diff options
Diffstat (limited to 'editor')
| -rw-r--r-- | editor/editor_log.cpp | 17 | ||||
| -rw-r--r-- | editor/editor_log.h | 3 | ||||
| -rw-r--r-- | editor/editor_node.cpp | 13 | ||||
| -rw-r--r-- | editor/editor_node.h | 1 | ||||
| -rw-r--r-- | editor/editor_settings.cpp | 3 | ||||
| -rw-r--r-- | editor/editor_themes.cpp | 2 | ||||
| -rw-r--r-- | editor/filesystem_dock.cpp | 32 | ||||
| -rw-r--r-- | editor/filesystem_dock.h | 1 | ||||
| -rw-r--r-- | editor/import/resource_importer_scene.cpp | 18 | ||||
| -rw-r--r-- | editor/plugins/script_editor_plugin.cpp | 22 | ||||
| -rw-r--r-- | editor/plugins/script_editor_plugin.h | 1 | ||||
| -rw-r--r-- | editor/plugins/sprite_frames_editor_plugin.cpp | 47 | ||||
| -rw-r--r-- | editor/plugins/visual_shader_editor_plugin.cpp | 174 | ||||
| -rw-r--r-- | editor/script_create_dialog.cpp | 70 | ||||
| -rw-r--r-- | editor/script_create_dialog.h | 1 | ||||
| -rw-r--r-- | editor/spatial_editor_gizmos.cpp | 6 |
16 files changed, 249 insertions, 162 deletions
diff --git a/editor/editor_log.cpp b/editor/editor_log.cpp index aaca47622d..b5cdc76115 100644 --- a/editor/editor_log.cpp +++ b/editor/editor_log.cpp @@ -78,10 +78,19 @@ void EditorLog::_clear_request() { tool_button->set_icon(Ref<Texture>()); } +void EditorLog::_copy_request() { + + log->selection_copy(); +} + void EditorLog::clear() { _clear_request(); } +void EditorLog::copy() { + _copy_request(); +} + void EditorLog::add_message(const String &p_msg, MessageType p_type) { log->add_newline(); @@ -125,7 +134,9 @@ void EditorLog::_undo_redo_cbk(void *p_self, const String &p_name) { void EditorLog::_bind_methods() { ClassDB::bind_method(D_METHOD("_clear_request"), &EditorLog::_clear_request); + ClassDB::bind_method(D_METHOD("_copy_request"), &EditorLog::_copy_request); ADD_SIGNAL(MethodInfo("clear_request")); + ADD_SIGNAL(MethodInfo("copy_request")); } EditorLog::EditorLog() { @@ -139,6 +150,12 @@ EditorLog::EditorLog() { title->set_h_size_flags(SIZE_EXPAND_FILL); hb->add_child(title); + copybutton = memnew(Button); + hb->add_child(copybutton); + copybutton->set_text(TTR("Copy")); + copybutton->set_shortcut(ED_SHORTCUT("editor/copy_output", TTR("Copy Selection"), KEY_MASK_CMD | KEY_C)); + copybutton->connect("pressed", this, "_copy_request"); + clearbutton = memnew(Button); hb->add_child(clearbutton); clearbutton->set_text(TTR("Clear")); diff --git a/editor/editor_log.h b/editor/editor_log.h index 13318fd68f..bb56bd34fe 100644 --- a/editor/editor_log.h +++ b/editor/editor_log.h @@ -48,6 +48,7 @@ class EditorLog : public VBoxContainer { GDCLASS(EditorLog, VBoxContainer); Button *clearbutton; + Button *copybutton; Label *title; RichTextLabel *log; HBoxContainer *title_hb; @@ -62,6 +63,7 @@ class EditorLog : public VBoxContainer { //void _dragged(const Point2& p_ofs); void _clear_request(); + void _copy_request(); static void _undo_redo_cbk(void *p_self, const String &p_name); protected: @@ -80,6 +82,7 @@ public: void deinit(); void clear(); + void copy(); EditorLog(); ~EditorLog(); }; diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 8703076a57..fed1f6b4fa 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -1271,6 +1271,11 @@ void EditorNode::_dialog_action(String p_file) { switch (current_option) { case FILE_NEW_INHERITED_SCENE: { + Node *scene = editor_data.get_edited_scene_root(); + // If the previous scene is rootless, just close it in favor of the new one. + if (!scene) + _menu_option_confirm(FILE_CLOSE, false); + load_scene(p_file, false, true); } break; case FILE_OPEN_SCENE: { @@ -3245,6 +3250,12 @@ InspectorDock *EditorNode::get_inspector_dock() { return inspector_dock; } +void EditorNode::_inherit_request(String p_file) { + + current_option = FILE_NEW_INHERITED_SCENE; + _dialog_action(p_file); +} + void EditorNode::_instance_request(const Vector<String> &p_files) { request_instance_scenes(p_files); @@ -5018,6 +5029,7 @@ void EditorNode::_bind_methods() { ClassDB::bind_method("_get_scene_metadata", &EditorNode::_get_scene_metadata); ClassDB::bind_method("set_edited_scene", &EditorNode::set_edited_scene); ClassDB::bind_method("open_request", &EditorNode::open_request); + ClassDB::bind_method("_inherit_request", &EditorNode::_inherit_request); ClassDB::bind_method("_instance_request", &EditorNode::_instance_request); ClassDB::bind_method("_close_messages", &EditorNode::_close_messages); ClassDB::bind_method("_show_messages", &EditorNode::_show_messages); @@ -5986,6 +5998,7 @@ EditorNode::EditorNode() { filesystem_dock = memnew(FileSystemDock(this)); filesystem_dock->connect("open", this, "open_request"); + filesystem_dock->connect("inherit", this, "_inherit_request"); filesystem_dock->connect("instance", this, "_instance_request"); filesystem_dock->connect("display_mode_changed", this, "_save_docks"); diff --git a/editor/editor_node.h b/editor/editor_node.h index 0084d421f9..cfe8bf9ec4 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -474,6 +474,7 @@ private: int _next_unsaved_scene(bool p_valid_filename, int p_start = 0); void _discard_changes(const String &p_str = String()); + void _inherit_request(String p_file); void _instance_request(const Vector<String> &p_files); void _display_top_editors(bool p_display); diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index e80d3e1b37..c32dcb0ace 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -973,6 +973,9 @@ void EditorSettings::setup_network() { // link-local IPv6 addresses don't work, skipping them if (ip.begins_with("fe80:0:0:0:")) // fe80::/64 continue; + // Same goes for IPv4 link-local (APIPA) addresses. + if (ip.begins_with("169.254.")) // 169.254.0.0/16 + continue; if (ip == current) lip = current; //so it saves if (hint != "") diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index b8dd29cecc..f74e913208 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -585,7 +585,9 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("hover", "CheckButton", style_menu); theme->set_icon("on", "CheckButton", theme->get_icon("GuiToggleOn", "EditorIcons")); + theme->set_icon("on_disabled", "CheckButton", theme->get_icon("GuiToggleOnDisabled", "EditorIcons")); theme->set_icon("off", "CheckButton", theme->get_icon("GuiToggleOff", "EditorIcons")); + theme->set_icon("off_disabled", "CheckButton", theme->get_icon("GuiToggleOffDisabled", "EditorIcons")); theme->set_color("font_color", "CheckButton", font_color); theme->set_color("font_color_hover", "CheckButton", font_color_hl); diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index 6248680a52..5ce22154e0 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -462,6 +462,7 @@ void FileSystemDock::_navigate_to_path(const String &p_path, bool p_select_in_fa _update_tree(_compute_uncollapsed_paths(), false, p_select_in_favorites); if (display_mode == DISPLAY_MODE_SPLIT) { _update_file_list(false); + files->get_v_scroll()->set_value(0); } String file_name = p_path.get_file(); @@ -1489,12 +1490,28 @@ void FileSystemDock::_file_option(int p_option, const Vector<String> p_selected) } break; case FILE_OPEN: { + // Open folders + TreeItem *selected = tree->get_root(); + selected = tree->get_next_selected(selected); + while (selected) { + if (p_selected.find(selected->get_metadata(0)) >= 0) { + selected->set_collapsed(false); + } + selected = tree->get_next_selected(selected); + } // Open the file for (int i = 0; i < p_selected.size(); i++) { _select_file(p_selected[i]); } } break; + case FILE_INHERIT: { + // Create a new scene inherited from the selected one + if (p_selected.size() == 1) { + emit_signal("inherit", p_selected[0]); + } + } break; + case FILE_INSTANCE: { // Instance all selected scenes Vector<String> paths; @@ -2061,13 +2078,16 @@ void FileSystemDock::_file_and_folders_fill_popup(PopupMenu *p_popup, Vector<Str if (all_files) { - if (all_files_scenes && filenames.size() >= 1) { - p_popup->add_item(TTR("Open Scene(s)"), FILE_OPEN); + if (all_files_scenes) { + if (filenames.size() == 1) { + p_popup->add_item(TTR("Open Scene"), FILE_OPEN); + p_popup->add_item(TTR("New Inherited Scene"), FILE_INHERIT); + } else { + p_popup->add_item(TTR("Open Scenes"), FILE_OPEN); + } p_popup->add_item(TTR("Instance"), FILE_INSTANCE); p_popup->add_separator(); - } - - if (!all_files_scenes && filenames.size() == 1) { + } else if (filenames.size() == 1) { p_popup->add_item(TTR("Open"), FILE_OPEN); p_popup->add_separator(); } @@ -2368,8 +2388,8 @@ void FileSystemDock::_bind_methods() { ClassDB::bind_method(D_METHOD("_feature_profile_changed"), &FileSystemDock::_feature_profile_changed); + ADD_SIGNAL(MethodInfo("inherit", PropertyInfo(Variant::STRING, "file"))); ADD_SIGNAL(MethodInfo("instance", PropertyInfo(Variant::POOL_STRING_ARRAY, "files"))); - ADD_SIGNAL(MethodInfo("open")); ADD_SIGNAL(MethodInfo("file_removed", PropertyInfo(Variant::STRING, "file"))); ADD_SIGNAL(MethodInfo("folder_removed", PropertyInfo(Variant::STRING, "folder"))); diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h index 8b27938c8a..9d20544ac2 100644 --- a/editor/filesystem_dock.h +++ b/editor/filesystem_dock.h @@ -73,6 +73,7 @@ public: private: enum FileMenu { FILE_OPEN, + FILE_INHERIT, FILE_INSTANCE, FILE_ADD_FAVORITE, FILE_REMOVE_FAVORITE, diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index 1de276b940..5ac7bc3bc8 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -708,6 +708,10 @@ void ResourceImporterScene::_create_clips(Node *scene, const Array &p_clips, boo default_anim->transform_track_interpolate(j, from, &p, &q, &s); new_anim->transform_track_insert_key(dtrack, 0, p, q, s); } + if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) { + Variant var = default_anim->value_track_interpolate(j, from); + new_anim->track_insert_key(dtrack, 0, var); + } } } @@ -718,6 +722,10 @@ void ResourceImporterScene::_create_clips(Node *scene, const Array &p_clips, boo default_anim->transform_track_get_key(j, k, &p, &q, &s); new_anim->transform_track_insert_key(dtrack, kt - from, p, q, s); } + if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) { + Variant var = default_anim->track_get_key_value(j, k); + new_anim->track_insert_key(dtrack, kt - from, var); + } } if (dtrack != -1 && kt >= to) { @@ -729,6 +737,10 @@ void ResourceImporterScene::_create_clips(Node *scene, const Array &p_clips, boo default_anim->transform_track_interpolate(j, to, &p, &q, &s); new_anim->transform_track_insert_key(dtrack, to - from, p, q, s); } + if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) { + Variant var = default_anim->value_track_interpolate(j, to); + new_anim->track_insert_key(dtrack, to - from, var); + } } } @@ -746,6 +758,12 @@ void ResourceImporterScene::_create_clips(Node *scene, const Array &p_clips, boo default_anim->transform_track_interpolate(j, to, &p, &q, &s); new_anim->transform_track_insert_key(dtrack, to - from, p, q, s); } + if (default_anim->track_get_type(j) == Animation::TYPE_VALUE) { + Variant var = default_anim->value_track_interpolate(j, from); + new_anim->track_insert_key(dtrack, 0, var); + Variant to_var = default_anim->value_track_interpolate(j, to); + new_anim->track_insert_key(dtrack, to - from, to_var); + } } } diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 0982da784f..92579e5cef 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -603,6 +603,8 @@ void ScriptEditor::_close_tab(int p_idx, bool p_save, bool p_history_back) { idx = history[history_pos].control->get_index(); } tab_container->set_current_tab(idx); + } else { + _update_selected_editor_menu(); } _update_history_arrows(); @@ -1002,6 +1004,9 @@ void ScriptEditor::_menu_option(int p_option) { save_all_scripts(); } break; + case SEARCH_IN_FILES: { + _on_find_in_files_requested(""); + } break; case SEARCH_HELP: { help_search_dialog->popup_dialog(); @@ -2694,10 +2699,22 @@ void ScriptEditor::_update_selected_editor_menu() { } EditorHelp *eh = Object::cast_to<EditorHelp>(tab_container->get_current_tab_control()); + script_search_menu->get_popup()->clear(); if (eh) { + + script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find", TTR("Find..."), KEY_MASK_CMD | KEY_F), HELP_SEARCH_FIND); + script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_next", TTR("Find Next"), KEY_F3), HELP_SEARCH_FIND_NEXT); + script_search_menu->get_popup()->add_separator(); + script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_in_files", TTR("Find in Files"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_F), SEARCH_IN_FILES); script_search_menu->show(); } else { - script_search_menu->hide(); + + if (tab_container->get_child_count() == 0) { + script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_in_files", TTR("Find in Files"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_F), SEARCH_IN_FILES); + script_search_menu->show(); + } else { + script_search_menu->hide(); + } } } @@ -3109,10 +3126,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) { script_search_menu->set_text(TTR("Search")); script_search_menu->set_switch_on_hover(true); script_search_menu->get_popup()->set_hide_on_window_lose_focus(true); - script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find", TTR("Find..."), KEY_MASK_CMD | KEY_F), HELP_SEARCH_FIND); - script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_next", TTR("Find Next"), KEY_F3), HELP_SEARCH_FIND_NEXT); script_search_menu->get_popup()->connect("id_pressed", this, "_menu_option"); - script_search_menu->hide(); debug_menu = memnew(MenuButton); menu_hb->add_child(debug_menu); diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h index a17fed1e06..683fa881f8 100644 --- a/editor/plugins/script_editor_plugin.h +++ b/editor/plugins/script_editor_plugin.h @@ -157,6 +157,7 @@ class ScriptEditor : public PanelContainer { DEBUG_SHOW, DEBUG_SHOW_KEEP_OPEN, DEBUG_WITH_EXTERNAL_EDITOR, + SEARCH_IN_FILES, SEARCH_HELP, SEARCH_WEBSITE, REQUEST_DOCS, diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp index 6edd19901b..c509202a88 100644 --- a/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/editor/plugins/sprite_frames_editor_plugin.cpp @@ -51,32 +51,42 @@ void SpriteFramesEditor::_open_sprite_sheet() { } void SpriteFramesEditor::_sheet_preview_draw() { + Size2i size = split_sheet_preview->get_size(); int h = split_sheet_h->get_value(); int