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-rw-r--r--editor/code_editor.cpp15
-rw-r--r--editor/collada/collada.cpp4
-rw-r--r--editor/dependency_editor.cpp63
-rw-r--r--editor/dependency_editor.h3
-rw-r--r--editor/editor_data.cpp2
-rw-r--r--editor/editor_export.cpp10
-rw-r--r--editor/editor_export.h2
-rw-r--r--editor/editor_file_dialog.cpp1
-rw-r--r--editor/editor_node.cpp18
-rw-r--r--editor/editor_settings.cpp4
-rw-r--r--editor/filesystem_dock.cpp2
-rw-r--r--editor/find_in_files.cpp11
-rw-r--r--editor/groups_editor.cpp437
-rw-r--r--editor/groups_editor.h66
-rw-r--r--editor/icons/icon_add_split.svg78
-rw-r--r--editor/icons/icon_asset_lib.svg2
-rw-r--r--editor/icons/icon_audio_bus_layout.svg4
-rw-r--r--editor/icons/icon_audio_stream_player.svg4
-rw-r--r--editor/icons/icon_audio_stream_player_2_d.svg4
-rw-r--r--editor/icons/icon_audio_stream_player_3_d.svg4
-rw-r--r--editor/icons/icon_audio_stream_sample.svg4
-rw-r--r--editor/icons/icon_bus_vu_db.svg4
-rw-r--r--editor/icons/icon_bus_vu_empty.svg4
-rw-r--r--editor/icons/icon_bus_vu_full.svg4
-rw-r--r--editor/icons/icon_c_s_g_box.svg6
-rw-r--r--editor/icons/icon_c_s_g_capsule.svg6
-rw-r--r--editor/icons/icon_c_s_g_combiner.svg8
-rw-r--r--editor/icons/icon_c_s_g_cylinder.svg6
-rw-r--r--editor/icons/icon_c_s_g_mesh.svg6
-rw-r--r--editor/icons/icon_c_s_g_polygon.svg6
-rw-r--r--editor/icons/icon_c_s_g_sphere.svg6
-rw-r--r--editor/icons/icon_c_s_g_torus.svg6
-rw-r--r--editor/icons/icon_color_rect.svg5
-rw-r--r--editor/icons/icon_editor_position.svg71
-rw-r--r--editor/icons/icon_editor_position_previous.svg63
-rw-r--r--editor/icons/icon_editor_position_unselected.svg68
-rw-r--r--editor/icons/icon_insert_after.svg7
-rw-r--r--editor/icons/icon_insert_before.svg7
-rw-r--r--editor/icons/icon_key_hover.svg5
-rw-r--r--editor/icons/icon_key_selected.svg5
-rw-r--r--editor/icons/icon_move_down.svg4
-rw-r--r--editor/icons/icon_move_left.svg3
-rw-r--r--editor/icons/icon_move_right.svg3
-rw-r--r--editor/icons/icon_move_up.svg4
-rw-r--r--editor/icons/icon_paint_vertex.svg58
-rw-r--r--editor/icons/icon_panel.svg4
-rw-r--r--editor/icons/icon_panel_container.svg4
-rw-r--r--editor/icons/icon_translation.svg2
-rw-r--r--editor/icons/icon_unpaint_vertex.svg58
-rw-r--r--editor/import/resource_importer_texture.cpp2
-rw-r--r--editor/plugins/animation_player_editor_plugin.cpp7
-rw-r--r--editor/plugins/asset_library_editor_plugin.cpp14
-rw-r--r--editor/plugins/asset_library_editor_plugin.h1
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp213
-rw-r--r--editor/plugins/canvas_item_editor_plugin.h7
-rw-r--r--editor/plugins/collision_polygon_editor_plugin.cpp24
-rw-r--r--editor/plugins/collision_polygon_editor_plugin.h1
-rw-r--r--editor/plugins/navigation_mesh_generator.cpp34
-rw-r--r--editor/plugins/path_editor_plugin.cpp11
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.cpp367
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.h27
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp2
-rw-r--r--editor/plugins/sprite_frames_editor_plugin.cpp26
-rw-r--r--editor/plugins/theme_editor_plugin.cpp62
-rw-r--r--editor/plugins/tile_map_editor_plugin.cpp15
-rw-r--r--editor/plugins/tile_map_editor_plugin.h19
-rw-r--r--editor/plugins/tile_set_editor_plugin.cpp7
-rw-r--r--editor/project_export.cpp9
-rw-r--r--editor/project_export.h1
-rw-r--r--editor/project_manager.cpp4
-rw-r--r--editor/project_settings_editor.cpp2
-rw-r--r--editor/property_editor.cpp24
-rw-r--r--editor/scene_tree_editor.cpp7
-rw-r--r--editor/script_editor_debugger.cpp23
-rw-r--r--editor/spatial_editor_gizmos.cpp21
-rw-r--r--editor/spatial_editor_gizmos.h2
-rw-r--r--editor/translations/af.po46
-rw-r--r--editor/translations/ar.po52
-rw-r--r--editor/translations/bg.po46
-rw-r--r--editor/translations/bn.po60
-rw-r--r--editor/translations/ca.po64
-rw-r--r--editor/translations/cs.po51
-rw-r--r--editor/translations/da.po97
-rw-r--r--editor/translations/de.po100
-rw-r--r--editor/translations/de_CH.po51
-rw-r--r--editor/translations/editor.pot46
-rw-r--r--editor/translations/el.po62
-rw-r--r--editor/translations/es.po135
-rw-r--r--editor/translations/es_AR.po62
-rw-r--r--editor/translations/fa.po155
-rw-r--r--editor/translations/fi.po60
-rw-r--r--editor/translations/fr.po389
-rw-r--r--editor/translations/he.po155
-rw-r--r--editor/translations/hi.po46
-rw-r--r--editor/translations/hu.po306
-rw-r--r--editor/translations/id.po78
-rw-r--r--editor/translations/is.po46
-rw-r--r--editor/translations/it.po164
-rw-r--r--editor/translations/ja.po71
-rw-r--r--editor/translations/ko.po88
-rw-r--r--editor/translations/lt.po46
-rw-r--r--editor/translations/nb.po348
-rw-r--r--editor/translations/nl.po626
-rw-r--r--editor/translations/pl.po67
-rw-r--r--editor/translations/pr.po46
-rw-r--r--editor/translations/pt_BR.po119
-rw-r--r--editor/translations/pt_PT.po113
-rw-r--r--editor/translations/ro.po551
-rw-r--r--editor/translations/ru.po98
-rw-r--r--editor/translations/sk.po46
-rw-r--r--editor/translations/sl.po396
-rw-r--r--editor/translations/sr_Cyrl.po50
-rw-r--r--editor/translations/sr_Latn.po7954
-rw-r--r--editor/translations/sv.po46
-rw-r--r--editor/translations/ta.po46
-rw-r--r--editor/translations/th.po62
-rw-r--r--editor/translations/tr.po96
-rw-r--r--editor/translations/uk.po79
-rw-r--r--editor/translations/ur_PK.po46
-rw-r--r--editor/translations/vi.po89
-rw-r--r--editor/translations/zh_CN.po189
-rw-r--r--editor/translations/zh_HK.po51
-rw-r--r--editor/translations/zh_TW.po240
123 files changed, 13308 insertions, 2629 deletions
diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp
index 4c7f2f53cc..19bcb28fa5 100644
--- a/editor/code_editor.cpp
+++ b/editor/code_editor.cpp
@@ -677,7 +677,20 @@ void CodeTextEditor::_reset_zoom() {
void CodeTextEditor::_line_col_changed() {
line_nb->set_text(itos(text_editor->cursor_get_line() + 1));
- col_nb->set_text(itos(text_editor->cursor_get_column() + 1));
+
+ String line = text_editor->get_line(text_editor->cursor_get_line());
+
+ int positional_column = 0;
+
+ for (int i = 0; i < text_editor->cursor_get_column(); i++) {
+ if (line[i] == '\t') {
+ positional_column += text_editor->get_indent_size(); //tab size
+ } else {
+ positional_column += 1;
+ }
+ }
+
+ col_nb->set_text(itos(positional_column + 1));
}
void CodeTextEditor::_text_changed() {
diff --git a/editor/collada/collada.cpp b/editor/collada/collada.cpp
index 4ce57d7f63..734229d014 100644
--- a/editor/collada/collada.cpp
+++ b/editor/collada/collada.cpp
@@ -2266,10 +2266,8 @@ void Collada::_merge_skeletons2(VisualScene *p_vscene) {
}
node = node->parent;
}
- ERR_CONTINUE(!sk);
- if (!sk)
- continue; //bleh
+ ERR_CONTINUE(!sk);
if (!skeleton) {
skeleton = sk;
diff --git a/editor/dependency_editor.cpp b/editor/dependency_editor.cpp
index 19fd297f69..953d787322 100644
--- a/editor/dependency_editor.cpp
+++ b/editor/dependency_editor.cpp
@@ -472,17 +472,18 @@ void DependencyRemoveDialog::_build_removed_dependency_tree(const Vector<Removed
void DependencyRemoveDialog::show(const Vector<String> &p_folders, const Vector<String> &p_files) {
all_remove_files.clear();
- to_delete.clear();
+ dirs_to_delete.clear();
+ files_to_delete.clear();
owners->clear();
for (int i = 0; i < p_folders.size(); ++i) {
String folder = p_folders[i].ends_with("/") ? p_folders[i] : (p_folders[i] + "/");
_find_files_in_removed_folder(EditorFileSystem::get_singleton()->get_filesystem_path(folder), folder);
- to_delete.push_back(folder);
+ dirs_to_delete.push_back(folder);
}
for (int i = 0; i < p_files.size(); ++i) {
all_remove_files[p_files[i]] = String();
- to_delete.push_back(p_files[i]);
+ files_to_delete.push_back(p_files[i]);
}
Vector<RemovedDependency> removed_deps;
@@ -502,29 +503,49 @@ void DependencyRemoveDialog::show(const Vector<String> &p_folders, const Vector<
}
void DependencyRemoveDialog::ok_pressed() {
- bool files_only = true;
- for (int i = 0; i < to_delete.size(); ++i) {
- if (to_delete[i].ends_with("/")) {
- files_only = false;
- } else if (ResourceCache::has(to_delete[i])) {
- Resource *res = ResourceCache::get(to_delete[i]);
- res->set_path(""); //clear reference to path
+
+ if (dirs_to_delete.size() == 0) {
+ //If we only deleted files we should only need to tell the file system about the files we touched.
+ for (int i = 0; i < files_to_delete.size(); ++i)
+ EditorFileSystem::get_singleton()->update_file(files_to_delete[i]);
+ } else {
+
+ for (int i = 0; i < files_to_delete.size(); ++i) {
+ if (ResourceCache::has(files_to_delete[i])) {
+ Resource *res = ResourceCache::get(files_to_delete[i]);
+ res->set_path("");
+ }
+ String path = OS::get_singleton()->get_resource_dir() + files_to_delete[i].replace_first("res://", "/");
+ print_line("Moving to trash: " + path);
+ Error err = OS::get_singleton()->move_to_trash(path);
+ if (err != OK) {
+ EditorNode::get_singleton()->add_io_error(TTR("Cannot remove:") + "\n" + files_to_delete[i] + "\n");
+ }
}
- String path = OS::get_singleton()->get_resource_dir() + to_delete[i].replace_first("res://", "/");
- print_line("Moving to trash: " + path);
- Error err = OS::get_singleton()->move_to_trash(path);
- if (err != OK) {
- EditorNode::get_singleton()->add_io_error(TTR("Cannot remove:") + "\n" + to_delete[i] + "\n");
+ for (int i = 0; i < dirs_to_delete.size(); ++i) {
+ String path = OS::get_singleton()->get_resource_dir() + dirs_to_delete[i].replace_first("res://", "/");
+ print_line("Moving to trash: " + path);
+ Error err = OS::get_singleton()->move_to_trash(path);
+ if (err != OK) {
+ EditorNode::get_singleton()->add_io_error(TTR("Cannot remove:") + "\n" + dirs_to_delete[i] + "\n");
+ }
}
- }
- if (files_only) {
- //If we only deleted files we should only need to tell the file system about the files we touched.
- for (int i = 0; i < to_delete.size(); ++i) {
- EditorFileSystem::get_singleton()->update_file(to_delete[i]);
+ // if some dirs would be deleted, favorite dirs need to be updated
+ Vector<String> previous_favorite_dirs = EditorSettings::get_singleton()->get_favorite_dirs();
+ Vector<String> new_favorite_dirs;
+
+ for (int i = 0; i < previous_favorite_dirs.size(); ++i) {
+ if (dirs_to_delete.find(previous_favorite_dirs[i] + "/") < 0) {
+ new_favorite_dirs.push_back(previous_favorite_dirs[i]);
+ }
}
- } else {
+
+ if (new_favorite_dirs.size() < previous_favorite_dirs.size()) {
+ EditorSettings::get_singleton()->set_favorite_dirs(new_favorite_dirs);
+ }
+
EditorFileSystem::get_singleton()->scan_changes();
}
}
diff --git a/editor/dependency_editor.h b/editor/dependency_editor.h
index 16135c352b..4f268de748 100644
--- a/editor/dependency_editor.h
+++ b/editor/dependency_editor.h
@@ -102,7 +102,8 @@ class DependencyRemoveDialog : public ConfirmationDialog {
Tree *owners;
Map<String, String> all_remove_files;
- Vector<String> to_delete;
+ Vector<String> dirs_to_delete;
+ Vector<String> files_to_delete;
struct RemovedDependency {
String file;
diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp
index 660eaafe8e..37a35b6ebf 100644
--- a/editor/editor_data.cpp
+++ b/editor/editor_data.cpp
@@ -588,8 +588,6 @@ bool EditorData::check_and_update_scene(int p_idx) {
bool must_reload = _find_updated_instances(edited_scene[p_idx].root, edited_scene[p_idx].root, checked_scenes);
- print_line("MUST RELOAD? " + itos(must_reload));
-
if (must_reload) {
Ref<PackedScene> pscene;
pscene.instance();
diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp
index 8e4d241a81..7739b08eff 100644
--- a/editor/editor_export.cpp
+++ b/editor/editor_export.cpp
@@ -911,6 +911,16 @@ Error EditorExportPlatform::save_zip(const Ref<EditorExportPreset> &p_preset, co
return OK;
}
+Error EditorExportPlatform::export_pack(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
+ ExportNotifier notifier(*this, p_preset, p_debug, p_path, p_flags);
+ return save_pack(p_preset, p_path);
+}
+
+Error EditorExportPlatform::export_zip(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags) {
+ ExportNotifier notifier(*this, p_preset, p_debug, p_path, p_flags);
+ return save_zip(p_preset, p_path);
+}
+
void EditorExportPlatform::gen_export_flags(Vector<String> &r_flags, int p_flags) {
String host = EditorSettings::get_singleton()->get("network/debug/remote_host");
diff --git a/editor/editor_export.h b/editor/editor_export.h
index 6a9c3f7db2..1d0b89cf16 100644
--- a/editor/editor_export.h
+++ b/editor/editor_export.h
@@ -243,6 +243,8 @@ public:
virtual String get_binary_extension(const Ref<EditorExportPreset> &p_preset) const = 0;
virtual Error export_project(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0) = 0;
+ virtual Error export_pack(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0);
+ virtual Error export_zip(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, int p_flags = 0);
virtual void get_platform_features(List<String> *r_features) = 0;
EditorExportPlatform();
diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp
index 4ae6e9a4f4..8a8a21543b 100644
--- a/editor/editor_file_dialog.cpp
+++ b/editor/editor_file_dialog.cpp
@@ -1027,6 +1027,7 @@ void EditorFileDialog::invalidate() {
if (is_visible_in_tree()) {
update_file_list();
+ _update_favorites();
invalidated = false;
} else {
invalidated = true;
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 870d0dc5d9..d8c85df83d 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -469,26 +469,26 @@ void EditorNode::_fs_changed() {
preset.unref();
}
if (preset.is_null()) {
- String err = "Unknown export preset: " + export_defer.preset;
- ERR_PRINTS(err);
+ String errstr = "Unknown export preset: " + export_defer.preset;
+ ERR_PRINTS(errstr);
} else {
Ref<EditorExportPlatform> platform = preset->get_platform();
if (platform.is_null()) {
- String err = "Preset \"" + export_defer.preset + "\" doesn't have a platform.";
- ERR_PRINTS(err);
+ String errstr = "Preset \"" + export_defer.preset + "\" doesn't have a platform.";
+ ERR_PRINTS(errstr);
} else {
// ensures export_project does not loop infinitely, because notifications may
// come during the export
export_defer.preset = "";
- Error err;
+ Error err = OK;
if (!preset->is_runnable() && (export_defer.path.ends_with(".pck") || export_defer.path.ends_with(".zip"))) {
if (export_defer.path.ends_with(".zip")) {
- err = platform->save_zip(preset, export_defer.path);
+ err = platform->export_zip(preset, export_defer.debug, export_defer.path);
} else if (export_defer.path.ends_with(".pck")) {
- err = platform->save_pack(preset, export_defer.path);
+ err = platform->export_pack(preset, export_defer.debug, export_defer.path);
}
} else {
- err = platform->export_project(preset, export_defer.debug, export_defer.path, /*p_flags*/ 0);
+ err = platform->export_project(preset, export_defer.debug, export_defer.path);
}
if (err != OK) {
ERR_PRINTS(vformat(TTR("Project export failed with error code %d."), (int)err));
@@ -4886,7 +4886,7 @@ EditorNode::EditorNode() {
if (!OS::get_singleton()->has_touchscreen_ui_hint() && Input::get_singleton()) {
//only if no touchscreen ui hint, set emulation
- id->set_emulate_touch(false); //just disable just in case
+ id->set_emulate_touch_from_mouse(false); //just disable just in case
}
id->set_custom_mouse_cursor(RES());
}
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index 85f6d99c67..15d3b28da8 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -371,7 +371,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("text_editor/line_numbers/code_folding", true);
_initial_set("text_editor/line_numbers/show_line_length_guideline", false);
_initial_set("text_editor/line_numbers/line_length_guideline_column", 80);
- hints["text_editor/line_numbers/line_length_guideline_column"] = PropertyInfo(Variant::INT, "text_editor/line_numbers/line_length_guideline_column", PROPERTY_HINT_RANGE, "20, 160, 10");
+ hints["text_editor/line_numbers/line_length_guideline_column"] = PropertyInfo(Variant::INT, "text_editor/line_numbers/line_length_guideline_column", PROPERTY_HINT_RANGE, "20, 160, 1");
_initial_set("text_editor/open_scripts/smooth_scrolling", true);
_initial_set("text_editor/open_scripts/v_scroll_speed", 80);
@@ -385,7 +385,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
_initial_set("text_editor/cursor/block_caret", false);
_initial_set("text_editor/cursor/caret_blink", true);
_initial_set("text_editor/cursor/caret_blink_speed", 0.65);
- hints["text_editor/cursor/caret_blink_speed"] = PropertyInfo(Variant::REAL, "text_editor/cursor/caret_blink_speed", PROPERTY_HINT_RANGE, "0.1, 10, 0.1");
+ hints["text_editor/cursor/caret_blink_speed"] = PropertyInfo(Variant::REAL, "text_editor/cursor/caret_blink_speed", PROPERTY_HINT_RANGE, "0.1, 10, 0.01");
_initial_set("text_editor/cursor/right_click_moves_caret", true);
_initial_set("text_editor/completion/auto_brace_complete", false);
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index ada35073ec..c07e12b67d 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -945,7 +945,7 @@ void FileSystemDock::_make_dir_confirm() {
if (dir_name.length() == 0) {
EditorNode::get_singleton()->show_warning(TTR("No name provided"));
return;
- } else if (dir_name.find("/") != -1 || dir_name.find("\\") != -1 || dir_name.find(":") != -1 || dir_name.ends_with(".")) {
+ } else if (dir_name.find("/") != -1 || dir_name.find("\\") != -1 || dir_name.find(":") != -1 || dir_name.ends_with(".") || dir_name.ends_with(" ")) {
EditorNode::get_singleton()->show_warning(TTR("Provided name contains invalid characters"));
return;
}
diff --git a/editor/find_in_files.cpp b/editor/find_in_files.cpp
index 9442bbc0e8..74ea46838b 100644
--- a/editor/find_in_files.cpp
+++ b/editor/find_in_files.cpp
@@ -154,9 +154,7 @@ void FindInFiles::_iterate() {
PoolStringArray sub_dirs;
_scan_dir(_root_prefix + _current_dir, sub_dirs);
- if (sub_dirs.size() != 0) {
- _folders_stack.push_back(sub_dirs);
- }
+ _folders_stack.push_back(sub_dirs);
} else {
// Go back one level
@@ -176,7 +174,7 @@ void FindInFiles::_iterate() {
String fpath = _files_to_scan[_files_to_scan.size() - 1];
pop_back(_files_to_scan);
- _scan_file(_root_prefix + fpath);
+ _scan_file(fpath);
} else {
print_line("Search complete");
@@ -202,8 +200,6 @@ void FindInFiles::_scan_dir(String path, PoolStringArray &out_folders) {
return;
}
- //print_line(String("Scanning ") + path);
-
dir->list_dir_begin();
for (int i = 0; i < 1000; ++i) {
@@ -222,7 +218,7 @@ void FindInFiles::_scan_dir(String path, PoolStringArray &out_folders) {
else {
String file_ext = file.get_extension();
if (_extension_filter.has(file_ext)) {
- _files_to_scan.push_back(file);
+ _files_to_scan.push_back(path.plus_file(file));
}
}
}
@@ -232,7 +228,6 @@ void FindInFiles::_scan_file(String fpath) {
FileAccess *f = FileAccess::open(fpath, FileAccess::READ);
if (f == NULL) {
- f->close();
print_line(String("Cannot open file ") + fpath);
return;
}
diff --git a/editor/groups_editor.cpp b/editor/groups_editor.cpp
index bac18be4a9..8443311a54 100644
--- a/editor/groups_editor.cpp
+++ b/editor/groups_editor.cpp
@@ -29,12 +29,426 @@
/*************************************************************************/
#include "groups_editor.h"
-
+#include "editor/scene_tree_editor.h"
#include "editor_node.h"
#include "scene/gui/box_container.h"
#include "scene/gui/label.h"
#include "scene/resources/packed_scene.h"
+void GroupDialog::ok_pressed() {
+}
+
+void GroupDialog::_cancel_pressed() {
+}
+
+void GroupDialog::_group_selected() {
+ nodes_to_add->clear();
+ add_node_root = nodes_to_add->create_item();
+
+ nodes_to_remove->clear();
+ remove_node_root = nodes_to_remove->create_item();
+
+ if (!groups->is_anything_selected()) {
+ return;
+ }
+
+ selected_group = groups->get_selected()->get_text(0);
+ _load_nodes(scene_tree->get_edited_scene_root());
+}
+
+void GroupDialog::_load_nodes(Node *p_current) {
+ String item_name = p_current->get_name();
+ if (p_current != scene_tree->get_edited_scene_root()) {
+ item_name = String(p_current->get_parent()->get_name()) + "/" + String(item_name);
+ }
+
+ bool keep = true;
+ Node *root = scene_tree->get_edited_scene_root();
+ Node *owner = p_current->get_owner();
+ if (owner != root && p_current != root && !owner && !root->is_editable_instance(owner)) {
+ keep = false;
+ }
+
+ TreeItem *node;
+ NodePath path = scene_tree->get_edited_scene_root()->get_path_to(p_current);
+ if (keep && p_current->is_in_group(selected_group)) {
+ if (remove_filter->get_text().is_subsequence_ofi(String(p_current->get_name()))) {
+ node = nodes_to_remove->create_item(remove_node_root);
+ keep = true;
+ } else {
+ keep = false;
+ }
+ } else if (keep && add_filter->get_text().is_subsequence_ofi(String(p_current->get_name()))) {
+ node = nodes_to_add->create_item(add_node_root);
+ keep = true;
+ } else {
+ keep = false;
+ }
+
+ if (keep) {
+ node->set_text(0, item_name);
+ node->set_metadata(0, path);
+ node->set_tooltip(0, path);
+
+ Ref<Texture> icon;
+ if (p_current->has_meta("_editor_icon")) {
+ icon = p_current->get_meta("_editor_icon");
+ } else {
+ icon = get_icon((has_icon(p_current->get_class(), "EditorIcons") ? p_current->get_class() : String("Object")), "EditorIcons");
+ }
+ node->set_icon(0, icon);
+
+ if (!_can_edit(p_current, selected_group)) {
+ node->set_selectable(0, false);
+ node->set_custom_color(0, get_color("disabled_font_color", "Editor"));
+ }
+ }
+
+ for (int i = 0; i < p_current->get_child_count(); i++) {
+ _load_nodes(p_current->get_child(i));
+ }
+}
+
+bool GroupDialog::_can_edit(Node *p_node, String p_group) {
+ Node *n = p_node;
+ bool can_edit = true;
+ while (n) {
+ Ref<SceneState> ss = (n == EditorNode::get_singleton()->get_edited_scene()) ? n->get_scene_inherited_state() : n->get_scene_instance_state();
+ if (ss.is_valid()) {
+ int path = ss->find_node_by_path(n->get_path_to(p_node));
+ if (path != -1) {
+ if (ss->is_node_in_group(path, p_group)) {
+ can_edit = false;
+ }
+ }
+ }
+ n = n->get_owner();
+ }
+ return can_edit;
+}
+
+void GroupDialog::_add_pressed() {
+ TreeItem *selected = nodes_to_add->get_selected();
+
+ if (!selected) {
+ return;
+ }
+
+ while (selected) {
+ Node *node = scene_tree->get_edited_scene_root()->get_node(selected->get_metadata(0));
+ node->add_to_group(selected_group, true);
+
+ selected = nodes_to_add->get_next_selected(selected);
+ }
+
+ _group_selected();
+ EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor()->update_tree();
+}
+
+void GroupDialog::_removed_pressed() {
+ TreeItem *selected = nodes_to_remove->get_selected();
+
+ if (!selected) {
+ return;
+ }
+
+ while (selected) {
+ Node *node = scene_tree->get_edited_scene_root()->get_node(selected->get_metadata(0));
+ node->remove_from_group(selected_group);
+
+ selected = nodes_to_add->get_next_selected(selected);
+ }
+
+ _group_selected();
+ EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor()->update_tree();
+}
+
+void GroupDialog::_remove_filter_changed(const String &p_filter) {
+ _group_selected();
+}
+
+void GroupDialog::_add_filter_changed(const String &p_filter) {
+ _group_selected();
+}
+
+void GroupDialog::_add_group_pressed() {
+ _add_group(add_group_text->get_text());
+ add_group_text->clear();
+}
+
+void GroupDialog::_group_renamed() {
+ TreeItem *renamed_group = groups->get_edited();
+ if (!renamed_group) {
+ return;
+ }
+
+ String name = renamed_group->get_text(0).strip_edges();
+ for (TreeItem *E = groups_root->get_children(); E; E = E->get_next()) {
+ if (E != renamed_group && E->get_text(0) == name) {
+ renamed_group->set_text(0, selected_group);
+ error->set_text(TTR("Group name already exists."));
+ error->popup_centered();
+ return;
+ }
+ }
+
+ if (name == "") {
+ renamed_group->set_text(0, selected_group);
+ error->set_text(TTR("invalid Group name."));
+ error->popup_centered();
+ return;
+ }
+
+ List<Node *> nodes;
+ scene_tree->get_nodes_in_group(selected_group, &nodes);
+ bool removed_all = true;
+ for (List<Node *>::Element *E = nodes.front(); E; E = E->next()) {
+ Node *node = E->get();
+ if (_can_edit(node, selected_group)) {
+ node->remove_from_group(selected_group);
+ node->add_to_group(name, true);
+ } else {
+ removed_all = false;
+ }
+ }
+
+ if (!removed_all) {
+ _add_group(selected_group);
+ }
+
+ selected_group = renamed_group->get_text(0);
+ _group_selected();
+}
+
+void GroupDialog::_add_group(String p_name) {
+
+ String name = p_name.strip_edges();
+ if (name == "" || groups->search_item_text(name)) {
+ return;
+ }
+
+ TreeItem *new_group = groups->create_item(groups_root);
+ new_group->set_text(0, name);
+ new_group->add_button(0, get_icon("Remove", "EditorIcons"), 0);
+ new_group->set_editable(0, true);
+}
+
+void GroupDialog::_load_groups(Node *p_current) {
+ List<Node::GroupInfo> gi;
+ p_current->get_groups(&gi);
+
+ for (List<Node::GroupInfo>::Element *E = gi.front(); E; E = E->next()) {
+ if (!E->get().persistent) {
+ continue;
+ }
+ _add_group(E->get().name);
+ }
+
+ for (int i = 0; i < p_current->get_child_count(); i++) {
+ _load_groups(p_current->get_child(i));
+ }
+}
+
+void GroupDialog::_delete_group_pressed(Object *p_item, int p_column, int p_id) {
+ TreeItem *ti = Object::cast_to<TreeItem>(p_item);
+ if (!ti)
+ return;
+
+ String name = ti->get_text(0);
+
+ List<Node *> nodes;
+ scene_tree->get_nodes_in_group(name, &nodes);
+ bool removed_all = true;
+ for (List<Node *>::Element *E = nodes.front(); E; E = E->next()) {
+ if (_can_edit(E->get(), name)) {
+ E->get()->remove_from_group(name);
+ } else {
+ removed_all = false;
+ }
+ }
+
+ if (removed_all) {
+ if (selected_group == name) {
+ add_filter->clear();
+ remove_filter->clear();
+ nodes_to_remove->clear();
+ nodes_to_add->clear();
+ groups->deselect_all();
+ selected_group = "";
+ }
+ groups_root->remove_child(ti);
+ }
+ EditorNode::get_singleton()->get_scene_tree_dock()->get_tree_editor()->update_tree();
+}
+
+void GroupDialog::_notification(int p_what) {
+ switch (p_what) {
+ case NOTIFICATION_ENTER_TREE: {
+ add_button->set_icon(get_icon("Forward", "EditorIcons"));
+ remove_button->set_icon(get_icon("Back", "EditorIcons"));
+ } break;
+ }
+}
+
+void GroupDialog::edit() {
+
+ popup_centered(Size2(600, 400));
+
+ groups->clear();
+ groups_root = groups->create_item();
+
+ nodes_to_add->clear();
+ nodes_to_remove->clear();
+
+ add_group_text->clear();
+ add_filter->clear();
+ remove_filter->clear();
+
+ _load_groups(scene_tree->get_edited_scene_root());
+}
+
+void GroupDialog::_bind_methods() {
+ ClassDB::bind_method("_cancel", &GroupDialog::_cancel_pressed);
+
+ ClassDB::bind_method("_add_pressed", &GroupDialog::_add_pressed);
+ ClassDB::bind_method("_removed_pressed", &GroupDialog::_removed_pressed);
+ ClassDB::bind_method("_delete_group_pressed", &GroupDialog::_delete_group_pressed);
+
+ ClassDB::bind_method("_group_selected", &GroupDialog::_group_selected);
+ ClassDB::bind_method("_add_group_pressed", &GroupDialog::_add_group_pressed);
+
+ ClassDB::bind_method("_add_filter_changed", &GroupDialog::_add_filter_changed);
+ ClassDB::bind_method("_remove_filter_changed", &GroupDialog::_remove_filter_changed);
+
+ ClassDB::bind_method("_group_renamed", &GroupDialog::_group_renamed);
+}
+
+GroupDialog::GroupDialog() {
+
+ scene_tree = SceneTree::get_singleton();
+
+ VBoxContainer *vbc = memnew(VBoxContainer);
+ add_child(vbc);
+
+ HBoxContainer *hbc = memnew(HBoxContainer);
+ vbc->add_child(hbc);
+ hbc->set_v_size_flags(SIZE_EXPAND_FILL);
+
+ VBoxContainer *vbc_left = memnew(VBoxContainer);
+ hbc->add_child(vbc_left);
+ vbc_left->set_h_size_flags(SIZE_EXPAND_FILL);
+
+ Label *group_title = memnew(Label);
+ group_title->set_text(TTR("Groups"));
+ vbc_left->add_child(group_title);
+
+ groups = memnew(Tree);
+ vbc_left->add_child(groups);
+ groups->set_hide_root(true);
+ groups->set_v_size_flags(SIZE_EXPAND_FILL);
+ groups->set_select_mode(Tree::SELECT_SINGLE);
+ groups->set_allow_reselect(true);
+ groups->set_allow_rmb_select(true);
+ groups->connect("item_selected", this, "_group_selected");
+ groups->connect("button_pressed", this, "_delete_group_pressed");
+ groups->connect("item_edited", this, "_group_renamed");
+
+ HBoxContainer *chbc = memnew(HBoxContainer);
+ vbc_left->add_child(chbc);
+ chbc->set_h_size_flags(SIZE_EXPAND_FILL);
+
+ add_group_text = memnew(LineEdit);
+ chbc->add_child(add_group_text);
+ add_group_text->set_h_size_flags(SIZE_EXPAND_FILL);
+
+ Button *add_group_button = memnew(Button);
+ add_group_button->set_text("Add");
+ chbc->add_child(add_group_button);
+ add_group_button->connect("pressed", this, "_add_group_pressed");
+
+ VBoxContainer *vbc_add = memnew(VBoxContainer);
+ hbc->add_child(vbc_add);
+ vbc_add->set_h_size_flags(SIZE_EXPAND_FILL);
+
+ Label *out_of_group_title = memnew(Label);
+ out_of_group_title->set_text(TTR("Nodes not in Group"));
+ vbc_add->add_child(out_of_group_title);
+
+ nodes_to_add = memnew(Tree);
+ vbc_add->add_child(nodes_to_add);
+ nodes_to_add->set_hide_root(true);
+ nodes_to_add->set_hide_folding(true);
+ nodes_to_add->set_v_size_flags(SIZE_EXPAND_FILL);
+ nodes_to_add->set_select_mode(Tree::SELECT_MULTI);
+ nodes_to_add->connect("item_selected", this, "_nodes_to_add_selected");
+
+ HBoxContainer *add_filter_hbc = memnew(HBoxContainer);
+ add_filter_hbc->add_constant_override("separate", 0);
+ vbc_add->add_child(add_filter_hbc);
+
+ add_filter = memnew(LineEdit);
+ add_filter->set_h_size_flags(SIZE_EXPAND_FILL);
+ add_filter->set_placeholder(TTR("Filter nodes"));
+ add_filter_hbc->add_child(add_filter);
+ add_filter->connect("text_changed", this, "_add_filter_changed");
+
+ VBoxContainer *vbc_buttons = memnew(VBoxContainer);
+ hbc->add_child(vbc_buttons);
+ vbc_buttons->set_h_size_flags(SIZE_SHRINK_CENTER);
+ vbc_buttons->set_v_size_flags(SIZE_SHRINK_CENTER);
+
+ add_button = memnew(ToolButton);
+ add_button->set_text(TTR("Add"));
+ add_button->connect("pressed", this, "_add_pressed");
+
+ vbc_buttons->add_child(add_button);
+ vbc_buttons->add_spacer();
+ vbc_buttons->add_spacer();
+ vbc_buttons->add_spacer();
+
+ remove_button = memnew(ToolButton);
+ remove_button->set_text(TTR("Remove"));
+ remove_button->connect("pressed", this, "_removed_pressed");
+
+ vbc_buttons->add_child(remove_button);
+
+ VBoxContainer *vbc_remove = memnew(VBoxContainer);
+ hbc->add_child(vbc_remove);
+ vbc_remove->set_h_size_flags(SIZE_EXPAND_FILL);
+
+ Label *in_group_title = memnew(Label);
+ in_group_title->set_text(TTR("Nodes in Group"));
+ vbc_remove->add_child(in_group_title);
+
+ nodes_to_remove = memnew(Tree);
+ vbc_remove->add_child(nodes_to_remove);
+ nodes_to_remove->set_v_size_flags(SIZE_EXPAND_FILL);
+ nodes_to_remove->set_hide_root(true);
+ nodes_to_remove->set_hide_folding(true);
+ nodes_to_remove->set_select_mode(Tree::SELECT_MULTI);
+ nodes_to_remove->connect("item_selected", this, "_node_to_remove_selected");
+
+ HBoxContainer *remove_filter_hbc = memnew(HBoxContainer);
+ remove_filter_hbc->add_constant_override("separate", 0);
+ vbc_remove->add_child(remove_filter_hbc);
+
+ remove_filter = memnew(LineEdit);
+ remove_filter->set_h_size_flags(SIZE_EXPAND_FILL);
+ remove_filter->set_placeholder(TTR("Filter nodes"));
+ remove_filter_hbc->add_child(remove_filter);
+ remove_filter->connect("text_changed", this, "_remove_filter_changed");
+
+ set_title("Group Editor");
+ get_cancel()->hide();
+ set_as_toplevel(true);
+
+ error = memnew(ConfirmationDialog);
+ add_child(error);
+ error->get_ok()->set_text(TTR("Close"));
+}
+
+////////////////////////////////////////////////////////////////////////////////
+
void GroupsEditor::_add_group(const String &p_group) {
if (!node)
@@ -146,11 +560,22 @@ void GroupsEditor::set_current(Node *p_node) {
update_tree();
}
+void GroupsEditor::_show_group_dialog() {
+ group_dialog->edit();
+}
+
+void GroupsEditor::_group_dialog_closed() {
+ update_tree();
+}
+
void GroupsEditor::_bind_methods() {
ClassDB::bind_method("_add_group", &GroupsEditor::_add_group);
ClassDB::bind_method("_remove_group", &GroupsEditor::_remove_group);
ClassDB::bind_method("update_tree", &GroupsEditor::update_tree);
+
+ ClassDB::bind_method("_show_group_dialog", &GroupsEditor::_show_group_dialog);
+ ClassDB::bind_method("_group_dialog_closed", &GroupsEditor::_group_dialog_closed);
}
GroupsEditor::GroupsEditor() {
@@ -159,6 +584,16 @@ GroupsEditor::GroupsEditor() {
VBoxContainer *vbc = this;
+ group_dialog = memnew(GroupDialog);
+ group_dialog->set_as_toplevel(true);
+ add_child(group_dialog);
+ group_dialog->connect("popup_hide", this, "_group_dialog_closed");
+
+ Button *group_dialog_button = memnew(Button);
+ group_dialog_button->set_text(TTR("Manage Groups"));
+ vbc->add_child(group_dialog_button);
+ group_dialog_button->connect("pressed", this, "_show_group_dialog");
+
HBoxContainer *hbc = memnew(HBoxContainer);
vbc->add_child(hbc);
diff --git a/editor/groups_editor.h b/editor/groups_editor.h
index ad3d5cd14f..461cf0f8c2 100644
--- a/editor/groups_editor.h
+++ b/editor/groups_editor.h
@@ -31,9 +31,13 @@
#ifndef GROUPS_EDITOR_H
#define GROUPS_EDITOR_H
+#include "editor/scene_tree_editor.h"
#include "scene/gui/button.h"
#include "scene/gui/dialogs.h"
+#include "scene/gui/item_list.h"
#include "scene/gui/line_edit.h"
+#include "scene/gui/popup.h"
+#include "scene/gui/tool_button.h"
#include "scene/gui/tree.h"
#include "undo_redo.h"
@@ -41,12 +45,71 @@
@author Juan Linietsky <reduzio@gmail.com>
*/
+class GroupDialog : public ConfirmationDialog {
+
+ GDCLASS(GroupDialog, ConfirmationDialog);
+
+ ConfirmationDialog *error;
+
+ SceneTree *scene_tree;
+ TreeItem *groups_root;
+
+ LineEdit *add_group_text;
+
+ Tree *groups;
+
+ Tree *nodes_to_add;
+ TreeItem *add_node_root;
+ LineEdit *add_filter;
+
+ Tree *nodes_to_remove;
+ TreeItem *remove_node_root;
+ LineEdit *remove_filter;
+
+ ToolButton *add_button;
+ ToolButton *remove_button;
+
+ String selected_group;
+
+ void ok_pressed();
+ void _cancel_pressed();
+ void _group_selected();
+
+ void _remove_filter_changed(const String &p_filter);
+ void _add_filter_changed(const String &p_filter);
+
+ void _add_pressed();
+ void _removed_pressed();
+ void _add_group_pressed();
+
+ void _group_renamed();
+
+ void _add_group(String p_name);
+ void _delete_group_pressed(Object *p_item, int p_column, int p_id);
+
+ bool _can_edit(Node *p_node, String p_group);
+
+ void _load_groups(Node *p_current);
+ void _load_nodes(Node *p_current);
+
+protected:
+ void _notification(int p_what);
+ static void _bind_methods();
+
+public:
+ void edit();
+
+ GroupDialog();
+};
+
class GroupsEditor : public VBoxContainer {
GDCLASS(GroupsEditor, VBoxContainer);
Node *node;
+ GroupDialog *group_dialog;
+
LineEdit *group_name;
Button *add;
Tree *tree;
@@ -58,6 +121,9 @@ class GroupsEditor : public VBoxContainer {
void _remove_group(Object *p_item, int p_column, int p_id);
void _close();
+ void _show_group_dialog();
+ void _group_dialog_closed();
+
protected:
static void _bind_methods();
diff --git a/editor/icons/icon_add_split.svg b/editor/icons/icon_add_split.svg
index 6cfd419e7f..4555fceb7c 100644
--- a/editor/icons/icon_add_split.svg
+++ b/editor/icons/icon_add_split.svg
@@ -1,72 +1,8 @@
-<?xml version="1.0" encoding="UTF-8" standalone="no"?>
-<svg
- xmlns:dc="http://purl.org/dc/elements/1.1/"
- xmlns:cc="http://creativecommons.org/ns#"
- xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
- xmlns:svg="http://www.w3.org/2000/svg"
- xmlns="http://www.w3.org/2000/svg"
- xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
- xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
- width="16"
- height="16"
- version="1.1"
- viewBox="0 0 16 16"
- id="svg4"
- sodipodi:docname="icon_add_split.svg"
- inkscape:version="0.92.2 (5c3e80d, 2017-08-06)">
- <metadata
- id="metadata10">
- <rdf:RDF>
- <cc:Work
- rdf:about="">
- <dc:format>image/svg+xml</dc:format>
- <dc:type
- rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
- <dc:title></dc:title>
- </cc:Work>
- </rdf:RDF>
- </metadata>
- <defs
- id="defs8" />
- <sodipodi:namedview
- pagecolor="#ffffff"
- bordercolor="#666666"
- borderopacity="1"
- objecttolerance="10"
- gridtolerance="10"
- guidetolerance="10"
- inkscape:pageopacity="0"
- inkscape:pageshadow="2"
- inkscape:window-width="3066"
- inkscape:window-height="1689"
- id="namedview6"
- showgrid="false"
- inkscape:zoom="41.7193"
- inkscape:cx="7.7924561"
- inkscape:cy="6.0148972"
- inkscape:window-x="134"
- inkscape:window-y="55"
- inkscape:window-maximized="1"
- inkscape:current-layer="svg4" />
- <rect
- style="fill:#800000"
- id="rect12"
- width="1.8456686"
- height="2.0853658"
- x="0.62321275"
- y="6.9394455" />
- <rect
- style="fill:#800000"
- id="rect14"
- width="1.6299411"
- height="1.9894869"
- x="12.488225"
- y="7.1791425" />
- <rect
- style="fill:#e9afaf"
- id="rect16"
- width="10.067283"
- height="0.69512194"
- x="2.492851"
- y="7.7304463" />
+<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
+<path d="m3 13 10-10" fill="none" stroke="#f5f5f5" stroke-opacity=".39216" stroke-width="2"/>
+<g transform="translate(0 -1036.4)">
+<path transform="translate(0 1036.4)" d="m11 9v2h-2v2h2v2h2v-2h2v-2h-2v-2z" fill="#84ffb1"/>
+</g>
+<circle cx="4" cy="12" r="2" fill="none"/>
+<path d="m13 1a2 2 0 0 0 -2 2 2 2 0 0 0 2 2 2 2 0 0 0 2 -2 2 2 0 0 0 -2 -2zm-10 10a2 2 0 0 0 -2 2 2 2 0 0 0 2 2 2 2 0 0 0 2 -2 2 2 0 0 0 -2 -2z" fill="#e0e0e0"/>
</svg>
diff --git a/editor/icons/icon_asset_lib.svg b/editor/icons/icon_asset_lib.svg
index 1348c491fc..967c5bf708 100644
--- a/editor/icons/icon_asset_lib.svg
+++ b/editor/icons/icon_asset_lib.svg
@@ -1,3 +1,3 @@
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
-<path d="m8 1c-1.6569 0-3 1.3431-3 3v2h-4v7c0 1.108 0.89199 2 2 2h10c1.108 0 2-0.89199 2-2v-7h-4v-2c0-1.6569-1.3431-3-3-3zm0 2c0.55228 0 1 0.44772 1 1v2h-2v-2c0-0.55228 0.44772-1 1-1z" fill="#e0e0e0"/>
+<path d="m8 1c-1.6569 0-3 1.3431-3 3v2h-3c-0.66446 3.505e-4 -1.1438 0.6366-0.96094 1.2754l2 7c0.12287 0.42881 0.51487 0.7244 0.96094 0.72461h8c0.44606-2.09e-4 0.83806-0.2958 0.96094-0.72461l2-7c0.1829-0.63879-0.29648-1.275-0.96094-1.2754h-3v-2c0-1.6569-1.3431-3-3-3zm0 2c0.55228 0 1 0.44772 1 1v2h-2v-2c0-0.55228 0.44772-1 1-1z" fill="#e0e0e0"/>
</svg>
diff --git a/editor/icons/icon_audio_bus_layout.svg b/editor/icons/icon_audio_bus_layout.svg
index 9162722eb2..fa6b60bc3e 100644
--- a/editor/icons/icon_audio_bus_layout.svg
+++ b/editor/icons/icon_audio_bus_layout.svg
@@ -1,9 +1,9 @@
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
<defs>
<linearGradient id="a" x1="8" x2="8" y1="1" y2="15" gradientUnits="userSpaceOnUse">
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<stop stop-color="#e1dc7a" offset=".5"/>
-<stop stop-color="#84ffb1" offset="1"/>
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diff --git a/editor/icons/icon_audio_stream_player.svg b/editor/icons/icon_audio_stream_player.svg
index 218fd995a0..754b72bc96 100644
--- a/editor/icons/icon_audio_stream_player.svg
+++ b/editor/icons/icon_audio_stream_player.svg
@@ -1,9 +1,9 @@
