diff options
Diffstat (limited to 'editor')
83 files changed, 2502 insertions, 992 deletions
diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index 4991b2cfaf..e64fc6e9e3 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -52,13 +52,9 @@ public: bool setting = false; bool animation_read_only = false; - bool _hide_script_from_inspector() { - return true; - } - - bool _dont_undo_redo() { - return true; - } + bool _hide_script_from_inspector() { return true; } + bool _hide_metadata_from_inspector() { return true; } + bool _dont_undo_redo() { return true; } bool _is_read_only() { return animation_read_only; @@ -68,6 +64,7 @@ public: ClassDB::bind_method(D_METHOD("_update_obj"), &AnimationTrackKeyEdit::_update_obj); ClassDB::bind_method(D_METHOD("_key_ofs_changed"), &AnimationTrackKeyEdit::_key_ofs_changed); ClassDB::bind_method(D_METHOD("_hide_script_from_inspector"), &AnimationTrackKeyEdit::_hide_script_from_inspector); + ClassDB::bind_method(D_METHOD("_hide_metadata_from_inspector"), &AnimationTrackKeyEdit::_hide_metadata_from_inspector); ClassDB::bind_method(D_METHOD("get_root_path"), &AnimationTrackKeyEdit::get_root_path); ClassDB::bind_method(D_METHOD("_dont_undo_redo"), &AnimationTrackKeyEdit::_dont_undo_redo); ClassDB::bind_method(D_METHOD("_is_read_only"), &AnimationTrackKeyEdit::_is_read_only); @@ -719,13 +716,9 @@ public: bool setting = false; bool animation_read_only = false; - bool _hide_script_from_inspector() { - return true; - } - - bool _dont_undo_redo() { - return true; - } + bool _hide_script_from_inspector() { return true; } + bool _hide_metadata_from_inspector() { return true; } + bool _dont_undo_redo() { return true; } bool _is_read_only() { return animation_read_only; @@ -735,6 +728,7 @@ public: ClassDB::bind_method(D_METHOD("_update_obj"), &AnimationMultiTrackKeyEdit::_update_obj); ClassDB::bind_method(D_METHOD("_key_ofs_changed"), &AnimationMultiTrackKeyEdit::_key_ofs_changed); ClassDB::bind_method(D_METHOD("_hide_script_from_inspector"), &AnimationMultiTrackKeyEdit::_hide_script_from_inspector); + ClassDB::bind_method(D_METHOD("_hide_metadata_from_inspector"), &AnimationMultiTrackKeyEdit::_hide_metadata_from_inspector); ClassDB::bind_method(D_METHOD("get_root_path"), &AnimationMultiTrackKeyEdit::get_root_path); ClassDB::bind_method(D_METHOD("_dont_undo_redo"), &AnimationMultiTrackKeyEdit::_dont_undo_redo); ClassDB::bind_method(D_METHOD("_is_read_only"), &AnimationMultiTrackKeyEdit::_is_read_only); diff --git a/editor/editor_atlas_packer.cpp b/editor/editor_atlas_packer.cpp index 9c6bcd769a..7f4bd8cc89 100644 --- a/editor/editor_atlas_packer.cpp +++ b/editor/editor_atlas_packer.cpp @@ -81,7 +81,7 @@ void EditorAtlasPacker::chart_pack(Vector<Chart> &charts, int &r_width, int &r_h int l = k == 0 ? 2 : k - 1; Vector<Point2i> points = Geometry2D::bresenham_line(v[k], v[l]); for (Point2i point : points) { - src_bitmap->set_bit(point, true); + src_bitmap->set_bitv(point, true); } } } @@ -128,7 +128,7 @@ void EditorAtlasPacker::chart_pack(Vector<Chart> &charts, int &r_width, int &r_h continue; } - if (src_bitmap->get_bit(Vector2(px, py))) { + if (src_bitmap->get_bit(px, py)) { found_pixel = true; } } diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp index fca9907c20..c953efc528 100644 --- a/editor/editor_file_dialog.cpp +++ b/editor/editor_file_dialog.cpp @@ -69,13 +69,49 @@ VBoxContainer *EditorFileDialog::get_vbox() { return vbox; } +void EditorFileDialog::_update_theme_item_cache() { + ConfirmationDialog::_update_theme_item_cache(); + + theme_cache.parent_folder = get_theme_icon(SNAME("ArrowUp"), SNAME("EditorIcons")); + theme_cache.forward_folder = get_theme_icon(SNAME("Forward"), SNAME("EditorIcons")); + theme_cache.back_folder = get_theme_icon(SNAME("Back"), SNAME("EditorIcons")); + theme_cache.reload = get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")); + theme_cache.toggle_hidden = get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons")); + theme_cache.favorite = get_theme_icon(SNAME("Favorites"), SNAME("EditorIcons")); + theme_cache.mode_thumbnails = get_theme_icon(SNAME("FileThumbnail"), SNAME("EditorIcons")); + theme_cache.mode_list = get_theme_icon(SNAME("FileList"), SNAME("EditorIcons")); + theme_cache.favorites_up = get_theme_icon(SNAME("MoveUp"), SNAME("EditorIcons")); + theme_cache.favorites_down = get_theme_icon(SNAME("MoveDown"), SNAME("EditorIcons")); + + theme_cache.folder = get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")); + theme_cache.folder_icon_modulate = get_theme_color(SNAME("folder_icon_modulate"), SNAME("FileDialog")); + + theme_cache.action_copy = get_theme_icon(SNAME("ActionCopy"), SNAME("EditorIcons")); + theme_cache.action_delete = get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")); + theme_cache.filesystem = get_theme_icon(SNAME("Filesystem"), SNAME("EditorIcons")); + + theme_cache.folder_medium_thumbnail = get_theme_icon(SNAME("FolderMediumThumb"), SNAME("EditorIcons")); + theme_cache.file_medium_thumbnail = get_theme_icon(SNAME("FileMediumThumb"), SNAME("EditorIcons")); + theme_cache.folder_big_thumbnail = get_theme_icon(SNAME("FolderBigThumb"), SNAME("EditorIcons")); + theme_cache.file_big_thumbnail = get_theme_icon(SNAME("FileBigThumb"), SNAME("EditorIcons")); + + theme_cache.progress[0] = get_theme_icon("Progress1", SNAME("EditorIcons")); + theme_cache.progress[1] = get_theme_icon("Progress2", SNAME("EditorIcons")); + theme_cache.progress[2] = get_theme_icon("Progress3", SNAME("EditorIcons")); + theme_cache.progress[3] = get_theme_icon("Progress4", SNAME("EditorIcons")); + theme_cache.progress[4] = get_theme_icon("Progress5", SNAME("EditorIcons")); + theme_cache.progress[5] = get_theme_icon("Progress6", SNAME("EditorIcons")); + theme_cache.progress[6] = get_theme_icon("Progress7", SNAME("EditorIcons")); + theme_cache.progress[7] = get_theme_icon("Progress8", SNAME("EditorIcons")); +} + void EditorFileDialog::_notification(int p_what) { switch (p_what) { - case NOTIFICATION_READY: case NOTIFICATION_THEME_CHANGED: case Control::NOTIFICATION_LAYOUT_DIRECTION_CHANGED: case NOTIFICATION_TRANSLATION_CHANGED: { _update_icons(); + invalidate(); } break; case NOTIFICATION_PROCESS: { @@ -86,7 +122,8 @@ void EditorFileDialog::_notification(int p_what) { if (preview_wheel_index >= 8) { preview_wheel_index = 0; } - Ref<Texture2D> frame = item_list->get_theme_icon("Progress" + itos(preview_wheel_index + 1), SNAME("EditorIcons")); + + Ref<Texture2D> frame = theme_cache.progress[preview_wheel_index]; preview->set_texture(frame); preview_wheel_timeout = 0.1; } @@ -100,7 +137,6 @@ void EditorFileDialog::_notification(int p_what) { } set_display_mode((DisplayMode)EditorSettings::get_singleton()->get("filesystem/file_dialog/display_mode").operator int()); - _update_icons(); // DO NOT CALL UPDATE FILE LIST HERE, ALL HUNDREDS OF HIDDEN DIALOGS WILL RESPOND, CALL INVALIDATE INSTEAD invalidate(); } break; @@ -289,49 +325,7 @@ void EditorFileDialog::_post_popup() { } if (is_visible()) { - Ref<Texture2D> folder = item_list->get_theme_icon(SNAME("folder"), SNAME("FileDialog")); - const Color folder_color = item_list->get_theme_color(SNAME("folder_icon_modulate"), SNAME("FileDialog")); - recent->clear(); - - bool res = (access == ACCESS_RESOURCES); - Vector<String> recentd = EditorSettings::get_singleton()->get_recent_dirs(); - Vector<String> recentd_paths; - Vector<String> recentd_names; - - for (int i = 0; i < recentd.size(); i++) { - bool cres = recentd[i].begins_with("res://"); - if (cres != res) { - continue; - } - - if (!dir_access->dir_exists(recentd[i])) { - // Remove invalid directory from the list of Recent directories. - recentd.remove_at(i--); - continue; - } - - // Compute recent directory display text. - String name = recentd[i]; - if (res && name == "res://") { - name = "/"; - } else { - if (name.ends_with("/")) { - name = name.substr(0, name.length() - 1); - } - name = name.get_file(); - } - recentd_paths.append(recentd[i]); - recentd_names.append(name); - } - - EditorNode::disambiguate_filenames(recentd_paths, recentd_names); - - for (int i = 0; i < recentd_paths.size(); i++) { - recent->add_item(recentd_names[i], folder); - recent->set_item_metadata(-1, recentd_paths[i]); - recent->set_item_icon_modulate(-1, folder_color); - } - EditorSettings::get_singleton()->set_recent_dirs(recentd); + _update_recent(); local_history.clear(); local_history_pos = -1; @@ -626,16 +620,16 @@ void EditorFileDialog::_item_list_item_rmb_clicked(int p_item, const Vector2 &p_ } if (single_item_selected) { - item_menu->add_icon_item(item_list->get_theme_icon(SNAME("ActionCopy"), SNAME("EditorIcons")), TTR("Copy Path"), ITEM_MENU_COPY_PATH); + item_menu->add_icon_item(theme_cache.action_copy, TTR("Copy Path"), ITEM_MENU_COPY_PATH); } if (allow_delete) { - item_menu->add_icon_item(item_list->get_theme_icon(SNAME("Remove"), SNAME("EditorIcons")), TTR("Delete"), ITEM_MENU_DELETE, Key::KEY_DELETE); + item_menu->add_icon_item(theme_cache.action_delete, TTR("Delete"), ITEM_MENU_DELETE, Key::KEY_DELETE); } if (single_item_selected) { item_menu->add_separator(); Dictionary item_meta = item_list->get_item_metadata(p_item); String item_text = item_meta["dir"] ? TTR("Open in File Manager") : TTR("Show in File Manager"); - item_menu->add_icon_item(item_list->get_theme_icon(SNAME("Filesystem"), SNAME("EditorIcons")), item_text, ITEM_MENU_SHOW_IN_EXPLORER); + item_menu->add_icon_item(theme_cache.filesystem, item_text, ITEM_MENU_SHOW_IN_EXPLORER); } if (item_menu->get_item_count() > 0) { @@ -663,11 +657,11 @@ void EditorFileDialog::_item_list_empty_clicked(const Vector2 &p_pos, MouseButto item_menu->reset_size(); if (can_create_dir) { - item_menu->add_icon_item(item_list->get_theme_icon(SNAME("folder"), SNAME("FileDialog")), TTR("New Folder..."), ITEM_MENU_NEW_FOLDER, KeyModifierMask::CMD | Key::N); + item_menu->add_icon_item(theme_cache.folder, TTR("New Folder..."), ITEM_MENU_NEW_FOLDER, KeyModifierMask::CMD | Key::N); } - item_menu->add_icon_item(item_list->get_theme_icon(SNAME("Reload"), SNAME("EditorIcons")), TTR("Refresh"), ITEM_MENU_REFRESH, Key::F5); + item_menu->add_icon_item(theme_cache.reload, TTR("Refresh"), ITEM_MENU_REFRESH, Key::F5); item_menu->add_separator(); - item_menu->add_icon_item(item_list->get_theme_icon(SNAME("Filesystem"), SNAME("EditorIcons")), TTR("Open in File Manager"), ITEM_MENU_SHOW_IN_EXPLORER); + item_menu->add_icon_item(theme_cache.filesystem, TTR("Open in File Manager"), ITEM_MENU_SHOW_IN_EXPLORER); item_menu->set_position(item_list->get_screen_position() + p_pos); item_menu->reset_size(); @@ -773,11 +767,11 @@ void EditorFileDialog::update_file_list() { item_list->set_fixed_icon_size(Size2(thumbnail_size, thumbnail_size)); if (thumbnail_size < 64) { - folder_thumbnail = item_list->get_theme_icon(SNAME("FolderMediumThumb"), SNAME("EditorIcons")); - file_thumbnail = item_list->get_theme_icon(SNAME("FileMediumThumb"), SNAME("EditorIcons")); + folder_thumbnail = theme_cache.folder_medium_thumbnail; + file_thumbnail = theme_cache.file_medium_thumbnail; } else { - folder_thumbnail = item_list->get_theme_icon(SNAME("FolderBigThumb"), SNAME("EditorIcons")); - file_thumbnail = item_list->get_theme_icon(SNAME("FileBigThumb"), SNAME("EditorIcons")); + folder_thumbnail = theme_cache.folder_big_thumbnail; + file_thumbnail = theme_cache.file_big_thumbnail; } preview_vb->hide(); @@ -797,8 +791,6 @@ void EditorFileDialog::update_file_list() { dir_access->list_dir_begin(); - Ref<Texture2D> folder = item_list->get_theme_icon(SNAME("folder"), SNAME("FileDialog")); - const Color folder_color = item_list->get_theme_color(SNAME("folder_icon_modulate"), SNAME("FileDialog")); List<String> files; List<String> dirs; @@ -838,7 +830,7 @@ void EditorFileDialog::update_file_list() { if (display_mode == DISPLAY_THUMBNAILS) { item_list->set_item_icon(-1, folder_thumbnail); } else { - item_list->set_item_icon(-1, folder); + item_list->set_item_icon(-1, theme_cache.folder); } Dictionary d; @@ -847,7 +839,7 @@ void EditorFileDialog::update_file_list() { d["dir"] = true; item_list->set_item_metadata(-1, d); - item_list->set_item_icon_modulate(-1, folder_color); + item_list->set_item_icon_modulate(-1, theme_cache.folder_icon_modulate); dirs.pop_front(); } @@ -1120,6 +1112,7 @@ void EditorFileDialog::invalidate() { if (is_visible()) { update_file_list(); _update_favorites(); + _update_recent(); invalidated = false; } else { invalidated = true; @@ -1235,22 +1228,25 @@ void EditorFileDialog::_update_drives(bool p_select) { void EditorFileDialog::_update_icons() { // Update icons. - mode_thumbnails->set_icon(item_list->get_theme_icon(SNAME("FileThumbnail"), SNAME("EditorIcons"))); - mode_list->set_icon(item_list->get_theme_icon(SNAME("FileList"), SNAME("EditorIcons"))); + + mode_thumbnails->set_icon(theme_cache.mode_thumbnails); + mode_list->set_icon(theme_cache.mode_list); + if (is_layout_rtl()) { - dir_prev->set_icon(item_list->get_theme_icon(SNAME("Forward"), SNAME("EditorIcons"))); - dir_next->set_icon(item_list->get_theme_icon(SNAME("Back"), SNAME("EditorIcons"))); + dir_prev->set_icon(theme_cache.forward_folder); + dir_next->set_icon(theme_cache.back_folder); } else { - dir_prev->set_icon(item_list->get_theme_icon(SNAME("Back"), SNAME("EditorIcons"))); - dir_next->set_icon(item_list->get_theme_icon(SNAME("Forward"), SNAME("EditorIcons"))); + dir_prev->set_icon(theme_cache.back_folder); + dir_next->set_icon(theme_cache.forward_folder); } - dir_up->set_icon(item_list->get_theme_icon(SNAME("ArrowUp"), SNAME("EditorIcons"))); - refresh->set_icon(item_list->get_theme_icon(SNAME("Reload"), SNAME("EditorIcons"))); - favorite->set_icon(item_list->get_theme_icon(SNAME("Favorites"), SNAME("EditorIcons"))); - show_hidden->set_icon(item_list->get_theme_icon(SNAME("GuiVisibilityVisible"), SNAME("EditorIcons"))); + dir_up->set_icon(theme_cache.parent_folder); - fav_up->set_icon(item_list->get_theme_icon(SNAME("MoveUp"), SNAME("EditorIcons"))); - fav_down->set_icon(item_list->get_theme_icon(SNAME("MoveDown"), SNAME("EditorIcons"))); + refresh->set_icon(theme_cache.reload); + favorite->set_icon(theme_cache.favorite); + show_hidden->set_icon(theme_cache.toggle_hidden); + + fav_up->set_icon(theme_cache.favorites_up); + fav_down->set_icon(theme_cache.favorites_down); } void EditorFileDialog::_favorite_selected(int p_idx) { @@ -1335,8 +1331,6 @@ void EditorFileDialog::_update_favorites() { bool res = (access == ACCESS_RESOURCES); String current = get_current_dir(); - Ref<Texture2D> folder_icon = item_list->get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")); - const Color folder_color = item_list->get_theme_color(SNAME("folder_icon_modulate"), SNAME("FileDialog")); favorites->clear(); favorite->set_pressed(false); @@ -1389,9 +1383,9 @@ void EditorFileDialog::_update_favorites() { EditorNode::disambiguate_filenames(favorited_paths, favorited_names); for (int i = 0; i < favorited_paths.size(); i++) { - favorites->add_item(favorited_names[i], folder_icon); + favorites->add_item(favorited_names[i], theme_cache.folder); favorites->set_item_metadata(-1, favorited_paths[i]); - favorites->set_item_icon_modulate(-1, folder_color); + favorites->set_item_icon_modulate(-1, theme_cache.folder_icon_modulate); if (i == current_favorite) { favorite->set_pressed(true); @@ -1435,6 +1429,50 @@ void EditorFileDialog::_favorite_pressed() { _update_favorites(); } +void EditorFileDialog::_update_recent() { + recent->clear(); + + bool res = (access == ACCESS_RESOURCES); + Vector<String> recentd = EditorSettings::get_singleton()->get_recent_dirs(); + Vector<String> recentd_paths; + Vector<String> recentd_names; + + for (int i = 0; i < recentd.size(); i++) { + bool cres = recentd[i].begins_with("res://"); + if (cres != res) { + continue; + } + + if (!dir_access->dir_exists(recentd[i])) { + // Remove invalid directory from the list of Recent directories. + recentd.remove_at(i--); + continue; + } + + // Compute recent directory display text. + String name = recentd[i]; + if (res && name == "res://") { + name = "/"; + } else { + if (name.ends_with("/")) { + name = name.substr(0, name.length() - 1); + } + name = name.get_file(); + } + recentd_paths.append(recentd[i]); + recentd_names.append(name); + } + + EditorNode::disambiguate_filenames(recentd_paths, recentd_names); + + for (int i = 0; i < recentd_paths.size(); i++) { + recent->add_item(recentd_names[i], theme_cache.folder); + recent->set_item_metadata(-1, recentd_paths[i]); + recent->set_item_icon_modulate(-1, theme_cache.folder_icon_modulate); + } + EditorSettings::get_singleton()->set_recent_dirs(recentd); +} + void EditorFileDialog::_recent_selected(int p_idx) { Vector<String> recentd = EditorSettings::get_singleton()->get_recent_dirs(); ERR_FAIL_INDEX(p_idx, recentd.size()); diff --git a/editor/editor_file_dialog.h b/editor/editor_file_dialog.h index 51629f2682..528050ba4f 100644 --- a/editor/editor_file_dialog.h +++ b/editor/editor_file_dialog.h @@ -148,6 +148,33 @@ private: bool disable_overwrite_warning = false; bool invalidated = true; + struct ThemeCache { + Ref<Texture2D> parent_folder; + Ref<Texture2D> forward_folder; + Ref<Texture2D> back_folder; + Ref<Texture2D> reload; + Ref<Texture2D> toggle_hidden; + Ref<Texture2D> favorite; + Ref<Texture2D> mode_thumbnails; + Ref<Texture2D> mode_list; + Ref<Texture2D> favorites_up; + Ref<Texture2D> favorites_down; + + Ref<Texture2D> folder; + Color folder_icon_modulate; + + Ref<Texture2D> action_copy; + Ref<Texture2D> action_delete; + Ref<Texture2D> filesystem; + + Ref<Texture2D> folder_medium_thumbnail; + Ref<Texture2D> file_medium_thumbnail; + Ref<Texture2D> folder_big_thumbnail; + Ref<Texture2D> file_big_thumbnail; + + Ref<Texture2D> progress[8]{}; + } theme_cache; + void update_dir(); void update_file_name(); void update_file_list(); @@ -161,6 +188,7 @@ private: void _favorite_move_up(); void _favorite_move_down(); + void _update_recent(); void _recent_selected(int p_idx); void _item_selected(int p_item); @@ -206,6 +234,8 @@ private: bool _is_open_should_be_disabled(); protected: + virtual void _update_theme_item_cache() override; + void _notification(int p_what); static void _bind_methods(); diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index 97f5363bb8..b8f115e82e 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -567,6 +567,8 @@ void EditorHelp::_update_doc() { class_desc->pop(); // font class_desc->add_newline(); + const String non_breaking_space = String::chr(160); + // Inheritance tree // Ascendents @@ -579,7 +581,7 @@ void EditorHelp::_update_doc() { while (!inherits.is_empty()) { _add_type_icon(inherits); - class_desc->add_text(" "); // Extra space, otherwise icon borrows hyperlink from _add_type(). + class_desc->add_text(non_breaking_space); // Otherwise icon borrows hyperlink from _add_type(). _add_type(inherits); inherits = doc->class_list[inherits].inherits; @@ -612,7 +614,7 @@ void EditorHelp::_update_doc() { class_desc->add_text(" , "); } _add_type_icon(E.value.name); - class_desc->add_text(" "); // Extra space, otherwise icon borrows hyperlink from _add_type(). + class_desc->add_text(non_breaking_space); // Otherwise icon borrows hyperlink from _add_type(). _add_type(E.value.name); prev = true; } @@ -1660,19 +1662,19 @@ void EditorHelp::_help_callback(const String &p_topic) { } } -static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt) { +static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt, Control *p_owner_node) { DocTools *doc = EditorHelp::get_doc_data(); String base_path; - Ref<Font> doc_font = p_rt->get_theme_font(SNAME("doc"), SNAME("EditorFonts")); - Ref<Font> doc_bold_font = p_rt->get_theme_font(SNAME("doc_bold"), SNAME("EditorFonts")); - Ref<Font> doc_italic_font = p_rt->get_theme_font(SNAME("doc_italic"), SNAME("EditorFonts")); - Ref<Font> doc_code_font = p_rt->get_theme_font(SNAME("doc_source"), SNAME("EditorFonts")); - Ref<Font> doc_kbd_font = p_rt->get_theme_font(SNAME("doc_keyboard"), SNAME("EditorFonts")); + Ref<Font> doc_font = p_owner_node->get_theme_font(SNAME("doc"), SNAME("EditorFonts")); + Ref<Font> doc_bold_font = p_owner_node->get_theme_font(SNAME("doc_bold"), SNAME("EditorFonts")); + Ref<Font> doc_italic_font = p_owner_node->get_theme_font(SNAME("doc_italic"), SNAME("EditorFonts")); + Ref<Font> doc_code_font = p_owner_node->get_theme_font(SNAME("doc_source"), SNAME("EditorFonts")); + Ref<Font> doc_kbd_font = p_owner_node->get_theme_font(SNAME("doc_keyboard"), SNAME("EditorFonts")); - Color link_color = p_rt->get_theme_color(SNAME("link_color"), SNAME("EditorHelp")); - Color code_color = p_rt->get_theme_color(SNAME("code_color"), SNAME("EditorHelp")); - Color kbd_color = p_rt->get_theme_color(SNAME("kbd_color"), SNAME("EditorHelp")); + Color link_color = p_owner_node->get_theme_color(SNAME("link_color"), SNAME("EditorHelp")); + Color code_color = p_owner_node->get_theme_color(SNAME("code_color"), SNAME("EditorHelp")); + Color kbd_color = p_owner_node->get_theme_color(SNAME("kbd_color"), SNAME("EditorHelp")); String bbcode = p_bbcode.dedent().replace("\t", "").replace("\r", "").strip_edges(); @@ -1964,7 +1966,7 @@ static void _add_text_to_rt(const String &p_bbcode, RichTextLabel *p_rt) { } void EditorHelp::_add_text(const String &p_bbcode) { - _add_text_to_rt(p_bbcode, class_desc); + _add_text_to_rt(p_bbcode, class_desc, this); } Thread EditorHelp::thread; @@ -2190,11 +2192,10 @@ void EditorHelpBit::_bind_methods() { void EditorHelpBit::_notification(int p_what) { switch (p_what) { - case NOTIFICATION_ENTER_TREE: case NOTIFICATION_THEME_CHANGED: { rich_text->add_theme_color_override("selection_color", get_theme_color(SNAME("selection_color"), SNAME("EditorHelp"))); rich_text->clear(); - _add_text_to_rt(text, rich_text); + _add_text_to_rt(text, rich_text, this); rich_text->reset_size(); // Force recalculating size after parsing bbcode. } break; } @@ -2203,7 +2204,7 @@ void EditorHelpBit::_notification(int p_what) { void EditorHelpBit::set_text(const String &p_text) { text = p_text; rich_text->clear(); - _add_text_to_rt(text, rich_text); + _add_text_to_rt(text, rich_text, this); } EditorHelpBit::EditorHelpBit() { diff --git a/editor/editor_help_search.cpp b/editor/editor_help_search.cpp index 2e35f21e47..af0cff9ad6 100644 --- a/editor/editor_help_search.cpp +++ b/editor/editor_help_search.cpp @@ -231,6 +231,7 @@ EditorHelpSearch::EditorHelpSearch() { filter_combo->add_item(TTR("Methods Only"), SEARCH_METHODS); filter_combo->add_item(TTR("Operators Only"), SEARCH_OPERATORS); filter_combo->add_item(TTR("Signals Only"), SEARCH_SIGNALS); + filter_combo->add_item(TTR("Annotations Only"), SEARCH_ANNOTATIONS); filter_combo->add_item(TTR("Constants Only"), SEARCH_CONSTANTS); filter_combo->add_item(TTR("Properties Only"), SEARCH_PROPERTIES); filter_combo->add_item(TTR("Theme Properties Only"), SEARCH_THEME_ITEMS); @@ -339,8 +340,9 @@ bool EditorHelpSearch::Runner::_phase_match_classes() { match.name = (term.is_empty() && (!class_doc.is_script_doc || class_doc.name[0] != '\"')) || _match_string(term, class_doc.name); } - // Match members if the term is long enough. - if (term.length() > 1) { + // Match members only if the term is long enough, to avoid slow performance from building a large tree. + // Make an exception for annotations, since there are not that many of them. + if (term.length() > 1 || term == "@") { if (search_flags & SEARCH_CONSTRUCTORS) { for (int i = 0; i < class_doc.constructors.size(); i++) { String method_name = (search_flags & SEARCH_CASE_SENSITIVE) ? class_doc.constructors[i].name : class_doc.constructors[i].name.to_lower(); @@ -402,6 +404,13 @@ bool EditorHelpSearch::Runner::_phase_match_classes() { } } } + if (search_flags & SEARCH_ANNOTATIONS) { + for (int i = 0; i < class_doc.annotations.size(); i++) { + if (_match_string(term, class_doc.annotations[i].name)) { + match.annotations.push_back(const_cast<DocData::MethodDoc *>(&class_doc.annotations[i])); + } + } + } matches[class_doc.name] = match; } matches[class_doc.name] = match; @@ -485,6 +494,10 @@ bool EditorHelpSearch::Runner::_phase_member_items() { for (int i = 0; i < match.theme_properties.size(); i++) { _create_theme_property_item(parent, match.doc, match.theme_properties[i]); } + for (int i = 0; i < match.annotations.size(); i++) { + // Hide the redundant leading @ symbol. + _create_annotation_item(parent, match.doc, match.annotations[i]->name.substr(1), match.annotations[i]); + } ++iterator_match; return !iterator_match; @@ -523,6 +536,22 @@ void EditorHelpSearch::Runner::_match_item(TreeItem *p_item, const String &p_tex } } +String EditorHelpSearch::Runner::_build_method_tooltip(const DocData::ClassDoc *p_class_doc, const DocData::MethodDoc *p_doc) const { + String tooltip = p_doc->return_type + " " + p_class_doc->name + "." + p_doc->name + "("; + for (int i = 0; i < p_doc->arguments.size(); i++) { + const DocData::ArgumentDoc &arg = p_doc->arguments[i]; + tooltip += arg.type + " " + arg.name; + if (!arg.default_value.is_empty()) { + tooltip += " = " + arg.default_value; + } + if (i < p_doc->arguments.size() - 1) { + tooltip += ", "; + } + } + tooltip += ")"; + return tooltip; +} + TreeItem *EditorHelpSearch::Runner::_create_class_hierarchy(const ClassMatch &p_match) { if (p_match.doc->name.is_empty()) { return nullptr; @@ -576,37 +605,20 @@ TreeItem *EditorHelpSearch::Runner::_create_class_item(TreeItem *p_parent, const } TreeItem *EditorHelpSearch::Runner::_create_method_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const String &p_text, const DocData::MethodDoc *p_doc) { - String tooltip = p_doc->return_type + " " + p_class_doc->name + "." + p_doc->name + "("; - for (int i = 0; i < p_doc->arguments.size(); i++) { - const DocData::ArgumentDoc &arg = p_doc->arguments[i]; - tooltip += arg.type + " " + arg.name; - if (!arg.default_value.is_empty()) { - tooltip += " = " + arg.default_value; - } - if (i < p_doc->arguments.size() - 1) { - tooltip += ", "; - } - } - tooltip += ")"; + String tooltip = _build_method_tooltip(p_class_doc, p_doc); return _create_member_item(p_parent, p_class_doc->name, "MemberMethod", p_doc->name, p_text, TTRC("Method"), "method", tooltip); } TreeItem *EditorHelpSearch::Runner::_create_signal_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::MethodDoc *p_doc) { - String tooltip = p_doc->return_type + " " + p_class_doc->name + "." + p_doc->name + "("; - for (int i = 0; i < p_doc->arguments.size(); i++) { - const DocData::ArgumentDoc &arg = p_doc->arguments[i]; - tooltip += arg.type + " " + arg.name; - if (!arg.default_value.is_empty()) { - tooltip += " = " + arg.default_value; - } - if (i < p_doc->arguments.size() - 1) { - tooltip += ", "; - } - } - tooltip += ")"; + String tooltip = _build_method_tooltip(p_class_doc, p_doc); return _create_member_item(p_parent, p_class_doc->name, "MemberSignal", p_doc->name, p_doc->name, TTRC("Signal"), "signal", tooltip); } +TreeItem *EditorHelpSearch::Runner::_create_annotation_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const String &p_text, const DocData::MethodDoc *p_doc) { + String tooltip = _build_method_tooltip(p_class_doc, p_doc); + return _create_member_item(p_parent, p_class_doc->name, "MemberAnnotation", p_doc->name, p_text, TTRC("Annotation"), "annotation", tooltip); +} + TreeItem *EditorHelpSearch::Runner::_create_constant_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::ConstantDoc *p_doc) { String tooltip = p_class_doc->name + "." + p_doc->name; return _create_member_item(p_parent, p_class_doc->name, "MemberConstant", p_doc->name, p_doc->name, TTRC("Constant"), "constant", tooltip); diff --git a/editor/editor_help_search.h b/editor/editor_help_search.h index 3f17c992ac..26abaec6e6 100644 --- a/editor/editor_help_search.h +++ b/editor/editor_help_search.h @@ -50,7 +50,8 @@ class EditorHelpSearch : public ConfirmationDialog { SEARCH_CONSTANTS = 1 << 5, SEARCH_PROPERTIES = 1 << 6, SEARCH_THEME_ITEMS = 1 << 7, - SEARCH_ALL = SEARCH_CLASSES | SEARCH_CONSTRUCTORS | SEARCH_METHODS | SEARCH_OPERATORS | SEARCH_SIGNALS | SEARCH_CONSTANTS | SEARCH_PROPERTIES | SEARCH_THEME_ITEMS, + SEARCH_ANNOTATIONS = 1 << 8, + SEARCH_ALL = SEARCH_CLASSES | SEARCH_CONSTRUCTORS | SEARCH_METHODS | SEARCH_OPERATORS | SEARCH_SIGNALS | SEARCH_CONSTANTS | SEARCH_PROPERTIES | SEARCH_THEME_ITEMS | SEARCH_ANNOTATIONS, SEARCH_CASE_SENSITIVE = 1 << 29, SEARCH_SHOW_HIERARCHY = 1 << 30 }; @@ -108,9 +109,10 @@ class EditorHelpSearch::Runner : public RefCounted { Vector<DocData::ConstantDoc *> constants; Vector<DocData::PropertyDoc *> properties; Vector<DocData::ThemeItemDoc *> theme_properties; + Vector<DocData::MethodDoc *> annotations; bool required() { - return name || methods.size() || signals.size() || constants.size() || properties.size() || theme_properties.size(); + return name || methods.size() || signals.size() || constants.size() || properties.size() || theme_properties.size() || annotations.size(); } }; @@ -141,12 +143,15 @@ class EditorHelpSearch::Runner : public RefCounted { bool _phase_member_items(); bool _phase_select_match(); + String _build_method_tooltip(const DocData::ClassDoc *p_class_doc, const DocData::MethodDoc *p_doc) const; + bool _match_string(const String &p_term, const String &p_string) const; void _match_item(TreeItem *p_item, const String &p_text); TreeItem *_create_class_hierarchy(const ClassMatch &p_match); TreeItem *_create_class_item(TreeItem *p_parent, const DocData::ClassDoc *p_doc, bool p_gray); TreeItem *_create_method_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const String &p_text, const DocData::MethodDoc *p_doc); TreeItem *_create_signal_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::MethodDoc *p_doc); + TreeItem *_create_annotation_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const String &p_text, const DocData::MethodDoc *p_doc); TreeItem *_create_constant_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::ConstantDoc *p_doc); TreeItem *_create_property_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::PropertyDoc *p_doc); TreeItem *_create_theme_property_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::ThemeItemDoc *p_doc); diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index 6aa0bd3f99..77110044ec 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -2711,6 +2711,11 @@ void EditorInspector::update_tree() { continue; } + // Hide the "MultiNodeEdit" category for MultiNodeEdit. + if (Object::cast_to<MultiNodeEdit>(object) && p.name == "MultiNodeEdit") { + continue; + } + // Iterate over remaining properties. If no properties in category, skip the category. List<PropertyInfo>::Element *N = E_property->next(); bool valid = true; @@ -2819,6 +2824,11 @@ void EditorInspector::update_tree() { continue; } + if (p.name.begins_with("metadata/") && bool(object->call("_hide_metadata_from_inspector"))) { + // Hide metadata from inspector if required. + continue; + } + // Get the path for property. String path = p.name; @@ -3089,6 +3099,8 @@ void EditorInspector::update_tree() { StringName classname = doc_name == "" ? object->get_class_name() : doc_name; if (!object_class.is_empty()) { classname = object_class; + } else if (Object::cast_to<MultiNodeEdit>(object)) { + classname = Object::cast_to<MultiNodeEdit>(object)->get_edited_class_name(); } StringName propname = property_prefix + p.name; @@ -3242,7 +3254,7 @@ void EditorInspector::update_tree() { } } - if (!hide_metadata) { + if (!hide_metadata && !object->call("_hide_metadata_from_inspector")) { // Add 4px of spacing between the "Add Metadata" button and the content above it. Control *spacer = memnew(Control); spacer->set_custom_minimum_size(Size2(0, 4) * EDSCALE); @@ -3949,16 +3961,22 @@ void EditorInspector::_add_meta_confirm() { undo_redo->commit_action(); } -void EditorInspector::_check_meta_name(String name) { +void EditorInspector::_check_meta_name(const String &p_name) { String error; - if (name == "") { - error = TTR("Metadata can't be empty."); - } else if (!name.is_valid_identifier()) { - error = TTR("Invalid metadata identifier."); - } else if (object->has_meta(name)) { - error = TTR("Metadata already exists."); - } else if (name[0] == '_') { + if (p_name == "") { + error = TTR("Metadata name can't be empty."); + } else if (!p_name.is_valid_identifier()) { + error = TTR("Metadata name must be a valid identifier."); + } else if (object->has_meta(p_name)) { + Node *node = Object::cast_to<Node>(object); + if (node) { + error = vformat(TTR("Metadata with name \"%s\" already exists on \"%s\"."), p_name, node->get_name()); + } else { + // This should normally never be reached, but the error is set just in case. + error = vformat(TTR("Metadata with name \"%s\" already exists."), p_name, node->get_name()); + } + } else if (p_name[0] == '_') { error = TTR("Names starting with _ are reserved for editor-only metadata."); } @@ -3976,7 +3994,15 @@ void EditorInspector::_check_meta_name(String name) { void EditorInspector::_show_add_meta_dialog() { if (!add_meta_dialog) { add_meta_dialog = memnew(ConfirmationDialog); - add_meta_dialog->set_title(TTR("Add Metadata Property")); + + Node *node = Object::cast_to<Node>(object); + if (node) { + add_meta_dialog->set_title(vformat(TTR("Add Metadata Property for \"%s\""), node->get_name())); + } else { + // This should normally never be reached, but the title is set just in case. + add_meta_dialog->set_title(vformat(TTR("Add Metadata Property"), node->get_name())); + } + VBoxContainer *vbc = memnew(VBoxContainer); add_meta_dialog->add_child(vbc); HBoxContainer *hbc = memnew(HBoxContainer); diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h index 474078853a..d634eae23f 100644 --- a/editor/editor_inspector.h +++ b/editor/editor_inspector.h @@ -538,7 +538,7 @@ class EditorInspector : public ScrollContainer { void _add_meta_confirm(); void _show_add_meta_dialog(); - void _check_meta_name(String name); + void _check_meta_name(const String &p_name); protected: static void _bind_methods(); diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 877581a93b..7a7576b241 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -170,6 +170,7 @@ #include "editor/plugins/mesh_instance_3d_editor_plugin.h" #include "editor/plugins/mesh_library_editor_plugin.h" #include "editor/plugins/multimesh_editor_plugin.h" +#include "editor/plugins/navigation_link_2d_editor_plugin.h" #include "editor/plugins/navigation_polygon_editor_plugin.h" #include "editor/plugins/node_3d_editor_plugin.h" #include "editor/plugins/occluder_instance_3d_editor_plugin.h" @@ -366,7 +367,7 @@ void EditorNode::_update_scene_tabs() { scene_tabs->add_tab(disambiguated_scene_names[i] + (unsaved ? "(*)" : ""), icon); if (DisplayServer::get_singleton()->has_feature(DisplayServer::FEATURE_GLOBAL_MENU)) { - DisplayServer::get_singleton()->global_menu_add_item("_dock", editor_data.get_scene_title(i) + (unsaved ? "(*)" : ""), callable_mp(this, &EditorNode::_global_menu_scene), i); + DisplayServer::get_singleton()->global_menu_add_item("_dock", editor_data.get_scene_title(i) + (unsaved ? "(*)" : ""), callable_mp(this, &EditorNode::_global_menu_scene), Callable(), i); } if (show_rb && editor_data.get_scene_root_script(i).is_valid()) { @@ -761,11 +762,8 @@ void EditorNode::_notification(int p_what) { gui_base->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("Background"), SNAME("EditorStyles"))); scene_root_parent->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("Content"), SNAME("EditorStyles"))); - bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("panel"), SNAME("TabContainer"))); - + bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("BottomPanel"), SNAME("EditorStyles"))); tabbar_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("tabbar_background"), SNAME("TabContainer"))); - scene_tabs->add_theme_style_override("tab_selected", gui_base->get_theme_stylebox(SNAME("SceneTabFG"), SNAME("EditorStyles"))); - scene_tabs->add_theme_style_override("tab_unselected", gui_base->get_theme_stylebox(SNAME("SceneTabBG"), SNAME("EditorStyles"))); main_menu->add_theme_style_override("hover", gui_base->get_theme_stylebox(SNAME("MenuHover"), SNAME("EditorStyles"))); } @@ -1070,7 +1068,7 @@ void EditorNode::_sources_changed(bool p_exist) { // Reload the global shader variables, but this time // loading textures, as they are now properly imported. - RenderingServer::get_singleton()->global_shader_uniforms_load_settings(true); + RenderingServer::get_singleton()->global_shader_parameters_load_settings(true); // Start preview thread now that