diff options
Diffstat (limited to 'editor')
-rw-r--r-- | editor/audio_stream_preview.cpp | 4 | ||||
-rw-r--r-- | editor/editor_themes.cpp | 2 | ||||
-rw-r--r-- | editor/plugins/animation_blend_space_2d_editor.cpp | 4 |
3 files changed, 5 insertions, 5 deletions
diff --git a/editor/audio_stream_preview.cpp b/editor/audio_stream_preview.cpp index c5759ac076..5a94d41aba 100644 --- a/editor/audio_stream_preview.cpp +++ b/editor/audio_stream_preview.cpp @@ -50,7 +50,7 @@ float AudioStreamPreview::get_max(float p_time, float p_time_next) const { time_to = time_from + 1; } - uint8_t vmax; + uint8_t vmax = 0; for (int i = time_from; i < time_to; i++) { @@ -77,7 +77,7 @@ float AudioStreamPreview::get_min(float p_time, float p_time_next) const { time_to = time_from + 1; } - uint8_t vmin; + uint8_t vmin = 0; for (int i = time_from; i < time_to; i++) { diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index a1e8e4d838..768a8fc066 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -251,7 +251,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { Color preset_accent_color; Color preset_base_color; - float preset_contrast; + float preset_contrast = 0; // Please, use alphabet order if you've added new theme here(After "Default" and "Custom") diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp index c4f8cdc3d7..394b888d0e 100644 --- a/editor/plugins/animation_blend_space_2d_editor.cpp +++ b/editor/plugins/animation_blend_space_2d_editor.cpp @@ -434,7 +434,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_draw() { if (blend_space->get_snap().x > 0) { - int prev_idx; + int prev_idx = 0; for (int i = 0; i < s.x; i++) { float v = blend_space->get_min_space().x + i * (blend_space->get_max_space().x - blend_space->get_min_space().x) / s.x; @@ -450,7 +450,7 @@ void AnimationNodeBlendSpace2DEditor::_blend_space_draw() { if (blend_space->get_snap().y > 0) { - int prev_idx; + int prev_idx = 0; for (int i = 0; i < s.y; i++) { float v = blend_space->get_max_space().y - i * (blend_space->get_max_space().y - blend_space->get_min_space().y) / s.y; |