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
<defs>
<linearGradient id="a" x1="8" x2="8" y1="1" y2="15" gradientUnits="userSpaceOnUse">
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+<stop stop-color="#ff7a7a" offset="0"/>
<stop stop-color="#e1dc7a" offset=".5"/>
-<stop stop-color="#84ffb1" offset="1"/>
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diff --git a/editor/icons/icon_audio_stream_player_2_d.svg b/editor/icons/icon_audio_stream_player_2_d.svg
index a431b84a55..0e9c0ca5b1 100644
--- a/editor/icons/icon_audio_stream_player_2_d.svg
+++ b/editor/icons/icon_audio_stream_player_2_d.svg
@@ -1,9 +1,9 @@
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<defs>
<linearGradient id="a" x1="8" x2="8" y1="1" y2="15" gradientUnits="userSpaceOnUse">
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+<stop stop-color="#ff7a7a" offset="0"/>
<stop stop-color="#e1dc7a" offset=".5"/>
-<stop stop-color="#84ffb1" offset="1"/>
+<stop stop-color="#66ff9e" offset="1"/>
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diff --git a/editor/icons/icon_audio_stream_player_3_d.svg b/editor/icons/icon_audio_stream_player_3_d.svg
index 4ce9d6da58..d947586f63 100644
--- a/editor/icons/icon_audio_stream_player_3_d.svg
+++ b/editor/icons/icon_audio_stream_player_3_d.svg
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<defs>
<linearGradient id="a" x1="8" x2="8" y1="1" y2="15" gradientUnits="userSpaceOnUse">
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<stop stop-color="#e1dc7a" offset=".5"/>
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diff --git a/editor/icons/icon_audio_stream_sample.svg b/editor/icons/icon_audio_stream_sample.svg
index f0be1dc303..a7c7232ee0 100644
--- a/editor/icons/icon_audio_stream_sample.svg
+++ b/editor/icons/icon_audio_stream_sample.svg
@@ -1,9 +1,9 @@
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<defs>
<linearGradient id="a" x1="8" x2="8" y1="1" y2="15" gradientUnits="userSpaceOnUse">
-<stop stop-color="#ff8484" offset="0"/>
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<stop stop-color="#e1dc7a" offset=".5"/>
-<stop stop-color="#84ffb1" offset="1"/>
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diff --git a/editor/icons/icon_bus_vu_db.svg b/editor/icons/icon_bus_vu_db.svg
index 23bcd8841c..236e41e1f5 100644
--- a/editor/icons/icon_bus_vu_db.svg
+++ b/editor/icons/icon_bus_vu_db.svg
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<defs>
<linearGradient id="a" x1="16" x2="16" y2="128" gradientUnits="userSpaceOnUse">
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<stop stop-color="#e1dc7a" offset=".5"/>
-<stop stop-color="#84ffb1" offset="1"/>
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diff --git a/editor/icons/icon_bus_vu_empty.svg b/editor/icons/icon_bus_vu_empty.svg
index 52c86ac704..60fddc535f 100644
--- a/editor/icons/icon_bus_vu_empty.svg
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<stop stop-color="#e1dc7a" offset=".5"/>
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diff --git a/editor/icons/icon_bus_vu_full.svg b/editor/icons/icon_bus_vu_full.svg
index a91b8a06c6..4f2ce5df11 100644
--- a/editor/icons/icon_bus_vu_full.svg
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<linearGradient id="a" x1="8" x2="8" y1="2" y2="126" gradientUnits="userSpaceOnUse">
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<stop stop-color="#e1dc7a" offset=".5"/>
-<stop stop-color="#84ffb1" offset="1"/>
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diff --git a/editor/icons/icon_c_s_g_box.svg b/editor/icons/icon_c_s_g_box.svg
new file mode 100644
index 0000000000..67e34df444
--- /dev/null
+++ b/editor/icons/icon_c_s_g_box.svg
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diff --git a/editor/icons/icon_c_s_g_capsule.svg b/editor/icons/icon_c_s_g_capsule.svg
new file mode 100644
index 0000000000..92a7b5a870
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diff --git a/editor/icons/icon_c_s_g_combiner.svg b/editor/icons/icon_c_s_g_combiner.svg
new file mode 100644
index 0000000000..cce2902e24
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diff --git a/editor/icons/icon_c_s_g_cylinder.svg b/editor/icons/icon_c_s_g_cylinder.svg
new file mode 100644
index 0000000000..645a74c79b
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diff --git a/editor/icons/icon_c_s_g_mesh.svg b/editor/icons/icon_c_s_g_mesh.svg
new file mode 100644
index 0000000000..6e940a4aa5
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diff --git a/editor/icons/icon_c_s_g_polygon.svg b/editor/icons/icon_c_s_g_polygon.svg
new file mode 100644
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new file mode 100644
index 0000000000..f81b566993
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diff --git a/editor/icons/icon_c_s_g_torus.svg b/editor/icons/icon_c_s_g_torus.svg
new file mode 100644
index 0000000000..3d30aa47b2
--- /dev/null
+++ b/editor/icons/icon_c_s_g_torus.svg
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index c0cd07061e..c2d4cf344d 100644
--- a/editor/icons/icon_color_rect.svg
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index 7cbce07fab..7657eb5160 100644
--- a/editor/icons/icon_editor_position.svg
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index d9eb7d7ce2..180156e13a 100644
--- a/editor/icons/icon_editor_position_previous.svg
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index 8f32c89f16..3c7d479b88 100644
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diff --git a/editor/icons/icon_insert_after.svg b/editor/icons/icon_insert_after.svg
new file mode 100644
index 0000000000..4696a2fc22
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new file mode 100644
index 0000000000..eb85144214
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diff --git a/editor/icons/icon_key_hover.svg b/editor/icons/icon_key_hover.svg
new file mode 100644
index 0000000000..4a3fab4754
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diff --git a/editor/icons/icon_key_selected.svg b/editor/icons/icon_key_selected.svg
new file mode 100644
index 0000000000..c73d31981d
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diff --git a/editor/icons/icon_move_down.svg b/editor/icons/icon_move_down.svg
index 466fa10205..70c5abf9e8 100644
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<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
-<g transform="translate(0 -1036.4)">
-<path d="m7.9964 1051.4a1.0002 1.0001 0 0 1 -0.77738 -0.377l-4.0002-5a1.0001 1 0 0 1 0.15626 -1.4043 1.0001 1 0 0 1 1.4063 0.1563l2.2189 2.7734v-5.1484a1.0001 1 0 0 1 1.0001 -1 1.0001 1 0 0 1 1.0001 1v5.1484l2.2189-2.7734a1.0001 1 0 0 1 1.4063 -0.1563 1.0001 1 0 0 1 0.15626 1.4043l-4.0002 5a1.0002 1.0001 0 0 1 -0.7852 0.377zm0.00391-12a1.0001 1 0 0 1 -1.0001 -1 1.0001 1 0 0 1 1.0001 -1 1.0001 1 0 0 1 1.0001 1 1.0001 1 0 0 1 -1.0001 1z" color="#000000" color-rendering="auto" dominant-baseline="auto" fill="#e0e0e0" fill-opacity=".99608" image-rendering="auto" shape-rendering="auto" solid-color="#000000" style="font-feature-settings:normal;font-variant-alternates:normal;font-variant-caps:normal;font-variant-east-asian:normal;font-variant-ligatures:normal;font-variant-numeric:normal;font-variant-position:normal;isolation:auto;mix-blend-mode:normal;shape-padding:0;text-decoration-color:#000000;text-decoration-line:none;text-decoration-style:solid;text-indent:0;text-orientation:mixed;text-transform:none;white-space:normal"/>
-</g>
+<path d="m6 1a1.0001 1.0001 0 1 0 0 2h4a1.0001 1.0001 0 1 0 0 -2zm2 4c-0.55231 0-1 0.4477-1 1v5.1484l-2.2188-2.7734c-0.34504-0.4317-0.97482-0.50165-1.4062-0.15625-0.4305 0.3449-0.5004 0.9732-0.15625 1.4043l4 5c0.18868 0.2369 0.4745 0.37695 0.77734 0.37695 0.30559 9e-4 0.59477-0.13795 0.78516-0.37695l4-5c0.34415-0.4311 0.27424-1.0594-0.15625-1.4043-0.43143-0.3454-1.0612-0.27545-1.4062 0.15625l-2.2188 2.7734v-5.1484c0-0.5523-0.44769-1-1-1z" color="#000000" color-rendering="auto" dominant-baseline="auto" fill="#e0e0e0" fill-opacity=".99608" image-rendering="auto" shape-rendering="auto" solid-color="#000000" style="font-feature-settings:normal;font-variant-alternates:normal;font-variant-caps:normal;font-variant-ligatures:normal;font-variant-numeric:normal;font-variant-position:normal;isolation:auto;mix-blend-mode:normal;shape-padding:0;text-decoration-color:#000000;text-decoration-line:none;text-decoration-style:solid;text-indent:0;text-orientation:mixed;text-transform:none;white-space:normal"/>
</svg>
diff --git a/editor/icons/icon_move_left.svg b/editor/icons/icon_move_left.svg
new file mode 100644
index 0000000000..bab817bfdf
--- /dev/null
+++ b/editor/icons/icon_move_left.svg
@@ -0,0 +1,3 @@
+<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
+<path d="m15 10a1.0001 1.0001 0 1 1 -2 0v-4a1.0001 1.0001 0 1 1 2 0zm-4-2c0 0.55231-0.4477 1-1 1h-5.1484l2.7734 2.2188c0.4317 0.34504 0.50165 0.97482 0.15625 1.4062-0.3449 0.4305-0.9732 0.5004-1.4043 0.15625l-5-4c-0.2369-0.18868-0.37695-0.4745-0.37695-0.77734-9e-4 -0.30559 0.13795-0.59477 0.37695-0.78516l5-4c0.4311-0.34415 1.0594-0.27424 1.4043 0.15625 0.3454 0.43143 0.27545 1.0612-0.15625 1.4062l-2.7734 2.2188h5.1484c0.5523 0 1 0.44769 1 1z" color="#000000" color-rendering="auto" dominant-baseline="auto" fill="#e0e0e0" fill-opacity=".99608" image-rendering="auto" shape-rendering="auto" solid-color="#000000" style="font-feature-settings:normal;font-variant-alternates:normal;font-variant-caps:normal;font-variant-ligatures:normal;font-variant-numeric:normal;font-variant-position:normal;isolation:auto;mix-blend-mode:normal;shape-padding:0;text-decoration-color:#000000;text-decoration-line:none;text-decoration-style:solid;text-indent:0;text-orientation:mixed;text-transform:none;white-space:normal"/>
+</svg>
diff --git a/editor/icons/icon_move_right.svg b/editor/icons/icon_move_right.svg
new file mode 100644
index 0000000000..7721633de5
--- /dev/null
+++ b/editor/icons/icon_move_right.svg
@@ -0,0 +1,3 @@
+<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
+<path d="m1 10a1.0001 1.0001 0 1 0 2 0v-4a1.0001 1.0001 0 1 0 -2 0zm4-2c0 0.55231 0.4477 1 1 1h5.1484l-2.7734 2.2188c-0.4317 0.34504-0.50165 0.97482-0.15625 1.4062 0.3449 0.4305 0.9732 0.5004 1.4043 0.15625l5-4c0.2369-0.18868 0.37695-0.4745 0.37695-0.77734 9e-4 -0.30559-0.13795-0.59477-0.37695-0.78516l-5-4c-0.4311-0.34415-1.0594-0.27424-1.4043 0.15625-0.3454 0.43143-0.27545 1.0612 0.15625 1.4062l2.7734 2.2188h-5.1484c-0.5523 0-1 0.44769-1 1z" color="#000000" color-rendering="auto" dominant-baseline="auto" fill="#e0e0e0" fill-opacity=".99608" image-rendering="auto" shape-rendering="auto" solid-color="#000000" style="font-feature-settings:normal;font-variant-alternates:normal;font-variant-caps:normal;font-variant-ligatures:normal;font-variant-numeric:normal;font-variant-position:normal;isolation:auto;mix-blend-mode:normal;shape-padding:0;text-decoration-color:#000000;text-decoration-line:none;text-decoration-style:solid;text-indent:0;text-orientation:mixed;text-transform:none;white-space:normal"/>
+</svg>
diff --git a/editor/icons/icon_move_up.svg b/editor/icons/icon_move_up.svg
index 6e148216d2..06bb26fad3 100644
--- a/editor/icons/icon_move_up.svg
+++ b/editor/icons/icon_move_up.svg
@@ -1,5 +1,3 @@
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
-<g transform="translate(0 -1036.4)">
-<path d="m7.9964 1037.4a1.0002 1.0001 0 0 0 -0.77739 0.377l-4.0002 5a1.0001 1 0 0 0 0.15626 1.4043 1.0001 1 0 0 0 1.4063 -0.1563l2.2189-2.7734v5.1484a1.0001 1 0 0 0 1.0001 1 1.0001 1 0 0 0 1.0001 -1v-5.1484l2.2189 2.7734a1.0001 1 0 0 0 1.4063 0.1563 1.0001 1 0 0 0 0.15626 -1.4043l-4.0002-5a1.0002 1.0001 0 0 0 -0.7852 -0.377zm0.00391 12a1.0001 1 0 0 0 -1.0001 1 1.0001 1 0 0 0 1.0001 1 1.0001 1 0 0 0 1.0001 -1 1.0001 1 0 0 0 -1.0001 -1z" color="#000000" color-rendering="auto" dominant-baseline="auto" fill="#e0e0e0" fill-opacity=".99608" image-rendering="auto" shape-rendering="auto" solid-color="#000000" style="font-feature-settings:normal;font-variant-alternates:normal;font-variant-caps:normal;font-variant-east-asian:normal;font-variant-ligatures:normal;font-variant-numeric:normal;font-variant-position:normal;isolation:auto;mix-blend-mode:normal;shape-padding:0;text-decoration-color:#000000;text-decoration-line:none;text-decoration-style:solid;text-indent:0;text-orientation:mixed;text-transform:none;white-space:normal"/>
-</g>
+<path d="m6 15a1.0001 1.0001 0 1 1 0 -2h4a1.0001 1.0001 0 1 1 0 2zm2-4c-0.55231 0-1-0.4477-1-1v-5.1484l-2.2188 2.7734c-0.34504 0.4317-0.97482 0.50165-1.4062 0.15625-0.4305-0.3449-0.5004-0.9732-0.15625-1.4043l4-5c0.18868-0.2369 0.4745-0.37695 0.77734-0.37695 0.30559-9e-4 0.59477 0.13795 0.78516 0.37695l4 5c0.34415 0.4311 0.27424 1.0594-0.15625 1.4043-0.43143 0.3454-1.0612 0.27545-1.4062-0.15625l-2.2188-2.7734v5.1484c0 0.5523-0.44769 1-1 1z" color="#000000" color-rendering="auto" dominant-baseline="auto" fill="#e0e0e0" fill-opacity=".99608" image-rendering="auto" shape-rendering="auto" solid-color="#000000" style="font-feature-settings:normal;font-variant-alternates:normal;font-variant-caps:normal;font-variant-ligatures:normal;font-variant-numeric:normal;font-variant-position:normal;isolation:auto;mix-blend-mode:normal;shape-padding:0;text-decoration-color:#000000;text-decoration-line:none;text-decoration-style:solid;text-indent:0;text-orientation:mixed;text-transform:none;white-space:normal"/>
</svg>
diff --git a/editor/icons/icon_paint_vertex.svg b/editor/icons/icon_paint_vertex.svg
new file mode 100644
index 0000000000..b53e005dae
--- /dev/null
+++ b/editor/icons/icon_paint_vertex.svg
@@ -0,0 +1,58 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<svg
+ xmlns:dc="http://purl.org/dc/elements/1.1/"
+ xmlns:cc="http://creativecommons.org/ns#"
+ xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+ xmlns:svg="http://www.w3.org/2000/svg"
+ xmlns="http://www.w3.org/2000/svg"
+ xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+ xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+ width="16"
+ height="16"
+ version="1.1"
+ viewBox="0 0 16 16"
+ id="svg4"
+ sodipodi:docname="icon_paint_vertex.svg"
+ inkscape:version="0.92.2 (5c3e80d, 2017-08-06)">
+ <metadata
+ id="metadata10">
+ <rdf:RDF>
+ <cc:Work
+ rdf:about="">
+ <dc:format>image/svg+xml</dc:format>
+ <dc:type
+ rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
+ <dc:title></dc:title>
+ </cc:Work>
+ </rdf:RDF>
+ </metadata>
+ <defs
+ id="defs8" />
+ <sodipodi:namedview
+ pagecolor="#ffffff"
+ bordercolor="#666666"
+ borderopacity="1"
+ objecttolerance="10"
+ gridtolerance="10"
+ guidetolerance="10"
+ inkscape:pageopacity="0"
+ inkscape:pageshadow="2"
+ inkscape:window-width="3066"
+ inkscape:window-height="1689"
+ id="namedview6"
+ showgrid="false"
+ inkscape:zoom="14.75"
+ inkscape:cx="8"
+ inkscape:cy="8"
+ inkscape:window-x="134"
+ inkscape:window-y="55"
+ inkscape:window-maximized="1"
+ inkscape:current-layer="svg4" />
+ <ellipse
+ style="fill:#ffffff"
+ id="path12"
+ cx="8.3728809"
+ cy="8.1694918"
+ rx="6.6779661"
+ ry="6.0677967" />
+</svg>
diff --git a/editor/icons/icon_panel.svg b/editor/icons/icon_panel.svg
index aebf885e7c..7bd3db7c09 100644
--- a/editor/icons/icon_panel.svg
+++ b/editor/icons/icon_panel.svg
@@ -1,5 +1,3 @@
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
-<g transform="translate(0 -1036.4)">
-<path transform="translate(0 1036.4)" d="m3 1c-1.1046 0-2 0.89543-2 2v10c0 1.1046 0.89543 2 2 2h10c1.1046 0 2-0.89543 2-2v-10c0-1.1046-0.89543-2-2-2z" fill="#a5efac"/>
-</g>
+<path d="m3 1c-1.1046 0-2 0.89543-2 2v10c0 1.1046 0.89543 2 2 2h10c1.1046 0 2-0.89543 2-2v-10c0-1.1046-0.89543-2-2-2z" fill="#a5efac"/>
</svg>
diff --git a/editor/icons/icon_panel_container.svg b/editor/icons/icon_panel_container.svg
index a52493b665..df8a2c0a0e 100644
--- a/editor/icons/icon_panel_container.svg
+++ b/editor/icons/icon_panel_container.svg
@@ -1,5 +1,3 @@
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
-<g transform="translate(0 -1036.4)">
-<path transform="translate(0 1036.4)" d="m3 1c-1.1046 0-2 0.89543-2 2v10c0 1.1046 0.89543 2 2 2h10c1.1046 0 2-0.89543 2-2v-10c0-1.1046-0.89543-2-2-2zm0 2h10v10h-10z" fill="#a5efac"/>
-</g>
+<path d="m3 1c-1.1046 0-2 0.89543-2 2v10c0 1.1046 0.89543 2 2 2h10c1.1046 0 2-0.89543 2-2v-10c0-1.1046-0.89543-2-2-2zm0 2h10v10h-10z" fill="#a5efac"/>
</svg>
diff --git a/editor/icons/icon_translation.svg b/editor/icons/icon_translation.svg
index 81abe5070e..fa6d7e1ff2 100644
--- a/editor/icons/icon_translation.svg
+++ b/editor/icons/icon_translation.svg
@@ -1,5 +1,5 @@
<svg width="16" height="16" version="1.1" viewBox="0 0 16 16" xmlns="http://www.w3.org/2000/svg">
<g transform="translate(0 -1036.4)">
-<path transform="translate(0 1036.4)" d="m2 1v14h10a2 2 0 0 0 2 -2v-10a2 2 0 0 0 -2 -2v5 2l-2-2-2 2v-2-5h-6z" fill="#e0e0e0"/>
+<path transform="translate(0 1036.4)" d="m4 1c-1.645 0-3 1.355-3 3s1.355 3 3 3c0.46079 0 0.89328-0.11549 1.2852-0.30469 0.18147 0.1867 0.43274 0.30469 0.71484 0.30469 0.554 0 1-0.446 1-1v-2-2c0-0.554-0.446-1-1-1-0.28152 0-0.53345 0.11683-0.71484 0.30273-0.39187-0.1892-0.82436-0.30273-1.2852-0.30273zm0 2c0.56412 0 1 0.4359 1 1s-0.43588 1-1 1-1-0.4359-1-1 0.43588-1 1-1zm6.8867 3.5293l-1.7891 0.89453 0.28906 0.57617h-2.3867v2h0.82031c0.13264 0.9292 0.4994 1.8938 1.1992 2.7305-0.61509 0.163-1.3569 0.26523-2.2656 0.26953l0.0097657 2c1.6777-0.01 3.0414-0.31328 4.1113-0.83398 1.07 0.5208 2.4336 0.82608 4.1113 0.83398l0.009766-2c-0.90873 0-1.6505-0.10653-2.2656-0.26953 0.7-0.8367 1.068-1.8013 1.2012-2.7305h1.0684v-2h-3.3789l-0.73438-1.4707zm-1.0234 3.4707h2.0234c-0.12578 0.5801-0.37537 1.147-0.83594 1.623-0.05313 0.055-0.11651 0.10676-0.17578 0.16016-0.05927-0.053-0.12265-0.10516-0.17578-0.16016-0.46056-0.476-0.71015-1.0429-0.83594-1.623z" color="#000000" color-rendering="auto" dominant-baseline="auto" fill="#e0e0e0" image-rendering="auto" shape-rendering="auto" solid-color="#000000" style="font-feature-settings:normal;font-variant-alternates:normal;font-variant-caps:normal;font-variant-ligatures:normal;font-variant-numeric:normal;font-variant-position:normal;isolation:auto;mix-blend-mode:normal;shape-padding:0;text-decoration-color:#000000;text-decoration-line:none;text-decoration-style:solid;text-indent:0;text-orientation:mixed;text-transform:none;white-space:normal"/>
</g>
</svg>
diff --git a/editor/icons/icon_unpaint_vertex.svg b/editor/icons/icon_unpaint_vertex.svg
new file mode 100644
index 0000000000..a4633ee80b
--- /dev/null
+++ b/editor/icons/icon_unpaint_vertex.svg
@@ -0,0 +1,58 @@
+<?xml version="1.0" encoding="UTF-8" standalone="no"?>
+<svg
+ xmlns:dc="http://purl.org/dc/elements/1.1/"
+ xmlns:cc="http://creativecommons.org/ns#"
+ xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
+ xmlns:svg="http://www.w3.org/2000/svg"
+ xmlns="http://www.w3.org/2000/svg"
+ xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
+ xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
+ width="16"
+ height="16"
+ version="1.1"
+ viewBox="0 0 16 16"
+ id="svg4"
+ sodipodi:docname="icon_unpaint_vertex.svg"
+ inkscape:version="0.92.2 (5c3e80d, 2017-08-06)">
+ <metadata
+ id="metadata10">
+ <rdf:RDF>
+ <cc:Work
+ rdf:about="">
+ <dc:format>image/svg+xml</dc:format>
+ <dc:type
+ rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
+ <dc:title></dc:title>
+ </cc:Work>
+ </rdf:RDF>
+ </metadata>
+ <defs
+ id="defs8" />
+ <sodipodi:namedview
+ pagecolor="#ffffff"
+ bordercolor="#666666"
+ borderopacity="1"
+ objecttolerance="10"
+ gridtolerance="10"
+ guidetolerance="10"
+ inkscape:pageopacity="0"
+ inkscape:pageshadow="2"
+ inkscape:window-width="3066"
+ inkscape:window-height="1689"
+ id="namedview6"
+ showgrid="false"
+ inkscape:zoom="14.75"
+ inkscape:cx="8"
+ inkscape:cy="8"
+ inkscape:window-x="134"
+ inkscape:window-y="55"
+ inkscape:window-maximized="1"
+ inkscape:current-layer="svg4" />
+ <ellipse
+ style="fill:#000000"
+ id="path12"
+ cx="8.3728809"
+ cy="8.1694918"
+ rx="6.6779661"
+ ry="6.0677967" />
+</svg>
diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp
index 8119b84b7e..beaa8d9600 100644
--- a/editor/import/resource_importer_texture.cpp
+++ b/editor/import/resource_importer_texture.cpp
@@ -295,7 +295,7 @@ void ResourceImporterTexture::_save_stex(const Ref<Image> &p_image, const String
case COMPRESS_VIDEO_RAM: {
Ref<Image> image = p_image->duplicate();
- image->generate_mipmaps();
+ image->generate_mipmaps(p_force_normal);
if (p_force_rgbe && image->get_format() >= Image::FORMAT_R8 && image->get_format() <= Image::FORMAT_RGBE9995) {
image->convert(Image::FORMAT_RGBE9995);
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp
index 220003eb73..b387972558 100644
--- a/editor/plugins/animation_player_editor_plugin.cpp
+++ b/editor/plugins/animation_player_editor_plugin.cpp
@@ -459,6 +459,12 @@ void AnimationPlayerEditor::_animation_remove_confirmed() {
Ref<Animation> anim = player->get_animation(current);
undo_redo->create_action(TTR("Remove Animation"));
+ if (player->get_autoplay() == current) {
+ undo_redo->add_do_method(player, "set_autoplay", "");
+ undo_redo->add_undo_method(player, "set_autoplay", current);
+ // Avoid having the autoplay icon linger around if there is only one animation in the player
+ undo_redo->add_do_method(this, "_animation_player_changed", player);
+ }
undo_redo->add_do_method(player, "remove_animation", current);
undo_redo->add_undo_method(player, "add_animation", current, anim);
undo_redo->add_do_method(this, "_animation_player_changed", player);
@@ -822,6 +828,7 @@ void AnimationPlayerEditor::_update_player() {
save_anim->set_disabled(animlist.size() == 0);
tool_anim->set_disabled(player == NULL);
onion_skinning->set_disabled(player == NULL);
+ pin->set_disabled(player == NULL);
int active_idx = -1;
for (List<StringName>::Element *E = animlist.front(); E; E = E->next()) {
diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp
index 23cdde299c..05833704d1 100644
--- a/editor/plugins/asset_library_editor_plugin.cpp
+++ b/editor/plugins/asset_library_editor_plugin.cpp
@@ -639,7 +639,7 @@ const char *EditorAssetLibrary::support_key[SUPPORT_MAX] = {
void EditorAssetLibrary::_select_author(int p_id) {
- //opemn author window
+ // Open author window
}
void EditorAssetLibrary::_select_category(int p_id) {
@@ -659,16 +659,6 @@ void EditorAssetLibrary::_select_category(int p_id) {
void EditorAssetLibrary::_select_asset(int p_id) {
_api_request("asset/" + itos(p_id), REQUESTING_ASSET);
-
- /*
- if (description) {
- memdelete(description);
- }
-
-
- description = memnew( EditorAssetLibraryItemDescription );
- add_child(description);
- description->popup_centered_minsize();*/
}
void EditorAssetLibrary::_image_update(bool use_cache, bool final, const PoolByteArray &p_data, int p_queue_id) {
@@ -774,7 +764,7 @@ void EditorAssetLibrary::_image_request_completed(int p_status, int p_code, cons
_image_update(p_code == HTTPClient::RESPONSE_NOT_MODIFIED, true, p_data, p_queue_id);
} else {
- WARN_PRINTS("Error getting PNG file for asset id " + itos(image_queue[p_queue_id].asset_id));
+ WARN_PRINTS("Error getting PNG file from URL: " + image_queue[p_queue_id].image_url);
Object *obj = ObjectDB::get_instance(image_queue[p_queue_id].target);
if (obj) {
obj->call("set_image", image_queue[p_queue_id].image_type, image_queue[p_queue_id].image_index, get_icon("ErrorSign", "EditorIcons"));
diff --git a/editor/plugins/asset_library_editor_plugin.h b/editor/plugins/asset_library_editor_plugin.h
index 89b79d7cfb..69a65dd3dc 100644
--- a/editor/plugins/asset_library_editor_plugin.h
+++ b/editor/plugins/asset_library_editor_plugin.h
@@ -241,7 +241,6 @@ class EditorAssetLibrary : public PanelContainer {
bool active;
int queue_id;
- int asset_id;
ImageType image_type;
int image_index;
String image_url;
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index cd8723930c..ff38e12250 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -457,7 +457,7 @@ Rect2 CanvasItemEditor::_get_encompassing_rect(const Node *p_node) {
return rect;
}
-void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, Vector<_SelectResult> &r_items, int limit, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform) {
+void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, Vector<_SelectResult> &r_items, int p_limit, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform) {
if (!p_node)
return;
if (Object::cast_to<Viewport>(p_node))
@@ -466,37 +466,73 @@ void CanvasItemEditor::_find_canvas_items_at_pos(const Point2 &p_pos, Node *p_no
const real_t grab_distance = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8);
CanvasItem *canvas_item = Object::cast_to<CanvasItem>(p_node);
- Node *scene = editor->get_edited_scene();
- if (!(p_node != scene && p_node->get_owner() != scene && (!scene->is_editable_instance(p_node) || p_node->has_meta("_edit_lock_")))) {
+ bool locked = p_node->has_meta("_edit_lock_") && p_node->get_meta("_edit_lock_");
+
+ if (!locked) {
for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
if (canvas_item && !canvas_item->is_set_as_toplevel()) {
- _find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, limit, p_parent_xform * canvas_item->get_transform(), p_canvas_xform);
+ _find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, p_limit, p_parent_xform * canvas_item->get_transform(), p_canvas_xform);
} else {
CanvasLayer *cl = Object::cast_to<CanvasLayer>(p_node);
- _find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, limit, Transform2D(), cl ? cl->get_transform() : p_canvas_xform);
+ _find_canvas_items_at_pos(p_pos, p_node->get_child(i), r_items, p_limit, Transform2D(), cl ? cl->get_transform() : p_canvas_xform);
}
- if (limit != 0 && r_items.size() >= limit)
+ if (p_limit != 0 && r_items.size() >= p_limit)
return;
}
- }
-
- if (canvas_item && canvas_item->is_visible_in_tree() && (canvas_item->get_owner() != editor->get_edited_scene() || !canvas_item->has_meta("_edit_lock_"))) {
- Transform2D xform = (p_parent_xform * p_canvas_xform * canvas_item->get_transform()).affine_inverse();
- const real_t local_grab_distance = xform.basis_xform(Vector2(grab_distance, 0)).length();
- if (canvas_item->_edit_is_selected_on_click(xform.xform(p_pos), local_grab_distance)) {
- Node2D *node = Object::cast_to<Node2D>(canvas_item);
- _SelectResult res;
- res.item = canvas_item;
- res.z_index = node ? node->get_z_index() : 0;
- res.has_z = node;
- r_items.push_back(res);
+ if (canvas_item && canvas_item->is_visible_in_tree()) {
+ Transform2D xform = (p_parent_xform * p_canvas_xform * canvas_item->get_transform()).affine_inverse();
+ const real_t local_grab_distance = xform.basis_xform(Vector2(grab_distance, 0)).length();
+ if (canvas_item->_edit_is_selected_on_click(xform.xform(p_pos), local_grab_distance)) {
+ Node2D *node = Object::cast_to<Node2D>(canvas_item);
+
+ _SelectResult res;
+ res.item = canvas_item;
+ res.z_index = node ? node->get_z_index() : 0;
+ res.has_z = node;
+ r_items.push_back(res);
+ }
}
}
return;
}
+void CanvasItemEditor::_get_canvas_items_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items, int p_limit) {
+
+ Node *scene = editor->get_edited_scene();
+
+ _find_canvas_items_at_pos(p_pos, scene, r_items, p_limit);
+
+ //Remove invalid results
+ for (int i = 0; i < r_items.size(); i++) {
+ Node *node = r_items[i].item;
+
+ // Make sure the selected node is in the current scene
+ while (node && node != scene && node->get_owner() != scene) {
+ node = node->get_parent();
+ };
+
+ // Replace the node by the group if grouped
+ CanvasItem *canvas_item = Object::cast_to<CanvasItem>(node);
+ while (node && node != scene) {
+ CanvasItem *canvas_item_tmp = Object::cast_to<CanvasItem>(node);
+ if (canvas_item_tmp && node->has_meta("_edit_group_")) {
+ canvas_item = canvas_item_tmp;
+ }
+ node = node->get_parent();
+ }
+
+ //Remove the item if invalid
+ if (!canvas_item || (canvas_item != scene && canvas_item->get_owner() != scene && !scene->is_editable_instance(canvas_item->get_owner()))) {
+ r_items.remove(i);
+ i--;
+ } else {
+ r_items[i].item = canvas_item;
+ }
+ }
+}
+
void CanvasItemEditor::_find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_node, List<CanvasItem *> *r_items, const Transform2D &p_parent_xform, const Transform2D &p_canvas_xform) {
if (!p_node)
return;
@@ -628,7 +664,7 @@ void CanvasItemEditor::_save_canvas_item_state(List<CanvasItem *> p_canvas_items
if (bone && bone->has_meta("_edit_bone_")) {
// Check if we have an IK chain
List<Node2D *> bone_ik_list;
- bool ik_found;
+ bool ik_found = false;
bone = Object::cast_to<Node2D>(bone->get_parent());
while (bone) {
bone_ik_list.push_back(bone);
@@ -896,7 +932,7 @@ bool CanvasItemEditor::_gui_input_rulers_and_guides(const Ref<InputEvent> &p_eve
bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event) {
Ref<InputEventMouseButton> b = p_event;
if (b.is_valid()) {
- if (b->get_button_index() == BUTTON_WHEEL_DOWN) {
+ if (b->is_pressed() && b->get_button_index() == BUTTON_WHEEL_DOWN) {
// Scroll or pan down
if (bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan"))) {
view_offset.y += int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
@@ -908,7 +944,7 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event) {
return true;
}
- if (b->get_button_index() == BUTTON_WHEEL_UP) {
+ if (b->is_pressed() && b->get_button_index() == BUTTON_WHEEL_UP) {
// Scroll or pan up
if (bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan"))) {
view_offset.y -= int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
@@ -920,7 +956,7 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event) {
return true;
}
- if (b->get_button_index() == BUTTON_WHEEL_LEFT) {
+ if (b->is_pressed() && b->get_button_index() == BUTTON_WHEEL_LEFT) {
// Pan left
if (bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan"))) {
view_offset.x -= int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
@@ -930,7 +966,7 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event) {
}
}
- if (b->get_button_index() == BUTTON_WHEEL_RIGHT) {
+ if (b->is_pressed() && b->get_button_index() == BUTTON_WHEEL_RIGHT) {
// Pan right
if (bool(EditorSettings::get_singleton()->get("editors/2d/scroll_to_pan"))) {
view_offset.x += int(EditorSettings::get_singleton()->get("editors/2d/pan_speed")) / zoom * b->get_factor();
@@ -939,31 +975,60 @@ bool CanvasItemEditor::_gui_input_zoom_or_pan(const Ref<InputEvent> &p_event) {
return true;
}
}
- }
- Ref<InputEventMouseMotion> m = p_event;
- if (m.is_valid()) {
if (drag_type == DRAG_NONE) {
- if (((m->get_button_mask() & BUTTON_MASK_LEFT) && tool == TOOL_PAN) ||
- (m->get_button_mask() & BUTTON_MASK_MIDDLE) ||
- ((m->get_button_mask() & BUTTON_MASK_LEFT) && Input::get_singleton()->is_key_pressed(KEY_SPACE)) ||
- (EditorSettings::get_singleton()->get("editors/2d/simple_spacebar_panning") && Input::get_singleton()->is_key_pressed(KEY_SPACE))) {
+ if (b->is_pressed() &&
+ (b->get_button_index() == BUTTON_MIDDLE ||
+ (b->get_button_index() == BUTTON_LEFT && tool == TOOL_PAN) ||
+ (b->get_button_index() == BUTTON_LEFT && !EditorSettings::get_singleton()->get("editors/2d/simple_spacebar_panning") && Input::get_singleton()->is_key_pressed(KEY_SPACE)))) {
// Pan the viewport
- Point2i relative;
- if (bool(EditorSettings::get_singleton()->get("editors/2d/warped_mouse_panning"))) {
- relative = Input::get_singleton()->warp_mouse_motion(m, viewport->get_global_rect());
- } else {
- relative = m->get_relative();
+ drag_type = DRAG_PAN;
+ }
+ }
+
+ if (drag_type == DRAG_PAN) {
+ if (!b->is_pressed()) {
+ // Stop panning the viewport (for any mouse button press)
+ drag_type = DRAG_NONE;
+ }
+ }
+ }
+
+ Ref<InputEventKey> k = p_event;
+ if (k.is_valid()) {
+ if (k->get_scancode() == KEY_SPACE && EditorSettings::get_singleton()->get("editors/2d/simple_spacebar_panning")) {
+ if (drag_type == DRAG_NONE) {
+ if (k->is_pressed() && !k->is_echo()) {
+ //Pan the viewport
+ drag_type = DRAG_PAN;
+ }
+ } else if (drag_type == DRAG_PAN) {
+ if (!k->is_pressed()) {
+ // Stop panning the viewport (for any mouse button press)
+ drag_type = DRAG_NONE;
}
- view_offset.x -= relative.x / zoom;
- view_offset.y -= relative.y / zoom;
- _update_scrollbars();
- viewport->update();
- return true;
}
}
}
+ Ref<InputEventMouseMotion> m = p_event;
+ if (m.is_valid()) {
+ if (drag_type == DRAG_PAN) {
+ // Pan the viewport
+ Point2i relative;
+ if (bool(EditorSettings::get_singleton()->get("editors/2d/warped_mouse_panning"))) {
+ relative = Input::get_singleton()->warp_mouse_motion(m, viewport->get_global_rect());
+ } else {
+ relative = m->get_relative();
+ }
+ view_offset.x -= relative.x / zoom;
+ view_offset.y -= relative.y / zoom;
+ _update_scrollbars();
+ viewport->update();
+ return true;
+ }
+ }
+
Ref<InputEventMagnifyGesture> magnify_gesture = p_event;
if (magnify_gesture.is_valid()) {
// Zoom gesture
@@ -1675,17 +1740,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
// Popup the selection menu list
Point2 click = transform.affine_inverse().xform(b->get_position());
- Node *scene = editor->get_edited_scene();
-
- _find_canvas_items_at_pos(click, scene, selection_results);
- for (int i = 0; i < selection_results.size(); i++) {
- CanvasItem *item = selection_results[i].item;
- if (item != scene && item->get_owner() != scene && !scene->is_editable_instance(item->get_owner())) {
- //invalid result
- selection_results.remove(i);
- i--;
- }
- }
+ _get_canvas_items_at_pos(click, selection_results);
if (selection_results.size() == 1) {
CanvasItem *item = selection_results[0].item;
@@ -1735,7 +1790,7 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
// Find the item to select
CanvasItem *canvas_item = NULL;
Vector<_SelectResult> selection;
- _find_canvas_items_at_pos(click, scene, selection, editor_selection->get_selection().empty() ? 1 : 0);
+ _get_canvas_items_at_pos(click, selection, editor_selection->get_selection().empty() ? 1 : 0);
for (int i = 0; i < selection.size(); i++) {
if (editor_selection->is_selected(selection[i].item)) {
@@ -1754,23 +1809,6 @@ bool CanvasItemEditor::_gui_input_select(const Ref<InputEvent> &p_event) {
if (!selection.empty())
canvas_item = selection[0].item;
- // Check if the canvas item is in a group, and select the group instead if it is the case
- Node *node = canvas_item;
- while (node && node != scene) {
- CanvasItem *canvas_item_tmp = Object::cast_to<CanvasItem>(node);
- if (canvas_item_tmp && node->has_meta("_edit_group_")) {
- canvas_item = canvas_item_tmp;
- }
- node = node->get_parent();
- }
-
- // Make sure the selected node is in the current scene
- node = canvas_item;
- while (node && ((node != scene && node->get_owner() != scene) || !node->is_class("CanvasItem"))) {
- node = node->get_parent();
- };
- canvas_item = Object::cast_to<CanvasItem>(node);
-
if (!canvas_item) {
// Start a box selection
if (!b->get_shift()) {
@@ -1855,11 +1893,10 @@ bool CanvasItemEditor::_gui_input_hover(const Ref<InputEvent> &p_event) {
if (m.is_valid()) {
if (drag_type == DRAG_NONE && tool == TOOL_SELECT) {
Point2 click = transform.affine_inverse().xform(m->get_position());
- Node *scene = editor->get_edited_scene();
//Checks if the hovered items changed, update the viewport if so
Vector<_SelectResult> hovering_results_tmp;
- _find_canvas_items_at_pos(click, scene, hovering_results_tmp);
+ _get_canvas_items_at_pos(click, hovering_results_tmp);
hovering_results_tmp.sort();
bool changed = false;
if (hovering_results.size() == hovering_results_tmp.size()) {
@@ -1903,10 +1940,10 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
//printf("Rotate\n");
} else if ((accepted = _gui_input_move(p_event))) {
//printf("Move\n");
- } else if ((accepted = _gui_input_select(p_event))) {
- //printf("Selection\n");
} else if ((accepted = _gui_input_zoom_or_pan(p_event))) {
//printf("Zoom or pan\n");
+ } else if ((accepted = _gui_input_select(p_event))) {
+ //printf("Selection\n");
}
if (accepted)
@@ -1919,22 +1956,18 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
CursorShape c = CURSOR_ARROW;
switch (drag_type) {
case DRAG_NONE:
- if (Input::get_singleton()->is_mouse_button_pressed(BUTTON_MIDDLE) || Input::get_singleton()->is_key_pressed(KEY_SPACE)) {
- c = CURSOR_DRAG;
- } else {
- switch (tool) {
- case TOOL_MOVE:
- c = CURSOR_MOVE;
- break;
- case TOOL_EDIT_PIVOT:
- c = CURSOR_CROSS;
- break;
- case TOOL_PAN:
- c = CURSOR_DRAG;
- break;
- default:
- break;
- }
+ switch (tool) {
+ case TOOL_MOVE:
+ c = CURSOR_MOVE;
+ break;
+ case TOOL_EDIT_PIVOT:
+ c = CURSOR_CROSS;
+ break;
+ case TOOL_PAN:
+ c = CURSOR_DRAG;
+ break;
+ default:
+ break;
}
break;
case DRAG_LEFT:
@@ -1956,6 +1989,8 @@ void CanvasItemEditor::_gui_input_viewport(const Ref<InputEvent> &p_event) {
case DRAG_ALL:
c = CURSOR_MOVE;
break;
+ case DRAG_PAN:
+ c = CURSOR_DRAG;
default:
break;
}
diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h
index 5ca8a37610..373a4b799e 100644
--- a/editor/plugins/canvas_item_editor_plugin.h
+++ b/editor/plugins/canvas_item_editor_plugin.h
@@ -194,7 +194,8 @@ class CanvasItemEditor : public VBoxContainer {
DRAG_V_GUIDE,
DRAG_H_GUIDE,
DRAG_DOUBLE_GUIDE,
- DRAG_KEY_MOVE
+ DRAG_KEY_MOVE,
+ DRAG_PAN
};
EditorSelection *editor_selection;
@@ -336,7 +337,9 @@ class CanvasItemEditor : public VBoxContainer {
Ref<ShortCut> multiply_grid_step_shortcut;
Ref<ShortCut> divide_grid_step_shortcut;
- void _find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, Vector<_SelectResult> &r_items, int limit = 0, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
+ void _find_canvas_items_at_pos(const Point2 &p_pos, Node *p_node, Vector<_SelectResult> &r_items, int p_limit = 0, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
+ void _get_canvas_items_at_pos(const Point2 &p_pos, Vector<_SelectResult> &r_items, int p_limit = 0);
+
void _find_canvas_items_in_rect(const Rect2 &p_rect, Node *p_node, List<CanvasItem *> *r_items, const Transform2D &p_parent_xform = Transform2D(), const Transform2D &p_canvas_xform = Transform2D());
bool _select_click_on_item(CanvasItem *item, Point2 p_click_pos, bool p_append);
diff --git a/editor/plugins/collision_polygon_editor_plugin.cpp b/editor/plugins/collision_polygon_editor_plugin.cpp
index d308cfbbf7..e837359d0c 100644
--- a/editor/plugins/collision_polygon_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_editor_plugin.cpp
@@ -33,6 +33,8 @@
#include "canvas_item_editor_plugin.h"
#include "editor/editor_settings.h"
#include "os/file_access.h"
+#include "os/input.h"
+#include "os/keyboard.h"
#include "scene/3d/camera.h"
#include "spatial_editor_plugin.h"
@@ -135,7 +137,9 @@ bool Polygon3DEditor::forward_spatial_gui_input(Camera *p_camera, const Ref<Inpu
Vector2 cpoint(spoint.x, spoint.y);
- cpoint = CanvasItemEditor::get_singleton()->snap_point(cpoint);
+ //DO NOT snap here, it's confusing in 3D for adding points.