it's safe. if (!singleton->cmdline_export_mode) { @@ -4110,6 +4108,7 @@ void EditorNode::register_editor_types() { GDREGISTER_CLASS(EditorSyntaxHighlighter); GDREGISTER_ABSTRACT_CLASS(EditorInterface); GDREGISTER_CLASS(EditorExportPlugin); + GDREGISTER_ABSTRACT_CLASS(EditorExportPlatform); GDREGISTER_CLASS(EditorResourceConversionPlugin); GDREGISTER_CLASS(EditorSceneFormatImporter); GDREGISTER_CLASS(EditorScenePostImportPlugin); @@ -5473,7 +5472,7 @@ void EditorNode::_bottom_panel_switch(bool p_enable, int p_idx) { // This is the debug panel which uses tabs, so the top section should be smaller. bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("BottomPanelDebuggerOverride"), SNAME("EditorStyles"))); } else { - bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("panel"), SNAME("TabContainer"))); + bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("BottomPanel"), SNAME("EditorStyles"))); } center_split->set_dragger_visibility(SplitContainer::DRAGGER_VISIBLE); center_split->set_collapsed(false); @@ -5483,7 +5482,7 @@ void EditorNode::_bottom_panel_switch(bool p_enable, int p_idx) { bottom_panel_raise->show(); } else { - bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("panel"), SNAME("TabContainer"))); + bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("BottomPanel"), SNAME("EditorStyles"))); bottom_panel_items[p_idx].button->set_pressed(false); bottom_panel_items[p_idx].control->set_visible(false); center_split->set_dragger_visibility(SplitContainer::DRAGGER_HIDDEN); @@ -6526,8 +6525,6 @@ EditorNode::EditorNode() { tabbar_panel->add_child(tabbar_container); scene_tabs = memnew(TabBar); - scene_tabs->add_theme_style_override("tab_selected", gui_base->get_theme_stylebox(SNAME("SceneTabFG"), SNAME("EditorStyles"))); - scene_tabs->add_theme_style_override("tab_unselected", gui_base->get_theme_stylebox(SNAME("SceneTabBG"), SNAME("EditorStyles"))); scene_tabs->set_select_with_rmb(true); scene_tabs->add_tab("unsaved"); scene_tabs->set_tab_close_display_policy((TabBar::CloseButtonDisplayPolicy)EDITOR_GET("interface/scene_tabs/display_close_button").operator int()); @@ -7091,7 +7088,7 @@ EditorNode::EditorNode() { // Bottom panels. bottom_panel = memnew(PanelContainer); - bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("panel"), SNAME("TabContainer"))); + bottom_panel->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("BottomPanel"), SNAME("EditorStyles"))); center_split->add_child(bottom_panel); center_split->set_dragger_visibility(SplitContainer::DRAGGER_HIDDEN); @@ -7348,6 +7345,7 @@ EditorNode::EditorNode() { add_editor_plugin(memnew(GPUParticles2DEditorPlugin)); add_editor_plugin(memnew(LightOccluder2DEditorPlugin)); add_editor_plugin(memnew(Line2DEditorPlugin)); + add_editor_plugin(memnew(NavigationLink2DEditorPlugin)); add_editor_plugin(memnew(NavigationPolygonEditorPlugin)); add_editor_plugin(memnew(Path2DEditorPlugin)); add_editor_plugin(memnew(Polygon2DEditorPlugin)); @@ -7421,11 +7419,6 @@ EditorNode::EditorNode() { editor_plugins_force_over = memnew(EditorPluginList); editor_plugins_force_input_forwarding = memnew(EditorPluginList); - Ref<EditorExportTextSceneToBinaryPlugin> export_text_to_binary_plugin; - export_text_to_binary_plugin.instantiate(); - - EditorExport::get_singleton()->add_export_plugin(export_text_to_binary_plugin); - Ref<GDExtensionExportPlugin> gdextension_export_plugin; gdextension_export_plugin.instantiate(); diff --git a/editor/editor_path.cpp b/editor/editor_path.cpp index a8f8f7ab97..d1f41dad84 100644 --- a/editor/editor_path.cpp +++ b/editor/editor_path.cpp @@ -33,6 +33,7 @@ #include "editor/editor_data.h" #include "editor/editor_node.h" #include "editor/editor_scale.h" +#include "editor/multi_node_edit.h" void EditorPath::_add_children_to_popup(Object *p_obj, int p_depth) { if (p_depth > 8) { @@ -121,14 +122,22 @@ void EditorPath::update_path() { continue; } - Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(obj); + Ref<Texture2D> icon; + if (Object::cast_to<MultiNodeEdit>(obj)) { + icon = EditorNode::get_singleton()->get_class_icon(Object::cast_to<MultiNodeEdit>(obj)->get_edited_class_name()); + } else { + icon = EditorNode::get_singleton()->get_object_icon(obj); + } + if (icon.is_valid()) { current_object_icon->set_texture(icon); } if (i == history->get_path_size() - 1) { String name; - if (Object::cast_to<Resource>(obj)) { + if (obj->has_method("_get_editor_name")) { + name = obj->call("_get_editor_name"); + } else if (Object::cast_to<Resource>(obj)) { Resource *r = Object::cast_to<Resource>(obj); if (r->get_path().is_resource_file()) { name = r->get_path().get_file(); @@ -149,7 +158,7 @@ void EditorPath::update_path() { name = obj->get_class(); } - current_object_label->set_text(" " + name); // An extra space so the text is not too close of the icon. + current_object_label->set_text(name); set_tooltip_text(obj->get_class()); } } @@ -161,12 +170,12 @@ void EditorPath::clear_path() { current_object_label->set_text(""); current_object_icon->set_texture(nullptr); - sub_objects_icon->set_visible(false); + sub_objects_icon->hide(); } void EditorPath::enable_path() { set_disabled(false); - sub_objects_icon->set_visible(true); + sub_objects_icon->show(); } void EditorPath::_id_pressed(int p_idx) { @@ -186,7 +195,7 @@ void EditorPath::_notification(int p_what) { case NOTIFICATION_THEME_CHANGED: { update_path(); - sub_objects_icon->set_texture(get_theme_icon(SNAME("select_arrow"), SNAME("Tree"))); + sub_objects_icon->set_texture(get_theme_icon(SNAME("arrow"), SNAME("OptionButton"))); current_object_label->add_theme_font_override("font", get_theme_font(SNAME("main"), SNAME("EditorFonts"))); } break; @@ -216,13 +225,12 @@ EditorPath::EditorPath(EditorSelectionHistory *p_history) { main_hb->add_child(current_object_icon); current_object_label = memnew(Label); - current_object_label->set_clip_text(true); - current_object_label->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_LEFT); + current_object_label->set_text_overrun_behavior(TextServer::OVERRUN_TRIM_ELLIPSIS); current_object_label->set_h_size_flags(SIZE_EXPAND_FILL); main_hb->add_child(current_object_label); sub_objects_icon = memnew(TextureRect); - sub_objects_icon->set_visible(false); + sub_objects_icon->hide(); sub_objects_icon->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED); main_hb->add_child(sub_objects_icon); diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp index 4fc6947636..1efbb7e40f 100644 --- a/editor/editor_plugin.cpp +++ b/editor/editor_plugin.cpp @@ -48,7 +48,7 @@ #include "scene/gui/popup_menu.h" #include "servers/rendering_server.h" -TypedArray<Texture2D> EditorInterface::_make_mesh_previews(const Array &p_meshes, int p_preview_size) { +TypedArray<Texture2D> EditorInterface::_make_mesh_previews(const TypedArray<Mesh> &p_meshes, int p_preview_size) { Vector<Ref<Mesh>> meshes; for (int i = 0; i < p_meshes.size(); i++) { diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h index 8357f0960a..1d6f48caa3 100644 --- a/editor/editor_plugin.h +++ b/editor/editor_plugin.h @@ -67,7 +67,7 @@ protected: static void _bind_methods(); static EditorInterface *singleton; - TypedArray<Texture2D> _make_mesh_previews(const Array &p_meshes, int p_preview_size); + TypedArray<Texture2D> _make_mesh_previews(const TypedArray<Mesh> &p_meshes, int p_preview_size); public: static EditorInterface *get_singleton() { return singleton; } diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index d78fee6ad6..7364258a07 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -4182,8 +4182,8 @@ bool EditorInspectorDefaultPlugin::parse_property(Object *p_object, const Varian } struct EditorPropertyRangeHint { - bool greater = true; - bool lesser = true; + bool or_greater = true; + bool or_less = true; double min = -99999.0; double max = 99999.0; double step = 1.0; @@ -4201,8 +4201,8 @@ static EditorPropertyRangeHint _parse_range_hint(PropertyHint p_hint, const Stri ERR_FAIL_COND_V_MSG(slices.size() < 2, hint, vformat("Invalid PROPERTY_HINT_RANGE with hint \"%s\": Missing required min and/or max values.", p_hint_text)); - hint.greater = false; // If using ranged, assume false by default. - hint.lesser = false; + hint.or_greater = false; // If using ranged, assume false by default. + hint.or_less = false; hint.min = slices[0].to_float(); hint.max = slices[1].to_float(); @@ -4215,9 +4215,9 @@ static EditorPropertyRangeHint _parse_range_hint(PropertyHint p_hint, const Stri for (int i = 2; i < slices.size(); i++) { String slice = slices[i].strip_edges(); if (slice == "or_greater") { - hint.greater = true; - } else if (slice == "or_lesser") { - hint.lesser = true; + hint.or_greater = true; + } else if (slice == "or_less") { + hint.or_less = true; } else if (slice == "no_slider") { hint.hide_slider = true; } else if (slice == "exp") { @@ -4314,7 +4314,7 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_ EditorPropertyInteger *editor = memnew(EditorPropertyInteger); EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, 1); - editor->setup(hint.min, hint.max, hint.step, hint.greater, hint.lesser, hint.suffix); + editor->setup(hint.min, hint.max, hint.step, hint.or_greater, hint.or_less, hint.suffix); return editor; } @@ -4342,7 +4342,7 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_ EditorPropertyFloat *editor = memnew(EditorPropertyFloat); EditorPropertyRangeHint hint = _parse_range_hint(p_hint, p_hint_text, default_float_step); - editor->setup(hint.min, hint.max, hint.step, hint.hide_slider, hint.exp_range, hint.greater, hint.lesser, hint.suffix, hint.radians); + editor->setup(hint.min, hint.max, hint.step, hint.hide_slider, hint.exp_range, hint.or_greater, hint.or_less, hint.suffix, hint.radians); return editor; } diff --git a/editor/editor_properties_array_dict.h b/editor/editor_properties_array_dict.h index 82aeebe14a..ae61418528 100644 --- a/editor/editor_properties_array_dict.h +++ b/editor/editor_properties_array_dict.h @@ -151,7 +151,7 @@ class EditorPropertyDictionary : public EditorProperty { Button *edit = nullptr; MarginContainer *container = nullptr; VBoxContainer *property_vbox = nullptr; - EditorSpinSlider *size_sliderv; + EditorSpinSlider *size_sliderv = nullptr; Button *button_add_item = nullptr; EditorPaginator *paginator = nullptr; diff --git a/editor/editor_sectioned_inspector.cpp b/editor/editor_sectioned_inspector.cpp index 94ee741db5..e078bea037 100644 --- a/editor/editor_sectioned_inspector.cpp +++ b/editor/editor_sectioned_inspector.cpp @@ -113,18 +113,13 @@ class SectionedInspectorFilter : public Object { } } - bool property_can_revert(const StringName &p_name) { + bool _property_can_revert(const StringName &p_name) const { return edited->property_can_revert(section + "/" + p_name); } - Variant property_get_revert(const StringName &p_name) { - return edited->property_get_revert(section + "/" + p_name); - } - -protected: - static void _bind_methods() { - ClassDB::bind_method("property_can_revert", &SectionedInspectorFilter::property_can_revert); - ClassDB::bind_method("property_get_revert", &SectionedInspectorFilter::property_get_revert); + bool _property_get_revert(const StringName &p_name, Variant &r_property) const { + r_property = edited->property_get_revert(section + "/" + p_name); + return true; } public: diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index edd44b0a3a..73acab3876 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -1536,7 +1536,7 @@ Ref<Shortcut> ED_SHORTCUT_ARRAY(const String &p_path, const String &p_name, cons return sc; } -void EditorSettings::set_builtin_action_override(const String &p_name, const Array &p_events) { +void EditorSettings::set_builtin_action_override(const String &p_name, const TypedArray<InputEvent> &p_events) { List<Ref<InputEvent>> event_list; // Override the whole list, since events may have their order changed or be added, removed or edited. diff --git a/editor/editor_settings.h b/editor/editor_settings.h index 09bc4caa22..4dcf3a9cad 100644 --- a/editor/editor_settings.h +++ b/editor/editor_settings.h @@ -175,7 +175,7 @@ public: Ref<Shortcut> get_shortcut(const String &p_name) const; void get_shortcut_list(List<String> *r_shortcuts); - void set_builtin_action_override(const String &p_name, const Array &p_events); + void set_builtin_action_override(const String &p_name, const TypedArray<InputEvent> &p_events); const Array get_builtin_action_overrides(const String &p_name) const; void notify_changes(); diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp index 33632649c8..58020cf682 100644 --- a/editor/editor_spin_slider.cpp +++ b/editor/editor_spin_slider.cpp @@ -42,7 +42,7 @@ String EditorSpinSlider::get_tooltip(const Point2 &p_pos) const { #else Key key = Key::CTRL; #endif - return TS->format_number(rtos(get_value())) + "\n\n" + vformat(TTR("Hold %s to round to integers. Hold Shift for more precise changes."), find_keycode_name(key)); + return TS->format_number(rtos(get_value())) + "\n\n" + vformat(TTR("Hold %s to round to integers.\nHold Shift for more precise changes."), find_keycode_name(key)); } return TS->format_number(rtos(get_value())); } diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index af0e40d1d4..6934c2d13c 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -182,7 +182,7 @@ static Ref<StyleBoxFlat> make_flat_stylebox(Color p_color, float p_margin_left = Ref<StyleBoxFlat> style(memnew(StyleBoxFlat)); style->set_bg_color(p_color); // Adjust level of detail based on the corners' effective sizes. - style->set_corner_detail(Math::ceil(1.5 * p_corner_width * EDSCALE)); + style->set_corner_detail(Math::ceil(0.8 * p_corner_width * EDSCALE)); style->set_corner_radius_all(p_corner_width * EDSCALE); style->set_default_margin(SIDE_LEFT, p_margin_left * EDSCALE); style->set_default_margin(SIDE_RIGHT, p_margin_right * EDSCALE); @@ -593,7 +593,6 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { Ref<StyleBoxFlat> style_default = make_flat_stylebox(base_color, default_margin_size, default_margin_size, default_margin_size, default_margin_size, corner_width); style_default->set_border_width_all(border_width); style_default->set_border_color(base_color); - style_default->set_draw_center(true); // Button and widgets const float extra_spacing = EDITOR_GET("interface/theme/additional_spacing"); @@ -635,6 +634,9 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { const Color shadow_color = Color(0, 0, 0, dark_theme ? 0.3 : 0.1); style_popup->set_shadow_color(shadow_color); style_popup->set_shadow_size(4 * EDSCALE); + // Popups are separate windows by default in the editor. Windows currently don't support per-pixel transparency + // in 4.0, and even if it was, it may not always work in practice (e.g. running with compositing disabled). + style_popup->set_corner_radius_all(0); Ref<StyleBoxLine> style_popup_separator(memnew(StyleBoxLine)); style_popup_separator->set_color(separator_color); @@ -661,14 +663,9 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { style_tab_base->set_border_width_all(0); // Don't round the top corners to avoid creating a small blank space between the tabs and the main panel. // This also makes the top highlight look better. - style_tab_base->set_corner_detail(corner_width); - style_tab_base->set_corner_radius_all(0); - style_tab_base->set_corner_radius(CORNER_TOP_LEFT, corner_radius * EDSCALE); - style_tab_base->set_corner_radius(CORNER_TOP_RIGHT, corner_radius * EDSCALE); - - // Prevent visible artifacts and cover the top-left rounded corner of the panel below the tab if selected - // We can't prevent them with both rounded corners and non-zero border width, though - style_tab_base->set_expand_margin_size(SIDE_BOTTOM, corner_width > 0 ? corner_width : border_width); + style_tab_base->set_corner_radius(CORNER_BOTTOM_LEFT, 0); + style_tab_base->set_corner_radius(CORNER_BOTTOM_RIGHT, 0); + // When using a border width greater than 0, visually line up the left of the selected tab with the underlying panel. style_tab_base->set_expand_margin_size(SIDE_LEFT, -border_width); @@ -975,9 +972,6 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { // Always display a border for PopupMenus so they can be distinguished from their background. style_popup_menu->set_border_width_all(EDSCALE); style_popup_menu->set_border_color(dark_color_2); - // Popups are separate windows by default in the editor. Windows currently don't support per-pixel transparency - // in 4.0, and even if it was, it may not always work in practice (e.g. running with compositing disabled). - style_popup_menu->set_corner_radius_all(0); theme->set_stylebox("panel", "PopupMenu", style_popup_menu); Ref<StyleBoxFlat> style_menu_hover = style_widget_hover->duplicate(); @@ -1212,17 +1206,15 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_color("font_color", "ItemList", font_color); theme->set_color("font_selected_color", "ItemList", mono_color); theme->set_color("guide_color", "ItemList", guide_color); - theme->set_constant("v_separation", "ItemList", widget_default_margin.y - EDSCALE); + theme->set_constant("v_separation", "ItemList", force_even_vsep * 0.5 * EDSCALE); theme->set_constant("h_separation", "ItemList", 6 * EDSCALE); theme->set_constant("icon_margin", "ItemList", 6 * EDSCALE); theme->set_constant("line_separation", "ItemList", 3 * EDSCALE); // TabBar & TabContainer - Ref<StyleBoxFlat> style_tabbar_background = make_flat_stylebox(dark_color_1, 0, 0, 0, 0); - style_tabbar_background->set_expand_margin_size(SIDE_BOTTOM, corner_width > 0 ? corner_width : border_width); - style_tabbar_background->set_corner_detail(corner_width); - style_tabbar_background->set_corner_radius(CORNER_TOP_LEFT, corner_radius * EDSCALE); - style_tabbar_background->set_corner_radius(CORNER_TOP_RIGHT, corner_radius * EDSCALE); + Ref<StyleBoxFlat> style_tabbar_background = make_flat_stylebox(dark_color_1, 0, 0, 0, 0, corner_radius * EDSCALE); + style_tabbar_background->set_corner_radius(CORNER_BOTTOM_LEFT, 0); + style_tabbar_background->set_corner_radius(CORNER_BOTTOM_RIGHT, 0); theme->set_stylebox("tabbar_background", "TabContainer", style_tabbar_background); theme->set_stylebox("tab_selected", "TabContainer", style_tab_selected); @@ -1233,8 +1225,6 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("tab_disabled", "TabBar", style_tab_disabled); theme->set_stylebox("button_pressed", "TabBar", style_menu); theme->set_stylebox("button_highlight", "TabBar", style_menu); - theme->set_stylebox("SceneTabFG", "EditorStyles", style_tab_selected); - theme->set_stylebox("SceneTabBG", "EditorStyles", style_tab_unselected); theme->set_color("font_selected_color", "TabContainer", font_color); theme->set_color("font_unselected_color", "TabContainer", font_disabled_color); theme->set_color("font_selected_color", "TabBar", font_color); @@ -1254,22 +1244,28 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_icon("decrement_highlight", "TabContainer", theme->get_icon(SNAME("GuiScrollArrowLeftHl"), SNAME("EditorIcons"))); theme->set_icon("drop_mark", "TabContainer", theme->get_icon(SNAME("GuiTabDropMark"), SNAME("EditorIcons"))); theme->set_icon("drop_mark", "TabBar", theme->get_icon(SNAME("GuiTabDropMark"), SNAME("EditorIcons"))); + theme->set_constant("side_margin", "TabContainer", 0); theme->set_constant("h_separation", "TabBar", 4 * EDSCALE); - // Content of each tab + // Content of each tab. Ref<StyleBoxFlat> style_content_panel = style_default->duplicate(); style_content_panel->set_border_color(dark_color_3); style_content_panel->set_border_width_all(border_width); style_content_panel->set_border_width(Side::SIDE_TOP, 0); style_content_panel->set_corner_radius(CORNER_TOP_LEFT, 0); style_content_panel->set_corner_radius(CORNER_TOP_RIGHT, 0); - // compensate the border + // Compensate for the border. style_content_panel->set_default_margin(SIDE_TOP, (2 + margin_size_extra) * EDSCALE); style_content_panel->set_default_margin(SIDE_RIGHT, margin_size_extra * EDSCALE); style_content_panel->set_default_margin(SIDE_BOTTOM, margin_size_extra * EDSCALE); style_content_panel->set_default_margin(SIDE_LEFT, margin_size_extra * EDSCALE); theme->set_stylebox("panel", "TabContainer", style_content_panel); + // Bottom panel. + Ref<StyleBoxFlat> style_bottom_panel = style_content_panel->duplicate(); + style_bottom_panel->set_corner_radius_all(corner_radius * EDSCALE); + theme->set_stylebox("BottomPanel", "EditorStyles", style_bottom_panel); + // TabContainerOdd can be used on tabs against the base color background (e.g. nested tabs). theme->set_type_variation("TabContainerOdd", "TabContainer"); @@ -1348,7 +1344,6 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("normal", "TextEdit", style_line_edit); theme->set_stylebox("focus", "TextEdit", style_widget_focus); theme->set_stylebox("read_only", "TextEdit", style_line_edit_disabled); - theme->set_constant("side_margin", "TabContainer", 0); theme->set_icon("tab", "TextEdit", theme->get_icon(SNAME("GuiTab"), SNAME("EditorIcons"))); theme->set_icon("space", "TextEdit", theme->get_icon(SNAME("GuiSpace"), SNAME("EditorIcons"))); theme->set_color("font_color", "TextEdit", font_color); @@ -1358,6 +1353,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_color("selection_color", "TextEdit", selection_color); theme->set_constant("line_spacing", "TextEdit", 4 * EDSCALE); + theme->set_icon("h_grabber", "SplitContainer", theme->get_icon(SNAME("GuiHsplitter"), SNAME("EditorIcons"))); + theme->set_icon("v_grabber", "SplitContainer", theme->get_icon(SNAME("GuiVsplitter"), SNAME("EditorIcons"))); theme->set_icon("grabber", "VSplitContainer", theme->get_icon(SNAME("GuiVsplitter"), SNAME("EditorIcons"))); theme->set_icon("grabber", "HSplitContainer", theme->get_icon(SNAME("GuiHsplitter"), SNAME("EditorIcons"))); @@ -1651,6 +1648,11 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { graphsbcomment->set_border_width(SIDE_TOP, 24 * EDSCALE); graphsbcommentselected->set_border_width(SIDE_TOP, 24 * EDSCALE); + graphsb->set_corner_detail(corner_radius * EDSCALE); + graphsbselected->set_corner_detail(corner_radius * EDSCALE); + graphsbcomment->set_corner_detail(corner_radius * EDSCALE); + graphsbcommentselected->set_corner_detail(corner_radius * EDSCALE); + theme->set_stylebox("frame", "GraphNode", graphsb); theme->set_stylebox("selected_frame", "GraphNode", graphsbselected); theme->set_stylebox("comment", "GraphNode", graphsbcomment); diff --git a/editor/editor_toaster.cpp b/editor/editor_toaster.cpp index 5b015fc95c..e66b782f3c 100644 --- a/editor/editor_toaster.cpp +++ b/editor/editor_toaster.cpp @@ -284,7 +284,7 @@ void EditorToaster::_draw_button() { void EditorToaster::_draw_progress(Control *panel) { if (toasts.has(panel) && toasts[panel].remaining_time > 0 && toasts[panel].duration > 0) { Size2 size = panel->get_size(); - size.x *= MIN(1, Math::range_lerp(toasts[panel].remaining_time, 0, toasts[panel].duration, 0, 2)); + size.x *= MIN(1, Math::remap(toasts[panel].remaining_time, 0, toasts[panel].duration, 0, 2)); Ref<StyleBoxFlat> stylebox; switch (toasts[panel].severity) { diff --git a/editor/editor_translation_parser.cpp b/editor/editor_translation_parser.cpp index eb4df3b630..eb38e203a5 100644 --- a/editor/editor_translation_parser.cpp +++ b/editor/editor_translation_parser.cpp @@ -38,8 +38,8 @@ EditorTranslationParser *EditorTranslationParser::singleton = nullptr; Error EditorTranslationParserPlugin::parse_file(const String &p_path, Vector<String> *r_ids, Vector<Vector<String>> *r_ids_ctx_plural) { - Array ids; - Array ids_ctx_plural; + TypedArray<String> ids; + TypedArray<Array> ids_ctx_plural; if (GDVIRTUAL_CALL(_parse_file, p_path, ids, ids_ctx_plural)) { // Add user's extracted translatable messages. diff --git a/editor/editor_translation_parser.h b/editor/editor_translation_parser.h index bd770250f9..0fe166a0b0 100644 --- a/editor/editor_translation_parser.h +++ b/editor/editor_translation_parser.h @@ -35,6 +35,7 @@ #include "core/object/gdvirtual.gen.inc" #include "core/object/ref_counted.h" #include "core/object/script_language.h" +#include "core/variant/typed_array.h" class EditorTranslationParserPlugin : public RefCounted { GDCLASS(EditorTranslationParserPlugin, RefCounted); @@ -42,7 +43,7 @@ class EditorTranslationParserPlugin : public RefCounted { protected: static void _bind_methods(); - GDVIRTUAL3(_parse_file, String, Array, Array) + GDVIRTUAL3(_parse_file, String, TypedArray<String>, TypedArray<Array>) GDVIRTUAL0RC(Vector<String>, _get_recognized_extensions) public: diff --git a/editor/editor_vcs_interface.cpp b/editor/editor_vcs_interface.cpp index 0c6c876b2f..d22c7bd149 100644 --- a/editor/editor_vcs_interface.cpp +++ b/editor/editor_vcs_interface.cpp @@ -57,7 +57,7 @@ void EditorVCSInterface::set_credentials(String p_username, String p_password, S } List<String> EditorVCSInterface::get_remotes() { - Array result; + TypedArray<Dictionary> result; if (!GDVIRTUAL_CALL(_get_remotes, result)) { UNIMPLEMENTED(); return {}; @@ -71,7 +71,7 @@ List<String> EditorVCSInterface::get_remotes() { } List<EditorVCSInterface::StatusFile> EditorVCSInterface::get_modified_files_data() { - Array result; + TypedArray<Dictionary> result; if (!GDVIRTUAL_CALL(_get_modified_files_data, result)) { UNIMPLEMENTED(); return {}; @@ -123,7 +123,7 @@ List<EditorVCSInterface::DiffFile> EditorVCSInterface::get_diff(String p_identif } List<EditorVCSInterface::Commit> EditorVCSInterface::get_previous_commits(int p_max_commits) { - Array result; + TypedArray<Dictionary> result; if (!GDVIRTUAL_CALL(_get_previous_commits, p_max_commits, result)) { UNIMPLEMENTED(); return {}; @@ -137,7 +137,7 @@ List<EditorVCSInterface::Commit> EditorVCSInterface::get_previous_commits(int p_ } List<String> EditorVCSInterface::get_branch_list() { - Array result; + TypedArray<Dictionary> result; if (!GDVIRTUAL_CALL(_get_branch_list, result)) { UNIMPLEMENTED(); return {}; @@ -210,7 +210,7 @@ void EditorVCSInterface::fetch(String p_remote) { } List<EditorVCSInterface::DiffHunk> EditorVCSInterface::get_line_diff(String p_file_path, String p_text) { - Array result; + TypedArray<Dictionary> result; if (!GDVIRTUAL_CALL(_get_line_diff, p_file_path, p_text, result)) { UNIMPLEMENTED(); return {}; @@ -257,11 +257,11 @@ Dictionary EditorVCSInterface::create_diff_hunk(int p_old_start, int p_new_start diff_hunk["old_lines"] = p_old_lines; diff_hunk["new_start"] = p_new_start; diff_hunk["old_start"] = p_old_start; - diff_hunk["diff_lines"] = Array(); + diff_hunk["diff_lines"] = TypedArray<Dictionary>(); return diff_hunk; } -Dictionary EditorVCSInterface::add_line_diffs_into_diff_hunk(Dictionary p_diff_hunk, Array p_line_diffs) { +Dictionary EditorVCSInterface::add_line_diffs_into_diff_hunk(Dictionary p_diff_hunk, TypedArray<Dictionary> p_line_diffs) { p_diff_hunk["diff_lines"] = p_line_diffs; return p_diff_hunk; } @@ -270,7 +270,7 @@ Dictionary EditorVCSInterface::create_diff_file(String p_new_file, String p_old_ Dictionary file_diff; file_diff["new_file"] = p_new_file; file_diff["old_file"] = p_old_file; - file_diff["diff_hunks"] = Array(); + file_diff["diff_hunks"] = TypedArray<Dictionary>(); return file_diff; } @@ -284,7 +284,7 @@ Dictionary EditorVCSInterface::create_commit(String p_msg, String p_author, Stri return commit_info; } -Dictionary EditorVCSInterface::add_diff_hunks_into_diff_file(Dictionary p_diff_file, Array p_diff_hunks) { +Dictionary EditorVCSInterface::add_diff_hunks_into_diff_file(Dictionary p_diff_file, TypedArray<Dictionary> p_diff_hunks) { p_diff_file["diff_hunks"] = p_diff_hunks; return p_diff_file; } @@ -312,7 +312,7 @@ EditorVCSInterface::DiffHunk EditorVCSInterface::_convert_diff_hunk(Dictionary p dh.old_lines = p_diff_hunk["old_lines"]; dh.new_start = p_diff_hunk["new_start"]; dh.old_start = p_diff_hunk["old_start"]; - Array diff_lines = p_diff_hunk["diff_lines"]; + TypedArray<Dictionary> diff_lines = p_diff_hunk["diff_lines"]; for (int i = 0; i < diff_lines.size(); i++) { DiffLine dl = _convert_diff_line(diff_lines[i]); dh.diff_lines.push_back(dl); @@ -324,7 +324,7 @@ EditorVCSInterface::DiffFile EditorVCSInterface::_convert_diff_file(Dictionary p DiffFile df; df.new_file = p_diff_file["new_file"]; df.old_file = p_diff_file["old_file"]; - Array diff_hunks = p_diff_file["diff_hunks"]; + TypedArray<Dictionary> diff_hunks = p_diff_file["diff_hunks"]; for (int i = 0; i < diff_hunks.size(); i++) { DiffHunk dh = _convert_diff_hunk(diff_hunks[i]); df.diff_hunks.push_back(dh); diff --git a/editor/editor_vcs_interface.h b/editor/editor_vcs_interface.h index e23e032ab9..5d4901cefa 100644 --- a/editor/editor_vcs_interface.h +++ b/editor/editor_vcs_interface.h @@ -108,7 +108,7 @@ protected: // Proxy endpoints for extensions to implement GDVIRTUAL1R(bool, _initialize, String); GDVIRTUAL5(_set_credentials, String, String, String, String, String); - GDVIRTUAL0R(Array, _get_modified_files_data); + GDVIRTUAL0R(TypedArray<Dictionary>, _get_modified_files_data); GDVIRTUAL1(_stage_file, String); GDVIRTUAL1(_unstage_file, String); GDVIRTUAL1(_discard_file, String); @@ -116,9 +116,9 @@ protected: GDVIRTUAL2R(TypedArray<Dictionary>, _get_diff, String, int); GDVIRTUAL0R(bool, _shut_down); GDVIRTUAL0R(String, _get_vcs_name); - GDVIRTUAL1R(Array, _get_previous_commits, int); - GDVIRTUAL0R(Array, _get_branch_list); - GDVIRTUAL0R(Array, _get_remotes); + GDVIRTUAL1R(TypedArray<Dictionary>, _get_previous_commits, int); + GDVIRTUAL0R(TypedArray<Dictionary>, _get_branch_list); + GDVIRTUAL0R(TypedArray<Dictionary>, _get_remotes); GDVIRTUAL1(_create_branch, String); GDVIRTUAL1(_remove_branch, String); GDVIRTUAL2(_create_remote, String, String); @@ -128,7 +128,7 @@ protected: GDVIRTUAL1(_pull, String); GDVIRTUAL2(_push, String, bool); GDVIRTUAL1(_fetch, String); - GDVIRTUAL2R(Array, _get_line_diff, String, String); + GDVIRTUAL2R(TypedArray<Dictionary>, _get_line_diff, String, String); public: static EditorVCSInterface *get_singleton(); @@ -171,8 +171,8 @@ public: Dictionary create_diff_file(String p_new_file, String p_old_file); Dictionary create_commit(String p_msg, String p_author, String p_id, int64_t p_unix_timestamp, int64_t p_offset_minutes); Dictionary create_status_file(String p_file_path, ChangeType p_change, TreeArea p_area); - Dictionary add_line_diffs_into_diff_hunk(Dictionary p_diff_hunk, Array p_line_diffs); - Dictionary add_diff_hunks_into_diff_file(Dictionary p_diff_file, Array p_diff_hunks); + Dictionary add_line_diffs_into_diff_hunk(Dictionary p_diff_hunk, TypedArray<Dictionary> p_line_diffs); + Dictionary add_diff_hunks_into_diff_file(Dictionary p_diff_file, TypedArray<Dictionary> p_diff_hunks); void popup_error(String p_msg); }; diff --git a/editor/export/editor_export.cpp b/editor/export/editor_export.cpp index d291040bd2..29b6a5e546 100644 --- a/editor/export/editor_export.cpp +++ b/editor/export/editor_export.cpp @@ -351,6 +351,8 @@ EditorExport::EditorExport() { singleton = this; set_process(true); + + GLOBAL_DEF("editor/export/convert_text_resources_to_binary", true); } EditorExport::~EditorExport() { diff --git a/editor/export/editor_export_platform.cpp b/editor/export/editor_export_platform.cpp index e07b5e4cdb..525a962222 100644 --- a/editor/export/editor_export_platform.cpp +++ b/editor/export/editor_export_platform.cpp @@ -44,6 +44,7 @@ #include "editor/editor_settings.h" #include "editor/plugins/script_editor_plugin.h" #include "editor_export_plugin.h" +#include "scene/resources/packed_scene.h" static int _get_pad(int p_alignment, int p_n) { int rest = p_n % p_alignment; @@ -488,6 +489,295 @@ EditorExportPlatform::ExportNotifier::~ExportNotifier() { } } +bool EditorExportPlatform::_export_customize_dictionary(Dictionary &dict, LocalVector<Ref<EditorExportPlugin>> &customize_resources_plugins) { + bool changed = false; + + List<Variant> keys; + dict.get_key_list(&keys); + for (const Variant &K : keys) { + Variant v = dict[K]; + switch (v.get_type()) { + case Variant::OBJECT: { + Ref<Resource> res = v; + if (res.is_valid()) { + for (uint32_t j = 0; j < customize_resources_plugins.size(); j++) { + Ref<Resource> new_res = customize_resources_plugins[j]->_customize_resource(res, ""); + if (new_res.is_valid()) { + changed = true; + if (new_res != res) { + dict[K] = new_res; + res = new_res; + } + break; + } + } + + // If it was not replaced, go through and see if there is something to replace. + if (res.is_valid() && !res->get_path().is_resource_file() && _export_customize_object(res.ptr(), customize_resources_plugins), true) { + changed = true; + } + } + + } break; + case Variant::DICTIONARY: { + Dictionary d = v; + if (_export_customize_dictionary(d, customize_resources_plugins)) { + changed = true; + } + } break; + case Variant::ARRAY: { + Array a = v; + if (_export_customize_array(a, customize_resources_plugins)) { + changed = true; + } + } break; + default: { + } + } + } + return changed; +} + +bool EditorExportPlatform::_export_customize_array(Array &arr, LocalVector<Ref<EditorExportPlugin>> &customize_resources_plugins) { + bool changed = false; + + for (int i = 0; i < arr.size(); i++) { + Variant v = arr.get(i); + switch (v.get_type()) { + case Variant::OBJECT: { + Ref<Resource> res = v; + if (res.is_valid()) { + for (uint32_t j = 0; j < customize_resources_plugins.size(); j++) { + Ref<Resource> new_res = customize_resources_plugins[j]->_customize_resource(res, ""); + if (new_res.is_valid()) { + changed = true; + if (new_res != res) { + arr.set(i, new_res); + res = new_res; + } + break; + } + } + + // If it was not replaced, go through and see if there is something to replace. + if (res.is_valid() && !res->get_path().is_resource_file() && _export_customize_object(res.ptr(), customize_resources_plugins), true) { + changed = true; + } + } + } break; + case Variant::DICTIONARY: { + Dictionary d = v; + if (_export_customize_dictionary(d, customize_resources_plugins)) { + changed = true; + } + } break; + case Variant::ARRAY: { + Array a = v; + if (_export_customize_array(a, customize_resources_plugins)) { + changed = true; + } + } break; + default: { + } + } + } + return changed; +} + +bool EditorExportPlatform::_export_customize_object(Object *p_object, LocalVector<Ref<EditorExportPlugin>> &customize_resources_plugins) { + bool changed = false; + + List<PropertyInfo> props; + p_object->get_property_list(&props); + for (const PropertyInfo &E : props) { + switch (E.type) { + case Variant::OBJECT: { + Ref<Resource> res = p_object->get(E.name); + if (res.is_valid()) { + for (uint32_t j = 0; j < customize_resources_plugins.size(); j++) { + Ref<Resource> new_res = customize_resources_plugins[j]->_customize_resource(res, ""); + if (new_res.is_valid()) { + changed = true; + if (new_res != res) { + p_object->set(E.name, new_res); + res = new_res; + } + break; + } + } + + // If it was not replaced, go through and see if there is something to replace. + if (res.is_valid() && !res->get_path().is_resource_file() && _export_customize_object(res.ptr(), customize_resources_plugins), true) { + changed = true; + } + } + + } break; + case Variant::DICTIONARY: { + Dictionary d = p_object->get(E.name); + if (_export_customize_dictionary(d, customize_resources_plugins)) { + // May have been generated, so set back just in case + p_object->set(E.name, d); + changed = true; + } + } break; + case Variant::ARRAY: { + Array a = p_object->get(E.name); + if (_export_customize_array(a, customize_resources_plugins)) { + // May have been generated, so set back just in case + p_object->set(E.name, a); + changed = true; + } + } break; + default: { + } + } + } + return changed; +} + +bool EditorExportPlatform::_export_customize_scene_resources(Node *p_root, Node *p_node, LocalVector<Ref<EditorExportPlugin>> &customize_resources_plugins) { + bool changed = false; + + if (p_node == p_root || p_node->get_owner() == p_root) { + if (_export_customize_object(p_node, customize_resources_plugins)) { + changed = true; + } + } + + for (int i = 0; i < p_node->get_child_count(); i++) { + if (_export_customize_scene_resources(p_root, p_node->get_child(i), customize_resources_plugins)) { + changed = true; + } + } + + return changed; +} + +String EditorExportPlatform::_export_customize(const String &p_path, LocalVector<Ref<EditorExportPlugin>> &customize_resources_plugins, LocalVector<Ref<EditorExportPlugin>> &customize_scenes_plugins, HashMap<String, FileExportCache> &export_cache, const String &export_base_path, bool p_force_save) { + if (!p_force_save && customize_resources_plugins.is_empty() && customize_scenes_plugins.is_empty()) { + return p_path; // do