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-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp56
-rw-r--r--editor/plugins/node_3d_editor_plugin.cpp2
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp113
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h9
-rw-r--r--editor/scene_tree_editor.cpp2
5 files changed, 144 insertions, 38 deletions
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index cdf65afd07..c06580df26 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -2599,12 +2599,28 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
}
void CanvasItemEditor::_update_cursor() {
- CursorShape c = CURSOR_ARROW;
- bool should_switch = false;
- if (drag_selection.size() != 0) {
- float angle = drag_selection[0]->_edit_get_rotation();
- should_switch = abs(Math::cos(angle)) < Math_SQRT12;
+ // Compute an eventual rotation of the cursor
+ CursorShape rotation_array[4] = { CURSOR_HSIZE, CURSOR_BDIAGSIZE, CURSOR_VSIZE, CURSOR_FDIAGSIZE };
+ int rotation_array_index = 0;
+
+ List<CanvasItem *> selection = _get_edited_canvas_items();
+ if (selection.size() == 1) {
+ float angle = Math::fposmod((double)selection[0]->get_global_transform_with_canvas().get_rotation(), Math_PI);
+ if (angle > Math_PI * 7.0 / 8.0) {
+ rotation_array_index = 0;
+ } else if (angle > Math_PI * 5.0 / 8.0) {
+ rotation_array_index = 1;
+ } else if (angle > Math_PI * 3.0 / 8.0) {
+ rotation_array_index = 2;
+ } else if (angle > Math_PI * 1.0 / 8.0) {
+ rotation_array_index = 3;
+ } else {
+ rotation_array_index = 0;
+ }
}
+
+ // Choose the correct cursor
+ CursorShape c = CURSOR_ARROW;
switch (drag_type) {
case DRAG_NONE:
switch (tool) {
@@ -2626,38 +2642,28 @@ void CanvasItemEditor::_update_cursor() {
break;
case DRAG_LEFT:
case DRAG_RIGHT:
+ c = rotation_array[rotation_array_index];
+ break;
case DRAG_V_GUIDE:
- if (should_switch) {
- c = CURSOR_VSIZE;
- } else {
- c = CURSOR_HSIZE;
- }
+ c = CURSOR_HSIZE;
break;
case DRAG_TOP:
case DRAG_BOTTOM:
+ c = rotation_array[(rotation_array_index + 2) % 4];
+ break;
case DRAG_H_GUIDE:
- if (should_switch) {
- c = CURSOR_HSIZE;
- } else {
- c = CURSOR_VSIZE;
- }
+ c = CURSOR_VSIZE;
break;
case DRAG_TOP_LEFT:
case DRAG_BOTTOM_RIGHT:
+ c = rotation_array[(rotation_array_index + 3) % 4];
+ break;
case DRAG_DOUBLE_GUIDE:
- if (should_switch) {
- c = CURSOR_BDIAGSIZE;
- } else {
- c = CURSOR_FDIAGSIZE;
- }
+ c = CURSOR_FDIAGSIZE;
break;
case DRAG_TOP_RIGHT:
case DRAG_BOTTOM_LEFT:
- if (should_switch) {
- c = CURSOR_FDIAGSIZE;
- } else {
- c = CURSOR_BDIAGSIZE;
- }
+ c = rotation_array[(rotation_array_index + 1) % 4];
break;
case DRAG_MOVE:
c = CURSOR_MOVE;
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index 944bf9913c..8580bdf47e 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -6810,7 +6810,7 @@ void EditorNode3DGizmoPlugin::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_material", "name", "gizmo"), &EditorNode3DGizmoPlugin::get_material); //, DEFVAL(Ref<EditorNode3DGizmo>()));
BIND_VMETHOD(MethodInfo(Variant::STRING, "get_name"));
- BIND_VMETHOD(MethodInfo(Variant::STRING, "get_priority"));
+ BIND_VMETHOD(MethodInfo(Variant::INT, "get_priority"));
BIND_VMETHOD(MethodInfo(Variant::BOOL, "can_be_hidden"));
BIND_VMETHOD(MethodInfo(Variant::BOOL, "is_selectable_when_hidden"));
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 03ed54ae1b..1651de4048 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -47,6 +47,27 @@
#include "servers/display_server.h"
#include "servers/rendering/shader_types.h"
+struct FloatConstantDef {
+ String name;
+ float value;
+ String desc;
+};
+
+static FloatConstantDef float_constant_defs[] = {
+ { "E", Math_E, TTR("E constant (2.718282). Represents the base of the natural logarithm.") },
+ { "Epsilon", CMP_EPSILON, TTR("Epsilon constant (0.00001). Smallest possible scalar number.") },