+ //Let the snap happen when the point is being moved, instead.
+ //cpoint = CanvasItemEditor::get_singleton()->snap_point(cpoint);
Vector<Vector2> poly = node->call("get_polygon");
@@ -154,6 +158,7 @@ bool Polygon3DEditor::forward_spatial_gui_input(Camera *p_camera, const Ref<Inpu
wip.push_back(cpoint);
wip_active = true;
edited_point_pos = cpoint;
+ snap_ignore = false;
_polygon_draw();
edited_point = 1;
return true;
@@ -168,6 +173,7 @@ bool Polygon3DEditor::forward_spatial_gui_input(Camera *p_camera, const Ref<Inpu
wip.push_back(cpoint);
edited_point = wip.size();
+ snap_ignore = false;
_polygon_draw();
return true;
}
@@ -228,6 +234,8 @@ bool Polygon3DEditor::forward_spatial_gui_input(Camera *p_camera, const Ref<Inpu
edited_point_pos = cpoint;
node->call("set_polygon", poly);
_polygon_draw();
+ snap_ignore = true;
+
return true;
}
} else {
@@ -255,11 +263,14 @@ bool Polygon3DEditor::forward_spatial_gui_input(Camera *p_camera, const Ref<Inpu
edited_point = closest_idx;
edited_point_pos = poly[closest_idx];
_polygon_draw();
+ snap_ignore = false;
return true;
}
}
} else {
+ snap_ignore = false;
+
if (edited_point != -1) {
//apply
@@ -315,7 +326,6 @@ bool Polygon3DEditor::forward_spatial_gui_input(Camera *p_camera, const Ref<Inpu
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
-
if (edited_point != -1 && (wip_active || mm->get_button_mask() & BUTTON_MASK_LEFT)) {
Vector2 gpoint = mm->get_position();
@@ -332,7 +342,13 @@ bool Polygon3DEditor::forward_spatial_gui_input(Camera *p_camera, const Ref<Inpu
Vector2 cpoint(spoint.x, spoint.y);
- cpoint = CanvasItemEditor::get_singleton()->snap_point(cpoint);
+ if (snap_ignore && !Input::get_singleton()->is_key_pressed(KEY_CONTROL)) {
+ snap_ignore = false;
+ }
+
+ if (!snap_ignore) {
+ cpoint = CanvasItemEditor::get_singleton()->snap_point(cpoint);
+ }
edited_point_pos = cpoint;
_polygon_draw();
@@ -552,6 +568,8 @@ Polygon3DEditor::Polygon3DEditor(EditorNode *p_editor) {
m.instance();
pointsm->set_mesh(m);
pointsm->set_transform(Transform(Basis(), Vector3(0, 0, 0.00001)));
+
+ snap_ignore = false;
}
Polygon3DEditor::~Polygon3DEditor() {
diff --git a/editor/plugins/collision_polygon_editor_plugin.h b/editor/plugins/collision_polygon_editor_plugin.h
index 2202dd25f4..4229808e2f 100644
--- a/editor/plugins/collision_polygon_editor_plugin.h
+++ b/editor/plugins/collision_polygon_editor_plugin.h
@@ -78,6 +78,7 @@ class Polygon3DEditor : public HBoxContainer {
Vector<Vector2> pre_move_edit;
Vector<Vector2> wip;
bool wip_active;
+ bool snap_ignore;
float prev_depth;
diff --git a/editor/plugins/navigation_mesh_generator.cpp b/editor/plugins/navigation_mesh_generator.cpp
index 5d4e5520f4..0537c5c31f 100644
--- a/editor/plugins/navigation_mesh_generator.cpp
+++ b/editor/plugins/navigation_mesh_generator.cpp
@@ -280,26 +280,20 @@ void NavigationMeshGenerator::bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node)
_build_recast_navigation_mesh(p_nav_mesh, &ep, hf, chf, cset, poly_mesh, detail_mesh, vertices, indices);
- if (hf) {
- rcFreeHeightField(hf);
- hf = 0;
- }
- if (chf) {
- rcFreeCompactHeightfield(chf);
- chf = 0;
- }
- if (cset) {
- rcFreeContourSet(cset);
- cset = 0;
- }
- if (poly_mesh) {
- rcFreePolyMesh(poly_mesh);
- poly_mesh = 0;
- }
- if (detail_mesh) {
- rcFreePolyMeshDetail(detail_mesh);
- detail_mesh = 0;
- }
+ rcFreeHeightField(hf);
+ hf = 0;
+
+ rcFreeCompactHeightfield(chf);
+ chf = 0;
+
+ rcFreeContourSet(cset);
+ cset = 0;
+
+ rcFreePolyMesh(poly_mesh);
+ poly_mesh = 0;
+
+ rcFreePolyMeshDetail(detail_mesh);
+ detail_mesh = 0;
}
ep.step(TTR("Done!"), 11);
}
diff --git a/editor/plugins/path_editor_plugin.cpp b/editor/plugins/path_editor_plugin.cpp
index 056219a575..6dde639c54 100644
--- a/editor/plugins/path_editor_plugin.cpp
+++ b/editor/plugins/path_editor_plugin.cpp
@@ -167,18 +167,12 @@ void PathSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p
Vector3 ofs;
- if (p_cancel) {
-
- return;
- }
-
if (t == 0) {
-
if (p_cancel) {
-
c->set_point_in(p_idx, p_restore);
return;
}
+
ur->create_action(TTR("Set Curve In Position"));
ur->add_do_method(c.ptr(), "set_point_in", idx, c->get_point_in(idx));
ur->add_undo_method(c.ptr(), "set_point_in", idx, p_restore);
@@ -186,10 +180,11 @@ void PathSpatialGizmo::commit_handle(int p_idx, const Variant &p_restore, bool p
} else {
if (p_cancel) {
-
c->set_point_out(idx, p_restore);
+
return;
}
+
ur->create_action(TTR("Set Curve Out Position"));
ur->add_do_method(c.ptr(), "set_point_out", idx, c->get_point_out(idx));
ur->add_undo_method(c.ptr(), "set_point_out", idx, p_restore);
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index 3a169bd780..14d2550000 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -35,7 +35,7 @@
#include "os/file_access.h"
#include "os/input.h"
#include "os/keyboard.h"
-
+#include "scene/2d/skeleton_2d.h"
Node2D *Polygon2DEditor::_get_node() const {
return node;
@@ -66,6 +66,8 @@ void Polygon2DEditor::_notification(int p_what) {
uv_button[UV_MODE_SCALE]->set_icon(get_icon("ToolScale", "EditorIcons"));
uv_button[UV_MODE_ADD_SPLIT]->set_icon(get_icon("AddSplit", "EditorIcons"));
uv_button[UV_MODE_REMOVE_SPLIT]->set_icon(get_icon("DeleteSplit", "EditorIcons"));
+ uv_button[UV_MODE_PAINT_WEIGHT]->set_icon(get_icon("PaintVertex", "EditorIcons"));
+ uv_button[UV_MODE_CLEAR_WEIGHT]->set_icon(get_icon("UnpaintVertex", "EditorIcons"));
b_snap_grid->set_icon(get_icon("Grid", "EditorIcons"));
b_snap_enable->set_icon(get_icon("SnapGrid", "EditorIcons"));
@@ -78,31 +80,167 @@ void Polygon2DEditor::_notification(int p_what) {
}
}
+void Polygon2DEditor::_sync_bones() {
+
+ print_line("syncinc");
+ if (!node->has_node(node->get_skeleton())) {
+ error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
+ error->popup_centered_minsize();
+ return;
+ }
+
+ Node *sn = node->get_node(node->get_skeleton());
+ Skeleton2D *skeleton = Object::cast_to<Skeleton2D>(sn);
+
+ if (!skeleton) {
+ error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
+ error->popup_centered_minsize();
+ return;
+ }
+
+ Array prev_bones = node->call("_get_bones");
+ node->clear_bones();
+
+ print_line("bones in skeleton: " + itos(skeleton->get_bone_count()));
+
+ for (int i = 0; i < skeleton->get_bone_count(); i++) {
+ NodePath path = skeleton->get_path_to(skeleton->get_bone(i));
+ PoolVector<float> weights;
+ int wc = node->get_polygon().size();
+
+ for (int j = 0; j < prev_bones.size(); j += 2) {
+ NodePath pvp = prev_bones[j];
+ PoolVector<float> pv = prev_bones[j + 1];
+ if (pvp == path && pv.size() == wc) {
+ weights = pv;
+ }
+ }
+
+ if (weights.size() == 0) { //create them
+ weights.resize(node->get_polygon().size());
+ PoolVector<float>::Write w = weights.write();
+ for (int j = 0; j < wc; j++) {
+ w[j] = 0.0;
+ }
+ }
+
+ node->add_bone(path, weights);
+ }
+ Array new_bones = node->call("_get_bones");
+
+ undo_redo->create_action(TTR("Sync bones"));
+ undo_redo->add_do_method(node, "_set_bones", new_bones);
+ undo_redo->add_undo_method(node, "_set_bones", prev_bones);
+ undo_redo->add_do_method(uv_edit_draw, "update");
+ undo_redo->add_undo_method(uv_edit_draw, "update");
+ undo_redo->add_do_method(this, "_update_bone_list");
+ undo_redo->add_undo_method(this, "_update_bone_list");
+ undo_redo->commit_action();
+}
+
+void Polygon2DEditor::_update_bone_list() {
+
+ NodePath selected;
+ while (bone_scroll_vb->get_child_count()) {
+ CheckBox *cb = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(0));
+ if (cb && cb->is_pressed()) {
+ selected = cb->get_meta("bone_path");
+ }
+ memdelete(bone_scroll_vb->get_child(0));
+ }
+
+ Ref<ButtonGroup> bg;
+ bg.instance();
+ for (int i = 0; i < node->get_bone_count(); i++) {
+ CheckBox *cb = memnew(CheckBox);
+ NodePath np = node->get_bone_path(i);
+ String name;
+ if (np.get_name_count()) {
+ name = np.get_name(np.get_name_count() - 1);
+ }
+ if (name == String()) {
+ name = "Bone " + itos(i);
+ }
+ cb->set_text(name);
+ cb->set_button_group(bg);
+ cb->set_meta("bone_path", np);
+ bone_scroll_vb->add_child(cb);
+
+ if (np == selected)
+ cb->set_pressed(true);
+
+ cb->connect("pressed", this, "_bone_paint_selected", varray(i));
+ }
+
+ uv_edit_draw->update();
+}
+
+void Polygon2DEditor::_bone_paint_selected(int p_index) {
+ uv_edit_draw->update();
+}
+
void Polygon2DEditor::_uv_edit_mode_select(int p_mode) {
- if (p_mode == 0) {
+ if (p_mode == 0) { //uv
uv_button[UV_MODE_CREATE]->hide();
for (int i = UV_MODE_MOVE; i <= UV_MODE_SCALE; i++) {
uv_button[i]->show();
}
uv_button[UV_MODE_ADD_SPLIT]->hide();
uv_button[UV_MODE_REMOVE_SPLIT]->hide();
+ uv_button[UV_MODE_PAINT_WEIGHT]->hide();
+ uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
_uv_mode(UV_MODE_EDIT_POINT);
- } else if (p_mode == 1) {
+ bone_scroll_main_vb->hide();
+ bone_paint_strength->hide();
+ bone_paint_radius->hide();
+ bone_paint_radius_label->hide();
+
+ } else if (p_mode == 1) { //poly
for (int i = 0; i <= UV_MODE_SCALE; i++) {
uv_button[i]->show();
}
uv_button[UV_MODE_ADD_SPLIT]->hide();
uv_button[UV_MODE_REMOVE_SPLIT]->hide();
+ uv_button[UV_MODE_PAINT_WEIGHT]->hide();
+ uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
_uv_mode(UV_MODE_EDIT_POINT);
- } else {
+
+ bone_scroll_main_vb->hide();
+ bone_paint_strength->hide();
+ bone_paint_radius->hide();
+ bone_paint_radius_label->hide();
+
+ } else if (p_mode == 2) { //splits
for (int i = 0; i <= UV_MODE_SCALE; i++) {
uv_button[i]->hide();
}
uv_button[UV_MODE_ADD_SPLIT]->show();
uv_button[UV_MODE_REMOVE_SPLIT]->show();
+ uv_button[UV_MODE_PAINT_WEIGHT]->hide();
+ uv_button[UV_MODE_CLEAR_WEIGHT]->hide();
_uv_mode(UV_MODE_ADD_SPLIT);
+
+ bone_scroll_main_vb->hide();
+ bone_paint_strength->hide();
+ bone_paint_radius->hide();
+ bone_paint_radius_label->hide();
+
+ } else if (p_mode == 3) { //bones´
+ for (int i = 0; i <= UV_MODE_REMOVE_SPLIT; i++) {
+ uv_button[i]->hide();
+ }
+ uv_button[UV_MODE_PAINT_WEIGHT]->show();
+ uv_button[UV_MODE_CLEAR_WEIGHT]->show();
+ _uv_mode(UV_MODE_PAINT_WEIGHT);
+
+ bone_scroll_main_vb->show();
+ bone_paint_strength->show();
+ bone_paint_radius->show();
+ bone_paint_radius_label->show();
+ _update_bone_list();
+ bone_paint_pos = Vector2(-100000, -100000); //send brush away when switching
}
uv_edit_draw->update();
@@ -176,6 +314,9 @@ void Polygon2DEditor::_menu_option(int p_option) {
undo_redo->commit_action();
} break;
+ case UVEDIT_GRID_SETTINGS: {
+ grid_settings->popup_centered_minsize();
+ } break;
default: {
AbstractPolygon2DEditor::_menu_option(p_option);
} break;
@@ -261,6 +402,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
uv_create = true;
uv_create_uv_prev = node->get_uv();
uv_create_poly_prev = node->get_polygon();
+ uv_create_bones_prev = node->call("_get_bones");
splits_prev = node->get_splits();
node->set_polygon(uv_prev);
node->set_uv(uv_prev);
@@ -274,6 +416,8 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
undo_redo->add_undo_method(node, "set_uv", uv_prev);
undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
undo_redo->add_undo_method(node, "set_polygon", uv_prev);
+ undo_redo->add_do_method(node, "clear_bones");
+ undo_redo->add_undo_method(node, "_set_bones", node->call("_get_bones"));
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
undo_redo->commit_action();
@@ -419,6 +563,25 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
}
}
+ if (uv_move_current == UV_MODE_PAINT_WEIGHT || uv_move_current == UV_MODE_CLEAR_WEIGHT) {
+
+ int bone_selected = -1;
+ for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
+ CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
+ if (c && c->is_pressed()) {
+ bone_selected = i;
+ break;
+ }
+ }
+
+ if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == uv_prev.size()) {
+
+ prev_weights = node->get_bone_weights(bone_selected);
+ bone_painting = true;
+ bone_painting_bone = bone_selected;
+ }
+ }
+
} else if (uv_drag && !uv_create) {
undo_redo->create_action(TTR("Transform UV Map"));
@@ -435,6 +598,15 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
undo_redo->commit_action();
uv_drag = false;
+ } else if (bone_painting) {
+
+ undo_redo->create_action(TTR("Paint bone weights"));
+ undo_redo->add_do_method(node, "set_bone_weights", bone_painting_bone, node->get_bone_weights(bone_painting_bone));
+ undo_redo->add_undo_method(node, "set_bone_weights", bone_painting_bone, prev_weights);
+ undo_redo->add_do_method(uv_edit_draw, "update");
+ undo_redo->add_undo_method(uv_edit_draw, "update");
+ undo_redo->commit_action();
+ bone_painting = false;
}
} else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
@@ -445,6 +617,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
uv_create = false;
node->set_uv(uv_create_uv_prev);
node->set_polygon(uv_create_poly_prev);
+ node->call("_set_bones", uv_create_bones_prev);
node->set_splits(splits_prev);
uv_edit_draw->update();
} else if (uv_drag) {
@@ -459,6 +632,8 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
} else if (split_create) {
split_create = false;
uv_edit_draw->update();
+ } else if (bone_painting) {
+ node->set_bone_weights(bone_painting_bone, prev_weights);
}
} else if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed()) {
@@ -569,10 +744,40 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
}
} break;
}
+
+ if (bone_painting) {
+ bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y);
+ PoolVector<float> painted_weights = node->get_bone_weights(bone_painting_bone);
+
+ {
+ int pc = painted_weights.size();
+ float amount = bone_paint_strength->get_value();
+ float radius = bone_paint_radius->get_value() * EDSCALE;
+
+ if (uv_mode == UV_MODE_CLEAR_WEIGHT) {
+ amount = -amount;
+ }
+
+ PoolVector<float>::Write w = painted_weights.write();
+ PoolVector<float>::Read r = prev_weights.read();
+ PoolVector<Vector2>::Read rv = uv_prev.read();
+
+ for (int i = 0; i < pc; i++) {
+ if (mtx.xform(rv[i]).distance_to(bone_paint_pos) < radius) {
+ w[i] = CLAMP(r[i] + amount, 0, 1);
+ }
+ }
+ }
+
+ node->set_bone_weights(bone_painting_bone, painted_weights);
+ }
uv_edit_draw->update();
} else if (split_create) {
uv_create_to = mtx.affine_inverse().xform(Vector2(mm->get_position().x, mm->get_position().y));
uv_edit_draw->update();
+ } else if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) {
+ bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y);
+ uv_edit_draw->update();
}
}
@@ -607,6 +812,8 @@ void Polygon2DEditor::_uv_draw() {
if (base_tex.is_null())
return;
+ String warning;
+
Transform2D mtx;
mtx.elements[2] = -uv_draw_ofs;
mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
@@ -649,6 +856,24 @@ void Polygon2DEditor::_uv_draw() {
uvs = node->get_polygon();
}
+ PoolVector<float>::Read weight_r;
+
+ if (uv_edit_mode[3]->is_pressed()) {
+ int bone_selected = -1;
+ for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
+ CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
+ if (c && c->is_pressed()) {
+ bone_selected = i;
+ break;
+ }
+ }
+
+ if (bone_selected != -1 && node->get_bone_weights(bone_selected).size() == uvs.size()) {
+
+ weight_r = node->get_bone_weights(bone_selected).read();
+ }
+ }
+
Ref<Texture> handle = get_icon("EditorHandle", "EditorIcons");
Rect2 rect(Point2(), mtx.basis_xform(base_tex->get_size()));
@@ -662,7 +887,14 @@ void Polygon2DEditor::_uv_draw() {
next_point = uv_create_to;
}
uv_edit_draw->draw_line(mtx.xform(uvs[i]), mtx.xform(next_point), Color(0.9, 0.5, 0.5), 2);
- uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5);
+ if (weight_r.ptr()) {
+
+ Vector2 draw_pos = mtx.xform(uvs[i]);
+ float weight = weight_r[i];
+ uv_edit_draw->draw_rect(Rect2(draw_pos - Vector2(2, 2) * EDSCALE, Vector2(5, 5) * EDSCALE), Color(weight, weight, weight, 1.0));
+ } else {
+ uv_edit_draw->draw_texture(handle, mtx.xform(uvs[i]) - handle->get_size() * 0.5);
+ }
rect.expand_to(mtx.basis_xform(uvs[i]));
}
@@ -682,6 +914,55 @@ void Polygon2DEditor::_uv_draw() {
uv_edit_draw->draw_line(mtx.xform(uvs[idx_from]), mtx.xform(uvs[idx_to]), Color(0.9, 0.5, 0.5), 2);
}
+ if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) {
+
+ NodePath bone_path;
+ for (int i = 0; i < bone_scroll_vb->get_child_count(); i++) {
+ CheckBox *c = Object::cast_to<CheckBox>(bone_scroll_vb->get_child(i));
+ if (c && c->is_pressed()) {
+ bone_path = node->get_bone_path(i);
+ break;
+ }
+ }
+
+ //draw skeleton
+ NodePath skeleton_path = node->get_skeleton();
+ if (node->has_node(skeleton_path)) {
+ Skeleton2D *skeleton = Object::cast_to<Skeleton2D>(node->get_node(skeleton_path));
+ if (skeleton) {
+ for (int i = 0; i < skeleton->get_bone_count(); i++) {
+
+ Bone2D *bone = skeleton->get_bone(i);
+ if (bone->get_rest() == Transform2D(0, 0, 0, 0, 0, 0))
+ continue; //not set
+
+ bool current = bone_path == skeleton->get_path_to(bone);
+
+ for (int j = 0; j < bone->get_child_count(); j++) {
+
+ Node2D *n = Object::cast_to<Node2D>(bone->get_child(j));
+ if (!n)
+ continue;
+
+ bool edit_bone = n->has_meta("_edit_bone_") && n->get_meta("_edit_bone_");
+ if (edit_bone) {
+
+ Transform2D bone_xform = node->get_global_transform().affine_inverse() * (skeleton->get_global_transform() * bone->get_skeleton_rest());
+ Transform2D endpoint_xform = bone_xform * n->get_transform();
+
+ Color color = current ? Color(1, 1, 1) : Color(0.5, 0.5, 0.5);
+ uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), Color(0, 0, 0), current ? 5 : 4);
+ uv_edit_draw->draw_line(mtx.xform(bone_xform.get_origin()), mtx.xform(endpoint_xform.get_origin()), color, current ? 3 : 2);
+ }
+ }
+ }
+ }
+ }
+
+ //draw paint circle
+ uv_edit_draw->draw_circle(bone_paint_pos, bone_paint_radius->get_value() * EDSCALE, Color(1, 1, 1, 0.1));
+ }
+
rect = rect.grow(200);
updating_uv_scroll = true;
uv_hscroll->set_min(rect.position.x);
@@ -711,6 +992,10 @@ void Polygon2DEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_snap_step_x"), &Polygon2DEditor::_set_snap_step_x);
ClassDB::bind_method(D_METHOD("_set_snap_step_y"), &Polygon2DEditor::_set_snap_step_y);
ClassDB::bind_method(D_METHOD("_uv_edit_mode_select"), &Polygon2DEditor::_uv_edit_mode_select);
+ ClassDB::bind_method(D_METHOD("_sync_bones"), &Polygon2DEditor::_sync_bones);
+ ClassDB::bind_method(D_METHOD("_update_bone_list"), &Polygon2DEditor::_update_bone_list);
+
+ ClassDB::bind_method(D_METHOD("_bone_paint_selected"), &Polygon2DEditor::_bone_paint_selected);
}
Vector2 Polygon2DEditor::snap_point(Vector2 p_target) const {
@@ -755,19 +1040,25 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
uv_edit_mode[2] = memnew(ToolButton);
uv_mode_hb->add_child(uv_edit_mode[2]);
uv_edit_mode[2]->set_toggle_mode(true);
+ uv_edit_mode[3] = memnew(ToolButton);
+ uv_mode_hb->add_child(uv_edit_mode[3]);
+ uv_edit_mode[3]->set_toggle_mode(true);
uv_edit_mode[0]->set_text(TTR("UV"));
uv_edit_mode[0]->set_pressed(true);
uv_edit_mode[1]->set_text(TTR("Poly"));
uv_edit_mode[2]->set_text(TTR("Splits"));
+ uv_edit_mode[3]->set_text(TTR("Bones"));
uv_edit_mode[0]->set_button_group(uv_edit_group);
uv_edit_mode[1]->set_button_group(uv_edit_group);
uv_edit_mode[2]->set_button_group(uv_edit_group);
+ uv_edit_mode[3]->set_button_group(uv_edit_group);
uv_edit_mode[0]->connect("pressed", this, "_uv_edit_mode_select", varray(0));
uv_edit_mode[1]->connect("pressed", this, "_uv_edit_mode_select", varray(1));
uv_edit_mode[2]->connect("pressed", this, "_uv_edit_mode_select", varray(2));
+ uv_edit_mode[3]->connect("pressed", this, "_uv_edit_mode_select", varray(3));
uv_mode_hb->add_child(memnew(VSeparator));
@@ -788,11 +1079,38 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
uv_button[4]->set_tooltip(TTR("Scale Polygon"));
uv_button[5]->set_tooltip(TTR("Connect two points to make a split"));
uv_button[6]->set_tooltip(TTR("Select a split to erase it"));
+ uv_button[7]->set_tooltip(TTR("Paint weights with specified intensity"));
+ uv_button[8]->set_tooltip(TTR("UnPaint weights with specified intensity"));
uv_button[0]->hide();
uv_button[5]->hide();
uv_button[6]->hide();
+ uv_button[7]->hide();
+ uv_button[8]->hide();
uv_button[1]->set_pressed(true);
+
+ bone_paint_strength = memnew(HSlider);
+ uv_mode_hb->add_child(bone_paint_strength);
+ bone_paint_strength->set_custom_minimum_size(Size2(75 * EDSCALE, 0));
+ bone_paint_strength->set_v_size_flags(SIZE_SHRINK_CENTER);
+ bone_paint_strength->set_min(0);
+ bone_paint_strength->set_max(1);
+ bone_paint_strength->set_step(0.01);
+ bone_paint_strength->set_value(0.5);
+
+ bone_paint_radius_label = memnew(Label(" " + TTR("Radius:") + " "));
+ uv_mode_hb->add_child(bone_paint_radius_label);
+ bone_paint_radius = memnew(SpinBox);
+ uv_mode_hb->add_child(bone_paint_radius);
+
+ bone_paint_strength->hide();
+ bone_paint_radius->hide();
+ bone_paint_radius_label->hide();
+ bone_paint_radius->set_min(1);
+ bone_paint_radius->set_max(100);
+ bone_paint_radius->set_step(1);
+ bone_paint_radius->set_value(32);
+
HBoxContainer *uv_main_hb = memnew(HBoxContainer);
uv_main_vb->add_child(uv_main_hb);
uv_edit_draw = memnew(Control);
@@ -806,6 +1124,8 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
uv_menu->get_popup()->add_item(TTR("UV->Polygon"), UVEDIT_UV_TO_POLYGON);
uv_menu->get_popup()->add_separator();
uv_menu->get_popup()->add_item(TTR("Clear UV"), UVEDIT_UV_CLEAR);
+ uv_menu->get_popup()->add_separator();
+ uv_menu->get_popup()->add_item(TTR("Grid Settings"), UVEDIT_GRID_SETTINGS);
uv_menu->get_popup()->connect("id_pressed", this, "_menu_option");
uv_mode_hb->add_child(memnew(VSeparator));
@@ -828,8 +1148,11 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
b_snap_grid->set_tooltip(TTR("Show Grid"));
b_snap_grid->connect("toggled", this, "_set_show_grid");
- uv_mode_hb->add_child(memnew(VSeparator));
- uv_mode_hb->add_child(memnew(Label(TTR("Grid Offset:"))));
+ grid_settings = memnew(AcceptDialog);
+ grid_settings->set_title(TTR("Configure Grid:"));
+ add_child(grid_settings);
+ VBoxContainer *grid_settings_vb = memnew(VBoxContainer);
+ grid_settings->add_child(grid_settings_vb);
SpinBox *sb_off_x = memnew(SpinBox);
sb_off_x->set_min(-256);
@@ -838,7 +1161,7 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
sb_off_x->set_value(snap_offset.x);
sb_off_x->set_suffix("px");
sb_off_x->connect("value_changed", this, "_set_snap_off_x");
- uv_mode_hb->add_child(sb_off_x);
+ grid_settings_vb->add_margin_child(TTR("Grid Offset X:"), sb_off_x);
SpinBox *sb_off_y = memnew(SpinBox);
sb_off_y->set_min(-256);
@@ -847,10 +1170,7 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
sb_off_y->set_value(snap_offset.y);
sb_off_y->set_suffix("px");
sb_off_y->connect("value_changed", this, "_set_snap_off_y");
- uv_mode_hb->add_child(sb_off_y);
-
- uv_mode_hb->add_child(memnew(VSeparator));
- uv_mode_hb->add_child(memnew(Label(TTR("Grid Step:"))));
+ grid_settings_vb->add_margin_child(TTR("Grid Offset Y:"), sb_off_y);
SpinBox *sb_step_x = memnew(SpinBox);
sb_step_x->set_min(-256);
@@ -859,7 +1179,7 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
sb_step_x->set_value(snap_step.x);
sb_step_x->set_suffix("px");
sb_step_x->connect("value_changed", this, "_set_snap_step_x");
- uv_mode_hb->add_child(sb_step_x);
+ grid_settings_vb->add_margin_child(TTR("Grid Step X:"), sb_step_x);
SpinBox *sb_step_y = memnew(SpinBox);
sb_step_y->set_min(-256);
@@ -868,7 +1188,7 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
sb_step_y->set_value(snap_step.y);
sb_step_y->set_suffix("px");
sb_step_y->connect("value_changed", this, "_set_snap_step_y");
- uv_mode_hb->add_child(sb_step_y);
+ grid_settings_vb->add_margin_child(TTR("Grid Step Y:"), sb_step_y);
uv_mode_hb->add_child(memnew(VSeparator));
uv_icon_zoom = memnew(TextureRect);
@@ -878,8 +1198,10 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
uv_zoom->set_max(4);
uv_zoom->set_value(1);
uv_zoom->set_step(0.01);
+ uv_zoom->set_v_size_flags(SIZE_SHRINK_CENTER);
+
uv_mode_hb->add_child(uv_zoom);
- uv_zoom->set_custom_minimum_size(Size2(200, 0));
+ uv_zoom->set_custom_minimum_size(Size2(80 * EDSCALE, 0));
uv_zoom_value = memnew(SpinBox);
uv_zoom->share(uv_zoom_value);
uv_zoom_value->set_custom_minimum_size(Size2(50, 0));
@@ -893,6 +1215,20 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
uv_main_vb->add_child(uv_hscroll);
uv_hscroll->connect("value_changed", this, "_uv_scroll_changed");
+ bone_scroll_main_vb = memnew(VBoxContainer);
+ bone_scroll_main_vb->hide();
+ sync_bones = memnew(Button(TTR("Sync Bones to Polygon")));
+ bone_scroll_main_vb->add_child(sync_bones);
+ uv_main_hb->add_child(bone_scroll_main_vb);
+ bone_scroll = memnew(ScrollContainer);
+ bone_scroll->set_v_scroll(true);
+ bone_scroll->set_h_scroll(false);
+ bone_scroll_main_vb->add_child(bone_scroll);
+ bone_scroll->set_v_size_flags(SIZE_EXPAND_FILL);
+ bone_scroll_vb = memnew(VBoxContainer);
+ bone_scroll->add_child(bone_scroll_vb);
+ sync_bones->connect("pressed", this, "_sync_bones");
+
uv_edit_draw->connect("draw", this, "_uv_draw");
uv_edit_draw->connect("gui_input", this, "_uv_input");
uv_draw_zoom = 1.0;
@@ -901,6 +1237,7 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
uv_create = false;
updating_uv_scroll = false;
split_create = false;
+ bone_painting = false;
error = memnew(AcceptDialog);
add_child(error);
diff --git a/editor/plugins/polygon_2d_editor_plugin.h b/editor/plugins/polygon_2d_editor_plugin.h
index 8631ffb9a7..cf529b39f7 100644
--- a/editor/plugins/polygon_2d_editor_plugin.h
+++ b/editor/plugins/polygon_2d_editor_plugin.h
@@ -32,7 +32,7 @@
#define POLYGON_2D_EDITOR_PLUGIN_H
#include "editor/plugins/abstract_polygon_2d_editor.h"
-
+#include "scene/gui/scroll_container.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
@@ -45,7 +45,8 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
MODE_EDIT_UV = MODE_CONT,
UVEDIT_POLYGON_TO_UV,
UVEDIT_UV_TO_POLYGON,
- UVEDIT_UV_CLEAR
+ UVEDIT_UV_CLEAR,
+ UVEDIT_GRID_SETTINGS
};
@@ -57,10 +58,12 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
UV_MODE_SCALE,
UV_MODE_ADD_SPLIT,
UV_MODE_REMOVE_SPLIT,
+ UV_MODE_PAINT_WEIGHT,
+ UV_MODE_CLEAR_WEIGHT,
UV_MODE_MAX
};
- ToolButton *uv_edit_mode[3];
+ ToolButton *uv_edit_mode[4];
Ref<ButtonGroup> uv_edit_group;
Polygon2D *node;
@@ -78,11 +81,28 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
MenuButton *uv_menu;
TextureRect *uv_icon_zoom;
+ VBoxContainer *bone_scroll_main_vb;
+ ScrollContainer *bone_scroll;
+ VBoxContainer *bone_scroll_vb;
+ Button *sync_bones;
+ HSlider *bone_paint_strength;
+ SpinBox *bone_paint_radius;
+ Label *bone_paint_radius_label;
+ bool bone_painting;
+ int bone_painting_bone;
+ PoolVector<float> prev_weights;
+ Vector2 bone_paint_pos;
+ AcceptDialog *grid_settings;
+
+ void _sync_bones();
+ void _update_bone_list();
+
Vector2 uv_draw_ofs;
float uv_draw_zoom;
PoolVector<Vector2> uv_prev;
PoolVector<Vector2> uv_create_uv_prev;
PoolVector<Vector2> uv_create_poly_prev;
+ Array uv_create_bones_prev;
PoolVector<int> splits_prev;
Vector2 uv_create_to;
@@ -118,6 +138,7 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
void _set_snap_step_y(float p_val);
void _uv_edit_mode_select(int p_mode);
+ void _bone_paint_selected(int p_index);
protected:
virtual Node2D *_get_node() const;
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index bda83929fd..1443f22c8f 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -5082,8 +5082,6 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
ED_SHORTCUT("spatial_editor/tool_rotate", TTR("Tool Rotate"), KEY_E);
ED_SHORTCUT("spatial_editor/tool_scale", TTR("Tool Scale"), KEY_R);
- ED_SHORTCUT("spatial_editor/display_wireframe", TTR("Display Wireframe"), KEY_Z);
-
ED_SHORTCUT("spatial_editor/freelook_toggle", TTR("Toggle Freelook"), KEY_MASK_SHIFT + KEY_F);
PopupMenu *p;
diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp
index 71a3c90795..a9afc7a670 100644
--- a/editor/plugins/sprite_frames_editor_plugin.cpp
+++ b/editor/plugins/sprite_frames_editor_plugin.cpp
@@ -45,6 +45,12 @@ void SpriteFramesEditor::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
load->set_icon(get_icon("Load", "EditorIcons"));
+ copy->set_icon(get_icon("ActionCopy", "EditorIcons"));
+ paste->set_icon(get_icon("ActionPaste", "EditorIcons"));
+ empty->set_icon(get_icon("InsertBefore", "EditorIcons"));
+ empty2->set_icon(get_icon("InsertAfter", "EditorIcons"));
+ move_up->set_icon(get_icon("MoveLeft", "EditorIcons"));
+ move_down->set_icon(get_icon("MoveRight", "EditorIcons"));
_delete->set_icon(get_icon("Remove", "EditorIcons"));
new_anim->set_icon(get_icon("New", "EditorIcons"));
remove_anim->set_icon(get_icon("Remove", "EditorIcons"));
@@ -736,27 +742,35 @@ SpriteFramesEditor::SpriteFramesEditor() {
hbc->add_child(load);
copy = memnew(Button);
- copy->set_text(TTR("Copy"));
+ copy->set_flat(true);
+ copy->set_tooltip(TTR("Copy"));
hbc->add_child(copy);
paste = memnew(Button);
- paste->set_text(TTR("Paste"));
+ paste->set_flat(true);
+ paste->set_tooltip(TTR("Paste"));
hbc->add_child(paste);
empty = memnew(Button);
- empty->set_text(TTR("Insert Empty (Before)"));
+ empty->set_flat(true);
+ empty->set_tooltip(TTR("Insert Empty (Before)"));
hbc->add_child(empty);
empty2 = memnew(Button);
- empty2->set_text(TTR("Insert Empty (After)"));
+ empty2->set_flat(true);
+ empty2->set_tooltip(TTR("Insert Empty (After)"));
hbc->add_child(empty2);
+ hbc->add_spacer(false);
+
move_up = memnew(Button);
- move_up->set_text(TTR("Move (Before)"));
+ move_up->set_flat(true);
+ move_up->set_tooltip(TTR("Move (Before)"));
hbc->add_child(move_up);
move_down = memnew(Button);
- move_down->set_text(TTR("Move (After)"));
+ move_down->set_flat(true);
+ move_down->set_tooltip(TTR("Move (After)"));
hbc->add_child(move_down);
_delete = memnew(Button);
diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp
index 111154cf32..92b95963f9 100644
--- a/editor/plugins/theme_editor_plugin.cpp
+++ b/editor/plugins/theme_editor_plugin.cpp
@@ -691,11 +691,11 @@ ThemeEditor::ThemeEditor() {
test_menu_button->get_popup()->add_separator();
test_menu_button->get_popup()->add_check_item(TTR("Check Item"));
test_menu_button->get_popup()->add_check_item(TTR("Checked Item"));
- test_menu_button->get_popup()->set_item_checked(2, true);
+ test_menu_button->get_popup()->set_item_checked(3, true);
test_menu_button->get_popup()->add_separator();
- test_menu_button->get_popup()->add_check_item(TTR("Radio Item"));
+ test_menu_button->get_popup()->add_radio_check_item(TTR("Radio Item"));
test_menu_button->get_popup()->add_radio_check_item(TTR("Checked Radio Item"));
- test_menu_button->get_popup()->set_item_checked(5, true);
+ test_menu_button->get_popup()->set_item_checked(6, true);
first_vb->add_child(test_menu_button);
OptionButton *test_option_button = memnew(OptionButton);
@@ -744,7 +744,7 @@ ThemeEditor::ThemeEditor() {
item = test_tree->create_item(test_tree->get_root());
item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
item->set_editable(0, true);
- item->set_text(0, "check");
+ item->set_text(0, "Check");
item = test_tree->create_item(test_tree->get_root());
item->set_cell_mode(0, TreeItem::CELL_MODE_RANGE);
item->set_editable(0, true);
@@ -753,7 +753,7 @@ ThemeEditor::ThemeEditor() {
item = test_tree->create_item(test_tree->get_root());
item->set_cell_mode(0, TreeItem::CELL_MODE_RANGE);
item->set_editable(0, true);
- item->set_text(0, TTR("Have,Many,Several,Options!"));
+ item->set_text(0, TTR("Has,Many,Options"));
item->set_range(0, 2);
VBoxContainer *third_vb = memnew(VBoxContainer);
@@ -784,58 +784,6 @@ ThemeEditor::ThemeEditor() {
main_hb->add_constant_override("separation", 20 * EDSCALE);
- /*
- test_h_scroll = memnew( HScrollBar );
- test_h_scroll->set_position( Point2( 25, 225 ) );
- test_h_scroll->set_size( Point2( 150, 5 ) );
- panel->add_child(test_h_scroll);
-
- line_edit = memnew( LineEdit );
- line_edit->set_position( Point2( 25, 275 ) );
- line_edit->set_size( Point2( 150, 5 ) );
- line_edit->set_text("Line Edit");
- panel->add_child(line_edit);
-
- test_v_scroll = memnew( VScrollBar );
- test_v_scroll->set_position( Point2( 200, 25 ) );
- test_v_scroll->set_size( Point2( 5, 150 ) );
- panel->add_child(test_v_scroll);
-
- test_tree = memnew(Tree);
- test_tree->set_position( Point2( 300, 25 ) );
- test_tree->set_size( Point2( 200, 200 ) );
- panel->add_child(test_tree);
-
-
- TreeItem *item = test_tree->create_item();
- item->set_editable(0,true);
- item->set_text(0,"root");
- item = test_tree->create_item( test_tree->get_root() );
- item->set_cell_mode(0, TreeItem::CELL_MODE_CHECK);
- item->set_editable(0,true);
- item->set_text(0,"check");
- item = test_tree->create_item( test_tree->get_root() );
- item->set_cell_mode(0, TreeItem::CELL_MODE_RANGE);
- item->set_editable(0,true);
- item->set_range_config(0,0,20,0.1);
- item->set_range(0,2);
- item = test_tree->create_item( test_tree->get_root() );
- item->set_cell_mode(0, TreeItem::CELL_MODE_RANGE);
- item->set_editable(0,true);
- item->set_text(0,"Have,Many,Several,Options!"));
- item->set_range(0,2);
-
- Button *fd_button= memnew( Button );
- fd_button->set_position(Point2(300,275));
- fd_button->set_text("Open File Dialog");
- panel->add_child(fd_button);
-
- test_file_dialog = memnew( EditorFileDialog );
- panel->add_child(test_file_dialog);
-
- fd_button->connect("pressed", this,"_open_file_dialog");
-*/
-
add_del_dialog = memnew(ConfirmationDialog);
add_del_dialog->hide();
add_child(add_del_dialog);
diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp
index 14c584fa35..72b3af5a09 100644
--- a/editor/plugins/tile_map_editor_plugin.cpp
+++ b/editor/plugins/tile_map_editor_plugin.cpp
@@ -724,7 +724,11 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
if (mb->get_shift()) {
+#ifdef APPLE_STYLE_KEYS
+ if (mb->get_command())
+#else
if (mb->get_control())
+#endif
tool = TOOL_RECTANGLE_PAINT;
else
tool = TOOL_LINE_PAINT;
@@ -734,9 +738,11 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
return true;
}
-
+#ifdef APPLE_STYLE_KEYS
+ if (mb->get_command()) {
+#else
if (mb->get_control()) {
-
+#endif
tool = TOOL_PICKING;
_pick_tile(over_tile);
@@ -940,8 +946,11 @@ bool TileMapEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
undo_redo->add_undo_method(node, "set", "tile_data", node->get("tile_data"));
if (mb->get_shift()) {
-
+#ifdef APPLE_STYLE_KEYS
+ if (mb->get_command())
+#else
if (mb->get_control())
+#endif
tool = TOOL_RECTANGLE_ERASE;
else
tool = TOOL_LINE_ERASE;
diff --git a/editor/plugins/tile_map_editor_plugin.h b/editor/plugins/tile_map_editor_plugin.h
index 3257901c88..642870aec0 100644
--- a/editor/plugins/tile_map_editor_plugin.h
+++ b/editor/plugins/tile_map_editor_plugin.h
@@ -125,12 +125,11 @@ class TileMapEditor : public VBoxContainer {
bool yf;
bool tr;
- CellOp() {
- idx = -1;
- xf = false;
- yf = false;
- tr = false;
- }
+ CellOp() :
+ idx(TileMap::INVALID_CELL),
+ xf(false),
+ yf(false),
+ tr(false) {}
};
Map<Point2i, CellOp> paint_undo;
@@ -141,8 +140,12 @@ class TileMapEditor : public VBoxContainer {
bool flip_h;
bool flip_v;
bool transpose;
- int auto_x;
- int auto_y;
+
+ TileData() :
+ cell(TileMap::INVALID_CELL),
+ flip_h(false),
+ flip_v(false),
+ transpose(false) {}
};
List<TileData> copydata;
diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp
index 41692e805f..385fa24ad8 100644
--- a/editor/plugins/tile_set_editor_plugin.cpp
+++ b/editor/plugins/tile_set_editor_plugin.cpp
@@ -149,6 +149,7 @@ void TileSetEditor::_import_node(Node *p_node, Ref<TileSet> p_library) {
p_library->tile_set_light_occluder(id, occluder);
p_library->tile_set_occluder_offset(id, -phys_offset);
p_library->tile_set_navigation_polygon_offset(id, -phys_offset);
+ p_library->tile_set_z_index(id, mi->get_z_index());
}
}
@@ -805,7 +806,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
Vector2 coord((int)(mb->get_position().x / (spacing + size.x)), (int)(mb->get_position().y / (spacing + size.y)));
Vector2 pos(coord.x * (spacing + size.x), coord.y * (spacing + size.y));
pos = mb->get_position() - pos;
- uint16_t bit;
+ uint16_t bit = 0;
if (tileset->autotile_get_bitmask_mode(get_current_tile()) == TileSet::BITMASK_2X2) {
if (pos.x < size.x / 2) {
if (pos.y < size.y / 2) {
@@ -868,7 +869,7 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
Vector2 coord((int)(mm->get_position().x / (spacing + size.x)), (int)(mm->get_position().y / (spacing + size.y)));
Vector2 pos(coord.x * (spacing + size.x), coord.y * (spacing + size.y));
pos = mm->get_position() - pos;
- uint16_t bit;
+ uint16_t bit = 0;
if (tileset->autotile_get_bitmask_mode(get_current_tile()) == TileSet::BITMASK_2X2) {
if (pos.x < size.x / 2) {
if (pos.y < size.y / 2) {
@@ -1146,7 +1147,7 @@ void TileSetEditor::_on_tool_clicked(int p_tool) {
case EDITMODE_COLLISION: {
if (!edited_collision_shape.is_null()) {
Vector<TileSet::ShapeData> sd = tileset->tile_get_shapes(get_current_tile());
- int index;
+ int index = -1;
for (int i = 0; i < sd.size(); i++) {
if (sd[i].shape == edited_collision_shape) {
index = i;
diff --git a/editor/project_export.cpp b/editor/project_export.cpp
index 7e9a884142..8b8c756219 100644
--- a/editor/project_export.cpp
+++ b/editor/project_export.cpp
@@ -703,9 +703,9 @@ void ProjectExportDialog::_export_pck_zip_selected(const String &p_path) {
ERR_FAIL_COND(platform.is_null());
if (p_path.ends_with(".zip")) {
- platform->save_zip(current, p_path);
+ platform->export_zip(current, export_pck_zip_debug->is_pressed(), p_path);
} else if (p_path.ends_with(".pck")) {
- platform->save_pack(current, p_path);
+ platform->export_pack(current, export_pck_zip_debug->is_pressed(), p_path);
}
}
@@ -981,6 +981,11 @@ ProjectExportDialog::ProjectExportDialog() {
export_debug->set_pressed(true);
export_project->get_vbox()->add_child(export_debug);
+ export_pck_zip_debug = memnew(CheckButton);
+ export_pck_zip_debug->set_text(TTR("Export With Debug"));
+ export_pck_zip_debug->set_pressed(true);
+ export_pck_zip->get_vbox()->add_child(export_pck_zip_debug);
+
set_hide_on_ok(false);
editor_icons = "EditorIcons";
diff --git a/editor/project_export.h b/editor/project_export.h
index 6c74743769..b62254974d 100644
--- a/editor/project_export.h
+++ b/editor/project_export.h
@@ -131,6 +131,7 @@ private:
FileDialog *export_pck_zip;
FileDialog *export_project;
CheckButton *export_debug;
+ CheckButton *export_pck_zip_debug;
void _open_export_template_manager();
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index de98c89db5..666f08cb2d 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -250,8 +250,10 @@ private:
void _create_folder() {
- if (project_name->get_text() == "" || created_folder_path != "")
+ if (project_name->get_text() == "" || created_folder_path != "" || project_name->get_text().ends_with(".") || project_name->get_text().ends_with(" ")) {
+ set_message(TTR("Invalid Project Name."), MESSAGE_WARNING);
return;
+ }
DirAccess *d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
if (d->change_dir(project_path->get_text()) == OK) {
diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp
index 05c3d7529b..21f5e596be 100644
--- a/editor/project_settings_editor.cpp
+++ b/editor/project_settings_editor.cpp
@@ -160,7 +160,7 @@ void ProjectSettingsEditor::_action_edited() {
ti->set_text(0, old_name);
add_at = "input/" + old_name;
- message->set_text(TTR("Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or '\"'"));
+ message->set_text(TTR("Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\', or '\"'."));
message->popup_centered(Size2(300, 100) * EDSCALE);
return;
}
diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp
index ac478c11e3..e0063925b1 100644
--- a/editor/property_editor.cpp
+++ b/editor/property_editor.cpp
@@ -3273,22 +3273,34 @@ void PropertyEditor::update_tree() {
while (hint.begins_with(itos(Variant::ARRAY) + ":")) {
type_name += "<Array";
type_name_suffix += ">";
- hint = hint.substr(2, hint.size() - 2);
+ hint = hint.right(2);
}
if (hint.find(":") >= 0) {
- hint = hint.substr(0, hint.find(":"));
+ int colon_pos = hint.find(":");
+ String hint_string = hint.right(colon_pos + 1);
+ hint = hint.left(colon_pos);
+
+ PropertyHint property_hint = PROPERTY_HINT_NONE;
+
if (hint.find("/") >= 0) {
- hint = hint.substr(0, hint.find("/"));
+ int slash_pos = hint.find("/");
+ property_hint = PropertyHint(hint.right(slash_pos + 1).to_int());
+ hint = hint.left(slash_pos);
+ }
+
+ if (property_hint == PROPERTY_HINT_RESOURCE_TYPE) {
+ type_name += "<" + hint_string;
+ } else {
+ type_name += "<" + Variant::get_type_name(Variant::Type(hint.to_int()));
}
- type_name += "<" + Variant::get_type_name(Variant::Type(hint.to_int()));
type_name_suffix += ">";
}
type_name += type_name_suffix;
if (v.is_array())
- item->set_text(1, type_name + "[" + itos(v.call("size")) + "]");
+ item->set_text(1, type_name + "(" + itos(v.call("size")) + ")");
else
- item->set_text(1, type_name + "[]");
+ item->set_text(1, type_name + "()");
if (show_type_icons)
item->set_icon(0, get_icon("PoolByteArray", "EditorIcons"));
diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp
index e38347a653..64d278c0c5 100644
--- a/editor/scene_tree_editor.cpp
+++ b/editor/scene_tree_editor.cpp
@@ -644,11 +644,12 @@ void SceneTreeEditor::_renamed() {
ERR_FAIL_COND(!n);
String new_name = which->get_text(0);
- if (new_name.find(".") != -1 || new_name.find("/") != -1) {
+ if (!Node::_validate_node_name(new_name)) {
- error->set_text(TTR("Invalid node name, the following characters are not allowed:") + "\n \".\", \"/\"");
+ error->set_text(TTR("Invalid node name, the following characters are not allowed:") + "\n" + Node::invalid_character);
error->popup_centered_minsize();
- new_name = n->get_name();
+
+ which->set_text(0, new_name);
}
if (new_name == n->get_name())
diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp
index e9529eb1c0..50519e2c6e 100644
--- a/editor/script_editor_debugger.cpp
+++ b/editor/script_editor_debugger.cpp
@@ -710,25 +710,6 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
error_list->set_item_metadata(error_list->get_item_count() - 1, stack);
error_count++;
- /*
- int count = p_data[1];
-
- Array cstack;
-
- OutputError oe = errors.front()->get();
-
- packet_peer_stream->put_var(oe.hr);
- packet_peer_stream->put_var(oe.min);
- packet_peer_stream->put_var(oe.sec);
- packet_peer_stream->put_var(oe.msec);
- packet_peer_stream->put_var(oe.source_func);
- packet_peer_stream->put_var(oe.source_file);
- packet_peer_stream->put_var(oe.source_line);
- packet_peer_stream->put_var(oe.error);
- packet_peer_stream->put_var(oe.error_descr);
- packet_peer_stream->put_var(oe.warning);
- packet_peer_stream->put_var(oe.callstack);
- */
} else if (p_msg == "profile_sig") {
//cache a signature
@@ -755,6 +736,7 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
EditorProfiler::Metric::Category::Item item;
item.calls = 1;
item.line = 0;
+
item.name = "Physics Time";
item.total = metric.physics_time;
item.self = item.total;
@@ -792,8 +774,9 @@ void ScriptEditorDebugger::_parse_message(const String &p_msg, const Array &p_da
for (int i = 0; i < values.size(); i += 2) {
EditorProfiler::Metric::Category::Item item;
- item.name = values[i];
item.calls = 1;
+ item.line = 0;
+ item.name = values[i];
item.self = values[i + 1];
item.total = item.self;
item.signature = "categ::" + name + "::" + item.name;
diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp
index 8c90d86b9e..c7654d0e69 100644
--- a/editor/spatial_editor_gizmos.cpp
+++ b/editor/spatial_editor_gizmos.cpp
@@ -299,13 +299,24 @@ void EditorSpatialGizmo::add_handles(const Vector<Vector3> &p_handles, bool p_bi
}
}
-void EditorSpatialGizmo::add_solid_box(Ref<Material> &p_material, Vector3 p_size) {
+void EditorSpatialGizmo::add_solid_box(Ref<Material> &p_material, Vector3 p_size, Vector3 p_position) {
ERR_FAIL_COND(!spatial_node);
CubeMesh cubem;
cubem.set_size(p_size);
+
+ Array arrays = cubem.surface_get_arrays(0);
+ PoolVector3Array vertex = arrays[VS::ARRAY_VERTEX];
+ PoolVector3Array::Write w = vertex.write();
+
+ for (int i = 0; i < vertex.size(); ++i) {
+ w[i] += p_position;
+ }
+
+ arrays[VS::ARRAY_VERTEX] = vertex;
+
Ref<ArrayMesh> m = memnew(ArrayMesh);
- m->add_surface_from_arrays(cubem.surface_get_primitive_type(0), cubem.surface_get_arrays(0));
+ m->add_surface_from_arrays(cubem.surface_get_primitive_type(0), arrays);
m->surface_set_material(0, p_material);
add_mesh(m);
}
@@ -2411,7 +2422,7 @@ void ParticlesGizmo::redraw() {
gizmo_color.a = 0.1;
Ref<Material> solid_material = create_material("particles_solid_material", gizmo_color);
- add_solid_box(solid_material, aabb.get_size());
+ add_solid_box(solid_material, aabb.get_size(), aabb.get_position() + aabb.get_size() / 2.0);
}
//add_unscaled_billboard(SpatialEditorGizmos::singleton->visi,0.05);
@@ -4052,9 +4063,9 @@ SpatialEditorGizmos::SpatialEditorGizmos() {
for (int k = 0; k < 3; k++) {
if (i < 3)
- face_points[j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1);
+ face_points[j][(i + k) % 3] = v[k];
else
- face_points[3 - j][(i + k) % 3] = v[k] * (i >= 3 ? -1 : 1);
+ face_points[3 - j][(i + k) % 3] = -v[k];
}
}
//tri 1
diff --git a/editor/spatial_editor_gizmos.h b/editor/spatial_editor_gizmos.h
index eedab7fdef..b96c75e0c6 100644
--- a/editor/spatial_editor_gizmos.h
+++ b/editor/spatial_editor_gizmos.h
@@ -105,7 +105,7 @@ protected:
void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh, const AABB &p_bounds = AABB());
void add_unscaled_billboard(const Ref<Material> &p_material, float p_scale = 1);
void add_handles(const Vector<Vector3> &p_handles, bool p_billboard = false, bool p_secondary = false);
- void add_solid_box(Ref<Material> &p_material, Vector3 p_size);
+ void add_solid_box(Ref<Material> &p_material, Vector3 p_size, Vector3 p_position = Vector3());
void set_spatial_node(Spatial *p_node);
const Spatial *get_spatial_node() const { return spatial_node; }
diff --git a/editor/translations/af.po b/editor/translations/af.po
index 0f5a2b890f..8644e20317 100644
--- a/editor/translations/af.po
+++ b/editor/translations/af.po
@@ -1407,6 +1407,10 @@ msgstr "Vee uit"
msgid "Clear Output"
msgstr "Afvoer:"
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "Fout tydens storing van hulpbron!"