none + } + + // Check if a cache exists + if (export_cache.has(p_path)) { + FileExportCache &fec = export_cache[p_path]; + + if (fec.saved_path.is_empty() || FileAccess::exists(fec.saved_path)) { + // Destination file exists (was not erased) or not needed + + uint64_t mod_time = FileAccess::get_modified_time(p_path); + if (fec.source_modified_time == mod_time) { + // Cached (modified time matches). + fec.used = true; + return fec.saved_path.is_empty() ? p_path : fec.saved_path; + } + + String md5 = FileAccess::get_md5(p_path); + if (FileAccess::exists(p_path + ".import")) { + // Also consider the import file in the string + md5 += FileAccess::get_md5(p_path + ".import"); + } + if (fec.source_md5 == md5) { + // Cached (md5 matches). + fec.source_modified_time = mod_time; + fec.used = true; + return fec.saved_path.is_empty() ? p_path : fec.saved_path; + } + } + } + + FileExportCache fec; + fec.used = true; + fec.source_modified_time = FileAccess::get_modified_time(p_path); + + String md5 = FileAccess::get_md5(p_path); + if (FileAccess::exists(p_path + ".import")) { + // Also consider the import file in the string + md5 += FileAccess::get_md5(p_path + ".import"); + } + + fec.source_md5 = md5; + + // Check if it should convert + + String type = ResourceLoader::get_resource_type(p_path); + + bool modified = false; + + String save_path; + + if (type == "PackedScene") { // Its a scene. + Ref<PackedScene> ps = ResourceLoader::load(p_path, "PackedScene", ResourceFormatLoader::CACHE_MODE_IGNORE); + ERR_FAIL_COND_V(ps.is_null(), p_path); + Node *node = ps->instantiate(); + ERR_FAIL_COND_V(node == nullptr, p_path); + if (customize_scenes_plugins.size()) { + for (uint32_t i = 0; i < customize_scenes_plugins.size(); i++) { + Node *customized = customize_scenes_plugins[i]->_customize_scene(node, p_path); + if (customized != nullptr) { + node = customized; + modified = true; + } + } + } + if (customize_resources_plugins.size()) { + if (_export_customize_scene_resources(node, node, customize_resources_plugins)) { + modified = true; + } + } + + if (modified || p_force_save) { + // If modified, save it again. This is also used for TSCN -> SCN conversion on export. + + String base_file = p_path.get_file().get_basename() + ".scn"; // use SCN for saving (binary) and repack (If conversting, TSCN PackedScene representation is inefficient, so repacking is also desired). + save_path = export_base_path.path_join("export-" + p_path.md5_text() + "-" + base_file); + + Ref<PackedScene> s; + s.instantiate(); + s->pack(node); + Error err = ResourceSaver::save(s, save_path); + ERR_FAIL_COND_V_MSG(err != OK, p_path, "Unable to save export scene file to: " + save_path); + } + } else { + Ref<Resource> res = ResourceLoader::load(p_path, "", ResourceFormatLoader::CACHE_MODE_IGNORE); + ERR_FAIL_COND_V(res.is_null(), p_path); + + if (customize_resources_plugins.size()) { + for (uint32_t i = 0; i < customize_resources_plugins.size(); i++) { + Ref<Resource> new_res = customize_resources_plugins[i]->_customize_resource(res, p_path); + if (new_res.is_valid()) { + modified = true; + if (new_res != res) { + res = new_res; + } + break; + } + } + + if (_export_customize_object(res.ptr(), customize_resources_plugins)) { + modified = true; + } + } + + if (modified || p_force_save) { + // If modified, save it again. This is also used for TRES -> RES conversion on export. + + String base_file = p_path.get_file().get_basename() + ".res"; // use RES for saving (binary) + save_path = export_base_path.path_join("export-" + p_path.md5_text() + "-" + base_file); + + Error err = ResourceSaver::save(res, save_path); + ERR_FAIL_COND_V_MSG(err != OK, p_path, "Unable to save export resource file to: " + save_path); + } + } + + fec.saved_path = save_path; + + export_cache[p_path] = fec; + + return save_path.is_empty() ? p_path : save_path; +} + Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> &p_preset, bool p_debug, EditorExportSaveFunction p_func, void *p_udata, EditorExportSaveSharedObject p_so_func) { //figure out paths of files that will be exported HashSet<String> paths; @@ -601,6 +891,15 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> & Error err = OK; Vector<Ref<EditorExportPlugin>> export_plugins = EditorExport::get_singleton()->get_export_plugins(); + struct SortByName { + bool operator()(const Ref<EditorExportPlugin> &left, const Ref<EditorExportPlugin> &right) const { + return left->_get_name() < right->_get_name(); + } + }; + + // Always sort by name, to so if for some reason theya are re-arranged, it still works. + export_plugins.sort_custom<SortByName>(); + for (int i = 0; i < export_plugins.size(); i++) { export_plugins.write[i]->set_export_preset(p_preset); @@ -623,6 +922,65 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> & } HashSet<String> features = get_features(p_preset, p_debug); + PackedStringArray features_psa; + for (const String &feature : features) { + features_psa.push_back(feature); + } + + // Check if custom processing is needed + uint32_t custom_resources_hash = HASH_MURMUR3_SEED; + uint32_t custom_scene_hash = HASH_MURMUR3_SEED; + + LocalVector<Ref<EditorExportPlugin>> customize_resources_plugins; + LocalVector<Ref<EditorExportPlugin>> customize_scenes_plugins; + + for (int i = 0; i < export_plugins.size(); i++) { + if (export_plugins[i]->_begin_customize_resources(Ref<EditorExportPlatform>(this), features_psa)) { + customize_resources_plugins.push_back(export_plugins[i]); + + custom_resources_hash = hash_murmur3_one_64(export_plugins[i]->_get_name().hash64(), custom_resources_hash); + uint64_t hash = export_plugins[i]->_get_customization_configuration_hash(); + custom_resources_hash = hash_murmur3_one_64(hash, custom_resources_hash); + } + if (export_plugins[i]->_begin_customize_scenes(Ref<EditorExportPlatform>(this), features_psa)) { + customize_scenes_plugins.push_back(export_plugins[i]); + + custom_resources_hash = hash_murmur3_one_64(export_plugins[i]->_get_name().hash64(), custom_resources_hash); + uint64_t hash = export_plugins[i]->_get_customization_configuration_hash(); + custom_scene_hash = hash_murmur3_one_64(hash, custom_scene_hash); + } + } + + HashMap<String, FileExportCache> export_cache; + String export_base_path = ProjectSettings::get_singleton()->get_project_data_path().path_join("exported/") + itos(custom_resources_hash); + + bool convert_text_to_binary = GLOBAL_GET("editor/export/convert_text_resources_to_binary"); + + if (convert_text_to_binary || customize_resources_plugins.size() || customize_scenes_plugins.size()) { + // See if we have something to open + Ref<FileAccess> f = FileAccess::open(export_base_path.path_join("file_cache"), FileAccess::READ); + if (f.is_valid()) { + String l = f->get_line(); + while (l != String()) { + Vector<String> fields = l.split("::"); + if (fields.size() == 4) { + FileExportCache fec; + String path = fields[0]; + fec.source_md5 = fields[1].strip_edges(); + fec.source_modified_time = fields[2].strip_edges().to_int(); + fec.saved_path = fields[3]; + fec.used = false; // Assume unused until used. + export_cache[path] = fec; + } + l = f->get_line(); + } + } else { + // create the path + Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_RESOURCES); + d->change_dir(ProjectSettings::get_singleton()->get_project_data_path()); + d->make_dir_recursive("exported/" + itos(custom_resources_hash)); + } + } //store everything in the export medium int idx = 0; @@ -633,85 +991,133 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> & String type = ResourceLoader::get_resource_type(path); if (FileAccess::exists(path + ".import")) { - //file is imported, replace by what it imports - Ref<ConfigFile> config; - config.instantiate(); - err = config->load(path + ".import"); - if (err != OK) { - ERR_PRINT("Could not parse: '" + path + "', not exported."); - continue; - } + // Before doing this, try to see if it can be customized - String importer_type = config->get_value("remap", "importer"); + String export_path = _export_customize(path, customize_resources_plugins, customize_scenes_plugins, export_cache, export_base_path, false); - if (importer_type == "keep") { - //just keep file as-is - Vector<uint8_t> array = FileAccess::get_file_as_array(path); - err = p_func(p_udata, path, array, idx, total, enc_in_filters, enc_ex_filters, key); + if (export_path != path) { + // It was actually customized.. + // Since the original file is likely not recognized, just use the import system + Ref<ConfigFile> config; + config.instantiate(); + err = config->load(path + ".import"); + if (err != OK) { + ERR_PRINT("Could not parse: '" + path + "', not exported."); + continue; + } + config->set_value("remap", "type", ResourceLoader::get_resource_type(export_path)); + + // Erase all PAths + List<String> keys; + config->get_section_keys("remap", &keys); + for (const String &K : keys) { + if (E.begins_with("path")) { + config->erase_section_key("remap", K); + } + } + // Set actual converted path. + config->set_value("remap", "path", export_path); + + // erase useless sections + config->erase_section("deps"); + config->erase_section("params"); + + String import_text = config->encode_to_text(); + CharString cs = import_text.utf8(); + Vector<uint8_t> sarr; + sarr.resize(cs.size()); + memcpy(sarr.ptrw(), cs.ptr(), sarr.size()); + + err = p_func(p_udata, path + ".import", sarr, idx, total, enc_in_filters, enc_ex_filters, key); if (err != OK) { return err; } + // Now actual remapped file: + sarr = FileAccess::get_file_as_array(export_path); + err = p_func(p_udata, export_path, sarr, idx, total, enc_in_filters, enc_ex_filters, key); + if (err != OK) { + return err; + } + } else { + // file is imported and not customized, replace by what it imports + Ref<ConfigFile> config; + config.instantiate(); + err = config->load(path + ".import"); + if (err != OK) { + ERR_PRINT("Could not parse: '" + path + "', not exported."); + continue; + } - continue; - } + String importer_type = config->get_value("remap", "importer"); - List<String> remaps; - config->get_section_keys("remap", &remaps); + if (importer_type == "keep") { + //just keep file as-is + Vector<uint8_t> array = FileAccess::get_file_as_array(path); + err = p_func(p_udata, path, array, idx, total, enc_in_filters, enc_ex_filters, key); - HashSet<String> remap_features; + if (err != OK) { + return err; + } - for (const String &F : remaps) { - String remap = F; - String feature = remap.get_slice(".", 1); - if (features.has(feature)) { - remap_features.insert(feature); + continue; } - } - if (remap_features.size() > 1) { - this->resolve_platform_feature_priorities(p_preset, remap_features); - } + List<String> remaps; + config->get_section_keys("remap", &remaps); - err = OK; + HashSet<String> remap_features; - for (const String &F : remaps) { - String remap = F; - if (remap == "path") { - String remapped_path = config->get_value("remap", remap); - Vector<uint8_t> array = FileAccess::get_file_as_array(remapped_path); - err = p_func(p_udata, remapped_path, array, idx, total, enc_in_filters, enc_ex_filters, key); - } else if (remap.begins_with("path.")) { + for (const String &F : remaps) { + String remap = F; String feature = remap.get_slice(".", 1); + if (features.has(feature)) { + remap_features.insert(feature); + } + } - if (remap_features.has(feature)) { + if (remap_features.size() > 1) { + this->resolve_platform_feature_priorities(p_preset, remap_features); + } + + err = OK; + + for (const String &F : remaps) { + String remap = F; + if (remap == "path") { String remapped_path = config->get_value("remap", remap); Vector<uint8_t> array = FileAccess::get_file_as_array(remapped_path); err = p_func(p_udata, remapped_path, array, idx, total, enc_in_filters, enc_ex_filters, key); + } else if (remap.begins_with("path.")) { + String feature = remap.get_slice(".", 1); + + if (remap_features.has(feature)) { + String remapped_path = config->get_value("remap", remap); + Vector<uint8_t> array = FileAccess::get_file_as_array(remapped_path); + err = p_func(p_udata, remapped_path, array, idx, total, enc_in_filters, enc_ex_filters, key); + } } } - } - if (err != OK) { - return err; - } + if (err != OK) { + return err; + } - //also save the .import file - Vector<uint8_t> array = FileAccess::get_file_as_array(path + ".import"); - err = p_func(p_udata, path + ".import", array, idx, total, enc_in_filters, enc_ex_filters, key); + //also save the .import file + Vector<uint8_t> array = FileAccess::get_file_as_array(path + ".import"); + err = p_func(p_udata, path + ".import", array, idx, total, enc_in_filters, enc_ex_filters, key); - if (err != OK) { - return err; + if (err != OK) { + return err; + } } } else { + // Customize + bool do_export = true; for (int i = 0; i < export_plugins.size(); i++) { if (export_plugins[i]->get_script_instance()) { //script based - PackedStringArray features_psa; - for (const String &feature : features) { - features_psa.push_back(feature); - } export_plugins.write[i]->_export_file_script(path, type, features_psa); } else { export_plugins.write[i]->_export_file(path, type, features); @@ -748,8 +1154,18 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> & } //just store it as it comes if (do_export) { - Vector<uint8_t> array = FileAccess::get_file_as_array(path); - err = p_func(p_udata, path, array, idx, total, enc_in_filters, enc_ex_filters, key); + // Customization only happens if plugins did not take care of it before + bool force_binary = convert_text_to_binary && (path.get_extension().to_lower() == "tres" || path.get_extension().to_lower() == "tscn"); + String export_path = _export_customize(path, customize_resources_plugins, customize_scenes_plugins, export_cache, export_base_path, force_binary); + + if (export_path != path) { + // Add a remap entry + path_remaps.push_back(path); + path_remaps.push_back(export_path); + } + + Vector<uint8_t> array = FileAccess::get_file_as_array(export_path); + err = p_func(p_udata, export_path, array, idx, total, enc_in_filters, enc_ex_filters, key); if (err != OK) { return err; } @@ -759,6 +1175,31 @@ Error EditorExportPlatform::export_project_files(const Ref<EditorExportPreset> & idx++; } + if (convert_text_to_binary || customize_resources_plugins.size() || customize_scenes_plugins.size()) { + // End scene customization + + String fcache = export_base_path.path_join("file_cache"); + Ref<FileAccess> f = FileAccess::open(fcache, FileAccess::WRITE); + + if (f.is_valid()) { + for (const KeyValue<String, FileExportCache> &E : export_cache) { + if (E.value.used) { // May be old, unused + String l = E.key + "::" + E.value.source_md5 + "::" + itos(E.value.source_modified_time) + "::" + E.value.saved_path; + f->store_line(l); + } + } + } else { + ERR_PRINT("Error opening export file cache: " + fcache); + } + + for (uint32_t i = 0; i < customize_resources_plugins.size(); i++) { + customize_resources_plugins[i]->_end_customize_resources(); + } + + for (uint32_t i = 0; i < customize_scenes_plugins.size(); i++) { + customize_scenes_plugins[i]->_end_customize_scenes(); + } + } //save config! Vector<String> custom_list; diff --git a/editor/export/editor_export_platform.h b/editor/export/editor_export_platform.h index bbdb47e041..93bc54284f 100644 --- a/editor/export/editor_export_platform.h +++ b/editor/export/editor_export_platform.h @@ -40,6 +40,8 @@ struct EditorProgress; #include "scene/gui/rich_text_label.h" #include "scene/main/node.h" +class EditorExportPlugin; + class EditorExportPlatform : public RefCounted { GDCLASS(EditorExportPlatform, RefCounted); @@ -99,6 +101,20 @@ private: static Error _add_shared_object(void *p_userdata, const SharedObject &p_so); + struct FileExportCache { + uint64_t source_modified_time = 0; + String source_md5; + String saved_path; + bool used = false; + }; + + bool _export_customize_dictionary(Dictionary &dict, LocalVector<Ref<EditorExportPlugin>> &customize_resources_plugins); + bool _export_customize_array(Array &array, LocalVector<Ref<EditorExportPlugin>> &customize_resources_plugins); + bool _export_customize_object(Object *p_object, LocalVector<Ref<EditorExportPlugin>> &customize_resources_plugins); + bool _export_customize_scene_resources(Node *p_root, Node *p_node, LocalVector<Ref<EditorExportPlugin>> &customize_resources_plugins); + + String _export_customize(const String &p_path, LocalVector<Ref<EditorExportPlugin>> &customize_resources_plugins, LocalVector<Ref<EditorExportPlugin>> &customize_scenes_plugins, HashMap<String, FileExportCache> &export_cache, const String &export_base_path, bool p_force_save); + protected: struct ExportNotifier { ExportNotifier(EditorExportPlatform &p_platform, const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags); diff --git a/editor/export/editor_export_plugin.cpp b/editor/export/editor_export_plugin.cpp index 27a671a919..971ea579cc 100644 --- a/editor/export/editor_export_plugin.cpp +++ b/editor/export/editor_export_plugin.cpp @@ -138,6 +138,64 @@ void EditorExportPlugin::_export_end_script() { GDVIRTUAL_CALL(_export_end); } +// Customization + +bool EditorExportPlugin::_begin_customize_resources(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) const { + bool ret = false; + if (GDVIRTUAL_CALL(_begin_customize_resources, p_platform, p_features, ret)) { + return ret; + } + return false; +} + +Ref<Resource> EditorExportPlugin::_customize_resource(const Ref<Resource> &p_resource, const String &p_path) { + Ref<Resource> ret; + if (GDVIRTUAL_REQUIRED_CALL(_customize_resource, p_resource, p_path, ret)) { + return ret; + } + return Ref<Resource>(); +} + +bool EditorExportPlugin::_begin_customize_scenes(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) const { + bool ret = false; + if (GDVIRTUAL_CALL(_begin_customize_scenes, p_platform, p_features, ret)) { + return ret; + } + return false; +} + +Node *EditorExportPlugin::_customize_scene(Node *p_root, const String &p_path) { + Node *ret = nullptr; + if (GDVIRTUAL_REQUIRED_CALL(_customize_scene, p_root, p_path, ret)) { + return ret; + } + return nullptr; +} + +uint64_t EditorExportPlugin::_get_customization_configuration_hash() const { + uint64_t ret = 0; + if (GDVIRTUAL_REQUIRED_CALL(_get_customization_configuration_hash, ret)) { + return ret; + } + return 0; +} + +void EditorExportPlugin::_end_customize_scenes() { + GDVIRTUAL_CALL(_end_customize_scenes); +} + +void EditorExportPlugin::_end_customize_resources() { + GDVIRTUAL_CALL(_end_customize_resources); +} + +String EditorExportPlugin::_get_name() const { + String ret; + if (GDVIRTUAL_REQUIRED_CALL(_get_name, ret)) { + return ret; + } + return ""; +} + void EditorExportPlugin::_export_file(const String &p_path, const String &p_type, const HashSet<String> &p_features) { } @@ -164,38 +222,20 @@ void EditorExportPlugin::_bind_methods() { GDVIRTUAL_BIND(_export_file, "path", "type", "features"); GDVIRTUAL_BIND(_export_begin, "features", "is_debug", "path", "flags"); GDVIRTUAL_BIND(_export_end); -} -EditorExportPlugin::EditorExportPlugin() { -} + GDVIRTUAL_BIND(_begin_customize_resources, "platform", "features"); + GDVIRTUAL_BIND(_customize_resource, "resource", "path"); -/////////////////////// + GDVIRTUAL_BIND(_begin_customize_scenes, "platform", "features"); + GDVIRTUAL_BIND(_customize_scene, "scene", "path"); -void EditorExportTextSceneToBinaryPlugin::_export_file(const String &p_path, const String &p_type, const HashSet<String> &p_features) { - String extension = p_path.get_extension().to_lower(); - if (extension != "tres" && extension != "tscn") { - return; - } + GDVIRTUAL_BIND(_get_customization_configuration_hash); - bool convert = GLOBAL_GET("editor/export/convert_text_resources_to_binary"); - if (!convert) { - return; - } - String tmp_path = EditorPaths::get_singleton()->get_cache_dir().path_join("tmpfile.res"); - Error err = ResourceFormatLoaderText::convert_file_to_binary(p_path, tmp_path); - if (err != OK) { - DirAccess::remove_file_or_error(tmp_path); - ERR_FAIL(); - } - Vector<uint8_t> data = FileAccess::get_file_as_array(tmp_path); - if (data.size() == 0) { - DirAccess::remove_file_or_error(tmp_path); - ERR_FAIL(); - } - DirAccess::remove_file_or_error(tmp_path); - add_file(p_path + ".converted.res", data, true); + GDVIRTUAL_BIND(_end_customize_scenes); + GDVIRTUAL_BIND(_end_customize_resources); + + GDVIRTUAL_BIND(_get_name); } -EditorExportTextSceneToBinaryPlugin::EditorExportTextSceneToBinaryPlugin() { - GLOBAL_DEF("editor/export/convert_text_resources_to_binary", false); +EditorExportPlugin::EditorExportPlugin() { } diff --git a/editor/export/editor_export_plugin.h b/editor/export/editor_export_plugin.h index 04ebc1dfed..3f37ed40be 100644 --- a/editor/export/editor_export_plugin.h +++ b/editor/export/editor_export_plugin.h @@ -34,6 +34,7 @@ #include "core/extension/native_extension.h" #include "editor_export_preset.h" #include "editor_export_shared_object.h" +#include "scene/main/node.h" class EditorExportPlugin : public RefCounted { GDCLASS(EditorExportPlugin, RefCounted); @@ -77,6 +78,7 @@ class EditorExportPlugin : public RefCounted { macos_plugin_files.clear(); } + // Export void _export_file_script(const String &p_path, const String &p_type, const Vector<String> &p_features); void _export_begin_script(const Vector<String> &p_features, bool p_debug, const String &p_path, int p_flags); void _export_end_script(); @@ -108,6 +110,31 @@ protected: GDVIRTUAL4(_export_begin, Vector<String>, bool, String, uint32_t) GDVIRTUAL0(_export_end) + GDVIRTUAL2RC(bool, _begin_customize_resources, const Ref<EditorExportPlatform> &, const Vector<String> &) + GDVIRTUAL2R(Ref<Resource>, _customize_resource, const Ref<Resource> &, String) + + GDVIRTUAL2RC(bool, _begin_customize_scenes, const Ref<EditorExportPlatform> &, const Vector<String> &) + GDVIRTUAL2R(Node *, _customize_scene, Node *, String) + GDVIRTUAL0RC(uint64_t, _get_customization_configuration_hash) + + GDVIRTUAL0(_end_customize_scenes) + GDVIRTUAL0(_end_customize_resources) + + GDVIRTUAL0RC(String, _get_name) + + bool _begin_customize_resources(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) const; // Return true if this plugin does property export customization + Ref<Resource> _customize_resource(const Ref<Resource> &p_resource, const String &p_path); // If nothing is returned, it means do not touch (nothing changed). If something is returned (either the same or a different resource) it means changes are made. + + bool _begin_customize_scenes(const Ref<EditorExportPlatform> &p_platform, const Vector<String> &p_features) const; // Return true if this plugin does property export customization + Node *_customize_scene(Node *p_root, const String &p_path); // Return true if a change was made + + uint64_t _get_customization_configuration_hash() const; // Hash used for caching customized resources and scenes. + + void _end_customize_scenes(); + void _end_customize_resources(); + + virtual String _get_name() const; + public: Vector<String> get_ios_frameworks() const; Vector<String> get_ios_embedded_frameworks() const; @@ -121,12 +148,4 @@ public: EditorExportPlugin(); }; -class EditorExportTextSceneToBinaryPlugin : public EditorExportPlugin { - GDCLASS(EditorExportTextSceneToBinaryPlugin, EditorExportPlugin); - -public: - virtual void _export_file(const String &p_path, const String &p_type, const HashSet<String> &p_features) override; - EditorExportTextSceneToBinaryPlugin(); -}; - #endif // EDITOR_EXPORT_PLUGIN_H diff --git a/editor/icons/BoxContainer.svg b/editor/icons/BoxContainer.svg new file mode 100644 index 0000000000..03b918d9cf --- /dev/null +++ b/editor/icons/BoxContainer.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m1.4520481 6.9086748c-.60273897.602739-.60272261 1.5799281 0 2.1826507l5.4566267 5.4566265c.602739.602739 1.5799281.602723 2.1826507 0l5.4566265-5.4566265c.602739-.602739.602723-1.5799281 0-2.1826507l-5.4566265-5.4566265c-.602739-.60273904-1.5799281-.60272304-2.1826507 0zm1.0913253 1.0913253 1.0913254-1.0913253 5.4566267 5.4566262-1.0913253 1.091326zm2.1826507-2.1826498 1.0913254-1.091326 5.4566265 5.4566267-1.091326 1.091325zm2.1826507-2.182651 1.0913254-1.091325 5.4566258 5.4566258-1.091325 1.0913254z" fill="#8eef97" stroke-width=".771684"/></svg> diff --git a/editor/icons/FlowContainer.svg 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b/editor/icons/SceneUniqueName.svg index 34279a14a6..c8aca7b3e6 100644 --- a/editor/icons/SceneUniqueName.svg +++ b/editor/icons/SceneUniqueName.svg @@ -1 +1,2 @@ -<svg height="16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="M4.378 2.224q1.235 0 2.084.866.865.85.865 2.083 0 1.17-.881 2.036-.866.85-2.068.85-1.218 0-2.083-.85-.866-.866-.866-2.068t.866-2.051q.865-.866 2.083-.866zm.962 1.988q-.4-.4-.962-.4-.56 0-.961.4-.401.384-.401.93 0 .56.4.961.401.385.962.385.561 0 .962-.385.4-.4.4-.946 0-.56-.4-.945zm5.45-2.116h1.218L5.677 13.78H4.442Zm1.17 5.722q1.234 0 2.083.866.866.849.866 2.1 0 1.17-.882 2.035-.865.85-2.068.85-1.218 0-2.083-.85-.866-.866-.866-2.084 0-1.202.866-2.051.865-.866 2.083-.866zm.961 1.987q-.4-.4-.962-.4-.56 0-.961.4-.4.385-.4.946 0 .561.4.962.4.384.961.384.561 0 .962-.384.4-.4.4-.946 0-.56-.4-.962z" aria-label="%" style="font-weight:600;font-size:16.0277px;font-family:FreeSans;-inkscape-font-specification:'FreeSans Semi-Bold';letter-spacing:0;word-spacing:0;fill:#e0e0e0;fill-opacity:.996078;stroke-width:.400692"/></svg> +<svg height="16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m4.378 2.224q1.235 0 2.084.866.865.85.865 2.083 0 1.17-.881 2.036-.866.85-2.068.85-1.218 0-2.083-.85-.866-.866-.866-2.068t.866-2.051q.865-.866 2.083-.866zm.962 1.988q-.4-.4-.962-.4-.56 0-.961.4-.401.384-.401.93 0 .56.4.961.401.385.962.385.561 0 .962-.385.4-.4.4-.946 0-.56-.4-.945zm5.45-2.116h1.218l-6.331 11.684h-1.235zm1.17 5.722q1.234 0 2.083.866.866.849.866 2.1 0 1.17-.882 2.035-.865.85-2.068.85-1.218 0-2.083-.85-.866-.866-.866-2.084 0-1.202.866-2.051.865-.866 2.083-.866zm.961 1.987q-.4-.4-.962-.4-.56 0-.961.4-.4.385-.4.946 0 .561.4.962.4.384.961.384.561 0 .962-.384.4-.4.4-.946 0-.56-.4-.962z" fill="#e0e0e0" stroke-width=".400692"/></svg> + diff --git a/editor/icons/SplitContainer.svg b/editor/icons/SplitContainer.svg new file mode 100644 index 0000000000..bb03350166 --- /dev/null +++ b/editor/icons/SplitContainer.svg @@ -0,0 +1 @@ +<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m1.452048 6.9086746c-.60273888.6027391-.60272252 1.5799284 0 2.1826511l5.4566266 5.4566263c.6027391.602739 1.5799284.602722 2.1826511 0l5.4566263-5.4566263c.602739-.6027397.602722-1.5799284 0-2.1826511l-5.4566263-5.4566266c-.6027397-.60273888-1.5799284-.60272252-2.1826511 0zm1.0913254 1.0913254 2.1826506-2.1826506 1.636988 1.6369879v2.1826504h2.1826508l1.6369882 1.6369883-2.182651 2.182651zm3.273976-3.273976 2.1826506-2.1826506 5.456627 5.4566266-2.182651 2.182651-1.6369883-1.6369882v-2.1826508h-2.1826504z" fill="#8eef97" stroke-width=".771683"/></svg> diff --git a/editor/import/editor_import_plugin.cpp b/editor/import/editor_import_plugin.cpp index 3305f241c0..5211f003c1 100644 --- a/editor/import/editor_import_plugin.cpp +++ b/editor/import/editor_import_plugin.cpp @@ -164,7 +164,7 @@ bool EditorImportPlugin::get_option_visibility(const String &p_path, const Strin Error EditorImportPlugin::import(const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) { Dictionary options; - Array platform_variants, gen_files; + TypedArray<String> platform_variants, gen_files; HashMap<StringName, Variant>::ConstIterator E = p_options.begin(); while (E) { diff --git a/editor/import/editor_import_plugin.h b/editor/import/editor_import_plugin.h index e9749c240f..1468ed082b 100644 --- a/editor/import/editor_import_plugin.h +++ b/editor/import/editor_import_plugin.h @@ -51,7 +51,7 @@ protected: GDVIRTUAL0RC(float, _get_priority) GDVIRTUAL0RC(int, _get_import_order) GDVIRTUAL3RC(bool, _get_option_visibility, String, StringName, Dictionary) - GDVIRTUAL5RC(int, _import, String, String, Dictionary, Array, Array) + GDVIRTUAL5RC(int, _import, String, String, Dictionary, TypedArray<String>, TypedArray<String>) public: EditorImportPlugin(); diff --git a/editor/import/post_import_plugin_skeleton_renamer.cpp b/editor/import/post_import_plugin_skeleton_renamer.cpp index 69c0a047e4..72ccb832c7 100644 --- a/editor/import/post_import_plugin_skeleton_renamer.cpp +++ b/editor/import/post_import_plugin_skeleton_renamer.cpp @@ -143,7 +143,7 @@ void PostImportPluginSkeletonRenamer::internal_process(InternalImportCategory p_ // Make unique skeleton. if (bool(p_options["retarget/bone_renamer/unique_node/make_unique"])) { String unique_name = String(p_options["retarget/bone_renamer/unique_node/skeleton_name"]); - ERR_FAIL_COND_MSG(unique_name == String(), "Skeleton unique name cannot be empty."); + ERR_FAIL_COND_MSG(unique_name.is_empty(), "Skeleton unique name cannot be empty."); TypedArray<Node> nodes = p_base_scene->find_children("*", "AnimationPlayer"); while (nodes.size()) { diff --git a/editor/import/post_import_plugin_skeleton_rest_fixer.cpp b/editor/import/post_import_plugin_skeleton_rest_fixer.cpp index 6f775c7ea8..a5ef2e7f97 100644 --- a/editor/import/post_import_plugin_skeleton_rest_fixer.cpp +++ b/editor/import/post_import_plugin_skeleton_rest_fixer.cpp @@ -90,16 +90,9 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory } } - // Apply node transforms. + // Get global transform. + Transform3D global_transform; if (bool(p_options["retarget/rest_fixer/apply_node_transforms"])) { - LocalVector<Transform3D> old_skeleton_rest; - LocalVector<Transform3D> old_skeleton_global_rest; - for (int i = 0; i < src_skeleton->get_bone_count(); i++) { - old_skeleton_rest.push_back(src_skeleton->get_bone_rest(i)); - old_skeleton_global_rest.push_back(src_skeleton->get_bone_global_rest(i)); - } - - Transform3D global_transform; Node *pr = src_skeleton; while (pr) { Node3D *pr3d = Object::cast_to<Node3D>(pr); @@ -109,6 +102,47 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory } pr = pr->get_parent(); } + global_transform.origin = Vector3(); // Translation by a Node is not a bone animation, so the retargeted model should be at the origin. + } + + // Calc IBM difference. + LocalVector<Vector<Transform3D>> ibm_diffs; + { + TypedArray<Node> nodes = p_base_scene->find_children("*", "ImporterMeshInstance3D"); + while (nodes.size()) { + ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(nodes.pop_back()); + ERR_CONTINUE(!mi); + + Ref<Skin> skin = mi->get_skin(); + ERR_CONTINUE(!skin.is_valid()); + + Node *node = mi->get_node(mi->get_skeleton_path()); + ERR_CONTINUE(!node); + + Skeleton3D *mesh_skeleton = Object::cast_to<Skeleton3D>(node); + if (!mesh_skeleton || mesh_skeleton != src_skeleton) { + continue; + } + + Vector<Transform3D> ibm_diff; + ibm_diff.resize(src_skeleton->get_bone_count()); + Transform3D *ibm_diff_w = ibm_diff.ptrw(); + + int skin_len = skin->get_bind_count(); + for (int i = 0; i < skin_len; i++) { + StringName bn = skin->get_bind_name(i); + int bone_idx = src_skeleton->find_bone(bn); + if (bone_idx >= 0) { + ibm_diff_w[bone_idx] = global_transform * src_skeleton->get_bone_global_rest(bone_idx) * skin->get_bind_pose(i); + } + } + + ibm_diffs.push_back(ibm_diff); + } + } + + // Apply node transforms. + if (bool(p_options["retarget/rest_fixer/apply_node_transforms"])) { Vector3 scl = global_transform.basis.get_scale_local(); Vector<int> bones_to_process = src_skeleton->get_parentless_bones(); @@ -148,38 +182,42 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory String track_path = String(anim->track_get_path(i).get_concatenated_names()); Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path)); - if (node) { - Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node); - if (track_skeleton && track_skeleton == src_skeleton) { - StringName bn = anim->track_get_path(i).get_subname(0); - if (bn) { - int bone_idx = src_skeleton->find_bone(bn); - int key_len = anim->track_get_key_count(i); - if (anim->track_get_type(i) == Animation::TYPE_POSITION_3D) { - if (bones_to_process.has(bone_idx)) { - for (int j = 0; j < key_len; j++) { - Vector3 ps = static_cast<Vector3>(anim->track_get_key_value(i, j)); - anim->track_set_key_value(i, j, global_transform.basis.xform(ps) + global_transform.origin); - } - } else { - for (int j = 0; j < key_len; j++) { - Vector3 ps = static_cast<Vector3>(anim->track_get_key_value(i, j)); - anim->track_set_key_value(i, j, ps * scl); - } - } - } else if (bones_to_process.has(bone_idx)) { - if (anim->track_get_type(i) == Animation::TYPE_ROTATION_3D) { - for (int j = 0; j < key_len; j++) { - Quaternion qt = static_cast<Quaternion>(anim->track_get_key_value(i, j)); - anim->track_set_key_value(i, j, global_transform.basis.get_rotation_quaternion() * qt); - } - } else { - for (int j = 0; j < key_len; j++) { - Basis sc = Basis().scaled(static_cast<Vector3>(anim->track_get_key_value(i, j))); - anim->track_set_key_value(i, j, (global_transform.basis * sc).get_scale()); - } - } - } + ERR_CONTINUE(!node); + + Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node); + if (!track_skeleton || track_skeleton != src_skeleton) { + continue; + } + + StringName bn = anim->track_get_path(i).get_subname(0); + if (!bn) { + continue; + } + + int bone_idx = src_skeleton->find_bone(bn); + int key_len = anim->track_get_key_count(i); + if (anim->track_get_type(i) == Animation::TYPE_POSITION_3D) { + if (bones_to_process.has(bone_idx)) { + for (int j = 0; j < key_len; j++) { + Vector3 ps = static_cast<Vector3>(anim->track_get_key_value(i, j)); + anim->track_set_key_value(i, j, global_transform.basis.xform(ps) + global_transform.origin); + } + } else { + for (int j = 0; j < key_len; j++) { + Vector3 ps = static_cast<Vector3>(anim->track_get_key_value(i, j)); + anim->track_set_key_value(i, j, ps * scl); + } + } + } else if (bones_to_process.has(bone_idx)) { + if (anim->track_get_type(i) == Animation::TYPE_ROTATION_3D) { + for (int j = 0; j < key_len; j++) { + Quaternion qt = static_cast<Quaternion>(anim->track_get_key_value(i, j)); + anim->track_set_key_value(i, j, global_transform.basis.get_rotation_quaternion() * qt); + } + } else { + for (int j = 0; j < key_len; j++) { + Basis sc = Basis().scaled(static_cast<Vector3>(anim->track_get_key_value(i, j))); + anim->track_set_key_value(i, j, (global_transform.basis * sc).get_scale()); } } } @@ -220,24 +258,26 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory } } - if (found_skeleton) { - // Search and insert rot track if it doesn't exist. - for (int prof_idx = 0; prof_idx < prof_skeleton->get_bone_count(); prof_idx++) { - String bone_name = is_renamed ? prof_skeleton->get_bone_name(prof_idx) : String(bone_map->get_skeleton_bone_name(prof_skeleton->get_bone_name(prof_idx))); - if (bone_name == String()) { - continue; - } - int src_idx = src_skeleton->find_bone(bone_name); - if (src_idx == -1) { - continue; - } - String insert_path = track_path + ":" + bone_name; - int rot_track = anim->find_track(insert_path, Animation::TYPE_ROTATION_3D); - if (rot_track == -1) { - int track = anim->add_track(Animation::TYPE_ROTATION_3D); - anim->track_set_path(track, insert_path); - anim->rotation_track_insert_key(track, 0, src_skeleton->get_bone_rest(src_idx).basis.get_rotation_quaternion()); - } + if (!found_skeleton) { + continue; + } + + // Search and insert rot track if it doesn't exist. + for (int prof_idx = 0; prof_idx < prof_skeleton->get_bone_count(); prof_idx++) { + String bone_name = is_renamed ? prof_skeleton->get_bone_name(prof_idx) : String(bone_map->get_skeleton_bone_name(prof_skeleton->get_bone_name(prof_idx))); + if (bone_name.is_empty()) { + continue; + } + int src_idx = src_skeleton->find_bone(bone_name); + if (src_idx == -1) { + continue; + } + String insert_path = track_path + ":" + bone_name; + int rot_track = anim->find_track(insert_path, Animation::TYPE_ROTATION_3D); + if (rot_track == -1) { + int track = anim->add_track(Animation::TYPE_ROTATION_3D); + anim->track_set_path(track, insert_path); + anim->rotation_track_insert_key(track, 0, src_skeleton->get_bone_rest(src_idx).basis.get_rotation_quaternion()); } } } @@ -385,19 +425,23 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory String track_path = String(anim->track_get_path(i).get_concatenated_names()); Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path)); - if (node) { - Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node); - if (track_skeleton && track_skeleton == src_skeleton) { - StringName bn = anim->track_get_path(i).get_concatenated_subnames(); - if (bn == scale_base_bone_name) { - int