapas de luz"
+msgstr "Bake de Mapa de Luz"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Lightmap Texel Size"
-msgstr "Faça mapas de luz"
+msgstr "Tamanho do Texel no Mapa de Luz"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
msgid "Skins"
-msgstr ""
+msgstr "Peles"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Use Named Skins"
-msgstr "Usar Encaixe Escalar"
+msgstr "Utilizar Peles com Nome"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "External Files"
-msgstr "Abrir um Arquivo"
+msgstr "Arquivos Externos"
#: editor/import/resource_importer_scene.cpp
msgid "Store In Subdir"
-msgstr ""
+msgstr "Salvar em Sub Diretório"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Filter Script"
-msgstr "Filtrar scripts"
+msgstr "Filtrar Script"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Keep Custom Tracks"
-msgstr "Transformação"
+msgstr "Manter Faixas Personalizadas"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Optimizer"
-msgstr "Otimizar"
+msgstr "Otimizador"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
@@ -7341,9 +7193,8 @@ msgstr "Otimizar"
#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
-#, fuzzy
msgid "Enabled"
-msgstr "Habilitar"
+msgstr "Habilitado"
#: editor/import/resource_importer_scene.cpp
msgid "Max Linear Error"
@@ -7354,19 +7205,16 @@ msgid "Max Angular Error"
msgstr "Erro Angular Máximo"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Max Angle"
-msgstr "Valor"
+msgstr "Ângulo Máximo"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Remove Unused Tracks"
-msgstr "Remover Trilha da Anim"
+msgstr "Remover Faixas não Utilizadas"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Clips"
-msgstr "Clipes de Animação"
+msgstr "Clipes"
#: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp
@@ -7420,30 +7268,33 @@ msgid ""
"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
"texture compression to reduce memory usage (blue channel is discarded)."
msgstr ""
+"%s: Foi detectado que a textura está sendo utilizada como mapa normal em 3D. "
+"Habilitando a compressão vermelho/verde para reduzir o uso de memória (o "
+"canal azul é descartado)."
#: editor/import/resource_importer_texture.cpp
msgid ""
"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
"generation and VRAM texture compression."
msgstr ""
+"%s: Foi detectado que a textura está sendo utilizada em 3D. Habilitando a "
+"filtro, repetir, geração de mipmap e compressão de textura VRAM."
#: editor/import/resource_importer_texture.cpp
msgid "2D, Detect 3D"
-msgstr ""
+msgstr "2D, Detecte 3D"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "2D Pixel"
-msgstr "Pixels Sólidos"
+msgstr "Pixel 2D"
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
-msgstr ""
+msgstr "Com Perda de Qualidade"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "HDR Mode"
-msgstr "Modo de Seleção"
+msgstr "Modo HDR"
#: editor/import/resource_importer_texture.cpp
msgid "BPTC LDR"
@@ -7454,54 +7305,52 @@ msgstr ""
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
-msgstr ""
+msgstr "Mapa Normal"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Process"
-msgstr "Pós-processamento"
+msgstr "Processar"
#: editor/import/resource_importer_texture.cpp
msgid "Fix Alpha Border"
-msgstr ""
+msgstr "Corrigir Alpha da Borda"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Premult Alpha"
-msgstr "Editar Polígono"
+msgstr ""
#: editor/import/resource_importer_texture.cpp
msgid "Hdr As Srgb"
-msgstr ""
+msgstr "HDR como SRGB"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Invert Color"
-msgstr "Vértice"
+msgstr "Inverter Cor"
#: editor/import/resource_importer_texture.cpp
msgid "Normal Map Invert Y"
msgstr "Inverter Y do Mapa Normal"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Size Limit"
-msgstr "Limites"
+msgstr "Limite de Tamanho"
#: editor/import/resource_importer_texture.cpp
msgid "Detect 3D"
-msgstr ""
+msgstr "Detectar 3D"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "SVG"
-msgstr "HSV"
+msgstr "SVG"
#: editor/import/resource_importer_texture.cpp
msgid ""
"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
"texture will not display correctly on PC."
msgstr ""
+"Atenção, nenhuma forma adequada de Compressão VRAM para PC foi habilitada "
+"nas Configurações do Projeto. Esta textura não será exibida corretamente em "
+"PCs."
#: editor/import/resource_importer_texture_atlas.cpp
msgid "Atlas File"
@@ -7512,64 +7361,56 @@ msgid "Import Mode"
msgstr "Modo de Importação"
#: editor/import/resource_importer_texture_atlas.cpp
-#, fuzzy
msgid "Crop To Region"
-msgstr "Definir a região do Mosaico"
+msgstr "Recortar para Região"
#: editor/import/resource_importer_texture_atlas.cpp
msgid "Trim Alpha Border From Region"
-msgstr ""
+msgstr "Aparar Borda Alfa da Região"
#: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp
-#, fuzzy
msgid "Force"
-msgstr "Forçar Push"
+msgstr "Forçar"
#: editor/import/resource_importer_wav.cpp
msgid "8 Bit"
-msgstr ""
+msgstr "8 Bits"
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
msgid "Mono"
-msgstr ""
+msgstr "Mono"
#: editor/import/resource_importer_wav.cpp
-#, fuzzy
msgid "Max Rate"
-msgstr "Nó Mix"
+msgstr "Frequência Máxima"
#: editor/import/resource_importer_wav.cpp
-#, fuzzy
msgid "Max Rate Hz"
-msgstr "Nó Mix"
+msgstr "Frequência Máxima Hz"
#: editor/import/resource_importer_wav.cpp
msgid "Trim"
-msgstr ""
+msgstr "Aparar"
#: editor/import/resource_importer_wav.cpp
-#, fuzzy
msgid "Normalize"
-msgstr "Formato"
+msgstr "Normalizar"
#: editor/import/resource_importer_wav.cpp
#: scene/resources/audio_stream_sample.cpp
-#, fuzzy
msgid "Loop Mode"
-msgstr "Modo de Movimentação"
+msgstr "Modo de Loop"
#: editor/import/resource_importer_wav.cpp
#: scene/resources/audio_stream_sample.cpp
-#, fuzzy
msgid "Loop Begin"
-msgstr "Modo de Movimentação"
+msgstr "Inicio do Loop"
#: editor/import/resource_importer_wav.cpp
#: scene/resources/audio_stream_sample.cpp
-#, fuzzy
msgid "Loop End"
-msgstr "Modo de Movimentação"
+msgstr "Fim do Loop"
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
@@ -7657,18 +7498,16 @@ msgid "Raw"
msgstr "Bruto"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Capitalized"
-msgstr "Capitalizar"
+msgstr "Capitalizado"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Localized"
-msgstr "Localizar"
+msgstr "Localizado"
#: editor/inspector_dock.cpp
msgid "Localization not available for current language."
-msgstr ""
+msgstr "Localização não disponível para linguagem atual."
#: editor/inspector_dock.cpp
msgid "Copy Properties"
@@ -8217,9 +8056,8 @@ msgid "New"
msgstr "Novo"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Paste As Reference"
-msgstr "%s Referência de Classes"
+msgstr "Colar como Referência"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
@@ -8548,7 +8386,7 @@ msgstr "Filtros..."
#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
-msgstr ""
+msgstr "Usar Threads"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
@@ -8711,25 +8549,21 @@ msgid "Loading..."
msgstr "Carregando..."
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgctxt "Pagination"
msgid "First"
msgstr "Primeiro"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgctxt "Pagination"
msgid "Previous"
msgstr "Anterior"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgctxt "Pagination"
msgid "Next"
msgstr "Próximo"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgctxt "Pagination"
msgid "Last"
msgstr "Último"
@@ -8780,7 +8614,7 @@ msgstr "Testando"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed to get repository configuration."
-msgstr ""
+msgstr "Falhou em obter o repositório de configuração."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8840,7 +8674,7 @@ msgstr "Faça mapas de luz"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "LightMap Bake"
-msgstr ""
+msgstr "Bake de Mapa de Luz"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
@@ -9347,23 +9181,20 @@ msgid "View"
msgstr "Visualizar"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Show"
-msgstr "Mostrar Grade"
+msgstr "Exibir"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Show When Snapping"
-msgstr "Encaixe inteligente"
+msgstr "Exibir ao Encaixar"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Hide"
-msgstr ""
+msgstr "Esconder"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Grid"
-msgstr "Alternar Modo"
+msgstr "Alternar Grade"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -9647,11 +9478,11 @@ msgstr "Plano 1"
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease In"
-msgstr "Ease In"
+msgstr "Esmaecer de Entrada"
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease Out"
-msgstr "Ease Out"
+msgstr "Esmaecer de Saída"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
@@ -9715,16 +9546,15 @@ msgstr "Gradiente Editado"
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
msgid "Swap GradientTexture2D Fill Points"
-msgstr ""
+msgstr "Trocar Pontos de Preenchimento do GradientTexture2D"
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
msgid "Swap Gradient Fill Points"
-msgstr ""
+msgstr "Trocar Pontos de Preenchimento do Degradê"
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Grid Snap"
-msgstr "Alternar Modo"
+msgstr "Alternar Encaixe da Grade"
#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
@@ -9743,13 +9573,12 @@ msgstr "Ícone"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "ID"
-msgstr ""
+msgstr "ID"
#: editor/plugins/item_list_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Separator"
-msgstr "Separação:"
+msgstr "Separador"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
@@ -9983,7 +9812,6 @@ msgstr ""
"%s"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid "MeshLibrary"
msgstr "Biblioteca de Malhas"
@@ -10008,14 +9836,12 @@ msgid "Update from Scene"
msgstr "Atualizar a partir de Cena"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid "Apply without Transforms"
-msgstr "Aplicar transformações da MeshInstance"
+msgstr "Aplicar sem Transformações"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid "Apply with Transforms"
-msgstr "Aplicar transformações da MeshInstance"
+msgstr "Aplicar com Transformações"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
@@ -10507,7 +10333,7 @@ msgstr "Configurações da grade"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
-msgstr "Snap"
+msgstr "Encaixe"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
@@ -10543,7 +10369,7 @@ msgstr "Sincronizar Ossos ao Polígono"
#: editor/plugins/ray_cast_2d_editor_plugin.cpp
msgid "Set cast_to"
-msgstr ""
+msgstr "Definir cast_to"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
@@ -10874,48 +10700,43 @@ msgstr "Resultados de Pesquisa"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Dominant Script On Scene Change"
-msgstr ""
+msgstr "Abrir Script Dominante ao Mudar de Cena"
#: editor/plugins/script_editor_plugin.cpp
msgid "External"
-msgstr ""
+msgstr "Externo"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Use External Editor"
-msgstr "Depurar com o Editor Externo"
+msgstr "Utilizar Editor Externo"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Exec Path"
-msgstr "Caminho de Exportação"
+msgstr "Caminho de Execução"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Script Temperature Enabled"
-msgstr "Selecionar o Arquivo de Modelo"
+msgstr "Temperatura de Script Habilitado"
#: editor/plugins/script_editor_plugin.cpp
msgid "Highlight Current Script"
-msgstr ""
+msgstr "Destacar Script Atual"
#: editor/plugins/script_editor_plugin.cpp
msgid "Script Temperature History Size"
-msgstr ""
+msgstr "Tamanho de Histórico de Temperatura de Script"
#: editor/plugins/script_editor_plugin.cpp
msgid "Current Script Background Color"
msgstr "Cor de Fundo do Script Atual"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Group Help Pages"
-msgstr "Agrupar Selecionados"
+msgstr "Agrupar Páginas de Ajuda"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Sort Scripts By"
-msgstr "Criar Script"
+msgstr "Ordenar Scripts Por"
#: editor/plugins/script_editor_plugin.cpp
msgid "List Script Names As"
@@ -10923,7 +10744,7 @@ msgstr "Listar Nomes de Script Como"
#: editor/plugins/script_editor_plugin.cpp
msgid "Exec Flags"
-msgstr ""
+msgstr "Sinalizadores de Execução"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Scripts"
@@ -11007,7 +10828,7 @@ msgstr "Marcadores"
#: editor/plugins/script_text_editor.cpp
msgid "Breakpoints"
-msgstr "Breakpoints"
+msgstr "Pontos de Quebra"
#: editor/plugins/script_text_editor.cpp
#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp
@@ -11436,13 +11257,14 @@ msgstr "Pré-visualização Cinemática"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "(Not in GLES2)"
-msgstr ""
+msgstr "(Não disponível em GLES2)"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid ""
"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
-msgstr "Não disponível ao usar o renderizador GLES2."
+msgstr ""
+"Modos de Debug draw só estão disponíveis para uso com o renderizador GLES3. "
+"GLES2 não suporta esta funcionalidade."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
@@ -11737,16 +11559,15 @@ msgstr "Pós"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Manipulator Gizmo Size"
-msgstr ""
+msgstr "Tamanho do Gizmo Manipulador"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Manipulator Gizmo Opacity"
-msgstr ""
+msgstr "Opacidade do Gizmo Manipulador"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Show Viewport Rotation Gizmo"
-msgstr "Bloquear Rotação da Visão"
+msgstr "Exibir Gizmo de Rotação do Viewport"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unnamed Gizmo"
@@ -11798,9 +11619,8 @@ msgid "Invalid geometry, can't replace by mesh."
msgstr "Geometria inválida, não é possível substituir por malha."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Convert to MeshInstance2D"
-msgstr "Converter para Malha2D"
+msgstr "Converter para MeshInstance2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't create polygon."
@@ -11903,6 +11723,11 @@ msgid "New Animation"
msgstr "Nova animação"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "Filtrar métodos"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr "Velocidade:"
@@ -12200,9 +12025,8 @@ msgstr ""
"Fechar mesmo assim?"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Remove Type"
-msgstr "Remover Telha"
+msgstr "Remover Tipo"
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
@@ -12246,14 +12070,12 @@ msgstr ""
"Adicione mais itens manualmente ou importe de outro tema."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Add Theme Type"
-msgstr "Adicionar Tipo de Item"
+msgstr "Adicionar Tipo de Tema"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Remove Theme Type"
-msgstr "Remover remoto"
+msgstr "Remover Tipo de Tema"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Color Item"
@@ -12368,9 +12190,8 @@ msgid "Select Another Theme Resource:"
msgstr "Selecionar Outro Recurso de Tema:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Theme Resource"
-msgstr "Renomear Recurso"
+msgstr "Recurso de Tema"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Another Theme"
@@ -12425,14 +12246,12 @@ msgid "Add Item Type"
msgstr "Adicionar Tipo de Item"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Set Variation Base Type"
-msgstr "Definir o Tipo da Variável"
+msgstr "Definir Tipo de Variação Base"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Set Base Type"
-msgstr "Mudar Tipo Base"
+msgstr "Definir Tipo Base"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Show Default"
@@ -12454,12 +12273,15 @@ msgstr "Substituir todos os itens do modelo padrão."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
+"Selecione a variação do tipo base à partir da lista de tipos disponíveis."
#: editor/plugins/theme_editor_plugin.cpp
msgid ""
"A type associated with a built-in class cannot be marked as a variation of "
"another type."
msgstr ""
+"Um tipo associado à uma classe padrão não pode ser marcada como variação de "
+"outro tipo."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme:"
@@ -12697,14 +12519,13 @@ msgid "Clear Transform"
msgstr "Limpar Transformação"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Tile Map"
-msgstr "Pintar TileMap"
+msgstr "Tile Map"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Palette Min Width"
-msgstr ""
+msgstr "Largura Mínima de Paleta"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -12712,24 +12533,20 @@ msgid "Palette Item H Separation"
msgstr "Separador Nomeado"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Show Tile Names"
-msgstr "Mostrar todos os Locales"
+msgstr "Mostrar Nomes dos Tiles"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Show Tile Ids"
-msgstr "Mostrar Réguas"
+msgstr "Mostrar Ids dos Tiles"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Sort Tiles By Name"
-msgstr "Ordenar arquivos"
+msgstr "Ordenar Tiles por Nome"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Bucket Fill Preview"
-msgstr "Preenchimento de Balde"
+msgstr "Pré-visualização do Preenchimento de Balde"
#: editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -12738,9 +12555,8 @@ msgid "Editor Side"
msgstr "Editor"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Display Grid"
-msgstr "Exibição Overdraw"
+msgstr "Mostrar Grid"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -13106,14 +12922,12 @@ msgstr "Passo"
#: editor/plugins/tile_set_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Separation"
-msgstr "Separação:"
+msgstr "Separação"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Selected Tile"
-msgstr "Selecionar"
+msgstr "Selecionar Tile"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
@@ -13122,9 +12936,8 @@ msgstr "Selecionar"
#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
#: scene/resources/material.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Texture"
-msgstr "Texto"
+msgstr "Textura"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -13144,9 +12957,8 @@ msgid "Modulate"
msgstr "Popular"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Tile Mode"
-msgstr "Alternar Modo"
+msgstr "Modo de Tiles"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -13154,14 +12966,12 @@ msgid "Autotile Bitmask Mode"
msgstr "Modo Bitmask"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Subtile Size"
-msgstr "Tamanho do Contorno:"
+msgstr "Tamanho do Sub Título"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Subtile Spacing"
-msgstr "Loop da Animação"
+msgstr "Espaçamento dos Subtiles"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -13169,24 +12979,20 @@ msgid "Occluder Offset"
msgstr "Criar Polígono de Oclusão"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Navigation Offset"
-msgstr "Modo Navegação"
+msgstr "Deslocamento da Navegação"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Shape Offset"
-msgstr "Deslocamento Base"
+msgstr "Deslocamento da Forma"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Shape Transform"
-msgstr "Transformação"
+msgstr "Transformação da Forma"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Selected Collision"
-msgstr "Colisão"
+msgstr "Colisão Selecionada"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -13199,19 +13005,16 @@ msgid "Selected Collision One Way Margin"
msgstr "Modo Colisão"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Selected Navigation"
-msgstr "Navegação Visível"
+msgstr "Navegação Selecionada"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Selected Occlusion"
-msgstr "Selecionar"
+msgstr "Oclusão Selecionada"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Tileset Script"
-msgstr "Filtrar scripts"
+msgstr "Scripts do Tileset"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "TileSet"
@@ -13290,7 +13093,7 @@ msgstr "Selecione o caminho da chave privada SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Passphrase"
-msgstr "SSH Passphrase"
+msgstr "Senha SSH"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect new changes"
@@ -14299,11 +14102,13 @@ msgstr "Executável"
#: editor/project_export.cpp
msgid "Export the project for all the presets defined."
-msgstr ""
+msgstr "Exportar o projeto para todos os presets definidos."
#: editor/project_export.cpp
msgid "All presets must have an export path defined for Export All to work."
msgstr ""
+"Todos os presets devem ter um caminho de exportação para que a "
+"funcionalidade de Exportar Todos funcione."
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
@@ -14416,11 +14221,12 @@ msgid ""
"Note: Encryption key needs to be stored in the binary,\n"
"you need to build the export templates from source."
msgstr ""
+"Nota: Chaves de encriptação têm que ser salvas com o binário,\n"
+"você precisa compilar os modelos de exportação à partir do código fonte."
#: editor/project_export.cpp
-#, fuzzy
msgid "More Info..."
-msgstr "Mover Para..."
+msgstr "Mais Informações..."
#: editor/project_export.cpp
msgid "Export PCK/Zip..."
@@ -14447,18 +14253,16 @@ msgid "ZIP File"
msgstr "Arquivo ZIP"
#: editor/project_export.cpp
-#, fuzzy
msgid "Godot Project Pack"
-msgstr "Pacote de Jogos Godot"
+msgstr "Pacote do Projeto Godot"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr "Modelos de exportação para esta plataforma não foram encontrados:"
#: editor/project_export.cpp
-#, fuzzy
msgid "Project Export"
-msgstr "Fundadores do Projeto"
+msgstr "Exportar Projeto"
#: editor/project_export.cpp
msgid "Manage Export Templates"
@@ -14771,7 +14575,6 @@ msgstr ""
#. TRANSLATORS: This refers to the application where users manage their Godot projects.
#: editor/project_manager.cpp
-#, fuzzy
msgctxt "Application"
msgid "Project Manager"
msgstr "Gerenciador de Projetos"
@@ -15571,7 +15374,7 @@ msgstr "Tornar Local"
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Another node already uses this unique name in the scene."
-msgstr ""
+msgstr "Outro nó já está usando este nome único na cena atual."
#: editor/scene_tree_dock.cpp
#, fuzzy
@@ -15657,7 +15460,7 @@ msgstr "Sub-Recursos"
#: editor/scene_tree_dock.cpp
msgid "Access as Scene Unique Name"
-msgstr ""
+msgstr "Acessar como Nome Único de Cena"
#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance"
@@ -15762,7 +15565,7 @@ msgstr "Seleção Central"
#: editor/scene_tree_dock.cpp
msgid "Derive Script Globals By Name"
-msgstr ""
+msgstr "Obter Globais de Script por Nome"
#: editor/scene_tree_dock.cpp
#, fuzzy
@@ -15795,6 +15598,9 @@ msgid ""
"with the '%s' prefix in a node path.\n"
"Click to disable this."
msgstr ""
+"Este nó pode ser acessado em qualquer lugar na cena adicionando o prefixo "
+"'%s' em um node path.\n"
+"Clique para desabilitar esta funcionalidade."
#: editor/scene_tree_editor.cpp
msgid ""
@@ -16087,15 +15893,15 @@ msgstr "Filtros do tile"
#: editor/script_editor_debugger.cpp
msgid "Auto Switch To Remote Scene Tree"
-msgstr ""
+msgstr "Mudar Automaticamente Para a Árvore de Cena Remota"
#: editor/script_editor_debugger.cpp
msgid "Remote Scene Tree Refresh Interval"
-msgstr ""
+msgstr "Intervalo de Atualização da Árvore Remota"
#: editor/script_editor_debugger.cpp
msgid "Remote Inspect Refresh Interval"
-msgstr ""
+msgstr "Intervalo de Atualização da Inspeção Remota"
#: editor/script_editor_debugger.cpp
msgid "Network Profiler"
@@ -16193,7 +15999,7 @@ msgstr "Alterar Raio da Luz"
#: editor/spatial_editor_gizmos.cpp
msgid "Stream Player 3D"
-msgstr ""
+msgstr "Player de Stream 3D"
#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
@@ -16203,7 +16009,7 @@ msgstr "Alterar o Ângulo de Emissão do AudioStreamPlayer3D"
#: platform/osx/export/export.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Camera"
-msgstr ""
+msgstr "Câmera"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
@@ -16215,7 +16021,7 @@ msgstr "Alterar Tamanho da Câmera"
#: editor/spatial_editor_gizmos.cpp
msgid "Visibility Notifier"
-msgstr ""
+msgstr "Notificador de Visibilidade"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
@@ -16273,9 +16079,8 @@ msgid "Change Ray Shape Length"
msgstr "Alterar o Comprimento da Forma do Raio"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Navigation Edge"
-msgstr "Modo Navegação"
+msgstr "Bordas de Navegação"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
@@ -16283,30 +16088,28 @@ msgid "Navigation Edge Disabled"
msgstr "Modo Navegação"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Navigation Solid"
-msgstr "Modo Navegação"
+msgstr "Navegação Sólida"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Navigation Solid Disabled"
-msgstr "Modo Navegação"
+msgstr "Navegação Sólida Desabilitada"
#: editor/spatial_editor_gizmos.cpp
msgid "Joint Body A"
-msgstr ""
+msgstr "Corpo de Encaixe A"
#: editor/spatial_editor_gizmos.cpp
msgid "Joint Body B"
-msgstr ""
+msgstr "Corpo de Encaixe B"
#: editor/spatial_editor_gizmos.cpp
msgid "Room Edge"
-msgstr ""
+msgstr "Canto da Sala"
#: editor/spatial_editor_gizmos.cpp
msgid "Room Overlap"
-msgstr ""
+msgstr "Intercessão de Quarto"
#: editor/spatial_editor_gizmos.cpp
msgid "Set Room Point Position"
@@ -16319,11 +16122,11 @@ msgstr "Definir Margem"
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Edge"
-msgstr ""
+msgstr "Canto do Portal"
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Arrow"
-msgstr ""
+msgstr "Seta do Portal"
#: editor/spatial_editor_gizmos.cpp
msgid "Set Portal Point Position"
@@ -16331,7 +16134,7 @@ msgstr "Definir Posição Do Ponto Do Portal"
#: editor/spatial_editor_gizmos.cpp
msgid "Portal Front"
-msgstr ""
+msgstr "Frente do Portal"
#: editor/spatial_editor_gizmos.cpp
#, fuzzy
@@ -16379,12 +16182,12 @@ msgstr "Criar Polígono de Oclusão"
#: main/main.cpp
msgid "Godot Physics"
-msgstr ""
+msgstr "Godot Physics"
#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/visual/visual_server_scene.cpp
msgid "Use BVH"
-msgstr ""
+msgstr "Usar BVH"
#: main/main.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/visual/visual_server_scene.cpp
@@ -16407,37 +16210,36 @@ msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "Debugger stdout"
-msgstr "Depurador"
+msgstr "Depurador stdout"
#: main/main.cpp
msgid "Max Chars Per Second"
-msgstr ""
+msgstr "Máximo de Caracteres por Segundo"
#: main/main.cpp
msgid "Max Messages Per Frame"
-msgstr ""
+msgstr "Máximo de Mensagens por Quadro"
#: main/main.cpp
msgid "Max Errors Per Second"
-msgstr ""
+msgstr "Máximo de Erros por Segundo"
#: main/main.cpp
msgid "Max Warnings Per Second"
-msgstr ""
+msgstr "Máximo de Alertas Por Segundo"
#: main/main.cpp
msgid "Flush stdout On Print"
-msgstr ""
+msgstr "Limpar stdout ao Fazer Print"
#: main/main.cpp servers/visual_server.cpp
msgid "Logging"
-msgstr ""
+msgstr "Registrando Log"
#: main/main.cpp
msgid "File Logging"
-msgstr ""
+msgstr "Registrando Log de Arquivos"
#: main/main.cpp
#, fuzzy
@@ -16451,11 +16253,11 @@ msgstr "Copiar Caminho"
#: main/main.cpp
msgid "Max Log Files"
-msgstr ""
+msgstr "Máximo Log de Arquivos"
#: main/main.cpp
msgid "Driver"
-msgstr ""
+msgstr "Driver"
#: main/main.cpp
msgid "Driver Name"
@@ -16463,41 +16265,39 @@ msgstr "Nome do Driver"
#: main/main.cpp
msgid "Fallback To GLES2"
-msgstr ""
+msgstr "Utilizar GLES2 Como Fallback"
#: main/main.cpp
msgid "Use Nvidia Rect Flicker Workaround"
-msgstr ""
+msgstr "Utilizar a Gambiarra \"Nvidia Rect Flicker\""
#: main/main.cpp
msgid "DPI"
-msgstr ""
+msgstr "DPI"
#: main/main.cpp
msgid "Allow hiDPI"
-msgstr ""
+msgstr "Permitir hiDPI"
#: main/main.cpp
-#, fuzzy
msgid "V-Sync"
-msgstr "Sincronizar"
+msgstr "Sincronização Vertical (V-Sync)"
#: main/main.cpp
-#, fuzzy
msgid "Use V-Sync"
-msgstr "Use Encaixar"
+msgstr "Usar Sincronização Vertical (V-Sync)"
#: main/main.cpp
msgid "Per Pixel Transparency"
-msgstr ""
+msgstr "Transparência por Pixel"
#: main/main.cpp
msgid "Allowed"
-msgstr ""
+msgstr "Permitido"
#: main/main.cpp
msgid "Intended Usage"
-msgstr ""
+msgstr "Intenção de Uso"
#: main/main.cpp
#, fuzzy
@@ -16505,13 +16305,12 @@ msgid "Framebuffer Allocation"
msgstr "Seleção de Frame"
#: main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
msgid "Energy Saving"
-msgstr "Erro ao salvar"
+msgstr "Economia de Energia"
#: main/main.cpp
msgid "Threads"
-msgstr ""
+msgstr "Threads"
#: main/main.cpp servers/physics_2d/physics_2d_server_wrap_mt.h
#, fuzzy
@@ -16524,19 +16323,17 @@ msgstr ""
#: main/main.cpp
msgid "Handheld"
-msgstr ""
+msgstr "Portátil (Handheld)"
#: main/main.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Orientation"
-msgstr "Documentação Online"
+msgstr "Orientação"
#: main/main.cpp scene/gui/scroll_container.cpp scene/gui/text_edit.cpp
#: scene/main/scene_tree.cpp scene/register_scene_types.cpp
-#, fuzzy
msgid "Common"
-msgstr "Comunidade"
+msgstr "Comum"
#: main/main.cpp
#, fuzzy
@@ -16544,27 +16341,26 @@ msgid "Physics FPS"
msgstr "Frame de Física %"
#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
-msgstr "Forçar Push"
+msgstr "Forçar FPS"
#: main/main.cpp
msgid "Enable Pause Aware Picking"
-msgstr ""
+msgstr "Habilitar Escolha que é Ciente à Pausas"
#: main/main.cpp scene/gui/item_list.cpp scene/gui/popup_menu.cpp
#: scene/gui/scroll_container.cpp scene/gui/text_edit.cpp scene/gui/tree.cpp
#: scene/main/viewport.cpp scene/register_scene_types.cpp
msgid "GUI"
-msgstr ""
+msgstr "GUI (Interface Gráfica de Usuário)"
#: main/main.cpp
msgid "Drop Mouse On GUI Input Disabled"
-msgstr ""
+msgstr "Desabilitar Mouse quando GUI Input estiver Desabilitad"
#: main/main.cpp
msgid "stdout"
-msgstr ""
+msgstr "stdout"
#: main/main.cpp
msgid "Print FPS"
@@ -16572,7 +16368,7 @@ msgstr ""
#: main/main.cpp
msgid "Verbose stdout"
-msgstr ""
+msgstr "stdout Verboso"
#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp
#, fuzzy
@@ -16580,9 +16376,8 @@ msgid "Physics Interpolation"
msgstr "Modo de Interpolação"
#: main/main.cpp
-#, fuzzy
msgid "Enable Warnings"
-msgstr "Habilitar Filtragem"
+msgstr "Habilitar Avisos"
#: main/main.cpp
#, fuzzy
@@ -16591,19 +16386,19 @@ msgstr "Seleção de Frame"
#: main/main.cpp
msgid "Low Processor Mode"
-msgstr ""
+msgstr "Modo Processamento Baixo"
#: main/main.cpp
msgid "Delta Sync After Draw"
-msgstr ""
+msgstr "Sincronizar Delta Após o Draw"
#: main/main.cpp
msgid "iOS"
-msgstr ""
+msgstr "iOS"
#: main/main.cpp
msgid "Hide Home Indicator"
-msgstr ""
+msgstr "Esconder Indicador de Home"
#: main/main.cpp
#, fuzzy
@@ -16617,16 +16412,15 @@ msgstr "Ponto"
#: main/main.cpp
msgid "Touch Delay"
-msgstr ""
+msgstr "Atraso de Touch"
#: main/main.cpp servers/visual_server.cpp
msgid "GLES3"
-msgstr ""
+msgstr "GLES3"
#: main/main.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Shaders"
-msgstr "Shader"
+msgstr "Shaders"
#: main/main.cpp
#, fuzzy
@@ -16636,30 +16430,28 @@ msgstr "Forçar Fallbacks do Shader"
#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
#: scene/resources/world.cpp
-#, fuzzy
msgid "Environment"
-msgstr "Visualizar Ambiente"
+msgstr "Ambiente"
#: main/main.cpp
msgid "Default Clear Color"
-msgstr ""
+msgstr "Cor de Limpeza Padrão"
#: main/main.cpp
msgid "Boot Splash"
-msgstr ""
+msgstr "Imagem de Exibição ao Iniciar"
#: main/main.cpp
-#, fuzzy
msgid "Show Image"
-msgstr "Mostrar Ossos"
+msgstr "Mostrar Imagem"
#: main/main.cpp
msgid "Image"
-msgstr ""
+msgstr "Imagem"
#: main/main.cpp
msgid "Fullsize"
-msgstr ""
+msgstr "Tamanho Inteiro"
#: main/main.cpp scene/resources/dynamic_font.cpp
msgid "Use Filter"
@@ -16671,13 +16463,12 @@ msgid "BG Color"
msgstr "Cores"
#: main/main.cpp
-#, fuzzy
msgid "macOS Native Icon"
-msgstr "Definir ícone de telha"
+msgstr "Ícone Nativo macOS"
#: main/main.cpp
msgid "Windows Native Icon"
-msgstr ""
+msgstr "Ícone Windows Nativo"
#: main/main.cpp
msgid "Buffering"
@@ -16685,29 +16476,27 @@ msgstr ""
#: main/main.cpp
msgid "Agile Event Flushing"
-msgstr ""
+msgstr "Limpeza de Eventos Agil"
#: main/main.cpp
msgid "Emulate Touch From Mouse"
-msgstr ""
+msgstr "Simular Toque à Partir do Mouse"
#: main/main.cpp
msgid "Emulate Mouse From Touch"
-msgstr ""
+msgstr "Simular Mouse à Partir do Touch"
#: main/main.cpp
-#, fuzzy
msgid "Mouse Cursor"
-msgstr "Botão do Mouse"
+msgstr "Cursor do Mouse"
#: main/main.cpp
-#, fuzzy
msgid "Custom Image"
-msgstr "Recortar Nós"
+msgstr "Imagem Personalizada"
#: main/main.cpp
msgid "Custom Image Hotspot"
-msgstr ""
+msgstr "Imagem Personalizada de Hotspot"
#: main/main.cpp
msgid "Tooltip Position Offset"
@@ -16719,9 +16508,8 @@ msgid "Debugger Agent"
msgstr "Depurador"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-#, fuzzy
msgid "Wait For Debugger"
-msgstr "Depurador"
+msgstr "Esperar pelo Depurador"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
msgid "Wait Timeout"
@@ -16729,11 +16517,11 @@ msgstr "Tempo Limite de Espera"
#: main/main.cpp
msgid "Runtime"
-msgstr ""
+msgstr "Tempo de Execução"
#: main/main.cpp
msgid "Unhandled Exception Policy"
-msgstr ""
+msgstr "Politica de Tratamento Exceções"
#: main/main.cpp
#, fuzzy
@@ -16742,22 +16530,20 @@ msgstr "Localizar Tipo de Nó"
#: main/main.cpp scene/gui/texture_progress.cpp
#: scene/gui/viewport_container.cpp
-#, fuzzy
msgid "Stretch"
-msgstr "Buscar"
+msgstr "Esticar"
#: main/main.cpp
-#, fuzzy
msgid "Aspect"
-msgstr "Inspetor"
+msgstr "Aspecto"
#: main/main.cpp
msgid "Shrink"
-msgstr ""
+msgstr "Encolher"
#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
-msgstr ""
+msgstr "Aceitar Sair Automaticamente"
#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
@@ -16771,15 +16557,15 @@ msgstr "Encaixar nos Lados do Nó"
#: main/main.cpp
msgid "Dynamic Fonts"
-msgstr ""
+msgstr "Fontes Dinâmicas"
#: main/main.cpp
msgid "Use Oversampling"
-msgstr ""
+msgstr "Utilizar Oversampling"
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
msgid "Active Soft World"
-msgstr ""
+msgstr "Ativar Mundo Macio"
#: modules/csg/csg_gizmos.cpp
msgid "CSG"
@@ -16802,35 +16588,30 @@ msgid "Change Torus Outer Radius"
msgstr "Alterar Raio Externo do Toro"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Operation"
-msgstr "Opções"
+msgstr "Operação"
#: modules/csg/csg_shape.cpp
msgid "Calculate Tangents"
-msgstr ""
+msgstr "Calcular Tangentes"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Use Collision"
-msgstr "Colisão"
+msgstr "Usar Colisão"
#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
-#, fuzzy
msgid "Collision Layer"
-msgstr "Modo Colisão"
+msgstr "Camada de Colisão"
#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collision Mask"
-msgstr "Modo Colisão"
+msgstr "Máscara de Colisão"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Invert Faces"
-msgstr "Converter Maíusculas/Minúsculas"
+msgstr "Inverter Faces"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
@@ -16848,14 +16629,12 @@ msgid "Radial Segments"
msgstr "Segmentos Radiais"
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Rings"
-msgstr "Avisos"
+msgstr "Anéis"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Smooth Faces"
-msgstr "Passo suave"
+msgstr "Suavizar Faces"
#: modules/csg/csg_shape.cpp
#, fuzzy
@@ -16864,7 +16643,7 @@ msgstr "Mostrar Guias"
#: modules/csg/csg_shape.cpp
msgid "Cone"
-msgstr ""
+msgstr "Cone"
#: modules/csg/csg_shape.cpp
#, fuzzy
@@ -16878,27 +16657,25 @@ msgstr "Alterar Raio Externo do Toro"
#: modules/csg/csg_shape.cpp
msgid "Ring Sides"
-msgstr ""
+msgstr "Lados de Anel"
#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
#: scene/3d/collision_polygon.cpp
-#, fuzzy
msgid "Polygon"
-msgstr "Polígonos"
+msgstr "Polígono"
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
-msgstr ""
+msgstr "Graus de Rotação"
#: modules/csg/csg_shape.cpp
msgid "Spin Sides"
-msgstr ""
+msgstr "Lados de Rotação"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Node"
-msgstr "Colar Nós"
+msgstr "Caminho do Nó"
#: modules/csg/csg_shape.cpp
#, fuzzy
@@ -16907,11 +16684,11 @@ msgstr "Criar Vertex Interno"
#: modules/csg/csg_shape.cpp
msgid "Path Interval"
-msgstr ""
+msgstr "Intervalo de Caminho"
#: modules/csg/csg_shape.cpp
msgid "Path Simplify Angle"
-msgstr ""
+msgstr "Ângulo de Simplificação de Caminho"
#: modules/csg/csg_shape.cpp
msgid "Path Rotation"
@@ -16936,58 +16713,52 @@ msgid "Path Joined"
msgstr "Caminho Unido"
#: modules/enet/networked_multiplayer_enet.cpp
-#, fuzzy
msgid "Compression Mode"
-msgstr "Modo Colisão"
+msgstr "Modo de Compressão"
#: modules/enet/networked_multiplayer_enet.cpp
-#, fuzzy
msgid "Transfer Channel"
-msgstr "Alteração de Transformação"
+msgstr "Transferir Canal"
#: modules/enet/networked_multiplayer_enet.cpp
-#, fuzzy
msgid "Channel Count"
-msgstr "Instância"
+msgstr "Quantidade de Canais"
#: modules/enet/networked_multiplayer_enet.cpp
-#, fuzzy
msgid "Always Ordered"
-msgstr "Sempre Mostrar Grade"
+msgstr "Sempre Ordenado"
#: modules/enet/networked_multiplayer_enet.cpp
msgid "Server Relay"
-msgstr ""
+msgstr "Retransmissor de Servidor"
#: modules/enet/networked_multiplayer_enet.cpp
msgid "DTLS Verify"
-msgstr ""
+msgstr "Virificar DTLS"
#: modules/enet/networked_multiplayer_enet.cpp
msgid "DTLS Hostname"
-msgstr ""
+msgstr "Nome de Host DTLS"
#: modules/enet/networked_multiplayer_enet.cpp
-#, fuzzy
msgid "Use DTLS"
-msgstr "Use Encaixar"
+msgstr "Usar DTLS"
#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "FBX"
-msgstr ""
+msgstr "FBX"
#: modules/fbx/editor_scene_importer_fbx.cpp
msgid "Use FBX"
-msgstr ""
+msgstr "Utilizar FBX"
#: modules/gdnative/gdnative.cpp
msgid "Config File"
msgstr "Arquivo de Configuração"
#: modules/gdnative/gdnative.cpp
-#, fuzzy
msgid "Load Once"
-msgstr "Carregar Recurso"
+msgstr "Carregar Apenas uma Vez"
#: modules/gdnative/gdnative.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17000,9 +16771,8 @@ msgid "Symbol Prefix"
msgstr "Prefixo do Símbolo"
#: modules/gdnative/gdnative.cpp
-#, fuzzy
msgid "Reloadable"
-msgstr "Recarregar"
+msgstr "Recarregável"
#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
@@ -17067,9 +16837,8 @@ msgid "Script Class"
msgstr "Classe do Script"
#: modules/gdnative/nativescript/nativescript.cpp
-#, fuzzy
msgid "Icon Path"
-msgstr "Habilitar"
+msgstr "Caminho para Ícone"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -17082,7 +16851,7 @@ msgstr "GDScript"
#: modules/gdscript/editor/gdscript_highlighter.cpp
msgid "Function Definition Color"
-msgstr ""
+msgstr "Cor de Definição de Função"
#: modules/gdscript/editor/gdscript_highlighter.cpp
#, fuzzy
@@ -17091,19 +16860,19 @@ msgstr "Copiar Caminho do Nó"
#: modules/gdscript/gdscript.cpp modules/visual_script/visual_script.cpp
msgid "Max Call Stack"
-msgstr ""
+msgstr "Tamanho Máximo da Pilha de Chamadas de Função"
#: modules/gdscript/gdscript.cpp
msgid "Treat Warnings As Errors"
-msgstr ""
+msgstr "Trate Alertas como Erros"
#: modules/gdscript/gdscript.cpp
msgid "Exclude Addons"
-msgstr ""
+msgstr "Excluir Addons"
#: modules/gdscript/gdscript.cpp
msgid "Autocomplete Setters And Getters"
-msgstr ""
+msgstr "Auto Completar Setters e Getters"
#: modules/gdscript/gdscript_functions.cpp
msgid "Step argument is zero!"