@@ -3636,6 +3640,14 @@ msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Origin"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Viewport"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr ""
@@ -3921,6 +3933,10 @@ msgid "Mesh has not surface to create outlines from!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr ""
@@ -5583,6 +5599,14 @@ msgid "Checked Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
@@ -6062,7 +6086,9 @@ msgid "Mouse Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6206,10 +6232,6 @@ msgid "Delete Item"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Can't contain '/' or ':'"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -7250,6 +7272,10 @@ msgstr ""
msgid "Pick Distance:"
msgstr ""
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr ""
@@ -7891,10 +7917,20 @@ msgid "Path property must point to a valid Spatial node to work."
msgstr ""
#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
diff --git a/editor/translations/ar.po b/editor/translations/ar.po
index 7e9f894292..a57dc0f0cc 100644
--- a/editor/translations/ar.po
+++ b/editor/translations/ar.po
@@ -1401,6 +1401,10 @@ msgstr "خالي"
msgid "Clear Output"
msgstr "أخلاء الخرج"
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "خطأ في حفظ المورد!"
@@ -3687,6 +3691,16 @@ msgid "Show Guides"
msgstr "أظهر الموجهات"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Origin"
+msgstr "إظهار الشبكة"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport"
+msgstr "أظهر المساعدات"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "نصف المُحدد"
@@ -3976,6 +3990,10 @@ msgid "Mesh has not surface to create outlines from!"
msgstr "الميش ليس لديه سطح لكي ينشئ حدود منه!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "لا يمكن إنشاء الحد!"
@@ -5637,6 +5655,15 @@ msgid "Checked Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Radio Item"
+msgstr "إضافة عنصر"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
@@ -6112,7 +6139,9 @@ msgid "Mouse Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6256,10 +6285,6 @@ msgid "Delete Item"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Can't contain '/' or ':'"
-msgstr "لا يمكن أن يحتوي علي '/' أو ':'"
-
-#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -7305,6 +7330,10 @@ msgstr ""
msgid "Pick Distance:"
msgstr ""
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr "إنشاء الحل..."
@@ -7945,10 +7974,20 @@ msgid "Path property must point to a valid Spatial node to work."
msgstr ""
#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8029,6 +8068,9 @@ msgstr ""
msgid "Invalid font size."
msgstr ""
+#~ msgid "Can't contain '/' or ':'"
+#~ msgstr "لا يمكن أن يحتوي علي '/' أو ':'"
+
#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
#~ "identifier."
diff --git a/editor/translations/bg.po b/editor/translations/bg.po
index 24b9345051..741f6ab209 100644
--- a/editor/translations/bg.po
+++ b/editor/translations/bg.po
@@ -1375,6 +1375,10 @@ msgstr "Изчистване"
msgid "Clear Output"
msgstr "Нова сцена"
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr ""
@@ -3630,6 +3634,14 @@ msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Origin"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Viewport"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr ""
@@ -3916,6 +3928,10 @@ msgid "Mesh has not surface to create outlines from!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr ""
@@ -5590,6 +5606,14 @@ msgid "Checked Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
@@ -6079,7 +6103,9 @@ msgid "Mouse Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6223,10 +6249,6 @@ msgid "Delete Item"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Can't contain '/' or ':'"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -7305,6 +7327,10 @@ msgstr "Настройки"
msgid "Pick Distance:"
msgstr ""
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr ""
@@ -7979,10 +8005,20 @@ msgstr ""
"работи."
#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
diff --git a/editor/translations/bn.po b/editor/translations/bn.po
index ff5533e22e..b8cd30b562 100644
--- a/editor/translations/bn.po
+++ b/editor/translations/bn.po
@@ -1428,6 +1428,10 @@ msgstr "পরিস্কার করুন/ক্লীয়ার"
msgid "Clear Output"
msgstr "আউটপুট/ফলাফল"
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "রিসোর্স সংরক্ষণে সমস্যা হয়েছে!"
@@ -3841,6 +3845,16 @@ msgid "Show Guides"
msgstr "বোন্‌/হাড় দেখান"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Origin"
+msgstr "অরিজিন দেখুন"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport"
+msgstr "১ টি Viewport"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "নির্বাচনকে কেন্দ্রীভূত করুন"
@@ -4143,6 +4157,10 @@ msgid "Mesh has not surface to create outlines from!"
msgstr "প্রান্তরেখা তৈরি করার জন্য প্রয়োজনীয় Mesh এর কোনো পৃষ্ঠতল নেই!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "প্রান্তরেখা তৈরি করা সম্ভব হয়নি!"
@@ -5885,6 +5903,16 @@ msgid "Checked Item"
msgstr "চিহ্নিত আইটেম"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Radio Item"
+msgstr "বস্তু যোগ করুন"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Checked Radio Item"
+msgstr "চিহ্নিত আইটেম"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr "আছে"
@@ -6415,8 +6443,10 @@ msgid "Mouse Button"
msgstr "মাউসের বোতাম"
#: editor/project_settings_editor.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
-msgstr "অকার্যকর অ্যাকশন ('/' বা ':' ছাড়া কিছুই যাবে না)।"
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
+msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
@@ -6567,11 +6597,6 @@ msgstr "ইনপুট অপসারণ করুন"
#: editor/project_settings_editor.cpp
#, fuzzy
-msgid "Can't contain '/' or ':'"
-msgstr "নোডের সাথে সংযুক্ত করুন:"
-
-#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Already existing"
msgstr "স্থায়ীয়তা টগল করুন"
@@ -7685,6 +7710,10 @@ msgstr "স্ন্যাপ সেটিংস"
msgid "Pick Distance:"
msgstr "ইন্সট্যান্স:"
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Generating solution..."
@@ -8408,12 +8437,22 @@ msgid "Path property must point to a valid Spatial node to work."
msgstr "Path এর দিক অবশ্যই একটি কার্যকর Spatial নোডের এর দিকে নির্দেশ করাতে হবে।"
#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
"প্রতি দৃশ্যে (অথবা ইন্সট্যান্সড দৃশ্যের সম্মেলনে) সর্বোচ্চ একটি দৃশ্যমান WorldEnvironment "
"সম্ভব।"
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8505,6 +8544,13 @@ msgstr "ফন্ট তুলতে/লোডে সমস্যা হয়ে
msgid "Invalid font size."
msgstr "ফন্টের আকার অগ্রহনযোগ্য।"
+#~ msgid "Invalid action (anything goes but '/' or ':')."
+#~ msgstr "অকার্যকর অ্যাকশন ('/' বা ':' ছাড়া কিছুই যাবে না)।"
+
+#, fuzzy
+#~ msgid "Can't contain '/' or ':'"
+#~ msgstr "নোডের সাথে সংযুক্ত করুন:"
+
#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
#~ "identifier."
diff --git a/editor/translations/ca.po b/editor/translations/ca.po
index 5af9d98ec6..a1f92b5316 100644
--- a/editor/translations/ca.po
+++ b/editor/translations/ca.po
@@ -9,7 +9,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-02-27 02:34+0000\n"
+"PO-Revision-Date: 2018-03-10 03:34+0000\n"
"Last-Translator: Roger Blanco Ribera <roger.blancoribera@gmail.com>\n"
"Language-Team: Catalan <https://hosted.weblate.org/projects/godot-engine/"
"godot/ca/>\n"
@@ -1398,6 +1398,10 @@ msgstr "Neteja"
msgid "Clear Output"
msgstr "Buida la Sortida"
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "Error en desar recurs!"
@@ -3702,6 +3706,16 @@ msgid "Show Guides"
msgstr "Mostra les guies"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Origin"
+msgstr "Mostra l'Origen"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport"
+msgstr "1 Vista"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "Centra la Selecció"
@@ -3991,6 +4005,10 @@ msgid "Mesh has not surface to create outlines from!"
msgstr "La Malla manca d'una superfície on delinear-hi els contorns!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "No es pot crear el contorn!"
@@ -5659,6 +5677,16 @@ msgid "Checked Item"
msgstr "Element validat"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Radio Item"
+msgstr "Afegeix un Element"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Checked Radio Item"
+msgstr "Element validat"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr "Té"
@@ -6137,7 +6165,7 @@ msgid ""
"Would you like to explore the official example projects in the Asset Library?"
msgstr ""
"Encara no teniu cap projecte.\n"
-"Voleu explorar els projectes oficials d'exemple a la llibreria activa?"
+"Voleu explorar els projectes d'exemple oficials a la Biblioteca d'Actius?"
#: editor/project_settings_editor.cpp
msgid "Key "
@@ -6156,8 +6184,10 @@ msgid "Mouse Button"
msgstr "Botó del ratolí"
#: editor/project_settings_editor.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
-msgstr "L'Acció no és vàlida (no es pot utilitzar ' / ' o ':')."
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
+msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
@@ -6300,10 +6330,6 @@ msgid "Delete Item"
msgstr "Esborra l'Element"
#: editor/project_settings_editor.cpp
-msgid "Can't contain '/' or ':'"
-msgstr "No pot contenir '/' o ':'"
-
-#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr "Ja existeix"
@@ -7362,6 +7388,10 @@ msgstr "Configuració del GridMap"
msgid "Pick Distance:"
msgstr "Trieu la distància:"
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr "S'està generant la solució..."
@@ -7412,7 +7442,7 @@ msgstr "Avisos"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
-msgstr ""
+msgstr "Final de la traça de la pila d'excepció interna"
#: modules/visual_script/visual_script.cpp
msgid ""
@@ -8070,12 +8100,22 @@ msgid "Path property must point to a valid Spatial node to work."
msgstr "Cal que la propietat Camí assenyali cap a un node Spatial vàlid."
#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
"Només es permet un sol WorldEnvironment per escena ( o conjunt d'escenes "
"instanciades)."
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8173,6 +8213,12 @@ msgstr "Error carregant lletra."
msgid "Invalid font size."
msgstr "La mida de la lletra no és vàlida."
+#~ msgid "Invalid action (anything goes but '/' or ':')."
+#~ msgstr "L'Acció no és vàlida (no es pot utilitzar ' / ' o ':')."
+
+#~ msgid "Can't contain '/' or ':'"
+#~ msgstr "No pot contenir '/' o ':'"
+
#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
#~ "identifier."
diff --git a/editor/translations/cs.po b/editor/translations/cs.po
index aa29f16038..ce26418cbf 100644
--- a/editor/translations/cs.po
+++ b/editor/translations/cs.po
@@ -1401,6 +1401,10 @@ msgstr "Vyčistit"
msgid "Clear Output"
msgstr "Vymazat výstup"
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr ""
@@ -3672,6 +3676,16 @@ msgstr "Zobrazit vodítka"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
+msgid "Show Origin"
+msgstr "Zobrazit mřížku"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport"
+msgstr "Zobrazit pomocné"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Center Selection"
msgstr "Vycentrovat výběr"
@@ -3962,6 +3976,10 @@ msgid "Mesh has not surface to create outlines from!"
msgstr "Mesh némá povrch z jakého vytvořit obrysy!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "Nelze vytvořit obrys!"
@@ -5643,6 +5661,14 @@ msgid "Checked Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
@@ -6125,7 +6151,9 @@ msgid "Mouse Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6270,10 +6298,6 @@ msgid "Delete Item"
msgstr "Odstranit položku"
#: editor/project_settings_editor.cpp
-msgid "Can't contain '/' or ':'"
-msgstr "Nesmí obsaovat '/' nebo ':'"
-
-#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -7333,6 +7357,10 @@ msgstr "Nastavení GridMap"
msgid "Pick Distance:"
msgstr ""
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr ""
@@ -8032,12 +8060,22 @@ msgstr ""
"uzel Particles2D."
#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
"Na každou scénu (nebo skupinu instancovaných scén) je povolen pouze jeden "
"WorldEnvironment."
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8130,6 +8168,9 @@ msgstr "Chyba nahrávání fontu."
msgid "Invalid font size."
msgstr "Neplatná velikost fontu."
+#~ msgid "Can't contain '/' or ':'"
+#~ msgstr "Nesmí obsaovat '/' nebo ':'"
+
#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
#~ "identifier."
diff --git a/editor/translations/da.po b/editor/translations/da.po
index ca47dc00e1..349706f6e0 100644
--- a/editor/translations/da.po
+++ b/editor/translations/da.po
@@ -3,22 +3,24 @@
# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
#
+# Dankse Memes <purplelops@gmail.com>, 2018.
# David Lamhauge <davidlamhauge@gmail.com>, 2016.
+# Esben Damkjær Sørensen <esben@damkjaergaard.com>, 2018.
# Kim Nielsen <kimmowich@stofanet.dk>, 2017.
# Michael Madsen <mim@michael-madsen.dk>, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2017-12-20 15:42+0000\n"
-"Last-Translator: Kim Nielsen <kimmowich@stofanet.dk>\n"
+"PO-Revision-Date: 2018-04-22 07:35+0000\n"
+"Last-Translator: Dankse Memes <purplelops@gmail.com>\n"
"Language-Team: Danish <https://hosted.weblate.org/projects/godot-engine/"
"godot/da/>\n"
"Language: da\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 2.18\n"
+"X-Generator: Weblate 3.0-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -29,9 +31,8 @@ msgid "All Selection"
msgstr "All selection"
#: editor/animation_editor.cpp
-#, fuzzy
msgid "Anim Change Keyframe Time"
-msgstr "Anim Skift Værdi"
+msgstr "Anim Skift Keyframetid"
#: editor/animation_editor.cpp
msgid "Anim Change Transition"
@@ -42,9 +43,8 @@ msgid "Anim Change Transform"
msgstr "Anim Skift Transformering"
#: editor/animation_editor.cpp
-#, fuzzy
msgid "Anim Change Keyframe Value"
-msgstr "Anim Skift Værdi"
+msgstr "Anim Skift Keyframeværdi"
#: editor/animation_editor.cpp
msgid "Anim Change Call"
@@ -497,9 +497,8 @@ msgid "Connecting Signal:"
msgstr "Forbindelses Signal:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Disconnect '%s' from '%s'"
-msgstr "Forbind '%s' til '%s'"
+msgstr "Afbryd '%s' fra '%s'"
#: editor/connections_dialog.cpp
msgid "Connect.."
@@ -515,9 +514,8 @@ msgid "Signals"
msgstr "Signaler"
#: editor/create_dialog.cpp
-#, fuzzy
msgid "Change %s Type"
-msgstr "Skift Base Type"
+msgstr "Skift %s Type"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -525,9 +523,8 @@ msgid "Change"
msgstr "Skift"
#: editor/create_dialog.cpp
-#, fuzzy
msgid "Create New %s"
-msgstr "Opret Nyt"
+msgstr "Opret Ny %s"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
@@ -639,7 +636,7 @@ msgstr ""
#: editor/dependency_editor.cpp
#, fuzzy
msgid "Cannot remove:"
-msgstr "Kan ikke fjerne:\n"
+msgstr "Kan ikke fjerne:"
#: editor/dependency_editor.cpp
msgid "Error loading:"
@@ -722,9 +719,8 @@ msgid "Lead Developer"
msgstr "Ledende Udvikler"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Project Manager "
-msgstr "Projektleder"
+msgstr "Projektleder "
#: editor/editor_about.cpp
msgid "Developers"
@@ -817,9 +813,8 @@ msgid "Install"
msgstr "Installér"
#: editor/editor_asset_installer.cpp
-#, fuzzy
msgid "Package Installer"
-msgstr "Pakke Installatør"
+msgstr "Pakkeinstallatør"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
@@ -901,7 +896,7 @@ msgstr "Slet Effect"
#: editor/editor_audio_buses.cpp
msgid "Audio"
-msgstr ""
+msgstr "Lyd"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
@@ -1083,11 +1078,11 @@ msgstr "Opdatere scene.."
#: editor/editor_data.cpp
msgid "[empty]"
-msgstr ""
+msgstr "[tom]"
#: editor/editor_data.cpp
msgid "[unsaved]"
-msgstr ""
+msgstr "[ikke gemt]"
#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first"
@@ -1127,18 +1122,16 @@ msgid "Packing"
msgstr "Pakker"
#: editor/editor_export.cpp platform/javascript/export/export.cpp
-#, fuzzy
msgid "Template file not found:"
-msgstr "Skabelon fil ikke fundet:\n"
+msgstr "Skabelonfil ikke fundet:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
msgstr "Filen Eksisterer, Overskrives?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Select Current Folder"
-msgstr "Opret mappe"
+msgstr "Vælg nurværende mappe"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
@@ -1244,9 +1237,8 @@ msgid "File:"
msgstr "Fil:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Must use a valid extension."
-msgstr "Skal bruge en gyldig extension."
+msgstr "Du skal bruge en gyldig udvidelse."
#: editor/editor_file_system.cpp
msgid "ScanSources"
@@ -1345,7 +1337,7 @@ msgstr "Beskrivelse"
#: editor/editor_help.cpp
#, fuzzy
msgid "Online Tutorials:"
-msgstr "Online Dokumentation"
+msgstr "Online Dokumentation:"
#: editor/editor_help.cpp
#, fuzzy
@@ -1416,6 +1408,10 @@ msgstr "Clear"
msgid "Clear Output"
msgstr "Output"
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "Fejl, kan ikke gemme ressource!"
@@ -3742,6 +3738,14 @@ msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Origin"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Viewport"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr ""
@@ -4029,6 +4033,10 @@ msgid "Mesh has not surface to create outlines from!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr ""
@@ -5702,6 +5710,14 @@ msgid "Checked Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
@@ -6184,7 +6200,9 @@ msgid "Mouse Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6329,10 +6347,6 @@ msgid "Delete Item"
msgstr "Slet Valgte"
#: editor/project_settings_editor.cpp
-msgid "Can't contain '/' or ':'"
-msgstr "Kan ikke indeholde '/' eller ':'"
-
-#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -7379,6 +7393,10 @@ msgstr ""
msgid "Pick Distance:"
msgstr ""
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr ""
@@ -8073,12 +8091,22 @@ msgid "Path property must point to a valid Spatial node to work."
msgstr "Stien skal pege på en gyldig fysisk node for at virke."
#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
"Kun én WorldEnvironment er tilladt pr. scene (eller et sæt af instanserede "
"scener)."
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8169,6 +8197,9 @@ msgstr "Error loading skrifttype."
msgid "Invalid font size."
msgstr "Ugyldig skriftstørrelse."
+#~ msgid "Can't contain '/' or ':'"
+#~ msgstr "Kan ikke indeholde '/' eller ':'"
+
#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
#~ "identifier."
diff --git a/editor/translations/de.po b/editor/translations/de.po
index 87f69c3fde..2087c7f4b6 100644
--- a/editor/translations/de.po
+++ b/editor/translations/de.po
@@ -15,10 +15,12 @@
# hyperglow <greensoma@web.de>, 2016.
# Jan Groß <jan@grossit.de>, 2016.
# Kim <github@aggsol.de>, 2017.
+# Neicul <neicul@gmx.de>, 2018.
# Oliver Ruehl <oliver@ruehldesign.co>, 2016-2017.
# Paul-Vincent Roll <paviro@me.com>, 2016.
# Peter Friedland <peter_friedland@gmx.de>, 2016.
# No need for a name <endoplasmatik@gmx.net>, 2016.
+# Sönke <me@eknoes.de>, 2018.
# So Wieso <sowieso@dukun.de>, 2016-2018.
# Tim Schellenberg <smwleod@gmail.com>, 2017.
# Timo Schwarzer <account@timoschwarzer.com>, 2016-2018.
@@ -28,8 +30,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-02-12 08:36+0000\n"
-"Last-Translator: So Wieso <sowieso@dukun.de>\n"
+"PO-Revision-Date: 2018-04-18 15:38+0000\n"
+"Last-Translator: Neicul <neicul@gmx.de>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
"Language: de\n"
@@ -37,7 +39,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 2.19-dev\n"
+"X-Generator: Weblate 3.0-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -344,7 +346,7 @@ msgstr "Skalierungsverhältnis:"
#: editor/animation_editor.cpp
msgid "Call Functions in Which Node?"
-msgstr "Node dessen Funktionen aufgerufen werden sollen auswählen."
+msgstr "Funktionen in welcher Node aufrufen?"
#: editor/animation_editor.cpp
msgid "Remove invalid keys"
@@ -1423,6 +1425,10 @@ msgstr "Löschen"
msgid "Clear Output"
msgstr "Ausgabe löschen"
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "Fehler beim speichern der Ressource!"
@@ -1622,7 +1628,7 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
-"Es ist keine Hauptszene wurde jemals bestimmt, soll eine ausgewählt werden?\n"
+"Es wurde noch keine Hauptszene bestimmt, soll eine ausgewählt werden?\n"
"Dies kann später in den Projekteinstellungen unter der Kategorie ‚Anwendung‘ "
"geändert werden."
@@ -3479,8 +3485,8 @@ msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
msgstr ""
-"Erstellung der Lightmap-Bilder fehlgeschlagen. Ist der Speicherpfad "
-"beschreibbar?"
+"Erstellung der Lightmap-Bilder fehlgeschlagen. Stellen Sie sicher, dass der "
+"Speicherpfad beschreibbar ist."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
@@ -3739,6 +3745,16 @@ msgid "Show Guides"
msgstr "Hilfslinien anzeigen"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Origin"
+msgstr "Zeige Ursprung"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport"
+msgstr "Eine Ansicht"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "Auswahl zentrieren"
@@ -4029,6 +4045,10 @@ msgid "Mesh has not surface to create outlines from!"
msgstr "Mesh hat keine Oberfläche von der Umrisse erzeugt werden könnten!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "Konnte keinen Umriss erzeugen!"
@@ -5700,6 +5720,16 @@ msgid "Checked Item"
msgstr "Überprüftes Element"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Radio Item"
+msgstr "Element hinzufügen"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Checked Radio Item"
+msgstr "Überprüftes Element"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr "Enthält"
@@ -6015,11 +6045,12 @@ msgid "Invalid project path (changed anything?)."
msgstr "Ungültiger Projektpfad (etwas geändert?)."
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
-msgstr "project.godot des Projektpfads konnte nicht bearbeitet werden."
+msgstr ""
+"Konnte project.godot im Projektpfad nicht laden (Fehler %d). Sie könnte "
+"fehlen oder beschädigt worden sein."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
@@ -6198,8 +6229,10 @@ msgid "Mouse Button"
msgstr "Maustaste"
#: editor/project_settings_editor.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
-msgstr "Ungültiger Name für Aktion (alle Zeichen außer ‚/‘ und ‚:‘ möglich)."
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
+msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
@@ -6342,10 +6375,6 @@ msgid "Delete Item"
msgstr "Eintrag löschen"
#: editor/project_settings_editor.cpp
-msgid "Can't contain '/' or ':'"
-msgstr "Darf nicht ‚/‘ oder ‚:‘ beinhalten"
-
-#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr "Existiert bereits"
@@ -7293,18 +7322,16 @@ msgid "Object can't provide a length."
msgstr "Objekt kann keine Länge vorweisen."
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Next Plane"
-msgstr "Nächster Tab"
+msgstr "Nächste Ebene"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Previous Plane"
-msgstr "Vorheriger Tab"
+msgstr "Vorherige Ebene"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
-msgstr ""
+msgstr "Ebene:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
@@ -7410,6 +7437,10 @@ msgstr "GridMap-Einstellungen"
msgid "Pick Distance:"
msgstr "Auswahlradius:"
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr "Lösungen erzeugen..."
@@ -7440,7 +7471,7 @@ msgstr "Mono"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "About C# support"
-msgstr ""
+msgstr "Über die C#-Unterstützung"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
@@ -7460,7 +7491,7 @@ msgstr "Warnungen"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
-msgstr ""
+msgstr "Ende des inneren Exception-Stack-Traces"
#: modules/visual_script/visual_script.cpp
msgid ""
@@ -7646,7 +7677,7 @@ msgstr "Sequenz"
#: modules/visual_script/visual_script_editor.cpp
msgid "Switch"
-msgstr "Schalter"
+msgstr "Switch"
#: modules/visual_script/visual_script_editor.cpp
msgid "Iterator"
@@ -7654,7 +7685,7 @@ msgstr "Iterator"
#: modules/visual_script/visual_script_editor.cpp
msgid "While"
-msgstr "Während"
+msgstr "While"
#: modules/visual_script/visual_script_editor.cpp
msgid "Return"
@@ -8027,11 +8058,11 @@ msgstr "ARVROrigin benötigt ein ARVRCamera-Unterobjekt"
#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
-msgstr ""
+msgstr "%d%%"
#: scene/3d/baked_lightmap.cpp
msgid "(Time Left: %d:%02d s)"
-msgstr ""
+msgstr "(Verbleibende Zeit: %d:%20d s)"
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
@@ -8132,12 +8163,22 @@ msgid "Path property must point to a valid Spatial node to work."
msgstr "Die Pfad-Eigenschaft muss auf ein gültiges Spatial-Node verweisen."
#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
"Pro Szene (oder einem Satz von instanzierten Szenen) ist nur ein einziges "
"WorldEnvironment erlaubt."
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8239,6 +8280,13 @@ msgstr "Fehler beim Laden der Schriftart."
msgid "Invalid font size."
msgstr "Ungültige Schriftgröße."
+#~ msgid "Invalid action (anything goes but '/' or ':')."
+#~ msgstr ""
+#~ "Ungültiger Name für Aktion (alle Zeichen außer ‚/‘ und ‚:‘ möglich)."
+
+#~ msgid "Can't contain '/' or ':'"
+#~ msgstr "Darf nicht ‚/‘ oder ‚:‘ beinhalten"
+
#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
#~ "identifier."
diff --git a/editor/translations/de_CH.po b/editor/translations/de_CH.po
index a9b1b8a994..ea942bb7c2 100644
--- a/editor/translations/de_CH.po
+++ b/editor/translations/de_CH.po
@@ -1385,6 +1385,10 @@ msgstr ""
msgid "Clear Output"
msgstr "Script hinzufügen"
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr ""
@@ -3663,6 +3667,14 @@ msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Origin"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Viewport"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr ""
@@ -3954,6 +3966,10 @@ msgid "Mesh has not surface to create outlines from!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr ""
@@ -5639,6 +5655,14 @@ msgid "Checked Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
@@ -6132,7 +6156,9 @@ msgid "Mouse Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6277,11 +6303,6 @@ msgid "Delete Item"
msgstr "Node(s) löschen"
#: editor/project_settings_editor.cpp
-#, fuzzy
-msgid "Can't contain '/' or ':'"
-msgstr "Verbindung zu Node:"
-
-#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -7348,6 +7369,10 @@ msgstr "Projekteinstellungen"
msgid "Pick Distance:"
msgstr ""
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr ""
@@ -8031,10 +8056,20 @@ msgid "Path property must point to a valid Spatial node to work."
msgstr "Die Pfad-Variable muss auf einen gültigen Particles2D Node verweisen."
#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8119,6 +8154,10 @@ msgid "Invalid font size."
msgstr ""
#, fuzzy
+#~ msgid "Can't contain '/' or ':'"
+#~ msgstr "Verbindung zu Node:"
+
+#, fuzzy
#~ msgid "Can't write file."
#~ msgstr "Neues Projekt erstellen"
diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot
index 740ea4f930..61d67d7089 100644
--- a/editor/translations/editor.pot
+++ b/editor/translations/editor.pot
@@ -1364,6 +1364,10 @@ msgstr ""
msgid "Clear Output"
msgstr ""
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr ""
@@ -3583,6 +3587,14 @@ msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Origin"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Viewport"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr ""
@@ -3868,6 +3880,10 @@ msgid "Mesh has not surface to create outlines from!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr ""
@@ -5529,6 +5545,14 @@ msgid "Checked Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
@@ -6004,7 +6028,9 @@ msgid "Mouse Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6148,10 +6174,6 @@ msgid "Delete Item"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Can't contain '/' or ':'"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -7190,6 +7212,10 @@ msgstr ""
msgid "Pick Distance:"
msgstr ""
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr ""
@@ -7826,10 +7852,20 @@ msgid "Path property must point to a valid Spatial node to work."
msgstr ""
#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
diff --git a/editor/translations/el.po b/editor/translations/el.po
index 6eea5da60d..2bf8d790ab 100644
--- a/editor/translations/el.po
+++ b/editor/translations/el.po
@@ -8,7 +8,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-02-27 22:19+0000\n"
+"PO-Revision-Date: 2018-03-05 16:04+0000\n"
"Last-Translator: George Tsiamasiotis <gtsiam@windowslive.com>\n"
"Language-Team: Greek <https://hosted.weblate.org/projects/godot-engine/godot/"
"el/>\n"
@@ -1394,6 +1394,10 @@ msgstr "Εκκαθάριση"
msgid "Clear Output"
msgstr "Εκκαθάριση εξόδου"
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "Σφάλμα κατά την αποθήκευση πόρου!"
@@ -3716,6 +3720,16 @@ msgid "Show Guides"
msgstr "Εμφάνιση οδηγών"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Origin"
+msgstr "Προβολή Αρχής"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport"
+msgstr "1 Οπτική γωνία"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "Κεντράρισμα επιλογής"
@@ -4005,6 +4019,10 @@ msgid "Mesh has not surface to create outlines from!"
msgstr "Το πλέγμα δεν έχει επιφάνει από την οποία να δημιουργήσει περιγράματα!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "Δεν ήταν δυνατή η δημιουργία περιγράμματος!"
@@ -5679,6 +5697,16 @@ msgid "Checked Item"
msgstr "Επιλεγμένο στοιχείο"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Radio Item"
+msgstr "Προσθήκη στοιχείου"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Checked Radio Item"
+msgstr "Επιλεγμένο στοιχείο"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr "Έχει"
@@ -6180,8 +6208,10 @@ msgid "Mouse Button"
msgstr "Κουμπί ποντικιού"
#: editor/project_settings_editor.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
-msgstr "Μη έγκυρη ενέργεια (Όλα επιτρέποντα εκτός από το '/' και το ':')."
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
+msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
@@ -6324,10 +6354,6 @@ msgid "Delete Item"
msgstr "Διαγραφή αντικειμένου"
#: editor/project_settings_editor.cpp
-msgid "Can't contain '/' or ':'"
-msgstr "Δεν μπορεί να περιέχει '/' ή ':'"
-
-#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr "Υπάρχει ήδη"
@@ -7394,6 +7420,10 @@ msgstr "Ρυθμίσεις GridMap"
msgid "Pick Distance:"
msgstr "Επιλογή απόστασης:"
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr "Δημιουργία λύσης..."
@@ -7444,7 +7474,7 @@ msgstr "Προειδοποιήσεις"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
-msgstr ""
+msgstr "Τέλος ιχνηλάτησης στοίβας εσωτερικής εξαίρεσης"
#: modules/visual_script/visual_script.cpp
msgid ""
@@ -8113,12 +8143,22 @@ msgstr ""
"δουλέψει αυτός ο κόμβος."
#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
"Μόνο ένα WorldEnvironment επιτρέπεται σε κάθε σκηνή (ή σύνολο στιγμιοτύπων "
"σκηνών)."
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8216,6 +8256,12 @@ msgstr "Σφάλμα κατά την φόρτωση της γραμματοσε
msgid "Invalid font size."
msgstr "Μη έγκυρο μέγεθος γραμματοσειράς."
+#~ msgid "Invalid action (anything goes but '/' or ':')."
+#~ msgstr "Μη έγκυρη ενέργεια (Όλα επιτρέποντα εκτός από το '/' και το ':')."
+
+#~ msgid "Can't contain '/' or ':'"
+#~ msgstr "Δεν μπορεί να περιέχει '/' ή ':'"
+
#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
#~ "identifier."
diff --git a/editor/translations/es.po b/editor/translations/es.po
index b9b342114c..86188201c1 100644
--- a/editor/translations/es.po
+++ b/editor/translations/es.po
@@ -6,6 +6,7 @@
# Addiel Lucena Perez <addiell2017@gmail.com>, 2017.
# Aleix Sanchis <aleixsanchis@hotmail.com>, 2017.
# Alejandro Alvarez <eliluminado00@gmail.com>, 2017.
+# Avocado <avocadosan42@gmail.com>, 2018.
# BLaDoM GUY <simplybladom@gmail.com>, 2017.
# Carlos López <genetita@gmail.com>, 2016.
# David Arranz <davarrcal@hotmail.com>, 2018.
@@ -13,6 +14,7 @@
# Dharkael <izhe@hotmail.es>, 2017.
# Diego López <diegodario21@gmail.com>, 2017.
# Gustavo Leon <gleondiaz@gmail.com>, 2017-2018.
+# Javier Ocampos <xavier.ocampos@gmail.com>, 2018.
# Juan Quiroga <juanquiroga9@gmail.com>, 2017.
# Kiji Pixel <raccoon.fella@gmail.com>, 2017.
# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2017.
@@ -24,13 +26,14 @@
# Sebastian Silva <sebastian@fuentelibre.org>, 2016.
# Swyter <swyterzone@gmail.com>, 2016-2017.
# Vazquinhos <vazquinhos@gmail.com>, 2018.
+# Yovani Damián <blackblex@gmail.com>, 2018.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-03-03 09:49+0000\n"
-"Last-Translator: David Arranz <davarrcal@hotmail.com>\n"
+"PO-Revision-Date: 2018-05-03 02:11+0000\n"
+"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot/es/>\n"
"Language: es\n"
@@ -38,7 +41,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 2.20-dev\n"
+"X-Generator: Weblate 3.0-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -46,7 +49,7 @@ msgstr "Desactivado"
#: editor/animation_editor.cpp
msgid "All Selection"
-msgstr "Toda la selección"
+msgstr "Toda la Selección"
#: editor/animation_editor.cpp
msgid "Anim Change Keyframe Time"
@@ -224,31 +227,31 @@ msgstr "Crear"
#: editor/animation_editor.cpp
msgid "Anim Create & Insert"
-msgstr "Crear e insertar animación"
+msgstr "Crear e Insertar Animación"
#: editor/animation_editor.cpp
msgid "Anim Insert Track & Key"
-msgstr "Insertar pista y clave de animación"
+msgstr "Insertar Pista y Clave de Animación"
#: editor/animation_editor.cpp
msgid "Anim Insert Key"
-msgstr "Insertar clave de animación"
+msgstr "Insertar clave de Animación"
#: editor/animation_editor.cpp
msgid "Change Anim Len"
-msgstr "Cambiar duración de animación"
+msgstr "Cambiar duración de Animación"
#: editor/animation_editor.cpp
msgid "Change Anim Loop"
-msgstr "Cambiar repeticiones de animación"
+msgstr "Cambiar bucle de Animación"
#: editor/animation_editor.cpp
msgid "Anim Create Typed Value Key"
-msgstr "Crear clave de valor de tipo para animación"
+msgstr "Crear clave de valor tipado para Animación"
#: editor/animation_editor.cpp
msgid "Anim Insert"
-msgstr "Insertar animación"
+msgstr "Insertar Animación"
#: editor/animation_editor.cpp
msgid "Anim Scale Keys"
@@ -256,7 +259,7 @@ msgstr "Escalar Claves de Animación"
#: editor/animation_editor.cpp
msgid "Anim Add Call Track"
-msgstr "Añadir «call track» de Animación"
+msgstr "Añadir Call Track de Animación"
#: editor/animation_editor.cpp
msgid "Animation zoom."
@@ -264,11 +267,11 @@ msgstr "Zoom de Animación."
#: editor/animation_editor.cpp
msgid "Length (s):"
-msgstr "Duración (s):"
+msgstr "Duración (seg):"
#: editor/animation_editor.cpp
msgid "Animation length (in seconds)."
-msgstr "Duración de Animación (en segundos)."
+msgstr "Duración de la Animación (en segundos)."
#: editor/animation_editor.cpp
msgid "Step (s):"
@@ -346,7 +349,7 @@ msgstr "Relación de Escalado:"
#: editor/animation_editor.cpp
msgid "Call Functions in Which Node?"