key_len = anim->track_get_key_count(i); - for (int j = 0; j < key_len; j++) { - Vector3 pos = static_cast<Vector3>(anim->track_get_key_value(i, j)); - pos.y += base_adjustment; - anim->track_set_key_value(i, j, pos); - } - } - } + ERR_CONTINUE(!node); + + Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node); + if (!track_skeleton || track_skeleton != src_skeleton) { + continue; + } + + StringName bn = anim->track_get_path(i).get_concatenated_subnames(); + if (bn != scale_base_bone_name) { + continue; + } + + int key_len = anim->track_get_key_count(i); + for (int j = 0; j < key_len; j++) { + Vector3 pos = static_cast<Vector3>(anim->track_get_key_value(i, j)); + pos.y += base_adjustment; + anim->track_set_key_value(i, j, pos); } } } @@ -441,16 +485,18 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory String track_path = String(anim->track_get_path(i).get_concatenated_names()); Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path)); - if (node) { - Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node); - if (track_skeleton && track_skeleton == src_skeleton) { - real_t mlt = 1 / src_skeleton->get_motion_scale(); - int key_len = anim->track_get_key_count(i); - for (int j = 0; j < key_len; j++) { - Vector3 pos = static_cast<Vector3>(anim->track_get_key_value(i, j)); - anim->track_set_key_value(i, j, pos * mlt); - } - } + ERR_CONTINUE(!node); + + Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node); + if (!track_skeleton || track_skeleton != src_skeleton) { + continue; + } + + real_t mlt = 1 / src_skeleton->get_motion_scale(); + int key_len = anim->track_get_key_count(i); + for (int j = 0; j < key_len; j++) { + Vector3 pos = static_cast<Vector3>(anim->track_get_key_value(i, j)); + anim->track_set_key_value(i, j, pos * mlt); } } } @@ -518,6 +564,7 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory TypedArray<Node> nodes = p_base_scene->find_children("*", "AnimationPlayer"); while (nodes.size()) { AnimationPlayer *ap = Object::cast_to<AnimationPlayer>(nodes.pop_back()); + ERR_CONTINUE(!ap); List<StringName> anims; ap->get_animation_list(&anims); for (const StringName &name : anims) { @@ -534,53 +581,57 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory String track_path = String(anim->track_get_path(i).get_concatenated_names()); Node *node = (ap->get_node(ap->get_root()))->get_node(NodePath(track_path)); - if (node) { - Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node); - if (track_skeleton && track_skeleton == src_skeleton) { - StringName bn = anim->track_get_path(i).get_subname(0); - if (bn) { - int bone_idx = src_skeleton->find_bone(bn); - - Transform3D old_rest = old_skeleton_rest[bone_idx]; - Transform3D new_rest = src_skeleton->get_bone_rest(bone_idx); - Transform3D old_pg; - Transform3D new_pg; - int parent_idx = src_skeleton->get_bone_parent(bone_idx); - if (parent_idx >= 0) { - old_pg = old_skeleton_global_rest[parent_idx]; - new_pg = src_skeleton->get_bone_global_rest(parent_idx); - } - - int key_len = anim->track_get_key_count(i); - if (anim->track_get_type(i) == Animation::TYPE_ROTATION_3D) { - Quaternion old_rest_q = old_rest.basis.get_rotation_quaternion(); - Quaternion new_rest_q = new_rest.basis.get_rotation_quaternion(); - Quaternion old_pg_q = old_pg.basis.get_rotation_quaternion(); - Quaternion new_pg_q = new_pg.basis.get_rotation_quaternion(); - for (int j = 0; j < key_len; j++) { - Quaternion qt = static_cast<Quaternion>(anim->track_get_key_value(i, j)); - anim->track_set_key_value(i, j, new_pg_q.inverse() * old_pg_q * qt * old_rest_q.inverse() * old_pg_q.inverse() * new_pg_q * new_rest_q); - } - } else if (anim->track_get_type(i) == Animation::TYPE_SCALE_3D) { - Basis old_rest_b = old_rest.basis; - Basis new_rest_b = new_rest.basis; - Basis old_pg_b = old_pg.basis; - Basis new_pg_b = new_pg.basis; - for (int j = 0; j < key_len; j++) { - Basis sc = Basis().scaled(static_cast<Vector3>(anim->track_get_key_value(i, j))); - anim->track_set_key_value(i, j, (new_pg_b.inverse() * old_pg_b * sc * old_rest_b.inverse() * old_pg_b.inverse() * new_pg_b * new_rest_b).get_scale()); - } - } else { - Vector3 old_rest_o = old_rest.origin; - Vector3 new_rest_o = new_rest.origin; - Quaternion old_pg_q = old_pg.basis.get_rotation_quaternion(); - Quaternion new_pg_q = new_pg.basis.get_rotation_quaternion(); - for (int j = 0; j < key_len; j++) { - Vector3 ps = static_cast<Vector3>(anim->track_get_key_value(i, j)); - anim->track_set_key_value(i, j, new_pg_q.xform_inv(old_pg_q.xform(ps - old_rest_o)) + new_rest_o); - } - } - } + ERR_CONTINUE(!node); + + Skeleton3D *track_skeleton = Object::cast_to<Skeleton3D>(node); + if (!track_skeleton || track_skeleton != src_skeleton) { + continue; + } + + StringName bn = anim->track_get_path(i).get_subname(0); + if (!bn) { + continue; + } + + int bone_idx = src_skeleton->find_bone(bn); + + Transform3D old_rest = old_skeleton_rest[bone_idx]; + Transform3D new_rest = src_skeleton->get_bone_rest(bone_idx); + Transform3D old_pg; + Transform3D new_pg; + int parent_idx = src_skeleton->get_bone_parent(bone_idx); + if (parent_idx >= 0) { + old_pg = old_skeleton_global_rest[parent_idx]; + new_pg = src_skeleton->get_bone_global_rest(parent_idx); + } + + int key_len = anim->track_get_key_count(i); + if (anim->track_get_type(i) == Animation::TYPE_ROTATION_3D) { + Quaternion old_rest_q = old_rest.basis.get_rotation_quaternion(); + Quaternion new_rest_q = new_rest.basis.get_rotation_quaternion(); + Quaternion old_pg_q = old_pg.basis.get_rotation_quaternion(); + Quaternion new_pg_q = new_pg.basis.get_rotation_quaternion(); + for (int j = 0; j < key_len; j++) { + Quaternion qt = static_cast<Quaternion>(anim->track_get_key_value(i, j)); + anim->track_set_key_value(i, j, new_pg_q.inverse() * old_pg_q * qt * old_rest_q.inverse() * old_pg_q.inverse() * new_pg_q * new_rest_q); + } + } else if (anim->track_get_type(i) == Animation::TYPE_SCALE_3D) { + Basis old_rest_b = old_rest.basis; + Basis new_rest_b = new_rest.basis; + Basis old_pg_b = old_pg.basis; + Basis new_pg_b = new_pg.basis; + for (int j = 0; j < key_len; j++) { + Basis sc = Basis().scaled(static_cast<Vector3>(anim->track_get_key_value(i, j))); + anim->track_set_key_value(i, j, (new_pg_b.inverse() * old_pg_b * sc * old_rest_b.inverse() * old_pg_b.inverse() * new_pg_b * new_rest_b).get_scale()); + } + } else { + Vector3 old_rest_o = old_rest.origin; + Vector3 new_rest_o = new_rest.origin; + Quaternion old_pg_q = old_pg.basis.get_rotation_quaternion(); + Quaternion new_pg_q = new_pg.basis.get_rotation_quaternion(); + for (int j = 0; j < key_len; j++) { + Vector3 ps = static_cast<Vector3>(anim->track_get_key_value(i, j)); + anim->track_set_key_value(i, j, new_pg_q.xform_inv(old_pg_q.xform(ps - old_rest_o)) + new_rest_o); } } } @@ -595,26 +646,35 @@ void PostImportPluginSkeletonRestFixer::internal_process(InternalImportCategory // Fix skin. { TypedArray<Node> nodes = p_base_scene->find_children("*", "ImporterMeshInstance3D"); + int skin_idx = 0; while (nodes.size()) { ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(nodes.pop_back()); + ERR_CONTINUE(!mi); + Ref<Skin> skin = mi->get_skin(); - if (skin.is_valid()) { - Node *node = mi->get_node(mi->get_skeleton_path()); - if (node) { - Skeleton3D *mesh_skeleton = Object::cast_to<Skeleton3D>(node); - if (mesh_skeleton && node == src_skeleton) { - int skin_len = skin->get_bind_count(); - for (int i = 0; i < skin_len; i++) { - StringName bn = skin->get_bind_name(i); - int bone_idx = src_skeleton->find_bone(bn); - if (bone_idx >= 0) { - Transform3D new_rest = silhouette_diff[i] * src_skeleton->get_bone_global_rest(bone_idx); - skin->set_bind_pose(i, new_rest.inverse()); - } - } - } + ERR_CONTINUE(!skin.is_valid()); + + Node *node = mi->get_node(mi->get_skeleton_path()); + ERR_CONTINUE(!node); + + Skeleton3D *mesh_skeleton = Object::cast_to<Skeleton3D>(node); + if (!mesh_skeleton || mesh_skeleton != src_skeleton) { + continue; + } + + Vector<Transform3D> ibm_diff = ibm_diffs[skin_idx]; + + int skin_len = skin->get_bind_count(); + for (int i = 0; i < skin_len; i++) { + StringName bn = skin->get_bind_name(i); + int bone_idx = src_skeleton->find_bone(bn); + if (bone_idx >= 0) { + Transform3D new_rest = silhouette_diff[i] * src_skeleton->get_bone_global_rest(bone_idx); + skin->set_bind_pose(i, new_rest.inverse() * ibm_diff[bone_idx]); } } + + skin_idx++; } } diff --git a/editor/import/resource_importer_bitmask.cpp b/editor/import/resource_importer_bitmask.cpp index c03962b8a4..577a4c32b3 100644 --- a/editor/import/resource_importer_bitmask.cpp +++ b/editor/import/resource_importer_bitmask.cpp @@ -99,7 +99,7 @@ Error ResourceImporterBitMap::import(const String &p_source_file, const String & bit = c.a > threshold; } - bitmap->set_bit(Vector2(j, i), bit); + bitmap->set_bit(j, i, bit); } } diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index 62cb6e4167..41061c3fc3 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -368,6 +368,185 @@ static void _pre_gen_shape_list(Ref<ImporterMesh> &mesh, Vector<Ref<Shape3D>> &r } } +struct ScalableNodeCollection { + HashSet<Node3D *> node_3ds; + HashSet<Ref<ImporterMesh>> importer_meshes; + HashSet<Ref<Skin>> skins; + HashSet<Ref<Animation>> animations; +}; + +void _rescale_importer_mesh(Vector3 p_scale, Ref<ImporterMesh> p_mesh, bool is_shadow = false) { + // MESH and SKIN data divide, to compensate for object position multiplying. + + const int surf_count = p_mesh->get_surface_count(); + const int blendshape_count = p_mesh->get_blend_shape_count(); + struct LocalSurfData { + Mesh::PrimitiveType prim = {}; + Array arr; + Array bsarr; + Dictionary lods; + String name; + Ref<Material> mat; + int fmt_compress_flags = 0; + }; + + Vector<LocalSurfData> surf_data_by_mesh; + + Vector<String> blendshape_names; + for (int bsidx = 0; bsidx < blendshape_count; bsidx++) { + blendshape_names.append(p_mesh->get_blend_shape_name(bsidx)); + } + + for (int surf_idx = 0; surf_idx < surf_count; surf_idx++) { + Mesh::PrimitiveType prim = p_mesh->get_surface_primitive_type(surf_idx); + const int fmt_compress_flags = p_mesh->get_surface_format(surf_idx); + Array arr = p_mesh->get_surface_arrays(surf_idx); + String name = p_mesh->get_surface_name(surf_idx); + Dictionary lods = Dictionary(); + Ref<Material> mat = p_mesh->get_surface_material(surf_idx); + { + Vector<Vector3> vertex_array = arr[ArrayMesh::ARRAY_VERTEX]; + for (int vert_arr_i = 0; vert_arr_i < vertex_array.size(); vert_arr_i++) { + vertex_array.write[vert_arr_i] = vertex_array[vert_arr_i] * p_scale; + } + arr[ArrayMesh::ARRAY_VERTEX] = vertex_array; + } + Array blendshapes; + for (int bsidx = 0; bsidx < blendshape_count; bsidx++) { + Array current_bsarr = p_mesh->get_surface_blend_shape_arrays(surf_idx, bsidx); + Vector<Vector3> current_bs_vertex_array = current_bsarr[ArrayMesh::ARRAY_VERTEX]; + int current_bs_vert_arr_len = current_bs_vertex_array.size(); + for (int32_t bs_vert_arr_i = 0; bs_vert_arr_i < current_bs_vert_arr_len; bs_vert_arr_i++) { + current_bs_vertex_array.write[bs_vert_arr_i] = current_bs_vertex_array[bs_vert_arr_i] * p_scale; + } + current_bsarr[ArrayMesh::ARRAY_VERTEX] = current_bs_vertex_array; + blendshapes.push_back(current_bsarr); + } + + LocalSurfData surf_data_dictionary = LocalSurfData(); + surf_data_dictionary.prim = prim; + surf_data_dictionary.arr = arr; + surf_data_dictionary.bsarr = blendshapes; + surf_data_dictionary.lods = lods; + surf_data_dictionary.fmt_compress_flags = fmt_compress_flags; + surf_data_dictionary.name = name; + surf_data_dictionary.mat = mat; + + surf_data_by_mesh.push_back(surf_data_dictionary); + } + + p_mesh->clear(); + + for (int bsidx = 0; bsidx < blendshape_count; bsidx++) { + p_mesh->add_blend_shape(blendshape_names[bsidx]); + } + + for (int surf_idx = 0; surf_idx < surf_count; surf_idx++) { + const Mesh::PrimitiveType prim = surf_data_by_mesh[surf_idx].prim; + const Array arr = surf_data_by_mesh[surf_idx].arr; + const Array bsarr = surf_data_by_mesh[surf_idx].bsarr; + const Dictionary lods = surf_data_by_mesh[surf_idx].lods; + const int fmt_compress_flags = surf_data_by_mesh[surf_idx].fmt_compress_flags; + const String name = surf_data_by_mesh[surf_idx].name; + const Ref<Material> mat = surf_data_by_mesh[surf_idx].mat; + + p_mesh->add_surface(prim, arr, bsarr, lods, mat, name, fmt_compress_flags); + } + + if (!is_shadow && p_mesh->get_shadow_mesh() != p_mesh && p_mesh->get_shadow_mesh().is_valid()) { + _rescale_importer_mesh(p_scale, p_mesh->get_shadow_mesh(), true); + } +} + +void _rescale_skin(Vector3 p_scale, Ref<Skin> p_skin) { + // MESH and SKIN data divide, to compensate for object position multiplying. + for (int i = 0; i < p_skin->get_bind_count(); i++) { + Transform3D transform = p_skin->get_bind_pose(i); + p_skin->set_bind_pose(i, Transform3D(transform.basis, p_scale * transform.origin)); + } +} + +void _rescale_animation(Vector3 p_scale, Ref<Animation> p_animation) { + for (int track_idx = 0; track_idx < p_animation->get_track_count(); track_idx++) { + if (p_animation->track_get_type(track_idx) == Animation::TYPE_POSITION_3D) { + for (int key_idx = 0; key_idx < p_animation->track_get_key_count(track_idx); key_idx++) { + Vector3 value = p_animation->track_get_key_value(track_idx, key_idx); + value = p_scale * value; + p_animation->track_set_key_value(track_idx, key_idx, value); + } + } + } +} + +void _apply_basis_to_scalable_node_collection(ScalableNodeCollection &p_dictionary, Vector3 p_scale) { + for (Node3D *node_3d : p_dictionary.node_3ds) { + if (node_3d) { + node_3d->set_position(p_scale * node_3d->get_position()); + + Skeleton3D *skeleton_3d = Object::cast_to<Skeleton3D>(node_3d); + if (skeleton_3d) { + for (int i = 0; i < skeleton_3d->get_bone_count(); i++) { + Transform3D rest = skeleton_3d->get_bone_rest(i); + skeleton_3d->set_bone_rest(i, Transform3D(rest.basis, p_scale * rest.origin)); + skeleton_3d->set_bone_pose_position(i, p_scale * rest.origin); + } + } + } + } + for (Ref<ImporterMesh> mesh : p_dictionary.importer_meshes) { + _rescale_importer_mesh(p_scale, mesh, false); + } + for (Ref<Skin> skin : p_dictionary.skins) { + _rescale_skin(p_scale, skin); + } + for (Ref<Animation> animation : p_dictionary.animations) { + _rescale_animation(p_scale, animation); + } +} + +void _populate_scalable_nodes_collection(Node *p_node, ScalableNodeCollection &p_dictionary) { + if (!p_node) { + return; + } + Node3D *node_3d = Object::cast_to<Node3D>(p_node); + if (node_3d) { + p_dictionary.node_3ds.insert(node_3d); + ImporterMeshInstance3D *mesh_instance_3d = Object::cast_to<ImporterMeshInstance3D>(p_node); + if (mesh_instance_3d) { + Ref<ImporterMesh> mesh = mesh_instance_3d->get_mesh(); + if (mesh.is_valid()) { + p_dictionary.importer_meshes.insert(mesh); + } + Ref<Skin> skin = mesh_instance_3d->get_skin(); + if (skin.is_valid()) { + p_dictionary.skins.insert(skin); + } + } + } + AnimationPlayer *animation_player = Object::cast_to<AnimationPlayer>(p_node); + if (animation_player) { + List<StringName> animation_list; + animation_player->get_animation_list(&animation_list); + + for (const StringName &E : animation_list) { + Ref<Animation> animation = animation_player->get_animation(E); + p_dictionary.animations.insert(animation); + } + } + + for (int i = 0; i < p_node->get_child_count(); i++) { + Node *child = p_node->get_child(i); + _populate_scalable_nodes_collection(child, p_dictionary); + } +} + +void _apply_permanent_rotation_scale_to_node(Node *p_node) { + Transform3D transform = Object::cast_to<Node3D>(p_node)->get_transform(); + ScalableNodeCollection scalable_node_collection; + _populate_scalable_nodes_collection(p_node, scalable_node_collection); + _apply_basis_to_scalable_node_collection(scalable_node_collection, transform.basis.get_scale()); +} + Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, HashMap<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> &r_collision_map, Pair<PackedVector3Array, PackedInt32Array> *r_occluder_arrays, List<Pair<NodePath, Node *>> &r_node_renames) { // Children first. for (int i = 0; i < p_node->get_child_count(); i++) { @@ -1678,6 +1857,7 @@ void ResourceImporterScene::get_import_options(const String &p_path, List<Import script_ext_hint += "*." + E; } + r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "nodes/apply_root_scale"), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "nodes/root_scale", PROPERTY_HINT_RANGE, "0.001,1000,0.001"), 1.0)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/ensure_tangents"), true)); r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "meshes/generate_lods"), true)); @@ -2144,6 +2324,21 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p return err; } + bool apply_root = true; + if (p_options.has("nodes/apply_root_scale")) { + apply_root = p_options["nodes/apply_root_scale"]; + } + real_t root_scale = 1; + if (p_options.has("nodes/root_scale")) { + root_scale = p_options["nodes/root_scale"]; + } + if (Object::cast_to<Node3D>(scene)) { + Object::cast_to<Node3D>(scene)->scale(Vector3(root_scale, root_scale, root_scale)); + } + if (apply_root) { + _apply_permanent_rotation_scale_to_node(scene); + Object::cast_to<Node3D>(scene)->scale(Vector3(root_scale, root_scale, root_scale).inverse()); + } Dictionary subresources = p_options["_subresources"]; Dictionary node_data; @@ -2199,12 +2394,6 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p scene->set_script(Variant(root_script)); } - float root_scale = 1.0; - if (Object::cast_to<Node3D>(scene)) { - root_scale = p_options["nodes/root_scale"]; - Object::cast_to<Node3D>(scene)->scale(Vector3(root_scale, root_scale, root_scale)); - } - if (p_options["nodes/root_name"] != "Scene Root") { scene->set_name(p_options["nodes/root_name"]); } else { diff --git a/editor/import/scene_import_settings.h b/editor/import/scene_import_settings.h index 104a7a9f7e..0e12a83116 100644 --- a/editor/import/scene_import_settings.h +++ b/editor/import/scene_import_settings.h @@ -192,7 +192,7 @@ class SceneImportSettings : public ConfirmationDialog { bool editing_animation = false; - Timer *update_view_timer; + Timer *update_view_timer = nullptr; protected: void _notification(int p_what); diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp index 7af04e17c1..74fdbdebd7 100644 --- a/editor/inspector_dock.cpp +++ b/editor/inspector_dock.cpp @@ -311,7 +311,6 @@ void InspectorDock::_prepare_history() { history_menu->get_popup()->clear(); - Ref<Texture2D> base_icon = get_theme_icon(SNAME("Object"), SNAME("EditorIcons")); HashSet<ObjectID> already; for (int i = editor_history->get_history_len() - 1; i >= history_to; i--) { ObjectID id = editor_history->get_history_obj(i); @@ -325,13 +324,12 @@ void InspectorDock::_prepare_history() { already.insert(id); - Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(obj, ""); - if (icon.is_null()) { - icon = base_icon; - } + Ref<Texture2D> icon = EditorNode::get_singleton()->get_object_icon(obj, "Object"); String text; - if (Object::cast_to<Resource>(obj)) { + if (obj->has_method("_get_editor_name")) { + text = obj->call("_get_editor_name"); + } else if (Object::cast_to<Resource>(obj)) { Resource *r = Object::cast_to<Resource>(obj); if (r->get_path().is_resource_file()) { text = r->get_path().get_file(); @@ -349,14 +347,14 @@ void InspectorDock::_prepare_history() { } if (i == editor_history->get_history_pos() && current) { - text = "[" + text + "]"; + text += " " + TTR("(Current)"); } history_menu->get_popup()->add_icon_item(icon, text, i); } } void InspectorDock::_select_history(int p_idx) { - //push it to the top, it is not correct, but it's more useful + // Push it to the top, it is not correct, but it's more useful. ObjectID id = EditorNode::get_singleton()->get_editor_selection_history()->get_history_obj(p_idx); Object *obj = ObjectDB::get_instance(id); if (!obj) { diff --git a/editor/multi_node_edit.cpp b/editor/multi_node_edit.cpp index 70cc54668d..a386fba84d 100644 --- a/editor/multi_node_edit.cpp +++ b/editor/multi_node_edit.cpp @@ -46,7 +46,7 @@ bool MultiNodeEdit::_set_impl(const StringName &p_name, const Variant &p_value, String name = p_name; - if (name == "scripts") { // script set is intercepted at object level (check Variant Object::get() ) ,so use a different name + if (name == "scripts") { // Script set is intercepted at object level (check Variant Object::get()), so use a different name. name = "script"; } @@ -57,13 +57,9 @@ bool MultiNodeEdit::_set_impl(const StringName &p_name, const Variant &p_value, Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo(); - ur->create_action(TTR("MultiNode Set") + " " + String(name), UndoRedo::MERGE_ENDS); + ur->create_action(vformat(TTR("Set %s on %d nodes"), name, get_node_count()), UndoRedo::MERGE_ENDS); for (const NodePath &E : nodes) { - if (!es->has_node(E)) { - continue; - } - - Node *n = es->get_node(E); + Node *n = es->get_node_or_null(E); if (!n) { continue; } @@ -100,16 +96,12 @@ bool MultiNodeEdit::_get(const StringName &p_name, Variant &r_ret) const { } String name = p_name; - if (name == "scripts") { // script set is intercepted at object level (check Variant Object::get() ) ,so use a different name + if (name == "scripts") { // Script set is intercepted at object level (check Variant Object::get()), so use a different name. name = "script"; } for (const NodePath &E : nodes) { - if (!es->has_node(E)) { - continue; - } - - const Node *n = es->get_node(E); + const Node *n = es->get_node_or_null(E); if (!n) { continue; } @@ -137,11 +129,7 @@ void MultiNodeEdit::_get_property_list(List<PropertyInfo> *p_list) const { List<PLData *> data_list; for (const NodePath &E : nodes) { - if (!es->has_node(E)) { - continue; - } - - Node *n = es->get_node(E); + Node *n = es->get_node_or_null(E); if (!n) { continue; } @@ -151,7 +139,7 @@ void MultiNodeEdit::_get_property_list(List<PropertyInfo> *p_list) const { for (const PropertyInfo &F : plist) { if (F.name == "script") { - continue; //added later manually, since this is intercepted before being set (check Variant Object::get() ) + continue; // Added later manually, since this is intercepted before being set (check Variant Object::get()). } if (!usage.has(F.name)) { PLData pld; @@ -161,7 +149,7 @@ void MultiNodeEdit::_get_property_list(List<PropertyInfo> *p_list) const { data_list.push_back(usage.getptr(F.name)); } - // Make sure only properties with the same exact PropertyInfo data will appear + // Make sure only properties with the same exact PropertyInfo data will appear. if (usage[F.name].info == F) { usage[F.name].uses++; } @@ -179,6 +167,66 @@ void MultiNodeEdit::_get_property_list(List<PropertyInfo> *p_list) const { p_list->push_back(PropertyInfo(Variant::OBJECT, "scripts", PROPERTY_HINT_RESOURCE_TYPE, "Script")); } +String MultiNodeEdit::_get_editor_name() const { + return vformat(TTR("%s (%d Selected)"), get_edited_class_name(), get_node_count()); +} + +bool MultiNodeEdit::_property_can_revert(const StringName &p_name) const { + Node *es = EditorNode::get_singleton()->get_edited_scene(); + if (!es) { + return false; + } + + if (ClassDB::has_property(get_edited_class_name(), p_name)) { + StringName class_name; + for (const NodePath &E : nodes) { + Node *node = es->get_node_or_null(E); + if (!node) { + continue; + } + + class_name = node->get_class_name(); + } + + Variant default_value = ClassDB::class_get_default_property_value(class_name, p_name); + for (const NodePath &E : nodes) { + Node *node = es->get_node_or_null(E); + if (!node) { + continue; + } + + if (node->get(p_name) != default_value) { + // A node that doesn't have the default value has been found, so show the revert button. + return true; + } + } + + return false; + } + + // Don't show the revert button if the edited class doesn't have the property. + return false; +} + +bool MultiNodeEdit::_property_get_revert(const StringName &p_name, Variant &r_property) const { + Node *es = EditorNode::get_singleton()->get_edited_scene(); + if (!es) { + return false; + } + + for (const NodePath &E : nodes) { + Node *node = es->get_node_or_null(E); + if (!node) { + continue; + } + + r_property = ClassDB::class_get_default_property_value(node->get_class_name(), p_name); + return true; + } + + return false; +} + void MultiNodeEdit::add_node(const NodePath &p_node) { nodes.push_back(p_node); } @@ -192,9 +240,69 @@ NodePath MultiNodeEdit::get_node(int p_index) const { return nodes[p_index]; } +StringName MultiNodeEdit::get_edited_class_name() const { + Node *es = EditorNode::get_singleton()->get_edited_scene(); + if (!es) { + return SNAME("Node"); + } + + // Get the class name of the first node. + StringName class_name; + for (const NodePath &E : nodes) { + Node *node = es->get_node_or_null(E); + if (!node) { + continue; + } + + class_name = node->get_class_name(); + break; + } + + if (class_name == StringName()) { + return SNAME("Node"); + } + + bool check_again = true; + while (check_again) { + check_again = false; + + if (class_name == SNAME("Node") || class_name == StringName()) { + // All nodes inherit from Node, so no need to continue checking. + return SNAME("Node"); + } + + // Check that all nodes inherit from class_name. + for (const NodePath &E : nodes) { + Node *node = es->get_node_or_null(E); + if (!node) { + continue; + } + + const StringName node_class_name = node->get_class_name(); + if (class_name == node_class_name || ClassDB::is_parent_class(node_class_name, class_name)) { + // class_name is the same or a parent of the node's class. + continue; + } + + // class_name is not a parent of the node's class, so check again with the parent class. + class_name = ClassDB::get_parent_class(class_name); + check_again = true; + break; + } + } + + return class_name; +} + void MultiNodeEdit::set_property_field(const StringName &p_property, const Variant &p_value, const String &p_field) { _set_impl(p_property, p_value, p_field); } +void MultiNodeEdit::_bind_methods() { + ClassDB::bind_method("_hide_script_from_inspector", &MultiNodeEdit::_hide_script_from_inspector); + ClassDB::bind_method("_hide_metadata_from_inspector", &MultiNodeEdit::_hide_metadata_from_inspector); + ClassDB::bind_method("_get_editor_name", &MultiNodeEdit::_get_editor_name); +} + MultiNodeEdit::MultiNodeEdit() { } diff --git a/editor/multi_node_edit.h b/editor/multi_node_edit.h index 31678d7b01..9c0ec85e20 100644 --- a/editor/multi_node_edit.h +++ b/editor/multi_node_edit.h @@ -45,15 +45,25 @@ class MultiNodeEdit : public RefCounted { bool _set_impl(const StringName &p_name, const Variant &p_value, const String &p_field); protected: + static void _bind_methods(); + bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List<PropertyInfo> *p_list) const; public: + bool _hide_script_from_inspector() { return true; } + bool _hide_metadata_from_inspector() { return true; } + + bool _property_can_revert(const StringName &p_name) const; + bool _property_get_revert(const StringName &p_name, Variant &r_property) const; + String _get_editor_name() const; + void add_node(const NodePath &p_node); int get_node_count() const; NodePath get_node(int p_index) const; + StringName get_edited_class_name() const; void set_property_field(const StringName &p_property, const Variant &p_value, const String &p_field); diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index 1ab60e8fc8..5ac63ce4db 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -1524,19 +1524,19 @@ void AnimationPlayerEditor::_prepare_onion_layers_2() { // Render every past/future step with the capture shader. RS::get_singleton()->canvas_item_set_material(onion.capture.canvas_item, onion.capture.material->get_rid()); - onion.capture.material->set_shader_uniform("bkg_color", GLOBAL_GET("rendering/environment/defaults/default_clear_color")); - onion.capture.material->set_shader_uniform("differences_only", onion.differences_only); - onion.capture.material->set_shader_uniform("present", onion.differences_only ? RS::get_singleton()->viewport_get_texture(present_rid) : RID()); + onion.capture.material->set_shader_parameter("bkg_color", GLOBAL_GET("rendering/environment/defaults/default_clear_color")); + onion.capture.material->set_shader_parameter("differences_only", onion.differences_only); + onion.capture.material->set_shader_parameter("present", onion.differences_only ? RS::get_singleton()->viewport_get_texture(present_rid) : RID()); int step_off_a = onion.past ? -onion.steps : 0; int step_off_b = onion.future ? onion.steps : 0; int cidx = 0; - onion.capture.material->set_shader_uniform("dir_color", onion.force_white_modulate ? Color(1, 1, 1) : Color(EDITOR_GET("editors/animation/onion_layers_past_color"))); + onion.capture.material->set_shader_parameter("dir_color", onion.force_white_modulate ? Color(1, 1, 1) : Color(EDITOR_GET("editors/animation/onion_layers_past_color"))); for (int step_off = step_off_a; step_off <= step_off_b; step_off++) { if (step_off == 0) { // Skip present step and switch to the color of future. if (!onion.force_white_modulate) { - onion.capture.material->set_shader_uniform("dir_color", EDITOR_GET("editors/animation/onion_layers_future_color")); + onion.capture.material->set_shader_parameter("dir_color", EDITOR_GET("editors/animation/onion_layers_future_color")); } continue; } diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp index 2809eb01cd..6baeaf6273 100644 --- a/editor/plugins/animation_state_machine_editor.cpp +++ b/editor/plugins/animation_state_machine_editor.cpp @@ -267,6 +267,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order if (node_rects[i].node.has_point(mb->get_position())) { //select node since nothing else was selected connecting = true; + connection_follows_cursor = true; connecting_from = node_rects[i].node_name; connecting_to = mb->get_position(); connecting_to_node = StringName(); @@ -296,6 +297,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv _open_menu(mb->get_position()); } connecting_to_node = StringName(); + connection_follows_cursor = false; state_machine_draw->queue_redraw(); } @@ -332,7 +334,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv } // Move mouse while connecting - if (mm.is_valid() && connecting && !read_only) { + if (mm.is_valid() && connecting && connection_follows_cursor && !read_only) { connecting_to = mm->get_position(); connecting_to_node = StringName(); state_machine_draw->queue_redraw(); @@ -1023,11 +1025,9 @@ void AnimationNodeStateMachineEditor::_add_menu_type(int p_index) { } updating = true; - undo_redo->create_action(TTR("Add Node")); + undo_redo->create_action(TTR("Add Node and Transition")); undo_redo->add_do_method(state_machine.ptr(), "add_node", name, node, add_node_pos); undo_redo->add_undo_method(state_machine.ptr(), "remove_node", name); - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); connecting_to_node = name; _add_transition(true); undo_redo->commit_action(); @@ -1051,11 +1051,9 @@ void AnimationNodeStateMachineEditor::_add_animation_type(int p_index) { } updating = true; - undo_redo->create_action(TTR("Add Node")); + undo_redo->create_action(TTR("Add Node and Transition")); undo_redo->add_do_method(state_machine.ptr(), "add_node", name, anim, add_node_pos); undo_redo->add_undo_method(state_machine.ptr(), "remove_node", name); - undo_redo->add_do_method(this, "_update_graph"); - undo_redo->add_undo_method(this, "_update_graph"); connecting_to_node = name; _add_transition(true); undo_redo->commit_action(); @@ -1083,16 +1081,16 @@ void AnimationNodeStateMachineEditor::_add_transition(const bool p_nested_action if (!p_nested_action) { updating = true; + undo_redo->create_action(TTR("Add Transition")); } - undo_redo->create_action(TTR("Add Transition")); undo_redo->add_do_method(state_machine.ptr(), "add_transition", connecting_from, connecting_to_node, tr); undo_redo->add_undo_method(state_machine.ptr(), "remove_transition", connecting_from, connecting_to_node); undo_redo->add_do_method(this, "_update_graph"); undo_redo->add_undo_method(this, "_update_graph"); - undo_redo->commit_action(); if (!p_nested_action) { + undo_redo->commit_action(); updating = false; } diff --git a/editor/plugins/animation_state_machine_editor.h b/editor/plugins/animation_state_machine_editor.h index 3a59e94a5f..d0828a5f52 100644 --- a/editor/plugins/animation_state_machine_editor.h +++ b/editor/plugins/animation_state_machine_editor.h @@ -100,8 +100,8 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin { Vector2 add_node_pos; - ConfirmationDialog *delete_window; - Tree *delete_tree; + ConfirmationDialog *delete_window = nullptr; + Tree *delete_tree = nullptr; bool box_selecting = false; Point2 box_selecting_from; @@ -117,6 +117,7 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin { StringName snap_y; bool connecting = false; + bool connection_follows_cursor = false; StringName connecting_from; Vector2 connecting_to; StringName connecting_to_node; diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp index 41383edafe..6bc443039f 100644 --- a/editor/plugins/asset_library_editor_plugin.cpp +++ b/editor/plugins/asset_library_editor_plugin.cpp @@ -591,10 +591,12 @@ void EditorAssetLibrary::_notification(int p_what) { case NOTIFICATION_VISIBILITY_CHANGED: { if (is_visible()) { +#ifndef ANDROID_ENABLED // Focus the search box automatically when switching to the Templates tab (in the Project Manager) // or switching to the AssetLib tab (in the editor). // The Project Manager's project filter box is automatically focused in the project manager code. filter->grab_focus(); +#endif if (initial_loading) { _repository_changed(0); // Update when shown for the first time. diff --git a/editor/plugins/bone_map_editor_plugin.cpp b/editor/plugins/bone_map_editor_plugin.cpp index 988f9cc394..46e2fe41af 100644 --- a/editor/plugins/bone_map_editor_plugin.cpp +++ b/editor/plugins/bone_map_editor_plugin.cpp @@ -681,7 +681,7 @@ void BoneMapper::auto_mapping_process(Ref<BoneMap> &p_bone_map) { } if (!found) { for (int i = 0; i < search_path.size(); i++) { - if (Vector3(0, 0, 0).is_equal_approx(skeleton->get_bone_global_rest(search_path[i]).origin)) { + if (skeleton->get_bone_global_rest(search_path[i]).origin.is_zero_approx()) { bone_idx = search_path[i]; // The bone existing at the origin is appropriate as a root. found = true; break; diff --git a/editor/plugins/bone_map_editor_plugin.h b/editor/plugins/bone_map_editor_plugin.h index 0541ce6eac..55261ab477 100644 --- a/editor/plugins/bone_map_editor_plugin.h +++ b/editor/plugins/bone_map_editor_plugin.h @@ -62,7 +62,7 @@ private: bool selected = false; bool require = false; - TextureRect *circle; + TextureRect *circle = nullptr; void fetch_textures(); @@ -87,8 +87,8 @@ class BoneMapperItem : public VBoxContainer { Ref<BoneMap> bone_map; - EditorPropertyText *skeleton_bone_selector; - Button *picker_button; + EditorPropertyText *skeleton_bone_selector = nullptr; + Button *picker_button = nullptr; void _update_property(); void _open_picker(); @@ -135,24 +135,24 @@ public: class BoneMapper : public VBoxContainer { GDCLASS(BoneMapper, VBoxContainer); - Skeleton3D *skeleton; + Skeleton3D *skeleton = nullptr; Ref<BoneMap> bone_map; - EditorPropertyResource *profile_selector; + EditorPropertyResource *profile_selector = nullptr; Vector<BoneMapperItem *> bone_mapper_items; - Button *clear_mapping_button; + Button *clear_mapping_button = nullptr; - VBoxContainer *mapper_item_vbox; + VBoxContainer *mapper_item_vbox = nullptr; int current_group_idx = 0; int current_bone_idx = -1; - AspectRatioContainer *bone_mapper_field; - EditorPropertyEnum *profile_group_selector; - ColorRect *profile_bg; - TextureRect *profile_texture; + AspectRatioContainer *bone_mapper_field = nullptr; + EditorPropertyEnum *profile_group_selector = nullptr; + ColorRect *profile_bg = nullptr; + TextureRect *profile_texture = nullptr; Vector<BoneMapperButton *> bone_mapper_buttons; void create_editor(); @@ -201,9 +201,9 @@ public: class BoneMapEditor : public VBoxContainer { GDCLASS(BoneMapEditor, VBoxContainer); - Skeleton3D *skeleton; + Skeleton3D *skeleton = nullptr; Ref<BoneMap> bone_map; - BoneMapper *bone_mapper; + BoneMapper *bone_mapper = nullptr; void fetch_objects(); void clear_editors(); @@ -219,7 +219,7 @@ public: class EditorInspectorPluginBoneMap : public EditorInspectorPlugin { GDCLASS(EditorInspectorPluginBoneMap, EditorInspectorPlugin); - BoneMapEditor *editor; + BoneMapEditor *editor = nullptr; public: virtual bool can_handle(Object *p_object) override; diff --git a/editor/plugins/cast_2d_editor_plugin.h b/editor/plugins/cast_2d_editor_plugin.h