diff options
Diffstat (limited to 'editor')
-rw-r--r-- | editor/plugins/canvas_item_editor_plugin.cpp | 56 | ||||
-rw-r--r-- | editor/plugins/node_3d_editor_plugin.cpp | 2 | ||||
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 113 | ||||
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.h | 9 | ||||
-rw-r--r-- | editor/scene_tree_editor.cpp | 2 |
5 files changed, 144 insertions, 38 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index cdf65afd07..c06580df26 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -2599,12 +2599,28 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) { } void CanvasItemEditor::_update_cursor() { - CursorShape c = CURSOR_ARROW; - bool should_switch = false; - if (drag_selection.size() != 0) { - float angle = drag_selection[0]->_edit_get_rotation(); - should_switch = abs(Math::cos(angle)) < Math_SQRT12; + // Compute an eventual rotation of the cursor + CursorShape rotation_array[4] = { CURSOR_HSIZE, CURSOR_BDIAGSIZE, CURSOR_VSIZE, CURSOR_FDIAGSIZE }; + int rotation_array_index = 0; + + List<CanvasItem *> selection = _get_edited_canvas_items(); + if (selection.size() == 1) { + float angle = Math::fposmod((double)selection[0]->get_global_transform_with_canvas().get_rotation(), Math_PI); + if (angle > Math_PI * 7.0 / 8.0) { + rotation_array_index = 0; + } else if (angle > Math_PI * 5.0 / 8.0) { + rotation_array_index = 1; + } else if (angle > Math_PI * 3.0 / 8.0) { + rotation_array_index = 2; + } else if (angle > Math_PI * 1.0 / 8.0) { + rotation_array_index = 3; + } else { + rotation_array_index = 0; + } } + + // Choose the correct cursor + CursorShape c = CURSOR_ARROW; switch (drag_type) { case DRAG_NONE: switch (tool) { @@ -2626,38 +2642,28 @@ void CanvasItemEditor::_update_cursor() { break; case DRAG_LEFT: case DRAG_RIGHT: + c = rotation_array[rotation_array_index]; + break; case DRAG_V_GUIDE: - if (should_switch) { - c = CURSOR_VSIZE; - } else { - c = CURSOR_HSIZE; - } + c = CURSOR_HSIZE; break; case DRAG_TOP: case DRAG_BOTTOM: + c = rotation_array[(rotation_array_index + 2) % 4]; + break; case DRAG_H_GUIDE: - if (should_switch) { - c = CURSOR_HSIZE; - } else { - c = CURSOR_VSIZE; - } + c = CURSOR_VSIZE; break; case DRAG_TOP_LEFT: case DRAG_BOTTOM_RIGHT: + c = rotation_array[(rotation_array_index + 3) % 4]; + break; case DRAG_DOUBLE_GUIDE: - if (should_switch) { - c = CURSOR_BDIAGSIZE; - } else { - c = CURSOR_FDIAGSIZE; - } + c = CURSOR_FDIAGSIZE; break; case DRAG_TOP_RIGHT: case DRAG_BOTTOM_LEFT: - if (should_switch) { - c = CURSOR_FDIAGSIZE; - } else { - c = CURSOR_BDIAGSIZE; - } + c = rotation_array[(rotation_array_index + 1) % 4]; break; case DRAG_MOVE: c = CURSOR_MOVE; diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 944bf9913c..8580bdf47e 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -6810,7 +6810,7 @@ void EditorNode3DGizmoPlugin::_bind_methods() { ClassDB::bind_method(D_METHOD("get_material", "name", "gizmo"), &EditorNode3DGizmoPlugin::get_material); //, DEFVAL(Ref<EditorNode3DGizmo>())); BIND_VMETHOD(MethodInfo(Variant::STRING, "get_name")); - BIND_VMETHOD(MethodInfo(Variant::STRING, "get_priority")); + BIND_VMETHOD(MethodInfo(Variant::INT, "get_priority")); BIND_VMETHOD(MethodInfo(Variant::BOOL, "can_be_hidden")); BIND_VMETHOD(MethodInfo(Variant::BOOL, "is_selectable_when_hidden")); diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 03ed54ae1b..1651de4048 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -47,6 +47,27 @@ #include "servers/display_server.h" #include "servers/rendering/shader_types.h" +struct FloatConstantDef { + String name; + float value; + String desc; +}; + +static FloatConstantDef float_constant_defs[] = { + { "E", Math_E, TTR("E constant (2.718282). Represents the base of the natural logarithm.") }, + { "Epsilon", CMP_EPSILON, TTR("Epsilon constant (0.00001). Smallest possible scalar