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-rw-r--r--editor/import/collada.cpp8
-rw-r--r--editor/plugins/text_shader_editor.cpp2
2 files changed, 1 insertions, 9 deletions
diff --git a/editor/import/collada.cpp b/editor/import/collada.cpp
index 5d8e453395..7cf35c519b 100644
--- a/editor/import/collada.cpp
+++ b/editor/import/collada.cpp
@@ -2036,11 +2036,7 @@ void Collada::_merge_skeletons(VisualScene *p_vscene, Node *p_node) {
ERR_CONTINUE(!state.scene_map.has(nodeid)); //weird, it should have it...
-#ifdef NO_SAFE_CAST
- NodeJoint *nj = static_cast<NodeJoint *>(state.scene_map[nodeid]);
-#else
NodeJoint *nj = dynamic_cast<NodeJoint *>(state.scene_map[nodeid]);
-#endif
ERR_CONTINUE(!nj); //broken collada
ERR_CONTINUE(!nj->owner); //weird, node should have a skeleton owner
@@ -2197,11 +2193,7 @@ bool Collada::_move_geometry_to_skeletons(VisualScene *p_vscene, Node *p_node, L
String nodeid = ng->skeletons[0];
ERR_FAIL_COND_V(!state.scene_map.has(nodeid), false); //weird, it should have it...
-#ifdef NO_SAFE_CAST
- NodeJoint *nj = static_cast<NodeJoint *>(state.scene_map[nodeid]);
-#else
NodeJoint *nj = dynamic_cast<NodeJoint *>(state.scene_map[nodeid]);
-#endif
ERR_FAIL_COND_V(!nj, false);
ERR_FAIL_COND_V(!nj->owner, false); //weird, node should have a skeleton owner
diff --git a/editor/plugins/text_shader_editor.cpp b/editor/plugins/text_shader_editor.cpp
index dfd5e76ba6..ef3f451079 100644
--- a/editor/plugins/text_shader_editor.cpp
+++ b/editor/plugins/text_shader_editor.cpp
@@ -715,7 +715,7 @@ void TextShaderEditor::_notification(int p_what) {
popup->set_item_icon(popup->get_item_index(HELP_DOCS), get_theme_icon(SNAME("ExternalLink"), SNAME("EditorIcons")));
} break;
- case NOTIFICATION_WM_WINDOW_FOCUS_IN: {
+ case NOTIFICATION_APPLICATION_FOCUS_IN: {
_check_for_external_edit();
} break;
}