@@ -17154,11 +16923,11 @@ msgstr "Não foi possível resolver"
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Show Native Symbols In Editor"
-msgstr ""
+msgstr "Exibir Simbolos Nativos no Editor"
#: modules/gdscript/language_server/gdscript_language_server.cpp
msgid "Use Thread"
-msgstr ""
+msgstr "Utilize Thread"
#: modules/gltf/editor_scene_exporter_gltf_plugin.cpp
msgid "Export Mesh GLTF2"
@@ -17178,9 +16947,8 @@ msgid "Byte Offset"
msgstr "Deslocamento do Byte"
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Component Type"
-msgstr "Componentes"
+msgstr "Tipo do Componente"
#: modules/gltf/gltf_accessor.cpp
#, fuzzy
@@ -17192,14 +16960,12 @@ msgid "Count"
msgstr "Quantidade"
#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Min"
-msgstr "MiB"
+msgstr "Min"
#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Max"
-msgstr "Misturar"
+msgstr "Max"
#: modules/gltf/gltf_accessor.cpp
#, fuzzy
@@ -17241,9 +17007,8 @@ msgid "Byte Stride"
msgstr ""
#: modules/gltf/gltf_buffer_view.cpp
-#, fuzzy
msgid "Indices"
-msgstr "Todos os dispositivos"
+msgstr "Índices"
#: modules/gltf/gltf_camera.cpp
msgid "FOV Size"
@@ -17266,19 +17031,17 @@ msgstr "Linear"
#: scene/resources/environment.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Color"
-msgstr "Cores"
+msgstr "Cor"
#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
#: scene/resources/environment.cpp
msgid "Intensity"
-msgstr ""
+msgstr "Intensidade"
#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp scene/3d/light.cpp
-#, fuzzy
msgid "Range"
-msgstr "Alterar"
+msgstr "Intervalo"
#: modules/gltf/gltf_light.cpp
msgid "Inner Cone Angle"
@@ -17309,35 +17072,31 @@ msgstr "Plataforma"
#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
msgid "Skin"
-msgstr ""
+msgstr "Skin"
#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
-#, fuzzy
msgid "Translation"
-msgstr "Traduções"
+msgstr "Tradução"
#: modules/gltf/gltf_node.cpp
-#, fuzzy
msgid "Children"
-msgstr "Filhos Editáveis"
+msgstr "Filhos"
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
-#, fuzzy
msgid "Joints"
-msgstr "Ponto"
+msgstr "Pontos"
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
msgid "Roots"
-msgstr ""
+msgstr "Raízes"
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
-msgstr ""
+msgstr "Nomes Únicos"
#: modules/gltf/gltf_skeleton.cpp
-#, fuzzy
msgid "Godot Bone Node"
-msgstr "Nó TimeSeek"
+msgstr "Nó de Osso Godot"
#: modules/gltf/gltf_skin.cpp
#, fuzzy
@@ -17345,9 +17104,8 @@ msgid "Skin Root"
msgstr "Nova Raiz de Cena"
#: modules/gltf/gltf_skin.cpp
-#, fuzzy
msgid "Joints Original"
-msgstr "Origem do Foco"
+msgstr "Pontos Originais"
#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
@@ -17392,12 +17150,11 @@ msgstr ""
#: modules/gltf/gltf_state.cpp
msgid "Json"
-msgstr ""
+msgstr "Json"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Major Version"
-msgstr "Versão"
+msgstr "Versão Importante"
#: modules/gltf/gltf_state.cpp
#, fuzzy
@@ -17427,28 +17184,25 @@ msgid "Scene Name"
msgstr "Nome da Cena"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Root Nodes"
-msgstr "Nome do nó raiz"
+msgstr "Nós Raízes"
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#, fuzzy
msgid "Textures"
-msgstr "Funcionalidades"
+msgstr "Texturas"
#: modules/gltf/gltf_state.cpp platform/uwp/export/export.cpp
msgid "Images"
-msgstr ""
+msgstr "Imagens"
#: modules/gltf/gltf_state.cpp
msgid "Cameras"
-msgstr ""
+msgstr "Câmeras"
#: modules/gltf/gltf_state.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Lights"
-msgstr "Luz"
+msgstr "Luzes"
#: modules/gltf/gltf_state.cpp
msgid "Unique Animation Names"
@@ -17459,9 +17213,8 @@ msgid "Skeletons"
msgstr "Esqueletos"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Skeleton To Node"
-msgstr "Selecione um Nó"
+msgstr "Esqueleto Para Nó"
#: modules/gltf/gltf_state.cpp
msgid "Animations"
@@ -17488,7 +17241,7 @@ msgstr "Faça mapas de luz"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
msgid "Cell"
-msgstr ""
+msgstr "Célula"
#: modules/gridmap/grid_map.cpp
#, fuzzy
@@ -17496,25 +17249,22 @@ msgid "Octant Size"
msgstr "Visão Frontal"
#: modules/gridmap/grid_map.cpp
-#, fuzzy
msgid "Center X"
-msgstr "Centro"
+msgstr "Centro X"
#: modules/gridmap/grid_map.cpp
-#, fuzzy
msgid "Center Y"
-msgstr "Centro"
+msgstr "Centro Y"
#: modules/gridmap/grid_map.cpp
-#, fuzzy
msgid "Center Z"
-msgstr "Centro"
+msgstr "Centro Z"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
#: scene/resources/material.cpp
msgid "Mask"
-msgstr ""
+msgstr "Máscara"
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#, fuzzy
@@ -17525,9 +17275,8 @@ msgstr "Navegação"
#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp
#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_mesh_instance.cpp
-#, fuzzy
msgid "Navigation Layers"
-msgstr "Modo Navegação"
+msgstr "Camadas da Navegação"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Plane"
@@ -17829,7 +17578,7 @@ msgstr "Pronto!"
#: modules/opensimplex/noise_texture.cpp
msgid "Seamless"
-msgstr ""
+msgstr "Sem Emenda"
#: modules/opensimplex/noise_texture.cpp
msgid "As Normal Map"
@@ -17849,7 +17598,7 @@ msgstr "Deslocamento do Ruído"
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
-msgstr ""
+msgstr "Oitavas"
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Period"
@@ -17866,7 +17615,7 @@ msgstr ""
#: modules/regex/regex.cpp
msgid "Subject"
-msgstr ""
+msgstr "Sujeito"
#: modules/regex/regex.cpp
#, fuzzy
@@ -18318,7 +18067,7 @@ msgstr "Iterador"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "for (elem) in (input):"
-msgstr ""
+msgstr "para (elem) em (input):"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable:"
@@ -18352,7 +18101,7 @@ msgstr "Switch"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "'input' is:"
-msgstr ""
+msgstr "'input' é:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Type Cast"
@@ -18604,7 +18353,7 @@ msgstr "Chamadas"
#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
msgid "Title"
-msgstr ""
+msgstr "Título"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
@@ -18683,7 +18432,7 @@ msgstr "Modo Prioridade"
#: modules/webrtc/webrtc_data_channel.h
msgid "WebRTC"
-msgstr ""
+msgstr "WebRTC"
#: modules/webrtc/webrtc_data_channel.h
#, fuzzy
@@ -18917,7 +18666,7 @@ msgstr "Inspecionar a Instância Anterior"
#: platform/android/export/export_plugin.cpp
msgid "Code"
-msgstr ""
+msgstr "Código"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
@@ -19010,7 +18759,7 @@ msgstr "Interface de Usuário"
#: platform/android/export/export_plugin.cpp
msgid "Allow"
-msgstr ""
+msgstr "Permitir"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
@@ -19028,7 +18777,7 @@ msgstr "Expressão"
#: platform/android/export/export_plugin.cpp
msgid "Salt"
-msgstr ""
+msgstr "Sal"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -19323,10 +19072,8 @@ msgstr ""
"do projeto"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not export project files to gradle project."
-msgstr ""
-"Não foi possível exportar os arquivos do projeto ao projeto do gradle\n"
+msgstr "Não foi possível exportar os arquivos do projeto ao projeto do gradle"
#: platform/android/export/export_plugin.cpp
msgid "Could not write expansion package file!"
@@ -19410,19 +19157,19 @@ msgstr ""
#: platform/iphone/export/export.cpp
msgid "iPhone 2436 X 1125"
-msgstr ""
+msgstr "IPhone 2436 X 1125"
#: platform/iphone/export/export.cpp
msgid "iPhone 2208 X 1242"
-msgstr ""
+msgstr "iPhone 2208 X 1242"
#: platform/iphone/export/export.cpp
msgid "iPad 1024 X 768"
-msgstr ""
+msgstr "iPad 1024 X 768"
#: platform/iphone/export/export.cpp
msgid "iPad 2048 X 1536"
-msgstr ""
+msgstr "iPad 2048 X 1536"
#: platform/iphone/export/export.cpp
msgid "Portrait Launch Screens"
@@ -19430,31 +19177,31 @@ msgstr ""
#: platform/iphone/export/export.cpp
msgid "iPhone 640 X 960"
-msgstr ""
+msgstr "iPhone 640 X 960"
#: platform/iphone/export/export.cpp
msgid "iPhone 640 X 1136"
-msgstr ""
+msgstr "iPhone 640 X 1136"
#: platform/iphone/export/export.cpp
msgid "iPhone 750 X 1334"
-msgstr ""
+msgstr "iPhone 750 X 1334"
#: platform/iphone/export/export.cpp
msgid "iPhone 1125 X 2436"
-msgstr ""
+msgstr "iPhone 1125 X 2436"
#: platform/iphone/export/export.cpp
msgid "iPad 768 X 1024"
-msgstr ""
+msgstr "iPad 768 X 1024"
#: platform/iphone/export/export.cpp
msgid "iPad 1536 X 2048"
-msgstr ""
+msgstr "iPad 1536 X 2048"
#: platform/iphone/export/export.cpp
msgid "iPhone 1242 X 2208"
-msgstr ""
+msgstr "iPhone 1242 X 2208"
#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
@@ -19491,7 +19238,7 @@ msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "Info"
-msgstr ""
+msgstr "Informação"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
msgid "Identifier"
@@ -19561,23 +19308,23 @@ msgstr "Descrições da Propriedade"
#: platform/iphone/export/export.cpp
msgid "iPhone 120 X 120"
-msgstr ""
+msgstr "iPhone 120 X 120"
#: platform/iphone/export/export.cpp
msgid "iPhone 180 X 180"
-msgstr ""
+msgstr "iPhone 180 X 180"
#: platform/iphone/export/export.cpp
msgid "iPad 76 X 76"
-msgstr ""
+msgstr "iPad 76 X 76"
#: platform/iphone/export/export.cpp
msgid "iPad 152 X 152"
-msgstr ""
+msgstr "iPad 152 X 152"
#: platform/iphone/export/export.cpp
msgid "iPad 167 X 167"
-msgstr ""
+msgstr "iPad 167 X 167"
#: platform/iphone/export/export.cpp
msgid "App Store 1024 X 1024"
@@ -19661,14 +19408,12 @@ msgid "Could not open template for export: \"%s\"."
msgstr "Não foi possível abrir o modelo para exportação: \"%s\"."
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Invalid export template: \"%s\"."
-msgstr "Template de exportação inválido:"
+msgstr "Template de exportação inválido: \"%s\"."
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not write file: \"%s\"."
-msgstr "Não foi possível escrever o arquivo:"
+msgstr "Não foi possível escrever o arquivo: \"%s\"."
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
@@ -19681,7 +19426,7 @@ msgstr "Não foi possível ler o arquivo: \"%s\"."
#: platform/javascript/export/export.cpp
msgid "PWA"
-msgstr ""
+msgstr "PWA"
#: platform/javascript/export/export.cpp
msgid "Variant"
@@ -19699,15 +19444,15 @@ msgstr "Expressão"
#: platform/javascript/export/export.cpp
msgid "For Desktop"
-msgstr ""
+msgstr "Para Desktop"
#: platform/javascript/export/export.cpp
msgid "For Mobile"
-msgstr ""
+msgstr "Para Mobile"
#: platform/javascript/export/export.cpp
msgid "HTML"
-msgstr ""
+msgstr "HTML"
#: platform/javascript/export/export.cpp
#, fuzzy
@@ -19728,8 +19473,9 @@ msgid "Canvas Resize Policy"
msgstr ""
#: platform/javascript/export/export.cpp
+#, fuzzy
msgid "Focus Canvas On Start"
-msgstr ""
+msgstr "Focar Canvas ao Iniciar"
#: platform/javascript/export/export.cpp
#, fuzzy
@@ -19738,11 +19484,11 @@ msgstr "Filtrar sinais"
#: platform/javascript/export/export.cpp
msgid "Progressive Web App"
-msgstr ""
+msgstr "Progressive Web App"
#: platform/javascript/export/export.cpp
msgid "Offline Page"
-msgstr ""
+msgstr "Página Offline"
#: platform/javascript/export/export.cpp
msgid "Icon 144 X 144"
@@ -19761,9 +19507,8 @@ msgid "Could not read HTML shell: \"%s\"."
msgstr "Não foi possível ler o shell HTML: \"%s\"."
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not create HTTP server directory: %s."
-msgstr "Não foi possível criar o diretório do servidor HTTP:"
+msgstr "Não foi possível criar o diretório do servidor HTTP: \"%s\"."
#: platform/javascript/export/export.cpp
msgid "Error starting HTTP server: %d."
@@ -19771,7 +19516,7 @@ msgstr "Erro ao iniciar o servidor HTTP: %d."
#: platform/javascript/export/export.cpp
msgid "Web"
-msgstr ""
+msgstr "Web"
#: platform/javascript/export/export.cpp
msgid "HTTP Host"
@@ -19788,7 +19533,7 @@ msgstr "Use Encaixar"
#: platform/javascript/export/export.cpp
msgid "SSL Key"
-msgstr ""
+msgstr "Chave SSL"
#: platform/osx/export/codesign.cpp
msgid "Can't get filesystem access."
@@ -19828,7 +19573,7 @@ msgstr "Caminho base inválido."
#: platform/osx/export/codesign.cpp
msgid "Already signed!"
-msgstr ""
+msgstr "Já assinado!"
#: platform/osx/export/codesign.cpp
#, fuzzy
@@ -19868,7 +19613,7 @@ msgstr ""
#: platform/osx/export/codesign.cpp
msgid "Unknown object type."
-msgstr ""
+msgstr "Tipo de objeto desconhecido."
#: platform/osx/export/export.cpp
msgid "App Category"
@@ -19876,7 +19621,7 @@ msgstr "Categoria do Aplicativo"
#: platform/osx/export/export.cpp
msgid "High Res"
-msgstr ""
+msgstr "Alta Resolução"
#: platform/osx/export/export.cpp
#, fuzzy
@@ -19956,7 +19701,7 @@ msgstr "Recortar Nós"
#: platform/osx/export/export.cpp
msgid "Allow JIT Code Execution"
-msgstr ""
+msgstr "Permitir Execução de Código JIT"
#: platform/osx/export/export.cpp
msgid "Allow Unsigned Executable Memory"
@@ -19978,7 +19723,7 @@ msgstr "Adicionar Entrada"
#: platform/osx/export/export.cpp
msgid "Address Book"
-msgstr ""
+msgstr "Contatos"
#: platform/osx/export/export.cpp
msgid "Calendars"
@@ -20020,7 +19765,7 @@ msgstr "Dispositivo"
#: platform/osx/export/export.cpp
msgid "Device Bluetooth"
-msgstr ""
+msgstr "Bluetooth do Dispositivo"
#: platform/osx/export/export.cpp
#, fuzzy
@@ -20092,6 +19837,8 @@ msgid ""
"You can check progress manually by opening a Terminal and running the "
"following command:"
msgstr ""
+"Você pode verificar o progresso manualmente abrindo um Terminal e rodando o "
+"seguinte comando:"
#: platform/osx/export/export.cpp
msgid ""
@@ -20121,6 +19868,8 @@ msgid ""
"Could not start codesign executable, make sure Xcode command line tools are "
"installed."
msgstr ""
+"Não foi possível iniciar o executável codesign, tenha certeza que as "
+"utilidades de linha de comando do Xcode estão instaladas."
#: platform/osx/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
@@ -20181,7 +19930,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid "Making PKG"
-msgstr ""
+msgstr "Criando PKG"
#: platform/osx/export/export.cpp
msgid ""
@@ -20195,7 +19944,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid "Making DMG"
-msgstr ""
+msgstr "Criando DMG"
#: platform/osx/export/export.cpp
msgid "Code signing DMG"
@@ -20203,7 +19952,7 @@ msgstr ""
#: platform/osx/export/export.cpp
msgid "Making ZIP"
-msgstr ""
+msgstr "Criando ZIP"
#: platform/osx/export/export.cpp
msgid ""
@@ -20366,7 +20115,7 @@ msgstr "Nome Curto"
#: platform/uwp/export/export.cpp
msgid "Publisher"
-msgstr ""
+msgstr "Publicadora"
#: platform/uwp/export/export.cpp
msgid "Publisher Display Name"
@@ -20414,7 +20163,7 @@ msgstr "Revisão"
#: platform/uwp/export/export.cpp
msgid "Landscape"
-msgstr ""
+msgstr "Paisagem"
#: platform/uwp/export/export.cpp
#, fuzzy
@@ -20423,11 +20172,11 @@ msgstr "Inverter Horizontalmente"
#: platform/uwp/export/export.cpp
msgid "Landscape Flipped"
-msgstr ""
+msgstr "Paisagem Invertido"
#: platform/uwp/export/export.cpp
msgid "Portrait Flipped"
-msgstr ""
+msgstr "Retrato Invertido"
#: platform/uwp/export/export.cpp
#, fuzzy
@@ -20529,7 +20278,7 @@ msgstr "Dimensões inválidas da tela de abertura (deve ser 620x300)."
#: platform/uwp/export/export.cpp
msgid "UWP"
-msgstr ""
+msgstr "UWP"
#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
#, fuzzy
@@ -20546,13 +20295,13 @@ msgid "Debug Algorithm"
msgstr "Depurador"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Failed to rename temporary file \"%s\"."
-msgstr "Não é possível remover o arquivo temporário:"
+msgstr "Falha ao renomear arquivo temporário \"%s\"."
#: platform/windows/export/export.cpp
+#, fuzzy
msgid "Identity Type"
-msgstr ""
+msgstr "Tipo de Identidade"
#: platform/windows/export/export.cpp
msgid "Timestamp Server URL"
@@ -20592,7 +20341,7 @@ msgstr "Descrição"
#: platform/windows/export/export.cpp
msgid "Trademarks"
-msgstr ""
+msgstr "Marca Registrada (Trademarks)"
#: platform/windows/export/export.cpp
#, fuzzy
@@ -20698,7 +20447,7 @@ msgstr "Nova Janela"
#: platform/windows/export/export.cpp
msgid "Rcedit"
-msgstr ""
+msgstr "Rcedit"
#: platform/windows/export/export.cpp
msgid "Osslsigncode"
@@ -20897,7 +20646,7 @@ msgstr "Modo de Movimentação"
#: scene/2d/camera_2d.cpp
msgid "Limit"
-msgstr ""
+msgstr "Limite"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -21197,7 +20946,7 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
-msgstr ""
+msgstr "Desenhando"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -21208,7 +20957,7 @@ msgstr "Projetos Locais"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
-msgstr ""
+msgstr "Ordem de Desenho"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -21265,7 +21014,7 @@ msgstr "Velocidade"
#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Angular Velocity"
-msgstr ""
+msgstr "Velocidade Angular"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -21334,7 +21083,7 @@ msgstr "Dvidir Curva"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/light.cpp
#: scene/resources/particles_material.cpp
msgid "Angle"
-msgstr ""
+msgstr "Ângulo"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -21460,7 +21209,7 @@ msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
-msgstr ""
+msgstr "Comprimento"
#: scene/2d/joints_2d.cpp
#, fuzzy
@@ -21496,7 +21245,7 @@ msgstr "Região da Textura"
#: scene/3d/light.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
-msgstr ""
+msgstr "Energia"
#: scene/2d/light_2d.cpp
msgid "Z Min"
@@ -21574,7 +21323,7 @@ msgstr "Padrão"
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
-msgstr ""
+msgstr "Preencher"
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
#, fuzzy
@@ -21730,7 +21479,7 @@ msgstr "Viagem"
msgid "Rotation Degrees"
msgstr "Graus de Rotação"
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
msgid "Global Rotation"
msgstr "Rotação Global"
@@ -21919,7 +21668,7 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Mass"
-msgstr ""
+msgstr "Massa"
#: scene/2d/physics_body_2d.cpp
msgid "Inertia"
@@ -21968,7 +21717,7 @@ msgstr "Úmido"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
-msgstr ""
+msgstr "Angular"
#: scene/2d/physics_body_2d.cpp
msgid "Applied Forces"
@@ -22081,15 +21830,15 @@ msgstr "Criar Nó Shader"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
msgid "Collide With"
-msgstr ""
+msgstr "Colidir com"
#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
msgid "Areas"
-msgstr ""
+msgstr "Áreas"
#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
msgid "Bodies"
-msgstr ""
+msgstr "Corpos"
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
@@ -22331,15 +22080,15 @@ msgstr "Nó de Animação"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Unit dB"
-msgstr ""
+msgstr "Unidade dB"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Unit Size"
-msgstr ""
+msgstr "Tamanho da Unidade"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Max dB"
-msgstr ""
+msgstr "Max dB"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Out Of Range Mode"
@@ -22387,7 +22136,7 @@ msgstr "Empacotando"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
-msgstr ""
+msgstr "Interior"
#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
@@ -22438,7 +22187,7 @@ msgstr "Usar Redutor de Ruído"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
msgid "Use HDR"
-msgstr ""
+msgstr "Usar HDR"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
@@ -22537,7 +22286,7 @@ msgstr "Mais próximo"
#: scene/3d/camera.cpp
msgid "Far"
-msgstr ""
+msgstr "Longe"
#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
#: scene/gui/control.cpp scene/resources/default_theme/default_theme.cpp
@@ -22789,9 +22538,8 @@ msgid "Font"
msgstr "Fontes"
#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Horizontal Alignment"
-msgstr "Horizontal:"
+msgstr "Alinhamento Horizontal"
#: scene/3d/label_3d.cpp
#, fuzzy
@@ -22902,6 +22650,8 @@ msgid ""
"be removed in a future version. Use 'NavigationServer.map_get_path()' "
"instead."
msgstr ""
+"O nó 'Navigation' e 'Navigation.get_simple_path()' estão depreciados e serão "
+"removidos em versões futuras. Use 'NavigationServer.map_get_path()' no lugar."
#: scene/3d/navigation.cpp scene/resources/curve.cpp
#, fuzzy
@@ -23156,15 +22906,15 @@ msgstr "Animação"
#: scene/3d/physics_body.cpp
msgid "X"
-msgstr ""
+msgstr "X"
#: scene/3d/physics_body.cpp
msgid "Y"
-msgstr ""
+msgstr "Y"
#: scene/3d/physics_body.cpp
msgid "Z"
-msgstr ""
+msgstr "Z"
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -23481,7 +23231,7 @@ msgstr "Depurador"
#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
msgid "Thickness"
-msgstr ""
+msgstr "Espessura"
#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
@@ -23588,7 +23338,7 @@ msgstr "Só Deve existir um RoomManager na SceneTree."
#: scene/3d/room_manager.cpp
msgid "Main"
-msgstr ""
+msgstr "Principal"
#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
@@ -23808,8 +23558,13 @@ msgstr ""
"Altere o tamanho em formas de colisão de crianças."
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "Manter Transformação Global"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
-msgstr ""
+msgstr "Matriz"
#: scene/3d/spatial.cpp
#, fuzzy
@@ -23827,7 +23582,7 @@ msgstr ""
#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
-msgstr ""
+msgstr "Opacidade"
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
msgid "Transparent"
@@ -23926,9 +23681,8 @@ msgid "Cast Shadow"
msgstr "Criar Nó Shader"
#: scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Extra Cull Margin"
-msgstr "Argumentos de Chamada Extras:"
+msgstr "Margem de Descarte Extra"
#: scene/3d/visual_instance.cpp
#, fuzzy
@@ -23950,9 +23704,8 @@ msgstr ""
#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
#: scene/resources/material.cpp
-#, fuzzy
msgid "Min Distance"
-msgstr "Escolha uma Distância:"
+msgstr "Distância Mínima"
#: scene/3d/visual_instance.cpp
msgid "Min Hysteresis"
@@ -23999,33 +23752,28 @@ msgid "Mix Mode"
msgstr "Nó Mix"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Fadein Time"
-msgstr "Tempo do X-Fade (s):"
+msgstr "Tempo de Esmaecer de Entrada"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Fadeout Time"
-msgstr "Tempo do X-Fade (s):"
+msgstr "Tempo de Esmaecer de Saída"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Auto Restart"
-msgstr "Reinício Automático:"
+msgstr "Reinício Automático"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Autorestart"
-msgstr "Reinício Automático:"
+msgstr "Reinício Automático"
#: scene/animation/animation_blend_tree.cpp
msgid "Delay"
-msgstr ""
+msgstr "Atraso"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Random Delay"
-msgstr "Inclinação aleatória:"
+msgstr "Atraso Aleatório"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
@@ -24049,9 +23797,8 @@ msgstr "Adicionar porta de entrada"
#: scene/animation/animation_blend_tree.cpp
#: scene/animation/animation_node_state_machine.cpp
-#, fuzzy
msgid "Xfade Time"
-msgstr "Tempo do X-Fade (s):"
+msgstr "Tempo do Esmaecer Cruzado"
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
@@ -24084,7 +23831,7 @@ msgstr "Adicionar Animação"
#: scene/animation/animation_player.cpp
msgid "Reset On Save"
-msgstr ""
+msgstr "Redefinir ao Salvar"
#: scene/animation/animation_player.cpp
#, fuzzy
@@ -24097,9 +23844,8 @@ msgid "Current Animation Position"
msgstr "Adicionar ponto de Animação"
#: scene/animation/animation_player.cpp
-#, fuzzy
msgid "Playback Options"
-msgstr "Opções da Classe:"
+msgstr "Opções de Playback"
#: scene/animation/animation_player.cpp
#, fuzzy
@@ -24142,9 +23888,8 @@ msgid "The AnimationPlayer root node is not a valid node."
msgstr "O nó raiz do AnimationPlayer não é um nó válido."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Tree Root"
-msgstr "Criar nó raiz:"
+msgstr "Nó Raiz"
#: scene/animation/animation_tree.cpp
#, fuzzy
@@ -24254,7 +23999,7 @@ msgstr "Modo de Seleção"
#: scene/gui/aspect_ratio_container.cpp scene/gui/box_container.cpp
msgid "Alignment"
-msgstr ""
+msgstr "Alinhamento"
#: scene/gui/base_button.cpp
#, fuzzy
@@ -24292,11 +24037,11 @@ msgstr "Copiar Texto"
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
-msgstr ""
+msgstr "Alinhar"
#: scene/gui/button.cpp
msgid "Icon Align"
-msgstr ""
+msgstr "Alinhamento do Ícone"
#: scene/gui/button.cpp
#, fuzzy
@@ -24400,14 +24145,12 @@ msgid "Grow Direction"
msgstr "Direções"
#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Min Size"
-msgstr "Tamanho do Contorno:"
+msgstr "Tamanho Mínimo"
#: scene/gui/control.cpp
-#, fuzzy
msgid "Pivot Offset"
-msgstr "Deslocamento da Grade:"
+msgstr "Deslocamento do Pivô"
#: scene/gui/control.cpp
#, fuzzy
@@ -24455,7 +24198,7 @@ msgstr "Anterior"
#: scene/gui/control.cpp
msgid "Mouse"
-msgstr ""
+msgstr "Mouse"
#: scene/gui/control.cpp
msgid "Default Cursor Shape"
@@ -24481,7 +24224,7 @@ msgstr "Propriedades do Tema"
#: scene/gui/dialogs.cpp
msgid "Window Title"
-msgstr ""
+msgstr "Título da Janela"
#: scene/gui/dialogs.cpp
#, fuzzy
@@ -24515,14 +24258,12 @@ msgid "Right Disconnects"
msgstr "Desconectar"
#: scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Scroll Offset"
-msgstr "Deslocamento da Grade:"
+msgstr "Deslocamento da Rolagem"
#: scene/gui/graph_edit.cpp
-#, fuzzy
msgid "Snap Distance"
-msgstr "Escolha uma Distância:"
+msgstr "Distância de Encaixe"
#: scene/gui/graph_edit.cpp
#, fuzzy
@@ -24547,7 +24288,7 @@ msgstr "Mostrar Ossos"
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Minimap"
-msgstr ""
+msgstr "Mini-Mapa"
#: scene/gui/graph_edit.cpp
msgid "Enable grid minimap."
@@ -24620,9 +24361,8 @@ msgid "Fixed Column Width"
msgstr ""
#: scene/gui/item_list.cpp
-#, fuzzy
msgid "Icon Scale"
-msgstr "Escala aleatória:"
+msgstr "Escala de Ícone"
#: scene/gui/item_list.cpp
#, fuzzy
@@ -24635,9 +24375,8 @@ msgid "V Align"
msgstr "Atribuir"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
-#, fuzzy
msgid "Visible Characters"
-msgstr "Caracteres válidos:"
+msgstr "Caracteres Visiveis"
#: scene/gui/label.cpp scene/gui/rich_text_label.cpp
#, fuzzy
@@ -24661,9 +24400,8 @@ msgid "Secret"
msgstr ""
#: scene/gui/line_edit.cpp
-#, fuzzy
msgid "Secret Character"
-msgstr "Caracteres válidos:"
+msgstr "Caracteres Secretos"
#: scene/gui/line_edit.cpp
msgid "Expand To Text Length"
@@ -24724,16 +24462,15 @@ msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Blink"
-msgstr ""
+msgstr "Piscar"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Blink Speed"
-msgstr "Velocidade:"
+msgstr "Velocidade de Piscar"
#: scene/gui/link_button.cpp
msgid "Underline"
-msgstr ""
+msgstr "Sublinhado"
#: scene/gui/menu_button.cpp
#, fuzzy
@@ -24816,9 +24553,8 @@ msgid "Allow Search"
msgstr "Pesquisar"
#: scene/gui/progress_bar.cpp
-#, fuzzy
msgid "Percent"
-msgstr "Recente:"
+msgstr "Porcentagem"
#: scene/gui/range.cpp
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
@@ -24878,9 +24614,8 @@ msgid "Absolute Index"
msgstr "Auto Recuar"
#: scene/gui/rich_text_effect.cpp
-#, fuzzy
msgid "Elapsed Time"
-msgstr "Tempos de Mistura:"
+msgstr "Tempo Decorrido"
#: scene/gui/rich_text_effect.cpp
#, fuzzy
@@ -24888,9 +24623,8 @@ msgid "Env"
msgstr "Fim"
#: scene/gui/rich_text_effect.cpp
-#, fuzzy
msgid "Character"
-msgstr "Caracteres válidos:"
+msgstr "Caractere"
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
@@ -24901,9 +24635,8 @@ msgid "Meta Underlined"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
msgid "Tab Size"
-msgstr "Tamanho:"
+msgstr "Tamanho da Tabulação"
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -24924,9 +24657,8 @@ msgid "Selection Enabled"
msgstr "Selecionar Apenas"
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Override Selected Font Color"
-msgstr "Configurar Perfil Selecionado:"
+msgstr "Sobrescrever Cor da Fonte Selecionada"
#: scene/gui/rich_text_label.cpp
#, fuzzy
@@ -24954,9 +24686,8 @@ msgid "Follow Focus"
msgstr "Popular Superfície"
#: scene/gui/scroll_container.cpp
-#, fuzzy
msgid "Horizontal Enabled"
-msgstr "Horizontal:"
+msgstr "Horizontal Habilitado"
#: scene/gui/scroll_container.cpp
#, fuzzy
@@ -24977,24 +24708,20 @@ msgid "Tick Count"
msgstr "Escolher Cor"
#: scene/gui/slider.cpp
-#, fuzzy
msgid "Ticks On Borders"
-msgstr "Renomear pasta:"
+msgstr "Pontos Nas Bordas"
#: scene/gui/spin_box.cpp
-#, fuzzy
msgid "Prefix"
-msgstr "Prefixo:"
+msgstr "Prefixo"
#: scene/gui/spin_box.cpp
-#, fuzzy
msgid "Suffix"
-msgstr "Sufixo:"
+msgstr "Sufixo"
#: scene/gui/split_container.cpp
-#, fuzzy
msgid "Split Offset"
-msgstr "Deslocamento da Grade:"
+msgstr "Deslocamento de Divisão"
#: scene/gui/split_container.cpp scene/gui/tree.cpp
#, fuzzy
@@ -25011,9 +24738,8 @@ msgid "Tab Align"
msgstr ""
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
-#, fuzzy
msgid "Current Tab"
-msgstr "Atual:"
+msgstr "Aba Atual"
#: scene/gui/tab_container.cpp
#, fuzzy
@@ -25055,9 +24781,8 @@ msgid "Breakpoint Gutter"
msgstr "Pular Breakpoints"
#: scene/gui/text_edit.cpp
-#, fuzzy
msgid "Fold Gutter"
-msgstr "Pasta:"
+msgstr "Espaçamento de Dobra"
#: scene/gui/text_edit.cpp
#, fuzzy
@@ -25075,19 +24800,16 @@ msgid "Wrap Enabled"
msgstr "Habilitar"
#: scene/gui/text_edit.cpp
-#, fuzzy
msgid "Scroll Vertical"
-msgstr "Vertical:"
+msgstr "Scroll Vertical"
#: scene/gui/text_edit.cpp
-#, fuzzy
msgid "Scroll Horizontal"
-msgstr "Horizontal:"
+msgstr "Scroll Horizontal"
#: scene/gui/text_edit.cpp
-#, fuzzy
msgid "Draw"
-msgstr "Chamadas de Desenho:"
+msgstr "Desenhar"
#: scene/gui/text_edit.cpp
#, fuzzy
@@ -25145,9 +24867,8 @@ msgid "Progress Offset"
msgstr ""
#: scene/gui/texture_progress.cpp
-#, fuzzy
msgid "Fill Mode"
-msgstr "Modo Panorâmico:"
+msgstr "Modo de Preenchimento"
#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
@@ -25215,9 +24936,8 @@ msgid "Hide Folding"
msgstr "Botão Desativado"
#: scene/gui/tree.cpp
-#, fuzzy
msgid "Hide Root"
-msgstr "Criar nó raiz:"
+msgstr "Esconder Raiz"
#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
@@ -25230,7 +24950,7 @@ msgstr "Adicionar Faixa"
#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
msgid "Paused"
-msgstr ""
+msgstr "Pausado"
#: scene/gui/video_player.cpp
#, fuzzy
@@ -25315,19 +25035,16 @@ msgid "Filename"
msgstr "Renomear"
#: scene/main/node.cpp
-#, fuzzy
msgid "Owner"
-msgstr "Donos De:"
+msgstr "Dono"
#: scene/main/node.cpp scene/main/scene_tree.cpp
-#, fuzzy
msgid "Multiplayer"
-msgstr "Definir Múltiplos:"
+msgstr "Multijogador"
#: scene/main/node.cpp
-#, fuzzy
msgid "Custom Multiplayer"
-msgstr "Definir Múltiplos:"
+msgstr "Multijogador Personalizado"
#: scene/main/node.cpp
#, fuzzy
@@ -25360,17 +25077,16 @@ msgstr "Nova Raiz de Cena"
#: scene/main/scene_tree.cpp
msgid "Root"
-msgstr ""
+msgstr "Raiz"
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid "Multiplayer Poll"
-msgstr "Definir Múltiplos:"
+msgstr ""
#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
#: scene/resources/shape_2d.cpp
msgid "Shapes"
-msgstr ""
+msgstr "Formas"
#: scene/main/scene_tree.cpp
msgid "Shape Color"
@@ -25404,9 +25120,8 @@ msgid "Reflections"
msgstr "Reflexões"
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid "Atlas Size"
-msgstr "Tamanho do Contorno:"
+msgstr "Tamanho do Atlas"
#: scene/main/scene_tree.cpp
msgid "Atlas Subdiv"
@@ -25418,7 +25133,7 @@ msgstr ""
#: scene/main/scene_tree.cpp
msgid "Use FXAA"
-msgstr ""
+msgstr "Usar FXAA"
#: scene/main/scene_tree.cpp
msgid "Use Debanding"
@@ -25426,7 +25141,7 @@ msgstr ""
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
-msgstr ""
+msgstr "HDR"
#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "Use 32 BPC Depth"
@@ -25464,9 +25179,8 @@ msgstr ""
"Timer para tempos de espera muito baixos."
#: scene/main/timer.cpp
-#, fuzzy
msgid "Autostart"
-msgstr "Reinício Automático:"
+msgstr "Início Automático"
#: scene/main/viewport.cpp
#, fuzzy
@@ -25492,7 +25206,7 @@ msgstr ""
#: scene/main/viewport.cpp
msgid "ARVR"
-msgstr ""
+msgstr "ARVR"
#: scene/main/viewport.cpp
#, fuzzy
@@ -25505,11 +25219,11 @@ msgstr ""
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
-msgstr ""
+msgstr "Mundo"
#: scene/main/viewport.cpp
msgid "World 2D"
-msgstr ""
+msgstr "Mundo 2D"
#: scene/main/viewport.cpp
#, fuzzy
@@ -25523,7 +25237,7 @@ msgstr "Alterar Valor da Entrada"
#: scene/main/viewport.cpp
msgid "FXAA"
-msgstr ""
+msgstr "FXAA"
#: scene/main/viewport.cpp
#, fuzzy
@@ -25541,8 +25255,9 @@ msgid "Keep 3D Linear"
msgstr "Linear Esquerda"
#: scene/main/viewport.cpp
+#, fuzzy
msgid "Render Direct To Screen"
-msgstr ""
+msgstr "Renderizar Diretamente para a Tela"
#: scene/main/viewport.cpp
#, fuzzy
@@ -25550,9 +25265,8 @@ msgid "Debug Draw"
msgstr "Depuração"
#: scene/main/viewport.cpp
-#, fuzzy
msgid "Render Target"
-msgstr "Renderizador:"
+msgstr "Alvo do Renderizador"
#: scene/main/viewport.cpp
msgid "V Flip"
@@ -25660,7 +25374,7 @@ msgstr "Navegação"
#: scene/register_scene_types.cpp
msgid "Use hiDPI"
-msgstr ""
+msgstr "Usar hiDPI"
#: scene/register_scene_types.cpp
#, fuzzy
@@ -25680,12 +25394,11 @@ msgstr "Nó Mix"
#: scene/resources/audio_stream_sample.cpp
msgid "Stereo"
-msgstr ""
+msgstr "Stereo"
#: scene/resources/concave_polygon_shape_2d.cpp
-#, fuzzy
msgid "Segments"
-msgstr "Argumentos da Cena Principal:"
+msgstr "Segmentos"
#: scene/resources/curve.cpp
#, fuzzy
@@ -25698,7 +25411,7 @@ msgstr ""
#: scene/resources/default_theme/default_theme.cpp
msgid "Panel"
-msgstr ""
+msgstr "Painel"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -25726,9 +25439,8 @@ msgid "Font Color Disabled"
msgstr "Corte Desabilitado"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "H Separation"
-msgstr "Separação:"
+msgstr "Separação Horizontal"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -25737,7 +25449,7 @@ msgstr "Loop da Animação"
#: scene/resources/default_theme/default_theme.cpp
msgid "Arrow"
-msgstr ""
+msgstr "Seta"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -25816,14 +25528,12 @@ msgid "Font Outline Modulate"
msgstr "Forçar Módulo Branco"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Shadow Offset X"
-msgstr "Deslocamento da Grade X:"
+msgstr "Deslocamento da Sombra em X"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Shadow Offset Y"
-msgstr "Deslocamento da Grade Y:"
+msgstr "Deslocamento da Sombra em Y"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -25881,14 +25591,12 @@ msgid "Space"
msgstr "Cena Principal"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Folded"
-msgstr "Pasta:"
+msgstr "Dobrado"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Fold"
-msgstr "Pasta:"
+msgstr "Dobrar"
#: scene/resources/default_theme/default_theme.cpp
msgid "Font Color Readonly"
@@ -26056,9 +25764,8 @@ msgid "Font Color Separator"
msgstr "Separador de Cor da Fonte"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "V Separation"
-msgstr "Separação:"
+msgstr "Separação Vertical"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26111,9 +25818,8 @@ msgid "Close Offset"
msgstr "Deslocamento do Ruído"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Port Offset"
-msgstr "Deslocamento da Grade:"
+msgstr "Deslocamento de Porta"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26223,14 +25929,12 @@ msgid "Draw Guides"
msgstr "Mostrar Guias"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Scroll Border"
-msgstr "Vertical:"
+msgstr "Borda da Barra de Rolagem"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Scroll Speed"
-msgstr "Deslocamento da Grade:"
+msgstr "Velocidade de Rolagem"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26238,9 +25942,8 @@ msgid "Icon Margin"
msgstr "Definir Margem"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Line Separation"
-msgstr "Separação:"
+msgstr "Separação de Linha"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26259,7 +25962,7 @@ msgstr "Item Desativado"
#: scene/resources/default_theme/default_theme.cpp
msgid "Menu"
-msgstr ""
+msgstr "Menu"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26300,9 +26003,8 @@ msgid "Large"
msgstr "Destino"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Folder"
-msgstr "Pasta:"
+msgstr "Pasta"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26394,7 +26096,7 @@ msgstr "Cena Principal"
#: scene/resources/default_theme/default_theme.cpp
msgid "Bold Italics Font"
-msgstr ""
+msgstr "Fonte Negrito Itálica"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26402,14 +26104,12 @@ msgid "Mono Font"
msgstr "Cena Principal"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Table H Separation"
-msgstr "Separação:"
+msgstr "Separação Horizontal da Tabela"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Table V Separation"
-msgstr "Separação:"
+msgstr "Separação Vertical da Tabela"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26438,11 +26138,11 @@ msgstr "Auto Fatiar"
#: scene/resources/default_theme/default_theme.cpp
msgid "Minus"
-msgstr ""
+msgstr "Menos"
#: scene/resources/default_theme/default_theme.cpp
msgid "More"
-msgstr ""
+msgstr "Mais"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26502,9 +26202,8 @@ msgid "Font Path"
msgstr "Habilitar"
#: scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Outline Size"
-msgstr "Tamanho do Contorno:"
+msgstr "Tamanho do Contorno"
#: scene/resources/dynamic_font.cpp
#, fuzzy
@@ -26517,14 +26216,12 @@ msgid "Use Mipmaps"
msgstr "Sinais"
#: scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Extra Spacing"
-msgstr "Opções Extra:"
+msgstr "Espaçamento Extra"
#: scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Char"
-msgstr "Caracteres válidos:"
+msgstr "Caractere"
#: scene/resources/dynamic_font.cpp
#, fuzzy
@@ -26537,7 +26234,7 @@ msgstr ""
#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Sky"
-msgstr ""
+msgstr "Céu"
#: scene/resources/environment.cpp
#, fuzzy
@@ -26550,9 +26247,8 @@ msgid "Sky Orientation"
msgstr "Documentação Online"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Sky Rotation"
-msgstr "Passo de Rotação:"
+msgstr "Rotação do Céu"
#: scene/resources/environment.cpp
msgid "Sky Rotation Degrees"
@@ -26581,14 +26277,12 @@ msgid "Fog"
msgstr "Névoa"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Sun Color"
-msgstr "Armazenando Arquivo:"
+msgstr "Cor do Sol"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Sun Amount"
-msgstr "Quantidade:"
+msgstr "Quantidade do Sol"
#: scene/resources/environment.cpp
#, fuzzy
@@ -26652,7 +26346,7 @@ msgstr "Exportação"
#: scene/resources/environment.cpp
msgid "White"
-msgstr ""
+msgstr "Branco"
#: scene/resources/environment.cpp
msgid "Auto Exposure"
@@ -26677,14 +26371,12 @@ msgid "Max Steps"
msgstr "Passo"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Fade In"
-msgstr "[i]Fade In[/i](s):"
+msgstr "Esmaecer de Entrada"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Fade Out"
-msgstr "[i]Fade Out[/i](s):"
+msgstr "Esmaecer de Saída"
#: scene/resources/environment.cpp
#, fuzzy
@@ -26697,12 +26389,11 @@ msgstr "Rugosidade"
#: scene/resources/environment.cpp
msgid "SSAO"
-msgstr ""
+msgstr "SSAO"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Radius 2"
-msgstr "Raio:"
+msgstr "Raio 2"
#: scene/resources/environment.cpp
msgid "Intensity 2"
@@ -26720,7 +26411,7 @@ msgstr "Depuração do Canal UV"
#: scene/resources/environment.cpp
msgid "Blur"
-msgstr ""
+msgstr "Blur"
#: scene/resources/environment.cpp
msgid "Edge Sharpness"
@@ -26731,9 +26422,8 @@ msgid "DOF Far Blur"
msgstr ""
#: scene/resources/environment.cpp scene/resources/material.cpp
-#, fuzzy
msgid "Distance"
-msgstr "Escolha uma Distância:"
+msgstr "Distância"
#: scene/resources/environment.cpp
msgid "Transition"
@@ -26816,18 +26506,16 @@ msgid "Brightness"
msgstr "Luz"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Saturation"
-msgstr "Separação:"
+msgstr "Separação"
#: scene/resources/environment.cpp
msgid "Color Correction"
msgstr "Correção de Cor"
#: scene/resources/font.cpp
-#, fuzzy
msgid "Ascent"
-msgstr "Recente:"
+msgstr "Subida"
#: scene/resources/font.cpp
#, fuzzy
@@ -26840,9 +26528,8 @@ msgid "Raw Data"
msgstr "Profundidade"
#: scene/resources/gradient.cpp
-#, fuzzy
msgid "Offsets"
-msgstr "Deslocamento:"
+msgstr "Deslocamentos"
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
@@ -26922,7 +26609,7 @@ msgstr ""
#: scene/resources/material.cpp
msgid "Is sRGB"
-msgstr ""
+msgstr "É sRGB"
#: scene/resources/material.cpp servers/visual_server.cpp
msgid "Parameters"
@@ -26968,9 +26655,8 @@ msgid "Grow"
msgstr "Crescer"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Grow Amount"
-msgstr "Quantidade:"
+msgstr "Quantidade de Crescimento"
#: scene/resources/material.cpp
msgid "Use Alpha Scissor"
@@ -27125,7 +26811,7 @@ msgstr "Faça mapas de luz"
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
-msgstr ""
+msgstr "AABB Personalizado"
#: scene/resources/mesh_library.cpp
#, fuzzy
@@ -27159,9 +26845,8 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Sampling"
-msgstr "Escala:"
+msgstr "Mostragem"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -27182,12 +26867,11 @@ msgstr "Origem do Nome do Grupo"
#: scene/resources/navigation_mesh.cpp
msgid "Cells"
-msgstr ""
+msgstr "Células"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Agents"
-msgstr "Argumentos da Cena Principal:"
+msgstr "Agentes"
#: scene/resources/navigation_mesh.cpp
msgid "Max Climb"
@@ -27209,7 +26893,7 @@ msgstr "Fundir a partir de Cena"
#: scene/resources/navigation_mesh.cpp
msgid "Edges"
-msgstr ""
+msgstr "Arestas"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -27226,9 +26910,8 @@ msgid "Details"
msgstr "Detalhe"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Sample Distance"
-msgstr "Escolha uma Distância:"
+msgstr "Distância de Amostra"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -27298,9 +26981,8 @@ msgid "Color Modifier"
msgstr "Modificador de velocidade lenta da Visão Livre"
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Point Texture"
-msgstr "Pontos de Emissão:"
+msgstr "Textura de Ponto"
#: scene/resources/particles_material.cpp
msgid "Normal Texture"
@@ -27317,9 +26999,8 @@ msgid "Point Count"
msgstr "Adicionar porta de entrada"
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Scale Random"
-msgstr "Razão de Escala:"
+msgstr "Randomização de Escala"
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -27335,9 +27016,8 @@ msgid "Absorbent"
msgstr ""
#: scene/resources/plane_shape.cpp
-#, fuzzy
msgid "Plane"
-msgstr "Plano:"
+msgstr "Plano"
#: scene/resources/primitive_meshes.cpp
#, fuzzy
@@ -27361,9 +27041,8 @@ msgid "Subdivide Depth"
msgstr ""
#: scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Top Radius"
-msgstr "Raio:"
+msgstr "Raio do Topo"
#: scene/resources/primitive_meshes.cpp
#, fuzzy
@@ -27412,13 +27091,12 @@ msgid "Bone"
msgstr "Ossos"
#: scene/resources/sky.cpp
-#, fuzzy
msgid "Radiance Size"
-msgstr "Tamanho do Contorno:"
+msgstr "Tamanho da Radiância"
#: scene/resources/sky.cpp
msgid "Panorama"
-msgstr ""
+msgstr "Panorama"
#: scene/resources/sky.cpp
#, fuzzy
@@ -27426,9 +27104,8 @@ msgid "Top Color"
msgstr "Próximo Chão"
#: scene/resources/sky.cpp
-#, fuzzy
msgid "Horizon Color"
-msgstr "Armazenando Arquivo:"
+msgstr "Cor do Horizonte"
#: scene/resources/sky.cpp
#, fuzzy
@@ -27452,7 +27129,7 @@ msgstr "Substituir"
#: scene/resources/sky.cpp
msgid "Longitude"
-msgstr ""
+msgstr "Longitude"
#: scene/resources/sky.cpp
msgid "Angle Min"
@@ -27487,7 +27164,7 @@ msgstr ""
#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
-msgstr ""
+msgstr "Anti Aliasing"
#: scene/resources/style_box.cpp
msgid "Grow Begin"
@@ -27537,9 +27214,8 @@ msgid "Lossy Storage Quality"
msgstr "Capturar"
#: scene/resources/texture.cpp
-#, fuzzy
msgid "From"
-msgstr "Modo Panorâmico:"
+msgstr "À Partir de"
#: scene/resources/texture.cpp
#, fuzzy
@@ -27743,9 +27419,8 @@ msgid "Audio Stream"
msgstr "Item Rádio"
#: servers/audio/audio_stream.cpp
-#, fuzzy
msgid "Random Pitch"
-msgstr "Inclinação aleatória:"
+msgstr "Timbre Aleatório"
#: servers/audio/effects/audio_effect_capture.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -27761,21 +27436,21 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Dry"
-msgstr ""
+msgstr "Seco"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Wet"
-msgstr ""
+msgstr "Molhado"
#: servers/audio/effects/audio_effect_chorus.cpp
msgid "Voice"
-msgstr ""
+msgstr "Voz"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Delay (ms)"
-msgstr ""
+msgstr "Atraso (ms)"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
@@ -27790,23 +27465,22 @@ msgstr "Profundidade"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
msgid "Level dB"
-msgstr ""
+msgstr "Nível dB"
#: servers/audio/effects/audio_effect_chorus.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_panner.cpp
-#, fuzzy
msgid "Pan"
-msgstr "Plano:"
+msgstr "Panoramizar"
#: servers/audio/effects/audio_effect_compressor.cpp
#: servers/audio/effects/audio_effect_filter.cpp
msgid "Gain"
-msgstr ""
+msgstr "Ganho"
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Attack (µs)"
-msgstr ""
+msgstr "Ataque (µs)"
#: servers/audio/effects/audio_effect_compressor.cpp
#, fuzzy
@@ -27843,7 +27517,7 @@ msgstr "Ignorar"
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Pre Gain"
-msgstr ""
+msgstr "Pré Ganho"
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Keep Hf Hz"
@@ -27851,7 +27525,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_distortion.cpp
msgid "Drive"
-msgstr ""
+msgstr "Drive"
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
@@ -27893,21 +27567,20 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-#, fuzzy
msgid "FFT Size"
-msgstr "Tamanho:"
+msgstr "Tamanho FFT"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Predelay"
-msgstr ""
+msgstr "Pré Atraso"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Msec"
-msgstr ""
+msgstr "Msec"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Room Size"
-msgstr ""
+msgstr "Tamanho da Sala"
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
@@ -27990,9 +27663,8 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-#, fuzzy
msgid "BP Hash Table Size"
-msgstr "Tamanho:"
+msgstr "Tamanho da \"BP Hash Table\""
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
@@ -28365,7 +28037,7 @@ msgstr ""
#: servers/visual_server.cpp
msgid "Compatibility"
-msgstr ""
+msgstr "Compatibilidade"
#: servers/visual_server.cpp
msgid "Disable Half Float"
diff --git a/editor/translations/ro.po b/editor/translations/ro.po
index cdd11f3980..aaa6e1cbcb 100644
--- a/editor/translations/ro.po
+++ b/editor/translations/ro.po
@@ -477,6 +477,10 @@ msgid "Pressure"
msgstr "Presiune"
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
msgid "Relative"
msgstr "Relativ"
@@ -2182,14 +2186,15 @@ msgstr "Favorite:"
msgid "Recent:"
msgstr "Recent:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Cautați:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Potriviri:"
@@ -2249,8 +2254,8 @@ msgstr "Cautați Înlocuitor Resursă:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5629,6 +5634,10 @@ msgid "Drag And Drop Selection"
msgstr "Toată selecția"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -12020,6 +12029,11 @@ msgid "New Animation"
msgstr "Animație"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "Metode de filtrare"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr ""
@@ -21815,7 +21829,7 @@ msgstr ""
msgid "Rotation Degrees"
msgstr "Pas Rotație:"
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "Permanent"
@@ -23840,6 +23854,11 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "Anim Schimbare transformare"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/ru.po b/editor/translations/ru.po
