diff options
Diffstat (limited to 'editor')
-rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 21 | ||||
-rw-r--r-- | editor/shader_create_dialog.cpp | 1 |
2 files changed, 0 insertions, 22 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 29f28932d9..3491f8a468 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -1102,27 +1102,6 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) { if (!visual_shader->is_connected("changed", ce)) { visual_shader->connect("changed", ce); } -#ifndef DISABLE_DEPRECATED - Dictionary engine_version = Engine::get_singleton()->get_version_info(); - static Array components; - if (components.is_empty()) { - components.push_back("major"); - components.push_back("minor"); - } - const Dictionary vs_version = visual_shader->get_engine_version(); - if (!vs_version.has_all(components)) { - visual_shader->update_engine_version(engine_version); - print_line(vformat(TTR("The shader (\"%s\") has been updated to correspond Godot %s.%s version."), visual_shader->get_path(), engine_version["major"], engine_version["minor"])); - } else { - for (int i = 0; i < components.size(); i++) { - if (vs_version[components[i]] != engine_version[components[i]]) { - visual_shader->update_engine_version(engine_version); - print_line(vformat(TTR("The shader (\"%s\") has been updated to correspond Godot %s.%s version."), visual_shader->get_path(), engine_version["major"], engine_version["minor"])); - break; - } - } - } -#endif visual_shader->set_graph_offset(graph->get_scroll_ofs() / EDSCALE); _set_mode(visual_shader->get_mode()); } else { diff --git a/editor/shader_create_dialog.cpp b/editor/shader_create_dialog.cpp index b053d88d3e..f70c46c8d8 100644 --- a/editor/shader_create_dialog.cpp +++ b/editor/shader_create_dialog.cpp @@ -184,7 +184,6 @@ void ShaderCreateDialog::_create_new() { Ref<VisualShader> visual_shader; visual_shader.instantiate(); shader = visual_shader; - visual_shader->set_engine_version(Engine::get_singleton()->get_version_info()); visual_shader->set_mode(Shader::Mode(current_mode)); } |