-msgstr "¿En qué nodo quieres llamar funciones?"
+msgstr "¿Desde que nodo quieres realizar llamadas a funciones?"
#: editor/animation_editor.cpp
msgid "Remove invalid keys"
@@ -847,15 +850,15 @@ msgstr "Añadir Efecto"
#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
-msgstr "Renombrar bus de audio"
+msgstr "Renombrar Bus de Audio"
#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
-msgstr "Cambiar volumen del bus de audio"
+msgstr "Cambiar Volumen de Bus de Audio"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
-msgstr "Alternar Audio Bus Solo"
+msgstr "Act./Desact. Solo de Bus de Audio"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
@@ -867,7 +870,7 @@ msgstr "Alternar puenteado de efectos en Bus de Audio"
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
-msgstr "Seleccionar envío a bus de audio"
+msgstr "Seleccionar Envío de Audio Bus"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
@@ -879,7 +882,7 @@ msgstr "Mover Efecto de Bus"
#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
-msgstr "Borrar Efecto de Bus"
+msgstr "Eliminar Efecto de Bus"
#: editor/editor_audio_buses.cpp
msgid "Audio Bus, Drag and Drop to rearrange."
@@ -895,7 +898,7 @@ msgstr "Silenciar"
#: editor/editor_audio_buses.cpp
msgid "Bypass"
-msgstr "Puentear"
+msgstr "Bypass"
#: editor/editor_audio_buses.cpp
msgid "Bus options"
@@ -1036,7 +1039,7 @@ msgstr "No está en la ruta de recursos."
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
-msgstr "Añadir «AutoLoad»"
+msgstr "Añadir AutoLoad"
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
@@ -1422,6 +1425,10 @@ msgstr "Borrar todo"
msgid "Clear Output"
msgstr "Borrar salida"
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "¡Hubo un error al guardar el recurso!"
@@ -1977,7 +1984,7 @@ msgstr "Ejecutar script"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
-msgstr "Exportar"
+msgstr "Export"
#: editor/editor_node.cpp
msgid "Tools"
@@ -3082,7 +3089,7 @@ msgstr "Autoreproducir al cargar"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Target Blend Times"
-msgstr "Editar tiempos de mezcla de selección"
+msgstr "Editar tiempos de mezcla con otras animaciones"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
@@ -3740,6 +3747,16 @@ msgid "Show Guides"
msgstr "Mostrar guías"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Origin"
+msgstr "Ver origen"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport"
+msgstr "1 visor"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "Centrar selección"
@@ -4031,6 +4048,10 @@ msgid "Mesh has not surface to create outlines from!"
msgstr "¡La malla no tiene superficie de la que crear contornos!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "¡No se pudo crear el contorno!"
@@ -4835,7 +4856,7 @@ msgstr "Minúscula"
#: editor/plugins/script_text_editor.cpp
msgid "Capitalize"
-msgstr "Convertir en Mayúsculas"
+msgstr "Letra Capital"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
@@ -5702,6 +5723,16 @@ msgid "Checked Item"
msgstr "Casilla de verificación activa"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Radio Item"
+msgstr "Añadir elemento"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Checked Radio Item"
+msgstr "Casilla de verificación activa"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr "Tiene"
@@ -6203,8 +6234,10 @@ msgid "Mouse Button"
msgstr "Botón del ratón"
#: editor/project_settings_editor.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
-msgstr "La acción no es correcta (no puedes utilizar «/» o «:»)."
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
+msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
@@ -6347,10 +6380,6 @@ msgid "Delete Item"
msgstr "Eliminar elemento"
#: editor/project_settings_editor.cpp
-msgid "Can't contain '/' or ':'"
-msgstr "No puede contener '/' o ':'"
-
-#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr "Ya existe"
@@ -6730,7 +6759,7 @@ msgid ""
"satisfied."
msgstr ""
"No se pudo guardar la escena nueva. Es posible que no se hayan podido "
-"satisfacer las dependencias (instancias)."
+"resolver las dependencias (instancias)."
#: editor/scene_tree_dock.cpp
msgid "Error saving scene."
@@ -6766,7 +6795,7 @@ msgstr "Cambiar tipo"
#: editor/scene_tree_dock.cpp
msgid "Attach Script"
-msgstr "Adjuntar script"
+msgstr "Añadir Script"
#: editor/scene_tree_dock.cpp
msgid "Clear Script"
@@ -6806,7 +6835,7 @@ msgstr "Filtrar nodos"
#: editor/scene_tree_dock.cpp
msgid "Attach a new or existing script for the selected node."
-msgstr "Adjuntar un script nuevo o existente al nodo seleccionado."
+msgstr "Añadir un script nuevo o existente al nodo seleccionado."
#: editor/scene_tree_dock.cpp
msgid "Clear a script for the selected node."
@@ -6987,7 +7016,7 @@ msgstr "Cargar archivo de script existente"
#: editor/script_create_dialog.cpp
msgid "Language"
-msgstr "Idioma"
+msgstr "Lenguaje"
#: editor/script_create_dialog.cpp
msgid "Inherits"
@@ -7007,7 +7036,7 @@ msgstr "Script integrado"
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
-msgstr "Adjuntar script de nodo"
+msgstr "Añadir script de nodo"
#: editor/script_editor_debugger.cpp
msgid "Remote "
@@ -7051,11 +7080,11 @@ msgstr "Error de copia"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
-msgstr "Inspeccionar instancia anterior"
+msgstr "Inspeccionar Instancia Anterior"
#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
-msgstr "Inspeccionar instancia siguiente"
+msgstr "Inspeccionar Instancia Siguiente"
#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
@@ -7111,7 +7140,7 @@ msgstr "Tipo"
#: editor/script_editor_debugger.cpp
msgid "Format"
-msgstr "Formato"
+msgstr "Format"
#: editor/script_editor_debugger.cpp
msgid "Usage"
@@ -7243,7 +7272,7 @@ msgstr "Bibliotecas: "
#: modules/gdnative/register_types.cpp
msgid "GDNative"
-msgstr "\"GDNative\""
+msgstr "GDNative"
#: modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -7415,6 +7444,10 @@ msgstr "Ajustes del GridMap"
msgid "Pick Distance:"
msgstr "Seleccionar distancia:"
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr "Generando solución..."
@@ -7465,7 +7498,7 @@ msgstr "Advertencias"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
-msgstr ""
+msgstr "Fin del reporte de la pila de excepciones"
#: modules/visual_script/visual_script.cpp
msgid ""
@@ -7651,7 +7684,7 @@ msgstr "Secuencia"
#: modules/visual_script/visual_script_editor.cpp
msgid "Switch"
-msgstr "Interruptor"
+msgstr "Switch"
#: modules/visual_script/visual_script_editor.cpp
msgid "Iterator"
@@ -7667,7 +7700,7 @@ msgstr "Devuelve (\"Return\")"
#: modules/visual_script/visual_script_editor.cpp
msgid "Call"
-msgstr "Llamada (\"Call\")"
+msgstr "Call"
#: modules/visual_script/visual_script_editor.cpp
msgid "Get"
@@ -8132,12 +8165,22 @@ msgstr ""
"La propiedad Path debe apuntar a un nodo Spatial válido para funcionar."
#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
"Solo se permite un WorldEnvironment por escena (o conjunto de escenas "
"instanciadas)."
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8234,6 +8277,12 @@ msgstr "Error al cargar la tipografía."
msgid "Invalid font size."
msgstr "Tamaño de tipografía incorrecto."
+#~ msgid "Invalid action (anything goes but '/' or ':')."
+#~ msgstr "La acción no es correcta (no puedes utilizar «/» o «:»)."
+
+#~ msgid "Can't contain '/' or ':'"
+#~ msgstr "No puede contener '/' o ':'"
+
#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
#~ "identifier."
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po
index f2d6508201..304fc7dbc5 100644
--- a/editor/translations/es_AR.po
+++ b/editor/translations/es_AR.po
@@ -12,7 +12,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-02-24 21:43+0000\n"
+"PO-Revision-Date: 2018-03-04 06:03+0000\n"
"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n"
"Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
"godot-engine/godot/es_AR/>\n"
@@ -1401,6 +1401,10 @@ msgstr "Limpiar"
msgid "Clear Output"
msgstr "Limpiar Salida"
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "Error al guardar el recurso!"
@@ -3717,6 +3721,16 @@ msgid "Show Guides"
msgstr "Mostrar guías"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Origin"
+msgstr "Ver Origen"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport"
+msgstr "1 Viewport"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "Centrar Selección"
@@ -4006,6 +4020,10 @@ msgid "Mesh has not surface to create outlines from!"
msgstr "El mesh no tiene una superficie de donde crear contornos(outlines)!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "No se pudo crear el outline!"
@@ -5676,6 +5694,16 @@ msgid "Checked Item"
msgstr "Item Tildado"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Radio Item"
+msgstr "Agregar Item"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Checked Radio Item"
+msgstr "Item Tildado"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr "Tiene"
@@ -6180,8 +6208,10 @@ msgid "Mouse Button"
msgstr "Botón de Mouse"
#: editor/project_settings_editor.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
-msgstr "Acción Invalida (cualquier cosa va menos '/' o ':')."
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
+msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
@@ -6324,10 +6354,6 @@ msgid "Delete Item"
msgstr "Eliminar Ítem"
#: editor/project_settings_editor.cpp
-msgid "Can't contain '/' or ':'"
-msgstr "No puede contener '/' o ':'"
-
-#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr "Ya existe"
@@ -7389,6 +7415,10 @@ msgstr "Ajustes de GridMap"
msgid "Pick Distance:"
msgstr "Elegir Instancia:"
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr "Generando solución..."
@@ -7439,7 +7469,7 @@ msgstr "Advertencias"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
-msgstr ""
+msgstr "Fin del stack trace de excepción interna"
#: modules/visual_script/visual_script.cpp
msgid ""
@@ -8097,12 +8127,22 @@ msgstr ""
"La propiedad Path debe apuntar a un nodo Spatial valido para funcionar."
#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
"Solo se permite un WorldEnvironment por escena (o conjunto de escenas "
"instanciadas)."
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8199,6 +8239,12 @@ msgstr "Error cargando tipografía."
msgid "Invalid font size."
msgstr "Tamaño de tipografía inválido."
+#~ msgid "Invalid action (anything goes but '/' or ':')."
+#~ msgstr "Acción Invalida (cualquier cosa va menos '/' o ':')."
+
+#~ msgid "Can't contain '/' or ':'"
+#~ msgstr "No puede contener '/' o ':'"
+
#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
#~ "identifier."
diff --git a/editor/translations/fa.po b/editor/translations/fa.po
index 7bcbeb15f0..8b7fdcbb79 100644
--- a/editor/translations/fa.po
+++ b/editor/translations/fa.po
@@ -4,6 +4,7 @@
# This file is distributed under the same license as the Godot source code.
#
# alabd14313 <alabd14313@yahoo.com>, 2016.
+# Dante Marshal <Marshal.Devilhunter@gmail.com>, 2018.
# hamed nasib <cghamed752@chmail.ir>, 2016.
# Hasan Hejdari Nasab <hsn6@openmailbox.org>, 2017.
# rezapouya <r.pouya@chmail.ir>, 2016.
@@ -12,15 +13,15 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2017-11-26 16:49+0000\n"
-"Last-Translator: sayyed hamed nasib <cghamed752@chmail.ir>\n"
+"PO-Revision-Date: 2018-04-29 05:39+0000\n"
+"Last-Translator: Dante Marshal <Marshal.Devilhunter@gmail.com>\n"
"Language-Team: Persian <https://hosted.weblate.org/projects/godot-engine/"
"godot/fa/>\n"
"Language: fa\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 2.18-dev\n"
+"X-Generator: Weblate 3.0-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -31,9 +32,8 @@ msgid "All Selection"
msgstr "همه‌ی انتخاب ها"
#: editor/animation_editor.cpp
-#, fuzzy
msgid "Anim Change Keyframe Time"
-msgstr "مقدار را در انیمیشن تغییر بده"
+msgstr "تغییر زمان فریم کلید در انیمیشن"
#: editor/animation_editor.cpp
msgid "Anim Change Transition"
@@ -44,9 +44,8 @@ msgid "Anim Change Transform"
msgstr "انتقال را در انیمیشن تغییر بده"
#: editor/animation_editor.cpp
-#, fuzzy
msgid "Anim Change Keyframe Value"
-msgstr "مقدار را در انیمیشن تغییر بده"
+msgstr "تغییر مقدار فریم کلید در انیمیشن"
#: editor/animation_editor.cpp
msgid "Anim Change Call"
@@ -54,52 +53,51 @@ msgstr "فراخوانی را در انیمیشن تغییر بده"
#: editor/animation_editor.cpp
msgid "Anim Add Track"
-msgstr ""
+msgstr "افزودن ترَک به انیمیشن"
#: editor/animation_editor.cpp
msgid "Anim Duplicate Keys"
-msgstr ""
+msgstr "تکرار کلید‌های انیمیشن"
#: editor/animation_editor.cpp
msgid "Move Anim Track Up"
-msgstr ""
+msgstr "انتقال ترک انیمشین به بالا"
#: editor/animation_editor.cpp
msgid "Move Anim Track Down"
-msgstr ""
+msgstr "انتقال ترک انیمشین به پایین"
#: editor/animation_editor.cpp
msgid "Remove Anim Track"
-msgstr ""
+msgstr "حذف ترک انیمشین"
#: editor/animation_editor.cpp
msgid "Set Transitions to:"
-msgstr ""
+msgstr "تنظیم گذار‌ها به :"
#: editor/animation_editor.cpp
msgid "Anim Track Rename"
-msgstr ""
+msgstr "تغییر نام ترک انیمشین"
#: editor/animation_editor.cpp
msgid "Anim Track Change Interpolation"
-msgstr ""
+msgstr "تغییر سبک الحاق ترک انیمیشن"
#: editor/animation_editor.cpp
msgid "Anim Track Change Value Mode"
-msgstr ""
+msgstr "تغییر حالت مقدار ترک انیمیشن"
#: editor/animation_editor.cpp
-#, fuzzy
msgid "Anim Track Change Wrap Mode"
-msgstr "مقدار را در انیمیشن تغییر بده"
+msgstr "تغییر حالت بسته شدن ترک انیمشین"
#: editor/animation_editor.cpp
msgid "Edit Node Curve"
-msgstr ""
+msgstr "ویرایش منحنی گره"
#: editor/animation_editor.cpp
msgid "Edit Selection Curve"
-msgstr ""
+msgstr "ویرایش منحنی انتخاب شده"
#: editor/animation_editor.cpp
msgid "Anim Delete Keys"
@@ -377,7 +375,6 @@ msgid "No Matches"
msgstr "تطبیقی ندارد"
#: editor/code_editor.cpp
-#, fuzzy
msgid "Replaced %d occurrence(s)."
msgstr "تعداد d% رخداد جایگزین شد."
@@ -430,6 +427,8 @@ msgid ""
"Target method not found! Specify a valid method or attach a script to target "
"Node."
msgstr ""
+"متد هدف پیدا نشد! لطفا یک متد صحیح مشخص کنید یا یک اسکریپت به گره هدف الحاق "
+"کنید."
#: editor/connections_dialog.cpp
msgid "Connect To Node:"
@@ -499,9 +498,8 @@ msgid "Connecting Signal:"
msgstr "اتصال سیگنال:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Disconnect '%s' from '%s'"
-msgstr "'s%' را به 's%' متصل کن"
+msgstr "'s%' را از 's%' جدا کن"
#: editor/connections_dialog.cpp
msgid "Connect.."
@@ -517,9 +515,8 @@ msgid "Signals"
msgstr "سیگنال‌ها"
#: editor/create_dialog.cpp
-#, fuzzy
msgid "Change %s Type"
-msgstr "تغییر نوع"
+msgstr "تغییر نوع %s"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -527,18 +524,17 @@ msgid "Change"
msgstr "تغییر بده"
#: editor/create_dialog.cpp
-#, fuzzy
msgid "Create New %s"
-msgstr "ساختن جدید"
+msgstr "ساختن %s جدید"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
-msgstr ""
+msgstr "برگزیده‌ها:"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
-msgstr ""
+msgstr "اخیر:"
#: editor/create_dialog.cpp editor/editor_node.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -640,8 +636,9 @@ msgstr ""
"آیا در هر صورت حذف شوند؟(بدون برگشت)"
#: editor/dependency_editor.cpp
+#, fuzzy
msgid "Cannot remove:"
-msgstr ""
+msgstr "ناتوانی در حذف :"
#: editor/dependency_editor.cpp
msgid "Error loading:"
@@ -697,80 +694,82 @@ msgstr "حذف کن"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
-msgstr ""
+msgstr "تغییر کلید دیکشنری"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Value"
-msgstr "تغییر ارزش دیکشنری"
+msgstr "تغییر مقدار دیکشنری"
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
-msgstr ""
+msgstr "با تشکر از سوی جامعه‌ی Godot!"
#: editor/editor_about.cpp
msgid "Thanks!"
-msgstr "تشکرات!"
+msgstr "با تشکر !"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
-msgstr ""
+msgstr "شرکت‌کنندگان در ساخت موتور Godot"
#: editor/editor_about.cpp
msgid "Project Founders"
-msgstr "برپا کننده های پروژه"
+msgstr "بنیان‌گذاران پروژه"
#: editor/editor_about.cpp
msgid "Lead Developer"
-msgstr ""
+msgstr "توسعه‌دهنده‌ی اصلی"
#: editor/editor_about.cpp
-#, fuzzy
msgid "Project Manager "
-msgstr "مدیر پروژه"
+msgstr "مدیر پروژه "
#: editor/editor_about.cpp
msgid "Developers"
-msgstr ""
+msgstr "توسعه دهندگان"
#: editor/editor_about.cpp
msgid "Authors"
msgstr "مؤلفان"
#: editor/editor_about.cpp
+#, fuzzy
msgid "Platinum Sponsors"
-msgstr ""
+msgstr "اسپانسر‌های درجه ۱"
#: editor/editor_about.cpp
+#, fuzzy
msgid "Gold Sponsors"
-msgstr ""
+msgstr "اسپانسر‌های درجه ۲"
#: editor/editor_about.cpp
+#, fuzzy
msgid "Mini Sponsors"
-msgstr ""
+msgstr "اسپانسر‌های دیگر"
#: editor/editor_about.cpp
msgid "Gold Donors"
-msgstr ""
+msgstr "اهداکنندگان طلایی"
#: editor/editor_about.cpp
msgid "Silver Donors"
-msgstr ""
+msgstr "اهداکنندگان نقره‌ای"
#: editor/editor_about.cpp
msgid "Bronze Donors"
-msgstr ""
+msgstr "اهداکنندگان برنزی"
#: editor/editor_about.cpp
msgid "Donors"
-msgstr ""
+msgstr "اهدا کنندگان"
#: editor/editor_about.cpp
msgid "License"
-msgstr ""
+msgstr "مجوز"
#: editor/editor_about.cpp
msgid "Thirdparty License"
-msgstr ""
+msgstr "مجوز‌های شخص ثالث"
#: editor/editor_about.cpp
msgid ""
@@ -1333,7 +1332,7 @@ msgstr ""
#: editor/editor_help.cpp
msgid "Description"
-msgstr "توضیح"
+msgstr "توضیحات"
#: editor/editor_help.cpp
msgid "Online Tutorials:"
@@ -1398,6 +1397,10 @@ msgstr "پاک کردن"
msgid "Clear Output"
msgstr "خروجی"
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr ""
@@ -2046,7 +2049,7 @@ msgstr "انجمن"
#: editor/editor_node.cpp
msgid "About"
-msgstr "معرفی"
+msgstr "درباره"
#: editor/editor_node.cpp
msgid "Play the project."
@@ -3646,6 +3649,14 @@ msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Origin"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Viewport"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr ""
@@ -3934,6 +3945,10 @@ msgid "Mesh has not surface to create outlines from!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr ""
@@ -5623,6 +5638,15 @@ msgid "Checked Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Radio Item"
+msgstr "افزودن مورد"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
@@ -6113,7 +6137,9 @@ msgid "Mouse Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6258,10 +6284,6 @@ msgid "Delete Item"
msgstr "حذف مورد"
#: editor/project_settings_editor.cpp
-msgid "Can't contain '/' or ':'"
-msgstr "نمی‌تواند شامل '/' یا ':' باشد"
-
-#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr "پیش از این وجود داشته است"
@@ -7340,6 +7362,10 @@ msgstr "ترجیحات"
msgid "Pick Distance:"
msgstr ""
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr ""
@@ -7582,14 +7608,16 @@ msgid "Sequence"
msgstr "دنباله"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
msgid "Switch"
-msgstr "گزینه"
+msgstr "سوییچ"
#: modules/visual_script/visual_script_editor.cpp
msgid "Iterator"
msgstr "تکرارکننده"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
msgid "While"
msgstr "تا زمانی که"
@@ -8049,12 +8077,22 @@ msgid "Path property must point to a valid Spatial node to work."
msgstr "دارایی Path باید به یک گره Particles2D معتبر اشاره کند تا کار کند."
#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
"فقط یک WorldEnvironment در هر صحنه (یا مجموعه ای از صحنه های نمونه‌گذاری شده) "
"مجاز است."
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8145,6 +8183,9 @@ msgstr "خطای بارگذاری قلم."
msgid "Invalid font size."
msgstr "اندازهٔ قلم نامعتبر."
+#~ msgid "Can't contain '/' or ':'"
+#~ msgstr "نمی‌تواند شامل '/' یا ':' باشد"
+
#~ msgid "Can't write file."
#~ msgstr "ناتوان در نوشتن پرونده."
diff --git a/editor/translations/fi.po b/editor/translations/fi.po
index efc69a02bb..139983464e 100644
--- a/editor/translations/fi.po
+++ b/editor/translations/fi.po
@@ -1437,6 +1437,10 @@ msgstr "Tyhjennä"
msgid "Clear Output"
msgstr "Tuloste"
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "Virhe tallennettaessa resurssia!"
@@ -3811,6 +3815,16 @@ msgid "Show Guides"
msgstr "Näytä apuviivat"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Origin"
+msgstr "Näytä origo"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport"
+msgstr "1 näyttöruutu"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "Valinta keskikohtaan"
@@ -4105,6 +4119,10 @@ msgid "Mesh has not surface to create outlines from!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "Ääriviivoja ei voitu luoda!"
@@ -5834,6 +5852,16 @@ msgid "Checked Item"
msgstr "Valittu"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Radio Item"
+msgstr "Lisää"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Checked Radio Item"
+msgstr "Valittu"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr "On"
@@ -6343,8 +6371,10 @@ msgid "Mouse Button"
msgstr "Hiiren painike"
#: editor/project_settings_editor.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
-msgstr "Virheellinen tapahtuma (muut käy, paitsi '/' tai ':')."
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
+msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
@@ -6490,11 +6520,6 @@ msgid "Delete Item"
msgstr "Poista syöte"
#: editor/project_settings_editor.cpp
-#, fuzzy
-msgid "Can't contain '/' or ':'"
-msgstr "Yhdistä Nodeen:"
-
-#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr "On jo olemassa"
@@ -7577,6 +7602,10 @@ msgstr "Näyttöruudun asetukset"
msgid "Pick Distance:"
msgstr "Poimi tile"
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr ""
@@ -8240,10 +8269,20 @@ msgid "Path property must point to a valid Spatial node to work."
msgstr ""
#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8339,6 +8378,13 @@ msgstr "Virhe fontin latauksessa."
msgid "Invalid font size."
msgstr "Virheellinen fonttikoko."
+#~ msgid "Invalid action (anything goes but '/' or ':')."
+#~ msgstr "Virheellinen tapahtuma (muut käy, paitsi '/' tai ':')."
+
+#, fuzzy
+#~ msgid "Can't contain '/' or ':'"
+#~ msgstr "Yhdistä Nodeen:"
+
#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
#~ "identifier."
diff --git a/editor/translations/fr.po b/editor/translations/fr.po
index d9fd96081f..56969fe974 100644
--- a/editor/translations/fr.po
+++ b/editor/translations/fr.po
@@ -3,7 +3,7 @@
# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
#
-# Antoine Carrier <ac.g392@gmail.com>, 2017.
+# Antoine Carrier <ac.g392@gmail.com>, 2017-2018.
# ARocherVj <a.rocher.vj@gmail.com>, 2017.
# Arthur Templé <tuturtemple@gmail.com>, 2018.
# Brice <bbric@free.fr>, 2016.
@@ -13,31 +13,36 @@
# finkiki <specialpopol@gmx.fr>, 2016.
# Gilles Roudiere <gilles.roudiere@gmail.com>, 2017-2018.
# Hugo Locurcio <hugo.l@openmailbox.org>, 2016-2018.
+# John Bernier <john.bp@unknit.net>, 2018.
# Kanabenki <lucien.menassol@gmail.com>, 2017.
-# keltwookie <keltwookie@protonmail.com>, 2017.
+# keltwookie <keltwookie@protonmail.com>, 2017-2018.
+# LL <lu.lecocq@free.fr>, 2018.
# Luc Stepniewski <lior@gradstein.info>, 2017.
# Marc <marc.gilleron@gmail.com>, 2016-2017.
# Nathan Lovato <nathan.lovato.art@gmail.com>, 2017.
# Nicolas <flaithotw@gmail.com>, 2017.
# Nicolas Lehuen <nicolas@lehuen.com>, 2016.
# Nobelix <noe.le.cam@laposte.net>, 2017.
-# Omicron <tritonic.dev@gmail.com>, 2016.
+# Omicron <tritonic.dev@gmail.com>, 2016, 2018.
# Onyx Steinheim <thevoxelmanonyx@gmail.com>, 2016.
# Przemyslaw Gasinski <gasinski.przemek@protonmail.ch>, 2017.
# rafeu <duchainer@gmail.com>, 2016-2017.
+# rawida <rawida@tempinbox.com>, 2018.
# Rémi Verschelde <rverschelde@gmail.com>, 2016-2017.
# Robin Arys <robinarys@hotmail.com>, 2017.
# Roger BR <drai_kin@hotmail.com>, 2016.
+# salty64 <cedric.arrabie@univ-pau.fr>, 2018.
# Thomas Baijot <thomasbaijot@gmail.com>, 2016.
-# Tommy Melançon-Roy <tommel1234@hotmail.com>, 2017.
-# Xananax <xananax@yelostudio.com>, 2017.
+# Tommy Melançon-Roy <tommel1234@hotmail.com>, 2017-2018.
+# Willow <theotimefd@aol.com>, 2018.
+# Xananax <xananax@yelostudio.com>, 2017-2018.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-02-24 02:36+0000\n"
-"Last-Translator: Cindy Dallaire <c.dallaire93@gmail.com>\n"
+"PO-Revision-Date: 2018-05-02 21:48+0000\n"
+"Last-Translator: Omicron <omicron666.dev@gmail.com>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot/fr/>\n"
"Language: fr\n"
@@ -45,7 +50,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 2.20-dev\n"
+"X-Generator: Weblate 3.0-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -61,7 +66,7 @@ msgstr "Changer l'heure de l'animation des images clés"
#: editor/animation_editor.cpp
msgid "Anim Change Transition"
-msgstr "Animation Changer la transition"
+msgstr "Transition du changement d'animation"
#: editor/animation_editor.cpp
msgid "Anim Change Transform"
@@ -832,7 +837,7 @@ msgstr "Paquetage installé avec succès !"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
-msgstr "Succès!"
+msgstr "Succès !"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -861,15 +866,15 @@ msgstr "Modifier le volume audio du bus"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
-msgstr "Basculer vers transport audio solo"
+msgstr "Activer/désactiver le mode solo pour le bus audio"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
-msgstr "Basculer vers désactivation de transport audio"
+msgstr "Activer/désactiver le mode muet pour le bus audio"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
-msgstr "Basculer vers effets de contournement de transport audio"
+msgstr "Activer/désactiver le contournement du bus audio"
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
@@ -897,11 +902,11 @@ msgstr "Solo"
#: editor/editor_audio_buses.cpp
msgid "Mute"
-msgstr "Assourdir"
+msgstr "Rendre muet"
#: editor/editor_audio_buses.cpp
msgid "Bypass"
-msgstr "Contournement"
+msgstr "Contourner"
#: editor/editor_audio_buses.cpp
msgid "Bus options"
@@ -1104,7 +1109,7 @@ msgstr "Mise à jour de la scène…"
#: editor/editor_data.cpp
msgid "[empty]"
-msgstr "(vide)"
+msgstr "[vide]"
#: editor/editor_data.cpp
msgid "[unsaved]"
@@ -1157,7 +1162,7 @@ msgstr "Le fichier existe, l'écraser ?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Select Current Folder"
-msgstr "Selectionner le dossier actuel"
+msgstr "Sélectionner le dossier courant"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
@@ -1227,7 +1232,7 @@ msgstr "Basculer les fichiers cachés"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
-msgstr "Basculer le favori"
+msgstr "Basculer l'état favori"
#: editor/editor_file_dialog.cpp
msgid "Toggle Mode"
@@ -1369,8 +1374,8 @@ msgid ""
"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
"url][/color]."
msgstr ""
-"Pas de tutoriels disponibles pour cette classe, vous pouvez [color=$color]"
-"[url=$url]en contribuer un[/url][/color] ou [color=$color][url=$url2]en "
+"Il n'y a pas de tutoriels disponibles pour cette classe, vous pouvez [color="
+"$color][url=$url]en créer un[/url][/color] ou [color=$color][url=$url2]en "
"demander un[/url][/color]."
#: editor/editor_help.cpp
@@ -1386,8 +1391,8 @@ msgid ""
"There is currently no description for this property. Please help us by "
"[color=$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-"Pas de description disponible pour cette propriété. [color=$color][url="
-"$url]Contribuez[/url][/color] pour nous aider!"
+"Il n'y a pas de description disponible pour cette propriété. Aidez-nous en "
+"[color=$color][url=$url]en créant[/url][/color] une !"
#: editor/editor_help.cpp
msgid "Methods"
@@ -1402,8 +1407,8 @@ msgid ""
"There is currently no description for this method. Please help us by [color="
"$color][url=$url]contributing one[/url][/color]!"
msgstr ""
-"Pas de description disponible pour cette méthode. [color=$color][url="
-"$url]Contribuez[/url][/color] pour nous aider!"
+"Il n'y a pas de description disponible pour cette méthode. Aidez-nous en "
+"[color=$color][url=$url]en créant[/url][/color] une !"
#: editor/editor_help.cpp
msgid "Search Text"
@@ -1428,6 +1433,10 @@ msgstr "Effacer"
msgid "Clear Output"
msgstr "Effacer la sortie"
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "Erreur d'enregistrement de la ressource !"
@@ -1459,7 +1468,7 @@ msgstr "Impossible d'ouvrir '%s'."
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
-msgstr "Erreur lors de l'analyse de '%s'."
+msgstr "Erreur lors de l'analyse syntaxique de '%s'."
#: editor/editor_node.cpp
msgid "Unexpected end of file '%s'."
@@ -1467,7 +1476,7 @@ msgstr "Fin de fichier inattendue '%s'."
#: editor/editor_node.cpp
msgid "Missing '%s' or its dependencies."
-msgstr "Fichier '%s' ou dépendances manquantes."
+msgstr "La scène '%s' ou ses dépendances sont introuvables."
#: editor/editor_node.cpp
msgid "Error while loading '%s'."
@@ -1539,10 +1548,10 @@ msgid ""
"Please read the documentation relevant to importing scenes to better "
"understand this workflow."
msgstr ""
-"Cette ressource appartient à une scène qui a été importée, elle n'est donc "
-"pas éditable.\n"
-"Veuillez lire la documentation concernant l'import de scènes afin de mieux "
-"comprendre son déroulement."
+"Cette ressource n'est pas éditable car elle appartient à une scène "
+"importée.\n"
+"Merci de lire la documentation concernant l'import des scènes pour en "
+"comprendre le processus."
#: editor/editor_node.cpp
msgid ""
@@ -1550,16 +1559,15 @@ msgid ""
"Changes to it will not be kept when saving the current scene."
msgstr ""
"Cette ressource appartient a une scène qui a été instanciée ou héritée.\n"
-"Ses changements ne seront pas retenus lors de la sauvegarde de la scène "
-"actuelle."
+"Ses modifications seront perdues lors de la sauvegarde de la scène actuelle."
#: editor/editor_node.cpp
msgid ""
"This resource was imported, so it's not editable. Change its settings in the "
"import panel and then re-import."
msgstr ""
-"Cette ressource a été importée, aucune modification n’est possible. Modifiez "
-"ses paramètres dans le menu d'importation et, ensuite, réimportez-la."
+"Cette ressource a été importée, elle n'est donc pas éditable. Modifiez ses "
+"paramètres dans le panneau d'importation et, ensuite, réimportez-la."
#: editor/editor_node.cpp
msgid ""
@@ -1569,9 +1577,9 @@ msgid ""
"understand this workflow."
msgstr ""
"Cette scène a été importée, les changements ne seront donc pas conservés.\n"
-"L'instancier ou en hériter permettra de faire ces changements\n"
+"L'instancier ou l'hériter permettra de faire ces changements.\n"
"Veuillez lire la documentation concernant l'importation des scènes afin de "
-"mieux comprendre ce déroulement."
+"mieux comprendre ce processus."
#: editor/editor_node.cpp
msgid ""
@@ -1579,17 +1587,18 @@ msgid ""
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
-"Ceci est un objet distant, les changements ne seront donc pas conservés.\n"
-"Veuillez lire la documentation concernant le débogage afin de mieux "
-"comprendre ce fonctionnement."
+"Ceci est un objet distant, les changements qui y sont faits ne seront pas "
+"sauvegardés.\n"
+"Merci de lire la section de la documentation portant sur le débogage pour "
+"mieux comprendre ce mécanisme."
#: editor/editor_node.cpp
msgid "Expand all properties"
-msgstr "Développer tout"
+msgstr "Développer toutes les propriétés"
#: editor/editor_node.cpp
msgid "Collapse all properties"
-msgstr "Réduire tout"
+msgstr "Réduire toutes les propriétés"
#: editor/editor_node.cpp
msgid "Copy Params"
@@ -1715,7 +1724,7 @@ msgstr "Exporter une bibliothèque de maillages"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
-msgstr "Cette opération ne peut être réalisée sans nœud racine."
+msgstr "Cette opération ne peut être réalisée sans noeud parent."
#: editor/editor_node.cpp
msgid "Export Tile Set"
@@ -1779,8 +1788,8 @@ msgid ""
"considered a bug. Please report."
msgstr ""
"Cette option est dépréciée. Les situations dans lesquelles un "
-"rafraîchissement doit être forcé sont désormais considérés comme bug. "
-"Veuillez le signaler."
+"rafraîchissement doit être forcé sont désormais considérées comme un bogue. "
+"Merci de le signaler."
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
@@ -1789,8 +1798,8 @@ msgstr "Choisir une scène principale"
#: editor/editor_node.cpp
msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr ""
-"Impossible d'activer le plugin depuis : '%s' la lecture de la configuration "
-"a échoué."
+"Impossible d'activer le greffon depuis : '%s' l’analyse syntaxique de la "
+"configuration a échoué."
#: editor/editor_node.cpp
msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
@@ -1845,7 +1854,7 @@ msgstr "La scène « %s » a des dépendences cassées :"
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
-msgstr "Retirer les scènes récentes"
+msgstr "Vider la liste des scènes récentes"
#: editor/editor_node.cpp
msgid "Save Layout"
@@ -1862,7 +1871,7 @@ msgstr "Par défaut"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
-msgstr "Basculer entre les onglets de scène"
+msgstr "Basculer entre onglets de scène"
#: editor/editor_node.cpp
msgid "%d more files or folders"
@@ -1886,7 +1895,7 @@ msgstr "Mode Sans Distraction"
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
-msgstr "Basculer vers mode sans-distraction."
+msgstr "Basculer en mode sans distraction."
#: editor/editor_node.cpp
msgid "Add a new scene."
@@ -2093,7 +2102,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Editor"
-msgstr "Editeur"
+msgstr "Éditeur"
#: editor/editor_node.cpp editor/settings_config_dialog.cpp
msgid "Editor Settings"
@@ -2105,7 +2114,7 @@ msgstr "Disposition de l'éditeur"
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
-msgstr "Basculer le mode plein écran"
+msgstr "Activer/Désactiver le plein écran"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
@@ -2240,7 +2249,7 @@ msgstr "Propriétés de l'objet."
#: editor/editor_node.cpp
msgid "Changes may be lost!"
-msgstr "Les changements risquent d’être perdus !"
+msgstr "Les modifications risquent d'être perdues !"
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
@@ -2309,7 +2318,7 @@ msgstr "Ouvrir éditeur 3D"
#: editor/editor_node.cpp
msgid "Open Script Editor"
-msgstr "Ouvrir éditeur de script"
+msgstr "Ouvrir l'éditeur de script"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
@@ -2317,11 +2326,11 @@ msgstr "Ouvrir bibliothèque de ressource"
#: editor/editor_node.cpp
msgid "Open the next Editor"
-msgstr "Ouvrir éditeur suivant"
+msgstr "Ouvrir l'éditeur suivant"
#: editor/editor_node.cpp
msgid "Open the previous Editor"
-msgstr "Ouvrir éditeur précédant"
+msgstr "Ouvrir l'éditeur précédant"
#: editor/editor_plugin.cpp
msgid "Creating Mesh Previews"
@@ -2390,7 +2399,7 @@ msgstr "Inclusif"
#: editor/editor_profiler.cpp
msgid "Self"
-msgstr "Soi"
+msgstr "Self"
#: editor/editor_profiler.cpp
msgid "Frame #:"
@@ -2398,7 +2407,7 @@ msgstr "Frame # :"
#: editor/editor_profiler.cpp
msgid "Time"
-msgstr "Temps :"
+msgstr "Temps"
#: editor/editor_profiler.cpp
msgid "Calls"
@@ -2442,7 +2451,7 @@ msgstr "Avez-vous oublié la méthode « _run » ?"
#: editor/editor_settings.cpp
msgid "Default (Same as Editor)"
-msgstr "Par défaut (même que l'éditeur)"
+msgstr "Par défaut (le même que l'éditeur)"
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
@@ -2517,9 +2526,8 @@ msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""
-"Aucun lien de téléchargement n'a été trouvé pour cette version. Le "
-"téléchargement direct est uniquement disponible pour les versions "
-"officielles."
+"Aucun lien de téléchargement trouvé pour cette version. Le téléchargement "
+"direct est uniquement disponible pour les versions officielles."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -2539,7 +2547,7 @@ msgstr "Pas de réponse."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Request Failed."
-msgstr "Requête échouée."
+msgstr "Échec de la requête."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -2645,7 +2653,9 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '%s' as it has not been found in the file system!"
-msgstr "Impossible d'accédez à '%s' car celui-ci n'a pas été trouvé !"
+msgstr ""
+"Impossible d'accédez à '%s' car celui-ci n'existe pas dans le système de "
+"fichiers !"
#: editor/filesystem_dock.cpp
msgid "View items as a grid of thumbnails"
@@ -2683,11 +2693,11 @@ msgstr "Impossible de mettre à jour les dépendences :"
#: editor/filesystem_dock.cpp
msgid "No name provided"
-msgstr "Aucun nom fourni"
+msgstr "Aucun nom renseigné"
#: editor/filesystem_dock.cpp
msgid "Provided name contains invalid characters"
-msgstr "Le nom fourni contient des caractères invalides"
+msgstr "Le nom renseigné contient des caractères invalides"
#: editor/filesystem_dock.cpp
msgid "No name provided."
@@ -3093,7 +3103,7 @@ msgstr "Lecture automatique au chargement"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Edit Target Blend Times"
-msgstr "Modifier les temps de mélange des cibles"
+msgstr "Modifier les temps de mélange de la cible"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation Tools"
@@ -3141,7 +3151,7 @@ msgstr "3 étapes"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
-msgstr "seul les différence"
+msgstr "Différences seules"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
@@ -3466,7 +3476,7 @@ msgstr "Officiel"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
-msgstr "En test"
+msgstr "Tester"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -3558,11 +3568,11 @@ msgstr "créer un nouveau guide horizontal"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Remove horizontal guide"
-msgstr "Créer un nouveau guide horizontal"
+msgstr "Supprimer le guide horizontal"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Create new horizontal and vertical guides"
-msgstr "Créer des nouveaux guides horizontaux et verticaux"
+msgstr "Créer de nouveaux guides horizontaux et verticaux"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Edit IK Chain"
@@ -3637,7 +3647,7 @@ msgstr "Mode navigation"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Toggles snapping"
-msgstr "Active le magnétisme"
+msgstr "Activer/Désactiver le magnétisme de grille"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Snap"
@@ -3645,7 +3655,7 @@ msgstr "Aligner sur la grille"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snapping options"
-msgstr "Options de magnétisme"
+msgstr "Options du magnétisme"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to grid"
@@ -3657,7 +3667,7 @@ msgstr "Rotation alignée"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Configure Snap..."
-msgstr "Configurer la grille…"
+msgstr "Configurer le magnétisme…"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap Relative"
@@ -3669,7 +3679,7 @@ msgstr "Aligner au pixel près"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Smart snapping"
-msgstr "Alignement intelligent"
+msgstr "Magnétisme intelligent"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to parent"
@@ -3677,15 +3687,15 @@ msgstr "Aimanter au parent"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to node anchor"
-msgstr "Accrocher à l'ancre du noeud"
+msgstr "Accrocher à l'ancre du nœud"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to node sides"
-msgstr "Accrocher aux flancs du noeud"
+msgstr "Accrocher aux flancs du nœud"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
-msgstr "Accrocher aux autres noeuds"
+msgstr "Accrocher aux autres nœuds"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to guides"
@@ -3752,6 +3762,16 @@ msgid "Show Guides"
msgstr "Montrer les guides"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Origin"
+msgstr "Afficher l'origine"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport"
+msgstr "1 vue"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "Centrer sur la sélection"
@@ -4041,6 +4061,10 @@ msgstr ""
"Le maillage n'a pas de surfaces où des contours pourraient être créées !"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "Impossible de créer le contour !"
@@ -4219,7 +4243,7 @@ msgstr "Calcul de la taille de la grille..."
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
-msgstr "Création de la heightmap…"
+msgstr "Création du champ de hauteur…"
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Marking walkable triangles..."
@@ -4227,7 +4251,7 @@ msgstr "Marquage des triangles parcourables..."
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
-msgstr "Construction d'une heightmap compacte..."
+msgstr "Construction d'un champ de hauteur compact..."
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
@@ -4734,7 +4758,7 @@ msgstr "Lancer"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
-msgstr "Basculer vers le panneau de scripts"
+msgstr "Afficher/Cacher la panneau des scripts"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -4769,7 +4793,7 @@ msgstr "Garder le débogueur ouvert"
#: editor/plugins/script_editor_plugin.cpp
msgid "Debug with external editor"
-msgstr "Deboguer avec un éditeur externe"
+msgstr "Déboguer avec un éditeur externe"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation"
@@ -4912,7 +4936,7 @@ msgstr "Convertir indentations en espaces"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
-msgstr "Convertir indentations en espaces"
+msgstr "Convertir les indentations en tabulations"
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
@@ -4997,7 +5021,7 @@ msgstr "Modifier un opérateur RVB"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
-msgstr "Basculer seulement la rotation"
+msgstr "Basculer en mode rotation seule"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
@@ -5165,7 +5189,7 @@ msgstr "Vertex"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "FPS"
-msgstr "Images par secondes"
+msgstr "IPS"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
@@ -5405,7 +5429,7 @@ msgstr "Outil échelle"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
-msgstr "Activer mode vue libre"
+msgstr "Basculer en vue libre"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform"
@@ -5578,7 +5602,7 @@ msgstr "Insérer vide (après)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (Before)"
-msgstr "Déplacer avant"
+msgstr "Déplacer (Avant)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Move (After)"
@@ -5674,7 +5698,7 @@ msgstr "Éditer le thème..."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme editing menu."
-msgstr "Menu d'édition des thèmes..."
+msgstr "Menu d'édition des thèmes."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
@@ -5694,7 +5718,7 @@ msgstr "Créer un nouveau modèle d'éditeur"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create From Current Editor Theme"
-msgstr "Créer à partir du thème éditeur actuel"
+msgstr "Créer à partir du thème actuel de l'éditeur"
#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio1"
@@ -5717,6 +5741,16 @@ msgid "Checked Item"
msgstr "Item coché"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Radio Item"
+msgstr "Ajouter un item"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Checked Radio Item"
+msgstr "Item coché"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr "Possède"
@@ -5877,21 +5911,24 @@ msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings."
msgstr ""
+"Sélectionne une ressource à utiliser comme icône, celle-ci sera aussi "
+"utilisée sur les liaisons autotile invalides."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"LMB: set bit on.\n"
"RMB: set bit off."
msgstr ""
+"Clic gauche : Activer\n"
+"Clic droit : Désactiver"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Select current edited sub-tile."
-msgstr "Enregistrer la ressource actuellement modifiée."
+msgstr "Enregistrer la ressource en cours de modification."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select sub-tile to change its priority."
-msgstr ""
+msgstr "Sélectionner une sous-case pour changer sa priorité."
#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
@@ -5899,7 +5936,7 @@ msgstr "Annuler"
#: editor/project_export.cpp
msgid "Runnable"
-msgstr "Activable"
+msgstr "Exécutable"
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
@@ -5961,7 +5998,7 @@ msgstr ""
#: editor/project_export.cpp
msgid "Patches"
-msgstr "Patches"
+msgstr "Patchs"
#: editor/project_export.cpp
msgid "Make Patch"
@@ -6004,16 +6041,14 @@ msgid "Please choose a 'project.godot' file."
msgstr "Veuillez choisir un fichier 'project.godot'."