index 85ff497bc7..ceed9b9111 100644 --- a/editor/plugins/cast_2d_editor_plugin.h +++ b/editor/plugins/cast_2d_editor_plugin.h @@ -42,7 +42,7 @@ class Cast2DEditor : public Control { Ref<EditorUndoRedoManager> undo_redo; CanvasItemEditor *canvas_item_editor = nullptr; - Node2D *node; + Node2D *node = nullptr; bool pressed = false; Point2 original_target_position; diff --git a/editor/plugins/control_editor_plugin.h b/editor/plugins/control_editor_plugin.h index 584d05aab0..22267cbc04 100644 --- a/editor/plugins/control_editor_plugin.h +++ b/editor/plugins/control_editor_plugin.h @@ -186,7 +186,7 @@ public: class SizeFlagPresetPicker : public ControlEditorPresetPicker { GDCLASS(SizeFlagPresetPicker, ControlEditorPresetPicker); - CheckBox *expand_button; + CheckBox *expand_button = nullptr; bool vertical = false; diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp index 369ab0745e..0ec36736bd 100644 --- a/editor/plugins/editor_preview_plugins.cpp +++ b/editor/plugins/editor_preview_plugins.cpp @@ -201,7 +201,7 @@ Ref<Texture2D> EditorBitmapPreviewPlugin::generate(const Ref<Resource> &p_from, for (int i = 0; i < bm->get_size().width; i++) { for (int j = 0; j < bm->get_size().height; j++) { - if (bm->get_bit(Point2i(i, j))) { + if (bm->get_bit(i, j)) { w[j * (int)bm->get_size().width + i] = 255; } else { w[j * (int)bm->get_size().width + i] = 0; diff --git a/editor/plugins/gdextension_export_plugin.h b/editor/plugins/gdextension_export_plugin.h index b5eca46ad3..e1d68d97b5 100644 --- a/editor/plugins/gdextension_export_plugin.h +++ b/editor/plugins/gdextension_export_plugin.h @@ -36,6 +36,7 @@ class GDExtensionExportPlugin : public EditorExportPlugin { protected: virtual void _export_file(const String &p_path, const String &p_type, const HashSet<String> &p_features); + virtual String _get_name() const { return "GDExtension"; } }; void GDExtensionExportPlugin::_export_file(const String &p_path, const String &p_type, const HashSet<String> &p_features) { diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp index d204873f92..76d05624d6 100644 --- a/editor/plugins/material_editor_plugin.cpp +++ b/editor/plugins/material_editor_plugin.cpp @@ -40,33 +40,39 @@ #include "scene/resources/particle_process_material.h" #include "scene/resources/sky_material.h" -void MaterialEditor::_notification(int p_what) { - switch (p_what) { - case NOTIFICATION_READY: { - //get_scene()->connect("node_removed",this,"_node_removed"); +void MaterialEditor::_update_theme_item_cache() { + Control::_update_theme_item_cache(); - if (first_enter) { - //it's in propertyeditor so.. could be moved around + theme_cache.light_1_on = get_theme_icon(SNAME("MaterialPreviewLight1"), SNAME("EditorIcons")); + theme_cache.light_1_off = get_theme_icon(SNAME("MaterialPreviewLight1Off"), SNAME("EditorIcons")); + theme_cache.light_2_on = get_theme_icon(SNAME("MaterialPreviewLight2"), SNAME("EditorIcons")); + theme_cache.light_2_off = get_theme_icon(SNAME("MaterialPreviewLight2Off"), SNAME("EditorIcons")); - light_1_switch->set_normal_texture(get_theme_icon(SNAME("MaterialPreviewLight1"), SNAME("EditorIcons"))); - light_1_switch->set_pressed_texture(get_theme_icon(SNAME("MaterialPreviewLight1Off"), SNAME("EditorIcons"))); - light_2_switch->set_normal_texture(get_theme_icon(SNAME("MaterialPreviewLight2"), SNAME("EditorIcons"))); - light_2_switch->set_pressed_texture(get_theme_icon(SNAME("MaterialPreviewLight2Off"), SNAME("EditorIcons"))); + theme_cache.sphere_on = get_theme_icon(SNAME("MaterialPreviewSphere"), SNAME("EditorIcons")); + theme_cache.sphere_off = get_theme_icon(SNAME("MaterialPreviewSphereOff"), SNAME("EditorIcons")); + theme_cache.box_on = get_theme_icon(SNAME("MaterialPreviewCube"), SNAME("EditorIcons")); + theme_cache.box_off = get_theme_icon(SNAME("MaterialPreviewCubeOff"), SNAME("EditorIcons")); - sphere_switch->set_normal_texture(get_theme_icon(SNAME("MaterialPreviewSphereOff"), SNAME("EditorIcons"))); - sphere_switch->set_pressed_texture(get_theme_icon(SNAME("MaterialPreviewSphere"), SNAME("EditorIcons"))); - box_switch->set_normal_texture(get_theme_icon(SNAME("MaterialPreviewCubeOff"), SNAME("EditorIcons"))); - box_switch->set_pressed_texture(get_theme_icon(SNAME("MaterialPreviewCube"), SNAME("EditorIcons"))); + theme_cache.checkerboard = get_theme_icon(SNAME("Checkerboard"), SNAME("EditorIcons")); +} - first_enter = false; - } +void MaterialEditor::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_THEME_CHANGED: { + light_1_switch->set_normal_texture(theme_cache.light_1_on); + light_1_switch->set_pressed_texture(theme_cache.light_1_off); + light_2_switch->set_normal_texture(theme_cache.light_2_on); + light_2_switch->set_pressed_texture(theme_cache.light_2_off); + + sphere_switch->set_normal_texture(theme_cache.sphere_off); + sphere_switch->set_pressed_texture(theme_cache.sphere_on); + box_switch->set_normal_texture(theme_cache.box_off); + box_switch->set_pressed_texture(theme_cache.box_on); } break; case NOTIFICATION_DRAW: { - Ref<Texture2D> checkerboard = get_theme_icon(SNAME("Checkerboard"), SNAME("EditorIcons")); Size2 size = get_size(); - - draw_texture_rect(checkerboard, Rect2(Point2(), size), true); + draw_texture_rect(theme_cache.checkerboard, Rect2(Point2(), size), true); } break; } } @@ -231,8 +237,6 @@ MaterialEditor::MaterialEditor() { vb_light->add_child(light_2_switch); light_2_switch->connect("pressed", callable_mp(this, &MaterialEditor::_button_pressed).bind(light_2_switch)); - first_enter = true; - if (EditorSettings::get_singleton()->get_project_metadata("inspector_options", "material_preview_on_sphere", true)) { box_instance->hide(); } else { @@ -344,17 +348,17 @@ Ref<Resource> StandardMaterial3DConversionPlugin::convert(const Ref<Resource> &p smat->set_shader(shader); List<PropertyInfo> params; - RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), ¶ms); + RS::get_singleton()->get_shader_parameter_list(mat->get_shader_rid(), ¶ms); for (const PropertyInfo &E : params) { // Texture parameter has to be treated specially since StandardMaterial3D saved it // as RID but ShaderMaterial needs Texture itself Ref<Texture2D> texture = mat->get_texture_by_name(E.name); if (texture.is_valid()) { - smat->set_shader_uniform(E.name, texture); + smat->set_shader_parameter(E.name, texture); } else { Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); - smat->set_shader_uniform(E.name, value); + smat->set_shader_parameter(E.name, value); } } @@ -390,17 +394,17 @@ Ref<Resource> ORMMaterial3DConversionPlugin::convert(const Ref<Resource> &p_reso smat->set_shader(shader); List<PropertyInfo> params; - RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), ¶ms); + RS::get_singleton()->get_shader_parameter_list(mat->get_shader_rid(), ¶ms); for (const PropertyInfo &E : params) { // Texture parameter has to be treated specially since ORMMaterial3D saved it // as RID but ShaderMaterial needs Texture itself Ref<Texture2D> texture = mat->get_texture_by_name(E.name); if (texture.is_valid()) { - smat->set_shader_uniform(E.name, texture); + smat->set_shader_parameter(E.name, texture); } else { Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); - smat->set_shader_uniform(E.name, value); + smat->set_shader_parameter(E.name, value); } } @@ -436,11 +440,11 @@ Ref<Resource> ParticleProcessMaterialConversionPlugin::convert(const Ref<Resourc smat->set_shader(shader); List<PropertyInfo> params; - RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), ¶ms); + RS::get_singleton()->get_shader_parameter_list(mat->get_shader_rid(), ¶ms); for (const PropertyInfo &E : params) { Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); - smat->set_shader_uniform(E.name, value); + smat->set_shader_parameter(E.name, value); } smat->set_render_priority(mat->get_render_priority()); @@ -475,11 +479,11 @@ Ref<Resource> CanvasItemMaterialConversionPlugin::convert(const Ref<Resource> &p smat->set_shader(shader); List<PropertyInfo> params; - RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), ¶ms); + RS::get_singleton()->get_shader_parameter_list(mat->get_shader_rid(), ¶ms); for (const PropertyInfo &E : params) { Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); - smat->set_shader_uniform(E.name, value); + smat->set_shader_parameter(E.name, value); } smat->set_render_priority(mat->get_render_priority()); @@ -514,11 +518,11 @@ Ref<Resource> ProceduralSkyMaterialConversionPlugin::convert(const Ref<Resource> smat->set_shader(shader); List<PropertyInfo> params; - RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), ¶ms); + RS::get_singleton()->get_shader_parameter_list(mat->get_shader_rid(), ¶ms); for (const PropertyInfo &E : params) { Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); - smat->set_shader_uniform(E.name, value); + smat->set_shader_parameter(E.name, value); } smat->set_render_priority(mat->get_render_priority()); @@ -553,11 +557,11 @@ Ref<Resource> PanoramaSkyMaterialConversionPlugin::convert(const Ref<Resource> & smat->set_shader(shader); List<PropertyInfo> params; - RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), ¶ms); + RS::get_singleton()->get_shader_parameter_list(mat->get_shader_rid(), ¶ms); for (const PropertyInfo &E : params) { Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); - smat->set_shader_uniform(E.name, value); + smat->set_shader_parameter(E.name, value); } smat->set_render_priority(mat->get_render_priority()); @@ -592,11 +596,11 @@ Ref<Resource> PhysicalSkyMaterialConversionPlugin::convert(const Ref<Resource> & smat->set_shader(shader); List<PropertyInfo> params; - RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), ¶ms); + RS::get_singleton()->get_shader_parameter_list(mat->get_shader_rid(), ¶ms); for (const PropertyInfo &E : params) { Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); - smat->set_shader_uniform(E.name, value); + smat->set_shader_parameter(E.name, value); } smat->set_render_priority(mat->get_render_priority()); @@ -631,11 +635,11 @@ Ref<Resource> FogMaterialConversionPlugin::convert(const Ref<Resource> &p_resour smat->set_shader(shader); List<PropertyInfo> params; - RS::get_singleton()->shader_get_shader_uniform_list(mat->get_shader_rid(), ¶ms); + RS::get_singleton()->get_shader_parameter_list(mat->get_shader_rid(), ¶ms); for (const PropertyInfo &E : params) { Variant value = RS::get_singleton()->material_get_param(mat->get_rid(), E.name); - smat->set_shader_uniform(E.name, value); + smat->set_shader_parameter(E.name, value); } smat->set_render_priority(mat->get_render_priority()); diff --git a/editor/plugins/material_editor_plugin.h b/editor/plugins/material_editor_plugin.h index 828dd9f972..7ce6deee65 100644 --- a/editor/plugins/material_editor_plugin.h +++ b/editor/plugins/material_editor_plugin.h @@ -70,12 +70,23 @@ class MaterialEditor : public Control { Ref<Material> material; + struct ThemeCache { + Ref<Texture2D> light_1_on; + Ref<Texture2D> light_1_off; + Ref<Texture2D> light_2_on; + Ref<Texture2D> light_2_off; + Ref<Texture2D> sphere_on; + Ref<Texture2D> sphere_off; + Ref<Texture2D> box_on; + Ref<Texture2D> box_off; + Ref<Texture2D> checkerboard; + } theme_cache; + void _button_pressed(Node *p_button); - bool first_enter; protected: + virtual void _update_theme_item_cache() override; void _notification(int p_what); - static void _bind_methods(); public: diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp index d8977ea6fc..be26baaea5 100644 --- a/editor/plugins/mesh_editor_plugin.cpp +++ b/editor/plugins/mesh_editor_plugin.cpp @@ -49,20 +49,22 @@ void MeshEditor::gui_input(const Ref<InputEvent> &p_event) { } } +void MeshEditor::_update_theme_item_cache() { + SubViewportContainer::_update_theme_item_cache(); + + theme_cache.light_1_on = get_theme_icon(SNAME("MaterialPreviewLight1"), SNAME("EditorIcons")); + theme_cache.light_1_off = get_theme_icon(SNAME("MaterialPreviewLight1Off"), SNAME("EditorIcons")); + theme_cache.light_2_on = get_theme_icon(SNAME("MaterialPreviewLight2"), SNAME("EditorIcons")); + theme_cache.light_2_off = get_theme_icon(SNAME("MaterialPreviewLight2Off"), SNAME("EditorIcons")); +} + void MeshEditor::_notification(int p_what) { switch (p_what) { - case NOTIFICATION_READY: { - //get_scene()->connect("node_removed",this,"_node_removed"); - - if (first_enter) { - //it's in propertyeditor so. could be moved around - - light_1_switch->set_normal_texture(get_theme_icon(SNAME("MaterialPreviewLight1"), SNAME("EditorIcons"))); - light_1_switch->set_pressed_texture(get_theme_icon(SNAME("MaterialPreviewLight1Off"), SNAME("EditorIcons"))); - light_2_switch->set_normal_texture(get_theme_icon(SNAME("MaterialPreviewLight2"), SNAME("EditorIcons"))); - light_2_switch->set_pressed_texture(get_theme_icon(SNAME("MaterialPreviewLight2Off"), SNAME("EditorIcons"))); - first_enter = false; - } + case NOTIFICATION_THEME_CHANGED: { + light_1_switch->set_normal_texture(theme_cache.light_1_on); + light_1_switch->set_pressed_texture(theme_cache.light_1_off); + light_2_switch->set_normal_texture(theme_cache.light_2_on); + light_2_switch->set_pressed_texture(theme_cache.light_2_off); } break; } } @@ -160,8 +162,6 @@ MeshEditor::MeshEditor() { vb_light->add_child(light_2_switch); light_2_switch->connect("pressed", callable_mp(this, &MeshEditor::_button_pressed).bind(light_2_switch)); - first_enter = true; - rot_x = 0; rot_y = 0; } diff --git a/editor/plugins/mesh_editor_plugin.h b/editor/plugins/mesh_editor_plugin.h index ab7b5db7c4..6394cb1171 100644 --- a/editor/plugins/mesh_editor_plugin.h +++ b/editor/plugins/mesh_editor_plugin.h @@ -58,12 +58,18 @@ class MeshEditor : public SubViewportContainer { TextureButton *light_1_switch = nullptr; TextureButton *light_2_switch = nullptr; - void _button_pressed(Node *p_button); - bool first_enter; + struct ThemeCache { + Ref<Texture2D> light_1_on; + Ref<Texture2D> light_1_off; + Ref<Texture2D> light_2_on; + Ref<Texture2D> light_2_off; + } theme_cache; + void _button_pressed(Node *p_button); void _update_rotation(); protected: + virtual void _update_theme_item_cache() override; void _notification(int p_what); void gui_input(const Ref<InputEvent> &p_event) override; diff --git a/editor/plugins/navigation_link_2d_editor_plugin.cpp b/editor/plugins/navigation_link_2d_editor_plugin.cpp new file mode 100644 index 0000000000..b72f639fbf --- /dev/null +++ b/editor/plugins/navigation_link_2d_editor_plugin.cpp @@ -0,0 +1,191 @@ +/*************************************************************************/ +/* navigation_link_2d_editor_plugin.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "navigation_link_2d_editor_plugin.h" + +#include "canvas_item_editor_plugin.h" +#include "editor/editor_node.h" +#include "editor/editor_settings.h" +#include "editor/editor_undo_redo_manager.h" +#include "servers/navigation_server_3d.h" + +void NavigationLink2DEditor::_notification(int p_what) { + switch (p_what) { + case NOTIFICATION_ENTER_TREE: { + get_tree()->connect("node_removed", callable_mp(this, &NavigationLink2DEditor::_node_removed)); + } break; + + case NOTIFICATION_EXIT_TREE: { + get_tree()->disconnect("node_removed", callable_mp(this, &NavigationLink2DEditor::_node_removed)); + } break; + } +} + +void NavigationLink2DEditor::_node_removed(Node *p_node) { + if (p_node == node) { + node = nullptr; + } +} + +bool NavigationLink2DEditor::forward_canvas_gui_input(const Ref<InputEvent> &p_event) { + if (!node || !node->is_visible_in_tree()) { + return false; + } + + real_t grab_threshold = EDITOR_GET("editors/polygon_editor/point_grab_radius"); + Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform(); + + Ref<InputEventMouseButton> mb = p_event; + if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) { + if (mb->is_pressed()) { + // Start location + if (xform.xform(node->get_start_location()).distance_to(mb->get_position()) < grab_threshold) { + start_grabbed = true; + original_start_location = node->get_start_location(); + + return true; + } else { + start_grabbed = false; + } + + // End location + if (xform.xform(node->get_end_location()).distance_to(mb->get_position()) < grab_threshold) { + end_grabbed = true; + original_end_location = node->get_end_location(); + + return true; + } else { + end_grabbed = false; + } + } else { + if (start_grabbed) { + undo_redo->create_action(TTR("Set start_location")); + undo_redo->add_do_method(node, "set_start_location", node->get_start_location()); + undo_redo->add_do_method(canvas_item_editor, "update_viewport"); + undo_redo->add_undo_method(node, "set_start_location", original_start_location); + undo_redo->add_undo_method(canvas_item_editor, "update_viewport"); + undo_redo->commit_action(); + + start_grabbed = false; + + return true; + } + + if (end_grabbed) { + undo_redo->create_action(TTR("Set end_location")); + undo_redo->add_do_method(node, "set_end_location", node->get_end_location()); + undo_redo->add_do_method(canvas_item_editor, "update_viewport"); + undo_redo->add_undo_method(node, "set_end_location", original_end_location); + undo_redo->add_undo_method(canvas_item_editor, "update_viewport"); + undo_redo->commit_action(); + + end_grabbed = false; + + return true; + } + } + } + + Ref<InputEventMouseMotion> mm = p_event; + if (mm.is_valid()) { + Vector2 point = canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mm->get_position())); + point = node->get_global_transform().affine_inverse().xform(point); + + if (start_grabbed) { + node->set_start_location(point); + canvas_item_editor->update_viewport(); + + return true; + } + + if (end_grabbed) { + node->set_end_location(point); + canvas_item_editor->update_viewport(); + + return true; + } + } + + return false; +} + +void NavigationLink2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) { + if (!node || !node->is_visible_in_tree()) { + return; + } + + Transform2D gt = canvas_item_editor->get_canvas_transform() * node->get_global_transform(); + Vector2 global_start_location = gt.xform(node->get_start_location()); + Vector2 global_end_location = gt.xform(node->get_end_location()); + + // Only drawing the handles here, since the debug rendering will fill in the rest. + const Ref<Texture2D> handle = get_theme_icon(SNAME("EditorHandle"), SNAME("EditorIcons")); + p_overlay->draw_texture(handle, global_start_location - handle->get_size() / 2); + p_overlay->draw_texture(handle, global_end_location - handle->get_size() / 2); +} + +void NavigationLink2DEditor::edit(NavigationLink2D *p_node) { + if (!canvas_item_editor) { + canvas_item_editor = CanvasItemEditor::get_singleton(); + } + + if (p_node) { + node = p_node; + } else { + node = nullptr; + } + + canvas_item_editor->update_viewport(); +} + +NavigationLink2DEditor::NavigationLink2DEditor() { + undo_redo = EditorNode::get_undo_redo(); +} + +/////////////////////// + +void NavigationLink2DEditorPlugin::edit(Object *p_object) { + editor->edit(Object::cast_to<NavigationLink2D>(p_object)); +} + +bool NavigationLink2DEditorPlugin::handles(Object *p_object) const { + return Object::cast_to<NavigationLink2D>(p_object) != nullptr; +} + +void NavigationLink2DEditorPlugin::make_visible(bool p_visible) { + if (!p_visible) { + edit(nullptr); + } +} + +NavigationLink2DEditorPlugin::NavigationLink2DEditorPlugin() { + editor = memnew(NavigationLink2DEditor); + EditorNode::get_singleton()->get_gui_base()->add_child(editor); +} diff --git a/editor/plugins/navigation_link_2d_editor_plugin.h b/editor/plugins/navigation_link_2d_editor_plugin.h new file mode 100644 index 0000000000..0a3d9b8810 --- /dev/null +++ b/editor/plugins/navigation_link_2d_editor_plugin.h @@ -0,0 +1,83 @@ +/*************************************************************************/ +/* navigation_link_2d_editor_plugin.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef NAVIGATION_LINK_2D_EDITOR_PLUGIN_H +#define NAVIGATION_LINK_2D_EDITOR_PLUGIN_H + +#include "editor/editor_plugin.h" +#include "scene/2d/navigation_link_2d.h" + +class CanvasItemEditor; +class EditorUndoRedoManager; + +class NavigationLink2DEditor : public Control { + GDCLASS(NavigationLink2DEditor, Control); + + Ref<EditorUndoRedoManager> undo_redo; + CanvasItemEditor *canvas_item_editor = nullptr; + NavigationLink2D *node = nullptr; + + bool start_grabbed = false; + Vector2 original_start_location; + + bool end_grabbed = false; + Vector2 original_end_location; + +protected: + void _notification(int p_what); + void _node_removed(Node *p_node); + +public: + bool forward_canvas_gui_input(const Ref<InputEvent> &p_event); + void forward_canvas_draw_over_viewport(Control *p_overlay); + void edit(NavigationLink2D *p_node); + + NavigationLink2DEditor(); +}; + +class NavigationLink2DEditorPlugin : public EditorPlugin { + GDCLASS(NavigationLink2DEditorPlugin, EditorPlugin); + + NavigationLink2DEditor *editor = nullptr; + +public: + virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) override { return editor->forward_canvas_gui_input(p_event); } + virtual void forward_canvas_draw_over_viewport(Control *p_overlay) override { editor->forward_canvas_draw_over_viewport(p_overlay); } + + virtual String get_name() const override { return "NavigationLink2D"; } + bool has_main_screen() const override { return false; } + virtual void edit(Object *p_object) override; + virtual bool handles(Object *p_object) const override; + virtual void make_visible(bool p_visible) override; + + NavigationLink2DEditorPlugin(); +}; + +#endif // NAVIGATION_LINK_2D_EDITOR_PLUGIN_H diff --git a/editor/plugins/node_3d_editor_gizmos.cpp b/editor/plugins/node_3d_editor_gizmos.cpp index 0c27ed46c5..ec6ea7f39b 100644 --- a/editor/plugins/node_3d_editor_gizmos.cpp +++ b/editor/plugins/node_3d_editor_gizmos.cpp @@ -54,6 +54,7 @@ #include "scene/3d/lightmap_probe.h" #include "scene/3d/marker_3d.h" #include "scene/3d/mesh_instance_3d.h" +#include "scene/3d/navigation_link_3d.h" #include "scene/3d/navigation_region_3d.h" #include "scene/3d/occluder_instance_3d.h" #include "scene/3d/ray_cast_3d.h" @@ -4999,6 +5000,175 @@ void NavigationRegion3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { } } +//// + +NavigationLink3DGizmoPlugin::NavigationLink3DGizmoPlugin() { + create_material("navigation_link_material", NavigationServer3D::get_singleton()->get_debug_navigation_link_connection_color()); + create_material("navigation_link_material_disabled", NavigationServer3D::get_singleton()->get_debug_navigation_link_connection_disabled_color()); + create_handle_material("handles"); +} + +bool NavigationLink3DGizmoPlugin::has_gizmo(Node3D *p_spatial) { + return Object::cast_to<NavigationLink3D>(p_spatial) != nullptr; +} + +String NavigationLink3DGizmoPlugin::get_gizmo_name() const { + return "NavigationLink3D"; +} + +int NavigationLink3DGizmoPlugin::get_priority() const { + return -1; +} + +void NavigationLink3DGizmoPlugin::redraw(EditorNode3DGizmo *p_gizmo) { + NavigationLink3D *link = Object::cast_to<NavigationLink3D>(p_gizmo->get_spatial_node()); + + RID nav_map = link->get_world_3d()->get_navigation_map(); + real_t search_radius = NavigationServer3D::get_singleton()->map_get_link_connection_radius(nav_map); + Vector3 up_vector = NavigationServer3D::get_singleton()->map_get_up(nav_map); + Vector3::Axis up_axis = up_vector.max_axis_index(); + + Vector3 start_location = link->get_start_location(); + Vector3 end_location = link->get_end_location(); + + Ref<Material> link_material = get_material("navigation_link_material", p_gizmo); + Ref<Material> link_material_disabled = get_material("navigation_link_material_disabled", p_gizmo); + Ref<Material> handles_material = get_material("handles"); + + p_gizmo->clear(); + + // Draw line between the points. + Vector<Vector3> lines; + lines.append(start_location); + lines.append(end_location); + + // Draw start location search radius + for (int i = 0; i < 30; i++) { + // Create a circle + const float ra = Math::deg_to_rad((float)(i * 12)); + const float rb = Math::deg_to_rad((float)((i + 1) * 12)); + const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * search_radius; + const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * search_radius; + + // Draw axis-aligned circle + switch (up_axis) { + case Vector3::AXIS_X: + lines.append(start_location + Vector3(0, a.x, a.y)); + lines.append(start_location + Vector3(0, b.x, b.y)); + break; + case Vector3::AXIS_Y: + lines.append(start_location + Vector3(a.x, 0, a.y)); + lines.append(start_location + Vector3(b.x, 0, b.y)); + break; + case Vector3::AXIS_Z: + lines.append(start_location + Vector3(a.x, a.y, 0)); + lines.append(start_location + Vector3(b.x, b.y, 0)); + break; + } + } + + // Draw end location search radius + for (int i = 0; i < 30; i++) { + // Create a circle + const float ra = Math::deg_to_rad((float)(i * 12)); + const float rb = Math::deg_to_rad((float)((i + 1) * 12)); + const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * search_radius; + const Point2 b = Vector2(Math::sin(rb), Math::cos(rb)) * search_radius; + + // Draw axis-aligned circle + switch (up_axis) { + case Vector3::AXIS_X: + lines.append(end_location + Vector3(0, a.x, a.y)); + lines.append(end_location + Vector3(0, b.x, b.y)); + break; + case Vector3::AXIS_Y: + lines.append(end_location + Vector3(a.x, 0, a.y)); + lines.append(end_location + Vector3(b.x, 0, b.y)); + break; + case Vector3::AXIS_Z: + lines.append(end_location + Vector3(a.x, a.y, 0)); + lines.append(end_location + Vector3(b.x, b.y, 0)); + break; + } + } + + p_gizmo->add_lines(lines, link->is_enabled() ? link_material : link_material_disabled); + p_gizmo->add_collision_segments(lines); + + Vector<Vector3> handles; + handles.append(start_location); + handles.append(end_location); + p_gizmo->add_handles(handles, handles_material); +} + +String NavigationLink3DGizmoPlugin::get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const { + return p_id == 0 ? TTR("Start Location") : TTR("End Location"); +} + +Variant NavigationLink3DGizmoPlugin::get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const { + NavigationLink3D *link = Object::cast_to<NavigationLink3D>(p_gizmo->get_spatial_node()); + return p_id == 0 ? link->get_start_location() : link->get_end_location(); +} + +void NavigationLink3DGizmoPlugin::set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) { + NavigationLink3D *link = Object::cast_to<NavigationLink3D>(p_gizmo->get_spatial_node()); + + Transform3D gt = link->get_global_transform(); + Transform3D gi = gt.affine_inverse(); + + Transform3D ct = p_camera->get_global_transform(); + Vector3 cam_dir = ct.basis.get_column(Vector3::AXIS_Z); + + Vector3 ray_from = p_camera->project_ray_origin(p_point); + Vector3 ray_dir = p_camera->project_ray_normal(p_point); + + Vector3 location = p_id == 0 ? link->get_start_location() : link->get_end_location(); + Plane move_plane = Plane(cam_dir, gt.xform(location)); + + Vector3 intersection; + if (!move_plane.intersects_ray(ray_from, ray_dir, &intersection)) { + return; + } + + if (Node3DEditor::get_singleton()->is_snap_enabled()) { + double snap = Node3DEditor::get_singleton()->get_translate_snap(); + intersection.snap(Vector3(snap, snap, snap)); + } + + location = gi.xform(intersection); + if (p_id == 0) { + link->set_start_location(location); + } else if (p_id == 1) { + link->set_end_location(location); + } +} + +void NavigationLink3DGizmoPlugin::commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel) { + NavigationLink3D *link = Object::cast_to<NavigationLink3D>(p_gizmo->get_spatial_node()); + + if (p_cancel) { + if (p_id == 0) { + link->set_start_location(p_restore); + } else { + link->set_end_location(p_restore); + } + return; + } + + Ref<EditorUndoRedoManager> &ur = EditorNode::get_undo_redo(); + if (p_id == 0) { + ur->create_action(TTR("Change Start Location")); + ur->add_do_method(link, "set_start_location", link->get_start_location()); + ur->add_undo_method(link, "set_start_location", p_restore); + } else { + ur->create_action(TTR("Change End Location")); + ur->add_do_method(link, "set_end_location", link->get_end_location()); + ur->add_undo_method(link, "set_end_location", p_restore); + } + + ur->commit_action(); +} + ////// #define BODY_A_RADIUS 0.25 diff --git a/editor/plugins/node_3d_editor_gizmos.h b/editor/plugins/node_3d_editor_gizmos.h index 1b6485ac4e..5924f8571a 100644 --- a/editor/plugins/node_3d_editor_gizmos.h +++ b/editor/plugins/node_3d_editor_gizmos.h @@ -631,6 +631,23 @@ public: NavigationRegion3DGizmoPlugin(); }; +class NavigationLink3DGizmoPlugin : public EditorNode3DGizmoPlugin { + GDCLASS(NavigationLink3DGizmoPlugin, EditorNode3DGizmoPlugin); + +public: + bool has_gizmo(Node3D *p_spatial) override; + String get_gizmo_name() const override; + int get_priority() const override; + void redraw(EditorNode3DGizmo *p_gizmo) override; + + String get_handle_name(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override; + Variant get_handle_value(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary) const override; + void set_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, Camera3D *p_camera, const Point2 &p_point) override; + void commit_handle(const EditorNode3DGizmo *p_gizmo, int p_id, bool p_secondary, const Variant &p_restore, bool p_cancel = false) override; + + NavigationLink3DGizmoPlugin(); +}; + class JointGizmosDrawer { public: static Basis look_body(const Transform3D &p_joint_transform, const Transform3D &p_body_transform); diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp index 1a704a5777..233ce92e4d 100644 --- a/editor/plugins/node_3d_editor_plugin.cpp +++ b/editor/plugins/node_3d_editor_plugin.cpp @@ -2624,14 +2624,14 @@ void Node3DEditorViewport::_notification(int p_what) { cpu_time_label->add_theme_color_override( "font_color", frame_time_gradient->get_color_at_offset( - Math::range_lerp(cpu_time, 0, 30, 0, 1))); + Math::remap(cpu_time, 0, 30, 0, 1))); gpu_time_label->set_text(vformat(TTR("GPU Time: %s ms"), rtos(gpu_time).pad_decimals(2))); // Middle point is at 15 ms. gpu_time_label->add_theme_color_override( "font_color", frame_time_gradient->get_color_at_offset( - Math::range_lerp(gpu_time, 0, 30, 0, 1))); + Math::remap(gpu_time, 0, 30, 0, 1))); const double fps = 1000.0 / gpu_time; fps_label->set_text(vformat(TTR("FPS: %d"), fps)); @@ -2639,7 +2639,7 @@ void Node3DEditorViewport::_notification(int p_what) { fps_label->add_theme_color_override( "font_color", frame_time_gradient->get_color_at_offset( - Math::range_lerp(fps, 110, 10, 0, 1))); + Math::remap(fps, 110, 10, 0, 1))); } bool show_cinema = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_CINEMATIC_PREVIEW)); @@ -6408,7 +6408,7 @@ void fragment() { Ref<ShaderMaterial> rotate_mat = memnew(ShaderMaterial); rotate_mat->set_render_priority(Material::RENDER_PRIORITY_MAX); rotate_mat->set_shader(rotate_shader); - rotate_mat->set_shader_uniform("albedo", col); + rotate_mat->set_shader_parameter("albedo", col); rotate_gizmo_color[i] = rotate_mat; Array arrays = surftool->commit_to_arrays(); @@ -6416,7 +6416,7 @@ void fragment() { rotate_gizmo[i]->surface_set_material(0, rotate_mat); Ref<ShaderMaterial> rotate_mat_hl = rotate_mat->duplicate(); - rotate_mat_hl->set_shader_uniform("albedo", albedo); + rotate_mat_hl->set_shader_parameter("albedo", albedo); rotate_gizmo_color_hl[i] = rotate_mat_hl; if (i == 2) { // Rotation white outline @@ -6457,7 +6457,7 @@ void fragment() { )"); border_mat->set_shader(border_shader); - border_mat->set_shader_uniform("albedo", Color(0.75, 0.75, 0.75, col.a / 3.0)); + border_mat->set_shader_parameter("albedo", Color(0.75, 0.75, 0.75, col.a / 3.0)); rotate_gizmo[3] = Ref<ArrayMesh>(memnew(ArrayMesh)); rotate_gizmo[3]->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES, arrays); @@ -6710,8 +6710,8 @@ void Node3DEditor::_init_grid() { fade_size = CLAMP(fade_size, min_fade_size, max_fade_size); real_t grid_fade_size = (grid_size - primary_grid_steps) * fade_size; - grid_mat[c]->set_shader_uniform("grid_size", grid_fade_size); - grid_mat[c]->set_shader_uniform("orthogonal", orthogonal); + grid_mat[c]->set_shader_parameter("grid_size", grid_fade_size); + grid_mat[c]->set_shader_parameter("orthogonal", orthogonal); // Cache these so we don't have to re-access memory. Vector<Vector3> &ref_grid = grid_points[c]; @@ -7523,6 +7523,7 @@ void Node3DEditor::_register_all_gizmos() { add_gizmo_plugin(Ref<CollisionObject3DGizmoPlugin>(memnew(CollisionObject3DGizmoPlugin))); add_gizmo_plugin(Ref<CollisionShape3DGizmoPlugin>(memnew(CollisionShape3DGizmoPlugin))); add_gizmo_plugin(Ref<CollisionPolygon3DGizmoPlugin>(memnew(CollisionPolygon3DGizmoPlugin))); + add_gizmo_plugin(Ref<NavigationLink3DGizmoPlugin>(memnew(NavigationLink3DGizmoPlugin))); add_gizmo_plugin(Ref<NavigationRegion3DGizmoPlugin>(memnew(NavigationRegion3DGizmoPlugin))); add_gizmo_plugin(Ref<Joint3DGizmoPlugin>(memnew(Joint3DGizmoPlugin))); add_gizmo_plugin(Ref<PhysicalBone3DGizmoPlugin>(memnew(PhysicalBone3DGizmoPlugin))); @@ -7570,9 +7571,9 @@ void Node3DEditor::_sun_direction_draw() { sun_direction->draw_rect(Rect2(Vector2(), sun_direction->get_size()), Color(1, 1, 1, 1)); Vector3 z_axis = preview_sun->get_transform().basis.get_column(Vector3::AXIS_Z); z_axis = get_editor_viewport(0)->camera->get_camera_transform().basis.xform_inv(z_axis); - sun_direction_material->set_shader_uniform("sun_direction", Vector3(z_axis.x, -z_axis.y, z_axis.z)); + sun_direction_material->set_shader_parameter("sun_direction", Vector3(z_axis.x, -z_axis.y, z_axis.z)); Color color = sun_color->get_pick_color() * sun_energy->get_value(); - sun_direction_material->set_shader_uniform("sun_color", Vector3(color.r, color.g, color.b)); + sun_direction_material->set_shader_parameter("sun_color", Vector3(color.r, color.g, color.b)); } void Node3DEditor::_preview_settings_changed() { @@ -8173,8 +8174,8 @@ void fragment() { )"); sun_direction_material.instantiate(); sun_direction_material->set_shader(sun_direction_shader); - sun_direction_material->set_shader_uniform("sun_direction", Vector3(0, 0, 1)); - sun_direction_material->set_shader_uniform("sun_color", Vector3(1, 1, 1)); + sun_direction_material->set_shader_parameter("sun_direction", Vector3(0, 0, 1)); + sun_direction_material->set_shader_parameter("sun_color", Vector3(1, 1, 1)); sun_direction->set_material(sun_direction_material); HBoxContainer *sun_angle_hbox = memnew(HBoxContainer); diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index fff956a05e..cc955eae76 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -340,7 +340,9 @@ void ScriptTextEditor::set_edit_state(const Variant &p_state) { } if (editor_enabled) { +#ifndef ANDROID_ENABLED ensure_focus(); +#endif } } diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index 6674d15268..246bc4b183 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -355,7 +355,7 @@ void ShaderTextEditor::_check_shader_mode() { } static ShaderLanguage::DataType _get_global_shader_uniform_type(const StringName &p_variable) { - RS::GlobalShaderUniformType gvt = RS::get_singleton()->global_shader_uniform_get_type(p_variable); + RS::GlobalShaderParameterType gvt = RS::get_singleton()->global_shader_parameter_get_type(p_variable); return (ShaderLanguage::DataType)RS::global_shader_uniform_type_get_shader_datatype(gvt); } diff --git a/editor/plugins/skeleton_3d_editor_plugin.cpp b/editor/plugins/skeleton_3d_editor_plugin.cpp index b85e44e106..1facf04ca7 100644 --- a/editor/plugins/skeleton_3d_editor_plugin.cpp +++ b/editor/plugins/skeleton_3d_editor_plugin.cpp @@ -433,7 +433,7 @@ PhysicalBone3D *Skeleton3DEditor::create_physical_bone(int bone_id, int bone_chi /// Get an up vector not collinear with child rest origin Vector3 up = Vector3(0, 1, 0); - if (up.cross(child_rest.origin).is_equal_approx(Vector3())) { + if (up.cross(child_rest.origin).is_zero_approx()) { up = Vector3(0, 0, 1); } @@ -711,7 +711,6 @@ void Skeleton3DEditor::create_editors() { ne->add_control_to_menu_panel(skeleton_options); skeleton_options->set_text(TTR("Skeleton3D")); - skeleton_options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Skeleton3D"), SNAME("EditorIcons"))); // Skeleton options. PopupMenu *p = skeleton_options->get_popup(); @@ -824,7 +823,6 @@ void Skeleton3DEditor::create_editors() { void Skeleton3DEditor::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { - create_editors(); update_joint_tree(); update_editors(); @@ -844,6 +842,7 @@ void Skeleton3DEditor::_notification(int p_what) { add_theme_constant_override("separation", 0); } break; case NOTIFICATION_THEME_CHANGED: { + skeleton_options->set_icon(get_theme_icon(SNAME("Skeleton3D"), SNAME("EditorIcons"))); edit_mode_button->set_icon(get_theme_icon(SNAME("ToolBoneSelect"), SNAME("EditorIcons"))); key_loc_button->set_icon(get_theme_icon(SNAME("KeyPosition"), SNAME("EditorIcons"))); key_rot_button->set_icon(get_theme_icon(SNAME("KeyRotation"), SNAME("EditorIcons"))); @@ -853,6 +852,20 @@ void Skeleton3DEditor::_notification(int p_what) { update_joint_tree(); } break; + case NOTIFICATION_PREDELETE: { + if (skeleton) { + select_bone(-1); // Requires that the joint_tree has not been deleted. +#ifdef TOOLS_ENABLED + skeleton->disconnect("show_rest_only_changed", callable_mp(this, &Skeleton3DEditor::_update_gizmo_visible)); + skeleton->disconnect("bone_enabled_changed", callable_mp(this, &Skeleton3DEditor::_bone_enabled_changed)); + skeleton->disconnect("pose_updated", callable_mp(this, &Skeleton3DEditor::_draw_gizmo)); + skeleton->disconnect("pose_updated", callable_mp(this, &Skeleton3DEditor::_update_properties)); + skeleton->set_transform_gizmo_visible(true); +#endif + handles_mesh_instance->get_parent()->remove_child(handles_mesh_instance); + } + edit_mode_toggled(false); + } break; } } @@ -921,13 +934,15 @@ void fragment() { )"); handle_material->set_shader(handle_shader); Ref<Texture2D> handle = EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("EditorBoneHandle"), SNAME("EditorIcons")); - handle_material->set_shader_uniform("point_size", handle->get_width()); - handle_material->set_shader_uniform("texture_albedo", handle); + handle_material->set_shader_parameter("point_size", handle->get_width()); + handle_material->set_shader_parameter("texture_albedo", handle); handles_mesh_instance = memnew(MeshInstance3D); handles_mesh_instance->set_cast_shadows_setting(GeometryInstance3D::SHADOW_CASTING_SETTING_OFF); handles_mesh.instantiate(); handles_mesh_instance->set_mesh(handles_mesh); + + create_editors(); } void Skeleton3DEditor::update_bone_original() { @@ -1065,18 +1080,7 @@ void Skeleton3DEditor::select_bone(int p_idx) { } Skeleton3DEditor::~Skeleton3DEditor() { - if (skeleton) { - select_bone(-1); -#ifdef TOOLS_ENABLED - skeleton->disconnect("show_rest_only_changed", callable_mp(this, &Skeleton3DEditor::_update_gizmo_visible)); - skeleton->disconnect("bone_enabled_changed", callable_mp(this, &Skeleton3DEditor::_bone_enabled_changed)); - skeleton->disconnect("pose_updated", callable_mp(this, &Skeleton3DEditor::_draw_gizmo)); - skeleton->disconnect("pose_updated", callable_mp(this, &Skeleton3DEditor::_update_properties)); - skeleton->set_transform_gizmo_visible(true); -#endif - handles_mesh_instance->get_parent()->remove_child(handles_mesh_instance); - } - edit_mode_toggled(false); + singleton = nullptr; handles_mesh_instance->queue_delete(); @@ -1127,7 +1131,7 @@ Skeleton3DEditorPlugin::Skeleton3DEditorPlugin() { EditorPlugin::AfterGUIInput Skeleton3DEditorPlugin::forward_spatial_gui_input(Camera3D *p_camera, const Ref<InputEvent> &p_event) { Skeleton3DEditor *se = Skeleton3DEditor::get_singleton(); Node3DEditor *ne = Node3DEditor::get_singleton(); - if (se->is_edit_mode()) { + if (se && se->is_edit_mode()) { const Ref<InputEventMouseButton> mb = p_event; if (mb.is_valid() && mb->get_button_index() == MouseButton::LEFT) { if (ne->get_tool_mode() != Node3DEditor::TOOL_MODE_SELECT) { diff --git a/editor/plugins/texture_3d_editor_plugin.cpp b/editor/plugins/texture_3d_editor_plugin.cpp index c2517b4b79..3ea62184c6 100644 --- a/editor/plugins/texture_3d_editor_plugin.cpp +++ b/editor/plugins/texture_3d_editor_plugin.cpp @@ -57,8 +57,8 @@ void Texture3DEditor::_texture_changed() { } void Texture3DEditor::_update_material() { - material->set_shader_uniform("layer", (layer->get_value() + 0.5) / texture->get_depth()); - material->set_shader_uniform("tex", texture->get_rid()); + material->set_shader_parameter("layer", (layer->get_value() + 0.5) / texture->get_depth()); + material->set_shader_parameter("tex", texture->get_rid()); String format = Image::get_format_name(texture->get_format()); diff --git a/editor/plugins/texture_layered_editor_plugin.cpp b/editor/plugins/texture_layered_editor_plugin.cpp index 1118f18605..dd8633360e 100644 --- a/editor/plugins/texture_layered_editor_plugin.cpp +++ b/editor/plugins/texture_layered_editor_plugin.cpp @@ -68,9 +68,9 @@ void TextureLayeredEditor::_texture_changed() { } void TextureLayeredEditor::_update_material() { - materials[0]->set_shader_uniform("layer", layer->get_value()); - materials[2]->set_shader_uniform("layer", layer->get_value()); - materials[texture->get_layered_type()]->set_shader_uniform("tex", texture->get_rid()); + materials[0]->set_shader_parameter("layer", layer->get_value()); + materials[2]->set_shader_parameter("layer", layer->get_value()); + materials[texture->get_layered_type()]->set_shader_parameter("tex", texture->get_rid()); Vector3 v(1, 1, 1); v.normalize(); @@ -79,10 +79,10 @@ void TextureLayeredEditor::_update_material() { b.rotate(Vector3(1, 0, 0), x_rot); b.rotate(Vector3(0, 1, 0), y_rot); - materials[1]->set_shader_uniform("normal", v); - materials[1]->set_shader_uniform("rot", b); - materials[2]->set_shader_uniform("normal", v); - materials[2]->set_shader_uniform("rot", b); + materials[1]->set_shader_parameter("normal", v); + materials[1]->set_shader_parameter("rot", b); + materials[2]->set_shader_parameter("normal", v); + materials[2]->set_shader_parameter("rot", b); String format = Image::get_format_name(texture->get_format()); diff --git a/editor/plugins/tiles/tile_atlas_view.cpp b/editor/plugins/tiles/tile_atlas_view.cpp index 5f0576a675..d9291503cb 100644 --- a/editor/plugins/tiles/tile_atlas_view.cpp +++ b/editor/plugins/tiles/tile_atlas_view.cpp @@ -139,7 +139,7 @@ void TileAtlasView::_update_zoom_and_panning(bool p_zoom_on_mouse_pos) { // Center of panel. panning = panning * zoom / previous_zoom; } - button_center_view->set_disabled(panning.is_equal_approx(Vector2())); + button_center_view->set_disabled(panning.is_zero_approx()); previous_zoom = zoom; diff --git a/editor/plugins/tiles/tile_data_editors.cpp b/editor/plugins/tiles/tile_data_editors.cpp index 1bfbd342c2..1dce41e4c7 100644 --- a/editor/plugins/tiles/tile_data_editors.cpp +++ b/editor/plugins/tiles/tile_data_editors.cpp @@ -448,7 +448,7 @@ void GenericTilePolygonEditor::_base_control_gui_input(Ref<InputEvent> p_event) } else if (drag_type == DRAG_TYPE_PAN) { panning += mm->get_position() - drag_last_pos; drag_last_pos = mm->get_position(); - button_center_view->set_disabled(panning.is_equal_approx(Vector2())); + button_center_view->set_disabled(panning.is_zero_approx()); } else { // Update hovered point. _grab_polygon_point(mm->get_position(), xform, hovered_polygon_index, hovered_point_index); diff --git a/editor/plugins/tiles/tile_map_editor.cpp b/editor/plugins/tiles/tile_map_editor.cpp index ec406ef9ba..3f2710f858 100644 --- a/editor/plugins/tiles/tile_map_editor.cpp +++ b/editor/plugins/tiles/tile_map_editor.cpp @@ -577,7 +577,7 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p _fix_invalid_tiles_in_tile_map_selection(); } break; case DRAG_TYPE_BUCKET: { - Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->world_to_map(drag_last_mouse_pos), tile_map->world_to_map(mpos)); + Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->local_to_map(drag_last_mouse_pos), tile_map->local_to_map(mpos)); for (int i = 0; i < line.size(); i++) { if (!drag_modified.has(line[i])) { HashMap<Vector2i, TileMapCell> to_draw = _draw_bucket_fill(line[i], bucket_contiguous_checkbox->is_pressed(), drag_erasing); @@ -624,7 +624,7 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p } } else if (tool_buttons_group->get_pressed_button() == select_tool_button) { drag_start_mouse_pos = mpos; - if (tile_map_selection.has(tile_map->world_to_map(drag_start_mouse_pos)) && !mb->is_shift_pressed()) { + if (tile_map_selection.has(tile_map->local_to_map(drag_start_mouse_pos)) && !mb->is_shift_pressed()) { // Move the selection _update_selection_pattern_from_tilemap_selection(); // Make sure the pattern is up to date before moving. drag_type = DRAG_TYPE_MOVE; @@ -673,7 +673,7 @@ bool TileMapEditorTilesPlugin::forward_canvas_gui_input(const Ref<InputEvent> &p drag_type = DRAG_TYPE_BUCKET; drag_start_mouse_pos = mpos; drag_modified.clear(); - Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->world_to_map(drag_last_mouse_pos), tile_map->world_to_map(mpos)); + Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->local_to_map(drag_last_mouse_pos), tile_map->local_to_map(mpos)); for (int i = 0; i < line.size(); i++) { if (!drag_modified.has(line[i])) { HashMap<Vector2i, TileMapCell> to_draw = _draw_bucket_fill(line[i], bucket_contiguous_checkbox->is_pressed(), drag_erasing); @@ -752,14 +752,14 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over if (drag_type == DRAG_TYPE_PICK) { // Draw the area being picked. - Rect2i rect = Rect2i(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(drag_last_mouse_pos) - tile_map->world_to_map(drag_start_mouse_pos)).abs(); + Rect2i rect = Rect2i(tile_map->local_to_map(drag_start_mouse_pos), tile_map->local_to_map(drag_last_mouse_pos) - tile_map->local_to_map(drag_start_mouse_pos)).abs(); rect.size += Vector2i(1, 1); for (int x = rect.position.x; x < rect.get_end().x; x++) { for (int y = rect.position.y; y < rect.get_end().y; y++) { Vector2i coords = Vector2i(x, y); if (tile_map->get_cell_source_id(tile_map_layer, coords) != TileSet::INVALID_SOURCE) { Transform2D tile_xform; - tile_xform.set_origin(tile_map->map_to_world(coords)); + tile_xform.set_origin(tile_map->map_to_local(coords)); tile_xform.set_scale(tile_shape_size); tile_set->draw_tile_shape(p_overlay, xform * tile_xform, Color(1.0, 1.0, 1.0), false); } @@ -767,7 +767,7 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over } } else if (drag_type == DRAG_TYPE_SELECT) { // Draw the area being selected. - Rect2i rect = Rect2i(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(drag_last_mouse_pos) - tile_map->world_to_map(drag_start_mouse_pos)).abs(); + Rect2i rect = Rect2i(tile_map->local_to_map(drag_start_mouse_pos), tile_map->local_to_map(drag_last_mouse_pos) - tile_map->local_to_map(drag_start_mouse_pos)).abs(); rect.size += Vector2i(1, 1); RBSet<Vector2i> to_draw; for (int x = rect.position.x; x < rect.get_end().x; x++) { @@ -789,8 +789,8 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over for (const Vector2i &E : tile_map_selection) { top_left = top_left.min(E); } - Vector2i offset = drag_start_mouse_pos - tile_map->map_to_world(top_left); - offset = tile_map->world_to_map(drag_last_mouse_pos - offset) - tile_map->world_to_map(drag_start_mouse_pos - offset); + Vector2i offset = drag_start_mouse_pos - tile_map->map_to_local(top_left); + offset = tile_map->local_to_map(drag_last_mouse_pos - offset) - tile_map->local_to_map(drag_start_mouse_pos - offset); TypedArray<Vector2i> selection_used_cells = selection_pattern->get_used_cells(); for (int i = 0; i < selection_used_cells.size(); i++) { @@ -803,7 +803,7 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over Vector2 mouse_offset = (Vector2(tile_map_clipboard->get_size()) / 2.0 - Vector2(0.5, 0.5)) * tile_set->get_tile_size(); TypedArray<Vector2i> clipboard_used_cells = tile_map_clipboard->get_used_cells(); for (int i = 0; i < clipboard_used_cells.size(); i++) { - Vector2i coords = tile_map->map_pattern(tile_map->world_to_map(drag_last_mouse_pos - mouse_offset), clipboard_used_cells[i], tile_map_clipboard); + Vector2i coords = tile_map->map_pattern(tile_map->local_to_map(drag_last_mouse_pos - mouse_offset), clipboard_used_cells[i], tile_map_clipboard); preview[coords] = TileMapCell(tile_map_clipboard->get_cell_source_id(clipboard_used_cells[i]), tile_map_clipboard->get_cell_atlas_coords(clipboard_used_cells[i]), tile_map_clipboard->get_cell_alternative_tile(clipboard_used_cells[i])); } } else if (!picker_button->is_pressed() && !(drag_type == DRAG_TYPE_NONE && Input::get_singleton()->is_key_pressed(Key::CTRL) && !Input::get_singleton()->is_key_pressed(Key::SHIFT))) { @@ -824,11 +824,11 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over } } else if (drag_type == DRAG_TYPE_RECT) { // Preview for a rect pattern. - preview = _draw_rect(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(drag_last_mouse_pos), drag_erasing); + preview = _draw_rect(tile_map->local_to_map(drag_start_mouse_pos), tile_map->local_to_map(drag_last_mouse_pos), drag_erasing); expand_grid = true; } else if (tool_buttons_group->get_pressed_button() == bucket_tool_button && drag_type == DRAG_TYPE_NONE) { // Preview for a fill pattern. - preview = _draw_bucket_fill(tile_map->world_to_map(drag_last_mouse_pos), bucket_contiguous_checkbox->is_pressed(), erase_button->is_pressed()); + preview = _draw_bucket_fill(tile_map->local_to_map(drag_last_mouse_pos), bucket_contiguous_checkbox->is_pressed(), erase_button->is_pressed()); } // Expand the grid if needed @@ -861,7 +861,7 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over float opacity = CLAMP(MIN(left_opacity, MIN(right_opacity, MIN(top_opacity, bottom_opacity))) + 0.1, 0.0f, 1.0f); Transform2D tile_xform; - tile_xform.set_origin(tile_map->map_to_world(Vector2(x, y))); + tile_xform.set_origin(tile_map->map_to_local(Vector2(x, y))); tile_xform.set_scale(tile_shape_size); Color color = grid_color; color.a = color.a * opacity; @@ -874,7 +874,7 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over // Draw the preview. for (const KeyValue<Vector2i, TileMapCell> &E : preview) { Transform2D tile_xform; - tile_xform.set_origin(tile_map->map_to_world(E.key)); + tile_xform.set_origin(tile_map->map_to_local(E.key)); tile_xform.set_scale(tile_set->get_tile_size()); if (!(drag_erasing || erase_button->is_pressed()) && random_tile_toggle->is_pressed()) { tile_set->draw_tile_shape(p_overlay, xform * tile_xform, Color(1.0, 1.0, 1.0, 0.5), true); @@ -899,9 +899,9 @@ void TileMapEditorTilesPlugin::forward_canvas_draw_over_viewport(Control *p_over bool transpose = tile_data->get_transpose(); if (transpose) { - dest_rect.position = (tile_map->map_to_world(E.key) - Vector2(dest_rect.size.y, dest_rect.size.x) / 2 - tile_offset); + dest_rect.position = (tile_map->map_to_local(E.key) - Vector2(dest_rect.size.y, dest_rect.size.x) / 2 - tile_offset); } else { - dest_rect.position = (tile_map->map_to_world(E.key) - dest_rect.size / 2 - tile_offset); + dest_rect.position = (tile_map->map_to_local(E.key) - dest_rect.size / 2 - tile_offset); } dest_rect = xform.xform(dest_rect); @@ -1012,7 +1012,7 @@ HashMap<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_line(Vector2 p_st // Paint the tiles on the tile map. if (!p_erase && random_tile_toggle->is_pressed()) { // Paint a random tile. - Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->world_to_map(p_from_mouse_pos), tile_map->world_to_map(p_to_mouse_pos)); + Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->local_to_map(p_from_mouse_pos), tile_map->local_to_map(p_to_mouse_pos)); for (int i = 0; i < line.size(); i++) { output.insert(line[i], _pick_random_tile(pattern)); } @@ -1020,9 +1020,9 @@ HashMap<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_line(Vector2 p_st // Paint the pattern. // If we paint several tiles, we virtually move the mouse as if it was in the center of the "brush" Vector2 mouse_offset = (Vector2(pattern->get_size()) / 2.0 - Vector2(0.5, 0.5)) * tile_set->get_tile_size(); - Vector2i last_hovered_cell = tile_map->world_to_map(p_from_mouse_pos - mouse_offset); - Vector2i new_hovered_cell = tile_map->world_to_map(p_to_mouse_pos - mouse_offset); - Vector2i drag_start_cell = tile_map->world_to_map(p_start_drag_mouse_pos - mouse_offset); + Vector2i last_hovered_cell = tile_map->local_to_map(p_from_mouse_pos - mouse_offset); + Vector2i new_hovered_cell = tile_map->local_to_map(p_to_mouse_pos - mouse_offset); + Vector2i drag_start_cell = tile_map->local_to_map(p_start_drag_mouse_pos - mouse_offset); TypedArray<Vector2i> used_cells = pattern->get_used_cells(); Vector2i offset = Vector2i(Math::posmod(drag_start_cell.x, pattern->get_size().x), Math::posmod(drag_start_cell.y, pattern->get_size().y)); // Note: no posmodv for Vector2i for now. Meh.s @@ -1172,7 +1172,7 @@ HashMap<Vector2i, TileMapCell> TileMapEditorTilesPlugin::_draw_bucket_fill(Vecto TypedArray<Vector2i> to_check; if (source_cell.source_id == TileSet::INVALID_SOURCE) { Rect2i rect = tile_map->get_used_rect(); - if (rect.has_no_area()) { + if (!rect.has_area()) { rect = Rect2i(p_coords, Vector2i(1, 1)); } for (int x = boundaries.position.x; x < boundaries.get_end().x; x++) { @@ -1241,7 +1241,7 @@ void TileMapEditorTilesPlugin::_stop_dragging() { if (!Input::get_singleton()->is_key_pressed(Key::SHIFT) && !Input::get_singleton()->is_key_pressed(Key::CTRL)) { tile_map_selection.clear(); } - Rect2i rect = Rect2i(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(mpos) - tile_map->world_to_map(drag_start_mouse_pos)).abs(); + Rect2i rect = Rect2i(tile_map->local_to_map(drag_start_mouse_pos), tile_map->local_to_map(mpos) - tile_map->local_to_map(drag_start_mouse_pos)).abs(); for (int x = rect.position.x; x <= rect.get_end().x; x++) { for (int y = rect.position.y; y <= rect.get_end().y; y++) { Vector2i coords = Vector2i(x, y); @@ -1287,8 +1287,8 @@ void TileMapEditorTilesPlugin::_stop_dragging() { } // Get the offset from the mouse. - Vector2i offset = drag_start_mouse_pos - tile_map->map_to_world(top_left); - offset = tile_map->world_to_map(mpos - offset) - tile_map->world_to_map(drag_start_mouse_pos - offset); + Vector2i offset = drag_start_mouse_pos - tile_map->map_to_local(top_left); + offset = tile_map->local_to_map(mpos - offset) - tile_map->local_to_map(drag_start_mouse_pos - offset); TypedArray<Vector2i> selection_used_cells = selection_pattern->get_used_cells(); @@ -1334,7 +1334,7 @@ void TileMapEditorTilesPlugin::_stop_dragging() { } } break; case DRAG_TYPE_PICK: { - Rect2i rect = Rect2i(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(mpos) - tile_map->world_to_map(drag_start_mouse_pos)).abs(); + Rect2i rect = Rect2i(tile_map->local_to_map(drag_start_mouse_pos), tile_map->local_to_map(mpos) - tile_map->local_to_map(drag_start_mouse_pos)).abs(); rect.size += Vector2i(1, 1); int picked_source = -1; @@ -1394,7 +1394,7 @@ void TileMapEditorTilesPlugin::_stop_dragging() { undo_redo->commit_action(); } break; case DRAG_TYPE_RECT: { - HashMap<Vector2i, TileMapCell> to_draw = _draw_rect(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(mpos), drag_erasing); + HashMap<Vector2i, TileMapCell> to_draw = _draw_rect(tile_map->local_to_map(drag_start_mouse_pos), tile_map->local_to_map(mpos), drag_erasing); undo_redo->create_action(TTR("Paint tiles")); for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) { if (!drag_erasing && E.value.source_id == TileSet::INVALID_SOURCE) { @@ -1418,7 +1418,7 @@ void TileMapEditorTilesPlugin::_stop_dragging() { undo_redo->create_action(TTR("Paste tiles")); TypedArray<Vector2i> used_cells = tile_map_clipboard->get_used_cells(); for (int i = 0; i < used_cells.size(); i++) { - Vector2i coords = tile_map->map_pattern(tile_map->world_to_map(mpos - mouse_offset), used_cells[i], tile_map_clipboard); + Vector2i coords = tile_map->map_pattern(tile_map->local_to_map(mpos - mouse_offset), used_cells[i], tile_map_clipboard); undo_redo->add_do_method(tile_map, "set_cell", tile_map_layer, coords, tile_map_clipboard->get_cell_source_id(used_cells[i]), tile_map_clipboard->get_cell_atlas_coords(used_cells[i]), tile_map_clipboard->get_cell_alternative_tile(used_cells[i])); undo_redo->add_undo_method(tile_map, "set_cell", tile_map_layer, coords, tile_map->get_cell_source_id(tile_map_layer, coords), tile_map->get_cell_atlas_coords(tile_map_layer, coords), tile_map->get_cell_alternative_tile(tile_map_layer, coords)); } @@ -2558,7 +2558,7 @@ RBSet<Vector2i> TileMapEditorTerrainsPlugin::_get_cells_for_bucket_fill(Vector2i TypedArray<Vector2i> to_check; if (source_cell.source_id == TileSet::INVALID_SOURCE) { Rect2i rect = tile_map->get_used_rect(); - if (rect.has_no_area()) { + if (!rect.has_area()) { rect = Rect2i(p_coords, Vector2i(1, 1)); } for (int x = boundaries.position.x; x < boundaries.get_end().x; x++) { @@ -2640,7 +2640,7 @@ void TileMapEditorTerrainsPlugin::_stop_dragging() { switch (drag_type) { case DRAG_TYPE_PICK: { - Vector2i coords = tile_map->world_to_map(mpos); + Vector2i coords = tile_map->local_to_map(mpos); TileMapCell cell = tile_map->get_cell(tile_map_layer, coords); TileData *tile_data = nullptr; @@ -2714,7 +2714,7 @@ void TileMapEditorTerrainsPlugin::_stop_dragging() { undo_redo->commit_action(false); } break; case DRAG_TYPE_LINE: { - HashMap<Vector2i, TileMapCell> to_draw = _draw_line(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(mpos), drag_erasing); + HashMap<Vector2i, TileMapCell> to_draw = _draw_line(tile_map->local_to_map(drag_start_mouse_pos), tile_map->local_to_map(mpos), drag_erasing); undo_redo->create_action(TTR("Paint terrain")); for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) { if (!drag_erasing && E.value.source_id == TileSet::INVALID_SOURCE) { @@ -2726,7 +2726,7 @@ void TileMapEditorTerrainsPlugin::_stop_dragging() { undo_redo->commit_action(); } break; case DRAG_TYPE_RECT: { - HashMap<Vector2i, TileMapCell> to_draw = _draw_rect(tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(mpos), drag_erasing); + HashMap<Vector2i, TileMapCell> to_draw = _draw_rect(tile_map->local_to_map(drag_start_mouse_pos), tile_map->local_to_map(mpos), drag_erasing); undo_redo->create_action(TTR("Paint terrain")); for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) { if (!drag_erasing && E.value.source_id == TileSet::INVALID_SOURCE) { @@ -2836,7 +2836,7 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent> switch (drag_type) { case DRAG_TYPE_PAINT: { if (selected_terrain_set >= 0) { - HashMap<Vector2i, TileMapCell> to_draw = _draw_line(tile_map->world_to_map(drag_last_mouse_pos), tile_map->world_to_map(mpos), drag_erasing); + HashMap<Vector2i, TileMapCell> to_draw = _draw_line(tile_map->local_to_map(drag_last_mouse_pos), tile_map->local_to_map(mpos), drag_erasing); for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) { if (!drag_modified.has(E.key)) { drag_modified[E.key] = tile_map->get_cell(tile_map_layer, E.key); @@ -2880,7 +2880,7 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent> drag_start_mouse_pos = mpos; drag_modified.clear(); - Vector2i cell = tile_map->world_to_map(mpos); + Vector2i cell = tile_map->local_to_map(mpos); HashMap<Vector2i, TileMapCell> to_draw = _draw_line(cell, cell, drag_erasing); for (const KeyValue<Vector2i, TileMapCell> &E : to_draw) { drag_modified[E.key] = tile_map->get_cell(tile_map_layer, E.key); @@ -2907,7 +2907,7 @@ bool TileMapEditorTerrainsPlugin::forward_canvas_gui_input(const Ref<InputEvent> drag_type = DRAG_TYPE_BUCKET; drag_start_mouse_pos = mpos; drag_modified.clear(); - Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->world_to_map(drag_last_mouse_pos), tile_map->world_to_map(mpos)); + Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->local_to_map(drag_last_mouse_pos), tile_map->local_to_map(mpos)); for (int i = 0; i < line.size(); i++) { if (!drag_modified.has(line[i])) { HashMap<Vector2i, TileMapCell> to_draw = _draw_bucket_fill(line[i], bucket_contiguous_checkbox->is_pressed(), drag_erasing); @@ -2971,10 +2971,10 @@ void TileMapEditorTerrainsPlugin::forward_canvas_draw_over_viewport(Control *p_o if (drag_type == DRAG_TYPE_PICK) { // Draw the area being picked. - Vector2i coords = tile_map->world_to_map(drag_last_mouse_pos); + Vector2i coords = tile_map->local_to_map(drag_last_mouse_pos); if (tile_map->get_cell_source_id(tile_map_layer, coords) != TileSet::INVALID_SOURCE) { Transform2D tile_xform; - tile_xform.set_origin(tile_map->map_to_world(coords)); + tile_xform.set_origin(tile_map->map_to_local(coords)); tile_xform.set_scale(tile_shape_size); tile_set->draw_tile_shape(p_overlay, xform * tile_xform, Color(1.0, 1.0, 1.0), false); } @@ -2982,15 +2982,15 @@ void TileMapEditorTerrainsPlugin::forward_canvas_draw_over_viewport(Control *p_o bool expand_grid = false; if (tool_buttons_group->get_pressed_button() == paint_tool_button && drag_type == DRAG_TYPE_NONE) { // Preview for a single tile. - preview.insert(tile_map->world_to_map(drag_last_mouse_pos)); + preview.insert(tile_map->local_to_map(drag_last_mouse_pos)); expand_grid = true; } else if (tool_buttons_group->get_pressed_button() == line_tool_button || drag_type == DRAG_TYPE_LINE) { if (drag_type == DRAG_TYPE_NONE) { // Preview for a single tile. - preview.insert(tile_map->world_to_map(drag_last_mouse_pos)); + preview.insert(tile_map->local_to_map(drag_last_mouse_pos)); } else if (drag_type == DRAG_TYPE_LINE) { // Preview for a line. - Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->world_to_map(drag_start_mouse_pos), tile_map->world_to_map(drag_last_mouse_pos)); + Vector<Vector2i> line = TileMapEditor::get_line(tile_map, tile_map->local_to_map(drag_start_mouse_pos), tile_map->local_to_map(drag_last_mouse_pos)); for (int i = 0; i < line.size(); i++) { preview.insert(line[i]); } @@ -2999,8 +2999,8 @@ void TileMapEditorTerrainsPlugin::forward_canvas_draw_over_viewport(Control *p_o } else if (drag_type == DRAG_TYPE_RECT) { // Preview for a rect. Rect2i rect; - rect.set_position(tile_map->world_to_map(drag_start_mouse_pos)); - rect.set_end(tile_map->world_to_map(drag_last_mouse_pos)); + rect.set_position(tile_map->local_to_map(drag_start_mouse_pos)); + rect.set_end(tile_map->local_to_map(drag_last_mouse_pos)); rect = rect.abs(); HashMap<Vector2i, TileSet::TerrainsPattern> to_draw; @@ -3012,7 +3012,7 @@ void TileMapEditorTerrainsPlugin::forward_canvas_draw_over_viewport(Control *p_o expand_grid = true; } else if (tool_buttons_group->get_pressed_button() == bucket_tool_button && drag_type == DRAG_TYPE_NONE) { // Preview for a fill. - preview = _get_cells_for_bucket_fill(tile_map->world_to_map(drag_last_mouse_pos), bucket_contiguous_checkbox->is_pressed()); + preview = _get_cells_for_bucket_fill(tile_map->local_to_map(drag_last_mouse_pos), bucket_contiguous_checkbox->is_pressed()); } // Expand the grid if needed @@ -3045,7 +3045,7 @@ void TileMapEditorTerrainsPlugin::forward_canvas_draw_over_viewport(Control *p_o float opacity = CLAMP(MIN(left_opacity, MIN(right_opacity, MIN(top_opacity, bottom_opacity))) + 0.1, 0.0f, 1.0f); Transform2D tile_xform; - tile_xform.set_origin(tile_map->map_to_world(Vector2(x, y))); + tile_xform.set_origin(tile_map->map_to_local(Vector2(x, y))); tile_xform.set_scale(tile_shape_size); Color color = grid_color; color.a = color.a * opacity; @@ -3058,7 +3058,7 @@ void TileMapEditorTerrainsPlugin::forward_canvas_draw_over_viewport(Control *p_o // Draw the preview. for (const Vector2i &E : preview) { Transform2D tile_xform; - tile_xform.set_origin(tile_map->map_to_world(E)); + tile_xform.set_origin(tile_map->map_to_local(E)); tile_xform.set_scale(tile_set->get_tile_size()); if (drag_erasing || erase_button->is_pressed()) { tile_set->draw_tile_shape(p_overlay, xform * tile_xform, Color(0.0, 0.0, 0.0, 0.5), true); @@ -3838,7 +3838,7 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) { // Draw the scaled tile. Transform2D tile_xform; - tile_xform.set_origin(tile_map->map_to_world(coords)); + tile_xform.set_origin(tile_map->map_to_local(coords)); tile_xform.set_scale(tile_shape_size); tile_set->draw_tile_shape(p_overlay, xform * tile_xform, color, true, warning_pattern_texture); } @@ -3848,7 +3848,7 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) { Vector2 icon_size; icon_size[min_axis] = tile_set->get_tile_size()[min_axis] / 3; icon_size[(min_axis + 1) % 2] = (icon_size[min_axis] * missing_tile_texture->get_size()[(min_axis + 1) % 2] / missing_tile_texture->get_size()[min_axis]); - Rect2 rect = Rect2(xform.xform(tile_map->map_to_world(coords)) - (icon_size * xform.get_scale() / 2), icon_size * xform.get_scale()); + Rect2 rect = Rect2(xform.xform(tile_map->map_to_local(coords)) - (icon_size * xform.get_scale() / 2), icon_size * xform.get_scale()); p_overlay->draw_texture_rect(missing_tile_texture, rect); } } @@ -3861,10 +3861,10 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) { // Determine the drawn area. Size2 screen_size = p_overlay->get_size(); Rect2i screen_rect; - screen_rect.position = tile_map->world_to_map(xform_inv.xform(Vector2())); - screen_rect.expand_to(tile_map->world_to_map(xform_inv.xform(Vector2(0, screen_size.height)))); - screen_rect.expand_to(tile_map->world_to_map(xform_inv.xform(Vector2(screen_size.width, 0)))); - screen_rect.expand_to(tile_map->world_to_map(xform_inv.xform(screen_size))); + screen_rect.position = tile_map->local_to_map(xform_inv.xform(Vector2())); + screen_rect.expand_to(tile_map->local_to_map(xform_inv.xform(Vector2(0, screen_size.height)))); + screen_rect.expand_to(tile_map->local_to_map(xform_inv.xform(Vector2(screen_size.width, 0)))); + screen_rect.expand_to(tile_map->local_to_map(xform_inv.xform(screen_size))); screen_rect = screen_rect.grow(1); Rect2i tilemap_used_rect = tile_map->get_used_rect(); @@ -3897,7 +3897,7 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) { float opacity = CLAMP(MIN(left_opacity, MIN(right_opacity, MIN(top_opacity, bottom_opacity))) + 0.1, 0.0f, 1.0f); Transform2D tile_xform; - tile_xform.set_origin(tile_map->map_to_world(Vector2(x, y))); + tile_xform.set_origin(tile_map->map_to_local(Vector2(x, y))); tile_xform.set_scale(tile_shape_size); Color color = grid_color; color.a = color.a * opacity; @@ -3910,7 +3910,7 @@ void TileMapEditor::forward_canvas_draw_over_viewport(Control *p_overlay) { /*Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Label")); for (int x = displayed_rect.position.x; x < (displayed_rect.position.x + displayed_rect.size.x); x++) { for (int y = displayed_rect.position.y; y < (displayed_rect.position.y + displayed_rect.size.y); y++) { - p_overlay->draw_string(font, xform.xform(tile_map->map_to_world(Vector2(x, y))) + Vector2i(-tile_shape_size.x / 2, 0), vformat("%s", Vector2(x, y))); + p_overlay->draw_string(font, xform.xform(tile_map->map_to_local(Vector2(x, y))) + Vector2i(-tile_shape_size.x / 2, 0), vformat("%s", Vector2(x, y))); } }*/ diff --git a/editor/plugins/tiles/tiles_editor_plugin.cpp b/editor/plugins/tiles/tiles_editor_plugin.cpp index b5134f6893..87b5be1142 100644 --- a/editor/plugins/tiles/tiles_editor_plugin.cpp +++ b/editor/plugins/tiles/tiles_editor_plugin.cpp @@ -91,10 +91,10 @@ void TilesEditorPlugin::_thread() { TypedArray<Vector2i> used_cells = tile_map->get_used_cells(0); Rect2 encompassing_rect = Rect2(); - encompassing_rect.set_position(tile_map->map_to_world(used_cells[0])); + encompassing_rect.set_position(tile_map->map_to_local(used_cells[0])); for (int i = 0; i < used_cells.size(); i++) { Vector2i cell = used_cells[i]; - Vector2 world_pos = tile_map->map_to_world(cell); + Vector2 world_pos = tile_map->map_to_local(cell); encompassing_rect.expand_to(world_pos); // Texture. diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 2fb8bbe86b..804db726a2 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -111,7 +111,7 @@ void VisualShaderGraphPlugin::_bind_methods() { ClassDB::bind_method("update_node", &VisualShaderGraphPlugin::update_node); ClassDB::bind_method("update_node_deferred", &VisualShaderGraphPlugin::update_node_deferred); ClassDB::bind_method("set_input_port_default_value", &VisualShaderGraphPlugin::set_input_port_default_value); - ClassDB::bind_method("set_uniform_name", &VisualShaderGraphPlugin::set_uniform_name); + ClassDB::bind_method("set_parameter_name", &VisualShaderGraphPlugin::set_parameter_name); ClassDB::bind_method("set_expression", &VisualShaderGraphPlugin::set_expression); ClassDB::bind_method("update_curve", &VisualShaderGraphPlugin::update_curve); ClassDB::bind_method("update_curve_xyz", &VisualShaderGraphPlugin::update_curve_xyz); @@ -223,9 +223,9 @@ void VisualShaderGraphPlugin::set_input_port_default_value(VisualShader::Type p_ } } -void VisualShaderGraphPlugin::set_uniform_name(VisualShader::Type p_type, int p_node_id, const String &p_name) { - if (visual_shader->get_shader_type() == p_type && links.has(p_node_id) && links[p_node_id].uniform_name != nullptr) { - links[p_node_id].uniform_name->set_text(p_name); +void VisualShaderGraphPlugin::set_parameter_name(VisualShader::Type p_type, int p_node_id, const String &p_name) { + if (visual_shader->get_shader_type() == p_type && links.has(p_node_id) && links[p_node_id].parameter_name != nullptr) { + links[p_node_id].parameter_name->set_text(p_name); } } @@ -290,9 +290,9 @@ void VisualShaderGraphPlugin::register_curve_editor(int p_node_id, int p_index, links[p_node_id].curve_editors[p_index] = p_curve_editor; } -void VisualShaderGraphPlugin::update_uniform_refs() { +void VisualShaderGraphPlugin::update_parameter_refs() { for (KeyValue<int, Link> &E : links) { - VisualShaderNodeUniformRef *ref = Object::cast_to<VisualShaderNodeUniformRef>(E.value.visual_node); + VisualShaderNodeParameterRef *ref = Object::cast_to<VisualShaderNodeParameterRef>(E.value.visual_node); if (ref) { remove_node(E.value.type, E.key); add_node(E.value.type, E.key); @@ -334,8 +334,8 @@ void VisualShaderGraphPlugin::register_output_port(int p_node_id, int p_port, Te links[p_node_id].output_ports.insert(p_port, { p_button }); } -void VisualShaderGraphPlugin::register_uniform_name(int p_node_id, LineEdit *p_uniform_name) { - links[p_node_id].uniform_name = p_uniform_name; +void VisualShaderGraphPlugin::register_parameter_name(int p_node_id, LineEdit *p_parameter_name) { + links[p_node_id].parameter_name = p_parameter_name; } void VisualShaderGraphPlugin::update_theme() { @@ -466,29 +466,29 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) { node->set_custom_minimum_size(Size2(200 * EDSCALE, 0)); } - Ref<VisualShaderNodeUniformRef> uniform_ref = vsnode; - if (uniform_ref.is_valid()) { - uniform_ref->set_shader_rid(visual_shader->get_rid()); - uniform_ref->update_uniform_type(); + Ref<VisualShaderNodeParameterRef> parameter_ref = vsnode; + if (parameter_ref.is_valid()) { + parameter_ref->set_shader_rid(visual_shader->get_rid()); + parameter_ref->update_parameter_type(); } - Ref<VisualShaderNodeUniform> uniform = vsnode; + Ref<VisualShaderNodeParameter> parameter = vsnode; HBoxContainer *hb = nullptr; - if (uniform.is_valid()) { - LineEdit *uniform_name = memnew(LineEdit); - register_uniform_name(p_id, uniform_name); - uniform_name->set_h_size_flags(Control::SIZE_EXPAND_FILL); - uniform_name->set_text(uniform->get_uniform_name()); - uniform_name->connect("text_submitted", callable_mp(editor, &VisualShaderEditor::_uniform_line_edit_changed).bind(p_id)); - uniform_name->connect("focus_exited", callable_mp(editor, &VisualShaderEditor::_uniform_line_edit_focus_out).bind(uniform_name, p_id)); + if (parameter.is_valid()) { + LineEdit *parameter_name = memnew(LineEdit); + register_parameter_name(p_id, parameter_name); + parameter_name->set_h_size_flags(Control::SIZE_EXPAND_FILL); + parameter_name->set_text(parameter->get_parameter_name()); + parameter_name->connect("text_submitted", callable_mp(editor, &VisualShaderEditor::_parameter_line_edit_changed).bind(p_id)); + parameter_name->connect("focus_exited", callable_mp(editor, &VisualShaderEditor::_parameter_line_edit_focus_out).bind(parameter_name, p_id)); if (vsnode->get_output_port_count() == 1 && vsnode->get_output_port_name(0) == "") { hb = memnew(HBoxContainer); - hb->add_child(uniform_name); + hb->add_child(parameter_name); node->add_child(hb); } else { - node->add_child(uniform_name); + node->add_child(parameter_name); } port_offset++; } @@ -1409,13 +1409,13 @@ void VisualShaderEditor::_update_options_menu() { } } - Ref<VisualShaderNodeUniformRef> uniform_ref = Object::cast_to<VisualShaderNodeUniformRef>(vsn.ptr()); - if (uniform_ref.is_valid()) { + Ref<VisualShaderNodeParameterRef> parameter_ref = Object::cast_to<VisualShaderNodeParameterRef>(vsn.ptr()); + if (parameter_ref.is_valid()) { check_result = -1; if (members_input_port_type != VisualShaderNode::PORT_TYPE_MAX) { - for (int j = 0; j < uniform_ref->get_uniforms_count(); j++) { - if (visual_shader->is_port_types_compatible(uniform_ref->get_port_type_by_index(j), members_input_port_type)) { + for (int j = 0; j < parameter_ref->get_parameters_count(); j++) { + if (visual_shader->is_port_types_compatible(parameter_ref->get_port_type_by_index(j), members_input_port_type)) { check_result = 1; break; } @@ -1612,66 +1612,66 @@ void