index 84762459c8..c50dce8e01 100644
--- a/editor/translations/ru.po
+++ b/editor/translations/ru.po
@@ -85,7 +85,7 @@
# kyanukovich <ianu0001@algonquinlive.com>, 2020.
# Ron788 <ustinov200511@gmail.com>, 2020.
# Daniel <dan.ef1999@gmail.com>, 2020.
-# NeoLan Qu <it.bulla@mail.ru>, 2020.
+# NeoLan Qu <it.bulla@mail.ru>, 2020, 2022.
# Nikita Epifanov <nikgreens@protonmail.com>, 2020.
# Cube Show <griiv.06@gmail.com>, 2020.
# Roman Tolkachyov <roman@tolkachyov.name>, 2020.
@@ -117,13 +117,15 @@
# FuzzMix <fmwolfiechad@gmail.com>, 2022.
# Jasuse <jasusemaele@gmail.com>, 2022.
# Vadim Mitroshkin <Vadim7540@yandex.ru>, 2022.
+# Maksim Marchukov <mar.maksim63@gmail.com>, 2022.
+# Slava Beloglazov <slavathedeveloper@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-07-03 00:44+0000\n"
-"Last-Translator: Vadim Mitroshkin <Vadim7540@yandex.ru>\n"
+"PO-Revision-Date: 2022-07-26 01:55+0000\n"
+"Last-Translator: NeoLan Qu <it.bulla@mail.ru>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ru/>\n"
"Language: ru\n"
@@ -132,7 +134,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && "
"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.13.1-dev\n"
+"X-Generator: Weblate 4.14-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -506,7 +508,7 @@ msgstr "Command"
#: core/os/input_event.cpp
#, fuzzy
msgid "Physical"
-msgstr " (Физическая)"
+msgstr "(Физическая)"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
@@ -559,6 +561,10 @@ msgid "Pressure"
msgstr "Давление"
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr "Перо Инвертировано"
+
+#: core/os/input_event.cpp
msgid "Relative"
msgstr "Относительный"
@@ -1239,9 +1245,8 @@ msgid "Value"
msgstr "Значение"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Arg Count"
-msgstr "Количество"
+msgstr "Количество Аргументов"
#: editor/animation_track_editor.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
@@ -1432,24 +1437,22 @@ msgid "(Invalid, expected type: %s)"
msgstr "(Неверный, ожидаемый тип: %s)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Easing:"
-msgstr "Переход В-ИЗ"
+msgstr "Переход В-ИЗ:"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "In-Handle:"
-msgstr "Задать обработчик"
+msgstr "Обработчик Ввода:"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Out-Handle:"
-msgstr "Задать обработчик"
+msgstr "Обработчик Вывода:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Stream:"
-msgstr "Поток"
+msgstr "Поток:"
#: editor/animation_track_editor.cpp
msgid "Start (s):"
@@ -2210,14 +2213,15 @@ msgstr "Избранное:"
msgid "Recent:"
msgstr "Недавнее:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Поиск:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Совпадения:"
@@ -2277,8 +2281,8 @@ msgstr "Найти заменяемый ресурс:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -2287,7 +2291,7 @@ msgstr "Открыть"
#: editor/dependency_editor.cpp
msgid "Owners of: %s (Total: %d)"
-msgstr ""
+msgstr "Владельцы: %s (Всего: %d)"
#: editor/dependency_editor.cpp
msgid ""
@@ -2337,9 +2341,8 @@ msgid "Fix Dependencies"
msgstr "Исправить зависимости"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Errors loading!"
-msgstr "Ошибки загружаются!"
+msgstr "Ошибки при загрузке!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
@@ -2846,17 +2849,15 @@ msgstr "Выбрать"
#: editor/editor_export.cpp
msgid "Project export for platform:"
-msgstr ""
+msgstr "Экспорт проекта для платформы:"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Completed with errors."
-msgstr "Завершать пути файлов"
+msgstr "Завершено с ошибками."
#: editor/editor_export.cpp
-#, fuzzy
msgid "Completed successfully."
-msgstr "Пакет успешно установлен!"
+msgstr "Завершено без ошибок."
#: editor/editor_export.cpp
#, fuzzy
@@ -2876,9 +2877,8 @@ msgid "Packing"
msgstr "Упаковывание"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Save PCK"
-msgstr "Сохранить как"
+msgstr "Сохранить PCK"
#: editor/editor_export.cpp
#, fuzzy
@@ -2905,16 +2905,16 @@ msgid ""
"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import "
"Etc' in Project Settings."
msgstr ""
-"Целевая платформа требует сжатие текстур «ETC» для GLES2. Включите «Import "
-"Etc» в Настройках проекта."
+"Целевая платформа требует сжатие текстур «ETC» для GLES2. Включите "
+"«Импортировать Etc» в Настройках Проекта."
#: editor/editor_export.cpp
msgid ""
"Target platform requires 'ETC2' texture compression for GLES3. Enable "
"'Import Etc 2' in Project Settings."
msgstr ""
-"Целевая платформа требует компрессию текстур «ETC2» для GLES2. Включите "
-"«Import Etc 2» в Настройках проекта."
+"Целевая платформа требует компрессию текстур «ETC2» для GLES3. Включите "
+"«Импортировать Etc 2» в Настройках Проекта."
#: editor/editor_export.cpp
msgid ""
@@ -2924,8 +2924,8 @@ msgid ""
"Enabled'."
msgstr ""
"Целевая платформа требует сжатия текстур «ETC» для отката драйвера к GLES2.\n"
-"Включите «Import Etc» в Настройках проекта или отключите «Driver Fallback "
-"Enabled»."
+"Включите «Импортировать Etc» в Настройках проекта или отключите «Driver "
+"Fallback Enabled»."
#: editor/editor_export.cpp
msgid ""
@@ -2941,7 +2941,8 @@ msgid ""
"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings."
msgstr ""
"Целевая платформа требует компрессию текстур «ETC2» или «PVRTC» для GLES3. "
-"Включите «Import Etc 2» или «Import Pvrtc» в Настройках проекта."
+"Включите «Импортировать Etc 2» или «Импортировать Pvrtc» в Настройках "
+"Проекта."
#: editor/editor_export.cpp
msgid ""
@@ -5599,6 +5600,10 @@ msgid "Drag And Drop Selection"
msgstr "Выделение сетки"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr "Внешний вид"
@@ -7252,12 +7257,17 @@ msgid ""
"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
"texture compression to reduce memory usage (blue channel is discarded)."
msgstr ""
+"%s: Выбранная текстура используется как карта нормалей в 3D. Включено красно-"
+"зелёное сжатие текстуры для уменьшения использования памяти (синий канал "
+"отбрасывается)."
#: editor/import/resource_importer_texture.cpp
msgid ""
"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
"generation and VRAM texture compression."
msgstr ""
+"%s: Текстура используется в 3D. Включена фильтрация, повторение и генерация "
+"mipmap-карт, а также VRAM сжатие текстуры."
#: editor/import/resource_importer_texture.cpp
msgid "2D, Detect 3D"
@@ -11694,6 +11704,11 @@ msgid "New Animation"
msgstr "Новая анимация"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "Фильтр методов"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr "Скорость:"
@@ -15356,7 +15371,7 @@ msgstr "Сделать локальным"
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Another node already uses this unique name in the scene."
-msgstr "Имя узла уже использовано в сцене"
+msgstr "Данное уникальное имя уже использовано у другого узла в сцене."
#: editor/scene_tree_dock.cpp
msgid "Enable Scene Unique Name"
@@ -15789,9 +15804,8 @@ msgid "Attach Node Script"
msgstr "Прикрепить скрипт"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Remote %s:"
-msgstr "Удаленный "
+msgstr "Удаленный %s:"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -16769,7 +16783,7 @@ msgstr "Выключен GDNative синглтон"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#, fuzzy
msgid "Libraries:"
-msgstr "Библиотеки: "
+msgstr "Библиотеки:"
#: modules/gdnative/nativescript/nativescript.cpp
msgid "Class Name"
@@ -17045,7 +17059,7 @@ msgstr "Сфокусироваться на начале координат"
#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
-msgstr ""
+msgstr "Инвертировать Связи"
#: modules/gltf/gltf_skin.cpp
#, fuzzy
@@ -17054,11 +17068,11 @@ msgstr "Передвинуть сустав"
#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
-msgstr ""
+msgstr "Узел I к Кости I"
#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Name"
-msgstr ""
+msgstr "Узел I К Имени"
#: modules/gltf/gltf_skin.cpp
msgid "Godot Skin"
@@ -17074,7 +17088,7 @@ msgstr "Диффузный фактор"
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Gloss Factor"
-msgstr ""
+msgstr "Коэфф. Глянца"
#: modules/gltf/gltf_spec_gloss.cpp
#, fuzzy
@@ -17623,9 +17637,8 @@ msgstr ""
"памяти! Исправьте узел пожалуйста."
#: modules/visual_script/visual_script.cpp
-#, fuzzy
msgid "Node returned an invalid sequence output:"
-msgstr "Узел вернул ошибочную последовательность: "
+msgstr "Узел вернул ошибочный вывод последовательности:"
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
@@ -17635,7 +17648,7 @@ msgstr ""
#: modules/visual_script/visual_script.cpp
#, fuzzy
msgid "Stack overflow with stack depth:"
-msgstr "Переполнение стека с глубиной стека: "
+msgstr "Переполнение стека с глубиной стека:"
#: modules/visual_script/visual_script.cpp
msgid "Visual Script"
@@ -18004,7 +18017,7 @@ msgstr "для (элемент) в (вход):"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Input type not iterable:"
-msgstr "Входной тип не итерируемый: "
+msgstr "Входной тип не итерируемый:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
@@ -18013,7 +18026,7 @@ msgstr "Итератор стал недействительным"
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
msgid "Iterator became invalid:"
-msgstr "Итератор стал недействительным: "
+msgstr "Итератор стал недействительным:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Sequence"
@@ -18167,14 +18180,12 @@ msgid "Operator"
msgstr "Оператор"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Invalid argument of type:"
-msgstr ": Недопустимый аргумент типа: "
+msgstr "Недопустимый аргумент типа:"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Invalid arguments:"
-msgstr ": Недопустимые аргументы: "
+msgstr "Недопустимые аргументы:"
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -18185,14 +18196,13 @@ msgid "Var Name"
msgstr "Имя переменной"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "VariableGet not found in script:"
-msgstr "VariableGet не найден в скрипте: "
+msgstr "VariableGet отсутствует в скрипте:"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "VariableSet not found in script:"
-msgstr "VariableSet не найден в скрипте: "
+msgstr "VariableSet не найден в скрипте:"
#: modules/visual_script/visual_script_nodes.cpp
msgid "Preload"
@@ -18329,7 +18339,7 @@ msgstr "Режим записи"
#: modules/webrtc/webrtc_data_channel.h
msgid "WebRTC"
-msgstr ""
+msgstr "WebRTC"
#: modules/webrtc/webrtc_data_channel.h
#, fuzzy
@@ -18345,36 +18355,32 @@ msgid "Trusted SSL Certificate"
msgstr "Доверенный SSL-сертификат"
#: modules/websocket/websocket_macros.h
-#, fuzzy
msgid "WebSocket Client"
-msgstr "Сетевой узел"
+msgstr "Клиент WebSocket"
#: modules/websocket/websocket_macros.h
-#, fuzzy
msgid "Max In Buffer (KB)"
-msgstr "Максимальный размер (КБ)"
+msgstr "Максимальный Входной Буфер (КБ)"
#: modules/websocket/websocket_macros.h
msgid "Max In Packets"
-msgstr ""
+msgstr "Максимальные Входящие Пакеты"
#: modules/websocket/websocket_macros.h
-#, fuzzy
msgid "Max Out Buffer (KB)"
-msgstr "Максимальный размер (КБ)"
+msgstr "Максимальный Буфер Вывода (КБ)"
#: modules/websocket/websocket_macros.h
msgid "Max Out Packets"
-msgstr ""
+msgstr "Максимальный Вывод Пакетов"
#: modules/websocket/websocket_macros.h
-#, fuzzy
msgid "WebSocket Server"
-msgstr "Сетевой узел"
+msgstr "Сервер WebSocket"
#: modules/websocket/websocket_server.cpp
msgid "Bind IP"
-msgstr ""
+msgstr "Привязать IP"
#: modules/websocket/websocket_server.cpp
msgid "Private Key"
@@ -18398,14 +18404,12 @@ msgid "Session Mode"
msgstr "Режим сессии"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Required Features"
-msgstr "Необходимые функции"
+msgstr "Необходимые Компоненты"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Optional Features"
-msgstr "Дополнительные функции"
+msgstr "Дополнительные Компоненты"
#: modules/webxr/webxr_interface.cpp
msgid "Requested Reference Space Types"
@@ -18416,9 +18420,8 @@ msgid "Reference Space Type"
msgstr ""
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Visibility State"
-msgstr "Переключить видимость"
+msgstr "Видимость"
#: modules/webxr/webxr_interface.cpp
#, fuzzy
@@ -18426,9 +18429,8 @@ msgid "Bounds Geometry"
msgstr "Повторить"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "XR Standard Mapping"
-msgstr "Интеллектуальная привязка"
+msgstr "Стандартный Маппинг XR"
#: platform/android/export/export.cpp
msgid "Android SDK Path"
@@ -18457,19 +18459,19 @@ msgstr "Выключение ADB при выходе"
#: platform/android/export/export_plugin.cpp
msgid "Launcher Icons"
-msgstr ""
+msgstr "Иконки Лаунчера"
#: platform/android/export/export_plugin.cpp
msgid "Main 192 X 192"
-msgstr ""
+msgstr "Основная 192 X 192"
#: platform/android/export/export_plugin.cpp
msgid "Adaptive Foreground 432 X 432"
-msgstr ""
+msgstr "Адаптивный Передний Фон 432 X 432"
#: platform/android/export/export_plugin.cpp
msgid "Adaptive Background 432 X 432"
-msgstr ""
+msgstr "Адаптивный Задний Фон 432 X 432"
#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
@@ -18496,39 +18498,32 @@ msgid "The package must have at least one '.' separator."
msgstr "Пакет должен иметь хотя бы один разделитель «.»."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Custom Build"
-msgstr "Использовать собственную директорию данных пользователя"
+msgstr "Настраиваемая Сборка"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Use Custom Build"
-msgstr "Использовать собственную директорию данных пользователя"
+msgstr "Использовать Настраиваемую Сборку"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Export Format"
-msgstr "Путь экспорта"
+msgstr "Формат Экспорта"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Min SDK"
-msgstr "Минимальный размер"
+msgstr "Min SDK"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Target SDK"
-msgstr "Целевой FPS"
+msgstr "Целевой SDK"
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
-#, fuzzy
msgid "Architectures"
-msgstr "Добавить поле архитектуры"
+msgstr "Архитектуры"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Keystore"
-msgstr "Отладочное хранилище ключей"
+msgstr "Хранилище ключей"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -18552,31 +18547,27 @@ msgstr "Пароль"
#: platform/android/export/export_plugin.cpp
msgid "One Click Deploy"
-msgstr ""
+msgstr "Развёртывание в Один Клик"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Clear Previous Install"
-msgstr "Осмотреть предыдущий экземпляр"
+msgstr "Очистить Предыдущую Установку"
#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr "Код"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Package"
-msgstr "Упаковывание"
+msgstr "Пакет"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Unique Name"
-msgstr "Уникальные имена"
+msgstr "Уникальное Имя"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Signed"
-msgstr "Сигнал"
+msgstr "Подписано"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -18886,14 +18877,12 @@ msgid "Code Signing"
msgstr "Подпись кода DMG"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"'apksigner' could not be found. Please check that the command is available "
"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
-"Не удалось найти команду «apksigner».\n"
-"Пожалуйста, проверьте наличие программы в каталоге Android SDK build-tools.\n"
-"Результат %s не подписан."
+"Не удалось найти «apksigner». Пожалуйста, убедитесь в наличии команды в "
+"каталоге build-tools Android SDK. Результирующий %s не подписан."
#: platform/android/export/export_plugin.cpp
msgid "Signing debug %s..."
@@ -18908,9 +18897,8 @@ msgid "Could not find keystore, unable to export."
msgstr "Не удалось найти хранилище ключей, невозможно экспортировать."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not start apksigner executable."
-msgstr "Не удаётся запустить подпроцесс!"
+msgstr "Не удаётся запустить исполняемый файл apksigner."
#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
@@ -18941,9 +18929,8 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr "Неверное имя файла! Android APK требует расширения *.apk."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Unsupported export format!"
-msgstr "Неподдерживаемый формат экспорта!\n"
+msgstr "Неподдерживаемый формат экспорта!"
#: platform/android/export/export_plugin.cpp
msgid ""
@@ -18954,15 +18941,12 @@ msgstr ""
"не существует. Пожалуйста, переустановите из меню «Проект»."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
-"Несоответствие версии сборки Android:\n"
-" Установлен шаблон: %s\n"
-" Версия Godot: %s\n"
-"Пожалуйста, переустановите шаблон сборки Android из меню «Проект»."
+"Несоответствие версии сборки Android: Установлен шаблон: %s, версия Godot: "
+"%s. Пожалуйста, переустановите шаблон сборки Android из меню «Проект»."
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -18972,9 +18956,8 @@ msgstr ""
"Невозможно перезаписать файлы res://android/build/res/*.xml с именем проекта"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not export project files to gradle project."
-msgstr "Не удалось экспортировать файлы проекта в проект gradle\n"
+msgstr "Не удалось экспортировать файлы проекта в проект gradle."
#: platform/android/export/export_plugin.cpp
msgid "Could not write expansion package file!"
@@ -18985,14 +18968,13 @@ msgid "Building Android Project (gradle)"
msgstr "Сборка проекта Android (gradle)"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
-"Сборка проекта Android не удалась, проверьте вывод на ошибки.\n"
-"Также посетите docs.godotengine.org для получения документации по сборке "
-"Android."
+"Сборка Android проекта не удалась, проверьте вывод на ошибки. Вы также "
+"можете посетить docs.godotengine.org для получения документации по сборке "
+"для Android."
#: platform/android/export/export_plugin.cpp
msgid "Moving output"
@@ -19016,22 +18998,18 @@ msgid "Creating APK..."
msgstr "Создание APK..."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not find template APK to export: \"%s\"."
-msgstr ""
-"Не удалось найти шаблон APK для экспорта:\n"
-"%s"
+msgstr "Не удалось найти шаблон APK для экспорта: \"%s\"."
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
-"В шаблоне экспорта отсутствуют библиотеки для выбранных архитектур: %s.\n"
-"Пожалуйста, создайте шаблон со всеми необходимыми библиотеками или снимите "
-"флажки с отсутствующих архитектур в пресете экспорта."
+"В шаблоне экспорта отсутствуют библиотеки для выбранных архитектур: %s. "
+"Пожалуйста, постройте шаблон со всеми необходимыми библиотеками или снимите "
+"флажки с отсутствующих архитектур в предустановках экспорта."
#: platform/android/export/export_plugin.cpp
msgid "Adding files..."
@@ -19721,9 +19699,8 @@ msgid "Could not open icon file \"%s\"."
msgstr "Не удалось экспортировать файлы проекта"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Could not start xcrun executable."
-msgstr "Не удаётся запустить подпроцесс!"
+msgstr "Не удаётся запустить исполняемый файл xcrun."
#: platform/osx/export/export.cpp
#, fuzzy
@@ -19807,9 +19784,8 @@ msgid "DMG Creation"
msgstr "Направление"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Could not start hdiutil executable."
-msgstr "Не удаётся запустить подпроцесс!"
+msgstr "Не удаётся запустить исполняемый файл hdiutil."
#: platform/osx/export/export.cpp
msgid "`hdiutil create` failed - file exists."
@@ -19896,9 +19872,8 @@ msgid "ZIP Creation"
msgstr "Проекция"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Could not open file to read from path \"%s\"."
-msgstr "Не удалось экспортировать файлы проекта в проект gradle\n"
+msgstr "Не удалось открыть файл для чтения по пути \"%s\"."
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
@@ -21425,7 +21400,7 @@ msgstr "Переместится"
msgid "Rotation Degrees"
msgstr "Градусы вращения"
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
msgid "Global Rotation"
msgstr "Глобальный поворот"
@@ -22935,11 +22910,11 @@ msgstr ""
#: scene/3d/physics_body.cpp
msgid "Angular Spring Damping"
-msgstr ""
+msgstr "Угловое Затухание Пружины"
#: scene/3d/physics_body.cpp
msgid "Angular Equilibrium Point"
-msgstr ""
+msgstr "Угловая Точка Равновесия"
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -22968,7 +22943,7 @@ msgstr "Узел А и Узел В должны быть различными о
#: scene/3d/physics_joint.cpp
msgid "Solver"
-msgstr ""
+msgstr "Разрешитель"
#: scene/3d/physics_joint.cpp
#, fuzzy
@@ -22982,7 +22957,7 @@ msgstr "Параметры"
#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
-msgstr ""
+msgstr "Угловой Предел"
#: scene/3d/physics_joint.cpp
#, fuzzy
@@ -22996,7 +22971,7 @@ msgstr "нижний регистр"
#: scene/3d/physics_joint.cpp
msgid "Motor"
-msgstr ""
+msgstr "Мотор"
#: scene/3d/physics_joint.cpp
#, fuzzy
@@ -23080,11 +23055,11 @@ msgstr "Межстрочный интервал"
#: scene/3d/physics_joint.cpp
msgid "Equilibrium Point"
-msgstr ""
+msgstr "Точка Равновесия"
#: scene/3d/physics_joint.cpp
msgid "Angular Limit X"
-msgstr ""
+msgstr "X Углового Предела"
#: scene/3d/physics_joint.cpp
#, fuzzy
@@ -23093,7 +23068,7 @@ msgstr "Угловая скорость"
#: scene/3d/physics_joint.cpp
msgid "Angular Spring X"
-msgstr ""
+msgstr "X Угловой Пружины"
#: scene/3d/physics_joint.cpp
#, fuzzy
@@ -23112,7 +23087,7 @@ msgstr "Межстрочный интервал"
#: scene/3d/physics_joint.cpp
msgid "Angular Limit Y"
-msgstr ""
+msgstr "Y Углового Предела"
#: scene/3d/physics_joint.cpp
#, fuzzy
@@ -23121,7 +23096,7 @@ msgstr "Угловая скорость"
#: scene/3d/physics_joint.cpp
msgid "Angular Spring Y"
-msgstr ""
+msgstr "Y Угловой Пружины"
#: scene/3d/physics_joint.cpp
#, fuzzy
@@ -23140,7 +23115,7 @@ msgstr "Межстрочный интервал"
#: scene/3d/physics_joint.cpp
msgid "Angular Limit Z"
-msgstr ""
+msgstr "Z Углового Предела"
#: scene/3d/physics_joint.cpp
#, fuzzy
@@ -23149,7 +23124,7 @@ msgstr "Угловая скорость"
#: scene/3d/physics_joint.cpp
msgid "Angular Spring Z"
-msgstr ""
+msgstr "Z Угловой Пружины"
#: scene/3d/portal.cpp
msgid "The RoomManager should not be a child or grandchild of a Portal."
@@ -23169,7 +23144,7 @@ msgstr "Портал активен"
#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
msgid "Two Way"
-msgstr ""
+msgstr "В обе Стороны"
#: scene/3d/portal.cpp
msgid "Linked Room"
@@ -23531,6 +23506,11 @@ msgstr ""
"shapes)."
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "Глобальное преобразование"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -27779,14 +27759,12 @@ msgid "Import S3TC"
msgstr "Импорт"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Import ETC"
-msgstr "Импорт"
+msgstr "Импортировать ETC"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Import ETC2"
-msgstr "Импорт"
+msgstr "Импортировать ETC2"
#: servers/visual_server.cpp
#, fuzzy
diff --git a/editor/translations/si.po b/editor/translations/si.po
index ae1abeaa5a..e30d6c27ab 100644
--- a/editor/translations/si.po
+++ b/editor/translations/si.po
@@ -454,6 +454,10 @@ msgid "Pressure"
msgstr ""
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
msgid "Relative"
msgstr ""
@@ -2116,14 +2120,15 @@ msgstr ""
msgid "Recent:"
msgstr ""
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr ""
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr ""
@@ -2179,8 +2184,8 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5341,6 +5346,10 @@ msgid "Drag And Drop Selection"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -11388,6 +11397,11 @@ msgid "New Animation"
msgstr "සජීවීකරණ පුනරාවර්ථනය"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "ශ්‍රිත:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr ""
@@ -20628,7 +20642,7 @@ msgstr ""
msgid "Rotation Degrees"
msgstr ""
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
msgid "Global Rotation"
msgstr ""
@@ -22539,6 +22553,11 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "Anim පරිවර්තනය වෙනස් කරන්න"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/sk.po b/editor/translations/sk.po
index 6e20ee48da..c3a64ecc2f 100644
--- a/editor/translations/sk.po
+++ b/editor/translations/sk.po
@@ -493,6 +493,10 @@ msgid "Pressure"
msgstr "Preset"
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
#, fuzzy
msgid "Relative"
msgstr "Prichytiť Relatívne"
@@ -2200,14 +2204,15 @@ msgstr "Obľúbené:"
msgid "Recent:"
msgstr "Nedávne:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Hľadať:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Zhody:"
@@ -2267,8 +2272,8 @@ msgstr "Hľadať Náhradný Zdroj:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5654,6 +5659,10 @@ msgid "Drag And Drop Selection"
msgstr "Všetky vybrané"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -11959,6 +11968,11 @@ msgid "New Animation"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "Filter:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr ""
@@ -21746,7 +21760,7 @@ msgstr "Cestovať"
msgid "Rotation Degrees"
msgstr "Krok Rotácie:"
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "Konštant"
@@ -23771,6 +23785,11 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "Preložiť Preloženie:"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/sl.po b/editor/translations/sl.po
index 43eb784a39..4f7f11baa3 100644
--- a/editor/translations/sl.po
+++ b/editor/translations/sl.po
@@ -466,6 +466,10 @@ msgid "Pressure"
msgstr "Prednastavitev..."
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
#, fuzzy
msgid "Relative"
msgstr "Pripni Relativno"
@@ -2219,14 +2223,15 @@ msgstr "Priljubljene:"
msgid "Recent:"
msgstr "Nedavni:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Iskanje:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Zadetki:"
@@ -2288,8 +2293,8 @@ msgstr "Iskanje Nadomestnih Virov:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5725,6 +5730,10 @@ msgid "Drag And Drop Selection"
msgstr "GridMap Izbriši Izbor"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -12179,6 +12188,11 @@ msgid "New Animation"
msgstr "Animacija"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "Lastnosti objekta."
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr ""
@@ -22040,7 +22054,7 @@ msgstr ""
msgid "Rotation Degrees"
msgstr "Rotacijski Korak:"
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "Konstanta"
@@ -24060,6 +24074,11 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "Preoblikovanje"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/sq.po b/editor/translations/sq.po
index b11dc2f46f..d011c34407 100644
--- a/editor/translations/sq.po
+++ b/editor/translations/sq.po
@@ -478,6 +478,10 @@ msgid "Pressure"
msgstr "Ngarko Gabimet"
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
msgid "Relative"
msgstr ""
@@ -2158,14 +2162,15 @@ msgstr "Të Preferuarat:"
msgid "Recent:"
msgstr "Të fundit:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Kërko:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Përputhjet:"
@@ -2227,8 +2232,8 @@ msgstr "Kërko Resursin Zëvendësues:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5661,6 +5666,10 @@ msgid "Drag And Drop Selection"
msgstr "Fshi të Selektuarat"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -11882,6 +11891,11 @@ msgid "New Animation"
msgstr "Animacionin i Ri"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "Nyjet filtruese"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr ""
@@ -21475,7 +21489,7 @@ msgstr ""
msgid "Rotation Degrees"
msgstr ""
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "Konstantet"
@@ -23425,6 +23439,11 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "Binari i Transformimeve 3D"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po
index e4a0475e3f..4a9d933004 100644
--- a/editor/translations/sr_Cyrl.po
+++ b/editor/translations/sr_Cyrl.po
@@ -494,6 +494,10 @@ msgid "Pressure"
msgstr "Поставке"
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
#, fuzzy
msgid "Relative"
msgstr "Залепи релативно"
@@ -2329,14 +2333,15 @@ msgstr "Омиљене:"
msgid "Recent:"
msgstr "Честе:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Тражи:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Подударање:"
@@ -2398,8 +2403,8 @@ msgstr "Потражи замену за ресурс:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5974,6 +5979,10 @@ msgid "Drag And Drop Selection"
msgstr "МапаМреже Испуни Одабрано"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -12749,6 +12758,11 @@ msgstr "Анимација"
#: editor/plugins/sprite_frames_editor_plugin.cpp
#, fuzzy
+msgid "Filter animations"
+msgstr "Филтрирај методе"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
msgid "Speed:"
msgstr "Брзина (FPS):"
@@ -23499,7 +23513,7 @@ msgstr "Путуј"
msgid "Rotation Degrees"
msgstr "Ротација за %s степени."
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "Константан"
@@ -25648,6 +25662,11 @@ msgstr ""
"рада."
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "Сачувај Глобалну Трансформу"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po
index 9bbc31e19a..41b23339de 100644
--- a/editor/translations/sr_Latn.po
+++ b/editor/translations/sr_Latn.po
@@ -463,6 +463,10 @@ msgid "Pressure"
msgstr ""
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
msgid "Relative"
msgstr ""
@@ -2133,14 +2137,15 @@ msgstr "Omiljeno:"
msgid "Recent:"
msgstr "Nedavno:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Pretraga:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Podudaranja:"
@@ -2200,8 +2205,8 @@ msgstr "Traži Resurs Zamene:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5360,6 +5365,10 @@ msgid "Drag And Drop Selection"
msgstr "Sve sekcije"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -11394,6 +11403,11 @@ msgid "New Animation"
msgstr "Nova Animacija"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "Animacija"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr ""
@@ -20735,7 +20749,7 @@ msgstr ""
msgid "Rotation Degrees"
msgstr ""
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "Kontanta"
@@ -22675,6 +22689,11 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "Animacija Promjeni Transformaciju"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/sv.po b/editor/translations/sv.po
index 010299e2cf..3baefa6356 100644
--- a/editor/translations/sv.po
+++ b/editor/translations/sv.po
@@ -14,7 +14,7 @@
# Mattias Münster <mattiasmun@gmail.com>, 2019.
# Anonymous <noreply@weblate.org>, 2020.
# Joakim Lundberg <joakim@joakimlundberg.com>, 2020.
-# Kristoffer Grundström <swedishsailfishosuser@tutanota.com>, 2020, 2021.
+# Kristoffer Grundström <swedishsailfishosuser@tutanota.com>, 2020, 2021, 2022.
# Jonas Robertsson <jonas.robertsson@posteo.net>, 2020, 2021.
# André Andersson <andre.eric.andersson@gmail.com>, 2020.
# Andreas Westrell <andreas.westrell@gmail.com>, 2020.
@@ -22,16 +22,18 @@
# Shaggy <anton_christoffersson@hotmail.com>, 2020.
# Marcus Toftedahl <marcus.toftedahl@his.se>, 2020.
# Alex25820 <Alexander_sjogren@hotmail.se>, 2021.
-# Leon <joel.lundborg@gmail.com>, 2021.
+# Leon <joel.lundborg@gmail.com>, 2021, 2022.
# Kent Jofur <kent.jofur@gmail.com>, 2021.
# Alex25820 <alexs25820@gmail.com>, 2021.
+# Björn Åkesson <bjorn.akesson@gmail.com>, 2022.
+# Kenny Andersson <kenny@ordinary.se>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-12-20 18:53+0000\n"
-"Last-Translator: Alex25820 <alexs25820@gmail.com>\n"
+"PO-Revision-Date: 2022-07-23 03:57+0000\n"
+"Last-Translator: Kenny Andersson <kenny@ordinary.se>\n"
"Language-Team: Swedish <https://hosted.weblate.org/projects/godot-engine/"
"godot/sv/>\n"
"Language: sv\n"
@@ -39,11 +41,12 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.10\n"
+"X-Generator: Weblate 4.14-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
msgid "Tablet Driver"
-msgstr ""
+msgstr "Drivrutin för surfplatta"
#: core/bind/core_bind.cpp
#, fuzzy
@@ -51,18 +54,16 @@ msgid "Clipboard"
msgstr "Klippbordet är tomt!"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Current Screen"
-msgstr "Nuvarande Scen"
+msgstr "Nuvarande Skärm"
#: core/bind/core_bind.cpp
msgid "Exit Code"
msgstr ""
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "V-Sync Enabled"
-msgstr "Aktivera"
+msgstr "V-Synk Aktivt"
#: core/bind/core_bind.cpp main/main.cpp
msgid "V-Sync Via Compositor"
@@ -73,9 +74,8 @@ msgid "Delta Smoothing"
msgstr ""
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Low Processor Usage Mode"
-msgstr "Exportera Projekt"
+msgstr "Läge för låg processoranvändning"
#: core/bind/core_bind.cpp
msgid "Low Processor Usage Mode Sleep (µsec)"
@@ -86,9 +86,8 @@ msgid "Keep Screen On"
msgstr ""
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Min Window Size"
-msgstr "Storlek:"
+msgstr "Minsta fönsterstorlek"
#: core/bind/core_bind.cpp
#, fuzzy
@@ -108,11 +107,11 @@ msgstr "Nytt Fönster"
#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
-msgstr ""
+msgstr "Kantlös"
#: core/bind/core_bind.cpp
msgid "Per Pixel Transparency Enabled"
-msgstr ""
+msgstr "Genomskinlighet per pixel aktiverad"
#: core/bind/core_bind.cpp core/project_settings.cpp
#, fuzzy
@@ -121,16 +120,16 @@ msgstr "Växla Fullskärm"
#: core/bind/core_bind.cpp
msgid "Maximized"
-msgstr ""
+msgstr "Maximerad"
#: core/bind/core_bind.cpp
msgid "Minimized"
-msgstr ""
+msgstr "Minimerad"
#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
-msgstr ""
+msgstr "Anpassningsbar"
#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
@@ -150,36 +149,32 @@ msgstr "Dockposition"
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: scene/resources/visual_shader.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Size"
-msgstr "Storlek:"
+msgstr "Storlek"
#: core/bind/core_bind.cpp
msgid "Endian Swap"
msgstr ""
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Editor Hint"
-msgstr "Redigera Tema"
+msgstr "Redigeringsförslag"
#: core/bind/core_bind.cpp
msgid "Print Error Messages"
-msgstr ""
+msgstr "Skriv ut felmeddelanden"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Iterations Per Second"
-msgstr "Interpolationsläge"
+msgstr "Upprepningar per sekund"
#: core/bind/core_bind.cpp
msgid "Target FPS"
-msgstr ""
+msgstr "Mål FPS"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Time Scale"
-msgstr "Skala"
+msgstr "Tidsskala"
#: core/bind/core_bind.cpp main/main.cpp
#, fuzzy
@@ -201,13 +196,12 @@ msgid "Error Line"
msgstr "Fel vid sparande"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Result"
-msgstr "Sök Hjälp"
+msgstr "Resultat"
#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
msgid "Memory"
-msgstr ""
+msgstr "Minne"
#: core/command_queue_mt.cpp core/message_queue.cpp
#: core/register_core_types.cpp drivers/gles2/rasterizer_canvas_base_gles2.cpp
@@ -218,7 +212,7 @@ msgstr ""
#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: servers/visual_server.cpp
msgid "Limits"
-msgstr ""
+msgstr "Begränsningar"
#: core/command_queue_mt.cpp
#, fuzzy
@@ -227,68 +221,63 @@ msgstr "Ctrl: Rotera"
#: core/command_queue_mt.cpp
msgid "Multithreading Queue Size (KB)"
-msgstr ""
+msgstr "Flertrådsköstorlek (KB)"
#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Function"
-msgstr "Funktioner"
+msgstr "Funktion"
#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Data"
-msgstr ""
+msgstr "Data"
#: core/io/file_access_network.cpp core/register_core_types.cpp
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
#: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h
#: scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Network"
-msgstr "Nätverksprofilerare"
+msgstr "Nätverk"
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Remote FS"
-msgstr "Ta bort"
+msgstr "Fjärr FS"
#: core/io/file_access_network.cpp
-#, fuzzy
msgid "Page Size"
-msgstr "Sida: "
+msgstr "Sidstorlek"
#: core/io/file_access_network.cpp
msgid "Page Read Ahead"
-msgstr ""
+msgstr "Sida läs framåt"
#: core/io/http_client.cpp
msgid "Blocking Mode Enabled"
-msgstr ""
+msgstr "Blockeringsläge Aktiverat"
#: core/io/http_client.cpp
-#, fuzzy
msgid "Connection"
-msgstr "Anslut"
+msgstr "Anslutning"
#: core/io/http_client.cpp
msgid "Read Chunk Size"
-msgstr ""
+msgstr "Läs segmentstorlek"
#: core/io/marshalls.cpp
msgid "Object ID"
-msgstr ""
+msgstr "Objekt ID"
#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
msgid "Allow Object Decoding"
-msgstr ""
+msgstr "Tillåt objekt avkodning"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
msgid "Refuse New Network Connections"
-msgstr ""
+msgstr "Neka nya nätverksanslutningar"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
@@ -312,36 +301,35 @@ msgstr "Transformera"
#: core/io/packet_peer.cpp
msgid "Encode Buffer Max Size"
-msgstr ""
+msgstr "Maxstorlek för kodningsbufferten"
#: core/io/packet_peer.cpp
msgid "Input Buffer Max Size"
-msgstr ""
+msgstr "Maximal storlek på inmatningsbufferten"
#: core/io/packet_peer.cpp
msgid "Output Buffer Max Size"
-msgstr ""
+msgstr "Maxstorlek för utgångsbuffert"
#: core/io/packet_peer.cpp
msgid "Stream Peer"
-msgstr ""
+msgstr "Strömningsenhet"
#: core/io/stream_peer.cpp
msgid "Big Endian"
-msgstr ""
+msgstr "Big Endian"
#: core/io/stream_peer.cpp
msgid "Data Array"
-msgstr ""
+msgstr "Datamatris"
#: core/io/stream_peer_ssl.cpp
msgid "Blocking Handshake"
-msgstr ""
+msgstr "Blockering av handskakning"
#: core/io/udp_server.cpp
-#, fuzzy
msgid "Max Pending Connections"
-msgstr "Redigera Koppling:"
+msgstr "Max väntande anslutningar"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -356,12 +344,11 @@ msgstr "Förväntade en sträng av längden 1 (ett tecken)."
