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-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp21
-rw-r--r--editor/shader_create_dialog.cpp1
2 files changed, 0 insertions, 22 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 29f28932d9..3491f8a468 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -1102,27 +1102,6 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
if (!visual_shader->is_connected("changed", ce)) {
visual_shader->connect("changed", ce);
}
-#ifndef DISABLE_DEPRECATED
- Dictionary engine_version = Engine::get_singleton()->get_version_info();
- static Array components;
- if (components.is_empty()) {
- components.push_back("major");
- components.push_back("minor");
- }
- const Dictionary vs_version = visual_shader->get_engine_version();
- if (!vs_version.has_all(components)) {
- visual_shader->update_engine_version(engine_version);
- print_line(vformat(TTR("The shader (\"%s\") has been updated to correspond Godot %s.%s version."), visual_shader->get_path(), engine_version["major"], engine_version["minor"]));
- } else {
- for (int i = 0; i < components.size(); i++) {
- if (vs_version[components[i]] != engine_version[components[i]]) {
- visual_shader->update_engine_version(engine_version);
- print_line(vformat(TTR("The shader (\"%s\") has been updated to correspond Godot %s.%s version."), visual_shader->get_path(), engine_version["major"], engine_version["minor"]));
- break;
- }
- }
- }
-#endif
visual_shader->set_graph_offset(graph->get_scroll_ofs() / EDSCALE);
_set_mode(visual_shader->get_mode());
} else {
diff --git a/editor/shader_create_dialog.cpp b/editor/shader_create_dialog.cpp
index b053d88d3e..f70c46c8d8 100644
--- a/editor/shader_create_dialog.cpp
+++ b/editor/shader_create_dialog.cpp
@@ -184,7 +184,6 @@ void ShaderCreateDialog::_create_new() {
Ref<VisualShader> visual_shader;
visual_shader.instantiate();
shader = visual_shader;
- visual_shader->set_engine_version(Engine::get_singleton()->get_version_info());
visual_shader->set_mode(Shader::Mode(current_mode));
}