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-rw-r--r--editor/code_editor.cpp5
-rw-r--r--editor/editor_help.cpp2
-rw-r--r--editor/editor_node.cpp2
-rw-r--r--editor/editor_themes.cpp3
-rw-r--r--editor/editor_visual_profiler.cpp8
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp4
-rw-r--r--editor/project_manager.cpp2
7 files changed, 12 insertions, 14 deletions
diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp
index f3da1b59b2..e898bc54dd 100644
--- a/editor/code_editor.cpp
+++ b/editor/code_editor.cpp
@@ -517,6 +517,11 @@ void FindReplaceBar::_replace_text_entered(const String &p_text) {
if (selection_only->is_pressed() && text_edit->is_selection_active()) {
_replace_all();
_hide_bar();
+ } else if (Input::get_singleton()->is_key_pressed(KEY_SHIFT)) {
+ _replace();
+ search_prev();
+ } else {
+ _replace();
}
}
diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp
index 22a16ac65a..0ade4c5c80 100644
--- a/editor/editor_help.cpp
+++ b/editor/editor_help.cpp
@@ -50,7 +50,7 @@ void EditorHelp::_init_colors() {
text_color = get_color("default_color", "RichTextLabel");
headline_color = get_color("headline_color", "EditorHelp");
base_type_color = title_color.linear_interpolate(text_color, 0.5);
- comment_color = text_color * Color(1, 1, 1, 0.4);
+ comment_color = text_color * Color(1, 1, 1, 0.6);
symbol_color = comment_color;
value_color = text_color * Color(1, 1, 1, 0.6);
qualifier_color = text_color * Color(1, 1, 1, 0.8);
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index f88b071515..baee7abb32 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -6406,6 +6406,8 @@ EditorNode::EditorNode() {
video_driver->set_focus_mode(Control::FOCUS_NONE);
video_driver->connect("item_selected", this, "_video_driver_selected");
video_driver->add_font_override("font", gui_base->get_font("bold", "EditorFonts"));
+ // TODO re-enable when GLES2 is ported
+ video_driver->set_disabled(true);
right_menu_hb->add_child(video_driver);
String video_drivers = ProjectSettings::get_singleton()->get_custom_property_info()["rendering/quality/driver/driver_name"].hint_string;
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index f43aefc944..50e3408037 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -90,9 +90,6 @@ Ref<ImageTexture> editor_generate_icon(int p_index, bool p_convert_color, float
Ref<ImageTexture> icon = memnew(ImageTexture);
Ref<Image> img = memnew(Image);
- // dumb gizmo check
- bool is_gizmo = String(editor_icons_names[p_index]).begins_with("Gizmo");
-
// Upsample icon generation only if the editor scale isn't an integer multiplier.
// Generating upsampled icons is slower, and the benefit is hardly visible
// with integer editor scales.
diff --git a/editor/editor_visual_profiler.cpp b/editor/editor_visual_profiler.cpp
index 3f3da7c4a5..1b68a89181 100644
--- a/editor/editor_visual_profiler.cpp
+++ b/editor/editor_visual_profiler.cpp
@@ -113,12 +113,6 @@ void EditorVisualProfiler::clear() {
seeking = false;
}
-static String _get_percent_txt(float p_value, float p_total) {
- if (p_total == 0)
- p_total = 0.00001;
- return String::num((p_value / p_total) * 100, 1) + "%";
-}
-
String EditorVisualProfiler::_get_time_as_text(float p_time) {
int dmode = display_mode->get_selected();
@@ -126,7 +120,7 @@ String EditorVisualProfiler::_get_time_as_text(float p_time) {
if (dmode == DISPLAY_FRAME_TIME) {
return rtos(p_time) + "ms";
} else if (dmode == DISPLAY_FRAME_PERCENT) {
- return String::num(p_time * 100 / graph_limit, 2) + "%"; //_get_percent_txt(p_time, m.frame_time);
+ return String::num(p_time * 100 / graph_limit, 2) + "%";
}
return "err";
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 7d59b8e20d..d9bccc35f4 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -2710,10 +2710,10 @@ VisualShaderEditor::VisualShaderEditor() {
// TEXTURES
- add_options.push_back(AddOption("CubeMap", "Textures", "Functions", "VisualShaderNodeCubeMap", TTR("Perform the cubic texture lookup."), -1, -1));
+ add_options.push_back(AddOption("CubeMap", "Textures", "Functions", "VisualShaderNodeCubemap", TTR("Perform the cubic texture lookup."), -1, -1));
texture_node_option_idx = add_options.size();
add_options.push_back(AddOption("Texture2D", "Textures", "Functions", "VisualShaderNodeTexture", TTR("Perform the texture lookup."), -1, -1));
- add_options.push_back(AddOption("CubeMapUniform", "Textures", "Variables", "VisualShaderNodeCubeMapUniform", TTR("Cubic texture uniform lookup."), -1, -1));
+ add_options.push_back(AddOption("CubeMapUniform", "Textures", "Variables", "VisualShaderNodeCubemapUniform", TTR("Cubic texture uniform lookup."), -1, -1));
add_options.push_back(AddOption("TextureUniform", "Textures", "Variables", "VisualShaderNodeTextureUniform", TTR("2D texture uniform lookup."), -1, -1));
add_options.push_back(AddOption("TextureUniformTriplanar", "Textures", "Variables", "VisualShaderNodeTextureUniformTriplanar", TTR("2D texture uniform lookup with triplanar."), -1, -1, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, Shader::MODE_SPATIAL));
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 0c22db075d..a1032130f8 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -885,7 +885,7 @@ public:
rs_button->set_pressed(true);
rvb->add_child(rs_button);
l = memnew(Label);
- l->set_text(TTR("- Higher visual quality\n- More accurate API, which produces very fast code\n- Some features not implemented yet — work in progress\n- Incompatible with older hardware\n- Not recommended for web and mobile games"));
+ l->set_text(TTR("- Higher visual quality\n- More accurate API, which produces very fast code\n- Some features not implemented yet - work in progress\n- Incompatible with older hardware\n- Not recommended for web and mobile games"));
l->set_modulate(Color(1, 1, 1, 0.7));
rvb->add_child(l);