v = split_sheet_v->get_value(); + int width = size.width / h; + int height = size.height / v; const float a = 0.3; for (int i = 1; i < h; i++) { - for (int j = 1; j < v; j++) { - int x = i * size.width / h; - int y = j * size.height / v; + int x = i * width; + split_sheet_preview->draw_line(Point2(x, 0), Point2(x, size.height), Color(1, 1, 1, a)); + split_sheet_preview->draw_line(Point2(x + 1, 0), Point2(x + 1, size.height), Color(0, 0, 0, a)); - split_sheet_preview->draw_line(Point2(x, 0), Point2(x, size.height), Color(1, 1, 1, a)); - split_sheet_preview->draw_line(Point2(x + 1, 0), Point2(x + 1, size.height), Color(0, 0, 0, a)); + for (int j = 1; j < v; j++) { + + int y = j * height; split_sheet_preview->draw_line(Point2(0, y), Point2(size.width, y), Color(1, 1, 1, a)); split_sheet_preview->draw_line(Point2(0, y + 1), Point2(size.width, y + 1), Color(0, 0, 0, a)); } } + if (frames_selected.size() == 0) { + split_sheet_dialog->get_ok()->set_disabled(true); + split_sheet_dialog->get_ok()->set_text(TTR("No Frames Selected")); + return; + } + Color accent = get_color("accent_color", "Editor"); for (Set<int>::Element *E = frames_selected.front(); E; E = E->next()) { int idx = E->get(); - int x = (idx % h) * size.width / h; - int y = (idx / v) * size.height / v; - int width = size.width / h; - int height = size.height / v; + int xp = idx % h; + int yp = (idx - xp) / h; + int x = xp * width; + int y = yp * height; split_sheet_preview->draw_rect(Rect2(x + 5, y + 5, width - 10, height - 10), Color(0, 0, 0, 0.35), true); split_sheet_preview->draw_rect(Rect2(x + 0, y + 0, width - 0, height - 0), Color(0, 0, 0, 1), false); @@ -87,13 +97,8 @@ void SpriteFramesEditor::_sheet_preview_draw() { split_sheet_preview->draw_rect(Rect2(x + 5, y + 5, width - 10, height - 10), Color(0, 0, 0, 1), false); } - if (frames_selected.size() == 0) { - split_sheet_dialog->get_ok()->set_disabled(true); - split_sheet_dialog->get_ok()->set_text(TTR("No Frames Selected")); - } else { - split_sheet_dialog->get_ok()->set_disabled(false); - split_sheet_dialog->get_ok()->set_text(vformat(TTR("Add %d Frame(s)"), frames_selected.size())); - } + split_sheet_dialog->get_ok()->set_disabled(false); + split_sheet_dialog->get_ok()->set_text(vformat(TTR("Add %d Frame(s)"), frames_selected.size())); } void SpriteFramesEditor::_sheet_preview_input(const Ref<InputEvent> &p_event) { @@ -149,10 +154,12 @@ void SpriteFramesEditor::_sheet_add_frames() { for (Set<int>::Element *E = frames_selected.front(); E; E = E->next()) { int idx = E->get(); - int x = (idx % h) * size.width / h; - int y = (idx / v) * size.height / v; int width = size.width / h; int height = size.height / v; + int xp = idx % h; + int yp = (idx - xp) / h; + int x = xp * width; + int y = yp * height; Ref<AtlasTexture> at; at.instance(); @@ -456,6 +463,10 @@ void SpriteFramesEditor::_animation_select() { if (updating) return; + double value = anim_speed->get_line_edit()->get_text().to_double(); + if (!Math::is_equal_approx(value, frames->get_animation_speed(edited_anim))) + _animation_fps_changed(value); + TreeItem *selected = animations->get_selected(); ERR_FAIL_COND(!selected); edited_anim = selected->get_text(0); diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index f8261fe949..f3eb5d1483 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -58,10 +58,14 @@ void VisualShaderNodePlugin::_bind_methods() { void VisualShaderEditor::edit(VisualShader *p_visual_shader) { - bool was_null = false; + bool changed = false; if (p_visual_shader) { if (visual_shader.is_null()) { - was_null = true; + changed = true; + } else { + if (visual_shader.ptr() != p_visual_shader) { + changed = true; + } } visual_shader = Ref<VisualShader>(p_visual_shader); } else { @@ -71,7 +75,7 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) { if (visual_shader.is_null()) { hide(); } else { - if (was_null) { // to avoid tree collapse + if (changed) { // to avoid tree collapse _update_options_menu(); } _update_graph(); @@ -1456,22 +1460,22 @@ VisualShaderEditor::VisualShaderEditor() { // SPATIAL-FOR-ALL - add_options.push_back(AddOption("Camera", "Input", "All", "VisualShaderNodeInput", TTR("'camera' input parameter for all shader modes."), "camera", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::Mode::MODE_SPATIAL)); - add_options.push_back(AddOption("InvCamera", "Input", "All", "VisualShaderNodeInput", TTR("'inv_camera' input parameter for all shader modes."), "inv_camera", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::Mode::MODE_SPATIAL)); - add_options.push_back(AddOption("InvProjection", "Input", "All", "VisualShaderNodeInput", TTR("'inv_projection' input parameter for all shader modes."), "inv_projection", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::Mode::MODE_SPATIAL)); - add_options.push_back(AddOption("Normal", "Input", "All", "VisualShaderNodeInput", TTR("'normal' input parameter for all shader modes."), "normal", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::Mode::MODE_SPATIAL)); - add_options.push_back(AddOption("Projection", "Input", "All", "VisualShaderNodeInput", TTR("'projection' input parameter for all shader modes."), "projection", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::Mode::MODE_SPATIAL)); - add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", TTR("'time' input parameter for all shader modes."), "time", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::Mode::MODE_SPATIAL)); - add_options.push_back(AddOption("ViewportSize", "Input", "All", "VisualShaderNodeInput", TTR("'viewport_size' input parameter for all shader modes."), "viewport_size", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::Mode::MODE_SPATIAL)); - add_options.push_back(AddOption("World", "Input", "All", "VisualShaderNodeInput", TTR("'world' input parameter for all shader modes."), "world", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::Mode::MODE_SPATIAL)); + add_options.push_back(AddOption("Camera", "Input", "All", "VisualShaderNodeInput", TTR("'camera' input parameter for all shader modes."), "camera", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("InvCamera", "Input", "All", "VisualShaderNodeInput", TTR("'inv_camera' input parameter for all shader modes."), "inv_camera", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("InvProjection", "Input", "All", "VisualShaderNodeInput", TTR("'inv_projection' input parameter for all shader modes."), "inv_projection", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Normal", "Input", "All", "VisualShaderNodeInput", TTR("'normal' input parameter for all shader modes."), "normal", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Projection", "Input", "All", "VisualShaderNodeInput", TTR("'projection' input parameter for all shader modes."), "projection", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", TTR("'time' input parameter for all shader modes."), "time", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("ViewportSize", "Input", "All", "VisualShaderNodeInput", TTR("'viewport_size' input parameter for all shader