#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
-msgstr "Inte nog med bytes för att avkoda, eller ogiltigt format."
+msgstr "Otillräckligt antal bytes för att avkoda, eller ogiltigt format."
#: core/math/expression.cpp
-#, fuzzy
msgid "Invalid input %d (not passed) in expression"
-msgstr "Ogiltig indata %i (ej överförd) i uttrycket"
+msgstr "Ogiltig inmatning %d (ej överförd) i uttrycket"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
@@ -390,7 +377,7 @@ msgstr "I anrop till '%s':"
#: core/math/random_number_generator.cpp
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Seed"
-msgstr ""
+msgstr "Seed"
#: core/math/random_number_generator.cpp
#, fuzzy
@@ -399,11 +386,11 @@ msgstr "Status"
#: core/message_queue.cpp
msgid "Message Queue"
-msgstr ""
+msgstr "Meddelandekö"
#: core/message_queue.cpp
msgid "Max Size (KB)"
-msgstr ""
+msgstr "Maxstorlek (KB)"
#: core/os/input.cpp
#, fuzzy
@@ -412,7 +399,7 @@ msgstr "Växla Läge"
#: core/os/input.cpp
msgid "Use Accumulated Input"
-msgstr ""
+msgstr "Använd ackumulerad input"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
@@ -420,13 +407,12 @@ msgid "Device"
msgstr "Enhet"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Alt"
-msgstr "Alla"
+msgstr "Alt"
#: core/os/input_event.cpp
msgid "Shift"
-msgstr ""
+msgstr "Shift"
#: core/os/input_event.cpp
#, fuzzy
@@ -435,7 +421,7 @@ msgstr "Versionshantering"
#: core/os/input_event.cpp
msgid "Meta"
-msgstr ""
+msgstr "Meta"
#: core/os/input_event.cpp
#, fuzzy
@@ -455,9 +441,8 @@ msgid "Pressed"
msgstr "Återställ Zoom"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Scancode"
-msgstr "Skanna"
+msgstr "Scancode"
#: core/os/input_event.cpp
msgid "Physical Scancode"
@@ -465,7 +450,7 @@ msgstr ""
#: core/os/input_event.cpp
msgid "Unicode"
-msgstr ""
+msgstr "Unicode"
#: core/os/input_event.cpp
msgid "Echo"
@@ -482,9 +467,8 @@ msgid "Global Position"
msgstr "Konstant"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Factor"
-msgstr "Vektor"
+msgstr "Faktor"
#: core/os/input_event.cpp
#, fuzzy
@@ -493,21 +477,23 @@ msgstr "Automatisk Indentering"
#: core/os/input_event.cpp
msgid "Doubleclick"
-msgstr ""
+msgstr "Dubbelklick"
#: core/os/input_event.cpp
msgid "Tilt"
msgstr ""
#: core/os/input_event.cpp
-#, fuzzy
msgid "Pressure"
-msgstr "Återställ Zoom"
+msgstr "Tryck"
+
+#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr "Invertera penna"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Relative"
-msgstr "GDNative"
+msgstr "Relativ"
#: core/os/input_event.cpp scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/interpolated_camera.cpp
@@ -523,9 +509,8 @@ msgid "Axis"
msgstr "Axel"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Axis Value"
-msgstr "Värde"
+msgstr "Axelvärde"
#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
@@ -541,21 +526,19 @@ msgstr "Åtgärd"
#: core/os/input_event.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp
msgid "Strength"
-msgstr ""
+msgstr "Styrka"
#: core/os/input_event.cpp
msgid "Delta"
-msgstr ""
+msgstr "Delta"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Channel"
-msgstr "Ändra"
+msgstr "Kanal"
#: core/os/input_event.cpp main/main.cpp
-#, fuzzy
msgid "Message"
-msgstr "Synkronisera Skript-ändringar"
+msgstr "Meddelande"
#: core/os/input_event.cpp
#, fuzzy
@@ -566,11 +549,11 @@ msgstr "Växla"
#: scene/2d/physics_body_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/physics_body.cpp scene/resources/particles_material.cpp
msgid "Velocity"
-msgstr ""
+msgstr "Hastighet"
#: core/os/input_event.cpp
msgid "Instrument"
-msgstr ""
+msgstr "Instrument"
#: core/os/input_event.cpp
#, fuzzy
@@ -584,13 +567,13 @@ msgstr ""
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Application"
-msgstr "Åtgärd"
+msgstr "Applikation"
#: core/project_settings.cpp main/main.cpp
+#, fuzzy
msgid "Config"
-msgstr ""
+msgstr "Konfigurera"
#: core/project_settings.cpp
#, fuzzy
@@ -626,7 +609,7 @@ msgstr "Kör"
#: core/project_settings.cpp editor/editor_node.cpp
#: editor/run_settings_dialog.cpp main/main.cpp
msgid "Main Scene"
-msgstr ""
+msgstr "Huvudscen"
#: core/project_settings.cpp
#, fuzzy
@@ -640,15 +623,15 @@ msgstr "Avaktiverad"
#: core/project_settings.cpp
msgid "Use Hidden Project Data Directory"
-msgstr ""
+msgstr "Använda dold projektdatakatalog"
#: core/project_settings.cpp
msgid "Use Custom User Dir"
-msgstr ""
+msgstr "Använd anpassad användarkatalog"
#: core/project_settings.cpp
msgid "Custom User Dir Name"
-msgstr ""
+msgstr "Anpassad användarkatalognamn"
#: core/project_settings.cpp main/main.cpp
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
@@ -661,7 +644,7 @@ msgstr "Ersätt Alla"
#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
-msgstr ""
+msgstr "Bredd"
#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
@@ -669,13 +652,12 @@ msgstr ""
#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Height"
-msgstr "Höger"
+msgstr "Höjd"
#: core/project_settings.cpp
msgid "Always On Top"
-msgstr ""
+msgstr "Alltid överst"
#: core/project_settings.cpp
#, fuzzy
@@ -702,11 +684,11 @@ msgstr "Ladda standard Buss-Layouten."
#: editor/editor_settings.cpp editor/script_create_dialog.cpp
#: scene/2d/camera_2d.cpp scene/3d/light.cpp scene/main/node.cpp
msgid "Editor"
-msgstr ""
+msgstr "Redigerare"
#: core/project_settings.cpp
msgid "Main Run Args"
-msgstr ""
+msgstr "Huvudkörnings arg"
#: core/project_settings.cpp
#, fuzzy
@@ -715,11 +697,12 @@ msgstr "Scen Filsökväg:"
#: core/project_settings.cpp
msgid "Search In File Extensions"
-msgstr ""
+msgstr "Sök i filändelser"
#: core/project_settings.cpp
+#, fuzzy
msgid "Script Templates Search Path"
-msgstr ""
+msgstr "Sökväg för skriptmallar"
#: core/project_settings.cpp
#, fuzzy
@@ -734,16 +717,16 @@ msgstr "Versionshantering"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
msgid "Input"
-msgstr ""
+msgstr "Input"
#: core/project_settings.cpp
+#, fuzzy
msgid "UI Accept"
-msgstr ""
+msgstr "UI Acceptera"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Select"
-msgstr "Välj"
+msgstr "Ui Välj"
#: core/project_settings.cpp
#, fuzzy
@@ -775,9 +758,8 @@ msgid "UI Up"
msgstr ""
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Down"
-msgstr "Ladda ner"
+msgstr "UI Ner"
#: core/project_settings.cpp
#, fuzzy
@@ -786,11 +768,11 @@ msgstr "Sida: "
#: core/project_settings.cpp
msgid "UI Page Down"
-msgstr ""
+msgstr "UI sida ner"
#: core/project_settings.cpp
msgid "UI Home"
-msgstr ""
+msgstr "UI hem"
#: core/project_settings.cpp
msgid "UI End"
@@ -927,7 +909,7 @@ msgstr ""
#: core/register_core_types.cpp
msgid "TCP"
-msgstr ""
+msgstr "TCP"
#: core/register_core_types.cpp
#, fuzzy
@@ -940,11 +922,12 @@ msgstr ""
#: core/register_core_types.cpp
msgid "Max Buffer (Power of 2)"
-msgstr ""
+msgstr "Max buffer (2 potenser)"
#: core/register_core_types.cpp editor/editor_settings.cpp main/main.cpp
+#, fuzzy
msgid "SSL"
-msgstr ""
+msgstr "SSL"
#: core/register_core_types.cpp main/main.cpp
#, fuzzy
@@ -960,7 +943,7 @@ msgstr "Resurs"
#: core/resource.cpp
#, fuzzy
msgid "Local To Scene"
-msgstr "Stäng Scen"
+msgstr "Lokalt till scenen"
#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
@@ -979,12 +962,13 @@ msgid "Locale"
msgstr ""
#: core/translation.cpp
+#, fuzzy
msgid "Test"
-msgstr ""
+msgstr "Test"
#: core/translation.cpp scene/resources/font.cpp
msgid "Fallback"
-msgstr ""
+msgstr "Reserv"
#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
@@ -1019,18 +1003,21 @@ msgstr "EiB"
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
+#, fuzzy
msgid "Buffers"
-msgstr ""
+msgstr "Buffertar"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
msgid "Canvas Polygon Buffer Size (KB)"
-msgstr ""
+msgstr "Buffertstorlek för canvaspolygon (KB)"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
+#, fuzzy
msgid "Canvas Polygon Index Buffer Size (KB)"
-msgstr ""
+msgstr "Buffertstorlek för Canvas Polygon Index (KB)"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
@@ -1041,8 +1028,9 @@ msgstr ""
#: servers/physics_2d/physics_2d_server_wrap_mt.h
#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
#: servers/visual_server.cpp
+#, fuzzy
msgid "2D"
-msgstr ""
+msgstr "2D"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
@@ -1053,42 +1041,47 @@ msgstr "Alternativ"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Use GPU Pixel Snap"
-msgstr ""
+msgstr "Använd GPU pixel vidhäftning"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
msgid "Immediate Buffer Size (KB)"
-msgstr ""
+msgstr "Omedelbar buffertstorlek (KB)"
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
+#, fuzzy
msgid "Lightmapping"
-msgstr ""
+msgstr "Ljusmappning"
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
+#, fuzzy
msgid "Use Bicubic Sampling"
-msgstr ""
+msgstr "Använd bikubisk sampling"
#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
msgid "Max Renderable Elements"
-msgstr ""
+msgstr "Max återgivningsbara element"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Lights"
-msgstr ""
+msgstr "Max renderbara ljuskällor"
#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
msgid "Max Renderable Reflections"
-msgstr ""
+msgstr "Max renderingsbara reflektioner"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Lights Per Object"
-msgstr ""
+msgstr "Max antal ljuskällor per objekt"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Subsurface Scattering"
-msgstr ""
+msgstr "Subsurface Scattering"
#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
@@ -1112,16 +1105,19 @@ msgid "Weight Samples"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
msgid "Voxel Cone Tracing"
-msgstr ""
+msgstr "Voxel Kon Spårning"
#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
+#, fuzzy
msgid "High Quality"
-msgstr ""
+msgstr "Hög kvalitet"
#: drivers/gles3/rasterizer_storage_gles3.cpp
+#, fuzzy
msgid "Blend Shape Max Buffer Size (KB)"
-msgstr ""
+msgstr "Mixform Max buffertstorlek (KB)"
#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
@@ -1174,7 +1170,7 @@ msgstr "Anim Ta Bort Nycklar"
#: editor/animation_track_editor.cpp
msgid "Anim Change Keyframe Time"
-msgstr "Anim Ändra Nyckelbildstid"
+msgstr "Anim Ändra Tidsnyckelns Tid"
#: editor/animation_track_editor.cpp
msgid "Anim Change Transition"
@@ -1232,7 +1228,7 @@ msgstr "Välj Färg"
#: editor/animation_track_editor.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
msgid "Args"
-msgstr ""
+msgstr "Argument"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
@@ -1243,23 +1239,25 @@ msgstr "Typ"
#: editor/animation_track_editor.cpp
msgid "In Handle"
-msgstr ""
+msgstr "Handtag in"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Out Handle"
-msgstr ""
+msgstr "Handtag ut"
#: editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
msgid "Stream"
-msgstr ""
+msgstr "Ström"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Start Offset"
-msgstr "Icon Läge"
+msgstr "Startförskjutning"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -1278,7 +1276,7 @@ msgstr "Animation"
#: editor/animation_track_editor.cpp
msgid "Easing"
-msgstr ""
+msgstr "Lätta"
#: editor/animation_track_editor.cpp
msgid "Anim Multi Change Keyframe Time"
@@ -1431,7 +1429,7 @@ msgstr ""
#: editor/animation_track_editor.cpp
msgid "Out-Handle:"
-msgstr ""
+msgstr "Handtag ut:"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -1444,8 +1442,9 @@ msgid "Start (s):"
msgstr "Starta"
#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "End (s):"
-msgstr ""
+msgstr "Slut (s):"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -1505,7 +1504,7 @@ msgstr "Duplicera Nycklar"
#: editor/animation_track_editor.cpp
msgid "Add RESET Value(s)"
-msgstr ""
+msgstr "Lägg till RESET-värde(n)"
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
@@ -1587,7 +1586,7 @@ msgstr ""
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
msgid "property '%s'"
-msgstr "egenskapen '%s'"
+msgstr "egenskap '%s'"
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
@@ -1820,9 +1819,8 @@ msgid "Go to Previous Step"
msgstr "Gå till Föregående Steg"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Apply Reset"
-msgstr "Återställ Zoom"
+msgstr "Verkställ återställning"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
@@ -2205,14 +2203,15 @@ msgstr "Favoriter:"
msgid "Recent:"
msgstr "Senaste:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Sök:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Matchar:"
@@ -2272,8 +2271,8 @@ msgstr "Sök Ersättningsresurs:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -2282,17 +2281,17 @@ msgstr "Öppna"
#: editor/dependency_editor.cpp
msgid "Owners of: %s (Total: %d)"
-msgstr ""
+msgstr "Ägare av: %s (Totalt: %d)"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid ""
"Remove the selected files from the project? (Cannot be undone.)\n"
"Depending on your filesystem configuration, the files will either be moved "
"to the system trash or deleted permanently."
msgstr ""
-"Ta bort valda filer från projektet? (Kan ej återställas)\n"
-"Du kan hitta de borttagna filerna i systemets papperskorg."
+"Ta bort de valda filerna från projektet? (Kan ej ångras.)\n"
+"Beroende på hur ditt filsystem är konfigurerat så kommer filerna antingen "
+"flyttas till systemets papperskorg eller tas bort permanent."
#: editor/dependency_editor.cpp
msgid ""
@@ -2377,7 +2376,7 @@ msgstr "Tack från Godot-gemenskapen!"
#: editor/editor_about.cpp editor/editor_node.cpp editor/project_manager.cpp
msgid "Click to copy."
-msgstr "Klicka för att kopiera."
+msgstr "Klicka för att kopiera"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -2475,30 +2474,32 @@ msgid "Licenses"
msgstr "Licenser"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "Error opening asset file for \"%s\" (not in ZIP format)."
-msgstr "Fel vid öppning av paketetfil, inte i zip-format."
+msgstr "Fel vid öppning av tillgångsfilen för \"%s\" (inte i ZIP-format)."
#: editor/editor_asset_installer.cpp
msgid "%s (already exists)"
msgstr "%s (existerar redan)"
#: editor/editor_asset_installer.cpp
+#, fuzzy
msgid "Contents of asset \"%s\" - %d file(s) conflict with your project:"
msgstr ""
+"Innehållet i resursen \"%s\" - %d fil(er) står i konflikt med ditt projekt:"
#: editor/editor_asset_installer.cpp
+#, fuzzy
msgid "Contents of asset \"%s\" - No files conflict with your project:"
msgstr ""
+"Innehållet i resursen \"%s\" - Inga filer står i konflikt med ditt projekt:"
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
msgstr "Dekomprimerar Tillgångar"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "The following files failed extraction from asset \"%s\":"
-msgstr "Följande filer misslyckades att packas upp från paketet:"
+msgstr "Följande filer misslyckades att packas upp från paketet \"%s\":"
#: editor/editor_asset_installer.cpp
msgid "(and %s more files)"
@@ -2506,7 +2507,7 @@ msgstr "(och %s fler filer)"
#: editor/editor_asset_installer.cpp
msgid "Asset \"%s\" installed successfully!"
-msgstr "Paketet \"%s\" har installerats!"
+msgstr "Installation av tillgången \"%s\" lyckades!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -2518,9 +2519,8 @@ msgid "Install"
msgstr "Installera"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "Asset Installer"
-msgstr "Paketinstallerare"
+msgstr "Tillgångsinstallerare"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
@@ -2701,8 +2701,9 @@ msgid "Invalid name."
msgstr "Ogiltigt namn."
#: editor/editor_autoload_settings.cpp
+#, fuzzy
msgid "Cannot begin with a digit."
-msgstr ""
+msgstr "Kan inte börja med en siffra."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
@@ -2767,7 +2768,7 @@ msgstr "%s är en ogiltig genväg. Filen existerar inte."
#: editor/editor_autoload_settings.cpp
msgid "%s is an invalid path. Not in resource path (res://)."
-msgstr ""
+msgstr "%s är en ogiltig genväg. Inte i resurs-genväg (res://)."
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
@@ -2847,7 +2848,7 @@ msgstr "Välj"
#: editor/editor_export.cpp
msgid "Project export for platform:"
-msgstr ""
+msgstr "Projektexport för plattformen:"
#: editor/editor_export.cpp
#, fuzzy
@@ -2934,8 +2935,8 @@ msgid ""
"Target platform requires 'PVRTC' texture compression for GLES2. Enable "
"'Import Pvrtc' in Project Settings."
msgstr ""
-"Målplattformen kräver 'PVRTC'-texturkomprimering för GLES2. Aktivera 'Import "
-"Pvrtc' i projektinställningarna."
+"Målplattformen kräver 'PVRTC' texturkomprimering för GLES2. Aktivera "
+"'Importera Pvrtc' i Projektinställningarna."
#: editor/editor_export.cpp
msgid ""
@@ -2967,7 +2968,7 @@ msgstr "Redigera Tema"
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
#: platform/uwp/export/export.cpp
msgid "Release"
-msgstr ""
+msgstr "Släpp"
#: editor/editor_export.cpp
#, fuzzy
@@ -2976,11 +2977,12 @@ msgstr "Färg enhetlig."
#: editor/editor_export.cpp
msgid "64 Bits"
-msgstr ""
+msgstr "64 bitar"
#: editor/editor_export.cpp
+#, fuzzy
msgid "Embed PCK"
-msgstr ""
+msgstr "Bädda in PCK"
#: editor/editor_export.cpp platform/osx/export/export.cpp
#, fuzzy
@@ -3042,7 +3044,7 @@ msgstr "Hantera exportmallar..."
#: editor/editor_export.cpp platform/windows/export/export.cpp
#: platform/x11/export/export.cpp
msgid "PCK Embedding"
-msgstr ""
+msgstr "PCK Inbäddning"
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
@@ -3050,7 +3052,7 @@ msgstr "Den inbäddade PCK får inte vara större än 4 GiB på 32 bitars export
#: editor/editor_export.cpp
msgid "Convert Text Resources To Binary On Export"
-msgstr ""
+msgstr "Konvertera textresurser till binära vid export"
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
@@ -3079,9 +3081,8 @@ msgid "FileSystem Dock"
msgstr "FilSystem"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Import Dock"
-msgstr "Importera"
+msgstr "Importera Brygga"
#: editor/editor_feature_profile.cpp
msgid "Allows to view and edit 3D scenes."
@@ -3093,17 +3094,19 @@ msgstr "Tillåter att redigera skript via den integrerade skript-redigeraren."
#: editor/editor_feature_profile.cpp
msgid "Provides built-in access to the Asset Library."
-msgstr ""
+msgstr "Ger inbyggd tillgång till tillgångsbiblioteket."
#: editor/editor_feature_profile.cpp
+#, fuzzy
msgid "Allows editing the node hierarchy in the Scene dock."
-msgstr ""
+msgstr "Tillåter redigering av nodhierarkin i scendockan."
#: editor/editor_feature_profile.cpp
msgid ""
"Allows to work with signals and groups of the node selected in the Scene "
"dock."
msgstr ""
+"Tillåter arbete med signaler och grupper av noden som valts i Scendockan."
#: editor/editor_feature_profile.cpp
msgid "Allows to browse the local file system via a dedicated dock."
@@ -3141,19 +3144,16 @@ msgid "(Editor Disabled, Properties Disabled)"
msgstr "(Editor inaktiverad, Egenskaper inaktiverad)"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "(Properties Disabled)"
-msgstr "Egenskaper"
+msgstr "(Egenskaper avstängda)"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "(Editor Disabled)"
-msgstr "Redigera Variabel"
+msgstr "(Redigeraren är avstängd)"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Class Options:"
-msgstr "Beskrivning:"
+msgstr "Klassalternativ:"
#: editor/editor_feature_profile.cpp
msgid "Enable Contextual Editor"
@@ -3190,9 +3190,8 @@ msgid "Error saving profile to path: '%s'."
msgstr "Fel vid laddning av mall '%s'."
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Reset to Default"
-msgstr "Ladda Standard"
+msgstr "Återställ till Standard"
#: editor/editor_feature_profile.cpp
msgid "Current Profile:"
@@ -3245,18 +3244,16 @@ msgid "Create or import a profile to edit available classes and properties."
msgstr ""
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "New profile name:"
-msgstr "Nytt namn:"
+msgstr "Nytt profilnamn:"
#: editor/editor_feature_profile.cpp
msgid "Godot Feature Profile"
msgstr "Godot funktions profil"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Import Profile(s)"
-msgstr "%d fler filer"
+msgstr "Importera profil(er)"
#: editor/editor_feature_profile.cpp
#, fuzzy
@@ -3290,9 +3287,8 @@ msgid "Copy Path"
msgstr "Kopiera Sökväg"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#, fuzzy
msgid "Open in File Manager"
-msgstr "Visa I Filhanteraren"
+msgstr "Öppna i filhanteraren"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
#: editor/filesystem_dock.cpp editor/project_manager.cpp
@@ -5552,7 +5548,7 @@ msgstr "Miniatyr..."
#: editor/editor_settings.cpp
msgid "Docks"
-msgstr ""
+msgstr "Anslutningar"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5670,6 +5666,10 @@ msgid "Drag And Drop Selection"
msgstr "Alla urval"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -11297,7 +11297,7 @@ msgstr "Spela"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
-msgstr ""
+msgstr "Ortogonal"
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
@@ -11464,7 +11464,7 @@ msgstr "Partiklar"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "FPS: %d (%s ms)"
-msgstr ""
+msgstr "FPS: %d (%s ms)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
@@ -12045,6 +12045,11 @@ msgid "New Animation"
msgstr "Animation"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "Filtrera noder"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr ""
@@ -21814,7 +21819,7 @@ msgstr ""
msgid "Rotation Degrees"
msgstr "Roterar %s grader."
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "Konstant"
@@ -23848,6 +23853,11 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "Transformera"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -24729,8 +24739,9 @@ msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
msgid "Caret"
-msgstr ""
+msgstr "Markör"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Blink"
@@ -25388,9 +25399,8 @@ msgid "Draw 2D Outlines"
msgstr ""
#: scene/main/scene_tree.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Reflections"
-msgstr "Riktningar"
+msgstr "Reflektioner"
#: scene/main/scene_tree.cpp
msgid "Atlas Size"
@@ -28323,12 +28333,13 @@ msgid "UV Contract Amount"
msgstr ""
#: servers/visual_server.cpp
+#, fuzzy
msgid "Use Simple PVS"
-msgstr ""
+msgstr "Använd enkel PVS"
#: servers/visual_server.cpp
msgid "PVS Logging"
-msgstr ""
+msgstr "PVS loggning"
#: servers/visual_server.cpp
#, fuzzy
@@ -28341,8 +28352,9 @@ msgid "Remove Danglers"
msgstr "Ta Bort Mall"
#: servers/visual_server.cpp
+#, fuzzy
msgid "Flip Imported Portals"
-msgstr ""
+msgstr "Vänd importerade portaler"
#: servers/visual_server.cpp
#, fuzzy
@@ -28350,8 +28362,9 @@ msgid "Occlusion Culling"
msgstr "Redigera Polygon"
#: servers/visual_server.cpp
+#, fuzzy
msgid "Max Active Spheres"
-msgstr ""
+msgstr "Max aktiva sfärer"
#: servers/visual_server.cpp
#, fuzzy
@@ -28364,13 +28377,15 @@ msgid "Shader Compilation Mode"
msgstr "Interpolationsläge"
#: servers/visual_server.cpp
+#, fuzzy
msgid "Max Simultaneous Compiles"
-msgstr ""
+msgstr "Max samtidiga kompileringar"
#: servers/visual_server.cpp
msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
+#, fuzzy
msgid "Shader Cache Size (MB)"
-msgstr ""
+msgstr "Shader Cache Storlek (MB)"
diff --git a/editor/translations/te.po b/editor/translations/te.po
index 9e49f9dcc5..03919233f7 100644
--- a/editor/translations/te.po
+++ b/editor/translations/te.po
@@ -444,6 +444,10 @@ msgid "Pressure"
msgstr ""
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
msgid "Relative"
msgstr ""
@@ -2070,14 +2074,15 @@ msgstr ""
msgid "Recent:"
msgstr ""
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr ""
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr ""
@@ -2133,8 +2138,8 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5267,6 +5272,10 @@ msgid "Drag And Drop Selection"
msgstr ""
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -11228,6 +11237,11 @@ msgid "New Animation"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "గణనలు"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr ""
@@ -20306,7 +20320,7 @@ msgstr ""
msgid "Rotation Degrees"
msgstr ""
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "స్థిరాంకాలు"
@@ -22146,6 +22160,11 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "గణనలు"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/th.po b/editor/translations/th.po
index 1a6a4b71be..1690916a54 100644
--- a/editor/translations/th.po
+++ b/editor/translations/th.po
@@ -501,6 +501,10 @@ msgid "Pressure"
msgstr "พรีเซ็ต"
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
#, fuzzy
msgid "Relative"
msgstr "จำกัดโดยใช้ตำแหน่งปัจจุบัน"
@@ -2219,14 +2223,15 @@ msgstr "ที่ชื่นชอบ:"
msgid "Recent:"
msgstr "ล่าสุด:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "ค้นหา:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "พบ:"
@@ -2287,8 +2292,8 @@ msgstr "ค้นหาทรัพยากรมาแทนที่:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5649,6 +5654,10 @@ msgid "Drag And Drop Selection"
msgstr "เติมที่เลือกใน GridMap"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -11943,6 +11952,11 @@ msgid "New Animation"
msgstr "แอนิเมชันใหม่"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "วิธีการกรอง"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr "ความเร็ว:"
@@ -21830,7 +21844,7 @@ msgstr "การเคลื่อนที่"
msgid "Rotation Degrees"
msgstr "หมุน %s องศา"
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "คงที่"
@@ -23918,6 +23932,11 @@ msgstr ""
"เปลี่ยนขนาดของขอบเขตการชนลูกแทน"
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "เก็บ Global Transform"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/tl.po b/editor/translations/tl.po
index d5a5d52332..cc20958dd1 100644
--- a/editor/translations/tl.po
+++ b/editor/translations/tl.po
@@ -476,6 +476,10 @@ msgid "Pressure"
msgstr "Preset"
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
#, fuzzy
msgid "Relative"
msgstr "GDNative"
@@ -2171,14 +2175,15 @@ msgstr "Mga Paborito:"
msgid "Recent:"
msgstr "Kamakailan:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Maghanap:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Mga Tugma:"
@@ -2238,8 +2243,8 @@ msgstr "Maghanap ng Pangpalit na Resource:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5463,6 +5468,10 @@ msgid "Drag And Drop Selection"
msgstr "Kopyahin Ang Pinagpipilian"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -11569,6 +11578,11 @@ msgid "New Animation"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "Salain ang mga method"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr "Bilis:"
@@ -21035,7 +21049,7 @@ msgstr ""
msgid "Rotation Degrees"
msgstr ""
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "Constant"
@@ -23032,6 +23046,11 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "Transisyon: "
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/tr.po b/editor/translations/tr.po
index 1e4ab521bf..4980240671 100644
--- a/editor/translations/tr.po
+++ b/editor/translations/tr.po
@@ -74,13 +74,16 @@
# Ramazan Aslan <legendraslan@gmail.com>, 2022.
# paledega <paledega@yandex.ru>, 2022.
# Yekez <yasintonge@gmail.com>, 2022.
+# Deleted User <noreply+46833@weblate.org>, 2022.
+# Emre <mr.inkaya@gmail.com>, 2022.
+# Deleted User <noreply+46858@weblate.org>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-07-03 00:44+0000\n"
-"Last-Translator: Yekez <yasintonge@gmail.com>\n"
+"PO-Revision-Date: 2022-07-23 03:57+0000\n"
+"Last-Translator: Deleted User <noreply+46858@weblate.org>\n"
"Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/"
"godot/tr/>\n"
"Language: tr\n"
@@ -88,7 +91,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 4.13.1-dev\n"
+"X-Generator: Weblate 4.14-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -333,15 +336,15 @@ msgstr "Transfer Modu"
#: core/io/packet_peer.cpp
msgid "Encode Buffer Max Size"
-msgstr ""
+msgstr "Kodlama Arabelleği Maksimum Boyutu"
#: core/io/packet_peer.cpp
msgid "Input Buffer Max Size"
-msgstr ""
+msgstr "Giriş Arabelleği Maksimum Boyutu"
#: core/io/packet_peer.cpp
msgid "Output Buffer Max Size"
-msgstr ""
+msgstr "Çıkış Arabelleği Maksimum Boyutu"
#: core/io/packet_peer.cpp
msgid "Stream Peer"
@@ -349,11 +352,11 @@ msgstr ""
#: core/io/stream_peer.cpp
msgid "Big Endian"
-msgstr ""
+msgstr "big-endian"
#: core/io/stream_peer.cpp
msgid "Data Array"
-msgstr ""
+msgstr "Veri Dizisi"
#: core/io/stream_peer_ssl.cpp
msgid "Blocking Handshake"
@@ -383,12 +386,10 @@ msgid "Invalid input %d (not passed) in expression"
msgstr "İfadede geçersiz giriş %d"
#: core/math/expression.cpp
-#, fuzzy
msgid "self can't be used because instance is null (not passed)"
msgstr "self kullanılamaz çünkü örnek boş (geçilmedi)"
#: core/math/expression.cpp
-#, fuzzy
msgid "Invalid operands to operator %s, %s and %s."
msgstr "\"%s\" işlecinde geçersiz terimler, '%s' ve '%s'."
@@ -410,8 +411,9 @@ msgstr "'%s' çağrıldığında:"
#: core/math/random_number_generator.cpp
#: modules/opensimplex/open_simplex_noise.cpp
+#, fuzzy
msgid "Seed"
-msgstr ""
+msgstr "Tohum"
#: core/math/random_number_generator.cpp
msgid "State"
@@ -426,14 +428,12 @@ msgid "Max Size (KB)"
msgstr "En Büyük Boyut (KB)"
#: core/os/input.cpp
-#, fuzzy
msgid "Mouse Mode"
-msgstr "Biçimi Taşı"
+msgstr "Fare Modu"
#: core/os/input.cpp
-#, fuzzy
msgid "Use Accumulated Input"
-msgstr "Girişi Sil"
+msgstr "Birikmiş Girdiyi Kullan"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
@@ -451,10 +451,9 @@ msgstr "Shift"
#: core/os/input_event.cpp
#, fuzzy
msgid "Control"
-msgstr "Ctrl"
+msgstr "Kontrol Tuşu"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Meta"
msgstr "Meta"
@@ -463,9 +462,8 @@ msgid "Command"
msgstr "Komut"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Physical"
-msgstr " (Fiziksel)"
+msgstr "Fiziksel"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
@@ -474,7 +472,6 @@ msgid "Pressed"
msgstr "Basılmış"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Scancode"
msgstr "Tarama kodu"
@@ -483,14 +480,12 @@ msgid "Physical Scancode"
msgstr "Fiziksel Tuş Kodu"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Unicode"
-msgstr "Unicode"
+msgstr "Evrensel Kod"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Echo"
-msgstr "Eko"
+msgstr "Yankı"
#: core/os/input_event.cpp scene/gui/base_button.cpp
msgid "Button Mask"
@@ -501,9 +496,8 @@ msgid "Global Position"
msgstr "Global Pozisyon"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Factor"
-msgstr "Vektör"
+msgstr "Etken"
#: core/os/input_event.cpp
msgid "Button Index"
@@ -522,6 +516,11 @@ msgid "Pressure"
msgstr "Baskı"
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pen Inverted"
+msgstr "Ters Kalem"
+
+#: core/os/input_event.cpp
msgid "Relative"
msgstr "Göreceli"
@@ -580,18 +579,16 @@ msgid "Velocity"
msgstr "Hız"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Instrument"
msgstr "Alet"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Controller Number"
-msgstr "Satır Numarası:"
+msgstr "Denetleyici Numarası"
#: core/os/input_event.cpp
msgid "Controller Value"
-msgstr ""
+msgstr "Denetleyici Değeri"
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
@@ -715,7 +712,7 @@ msgstr "Ana Sahne Değiştirgenleri:"
#: core/project_settings.cpp
#, fuzzy
msgid "Scene Naming"
-msgstr "Sahne Yolu:"
+msgstr "Sahne Adlandırma"
#: core/project_settings.cpp
msgid "Search In File Extensions"
@@ -728,12 +725,12 @@ msgstr "Script Dosyalarını Aramak İçin Dosya Yolu"
#: core/project_settings.cpp
#, fuzzy
msgid "Version Control Autoload On Startup"
-msgstr "Başlangıçta Otomatik Yükleme"
+msgstr "Başlangıçta Otomatik Sürüm Kontrolü"
#: core/project_settings.cpp
#, fuzzy
msgid "Version Control Plugin Name"
-msgstr "Sürüm Kontrol"
+msgstr "Sürüm Denetimi Eklenti Adı"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -917,7 +914,6 @@ msgid "Modules"
msgstr "Modüller"
#: core/register_core_types.cpp
-#, fuzzy
msgid "TCP"
msgstr "TCP"
@@ -926,8 +922,9 @@ msgid "Connect Timeout Seconds"
msgstr "Bağlanma Zaman Aşımı Süresi(Saniye)"
#: core/register_core_types.cpp
+#, fuzzy
msgid "Packet Peer Stream"
-msgstr ""
+msgstr "Paket Eş Akışı"
#: core/register_core_types.cpp
msgid "Max Buffer (Power of 2)"
@@ -973,7 +970,7 @@ msgstr "Deneme"
#: core/translation.cpp scene/resources/font.cpp
msgid "Fallback"
-msgstr ""
+msgstr "Geri Dönüş"
#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
@@ -1014,12 +1011,12 @@ msgstr "Arabellek"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Canvas Polygon Buffer Size (KB)"
-msgstr ""
+msgstr "Tuval Çokgen Arabellek Boyutu (KB)"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
msgid "Canvas Polygon Index Buffer Size (KB)"
-msgstr ""
+msgstr "Tuval Çokgen Dizini Arabellek Boyutu (KB)"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp
@@ -1035,36 +1032,33 @@ msgstr "2D"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#, fuzzy
msgid "Snapping"
msgstr "Akıllı Hizalama"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#, fuzzy
msgid "Use GPU Pixel Snap"
msgstr "Piksel Yapışması Kullan"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Immediate Buffer Size (KB)"
-msgstr ""
+msgstr "Anlık Arabellek Boyutu (KB)"
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
-#, fuzzy
msgid "Lightmapping"
-msgstr "Işık-Haritalarını Pişir"
+msgstr "Işık Haritalama"
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
+#, fuzzy
msgid "Use Bicubic Sampling"
-msgstr ""
+msgstr "Bicubic Örneklemeyi Kullanın"
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#, fuzzy
msgid "Max Renderable Elements"
-msgstr "Maks. Renderlanabilinecek Ögeler"
+msgstr "Maksimum İşlenebilir Öğeler"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Max Renderable Lights"
@@ -1101,11 +1095,12 @@ msgstr "Yüzeyi Takip Et"
#: drivers/gles3/rasterizer_scene_gles3.cpp
msgid "Weight Samples"
-msgstr ""
+msgstr "Ağırlık Örnekleri"
#: drivers/gles3/rasterizer_scene_gles3.cpp
+#, fuzzy
msgid "Voxel Cone Tracing"
-msgstr ""
+msgstr "Işın İzleme"
#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
@@ -1113,7 +1108,7 @@ msgstr "Yüksek Kalite"
#: drivers/gles3/rasterizer_storage_gles3.cpp
msgid "Blend Shape Max Buffer Size (KB)"
-msgstr ""
+msgstr "Karışım Şekli Maksimum Arabellek Boyutu (KB)"
#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
@@ -1187,9 +1182,8 @@ msgstr "Animasyon Değişikliği Çağrısı"
#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Frame"
-msgstr "Kare %"
+msgstr "Kare"
#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -1244,8 +1238,9 @@ msgstr "Tutamacı Ayarla"
#: editor/import/resource_importer_texture.cpp
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+#, fuzzy
msgid "Stream"
-msgstr ""
+msgstr "Aktarım"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -1406,7 +1401,7 @@ msgstr "Tür:"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "(Invalid, expected type: %s)"
-msgstr "Geçersiz Dışa Aktarım Şablonu:"
+msgstr "(Geçersiz Dışa Aktarım Şablonu: %s)"
#: editor/animation_track_editor.cpp
msgid "Easing:"
@@ -1425,22 +1420,22 @@ msgstr "Tutamacı Ayarla"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Stream:"
-msgstr "Radyo Ögesi"
+msgstr "Aktarım:"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Start (s):"
-msgstr "Yeniden Başlat (sn):"
+msgstr "Başlangıç (lar):"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "End (s):"
-msgstr "Açılma (sn):"
+msgstr "Bitiş (ler):"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Animation Clip:"
-msgstr "Animasyonlar:"
+msgstr "Animasyon Klibi:"
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
@@ -1531,7 +1526,7 @@ msgstr "Düzenleyici"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
-msgstr "Animasyon İz & Anahtar Ekle"
+msgstr "Parça Eklemeyi Onayla"
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
@@ -1658,7 +1653,7 @@ msgstr "Yöntem İz Anahtarı Ekle"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Method not found in object:"
-msgstr "Metot, nesne içinde bulunamadı: "
+msgstr "Metot, nesne içinde bulunamadı:"
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
@@ -2191,14 +2186,15 @@ msgstr "Beğeniler:"
msgid "Recent:"
msgstr "Yakın zamanda:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Ara:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Eşleşmeler:"
@@ -2258,8 +2254,8 @@ msgstr "Yerine Geçecek Kaynak Ara:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -2267,8 +2263,9 @@ msgid "Open"
msgstr "Aç"
#: editor/dependency_editor.cpp
+#, fuzzy
msgid "Owners of: %s (Total: %d)"
-msgstr ""
+msgstr "Sahipleri: %s (Toplam: %d)"
#: editor/dependency_editor.cpp
msgid ""
@@ -2627,7 +2624,7 @@ msgstr "'%s' dosyası bulunamadı."
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Layout:"
-msgstr "Yerleşim Düzeni"
+msgstr "Yerleşim Düzeni:"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
@@ -2678,7 +2675,7 @@ msgstr "Yeni bir Bus Yerleşim Düzeni oluştur."
#: editor/editor_audio_buses.cpp
#, fuzzy
msgid "Audio Bus Layout"
-msgstr "Audio Bus Yerleşim Düzenini Aç"
+msgstr "Ses Veri Yolu Düzeni"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
@@ -2830,23 +2827,24 @@ msgid "Choose"
msgstr "Seç"
#: editor/editor_export.cpp
+#, fuzzy
msgid "Project export for platform:"
-msgstr ""
+msgstr "Platform için proje dışa aktarımı:"
#: editor/editor_export.cpp
#, fuzzy
msgid "Completed with errors."
-msgstr "Düğüm Yolunu Kopyala"
+msgstr "Hatalarla tamamlandı."
#: editor/editor_export.cpp
#, fuzzy
msgid "Completed successfully."
-msgstr "Paket Başarı ile Kuruldu!"
+msgstr "Başarıyla tamamlandı."
#: editor/editor_export.cpp
#, fuzzy
msgid "Failed."
-msgstr "Başarısız:"
+msgstr "Başarısız."
#: editor/editor_export.cpp
msgid "Storing File:"
@@ -2863,27 +2861,27 @@ msgstr "Çıkınla"
#: editor/editor_export.cpp
#, fuzzy
msgid "Save PCK"
-msgstr "Farklı Kaydet"
+msgstr "PCK'yi kaydet"
#: editor/editor_export.cpp
#, fuzzy
msgid "Cannot create file \"%s\"."
-msgstr "Klasör oluşturulamadı."
+msgstr "\"%s\" dosyası oluşturulamıyor."
#: editor/editor_export.cpp
#, fuzzy
msgid "Failed to export project files."
-msgstr "Proje dosyaları dışa aktarılamadı"
+msgstr "Proje dosyaları dışa aktarılamadı."
#: editor/editor_export.cpp
#, fuzzy
msgid "Can't open file to read from path \"%s\"."
-msgstr "Dosya yazmak için açılamıyor:"
+msgstr "\"%s\" yolundan okunacak dosya açılamıyor."
#: editor/editor_export.cpp
#, fuzzy
msgid "Save ZIP"
-msgstr "Farklı Kaydet"
+msgstr "ZIP dosyasını kaydet"
#: editor/editor_export.cpp
msgid ""
@@ -2946,7 +2944,7 @@ msgstr ""
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Custom Template"
-msgstr "Editör Teması"
+msgstr "Özel Şablon"
#: editor/editor_export.cpp editor/project_export.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
@@ -2958,36 +2956,42 @@ msgstr "Yayınlamak"
#: editor/editor_export.cpp
#, fuzzy
msgid "Binary Format"
-msgstr "Renk operatörü."