number.") }, + { "Phi", 1.618034f, TTR("Phi constant (1.618034). Golden ratio.") }, + { "Pi/4", Math_PI / 4, TTR("Pi/4 constant (0.785398) or 45 degrees.") }, + { "Pi/2", Math_PI / 2, TTR("Pi/2 constant (1.570796) or 90 degrees.") }, + { "Pi", Math_PI, TTR("Pi constant (3.141593) or 180 degrees.") }, + { "Tau", Math_TAU, TTR("Tau constant (6.283185) or 360 degrees.") }, + { "Sqrt2", Math_SQRT2, TTR("Sqrt2 constant (1.414214). Square root of 2.") } +}; + +const int MAX_FLOAT_CONST_DEFS = sizeof(float_constant_defs) / sizeof(FloatConstantDef); + +/////////////////// + Control *VisualShaderNodePlugin::create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node) { if (get_script_instance()) { return get_script_instance()->call("create_editor", p_parent_resource, p_node); @@ -86,6 +107,7 @@ void VisualShaderGraphPlugin::_bind_methods() { ClassDB::bind_method("update_node_deferred", &VisualShaderGraphPlugin::update_node_deferred); ClassDB::bind_method("set_input_port_default_value", &VisualShaderGraphPlugin::set_input_port_default_value); ClassDB::bind_method("set_uniform_name", &VisualShaderGraphPlugin::set_uniform_name); + ClassDB::bind_method("update_constant", &VisualShaderGraphPlugin::update_constant); } void VisualShaderGraphPlugin::register_shader(VisualShader *p_shader) { @@ -183,10 +205,42 @@ void VisualShaderGraphPlugin::set_uniform_name(VisualShader::Type p_type, int p_ } } +int VisualShaderGraphPlugin::get_constant_index(float p_constant) const { + for (int i = 0; i < MAX_FLOAT_CONST_DEFS; i++) { + if (Math::is_equal_approx(p_constant, float_constant_defs[i].value)) { + return i + 1; + } + } + return 0; +} + +void VisualShaderGraphPlugin::update_constant(VisualShader::Type p_type, int p_node_id) { + if (p_type != visual_shader->get_shader_type() || !links.has(p_node_id) || !links[p_node_id].const_op) { + return; + } + VisualShaderNodeFloatConstant *float_const = Object::cast_to<VisualShaderNodeFloatConstant>(links[p_node_id].visual_node); + if (!float_const) { + return; + } + links[p_node_id].const_op->select(get_constant_index(float_const->get_constant())); + links[p_node_id].graph_node->set_size(Size2(-1, -1)); +} + +void VisualShaderGraphPlugin::update_node_size(int p_node_id) { + if (!links.has(p_node_id)) { + return; + } + links[p_node_id].graph_node->set_size(Size2(-1, -1)); +} + void VisualShaderGraphPlugin::register_default_input_button(int p_node_id, int p_port_id, Button *p_button) { links[p_node_id].input_ports.insert(p_port_id, { p_button }); } +void VisualShaderGraphPlugin::register_constant_option_btn(int p_node_id, OptionButton *p_button) { + links[p_node_id].const_op = p_button; +} + void VisualShaderGraphPlugin::update_uniform_refs() { for (Map<int, Link>::Element *E = links.front(); E; E = E->next()) { VisualShaderNodeUniformRef *ref = Object::cast_to<VisualShaderNodeUniformRef>(E->get().visual_node); @@ -230,7 +284,7 @@ void VisualShaderGraphPlugin::make_dirty(bool p_enabled) { } void VisualShaderGraphPlugin::register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphNode *p_graph_node) { - links.insert(p_id, { p_type, p_visual_node, p_graph_node, p_visual_node->get_output_port_for_preview() != -1, -1, Map<int, InputPort>(), Map<int, Port>(), nullptr, nullptr }); + links.insert(p_id, { p_type, p_visual_node, p_graph_node, p_visual_node->get_output_port_for_preview() != -1, -1, Map<int, InputPort>(), Map<int, Port>(), nullptr, nullptr, nullptr }); } void VisualShaderGraphPlugin::register_output_port(int p_node_id, int p_port, TextureButton *p_button) { @@ -337,6 +391,23 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { } } + Ref<VisualShaderNodeFloatConstant> float_const = vsnode; + if (float_const.is_valid()) { + HBoxContainer *hbox = memnew(HBoxContainer); + + hbox->add_child(custom_editor); + OptionButton *btn = memnew(OptionButton); + hbox->add_child(btn); + register_constant_option_btn(p_id, btn); + btn->add_item(""); + for (int i = 0; i < MAX_FLOAT_CONST_DEFS; i++) { + btn->add_item(float_constant_defs[i].name); + } + btn->select(get_constant_index(float_const->get_constant())); + btn->connect("item_selected", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_float_constant_selected), varray(p_id)); + custom_editor = hbox; + } + if (custom_editor && !vsnode->is_use_prop_slots() && vsnode->get_output_port_count() > 0 && vsnode->get_output_port_name(0) == "" && (vsnode->get_input_port_count() == 0 || vsnode->get_input_port_name(0) == "")) { //will be embedded in first port } else if (custom_editor) { @@ -2450,6 +2521,30 @@ void VisualShaderEditor::_uniform_select_item(Ref<VisualShaderNodeUniformRef> p_ undo_redo->commit_action(); } +void VisualShaderEditor::_float_constant_selected(int p_index, int p_node) { + if (p_index == 0) { + graph_plugin->update_node_size(p_node); + return; + } + + --p_index; + + ERR_FAIL_INDEX(p_index, MAX_FLOAT_CONST_DEFS); + + VisualShader::Type type = get_current_shader_type(); + Ref<VisualShaderNodeFloatConstant> node = visual_shader->get_node(type, p_node); + if (!node.is_valid()) { + return; + } + + undo_redo->create_action(TTR("Set constant")); + undo_redo->add_do_method(node.ptr(), "set_constant", float_constant_defs[p_index].value); + undo_redo->add_undo_method(node.ptr(), "set_constant", node->get_constant()); + undo_redo->add_do_method(graph_plugin.ptr(), "update_constant", type, p_node); + undo_redo->add_undo_method(graph_plugin.ptr(), "update_constant", type, p_node); + undo_redo->commit_action(); +} + void VisualShaderEditor::_member_filter_changed(const String &p_text) { _update_options_menu(); } @@ -2695,6 +2790,7 @@ void VisualShaderEditor::_bind_methods() { ClassDB::bind_method("_update_uniforms", &VisualShaderEditor::_update_uniforms); ClassDB::bind_method("_set_mode", &VisualShaderEditor::_set_mode); ClassDB::bind_method("_nodes_dragged", &VisualShaderEditor::_nodes_dragged); + ClassDB::bind_method("_float_constant_selected", &VisualShaderEditor::_float_constant_selected); ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &VisualShaderEditor::get_drag_data_fw); ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &VisualShaderEditor::can_drop_data_fw); @@ -3163,15 +3259,9 @@ VisualShaderEditor::VisualShaderEditor() { //CONSTANTS - add_options.push_back(AddOption("E", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("E constant (2.718282). Represents the base of the natural logarithm."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_E)); - add_options.push_back(AddOption("Epsilon", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("Epsilon constant (0.00001). Smallest possible scalar number."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, CMP_EPSILON)); - add_options.push_back(AddOption("Phi", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("Phi constant (1.618034). Golden ratio."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, 1.618034f)); - add_options.push_back(AddOption("Pi/4", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("Pi/4 constant (0.785398) or 45 degrees."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_PI / 4)); - add_options.push_back(AddOption("Pi/2", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("Pi/2 constant (1.570796) or 90 degrees."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_PI / 2)); - add_options.push_back(AddOption("Pi", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("Pi constant (3.141593) or 180 degrees."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_PI)); - add_options.push_back(AddOption("Tau", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("Tau constant (6.283185) or 360 degrees."