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-rw-r--r--editor/editor_translation_parser.cpp2
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp16
-rw-r--r--editor/pot_generator.cpp2
-rw-r--r--editor/scene_tree_editor.cpp2
-rw-r--r--editor/scene_tree_editor.h2
5 files changed, 18 insertions, 6 deletions
diff --git a/editor/editor_translation_parser.cpp b/editor/editor_translation_parser.cpp
index fd36372dde..49d5cf1fd3 100644
--- a/editor/editor_translation_parser.cpp
+++ b/editor/editor_translation_parser.cpp
@@ -105,7 +105,7 @@ void EditorTranslationParser::get_recognized_extensions(List<String> *r_extensio
for (int i = 0; i < temp.size(); i++) {
extensions.insert(temp[i]);
}
- for (auto E = extensions.front(); E; E = E->next()) {
+ for (Set<String>::Element *E = extensions.front(); E; E = E->next()) {
r_extensions->push_back(E->get());
}
}
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index dea85e8799..acc77bd098 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -353,6 +353,11 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
bool is_expression = !expression_node.is_null();
String expression = "";
+ VisualShaderNodeCustom *custom_node = Object::cast_to<VisualShaderNodeCustom>(vsnode.ptr());
+ if (custom_node) {
+ custom_node->_set_initialized(true);
+ }
+
GraphNode *node = memnew(GraphNode);
register_link(p_type, p_id, vsnode.ptr(), node);
@@ -1782,8 +1787,15 @@ void VisualShaderEditor::_port_edited() {
ERR_FAIL_COND(!vsn.is_valid());
undo_redo->create_action(TTR("Set Input Default Port"));
- undo_redo->add_do_method(vsn.ptr(), "set_input_port_default_value", editing_port, value);
- undo_redo->add_undo_method(vsn.ptr(), "set_input_port_default_value", editing_port, vsn->get_input_port_default_value(editing_port));
+
+ Ref<VisualShaderNodeCustom> custom = Object::cast_to<VisualShaderNodeCustom>(vsn.ptr());
+ if (custom.is_valid()) {
+ undo_redo->add_do_method(custom.ptr(), "_set_input_port_default_value", editing_port, value);
+ undo_redo->add_undo_method(custom.ptr(), "_set_input_port_default_value", editing_port, vsn->get_input_port_default_value(editing_port));
+ } else {
+ undo_redo->add_do_method(vsn.ptr(), "set_input_port_default_value", editing_port, value);
+ undo_redo->add_undo_method(vsn.ptr(), "set_input_port_default_value", editing_port, vsn->get_input_port_default_value(editing_port));
+ }
undo_redo->add_do_method(graph_plugin.ptr(), "set_input_port_default_value", type, editing_node, editing_port, value);
undo_redo->add_undo_method(graph_plugin.ptr(), "set_input_port_default_value", type, editing_node, editing_port, vsn->get_input_port_default_value(editing_port));
undo_redo->commit_action();
diff --git a/editor/pot_generator.cpp b/editor/pot_generator.cpp
index 497cc0cbdc..b58b7e4cac 100644
--- a/editor/pot_generator.cpp
+++ b/editor/pot_generator.cpp
@@ -39,7 +39,7 @@ POTGenerator *POTGenerator::singleton = nullptr;
#ifdef DEBUG_POT
void POTGenerator::_print_all_translation_strings() {
- for (auto E = all_translation_strings.front(); E; E = E.next()) {
+ for (OrderedHashMap<String, Vector<POTGenerator::MsgidData>>::Element E = all_translation_strings.front(); E; E = E.next()) {
Vector<MsgidData> v_md = all_translation_strings[E.key()];
for (int i = 0; i < v_md.size(); i++) {
print_line("++++++");
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index ec37fa53b3..b4f7eda391 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -277,7 +277,7 @@ bool SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent, bool p_scroll
}
Ref<Texture2D> icon_temp;
- auto signal_temp = BUTTON_SIGNALS;
+ SceneTreeEditorButton signal_temp = BUTTON_SIGNALS;
if (num_connections >= 1 && num_groups >= 1) {
icon_temp = get_theme_icon("SignalsAndGroups", "EditorIcons");
} else if (num_connections >= 1) {
diff --git a/editor/scene_tree_editor.h b/editor/scene_tree_editor.h
index fd5157f04f..b4c27b7c1f 100644
--- a/editor/scene_tree_editor.h
+++ b/editor/scene_tree_editor.h
@@ -43,7 +43,7 @@ class SceneTreeEditor : public Control {
EditorSelection *editor_selection;
- enum {
+ enum SceneTreeEditorButton {
BUTTON_SUBSCENE = 0,
BUTTON_VISIBILITY = 1,
BUTTON_SCRIPT = 2,