+msgstr "Çift Biçim"
#: editor/editor_export.cpp
+#, fuzzy
msgid "64 Bits"
-msgstr ""
+msgstr "64 Bit"
#: editor/editor_export.cpp
+#, fuzzy
msgid "Embed PCK"
-msgstr ""
+msgstr "PCK'yı yerleştirin"
#: editor/editor_export.cpp platform/osx/export/export.cpp
#, fuzzy
msgid "Texture Format"
-msgstr "DokuBölgesi"
+msgstr "Doku Biçimi"
#: editor/editor_export.cpp
+#, fuzzy
msgid "BPTC"
-msgstr ""
+msgstr "BPTC"
#: editor/editor_export.cpp platform/osx/export/export.cpp
+#, fuzzy
msgid "S3TC"
-msgstr ""
+msgstr "S3TC"
#: editor/editor_export.cpp platform/osx/export/export.cpp
+#, fuzzy
msgid "ETC"
-msgstr ""
+msgstr "ETC"
#: editor/editor_export.cpp platform/osx/export/export.cpp
+#, fuzzy
msgid "ETC2"
-msgstr ""
+msgstr "ETC2"
#: editor/editor_export.cpp
#, fuzzy
@@ -3009,7 +3013,7 @@ msgstr "Özel yayınlama şablonu bulunamadı."
#: editor/editor_export.cpp
#, fuzzy
msgid "Prepare Template"
-msgstr "Şablonlarını Yönet"
+msgstr "Şablon Hazırla"
#: editor/editor_export.cpp platform/osx/export/export.cpp
#, fuzzy
@@ -3019,12 +3023,12 @@ msgstr "Belirtilen Dışa aktarım yolu mevcut değil:"
#: editor/editor_export.cpp platform/javascript/export/export.cpp
#, fuzzy
msgid "Template file not found: \"%s\"."
-msgstr "Şablon dosyası bulunamadı:"
+msgstr "Şablon dosyası bulunamadı: \"%s\"."
#: editor/editor_export.cpp
#, fuzzy
msgid "Failed to copy export template."
-msgstr "Geçersiz Dışa Aktarım Şablonu:"
+msgstr "Dışa aktarma şablonu kopyalanamadı."
#: editor/editor_export.cpp platform/windows/export/export.cpp
#: platform/x11/export/export.cpp
@@ -3037,8 +3041,9 @@ msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
msgstr "32-bit dışa aktarımlarda gömülü PCK 4GiB'tan büyük olamaz."
#: editor/editor_export.cpp
+#, fuzzy
msgid "Convert Text Resources To Binary On Export"
-msgstr ""
+msgstr "Dışa Aktarmada Metin Kaynaklarını İkili Dosyaya Dönüştür"
#: editor/editor_feature_profile.cpp
msgid "3D Editor"
@@ -3249,7 +3254,7 @@ msgstr "Dışa Aktarım Şablonlarını Yönet"
#: editor/editor_feature_profile.cpp
#, fuzzy
msgid "Default Feature Profile"
-msgstr "Godot Özellik Profili"
+msgstr "Varsayılan Özellik Profili"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
@@ -3323,12 +3328,12 @@ msgstr "Bir Dosya Kaydet"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Access"
-msgstr "Başarılı!"
+msgstr "Erişim"
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Display Mode"
-msgstr "Oynatma Modu:"
+msgstr "Ekran Modu"
#: editor/editor_file_dialog.cpp
#: editor/import/resource_importer_layered_texture.cpp
@@ -3343,32 +3348,33 @@ msgstr "Oynatma Modu:"
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
-msgstr "Kaydırma Biçimi"
+msgstr "Mod"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Current Dir"
-msgstr "Geçerli:"
+msgstr "Geçerli Dizin"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Current File"
-msgstr "Şu Anki Profil:"
+msgstr "Geçerli Dosya"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
#, fuzzy
msgid "Current Path"
-msgstr "Geçerli:"
+msgstr "Geçerli Yol"
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
#: scene/gui/file_dialog.cpp
#, fuzzy
msgid "Show Hidden Files"
-msgstr "Gizli Dosyalari Aç / Kapat"
+msgstr "Gizli Dosyaları Göster"
#: editor/editor_file_dialog.cpp
+#, fuzzy
msgid "Disable Overwrite Warning"
-msgstr ""
+msgstr "Üzerine Yazma Uyarısını Devre Dışı Bırak"
#: editor/editor_file_dialog.cpp
msgid "Go Back"
@@ -3470,8 +3476,9 @@ msgid "(Re)Importing Assets"
msgstr "Varlıklar Yeniden-İçe Aktarılıyor"
#: editor/editor_file_system.cpp
+#, fuzzy
msgid "Reimport Missing Imported Files"
-msgstr ""
+msgstr "İçe Aktarılan Eksik Dosyaları Yeniden İçe Aktar"
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
@@ -3503,7 +3510,7 @@ msgstr "Özellikler"
#: editor/editor_help.cpp
#, fuzzy
msgid "overrides %s:"
-msgstr "% üzerine yazılmışlar:"
+msgstr "%s'yi geçersiz kılar:"
#: editor/editor_help.cpp
msgid "default:"
@@ -3575,7 +3582,7 @@ msgstr ""
#: modules/gdscript/gdscript_editor.cpp
#, fuzzy
msgid "Text Editor"
-msgstr "Düzenleyiciyi Aç"
+msgstr "Metin Düzenleyici"
#: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/shader_editor_plugin.cpp
@@ -3583,8 +3590,9 @@ msgid "Help"
msgstr "Yardım"
#: editor/editor_help.cpp
+#, fuzzy
msgid "Sort Functions Alphabetically"
-msgstr ""
+msgstr "Fonksiyonları Alfabetik Olarak Sırala"
#: editor/editor_help_search.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -3666,34 +3674,34 @@ msgstr "Özellik:"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
#, fuzzy
msgid "Label"
-msgstr "Değer"
+msgstr "Etiket"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Read Only"
-msgstr "Sadece Metotlar"
+msgstr "Sadece Okunur"
#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
#, fuzzy
msgid "Checkable"
-msgstr "Öğeyi Denetle"
+msgstr "Kontrol edilebilir"
#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Checked"
-msgstr "Denetlenen Öğe"
+msgstr "Kontrol edildi"
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Draw Red"
-msgstr "Çizim Çağrıları:"
+msgstr "Kırmızı Çiz"
#: editor/editor_inspector.cpp
#, fuzzy
msgid "Keying"
-msgstr "Oynat"
+msgstr "Anahtarlama"
#: editor/editor_inspector.cpp
msgid "Pin value"
@@ -4058,12 +4066,12 @@ msgstr "Betiği Hızlı Aç..."
#: editor/editor_node.cpp
#, fuzzy
msgid "Save & Reload"
-msgstr "Kaydet ve Baştan Başlat"
+msgstr "Kaydet ve Yeniden Yükle"
#: editor/editor_node.cpp
#, fuzzy
msgid "Save changes to '%s' before reloading?"
-msgstr "Kapatmadan önce değişklikler buraya '%s' kaydedilsin mi?"
+msgstr "Çıkmadan önce değişiklikler '%s' ‘ye kaydedilsin mi?"
#: editor/editor_node.cpp
msgid "Save & Close"
@@ -4184,7 +4192,7 @@ msgstr "Proje Yöneticisi Açılsın Mı?"
#: editor/editor_node.cpp
#, fuzzy
msgid "Save changes to the following scene(s) before reloading?"
-msgstr "Çıkmadan önce değişiklikler aşağıdaki sahne(ler)e kaydedilsin mi?"
+msgstr "Çıkmadan önce değişiklikler sahne(ler)e kaydedilsin mi?"
#: editor/editor_node.cpp
msgid "Save & Quit"
@@ -4368,54 +4376,53 @@ msgid "%d more files"
msgstr "%d daha fazla dosyalar"
#: editor/editor_node.cpp
+#, fuzzy
msgid ""
"Unable to write to file '%s', file in use, locked or lacking permissions."
msgstr ""
+"'%s' dosyasına yazılamıyor, dosya kullanımda, kilitli veya izinler eksik."
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
-#, fuzzy
msgid "Interface"
-msgstr "Kullanıcı Arayüzü"
+msgstr "Arayüz"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Scene Tabs"
-msgstr "Sahne Sekmesine Geç"
+msgstr "Sahne Sekmeleri"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Always Show Close Button"
-msgstr "Daima Izgarayı Göster"
+msgstr "Daima Kapatma Düğmesini Göster"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Resize If Many Tabs"
-msgstr ""
+msgstr "Çok Sayıda Sekme Varsa Yeniden Boyutlandır"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Minimum Width"
-msgstr ""
+msgstr "Minimum Genişlik"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Output"
msgstr "Çıktı"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Always Clear Output On Play"
-msgstr "Çıktıyı Temizle"
+msgstr "Oynatıldığında Çıktıyı Daima Temizle"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Always Open Output On Play"
-msgstr ""
+msgstr "Oynatıldığında Çıktıyı Daima Aç"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Always Close Output On Stop"
-msgstr ""
+msgstr "Durdurulduğunda Çıktıyı Daima Kapat"
#: editor/editor_node.cpp
+#, fuzzy
msgid "Save On Focus Loss"
-msgstr ""
+msgstr "Odak Kaybından Tasarruf Edin"
#: editor/editor_node.cpp editor/editor_settings.cpp
#, fuzzy
@@ -5231,9 +5238,8 @@ msgid "Size:"
msgstr "Boyut:"
#: editor/editor_properties_array_dict.cpp
-#, fuzzy
msgid "Page:"
-msgstr "Sayfa: "
+msgstr "Sayfa:"
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
@@ -5533,7 +5539,7 @@ msgstr "Küçük Resim..."
#: editor/editor_settings.cpp
msgid "Docks"
-msgstr ""
+msgstr "Eklentiler"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5654,6 +5660,10 @@ msgid "Drag And Drop Selection"
msgstr "GridMap Seçimi"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -6200,7 +6210,7 @@ msgstr "Önden Görünüm"
#: modules/gdscript/language_server/gdscript_language_server.cpp
#, fuzzy
msgid "Remote Host"
-msgstr "Uzak "
+msgstr "Uzak Ana Bilgisayar"
#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
@@ -7195,7 +7205,7 @@ msgstr "İfade"
#: editor/import/resource_importer_obj.cpp
#, fuzzy
msgid "Optimize Mesh Flags"
-msgstr "Boyut: "
+msgstr "Boyut:"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
@@ -7399,7 +7409,7 @@ msgstr "Işık-haritaları Üretiliyor"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Generating for Mesh:"
-msgstr "Örüntü için Üretiliyor: "
+msgstr "Örüntü için Üretiliyor:"
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
@@ -7499,7 +7509,7 @@ msgstr "Rastgele Ölçek:"
#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
-msgstr "Boyut: "
+msgstr "Boyut Limiti"
#: editor/import/resource_importer_texture.cpp
msgid "Detect 3D"
@@ -8422,7 +8432,7 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
msgid "Transition:"
-msgstr "Geçiş: "
+msgstr "Geçiş:"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
@@ -10191,7 +10201,7 @@ msgstr "Oylum"
#: editor/plugins/particles_editor_plugin.cpp
#, fuzzy
msgid "Emission Source:"
-msgstr "Emisyon Kaynağı: "
+msgstr "Emisyon Kaynağı:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -11289,15 +11299,13 @@ msgstr "Çevir"
#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Scaling:"
-msgstr "Ölçekleniyor: "
+msgstr "Ölçekleniyor:"
#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Translating:"
-msgstr "Çeviriliyor: "
+msgstr "Çevriliyor:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -11839,19 +11847,17 @@ msgid "Sprite"
msgstr "HayaliÇizimlik"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Simplification:"
-msgstr "Sadeleştirme: "
+msgstr "Sadeleştirme:"
#: editor/plugins/sprite_editor_plugin.cpp
#, fuzzy
msgid "Shrink (Pixels):"
-msgstr "Sıkıştır (Pikselleri): "
+msgstr "Sıkıştır (Pikselleri):"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Grow (Pixels):"
-msgstr "Büyüt (Pikselleri): "
+msgstr "Büyüt (Piksel):"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Update Preview"
@@ -11914,6 +11920,11 @@ msgid "New Animation"
msgstr "Yeni Animasyon"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "Metotları filtrele"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr "Hız:"
@@ -13304,7 +13315,6 @@ msgid "Select SSH private key path"
msgstr "SSH özel anahtar yolu seç"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "SSH Passphrase"
msgstr "SSH Parolası"
@@ -16013,7 +16023,7 @@ msgstr "Düğüm Betiği İliştir"
#: editor/script_editor_debugger.cpp
#, fuzzy
msgid "Remote %s:"
-msgstr "Uzak "
+msgstr "Uzak %s:"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -17073,9 +17083,8 @@ msgid "Disabled GDNative Singleton"
msgstr "GDNative İskeleti Pasifleştirildi"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-#, fuzzy
msgid "Libraries:"
-msgstr "Kütüphaneler: "
+msgstr "Kütüphaneler:"
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
@@ -17979,7 +17988,7 @@ msgstr ""
#: modules/visual_script/visual_script.cpp
#, fuzzy
msgid "Node returned an invalid sequence output:"
-msgstr "Düğüm geçersiz bir dizi çıktısı döndürdü: "
+msgstr "Düğüm geçersiz bir dizi çıktısı döndürdü:"
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
@@ -18341,8 +18350,9 @@ msgid "if (cond) is:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "While"
-msgstr "While"
+msgstr "Sürece"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "while (cond):"
@@ -21799,7 +21809,7 @@ msgstr "Seyahat"
msgid "Rotation Degrees"
msgstr "%s Düzey Dönüyor."
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "Genel Sabit"
@@ -22067,7 +22077,7 @@ msgstr "Kenar Boşluk Belirle"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Sync To Physics"
-msgstr " (Fiziksel)"
+msgstr "Fiziğe Senkronize Et"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
@@ -23571,7 +23581,7 @@ msgstr "Bir RoomGroup, bir Portal'ın çocuğu veya torunu olmamalıdır."
#: scene/3d/portal.cpp
#, fuzzy
msgid "Portal Active"
-msgstr " [portallar aktif]"
+msgstr "Portal Aktif"
#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
msgid "Two Way"
@@ -23938,6 +23948,11 @@ msgstr ""
"Bunun yerine alt düğümlerde çarpışma şekillerindeki boyutu değiştirin."
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "Bütünsel Dönüşümü Tut"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -24857,7 +24872,7 @@ msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
-msgstr ""
+msgstr "Karet"
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Blink"
@@ -25779,14 +25794,12 @@ msgid "3D Render"
msgstr "Oluşturucu:"
#: scene/register_scene_types.cpp
-#, fuzzy
msgid "2D Physics"
-msgstr " (Fiziksel)"
+msgstr "2B Fizik"
#: scene/register_scene_types.cpp
-#, fuzzy
msgid "3D Physics"
-msgstr " (Fiziksel)"
+msgstr "3B Fizik"
#: scene/register_scene_types.cpp
#, fuzzy
diff --git a/editor/translations/uk.po b/editor/translations/uk.po
index 4d22a47dea..0feae1a849 100644
--- a/editor/translations/uk.po
+++ b/editor/translations/uk.po
@@ -29,7 +29,7 @@ msgstr ""
"Project-Id-Version: Ukrainian (Godot Engine)\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-07-03 00:44+0000\n"
+"PO-Revision-Date: 2022-07-26 01:55+0000\n"
"Last-Translator: Artem <artem@molotov.work>\n"
"Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/"
"godot/uk/>\n"
@@ -39,7 +39,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && "
"n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 4.13.1-dev\n"
+"X-Generator: Weblate 4.14-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -467,6 +467,11 @@ msgid "Pressure"
msgstr "Тиск"
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pen Inverted"
+msgstr "Інвертувати"
+
+#: core/os/input_event.cpp
msgid "Relative"
msgstr "Відносний"
@@ -2111,14 +2116,15 @@ msgstr "Вибране:"
msgid "Recent:"
msgstr "Нещодавні:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Пошук:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Збіги:"
@@ -2178,8 +2184,8 @@ msgstr "Знайти замінний ресурс:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5495,6 +5501,10 @@ msgid "Drag And Drop Selection"
msgstr "Вибір GridMap"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr "Вигляд"
@@ -11607,6 +11617,11 @@ msgid "New Animation"
msgstr "Нова анімація"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "Фільтрувати методи"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr "Швидкість:"
@@ -21149,7 +21164,7 @@ msgstr "Подорож"
msgid "Rotation Degrees"
msgstr "Грудуси обертання"
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
msgid "Global Rotation"
msgstr "Загальна стала"
@@ -23109,6 +23124,11 @@ msgstr ""
"Замість цієї зміни, вам варто змінити розміри дочірніх форм зіткнення."
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "Зберегти загальне перетворення"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr "Матриця"
@@ -25878,11 +25898,11 @@ msgstr "Розмір крапки"
#: scene/resources/material.cpp
msgid "Billboard Mode"
-msgstr "Режим афіші"
+msgstr "Режим розголосника"
#: scene/resources/material.cpp
msgid "Billboard Keep Scale"
-msgstr "Зберегти масштаб афіші"
+msgstr "Зберегти масштаб розголосника"
#: scene/resources/material.cpp
msgid "Grow"
diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po
index e1bae41d6b..9cb56f3c21 100644
--- a/editor/translations/ur_PK.po
+++ b/editor/translations/ur_PK.po
@@ -465,6 +465,10 @@ msgid "Pressure"
msgstr ""
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
msgid "Relative"
msgstr ""
@@ -2128,14 +2132,15 @@ msgstr ""
msgid "Recent:"
msgstr ""
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr ""
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr ""
@@ -2191,8 +2196,8 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5417,6 +5422,10 @@ msgid "Drag And Drop Selection"
msgstr ".تمام کا انتخاب"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -11595,6 +11604,11 @@ msgid "New Animation"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "سب سکریپشن بنائیں"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr ""
@@ -21088,7 +21102,7 @@ msgstr ""
msgid "Rotation Degrees"
msgstr ""
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "مستقل"
@@ -23012,6 +23026,11 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "سب سکریپشن بنائیں"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/vi.po b/editor/translations/vi.po
index c8eae36ad6..4a6164f7e1 100644
--- a/editor/translations/vi.po
+++ b/editor/translations/vi.po
@@ -470,6 +470,10 @@ msgid "Pressure"
msgstr "Áp lực"
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
msgid "Relative"
msgstr "Tương đối"
@@ -2145,14 +2149,15 @@ msgstr "Ưa thích:"
msgid "Recent:"
msgstr "Gần đây:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "Tìm kiếm:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "Phù hợp:"
@@ -2212,8 +2217,8 @@ msgstr "Tìm kiếm tài nguyên thay thế:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5502,6 +5507,10 @@ msgid "Drag And Drop Selection"
msgstr "Chọn tất cả"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr "Ngoại hình"
@@ -11784,6 +11793,11 @@ msgid "New Animation"
msgstr "Hoạt hình mới"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "Lọc phương thức"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr "Tốc độ:"
@@ -21691,7 +21705,7 @@ msgstr "Di chuyển"
msgid "Rotation Degrees"
msgstr "Xoay %s độ."
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "Hằng số"
@@ -23778,6 +23792,11 @@ msgstr ""
"Hãy sửa kích cỡ khối va chạm của nút con ý."
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "Xóa biến đổi"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index 976fe38138..bd012a4c76 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -89,7 +89,7 @@ msgstr ""
"Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: 2018-01-20 12:15+0200\n"
-"PO-Revision-Date: 2022-06-30 16:42+0000\n"
+"PO-Revision-Date: 2022-07-19 16:26+0000\n"
"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hans/>\n"
@@ -98,7 +98,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.13.1-dev\n"
+"X-Generator: Weblate 4.14-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -467,9 +467,8 @@ msgid "Command"
msgstr "Command"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Physical"
-msgstr " (物理)"
+msgstr "物理"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
@@ -522,6 +521,10 @@ msgid "Pressure"
msgstr "压力"
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr "笔触翻转"
+
+#: core/os/input_event.cpp
msgid "Relative"
msgstr "相对"
@@ -2153,14 +2156,15 @@ msgstr "收藏:"
msgid "Recent:"
msgstr "最近使用:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "搜索:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "匹配项:"
@@ -2220,8 +2224,8 @@ msgstr "查找替换资源:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5436,9 +5440,12 @@ msgid "Mouse Extra Buttons Navigate History"
msgstr "使用专门鼠标按键查看历史"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Drag And Drop Selection"
-msgstr "GridMap 选择"
+msgstr "拖放选中内容"
+
+#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
#: editor/editor_settings.cpp
msgid "Appearance"
@@ -5672,7 +5679,7 @@ msgstr "网格细分级别下限"
#: editor/editor_settings.cpp
msgid "Grid Division Level Bias"
-msgstr "网格细分级别偏倚"
+msgstr "网格细分级别偏置"
#: editor/editor_settings.cpp
msgid "Grid XZ Plane"
@@ -10697,7 +10704,7 @@ msgid ""
"This shader has been modified on on disk.\n"
"What action should be taken?"
msgstr ""
-"此着色器已在磁盘上修改。\n"
+"这个着色器已在磁盘上修改。\n"
"应该采取什么行动?"
#: editor/plugins/shader_editor_plugin.cpp scene/resources/material.cpp
@@ -11463,6 +11470,11 @@ msgid "New Animation"
msgstr "新建动画"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "筛选方法"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr "速度:"
@@ -14180,7 +14192,7 @@ msgid ""
"Please edit the project and set the main scene in the Project Settings under "
"the \"Application\" category."
msgstr ""
-"无法运行项目:未定义主场景。 \n"
+"无法运行项目:未定义主场景。\n"
"请编辑项目并在 “项目设置” 的 “Application” 类别下设置主场景。"
#: editor/project_manager.cpp
@@ -18075,9 +18087,8 @@ msgid "The package must have at least one '.' separator."
msgstr "包必须至少有一个 “.” 分隔符。"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Custom Build"
-msgstr "使用自定义构建"
+msgstr "自定义构建"
#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
@@ -18354,51 +18365,52 @@ msgstr "必须启用 “使用自定义构建” 才能使用插件。"
msgid ""
"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
-msgstr ""
-"“Hand Tracking”只有在当“XR Mode”是“Oculus Mobile VrApi”或“OpenXR”时才有效。"
+msgstr "“手势跟踪”只有在当“XR 模式”是“Oculus Mobile VrApi”或“OpenXR”时才有效。"
#: platform/android/export/export_plugin.cpp
msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
-msgstr "“Passthrough”只有在当“XR Mode”是“OpenXR”时才有效。"
+msgstr "“穿透”只有在当“XR Mode”是“OpenXR”时才有效。"
#: platform/android/export/export_plugin.cpp
msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
-msgstr "“Export AAB”只有在当启用“Use Custom Build”时才有效。"
+msgstr "“Export AAB”只有在当启用“使用自定义构建”时才有效。"
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
-msgstr "修改“Min SDK”只有在当启用“Use Custom Build”时才有效。"
+msgstr "修改“最小 SDK”只有在当启用“使用自定义构建”时才有效。"
#: platform/android/export/export_plugin.cpp
msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
-msgstr ""
+msgstr "“最小 SDK”应当为有效的整数,但获得了无效的“%s”。"
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
"Godot library."
-msgstr ""
+msgstr "“最小 SDK”不能低于 %d,这是 Godot 库所需要的版本。"
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
-msgstr "修改“Target SDK”只有在当启用“Use Custom Build”时才有效。"
+msgstr "修改“目标 SDK”只有在当启用“使用自定义构建”时才有效。"
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
-msgstr ""
+msgstr "“目标 SDK”应当为有效的整数,但获得了无效的“%s”。"
#: platform/android/export/export_plugin.cpp
msgid ""
"\"Target SDK\" %d is higher than the default version %d. This may work, but "
"wasn't tested and may be unstable."
msgstr ""
+"“目标 SDK”%d 比默认版本 %d 要高。这样做也许可行,但并没有经过测试,可能不稳"
+"定。"
#: platform/android/export/export_plugin.cpp
msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
-msgstr "“Target SDK”版本必须大于等于“Min SDK”版本。"
+msgstr "“目标 SDK”版本必须大于等于“最小 SDK”版本。"
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
#: platform/windows/export/export.cpp
@@ -19725,8 +19737,8 @@ msgid ""
"The rcedit tool must be configured in the Editor Settings (Export > Windows "
"> Rcedit) to change the icon or app information data."
msgstr ""
-"必须在编辑器设置中配置 rcedit 工具(Export > Windows > Rcedit)才能修改图标或"
-"应用信息数据。"
+"必须在编辑器设置中配置 rcedit 工具(导出 > Windows > Rcedit)才能修改图标或应"
+"用信息数据。"
#: platform/windows/export/export.cpp
msgid "Invalid icon path:"
@@ -20429,7 +20441,7 @@ msgstr "节点 B"
#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
-msgstr "偏倚"
+msgstr "偏置"
#: scene/2d/joints_2d.cpp
msgid "Disable Collision"
@@ -20606,9 +20618,8 @@ msgstr ""
"移除。请用“Navigation2DServer.map_get_path()”替代。"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-#, fuzzy
msgid "Pathfinding"
-msgstr "绑定"
+msgstr "寻路"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Path Desired Distance"
@@ -20623,9 +20634,8 @@ msgid "Path Max Distance"
msgstr "路径最大距离"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-#, fuzzy
msgid "Avoidance"
-msgstr "高级"
+msgstr "避障"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Avoidance Enabled"
@@ -20686,7 +20696,7 @@ msgstr "移动消耗"
msgid "Rotation Degrees"
msgstr "旋转角度"
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
msgid "Global Rotation"
msgstr "全局旋转"
@@ -21590,7 +21600,7 @@ msgstr "动态范围"
#: scene/3d/gi_probe.cpp scene/3d/light.cpp
msgid "Normal Bias"
-msgstr "法线偏倚"
+msgstr "法线偏置"
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/primitive_meshes.cpp
@@ -21701,7 +21711,7 @@ msgstr "混合拆分"
#: scene/3d/light.cpp
msgid "Bias Split Scale"
-msgstr "偏倚拆分缩放"
+msgstr "偏置拆分缩放"
#: scene/3d/light.cpp
msgid "Depth Range"
@@ -21935,7 +21945,7 @@ msgstr "角度下限"
#: scene/3d/physics_body.cpp
msgid "Angular Limit Bias"
-msgstr "角度限制偏倚"
+msgstr "角度限制偏置"
#: scene/3d/physics_body.cpp
msgid "Angular Limit Softness"
@@ -22561,6 +22571,10 @@ msgstr ""
"建议修改子节点的碰撞体形状尺寸。"
#: scene/3d/spatial.cpp
+msgid "Global Translation"
+msgstr "全局平移"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr "矩阵"
@@ -23651,9 +23665,8 @@ msgid "Fold Gutter"
msgstr "折叠栏"
#: scene/gui/text_edit.cpp
-#, fuzzy
msgid "Drag And Drop Selection Enabled"
-msgstr "启用选择"
+msgstr "启用拖放选中内容"
#: scene/gui/text_edit.cpp
msgid "Hiding Enabled"
@@ -24024,6 +24037,9 @@ msgid ""
"Effects.\n"
"HDR will be disabled for this Viewport."
msgstr ""
+"这个 Viewport 启用了 HDR,但其 Usage 为 2D 或 2D No-Sampling。\n"
+"HDR 仅在 Usage 为 3D 或 3D No-Effects 的 Viewport 中支持。\n"
+"这个 Viewport 将禁用 HDR。"
#: scene/main/viewport.cpp
msgid "ARVR"
@@ -25662,7 +25678,7 @@ msgstr "A"
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
-msgstr "自定义求解器偏倚"
+msgstr "自定义求解器偏置"
#: scene/resources/skin.cpp
msgid "Bind Count"
diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po
index 201811d543..424752a849 100644
--- a/editor/translations/zh_HK.po
+++ b/editor/translations/zh_HK.po
@@ -479,6 +479,10 @@ msgid "Pressure"
msgstr "重設縮放比例"
#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
+
+#: core/os/input_event.cpp
msgid "Relative"
msgstr ""
@@ -2224,14 +2228,15 @@ msgstr "最愛:"
msgid "Recent:"
msgstr "最近:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "搜尋:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "吻合:"
@@ -2287,8 +2292,8 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -5673,6 +5678,10 @@ msgid "Drag And Drop Selection"
msgstr "刪除選中檔案"
#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr ""
@@ -12112,6 +12121,11 @@ msgid "New Animation"
msgstr "新的動畫名稱:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "篩選:"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr ""
@@ -21926,7 +21940,7 @@ msgstr ""
msgid "Rotation Degrees"
msgstr ""
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "常數"
@@ -23919,6 +23933,11 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
+#, fuzzy
+msgid "Global Translation"
+msgstr "翻譯"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index 9021c16fc8..f5568c41b5 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -33,13 +33,16 @@
# Haoyu Qiu <timothyqiu32@gmail.com>, 2022.
# Otis Kao <momoslim@gmail.com>, 2022.
# YuChiang Chang <chiang.c.tw@gmail.com>, 2022.
+# 菘菘 <rrt467778@gmail.com>, 2022.
+# marktwtn <marktwtn@gmail.com>, 2022.
+# Shi-Xun Hong <jimmy3421@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-05-30 16:17+0000\n"
-"Last-Translator: YuChiang Chang <chiang.c.tw@gmail.com>\n"
+"PO-Revision-Date: 2022-07-23 03:57+0000\n"
+"Last-Translator: 菘菘 <rrt467778@gmail.com>\n"
"Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hant/>\n"
"Language: zh_TW\n"
@@ -47,7 +50,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.13-dev\n"
+"X-Generator: Weblate 4.14-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -70,27 +73,22 @@ msgid "V-Sync Enabled"
msgstr "啟用垂直同步"
#: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
msgid "V-Sync Via Compositor"
msgstr "透過合成器垂直同步"
#: core/bind/core_bind.cpp main/main.cpp
-#, fuzzy
msgid "Delta Smoothing"
-msgstr "變量平滑"
+msgstr "差量平滑"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Low Processor Usage Mode"
msgstr "低處理器使用率模式"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Low Processor Usage Mode Sleep (µsec)"
msgstr "低處理器使用率模式睡眠(微秒)"
#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
msgid "Keep Screen On"
msgstr "保持螢幕開啟"
@@ -157,9 +155,8 @@ msgid "Size"
msgstr "大小"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Endian Swap"
-msgstr "切換端序"
+msgstr "切換字節序"
#: core/bind/core_bind.cpp
msgid "Editor Hint"
@@ -178,9 +175,8 @@ msgid "Target FPS"
msgstr "標準FPS"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Time Scale"
-msgstr "TimeScale 節點"
+msgstr "時間縮放"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Physics Jitter Fix"
@@ -199,9 +195,8 @@ msgid "Error Line"
msgstr "發生錯誤之行數"
#: core/bind/core_bind.cpp
-#, fuzzy
msgid "Result"
-msgstr "搜尋結果"
+msgstr "結果"
#: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp
msgid "Memory"
@@ -230,7 +225,6 @@ msgstr "多執行緒佇列大小(KB)"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Function"
msgstr "函式"
@@ -260,17 +254,14 @@ msgid "Page Read Ahead"
msgstr "預先讀取頁數"
#: core/io/http_client.cpp
-#, fuzzy
msgid "Blocking Mode Enabled"
-msgstr "啟用阻礙模式"
+msgstr "啟用阻塞模式"
#: core/io/http_client.cpp
-#, fuzzy
msgid "Connection"
msgstr "連接"
#: core/io/http_client.cpp
-#, fuzzy
msgid "Read Chunk Size"
msgstr "讀取區塊大小"
@@ -287,12 +278,10 @@ msgid "Refuse New Network Connections"
msgstr "拒絕新網路連接"
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
-#, fuzzy
msgid "Network Peer"
-msgstr "對等網路使用者"
+msgstr "對等網路"
#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
-#, fuzzy
msgid "Root Node"
msgstr "根節點"
@@ -301,9 +290,8 @@ msgid "Refuse New Connections"
msgstr "拒絕新網路連接"
#: core/io/networked_multiplayer_peer.cpp
-#, fuzzy
msgid "Transfer Mode"
-msgstr "轉換類型"
+msgstr "傳輸模式"
#: core/io/packet_peer.cpp
msgid "Encode Buffer Max Size"
@@ -353,9 +341,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "位元組長度不足以進行解碼或或格式無效。"
#: core/math/expression.cpp
-#, fuzzy
msgid "Invalid input %d (not passed) in expression"
-msgstr "運算式中的輸入 %i 無效 (未傳遞)"
+msgstr "運算式的輸入%d 無效(未傳遞)"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
@@ -387,7 +374,6 @@ msgid "Seed"
msgstr "種子"
#: core/math/random_number_generator.cpp
-#, fuzzy
msgid "State"
msgstr "狀態"
@@ -400,14 +386,12 @@ msgid "Max Size (KB)"
msgstr "最大大小(KB)"
#: core/os/input.cpp
-#, fuzzy
msgid "Mouse Mode"
-msgstr "移動模式"
+msgstr "滑鼠模式"
#: core/os/input.cpp
-#, fuzzy
msgid "Use Accumulated Input"
-msgstr "刪除輸入"
+msgstr "使用累積輸入"
#: core/os/input_event.cpp editor/project_settings_editor.cpp
#: servers/audio_server.cpp
@@ -435,14 +419,12 @@ msgid "Command"
msgstr "Command"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Physical"
-msgstr " (物理)"
+msgstr "物理"
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Pressed"
msgstr "按下"
@@ -451,21 +433,18 @@ msgid "Scancode"
msgstr "鍵盤掃描碼"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Physical Scancode"
-msgstr "實體鍵盤掃描碼"
+msgstr "物理掃描碼"
#: core/os/input_event.cpp
msgid "Unicode"
msgstr "Unicode"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Echo"
-msgstr "Echo"
+msgstr "回聲"
#: core/os/input_event.cpp scene/gui/base_button.cpp
-#, fuzzy
msgid "Button Mask"
msgstr "按鍵遮罩"
@@ -474,7 +453,6 @@ msgid "Global Position"
msgstr "全域位置"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Factor"
msgstr "因素"
@@ -491,12 +469,14 @@ msgid "Tilt"
msgstr "傾斜"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Pressure"
-msgstr "按壓"
+msgstr "壓力"
+
+#: core/os/input_event.cpp
+msgid "Pen Inverted"
+msgstr ""
#: core/os/input_event.cpp
-#, fuzzy
msgid "Relative"
msgstr "相對"
@@ -532,12 +512,10 @@ msgid "Strength"
msgstr "強度"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Delta"
-msgstr "變量"
+msgstr "差量"
#: core/os/input_event.cpp
-#, fuzzy
msgid "Channel"
msgstr "頻道"
@@ -613,14 +591,12 @@ msgid "Main Scene"
msgstr "主場景"
#: core/project_settings.cpp
-#, fuzzy
msgid "Disable stdout"
-msgstr "禁用自動圖塊"
+msgstr "停用標準輸出"
#: core/project_settings.cpp
-#, fuzzy
msgid "Disable stderr"
-msgstr "已停用的項目"
+msgstr "停用標準錯誤輸出"
#: core/project_settings.cpp
msgid "Use Hidden Project Data Directory"
@@ -637,15 +613,14 @@ msgstr "自訂使用者目錄名稱"
#: core/project_settings.cpp main/main.cpp
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
#: platform/uwp/os_uwp.cpp
-#, fuzzy
msgid "Display"
-msgstr "全部顯示"
+msgstr "顯示"
#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
-msgstr ""
+msgstr "寬"
#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
@@ -653,23 +628,20 @@ msgstr ""
#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Height"
-msgstr "燈光"
+msgstr "高度"
#: core/project_settings.cpp
msgid "Always On Top"
-msgstr ""
+msgstr "置頂"
#: core/project_settings.cpp
-#, fuzzy
msgid "Test Width"
-msgstr "左延展"
+msgstr "測試寬度"
#: core/project_settings.cpp
-#, fuzzy
msgid "Test Height"
-msgstr "測試"
+msgstr "測試高度"
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
@@ -688,33 +660,28 @@ msgid "Editor"
msgstr "編輯器"
#: core/project_settings.cpp
-#, fuzzy
msgid "Main Run Args"
msgstr "主執行引數"
#: core/project_settings.cpp
-#, fuzzy
msgid "Scene Naming"
-msgstr "場景路徑:"
+msgstr "場景命名"
#: core/project_settings.cpp
-#, fuzzy
msgid "Search In File Extensions"
-msgstr "以副檔名搜尋"
+msgstr "以檔案副檔名搜尋"
#: core/project_settings.cpp
msgid "Script Templates Search Path"
msgstr "腳本樣板搜尋路徑"
#: core/project_settings.cpp
-#, fuzzy
msgid "Version Control Autoload On Startup"
-msgstr "啟動時自動載入"
+msgstr "啟動時自動載入版本控制"
#: core/project_settings.cpp
-#, fuzzy
msgid "Version Control Plugin Name"
-msgstr "版本控制"
+msgstr "版本控制外掛名稱"
#: core/project_settings.cpp scene/2d/collision_object_2d.cpp
#: scene/3d/collision_object.cpp scene/gui/control.cpp
@@ -722,9 +689,8 @@ msgid "Input"
msgstr "輸入"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Accept"
-msgstr "UI確定"
+msgstr "確定 (UI)"
#: core/project_settings.cpp
msgid "UI Select"
@@ -735,43 +701,36 @@ msgid "UI Cancel"
msgstr "UI取消"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Focus Next"
-msgstr "聚焦路徑"
+msgstr "聚焦下一個 (UI)"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Focus Prev"
-msgstr "聚焦路徑"
+msgstr "聚焦上一個 (UI)"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Left"
-msgstr "左上"
+msgstr "左 (UI)"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Right"
-msgstr "右上"
+msgstr "右 (UI)"
#: core/project_settings.cpp
msgid "UI Up"
msgstr "UI上"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Down"
-msgstr "UI下"
+msgstr "下 (UI)"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Page Up"
-msgstr "UI頁面向上滾動"
+msgstr "頁面上滾 (UI)"
#: core/project_settings.cpp
-#, fuzzy
msgid "UI Page Down"
-msgstr "UI頁面向下滾動"
+msgstr "頁面下滾 (UI)"
#: core/project_settings.cpp
msgid "UI Home"
@@ -803,7 +762,6 @@ msgid "3D"
msgstr "3D"
#: core/project_settings.cpp
-#, fuzzy
msgid "Smooth Trimesh Collision"
msgstr "平滑三角網格碰撞"
@@ -832,12 +790,10 @@ msgstr "品質"
#: core/project_settings.cpp scene/gui/file_dialog.cpp
#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp
#: servers/visual_server.cpp
-#, fuzzy
msgid "Filters"
msgstr "篩選器"
#: core/project_settings.cpp scene/main/viewport.cpp
-#, fuzzy
msgid "Sharpen Intensity"
msgstr "銳化強度"
@@ -864,9 +820,8 @@ msgid "Profiler"
msgstr "分析工具"
#: core/project_settings.cpp
-#, fuzzy
msgid "Max Functions"
-msgstr "最大值函式"
+msgstr "最大函式數"
#: core/project_settings.cpp scene/3d/vehicle_body.cpp
msgid "Compression"
@@ -881,18 +836,16 @@ msgid "Zstd"
msgstr "Zstd"
#: core/project_settings.cpp
-#, fuzzy
msgid "Long Distance Matching"
-msgstr "長距配對"
+msgstr "長距離匹配"
#: core/project_settings.cpp
msgid "Compression Level"
msgstr "壓縮等級"
#: core/project_settings.cpp
-#, fuzzy
msgid "Window Log Size"
-msgstr "視窗日誌大小"
+msgstr "視窗對數大小"
#: core/project_settings.cpp
msgid "Zlib"
@@ -915,14 +868,12 @@ msgid "TCP"
msgstr "TCP"
#: core/register_core_types.cpp
-#, fuzzy
msgid "Connect Timeout Seconds"
-msgstr "連接逾時秒數"
+msgstr "連線逾時秒數"
#: core/register_core_types.cpp
-#, fuzzy
msgid "Packet Peer Stream"
-msgstr "封包對等串流"
+msgstr "封包對等流"
#: core/register_core_types.cpp
msgid "Max Buffer (Power of 2)"
@@ -933,7 +884,6 @@ msgid "SSL"
msgstr "SSL"
#: core/register_core_types.cpp main/main.cpp
-#, fuzzy
msgid "Certificates"
msgstr "憑證"
@@ -944,9 +894,8 @@ msgid "Resource"
msgstr "資源"
#: core/resource.cpp
-#, fuzzy
msgid "Local To Scene"
-msgstr "關閉場景"
+msgstr "僅限本場景"
#: core/resource.cpp editor/dependency_editor.cpp
#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
@@ -964,14 +913,12 @@ msgid "Locale"
msgstr "地區"
#: core/translation.cpp
-#, fuzzy
msgid "Test"
msgstr "測試"
#: core/translation.cpp scene/resources/font.cpp
-#, fuzzy
msgid "Fallback"
-msgstr "遞補"
+msgstr "後備語言"
#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
@@ -1033,27 +980,23 @@ msgstr "2D"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#, fuzzy
msgid "Snapping"
msgstr "吸附"
#: drivers/gles2/rasterizer_canvas_base_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
-#, fuzzy
msgid "Use GPU Pixel Snap"
-msgstr "使用GPU像素吸附"
+msgstr "使用 GPU 像素吸附"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#, fuzzy
msgid "Immediate Buffer Size (KB)"
msgstr "即時緩衝區大小(KB)"
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
-#, fuzzy
msgid "Lightmapping"
-msgstr "烘焙光照圖"
+msgstr "光照貼圖"
#: drivers/gles2/rasterizer_storage_gles2.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp
@@ -1102,9 +1045,8 @@ msgid "Weight Samples"
msgstr "權重採樣"
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#, fuzzy
msgid "Voxel Cone Tracing"
-msgstr "體素椎體描摹"
+msgstr "體素錐追踪"
#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
@@ -1186,9 +1128,8 @@ msgstr "更改動畫呼叫"
#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Frame"
-msgstr "影格 %"
+msgstr "影格"
#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
@@ -1199,16 +1140,14 @@ msgstr "時間"
#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Location"
-msgstr "本地化"
+msgstr "位置"
#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
-#, fuzzy
msgid "Rotation"
-msgstr "旋轉步長:"
+msgstr "旋轉"
#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
@@ -1216,14 +1155,13 @@ msgid "Value"
msgstr "數值"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Arg Count"
-msgstr "數量:"
+msgstr "引數數量"
#: editor/animation_track_editor.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp
msgid "Args"
-msgstr ""
+msgstr "參數"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
@@ -1235,29 +1173,27 @@ msgstr "型別"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "In Handle"
-msgstr "設定處理程式"
+msgstr "輸入把手"
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Out Handle"
-msgstr "設定處理程式"
+msgstr "輸出把手"
#: editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
msgid "Stream"
-msgstr ""
+msgstr "流"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Start Offset"
-msgstr "網格偏移量:"
+msgstr "起點偏移"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "End Offset"
-msgstr "偏移:"
+msgstr "終點偏移"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/import/resource_importer_scene.cpp
@@ -1270,7 +1206,6 @@ msgid "Animation"
msgstr "動畫"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Easing"
msgstr "緩入緩出"
@@ -1381,19 +1316,16 @@ msgid "Remove this track."
msgstr "移除該動畫軌。"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Time (s):"
-msgstr "時間(秒) : "
+msgstr "時間(秒):"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Position:"
-msgstr "位置"
+msgstr "位置:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Rotation:"
-msgstr "旋轉步長:"
+msgstr "旋轉:"
#: editor/animation_track_editor.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -1410,14 +1342,12 @@ msgid "Type:"
msgstr "型別:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "(Invalid, expected type: %s)"
-msgstr "無效的輸出樣板:"
+msgstr "(無效,預期型別:%s)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Easing:"
-msgstr "緩入緩出"
+msgstr "緩入緩出:"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -1430,24 +1360,20 @@ msgid "Out-Handle:"
msgstr "設定處理程式"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Stream:"
-msgstr "串流使用者"
+msgstr "流:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Start (s):"
-msgstr "重新開始(秒):"
+msgstr "開始(秒):"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "End (s):"
-msgstr "淡入(秒):"
+msgstr "結束(秒):"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation Clip:"
-msgstr "動畫:"
+msgstr "動畫片段:"
#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
@@ -1501,9 +1427,8 @@ msgid "Duplicate Key(s)"
msgstr "重複關鍵畫格"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add RESET Value(s)"
-msgstr "新增 %d 個影格"
+msgstr "新增 RESET 值"
#: editor/animation_track_editor.cpp
msgid "Delete Key(s)"
@@ -1532,14 +1457,12 @@ msgstr "刪除動畫軌"
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Editors"
msgstr "編輯器"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Confirm Insert Track"
-msgstr "新增動畫軌道與關鍵畫格"
+msgstr "確認插入軌道"
#. TRANSLATORS: %s will be replaced by a phrase describing the target of track.