#: editor/project_manager.cpp
-#, fuzzy
msgid "Please choose an empty folder."
-msgstr "Veuillez choisir un fichier 'project.godot'."
+msgstr "Veuillez choisir un dossier vide."
#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Projet importé"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Couldn't create folder."
msgstr "Impossible de créer le dossier."
@@ -6030,12 +6065,12 @@ msgid "Invalid project path (changed anything?)."
msgstr "Chemin de projet non valide (avez-vous changé quelque chose ?)."
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
-"Impossible de modifier le fichier project.godot dans le chemin du projet."
+"Impossible de charger le fichier project.godot dans le chemin du projet "
+"(erreur %d). Le fichier est manquant ou corrompu."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
@@ -6063,27 +6098,24 @@ msgid "Import Existing Project"
msgstr "Importer un projet existant"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Import & Edit"
-msgstr "Importer et ouvrir"
+msgstr "Importer et Modifier"
#: editor/project_manager.cpp
msgid "Create New Project"
msgstr "Créer un nouveau projet"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Create & Edit"
-msgstr "Créer Émetteur"
+msgstr "Créer et ouvrir"
#: editor/project_manager.cpp
msgid "Install Project:"
msgstr "Installer projet :"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Install & Edit"
-msgstr "Installer"
+msgstr "Installer et ouvrir"
#: editor/project_manager.cpp
msgid "Project Name:"
@@ -6219,8 +6251,10 @@ msgid "Mouse Button"
msgstr "Bouton de souris"
#: editor/project_settings_editor.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
-msgstr "Action invalide (tout passe, sauf « / » ou « : »)."
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
+msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
@@ -6303,9 +6337,8 @@ msgid "Joypad Button Index:"
msgstr "Index de bouton de la manette de jeu :"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Erase Input Action"
-msgstr "Effacer l'événement d'action d'entrée"
+msgstr "Effacer l'action d'entrée"
#: editor/project_settings_editor.cpp
msgid "Erase Input Action Event"
@@ -6348,9 +6381,8 @@ msgid "Add Global Property"
msgstr "Ajouter une propriété globale"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Select a setting item first!"
-msgstr "Choisissez d'abord un élément de réglage !"
+msgstr "Sélectionnez d'abord un élément à configurer !"
#: editor/project_settings_editor.cpp
msgid "No property '%s' exists."
@@ -6365,10 +6397,6 @@ msgid "Delete Item"
msgstr "Supprimer élément"
#: editor/project_settings_editor.cpp
-msgid "Can't contain '/' or ':'"
-msgstr "Ne peut pas contenir de '/' ou ':'"
-
-#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr "Existe déjà"
@@ -6589,9 +6617,8 @@ msgid "On"
msgstr "Activé"
#: editor/property_editor.cpp
-#, fuzzy
msgid "[Empty]"
-msgstr "Ajouter vide"
+msgstr "[Vide]"
#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
msgid "Set"
@@ -6685,7 +6712,7 @@ msgstr "Instancier scène(s)"
#: editor/scene_tree_dock.cpp
msgid "This operation can't be done on the tree root."
-msgstr "Cette opération ne peut être réalisée sur la racine de l'arbre."
+msgstr "Cette opération ne peut être réalisée sur la racine de l'arborescence."
#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
@@ -6760,7 +6787,6 @@ msgid "Error duplicating scene to save it."
msgstr "Erreur de duplication de la scène afin de l'enregistrer."
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Sub-Resources"
msgstr "Ressources secondaires :"
@@ -6907,7 +6933,7 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
-msgstr "Basculer visibilité"
+msgstr "Basculer la visibilité"
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
@@ -7056,7 +7082,7 @@ msgstr "Fonction :"
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
msgstr ""
-"Chosissez un ou plusieurs éléments dans la liste pour afficher le graphique."
+"Sélectionnez un ou plusieurs éléments de la liste pour afficher le graphique."
#: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp
msgid "Errors"
@@ -7067,9 +7093,8 @@ msgid "Child Process Connected"
msgstr "Processus enfant connecté"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Copy Error"
-msgstr "Erreurs de chargement"
+msgstr "Erreurs de copie"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
@@ -7224,47 +7249,40 @@ msgid "Select dependencies of the library for this entry"
msgstr "Sélectionnez les dépendances de la librairie pour cette entrée"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
-#, fuzzy
msgid "Remove current entry"
-msgstr "Supprimer point de courbe"
+msgstr "Supprimer l’entrée"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
msgstr "Double-cliquez pour créer une nouvelle entrée"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
-#, fuzzy
msgid "Platform:"
-msgstr "Platform:"
+msgstr "Plateforme :"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
-#, fuzzy
msgid "Platform"
-msgstr "Copier vers la plate-forme…"
+msgstr "Plateforme"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
-#, fuzzy
msgid "Dynamic Library"
-msgstr "Bibliothèque"
+msgstr "Bibliothèque dynamique"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
-#, fuzzy
msgid "Add an architecture entry"
-msgstr "Ajouter une entrée architecturale"
+msgstr "Ajouter une entrée architecture"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
-#, fuzzy
msgid "GDNativeLibrary"
-msgstr "GDNative"
+msgstr "GDNativeLibrary"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Library"
msgstr "Bibliothèque"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-#, fuzzy
msgid "Status"
-msgstr "État :"
+msgstr "État"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
@@ -7326,25 +7344,22 @@ msgid "Object can't provide a length."
msgstr "L'objet ne peut fournir une longueur."
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Next Plane"
-msgstr "Onglet suivant"
+msgstr "Plan suivant"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Previous Plane"
-msgstr "Onglet precedent"
+msgstr "Plan précédent"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
-msgstr "Onglet :"
+msgstr "Plan :"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
msgstr "Étage suivant"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Previous Floor"
msgstr "Onglet précédent"
@@ -7444,34 +7459,33 @@ msgstr "Paramètres GridMap"
msgid "Pick Distance:"
msgstr "Choisissez distance :"
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
#: modules/mono/editor/godotsharp_editor.cpp
-#, fuzzy
msgid "Generating solution..."
-msgstr "Création des coutours..."
+msgstr "Génération de la solution en cours..."
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating C# project..."
msgstr "Création du projet C# ..."
#: modules/mono/editor/godotsharp_editor.cpp
-#, fuzzy
msgid "Failed to create solution."
-msgstr "Impossible de créer le contour !"
+msgstr "Impossible de créer la solution."
#: modules/mono/editor/godotsharp_editor.cpp
-#, fuzzy
msgid "Failed to save solution."
-msgstr "Impossible de charger la ressource."
+msgstr "Impossible de sauvegarder la solution."
#: modules/mono/editor/godotsharp_editor.cpp
-#, fuzzy
msgid "Done"
msgstr "C'est fait !"
#: modules/mono/editor/godotsharp_editor.cpp
-#, fuzzy
msgid "Failed to create C# project."
-msgstr "Impossible de charger la ressource."
+msgstr "Impossible de créer le projet C#."
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Mono"
@@ -7482,27 +7496,24 @@ msgid "About C# support"
msgstr "À propos du support C#"
#: modules/mono/editor/godotsharp_editor.cpp
-#, fuzzy
msgid "Create C# solution"
-msgstr "Créer le contour"
+msgstr "Créer la solution C#"
#: modules/mono/editor/mono_bottom_panel.cpp
msgid "Builds"
msgstr "Constructions"
#: modules/mono/editor/mono_bottom_panel.cpp
-#, fuzzy
msgid "Build Project"
-msgstr "Projet"
+msgstr "Compiler le projet"
#: modules/mono/editor/mono_bottom_panel.cpp
-#, fuzzy
msgid "Warnings"
-msgstr "Avertissement"
+msgstr "Avertissements"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
-msgstr ""
+msgstr "Fin de la trace d'appel (stack trace) intrinsèque"
#: modules/visual_script/visual_script.cpp
msgid ""
@@ -7865,34 +7876,28 @@ msgid "Run exported HTML in the system's default browser."
msgstr "Exécutez le HTML exporté dans le navigateur par défaut du système."
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not write file:"
-msgstr "Impossible d'écrire le fichier:\n"
+msgstr "Impossible d'écrire le fichier :"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not open template for export:"
-msgstr "Impossible d'ouvrir le modèle pour exportation:\n"
+msgstr "Impossible d'ouvrir le modèle pour exportation :"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Invalid export template:"
-msgstr "Modèle d'exportation non valide :\n"
+msgstr "Modèle d'exportation non valide :"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not read custom HTML shell:"
-msgstr "Impossible de lire le shell HTML :\n"
+msgstr "Impossible de lire le shell HTML personnalisé :"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Could not read boot splash image file:"
-msgstr "Impossible de lire l'image de démarrage :\n"
+msgstr "Impossible de lire l'image de démarrage :"
#: platform/javascript/export/export.cpp
-#, fuzzy
msgid "Using default boot splash image."
-msgstr "Impossible de lire l'image de démarrage :\n"
+msgstr "Impossible de lire l'image de démarrage."
#: scene/2d/animated_sprite.cpp
msgid ""
@@ -7916,6 +7921,9 @@ msgid ""
"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
"define its shape."
msgstr ""
+"Ce nœud n'a aucune forme enfant, et ne peut donc interagir avec l'espace.\n"
+"Considérez ajouter un nœud enfant CollisionShape2D ou un CollisionPolygon2D "
+"pour définir sa forme."
#: scene/2d/collision_polygon_2d.cpp
msgid ""
@@ -8066,30 +8074,27 @@ msgstr "ARVROrigin requiert un nœud enfant ARVRCamera"
#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
-msgstr ""
+msgstr "%d%%"
#: scene/3d/baked_lightmap.cpp
msgid "(Time Left: %d:%02d s)"
-msgstr ""
+msgstr "(Temps restant: %d:%02d s)"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Plotting Meshes: "
-msgstr "Tracer les maillages"
+msgstr "Tracer les maillages : "
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Plotting Lights:"
-msgstr "Tracer les maillages"
+msgstr "Tracer les lumières :"
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
msgid "Finishing Plot"
msgstr "Finalisation du tracer"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "Lighting Meshes: "
-msgstr "Tracer les maillages"
+msgstr "Tracer les maillages : "
#: scene/3d/collision_object.cpp
msgid ""
@@ -8097,6 +8102,9 @@ msgid ""
"Consider adding CollisionShape or CollisionPolygon children nodes to define "
"its shape."
msgstr ""
+"Ce nœud n'a aucune forme enfant, il ne peut donc interagir avec l'espace.\n"
+"Considérez ajouter un nœud enfant CollisionShape ou CollisionPolygon pour "
+"définir sa forme."
#: scene/3d/collision_polygon.cpp
msgid ""
@@ -8169,12 +8177,22 @@ msgstr ""
"La propriété Path doit pointer vers un nœud Spatial valide pour fonctionner."
#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
"Seul un WorldEnvironnement ne peut être utilisé par scène (ou ensemble de "
"scènes instanciées)."
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8188,8 +8206,8 @@ msgid ""
"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
"it as a child of a VehicleBody."
msgstr ""
-"VehicleWheel ajoute un système de roues à un VehicleBody. Veuillez "
-"l'utiliser en tant qu'enfant d'un VehicleBody."
+"VehicleWheel permet de fournir un système de roue à un VehicleBody. Merci de "
+"l'utiliser comme enfant d'un VehicleBody."
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
@@ -8209,7 +8227,7 @@ msgstr "Veuillez confirmer…"
#: scene/gui/file_dialog.cpp
msgid "Select this Folder"
-msgstr "Sélectionnez ce dossier"
+msgstr "Sélectionner ce dossier"
#: scene/gui/popup.cpp
msgid ""
@@ -8237,13 +8255,12 @@ msgid "(Other)"
msgstr "(Autre)"
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
"L'environnement par défaut spécifié dans les réglages du projet (Rendu -> "
-"Viewport -> Environnement par défaut) ne peut pas être chargé."
+"Environnement -> Environnement par défaut) ne peut pas être chargé."
#: scene/main/viewport.cpp
msgid ""
@@ -8273,6 +8290,12 @@ msgstr "Erreur lors du chargement de la police."
msgid "Invalid font size."
msgstr "Taille de police invalide."
+#~ msgid "Invalid action (anything goes but '/' or ':')."
+#~ msgstr "Action invalide (tout passe, sauf « / » ou « : »)."
+
+#~ msgid "Can't contain '/' or ':'"
+#~ msgstr "Ne peut pas contenir de '/' ou ':'"
+
#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
#~ "identifier."
diff --git a/editor/translations/he.po b/editor/translations/he.po
index a5f727b8ee..ee0a66cec1 100644
--- a/editor/translations/he.po
+++ b/editor/translations/he.po
@@ -3,6 +3,7 @@
# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
#
+# Daniel <lorddaniel09@gmail.com>, 2018.
# Ben Golan <golanben4@gmail.com>, 2017.
# Luc Stepniewski <lior@gradstein.info>, 2017.
# Yaron Shahrabani <sh.yaron@gmail.com>, 2018.
@@ -10,8 +11,8 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-02-22 12:37+0000\n"
-"Last-Translator: Yaron Shahrabani <sh.yaron@gmail.com>\n"
+"PO-Revision-Date: 2018-04-18 16:38+0000\n"
+"Last-Translator: Daniel <lorddaniel09@gmail.com>\n"
"Language-Team: Hebrew <https://hosted.weblate.org/projects/godot-engine/"
"godot/he/>\n"
"Language: he\n"
@@ -19,7 +20,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=4; plural=(n == 1) ? 0 : ((n == 2) ? 1 : ((n > 10 && "
"n % 10 == 0) ? 2 : 3));\n"
-"X-Generator: Weblate 2.20-dev\n"
+"X-Generator: Weblate 3.0-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -31,19 +32,19 @@ msgstr "כל הבחירה"
#: editor/animation_editor.cpp
msgid "Anim Change Keyframe Time"
-msgstr ""
+msgstr "שינוי זמן פריים-מפתח אנימציה"
#: editor/animation_editor.cpp
msgid "Anim Change Transition"
-msgstr ""
+msgstr "שינוי מיקום אנימציה"
#: editor/animation_editor.cpp
msgid "Anim Change Transform"
-msgstr ""
+msgstr "שינוי מיקום אנימציה"
#: editor/animation_editor.cpp
msgid "Anim Change Keyframe Value"
-msgstr ""
+msgstr "שינוי ערך פריים-מפתח אנימציה"
#: editor/animation_editor.cpp
msgid "Anim Change Call"
@@ -1373,6 +1374,10 @@ msgstr "מחיקה"
msgid "Clear Output"
msgstr "מחיקת הפלט"
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "שגיאה בשמירת המשאב!"
@@ -3603,6 +3608,14 @@ msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Origin"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Viewport"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr ""
@@ -3888,6 +3901,10 @@ msgid "Mesh has not surface to create outlines from!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr ""
@@ -4658,7 +4675,7 @@ msgstr "שמירה מחדש"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
-msgstr "מנפה שגיאות"
+msgstr "ניפוי שגיאות"
#: editor/plugins/script_editor_plugin.cpp
msgid ""
@@ -5391,7 +5408,7 @@ msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations"
-msgstr "הנפשות"
+msgstr "אנימציות"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
@@ -5554,6 +5571,14 @@ msgid "Checked Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
@@ -5963,6 +5988,8 @@ msgid ""
"Language changed.\n"
"The UI will update next time the editor or project manager starts."
msgstr ""
+"השפה הוחלפה.\n"
+"מנשק המשתמש יתעדכן בפעם הבאה שהעורך או מנהל המיזמים מתחיל."
#: editor/project_manager.cpp
msgid ""
@@ -5972,11 +5999,11 @@ msgstr ""
#: editor/project_manager.cpp
msgid "Project Manager"
-msgstr ""
+msgstr "מנהל המיזמים"
#: editor/project_manager.cpp
msgid "Project List"
-msgstr ""
+msgstr "רשימת המיזמים"
#: editor/project_manager.cpp
msgid "Scan"
@@ -5984,27 +6011,27 @@ msgstr ""
#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
-msgstr ""
+msgstr "נא לבחור תיקייה לסריקה"
#: editor/project_manager.cpp
msgid "New Project"
-msgstr ""
+msgstr "מיזם חדש"
#: editor/project_manager.cpp
msgid "Templates"
-msgstr ""
+msgstr "תבניות"
#: editor/project_manager.cpp
msgid "Exit"
-msgstr ""
+msgstr "יציאה"
#: editor/project_manager.cpp
msgid "Restart Now"
-msgstr ""
+msgstr "להפעיל מחדש כעת"
#: editor/project_manager.cpp
msgid "Can't run project"
-msgstr ""
+msgstr "לא ניתן להריץ מיזם"
#: editor/project_manager.cpp
msgid ""
@@ -6014,7 +6041,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Key "
-msgstr ""
+msgstr "מקש "
#: editor/project_settings_editor.cpp
msgid "Joy Button"
@@ -6026,15 +6053,17 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Mouse Button"
-msgstr ""
+msgstr "כפתור עכבר"
#: editor/project_settings_editor.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
-msgstr ""
+msgstr "הפעולה ‚%s’ כבר קיימת!"
#: editor/project_settings_editor.cpp
msgid "Rename Input Action Event"
@@ -6058,47 +6087,47 @@ msgstr ""
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Press a Key.."
-msgstr ""
+msgstr "נא ללחוץ על מקש…"
#: editor/project_settings_editor.cpp
msgid "Mouse Button Index:"
-msgstr ""
+msgstr "מפתח כפתורי עכבר:"
#: editor/project_settings_editor.cpp
msgid "Left Button"
-msgstr ""
+msgstr "כפתור שמאלי"
#: editor/project_settings_editor.cpp
msgid "Right Button"
-msgstr ""
+msgstr "כפתור ימני"
#: editor/project_settings_editor.cpp
msgid "Middle Button"
-msgstr ""
+msgstr "כפתור אמצעי"
#: editor/project_settings_editor.cpp
msgid "Wheel Up Button"
-msgstr ""
+msgstr "כפתור גלגלת למעלה"
#: editor/project_settings_editor.cpp
msgid "Wheel Down Button"
-msgstr ""
+msgstr "כפתור גלגלת למטה"
#: editor/project_settings_editor.cpp
msgid "Button 6"
-msgstr ""
+msgstr "כפתור 6"
#: editor/project_settings_editor.cpp
msgid "Button 7"
-msgstr ""
+msgstr "כפתור 7"
#: editor/project_settings_editor.cpp
msgid "Button 8"
-msgstr ""
+msgstr "כפתור 8"
#: editor/project_settings_editor.cpp
msgid "Button 9"
-msgstr ""
+msgstr "כפתור 9"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
@@ -6122,47 +6151,47 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Add Event"
-msgstr ""
+msgstr "הוספת אירוע"
#: editor/project_settings_editor.cpp
msgid "Device"
-msgstr ""
+msgstr "התקן"
#: editor/project_settings_editor.cpp
msgid "Button"
-msgstr ""
+msgstr "כפתור"
#: editor/project_settings_editor.cpp
msgid "Left Button."
-msgstr ""
+msgstr "כפתור שמאלי."
#: editor/project_settings_editor.cpp
msgid "Right Button."
-msgstr ""
+msgstr "כפתור ימני."
#: editor/project_settings_editor.cpp
msgid "Middle Button."
-msgstr ""
+msgstr "כפתור אמצעי."
#: editor/project_settings_editor.cpp
msgid "Wheel Up."
-msgstr ""
+msgstr "גלגלת למעלה."
#: editor/project_settings_editor.cpp
msgid "Wheel Down."
-msgstr ""
+msgstr "גלגלת למטה."
#: editor/project_settings_editor.cpp
msgid "Add Global Property"
-msgstr ""
+msgstr "הוספת מאפיין גלובלי"
#: editor/project_settings_editor.cpp
msgid "Select a setting item first!"
-msgstr ""
+msgstr "יש לבחור פריט הגדרה קודם כל!"
#: editor/project_settings_editor.cpp
msgid "No property '%s' exists."
-msgstr ""
+msgstr "לא קיים מאפיין ‚%s’."
#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
@@ -6170,11 +6199,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Delete Item"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
-msgid "Can't contain '/' or ':'"
-msgstr ""
+msgstr "מחיקת פריט"
#: editor/project_settings_editor.cpp
msgid "Already existing"
@@ -7100,14 +7125,12 @@ msgid "Object can't provide a length."
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Next Plane"
-msgstr "הלשונית הבאה"
+msgstr "המישור הבא"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Previous Plane"
-msgstr "הלשונית הקודמת"
+msgstr "המישור הקודם"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
@@ -7217,6 +7240,10 @@ msgstr ""
msgid "Pick Distance:"
msgstr "בחירת מרחק:"
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr "הפתרון נוצר…"
@@ -7665,7 +7692,7 @@ msgstr ""
#: scene/2d/collision_polygon_2d.cpp
msgid "An empty CollisionPolygon2D has no effect on collision."
-msgstr ""
+msgstr "ל־CollisionPolygon2D ריק אין השפעה על התנגשות."
#: scene/2d/collision_shape_2d.cpp
msgid ""
@@ -7774,7 +7801,7 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
msgid "(Time Left: %d:%02d s)"
-msgstr ""
+msgstr "(זמן שנותר: %d:%02d שנ׳)"
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
@@ -7854,10 +7881,20 @@ msgid "Path property must point to a valid Spatial node to work."
msgstr ""
#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -7872,11 +7909,11 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
-msgstr ""
+msgstr "מצב גולמי"
#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
-msgstr ""
+msgstr "הוספת הצבע הנוכחי כערכה"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -7884,11 +7921,11 @@ msgstr ""
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
-msgstr ""
+msgstr "נא לאמת…"
#: scene/gui/file_dialog.cpp
msgid "Select this Folder"
-msgstr ""
+msgstr "בחירת התיקייה"
#: scene/gui/popup.cpp
msgid ""
@@ -7906,7 +7943,7 @@ msgstr ""
#: scene/gui/tree.cpp
msgid "(Other)"
-msgstr ""
+msgstr "(אחר)"
#: scene/main/scene_tree.cpp
msgid ""
diff --git a/editor/translations/hi.po b/editor/translations/hi.po
index cba5b3059b..e017935860 100644
--- a/editor/translations/hi.po
+++ b/editor/translations/hi.po
@@ -1412,6 +1412,10 @@ msgstr ""
msgid "Clear Output"
msgstr ""
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr ""
@@ -3639,6 +3643,14 @@ msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Origin"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Viewport"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr ""
@@ -3924,6 +3936,10 @@ msgid "Mesh has not surface to create outlines from!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr ""
@@ -5586,6 +5602,14 @@ msgid "Checked Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
@@ -6063,7 +6087,9 @@ msgid "Mouse Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6207,10 +6233,6 @@ msgid "Delete Item"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Can't contain '/' or ':'"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -7250,6 +7272,10 @@ msgstr ""
msgid "Pick Distance:"
msgstr ""
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr ""
@@ -7887,10 +7913,20 @@ msgid "Path property must point to a valid Spatial node to work."
msgstr ""
#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
diff --git a/editor/translations/hu.po b/editor/translations/hu.po
index 3b728caafc..b6151574e9 100644
--- a/editor/translations/hu.po
+++ b/editor/translations/hu.po
@@ -4,14 +4,14 @@
# This file is distributed under the same license as the Godot source code.
#
# Nagy Lajos <neutron9707@gmail.com>, 2017.
-# Sandor Domokos <sandor.domokos@gmail.com>, 2017.
+# Sandor Domokos <sandor.domokos@gmail.com>, 2017-2018.
# Varga Dániel <danikah.danikah@gmail.com>, 2016-2018.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-02-24 12:37+0000\n"
-"Last-Translator: Varga Dániel <danikah.danikah@gmail.com>\n"
+"PO-Revision-Date: 2018-04-03 06:36+0000\n"
+"Last-Translator: Sandor Domokos <sandor.domokos@gmail.com>\n"
"Language-Team: Hungarian <https://hosted.weblate.org/projects/godot-engine/"
"godot/hu/>\n"
"Language: hu\n"
@@ -26,47 +26,47 @@ msgstr "Tiltva"
#: editor/animation_editor.cpp
msgid "All Selection"
-msgstr "Minden Kiválasztás"
+msgstr "Minden kiválasztás"
#: editor/animation_editor.cpp
msgid "Anim Change Keyframe Time"
-msgstr "Animáció Kulcsképkocka Idő Változtatása"
+msgstr "Animáció kulcsképkocka idő változtatás"
#: editor/animation_editor.cpp
msgid "Anim Change Transition"
-msgstr "Animáció Átmenet Váltás"
+msgstr "Animáció átmenet változtatás"
#: editor/animation_editor.cpp
msgid "Anim Change Transform"
-msgstr "Animáció Transzformáció Váltás"
+msgstr "Animáció transzformáció változtatás"
#: editor/animation_editor.cpp
msgid "Anim Change Keyframe Value"
-msgstr "Animáció Kulcsképkocka Érték"
+msgstr "Animáció kulcsképkocka érték változtatás"
#: editor/animation_editor.cpp
msgid "Anim Change Call"
-msgstr "Animáció Hívás Váltás"
+msgstr "Animáció hívás változtatás"
#: editor/animation_editor.cpp
msgid "Anim Add Track"
-msgstr "Animáció Nyomvonal Hozzáadása"
+msgstr "Animáció nyomvonal hozzáadás"
#: editor/animation_editor.cpp
msgid "Anim Duplicate Keys"
-msgstr "Animáció Kulcs Megkettőzése"
+msgstr "Animáció kulcsok megkettőzése"
#: editor/animation_editor.cpp
msgid "Move Anim Track Up"
-msgstr "Animáció Nyomvonal Felfelé Mozgatása"
+msgstr "Animáció nyomvonal felfelé mozgatás"
#: editor/animation_editor.cpp
msgid "Move Anim Track Down"
-msgstr "Animáció Nyomvonal Lefelé Mozgatása"
+msgstr "Animáció nyomvonal lefelé mozgatás"
#: editor/animation_editor.cpp
msgid "Remove Anim Track"
-msgstr "Animáció Nyomvonal Eltávolítása"
+msgstr "Animáció nyomvonal eltávolítás"
#: editor/animation_editor.cpp
msgid "Set Transitions to:"
@@ -74,44 +74,44 @@ msgstr "Átmenet beállítása erre:"
#: editor/animation_editor.cpp
msgid "Anim Track Rename"
-msgstr "Animáció Nyomvonal Átnevezése"
+msgstr "Animáció nyomvonal átnevezés"
#: editor/animation_editor.cpp
msgid "Anim Track Change Interpolation"
-msgstr "Animáció Nyomvonal Interpoláció Változtatása"
+msgstr "Animáció nyomvonal interpoláció változtatás"
#: editor/animation_editor.cpp
msgid "Anim Track Change Value Mode"
-msgstr "Animáció Nyomvonal Érték Mód Változtatása"
+msgstr "Animáció nyomvonal érték mód változtatás"
#: editor/animation_editor.cpp
msgid "Anim Track Change Wrap Mode"
-msgstr "Animáció Nyomvonal Takarási Mód Változtatása"
+msgstr "Animáció nyomvonal takarási mód változtatás"
#: editor/animation_editor.cpp
msgid "Edit Node Curve"
-msgstr "Node Görbe Szerkesztése"
+msgstr "Node görbe szerkesztés"
#: editor/animation_editor.cpp
msgid "Edit Selection Curve"
-msgstr "Kiválasztás Görbe Szerkesztése"
+msgstr "Kiválasztás görbe szerkesztés"
#: editor/animation_editor.cpp
msgid "Anim Delete Keys"
-msgstr "Animáció Kulcs Törlése"
+msgstr "Animáció kulcs törlés"
#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
-msgstr "Kiválasztás Megkettőzése"
+msgstr "Kiválasztás megkettőzés"
#: editor/animation_editor.cpp
msgid "Duplicate Transposed"
-msgstr "Áthelyezettek Megkettőzése"
+msgstr "Áthelyezettek megkettőzés"
#: editor/animation_editor.cpp
msgid "Remove Selection"
-msgstr "Kiválasztás Eltávolítása"
+msgstr "Kiválasztás eltávolítás"
#: editor/animation_editor.cpp
msgid "Continuous"
@@ -127,27 +127,27 @@ msgstr "Érzékelő"
#: editor/animation_editor.cpp
msgid "Anim Add Key"
-msgstr "Animáció Kulcs Hozzáadása"
+msgstr "Animáció kulcs hozzáadás"
#: editor/animation_editor.cpp
msgid "Anim Move Keys"
-msgstr "Animáció Kulcs Mozgatása"
+msgstr "Animáció kulcs mozgatás"
#: editor/animation_editor.cpp
msgid "Scale Selection"
-msgstr "Kiválasztás Átméretezése"
+msgstr "Kiválasztás átméretezés"
#: editor/animation_editor.cpp
msgid "Scale From Cursor"
-msgstr "Átméretezés A Kurzortól"
+msgstr "Átméretezés a kurzortól"
#: editor/animation_editor.cpp
msgid "Goto Next Step"
-msgstr "Ugrás A Következő Lépésre"
+msgstr "Ugrás a következő lépésre"
#: editor/animation_editor.cpp
msgid "Goto Prev Step"
-msgstr "Ugrás Az Előző Lépésre"
+msgstr "Ugrás az előző lépésre"
#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
@@ -180,11 +180,11 @@ msgstr "Átmenetek"
#: editor/animation_editor.cpp
msgid "Optimize Animation"
-msgstr "Animáció Optimalizálása"
+msgstr "Animáció optimalizálás"
#: editor/animation_editor.cpp
msgid "Clean-Up Animation"
-msgstr "Animáció Megtisztítása"
+msgstr "Animáció megtisztítás"
#: editor/animation_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -204,39 +204,39 @@ msgstr "Létrehozás"
#: editor/animation_editor.cpp
msgid "Anim Create & Insert"
-msgstr "Animáció Létrehozása És Beillesztése"
+msgstr "Animáció létrehozás és beillesztés"
#: editor/animation_editor.cpp
msgid "Anim Insert Track & Key"
-msgstr "Animáció Nyomvonal És Kulcs Beillesztése"
+msgstr "Animáció nyomvonal és kulcs beillesztés"
#: editor/animation_editor.cpp
msgid "Anim Insert Key"
-msgstr "Animáció Kulcs Beillesztése"
+msgstr "Animáció kulcs beillesztés"
#: editor/animation_editor.cpp
msgid "Change Anim Len"
-msgstr "Animáció Hossz Változtatása"
+msgstr "Animáció hossz változtatás"
#: editor/animation_editor.cpp
msgid "Change Anim Loop"
-msgstr "Animáció Loop Megváltoztatása"
+msgstr "Animáció hurok változtatás"
#: editor/animation_editor.cpp
msgid "Anim Create Typed Value Key"
-msgstr "Animáció Típusos Érték Kulcs Létrehozása"
+msgstr "Animáció típusos érték kulcs létrehozás"
#: editor/animation_editor.cpp
msgid "Anim Insert"
-msgstr "Animáció Beilleszt"
+msgstr "Animáció beillesztés"
#: editor/animation_editor.cpp
msgid "Anim Scale Keys"
-msgstr "Animáció Kulcsok Nyújtása"
+msgstr "Animáció kulcsok nyújtás"
#: editor/animation_editor.cpp
msgid "Anim Add Call Track"
-msgstr "Animáció Hívási Nyomvonal Hozzáadása"
+msgstr "Animáció hívási nyomvonal hozzáadás"
#: editor/animation_editor.cpp
msgid "Animation zoom."
@@ -326,7 +326,7 @@ msgstr "Méretezési arány:"
#: editor/animation_editor.cpp
msgid "Call Functions in Which Node?"
-msgstr "Melyik Node-ban Hívjon Funkciókat?"
+msgstr "Melyik Node-ban hívjon funkciókat?"
#: editor/animation_editor.cpp
msgid "Remove invalid keys"
@@ -566,8 +566,8 @@ msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will not take effect unless reloaded."
msgstr ""
-"'%s' Jelenet éppen szerkesztés alatt ál.\n"
-"A változások nem lépnek érvénybe, ha csak újra nem tölti a jelenetet."
+"'%s' Scene éppen szerkesztés alatt áll.\n"
+"A változások újratöltés után lépnek érvénybe."
#: editor/dependency_editor.cpp
msgid ""
@@ -1045,7 +1045,7 @@ msgstr "Útvonal:"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
-msgstr "Node Neve:"
+msgstr "Node neve:"
#: editor/editor_autoload_settings.cpp editor/editor_profiler.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
@@ -1058,7 +1058,7 @@ msgstr "Egyke"
#: editor/editor_data.cpp
msgid "Updating Scene"
-msgstr "Jelenet Frissítése"
+msgstr "Scene Frissítése"
#: editor/editor_data.cpp
msgid "Storing local changes.."
@@ -1066,7 +1066,7 @@ msgstr "Helyi módosítások eltárolása.."
#: editor/editor_data.cpp
msgid "Updating scene.."
-msgstr "Jelenet frissítése.."
+msgstr "Scene frissítése.."
#: editor/editor_data.cpp
msgid "[empty]"
@@ -1394,6 +1394,10 @@ msgstr "Töröl"
msgid "Clear Output"
msgstr "Kimenet Törlése"
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "Hiba történt az erőforrás mentésekor!"
@@ -1441,7 +1445,7 @@ msgstr "Hiba történt '%s' betöltése közben."
#: editor/editor_node.cpp
msgid "Saving Scene"
-msgstr "Jelenet Mentése"
+msgstr "Scene mentése"
#: editor/editor_node.cpp
msgid "Analyzing"
@@ -1460,8 +1464,8 @@ msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
-"Nem sikerült a jelenet mentése. Valószínű, hogy a függőségei (példányok vagy "
-"öröklések) nem voltak kielégíthetők."
+"Nem sikerült a Scene mentése. Valószínű, hogy a függőségei (példányok vagy "
+"öröklések) nem voltak megfelelőek."
#: editor/editor_node.cpp
msgid "Failed to load resource."
@@ -1516,10 +1520,9 @@ msgid ""
"This resource belongs to a scene that was instanced or inherited.\n"
"Changes to it will not be kept when saving the current scene."
msgstr ""
-"Ez az erőforrás egy olyan jelenethez tartozik, amit példányosítottak, vagy "
-"amit örökölt a jelenet.\n"
-"A rajta végzett módosítások nem lesznek megtartva a jelenlegi jelenet "
-"elmentésekor."
+"Ez az erőforrás egy olyan Scene-hez tartozik amit példányosítottak vagy "
+"örökölt.\n"
+"A módosítások nem lesznek megtartva a jelenlegi Scene mentésekor."
#: editor/editor_node.cpp
msgid ""
@@ -1591,7 +1594,7 @@ msgstr "Megnyitás Súgóban"
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
-msgstr "Nincs meghatározva jelenet a futtatáshoz."
+msgstr "Nincs meghatározva Scene a futtatáshoz."
#: editor/editor_node.cpp
msgid ""
@@ -1609,8 +1612,7 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
-"A kiválasztott '%s' jelenet nem létezik, kiválaszt most egy érvényes "
-"jelenetet?\n"
+"A kiválasztott '%s' Scene nem létezik, kiválaszt most egy érvényeset?\n"
"Ezt megváltoztathatja később a \"Projekt Beállításokban\" az \"Alkalmazás\" "
"kategóriában."
@@ -1620,15 +1622,15 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
-"A kiválasztott '%s' jelenet nem egy jelenetfájl, kiválaszt most egy érvényes "
-"jelenetet?\n"
+"A kiválasztott '%s' Scene nem egy Scene fájl, kiválaszt most egy "
+"érvényeset?\n"
"Ezt megváltoztathatja később a \"Projekt Beállításokban\" az \"Alkalmazás\" "
"kategóriában."
#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
msgstr ""
-"A jelenlegi jelenet soha nem volt még mentve, mentse el a futtatás előtt."
+"A jelenlegi Scene soha nem volt még mentve, mentse el a futtatás előtt."
#: editor/editor_node.cpp
msgid "Could not start subprocess!"
@@ -1636,19 +1638,19 @@ msgstr "Az alprocesszt nem lehetett elindítani!"
#: editor/editor_node.cpp
msgid "Open Scene"
-msgstr "Jelenet Megnyitása"
+msgstr "Scene megnyitás"
#: editor/editor_node.cpp
msgid "Open Base Scene"
-msgstr "Alap Jelenet Megnyitása"
+msgstr "Alap Scene megnyitás"
#: editor/editor_node.cpp
msgid "Quick Open Scene.."
-msgstr "Jelenet Gyors Megnyitása.."
+msgstr "Scene gyors megnyitás"
#: editor/editor_node.cpp
msgid "Quick Open Script.."
-msgstr "Szkript Gyors Megnyitása.."
+msgstr "Szkript gyors megnyitás"
#: editor/editor_node.cpp
msgid "Save & Close"
@@ -1660,7 +1662,7 @@ msgstr "Bezárás előtt menti a '%s'-n végzett módosításokat?"
#: editor/editor_node.cpp
msgid "Save Scene As.."
-msgstr "Jelenet Mentése Másként.."
+msgstr "Scene mentés másként"
#: editor/editor_node.cpp
msgid "No"
@@ -1672,27 +1674,27 @@ msgstr "Igen"
#: editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
-msgstr "Ez a jelenet soha nem volt mentve. Menti futtatás előtt?"
+msgstr "Ez a Scene még soha nem volt mentve. Menti futtatás előtt?"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
-msgstr "Ezt a műveletet nem lehet végrehajtani jelenet nélkül."
+msgstr "Ezt a műveletet nem lehet végrehajtani egy Scene nélkül."
#: editor/editor_node.cpp
msgid "Export Mesh Library"
-msgstr "Mesh Könyvtár Exportálása"
+msgstr "Mesh könyvtár exportálás"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
-msgstr "Ezt a műveletet nem lehet végrehajtani gyökér node nélkül."
+msgstr "Ezt a műveletet nem lehet végrehajtani gyökér Node nélkül."
#: editor/editor_node.cpp
msgid "Export Tile Set"
-msgstr "Tile Set Exportálása"
+msgstr "Tile Set exportálás"
#: editor/editor_node.cpp
msgid "This operation can't be done without a selected node."
-msgstr "Ezt a műveletet nem lehet végrehajtani egy kiválaszott node nélkül."
+msgstr "Ezt a műveletet nem lehet végrehajtani egy kiválaszott Node nélkül."
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
@@ -1712,7 +1714,7 @@ msgstr "Ez a művelet nem vonható vissza. Visszaállítja mindenképp?"
#: editor/editor_node.cpp
msgid "Quick Run Scene.."
-msgstr "Jelenet Gyors Futtatása.."
+msgstr "Scene gyors futtatás"
#: editor/editor_node.cpp
msgid "Quit"
@@ -1732,13 +1734,12 @@ msgstr "Mentés és Kilépés"
#: editor/editor_node.cpp
msgid "Save changes to the following scene(s) before quitting?"
-msgstr ""
-"Elmenti a következő jelenet(ek)en végzett változtatásokat kilépés előtt?"
+msgstr "Elmenti a következő Scene(ek)en végzett változtatásokat kilépés előtt?"
#: editor/editor_node.cpp
msgid "Save changes the following scene(s) before opening Project Manager?"
msgstr ""
-"Elmenti a következő jelenet(ek)en végzett változtatásokat a Projektkezelő "
+"Elmenti a következő Scene(ek)en végzett változtatásokat a Projektkezelő "
"megnyitása előtt?"
#: editor/editor_node.cpp
@@ -1787,9 +1788,8 @@ msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
-"A(z) '%s' jelenet automatikusan be lett importálva, ezért nem módosítható.\n"
-"Ahhoz, hogy változtatásokat végezhessen rajta, egy új, azt öröklő jelenetet "
-"hozhat létre."
+"A(z) '%s' Scene automatikusan be lett importálva, ezért nem módosítható.\n"
+"Változtatások végzéséhez egy új öröklött Scene-t hozhat létre."
#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -1801,9 +1801,9 @@ msgid ""
"Error loading scene, it must be inside the project path. Use 'Import' to "
"open the scene, then save it inside the project path."
msgstr ""
-"Hiba történt a jelenet betöltésekor, benne kell, hogy legyen a projekt "
-"útvonalában. Használja az 'import' lehetőséget a jelenet megnyitására, majd "
-"mentse el a projekt útvonalán belülre."
+"Hiba történt a Scene betöltésekor, benne kell lennnie a projekt útvonalában. "
+"Használja az 'import' lehetőséget a Scene megnyitására, majd mentse el a "
+"projekt útvonalán belülre."
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
@@ -1828,7 +1828,7 @@ msgstr "Alapértelmezett"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
-msgstr "Jelenet Fül Váltása"
+msgstr "Scene fül váltás"
#: editor/editor_node.cpp
msgid "%d more files or folders"
@@ -1860,7 +1860,7 @@ msgstr "Hozzáad egy új jelenetet."
#: editor/editor_node.cpp
msgid "Scene"
-msgstr "Jelenet"
+msgstr "Scene"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
@@ -1880,31 +1880,31 @@ msgstr "Fájlok Szűrése.."
#: editor/editor_node.cpp
msgid "Operations with scene files."
-msgstr "Műveletek a jelenet fájlokkal."
+msgstr "Műveletek Scene fájlokkal."
#: editor/editor_node.cpp
msgid "New Scene"
-msgstr "Új Jelenet"
+msgstr "Új Scene"
#: editor/editor_node.cpp
msgid "New Inherited Scene.."
-msgstr "Új Örökölt Jelenet.."
+msgstr "Új örökölt Scene"
#: editor/editor_node.cpp
msgid "Open Scene.."
-msgstr "Jelenet Megnyitása.."
+msgstr "Scene megnyitása"
#: editor/editor_node.cpp
msgid "Save Scene"
-msgstr "Jelenet Mentése"
+msgstr "Scene mentés"
#: editor/editor_node.cpp
msgid "Save all Scenes"
-msgstr "Minden Jelenet Mentése"
+msgstr "Minden Scene mentés"
#: editor/editor_node.cpp
msgid "Close Scene"
-msgstr "Jelenet Bezárása"
+msgstr "Scene bezárás"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
@@ -1934,11 +1934,11 @@ msgstr "Mégis"
#: editor/editor_node.cpp
msgid "Revert Scene"
-msgstr "Jelenet Visszaállítása"
+msgstr "Scene visszaállítás"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
-msgstr "Egyéb projekt- vagy jelenet-szintű eszközök."
+msgstr "Egyéb projekt- vagy Scene-szintű eszközök."
#: editor/editor_node.cpp
msgid "Project"
@@ -2009,7 +2009,7 @@ msgid ""
"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
"running game if this option is turned on."
msgstr ""
-"Az ütközési alakzatok és a fénysugárkövető node-ok (mind 2D-hez és 3D-hez) "
+"Az ütközési alakzatok és a fénysugárkövető Node-ok (mind 2D-hez és 3D-hez) "
"láthatóak lesznek a játék futásakor, ha ez az opció be van kapcsolva."
#: editor/editor_node.cpp
@@ -2026,7 +2026,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Sync Scene Changes"
-msgstr "Jelenet Változtatások Szinkronizálása"
+msgstr "Scene változtatások szinkronizálás"
#: editor/editor_node.cpp
msgid ""
@@ -2125,7 +2125,7 @@ msgstr "Szünetelteti a jelenetet"
#: editor/editor_node.cpp
msgid "Pause Scene"
-msgstr "Jelenet Szüneteltetése"
+msgstr "Scene szüneteltetés"
#: editor/editor_node.cpp
msgid "Stop the scene."
@@ -2137,19 +2137,19 @@ msgstr "Leállítás"
#: editor/editor_node.cpp
msgid "Play the edited scene."
-msgstr "Szerkesztett jelenet futtatása."
+msgstr "Szerkesztett Scene futtatása."
#: editor/editor_node.cpp
msgid "Play Scene"
-msgstr "Jelenet Futtatása"
+msgstr "Scene futtatás"
#: editor/editor_node.cpp
msgid "Play custom scene"
-msgstr "Tetszőleges jelenet futtatása"
+msgstr "Tetszőleges Scene futtatás"
#: editor/editor_node.cpp
msgid "Play Custom Scene"
-msgstr "Tetszőleges Jelenet Futtatása"
+msgstr "Tetszőleges Scene futtatás"
#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
@@ -2387,7 +2387,7 @@ msgstr "Írja a logikát a _run() metódusba."
#: editor/editor_run_script.cpp
msgid "There is an edited scene already."
-msgstr "Már létezik szerkesztett jelenet."
+msgstr "Már létezik a szerkesztett Scene."
#: editor/editor_run_script.cpp
msgid "Couldn't instance script:"
@@ -2411,11 +2411,11 @@ msgstr "Alapértelmezett (Ugyanaz, Mint a Szerkesztőnek)"
#: editor/editor_sub_scene.cpp
msgid "Select Node(s) to Import"
-msgstr "Válassza Ki Az Importálandó Node-okat"
+msgstr "Válassza ki az importálandó Node-okat"
#: editor/editor_sub_scene.cpp
msgid "Scene Path:"
-msgstr "Jelenet Elérési Útja:"
+msgstr "Scene elérési Út:"
#: editor/editor_sub_scene.cpp
msgid "Import From Node:"
@@ -2699,7 +2699,7 @@ msgstr "Áthelyezés.."