modes."), "viewport_size", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("World", "Input", "All", "VisualShaderNodeInput", TTR("'world' input parameter for all shader modes."), "world", VisualShaderNode::PORT_TYPE_TRANSFORM, -1, Shader::MODE_SPATIAL)); // CANVASITEM-FOR-ALL - add_options.push_back(AddOption("Alpha", "Input", "All", "VisualShaderNodeInput", TTR("'alpha' input parameter for all shader modes."), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::Mode::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("Color", "Input", "All", "VisualShaderNodeInput", TTR("'color' input parameter for all shader modes."), "color", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::Mode::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("TexturePixelSize", "Input", "All", "VisualShaderNodeInput", TTR("'texture_pixel_size' input parameter for all shader modes."), "texture_pixel_size", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::Mode::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", TTR("'time' input parameter for all shader modes."), "time", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::Mode::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("UV", "Input", "All", "VisualShaderNodeInput", TTR("'uv' input parameter for all shader modes."), "uv", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::Mode::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Alpha", "Input", "All", "VisualShaderNodeInput", TTR("'alpha' input parameter for all shader modes."), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Color", "Input", "All", "VisualShaderNodeInput", TTR("'color' input parameter for all shader modes."), "color", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("TexturePixelSize", "Input", "All", "VisualShaderNodeInput", TTR("'texture_pixel_size' input parameter for all shader modes."), "texture_pixel_size", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Time", "Input", "All", "VisualShaderNodeInput", TTR("'time' input parameter for all shader modes."), "time", VisualShaderNode::PORT_TYPE_SCALAR, -1, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("UV", "Input", "All", "VisualShaderNodeInput", TTR("'uv' input parameter for all shader modes."), "uv", VisualShaderNode::PORT_TYPE_VECTOR, -1, Shader::MODE_CANVAS_ITEM)); ///////////////// @@ -1479,81 +1483,81 @@ VisualShaderEditor::VisualShaderEditor() { // SPATIAL INPUTS - add_options.push_back(AddOption("Alpha", "Input", "Fragment", "VisualShaderNodeInput", TTR("'alpha' input parameter for vertex and fragment shader modes."), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::Mode::MODE_SPATIAL)); - add_options.push_back(AddOption("Binormal", "Input", "Fragment", "VisualShaderNodeInput", TTR("'binormal' input parameter for vertex and fragment shader modes."), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::Mode::MODE_SPATIAL)); - add_options.push_back(AddOption("Color", "Input", "Fragment", "VisualShaderNodeInput", TTR("'color' input parameter for vertex and fragment shader modes."), "color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::Mode::MODE_SPATIAL)); - add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", TTR("'fragcoord' input parameter for fragment and light shader modes."), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::Mode::MODE_SPATIAL)); - add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", TTR("'point_coord' input parameter for fragment shader mode."), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::Mode::MODE_SPATIAL)); - add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", TTR("'screen_uv' input parameter for fragment shader mode."), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::Mode::MODE_SPATIAL)); - add_options.push_back(AddOption("Side", "Input", "Fragment", "VisualShaderNodeInput", TTR("'side' input parameter for fragment shader mode."), "side", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::Mode::MODE_SPATIAL)); - add_options.push_back(AddOption("Tangent", "Input", "Fragment", "VisualShaderNodeInput", TTR("'tangent' input parameter for vertex and fragment shader modes."), "tangent", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::Mode::MODE_SPATIAL)); - add_options.push_back(AddOption("UV", "Input", "Fragment", "VisualShaderNodeInput", TTR("'uv' input parameter for vertex and fragment shader modes."), "uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::Mode::MODE_SPATIAL)); - add_options.push_back(AddOption("UV2", "Input", "Fragment", "VisualShaderNodeInput", TTR("'uv2' input parameter for vertex and fragment shader modes."), "uv2", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::Mode::MODE_SPATIAL)); - add_options.push_back(AddOption("Vertex", "Input", "Fragment", "VisualShaderNodeInput", TTR("'vertex' input parameter for vertex and fragment shader modes."), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::Mode::MODE_SPATIAL)); - add_options.push_back(AddOption("View", "Input", "Fragment", "VisualShaderNodeInput", TTR("'view' input parameter for fragment and light shader modes."), "view", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::Mode::MODE_SPATIAL)); - - add_options.push_back(AddOption("Albedo", "Input", "Light", "VisualShaderNodeInput", TTR("'albedo' input parameter for light shader mode."), "albedo", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::Mode::MODE_SPATIAL)); - add_options.push_back(AddOption("Attenuation", "Input", "Light", "VisualShaderNodeInput", TTR("'attenuation' input parameter for light shader mode."), "attenuation", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::Mode::MODE_SPATIAL)); - add_options.push_back(AddOption("Diffuse", "Input", "Light", "VisualShaderNodeInput", TTR("'diffuse' input parameter for light shader mode."), "diffuse", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::Mode::MODE_SPATIAL)); - add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", TTR("'fragcoord' input parameter for fragment and light shader modes."), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::Mode::MODE_SPATIAL)); - add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", TTR("'light' input parameter for light shader mode."), "light", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::Mode::MODE_SPATIAL)); - add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", TTR("'light_color' input parameter for light shader mode."), "light_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::Mode::MODE_SPATIAL)); - add_options.push_back(AddOption("Roughness", "Input", "Light", "VisualShaderNodeInput", TTR("'roughness' input parameter for light shader mode."), "roughness", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_LIGHT, Shader::Mode::MODE_SPATIAL)); - add_options.push_back(AddOption("Specular", "Input", "Light", "VisualShaderNodeInput", TTR("'specular' input parameter for light shader mode."), "specular", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::Mode::MODE_SPATIAL)); - add_options.push_back(AddOption("Transmission", "Input", "Light", "VisualShaderNodeInput", TTR("'transmission' input parameter for light shader