#: editor/animation_track_editor.cpp
@@ -1663,9 +1586,8 @@ msgid "Add Method Track Key"
msgstr "新增方法軌道關鍵畫格"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Method not found in object:"
-msgstr "在物件中找不到方法: "
+msgstr "在物件中找不到該方法:"
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
@@ -1706,9 +1628,8 @@ msgid ""
msgstr "該選項不適用貝茲曲線編輯,因曲線僅有單一軌道。"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Add RESET Keys"
-msgstr "動畫縮放關鍵影格"
+msgstr "新增動畫 RESET 鍵"
#: editor/animation_track_editor.cpp
msgid ""
@@ -1722,7 +1643,7 @@ msgid ""
"Alternatively, use an import preset that imports animations to separate "
"files."
msgstr ""
-"該動畫屬於外部匯入之場景,套用於匯入軌道的修改將不會被保存。\n"
+"該動畫屬於外部匯入之場景,套用於匯入軌道的修改將不會被儲存。\n"
"\n"
"若要開啟「加入客制軌」的功能,請在場景在匯入設定中將 [Animation] -> "
"[Storage] 設定為\n"
@@ -2191,14 +2112,15 @@ msgstr "我的最愛:"
msgid "Recent:"
msgstr "最近存取:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/rename_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Search:"
msgstr "搜尋:"
-#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/editor_quick_open.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "符合條件:"
@@ -2258,8 +2180,8 @@ msgstr "搜尋並取代資源:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help_search.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
-#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
@@ -2268,7 +2190,7 @@ msgstr "開啟"
#: editor/dependency_editor.cpp
msgid "Owners of: %s (Total: %d)"
-msgstr ""
+msgstr "%s 的所有者(總計:%d)"
#: editor/dependency_editor.cpp
msgid ""
@@ -2377,7 +2299,6 @@ msgstr "主要開發者"
#. TRANSLATORS: This refers to a job title.
#: editor/editor_about.cpp
-#, fuzzy
msgctxt "Job Title"
msgid "Project Manager"
msgstr "專案管理員"
@@ -2619,9 +2540,8 @@ msgid "There is no '%s' file."
msgstr "檔案「%s」不存在。"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Layout:"
-msgstr "畫面配置"
+msgstr "佈局:"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
@@ -2655,7 +2575,7 @@ msgstr "另存新檔"
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
-msgstr "將該匯流排配置保存至檔案。"
+msgstr "將該匯流排配置儲存至檔案。"
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
@@ -2670,9 +2590,8 @@ msgid "Create a new Bus Layout."
msgstr "建立新匯流排配置。"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Audio Bus Layout"
-msgstr "開啟音訊匯流排配置"
+msgstr "音訊匯流排佈局"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
@@ -2790,7 +2709,7 @@ msgstr "[空]"
#: editor/plugins/text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "[unsaved]"
-msgstr "[未保存]"
+msgstr "[未儲存]"
#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first."
@@ -2825,22 +2744,19 @@ msgstr "選擇"
#: editor/editor_export.cpp
msgid "Project export for platform:"
-msgstr ""
+msgstr "專案匯出平台:"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Completed with errors."
-msgstr "複製節點路徑"
+msgstr "已完成,存在錯誤。"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Completed successfully."
-msgstr "套件安裝成功!"
+msgstr "套件安裝成功。"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Failed."
-msgstr "失敗:"
+msgstr "失敗。"
#: editor/editor_export.cpp
msgid "Storing File:"
@@ -2855,29 +2771,24 @@ msgid "Packing"
msgstr "正在打包"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Save PCK"
-msgstr "另存新檔"
+msgstr "儲存 PCK"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Cannot create file \"%s\"."
-msgstr "無法新增資料夾。"
+msgstr "無法建立「%s」檔案。"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Failed to export project files."
-msgstr "無法匯出專案檔案"
+msgstr "無法匯出專案檔。"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Can't open file to read from path \"%s\"."
-msgstr "無法開啟欲寫入的檔案:"
+msgstr "無法打開位於「%s」的檔案用於讀取。"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Save ZIP"
-msgstr "另存新檔"
+msgstr "儲存 ZIP"
#: editor/editor_export.cpp
msgid ""
@@ -2902,7 +2813,7 @@ msgid ""
"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
-"目標平台上的 GLES2 回退驅動器功能必須使用「ETC」紋理壓縮。\n"
+"目標平台上的 GLES2 後備驅動器功能必須使用「ETC」紋理壓縮。\n"
"請在專案設定中啟用「Import Etc」或是禁用「Driver Fallback Enabled」。"
#: editor/editor_export.cpp
@@ -2928,15 +2839,14 @@ msgid ""
"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback "
"Enabled'."
msgstr ""
-"目標平台上的 GLES2 回退驅動器功能必須使用「PVRTC」紋理壓縮。\n"
+"目標平台上的 GLES2 後備驅動器功能必須使用「PVRTC」紋理壓縮。\n"
"請在專案設定中啟用「Import Pvrtc」或是禁用「Driver Fallback Enabled」。"
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Custom Template"
-msgstr "編輯器主題"
+msgstr "自訂模板"
#: editor/editor_export.cpp editor/project_export.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
@@ -2946,9 +2856,8 @@ msgid "Release"
msgstr "發行"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Binary Format"
-msgstr "色彩運算子。"
+msgstr "二進位格式"
#: editor/editor_export.cpp
msgid "64 Bits"
@@ -2959,9 +2868,8 @@ msgid "Embed PCK"
msgstr "內嵌PCK"
#: editor/editor_export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Texture Format"
-msgstr "紋理貼圖區域"
+msgstr "紋理貼圖格式"
#: editor/editor_export.cpp
msgid "BPTC"
@@ -2980,9 +2888,8 @@ msgid "ETC2"
msgstr "ETC2"
#: editor/editor_export.cpp
-#, fuzzy
msgid "No BPTC Fallbacks"
-msgstr "無BPTC回落"
+msgstr "無 BPTC 後備"
#: editor/editor_export.cpp platform/android/export/export_plugin.cpp
#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp
@@ -2997,30 +2904,25 @@ msgid "Custom release template not found."
msgstr "找不到自定義發行樣板。"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Prepare Template"
-msgstr "管理樣板"
+msgstr "管理模板"
#: editor/editor_export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "The given export path doesn't exist."
-msgstr "給定的匯出路徑不存在:"
+msgstr "給定的匯出路徑不存在。"
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-#, fuzzy
msgid "Template file not found: \"%s\"."
-msgstr "找不到樣板檔案:"
+msgstr "找不到模板檔案:「%s」。"
#: editor/editor_export.cpp
-#, fuzzy
msgid "Failed to copy export template."
-msgstr "無效的輸出樣板:"
+msgstr "複製匯出模板失敗。"
#: editor/editor_export.cpp platform/windows/export/export.cpp
#: platform/x11/export/export.cpp
-#, fuzzy
msgid "PCK Embedding"
-msgstr "填充"
+msgstr "PCK 內嵌"
#: editor/editor_export.cpp
msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB."
@@ -3228,9 +3130,8 @@ msgid "Manage Editor Feature Profiles"
msgstr "管理編輯器功能設定檔"
#: editor/editor_feature_profile.cpp
-#, fuzzy
msgid "Default Feature Profile"
-msgstr "Godot 功能設定檔"
+msgstr "預設功能設定檔"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
@@ -3295,21 +3196,19 @@ msgstr "開啟檔案或資料夾"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
-msgstr "保存"
+msgstr "儲存"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Save a File"
-msgstr "保存檔案"
+msgstr "儲存檔案"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Access"
-msgstr "成功!"
+msgstr "存取"
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Display Mode"
-msgstr "播放模式:"
+msgstr "顯示模式"
#: editor/editor_file_dialog.cpp
#: editor/import/resource_importer_layered_texture.cpp
@@ -3322,30 +3221,25 @@ msgstr "播放模式:"
#: scene/resources/environment.cpp scene/resources/material.cpp
#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
-#, fuzzy
msgid "Mode"
-msgstr "平移模式"
+msgstr "模式"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Current Dir"
-msgstr "目前:"
+msgstr "目前目錄"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Current File"
-msgstr "目前設定檔:"
+msgstr "所在檔案"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Current Path"
-msgstr "目前:"
+msgstr "所在目錄"
#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
#: scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Show Hidden Files"
-msgstr "顯示/取消顯示隱藏檔案"
+msgstr "顯示隱藏的檔案"
#: editor/editor_file_dialog.cpp
msgid "Disable Overwrite Warning"
@@ -3480,9 +3374,8 @@ msgid "Properties"
msgstr "屬性"
#: editor/editor_help.cpp
-#, fuzzy
msgid "overrides %s:"
-msgstr "複寫:"
+msgstr "覆蓋 %s:"
#: editor/editor_help.cpp
msgid "default:"
@@ -3640,46 +3533,39 @@ msgid "Property:"
msgstr "屬性:"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
-#, fuzzy
msgid "Label"
-msgstr "數值"
+msgstr "標籤"
#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Read Only"
-msgstr "僅顯示方法"
+msgstr "只讀"
#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
-#, fuzzy
msgid "Checkable"
-msgstr "檢查項目"
+msgstr "可勾選"
#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Checked"
-msgstr "已檢查的項目"
+msgstr "已勾選"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Draw Red"
-msgstr "繪製呼叫:"
+msgstr "繪製紅色"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Keying"
-msgstr "執行"
+msgstr "輸入"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Pin value"
-msgstr "(數值)"
+msgstr "固定值"
#: editor/editor_inspector.cpp
msgid ""
"Pinning a value forces it to be saved even if it's equal to the default."
-msgstr "釘選的數值將被迫保存,即使其值與預設值相同。"
+msgstr "釘選的數值將被迫儲存,即使其值與預設值相同。"
#: editor/editor_inspector.cpp
msgid "Pin value [Disabled because '%s' is editor-only]"
@@ -3707,19 +3593,16 @@ msgid "Unpinned %s"
msgstr "已解除釘選%s"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Copy Property"
msgstr "複製屬性"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Paste Property"
msgstr "貼上屬性"
#: editor/editor_inspector.cpp
-#, fuzzy
msgid "Copy Property Path"
-msgstr "複製腳本路徑"
+msgstr "複製屬性路徑"
#: editor/editor_log.cpp
msgid "Output:"
@@ -3809,7 +3692,7 @@ msgstr "編輯器視窗重新繪製時旋轉。"
#: editor/editor_node.cpp
msgid "Imported resources can't be saved."
-msgstr "匯入的資源無法保存。"
+msgstr "匯入的資源無法儲存。"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp
@@ -3825,7 +3708,7 @@ msgstr "保存資源時發生錯誤!"
msgid ""
"This resource can't be saved because it does not belong to the edited scene. "
"Make it unique first."
-msgstr "由於該資源不屬於已編輯的場景,無法保存該資源。請先使其獨立化。"
+msgstr "由於該資源不屬於已編輯的場景,無法儲存該資源。請先使其獨立化。"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
@@ -3884,22 +3767,22 @@ msgid ""
"This scene can't be saved because there is a cyclic instancing inclusion.\n"
"Please resolve it and then attempt to save again."
msgstr ""
-"該場景有循環性實體化問題,無法保存。\n"
+"該場景有循環性實體化問題,無法儲存。\n"
"請先解決此問題後再試一次。"
#: editor/editor_node.cpp
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
-msgstr "無法保存場景。可能是由於相依性(實體或繼承)無法滿足。"
+msgstr "無法儲存場景。可能是由於相依性(實體或繼承)無法滿足。"
#: editor/editor_node.cpp
msgid "Could not save one or more scenes!"
-msgstr "無法保存一或多個場景!"
+msgstr "無法儲存一或多個場景!"
#: editor/editor_node.cpp
msgid "Save All Scenes"
-msgstr "保存所有場景"
+msgstr "儲存所有場景"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
@@ -3926,7 +3809,7 @@ msgid ""
"An error occurred while trying to save the editor layout.\n"
"Make sure the editor's user data path is writable."
msgstr ""
-"保存編輯器畫面配置時發生錯誤。\n"
+"儲存編輯器畫面配置時發生錯誤。\n"
"請確認編輯器的使用者資料路徑是否可寫入。"
#: editor/editor_node.cpp
@@ -3995,7 +3878,7 @@ msgstr "未定義欲執行之場景。"
#: editor/editor_node.cpp
msgid "Save scene before running..."
-msgstr "執行前先保存場景..."
+msgstr "執行前先儲存場景..."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
@@ -4022,38 +3905,36 @@ msgid "Quick Open Script..."
msgstr "快速開啟腳本…"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save & Reload"
-msgstr "保存並重新啟動"
+msgstr "儲存並重新載入"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save changes to '%s' before reloading?"
-msgstr "關閉前是否保存對「%s」的更改?"
+msgstr "是否在重新載入前儲存對「%s」的變更?"
#: editor/editor_node.cpp
msgid "Save & Close"
-msgstr "保存並關閉"
+msgstr "儲存並關閉"
#: editor/editor_node.cpp
msgid "Save changes to '%s' before closing?"
-msgstr "關閉前是否保存對「%s」的更改?"
+msgstr "關閉前是否儲存對「%s」的更改?"
#: editor/editor_node.cpp
msgid "%s no longer exists! Please specify a new save location."
-msgstr "%s不存在!請指定新的保存位置。"
+msgstr "%s不存在!請指定新的儲存位置。"
#: editor/editor_node.cpp
msgid ""
"The current scene has no root node, but %d modified external resource(s) "
"were saved anyway."
-msgstr "目前的場景無根節點,但%d個被更改的外部資源已被保存。"
+msgstr "目前的場景無根節點,但%d個被更改的外部資源已被儲存。"
#: editor/editor_node.cpp
msgid ""
"A root node is required to save the scene. You can add a root node using the "
"Scene tree dock."
-msgstr "必須有根節點才可保存場景。您可使用場景停佇列以加入一個根節點。"
+msgstr "必須有根節點才可儲存場景。您可使用場景停佇列以加入一個根節點。"
#: editor/editor_node.cpp
msgid "Save Scene As..."
@@ -4081,7 +3962,7 @@ msgstr "請先選擇節點以執行該操作。"
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
-msgstr "尚未保存目前場景。仍然要開啟嗎?"
+msgstr "尚未儲存目前場景。仍然要開啟嗎?"
#: editor/editor_node.cpp
msgid "Can't undo while mouse buttons are pressed."
@@ -4109,18 +3990,18 @@ msgstr "取消復原:%s"
#: editor/editor_node.cpp
msgid "Can't reload a scene that was never saved."
-msgstr "無法重新載入從未保存過的場景。"
+msgstr "無法重新載入從未儲存過的場景。"
#: editor/editor_node.cpp
msgid "Reload Saved Scene"
-msgstr "重新載入已保存的場景"
+msgstr "重新載入已儲存的場景"
#: editor/editor_node.cpp
msgid ""
"The current scene has unsaved changes.\n"
"Reload the saved scene anyway? This action cannot be undone."
msgstr ""
-"目前場景有未保存的改動。\n"
+"目前場景有未儲存的改動。\n"
"仍要重新載入場景嗎?此操作將無法復原。"
#: editor/editor_node.cpp
@@ -4144,21 +4025,20 @@ msgid "Open Project Manager?"
msgstr "要開啟專案管理員嗎?"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save changes to the following scene(s) before reloading?"
-msgstr "退出前要先保存下列場景嗎?"
+msgstr "重新載入前要儲存下列場景的變更嗎?"
#: editor/editor_node.cpp
msgid "Save & Quit"
-msgstr "保存並退出"
+msgstr "儲存並退出"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
-msgstr "退出前要先保存下列場景嗎?"
+msgstr "退出前要先儲存下列場景嗎?"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before opening Project Manager?"
-msgstr "開啟專案管理員前要先保存以下場景嗎?"
+msgstr "開啟專案管理員前要先儲存以下場景嗎?"
#: editor/editor_node.cpp
msgid ""
@@ -4222,7 +4102,7 @@ msgid ""
"open the scene, then save it inside the project path."
msgstr ""
"載入場景時發生錯誤,場景必須置於專案路徑內。請使用 [匯入] 來開啟該場景,並將"
-"其保存於專案路徑內。"
+"其儲存於專案路徑內。"
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
@@ -4324,19 +4204,16 @@ msgstr "無法寫入檔案'%s',該檔案正被使用、鎖定或因權限不
#: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp
#: servers/arvr/arvr_interface.cpp
-#, fuzzy
msgid "Interface"
-msgstr "使用者界面"
+msgstr "界面"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Scene Tabs"
-msgstr "切換場景分頁"
+msgstr "場景分頁"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Always Show Close Button"
-msgstr "永遠顯示網格"
+msgstr "永遠顯示關閉按鈕"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Resize If Many Tabs"
@@ -4351,14 +4228,12 @@ msgid "Output"
msgstr "輸出"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Always Clear Output On Play"
-msgstr "清除輸出"
+msgstr "執行時永遠清除輸出"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Always Open Output On Play"
-msgstr "播放時永遠開啟輸出"
+msgstr "執行時永遠開啟輸出"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Always Close Output On Stop"
@@ -4366,41 +4241,35 @@ msgstr "停止時永遠關閉輸出"
#: editor/editor_node.cpp
msgid "Save On Focus Loss"
-msgstr "失去焦點時保存"
+msgstr "失去焦點時儲存"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Save Each Scene On Quit"
-msgstr "保存分支為場景"
+msgstr "退出時儲存各場景"
#: editor/editor_node.cpp editor/editor_settings.cpp
-#, fuzzy
msgid "Quit Confirmation"
-msgstr "檢視資訊"
+msgstr "退出確認"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Show Update Spinner"
-msgstr "隱藏更新旋轉圖"
+msgstr "顯示更新旋轉圖"
#: editor/editor_node.cpp
msgid "Update Continuously"
msgstr "持續更新"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update Vital Only"
-msgstr "材質變更:"
+msgstr "僅更新 Vital"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Localize Settings"
-msgstr "本地化"
+msgstr "在地化設定"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Restore Scenes On Load"
-msgstr "TimeSeek 節點"
+msgstr "載入時恢復場景"
#: editor/editor_node.cpp editor/editor_settings.cpp
msgid "Show Thumbnail On Hover"
@@ -4411,23 +4280,20 @@ msgid "Inspector"
msgstr "屬性面板"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Default Property Name Style"
-msgstr "專案路徑:"
+msgstr "預設屬性名稱樣式"
#: editor/editor_node.cpp
msgid "Default Float Step"
msgstr "預設浮點數間隔"
#: editor/editor_node.cpp scene/gui/tree.cpp
-#, fuzzy
msgid "Disable Folding"
-msgstr "已停用的按鈕"
+msgstr "停用折疊"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Auto Unfold Foreign Scenes"
-msgstr "自動展開對外場景"
+msgstr "自動展開場景"
#: editor/editor_node.cpp
msgid "Horizontal Vector2 Editing"
@@ -4438,14 +4304,12 @@ msgid "Horizontal Vector Types Editing"
msgstr "水平Vector類別編輯"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Resources In Current Inspector"
-msgstr "在屬性面板中開啟"
+msgstr "在目前的屬性面板打開資源"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Resources To Open In New Inspector"
-msgstr "在屬性面板中開啟"
+msgstr "在新的屬性面板開啟資源"
#: editor/editor_node.cpp
msgid "Default Color Picker Mode"
@@ -4456,9 +4320,8 @@ msgid "Version Control"
msgstr "版本控制"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Username"
-msgstr "重新命名"
+msgstr "使用者名稱"
#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Public Key Path"
@@ -4530,7 +4393,7 @@ msgstr "最近開啟的場景"
#: editor/editor_node.cpp
msgid "Save Scene"
-msgstr "保存場景"
+msgstr "儲存場景"
#: editor/editor_node.cpp
msgid "Convert To..."
@@ -4584,9 +4447,8 @@ msgid "Install Android Build Template..."
msgstr "安裝 Android 建置樣板..."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open User Data Folder"
-msgstr "開啟編輯器資料目錄"
+msgstr "打開使用者資料資料夾"
#: editor/editor_node.cpp editor/editor_settings.cpp
#: editor/plugins/tile_set_editor_plugin.cpp
@@ -4662,12 +4524,10 @@ msgid ""
msgstr "開啟該選項後,導航網格與多邊形將在專案執行時可見。"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Force Shader Fallbacks"
-msgstr "強制著色器回落"
+msgstr "強制著色器後備"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"When this option is enabled, shaders will be used in their fallback form "
"(either visible via an ubershader or hidden) during all the run time.\n"
@@ -4676,10 +4536,10 @@ msgid ""
"Asynchronous shader compilation must be enabled in the project settings for "
"this option to make a difference."
msgstr ""
-"當該選項啟用時,著色器將以回落的形式於執行時作用(透過Ubershader顯示或隱"
+"啟用該選項時,著色器在運行時會使用其後備形式(透過 ubershader 顯示或隱"
"藏)。\n"
-"可用於驗證回落的外觀和效能,其在正常的情形下只會短暫地顯示。\n"
-"需啟用專案設定中的非同步著色器編譯以使該選項發揮效果。"
+"可用於驗證後備外觀和效能,正常情況下只會短暫顯示。\n"
+"必須在專案設定中啟用非同步著色器編譯,該選項才會有效果。"
#: editor/editor_node.cpp
msgid "Synchronize Scene Changes"
@@ -4706,7 +4566,7 @@ msgid ""
"When used remotely on a device, this is more efficient when the network "
"filesystem option is enabled."
msgstr ""
-"開啟該選項後,保存腳本時會於執行中的遊戲內重新載入腳本。\n"
+"開啟該選項後,儲存腳本時會於執行中的遊戲內重新載入腳本。\n"
"若在遠端裝置上使用,可使用網路檔案系統 NFS 以獲得最佳效能。"
#: editor/editor_node.cpp
@@ -4824,17 +4684,15 @@ msgstr "更改視訊驅動程式需要重新啟動編輯器。"
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
msgid "Save & Restart"
-msgstr "保存並重新啟動"
+msgstr "儲存並重新啟動"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update All Changes"
-msgstr "更改時更新"
+msgstr "更新所有變更"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Update Vital Changes"
-msgstr "材質變更:"
+msgstr "更新 Vital 更動"
#: editor/editor_node.cpp
msgid "Hide Update Spinner"
@@ -4852,7 +4710,7 @@ msgstr "展開底部面板"
#: editor/editor_node.cpp
msgid "Don't Save"
-msgstr "不保存"
+msgstr "不儲存"
#: editor/editor_node.cpp
msgid "Android build template is missing, please install relevant templates."
@@ -4938,7 +4796,7 @@ msgstr "重新載入"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/shader_editor_plugin.cpp
msgid "Resave"
-msgstr "重新保存"
+msgstr "重新儲存"
#: editor/editor_node.cpp
msgid "New Inherited"
@@ -5090,14 +4948,12 @@ msgid "Debugger"
msgstr "除錯工具"
#: editor/editor_profiler.cpp
-#, fuzzy
msgid "Profiler Frame History Size"
-msgstr "效能分析工具幀數歷史日誌大小"
+msgstr "分析工具影格歷史大小"
#: editor/editor_profiler.cpp
-#, fuzzy
msgid "Profiler Frame Max Functions"
-msgstr "重新命名函式"
+msgstr "分析工具影格最大函式數"
#: editor/editor_properties.cpp
msgid "Edit Text:"
@@ -5136,7 +4992,7 @@ msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
-"無法為欲保存成檔案之資源建立 ViewportTexture。\n"
+"無法為欲儲存成檔案之資源建立 ViewportTexture。\n"
"資源必須屬於一個場景。"
#: editor/editor_properties.cpp
@@ -5164,9 +5020,8 @@ msgid "Size:"
msgstr "大小:"
#: editor/editor_properties_array_dict.cpp
-#, fuzzy
msgid "Page:"
-msgstr "頁: "
+msgstr "頁:"
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
@@ -5226,20 +5081,17 @@ msgstr "新增 %s"
#: modules/visual_script/visual_script_func_nodes.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
msgid "Base Type"
-msgstr "更改基礎型別"
+msgstr "基礎型別"
#: editor/editor_resource_picker.cpp
-#, fuzzy
msgid "Edited Resource"
-msgstr "新增資源"
+msgstr "已經編輯資"
#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
#: scene/gui/slider.cpp scene/gui/spin_box.cpp
-#, fuzzy
msgid "Editable"
-msgstr "可編輯的項目"
+msgstr "可編輯"
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
msgid "New Script"
@@ -5250,9 +5102,8 @@ msgid "Extend Script"
msgstr "擴充腳本"
#: editor/editor_resource_picker.cpp
-#, fuzzy
msgid "Script Owner"
-msgstr "腳本名稱:"
+msgstr "腳本所有者"
#: editor/editor_run_native.cpp
msgid ""
@@ -5264,9 +5115,8 @@ msgstr ""
"請在 [匯出] 選單中新增一個可執行的預設設定,或將現有的預設設定設為可執行。"
#: editor/editor_run_native.cpp
-#, fuzzy
msgid "Project Run"
-msgstr "專案"
+msgstr "執行專案"
#: editor/editor_run_script.cpp
msgid "Write your logic in the _run() method."
@@ -5293,21 +5143,18 @@ msgid "Did you forget the '_run' method?"
msgstr "是否未新增「_run」方法?"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Editor Language"
-msgstr "編輯器配置"
+msgstr "編輯器語言"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Display Scale"
-msgstr "全部顯示"
+msgstr "顯示縮放"
#: editor/editor_settings.cpp
msgid "Custom Display Scale"
msgstr "自訂顯示縮放"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Main Font Size"
msgstr "主要字體大小"
@@ -5324,32 +5171,28 @@ msgid "Font Hinting"
msgstr "字體微調"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Main Font"
-msgstr "主場景"
+msgstr "主要字體"
#: editor/editor_settings.cpp
msgid "Main Font Bold"
msgstr "主要字體粗體"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Code Font"
-msgstr "新增節點頂點"
+msgstr "程式碼字體"
#: editor/editor_settings.cpp
msgid "Dim Editor On Dialog Popup"
msgstr "對話框彈出時使編輯器變暗"
#: editor/editor_settings.cpp main/main.cpp
-#, fuzzy
msgid "Low Processor Mode Sleep (µsec)"
-msgstr "低處理器使用模式睡眠(微秒)"
+msgstr "低處理器睡眠模式(微秒)"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Unfocused Low Processor Mode Sleep (µsec)"
-msgstr "非聚焦低處理器使用模式睡眠(微秒)"
+msgstr "未聚焦低處理器睡眠模式(微秒)"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5361,9 +5204,8 @@ msgid "Automatically Open Screenshots"
msgstr "自動開啟截圖"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Max Array Dictionary Items Per Page"
-msgstr "每頁最大陣列字典項目數"
+msgstr "每頁最大陣列字典物品數"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp
@@ -5380,131 +5222,108 @@ msgid "Icon And Font Color"
msgstr "圖標及字體顏色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Base Color"
-msgstr "顏色"
+msgstr "基礎顏色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Accent Color"
-msgstr "選擇顏色"
+msgstr "強調顏色"
#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr "對比"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Relationship Line Opacity"
msgstr "關係線不透明度"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Highlight Tabs"
-msgstr "正在保存光照圖"
+msgstr "突顯選項卡"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Border Size"
-msgstr "邊界像素"
+msgstr "邊框大小"
#: editor/editor_settings.cpp
msgid "Use Graph Node Headers"
msgstr "使用圖形節點標題"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Additional Spacing"
-msgstr "重複動畫"
+msgstr "額外間距"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Custom Theme"
-msgstr "編輯器主題"
+msgstr "自訂主題"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Script Button"
-msgstr "滾輪向右按鍵"
+msgstr "顯示腳本按鈕"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Directories"
msgstr "方向"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Autoscan Project Path"
-msgstr "專案路徑:"
+msgstr "自動掃描專案路徑"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Default Project Path"
-msgstr "專案路徑:"
+msgstr "預設專案路徑"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "On Save"
-msgstr "保存"
+msgstr "儲存時"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Compress Binary Resources"
-msgstr "複製資源"
+msgstr "壓縮二進位資源"
#: editor/editor_settings.cpp
msgid "Safe Save On Backup Then Rename"
-msgstr "備份時安全保存後重新命名"
+msgstr "備份時安全儲存後重新命名"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "File Dialog"
-msgstr "XForm 對話框"
+msgstr "檔案對話框"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
-msgstr "縮圖…"
+msgstr "縮圖大小"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Docks"
-msgstr "功能介面"
+msgstr "面板"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Scene Tree"
-msgstr "正在編輯場景樹"
+msgstr "場景樹"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Start Create Dialog Fully Expanded"
-msgstr "開始新建完全展開對話"
+msgstr "預設完全展開建立對話框"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Always Show Folders"
-msgstr "永遠顯示網格"
+msgstr "永遠顯示資料夾"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Property Editor"
-msgstr "群組編輯器"
+msgstr "屬性編輯器"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Auto Refresh Interval"
-msgstr "自動刷新間隔"
+msgstr "自動更新頻率"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Subresource Hue Tint"
-msgstr "子資源"
+msgstr "子資源彩色顯示"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Color Theme"
-msgstr "編輯器主題"
+msgstr "顏色主題"
#: editor/editor_settings.cpp scene/3d/label_3d.cpp
#: scene/resources/default_theme/default_theme.cpp
@@ -5513,52 +5332,44 @@ msgstr "行間距"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
#: modules/gdscript/editor/gdscript_highlighter.cpp
-#, fuzzy
msgid "Highlighting"
-msgstr "向性光照"
+msgstr "突出顯示"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Syntax Highlighting"
-msgstr "高亮顯示語法"
+msgstr "語法突出顯示"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr "凸顯所有符合項目"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Highlight Current Line"
-msgstr "凸顯目前行"
+msgstr "突顯目前行"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Highlight Type Safe Lines"
msgstr "凸顯型別安全的行"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Indent"
-msgstr "向左縮排"
+msgstr "縮排"
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "自動縮排"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Convert Indent On Save"
-msgstr "轉換縮排為空白"
+msgstr "儲存時轉換縮排"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Draw Tabs"
-msgstr "繪製呼叫:"
+msgstr "繪製分頁"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Draw Spaces"
-msgstr "繪製呼叫:"
+msgstr "繪製空格"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp
@@ -5576,42 +5387,40 @@ msgid "V Scroll Speed"
msgstr "垂直滾動速度"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Minimap"
-msgstr "顯示原點"
+msgstr "顯示迷你地圖"
#: editor/editor_settings.cpp
msgid "Minimap Width"
msgstr "迷你地圖寬度"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Mouse Extra Buttons Navigate History"
-msgstr "滑鼠額外按鍵操作歷史紀錄"
+msgstr "使用額外滑鼠按鍵查看歷史"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Drag And Drop Selection"
-msgstr "選擇網格地圖"
+msgstr "拖移選擇的檔案"
+
+#: editor/editor_settings.cpp
+msgid "Stay In Script Editor On Node Selected"
+msgstr ""
#: editor/editor_settings.cpp
msgid "Appearance"
msgstr "外觀"
#: editor/editor_settings.cpp scene/gui/text_edit.cpp
-#, fuzzy
msgid "Show Line Numbers"
-msgstr "行號:"
+msgstr "顯示行號"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Line Numbers Zero Padded"
-msgstr "行號:"
+msgstr "行號歸零"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Bookmark Gutter"
-msgstr "顯示書籤欄位"
+msgstr "顯示書籤欄"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5619,44 +5428,38 @@ msgid "Show Breakpoint Gutter"
msgstr "跳過中斷點"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Info Gutter"
-msgstr "顯示資訊欄位"
+msgstr "顯示資訊欄"
#: editor/editor_settings.cpp
msgid "Code Folding"
msgstr "程式碼折疊"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Word Wrap"
-msgstr "換行"
+msgstr "自動換行"
#: editor/editor_settings.cpp
msgid "Show Line Length Guidelines"
msgstr "顯示行長度參考線"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Line Length Guideline Soft Column"
-msgstr "行長度參考線軟列"
+msgstr "行長度參考線軟列數"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Line Length Guideline Hard Column"
-msgstr "行長度參考線硬列"
+msgstr "行長度參考線硬列數"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Script List"
-msgstr "腳本編輯器"
+msgstr "腳本列表"
#: editor/editor_settings.cpp
msgid "Show Members Overview"
msgstr "顯示成員概要"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Files"
msgstr "檔案"
@@ -5667,7 +5470,7 @@ msgstr "移除後方空白字元"
#: editor/editor_settings.cpp
msgid "Autosave Interval Secs"
-msgstr "自動保存間隔秒數"
+msgstr "自動儲存間隔秒數"
#: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp
msgid "Restore Scripts On Load"
@@ -5675,11 +5478,11 @@ msgstr "載入時恢復腳本"
#: editor/editor_settings.cpp
msgid "Auto Reload And Parse Scripts On Save"
-msgstr ""
+msgstr "儲存時自動重新載入與解析腳本"
#: editor/editor_settings.cpp
msgid "Auto Reload Scripts On External Change"
-msgstr ""
+msgstr "從外部更改時自動重新載入腳本"
#: editor/editor_settings.cpp
msgid "Create Signal Callbacks"
@@ -5694,14 +5497,12 @@ msgid "Cursor"
msgstr "游標"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Scroll Past End Of File"
-msgstr "滾動超過檔案結尾"
+msgstr "滾動超過檔案末尾"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Block Caret"
-msgstr "方形插入符"
+msgstr "方形 Caret"
#: editor/editor_settings.cpp
msgid "Caret Blink"
@@ -5719,7 +5520,6 @@ msgstr "右鍵點擊以新增控制點"
#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp
#: modules/gdscript/gdscript_editor.cpp
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Completion"
msgstr "自動完成"
@@ -5728,22 +5528,20 @@ msgid "Idle Parse Delay"
msgstr "閒置解析延遲"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Auto Brace Complete"
msgstr "自動補齊括號"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Code Complete Delay"
-msgstr "程式碼完成延遲"
+msgstr "程式碼自動完成延遲"
#: editor/editor_settings.cpp
msgid "Put Callhint Tooltip Below Current Line"
-msgstr ""
+msgstr "將呼叫提示工具提示框置於當前行之下"
#: editor/editor_settings.cpp
msgid "Callhint Tooltip Offset"
-msgstr ""
+msgstr "呼叫提示工具提示框偏移量"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5751,80 +5549,71 @@ msgid "Complete File Paths"
msgstr "複製節點路徑"
#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp
-#, fuzzy
msgid "Add Type Hints"
-msgstr "新增類別"
+msgstr "新增類別提示"
#: editor/editor_settings.cpp
msgid "Use Single Quotes"
msgstr "使用單引號"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Show Help Index"
-msgstr "顯示輔助資訊"
+msgstr "顯示輔助索引"
#: editor/editor_settings.cpp
msgid "Help Font Size"
-msgstr ""
+msgstr "幫助字體大小"
#: editor/editor_settings.cpp
msgid "Help Source Font Size"
-msgstr ""
+msgstr "幫助源字體大小"
#: editor/editor_settings.cpp
msgid "Help Title Font Size"
-msgstr ""
+msgstr "幫助標題字體大小"
#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Grid Map"
msgstr "網格地圖"
#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Pick Distance"
-msgstr "選擇距離:"
+msgstr "拾取距離"
#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Preview Size"
-msgstr "預覽"
+msgstr "預覽大小"
#: editor/editor_settings.cpp
msgid "Primary Grid Color"
-msgstr ""
+msgstr "主要網格顏色"
#: editor/editor_settings.cpp
msgid "Secondary Grid Color"
-msgstr ""
+msgstr "次要網格顏色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Selection Box Color"
-msgstr "僅搜尋所選區域"
+msgstr "所選區域顏色"
#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "3D Gizmos"
-msgstr "Gizmo"
+msgstr "3D 控制項"
#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Gizmo Colors"
-msgstr "發射色彩"
+msgstr "控制項顏色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Instanced"
-msgstr "實體"
+msgstr "已實體化"
#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Joint"
-msgstr "點"
+msgstr "交點"
#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp
#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
@@ -5833,110 +5622,95 @@ msgstr "點"
#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
-msgstr ""
+msgstr "形狀"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Primary Grid Steps"
-msgstr "網格大小:"
+msgstr "主網格步長"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Grid Size"
-msgstr "網格大小:"
+msgstr "網格大小"
#: editor/editor_settings.cpp
msgid "Grid Division Level Max"
-msgstr ""
+msgstr "網格劃分級別最大值"
#: editor/editor_settings.cpp
msgid "Grid Division Level Min"
-msgstr ""
+msgstr "網格劃分級別最小值"
#: editor/editor_settings.cpp
msgid "Grid Division Level Bias"
-msgstr ""
+msgstr "網格劃分級別偏差值"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Grid XZ Plane"
-msgstr "網格地圖繪圖"
+msgstr "網格XZ平面"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Grid XY Plane"
-msgstr "網格地圖繪圖"
+msgstr "網格XY平面"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Grid YZ Plane"
-msgstr "網格地圖繪圖"
+msgstr "網格YZ平面"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Default FOV"
-msgstr "預設"
+msgstr "預設FOV"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Default Z Near"
-msgstr "預設主題"
+msgstr "預設Z近處"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Default Z Far"
-msgstr "預設"
+msgstr "預設Z遠處"
#: editor/editor_settings.cpp
msgid "Lightmap Baking Number Of CPU Threads"
-msgstr ""
+msgstr "光照圖烘焙中央處理器線程數"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Navigation Scheme"
-msgstr "導航模式"
+msgstr "導引模式"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Invert Y Axis"
-msgstr "編輯 Y 軸"
+msgstr "翻轉 Y 軸"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Invert X Axis"
-msgstr "編輯 X 軸"
+msgstr "翻轉 X 軸"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Zoom Style"
-msgstr "縮小"
+msgstr "縮放樣式"
#: editor/editor_settings.cpp
msgid "Emulate Numpad"
-msgstr ""
+msgstr "模擬數字鍵盤"
#: editor/editor_settings.cpp
msgid "Emulate 3 Button Mouse"
-msgstr ""
+msgstr "模擬三鍵滑鼠"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Orbit Modifier"
-msgstr "按最早修改時間排序"
+msgstr "軌道修改器"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Pan Modifier"
-msgstr "平移模式"
+msgstr "平移修改器"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Zoom Modifier"
-msgstr "已修改"
+msgstr "縮放修改器"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Warped Mouse Panning"
-msgstr ""
+msgstr "彎曲滑鼠平移"
#: editor/editor_settings.cpp
#, fuzzy
@@ -5945,235 +5719,205 @@ msgstr "導航模式"
#: editor/editor_settings.cpp
msgid "Orbit Sensitivity"
-msgstr ""
+msgstr "軌道靈敏度"
#: editor/editor_settings.cpp
msgid "Orbit Inertia"
-msgstr ""
+msgstr "軌道慣性"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Translation Inertia"
-msgstr "翻譯"
+msgstr "平移慣性"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Zoom Inertia"
-msgstr "放大"
+msgstr "變焦慣性"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook"
-msgstr "自由視圖 上"
+msgstr "自由觀看"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Navigation Scheme"
-msgstr "建立導航網格"
+msgstr "自由觀看瀏覽模式"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Sensitivity"
-msgstr "自由視圖 左"
+msgstr "自由觀看靈敏度"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Inertia"
-msgstr "自由視圖 左"
+msgstr "自由觀看慣性"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Base Speed"
-msgstr "加速自由視圖速度"
+msgstr "自由觀看基本速度"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Activation Modifier"
-msgstr "放慢自由視圖速度"
+msgstr "自由觀看啟動修飾符"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Freelook Speed Zoom Link"
-msgstr "加速自由視圖速度"
+msgstr "自由觀看速度縮放連結"
#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Grid Color"
-msgstr "選擇顏色"
+msgstr "網格顏色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Guides Color"
-msgstr "選擇顏色"
+msgstr "參考線顏色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Smart Snapping Line Color"
-msgstr "智慧型吸附"
+msgstr "智慧捕捉線顏色"
#: editor/editor_settings.cpp
msgid "Bone Width"
-msgstr ""
+msgstr "骨骼寬度"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Color 1"
-msgstr "重新命名顏色項目"
+msgstr "骨骼顏色1"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Color 2"
-msgstr "重新命名顏色項目"
+msgstr "骨骼顏色2"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Selected Color"
-msgstr "設定所選之設定檔:"
+msgstr "所選之骨骼顏色"
#: editor/editor_settings.cpp
msgid "Bone IK Color"
-msgstr ""
+msgstr "骨骼IK顏色"
#: editor/editor_settings.cpp
msgid "Bone Outline Color"
-msgstr ""
+msgstr "骨骼輪廓顏色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Bone Outline Size"
-msgstr "輪廓尺寸:"
+msgstr "骨骼輪廓大小"
#: editor/editor_settings.cpp
msgid "Viewport Border Color"
-msgstr ""
+msgstr "檢視區邊框顏色"
#: editor/editor_settings.cpp
msgid "Constrain Editor View"
-msgstr ""
+msgstr "限制編輯器視圖"
#: editor/editor_settings.cpp
msgid "Simple Panning"
-msgstr ""
+msgstr "簡易平移"
#: editor/editor_settings.cpp
msgid "Scroll To Pan"
-msgstr ""
+msgstr "滾動以平移"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Pan Speed"
-msgstr "速度:"
+msgstr "平移速度"
#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Poly Editor"
-msgstr "Polygon2D UV 編輯器"
+msgstr "多邊形編輯器"
#: editor/editor_settings.cpp
msgid "Point Grab Radius"
-msgstr ""
+msgstr "點抓取半徑"
#: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Show Previous Outline"
-msgstr "上一個平面"
+msgstr "顯示上一個大綱"
#: editor/editor_settings.cpp editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Autorename Animation Tracks"
-msgstr "重新命名動畫"
+msgstr "自動重新命名動畫軌道"
#: editor/editor_settings.cpp
msgid "Default Create Bezier Tracks"
-msgstr ""
+msgstr "預設建立貝茲軌道"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Default Create Reset Tracks"
-msgstr "貼上關鍵畫格"
+msgstr "預設建立重置軌道"
#: editor/editor_settings.cpp
msgid "Onion Layers Past Color"
-msgstr ""
+msgstr "洋蔥層先前顏色"
#: editor/editor_settings.cpp
msgid "Onion Layers Future Color"
-msgstr ""
+msgstr "洋蔥層未來顏色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Visual Editors"
-msgstr "群組編輯器"
+msgstr "視覺化編輯器"
#: editor/editor_settings.cpp
msgid "Minimap Opacity"
-msgstr ""
+msgstr "迷你地圖不透明度"
#: editor/editor_settings.cpp
msgid "Window Placement"
-msgstr ""
+msgstr "視窗擺放"
#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
#: scene/gui/control.cpp
-#, fuzzy
msgid "Rect"
-msgstr "全矩形"
+msgstr "矩形"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Rect Custom Position"
-msgstr "設定曲線外控制點位置"
+msgstr "矩形自定義位置"
#: editor/editor_settings.cpp platform/android/export/export_plugin.cpp
msgid "Screen"
-msgstr ""
+msgstr "螢幕"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Auto Save"
-msgstr "自動剪裁"
+msgstr "自動保存"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Save Before Running"
-msgstr "執行前先保存場景..."