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_TAU)); - add_options.push_back(AddOption("Sqrt2", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("Sqrt2 constant (1.414214). Square root of 2."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_SQRT2)); - + for (int i = 0; i < MAX_FLOAT_CONST_DEFS; i++) { + add_options.push_back(AddOption(float_constant_defs[i].name, "Scalar", "Constants", "VisualShaderNodeFloatConstant", float_constant_defs[i].desc, -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, float_constant_defs[i].value)); + } // FUNCTIONS add_options.push_back(AddOption("Abs", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the absolute value of the parameter."), VisualShaderNodeFloatFunc::FUNC_ABS, VisualShaderNode::PORT_TYPE_SCALAR)); @@ -3553,6 +3643,9 @@ public: if (p_property != "constant") { undo_redo->add_do_method(VisualShaderEditor::get_singleton()->get_graph_plugin(), "update_node_deferred", shader_type, node_id); undo_redo->add_undo_method(VisualShaderEditor::get_singleton()->get_graph_plugin(), "update_node_deferred", shader_type, node_id); + } else { + undo_redo->add_do_method(VisualShaderEditor::get_singleton()->get_graph_plugin(), "update_constant", shader_type, node_id); + undo_redo->add_undo_method(VisualShaderEditor::get_singleton()->get_graph_plugin(), "update_constant", shader_type, node_id); } undo_redo->commit_action(); diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h index b4c5ff886a..d43af82238 100644 --- a/editor/plugins/visual_shader_editor_plugin.h +++ b/editor/plugins/visual_shader_editor_plugin.h @@ -72,6 +72,7 @@ private: Map<int, Port> output_ports; VBoxContainer *preview_box; LineEdit *uniform_name; + OptionButton *const_op; }; Ref<VisualShader> visual_shader; @@ -88,6 +89,8 @@ public: void register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphNode *p_graph_node); void register_output_port(int p_id, int p_port, TextureButton *p_button); void register_uniform_name(int p_id, LineEdit *p_uniform_name); + void register_default_input_button(int p_node_id, int p_port_id, Button *p_button); + void register_constant_option_btn(int p_node_id, OptionButton *p_button); void clear_links(); void set_shader_type(VisualShader::Type p_type); bool is_preview_visible(int p_id) const; @@ -104,9 +107,11 @@ public: void set_node_size(VisualShader::Type p_type, int p_id, const Vector2 &p_size); void refresh_node_ports(VisualShader::Type p_type, int p_node); void set_input_port_default_value(VisualShader::Type p_type, int p_node_id, int p_port_id, Variant p_value); - void register_default_input_button(int p_node_id, int p_port_id, Button *p_button); void update_uniform_refs(); void set_uniform_name(VisualShader::Type p_type, int p_node_id, const String &p_name); + void update_constant(VisualShader::Type p_type, int p_node_id); + int get_constant_index(float p_constant) const; + void update_node_size(int p_node_id); VisualShader::Type get_shader_type() const; VisualShaderGraphPlugin(); @@ -331,6 +336,8 @@ class VisualShaderEditor : public VBoxContainer { void _input_select_item(Ref<VisualShaderNodeInput> input, String name); void _uniform_select_item(Ref<VisualShaderNodeUniformRef> p_uniform, String p_name); + void _float_constant_selected(int p_index, int p_node); + VisualShader::Type get_current_shader_type() const; void _add_input_port(int p_node, int p_port, int p_port_type, const String &p_name); diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index 5a504da397..3dee4a229f 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -251,7 +251,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { if (can_rename) { //should be can edit.. String warning = p_node->get_configuration_warning(); - if (warning != String()) { + if (!warning.empty()) { item->add_button(0, get_theme_icon("NodeWarning", "EditorIcons"), BUTTON_WARNING, false, TTR("Node configuration warning:") + "\n" + p_node->get_configuration_warning()); } |