+ { "Phi", 1.618034f, TTR("Phi constant (1.618034). Golden ratio.") },
+ { "Pi/4", Math_PI / 4, TTR("Pi/4 constant (0.785398) or 45 degrees.") },
+ { "Pi/2", Math_PI / 2, TTR("Pi/2 constant (1.570796) or 90 degrees.") },
+ { "Pi", Math_PI, TTR("Pi constant (3.141593) or 180 degrees.") },
+ { "Tau", Math_TAU, TTR("Tau constant (6.283185) or 360 degrees.") },
+ { "Sqrt2", Math_SQRT2, TTR("Sqrt2 constant (1.414214). Square root of 2.") }
+};
+
+const int MAX_FLOAT_CONST_DEFS = sizeof(float_constant_defs) / sizeof(FloatConstantDef);
+
+///////////////////
+
Control *VisualShaderNodePlugin::create_editor(const Ref<Resource> &p_parent_resource, const Ref<VisualShaderNode> &p_node) {
if (get_script_instance()) {
return get_script_instance()->call("create_editor", p_parent_resource, p_node);
@@ -86,6 +107,7 @@ void VisualShaderGraphPlugin::_bind_methods() {
ClassDB::bind_method("update_node_deferred", &VisualShaderGraphPlugin::update_node_deferred);
ClassDB::bind_method("set_input_port_default_value", &VisualShaderGraphPlugin::set_input_port_default_value);
ClassDB::bind_method("set_uniform_name", &VisualShaderGraphPlugin::set_uniform_name);
+ ClassDB::bind_method("update_constant", &VisualShaderGraphPlugin::update_constant);
}
void VisualShaderGraphPlugin::register_shader(VisualShader *p_shader) {
@@ -183,10 +205,42 @@ void VisualShaderGraphPlugin::set_uniform_name(VisualShader::Type p_type, int p_
}
}
+int VisualShaderGraphPlugin::get_constant_index(float p_constant) const {
+ for (int i = 0; i < MAX_FLOAT_CONST_DEFS; i++) {
+ if (Math::is_equal_approx(p_constant, float_constant_defs[i].value)) {
+ return i + 1;
+ }
+ }
+ return 0;
+}
+
+void VisualShaderGraphPlugin::update_constant(VisualShader::Type p_type, int p_node_id) {
+ if (p_type != visual_shader->get_shader_type() || !links.has(p_node_id) || !links[p_node_id].const_op) {
+ return;
+ }
+ VisualShaderNodeFloatConstant *float_const = Object::cast_to<VisualShaderNodeFloatConstant>(links[p_node_id].visual_node);
+ if (!float_const) {
+ return;
+ }
+ links[p_node_id].const_op->select(get_constant_index(float_const->get_constant()));
+ links[p_node_id].graph_node->set_size(Size2(-1, -1));
+}
+
+void VisualShaderGraphPlugin::update_node_size(int p_node_id) {
+ if (!links.has(p_node_id)) {
+ return;
+ }
+ links[p_node_id].graph_node->set_size(Size2(-1, -1));
+}
+
void VisualShaderGraphPlugin::register_default_input_button(int p_node_id, int p_port_id, Button *p_button) {
links[p_node_id].input_ports.insert(p_port_id, { p_button });
}
+void VisualShaderGraphPlugin::register_constant_option_btn(int p_node_id, OptionButton *p_button) {
+ links[p_node_id].const_op = p_button;
+}
+
void VisualShaderGraphPlugin::update_uniform_refs() {
for (Map<int, Link>::Element *E = links.front(); E; E = E->next()) {
VisualShaderNodeUniformRef *ref = Object::cast_to<VisualShaderNodeUniformRef>(E->get().visual_node);
@@ -230,7 +284,7 @@ void VisualShaderGraphPlugin::make_dirty(bool p_enabled) {
}
void VisualShaderGraphPlugin::register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphNode *p_graph_node) {
- links.insert(p_id, { p_type, p_visual_node, p_graph_node, p_visual_node->get_output_port_for_preview() != -1, -1, Map<int, InputPort>(), Map<int, Port>(), nullptr, nullptr });
+ links.insert(p_id, { p_type, p_visual_node, p_graph_node, p_visual_node->get_output_port_for_preview() != -1, -1, Map<int, InputPort>(), Map<int, Port>(), nullptr, nullptr, nullptr });
}
void VisualShaderGraphPlugin::register_output_port(int p_node_id, int p_port, TextureButton *p_button) {
@@ -337,6 +391,23 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
}
}
+ Ref<VisualShaderNodeFloatConstant> float_const = vsnode;
+ if (float_const.is_valid()) {
+ HBoxContainer *hbox = memnew(HBoxContainer);
+
+ hbox->add_child(custom_editor);
+ OptionButton *btn = memnew(OptionButton);