+msgstr "執行前儲存"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Font Size"
-msgstr "前視圖"
+msgstr "字體大小"
#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Remote Host"
-msgstr "遠端 "
+msgstr "遠端主機"
#: editor/editor_settings.cpp
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Remote Port"
-msgstr "移除控制點"
+msgstr "遠端阜"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Editor SSL Certificates"
-msgstr "編輯器設定"
+msgstr "編輯SSL認證"
#: editor/editor_settings.cpp
msgid "HTTP Proxy"
-msgstr ""
+msgstr "HTTP 代理程式"
#: editor/editor_settings.cpp
msgid "Host"
-msgstr ""
+msgstr "主機"
#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Port"
-msgstr ""
+msgstr "連接埠"
#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
@@ -6182,55 +5926,50 @@ msgstr "專案管理員"
#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Sorting Order"
-msgstr "重新命名資料夾:"
+msgstr "排序方式"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Symbol Color"
-msgstr ""
+msgstr "符號顏色"
#: editor/editor_settings.cpp
msgid "Keyword Color"
-msgstr ""
+msgstr "關鍵字顏色"
#: editor/editor_settings.cpp
msgid "Control Flow Keyword Color"
-msgstr ""
+msgstr "控制流關鍵字顏色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Base Type Color"
-msgstr "更改基礎型別"
+msgstr "基礎型別顏色"
#: editor/editor_settings.cpp
msgid "Engine Type Color"
-msgstr ""
+msgstr "引擎類別顏色"
#: editor/editor_settings.cpp
msgid "User Type Color"
-msgstr ""
+msgstr "使用者類別顏色"
#: editor/editor_settings.cpp
msgid "Comment Color"
-msgstr ""
+msgstr "註解顏色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "String Color"
-msgstr "儲存檔案:"
+msgstr "字串顏色"
#: editor/editor_settings.cpp platform/javascript/export/export.cpp
#: platform/uwp/export/export.cpp
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Background Color"
-msgstr "無效的背景顏色。"
+msgstr "背景顏色"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Completion Background Color"
-msgstr "無效的背景顏色。"
+msgstr "自動補全背景顏色"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -6239,128 +5978,111 @@ msgstr "匯入所選"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Existing Color"
-msgstr ""
+msgstr "完成存在中顏色"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Scroll Color"
-msgstr ""
+msgstr "完成滾動顏色"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Completion Font Color"
-msgstr ""
+msgstr "完成字型顏色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Text Color"
-msgstr "下一個地板"
+msgstr "文字顏色"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Line Number Color"
-msgstr "行號:"
+msgstr "行號顏色"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Safe Line Number Color"
-msgstr "行號:"
+msgstr "安全行號顏色"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Caret Color"
-msgstr ""
+msgstr "跳脫字元顏色"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Caret Background Color"
-msgstr "無效的背景顏色。"
+msgstr "跳脫字元背景顏色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Text Selected Color"
-msgstr "刪除所選"
+msgstr "所選文字顏色"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Selection Color"
-msgstr "僅搜尋所選區域"
+msgstr "所選顏色"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Brace Mismatch Color"
-msgstr ""
+msgstr "大括號不對稱顏色"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Current Line Color"
-msgstr "目前場景"
+msgstr "目前行顏色"
#: editor/editor_settings.cpp
msgid "Line Length Guideline Color"
-msgstr ""
+msgstr "線長導引顏色"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Word Highlighted Color"
-msgstr "高亮顯示語法"
+msgstr "單字醒目顯示顏色"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Number Color"
-msgstr ""
+msgstr "數字顏色"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Function Color"
-msgstr "函式"
+msgstr "函式顏色"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Member Variable Color"
-msgstr "重新命名變數"
+msgstr "成員變數顏色"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Mark Color"
-msgstr "選擇顏色"
+msgstr "標記顏色"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Bookmark Color"
-msgstr "書籤"
+msgstr "書籤顏色"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Breakpoint Color"
-msgstr "中斷點"
+msgstr "中斷點顏色"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Executing Line Color"
-msgstr ""
+msgstr "執行列顏色"
#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
msgid "Code Folding Color"
-msgstr ""
+msgstr "程式碼摺疊顏色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Search Result Color"
-msgstr "搜尋結果"
+msgstr "搜尋結果顏色"
#: editor/editor_settings.cpp
-#, fuzzy
msgid "Search Result Border Color"
-msgstr "搜尋結果"
+msgstr "搜尋結果邊界顏色"
#: editor/editor_spin_slider.cpp
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr "按住 %s 以取整數。按住 Shift 以進行更精確的更動。"
#: editor/editor_spin_slider.cpp scene/gui/button.cpp
-#, fuzzy
msgid "Flat"
-msgstr "平面0"
+msgstr "平面"
#: editor/editor_spin_slider.cpp
-#, fuzzy
msgid "Hide Slider"
-msgstr "碰撞模式"
+msgstr "隱藏拖曳條"
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
@@ -6380,9 +6102,8 @@ msgstr "自節點中匯入:"
#. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git").
#: editor/editor_vcs_interface.cpp
-#, fuzzy
msgid "%s Error"
-msgstr "錯誤"
+msgstr "%s 錯誤"
#: editor/export_template_manager.cpp
msgid "Open the folder containing these templates."
@@ -6646,13 +6367,13 @@ msgstr ""
#: editor/fileserver/editor_file_server.cpp
msgid "File Server"
-msgstr ""
+msgstr "檔案伺服器"
#: editor/fileserver/editor_file_server.cpp
#: editor/plugins/version_control_editor_plugin.cpp
#: platform/uwp/export/export.cpp platform/windows/export/export.cpp
msgid "Password"
-msgstr ""
+msgstr "密碼"
#: editor/filesystem_dock.cpp
msgid "Favorites"
@@ -6710,6 +6431,9 @@ msgid ""
"After renaming to an unknown extension, the file won't be shown in the "
"editor anymore."
msgstr ""
+"編輯器無法辨識該檔案副檔名。\n"
+"如果你仍要重新命名,請使用系統的檔案管理員。\n"
+"重新命名為未知副檔名後,該檔案不會在編輯器中顯示。"
#: editor/filesystem_dock.cpp
msgid ""
@@ -6929,14 +6653,12 @@ msgid "Replace..."
msgstr "取代..."
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Replace in Files"
-msgstr "取代全部"
+msgstr "在檔案中取代"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Replace All (NO UNDO)"
-msgstr "取代全部"
+msgstr "取代全部(不可復原)"
#: editor/find_in_files.cpp
msgid "Searching..."
@@ -7009,21 +6731,20 @@ msgstr "管理群組"
#: editor/import/editor_import_collada.cpp
msgid "Collada"
-msgstr ""
+msgstr "Collada"
#: editor/import/editor_import_collada.cpp
msgid "Use Ambient"
-msgstr ""
+msgstr "使用環境通道"
#: editor/import/resource_importer_bitmask.cpp
-#, fuzzy
msgid "Create From"
-msgstr "建立資料夾"
+msgstr "從某處建立"
#: editor/import/resource_importer_bitmask.cpp
#: servers/audio/effects/audio_effect_compressor.cpp
msgid "Threshold"
-msgstr ""
+msgstr "臨界值"
#: editor/import/resource_importer_csv_translation.cpp
#: editor/import/resource_importer_layered_texture.cpp
@@ -7036,16 +6757,15 @@ msgstr "元件"
#: editor/import/resource_importer_csv_translation.cpp
msgid "Delimiter"
-msgstr ""
+msgstr "分隔符號"
#: editor/import/resource_importer_layered_texture.cpp
-#, fuzzy
msgid "ColorCorrect"
-msgstr "顏色函式。"
+msgstr "顏色校正"
#: editor/import/resource_importer_layered_texture.cpp
msgid "No BPTC If RGB"
-msgstr ""
+msgstr "假設是RGB不使用BPTC"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
@@ -7053,36 +6773,34 @@ msgstr ""
#: scene/resources/material.cpp scene/resources/particles_material.cpp
#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
-msgstr ""
+msgstr "旗標"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/animation/tween.cpp
#: scene/resources/texture.cpp
msgid "Repeat"
-msgstr ""
+msgstr "重覆"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp
#: scene/gui/control.cpp
-#, fuzzy
msgid "Filter"
-msgstr "篩選:"
+msgstr "篩選"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Mipmaps"
-msgstr "訊號"
+msgstr "Mipmap"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "Anisotropic"
-msgstr ""
+msgstr "異向性"
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp
msgid "sRGB"
-msgstr ""
+msgstr "sRGB"
#: editor/import/resource_importer_layered_texture.cpp
#, fuzzy
@@ -7093,17 +6811,15 @@ msgstr "自動剪裁"
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Horizontal"
-msgstr "水平:"
+msgstr "水平"
#: editor/import/resource_importer_layered_texture.cpp
#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
#: scene/resources/style_box.cpp
-#, fuzzy
msgid "Vertical"
-msgstr "垂直:"
+msgstr "垂直"
#: editor/import/resource_importer_obj.cpp
#, fuzzy
@@ -7111,14 +6827,12 @@ msgid "Generate Tangents"
msgstr "產生點"
#: editor/import/resource_importer_obj.cpp
-#, fuzzy
msgid "Scale Mesh"
-msgstr "縮放模式"
+msgstr "縮放網格"
#: editor/import/resource_importer_obj.cpp
-#, fuzzy
msgid "Offset Mesh"
-msgstr "偏移:"
+msgstr "Mesh 偏移"
#: editor/import/resource_importer_obj.cpp
#: editor/import/resource_importer_scene.cpp
@@ -7127,9 +6841,8 @@ msgid "Octahedral Compression"
msgstr "設定表示式"
#: editor/import/resource_importer_obj.cpp
-#, fuzzy
msgid "Optimize Mesh Flags"
-msgstr "大小: "
+msgstr "優化 Mesh 標誌"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
@@ -7173,51 +6886,42 @@ msgstr "匯入為多個場景 + 素材"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Nodes"
msgstr "節點"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Root Type"
-msgstr "成員型別"
+msgstr "根型別"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Root Name"
-msgstr "遠端 "
+msgstr "根名稱"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Root Scale"
-msgstr "縮放"
+msgstr "根縮放"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Custom Script"
-msgstr "剪下節點"
+msgstr "自訂腳本"
#: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp
-#, fuzzy
msgid "Storage"
-msgstr "儲存檔案:"
+msgstr "儲存"
#: editor/import/resource_importer_scene.cpp
msgid "Use Legacy Names"
-msgstr ""
+msgstr "使用既有名稱"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Materials"
-msgstr "材質變更:"
+msgstr "材質"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Keep On Reimport"
-msgstr "重新匯入"
+msgstr "保持或重新匯入"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Meshes"
msgstr "網格"
@@ -7227,9 +6931,8 @@ msgid "Ensure Tangents"
msgstr "修改曲線切線"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Light Baking"
-msgstr "烘焙光照圖"
+msgstr "光照烘焙"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
@@ -7238,7 +6941,7 @@ msgstr "烘焙光照圖"
#: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp
msgid "Skins"
-msgstr ""
+msgstr "Skin"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
@@ -7246,16 +6949,14 @@ msgid "Use Named Skins"
msgstr "使用縮放吸附"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "External Files"
-msgstr "開啟檔案"
+msgstr "額外檔案"
#: editor/import/resource_importer_scene.cpp
msgid "Store In Subdir"
-msgstr ""
+msgstr "儲存於子目錄"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Filter Script"
msgstr "篩選腳本"
@@ -7265,9 +6966,8 @@ msgid "Keep Custom Tracks"
msgstr "變換"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Optimizer"
-msgstr "最佳化"
+msgstr "最佳化器"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
@@ -7281,41 +6981,34 @@ msgstr "最佳化"
#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
-#, fuzzy
msgid "Enabled"
-msgstr "啟用"
+msgstr "已啟用"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Max Linear Error"
-msgstr "最大線性誤差:"
+msgstr "最大線性誤差"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Max Angular Error"
-msgstr "最大角度誤差:"
+msgstr "最大角度誤差"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Max Angle"
-msgstr "數值"
+msgstr "最大角度"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Remove Unused Tracks"
-msgstr "刪除動畫軌"
+msgstr "移除未使用的動畫軌"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Clips"
msgstr "動畫片段"
#: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp
#: scene/3d/particles.cpp scene/resources/environment.cpp
-#, fuzzy
msgid "Amount"
-msgstr "數量:"
+msgstr "數量"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/mesh_library_editor_plugin.cpp
@@ -7331,9 +7024,8 @@ msgid "Generating Lightmaps"
msgstr "正在產生光照圖"
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Generating for Mesh:"
-msgstr "正在產生網格: "
+msgstr "生成 Mesh 中:"
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script..."
@@ -7364,159 +7056,144 @@ msgid ""
"%s: Texture detected as used as a normal map in 3D. Enabling red-green "
"texture compression to reduce memory usage (blue channel is discarded)."
msgstr ""
+"%s: 偵測到使用在3D上的法線貼圖。啟用紅-綠材質壓縮來減少記憶體用量(藍色通道已"
+"被捨棄)。"
#: editor/import/resource_importer_texture.cpp
msgid ""
"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap "
"generation and VRAM texture compression."
-msgstr ""
+msgstr "%s: 偵測到使用在3D上的材質。啟用濾鏡、重覆、Mipmap產生和VRAM材質壓縮。"
#: editor/import/resource_importer_texture.cpp
msgid "2D, Detect 3D"
-msgstr ""
+msgstr "2D,偵測3D"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "2D Pixel"
-msgstr "實體像素"
+msgstr "2D像素"
#: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp
msgid "Lossy Quality"
-msgstr ""
+msgstr "低品質"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "HDR Mode"
-msgstr "選擇模式"
+msgstr "HDR模式"
#: editor/import/resource_importer_texture.cpp
msgid "BPTC LDR"
-msgstr ""
+msgstr "BPTC LDR"
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
-msgstr ""
+msgstr "法線貼圖"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Process"
-msgstr "後處理"
+msgstr "處理"
#: editor/import/resource_importer_texture.cpp
msgid "Fix Alpha Border"
-msgstr ""
+msgstr "修正Alpha邊界"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Premult Alpha"
-msgstr "編輯多邊形"
+msgstr "預乘 Alpha"
#: editor/import/resource_importer_texture.cpp
msgid "Hdr As Srgb"
-msgstr ""
+msgstr "Hdr作為SRGB"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Invert Color"
-msgstr "頂點"
+msgstr "翻轉顏色"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Normal Map Invert Y"
-msgstr "隨機縮放:"
+msgstr "法線貼圖反轉 Y"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "Size Limit"
-msgstr "大小: "
+msgstr "大小限制"
#: editor/import/resource_importer_texture.cpp
msgid "Detect 3D"
-msgstr ""
+msgstr "偵測3D"
#: editor/import/resource_importer_texture.cpp
-#, fuzzy
msgid "SVG"
-msgstr "HSV"
+msgstr "SVG"
#: editor/import/resource_importer_texture.cpp
msgid ""
"Warning, no suitable PC VRAM compression enabled in Project Settings. This "
"texture will not display correctly on PC."
msgstr ""
+"注意,專案設定內啟用了非適合的PC VRAM壓縮。此材質將無法在PC上正確顯示。"
#: editor/import/resource_importer_texture_atlas.cpp
-#, fuzzy
msgid "Atlas File"
-msgstr "輪廓尺寸:"
+msgstr "合集檔案"
#: editor/import/resource_importer_texture_atlas.cpp
-#, fuzzy
msgid "Import Mode"
-msgstr "匯出模式:"
+msgstr "匯入模式"
#: editor/import/resource_importer_texture_atlas.cpp
-#, fuzzy
msgid "Crop To Region"
-msgstr "選擇圖塊區域"
+msgstr "裁剪至區域"
#: editor/import/resource_importer_texture_atlas.cpp
msgid "Trim Alpha Border From Region"
-msgstr ""
+msgstr "從區域簡化Alpha邊界"
#: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp
-#, fuzzy
msgid "Force"
-msgstr "來源網格:"
+msgstr "強制"
#: editor/import/resource_importer_wav.cpp
msgid "8 Bit"
-msgstr ""
+msgstr "8位元組"
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp
msgid "Mono"
-msgstr ""
+msgstr "Mono"
#: editor/import/resource_importer_wav.cpp
-#, fuzzy
msgid "Max Rate"
-msgstr "Mix 節點"
+msgstr "最大頻率"
#: editor/import/resource_importer_wav.cpp
-#, fuzzy
msgid "Max Rate Hz"
-msgstr "Mix 節點"
+msgstr "最大頻率Hz"
#: editor/import/resource_importer_wav.cpp
msgid "Trim"
-msgstr ""
+msgstr "簡化"
#: editor/import/resource_importer_wav.cpp
-#, fuzzy
msgid "Normalize"
-msgstr "格式"
+msgstr "正規化"
#: editor/import/resource_importer_wav.cpp
#: scene/resources/audio_stream_sample.cpp
-#, fuzzy
msgid "Loop Mode"
-msgstr "移動模式"
+msgstr "重覆模式"
#: editor/import/resource_importer_wav.cpp
#: scene/resources/audio_stream_sample.cpp
-#, fuzzy
msgid "Loop Begin"
-msgstr "移動模式"
+msgstr "開始重覆"
#: editor/import/resource_importer_wav.cpp
#: scene/resources/audio_stream_sample.cpp
-#, fuzzy
msgid "Loop End"
-msgstr "移動模式"
+msgstr "結束重覆"
#: editor/import_defaults_editor.cpp
msgid "Select Importer"
@@ -7567,7 +7244,7 @@ msgstr "匯入為:"
#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
-msgstr "保存場景、重新匯入、並重新啟動"
+msgstr "儲存場景、重新匯入、並重新啟動"
#: editor/import_dock.cpp
msgid "Changing the type of an imported file requires editor restart."
@@ -7582,34 +7259,31 @@ msgstr "警告:有素材使用該資源,將無法正確加載。"
msgid ""
"Select a resource file in the filesystem or in the inspector to adjust "
"import settings."
-msgstr ""
+msgstr "從檔案系統中選擇資源檔,或是在面板上調整匯入設定。"
#: editor/inspector_dock.cpp
msgid "Failed to load resource."
msgstr "加載資源失敗。"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Property Name Style"
-msgstr "專案名稱:"
+msgstr "屬性名稱樣式"
#: editor/inspector_dock.cpp scene/gui/color_picker.cpp
msgid "Raw"
msgstr "原始"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Capitalized"
msgstr "首字母大寫"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Localized"
-msgstr "地區"
+msgstr "已本地化"
#: editor/inspector_dock.cpp
msgid "Localization not available for current language."
-msgstr ""
+msgstr "目前的語言不支援本地化。"
#: editor/inspector_dock.cpp
msgid "Copy Properties"
@@ -7633,7 +7307,7 @@ msgstr "從磁碟中載入現有的資源並編輯。"
#: editor/inspector_dock.cpp
msgid "Save the currently edited resource."
-msgstr "保存目前編輯的資源。"
+msgstr "儲存目前編輯的資源。"
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -8146,9 +7820,8 @@ msgid "New"
msgstr "新增"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Paste As Reference"
-msgstr "%s 類別參照"
+msgstr "複製為參照"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Transitions..."
@@ -8337,9 +8010,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "設定結尾動畫。適用於子轉場。"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition:"
-msgstr "轉場: "
+msgstr "轉場效果:"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Play Mode:"
@@ -8476,7 +8148,7 @@ msgstr "篩選..."
#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
-msgstr ""
+msgstr "使用執行緒"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Contents:"
@@ -8524,7 +8196,7 @@ msgstr "要求失敗,回傳代碼:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Cannot save response to:"
-msgstr "無法保存回覆至:"
+msgstr "無法儲存回覆至:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Write error."
@@ -8603,9 +8275,8 @@ msgid "Download Error"
msgstr "下載錯誤"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Available URLs"
-msgstr "可用設定檔:"
+msgstr "可用 URL"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
@@ -8640,28 +8311,24 @@ msgid "Loading..."
msgstr "正在載入..."
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgctxt "Pagination"
msgid "First"
-msgstr "首頁"
+msgstr "第一個"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgctxt "Pagination"
msgid "Previous"
-msgstr "上一頁"
+msgstr "上一個"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgctxt "Pagination"
msgid "Next"
-msgstr "下一頁"
+msgstr "下一個"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgctxt "Pagination"
msgid "Last"
-msgstr "最後"
+msgstr "最後一個"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "All"
@@ -8709,7 +8376,7 @@ msgstr "測試"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed to get repository configuration."
-msgstr ""
+msgstr "無法取得倉儲設定。"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -8724,8 +8391,8 @@ msgid ""
"Can't determine a save path for lightmap images.\n"
"Save your scene and try again."
msgstr ""
-"無法判斷光照圖的保存路徑。\n"
-"請保存場景並重試。"
+"無法判斷光照圖的儲存路徑。\n"
+"請儲存場景並重試。"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
@@ -8760,7 +8427,7 @@ msgstr "烘焙光照圖"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "LightMap Bake"
-msgstr ""
+msgstr "光照貼圖烘培"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Select lightmap bake file:"
@@ -9069,9 +8736,8 @@ msgid "Alt+Drag: Move selected node."
msgstr "Alt+拖移:移動所選的節點。"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Alt+Drag: Scale selected node."
-msgstr "Alt+拖移:移動所選的節點。"
+msgstr "Alt+拖曳:縮放所選的節點。"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "V: Set selected node's pivot position."
@@ -9202,9 +8868,8 @@ msgstr "在其位置上鎖定所選物件(無法移動)。"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Lock Selected Node(s)"
-msgstr "鎖定所選"
+msgstr "鎖定所選的節點"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9213,9 +8878,8 @@ msgstr "解鎖所選物件(可移動)。"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Unlock Selected Node(s)"
-msgstr "取消鎖定所選"
+msgstr "取消鎖定所選的節點"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9224,9 +8888,8 @@ msgstr "確保物件的子級項目無法被選擇。"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Group Selected Node(s)"
-msgstr "為所選的項目建立群組"
+msgstr "為所選的節點建立群組"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -9235,9 +8898,8 @@ msgstr "恢復讓物件的子級項目可選擇。"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Ungroup Selected Node(s)"
-msgstr "移除所選項目的群組"
+msgstr "取消所選節點的群組"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Skeleton Options"
@@ -9262,23 +8924,20 @@ msgid "View"
msgstr "檢視"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Show"
-msgstr "顯示網格"
+msgstr "顯示"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Show When Snapping"
-msgstr "智慧型吸附"
+msgstr "當吸附時顯示"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Hide"
-msgstr ""
+msgstr "隱藏"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Grid"
-msgstr "切換模式"
+msgstr "切換網格"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -9556,7 +9215,7 @@ msgstr "平面0"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat 1"
-msgstr ""
+msgstr "平面 1"
#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp
msgid "Ease In"
@@ -9635,9 +9294,8 @@ msgid "Swap Gradient Fill Points"
msgstr ""
#: editor/plugins/gradient_texture_2d_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Grid Snap"
-msgstr "切換模式"
+msgstr "切換網格吸附"
#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
@@ -9656,13 +9314,12 @@ msgstr "圖示"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "ID"
-msgstr ""
+msgstr "ID"
#: editor/plugins/item_list_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Separator"
-msgstr "分隔:"
+msgstr "分隔線"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
@@ -9891,9 +9548,8 @@ msgstr ""
"%s"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid "MeshLibrary"
-msgstr "網格庫"
+msgstr "網格資源庫"
#: editor/plugins/mesh_library_editor_plugin.cpp
msgid "Add Item"
@@ -9916,14 +9572,12 @@ msgid "Update from Scene"
msgstr "自場景更新"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid "Apply without Transforms"
-msgstr "套用MeshInstance變換"
+msgstr "不包含變換的套用"
#: editor/plugins/mesh_library_editor_plugin.cpp
-#, fuzzy
msgid "Apply with Transforms"
-msgstr "套用MeshInstance變換"
+msgstr "包含變換的套用"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
@@ -10089,9 +9743,8 @@ msgid "Volume"
msgstr "體積"
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
msgid "Emission Source:"
-msgstr "發射源: "
+msgstr "發射源:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -10522,7 +10175,7 @@ msgstr "清除最近的檔案"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close and save changes?"
-msgstr "關閉並保存修改嗎?"
+msgstr "關閉並儲存修改嗎?"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error writing TextFile:"
@@ -10595,7 +10248,7 @@ msgstr "保存錯誤"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As..."
-msgstr "保存主題為..."
+msgstr "儲存主題為..."
#: editor/plugins/script_editor_plugin.cpp
msgid "%s Class Reference"
@@ -10662,7 +10315,7 @@ msgstr "重新打開關閉的腳本"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
-msgstr "全部保存"
+msgstr "全部儲存"
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
@@ -10690,7 +10343,7 @@ msgstr "重新載入主題"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
-msgstr "保存主題"
+msgstr "儲存主題"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
@@ -10776,50 +10429,43 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "External"
-msgstr ""
+msgstr "額外的"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Use External Editor"
-msgstr "使用外部編輯器進行除錯"
+msgstr "使用外部編輯器"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Exec Path"
-msgstr "匯出路徑"
+msgstr "執行路徑"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Script Temperature Enabled"
-msgstr "選擇樣板檔案"
+msgstr "啟用腳本樣式"
#: editor/plugins/script_editor_plugin.cpp
msgid "Highlight Current Script"
-msgstr ""
+msgstr "強調顯示目前的腳本"
#: editor/plugins/script_editor_plugin.cpp
msgid "Script Temperature History Size"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Current Script Background Color"
-msgstr "無效的背景顏色。"
+msgstr "目前腳本背景顏色"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Group Help Pages"
-msgstr "為所選的項目建立群組"
+msgstr "幫助頁分組"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Sort Scripts By"
-msgstr "建立腳本"
+msgstr "排序腳本根據"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "List Script Names As"
-msgstr "腳本名稱:"
+msgstr "將腳本名稱列為"
#: editor/plugins/script_editor_plugin.cpp
msgid "Exec Flags"
@@ -10976,9 +10622,8 @@ msgid "Find in Files..."
msgstr "在檔案中搜尋..."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Replace in Files..."
-msgstr "取代..."
+msgstr "在檔案中取代..."
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
@@ -11182,15 +10827,13 @@ msgstr "移動"
#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Scaling:"
-msgstr "縮放: "
+msgstr "縮放:"
#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Translating:"
-msgstr "移動: "
+msgstr "移動:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -11238,7 +10881,7 @@ msgstr "頂點:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "FPS: %d (%s ms)"
-msgstr ""
+msgstr "FPS: %d (%s 毫秒)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
@@ -11338,13 +10981,12 @@ msgstr "效果預覽"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "(Not in GLES2)"
-msgstr ""
+msgstr "(不在GLES2中)"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid ""
"Debug draw modes are only available when using the GLES3 renderer, not GLES2."
-msgstr "使用 GLES2 算繪引擎時無法使用。"
+msgstr "除錯繪製模式僅在使用 GLES3 算繪引擎時可用,GLES2 不可用。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
@@ -11507,16 +11149,15 @@ msgstr "開啟/關閉自由視圖"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Decrease Field of View"
-msgstr ""
+msgstr "減少可視範圍"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Increase Field of View"
-msgstr ""
+msgstr "增加可視範圍"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Reset Field of View to Default"
-msgstr "重設為預設值"
+msgstr "重設為預設視野"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Object to Floor"
@@ -11730,19 +11371,16 @@ msgid "Sprite"
msgstr "拼合圖"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Simplification:"
-msgstr "簡化: "
+msgstr "簡化:"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Shrink (Pixels):"
-msgstr "收縮(像素): "
+msgstr "收縮(像素):"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Grow (Pixels):"
-msgstr "擴展(像素): "
+msgstr "擴展(像素):"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Update Preview"
@@ -11805,6 +11443,11 @@ msgid "New Animation"
msgstr "新增動畫"
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#, fuzzy
+msgid "Filter animations"
+msgstr "篩選方法"
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed:"
msgstr "速度:"
@@ -12288,9 +11931,8 @@ msgid "Available Node-based types:"
msgstr "可用設定檔:"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Type name is empty!"
-msgstr "檔案名稱為空。"
+msgstr "型別名稱為空!"
#: editor/plugins/theme_editor_plugin.cpp
#, fuzzy
@@ -12987,9 +12629,8 @@ msgstr "吸附選項"
#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
#: scene/main/canvas_layer.cpp scene/resources/material.cpp
#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
-#, fuzzy
msgid "Offset"
-msgstr "偏移:"
+msgstr "偏移"
#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
#: scene/gui/range.cpp scene/resources/animation.cpp
@@ -13000,9 +12641,8 @@ msgstr "步長"
#: editor/plugins/tile_set_editor_plugin.cpp
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Separation"
-msgstr "分隔:"
+msgstr "間距"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -13021,16 +12661,14 @@ msgid "Texture"
msgstr "純文字"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Tex Offset"
-msgstr "網格偏移量:"
+msgstr "紋理偏移"
#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Material"
-msgstr "材質變更:"
+msgstr "材質"
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
@@ -13049,9 +12687,8 @@ msgid "Autotile Bitmask Mode"
msgstr "優先模式"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Subtile Size"
-msgstr "輪廓尺寸:"
+msgstr "子圖塊大小"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -13069,9 +12706,8 @@ msgid "Navigation Offset"
msgstr "導航模式"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Shape Offset"
-msgstr "偏移:"
+msgstr "形狀偏移"
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
@@ -13120,7 +12756,7 @@ msgstr "無可用的版本控制 (VCS) 擴充功能。"
#: editor/plugins/version_control_editor_plugin.cpp
msgid ""
"Remote settings are empty. VCS features that use the network may not work."
-msgstr ""
+msgstr "遠端設定是空的。使用網路的VCS功能恐無法運作。"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -13132,32 +12768,28 @@ msgid "Commit"
msgstr "提交"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Staged Changes"
-msgstr "著色器變更:"
+msgstr "暫存變更"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unstaged Changes"
-msgstr "著色器變更:"
+msgstr "未暫存變更"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Commit:"
-msgstr "提交"
+msgstr "提交:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Date:"
-msgstr ""
+msgstr "日期:"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Subtitle:"
-msgstr "子樹"
+msgstr "副標題:"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Do you want to remove the %s branch?"
-msgstr ""
+msgstr "你確定要移除 %s 分支?"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -13184,34 +12816,31 @@ msgstr "移除控制點"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH public key path"
-msgstr ""
+msgstr "選擇SSH公鑰的路徑"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Select SSH private key path"
-msgstr ""
+msgstr "選擇SSH私鑰的路徑"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "SSH Passphrase"
-msgstr ""
+msgstr "SSH 通關片段"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Detect new changes"
msgstr "偵測新改動"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Discard all changes"
-msgstr "關閉並保存修改嗎?"
+msgstr "捨棄所有變更"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Stage all changes"
-msgstr "正在儲存變更..."
+msgstr "預存所有變更"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Unstage all changes"
-msgstr "材質變更:"
+msgstr "撤銷暫存所有變更"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -13229,12 +12858,11 @@ msgstr "提交"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit list size"
-msgstr ""
+msgstr "簽入列表大小"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Branches"
-msgstr "符合條件:"
+msgstr "分支"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -13248,7 +12876,7 @@ msgstr "刪除動畫軌"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Branch Name"
-msgstr ""
+msgstr "分支名稱"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -13266,31 +12894,28 @@ msgid "Remove Remote"
msgstr "移除項目"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote Name"
-msgstr "遠端 "
+msgstr "遠端名稱"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Remote URL"
-msgstr "遠端 "
+msgstr "遠端網址"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Fetch"
-msgstr ""
+msgstr "提取"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Pull"
-msgstr ""
+msgstr "拉送"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Push"
-msgstr ""
+msgstr "推送"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "Force Push"
-msgstr "來源網格:"
+msgstr "強制推送"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Modified"
@@ -13310,12 +12935,11 @@ msgstr "格式更改"
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Unmerged"
-msgstr ""
+msgstr "未合併"
#: editor/plugins/version_control_editor_plugin.cpp
-#, fuzzy
msgid "View:"
-msgstr "檢視"
+msgstr "檢視:"
#: editor/plugins/version_control_editor_plugin.cpp
#, fuzzy
@@ -14304,28 +13928,24 @@ msgid "More Info..."
msgstr "移動至..."
#: editor/project_export.cpp
-#, fuzzy
msgid "Export PCK/Zip..."
-msgstr "匯出 PCK/ZIP"
+msgstr "匯出 PCK/ZIP..."
#: editor/project_export.cpp
-#, fuzzy
msgid "Export Project..."
-msgstr "匯出專案"
+msgstr "匯出專案..."
#: editor/project_export.cpp
msgid "Export All"
msgstr "全部匯出"
#: editor/project_export.cpp
-#, fuzzy
msgid "Choose an export mode:"
-msgstr "請選擇一個空資料夾。"
+msgstr "選擇匯出模式:"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export All..."
-msgstr "全部匯出"
+msgstr "全部匯出..."
#: editor/project_export.cpp editor/project_manager.cpp
msgid "ZIP File"
@@ -14630,8 +14250,8 @@ msgid ""
"Language changed.\n"
"The interface will update after restarting the editor or project manager."
msgstr ""
-"語言已更改。\n"
-"界面將會在重新啟動編輯器或專案管理員後更新。"
+"語言已變更。\n"
+"重新啟動編輯器或專案管理員後將會套用界面更新。"
#: editor/project_manager.cpp
msgid ""
@@ -14908,7 +14528,7 @@ msgstr "保存設定時發生錯誤。"
#: editor/project_settings_editor.cpp
msgid "Settings saved OK."
-msgstr "設定保存成功。"
+msgstr "設定儲存成功。"
#: editor/project_settings_editor.cpp
msgid "Moved Input Action Event"
@@ -14992,7 +14612,7 @@ msgstr "索引:"
#: editor/project_settings_editor.cpp
msgid "Localization"
-msgstr "本地化"
+msgstr "在地化"
#: editor/project_settings_editor.cpp
msgid "Translations"
@@ -15367,7 +14987,7 @@ msgid ""
"FileSystem dock context menu\n"
"or create an inherited scene using Scene > New Inherited Scene... instead."
msgstr ""
-"無法保存作為實體化場景的根節點分支。\n"
+"無法儲存作為實體化場景的根節點分支。\n"
"請使用檔案系統停佇列的右鍵選單來複製它,以拷貝目前場景加以編輯。\n"
"或是使用場景 > 新增繼承場景...以建立一個繼承場景。"
@@ -15377,7 +14997,7 @@ msgid ""
"To create a variation of a scene, you can make an inherited scene based on "
"the instanced scene using Scene > New Inherited Scene... instead."
msgstr ""
-"無法保存已實體化場景的分支。\n"
+"無法儲存已實體化場景的分支。\n"
"若要建立場景變體,您可使用場景 > 新增繼承場景...根據實體化的場景建立一個繼承"
"場景。"
@@ -15422,14 +15042,12 @@ msgid "Another node already uses this unique name in the scene."
msgstr ""
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Enable Scene Unique Name"
-msgstr "節點名稱:"
+msgstr "啟用場景獨立名稱"
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Disable Scene Unique Name"
-msgstr "節點名稱:"
+msgstr "停用場景獨立名稱"
#: editor/scene_tree_dock.cpp
msgid "New Scene Root"
@@ -15487,7 +15105,7 @@ msgstr "更改節點的型別"
msgid ""
"Couldn't save new scene. Likely dependencies (instances) couldn't be "
"satisfied."
-msgstr "無法保存新場景。可能是由於無法滿足其依賴性(實體)。"
+msgstr "無法儲存新場景。可能是由於無法滿足其依賴性(實體)。"
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
@@ -15495,7 +15113,7 @@ msgstr "保存場景時發生錯誤。"
#: editor/scene_tree_dock.cpp
msgid "Error duplicating scene to save it."
-msgstr "複製場景以進行保存時發生錯誤。"
+msgstr "複製場景以進行儲存時發生錯誤。"
#: editor/scene_tree_dock.cpp
msgid "Sub-Resources"
@@ -15552,7 +15170,7 @@ msgstr "合併自場景"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Save Branch as Scene"
-msgstr "保存分支為場景"
+msgstr "儲存分支為場景"
#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp
msgid "Copy Node Path"
@@ -15843,9 +15461,8 @@ msgid "Attach Node Script"
msgstr "附加節點腳本"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Remote %s:"
-msgstr "遠端 "
+msgstr "遠端 %s:"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -16297,9 +15914,8 @@ msgid "Driver"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "Driver Name"
-msgstr "腳本名稱:"
+msgstr "驅動名稱"
#: main/main.cpp
msgid "Fallback To GLES2"
@@ -16384,9 +16000,8 @@ msgid "Physics FPS"
msgstr "物理影格 %"
#: main/main.cpp
-#, fuzzy
msgid "Force FPS"
-msgstr "來源網格:"
+msgstr "強制 FPS"
#: main/main.cpp
msgid "Enable Pause Aware Picking"
@@ -16500,9 +16115,8 @@ msgid "Fullsize"
msgstr ""
#: main/main.cpp scene/resources/dynamic_font.cpp
-#, fuzzy
msgid "Use Filter"
-msgstr "篩選:"
+msgstr "使用篩選器"
#: main/main.cpp scene/resources/style_box.cpp
#, fuzzy
@@ -16549,9 +16163,8 @@ msgid "Custom Image Hotspot"
msgstr ""
#: main/main.cpp
-#, fuzzy
msgid "Tooltip Position Offset"
-msgstr "旋轉偏移量:"
+msgstr "工具提示位置偏移"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
#, fuzzy
@@ -16564,9 +16177,8 @@ msgid "Wait For Debugger"
msgstr "除錯工具"
#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-#, fuzzy
msgid "Wait Timeout"
-msgstr "逾時。"
+msgstr "等待逾時"
#: main/main.cpp
msgid "Runtime"
@@ -16680,14 +16292,12 @@ msgstr "轉換大小寫"
#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/sphere_shape.cpp
-#, fuzzy
msgid "Radius"
-msgstr "半徑:"
+msgstr "半徑"
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Radial Segments"
-msgstr "主場景引數:"
+msgstr "徑向段數"
#: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp
#, fuzzy
@@ -16756,9 +16366,8 @@ msgid "Path Simplify Angle"
msgstr ""
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Rotation"
-msgstr "隨機旋轉:"
+msgstr "路徑旋轉"
#: modules/csg/csg_shape.cpp
#, fuzzy
@@ -16771,14 +16380,12 @@ msgid "Path Continuous U"
msgstr "連續"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path U Distance"
-msgstr "選擇距離:"
+msgstr "路徑 U 距離"
#: modules/csg/csg_shape.cpp
-#, fuzzy
msgid "Path Joined"
-msgstr "隨機旋轉:"
+msgstr "路徑接合"
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
@@ -16826,9 +16433,8 @@ msgid "Use FBX"
msgstr ""
#: modules/gdnative/gdnative.cpp
-#, fuzzy
msgid "Config File"
-msgstr "儲存檔案:"
+msgstr "組態檔案"
#: modules/gdnative/gdnative.cpp
#, fuzzy
@@ -16842,9 +16448,8 @@ msgid "Singleton"
msgstr "骨架"
#: modules/gdnative/gdnative.cpp
-#, fuzzy
msgid "Symbol Prefix"
-msgstr "前置:"
+msgstr "符號前綴"
#: modules/gdnative/gdnative.cpp
#, fuzzy
@@ -16902,19 +16507,16 @@ msgid "Disabled GDNative Singleton"
msgstr "禁用 GDNative 單例"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-#, fuzzy
msgid "Libraries:"
-msgstr "函式庫: "
+msgstr "函式庫:"
#: modules/gdnative/nativescript/nativescript.cpp
-#, fuzzy
msgid "Class Name"
-msgstr "類別名稱:"
+msgstr "類別名稱"
#: modules/gdnative/nativescript/nativescript.cpp
-#, fuzzy
msgid "Script Class"
-msgstr "腳本名稱:"
+msgstr "腳本類別"
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
@@ -16993,9 +16595,8 @@ msgid "Object can't provide a length."
msgstr "物件無法提供長度。"
#: modules/gdscript/language_server/gdscript_language_server.cpp
-#, fuzzy
msgid "Language Server"
-msgstr "語言:"
+msgstr "語言伺服器"
#: modules/gdscript/language_server/gdscript_language_server.cpp
#, fuzzy
@@ -17024,9 +16625,8 @@ msgid "Buffer View"
msgstr "後視圖"
#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
-#, fuzzy
msgid "Byte Offset"
-msgstr "網格偏移量:"
+msgstr "字節偏移"
#: modules/gltf/gltf_accessor.cpp
#, fuzzy
@@ -17039,9 +16639,8 @@ msgid "Normalized"
msgstr "格式"
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Count"
-msgstr "數量:"
+msgstr "數量"
#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
#, fuzzy
@@ -17067,9 +16666,8 @@ msgid "Sparse Indices Byte Offset"
msgstr ""
#: modules/gltf/gltf_accessor.cpp
-#, fuzzy
msgid "Sparse Indices Component Type"
-msgstr "正在解析多邊形..."
+msgstr "稀疏頂點元件型別"
#: modules/gltf/gltf_accessor.cpp
msgid "Sparse Values Buffer View"
@@ -17099,9 +16697,8 @@ msgid "Indices"
msgstr "所有裝置"
#: modules/gltf/gltf_camera.cpp
-#, fuzzy
msgid "FOV Size"
-msgstr "大小:"
+msgstr "FOV 大小"
#: modules/gltf/gltf_camera.cpp
msgid "Zfar"
@@ -17148,9 +16745,8 @@ msgid "Blend Weights"
msgstr "烘焙光照圖"
#: modules/gltf/gltf_mesh.cpp
-#, fuzzy
msgid "Instance Materials"
-msgstr "材質變更:"
+msgstr "實體材質"
#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
#, fuzzy
@@ -17238,9 +16834,8 @@ msgid "Gloss Factor"
msgstr ""
#: modules/gltf/gltf_spec_gloss.cpp
-#, fuzzy
msgid "Specular Factor"
-msgstr "純量運算子。"
+msgstr "鏡面反射係數"
#: modules/gltf/gltf_spec_gloss.cpp
msgid "Spec Gloss Img"
@@ -17279,9 +16874,8 @@ msgid "Accessors"
msgstr ""
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Scene Name"
-msgstr "場景路徑:"
+msgstr "場景名稱"
#: modules/gltf/gltf_state.cpp
#, fuzzy
@@ -17308,9 +16902,8 @@ msgid "Lights"
msgstr "燈光"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Unique Animation Names"
-msgstr "新增動畫名稱:"
+msgstr "獨立動畫名稱"
#: modules/gltf/gltf_state.cpp
#, fuzzy
@@ -17323,9 +16916,8 @@ msgid "Skeleton To Node"
msgstr "選擇一個節點"
#: modules/gltf/gltf_state.cpp
-#, fuzzy
msgid "Animations"
-msgstr "動畫:"
+msgstr "動畫"
#: modules/gltf/gltf_texture.cpp
#, fuzzy
@@ -17570,9 +17162,8 @@ msgstr ""
#: modules/minimp3/resource_importer_mp3.cpp
#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
#: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp
-#, fuzzy
msgid "Loop Offset"
-msgstr "偏移:"
+msgstr "循環偏移"
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
@@ -17691,9 +17282,8 @@ msgid "Seamless"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
-#, fuzzy
msgid "As Normal Map"
-msgstr "隨機縮放:"
+msgstr "作為法線貼圖"
#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
@@ -17704,9 +17294,8 @@ msgid "Noise"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
-#, fuzzy
msgid "Noise Offset"
-msgstr "網格偏移量:"
+msgstr "噪聲偏移"
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
@@ -17735,9 +17324,8 @@ msgid "Names"
msgstr "名稱"
#: modules/regex/regex.cpp
-#, fuzzy
msgid "Strings"
-msgstr "設定:"
+msgstr "字串"
#: modules/upnp/upnp.cpp
msgid "Discover Multicast If"
@@ -17798,18 +17386,16 @@ msgid ""
msgstr "回傳值需被指定為運算記憶體節點的第一個元素!請修正該節點。"
#: modules/visual_script/visual_script.cpp
-#, fuzzy
msgid "Node returned an invalid sequence output:"
-msgstr "節點回傳了一個無效的連續輸出: "
+msgstr "節點回傳了一個無效的序列輸出:"
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr "發現了連續位元 (Sequance Bit) 但並非在堆疊中的節點,請回報該錯誤!"