VisualShaderEditor::_update_created_node(GraphNode *node) { node->add_theme_color_override("resizer_color", c); } -void VisualShaderEditor::_update_uniforms(bool p_update_refs) { - VisualShaderNodeUniformRef::clear_uniforms(visual_shader->get_rid()); +void VisualShaderEditor::_update_parameters(bool p_update_refs) { + VisualShaderNodeParameterRef::clear_parameters(visual_shader->get_rid()); for (int t = 0; t < VisualShader::TYPE_MAX; t++) { Vector<int> tnodes = visual_shader->get_node_list((VisualShader::Type)t); for (int i = 0; i < tnodes.size(); i++) { Ref<VisualShaderNode> vsnode = visual_shader->get_node((VisualShader::Type)t, tnodes[i]); - Ref<VisualShaderNodeUniform> uniform = vsnode; - - if (uniform.is_valid()) { - Ref<VisualShaderNodeFloatUniform> float_uniform = vsnode; - Ref<VisualShaderNodeIntUniform> int_uniform = vsnode; - Ref<VisualShaderNodeVec2Uniform> vec2_uniform = vsnode; - Ref<VisualShaderNodeVec3Uniform> vec3_uniform = vsnode; - Ref<VisualShaderNodeVec4Uniform> vec4_uniform = vsnode; - Ref<VisualShaderNodeColorUniform> color_uniform = vsnode; - Ref<VisualShaderNodeBooleanUniform> bool_uniform = vsnode; - Ref<VisualShaderNodeTransformUniform> transform_uniform = vsnode; - - VisualShaderNodeUniformRef::UniformType uniform_type; - if (float_uniform.is_valid()) { - uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_FLOAT; - } else if (int_uniform.is_valid()) { - uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_INT; - } else if (bool_uniform.is_valid()) { - uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_BOOLEAN; - } else if (vec2_uniform.is_valid()) { - uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_VECTOR2; - } else if (vec3_uniform.is_valid()) { - uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_VECTOR3; - } else if (vec4_uniform.is_valid()) { - uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_VECTOR4; - } else if (transform_uniform.is_valid()) { - uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_TRANSFORM; - } else if (color_uniform.is_valid()) { - uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_COLOR; + Ref<VisualShaderNodeParameter> parameter = vsnode; + + if (parameter.is_valid()) { + Ref<VisualShaderNodeFloatParameter> float_parameter = vsnode; + Ref<VisualShaderNodeIntParameter> int_parameter = vsnode; + Ref<VisualShaderNodeVec2Parameter> vec2_parameter = vsnode; + Ref<VisualShaderNodeVec3Parameter> vec3_parameter = vsnode; + Ref<VisualShaderNodeVec4Parameter> vec4_parameter = vsnode; + Ref<VisualShaderNodeColorParameter> color_parameter = vsnode; + Ref<VisualShaderNodeBooleanParameter> boolean_parameter = vsnode; + Ref<VisualShaderNodeTransformParameter> transform_parameter = vsnode; + + VisualShaderNodeParameterRef::ParameterType parameter_type; + if (float_parameter.is_valid()) { + parameter_type = VisualShaderNodeParameterRef::PARAMETER_TYPE_FLOAT; + } else if (int_parameter.is_valid()) { + parameter_type = VisualShaderNodeParameterRef::PARAMETER_TYPE_INT; + } else if (boolean_parameter.is_valid()) { + parameter_type = VisualShaderNodeParameterRef::PARAMETER_TYPE_BOOLEAN; + } else if (vec2_parameter.is_valid()) { + parameter_type = VisualShaderNodeParameterRef::PARAMETER_TYPE_VECTOR2; + } else if (vec3_parameter.is_valid()) { + parameter_type = VisualShaderNodeParameterRef::PARAMETER_TYPE_VECTOR3; + } else if (vec4_parameter.is_valid()) { + parameter_type = VisualShaderNodeParameterRef::PARAMETER_TYPE_VECTOR4; + } else if (transform_parameter.is_valid()) { + parameter_type = VisualShaderNodeParameterRef::PARAMETER_TYPE_TRANSFORM; + } else if (color_parameter.is_valid()) { + parameter_type = VisualShaderNodeParameterRef::PARAMETER_TYPE_COLOR; } else { - uniform_type = VisualShaderNodeUniformRef::UniformType::UNIFORM_TYPE_SAMPLER; + parameter_type = VisualShaderNodeParameterRef::UNIFORM_TYPE_SAMPLER; } - VisualShaderNodeUniformRef::add_uniform(visual_shader->get_rid(), uniform->get_uniform_name(), uniform_type); + VisualShaderNodeParameterRef::add_parameter(visual_shader->get_rid(), parameter->get_parameter_name(), parameter_type); } } } if (p_update_refs) { - graph_plugin->update_uniform_refs(); + graph_plugin->update_parameter_refs(); } } -void VisualShaderEditor::_update_uniform_refs(HashSet<String> &p_deleted_names) { +void VisualShaderEditor::_update_parameter_refs(HashSet<String> &p_deleted_names) { for (int i = 0; i < VisualShader::TYPE_MAX; i++) { VisualShader::Type type = VisualShader::Type(i); Vector<int> nodes = visual_shader->get_node_list(type); for (int j = 0; j < nodes.size(); j++) { if (j > 0) { - Ref<VisualShaderNodeUniformRef> ref = visual_shader->get_node(type, nodes[j]); + Ref<VisualShaderNodeParameterRef> ref = visual_shader->get_node(type, nodes[j]); if (ref.is_valid()) { - if (p_deleted_names.has(ref->get_uniform_name())) { - undo_redo->add_do_method(ref.ptr(), "set_uniform_name", "[None]"); - undo_redo->add_undo_method(ref.ptr(), "set_uniform_name", ref->get_uniform_name()); + if (p_deleted_names.has(ref->get_parameter_name())) { + undo_redo->add_do_method(ref.ptr(), "set_parameter_name", "[None]"); + undo_redo->add_undo_method(ref.ptr(), "set_parameter_name", ref->get_parameter_name()); undo_redo->add_do_method(graph_plugin.ptr(), "update_node", VisualShader::Type(i), nodes[j]); undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", VisualShader::Type(i), nodes[j]); } @@ -1711,7 +1711,7 @@ void VisualShaderEditor::_update_graph() { Vector<int> nodes = visual_shader->get_node_list(type); - _update_uniforms(false); + _update_parameters(false); _update_varyings(); graph_plugin->clear_links(); @@ -2257,38 +2257,38 @@ void VisualShaderEditor::_comment_desc_popup_hide() { undo_redo->commit_action(); } -void VisualShaderEditor::_uniform_line_edit_changed(const String &p_text, int p_node_id) { +void VisualShaderEditor::_parameter_line_edit_changed(const String &p_text, int p_node_id) { VisualShader::Type type = get_current_shader_type(); - Ref<VisualShaderNodeUniform> node = visual_shader->get_node(type, p_node_id); + Ref<VisualShaderNodeParameter> node = visual_shader->get_node(type, p_node_id); ERR_FAIL_COND(!node.is_valid()); - String validated_name = visual_shader->validate_uniform_name(p_text, node); + String validated_name = visual_shader->validate_parameter_name(p_text, node); - if (validated_name == node->get_uniform_name()) { + if (validated_name == node->get_parameter_name()) { return; } - undo_redo->create_action(TTR("Set Uniform Name")); - undo_redo->add_do_method(node.ptr(), "set_uniform_name", validated_name); - undo_redo->add_undo_method(node.ptr(), "set_uniform_name", node->get_uniform_name()); - undo_redo->add_do_method(graph_plugin.ptr(), "set_uniform_name", type, p_node_id, validated_name); - undo_redo->add_undo_method(graph_plugin.ptr(), "set_uniform_name", type, p_node_id, node->get_uniform_name()); + undo_redo->create_action(TTR("Set Parameter Name")); + undo_redo->add_do_method(node.ptr(), "set_parameter_name", validated_name); + undo_redo->add_undo_method(node.ptr(), "set_parameter_name", node->get_parameter_name()); + undo_redo->add_do_method(graph_plugin.ptr(), "set_parameter_name", type, p_node_id, validated_name); + undo_redo->add_undo_method(graph_plugin.ptr(), "set_parameter_name", type, p_node_id, node->get_parameter_name()); undo_redo->add_do_method(graph_plugin.ptr(), "update_node_deferred", type, p_node_id); undo_redo->add_undo_method(graph_plugin.ptr(), "update_node_deferred", type, p_node_id); - undo_redo->add_do_method(this, "_update_uniforms", true); - undo_redo->add_undo_method(this, "_update_uniforms", true); + undo_redo->add_do_method(this, "_update_parameters", true); + undo_redo->add_undo_method(this, "_update_parameters", true); HashSet<String> changed_names; - changed_names.insert(node->get_uniform_name()); - _update_uniform_refs(changed_names); + changed_names.insert(node->get_parameter_name()); + _update_parameter_refs(changed_names); undo_redo->commit_action(); } -void VisualShaderEditor::_uniform_line_edit_focus_out(Object *line_edit, int p_node_id) { - _uniform_line_edit_changed(Object::cast_to<LineEdit>(line_edit)->get_text(), p_node_id); +void VisualShaderEditor::_parameter_line_edit_focus_out(Object *line_edit, int p_node_id) { + _parameter_line_edit_changed(Object::cast_to<LineEdit>(line_edit)->get_text(), p_node_id); } void VisualShaderEditor::_port_name_focus_out(Object *line_edit, int p_node_id, int p_port_id, bool p_output) { @@ -2674,22 +2674,22 @@ void VisualShaderEditor::_add_node(int p_idx, const Vector<Variant> &p_ops, Stri if (!p_ops.is_empty()) { _setup_node(vsn, p_ops); } - VisualShaderNodeUniformRef *uniform_ref = Object::cast_to<VisualShaderNodeUniformRef>(vsn); - if (uniform_ref && to_node != -1 && to_slot != -1) { + VisualShaderNodeParameterRef *parameter_ref = Object::cast_to<VisualShaderNodeParameterRef>(vsn); + if (parameter_ref && to_node != -1 && to_slot != -1) { VisualShaderNode::PortType input_port_type = visual_shader->get_node(type, to_node)->get_input_port_type(to_slot); bool success = false; - for (int i = 0; i < uniform_ref->get_uniforms_count(); i++) { - if (uniform_ref->get_port_type_by_index(i) == input_port_type) { - uniform_ref->set_uniform_name(uniform_ref->get_uniform_name_by_index(i)); + for (int i = 0; i < parameter_ref->get_parameters_count(); i++) { + if (parameter_ref->get_port_type_by_index(i) == input_port_type) { + parameter_ref->set_parameter_name(parameter_ref->get_parameter_name_by_index(i)); success = true; break; } } if (!success) { - for (int i = 0; i < uniform_ref->get_uniforms_count(); i++) { - if (visual_shader->is_port_types_compatible(uniform_ref->get_port_type_by_index(i), input_port_type)) { - uniform_ref->set_uniform_name(uniform_ref->get_uniform_name_by_index(i)); + for (int i = 0; i < parameter_ref->get_parameters_count(); i++) { + if (visual_shader->is_port_types_compatible(parameter_ref->get_port_type_by_index(i), input_port_type)) { + parameter_ref->set_parameter_name(parameter_ref->get_parameter_name_by_index(i)); break; } } @@ -2712,7 +2712,7 @@ void VisualShaderEditor::_add_node(int p_idx, const Vector<Variant> &p_ops, Stri bool is_cubemap = (Object::cast_to<VisualShaderNodeCubemap>(vsnode.ptr()) != nullptr); bool is_curve = (Object::cast_to<VisualShaderNodeCurveTexture>(vsnode.ptr()) != nullptr); bool is_curve_xyz = (Object::cast_to<VisualShaderNodeCurveXYZTexture>(vsnode.ptr()) != nullptr); - bool is_uniform = (Object::cast_to<VisualShaderNodeUniform>(vsnode.ptr()) != nullptr); + bool is_parameter = (Object::cast_to<VisualShaderNodeParameter>(vsnode.ptr()) != nullptr); Point2 position = graph->get_scroll_ofs(); @@ -2861,9 +2861,9 @@ void VisualShaderEditor::_add_node(int p_idx, const Vector<Variant> &p_ops, Stri } _member_cancel(); - if (is_uniform) { - undo_redo->add_do_method(this, "_update_uniforms", true); - undo_redo->add_undo_method(this, "_update_uniforms", true); + if (is_parameter) { + undo_redo->add_do_method(this, "_update_parameters", true); + undo_redo->add_undo_method(this, "_update_parameters", true); } if (is_curve) { @@ -3118,7 +3118,7 @@ void VisualShaderEditor::_delete_nodes(int p_type, const List<int> &p_nodes) { } } - HashSet<String> uniform_names; + HashSet<String> parameter_names; for (const int &F : p_nodes) { Ref<VisualShaderNode> node = visual_shader->get_node(type, F); @@ -3141,9 +3141,9 @@ void VisualShaderEditor::_delete_nodes(int p_type, const List<int> &p_nodes) { undo_redo->add_undo_method(expression, "set_expression", expression->get_expression()); } - VisualShaderNodeUniform *uniform = Object::cast_to<VisualShaderNodeUniform>(node.ptr()); - if (uniform) { - uniform_names.insert(uniform->get_uniform_name()); + VisualShaderNodeParameter *parameter = Object::cast_to<VisualShaderNodeParameter>(node.ptr()); + if (parameter) { + parameter_names.insert(parameter->get_parameter_name()); } } @@ -3172,12 +3172,12 @@ void VisualShaderEditor::_delete_nodes(int p_type, const List<int> &p_nodes) { undo_redo->add_do_method(graph_plugin.ptr(), "remove_node", type, F); } - // update uniform refs if any uniform has been deleted - if (uniform_names.size() > 0) { - undo_redo->add_do_method(this, "_update_uniforms", true); - undo_redo->add_undo_method(this, "_update_uniforms", true); + // update parameter refs if any parameter has been deleted + if (parameter_names.size() > 0) { + undo_redo->add_do_method(this, "_update_parameters", true); + undo_redo->add_undo_method(this, "_update_parameters", true); - _update_uniform_refs(uniform_names); + _update_parameter_refs(parameter_names); } } @@ -3196,33 +3196,33 @@ void VisualShaderEditor::_update_constant(VisualShader::Type p_type_id, int p_no } } -void VisualShaderEditor::_update_uniform(VisualShader::Type p_type_id, int p_node_id, Variant p_var, int p_preview_port) { - Ref<VisualShaderNodeUniform> uniform = visual_shader->get_node(p_type_id, p_node_id); - ERR_FAIL_COND(!uniform.is_valid()); +void VisualShaderEditor::_update_parameter(VisualShader::Type p_type_id, int p_node_id, Variant p_var, int p_preview_port) { + Ref<VisualShaderNodeParameter> parameter = visual_shader->get_node(p_type_id, p_node_id); + ERR_FAIL_COND(!parameter.is_valid()); - String valid_name = visual_shader->validate_uniform_name(uniform->get_uniform_name(), uniform); - uniform->set_uniform_name(valid_name); - graph_plugin->set_uniform_name(p_type_id, p_node_id, valid_name); + String valid_name = visual_shader->validate_parameter_name(parameter->get_parameter_name(), parameter); + parameter->set_parameter_name(valid_name); + graph_plugin->set_parameter_name(p_type_id, p_node_id, valid_name); - if (uniform->has_method("set_default_value_enabled")) { - uniform->call("set_default_value_enabled", true); - uniform->call("set_default_value", p_var); + if (parameter->has_method("set_default_value_enabled")) { + parameter->call("set_default_value_enabled", true); + parameter->call("set_default_value", p_var); } if (p_preview_port != -1) { - uniform->set_output_port_for_preview(p_preview_port); + parameter->set_output_port_for_preview(p_preview_port); } } -void VisualShaderEditor::_convert_constants_to_uniforms(bool p_vice_versa) { +void VisualShaderEditor::_convert_constants_to_parameters(bool p_vice_versa) { VisualShader::Type type_id = get_current_shader_type(); if (!p_vice_versa) { - undo_redo->create_action(TTR("Convert Constant Node(s) To Uniform(s)")); + undo_redo->create_action(TTR("Convert Constant Node(s) To Parameter(s)")); } else { - undo_redo->create_action(TTR("Convert Uniform Node(s) To Constant(s)")); + undo_redo->create_action(TTR("Convert Parameter Node(s) To Constant(s)")); } - const HashSet<int> ¤t_set = p_vice_versa ? selected_uniforms : selected_constants; + const HashSet<int> ¤t_set = p_vice_versa ? selected_parameters : selected_constants; HashSet<String> deleted_names; for (const int &E : current_set) { @@ -3235,15 +3235,15 @@ void VisualShaderEditor::_convert_constants_to_uniforms(bool p_vice_versa) { if (!p_vice_versa) { Ref<VisualShaderNodeFloatConstant> float_const = Object::cast_to<VisualShaderNodeFloatConstant>(node.ptr()); if (float_const.is_valid()) { - _replace_node(type_id, node_id, "VisualShaderNodeFloatConstant", "VisualShaderNodeFloatUniform"); + _replace_node(type_id, node_id, "VisualShaderNodeFloatConstant", "VisualShaderNodeFloatParameter"); var = float_const->get_constant(); caught = true; } } else { - Ref<VisualShaderNodeFloatUniform> float_uniform = Object::cast_to<VisualShaderNodeFloatUniform>(node.ptr()); - if (float_uniform.is_valid()) { - _replace_node(type_id, node_id, "VisualShaderNodeFloatUniform", "VisualShaderNodeFloatConstant"); - var = float_uniform->get_default_value(); + Ref<VisualShaderNodeFloatParameter> float_parameter = Object::cast_to<VisualShaderNodeFloatParameter>(node.ptr()); + if (float_parameter.is_valid()) { + _replace_node(type_id, node_id, "VisualShaderNodeFloatParameter", "VisualShaderNodeFloatConstant"); + var = float_parameter->get_default_value(); caught = true; } } @@ -3253,15 +3253,15 @@ void VisualShaderEditor::_convert_constants_to_uniforms(bool p_vice_versa) { if (!p_vice_versa) { Ref<VisualShaderNodeIntConstant> int_const = Object::cast_to<VisualShaderNodeIntConstant>(node.ptr()); if (int_const.is_valid()) { - _replace_node(type_id, node_id, "VisualShaderNodeIntConstant", "VisualShaderNodeIntUniform"); + _replace_node(type_id, node_id, "VisualShaderNodeIntConstant", "VisualShaderNodeIntParameter"); var = int_const->get_constant(); caught = true; } } else { - Ref<VisualShaderNodeIntUniform> int_uniform = Object::cast_to<VisualShaderNodeIntUniform>(node.ptr()); - if (int_uniform.is_valid()) { - _replace_node(type_id, node_id, "VisualShaderNodeIntUniform", "VisualShaderNodeIntConstant"); - var = int_uniform->get_default_value(); + Ref<VisualShaderNodeIntParameter> int_parameter = Object::cast_to<VisualShaderNodeIntParameter>(node.ptr()); + if (int_parameter.is_valid()) { + _replace_node(type_id, node_id, "VisualShaderNodeIntParameter", "VisualShaderNodeIntConstant"); + var = int_parameter->get_default_value(); caught = true; } } @@ -3272,15 +3272,15 @@ void VisualShaderEditor::_convert_constants_to_uniforms(bool p_vice_versa) { if (!p_vice_versa) { Ref<VisualShaderNodeBooleanConstant> boolean_const = Object::cast_to<VisualShaderNodeBooleanConstant>(node.ptr()); if (boolean_const.is_valid()) { - _replace_node(type_id, node_id, "VisualShaderNodeBooleanConstant", "VisualShaderNodeBooleanUniform"); + _replace_node(type_id, node_id, "VisualShaderNodeBooleanConstant", "VisualShaderNodeBooleanParameter"); var = boolean_const->get_constant(); caught = true; } } else { - Ref<VisualShaderNodeBooleanUniform> boolean_uniform = Object::cast_to<VisualShaderNodeBooleanUniform>(node.ptr()); - if (boolean_uniform.is_valid()) { - _replace_node(type_id, node_id, "VisualShaderNodeBooleanUniform", "VisualShaderNodeBooleanConstant"); - var = boolean_uniform->get_default_value(); + Ref<VisualShaderNodeBooleanParameter> boolean_parameter = Object::cast_to<VisualShaderNodeBooleanParameter>(node.ptr()); + if (boolean_parameter.is_valid()) { + _replace_node(type_id, node_id, "VisualShaderNodeBooleanParameter", "VisualShaderNodeBooleanConstant"); + var = boolean_parameter->get_default_value(); caught = true; } } @@ -3291,15 +3291,15 @@ void VisualShaderEditor::_convert_constants_to_uniforms(bool p_vice_versa) { if (!p_vice_versa) { Ref<VisualShaderNodeVec2Constant> vec2_const = Object::cast_to<VisualShaderNodeVec2Constant>(node.ptr()); if (vec2_const.is_valid()) { - _replace_node(type_id, node_id, "VisualShaderNodeVec2Constant", "VisualShaderNodeVec2Uniform"); + _replace_node(type_id, node_id, "VisualShaderNodeVec2Constant", "VisualShaderNodeVec2Parameter"); var = vec2_const->get_constant(); caught = true; } } else { - Ref<VisualShaderNodeVec2Uniform> vec2_uniform = Object::cast_to<VisualShaderNodeVec2Uniform>(node.ptr()); - if (vec2_uniform.is_valid()) { - _replace_node(type_id, node_id, "VisualShaderNodeVec2Uniform", "VisualShaderNodeVec2Constant"); - var = vec2_uniform->get_default_value(); + Ref<VisualShaderNodeVec2Parameter> vec2_parameter = Object::cast_to<VisualShaderNodeVec2Parameter>(node.ptr()); + if (vec2_parameter.is_valid()) { + _replace_node(type_id, node_id, "VisualShaderNodeVec2Parameter", "VisualShaderNodeVec2Constant"); + var = vec2_parameter->get_default_value(); caught = true; } } @@ -3310,15 +3310,15 @@ void VisualShaderEditor::_convert_constants_to_uniforms(bool p_vice_versa) { if (!p_vice_versa) { Ref<VisualShaderNodeVec3Constant> vec3_const = Object::cast_to<VisualShaderNodeVec3Constant>(node.ptr()); if (vec3_const.is_valid()) { - _replace_node(type_id, node_id, "VisualShaderNodeVec3Constant", "VisualShaderNodeVec3Uniform"); + _replace_node(type_id, node_id, "VisualShaderNodeVec3Constant", "VisualShaderNodeVec3Parameter"); var = vec3_const->get_constant(); caught = true; } } else { - Ref<VisualShaderNodeVec3Uniform> vec3_uniform = Object::cast_to<VisualShaderNodeVec3Uniform>(node.ptr()); - if (vec3_uniform.is_valid()) { - _replace_node(type_id, node_id, "VisualShaderNodeVec3Uniform", "VisualShaderNodeVec3Constant"); - var = vec3_uniform->get_default_value(); + Ref<VisualShaderNodeVec3Parameter> vec3_parameter = Object::cast_to<VisualShaderNodeVec3Parameter>(node.ptr()); + if (vec3_parameter.is_valid()) { + _replace_node(type_id, node_id, "VisualShaderNodeVec3Parameter", "VisualShaderNodeVec3Constant"); + var = vec3_parameter->get_default_value(); caught = true; } } @@ -3329,15 +3329,15 @@ void VisualShaderEditor::_convert_constants_to_uniforms(bool p_vice_versa) { if (!p_vice_versa) { Ref<VisualShaderNodeVec4Constant> vec4_const = Object::cast_to<VisualShaderNodeVec4Constant>(node.ptr()); if (vec4_const.is_valid()) { - _replace_node(type_id, node_id, "VisualShaderNodeVec4Constant", "VisualShaderNodeVec4Uniform"); + _replace_node(type_id, node_id, "VisualShaderNodeVec4Constant", "VisualShaderNodeVec4Parameter"); var = vec4_const->get_constant(); caught = true; } } else { - Ref<VisualShaderNodeVec4Uniform> vec4_uniform = Object::cast_to<VisualShaderNodeVec4Uniform>(node.ptr()); - if (vec4_uniform.is_valid()) { - _replace_node(type_id, node_id, "VisualShaderNodeVec4Uniform", "VisualShaderNodeVec4Constant"); - var = vec4_uniform->get_default_value(); + Ref<VisualShaderNodeVec4Parameter> vec4_parameter = Object::cast_to<VisualShaderNodeVec4Parameter>(node.ptr()); + if (vec4_parameter.is_valid()) { + _replace_node(type_id, node_id, "VisualShaderNodeVec4Parameter", "VisualShaderNodeVec4Constant"); + var = vec4_parameter->get_default_value(); caught = true; } } @@ -3348,15 +3348,15 @@ void VisualShaderEditor::_convert_constants_to_uniforms(bool p_vice_versa) { if (!p_vice_versa) { Ref<VisualShaderNodeColorConstant> color_const = Object::cast_to<VisualShaderNodeColorConstant>(node.ptr()); if (color_const.is_valid()) { - _replace_node(type_id, node_id, "VisualShaderNodeColorConstant", "VisualShaderNodeColorUniform"); + _replace_node(type_id, node_id, "VisualShaderNodeColorConstant", "VisualShaderNodeColorParameter"); var = color_const->get_constant(); caught = true; } } else { - Ref<VisualShaderNodeColorUniform> color_uniform = Object::cast_to<VisualShaderNodeColorUniform>(node.ptr()); - if (color_uniform.is_valid()) { - _replace_node(type_id, node_id, "VisualShaderNodeColorUniform", "VisualShaderNodeColorConstant"); - var = color_uniform->get_default_value(); + Ref<VisualShaderNodeColorParameter> color_parameter = Object::cast_to<VisualShaderNodeColorParameter>(node.ptr()); + if (color_parameter.is_valid()) { + _replace_node(type_id, node_id, "VisualShaderNodeColorParameter", "VisualShaderNodeColorConstant"); + var = color_parameter->get_default_value(); caught = true; } } @@ -3367,15 +3367,15 @@ void VisualShaderEditor::_convert_constants_to_uniforms(bool p_vice_versa) { if (!p_vice_versa) { Ref<VisualShaderNodeTransformConstant> transform_const = Object::cast_to<VisualShaderNodeTransformConstant>(node.ptr()); if (transform_const.is_valid()) { - _replace_node(type_id, node_id, "VisualShaderNodeTransformConstant", "VisualShaderNodeTransformUniform"); + _replace_node(type_id, node_id, "VisualShaderNodeTransformConstant", "VisualShaderNodeTransformParameter"); var = transform_const->get_constant(); caught = true; } } else { - Ref<VisualShaderNodeTransformUniform> transform_uniform = Object::cast_to<VisualShaderNodeTransformUniform>(node.ptr()); - if (transform_uniform.is_valid()) { - _replace_node(type_id, node_id, "VisualShaderNodeTransformUniform", "VisualShaderNodeTransformConstant"); - var = transform_uniform->get_default_value(); + Ref<VisualShaderNodeTransformParameter> transform_parameter = Object::cast_to<VisualShaderNodeTransformParameter>(node.ptr()); + if (transform_parameter.is_valid()) { + _replace_node(type_id, node_id, "VisualShaderNodeTransformParameter", "VisualShaderNodeTransformConstant"); + var = transform_parameter->get_default_value(); caught = true; } } @@ -3384,27 +3384,27 @@ void VisualShaderEditor::_convert_constants_to_uniforms(bool p_vice_versa) { int preview_port = node->get_output_port_for_preview(); if (!p_vice_versa) { - undo_redo->add_do_method(this, "_update_uniform", type_id, node_id, var, preview_port); + undo_redo->add_do_method(this, "_update_parameter", type_id, node_id, var, preview_port); undo_redo->add_undo_method(this, "_update_constant", type_id, node_id, var, preview_port); } else { undo_redo->add_do_method(this, "_update_constant", type_id, node_id, var, preview_port); - undo_redo->add_undo_method(this, "_update_uniform", type_id, node_id, var, preview_port); + undo_redo->add_undo_method(this, "_update_parameter", type_id, node_id, var, preview_port); - Ref<VisualShaderNodeUniform> uniform = Object::cast_to<VisualShaderNodeUniform>(node.ptr()); - ERR_CONTINUE(!uniform.is_valid()); + Ref<VisualShaderNodeParameter> parameter = Object::cast_to<VisualShaderNodeParameter>(node.ptr()); + ERR_CONTINUE(!parameter.is_valid()); - deleted_names.insert(uniform->get_uniform_name()); + deleted_names.insert(parameter->get_parameter_name()); } undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type_id, node_id); undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type_id, node_id); } - undo_redo->add_do_method(this, "_update_uniforms", true); - undo_redo->add_undo_method(this, "_update_uniforms", true); + undo_redo->add_do_method(this, "_update_parameters", true); + undo_redo->add_undo_method(this, "_update_parameters", true); if (deleted_names.size() > 0) { - _update_uniform_refs(deleted_names); + _update_parameter_refs(deleted_names); } undo_redo->commit_action(); @@ -3468,7 +3468,7 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) { if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::RIGHT) { selected_constants.clear(); - selected_uniforms.clear(); + selected_parameters.clear(); selected_comment = -1; selected_float_constant = -1; @@ -3494,9 +3494,9 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) { if (float_constant_node != nullptr) { selected_float_constant = id; } - VisualShaderNodeUniform *uniform_node = Object::cast_to<VisualShaderNodeUniform>(node.ptr()); - if (uniform_node != nullptr && uniform_node->is_convertible_to_constant()) { - selected_uniforms.insert(id); + VisualShaderNodeParameter *parameter_node = Object::cast_to<VisualShaderNodeParameter>(node.ptr()); + if (parameter_node != nullptr && parameter_node->is_convertible_to_constant()) { + selected_parameters.insert(id); } } } @@ -3533,11 +3533,11 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) { if (temp != -1) { popup_menu->remove_item(temp); } - temp = popup_menu->get_item_index(NodeMenuOptions::CONVERT_CONSTANTS_TO_UNIFORMS); + temp = popup_menu->get_item_index(NodeMenuOptions::CONVERT_CONSTANTS_TO_PARAMETERS); if (temp != -1) { popup_menu->remove_item(temp); } - temp = popup_menu->get_item_index(NodeMenuOptions::CONVERT_UNIFORMS_TO_CONSTANTS); + temp = popup_menu->get_item_index(NodeMenuOptions::CONVERT_PARAMETERS_TO_CONSTANTS); if (temp != -1) { popup_menu->remove_item(temp); } @@ -3554,7 +3554,7 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) { popup_menu->remove_item(temp); } - if (selected_constants.size() > 0 || selected_uniforms.size() > 0) { + if (selected_constants.size() > 0 || selected_parameters.size() > 0) { popup_menu->add_separator("", NodeMenuOptions::SEPARATOR2); if (selected_float_constant != -1) { @@ -3573,11 +3573,11 @@ void VisualShaderEditor::_graph_gui_input(const Ref<InputEvent> &p_event) { } if (selected_constants.size() > 0) { - popup_menu->add_item(TTR("Convert Constant(s) to Uniform(s)"), NodeMenuOptions::CONVERT_CONSTANTS_TO_UNIFORMS); + popup_menu->add_item(TTR("Convert Constant(s) to Parameter(s)"), NodeMenuOptions::CONVERT_CONSTANTS_TO_PARAMETERS); } - if (selected_uniforms.size() > 0) { - popup_menu->add_item(TTR("Convert Uniform(s) to Constant(s)"), NodeMenuOptions::CONVERT_UNIFORMS_TO_CONSTANTS); + if (selected_parameters.size() > 0) { + popup_menu->add_item(TTR("Convert Parameter(s) to Constant(s)"), NodeMenuOptions::CONVERT_PARAMETERS_TO_CONSTANTS); } } @@ -4124,32 +4124,32 @@ void VisualShaderEditor::_input_select_item(Ref<VisualShaderNodeInput> p_input, undo_redo->commit_action(); } -void VisualShaderEditor::_uniform_select_item(Ref<VisualShaderNodeUniformRef> p_uniform_ref, String p_name) { - String prev_name = p_uniform_ref->get_uniform_name(); +void VisualShaderEditor::_parameter_ref_select_item(Ref<VisualShaderNodeParameterRef> p_parameter_ref, String p_name) { + String prev_name = p_parameter_ref->get_parameter_name(); if (p_name == prev_name) { return; } - bool type_changed = p_uniform_ref->get_uniform_type_by_name(p_name) != p_uniform_ref->get_uniform_type_by_name(prev_name); + bool type_changed = p_parameter_ref->get_parameter_type_by_name(p_name) != p_parameter_ref->get_parameter_type_by_name(prev_name); Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo(); - undo_redo->create_action(TTR("UniformRef Name Changed")); + undo_redo->create_action(TTR("ParameterRef Name Changed")); - undo_redo->add_do_method(p_uniform_ref.ptr(), "set_uniform_name", p_name); - undo_redo->add_undo_method(p_uniform_ref.ptr(), "set_uniform_name", prev_name); + undo_redo->add_do_method(p_parameter_ref.ptr(), "set_parameter_name", p_name); + undo_redo->add_undo_method(p_parameter_ref.ptr(), "set_parameter_name", prev_name); // update output port for (int type_id = 0; type_id < VisualShader::TYPE_MAX; type_id++) { VisualShader::Type type = VisualShader::Type(type_id); - int id = visual_shader->find_node_id(type, p_uniform_ref); + int id = visual_shader->find_node_id(type, p_parameter_ref); if (id != VisualShader::NODE_ID_INVALID) { if (type_changed) { List<VisualShader::Connection> conns; visual_shader->get_node_connections(type, &conns); for (const VisualShader::Connection &E : conns) { if (E.from_node == id) { - if (visual_shader->is_port_types_compatible(p_uniform_ref->get_uniform_type_by_name(p_name), visual_shader->get_node(type, E.to_node)->get_input_port_type(E.to_port))) { + if (visual_shader->is_port_types_compatible(p_parameter_ref->get_parameter_type_by_name(p_name), visual_shader->get_node(type, E.to_node)->get_input_port_type(E.to_port))) { continue; } undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, E.from_node, E.from_port, E.to_node, E.to_port); @@ -4442,11 +4442,11 @@ void VisualShaderEditor::_node_menu_id_pressed(int p_idx) { case NodeMenuOptions::CLEAR_COPY_BUFFER: _clear_copy_buffer(); break; - case NodeMenuOptions::CONVERT_CONSTANTS_TO_UNIFORMS: - _convert_constants_to_uniforms(false); + case NodeMenuOptions::CONVERT_CONSTANTS_TO_PARAMETERS: + _convert_constants_to_parameters(false); break; - case NodeMenuOptions::CONVERT_UNIFORMS_TO_CONSTANTS: - _convert_constants_to_uniforms(true); + case NodeMenuOptions::CONVERT_PARAMETERS_TO_CONSTANTS: + _convert_constants_to_parameters(true); break; case NodeMenuOptions::SET_COMMENT_TITLE: _comment_title_popup_show(get_screen_position() + get_local_mouse_position(), selected_comment); @@ -4598,7 +4598,7 @@ void VisualShaderEditor::_preview_size_changed() { } static ShaderLanguage::DataType _get_global_shader_uniform_type(const StringName &p_variable) { - RS::GlobalShaderUniformType gvt = RS::get_singleton()->global_shader_uniform_get_type(p_variable); + RS::GlobalShaderParameterType gvt = RS::get_singleton()->global_shader_parameter_get_type(p_variable); return (ShaderLanguage::DataType)RS::global_shader_uniform_type_get_shader_datatype(gvt); } @@ -4655,18 +4655,18 @@ void VisualShaderEditor::_bind_methods() { ClassDB::bind_method("_add_node", &VisualShaderEditor::_add_node); ClassDB::bind_method("_node_changed", &VisualShaderEditor::_node_changed); ClassDB::bind_method("_input_select_item", &VisualShaderEditor::_input_select_item); - ClassDB::bind_method("_uniform_select_item", &VisualShaderEditor::_uniform_select_item); + ClassDB::bind_method("_parameter_ref_select_item", &VisualShaderEditor::_parameter_ref_select_item); ClassDB::bind_method("_varying_select_item", &VisualShaderEditor::_varying_select_item); ClassDB::bind_method("_set_node_size", &VisualShaderEditor::_set_node_size); ClassDB::bind_method("_clear_copy_buffer", &VisualShaderEditor::_clear_copy_buffer); - ClassDB::bind_method("_update_uniforms", &VisualShaderEditor::_update_uniforms); + ClassDB::bind_method("_update_parameters", &VisualShaderEditor::_update_parameters); ClassDB::bind_method("_update_varyings", &VisualShaderEditor::_update_varyings); ClassDB::bind_method("_update_varying_tree", &VisualShaderEditor::_update_varying_tree); ClassDB::bind_method("_set_mode", &VisualShaderEditor::_set_mode); ClassDB::bind_method("_nodes_dragged", &VisualShaderEditor::_nodes_dragged); ClassDB::bind_method("_float_constant_selected", &VisualShaderEditor::_float_constant_selected); ClassDB::bind_method("_update_constant", &VisualShaderEditor::_update_constant); - ClassDB::bind_method("_update_uniform", &VisualShaderEditor::_update_uniform); + ClassDB::bind_method("_update_parameter", &VisualShaderEditor::_update_parameter); ClassDB::bind_method("_expand_output_port", &VisualShaderEditor::_expand_output_port); ClassDB::bind_method(D_METHOD("_get_drag_data_fw"), &VisualShaderEditor::get_drag_data_fw); @@ -5077,7 +5077,7 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("SoftLight", "Color", "Operators", "VisualShaderNodeColorOp", TTR("SoftLight operator."), { VisualShaderNodeColorOp::OP_SOFT_LIGHT }, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("ColorConstant", "Color", "Variables", "VisualShaderNodeColorConstant", TTR("Color constant."), {}, VisualShaderNode::PORT_TYPE_VECTOR_4D)); - add_options.push_back(AddOption("ColorUniform", "Color", "Variables", "VisualShaderNodeColorUniform", TTR("Color uniform."), {}, VisualShaderNode::PORT_TYPE_VECTOR_4D)); + add_options.push_back(AddOption("ColorParameter", "Color", "Variables", "VisualShaderNodeColorParameter", TTR("Color parameter."), {}, VisualShaderNode::PORT_TYPE_VECTOR_4D)); // COMMON @@ -5107,7 +5107,7 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("Is", "Conditional", "Common", "VisualShaderNodeIs", TTR("Returns the boolean result of the comparison between INF (or NaN) and a scalar parameter."), {}, VisualShaderNode::PORT_TYPE_BOOLEAN)); add_options.push_back(AddOption("BooleanConstant", "Conditional", "Variables", "VisualShaderNodeBooleanConstant", TTR("Boolean constant."), {}, VisualShaderNode::PORT_TYPE_BOOLEAN)); - add_options.push_back(AddOption("BooleanUniform", "Conditional", "Variables", "VisualShaderNodeBooleanUniform", TTR("Boolean uniform."), {}, VisualShaderNode::PORT_TYPE_BOOLEAN)); + add_options.push_back(AddOption("BooleanParameter", "Conditional", "Variables", "VisualShaderNodeBooleanParameter", TTR("Boolean parameter."), {}, VisualShaderNode::PORT_TYPE_BOOLEAN)); // INPUT @@ -5396,8 +5396,8 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("FloatConstant", "Scalar", "Variables", "VisualShaderNodeFloatConstant", TTR("Scalar floating-point constant."), {}, VisualShaderNode::PORT_TYPE_SCALAR)); add_options.push_back(AddOption("IntConstant", "Scalar", "Variables", "VisualShaderNodeIntConstant", TTR("Scalar integer constant."), {}, VisualShaderNode::PORT_TYPE_SCALAR_INT)); - add_options.push_back(AddOption("FloatUniform", "Scalar", "Variables", "VisualShaderNodeFloatUniform", TTR("Scalar floating-point uniform."), {}, VisualShaderNode::PORT_TYPE_SCALAR)); - add_options.push_back(AddOption("IntUniform", "Scalar", "Variables", "VisualShaderNodeIntUniform", TTR("Scalar integer uniform."), {}, VisualShaderNode::PORT_TYPE_SCALAR_INT)); + add_options.push_back(AddOption("FloatParameter", "Scalar", "Variables", "VisualShaderNodeFloatParameter", TTR("Scalar floating-point parameter."), {}, VisualShaderNode::PORT_TYPE_SCALAR)); + add_options.push_back(AddOption("IntParameter", "Scalar", "Variables", "VisualShaderNodeIntParameter", TTR("Scalar integer parameter."), {}, VisualShaderNode::PORT_TYPE_SCALAR_INT)); // SDF { @@ -5429,11 +5429,11 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("UVPanning", "Textures", "Functions", "VisualShaderNodeUVFunc", TTR("Apply panning function on texture coordinates."), { VisualShaderNodeUVFunc::FUNC_PANNING }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("UVScaling", "Textures", "Functions", "VisualShaderNodeUVFunc", TTR("Apply scaling function on texture coordinates."), { VisualShaderNodeUVFunc::FUNC_SCALING }, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("CubeMapUniform", "Textures", "Variables", "VisualShaderNodeCubemapUniform", TTR("Cubic texture uniform lookup."), {}, VisualShaderNode::PORT_TYPE_SAMPLER)); - add_options.push_back(AddOption("TextureUniform", "Textures", "Variables", "VisualShaderNodeTextureUniform", TTR("2D texture uniform lookup."), {}, VisualShaderNode::PORT_TYPE_SAMPLER)); - add_options.push_back(AddOption("TextureUniformTriplanar", "Textures", "Variables", "VisualShaderNodeTextureUniformTriplanar", TTR("2D texture uniform lookup with triplanar."), {}, -1, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); - add_options.push_back(AddOption("Texture2DArrayUniform", "Textures", "Variables", "VisualShaderNodeTexture2DArrayUniform", TTR("2D array of textures uniform lookup."), {}, VisualShaderNode::PORT_TYPE_SAMPLER)); - add_options.push_back(AddOption("Texture3DUniform", "Textures", "Variables", "VisualShaderNodeTexture3DUniform", TTR("3D texture uniform lookup."), {}, VisualShaderNode::PORT_TYPE_SAMPLER)); + add_options.push_back(AddOption("CubeMapParameter", "Textures", "Variables", "VisualShaderNodeCubemapParameter", TTR("Cubic texture parameter lookup."), {}, VisualShaderNode::PORT_TYPE_SAMPLER)); + add_options.push_back(AddOption("Texture2DParameter", "Textures", "Variables", "VisualShaderNodeTexture2DParameter", TTR("2D texture parameter lookup."), {}, VisualShaderNode::PORT_TYPE_SAMPLER)); + add_options.push_back(AddOption("TextureParameterTriplanar", "Textures", "Variables", "VisualShaderNodeTextureParameterTriplanar", TTR("2D texture parameter lookup with triplanar."), {}, -1, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); + add_options.push_back(AddOption("Texture2DArrayParameter", "Textures", "Variables", "VisualShaderNodeTexture2DArrayParameter", TTR("2D array of textures parameter lookup."), {}, VisualShaderNode::PORT_TYPE_SAMPLER)); + add_options.push_back(AddOption("Texture3DParameter", "Textures", "Variables", "VisualShaderNodeTexture3DParameter", TTR("3D texture parameter lookup."), {}, VisualShaderNode::PORT_TYPE_SAMPLER)); // TRANSFORM @@ -5457,7 +5457,7 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("TransformVectorMult", "Transform", "Operators", "VisualShaderNodeTransformVecMult", TTR("Multiplies vector by transform."