mode."), "transmission", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::Mode::MODE_SPATIAL)); - add_options.push_back(AddOption("View", "Input", "Light", "VisualShaderNodeInput", TTR("'view' input parameter for fragment and light shader modes."), "view", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::Mode::MODE_SPATIAL)); - - add_options.push_back(AddOption("Alpha", "Input", "Vertex", "VisualShaderNodeInput", TTR("'alpha' input parameter for vertex and fragment shader modes."), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_SPATIAL)); - add_options.push_back(AddOption("Binormal", "Input", "Vertex", "VisualShaderNodeInput", TTR("'binormal' input parameter for vertex and fragment shader modes."), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_SPATIAL)); - add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", TTR("'color' input parameter for vertex and fragment shader modes."), "color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_SPATIAL)); - add_options.push_back(AddOption("ModelView", "Input", "Vertex", "VisualShaderNodeInput", TTR("'modelview' input parameter for vertex shader mode."), "modelview", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_SPATIAL)); - add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", TTR("'point_size' input parameter for vertex shader mode."), "point_size", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_SPATIAL)); - add_options.push_back(AddOption("Tangent", "Input", "Vertex", "VisualShaderNodeInput", TTR("'tangent' input parameter for vertex and fragment shader mode."), "tangent", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_SPATIAL)); - add_options.push_back(AddOption("UV", "Input", "Vertex", "VisualShaderNodeInput", TTR("'uv' input parameter for vertex and fragment shader modes."), "uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_SPATIAL)); - add_options.push_back(AddOption("UV2", "Input", "Vertex", "VisualShaderNodeInput", TTR("'uv2' input parameter for vertex and fragment shader modes."), "uv2", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_SPATIAL)); - add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", TTR("'vertex' input parameter for vertex and fragment shader modes."), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_SPATIAL)); + add_options.push_back(AddOption("Alpha", "Input", "Fragment", "VisualShaderNodeInput", TTR("'alpha' input parameter for vertex and fragment shader modes."), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Binormal", "Input", "Fragment", "VisualShaderNodeInput", TTR("'binormal' input parameter for vertex and fragment shader modes."), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Color", "Input", "Fragment", "VisualShaderNodeInput", TTR("'color' input parameter for vertex and fragment shader modes."), "color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", TTR("'fragcoord' input parameter for fragment and light shader modes."), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", TTR("'point_coord' input parameter for fragment shader mode."), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", TTR("'screen_uv' input parameter for fragment shader mode."), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Side", "Input", "Fragment", "VisualShaderNodeInput", TTR("'side' input parameter for fragment shader mode."), "side", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Tangent", "Input", "Fragment", "VisualShaderNodeInput", TTR("'tangent' input parameter for vertex and fragment shader modes."), "tangent", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("UV", "Input", "Fragment", "VisualShaderNodeInput", TTR("'uv' input parameter for vertex and fragment shader modes."), "uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("UV2", "Input", "Fragment", "VisualShaderNodeInput", TTR("'uv2' input parameter for vertex and fragment shader modes."), "uv2", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Vertex", "Input", "Fragment", "VisualShaderNodeInput", TTR("'vertex' input parameter for vertex and fragment shader modes."), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("View", "Input", "Fragment", "VisualShaderNodeInput", TTR("'view' input parameter for fragment and light shader modes."), "view", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_SPATIAL)); + + add_options.push_back(AddOption("Albedo", "Input", "Light", "VisualShaderNodeInput", TTR("'albedo' input parameter for light shader mode."), "albedo", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Attenuation", "Input", "Light", "VisualShaderNodeInput", TTR("'attenuation' input parameter for light shader mode."), "attenuation", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Diffuse", "Input", "Light", "VisualShaderNodeInput", TTR("'diffuse' input parameter for light shader mode."), "diffuse", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", TTR("'fragcoord' input parameter for fragment and light shader modes."), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Light", "Input", "Light", "VisualShaderNodeInput", TTR("'light' input parameter for light shader mode."), "light", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", TTR("'light_color' input parameter for light shader mode."), "light_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Roughness", "Input", "Light", "VisualShaderNodeInput", TTR("'roughness' input parameter for light shader mode."), "roughness", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Specular", "Input", "Light", "VisualShaderNodeInput", TTR("'specular' input parameter for light shader mode."), "specular", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Transmission", "Input", "Light", "VisualShaderNodeInput", TTR("'transmission' input parameter for light shader mode."), "transmission", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("View", "Input", "Light", "VisualShaderNodeInput", TTR("'view' input parameter for fragment and light shader modes."), "view", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL)); + + add_options.push_back(AddOption("Alpha", "Input", "Vertex", "VisualShaderNodeInput", TTR("'alpha' input parameter for vertex and fragment shader modes."), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Binormal", "Input", "Vertex", "VisualShaderNodeInput", TTR("'binormal' input parameter for vertex and fragment shader modes."), "binormal", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", TTR("'color' input parameter for vertex and fragment shader modes."), "color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("ModelView", "Input", "Vertex", "VisualShaderNodeInput", TTR("'modelview' input parameter for vertex shader mode."), "modelview", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", TTR("'point_size' input parameter for vertex shader mode."), "point_size", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Tangent", "Input", "Vertex", "VisualShaderNodeInput", TTR("'tangent' input parameter for vertex and fragment shader mode."), "tangent", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("UV", "Input", "Vertex", "VisualShaderNodeInput", TTR("'uv' input parameter