#: modules/visual_script/visual_script.cpp
-#, fuzzy
msgid "Stack overflow with stack depth:"
-msgstr "堆疊深度的堆疊溢出: "
+msgstr "堆疊深度的堆疊溢出:"
#: modules/visual_script/visual_script.cpp
#, fuzzy
@@ -18176,18 +17762,16 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Input type not iterable:"
-msgstr "輸入型別非可迭代型別: "
+msgstr "輸入型別非可迭代型別:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Iterator became invalid"
msgstr "迭代器已不可用"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Iterator became invalid:"
-msgstr "迭代器已不可用: "
+msgstr "迭代器無效:"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Sequence"
@@ -18204,18 +17788,16 @@ msgid "Steps"
msgstr "步長"
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Switch"
-msgstr "仰角:"
+msgstr "切換"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "'input' is:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-#, fuzzy
msgid "Type Cast"
-msgstr "類別:"
+msgstr "型別轉換"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Is %s?"
@@ -18261,9 +17843,8 @@ msgid "Use Default Args"
msgstr "重設為預設"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Validate"
-msgstr "可使用的字元:"
+msgstr "驗證"
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
@@ -18355,19 +17936,16 @@ msgstr "調整陣列大小"
#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Operator"
-msgstr "疊加運算子。"
+msgstr "運算子"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Invalid argument of type:"
-msgstr ": 無效的引數型別: "
+msgstr "無效的引數型別:"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "Invalid arguments:"
-msgstr ": 無效的引數: "
+msgstr "無效的引數:"
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -18379,14 +17957,12 @@ msgid "Var Name"
msgstr "名稱"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "VariableGet not found in script:"
-msgstr "腳本中未找到 VariableGet(取得變數): "
+msgstr "腳本中未找到 VariableGet(取得變數):"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
msgid "VariableSet not found in script:"
-msgstr "腳本中未找到 VariableSet(設定變數): "
+msgstr "腳本中未找到 VariableSet(設定變數):"
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
@@ -18501,7 +18077,7 @@ msgstr "產生"
#: modules/visual_script/visual_script_yield_nodes.cpp
msgid "Wait"
-msgstr ""
+msgstr "等待"
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
@@ -18606,9 +18182,8 @@ msgid "CA Chain"
msgstr "清除 IK 鏈"
#: modules/websocket/websocket_server.cpp
-#, fuzzy
msgid "Handshake Timeout"
-msgstr "逾時。"
+msgstr "Handshake 逾時"
#: modules/webxr/webxr_interface.cpp
#, fuzzy
@@ -18616,14 +18191,12 @@ msgid "Session Mode"
msgstr "區域模式"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Required Features"
-msgstr "主要功能:"
+msgstr "必要特性"
#: modules/webxr/webxr_interface.cpp
-#, fuzzy
msgid "Optional Features"
-msgstr "主要功能:"
+msgstr "可選特性"
#: modules/webxr/webxr_interface.cpp
msgid "Requested Reference Space Types"
@@ -18728,9 +18301,8 @@ msgid "Export Format"
msgstr "匯出路徑"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Min SDK"
-msgstr "輪廓尺寸:"
+msgstr "最小 SDK"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -18785,9 +18357,8 @@ msgid "Package"
msgstr "正在打包"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Unique Name"
-msgstr "節點名稱:"
+msgstr "獨立名稱"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -18795,9 +18366,8 @@ msgid "Signed"
msgstr "訊號"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Classify As Game"
-msgstr "類別名稱:"
+msgstr "分類為遊戲"
#: platform/android/export/export_plugin.cpp
msgid "Retain Data On Uninstall"
@@ -18809,9 +18379,8 @@ msgid "Exclude From Recents"
msgstr "刪除節點"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Graphics"
-msgstr "網格偏移量:"
+msgstr "圖形"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -18881,9 +18450,8 @@ msgid "Command Line"
msgstr "社群"
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
-#, fuzzy
msgid "Extra Args"
-msgstr "額外呼叫引數:"
+msgstr "額外引數"
#: platform/android/export/export_plugin.cpp
#, fuzzy
@@ -19080,14 +18648,12 @@ msgid "Code Signing"
msgstr "訊號"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"'apksigner' could not be found. Please check that the command is available "
"in the Android SDK build-tools directory. The resulting %s is unsigned."
msgstr ""
-"找不到「apksigner'」。\n"
-"請確認此命令可用於Android SDK build-tools的目錄。\n"
-"%s 未簽署。"
+"找不到「apksigner」。請檢查 Android SDK 的 build-tools 資料夾中是否有此指令。"
+"「%s」未簽署。"
#: platform/android/export/export_plugin.cpp
msgid "Signing debug %s..."
@@ -19102,9 +18668,8 @@ msgid "Could not find keystore, unable to export."
msgstr "找不到金鑰儲存區,無法匯出。"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not start apksigner executable."
-msgstr "無法啟動子處理程序!"
+msgstr "無法啟動 apksigner 可執行檔案。"
#: platform/android/export/export_plugin.cpp
msgid "'apksigner' returned with error #%d"
@@ -19135,9 +18700,8 @@ msgid "Invalid filename! Android APK requires the *.apk extension."
msgstr "無效的檔案名稱!Android APK 必須要有 *.apk 副檔名。"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Unsupported export format!"
-msgstr "不支援的匯出格式!\n"
+msgstr "不支援的匯出格式!"
#: platform/android/export/export_plugin.cpp
msgid ""
@@ -19147,26 +18711,21 @@ msgstr ""
"嘗試自自定建置樣板進行建置,但無版本資訊可用。請自「專案」選單中重新安裝。"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"Android build version mismatch: Template installed: %s, Godot version: %s. "
"Please reinstall Android build template from 'Project' menu."
msgstr ""
-"Android 建置版本不符合:\n"
-" 已安裝的樣板:%s\n"
-" Godot 版本:%s\n"
-"請自「專案」目錄中重新安裝 Android 建置樣板。"
+"Android 建構版本不匹配:已安裝模板: %s,Godot 版本:%s。請從專案選單重新安"
+"裝 Android 構建模板。"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"Unable to overwrite res://android/build/res/*.xml files with project name."
-msgstr "無法以專案名稱覆蓋檔案res://android/build/res/*.xml"
+msgstr "無法以專案名稱覆蓋 res://android/build/res/*.xml 檔案。"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not export project files to gradle project."
-msgstr "無法匯出專案檔至Gradle專案。\n"
+msgstr "無法匯出專案檔至 Gradle 專案。"
#: platform/android/export/export_plugin.cpp
msgid "Could not write expansion package file!"
@@ -19177,13 +18736,12 @@ msgid "Building Android Project (gradle)"
msgstr "建置 Android 專案(Gradle)"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"Building of Android project failed, check output for the error. "
"Alternatively visit docs.godotengine.org for Android build documentation."
msgstr ""
-"建置 Android 專案失敗,請檢查輸出以確認錯誤。\n"
-"也可以瀏覽 docs.godotengine.org 以瀏覽 Android 建置說明文件。"
+"建置 Android 專案失敗,請檢查輸出以確認錯誤。也可以瀏覽 docs.godotengine.org "
+"檢視 Android 建置說明文件。"
#: platform/android/export/export_plugin.cpp
msgid "Moving output"
@@ -19196,39 +18754,33 @@ msgid ""
msgstr "無法複製並更名匯出的檔案,請於 Gradle 專案資料夾內確認輸出。"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Package not found: \"%s\"."
-msgstr "未找到套件:「%s」"
+msgstr "未找到套件:「%s」。"
#: platform/android/export/export_plugin.cpp
msgid "Creating APK..."
msgstr "正在建立APK……"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not find template APK to export: \"%s\"."
-msgstr ""
-"找不到樣板APK以匯出:\n"
-"%s"
+msgstr "找不到 APK 模板以匯出:「%s」。"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid ""
"Missing libraries in the export template for the selected architectures: %s. "
"Please build a template with all required libraries, or uncheck the missing "
"architectures in the export preset."
msgstr ""
-"遺失所選取架構(%s)的匯出樣板函式庫。\n"
-"請使用所有必要的函式庫建構樣板,或在匯出預設設定中取消勾選遺失的架構。"
+"遺失所選架構(%s)的匯出模板函式庫。請使用所有必要的函式庫建構模板,或在匯出"
+"預設設定中取消勾選遺失的架構。"
#: platform/android/export/export_plugin.cpp
msgid "Adding files..."
msgstr "正在加入檔案 %s……"
#: platform/android/export/export_plugin.cpp
-#, fuzzy
msgid "Could not export project files."
-msgstr "無法匯出專案檔案"
+msgstr "無法匯出專案檔。"
#: platform/android/export/export_plugin.cpp
msgid "Aligning APK..."
@@ -19324,9 +18876,8 @@ msgid "Code Sign Identity Release"
msgstr ""
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Export Method Release"
-msgstr "匯出模式:"
+msgstr "發行匯出模式"
#: platform/iphone/export/export.cpp
msgid "Targeted Device Family"
@@ -19337,9 +18888,8 @@ msgid "Info"
msgstr ""
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
-#, fuzzy
msgid "Identifier"
-msgstr "無效的識別符:"
+msgstr "標識符"
#: platform/iphone/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
@@ -19363,14 +18913,12 @@ msgid "Capabilities"
msgstr "貼上屬性"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Access Wi-Fi"
-msgstr "成功!"
+msgstr "存取 Wi-Fi"
#: platform/iphone/export/export.cpp
-#, fuzzy
msgid "Push Notifications"
-msgstr "隨機旋轉:"
+msgstr "推送通知"
#: platform/iphone/export/export.cpp
#, fuzzy
@@ -19502,19 +19050,16 @@ msgid "Run exported HTML in the system's default browser."
msgstr "在系統的預設瀏覽器中執行已匯出的 HTML。"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not open template for export: \"%s\"."
-msgstr "無法開啟樣板以輸出:"
+msgstr "無法開啟模板以匯出:「%s」。"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Invalid export template: \"%s\"."
-msgstr "無效的輸出樣板:"
+msgstr "無效的匯出模板:「%s」。"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not write file: \"%s\"."
-msgstr "無法寫入檔案:"
+msgstr "無法寫入檔案:「%s」。"
#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
#, fuzzy
@@ -19522,18 +19067,16 @@ msgid "Icon Creation"
msgstr "設定外邊距"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not read file: \"%s\"."
-msgstr "無法讀取檔案:"
+msgstr "無法讀取檔案:「%s」。"
#: platform/javascript/export/export.cpp
msgid "PWA"
msgstr ""
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Variant"
-msgstr "分隔:"
+msgstr "變體"
#: platform/javascript/export/export.cpp
#, fuzzy
@@ -19605,19 +19148,16 @@ msgid "Icon 512 X 512"
msgstr ""
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not read HTML shell: \"%s\"."
-msgstr "無法讀取HTML殼層:"
+msgstr "無法讀取 HTML 殼層:「%s」。"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not create HTTP server directory: %s."
-msgstr "無法建立HTTP伺服器目錄:"
+msgstr "無法建立 HTTP 伺服器目錄:%s。"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Error starting HTTP server: %d."
-msgstr "啟動HTTP伺服器時發生錯誤:"
+msgstr "啟動 HTTP 伺服器時發生錯誤:%d。"
#: platform/javascript/export/export.cpp
msgid "Web"
@@ -19721,9 +19261,8 @@ msgid "Unknown object type."
msgstr ""
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "App Category"
-msgstr "分類:"
+msgstr "App 分類"
#: platform/osx/export/export.cpp
msgid "High Res"
@@ -19899,9 +19438,8 @@ msgid "Custom Options"
msgstr "匯流排選項"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Notarization"
-msgstr "本地化"
+msgstr "公證"
#: platform/osx/export/export.cpp
msgid "Apple ID Name"
@@ -19916,19 +19454,16 @@ msgid "Apple Team ID"
msgstr ""
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Could not open icon file \"%s\"."
-msgstr "無法匯出專案檔案"
+msgstr "無法開啟符號檔 「%s」。"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Could not start xcrun executable."
-msgstr "無法啟動子處理程序!"
+msgstr "無法啟動 xcrun 可執行檔案。"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Notarization failed."
-msgstr "本地化"
+msgstr "公證失敗。"
#: platform/osx/export/export.cpp
msgid "Notarization request UUID: \"%s\""
@@ -19981,9 +19516,8 @@ msgid "No identity found."
msgstr "未發現任何圖示。"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Cannot sign file %s."
-msgstr "無法保存檔案:%s"
+msgstr "無法簽署檔案 %s。"
#: platform/osx/export/export.cpp
msgid "Relative symlinks are not supported, exported \"%s\" might be broken!"
@@ -19995,9 +19529,8 @@ msgid "DMG Creation"
msgstr "方向"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Could not start hdiutil executable."
-msgstr "無法啟動子處理程序!"
+msgstr "無法啟動 hdiutil 可執行檔案。"
#: platform/osx/export/export.cpp
msgid "`hdiutil create` failed - file exists."
@@ -20013,16 +19546,12 @@ msgid "Creating app bundle"
msgstr "正在建立縮圖"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Could not find template app to export: \"%s\"."
-msgstr ""
-"找不到樣板APK以匯出:\n"
-"%s"
+msgstr "找不到 app 模板以匯出:「%s」。"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Invalid export format."
-msgstr "無效的輸出樣板:"
+msgstr "無效的匯出格式。"
#: platform/osx/export/export.cpp
msgid ""
@@ -20078,9 +19607,8 @@ msgid "ZIP Creation"
msgstr "專案"
#: platform/osx/export/export.cpp
-#, fuzzy
msgid "Could not open file to read from path \"%s\"."
-msgstr "無法匯出專案檔至Gradle專案。\n"
+msgstr "無法打開位於「%s」的檔案進行讀取。"
#: platform/osx/export/export.cpp
msgid "Invalid bundle identifier:"
@@ -20207,23 +19735,20 @@ msgid "Display Name"
msgstr "全部顯示"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Short Name"
-msgstr "腳本名稱:"
+msgstr "短名稱"
#: platform/uwp/export/export.cpp
msgid "Publisher"
msgstr ""
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Publisher Display Name"
-msgstr "無效的套件發佈者顯示名稱。"
+msgstr "發布者顯示名稱"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Product GUID"
-msgstr "無效的產品 GUID。"
+msgstr "產品 GUID"
#: platform/uwp/export/export.cpp
#, fuzzy
@@ -20236,9 +19761,8 @@ msgid "Signing"
msgstr "訊號"
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Certificate"
-msgstr "頂點:"
+msgstr "憑證"
#: platform/uwp/export/export.cpp
#, fuzzy
@@ -20306,9 +19830,8 @@ msgid "Wide 310 X 150 Logo"
msgstr ""
#: platform/uwp/export/export.cpp
-#, fuzzy
msgid "Splash Screen"
-msgstr "繪製呼叫:"
+msgstr "啟動畫面"
#: platform/uwp/export/export.cpp
#, fuzzy
@@ -20398,9 +19921,8 @@ msgid "Debug Algorithm"
msgstr "除錯工具"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Failed to rename temporary file \"%s\"."
-msgstr "無法移除臨時檔案:"
+msgstr "無法重新命名模板檔案 「%s」。"
#: platform/windows/export/export.cpp
msgid "Identity Type"
@@ -20426,19 +19948,16 @@ msgid "File Version"
msgstr "版本"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Product Version"
-msgstr "無效的產品 GUID。"
+msgstr "產品版本"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Company Name"
-msgstr "節點名稱:"
+msgstr "公司名稱"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Product Name"
-msgstr "專案名稱:"
+msgstr "產品名稱"
#: platform/windows/export/export.cpp
#, fuzzy
@@ -20450,9 +19969,8 @@ msgid "Trademarks"
msgstr ""
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Resources Modification"
-msgstr "隨機旋轉:"
+msgstr "資源修改"
#: platform/windows/export/export.cpp
#, fuzzy
@@ -20487,9 +20005,8 @@ msgid "Could not find osslsigncode executable at \"%s\"."
msgstr "找不到金鑰儲存區,無法匯出。"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Invalid identity type."
-msgstr "無效的識別符:"
+msgstr "身份類型無效。"
#: platform/windows/export/export.cpp
#, fuzzy
@@ -20509,9 +20026,8 @@ msgid ""
msgstr ""
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Failed to remove temporary file \"%s\"."
-msgstr "無法移除臨時檔案:"
+msgstr "無法移除模板檔案 「%s」。"
#: platform/windows/export/export.cpp
msgid ""
@@ -20520,19 +20036,16 @@ msgid ""
msgstr ""
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Invalid icon path:"
-msgstr "無效的路徑。"
+msgstr "無效符號路徑:"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Invalid file version:"
-msgstr "無效的副檔名。"
+msgstr "無效的檔案版本:"
#: platform/windows/export/export.cpp
-#, fuzzy
msgid "Invalid product version:"
-msgstr "無效的產品 GUID。"
+msgstr "無效的產品版本:"
#: platform/windows/export/export.cpp
msgid "Windows executables cannot be >= 4 GiB."
@@ -20701,9 +20214,8 @@ msgstr ""
#: scene/3d/light.cpp scene/3d/reflection_probe.cpp
#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp
#: scene/resources/material.cpp
-#, fuzzy
msgid "Max Distance"
-msgstr "選擇距離:"
+msgstr "最大距離"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/light.cpp
#, fuzzy
@@ -20731,15 +20243,13 @@ msgid "Anchor Mode"
msgstr "圖示模式"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "Rotating"
-msgstr "旋轉步長:"
+msgstr "旋轉"
#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Current"
-msgstr "目前:"
+msgstr "目前"
#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
#, fuzzy
@@ -20821,14 +20331,12 @@ msgid "Drag Margin"
msgstr "設定外邊距"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "Draw Screen"
-msgstr "繪製呼叫:"
+msgstr "繪製螢幕"
#: scene/2d/camera_2d.cpp
-#, fuzzy
msgid "Draw Limits"
-msgstr "繪製呼叫:"
+msgstr "繪製限制"
#: scene/2d/camera_2d.cpp
#, fuzzy
@@ -21005,9 +20513,8 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
msgid "Emitting"
-msgstr "設定:"
+msgstr "發射"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -21033,9 +20540,8 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
msgid "Randomness"
-msgstr "隨機重新開始(秒):"
+msgstr "隨機性"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -21077,9 +20583,8 @@ msgstr "發射遮罩"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Sphere Radius"
-msgstr "發射源: "
+msgstr "球體半徑"
#: scene/2d/cpu_particles_2d.cpp
#, fuzzy
@@ -21147,9 +20652,8 @@ msgstr "線性"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Accel"
-msgstr "成功!"
+msgstr "加速度"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -21208,9 +20712,8 @@ msgid "Angle Curve"
msgstr "關閉曲線"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#, fuzzy
msgid "Scale Amount"
-msgstr "數量:"
+msgstr "縮放量"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
msgid "Scale Amount Random"
@@ -21234,27 +20737,23 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Hue Variation"
-msgstr "分隔:"
+msgstr "色相變化"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Variation"
-msgstr "分隔:"
+msgstr "變化"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Variation Random"
-msgstr "分隔:"
+msgstr "隨機變化"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Variation Curve"
-msgstr "分隔:"
+msgstr "變化曲線"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -21270,9 +20769,8 @@ msgstr "拆分控制點"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Offset Random"
-msgstr "偏移:"
+msgstr "隨機偏移"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
@@ -21465,14 +20963,12 @@ msgid "Begin Cap Mode"
msgstr "區域模式"
#: scene/2d/line_2d.cpp
-#, fuzzy
msgid "End Cap Mode"
-msgstr "吸附模式:"
+msgstr "尾端模式"
#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
-#, fuzzy
msgid "Border"
-msgstr "重新命名資料夾:"
+msgstr "邊框"
#: scene/2d/line_2d.cpp
msgid "Sharp Limit"
@@ -21499,9 +20995,8 @@ msgid "Cell Size"
msgstr ""
#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
-#, fuzzy
msgid "Edge Connection Margin"
-msgstr "編輯連接內容:"
+msgstr "邊界連接邊距"
#: scene/2d/navigation_2d.cpp
msgid ""
@@ -21516,18 +21011,16 @@ msgid "Pathfinding"
msgstr "綁定"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-#, fuzzy
msgid "Path Desired Distance"
-msgstr "選擇距離:"
+msgstr "路徑所需距離"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-#, fuzzy
msgid "Path Max Distance"
-msgstr "選擇距離:"
+msgstr "路徑最大距離"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
@@ -21553,9 +21046,8 @@ msgid "Time Horizon"
msgstr "水平翻轉"
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-#, fuzzy
msgid "Max Speed"
-msgstr "速度:"
+msgstr "最大速度"
#: scene/2d/navigation_agent_2d.cpp
msgid ""
@@ -21597,24 +21089,21 @@ msgstr "行程"
#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
#: scene/main/canvas_layer.cpp
-#, fuzzy
msgid "Rotation Degrees"
-msgstr "旋轉 %s 度。"
+msgstr "旋轉角度"
-#: scene/2d/node_2d.cpp
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
msgid "Global Rotation"
msgstr "常數"
#: scene/2d/node_2d.cpp
-#, fuzzy
msgid "Global Rotation Degrees"
-msgstr "旋轉 %s 度。"
+msgstr "全域旋轉角度"
#: scene/2d/node_2d.cpp
-#, fuzzy
msgid "Global Scale"
-msgstr "隨機縮放:"
+msgstr "全域縮放"
#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
#, fuzzy
@@ -21632,9 +21121,8 @@ msgid "Scroll"
msgstr ""
#: scene/2d/parallax_background.cpp
-#, fuzzy
msgid "Base Offset"
-msgstr "偏移:"
+msgstr "基礎偏移"
#: scene/2d/parallax_background.cpp
#, fuzzy
@@ -21724,19 +21212,16 @@ msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr "PathFollow2D 僅在其為 Path2D 的子節點時有效。"
#: scene/2d/path_2d.cpp scene/3d/path.cpp
-#, fuzzy
msgid "Unit Offset"
-msgstr "網格偏移量:"
+msgstr "單位偏移"
#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
-#, fuzzy
msgid "H Offset"
-msgstr "偏移:"
+msgstr "H 偏移"
#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
-#, fuzzy
msgid "V Offset"
-msgstr "偏移:"
+msgstr "V 偏移"
#: scene/2d/path_2d.cpp scene/3d/path.cpp
msgid "Cubic Interp"
@@ -21797,9 +21282,8 @@ msgid "Mass"
msgstr ""
#: scene/2d/physics_body_2d.cpp
-#, fuzzy
msgid "Inertia"
-msgstr "垂直:"
+msgstr "慣性"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
@@ -21836,9 +21320,8 @@ msgid "Sleeping"
msgstr "智慧型吸附"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Can Sleep"
-msgstr "速度:"
+msgstr "可以睡眠"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Damp"
@@ -21862,9 +21345,8 @@ msgid "Safe Margin"
msgstr "設定外邊距"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Sync To Physics"
-msgstr " (物理)"
+msgstr "與物理同步"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
@@ -21884,9 +21366,8 @@ msgid "Normal"
msgstr "格式"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Remainder"
-msgstr "算繪引擎:"
+msgstr "餘量"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
@@ -22076,9 +21557,8 @@ msgid "Compatibility Mode"
msgstr "優先模式"
#: scene/2d/tile_map.cpp
-#, fuzzy
msgid "Centered Textures"
-msgstr "主要功能:"
+msgstr "紋理居中"
#: scene/2d/tile_map.cpp
msgid "Cell Clip UV"
@@ -22197,9 +21677,8 @@ msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin 必須有一個 ARVRCamera 子節點。"
#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
-#, fuzzy
msgid "World Scale"
-msgstr "隨機縮放:"
+msgstr "世界縮放"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
@@ -22228,9 +21707,8 @@ msgid "Emission Angle"
msgstr "發射色彩"
#: scene/3d/audio_stream_player_3d.cpp
-#, fuzzy
msgid "Degrees"
-msgstr "旋轉 %s 度。"
+msgstr "角度"
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
@@ -22312,9 +21790,8 @@ msgid "Bounce Indirect Energy"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Use Denoiser"
-msgstr "篩選:"
+msgstr "使用降噪器"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
msgid "Use HDR"
@@ -22341,9 +21818,8 @@ msgid "Generate"
msgstr "一般"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Max Size"
-msgstr "大小:"
+msgstr "最大大小"
#: scene/3d/baked_lightmap.cpp
#, fuzzy
@@ -22351,9 +21827,8 @@ msgid "Custom Sky"
msgstr "剪下節點"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Custom Sky Rotation Degrees"
-msgstr "旋轉 %s 度。"
+msgstr "自定義天空旋轉角度"
#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
#, fuzzy
@@ -22385,9 +21860,8 @@ msgid "Light Data"
msgstr "包含數據"
#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
-#, fuzzy
msgid "Bone Name"
-msgstr "節點名稱:"
+msgstr "骨骼名稱"
#: scene/3d/camera.cpp
msgid "Keep Aspect"
@@ -22412,9 +21886,8 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
-#, fuzzy
msgid "Frustum Offset"
-msgstr "網格偏移量:"
+msgstr "視錐偏移"
#: scene/3d/camera.cpp
#, fuzzy
@@ -22666,9 +22139,8 @@ msgid "Font"
msgstr "字體"
#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
-#, fuzzy
msgid "Horizontal Alignment"
-msgstr "水平:"
+msgstr "水平對齊"
#: scene/3d/label_3d.cpp
#, fuzzy
@@ -22732,9 +22204,8 @@ msgid "Split 3"
msgstr "拆分路徑"
#: scene/3d/light.cpp
-#, fuzzy
msgid "Blend Splits"
-msgstr "混合時間:"
+msgstr "混合拆分"
#: scene/3d/light.cpp
#, fuzzy
@@ -22778,9 +22249,8 @@ msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-#, fuzzy
msgid "Transform Normals"
-msgstr "已中止變換。"
+msgstr "變換法線"
#: scene/3d/navigation.cpp
msgid ""
@@ -22869,14 +22339,12 @@ msgid "Visibility AABB"
msgstr "切換可見/隱藏"
#: scene/3d/particles.cpp
-#, fuzzy
msgid "Draw Passes"
-msgstr "繪製呼叫:"
+msgstr "繪製階段"
#: scene/3d/particles.cpp
-#, fuzzy
msgid "Passes"
-msgstr "繪製呼叫:"
+msgstr "階段"
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
@@ -22972,9 +22440,8 @@ msgstr ""
#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Relaxation"
-msgstr "分隔:"
+msgstr "鬆弛"
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -22987,9 +22454,8 @@ msgid "Angular Limit Upper"
msgstr "線性"
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Angular Limit Lower"
-msgstr "最大角度誤差:"
+msgstr "角度下限"
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -23120,9 +22586,8 @@ msgid "Angular Equilibrium Point"
msgstr ""
#: scene/3d/physics_body.cpp
-#, fuzzy
msgid "Body Offset"
-msgstr "偏移:"
+msgstr "形體偏移"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
@@ -23154,9 +22619,8 @@ msgid "Exclude Nodes"
msgstr "刪除節點"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Params"
-msgstr "已更改參數:"
+msgstr "引數"
#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
@@ -23182,9 +22646,8 @@ msgid "Target Velocity"
msgstr "向右環視"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Max Impulse"
-msgstr "速度:"
+msgstr "最大衝量"
#: scene/3d/physics_joint.cpp
#, fuzzy
@@ -23192,14 +22655,12 @@ msgid "Linear Limit"
msgstr "線性"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Upper Distance"
-msgstr "選擇距離:"
+msgstr "距離上限"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Lower Distance"
-msgstr "選擇距離:"
+msgstr "距離下限"
#: scene/3d/physics_joint.cpp
#, fuzzy
@@ -23232,9 +22693,8 @@ msgid "Angular Motion"
msgstr "動畫"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Angular Ortho"
-msgstr "最大角度誤差:"
+msgstr "角度正交"
#: scene/3d/physics_joint.cpp
#, fuzzy
@@ -23247,9 +22707,8 @@ msgid "Linear Motor X"
msgstr "初始化"
#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Force Limit"
-msgstr "繪製呼叫:"
+msgstr "力度限制"
#: scene/3d/physics_joint.cpp
#, fuzzy
@@ -23347,9 +22806,8 @@ msgid "Two Way"
msgstr ""
#: scene/3d/portal.cpp
-#, fuzzy
msgid "Linked Room"
-msgstr "即時編輯根節點:"
+msgstr "連接房間"
#: scene/3d/portal.cpp
#, fuzzy
@@ -23366,9 +22824,8 @@ msgid "Dispatch Mode"
msgstr ""
#: scene/3d/proximity_group.cpp
-#, fuzzy
msgid "Grid Radius"
-msgstr "半徑:"
+msgstr "網格半徑"
#: scene/3d/ray_cast.cpp
#, fuzzy
@@ -23385,9 +22842,8 @@ msgid "Update Mode"
msgstr "旋轉模式"
#: scene/3d/reflection_probe.cpp
-#, fuzzy
msgid "Origin Offset"
-msgstr "網格偏移量:"
+msgstr "原點偏移"
#: scene/3d/reflection_probe.cpp
#, fuzzy
@@ -23649,14 +23105,12 @@ msgid "Parent Collision Ignore"
msgstr "建立碰撞多邊形"
#: scene/3d/soft_body.cpp
-#, fuzzy
msgid "Simulation Precision"
-msgstr "無效的動畫樹。"
+msgstr "模擬精度"
#: scene/3d/soft_body.cpp
-#, fuzzy
msgid "Total Mass"
-msgstr "總計:"
+msgstr "總質量"
#: scene/3d/soft_body.cpp
msgid "Linear Stiffness"
@@ -23700,13 +23154,16 @@ msgstr ""
"請改為修改其子節點的碰撞形狀之大小。"
#: scene/3d/spatial.cpp
+msgid "Global Translation"
+msgstr "全域變換"
+
+#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
#: scene/3d/spatial.cpp
-#, fuzzy
msgid "Gizmo"
-msgstr "Gizmo"
+msgstr "控制器"
#: scene/3d/spatial_velocity_tracker.cpp
#, fuzzy
@@ -23765,18 +23222,16 @@ msgid "VehicleBody Motion"
msgstr ""
#: scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Use As Traction"
-msgstr "分隔:"
+msgstr "用作牽引"
#: scene/3d/vehicle_body.cpp
msgid "Use As Steering"
msgstr ""
#: scene/3d/vehicle_body.cpp
-#, fuzzy
msgid "Wheel"
-msgstr "滾輪向上。"
+msgstr "車輪"
#: scene/3d/vehicle_body.cpp
msgid "Roll Influence"
@@ -23812,9 +23267,8 @@ msgid "Material Override"
msgstr "複寫"
#: scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Material Overlay"
-msgstr "材質變更:"
+msgstr "材質覆蓋層"
#: scene/3d/visual_instance.cpp
#, fuzzy
@@ -23822,9 +23276,8 @@ msgid "Cast Shadow"
msgstr "建立著色器節點"
#: scene/3d/visual_instance.cpp
-#, fuzzy
msgid "Extra Cull Margin"
-msgstr "額外呼叫引數:"
+msgstr "額外剔除邊距"
#: scene/3d/visual_instance.cpp
#, fuzzy
@@ -23846,9 +23299,8 @@ msgstr ""
#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
#: scene/resources/material.cpp
-#, fuzzy
msgid "Min Distance"
-msgstr "選擇距離:"
+msgstr "最小距離"
#: scene/3d/visual_instance.cpp
msgid "Min Hysteresis"
@@ -24349,18 +23801,16 @@ msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
-#, fuzzy
msgid "Default Cursor Shape"
-msgstr "載入預設匯流排配置。"
+msgstr "預設游標形狀"
#: scene/gui/control.cpp
msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
-#, fuzzy
msgid "Size Flags"
-msgstr "大小: "
+msgstr "大小 Flag:"
#: scene/gui/control.cpp
#, fuzzy
@@ -24726,9 +24176,8 @@ msgid "Max Value"
msgstr "數值"
#: scene/gui/range.cpp
-#, fuzzy
msgid "Page"
-msgstr "頁: "
+msgstr "頁"
#: scene/gui/range.cpp
#, fuzzy
@@ -24916,9 +24365,8 @@ msgid "All Tabs In Front"
msgstr ""
#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
-#, fuzzy
msgid "Drag To Rearrange Enabled"
-msgstr "拖放以重新排列。"
+msgstr "啟用拖移重新排列"
#: scene/gui/tab_container.cpp
msgid "Use Hidden Tabs For Min Size"
@@ -25055,9 +24503,8 @@ msgid "Initial Angle"
msgstr "初始化"
#: scene/gui/texture_progress.cpp
-#, fuzzy
msgid "Fill Degrees"
-msgstr "旋轉 %s 度。"
+msgstr "填充角度"
#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
#, fuzzy
@@ -25164,9 +24611,8 @@ msgid "Max Redirects"
msgstr ""
#: scene/main/http_request.cpp
-#, fuzzy
msgid "Timeout"
-msgstr "逾時。"
+msgstr "逾時"
#: scene/main/node.cpp
msgid ""
@@ -25294,9 +24740,8 @@ msgid "Draw 2D Outlines"
msgstr "建立輪廓"
#: scene/main/scene_tree.cpp servers/visual_server.cpp
-#, fuzzy
msgid "Reflections"
-msgstr "方向"
+msgstr "反射"
#: scene/main/scene_tree.cpp
#, fuzzy
@@ -25933,9 +25378,8 @@ msgid "Labeled Separator Right"
msgstr "帶名稱的分隔線"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Font Separator"
-msgstr "色彩運算子。"
+msgstr "分隔線字體"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -25943,9 +25387,8 @@ msgid "Font Color Accel"
msgstr "重新命名顏色項目"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Font Color Separator"
-msgstr "色彩運算子。"
+msgstr "分隔線字體顏色"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26233,9 +25676,8 @@ msgid "Label Width"
msgstr "左延展"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
msgid "Screen Picker"
-msgstr "濾色運算子。"
+msgstr "屏幕取色器"
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
@@ -26450,9 +25892,8 @@ msgid "Sky Rotation"
msgstr "旋轉步長:"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Sky Rotation Degrees"
-msgstr "旋轉 %s 度。"
+msgstr "天空旋轉角度"
#: scene/resources/environment.cpp
msgid "Canvas Max Layer"
@@ -26632,9 +26073,8 @@ msgid "Distance"
msgstr "選擇距離:"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Transition"
-msgstr "轉場: "
+msgstr "轉場效果"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
@@ -26717,9 +26157,8 @@ msgid "Saturation"
msgstr "分隔:"
#: scene/resources/environment.cpp
-#, fuzzy
msgid "Color Correction"
-msgstr "顏色函式。"
+msgstr "顏色校正"
#: scene/resources/font.cpp
#, fuzzy
@@ -26801,9 +26240,8 @@ msgid "Disable Ambient Light"
msgstr "向右縮排"
#: scene/resources/material.cpp
-#, fuzzy
msgid "Ensure Correct Normals"
-msgstr "已中止變換。"
+msgstr "確保正確法線"
#: scene/resources/material.cpp
msgid "Albedo Tex MSDF"
@@ -26970,9 +26408,8 @@ msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
msgid "Transmission"
-msgstr "轉場: "
+msgstr "轉場"
#: scene/resources/material.cpp
#, fuzzy
@@ -27040,14 +26477,12 @@ msgid "NavMesh Transform"
msgstr "清除變換"
#: scene/resources/multimesh.cpp
-#, fuzzy
msgid "Color Format"
-msgstr "色彩運算子。"
+msgstr "顏色格式"
#: scene/resources/multimesh.cpp
-#, fuzzy
msgid "Transform Format"
-msgstr "已中止變換。"
+msgstr "變換格式"
#: scene/resources/multimesh.cpp
msgid "Custom Data Format"
@@ -27063,9 +26498,8 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Sampling"
-msgstr "縮放: "
+msgstr "縮放:"
#: scene/resources/navigation_mesh.cpp
#, fuzzy
@@ -27073,9 +26507,8 @@ msgid "Partition Type"
msgstr "設定變數型別"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
msgid "Parsed Geometry Type"
-msgstr "正在解析多邊形..."
+msgstr "解析幾何體類型"
#: scene/resources/navigation_mesh.cpp
msgid "Source Geometry Mode"
@@ -27209,9 +26642,8 @@ msgid "Point Texture"
msgstr "發射點:"
#: scene/resources/particles_material.cpp
-#, fuzzy
msgid "Normal Texture"
-msgstr "發射源: "
+msgstr "法線紋理貼圖"
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -27415,9 +26847,8 @@ msgid "Base Texture"
msgstr "移除紋理"
#: scene/resources/texture.cpp
-#, fuzzy
msgid "Image Size"
-msgstr "頁: "
+msgstr "圖片大小"
#: scene/resources/texture.cpp
#, fuzzy
@@ -27829,9 +27260,8 @@ msgid "Pan Pullout"
msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
-#, fuzzy
msgid "Time Pullout (ms)"
-msgstr "逾時。"
+msgstr "撤離時間(毫秒)"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
@@ -27886,119 +27316,105 @@ msgstr "透視"
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
-msgstr ""
+msgstr "線性睡眠速度閾值"
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Angular"
-msgstr ""
+msgstr "睡眠角速度閾值"
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Time Before Sleep"
-msgstr ""
+msgstr "睡眠前時間"
#: servers/physics_2d/physics_2d_server_sw.cpp
-#, fuzzy
msgid "BP Hash Table Size"
-msgstr "大小:"
+msgstr "BP 雜湊表大小"
#: servers/physics_2d/physics_2d_server_sw.cpp
msgid "Large Object Surface Threshold In Cells"
-msgstr ""
+msgstr "大物件表面單位格閾值"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Inverse Mass"
-msgstr ""
+msgstr "逆質量"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Inverse Inertia"
-msgstr "自由視圖 左"
+msgstr "逆慣性"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Total Angular Damp"
-msgstr ""
+msgstr "總角速度減幅"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Total Linear Damp"
-msgstr "線性"
+msgstr "總線性速度減幅"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Total Gravity"
-msgstr "預設預覽"
+msgstr "總重力"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Linear Velocity"
-msgstr "初始化"
+msgstr "線性速度"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
-msgstr ""
+msgstr "排除"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Shape RID"
-msgstr ""
+msgstr "形狀RID"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collide With Bodies"
-msgstr "碰撞模式"
+msgstr "形體間碰撞"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Collide With Areas"
-msgstr ""
+msgstr "區域間碰撞"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Motion Remainder"
-msgstr ""
+msgstr "運動剩餘量"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collision Point"
-msgstr "碰撞模式"
+msgstr "碰撞點"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collision Normal"
-msgstr "碰撞模式"
+msgstr "碰撞法線"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collision Depth"
-msgstr "碰撞模式"
+msgstr "碰撞深度"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collision Safe Fraction"
-msgstr "碰撞模式"
+msgstr "碰撞安全比值"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Collision Unsafe Fraction"
-msgstr "碰撞模式"
+msgstr "碰撞非安全比值"
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-#, fuzzy
msgid "Physics Engine"
-msgstr "物理影格 %"
+msgstr "物理引擎"
#: servers/physics_server.cpp
-#, fuzzy
msgid "Center Of Mass"
-msgstr "中左"
+msgstr "質量中心"
#: servers/physics_server.cpp
msgid "Principal Inertia Axes"
-msgstr ""
+msgstr "主慣性軸"
#: servers/visual/shader_language.cpp
msgid "Varying may not be assigned in the '%s' function."
-msgstr "Varying 變數不可在函式「%s」中被指派。"
+msgstr "Varying變數不可在「%s」函式中被指派。"
#: servers/visual/shader_language.cpp
-#, fuzzy
msgid ""
"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
@@ -28007,7 +27423,6 @@ msgstr ""
"指派。"
#: servers/visual/shader_language.cpp
-#, fuzzy
msgid ""
"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
@@ -28028,39 +27443,32 @@ msgid "Constants cannot be modified."
msgstr "不可修改常數。"
#: servers/visual/visual_server_scene.cpp
-#, fuzzy
msgid "Spatial Partitioning"
-msgstr "正在分割..."
+msgstr "空間分割"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Render Loop Enabled"
-msgstr "篩選訊號"
+msgstr "啟用算繪迴圈"
#: servers/visual_server.cpp
-#, fuzzy
msgid "VRAM Compression"
-msgstr "設定表示式"
+msgstr "VRAM壓縮"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Import BPTC"
-msgstr "匯入"
+msgstr "匯入BPTC"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Import S3TC"
-msgstr "匯入"
+msgstr "匯入S3TC"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Import ETC"
-msgstr "匯入"
+msgstr "匯入ETC"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Import ETC2"
-msgstr "匯入"
+msgstr "匯入ETC2"
#: servers/visual_server.cpp
#, fuzzy
@@ -28072,9 +27480,8 @@ msgid "Lossless Compression"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Force PNG"
-msgstr "來源網格:"
+msgstr "強制 PNG"
#: servers/visual_server.cpp
msgid "WebP Compression Level"
@@ -28118,7 +27525,7 @@ msgstr "篩選節點"
#: servers/visual_server.cpp
#, fuzzy
msgid "Texture Array Reflections"
-msgstr "置中所選"
+msgstr "紋理貼圖陣列反射"
#: servers/visual_server.cpp
msgid "High Quality GGX"
@@ -28175,20 +27582,24 @@ msgid "Use Nearest Mipmap Filter"
msgstr ""
#: servers/visual_server.cpp
+#, fuzzy
msgid "Skinning"
-msgstr ""
+msgstr "外觀變更"
#: servers/visual_server.cpp
+#, fuzzy
msgid "Software Skinning Fallback"
-msgstr ""
+msgstr "軟體外觀變更後備"
#: servers/visual_server.cpp
+#, fuzzy
msgid "Force Software Skinning"
-msgstr ""
+msgstr "強制軟體外觀變更"
#: servers/visual_server.cpp
+#, fuzzy
msgid "Use Software Skinning"
-msgstr ""
+msgstr "使用軟體外觀變更"
#: servers/visual_server.cpp
#, fuzzy
@@ -28218,9 +27629,8 @@ msgid "Legacy Stream"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Batching"
-msgstr "正在搜尋..."
+msgstr "分批"
#: servers/visual_server.cpp
msgid "Use Batching"
@@ -28250,7 +27660,7 @@ msgstr ""
#: servers/visual_server.cpp
#, fuzzy
msgid "Max Join Items"
-msgstr "管理項目……"
+msgstr "最大加入項目數"
#: servers/visual_server.cpp
msgid "Batch Buffer Size"
@@ -28306,7 +27716,7 @@ msgstr "使用縮放吸附"
#: servers/visual_server.cpp
msgid "PVS Logging"
-msgstr ""
+msgstr "PVS 日誌"
#: servers/visual_server.cpp
#, fuzzy
@@ -28338,9 +27748,8 @@ msgid "Max Active Polygons"
msgstr "移動多邊形"
#: servers/visual_server.cpp
-#, fuzzy
msgid "Shader Compilation Mode"
-msgstr "插值模式"
+msgstr "著色器編譯模式"
#: servers/visual_server.cpp
msgid "Max Simultaneous Compiles"
@@ -28351,6 +27760,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-#, fuzzy
msgid "Shader Cache Size (MB)"
-msgstr "更改相機尺寸"
+msgstr "著色器快取大小 (MB)"