#: editor/filesystem_dock.cpp
msgid "Open Scene(s)"
-msgstr "Jelenet(ek) Megnyitása"
+msgstr "Scene(k) megnyitás"
#: editor/filesystem_dock.cpp
msgid "Instance"
@@ -2735,8 +2735,7 @@ msgstr "Mappa Kedvencnek jelölése / Kedvenc jelölés visszavonása"
#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
-msgstr ""
-"Kiválasztott jelenet(ek) példányosítása a kiválasztott Node gyermekeként."
+msgstr "Kiválasztott Scene(k) példányosítása a kiválasztott Node gyermekeként."
#: editor/filesystem_dock.cpp
msgid ""
@@ -2806,11 +2805,11 @@ msgstr "Importálás Több Jelentként és Anyagokként"
#: editor/import/resource_importer_scene.cpp
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Import Scene"
-msgstr "Jelenet Importálása"
+msgstr "Scene importálás"
#: editor/import/resource_importer_scene.cpp
msgid "Importing Scene.."
-msgstr "Jelenet Importálása.."
+msgstr "Scene importálás"
#: editor/import/resource_importer_scene.cpp
msgid "Generating Lightmaps"
@@ -3242,7 +3241,7 @@ msgstr "Az animációs fa érvénytelen."
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Animation Node"
-msgstr "Animációs Node"
+msgstr "Animáció Node"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "OneShot Node"
@@ -3266,7 +3265,7 @@ msgstr "Keverés4 Node"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeScale Node"
-msgstr "IdőSkála Node"
+msgstr "Időskála Node"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeSeek Node"
@@ -3282,7 +3281,7 @@ msgstr "Animációk Importálása.."
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Edit Node Filters"
-msgstr "Node Szűrők Módosítása"
+msgstr "Node szűrők szerkesztés"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Filters.."
@@ -3290,7 +3289,7 @@ msgstr "Szűrők.."
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "AnimationTree"
-msgstr "AnimationTree"
+msgstr "AnimációFa"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Free"
@@ -3643,15 +3642,15 @@ msgstr "Illesztés szülőhöz"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to node anchor"
-msgstr "Illesztés node horgonyhoz"
+msgstr "Illesztés Node horgonyhoz"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to node sides"
-msgstr "Illesztés node oldalakhoz"
+msgstr "Illesztés Node oldalakhoz"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
-msgstr "Illesztés más node-okhoz"
+msgstr "Illesztés más Node-okhoz"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to guides"
@@ -3718,6 +3717,16 @@ msgid "Show Guides"
msgstr "Vezetővonalak Megjelenítése"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Origin"
+msgstr "Rács Megjelenítése"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport"
+msgstr "Segítők Megjelenítése"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "Kijelölés Középre"
@@ -3779,17 +3788,17 @@ msgstr "Rendben"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
-msgstr "Nem lehet több node-ot példányosítani gyökér nélkül."
+msgstr "Nem lehet több Node-ot példányosítani gyökér nélkül."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
-msgstr "Node Létrehozása"
+msgstr "Node létrehozás"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
-msgstr "Hiba történt a jelenet példányosításkor %s-ből"
+msgstr "Hiba történt a Scene példányosításkor %s-ből"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Change default type"
@@ -3927,8 +3936,8 @@ msgid ""
"No OccluderPolygon2D resource on this node.\n"
"Create and assign one?"
msgstr ""
-"Nincs OccluderPolygon2D erőforrás ezen a node-on.\n"
-"Létrehoz egyet és hozzárendeli a node-hoz?"
+"Nincs OccluderPolygon2D erőforrás ezen a Node-on.\n"
+"Létrehoz egyet és hozzárendeli a Node-hoz?"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
@@ -3968,7 +3977,7 @@ msgstr "Statikus Konvex Test Létrehozása"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
-msgstr "Ez nem hajtható végre a jelenet gyökerén!"
+msgstr "Ez nem hajtható végre a gyökér Scene-en!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Shape"
@@ -4008,6 +4017,10 @@ msgstr ""
"A Mesh-nek nincsenek felszínei, ami alapján körvonalakat lehetni készíteni!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "Körvonalkészítés sikertelen!"
@@ -4313,7 +4326,7 @@ msgstr "Kibocsátási Pontok Létrehozása A Mesh Alapján"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
-msgstr "Kibocsátási Pontok Létrehozása A Node Alapján"
+msgstr "Kibocsátási pontok létrehozása a Node alapján"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
@@ -4572,7 +4585,7 @@ msgstr "Beillesztés"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ResourcePreloader"
-msgstr "ResourcePreloader"
+msgstr "ForrásElőtöltö"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
@@ -4785,8 +4798,8 @@ msgstr "Hibakereső"
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
-"A beépített szkriptek csak akkor szerkeszthetőek, amikor az a jelenet, "
-"amihez tartoznak, éppen be van töltve"
+"A beépített szkriptek csak akkor szerkeszthetőek, amikor az a Scene amihez "
+"tartoznak éppen be van töltve"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
@@ -4927,27 +4940,27 @@ msgstr "Kontextusérzékeny Súgó"
#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
-msgstr "Shader"
+msgstr "Árnyaló"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
-msgstr ""
+msgstr "Skaláris állandó változtatás"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
-msgstr ""
+msgstr "Vec állandó változtatás"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
-msgstr ""
+msgstr "RGB állandó változtatás"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
-msgstr ""
+msgstr "Skaláris kezelő változtatás"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
-msgstr ""
+msgstr "Vec kezelő változtatás"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
@@ -4955,7 +4968,7 @@ msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
-msgstr ""
+msgstr "RGB kezelő változtatás"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
@@ -5674,6 +5687,15 @@ msgid "Checked Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Radio Item"
+msgstr "Elem Hozzáadása"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
@@ -6149,7 +6171,9 @@ msgid "Mouse Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6293,10 +6317,6 @@ msgid "Delete Item"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Can't contain '/' or ':'"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -7336,6 +7356,10 @@ msgstr ""
msgid "Pick Distance:"
msgstr ""
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr ""
@@ -7978,10 +8002,20 @@ msgid "Path property must point to a valid Spatial node to work."
msgstr ""
#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
diff --git a/editor/translations/id.po b/editor/translations/id.po
index df10490482..21d333009f 100644
--- a/editor/translations/id.po
+++ b/editor/translations/id.po
@@ -11,21 +11,22 @@
# Khairul Hidayat <khairulcyber4rt@gmail.com>, 2016.
# Romi Kusuma Bakti <romikusumab@gmail.com>, 2017.
# Sofyan Sugianto <sofyanartem@gmail.com>, 2017-2018.
+# Tito <ijavadroid@gmail.com>, 2018.
# Tom My <tom.asadinawan@gmail.com>, 2017.
# yursan9 <rizal.sagi@gmail.com>, 2016.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-03-02 01:38+0000\n"
-"Last-Translator: Sofyan Sugianto <sofyanartem@gmail.com>\n"
+"PO-Revision-Date: 2018-04-18 16:38+0000\n"
+"Last-Translator: Tito <ijavadroid@gmail.com>\n"
"Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/"
"godot/id/>\n"
"Language: id\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 2.20-dev\n"
+"X-Generator: Weblate 3.0-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -1089,9 +1090,8 @@ msgid "[unsaved]"
msgstr "[belum disimpan]"
#: editor/editor_dir_dialog.cpp
-#, fuzzy
msgid "Please select a base directory first"
-msgstr "Pilih direktori kerja terlebih dahulu"
+msgstr "Slahkan pilih direktori kerja terlebih dahulu"
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
@@ -1409,6 +1409,10 @@ msgstr "Bersihkan"
msgid "Clear Output"
msgstr "Bersihkan Luaran"
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "Error menyimpan resource!"
@@ -3159,7 +3163,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
-msgstr ""
+msgstr "Selanjutnya (Antrian Otomatis):"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Cross-Animation Blend Times"
@@ -3182,7 +3186,7 @@ msgstr "Sunting Filter"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
-msgstr ""
+msgstr "Skala:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade In (s):"
@@ -3202,11 +3206,11 @@ msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Auto Restart:"
-msgstr ""
+msgstr "Mulai Ulang Otomatis:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Restart (s):"
-msgstr ""
+msgstr "Mulai Ulang:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Random Restart (s):"
@@ -3214,7 +3218,7 @@ msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Start!"
-msgstr ""
+msgstr "Mulai!"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
@@ -3303,7 +3307,7 @@ msgstr ""
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Import Animations.."
-msgstr ""
+msgstr "Impor Animasi.."
#: editor/plugins/animation_tree_editor_plugin.cpp
#, fuzzy
@@ -3312,12 +3316,11 @@ msgstr "Sunting Filter Node"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Filters.."
-msgstr ""
+msgstr "Penyaring.."
#: editor/plugins/animation_tree_editor_plugin.cpp
-#, fuzzy
msgid "AnimationTree"
-msgstr "Animasi"
+msgstr "PohonAnimasi"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Free"
@@ -3747,6 +3750,14 @@ msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Origin"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Viewport"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr ""
@@ -4043,6 +4054,10 @@ msgid "Mesh has not surface to create outlines from!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr ""
@@ -5744,6 +5759,14 @@ msgid "Checked Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
@@ -6244,7 +6267,9 @@ msgid "Mouse Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6393,11 +6418,6 @@ msgid "Delete Item"
msgstr "Hapus"
#: editor/project_settings_editor.cpp
-#, fuzzy
-msgid "Can't contain '/' or ':'"
-msgstr "Sambungkan Ke Node:"
-
-#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -7484,6 +7504,10 @@ msgstr ""
msgid "Pick Distance:"
msgstr ""
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr ""
@@ -8212,12 +8236,22 @@ msgstr ""
"bekerja."
#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
"Hanya satu WorldEnvironment yang diizinkan per scene (atau atur scene-scene "
"yang diacu)."
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8315,6 +8349,10 @@ msgid "Invalid font size."
msgstr "Ukuran font tidak sah."
#, fuzzy
+#~ msgid "Can't contain '/' or ':'"
+#~ msgstr "Sambungkan Ke Node:"
+
+#, fuzzy
#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
#~ "identifier."
diff --git a/editor/translations/is.po b/editor/translations/is.po
index b0b8698f37..eb4f29126c 100644
--- a/editor/translations/is.po
+++ b/editor/translations/is.po
@@ -1372,6 +1372,10 @@ msgstr ""
msgid "Clear Output"
msgstr ""
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr ""
@@ -3592,6 +3596,14 @@ msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Origin"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Viewport"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr ""
@@ -3877,6 +3889,10 @@ msgid "Mesh has not surface to create outlines from!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr ""
@@ -5538,6 +5554,14 @@ msgid "Checked Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
@@ -6013,7 +6037,9 @@ msgid "Mouse Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6157,10 +6183,6 @@ msgid "Delete Item"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Can't contain '/' or ':'"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -7199,6 +7221,10 @@ msgstr ""
msgid "Pick Distance:"
msgstr ""
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr ""
@@ -7835,10 +7861,20 @@ msgid "Path property must point to a valid Spatial node to work."
msgstr ""
#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
diff --git a/editor/translations/it.po b/editor/translations/it.po
index ba1a09e3ad..85f4e665a1 100644
--- a/editor/translations/it.po
+++ b/editor/translations/it.po
@@ -9,16 +9,18 @@
# Elia Zanaboni <elia.zanaboni@gmail.com>, 2017.
# Giovanni Solimeno (Crax97) <gsolimeno97@gmail.com>, 2017.
# Marco Melorio <m.melorio@icloud.com>, 2017.
-# Myself <whatamidoing.wt@gmail.com>, 2017.
+# Matteo <matteo.guglielmetti@hotmail.it>, 2018.
+# Myself <whatamidoing.wt@gmail.com>, 2017-2018.
# RealAquilus <JamesHeller@live.it>, 2017.
+# Samuele Zolfanelli <samdazel@gmail.com>, 2018.
# Sean Bone <seanbone@zumguy.com>, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2017-12-14 12:48+0000\n"
-"Last-Translator: anonymous <>\n"
+"PO-Revision-Date: 2018-05-02 10:38+0000\n"
+"Last-Translator: Samuele Zolfanelli <samdazel@gmail.com>\n"
"Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
"godot/it/>\n"
"Language: it\n"
@@ -26,7 +28,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 2.18-dev\n"
+"X-Generator: Weblate 3.0-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -505,9 +507,8 @@ msgid "Connecting Signal:"
msgstr "Connessione Segnali:"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Disconnect '%s' from '%s'"
-msgstr "Connetti '%s' a '%s'"
+msgstr "Disconnetti '%s' da '%s'"
#: editor/connections_dialog.cpp
msgid "Connect.."
@@ -525,7 +526,7 @@ msgstr "Segnali"
#: editor/create_dialog.cpp
#, fuzzy
msgid "Change %s Type"
-msgstr "Cambia Tipo"
+msgstr "Cambia Tipo di %s"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -533,9 +534,8 @@ msgid "Change"
msgstr "Cambia"
#: editor/create_dialog.cpp
-#, fuzzy
msgid "Create New %s"
-msgstr "Crea Nuovo"
+msgstr "Crea Nuovo %s"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
@@ -646,9 +646,8 @@ msgstr ""
"Rimuoverli comunque? (no undo)"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Cannot remove:"
-msgstr "Impossibile rimouvere:\n"
+msgstr "Impossibile rimuovere:"
#: editor/dependency_editor.cpp
msgid "Error loading:"
@@ -761,7 +760,7 @@ msgstr "Donatori Oro"
#: editor/editor_about.cpp
msgid "Silver Donors"
-msgstr "Sponsors Argento"
+msgstr "Donatori Argento"
#: editor/editor_about.cpp
msgid "Bronze Donors"
@@ -842,9 +841,8 @@ msgid "Rename Audio Bus"
msgstr "Rinomina Bus Audio"
#: editor/editor_audio_buses.cpp
-#, fuzzy
msgid "Change Audio Bus Volume"
-msgstr "Imposta Bus Audio su Solo"
+msgstr "Cambia il volume del Bus Audio"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
@@ -909,7 +907,7 @@ msgstr "Elimina Effetto"
#: editor/editor_audio_buses.cpp
msgid "Audio"
-msgstr ""
+msgstr "Audio"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
@@ -1090,13 +1088,12 @@ msgid "Updating scene.."
msgstr "Aggiornando la scena.."
#: editor/editor_data.cpp
-#, fuzzy
msgid "[empty]"
-msgstr "(vuoto)"
+msgstr "[vuoto]"
#: editor/editor_data.cpp
msgid "[unsaved]"
-msgstr ""
+msgstr "[non salvato]"
#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first"
@@ -1349,9 +1346,8 @@ msgid "Description"
msgstr "Descrizione"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Online Tutorials:"
-msgstr "Tutorials"
+msgstr "Tutorial online:"
#: editor/editor_help.cpp
#, fuzzy
@@ -1360,7 +1356,7 @@ msgid ""
"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
"url][/color]."
msgstr ""
-"Al momento una descrizione per questo metodo non esiste. Aiutaci [color="
+"Al momento una descrizione per questa classe non esiste. Aiutaci [color="
"$color][url=$url]aggiungendone una[/url][/color]!"
#: editor/editor_help.cpp
@@ -1417,7 +1413,11 @@ msgstr "Rimuovi"
#: editor/editor_log.cpp
#, fuzzy
msgid "Clear Output"
-msgstr "Output"
+msgstr "Pulisci output"
+
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
@@ -2382,9 +2382,8 @@ msgid "Frame #:"
msgstr "Frame #:"
#: editor/editor_profiler.cpp
-#, fuzzy
msgid "Time"
-msgstr "Tempo:"
+msgstr "Tempo"
#: editor/editor_profiler.cpp
#, fuzzy
@@ -2491,7 +2490,7 @@ msgstr "Non é stato trovato version.txt all'interno di templates."
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Error creating path for templates:"
-msgstr "Errore di creazione del percorso per le template:\n"
+msgstr "Errore di creazione del percorso per i template:"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
@@ -2526,9 +2525,8 @@ msgstr "Nessuna risposta."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Request Failed."
-msgstr "Rich. Fall."
+msgstr "Richiesta fallita."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -2572,7 +2570,7 @@ msgstr "Connettendo.."
#: editor/export_template_manager.cpp
#, fuzzy
msgid "Can't Connect"
-msgstr "Impossibile connettersi"
+msgstr "Impossibile connettere."
#: editor/export_template_manager.cpp
msgid "Connected"
@@ -2592,7 +2590,6 @@ msgid "Connection Error"
msgstr "Errore di connessione"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "SSL Handshake Error"
msgstr "Errore nell'Handshake SSL"
@@ -2651,8 +2648,7 @@ msgstr "Visualizza elementi come una lista"
#, fuzzy
msgid "Status: Import of file failed. Please fix file and reimport manually."
msgstr ""
-"\n"
-"Stato: Importazione file fallita. Si prega di sistemare il file e "
+"Stato: Importazione file fallita. Si prega di riparare il file e "
"reimportarlo manualmente."
#: editor/filesystem_dock.cpp
@@ -2662,7 +2658,7 @@ msgstr "Impossibile spostare/rinominare risorse root."
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Cannot move a folder into itself."
-msgstr "Impossibile spostare una cartella in se stessa.\n"
+msgstr "Impossibile spostare una cartella in se stessa."
#: editor/filesystem_dock.cpp
#, fuzzy
@@ -2670,14 +2666,12 @@ msgid "Error moving:"
msgstr "Errore spostamento:\n"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Error duplicating:"
-msgstr "Errore in caricamento:"
+msgstr "Errore duplicazione:"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Unable to update dependencies:"
-msgstr "Impossibile aggiornare le dipendenze:\n"
+msgstr "Impossibile aggiornare le dipendenze:"
#: editor/filesystem_dock.cpp
msgid "No name provided"
@@ -2708,14 +2702,12 @@ msgid "Renaming folder:"
msgstr "Rinomina cartella:"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Duplicating file:"
-msgstr "duplica"
+msgstr "Duplicando file:"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Duplicating folder:"
-msgstr "Rinomina cartella:"
+msgstr "Duplicando cartella:"
#: editor/filesystem_dock.cpp
msgid "Expand all"
@@ -2736,7 +2728,7 @@ msgstr "Sposta in.."
#: editor/filesystem_dock.cpp
#, fuzzy
msgid "Open Scene(s)"
-msgstr "Apri Scena"
+msgstr "Apri Scena/e"
#: editor/filesystem_dock.cpp
msgid "Instance"
@@ -2751,9 +2743,8 @@ msgid "View Owners.."
msgstr "Vedi Proprietari.."
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Duplicate.."
-msgstr "duplica"
+msgstr "Duplica.."
#: editor/filesystem_dock.cpp
msgid "Previous Directory"
@@ -2850,14 +2841,13 @@ msgid "Importing Scene.."
msgstr "Importando Scena.."
#: editor/import/resource_importer_scene.cpp
-#, fuzzy
msgid "Generating Lightmaps"
-msgstr "Trasferisci a Lightmap:"
+msgstr "Generando Lightmap"
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Generating for Mesh: "
-msgstr "Generando AABB"
+msgstr "Generando per Mesh: "
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script.."
@@ -3106,15 +3096,16 @@ msgstr "Copia Animazione"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Onion Skinning"
-msgstr ""
+msgstr "Onion Skinning"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Enable Onion Skinning"
msgstr "Attiva Onion Skinning"
#: editor/plugins/animation_player_editor_plugin.cpp
+#, fuzzy
msgid "Directions"
-msgstr ""
+msgstr "Direzioni"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
@@ -3135,12 +3126,12 @@ msgstr "1 Passo"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "2 steps"
-msgstr "2 Passi"
+msgstr "2 passi"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "3 steps"
-msgstr "3 Passi"
+msgstr "3 passi"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Differences Only"
@@ -3148,11 +3139,11 @@ msgstr "Solo Differenze"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
-msgstr ""
+msgstr "Forza Modulazione Bianca"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
-msgstr ""
+msgstr "Includi Gizmo (3D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
@@ -3482,21 +3473,28 @@ msgid ""
"Save your scene (for images to be saved in the same dir), or pick a save "
"path from the BakedLightmap properties."
msgstr ""
+"Impossibile determinare un percorso di salvataggio per le immagini di "
+"lightmap.\n"
+"Salva la scena (per salvare le immagini nella stessa directory), o scegli un "
+"percorso di salvataggio nelle proprietà di BackedLightmap."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
msgstr ""
+"Nessuna mesh da preprocessare. Assicurarsi che contengano un canale UV2 e "
+"che la spunta 'Bake Light' sia abilitata."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
msgstr ""
+"Tentativo di creazione delle immagini di lightmap fallito, assicurarsi che "
+"il percorso dei file sia scrivibile."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-#, fuzzy
msgid "Bake Lightmaps"
-msgstr "Trasferisci a Lightmap:"
+msgstr "Preprocessa Lightmaps"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -3757,6 +3755,16 @@ msgid "Show Guides"
msgstr "Mostra guide"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Origin"
+msgstr "Visualizza Origine"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport"
+msgstr "1 Vista"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "Centra Selezione"
@@ -4060,6 +4068,10 @@ msgid "Mesh has not surface to create outlines from!"
msgstr "La mesh non ha superficie dalla quale creare un'outline!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "Impossiblile creare outline!"
@@ -5776,6 +5788,16 @@ msgid "Checked Item"
msgstr "Checked Item"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Radio Item"
+msgstr "Aggiungi Elemento"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Checked Radio Item"
+msgstr "Checked Item"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr "Ha"
@@ -6295,8 +6317,10 @@ msgid "Mouse Button"
msgstr "Pulsante Mouse"
#: editor/project_settings_editor.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
-msgstr "Azione invalida (va bene tutto a parte '/' o ':')."
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
+msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
@@ -6444,11 +6468,6 @@ msgstr "Elimina Input"
#: editor/project_settings_editor.cpp
#, fuzzy
-msgid "Can't contain '/' or ':'"
-msgstr "Impossibile connetersi all'host:"
-
-#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Already existing"
msgstr "Attiva Persistenza"
@@ -7556,6 +7575,10 @@ msgstr "Impostazioni Snap"
msgid "Pick Distance:"
msgstr "Istanza:"
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Generating solution..."
@@ -7821,7 +7844,7 @@ msgstr "Iteratore"
#: modules/visual_script/visual_script_editor.cpp
msgid "While"
-msgstr "Mentre"
+msgstr "While"
#: modules/visual_script/visual_script_editor.cpp
msgid "Return"
@@ -8307,12 +8330,22 @@ msgstr ""
"poter funzionare."
#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
"Solamente un WorldEnvironment è consentito per scena (o insieme di scene "
"istanziate)."
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8412,6 +8445,13 @@ msgstr "Errore caricamento font."
msgid "Invalid font size."
msgstr "Dimensione font Invalida."
+#~ msgid "Invalid action (anything goes but '/' or ':')."
+#~ msgstr "Azione invalida (va bene tutto a parte '/' o ':')."
+
+#, fuzzy
+#~ msgid "Can't contain '/' or ':'"
+#~ msgstr "Impossibile connetersi all'host:"
+
#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
#~ "identifier."
diff --git a/editor/translations/ja.po b/editor/translations/ja.po
index 905c498a3c..e05530b258 100644
--- a/editor/translations/ja.po
+++ b/editor/translations/ja.po
@@ -12,20 +12,20 @@
# Lexi Grafen <shfeedly@gmail.com>, 2017.
# NoahDigital <taku_58@hotmail.com>, 2017.
# Tetsuji Ochiai <ochiaixp@gmail.com>, 2017.
-# Tohru Ike (rokujyouhitoma) <rokujyouhitomajp@gmail.com>, 2017.
+# Tohru Ike (rokujyouhitoma) <rokujyouhitomajp@gmail.com>, 2017-2018.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-01-06 13:19+0000\n"
-"Last-Translator: NoahDigital <taku_58@hotmail.com>\n"
+"PO-Revision-Date: 2018-04-02 08:38+0000\n"
+"Last-Translator: Tohru Ike (rokujyouhitoma) <rokujyouhitomajp@gmail.com>\n"
"Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/"
"godot/ja/>\n"
"Language: ja\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 2.19-dev\n"
+"X-Generator: Weblate 2.20-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -468,7 +468,6 @@ msgstr "追加"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Remove"
msgstr "削除"
@@ -1554,6 +1553,10 @@ msgstr "削除"
msgid "Clear Output"
msgstr "出力"
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Error saving resource!"
@@ -4148,6 +4151,16 @@ msgstr "ボーンを表示する"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
+msgid "Show Origin"
+msgstr "原点を見る"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport"
+msgstr "1 ビューポート"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Center Selection"
msgstr "選択対象を中央に"
@@ -4467,6 +4480,10 @@ msgid "Mesh has not surface to create outlines from!"
msgstr "メッシュにアウトラインを作成するためのサーフェイスが存在しません"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
msgid "Could not create outline!"
msgstr "アウトラインを生成できませんでした!"
@@ -6322,6 +6339,16 @@ msgid "Checked Item"
msgstr "チェック済みアイテム"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Radio Item"
+msgstr "アイテムを追加"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Checked Radio Item"
+msgstr "チェック済みアイテム"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
@@ -6838,6 +6865,8 @@ msgid ""
"You don't currently have any projects.\n"
"Would you like to explore the official example projects in the Asset Library?"
msgstr ""
+"あなたは現在どのプロジェクトも持っていません。\n"
+"アセットライブラリで公式のサンプルプロジェクトを探しましょうか?"
#: editor/project_settings_editor.cpp
#, fuzzy
@@ -6859,8 +6888,10 @@ msgid "Mouse Button"
msgstr "マウスボタン"
#: editor/project_settings_editor.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
-msgstr "不正なアクション( '/' と':'は不可です)."
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
+msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
@@ -7016,11 +7047,6 @@ msgstr "入力を消去"
#: editor/project_settings_editor.cpp
#, fuzzy
-msgid "Can't contain '/' or ':'"
-msgstr "ホストに接続できません:"
-
-#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Already existing"
msgstr "アクション'%s'は既にあります!"
@@ -8194,6 +8220,10 @@ msgstr "Snapの設定"
msgid "Pick Distance:"
msgstr "インスタンス:"
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Generating solution..."
@@ -8977,6 +9007,10 @@ msgstr ""
"す。"
#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
#, fuzzy
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
@@ -8984,6 +9018,12 @@ msgstr ""
"1 つだけの WorldEnvironment は、シーン (またはインスタンス化されたシーンの"
"セット) ごとに許可されます。"
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -9084,6 +9124,13 @@ msgstr "フォント読み込みエラー。"
msgid "Invalid font size."
msgstr "無効なフォント サイズです。"
+#~ msgid "Invalid action (anything goes but '/' or ':')."
+#~ msgstr "不正なアクション( '/' と':'は不可です)."
+
+#, fuzzy
+#~ msgid "Can't contain '/' or ':'"
+#~ msgstr "ホストに接続できません:"
+
#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
#~ "identifier."
diff --git a/editor/translations/ko.po b/editor/translations/ko.po
index 28294c7307..c3fcfbbb72 100644
--- a/editor/translations/ko.po
+++ b/editor/translations/ko.po
@@ -3,18 +3,19 @@
# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
#
-# 박한얼 (volzhs) <volzhs@gmail.com>, 2016-2018.
# Ch <ccwpc@hanmail.net>, 2017.
# paijai 송 (fivejobi) <xotjq237@gmail.com>, 2018.
+# Sun Kim <perplexingsun@gmail.com>, 2018.
# TheRedPlanet <junmo.moon8@gmail.com>, 2018.
# Xavier Cho <mysticfallband@gmail.com>, 2018.
+# 박한얼 (volzhs) <volzhs@gmail.com>, 2016-2018.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-02-24 08:39+0000\n"
-"Last-Translator: TheRedPlanet <junmo.moon8@gmail.com>\n"
+"PO-Revision-Date: 2018-04-18 15:39+0000\n"
+"Last-Translator: Sun Kim <perplexingsun@gmail.com>\n"
"Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
"godot/ko/>\n"
"Language: ko\n"
@@ -22,7 +23,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 2.20-dev\n"
+"X-Generator: Weblate 3.0-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -37,9 +38,8 @@ msgid "Anim Change Keyframe Time"
msgstr "애니메이션 키프레임 시간 변경"
#: editor/animation_editor.cpp
-#, fuzzy
msgid "Anim Change Transition"
-msgstr "애니메이션 교체 트랜지션"
+msgstr "애니메이션 트랜지션 변경"
#: editor/animation_editor.cpp
msgid "Anim Change Transform"
@@ -164,7 +164,6 @@ msgid "Constant"
msgstr "비선형"
#: editor/animation_editor.cpp
-#, fuzzy
msgid "In"
msgstr "In"
@@ -897,7 +896,7 @@ msgstr "이펙트 삭제"
#: editor/editor_audio_buses.cpp
msgid "Audio"
-msgstr "음성"
+msgstr "오디오"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
@@ -1399,6 +1398,10 @@ msgstr "지우기"
msgid "Clear Output"
msgstr "출력 지우기"
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "리소스 저장 중 에러!"
@@ -3689,6 +3692,16 @@ msgid "Show Guides"
msgstr "가이드 보기"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Origin"
+msgstr "원점 보기"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport"
+msgstr "1개 뷰포트"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "선택 항목 화면 중앙에 표시"
@@ -3978,6 +3991,10 @@ msgid "Mesh has not surface to create outlines from!"
msgstr "메시에 외곽선을 만들기 위한 서피스가 없습니다!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "외곽선을 만들수 없습니다!"
@@ -4609,7 +4626,7 @@ msgstr "파일"
#: editor/plugins/script_editor_plugin.cpp
msgid "New"
-msgstr "새로운"
+msgstr "새 파일"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -5644,6 +5661,16 @@ msgid "Checked Item"
msgstr "항목 확인됨"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Radio Item"
+msgstr "항목 추가"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Checked Radio Item"
+msgstr "항목 확인됨"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr "가진다"
@@ -5861,7 +5888,7 @@ msgstr "프로젝트의 모든 리소스 내보내기"
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
-msgstr "선택된 리소스 내보내기 (종속된 리소스 포함)"
+msgstr "선택된 씬 내보내기 (종속된 리소스 포함)"
#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
@@ -6135,8 +6162,10 @@ msgid "Mouse Button"
msgstr "마우스 버튼"
#: editor/project_settings_editor.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
-msgstr "유효하지 않은 액션 ('/' 또는 ':' 문자 사용 불가)."
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
+msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
@@ -6279,10 +6308,6 @@ msgid "Delete Item"
msgstr "아이템 삭제"
#: editor/project_settings_editor.cpp
-msgid "Can't contain '/' or ':'"
-msgstr "'/' 또는 ':' 문자를 포함할 수 없음"
-
-#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr "이미 존재함"
@@ -6801,15 +6826,15 @@ msgid ""
"Click to unlock"
msgstr ""
"노드가 잠겨있습니다.\n"
-"클릭해서 잠금해제 하십시오"
+"클릭하면 잠금 해제됩니다"
#: editor/scene_tree_editor.cpp
msgid ""
"Children are not selectable.\n"
"Click to make selectable"
msgstr ""
-"자식들을 선택 할 수 없습니다.\n"
-"클릭해서 선택 할 수 있게 하십시오"
+"자식들을 선택할 수 없습니다.\n"
+"클릭하면 선택할 수 있게 됩니다"
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
@@ -7336,6 +7361,10 @@ msgstr "그리드맵 설정"
msgid "Pick Distance:"
msgstr "거리 선택:"
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr "솔루션 생성 중..."
@@ -7386,7 +7415,7 @@ msgstr "경고"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
-msgstr ""
+msgstr "내부 예외 스택 추적의 끝"
#: modules/visual_script/visual_script.cpp
msgid ""
@@ -7418,7 +7447,8 @@ msgstr "유효하지 않은 시퀀스 출력을 반환한 노드: "
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
-msgstr "시퀀스 비트를 발견했지만 스택안의 노드에는 없습니다, 버그를 기록!"
+msgstr ""
+"시퀀스 비트를 발견했지만 스택안의 노드에는 없습니다, 버그를 제보하세요!"
#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
@@ -8033,10 +8063,20 @@ msgid "Path property must point to a valid Spatial node to work."
msgstr "Path 속성은 유효한 Spatial 노드를 가리켜야 합니다."
#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr "씬마다 WorldEnvironment가 단 하나만 허용됩니다."
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8132,6 +8172,12 @@ msgstr "폰트 로딩 에러."
msgid "Invalid font size."
msgstr "유효하지 않은 폰트 크기."
+#~ msgid "Invalid action (anything goes but '/' or ':')."
+#~ msgstr "유효하지 않은 액션 ('/' 또는 ':' 문자 사용 불가)."
+
+#~ msgid "Can't contain '/' or ':'"
+#~ msgstr "'/' 또는 ':' 문자를 포함할 수 없음"
+
#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
#~ "identifier."
diff --git a/editor/translations/lt.po b/editor/translations/lt.po
index 0ad2945bdc..6504e570f7 100644
--- a/editor/translations/lt.po
+++ b/editor/translations/lt.po
@@ -1380,6 +1380,10 @@ msgstr ""
msgid "Clear Output"
msgstr ""
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr ""
@@ -3610,6 +3614,14 @@ msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Origin"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Viewport"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr ""
@@ -3895,6 +3907,10 @@ msgid "Mesh has not surface to create outlines from!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr ""
@@ -5557,6 +5573,14 @@ msgid "Checked Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
@@ -6035,7 +6059,9 @@ msgid "Mouse Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6179,10 +6205,6 @@ msgid "Delete Item"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Can't contain '/' or ':'"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -7221,6 +7243,10 @@ msgstr ""
msgid "Pick Distance:"
msgstr ""
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr ""
@@ -7859,10 +7885,20 @@ msgid "Path property must point to a valid Spatial node to work."
msgstr ""
#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
diff --git a/editor/translations/nb.po b/editor/translations/nb.po
index 8d9ffe7a21..17123dc8fc 100644
--- a/editor/translations/nb.po
+++ b/editor/translations/nb.po
@@ -3,7 +3,7 @@
# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
#
-# Allan Nordhøy <epost@anotheragency.no>, 2017.
+# Allan Nordhøy <epost@anotheragency.no>, 2017-2018.
# Anonymous <GentleSaucepan@protonmail.com>, 2017.
# flesk <eivindkn@gmail.com>, 2017.
# Jørgen Aarmo Lund <jorgen.aarmo@gmail.com>, 2016.
@@ -14,15 +14,15 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-01-20 08:55+0000\n"
-"Last-Translator: NicolaiF <nico-fre@hotmail.com>\n"
+"PO-Revision-Date: 2018-03-22 03:38+0000\n"
+"Last-Translator: Allan Nordhøy <epost@anotheragency.no>\n"
"Language-Team: Norwegian Bokmål <https://hosted.weblate.org/projects/godot-"
"engine/godot/nb/>\n"
"Language: nb\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 2.19-dev\n"
+"X-Generator: Weblate 2.20-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -1219,15 +1219,15 @@ msgstr "Veksle modus"
#: editor/editor_file_dialog.cpp
msgid "Focus Path"
-msgstr ""
+msgstr "Fokuser Bane"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Up"
-msgstr "Flytt favoritt oppover"
+msgstr "Flytt Favoritt Oppover"
#: editor/editor_file_dialog.cpp
msgid "Move Favorite Down"
-msgstr "Flytt favoritt nedover"
+msgstr "Flytt Favoritt Nedover"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Go to parent folder"
@@ -1235,7 +1235,7 @@ msgstr "Gå til overnevnt mappe"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
-msgstr "Mapper og filer:"
+msgstr "Mapper og Filer:"
#: editor/editor_file_dialog.cpp
msgid "Preview:"
@@ -1252,7 +1252,7 @@ msgstr "Må ha en gyldig filutvidelse."
#: editor/editor_file_system.cpp
msgid "ScanSources"
-msgstr ""
+msgstr "SkannKilder"
#: editor/editor_file_system.cpp
msgid "(Re)Importing Assets"
@@ -1414,6 +1414,10 @@ msgstr "Tøm"
msgid "Clear Output"
msgstr "Output"
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "Feil ved lagring av ressurs!"
@@ -1640,6 +1644,9 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
+"Valgte scene '%s' er ikke en scenefil, velg en gyldig én?\n"
+"Du kan endre dette senere i \"Prosjekt Instillinger\" under 'applikasjon' "
+"kategorien."
#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
@@ -1655,7 +1662,7 @@ msgstr "Åpne Scene"
#: editor/editor_node.cpp
msgid "Open Base Scene"
-msgstr ""
+msgstr "Åpne Base Scene"
#: editor/editor_node.cpp
msgid "Quick Open Scene.."
@@ -1787,6 +1794,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
msgstr ""
+"Kunne ikke laste tillegsskript fra sti: '%s' Script er ikke i verktøymodus."
#: editor/editor_node.cpp
msgid ""
@@ -2002,6 +2010,11 @@ msgid ""
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
+"Når dette alternativet er aktivert, eksportering eller distribuering vil "
+"produsere en kjørbar fil.\n"
+"Filstystemet vil få prosjektet fra redigerinsverktøyet over nettverket. \n"
+"På Android, distribusjon du vil bruke USB-kabelen for raskere ytelse. Dette "
+"alternativet gjør testing for spill med et stort fotavtrykk raskere."
#: editor/editor_node.cpp
#, fuzzy
@@ -2068,11 +2081,11 @@ msgstr "Redigeringsverktøy"
#: editor/editor_node.cpp editor/settings_config_dialog.cpp
msgid "Editor Settings"
-msgstr ""
+msgstr "Redigeringsverktøy-instillinger"
#: editor/editor_node.cpp
msgid "Editor Layout"
-msgstr ""
+msgstr "Redigeringsverktøy Layout"
#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
@@ -2189,7 +2202,7 @@ msgstr "Last inn en eksisterende ressurs fra disk og rediger den."
#: editor/editor_node.cpp
msgid "Save the currently edited resource."
-msgstr ""
+msgstr "Lagre den nylige redigerte ressursen."
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Save As.."
@@ -2487,7 +2500,7 @@ msgstr "Feil ved laging av sti for mal:\n"
#: editor/export_template_manager.cpp
msgid "Extracting Export Templates"
-msgstr ""
+msgstr "Ekstraherer Eksport Mal"
#: editor/export_template_manager.cpp
msgid "Importing:"
@@ -2851,7 +2864,7 @@ msgstr ""
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
-msgstr ""
+msgstr "Genererer for Maske: "
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script.."
@@ -3501,7 +3514,7 @@ msgstr ""
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Failed creating lightmap images, make sure path is writable."
-msgstr ""
+msgstr "Laging av lysmapbilder feilet, forsikre om at stien er skrivbar."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
@@ -3760,6 +3773,16 @@ msgstr "Vis veiledere"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
+msgid "Show Origin"
+msgstr "Vis Rutenett"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport"
+msgstr "Vis hjelpere"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Center Selection"
msgstr "Plasser Utvalg I Midten"
@@ -3782,7 +3805,7 @@ msgstr "Sett inn Nøkkel"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
-msgstr ""
+msgstr "Sett inn Nøkkel (Eksisterende Spor)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
@@ -3818,11 +3841,11 @@ msgstr "Legger til %s.."
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Ok"
-msgstr ""
+msgstr "Ok"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Cannot instantiate multiple nodes without root."
-msgstr ""
+msgstr "Kan ikke instansiere flere noder uten rot."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
@@ -4051,6 +4074,10 @@ msgid "Mesh has not surface to create outlines from!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "Kunne ikke lage omriss!"
@@ -4222,7 +4249,7 @@ msgstr ""
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Calculating grid size..."
-msgstr ""
+msgstr "Regner ut rutenettstørrelse…"
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Creating heightfield..."
@@ -4283,7 +4310,7 @@ msgstr ""
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Error loading image:"
-msgstr ""
+msgstr "Feil ved innlasting av bilde:"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "No pixels with transparency > 128 in image.."
@@ -4369,7 +4396,7 @@ msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points"
-msgstr ""
+msgstr "Overflatepunkter"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
@@ -4481,11 +4508,11 @@ msgstr "Fjern Funksjon"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
-msgstr ""
+msgstr "Splitt Sti"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
-msgstr ""
+msgstr "Fjern Stipunkt"
#: editor/plugins/path_editor_plugin.cpp
#, fuzzy
@@ -4563,7 +4590,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
-msgstr ""
+msgstr "Aktiver Snap"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
@@ -4588,28 +4615,28 @@ msgstr "Fjern Ressurs"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
-msgstr ""
+msgstr "Ressurs-utklippstavle er tom!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
-msgstr ""
+msgstr "Åpne i Redigeringsverktøy"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
msgid "Instance:"
-msgstr ""
+msgstr "Instans:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
msgid "Type:"
-msgstr ""
+msgstr "Type:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
-msgstr ""
+msgstr "Last Ressurs"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -4680,35 +4707,33 @@ msgstr "Flytt Ned"
#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
-msgstr ""
+msgstr "Neste skript"
#: editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
-msgstr ""
+msgstr "Forrige skript"
#: editor/plugins/script_editor_plugin.cpp
msgid "File"
-msgstr ""
+msgstr "Fil"
#: editor/plugins/script_editor_plugin.cpp
msgid "New"
-msgstr ""
+msgstr "Ny"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
-msgstr ""
+msgstr "Lagre Alle"
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Copy Script Path"
-msgstr "Kopier Sti"
+msgstr "Kopier Skript-Sti"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Show In File System"
msgstr "Vis I Filutforsker"
@@ -4722,35 +4747,35 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
-msgstr ""
+msgstr "Gjeninnlast drakt"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
-msgstr ""
+msgstr "Lagre drakt"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As"
-msgstr ""
+msgstr "Lagre drakt som"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
-msgstr ""
+msgstr "Lukk Dokumentasjon"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
-msgstr ""
+msgstr "Lukk Alle"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
-msgstr ""
+msgstr "Lukk Andre Faner"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
-msgstr ""
+msgstr "Kjør"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
-msgstr ""
+msgstr "Veksle skriptpanel"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -4764,15 +4789,15 @@ msgstr "Finn neste"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
-msgstr ""
+msgstr "Hopp Over"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
-msgstr ""
+msgstr "Tre inn i"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
-msgstr ""
+msgstr "Brekk"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
@@ -4781,35 +4806,35 @@ msgstr "Fortsett"
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
-msgstr ""
+msgstr "Hold feilretteren åpen"
#: editor/plugins/script_editor_plugin.cpp
msgid "Debug with external editor"
-msgstr ""
+msgstr "Feilrett med ekstern behandler"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation"
-msgstr ""
+msgstr "Åpne Godots nettbaserte dokumentasjon"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the class hierarchy."
-msgstr ""
+msgstr "Søk i klasse-hierarkiet."
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
-msgstr ""
+msgstr "Søk i referanse-dokumentasjonen."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
-msgstr ""
+msgstr "Gå til tidligere redigert dokument."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
-msgstr ""
+msgstr "Gå til neste redigerte dokument."
#: editor/plugins/script_editor_plugin.cpp
msgid "Discard"
-msgstr ""
+msgstr "Forkast"
#: editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
@@ -4823,15 +4848,15 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload"
-msgstr ""
+msgstr "Gjeninnlat"
#: editor/plugins/script_editor_plugin.cpp
msgid "Resave"
-msgstr ""
+msgstr "Lagre på nytt"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
-msgstr ""
+msgstr "Feilretter"
#: editor/plugins/script_editor_plugin.cpp
msgid ""
@@ -4852,15 +4877,15 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Uppercase"
-msgstr ""
+msgstr "Store versaler"
#: editor/plugins/script_text_editor.cpp
msgid "Lowercase"
-msgstr ""
+msgstr "Små bokstaver"
#: editor/plugins/script_text_editor.cpp
msgid "Capitalize"
-msgstr ""
+msgstr "Store bokstaver"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
@@ -4876,7 +4901,7 @@ msgstr "Lim inn"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
msgid "Select All"
-msgstr ""
+msgstr "Velg Alle"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
@@ -4885,15 +4910,15 @@ msgstr "Slett Valgte"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
-msgstr ""
+msgstr "Innrykk Venstre"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
-msgstr ""
+msgstr "Innrykk Høyre"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
-msgstr ""
+msgstr "Veksle kommentar"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
@@ -4902,15 +4927,15 @@ msgstr "Slett Valgte"
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
-msgstr ""
+msgstr "Fold sammen alle linjer"
#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
-msgstr ""
+msgstr "Brett ut alle linjer"
#: editor/plugins/script_text_editor.cpp
msgid "Clone Down"
-msgstr ""
+msgstr "Klon nedover"
#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
@@ -4930,7 +4955,7 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
-msgstr ""
+msgstr "Automatisk innrykk"
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -4951,11 +4976,11 @@ msgstr ""
#: editor/plugins/script_text_editor.cpp
msgid "Convert To Uppercase"
-msgstr ""
+msgstr "Konverter til store versaler"
#: editor/plugins/script_text_editor.cpp
msgid "Convert To Lowercase"
-msgstr ""
+msgstr "Konverter til små versaler"
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
@@ -5051,7 +5076,7 @@ msgstr ""
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
-msgstr ""
+msgstr "Endre Kommentar"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
@@ -5135,15 +5160,15 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
-msgstr ""
+msgstr "Skalerer: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translating: "
-msgstr ""
+msgstr "Oversetter: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
-msgstr ""
+msgstr "Roterer %s grader."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
@@ -5168,7 +5193,7 @@ msgstr "Forandre"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Surface Changes"
-msgstr ""
+msgstr "Overflateendringer"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Draw Calls"
@@ -5200,31 +5225,31 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
-msgstr ""
+msgstr "Venstre"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
-msgstr ""
+msgstr "Høyrevisning."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
-msgstr ""
+msgstr "Høyre"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
-msgstr ""
+msgstr "Frontvisning."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
-msgstr ""
+msgstr "Front"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
-msgstr ""
+msgstr "Bakvisning."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
-msgstr ""
+msgstr "Bak"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align with view"
@@ -5268,15 +5293,15 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
-msgstr ""
+msgstr "Vis Informasjon"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View FPS"
-msgstr ""
+msgstr "Vis FPS"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Half Resolution"
-msgstr ""
+msgstr "Halver Oppløsning"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
@@ -5357,27 +5382,27 @@ msgstr "Snap til veiledere"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
-msgstr ""
+msgstr "Bunnvisning"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
-msgstr ""
+msgstr "Toppvisning"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View"
-msgstr ""
+msgstr "Bakvisning"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View"
-msgstr ""
+msgstr "Frontvisning"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View"
-msgstr ""
+msgstr "Venstrevisning"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View"
-msgstr ""
+msgstr "Høyrevisning"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal view"
@@ -5563,15 +5588,15 @@ msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "(empty)"
-msgstr ""
+msgstr "(tom)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animations"
-msgstr ""
+msgstr "Animasjoner"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
-msgstr ""
+msgstr "Hastighet (FPS):"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Loop"
@@ -5732,6 +5757,15 @@ msgid "Checked Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Radio Item"
+msgstr "Legg til Element"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
@@ -5741,7 +5775,7 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
msgid "Options"
-msgstr ""
+msgstr "Innstillinger"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Have,Many,Several,Options!"