for vertex and fragment shader modes."), "uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("UV2", "Input", "Vertex", "VisualShaderNodeInput", TTR("'uv2' input parameter for vertex and fragment shader modes."), "uv2", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", TTR("'vertex' input parameter for vertex and fragment shader modes."), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_SPATIAL)); // CANVASITEM INPUTS - add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", TTR("'fragcoord' input parameter for fragment and light shader modes."), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::Mode::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("LightPass", "Input", "Fragment", "VisualShaderNodeInput", TTR("'light_pass' input parameter for vertex and fragment shader modes."), "light_pass", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::Mode::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", TTR("'point_coord' input parameter for fragment and light shader modes."), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::Mode::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("ScreenPixelSize", "Input", "Fragment", "VisualShaderNodeInput", TTR("'screen_pixel_size' input parameter for fragment shader mode."), "screen_pixel_size", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::Mode::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", TTR("'screen_uv' input parameter for fragment and light shader modes."), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::Mode::MODE_CANVAS_ITEM)); - - add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", TTR("'fragcoord' input parameter for fragment and light shader modes."), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::Mode::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("LightAlpha", "Input", "Light", "VisualShaderNodeInput", TTR("'light_alpha' input parameter for light shader mode."), "light_alpha", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::Mode::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", TTR("'light_color' input parameter for light shader mode."), "light_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::Mode::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("LightHeight", "Input", "Light", "VisualShaderNodeInput", TTR("'light_height' input parameter for light shader mode."), "light_height", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_LIGHT, Shader::Mode::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("LightUV", "Input", "Light", "VisualShaderNodeInput", TTR("'light_uv' input parameter for light shader mode."), "light_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::Mode::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("LightVector", "Input", "Light", "VisualShaderNodeInput", TTR("'light_vec' input parameter for light shader mode."), "light_vec", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::Mode::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("Normal", "Input", "Light", "VisualShaderNodeInput", TTR("'normal' input parameter for light shader mode."), "normal", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::Mode::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("PointCoord", "Input", "Light", "VisualShaderNodeInput", TTR("'point_coord' input parameter for fragment and light shader modes."), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::Mode::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("ScreenUV", "Input", "Light", "VisualShaderNodeInput", TTR("'screen_uv' input parameter for fragment and light shader modes."), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::Mode::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("ShadowColor", "Input", "Light", "VisualShaderNodeInput", TTR("'shadow_color' input parameter for light shader mode."), "shadow_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::Mode::MODE_CANVAS_ITEM)); - - add_options.push_back(AddOption("Extra", "Input", "Vertex", "VisualShaderNodeInput", TTR("'extra' input parameter for vertex shader mode."), "extra", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("LightPass", "Input", "Vertex", "VisualShaderNodeInput", TTR("'light_pass' input parameter for vertex and fragment shader modes."), "light_pass", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", TTR("'point_size' input parameter for vertex shader mode."), "point_size", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("Projection", "Input", "Vertex", "VisualShaderNodeInput", TTR("'projection' input parameter for vertex shader mode."), "projection", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", TTR("'vertex' input parameter for vertex shader mode."), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_CANVAS_ITEM)); - add_options.push_back(AddOption("World", "Input", "Vertex", "VisualShaderNodeInput", TTR("'world' input parameter for vertex shader mode."), "world", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("FragCoord", "Input", "Fragment", "VisualShaderNodeInput", TTR("'fragcoord' input parameter for fragment and light shader modes."), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightPass", "Input", "Fragment", "VisualShaderNodeInput", TTR("'light_pass' input parameter for vertex and fragment shader modes."), "light_pass", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("PointCoord", "Input", "Fragment", "VisualShaderNodeInput", TTR("'point_coord' input parameter for fragment and light shader modes."), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("ScreenPixelSize", "Input", "Fragment", "VisualShaderNodeInput", TTR("'screen_pixel_size' input parameter for fragment shader mode."), "screen_pixel_size", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("ScreenUV", "Input", "Fragment", "VisualShaderNodeInput", TTR("'screen_uv' input parameter for fragment and light shader modes."), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT, Shader::MODE_CANVAS_ITEM)); + + add_options.push_back(AddOption("FragCoord", "Input", "Light", "VisualShaderNodeInput", TTR("'fragcoord' input parameter for fragment and light shader modes."), "fragcoord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightAlpha", "Input", "Light", "VisualShaderNodeInput", TTR("'light_alpha' input parameter for light shader mode."), "light_alpha", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightColor", "Input", "Light", "VisualShaderNodeInput", TTR("'light_color' input parameter for light shader mode."), "light_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightHeight", "Input", "Light", "VisualShaderNodeInput", TTR("'light_height' input parameter for light shader mode."), "light_height", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightUV", "Input", "Light", "VisualShaderNodeInput", TTR("'light_uv' input parameter for light shader mode."), "light_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightVector", "Input", "Light", "VisualShaderNodeInput", TTR("'light_vec' input parameter for light shader mode."), "light_vec", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Normal", "Input", "Light", "VisualShaderNodeInput", TTR("'normal' input