+ hbox->add_child(btn);
+ register_constant_option_btn(p_id, btn);
+ btn->add_item("");
+ for (int i = 0; i < MAX_FLOAT_CONST_DEFS; i++) {
+ btn->add_item(float_constant_defs[i].name);
+ }
+ btn->select(get_constant_index(float_const->get_constant()));
+ btn->connect("item_selected", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_float_constant_selected), varray(p_id));
+ custom_editor = hbox;
+ }
+
if (custom_editor && !vsnode->is_use_prop_slots() && vsnode->get_output_port_count() > 0 && vsnode->get_output_port_name(0) == "" && (vsnode->get_input_port_count() == 0 || vsnode->get_input_port_name(0) == "")) {
//will be embedded in first port
} else if (custom_editor) {
@@ -2450,6 +2521,30 @@ void VisualShaderEditor::_uniform_select_item(Ref<VisualShaderNodeUniformRef> p_
undo_redo->commit_action();
}
+void VisualShaderEditor::_float_constant_selected(int p_index, int p_node) {
+ if (p_index == 0) {
+ graph_plugin->update_node_size(p_node);
+ return;
+ }
+
+ --p_index;
+
+ ERR_FAIL_INDEX(p_index, MAX_FLOAT_CONST_DEFS);
+
+ VisualShader::Type type = get_current_shader_type();
+ Ref<VisualShaderNodeFloatConstant> node = visual_shader->get_node(type, p_node);
+ if (!node.is_valid()) {
+ return;
+ }
+
+ undo_redo->create_action(TTR("Set constant"));
+ undo_redo->add_do_method(node.ptr(), "set_constant", float_constant_defs[p_index].value);
+ undo_redo->add_undo_method(node.ptr(), "set_constant", node->get_constant());
+ undo_redo->add_do_method(graph_plugin.ptr(), "update_constant", type, p_node);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "update_constant", type, p_node);
+ undo_redo->commit_action();
+}
+
void VisualShaderEditor::_member_filter_changed(const String &p_text) {
_update_options_menu();
}
@@ -2695,6 +2790,7 @@ void VisualShaderEditor::_bind_methods() {
ClassDB::bind_method("_update_uniforms", &VisualShaderEditor::_update_uniforms);
ClassDB::bind_method("_set_mode", &VisualShaderEditor::_set_mode);
ClassDB::bind_method("_nodes_dragged", &VisualShaderEditor::_nodes_dragged);
+ ClassDB::bind_method("_float_constant_selected", &VisualShaderEditor::_float_constant_selected);
ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &VisualShaderEditor::get_drag_data_fw);
ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &VisualShaderEditor::can_drop_data_fw);
@@ -3163,15 +3259,9 @@ VisualShaderEditor::VisualShaderEditor() {
//CONSTANTS
- add_options.push_back(AddOption("E", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("E constant (2.718282). Represents the base of the natural logarithm."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_E));
- add_options.push_back(AddOption("Epsilon", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("Epsilon constant (0.00001). Smallest possible scalar number."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, CMP_EPSILON));
- add_options.push_back(AddOption("Phi", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("Phi constant (1.618034). Golden ratio."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, 1.618034f));
- add_options.push_back(AddOption("Pi/4", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("Pi/4 constant (0.785398) or 45 degrees."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_PI / 4));
- add_options.push_back(AddOption("Pi/2", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("Pi/2 constant (1.570796) or 90 degrees."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_PI / 2));
- add_options.push_back(AddOption("Pi", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("Pi constant (3.141593) or 180 degrees."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_PI));
- add_options.push_back(AddOption("Tau", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("Tau constant (6.283185) or 360 degrees."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_TAU));
