diff options
Diffstat (limited to 'editor')
110 files changed, 22615 insertions, 4237 deletions
diff --git a/editor/audio_stream_preview.cpp b/editor/audio_stream_preview.cpp index 2e0c3491f7..8be8735f3e 100644 --- a/editor/audio_stream_preview.cpp +++ b/editor/audio_stream_preview.cpp @@ -197,7 +197,8 @@ Ref<AudioStreamPreview> AudioStreamPreviewGenerator::generate_preview(const Ref< preview->preview->length = len_s; if (preview->playback.is_valid()) { - preview->thread = Thread::create(_preview_thread, preview); + preview->thread = memnew(Thread); + preview->thread->start(_preview_thread, preview); } return preview->preview; @@ -218,7 +219,8 @@ void AudioStreamPreviewGenerator::_notification(int p_what) { for (Map<ObjectID, Preview>::Element *E = previews.front(); E; E = E->next()) { if (!E->get().generating) { if (E->get().thread) { - Thread::wait_to_finish(E->get().thread); + E->get().thread->wait_to_finish(); + memdelete(E->get().thread); E->get().thread = nullptr; } if (!ObjectDB::get_instance(E->key())) { //no longer in use, get rid of preview diff --git a/editor/debugger/editor_network_profiler.cpp b/editor/debugger/editor_network_profiler.cpp index d541fdd249..2d57dff69d 100644 --- a/editor/debugger/editor_network_profiler.cpp +++ b/editor/debugger/editor_network_profiler.cpp @@ -46,8 +46,8 @@ void EditorNetworkProfiler::_notification(int p_what) { outgoing_bandwidth_text->set_right_icon(get_theme_icon("ArrowUp", "EditorIcons")); // This needs to be done here to set the faded color when the profiler is first opened - incoming_bandwidth_text->add_theme_color_override("font_color_uneditable", get_theme_color("font_color", "Editor") * Color(1, 1, 1, 0.5)); - outgoing_bandwidth_text->add_theme_color_override("font_color_uneditable", get_theme_color("font_color", "Editor") * Color(1, 1, 1, 0.5)); + incoming_bandwidth_text->add_theme_color_override("font_uneditable_color", get_theme_color("font_color", "Editor") * Color(1, 1, 1, 0.5)); + outgoing_bandwidth_text->add_theme_color_override("font_uneditable_color", get_theme_color("font_color", "Editor") * Color(1, 1, 1, 0.5)); } } @@ -113,10 +113,10 @@ void EditorNetworkProfiler::set_bandwidth(int p_incoming, int p_outgoing) { // Make labels more prominent when the bandwidth is greater than 0 to attract user attention incoming_bandwidth_text->add_theme_color_override( - "font_color_uneditable", + "font_uneditable_color", get_theme_color("font_color", "Editor") * Color(1, 1, 1, p_incoming > 0 ? 1 : 0.5)); outgoing_bandwidth_text->add_theme_color_override( - "font_color_uneditable", + "font_uneditable_color", get_theme_color("font_color", "Editor") * Color(1, 1, 1, p_outgoing > 0 ? 1 : 0.5)); } diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp index 7569800a7e..2eef4636d6 100644 --- a/editor/editor_audio_buses.cpp +++ b/editor/editor_audio_buses.cpp @@ -78,11 +78,11 @@ void EditorAudioBus::_notification(int p_what) { Color bypass_color = EditorSettings::get_singleton()->is_dark_theme() ? Color(0.13, 0.8, 1.0) : Color(0.44, 0.87, 1.0); solo->set_icon(get_theme_icon("AudioBusSolo", "EditorIcons")); - solo->add_theme_color_override("icon_color_pressed", solo_color); + solo->add_theme_color_override("icon_pressed_color", solo_color); mute->set_icon(get_theme_icon("AudioBusMute", "EditorIcons")); - mute->add_theme_color_override("icon_color_pressed", mute_color); + mute->add_theme_color_override("icon_pressed_color", mute_color); bypass->set_icon(get_theme_icon("AudioBusBypass", "EditorIcons")); - bypass->add_theme_color_override("icon_color_pressed", bypass_color); + bypass->add_theme_color_override("icon_pressed_color", bypass_color); bus_options->set_icon(get_theme_icon("GuiTabMenuHl", "EditorIcons")); diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp index 1d3bd55ed3..336bf26607 100644 --- a/editor/editor_data.cpp +++ b/editor/editor_data.cpp @@ -273,16 +273,6 @@ EditorPlugin *EditorData::get_editor(Object *p_object) { return nullptr; } -EditorPlugin *EditorData::get_subeditor(Object *p_object) { - for (int i = editor_plugins.size() - 1; i > -1; i--) { - if (!editor_plugins[i]->has_main_screen() && editor_plugins[i]->handles(p_object)) { - return editor_plugins[i]; - } - } - - return nullptr; -} - Vector<EditorPlugin *> EditorData::get_subeditors(Object *p_object) { Vector<EditorPlugin *> sub_plugins; for (int i = editor_plugins.size() - 1; i > -1; i--) { diff --git a/editor/editor_data.h b/editor/editor_data.h index d5c8c2a713..f14a3fb4e0 100644 --- a/editor/editor_data.h +++ b/editor/editor_data.h @@ -144,7 +144,6 @@ private: public: EditorPlugin *get_editor(Object *p_object); - EditorPlugin *get_subeditor(Object *p_object); Vector<EditorPlugin *> get_subeditors(Object *p_object); EditorPlugin *get_editor(String p_name); diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp index dd3e81c8c0..24256b843e 100644 --- a/editor/editor_export.cpp +++ b/editor/editor_export.cpp @@ -1028,6 +1028,10 @@ Error EditorExportPlatform::_add_shared_object(void *p_userdata, const SharedObj Error EditorExportPlatform::save_pack(const Ref<EditorExportPreset> &p_preset, const String &p_path, Vector<SharedObject> *p_so_files, bool p_embed, int64_t *r_embedded_start, int64_t *r_embedded_size) { EditorProgress ep("savepack", TTR("Packing"), 102, true); + // Create the temporary export directory if it doesn't exist. + DirAccessRef da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); + da->make_dir_recursive(EditorSettings::get_singleton()->get_cache_dir()); + String tmppath = EditorSettings::get_singleton()->get_cache_dir().plus_file("packtmp"); FileAccess *ftmp = FileAccess::open(tmppath, FileAccess::WRITE); ERR_FAIL_COND_V_MSG(!ftmp, ERR_CANT_CREATE, "Cannot create file '" + tmppath + "'."); diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp index 208f678947..4b68de26e7 100644 --- a/editor/editor_file_system.cpp +++ b/editor/editor_file_system.cpp @@ -595,7 +595,7 @@ void EditorFileSystem::scan() { return; } - if (scanning || scanning_changes || thread) { + if (scanning || scanning_changes || thread.is_started()) { return; } @@ -619,13 +619,13 @@ void EditorFileSystem::scan() { _queue_update_script_classes(); first_scan = false; } else { - ERR_FAIL_COND(thread); + ERR_FAIL_COND(thread.is_started()); set_process(true); Thread::Settings s; scanning = true; scan_total = 0; s.priority = Thread::PRIORITY_LOW; - thread = Thread::create(_thread_func, this, s); + thread.start(_thread_func, this, s); //tree->hide(); //progress->show(); } @@ -1046,7 +1046,7 @@ void EditorFileSystem::_thread_func_sources(void *_userdata) { void EditorFileSystem::scan_changes() { if (first_scan || // Prevent a premature changes scan from inhibiting the first full scan - scanning || scanning_changes || thread) { + scanning || scanning_changes || thread.is_started()) { scan_changes_pending = true; set_process(true); return; @@ -1076,12 +1076,12 @@ void EditorFileSystem::scan_changes() { scanning_changes_done = true; emit_signal("sources_changed", sources_changed.size() > 0); } else { - ERR_FAIL_COND(thread_sources); + ERR_FAIL_COND(thread_sources.is_started()); set_process(true); scan_total = 0; Thread::Settings s; s.priority = Thread::PRIORITY_LOW; - thread_sources = Thread::create(_thread_func_sources, this, s); + thread_sources.start(_thread_func_sources, this, s); } } @@ -1092,17 +1092,14 @@ void EditorFileSystem::_notification(int p_what) { } break; case NOTIFICATION_EXIT_TREE: { - Thread *active_thread = thread ? thread : thread_sources; - if (use_threads && active_thread) { + Thread &active_thread = thread.is_started() ? thread : thread_sources; + if (use_threads && active_thread.is_started()) { //abort thread if in progress abort_scan = true; while (scanning) { OS::get_singleton()->delay_usec(1000); } - Thread::wait_to_finish(active_thread); - memdelete(active_thread); - thread = nullptr; - thread_sources = nullptr; + active_thread.wait_to_finish(); WARN_PRINT("Scan thread aborted..."); set_process(false); } @@ -1125,9 +1122,7 @@ void EditorFileSystem::_notification(int p_what) { set_process(false); - Thread::wait_to_finish(thread_sources); - memdelete(thread_sources); - thread_sources = nullptr; + thread_sources.wait_to_finish(); if (_update_scan_actions()) { emit_signal("filesystem_changed"); } @@ -1135,7 +1130,7 @@ void EditorFileSystem::_notification(int p_what) { _queue_update_script_classes(); first_scan = false; } - } else if (!scanning && thread) { + } else if (!scanning && thread.is_started()) { set_process(false); if (filesystem) { @@ -1143,9 +1138,7 @@ void EditorFileSystem::_notification(int p_what) { } filesystem = new_filesystem; new_filesystem = nullptr; - Thread::wait_to_finish(thread); - memdelete(thread); - thread = nullptr; + thread.wait_to_finish(); _update_scan_actions(); emit_signal("filesystem_changed"); emit_signal("sources_changed", sources_changed.size() > 0); @@ -1477,20 +1470,21 @@ void EditorFileSystem::update_file(const String &p_file) { String type = ResourceLoader::get_resource_type(p_file); if (cpos == -1) { - //the file did not exist, it was added + // The file did not exist, it was added. - late_added_files.insert(p_file); //remember that it was added. This mean it will be scanned and imported on editor restart + late_added_files.insert(p_file); // Remember that it was added. This mean it will be scanned and imported on editor restart. int idx = 0; + String file_name = p_file.get_file(); for (int i = 0; i < fs->files.size(); i++) { - if (p_file < fs->files[i]->file) { + if (file_name < fs->files[i]->file) { break; } idx++; } EditorFileSystemDirectory::FileInfo *fi = memnew(EditorFileSystemDirectory::FileInfo); - fi->file = p_file.get_file(); + fi->file = file_name; fi->import_modified_time = 0; fi->import_valid = ResourceLoader::is_import_valid(p_file); @@ -2079,11 +2073,9 @@ EditorFileSystem::EditorFileSystem() { filesystem = memnew(EditorFileSystemDirectory); //like, empty filesystem->parent = nullptr; - thread = nullptr; scanning = false; importing = false; use_threads = true; - thread_sources = nullptr; new_filesystem = nullptr; abort_scan = false; diff --git a/editor/editor_file_system.h b/editor/editor_file_system.h index c0e11a0402..fa0b89e667 100644 --- a/editor/editor_file_system.h +++ b/editor/editor_file_system.h @@ -127,7 +127,7 @@ class EditorFileSystem : public Node { }; bool use_threads; - Thread *thread; + Thread thread; static void _thread_func(void *_userdata); EditorFileSystemDirectory *new_filesystem; @@ -189,7 +189,7 @@ class EditorFileSystem : public Node { void _scan_new_dir(EditorFileSystemDirectory *p_dir, DirAccess *da, const ScanProgress &p_progress); - Thread *thread_sources; + Thread thread_sources; bool scanning_changes; bool scanning_changes_done; diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index 135c40a851..283713cd3c 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -1331,11 +1331,11 @@ static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt) { Ref<Font> doc_code_font = p_rt->get_theme_font("doc_source", "EditorFonts"); Ref<Font> doc_kbd_font = p_rt->get_theme_font("doc_keyboard", "EditorFonts"); - Color font_color_hl = p_rt->get_theme_color("headline_color", "EditorHelp"); + Color headline_color = p_rt->get_theme_color("headline_color", "EditorHelp"); Color accent_color = p_rt->get_theme_color("accent_color", "Editor"); Color property_color = p_rt->get_theme_color("property_color", "Editor"); - Color link_color = accent_color.lerp(font_color_hl, 0.8); - Color code_color = accent_color.lerp(font_color_hl, 0.6); + Color link_color = accent_color.lerp(headline_color, 0.8); + Color code_color = accent_color.lerp(headline_color, 0.6); Color kbd_color = accent_color.lerp(property_color, 0.6); String bbcode = p_bbcode.dedent().replace("\t", "").replace("\r", "").strip_edges(); @@ -1481,7 +1481,7 @@ static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt) { tag_stack.push_front(tag); } else if (tag == "i") { //use italics font - p_rt->push_color(font_color_hl); + p_rt->push_color(headline_color); pos = brk_end + 1; tag_stack.push_front(tag); } else if (tag == "code" || tag == "codeblock") { diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index df330d8685..ac36b7e762 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -2506,22 +2506,11 @@ void EditorInspector::_update_script_class_properties(const Object &p_object, Li return; } - List<StringName> classes; - Map<StringName, String> paths; + List<Ref<Script>> classes; // NodeC -> NodeB -> NodeA while (script.is_valid()) { - String n = EditorNode::get_editor_data().script_class_get_name(script->get_path()); - if (n.length()) { - classes.push_front(n); - } else if (script->get_path() != String() && script->get_path().find("::") == -1) { - n = script->get_path().get_file(); - classes.push_front(n); - } else { - n = TTR("Built-in script"); - classes.push_front(n); - } - paths[n] = script->get_path(); + classes.push_front(script); script = script->get_base_script(); } @@ -2545,17 +2534,18 @@ void EditorInspector::_update_script_class_properties(const Object &p_object, Li } Set<StringName> added; - for (List<StringName>::Element *E = classes.front(); E; E = E->next()) { - StringName name = E->get(); - String path = paths[name]; - Ref<Script> s; - if (path == String()) { - // Built-in script. It can't be inherited, so must be the script attached to the object. - s = p_object.get_script(); - } else { - s = ResourceLoader::load(path, "Script"); + for (List<Ref<Script>>::Element *E = classes.front(); E; E = E->next()) { + Ref<Script> s = E->get(); + String path = s->get_path(); + String name = EditorNode::get_editor_data().script_class_get_name(path); + if (name.is_empty()) { + if (!path.is_empty() && path.find("::") == -1) { + name = path.get_file(); + } else { + name = TTR("Built-in script"); + } } - ERR_FAIL_COND(!s->is_valid()); + List<PropertyInfo> props; s->get_script_property_list(&props); diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 8acbcf5424..040f1b1640 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -498,6 +498,11 @@ void EditorNode::_notification(int p_what) { float sss_scale = GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_scale"); float sss_depth_scale = GLOBAL_GET("rendering/quality/subsurface_scattering/subsurface_scattering_depth_scale"); RS::get_singleton()->sub_surface_scattering_set_scale(sss_scale, sss_depth_scale); + + uint32_t directional_shadow_size = GLOBAL_GET("rendering/quality/directional_shadow/size"); + uint32_t directional_shadow_16_bits = GLOBAL_GET("rendering/quality/directional_shadow/16_bits"); + RS::get_singleton()->directional_shadow_atlas_set_size(directional_shadow_size, directional_shadow_16_bits); + RS::ShadowQuality shadows_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/quality/shadows/soft_shadow_quality"))); RS::get_singleton()->shadows_quality_set(shadows_quality); RS::ShadowQuality directional_shadow_quality = RS::ShadowQuality(int(GLOBAL_GET("rendering/quality/directional_shadow/soft_shadow_quality"))); @@ -516,6 +521,9 @@ void EditorNode::_notification(int p_what) { RS::get_singleton()->environment_set_volumetric_fog_positional_shadow_shrink_size(GLOBAL_GET("rendering/volumetric_fog/positional_shadow_shrink")); RS::get_singleton()->canvas_set_shadow_texture_size(GLOBAL_GET("rendering/quality/2d_shadow_atlas/size")); + bool use_half_res_gi = GLOBAL_DEF("rendering/quality/gi/use_half_resolution", false); + RS::get_singleton()->gi_set_use_half_resolution(use_half_res_gi); + bool snap_2d_transforms = GLOBAL_GET("rendering/quality/2d/snap_2d_transforms_to_pixel"); scene_root->set_snap_2d_transforms_to_pixel(snap_2d_transforms); bool snap_2d_vertices = GLOBAL_GET("rendering/quality/2d/snap_2d_vertices_to_pixel"); @@ -613,8 +621,8 @@ void EditorNode::_notification(int p_what) { gui_base->add_theme_style_override("panel", gui_base->get_theme_stylebox("Background", "EditorStyles")); scene_root_parent->add_theme_style_override("panel", gui_base->get_theme_stylebox("Content", "EditorStyles")); bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox("panel", "TabContainer")); - scene_tabs->add_theme_style_override("tab_fg", gui_base->get_theme_stylebox("SceneTabFG", "EditorStyles")); - scene_tabs->add_theme_style_override("tab_bg", gui_base->get_theme_stylebox("SceneTabBG", "EditorStyles")); + scene_tabs->add_theme_style_override("tab_selected", gui_base->get_theme_stylebox("SceneTabFG", "EditorStyles")); + scene_tabs->add_theme_style_override("tab_unselected", gui_base->get_theme_stylebox("SceneTabBG", "EditorStyles")); file_menu->add_theme_style_override("hover", gui_base->get_theme_stylebox("MenuHover", "EditorStyles")); project_menu->add_theme_style_override("hover", gui_base->get_theme_stylebox("MenuHover", "EditorStyles")); @@ -1850,6 +1858,7 @@ void EditorNode::push_item(Object *p_object, const String &p_property, bool p_in node_dock->set_node(nullptr); scene_tree_dock->set_selected(nullptr); inspector_dock->update(nullptr); + _display_top_editors(false); return; } @@ -2292,6 +2301,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { case FILE_CLOSE: { if (!p_confirmed) { tab_closing = p_option == FILE_CLOSE ? editor_data.get_edited_scene() : _next_unsaved_scene(false); + _scene_tab_changed(tab_closing); if (unsaved_cache || p_option == FILE_CLOSE_ALL_AND_QUIT || p_option == FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER) { String scene_filename = editor_data.get_edited_scene_root(tab_closing)->get_filename(); @@ -2316,7 +2326,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { int scene_idx = (p_option == FILE_SAVE_SCENE) ? -1 : tab_closing; Node *scene = editor_data.get_edited_scene_root(scene_idx); - if (scene && scene->get_filename() != "" && FileAccess::exists(scene->get_filename())) { + if (scene && scene->get_filename() != "") { if (scene_idx != editor_data.get_edited_scene()) { _save_scene_with_preview(scene->get_filename(), scene_idx); } else { @@ -2598,15 +2608,8 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) { if (!p_confirmed) { bool save_each = EDITOR_GET("interface/editor/save_each_scene_on_quit"); if (_next_unsaved_scene(!save_each) == -1) { - bool confirm = EDITOR_GET("interface/editor/quit_confirmation"); - if (confirm) { - confirmation->get_ok_button()->set_text(p_option == FILE_QUIT ? TTR("Quit") : TTR("Yes")); - confirmation->set_text(p_option == FILE_QUIT ? TTR("Exit the editor?") : TTR("Open Project Manager?")); - confirmation->popup_centered(); - } else { - _discard_changes(); - break; - } + _discard_changes(); + break; } else { if (save_each) { _menu_option_confirm(p_option == FILE_QUIT ? FILE_CLOSE_ALL_AND_QUIT : FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER, false); @@ -2820,6 +2823,10 @@ void EditorNode::_discard_changes(const String &p_str) { _update_scene_tabs(); if (current_option == FILE_CLOSE_ALL_AND_QUIT || current_option == FILE_CLOSE_ALL_AND_RUN_PROJECT_MANAGER) { + // If restore tabs is enabled, reopen the scene that has just been closed, so it's remembered properly. + if (bool(EDITOR_GET("interface/scene_tabs/restore_scenes_on_load"))) { + _menu_option_confirm(FILE_OPEN_PREV, true); + } if (_next_unsaved_scene(false) == -1) { current_option = current_option == FILE_CLOSE_ALL_AND_QUIT ? FILE_QUIT : RUN_PROJECT_MANAGER; _discard_changes(); @@ -3033,8 +3040,7 @@ void EditorNode::set_addon_plugin_enabled(const String &p_addon, bool p_enabled, Ref<ConfigFile> cf; cf.instance(); - String addon_path = String("res://addons").plus_file(p_addon).plus_file("plugin.cfg"); - if (!DirAccess::exists(addon_path.get_base_dir())) { + if (!DirAccess::exists(p_addon.get_base_dir())) { ProjectSettings *ps = ProjectSettings::get_singleton(); PackedStringArray enabled_plugins = ps->get("editor_plugins/enabled"); for (int i = 0; i < enabled_plugins.size(); ++i) { @@ -3048,14 +3054,14 @@ void EditorNode::set_addon_plugin_enabled(const String &p_addon, bool p_enabled, WARN_PRINT("Addon '" + p_addon + "' failed to load. No directory found. Removing from enabled plugins."); return; } - Error err = cf->load(addon_path); + Error err = cf->load(p_addon); if (err != OK) { - show_warning(vformat(TTR("Unable to enable addon plugin at: '%s' parsing of config failed."), addon_path)); + show_warning(vformat(TTR("Unable to enable addon plugin at: '%s' parsing of config failed."), p_addon)); return; } if (!cf->has_section_key("plugin", "script")) { - show_warning(vformat(TTR("Unable to find script field for addon plugin at: 'res://addons/%s'."), p_addon)); + show_warning(vformat(TTR("Unable to find script field for addon plugin at: '%s'."), p_addon)); return; } @@ -3064,7 +3070,7 @@ void EditorNode::set_addon_plugin_enabled(const String &p_addon, bool p_enabled, // Only try to load the script if it has a name. Else, the plugin has no init script. if (script_path.length() > 0) { - script_path = String("res://addons").plus_file(p_addon).plus_file(script_path); + script_path = p_addon.get_base_dir().plus_file(script_path); script = ResourceLoader::load(script_path); if (script.is_null()) { @@ -4702,8 +4708,8 @@ void EditorNode::_scene_tab_closed(int p_tab, int option) { } bool unsaved = (p_tab == editor_data.get_edited_scene()) ? - saved_version != editor_data.get_undo_redo().get_version() : - editor_data.get_scene_version(p_tab) != 0; + saved_version != editor_data.get_undo_redo().get_version() : + editor_data.get_scene_version(p_tab) != 0; if (unsaved) { save_confirmation->get_ok_button()->set_text(TTR("Save & Close")); save_confirmation->set_text(vformat(TTR("Save changes to '%s' before closing?"), scene->get_filename() != "" ? scene->get_filename() : "unsaved scene")); @@ -5488,9 +5494,7 @@ int EditorNode::execute_and_show_output(const String &p_title, const String &p_p int prev_len = 0; - eta.execute_output_thread = Thread::create(_execute_thread, &eta); - - ERR_FAIL_COND_V(!eta.execute_output_thread, 0); + eta.execute_output_thread.start(_execute_thread, &eta); while (!eta.done) { { @@ -5505,8 +5509,7 @@ int EditorNode::execute_and_show_output(const String &p_title, const String &p_p OS::get_singleton()->delay_usec(1000); } - Thread::wait_to_finish(eta.execute_output_thread); - memdelete(eta.execute_output_thread); + eta.execute_output_thread.wait_to_finish(); execute_outputs->add_text("\nExit Code: " + itos(eta.exitcode)); if (p_close_on_errors && eta.exitcode != 0) { @@ -5581,6 +5584,8 @@ EditorNode::EditorNode() { switch (display_scale) { case 0: { // Try applying a suitable display scale automatically. + // The code below is adapted in `editor/editor_settings.cpp` and `editor/project_manager.cpp`. + // Make sure to update those when modifying the code below. #ifdef OSX_ENABLED editor_set_scale(DisplayServer::get_singleton()->screen_get_max_scale()); #else @@ -5760,7 +5765,6 @@ EditorNode::EditorNode() { EDITOR_DEF("run/output/always_close_output_on_stop", true); EDITOR_DEF("run/auto_save/save_before_running", true); EDITOR_DEF_RST("interface/editor/save_each_scene_on_quit", true); - EDITOR_DEF("interface/editor/quit_confirmation", true); EDITOR_DEF("interface/editor/show_update_spinner", false); EDITOR_DEF("interface/editor/update_continuously", false); EDITOR_DEF_RST("interface/scene_tabs/restore_scenes_on_load", false); @@ -5969,8 +5973,8 @@ EditorNode::EditorNode() { tab_preview_panel->add_child(tab_preview); scene_tabs = memnew(Tabs); - scene_tabs->add_theme_style_override("tab_fg", gui_base->get_theme_stylebox("SceneTabFG", "EditorStyles")); - scene_tabs->add_theme_style_override("tab_bg", gui_base->get_theme_stylebox("SceneTabBG", "EditorStyles")); + scene_tabs->add_theme_style_override("tab_selected", gui_base->get_theme_stylebox("SceneTabFG", "EditorStyles")); + scene_tabs->add_theme_style_override("tab_unselected", gui_base->get_theme_stylebox("SceneTabBG", "EditorStyles")); scene_tabs->set_select_with_rmb(true); scene_tabs->add_tab("unsaved"); scene_tabs->set_tab_align(Tabs::ALIGN_LEFT); @@ -6013,7 +6017,7 @@ EditorNode::EditorNode() { tabbar_container->add_child(distraction_free); scene_tab_add->set_tooltip(TTR("Add a new scene.")); scene_tab_add->set_icon(gui_base->get_theme_icon("Add", "EditorIcons")); - scene_tab_add->add_theme_color_override("icon_color_normal", Color(0.6f, 0.6f, 0.6f, 0.8f)); + scene_tab_add->add_theme_color_override("icon_normal_color", Color(0.6f, 0.6f, 0.6f, 0.8f)); scene_tab_add->connect("pressed", callable_mp(this, &EditorNode::_menu_option), make_binds(FILE_NEW_SCENE)); scene_root_parent = memnew(PanelContainer); diff --git a/editor/editor_node.h b/editor/editor_node.h index 1da162dc9c..356ac0caac 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -108,7 +108,7 @@ public: String path; List<String> args; String output; - Thread *execute_output_thread = nullptr; + Thread execute_output_thread; Mutex execute_output_mutex; int exitcode = 0; volatile bool done = false; diff --git a/editor/editor_plugin_settings.cpp b/editor/editor_plugin_settings.cpp index aa3b75097e..e5b62513ff 100644 --- a/editor/editor_plugin_settings.cpp +++ b/editor/editor_plugin_settings.cpp @@ -49,44 +49,16 @@ void EditorPluginSettings::_notification(int p_what) { void EditorPluginSettings::update_plugins() { plugin_list->clear(); - - DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES); - Error err = da->change_dir("res://addons"); - if (err != OK) { - memdelete(da); - return; - } - updating = true; - TreeItem *root = plugin_list->create_item(); - da->list_dir_begin(); - - String d = da->get_next(); - - Vector<String> plugins; - - while (d != String()) { - bool dir = da->current_is_dir(); - String path = "res://addons/" + d + "/plugin.cfg"; - - if (dir && FileAccess::exists(path)) { - plugins.push_back(d); - } - - d = da->get_next(); - } - - da->list_dir_end(); - memdelete(da); - + Vector<String> plugins = _get_plugins("res://addons"); plugins.sort(); for (int i = 0; i < plugins.size(); i++) { Ref<ConfigFile> cf; cf.instance(); - String path = "res://addons/" + plugins[i] + "/plugin.cfg"; + const String path = plugins[i]; Error err2 = cf->load(path); @@ -117,7 +89,6 @@ void EditorPluginSettings::update_plugins() { } if (!key_missing) { - String d2 = plugins[i]; String name = cf->get_value("plugin", "name"); String author = cf->get_value("plugin", "author"); String version = cf->get_value("plugin", "version"); @@ -127,14 +98,14 @@ void EditorPluginSettings::update_plugins() { TreeItem *item = plugin_list->create_item(root); item->set_text(0, name); item->set_tooltip(0, TTR("Name:") + " " + name + "\n" + TTR("Path:") + " " + path + "\n" + TTR("Main Script:") + " " + script + "\n" + TTR("Description:") + " " + description); - item->set_metadata(0, d2); + item->set_metadata(0, path); item->set_text(1, version); item->set_metadata(1, script); item->set_text(2, author); item->set_metadata(2, description); item->set_cell_mode(3, TreeItem::CELL_MODE_CHECK); item->set_text(3, TTR("Enable")); - bool is_active = EditorNode::get_singleton()->is_addon_plugin_enabled(d2); + bool is_active = EditorNode::get_singleton()->is_addon_plugin_enabled(path); item->set_checked(3, is_active); item->set_editable(3, true); item->add_button(4, get_theme_icon("Edit", "EditorIcons"), BUTTON_PLUGIN_EDIT, false, TTR("Edit Plugin")); @@ -179,12 +150,39 @@ void EditorPluginSettings::_cell_button_pressed(Object *p_item, int p_column, in if (p_id == BUTTON_PLUGIN_EDIT) { if (p_column == 4) { String dir = item->get_metadata(0); - plugin_config_dialog->config("res://addons/" + dir + "/plugin.cfg"); + plugin_config_dialog->config(dir); plugin_config_dialog->popup_centered(); } } } +Vector<String> EditorPluginSettings::_get_plugins(const String &p_dir) { + DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES); + Error err = da->change_dir(p_dir); + if (err != OK) { + return Vector<String>(); + } + + Vector<String> plugins; + da->list_dir_begin(); + for (String path = da->get_next(); path != String(); path = da->get_next()) { + if (path[0] == '.' || !da->current_is_dir()) { + continue; + } + + const String full_path = p_dir.plus_file(path); + const String plugin_config = full_path.plus_file("plugin.cfg"); + if (FileAccess::exists(plugin_config)) { + plugins.push_back(plugin_config); + } else { + plugins.append_array(_get_plugins(full_path)); + } + } + + da->list_dir_end(); + return plugins; +} + void EditorPluginSettings::_bind_methods() { } diff --git a/editor/editor_plugin_settings.h b/editor/editor_plugin_settings.h index 4f2b5293ec..34b26de90e 100644 --- a/editor/editor_plugin_settings.h +++ b/editor/editor_plugin_settings.h @@ -54,6 +54,8 @@ class EditorPluginSettings : public VBoxContainer { void _create_clicked(); void _cell_button_pressed(Object *p_item, int p_column, int p_id); + static Vector<String> _get_plugins(const String &p_dir); + protected: void _notification(int p_what); diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp index 29a929d179..8056846f52 100644 --- a/editor/editor_resource_preview.cpp +++ b/editor/editor_resource_preview.cpp @@ -424,26 +424,23 @@ void EditorResourcePreview::check_for_invalidation(const String &p_path) { } void EditorResourcePreview::start() { - ERR_FAIL_COND_MSG(thread, "Thread already started."); - thread = Thread::create(_thread_func, this); + ERR_FAIL_COND_MSG(thread.is_started(), "Thread already started."); + thread.start(_thread_func, this); } void EditorResourcePreview::stop() { - if (thread) { + if (thread.is_started()) { exit = true; preview_sem.post(); while (!exited) { OS::get_singleton()->delay_usec(10000); RenderingServer::get_singleton()->sync(); //sync pending stuff, as thread may be blocked on visual server } - Thread::wait_to_finish(thread); - memdelete(thread); - thread = nullptr; + thread.wait_to_finish(); } } EditorResourcePreview::EditorResourcePreview() { - thread = nullptr; singleton = this; order = 0; exit = false; diff --git a/editor/editor_resource_preview.h b/editor/editor_resource_preview.h index c119ccd99f..99c48967d8 100644 --- a/editor/editor_resource_preview.h +++ b/editor/editor_resource_preview.h @@ -70,7 +70,7 @@ class EditorResourcePreview : public Node { Mutex preview_mutex; Semaphore preview_sem; - Thread *thread; + Thread thread; volatile bool exit; volatile bool exited; diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 9b9b6bf628..7a602912c9 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -326,7 +326,26 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { // Editor _initial_set("interface/editor/display_scale", 0); - hints["interface/editor/display_scale"] = PropertyInfo(Variant::INT, "interface/editor/display_scale", PROPERTY_HINT_ENUM, "Auto,75%,100%,125%,150%,175%,200%,Custom", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); + // Display what the Auto display scale setting effectively corresponds to. + // The code below is adapted in `editor/editor_node.cpp` and `editor/project_manager.cpp`. + // Make sure to update those when modifying the code below. +#ifdef OSX_ENABLED + float scale = DisplayServer::get_singleton()->screen_get_max_scale(); +#else + const int screen = DisplayServer::get_singleton()->window_get_current_screen(); + float scale; + if (DisplayServer::get_singleton()->screen_get_dpi(screen) >= 192 && DisplayServer::get_singleton()->screen_get_size(screen).y >= 1400) { + // hiDPI display. + scale = 2.0; + } else if (DisplayServer::get_singleton()->screen_get_size(screen).y <= 800) { + // Small loDPI display. Use a smaller display scale so that editor elements fit more easily. + // Icons won't look great, but this is better than having editor elements overflow from its window. + scale = 0.75; + } else { + scale = 1.0; + } +#endif + hints["interface/editor/display_scale"] = PropertyInfo(Variant::INT, "interface/editor/display_scale", PROPERTY_HINT_ENUM, vformat("Auto (%d%%),75%%,100%%,125%%,150%%,175%%,200%%,Custom", Math::round(scale * 100)), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); _initial_set("interface/editor/custom_display_scale", 1.0f); hints["interface/editor/custom_display_scale"] = PropertyInfo(Variant::FLOAT, "interface/editor/custom_display_scale", PROPERTY_HINT_RANGE, "0.5,3,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); _initial_set("interface/editor/main_font_size", 14); @@ -334,12 +353,16 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { _initial_set("interface/editor/code_font_size", 14); hints["interface/editor/code_font_size"] = PropertyInfo(Variant::INT, "interface/editor/code_font_size", PROPERTY_HINT_RANGE, "8,48,1", PROPERTY_USAGE_DEFAULT); _initial_set("interface/editor/code_font_contextual_ligatures", 0); - hints["interface/editor/code_font_contextual_ligatures"] = PropertyInfo(Variant::INT, "interface/editor/code_font_contextual_ligatures", PROPERTY_HINT_ENUM, "Default,Disable contextual alternates (coding ligatures),Use custom OpenType feature set", PROPERTY_USAGE_DEFAULT); + hints["interface/editor/code_font_contextual_ligatures"] = PropertyInfo(Variant::INT, "interface/editor/code_font_contextual_ligatures", PROPERTY_HINT_ENUM, "Default,Disable Contextual Alternates (Coding Ligatures),Use Custom OpenType Feature Set", PROPERTY_USAGE_DEFAULT); _initial_set("interface/editor/code_font_custom_opentype_features", ""); _initial_set("interface/editor/code_font_custom_variations", ""); _initial_set("interface/editor/font_antialiased", true); _initial_set("interface/editor/font_hinting", 0); - hints["interface/editor/font_hinting"] = PropertyInfo(Variant::INT, "interface/editor/font_hinting", PROPERTY_HINT_ENUM, "Auto,None,Light,Normal", PROPERTY_USAGE_DEFAULT); +#ifdef OSX_ENABLED + hints["interface/editor/font_hinting"] = PropertyInfo(Variant::INT, "interface/editor/font_hinting", PROPERTY_HINT_ENUM, "Auto (None),None,Light,Normal", PROPERTY_USAGE_DEFAULT); +#else + hints["interface/editor/font_hinting"] = PropertyInfo(Variant::INT, "interface/editor/font_hinting", PROPERTY_HINT_ENUM, "Auto (Light),None,Light,Normal", PROPERTY_USAGE_DEFAULT); +#endif _initial_set("interface/editor/main_font", ""); hints["interface/editor/main_font"] = PropertyInfo(Variant::STRING, "interface/editor/main_font", PROPERTY_HINT_GLOBAL_FILE, "*.ttf,*.otf", PROPERTY_USAGE_DEFAULT); _initial_set("interface/editor/main_font_bold", ""); @@ -357,7 +380,6 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { hints["interface/editor/single_window_mode"] = PropertyInfo(Variant::BOOL, "interface/editor/single_window_mode", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESTART_IF_CHANGED); _initial_set("interface/editor/hide_console_window", false); _initial_set("interface/editor/save_each_scene_on_quit", true); // Regression - _initial_set("interface/editor/quit_confirmation", true); // Theme _initial_set("interface/theme/preset", "Default"); @@ -637,6 +659,10 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { _initial_set("editors/animation/onion_layers_past_color", Color(1, 0, 0)); _initial_set("editors/animation/onion_layers_future_color", Color(0, 1, 0)); + // Visual editors + _initial_set("editors/visual_editors/minimap_opacity", 0.85); + hints["editors/visual_editors/minimap_opacity"] = PropertyInfo(Variant::FLOAT, "editors/visual_editors/minimap_opacity", PROPERTY_HINT_RANGE, "0.0,1.0,0.01", PROPERTY_USAGE_DEFAULT); + /* Run */ // Window placement diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index 0d24d5013d..8f877a4762 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -41,16 +41,16 @@ #include "modules/svg/image_loader_svg.h" #endif -static Ref<StyleBoxTexture> make_stylebox(Ref<Texture2D> p_texture, float p_left, float p_top, float p_right, float p_botton, float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_botton = -1, bool p_draw_center = true) { +static Ref<StyleBoxTexture> make_stylebox(Ref<Texture2D> p_texture, float p_left, float p_top, float p_right, float p_bottom, float p_margin_left = -1, float p_margin_top = -1, float p_margin_right = -1, float p_margin_bottom = -1, bool p_draw_center = true) { Ref<StyleBoxTexture> style(memnew(StyleBoxTexture)); style->set_texture(p_texture); style->set_margin_size(SIDE_LEFT, p_left * EDSCALE); style->set_margin_size(SIDE_RIGHT, p_right * EDSCALE); - style->set_margin_size(SIDE_BOTTOM, p_botton * EDSCALE); + style->set_margin_size(SIDE_BOTTOM, p_bottom * EDSCALE); style->set_margin_size(SIDE_TOP, p_top * EDSCALE); style->set_default_margin(SIDE_LEFT, p_margin_left * EDSCALE); style->set_default_margin(SIDE_RIGHT, p_margin_right * EDSCALE); - style->set_default_margin(SIDE_BOTTOM, p_margin_botton * EDSCALE); + style->set_default_margin(SIDE_BOTTOM, p_margin_bottom * EDSCALE); style->set_default_margin(SIDE_TOP, p_margin_top * EDSCALE); style->set_draw_center(p_draw_center); return style; @@ -92,6 +92,7 @@ static Ref<Texture2D> flip_icon(Ref<Texture2D> p_texture, bool p_flip_y = false, Ref<ImageTexture> texture(memnew(ImageTexture)); Ref<Image> img = p_texture->get_data(); + img = img->duplicate(); if (p_flip_y) { img->flip_y(); @@ -375,18 +376,18 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { const Color contrast_color_2 = base_color.lerp(mono_color, MAX(contrast * 1.5, default_contrast * 1.5)); const Color font_color = mono_color.lerp(base_color, 0.25); - const Color font_color_hl = mono_color.lerp(base_color, 0.15); - const Color font_color_disabled = Color(mono_color.r, mono_color.g, mono_color.b, 0.3); - const Color font_color_selection = accent_color * Color(1, 1, 1, 0.4); - const Color color_disabled = mono_color.inverted().lerp(base_color, 0.7); - const Color color_disabled_bg = mono_color.inverted().lerp(base_color, 0.9); - - Color icon_color_hover = Color(1, 1, 1) * (dark_theme ? 1.15 : 1.45); - icon_color_hover.a = 1.0; + const Color font_hover_color = mono_color.lerp(base_color, 0.15); + const Color font_disabled_color = Color(mono_color.r, mono_color.g, mono_color.b, 0.3); + const Color selection_color = accent_color * Color(1, 1, 1, 0.4); + const Color disabled_color = mono_color.inverted().lerp(base_color, 0.7); + const Color disabled_bg_color = mono_color.inverted().lerp(base_color, 0.9); + + Color icon_hover_color = Color(1, 1, 1) * (dark_theme ? 1.15 : 1.45); + icon_hover_color.a = 1.0; // Make the pressed icon color overbright because icons are not completely white on a dark theme. // On a light theme, icons are dark, so we need to modulate them with an even brighter color. - Color icon_color_pressed = accent_color * (dark_theme ? 1.15 : 3.5); - icon_color_pressed.a = 1.0; + Color icon_pressed_color = accent_color * (dark_theme ? 1.15 : 3.5); + icon_pressed_color.a = 1.0; const Color separator_color = Color(mono_color.r, mono_color.g, mono_color.b, 0.1); @@ -408,8 +409,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_color("axis_z_color", "Editor", Color(0.16, 0.55, 0.96)); theme->set_color("font_color", "Editor", font_color); - theme->set_color("highlighted_font_color", "Editor", font_color_hl); - theme->set_color("disabled_font_color", "Editor", font_color_disabled); + theme->set_color("highlighted_font_color", "Editor", font_hover_color); + theme->set_color("disabled_font_color", "Editor", font_disabled_color); theme->set_color("mono_color", "Editor", mono_color); @@ -485,8 +486,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { style_widget->set_border_color(dark_color_2); Ref<StyleBoxFlat> style_widget_disabled = style_widget->duplicate(); - style_widget_disabled->set_border_color(color_disabled); - style_widget_disabled->set_bg_color(color_disabled_bg); + style_widget_disabled->set_border_color(disabled_color); + style_widget_disabled->set_bg_color(disabled_bg_color); Ref<StyleBoxFlat> style_widget_focus = style_widget->duplicate(); style_widget_focus->set_border_color(accent_color); @@ -550,8 +551,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { style_tab_unselected->set_border_color(dark_color_2); Ref<StyleBoxFlat> style_tab_disabled = style_tab_selected->duplicate(); - style_tab_disabled->set_bg_color(color_disabled_bg); - style_tab_disabled->set_border_color(color_disabled); + style_tab_disabled->set_bg_color(disabled_bg_color); + style_tab_disabled->set_border_color(disabled_color); // Editor background theme->set_stylebox("Background", "EditorStyles", make_flat_stylebox(background_color, default_margin_size, default_margin_size, default_margin_size, default_margin_size)); @@ -600,7 +601,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("disabled", "PopupMenu", style_menu); theme->set_color("font_color", "MenuButton", font_color); - theme->set_color("font_color_hover", "MenuButton", font_color_hl); + theme->set_color("font_hover_color", "MenuButton", font_hover_color); theme->set_stylebox("MenuHover", "EditorStyles", style_menu_hover_border); @@ -612,11 +613,11 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("disabled", "Button", style_widget_disabled); theme->set_color("font_color", "Button", font_color); - theme->set_color("font_color_hover", "Button", font_color_hl); - theme->set_color("font_color_pressed", "Button", accent_color); - theme->set_color("font_color_disabled", "Button", font_color_disabled); - theme->set_color("icon_color_hover", "Button", icon_color_hover); - theme->set_color("icon_color_pressed", "Button", icon_color_pressed); + theme->set_color("font_hover_color", "Button", font_hover_color); + theme->set_color("font_pressed_color", "Button", accent_color); + theme->set_color("font_disabled_color", "Button", font_disabled_color); + theme->set_color("icon_hover_color", "Button", icon_hover_color); + theme->set_color("icon_pressed_color", "Button", icon_pressed_color); // OptionButton theme->set_stylebox("focus", "OptionButton", style_widget_focus); @@ -632,10 +633,10 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("disabled_mirrored", "OptionButton", style_widget_disabled); theme->set_color("font_color", "OptionButton", font_color); - theme->set_color("font_color_hover", "OptionButton", font_color_hl); - theme->set_color("font_color_pressed", "OptionButton", accent_color); - theme->set_color("font_color_disabled", "OptionButton", font_color_disabled); - theme->set_color("icon_color_hover", "OptionButton", icon_color_hover); + theme->set_color("font_hover_color", "OptionButton", font_hover_color); + theme->set_color("font_pressed_color", "OptionButton", accent_color); + theme->set_color("font_disabled_color", "OptionButton", font_disabled_color); + theme->set_color("icon_hover_color", "OptionButton", icon_hover_color); theme->set_icon("arrow", "OptionButton", theme->get_icon("GuiOptionArrow", "EditorIcons")); theme->set_constant("arrow_margin", "OptionButton", default_margin_size * EDSCALE); theme->set_constant("modulate_arrow", "OptionButton", true); @@ -658,10 +659,10 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_icon("off_disabled_mirrored", "CheckButton", theme->get_icon("GuiToggleOffDisabledMirrored", "EditorIcons")); theme->set_color("font_color", "CheckButton", font_color); - theme->set_color("font_color_hover", "CheckButton", font_color_hl); - theme->set_color("font_color_pressed", "CheckButton", accent_color); - theme->set_color("font_color_disabled", "CheckButton", font_color_disabled); - theme->set_color("icon_color_hover", "CheckButton", icon_color_hover); + theme->set_color("font_hover_color", "CheckButton", font_hover_color); + theme->set_color("font_pressed_color", "CheckButton", accent_color); + theme->set_color("font_disabled_color", "CheckButton", font_disabled_color); + theme->set_color("icon_hover_color", "CheckButton", icon_hover_color); theme->set_constant("hseparation", "CheckButton", 4 * EDSCALE); theme->set_constant("check_vadjust", "CheckButton", 0 * EDSCALE); @@ -683,10 +684,10 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_icon("radio_unchecked", "CheckBox", theme->get_icon("GuiRadioUnchecked", "EditorIcons")); theme->set_color("font_color", "CheckBox", font_color); - theme->set_color("font_color_hover", "CheckBox", font_color_hl); - theme->set_color("font_color_pressed", "CheckBox", accent_color); - theme->set_color("font_color_disabled", "CheckBox", font_color_disabled); - theme->set_color("icon_color_hover", "CheckBox", icon_color_hover); + theme->set_color("font_hover_color", "CheckBox", font_hover_color); + theme->set_color("font_pressed_color", "CheckBox", accent_color); + theme->set_color("font_disabled_color", "CheckBox", font_disabled_color); + theme->set_color("icon_hover_color", "CheckBox", icon_hover_color); theme->set_constant("hseparation", "CheckBox", 4 * EDSCALE); theme->set_constant("check_vadjust", "CheckBox", 0 * EDSCALE); @@ -708,10 +709,10 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("labeled_separator_right", "PopupMenu", style_popup_labeled_separator_right); theme->set_color("font_color", "PopupMenu", font_color); - theme->set_color("font_color_hover", "PopupMenu", font_color_hl); - theme->set_color("font_color_accel", "PopupMenu", font_color_disabled); - theme->set_color("font_color_disabled", "PopupMenu", font_color_disabled); - theme->set_color("font_color_separator", "PopupMenu", font_color_disabled); + theme->set_color("font_hover_color", "PopupMenu", font_hover_color); + theme->set_color("font_accelerator_color", "PopupMenu", font_disabled_color); + theme->set_color("font_disabled_color", "PopupMenu", font_disabled_color); + theme->set_color("font_separator_color", "PopupMenu", font_disabled_color); theme->set_icon("checked", "PopupMenu", theme->get_icon("GuiChecked", "EditorIcons")); theme->set_icon("unchecked", "PopupMenu", theme->get_icon("GuiUnchecked", "EditorIcons")); theme->set_icon("radio_checked", "PopupMenu", theme->get_icon("GuiRadioChecked", "EditorIcons")); @@ -753,9 +754,9 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("custom_button", "Tree", make_empty_stylebox()); theme->set_stylebox("custom_button_pressed", "Tree", make_empty_stylebox()); theme->set_stylebox("custom_button_hover", "Tree", style_widget); - theme->set_color("custom_button_font_highlight", "Tree", font_color_hl); + theme->set_color("custom_button_font_highlight", "Tree", font_hover_color); theme->set_color("font_color", "Tree", font_color); - theme->set_color("font_color_selected", "Tree", mono_color); + theme->set_color("font_selected_color", "Tree", mono_color); theme->set_color("title_button_color", "Tree", font_color); theme->set_color("guide_color", "Tree", guide_color); theme->set_color("relationship_line_color", "Tree", relationship_line_color); @@ -826,7 +827,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("bg_focus", "ItemList", style_focus); theme->set_stylebox("bg", "ItemList", style_itemlist_bg); theme->set_color("font_color", "ItemList", font_color); - theme->set_color("font_color_selected", "ItemList", mono_color); + theme->set_color("font_selected_color", "ItemList", mono_color); theme->set_color("guide_color", "ItemList", guide_color); theme->set_constant("vseparation", "ItemList", 3 * EDSCALE); theme->set_constant("hseparation", "ItemList", 3 * EDSCALE); @@ -834,16 +835,16 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_constant("line_separation", "ItemList", 3 * EDSCALE); // Tabs & TabContainer - theme->set_stylebox("tab_fg", "TabContainer", style_tab_selected); - theme->set_stylebox("tab_bg", "TabContainer", style_tab_unselected); + theme->set_stylebox("tab_selected", "TabContainer", style_tab_selected); + theme->set_stylebox("tab_unselected", "TabContainer", style_tab_unselected); theme->set_stylebox("tab_disabled", "TabContainer", style_tab_disabled); - theme->set_stylebox("tab_fg", "Tabs", style_tab_selected); - theme->set_stylebox("tab_bg", "Tabs", style_tab_unselected); + theme->set_stylebox("tab_selected", "Tabs", style_tab_selected); + theme->set_stylebox("tab_unselected", "Tabs", style_tab_unselected); theme->set_stylebox("tab_disabled", "Tabs", style_tab_disabled); - theme->set_color("font_color_fg", "TabContainer", font_color); - theme->set_color("font_color_bg", "TabContainer", font_color_disabled); - theme->set_color("font_color_fg", "Tabs", font_color); - theme->set_color("font_color_bg", "Tabs", font_color_disabled); + theme->set_color("font_selected_color", "TabContainer", font_color); + theme->set_color("font_unselected_color", "TabContainer", font_disabled_color); + theme->set_color("font_selected_color", "Tabs", font_color); + theme->set_color("font_unselected_color", "Tabs", font_disabled_color); theme->set_icon("menu", "TabContainer", theme->get_icon("GuiTabMenu", "EditorIcons")); theme->set_icon("menu_highlight", "TabContainer", theme->get_icon("GuiTabMenuHl", "EditorIcons")); theme->set_stylebox("SceneTabFG", "EditorStyles", style_tab_selected); @@ -891,7 +892,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("DebuggerPanel", "EditorStyles", style_panel_debugger); Ref<StyleBoxFlat> style_panel_invisible_top = style_content_panel->duplicate(); - int stylebox_offset = theme->get_font("tab_fg", "TabContainer")->get_height(theme->get_font_size("tab_fg", "TabContainer")) + theme->get_stylebox("tab_fg", "TabContainer")->get_minimum_size().height + theme->get_stylebox("panel", "TabContainer")->get_default_margin(SIDE_TOP); + int stylebox_offset = theme->get_font("tab_selected", "TabContainer")->get_height(theme->get_font_size("tab_selected", "TabContainer")) + theme->get_stylebox("tab_selected", "TabContainer")->get_minimum_size().height + theme->get_stylebox("panel", "TabContainer")->get_default_margin(SIDE_TOP); style_panel_invisible_top->set_expand_margin_size(SIDE_TOP, -stylebox_offset); style_panel_invisible_top->set_default_margin(SIDE_TOP, 0); theme->set_stylebox("BottomPanelDebuggerOverride", "EditorStyles", style_panel_invisible_top); @@ -901,11 +902,11 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("focus", "LineEdit", style_widget_focus); theme->set_stylebox("read_only", "LineEdit", style_widget_disabled); theme->set_icon("clear", "LineEdit", theme->get_icon("GuiClose", "EditorIcons")); - theme->set_color("read_only", "LineEdit", font_color_disabled); + theme->set_color("read_only", "LineEdit", font_disabled_color); theme->set_color("font_color", "LineEdit", font_color); - theme->set_color("font_color_selected", "LineEdit", mono_color); + theme->set_color("font_selected_color", "LineEdit", mono_color); theme->set_color("cursor_color", "LineEdit", font_color); - theme->set_color("selection_color", "LineEdit", font_color_selection); + theme->set_color("selection_color", "LineEdit", selection_color); theme->set_color("clear_button_color", "LineEdit", font_color); theme->set_color("clear_button_color_pressed", "LineEdit", accent_color); @@ -918,7 +919,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_icon("space", "TextEdit", theme->get_icon("GuiSpace", "EditorIcons")); theme->set_color("font_color", "TextEdit", font_color); theme->set_color("caret_color", "TextEdit", font_color); - theme->set_color("selection_color", "TextEdit", font_color_selection); + theme->set_color("selection_color", "TextEdit", selection_color); // CodeEdit theme->set_stylebox("normal", "CodeEdit", style_widget); @@ -932,7 +933,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_icon("executing_line", "CodeEdit", theme->get_icon("MainPlay", "EditorIcons")); theme->set_color("font_color", "CodeEdit", font_color); theme->set_color("caret_color", "CodeEdit", font_color); - theme->set_color("selection_color", "CodeEdit", font_color_selection); + theme->set_color("selection_color", "CodeEdit", selection_color); // H/VSplitContainer theme->set_stylebox("bg", "VSplitContainer", make_stylebox(theme->get_icon("GuiVsplitBg", "EditorIcons"), 1, 1, 1, 1)); @@ -1023,7 +1024,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { //RichTextLabel theme->set_color("default_color", "RichTextLabel", font_color); - theme->set_color("font_color_shadow", "RichTextLabel", Color(0, 0, 0, 0)); + theme->set_color("font_shadow_color", "RichTextLabel", Color(0, 0, 0, 0)); theme->set_constant("shadow_offset_x", "RichTextLabel", 1 * EDSCALE); theme->set_constant("shadow_offset_y", "RichTextLabel", 1 * EDSCALE); theme->set_constant("shadow_as_outline", "RichTextLabel", 0 * EDSCALE); @@ -1039,7 +1040,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { // Label theme->set_stylebox("normal", "Label", style_empty); theme->set_color("font_color", "Label", font_color); - theme->set_color("font_color_shadow", "Label", Color(0, 0, 0, 0)); + theme->set_color("font_shadow_color", "Label", Color(0, 0, 0, 0)); theme->set_constant("shadow_offset_x", "Label", 1 * EDSCALE); theme->set_constant("shadow_offset_y", "Label", 1 * EDSCALE); theme->set_constant("shadow_as_outline", "Label", 0 * EDSCALE); @@ -1048,9 +1049,9 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { // LinkButton theme->set_stylebox("focus", "LinkButton", style_empty); theme->set_color("font_color", "LinkButton", font_color); - theme->set_color("font_color_hover", "LinkButton", font_color_hl); - theme->set_color("font_color_pressed", "LinkButton", accent_color); - theme->set_color("font_color_disabled", "LinkButton", font_color_disabled); + theme->set_color("font_hover_color", "LinkButton", font_hover_color); + theme->set_color("font_pressed_color", "LinkButton", accent_color); + theme->set_color("font_disabled_color", "LinkButton", font_disabled_color); // TooltipPanel Ref<StyleBoxFlat> style_tooltip = style_popup->duplicate(); @@ -1063,7 +1064,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { style_tooltip->set_border_width_all(border_width); style_tooltip->set_border_color(mono_color); theme->set_color("font_color", "TooltipLabel", font_color.inverted()); - theme->set_color("font_color_shadow", "TooltipLabel", mono_color.inverted() * Color(1, 1, 1, 0.1)); + theme->set_color("font_shadow_color", "TooltipLabel", mono_color.inverted() * Color(1, 1, 1, 0.1)); theme->set_stylebox("panel", "TooltipPanel", style_tooltip); // PopupPanel @@ -1098,7 +1099,11 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_constant("bezier_len_neg", "GraphEdit", 160 * EDSCALE); // GraphEditMinimap - theme->set_stylebox("bg", "GraphEditMinimap", make_flat_stylebox(dark_color_1, 0, 0, 0, 0)); + Ref<StyleBoxFlat> style_minimap_bg = make_flat_stylebox(dark_color_1, 0, 0, 0, 0); + style_minimap_bg->set_border_color(dark_color_3); + style_minimap_bg->set_border_width_all(1); + theme->set_stylebox("bg", "GraphEditMinimap", style_minimap_bg); + Ref<StyleBoxFlat> style_minimap_camera; Ref<StyleBoxFlat> style_minimap_node; if (dark_theme) { @@ -1115,9 +1120,15 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("camera", "GraphEditMinimap", style_minimap_camera); theme->set_stylebox("node", "GraphEditMinimap", style_minimap_node); - Ref<Texture2D> resizer_icon = theme->get_icon("GuiResizer", "EditorIcons"); - theme->set_icon("resizer", "GraphEditMinimap", flip_icon(resizer_icon, true, true)); - theme->set_color("resizer_color", "GraphEditMinimap", Color(1, 1, 1, 0.65)); + Ref<Texture2D> minimap_resizer_icon = theme->get_icon("GuiResizer", "EditorIcons"); + Color minimap_resizer_color; + if (dark_theme) { + minimap_resizer_color = Color(1, 1, 1, 0.65); + } else { + minimap_resizer_color = Color(0, 0, 0, 0.65); + } + theme->set_icon("resizer", "GraphEditMinimap", flip_icon(minimap_resizer_icon, true, true)); + theme->set_color("resizer_color", "GraphEditMinimap", minimap_resizer_color); // GraphNode const float mv = dark_theme ? 0.0 : 1.0; @@ -1198,7 +1209,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { // Use a different color for folder icons to make them easier to distinguish from files. // On a light theme, the icon will be dark, so we need to lighten it before blending it with the accent color. theme->set_color("folder_icon_modulate", "FileDialog", (dark_theme ? Color(1, 1, 1) : Color(4.25, 4.25, 4.25)).lerp(accent_color, 0.7)); - theme->set_color("files_disabled", "FileDialog", font_color_disabled); + theme->set_color("files_disabled", "FileDialog", font_disabled_color); // color picker theme->set_constant("margin", "ColorPicker", popup_margin_size); @@ -1251,7 +1262,6 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { const Color caret_color = mono_color; const Color caret_background_color = mono_color.inverted(); const Color text_selected_color = dark_color_3; - const Color selection_color = accent_color * Color(1, 1, 1, 0.35); const Color brace_mismatch_color = error_color; const Color current_line_color = alpha1; const Color line_length_guideline_color = dark_theme ? base_color : background_color; diff --git a/editor/fileserver/editor_file_server.cpp b/editor/fileserver/editor_file_server.cpp index 02bbeb57c7..07edae833d 100644 --- a/editor/fileserver/editor_file_server.cpp +++ b/editor/fileserver/editor_file_server.cpp @@ -43,7 +43,7 @@ void EditorFileServer::_close_client(ClientData *cd) { cd->connection->disconnect_from_host(); { MutexLock lock(cd->efs->wait_mutex); - cd->efs->to_wait.insert(cd->thread); + cd->efs->to_wait.insert(&cd->thread); } while (cd->files.size()) { memdelete(cd->files.front()->get()); @@ -278,7 +278,7 @@ void EditorFileServer::_thread_start(void *s) { cd->connection = self->server->take_connection(); cd->efs = self; cd->quit = false; - cd->thread = Thread::create(_subthread_start, cd); + cd->thread.start(_subthread_start, cd); } } @@ -287,8 +287,7 @@ void EditorFileServer::_thread_start(void *s) { Thread *w = self->to_wait.front()->get(); self->to_wait.erase(w); self->wait_mutex.unlock(); - Thread::wait_to_finish(w); - memdelete(w); + w->wait_to_finish(); self->wait_mutex.lock(); } self->wait_mutex.unlock(); @@ -317,7 +316,7 @@ EditorFileServer::EditorFileServer() { quit = false; active = false; cmd = CMD_NONE; - thread = Thread::create(_thread_start, this); + thread.start(_thread_start, this); EDITOR_DEF("filesystem/file_server/port", 6010); EDITOR_DEF("filesystem/file_server/password", ""); @@ -325,6 +324,5 @@ EditorFileServer::EditorFileServer() { EditorFileServer::~EditorFileServer() { quit = true; - Thread::wait_to_finish(thread); - memdelete(thread); + thread.wait_to_finish(); } diff --git a/editor/fileserver/editor_file_server.h b/editor/fileserver/editor_file_server.h index 267b129bda..e4c8327d76 100644 --- a/editor/fileserver/editor_file_server.h +++ b/editor/fileserver/editor_file_server.h @@ -47,7 +47,7 @@ class EditorFileServer : public Object { }; struct ClientData { - Thread *thread = nullptr; + Thread thread; Ref<StreamPeerTCP> connection; Map<int, FileAccess *> files; EditorFileServer *efs = nullptr; @@ -61,7 +61,7 @@ class EditorFileServer : public Object { static void _subthread_start(void *s); Mutex wait_mutex; - Thread *thread; + Thread thread; static void _thread_start(void *); bool quit; Command cmd; diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index e8cf081320..e1c66f43b9 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -76,6 +76,9 @@ bool FileSystemDock::_create_tree(TreeItem *p_parent, EditorFileSystemDirectory subdirectory_item->set_metadata(0, lpath); if (!p_select_in_favorites && (path == lpath || ((display_mode == DISPLAY_MODE_SPLIT) && path.get_base_dir() == lpath))) { subdirectory_item->select(0); + // Keep select an item when re-created a tree + // To prevent crashing when nothing is selected. + subdirectory_item->set_as_cursor(0); } if (p_unfold_path && path.begins_with(lpath) && path != lpath) { @@ -1407,10 +1410,16 @@ void FileSystemDock::_make_scene_confirm() { void FileSystemDock::_file_removed(String p_file) { emit_signal("file_removed", p_file); + + path = "res://"; + current_path->set_text(path); } void FileSystemDock::_folder_removed(String p_folder) { emit_signal("folder_removed", p_folder); + + path = "res://"; + current_path->set_text(path); } void FileSystemDock::_rename_operation_confirm() { @@ -1465,6 +1474,9 @@ void FileSystemDock::_rename_operation_confirm() { print_verbose("FileSystem: saving moved scenes."); _save_scenes_after_move(file_renames); + + path = new_path; + current_path->set_text(path); } void FileSystemDock::_duplicate_operation_confirm() { @@ -1573,6 +1585,9 @@ void FileSystemDock::_move_operation_confirm(const String &p_to_path, bool p_ove print_verbose("FileSystem: saving moved scenes."); _save_scenes_after_move(file_renames); + + path = "res://"; + current_path->set_text(path); } } diff --git a/editor/import/collada.cpp b/editor/import/collada.cpp index 63b614e436..e38034dd8c 100644 --- a/editor/import/collada.cpp +++ b/editor/import/collada.cpp @@ -289,7 +289,7 @@ void Collada::_parse_image(XMLParser &parser) { String path = parser.get_attribute_value("source").strip_edges(); if (path.find("://") == -1 && path.is_rel_path()) { // path is relative to file being loaded, so convert to a resource path - image.path = ProjectSettings::get_singleton()->localize_path(state.local_path.get_base_dir().plus_file(path.percent_decode())); + image.path = ProjectSettings::get_singleton()->localize_path(state.local_path.get_base_dir().plus_file(path.uri_decode())); } } else { while (parser.read() == OK) { @@ -298,7 +298,7 @@ void Collada::_parse_image(XMLParser &parser) { if (name == "init_from") { parser.read(); - String path = parser.get_node_data().strip_edges().percent_decode(); + String path = parser.get_node_data().strip_edges().uri_decode(); if (path.find("://") == -1 && path.is_rel_path()) { // path is relative to file being loaded, so convert to a resource path diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index ead1f7c3e9..9944712931 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -1129,6 +1129,7 @@ void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, in r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/ensure_tangents"), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/storage", PROPERTY_HINT_ENUM, "Built-In,Files (.mesh),Files (.tres)"), meshes_out ? 1 : 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/generate_lods"), true)); + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/create_shadow_meshes"), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "meshes/light_baking", PROPERTY_HINT_ENUM, "Disabled,Enable,Gen Lightmaps", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "meshes/lightmap_texel_size", PROPERTY_HINT_RANGE, "0.001,100,0.001"), 0.1)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "skins/use_named_skins"), true)); @@ -1221,7 +1222,7 @@ Ref<Animation> ResourceImporterScene::import_animation_from_other_importer(Edito return importer->import_animation(p_path, p_flags, p_bake_fps); } -void ResourceImporterScene::_generate_meshes(Node *p_node, bool p_generate_lods) { +void ResourceImporterScene::_generate_meshes(Node *p_node, bool p_generate_lods, bool p_create_shadow_meshes) { EditorSceneImporterMeshNode3D *src_mesh_node = Object::cast_to<EditorSceneImporterMeshNode3D>(p_node); if (src_mesh_node) { //is mesh @@ -1237,8 +1238,12 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, bool p_generate_lods) if (p_generate_lods) { src_mesh_node->get_mesh()->generate_lods(); } + if (p_create_shadow_meshes) { + src_mesh_node->get_mesh()->create_shadow_mesh(); + } } mesh = src_mesh_node->get_mesh()->get_mesh(); + if (mesh.is_valid()) { mesh_node->set_mesh(mesh); for (int i = 0; i < mesh->get_surface_count(); i++) { @@ -1252,7 +1257,7 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, bool p_generate_lods) } for (int i = 0; i < p_node->get_child_count(); i++) { - _generate_meshes(p_node->get_child(i), p_generate_lods); + _generate_meshes(p_node->get_child(i), p_generate_lods, p_create_shadow_meshes); } } Error ResourceImporterScene::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) { @@ -1348,8 +1353,9 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p } bool gen_lods = bool(p_options["meshes/generate_lods"]); + bool create_shadow_meshes = bool(p_options["meshes/create_shadow_meshes"]); - _generate_meshes(scene, gen_lods); + _generate_meshes(scene, gen_lods, create_shadow_meshes); err = OK; diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h index 66c317f858..aced0226ff 100644 --- a/editor/import/resource_importer_scene.h +++ b/editor/import/resource_importer_scene.h @@ -121,7 +121,7 @@ class ResourceImporterScene : public ResourceImporter { }; void _replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner); - void _generate_meshes(Node *p_node, bool p_generate_lods); + void _generate_meshes(Node *p_node, bool p_generate_lods, bool p_create_shadow_meshes); public: static ResourceImporterScene *get_singleton() { return singleton; } diff --git a/editor/import/scene_importer_mesh.cpp b/editor/import/scene_importer_mesh.cpp index 620437af0e..78a7cd84f1 100644 --- a/editor/import/scene_importer_mesh.cpp +++ b/editor/import/scene_importer_mesh.cpp @@ -250,6 +250,11 @@ Ref<ArrayMesh> EditorSceneImporterMesh::get_mesh() { mesh->surface_set_name(mesh->get_surface_count() - 1, surfaces[i].name); } } + + if (shadow_mesh.is_valid()) { + Ref<ArrayMesh> shadow = shadow_mesh->get_mesh(); + mesh->set_shadow_mesh(shadow); + } } return mesh; @@ -261,6 +266,103 @@ void EditorSceneImporterMesh::clear() { mesh.unref(); } +void EditorSceneImporterMesh::create_shadow_mesh() { + if (shadow_mesh.is_valid()) { + shadow_mesh.unref(); + } + + //no shadow mesh for blendshapes + if (blend_shapes.size() > 0) { + return; + } + //no shadow mesh for skeletons + for (int i = 0; i < surfaces.size(); i++) { + if (surfaces[i].arrays[RS::ARRAY_BONES].get_type() != Variant::NIL) { + return; + } + if (surfaces[i].arrays[RS::ARRAY_WEIGHTS].get_type() != Variant::NIL) { + return; + } + } + + shadow_mesh.instance(); + + for (int i = 0; i < surfaces.size(); i++) { + LocalVector<int> vertex_remap; + Vector<Vector3> new_vertices; + Vector<Vector3> vertices = surfaces[i].arrays[RS::ARRAY_VERTEX]; + int vertex_count = vertices.size(); + { + Map<Vector3, int> unique_vertices; + const Vector3 *vptr = vertices.ptr(); + for (int j = 0; j < vertex_count; j++) { + Vector3 v = vptr[j]; + + Map<Vector3, int>::Element *E = unique_vertices.find(v); + + if (E) { + vertex_remap.push_back(E->get()); + } else { + int vcount = unique_vertices.size(); + unique_vertices[v] = vcount; + vertex_remap.push_back(vcount); + new_vertices.push_back(v); + } + } + } + + Array new_surface; + new_surface.resize(RS::ARRAY_MAX); + Dictionary lods; + + // print_line("original vertex count: " + itos(vertices.size()) + " new vertex count: " + itos(new_vertices.size())); + + new_surface[RS::ARRAY_VERTEX] = new_vertices; + + Vector<int> indices = surfaces[i].arrays[RS::ARRAY_INDEX]; + if (indices.size()) { + int index_count = indices.size(); + const int *index_rptr = indices.ptr(); + Vector<int> new_indices; + new_indices.resize(indices.size()); + int *index_wptr = new_indices.ptrw(); + + for (int j = 0; j < index_count; j++) { + int index = index_rptr[j]; + ERR_FAIL_INDEX(index, vertex_count); + index_wptr[j] = vertex_remap[index]; + } + + new_surface[RS::ARRAY_INDEX] = new_indices; + + // Make sure the same LODs as the full version are used. + // This makes it more coherent between rendered model and its shadows. + for (int j = 0; j < surfaces[i].lods.size(); j++) { + indices = surfaces[i].lods[j].indices; + + index_count = indices.size(); + index_rptr = indices.ptr(); + new_indices.resize(indices.size()); + index_wptr = new_indices.ptrw(); + + for (int k = 0; k < index_count; k++) { + int index = index_rptr[j]; + ERR_FAIL_INDEX(index, vertex_count); + index_wptr[j] = vertex_remap[index]; + } + + lods[surfaces[i].lods[j].distance] = new_indices; + } + } + + shadow_mesh->add_surface(surfaces[i].primitive, new_surface, Array(), lods, Ref<Material>(), surfaces[i].name); + } +} + +Ref<EditorSceneImporterMesh> EditorSceneImporterMesh::get_shadow_mesh() const { + return shadow_mesh; +} + void EditorSceneImporterMesh::_set_data(const Dictionary &p_data) { clear(); if (p_data.has("blend_shape_names")) { diff --git a/editor/import/scene_importer_mesh.h b/editor/import/scene_importer_mesh.h index 2adeb76b6c..42507cbe8c 100644 --- a/editor/import/scene_importer_mesh.h +++ b/editor/import/scene_importer_mesh.h @@ -61,6 +61,8 @@ class EditorSceneImporterMesh : public Resource { Ref<ArrayMesh> mesh; + Ref<EditorSceneImporterMesh> shadow_mesh; + protected: void _set_data(const Dictionary &p_data); Dictionary _get_data() const; @@ -89,6 +91,9 @@ public: void generate_lods(); + void create_shadow_mesh(); + Ref<EditorSceneImporterMesh> get_shadow_mesh() const; + bool has_mesh() const; Ref<ArrayMesh> get_mesh(); void clear(); diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp index fbfcac3d22..e7e069e8b6 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.cpp +++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp @@ -255,6 +255,9 @@ void AnimationNodeBlendTreeEditor::_update_graph() { graph->connect_node(from, 0, to, to_idx); } + + float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity"); + graph->set_minimap_opacity(graph_minimap_opacity); } void AnimationNodeBlendTreeEditor::_file_opened(const String &p_file) { @@ -888,6 +891,8 @@ AnimationNodeBlendTreeEditor::AnimationNodeBlendTreeEditor() { graph->connect("scroll_offset_changed", callable_mp(this, &AnimationNodeBlendTreeEditor::_scroll_changed)); graph->connect("delete_nodes_request", callable_mp(this, &AnimationNodeBlendTreeEditor::_delete_nodes_request)); graph->connect("popup_request", callable_mp(this, &AnimationNodeBlendTreeEditor::_popup_request)); + float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity"); + graph->set_minimap_opacity(graph_minimap_opacity); VSeparator *vs = memnew(VSeparator); graph->get_zoom_hbox()->add_child(vs); diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp index b2d143c416..d726cd031e 100644 --- a/editor/plugins/asset_library_editor_plugin.cpp +++ b/editor/plugins/asset_library_editor_plugin.cpp @@ -900,7 +900,7 @@ void EditorAssetLibrary::_search(int p_page) { } if (filter->get_text() != String()) { - args += "&filter=" + filter->get_text().http_escape(); + args += "&filter=" + filter->get_text().uri_encode(); } if (p_page > 0) { @@ -1364,10 +1364,18 @@ EditorAssetLibrary::EditorAssetLibrary(bool p_templates_only) { search_hb2->add_child(memnew(Label(TTR("Site:") + " "))); repository = memnew(OptionButton); - repository->add_item("godotengine.org"); - repository->set_item_metadata(0, "https://godotengine.org/asset-library/api"); - repository->add_item("localhost"); - repository->set_item_metadata(1, "http://127.0.0.1/asset-library/api"); + { + Dictionary default_urls; + default_urls["godotengine.org"] = "https://godotengine.org/asset-library/api"; + default_urls["localhost"] = "http://127.0.0.1/asset-library/api"; + Dictionary available_urls = _EDITOR_DEF("asset_library/available_urls", default_urls, true); + Array keys = available_urls.keys(); + for (int i = 0; i < available_urls.size(); i++) { + String key = keys[i]; + repository->add_item(key); + repository->set_item_metadata(i, available_urls[key]); + } + } repository->connect("item_selected", callable_mp(this, &EditorAssetLibrary::_repository_changed)); diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 498f9d5c19..63f74b5ca9 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -3149,16 +3149,16 @@ void CanvasItemEditor::_draw_ruler_tool() { float arc_1_start_angle = end_to_begin.x < 0 ? - (end_to_begin.y < 0 ? 3.0 * Math_PI / 2.0 - vertical_angle_rad : Math_PI / 2.0) : - (end_to_begin.y < 0 ? 3.0 * Math_PI / 2.0 : Math_PI / 2.0 - vertical_angle_rad); + (end_to_begin.y < 0 ? 3.0 * Math_PI / 2.0 - vertical_angle_rad : Math_PI / 2.0) : + (end_to_begin.y < 0 ? 3.0 * Math_PI / 2.0 : Math_PI / 2.0 - vertical_angle_rad); float arc_1_end_angle = arc_1_start_angle + vertical_angle_rad; // Constrain arc to triangle height & max size float arc_1_radius = MIN(MIN(arc_radius_max_length_percent * ruler_length, ABS(end_to_begin.y)), arc_max_radius); float arc_2_start_angle = end_to_begin.x < 0 ? - (end_to_begin.y < 0 ? 0.0 : -horizontal_angle_rad) : - (end_to_begin.y < 0 ? Math_PI - horizontal_angle_rad : Math_PI); + (end_to_begin.y < 0 ? 0.0 : -horizontal_angle_rad) : + (end_to_begin.y < 0 ? Math_PI - horizontal_angle_rad : Math_PI); float arc_2_end_angle = arc_2_start_angle + horizontal_angle_rad; // Constrain arc to triangle width & max size float arc_2_radius = MIN(MIN(arc_radius_max_length_percent * ruler_length, ABS(end_to_begin.x)), arc_max_radius); @@ -4163,7 +4163,7 @@ void CanvasItemEditor::_notification(int p_what) { // the icon will be dark, so we need to lighten it before blending it // with the red color. const Color key_auto_color = EditorSettings::get_singleton()->is_dark_theme() ? Color(1, 1, 1) : Color(4.25, 4.25, 4.25); - key_auto_insert_button->add_theme_color_override("icon_color_pressed", key_auto_color.lerp(Color(1, 0, 0), 0.55)); + key_auto_insert_button->add_theme_color_override("icon_pressed_color", key_auto_color.lerp(Color(1, 0, 0), 0.55)); animation_menu->set_icon(get_theme_icon("GuiTabMenuHl", "EditorIcons")); zoom_minus->set_icon(get_theme_icon("ZoomLess", "EditorIcons")); @@ -5779,7 +5779,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { zoom_reset->set_flat(true); zoom_hb->add_child(zoom_reset); zoom_reset->add_theme_constant_override("outline_size", 1); - zoom_reset->add_theme_color_override("font_outline_modulate", Color(0, 0, 0)); + zoom_reset->add_theme_color_override("font_outline_color", Color(0, 0, 0)); zoom_reset->add_theme_color_override("font_color", Color(1, 1, 1)); zoom_reset->connect("pressed", callable_mp(this, &CanvasItemEditor::_button_zoom_reset)); zoom_reset->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_reset", TTR("Zoom Reset"), KEY_MASK_CMD | KEY_0)); @@ -6613,7 +6613,7 @@ CanvasItemEditorViewport::CanvasItemEditorViewport(EditorNode *p_node, CanvasIte } label = memnew(Label); - label->add_theme_color_override("font_color_shadow", Color(0, 0, 0, 1)); + label->add_theme_color_override("font_shadow_color", Color(0, 0, 0, 1)); label->add_theme_constant_override("shadow_as_outline", 1 * EDSCALE); label->hide(); canvas_item_editor->get_controls_container()->add_child(label); @@ -6621,7 +6621,7 @@ CanvasItemEditorViewport::CanvasItemEditorViewport(EditorNode *p_node, CanvasIte label_desc = memnew(Label); label_desc->set_text(TTR("Drag & drop + Shift : Add node as sibling\nDrag & drop + Alt : Change node type")); label_desc->add_theme_color_override("font_color", Color(0.6f, 0.6f, 0.6f, 1)); - label_desc->add_theme_color_override("font_color_shadow", Color(0.2f, 0.2f, 0.2f, 1)); + label_desc->add_theme_color_override("font_shadow_color", Color(0.2f, 0.2f, 0.2f, 1)); label_desc->add_theme_constant_override("shadow_as_outline", 1 * EDSCALE); label_desc->add_theme_constant_override("line_spacing", 0); label_desc->hide(); diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp index 88e56ccfb9..bff5cb8d2a 100644 --- a/editor/plugins/curve_editor_plugin.cpp +++ b/editor/plugins/curve_editor_plugin.cpp @@ -353,8 +353,8 @@ void CurveEditor::open_context_menu(Vector2 pos) { _context_menu->add_check_item(TTR("Linear"), CONTEXT_LINEAR); bool is_linear = _selected_tangent == TANGENT_LEFT ? - _curve_ref->get_point_left_mode(_selected_point) == Curve::TANGENT_LINEAR : - _curve_ref->get_point_right_mode(_selected_point) == Curve::TANGENT_LINEAR; + _curve_ref->get_point_left_mode(_selected_point) == Curve::TANGENT_LINEAR : + _curve_ref->get_point_right_mode(_selected_point) == Curve::TANGENT_LINEAR; _context_menu->set_item_checked(_context_menu->get_item_index(CONTEXT_LINEAR), is_linear); diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 6cc28ab225..e236192208 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -2445,12 +2445,14 @@ void Node3DEditorViewport::_notification(int p_what) { //update shadow atlas if changed int shadowmap_size = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/size"); + bool shadowmap_16_bits = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/16_bits"); int atlas_q0 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_0_subdiv"); int atlas_q1 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_1_subdiv"); int atlas_q2 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_2_subdiv"); int atlas_q3 = ProjectSettings::get_singleton()->get("rendering/quality/shadow_atlas/quadrant_3_subdiv"); viewport->set_shadow_atlas_size(shadowmap_size); + viewport->set_shadow_atlas_16_bits(shadowmap_16_bits); viewport->set_shadow_atlas_quadrant_subdiv(0, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q0)); viewport->set_shadow_atlas_quadrant_subdiv(1, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q1)); viewport->set_shadow_atlas_quadrant_subdiv(2, Viewport::ShadowAtlasQuadrantSubdiv(atlas_q2)); @@ -2491,6 +2493,13 @@ void Node3DEditorViewport::_notification(int p_what) { text += "Z: " + rtos(current_camera->get_translation().z).pad_decimals(1) + "\n"; text += TTR("Pitch") + ": " + itos(Math::round(current_camera->get_rotation_degrees().x)) + "\n"; text += TTR("Yaw") + ": " + itos(Math::round(current_camera->get_rotation_degrees().y)) + "\n\n"; + + text += TTR("Size") + + vformat( + ": %dx%d (%.1fMP)\n", + viewport->get_size().x, + viewport->get_size().y, + viewport->get_size().x * viewport->get_size().y * 0.000'001); text += TTR("Objects Drawn") + ": " + itos(viewport->get_render_info(Viewport::RENDER_INFO_OBJECTS_IN_FRAME)) + "\n"; text += TTR("Material Changes") + ": " + itos(viewport->get_render_info(Viewport::RENDER_INFO_MATERIAL_CHANGES_IN_FRAME)) + "\n"; text += TTR("Shader Changes") + ": " + itos(viewport->get_render_info(Viewport::RENDER_INFO_SHADER_CHANGES_IN_FRAME)) + "\n"; @@ -3043,7 +3052,11 @@ void Node3DEditorViewport::_menu_option(int p_option) { case VIEW_DISPLAY_DEBUG_SDFGI: case VIEW_DISPLAY_DEBUG_SDFGI_PROBES: case VIEW_DISPLAY_DEBUG_GI_BUFFER: - case VIEW_DISPLAY_DEBUG_DISABLE_LOD: { + case VIEW_DISPLAY_DEBUG_DISABLE_LOD: + case VIEW_DISPLAY_DEBUG_CLUSTER_OMNI_LIGHTS: + case VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS: + case VIEW_DISPLAY_DEBUG_CLUSTER_DECALS: + case VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES: { static const int display_options[] = { VIEW_DISPLAY_NORMAL, VIEW_DISPLAY_WIREFRAME, @@ -3065,6 +3078,10 @@ void Node3DEditorViewport::_menu_option(int p_option) { VIEW_DISPLAY_DEBUG_DECAL_ATLAS, VIEW_DISPLAY_DEBUG_SDFGI, VIEW_DISPLAY_DEBUG_SDFGI_PROBES, + VIEW_DISPLAY_DEBUG_CLUSTER_OMNI_LIGHTS, + VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS, + VIEW_DISPLAY_DEBUG_CLUSTER_DECALS, + VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES, VIEW_MAX }; static const Viewport::DebugDraw debug_draw_modes[] = { @@ -3088,6 +3105,10 @@ void Node3DEditorViewport::_menu_option(int p_option) { Viewport::DEBUG_DRAW_DECAL_ATLAS, Viewport::DEBUG_DRAW_SDFGI, Viewport::DEBUG_DRAW_SDFGI_PROBES, + Viewport::DEBUG_DRAW_CLUSTER_OMNI_LIGHTS, + Viewport::DEBUG_DRAW_CLUSTER_SPOT_LIGHTS, + Viewport::DEBUG_DRAW_CLUSTER_DECALS, + Viewport::DEBUG_DRAW_CLUSTER_REFLECTION_PROBES, }; int idx = 0; @@ -3215,6 +3236,8 @@ void Node3DEditorViewport::_toggle_camera_preview(bool p_activate) { void Node3DEditorViewport::_toggle_cinema_preview(bool p_activate) { previewing_cinema = p_activate; + rotation_control->set_visible(!p_activate); + if (!previewing_cinema) { if (previewing != nullptr) { previewing->disconnect("tree_exited", callable_mp(this, &Node3DEditorViewport::_preview_exited_scene)); @@ -3305,6 +3328,21 @@ void Node3DEditorViewport::update_transform_gizmo_view() { xform.basis.scale(scale); + // if the determinant is zero, we should disable the gizmo from being rendered + // this prevents supplying bad values to the renderer and then having to filter it out again + if (xform.basis.determinant() == 0) { + for (int i = 0; i < 3; i++) { + RenderingServer::get_singleton()->instance_set_visible(move_gizmo_instance[i], false); + RenderingServer::get_singleton()->instance_set_visible(move_plane_gizmo_instance[i], false); + RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[i], false); + RenderingServer::get_singleton()->instance_set_visible(scale_gizmo_instance[i], false); + RenderingServer::get_singleton()->instance_set_visible(scale_plane_gizmo_instance[i], false); + } + // Rotation white outline + RenderingServer::get_singleton()->instance_set_visible(rotate_gizmo_instance[3], false); + return; + } + for (int i = 0; i < 3; i++) { RenderingServer::get_singleton()->instance_set_transform(move_gizmo_instance[i], xform); RenderingServer::get_singleton()->instance_set_visible(move_gizmo_instance[i], spatial_editor->is_gizmo_visible() && (spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_SELECT || spatial_editor->get_tool_mode() == Node3DEditor::TOOL_MODE_MOVE)); @@ -3989,6 +4027,12 @@ Node3DEditorViewport::Node3DEditorViewport(Node3DEditor *p_spatial_editor, Edito display_submenu->add_radio_check_item(TTR("GI Buffer"), VIEW_DISPLAY_DEBUG_GI_BUFFER); display_submenu->add_separator(); display_submenu->add_radio_check_item(TTR("Disable LOD"), VIEW_DISPLAY_DEBUG_DISABLE_LOD); + display_submenu->add_separator(); + display_submenu->add_radio_check_item(TTR("Omni Light Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_OMNI_LIGHTS); + display_submenu->add_radio_check_item(TTR("Spot Light Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS); + display_submenu->add_radio_check_item(TTR("Decal Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_DECALS); + display_submenu->add_radio_check_item(TTR("Reflection Probe Cluster"), VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES); + display_submenu->set_name("display_advanced"); view_menu->get_popup()->add_submenu_item(TTR("Display Advanced..."), "display_advanced", VIEW_DISPLAY_ADVANCED); view_menu->get_popup()->add_separator(); diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h index 0cefaa6557..d7a47fa4fa 100644 --- a/editor/plugins/node_3d_editor_plugin.h +++ b/editor/plugins/node_3d_editor_plugin.h @@ -213,6 +213,11 @@ class Node3DEditorViewport : public Control { VIEW_DISPLAY_DEBUG_SDFGI_PROBES, VIEW_DISPLAY_DEBUG_GI_BUFFER, VIEW_DISPLAY_DEBUG_DISABLE_LOD, + VIEW_DISPLAY_DEBUG_CLUSTER_OMNI_LIGHTS, + VIEW_DISPLAY_DEBUG_CLUSTER_SPOT_LIGHTS, + VIEW_DISPLAY_DEBUG_CLUSTER_DECALS, + VIEW_DISPLAY_DEBUG_CLUSTER_REFLECTION_PROBES, + VIEW_LOCK_ROTATION, VIEW_CINEMATIC_PREVIEW, VIEW_AUTO_ORTHOGONAL, diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index 1b0e9ec781..f57c8fbd6b 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -214,7 +214,7 @@ void ScriptTextEditor::_load_theme_settings() { text_edit->add_theme_color_override("line_number_color", line_number_color); text_edit->add_theme_color_override("caret_color", caret_color); text_edit->add_theme_color_override("caret_background_color", caret_background_color); - text_edit->add_theme_color_override("font_color_selected", text_selected_color); + text_edit->add_theme_color_override("font_selected_color", text_selected_color); text_edit->add_theme_color_override("selection_color", selection_color); text_edit->add_theme_color_override("brace_mismatch_color", brace_mismatch_color); text_edit->add_theme_color_override("current_line_color", current_line_color); diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index d6a816f606..05a1561f7d 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -117,7 +117,7 @@ void ShaderTextEditor::_load_theme_settings() { get_text_editor()->add_theme_color_override("line_number_color", line_number_color); get_text_editor()->add_theme_color_override("caret_color", caret_color); get_text_editor()->add_theme_color_override("caret_background_color", caret_background_color); - get_text_editor()->add_theme_color_override("font_color_selected", text_selected_color); + get_text_editor()->add_theme_color_override("font_selected_color", text_selected_color); get_text_editor()->add_theme_color_override("selection_color", selection_color); get_text_editor()->add_theme_color_override("brace_mismatch_color", brace_mismatch_color); get_text_editor()->add_theme_color_override("current_line_color", current_line_color); diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp index ea58a4535b..e160e6ca0d 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_3d_editor_plugin.cpp @@ -383,6 +383,10 @@ PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_chi CollisionShape3D *bone_shape = memnew(CollisionShape3D); bone_shape->set_shape(bone_shape_capsule); + Transform capsule_transform; + capsule_transform.basis = Basis(Vector3(1, 0, 0), Vector3(0, 0, 1), Vector3(0, -1, 0)); + bone_shape->set_transform(capsule_transform); + Transform body_transform; body_transform.set_look_at(Vector3(0, 0, 0), child_rest.origin, Vector3(0, 1, 0)); body_transform.origin = body_transform.basis.xform(Vector3(0, 0, -half_height)); diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp index 2aa6ad0eaa..0547f99079 100644 --- a/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/editor/plugins/sprite_frames_editor_plugin.cpp @@ -32,6 +32,7 @@ #include "core/config/project_settings.h" #include "core/io/resource_loader.h" +#include "core/os/keyboard.h" #include "editor/editor_scale.h" #include "editor/editor_settings.h" #include "scene/3d/sprite_3d.h" @@ -952,7 +953,11 @@ void SpriteFramesEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da if (String(d["type"]) == "files") { Vector<String> files = d["files"]; - _file_load_request(files, at_pos); + if (Input::get_singleton()->is_key_pressed(KEY_CONTROL)) { + _prepare_sprite_sheet(files[0]); + } else { + _file_load_request(files, at_pos); + } } } diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp index 3628a2e4d1..d45011c8aa 100644 --- a/editor/plugins/text_editor.cpp +++ b/editor/plugins/text_editor.cpp @@ -96,7 +96,7 @@ void TextEditor::_load_theme_settings() { text_edit->add_theme_color_override("line_number_color", line_number_color); text_edit->add_theme_color_override("caret_color", caret_color); text_edit->add_theme_color_override("caret_background_color", caret_background_color); - text_edit->add_theme_color_override("font_color_selected", text_selected_color); + text_edit->add_theme_color_override("font_selected_color", text_selected_color); text_edit->add_theme_color_override("selection_color", selection_color); text_edit->add_theme_color_override("brace_mismatch_color", brace_mismatch_color); text_edit->add_theme_color_override("current_line_color", current_line_color); diff --git a/editor/plugins/texture_3d_editor_plugin.cpp b/editor/plugins/texture_3d_editor_plugin.cpp index 099257daa1..04e6aa6fa8 100644 --- a/editor/plugins/texture_3d_editor_plugin.cpp +++ b/editor/plugins/texture_3d_editor_plugin.cpp @@ -173,8 +173,7 @@ Texture3DEditor::Texture3DEditor() { info->set_h_grow_direction(GROW_DIRECTION_BEGIN); info->set_v_grow_direction(GROW_DIRECTION_BEGIN); info->add_theme_color_override("font_color", Color(1, 1, 1, 1)); - info->add_theme_color_override("font_color_shadow", Color(0, 0, 0, 0.5)); - info->add_theme_color_override("font_color_shadow", Color(0, 0, 0, 0.5)); + info->add_theme_color_override("font_shadow_color", Color(0, 0, 0, 0.5)); info->add_theme_constant_override("shadow_as_outline", 1); info->add_theme_constant_override("shadow_offset_x", 2); info->add_theme_constant_override("shadow_offset_y", 2); diff --git a/editor/plugins/texture_layered_editor_plugin.cpp b/editor/plugins/texture_layered_editor_plugin.cpp index 3b95ed813f..2be300ad66 100644 --- a/editor/plugins/texture_layered_editor_plugin.cpp +++ b/editor/plugins/texture_layered_editor_plugin.cpp @@ -238,8 +238,7 @@ TextureLayeredEditor::TextureLayeredEditor() { info->set_h_grow_direction(GROW_DIRECTION_BEGIN); info->set_v_grow_direction(GROW_DIRECTION_BEGIN); info->add_theme_color_override("font_color", Color(1, 1, 1, 1)); - info->add_theme_color_override("font_color_shadow", Color(0, 0, 0, 0.5)); - info->add_theme_color_override("font_color_shadow", Color(0, 0, 0, 0.5)); + info->add_theme_color_override("font_shadow_color", Color(0, 0, 0, 0.5)); info->add_theme_constant_override("shadow_as_outline", 1); info->add_theme_constant_override("shadow_offset_x", 2); info->add_theme_constant_override("shadow_offset_y", 2); diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp index 53e127d4c8..61e0cc281d 100644 --- a/editor/plugins/texture_region_editor_plugin.cpp +++ b/editor/plugins/texture_region_editor_plugin.cpp @@ -42,8 +42,21 @@ void draw_margin_line(Control *edit_draw, Vector2 from, Vector2 to) { Vector2 line = (to - from).normalized() * 10; + + // Draw a translucent background line to make the foreground line visible on any background. + edit_draw->draw_line( + from, + to, + EditorNode::get_singleton()->get_theme_base()->get_theme_color("mono_color", "Editor").inverted() * Color(1, 1, 1, 0.5), + Math::round(2 * EDSCALE)); + while ((to - from).length_squared() > 200) { - edit_draw->draw_line(from, from + line, EditorNode::get_singleton()->get_theme_base()->get_theme_color("mono_color", "Editor"), 2); + edit_draw->draw_line( + from, + from + line, + EditorNode::get_singleton()->get_theme_base()->get_theme_color("mono_color", "Editor"), + Math::round(2 * EDSCALE)); + from += line * 2; } } diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 58ae115b26..ea6afe7f84 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -44,6 +44,7 @@ #include "scene/gui/panel.h" #include "scene/main/window.h" #include "scene/resources/visual_shader_nodes.h" +#include "scene/resources/visual_shader_sdf_nodes.h" #include "servers/display_server.h" #include "servers/rendering/shader_types.h" @@ -618,7 +619,7 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { if (vsnode->get_input_port_default_hint(i) != "" && !port_left_used) { Label *hint_label = memnew(Label); hint_label->set_text("[" + vsnode->get_input_port_default_hint(i) + "]"); - hint_label->add_theme_color_override("font_color", VisualShaderEditor::get_singleton()->get_theme_color("font_color_readonly", "TextEdit")); + hint_label->add_theme_color_override("font_color", VisualShaderEditor::get_singleton()->get_theme_color("font_readonly_color", "TextEdit")); hint_label->add_theme_style_override("normal", label_style); hb->add_child(hint_label); } @@ -1281,6 +1282,9 @@ void VisualShaderEditor::_update_graph() { graph->connect_node(itos(from), from_idx, itos(to), to_idx); } + + float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity"); + graph->set_minimap_opacity(graph_minimap_opacity); } VisualShader::Type VisualShaderEditor::get_current_shader_type() const { @@ -1733,114 +1737,220 @@ void VisualShaderEditor::_add_curve_node(const String &p_path) { curve->set_texture(ResourceLoader::load(p_path)); } -VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) { - ERR_FAIL_INDEX_V(p_idx, add_options.size(), nullptr); +void VisualShaderEditor::_setup_node(VisualShaderNode *p_node, int p_op_idx) { + // FLOAT_OP + { + VisualShaderNodeFloatOp *floatOp = Object::cast_to<VisualShaderNodeFloatOp>(p_node); - Ref<VisualShaderNode> vsnode; + if (floatOp) { + floatOp->set_operator((VisualShaderNodeFloatOp::Operator)p_op_idx); + return; + } + } - bool is_custom = add_options[p_idx].is_custom; + // FLOAT_FUNC + { + VisualShaderNodeFloatFunc *floatFunc = Object::cast_to<VisualShaderNodeFloatFunc>(p_node); - if (!is_custom && add_options[p_idx].type != String()) { - VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instance(add_options[p_idx].type)); - ERR_FAIL_COND_V(!vsn, nullptr); + if (floatFunc) { + floatFunc->set_function((VisualShaderNodeFloatFunc::Function)p_op_idx); + return; + } + } - VisualShaderNodeFloatConstant *constant = Object::cast_to<VisualShaderNodeFloatConstant>(vsn); + // VECTOR_OP + { + VisualShaderNodeVectorOp *vecOp = Object::cast_to<VisualShaderNodeVectorOp>(p_node); - if (constant) { - if ((int)add_options[p_idx].value != -1) { - constant->set_constant(add_options[p_idx].value); - } + if (vecOp) { + vecOp->set_operator((VisualShaderNodeVectorOp::Operator)p_op_idx); + return; } + } - if (p_op_idx != -1) { - VisualShaderNodeInput *input = Object::cast_to<VisualShaderNodeInput>(vsn); + // VECTOR_FUNC + { + VisualShaderNodeVectorFunc *vecFunc = Object::cast_to<VisualShaderNodeVectorFunc>(p_node); - if (input) { - input->set_input_name(add_options[p_idx].sub_func_str); - } + if (vecFunc) { + vecFunc->set_function((VisualShaderNodeVectorFunc::Function)p_op_idx); + return; + } + } - VisualShaderNodeIs *is = Object::cast_to<VisualShaderNodeIs>(vsn); + // COLOR_OP + { + VisualShaderNodeColorOp *colorOp = Object::cast_to<VisualShaderNodeColorOp>(p_node); - if (is) { - is->set_function((VisualShaderNodeIs::Function)p_op_idx); - } + if (colorOp) { + colorOp->set_operator((VisualShaderNodeColorOp::Operator)p_op_idx); + return; + } + } - VisualShaderNodeCompare *cmp = Object::cast_to<VisualShaderNodeCompare>(vsn); + // COLOR_FUNC + { + VisualShaderNodeColorFunc *colorFunc = Object::cast_to<VisualShaderNodeColorFunc>(p_node); - if (cmp) { - cmp->set_function((VisualShaderNodeCompare::Function)p_op_idx); - } + if (colorFunc) { + colorFunc->set_function((VisualShaderNodeColorFunc::Function)p_op_idx); + return; + } + } - VisualShaderNodeColorOp *colorOp = Object::cast_to<VisualShaderNodeColorOp>(vsn); + // INT_OP + { + VisualShaderNodeIntOp *intOp = Object::cast_to<VisualShaderNodeIntOp>(p_node); - if (colorOp) { - colorOp->set_operator((VisualShaderNodeColorOp::Operator)p_op_idx); - } + if (intOp) { + intOp->set_operator((VisualShaderNodeIntOp::Operator)p_op_idx); + return; + } + } - VisualShaderNodeColorFunc *colorFunc = Object::cast_to<VisualShaderNodeColorFunc>(vsn); + // INT_FUNC + { + VisualShaderNodeIntFunc *intFunc = Object::cast_to<VisualShaderNodeIntFunc>(p_node); - if (colorFunc) { - colorFunc->set_function((VisualShaderNodeColorFunc::Function)p_op_idx); - } + if (intFunc) { + intFunc->set_function((VisualShaderNodeIntFunc::Function)p_op_idx); + return; + } + } - VisualShaderNodeFloatOp *floatOp = Object::cast_to<VisualShaderNodeFloatOp>(vsn); + // TRANSFORM_FUNC + { + VisualShaderNodeTransformFunc *matFunc = Object::cast_to<VisualShaderNodeTransformFunc>(p_node); - if (floatOp) { - floatOp->set_operator((VisualShaderNodeFloatOp::Operator)p_op_idx); - } + if (matFunc) { + matFunc->set_function((VisualShaderNodeTransformFunc::Function)p_op_idx); + return; + } + } - VisualShaderNodeIntOp *intOp = Object::cast_to<VisualShaderNodeIntOp>(vsn); + // IS + { + VisualShaderNodeIs *is = Object::cast_to<VisualShaderNodeIs>(p_node); - if (intOp) { - intOp->set_operator((VisualShaderNodeIntOp::Operator)p_op_idx); - } + if (is) { + is->set_function((VisualShaderNodeIs::Function)p_op_idx); + return; + } + } - VisualShaderNodeFloatFunc *floatFunc = Object::cast_to<VisualShaderNodeFloatFunc>(vsn); + // COMPARE + { + VisualShaderNodeCompare *cmp = Object::cast_to<VisualShaderNodeCompare>(p_node); - if (floatFunc) { - floatFunc->set_function((VisualShaderNodeFloatFunc::Function)p_op_idx); - } + if (cmp) { + cmp->set_function((VisualShaderNodeCompare::Function)p_op_idx); + return; + } + } - VisualShaderNodeIntFunc *intFunc = Object::cast_to<VisualShaderNodeIntFunc>(vsn); + // DERIVATIVE + { + VisualShaderNodeScalarDerivativeFunc *sderFunc = Object::cast_to<VisualShaderNodeScalarDerivativeFunc>(p_node); - if (intFunc) { - intFunc->set_function((VisualShaderNodeIntFunc::Function)p_op_idx); - } + if (sderFunc) { + sderFunc->set_function((VisualShaderNodeScalarDerivativeFunc::Function)p_op_idx); + return; + } - VisualShaderNodeVectorOp *vecOp = Object::cast_to<VisualShaderNodeVectorOp>(vsn); + VisualShaderNodeVectorDerivativeFunc *vderFunc = Object::cast_to<VisualShaderNodeVectorDerivativeFunc>(p_node); - if (vecOp) { - vecOp->set_operator((VisualShaderNodeVectorOp::Operator)p_op_idx); - } + if (vderFunc) { + vderFunc->set_function((VisualShaderNodeVectorDerivativeFunc::Function)p_op_idx); + return; + } + } - VisualShaderNodeVectorFunc *vecFunc = Object::cast_to<VisualShaderNodeVectorFunc>(vsn); + // MIX + { + VisualShaderNodeMix *mix = Object::cast_to<VisualShaderNodeMix>(p_node); - if (vecFunc) { - vecFunc->set_function((VisualShaderNodeVectorFunc::Function)p_op_idx); - } + if (mix) { + mix->set_op_type((VisualShaderNodeMix::OpType)p_op_idx); + return; + } + } - VisualShaderNodeTransformFunc *matFunc = Object::cast_to<VisualShaderNodeTransformFunc>(vsn); + // CLAMP + { + VisualShaderNodeClamp *clampFunc = Object::cast_to<VisualShaderNodeClamp>(p_node); - if (matFunc) { - matFunc->set_function((VisualShaderNodeTransformFunc::Function)p_op_idx); - } + if (clampFunc) { + clampFunc->set_op_type((VisualShaderNodeClamp::OpType)p_op_idx); + return; + } + } - VisualShaderNodeScalarDerivativeFunc *sderFunc = Object::cast_to<VisualShaderNodeScalarDerivativeFunc>(vsn); + // SWITCH + { + VisualShaderNodeSwitch *switchFunc = Object::cast_to<VisualShaderNodeSwitch>(p_node); - if (sderFunc) { - sderFunc->set_function((VisualShaderNodeScalarDerivativeFunc::Function)p_op_idx); - } + if (switchFunc) { + switchFunc->set_op_type((VisualShaderNodeSwitch::OpType)p_op_idx); + return; + } + } - VisualShaderNodeVectorDerivativeFunc *vderFunc = Object::cast_to<VisualShaderNodeVectorDerivativeFunc>(vsn); + // SMOOTHSTEP + { + VisualShaderNodeSmoothStep *smoothStepFunc = Object::cast_to<VisualShaderNodeSmoothStep>(p_node); - if (vderFunc) { - vderFunc->set_function((VisualShaderNodeVectorDerivativeFunc::Function)p_op_idx); - } + if (smoothStepFunc) { + smoothStepFunc->set_op_type((VisualShaderNodeSmoothStep::OpType)p_op_idx); + return; + } + } + + // STEP + { + VisualShaderNodeStep *stepFunc = Object::cast_to<VisualShaderNodeStep>(p_node); + + if (stepFunc) { + stepFunc->set_op_type((VisualShaderNodeStep::OpType)p_op_idx); + return; + } + } - VisualShaderNodeMultiplyAdd *fmaFunc = Object::cast_to<VisualShaderNodeMultiplyAdd>(vsn); + // MULTIPLY_ADD + { + VisualShaderNodeMultiplyAdd *fmaFunc = Object::cast_to<VisualShaderNodeMultiplyAdd>(p_node); - if (fmaFunc) { - fmaFunc->set_op_type((VisualShaderNodeMultiplyAdd::OpType)p_op_idx); + if (fmaFunc) { + fmaFunc->set_op_type((VisualShaderNodeMultiplyAdd::OpType)p_op_idx); + } + } +} + +VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) { + ERR_FAIL_INDEX_V(p_idx, add_options.size(), nullptr); + + Ref<VisualShaderNode> vsnode; + + bool is_custom = add_options[p_idx].is_custom; + + if (!is_custom && add_options[p_idx].type != String()) { + VisualShaderNode *vsn = Object::cast_to<VisualShaderNode>(ClassDB::instance(add_options[p_idx].type)); + ERR_FAIL_COND_V(!vsn, nullptr); + + VisualShaderNodeFloatConstant *constant = Object::cast_to<VisualShaderNodeFloatConstant>(vsn); + + if (constant) { + if ((int)add_options[p_idx].value != -1) { + constant->set_constant(add_options[p_idx].value); + } + } else { + if (p_op_idx != -1) { + VisualShaderNodeInput *input = Object::cast_to<VisualShaderNodeInput>(vsn); + + if (input) { + input->set_input_name(add_options[p_idx].sub_func_str); + } else { + _setup_node(vsn, p_op_idx); + } } } @@ -1879,28 +1989,95 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) { undo_redo->add_do_method(expr, "set_size", Size2(250 * EDSCALE, 150 * EDSCALE)); } + bool created_expression_port = false; + if (to_node != -1 && to_slot != -1) { - if (vsnode->get_output_port_count() > 0) { + VisualShaderNode::PortType input_port_type = visual_shader->get_node(type, to_node)->get_input_port_type(to_slot); + + if (expr && expr->is_editable() && input_port_type != VisualShaderNode::PORT_TYPE_SAMPLER) { + undo_redo->add_do_method(expr, "add_output_port", 0, input_port_type, "output0"); + undo_redo->add_undo_method(expr, "remove_output_port", 0); + + String initial_expression_code; + + switch (input_port_type) { + case VisualShaderNode::PORT_TYPE_SCALAR: + initial_expression_code = "output0 = 1.0;"; + break; + case VisualShaderNode::PORT_TYPE_SCALAR_INT: + initial_expression_code = "output0 = 1;"; + break; + case VisualShaderNode::PORT_TYPE_VECTOR: + initial_expression_code = "output0 = vec3(1.0, 1.0, 1.0);"; + break; + case VisualShaderNode::PORT_TYPE_BOOLEAN: + initial_expression_code = "output0 = true;"; + break; + case VisualShaderNode::PORT_TYPE_TRANSFORM: + initial_expression_code = "output0 = mat4(1.0);"; + break; + default: + break; + } + + undo_redo->add_do_method(expr, "set_expression", initial_expression_code); + undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, id_to_use); + + created_expression_port = true; + } + if (vsnode->get_output_port_count() > 0 || created_expression_port) { int _from_node = id_to_use; int _from_slot = 0; - if (visual_shader->is_port_types_compatible(vsnode->get_output_port_type(_from_slot), visual_shader->get_node(type, to_node)->get_input_port_type(to_slot))) { + if (created_expression_port) { undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, _from_node, _from_slot, to_node, to_slot); undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, _from_node, _from_slot, to_node, to_slot); undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, _from_node, _from_slot, to_node, to_slot); undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, _from_node, _from_slot, to_node, to_slot); + } else { + // Attempting to connect to the first correct port. + for (int i = 0; i < vsnode->get_output_port_count(); i++) { + if (visual_shader->is_port_types_compatible(vsnode->get_output_port_type(i), input_port_type)) { + undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, _from_node, i, to_node, to_slot); + undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, _from_node, i, to_node, to_slot); + undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, _from_node, i, to_node, to_slot); + undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, _from_node, i, to_node, to_slot); + break; + } + } } } } else if (from_node != -1 && from_slot != -1) { - if (vsnode->get_input_port_count() > 0) { + VisualShaderNode::PortType output_port_type = visual_shader->get_node(type, from_node)->get_output_port_type(from_slot); + + if (expr && expr->is_editable()) { + undo_redo->add_do_method(expr, "add_input_port", 0, output_port_type, "input0"); + undo_redo->add_undo_method(expr, "remove_input_port", 0); + undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, id_to_use); + + created_expression_port = true; + } + + if (vsnode->get_input_port_count() > 0 || created_expression_port) { int _to_node = id_to_use; int _to_slot = 0; - if (visual_shader->is_port_types_compatible(visual_shader->get_node(type, from_node)->get_output_port_type(from_slot), vsnode->get_input_port_type(_to_slot))) { + if (created_expression_port) { undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_slot, _to_node, _to_slot); undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, from_node, from_slot, _to_node, _to_slot); undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_slot, _to_node, _to_slot); undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_slot, _to_node, _to_slot); + } else { + // Attempting to connect to the first correct port. + for (int i = 0; i < vsnode->get_input_port_count(); i++) { + if (visual_shader->is_port_types_compatible(output_port_type, vsnode->get_input_port_type(i))) { + undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_slot, _to_node, i); + undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, from_node, from_slot, _to_node, i); + undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_slot, _to_node, i); + undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_slot, _to_node, i); + break; + } + } } } } @@ -2087,6 +2264,197 @@ void VisualShaderEditor::_delete_nodes(int p_type, const List<int> &p_nodes) { } } +void VisualShaderEditor::_replace_node(VisualShader::Type p_type_id, int p_node_id, const StringName &p_from, const StringName &p_to) { + undo_redo->add_do_method(visual_shader.ptr(), "replace_node", p_type_id, p_node_id, p_to); + undo_redo->add_undo_method(visual_shader.ptr(), "replace_node", p_type_id, p_node_id, p_from); +} + +void VisualShaderEditor::_update_constant(VisualShader::Type p_type_id, int p_node_id, Variant p_var, int p_preview_port) { + Ref<VisualShaderNode> node = visual_shader->get_node(p_type_id, p_node_id); + ERR_FAIL_COND(!node.is_valid()); + ERR_FAIL_COND(!node->has_method("set_constant")); + node->call("set_constant", p_var); + if (p_preview_port != -1) { + node->set_output_port_for_preview(p_preview_port); + } +} + +void VisualShaderEditor::_update_uniform(VisualShader::Type p_type_id, int p_node_id, Variant p_var, int p_preview_port) { + Ref<VisualShaderNodeUniform> uniform = visual_shader->get_node(p_type_id, p_node_id); + ERR_FAIL_COND(!uniform.is_valid()); + + String valid_name = visual_shader->validate_uniform_name(uniform->get_uniform_name(), uniform); + uniform->set_uniform_name(valid_name); + graph_plugin->set_uniform_name(p_type_id, p_node_id, valid_name); + + if (uniform->has_method("set_default_value_enabled")) { + uniform->call("set_default_value_enabled", true); + uniform->call("set_default_value", p_var); + } + if (p_preview_port != -1) { + uniform->set_output_port_for_preview(p_preview_port); + } +} + +void VisualShaderEditor::_convert_constants_to_uniforms(bool p_vice_versa) { + VisualShader::Type type_id = get_current_shader_type(); + + if (!p_vice_versa) { + undo_redo->create_action(TTR("Convert Constant Node(s) To Uniform(s)")); + } else { + undo_redo->create_action(TTR("Convert Uniform Node(s) To Constant(s)")); + } + + const Set<int> ¤t_set = p_vice_versa ? selected_uniforms : selected_constants; + Set<String> deleted_names; + + for (Set<int>::Element *E = current_set.front(); E; E = E->next()) { + int node_id = E->get(); + Ref<VisualShaderNode> node = visual_shader->get_node(type_id, node_id); + bool catched = false; + Variant var; + + // float + if (!p_vice_versa) { + Ref<VisualShaderNodeFloatConstant> float_const = Object::cast_to<VisualShaderNodeFloatConstant>(node.ptr()); + if (float_const.is_valid()) { + _replace_node(type_id, node_id, "VisualShaderNodeFloatConstant", "VisualShaderNodeFloatUniform"); + var = float_const->get_constant(); + catched = true; + } + } else { + Ref<VisualShaderNodeFloatUniform> float_uniform = Object::cast_to<VisualShaderNodeFloatUniform>(node.ptr()); + if (float_uniform.is_valid()) { + _replace_node(type_id, node_id, "VisualShaderNodeFloatUniform", "VisualShaderNodeFloatConstant"); + var = float_uniform->get_default_value(); + catched = true; + } + } + + // int + if (!catched) { + if (!p_vice_versa) { + Ref<VisualShaderNodeIntConstant> int_const = Object::cast_to<VisualShaderNodeIntConstant>(node.ptr()); + if (int_const.is_valid()) { + _replace_node(type_id, node_id, "VisualShaderNodeIntConstant", "VisualShaderNodeIntUniform"); + var = int_const->get_constant(); + catched = true; + } + } else { + Ref<VisualShaderNodeIntUniform> int_uniform = Object::cast_to<VisualShaderNodeIntUniform>(node.ptr()); + if (int_uniform.is_valid()) { + _replace_node(type_id, node_id, "VisualShaderNodeIntUniform", "VisualShaderNodeIntConstant"); + var = int_uniform->get_default_value(); + catched = true; + } + } + } + + // boolean + if (!catched) { + if (!p_vice_versa) { + Ref<VisualShaderNodeBooleanConstant> boolean_const = Object::cast_to<VisualShaderNodeBooleanConstant>(node.ptr()); + if (boolean_const.is_valid()) { + _replace_node(type_id, node_id, "VisualShaderNodeBooleanConstant", "VisualShaderNodeBooleanUniform"); + var = boolean_const->get_constant(); + catched = true; + } + } else { + Ref<VisualShaderNodeBooleanUniform> boolean_uniform = Object::cast_to<VisualShaderNodeBooleanUniform>(node.ptr()); + if (boolean_uniform.is_valid()) { + _replace_node(type_id, node_id, "VisualShaderNodeBooleanUniform", "VisualShaderNodeBooleanConstant"); + var = boolean_uniform->get_default_value(); + catched = true; + } + } + } + + // vec3 + if (!catched) { + if (!p_vice_versa) { + Ref<VisualShaderNodeVec3Constant> vec3_const = Object::cast_to<VisualShaderNodeVec3Constant>(node.ptr()); + if (vec3_const.is_valid()) { + _replace_node(type_id, node_id, "VisualShaderNodeVec3Constant", "VisualShaderNodeVec3Uniform"); + var = vec3_const->get_constant(); + catched = true; + } + } else { + Ref<VisualShaderNodeVec3Uniform> vec3_uniform = Object::cast_to<VisualShaderNodeVec3Uniform>(node.ptr()); + if (vec3_uniform.is_valid()) { + _replace_node(type_id, node_id, "VisualShaderNodeVec3Uniform", "VisualShaderNodeVec3Constant"); + var = vec3_uniform->get_default_value(); + catched = true; + } + } + } + + // color + if (!catched) { + if (!p_vice_versa) { + Ref<VisualShaderNodeColorConstant> color_const = Object::cast_to<VisualShaderNodeColorConstant>(node.ptr()); + if (color_const.is_valid()) { + _replace_node(type_id, node_id, "VisualShaderNodeColorConstant", "VisualShaderNodeColorUniform"); + var = color_const->get_constant(); + catched = true; + } + } else { + Ref<VisualShaderNodeColorUniform> color_uniform = Object::cast_to<VisualShaderNodeColorUniform>(node.ptr()); + if (color_uniform.is_valid()) { + _replace_node(type_id, node_id, "VisualShaderNodeColorUniform", "VisualShaderNodeColorConstant"); + var = color_uniform->get_default_value(); + catched = true; + } + } + } + + // transform + if (!catched) { + if (!p_vice_versa) { + Ref<VisualShaderNodeTransformConstant> transform_const = Object::cast_to<VisualShaderNodeTransformConstant>(node.ptr()); + if (transform_const.is_valid()) { + _replace_node(type_id, node_id, "VisualShaderNodeTransformConstant", "VisualShaderNodeTransformUniform"); + var = transform_const->get_constant(); + catched = true; + } + } else { + Ref<VisualShaderNodeTransformUniform> transform_uniform = Object::cast_to<VisualShaderNodeTransformUniform>(node.ptr()); + if (transform_uniform.is_valid()) { + _replace_node(type_id, node_id, "VisualShaderNodeTransformUniform", "VisualShaderNodeTransformConstant"); + var = transform_uniform->get_default_value(); + catched = true; + } + } + } + ERR_CONTINUE(!catched); + int preview_port = node->get_output_port_for_preview(); + + if (!p_vice_versa) { + undo_redo->add_do_method(this, "_update_uniform", type_id, node_id, var, preview_port); + undo_redo->add_undo_method(this, "_update_constant", type_id, node_id, var, preview_port); + } else { + undo_redo->add_do_method(this, "_update_constant", type_id, node_id, var, preview_port); + undo_redo->add_undo_method(this, "_update_uniform", type_id, node_id, var, preview_port); + + Ref<VisualShaderNodeUniform> uniform = Object::cast_to<VisualShaderNodeUniform>(node.ptr()); + ERR_CONTINUE(!uniform.is_valid()); + + deleted_names.insert(uniform->get_uniform_name()); + } + + undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type_id, node_id); + undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type_id, node_id); + } + + undo_redo->add_do_method(this, "_update_uniforms", true); + undo_redo->add_undo_method(this, "_update_uniforms", true); + + if (deleted_names.size() > 0) { + _update_uniform_refs(deleted_names); + } + + undo_redo->commit_action(); +} + void VisualShaderEditor::_delete_node_request(int p_type, int p_node) { List<int> to_erase; to_erase.push_back(p_node); @@ -2134,14 +2502,29 @@ void VisualShaderEditor::_node_selected(Object *p_node) { void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) { Ref<InputEventMouseButton> mb = p_event; + VisualShader::Type type = get_current_shader_type(); if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == BUTTON_RIGHT) { + selected_constants.clear(); + selected_uniforms.clear(); + List<int> to_change; for (int i = 0; i < graph->get_child_count(); i++) { GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i)); if (gn) { if (gn->is_selected() && gn->is_close_button_visible()) { - to_change.push_back(gn->get_name().operator String().to_int()); + int id = gn->get_name().operator String().to_int(); + to_change.push_back(id); + + Ref<VisualShaderNode> node = visual_shader->get_node(type, id); + VisualShaderNodeConstant *cnode = Object::cast_to<VisualShaderNodeConstant>(node.ptr()); + if (cnode != nullptr) { + selected_constants.insert(id); + } + VisualShaderNodeUniform *unode = Object::cast_to<VisualShaderNodeUniform>(node.ptr()); + if (unode != nullptr) { + selected_uniforms.insert(id); + } } } } @@ -2152,9 +2535,36 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) { popup_menu->set_item_disabled(NodeMenuOptions::PASTE, copy_nodes_buffer.is_empty()); popup_menu->set_item_disabled(NodeMenuOptions::DELETE, to_change.is_empty()); popup_menu->set_item_disabled(NodeMenuOptions::DUPLICATE, to_change.is_empty()); + + int temp = popup_menu->get_item_index(NodeMenuOptions::SEPARATOR2); + if (temp != -1) { + popup_menu->remove_item(temp); + } + temp = popup_menu->get_item_index(NodeMenuOptions::CONVERT_CONSTANTS_TO_UNIFORMS); + if (temp != -1) { + popup_menu->remove_item(temp); + } + temp = popup_menu->get_item_index(NodeMenuOptions::CONVERT_UNIFORMS_TO_CONSTANTS); + if (temp != -1) { + popup_menu->remove_item(temp); + } + + if (selected_constants.size() > 0 || selected_uniforms.size() > 0) { + popup_menu->add_separator("", NodeMenuOptions::SEPARATOR2); + + if (selected_constants.size() > 0) { + popup_menu->add_item(TTR("Convert Constant(s) to Uniform(s)"), NodeMenuOptions::CONVERT_CONSTANTS_TO_UNIFORMS); + } + + if (selected_uniforms.size() > 0) { + popup_menu->add_item(TTR("Convert Uniforms(s) to Constant(s)"), NodeMenuOptions::CONVERT_UNIFORMS_TO_CONSTANTS); + } + } + menu_point = graph->get_local_mouse_position(); Point2 gpos = Input::get_singleton()->get_mouse_position(); popup_menu->set_position(gpos); + popup_menu->set_size(Size2(-1, -1)); popup_menu->popup(); } } @@ -2695,6 +3105,14 @@ void VisualShaderEditor::_node_menu_id_pressed(int p_idx) { case NodeMenuOptions::DUPLICATE: _duplicate_nodes(); break; + case NodeMenuOptions::CONVERT_CONSTANTS_TO_UNIFORMS: + _convert_constants_to_uniforms(false); + break; + case NodeMenuOptions::CONVERT_UNIFORMS_TO_CONSTANTS: + _convert_constants_to_uniforms(true); + break; + default: + break; } } @@ -2886,6 +3304,8 @@ void VisualShaderEditor::_bind_methods() { ClassDB::bind_method("_set_mode", &VisualShaderEditor::_set_mode); ClassDB::bind_method("_nodes_dragged", &VisualShaderEditor::_nodes_dragged); ClassDB::bind_method("_float_constant_selected", &VisualShaderEditor::_float_constant_selected); + ClassDB::bind_method("_update_constant", &VisualShaderEditor::_update_constant); + ClassDB::bind_method("_update_uniform", &VisualShaderEditor::_update_uniform); ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &VisualShaderEditor::get_drag_data_fw); ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &VisualShaderEditor::can_drop_data_fw); @@ -2917,6 +3337,8 @@ VisualShaderEditor::VisualShaderEditor() { graph->set_h_size_flags(SIZE_EXPAND_FILL); add_child(graph); graph->set_drag_forwarding(this); + float graph_minimap_opacity = EditorSettings::get_singleton()->get("editors/visual_editors/minimap_opacity"); + graph->set_minimap_opacity(graph_minimap_opacity); graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SCALAR); graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_SCALAR_INT); graph->add_valid_right_disconnect_type(VisualShaderNode::PORT_TYPE_BOOLEAN); @@ -3152,8 +3574,11 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("LessThan", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Less Than (<)")), VisualShaderNodeCompare::FUNC_LESS_THAN, VisualShaderNode::PORT_TYPE_BOOLEAN)); add_options.push_back(AddOption("LessThanEqual", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Less Than or Equal (<=)")), VisualShaderNodeCompare::FUNC_LESS_THAN_EQUAL, VisualShaderNode::PORT_TYPE_BOOLEAN)); add_options.push_back(AddOption("NotEqual", "Conditional", "Functions", "VisualShaderNodeCompare", vformat(compare_func_desc, TTR("Not Equal (!=)")), VisualShaderNodeCompare::FUNC_NOT_EQUAL, VisualShaderNode::PORT_TYPE_BOOLEAN)); - add_options.push_back(AddOption("Switch", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated vector if the provided boolean value is true or false."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("SwitchS", "Conditional", "Functions", "VisualShaderNodeScalarSwitch", TTR("Returns an associated scalar if the provided boolean value is true or false."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Switch", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated vector if the provided boolean value is true or false."), VisualShaderNodeSwitch::OP_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("SwitchBool", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated boolean if the provided boolean value is true or false."), VisualShaderNodeSwitch::OP_TYPE_BOOLEAN, VisualShaderNode::PORT_TYPE_BOOLEAN)); + add_options.push_back(AddOption("SwitchFloat", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated floating-point scalar if the provided boolean value is true or false."), VisualShaderNodeSwitch::OP_TYPE_FLOAT, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("SwitchInt", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated integer scalar if the provided boolean value is true or false."), VisualShaderNodeSwitch::OP_TYPE_INT, VisualShaderNode::PORT_TYPE_SCALAR_INT)); + add_options.push_back(AddOption("SwitchTransform", "Conditional", "Functions", "VisualShaderNodeSwitch", TTR("Returns an associated transform if the provided boolean value is true or false."), VisualShaderNodeSwitch::OP_TYPE_TRANSFORM, VisualShaderNode::PORT_TYPE_TRANSFORM)); add_options.push_back(AddOption("Compare", "Conditional", "Common", "VisualShaderNodeCompare", TTR("Returns the boolean result of the comparison between two parameters."), -1, VisualShaderNode::PORT_TYPE_BOOLEAN)); add_options.push_back(AddOption("Is", "Conditional", "Common", "VisualShaderNodeIs", TTR("Returns the boolean result of the comparison between INF (or NaN) and a scalar parameter."), -1, VisualShaderNode::PORT_TYPE_BOOLEAN)); @@ -3376,8 +3801,8 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("ATan2", "Scalar", "Functions", "VisualShaderNodeFloatOp", TTR("Returns the arc-tangent of the parameters."), VisualShaderNodeFloatOp::OP_ATAN2, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("ATanH", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the inverse hyperbolic tangent of the parameter."), VisualShaderNodeFloatFunc::FUNC_ATANH, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Ceil", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Finds the nearest integer that is greater than or equal to the parameter."), VisualShaderNodeFloatFunc::FUNC_CEIL, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Clamp", "Scalar", "Functions", "VisualShaderNodeScalarClamp", TTR("Constrains a value to lie between two further values."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Clamp", "Scalar", "Functions", "VisualShaderNodeIntFunc", TTR("Constrains a value to lie between two further values."), VisualShaderNodeIntFunc::FUNC_CLAMP, VisualShaderNode::PORT_TYPE_SCALAR_INT)); + add_options.push_back(AddOption("Clamp", "Scalar", "Functions", "VisualShaderNodeClamp", TTR("Constrains a value to lie between two further values."), VisualShaderNodeClamp::OP_TYPE_FLOAT, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Clamp", "Scalar", "Functions", "VisualShaderNodeClamp", TTR("Constrains a value to lie between two further values."), VisualShaderNodeClamp::OP_TYPE_INT, VisualShaderNode::PORT_TYPE_SCALAR_INT)); add_options.push_back(AddOption("Cos", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the cosine of the parameter."), VisualShaderNodeFloatFunc::FUNC_COS, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("CosH", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the hyperbolic cosine of the parameter."), VisualShaderNodeFloatFunc::FUNC_COSH, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Degrees", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Converts a quantity in radians to degrees."), VisualShaderNodeFloatFunc::FUNC_DEGREES, VisualShaderNode::PORT_TYPE_SCALAR)); @@ -3390,7 +3815,7 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("Log2", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Base-2 logarithm."), VisualShaderNodeFloatFunc::FUNC_LOG2, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Max", "Scalar", "Functions", "VisualShaderNodeFloatOp", TTR("Returns the greater of two values."), VisualShaderNodeFloatOp::OP_MAX, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Min", "Scalar", "Functions", "VisualShaderNodeFloatOp", TTR("Returns the lesser of two values."), VisualShaderNodeFloatOp::OP_MIN, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Mix", "Scalar", "Functions", "VisualShaderNodeScalarInterp", TTR("Linear interpolation between two scalars."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Mix", "Scalar", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two scalars."), VisualShaderNodeMix::OP_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("MultiplyAdd", "Scalar", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on scalars."), VisualShaderNodeMultiplyAdd::OP_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Negate", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the opposite value of the parameter."), VisualShaderNodeFloatFunc::FUNC_NEGATE, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Negate", "Scalar", "Functions", "VisualShaderNodeIntFunc", TTR("Returns the opposite value of the parameter."), VisualShaderNodeIntFunc::FUNC_NEGATE, VisualShaderNode::PORT_TYPE_SCALAR_INT)); @@ -3406,8 +3831,8 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("Sin", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the sine of the parameter."), VisualShaderNodeFloatFunc::FUNC_SIN, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("SinH", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the hyperbolic sine of the parameter."), VisualShaderNodeFloatFunc::FUNC_SINH, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Sqrt", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the square root of the parameter."), VisualShaderNodeFloatFunc::FUNC_SQRT, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("SmoothStep", "Scalar", "Functions", "VisualShaderNodeScalarSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("Step", "Scalar", "Functions", "VisualShaderNodeFloatOp", TTR("Step function( scalar(edge), scalar(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), VisualShaderNodeFloatOp::OP_STEP, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("SmoothStep", "Scalar", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), VisualShaderNodeSmoothStep::OP_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("Step", "Scalar", "Functions", "VisualShaderNodeStep", TTR("Step function( scalar(edge), scalar(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), VisualShaderNodeStep::OP_TYPE_SCALAR, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Tan", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the tangent of the parameter."), VisualShaderNodeFloatFunc::FUNC_TAN, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("TanH", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Returns the hyperbolic tangent of the parameter."), VisualShaderNodeFloatFunc::FUNC_TANH, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("Trunc", "Scalar", "Functions", "VisualShaderNodeFloatFunc", TTR("Finds the truncated value of the parameter."), VisualShaderNodeFloatFunc::FUNC_TRUNC, VisualShaderNode::PORT_TYPE_SCALAR)); @@ -3428,7 +3853,17 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("FloatUniform", "Scalar", "Variables", "VisualShaderNodeFloatUniform", TTR("Scalar floating-point uniform."), -1, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("IntUniform", "Scalar", "Variables", "VisualShaderNodeIntUniform", TTR("Scalar integer uniform."), -1, VisualShaderNode::PORT_TYPE_SCALAR_INT)); + // SDF + { + add_options.push_back(AddOption("ScreenUVToSDF", "SDF", "", "VisualShaderNodeScreenUVToSDF", TTR("Converts screen UV to a SDF."), -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("SDFRaymarch", "SDF", "", "VisualShaderNodeSDFRaymarch", TTR("Casts a ray against the screen SDF and returns the distance travelled."), -1, -1, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("SDFToScreenUV", "SDF", "", "VisualShaderNodeSDFToScreenUV", TTR("Converts a SDF to screen UV."), -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("TextureSDF", "SDF", "", "VisualShaderNodeTextureSDF", TTR("Performs a SDF texture lookup."), -1, VisualShaderNode::PORT_TYPE_SCALAR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + add_options.push_back(AddOption("TextureSDFNormal", "SDF", "", "VisualShaderNodeTextureSDFNormal", TTR("Performs a SDF normal texture lookup."), -1, VisualShaderNode::PORT_TYPE_VECTOR, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); + } + // TEXTURES + cubemap_node_option_idx = add_options.size(); add_options.push_back(AddOption("CubeMap", "Textures", "Functions", "VisualShaderNodeCubemap", TTR("Perform the cubic texture lookup."), -1, -1)); curve_node_option_idx = add_options.size(); @@ -3481,7 +3916,7 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("ATan2", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the arc-tangent of the parameters."), VisualShaderNodeVectorOp::OP_ATAN2, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("ATanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the inverse hyperbolic tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_ATANH, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("Ceil", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the nearest integer that is greater than or equal to the parameter."), VisualShaderNodeVectorFunc::FUNC_CEIL, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Clamp", "Vector", "Functions", "VisualShaderNodeVectorClamp", TTR("Constrains a value to lie between two further values."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Clamp", "Vector", "Functions", "VisualShaderNodeClamp", TTR("Constrains a value to lie between two further values."), VisualShaderNodeClamp::OP_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("Cos", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the cosine of the parameter."), VisualShaderNodeVectorFunc::FUNC_COS, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("CosH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic cosine of the parameter."), VisualShaderNodeVectorFunc::FUNC_COSH, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("Cross", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Calculates the cross product of two vectors."), VisualShaderNodeVectorOp::OP_CROSS, VisualShaderNode::PORT_TYPE_VECTOR)); @@ -3499,8 +3934,8 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("Log2", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Base-2 logarithm."), VisualShaderNodeVectorFunc::FUNC_LOG2, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("Max", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the greater of two values."), VisualShaderNodeVectorOp::OP_MAX, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("Min", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Returns the lesser of two values."), VisualShaderNodeVectorOp::OP_MIN, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Mix", "Vector", "Functions", "VisualShaderNodeVectorInterp", TTR("Linear interpolation between two vectors."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("MixS", "Vector", "Functions", "VisualShaderNodeVectorScalarMix", TTR("Linear interpolation between two vectors using scalar."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Mix", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors."), VisualShaderNodeMix::OP_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("MixS", "Vector", "Functions", "VisualShaderNodeMix", TTR("Linear interpolation between two vectors using scalar."), VisualShaderNodeMix::OP_TYPE_VECTOR_SCALAR, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("MultiplyAdd", "Vector", "Functions", "VisualShaderNodeMultiplyAdd", TTR("Performs a fused multiply-add operation (a * b + c) on vectors."), VisualShaderNodeMultiplyAdd::OP_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("Negate", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the opposite value of the parameter."), VisualShaderNodeVectorFunc::FUNC_NEGATE, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("Normalize", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Calculates the normalize product of vector."), VisualShaderNodeVectorFunc::FUNC_NORMALIZE, VisualShaderNode::PORT_TYPE_VECTOR)); @@ -3517,10 +3952,10 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("Sin", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the sine of the parameter."), VisualShaderNodeVectorFunc::FUNC_SIN, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("SinH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic sine of the parameter."), VisualShaderNodeVectorFunc::FUNC_SINH, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("Sqrt", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the square root of the parameter."), VisualShaderNodeVectorFunc::FUNC_SQRT, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("SmoothStep", "Vector", "Functions", "VisualShaderNodeVectorSmoothStep", TTR("SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("SmoothStepS", "Vector", "Functions", "VisualShaderNodeVectorScalarSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("Step", "Vector", "Functions", "VisualShaderNodeVectorOp", TTR("Step function( vector(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), VisualShaderNodeVectorOp::OP_STEP, VisualShaderNode::PORT_TYPE_VECTOR)); - add_options.push_back(AddOption("StepS", "Vector", "Functions", "VisualShaderNodeVectorScalarStep", TTR("Step function( scalar(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), -1, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("SmoothStep", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), VisualShaderNodeSmoothStep::OP_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("SmoothStepS", "Vector", "Functions", "VisualShaderNodeSmoothStep", TTR("SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than 'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 using Hermite polynomials."), VisualShaderNodeSmoothStep::OP_TYPE_VECTOR_SCALAR, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("Step", "Vector", "Functions", "VisualShaderNodeStep", TTR("Step function( vector(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), VisualShaderNodeStep::OP_TYPE_VECTOR, VisualShaderNode::PORT_TYPE_VECTOR)); + add_options.push_back(AddOption("StepS", "Vector", "Functions", "VisualShaderNodeStep", TTR("Step function( scalar(edge), vector(x) ).\n\nReturns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0."), VisualShaderNodeStep::OP_TYPE_VECTOR_SCALAR, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("Tan", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_TAN, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("TanH", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Returns the hyperbolic tangent of the parameter."), VisualShaderNodeVectorFunc::FUNC_TANH, VisualShaderNode::PORT_TYPE_VECTOR)); add_options.push_back(AddOption("Trunc", "Vector", "Functions", "VisualShaderNodeVectorFunc", TTR("Finds the truncated value of the parameter."), VisualShaderNodeVectorFunc::FUNC_TRUNC, VisualShaderNode::PORT_TYPE_VECTOR)); diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h index 1c3296a10b..182bed6ba6 100644 --- a/editor/plugins/visual_shader_editor_plugin.h +++ b/editor/plugins/visual_shader_editor_plugin.h @@ -189,6 +189,9 @@ class VisualShaderEditor : public VBoxContainer { PASTE, DELETE, DUPLICATE, + SEPARATOR2, // ignore + CONVERT_CONSTANTS_TO_UNIFORMS, + CONVERT_UNIFORMS_TO_CONSTANTS, }; Tree *members; @@ -273,6 +276,7 @@ class VisualShaderEditor : public VBoxContainer { void _add_texture3d_node(const String &p_path); void _add_curve_node(const String &p_path); + void _setup_node(VisualShaderNode *p_node, int p_op_idx); VisualShaderNode *_add_node(int p_idx, int p_op_idx = -1); void _update_options_menu(); void _set_mode(int p_which); @@ -319,6 +323,14 @@ class VisualShaderEditor : public VBoxContainer { int from_node; int from_slot; + Set<int> selected_constants; + Set<int> selected_uniforms; + + void _convert_constants_to_uniforms(bool p_vice_versa); + void _replace_node(VisualShader::Type p_type_id, int p_node_id, const StringName &p_from, const StringName &p_to); + void _update_constant(VisualShader::Type p_type_id, int p_node_id, Variant p_var, int p_preview_port); + void _update_uniform(VisualShader::Type p_type_id, int p_node_id, Variant p_var, int p_preview_port); + void _connection_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_position); void _connection_from_empty(const String &p_to, int p_to_slot, const Vector2 &p_release_position); diff --git a/editor/project_export.cpp b/editor/project_export.cpp index 4a8990daa9..4bcb616fbd 100644 --- a/editor/project_export.cpp +++ b/editor/project_export.cpp @@ -830,6 +830,12 @@ void ProjectExportDialog::_refresh_parent_checks(TreeItem *p_item) { } void ProjectExportDialog::_export_pck_zip() { + Ref<EditorExportPreset> current = get_current_preset(); + ERR_FAIL_COND(current.is_null()); + + String dir = current->get_export_path().get_base_dir(); + export_pck_zip->set_current_dir(dir); + export_pck_zip->popup_file_dialog(); } diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index 1007a6c689..a0eb923bc5 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -1375,11 +1375,10 @@ void ProjectList::create_project_item_control(int p_index) { vb->add_child(path_hb); Button *show = memnew(Button); - // Display a folder icon if the project directory can be opened, or a "broken file" icon if it can't + // Display a folder icon if the project directory can be opened, or a "broken file" icon if it can't. show->set_icon(get_theme_icon(!item.missing ? "Load" : "FileBroken", "EditorIcons")); - show->set_flat(true); if (!item.grayed) { - // Don't make the icon less prominent if the parent is already grayed out + // Don't make the icon less prominent if the parent is already grayed out. show->set_modulate(Color(1, 1, 1, 0.5)); } path_hb->add_child(show); @@ -2371,6 +2370,8 @@ ProjectManager::ProjectManager() { switch (display_scale) { case 0: { // Try applying a suitable display scale automatically. + // The code below is adapted in `editor/editor_settings.cpp` and `editor/editor_node.cpp`. + // Make sure to update those when modifying the code below. #ifdef OSX_ENABLED editor_set_scale(DisplayServer::get_singleton()->screen_get_max_scale()); #else diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index bbedb4f033..ac1beb1c37 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -57,10 +57,7 @@ void SceneTreeDock::_nodes_drag_begin() { } void SceneTreeDock::_quick_open() { - Vector<String> files = quick_open->get_selected_files(); - for (int i = 0; i < files.size(); i++) { - instance(files[i]); - } + instance_scenes(quick_open->get_selected_files(), scene_tree->get_selected()); } void SceneTreeDock::_input(Ref<InputEvent> p_event) { @@ -123,24 +120,9 @@ void SceneTreeDock::_unhandled_key_input(Ref<InputEvent> p_event) { } void SceneTreeDock::instance(const String &p_file) { - Node *parent = scene_tree->get_selected(); - - if (!parent) { - parent = edited_scene; - }; - - if (!edited_scene) { - current_option = -1; - accept->set_text(TTR("No parent to instance a child at.")); - accept->popup_centered(); - return; - }; - - ERR_FAIL_COND(!parent); - Vector<String> scenes; scenes.push_back(p_file); - _perform_instance_scenes(scenes, parent, -1); + instance_scenes(scenes, scene_tree->get_selected()); } void SceneTreeDock::instance_scenes(const Vector<String> &p_files, Node *p_parent) { @@ -151,7 +133,11 @@ void SceneTreeDock::instance_scenes(const Vector<String> &p_files, Node *p_paren } if (!parent || !edited_scene) { - accept->set_text(TTR("No parent to instance the scenes at.")); + if (p_files.size() == 1) { + accept->set_text(TTR("No parent to instance a child at.")); + } else { + accept->set_text(TTR("No parent to instance the scenes at.")); + } accept->popup_centered(); return; }; @@ -2154,7 +2140,6 @@ void SceneTreeDock::replace_node(Node *p_node, Node *p_by_node, bool p_keep_prop if (n == edited_scene) { edited_scene = newnode; editor->set_edited_scene(newnode); - newnode->set_editable_instances(n->get_editable_instances()); } //small hack to make collisionshapes and other kind of nodes to work diff --git a/editor/translations/af.po b/editor/translations/af.po index 0f26618d10..5caef149fa 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -2011,10 +2011,6 @@ msgstr "Voorskou:" msgid "File:" msgstr "Lêer:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Moet 'n geldige uitbreiding gebruik." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "SkandeerBronne" @@ -2442,6 +2438,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2486,18 +2486,6 @@ msgstr "" msgid "Save Scene As..." msgstr "" -#: editor/editor_node.cpp -msgid "No" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2546,6 +2534,10 @@ msgid "Quit" msgstr "" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -5218,8 +5210,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5233,9 +5224,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Skep Vouer" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6324,6 +6335,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Hernoem AutoLaai" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6384,10 +6400,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11561,6 +11573,35 @@ msgstr "Eienskappe" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "Beskrywing" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -12077,11 +12118,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12093,11 +12136,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -12105,9 +12148,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12509,27 +12562,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12589,6 +12642,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12806,6 +12863,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Moet 'n geldige uitbreiding gebruik." + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12851,6 +12912,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" diff --git a/editor/translations/ar.po b/editor/translations/ar.po index a99dde217a..2cfe1ac76c 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -1977,10 +1977,6 @@ msgstr "إستعراض:" msgid "File:" msgstr "الملف:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "يجب أن يستخدم صيغة صحيحة." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "فحص المصادر" @@ -2409,6 +2405,10 @@ msgid "There is no defined scene to run." msgstr "ليس هناك مشهد محدد ليتم تشغيله." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "لا يمكن بدء عملية جانبية!" @@ -2452,18 +2452,6 @@ msgstr "يتطلب حفظ المشهد توافر عُقدة رئيسة." msgid "Save Scene As..." msgstr "حفظ المشهد كـ…" -#: editor/editor_node.cpp -msgid "No" -msgstr "لا" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "نعم" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "هذا المشهد لم يتم حفظه. هل تود حفظه قبل تشغيله؟" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "هذه العملية لا يمكن الإكتمال من غير مشهد." @@ -2513,6 +2501,10 @@ msgid "Quit" msgstr "إنهاء" #: editor/editor_node.cpp +msgid "Yes" +msgstr "نعم" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "خروج من المُعدل؟" @@ -5169,10 +5161,10 @@ msgid "Assets ZIP File" msgstr "ملف أصول مضغوط" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "لا يمكن تحديد مسار حفظ لصور خرائط الضوء.\n" "احفظ مشهدك (لكي تحفظ الصور في المسار ذاته), او اختر مسار حفظ لخصائص خرائط " @@ -5191,9 +5183,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "لا يمكن انشاء خرائط الضوء, تاكد من ان المسار صحيح." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "إعداد خرائط الضوء" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "حدد ملف القالب" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6284,6 +6296,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "لا يمكن إنشاء سوى نقطة وحيدة داخل ParticlesMaterial معالج المواد" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "تحويل إلى %s" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "وقت التوليد (تانية):" @@ -6344,10 +6361,6 @@ msgstr "توليد AABB" msgid "Generate Visibility AABB" msgstr "ولد رؤية AABB" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "ولد AABB" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "إزالة نقطة من المنحنى" @@ -11563,6 +11576,39 @@ msgstr "" "امنح مكتبة السطوح MeshLibrary وصولاً لخريطة الشبكة لتستخدم السطوح المجسمة " "الخاصة بها meshes." +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Generate buffers" +msgstr "ولد AABB" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "الاتجاهات" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "المسافة البادئة يميناً" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "المعالجة-اللاحقة Post-Process" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "تخطيط الإضاءات:" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "لا يمكن أن يكون اسم الصف كلمة محجوزة" @@ -12071,14 +12117,15 @@ msgid "Select device from the list" msgstr "اختر جهازاً من القائمة" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." -msgstr "لم يتم تهيئة مُنفّذ ADB في إعدادات المُحرر." +msgid "Unable to find the 'apksigner' tool." +msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" -"مُوقّع ملفات الجار jarsigner المفتوح الخاص بحزمة التطوير OpenJDK غير مُهيّئ في " -"إعدادات المُحرر." +"لم يتم تنزيل قالب بناء Android لهذا المشروع. نزّل واحداً من قائمة المشروع." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -12091,12 +12138,14 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "تحرر مخزن المفاتيح غير مُهيئ بشكل صحيح في إعدادت المسبقة للتصدير." #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +#, fuzzy +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" -"البُنى المخصوصة تتطلب مساراً لحزمة تطوير Android SDK صالحة في إعدادات المُحرر." +"مسار حزمة تطوير Android SDK للبُنى المخصوصة، غير صالح في إعدادات المُحرر." #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +#, fuzzy +msgid "Invalid Android SDK path in Editor Settings." msgstr "" "مسار حزمة تطوير Android SDK للبُنى المخصوصة، غير صالح في إعدادات المُحرر." @@ -12105,11 +12154,22 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +#, fuzzy +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" +"مسار حزمة تطوير Android SDK للبُنى المخصوصة، غير صالح في إعدادات المُحرر." + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" -"لم يتم تنزيل قالب بناء Android لهذا المشروع. نزّل واحداً من قائمة المشروع." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12589,28 +12649,32 @@ msgstr "" "(KinematicBody2D)، وما إلى ذلك لمنحهم شكلاً." #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(الوقت المتبقي: %d:%02d ثانية)" +#, fuzzy +msgid "Preparing geometry (%d/%d)" +msgstr "توزيع الأشكال الهندسية..." #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "تخطيط المجسمات: " +#, fuzzy +msgid "Preparing environment" +msgstr "عرض البيئة" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "تخطيط الإضاءات:" +#, fuzzy +msgid "Generating capture" +msgstr "انشاء خارطة الضوء" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "الانتهاء من التخطيط" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "انشاء خارطة الضوء" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "إضاءة المجسمات: " +msgid "Done" +msgstr "تم" #: scene/3d/collision_object.cpp msgid "" @@ -12688,6 +12752,10 @@ msgid "Plotting Meshes" msgstr "تخطيط المجسمات" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "الانتهاء من التخطيط" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12944,6 +13012,10 @@ msgstr "تنبيه!" msgid "Please Confirm..." msgstr "يُرجى التأكيد..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "يجب أن يستخدم صيغة صحيحة." + #: scene/gui/graph_edit.cpp #, fuzzy msgid "Enable grid minimap." @@ -13001,6 +13073,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "ينبغي أن يكون حجم إطار العرض أكبر من 0 ليتم الإخراج البصري لأي شيء." #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "مصدر غير صالح للمعاينة." @@ -13028,6 +13106,37 @@ msgstr "يمكن تعيين المتغيرات فقط في الذروة ." msgid "Constants cannot be modified." msgstr "لا يمكن تعديل الثوابت." +#~ msgid "No" +#~ msgstr "لا" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "هذا المشهد لم يتم حفظه. هل تود حفظه قبل تشغيله؟" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "لم يتم تهيئة مُنفّذ ADB في إعدادات المُحرر." + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "" +#~ "مُوقّع ملفات الجار jarsigner المفتوح الخاص بحزمة التطوير OpenJDK غير مُهيّئ " +#~ "في إعدادات المُحرر." + +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "" +#~ "البُنى المخصوصة تتطلب مساراً لحزمة تطوير Android SDK صالحة في إعدادات " +#~ "المُحرر." + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(الوقت المتبقي: %d:%02d ثانية)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "تخطيط المجسمات: " + +#~ msgid "Lighting Meshes: " +#~ msgstr "إضاءة المجسمات: " + #~ msgid "Search complete" #~ msgstr "إكتمل البحث" @@ -13262,9 +13371,6 @@ msgstr "لا يمكن تعديل الثوابت." #~ msgid "Failed to save solution." #~ msgstr "فشل حفظ الحل." -#~ msgid "Done" -#~ msgstr "تم" - #~ msgid "Failed to create C# project." #~ msgstr "فشل إنشاء مشروع C#." diff --git a/editor/translations/bg.po b/editor/translations/bg.po index 83885ff225..fd7a8f4332 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -11,13 +11,13 @@ # Whod <whodizhod@gmail.com>, 2020. # Stoyan <stoyan.stoyanov99@protonmail.com>, 2020. # zooid <the.zooid@gmail.com>, 2020. -# Любомир Василев <lyubomirv@gmx.com>, 2020. +# Любомир Василев <lyubomirv@gmx.com>, 2020, 2021. # Ziv D <wizdavid@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-07 08:11+0000\n" +"PO-Revision-Date: 2021-01-22 10:21+0000\n" "Last-Translator: Любомир Василев <lyubomirv@gmx.com>\n" "Language-Team: Bulgarian <https://hosted.weblate.org/projects/godot-engine/" "godot/bg/>\n" @@ -26,7 +26,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -681,13 +681,12 @@ msgid "Line Number:" msgstr "Номер на реда:" #: editor/code_editor.cpp -#, fuzzy msgid "%d replaced." -msgstr "Замяна..." +msgstr "%d заменени." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d match." -msgstr "" +msgstr "%d съвпадение." #: editor/code_editor.cpp editor/editor_help.cpp msgid "%d matches." @@ -695,7 +694,7 @@ msgstr "%d съвпадения." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" -msgstr "" +msgstr "Различаване на малки и главни букви" #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Whole Words" @@ -1904,10 +1903,6 @@ msgstr "" msgid "File:" msgstr "Файл:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Трябва да се използва правилно разширение." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2311,6 +2306,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2354,18 +2353,6 @@ msgstr "" msgid "Save Scene As..." msgstr "Запазване на сцената като..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Не" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Тази сцена не е била запазвана преди. Запазване преди изпълнението?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Операцията не може да се извърши без сцена." @@ -2413,6 +2400,10 @@ msgid "Quit" msgstr "Изход" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -3745,19 +3736,16 @@ msgid "Searching..." msgstr "Търсене..." #: editor/find_in_files.cpp -#, fuzzy msgid "%d match in %d file." -msgstr "%d съвпадения." +msgstr "%d съвпадение в %d файл." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d file." -msgstr "%d съвпадения." +msgstr "%d съвпадения в %d файл." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d files." -msgstr "%d съвпадения." +msgstr "%d съвпадения в %d файла." #: editor/groups_editor.cpp msgid "Add to Group" @@ -3981,15 +3969,15 @@ msgstr "" #: editor/inspector_dock.cpp msgid "Save the currently edited resource." -msgstr "" +msgstr "Запазване на текущо редактирания ресурс." #: editor/inspector_dock.cpp msgid "Go to the previous edited object in history." -msgstr "" +msgstr "Преминаване към предходния редактиран обект в историята." #: editor/inspector_dock.cpp msgid "Go to the next edited object in history." -msgstr "" +msgstr "Преминаване към следващия редактиран обект в историята." #: editor/inspector_dock.cpp msgid "History of recently edited objects." @@ -4013,7 +4001,7 @@ msgstr "" #: editor/node_dock.cpp msgid "Select a single node to edit its signals and groups." -msgstr "" +msgstr "Изберете един възел, за да редактирате сигналите и групите му." #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" @@ -4075,11 +4063,11 @@ msgstr "Редактиране на полигона" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Insert Point" -msgstr "" +msgstr "Вмъкване на точка" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Edit Polygon (Remove Point)" -msgstr "" +msgstr "Редактиране на полигона (премахване на точка)" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Remove Polygon And Point" @@ -4118,6 +4106,7 @@ msgstr "" #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." msgstr "" +"Този тип възел не може да бъде използван. Разрешени са само коренни възли." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -4145,11 +4134,14 @@ msgid "" "AnimationTree is inactive.\n" "Activate to enable playback, check node warnings if activation fails." msgstr "" +"AnimationTree не е активен.\n" +"Активирайте го, за да включите възпроизвеждането. Ако не стане, проверете " +"дали има предупредителни съобщения относно възлите." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Set the blending position within the space" -msgstr "" +msgstr "Задаване на точката на смесване в пространството" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -4159,12 +4151,12 @@ msgstr "Избиране и преместване на точки; създав #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp msgid "Enable snap and show grid." -msgstr "" +msgstr "Включване на прилепването и показване на решетката." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Point" -msgstr "" +msgstr "Точка" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -4209,7 +4201,7 @@ msgstr "BlendSpace2D не принадлежи на възел от тип Anima #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "No triangles exist, so no blending can take place." -msgstr "" +msgstr "Смесването е невъзможно, тъй като няма нито един триъгълник." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Toggle Auto Triangles" @@ -4217,24 +4209,24 @@ msgstr "Превключване на автоматичните триъгъл #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." -msgstr "" +msgstr "Създаване на триъгълници чрез свързване на точки." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Erase points and triangles." -msgstr "" +msgstr "Изтриване на точки и триъгълници." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Generate blend triangles automatically (instead of manually)" -msgstr "" +msgstr "Създаване на триъгълници за смесване автоматично (а не ръчно)" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend:" -msgstr "" +msgstr "Смесване:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Parameter Changed" -msgstr "" +msgstr "Параметърът е променен" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -4256,6 +4248,8 @@ msgstr "Възелът е преместен" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." msgstr "" +"Свързването е невъзможно. Портът може би е зает, или връзката да е " +"неправилна." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -4279,7 +4273,7 @@ msgstr "Изтриване на възела" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" -msgstr "" +msgstr "Изтриване на възела/възлите" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" @@ -4287,7 +4281,7 @@ msgstr "Превключване на филтъра ВКЛ/ИЗКЛ" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Change Filter" -msgstr "" +msgstr "Промяна на филтъра" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." @@ -4475,37 +4469,36 @@ msgid "Directions" msgstr "Направления" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Past" -msgstr "Поставяне" +msgstr "Минало" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" -msgstr "" +msgstr "Бъдеще" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Depth" -msgstr "" +msgstr "Дълбочина" #: editor/plugins/animation_player_editor_plugin.cpp msgid "1 step" -msgstr "" +msgstr "1 стъпка" #: editor/plugins/animation_player_editor_plugin.cpp msgid "2 steps" -msgstr "" +msgstr "2 стъпки" #: editor/plugins/animation_player_editor_plugin.cpp msgid "3 steps" -msgstr "" +msgstr "3 стъпки" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Differences Only" -msgstr "" +msgstr "Само разликите" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Force White Modulate" -msgstr "" +msgstr "Принудително модулиране на бялото" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Include Gizmos (3D)" @@ -4801,17 +4794,15 @@ msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, return code:" -msgstr "Заявката се провали. Код:" +msgstr "Заявката беше неуспешна. Код:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed." -msgstr "Запитване..." +msgstr "Заявката беше неуспешна." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Cannot save response to:" -msgstr "Не може да се премахне:" +msgstr "Отговорът не може да бъде запазен в:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." @@ -4906,14 +4897,12 @@ msgid "Name (Z-A)" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "License (A-Z)" -msgstr "Лиценз" +msgstr "Лиценз (А-Я)" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "License (Z-A)" -msgstr "Лиценз" +msgstr "Лиценз (Я-А)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "First" @@ -4973,9 +4962,8 @@ msgid "Testing" msgstr "Тестово" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Loading..." -msgstr "Зареди..." +msgstr "Зареждане…" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -4984,23 +4972,54 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" +"Не може да се установи пътят за запазване на изображения с карти на " +"осветеност.\n" +"Запазете сцената и опитайте отново." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " "Light' flag is on." msgstr "" +"Няма полигонни мрежи за изпичане. Уверете се, че те съдържат канал UV2 и че " +"флагът „Изпичане на светлината“ е включен." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed creating lightmap images, make sure path is writable." msgstr "" +"Грешка при създаването на изображения с карти на осветеност. Уверете се, че " +"пътят е достъпен за запис." #: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "Bake Lightmaps" +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" +"Не може да се определи размерът на картата на осветеност. Твърде малък ли е " +"максималният размер?" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." msgstr "" +"Има неподходяща полигонна мрежа. Уверете се, че стойностите в канала UV2 се " +"принадлежат на квадратната област [0.0,1.0]." + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" +"Редакторът на Godot е бил компилиран без поддръжка за трасиране на лъчи. Не " +"могат да се изпичат карти на осветеност." + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Bake Lightmaps" +msgstr "Изпичане на карти на осветеност" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "Изберете файл за изпичане на карта на осветеност:" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5009,71 +5028,63 @@ msgstr "Преглед" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" -msgstr "" +msgstr "Настройване на прилепването" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Offset:" -msgstr "" +msgstr "Отместване на мрежата:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Step:" -msgstr "" +msgstr "Стъпка на мрежата:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Primary Line Every:" -msgstr "" +msgstr "Основна линия на всеки:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "steps" -msgstr "" +msgstr "стъпки" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" -msgstr "Изместване на въртенето:" +msgstr "Отместване при завъртане:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "Стъпка при завъртане:" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale Step:" -msgstr "Мащаб:" +msgstr "Стъпка на мащабиране:" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move Vertical Guide" -msgstr "Пемести вертикална помощна линия" +msgstr "Преместване на вертикалния водач" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Create Vertical Guide" -msgstr "Създай нова вертикална помощна линия" +msgstr "Създаване на нов вертикален водач" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Remove Vertical Guide" -msgstr "Премахни вертикална помощна линия" +msgstr "Премахване на вертикалния водач" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move Horizontal Guide" -msgstr "Премести хоризонтална помощна линия" +msgstr "Преместване на хоризонталния водач" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Create Horizontal Guide" -msgstr "Създай нова хоризонтална помощна линия" +msgstr "Създаване на нов хоризонтален водач" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Remove Horizontal Guide" -msgstr "Премахни хоризонтална помощна линия" +msgstr "Премахване на хоризонталния водач" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Create Horizontal and Vertical Guides" -msgstr "Създай нова хоризонтална и вертикална помощна линия" +msgstr "Създаване на нов хоризонтален и вертикален водач" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" @@ -5132,44 +5143,36 @@ msgid "" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Left" -msgstr "Режим на Завъртане" +msgstr "Горе вляво" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Right" -msgstr "Завъртане на Полигон" +msgstr "Горе вдясно" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Right" -msgstr "Завъртане на Полигон" +msgstr "Долу вдясно" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Left" -msgstr "Режим на Завъртане" +msgstr "Долу вляво" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Left" -msgstr "Центрирай върху Селекцията" +msgstr "По средата вляво" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Top" -msgstr "Центрирай върху Селекцията" +msgstr "По средата горе" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Right" -msgstr "Завъртане на Полигон" +msgstr "По средата вдясно" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Bottom" -msgstr "Центрирай върху Селекцията" +msgstr "По средата долу" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center" @@ -5235,9 +5238,8 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Lock Selected" -msgstr "Изберете метод" +msgstr "Заключване на избраното" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5246,29 +5248,25 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Group Selected" -msgstr "Нова сцена" +msgstr "Групиране на избраното" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Ungroup Selected" -msgstr "Нова сцена" +msgstr "Разгрупиране на избраното" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Guides" -msgstr "Възпроизвеждане на сцена по избор" +msgstr "Изчистване на водачите" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Create Custom Bone(s) from Node(s)" -msgstr "Възпроизвеждане на сцена по избор" +msgstr "Създаване на персонализирана(и) кост(и) от възела(възлите)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" @@ -5475,7 +5473,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Guides" -msgstr "" +msgstr "Показване на водачите" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Origin" @@ -5951,9 +5949,8 @@ msgstr "" "%s" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "Mesh Library" -msgstr "Изнасяне на библиотеката" +msgstr "Библиотека от полигонни мрежи" #: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp @@ -6087,6 +6084,10 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "Преобразуване в CPUParticles2D" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6096,9 +6097,8 @@ msgid "The geometry's faces don't contain any area." msgstr "" #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "The geometry doesn't contain any faces." -msgstr "Възелът не съдържа геометрия (лица)." +msgstr "Геометрията не съдържа страни." #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't inherit from Spatial." @@ -6109,9 +6109,8 @@ msgid "\"%s\" doesn't contain geometry." msgstr "„%s“ не съдържа геометрия." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain face geometry." -msgstr "Възелът не съдържа геометрия." +msgstr "„%s“ не съдържа геометрия със страни." #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" @@ -6149,10 +6148,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -7285,9 +7280,8 @@ msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Freelook Slow Modifier" -msgstr "Свободен Изглед Отпред" +msgstr "Модификатор за забавяне на свободния изглед" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" @@ -7747,9 +7741,8 @@ msgid "Sep.:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp -#, fuzzy msgid "TextureRegion" -msgstr "Двуизмерна текстура" +msgstr "Текстурна област" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" @@ -8006,9 +7999,8 @@ msgid "Add Texture(s) to TileSet." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove selected Texture from TileSet." -msgstr "Преместване на пътечката нагоре." +msgstr "Изтриване на избраната текстура от плочния набор." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" @@ -8023,9 +8015,8 @@ msgid "New Single Tile" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "New Autotile" -msgstr "Нов TextFile" +msgstr "Нова авт. плочка" #: editor/plugins/tile_set_editor_plugin.cpp msgid "New Atlas" @@ -8260,9 +8251,8 @@ msgid "Edit Collision Polygon" msgstr "Редактиране на полигона за колизии" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Occlusion Polygon" -msgstr "Приставки" +msgstr "Редактиране на полигона за прикриване" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Navigation Polygon" @@ -8293,9 +8283,8 @@ msgid "Remove Collision Polygon" msgstr "Премахване на полигона за колизии" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Occlusion Polygon" -msgstr "Преместване на Полигон" +msgstr "Премахване на полигона за прикриване" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Navigation Polygon" @@ -10441,9 +10430,8 @@ msgid "Reparent to New Node" msgstr "Преместване под нов възел" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Make Scene Root" -msgstr "Запазване на сцената" +msgstr "Превръщане на сцената в коренна" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" @@ -10462,9 +10450,8 @@ msgid "Delete (No Confirm)" msgstr "Изтриване (без потвърждение)" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Add/Create a New Node." -msgstr "Създай нови възли." +msgstr "Добавяне/създаване на нов възел." #: editor/scene_tree_dock.cpp msgid "" @@ -10481,9 +10468,8 @@ msgid "Detach the script from the selected node." msgstr "" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Remote" -msgstr "Затваряне на всичко" +msgstr "Отдалечен" #: editor/scene_tree_dock.cpp msgid "Local" @@ -10498,14 +10484,12 @@ msgid "Toggle Visible" msgstr "" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Unlock Node" -msgstr "Избиране на всичко" +msgstr "Отключване на възела" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Button Group" -msgstr "Копче 7" +msgstr "Група бутони" #: editor/scene_tree_editor.cpp msgid "(Connecting From)" @@ -10589,38 +10573,35 @@ msgstr "" #: editor/script_create_dialog.cpp msgid "Path is not local." -msgstr "" +msgstr "Пътят не е локален." #: editor/script_create_dialog.cpp msgid "Invalid base path." msgstr "Неправилен базов път." #: editor/script_create_dialog.cpp -#, fuzzy msgid "A directory with the same name exists." -msgstr "Вече съществува файл или папка с това име." +msgstr "Вече съществува папка с това име." #: editor/script_create_dialog.cpp msgid "File does not exist." msgstr "" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Invalid extension." -msgstr "Трябва да се използва правилно разширение." +msgstr "Неправилно разширение." #: editor/script_create_dialog.cpp msgid "Wrong extension chosen." -msgstr "" +msgstr "Избрано е грешно разширение." #: editor/script_create_dialog.cpp msgid "Error loading template '%s'" msgstr "Грешка при зареждане на шаблона „%s“" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Error - Could not create script in filesystem." -msgstr "Неуспешно създаване на папка." +msgstr "Грешка: скриптът не може да бъде създаден във файловата система." #: editor/script_create_dialog.cpp msgid "Error loading script from %s" @@ -10639,9 +10620,8 @@ msgid "Open Script / Choose Location" msgstr "" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Open Script" -msgstr "Нова сцена" +msgstr "Отваряне на скрипта" #: editor/script_create_dialog.cpp msgid "File exists, it will be reused." @@ -10652,9 +10632,8 @@ msgid "Invalid path." msgstr "Неправилен път." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Invalid class name." -msgstr "невалидно име на Група." +msgstr "Неправилно име на клас." #: editor/script_create_dialog.cpp msgid "Invalid inherited parent name or path." @@ -10681,9 +10660,8 @@ msgid "Will load an existing script file." msgstr "" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Script file already exists." -msgstr "Група с това име вече съществува." +msgstr "Скриптовият файл вече съществува." #: editor/script_create_dialog.cpp msgid "" @@ -10692,9 +10670,8 @@ msgid "" msgstr "" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Class Name:" -msgstr "Клас:" +msgstr "Име на класа:" #: editor/script_create_dialog.cpp msgid "Template:" @@ -10705,9 +10682,8 @@ msgid "Built-in Script:" msgstr "Вграден скрипт:" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Attach Node Script" -msgstr "Нова сцена" +msgstr "Закачане на скрипт" #: editor/script_editor_debugger.cpp msgid "Remote " @@ -10786,9 +10762,8 @@ msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Network Profiler" -msgstr "Изнасяне на проекта" +msgstr "Профилиране на мрежата" #: editor/script_editor_debugger.cpp msgid "Monitor" @@ -10815,9 +10790,8 @@ msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Export list to a CSV file" -msgstr "Изнасяне на профила" +msgstr "Изнасяне на списъка като файл CSV" #: editor/script_editor_debugger.cpp msgid "Resource Path" @@ -10988,9 +10962,8 @@ msgid "Add an architecture entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp -#, fuzzy msgid "GDNativeLibrary" -msgstr "Изнасяне на библиотеката" +msgstr "Библиотека GDNative" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Enabled GDNative Singleton" @@ -11022,66 +10995,59 @@ msgid "Not a script with an instance" msgstr "Скриптът няма инстанция" #: modules/gdscript/gdscript_functions.cpp -#, fuzzy msgid "Not based on a script" -msgstr "Обектът не е базиран на скрипт" +msgstr "Не се базира на скрипт" #: modules/gdscript/gdscript_functions.cpp -#, fuzzy msgid "Not based on a resource file" -msgstr "Обектът не е базиран на ресурсен файл" +msgstr "Не се базира на ресурсен файл" #: modules/gdscript/gdscript_functions.cpp -#, fuzzy msgid "Invalid instance dictionary format (missing @path)" -msgstr "Невалиден формат на инстанцията в речника (липсва @path)" +msgstr "Неправилен формат в речника на инстанциите (липсва @path)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (can't load script at @path)" msgstr "" -"Неправилен формат на инстанцията в речника (скриптът в @path не може да бъде " +"Неправилен формат в речника на инстанциите (скриптът в @path не може да бъде " "зареден)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (invalid script at @path)" msgstr "" -"Неправилен формат на инстанцията в речника (скриптът в @path е невалиден)" +"Неправилен формат в речника на инстанциите (скриптът в @path е невалиден)" #: modules/gdscript/gdscript_functions.cpp -#, fuzzy msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "Невалиден формат на инстанцията в речника (невалиден подклас)" +msgstr "Неправилен формат в речника на инстанциите (невалиден подклас)" #: modules/gdscript/gdscript_functions.cpp msgid "Object can't provide a length." msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Next Plane" -msgstr "Следващ подпрозорец" +msgstr "Следваща равнина" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Previous Plane" -msgstr "Предишен подпрозорец" +msgstr "Предходна равнина" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Plane:" -msgstr "" +msgstr "Равнина:" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Floor" -msgstr "" +msgstr "Следващ под" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Previous Floor" -msgstr "Предишен подпрозорец" +msgstr "Предходен под" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Floor:" -msgstr "" +msgstr "Под:" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Delete Selection" @@ -11164,38 +11130,62 @@ msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Paste Selects" -msgstr "Настройки" +msgstr "Поставяне на избраното" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Clear Selection" -msgstr "Нова сцена" +msgstr "Изчистване на избраното" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Fill Selection" -msgstr "Нова сцена" +msgstr "Запълване на избраното" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "GridMap Settings" -msgstr "Настройки" +msgstr "Настройки на GridMap" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Pick Distance:" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Filter meshes" -msgstr "Поставяне на възелите" +msgstr "Филтриране на полигонните мрежи" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "Директно осветяване" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "Задаване на израз" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11327,86 +11317,80 @@ msgid "Override an existing built-in function." msgstr "" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new function." -msgstr "Създай нови възли." +msgstr "Създаване на нова функция." #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" -msgstr "" +msgstr "Променливи:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new variable." -msgstr "Създай нови възли." +msgstr "Създаване на нова променлива." #: modules/visual_script/visual_script_editor.cpp msgid "Signals:" -msgstr "" +msgstr "Сигнали:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new signal." -msgstr "Създай нов полигон от нулата." +msgstr "Създаване на нов сигнал." #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" -msgstr "" +msgstr "Името не е правилен идентификатор:" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" -msgstr "" +msgstr "Името вече е заето от друга функция/променлива/сигнал:" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Function" -msgstr "" +msgstr "Преименуване на функцията" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Variable" -msgstr "" +msgstr "Преименуване на променливата" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Signal" -msgstr "" +msgstr "Преименуване на сигнала" #: modules/visual_script/visual_script_editor.cpp msgid "Add Function" -msgstr "" +msgstr "Добавяне на функция" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Delete input port" -msgstr "Затваряне на всичко" +msgstr "Изтриване на входящия порт" #: modules/visual_script/visual_script_editor.cpp msgid "Add Variable" -msgstr "" +msgstr "Добавяне на променлива" #: modules/visual_script/visual_script_editor.cpp msgid "Add Signal" -msgstr "" +msgstr "Добавяне на сигнал" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" -msgstr "Затваряне на всичко" +msgstr "Премахване на входящия порт" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Output Port" -msgstr "Внасяне на текстури" +msgstr "Премахване на изходящия порт" #: modules/visual_script/visual_script_editor.cpp msgid "Change Expression" -msgstr "" +msgstr "Промяна на израза" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" -msgstr "" +msgstr "Премахване на възлите с VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Duplicate VisualScript Nodes" -msgstr "" +msgstr "Дублиране на възлите с VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." @@ -11459,23 +11443,20 @@ msgid "Change Base Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Move Node(s)" -msgstr "Поставяне на възелите" +msgstr "Преместване на възела(възлите)" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Connect Nodes" -msgstr "Изрязване на възелите" +msgstr "Свързване на възлите" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Disconnect Nodes" -msgstr "Изрязване на възелите" +msgstr "Разкачане на възлите" #: modules/visual_script/visual_script_editor.cpp #, fuzzy @@ -11496,9 +11477,8 @@ msgid "Change Input Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Resize Comment" -msgstr "Вкарай Коментар" +msgstr "Преоразмеряване на коментара" #: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." @@ -11509,9 +11489,8 @@ msgid "Clipboard is empty!" msgstr "" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Paste VisualScript Nodes" -msgstr "Поставяне на възелите" +msgstr "Поставяне на възлите с VisualScript" #: modules/visual_script/visual_script_editor.cpp msgid "Can't create function with a function node." @@ -11530,9 +11509,8 @@ msgid "Try to only have one sequence input in selection." msgstr "" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create Function" -msgstr "Създай Очертание" +msgstr "Създаване на функция" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" @@ -11567,9 +11545,8 @@ msgid "Change Base Type:" msgstr "" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Nodes..." -msgstr "Добави Възел..." +msgstr "Добавяне на възли…" #: modules/visual_script/visual_script_editor.cpp msgid "Add Function..." @@ -11600,9 +11577,8 @@ msgid "Cut Nodes" msgstr "Изрязване на възлите" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Make Function" -msgstr "Отиди на Ред" +msgstr "Преобразуване във функция" #: modules/visual_script/visual_script_editor.cpp msgid "Refresh Graph" @@ -11667,9 +11643,8 @@ msgid "" msgstr "" #: modules/visual_script/visual_script_property_selector.cpp -#, fuzzy msgid "Search VisualScript" -msgstr "Поставяне на възелите" +msgstr "Търсене във VisualScript" #: modules/visual_script/visual_script_property_selector.cpp msgid "Get %s" @@ -11708,11 +11683,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11724,11 +11701,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11736,9 +11713,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -11878,9 +11865,8 @@ msgid "Could not read boot splash image file:" msgstr "Не може да се прочете файл с изображение при стартиране:" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Using default boot splash image." -msgstr "Неуспешно създаване на папка." +msgstr "Използва се стандартното изображение при стартиране." #: platform/uwp/export/export.cpp msgid "Invalid package short name." @@ -11896,16 +11882,15 @@ msgstr "Неправилно име за показване на издател #: platform/uwp/export/export.cpp msgid "Invalid product GUID." -msgstr "Невалиден продуктов GUID." +msgstr "Неправилен продуктов GUID." #: platform/uwp/export/export.cpp msgid "Invalid publisher GUID." -msgstr "" +msgstr "Неправилен GUID на издател." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid background color." -msgstr "невалидно име на Група." +msgstr "Неправилен фонов цвят." #: platform/uwp/export/export.cpp msgid "Invalid Store Logo image dimensions (should be 50x50)." @@ -11936,22 +11921,21 @@ msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" #: scene/2d/animated_sprite.cpp -#, fuzzy msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite to display frames." msgstr "" -"За да може AnimatedSprite да показва кадри, първо трябва да му се даде " -"SpriteFrames ресурс в парамертъра 'Frames'." +"За да може AnimatedSprite да показва кадри, първо трябва се създаде или " +"зададе ресурс от тип SpriteFrames в свойството „Frames“." #: scene/2d/canvas_modulate.cpp -#, fuzzy msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " "scenes). The first created one will work, while the rest will be ignored." msgstr "" -"Може да има само един видим CanvasModulate на сцене (или няколко " -"инстанцирани сцени). Само първият ще работи, а всички останали - игнорирани." +"Може да има само един видим CanvasModulate на сцена (или няколко " +"инстанцирани сцени). Само първият ще работи, а всички останали ще бъдат " +"пренебрегнати." #: scene/2d/collision_object_2d.cpp msgid "" @@ -12027,13 +12011,12 @@ msgid "Node A and Node B must be different PhysicsBody2Ds" msgstr "" #: scene/2d/light_2d.cpp -#, fuzzy msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " "property." msgstr "" -"Тесктура с нужната форма на светлината трябва да бъде дадена в параметъра " -"'texture'." +"В свойството „Texture“ трябва да бъде зададена текстура с формата на " +"светлината." #: scene/2d/light_occluder_2d.cpp msgid "" @@ -12043,9 +12026,10 @@ msgstr "" "работи прикриването." #: scene/2d/light_occluder_2d.cpp -#, fuzzy msgid "The occluder polygon for this occluder is empty. Please draw a polygon." -msgstr "Затъмняващият многоъгълник е празен. Моля, нарисувайте един." +msgstr "" +"Прикриващият полигон за този прикриващ обект е празен. Моля, нарисувайте " +"полигон." #: scene/2d/navigation_polygon.cpp msgid "" @@ -12117,15 +12101,15 @@ msgid "" msgstr "" #: scene/2d/tile_map.cpp -#, fuzzy msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " "to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " "KinematicBody2D, etc. to give them a shape." msgstr "" -"CollisionShape2D служи само за да даде форма за колизии на " -"CollisionObject2D. Моля, използвайте го само като наследник на Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, и т.н. за да им дадете форма." +"Възел от типа TileMap с включено свойство „Use Parent“ трябва да има " +"родителски елемент от тип CollisionShape2D, на който да придаде форма. Моля, " +"използвайте го само като дъщерен елемент на Area2D, StaticBody2D, " +"RigidBody2D, KinematicBody2D и т.н., за да им придадете форма." #: scene/2d/visibility_notifier_2d.cpp msgid "" @@ -12162,28 +12146,28 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "" +msgid "Done" +msgstr "Готово" #: scene/3d/collision_object.cpp msgid "" @@ -12211,13 +12195,12 @@ msgid "" msgstr "" #: scene/3d/collision_shape.cpp -#, fuzzy msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it." msgstr "" "За да работи CollisionShape2D, е нужно да му се даде форма. Моля, създайте " -"му Shape2D ресурс." +"му ресурс-форма." #: scene/3d/collision_shape.cpp msgid "" @@ -12245,6 +12228,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12288,9 +12275,8 @@ msgid "" msgstr "" #: scene/3d/path.cpp -#, fuzzy msgid "PathFollow only works when set as a child of a Path node." -msgstr "PathFollow2D работи само когато е наследник на Path2D." +msgstr "PathFollow работи само когато е дъщерен елемент на възел от тип Path." #: scene/3d/path.cpp msgid "" @@ -12326,13 +12312,12 @@ msgid "Node A and Node B must be different PhysicsBodies" msgstr "" #: scene/3d/remote_transform.cpp -#, fuzzy msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" "derived node to work." msgstr "" -"Параметърът 'Path' трябва да сочи към действителен възел Particles2D, за да " -"работи." +"Свойството „Remote Path“ трябва да сочи към действителен възел от тип " +"Spatial или негов наследник, за да работи." #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh." @@ -12346,13 +12331,12 @@ msgid "" msgstr "" #: scene/3d/sprite_3d.cpp -#, fuzzy msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite3D to display frames." msgstr "" -"За да може AnimatedSprite да показва кадри, първо трябва да му се даде " -"SpriteFrames ресурс в парамертъра 'Frames'." +"За да може AnimatedSprite3D да показва кадри, първо трябва се създаде или " +"зададе ресурс от тип SpriteFrames в свойството „Frames“." #: scene/3d/vehicle_body.cpp msgid "" @@ -12465,6 +12449,10 @@ msgstr "Тревога!" msgid "Please Confirm..." msgstr "Моля, потвърдете..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Трябва да се използва правилно разширение." + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12510,6 +12498,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" @@ -12537,6 +12531,12 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Константите не могат да бъдат променени." +#~ msgid "No" +#~ msgstr "Не" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Тази сцена не е била запазвана преди. Запазване преди изпълнението?" + #~ msgid "Search complete" #~ msgstr "Търсенето е завършено" diff --git a/editor/translations/bn.po b/editor/translations/bn.po index c85147c40c..4482328985 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -2031,10 +2031,6 @@ msgstr "প্রিভিউ:" msgid "File:" msgstr "ফাইল:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "একটি কার্যকর এক্সটেনশন ব্যবহার করা আবশ্যক।" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "উৎসসমূহ স্ক্যান করুন" @@ -2498,6 +2494,10 @@ msgid "There is no defined scene to run." msgstr "চালানোর জন্য কোনো দৃশ্য নির্দিষ্ট করা নেই।" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "উপ-প্রক্রিয়াকে শুরু করা সম্ভব হয়নি!" @@ -2545,19 +2545,6 @@ msgstr "বৃহৎ গঠনবিন্যাসের জন্য শুধ msgid "Save Scene As..." msgstr "দৃশ্য এইরূপে সংরক্ষণ করুন..." -#: editor/editor_node.cpp -#, fuzzy -msgid "No" -msgstr "নোড" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "হ্যাঁ" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "এই দৃশ্যটি কখনোই সংরক্ষণ করা হয় নি। চালানোর পূর্বে সংরক্ষণ করবেন?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "দৃশ্য ছাড়া এটি করা সম্ভব হবে না।" @@ -2608,6 +2595,10 @@ msgid "Quit" msgstr "প্রস্থান করুন" #: editor/editor_node.cpp +msgid "Yes" +msgstr "হ্যাঁ" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "এডিটর হতে প্রস্থান করবেন?" @@ -5502,8 +5493,7 @@ msgstr "প্রয়োজনীয় উপকরণসমূহের Z #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5517,10 +5507,30 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp #, fuzzy msgid "Bake Lightmaps" msgstr "লাইট্ম্যাপে হস্তান্তর করুন:" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "নির্বাচিত ফাইলসমূহ অপসারণ করবেন?" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6685,6 +6695,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "শুধুমাত্র ParticlesMaterial প্রসেস ম্যাটেরিয়ালে বিন্দু স্থাপন সম্ভব" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "এতে রূপান্তর করুন..." + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Generation Time (sec):" @@ -6754,10 +6769,6 @@ msgstr "AABB উৎপন্ন করুন" msgid "Generate Visibility AABB" msgstr "AABB উৎপন্ন করুন" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "AABB উৎপন্ন করুন" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "বক্ররেখা হতে বিন্দু অপসারণ করুন" @@ -12278,6 +12289,39 @@ msgstr "ফিল্টারসমূহ" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Generate buffers" +msgstr "AABB উৎপন্ন করুন" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "অংশাদি:" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "ডানে মাত্রা দিন" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "প্রক্রিয়া-পরবর্তী স্ক্রিপ্ট:" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "ছবিসমূহ ব্লিটিং (Blitting) করা হচ্ছে" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -12841,11 +12885,13 @@ msgid "Select device from the list" msgstr "লিস্ট থেকে ডিভাইস সিলেক্ট করুন" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12857,11 +12903,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -12869,9 +12915,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -13304,31 +13360,33 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "" +#, fuzzy +msgid "Preparing geometry (%d/%d)" +msgstr "জ্যামিতিক-আকার বিশ্লেষণ করা হচ্ছে" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Plotting Meshes: " -msgstr "ছবিসমূহ ব্লিটিং (Blitting) করা হচ্ছে" +msgid "Preparing environment" +msgstr "পরিবেশ (Environment)" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Plotting Lights:" -msgstr "ছবিসমূহ ব্লিটিং (Blitting) করা হচ্ছে" +msgid "Generating capture" +msgstr "লাইট্ম্যাপে হস্তান্তর করুন:" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "লাইট্ম্যাপে হস্তান্তর করুন:" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Lighting Meshes: " -msgstr "ছবিসমূহ ব্লিটিং (Blitting) করা হচ্ছে" +msgid "Done" +msgstr "সম্পন্ন হয়েছে!" #: scene/3d/collision_object.cpp msgid "" @@ -13397,6 +13455,10 @@ msgid "Plotting Meshes" msgstr "ছবিসমূহ ব্লিটিং (Blitting) করা হচ্ছে" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -13627,6 +13689,10 @@ msgstr "সতর্কতা!" msgid "Please Confirm..." msgstr "অনুগ্রহ করে নিশ্চিত করুন..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "একটি কার্যকর এক্সটেনশন ব্যবহার করা আবশ্যক।" + #: scene/gui/graph_edit.cpp #, fuzzy msgid "Enable grid minimap." @@ -13681,6 +13747,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid source for preview." msgstr "অকার্যকর উৎস!" @@ -13712,6 +13784,21 @@ msgid "Constants cannot be modified." msgstr "" #, fuzzy +#~ msgid "No" +#~ msgstr "নোড" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "এই দৃশ্যটি কখনোই সংরক্ষণ করা হয় নি। চালানোর পূর্বে সংরক্ষণ করবেন?" + +#, fuzzy +#~ msgid "Plotting Meshes: " +#~ msgstr "ছবিসমূহ ব্লিটিং (Blitting) করা হচ্ছে" + +#, fuzzy +#~ msgid "Lighting Meshes: " +#~ msgstr "ছবিসমূহ ব্লিটিং (Blitting) করা হচ্ছে" + +#, fuzzy #~ msgid "Search complete" #~ msgstr "টেক্সট অনুসন্ধান করুন" @@ -14045,10 +14132,6 @@ msgstr "" #~ msgstr "রিসোর্স লোড ব্যর্থ হয়েছে।" #, fuzzy -#~ msgid "Done" -#~ msgstr "সম্পন্ন হয়েছে!" - -#, fuzzy #~ msgid "Failed to create C# project." #~ msgstr "রিসোর্স লোড ব্যর্থ হয়েছে।" diff --git a/editor/translations/br.po b/editor/translations/br.po index 2085d843df..a20210c2bc 100644 --- a/editor/translations/br.po +++ b/editor/translations/br.po @@ -1904,10 +1904,6 @@ msgstr "" msgid "File:" msgstr "" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2311,6 +2307,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2354,18 +2354,6 @@ msgstr "" msgid "Save Scene As..." msgstr "" -#: editor/editor_node.cpp -msgid "No" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2413,6 +2401,10 @@ msgid "Quit" msgstr "" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -4971,8 +4963,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -4986,9 +4977,28 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6044,6 +6054,10 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6104,10 +6118,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11091,6 +11101,34 @@ msgstr "" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11586,11 +11624,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11602,11 +11642,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11614,9 +11654,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12007,27 +12057,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12087,6 +12137,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12300,6 +12354,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12345,6 +12403,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" diff --git a/editor/translations/ca.po b/editor/translations/ca.po index 3019abd016..ed171e7934 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -1963,10 +1963,6 @@ msgstr "Vista prèvia:" msgid "File:" msgstr "Fitxer:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Cal utilitzar una extensió vàlida." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Escaneja Fonts" @@ -2400,6 +2396,10 @@ msgid "There is no defined scene to run." msgstr "No s'ha definit cap escena per executar." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "No s'ha pogut començar el subprocés!" @@ -2443,19 +2443,6 @@ msgstr "Es requereix un node arrel per a guardar l'escena." msgid "Save Scene As..." msgstr "Anomena i Desa l'Escena..." -#: editor/editor_node.cpp -msgid "No" -msgstr "No" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Sí" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" -"Aquesta escena no s'ha desat mai encara. Voleu desar-la abans d'executar-la?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Aquesta operació no pot dur-se a terme sense cap escena." @@ -2508,6 +2495,10 @@ msgid "Quit" msgstr "Surt" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Sí" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Voleu Sortir de l'editor?" @@ -5222,10 +5213,10 @@ msgid "Assets ZIP File" msgstr "Arxiu ZIP d'Actius" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "No es pot determinar un camí per desar les imatges corresponents als " "lightmaps.\n" @@ -5247,9 +5238,29 @@ msgstr "" "permisos d'escriptura." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Precalcular Lightmaps" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Seleccioneu un Fitxer de Plantilla" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6387,6 +6398,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "Només es poden establir punts en materials de procés ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Convertir a ParticulesCPU" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Temps de generació (s):" @@ -6451,10 +6467,6 @@ msgstr "Generant AABB" msgid "Generate Visibility AABB" msgstr "Genera un AABB de Visibilitat" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "Genera AABB" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Elimina un Punt de la Corba" @@ -11890,6 +11902,39 @@ msgstr "Filtrar malles" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Generate buffers" +msgstr "Genera AABB" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "Direccions" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "Sagnia Dreta" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "Post-Processat" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "S'està traçant l'Il·luminació:" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "El nom de la classe no pot ser una paraula clau reservada" @@ -12432,14 +12477,17 @@ msgid "Select device from the list" msgstr "Selecciona un dispositiu de la llista" #: platform/android/export/export.cpp -#, fuzzy -msgid "ADB executable not configured in the Editor Settings." -msgstr "L'executable ADB no està configurat a la configuració de l'editor." +msgid "Unable to find the 'apksigner' tool." +msgstr "" #: platform/android/export/export.cpp #, fuzzy -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "OpenJDK Jarsigner no està configurat en la configuració de l'editor." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" +"El projecte Android no està instal·lat per a la compilació. Instal·leu-lo " +"des del menú Editor." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -12451,14 +12499,14 @@ msgstr "" #: platform/android/export/export.cpp #, fuzzy -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" -"La compilació personalitzada requereix un camí d'Android SDK vàlid en la " -"configuració de l'editor." +"El camí de l'SDK d'Android no és vàlid per a la compilació personalitzada en " +"la configuració de l'editor." #: platform/android/export/export.cpp #, fuzzy -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" "El camí de l'SDK d'Android no és vàlid per a la compilació personalitzada en " "la configuració de l'editor." @@ -12468,13 +12516,23 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp #, fuzzy -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" +"El camí de l'SDK d'Android no és vàlid per a la compilació personalitzada en " +"la configuració de l'editor." + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" -"El projecte Android no està instal·lat per a la compilació. Instal·leu-lo " -"des del menú Editor." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12941,28 +12999,32 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "El node ARVROrigin requreix un node Fill del tipus ARVRCamera" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(Temps restant: %d:%02d s)" +#, fuzzy +msgid "Preparing geometry (%d/%d)" +msgstr "Analitzant la Geometria..." #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "S'estàn traçant les Malles: " +#, fuzzy +msgid "Preparing environment" +msgstr "Mostra l'Entorn" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "S'està traçant l'Il·luminació:" +#, fuzzy +msgid "Generating capture" +msgstr "S'estan generant els Lightmaps" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "S'està finalitzant el Traçat" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "S'estan generant els Lightmaps" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "Il·luminant les Malles: " +msgid "Done" +msgstr "Fet" #: scene/3d/collision_object.cpp #, fuzzy @@ -13038,6 +13100,10 @@ msgid "Plotting Meshes" msgstr "S'estàn traçant les Malles" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "S'està finalitzant el Traçat" + +#: scene/3d/gi_probe.cpp #, fuzzy msgid "" "GIProbes are not supported by the GLES2 video driver.\n" @@ -13293,6 +13359,10 @@ msgstr "Ep!" msgid "Please Confirm..." msgstr "Confirmeu..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Cal utilitzar una extensió vàlida." + #: scene/gui/graph_edit.cpp #, fuzzy msgid "Enable grid minimap." @@ -13354,6 +13424,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid source for preview." msgstr "Font no vàlida pel Shader." @@ -13383,6 +13459,41 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Les constants no es poden modificar." +#~ msgid "No" +#~ msgstr "No" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "" +#~ "Aquesta escena no s'ha desat mai encara. Voleu desar-la abans d'executar-" +#~ "la?" + +#, fuzzy +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "L'executable ADB no està configurat a la configuració de l'editor." + +#, fuzzy +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "" +#~ "OpenJDK Jarsigner no està configurat en la configuració de l'editor." + +#, fuzzy +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "" +#~ "La compilació personalitzada requereix un camí d'Android SDK vàlid en la " +#~ "configuració de l'editor." + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(Temps restant: %d:%02d s)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "S'estàn traçant les Malles: " + +#~ msgid "Lighting Meshes: " +#~ msgstr "Il·luminant les Malles: " + #~ msgid "Search complete" #~ msgstr "Cerca completa" @@ -13723,9 +13834,6 @@ msgstr "Les constants no es poden modificar." #~ msgid "Failed to save solution." #~ msgstr "No s'ha pogut desar la solució." -#~ msgid "Done" -#~ msgstr "Fet" - #~ msgid "Failed to create C# project." #~ msgstr "No s'ha pogut crear el projecte en C#." diff --git a/editor/translations/cs.po b/editor/translations/cs.po index 199112d674..b37b7d15cd 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -9,7 +9,7 @@ # Luděk Novotný <gladosicek@gmail.com>, 2016, 2018. # Martin Novák <maidx@seznam.cz>, 2017, 2019. # zxey <r.hozak@seznam.cz>, 2018. -# Vojtěch Šamla <auzkok@seznam.cz>, 2018, 2019, 2020. +# Vojtěch Šamla <auzkok@seznam.cz>, 2018, 2019, 2020, 2021. # Peeter Angelo <contact@peeterangelo.com>, 2019. # VojtechBrezina <vojta.brezina@gmail.com>, 2019. # Garrom Orc Shaman <garromorcshaman@gmail.com>, 2019. @@ -23,12 +23,12 @@ # Daniel Kříž <Daniel.kriz@protonmail.com>, 2020. # VladimirBlazek <vblazek042@gmail.com>, 2020. # kubajz22 <til.jakubesko@seznam.cz>, 2020. -# Václav Blažej <vaclavblazej@seznam.cz>, 2020. +# Václav Blažej <vaclavblazej@seznam.cz>, 2020, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-14 11:03+0000\n" +"PO-Revision-Date: 2021-01-22 10:21+0000\n" "Last-Translator: Václav Blažej <vaclavblazej@seznam.cz>\n" "Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/" "cs/>\n" @@ -37,7 +37,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1959,10 +1959,6 @@ msgstr "Náhled:" msgid "File:" msgstr "Soubor:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Je nutné použít platnou příponu." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Sken zdrojů" @@ -2397,6 +2393,10 @@ msgid "There is no defined scene to run." msgstr "Neexistuje žádná scéna pro spuštění." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "Uložit scénu před spuštěním..." + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Nelze spustit podproces!" @@ -2440,18 +2440,6 @@ msgstr "Pro uložení scény je vyžadován kořenový uzel." msgid "Save Scene As..." msgstr "Uložit scénu jako..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Ne" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Ano" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Tato scéna nebyla nikdy uložena. Uložit před spuštěním?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Tato operace nemůže být provedena bez scény." @@ -2501,6 +2489,10 @@ msgid "Quit" msgstr "Ukončit" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Ano" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Ukončit editor?" @@ -3915,19 +3907,16 @@ msgid "Searching..." msgstr "Hledám..." #: editor/find_in_files.cpp -#, fuzzy msgid "%d match in %d file." -msgstr "%d shody." +msgstr "%d shoda v %d souboru." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d file." -msgstr "%d shody." +msgstr "%d shod v %d souboru." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d files." -msgstr "%d shody." +msgstr "%d shod v %d souborech." #: editor/groups_editor.cpp msgid "Add to Group" @@ -5158,10 +5147,10 @@ msgid "Assets ZIP File" msgstr "ZIP soubor asetů" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "Nelze určit cestu uložení pro světelnou mapu obrázku.\n" "Uložte scénu (obrázky se uloží do stejného adresáře) nebo vyberte cestu pro " @@ -5182,9 +5171,32 @@ msgstr "" "čtení." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" +"Nebylo možné určit velikost světelné mapy. Maximální velikost je příliš malá?" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" +"Některé sítě jsou neplatné. Ujistěte se, že hodnoty kanálu UV2 jsou ve " +"čtvercové oblasti [0.0, 1.0]." + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" +"Godot byl sestaven bez podpory ray tracingu, světelné mapy nelze zapéct." + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Zapéct lightmapy" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "Vybrat soubor pro zapečení světelných map:" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6277,6 +6289,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "Bod lze vložit pouze do process materiálu ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Převést na CPUParticles" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Čas generování (sec):" @@ -6337,10 +6354,6 @@ msgstr "Generování AABB" msgid "Generate Visibility AABB" msgstr "Generovat viditelnostní AABB" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "Vygenerovat AABB" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Odstranit bod z křivky" @@ -11525,6 +11538,39 @@ msgstr "Filtrovat meshe" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "Přiřaďte uzlu GridMap zdroj MeshLibrary k použití jeho sítě." +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Generate buffers" +msgstr "Vygenerovat AABB" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "Směry" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "Odsadit zprava" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "Následné zpracování" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "Vykreslení světel:" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Název třídy nemůže být rezervované klíčové slovo" @@ -12030,12 +12076,17 @@ msgid "Select device from the list" msgstr "Vyberte zařízení ze seznamu" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." -msgstr "Spustitelný ADB není nakonfigurovaný v Nastavení Editoru." +#, fuzzy +msgid "Unable to find the 'apksigner' tool." +msgstr "Nelze najít nástroj zipalign." #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "OpenJDK jarsigner není nakonfigurovaný v Nastavení Editoru." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" +"Šablona sestavení Androidu není pro projekt nainstalována. Nainstalujte jej " +"z nabídky Projekt." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -12049,13 +12100,13 @@ msgstr "" "Úložiště klíčů pro vydání je nakonfigurováno nesprávně v profilu exportu." #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." -msgstr "" -"Vlastní sestavení vyžaduje správnou cestu k sadě Android SDK v nastavení " -"editoru." +#, fuzzy +msgid "A valid Android SDK path is required in Editor Settings." +msgstr "Nesprávná cesta Android SDK pro vlastní sestavení v Nastavení editoru." #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +#, fuzzy +msgid "Invalid Android SDK path in Editor Settings." msgstr "Nesprávná cesta Android SDK pro vlastní sestavení v Nastavení editoru." #: platform/android/export/export.cpp @@ -12063,12 +12114,21 @@ msgid "Missing 'platform-tools' directory!" msgstr "Chybí složka \"platform-tools\"!" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +#, fuzzy +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "Nesprávná cesta Android SDK pro vlastní sestavení v Nastavení editoru." + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "Chybí složka \"build-tools\"!" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" -"Šablona sestavení Androidu není pro projekt nainstalována. Nainstalujte jej " -"z nabídky Projekt." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12528,28 +12588,32 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin musí mít uzel ARVRCamera jako potomka." #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(Zbývající čas: %d:%02d s)" +#, fuzzy +msgid "Preparing geometry (%d/%d)" +msgstr "Parsuji geometrii..." #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "Vykreslení mřížek: " +#, fuzzy +msgid "Preparing environment" +msgstr "Zobrazit prostředí" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "Vykreslení světel:" +#, fuzzy +msgid "Generating capture" +msgstr "Generování světelné mapy" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "Dokončování vykreslení" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "Generování světelné mapy" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "Osvětlení sítí: " +msgid "Done" +msgstr "Hotovo" #: scene/3d/collision_object.cpp msgid "" @@ -12624,6 +12688,10 @@ msgid "Plotting Meshes" msgstr "Vykreslení sítí" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "Dokončování vykreslení" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12877,10 +12945,13 @@ msgstr "Pozor!" msgid "Please Confirm..." msgstr "Potvrďte prosím..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Je nutné použít platnou příponu." + #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Enable grid minimap." -msgstr "Povolit přichytávání" +msgstr "Povolit minimapu mřížky." #: scene/gui/popup.cpp msgid "" @@ -12937,6 +13008,12 @@ msgstr "" "Velikost pohledu musí být větší než 0, aby bylo možné cokoliv renderovat." #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "Neplatný zdroj pro náhled." @@ -12964,6 +13041,35 @@ msgstr "Odlišnosti mohou být přiřazeny pouze ve vertex funkci." msgid "Constants cannot be modified." msgstr "Konstanty není možné upravovat." +#~ msgid "No" +#~ msgstr "Ne" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Tato scéna nebyla nikdy uložena. Uložit před spuštěním?" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "Spustitelný ADB není nakonfigurovaný v Nastavení Editoru." + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "OpenJDK jarsigner není nakonfigurovaný v Nastavení Editoru." + +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "" +#~ "Vlastní sestavení vyžaduje správnou cestu k sadě Android SDK v nastavení " +#~ "editoru." + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(Zbývající čas: %d:%02d s)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "Vykreslení mřížek: " + +#~ msgid "Lighting Meshes: " +#~ msgstr "Osvětlení sítí: " + #~ msgid "Search complete" #~ msgstr "Vyhledávání dokončeno" @@ -12976,12 +13082,6 @@ msgstr "Konstanty není možné upravovat." #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Soubor nebo složka se stejným názvem již na tomto místě existuje." -#~ msgid "Missing 'build-tools' directory!" -#~ msgstr "Chybí složka \"build-tools\"!" - -#~ msgid "Unable to find the zipalign tool." -#~ msgstr "Nelze najít nástroj zipalign." - #~ msgid "Aligning APK..." #~ msgstr "Zarovnávání APK..." @@ -13266,9 +13366,6 @@ msgstr "Konstanty není možné upravovat." #~ msgid "Failed to save solution." #~ msgstr "Nepodařilo se uložit řešení." -#~ msgid "Done" -#~ msgstr "Hotovo" - #~ msgid "Failed to create C# project." #~ msgstr "Vytvoření C# projektu selhalo." diff --git a/editor/translations/da.po b/editor/translations/da.po index 5de9c37510..1a461ad0f4 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -16,12 +16,13 @@ # Kristoffer Andersen <kjaa@google.com>, 2019. # Joe Osborne <reachjoe.o@gmail.com>, 2020. # Autowinto <happymansi@hotmail.com>, 2020. -# Mikkel Mouridsen <mikkelmouridsen@me.com>, 2020. +# Mikkel Mouridsen <mikkelmouridsen@me.com>, 2020, 2021. +# snakatk <snaqii@live.dk>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-06-22 06:40+0000\n" +"PO-Revision-Date: 2021-01-26 16:32+0000\n" "Last-Translator: Mikkel Mouridsen <mikkelmouridsen@me.com>\n" "Language-Team: Danish <https://hosted.weblate.org/projects/godot-engine/" "godot/da/>\n" @@ -30,7 +31,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Weblate 4.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -334,7 +335,7 @@ msgstr "Vikle Løkke Interpolation" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" -msgstr "Indsæt nøgle" +msgstr "Indsæt Nøgle" #: editor/animation_track_editor.cpp msgid "Duplicate Key(s)" @@ -762,8 +763,9 @@ msgid "Standard" msgstr "Standard" #: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +#, fuzzy msgid "Toggle Scripts Panel" -msgstr "" +msgstr "Slå til/fra Scripts Panel" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp @@ -825,7 +827,7 @@ msgstr "Fra signal:" #: editor/connections_dialog.cpp msgid "Scene does not contain any script." -msgstr "" +msgstr "Scenen indeholder ikke noget script." #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp #: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp @@ -867,22 +869,23 @@ msgid "Deferred" msgstr "Udskudt" #: editor/connections_dialog.cpp +#, fuzzy msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." -msgstr "" +msgstr "Udskyder signalet, gemmer det i en kø og anvender det ved spildtid." #: editor/connections_dialog.cpp msgid "Oneshot" msgstr "OneShot" #: editor/connections_dialog.cpp +#, fuzzy msgid "Disconnects the signal after its first emission." -msgstr "" +msgstr "Frakobler signalet efter dets første aktivering." #: editor/connections_dialog.cpp -#, fuzzy msgid "Cannot connect signal" -msgstr "Forbind Signal: " +msgstr "Kan ikke forbinde signal" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/export_template_manager.cpp editor/groups_editor.cpp @@ -1429,12 +1432,14 @@ msgid "Open Audio Bus Layout" msgstr "Åben Audio Bus Layout" #: editor/editor_audio_buses.cpp +#, fuzzy msgid "There is no '%s' file." -msgstr "" +msgstr "Der er ingen '%s' fil." #: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "Layout" -msgstr "" +msgstr "Layout" #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." @@ -1513,8 +1518,9 @@ msgstr "" "Ugyldigt navn. Må ikke være i konflikt med eksisterende global constant navn." #: editor/editor_autoload_settings.cpp +#, fuzzy msgid "Keyword cannot be used as an autoload name." -msgstr "" +msgstr "Nøgleord kan ikke bruges som autoload navn." #: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" @@ -1545,8 +1551,9 @@ msgid "Rearrange Autoloads" msgstr "Flytte om på Autoloads" #: editor/editor_autoload_settings.cpp +#, fuzzy msgid "Can't add autoload:" -msgstr "" +msgstr "Kan ikke tilføje autoload:" #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" @@ -1633,8 +1640,9 @@ msgid "Storing File:" msgstr "Lagrings Fil:" #: editor/editor_export.cpp +#, fuzzy msgid "No export template found at the expected path:" -msgstr "" +msgstr "Ingen eksporterings-skabelon fundet ved den forventede sti:" #: editor/editor_export.cpp msgid "Packing" @@ -2031,10 +2039,6 @@ msgstr "Forhåndsvisning:" msgid "File:" msgstr "Fil:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Du skal bruge en gyldig udvidelse." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Skan Kilder" @@ -2475,6 +2479,10 @@ msgid "There is no defined scene to run." msgstr "Der er ingen defineret scene at køre." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Kunne ikke starte underproces!" @@ -2520,18 +2528,6 @@ msgstr "" msgid "Save Scene As..." msgstr "Gem Scene Som..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Nej" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Ja" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Denne scene er aldrig blevet gemt. Gem før kørsel?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Denne handling kan ikke udføres uden en scene." @@ -2580,6 +2576,10 @@ msgid "Quit" msgstr "Afslut" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Ja" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Forlad editor?" @@ -4784,17 +4784,18 @@ msgid "Scale animation playback globally for the node." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy msgid "Animation Tools" -msgstr "" +msgstr "Animation Værktøjer" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation" -msgstr "" +msgstr "Animation" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Edit Transitions..." -msgstr "Overgange" +msgstr "Rediger Overgange..." #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy @@ -4832,20 +4833,21 @@ msgid "Future" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy msgid "Depth" -msgstr "" +msgstr "Dybde" #: editor/plugins/animation_player_editor_plugin.cpp msgid "1 step" -msgstr "" +msgstr "1 trin" #: editor/plugins/animation_player_editor_plugin.cpp msgid "2 steps" -msgstr "" +msgstr "2 trin" #: editor/plugins/animation_player_editor_plugin.cpp msgid "3 steps" -msgstr "" +msgstr "3 trin" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Differences Only" @@ -4862,30 +4864,31 @@ msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy msgid "Pin AnimationPlayer" -msgstr "Ændre Animation Navn:" +msgstr "Fastgør AnimationPlayer" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" -msgstr "" +msgstr "Opret Ny Animation" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" -msgstr "" +msgstr "Animation Navn:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp msgid "Error!" -msgstr "" +msgstr "Fejl!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy msgid "Next (Auto Queue):" -msgstr "" +msgstr "Næste (Auto Kø):" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" @@ -4897,14 +4900,12 @@ msgid "Move Node" msgstr "Flyt Node(s)" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition exists!" -msgstr "Overgang" +msgstr "Overgang eksisterer!" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Add Transition" -msgstr "Overgang" +msgstr "Tilføj Overgang" #: editor/plugins/animation_state_machine_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -4941,14 +4942,12 @@ msgid "No playback resource set at path: %s." msgstr "Ikke i stien for ressource." #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Node Removed" -msgstr "Fjern" +msgstr "Node Fjernet" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition Removed" -msgstr "Overgang" +msgstr "Overgang Fjernet" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" @@ -4985,9 +4984,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition: " -msgstr "Overgang" +msgstr "Overgang: " #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy @@ -5002,7 +5000,7 @@ msgstr "Animation Zoom." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "New name:" -msgstr "" +msgstr "Nyt navn:" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp @@ -5026,8 +5024,9 @@ msgid "Mix" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#, fuzzy msgid "Auto Restart:" -msgstr "" +msgstr "Auto Genstart:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Restart (s):" @@ -5043,8 +5042,9 @@ msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp +#, fuzzy msgid "Amount:" -msgstr "" +msgstr "Mængde:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend 0:" @@ -5060,13 +5060,14 @@ msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Current:" -msgstr "" +msgstr "Nuværende:" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: modules/visual_script/visual_script_editor.cpp +#, fuzzy msgid "Add Input" -msgstr "" +msgstr "Tilføj Input" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Clear Auto-Advance" @@ -5077,8 +5078,9 @@ msgid "Set Auto-Advance" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#, fuzzy msgid "Delete Input" -msgstr "" +msgstr "Fjern Input" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is valid." @@ -5125,16 +5127,19 @@ msgid "Transition Node" msgstr "" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#, fuzzy msgid "Import Animations..." -msgstr "" +msgstr "Importer Animationer..." #: editor/plugins/animation_tree_player_editor_plugin.cpp +#, fuzzy msgid "Edit Node Filters" -msgstr "" +msgstr "Rediger Node Filtre" #: editor/plugins/animation_tree_player_editor_plugin.cpp +#, fuzzy msgid "Filters..." -msgstr "" +msgstr "Filtre..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Contents:" @@ -5145,8 +5150,9 @@ msgid "View Files" msgstr "Vis filer" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy msgid "Connection error, please try again." -msgstr "" +msgstr "Forbindelsesfejl, prøv venligst igen." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect to host:" @@ -5154,15 +5160,16 @@ msgstr "Kan ikke forbinde til host:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response from host:" -msgstr "" +msgstr "Ingen respons fra host:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve hostname:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy msgid "Request failed, return code:" -msgstr "" +msgstr "Forespørgsel mislykkedes, returkode:" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy @@ -5172,11 +5179,12 @@ msgstr "Forespørgsel mislykkedes." #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Cannot save response to:" -msgstr "Kan ikke fjerne:" +msgstr "Kan ikke gemme respons i:" #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy msgid "Write error." -msgstr "" +msgstr "Skrivefejl." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" @@ -5190,12 +5198,12 @@ msgstr "Omdiriger Løkke." #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Request failed, timeout" -msgstr "Forespørgsel mislykkedes." +msgstr "Forespørgsel mislykkedes, tiden udløb." #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Timeout." -msgstr "Tid" +msgstr "Tiden udløb." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." @@ -5218,14 +5226,12 @@ msgid "Asset Download Error:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Downloading (%s / %s)..." -msgstr "Indlæser" +msgstr "Downloader (%s / %s)..." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Downloading..." -msgstr "Indlæser" +msgstr "Downloader..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Resolving..." @@ -5242,11 +5248,12 @@ msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Install..." -msgstr "Installér" +msgstr "Installér..." #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy msgid "Retry" -msgstr "" +msgstr "Prøv igen" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download Error" @@ -5266,25 +5273,23 @@ msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (A-Z)" -msgstr "" +msgstr "Navn (A-Z)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (Z-A)" -msgstr "" +msgstr "Navn (Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "License (A-Z)" -msgstr "Licens" +msgstr "Licens (A-Z)" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "License (Z-A)" -msgstr "Licens" +msgstr "Licens (Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "First" -msgstr "" +msgstr "Første" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy @@ -5297,7 +5302,7 @@ msgstr "Næste" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Last" -msgstr "" +msgstr "Sidste" #: editor/plugins/asset_library_editor_plugin.cpp msgid "All" @@ -5308,9 +5313,8 @@ msgid "No results for \"%s\"." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Import..." -msgstr "Importer" +msgstr "Importer..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Plugins..." @@ -5330,9 +5334,8 @@ msgid "Site:" msgstr "Websted:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Support" -msgstr "Støtte..." +msgstr "Support" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" @@ -5343,9 +5346,8 @@ msgid "Testing" msgstr "Tester" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Loading..." -msgstr "Indlæs" +msgstr "Indlæser..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -5354,8 +5356,7 @@ msgstr "Assets zipfil" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5369,9 +5370,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Vælg template fil" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -5395,7 +5416,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "steps" -msgstr "" +msgstr "trin" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" @@ -6477,6 +6498,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Konverter Til %s" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6537,10 +6563,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11826,6 +11848,37 @@ msgstr "Filter mode:" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "Beskrivelse" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "Skift udtryk" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "Generering af lightmaps" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -12356,11 +12409,13 @@ msgid "Select device from the list" msgstr "Vælg enhed fra listen" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12372,11 +12427,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -12384,9 +12439,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12824,27 +12889,29 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "" +#, fuzzy +msgid "Generating capture" +msgstr "Generering af lightmaps" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "Generering af lightmaps" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12913,6 +12980,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -13143,6 +13214,10 @@ msgstr "Advarsel!" msgid "Please Confirm..." msgstr "Bekræft venligst..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Du skal bruge en gyldig udvidelse." + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -13196,6 +13271,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid source for preview." msgstr "Ugyldig skriftstørrelse." @@ -13226,6 +13307,12 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Konstanter kan ikke ændres." +#~ msgid "No" +#~ msgstr "Nej" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Denne scene er aldrig blevet gemt. Gem før kørsel?" + #, fuzzy #~ msgid "Search complete" #~ msgstr "Søg Tekst" diff --git a/editor/translations/de.po b/editor/translations/de.po index 016d676ee4..d4f7db5298 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -23,7 +23,7 @@ # Peter Friedland <peter_friedland@gmx.de>, 2016. # No need for a name <endoplasmatik@gmx.net>, 2016. # Sönke <me@eknoes.de>, 2018. -# So Wieso <sowieso@dukun.de>, 2016-2018, 2019, 2020. +# So Wieso <sowieso@dukun.de>, 2016-2018, 2019, 2020, 2021. # Tim Schellenberg <smwleod@gmail.com>, 2017. # Timo Schwarzer <account@timoschwarzer.com>, 2016-2018. # viernullvier <hannes.breul+github@gmail.com>, 2016. @@ -36,7 +36,7 @@ # asyncial <mahlburg@posteo.de>, 2018. # ssantos <ssantos@web.de>, 2018. # Rémi Verschelde <akien@godotengine.org>, 2019. -# Martin <martinreininger@gmx.net>, 2019. +# Martin <martinreininger@gmx.net>, 2019, 2021. # Andreas During <anduring@web.de>, 2019. # Arthur S. Muszynski <artism90@gmail.com>, 2019. # Andreas Binczyk <andreas.binczyk@gmail.com>, 2019. @@ -66,7 +66,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-14 11:03+0000\n" +"PO-Revision-Date: 2021-01-16 01:28+0000\n" "Last-Translator: So Wieso <sowieso@dukun.de>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot/de/>\n" @@ -75,7 +75,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2012,10 +2012,6 @@ msgstr "Vorschau:" msgid "File:" msgstr "Datei:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Eine gültige Datei-Endung muss verwendet werden." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Lese Quellen" @@ -2455,6 +2451,10 @@ msgid "There is no defined scene to run." msgstr "Es ist keine abzuspielende Szene definiert." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "Szene vor dem Abspielen speichern..." + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Unterprozess konnte nicht gestartet werden!" @@ -2498,18 +2498,6 @@ msgstr "Ein Wurzel-Node wird benötigt um diese Szene zu speichern." msgid "Save Scene As..." msgstr "Szene speichern als..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Nein" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Ja" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Diese Szene wurde nie gespeichert. Speichern vorm Starten?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Diese Aktion kann nicht ohne eine Szene ausgeführt werden." @@ -2561,6 +2549,10 @@ msgid "Quit" msgstr "Verlassen" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Ja" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Editor verlassen?" @@ -3993,19 +3985,16 @@ msgid "Searching..." msgstr "Am suchen..." #: editor/find_in_files.cpp -#, fuzzy msgid "%d match in %d file." -msgstr "%d Übereinstimmungen gefunden." +msgstr "%d Übereinstimmung in %d Datei gefunden." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d file." -msgstr "%d Übereinstimmungen gefunden." +msgstr "%d Übereinstimmungen in %d Datei gefunden." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d files." -msgstr "%d Übereinstimmungen gefunden." +msgstr "%d Übereinstimmungen in %d Dateien gefunden." #: editor/groups_editor.cpp msgid "Add to Group" @@ -4773,7 +4762,7 @@ msgstr "Weißmodulation erzwingen" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Include Gizmos (3D)" -msgstr "Griffe (3D) einbeziehen" +msgstr "3D-Manipulator einbeziehen" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pin AnimationPlayer" @@ -5248,12 +5237,10 @@ msgstr "Nutzerinhalte als ZIP-Datei" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" -"Der Speicherpfad für Lightmap-Bilder kann nicht bestimmt werden.\n" -"Speichern Sie die Szene (Bilder werden im gleichen Ordner gespeichert) oder " -"legen Sie den Speicherpfad in den BakedLightmap-Eigenschaften fest." +"Ein Speicherpfad für Lightmap-Bilder kann nicht bestimmt werden.\n" +"Ein Speichern der Szene sollte dieses Problem beheben." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -5271,9 +5258,34 @@ msgstr "" "Speicherpfad beschreibbar ist." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" +"Die Größe des Lightmaps kann nicht bestimmt werden. Möglicherweise ist die " +"maximale Lightmap-Größe zu klein." + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" +"Ein Mesh ist ungültig. Es muss sichergestellt sein dass alle Werte das UV2-" +"Kanals im Bereich von 0.0 bis 1.0 liegen." + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" +"Diese Godot-Version wurde ohne Raytracing-Unterstützung erstellt, Lightmaps " +"können damit nicht gebacken werden." + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Lightmaps vorrendern" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "Lightmap-Bake-Datei auswählen:" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6375,6 +6387,10 @@ msgstr "" "werden" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "Zu CPUParticles2D konvertieren" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Erzeugungszeit (s):" @@ -6435,10 +6451,6 @@ msgstr "Erzeuge AABB" msgid "Generate Visibility AABB" msgstr "Erzeuge Sichtbarkeits-AABB" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "Erzeuge AABB" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Punkt von Kurve entfernen" @@ -7528,7 +7540,7 @@ msgstr "Umgebung anzeigen" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Gizmos" -msgstr "Griffe anzeigen" +msgstr "Manipulator anzeigen" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Information" @@ -7616,9 +7628,9 @@ msgid "" msgstr "" "Klicken um zwischen Sichtbarkeitsmodi umzuschalten.\n" "\n" -"Offenes Auge: Griffe sind sichtbar.\n" -"Geschlossenes Auge: Griffe sind unsichtbar.\n" -"Halb offenes Auge: Griffe sind auch durch deckende Oberflächen sichtbar " +"Offenes Auge: Manipulator ist sichtbar.\n" +"Geschlossenes Auge: Manipulator ist unsichtbar.\n" +"Halb offenes Auge: Manipulator ist auch durch deckende Oberflächen sichtbar " "(\"Röntgenblick\")." #: editor/plugins/spatial_editor_plugin.cpp @@ -7732,7 +7744,7 @@ msgstr "Vier Ansichten" #: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" -msgstr "Griffe" +msgstr "Manipulator" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" @@ -7809,7 +7821,7 @@ msgstr "Nachher" #: editor/plugins/spatial_editor_plugin.cpp msgid "Nameless gizmo" -msgstr "Namenloser Anfasser" +msgstr "Namenloser Manipulator" #: editor/plugins/sprite_editor_plugin.cpp msgid "Create Mesh2D" @@ -10280,7 +10292,7 @@ msgstr "Ereignis hinzufügen" #: editor/project_settings_editor.cpp msgid "Button" -msgstr "Schaltfläche (Button)" +msgstr "Knopf" #: editor/project_settings_editor.cpp msgid "Left Button." @@ -11668,6 +11680,34 @@ msgstr "Meshes filtern" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "GridMap zu MeshLibrary hinzufügen um ihre Meshes benutzen zu können." +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "Backen beginnen" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "Datenstrukturen werden vorbereitet" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "Puffer generieren" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "Direct-Lighting" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "Indirect-Lighting" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "Nachbearbeitung" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "Lightmaps auftragen" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Der Klassenname kann nicht ein reserviertes Schlüsselwort sein" @@ -12186,12 +12226,16 @@ msgid "Select device from the list" msgstr "Gerät aus Liste auswählen" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." -msgstr "Das ADB-Programm wurde nicht in den Editoreinstellungen konfiguriert." +msgid "Unable to find the 'apksigner' tool." +msgstr "Das ‚apksigner‘-Hilfswerkzeug konnte nicht gefunden werden." #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "OpenJDK-Jarsigner wurde nicht in den Editoreinstellungen konfiguriert." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" +"Es wurde keine Android-Buildvorlage für dieses Projekt installiert. Es kann " +"im Projektmenü installiert werden." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -12205,26 +12249,38 @@ msgstr "" "Release-Keystore wurde nicht korrekt konfiguriert in den Exporteinstellungen." #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" -"Eigene Builds erfordern gültigen Android-SDK-Pfad in den Editoreinstellungen." +"Es wird ein gültiger Android-SDK-Pfad in den Editoreinstellungen benötigt." #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." -msgstr "" -"Ungültiger Android-SDK-Pfad für eigene Builds in den Editoreinstellungen." +msgid "Invalid Android SDK path in Editor Settings." +msgstr "Ungültiger Android-SDK-Pfad in den Editoreinstellungen." #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" msgstr "‚platform-tools‘-Verzeichnis fehlt!" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." msgstr "" -"Es wurde keine Android-Buildvorlage für dieses Projekt installiert. Es kann " -"im Projektmenü installiert werden." +"‚adb‘-Anwendung der Android-SDK-Platform-Tools konnte nicht gefunden werden." + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" +"Schauen Sie im Android-SDK-Verzeichnis das in den Editoreinstellungen " +"angegeben wurde nach." + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "‚build-tools‘-Verzeichnis fehlt!" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." +msgstr "" +"‚apksigner‘-Anwendung der Android-SDK-Build-Tools konnte nicht gefunden " +"werden." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12707,28 +12763,28 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin benötigt ein ARVRCamera-Unterobjekt." #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "Am Suchen nach Meshes und Lichtern" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(Verbleibende Zeit: %d:%20d s)" +msgid "Preparing geometry (%d/%d)" +msgstr "Am Vorbereiten der Geometrie (%d/%d)" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "Plotte Meshe: " +msgid "Preparing environment" +msgstr "Am Vorbereiten der Umgebung" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "Plotte Lichter:" +msgid "Generating capture" +msgstr "Am Generieren eines Schnappschusses" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "Stelle Plot fertig" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" +msgstr "Am Speichern der Lightmaps" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "Beleuchte Meshe: " +msgid "Done" +msgstr "Fertig" #: scene/3d/collision_object.cpp msgid "" @@ -12805,6 +12861,10 @@ msgid "Plotting Meshes" msgstr "Plotte Mesh" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "Stelle Plot fertig" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -13074,10 +13134,13 @@ msgstr "Warnung!" msgid "Please Confirm..." msgstr "Bitte bestätigen..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Eine gültige Datei-Endung muss verwendet werden." + #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Enable grid minimap." -msgstr "Einrasten aktivieren" +msgstr "Gitterübersichtskarte aktivieren." #: scene/gui/popup.cpp msgid "" @@ -13137,6 +13200,14 @@ msgstr "" "Die Größe des Viewports muss größer als 0 sein um etwas rendern zu können." #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" +"Der Sampler-Port ist verbunden wird aber nicht benutzt. Die Quelle sollte " +"möglicherweise auf ‚SamplerPort‘ gestellt werden." + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "Ungültige Quelle für Vorschau." @@ -13164,6 +13235,37 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden." msgid "Constants cannot be modified." msgstr "Konstanten können nicht verändert werden." +#~ msgid "No" +#~ msgstr "Nein" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Diese Szene wurde nie gespeichert. Speichern vorm Starten?" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "" +#~ "Das ADB-Programm wurde nicht in den Editoreinstellungen konfiguriert." + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "" +#~ "OpenJDK-Jarsigner wurde nicht in den Editoreinstellungen konfiguriert." + +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "" +#~ "Eigene Builds erfordern gültigen Android-SDK-Pfad in den " +#~ "Editoreinstellungen." + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(Verbleibende Zeit: %d:%20d s)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "Plotte Meshe: " + +#~ msgid "Lighting Meshes: " +#~ msgstr "Beleuchte Meshe: " + #~ msgid "Search complete" #~ msgstr "Suche abgeschlossen" @@ -13178,12 +13280,6 @@ msgstr "Konstanten können nicht verändert werden." #~ "Es existiert bereits eine Datei oder ein Ordner an diesem Pfad mit dem " #~ "angegebenen Namen." -#~ msgid "Missing 'build-tools' directory!" -#~ msgstr "‚build-tools‘-Verzeichnis fehlt!" - -#~ msgid "Unable to find the zipalign tool." -#~ msgstr "Das zipalign Hilfswerkzeug konnte nicht gefunden werden." - #~ msgid "Aligning APK..." #~ msgstr "Richte APK aus..." @@ -13533,9 +13629,6 @@ msgstr "Konstanten können nicht verändert werden." #~ msgid "Failed to save solution." #~ msgstr "Fehler beim Speichern der Lösung." -#~ msgid "Done" -#~ msgstr "Fertig" - #~ msgid "Failed to create C# project." #~ msgstr "C#-Projekt-Erzeugen fehlgeschlagen." diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index 900a74d158..b9cf1e9087 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -1,4 +1,4 @@ -# LANGUAGE translation of the Godot Engine editor +# LANGUAGE translation of the Godot Engine editor. # Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. # Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. @@ -1882,10 +1882,6 @@ msgstr "" msgid "File:" msgstr "" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2289,6 +2285,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2332,18 +2332,6 @@ msgstr "" msgid "Save Scene As..." msgstr "" -#: editor/editor_node.cpp -msgid "No" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2391,6 +2379,10 @@ msgid "Quit" msgstr "" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -4949,8 +4941,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -4964,9 +4955,28 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6022,6 +6032,10 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6082,10 +6096,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11069,6 +11079,34 @@ msgstr "" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11564,11 +11602,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11580,11 +11620,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11592,9 +11632,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -11985,27 +12035,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12065,6 +12115,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12278,6 +12332,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12323,6 +12381,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" diff --git a/editor/translations/el.po b/editor/translations/el.po index b49fd28cbf..fee8490872 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -1958,10 +1958,6 @@ msgstr "Προεπισκόπηση:" msgid "File:" msgstr "Αρχείο:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Απαιτείται η χρήση έγκυρης επέκτασης." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Σάρωση πηγών" @@ -2396,6 +2392,10 @@ msgid "There is no defined scene to run." msgstr "Δεν υπάρχει καθορισμένη σκηνή για εκτελέση." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Αδύνατη η εκκίνηση της υπό-εργασίας!" @@ -2439,18 +2439,6 @@ msgstr "Απαιτείται ριζικός κόμβος για την αποθ msgid "Save Scene As..." msgstr "Αποθήκευση σκηνή ως..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Όχι" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Ναι" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Αυτή η σκηνή δεν έχει αποθηκευτεί. Αποθήκευση πριν από την εκτέλεση;" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Αυτή η λειτουργία δεν μπορεί να γίνει χωρίς σκηνή." @@ -2502,6 +2490,10 @@ msgid "Quit" msgstr "Έξοδος" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Ναι" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Τερματισμός του προγράμματος επεξεργασίας;" @@ -5186,10 +5178,10 @@ msgid "Assets ZIP File" msgstr "Αρχείο ZIP των Στοιχείων" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "Δεν ήταν δυνατός ο προσδιορισμός διαδρομής αποθήκευσης για εικόνες " "lightmap.\n" @@ -5212,9 +5204,29 @@ msgstr "" "είναι εγγράψιμη." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Προετοιμασία Lightmaps" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Επιλογή Αρχείου Προτύπων" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6324,6 +6336,11 @@ msgstr "" "ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Μετατροπή σε σωματίδια CPU" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Χρόνος Παραγωγής (sec):" @@ -6384,10 +6401,6 @@ msgstr "Δημιουρία AABB" msgid "Generate Visibility AABB" msgstr "Δημιουρία AABB ορατότητας" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "Δημιουρία AABB" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Αφαίρεση σημείου από την καμπύλη" @@ -11628,6 +11641,39 @@ msgstr "Φιλτράρισμα πλεγμάτων" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "Ορίστε έναν πόρο MeshLibrary στο GridMap για χρήση των πλεγμάτων του." +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Generate buffers" +msgstr "Δημιουρία AABB" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "Κατευθήνσεις" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "Στοιχειοθέτηση Δεξιά" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "Μετεπεξεργασία" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "Τοποθέτηση φώτων:" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Το όνομα της κλάσης δεν μπορεί να είναι λέξη-κλειδί" @@ -12149,13 +12195,16 @@ msgid "Select device from the list" msgstr "Επιλέξτε συσκευή από την λίστα" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" -"Το εκτελέσιμο αρχείο ADB δεν έχει ρυθμιστεί στις Ρυθμίσεις Επεξεργαστή." #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "Το OpenJDK jarsigner δεν έχει ρυθμιστεί στις Ρυθμίσεις Επεξεργαστή." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" +"Λείπει το πρότυπο δόμησης Android από το έργο. Εγκαταστήστε το από το μενού " +"«Έργο»." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -12169,13 +12218,15 @@ msgstr "" "Εσφαλμένη ρύθμιση αποθετηρίου κλειδιών διανομής στην διαμόρφωση εξαγωγής." #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +#, fuzzy +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" -"Η προσαρμοσμένη δόμηση απαιτεί μια έγκυρη διαδρομή για το Android SDK στις " -"Ρυθμίσεις Επεξεργαστή." +"Μη έγκυρη διαδρομή Android SDK για προσαρμοσμένη δόμηση στις Ρυθμίσεις " +"Επεξεργαστή." #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +#, fuzzy +msgid "Invalid Android SDK path in Editor Settings." msgstr "" "Μη έγκυρη διαδρομή Android SDK για προσαρμοσμένη δόμηση στις Ρυθμίσεις " "Επεξεργαστή." @@ -12185,12 +12236,23 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +#, fuzzy +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" +"Μη έγκυρη διαδρομή Android SDK για προσαρμοσμένη δόμηση στις Ρυθμίσεις " +"Επεξεργαστή." + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" -"Λείπει το πρότυπο δόμησης Android από το έργο. Εγκαταστήστε το από το μενού " -"«Έργο»." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12660,28 +12722,32 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "Το ARVROrigin απαιτεί γονικό κόμβο ARVRCamera." #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(Ολοκλήρωση σε: %d:%02d s)" +#, fuzzy +msgid "Preparing geometry (%d/%d)" +msgstr "Ανάλυση γεωμετρίας..." #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "Τοποθέτηση πλεγμάτων: " +#, fuzzy +msgid "Preparing environment" +msgstr "Εμφάνιση περιβάλλοντος" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "Τοποθέτηση φώτων:" +#, fuzzy +msgid "Generating capture" +msgstr "Δημιουργία χαρτών φωτός" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "Ολοκλήρωση σχεδιαγράμματος" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "Δημιουργία χαρτών φωτός" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "Φώτηση πλεγμάτων: " +msgid "Done" +msgstr "Τέλος" #: scene/3d/collision_object.cpp msgid "" @@ -12760,6 +12826,10 @@ msgid "Plotting Meshes" msgstr "Τοποθέτηση πλεγμάτων" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "Ολοκλήρωση σχεδιαγράμματος" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -13019,6 +13089,10 @@ msgstr "Ειδοποίηση!" msgid "Please Confirm..." msgstr "Παρακαλώ επιβεβαιώστε..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Απαιτείται η χρήση έγκυρης επέκτασης." + #: scene/gui/graph_edit.cpp #, fuzzy msgid "Enable grid minimap." @@ -13082,6 +13156,12 @@ msgstr "" "απόδοση." #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "Άκυρη πηγή για προεπισκόπηση." @@ -13109,6 +13189,37 @@ msgstr "Τα «varying» μπορούν να ανατεθούν μόνο στη msgid "Constants cannot be modified." msgstr "Οι σταθερές δεν μπορούν να τροποποιηθούν." +#~ msgid "No" +#~ msgstr "Όχι" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "" +#~ "Αυτή η σκηνή δεν έχει αποθηκευτεί. Αποθήκευση πριν από την εκτέλεση;" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "" +#~ "Το εκτελέσιμο αρχείο ADB δεν έχει ρυθμιστεί στις Ρυθμίσεις Επεξεργαστή." + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "Το OpenJDK jarsigner δεν έχει ρυθμιστεί στις Ρυθμίσεις Επεξεργαστή." + +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "" +#~ "Η προσαρμοσμένη δόμηση απαιτεί μια έγκυρη διαδρομή για το Android SDK " +#~ "στις Ρυθμίσεις Επεξεργαστή." + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(Ολοκλήρωση σε: %d:%02d s)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "Τοποθέτηση πλεγμάτων: " + +#~ msgid "Lighting Meshes: " +#~ msgstr "Φώτηση πλεγμάτων: " + #~ msgid "Search complete" #~ msgstr "Ολοκλήρωση αναζήτησης" @@ -13462,9 +13573,6 @@ msgstr "Οι σταθερές δεν μπορούν να τροποποιηθο #~ msgid "Failed to save solution." #~ msgstr "Απέτυχε η αποθήκευση της λύσης." -#~ msgid "Done" -#~ msgstr "Τέλος" - #~ msgid "Failed to create C# project." #~ msgstr "Απέτυχε η δημιουργία έργου C#." diff --git a/editor/translations/eo.po b/editor/translations/eo.po index 8f17041a39..bd5d35cf43 100644 --- a/editor/translations/eo.po +++ b/editor/translations/eo.po @@ -1930,10 +1930,6 @@ msgstr "" msgid "File:" msgstr "" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2350,6 +2346,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2393,19 +2393,6 @@ msgstr "Radika nodo estas necesita por konservi la scenon." msgid "Save Scene As..." msgstr "Konservi sceno kiel..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Ne" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Jes" - -#: editor/editor_node.cpp -#, fuzzy -msgid "This scene has never been saved. Save before running?" -msgstr "Ĉi tiu sceno konservis neniam. Konservi antaŭ ruli?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp #, fuzzy msgid "This operation can't be done without a scene." @@ -2458,6 +2445,10 @@ msgid "Quit" msgstr "Foriri" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Jes" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Eliri la editilo?" @@ -5068,8 +5059,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5083,9 +5073,28 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6150,6 +6159,10 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6211,10 +6224,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11239,6 +11248,34 @@ msgstr "" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11744,11 +11781,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11760,11 +11799,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11772,9 +11811,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12166,27 +12215,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12246,6 +12295,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12459,6 +12512,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12504,6 +12561,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid source for preview." msgstr "Nevalida fonto por ombrigilo." @@ -12533,6 +12596,13 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Konstantoj ne povas esti modifitaj." +#~ msgid "No" +#~ msgstr "Ne" + +#, fuzzy +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Ĉi tiu sceno konservis neniam. Konservi antaŭ ruli?" + #~ msgid "Search complete" #~ msgstr "Serĉo finiĝis" diff --git a/editor/translations/es.po b/editor/translations/es.po index 38f16e8da7..0b354dbd08 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -14,7 +14,7 @@ # Diego López <diegodario21@gmail.com>, 2017. # eon-s <emanuel.segretin@gmail.com>, 2018, 2019, 2020. # Gustavo Leon <gleondiaz@gmail.com>, 2017-2018. -# Javier Ocampos <xavier.ocampos@gmail.com>, 2018, 2019, 2020. +# Javier Ocampos <xavier.ocampos@gmail.com>, 2018, 2019, 2020, 2021. # Jose Maria Martinez <josemar1992@hotmail.com>, 2018. # Juan Quiroga <juanquiroga9@gmail.com>, 2017. # Kiji Pixel <raccoon.fella@gmail.com>, 2017. @@ -55,11 +55,14 @@ # Skarline <lihue-molina@hotmail.com>, 2020. # Oxixes <oxixes@protonmail.com>, 2020. # David Aroca Rojas <arocarojasdavid@gmail.com>, 2020. +# Ricardo Pérez <ricpelo@gmail.com>, 2021. +# A <kaieltroll@gmail.com>, 2021. +# Lucasdelpiero <lucasdelpiero98@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-14 11:03+0000\n" +"PO-Revision-Date: 2021-01-16 01:29+0000\n" "Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot/es/>\n" @@ -68,7 +71,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2009,10 +2012,6 @@ msgstr "Vista Previa:" msgid "File:" msgstr "Archivo:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Debe tener una extensión válida." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Escanear Fuentes" @@ -2451,6 +2450,10 @@ msgid "There is no defined scene to run." msgstr "No hay escena definida para ejecutar." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "Guarda escena antes de ejecutar..." + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "¡No se pudo comenzar el subproceso!" @@ -2494,19 +2497,6 @@ msgstr "Se necesita un nodo raíz para guardar la escena." msgid "Save Scene As..." msgstr "Guardar Escena Como..." -#: editor/editor_node.cpp -msgid "No" -msgstr "No" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Sí" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" -"Esta escena nunca se ha guardado. ¿Quieres guardarla antes de ejecutarla?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Esta operación no puede realizarse sin una escena." @@ -2557,6 +2547,10 @@ msgid "Quit" msgstr "Salir" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Sí" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "¿Salir del editor?" @@ -3994,19 +3988,16 @@ msgid "Searching..." msgstr "Buscando..." #: editor/find_in_files.cpp -#, fuzzy msgid "%d match in %d file." -msgstr "%d coincidencias." +msgstr "%d coincidencias en el archivo %d." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d file." -msgstr "%d coincidencias." +msgstr "%d coincidencias en el archivo %d." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d files." -msgstr "%d coincidencias." +msgstr "%d coincidencias en %d archivos." #: editor/groups_editor.cpp msgid "Add to Group" @@ -5250,12 +5241,11 @@ msgstr "Archivo ZIP de elementos" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" -"No se puede encontrar una ruta válida para las imágenes \"lightmap\".\n" -"Guarda la escena (para que las imágenes se guarden en el mismo directorio), " -"o selecciona otra ruta desde las propiedades del \"BackedLightmap\"." +"No se puede determinar una ruta de guardado para las imágenes de los " +"lightmaps.\n" +"Guarda tu escena e inténtalo de nuevo." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -5272,9 +5262,34 @@ msgstr "" "escribir en la ruta." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" +"Falló al determinar el tamaño del lightmap ¿El tamaño máximo del lightmap es " +"demasiado pequeño?" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" +"Alguna malla es inválida. Asegúrate de que los valores del canal de UV2 " +"están contenidos dentro de la región cuadrangular [0,0,1,0]." + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" +"El editor de Godot se construyó sin soporte de trazado de rayos, los " +"lightmaps no pueden ser bakeados." + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Bake Lightmaps" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "Selecciona un archivo lightmap bakeado:" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6377,6 +6392,10 @@ msgstr "" "Solo se puede asignar un punto a un material de procesado ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "Convertir a CPUParticles2D" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Tiempo de Generación (seg):" @@ -6437,10 +6456,6 @@ msgstr "Generando AABB" msgid "Generate Visibility AABB" msgstr "Generar AABB de visibilidad" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "Generar AABB" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Borrar Punto de la Curva" @@ -9747,7 +9762,7 @@ msgstr "Script" #: editor/project_export.cpp msgid "Script Export Mode:" -msgstr "Modo de Exportación de Scipts:" +msgstr "Modo de exportación de scripts:" #: editor/project_export.cpp msgid "Text" @@ -11664,6 +11679,34 @@ msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" "Proporciona un recurso MeshLibrary a este GridMap para usar sus mallas." +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "Empezar a Bakear" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "Preparar estructuras de datos" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "Generar buffers" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "Iluminación directa" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "Iluminación indirecta" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "Post procesado" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "Trazar lightmaps" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "El nombre de la clase no puede ser una palabra reservada" @@ -12182,12 +12225,16 @@ msgid "Select device from the list" msgstr "Seleccionar dispositivo de la lista" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." -msgstr "Ejecutable ADB no configurado en Configuración del Editor." +msgid "Unable to find the 'apksigner' tool." +msgstr "No se pudo encontrar la herramienta 'apksigner'." #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "OpenJDK jarsigner no configurado en Configuración del Editor." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" +"La plantilla de exportación de Android no esta instalada en el proyecto. " +"Instalala desde el menú de Proyecto." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -12201,28 +12248,40 @@ msgstr "" "exportación." #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" -"La compilación personalizada requiere una ruta de Android SDK válida en " -"Configuración del Editor." +"Se requiere una ruta válida del SDK de Android en la Configuración del " +"Editor." #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." -msgstr "" -"Ruta del SDK de Android inválida para la compilación personalizada en " -"Configuración del Editor." +msgid "Invalid Android SDK path in Editor Settings." +msgstr "Ruta del SDK de Android inválida en la Configuración del Editor." #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" msgstr "¡No se encontró el directorio 'platform-tools'!" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." msgstr "" -"La plantilla de exportación de Android no esta instalada en el proyecto. " -"Instalala desde el menú de Proyecto." +"No se pudo encontrar el comando adb de las herramientas de la plataforma SDK " +"de Android." + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" +"Por favor, comprueba el directorio del SDK de Android especificado en la " +"Configuración del Editor." + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "¡No se encontró el directorio 'build-tools'!" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." +msgstr "" +"No se pudo encontrar el comando apksigner de las herramientas de " +"construcción del SDK de Android." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12707,28 +12766,28 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin requiere un nodo hijo ARVRCamera." #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "Encontrar mallas y luces" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(Tiempo restante: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" +msgstr "Preparando geometría (%d/%d)" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "Trazando Mallas: " +msgid "Preparing environment" +msgstr "Preparar entorno" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "Trazando Iluminación:" +msgid "Generating capture" +msgstr "Generar captura" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "Finalizar Trazado" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" +msgstr "Guardar lightmaps" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "Iluminación de Mallas: " +msgid "Done" +msgstr "Hecho" #: scene/3d/collision_object.cpp msgid "" @@ -12804,6 +12863,10 @@ msgid "Plotting Meshes" msgstr "Trazando Mallas" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "Finalizar Trazado" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -13066,10 +13129,13 @@ msgstr "¡Alerta!" msgid "Please Confirm..." msgstr "Por favor, Confirma..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Debe tener una extensión válida." + #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Enable grid minimap." -msgstr "Activar Snap" +msgstr "Activar minimapa de cuadrícula." #: scene/gui/popup.cpp msgid "" @@ -13127,6 +13193,14 @@ msgstr "" "cosa." #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" +"El puerto de muestreo está conectado, pero no se utiliza. Considera la " +"posibilidad de cambiar la fuente a \"SamplerPort\"." + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "Fuente inválida para la vista previa." @@ -13154,6 +13228,36 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice." msgid "Constants cannot be modified." msgstr "Las constantes no pueden modificarse." +#~ msgid "No" +#~ msgstr "No" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "" +#~ "Esta escena nunca se ha guardado. ¿Quieres guardarla antes de ejecutarla?" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "Ejecutable ADB no configurado en Configuración del Editor." + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "OpenJDK jarsigner no configurado en Configuración del Editor." + +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "" +#~ "La compilación personalizada requiere una ruta de Android SDK válida en " +#~ "Configuración del Editor." + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(Tiempo restante: %d:%02d s)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "Trazando Mallas: " + +#~ msgid "Lighting Meshes: " +#~ msgstr "Iluminación de Mallas: " + #~ msgid "Search complete" #~ msgstr "Búsqueda completa" @@ -13166,12 +13270,6 @@ msgstr "Las constantes no pueden modificarse." #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Ya hay un archivo o carpeta con el mismo nombre en esta ubicación." -#~ msgid "Missing 'build-tools' directory!" -#~ msgstr "¡No se encontró el directorio 'build-tools'!" - -#~ msgid "Unable to find the zipalign tool." -#~ msgstr "No se pudo encontrar la herramienta zipalign." - #~ msgid "Aligning APK..." #~ msgstr "Alineando APK..." @@ -13516,9 +13614,6 @@ msgstr "Las constantes no pueden modificarse." #~ msgid "Failed to save solution." #~ msgstr "Fallo al guardar solución." -#~ msgid "Done" -#~ msgstr "Hecho" - #~ msgid "Failed to create C# project." #~ msgstr "Fallo al crear proyecto C#." diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index 2a736acee0..4a3624c026 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -21,8 +21,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-29 15:03+0000\n" -"Last-Translator: Skarline <lihue-molina@hotmail.com>\n" +"PO-Revision-Date: 2020-12-29 21:52+0000\n" +"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n" "Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/" "godot-engine/godot/es_AR/>\n" "Language: es_AR\n" @@ -1165,19 +1165,19 @@ msgstr "Autores" #: editor/editor_about.cpp msgid "Platinum Sponsors" -msgstr "Sponsor Platino" +msgstr "Sponsors Platino" #: editor/editor_about.cpp msgid "Gold Sponsors" -msgstr "Sponsor Oro" +msgstr "Sponsors Oro" #: editor/editor_about.cpp msgid "Silver Sponsors" -msgstr "Patrocinadores Nivel Plata" +msgstr "Sponsors Plata" #: editor/editor_about.cpp msgid "Bronze Sponsors" -msgstr "Patrocinadores Nivel Bronce" +msgstr "Sponsors Bronce" #: editor/editor_about.cpp msgid "Mini Sponsors" @@ -1632,7 +1632,8 @@ msgid "" "Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings." msgstr "" "La plataforma de destino requiere compresión de texturas 'ETC2' o 'PVRTC' " -"para GLES3. Activá 'Import Etc 2' o 'Import Pvrtc' en Ajustes del Proyecto." +"para GLES3. Activá 'Importar Etc 2' o 'Importar Pvrtc' en Ajustes del " +"Proyecto." #: editor/editor_export.cpp msgid "" @@ -1967,10 +1968,6 @@ msgstr "Vista Previa:" msgid "File:" msgstr "Archivo:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Debe ser una extensión válida." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Escanear Fuentes" @@ -2228,7 +2225,7 @@ msgstr "OK" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" -msgstr "Error al guardar el recurso!" +msgstr "¡Error al guardar el recurso!" #: editor/editor_node.cpp msgid "" @@ -2261,7 +2258,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Error while parsing '%s'." -msgstr "Error parsear '%s'." +msgstr "Error al parsear '%s'." #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." @@ -2410,6 +2407,10 @@ msgid "There is no defined scene to run." msgstr "No hay escena definida para ejecutar." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "No se pudo comenzar el subproceso!" @@ -2453,18 +2454,6 @@ msgstr "Se necesita un nodo raíz para guardar la escena." msgid "Save Scene As..." msgstr "Guardar Escena Como..." -#: editor/editor_node.cpp -msgid "No" -msgstr "No" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Si" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Esta escena nunca ha sido guardada. Guardar antes de ejecutar?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Esta operación no puede hacerse sin una escena." @@ -2515,6 +2504,10 @@ msgid "Quit" msgstr "Salir" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Si" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Salir del editor?" @@ -2890,7 +2883,7 @@ msgstr "" "El sistema de archivos será proporcionado desde el proyecto por el editor a " "través de la red.\n" "En Android, el deploy usará el cable USB para un rendimiento más rápido. " -"Esta opción acelera las pruebas de los proyectos con recursos grandes." +"Esta opción acelera el testeo de los proyectos con recursos grandes." #: editor/editor_node.cpp msgid "Visible Collision Shapes" @@ -3949,19 +3942,16 @@ msgid "Searching..." msgstr "Buscando..." #: editor/find_in_files.cpp -#, fuzzy msgid "%d match in %d file." -msgstr "%d coincidencias." +msgstr "%d coincidencia en %d archivo." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d file." -msgstr "%d coincidencias." +msgstr "%d coincidencias en %d archivo." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d files." -msgstr "%d coincidencias." +msgstr "%d coincidencias en %d archivos." #: editor/groups_editor.cpp msgid "Add to Group" @@ -5203,10 +5193,10 @@ msgid "Assets ZIP File" msgstr "Archivo ZIP de Assets" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "No se pudo determinar una ruta de guardado para las imagenes de lightmap.\n" "Guardá tu escena (para imagenes a ser guardadas en el mismo directorio), o " @@ -5227,9 +5217,29 @@ msgstr "" "escritura." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Bake Lightmaps" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Elegir Archivo de Plantilla" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6326,6 +6336,11 @@ msgstr "" "Solo se puede setear un punto en un material de proceso ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Convertir A CPUParticles" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Tiempo de Generación (seg):" @@ -6386,10 +6401,6 @@ msgstr "Generando AABB" msgid "Generate Visibility AABB" msgstr "Generar AABB de Visibilidad" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "Generar AABB" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Remover Punto de Curva" @@ -11611,6 +11622,39 @@ msgstr "Filtrar meshes" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "Asignar un recurso MeshLibrary a este GridMap para usar sus meshes." +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Generate buffers" +msgstr "Generar AABB" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "Direcciones" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "Indentar a la Der" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "Post-Procesado" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "Trazando Luces:" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "El nombre de la clase no puede ser una palabra reservada" @@ -12128,12 +12172,16 @@ msgid "Select device from the list" msgstr "Seleccionar dispositivo de la lista" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." -msgstr "Ejecutable ADB no configurado en Configuración del Editor." +msgid "Unable to find the 'apksigner' tool." +msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "OpenJDK jarsigner no configurado en Configuración del Editor." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" +"La plantilla de exportación de Android no esta instalada en el proyecto. " +"Instalala desde el menú de Proyecto." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -12147,13 +12195,15 @@ msgstr "" "exportación." #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +#, fuzzy +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" -"La compilación personalizada requiere una ruta de Android SDK válida en " +"Ruta del SDK de Android inválida para la compilación personalizada en " "Configuración del Editor." #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +#, fuzzy +msgid "Invalid Android SDK path in Editor Settings." msgstr "" "Ruta del SDK de Android inválida para la compilación personalizada en " "Configuración del Editor." @@ -12163,12 +12213,24 @@ msgid "Missing 'platform-tools' directory!" msgstr "¡No se encontró el directorio 'platform-tools'!" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +#, fuzzy +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" +"Ruta del SDK de Android inválida para la compilación personalizada en " +"Configuración del Editor." + +#: platform/android/export/export.cpp +#, fuzzy +msgid "Missing 'build-tools' directory!" +msgstr "¡No se encontró el directorio 'platform-tools'!" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" -"La plantilla de exportación de Android no esta instalada en el proyecto. " -"Instalala desde el menú de Proyecto." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12650,28 +12712,32 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin requiere un nodo hijo ARVRCamera." #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(Tiempo Restante: %d:%02d s)" +#, fuzzy +msgid "Preparing geometry (%d/%d)" +msgstr "Parseando Geometría..." #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "Trazando Meshes: " +#, fuzzy +msgid "Preparing environment" +msgstr "Ver Entorno" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "Trazando Luces:" +#, fuzzy +msgid "Generating capture" +msgstr "Generando Lightmaps" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "Finalizar Trazado" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "Generando Lightmaps" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "Iluminando Meshes: " +msgid "Done" +msgstr "Hecho" #: scene/3d/collision_object.cpp msgid "" @@ -12747,6 +12813,10 @@ msgid "Plotting Meshes" msgstr "Trazando Meshes" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "Finalizar Trazado" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -13007,10 +13077,13 @@ msgstr "Alerta!" msgid "Please Confirm..." msgstr "Confirmá, por favor..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Debe ser una extensión válida." + #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Enable grid minimap." -msgstr "Activar Ajuste" +msgstr "Activar minimapa de grilla." #: scene/gui/popup.cpp msgid "" @@ -13065,6 +13138,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "El tamaño del viewport debe ser mayor a 0 para poder renderizar." #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "Fuente inválida para la vista previa." @@ -13092,6 +13171,35 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice." msgid "Constants cannot be modified." msgstr "Las constantes no pueden modificarse." +#~ msgid "No" +#~ msgstr "No" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Esta escena nunca ha sido guardada. Guardar antes de ejecutar?" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "Ejecutable ADB no configurado en Configuración del Editor." + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "OpenJDK jarsigner no configurado en Configuración del Editor." + +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "" +#~ "La compilación personalizada requiere una ruta de Android SDK válida en " +#~ "Configuración del Editor." + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(Tiempo Restante: %d:%02d s)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "Trazando Meshes: " + +#~ msgid "Lighting Meshes: " +#~ msgstr "Iluminando Meshes: " + #~ msgid "Search complete" #~ msgstr "Búsqueda completa" @@ -13441,9 +13549,6 @@ msgstr "Las constantes no pueden modificarse." #~ msgid "Failed to save solution." #~ msgstr "No se pudo guardar la solución." -#~ msgid "Done" -#~ msgstr "Hecho" - #~ msgid "Failed to create C# project." #~ msgstr "No se pudo crear el proyecto en C#" diff --git a/editor/translations/et.po b/editor/translations/et.po index 0c8f6e7de6..a6576ad312 100644 --- a/editor/translations/et.po +++ b/editor/translations/et.po @@ -4,20 +4,21 @@ # This file is distributed under the same license as the Godot source code. # Jens <arrkiin@gmail.com>, 2019. # Mattias Aabmets <mattias.aabmets@gmail.com>, 2019. -# StReef <streef.gtx@gmail.com>, 2020. +# StReef <streef.gtx@gmail.com>, 2020, 2021. # René <renepiik@gmail.com>, 2020. +# Kritzmensch <streef.gtx@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2020-12-02 09:52+0000\n" -"Last-Translator: StReef <streef.gtx@gmail.com>\n" +"PO-Revision-Date: 2021-01-22 10:21+0000\n" +"Last-Translator: Kritzmensch <streef.gtx@gmail.com>\n" "Language-Team: Estonian <https://hosted.weblate.org/projects/godot-engine/" "godot/et/>\n" "Language: et\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1126,14 +1127,12 @@ msgid "Gold Sponsors" msgstr "Kuldsponsorid" #: editor/editor_about.cpp -#, fuzzy msgid "Silver Sponsors" -msgstr "Hõbennetajad" +msgstr "Hõbesponsorid" #: editor/editor_about.cpp -#, fuzzy msgid "Bronze Sponsors" -msgstr "Pronksannetajad" +msgstr "Pronkssponsorid" #: editor/editor_about.cpp msgid "Mini Sponsors" @@ -1278,11 +1277,11 @@ msgstr "" #: editor/editor_audio_buses.cpp msgid "Solo" -msgstr "" +msgstr "Soolo" #: editor/editor_audio_buses.cpp msgid "Mute" -msgstr "" +msgstr "Vaigista" #: editor/editor_audio_buses.cpp msgid "Bypass" @@ -1299,7 +1298,7 @@ msgstr "Duplikeeri" #: editor/editor_audio_buses.cpp msgid "Reset Volume" -msgstr "" +msgstr "Lähtesta valjus" #: editor/editor_audio_buses.cpp msgid "Delete Effect" @@ -1327,7 +1326,7 @@ msgstr "" #: editor/editor_audio_buses.cpp msgid "Reset Bus Volume" -msgstr "" +msgstr "Lähtesta siini valjus" #: editor/editor_audio_buses.cpp msgid "Move Audio Bus" @@ -1633,7 +1632,7 @@ msgstr "Skriptiredaktor" #: editor/editor_feature_profile.cpp msgid "Asset Library" -msgstr "" +msgstr "Vadade kogum" #: editor/editor_feature_profile.cpp msgid "Scene Tree Editing" @@ -1808,7 +1807,7 @@ msgstr "Värskenda" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Recognized" -msgstr "" +msgstr "Kõik tuvastatud" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Files (*)" @@ -1895,11 +1894,11 @@ msgstr "Värskenda faile." #: editor/editor_file_dialog.cpp msgid "(Un)favorite current folder." -msgstr "" +msgstr "Lisa praegune kaust lemmikute sekka." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Toggle the visibility of hidden files." -msgstr "" +msgstr "Näita peidetud faile." #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." @@ -1923,10 +1922,6 @@ msgstr "Eelvaade:" msgid "File:" msgstr "Fail:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Peab kasutama kehtivat laiendit." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2337,6 +2332,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2380,25 +2379,13 @@ msgstr "" msgid "Save Scene As..." msgstr "Salvesta stseen kui..." -#: editor/editor_node.cpp -msgid "No" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" #: editor/editor_node.cpp msgid "Export Mesh Library" -msgstr "" +msgstr "Ekspordi võrgu kogum" #: editor/editor_node.cpp msgid "This operation can't be done without a root node." @@ -2439,6 +2426,10 @@ msgid "Quit" msgstr "Välju" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Välju redaktorist?" @@ -2745,7 +2736,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Quit to Project List" -msgstr "" +msgstr "Välju ja kuva projektide loetelu" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/project_export.cpp @@ -2801,9 +2792,8 @@ msgid "" msgstr "" #: editor/editor_node.cpp -#, fuzzy msgid "Synchronize Scene Changes" -msgstr "Pinna muutused" +msgstr "Sünkroniseeri stseeni muudatused" #: editor/editor_node.cpp msgid "" @@ -3033,7 +3023,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Merge With Existing" -msgstr "" +msgstr "Liida olemasolevaga" #: editor/editor_node.cpp msgid "Open & Run a Script" @@ -3324,7 +3314,7 @@ msgstr "" #: editor/editor_sub_scene.cpp msgid "Scene Path:" -msgstr "" +msgstr "Stseeni tee:" #: editor/editor_sub_scene.cpp msgid "Import From Node:" @@ -5005,8 +4995,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5020,9 +5009,28 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6078,6 +6086,10 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6138,10 +6150,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -6725,11 +6733,11 @@ msgstr "Käivita" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" -msgstr "" +msgstr "Trepi sissepoole" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" -msgstr "" +msgstr "Trepi üle" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" @@ -6869,7 +6877,7 @@ msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Breakpoints" -msgstr "" +msgstr "Katkepunktid" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp @@ -6977,19 +6985,19 @@ msgstr "" #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Toggle Breakpoint" -msgstr "" +msgstr "Lülita katkepunkt sisse/välja" #: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" -msgstr "" +msgstr "Eemalda kõik katkepunktid" #: editor/plugins/script_text_editor.cpp msgid "Go to Next Breakpoint" -msgstr "" +msgstr "Liigu järgmise katkepunkti juurde" #: editor/plugins/script_text_editor.cpp msgid "Go to Previous Breakpoint" -msgstr "" +msgstr "Naase eelmise katkepunkti juurde" #: editor/plugins/shader_editor_plugin.cpp msgid "" @@ -7187,7 +7195,7 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock View Rotation" -msgstr "" +msgstr "Lukusta vaateakna pöördenurk" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" @@ -7275,7 +7283,7 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" -msgstr "" +msgstr "Vaateakna pöördenurk on lukustatud" #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -9639,7 +9647,7 @@ msgstr "Uus projekt" #: editor/project_manager.cpp msgid "Remove Missing" -msgstr "" +msgstr "Eemalda puuduvad" #: editor/project_manager.cpp msgid "Templates" @@ -10724,7 +10732,7 @@ msgstr "Videomälu" #: editor/script_editor_debugger.cpp msgid "Skip Breakpoints" -msgstr "" +msgstr "Jäta katkepunktid vahele" #: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" @@ -10740,11 +10748,11 @@ msgstr "Virnakaadrid" #: editor/script_editor_debugger.cpp msgid "Profiler" -msgstr "" +msgstr "Profileerija" #: editor/script_editor_debugger.cpp msgid "Network Profiler" -msgstr "" +msgstr "Võrgu profileerija" #: editor/script_editor_debugger.cpp msgid "Monitor" @@ -10780,7 +10788,7 @@ msgstr "Ressursi tee" #: editor/script_editor_debugger.cpp msgid "Type" -msgstr "" +msgstr "Tüüp" #: editor/script_editor_debugger.cpp msgid "Format" @@ -10813,7 +10821,7 @@ msgstr "" #: editor/script_editor_debugger.cpp #, fuzzy msgid "Export measures as CSV" -msgstr "Ekspordi mõõtmed/meetmed CSV-vormingus" +msgstr "Ekspordi mõõtmed CSV-vormingus" #: editor/settings_config_dialog.cpp msgid "Erase Shortcut" @@ -11131,6 +11139,34 @@ msgstr "" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11626,11 +11662,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11642,11 +11680,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11654,9 +11692,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12047,27 +12095,28 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "" +#, fuzzy +msgid "Preparing environment" +msgstr "Kuva keskkond" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12127,6 +12176,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12340,6 +12393,10 @@ msgstr "" msgid "Please Confirm..." msgstr "Palun kinnita..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Peab kasutama kehtivat laiendit." + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12385,6 +12442,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "Vaateakne suurus peab olema suurem kui 0, et kuvada." #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "Vigane eelvaate lähe." diff --git a/editor/translations/eu.po b/editor/translations/eu.po index dff34d3f00..cb8cac87ea 100644 --- a/editor/translations/eu.po +++ b/editor/translations/eu.po @@ -1896,10 +1896,6 @@ msgstr "Aurrebista:" msgid "File:" msgstr "Fitxategia:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Baliozko luzapena erabili behar du." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2303,6 +2299,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2346,18 +2346,6 @@ msgstr "" msgid "Save Scene As..." msgstr "" -#: editor/editor_node.cpp -msgid "No" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2406,6 +2394,10 @@ msgid "Quit" msgstr "" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -4970,8 +4962,7 @@ msgstr "Aktiboen ZIP fitxategia" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -4985,9 +4976,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Hautatu txantiloi fitxategia" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6043,6 +6054,10 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6103,10 +6118,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11100,6 +11111,34 @@ msgstr "" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11595,11 +11634,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11611,11 +11652,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11623,9 +11664,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12016,27 +12067,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12096,6 +12147,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12309,6 +12364,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Baliozko luzapena erabili behar du." + #: scene/gui/graph_edit.cpp #, fuzzy msgid "Enable grid minimap." @@ -12355,6 +12414,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" diff --git a/editor/translations/fa.po b/editor/translations/fa.po index a97774e993..39983dc201 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -1938,10 +1938,6 @@ msgstr "" msgid "File:" msgstr "پرونده:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "باید یک پسوند معتبر بکار گیرید." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2345,6 +2341,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2388,18 +2388,6 @@ msgstr "" msgid "Save Scene As..." msgstr "ذخیره صحنه در ..." -#: editor/editor_node.cpp -msgid "No" -msgstr "نه" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "بله" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "این صحنه هرگز ذخیره نشده است. ذخیره قبل از اجرا؟" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "این عملیات بدون یک صحنه انجام نمی شود." @@ -2447,6 +2435,10 @@ msgid "Quit" msgstr "خروج" #: editor/editor_node.cpp +msgid "Yes" +msgstr "بله" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "خروج از ویرایشگر؟" @@ -5156,8 +5148,7 @@ msgstr "فایل های ZIP منابع بازی" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5171,9 +5162,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "انتخاب پرونده قالب" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6280,6 +6291,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "اتصال به گره:" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6340,10 +6356,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11665,6 +11677,36 @@ msgstr "حالت صافی:" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "توضیح" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "انتقال را در انیمیشن تغییر بده" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -12204,11 +12246,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12220,11 +12264,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -12232,9 +12276,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12674,27 +12728,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12765,6 +12819,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12996,6 +13054,10 @@ msgstr "هشدار!" msgid "Please Confirm..." msgstr "لطفاً تأیید کنید…" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "باید یک پسوند معتبر بکار گیرید." + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -13049,6 +13111,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid source for preview." msgstr "اندازهٔ قلم نامعتبر." @@ -13079,6 +13147,12 @@ msgstr "" msgid "Constants cannot be modified." msgstr "ثوابت قابل تغییر نیستند." +#~ msgid "No" +#~ msgstr "نه" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "این صحنه هرگز ذخیره نشده است. ذخیره قبل از اجرا؟" + #, fuzzy #~ msgid "Search complete" #~ msgstr "جستجوی متن" diff --git a/editor/translations/fi.po b/editor/translations/fi.po index 4ff9685447..941f970853 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -8,14 +8,14 @@ # Jarmo Riikonen <amatrelan@gmail.com>, 2017. # Nuutti Varvikko <nvarvikko@gmail.com>, 2018. # Sami Lehtilä <sami.lehtila@gmail.com>, 2018. -# Tapani Niemi <tapani.niemi@kapsi.fi>, 2018, 2019, 2020. +# Tapani Niemi <tapani.niemi@kapsi.fi>, 2018, 2019, 2020, 2021. # Tuomas Lähteenmäki <lahtis@gmail.com>, 2019. # Matti Niskanen <matti.t.niskanen@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-14 11:03+0000\n" +"PO-Revision-Date: 2021-01-21 11:57+0000\n" "Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n" "Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/" "godot/fi/>\n" @@ -24,7 +24,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1949,10 +1949,6 @@ msgstr "Esikatselu:" msgid "File:" msgstr "Tiedosto:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Käytä sopivaa tiedostopäätettä." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Selaa lähdetiedostoja" @@ -2387,6 +2383,10 @@ msgid "There is no defined scene to run." msgstr "Suoritettavaa skeneä ei ole määritetty." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "Tallenna skene ennen ajamista..." + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Aliprosessia ei voitu käynnistää!" @@ -2430,18 +2430,6 @@ msgstr "Skenen tallentaminen edellyttää, että sillä on juurisolmu." msgid "Save Scene As..." msgstr "Tallenna skene nimellä..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Ei" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Kyllä" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Tätä skeneä ei ole koskaan tallennettu. Tallenna ennen suorittamista?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Tätä toimintoa ei voi tehdä ilman skeneä." @@ -2492,6 +2480,10 @@ msgid "Quit" msgstr "Lopeta" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Kyllä" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Poistu editorista?" @@ -3906,19 +3898,16 @@ msgid "Searching..." msgstr "Haetaan..." #: editor/find_in_files.cpp -#, fuzzy msgid "%d match in %d file." -msgstr "%d osumaa." +msgstr "%d osuma %d tiedostossa." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d file." -msgstr "%d osumaa." +msgstr "%d osumaa %d tiedostossa." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d files." -msgstr "%d osumaa." +msgstr "%d osumaa %d tiedostossa." #: editor/groups_editor.cpp msgid "Add to Group" @@ -5160,12 +5149,10 @@ msgstr "Assettien zip-tiedosto" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "Lightmap-kuvien tallennuspolun määrittäminen ei onnistu.\n" -"Tallenna skenesi (jotta kuvat tallentuisivat samaan hakemistoon), tai " -"valitse tallennuspolku BakedLightmapin asetuksista." +"Tallenna skenesi ja yritä uudelleen." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -5182,9 +5169,34 @@ msgstr "" "kirjoituskelpoinen." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" +"Lightmapin koon määrittäminen epäonnistui. Suurin lightmapin koko liian " +"pieni?" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" +"Jokin mesh on virheellinen. Varmista, että UV2-kanavan arvot ovat [0.0, 1.0] " +"välisen neliön alueella." + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" +"Godot-editori on käännetty ilman ray tracing -tukea, joten lightmappeja ei " +"voi kehittää." + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Kehitä Lightmapit" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "Valitse lightmapin kehitystiedosto:" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6279,6 +6291,10 @@ msgstr "" "Piste voidaan asettaa ainoastaan ParticlesMaterial käsittelyn materiaaliin" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "Muunna CPUParticles2D solmuksi" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Luontiaika (s):" @@ -6339,10 +6355,6 @@ msgstr "Luodaan AABB" msgid "Generate Visibility AABB" msgstr "Kartoita näkyvä alue" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "Luo AABB" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Poista pisteet käyrästä" @@ -11554,6 +11566,34 @@ msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" "Anna MeshLibrary resurssi tälle GridMap solmulle käyttääksesi sen meshejä." +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "Aloita kehitys" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "Valmistellaan tietorakenteita" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "Luo puskurit" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "Suora valaistus" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "Epäsuora valaistus" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "Jälkikäsittely" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "Piirretään lightmappeja" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Luokan nimi ei voi olla varattu avainsana" @@ -12066,12 +12106,16 @@ msgid "Select device from the list" msgstr "Valitse laite listasta" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." -msgstr "ADB käynnistystiedostoa ei ole määritetty editorin asetuksissa." +msgid "Unable to find the 'apksigner' tool." +msgstr "'apksigner' työkalua ei löydy." #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "OpenJDK jarsigner ei ole määritettynä editorin asetuksissa." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" +"Android-käännösmallia ei ole asennettu projektiin. Asenna se Projekti-" +"valikosta." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -12083,28 +12127,33 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "Release keystore on konfiguroitu väärin viennin esiasetuksissa." #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." -msgstr "" -"Mukautettu käännös edellyttää kelvollista Android SDK -polkua editorin " -"asetuksissa." +msgid "A valid Android SDK path is required in Editor Settings." +msgstr "Editorin asetuksiin tarvitaan kelvollinen Android SDK -polku." #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." -msgstr "" -"Virheellinen Android SDK -polku mukautettu käännöstä varten editorin " -"asetuksissa." +msgid "Invalid Android SDK path in Editor Settings." +msgstr "Editorin asetuksissa on virheellinen Android SDK -polku." #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" msgstr "'platform-tools' hakemisto puuttuu!" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "Android SDK platform-tools adb-komentoa ei löydy." + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." msgstr "" -"Android-käännösmallia ei ole asennettu projektiin. Asenna se Projekti-" -"valikosta." +"Ole hyvä ja tarkista editorin asetuksissa määritelty Android SDK -hakemisto." + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "'build-tools' hakemisto puuttuu!" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." +msgstr "Android SDK build-tools apksigner-komentoa ei löydy." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12577,28 +12626,28 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin solmu tarvitsee ARVRCamera alisolmun." #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "Etsitään meshejä ja valoja" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(Aikaa jäljellä: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" +msgstr "Valmistellaan geometriaa (%d/%d)" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "Piirretään meshejä: " +msgid "Preparing environment" +msgstr "Valmistellaan ympäristöä" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "Piirretään valoja:" +msgid "Generating capture" +msgstr "Luodaan kaappausta" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "Viimeistellään piirto" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" +msgstr "Tallennetaan lightmappeja" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "Valaistaan meshejä: " +msgid "Done" +msgstr "Valmis" #: scene/3d/collision_object.cpp msgid "" @@ -12674,6 +12723,10 @@ msgid "Plotting Meshes" msgstr "Piirretään meshejä" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "Viimeistellään piirto" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12932,10 +12985,13 @@ msgstr "Huomio!" msgid "Please Confirm..." msgstr "Ole hyvä ja vahvista..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Käytä sopivaa tiedostopäätettä." + #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Enable grid minimap." -msgstr "Käytä tarttumista" +msgstr "Käytä ruudukon pienoiskarttaa." #: scene/gui/popup.cpp msgid "" @@ -12991,6 +13047,14 @@ msgstr "" "Näyttöruudun koko on oltava suurempi kuin 0, jotta mitään renderöidään." #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" +"Näytteistysportti on yhdistetty mutta ei käytössä. Harkitse lähteen " +"vaihtamista 'SamplerPort' asetukseen." + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "Virheellinen lähde esikatselulle." @@ -13018,6 +13082,36 @@ msgstr "Varying tyypin voi sijoittaa vain vertex-funktiossa." msgid "Constants cannot be modified." msgstr "Vakioita ei voi muokata." +#~ msgid "No" +#~ msgstr "Ei" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "" +#~ "Tätä skeneä ei ole koskaan tallennettu. Tallenna ennen suorittamista?" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "ADB käynnistystiedostoa ei ole määritetty editorin asetuksissa." + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "OpenJDK jarsigner ei ole määritettynä editorin asetuksissa." + +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "" +#~ "Mukautettu käännös edellyttää kelvollista Android SDK -polkua editorin " +#~ "asetuksissa." + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(Aikaa jäljellä: %d:%02d s)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "Piirretään meshejä: " + +#~ msgid "Lighting Meshes: " +#~ msgstr "Valaistaan meshejä: " + #~ msgid "Search complete" #~ msgstr "Haku valmis" @@ -13030,12 +13124,6 @@ msgstr "Vakioita ei voi muokata." #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Tästä sijainnista löytyy jo samanniminen tiedosto tai kansio." -#~ msgid "Missing 'build-tools' directory!" -#~ msgstr "'build-tools' hakemisto puuttuu!" - -#~ msgid "Unable to find the zipalign tool." -#~ msgstr "zipalign työkalua ei löydy." - #~ msgid "Aligning APK..." #~ msgstr "Tasataan APK:ta..." @@ -13377,9 +13465,6 @@ msgstr "Vakioita ei voi muokata." #~ msgid "Failed to save solution." #~ msgstr "Ratkaisun tallennus epäonnistui." -#~ msgid "Done" -#~ msgstr "Valmis" - #~ msgid "Failed to create C# project." #~ msgstr "C# projektin luonti epäonnistui." diff --git a/editor/translations/fil.po b/editor/translations/fil.po index b024a86272..575e1370b3 100644 --- a/editor/translations/fil.po +++ b/editor/translations/fil.po @@ -1896,10 +1896,6 @@ msgstr "" msgid "File:" msgstr "" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2304,6 +2300,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2347,18 +2347,6 @@ msgstr "" msgid "Save Scene As..." msgstr "" -#: editor/editor_node.cpp -msgid "No" -msgstr "Hindi" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Oo" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2406,6 +2394,10 @@ msgid "Quit" msgstr "" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Oo" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -4967,8 +4959,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -4982,9 +4973,28 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6043,6 +6053,10 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6103,10 +6117,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11098,6 +11108,34 @@ msgstr "" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11596,11 +11634,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11612,11 +11652,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11624,9 +11664,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12017,27 +12067,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12097,6 +12147,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12310,6 +12364,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12355,6 +12413,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" @@ -12381,3 +12445,6 @@ msgstr "" #: servers/visual/shader_language.cpp msgid "Constants cannot be modified." msgstr "" + +#~ msgid "No" +#~ msgstr "Hindi" diff --git a/editor/translations/fr.po b/editor/translations/fr.po index 6b43079359..befd55180d 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -69,7 +69,7 @@ # Sofiane <Sofiane-77@caramail.fr>, 2019. # Camille Mohr-Daurat <pouleyketchoup@gmail.com>, 2019. # Pierre Stempin <pierre.stempin@gmail.com>, 2019. -# Pierre Caye <pierrecaye@laposte.net>, 2020. +# Pierre Caye <pierrecaye@laposte.net>, 2020, 2021. # Kevin Bouancheau <kevin.bouancheau@gmail.com>, 2020. # LaurentOngaro <laurent@gameamea.com>, 2020. # Julien Humbert <julroy67@gmail.com>, 2020. @@ -77,11 +77,12 @@ # Léo Vincent <l009.vincent@gmail.com>, 2020. # Joseph Boudou <joseph.boudou@matabio.net>, 2020. # Vincent Foulon <vincent.foulon80@gmail.com>, 2020. +# TechnoPorg <jonah.janzen@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-16 09:41+0000\n" +"PO-Revision-Date: 2021-01-22 10:21+0000\n" "Last-Translator: Pierre Caye <pierrecaye@laposte.net>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot/fr/>\n" @@ -90,7 +91,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2029,10 +2030,6 @@ msgstr "Aperçu :" msgid "File:" msgstr "Fichier :" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Utilisez une extension valide." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Scanner les sources" @@ -2475,6 +2472,10 @@ msgid "There is no defined scene to run." msgstr "Il n'y a pas de scène définie pour être lancée." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "Enregistrer la scène avant de l'exécuter..." + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Impossible de démarrer le sous-processus !" @@ -2518,19 +2519,6 @@ msgstr "Un nœud racine est nécessaire pour sauvegarder la scène." msgid "Save Scene As..." msgstr "Enregistrer la scène sous…" -#: editor/editor_node.cpp -msgid "No" -msgstr "Non" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Oui" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" -"Cette scène n'a jamais été enregistrée. L'enregistrer avant de la lancer ?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Cette opération ne peut être réalisée sans une scène." @@ -2580,6 +2568,10 @@ msgid "Quit" msgstr "Quitter" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Oui" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Quitter l'éditeur ?" @@ -5277,13 +5269,10 @@ msgstr "Fichier ZIP de données" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" -"Ne peut pas déterminer un chemin de sauvegarde pour les images lightmap.\n" -"Sauvegarder votre scène (pour que les images soient sauvegardées dans le " -"même répertoire), ou choisissez un répertoire de sauvegarde à partir des " -"propriétés BakedLightmap." +"Impossible de déterminer un chemin de sauvegarde pour les images lightmap.\n" +"Enregistrez votre scène et réessayez." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -5300,9 +5289,34 @@ msgstr "" "accessible en écriture." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" +"Échec de la détermination de la taille de la lightmap. Taille maximale de " +"lightmap trop petite ?" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" +"Un maillage n'est pas valide. Assurez-vous que les valeurs du canal UV2 sont " +"contenues dans la région carrée [0.0,1.0]." + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" +"L'éditeur Godot a été compilé sans support du ray tracing, les lightmaps ne " +"peuvent pas être pré-calculées." + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Précalculer les lightmaps" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "Sélectionnez le fichier de pré-calcul de lightmap :" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6411,6 +6425,10 @@ msgstr "" "Ne peut définir qu'un point dans un matériau de processus ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "Convertir en CPUParticles2D" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Temps de Génération (sec) :" @@ -6471,10 +6489,6 @@ msgstr "Générer AABB" msgid "Generate Visibility AABB" msgstr "Générer AABB de Visibilité" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "Générer AABB" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Supprimer Point de la Courbe" @@ -11709,6 +11723,34 @@ msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" "Donnez une ressource MeshLibrary à cette GridMap pour utiliser ses maillages." +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "Commencer le pré-calcul" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "Préparation des structures de données" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "Générer des tampons" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "Éclairage direct" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "Éclairage indirect" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "Post-traitement" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "Tracer des lightmaps" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Le nom de classe ne peut pas être un mot-clé réservé" @@ -12230,13 +12272,16 @@ msgid "Select device from the list" msgstr "Sélectionner appareil depuis la liste" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." -msgstr "L'exécutable ADB n'est pas configuré dans les Paramètres de l'éditeur." +msgid "Unable to find the 'apksigner' tool." +msgstr "Impossible de trouver l'outil 'apksigner'." #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" -"Le jarsigner OpenJDK n'est pas configuré dans les Paramètres de l'éditeur." +"Le modèle de compilation Android n'est pas installé dans le projet. " +"Installez-le à partir du menu Projet." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -12251,28 +12296,38 @@ msgstr "" "d'exportation." #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" -"La création d'une version personnalisée nécessite un chemin d'accès Android " -"SDK valide dans les paramètres de l'éditeur." +"Un chemin d'accès valide au SDK Android est requis dans les paramètres de " +"l'éditeur." #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" -"Chemin d'accès invalide au SDK Android pour le build custom dans les " -"paramètres de l'éditeur." +"Chemin d'accès invalide au SDK Android dans les paramètres de l'éditeur." #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" msgstr "Dossier « platform-tools » manquant !" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "Impossible de trouver la commande adb du SDK Android platform-tools." + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." msgstr "" -"Le modèle de compilation Android n'est pas installé dans le projet. " -"Installez-le à partir du menu Projet." +"Veuillez vérifier le répertoire du SDK Android spécifié dans les paramètres " +"de l'éditeur." + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "Dossier « build-tools » manquant !" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." +msgstr "" +"Impossible de trouver la commande apksigner du SDK Android build-tools." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12766,28 +12821,28 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin requiert un nœud enfant ARVRCamera." #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "Recherche de maillages et de lumières" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(Temps restant : %d:%02d s)" +msgid "Preparing geometry (%d/%d)" +msgstr "Préparation de la géométrie (%d/%d)" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "Tracer les maillages : " +msgid "Preparing environment" +msgstr "Préparation de l'environnement" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "Tracer les lumières :" +msgid "Generating capture" +msgstr "Génération de capture" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "Finalisation du tracer" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" +msgstr "Enregistrement des lightmaps" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "Tracer les maillages : " +msgid "Done" +msgstr "Terminé" #: scene/3d/collision_object.cpp msgid "" @@ -12862,6 +12917,10 @@ msgid "Plotting Meshes" msgstr "Tracer les maillages" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "Finalisation du tracer" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -13127,10 +13186,13 @@ msgstr "Alerte !" msgid "Please Confirm..." msgstr "Veuillez confirmer…" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Utilisez une extension valide." + #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Enable grid minimap." -msgstr "Activer l'alignement" +msgstr "Activer l'alignement." #: scene/gui/popup.cpp msgid "" @@ -13189,6 +13251,14 @@ msgstr "" "afficher quoi que ce soit." #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" +"Le port de l'échantillonneur est connecté mais n'est pas utilisé. Pensez à " +"changer la source en 'SamplerPort'." + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "Source invalide pour la prévisualisation." @@ -13216,6 +13286,38 @@ msgstr "Les variations ne peuvent être affectées que dans la fonction vertex." msgid "Constants cannot be modified." msgstr "Les constantes ne peuvent être modifiées." +#~ msgid "No" +#~ msgstr "Non" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "" +#~ "Cette scène n'a jamais été enregistrée. L'enregistrer avant de la lancer ?" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "" +#~ "L'exécutable ADB n'est pas configuré dans les Paramètres de l'éditeur." + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "" +#~ "Le jarsigner OpenJDK n'est pas configuré dans les Paramètres de l'éditeur." + +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "" +#~ "La création d'une version personnalisée nécessite un chemin d'accès " +#~ "Android SDK valide dans les paramètres de l'éditeur." + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(Temps restant : %d:%02d s)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "Tracer les maillages : " + +#~ msgid "Lighting Meshes: " +#~ msgstr "Tracer les maillages : " + #~ msgid "Search complete" #~ msgstr "Recherche terminée" @@ -13230,12 +13332,6 @@ msgstr "Les constantes ne peuvent être modifiées." #~ "Il existe déjà un fichier ou un dossier ayant le même nom à cet " #~ "emplacement." -#~ msgid "Missing 'build-tools' directory!" -#~ msgstr "Dossier « build-tools » manquant !" - -#~ msgid "Unable to find the zipalign tool." -#~ msgstr "Impossible de trouver l'outil zipalign." - #~ msgid "Aligning APK..." #~ msgstr "Alignement de l'APK…" @@ -13583,9 +13679,6 @@ msgstr "Les constantes ne peuvent être modifiées." #~ msgid "Failed to save solution." #~ msgstr "Impossible de sauvegarder la solution." -#~ msgid "Done" -#~ msgstr "Terminé" - #~ msgid "Failed to create C# project." #~ msgstr "Impossible de créer le projet C#." diff --git a/editor/translations/ga.po b/editor/translations/ga.po index f9fab95696..6036193c24 100644 --- a/editor/translations/ga.po +++ b/editor/translations/ga.po @@ -1890,10 +1890,6 @@ msgstr "" msgid "File:" msgstr "" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2298,6 +2294,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2341,18 +2341,6 @@ msgstr "" msgid "Save Scene As..." msgstr "" -#: editor/editor_node.cpp -msgid "No" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2401,6 +2389,10 @@ msgid "Quit" msgstr "" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -4964,8 +4956,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -4979,9 +4970,28 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6038,6 +6048,10 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6098,10 +6112,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11093,6 +11103,34 @@ msgstr "Scagairí..." msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11592,11 +11630,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11608,11 +11648,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11620,9 +11660,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12013,27 +12063,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12093,6 +12143,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12306,6 +12360,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12351,6 +12409,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" diff --git a/editor/translations/he.po b/editor/translations/he.po index 57746c75b0..c179d06c24 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -1966,10 +1966,6 @@ msgstr "תצוגה מקדימה:" msgid "File:" msgstr "קובץ:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "יש להשתמש בסיומת תקנית." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "סריקת מקורות" @@ -2392,6 +2388,10 @@ msgid "There is no defined scene to run." msgstr "אין סצנה מוגדרת להרצה." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "לא ניתן להפעיל תהליך משנה!" @@ -2435,18 +2435,6 @@ msgstr "דרוש מפרק שורש כדי לשמור את הסצינה." msgid "Save Scene As..." msgstr "שמירת סצנה בשם…" -#: editor/editor_node.cpp -msgid "No" -msgstr "לא" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "כן" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "סצנה זאת מעולם לא נשמרה. לשמור לפני ההרצה?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "לא ניתן לבצע פעולה זו ללא סצנה." @@ -2496,6 +2484,10 @@ msgid "Quit" msgstr "יציאה" #: editor/editor_node.cpp +msgid "Yes" +msgstr "כן" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "לצאת מהעורך?" @@ -5171,10 +5163,10 @@ msgid "Assets ZIP File" msgstr "קובץ ZIP של נכסים" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "אין אפשרות לקבוע נתיב שמירה עבור תמונות lightmap.\n" "שמור/י את הסצינה שלך (כדי שתמונות יישמרו באותה תיקייה), או בחר/י נתיב שמירה " @@ -5191,9 +5183,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "יצירת תמונות lightmap נכשלה, ודא/י שהנתיב ניתן לכתיבה." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "אפיית Lightmaps" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "בחירת קובץ תבנית" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6306,6 +6318,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "המרה לאותיות גדולות" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6366,10 +6383,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11592,6 +11605,38 @@ msgstr "סינון רשתות" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "יש לחבר משאב MeshLibrary ל- GridMap הזה כדי להשתמש ברשתות שלו." +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "כיוונים" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "הזחה מימין" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "גרסה נוכחית:" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "מדפיס תאורות:" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "שם מחלקה לא יכול להיות מילת מפתח שמורה" @@ -12095,12 +12140,14 @@ msgid "Select device from the list" msgstr "נא לבחור התקן מהרשימה" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." -msgstr "קובץ ההפעלה של ADB לא נקבע בהגדרות העורך." +msgid "Unable to find the 'apksigner' tool." +msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "OpenJDK jarsigner לא נקבע בהגדרות העורך." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "תבנית בנייה לאנדרואיד לא מותקנת בפרוייקט. ההתקנה היא מתפריט המיזם." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -12111,12 +12158,14 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "מפתח גירסת שיחרור נקבע באופן שגוי בהגדרות הייצוא." #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +#, fuzzy +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" -"בנייה מותאמת אישית דורשת נתיב חוקי של ערכת פיתוח לאנדרואיד בהגדרות העורך." +"נתיב לא חוקי לערכת פיתוח אנדרואיד עבור בנייה מותאמת אישית בהגדרות העורך." #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +#, fuzzy +msgid "Invalid Android SDK path in Editor Settings." msgstr "" "נתיב לא חוקי לערכת פיתוח אנדרואיד עבור בנייה מותאמת אישית בהגדרות העורך." @@ -12125,10 +12174,22 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." -msgstr "תבנית בנייה לאנדרואיד לא מותקנת בפרוייקט. ההתקנה היא מתפריט המיזם." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +#, fuzzy +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" +"נתיב לא חוקי לערכת פיתוח אנדרואיד עבור בנייה מותאמת אישית בהגדרות העורך." + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." +msgstr "" #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12569,28 +12630,32 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin דורש צאצא מסוג ARVRCamera." #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(זמן שנותר: %d:%02d שנ׳)" +#, fuzzy +msgid "Preparing geometry (%d/%d)" +msgstr "ניתוח גיאומטרי..." #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "מדפיס רשתות: " +#, fuzzy +msgid "Preparing environment" +msgstr "צפייה בסביבה" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "מדפיס תאורות:" +#, fuzzy +msgid "Generating capture" +msgstr "נוצרות מפות תאורה" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "מסיים הדפסה" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "נוצרות מפות תאורה" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "רשתות תאורה: " +msgid "Done" +msgstr "בוצע" #: scene/3d/collision_object.cpp msgid "" @@ -12660,6 +12725,10 @@ msgid "Plotting Meshes" msgstr "הדפסת רשתות" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "מסיים הדפסה" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12906,6 +12975,10 @@ msgstr "אזהרה!" msgid "Please Confirm..." msgstr "נא לאשר…" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "יש להשתמש בסיומת תקנית." + #: scene/gui/graph_edit.cpp #, fuzzy msgid "Enable grid minimap." @@ -12962,6 +13035,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "גודל חלון התצוגה חייב להיות גדול מ-0 על מנת להציג משהו." #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "מקור לא תקין לתצוגה מקדימה." @@ -12989,6 +13068,34 @@ msgstr "ניתן להקצות שינויים רק בפונקצית vertex." msgid "Constants cannot be modified." msgstr "אי אפשר לשנות קבועים." +#~ msgid "No" +#~ msgstr "לא" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "סצנה זאת מעולם לא נשמרה. לשמור לפני ההרצה?" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "קובץ ההפעלה של ADB לא נקבע בהגדרות העורך." + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "OpenJDK jarsigner לא נקבע בהגדרות העורך." + +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "" +#~ "בנייה מותאמת אישית דורשת נתיב חוקי של ערכת פיתוח לאנדרואיד בהגדרות העורך." + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(זמן שנותר: %d:%02d שנ׳)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "מדפיס רשתות: " + +#~ msgid "Lighting Meshes: " +#~ msgstr "רשתות תאורה: " + #, fuzzy #~ msgid "Search complete" #~ msgstr "חיפוש טקסט" @@ -13174,9 +13281,6 @@ msgstr "אי אפשר לשנות קבועים." #~ msgid "Failed to save solution." #~ msgstr "שמירת הפתרון נכשלה." -#~ msgid "Done" -#~ msgstr "בוצע" - #~ msgid "Failed to create C# project." #~ msgstr "יצירת מיזם C# נכשלה." diff --git a/editor/translations/hi.po b/editor/translations/hi.po index 7c3f2834ad..fbf1352eff 100644 --- a/editor/translations/hi.po +++ b/editor/translations/hi.po @@ -9,7 +9,7 @@ # Abhay Patel <abhay111patel@gmail.com>, 2019. # Lakshmi-Jayakumar <lakshmi.jayakumar.tkm@gmail.com>, 2019. # Devashishsingh98 <devashishsingh98@gmail.com>, 2019. -# Shirious <sad3119823@gmail.com>, 2020. +# Shirious <sad3119823@gmail.com>, 2020, 2021. # Abhay Patel <Traumaticbean@protonmail.com>, 2020. # Bishwajeet Parhi <bishwajeet.techmaster@gmail.com>, 2020. # l4KKY <greenforcesave@gmail.com>, 2020. @@ -17,8 +17,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-19 04:29+0000\n" -"Last-Translator: l4KKY <greenforcesave@gmail.com>\n" +"PO-Revision-Date: 2021-01-06 18:29+0000\n" +"Last-Translator: Shirious <sad3119823@gmail.com>\n" "Language-Team: Hindi <https://hosted.weblate.org/projects/godot-engine/godot/" "hi/>\n" "Language: hi\n" @@ -26,7 +26,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1477,7 +1477,7 @@ msgstr "औटोलोड पुनर्व्यवस्थित करे #: editor/editor_autoload_settings.cpp msgid "Can't add autoload:" -msgstr "" +msgstr "औटोलोड नहीं डाल सकते:" #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" @@ -1944,10 +1944,6 @@ msgstr "पूर्व दर्शन:" msgid "File:" msgstr "फ़ाइल:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "मान्य एक्सटेनशन इस्तेमाल कीजिये." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "स्रोतस्कैन कीजिये" @@ -2303,6 +2299,8 @@ msgid "" "An error occurred while trying to save the editor layout.\n" "Make sure the editor's user data path is writable." msgstr "" +"लेआउट सेव करते वक़्त एरर आ रहा है|\n" +"एडीटर का पाथ writeable है ये सुनिश्चित किजिये|" #: editor/editor_node.cpp msgid "" @@ -2310,6 +2308,8 @@ msgid "" "To restore the Default layout to its base settings, use the Delete Layout " "option and delete the Default layout." msgstr "" +"मूल एडीटर लेआउट ओवराईड हो चुका है.\n" +"मूल लेआउट को पुन: स्थापित करने के लिये, डिलिट लेआउट पर्याय का प्रयोग करे." #: editor/editor_node.cpp msgid "Layout name not found!" @@ -2373,6 +2373,10 @@ msgid "There is no defined scene to run." msgstr "चलाने के लिए कोई परिभाषित दृश्य नहीं है ।" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "उपप्रक्रिया शुरू नहीं कर सका!" @@ -2416,18 +2420,6 @@ msgstr "दृश्य को बचाने के लिए एक रूट msgid "Save Scene As..." msgstr "दृश्य के रूप में सहेजें ..." -#: editor/editor_node.cpp -msgid "No" -msgstr "नहीं" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "हाँ" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "इस सीन को कभी नहीं बचाया गया। दौड़ने से पहले सहेजें?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "यह ऑपरेशन बिना किसी दृश्य के नहीं किया जा सकता है।" @@ -2466,6 +2458,8 @@ msgid "" "The current scene has unsaved changes.\n" "Reload the saved scene anyway? This action cannot be undone." msgstr "" +"वर्तमान सीन मे कुछ अनसेव्ड बदलाव है|\n" +"फिर भी सीन रेलोड करे? यह क्रिया पूर्ववत नहीं की जा सकती|" #: editor/editor_node.cpp msgid "Quick Run Scene..." @@ -2476,6 +2470,10 @@ msgid "Quit" msgstr "छोड़ना" #: editor/editor_node.cpp +msgid "Yes" +msgstr "हाँ" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "संपादक से बाहर निकलें?" @@ -2810,6 +2808,10 @@ msgid "" "mobile device).\n" "You don't need to enable it to use the GDScript debugger locally." msgstr "" +"जब यह पर्याय सक्रिय होता है, तब यह one-click deploy एक्सयुटेबल को इस कोम्पुटर के IP " +"को जोडने कि कोशिश करेगा ताकि चालु प्रोजेक्ट डिबग हो सके|\n" +"यह पर्याय रिमोट डिबगींग (कोई और मशीन, आम तौर पर मोबाईल) के लिये उद्देशित है|\n" +"इसे GDScript इसि मशीन पर डिबग करने के लिये इसे सक्रिय करने कि जरुरत नही|" #: editor/editor_node.cpp #, fuzzy @@ -3395,7 +3397,7 @@ msgstr "क्या आप '_run' विधि को भूल गए?" #: editor/editor_spin_slider.cpp msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes." -msgstr "" +msgstr "पूर्णांक के लिए Ctrl दबाए रखें. सटीक अंक के लिये Shift दबाए रखें." #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" @@ -3678,6 +3680,11 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"निम्नलिखित फ़ाइले या फ़ोल्डर दिये हुए जगह '%s' के समान है:\n" +"\n" +"%s\n" +"\n" +"क्या आप उस पर लिखना चाहते है ?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3709,7 +3716,7 @@ msgstr "खुले दृश्य" #: editor/filesystem_dock.cpp msgid "Instance" -msgstr "" +msgstr "इनस्टन्स" #: editor/filesystem_dock.cpp msgid "Add to Favorites" @@ -3725,11 +3732,11 @@ msgstr "निर्भरित फ़ाइलें संपादित क #: editor/filesystem_dock.cpp msgid "View Owners..." -msgstr "" +msgstr "ओनर्स देखे..." #: editor/filesystem_dock.cpp msgid "Move To..." -msgstr "" +msgstr "मे ले जाएँ..." #: editor/filesystem_dock.cpp msgid "New Scene..." @@ -3737,7 +3744,7 @@ msgstr "नया दृश्य..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." -msgstr "" +msgstr "नई स्क्रिप्ट..." #: editor/filesystem_dock.cpp msgid "New Resource..." @@ -3746,12 +3753,12 @@ msgstr "नया संसाधन..." #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Expand All" -msgstr "" +msgstr "सभी बढाय" #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Collapse All" -msgstr "" +msgstr "सभी ढहाय" #: editor/filesystem_dock.cpp msgid "Duplicate..." @@ -3764,23 +3771,23 @@ msgstr "औटोलोड हिलाइये" #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Rename..." -msgstr "" +msgstr "नाम बदली..." #: editor/filesystem_dock.cpp msgid "Previous Folder/File" -msgstr "" +msgstr "पिछला फ़ोल्डर/फ़ाइल" #: editor/filesystem_dock.cpp msgid "Next Folder/File" -msgstr "" +msgstr "अगला फ़ोल्डर/फ़ाइल" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" -msgstr "" +msgstr "फाइलसिस्टेम पुन:स्कैन करे" #: editor/filesystem_dock.cpp msgid "Toggle Split Mode" -msgstr "" +msgstr "स्प्लिट मोड टॉगल कीजिये" #: editor/filesystem_dock.cpp msgid "Search files" @@ -3791,76 +3798,79 @@ msgid "" "Scanning Files,\n" "Please Wait..." msgstr "" +"फ़ाइले स्कैन कर रहा है,\n" +"कृपया रुकिये..." #: editor/filesystem_dock.cpp msgid "Move" -msgstr "" +msgstr "हिलाइये" #: editor/filesystem_dock.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/project_manager.cpp editor/rename_dialog.cpp #: editor/scene_tree_dock.cpp msgid "Rename" -msgstr "" +msgstr "नाम बदली" #: editor/filesystem_dock.cpp msgid "Overwrite" -msgstr "" +msgstr "मौजूदा के ऊपर लिखे" #: editor/filesystem_dock.cpp msgid "Create Scene" -msgstr "दृश्य बनाएं" +msgstr "सीन बनाएं" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" -msgstr "" +msgstr "स्क्रिप्ट बनाइये" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp msgid "Find in Files" -msgstr "" +msgstr "फ़ाइलों मे तलाशिये" #: editor/find_in_files.cpp msgid "Find:" -msgstr "" +msgstr "तलाशिये:" #: editor/find_in_files.cpp msgid "Folder:" -msgstr "" +msgstr "फ़ोल्डर:" #: editor/find_in_files.cpp msgid "Filters:" -msgstr "" +msgstr "फिल्टर:" #: editor/find_in_files.cpp msgid "" "Include the files with the following extensions. Add or remove them in " "ProjectSettings." msgstr "" +"निम्नलिखित एक्सटेंशन कि फ़ाइले शामिल कि गई है. इन्हे प्रोजेक्ट सेटिंग्स मे डालिये या निकालिये." #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find..." -msgstr "" +msgstr "तलाशिये..." #: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp msgid "Replace..." -msgstr "" +msgstr "बदली करे..." #: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp msgid "Cancel" -msgstr "" +msgstr "रद्द करें" #: editor/find_in_files.cpp msgid "Find: " -msgstr "" +msgstr "तलाशिये: " #: editor/find_in_files.cpp msgid "Replace: " -msgstr "" +msgstr "बदली करे: " #: editor/find_in_files.cpp msgid "Replace all (no undo)" -msgstr "" +msgstr "सभी बदली करे (इसे अंडू नहीं किया जा सकता है)" #: editor/find_in_files.cpp msgid "Searching..." @@ -3883,15 +3893,15 @@ msgstr "%d मिल गया।" #: editor/groups_editor.cpp msgid "Add to Group" -msgstr "" +msgstr "ग्रुप मे ऐड करे" #: editor/groups_editor.cpp msgid "Remove from Group" -msgstr "" +msgstr "ग्रुप मे से निकालिये" #: editor/groups_editor.cpp msgid "Group name already exists." -msgstr "" +msgstr "ग्रुप इस नाम से पहले से मौजूद." #: editor/groups_editor.cpp msgid "Invalid group name." @@ -3907,24 +3917,24 @@ msgstr "ग्रुप डिलीट करें" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" -msgstr "" +msgstr "अनेक ग्रुप" #: editor/groups_editor.cpp msgid "Nodes Not in Group" -msgstr "" +msgstr "नोड ग्रुप मे नहीं" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp #: editor/scene_tree_editor.cpp msgid "Filter nodes" -msgstr "" +msgstr "नोड फिल्टर किजिये" #: editor/groups_editor.cpp msgid "Nodes in Group" -msgstr "" +msgstr "ग्रुप मे से नोड" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." -msgstr "" +msgstr "खाली ग्रुप अपनेआप निकाले जायेंगे." #: editor/groups_editor.cpp msgid "Group Editor" @@ -3932,72 +3942,72 @@ msgstr "समूह संपादक" #: editor/groups_editor.cpp msgid "Manage Groups" -msgstr "" +msgstr "ग्रुप व्यवस्थापन कीजिये" #: editor/import/resource_importer_scene.cpp msgid "Import as Single Scene" -msgstr "" +msgstr "अकेले सीन कि तरह इंपोर्ट किजिये" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Animations" -msgstr "" +msgstr "अलग अलग अॅनिमेशन के साथ इंपोर्ट किजिये" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials" -msgstr "" +msgstr "अलग अलग मटेरियल के साथ इंपोर्ट किजिये" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects" -msgstr "" +msgstr "अलग अलग ओब्जेक्ट के साथ इंपोर्ट किजिये" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials" -msgstr "" +msgstr "अलग अलग ओब्जेक्ट+मटेरियल के साथ इंपोर्ट किजिये" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Animations" -msgstr "" +msgstr "अलग अलग ओब्जेक्ट+अॅनिमेशन के साथ इंपोर्ट किजिये" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials+Animations" -msgstr "" +msgstr "अलग अलग मटेरियल+अॅनिमेशन के साथ इंपोर्ट किजिये" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials+Animations" -msgstr "" +msgstr "अलग अलग ओब्जेक्ट+मटेरियल+अॅनिमेशन के साथ इंपोर्ट किजिये" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes" -msgstr "" +msgstr "अनेक सीन के रुप इंपोर्ट किजिये" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes+Materials" -msgstr "" +msgstr "अनेक सीन+मटेरियल के रुप इंपोर्ट किजिये" #: editor/import/resource_importer_scene.cpp #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import Scene" -msgstr "" +msgstr "सीन इंपोर्ट किजिये" #: editor/import/resource_importer_scene.cpp msgid "Importing Scene..." -msgstr "" +msgstr "सीन इंपोर्ट कर रहा है..." #: editor/import/resource_importer_scene.cpp msgid "Generating Lightmaps" -msgstr "" +msgstr "लाईटमॅप बना रहा है" #: editor/import/resource_importer_scene.cpp msgid "Generating for Mesh: " -msgstr "" +msgstr "मेश के लिये बना रहा है: " #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script..." -msgstr "" +msgstr "कस्टम स्क्रिप्ट चला रहा है..." #: editor/import/resource_importer_scene.cpp msgid "Couldn't load post-import script:" -msgstr "" +msgstr "इंपोर्ट-पश्चात कि स्क्रिप्ट नहीं लोड कर पाय:" #: editor/import/resource_importer_scene.cpp msgid "Invalid/broken script for post-import (check console):" @@ -5097,8 +5107,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5112,9 +5121,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "टेम्पलेट फ़ाइल का चयन करें" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6175,6 +6204,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "सदस्यता बनाएं" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6235,10 +6269,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11342,6 +11372,36 @@ msgstr "" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "निर्देशों" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "लाईटमॅप बना रहा है" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11851,11 +11911,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11867,11 +11929,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11879,9 +11941,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12279,27 +12351,29 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "" +#, fuzzy +msgid "Generating capture" +msgstr "लाईटमॅप बना रहा है" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "लाईटमॅप बना रहा है" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12359,6 +12433,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12574,6 +12652,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "मान्य एक्सटेनशन इस्तेमाल कीजिये." + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12619,6 +12701,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid source for preview." msgstr "गलत फॉण्ट का आकार |" @@ -12649,6 +12737,12 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "No" +#~ msgstr "नहीं" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "इस सीन को कभी नहीं बचाया गया। दौड़ने से पहले सहेजें?" + #~ msgid "Error trying to save layout!" #~ msgstr "लेआउट को बचाने की कोशिश कर रहा त्रुटि!" diff --git a/editor/translations/hr.po b/editor/translations/hr.po index d429c51904..9826f61488 100644 --- a/editor/translations/hr.po +++ b/editor/translations/hr.po @@ -1904,10 +1904,6 @@ msgstr "Pregled:" msgid "File:" msgstr "Datoteka:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Nastavak mora biti ispravan." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2311,6 +2307,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2354,18 +2354,6 @@ msgstr "" msgid "Save Scene As..." msgstr "" -#: editor/editor_node.cpp -msgid "No" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2413,6 +2401,10 @@ msgid "Quit" msgstr "" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -4975,8 +4967,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -4990,9 +4981,28 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6048,6 +6058,10 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6108,10 +6122,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11110,6 +11120,35 @@ msgstr "" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "Direkcije" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11611,11 +11650,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11627,11 +11668,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11639,9 +11680,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12032,27 +12083,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12112,6 +12163,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12325,6 +12380,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Nastavak mora biti ispravan." + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12370,6 +12429,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" diff --git a/editor/translations/hu.po b/editor/translations/hu.po index fe5b5741ef..78db184f7d 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -14,12 +14,13 @@ # cefrebevalo <szmarci711@gmail.com>, 2020. # thekeymethod <csokan.andras87@protonmail.ch>, 2020. # Czmorek Dávid <czmdav.soft@gmail.com>, 2020. +# Újvári Marcell <mmarci72@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-07 08:11+0000\n" -"Last-Translator: Czmorek Dávid <czmdav.soft@gmail.com>\n" +"PO-Revision-Date: 2021-01-22 10:21+0000\n" +"Last-Translator: Újvári Marcell <mmarci72@gmail.com>\n" "Language-Team: Hungarian <https://hosted.weblate.org/projects/godot-engine/" "godot/hu/>\n" "Language: hu\n" @@ -27,7 +28,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -738,10 +739,9 @@ msgstr "Csak a kijelölés" #: editor/code_editor.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/text_editor.cpp msgid "Standard" -msgstr "" +msgstr "Alapértelmezett" #: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Toggle Scripts Panel" msgstr "Szkript panel váltása" @@ -1948,10 +1948,6 @@ msgstr "Előnézet:" msgid "File:" msgstr "Fájl:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Használjon érvényes kiterjesztést." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Források Vizsgálata" @@ -2385,6 +2381,10 @@ msgid "There is no defined scene to run." msgstr "Nincs meghatározva Scene a futtatáshoz." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Az alprocesszt nem lehetett elindítani!" @@ -2428,18 +2428,6 @@ msgstr "" msgid "Save Scene As..." msgstr "Scene mentés másként..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Nem" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Igen" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Ez a Scene még soha nem volt mentve. Menti futtatás előtt?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Ezt a műveletet nem lehet végrehajtani egy Scene nélkül." @@ -2489,6 +2477,10 @@ msgid "Quit" msgstr "Kilépés" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Igen" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Kilép a szerkesztőből?" @@ -5134,10 +5126,10 @@ msgid "Assets ZIP File" msgstr "Eszköz ZIP Fájl" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "Nem lehet megállapítani mentési útvonalat a fénytérképeknek.\n" "Mentse el a jelenetét (hogy aztán a képek ugyanabba a mappába legyenek " @@ -5160,9 +5152,29 @@ msgstr "" "írható." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Fény Besütése" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Válasszon sablonfájlt" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6240,6 +6252,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "Csak egy ParticlesMaterial feldolgozó anyagba állíthat pontot" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Konvertálás CPU-részecskékké" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Generálási Idő (mp):" @@ -6300,10 +6317,6 @@ msgstr "AABB Generálása" msgid "Generate Visibility AABB" msgstr "Láthatósági AABB Generálása" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "AABB Generálása" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Pont Eltávolítása Görbéről" @@ -7234,7 +7247,7 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." -msgstr "" +msgstr "Z-Tengely transzformáció" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." @@ -11334,6 +11347,39 @@ msgstr "" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Generate buffers" +msgstr "AABB Generálása" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "Irányok" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "Behúzás Jobbra" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "Kifejezés beállítása" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "Fénytérképek Létrehozása" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11835,11 +11881,13 @@ msgid "Select device from the list" msgstr "Válasszon készüléket a listából" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11851,11 +11899,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11863,9 +11911,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12260,28 +12318,33 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "" +#, fuzzy +msgid "Preparing geometry (%d/%d)" +msgstr "Geometria Elemzése…" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "" +#, fuzzy +msgid "Preparing environment" +msgstr "Geometria Elemzése…" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "" +#, fuzzy +msgid "Generating capture" +msgstr "Fénytérképek Létrehozása" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "Fénytérképek Létrehozása" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "" +#, fuzzy +msgid "Done" +msgstr "Kész!" #: scene/3d/collision_object.cpp msgid "" @@ -12340,6 +12403,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12553,6 +12620,10 @@ msgstr "Figyelem!" msgid "Please Confirm..." msgstr "Kérjük erősítse meg..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Használjon érvényes kiterjesztést." + #: scene/gui/graph_edit.cpp #, fuzzy msgid "Enable grid minimap." @@ -12603,6 +12674,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid source for preview." msgstr "Érvénytelen forrás az előnézethez." @@ -12631,6 +12708,12 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "No" +#~ msgstr "Nem" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Ez a Scene még soha nem volt mentve. Menti futtatás előtt?" + #~ msgid "Search complete" #~ msgstr "A keresés kész" diff --git a/editor/translations/id.po b/editor/translations/id.po index 98a8f19b60..b7dc29eb20 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -1969,10 +1969,6 @@ msgstr "Pratinjau:" msgid "File:" msgstr "File:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Harus menggunakan ekstensi yang sah." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Sumber Pemindaian" @@ -2405,6 +2401,10 @@ msgid "There is no defined scene to run." msgstr "Tidak ada skena yang didefinisikan untuk dijalankan." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Tidak dapat memulai subproses!" @@ -2448,18 +2448,6 @@ msgstr "Node akar diperlukan untuk menyimpan skena." msgid "Save Scene As..." msgstr "Simpan Skena Sebagai..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Tidak" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Ya" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Skena ini belum pernah disimpan. Simpan sebelum menjalankan?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Operasi ini tidak dapat diselesaikan tanpa skena." @@ -2510,6 +2498,10 @@ msgid "Quit" msgstr "Keluar" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Ya" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Keluar editor?" @@ -5177,10 +5169,10 @@ msgid "Assets ZIP File" msgstr "Berkas Aset ZIP" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "Tidak dapat menentukan lokasi penyimpanan untuk gambar lightmap.\n" "Simpan skena Anda (untuk gambar yang akan disimpan di direktori yang sama), " @@ -5199,9 +5191,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "Gagal membuat gambar lightmap, pastikan path dapat ditulis." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Panggang Lightmaps" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Pilih berkas templat" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6305,6 +6317,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "Hanya dapat mengatur titik ke dalam material proses ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Konversikan menjadi CPUParticles" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Waktu Pembuatan (detik):" @@ -6365,10 +6382,6 @@ msgstr "Membuat AABB" msgid "Generate Visibility AABB" msgstr "Buat Penampakan AABB" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "Buat AABB" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Hapus Titik dari Kurva" @@ -11603,6 +11616,39 @@ msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" "Berikan resource MeshLibrary ke GridMap ini untuk menggunakan mesh-nya." +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Generate buffers" +msgstr "Buat AABB" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "Arah" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "Indentasi Kanan" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "Pasca Proses" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "Plotting Lights:" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Nama kelas tidak boleh reserved keyword" @@ -12116,12 +12162,16 @@ msgid "Select device from the list" msgstr "Pilih perangkat pada daftar" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." -msgstr "Lokasi executable ADB belum dikonfigurasi dalam Pengaturan Editor." +msgid "Unable to find the 'apksigner' tool." +msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "Lokasi jarsigner OpenJDK belum dikonfigurasi dalam Pengaturan Editor." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" +"Templat build Android belum terpasang dalam proyek. Pasanglah dari menu " +"Proyek." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -12137,13 +12187,15 @@ msgstr "" "prasetel proyek." #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +#, fuzzy +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" -"Membangun kustom APK memerlukan lokasi Android SDK yang valid dalam " -"Pengaturan Editor." +"Lokasi Android SDK tidak valid untuk membuat kustom APK dalam Pengaturan " +"Editor." #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +#, fuzzy +msgid "Invalid Android SDK path in Editor Settings." msgstr "" "Lokasi Android SDK tidak valid untuk membuat kustom APK dalam Pengaturan " "Editor." @@ -12153,12 +12205,23 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +#, fuzzy +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" +"Lokasi Android SDK tidak valid untuk membuat kustom APK dalam Pengaturan " +"Editor." + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" -"Templat build Android belum terpasang dalam proyek. Pasanglah dari menu " -"Proyek." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12618,29 +12681,33 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin membutuhkan node anak ARVRCamera." #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(Waktu tersisa: %d:%02d s)" +#, fuzzy +msgid "Preparing geometry (%d/%d)" +msgstr "Mengurai Geometri..." #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "Plotting Meshes: " +#, fuzzy +msgid "Preparing environment" +msgstr "Tampilkan Lingkungan" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "Plotting Lights:" +#, fuzzy +msgid "Generating capture" +msgstr "Membuat Pemetaan Cahaya" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "Menyelesaikan Pemetaan" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "Membuat Pemetaan Cahaya" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Lighting Meshes: " -msgstr "Lighting Meshes: " +msgid "Done" +msgstr "Selesai!" #: scene/3d/collision_object.cpp msgid "" @@ -12710,6 +12777,10 @@ msgid "Plotting Meshes" msgstr "Memetakan Mesh" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "Menyelesaikan Pemetaan" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12957,6 +13028,10 @@ msgstr "Peringatan!" msgid "Please Confirm..." msgstr "Mohon konfirmasi..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Harus menggunakan ekstensi yang sah." + #: scene/gui/graph_edit.cpp #, fuzzy msgid "Enable grid minimap." @@ -13019,6 +13094,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "Ukuran viewport harus lebih besar dari 0 untuk me-render apa pun." #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "Sumber tidak sah untuk pratinjau." @@ -13046,6 +13127,37 @@ msgstr "Variasi hanya bisa ditetapkan dalam fungsi vertex." msgid "Constants cannot be modified." msgstr "Konstanta tidak dapat dimodifikasi." +#~ msgid "No" +#~ msgstr "Tidak" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Skena ini belum pernah disimpan. Simpan sebelum menjalankan?" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "Lokasi executable ADB belum dikonfigurasi dalam Pengaturan Editor." + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "" +#~ "Lokasi jarsigner OpenJDK belum dikonfigurasi dalam Pengaturan Editor." + +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "" +#~ "Membangun kustom APK memerlukan lokasi Android SDK yang valid dalam " +#~ "Pengaturan Editor." + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(Waktu tersisa: %d:%02d s)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "Plotting Meshes: " + +#, fuzzy +#~ msgid "Lighting Meshes: " +#~ msgstr "Lighting Meshes: " + #~ msgid "Search complete" #~ msgstr "Pencarian selesai" diff --git a/editor/translations/is.po b/editor/translations/is.po index 87a23006cc..88dbd92927 100644 --- a/editor/translations/is.po +++ b/editor/translations/is.po @@ -1927,10 +1927,6 @@ msgstr "" msgid "File:" msgstr "" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2335,6 +2331,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2378,18 +2378,6 @@ msgstr "" msgid "Save Scene As..." msgstr "" -#: editor/editor_node.cpp -msgid "No" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2437,6 +2425,10 @@ msgid "Quit" msgstr "" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -5019,8 +5011,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5034,9 +5025,28 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6103,6 +6113,10 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6163,10 +6177,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11212,6 +11222,34 @@ msgstr "" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11717,11 +11755,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11733,11 +11773,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11745,9 +11785,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12138,27 +12188,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12218,6 +12268,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12431,6 +12485,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12476,6 +12534,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" diff --git a/editor/translations/it.po b/editor/translations/it.po index d87bb71712..f322366f4f 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -36,7 +36,7 @@ # Davide Giuliano <davidegiuliano00@gmail.com>, 2019. # Stefano Merazzi <asso99@hotmail.com>, 2019. # Sinapse X <sinapsex13@gmail.com>, 2019. -# Micila Micillotto <micillotto@gmail.com>, 2019, 2020. +# Micila Micillotto <micillotto@gmail.com>, 2019, 2020, 2021. # Mirko Soppelsa <miknsop@gmail.com>, 2019, 2020. # No <kingofwizards.kw7@gmail.com>, 2019. # StarFang208 <polaritymanx@yahoo.it>, 2019. @@ -59,8 +59,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-22 21:12+0000\n" -"Last-Translator: Lorenzo Cerqua <lorenzocerqua@tutanota.com>\n" +"PO-Revision-Date: 2021-01-22 10:21+0000\n" +"Last-Translator: Micila Micillotto <micillotto@gmail.com>\n" "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/" "godot/it/>\n" "Language: it\n" @@ -68,7 +68,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.4.1-dev\n" +"X-Generator: Weblate 4.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -190,9 +190,8 @@ msgid "Anim Delete Keys" msgstr "Elimina delle chiavi d'animazione" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Change Keyframe Time" -msgstr "Cambia il tempo di un fotogramma chiave" +msgstr "Cambia Intervallo Fotogramma Principale Animazione" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" @@ -203,49 +202,41 @@ msgid "Anim Change Transform" msgstr "Cambia la trasformazione di un'animazione" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Change Keyframe Value" -msgstr "Cambia il valore del fotogramma chiave di un'animazione" +msgstr "Cambia Valore Fotogramma Principale Animazione" #: editor/animation_track_editor.cpp msgid "Anim Change Call" msgstr "Cambia la chiamata di un'animazione" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Keyframe Time" -msgstr "Cambia il tempo di più fotogrammi chiave" +msgstr "Cambia Multipli Intervalli Fotogramma Principale Animazione" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Transition" -msgstr "Cambia la transizione di più animazioni" +msgstr "Cambi Multipli Transizione Animazione" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Transform" -msgstr "Cambia le trasformazioni di più animazioni" +msgstr "Cambi Multipli Trasformazione Animazione" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Keyframe Value" -msgstr "Cambia il valore di più fotogrammi chiave di un'Animazione" +msgstr "Cambia Multipli Valori Fotogramma Principale Animazione" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Call" -msgstr "Cambia la chiamata di metodo di più animazioni" +msgstr "Cambi Multipli Chiamata Animazione" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Length" -msgstr "Cambia la lunghezza di un'animazione" +msgstr "Cambia Lunghezza Animazione" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Change Animation Loop" -msgstr "Commuta ciclicità animazione" +msgstr "Cambia Loop Animazione" #: editor/animation_track_editor.cpp msgid "Property Track" @@ -317,9 +308,8 @@ msgid "Interpolation Mode" msgstr "Modalità d'interpolazione" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" -msgstr "Modalità ciclo ad anello (interpola la fine con l'inizio del ciclo)" +msgstr "Modalità Ciclo ad Anello (interpola la fine con l'inizio a ciclo)" #: editor/animation_track_editor.cpp msgid "Remove this track." @@ -342,17 +332,14 @@ msgid "Discrete" msgstr "Discreta" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Trigger" -msgstr "Attivazione" +msgstr "Attivatore" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Capture" msgstr "Cattura" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Nearest" msgstr "Più vicino" @@ -366,30 +353,25 @@ msgid "Cubic" msgstr "Cubica" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Clamp Loop Interp" -msgstr "Blocca l'interpolazione d'un ciclo" +msgstr "Blocca Interpolazione Ciclo" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Wrap Loop Interp" -msgstr "Continua l'interpolazione d'un ciclo" +msgstr "Avvolgi Interpolazione Ciclo" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Insert Key" -msgstr "Inserisci un fotogramma chiave" +msgstr "Inserisci Fotogramma Chiave" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Duplicate Key(s)" -msgstr "Duplica i fotogrammi chiave selezionati" +msgstr "Duplica Fotogrammi Chiave Selezionati" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Delete Key(s)" -msgstr "Elimina i fotogrammi chiave selezionati" +msgstr "Elimina Fotogrammi Chiave Selezionati" #: editor/animation_track_editor.cpp msgid "Change Animation Update Mode" @@ -408,14 +390,12 @@ msgid "Remove Anim Track" msgstr "Rimuovi la traccia di un'animazione" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Create NEW track for %s and insert key?" -msgstr "Creare una NUOVA traccia per %s e inserirci il fotogramma chiave?" +msgstr "Crea NUOVA traccia per %s ed inserire fotogramma chiave?" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Create %d NEW tracks and insert keys?" -msgstr "Creare %d NUOVE tracce e inserirci i fotogrammi chiavi?" +msgstr "Crea %d NUOVE tracce ed inserire fotogrammi chiave?" #: editor/animation_track_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp @@ -434,24 +414,20 @@ msgid "Anim Insert" msgstr "Inserisci un'animazione" #: editor/animation_track_editor.cpp -#, fuzzy msgid "AnimationPlayer can't animate itself, only other players." -msgstr "AnimationPlayer non può animarsi, solo altri nodi." +msgstr "AnimationPlayer può solo animare altri riproduttori, non se stesso." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Create & Insert" -msgstr "Crea un'animazione e inserisci un fotogramma chiave" +msgstr "Crea & Inserisci Animazione" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Insert Track & Key" -msgstr "Inserisci un traccia con un fotogramma chiave in un'animazione" +msgstr "Inserisci Traccia e Fotogramma Chiave Animazione" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Insert Key" -msgstr "Inserisci un fotogramma chiave in un'animazione" +msgstr "Inserisci Fotogramma Chiave Animazione" #: editor/animation_track_editor.cpp msgid "Change Animation Step" @@ -462,13 +438,12 @@ msgid "Rearrange Tracks" msgstr "Riordina delle tracce" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" -"Le tracce di trasformazioni 3D si applicano solo a nodi di tipo Spatial." +"Le tracce di trasformazione possono essere applicate soltanto ai nodi basati " +"sul nodo Spatial." #: editor/animation_track_editor.cpp -#, fuzzy msgid "" "Audio tracks can only point to nodes of type:\n" "-AudioStreamPlayer\n" @@ -487,12 +462,12 @@ msgstr "" "AnimationPlayer." #: editor/animation_track_editor.cpp -#, fuzzy msgid "An animation player can't animate itself, only other players." -msgstr "Un AnimationPlayer non può animare se stesso, solo altri riproduttori." +msgstr "" +"Un riproduttore di animazioni può solo animare altri riproduttori, non se " +"stesso." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Not possible to add a new track without a root" msgstr "Non è possibile aggiungere una nuova traccia senza un nodo radice" @@ -2028,10 +2003,6 @@ msgstr "Anteprima:" msgid "File:" msgstr "File:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "È necessaria un'estensione valida." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Scansiona sorgenti" @@ -2473,6 +2444,10 @@ msgid "There is no defined scene to run." msgstr "Non c'è nessuna scena definita da eseguire." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "Salva scena prima di eseguire..." + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Impossibile avviare il sottoprocesso!" @@ -2516,18 +2491,6 @@ msgstr "È necessario un nodo radice per salvare la scena." msgid "Save Scene As..." msgstr "Salva scena come…" -#: editor/editor_node.cpp -msgid "No" -msgstr "No" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Sì" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Questa scena non è mai stata salvata. Salvarla prima di eseguirla?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Questa operazione non può essere eseguita senza una scena." @@ -2577,6 +2540,10 @@ msgid "Quit" msgstr "Esci" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Sì" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Uscire dall'editor?" @@ -4010,19 +3977,16 @@ msgid "Searching..." msgstr "Ricerca..." #: editor/find_in_files.cpp -#, fuzzy msgid "%d match in %d file." -msgstr "%d corrispondenza/e." +msgstr "%d corrispondenza in %d file." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d file." -msgstr "%d corrispondenza/e." +msgstr "%d corrispondenze in %d file." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d files." -msgstr "%d corrispondenza/e." +msgstr "%d corrispondenze in %d file." #: editor/groups_editor.cpp msgid "Add to Group" @@ -5266,13 +5230,11 @@ msgstr "ZIP File degli Asset" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" -"Impossibile determinare un percorso di salvataggio per le immagini di " +"Impossibile determinare un percorso di salvataggio per le immagini " "lightmap.\n" -"Salva la scena (per salvare le immagini nella stessa directory), o scegli un " -"percorso di salvataggio nelle proprietà di BackedLightmap." +"Salva la scena e riprova." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -5289,9 +5251,34 @@ msgstr "" "il percorso dei file sia scrivibile." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" +"Impossibile determinare la dimensione della lightmap. La dimensione massima " +"(della lightmap) è troppo piccola?" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" +"Alcune mesh non sono valide. Sii sicuro che i valori dei canali UV2 siano " +"all'interno nella regione [0.0,1.0] quadra." + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" +"Godot Editor è stato costruito senza il supporto per il ray tracing, quindi " +"il baking delle lightmaps non è possibile." + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Preprocessa Lightmaps" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "Seleziona il file bake della lightmap:" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6396,6 +6383,10 @@ msgstr "" "ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "Converti in CPUParticles2D" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Tempo di Generazione (sec):" @@ -6456,10 +6447,6 @@ msgstr "Generando AABB" msgid "Generate Visibility AABB" msgstr "Genera Visibilità AABB" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "Genera AABB" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Rimuovi Punto da Curva" @@ -11686,6 +11673,34 @@ msgstr "Filtra mesh" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "Dai una risorsa MeshLibrary a questa GridMap per usare le sue mesh." +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "Inizia il Baking" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "Preparando le strutture dati" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "Genera buffers" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "Luci dirette" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "Luci indirette" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "Post processing" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "Stampando le lightmap" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Il nome della classe non può essere una parola chiave riservata" @@ -12203,12 +12218,16 @@ msgid "Select device from the list" msgstr "Seleziona il dispositivo dall'elenco" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." -msgstr "Eseguibile ADB non configurato nelle Impostazioni dell'Editor." +msgid "Unable to find the 'apksigner' tool." +msgstr "Impossibile trovare lo strumento 'apksigner'." #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "OpenJDK jarsigner non configurato nelle Impostazioni dell'Editor." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" +"Il template build di Android non è installato in questo progetto. Installalo " +"dal menu Progetto." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -12221,28 +12240,39 @@ msgstr "" "Release keystore non configurato correttamente nel preset di esportazione." #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" -"Le build personalizzate richiedono un percorso per un Android SDK valido " -"nelle impostazioni dell'editor." +"Un percorso valido per il SDK Android è richiesto nelle Impostazioni Editor." #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." -msgstr "" -"Percorso per Android SDK per build personalizzata nelle impostazioni " -"dell'editor non è valido." +msgid "Invalid Android SDK path in Editor Settings." +msgstr "Un percorso invalido per il SDK Android nelle Impostazioni Editor." #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" msgstr "Cartella 'platform-tools' inesistente!" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." msgstr "" -"Il template build di Android non è installato in questo progetto. Installalo " -"dal menu Progetto." +"Impossibile trovare il comando adb negli strumenti di piattaforma del SDK " +"Android." + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" +"Per favore, controlla la directory specificata del SDK Android nelle " +"Impostazioni Editor." + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "Cartella 'build-tools' inesistente!" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." +msgstr "" +"Impossibile trovare il comando apksigner negli strumenti di piattaforma del " +"SDK Android." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12730,28 +12760,28 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin richiede un nodo figlio di tipo ARVRCamera." #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "Cercando mesh e luci" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(Tempo Rimanente: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" +msgstr "Elaborazione Geometria (%d/%d)" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "Stampa Meshes: " +msgid "Preparing environment" +msgstr "Preparazione Ambiente" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "Stampando Luci:" +msgid "Generating capture" +msgstr "Generando cattura" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "Trama di Finitura" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" +msgstr "Salvando Lightmap" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "Illuminando Meshes: " +msgid "Done" +msgstr "Fatto" #: scene/3d/collision_object.cpp msgid "" @@ -12828,6 +12858,10 @@ msgid "Plotting Meshes" msgstr "Tracciando Meshes" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "Trama di Finitura" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -13084,10 +13118,13 @@ msgstr "Attenzione!" msgid "Please Confirm..." msgstr "Per Favore Conferma..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "È necessaria un'estensione valida." + #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Enable grid minimap." -msgstr "Abilita Snap" +msgstr "Abilita mini-mappa griglia." #: scene/gui/popup.cpp msgid "" @@ -13144,6 +13181,14 @@ msgstr "" "visibile." #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" +"La porta del sampler è connessa ma mai usata. Considera cambiare la sorgente " +"a 'SamplerPort'." + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "Fonte non valida per l'anteprima." @@ -13172,6 +13217,35 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Le constanti non possono essere modificate." +#~ msgid "No" +#~ msgstr "No" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Questa scena non è mai stata salvata. Salvarla prima di eseguirla?" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "Eseguibile ADB non configurato nelle Impostazioni dell'Editor." + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "OpenJDK jarsigner non configurato nelle Impostazioni dell'Editor." + +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "" +#~ "Le build personalizzate richiedono un percorso per un Android SDK valido " +#~ "nelle impostazioni dell'editor." + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(Tempo Rimanente: %d:%02d s)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "Stampa Meshes: " + +#~ msgid "Lighting Meshes: " +#~ msgstr "Illuminando Meshes: " + #~ msgid "Search complete" #~ msgstr "Ricerca completata" @@ -13523,9 +13597,6 @@ msgstr "Le constanti non possono essere modificate." #~ msgid "Failed to save solution." #~ msgstr "Impossibile salvare la soluzione." -#~ msgid "Done" -#~ msgstr "Fatto" - #~ msgid "Failed to create C# project." #~ msgstr "Impossibile creare il progetto C#." diff --git a/editor/translations/ja.po b/editor/translations/ja.po index 4b80b73525..917587952a 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -18,7 +18,7 @@ # sugusan <sugusan.development@gmail.com>, 2018, 2019. # Nathan Lovato <nathan.lovato.art@gmail.com>, 2018. # nyanode <akaruooyagi@yahoo.co.jp>, 2018. -# nitenook <admin@alterbaum.net>, 2018, 2019, 2020. +# nitenook <admin@alterbaum.net>, 2018, 2019, 2020, 2021. # Rob Matych <robertsmatych@gmail.com>, 2018. # Hidetsugu Takahashi <manzyun@gmail.com>, 2019. # Wataru Onuki <watonu@magadou.com>, 2019. @@ -29,15 +29,15 @@ # Tarou Yamada <mizuningyou@yahoo.co.jp>, 2019. # kazuma kondo <kazmax7@gmail.com>, 2019. # Akihiro Ogoshi <technical@palsystem-game.com>, 2019, 2020. -# Wataru Onuki <bettawat@yahoo.co.jp>, 2020. +# Wataru Onuki <bettawat@yahoo.co.jp>, 2020, 2021. # sporeball <sporeballdev@gmail.com>, 2020. # BinotaLIU <me@binota.org>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-27 02:25+0000\n" -"Last-Translator: nitenook <admin@alterbaum.net>\n" +"PO-Revision-Date: 2021-01-22 10:21+0000\n" +"Last-Translator: Wataru Onuki <bettawat@yahoo.co.jp>\n" "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/" "godot/ja/>\n" "Language: ja\n" @@ -45,7 +45,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.4.1-dev\n" +"X-Generator: Weblate 4.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1973,10 +1973,6 @@ msgstr "プレビュー:" msgid "File:" msgstr "ファイル:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "有効な拡張子を使用する必要があります。" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "スキャンソース" @@ -2413,6 +2409,10 @@ msgid "There is no defined scene to run." msgstr "実行するシーンが定義されていません。" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "実行前にシーンを保存..." + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "サブプロセスを開始できませんでした!" @@ -2456,18 +2456,6 @@ msgstr "シーンを保存するにはルートノードが必要です。" msgid "Save Scene As..." msgstr "名前を付けてシーンを保存..." -#: editor/editor_node.cpp -msgid "No" -msgstr "いいえ" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "はい" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "このシーンは一度も保存されていません。実行する前に保存しますか?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "この操作にはシーンが必要です。" @@ -2517,6 +2505,10 @@ msgid "Quit" msgstr "終了" #: editor/editor_node.cpp +msgid "Yes" +msgstr "はい" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "エディタを終了しますか?" @@ -3933,19 +3925,16 @@ msgid "Searching..." msgstr "検索中..." #: editor/find_in_files.cpp -#, fuzzy msgid "%d match in %d file." -msgstr "%d件の一致が見つかりました。" +msgstr "%d 件の一致が見つかりました (%d 個のファイル内)。" #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d file." -msgstr "%d件の一致が見つかりました。" +msgstr "%d 件の一致が見つかりました (%d 個のファイル内)。" #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d files." -msgstr "%d件の一致が見つかりました。" +msgstr "%d 件の一致が見つかりました (%d 個のファイル内)。" #: editor/groups_editor.cpp msgid "Add to Group" @@ -5181,12 +5170,10 @@ msgstr "アセットのzipファイル" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "ライトマップ画像の保存パスを確定できません。\n" -"シーンを保存する (画像が同じディレクトリに保存される) か、BakedLightmapプロパ" -"ティから保存パスを選択してください。" +"シーンを保存してから再度行ってください。" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -5203,9 +5190,34 @@ msgstr "" "ください。" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" +"ライトマップサイズの確定に失敗しました。ライトマップの最大サイズが小さすぎま" +"すか?" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" +"一部のメッシュが無効です。UV2チャンネルの値が [0.0,1.0] の正方形領域内にある" +"ことを確認してください。" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" +"Godotエディタがレイトレーシングに対応せずにビルドされており、ライトマップのベ" +"イクができません。" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "ライトマップを焼き込む" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "ライトマップベイクファイルを選択:" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6298,6 +6310,10 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "ParticlesMaterialプロセスマテリアルにのみ点を設定できます" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "CPUParticles2D に変換" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "生成時間 (秒):" @@ -6358,10 +6374,6 @@ msgstr "AABBを生成中" msgid "Generate Visibility AABB" msgstr "可視性のAABBを生成" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "AABBを生成" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "曲線からポイントを除去" @@ -7466,7 +7478,7 @@ msgstr "オーディオリスナー" #: editor/plugins/spatial_editor_plugin.cpp msgid "Enable Doppler" -msgstr "ドップラー効果を有効化する" +msgstr "ドップラー効果を有効化" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" @@ -11560,6 +11572,39 @@ msgstr "" "メッシュを使うにはメッシュライブラリリソースをこのグリッドマップに設定してく" "ださい。" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "ベイク開始" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "データ構造の準備" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Generate buffers" +msgstr "AABBを生成" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "方向" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "右インデント" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "ポストプロセス" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "光源を描画中:" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "クラス名を予約キーワードにすることはできません" @@ -12074,12 +12119,17 @@ msgid "Select device from the list" msgstr "一覧からデバイスを選択" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." -msgstr "ADB実行可能ファイルがエディタ設定で設定されていません。" +#, fuzzy +msgid "Unable to find the 'apksigner' tool." +msgstr "zipalign ツールが見つかりません。" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "OpenJDK jarsignerがエディタ設定で設定されていません。" +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" +"Android ビルド テンプレートがプロジェクトにインストールされていません。[プロ" +"ジェクト] メニューからインストールします。" #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -12090,11 +12140,13 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "エクスポート設定にてリリース キーストアが誤って設定されています。" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." -msgstr "カスタムビルドにはエディタ設定で有効なAndroid SDKパスが必要です。" +#, fuzzy +msgid "A valid Android SDK path is required in Editor Settings." +msgstr "エディタ設定のカスタムビルドのAndroid SDKパスが無効です。" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +#, fuzzy +msgid "Invalid Android SDK path in Editor Settings." msgstr "エディタ設定のカスタムビルドのAndroid SDKパスが無効です。" #: platform/android/export/export.cpp @@ -12102,12 +12154,21 @@ msgid "Missing 'platform-tools' directory!" msgstr "'platform-tools' ディレクトリがありません!" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +#, fuzzy +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "エディタ設定のカスタムビルドのAndroid SDKパスが無効です。" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "'build-tools' ディレクトリがありません!" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" -"Android ビルド テンプレートがプロジェクトにインストールされていません。[プロ" -"ジェクト] メニューからインストールします。" #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12580,28 +12641,32 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROriginは子ノードにARVRCameraが必要です。" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(Time Left: %d分%02d秒)" +#, fuzzy +msgid "Preparing geometry (%d/%d)" +msgstr "ジオメトリを解析しています..." #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "メッシュを描画中: " +#, fuzzy +msgid "Preparing environment" +msgstr "環境を表示" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "光源を描画中:" +#, fuzzy +msgid "Generating capture" +msgstr "ライトマップの生成" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "描画完了" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "ライトマップの生成" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "ライティングメッシュ: " +msgid "Done" +msgstr "完了" #: scene/3d/collision_object.cpp msgid "" @@ -12678,6 +12743,10 @@ msgid "Plotting Meshes" msgstr "メッシュのプロット" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "描画完了" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12934,10 +13003,13 @@ msgstr "警告!" msgid "Please Confirm..." msgstr "確認..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "有効な拡張子を使用する必要があります。" + #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Enable grid minimap." -msgstr "スナップを有効にする" +msgstr "グリッドミニマップを有効にする。" #: scene/gui/popup.cpp msgid "" @@ -12992,6 +13064,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "レンダーするにはビューポートのサイズが 0 より大きい必要があります。" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "プレビューのソースが無効です。" @@ -13019,6 +13097,33 @@ msgstr "Varying変数は頂点関数にのみ割り当てることができま msgid "Constants cannot be modified." msgstr "定数は変更できません。" +#~ msgid "No" +#~ msgstr "いいえ" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "このシーンは一度も保存されていません。実行する前に保存しますか?" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "ADB実行可能ファイルがエディタ設定で設定されていません。" + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "OpenJDK jarsignerがエディタ設定で設定されていません。" + +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "カスタムビルドにはエディタ設定で有効なAndroid SDKパスが必要です。" + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(Time Left: %d分%02d秒)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "メッシュを描画中: " + +#~ msgid "Lighting Meshes: " +#~ msgstr "ライティングメッシュ: " + #~ msgid "Search complete" #~ msgstr "検索完了" @@ -13031,12 +13136,6 @@ msgstr "定数は変更できません。" #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "このパスには、既に同名のファイルかフォルダがあります。" -#~ msgid "Missing 'build-tools' directory!" -#~ msgstr "'build-tools' ディレクトリがありません!" - -#~ msgid "Unable to find the zipalign tool." -#~ msgstr "zipalign ツールが見つかりません。" - #~ msgid "Aligning APK..." #~ msgstr "APKを最適化..." @@ -13382,9 +13481,6 @@ msgstr "定数は変更できません。" #~ msgid "Failed to save solution." #~ msgstr "ソリューションの保存に失敗しました。" -#~ msgid "Done" -#~ msgstr "完了" - #~ msgid "Failed to create C# project." #~ msgstr "C#プロジェクトの生成に失敗しました。" diff --git a/editor/translations/ka.po b/editor/translations/ka.po index f25c96166c..c35aebac02 100644 --- a/editor/translations/ka.po +++ b/editor/translations/ka.po @@ -1995,10 +1995,6 @@ msgstr "" msgid "File:" msgstr "" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2413,6 +2409,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2457,18 +2457,6 @@ msgstr "" msgid "Save Scene As..." msgstr "" -#: editor/editor_node.cpp -msgid "No" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2517,6 +2505,10 @@ msgid "Quit" msgstr "" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -5145,8 +5137,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5160,9 +5151,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "წავშალოთ მონიშნული ფაილები?" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6247,6 +6258,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "შექმნა" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6307,10 +6323,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11440,6 +11452,34 @@ msgstr "" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11952,11 +11992,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11968,11 +12010,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11980,9 +12022,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12380,27 +12432,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12460,6 +12512,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12677,6 +12733,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12722,6 +12782,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid source for preview." msgstr "არასწორი ფონტის ზომა." diff --git a/editor/translations/ko.po b/editor/translations/ko.po index 2568545544..8c15195d24 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -1956,10 +1956,6 @@ msgstr "미리 보기:" msgid "File:" msgstr "파일:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "올바른 확장자를 사용해야 합니다." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "소스 스캔중" @@ -2387,6 +2383,10 @@ msgid "There is no defined scene to run." msgstr "실행할 씬이 설정되지 않았습니다." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "하위 프로세스를 시작할 수 없습니다!" @@ -2430,18 +2430,6 @@ msgstr "씬을 저장하려면 루트 노드가 필요합니다." msgid "Save Scene As..." msgstr "씬을 다른 이름으로 저장..." -#: editor/editor_node.cpp -msgid "No" -msgstr "아니오" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "예" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "이 씬은 아직 저장하지 않았습니다. 실행하기 전에 저장할까요?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "이 작업에는 씬이 필요합니다." @@ -2491,6 +2479,10 @@ msgid "Quit" msgstr "종료" #: editor/editor_node.cpp +msgid "Yes" +msgstr "예" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "편집기를 끌까요?" @@ -5138,10 +5130,10 @@ msgid "Assets ZIP File" msgstr "애셋 ZIP 파일" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "라이트맵 이미지의 저장 경로를 파악할 수 없습니다.\n" "(같은 경로에 이미지를 저장할 수 있도록) 씬을 저장하거나, BakedLightmap 속성에" @@ -5160,9 +5152,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "라이트맵 이미지 생성 실패. 작성 가능한 경로인지 확인해주세요." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "라이트맵 굽기" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "템플릿 파일 선택" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6252,6 +6264,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "ParticlesMaterial 프로세스 머티리얼 안에만 점을 설정할 수 있습니다" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "CPU파티클로 변환" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "생성 시간 (초):" @@ -6312,10 +6329,6 @@ msgstr "AABB 만드는 중" msgid "Generate Visibility AABB" msgstr "가시성 AABB 만들기" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "AABB 만들기" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "곡선에서 점 삭제" @@ -11488,6 +11501,39 @@ msgstr "메시 필터" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "메시를 사용하려면 이 GridMap에 MeshLibrary 리소스를 주세요." +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Generate buffers" +msgstr "AABB 만들기" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "방향" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "들여쓰기" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "후처리" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "구분하는 조명:" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "클래스 이름은 키워드가 될 수 없습니다" @@ -11999,12 +12045,16 @@ msgid "Select device from the list" msgstr "목록에서 기기 선택" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." -msgstr "ADB 실행 파일을 편집기 설정에서 설정하지 않았습니다." +msgid "Unable to find the 'apksigner' tool." +msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "OpenJDK jarsigner를 편집기 설정에서 설정하지 않았습니다." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" +"프로젝트에 안드로이드 빌드 템플릿을 설치하지 않았습니다. 프로젝트 메뉴에서 설" +"치하세요." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -12015,11 +12065,13 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "내보내기 프리셋에 배포 keystorke가 잘못 설정되어 있습니다." #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." -msgstr "맞춤 빌드에는 편집기 설정에서 올바른 안드로이드 SDK 경로가 필요합니다." +#, fuzzy +msgid "A valid Android SDK path is required in Editor Settings." +msgstr "편집기 설정에서 맞춤 빌드에 잘못된 안드로이드 SDK 경로입니다." #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +#, fuzzy +msgid "Invalid Android SDK path in Editor Settings." msgstr "편집기 설정에서 맞춤 빌드에 잘못된 안드로이드 SDK 경로입니다." #: platform/android/export/export.cpp @@ -12027,12 +12079,21 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +#, fuzzy +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "편집기 설정에서 맞춤 빌드에 잘못된 안드로이드 SDK 경로입니다." + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" -"프로젝트에 안드로이드 빌드 템플릿을 설치하지 않았습니다. 프로젝트 메뉴에서 설" -"치하세요." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12481,28 +12542,32 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin은 자식으로 ARVRCamera 노드가 필요합니다." #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(남은 시간: %d:%02d 초)" +#, fuzzy +msgid "Preparing geometry (%d/%d)" +msgstr "형태 분석 중..." #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "구분하는 메시: " +#, fuzzy +msgid "Preparing environment" +msgstr "환경 보기" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "구분하는 조명:" +#, fuzzy +msgid "Generating capture" +msgstr "라이트맵 생성 중" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "구분 끝남" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "라이트맵 생성 중" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "조명 메시: " +msgid "Done" +msgstr "완료" #: scene/3d/collision_object.cpp msgid "" @@ -12578,6 +12643,10 @@ msgid "Plotting Meshes" msgstr "메시 구분" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "구분 끝남" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12830,6 +12899,10 @@ msgstr "경고!" msgid "Please Confirm..." msgstr "확인해주세요..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "올바른 확장자를 사용해야 합니다." + #: scene/gui/graph_edit.cpp #, fuzzy msgid "Enable grid minimap." @@ -12887,6 +12960,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "무엇이든 렌더링하려면 뷰포트 크기가 0보다 커야 합니다." #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "미리 보기에 잘못된 소스." @@ -12914,6 +12993,34 @@ msgstr "Varying은 꼭짓점 함수에만 지정할 수 있습니다." msgid "Constants cannot be modified." msgstr "상수는 수정할 수 없습니다." +#~ msgid "No" +#~ msgstr "아니오" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "이 씬은 아직 저장하지 않았습니다. 실행하기 전에 저장할까요?" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "ADB 실행 파일을 편집기 설정에서 설정하지 않았습니다." + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "OpenJDK jarsigner를 편집기 설정에서 설정하지 않았습니다." + +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "" +#~ "맞춤 빌드에는 편집기 설정에서 올바른 안드로이드 SDK 경로가 필요합니다." + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(남은 시간: %d:%02d 초)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "구분하는 메시: " + +#~ msgid "Lighting Meshes: " +#~ msgstr "조명 메시: " + #~ msgid "Search complete" #~ msgstr "검색 완료" @@ -13253,9 +13360,6 @@ msgstr "상수는 수정할 수 없습니다." #~ msgid "Failed to save solution." #~ msgstr "솔루션 저장 실패." -#~ msgid "Done" -#~ msgstr "완료" - #~ msgid "Failed to create C# project." #~ msgstr "C# 프로젝트 생성 실패." diff --git a/editor/translations/lt.po b/editor/translations/lt.po index 53f9b83536..f8c6d6acc9 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -1948,10 +1948,6 @@ msgstr "" msgid "File:" msgstr "" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2365,6 +2361,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2409,18 +2409,6 @@ msgstr "" msgid "Save Scene As..." msgstr "" -#: editor/editor_node.cpp -msgid "No" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2469,6 +2457,10 @@ msgid "Quit" msgstr "" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -5113,8 +5105,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5128,9 +5119,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Pasirinkite Nodus, kuriuos norite importuoti" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6208,6 +6219,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Keisti Poligono Skalę" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6268,10 +6284,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11409,6 +11421,35 @@ msgstr "Filtrai..." msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "Aprašymas:" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11920,11 +11961,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11936,11 +11979,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11948,9 +11991,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12348,27 +12401,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12428,6 +12481,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12648,6 +12705,10 @@ msgstr "Įspėjimas!" msgid "Please Confirm..." msgstr "Prašome Patvirtinti..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12693,6 +12754,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid source for preview." msgstr "Netinkamas šrifto dydis." diff --git a/editor/translations/lv.po b/editor/translations/lv.po index 7c30135407..e7abc2a6e7 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -1933,10 +1933,6 @@ msgstr "" msgid "File:" msgstr "" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2340,6 +2336,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2383,18 +2383,6 @@ msgstr "" msgid "Save Scene As..." msgstr "" -#: editor/editor_node.cpp -msgid "No" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2443,6 +2431,10 @@ msgid "Quit" msgstr "" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -5004,8 +4996,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5019,9 +5010,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Izvēlēties Šablona Failu" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6077,6 +6088,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Izveidot" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6137,10 +6153,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11219,6 +11231,34 @@ msgstr "" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11722,11 +11762,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11738,11 +11780,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11750,9 +11792,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12149,27 +12201,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12229,6 +12281,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12443,6 +12499,10 @@ msgstr "Brīdinājums!" msgid "Please Confirm..." msgstr "Lūdzu Apstipriniet..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12488,6 +12548,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid source for preview." msgstr "Nederīgs fonta izmērs." diff --git a/editor/translations/mi.po b/editor/translations/mi.po index 2da7379e71..33153ba3a5 100644 --- a/editor/translations/mi.po +++ b/editor/translations/mi.po @@ -1880,10 +1880,6 @@ msgstr "" msgid "File:" msgstr "" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2287,6 +2283,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2330,18 +2330,6 @@ msgstr "" msgid "Save Scene As..." msgstr "" -#: editor/editor_node.cpp -msgid "No" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2389,6 +2377,10 @@ msgid "Quit" msgstr "" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -4947,8 +4939,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -4962,9 +4953,28 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6020,6 +6030,10 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6080,10 +6094,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11067,6 +11077,34 @@ msgstr "" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11562,11 +11600,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11578,11 +11618,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11590,9 +11630,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -11983,27 +12033,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12063,6 +12113,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12276,6 +12330,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12321,6 +12379,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" diff --git a/editor/translations/mk.po b/editor/translations/mk.po new file mode 100644 index 0000000000..71da151591 --- /dev/null +++ b/editor/translations/mk.po @@ -0,0 +1,12420 @@ +# Macedonian translation of the Godot Engine editor +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). +# This file is distributed under the same license as the Godot source code. +# +# Kristijan Fremen Velkovski <me@krisfremen.com>, 2021. +msgid "" +msgstr "" +"Project-Id-Version: Godot Engine editor\n" +"PO-Revision-Date: 2021-01-22 10:21+0000\n" +"Last-Translator: Kristijan Fremen Velkovski <me@krisfremen.com>\n" +"Language-Team: Macedonian <https://hosted.weblate.org/projects/godot-engine/" +"godot/mk/>\n" +"Language: mk\n" +"Content-Type: text/plain; charset=UTF-8\n" +"Content-Transfer-Encoding: 8-bit\n" +"Plural-Forms: nplurals=2; plural=n==1 || n%10==1 ? 0 : 1;\n" +"X-Generator: Weblate 4.5-dev\n" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Invalid type argument to convert(), use TYPE_* constants." +msgstr "Погрешен тип на аргумент до convert(), користите TYPE_* константи." + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "Очекува стринг од должина 1 (карактер)." + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +#: modules/mono/glue/gd_glue.cpp +#: modules/visual_script/visual_script_builtin_funcs.cpp +msgid "Not enough bytes for decoding bytes, or invalid format." +msgstr "Нема доволно бајти за декодирање бајтови, или невалиден формат." + +#: core/math/expression.cpp +msgid "Invalid input %i (not passed) in expression" +msgstr "Невалидено внесување %i (не додадено) во израз" + +#: core/math/expression.cpp +msgid "self can't be used because instance is null (not passed)" +msgstr "self неможе да се користи зашто инстанцата е нула(не дадена)" + +#: core/math/expression.cpp +msgid "Invalid operands to operator %s, %s and %s." +msgstr "Невалиден операнд на операторите %s, %s и %s." + +#: core/math/expression.cpp +msgid "Invalid index of type %s for base type %s" +msgstr "Невалиден индекс од тип %s за основен тип %s" + +#: core/math/expression.cpp +msgid "Invalid named index '%s' for base type %s" +msgstr "Невалиден именуван индекс од тип %s за основен тип %s" + +#: core/math/expression.cpp +msgid "Invalid arguments to construct '%s'" +msgstr "Невалидни аргументи на конструкт '%s'" + +#: core/math/expression.cpp +msgid "On call to '%s':" +msgstr "На јавување до '%s':" + +#: core/ustring.cpp +msgid "B" +msgstr "Б" + +#: core/ustring.cpp +msgid "KiB" +msgstr "КиБ" + +#: core/ustring.cpp +msgid "MiB" +msgstr "МиБ" + +#: core/ustring.cpp +msgid "GiB" +msgstr "ГиБ" + +#: core/ustring.cpp +msgid "TiB" +msgstr "ТиБ" + +#: core/ustring.cpp +msgid "PiB" +msgstr "ПиБ" + +#: core/ustring.cpp +msgid "EiB" +msgstr "ЕиБ" + +#: editor/animation_bezier_editor.cpp +msgid "Free" +msgstr "Слободно" + +#: editor/animation_bezier_editor.cpp +msgid "Balanced" +msgstr "Балансирано" + +#: editor/animation_bezier_editor.cpp +msgid "Mirror" +msgstr "Огледало" + +#: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp +msgid "Time:" +msgstr "Време:" + +#: editor/animation_bezier_editor.cpp +msgid "Value:" +msgstr "Вредност:" + +#: editor/animation_bezier_editor.cpp +msgid "Insert Key Here" +msgstr "Внеси клуч тука" + +#: editor/animation_bezier_editor.cpp +msgid "Duplicate Selected Key(s)" +msgstr "Дуплирај избран(и) клуч(еви)" + +#: editor/animation_bezier_editor.cpp +msgid "Delete Selected Key(s)" +msgstr "Избриши избран(и) клуч(еви)" + +#: editor/animation_bezier_editor.cpp +msgid "Add Bezier Point" +msgstr "Додади Безиер Точка" + +#: editor/animation_bezier_editor.cpp +msgid "Move Bezier Points" +msgstr "Промести Безиер Точка" + +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp +msgid "Anim Duplicate Keys" +msgstr "Дуплицирај клучеви" + +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp +msgid "Anim Delete Keys" +msgstr "Избриши Клучеви" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Keyframe Time" +msgstr "Анимација Промени Време на клучниот кадар" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Transition" +msgstr "Анимација Промени Прелаз" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Transform" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Keyframe Value" +msgstr "Анимација Промени Клучен Кадар Вредност" + +#: editor/animation_track_editor.cpp +msgid "Anim Change Call" +msgstr "Анимација Промени Позив" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Keyframe Time" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Transition" +msgstr "Анимација Многукратно Променување на Прелози" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Transform" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Keyframe Value" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Multi Change Call" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Length" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation Loop" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Property Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "3D Transform Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Call Method Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Bezier Curve Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Audio Playback Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation Playback Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation length (frames)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation length (seconds)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation Looping" +msgstr "" + +#: editor/animation_track_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Functions:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Audio Clips:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Clips:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Track Path" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Toggle this track on/off." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Update Mode (How this property is set)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Interpolation Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Remove this track." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Time (s): " +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Toggle Track Enabled" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Continuous" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Discrete" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Trigger" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Capture" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Nearest" +msgstr "" + +#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp +#: editor/property_editor.cpp +msgid "Linear" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Cubic" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clamp Loop Interp" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Wrap Loop Interp" +msgstr "" + +#: editor/animation_track_editor.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Duplicate Key(s)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Delete Key(s)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Update Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Interpolation Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Loop Mode" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Remove Anim Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Create NEW track for %s and insert key?" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Create %d NEW tracks and insert keys?" +msgstr "" + +#: editor/animation_track_editor.cpp editor/create_dialog.cpp +#: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/mesh_instance_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#: editor/script_create_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Create" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "AnimationPlayer can't animate itself, only other players." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Create & Insert" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert Track & Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Insert Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Change Animation Step" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Rearrange Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Transform tracks only apply to Spatial-based nodes." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "" +"Audio tracks can only point to nodes of type:\n" +"-AudioStreamPlayer\n" +"-AudioStreamPlayer2D\n" +"-AudioStreamPlayer3D" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation tracks can only point to AnimationPlayer nodes." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "An animation player can't animate itself, only other players." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Not possible to add a new track without a root" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Bezier Track" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Track path is invalid, so can't add a key." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Track is not of type Spatial, can't insert key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Transform Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Track path is invalid, so can't add a method key." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Add Method Track Key" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Method not found in object: " +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Move Keys" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clipboard is empty" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Paste Tracks" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim Scale Keys" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "" +"This option does not work for Bezier editing, as it's only a single track." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "" +"This animation belongs to an imported scene, so changes to imported tracks " +"will not be saved.\n" +"\n" +"To enable the ability to add custom tracks, navigate to the scene's import " +"settings and set\n" +"\"Animation > Storage\" to \"Files\", enable \"Animation > Keep Custom Tracks" +"\", then re-import.\n" +"Alternatively, use an import preset that imports animations to separate " +"files." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Warning: Editing imported animation" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Select an AnimationPlayer node to create and edit animations." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Only show tracks from nodes selected in tree." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Group tracks by node or display them as plain list." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Snap:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Animation step value." +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Seconds" +msgstr "Секунди" + +#: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "FPS" +msgstr "ФПС" + +#: editor/animation_track_editor.cpp editor/editor_properties.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit" +msgstr "Уреди" + +#: editor/animation_track_editor.cpp +msgid "Animation properties." +msgstr "Својства на анимацијата." + +#: editor/animation_track_editor.cpp +msgid "Copy Tracks" +msgstr "Копирај Траки" + +#: editor/animation_track_editor.cpp +msgid "Scale Selection" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Scale From Cursor" +msgstr "" + +#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp +msgid "Duplicate Selection" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Duplicate Transposed" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Delete Selection" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Go to Next Step" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Go to Previous Step" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Optimize Animation" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up Animation" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Pick the node that will be animated:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Use Bezier Curves" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Anim. Optimizer" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Max. Linear Error:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Max. Angular Error:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Max Optimizable Angle:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Optimize" +msgstr "Оптимизирај" + +#: editor/animation_track_editor.cpp +msgid "Remove invalid keys" +msgstr "Избриши невалидни клучеви" + +#: editor/animation_track_editor.cpp +msgid "Remove unresolved and empty tracks" +msgstr "Избриши нерешени и празни траки" + +#: editor/animation_track_editor.cpp +msgid "Clean-up all animations" +msgstr "Исчисти сите анимации" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up Animation(s) (NO UNDO!)" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Clean-Up" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Scale Ratio:" +msgstr "" + +#: editor/animation_track_editor.cpp +msgid "Select Tracks to Copy" +msgstr "" + +#: editor/animation_track_editor.cpp editor/editor_log.cpp +#: editor/editor_properties.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Copy" +msgstr "Копирај" + +#: editor/animation_track_editor.cpp +msgid "Select All/None" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Add Audio Track Clip" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip Start Offset" +msgstr "" + +#: editor/animation_track_editor_plugins.cpp +msgid "Change Audio Track Clip End Offset" +msgstr "" + +#: editor/array_property_edit.cpp +msgid "Resize Array" +msgstr "" + +#: editor/array_property_edit.cpp +msgid "Change Array Value Type" +msgstr "" + +#: editor/array_property_edit.cpp +msgid "Change Array Value" +msgstr "" + +#: editor/code_editor.cpp +msgid "Go to Line" +msgstr "" + +#: editor/code_editor.cpp +msgid "Line Number:" +msgstr "" + +#: editor/code_editor.cpp +msgid "%d replaced." +msgstr "" + +#: editor/code_editor.cpp editor/editor_help.cpp +msgid "%d match." +msgstr "" + +#: editor/code_editor.cpp editor/editor_help.cpp +msgid "%d matches." +msgstr "" + +#: editor/code_editor.cpp editor/find_in_files.cpp +msgid "Match Case" +msgstr "" + +#: editor/code_editor.cpp editor/find_in_files.cpp +msgid "Whole Words" +msgstr "" + +#: editor/code_editor.cpp +msgid "Replace" +msgstr "" + +#: editor/code_editor.cpp +msgid "Replace All" +msgstr "" + +#: editor/code_editor.cpp +msgid "Selection Only" +msgstr "" + +#: editor/code_editor.cpp editor/plugins/script_text_editor.cpp +#: editor/plugins/text_editor.cpp +msgid "Standard" +msgstr "" + +#: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp +msgid "Toggle Scripts Panel" +msgstr "" + +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom In" +msgstr "" + +#: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom Out" +msgstr "" + +#: editor/code_editor.cpp +msgid "Reset Zoom" +msgstr "" + +#: editor/code_editor.cpp +msgid "Warnings" +msgstr "" + +#: editor/code_editor.cpp +msgid "Line and column numbers." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Method in target node must be specified." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Method name must be a valid identifier." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "" +"Target method not found. Specify a valid method or attach a script to the " +"target node." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect to Node:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect to Script:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "From Signal:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Scene does not contain any script." +msgstr "" + +#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp +#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +msgid "Add" +msgstr "" + +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/editor_feature_profile.cpp editor/groups_editor.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp +msgid "Remove" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Add Extra Call Argument:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Extra Call Arguments:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Receiver Method:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Advanced" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Deferred" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "" +"Defers the signal, storing it in a queue and only firing it at idle time." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Oneshot" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnects the signal after its first emission." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Cannot connect signal" +msgstr "" + +#: editor/connections_dialog.cpp editor/dependency_editor.cpp +#: editor/export_template_manager.cpp editor/groups_editor.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Signal:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect '%s' to '%s'" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnect '%s' from '%s'" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnect all from signal: '%s'" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect..." +msgstr "" + +#: editor/connections_dialog.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Disconnect" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Connect a Signal to a Method" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Edit Connection:" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Are you sure you want to remove all connections from the \"%s\" signal?" +msgstr "" + +#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp +msgid "Signals" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Filter signals" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Are you sure you want to remove all connections from this signal?" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Disconnect All" +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Edit..." +msgstr "" + +#: editor/connections_dialog.cpp +msgid "Go To Method" +msgstr "" + +#: editor/create_dialog.cpp +msgid "Change %s Type" +msgstr "" + +#: editor/create_dialog.cpp editor/project_settings_editor.cpp +msgid "Change" +msgstr "" + +#: editor/create_dialog.cpp +msgid "Create New %s" +msgstr "" + +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp +msgid "Favorites:" +msgstr "" + +#: editor/create_dialog.cpp editor/editor_file_dialog.cpp +msgid "Recent:" +msgstr "" + +#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Search:" +msgstr "" + +#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Matches:" +msgstr "" + +#: editor/create_dialog.cpp editor/editor_plugin_settings.cpp +#: editor/plugin_config_dialog.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Description:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Search Replacement For:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Dependencies For:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"Scene '%s' is currently being edited.\n" +"Changes will only take effect when reloaded." +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"Resource '%s' is in use.\n" +"Changes will only take effect when reloaded." +msgstr "" + +#: editor/dependency_editor.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Dependencies" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Resource" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp +#: editor/project_manager.cpp editor/project_settings_editor.cpp +msgid "Path" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Dependencies:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Fix Broken" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Dependency Editor" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Search Replacement Resource:" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp +#: editor/editor_help_search.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/script_create_dialog.cpp +#: modules/visual_script/visual_script_property_selector.cpp +#: scene/gui/file_dialog.cpp +msgid "Open" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Owners Of:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"Remove selected files from the project? (no undo)\n" +"You can find the removed files in the system trash to restore them." +msgstr "" + +#: editor/dependency_editor.cpp +msgid "" +"The files being removed are required by other resources in order for them to " +"work.\n" +"Remove them anyway? (no undo)\n" +"You can find the removed files in the system trash to restore them." +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Cannot remove:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Error loading:" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Load failed due to missing dependencies:" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_node.cpp +msgid "Open Anyway" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Which action should be taken?" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Fix Dependencies" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Errors loading!" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Permanently delete %d item(s)? (No undo!)" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Show Dependencies" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Orphan Resource Explorer" +msgstr "" + +#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp +msgid "Delete" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Owns" +msgstr "" + +#: editor/dependency_editor.cpp +msgid "Resources Without Explicit Ownership:" +msgstr "" + +#: editor/dictionary_property_edit.cpp +msgid "Change Dictionary Key" +msgstr "" + +#: editor/dictionary_property_edit.cpp +msgid "Change Dictionary Value" +msgstr "" + +#: editor/editor_about.cpp +msgid "Thanks from the Godot community!" +msgstr "" + +#: editor/editor_about.cpp +msgid "Godot Engine contributors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Project Founders" +msgstr "" + +#: editor/editor_about.cpp +msgid "Lead Developer" +msgstr "" + +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. +#: editor/editor_about.cpp +msgid "Project Manager " +msgstr "" + +#: editor/editor_about.cpp +msgid "Developers" +msgstr "" + +#: editor/editor_about.cpp +msgid "Authors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Platinum Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Gold Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Silver Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Mini Sponsors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Gold Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Silver Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Bronze Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "Donors" +msgstr "" + +#: editor/editor_about.cpp +msgid "License" +msgstr "" + +#: editor/editor_about.cpp +msgid "Third-party Licenses" +msgstr "" + +#: editor/editor_about.cpp +msgid "" +"Godot Engine relies on a number of third-party free and open source " +"libraries, all compatible with the terms of its MIT license. The following " +"is an exhaustive list of all such third-party components with their " +"respective copyright statements and license terms." +msgstr "" + +#: editor/editor_about.cpp +msgid "All Components" +msgstr "" + +#: editor/editor_about.cpp +msgid "Components" +msgstr "" + +#: editor/editor_about.cpp +msgid "Licenses" +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "Error opening package file, not in ZIP format." +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "%s (Already Exists)" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "Uncompressing Assets" +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "The following files failed extraction from package:" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "And %s more files." +msgstr "" + +#: editor/editor_asset_installer.cpp editor/project_manager.cpp +msgid "Package installed successfully!" +msgstr "" + +#: editor/editor_asset_installer.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Success!" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "Package Contents:" +msgstr "" + +#: editor/editor_asset_installer.cpp editor/editor_node.cpp +msgid "Install" +msgstr "" + +#: editor/editor_asset_installer.cpp +msgid "Package Installer" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Speakers" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Rename Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Change Audio Bus Volume" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Solo" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Mute" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Toggle Audio Bus Bypass Effects" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Select Audio Bus Send" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Audio Bus Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Move Bus Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Delete Bus Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Drag & drop to rearrange." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Solo" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Mute" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Bypass" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Bus options" +msgstr "" + +#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp +#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Duplicate" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Reset Volume" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Delete Effect" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Audio" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Master bus can't be deleted!" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Delete Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Duplicate Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Reset Bus Volume" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Move Audio Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Save Audio Bus Layout As..." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Location for New Layout..." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Open Audio Bus Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "There is no '%s' file." +msgstr "" + +#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Invalid file, not an audio bus layout." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Error saving file: %s" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add Bus" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Add a new Audio Bus to this layout." +msgstr "" + +#: editor/editor_audio_buses.cpp editor/editor_properties.cpp +#: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Load" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Load an existing Bus Layout." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Save As" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Save this Bus Layout to a file." +msgstr "" + +#: editor/editor_audio_buses.cpp editor/import_dock.cpp +msgid "Load Default" +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Load the default Bus Layout." +msgstr "" + +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Invalid name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Valid characters:" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Must not collide with an existing engine class name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Must not collide with an existing built-in type name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Must not collide with an existing global constant name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Keyword cannot be used as an autoload name." +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Autoload '%s' already exists!" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Rename Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Toggle AutoLoad Globals" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Move Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Remove Autoload" +msgstr "" + +#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp +msgid "Enable" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Rearrange Autoloads" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Can't add autoload:" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Add AutoLoad" +msgstr "" + +#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp +msgid "Path:" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Node Name:" +msgstr "" + +#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp +#: editor/editor_profiler.cpp editor/project_manager.cpp +#: editor/settings_config_dialog.cpp +msgid "Name" +msgstr "" + +#: editor/editor_autoload_settings.cpp +msgid "Singleton" +msgstr "" + +#: editor/editor_data.cpp editor/inspector_dock.cpp +msgid "Paste Params" +msgstr "" + +#: editor/editor_data.cpp +msgid "Updating Scene" +msgstr "" + +#: editor/editor_data.cpp +msgid "Storing local changes..." +msgstr "" + +#: editor/editor_data.cpp +msgid "Updating scene..." +msgstr "" + +#: editor/editor_data.cpp editor/editor_properties.cpp +msgid "[empty]" +msgstr "" + +#: editor/editor_data.cpp +msgid "[unsaved]" +msgstr "" + +#: editor/editor_dir_dialog.cpp +msgid "Please select a base directory first." +msgstr "" + +#: editor/editor_dir_dialog.cpp +msgid "Choose a Directory" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp editor/project_manager.cpp +#: scene/gui/file_dialog.cpp +msgid "Create Folder" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp +#: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp +msgid "Name:" +msgstr "" + +#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp +#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp +msgid "Could not create folder." +msgstr "" + +#: editor/editor_dir_dialog.cpp +msgid "Choose" +msgstr "" + +#: editor/editor_export.cpp +msgid "Storing File:" +msgstr "" + +#: editor/editor_export.cpp +msgid "No export template found at the expected path:" +msgstr "" + +#: editor/editor_export.cpp +msgid "Packing" +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " +"Etc' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC2' texture compression for GLES3. Enable " +"'Import Etc 2' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC' texture compression for the driver fallback " +"to GLES2.\n" +"Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " +"Enabled'." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'PVRTC' texture compression for GLES2. Enable " +"'Import Pvrtc' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. " +"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'PVRTC' texture compression for the driver fallback " +"to GLES2.\n" +"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback " +"Enabled'." +msgstr "" + +#: editor/editor_export.cpp platform/android/export/export.cpp +#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp +#: platform/osx/export/export.cpp platform/uwp/export/export.cpp +msgid "Custom debug template not found." +msgstr "" + +#: editor/editor_export.cpp platform/android/export/export.cpp +#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp +#: platform/osx/export/export.cpp platform/uwp/export/export.cpp +msgid "Custom release template not found." +msgstr "" + +#: editor/editor_export.cpp platform/javascript/export/export.cpp +msgid "Template file not found:" +msgstr "" + +#: editor/editor_export.cpp +msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "3D Editor" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Script Editor" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Asset Library" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Scene Tree Editing" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Node Dock" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "FileSystem Dock" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Import Dock" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Erase profile '%s'? (no undo)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Profile must be a valid filename and must not contain '.'" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Profile with this name already exists." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "(Editor Disabled, Properties Disabled)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "(Properties Disabled)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "(Editor Disabled)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Class Options:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Enable Contextual Editor" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Enabled Properties:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Enabled Features:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Enabled Classes:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "File '%s' format is invalid, import aborted." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "" +"Profile '%s' already exists. Remove it first before importing, import " +"aborted." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Error saving profile to path: '%s'." +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Unset" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Current Profile:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Make Current" +msgstr "" + +#: editor/editor_feature_profile.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/version_control_editor_plugin.cpp +msgid "New" +msgstr "" + +#: editor/editor_feature_profile.cpp editor/editor_node.cpp +#: editor/project_manager.cpp +msgid "Import" +msgstr "" + +#: editor/editor_feature_profile.cpp editor/project_export.cpp +msgid "Export" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Available Profiles:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Class Options" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "New profile name:" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Erase Profile" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Godot Feature Profile" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Import Profile(s)" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Export Profile" +msgstr "" + +#: editor/editor_feature_profile.cpp +msgid "Manage Editor Feature Profiles" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Select Current Folder" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File Exists, Overwrite?" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Select This Folder" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "Copy Path" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "Open in File Manager" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/filesystem_dock.cpp editor/project_manager.cpp +msgid "Show in File Manager" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "New Folder..." +msgstr "" + +#: editor/editor_file_dialog.cpp editor/find_in_files.cpp +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Refresh" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Recognized" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "All Files (*)" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a File" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open File(s)" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a Directory" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Open a File or Directory" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/editor_node.cpp +#: editor/editor_properties.cpp editor/inspector_dock.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp +msgid "Save" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Save a File" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Back" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Forward" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go Up" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Toggle Hidden Files" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Toggle Favorite" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Toggle Mode" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Focus Path" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Move Favorite Up" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Move Favorite Down" +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go to previous folder." +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "Go to next folder." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Go to parent folder." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Refresh files." +msgstr "" + +#: editor/editor_file_dialog.cpp +msgid "(Un)favorite current folder." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Toggle the visibility of hidden files." +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "View items as a grid of thumbnails." +msgstr "" + +#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp +msgid "View items as a list." +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "Directories & Files:" +msgstr "" + +#: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp +#: editor/plugins/style_box_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Preview:" +msgstr "" + +#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp +msgid "File:" +msgstr "" + +#: editor/editor_file_system.cpp +msgid "ScanSources" +msgstr "" + +#: editor/editor_file_system.cpp +msgid "" +"There are multiple importers for different types pointing to file %s, import " +"aborted" +msgstr "" + +#: editor/editor_file_system.cpp +msgid "(Re)Importing Assets" +msgstr "" + +#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp +msgid "Top" +msgstr "" + +#: editor/editor_help.cpp +msgid "Class:" +msgstr "" + +#: editor/editor_help.cpp editor/scene_tree_editor.cpp +#: editor/script_create_dialog.cpp +msgid "Inherits:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Inherited by:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Description" +msgstr "" + +#: editor/editor_help.cpp +msgid "Online Tutorials" +msgstr "" + +#: editor/editor_help.cpp +msgid "Properties" +msgstr "" + +#: editor/editor_help.cpp +msgid "override:" +msgstr "" + +#: editor/editor_help.cpp +msgid "default:" +msgstr "" + +#: editor/editor_help.cpp +msgid "Methods" +msgstr "" + +#: editor/editor_help.cpp +msgid "Theme Properties" +msgstr "" + +#: editor/editor_help.cpp +msgid "Enumerations" +msgstr "" + +#: editor/editor_help.cpp +msgid "Constants" +msgstr "" + +#: editor/editor_help.cpp +msgid "Property Descriptions" +msgstr "" + +#: editor/editor_help.cpp +msgid "(value)" +msgstr "" + +#: editor/editor_help.cpp +msgid "" +"There is currently no description for this property. Please help us by " +"[color=$color][url=$url]contributing one[/url][/color]!" +msgstr "" + +#: editor/editor_help.cpp +msgid "Method Descriptions" +msgstr "" + +#: editor/editor_help.cpp +msgid "" +"There is currently no description for this method. Please help us by [color=" +"$color][url=$url]contributing one[/url][/color]!" +msgstr "" + +#: editor/editor_help_search.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp +msgid "Search Help" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Show Hierarchy" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Display All" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Classes Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Methods Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Signals Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Constants Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Properties Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Theme Properties Only" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Member Type" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Class" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Method" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +msgid "Signal" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Property" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Theme Property" +msgstr "" + +#: editor/editor_inspector.cpp editor/project_settings_editor.cpp +msgid "Property:" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Set" +msgstr "" + +#: editor/editor_inspector.cpp +msgid "Set Multiple:" +msgstr "" + +#: editor/editor_log.cpp +msgid "Output:" +msgstr "" + +#: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp +msgid "Copy Selection" +msgstr "" + +#: editor/editor_log.cpp editor/editor_network_profiler.cpp +#: editor/editor_profiler.cpp editor/editor_properties.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/property_editor.cpp editor/scene_tree_dock.cpp +#: editor/script_editor_debugger.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Clear" +msgstr "" + +#: editor/editor_log.cpp +msgid "Clear Output" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +#: editor/editor_profiler.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_profiler.cpp +#: editor/plugins/animation_state_machine_editor.cpp editor/rename_dialog.cpp +msgid "Start" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "%s/s" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Down" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Up" +msgstr "" + +#: editor/editor_network_profiler.cpp editor/editor_node.cpp +msgid "Node" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Incoming RSET" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RPC" +msgstr "" + +#: editor/editor_network_profiler.cpp +msgid "Outgoing RSET" +msgstr "" + +#: editor/editor_node.cpp editor/project_manager.cpp +msgid "New Window" +msgstr "" + +#: editor/editor_node.cpp +msgid "Imported resources can't be saved." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: scene/gui/dialogs.cpp +msgid "OK" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Error saving resource!" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource can't be saved because it does not belong to the edited scene. " +"Make it unique first." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Save Resource As..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't open file for writing:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Requested file format unknown:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while saving." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Can't open '%s'. The file could have been moved or deleted." +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while parsing '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unexpected end of file '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Missing '%s' or its dependencies." +msgstr "" + +#: editor/editor_node.cpp +msgid "Error while loading '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Saving Scene" +msgstr "Зачувување на сцената" + +#: editor/editor_node.cpp +msgid "Analyzing" +msgstr "" + +#: editor/editor_node.cpp +msgid "Creating Thumbnail" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a tree root." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This scene can't be saved because there is a cyclic instancing inclusion.\n" +"Please resolve it and then attempt to save again." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " +"be satisfied." +msgstr "" + +#: editor/editor_node.cpp editor/scene_tree_dock.cpp +msgid "Can't overwrite scene that is still open!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't load MeshLibrary for merging!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error saving MeshLibrary!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't load TileSet for merging!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Error saving TileSet!" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"An error occurred while trying to save the editor layout.\n" +"Make sure the editor's user data path is writable." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Default editor layout overridden.\n" +"To restore the Default layout to its base settings, use the Delete Layout " +"option and delete the Default layout." +msgstr "" + +#: editor/editor_node.cpp +msgid "Layout name not found!" +msgstr "" + +#: editor/editor_node.cpp +msgid "Restored the Default layout to its base settings." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource belongs to a scene that was imported, so it's not editable.\n" +"Please read the documentation relevant to importing scenes to better " +"understand this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource belongs to a scene that was instanced or inherited.\n" +"Changes to it won't be kept when saving the current scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This resource was imported, so it's not editable. Change its settings in the " +"import panel and then re-import." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This scene was imported, so changes to it won't be kept.\n" +"Instancing it or inheriting will allow making changes to it.\n" +"Please read the documentation relevant to importing scenes to better " +"understand this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This is a remote object, so changes to it won't be kept.\n" +"Please read the documentation relevant to debugging to better understand " +"this workflow." +msgstr "" + +#: editor/editor_node.cpp +msgid "There is no defined scene to run." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Could not start subprocess!" +msgstr "" + +#: editor/editor_node.cpp editor/filesystem_dock.cpp +msgid "Open Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Base Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Open..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Open Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Open Script..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save & Close" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes to '%s' before closing?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Saved %s modified resource(s)." +msgstr "" + +#: editor/editor_node.cpp +msgid "A root node is required to save the scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Scene As..." +msgstr "" + +#: editor/editor_node.cpp editor/scene_tree_dock.cpp +msgid "This operation can't be done without a scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Export Mesh Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a root node." +msgstr "" + +#: editor/editor_node.cpp +msgid "Export Tile Set" +msgstr "" + +#: editor/editor_node.cpp +msgid "This operation can't be done without a selected node." +msgstr "" + +#: editor/editor_node.cpp +msgid "Current scene not saved. Open anyway?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Can't reload a scene that was never saved." +msgstr "" + +#: editor/editor_node.cpp +msgid "Reload Saved Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"The current scene has unsaved changes.\n" +"Reload the saved scene anyway? This action cannot be undone." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quick Run Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quit" +msgstr "" + +#: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Exit the editor?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Project Manager?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save & Quit" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes to the following scene(s) before quitting?" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save changes the following scene(s) before opening Project Manager?" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This option is deprecated. Situations where refresh must be forced are now " +"considered a bug. Please report." +msgstr "" + +#: editor/editor_node.cpp +msgid "Pick a Main Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Reopen Closed Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to enable addon plugin at: '%s' parsing of config failed." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to load addon script from path: '%s'." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Unable to load addon script from path: '%s' There seems to be an error in " +"the code, please check the syntax." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Unable to load addon script from path: '%s' Base type is not EditorPlugin." +msgstr "" + +#: editor/editor_node.cpp +msgid "Unable to load addon script from path: '%s' Script is not in tool mode." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Scene '%s' was automatically imported, so it can't be modified.\n" +"To make changes to it, a new inherited scene can be created." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Error loading scene, it must be inside the project path. Use 'Import' to " +"open the scene, then save it inside the project path." +msgstr "" + +#: editor/editor_node.cpp +msgid "Scene '%s' has broken dependencies:" +msgstr "" + +#: editor/editor_node.cpp +msgid "Clear Recent Scenes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"No main scene has ever been defined, select one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Selected scene '%s' does not exist, select a valid one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"Selected scene '%s' is not a scene file, select a valid one?\n" +"You can change it later in \"Project Settings\" under the 'application' " +"category." +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Layout" +msgstr "" + +#: editor/editor_node.cpp +msgid "Delete Layout" +msgstr "" + +#: editor/editor_node.cpp editor/import_dock.cpp +#: editor/script_create_dialog.cpp +msgid "Default" +msgstr "" + +#: editor/editor_node.cpp editor/editor_properties.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp +msgid "Show in FileSystem" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play This Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close Tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Undo Close Tab" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Close Other Tabs" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close Tabs to the Right" +msgstr "" + +#: editor/editor_node.cpp +msgid "Close All Tabs" +msgstr "" + +#: editor/editor_node.cpp +msgid "Switch Scene Tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more files or folders" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more folders" +msgstr "" + +#: editor/editor_node.cpp +msgid "%d more files" +msgstr "" + +#: editor/editor_node.cpp +msgid "Dock Position" +msgstr "" + +#: editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + +#: editor/editor_node.cpp +msgid "Toggle distraction-free mode." +msgstr "" + +#: editor/editor_node.cpp +msgid "Add a new scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Go to previously opened scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Copy Text" +msgstr "" + +#: editor/editor_node.cpp +msgid "Next tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Previous tab" +msgstr "" + +#: editor/editor_node.cpp +msgid "Filter Files..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Operations with scene files." +msgstr "" + +#: editor/editor_node.cpp +msgid "New Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "New Inherited Scene..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Scene..." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Open Recent" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Save All Scenes" +msgstr "" + +#: editor/editor_node.cpp +msgid "Convert To..." +msgstr "" + +#: editor/editor_node.cpp +msgid "MeshLibrary..." +msgstr "" + +#: editor/editor_node.cpp +msgid "TileSet..." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Undo" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Redo" +msgstr "" + +#: editor/editor_node.cpp +msgid "Miscellaneous project or scene-wide tools." +msgstr "" + +#: editor/editor_node.cpp editor/project_manager.cpp +#: editor/script_create_dialog.cpp +msgid "Project" +msgstr "" + +#: editor/editor_node.cpp +msgid "Project Settings..." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +msgid "Set Up Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Shut Down Version Control" +msgstr "" + +#: editor/editor_node.cpp +msgid "Export..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Install Android Build Template..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Project Data Folder" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp +msgid "Tools" +msgstr "" + +#: editor/editor_node.cpp +msgid "Orphan Resource Explorer..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Quit to Project List" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/project_export.cpp +msgid "Debug" +msgstr "" + +#: editor/editor_node.cpp +msgid "Deploy with Remote Debug" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, using one-click deploy will make the executable " +"attempt to connect to this computer's IP so the running project can be " +"debugged.\n" +"This option is intended to be used for remote debugging (typically with a " +"mobile device).\n" +"You don't need to enable it to use the GDScript debugger locally." +msgstr "" + +#: editor/editor_node.cpp +msgid "Small Deploy with Network Filesystem" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, using one-click deploy for Android will only " +"export an executable without the project data.\n" +"The filesystem will be provided from the project by the editor over the " +"network.\n" +"On Android, deploying will use the USB cable for faster performance. This " +"option speeds up testing for projects with large assets." +msgstr "" + +#: editor/editor_node.cpp +msgid "Visible Collision Shapes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, collision shapes and raycast nodes (for 2D and " +"3D) will be visible in the running project." +msgstr "" + +#: editor/editor_node.cpp +msgid "Visible Navigation" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, navigation meshes and polygons will be visible " +"in the running project." +msgstr "" + +#: editor/editor_node.cpp +msgid "Synchronize Scene Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, any changes made to the scene in the editor " +"will be replicated in the running project.\n" +"When used remotely on a device, this is more efficient when the network " +"filesystem option is enabled." +msgstr "" + +#: editor/editor_node.cpp +msgid "Synchronize Script Changes" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"When this option is enabled, any script that is saved will be reloaded in " +"the running project.\n" +"When used remotely on a device, this is more efficient when the network " +"filesystem option is enabled." +msgstr "" + +#: editor/editor_node.cpp editor/script_create_dialog.cpp +msgid "Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Editor Settings..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Editor Layout" +msgstr "" + +#: editor/editor_node.cpp +msgid "Take Screenshot" +msgstr "" + +#: editor/editor_node.cpp +msgid "Screenshots are stored in the Editor Data/Settings Folder." +msgstr "" + +#: editor/editor_node.cpp +msgid "Toggle Fullscreen" +msgstr "" + +#: editor/editor_node.cpp +msgid "Toggle System Console" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Data/Settings Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Data Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Editor Settings Folder" +msgstr "" + +#: editor/editor_node.cpp +msgid "Manage Editor Features..." +msgstr "" + +#: editor/editor_node.cpp +msgid "Manage Export Templates..." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp +msgid "Help" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Search" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Online Docs" +msgstr "" + +#: editor/editor_node.cpp +msgid "Q&A" +msgstr "" + +#: editor/editor_node.cpp +msgid "Report a Bug" +msgstr "" + +#: editor/editor_node.cpp +msgid "Send Docs Feedback" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp +msgid "Community" +msgstr "" + +#: editor/editor_node.cpp +msgid "About" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play the project." +msgstr "" + +#: editor/editor_node.cpp +msgid "Play" +msgstr "" + +#: editor/editor_node.cpp +msgid "Pause the scene execution for debugging." +msgstr "" + +#: editor/editor_node.cpp +msgid "Pause Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Stop the scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Play the edited scene." +msgstr "" + +#: editor/editor_node.cpp +msgid "Play Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play custom scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play Custom Scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Changing the video driver requires restarting the editor." +msgstr "" + +#: editor/editor_node.cpp editor/project_settings_editor.cpp +#: editor/settings_config_dialog.cpp +msgid "Save & Restart" +msgstr "" + +#: editor/editor_node.cpp +msgid "Spins when the editor window redraws." +msgstr "" + +#: editor/editor_node.cpp +msgid "Update Continuously" +msgstr "" + +#: editor/editor_node.cpp +msgid "Update When Changed" +msgstr "" + +#: editor/editor_node.cpp +msgid "Hide Update Spinner" +msgstr "" + +#: editor/editor_node.cpp +msgid "FileSystem" +msgstr "" + +#: editor/editor_node.cpp +msgid "Inspector" +msgstr "" + +#: editor/editor_node.cpp +msgid "Expand Bottom Panel" +msgstr "" + +#: editor/editor_node.cpp +msgid "Output" +msgstr "" + +#: editor/editor_node.cpp +msgid "Don't Save" +msgstr "" + +#: editor/editor_node.cpp +msgid "Android build template is missing, please install relevant templates." +msgstr "" + +#: editor/editor_node.cpp +msgid "Manage Templates" +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"This will set up your project for custom Android builds by installing the " +"source template to \"res://android/build\".\n" +"You can then apply modifications and build your own custom APK on export " +"(adding modules, changing the AndroidManifest.xml, etc.).\n" +"Note that in order to make custom builds instead of using pre-built APKs, " +"the \"Use Custom Build\" option should be enabled in the Android export " +"preset." +msgstr "" + +#: editor/editor_node.cpp +msgid "" +"The Android build template is already installed in this project and it won't " +"be overwritten.\n" +"Remove the \"res://android/build\" directory manually before attempting this " +"operation again." +msgstr "" + +#: editor/editor_node.cpp +msgid "Import Templates From ZIP File" +msgstr "" + +#: editor/editor_node.cpp +msgid "Template Package" +msgstr "" + +#: editor/editor_node.cpp +msgid "Export Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "Merge With Existing" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open & Run a Script" +msgstr "" + +#: editor/editor_node.cpp +msgid "New Inherited" +msgstr "" + +#: editor/editor_node.cpp +msgid "Load Errors" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp +msgid "Select" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open 2D Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open 3D Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Script Editor" +msgstr "" + +#: editor/editor_node.cpp editor/project_manager.cpp +msgid "Open Asset Library" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open the next Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open the previous Editor" +msgstr "" + +#: editor/editor_node.h +msgid "Warning!" +msgstr "" + +#: editor/editor_path.cpp +msgid "No sub-resources found." +msgstr "" + +#: editor/editor_plugin.cpp +msgid "Creating Mesh Previews" +msgstr "" + +#: editor/editor_plugin.cpp +msgid "Thumbnail..." +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Main Script:" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Edit Plugin" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Installed Plugins:" +msgstr "" + +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +msgid "Update" +msgstr "" + +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Version:" +msgstr "" + +#: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +msgid "Author:" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Status:" +msgstr "" + +#: editor/editor_plugin_settings.cpp +msgid "Edit:" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Measure:" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame Time (sec)" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Average Time (sec)" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame %" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Physics Frame %" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Inclusive" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Self" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Frame #:" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Time" +msgstr "" + +#: editor/editor_profiler.cpp +msgid "Calls" +msgstr "" + +#: editor/editor_properties.cpp +msgid "Edit Text:" +msgstr "" + +#: editor/editor_properties.cpp editor/script_create_dialog.cpp +msgid "On" +msgstr "" + +#: editor/editor_properties.cpp +msgid "Layer" +msgstr "" + +#: editor/editor_properties.cpp +msgid "Bit %d, value %d" +msgstr "" + +#: editor/editor_properties.cpp +msgid "[Empty]" +msgstr "" + +#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp +msgid "Assign..." +msgstr "" + +#: editor/editor_properties.cpp +msgid "Invalid RID" +msgstr "" + +#: editor/editor_properties.cpp +msgid "" +"The selected resource (%s) does not match any type expected for this " +"property (%s)." +msgstr "" + +#: editor/editor_properties.cpp +msgid "" +"Can't create a ViewportTexture on resources saved as a file.\n" +"Resource needs to belong to a scene." +msgstr "" + +#: editor/editor_properties.cpp +msgid "" +"Can't create a ViewportTexture on this resource because it's not set as " +"local to scene.\n" +"Please switch on the 'local to scene' property on it (and all resources " +"containing it up to a node)." +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Pick a Viewport" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "New Script" +msgstr "" + +#: editor/editor_properties.cpp editor/scene_tree_dock.cpp +msgid "Extend Script" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "New %s" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Make Unique" +msgstr "" + +#: editor/editor_properties.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp +#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +msgid "Paste" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Convert To %s" +msgstr "" + +#: editor/editor_properties.cpp editor/property_editor.cpp +msgid "Selected node is not a Viewport!" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Size: " +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Page: " +msgstr "" + +#: editor/editor_properties_array_dict.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Item" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "New Key:" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "New Value:" +msgstr "" + +#: editor/editor_properties_array_dict.cpp +msgid "Add Key/Value Pair" +msgstr "" + +#: editor/editor_run_native.cpp +msgid "" +"No runnable export preset found for this platform.\n" +"Please add a runnable preset in the Export menu or define an existing preset " +"as runnable." +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Write your logic in the _run() method." +msgstr "" + +#: editor/editor_run_script.cpp +msgid "There is an edited scene already." +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Couldn't instance script:" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Did you forget the 'tool' keyword?" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Couldn't run script:" +msgstr "" + +#: editor/editor_run_script.cpp +msgid "Did you forget the '_run' method?" +msgstr "" + +#: editor/editor_spin_slider.cpp +msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes." +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Select Node(s) to Import" +msgstr "" + +#: editor/editor_sub_scene.cpp editor/project_manager.cpp +msgid "Browse" +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Scene Path:" +msgstr "" + +#: editor/editor_sub_scene.cpp +msgid "Import From Node:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Redownload" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uninstall" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Installed)" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Official export templates aren't available for development builds." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Missing)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "(Current)" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Retrieving mirrors, please wait..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove template version '%s'?" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't open export templates zip." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Invalid version.txt format inside templates: %s." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "No version.txt found inside templates." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error creating path for templates:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Extracting Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Importing:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"No download links found for this version. Direct download is only available " +"for official releases." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't resolve." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't connect." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "No response." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Request Failed." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Redirect Loop." +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Failed:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download Complete." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Cannot remove temporary file:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "" +"Templates installation failed.\n" +"The problematic templates archives can be found at '%s'." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error requesting URL:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connecting to Mirror..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Disconnected" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Resolving" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't Resolve" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Connecting..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Can't Connect" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connected" +msgstr "" + +#: editor/export_template_manager.cpp +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Requesting..." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Downloading" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Connection Error" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "SSL Handshake Error" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Uncompressing Android Build Sources" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Current Version:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Installed Versions:" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Install From File" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Remove Template" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Select Template File" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Godot Export Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Export Template Manager" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Download Templates" +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Select mirror from list: (Shift+Click: Open in Browser)" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Status: Import of file failed. Please fix file and reimport manually." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Cannot move/rename resources root." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Cannot move a folder into itself." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Error moving:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Error duplicating:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Unable to update dependencies:" +msgstr "" + +#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp +msgid "No name provided." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Provided name contains invalid characters." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "A file or folder with this name already exists." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Name contains invalid characters." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Renaming file:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Renaming folder:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Duplicating file:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Duplicating folder:" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "New Inherited Scene" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Set As Main Scene" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Open Scenes" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Instance" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Add to Favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Remove from Favorites" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Edit Dependencies..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "View Owners..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move To..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "New Scene..." +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +msgid "New Script..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "New Resource..." +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp +#: editor/script_editor_debugger.cpp +msgid "Expand All" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp +#: editor/script_editor_debugger.cpp +msgid "Collapse All" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Duplicate..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move to Trash" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Previous Folder/File" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Next Folder/File" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Re-Scan Filesystem" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Toggle Split Mode" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Search files" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "" +"Scanning Files,\n" +"Please Wait..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move" +msgstr "" + +#: editor/filesystem_dock.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Overwrite" +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Create Scene" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp +msgid "Create Script" +msgstr "" + +#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp +msgid "Find in Files" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Find:" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Folder:" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Filters:" +msgstr "" + +#: editor/find_in_files.cpp +msgid "" +"Include the files with the following extensions. Add or remove them in " +"ProjectSettings." +msgstr "" + +#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find..." +msgstr "" + +#: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp +msgid "Replace..." +msgstr "" + +#: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp +msgid "Cancel" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Find: " +msgstr "" + +#: editor/find_in_files.cpp +msgid "Replace: " +msgstr "" + +#: editor/find_in_files.cpp +msgid "Replace all (no undo)" +msgstr "" + +#: editor/find_in_files.cpp +msgid "Searching..." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d match in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." +msgstr "" + +#: editor/groups_editor.cpp +msgid "Add to Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Remove from Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Group name already exists." +msgstr "" + +#: editor/groups_editor.cpp +msgid "Invalid group name." +msgstr "" + +#: editor/groups_editor.cpp +msgid "Rename Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Delete Group" +msgstr "" + +#: editor/groups_editor.cpp editor/node_dock.cpp +msgid "Groups" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Nodes Not in Group" +msgstr "" + +#: editor/groups_editor.cpp editor/scene_tree_dock.cpp +#: editor/scene_tree_editor.cpp +msgid "Filter nodes" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Nodes in Group" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Empty groups will be automatically removed." +msgstr "" + +#: editor/groups_editor.cpp +msgid "Group Editor" +msgstr "" + +#: editor/groups_editor.cpp +msgid "Manage Groups" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Single Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Materials+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import with Separate Objects+Materials+Animations" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Multiple Scenes" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Import as Multiple Scenes+Materials" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Import Scene" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Importing Scene..." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Generating Lightmaps" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Generating for Mesh: " +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Running Custom Script..." +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Couldn't load post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Invalid/broken script for post-import (check console):" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Error running post-import script:" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Did you return a Node-derived object in the `post_import()` method?" +msgstr "" + +#: editor/import/resource_importer_scene.cpp +msgid "Saving..." +msgstr "" + +#: editor/import_dock.cpp +msgid "%d Files" +msgstr "" + +#: editor/import_dock.cpp +msgid "Set as Default for '%s'" +msgstr "" + +#: editor/import_dock.cpp +msgid "Clear Default for '%s'" +msgstr "" + +#: editor/import_dock.cpp +msgid "Import As:" +msgstr "" + +#: editor/import_dock.cpp +msgid "Preset" +msgstr "" + +#: editor/import_dock.cpp +msgid "Reimport" +msgstr "" + +#: editor/import_dock.cpp +msgid "Save Scenes, Re-Import, and Restart" +msgstr "" + +#: editor/import_dock.cpp +msgid "Changing the type of an imported file requires editor restart." +msgstr "" + +#: editor/import_dock.cpp +msgid "" +"WARNING: Assets exist that use this resource, they may stop loading properly." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Failed to load resource." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Expand All Properties" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Collapse All Properties" +msgstr "" + +#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +msgid "Save As..." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Copy Params" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Edit Resource Clipboard" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Copy Resource" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Make Built-In" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Make Sub-Resources Unique" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Open in Help" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Create a new resource in memory and edit it." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Load an existing resource from disk and edit it." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Save the currently edited resource." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Go to the previous edited object in history." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Go to the next edited object in history." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "History of recently edited objects." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Object properties." +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Filter properties" +msgstr "" + +#: editor/inspector_dock.cpp +msgid "Changes may be lost!" +msgstr "" + +#: editor/multi_node_edit.cpp +msgid "MultiNode Set" +msgstr "" + +#: editor/node_dock.cpp +msgid "Select a single node to edit its signals and groups." +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Edit a Plugin" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Create a Plugin" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Plugin Name:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Subfolder:" +msgstr "" + +#: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp +msgid "Language:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Script Name:" +msgstr "" + +#: editor/plugin_config_dialog.cpp +msgid "Activate now?" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Polygon" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Create points." +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "" +"Edit points.\n" +"LMB: Move Point\n" +"RMB: Erase Point" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Erase points." +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon (Remove Point)" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Remove Polygon And Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Animation" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Load..." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Move Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Change BlendSpace1D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "This type of node can't be used. Only root nodes are allowed." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Animation Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Remove BlendSpace1D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Move BlendSpace1D Node Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "" +"AnimationTree is inactive.\n" +"Activate to enable playback, check node warnings if activation fails." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Set the blending position within the space" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Select and move points, create points with RMB." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp +msgid "Enable snap and show grid." +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Point" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Open Editor" +msgstr "" + +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Open Animation Node" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Triangle already exists." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Add Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Limits" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Change BlendSpace2D Labels" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Point" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Remove BlendSpace2D Triangle" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "BlendSpace2D does not belong to an AnimationTree node." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "No triangles exist, so no blending can take place." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Toggle Auto Triangles" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Create triangles by connecting points." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Erase points and triangles." +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Generate blend triangles automatically (instead of manually)" +msgstr "" + +#: editor/plugins/animation_blend_space_2d_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend:" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Parameter Changed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Edit Filters" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Output node can't be added to the blend tree." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Add Node to BlendTree" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Node Moved" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Unable to connect, port may be in use or connection may be invalid." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Connected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Nodes Disconnected" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Set Animation" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Node" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/scene_tree_dock.cpp +msgid "Delete Node(s)" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Toggle Filter On/Off" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Change Filter" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "No animation player set, so unable to retrieve track names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Player path set is invalid, so unable to retrieve track names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "" +"Animation player has no valid root node path, so unable to retrieve track " +"names." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Anim Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Audio Clips" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Functions" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Renamed" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node..." +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "Edit Filtered Tracks:" +msgstr "" + +#: editor/plugins/animation_blend_tree_editor_plugin.cpp +msgid "Enable Filtering" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Toggle Autoplay" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "New Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "New Anim" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Change Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Delete Animation?" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Remove Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Invalid animation name!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation name already exists!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Rename Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Blend Next Changed" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Change Blend Time" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Load Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Duplicate Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation to copy!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation resource on clipboard!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Pasted Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Paste Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "No animation to edit!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation backwards from current pos. (A)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation backwards from end. (Shift+A)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Stop animation playback. (S)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation from start. (Shift+D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Play selected animation from current pos. (D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation position (in seconds)." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Scale animation playback globally for the node." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation Tools" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Edit Transitions..." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Open in Inspector" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Display list of animations in player." +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Autoplay on Load" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Enable Onion Skinning" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Onion Skinning Options" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Directions" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Past" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Future" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Depth" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "1 step" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "2 steps" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "3 steps" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Differences Only" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Force White Modulate" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Include Gizmos (3D)" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Pin AnimationPlayer" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Create New Animation" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Animation Name:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp +msgid "Error!" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Blend Times:" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Next (Auto Queue):" +msgstr "" + +#: editor/plugins/animation_player_editor_plugin.cpp +msgid "Cross-Animation Blend Times" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Move Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition exists!" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Add Transition" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "End" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Immediate" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Sync" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "At End" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Travel" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Start and end nodes are needed for a sub-transition." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "No playback resource set at path: %s." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Node Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition Removed" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set Start Node (Autoplay)" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "" +"Select and move nodes.\n" +"RMB to add new nodes.\n" +"Shift+LMB to create connections." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Create new nodes." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Connect nodes." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Remove selected node or transition." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Toggle autoplay this animation on start, restart or seek to zero." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Set the end animation. This is useful for sub-transitions." +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition: " +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Play Mode:" +msgstr "" + +#: editor/plugins/animation_tree_editor_plugin.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "AnimationTree" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "New name:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Fade In (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Fade Out (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Mix" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Auto Restart:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Restart (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Random Restart (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Start!" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Amount:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend 0:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend 1:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "X-Fade Time (s):" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Current:" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Input" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Clear Auto-Advance" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Set Auto-Advance" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Delete Input" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation tree is valid." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation tree is invalid." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Animation Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "OneShot Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Mix Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend2 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend3 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Blend4 Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "TimeScale Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "TimeSeek Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Transition Node" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Import Animations..." +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Edit Node Filters" +msgstr "" + +#: editor/plugins/animation_tree_player_editor_plugin.cpp +msgid "Filters..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Contents:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "View Files" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Connection error, please try again." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't connect to host:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "No response from host:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Can't resolve hostname:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, return code:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Cannot save response to:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Write error." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, too many redirects" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Redirect loop." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Request failed, timeout" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Timeout." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Bad download hash, assuming file has been tampered with." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Expected:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Got:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Failed sha256 hash check" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Asset Download Error:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Downloading (%s / %s)..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Downloading..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Resolving..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Error making request" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Idle" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Install..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Retry" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download Error" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Download for this asset is already in progress!" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Recently Updated" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Least Recently Updated" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Name (A-Z)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Name (Z-A)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "License (A-Z)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "License (Z-A)" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "First" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Previous" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Next" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Last" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "All" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "No results for \"%s\"." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Import..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Plugins..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp +msgid "Sort:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/project_settings_editor.cpp +msgid "Category:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Site:" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Support" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Official" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Testing" +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Loading..." +msgstr "" + +#: editor/plugins/asset_library_editor_plugin.cpp +msgid "Assets ZIP File" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Can't determine a save path for lightmap images.\n" +"Save your scene and try again." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " +"Light' flag is on." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed creating lightmap images, make sure path is writable." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Bake Lightmaps" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "" + +#: editor/plugins/camera_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Preview" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Configure Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Grid Offset:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Grid Step:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Primary Line Every:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "steps" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Offset:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation Step:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale Step:" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Vertical Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create Vertical Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Remove Vertical Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move Horizontal Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create Horizontal Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Remove Horizontal Guide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create Horizontal and Vertical Guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotate %d CanvasItems" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotate CanvasItem \"%s\" to %d degrees" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move CanvasItem \"%s\" Anchor" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale Node2D \"%s\" to (%s, %s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Resize Control \"%s\" to (%d, %d)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale %d CanvasItems" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale CanvasItem \"%s\" to (%s, %s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move %d CanvasItems" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move CanvasItem \"%s\" to (%d, %d)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"When active, moving Control nodes changes their anchors instead of their " +"margins." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Top Left" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Top Right" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Bottom Right" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Bottom Left" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Left" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Top" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Right" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Bottom" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Left Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Top Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Right Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Bottom Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "VCenter Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "HCenter Wide" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Full Rect" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Keep Ratio" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Anchors only" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors and Margins" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Anchors" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"Overrides game camera with editor viewport camera." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Game Camera Override\n" +"No game instance running." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock Selected" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Unlock Selected" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Group Selected" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Ungroup Selected" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Paste Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Create Custom Bone(s) from Node(s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Bones" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make IK Chain" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear IK Chain" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Warning: Children of a container get their position and size determined only " +"by their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/texture_region_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp +msgid "Zoom Reset" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Select Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Drag: Rotate" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+Drag: Move" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Alt+RMB: Depth list selection" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Move Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Show a list of all objects at the position clicked\n" +"(same as Alt+RMB in select mode)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Click to change object's rotation pivot." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Pan Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Ruler Mode" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Toggle smart snapping." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Smart Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Toggle grid snapping." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Grid Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snapping Options" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Rotation Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Scale Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap Relative" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Use Pixel Snap" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Smart Snapping" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Configure Snap..." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Parent" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Node Anchor" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Node Sides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Node Center" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Other Nodes" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Snap to Guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock the selected object in place (can't be moved)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Unlock the selected object (can be moved)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Makes sure the object's children are not selectable." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Restores the object's children's ability to be selected." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Skeleton Options" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Bones" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Make Custom Bone(s) from Node(s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Custom Bones" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Always Show Grid" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Helpers" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Rulers" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Guides" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Origin" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Viewport" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Show Group And Lock Icons" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Center Selection" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Frame Selection" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Preview Canvas Scale" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Translation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Rotation mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale mask for inserting keys." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert keys (based on mask)." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Auto insert keys when objects are translated, rotated or scaled (based on " +"mask).\n" +"Keys are only added to existing tracks, no new tracks will be created.\n" +"Keys must be inserted manually for the first time." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Auto Insert Key" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Animation Key and Pose Options" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Insert Key (Existing Tracks)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Copy Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Clear Pose" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Multiply grid step by 2" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Divide grid step by 2" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Pan View" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Add %s" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Adding %s..." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Cannot instantiate multiple nodes without root." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Create Node" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "Error instancing scene from %s" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Change Default Type" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Drag & drop + Shift : Add node as sibling\n" +"Drag & drop + Alt : Change node type" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Create Polygon3D" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Edit Poly" +msgstr "" + +#: editor/plugins/collision_polygon_editor_plugin.cpp +msgid "Edit Poly (Remove Point)" +msgstr "" + +#: editor/plugins/collision_shape_2d_editor_plugin.cpp +msgid "Set Handle" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Load Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Restart" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Particles" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generated Point Count:" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Solid Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Directed Border Pixels" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/cpu_particles_2d_editor_plugin.cpp +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +msgid "CPUParticles" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emission Points From Mesh" +msgstr "" + +#: editor/plugins/cpu_particles_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emission Points From Node" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Flat 0" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Flat 1" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp +msgid "Ease In" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp +msgid "Ease Out" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Smoothstep" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Modify Curve Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Modify Curve Tangent" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Load Curve Preset" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Add Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Remove Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Left Linear" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Right Linear" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Load Preset" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Remove Curve Point" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Toggle Curve Linear Tangent" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Hold Shift to edit tangents individually" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Right click to add point" +msgstr "" + +#: editor/plugins/gi_probe_editor_plugin.cpp +msgid "Bake GI Probe" +msgstr "" + +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Gradient Edited" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Item %d" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Items" +msgstr "" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "Item List Editor" +msgstr "" + +#: editor/plugins/light_occluder_2d_editor_plugin.cpp +msgid "Create Occluder Polygon" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh is empty!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a Trimesh collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Static Trimesh Body" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "This doesn't work on scene root!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Static Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create a single convex collision shape for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create a single convex collision shape." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Shape" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Can't create multiple convex collision shapes for the scene root." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Couldn't create any collision shapes." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Shapes" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Navigation Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Contained Mesh is not of type ArrayMesh." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Unwrap failed, mesh may not be manifold?" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "No mesh to debug." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Model has no UV in this layer" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "MeshInstance lacks a Mesh!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh has not surface to create outlines from!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Could not create outline!" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Static Body" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a StaticBody and assigns a polygon-based collision shape to it " +"automatically.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Trimesh Collision Sibling" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is the most accurate (but slowest) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Single Convex Collision Sibling" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a single convex collision shape.\n" +"This is the fastest (but least accurate) option for collision detection." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Multiple Convex Collision Siblings" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a polygon-based collision shape.\n" +"This is a performance middle-ground between the two above options." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh..." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "" +"Creates a static outline mesh. The outline mesh will have its normals " +"flipped automatically.\n" +"This can be used instead of the SpatialMaterial Grow property when using " +"that property isn't possible." +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "View UV1" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "View UV2" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Unwrap UV2 for Lightmap/AO" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Create Outline Mesh" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "Outline Size:" +msgstr "" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Remove item %d?" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Item" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Remove Selected Item" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Import from Scene" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Update from Scene" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No mesh source specified (and no MultiMesh set in node)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No mesh source specified (and MultiMesh contains no Mesh)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (invalid path)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (not a MeshInstance)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh source is invalid (contains no Mesh resource)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "No surface source specified." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (invalid path)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (no geometry)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Surface source is invalid (no faces)." +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Select a Source Mesh:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Select a Target Surface:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate Surface" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate MultiMesh" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Target Surface:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Source Mesh:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "X-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Y-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Z-Axis" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Mesh Up Axis:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Rotation:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Tilt:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Random Scale:" +msgstr "" + +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Populate" +msgstr "" + +#: editor/plugins/navigation_polygon_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Navigation Polygon" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Convert to CPUParticles" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generating Visibility Rect" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Generate Visibility Rect" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Can only set point into a ParticlesMaterial process material" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generation Time (sec):" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "The geometry's faces don't contain any area." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "The geometry doesn't contain any faces." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "\"%s\" doesn't inherit from Spatial." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "\"%s\" doesn't contain geometry." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "\"%s\" doesn't contain face geometry." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Create Emitter" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Emission Points:" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Surface Points" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Surface Points+Normal (Directed)" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Volume" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Emission Source: " +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "A processor material of type 'ParticlesMaterial' is required." +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generating AABB" +msgstr "" + +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generate Visibility AABB" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Point from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Out-Control from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove In-Control from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point to Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Split Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Point in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move In-Control in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Move Out-Control in Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Select Points" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Shift+Drag: Select Control Points" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Click: Add Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Left Click: Split Segment (in curve)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Right Click: Delete Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Select Control Points (Shift+Drag)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Add Point (in empty space)" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Delete Point" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Close Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp +msgid "Options" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Mirror Handle Angles" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +#: editor/plugins/path_editor_plugin.cpp +msgid "Mirror Handle Lengths" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Curve Point #" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Point Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve In Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Set Curve Out Position" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Split Path" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove Path Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove Out-Control Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove In-Control Point" +msgstr "" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Split Segment (in curve)" +msgstr "" + +#: editor/plugins/physical_bone_plugin.cpp +msgid "Move Joint" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"The skeleton property of the Polygon2D does not point to a Skeleton2D node" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Sync Bones" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"No texture in this polygon.\n" +"Set a texture to be able to edit UV." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create UV Map" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Polygon & UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create Internal Vertex" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Remove Internal Vertex" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Invalid Polygon (need 3 different vertices)" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Add Custom Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Remove Custom Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Transform UV Map" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Transform Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Paint Bone Weights" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Open Polygon 2D UV editor." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygon 2D UV Editor" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Points" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Polygons" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Bones" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Points" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Command: Rotate" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift: Move All" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift+Command: Scale" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Ctrl: Rotate" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift+Ctrl: Scale" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Move Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Rotate Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Scale Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Create a custom polygon. Enables custom polygon rendering." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Remove a custom polygon. If none remain, custom polygon rendering is " +"disabled." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Paint weights with specified intensity." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Unpaint weights with specified intensity." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Radius:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Copy Polygon to UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Copy UV to Polygon" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Clear UV" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Settings" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Snap" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Enable Snap" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Show Grid" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Configure Grid:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Offset X:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Offset Y:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Step X:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Grid Step Y:" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Sync Bones to Polygon" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "ERROR: Couldn't load resource!" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Add Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Rename Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Delete Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Resource clipboard is empty!" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Paste Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/scene_tree_editor.cpp +msgid "Instance:" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +msgid "Open in Editor" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "Load Resource" +msgstr "" + +#: editor/plugins/resource_preloader_editor_plugin.cpp +msgid "ResourcePreloader" +msgstr "" + +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "AnimationTree has no path set to an AnimationPlayer" +msgstr "" + +#: editor/plugins/root_motion_editor_plugin.cpp +msgid "Path to AnimationPlayer is invalid" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Clear Recent Files" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close and save changes?" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error writing TextFile:" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Could not load file at:" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error saving file!" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error while saving theme." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error Saving" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error importing theme." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error Importing" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "New Text File..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open File" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save File As..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Import Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error while saving theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Error saving" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save Theme As..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "%s Class Reference" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find Next" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +msgid "Find Previous" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter scripts" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Toggle alphabetical sorting of the method list." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Filter methods" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Sort" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Move Up" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Move Down" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Next script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Previous script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "File" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Reopen Closed Script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save All" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Soft Reload Script" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Copy Script Path" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "History Previous" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "History Next" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp +msgid "Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Import Theme..." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Reload Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Save Theme" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close All" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Close Docs" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp +msgid "Run" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Into" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Step Over" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Break" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp +#: editor/script_editor_debugger.cpp +msgid "Continue" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Keep Debugger Open" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Debug with External Editor" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Open Godot online documentation." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Search the reference documentation." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Go to previous edited document." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Go to next edited document." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Discard" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"The following files are newer on disk.\n" +"What action should be taken?:" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Reload" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/shader_editor_plugin.cpp +msgid "Resave" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp +msgid "Debugger" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Search Results" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Clear Recent Scripts" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Connections to method:" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp +msgid "Source" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Target" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "" +"Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "[Ignore]" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Function" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Only resources from filesystem can be dropped." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Lookup Symbol" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Pick Color" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Convert Case" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Uppercase" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Lowercase" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Capitalize" +msgstr "" + +#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp +msgid "Syntax Highlighter" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +msgid "Bookmarks" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Breakpoints" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +msgid "Go To" +msgstr "" + +#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Cut" +msgstr "" + +#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp +#: scene/gui/text_edit.cpp +msgid "Select All" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Delete Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Indent Left" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Indent Right" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Toggle Comment" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Fold/Unfold Line" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Fold All Lines" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Unfold All Lines" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Clone Down" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Complete Symbol" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Evaluate Selection" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Trim Trailing Whitespace" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Convert Indent to Spaces" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Convert Indent to Tabs" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Auto Indent" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Find in Files..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Contextual Help" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Toggle Bookmark" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Next Bookmark" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Previous Bookmark" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Remove All Bookmarks" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Function..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Line..." +msgstr "" + +#: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Toggle Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Remove All Breakpoints" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Next Breakpoint" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Go to Previous Breakpoint" +msgstr "" + +#: editor/plugins/shader_editor_plugin.cpp +msgid "" +"This shader has been modified on on disk.\n" +"What action should be taken?" +msgstr "" + +#: editor/plugins/shader_editor_plugin.cpp +msgid "Shader" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "This skeleton has no bones, create some children Bone2D nodes." +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Create Rest Pose from Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Rest Pose to Bones" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Skeleton2D" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Make Rest Pose (From Bones)" +msgstr "" + +#: editor/plugins/skeleton_2d_editor_plugin.cpp +msgid "Set Bones to Rest Pose" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Create physical bones" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Skeleton" +msgstr "" + +#: editor/plugins/skeleton_editor_plugin.cpp +msgid "Create physical skeleton" +msgstr "" + +#: editor/plugins/skeleton_ik_editor_plugin.cpp +msgid "Play IK" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Orthogonal" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Perspective" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Aborted." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "X-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Y-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Z-Axis Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Plane Transform." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scaling: " +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translating: " +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotating %s degrees." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Keying is disabled (no key inserted)." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Animation Key Inserted." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Pitch" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Yaw" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Objects Drawn" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Material Changes" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Shader Changes" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Surface Changes" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Draw Calls" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Vertices" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Top View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear View." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Align Transform with View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Align Rotation with View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "No parent to instance a child at." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp +msgid "This operation requires a single selected node." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Auto Orthogonal Enabled" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Lock View Rotation" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Normal" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Wireframe" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Overdraw" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Display Unshaded" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Environment" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Gizmos" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Information" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View FPS" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Half Resolution" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Audio Listener" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Enable Doppler" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Cinematic Preview" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Not available when using the GLES2 renderer." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Left" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Right" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Forward" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Backwards" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Up" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Down" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Speed Modifier" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Slow Modifier" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Rotation Locked" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Note: The FPS value displayed is the editor's framerate.\n" +"It cannot be used as a reliable indication of in-game performance." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "XForm Dialog" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Click to toggle between visibility states.\n" +"\n" +"Open eye: Gizmo is visible.\n" +"Closed eye: Gizmo is hidden.\n" +"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Nodes To Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Couldn't find a solid floor to snap the selection to." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Drag: Rotate\n" +"Alt+Drag: Move\n" +"Alt+RMB: Depth list selection" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Use Local Space" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Use Snap" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Bottom View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Top View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rear View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Front View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Left View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Right View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Switch Perspective/Orthogonal View" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Insert Animation Key" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Origin" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Focus Selection" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Toggle Freelook" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Object to Floor" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Dialog..." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "1 Viewport" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "2 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "2 Viewports (Alt)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "3 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "3 Viewports (Alt)" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "4 Viewports" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Gizmos" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Origin" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Grid" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Settings..." +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Snap Settings" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translate Snap:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate Snap (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale Snap (%):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Viewport Settings" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Perspective FOV (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Z-Near:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Z-Far:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Change" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Translate:" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Rotate (deg.):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Scale (ratio):" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Type" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Pre" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Post" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Nameless gizmo" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Mesh2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Mesh2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create Polygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "CollisionPolygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "LightOccluder2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Sprite is empty!" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Can't convert a sprite using animation frames to mesh." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't replace by mesh." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Convert to Mesh2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Convert to Polygon2D" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create collision polygon." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create CollisionPolygon2D Sibling" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Invalid geometry, can't create light occluder." +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Create LightOccluder2D Sibling" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Sprite" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Simplification: " +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Shrink (Pixels): " +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Grow (Pixels): " +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Update Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp +msgid "Settings:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "No Frames Selected" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add %d Frame(s)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Unable to load images" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "ERROR: Couldn't load frame resource!" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Resource clipboard is empty or not a texture!" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Paste Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Empty" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Change Animation FPS" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "(empty)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move Frame" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Animations:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "New Animation" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Speed:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Loop" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Animation Frames:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add a Texture from File" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Add Frames from a Sprite Sheet" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Insert Empty (Before)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Insert Empty (After)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move (Before)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Move (After)" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Select Frames" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Horizontal:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Vertical:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Select/Clear All Frames" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Create Frames from Sprite Sheet" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "SpriteFrames" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Set Region Rect" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Set Margin" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Snap Mode:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +#: scene/resources/visual_shader.cpp +msgid "None" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Pixel Snap" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Grid Snap" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Auto Slice" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Offset:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Step:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "Sep.:" +msgstr "" + +#: editor/plugins/texture_region_editor_plugin.cpp +msgid "TextureRegion" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add All Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add All" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove All Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp +msgid "Remove All" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Edit Theme" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Theme editing menu." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Add Class Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Remove Class Items" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Create Empty Template" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Create Empty Editor Template" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Create From Current Editor Theme" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Toggle Button" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Disabled Button" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Disabled Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Check Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Checked Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Radio Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Checked Radio Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Named Sep." +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Submenu" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Subitem 1" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Subitem 2" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Has" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Many" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Disabled LineEdit" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Tab 1" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Tab 2" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Tab 3" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Editable Item" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Subtree" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Has,Many,Options" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Data Type:" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Icon" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp +msgid "Style" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Font" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Color" +msgstr "" + +#: editor/plugins/theme_editor_plugin.cpp +msgid "Theme File" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase Selection" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Fix Invalid Tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cut Selection" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Paint TileMap" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Line Draw" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rectangle Paint" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Bucket Fill" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Erase TileMap" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Find Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Transpose" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Disable Autotile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Enable Priority" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Filter tiles" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Give a TileSet resource to this TileMap to use its tiles." +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Paint Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "" +"Shift+LMB: Line Draw\n" +"Shift+Command+LMB: Rectangle Paint" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "" +"Shift+LMB: Line Draw\n" +"Shift+Ctrl+LMB: Rectangle Paint" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Pick Tile" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate Left" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Rotate Right" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Flip Horizontally" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Flip Vertically" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "Clear Transform" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Add Texture(s) to TileSet." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove selected Texture from TileSet." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create from Scene" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Merge from Scene" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Next Coordinate" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Select the next shape, subtile, or Tile." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Previous Coordinate" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Select the previous shape, subtile, or Tile." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Icon Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index Mode" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Copy bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Paste bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Erase bitmask." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create a new rectangle." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Rectangle" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create a new polygon." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete Selected Shape" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Keep polygon inside region Rect." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Enable snap and show grid (configurable via the Inspector)." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Display Tile Names (Hold Alt Key)" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Add or select a texture on the left panel to edit the tiles bound to it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove selected texture? This will remove all tiles which use it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "You haven't selected a texture to remove." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create from scene? This will overwrite all current tiles." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Merge from scene?" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Texture" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "%s file(s) were not added because was already on the list." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Drag handles to edit Rect.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete selected Rect." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select current edited sub-tile.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete polygon." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"LMB: Set bit on.\n" +"RMB: Set bit off.\n" +"Shift+LMB: Set wildcard bit.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to use as icon, this will be also used on invalid autotile " +"bindings.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to change its priority.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "" +"Select sub-tile to change its z index.\n" +"Click on another Tile to edit it." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Set Tile Region" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Set Tile Icon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Navigation Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Paste Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Clear Tile Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Polygon Concave" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Polygon Convex" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Remove Navigation Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Edit Tile Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Convex" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Concave" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Collision Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Create Occlusion Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "This property can't be changed." +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "TileSet" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No VCS addons are available." +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Error" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No files added to stage" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "VCS Addon is not initialized" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Version Control System" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Initialize" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Staging area" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect new changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Modified" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Renamed" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Deleted" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Typechange" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage Selected" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Stage All" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Commit Changes" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Status" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "View file diffs before committing them to the latest version" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "No file diff is active" +msgstr "" + +#: editor/plugins/version_control_editor_plugin.cpp +msgid "Detect changes in file diff" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(GLES3 only)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Output" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Boolean" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Sampler" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add input port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add output port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change input port type" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change output port type" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change input port name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Change output port name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Remove input port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Remove output port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set expression" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Resize VisualShader node" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Uniform Name" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Set Input Default Port" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Add Node to Visual Shader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Node(s) Moved" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Duplicate Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Delete Nodes" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Input Type Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "UniformRef Name Changed" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vertex" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Fragment" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Light" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Show resulted shader code." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Create Shader Node" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Grayscale function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts HSV vector to RGB equivalent." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts RGB vector to HSV equivalent." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Sepia function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Burn operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Darken operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Difference operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Dodge operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "HardLight operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Lighten operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Overlay operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Screen operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "SoftLight operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Color uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the %s comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Equal (==)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than (>)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Greater Than or Equal (>=)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated vector if the provided scalars are equal, greater or " +"less." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between NaN and a scalar " +"parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than (<)" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Less Than or Equal (<=)" +msgstr "Помалку или еднакво (<=)" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Not Equal (!=)" +msgstr "Нееднакво" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated vector if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns an associated scalar if the provided boolean value is true or false." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the boolean result of the comparison between two parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the boolean result of the comparison between INF (or NaN) and a " +"scalar parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Boolean constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Boolean uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for all shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Input parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for vertex and fragment shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for fragment and light shader modes." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for fragment shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for light shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for vertex shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "'%s' input parameter for vertex and fragment shader mode." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "E constant (2.718282). Represents the base of the natural logarithm." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Epsilon constant (0.00001). Smallest possible scalar number." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Phi constant (1.618034). Golden ratio." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Pi/4 constant (0.785398) or 45 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Pi/2 constant (1.570796) or 90 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Pi constant (3.141593) or 180 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Tau constant (6.283185) or 360 degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Sqrt2 constant (1.414214). Square root of 2." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the absolute value of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse hyperbolic cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse hyperbolic sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the arc-tangent of the parameters." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse hyperbolic tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Finds the nearest integer that is greater than or equal to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Constrains a value to lie between two further values." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the hyperbolic cosine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts a quantity in radians to degrees." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Base-e Exponential." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Base-2 Exponential." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the nearest integer less than or equal to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Computes the fractional part of the argument." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the inverse of the square root of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Natural logarithm." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Base-2 logarithm." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the greater of two values." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the lesser of two values." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Linear interpolation between two scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the opposite value of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 - scalar" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the value of the first parameter raised to the power of the second." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Converts a quantity in degrees to radians." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 / scalar" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the nearest integer to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the nearest even integer to the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Clamps the value between 0.0 and 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Extracts the sign of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the hyperbolic sine of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the square root of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if x is larger than " +"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " +"using Hermite polynomials." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Step function( scalar(edge), scalar(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the hyperbolic tangent of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Finds the truncated value of the parameter." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Adds scalar to scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Divides scalar by scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies scalar by scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the remainder of the two scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Subtracts scalar from scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Scalar uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Perform the cubic texture lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Perform the texture lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Cubic texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "2D texture uniform lookup with triplanar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Calculate the outer product of a pair of vectors.\n" +"\n" +"OuterProduct treats the first parameter 'c' as a column vector (matrix with " +"one column) and the second parameter 'r' as a row vector (matrix with one " +"row) and does a linear algebraic matrix multiply 'c * r', yielding a matrix " +"whose number of rows is the number of components in 'c' and whose number of " +"columns is the number of components in 'r'." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Composes transform from four vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Decomposes transform to four vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the determinant of a transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the inverse of a transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the transpose of a transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies transform by transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies vector by transform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Transform uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector operator." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Composes vector from three scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Decomposes vector to three scalars." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the cross product of two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the distance between two points." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the dot product of two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the vector that points in the same direction as a reference vector. " +"The function has three vector parameters : N, the vector to orient, I, the " +"incident vector, and Nref, the reference vector. If the dot product of I and " +"Nref is smaller than zero the return value is N. Otherwise -N is returned." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the length of a vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Linear interpolation between two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Linear interpolation between two vectors using scalar." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Calculates the normalize product of vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 - vector" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "1.0 / vector" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns the vector that points in the direction of reflection ( a : incident " +"vector, b : normal vector )." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the vector that points in the direction of refraction." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " +"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " +"using Hermite polynomials." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge0' and 1.0 if 'x' is larger than " +"'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " +"using Hermite polynomials." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Step function( vector(edge), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Step function( scalar(edge), vector(x) ).\n" +"\n" +"Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Adds vector to vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Divides vector by vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Multiplies vector by vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Returns the remainder of the two vectors." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Subtracts vector from vector." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector constant." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Vector uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Custom Godot Shader Language expression, with custom amount of input and " +"output ports. This is a direct injection of code into the vertex/fragment/" +"light function, do not use it to write the function declarations inside." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Returns falloff based on the dot product of surface normal and view " +"direction of camera (pass associated inputs to it)." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"Custom Godot Shader Language expression, which is placed on top of the " +"resulted shader. You can place various function definitions inside and call " +"it later in the Expressions. You can also declare varyings, uniforms and " +"constants." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "A reference to an existing uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(Fragment/Light mode only) Scalar derivative function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "(Fragment/Light mode only) Vector derivative function." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Vector) Derivative in 'x' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Vector) Derivative in 'y' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " +"differencing." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " +"'y'." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "" +"(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " +"'y'." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "VisualShader" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Edit Visual Property" +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp +msgid "Visual Shader Mode Changed" +msgstr "" + +#: editor/project_export.cpp +msgid "Runnable" +msgstr "" + +#: editor/project_export.cpp +msgid "Delete preset '%s'?" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"Export templates seem to be missing or invalid." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Failed to export the project for platform '%s'.\n" +"This might be due to a configuration issue in the export preset or your " +"export settings." +msgstr "" + +#: editor/project_export.cpp +msgid "Release" +msgstr "" + +#: editor/project_export.cpp +msgid "Exporting All" +msgstr "" + +#: editor/project_export.cpp +msgid "The given export path doesn't exist:" +msgstr "" + +#: editor/project_export.cpp +msgid "Export templates for this platform are missing/corrupted:" +msgstr "" + +#: editor/project_export.cpp +msgid "Presets" +msgstr "" + +#: editor/project_export.cpp editor/project_settings_editor.cpp +msgid "Add..." +msgstr "" + +#: editor/project_export.cpp +msgid "" +"If checked, the preset will be available for use in one-click deploy.\n" +"Only one preset per platform may be marked as runnable." +msgstr "" + +#: editor/project_export.cpp +msgid "Export Path" +msgstr "" + +#: editor/project_export.cpp +msgid "Resources" +msgstr "" + +#: editor/project_export.cpp +msgid "Export all resources in the project" +msgstr "" + +#: editor/project_export.cpp +msgid "Export selected scenes (and dependencies)" +msgstr "" + +#: editor/project_export.cpp +msgid "Export selected resources (and dependencies)" +msgstr "" + +#: editor/project_export.cpp +msgid "Export Mode:" +msgstr "" + +#: editor/project_export.cpp +msgid "Resources to export:" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Filters to export non-resource files/folders\n" +"(comma-separated, e.g: *.json, *.txt, docs/*)" +msgstr "" + +#: editor/project_export.cpp +msgid "" +"Filters to exclude files/folders from project\n" +"(comma-separated, e.g: *.json, *.txt, docs/*)" +msgstr "" + +#: editor/project_export.cpp +msgid "Features" +msgstr "" + +#: editor/project_export.cpp +msgid "Custom (comma-separated):" +msgstr "" + +#: editor/project_export.cpp +msgid "Feature List:" +msgstr "" + +#: editor/project_export.cpp +msgid "Script" +msgstr "" + +#: editor/project_export.cpp +msgid "Script Export Mode:" +msgstr "" + +#: editor/project_export.cpp +msgid "Text" +msgstr "" + +#: editor/project_export.cpp +msgid "Compiled" +msgstr "" + +#: editor/project_export.cpp +msgid "Encrypted (Provide Key Below)" +msgstr "" + +#: editor/project_export.cpp +msgid "Invalid Encryption Key (must be 64 characters long)" +msgstr "" + +#: editor/project_export.cpp +msgid "Script Encryption Key (256-bits as hex):" +msgstr "" + +#: editor/project_export.cpp +msgid "Export PCK/Zip" +msgstr "" + +#: editor/project_export.cpp +msgid "Export Project" +msgstr "" + +#: editor/project_export.cpp +msgid "Export mode?" +msgstr "" + +#: editor/project_export.cpp +msgid "Export All" +msgstr "" + +#: editor/project_export.cpp editor/project_manager.cpp +msgid "ZIP File" +msgstr "" + +#: editor/project_export.cpp +msgid "Godot Game Pack" +msgstr "" + +#: editor/project_export.cpp +msgid "Export templates for this platform are missing:" +msgstr "" + +#: editor/project_export.cpp +msgid "Manage Export Templates" +msgstr "" + +#: editor/project_export.cpp +msgid "Export With Debug" +msgstr "" + +#: editor/project_manager.cpp +msgid "The path specified doesn't exist." +msgstr "" + +#: editor/project_manager.cpp +msgid "Error opening package file (it's not in ZIP format)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." +msgstr "" + +#: editor/project_manager.cpp +msgid "Please choose an empty folder." +msgstr "" + +#: editor/project_manager.cpp +msgid "Please choose a \"project.godot\" or \".zip\" file." +msgstr "" + +#: editor/project_manager.cpp +msgid "This directory already contains a Godot project." +msgstr "" + +#: editor/project_manager.cpp +msgid "New Game Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Imported Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Invalid Project Name." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't create folder." +msgstr "" + +#: editor/project_manager.cpp +msgid "There is already a folder in this path with the specified name." +msgstr "" + +#: editor/project_manager.cpp +msgid "It would be a good idea to name your project." +msgstr "" + +#: editor/project_manager.cpp +msgid "Invalid project path (changed anything?)." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Couldn't load project.godot in project path (error %d). It may be missing or " +"corrupted." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't edit project.godot in project path." +msgstr "" + +#: editor/project_manager.cpp +msgid "Couldn't create project.godot in project path." +msgstr "" + +#: editor/project_manager.cpp +msgid "Rename Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Import Existing Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Import & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Create New Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Create & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Install Project:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Install & Edit" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Name:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Path:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Project Installation Path:" +msgstr "" + +#: editor/project_manager.cpp +msgid "Renderer:" +msgstr "" + +#: editor/project_manager.cpp +msgid "OpenGL ES 3.0" +msgstr "" + +#: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Higher visual quality\n" +"All features available\n" +"Incompatible with older hardware\n" +"Not recommended for web games" +msgstr "" + +#: editor/project_manager.cpp +msgid "OpenGL ES 2.0" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Lower visual quality\n" +"Some features not available\n" +"Works on most hardware\n" +"Recommended for web games" +msgstr "" + +#: editor/project_manager.cpp +msgid "Renderer can be changed later, but scenes may need to be adjusted." +msgstr "" + +#: editor/project_manager.cpp +msgid "Unnamed Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Missing Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Error: Project is missing on the filesystem." +msgstr "" + +#: editor/project_manager.cpp +msgid "Can't open project at '%s'." +msgstr "" + +#: editor/project_manager.cpp +msgid "Are you sure to open more than one project?" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You won't be able to open the project with previous versions of the " +"engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The following project settings file was generated by an older engine " +"version, and needs to be converted for this version:\n" +"\n" +"%s\n" +"\n" +"Do you want to convert it?\n" +"Warning: You won't be able to open the project with previous versions of the " +"engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The project settings were created by a newer engine version, whose settings " +"are not compatible with this version." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Can't run project: no main scene defined.\n" +"Please edit the project and set the main scene in the Project Settings under " +"the \"Application\" category." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Can't run project: Assets need to be imported.\n" +"Please edit the project to trigger the initial import." +msgstr "" + +#: editor/project_manager.cpp +msgid "Are you sure to run %d projects at once?" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Remove %d projects from the list?\n" +"The project folders' contents won't be modified." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Remove this project from the list?\n" +"The project folder's contents won't be modified." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Remove all missing projects from the list?\n" +"The project folders' contents won't be modified." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Language changed.\n" +"The interface will update after restarting the editor or project manager." +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"Are you sure to scan %s folders for existing Godot projects?\n" +"This could take a while." +msgstr "" + +#. TRANSLATORS: This refers to the application where users manage their Godot projects. +#: editor/project_manager.cpp +msgid "Project Manager" +msgstr "" + +#: editor/project_manager.cpp +msgid "Projects" +msgstr "" + +#: editor/project_manager.cpp +msgid "Last Modified" +msgstr "" + +#: editor/project_manager.cpp +msgid "Scan" +msgstr "" + +#: editor/project_manager.cpp +msgid "Select a Folder to Scan" +msgstr "" + +#: editor/project_manager.cpp +msgid "New Project" +msgstr "" + +#: editor/project_manager.cpp +msgid "Remove Missing" +msgstr "" + +#: editor/project_manager.cpp +msgid "Templates" +msgstr "" + +#: editor/project_manager.cpp +msgid "Restart Now" +msgstr "" + +#: editor/project_manager.cpp +msgid "Can't run project" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"You currently don't have any projects.\n" +"Would you like to explore official example projects in the Asset Library?" +msgstr "" + +#: editor/project_manager.cpp +msgid "" +"The search box filters projects by name and last path component.\n" +"To filter projects by name and full path, the query must contain at least " +"one `/` character." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Key " +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joy Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joy Axis" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Mouse Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "" +"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or " +"'\"'" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "An action with the name '%s' already exists." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Rename Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Change Action deadzone" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "All Devices" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Device" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "Press a Key..." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Mouse Button Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Left Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Right Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Middle Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Up Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Down Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Left Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Right Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "X Button 1" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "X Button 2" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joypad Axis Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Axis" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Joypad Button Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Erase Input Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Erase Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Button" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Left Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Right Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Middle Button." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Up." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Wheel Down." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Global Property" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Select a setting item first!" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "No property '%s' exists." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Setting '%s' is internal, and it can't be deleted." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Delete Item" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "" +"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " +"'\"'." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Input Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Error saving settings." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Settings saved OK." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Moved Input Action Event" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Override for Feature" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Translation" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Translation" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Add Remapped Path" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Resource Remap Add Remap" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Change Resource Remap Language" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Resource Remap" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remove Resource Remap Option" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Changed Locale Filter" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Changed Locale Filter Mode" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Project Settings (project.godot)" +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "General" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Override For..." +msgstr "" + +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +msgid "The editor must be restarted for changes to take effect." +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Input Map" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Action:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Action" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Deadzone" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Device:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Index:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Localization" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Translations" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Translations:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remaps" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Resources:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Remaps by Locale:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locale" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locales Filter" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Show All Locales" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Show Selected Locales Only" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Filter mode:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Locales:" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "AutoLoad" +msgstr "" + +#: editor/project_settings_editor.cpp +msgid "Plugins" +msgstr "" + +#: editor/property_editor.cpp +msgid "Preset..." +msgstr "" + +#: editor/property_editor.cpp +msgid "Zero" +msgstr "" + +#: editor/property_editor.cpp +msgid "Easing In-Out" +msgstr "" + +#: editor/property_editor.cpp +msgid "Easing Out-In" +msgstr "" + +#: editor/property_editor.cpp +msgid "File..." +msgstr "" + +#: editor/property_editor.cpp +msgid "Dir..." +msgstr "" + +#: editor/property_editor.cpp +msgid "Assign" +msgstr "" + +#: editor/property_editor.cpp +msgid "Select Node" +msgstr "" + +#: editor/property_editor.cpp +msgid "Error loading file: Not a resource!" +msgstr "" + +#: editor/property_editor.cpp +msgid "Pick a Node" +msgstr "" + +#: editor/property_editor.cpp +msgid "Bit %d, val %d." +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Property" +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Virtual Method" +msgstr "" + +#: editor/property_selector.cpp +msgid "Select Method" +msgstr "" + +#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp +msgid "Batch Rename" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Replace:" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Prefix:" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Suffix:" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Use Regular Expressions" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Advanced Options" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Substitute" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node's parent name, if available" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Node type" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Current scene name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Root node name" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "" +"Sequential integer counter.\n" +"Compare counter options." +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Per-level Counter" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "If set, the counter restarts for each group of child nodes." +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Initial value for the counter" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Step" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Amount by which counter is incremented for each node" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Padding" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "" +"Minimum number of digits for the counter.\n" +"Missing digits are padded with leading zeros." +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Post-Process" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Keep" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "PascalCase to snake_case" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "snake_case to PascalCase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Case" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "To Lowercase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "To Uppercase" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Reset" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "Regular Expression Error:" +msgstr "" + +#: editor/rename_dialog.cpp +msgid "At character %s" +msgstr "" + +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp +msgid "Reparent Node" +msgstr "" + +#: editor/reparent_dialog.cpp +msgid "Reparent Location (Select new Parent):" +msgstr "" + +#: editor/reparent_dialog.cpp +msgid "Keep Global Transform" +msgstr "" + +#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp +msgid "Reparent" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Run Mode:" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Current Scene" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Main Scene" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Main Scene Arguments:" +msgstr "" + +#: editor/run_settings_dialog.cpp +msgid "Scene Run Settings" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "No parent to instance the scenes at." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error loading scene from %s" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Cannot instance the scene '%s' because the current scene exists within one " +"of its nodes." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instance Scene(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Replace with Branch Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instance Child Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Detach Script" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "This operation can't be done on the tree root." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Move Node In Parent" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Move Nodes In Parent" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Duplicate Node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Node must belong to the edited scene to become root." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Instantiated scenes can't become root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make node as Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete %d nodes and any children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete %d nodes?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete the root node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\" and its children?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete node \"%s\"?" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can not perform with the root node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "This operation can't be done on instanced scenes." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Save New Scene As..." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Disabling \"editable_instance\" will cause all properties of the node to be " +"reverted to their default." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Enabling \"Load As Placeholder\" will disable \"Editable Children\" and " +"cause all properties of the node to be reverted to their default." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make Local" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "New Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Create Root Node:" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "2D Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "3D Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "User Interface" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Other Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't operate on nodes from a foreign scene!" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Can't operate on nodes the current scene inherits from!" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Attach Script" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Remove Node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Change type of node(s)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Couldn't save new scene. Likely dependencies (instances) couldn't be " +"satisfied." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error saving scene." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Error duplicating scene to save it." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Sub-Resources" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear Inheritance" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Editable Children" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Load As Placeholder" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Open Documentation" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Cannot attach a script: there are no languages registered.\n" +"This is probably because this editor was built with all language modules " +"disabled." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Add Child Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Expand/Collapse All" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Change Type" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Reparent to New Node" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Make Scene Root" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Merge From Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp +msgid "Save Branch as Scene" +msgstr "" + +#: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp +msgid "Copy Node Path" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Delete (No Confirm)" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Add/Create a New Node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "" +"Instance a scene file as a Node. Creates an inherited scene if no root node " +"exists." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Attach a new or existing script to the selected node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Detach the script from the selected node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Remote" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Local" +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear Inheritance? (No Undo!)" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Toggle Visible" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Unlock Node" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Button Group" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "(Connecting From)" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Node configuration warning:" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node has %s connection(s) and %s group(s).\n" +"Click to show signals dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node has %s connection(s).\n" +"Click to show signals dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node is in %s group(s).\n" +"Click to show groups dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Open Script:" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node is locked.\n" +"Click to unlock it." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Children are not selectable.\n" +"Click to make selectable." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Toggle Visibility" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"AnimationPlayer is pinned.\n" +"Click to unpin." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Invalid node name, the following characters are not allowed:" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Rename Node" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Scene Tree (Nodes):" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Node Configuration Warning!" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Select a Node" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Path is empty." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Filename is empty." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Path is not local." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid base path." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "A directory with the same name exists." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "File does not exist." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid extension." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Wrong extension chosen." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error loading template '%s'" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error - Could not create script in filesystem." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Error loading script from %s" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Overrides" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "N/A" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Open Script / Choose Location" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Open Script" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "File exists, it will be reused." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid path." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid class name." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Invalid inherited parent name or path." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Script path/name is valid." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Allowed: a-z, A-Z, 0-9, _ and ." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Built-in script (into scene file)." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Will create a new script file." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Will load an existing script file." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Script file already exists." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "" +"Note: Built-in scripts have some limitations and can't be edited using an " +"external editor." +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Class Name:" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Template:" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Built-in Script:" +msgstr "" + +#: editor/script_create_dialog.cpp +msgid "Attach Node Script" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Remote " +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Bytes:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Warning:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Error:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "C++ Source:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Trace" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Errors" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Child process connected." +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Copy Error" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Video RAM" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Skip Breakpoints" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Inspect Previous Instance" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Inspect Next Instance" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Stack Frames" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Network Profiler" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Monitor" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Value" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Monitors" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Pick one or more items from the list to display the graph." +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "List of Video Memory Usage by Resource:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Total:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Export list to a CSV file" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Resource Path" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Type" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Format" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Usage" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Misc" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Clicked Control:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Clicked Control Type:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Live Edit Root:" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Set From Tree" +msgstr "" + +#: editor/script_editor_debugger.cpp +msgid "Export measures as CSV" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Erase Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Restore Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Change Shortcut" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Editor Settings" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Shortcuts" +msgstr "" + +#: editor/settings_config_dialog.cpp +msgid "Binding" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Light Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change AudioStreamPlayer3D Emission Angle" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Camera FOV" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Camera Size" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Notifier AABB" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Particles AABB" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Probe Extents" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +msgid "Change Sphere Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +msgid "Change Box Shape Extents" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Capsule Shape Height" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Cylinder Shape Radius" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Cylinder Shape Height" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp +msgid "Change Ray Shape Length" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Cylinder Radius" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Cylinder Height" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Torus Inner Radius" +msgstr "" + +#: modules/csg/csg_gizmos.cpp +msgid "Change Torus Outer Radius" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Select the dynamic library for this entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Select dependencies of the library for this entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Remove current entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Double click to create a new entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Platform:" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Platform" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Dynamic Library" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "Add an architecture entry" +msgstr "" + +#: modules/gdnative/gdnative_library_editor_plugin.cpp +msgid "GDNativeLibrary" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Enabled GDNative Singleton" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Disabled GDNative Singleton" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Library" +msgstr "" + +#: modules/gdnative/gdnative_library_singleton_editor.cpp +msgid "Libraries: " +msgstr "Библиотеки: " + +#: modules/gdnative/register_types.cpp +msgid "GDNative" +msgstr "GDNative(ГДДомороден)" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Step argument is zero!" +msgstr "Корак аргумент е нула!" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not a script with an instance" +msgstr "Не е скрипта со инстанца" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not based on a script" +msgstr "Не е основано на скрипта" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Not based on a resource file" +msgstr "Не е основано на ресурс фајл" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (missing @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (can't load script at @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary format (invalid script at @path)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Invalid instance dictionary (invalid subclasses)" +msgstr "" + +#: modules/gdscript/gdscript_functions.cpp +msgid "Object can't provide a length." +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Next Plane" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Previous Plane" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Plane:" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Next Floor" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Previous Floor" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Floor:" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Delete Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Fill Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paste Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Paint" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Grid Map" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Snap View" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Disabled" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Above" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clip Below" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit X Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit Y Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Edit Z Axis" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate X" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate Y" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Rotate Z" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate X" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate Y" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Back Rotate Z" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Cursor Clear Rotation" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Paste Selects" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Clear Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Fill Selection" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "GridMap Settings" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Pick Distance:" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Filter meshes" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Give a MeshLibrary resource to this GridMap to use its meshes." +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + +#: modules/mono/csharp_script.cpp +msgid "Class name can't be a reserved keyword" +msgstr "" + +#: modules/mono/mono_gd/gd_mono_utils.cpp +msgid "End of inner exception stack trace" +msgstr "" + +#: modules/recast/navigation_mesh_editor_plugin.cpp +msgid "Bake NavMesh" +msgstr "" + +#: modules/recast/navigation_mesh_editor_plugin.cpp +msgid "Clear the navigation mesh." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Setting up Configuration..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Calculating grid size..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Creating heightfield..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Marking walkable triangles..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Constructing compact heightfield..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Eroding walkable area..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Partitioning..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Creating contours..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Creating polymesh..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Converting to native navigation mesh..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Navigation Mesh Generator Setup:" +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Parsing Geometry..." +msgstr "" + +#: modules/recast/navigation_mesh_generator.cpp +msgid "Done!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"A node yielded without working memory, please read the docs on how to yield " +"properly!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Node yielded, but did not return a function state in the first working " +"memory." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "" +"Return value must be assigned to first element of node working memory! Fix " +"your node please." +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Node returned an invalid sequence output: " +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Found sequence bit but not the node in the stack, report bug!" +msgstr "" + +#: modules/visual_script/visual_script.cpp +msgid "Stack overflow with stack depth: " +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Signal Arguments" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Argument Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Argument name" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Set Variable Default Value" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Set Variable Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Input Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Output Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Override an existing built-in function." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Create a new function." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Variables:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Create a new variable." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Signals:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Create a new signal." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name is not a valid identifier:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Name already in use by another func/var/signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Rename Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete input port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Input Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Output Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Expression" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Duplicate VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a simple reference to the node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold %s to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Hold Ctrl to drop a Variable Setter." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Preload Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Node(s) From Tree" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "" +"Can't drop properties because script '%s' is not used in this scene.\n" +"Drop holding 'Shift' to just copy the signature." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Getter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Setter Property" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Base Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Move Node(s)" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove VisualScript Node" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Disconnect Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Node Data" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Connect Node Sequence" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Script already has function '%s'" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Input Value" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Resize Comment" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't copy the function node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Clipboard is empty!" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Paste VisualScript Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't create function with a function node." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't create function of nodes from nodes of multiple functions." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select at least one node with sequence port." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Try to only have one sequence input in selection." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Create Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Variable" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Variable:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Remove Signal" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Editing Signal:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Make Tool:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Members:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Change Base Type:" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Nodes..." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Function..." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "function_name" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Select or create a function to edit its graph." +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Delete Selected" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Find Node Type" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Copy Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Cut Nodes" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Make Function" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Refresh Graph" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Edit Member" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Input type not iterable: " +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid" +msgstr "" + +#: modules/visual_script/visual_script_flow_control.cpp +msgid "Iterator became invalid: " +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name." +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Base object is not a Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Path does not lead Node!" +msgstr "" + +#: modules/visual_script/visual_script_func_nodes.cpp +msgid "Invalid index property name '%s' in node %s." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid argument of type: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid ": Invalid arguments: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableGet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "VariableSet not found in script: " +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "Custom node has no _step() method, can't process graph." +msgstr "" + +#: modules/visual_script/visual_script_nodes.cpp +msgid "" +"Invalid return value from _step(), must be integer (seq out), or string " +"(error)." +msgstr "" + +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Search VisualScript" +msgstr "" + +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Get %s" +msgstr "" + +#: modules/visual_script/visual_script_property_selector.cpp +msgid "Set %s" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Package name is missing." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Package segments must be of non-zero length." +msgstr "" + +#: platform/android/export/export.cpp +msgid "The character '%s' is not allowed in Android application package names." +msgstr "" + +#: platform/android/export/export.cpp +msgid "A digit cannot be the first character in a package segment." +msgstr "" + +#: platform/android/export/export.cpp +msgid "The character '%s' cannot be the first character in a package segment." +msgstr "" + +#: platform/android/export/export.cpp +msgid "The package must have at least one '.' separator." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Select device from the list" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find the 'apksigner' tool." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Debug keystore not configured in the Editor Settings nor in the preset." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Release keystore incorrectly configured in the export preset." +msgstr "" + +#: platform/android/export/export.cpp +msgid "A valid Android SDK path is required in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid Android SDK path in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'platform-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid public key for APK expansion." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid package name:" +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " +"project setting (changed in Godot 3.2.2).\n" +msgstr "" + +#: platform/android/export/export.cpp +msgid "\"Use Custom Build\" must be enabled to use the plugins." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR" +"\"." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"." +msgstr "" + +#: platform/android/export/export.cpp +msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid filename! Android App Bundle requires the *.aab extension." +msgstr "" + +#: platform/android/export/export.cpp +msgid "APK Expansion not compatible with Android App Bundle." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid filename! Android APK requires the *.apk extension." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Trying to build from a custom built template, but no version info for it " +"exists. Please reinstall from the 'Project' menu." +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Android build version mismatch:\n" +" Template installed: %s\n" +" Godot Version: %s\n" +"Please reinstall Android build template from 'Project' menu." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Building Android Project (gradle)" +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Building of Android project failed, check output for the error.\n" +"Alternatively visit docs.godotengine.org for Android build documentation." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Moving output" +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Unable to copy and rename export file, check gradle project directory for " +"outputs." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Identifier is missing." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "The character '%s' is not allowed in Identifier." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "App Store Team ID not specified - cannot configure the project." +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Invalid Identifier:" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Required icon is not specified in the preset." +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Stop HTTP Server" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Run in Browser" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Run exported HTML in the system's default browser." +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not write file:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not open template for export:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Invalid export template:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not read custom HTML shell:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Could not read boot splash image file:" +msgstr "" + +#: platform/javascript/export/export.cpp +msgid "Using default boot splash image." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid package short name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid package unique name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid package publisher display name." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid product GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid publisher GUID." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid background color." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid Store Logo image dimensions (should be 50x50)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +msgstr "" + +#: platform/uwp/export/export.cpp +msgid "Invalid splash screen image dimensions (should be 620x300)." +msgstr "" + +#: scene/2d/animated_sprite.cpp +msgid "" +"A SpriteFrames resource must be created or set in the \"Frames\" property in " +"order for AnimatedSprite to display frames." +msgstr "" + +#: scene/2d/canvas_modulate.cpp +msgid "" +"Only one visible CanvasModulate is allowed per scene (or set of instanced " +"scenes). The first created one will work, while the rest will be ignored." +msgstr "" + +#: scene/2d/collision_object_2d.cpp +msgid "" +"This node has no shape, so it can't collide or interact with other objects.\n" +"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " +"define its shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "" +"CollisionPolygon2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_polygon_2d.cpp +msgid "An empty CollisionPolygon2D has no effect on collision." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"CollisionShape2D only serves to provide a collision shape to a " +"CollisionObject2D derived node. Please only use it as a child of Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"A shape must be provided for CollisionShape2D to function. Please create a " +"shape resource for it!" +msgstr "" + +#: scene/2d/collision_shape_2d.cpp +msgid "" +"Polygon-based shapes are not meant be used nor edited directly through the " +"CollisionShape2D node. Please use the CollisionPolygon2D node instead." +msgstr "" + +#: scene/2d/cpu_particles_2d.cpp +msgid "" +"CPUParticles2D animation requires the usage of a CanvasItemMaterial with " +"\"Particles Animation\" enabled." +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + +#: scene/2d/light_2d.cpp +msgid "" +"A texture with the shape of the light must be supplied to the \"Texture\" " +"property." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "" +"An occluder polygon must be set (or drawn) for this occluder to take effect." +msgstr "" + +#: scene/2d/light_occluder_2d.cpp +msgid "The occluder polygon for this occluder is empty. Please draw a polygon." +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"A NavigationPolygon resource must be set or created for this node to work. " +"Please set a property or draw a polygon." +msgstr "" + +#: scene/2d/navigation_polygon.cpp +msgid "" +"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " +"node. It only provides navigation data." +msgstr "" + +#: scene/2d/parallax_layer.cpp +msgid "" +"ParallaxLayer node only works when set as child of a ParallaxBackground node." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + +#: scene/2d/particles_2d.cpp scene/3d/particles.cpp +msgid "" +"A material to process the particles is not assigned, so no behavior is " +"imprinted." +msgstr "" + +#: scene/2d/particles_2d.cpp +msgid "" +"Particles2D animation requires the usage of a CanvasItemMaterial with " +"\"Particles Animation\" enabled." +msgstr "" + +#: scene/2d/path_2d.cpp +msgid "PathFollow2D only works when set as a child of a Path2D node." +msgstr "" + +#: scene/2d/physics_body_2d.cpp +msgid "" +"Size changes to RigidBody2D (in character or rigid modes) will be overridden " +"by the physics engine when running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/2d/remote_transform_2d.cpp +msgid "Path property must point to a valid Node2D node to work." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "This Bone2D chain should end at a Skeleton2D node." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." +msgstr "" + +#: scene/2d/skeleton_2d.cpp +msgid "" +"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." +msgstr "" + +#: scene/2d/tile_map.cpp +msgid "" +"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " +"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. to give them a shape." +msgstr "" + +#: scene/2d/visibility_notifier_2d.cpp +msgid "" +"VisibilityEnabler2D works best when used with the edited scene root directly " +"as parent." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRCamera must have an ARVROrigin node as its parent." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRController must have an ARVROrigin node as its parent." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "" +"The controller ID must not be 0 or this controller won't be bound to an " +"actual controller." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVRAnchor must have an ARVROrigin node as its parent." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "" +"The anchor ID must not be 0 or this anchor won't be bound to an actual " +"anchor." +msgstr "" + +#: scene/3d/arvr_nodes.cpp +msgid "ARVROrigin requires an ARVRCamera child node." +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Finding meshes and lights" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Preparing geometry (%d/%d)" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Preparing environment" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Generating capture" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" +msgstr "" + +#: scene/3d/baked_lightmap.cpp +msgid "Done" +msgstr "" + +#: scene/3d/collision_object.cpp +msgid "" +"This node has no shape, so it can't collide or interact with other objects.\n" +"Consider adding a CollisionShape or CollisionPolygon as a child to define " +"its shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "" +"CollisionPolygon only serves to provide a collision shape to a " +"CollisionObject derived node. Please only use it as a child of Area, " +"StaticBody, RigidBody, KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_polygon.cpp +msgid "An empty CollisionPolygon has no effect on collision." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"CollisionShape only serves to provide a collision shape to a CollisionObject " +"derived node. Please only use it as a child of Area, StaticBody, RigidBody, " +"KinematicBody, etc. to give them a shape." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"A shape must be provided for CollisionShape to function. Please create a " +"shape resource for it." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"Plane shapes don't work well and will be removed in future versions. Please " +"don't use them." +msgstr "" + +#: scene/3d/collision_shape.cpp +msgid "" +"ConcavePolygonShape doesn't support RigidBody in another mode than static." +msgstr "" + +#: scene/3d/cpu_particles.cpp +msgid "Nothing is visible because no mesh has been assigned." +msgstr "" + +#: scene/3d/cpu_particles.cpp +msgid "" +"CPUParticles animation requires the usage of a SpatialMaterial whose " +"Billboard Mode is set to \"Particle Billboard\"." +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "Plotting Meshes" +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp +msgid "" +"GIProbes are not supported by the GLES2 video driver.\n" +"Use a BakedLightmap instead." +msgstr "" + +#: scene/3d/interpolated_camera.cpp +msgid "" +"InterpolatedCamera has been deprecated and will be removed in Godot 4.0." +msgstr "" + +#: scene/3d/light.cpp +msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "A NavigationMesh resource must be set or created for this node to work." +msgstr "" + +#: scene/3d/navigation_mesh.cpp +msgid "" +"NavigationMeshInstance must be a child or grandchild to a Navigation node. " +"It only provides navigation data." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"Nothing is visible because meshes have not been assigned to draw passes." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"Particles animation requires the usage of a SpatialMaterial whose Billboard " +"Mode is set to \"Particle Billboard\"." +msgstr "" + +#: scene/3d/path.cpp +msgid "PathFollow only works when set as a child of a Path node." +msgstr "" + +#: scene/3d/path.cpp +msgid "" +"PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " +"parent Path's Curve resource." +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "" +"Size changes to RigidBody (in character or rigid modes) will be overridden " +"by the physics engine when running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + +#: scene/3d/remote_transform.cpp +msgid "" +"The \"Remote Path\" property must point to a valid Spatial or Spatial-" +"derived node to work." +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "This body will be ignored until you set a mesh." +msgstr "" + +#: scene/3d/soft_body.cpp +msgid "" +"Size changes to SoftBody will be overridden by the physics engine when " +"running.\n" +"Change the size in children collision shapes instead." +msgstr "" + +#: scene/3d/sprite_3d.cpp +msgid "" +"A SpriteFrames resource must be created or set in the \"Frames\" property in " +"order for AnimatedSprite3D to display frames." +msgstr "" + +#: scene/3d/vehicle_body.cpp +msgid "" +"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " +"it as a child of a VehicleBody." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"WorldEnvironment requires its \"Environment\" property to contain an " +"Environment to have a visible effect." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "On BlendTree node '%s', animation not found: '%s'" +msgstr "" + +#: scene/animation/animation_blend_tree.cpp +msgid "Animation not found: '%s'" +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "In node '%s', invalid animation: '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Invalid animation: '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Nothing connected to input '%s' of node '%s'." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "No root AnimationNode for the graph is set." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Path to an AnimationPlayer node containing animations is not set." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." +msgstr "" + +#: scene/animation/animation_tree.cpp +msgid "The AnimationPlayer root node is not a valid node." +msgstr "" + +#: scene/animation/animation_tree_player.cpp +msgid "This node has been deprecated. Use AnimationTree instead." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "" +"Color: #%s\n" +"LMB: Set color\n" +"RMB: Remove preset" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the editor window." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "HSV" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Raw" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset." +msgstr "" + +#: scene/gui/container.cpp +msgid "" +"Container by itself serves no purpose unless a script configures its " +"children placement behavior.\n" +"If you don't intend to add a script, use a plain Control node instead." +msgstr "" + +#: scene/gui/control.cpp +msgid "" +"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " +"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Alert!" +msgstr "" + +#: scene/gui/dialogs.cpp +msgid "Please Confirm..." +msgstr "" + +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + +#: scene/gui/popup.cpp +msgid "" +"Popups will hide by default unless you call popup() or any of the popup*() " +"functions. Making them visible for editing is fine, but they will hide upon " +"running." +msgstr "" + +#: scene/gui/range.cpp +msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." +msgstr "" + +#: scene/gui/scroll_container.cpp +msgid "" +"ScrollContainer is intended to work with a single child control.\n" +"Use a container as child (VBox, HBox, etc.), or a Control and set the custom " +"minimum size manually." +msgstr "" + +#: scene/gui/tree.cpp +msgid "(Other)" +msgstr "" + +#: scene/main/scene_tree.cpp +msgid "" +"Default Environment as specified in Project Settings (Rendering -> " +"Environment -> Default Environment) could not be loaded." +msgstr "" + +#: scene/main/viewport.cpp +msgid "" +"This viewport is not set as render target. If you intend for it to display " +"its contents directly to the screen, make it a child of a Control so it can " +"obtain a size. Otherwise, make it a RenderTarget and assign its internal " +"texture to some node for display." +msgstr "" + +#: scene/main/viewport.cpp +msgid "Viewport size must be greater than 0 to render anything." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid source for preview." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid source for shader." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp +msgid "Invalid comparison function for that type." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Assignment to function." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Assignment to uniform." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Varyings can only be assigned in vertex function." +msgstr "" + +#: servers/visual/shader_language.cpp +msgid "Constants cannot be modified." +msgstr "Константите неможат да се променат." diff --git a/editor/translations/ml.po b/editor/translations/ml.po index e3ed585a4a..a72cd78ca2 100644 --- a/editor/translations/ml.po +++ b/editor/translations/ml.po @@ -1890,10 +1890,6 @@ msgstr "" msgid "File:" msgstr "" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2299,6 +2295,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2342,18 +2342,6 @@ msgstr "" msgid "Save Scene As..." msgstr "" -#: editor/editor_node.cpp -msgid "No" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2401,6 +2389,10 @@ msgid "Quit" msgstr "" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -4962,8 +4954,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -4977,9 +4968,28 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6036,6 +6046,10 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6096,10 +6110,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11084,6 +11094,34 @@ msgstr "" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11580,11 +11618,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11596,11 +11636,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11608,9 +11648,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12001,27 +12051,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12081,6 +12131,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12294,6 +12348,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12339,6 +12397,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" diff --git a/editor/translations/mr.po b/editor/translations/mr.po index e9a759c4d8..6f019300ff 100644 --- a/editor/translations/mr.po +++ b/editor/translations/mr.po @@ -1887,10 +1887,6 @@ msgstr "" msgid "File:" msgstr "" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2294,6 +2290,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2337,18 +2337,6 @@ msgstr "" msgid "Save Scene As..." msgstr "" -#: editor/editor_node.cpp -msgid "No" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2396,6 +2384,10 @@ msgid "Quit" msgstr "" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -4954,8 +4946,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -4969,9 +4960,28 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6027,6 +6037,10 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6087,10 +6101,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11075,6 +11085,34 @@ msgstr "" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11570,11 +11608,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11586,11 +11626,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11598,9 +11638,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -11991,27 +12041,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12071,6 +12121,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12284,6 +12338,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12329,6 +12387,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" diff --git a/editor/translations/ms.po b/editor/translations/ms.po index f2f18b9a22..2f3e1481a2 100644 --- a/editor/translations/ms.po +++ b/editor/translations/ms.po @@ -8,12 +8,12 @@ # Nafis Ibrahim <thepreciousnafis@gmail.com>, 2018. # Muhammad Hazim bin Hafizalshah <muhammadhazimhafizalshah@gmail.com>, 2020. # keviinx <keviinx@yahoo.com>, 2020. -# Keviindran Ramachandran <keviinx@yahoo.com>, 2020. +# Keviindran Ramachandran <keviinx@yahoo.com>, 2020, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-02 09:52+0000\n" +"PO-Revision-Date: 2021-01-12 13:32+0000\n" "Last-Translator: Keviindran Ramachandran <keviinx@yahoo.com>\n" "Language-Team: Malay <https://hosted.weblate.org/projects/godot-engine/godot/" "ms/>\n" @@ -22,7 +22,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1957,10 +1957,6 @@ msgstr "Pratonton:" msgid "File:" msgstr "Fail:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Mesti menggunakan sambungan yang sah." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Sumber Imbas" @@ -2323,6 +2319,8 @@ msgid "" "An error occurred while trying to save the editor layout.\n" "Make sure the editor's user data path is writable." msgstr "" +"Ralat berlaku semasa cubaan menyimpan susun atur editor.\n" +"Pastikan laluan data pengguna editor dapat ditulis." #: editor/editor_node.cpp msgid "" @@ -2330,6 +2328,9 @@ msgid "" "To restore the Default layout to its base settings, use the Delete Layout " "option and delete the Default layout." msgstr "" +"Susun atur editor lalai diganti.\n" +"Untuk mengembalikan susun atur Lalai ke tetapan asasnya, gunakan pilihan " +"Hapus Tata Letak dan hapus susun atur Lalai." #: editor/editor_node.cpp msgid "Layout name not found!" @@ -2394,6 +2395,10 @@ msgid "There is no defined scene to run." msgstr "Tiada adegan yang didefinisikan untuk dijalankan." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Tidak dapat memulakan subproses!" @@ -2437,18 +2442,6 @@ msgstr "Nod akar diperlukan untuk menyimpan adegan." msgid "Save Scene As..." msgstr "Simpan Adegan Sebagai..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Tidak" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Ya" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Adegan ini tidak pernah disimpan. Simpan sebelum menjalankan?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Operasi ini tidak boleh dilakukan tanpa adegan." @@ -2499,6 +2492,10 @@ msgid "Quit" msgstr "Keluar" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Ya" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Keluar dari editor?" @@ -2541,49 +2538,63 @@ msgstr "Buka Semula Adegan Tertutup" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." msgstr "" +"Tidak dapat mengaktifkan pemalam addon pada: penghuraian konfigurasi '%s' " +"gagal." #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." msgstr "" +"Tidak dapat mencari medan skrip untuk pemalam addon di: 'res://addons/%s'." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." -msgstr "" +msgstr "Tidak dapat memuatkan skrip addon dari laluan: '%s'." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' There seems to be an error in " "the code, please check the syntax." msgstr "" +"Tidak dapat memuat skrip addon dari laluan: '%s' Nampaknya terdapat ralat " +"dalam kod, sila periksa sintaksnya." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." msgstr "" +"Tidak dapat memuatkan skrip addon dari laluan: '%s' Jenis Asas bukan " +"EditorPlugin." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." msgstr "" +"Tidak dapat memuat skrip addon dari laluan: Skrip '%s' tidak berada dalam " +"mod alat." #: editor/editor_node.cpp msgid "" "Scene '%s' was automatically imported, so it can't be modified.\n" "To make changes to it, a new inherited scene can be created." msgstr "" +"Adegan '%s' diimport secara automatik, maka ia tidak dapat diubah.\n" +"Untuk membuat perubahan, pemandangan baru yang diwarisi dapat dibuat." #: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" +"Ralat memuatkan adegan, ia mesti berada di dalam laluan projek. Gunakan " +"'Import' untuk membuka adegan, kemudian simpan di dalam laluan projek." #: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" -msgstr "" +msgstr "Adegan '%s' mengandungi kebergantungan yang pecah:" #: editor/editor_node.cpp +#, fuzzy msgid "Clear Recent Scenes" -msgstr "" +msgstr "Kosongkan Adegan Terbaru" #: editor/editor_node.cpp msgid "" @@ -2591,13 +2602,20 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" +"Tiada adegan utama yang pernah didefinasikan, pilih satu?\n" +"Anda boleh mengubahnya kemudian dalam \"Tetapan Projek\" di bawah kategori " +"'aplikasi'." #: editor/editor_node.cpp +#, fuzzy msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" +"Adegan terpilih '%s' tidak wujud, pilih satu yang sah?\n" +"Anda boleh mengubahnya kemudian dalam \"Tetapan Projek\" di bawah kategori " +"'aplikasi'." #: editor/editor_node.cpp msgid "" @@ -2605,88 +2623,106 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" +"Adegan terpilih '%s' bukan fail adegan, pilih satu yang sah?\n" +"Anda boleh mengubahnya kemudian dalam \"Tetapan Projek\" di bawah kategori " +"'aplikasi'." #: editor/editor_node.cpp msgid "Save Layout" -msgstr "" +msgstr "Simpan Susun Atur" #: editor/editor_node.cpp msgid "Delete Layout" -msgstr "" +msgstr "Padam Susun Atur" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp msgid "Default" -msgstr "" +msgstr "Lalai" #: editor/editor_node.cpp editor/editor_properties.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "Show in FileSystem" -msgstr "" +msgstr "Tunjukkan dalam FileSystem" #: editor/editor_node.cpp +#, fuzzy msgid "Play This Scene" -msgstr "" +msgstr "Mainkan Adegan Ini" #: editor/editor_node.cpp +#, fuzzy msgid "Close Tab" -msgstr "" +msgstr "Tutup Tab" #: editor/editor_node.cpp +#, fuzzy msgid "Undo Close Tab" -msgstr "" +msgstr "Buat Asal Tutup Tab" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#, fuzzy msgid "Close Other Tabs" -msgstr "" +msgstr "Tutup Tab Lain" #: editor/editor_node.cpp msgid "Close Tabs to the Right" -msgstr "" +msgstr "Tutup Tab-tab ke Kanan" #: editor/editor_node.cpp +#, fuzzy msgid "Close All Tabs" -msgstr "" +msgstr "Tutup Semua Tab" #: editor/editor_node.cpp +#, fuzzy msgid "Switch Scene Tab" -msgstr "" +msgstr "Tukar Tab Adegan" #: editor/editor_node.cpp +#, fuzzy msgid "%d more files or folders" -msgstr "" +msgstr "%d lebih banyak fail atau folder" #: editor/editor_node.cpp +#, fuzzy msgid "%d more folders" -msgstr "" +msgstr "%d lebih banyak folder" #: editor/editor_node.cpp +#, fuzzy msgid "%d more files" -msgstr "" +msgstr "%d lebih banyak fail" #: editor/editor_node.cpp +#, fuzzy msgid "Dock Position" -msgstr "" +msgstr "Kedudukan Dok" #: editor/editor_node.cpp +#, fuzzy msgid "Distraction Free Mode" -msgstr "" +msgstr "Mod Bebas Gangguan" #: editor/editor_node.cpp +#, fuzzy msgid "Toggle distraction-free mode." -msgstr "" +msgstr "Togol mod bebas gangguan." #: editor/editor_node.cpp +#, fuzzy msgid "Add a new scene." -msgstr "" +msgstr "Tambah adegan baru." #: editor/editor_node.cpp +#, fuzzy msgid "Scene" -msgstr "" +msgstr "Adegan" #: editor/editor_node.cpp +#, fuzzy msgid "Go to previously opened scene." -msgstr "" +msgstr "Pergi ke adegan yang dibuka sebelum ini." #: editor/editor_node.cpp #, fuzzy @@ -2694,124 +2730,142 @@ msgid "Copy Text" msgstr "Semua Pilihan" #: editor/editor_node.cpp +#, fuzzy msgid "Next tab" -msgstr "" +msgstr "Tab seterusnya" #: editor/editor_node.cpp +#, fuzzy msgid "Previous tab" -msgstr "" +msgstr "Tab terdahulu" #: editor/editor_node.cpp msgid "Filter Files..." -msgstr "" +msgstr "Tapis Fail-fail..." #: editor/editor_node.cpp msgid "Operations with scene files." -msgstr "" +msgstr "Operasi dengan fail adegan." #: editor/editor_node.cpp +#, fuzzy msgid "New Scene" -msgstr "" +msgstr "Adegan Baru" #: editor/editor_node.cpp +#, fuzzy msgid "New Inherited Scene..." -msgstr "" +msgstr "Adegan Baru Diwarisi..." #: editor/editor_node.cpp msgid "Open Scene..." -msgstr "" +msgstr "Buka Adegan..." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#, fuzzy msgid "Open Recent" -msgstr "" +msgstr "Buka Terkini" #: editor/editor_node.cpp +#, fuzzy msgid "Save Scene" -msgstr "" +msgstr "Simpan Adegan" #: editor/editor_node.cpp +#, fuzzy msgid "Save All Scenes" -msgstr "" +msgstr "Simpan Semua Adegan" #: editor/editor_node.cpp +#, fuzzy msgid "Convert To..." -msgstr "" +msgstr "Tukar Kepada..." #: editor/editor_node.cpp msgid "MeshLibrary..." -msgstr "" +msgstr "PerpustakaanMesh..." #: editor/editor_node.cpp msgid "TileSet..." -msgstr "" +msgstr "SetJubin..." #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Undo" -msgstr "" +msgstr "Buat Asal" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy msgid "Redo" -msgstr "" +msgstr "Buat Semula" #: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." -msgstr "" +msgstr "Pelbagai projek atau alatan seluruh adegan." #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp +#, fuzzy msgid "Project" -msgstr "" +msgstr "Projek" #: editor/editor_node.cpp msgid "Project Settings..." -msgstr "" +msgstr "Tetapan Projek..." #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy msgid "Version Control" -msgstr "" +msgstr "Kawalan Versi" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp +#, fuzzy msgid "Set Up Version Control" -msgstr "" +msgstr "Sediakan Kawalan Versi" #: editor/editor_node.cpp +#, fuzzy msgid "Shut Down Version Control" -msgstr "" +msgstr "Tutup Kawalan Versi" #: editor/editor_node.cpp +#, fuzzy msgid "Export..." -msgstr "" +msgstr "Eksport..." #: editor/editor_node.cpp msgid "Install Android Build Template..." -msgstr "" +msgstr "Pasang Templat Binaan Android..." #: editor/editor_node.cpp +#, fuzzy msgid "Open Project Data Folder" -msgstr "" +msgstr "Buka Folder Data Projek" #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" -msgstr "" +msgstr "Alatan" #: editor/editor_node.cpp msgid "Orphan Resource Explorer..." -msgstr "" +msgstr "Penjelajah Sumber Yatim..." #: editor/editor_node.cpp +#, fuzzy msgid "Quit to Project List" -msgstr "" +msgstr "Keluar ke Senarai Projek" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/project_export.cpp +#, fuzzy msgid "Debug" -msgstr "" +msgstr "Nyahpepijat" #: editor/editor_node.cpp +#, fuzzy msgid "Deploy with Remote Debug" -msgstr "" +msgstr "Gunakan Nyahpepijat Jauh" #: editor/editor_node.cpp msgid "" @@ -2822,12 +2876,20 @@ msgid "" "mobile device).\n" "You don't need to enable it to use the GDScript debugger locally." msgstr "" +"Apabila pilihan ini diaktifkan, penggunaan satu klik akan membuat percubaan " +"yang dapat dilaksanakan untuk menyambung ke IP komputer ini sehingga projek " +"yang sedang berjalan dapat dinyahpepijat.\n" +"Pilihan ini bertujuan untuk digunakan untuk penyahpepijatan jauh (biasanya " +"dengan peranti mudah alih).\n" +"Anda tidak perlu mengaktifkannya untuk menggunakan debugger GDScript secara " +"tempatan." #: editor/editor_node.cpp msgid "Small Deploy with Network Filesystem" -msgstr "" +msgstr "Penggunaan Kecil dengan Sistem Fail Rangkaian" #: editor/editor_node.cpp +#, fuzzy msgid "" "When this option is enabled, using one-click deploy for Android will only " "export an executable without the project data.\n" @@ -2836,30 +2898,43 @@ msgid "" "On Android, deploying will use the USB cable for faster performance. This " "option speeds up testing for projects with large assets." msgstr "" +"Apabila pilihan ini diaktifkan, menggunakan satu klik untuk Android hanya " +"akan mengeksport yang dapat dilaksanakan tanpa data projek.\n" +"Sistem fail akan disediakan dari projek oleh editor melalui rangkaian.\n" +"Pada Android, penggunaan akan menggunakan kabel USB untuk prestasi yang " +"lebih pantas. Pilihan ini mempercepat pengujian untuk projek dengan aset " +"besar." #: editor/editor_node.cpp +#, fuzzy msgid "Visible Collision Shapes" -msgstr "" +msgstr "Bentuk Perlanggaran Yang Boleh Dilihat" #: editor/editor_node.cpp msgid "" "When this option is enabled, collision shapes and raycast nodes (for 2D and " "3D) will be visible in the running project." msgstr "" +"Apabila pilihan ini diaktifkan, bentuk perlanggaran dan nod raycast (untuk " +"2D dan 3D) akan dapat dilihat dalam projek yang sedang berjalan." #: editor/editor_node.cpp +#, fuzzy msgid "Visible Navigation" -msgstr "" +msgstr "Navigasi Yang Boleh Dilihat" #: editor/editor_node.cpp +#, fuzzy msgid "" "When this option is enabled, navigation meshes and polygons will be visible " "in the running project." msgstr "" +"Apabila pilihan ini diaktifkan, jejaring navigasi dan poligon akan kelihatan " +"dalam projek yang sedang berjalan." #: editor/editor_node.cpp msgid "Synchronize Scene Changes" -msgstr "" +msgstr "Segerakkan Perubahan Adegan" #: editor/editor_node.cpp msgid "" @@ -2868,10 +2943,15 @@ msgid "" "When used remotely on a device, this is more efficient when the network " "filesystem option is enabled." msgstr "" +"Apabila pilihan ini diaktifkan, setiap perubahan yang dibuat ke adegan di " +"editor akan direplikasi dalam projek yang sedang berjalan.\n" +"Apabila digunakan dari jauh pada peranti, ini lebih efisien apabila pilihan " +"sistem fail rangkaian diaktifkan." #: editor/editor_node.cpp +#, fuzzy msgid "Synchronize Script Changes" -msgstr "" +msgstr "Segerakkan Perubahan Skrip" #: editor/editor_node.cpp msgid "" @@ -2880,10 +2960,15 @@ msgid "" "When used remotely on a device, this is more efficient when the network " "filesystem option is enabled." msgstr "" +"Apabila pilihan ini diaktifkan, skrip yang disimpan akan dimuat semula dalam " +"projek yang sedang berjalan.\n" +"Apabila digunakan dari jauh pada peranti, ini lebih efisien apabila pilihan " +"sistem fail rangkaian diaktifkan." #: editor/editor_node.cpp editor/script_create_dialog.cpp +#, fuzzy msgid "Editor" -msgstr "" +msgstr "Editor" #: editor/editor_node.cpp msgid "Editor Settings..." @@ -2891,72 +2976,80 @@ msgstr "Tetapan Editor..." #: editor/editor_node.cpp msgid "Editor Layout" -msgstr "" +msgstr "Editor Susun Atur" #: editor/editor_node.cpp +#, fuzzy msgid "Take Screenshot" -msgstr "" +msgstr "Ambil Tangkapan Skrin" #: editor/editor_node.cpp msgid "Screenshots are stored in the Editor Data/Settings Folder." -msgstr "" +msgstr "Tangkapan skrin disimpan dalam Folder Data/Tetapan Editor." #: editor/editor_node.cpp +#, fuzzy msgid "Toggle Fullscreen" -msgstr "" +msgstr "Togol Skrin Penuh" #: editor/editor_node.cpp msgid "Toggle System Console" -msgstr "" +msgstr "Togol Konsol Sistem" #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" -msgstr "" +msgstr "Buka Folder Data/Tetapan Editor" #: editor/editor_node.cpp msgid "Open Editor Data Folder" -msgstr "" +msgstr "Buka Folder Data Editor" #: editor/editor_node.cpp +#, fuzzy msgid "Open Editor Settings Folder" -msgstr "" +msgstr "Buka Folder Tetapan Editor" #: editor/editor_node.cpp msgid "Manage Editor Features..." -msgstr "" +msgstr "Urus Ciri-ciri Penyunting..." #: editor/editor_node.cpp msgid "Manage Export Templates..." -msgstr "" +msgstr "Urus Templat-templat Eksport..." #: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp msgid "Help" -msgstr "" +msgstr "Bantuan" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp +#, fuzzy msgid "Search" -msgstr "" +msgstr "Cari" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp +#, fuzzy msgid "Online Docs" -msgstr "" +msgstr "Dokumen Dalam Talian" #: editor/editor_node.cpp +#, fuzzy msgid "Q&A" -msgstr "" +msgstr "Soal Jawab" #: editor/editor_node.cpp +#, fuzzy msgid "Report a Bug" -msgstr "" +msgstr "Laporkan Pepijat" #: editor/editor_node.cpp +#, fuzzy msgid "Send Docs Feedback" -msgstr "" +msgstr "Hantar Maklum Balas Dokumen" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" @@ -2967,93 +3060,102 @@ msgid "About" msgstr "Tentang" #: editor/editor_node.cpp +#, fuzzy msgid "Play the project." -msgstr "" +msgstr "Main projek." #: editor/editor_node.cpp +#, fuzzy msgid "Play" -msgstr "" +msgstr "Main" #: editor/editor_node.cpp msgid "Pause the scene execution for debugging." -msgstr "" +msgstr "Jeda pelaksanaan adegan untuk nyahpepijat." #: editor/editor_node.cpp +#, fuzzy msgid "Pause Scene" -msgstr "" +msgstr "Jeda Adegan" #: editor/editor_node.cpp msgid "Stop the scene." -msgstr "" +msgstr "Hentikan adegan." #: editor/editor_node.cpp msgid "Play the edited scene." -msgstr "" +msgstr "Mainkan adegan yang diedit." #: editor/editor_node.cpp msgid "Play Scene" -msgstr "" +msgstr "Main Adegan" #: editor/editor_node.cpp +#, fuzzy msgid "Play custom scene" -msgstr "" +msgstr "Main adegan tersuai" #: editor/editor_node.cpp +#, fuzzy msgid "Play Custom Scene" -msgstr "" +msgstr "Main Adegan Tersuai" #: editor/editor_node.cpp msgid "Changing the video driver requires restarting the editor." -msgstr "" +msgstr "Menukar pemacu video memerlukan editor dimulakan semula." #: editor/editor_node.cpp editor/project_settings_editor.cpp #: editor/settings_config_dialog.cpp msgid "Save & Restart" -msgstr "" +msgstr "Simpan & Mula Semula" #: editor/editor_node.cpp msgid "Spins when the editor window redraws." -msgstr "" +msgstr "Berputar apabila tingkap editor dilukis semula." #: editor/editor_node.cpp msgid "Update Continuously" -msgstr "" +msgstr "Kemas Kini Secara Berterusan" #: editor/editor_node.cpp msgid "Update When Changed" -msgstr "" +msgstr "Kemas Kini Apabila Diubah" #: editor/editor_node.cpp +#, fuzzy msgid "Hide Update Spinner" -msgstr "" +msgstr "Sembunyi Spinner Kemas Kini" #: editor/editor_node.cpp msgid "FileSystem" -msgstr "" +msgstr "SistemFail" #: editor/editor_node.cpp +#, fuzzy msgid "Inspector" -msgstr "" +msgstr "Pemeriksa" #: editor/editor_node.cpp +#, fuzzy msgid "Expand Bottom Panel" -msgstr "" +msgstr "Kembangkan Panel Bawah" #: editor/editor_node.cpp msgid "Output" -msgstr "" +msgstr "Keluaran" #: editor/editor_node.cpp +#, fuzzy msgid "Don't Save" -msgstr "" +msgstr "Jangan Simpan" #: editor/editor_node.cpp msgid "Android build template is missing, please install relevant templates." -msgstr "" +msgstr "Templat binaan Android hilang, sila pasang templat yang berkaitan." #: editor/editor_node.cpp msgid "Manage Templates" -msgstr "" +msgstr "Urus Templat-templat" #: editor/editor_node.cpp msgid "" @@ -3065,6 +3167,14 @@ msgid "" "the \"Use Custom Build\" option should be enabled in the Android export " "preset." msgstr "" +"Ini akan menyiapkan projek anda untuk binaan Android khas dengan memasang " +"templat sumber pada \"res://android/build\".\n" +"Anda kemudian boleh menerapkan pengubahsuaian dan membina APK tersuai anda " +"sendiri pada eksport (menambah modul, menukar AndroidManifest.xml, dan lain-" +"lain).\n" +"Perhatikan bahawa untuk membuat binaan tersuai dan bukannya menggunakan APK " +"pra-dibina, pilihan \"Gunakan Bina Tersuai\" harus diaktifkan dalam pratetap " +"eksport Android." #: editor/editor_node.cpp msgid "" @@ -3073,191 +3183,234 @@ msgid "" "Remove the \"res://android/build\" directory manually before attempting this " "operation again." msgstr "" +"Templat binaan Android telah dipasang dalam projek ini dan ia tidak akan " +"ditimpa.\n" +"Keluarkan direktori \"res://android/build\" secara manual sebelum mencuba " +"operasi ini semula." #: editor/editor_node.cpp +#, fuzzy msgid "Import Templates From ZIP File" -msgstr "" +msgstr "Import Templat Dari Fail ZIP" #: editor/editor_node.cpp +#, fuzzy msgid "Template Package" -msgstr "" +msgstr "Pakej Templat" #: editor/editor_node.cpp +#, fuzzy msgid "Export Library" -msgstr "" +msgstr "Eksport Perpustakaan" #: editor/editor_node.cpp msgid "Merge With Existing" -msgstr "" +msgstr "Gabung Dengan Sedia Ada" #: editor/editor_node.cpp +#, fuzzy msgid "Open & Run a Script" -msgstr "" +msgstr "Buka & Jalankan Skrip" #: editor/editor_node.cpp +#, fuzzy msgid "New Inherited" -msgstr "" +msgstr "Baru Diwarisi" #: editor/editor_node.cpp msgid "Load Errors" -msgstr "" +msgstr "Muatkan Ralat-ralat" #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp +#, fuzzy msgid "Select" -msgstr "" +msgstr "Pilih" #: editor/editor_node.cpp +#, fuzzy msgid "Open 2D Editor" -msgstr "" +msgstr "Buka Editor 2D" #: editor/editor_node.cpp +#, fuzzy msgid "Open 3D Editor" -msgstr "" +msgstr "Buka Editor 3D" #: editor/editor_node.cpp +#, fuzzy msgid "Open Script Editor" -msgstr "" +msgstr "Buka Editor Skrip" #: editor/editor_node.cpp editor/project_manager.cpp +#, fuzzy msgid "Open Asset Library" -msgstr "" +msgstr "Buka Perpustakaan Aset" #: editor/editor_node.cpp +#, fuzzy msgid "Open the next Editor" -msgstr "" +msgstr "Buka Editor seterusnya" #: editor/editor_node.cpp +#, fuzzy msgid "Open the previous Editor" -msgstr "" +msgstr "Buka Editor terdahulu" #: editor/editor_node.h +#, fuzzy msgid "Warning!" -msgstr "" +msgstr "Amaran!" #: editor/editor_path.cpp msgid "No sub-resources found." -msgstr "" +msgstr "Tiada sub-sumber dijumpai." #: editor/editor_plugin.cpp +#, fuzzy msgid "Creating Mesh Previews" -msgstr "" +msgstr "Mencipta Pratonton Mesh" #: editor/editor_plugin.cpp msgid "Thumbnail..." -msgstr "" +msgstr "Gambar kecil..." #: editor/editor_plugin_settings.cpp +#, fuzzy msgid "Main Script:" -msgstr "" +msgstr "Skrip Utama:" #: editor/editor_plugin_settings.cpp msgid "Edit Plugin" -msgstr "" +msgstr "Sunting Plugin" #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" -msgstr "" +msgstr "Plugin yang Dipasang:" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +#, fuzzy msgid "Update" -msgstr "" +msgstr "Kemas kini" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy msgid "Version:" -msgstr "" +msgstr "Versi:" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp +#, fuzzy msgid "Author:" -msgstr "" +msgstr "Pengarang:" #: editor/editor_plugin_settings.cpp +#, fuzzy msgid "Status:" -msgstr "" +msgstr "Status:" #: editor/editor_plugin_settings.cpp msgid "Edit:" -msgstr "" +msgstr "Sunting:" #: editor/editor_profiler.cpp msgid "Measure:" -msgstr "" +msgstr "Ukur:" #: editor/editor_profiler.cpp +#, fuzzy msgid "Frame Time (sec)" -msgstr "" +msgstr "Masa Bingkai (saat)" #: editor/editor_profiler.cpp +#, fuzzy msgid "Average Time (sec)" -msgstr "" +msgstr "Masa Purata (saat)" #: editor/editor_profiler.cpp +#, fuzzy msgid "Frame %" -msgstr "" +msgstr "Bingkai %" #: editor/editor_profiler.cpp +#, fuzzy msgid "Physics Frame %" -msgstr "" +msgstr "Bingkai Fizik %" #: editor/editor_profiler.cpp +#, fuzzy msgid "Inclusive" -msgstr "" +msgstr "Inklusif" #: editor/editor_profiler.cpp +#, fuzzy msgid "Self" -msgstr "" +msgstr "Diri" #: editor/editor_profiler.cpp +#, fuzzy msgid "Frame #:" -msgstr "" +msgstr "Bingkai #:" #: editor/editor_profiler.cpp +#, fuzzy msgid "Time" -msgstr "" +msgstr "Masa" #: editor/editor_profiler.cpp +#, fuzzy msgid "Calls" -msgstr "" +msgstr "Panggilan" #: editor/editor_properties.cpp msgid "Edit Text:" -msgstr "" +msgstr "Sunting Teks:" #: editor/editor_properties.cpp editor/script_create_dialog.cpp msgid "On" -msgstr "" +msgstr "Hidupkan" #: editor/editor_properties.cpp +#, fuzzy msgid "Layer" -msgstr "" +msgstr "Lapisan" #: editor/editor_properties.cpp +#, fuzzy msgid "Bit %d, value %d" -msgstr "" +msgstr "Bit %d, nilai %d" #: editor/editor_properties.cpp +#, fuzzy msgid "[Empty]" -msgstr "" +msgstr "[Kosong]" #: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp +#, fuzzy msgid "Assign..." -msgstr "" +msgstr "Menguntukkan..." #: editor/editor_properties.cpp +#, fuzzy msgid "Invalid RID" -msgstr "" +msgstr "RID tidak sah" #: editor/editor_properties.cpp msgid "" "The selected resource (%s) does not match any type expected for this " "property (%s)." msgstr "" +"Sumber yang dipilih (%s) tidak sesuai dengan jenis yang diharapkan untuk " +"sifat ini (%s)." #: editor/editor_properties.cpp +#, fuzzy msgid "" "Can't create a ViewportTexture on resources saved as a file.\n" "Resource needs to belong to a scene." msgstr "" +"Tidak dapat mencipta ViewportTexture pada sumber yang disimpan sebagai " +"fail.\n" +"Sumber perlu tergolong dalam adegan." #: editor/editor_properties.cpp msgid "" @@ -3266,26 +3419,34 @@ msgid "" "Please switch on the 'local to scene' property on it (and all resources " "containing it up to a node)." msgstr "" +"Tidak dapat mencipta ViewportTexture pada sumber ini kerana ia tidak " +"disetkan sebagai adegan tempatan.\n" +"Sila hidupkan sifat 'tempatan ke tempat kejadian' di atasnya (dan semua " +"sumber yang mengandunginya sehingga ke nod)." #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" -msgstr "" +msgstr "Pilih Viewport" #: editor/editor_properties.cpp editor/property_editor.cpp +#, fuzzy msgid "New Script" -msgstr "" +msgstr "Skrip Baru" #: editor/editor_properties.cpp editor/scene_tree_dock.cpp +#, fuzzy msgid "Extend Script" -msgstr "" +msgstr "Lanjutkan Skrip" #: editor/editor_properties.cpp editor/property_editor.cpp +#, fuzzy msgid "New %s" -msgstr "" +msgstr "%s baru" #: editor/editor_properties.cpp editor/property_editor.cpp +#, fuzzy msgid "Make Unique" -msgstr "" +msgstr "Buat Unik" #: editor/editor_properties.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp @@ -3298,41 +3459,48 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp #: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp +#, fuzzy msgid "Paste" -msgstr "" +msgstr "Tampal" #: editor/editor_properties.cpp editor/property_editor.cpp +#, fuzzy msgid "Convert To %s" -msgstr "" +msgstr "Tukar Kepada %s" #: editor/editor_properties.cpp editor/property_editor.cpp +#, fuzzy msgid "Selected node is not a Viewport!" -msgstr "" +msgstr "Node yang dipilih bukan Viewport!" #: editor/editor_properties_array_dict.cpp +#, fuzzy msgid "Size: " -msgstr "" +msgstr "Saiz: " #: editor/editor_properties_array_dict.cpp +#, fuzzy msgid "Page: " -msgstr "" +msgstr "Halaman: " #: editor/editor_properties_array_dict.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Item" -msgstr "" +msgstr "Keluarkan Item" #: editor/editor_properties_array_dict.cpp +#, fuzzy msgid "New Key:" -msgstr "" +msgstr "Kunci Baru:" #: editor/editor_properties_array_dict.cpp +#, fuzzy msgid "New Value:" -msgstr "" +msgstr "Nilai Baru:" #: editor/editor_properties_array_dict.cpp msgid "Add Key/Value Pair" -msgstr "" +msgstr "Tambah Pasangan Kunci/Nilai" #: editor/editor_run_native.cpp msgid "" @@ -3340,157 +3508,189 @@ msgid "" "Please add a runnable preset in the Export menu or define an existing preset " "as runnable." msgstr "" +"Tiada pratetap eksport yang dapat dijalankan untuk platform ini.\n" +"Sila tambah pratetap yang dapat dijalankan di menu Eksport atau tentukan " +"pratetap yang ada sebagai yang dapat dijalankan." #: editor/editor_run_script.cpp +#, fuzzy msgid "Write your logic in the _run() method." -msgstr "" +msgstr "Tulis logik anda dalam kaedah _run()." #: editor/editor_run_script.cpp msgid "There is an edited scene already." -msgstr "" +msgstr "Sudah ada adegan yang diedit." #: editor/editor_run_script.cpp msgid "Couldn't instance script:" -msgstr "" +msgstr "Tidak dapat meng-instance skrip:" #: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" -msgstr "" +msgstr "Adakah anda lupa kata kunci 'tool'?" #: editor/editor_run_script.cpp +#, fuzzy msgid "Couldn't run script:" -msgstr "" +msgstr "Tidak dapat menjalankan skrip:" #: editor/editor_run_script.cpp +#, fuzzy msgid "Did you forget the '_run' method?" -msgstr "" +msgstr "Adakah anda lupa kaedah '_run'?" #: editor/editor_spin_slider.cpp msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes." msgstr "" +"Tahan Ctrl untuk bundarkan ke integer. Tahan Shift untuk perubahan yang " +"lebih tepat." #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" -msgstr "" +msgstr "Pilih Nod(Nod-nod) untuk Diimport" #: editor/editor_sub_scene.cpp editor/project_manager.cpp +#, fuzzy msgid "Browse" -msgstr "" +msgstr "Layari" #: editor/editor_sub_scene.cpp +#, fuzzy msgid "Scene Path:" -msgstr "" +msgstr "Laluan Adegan:" #: editor/editor_sub_scene.cpp +#, fuzzy msgid "Import From Node:" -msgstr "" +msgstr "Import Dari Nod:" #: editor/export_template_manager.cpp +#, fuzzy msgid "Redownload" -msgstr "" +msgstr "Muat turun semula" #: editor/export_template_manager.cpp +#, fuzzy msgid "Uninstall" -msgstr "" +msgstr "Nyahpasang" #: editor/export_template_manager.cpp +#, fuzzy msgid "(Installed)" -msgstr "" +msgstr "(Dipasang)" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy msgid "Download" -msgstr "" +msgstr "Muat turun" #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." -msgstr "" +msgstr "Templat eksport rasmi tidak tersedia untuk binaan pembangunan." #: editor/export_template_manager.cpp +#, fuzzy msgid "(Missing)" -msgstr "" +msgstr "(Hilang)" #: editor/export_template_manager.cpp +#, fuzzy msgid "(Current)" -msgstr "" +msgstr "(Semasa)" #: editor/export_template_manager.cpp msgid "Retrieving mirrors, please wait..." -msgstr "" +msgstr "Mengambil maklumat cermin, sila tunggu..." #: editor/export_template_manager.cpp +#, fuzzy msgid "Remove template version '%s'?" -msgstr "" +msgstr "Alih keluar versi templat '%s'?" #: editor/export_template_manager.cpp +#, fuzzy msgid "Can't open export templates zip." -msgstr "" +msgstr "Tidak dapat membuka zip templat eksport." #: editor/export_template_manager.cpp msgid "Invalid version.txt format inside templates: %s." -msgstr "" +msgstr "Format version.txt tidak sah di dalam templat: %s." #: editor/export_template_manager.cpp msgid "No version.txt found inside templates." -msgstr "" +msgstr "Tiada version.txt dijumpai di dalam templat." #: editor/export_template_manager.cpp +#, fuzzy msgid "Error creating path for templates:" -msgstr "" +msgstr "Ralat mencipta laluan untuk templat:" #: editor/export_template_manager.cpp +#, fuzzy msgid "Extracting Export Templates" -msgstr "" +msgstr "Mengekstrak Templat Eksport" #: editor/export_template_manager.cpp +#, fuzzy msgid "Importing:" -msgstr "" +msgstr "Mengimport:" #: editor/export_template_manager.cpp +#, fuzzy msgid "Error getting the list of mirrors." -msgstr "" +msgstr "Ralat mendapatkan senarai cermin." #: editor/export_template_manager.cpp +#, fuzzy msgid "Error parsing JSON of mirror list. Please report this issue!" -msgstr "" +msgstr "Ralat menghuraikan JSON senarai cermin. Sila laporkan isu ini!" #: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." msgstr "" +"Tiada pautan muat turun ditemui untuk versi ini. Muat turun langsung hanya " +"tersedia untuk siaran rasmi." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy msgid "Can't resolve." -msgstr "" +msgstr "Tidak dapat menyelesaikan." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy msgid "Can't connect." -msgstr "" +msgstr "Tidak dapat menyambung." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy msgid "No response." -msgstr "" +msgstr "Tiada jawapan." #: editor/export_template_manager.cpp +#, fuzzy msgid "Request Failed." -msgstr "" +msgstr "Permintaan Gagal." #: editor/export_template_manager.cpp msgid "Redirect Loop." -msgstr "" +msgstr "Ubah Hala Gelung." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp +#, fuzzy msgid "Failed:" -msgstr "" +msgstr "Gagal:" #: editor/export_template_manager.cpp +#, fuzzy msgid "Download Complete." -msgstr "" +msgstr "Muat turun Selesai." #: editor/export_template_manager.cpp msgid "Cannot remove temporary file:" @@ -5070,8 +5270,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5085,9 +5284,28 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6149,6 +6367,10 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6209,10 +6431,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -10128,9 +10346,8 @@ msgid "Batch Rename" msgstr "Ubah Nama Trek Anim" #: editor/rename_dialog.cpp -#, fuzzy msgid "Replace:" -msgstr "Ganti" +msgstr "Ganti:" #: editor/rename_dialog.cpp msgid "Prefix:" @@ -11220,6 +11437,34 @@ msgstr "" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11719,11 +11964,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11735,11 +11982,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11747,9 +11994,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12140,27 +12397,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12220,6 +12477,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12433,6 +12694,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Mesti menggunakan sambungan yang sah." + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12478,6 +12743,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" @@ -12505,6 +12776,12 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "No" +#~ msgstr "Tidak" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Adegan ini tidak pernah disimpan. Simpan sebelum menjalankan?" + #~ msgid "Error trying to save layout!" #~ msgstr "Ralat semasa menyimpan susun atur!" diff --git a/editor/translations/nb.po b/editor/translations/nb.po index 86a6c618b6..90f033ad39 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -2,7 +2,7 @@ # Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. # Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. -# Allan Nordhøy <epost@anotheragency.no>, 2017-2018, 2019, 2020. +# Allan Nordhøy <epost@anotheragency.no>, 2017-2018, 2019, 2020, 2021. # Anonymous <GentleSaucepan@protonmail.com>, 2017. # Elias <eliasnykrem@gmail.com>, 2018. # flesk <eivindkn@gmail.com>, 2017, 2019. @@ -19,7 +19,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-10-09 05:49+0000\n" +"PO-Revision-Date: 2021-01-12 13:32+0000\n" "Last-Translator: Allan Nordhøy <epost@anotheragency.no>\n" "Language-Team: Norwegian Bokmål <https://hosted.weblate.org/projects/godot-" "engine/godot/nb_NO/>\n" @@ -28,7 +28,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.3-dev\n" +"X-Generator: Weblate 4.4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2059,10 +2059,6 @@ msgstr "Forhåndsvisning:" msgid "File:" msgstr "Fil:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Må ha en gyldig filutvidelse." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Gjennomsøk kilder" @@ -2521,6 +2517,10 @@ msgid "There is no defined scene to run." msgstr "Det er ingen definert scene å kjøre." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Kunne ikke starta subprosess!" @@ -2566,18 +2566,6 @@ msgstr "En rotnode kreves for å lagre scenen." msgid "Save Scene As..." msgstr "Lagre Scene Som..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Nei" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Ja" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Denne scene har aldri blitt lagret. Lagre før kjøring?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Denne operasjonen kan ikke gjøres uten en scene." @@ -2626,6 +2614,10 @@ msgid "Quit" msgstr "Avslutt" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Ja" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Avslutt editoren?" @@ -2745,14 +2737,14 @@ msgstr "" "'applikasjon'." #: editor/editor_node.cpp +#, fuzzy msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -"Valgte scene '%s' er ikke en scenefil, velg en gyldig én?\n" -"Du kan endre dette senere i \"Prosjekt Instillinger\" under 'applikasjon' " -"kategorien." +"Den valgte scenen «%s» er ikke en scenefil, velg en gyldig scenefil?\n" +"Du kan endre dette senere i «Prosjektinnstillinger» i «program»-kategorien." #: editor/editor_node.cpp msgid "Save Layout" @@ -3071,9 +3063,8 @@ msgid "Editor" msgstr "Redigeringsverktøy" #: editor/editor_node.cpp -#, fuzzy msgid "Editor Settings..." -msgstr "Redigeringsverktøy-instillinger" +msgstr "Innstillinger for redigeringsverktøy …" #: editor/editor_node.cpp msgid "Editor Layout" @@ -3085,9 +3076,8 @@ msgid "Take Screenshot" msgstr "Lagre Scene" #: editor/editor_node.cpp -#, fuzzy msgid "Screenshots are stored in the Editor Data/Settings Folder." -msgstr "Redigeringsverktøy-instillinger" +msgstr "Skjermavbildninger lagres i redigeringsdata/innstillingsmappen." #: editor/editor_node.cpp msgid "Toggle Fullscreen" @@ -3099,18 +3089,16 @@ msgid "Toggle System Console" msgstr "Veksle modus" #: editor/editor_node.cpp -#, fuzzy msgid "Open Editor Data/Settings Folder" -msgstr "Redigeringsverktøy-instillinger" +msgstr "Åpne data for redigeringsverktøy/innstillingsmappe" #: editor/editor_node.cpp msgid "Open Editor Data Folder" msgstr "Åpne Redigererdatamappen" #: editor/editor_node.cpp -#, fuzzy msgid "Open Editor Settings Folder" -msgstr "Redigeringsverktøy-instillinger" +msgstr "Åpne mappe for redigeringsverktøyinnstillinger" #: editor/editor_node.cpp #, fuzzy @@ -5458,8 +5446,7 @@ msgstr "Assets ZIP-Fil" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5473,9 +5460,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "Laging av lysmapbilder feilet, forsikre om at stien er skrivbar." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Velg malfil" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6624,6 +6631,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Konverter til store versaler" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6684,10 +6696,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -6999,9 +7007,8 @@ msgid "Clear UV" msgstr "Fjern UV" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Grid Settings" -msgstr "Redigeringsverktøy-instillinger" +msgstr "Rutenettsinnstillinger" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Snap" @@ -8050,9 +8057,8 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Settings..." -msgstr "Redigeringsverktøy-instillinger" +msgstr "Innstillinger …" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" @@ -8222,9 +8228,8 @@ msgid "Update Preview" msgstr "Forhåndsvis" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Settings:" -msgstr "Redigeringsverktøy-instillinger" +msgstr "Innstillinger:" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy @@ -11725,7 +11730,7 @@ msgstr "Endre Anker" #: editor/settings_config_dialog.cpp msgid "Editor Settings" -msgstr "Redigeringsverktøy-instillinger" +msgstr "Innstillinger for redigeringsverktøy" #: editor/settings_config_dialog.cpp msgid "Shortcuts" @@ -12042,6 +12047,38 @@ msgstr "Lim inn Noder" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "Retninger" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "Innrykk Høyre" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "Gjeldende Versjon:" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "Genererer Lyskart" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -12577,11 +12614,13 @@ msgid "Select device from the list" msgstr "Velg enhet fra listen" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12593,11 +12632,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -12605,9 +12644,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -13011,28 +13060,31 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "" +#, fuzzy +msgid "Generating capture" +msgstr "Genererer Lyskart" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "Genererer Lyskart" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "" +#, fuzzy +msgid "Done" +msgstr "Ferdig!" #: scene/3d/collision_object.cpp msgid "" @@ -13091,6 +13143,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -13309,6 +13365,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Må ha en gyldig filutvidelse." + #: scene/gui/graph_edit.cpp #, fuzzy msgid "Enable grid minimap." @@ -13355,6 +13415,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid source for preview." msgstr "Ugyldig fontstørrelse." @@ -13384,6 +13450,12 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Konstanter kan ikke endres." +#~ msgid "No" +#~ msgstr "Nei" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Denne scene har aldri blitt lagret. Lagre før kjøring?" + #, fuzzy #~ msgid "Search complete" #~ msgstr "Søk Tekst" @@ -13614,10 +13686,6 @@ msgstr "Konstanter kan ikke endres." #~ msgstr "Kunne ikke laste ressurs." #, fuzzy -#~ msgid "Done" -#~ msgstr "Ferdig!" - -#, fuzzy #~ msgid "Failed to create C# project." #~ msgstr "Kunne ikke laste ressurs." diff --git a/editor/translations/nl.po b/editor/translations/nl.po index 15a47ab682..22b3202945 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -1991,10 +1991,6 @@ msgstr "Voorbeeld:" msgid "File:" msgstr "Bestand:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Een geldige extensie moet gebruikt worden." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Scan Bronnen" @@ -2433,6 +2429,10 @@ msgid "There is no defined scene to run." msgstr "Er is geen startscène ingesteld." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Kon het subproces niet opstarten!" @@ -2476,18 +2476,6 @@ msgstr "Een wortelknoop is nodig om de scène op te slaan." msgid "Save Scene As..." msgstr "Scène opslaan als..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Nee" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Ja" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Deze scene is nooit opgeslagen. Sla op voor het uitvoeren?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Deze operatie kan niet uitgevoerd worden zonder scène." @@ -2538,6 +2526,10 @@ msgid "Quit" msgstr "Afsluiten" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Ja" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Editor afsluiten?" @@ -5207,10 +5199,10 @@ msgid "Assets ZIP File" msgstr "Assets ZIP Bestand" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "Kan geen opslag pad voor de lichtmappen bepalen.\n" "Sla jouw scène op (om lichtmappen op te slaan in dezelfde map) of kies een " @@ -5231,9 +5223,29 @@ msgstr "" "beschrijfbaar is." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Bak Lichtmappen" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Selecteer sjabloonbestand" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6335,6 +6347,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "Kan punt alleen plaatsen in een PartikelsMateriaal proces materiaal" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Zet om in CPUParticles" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Genereer Tijd (sec):" @@ -6395,10 +6412,6 @@ msgstr "AABB Genereren" msgid "Generate Visibility AABB" msgstr "Genereer Zichtbaarheid AABB" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "Genereer AABB" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Verwijder Punt van Curve" @@ -11638,6 +11651,39 @@ msgstr "Filter Meshes" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "Voeg een MeshLibrary aan deze GridMap toe om meshes te gebruiken." +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Generate buffers" +msgstr "Genereer AABB" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "Richtingen" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "Rechts Inspringen" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "Post-Process" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "Plotten Light:" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Klassennaam kan geen gereserveerd sleutelwoord zijn" @@ -12155,12 +12201,16 @@ msgid "Select device from the list" msgstr "Selecteer apparaat uit de lijst" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." -msgstr "ADB niet ingesteld in Editor Settings." +msgid "Unable to find the 'apksigner' tool." +msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "OpenJDK niet ingesteld in Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" +"Geen Android bouwsjabloon geïnstalleerd in dit project. Vanuit het " +"projectmenu kan het geïnstalleerd worden." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -12171,12 +12221,13 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "Release-Keystore is verkeerd ingesteld in de exportinstelingen." #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." -msgstr "" -"Eigen build vereist een geldige Android SDK pad in de Editorinstellingen." +#, fuzzy +msgid "A valid Android SDK path is required in Editor Settings." +msgstr "Ongeldig Android SDK pad voor custom build in Editor Settings." #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +#, fuzzy +msgid "Invalid Android SDK path in Editor Settings." msgstr "Ongeldig Android SDK pad voor custom build in Editor Settings." #: platform/android/export/export.cpp @@ -12184,12 +12235,21 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +#, fuzzy +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "Ongeldig Android SDK pad voor custom build in Editor Settings." + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" -"Geen Android bouwsjabloon geïnstalleerd in dit project. Vanuit het " -"projectmenu kan het geïnstalleerd worden." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12657,28 +12717,33 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin heeft een ARVRCamera nodig als kind." #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(Tijd resterend: %d:%02d s)" +#, fuzzy +msgid "Preparing geometry (%d/%d)" +msgstr "Geometrie aan het ontleden..." #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "Plotten Meshes: " +#, fuzzy +msgid "Preparing environment" +msgstr "Bekijk Omgeving" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "Plotten Light:" +#, fuzzy +msgid "Generating capture" +msgstr "Bouw Lightmappen" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "Plotten Voltooid" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "Bouw Lightmappen" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "Light Meshes: " +#, fuzzy +msgid "Done" +msgstr "Klaar!" #: scene/3d/collision_object.cpp msgid "" @@ -12753,6 +12818,10 @@ msgid "Plotting Meshes" msgstr "Plotten van Meshes" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "Plotten Voltooid" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -13010,6 +13079,10 @@ msgstr "Alarm!" msgid "Please Confirm..." msgstr "Bevestig alstublieft..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Een geldige extensie moet gebruikt worden." + #: scene/gui/graph_edit.cpp #, fuzzy msgid "Enable grid minimap." @@ -13069,6 +13142,12 @@ msgstr "" "De grootte van een Viewport moet groter zijn dan 0 om iets weer te geven." #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "Ongeldige bron voor voorvertoning." @@ -13096,6 +13175,34 @@ msgstr "Varyings kunnen alleen worden toegewezenin vertex functies." msgid "Constants cannot be modified." msgstr "Constanten kunnen niet worden aangepast." +#~ msgid "No" +#~ msgstr "Nee" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Deze scene is nooit opgeslagen. Sla op voor het uitvoeren?" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "ADB niet ingesteld in Editor Settings." + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "OpenJDK niet ingesteld in Editor Settings." + +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "" +#~ "Eigen build vereist een geldige Android SDK pad in de Editorinstellingen." + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(Tijd resterend: %d:%02d s)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "Plotten Meshes: " + +#~ msgid "Lighting Meshes: " +#~ msgstr "Light Meshes: " + #~ msgid "Search complete" #~ msgstr "Zoek Compleet" diff --git a/editor/translations/or.po b/editor/translations/or.po index 9c03d588f9..c1bc32d40f 100644 --- a/editor/translations/or.po +++ b/editor/translations/or.po @@ -1886,10 +1886,6 @@ msgstr "" msgid "File:" msgstr "" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2293,6 +2289,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2336,18 +2336,6 @@ msgstr "" msgid "Save Scene As..." msgstr "" -#: editor/editor_node.cpp -msgid "No" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2395,6 +2383,10 @@ msgid "Quit" msgstr "" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -4953,8 +4945,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -4968,9 +4959,28 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6026,6 +6036,10 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6086,10 +6100,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11073,6 +11083,34 @@ msgstr "" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11568,11 +11606,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11584,11 +11624,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11596,9 +11636,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -11989,27 +12039,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12069,6 +12119,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12282,6 +12336,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12327,6 +12385,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" diff --git a/editor/translations/pl.po b/editor/translations/pl.po index 0d525439eb..6372cedd0a 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -24,7 +24,7 @@ # Sebastian Pasich <sebastian.pasich@gmail.com>, 2017, 2019, 2020. # siatek papieros <sbigneu@gmail.com>, 2016. # Zatherz <zatherz@linux.pl>, 2017, 2020. -# Tomek <kobewi4e@gmail.com>, 2018, 2019, 2020. +# Tomek <kobewi4e@gmail.com>, 2018, 2019, 2020, 2021. # Wojcieh Er Zet <wojcieh.rzepecki@gmail.com>, 2018. # Dariusz Siek <dariuszynski@gmail.com>, 2018, 2019, 2020. # Szymon Nowakowski <smnbdg13@gmail.com>, 2019. @@ -45,12 +45,13 @@ # Piotr Grodzki <ziemniakglados@gmail.com>, 2020. # Dzejkop <jakubtrad@gmail.com>, 2020. # Mateusz Grzonka <alpinus4@gmail.com>, 2020. +# gnu-ewm <gnu.ewm@protonmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-14 11:03+0000\n" -"Last-Translator: Tomek <kobewi4e@gmail.com>\n" +"PO-Revision-Date: 2021-01-26 03:28+0000\n" +"Last-Translator: gnu-ewm <gnu.ewm@protonmail.com>\n" "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/" "godot/pl/>\n" "Language: pl\n" @@ -59,7 +60,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 " "|| n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -903,7 +904,7 @@ msgstr "Sygnał:" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" -msgstr "Połącz \"%s\" z \"%s\"" +msgstr "Połącz '%s' z '%s'" #: editor/connections_dialog.cpp msgid "Disconnect '%s' from '%s'" @@ -1981,10 +1982,6 @@ msgstr "Podgląd:" msgid "File:" msgstr "Plik:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Rozszerzenie musi być poprawne." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Przeszukaj źródła" @@ -2419,6 +2416,10 @@ msgid "There is no defined scene to run." msgstr "Nie ma zdefiniowanej sceny do uruchomienia." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "Zapisz scenę przed uruchomieniem..." + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Nie można było uruchomić podprocesu!" @@ -2462,18 +2463,6 @@ msgstr "Scena musi posiadać korzeń, by ją zapisać." msgid "Save Scene As..." msgstr "Zapisz scenę jako..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Nie" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Tak" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Ta scena nie została zapisana. Zapisać przed uruchomieniem?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Ta operacja nie może zostać wykonana bez sceny." @@ -2523,6 +2512,10 @@ msgid "Quit" msgstr "Wyjdź" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Tak" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Zamknąć edytor?" @@ -3940,19 +3933,16 @@ msgid "Searching..." msgstr "Wyszukiwanie..." #: editor/find_in_files.cpp -#, fuzzy msgid "%d match in %d file." -msgstr "%d dopasowań." +msgstr "%d dopasowanie w %d pliku." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d file." -msgstr "%d dopasowań." +msgstr "%d dopasowań w %d pliku." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d files." -msgstr "%d dopasowań." +msgstr "%d dopasowań w %d plikach." #: editor/groups_editor.cpp msgid "Add to Group" @@ -4208,7 +4198,7 @@ msgstr "Zmiany mogą zostać utracone!" #: editor/multi_node_edit.cpp msgid "MultiNode Set" -msgstr "Zestaw wielowęzłowy" +msgstr "Ustaw wielu węzłom" #: editor/node_dock.cpp msgid "Select a single node to edit its signals and groups." @@ -5193,12 +5183,10 @@ msgstr "Plik ZIP assetów" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" -"Nie można określić ścieżki zapisu dla lightmapy obrazu.\n" -"Zapisz scenę (obrazy będą zapisane w tym samym katalogu), lub przepisz " -"ścieżkę zapisu z właściwości BakedLightmap." +"Nie można określić ścieżki zapisu dla obrazów mapy światła.\n" +"Zapisz scenę i spróbuj ponownie." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -5215,9 +5203,34 @@ msgstr "" "jedynie do odczytu." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" +"Nie udało się określić rozmiaru mapy światła. Maksymalny rozmiar jest za " +"mały?" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" +"Jakaś siatka jest nieprawidłowa. Upewnij się, że wartości kanału UV2 " +"mieszczą się w kwadratowym obszarze [0.0, 1.0]." + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" +"Godot został zbudowany bez wsparcia ray tracingu, mapy światła nie mogą być " +"wypalone." + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Stwórz Lightmaps" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "Wybierz plik wypalenia mapy światła:" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6313,6 +6326,10 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "Punkt można wstawić tylko w materiał przetwarzania ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "Przekonwertuj na CPUParticles2D" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Czas generowania (sek):" @@ -6373,10 +6390,6 @@ msgstr "Generowanie AABB" msgid "Generate Visibility AABB" msgstr "Generuj AABB widoczności" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "Generuj AABB" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Usuń punkt z krzywej" @@ -11585,6 +11598,34 @@ msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" "Przypisz temu węzłowi GridMap zasób MeshLibrary, aby korzystać z jego siatek." +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "Zacznij wypalanie" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "Przygotowywanie struktur danych" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "Generuj bufory" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "Oświetlenie bezpośrednie" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "Oświetlenie pośrednie" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "Przetwarzanie końcowe" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "Kreślenie map światła" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Nazwa klasy nie może być słowem zastrzeżonym" @@ -12096,12 +12137,16 @@ msgid "Select device from the list" msgstr "Wybierz urządzenie z listy" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." -msgstr "Plik wykonywalny ADB nie skonfigurowany w Ustawieniach Edytora." +msgid "Unable to find the 'apksigner' tool." +msgstr "Nie udało się znaleźć narzędzia \"apksigner\"." #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "Jarsigner OpenJDK nie skonfigurowany w Ustawieniach Edytora." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" +"Szablon budowania Androida nie jest zainstalowany dla projektu. Zainstaluj " +"go z menu Projekt." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -12115,12 +12160,15 @@ msgstr "" "Wydaniowy keystore jest niepoprawnie skonfigurowany w profilu eksportu." #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +#, fuzzy +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" -"Własny build wymaga poprawnej ścieżki do SDK Androida w Ustawieniach Edytora." +"Niepoprawna ścieżka do SDK Androida dla własnego builda w Ustawieniach " +"Edytora." #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +#, fuzzy +msgid "Invalid Android SDK path in Editor Settings." msgstr "" "Niepoprawna ścieżka do SDK Androida dla własnego builda w Ustawieniach " "Edytora." @@ -12130,12 +12178,23 @@ msgid "Missing 'platform-tools' directory!" msgstr "Folder \"platform-tools\" nie istnieje!" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +#, fuzzy +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" +"Niepoprawna ścieżka do SDK Androida dla własnego builda w Ustawieniach " +"Edytora." + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "Brakuje folderu \"build-tools\"!" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" -"Szablon budowania Androida nie jest zainstalowany dla projektu. Zainstaluj " -"go z menu Projekt." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12612,28 +12671,32 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin wymaga węzła potomnego typu ARVRCamera." #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(Pozostały czas: %d:%02d s)" +#, fuzzy +msgid "Preparing geometry (%d/%d)" +msgstr "Parsowanie Geometrii..." #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "Kreślenie siatek: " +#, fuzzy +msgid "Preparing environment" +msgstr "Wyświetlaj środowisko" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "Kreślenie świateł:" +#, fuzzy +msgid "Generating capture" +msgstr "Generowanie Lightmapy" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "Kończenie kreślenia" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "Generowanie Lightmapy" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "Oświetlanie siatek: " +msgid "Done" +msgstr "Gotowe" #: scene/3d/collision_object.cpp msgid "" @@ -12711,6 +12774,10 @@ msgid "Plotting Meshes" msgstr "Kreślenie siatek" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "Kończenie kreślenia" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12967,10 +13034,13 @@ msgstr "Alarm!" msgid "Please Confirm..." msgstr "Proszę potwierdzić..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Rozszerzenie musi być poprawne." + #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Enable grid minimap." -msgstr "Włączyć przyciąganie" +msgstr "Włącz minimapę siatki." #: scene/gui/popup.cpp msgid "" @@ -13025,6 +13095,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "Rozmiar węzła Viewport musi być większy niż 0, by coś wyrenderować." #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "Nieprawidłowe źródło do podglądu." @@ -13052,6 +13128,35 @@ msgstr "Varying może być przypisane tylko w funkcji wierzchołków." msgid "Constants cannot be modified." msgstr "Stałe nie mogą być modyfikowane." +#~ msgid "No" +#~ msgstr "Nie" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Ta scena nie została zapisana. Zapisać przed uruchomieniem?" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "Plik wykonywalny ADB nie skonfigurowany w Ustawieniach Edytora." + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "Jarsigner OpenJDK nie skonfigurowany w Ustawieniach Edytora." + +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "" +#~ "Własny build wymaga poprawnej ścieżki do SDK Androida w Ustawieniach " +#~ "Edytora." + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(Pozostały czas: %d:%02d s)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "Kreślenie siatek: " + +#~ msgid "Lighting Meshes: " +#~ msgstr "Oświetlanie siatek: " + #~ msgid "Search complete" #~ msgstr "Wyszukiwanie zakończone" @@ -13064,12 +13169,6 @@ msgstr "Stałe nie mogą być modyfikowane." #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "W tej lokalizacji istnieje już plik lub folder o podanej nazwie." -#~ msgid "Missing 'build-tools' directory!" -#~ msgstr "Brakuje folderu \"build-tools\"!" - -#~ msgid "Unable to find the zipalign tool." -#~ msgstr "Nie udało się znaleźć narzędzia zipalign." - #~ msgid "Aligning APK..." #~ msgstr "Uzgadnianie APK..." @@ -13411,9 +13510,6 @@ msgstr "Stałe nie mogą być modyfikowane." #~ msgid "Failed to save solution." #~ msgstr "Nie udało się zapisać solucji." -#~ msgid "Done" -#~ msgstr "Gotowe" - #~ msgid "Failed to create C# project." #~ msgstr "Nie udało się utworzyć projektu języka C#." diff --git a/editor/translations/pr.po b/editor/translations/pr.po index 3f83414fb6..9f6933a077 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -1956,10 +1956,6 @@ msgstr "" msgid "File:" msgstr "" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2373,6 +2369,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2416,18 +2416,6 @@ msgstr "" msgid "Save Scene As..." msgstr "" -#: editor/editor_node.cpp -msgid "No" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2476,6 +2464,10 @@ msgid "Quit" msgstr "" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -5122,8 +5114,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5137,9 +5128,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Slit th' Node" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6223,6 +6234,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Discharge ye' Function" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6283,10 +6299,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11461,6 +11473,36 @@ msgstr "Paste yer Node" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "Yer functions:" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "Swap yer Expression" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -12002,11 +12044,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12018,11 +12062,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -12030,9 +12074,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12430,27 +12484,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12510,6 +12564,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12724,6 +12782,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12769,6 +12831,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid source for preview." msgstr "Yer Calligraphy be wrongly sized." diff --git a/editor/translations/pt.po b/editor/translations/pt.po index 772e3858b7..24cd684ee9 100644 --- a/editor/translations/pt.po +++ b/editor/translations/pt.po @@ -6,7 +6,7 @@ # Carlos Vieira <carlos.vieira@gmail.com>, 2017. # João <joao@nogordio.com>, 2018. # João Graça <jgraca95@gmail.com>, 2017. -# João Lopes <linux-man@hotmail.com>, 2017-2018, 2019, 2020. +# João Lopes <linux-man@hotmail.com>, 2017-2018, 2019, 2020, 2021. # Miguel Gomes <miggas09@gmail.com>, 2017. # Paulo Caldeira <paucal@gmail.com>, 2018. # Pedro Gomes <pedrogomes1698@gmail.com>, 2017. @@ -22,7 +22,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-14 11:03+0000\n" +"PO-Revision-Date: 2021-01-26 03:28+0000\n" "Last-Translator: João Lopes <linux-man@hotmail.com>\n" "Language-Team: Portuguese <https://hosted.weblate.org/projects/godot-engine/" "godot/pt/>\n" @@ -31,7 +31,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -566,7 +566,7 @@ msgstr "Copiar Pistas" #: editor/animation_track_editor.cpp msgid "Scale Selection" -msgstr "Escalar Selecção" +msgstr "Escalar Seleção" #: editor/animation_track_editor.cpp msgid "Scale From Cursor" @@ -622,7 +622,7 @@ msgstr "Máximo de Erros Angulares:" #: editor/animation_track_editor.cpp msgid "Max Optimizable Angle:" -msgstr "Angulo Máximo Otimizável:" +msgstr "Ângulo Máximo Otimizável:" #: editor/animation_track_editor.cpp msgid "Optimize" @@ -630,7 +630,7 @@ msgstr "Otimizar" #: editor/animation_track_editor.cpp msgid "Remove invalid keys" -msgstr "Remover Chaves inválidas" +msgstr "Remover chaves inválidas" #: editor/animation_track_editor.cpp msgid "Remove unresolved and empty tracks" @@ -1132,7 +1132,7 @@ msgstr "Agradecimentos da Comunidade Godot!" #: editor/editor_about.cpp msgid "Godot Engine contributors" -msgstr "Contribuidores da engine Godot" +msgstr "Contribuidores do Godot Engine" #: editor/editor_about.cpp msgid "Project Founders" @@ -1959,10 +1959,6 @@ msgstr "Pré-visualização:" msgid "File:" msgstr "Ficheiro:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Deve usar uma extensão válida." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Analisar fontes" @@ -2272,7 +2268,7 @@ msgstr "A guardar Cena" #: editor/editor_node.cpp msgid "Analyzing" -msgstr "A analizar" +msgstr "A analisar" #: editor/editor_node.cpp msgid "Creating Thumbnail" @@ -2400,6 +2396,10 @@ msgid "There is no defined scene to run." msgstr "Não existe cena definida para execução." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "Guardar cena antes de executar..." + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Não consegui iniciar o subprocesso!" @@ -2443,18 +2443,6 @@ msgstr "É necessário um nó raiz para guardar a cena." msgid "Save Scene As..." msgstr "Guardar Cena Como..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Não" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Sim" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Esta cena nunca foi guardada. Guardar antes de executar?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Esta operação não pode ser efetuada sem uma cena." @@ -2504,6 +2492,10 @@ msgid "Quit" msgstr "Sair" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Sim" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Sair do Editor?" @@ -2764,7 +2756,7 @@ msgstr "Converter Para..." #: editor/editor_node.cpp msgid "MeshLibrary..." -msgstr "Bib. de Meshes..." +msgstr "MeshLibrary..." #: editor/editor_node.cpp msgid "TileSet..." @@ -2894,7 +2886,7 @@ msgid "" "When this option is enabled, navigation meshes and polygons will be visible " "in the running project." msgstr "" -"Com esta opção ativa, Meshes e Polígonos de navegação serão visíveis no " +"Com esta opção ativa, malhas de navegação e polígonos serão visíveis no " "projeto em execução." #: editor/editor_node.cpp @@ -2915,7 +2907,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Synchronize Script Changes" -msgstr "Sicronizar alterações de script" +msgstr "Sincronizar Alterações de Script" #: editor/editor_node.cpp msgid "" @@ -3200,7 +3192,7 @@ msgstr "Sub-recurso não encontrado." #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" -msgstr "A criar pré-visualizações de Malha" +msgstr "A criar Pré-visualizações de Malha" #: editor/editor_plugin.cpp msgid "Thumbnail..." @@ -3435,7 +3427,7 @@ msgstr "Não consegui executar o script:" #: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" -msgstr "Esqueceu-se do médodo '_run'?" +msgstr "Esqueceu-se do método '_run'?" #: editor/editor_spin_slider.cpp msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes." @@ -3729,7 +3721,7 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" -"Os seguintes ficheiros ou pastas estão em conflito com os items na " +"Os seguintes ficheiros ou pastas estão em conflito com os itens na " "localização '%s':\n" "\n" "%s\n" @@ -3927,19 +3919,16 @@ msgid "Searching..." msgstr "A procurar..." #: editor/find_in_files.cpp -#, fuzzy msgid "%d match in %d file." -msgstr "%d correspondências." +msgstr "Correspondência de %d no ficheiro %d." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d file." -msgstr "%d correspondências." +msgstr "Correspondências de %d no ficheiro %d." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d files." -msgstr "%d correspondências." +msgstr "Correspondências de %d em %d ficheiros." #: editor/groups_editor.cpp msgid "Add to Group" @@ -4330,7 +4319,7 @@ msgid "" "Activate to enable playback, check node warnings if activation fails." msgstr "" "AnimationTree está inativa.\n" -"Active-a para permitir a reprodução, verifique avisos do nó se a ativação " +"Ative-a para permitir a reprodução, verifique avisos do nó se a ativação " "falhar." #: editor/plugins/animation_blend_space_1d_editor.cpp @@ -5030,7 +5019,7 @@ msgstr "Tempo expirado." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." -msgstr "Mau hash na transferência, assume-se que o Ficheiro foi manipulado." +msgstr "Mau hash na transferência, assume-se que o ficheiro foi manipulado." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Expected:" @@ -5176,19 +5165,17 @@ msgstr "Ficheiro ZIP de Ativos" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "Não consigo determinar um caminho para guardar imagens lightmap.\n" -"Guarde a sua cena (para as imagens serem guardadas na mesma diretoria), ou " -"escolha um caminho nas propriedades BakedLightmap." +"Guarde a sua cena e tente novamente." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " "Light' flag is on." msgstr "" -"Não há Meshes para consolidar. Assegure-se que contêm um canal UV2 e que a " +"Não há malhas para consolidar. Assegure-se que contêm um canal UV2 e que a " "referência 'Bake Light' flag está on." #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5196,9 +5183,34 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "Falha ao criar imagens lightmap, assegure-se que o caminho é gravável." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" +"Falha na determinação do tamanho do lightmap. Tamanho máximo do lightmap " +"demasiado pequeno?" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" +"Alguma malha é inválida. Certifique-se que os valores do canal UV2 estão " +"contidos na região quadrada [0.0,1.0]." + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" +"Editor Godot foi compilado sem suporte para ray tracing, lightmaps não podem " +"ser consolidados." + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Consolidar Lightmaps" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "Selecionar ficheiro de consolidação de lightmap:" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -5310,7 +5322,7 @@ msgid "" "their parent." msgstr "" "As âncoras e margens de filhos de um contentores são sobrescritas pelo seu " -"pai." +"progenitor." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Presets for the anchors and margins values of a Control node." @@ -5410,8 +5422,8 @@ msgid "" "Game Camera Override\n" "Overrides game camera with editor viewport camera." msgstr "" -"Sobreposição de Câmara de Jogo\n" -"Sobrepõe câmara de jogo com câmara viewport do editor." +"Sobreposição de Câmera de Jogo\n" +"Sobrepõe câmara de jogo com câmera viewport do editor." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5419,7 +5431,7 @@ msgid "" "Game Camera Override\n" "No game instance running." msgstr "" -"Sobreposição de Câmara de Jogo\n" +"Sobreposição de Câmera de Jogo\n" "Nenhuma instância de jogo em execução." #: editor/plugins/canvas_item_editor_plugin.cpp @@ -5472,7 +5484,7 @@ msgid "" "by their parent." msgstr "" "Atenção: as crianças de um contentor obtêm a sua posição e tamanho " -"determinados apenas pelos seus pais." +"determinados apenas pelos seus progenitores." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp @@ -5585,7 +5597,7 @@ msgstr "Configurar Ajuste..." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Parent" -msgstr "Ajustar ao Parente" +msgstr "Ajustar ao Progenitor" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Anchor" @@ -5973,7 +5985,7 @@ msgstr "Não consegui criar uma forma de colisão Trimesh." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" -msgstr "Criar corpo estático Trimesh" +msgstr "Criar Corpo Estático Trimesh" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" @@ -6018,7 +6030,7 @@ msgstr "Malha contida não é do tipo ArrayMesh." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Unwrap failed, mesh may not be manifold?" -msgstr "Falhou o desempacotamento UV, a Malha pode não ser múltipla?" +msgstr "Falhou o desempacotamento UV, a malha pode não ser múltipla?" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "No mesh to debug." @@ -6038,7 +6050,7 @@ msgstr "A Malha não tem superfície para criar contornos!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" -msgstr "Tipo primitivo de Malha não é PRIMITIVE_TRIANGLES!" +msgstr "Tipo primitivo de malha não é PRIMITIVE_TRIANGLES!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" @@ -6054,7 +6066,7 @@ msgstr "Malha" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" -msgstr "Criar corpo estático Trimesh" +msgstr "Criar Corpo Estático Trimesh" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" @@ -6140,7 +6152,7 @@ msgstr "Tamanho do contorno:" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Channel Debug" -msgstr "Debug Canal UV" +msgstr "Depuração Canal UV" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" @@ -6156,7 +6168,7 @@ msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Mesh Library" -msgstr "Bib. de Meshes" +msgstr "Bib. de Malhas" #: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp @@ -6177,11 +6189,11 @@ msgstr "Atualizar a partir da Cena" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." -msgstr "Fonte da Malha não especificada (nem MultiMesh no nó)." +msgstr "Fonte da malha não especificada (nem MultiMesh definido no nó)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." -msgstr "Fonte da Malha não especificada (e MultiMesh não contêm Malha)." +msgstr "Fonte da malha não especificada (e MultiMesh não contêm Malha)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." @@ -6213,7 +6225,7 @@ msgstr "A fonte de superfície é inválida (sem faces)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" -msgstr "Selecione uma fonte Malha:" +msgstr "Selecione uma Fonte Malha:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" @@ -6290,6 +6302,10 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "Só pode definir um Ponto num Material ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "Converter em CPUParticles2D" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Tempo de geração (s):" @@ -6350,10 +6366,6 @@ msgstr "A gerar AABB" msgid "Generate Visibility AABB" msgstr "Gerar visibilidade AABB" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "Gerar AABB" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Remover Ponto da curva" @@ -6511,7 +6523,7 @@ msgstr "Criar mapa UV" msgid "" "Polygon 2D has internal vertices, so it can no longer be edited in the " "viewport." -msgstr "Polygon 2D tem vértices internos, não poder ser editado no viewport." +msgstr "Polígono 2D tem vértices internos, não pode ser editado no viewport." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" @@ -6551,7 +6563,7 @@ msgstr "Pintar pesos dos ossos" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Open Polygon 2D UV editor." -msgstr "Abrir editor UV de Polygon2D." +msgstr "Abrir editor UV de Polígono 2D." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" @@ -6803,7 +6815,7 @@ msgstr "Não consigo obter o script para executar." #: editor/plugins/script_editor_plugin.cpp msgid "Script failed reloading, check console for errors." -msgstr "Falhou a re-leitura do script, analise os erros na consola." +msgstr "Falhou a releitura do script, analise os erros na consola." #: editor/plugins/script_editor_plugin.cpp msgid "Script is not in tool mode, will not be able to run." @@ -7004,7 +7016,7 @@ msgstr "Recarregar" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Resave" -msgstr "Reguardar" +msgstr "Guardar novamente" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" @@ -7020,7 +7032,7 @@ msgstr "Limpar Scripts Recentes" #: editor/plugins/script_text_editor.cpp msgid "Connections to method:" -msgstr "Conecções ao método:" +msgstr "Conexões ao método:" #: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" @@ -7399,7 +7411,7 @@ msgstr "Alinhar Rotação com Vista" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." -msgstr "Sem parente para criar instância de filho." +msgstr "Sem progenitor para criar instância de filho." #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." @@ -7419,7 +7431,7 @@ msgstr "Vista normal" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" -msgstr "Vista wireframe" +msgstr "Vista Wireframe" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" @@ -7971,7 +7983,7 @@ msgstr "TextureRegion" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" -msgstr "Adicionar todos os itens" +msgstr "Adicionar Todos os Itens" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All" @@ -7979,7 +7991,7 @@ msgstr "Adicionar tudo" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All Items" -msgstr "Remover todos os itens" +msgstr "Remover Todos os Itens" #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove All" @@ -7995,11 +8007,11 @@ msgstr "Menu edição de tema." #: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" -msgstr "Adicionar itens de classe" +msgstr "Adicionar Itens de Classe" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" -msgstr "Remover itens de classe" +msgstr "Remover Itens de Classe" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" @@ -8413,7 +8425,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Delete selected Rect." -msgstr "Eliminar Rect seleccionado." +msgstr "Eliminar Rect selecionado." #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -9139,8 +9151,8 @@ msgstr "" "Função SmoothStep( escalar(limite0), escalar(limite1), escalar(x) ).\n" "\n" "Devolve 0.0 se 'x' for menor que 'limite0' e 1.0 se 'x' for maior que " -"'limite1'. Caso contrário o valor devolvido é interpolado entre 0.0 and 1.0 " -"a usar polinomiais Hermite." +"'limite1'. Caso contrário o valor devolvido é interpolado entre 0.0 e 1.0 " +"usando polinomiais Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9357,8 +9369,8 @@ msgstr "" "Função SmoothStep( vetor(limite0), vetor(limite1), vetor(x) ).\n" "\n" "Devolve 0.0 se 'x' for menor que 'limite0' e 1.0 se 'x' for maior que " -"'limite1'. Caso contrário o valor devolvido é interpolado entre 0.0 and 1.0 " -"a usar polinomiais Hermite." +"'limite1'. Caso contrário o valor devolvido é interpolado entre 0.0 e 1.0 " +"usando polinomiais Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9371,8 +9383,8 @@ msgstr "" "Função SmoothStep( escalar(limite0), escalar(limite1), vetor(x) ).\n" "\n" "Devolve 0.0 se 'x' for menor que 'limite0' e 1.0 se 'x' for maior que " -"'limite1'. Caso contrário o valor devolvido é interpolado entre 0.0 and 1.0 " -"a usar polinomiais Hermite." +"'limite1'. Caso contrário o valor devolvido é interpolado entre 0.0 e 1.0 " +"usando polinomiais Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9439,7 +9451,7 @@ msgid "" "direction of camera (pass associated inputs to it)." msgstr "" "Devolve queda baseada no produto escalar da normal à superfície e da direção " -"da câmara (passa entradas associadas)." +"da câmera (passa entradas associadas)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -10461,7 +10473,7 @@ msgstr "Nome do nó" #: editor/rename_dialog.cpp msgid "Node's parent name, if available" -msgstr "Nome do parente do nó, se disponível" +msgstr "Nome do progenitor do nó, se disponível" #: editor/rename_dialog.cpp msgid "Node type" @@ -10557,11 +10569,11 @@ msgstr "No carácter %s" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" -msgstr "Repôr Nó" +msgstr "Reassociar Nó" #: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" -msgstr "Repôr localização (selecionar novo Parente):" +msgstr "Reassociar Localização (Selecionar novo Progenitor):" #: editor/reparent_dialog.cpp msgid "Keep Global Transform" @@ -10569,7 +10581,7 @@ msgstr "Manter transformação global" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" -msgstr "Repôr" +msgstr "Reassociar" #: editor/run_settings_dialog.cpp msgid "Run Mode:" @@ -10593,7 +10605,7 @@ msgstr "Configurações de Execução da Cena" #: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." -msgstr "Nenhum parente para instância das cenas." +msgstr "Nenhum progenitor para instância das cenas." #: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" @@ -10629,11 +10641,11 @@ msgstr "Esta operação não pode ser feita na raiz da árvore." #: editor/scene_tree_dock.cpp msgid "Move Node In Parent" -msgstr "Mover Nó no Parente" +msgstr "Mover Nó no Progenitor" #: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" -msgstr "Mover Nós no Parente" +msgstr "Mover Nós no Progenitor" #: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" @@ -10642,7 +10654,7 @@ msgstr "Duplicar Nó(s)" #: editor/scene_tree_dock.cpp msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." msgstr "" -"Não consigo mudar nó em cenas herdadas, a ordem dos nós não pode mudar." +"Não consigo reassociar nós em cenas herdadas, a ordem dos nós não pode mudar." #: editor/scene_tree_dock.cpp msgid "Node must belong to the edited scene to become root." @@ -10813,7 +10825,7 @@ msgstr "Mudar tipo" #: editor/scene_tree_dock.cpp msgid "Reparent to New Node" -msgstr "Repôr o Novo Nó" +msgstr "Reassociar a Novo Nó" #: editor/scene_tree_dock.cpp msgid "Make Scene Root" @@ -11037,7 +11049,7 @@ msgstr "Nome de classe inválido." #: editor/script_create_dialog.cpp msgid "Invalid inherited parent name or path." -msgstr "Nome ou caminho de parente herdado inválido." +msgstr "Nome ou caminho herdado do progenitor inválido." #: editor/script_create_dialog.cpp msgid "Script path/name is valid." @@ -11161,11 +11173,11 @@ msgstr "Empilhar Frames" #: editor/script_editor_debugger.cpp msgid "Profiler" -msgstr "Profiler" +msgstr "Analisador" #: editor/script_editor_debugger.cpp msgid "Network Profiler" -msgstr "Traçador de Rede" +msgstr "Analisador de Rede" #: editor/script_editor_debugger.cpp msgid "Monitor" @@ -11269,11 +11281,11 @@ msgstr "Mudar ângulo de emissão de AudioStreamPlayer3D" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" -msgstr "Mudar FOV da câmara" +msgstr "Mudar FOV da Câmera" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" -msgstr "Mudar tamanho da câmara" +msgstr "Mudar tamanho da Câmera" #: editor/spatial_editor_gizmos.cpp msgid "Change Notifier AABB" @@ -11321,7 +11333,7 @@ msgstr "Mudar Raio do Cilindro" #: modules/csg/csg_gizmos.cpp msgid "Change Cylinder Height" -msgstr "Mudar Altura do CIlindro" +msgstr "Mudar Altura do Cilindro" #: modules/csg/csg_gizmos.cpp msgid "Change Torus Inner Radius" @@ -11547,11 +11559,39 @@ msgstr "Distância de escolha:" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Filter meshes" -msgstr "Meshes de filtro" +msgstr "Filtrar malhas" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Give a MeshLibrary resource to this GridMap to use its meshes." -msgstr "Dá um recurso MeshLibrary a este GridMap para usar os seus meshes." +msgstr "Dê um recurso MeshLibrary a este GridMap para usar as suas malhas." + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "Começar Consolidação" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "A preparar estruturas de dados" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "Gerar buffers" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "Iluminação direta" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "Iluminação indireta" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "Pós-processamento" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "A Traçar lightmaps" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" @@ -11567,7 +11607,7 @@ msgstr "Consolidar NavMesh" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Clear the navigation mesh." -msgstr "Limpar a Malha de navegação." +msgstr "Limpar a malha de navegação." #: modules/recast/navigation_mesh_generator.cpp msgid "Setting up Configuration..." @@ -11591,7 +11631,7 @@ msgstr "A construir heightfield compacto..." #: modules/recast/navigation_mesh_generator.cpp msgid "Eroding walkable area..." -msgstr "A corroer a Área caminhável..." +msgstr "A corroer a área caminhável..." #: modules/recast/navigation_mesh_generator.cpp msgid "Partitioning..." @@ -11607,11 +11647,11 @@ msgstr "A criar polymesh..." #: modules/recast/navigation_mesh_generator.cpp msgid "Converting to native navigation mesh..." -msgstr "A converter para Malha de navegação nativa..." +msgstr "A converter para malha de navegação nativa..." #: modules/recast/navigation_mesh_generator.cpp msgid "Navigation Mesh Generator Setup:" -msgstr "Configuração do gerador da Malha de navegação:" +msgstr "Configuração do Gerador da Malha de Navegação:" #: modules/recast/navigation_mesh_generator.cpp msgid "Parsing Geometry..." @@ -12067,17 +12107,21 @@ msgid "Select device from the list" msgstr "Selecionar aparelho da lista" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." -msgstr "O executável ADB não está configurado nas Configurações do Editor." +msgid "Unable to find the 'apksigner' tool." +msgstr "Incapaz de localizar a ferramenta 'apksigner'." #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "O jarsigner do OpenJDK não está configurado nas Definições do Editor." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" +"Modelo de compilação Android não está instalado neste projeto. Instale-o no " +"menu Projeto." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." msgstr "" -"Depuração de keystore não configurada nas Configurações do Editor e nem na " +"Keystore de depuração não configurada nas Configurações do Editor e nem na " "predefinição." #: platform/android/export/export.cpp @@ -12086,28 +12130,35 @@ msgstr "" "Lançamento de keystore configurado incorretamente na predefinição exportada." #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" -"Compilação personalizada necessita de um caminho válido para Android SDK no " -"Editor de Configurações." +"É necessário um caminho válido para o Android SDK no Editor de Configurações." #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." -msgstr "" -"Caminho inválido de Android SDK para compilação personalizada no Editor de " -"Configurações." +msgid "Invalid Android SDK path in Editor Settings." +msgstr "Caminho inválido para o Android SDK no Editor de Configurações." #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" msgstr "Diretoria 'platform-tools' em falta!" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "Incapaz de encontrar o comando adb das ferramentas Android SDK." + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." msgstr "" -"Modelo de compilação Android não está instalado neste projeto. Instale-o no " -"menu Projeto." +"Por favor confirme a pasta do Android SDK especificada no Editor de " +"Configurações." + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "Diretoria 'build-tools' em falta!" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." +msgstr "Incapaz de encontrar o comando apksigner das ferramentas Android SDK." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12299,7 +12350,7 @@ msgstr "Cor de fundo inválida." #: platform/uwp/export/export.cpp msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "Inválidas dimensões da imagem do logotipo do Store (deve ser 50x50)." +msgstr "Dimensões inválidas da imagem do logotipo do Store (deve ser 50x50)." #: platform/uwp/export/export.cpp msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." @@ -12420,7 +12471,7 @@ msgstr "Nó B tem de ser um PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "Junção não está conetada a dois PhysicsBody2Ds" +msgstr "Junção não está conectada a dois PhysicsBody2Ds" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" @@ -12521,7 +12572,7 @@ msgstr "Esta corrente de Bone2D deve terminar num nó Skeleton2D." #: scene/2d/skeleton_2d.cpp msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." -msgstr "Um Bone2D só funciona com um nó parente Skeleton2D ou Bone2D." +msgstr "Um Bone2D só funciona com um nó progenitor Skeleton2D ou Bone2D." #: scene/2d/skeleton_2d.cpp msgid "" @@ -12534,25 +12585,25 @@ msgid "" "to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " "KinematicBody2D, etc. to give them a shape." msgstr "" -"TileMap com Usar Parente ativo precisa de um parente CollisionObject2D para " -"lhe dar formas. Use-o como um filho de Area2D, StaticBody2D, RigidBody2D, " -"KinematicBody2D, etc. para lhes dar uma forma." +"TileMap com Usar Progenitor ativo precisa de um progenitor CollisionObject2D " +"para lhe dar formas. Use-o como um filho de Area2D, StaticBody2D, " +"RigidBody2D, KinematicBody2D, etc. para lhes dar uma forma." #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnabler2D works best when used with the edited scene root directly " "as parent." msgstr "" -"VisibilityEnabler2D funciona melhor quando usado diretamente como parente na " -"cena raiz editada." +"VisibilityEnabler2D funciona melhor quando usado diretamente como progenitor " +"na cena raiz editada." #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." -msgstr "ARVRCamera precisa de um nó ARVROrigin como parente." +msgstr "ARVRCamera precisa de um nó ARVROrigin como progenitor." #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent." -msgstr "ARVRController precisa de um nó ARVROrigin como parente." +msgstr "ARVRController precisa de um nó ARVROrigin como progenitor." #: scene/3d/arvr_nodes.cpp msgid "" @@ -12564,7 +12615,7 @@ msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent." -msgstr "ARVRAnchor precisa de um nó ARVROrigin como parente." +msgstr "ARVRAnchor precisa de um nó ARVROrigin como progenitor." #: scene/3d/arvr_nodes.cpp msgid "" @@ -12579,28 +12630,28 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin exige um nó filho ARVRCamera." #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "A procurar malhas e luzes" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(Tempo restante: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" +msgstr "A preparar geometria (%d/%d)" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "A traçar Meshes: " +msgid "Preparing environment" +msgstr "A preparar ambiente" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "A traçar Luzes:" +msgid "Generating capture" +msgstr "A gerar captura" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "A concluir desenho" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" +msgstr "A guardar lightmaps" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "A iluminar Meshes: " +msgid "Done" +msgstr "Feito" #: scene/3d/collision_object.cpp msgid "" @@ -12659,7 +12710,7 @@ msgstr "ConcavePolygonShape apenas suporta RigidBody no modo estático." #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." -msgstr "Nada é visível porque nenhuma Malha foi atribuída." +msgstr "Nada é visível porque nenhuma malha foi atribuída." #: scene/3d/cpu_particles.cpp msgid "" @@ -12671,7 +12722,11 @@ msgstr "" #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" -msgstr "A desenhar Meshes" +msgstr "A Traçar Malhas" + +#: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "A concluir desenho" #: scene/3d/gi_probe.cpp msgid "" @@ -12684,7 +12739,7 @@ msgstr "" #: scene/3d/interpolated_camera.cpp msgid "" "InterpolatedCamera has been deprecated and will be removed in Godot 4.0." -msgstr "A InterpolatedCamerda foi deprecada e será removida no Godot 4.0." +msgstr "InterpolatedCamerda foi descontinuada e será removida no Godot 4.0." #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." @@ -12718,7 +12773,7 @@ msgstr "" msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" -"Nada é visível porque não foram atribuídas Meshes aos passos de desenho." +"Nada é visível porque não foram atribuídas malhas aos passos de desenho." #: scene/3d/particles.cpp msgid "" @@ -12738,7 +12793,7 @@ msgid "" "parent Path's Curve resource." msgstr "" "ROTATION_ORIENTED de PathFollow requer \"Up Vector\" ativado no recurso de " -"Curva do Caminho do seu pai." +"Curva do Caminho do seu progenitor." #: scene/3d/physics_body.cpp msgid "" @@ -12764,7 +12819,7 @@ msgstr "Nó B tem de ser um PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "Junção não está conetada a quaisquer PhysicsBodies" +msgstr "Junção não está conectada a quaisquer PhysicsBodies" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" @@ -12828,7 +12883,7 @@ msgid "" "This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " "this environment's Background Mode to Canvas (for 2D scenes)." msgstr "" -"Este WorldEnvironment ė ignorado. Pode adicionar uma Camera (para cenas 3D) " +"Este WorldEnvironment é ignorado. Pode adicionar uma Câmera (para cenas 3D) " "ou definir o Modo Background deste ambiente como Canvas (para cenas 2D)." #: scene/animation/animation_blend_tree.cpp @@ -12930,10 +12985,13 @@ msgstr "Alerta!" msgid "Please Confirm..." msgstr "Confirme por favor..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Deve usar uma extensão válida." + #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Enable grid minimap." -msgstr "Ativar Ajuste" +msgstr "Ativar grelha do minimapa." #: scene/gui/popup.cpp msgid "" @@ -12988,6 +13046,14 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "O tamanho do viewport tem de ser maior do que 0 para renderizar." #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" +"A porta coletora está conectada mas não é usada. Considere mudar a origem " +"para 'SamplerPort'." + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "Fonte inválida para pré-visualização." @@ -13015,6 +13081,36 @@ msgstr "Variações só podem ser atribuídas na função vértice." msgid "Constants cannot be modified." msgstr "Constantes não podem ser modificadas." +#~ msgid "No" +#~ msgstr "Não" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Esta cena nunca foi guardada. Guardar antes de executar?" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "O executável ADB não está configurado nas Configurações do Editor." + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "" +#~ "O jarsigner do OpenJDK não está configurado nas Definições do Editor." + +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "" +#~ "Compilação personalizada necessita de um caminho válido para Android SDK " +#~ "no Editor de Configurações." + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(Tempo restante: %d:%02d s)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "A traçar Meshes: " + +#~ msgid "Lighting Meshes: " +#~ msgstr "A iluminar Meshes: " + #~ msgid "Search complete" #~ msgstr "Pesquisa completa" @@ -13027,12 +13123,6 @@ msgstr "Constantes não podem ser modificadas." #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Já existe um ficheiro ou pasta com o mesmo nome nesta localização." -#~ msgid "Missing 'build-tools' directory!" -#~ msgstr "Diretoria 'build-tools' em falta!" - -#~ msgid "Unable to find the zipalign tool." -#~ msgstr "Incapaz de localizar a ferramenta zipalign." - #~ msgid "Aligning APK..." #~ msgstr "A alinhar APK..." @@ -13375,9 +13465,6 @@ msgstr "Constantes não podem ser modificadas." #~ msgid "Failed to save solution." #~ msgstr "Falha ao guardar solução." -#~ msgid "Done" -#~ msgstr "Feito" - #~ msgid "Failed to create C# project." #~ msgstr "Falha ao criar projeto C#." diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index 509d1833b1..1e099e065c 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -105,12 +105,17 @@ # Elton <eltondeoliveira@outlook.com>, 2020. # ThiagoCTN <thiagocampostn@gmail.com>, 2020. # Alec Santos <alecsantos96@gmail.com>, 2020. +# Augusto Milão <augusto.milao01@gmail.com>, 2021. +# Gabriel Gavazzi Felix <mutcholoko32@gmail.com>, 2021. +# Lucas Dantas <lucas.lucantas38@gmail.com>, 2021. +# Carlos Bonifacio <carlosboni.sa@gmail.com>, 2021. +# Lucas Castro <castroclucas@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: 2016-05-30\n" -"PO-Revision-Date: 2020-12-19 04:29+0000\n" -"Last-Translator: ThiagoCTN <thiagocampostn@gmail.com>\n" +"PO-Revision-Date: 2021-01-26 03:28+0000\n" +"Last-Translator: Lucas Castro <castroclucas@gmail.com>\n" "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_BR/>\n" "Language: pt_BR\n" @@ -118,7 +123,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1855,7 +1860,7 @@ msgstr "Novo" #: editor/editor_feature_profile.cpp editor/editor_node.cpp #: editor/project_manager.cpp msgid "Import" -msgstr "Import" +msgstr "Importar" #: editor/editor_feature_profile.cpp editor/project_export.cpp msgid "Export" @@ -2044,10 +2049,6 @@ msgstr "Previsualização:" msgid "File:" msgstr "Arquivo:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Deve usar uma extensão válida." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "BuscarFontes" @@ -2484,6 +2485,10 @@ msgid "There is no defined scene to run." msgstr "Não há cena definida para rodar." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "Salvar a cena antes de executar..." + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Não se pôde iniciar sub-processo!" @@ -2527,18 +2532,6 @@ msgstr "Um nó raiz é requerido para salvar a cena." msgid "Save Scene As..." msgstr "Salvar Cena Como..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Não" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Sim" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Esta cena nunca foi salva. Salvar antes de rodar?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Essa operação não pode ser realizada sem uma cena." @@ -2588,6 +2581,10 @@ msgid "Quit" msgstr "Sair" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Sim" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Sair do editor?" @@ -4017,19 +4014,16 @@ msgid "Searching..." msgstr "Procurando..." #: editor/find_in_files.cpp -#, fuzzy msgid "%d match in %d file." -msgstr "%d correspondências." +msgstr "%d correspondência em %d arquivo." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d file." -msgstr "%d correspondências." +msgstr "%d correspondências em %d arquivo." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d files." -msgstr "%d correspondências." +msgstr "%d correspondências em %d arquivos." #: editor/groups_editor.cpp msgid "Add to Group" @@ -5272,12 +5266,10 @@ msgstr "Arquivo ZIP de Assets" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "Não foi possível determinar um caminho para salvar as imagens do lightmap.\n" -"Salve sua cena (para que as imagens sejam salvas no mesmo diretório), ou " -"escolha um caminho nas propriedades do BakedLightmap." +"Salve sua cena e tente novamente." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -5294,8 +5286,33 @@ msgstr "" "permissões de escrita." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" +"Falha ao determinar o tamanho do lightmap. Tamanho máximo do lightmap é " +"muito baixo?" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" +"Alguma malha é inválida. Certifique-se de que os valores do canal UV2 estão " +"contidos na região quadrada [0.0,1.0]." + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" +"O editor Godot foi construído sem suporte à ray tracing, os lightmaps não " +"podem ser bakeados." + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" -msgstr "Preparar Lightmaps" +msgstr "Bake Lightmaps" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "Selecione o arquivo de lightmap bake:" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6391,6 +6408,10 @@ msgstr "" "Só é permitido colocar um ponto em um material processador ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "Converter para CPUParticles2D" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Gerando Tempo (seg):" @@ -6451,10 +6472,6 @@ msgstr "Gerando AABB" msgid "Generate Visibility AABB" msgstr "Gerar AABB de Visibilidade" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "Gerar AABB" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Remover Ponto da Curva" @@ -8844,9 +8861,8 @@ msgid "Visual Shader Input Type Changed" msgstr "Tipo de Entrada de Shader Visual Alterado" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "UniformRef Name Changed" -msgstr "Definir Nome Uniforme" +msgstr "UniformRef Name foi altearado" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" @@ -9561,7 +9577,6 @@ msgstr "" "uniformes e constantes." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "A reference to an existing uniform." msgstr "Uma referência a um uniforme existente." @@ -11663,6 +11678,37 @@ msgstr "Filtrar malhas" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "Atribua um recurso MeshLibrary a este GridMap para usar seus meshes." +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "Preparando estruturas de dados" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "Gerar buffers" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "Direct lightning" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "Recuar Direita" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "Pós-Processamento" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "Planejando Luzes:" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Nome da classe não pode ser uma palavra reservada" @@ -12179,12 +12225,16 @@ msgid "Select device from the list" msgstr "Selecione um dispositivo da lista" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." -msgstr "Executável ADB não configurado nas opções do Editor." +msgid "Unable to find the 'apksigner' tool." +msgstr "Não foi possível encontrar a ferramenta 'apksigner'." #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "OpenJDK jarsigner não configurado nas opções do Editor." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" +"O modelo de compilação do Android não foi instalado no projeto. Instale " +"através do menu Projeto." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -12199,13 +12249,15 @@ msgstr "" "exportação." #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +#, fuzzy +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" -"Build personalizada precisa de um caminho Android SDK válido em " -"Configurações do Editor." +"Caminho do Android SDK inválido para o build personalizado em Configurações " +"do Editor." #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +#, fuzzy +msgid "Invalid Android SDK path in Editor Settings." msgstr "" "Caminho do Android SDK inválido para o build personalizado em Configurações " "do Editor." @@ -12215,12 +12267,27 @@ msgid "Missing 'platform-tools' directory!" msgstr "Diretório 'ferramentas-da-plataforma' ausente!" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." msgstr "" -"O modelo de compilação do Android não foi instalado no projeto. Instale " -"através do menu Projeto." +"Não foi possível encontrar o comando adb nas ferramentas do Android SDK." + +#: platform/android/export/export.cpp +#, fuzzy +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" +"Caminho do Android SDK inválido para o build personalizado em Configurações " +"do Editor." + +#: platform/android/export/export.cpp +#, fuzzy +msgid "Missing 'build-tools' directory!" +msgstr "Diretório 'ferramentas-da-plataforma' ausente!" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." +msgstr "" +"Não foi possível encontrar o comando apksigner nas ferramentas de build do " +"Android SDK." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12273,11 +12340,11 @@ msgstr "" #: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." -msgstr "" +msgstr "Nome de arquivo invalido! Android App Bunlde requer a extensão *.aab." #: platform/android/export/export.cpp msgid "APK Expansion not compatible with Android App Bundle." -msgstr "" +msgstr "A expansão APK não é compatível com o Android App Bundle." #: platform/android/export/export.cpp msgid "Invalid filename! Android APK requires the *.apk extension." @@ -12326,6 +12393,8 @@ msgid "" "Unable to copy and rename export file, check gradle project directory for " "outputs." msgstr "" +"Não foi possível copiar e renomear o arquivo de exportação, verifique o " +"diretório do projeto gradle por saídas." #: platform/iphone/export/export.cpp msgid "Identifier is missing." @@ -12514,23 +12583,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "O Nó A e o Nó B devem ser PhysicsBody2Ds" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "O Nó A deve ser um PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "O Nó A deve ser um PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "A Junta não está conectada a dois PhysicsBody2Ds" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "O Nó A e o Nó B devem ser diferentes PhysicsBody2Ds" #: scene/2d/light_2d.cpp msgid "" @@ -12687,28 +12756,32 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin necessita um nó ARVRCamera como filho." #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "Encontrando malhas e luzes" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(Tempo Restante: %d:%02d s)" +#, fuzzy +msgid "Preparing geometry (%d/%d)" +msgstr "Analisando Geometria..." #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "Planejando Malhas: " +#, fuzzy +msgid "Preparing environment" +msgstr "Visualizar Ambiente" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "Planejando Luzes:" +#, fuzzy +msgid "Generating capture" +msgstr "Generando Lightmaps" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "Terminando de Plotar" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "Generando Lightmaps" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "Iluminando Malhas: " +msgid "Done" +msgstr "Pronto" #: scene/3d/collision_object.cpp msgid "" @@ -12784,6 +12857,10 @@ msgid "Plotting Meshes" msgstr "Planejando Malhas" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "Terminando de Plotar" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12862,23 +12939,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "Nó A e Nó B devem ser PhysicsBodys" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "Nó A deve ser PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "Nó B deve ser um PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "A junta não está conectada a nenhum PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "Nó A e Nó B devem ser diferente PhysicsBodies" #: scene/3d/remote_transform.cpp msgid "" @@ -13041,6 +13118,10 @@ msgstr "Alerta!" msgid "Please Confirm..." msgstr "Confirme Por Favor..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Deve usar uma extensão válida." + #: scene/gui/graph_edit.cpp #, fuzzy msgid "Enable grid minimap." @@ -13101,6 +13182,14 @@ msgstr "" "O tamanho da Viewport deve ser maior do que 0 para renderizar qualquer coisa." #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" +"A porta sampler está conectada mas não está sendo usada. Considere alterar a " +"fonte para 'SamplerPort'." + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "Fonte inválida para a prévia." @@ -13128,6 +13217,35 @@ msgstr "Variáveis só podem ser atribuídas na função de vértice." msgid "Constants cannot be modified." msgstr "Constantes não podem serem modificadas." +#~ msgid "No" +#~ msgstr "Não" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Esta cena nunca foi salva. Salvar antes de rodar?" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "Executável ADB não configurado nas opções do Editor." + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "OpenJDK jarsigner não configurado nas opções do Editor." + +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "" +#~ "Build personalizada precisa de um caminho Android SDK válido em " +#~ "Configurações do Editor." + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(Tempo Restante: %d:%02d s)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "Planejando Malhas: " + +#~ msgid "Lighting Meshes: " +#~ msgstr "Iluminando Malhas: " + #~ msgid "Search complete" #~ msgstr "Pesquisa concluída" @@ -13471,9 +13589,6 @@ msgstr "Constantes não podem serem modificadas." #~ msgid "Failed to save solution." #~ msgstr "Falha ao salvar solução." -#~ msgid "Done" -#~ msgstr "Pronto" - #~ msgid "Failed to create C# project." #~ msgstr "Falha ao criar projeto C#." diff --git a/editor/translations/ro.po b/editor/translations/ro.po index c0337a3413..8cdaef5b59 100644 --- a/editor/translations/ro.po +++ b/editor/translations/ro.po @@ -1966,10 +1966,6 @@ msgstr "Previzualizați:" msgid "File:" msgstr "Fișier:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Trebuie să utilizaţi o extensie valida." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "SurseScan" @@ -2404,6 +2400,10 @@ msgid "There is no defined scene to run." msgstr "Nu există nici o scenă definită pentru a execuție." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Nu s-a putut porni subprocesul!" @@ -2447,18 +2447,6 @@ msgstr "Un nod rădăcină este necesar pentru a salva scena." msgid "Save Scene As..." msgstr "Salvează scena ca..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Nu" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Da" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Această scenă nu a fost salvată niciodata. Salvați înainte de rulare?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Această operație nu se poate face fără o scenă." @@ -2508,6 +2496,10 @@ msgid "Quit" msgstr "Închide" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Da" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Ieși din editor?" @@ -5179,10 +5171,10 @@ msgid "Assets ZIP File" msgstr "Fișier ZIP cu Asset-uri" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "Nu se poate determina p cale de salvare pentru imaginile lightmap.\n" "Salvează scena (imaginile vor fi salvate în acelasi director), sau alege o " @@ -5203,9 +5195,29 @@ msgstr "" "ele." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Procesează Lightmaps" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Selectare fișier șablon" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6338,6 +6350,11 @@ msgstr "" "ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Conversie în Mesh2D" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Timp de Generare (sec):" @@ -6401,10 +6418,6 @@ msgstr "Generare AABB" msgid "Generate Visibility AABB" msgstr "Generare Vizibilitate AABB" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "Generare AABB" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Ștergere Punt din Curbă" @@ -11615,6 +11628,38 @@ msgstr "Filtru meshuri" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Generate buffers" +msgstr "Generare AABB" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "Direcții" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "Setare expresie" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "Se Genereaza Lightmaps" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -12127,11 +12172,13 @@ msgid "Select device from the list" msgstr "Selectează un dispozitiv din listă" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12143,11 +12190,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -12155,9 +12202,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12554,28 +12611,33 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "" +#, fuzzy +msgid "Preparing geometry (%d/%d)" +msgstr "Analiza geometriei..." #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "" +#, fuzzy +msgid "Preparing environment" +msgstr "Analiza geometriei..." #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "" +#, fuzzy +msgid "Generating capture" +msgstr "Se Genereaza Lightmaps" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "Se Genereaza Lightmaps" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "" +#, fuzzy +msgid "Done" +msgstr "Efectuat!" #: scene/3d/collision_object.cpp msgid "" @@ -12634,6 +12696,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12850,6 +12916,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Trebuie să utilizaţi o extensie valida." + #: scene/gui/graph_edit.cpp #, fuzzy msgid "Enable grid minimap." @@ -12896,6 +12966,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" @@ -12923,6 +12999,13 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "No" +#~ msgstr "Nu" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "" +#~ "Această scenă nu a fost salvată niciodata. Salvați înainte de rulare?" + #~ msgid "Search complete" #~ msgstr "Căutare completă" diff --git a/editor/translations/ru.po b/editor/translations/ru.po index c16d7a8e59..122e75352d 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -56,7 +56,7 @@ # Константин Рин <email.to.rean@gmail.com>, 2019, 2020. # Maxim Samburskiy <alpacones@outlook.com>, 2019. # Dima Koshel <form.eater@gmail.com>, 2019. -# Danil Alexeev <danil@alexeev.xyz>, 2019, 2020. +# Danil Alexeev <danil@alexeev.xyz>, 2019, 2020, 2021. # Ravager <al.porkhunov@gmail.com>, 2019. # Александр <akonn7@mail.ru>, 2019. # Rei <clxgamer12@gmail.com>, 2019. @@ -90,11 +90,12 @@ # Cube Show <griiv.06@gmail.com>, 2020. # Roman Tolkachyov <roman@tolkachyov.name>, 2020. # Igor Grachev <igorecha.9999@gmail.com>, 2020. +# Dmytro Meleshko <dmytro.meleshko@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-21 00:29+0000\n" +"PO-Revision-Date: 2021-01-21 08:48+0000\n" "Last-Translator: Danil Alexeev <danil@alexeev.xyz>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot/ru/>\n" @@ -104,7 +105,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -2029,10 +2030,6 @@ msgstr "Предпросмотр:" msgid "File:" msgstr "Файл:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Нужно использовать доступное расширение." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Сканировать исходники" @@ -2470,6 +2467,10 @@ msgid "There is no defined scene to run." msgstr "Нет открытой сцены для запуска." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "Сохранение сцены перед запуском..." + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Не удаётся запустить подпроцесс!" @@ -2513,18 +2514,6 @@ msgstr "Для сохранения сцены требуется корнево msgid "Save Scene As..." msgstr "Сохранить сцену как..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Нет" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Да" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Эта сцена никогда не была сохранена. Сохранить перед запуском?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Эта операция не может быть выполнена без сцены." @@ -2574,6 +2563,10 @@ msgid "Quit" msgstr "Выход" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Да" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Выйти из редактора?" @@ -3994,19 +3987,16 @@ msgid "Searching..." msgstr "Поиск..." #: editor/find_in_files.cpp -#, fuzzy msgid "%d match in %d file." -msgstr "%d совпадения(ий)." +msgstr "%d совпадение в %d файле." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d file." -msgstr "%d совпадения(ий)." +msgstr "%d совпадения(ий) в %d файле." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d files." -msgstr "%d совпадения(ий)." +msgstr "%d совпадения(ий) в %d файле(ах)." #: editor/groups_editor.cpp msgid "Add to Group" @@ -5244,12 +5234,10 @@ msgstr "ZIP файл ассетов" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" -"Не удается определить путь для сохранения lightmap.\n" -"Сохраните ваши сцены (чтобы изображения были сохранены в том же разделе), " -"или выберите путь сохранения в свойствах BakedLightmap." +"Не удалось определить путь для сохранения изображений карты освещения.\n" +"Сохраните сцену и попробуйте ещё раз." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -5265,9 +5253,34 @@ msgstr "" "Сбой создания карты освещенности, убедитесь, что путь доступен для записи." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" +"Не удалось определить размер карты освещения. Максимальный размер карты " +"освещения слишком мал?" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" +"Некоторая полисетка некорректна. Убедитесь, что значения канала UV2 " +"находятся в квадратной области [0.0,1.0]." + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" +"Редактор Godot был собран без поддержки трассировки лучей, карты освещения " +"невозможно запечь." + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Запекать карты освещения" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "Выберите файл запекания карты освещения:" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6358,6 +6371,10 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "Возможно установить точку только в ParticlesMaterial материал" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "Преобразовать в CPUParticles2D" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Время генерации (сек):" @@ -6418,10 +6435,6 @@ msgstr "Генерация AABB" msgid "Generate Visibility AABB" msgstr "Генерировать AABB" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "Генерировать AABB" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Удалить точку с кривой" @@ -6726,7 +6739,7 @@ msgstr "Привязка" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" -msgstr "Активировать привязку" +msgstr "Включить привязку" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" @@ -11633,6 +11646,34 @@ msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" "Предоставьте ресурс MeshLibrary этой GridMap, чтобы использовать его сетки." +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "Начать запекание" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "Подготовка структур данных" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "Генерировать буфферы" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "Прямое освещение" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "Непрямое освещение" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "Постобработка" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "Построение карт освещения" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Имя класса не может быть зарезервированным ключевым словом" @@ -12145,12 +12186,15 @@ msgid "Select device from the list" msgstr "Выберите устройство из списка" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." -msgstr "Исполняемый файл ADB не сконфигурирован в настройках редактора." +msgid "Unable to find the 'apksigner' tool." +msgstr "Не удалось найти инструмент «apksigner»." #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "OpenJDK jarsigner не настроен в Настройках Редактора." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" +"Шаблон сборки Android не установлен в проекте. Установите его в меню проекта." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -12164,27 +12208,34 @@ msgstr "" "Хранилище ключей не настроено ни в настройках редактора, ни в предустановках." #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" -"Пользовательская сборка требует наличия правильного пути к Android SDK в " -"настройках редактора." +"Требуется указать действительный путь к Android SDK в Настройках редактора." #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." -msgstr "" -"Неправильный путь к Android SDK для пользовательской сборки в настройках " -"редактора." +msgid "Invalid Android SDK path in Editor Settings." +msgstr "Недействительный путь Android SDK в Настройках редактора." #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" msgstr "Директория «platform-tools» отсутствует!" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "Не удалось найти команду adb в Android SDK platform-tools." + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." msgstr "" -"Шаблон сборки Android не установлен в проекте. Установите его в меню проекта." +"Пожалуйста, проверьте каталог Android SDK, указанный в Настройках редактора." + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "Директория «build-tools» отсутствует!" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." +msgstr "Не удалось найти команду apksigner в Android SDK build-tools." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12656,28 +12707,28 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin требует дочерний узел ARVRCamera." #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "Поиск полисеток и источников света" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(Осталось: %d:%02d сек)" +msgid "Preparing geometry (%d/%d)" +msgstr "Подготовка геометрии (%d/%d)" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "Построение полисетки: " +msgid "Preparing environment" +msgstr "Подготовка окружения" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "Построение света:" +msgid "Generating capture" +msgstr "Создание захвата" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "Завершение построения" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" +msgstr "Сохранение карт освещения" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "Освещение полисетки: " +msgid "Done" +msgstr "Готово" #: scene/3d/collision_object.cpp msgid "" @@ -12752,6 +12803,10 @@ msgid "Plotting Meshes" msgstr "Построение полисетки" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "Завершение построения" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -13006,10 +13061,13 @@ msgstr "Внимание!" msgid "Please Confirm..." msgstr "Подтверждение..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Нужно использовать доступное расширение." + #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Enable grid minimap." -msgstr "Активировать привязку" +msgstr "Включить миникарту сетки." #: scene/gui/popup.cpp msgid "" @@ -13066,6 +13124,14 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "Размер окна просмотра должен быть больше 0 для рендеринга." #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" +"Порт сэмплера подключен, но не используется. Рассмотрите возможность " +"изменения источника на «SamplerPort»." + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "Неверный источник для предпросмотра." @@ -13093,6 +13159,35 @@ msgstr "Изменения могут быть назначены только msgid "Constants cannot be modified." msgstr "Константы не могут быть изменены." +#~ msgid "No" +#~ msgstr "Нет" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Эта сцена никогда не была сохранена. Сохранить перед запуском?" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "Исполняемый файл ADB не сконфигурирован в настройках редактора." + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "OpenJDK jarsigner не настроен в Настройках Редактора." + +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "" +#~ "Пользовательская сборка требует наличия правильного пути к Android SDK в " +#~ "настройках редактора." + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(Осталось: %d:%02d сек)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "Построение полисетки: " + +#~ msgid "Lighting Meshes: " +#~ msgstr "Освещение полисетки: " + #~ msgid "Search complete" #~ msgstr "Поиск завершен" @@ -13105,12 +13200,6 @@ msgstr "Константы не могут быть изменены." #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "По этому пути уже существует файл или папка с указанным именем." -#~ msgid "Missing 'build-tools' directory!" -#~ msgstr "Директория «build-tools» отсутствует!" - -#~ msgid "Unable to find the zipalign tool." -#~ msgstr "Не удалось найти инструмент zipalign." - #~ msgid "Aligning APK..." #~ msgstr "Выравнивание APK..." @@ -13453,9 +13542,6 @@ msgstr "Константы не могут быть изменены." #~ msgid "Failed to save solution." #~ msgstr "Не удалось сохранить решение." -#~ msgid "Done" -#~ msgstr "Готово" - #~ msgid "Failed to create C# project." #~ msgstr "Не удалось создать C# проект." diff --git a/editor/translations/si.po b/editor/translations/si.po index e7f0199198..46e606d935 100644 --- a/editor/translations/si.po +++ b/editor/translations/si.po @@ -1909,10 +1909,6 @@ msgstr "" msgid "File:" msgstr "" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2317,6 +2313,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2360,18 +2360,6 @@ msgstr "" msgid "Save Scene As..." msgstr "" -#: editor/editor_node.cpp -msgid "No" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2420,6 +2408,10 @@ msgid "Quit" msgstr "" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -4992,8 +4984,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5007,9 +4998,28 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6078,6 +6088,10 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6138,10 +6152,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11157,6 +11167,34 @@ msgstr "" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11663,11 +11701,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11679,11 +11719,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11691,9 +11731,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12084,27 +12134,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12164,6 +12214,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12377,6 +12431,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12422,6 +12480,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" diff --git a/editor/translations/sk.po b/editor/translations/sk.po index ebeb0fd387..c9133c8d7c 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -1943,10 +1943,6 @@ msgstr "Predzobraziť:" msgid "File:" msgstr "Súbor:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Musíte použiť platné rozšírenie." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "SkenZdrojov" @@ -2378,6 +2374,10 @@ msgid "There is no defined scene to run." msgstr "Nieje definovaná žiadna scéna na spustenie." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Subprocess sa nedá spustiť!" @@ -2421,20 +2421,6 @@ msgstr "Na uloženie scény je potrebný root node." msgid "Save Scene As..." msgstr "Uložiť Scénu Ako..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Nie" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "ÁNO" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" -"Táto scéna ešte nikdy nebola uložená. Chcete ju uložiť predtým ako ju " -"zapnete?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Táto operácia nemôže byť dokončená bez scény." @@ -2484,6 +2470,10 @@ msgid "Quit" msgstr "Odísť" #: editor/editor_node.cpp +msgid "Yes" +msgstr "ÁNO" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Odísť z editora?" @@ -5137,10 +5127,10 @@ msgid "Assets ZIP File" msgstr "Prostriedky Súboru ZIP" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "Nedá sa určiť cesta pre uloženie lightmap obrázkov.\n" "Uložte svoju scénu (Aby sa obrázky na to isté miesto), alebo vyberte cestu " @@ -5161,9 +5151,29 @@ msgstr "" "zapisovateľná." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Bake Lightmaps" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Vybrať Súbor Šablóny" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6252,6 +6262,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Všetky vybrané" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6312,10 +6327,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11503,6 +11514,36 @@ msgstr "Filter:" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "Smery" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "Generovanie Lightmaps" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -12022,11 +12063,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12038,11 +12081,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -12050,9 +12093,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12463,27 +12516,29 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "" +#, fuzzy +msgid "Generating capture" +msgstr "Generovanie Lightmaps" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "Generovanie Lightmaps" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12545,6 +12600,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12759,6 +12818,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Musíte použiť platné rozšírenie." + #: scene/gui/graph_edit.cpp #, fuzzy msgid "Enable grid minimap." @@ -12805,6 +12868,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "Neplatný zdroj pre predzobrazenie." @@ -12834,6 +12903,14 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "No" +#~ msgstr "Nie" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "" +#~ "Táto scéna ešte nikdy nebola uložená. Chcete ju uložiť predtým ako ju " +#~ "zapnete?" + #~ msgid "Search complete" #~ msgstr "Vyhľadávanie bolo dokončené" diff --git a/editor/translations/sl.po b/editor/translations/sl.po index 4b542f4daa..a953258d3f 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -2035,10 +2035,6 @@ msgstr "Predogled:" msgid "File:" msgstr "Datoteka:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Uporabiti moraš valjavno razširitev." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "BranjeVirov" @@ -2488,6 +2484,10 @@ msgid "There is no defined scene to run." msgstr "Ni določene scene za zagon." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Nemorem začeti podprocesa!" @@ -2533,18 +2533,6 @@ msgstr "" msgid "Save Scene As..." msgstr "Shrani Sceno Kot..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Ne" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Da" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Ta scena ni bila nikoli shranjena. Shranim pred zagonom?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Ta operacija ni mogoča brez scene." @@ -2593,6 +2581,10 @@ msgid "Quit" msgstr "Zapri" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Da" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Zaprem urejevalnik?" @@ -5377,10 +5369,10 @@ msgid "Assets ZIP File" msgstr "Dodatki v ZIP Datoteki" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "Ni mogoče določiti poti shranjevanja slik svetlobnih kart.\n" "Shrani prizor (za slike, da bodo shranjene v isti mapi), ali izberi pot za " @@ -5400,9 +5392,29 @@ msgstr "" "Napaka pri izdelavi slik, svetlobnih kart. Poskrbite, da je pot zapisljiva." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Zapeči Svetlobne karte" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Izberi datoteko predloge" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6531,6 +6543,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Pretvori V..." + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6591,10 +6608,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11878,6 +11891,37 @@ msgstr "Lastnosti objekta." msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "Smeri" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "Trenutna Različica:" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "Ustvarjanje Svetlobnih Kart" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -12406,11 +12450,13 @@ msgid "Select device from the list" msgstr "Izberite napravo s seznama" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12422,11 +12468,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -12434,9 +12480,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12854,27 +12910,29 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "" +#, fuzzy +msgid "Generating capture" +msgstr "Ustvarjanje Svetlobnih Kart" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "Ustvarjanje Svetlobnih Kart" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12934,6 +12992,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -13157,6 +13219,10 @@ msgstr "Opozorilo!" msgid "Please Confirm..." msgstr "Prosimo Potrdite..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Uporabiti moraš valjavno razširitev." + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -13206,6 +13272,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid source for preview." msgstr "Neveljaven vir za shader." @@ -13235,6 +13307,12 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Konstante ni možno spreminjati." +#~ msgid "No" +#~ msgstr "Ne" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Ta scena ni bila nikoli shranjena. Shranim pred zagonom?" + #, fuzzy #~ msgid "Search complete" #~ msgstr "Išči Besedilo" diff --git a/editor/translations/sq.po b/editor/translations/sq.po index ca29161155..7dcc32735d 100644 --- a/editor/translations/sq.po +++ b/editor/translations/sq.po @@ -1983,10 +1983,6 @@ msgstr "Shikim paraprak:" msgid "File:" msgstr "Skedar:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Duhet të perdorësh një shtesë të lejuar." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "SkanoBurimet" @@ -2432,6 +2428,10 @@ msgid "There is no defined scene to run." msgstr "Nuk ka një skenë të përcaktuar për të filluar." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Nuk mund të fillojë subprocess-in!" @@ -2476,18 +2476,6 @@ msgstr "Një nyje rrënjë është e kërkuar para se të ruash skenën." msgid "Save Scene As..." msgstr "Ruaje Skenën Si..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Jo" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Po" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Kjo skenë nuk është ruajtur më parë. Ruaje para se të fillosh?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Ky veprim nuk mund të kryhet pa një skenë." @@ -2536,6 +2524,10 @@ msgid "Quit" msgstr "Dil" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Po" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Dil nga editori?" @@ -5237,8 +5229,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5252,9 +5243,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Zgjidh skedarin e shabllonit" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6332,6 +6343,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Konverto në %s" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6392,10 +6408,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11497,6 +11509,36 @@ msgstr "Nyjet filtruese" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "Versioni Aktual:" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "Duke Gjeneruar Hartat e Dritës" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -12008,11 +12050,13 @@ msgid "Select device from the list" msgstr "Zgjidh paisjen nga lista" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12024,11 +12068,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -12036,9 +12080,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12431,27 +12485,29 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "" +#, fuzzy +msgid "Generating capture" +msgstr "Duke Gjeneruar Hartat e Dritës" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "Duke Gjeneruar Hartat e Dritës" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12511,6 +12567,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12724,6 +12784,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Duhet të perdorësh një shtesë të lejuar." + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12769,6 +12833,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" @@ -12796,6 +12866,12 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "No" +#~ msgstr "Jo" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Kjo skenë nuk është ruajtur më parë. Ruaje para se të fillosh?" + #~ msgid "Search complete" #~ msgstr "Kërkimi u kompletua" diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po index 369e0d1c05..b07bc4e1c9 100644 --- a/editor/translations/sr_Cyrl.po +++ b/editor/translations/sr_Cyrl.po @@ -2130,10 +2130,6 @@ msgstr "Преглед:" msgid "File:" msgstr "Датотека:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Мора се користити важећа екстензија." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Скенирање извора" @@ -2609,6 +2605,10 @@ msgid "There is no defined scene to run." msgstr "Не постоји дефинисана сцена за покретање." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Не могу покренути подпроцес!" @@ -2655,18 +2655,6 @@ msgstr "За памћене сцене неопходан је корени но msgid "Save Scene As..." msgstr "Сачувај сцену као..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Не" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Да" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Ова сцена није сачувана. Сачувај пре покретања?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Ова операција се не може обавити без сцене." @@ -2715,6 +2703,10 @@ msgid "Quit" msgstr "Изађи" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Да" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Изађи из уредника?" @@ -5641,8 +5633,7 @@ msgstr "Ресурси ЗИП датотека" #, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "Неуспело одређивање путање памћења за слике МапеСенчења.\n" "Упамти сцену (за слике да буду сачуване у истом директоријуму), или одабери " @@ -5664,10 +5655,30 @@ msgstr "" "Неуспешно креирање слике МапеСенчења, провери да ли могуће уписивање путање." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp #, fuzzy msgid "Bake Lightmaps" msgstr "Изпеци МапеСенчења" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Одабери шаблонску датотеку" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6878,6 +6889,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "Тачка се само може поставити у ParticlesMaterial процесни материјал" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Претвори у CPU честице" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Време генерисања (сек.):" @@ -6943,10 +6959,6 @@ msgstr "Генерисање осног поравнаног граничнио msgid "Generate Visibility AABB" msgstr "Генериши осно поравнан гранични оквир (AABB) видљивости" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "Генериши осно поравнан гранични оквир (AABB)" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Обриши тачку из криве" @@ -13029,6 +13041,39 @@ msgstr "Пробери мреже" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "Дај БиблиотециМрежа ресурс ове МапеМреже да користи њене мреже." +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Generate buffers" +msgstr "Генериши осно поравнан гранични оквир (AABB)" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "Смерови" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "Увучи десно" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "Након-Обраде" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "Скована Светла:" + #: modules/mono/csharp_script.cpp #, fuzzy msgid "Class name can't be a reserved keyword" @@ -13593,14 +13638,17 @@ msgid "Select device from the list" msgstr "Одабери уређај са листе" #: platform/android/export/export.cpp -#, fuzzy -msgid "ADB executable not configured in the Editor Settings." -msgstr "ADB извршна датотека није подешена у Подешавањима Уредника." +msgid "Unable to find the 'apksigner' tool." +msgstr "" #: platform/android/export/export.cpp #, fuzzy -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "OpenJDK jar потписник није подешен у Подешавањима Уредника." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" +"Android нацрт изградње није инсталиран у пројекат. Инсталирај га из Пројекат " +"менија." #: platform/android/export/export.cpp #, fuzzy @@ -13618,14 +13666,13 @@ msgstr "" #: platform/android/export/export.cpp #, fuzzy -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" -"Произвољна изградња захтева важећу путању до Android SDK у Подешавањима " -"Уредника." +"Неважећа Android SDK путања за произвољну изградњу у Подешавањима Уредника." #: platform/android/export/export.cpp #, fuzzy -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" "Неважећа Android SDK путања за произвољну изградњу у Подешавањима Уредника." @@ -13634,13 +13681,22 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp #, fuzzy -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" +"Неважећа Android SDK путања за произвољну изградњу у Подешавањима Уредника." + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" -"Android нацрт изградње није инсталиран у пројекат. Инсталирај га из Пројекат " -"менија." #: platform/android/export/export.cpp #, fuzzy @@ -14149,34 +14205,33 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin захтева ARVRCamera дете чвор." #: scene/3d/baked_lightmap.cpp -#, fuzzy -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "(Time Left: %d:%02d s)" -msgstr "(Време преостало: %d:%02d с)" +msgid "Preparing geometry (%d/%d)" +msgstr "Анализирање геометрије..." #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Plotting Meshes: " -msgstr "Сковане Мреже:" +msgid "Preparing environment" +msgstr "Прикажи околину" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Plotting Lights:" -msgstr "Скована Светла:" +msgid "Generating capture" +msgstr "Генерисање осног поравнаног граничниог оквира (AABB)" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Finishing Plot" -msgstr "Завршни Ков" +msgid "Saving lightmaps" +msgstr "Генерисање осног поравнаног граничниог оквира (AABB)" #: scene/3d/baked_lightmap.cpp #, fuzzy -msgid "Lighting Meshes: " -msgstr "Светлосне Мреже:" +msgid "Done" +msgstr "Готово!" #: scene/3d/collision_object.cpp #, fuzzy @@ -14263,6 +14318,11 @@ msgstr "Сковане Мреже" #: scene/3d/gi_probe.cpp #, fuzzy +msgid "Finishing Plot" +msgstr "Завршни Ков" + +#: scene/3d/gi_probe.cpp +#, fuzzy msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -14547,6 +14607,10 @@ msgstr "Узбуна!" msgid "Please Confirm..." msgstr "Молимо Потврди..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Мора се користити важећа екстензија." + #: scene/gui/graph_edit.cpp #, fuzzy msgid "Enable grid minimap." @@ -14613,6 +14677,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "Величина Viewport-а мора бити већа од 0 да би се нешто исцртало." #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid source for preview." msgstr "Неважећи извор за преглед." @@ -14647,6 +14717,42 @@ msgstr "Варијације могу само бити одређене у фу msgid "Constants cannot be modified." msgstr "Константе није могуће мењати." +#~ msgid "No" +#~ msgstr "Не" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Ова сцена није сачувана. Сачувај пре покретања?" + +#, fuzzy +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "ADB извршна датотека није подешена у Подешавањима Уредника." + +#, fuzzy +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "OpenJDK jar потписник није подешен у Подешавањима Уредника." + +#, fuzzy +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "" +#~ "Произвољна изградња захтева важећу путању до Android SDK у Подешавањима " +#~ "Уредника." + +#, fuzzy +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#, fuzzy +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(Време преостало: %d:%02d с)" + +#, fuzzy +#~ msgid "Plotting Meshes: " +#~ msgstr "Сковане Мреже:" + +#, fuzzy +#~ msgid "Lighting Meshes: " +#~ msgstr "Светлосне Мреже:" + #, fuzzy #~ msgid "Search complete" #~ msgstr "Потражи текст" @@ -14923,10 +15029,6 @@ msgstr "Константе није могуће мењати." #~ msgstr "Грешка при учитавању ресурса." #, fuzzy -#~ msgid "Done" -#~ msgstr "Готово!" - -#, fuzzy #~ msgid "Failed to create C# project." #~ msgstr "Грешка при учитавању ресурса." diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po index 1a4dcff362..232c53da80 100644 --- a/editor/translations/sr_Latn.po +++ b/editor/translations/sr_Latn.po @@ -1921,10 +1921,6 @@ msgstr "" msgid "File:" msgstr "" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2331,6 +2327,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2374,18 +2374,6 @@ msgstr "" msgid "Save Scene As..." msgstr "" -#: editor/editor_node.cpp -msgid "No" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2434,6 +2422,10 @@ msgid "Quit" msgstr "" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -5016,8 +5008,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5031,9 +5022,28 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6109,6 +6119,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Napravi" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6169,10 +6184,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11246,6 +11257,34 @@ msgstr "" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11754,11 +11793,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11770,11 +11811,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11782,9 +11823,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12175,27 +12226,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12255,6 +12306,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12468,6 +12523,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12513,6 +12572,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" diff --git a/editor/translations/sv.po b/editor/translations/sv.po index fdd3cfa116..cab4b7e5bc 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -1996,10 +1996,6 @@ msgstr "Förhandsvisning:" msgid "File:" msgstr "Fil:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Måste använda en giltigt filändelse." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "ScanSources" @@ -2451,6 +2447,10 @@ msgid "There is no defined scene to run." msgstr "Det finns ingen definierad scen att köra." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Kunde inte starta underprocess!" @@ -2498,18 +2498,6 @@ msgstr "" msgid "Save Scene As..." msgstr "Spara Scen Som..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Nej" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Ja" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Denna scenen har aldrig sparats. Spara innan körning?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Åtgärden kan inte göras utan en scen." @@ -2559,6 +2547,10 @@ msgid "Quit" msgstr "Avsluta" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Ja" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Stäng redigeraren?" @@ -5295,8 +5287,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5310,9 +5301,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Välj mall-fil" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6423,6 +6434,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Konvertera till Versaler" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6483,10 +6499,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11774,6 +11786,37 @@ msgstr "Filtrera noder" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "Sektioner:" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "Nuvarande Version:" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "Genererar Lightmaps" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -12293,11 +12336,13 @@ msgid "Select device from the list" msgstr "Välj enhet från listan" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12309,11 +12354,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -12321,9 +12366,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12740,28 +12795,31 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin kräver en ARVRCamera Barn-Node" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "" +#, fuzzy +msgid "Generating capture" +msgstr "Genererar Lightmaps" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "Genererar Lightmaps" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "" +#, fuzzy +msgid "Done" +msgstr "Klar!" #: scene/3d/collision_object.cpp msgid "" @@ -12826,6 +12884,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -13047,6 +13109,10 @@ msgstr "Varning!" msgid "Please Confirm..." msgstr "Vänligen Bekräfta..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Måste använda en giltigt filändelse." + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -13092,6 +13158,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid source for preview." msgstr "Ogiltig teckenstorlek." @@ -13122,6 +13194,12 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "No" +#~ msgstr "Nej" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Denna scenen har aldrig sparats. Spara innan körning?" + #, fuzzy #~ msgid "Search complete" #~ msgstr "Söktext" @@ -13313,10 +13391,6 @@ msgstr "" #~ msgstr "Misslyckades att ladda resurs." #, fuzzy -#~ msgid "Done" -#~ msgstr "Klar!" - -#, fuzzy #~ msgid "Failed to create C# project." #~ msgstr "Misslyckades att ladda resurs." diff --git a/editor/translations/ta.po b/editor/translations/ta.po index 4e7f9d7d26..45de03bdb3 100644 --- a/editor/translations/ta.po +++ b/editor/translations/ta.po @@ -1915,10 +1915,6 @@ msgstr "" msgid "File:" msgstr "" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2323,6 +2319,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2366,18 +2366,6 @@ msgstr "" msgid "Save Scene As..." msgstr "" -#: editor/editor_node.cpp -msgid "No" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2425,6 +2413,10 @@ msgid "Quit" msgstr "" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -5001,8 +4993,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5016,9 +5007,28 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6081,6 +6091,10 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6141,10 +6155,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11162,6 +11172,34 @@ msgstr "" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11663,11 +11701,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11679,11 +11719,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11691,9 +11731,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12084,27 +12134,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12164,6 +12214,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12377,6 +12431,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12422,6 +12480,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" diff --git a/editor/translations/te.po b/editor/translations/te.po index 643c89a036..aa703812fe 100644 --- a/editor/translations/te.po +++ b/editor/translations/te.po @@ -1889,10 +1889,6 @@ msgstr "" msgid "File:" msgstr "" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2296,6 +2292,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2339,18 +2339,6 @@ msgstr "" msgid "Save Scene As..." msgstr "" -#: editor/editor_node.cpp -msgid "No" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2398,6 +2386,10 @@ msgid "Quit" msgstr "" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -4956,8 +4948,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -4971,9 +4962,28 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6029,6 +6039,10 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6089,10 +6103,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11077,6 +11087,34 @@ msgstr "" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11572,11 +11610,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11588,11 +11628,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11600,9 +11640,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -11993,27 +12043,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12073,6 +12123,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12286,6 +12340,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12331,6 +12389,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" diff --git a/editor/translations/th.po b/editor/translations/th.po index a81720a35a..4b1d938c54 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -12,8 +12,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-14 11:03+0000\n" -"Last-Translator: Kongfa Warorot <gongpha@hotmail.com>\n" +"PO-Revision-Date: 2020-12-31 07:09+0000\n" +"Last-Translator: Thanachart Monpassorn <nunf_2539@hotmail.com>\n" "Language-Team: Thai <https://hosted.weblate.org/projects/godot-engine/godot/" "th/>\n" "Language: th\n" @@ -21,7 +21,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1928,10 +1928,6 @@ msgstr "ตัวอย่าง:" msgid "File:" msgstr "ไฟล์:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "นามสกุลไฟล์ไม่ถูกต้อง" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "สแกนต้นฉบับ" @@ -2350,6 +2346,10 @@ msgid "There is no defined scene to run." msgstr "ยังไม่ได้เลือกฉากที่จะเล่น" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "ไม่สามารถเริ่มขั้นตอนย่อย!" @@ -2393,18 +2393,6 @@ msgstr "โหนดแม่จำเป็นต้องทำการบั msgid "Save Scene As..." msgstr "บันทึกฉากเป็น..." -#: editor/editor_node.cpp -msgid "No" -msgstr "ไม่" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "ใช่" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "ฉากนี้ยังไม่ได้บันทึก บันทึกก่อนเริ่ม?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "ทำไม่ได้ถ้าไม่มีฉาก" @@ -2454,6 +2442,10 @@ msgid "Quit" msgstr "ออก" #: editor/editor_node.cpp +msgid "Yes" +msgstr "ใช่" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "ออกโปรแกรม?" @@ -3838,19 +3830,16 @@ msgid "Searching..." msgstr "กำลังค้นหา..." #: editor/find_in_files.cpp -#, fuzzy msgid "%d match in %d file." -msgstr "%d ตรงกัน" +msgstr "%d ตรงกับไฟล์ %d" #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d file." -msgstr "%d ตรงกัน" +msgstr "%d ตรงกับไฟล์ %d" #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d files." -msgstr "%d ตรงกัน" +msgstr "%d ตรงกับไฟล์ %d" #: editor/groups_editor.cpp msgid "Add to Group" @@ -5074,10 +5063,10 @@ msgid "Assets ZIP File" msgstr "ทรัพยากรไฟล์ ZIP" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "ไม่สามารถเลือกตำแหน่งที่จะบันทึกภาพ lightmap\n" "กรุณาบันทึกฉาก (เพื่อบันทึกภาพในโฟลเดอร์เดียวกัน) หรือระบุตำแหน่งในคุณสมบัติของ BakedLightmap" @@ -5094,9 +5083,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "ผิดพลาดขณะสร้างภาพ lightmap กรุณาตรวจสอบว่าสามารถเขียนไฟล์ในตำแหน่งที่บันทึกได้" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "สร้าง Lightmaps" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "เลือกไฟล์เทมเพลต" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6175,6 +6184,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "สามารถกำหนดจุดให้แก่ ParticlesMaterial เท่านั้น" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "แปลงเป็น CPUParticles" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "เวลาในการสร้าง (วินาที):" @@ -6235,10 +6249,6 @@ msgstr "กำลังสร้าง AABB" msgid "Generate Visibility AABB" msgstr "สร้างการมองเห็น AABB" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "สร้าง AABB" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "ลบจุดในเส้นโค้ง" @@ -11370,6 +11380,39 @@ msgstr "ตัวกรอง mesh" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "มอบทรัพยากร MeshLibrary ให้กับ GridMap นี้เพื่อใช้ mesh" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Generate buffers" +msgstr "สร้าง AABB" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "ทิศทาง" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "ย่อหน้าขวา" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "หลังประมวลผล" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "วางแนวแสง:" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "ชื่อคลาสไม่สามารถมีคีย์เวิร์ดได้" @@ -11868,12 +11911,15 @@ msgid "Select device from the list" msgstr "เลือกอุปกรณ์จากรายชื่อ" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." -msgstr "ADB executable ยังไม่ได้กำหนดค่าในตั้งค่าเอดิเตอร์" +#, fuzzy +msgid "Unable to find the 'apksigner' tool." +msgstr "ไม่สามารถหา zipalign tool" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "OpenJDK jarsigner ยังไม่ได้กำหนดค่าในตั้งค่าเอดิเตอร์" +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "เทมเพลตการสร้างสำหรับแอนดรอยด์ไม่ถูกติดตั้ง สามารถติดตั้งจากเมนูโปรเจกต์" #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -11884,11 +11930,13 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "Release keystore กำหนดค่าไว้อย่างไม่ถูกต้องในพรีเซ็ตสำหรับการส่งออก" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." -msgstr "การสร้างแบบกำหนดเองต้องมีที่อยู่ Android SDK ในการตั้งค่าเอดิเตอร์" +#, fuzzy +msgid "A valid Android SDK path is required in Editor Settings." +msgstr "ที่อยู่ Android SDK ผิดพลาดสำหรับการสร้างแบบกำหนดเองในการตั้งค่าเอดิเตอร์" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +#, fuzzy +msgid "Invalid Android SDK path in Editor Settings." msgstr "ที่อยู่ Android SDK ผิดพลาดสำหรับการสร้างแบบกำหนดเองในการตั้งค่าเอดิเตอร์" #: platform/android/export/export.cpp @@ -11896,10 +11944,21 @@ msgid "Missing 'platform-tools' directory!" msgstr "ไดเร็กทอรี 'platform-tools' หายไป!" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." -msgstr "เทมเพลตการสร้างสำหรับแอนดรอยด์ไม่ถูกติดตั้ง สามารถติดตั้งจากเมนูโปรเจกต์" +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +#, fuzzy +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "ที่อยู่ Android SDK ผิดพลาดสำหรับการสร้างแบบกำหนดเองในการตั้งค่าเอดิเตอร์" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "ไดเร็กทอรี 'build-tools' หายไป!" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." +msgstr "" #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12331,28 +12390,32 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin จำเป็นต้องมี ARVRCamera เป็นโหนดลูก" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(เหลืออีก: %d:%02d วิ)" +#, fuzzy +msgid "Preparing geometry (%d/%d)" +msgstr "วิเคราะห์พื้นผิว..." #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "วางแนว meshes: " +#, fuzzy +msgid "Preparing environment" +msgstr "แสดงสภาพแวดล้อม" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "วางแนวแสง:" +#, fuzzy +msgid "Generating capture" +msgstr "กำลังสร้าง Lightmaps" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "เสร็จสิ้นการวางแนว" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "กำลังสร้าง Lightmaps" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "ส่องแสงบนพื้นผิว: " +msgid "Done" +msgstr "เสร็จสิ้น" #: scene/3d/collision_object.cpp msgid "" @@ -12419,6 +12482,10 @@ msgid "Plotting Meshes" msgstr "วางแนว meshes" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "เสร็จสิ้นการวางแนว" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12660,10 +12727,13 @@ msgstr "แจ้งเตือน!" msgid "Please Confirm..." msgstr "กรุณายืนยัน..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "นามสกุลไฟล์ไม่ถูกต้อง" + #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Enable grid minimap." -msgstr "จำกัดการเคลื่อนย้าย" +msgstr "เปิดเส้นกริดมินิแมพ" #: scene/gui/popup.cpp msgid "" @@ -12715,6 +12785,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "ขนาดวิวพอร์ตจะต้องมากกว่า 0 เพื่อที่จะเรนเดอร์ได้" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "แหล่งที่มาไม่ถูกต้องสำหรับการแสดงตัวอย่าง" @@ -12742,6 +12818,33 @@ msgstr "Varyings สามารถกำหนดในังก์ชันเ msgid "Constants cannot be modified." msgstr "ค่าคงที่ไม่สามารถแก้ไขได้" +#~ msgid "No" +#~ msgstr "ไม่" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "ฉากนี้ยังไม่ได้บันทึก บันทึกก่อนเริ่ม?" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "ADB executable ยังไม่ได้กำหนดค่าในตั้งค่าเอดิเตอร์" + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "OpenJDK jarsigner ยังไม่ได้กำหนดค่าในตั้งค่าเอดิเตอร์" + +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "การสร้างแบบกำหนดเองต้องมีที่อยู่ Android SDK ในการตั้งค่าเอดิเตอร์" + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(เหลืออีก: %d:%02d วิ)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "วางแนว meshes: " + +#~ msgid "Lighting Meshes: " +#~ msgstr "ส่องแสงบนพื้นผิว: " + #~ msgid "Search complete" #~ msgstr "ค้นหาสำเร็จ" @@ -12754,12 +12857,6 @@ msgstr "ค่าคงที่ไม่สามารถแก้ไขได #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "มีไฟล์หรือโฟลเดอร์ชื่อเดียวกันอยู่แล้ว" -#~ msgid "Missing 'build-tools' directory!" -#~ msgstr "ไดเร็กทอรี 'build-tools' หายไป!" - -#~ msgid "Unable to find the zipalign tool." -#~ msgstr "ไม่สามารถหา zipalign tool" - #~ msgid "Aligning APK..." #~ msgstr "จัดเรียง APK..." @@ -13077,9 +13174,6 @@ msgstr "ค่าคงที่ไม่สามารถแก้ไขได #~ msgid "Failed to save solution." #~ msgstr "ผิดพลาดในการบันทึก solution" -#~ msgid "Done" -#~ msgstr "เสร็จสิ้น" - #~ msgid "Failed to create C# project." #~ msgstr "ผิดพลาดในการสร้างโปรเจกต์ C#" diff --git a/editor/translations/tr.po b/editor/translations/tr.po index 9cb688c727..867a66b3dc 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -55,12 +55,13 @@ # Yusuf Osman YILMAZ <wolfkan4219@gmail.com>, 2020. # furkan atalar <fatalar55@gmail.com>, 2020. # Suleyman Poyraz <zaryob.dev@gmail.com>, 2020. +# Çağlar KOPARIR <ckoparir@gmail.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-14 11:03+0000\n" -"Last-Translator: Oğuz Ersen <oguzersen@protonmail.com>\n" +"PO-Revision-Date: 2021-01-22 10:21+0000\n" +"Last-Translator: Çağlar KOPARIR <ckoparir@gmail.com>\n" "Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/" "godot/tr/>\n" "Language: tr\n" @@ -68,7 +69,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1994,10 +1995,6 @@ msgstr "Önizleme:" msgid "File:" msgstr "Dosya:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Geçerli bir uzantı kullanılmalı." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "KaynaklarıTara" @@ -2433,6 +2430,10 @@ msgid "There is no defined scene to run." msgstr "Çalıştırmak için herhangi bir sahne seçilmedi." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "Çalıştırmadan önce sahneyi kaydedin..." + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Alt işlem başlatılamadı!" @@ -2476,18 +2477,6 @@ msgstr "Sahneyi kaydedilmesi için kök düğüm gerekiyor." msgid "Save Scene As..." msgstr "Sahneyi Farklı Kaydet..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Hayır" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Evet" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Sahne hiç kaydedilmedi. Çalıştırmadan önce kaydedilsin mi?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Bu işlem bir sahne olmadan yapılamaz." @@ -2537,6 +2526,10 @@ msgid "Quit" msgstr "Çıkış" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Evet" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Düzenleyiciden çık?" @@ -3959,19 +3952,16 @@ msgid "Searching..." msgstr "Aranıyor..." #: editor/find_in_files.cpp -#, fuzzy msgid "%d match in %d file." -msgstr "%d eşleşme." +msgstr "%d dosyada %d eşleşme." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d file." -msgstr "%d eşleşme." +msgstr "%d dosyada %d eşleşme." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d files." -msgstr "%d eşleşme." +msgstr "%d dosyada %d eşleşme." #: editor/groups_editor.cpp msgid "Add to Group" @@ -5211,12 +5201,10 @@ msgstr "Varlıkların ZIP Dosyası" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" -"Lightmap resimleri için kaydetme yolu belirlenemiyor.\n" -"Sahneni kaydet (resimler aynı klasöre kaydedilmeli), ya da BakedLightmap " -"özelliklerinden bir kayıt yolu seçin." +"Lightmap dosyaları için kaydetme yolu belirlenemiyor.\n" +"Sahneyi kaydedip tekrar deneyin." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -5233,9 +5221,32 @@ msgstr "" "olduğundan emin olun." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "Lightmap boyutu belirlenemedi. Lightmap boyutu mu çok küçuk?" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" +"Bazı örgüler geçersiz. [0.0,1.0] bölgesinin UV2 kanal değerlerini " +"içerdiğinden emin olun." + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" +"Godot editör ışın yansıma desteği olmadan derlenmiş, ışık haritaları " +"pişirilemez." + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Işık-Haritalarını Pişir" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "Işık Haritası pişirme dosyası seçiniz:" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6326,6 +6337,10 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "Nokta sadece ParçacıkMateryal işlem materyalinin içinde ayarlanabilir" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "2BİşlemciPartikül'e dönüştür" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Nesil Süresi (sn):" @@ -6386,10 +6401,6 @@ msgstr "AABB Üretimi" msgid "Generate Visibility AABB" msgstr "Görünebilirlik AABB'si Üret" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "AABB Üret" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Noktayı Eğriden Kaldır" @@ -11588,6 +11599,34 @@ msgstr "Modelleri Süz" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "Model olarak kullanması için bu GridMap'e MeshLibrary kaynağı atayın." +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "Pişirmeye Başla" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "Veri yapıları hazırlanıyor" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "Arabellek Oluştur" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "Doğrudan aydınlatma" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "Dolaylı aydınlatma" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "Rötuş" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "Işık haritalarını çizme" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Sınıf ismi ayrılmış anahtar kelime olamaz" @@ -12098,12 +12137,15 @@ msgid "Select device from the list" msgstr "Listeden aygıt seç" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." -msgstr "Editör Ayarlarında ADB uygulaması tayin edilmemiş." +msgid "Unable to find the 'apksigner' tool." +msgstr "'apksigner' aracı bulunamıyor." #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "OpenJDK jarimzalayıcı Editör Ayarlarında yapılandırılmamış." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" +"Android derleme şablonu projede yüklü değil. Proje menüsünden yükleyin." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -12118,24 +12160,33 @@ msgstr "" "serbest bırakın." #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." -msgstr "" -"Özel derleme için Editör Ayarları'nda geçerli bir Android SDK yolu gerekir." +msgid "A valid Android SDK path is required in Editor Settings." +msgstr "Editör Ayarlarında geçerli bir Android SDK yolu gerekli." #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." -msgstr "Editör Ayarlarında özel derleme için geçersiz Android SDK yolu." +msgid "Invalid Android SDK path in Editor Settings." +msgstr "Editör Ayarlarında geçersiz Android SDK yolu." #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" msgstr "Eksik 'platform araçları' dizini!" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "Android SDK platform-tools'un adb komutu bulunamıyor." + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." msgstr "" -"Android derleme şablonu projede yüklü değil. Proje menüsünden yükleyin." +"Lütfen Editör Ayarlarında girilen Android SDK klasörünü kontrol ediniz." + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "Eksik 'inşa-araçları' dizini!" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." +msgstr "Android SDK platform-tools'un apksigner komutu bulunamıyor." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12606,28 +12657,28 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin bir ARVRCamera alt düğümü gerektirir." #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "Örgü ve ışıkları bulmak" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(Kalan Zaman:%d:%02d sn)" +msgid "Preparing geometry (%d/%d)" +msgstr "Geometri hazırlanıyor (%d/%d)" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "Örüntüler Haritalanıyor: " +msgid "Preparing environment" +msgstr "Ortam hazırlanıyor" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "Örüntüler Haritalanıyor:" +msgid "Generating capture" +msgstr "Yakalama oluşturuluyor" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "Haritalama Bitiriliyor" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" +msgstr "Işık-haritaları kaydediliyor" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "Örüntüler Haritalanıyor: " +msgid "Done" +msgstr "Oldu" #: scene/3d/collision_object.cpp msgid "" @@ -12703,6 +12754,10 @@ msgid "Plotting Meshes" msgstr "Örüntüler Haritalanıyor" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "Haritalama Bitiriliyor" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12963,10 +13018,13 @@ msgstr "Uyarı!" msgid "Please Confirm..." msgstr "Lütfen Doğrulayın..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Geçerli bir uzantı kullanılmalı." + #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Enable grid minimap." -msgstr "Yapışmayı Enkinleştir" +msgstr "Izgara mini haritasını etkinleştir." #: scene/gui/popup.cpp msgid "" @@ -13022,6 +13080,14 @@ msgstr "" "Herhangi bir şeyi işlemek için görüntükapısı boyutu 0'dan büyük olmalıdır." #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" +"Örnekleyici bağlantı noktası bağlandı ama kullanılmadı. Kaynağı " +"'ÖrnekleyiciBağlantıNoktası' olarak değiştirmeyi düşünün." + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "Önizleme için geçersiz kaynak." @@ -13049,6 +13115,35 @@ msgstr "varyings yalnızca vertex işlevinde atanabilir." msgid "Constants cannot be modified." msgstr "Sabit değerler değiştirilemez." +#~ msgid "No" +#~ msgstr "Hayır" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Sahne hiç kaydedilmedi. Çalıştırmadan önce kaydedilsin mi?" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "Editör Ayarlarında ADB uygulaması tayin edilmemiş." + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "OpenJDK jarimzalayıcı Editör Ayarlarında yapılandırılmamış." + +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "" +#~ "Özel derleme için Editör Ayarları'nda geçerli bir Android SDK yolu " +#~ "gerekir." + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(Kalan Zaman:%d:%02d sn)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "Örüntüler Haritalanıyor: " + +#~ msgid "Lighting Meshes: " +#~ msgstr "Örüntüler Haritalanıyor: " + #~ msgid "Search complete" #~ msgstr "Arama tamamlandı" @@ -13061,12 +13156,6 @@ msgstr "Sabit değerler değiştirilemez." #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "Bu konumda zaten aynı ada sahip bir dosya veya klasör var." -#~ msgid "Missing 'build-tools' directory!" -#~ msgstr "Eksik 'inşa-araçları' dizini!" - -#~ msgid "Unable to find the zipalign tool." -#~ msgstr "Zipalign aracı bulunamıyor." - #~ msgid "Aligning APK..." #~ msgstr "APK hizalanıyor ..." @@ -13394,9 +13483,6 @@ msgstr "Sabit değerler değiştirilemez." #~ msgid "Failed to save solution." #~ msgstr "Çözüm kaydetme başarısız." -#~ msgid "Done" -#~ msgstr "Oldu" - #~ msgid "Failed to create C# project." #~ msgstr "C# projesi oluşturma başarısız." diff --git a/editor/translations/tzm.po b/editor/translations/tzm.po index 52babb0305..7853cd3b8c 100644 --- a/editor/translations/tzm.po +++ b/editor/translations/tzm.po @@ -1887,10 +1887,6 @@ msgstr "" msgid "File:" msgstr "" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2294,6 +2290,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2337,18 +2337,6 @@ msgstr "" msgid "Save Scene As..." msgstr "" -#: editor/editor_node.cpp -msgid "No" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2396,6 +2384,10 @@ msgid "Quit" msgstr "" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -4954,8 +4946,7 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -4969,9 +4960,28 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6027,6 +6037,10 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6087,10 +6101,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11074,6 +11084,34 @@ msgstr "" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11569,11 +11607,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11585,11 +11625,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11597,9 +11637,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -11990,27 +12040,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12070,6 +12120,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12283,6 +12337,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12328,6 +12386,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" diff --git a/editor/translations/uk.po b/editor/translations/uk.po index ea13d5c532..75da46cdc4 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -3,7 +3,7 @@ # Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Aleksandr <XpycT.TOP@gmail.com>, 2017. -# Yuri Chornoivan <yurchor@ukr.net>, 2018, 2019, 2020. +# Yuri Chornoivan <yurchor@ukr.net>, 2018, 2019, 2020, 2021. # Андрій Бандура <andriykopanytsia@gmail.com>, 2018. # Гидеон Теон <t.kudely94@gmail.com>, 2017. # Максим Якимчук <xpinovo@gmail.com>, 2018, 2019. @@ -20,7 +20,7 @@ msgid "" msgstr "" "Project-Id-Version: Ukrainian (Godot Engine)\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-14 11:03+0000\n" +"PO-Revision-Date: 2021-01-16 01:29+0000\n" "Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n" "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/" "godot/uk/>\n" @@ -30,7 +30,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1965,10 +1965,6 @@ msgstr "Попередній перегляд:" msgid "File:" msgstr "Файл:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Необхідно використовувати допустиме розширення." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Сканувати сирці" @@ -2404,6 +2400,10 @@ msgid "There is no defined scene to run." msgstr "Немає визначеної сцени для виконання." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "Зберегти сцену перед запуском…" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Не вдалося запустити підпроцес!" @@ -2447,18 +2447,6 @@ msgstr "Для того, щоб можна було зберегти сцену, msgid "Save Scene As..." msgstr "Зберегти сцену як..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Ні" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Так" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Ця сцена ніколи не була збережена. Зберегти перед запуском?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Ця операція не може бути виконана без сцени." @@ -2509,6 +2497,10 @@ msgid "Quit" msgstr "Вийти" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Так" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Вийти з редактора?" @@ -3936,19 +3928,16 @@ msgid "Searching..." msgstr "Шукаємо…" #: editor/find_in_files.cpp -#, fuzzy msgid "%d match in %d file." -msgstr "%d відповідників." +msgstr "%d відповдіник у %d файлі." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d file." -msgstr "%d відповідників." +msgstr "%d відповідників у %d файлі." #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d files." -msgstr "%d відповідників." +msgstr "%d відповідників у %d файлах." #: editor/groups_editor.cpp msgid "Add to Group" @@ -5191,12 +5180,10 @@ msgstr "ZIP файл ресурсів" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "Не вдається визначити шлях для збереження карт освітлення.\n" -"Збережіть вашу сцену (щоб зображення були збережені в одній теці), або " -"виберіть шлях зберігання у властивостях BakedLightmap." +"Збережіть вашу сцену і повторіть спробу." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -5213,9 +5200,34 @@ msgstr "" "запису." #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" +"Не вдалося визначити розмір карти освітлення. Максимальний розмір карти " +"освітлення є надто малим?" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" +"Частина сітки є некоректною. Переконайтеся, що значення каналів UV2 " +"потрапляють до квадратної області [0.0,1.0]." + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" +"Редактор Godot було зібрано без підтримки трасування променів. Карти " +"освітлення не вдасться побудувати." + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "Запікати карти освітлення" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "Виберіть файл приготування карти освітлення:" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6309,6 +6321,10 @@ msgstr "" "Поставити точку можна тільки в процедурному матеріалі ParticlesMaterial" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Convert to CPUParticles2D" +msgstr "Перетворити на CPUParticles2D" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "Час генерації (сек):" @@ -6369,10 +6385,6 @@ msgstr "Створення AABB" msgid "Generate Visibility AABB" msgstr "Генерувати AABB" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "Генерувати AABB" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Видалити точку з кривої" @@ -11593,6 +11605,34 @@ msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" "Додайте ресурс MeshLibrary до цього GridMap, щоб скористатися його сітками." +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "Почати обробку" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "Готуємо структури даних" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "Створити буфери" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Direct lighting" +msgstr "Безпосереднє освітлення" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "Опосередковане освітлення" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "Пост-обробка" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "Креслення карт освітлення" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "Назвою класу не може бути зарезервоване ключове слово" @@ -12107,12 +12147,16 @@ msgid "Select device from the list" msgstr "Вибрати пристрій зі списку" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." -msgstr "У параметрах редактора не налаштовано виконуваного файла ADB." +msgid "Unable to find the 'apksigner' tool." +msgstr "Не вдалося знайти програму apksigner." #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "У параметрах редактора не налаштовано jarsigner з OpenJDK." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "" +"У проєкті не встановлено шаблон збирання Android. Встановіть його за " +"допомогою меню «Проєкт»." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -12126,28 +12170,37 @@ msgstr "" "У шаблоні експортування неправильно налаштовано сховище ключів випуску." #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" -"Нетипове збирання потребує коректного шляху до SDK для Android у параметрах " -"редактора." +"У параметрах редактора має бути вказано коректний шлях до SDK для Android." #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." -msgstr "" -"Некоректний шлях до SDK для Android для нетипового збирання у параметрах " -"редактора." +msgid "Invalid Android SDK path in Editor Settings." +msgstr "Некоректний шлях до SDK для Android у параметрах редактора." #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" msgstr "Не знайдено каталогу «platform-tools»!" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." msgstr "" -"У проєкті не встановлено шаблон збирання Android. Встановіть його за " -"допомогою меню «Проєкт»." +"Не вдалося знайти програми adb із інструментів платформи SDK для Android." + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" +"Будь ласка, перевірте, чи правильно вказано каталог SDK для Android у " +"параметрах редактора." + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "Не знайдено каталогу «build-tools»!" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." +msgstr "" +"Не вдалося знайти програми apksigner з інструментів збирання SDK для Android." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12634,28 +12687,28 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin повинен мати дочірній вузол ARVRCamera." #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "Пошук сіток та джерел світла" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(Лишилося часу: %d:%02d с)" +msgid "Preparing geometry (%d/%d)" +msgstr "Приготування геометрії (%d з %d)" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "Побудова сітки: " +msgid "Preparing environment" +msgstr "Приготування середовища" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "Побудова світла:" +msgid "Generating capture" +msgstr "Створення захоплення" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "Завершальна ділянка" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" +msgstr "Збереження карт освітлення" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "Освітлення сітки: " +msgid "Done" +msgstr "Зроблено" #: scene/3d/collision_object.cpp msgid "" @@ -12732,6 +12785,10 @@ msgid "Plotting Meshes" msgstr "Побудова сітки" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "Завершальна ділянка" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12991,10 +13048,13 @@ msgstr "Увага!" msgid "Please Confirm..." msgstr "Будь ласка, підтвердьте..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Необхідно використовувати допустиме розширення." + #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Enable grid minimap." -msgstr "Дозволити прилипання" +msgstr "Увімкнути мінікарту ґратки." #: scene/gui/popup.cpp msgid "" @@ -13052,6 +13112,14 @@ msgstr "" "за 0." #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" +"Порт засобу семплювання з'єднано, але не використано. Вам варто змінити " +"джерело на «SamplerPort»." + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "Некоректне джерело для попереднього перегляду." @@ -13079,6 +13147,35 @@ msgstr "Змінні величини можна пов'язувати лише msgid "Constants cannot be modified." msgstr "Сталі не можна змінювати." +#~ msgid "No" +#~ msgstr "Ні" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Ця сцена ніколи не була збережена. Зберегти перед запуском?" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "У параметрах редактора не налаштовано виконуваного файла ADB." + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "У параметрах редактора не налаштовано jarsigner з OpenJDK." + +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "" +#~ "Нетипове збирання потребує коректного шляху до SDK для Android у " +#~ "параметрах редактора." + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(Лишилося часу: %d:%02d с)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "Побудова сітки: " + +#~ msgid "Lighting Meshes: " +#~ msgstr "Освітлення сітки: " + #~ msgid "Search complete" #~ msgstr "Пошук завершено" @@ -13091,12 +13188,6 @@ msgstr "Сталі не можна змінювати." #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "У вказаному каталозі вже міститься тека або файл із вказано назвою." -#~ msgid "Missing 'build-tools' directory!" -#~ msgstr "Не знайдено каталогу «build-tools»!" - -#~ msgid "Unable to find the zipalign tool." -#~ msgstr "Не вдалося знайти програму zipalign." - #~ msgid "Aligning APK..." #~ msgstr "Вирівнюємо APK..." @@ -13444,9 +13535,6 @@ msgstr "Сталі не можна змінювати." #~ msgid "Failed to save solution." #~ msgstr "Не вдалося зберегти розв'язок." -#~ msgid "Done" -#~ msgstr "Зроблено" - #~ msgid "Failed to create C# project." #~ msgstr "Не вдалося створити проєкт C#." diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index 599ee5e6af..c7722c84c4 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -1926,10 +1926,6 @@ msgstr "" msgid "File:" msgstr "" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2341,6 +2337,10 @@ msgid "There is no defined scene to run." msgstr "" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2384,18 +2384,6 @@ msgstr "" msgid "Save Scene As..." msgstr "" -#: editor/editor_node.cpp -msgid "No" -msgstr "" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2444,6 +2432,10 @@ msgid "Quit" msgstr "" #: editor/editor_node.cpp +msgid "Yes" +msgstr "" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "" @@ -5058,8 +5050,7 @@ msgstr "اثاثہ کی زپ فائل" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5073,9 +5064,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr ".تمام کا انتخاب" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6160,6 +6171,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr ".تمام کا انتخاب" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6220,10 +6236,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11356,6 +11368,35 @@ msgstr "سب سکریپشن بنائیں" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "سب سکریپشن بنائیں" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -11870,11 +11911,13 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -11886,11 +11929,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -11898,9 +11941,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12292,27 +12345,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12372,6 +12425,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12585,6 +12642,10 @@ msgstr "" msgid "Please Confirm..." msgstr "" +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "" + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12630,6 +12691,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "" diff --git a/editor/translations/vi.po b/editor/translations/vi.po index 64f38b6d19..97c2be742e 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -1971,10 +1971,6 @@ msgstr "Xem thử:" msgid "File:" msgstr "Tệp tin:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "Sử dụng phần mở rộng hợp lệ." - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "Quét nguồn" @@ -2410,6 +2406,10 @@ msgid "There is no defined scene to run." msgstr "Không có cảnh được xác định để chạy." #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Không thể bắt đầu quá trình nhỏ!" @@ -2453,18 +2453,6 @@ msgstr "Yêu cầu một nút gốc khi lưu cảnh." msgid "Save Scene As..." msgstr "Lưu Scene với tên..." -#: editor/editor_node.cpp -msgid "No" -msgstr "Không" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "Có" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "Scene này chưa được lưu. Lưu trước khi chạy?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Thao tác này phải có scene mới làm được." @@ -2513,6 +2501,10 @@ msgid "Quit" msgstr "Thoát" #: editor/editor_node.cpp +msgid "Yes" +msgstr "Có" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Thoát trình biên tập?" @@ -5176,8 +5168,7 @@ msgstr "Tệp tin ZIP Nguyên liệu" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5191,9 +5182,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "Chọn file template" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6293,6 +6304,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "Xóa Animation" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6354,10 +6370,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11593,6 +11605,36 @@ msgstr "Lọc các nút" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "Hướng đi" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "Phiên bản hiện tại:" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -12105,12 +12147,16 @@ msgid "Select device from the list" msgstr "" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" +"Mẫu xuất bản cho Android chưa được cài đặt trong dự án. Cài đặt nó từ menu " +"Dự Án." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -12121,11 +12167,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -12133,12 +12179,20 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" -"Mẫu xuất bản cho Android chưa được cài đặt trong dự án. Cài đặt nó từ menu " -"Dự Án." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12544,27 +12598,27 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" +msgid "Generating capture" msgstr "" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" +#: scene/3d/baked_lightmap.cpp +msgid "Saving lightmaps" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12624,6 +12678,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12839,6 +12897,10 @@ msgstr "Cảnh báo!" msgid "Please Confirm..." msgstr "Xin hãy xác nhận..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "Sử dụng phần mở rộng hợp lệ." + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -12890,6 +12952,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "nguồn vô hiệu cho xem trước" @@ -12918,6 +12986,12 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Không thể chỉnh sửa hằng số." +#~ msgid "No" +#~ msgstr "Không" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "Scene này chưa được lưu. Lưu trước khi chạy?" + #~ msgid "Search complete" #~ msgstr "Tìm kiếm hoàn tất" diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index d8b4ddb0e6..2c46f95dc0 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -73,12 +73,13 @@ # godhidden <z2zz2zz@yahoo.com>, 2020. # BinotaLIU <me@binota.org>, 2020. # TakWolf <takwolf@foxmail.com>, 2020. +# twoBornottwoB <305766341@qq.com>, 2021. msgid "" msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2020-12-25 12:29+0000\n" -"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n" +"PO-Revision-Date: 2021-01-22 10:21+0000\n" +"Last-Translator: twoBornottwoB <305766341@qq.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" "Language: zh_CN\n" @@ -86,7 +87,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.4.1-dev\n" +"X-Generator: Weblate 4.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1987,10 +1988,6 @@ msgstr "预览:" msgid "File:" msgstr "文件:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "必须使用有效的扩展名。" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "扫描源文件" @@ -2413,6 +2410,10 @@ msgid "There is no defined scene to run." msgstr "没有设置要运行的场景。" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "运行前保存场景..." + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "无法启动子进程!" @@ -2456,18 +2457,6 @@ msgstr "必须有根节点才可保存场景。" msgid "Save Scene As..." msgstr "场景另存为..." -#: editor/editor_node.cpp -msgid "No" -msgstr "否" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "是" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "此场景尚未保存。是否在运行前保存?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "必须先打开一个场景才能完成此操作。" @@ -2517,6 +2506,10 @@ msgid "Quit" msgstr "退出" #: editor/editor_node.cpp +msgid "Yes" +msgstr "是" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "确定要退出编辑器吗?" @@ -3893,19 +3886,16 @@ msgid "Searching..." msgstr "搜索中..." #: editor/find_in_files.cpp -#, fuzzy msgid "%d match in %d file." -msgstr "%d 个匹配。" +msgstr "%d 处匹配,共 %d 个文件。" #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d file." -msgstr "%d 个匹配。" +msgstr "%d 处匹配,共 %d 个文件。" #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d files." -msgstr "%d 个匹配。" +msgstr "%d 处匹配,共 %d 个文件。" #: editor/groups_editor.cpp msgid "Add to Group" @@ -5129,10 +5119,10 @@ msgid "Assets ZIP File" msgstr "素材 ZIP 文件" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "无法确定光照贴图的保存路径。\n" "请先保存场景(光照贴图将被存在同一目录下)或从属性面板中手动保存 " @@ -5149,9 +5139,28 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "创建光照贴图失败,切确保文件是可写的。" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "烘焙光照贴图" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Select lightmap bake file:" +msgstr "选择模板文件:" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6230,6 +6239,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "只可设为指向 ParticlesMaterial 处理材料" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "转换为 CPUParticles" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "生成时间(秒):" @@ -6290,10 +6304,6 @@ msgstr "正在生成 AABB" msgid "Generate Visibility AABB" msgstr "生成可见的 AABB" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "生成 AABB" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "从曲线中移除顶点" @@ -11413,6 +11423,38 @@ msgstr "筛选网格" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "向此 GridMap 提供网格库资源以使用其网格。" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Generate buffers" +msgstr "生成 AABB" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "方向" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "向右缩进" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "后期处理" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Plotting lightmaps" +msgstr "正在绘制灯光" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "类名不能是保留关键字" @@ -11912,12 +11954,15 @@ msgid "Select device from the list" msgstr "从列表中选择设备" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." -msgstr "未在编辑器设置中配置 ADB 可执行文件。" +#, fuzzy +msgid "Unable to find the 'apksigner' tool." +msgstr "未找到 zipalign 工具。" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "未在编辑器设置中配置 OpenJDK Jarsigner。" +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "未在项目中安装 Android 构建模板。从项目菜单安装它。" #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -11928,11 +11973,13 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "用于发布的密钥存储在导出预设中未被正确设置。" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." -msgstr "自定义构建需要在 “编辑器设置” 中使用有效的 Android SDK 路径。" +#, fuzzy +msgid "A valid Android SDK path is required in Editor Settings." +msgstr "用于 “编辑器设置” 中自定义构建的 Android SDK 路径是无效的。" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +#, fuzzy +msgid "Invalid Android SDK path in Editor Settings." msgstr "用于 “编辑器设置” 中自定义构建的 Android SDK 路径是无效的。" #: platform/android/export/export.cpp @@ -11940,10 +11987,21 @@ msgid "Missing 'platform-tools' directory!" msgstr "缺失“platform-tools”目录!" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." -msgstr "未在项目中安装 Android 构建模板。从项目菜单安装它。" +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +#, fuzzy +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "用于 “编辑器设置” 中自定义构建的 Android SDK 路径是无效的。" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "缺失“build-tools”目录!" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." +msgstr "" #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12372,28 +12430,32 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin 需要一个 ARVRCamera 子节点。" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(剩余时间:%d:%02d 秒)" +#, fuzzy +msgid "Preparing geometry (%d/%d)" +msgstr "解析多边形中..." #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "正在绘制网格: " +#, fuzzy +msgid "Preparing environment" +msgstr "查看环境" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "正在绘制灯光:" +#, fuzzy +msgid "Generating capture" +msgstr "正在生成光照贴图" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "正在完成划分" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "正在生成光照贴图" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "正在对网格进行照明 " +msgid "Done" +msgstr "完成" #: scene/3d/collision_object.cpp msgid "" @@ -12461,6 +12523,10 @@ msgid "Plotting Meshes" msgstr "正在绘制网格" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "正在完成划分" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12705,10 +12771,13 @@ msgstr "警告!" msgid "Please Confirm..." msgstr "请确认..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "必须使用有效的扩展名。" + #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Enable grid minimap." -msgstr "启用吸附" +msgstr "启用网格小地图。" #: scene/gui/popup.cpp msgid "" @@ -12761,6 +12830,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "Viewport 大小大于 0 时才能进行渲染。" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "预览的源资源无效。" @@ -12788,6 +12863,33 @@ msgstr "变量只能在顶点函数中指定。" msgid "Constants cannot be modified." msgstr "不允许修改常量。" +#~ msgid "No" +#~ msgstr "否" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "此场景尚未保存。是否在运行前保存?" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "未在编辑器设置中配置 ADB 可执行文件。" + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "未在编辑器设置中配置 OpenJDK Jarsigner。" + +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "自定义构建需要在 “编辑器设置” 中使用有效的 Android SDK 路径。" + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(剩余时间:%d:%02d 秒)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "正在绘制网格: " + +#~ msgid "Lighting Meshes: " +#~ msgstr "正在对网格进行照明 " + #~ msgid "Search complete" #~ msgstr "搜索完毕" @@ -12800,12 +12902,6 @@ msgstr "不允许修改常量。" #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "当前位置已存在同名文件或文件夹。" -#~ msgid "Missing 'build-tools' directory!" -#~ msgstr "缺失“build-tools”目录!" - -#~ msgid "Unable to find the zipalign tool." -#~ msgstr "未找到 zipalign 工具。" - #~ msgid "Aligning APK..." #~ msgstr "对齐 APK..." @@ -13139,9 +13235,6 @@ msgstr "不允许修改常量。" #~ msgid "Failed to save solution." #~ msgstr "保存解决方案失败。" -#~ msgid "Done" -#~ msgstr "完成" - #~ msgid "Failed to create C# project." #~ msgstr "创建C#项目失败。" diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index b0dcffa7f1..99d673b0fa 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -2022,10 +2022,6 @@ msgstr "預覽:" msgid "File:" msgstr "檔案:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "請用有效的副檔名。" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2452,6 +2448,10 @@ msgid "There is no defined scene to run." msgstr "沒有可以已定義的場景可以運行。" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2499,18 +2499,6 @@ msgstr "" msgid "Save Scene As..." msgstr "把場景另存為" -#: editor/editor_node.cpp -msgid "No" -msgstr "否" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "是" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "此場景從未儲存。要在運行前儲存嗎?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2559,6 +2547,10 @@ msgid "Quit" msgstr "離開" #: editor/editor_node.cpp +msgid "Yes" +msgstr "是" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "要離開編輯器嗎?" @@ -5345,8 +5337,7 @@ msgstr "Assets ZIP 檔" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5360,9 +5351,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "選取Template檔案" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6469,6 +6480,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "轉為..." + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6529,10 +6545,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -11852,6 +11864,36 @@ msgstr "篩選:" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "描述:" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "光照圖生成中" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -12381,11 +12423,13 @@ msgid "Select device from the list" msgstr "從列表選取設備" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12397,11 +12441,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -12409,9 +12453,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12817,27 +12871,29 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "" +#, fuzzy +msgid "Generating capture" +msgstr "光照圖生成中" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "光照圖生成中" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12897,6 +12953,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -13114,6 +13174,10 @@ msgstr "警告!" msgid "Please Confirm..." msgstr "請確認..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "請用有效的副檔名。" + #: scene/gui/graph_edit.cpp msgid "Enable grid minimap." msgstr "" @@ -13160,6 +13224,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "viewport大小必須大於0以渲染任何東西。" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid source for preview." msgstr "預覽來自無效來源。" @@ -13188,6 +13258,12 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "No" +#~ msgstr "否" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "此場景從未儲存。要在運行前儲存嗎?" + #~ msgid "Search complete" #~ msgstr "搜尋完成" diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index 59b7ce53fa..a1228463b9 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -23,13 +23,13 @@ # binotaliu <binota@protonmail.ch>, 2020. # Allen H. <w84miracle@gmail.com>, 2020. # BinotaLIU <binota@protonmail.ch>, 2020. -# BinotaLIU <me@binota.org>, 2020. +# BinotaLIU <me@binota.org>, 2020, 2021. # MintSoda <lionlxh@qq.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-19 04:29+0000\n" +"PO-Revision-Date: 2021-01-01 10:30+0000\n" "Last-Translator: BinotaLIU <me@binota.org>\n" "Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hant/>\n" @@ -38,7 +38,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1943,10 +1943,6 @@ msgstr "預覽:" msgid "File:" msgstr "檔案:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "必須使用有效的副檔名。" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "掃描原始檔" @@ -2367,6 +2363,10 @@ msgid "There is no defined scene to run." msgstr "未定義欲執行之場景。" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "無法啟動子處理程序!" @@ -2410,18 +2410,6 @@ msgstr "必須有根節點才可保存場景。" msgid "Save Scene As..." msgstr "另存場景為…" -#: editor/editor_node.cpp -msgid "No" -msgstr "否" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "是" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "此場景從未被保存。是否於執行前先保存?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "必須要有場景才可完成該操作。" @@ -2471,6 +2459,10 @@ msgid "Quit" msgstr "離開" #: editor/editor_node.cpp +msgid "Yes" +msgstr "是" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "要結束編輯器嗎?" @@ -3847,19 +3839,16 @@ msgid "Searching..." msgstr "正在搜尋..." #: editor/find_in_files.cpp -#, fuzzy msgid "%d match in %d file." -msgstr "%d 件相符合的結果。" +msgstr "%d 件相符合的結果(於 %d 個檔案內)。" #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d file." -msgstr "%d 件相符合的結果。" +msgstr "%d 件相符合的結果(於 %d 個檔案內)。" #: editor/find_in_files.cpp -#, fuzzy msgid "%d matches in %d files." -msgstr "%d 件相符合的結果。" +msgstr "%d 件相符合的結果(於 %d 個檔案內)。" #: editor/groups_editor.cpp msgid "Add to Group" @@ -5083,10 +5072,10 @@ msgid "Assets ZIP File" msgstr "素材 ZIP 檔" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "無法判斷光照圖的保存路徑。\n" "請保存場景(圖片將保存於相同資料夾),或是在 BackedLightmap 屬性內選擇一個保" @@ -5104,9 +5093,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "建立光照圖失敗,請確保該路徑可寫入。" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "烘焙光照圖" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "選擇樣板檔案" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6185,6 +6194,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "僅可設為指向 ProticlesMaterial 處理材料" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "轉換為 CPUParticles" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "產生時間(秒):" @@ -6245,10 +6259,6 @@ msgstr "正在產生 AABB" msgid "Generate Visibility AABB" msgstr "產生可見性 AABB" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "產生 AABB" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "自曲線中刪除控制點" @@ -11368,6 +11378,39 @@ msgstr "篩選網格" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "提供 MeshLibrary 予該 GridMap 以使用其網格。" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Generate buffers" +msgstr "產生 AABB" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "方向" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "向右縮排" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "後處理" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "正在繪製光照:" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "類別名稱不能為保留關鍵字" @@ -11866,12 +11909,15 @@ msgid "Select device from the list" msgstr "自清單中選擇裝置" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." -msgstr "尚未於編輯器設定中設定 ADB 可執行檔。" +#, fuzzy +msgid "Unable to find the 'apksigner' tool." +msgstr "找不到 zipalign 工具。" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "尚未於編輯器設定中設定 OpenJDK Jarsigner。" +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "尚未於專案中安裝 Android 建置樣板。請先於專案目錄中進行安裝。" #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -11882,11 +11928,13 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "發行金鑰儲存區中不正確之組態設定至匯出預設設定。" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." -msgstr "自定建置需要有在編輯器設定中設定一個有效的 Android SDK 位置。" +#, fuzzy +msgid "A valid Android SDK path is required in Editor Settings." +msgstr "編輯器設定中用於自定義設定之 Android SDK 路徑無效。" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +#, fuzzy +msgid "Invalid Android SDK path in Editor Settings." msgstr "編輯器設定中用於自定義設定之 Android SDK 路徑無效。" #: platform/android/export/export.cpp @@ -11894,10 +11942,21 @@ msgid "Missing 'platform-tools' directory!" msgstr "缺少「platform-tools」資料夾!" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." -msgstr "尚未於專案中安裝 Android 建置樣板。請先於專案目錄中進行安裝。" +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +#, fuzzy +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "編輯器設定中用於自定義設定之 Android SDK 路徑無效。" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "缺少「build-tools」資料夾!" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." +msgstr "" #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12331,28 +12390,33 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin 必須有一個 ARVRCamera 子節點。" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(剩餘時間:%d:%02d 秒)" +#, fuzzy +msgid "Preparing geometry (%d/%d)" +msgstr "正在解析多邊形..." #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "正在繪製網格: " +#, fuzzy +msgid "Preparing environment" +msgstr "檢視環境" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "正在繪製光照:" +#, fuzzy +msgid "Generating capture" +msgstr "正在產生光照圖" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "繪製完成" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "正在產生光照圖" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "正在照明網格: " +#, fuzzy +msgid "Done" +msgstr "完成!" #: scene/3d/collision_object.cpp msgid "" @@ -12419,6 +12483,10 @@ msgid "Plotting Meshes" msgstr "正在繪製網格" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "繪製完成" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12664,10 +12732,13 @@ msgstr "警告!" msgid "Please Confirm..." msgstr "請確認..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "必須使用有效的副檔名。" + #: scene/gui/graph_edit.cpp -#, fuzzy msgid "Enable grid minimap." -msgstr "啟用吸附" +msgstr "啟用網格迷你地圖。" #: scene/gui/popup.cpp msgid "" @@ -12720,6 +12791,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "Viewport 大小必須大於 0 才可進行算繪。" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "無效的預覽來源。" @@ -12747,6 +12824,33 @@ msgstr "Varying 變數只可在頂點函式中指派。" msgid "Constants cannot be modified." msgstr "不可修改常數。" +#~ msgid "No" +#~ msgstr "否" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "此場景從未被保存。是否於執行前先保存?" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "尚未於編輯器設定中設定 ADB 可執行檔。" + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "尚未於編輯器設定中設定 OpenJDK Jarsigner。" + +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "自定建置需要有在編輯器設定中設定一個有效的 Android SDK 位置。" + +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(剩餘時間:%d:%02d 秒)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "正在繪製網格: " + +#~ msgid "Lighting Meshes: " +#~ msgstr "正在照明網格: " + #~ msgid "Search complete" #~ msgstr "搜尋完成" @@ -12759,12 +12863,6 @@ msgstr "不可修改常數。" #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "該位置已有相同名稱的檔案或資料夾。" -#~ msgid "Missing 'build-tools' directory!" -#~ msgstr "缺少「build-tools」資料夾!" - -#~ msgid "Unable to find the zipalign tool." -#~ msgstr "找不到 zipalign 工具。" - #~ msgid "Aligning APK..." #~ msgstr "正在對齊 APK…" |