parameter for light shader mode."), "normal", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("PointCoord", "Input", "Light", "VisualShaderNodeInput", TTR("'point_coord' input parameter for fragment and light shader modes."), "point_coord", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("ScreenUV", "Input", "Light", "VisualShaderNodeInput", TTR("'screen_uv' input parameter for fragment and light shader modes."), "screen_uv", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("ShadowColor", "Input", "Light", "VisualShaderNodeInput", TTR("'shadow_color' input parameter for light shader mode."), "shadow_color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_LIGHT, Shader::MODE_CANVAS_ITEM)); + + add_options.push_back(AddOption("Extra", "Input", "Vertex", "VisualShaderNodeInput", TTR("'extra' input parameter for vertex shader mode."), "extra", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("LightPass", "Input", "Vertex", "VisualShaderNodeInput", TTR("'light_pass' input parameter for vertex and fragment shader modes."), "light_pass", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("PointSize", "Input", "Vertex", "VisualShaderNodeInput", TTR("'point_size' input parameter for vertex shader mode."), "point_size", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Projection", "Input", "Vertex", "VisualShaderNodeInput", TTR("'projection' input parameter for vertex shader mode."), "projection", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("Vertex", "Input", "Vertex", "VisualShaderNodeInput", TTR("'vertex' input parameter for vertex shader mode."), "vertex", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("World", "Input", "Vertex", "VisualShaderNodeInput", TTR("'world' input parameter for vertex shader mode."), "world", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_CANVAS_ITEM)); // PARTICLES INPUTS - add_options.push_back(AddOption("Active", "Input", "Vertex", "VisualShaderNodeInput", TTR("'active' input parameter for vertex shader mode."), "active", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_PARTICLES)); - add_options.push_back(AddOption("Alpha", "Input", "Vertex", "VisualShaderNodeInput", TTR("'alpha' input parameter for vertex shader mode."), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_PARTICLES)); - add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", TTR("'color' input parameter for vertex shader mode."), "color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_PARTICLES)); - add_options.push_back(AddOption("Custom", "Input", "Vertex", "VisualShaderNodeInput", TTR("'custom' input parameter for vertex shader mode."), "custom", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_PARTICLES)); - add_options.push_back(AddOption("CustomAlpha", "Input", "Vertex", "VisualShaderNodeInput", TTR("'custom_alpha' input parameter for vertex shader mode."), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_PARTICLES)); - add_options.push_back(AddOption("Delta", "Input", "Vertex", "VisualShaderNodeInput", TTR("'delta' input parameter for vertex shader mode."), "delta", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_PARTICLES)); - add_options.push_back(AddOption("EmissionTransform", "Input", "Vertex", "VisualShaderNodeInput", TTR("'emission_transform' input parameter for vertex shader mode."), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_PARTICLES)); - add_options.push_back(AddOption("Index", "Input", "Vertex", "VisualShaderNodeInput", TTR("'index' input parameter for vertex shader mode."), "index", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_PARTICLES)); - add_options.push_back(AddOption("LifeTime", "Input", "Vertex", "VisualShaderNodeInput", TTR("'lifetime' input parameter for vertex shader mode."), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_PARTICLES)); - add_options.push_back(AddOption("Restart", "Input", "Vertex", "VisualShaderNodeInput", TTR("'restart' input parameter for vertex shader mode."), "restart", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_PARTICLES)); - add_options.push_back(AddOption("Time", "Input", "Vertex", "VisualShaderNodeInput", TTR("'time' input parameter for vertex shader mode."), "time", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_PARTICLES)); - add_options.push_back(AddOption("Transform", "Input", "Vertex", "VisualShaderNodeInput", TTR("'transform' input parameter for vertex shader mode."), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_PARTICLES)); - add_options.push_back(AddOption("Velocity", "Input", "Vertex", "VisualShaderNodeInput", TTR("'velocity' input parameter for vertex shader mode."), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::Mode::MODE_PARTICLES)); + add_options.push_back(AddOption("Active", "Input", "Vertex", "VisualShaderNodeInput", TTR("'active' input parameter for vertex shader mode."), "active", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Alpha", "Input", "Vertex", "VisualShaderNodeInput", TTR("'alpha' input parameter for vertex shader mode."), "alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Color", "Input", "Vertex", "VisualShaderNodeInput", TTR("'color' input parameter for vertex shader mode."), "color", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Custom", "Input", "Vertex", "VisualShaderNodeInput", TTR("'custom' input parameter for vertex shader mode."), "custom", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("CustomAlpha", "Input", "Vertex", "VisualShaderNodeInput", TTR("'custom_alpha' input parameter for vertex shader mode."), "custom_alpha", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Delta", "Input", "Vertex", "VisualShaderNodeInput", TTR("'delta' input parameter for vertex shader mode."), "delta", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("EmissionTransform", "Input", "Vertex", "VisualShaderNodeInput", TTR("'emission_transform' input parameter for vertex shader mode."), "emission_transform", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Index", "Input", "Vertex", "VisualShaderNodeInput", TTR("'index' input parameter for vertex shader mode."), "index", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("LifeTime", "Input", "Vertex", "VisualShaderNodeInput", TTR("'lifetime' input parameter for vertex shader mode."), "lifetime", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Restart", "Input", "Vertex", "VisualShaderNodeInput", TTR("'restart' input parameter for vertex shader mode."), "restart", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Time", "Input", "Vertex", "VisualShaderNodeInput", TTR("'time' input parameter for vertex shader mode."), "time", VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Transform", "Input", "Vertex", "VisualShaderNodeInput", TTR("'transform' input parameter for vertex shader mode."), "transform", VisualShaderNode::PORT_TYPE_TRANSFORM, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); + add_options.push_back(AddOption("Velocity", "Input", "Vertex", "VisualShaderNodeInput", TTR("'velocity' input parameter for vertex shader mode."), "velocity", VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_VERTEX, Shader::MODE_PARTICLES)); // SCALAR diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp index 0f851c526d..751ae4fcf7 100644 --- a/editor/script_create_dialog.cpp +++ b/editor/script_create_dialog.cpp @@ -511,17 +511,15 @@ void ScriptCreateDialog::_update_dialog() { // Is Script Valid (order from top to bottom) get_ok()->set_disabled(true); - if (!is_built_in) { - if (!is_path_valid) { - _msg_script_valid(false, TTR("Invalid path.")); - script_ok = false; - } + if (!is_built_in && !is_path_valid) { + _msg_script_valid(false, TTR("Invalid path.")); + script_ok = false; } if (has_named_classes && (is_new_script_created && !is_class_name_valid)) { _msg_script_valid(false, TTR("Invalid class name.")); script_ok = false; } - if (!is_parent_name_valid) { + if (!is_parent_name_valid && is_new_script_created) { _msg_script_valid(false, TTR("Invalid inherited parent name or path.")); script_ok = false; } @@ -569,23 +567,22 @@ void ScriptCreateDialog::_update_dialog() { } } - if (!