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("TransformConstant", "Transform", "Variables", "VisualShaderNodeTransformConstant", TTR("Transform constant."), {}, VisualShaderNode::PORT_TYPE_TRANSFORM)); - add_options.push_back(AddOption("TransformUniform", "Transform", "Variables", "VisualShaderNodeTransformUniform", TTR("Transform uniform."), {}, VisualShaderNode::PORT_TYPE_TRANSFORM)); + add_options.push_back(AddOption("TransformParameter", "Transform", "Variables", "VisualShaderNodeTransformParameter", TTR("Transform parameter."), {}, VisualShaderNode::PORT_TYPE_TRANSFORM)); // UTILITY @@ -5659,18 +5659,18 @@ VisualShaderEditor::VisualShaderEditor() { add_options.push_back(AddOption("Subtract", "Vector", "Operators", "VisualShaderNodeVectorOp", TTR("Subtracts 4D vector from 4D vector."), { VisualShaderNodeVectorOp::OP_SUB, VisualShaderNodeVectorOp::OP_TYPE_VECTOR_4D }, VisualShaderNode::PORT_TYPE_VECTOR_4D)); add_options.push_back(AddOption("Vector2Constant", "Vector", "Variables", "VisualShaderNodeVec2Constant", TTR("2D vector constant."), {}, VisualShaderNode::PORT_TYPE_VECTOR_2D)); - add_options.push_back(AddOption("Vector2Uniform", "Vector", "Variables", "VisualShaderNodeVec2Uniform", TTR("2D vector uniform."), {}, VisualShaderNode::PORT_TYPE_VECTOR_2D)); + add_options.push_back(AddOption("Vector2Parameter", "Vector", "Variables", "VisualShaderNodeVec2Parameter", TTR("2D vector parameter."), {}, VisualShaderNode::PORT_TYPE_VECTOR_2D)); add_options.push_back(AddOption("Vector3Constant", "Vector", "Variables", "VisualShaderNodeVec3Constant", TTR("3D vector constant."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D)); - add_options.push_back(AddOption("Vector3Uniform", "Vector", "Variables", "VisualShaderNodeVec3Uniform", TTR("3D vector uniform."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D)); + add_options.push_back(AddOption("Vector3Parameter", "Vector", "Variables", "VisualShaderNodeVec3Parameter", TTR("3D vector parameter."), {}, VisualShaderNode::PORT_TYPE_VECTOR_3D)); add_options.push_back(AddOption("Vector4Constant", "Vector", "Variables", "VisualShaderNodeVec4Constant", TTR("4D vector constant."), {}, VisualShaderNode::PORT_TYPE_VECTOR_4D)); - add_options.push_back(AddOption("Vector4Uniform", "Vector", "Variables", "VisualShaderNodeVec4Uniform", TTR("4D vector uniform."), {}, VisualShaderNode::PORT_TYPE_VECTOR_4D)); + add_options.push_back(AddOption("Vector4Parameter", "Vector", "Variables", "VisualShaderNodeVec4Parameter", TTR("4D vector parameter."), {}, VisualShaderNode::PORT_TYPE_VECTOR_4D)); // SPECIAL add_options.push_back(AddOption("Comment", "Special", "", "VisualShaderNodeComment", TTR("A rectangular area with a description string for better graph organization."))); add_options.push_back(AddOption("Expression", "Special", "", "VisualShaderNodeExpression", TTR("Custom Godot Shader Language expression, with custom amount of input and output ports. This is a direct injection of code into the vertex/fragment/light function, do not use it to write the function declarations inside."))); - add_options.push_back(AddOption("GlobalExpression", "Special", "", "VisualShaderNodeGlobalExpression", TTR("Custom Godot Shader Language expression, which is placed on top of the resulted shader. You can place various function definitions inside and call it later in the Expressions. You can also declare varyings, uniforms and constants."))); - add_options.push_back(AddOption("UniformRef", "Special", "", "VisualShaderNodeUniformRef", TTR("A reference to an existing uniform."))); + add_options.push_back(AddOption("GlobalExpression", "Special", "", "VisualShaderNodeGlobalExpression", TTR("Custom Godot Shader Language expression, which is placed on top of the resulted shader. You can place various function definitions inside and call it later in the Expressions. You can also declare varyings, parameters and constants."))); + add_options.push_back(AddOption("ParameterRef", "Special", "", "VisualShaderNodeParameterRef", TTR("A reference to an existing parameter."))); add_options.push_back(AddOption("VaryingGetter", "Special", "", "VisualShaderNodeVaryingGetter", TTR("Get varying parameter."), {}, -1, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("VaryingSetter", "Special", "", "VisualShaderNodeVaryingSetter", TTR("Set varying parameter."), {}, -1, TYPE_FLAGS_VERTEX | TYPE_FLAGS_FRAGMENT, Shader::MODE_SPATIAL)); add_options.push_back(AddOption("VaryingGetter", "Special", "", "VisualShaderNodeVaryingGetter", TTR("Get varying parameter."), {}, -1, TYPE_FLAGS_FRAGMENT | TYPE_FLAGS_LIGHT, Shader::MODE_CANVAS_ITEM)); @@ -5826,28 +5826,28 @@ public: //////////////// -class VisualShaderNodePluginUniformRefEditor : public OptionButton { - GDCLASS(VisualShaderNodePluginUniformRefEditor, OptionButton); +class VisualShaderNodePluginParameterRefEditor : public OptionButton { + GDCLASS(VisualShaderNodePluginParameterRefEditor, OptionButton); VisualShaderEditor *editor = nullptr; - Ref<VisualShaderNodeUniformRef> uniform_ref; + Ref<VisualShaderNodeParameterRef> parameter_ref; public: void _notification(int p_what) { switch (p_what) { case NOTIFICATION_READY: { - connect("item_selected", callable_mp(this, &VisualShaderNodePluginUniformRefEditor::_item_selected)); + connect("item_selected", callable_mp(this, &VisualShaderNodePluginParameterRefEditor::_item_selected)); } break; } } void _item_selected(int p_item) { - editor->call_deferred(SNAME("_uniform_select_item"), uniform_ref, get_item_text(p_item)); + editor->call_deferred(SNAME("_parameter_ref_select_item"), parameter_ref, get_item_text(p_item)); } - void setup(VisualShaderEditor *p_editor, const Ref<VisualShaderNodeUniformRef> &p_uniform_ref) { + void setup(VisualShaderEditor *p_editor, const Ref<VisualShaderNodeParameterRef> &p_parameter_ref) { editor = p_editor; - uniform_ref = p_uniform_ref; + parameter_ref = p_parameter_ref; Ref<Texture2D> type_icon[] = { EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("float"), SNAME("EditorIcons")), @@ -5863,11 +5863,11 @@ public: add_item("[None]"); int to_select = -1; - for (int i = 0; i < p_uniform_ref->get_uniforms_count(); i++) { - if (p_uniform_ref->get_uniform_name() == p_uniform_ref->get_uniform_name_by_index(i)) { + for (int i = 0; i < p_parameter_ref->get_parameters_count(); i++) { + if (p_parameter_ref->get_parameter_name() == p_parameter_ref->get_parameter_name_by_index(i)) { to_select = i + 1; } - add_icon_item(type_icon[p_uniform_ref->get_uniform_type_by_index(i)], p_uniform_ref->get_uniform_name_by_index(i)); + add_icon_item(type_icon[p_parameter_ref->get_parameter_type_by_index(i)], p_parameter_ref->get_parameter_name_by_index(i)); } if (to_select >= 0) { @@ -6011,8 +6011,8 @@ Control *VisualShaderNodePluginDefault::create_editor(const Ref<Resource> &p_par return editor; } - if (p_node->is_class("VisualShaderNodeUniformRef")) { - VisualShaderNodePluginUniformRefEditor *editor = memnew(VisualShaderNodePluginUniformRefEditor); + if (p_node->is_class("VisualShaderNodeParameterRef")) { + VisualShaderNodePluginParameterRefEditor *editor = memnew(VisualShaderNodePluginParameterRefEditor); editor->setup(vseditor, p_node); return editor; } @@ -6222,7 +6222,7 @@ void VisualShaderNodePortPreview::_shader_changed() { preview_shader->set_code(shader_code); for (int i = 0; i < default_textures.size(); i++) { for (int j = 0; j < default_textures[i].params.size(); j++) { - preview_shader->set_default_texture_param(default_textures[i].name, default_textures[i].params[j], j); + preview_shader->set_default_texture_parameter(default_textures[i].name, default_textures[i].params[j], j); } } diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h index ede6513b83..869e00ca5d 100644 --- a/editor/plugins/visual_shader_editor_plugin.h +++ b/editor/plugins/visual_shader_editor_plugin.h @@ -89,7 +89,7 @@ private: HashMap<int, InputPort> input_ports; HashMap<int, Port> output_ports; VBoxContainer *preview_box = nullptr; - LineEdit *uniform_name = nullptr; + LineEdit *parameter_name = nullptr; CodeEdit *expression_edit = nullptr; CurveEditor *curve_editors[3] = { nullptr, nullptr, nullptr }; }; @@ -110,7 +110,7 @@ public: void set_connections(const List<VisualShader::Connection> &p_connections); void register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphNode *p_graph_node); void register_output_port(int p_id, int p_port, TextureButton *p_button); - void register_uniform_name(int p_id, LineEdit *p_uniform_name); + void register_parameter_name(int p_id, LineEdit *p_parameter_name); void register_default_input_button(int p_node_id, int p_port_id, Button *p_button); void register_expression_edit(int p_node_id, CodeEdit *p_expression_edit); void register_curve_editor(int p_node_id, int p_index, CurveEditor *p_curve_editor); @@ -129,8 +129,8 @@ public: void set_node_position(VisualShader::Type p_type, int p_id, const Vector2 &p_position); void refresh_node_ports(VisualShader::Type p_type, int p_node); void set_input_port_default_value(VisualShader::Type p_type, int p_node_id, int p_port_id, Variant p_value); - void update_uniform_refs(); - void set_uniform_name(VisualShader::Type p_type, int p_node_id, const String &p_name); + void update_parameter_refs(); + void set_parameter_name(VisualShader::Type p_type, int p_node_id, const String &p_name); void update_curve(int p_node_id); void update_curve_xyz(int p_node_id); void set_expression(VisualShader::Type p_type, int p_node_id, const String &p_expression); @@ -269,8 +269,8 @@ class VisualShaderEditor : public VBoxContainer { CLEAR_COPY_BUFFER, SEPARATOR2, // ignore FLOAT_CONSTANTS, - CONVERT_CONSTANTS_TO_UNIFORMS, - CONVERT_UNIFORMS_TO_CONSTANTS, + CONVERT_CONSTANTS_TO_PARAMETERS, + CONVERT_PARAMETERS_TO_CONSTANTS, SEPARATOR3, // ignore SET_COMMENT_TITLE, SET_COMMENT_DESCRIPTION, @@ -340,7 +340,7 @@ class VisualShaderEditor : public VBoxContainer { int curve_xyz_node_option_idx; List<String> keyword_list; - List<VisualShaderNodeUniformRef> uniform_refs; + List<VisualShaderNodeParameterRef> uniform_refs; void _draw_color_over_button(Object *obj, Color p_color); @@ -390,14 +390,14 @@ class VisualShaderEditor : public VBoxContainer { int from_slot = -1; HashSet<int> selected_constants; - HashSet<int> selected_uniforms; + HashSet<int> selected_parameters; int selected_comment = -1; int selected_float_constant = -1; - void _convert_constants_to_uniforms(bool p_vice_versa); + void _convert_constants_to_parameters(bool p_vice_versa); void _replace_node(VisualShader::Type p_type_id, int p_node_id, const StringName &p_from, const StringName &p_to); void _update_constant(VisualShader::Type p_type_id, int p_node_id, Variant p_var, int p_preview_port); - void _update_uniform(VisualShader::Type p_type_id, int p_node_id, Variant p_var, int p_preview_port); + void _update_parameter(VisualShader::Type p_type_id, int p_node_id, Variant p_var, int p_preview_port); void _connection_to_empty(const String &p_from, int p_from_slot, const Vector2 &p_release_position); void _connection_from_empty(const String &p_to, int p_to_slot, const Vector2 &p_release_position); @@ -413,8 +413,8 @@ class VisualShaderEditor : public VBoxContainer { void _comment_desc_confirm(); void _comment_desc_text_changed(); - void _uniform_line_edit_changed(const String &p_text, int p_node_id); - void _uniform_line_edit_focus_out(Object *line_edit, int p_node_id); + void _parameter_line_edit_changed(const String &p_text, int p_node_id); + void _parameter_line_edit_focus_out(Object *line_edit, int p_node_id); void _port_name_focus_out(Object *line_edit, int p_node_id, int p_port_id, bool p_output); @@ -449,7 +449,7 @@ class VisualShaderEditor : public VBoxContainer { void _custom_mode_toggled(bool p_enabled); void _input_select_item(Ref<VisualShaderNodeInput> input, String name); - void _uniform_select_item(Ref<VisualShaderNodeUniformRef> p_uniform, String p_name); + void _parameter_ref_select_item(Ref<VisualShaderNodeParameterRef> p_parameter_ref, String p_name); void _varying_select_item(Ref<VisualShaderNodeVarying> p_varying, String p_name); void _float_constant_selected(int p_which); @@ -498,8 +498,8 @@ class VisualShaderEditor : public VBoxContainer { bool _is_available(int p_mode); void _update_created_node(GraphNode *node); - void _update_uniforms(bool p_update_refs); - void _update_uniform_refs(HashSet<String> &p_names); + void _update_parameters(bool p_update_refs); + void _update_parameter_refs(HashSet<String> &p_names); void _update_varyings(); void _visibility_changed(); diff --git a/editor/project_converter_3_to_4.cpp b/editor/project_converter_3_to_4.cpp index c8cd9cde66..367764120f 100644 --- a/editor/project_converter_3_to_4.cpp +++ b/editor/project_converter_3_to_4.cpp @@ -515,7 +515,6 @@ static const char *gdscript_function_renames[][2] = { { "set_region_filter_clip", "set_region_filter_clip_enabled" }, // Sprite2D { "set_rotate", "set_rotates" }, // PathFollow2D { "set_scancode", "set_keycode" }, // InputEventKey - { "set_shader_param", "set_shader_uniform" }, // ShaderMaterial { "set_shift", "set_shift_pressed" }, // InputEventWithModifiers { "set_size_override", "set_size_2d_override" }, // SubViewport broke ImageTexture { "set_size_override_stretch", "set_size_2d_override_stretch" }, // SubViewport @@ -550,6 +549,11 @@ static const char *gdscript_function_renames[][2] = { { "update_gizmo", "update_gizmos" }, // Node3D { "viewport_set_use_arvr", "viewport_set_use_xr" }, // RenderingServer { "warp_mouse_position", "warp_mouse" }, // Input + { "world_to_map", "local_to_map" }, // TileMap, GridMap + { "set_shader_param", "set_shader_parameter" }, // ShaderMaterial + { "get_shader_param", "get_shader_parameter" }, // ShaderMaterial + { "set_uniform_name", "set_parameter_name" }, // ParameterRef + { "get_uniform_name", "get_parameter_name" }, // ParameterRef // Builtin types // Remember to add them to builtin_types_excluded_functions variable, because for now this functions cannot be listed @@ -574,6 +578,7 @@ static const char *gdscript_function_renames[][2] = { { "linear2db", "linear_to_db" }, { "rad2deg", "rad_to_deg" }, { "rand_range", "randf_range" }, + { "range_lerp", "remap" }, { "stepify", "snapped" }, { "str2var", "str_to_var" }, { "var2str", "var_to_str" }, @@ -959,6 +964,11 @@ static const char *csharp_function_renames[][2] = { { "UpdateGizmo", "UpdateGizmos" }, // Node3D { "ViewportSetUseArvr", "ViewportSetUseXr" }, // RenderingServer { "WarpMousePosition", "WarpMouse" }, // Input + { "WorldToMap", "LocalToMap" }, // TileMap, GridMap + { "SetShaderParam", "SetShaderParameter" }, // ShaderMaterial + { "GetShaderParam", "GetShaderParameter" }, // ShaderMaterial + { "SetUniformName", "SetParameterName" }, // ParameterRef + { "GetUniformName", "GetParameterName" }, // ParameterRef // Builtin types // { "Empty", "IsEmpty" }, // Array - Used as custom rule // Be careful, this will be used everywhere @@ -981,6 +991,7 @@ static const char *csharp_function_renames[][2] = { { "Linear2Db", "LinearToDb" }, { "Rad2Deg", "RadToDeg" }, { "RandRange", "RandfRange" }, + { "RangeLerp", "Remap" }, { "Stepify", "Snapped" }, { "Str2Var", "StrToVar" }, { "Var2Str", "VarToStr" }, @@ -1479,7 +1490,6 @@ static const char *class_renames[][2] = { { "VisualInstance", "VisualInstance3D" }, { "VisualServer", "RenderingServer" }, { "VisualShaderNodeCubeMap", "VisualShaderNodeCubemap" }, - { "VisualShaderNodeCubeMapUniform", "VisualShaderNodeCubemapUniform" }, { "VisualShaderNodeScalarClamp", "VisualShaderNodeClamp" }, { "VisualShaderNodeScalarConstant", "VisualShaderNodeFloatConstant" }, { "VisualShaderNodeScalarFunc", "VisualShaderNodeFloatFunc" }, @@ -1488,7 +1498,6 @@ static const char *class_renames[][2] = { { "VisualShaderNodeScalarSmoothStep", "VisualShaderNodeSmoothStep" }, { "VisualShaderNodeScalarSwitch", "VisualShaderNodeSwitch" }, { "VisualShaderNodeScalarTransformMult", "VisualShaderNodeTransformOp" }, - { "VisualShaderNodeScalarUniform", "VisualShaderNodeFloatUniform" }, { "VisualShaderNodeTransformMult", "VisualShaderNode" }, { "VisualShaderNodeVectorClamp", "VisualShaderNodeClamp" }, { "VisualShaderNodeVectorInterp", "VisualShaderNodeMix" }, @@ -1496,6 +1505,16 @@ static const char *class_renames[][2] = { { "VisualShaderNodeVectorScalarSmoothStep", "VisualShaderNodeSmoothStep" }, { "VisualShaderNodeVectorScalarStep", "VisualShaderNodeStep" }, { "VisualShaderNodeVectorSmoothStep", "VisualShaderNodeSmoothStep" }, + { "VisualShaderNodeBooleanUniform", "VisualShaderNodeBooleanParameter" }, + { "VisualShaderNodeColorUniform", "VisualShaderNodeColorParameter" }, + { "VisualShaderNodeScalarUniform", "VisualShaderNodeFloatParameter" }, + { "VisualShaderNodeCubemapUniform", "VisualShaderNodeCubemapParameter" }, + { "VisualShaderNodeTextureUniform", "VisualShaderNodeTexture2DParameter" }, + { "VisualShaderNodeTextureUniformTriplanar", "VisualShaderNodeTextureParameterTriplanar" }, + { "VisualShaderNodeTransformUniform", "VisualShaderNodeTransformParameter" }, + { "VisualShaderNodeVec3Uniform", "VisualShaderNodeVec3Parameter" }, + { "VisualShaderNodeUniform", "VisualShaderNodeParameter" }, + { "VisualShaderNodeUniformRef", "VisualShaderNodeParameterRef" }, { "WebRTCDataChannelGDNative", "WebRTCDataChannelExtension" }, { "WebRTCMultiplayer", "WebRTCMultiplayerPeer" }, { "WebRTCPeerConnectionGDNative", "WebRTCPeerConnectionExtension" }, @@ -2423,7 +2442,7 @@ bool ProjectConverter3To4::test_conversion(RegExContainer ®_container) { valid = valid & test_conversion_gdscript_builtin("set_cell_item(a, b)", "set_cell_item(a, b)", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_gdscript_builtin("get_cell_item_orientation(a, b,c)", "get_cell_item_orientation(Vector3i(a,b,c))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_gdscript_builtin("get_cell_item(a, b,c)", "get_cell_item(Vector3i(a,b,c))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); - valid = valid & test_conversion_gdscript_builtin("map_to_world(a, b,c)", "map_to_world(Vector3i(a,b,c))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); + valid = valid & test_conversion_gdscript_builtin("map_to_world(a, b,c)", "map_to_local(Vector3i(a,b,c))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_gdscript_builtin("PackedStringArray(req_godot).join('.')", "'.'.join(PackedStringArray(req_godot))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); valid = valid & test_conversion_gdscript_builtin("=PackedStringArray(req_godot).join('.')", "='.'.join(PackedStringArray(req_godot))", &ProjectConverter3To4::rename_gdscript_functions, "custom rename", reg_container, false); @@ -2588,7 +2607,7 @@ bool ProjectConverter3To4::test_array_names() { // List of excluded functions from builtin types and global namespace, because currently it is not possible to get list of functions from them // This will be available when https://github.com/godotengine/godot/pull/49053 or similar will be included into Godot - static const char *builtin_types_excluded_functions[] = { "dict_to_inst", "inst_to_dict", "bytes_to_var", "bytes_to_var_with_objects", "db_to_linear", "deg_to_rad", "linear_to_db", "rad_to_deg", "randf_range", "snapped", "str_to_var", "var_to_str", "var_to_bytes", "var_to_bytes_with_objects", "move_toward", "uri_encode", "uri_decode", "remove_at", "get_rotation_quaternion", "clamp", "grow_side", "is_absolute_path", "is_valid_int", "lerp", "to_ascii_buffer", "to_utf8_buffer", "to_utf32_buffer", "snapped", nullptr }; + static const char *builtin_types_excluded_functions[] = { "dict_to_inst", "inst_to_dict", "bytes_to_var", "bytes_to_var_with_objects", "db_to_linear", "deg_to_rad", "linear_to_db", "rad_to_deg", "randf_range", "snapped", "str_to_var", "var_to_str", "var_to_bytes", "var_to_bytes_with_objects", "move_toward", "uri_encode", "uri_decode", "remove_at", "get_rotation_quaternion", "clamp", "grow_side", "is_absolute_path", "is_valid_int", "lerp", "to_ascii_buffer", "to_utf8_buffer", "to_utf32_buffer", "snapped", "remap", nullptr }; for (int current_index = 0; builtin_types_excluded_functions[current_index]; current_index++) { all_functions.insert(builtin_types_excluded_functions[current_index]); } @@ -3451,14 +3470,16 @@ void ProjectConverter3To4::process_gdscript_line(String &line, const RegExContai } } } - // map_to_world(a, b, c) -> map_to_world(Vector3i(a, b, c)) + // map_to_world(a, b, c) -> map_to_local(Vector3i(a, b, c)) if (line.contains("map_to_world(")) { int start = line.find("map_to_world("); int end = get_end_parenthess(line.substr(start)) + 1; if (end > -1) { Vector<String> parts = parse_arguments(line.substr(start, end)); if (parts.size() == 3) { - line = line.substr(0, start) + "map_to_world(Vector3i(" + parts[0] + "," + parts[1] + "," + parts[2] + "))" + line.substr(end + start); + line = line.substr(0, start) + "map_to_local(Vector3i(" + parts[0] + "," + parts[1] + "," + parts[2] + "))" + line.substr(end + start); + } else if (parts.size() == 1) { + line = line.substr(0, start) + "map_to_local(" + parts[0] + ")" + line.substr(end + start); } } } diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index 9909ab378a..a5f6d3f142 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -1321,7 +1321,7 @@ void ProjectList::update_dock_menu() { } favs_added = 0; } - DisplayServer::get_singleton()->global_menu_add_item("_dock", _projects[i].project_name + " ( " + _projects[i].path + " )", callable_mp(this, &ProjectList::_global_menu_open_project), i); + DisplayServer::get_singleton()->global_menu_add_item("_dock", _projects[i].project_name + " ( " + _projects[i].path + " )", callable_mp(this, &ProjectList::_global_menu_open_project), Callable(), i); total_added++; } } @@ -1901,11 +1901,13 @@ void ProjectManager::_notification(int p_what) { filter_option->select(default_sorting); _project_list->set_order_option(default_sorting); +#ifndef ANDROID_ENABLED if (_project_list->get_project_count() >= 1) { // Focus on the search box immediately to allow the user // to search without having to reach for their mouse search_box->grab_focus(); } +#endif if (asset_library) { // Removes extra border margins. @@ -2443,6 +2445,7 @@ void ProjectManager::_on_order_option_changed(int p_idx) { } void ProjectManager::_on_tab_changed(int p_tab) { +#ifndef ANDROID_ENABLED if (p_tab == 0) { // Projects // Automatically grab focus when the user moves from the Templates tab // back to the Projects tab. @@ -2451,6 +2454,7 @@ void ProjectManager::_on_tab_changed(int p_tab) { // The Templates tab's search field is focused on display in the asset // library editor plugin code. +#endif } void ProjectManager::_on_search_term_changed(const String &p_term) { diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index e2265f2f83..cde4490cd3 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -1255,16 +1255,14 @@ void SceneTreeDock::_notification(int p_what) { // create_root_dialog HBoxContainer *top_row = memnew(HBoxContainer); - top_row->set_name("NodeShortcutsTopRow"); top_row->set_h_size_flags(SIZE_EXPAND_FILL); Label *l = memnew(Label(TTR("Create Root Node:"))); l->set_theme_type_variation("HeaderSmall"); top_row->add_child(l); top_row->add_spacer(); - Button *node_shortcuts_toggle = memnew(Button); + node_shortcuts_toggle = memnew(Button); node_shortcuts_toggle->set_flat(true); - node_shortcuts_toggle->set_name("NodeShortcutsToggle"); node_shortcuts_toggle->set_icon(get_theme_icon(SNAME("Favorites"), SNAME("EditorIcons"))); node_shortcuts_toggle->set_toggle_mode(true); node_shortcuts_toggle->set_tooltip_text(TTR("Switch to Favorite Nodes")); @@ -1276,18 +1274,15 @@ void SceneTreeDock::_notification(int p_what) { create_root_dialog->add_child(top_row); ScrollContainer *scroll_container = memnew(ScrollContainer); - scroll_container->set_name("NodeShortcutsScrollContainer"); create_root_dialog->add_child(scroll_container); scroll_container->set_v_size_flags(SIZE_EXPAND_FILL); scroll_container->set_horizontal_scroll_mode(ScrollContainer::SCROLL_MODE_DISABLED); VBoxContainer *node_shortcuts = memnew(VBoxContainer); - node_shortcuts->set_name("NodeShortcuts"); scroll_container->add_child(node_shortcuts); node_shortcuts->set_h_size_flags(SIZE_EXPAND_FILL); - VBoxContainer *beginner_node_shortcuts = memnew(VBoxContainer); - beginner_node_shortcuts->set_name("BeginnerNodeShortcuts"); + beginner_node_shortcuts = memnew(VBoxContainer); node_shortcuts->add_child(beginner_node_shortcuts); button_2d = memnew(Button); @@ -1308,8 +1303,7 @@ void SceneTreeDock::_notification(int p_what) { button_ui->set_icon(get_theme_icon(SNAME("Control"), SNAME("EditorIcons"))); button_ui->connect("pressed", callable_mp(this, &SceneTreeDock::_tool_selected).bind(TOOL_CREATE_USER_INTERFACE, false)); - VBoxContainer *favorite_node_shortcuts = memnew(VBoxContainer); - favorite_node_shortcuts->set_name("FavoriteNodeShortcuts"); + favorite_node_shortcuts = memnew(VBoxContainer); node_shortcuts->add_child(favorite_node_shortcuts); button_custom = memnew(Button); @@ -3227,25 +3221,11 @@ void SceneTreeDock::_local_tree_selected() { } void SceneTreeDock::_update_create_root_dialog() { - BaseButton *toggle = Object::cast_to<BaseButton>(create_root_dialog->get_node(String("NodeShortcutsTopRow/NodeShortcutsToggle"))); - Node *node_shortcuts = create_root_dialog->get_node(String("NodeShortcutsScrollContainer/NodeShortcuts")); - - if (!toggle || !node_shortcuts) { - return; - } - - Control *beginner_nodes = Object::cast_to<Control>(node_shortcuts->get_node(String("BeginnerNodeShortcuts"))); - Control *favorite_nodes = Object::cast_to<Control>(node_shortcuts->get_node(String("FavoriteNodeShortcuts"))); - - if (!beginner_nodes || !favorite_nodes) { - return; - } - - EditorSettings::get_singleton()->set_setting("_use_favorites_root_selection", toggle->is_pressed()); + EditorSettings::get_singleton()->set_setting("_use_favorites_root_selection", node_shortcuts_toggle->is_pressed()); EditorSettings::get_singleton()->save(); - if (toggle->is_pressed()) { - for (int i = 0; i < favorite_nodes->get_child_count(); i++) { - favorite_nodes->get_child(i)->queue_delete(); + if (node_shortcuts_toggle->is_pressed()) { + for (int i = 0; i < favorite_node_shortcuts->get_child_count(); i++) { + favorite_node_shortcuts->get_child(i)->queue_delete(); } Ref<FileAccess> f = FileAccess::open(EditorPaths::get_singleton()->get_project_settings_dir().path_join("favorites.Node"), FileAccess::READ); @@ -3255,7 +3235,7 @@ void SceneTreeDock::_update_create_root_dialog() { if (!l.is_empty()) { Button *button = memnew(Button); - favorite_nodes->add_child(button); + favorite_node_shortcuts->add_child(button); button->set_text(l); button->set_clip_text(true); String name = l.get_slicec(' ', 0); @@ -3268,14 +3248,14 @@ void SceneTreeDock::_update_create_root_dialog() { } } - if (!favorite_nodes->is_visible_in_tree()) { - favorite_nodes->show(); - beginner_nodes->hide(); + if (!favorite_node_shortcuts->is_visible_in_tree()) { + favorite_node_shortcuts->show(); + beginner_node_shortcuts->hide(); } } else { - if (!beginner_nodes->is_visible_in_tree()) { - beginner_nodes->show(); - favorite_nodes->hide(); + if (!beginner_node_shortcuts->is_visible_in_tree()) { + beginner_node_shortcuts->show(); + favorite_node_shortcuts->hide(); } button_clipboard->set_visible(!node_clipboard.is_empty()); } diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h index e15865036b..dc228e1c93 100644 --- a/editor/scene_tree_dock.h +++ b/editor/scene_tree_dock.h @@ -119,6 +119,10 @@ class SceneTreeDock : public VBoxContainer { Button *button_detach_script = nullptr; MenuButton *button_tree_menu = nullptr; + Button *node_shortcuts_toggle = nullptr; + VBoxContainer *beginner_node_shortcuts = nullptr; + VBoxContainer *favorite_node_shortcuts = nullptr; + Button *button_2d = nullptr; Button *button_3d = nullptr; Button *button_ui = nullptr; diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index 88ca371fac..50bb6496e1 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -386,10 +386,19 @@ void SceneTreeEditor::_add_nodes(Node *p_node, TreeItem *p_parent) { Ref<Script> script = p_node->get_script(); if (!script.is_null()) { - item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + script->get_path()); + String additional_notes; + Color button_color = Color(1, 1, 1); + // Can't set tooltip after adding button, need to do it before. + if (script->is_tool()) { + additional_notes += "\n" + TTR("This script is currently running in the editor."); + button_color = get_theme_color(SNAME("accent_color"), SNAME("Editor")); + } if (EditorNode::get_singleton()->get_object_custom_type_base(p_node) == script) { - item->set_button_color(0, item->get_button_count(0) - 1, Color(1, 1, 1, 0.5)); + additional_notes += "\n" + TTR("This script is a custom type."); + button_color.a = 0.5; } + item->add_button(0, get_theme_icon(SNAME("Script"), SNAME("EditorIcons")), BUTTON_SCRIPT, false, TTR("Open Script:") + " " + script->get_path() + additional_notes); + item->set_button_color(0, item->get_button_count(0) - 1, button_color); } if (p_node->is_class("CanvasItem")) { diff --git a/editor/shader_globals_editor.cpp b/editor/shader_globals_editor.cpp index 9058596830..eef0f3eae1 100644 --- a/editor/shader_globals_editor.cpp +++ b/editor/shader_globals_editor.cpp @@ -80,7 +80,7 @@ protected: } bool _set(const StringName &p_name, const Variant &p_value) { - Variant existing = RS::get_singleton()->global_shader_uniform_get(p_name); + Variant existing = RS::get_singleton()->global_shader_parameter_get(p_name); if (existing.get_type() == Variant::NIL) { return false; @@ -89,9 +89,9 @@ protected: Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_undo_redo(); undo_redo->create_action(TTR("Set Shader Global Variable")); - undo_redo->add_do_method(RS::get_singleton(), "global_shader_uniform_set", p_name, p_value); - undo_redo->add_undo_method(RS::get_singleton(), "global_shader_uniform_set", p_name, existing); - RS::GlobalShaderUniformType type = RS::get_singleton()->global_shader_uniform_get_type(p_name); + undo_redo->add_do_method(RS::get_singleton(), "global_shader_parameter_set", p_name, p_value); + undo_redo->add_undo_method(RS::get_singleton(), "global_shader_parameter_set", p_name, existing); + RS::GlobalShaderParameterType type = RS::get_singleton()->global_shader_parameter_get_type(p_name); Dictionary gv; gv["type"] = global_var_type_names[type]; if (type >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) { @@ -118,17 +118,17 @@ protected: } bool _get(const StringName &p_name, Variant &r_ret) const { - r_ret = RS::get_singleton()->global_shader_uniform_get(p_name); + r_ret = RS::get_singleton()->global_shader_parameter_get(p_name); return r_ret.get_type() != Variant::NIL; } void _get_property_list(List<PropertyInfo> *p_list) const { Vector<StringName> variables; - variables = RS::get_singleton()->global_shader_uniform_get_list(); + variables = RS::get_singleton()->global_shader_parameter_get_list(); for (int i = 0; i < variables.size(); i++) { PropertyInfo pinfo; pinfo.name = variables[i]; - switch (RS::get_singleton()->global_shader_uniform_get_type(variables[i])) { + switch (RS::get_singleton()->global_shader_parameter_get_type(variables[i])) { case RS::GLOBAL_VAR_TYPE_BOOL: { pinfo.type = Variant::BOOL; } break; @@ -242,7 +242,7 @@ public: } }; -static Variant create_var(RS::GlobalShaderUniformType p_type) { +static Variant create_var(RS::GlobalShaderParameterType p_type) { switch (p_type) { case RS::GLOBAL_VAR_TYPE_BOOL: { return false; @@ -381,8 +381,8 @@ void ShaderGlobalsEditor::_variable_added() { return; } - if (RenderingServer::get_singleton()->global_shader_uniform_get(var).get_type() != Variant::NIL) { - EditorNode::get_singleton()->show_warning(vformat(TTR("Global shader uniform '%s' already exists'"), var)); + if (RenderingServer::get_singleton()->global_shader_parameter_get(var).get_type() != Variant::NIL) { + EditorNode::get_singleton()->show_warning(vformat(TTR("Global shader parameter '%s' already exists'"), var)); return; } @@ -396,11 +396,11 @@ void ShaderGlobalsEditor::_variable_added() { Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo(); - Variant value = create_var(RS::GlobalShaderUniformType(variable_type->get_selected())); + Variant value = create_var(RS::GlobalShaderParameterType(variable_type->get_selected())); - undo_redo->create_action(TTR("Add Shader Global Uniform")); - undo_redo->add_do_method(RS::get_singleton(), "global_shader_uniform_add", var, RS::GlobalShaderUniformType(variable_type->get_selected()), value); - undo_redo->add_undo_method(RS::get_singleton(), "global_shader_uniform_remove", var); + undo_redo->create_action(TTR("Add Shader Global Parameter")); + undo_redo->add_do_method(RS::get_singleton(), "global_shader_parameter_add", var, RS::GlobalShaderParameterType(variable_type->get_selected()), value); + undo_redo->add_undo_method(RS::get_singleton(), "global_shader_parameter_remove", var); Dictionary gv; gv["type"] = global_var_type_names[variable_type->get_selected()]; gv["value"] = value; @@ -415,9 +415,9 @@ void ShaderGlobalsEditor::_variable_added() { void ShaderGlobalsEditor::_variable_deleted(const String &p_variable) { Ref<EditorUndoRedoManager> undo_redo = EditorNode::get_singleton()->get_undo_redo(); - undo_redo->create_action(TTR("Add Shader Global Uniform")); - undo_redo->add_do_method(RS::get_singleton(), "global_shader_uniform_remove", p_variable); - undo_redo->add_undo_method(RS::get_singleton(), "global_shader_uniform_add", p_variable, RS::get_singleton()->global_shader_uniform_get_type(p_variable), RS::get_singleton()->global_shader_uniform_get(p_variable)); + undo_redo->create_action(TTR("Add Shader Global Parameter")); + undo_redo->add_do_method(RS::get_singleton(), "global_shader_parameter_remove", p_variable); + undo_redo->add_undo_method(RS::get_singleton(), "global_shader_parameter_add", p_variable, RS::get_singleton()->global_shader_parameter_get_type(p_variable), RS::get_singleton()->global_shader_parameter_get(p_variable)); undo_redo->add_do_property(ProjectSettings::get_singleton(), "shader_globals/" + p_variable, Variant()); undo_redo->add_undo_property(ProjectSettings::get_singleton(), "shader_globals/" + p_variable, ProjectSettings::get_singleton()->get("shader_globals/" + p_variable)); |