- add_options.push_back(AddOption("Sqrt2", "Scalar", "Constants", "VisualShaderNodeFloatConstant", TTR("Sqrt2 constant (1.414214). Square root of 2."), -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, Math_SQRT2));
-
+ for (int i = 0; i < MAX_FLOAT_CONST_DEFS; i++) {
+ add_options.push_back(AddOption(float_constant_defs[i].name, "Scalar", "Constants", "VisualShaderNodeFloatConstant", float_constant_defs[i].desc, -1, VisualShaderNode::PORT_TYPE_SCALAR, -1, -1, float_constant_defs[i].value));
+ }
// FUNCTIONS
add_options.push_back(AddOption("Abs", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the absolute value of the parameter."), VisualShaderNodeFloatFunc::FUNC_ABS, VisualShaderNode::PORT_TYPE_SCALAR));
@@ -3553,6 +3643,9 @@ public:
if (p_property != "constant") {
undo_redo->add_do_method(VisualShaderEditor::get_singleton()->get_graph_plugin(), "update_node_deferred", shader_type, node_id);
undo_redo->add_undo_method(VisualShaderEditor::get_singleton()->get_graph_plugin(), "update_node_deferred", shader_type, node_id);
+ } else {
+ undo_redo->add_do_method(VisualShaderEditor::get_singleton()->get_graph_plugin(), "update_constant", shader_type, node_id);
+ undo_redo->add_undo_method(VisualShaderEditor::get_singleton()->get_graph_plugin(), "update_constant", shader_type, node_id);
}
undo_redo->commit_action();
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index b4c5ff886a..d43af82238 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -72,6 +72,7 @@ private:
Map<int, Port> output_ports;
VBoxContainer *preview_box;
LineEdit *uniform_name;
+ OptionButton *const_op;
};
Ref<VisualShader> visual_shader;
@@ -88,6 +89,8 @@ public:
void register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphNode *p_graph_node);
void register_output_port(int p_id, int p_port, TextureButton *p_button);
void register_uniform_name(int p_id, LineEdit *p_uniform_name);
+ void register_default_input_button(int p_node_id, int p_port_id, Button *p_button);
+ void register_constant_option_btn(int p_node_id, OptionButton *p_button);
void clear_links();
void set_shader_type(VisualShader::Type p_type);
bool is_preview_visible(int p_id) const;
@@ -104,9 +107,11 @@ public:
void set_node_size(VisualShader::Type p_type, int p_id, const Vector2 &p_size);
void refresh_node_ports(VisualShader::Type p_type, int p_node);
void set_input_port_default_value(VisualShader::Type p_type, int p_node_id, int p_port_id, Variant p_value);
- void register_default_input_button(int p_node_id, int p_port_id, Button *p_button);
void update_uniform_refs();
void set_uniform_name(VisualShader::Type p_type, int p_node_id, const String &p_name);
+ void update_constant(VisualShader::Type p_type, int p_node_id);
+ int get_constant_index(float p_constant) const;
+ void update_node_size(int p_node_id);
VisualShader::Type get_shader_type() const;
VisualShaderGraphPlugin();
@@ -331,6 +336,8 @@ class VisualShaderEditor : public VBoxContainer {
void _input_select_item(Ref<VisualShaderNodeInput> input, String name);
void _uniform_select_item(Ref<VisualShaderNodeUniformRef> p_uniform, String p_name);
+ void _float_constant_selected(int p_index, int p_node);
+
VisualShader::Type get_current_shader_type() const;
void _add_input_port(int p_node, int p_port, int p_port_type, const String &p_name);
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index 5a504da397..3dee4a229f 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -251,7 +251,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) {
if (can_rename) { //should be can edit..
String warning = p_node->get_configuration_warning();
- if (warning != String()) {
+ if (!warning.empty()) {
item->add_button(0, get_theme_icon("NodeWarning", "EditorIcons"), BUTTON_WARNING, false, TTR("Node configuration warning:") + "\n" + p_node->get_configuration_warning());
}