_can_be_built_in()) - internal->set_pressed(false); - /* Is Script created or loaded from existing file */ if (is_built_in) { get_ok()->set_text(TTR("Create")); parent_name->set_editable(true); parent_browse_button->set_disabled(false); - internal->set_disabled(!_can_be_built_in()); + internal->set_visible(_can_be_built_in()); + internal_label->set_visible(_can_be_built_in()); _msg_path_valid(true, TTR("Built-in script (into scene file).")); } else if (is_new_script_created) { // New Script Created get_ok()->set_text(TTR("Create")); parent_name->set_editable(true); parent_browse_button->set_disabled(false); - internal->set_disabled(!_can_be_built_in()); + internal->set_visible(_can_be_built_in()); + internal_label->set_visible(_can_be_built_in()); if (is_path_valid) { _msg_path_valid(true, TTR("Will create a new script file.")); } @@ -659,32 +656,17 @@ ScriptCreateDialog::ScriptCreateDialog() { status_panel->add_style_override("panel", EditorNode::get_singleton()->get_gui_base()->get_stylebox("bg", "Tree")); status_panel->add_child(vb); - /* Margins */ + /* Spacing */ - Control *empty_h = memnew(Control); - empty_h->set_name("empty_h"); //duplicate() doesn't like nodes without a name - empty_h->set_h_size_flags(Control::SIZE_EXPAND_FILL); - empty_h->set_v_size_flags(Control::SIZE_EXPAND_FILL); - empty_h->set_custom_minimum_size(Size2(0, 10 * EDSCALE)); - Control *empty_v = memnew(Control); - empty_v->set_name("empty_v"); - empty_v->set_h_size_flags(Control::SIZE_EXPAND_FILL); - empty_v->set_v_size_flags(Control::SIZE_EXPAND_FILL); - empty_v->set_custom_minimum_size(Size2(10, 0 * EDSCALE)); + Control *spacing = memnew(Control); + spacing->set_custom_minimum_size(Size2(0, 10 * EDSCALE)); vb = memnew(VBoxContainer); - vb->add_child(empty_h->duplicate()); vb->add_child(gc); - vb->add_child(empty_h->duplicate()); + vb->add_child(spacing); vb->add_child(status_panel); - vb->add_child(empty_h->duplicate()); hb = memnew(HBoxContainer); - hb->add_child(empty_v->duplicate()); hb->add_child(vb); - hb->add_child(empty_v->duplicate()); - - memdelete(empty_h); - memdelete(empty_v); add_child(hb); @@ -693,8 +675,7 @@ ScriptCreateDialog::ScriptCreateDialog() { language_menu = memnew(OptionButton); language_menu->set_custom_minimum_size(Size2(250, 0) * EDSCALE); language_menu->set_h_size_flags(SIZE_EXPAND_FILL); - l = memnew(Label); - l->set_text(TTR("Language")); + l = memnew(Label(TTR("Language"))); l->set_align(Label::ALIGN_RIGHT); gc->add_child(l); gc->add_child(language_menu); @@ -743,8 +724,7 @@ ScriptCreateDialog::ScriptCreateDialog() { parent_browse_button->set_flat(true); parent_browse_button->connect("pressed", this, "_browse_path", varray(true, false)); hb->add_child(parent_browse_button); - l = memnew(Label); - l->set_text(TTR("Inherits")); + l = memnew(Label(TTR("Inherits"))); l->set_align(Label::ALIGN_RIGHT); gc->add_child(l); gc->add_child(hb); @@ -755,8 +735,7 @@ ScriptCreateDialog::ScriptCreateDialog() { class_name = memnew(LineEdit); class_name->connect("text_changed", this, "_class_name_changed"); class_name->set_h_size_flags(SIZE_EXPAND_FILL); - l = memnew(Label); - l->set_text(TTR("Class Name")); + l = memnew(Label(TTR("Class Name"))); l->set_align(Label::ALIGN_RIGHT); gc->add_child(l); gc->add_child(class_name); @@ -764,8 +743,7 @@ ScriptCreateDialog::ScriptCreateDialog() { /* Templates */ template_menu = memnew(OptionButton); - l = memnew(Label); - l->set_text(TTR("Template")); + l = memnew(Label(TTR("Template"))); l->set_align(Label::ALIGN_RIGHT); gc->add_child(l); gc->add_child(template_menu); @@ -774,14 +752,13 @@ ScriptCreateDialog::ScriptCreateDialog() { /* Built-in Script */ internal = memnew(CheckButton); + internal->set_h_size_flags(0); internal->connect("pressed", this, "_built_in_pressed"); - hb = memnew(HBoxContainer); - hb->add_child(internal); - l = memnew(Label); - l->set_text(TTR("Built-in Script")); - l->set_align(Label::ALIGN_RIGHT); - gc->add_child(l); - gc->add_child(hb); + internal_label = memnew(Label(TTR("Built-in Script"))); + internal_label->set_text(TTR("Built-in Script")); + internal_label->set_align(Label::ALIGN_RIGHT); + gc->add_child(internal_label); + gc->add_child(internal); /* Path */ @@ -796,8 +773,7 @@ ScriptCreateDialog::ScriptCreateDialog() { path_button->set_flat(true); path_button->connect("pressed", this, "_browse_path", varray(false, true)); hb->add_child(path_button); - l = memnew(Label); - l->set_text(TTR("Path")); + l = memnew(Label(TTR("Path"))); l->set_align(Label::ALIGN_RIGHT); gc->add_child(l); gc->add_child(hb); diff --git a/editor/script_create_dialog.h b/editor/script_create_dialog.h index 1a3ba3d371..c6dba78f56 100644 --- a/editor/script_create_dialog.h +++ b/editor/script_create_dialog.h @@ -58,6 +58,7 @@ class ScriptCreateDialog : public ConfirmationDialog { Button *path_button; EditorFileDialog *file_browse; CheckButton *internal; + Label *internal_label; VBoxContainer *path_vb; AcceptDialog *alert; CreateDialog *select_class; diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp index f540b386aa..104bac190e 100644 --- a/editor/spatial_editor_gizmos.cpp +++ b/editor/spatial_editor_gizmos.cpp @@ -571,9 +571,11 @@ bool EditorSpatialGizmo::intersect_ray(Camera *p_camera, const Point2 &p_point, Transform orig_camera_transform = p_camera->get_camera_transform(); - if (orig_camera_transform.origin.distance_squared_to(t.origin) > 0.01) { + if (orig_camera_transform.origin.distance_squared_to(t.origin) > 0.01 && + ABS(orig_camera_transform.basis.get_axis(Vector3::AXIS_Z).dot(Vector3(0, 1, 0))) < 0.99) { p_camera->look_at(t.origin, Vector3(0, 1, 0)); } + Vector3 c0 = t.xform(Vector3(selectable_icon_size, selectable_icon_size, 0) * scale); Vector3 c1 = t.xform(Vector3(-selectable_icon_size, -selectable_icon_size, 0) * scale); @@ -582,7 +584,7 @@ bool EditorSpatialGizmo::intersect_ray(Camera *p_camera, const Point2 &p_point, p_camera->set_global_transform(orig_camera_transform); - Rect2 rect(p0, p1 - p0); + Rect2 rect(p0, (p1 - p0).abs()); rect.set_position(center - rect.get_size() / 2.0); |