@@ -5749,15 +5783,15 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
-msgstr ""
+msgstr "Fane 1"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 2"
-msgstr ""
+msgstr "Fane 2"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 3"
-msgstr ""
+msgstr "Fane 3"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Data Type:"
@@ -5765,7 +5799,7 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Icon"
-msgstr ""
+msgstr "Ikon"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Style"
@@ -5773,15 +5807,15 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
msgid "Font"
-msgstr ""
+msgstr "Font"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Color"
-msgstr ""
+msgstr "Farge"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme"
-msgstr ""
+msgstr "Tema"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -5822,11 +5856,11 @@ msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror X"
-msgstr ""
+msgstr "Speil X"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Mirror Y"
-msgstr ""
+msgstr "Speil Y"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
@@ -5838,19 +5872,19 @@ msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 0 degrees"
-msgstr ""
+msgstr "Roter 0 grader"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 90 degrees"
-msgstr ""
+msgstr "Roter 90 grader"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 180 degrees"
-msgstr ""
+msgstr "Roter 180 grader"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rotate 270 degrees"
-msgstr ""
+msgstr "Roter 270 grader"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Could not find tile:"
@@ -5912,11 +5946,11 @@ msgstr ""
#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
msgid "Cancel"
-msgstr ""
+msgstr "Avbryt"
#: editor/project_export.cpp
msgid "Runnable"
-msgstr ""
+msgstr "Kjørbar"
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
@@ -5940,19 +5974,19 @@ msgstr ""
#: editor/project_export.cpp
msgid "Resources"
-msgstr ""
+msgstr "Ressurser"
#: editor/project_export.cpp
msgid "Export all resources in the project"
-msgstr ""
+msgstr "Eksporter alle ressurser til prosjektet"
#: editor/project_export.cpp
msgid "Export selected scenes (and dependencies)"
-msgstr ""
+msgstr "Eksporter valgte scener (og avhengigheter)"
#: editor/project_export.cpp
msgid "Export selected resources (and dependencies)"
-msgstr ""
+msgstr "Exporter valgte ressurs (og avhengigheter)"
#: editor/project_export.cpp
msgid "Export Mode:"
@@ -6046,39 +6080,40 @@ msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
+"Kunne ikke laste project.godot i prosjekt sti (error %d). Den kan være "
+"manglet eller korruptert."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
-msgstr ""
+msgstr "Kunne ikke endre project.godot i projsektstien."
#: editor/project_manager.cpp
msgid "Couldn't create project.godot in project path."
-msgstr ""
+msgstr "Kunne ikke lage project.godot i prosjektstien."
#: editor/project_manager.cpp
msgid "The following files failed extraction from package:"
-msgstr ""
+msgstr "De følgende filene feilet ekstrahering fra pakke:"
#: editor/project_manager.cpp
msgid "Rename Project"
-msgstr ""
+msgstr "Endre Navn på Prosjekt"
#: editor/project_manager.cpp
msgid "New Game Project"
-msgstr ""
+msgstr "Nytt Spill-Prosjekt"
#: editor/project_manager.cpp
msgid "Import Existing Project"
-msgstr ""
+msgstr "Importer Eksisterende Prosjekt"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Import & Edit"
-msgstr "Importer"
+msgstr "Importer & Endre"
#: editor/project_manager.cpp
msgid "Create New Project"
-msgstr ""
+msgstr "Opprett Nytt Prosjekt"
#: editor/project_manager.cpp
#, fuzzy
@@ -6087,24 +6122,23 @@ msgstr "Opprett skript"
#: editor/project_manager.cpp
msgid "Install Project:"
-msgstr ""
+msgstr "Installer Prosjekt:"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Install & Edit"
-msgstr "Installer"
+msgstr "Installer & Endre"
#: editor/project_manager.cpp
msgid "Project Name:"
-msgstr ""
+msgstr "Prosjektnavn:"
#: editor/project_manager.cpp
msgid "Create folder"
-msgstr ""
+msgstr "Opprett mappe"
#: editor/project_manager.cpp
msgid "Project Path:"
-msgstr ""
+msgstr "Prosjektsti:"
#: editor/project_manager.cpp
msgid "Browse"
@@ -6116,11 +6150,11 @@ msgstr ""
#: editor/project_manager.cpp
msgid "Can't open project"
-msgstr ""
+msgstr "Kan ikke åpne prosjekt"
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
-msgstr ""
+msgstr "Er du sikker på at du vil åpne mer enn ett prosjekt?"
#: editor/project_manager.cpp
msgid ""
@@ -6137,11 +6171,11 @@ msgstr ""
#: editor/project_manager.cpp
msgid "Are you sure to run more than one project?"
-msgstr ""
+msgstr "Er du sikker på at du vil kjøre mer enn ett prosjekt?"
#: editor/project_manager.cpp
msgid "Remove project from the list? (Folder contents will not be modified)"
-msgstr ""
+msgstr "Fjern prosjekt fra listen? (Mappeinnhold vil ikke bli modifisert)"
#: editor/project_manager.cpp
msgid ""
@@ -6154,6 +6188,8 @@ msgid ""
"You are about the scan %s folders for existing Godot projects. Do you "
"confirm?"
msgstr ""
+"Du er i ferd med å skanne %s mapper for eksisterende Godotprosjekter. "
+"Bekrefter du?"
#: editor/project_manager.cpp
msgid "Project Manager"
@@ -6161,19 +6197,19 @@ msgstr "Prosjektleder"
#: editor/project_manager.cpp
msgid "Project List"
-msgstr ""
+msgstr "Prosjektliste"
#: editor/project_manager.cpp
msgid "Scan"
-msgstr ""
+msgstr "Skann"
#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
-msgstr ""
+msgstr "Velg en Mappe å Skanne"
#: editor/project_manager.cpp
msgid "New Project"
-msgstr ""
+msgstr "Nytt Prosjekt"
#: editor/project_manager.cpp
msgid "Templates"
@@ -6181,15 +6217,15 @@ msgstr ""
#: editor/project_manager.cpp
msgid "Exit"
-msgstr ""
+msgstr "Avslutt"
#: editor/project_manager.cpp
msgid "Restart Now"
-msgstr ""
+msgstr "Omstart Nå"
#: editor/project_manager.cpp
msgid "Can't run project"
-msgstr ""
+msgstr "Kan ikke kjøre prosjekt"
#: editor/project_manager.cpp
msgid ""
@@ -6211,10 +6247,12 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Mouse Button"
-msgstr ""
+msgstr "Museknapp"
#: editor/project_settings_editor.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6360,12 +6398,8 @@ msgid "Delete Item"
msgstr "Slett Valgte"
#: editor/project_settings_editor.cpp
-msgid "Can't contain '/' or ':'"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Already existing"
-msgstr ""
+msgstr "Eksisterer allerede"
#: editor/project_settings_editor.cpp
msgid "Add Input Action"
@@ -7419,6 +7453,10 @@ msgstr ""
msgid "Pick Distance:"
msgstr ""
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Generating solution..."
@@ -8084,10 +8122,20 @@ msgid "Path property must point to a valid Spatial node to work."
msgstr ""
#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
diff --git a/editor/translations/nl.po b/editor/translations/nl.po
index e54a0c7960..9927fd8e8a 100644
--- a/editor/translations/nl.po
+++ b/editor/translations/nl.po
@@ -13,6 +13,7 @@
# Ferdinand de Coninck <ferdinand.deconinck@gmail.com>, 2018.
# Jorn Theunissen <jorn-theunissen@hotmail.com>, 2018.
# Maikel <maikel_martens_1@hotmail.com>, 2017.
+# millenniumproof <millenniumproof@gmail.com>, 2018.
# Pieter-Jan Briers <pieterjan.briers@gmail.com>, 2017-2018.
# Robin Arys <robinarys@hotmail.com>, 2017.
# Senno Kaasjager <senno.kaasjager@gmail.com>, 2017.
@@ -24,15 +25,15 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-02-17 19:35+0000\n"
-"Last-Translator: Pieter-Jan Briers <pieterjan.briers@gmail.com>\n"
+"PO-Revision-Date: 2018-04-06 15:35+0000\n"
+"Last-Translator: millenniumproof <millenniumproof@gmail.com>\n"
"Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/"
"nl/>\n"
"Language: nl\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 2.19\n"
+"X-Generator: Weblate 2.20\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -754,7 +755,7 @@ msgstr "Gouden Sponsors"
#: editor/editor_about.cpp
msgid "Mini Sponsors"
-msgstr "Mini Sponsors"
+msgstr "Mini Sponsoren"
#: editor/editor_about.cpp
msgid "Gold Donors"
@@ -770,7 +771,7 @@ msgstr "Bronzen Donors"
#: editor/editor_about.cpp
msgid "Donors"
-msgstr "Donors"
+msgstr "Donoren"
#: editor/editor_about.cpp
msgid "License"
@@ -1412,6 +1413,10 @@ msgstr "Leegmaken"
msgid "Clear Output"
msgstr "Maak Uitvoer Leeg"
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "Error bij het opslaan van resource!"
@@ -3087,14 +3092,12 @@ msgid "Enable Onion Skinning"
msgstr "\"Onion Skinning\" Inschakelen"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Directions"
-msgstr "Beschrijving"
+msgstr "Richtingen"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Past"
-msgstr "Plakken"
+msgstr "Verleden"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
@@ -3612,9 +3615,8 @@ msgid "Pan Mode"
msgstr "Verschuif Modus"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Toggles snapping"
-msgstr "Breekpunt Aan- of Uitschakelen"
+msgstr "Snappen Aan- of Uitschakelen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Snap"
@@ -3637,9 +3639,8 @@ msgid "Configure Snap..."
msgstr "Configureer Uitlijnen..."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snap Relative"
-msgstr "Uitlijn Relatief"
+msgstr "Snap Relatief"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Pixel Snap"
@@ -3650,14 +3651,12 @@ msgid "Smart snapping"
msgstr "Slim Uitlijnen"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snap to parent"
-msgstr "Uitlijnen naar ouder"
+msgstr "Snap naar ouder"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snap to node anchor"
-msgstr "Uitlijnen naar node anker"
+msgstr "Snap naar node anker"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to node sides"
@@ -3736,6 +3735,16 @@ msgid "Show Guides"
msgstr "Toon hulplijnen"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Origin"
+msgstr "Raster Weergeven"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport"
+msgstr "Toon helpers"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "Centreer Selectie"
@@ -3772,9 +3781,8 @@ msgid "Drag pivot from mouse position"
msgstr "Versleep draaipunt vanaf muispositie"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Set pivot at mouse position"
-msgstr "Verwijder Signaal"
+msgstr "Plaats pivot bij muispositie"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Multiply grid step by 2"
@@ -3894,9 +3902,8 @@ msgid "Remove point"
msgstr "Punt verwijderen"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Left linear"
-msgstr "Lineair"
+msgstr "Links Lineair"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Right linear"
@@ -3907,9 +3914,8 @@ msgid "Load preset"
msgstr "Laad voorinstelling"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Remove Curve Point"
-msgstr "Verwijder Signaal"
+msgstr "Verwijder Curve Punt"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Toggle Curve Linear Tangent"
@@ -3925,9 +3931,8 @@ msgid "Bake GI Probe"
msgstr "Bak GI Probe"
#: editor/plugins/gradient_editor_plugin.cpp
-#, fuzzy
msgid "Add/Remove Color Ramp Point"
-msgstr "Verwijder/Voeg Kleuren Hellings Punt Toe"
+msgstr "Voeg Toe/Verwijder Kleur Hellingspunt"
#: editor/plugins/gradient_editor_plugin.cpp
#: editor/plugins/shader_graph_editor_plugin.cpp
@@ -3953,7 +3958,7 @@ msgid ""
"Create and assign one?"
msgstr ""
"Geen OccluderPolygon2D resource op deze node.\n"
-"Creëer en wijs een toe?"
+"Creëer en wijs één toe?"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create Occluder Polygon"
@@ -4012,13 +4017,12 @@ msgid "Create Navigation Mesh"
msgstr "Creëer Navigatie Mesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Contained Mesh is not of type ArrayMesh."
-msgstr "Bevatte Mesh is niet van type ArrayMesh"
+msgstr "Bevatte Mesh is niet van type ArrayMesh."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "UV Unwrap failed, mesh may not be manifold?"
-msgstr ""
+msgstr "UV Uitpakken is gefaald, wellicht is de mesh niet manifold?"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
@@ -4038,6 +4042,10 @@ msgid "Mesh has not surface to create outlines from!"
msgstr "Mesh heeft geen oppervlakte om omlijning van te maken!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "Kon omlijning niet maken!"
@@ -4058,14 +4066,12 @@ msgid "Create Convex Static Body"
msgstr "Creëer Convex Statisch Lichaam"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Trimesh Collision Sibling"
-msgstr "Creëer Trimesh Botsings Broer"
+msgstr "Creëer Trimesh Botsing Broer"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Convex Collision Sibling"
-msgstr "Creëer Convex Botsings Broer"
+msgstr "Creëer Convex Botsing Broer"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
@@ -4082,7 +4088,7 @@ msgstr "Geef UV2 Weer"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Unwrap UV2 for Lightmap/AO"
-msgstr ""
+msgstr "Pak UV2 uit voor Lichtmap/AO"
#: editor/plugins/mesh_instance_editor_plugin.cpp
#, fuzzy
@@ -4090,9 +4096,8 @@ msgid "Create Outline Mesh"
msgstr "Creëer Omlijning Mesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Outline Size:"
-msgstr "Omlijning Grootte:"
+msgstr "Grootte Omlijning:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
@@ -4138,7 +4143,7 @@ msgstr "Ouder heeft geen vaste vlakken om te bevolken."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Couldn't map area."
-msgstr ""
+msgstr "Kon het gebied niet mappen."
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Select a Source Mesh:"
@@ -4150,7 +4155,7 @@ msgstr "Selecteer een Doel Oppervlakte:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
-msgstr ""
+msgstr "Bevolk Oppervlakte"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
@@ -4221,9 +4226,8 @@ msgid "Creating heightfield..."
msgstr "Hoogteveld aan het creëeren..."
#: editor/plugins/navigation_mesh_generator.cpp
-#, fuzzy
msgid "Marking walkable triangles..."
-msgstr "Lokale wijziging aan het opslaan.."
+msgstr "Markeer loopbare driehoeken.."
#: editor/plugins/navigation_mesh_generator.cpp
#, fuzzy
@@ -4231,9 +4235,8 @@ msgid "Constructing compact heightfield..."
msgstr "Compact hoogteveld aan het bouwen..."
#: editor/plugins/navigation_mesh_generator.cpp
-#, fuzzy
msgid "Eroding walkable area..."
-msgstr "Wandelbaar gebied eroderen..."
+msgstr "Wandelbaar gebied aan het eroderen..."
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Partitioning..."
@@ -4249,15 +4252,15 @@ msgstr "Polymesh aan het creëeren..."
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
-msgstr ""
+msgstr "Naar navigatie mesh aan het converteren..."
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
-msgstr ""
+msgstr "Navigatie Mesh Generator Setup:"
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Parsing Geometry..."
-msgstr ""
+msgstr "Geometrie aan het ontleden..."
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Done!"
@@ -4274,7 +4277,7 @@ msgstr "AABB Genereren"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
-msgstr ""
+msgstr "Kan punt alleen plaatsen in een PartikelsMateriaal proces materiaal"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Error loading image:"
@@ -4286,250 +4289,246 @@ msgstr "Geen pixels met transparantie > 128 in afbeelding.."
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generate Visibility Rect"
-msgstr ""
+msgstr "Genereer Zichtbaarheid Rechthoek"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
-msgstr ""
+msgstr "Laad Emissie Masker"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
-msgstr ""
+msgstr "Leeg Emissie Masker"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Particles"
-msgstr ""
+msgstr "Partikels"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
-msgstr ""
+msgstr "Telling Gegenereerde Punten:"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
-msgstr ""
+msgstr "Genereer Tijd (sec):"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Mask"
-msgstr ""
+msgstr "Emissie Masker"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Capture from Pixel"
-msgstr ""
+msgstr "Neem uit Pixel"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Emission Colors"
-msgstr ""
+msgstr "Kleuren Emissie"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry."
-msgstr ""
+msgstr "Node bevat geen geometrie."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry (faces)."
-msgstr ""
+msgstr "Node bevat geen geometrie (vlakken)."
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
-msgstr ""
+msgstr "Een processor materiaal of type 'PartikelMateriaal' is nodig."
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
-msgstr ""
+msgstr "Vlakken bevatten geen gebied!"
#: editor/plugins/particles_editor_plugin.cpp
msgid "No faces!"
-msgstr ""
+msgstr "Geen vlakken!"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate AABB"
-msgstr ""
+msgstr "Genereer AABB"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Mesh"
-msgstr ""
+msgstr "Creëer Emissie Punten Vanuit Mesh"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emission Points From Node"
-msgstr ""
+msgstr "Creëer Emissie Punten Vanuit Node"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
-msgstr ""
+msgstr "Creëer Emitter"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Points:"
-msgstr ""
+msgstr "Emissie Punten:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points"
-msgstr ""
+msgstr "Oppervlakte Punten"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface Points+Normal (Directed)"
-msgstr ""
+msgstr "Oppervlakte Punten+Normaal (Gericht)"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
-msgstr ""
+msgstr "Volume"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Source: "
-msgstr ""
+msgstr "Emissie Bron: "
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
-msgstr ""
+msgstr "Genereer Zichtbaarheid AABB"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
-msgstr ""
+msgstr "Verwijder Punt van Curve"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Out-Control from Curve"
-msgstr ""
+msgstr "Verwijder Uit-Control van Curve"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove In-Control from Curve"
-msgstr ""
+msgstr "Verwijder In-Controle van Curve"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point to Curve"
-msgstr ""
+msgstr "Voeg Punt toe aan Curve"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Point in Curve"
-msgstr ""
+msgstr "Verplaats Punt in Curve"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move In-Control in Curve"
-msgstr ""
+msgstr "Verplaats In-Control in Curve"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Move Out-Control in Curve"
-msgstr ""
+msgstr "Verplaats Uit-Controle in Curve"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Select Points"
-msgstr ""
+msgstr "Selecteer Punten"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Shift+Drag: Select Control Points"
-msgstr ""
+msgstr "Shift+Drag: Selecteer Controle Punten"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
-msgstr ""
+msgstr "Klik: Voeg Punt Toe"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
-msgstr ""
+msgstr "Rechter Klik: Verwijder Punt"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
-msgstr ""
+msgstr "Selecteer Controle Punten (Shift+Sleep)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
-msgstr ""
+msgstr "Voeg Punt Toe (in lege ruimte)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
-msgstr ""
+msgstr "Splits Segment (in curve)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Delete Point"
-msgstr ""
+msgstr "Verwijder Punt"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Close Curve"
-msgstr ""
+msgstr "Sluit Curve"
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
-msgstr ""
+msgstr "Curve Punt #"
#: editor/plugins/path_editor_plugin.cpp
-#, fuzzy
msgid "Set Curve Point Position"
-msgstr "Verwijder Signaal"
+msgstr "Zet Curve Punt Positie"
#: editor/plugins/path_editor_plugin.cpp
-#, fuzzy
msgid "Set Curve In Position"
-msgstr "Verwijder Signaal"
+msgstr "Zet Curve In Positie"
#: editor/plugins/path_editor_plugin.cpp
-#, fuzzy
msgid "Set Curve Out Position"
-msgstr "Verwijder Signaal"
+msgstr "Set Curve Uit Positie"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
-msgstr ""
+msgstr "Splits Pad"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
-msgstr ""
+msgstr "Verwijder Pad Punt"
#: editor/plugins/path_editor_plugin.cpp
-#, fuzzy
msgid "Remove Out-Control Point"
-msgstr "Verwijder Autoload"
+msgstr "Verwijder Uit-Controle Punt"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove In-Control Point"
-msgstr ""
+msgstr "Verwijder In-Controle Punt"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
-msgstr ""
+msgstr "Creëer UV Map"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
-msgstr ""
+msgstr "Transformeer UV Map"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
-msgstr ""
+msgstr "Polygon 2D UV Editor"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
-msgstr ""
+msgstr "Beweeg Punt"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
-msgstr ""
+msgstr "Ctrl: Roteer"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
-msgstr ""
+msgstr "Shift: Beweeg alles"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift+Ctrl: Scale"
-msgstr ""
+msgstr "Shift+Ctrl: Schaal"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Polygon"
-msgstr ""
+msgstr "Beweeg Polygon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Rotate Polygon"
-msgstr ""
+msgstr "Roteer Polygon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Scale Polygon"
-msgstr ""
+msgstr "Schaal Polygon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -4541,70 +4540,70 @@ msgstr "Bewerken"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
-msgstr ""
+msgstr "Polygon->UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV->Polygon"
-msgstr ""
+msgstr "UV->Polygon"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Clear UV"
-msgstr ""
+msgstr "Wis UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap"
-msgstr ""
+msgstr "Snap"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
-msgstr ""
+msgstr "Zet Snap Aan"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Grid"
-msgstr ""
+msgstr "Grid"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
-msgstr ""
+msgstr "ERROR: Laden van bron mislukt!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Add Resource"
-msgstr ""
+msgstr "Voeg Bron Toe"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Rename Resource"
-msgstr ""
+msgstr "Naam Wijzigen Bron"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Delete Resource"
-msgstr ""
+msgstr "Verwijder Bron"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "Resource clipboard is empty!"
-msgstr ""
+msgstr "Bronnen klembord is leeg!"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
-msgstr ""
+msgstr "Openen in Editor"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
msgid "Instance:"
-msgstr ""
+msgstr "Instantie:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
msgid "Type:"
-msgstr ""
+msgstr "Type:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
-msgstr ""
+msgstr "Laad Bron"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -4614,249 +4613,246 @@ msgid "Paste"
msgstr "Plakken"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#, fuzzy
msgid "ResourcePreloader"
-msgstr "Resource"
+msgstr "BronnenPrelader"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
-msgstr ""
+msgstr "Wis Recente Bestanden"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close and save changes?"
-msgstr ""
+msgstr "Wijzigingen oplaan en sluiten?"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
-msgstr ""
+msgstr "Fout bij het opslaan van het thema"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
-msgstr ""
+msgstr "Fout bij het opslaan"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme"
-msgstr ""
+msgstr "Fout bij import van thema"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing"
-msgstr ""
+msgstr "Fout bij importeren"
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
-msgstr ""
+msgstr "Importeer Thema"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As.."
-msgstr ""
+msgstr "Thema Opslaan Als.."
#: editor/plugins/script_editor_plugin.cpp
msgid " Class Reference"
-msgstr ""
+msgstr " Klasse Referentie"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Sort"
-msgstr "Sorteren:"
+msgstr "Sorteren"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Up"
-msgstr ""
+msgstr "Plaats Omhoog"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Move Down"
-msgstr ""
+msgstr "Plaats Omlaag"
#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
-msgstr ""
+msgstr "Volgend script"
#: editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
-msgstr ""
+msgstr "Vorig script"
#: editor/plugins/script_editor_plugin.cpp
msgid "File"
-msgstr ""
+msgstr "Bestand"
#: editor/plugins/script_editor_plugin.cpp
msgid "New"
-msgstr ""
+msgstr "Nieuw"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
-msgstr ""
+msgstr "Alles Opslaan"
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
-msgstr ""
+msgstr "Zacht Herladen Script"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Copy Script Path"
-msgstr "Kopieer Pad"
+msgstr "Kopieer Script Pad"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Show In File System"
-msgstr "Weergeven in Bestandsbeheer"
+msgstr "Toon in Bestandsbeheer"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
-msgstr ""
+msgstr "Geschiedenis voorgaande"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
-msgstr ""
+msgstr "Geschiedenis Volgende"
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload Theme"
-msgstr ""
+msgstr "Herlaad Thema"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme"
-msgstr ""
+msgstr "Thema Opslaan"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As"
-msgstr ""
+msgstr "Thema Opslaan Als"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Docs"
-msgstr ""
+msgstr "Sluit Docs"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close All"
-msgstr ""
+msgstr "Sluit Alles"
#: editor/plugins/script_editor_plugin.cpp
msgid "Close Other Tabs"
-msgstr ""
+msgstr "Sluit Andere Tabbladen"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
msgstr "Starten"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Toggle Scripts Panel"
-msgstr "Toggle Favoriet"
+msgstr "Schakel Scripten Paneel"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find.."
-msgstr ""
+msgstr "Vind.."
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
msgid "Find Next"
-msgstr ""
+msgstr "Vind Volgende"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Over"
-msgstr ""
+msgstr "Stap Over"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Step Into"
-msgstr ""
+msgstr "Stap In"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Break"
-msgstr ""
+msgstr "Breek"
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
#: editor/script_editor_debugger.cpp
msgid "Continue"
-msgstr ""
+msgstr "Vervolg"
#: editor/plugins/script_editor_plugin.cpp
msgid "Keep Debugger Open"
-msgstr ""
+msgstr "Houd Debugger Open"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Debug with external editor"
-msgstr "Afhankelijkheden Editor"
+msgstr "Debug met externe editor"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation"
-msgstr ""
+msgstr "Open Godot online documentatie"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the class hierarchy."
-msgstr ""
+msgstr "Zoek in de klasse hiërarchie."
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
-msgstr ""
+msgstr "Zoek in de referentie documentatie."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
-msgstr ""
+msgstr "Ga naar voorgaand bewerkte document."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
-msgstr ""
+msgstr "Ga naar volgend bewerkte document."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Discard"
-msgstr "Discreet"
+msgstr "Verwerp"
#: editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
-msgstr ""
+msgstr "Creëer Script"
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"The following files are newer on disk.\n"
"What action should be taken?:"
msgstr ""
+"De volgende bestanden zijn nieuwer op de schijf.\n"
+"Welke aktie moet worden genomen?:"
#: editor/plugins/script_editor_plugin.cpp
msgid "Reload"
-msgstr ""
+msgstr "Herlaad"
#: editor/plugins/script_editor_plugin.cpp
msgid "Resave"
-msgstr ""
+msgstr "Heropslaan"
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
-msgstr ""
+msgstr "Debugger"
#: editor/plugins/script_editor_plugin.cpp
msgid ""
"Built-in scripts can only be edited when the scene they belong to is loaded"
msgstr ""
+"Ingebouwde scripts kunnen alleen ge-edit worden wanneer de bijbehorende "
+"scène geladen is"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
-msgstr ""
+msgstr "Alleen bronnen uit bestandssysteem kunnen gedropt worden."
#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
-msgstr ""
+msgstr "Kies Kleur"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Case"
-msgstr ""
+msgstr "Converteer Hoofdlettergebruik"
#: editor/plugins/script_text_editor.cpp
msgid "Uppercase"
-msgstr ""
+msgstr "Hoofdletters"
#: editor/plugins/script_text_editor.cpp
msgid "Lowercase"
-msgstr ""
+msgstr "Kleine letters"
#: editor/plugins/script_text_editor.cpp
msgid "Capitalize"
-msgstr ""
+msgstr "Maak Hoofdletters"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
@@ -4875,58 +4871,56 @@ msgid "Select All"
msgstr "Alles Selecteren"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Delete Line"
-msgstr "Verwijder"
+msgstr "Verwijder Regel"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Left"
-msgstr ""
+msgstr "Links Inspringen"
#: editor/plugins/script_text_editor.cpp
msgid "Indent Right"
-msgstr ""
+msgstr "Rechts Inspringen"
#: editor/plugins/script_text_editor.cpp
msgid "Toggle Comment"
-msgstr ""
+msgstr "Commentaar Aan/Uit"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Fold/Unfold Line"
-msgstr "Ga naar Regel"
+msgstr "Vouw/Ontvouw Regel"
#: editor/plugins/script_text_editor.cpp
msgid "Fold All Lines"
-msgstr ""
+msgstr "Vouw Alle Regels"
#: editor/plugins/script_text_editor.cpp
msgid "Unfold All Lines"
-msgstr ""
+msgstr "Ontvouw Alle Regels"
#: editor/plugins/script_text_editor.cpp
msgid "Clone Down"
-msgstr ""
+msgstr "Kloon Omlaag"
#: editor/plugins/script_text_editor.cpp
msgid "Complete Symbol"
-msgstr ""
+msgstr "Voltooi Symbool"
#: editor/plugins/script_text_editor.cpp
msgid "Trim Trailing Whitespace"
-msgstr ""
+msgstr "Trim Navolgende Spaties"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Spaces"
-msgstr ""
+msgstr "Converteer Indentatie Naar Spaties"
#: editor/plugins/script_text_editor.cpp
msgid "Convert Indent To Tabs"
-msgstr ""
+msgstr "Converteer Indentatie Naar Tabs"
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
-msgstr ""
+msgstr "Auto Indentatie"
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -4935,389 +4929,379 @@ msgstr "Breekpunt Aan- of Uitschakelen"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
-msgstr ""
+msgstr "Verwijder Alle Breekpunten"
#: editor/plugins/script_text_editor.cpp
msgid "Goto Next Breakpoint"
-msgstr ""
+msgstr "Ga Naar Volgende Breekpunt"
#: editor/plugins/script_text_editor.cpp
msgid "Goto Previous Breakpoint"
-msgstr ""
+msgstr "Ga Naar Vorige Breekpunt"
#: editor/plugins/script_text_editor.cpp
msgid "Convert To Uppercase"
-msgstr ""
+msgstr "Converteer Naar Hoofdletters"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Convert To Lowercase"
-msgstr "Verbind Aan Node:"
+msgstr "Converteer Naar Kleine Letters"
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
-msgstr ""
+msgstr "Vind Vorige"
#: editor/plugins/script_text_editor.cpp
msgid "Replace.."
-msgstr ""
+msgstr "Vervang.."
#: editor/plugins/script_text_editor.cpp
msgid "Goto Function.."
-msgstr ""
+msgstr "Ga Naar Functie.."
#: editor/plugins/script_text_editor.cpp
msgid "Goto Line.."
-msgstr ""
+msgstr "Ga Naar Regel.."
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
-msgstr ""
+msgstr "Contextuele Hulp"
#: editor/plugins/shader_editor_plugin.cpp
msgid "Shader"
-msgstr ""
+msgstr "Shader"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Constant"
-msgstr ""
+msgstr "Verander Shalar Constante"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Constant"
-msgstr ""
+msgstr "Verander Vec Constante"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Constant"
-msgstr ""
+msgstr "Verander RGB Constante"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
-msgstr ""
+msgstr "Verander Scalar Operator"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
-msgstr ""
+msgstr "Verander Vec Operator"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
-msgstr ""
+msgstr "Verander Vec Scalar Operator"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
-msgstr ""
+msgstr "Verander RGB Operator"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
-msgstr ""
+msgstr "Aan/Uit Alleen Rot"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Function"
-msgstr ""
+msgstr "Verander Scalar Functie"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Function"
-msgstr ""
+msgstr "Verander Vec Functie"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Uniform"
-msgstr ""
+msgstr "Verander Scalar Uniform"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Uniform"
-msgstr ""
+msgstr "Verander Vec Uniform"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Uniform"
-msgstr ""
+msgstr "Verander RGB Uniform"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Default Value"
-msgstr ""
+msgstr "Verander Standaardwaarde"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change XForm Uniform"
-msgstr ""
+msgstr "Verander XForm Uniform"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Texture Uniform"
-msgstr ""
+msgstr "Verander Textuur Uniform"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Cubemap Uniform"
-msgstr ""
+msgstr "Verander Cubemap Uniform"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Comment"
-msgstr ""
+msgstr "Verander Commentaar"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
-msgstr ""
+msgstr "Voeg Toe/Verwijder van Kleur Helling"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
-msgstr ""
+msgstr "Voeg Toe/Verwijder van Curve Map"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
-msgstr ""
+msgstr "Wijzig Curve Map"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
-msgstr ""
+msgstr "Verander Input Naam"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Connect Graph Nodes"
-msgstr ""
+msgstr "Verbind Graaf Knooppunten"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Disconnect Graph Nodes"
-msgstr ""
+msgstr "Ontkoppel Graaf Knooppunten"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Remove Shader Graph Node"
-msgstr ""
+msgstr "Verwijder Shader Graaf Knooppunten"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Move Shader Graph Node"
-msgstr ""
+msgstr "Verplaats Shader Graaf Knooppunten"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Duplicate Graph Node(s)"
-msgstr ""
+msgstr "Dupliceer Graaf Knooppunt(en)"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Delete Shader Graph Node(s)"
-msgstr ""
+msgstr "Verwijder Shader Graaf Knooppunt(en)"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Cyclic Connection Link"
-msgstr ""
+msgstr "Fout: Cyclische Connectie Link"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Error: Missing Input Connections"
-msgstr ""
+msgstr "Fout: Ontbrekende Input Connecties"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add Shader Graph Node"
-msgstr ""
+msgstr "Voeg Shader Graaf Knooppunt Toe"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
-msgstr ""
+msgstr "Orthogonaal"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Perspective"
-msgstr ""
+msgstr "Perspectief"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Aborted."
-msgstr ""
+msgstr "Transformatie Afgebroken."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "X-Axis Transform."
-msgstr ""
+msgstr "X-As Transformatie."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Y-Axis Transform."
-msgstr ""
+msgstr "Y-As Transformatie."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Z-Axis Transform."
-msgstr ""
+msgstr "Z-As Transformatie."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
-msgstr ""
+msgstr "Bekijk Vlak Transformatie."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling: "
-msgstr ""
+msgstr "Schaling: "
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Translating: "
-msgstr "Transitie"
+msgstr "Transitie: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
-msgstr ""
+msgstr "Roteren %s graden."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
-msgstr ""
+msgstr "Key-en is uitgeschakeld (geen key ingevoegd)."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
-msgstr ""
+msgstr "Animatie Key Ingevoegd."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
-msgstr ""
+msgstr "Objecten Getekend"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Material Changes"
-msgstr "Lokale wijziging aan het opslaan.."
+msgstr "Materiaal Wijzigingen"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Shader Changes"
-msgstr "Wijzig"
+msgstr "Shader Wijzigingen"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Surface Changes"
-msgstr ""
+msgstr "Oppervlakte Wijzigingen"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Draw Calls"
-msgstr ""
+msgstr "Teken Aanroepingen"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Vertices"
-msgstr ""
+msgstr "Vertices"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "FPS"
-msgstr ""
+msgstr "FPS"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
-msgstr ""
+msgstr "Bovenaanzicht."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
-msgstr ""
+msgstr "Onderaanzicht."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
-msgstr ""
+msgstr "Onder"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
-msgstr ""
+msgstr "Linkeraanzicht."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
-msgstr ""
+msgstr "Links"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
-msgstr ""
+msgstr "Rechteraanzicht."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
-msgstr ""
+msgstr "Rechts"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
-msgstr ""
+msgstr "Vooraanzicht."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
-msgstr ""
+msgstr "Voor"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
-msgstr ""
+msgstr "Achteraanzicht."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
-msgstr ""
+msgstr "Achter"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align with view"
-msgstr ""
+msgstr "Uitlijnen met zicht"
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "OK :("
-msgstr ""
+msgstr "OK :("
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "No parent to instance a child at."
-msgstr ""
+msgstr "Geen ouder om kind aan te instantiëren."
#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "This operation requires a single selected node."
-msgstr ""
+msgstr "Deze bewerking vereist één geselecteerde knooppunt."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
-msgstr ""
+msgstr "Weergave Normaalvector"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Wireframe"
-msgstr ""
+msgstr "Weergave Wireframe"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
-msgstr ""
+msgstr "Weergave Overdraw"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Unshaded"
-msgstr ""
+msgstr "Weergave Zonder Shading"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Environment"
-msgstr ""
+msgstr "Bekijk Omgeving"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Gizmos"
-msgstr ""
+msgstr "Bekijk Gizmos"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
-msgstr ""
+msgstr "Bekijk Informatie"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "View FPS"
-msgstr "Bekijk Bestanden"
+msgstr "Bekijk FPS"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Half Resolution"
-msgstr "Schaal Selectie"
+msgstr "Halve Resolutie"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
-msgstr ""
+msgstr "Audio Luisteraar"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Doppler Enable"
-msgstr "Inschakelen"
+msgstr "Inschakelen Doppler"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
-msgstr ""
+msgstr "Vrijekijk Links"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Right"
-msgstr ""
+msgstr "Vrijekijk Rechts"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Freelook Forward"
-msgstr "Ga Verder"
+msgstr "Vrijekijk Vooruit"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Freelook Backwards"
-msgstr "Achterwaarts"
+msgstr "Vrijekijk Achteruit"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Up"
-msgstr ""
+msgstr "Vrijekijk Omhoog"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Freelook Down"
-msgstr "Scrollwiel Omlaag."
+msgstr "Vrijekijk Omlaag"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Speed Modifier"
-msgstr ""
+msgstr "Vrijekijk Snelheid Modificator"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
@@ -5739,6 +5723,15 @@ msgid "Checked Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Radio Item"
+msgstr "Item Toevoegen"
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
@@ -6233,7 +6226,9 @@ msgid "Mouse Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6380,11 +6375,6 @@ msgid "Delete Item"
msgstr "Verwijder"
#: editor/project_settings_editor.cpp
-#, fuzzy
-msgid "Can't contain '/' or ':'"
-msgstr "Kan niet verbinden met host:"
-
-#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -7453,6 +7443,10 @@ msgstr ""
msgid "Pick Distance:"
msgstr ""
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr ""
@@ -8176,12 +8170,22 @@ msgstr ""
"Pad eigenschap moet verwijzen naar een geldige Spatial node om te werken."
#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
"Slechts één WorldEnvironment is toegestaan per scene (of set van "
"geïnstantieerde scenes)."
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8275,6 +8279,10 @@ msgstr "Fout bij het laden van lettertype."
msgid "Invalid font size."
msgstr "Ongeldige lettertype grootte."
+#, fuzzy
+#~ msgid "Can't contain '/' or ':'"
+#~ msgstr "Kan niet verbinden met host:"
+
#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
#~ "identifier."
diff --git a/editor/translations/pl.po b/editor/translations/pl.po
index 21618953a0..3c8ee72cec 100644
--- a/editor/translations/pl.po
+++ b/editor/translations/pl.po
@@ -8,6 +8,7 @@
# Adrian Węcławski <weclawskiadrian@gmail.com>, 2016.
# aelspire <aelspire@gmail.com>, 2017.
# Daniel Lewan <vision360.daniel@gmail.com>, 2016-2018.
+# Dariusz Król <rexioweb@gmail.com>, 2018.
# heya10 <igor.gielzak@gmail.com>, 2017.
# holistyczny interlokutor <jakubowesmieci@gmail.com>, 2017.
# Kajetan Kuszczyński <kajetanek99@gmail.com>, 2016.
@@ -26,8 +27,8 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-01-22 08:08+0000\n"
-"Last-Translator: Maksymilian Świąć <maksymilian.swiac@gmail.com>\n"
+"PO-Revision-Date: 2018-04-23 15:40+0000\n"
+"Last-Translator: Dariusz Król <rexioweb@gmail.com>\n"
"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
"godot/pl/>\n"
"Language: pl\n"
@@ -35,7 +36,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
"|| n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 2.19-dev\n"
+"X-Generator: Weblate 3.0-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -242,7 +243,7 @@ msgstr "Zmień pętlę animacji"
#: editor/animation_editor.cpp
msgid "Anim Create Typed Value Key"
-msgstr ""
+msgstr "Utwórz klucz dla wpisanej wartości"
#: editor/animation_editor.cpp
msgid "Anim Insert"
@@ -1411,6 +1412,10 @@ msgstr "Wyczyść"
msgid "Clear Output"
msgstr "Wyczyść dane wyjściowe"
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "Błąd podczas zapisu zasobu!"
@@ -3726,6 +3731,16 @@ msgid "Show Guides"
msgstr "Pokaż prowadnice"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Origin"
+msgstr "Pokaż pozycję początkową"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport"
+msgstr "1 widok"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "Wyśrodkowywanie na zaznaczeniu"
@@ -4019,6 +4034,10 @@ msgid "Mesh has not surface to create outlines from!"
msgstr "Siatka nie posiada powierzchni z której można utworzyć zarys!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "Nie udało się utworzyć zarysu!"
@@ -5730,6 +5749,16 @@ msgid "Checked Item"
msgstr "Zaznaczony element"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Radio Item"
+msgstr "Dodaj element"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Checked Radio Item"
+msgstr "Zaznaczony element"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr "Ma"
@@ -6227,8 +6256,10 @@ msgid "Mouse Button"
msgstr "Przycisk myszy"
#: editor/project_settings_editor.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
-msgstr "Nieprawidłowa akcja (wszystko oprócz '/' lub ':')."
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
+msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
@@ -6371,10 +6402,6 @@ msgid "Delete Item"
msgstr "Usuń element"
#: editor/project_settings_editor.cpp
-msgid "Can't contain '/' or ':'"
-msgstr "Nie może zawierać '/ 'lub':'"
-
-#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr "Już istnieje"
@@ -7446,6 +7473,10 @@ msgstr "Ustawienia GridMap"
msgid "Pick Distance:"
msgstr "Wybierz odległość:"
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr "Generowanie solucji..."
@@ -8139,12 +8170,22 @@ msgid "Path property must point to a valid Spatial node to work."
msgstr "Pole Path musi wskazywać na węzeł Spatial."
#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
"Tylko jeden WorldEnvironment jest dozwolony na scenę (lub zestaw "
"zinstancjonowanych scen)."
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8243,6 +8284,12 @@ msgstr "Błąd ładowania fonta."
msgid "Invalid font size."
msgstr "Niepoprawny rozmiar fonta."
+#~ msgid "Invalid action (anything goes but '/' or ':')."
+#~ msgstr "Nieprawidłowa akcja (wszystko oprócz '/' lub ':')."
+
+#~ msgid "Can't contain '/' or ':'"
+#~ msgstr "Nie może zawierać '/ 'lub':'"
+
#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
#~ "identifier."
diff --git a/editor/translations/pr.po b/editor/translations/pr.po
index 6029e861fd..94856aa875 100644
--- a/editor/translations/pr.po
+++ b/editor/translations/pr.po
@@ -1385,6 +1385,10 @@ msgstr ""
msgid "Clear Output"
msgstr ""
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr ""
@@ -3624,6 +3628,14 @@ msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Origin"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Viewport"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr ""
@@ -3913,6 +3925,10 @@ msgid "Mesh has not surface to create outlines from!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr ""
@@ -5588,6 +5604,14 @@ msgid "Checked Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
@@ -6066,7 +6090,9 @@ msgid "Mouse Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6212,10 +6238,6 @@ msgid "Delete Item"
msgstr "Yar, Blow th' Selected Down!"
#: editor/project_settings_editor.cpp
-msgid "Can't contain '/' or ':'"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -7274,6 +7296,10 @@ msgstr ""
msgid "Pick Distance:"
msgstr ""
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr ""
@@ -7939,10 +7965,20 @@ msgid "Path property must point to a valid Spatial node to work."
msgstr ""
#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po
index ae67217cfd..3ad4798ca0 100644
--- a/editor/translations/pt_BR.po
+++ b/editor/translations/pt_BR.po
@@ -4,11 +4,13 @@
# This file is distributed under the same license as the Godot source code.
#
# Allyson Souza <allyson_as@outlook.com>, 2017.
+# Anderson Araujo <anderson.araujoprog@gmail.com>, 2018.
# António Sarmento <antonio.luis.sarmento@gmail.com>, 2016.
# AWK <arthurwk1800@gmail.com>, 2017.
# Francesco Perrotti-Garcia <fpg1503@gmail.com>, 2017.
# George Marques <george@gmarqu.es>, 2016.
# Guilherme Felipe C G Silva <guilhermefelipecgs@gmail.com>, 2017.
+# João Victor Lima <victordevtb@outlook.com>, 2018.
# João Vitor de Oliveira Carlos <lopogax@gmail.com>, 2018.
# Joaquim Ferreira <joaquimferreira1996@bol.com.br>, 2016.
# jonathan railarem <railarem@gmail.com>, 2017.
@@ -19,16 +21,15 @@
# Marcus Correia <marknokalt@live.com>, 2017-2018.
# Michael Alexsander Silva Dias <michaelalexsander@protonmail.com>, 2017-2018.
# Renato Rotenberg <renato.rotenberg@gmail.com>, 2017.
-# Rodolfo R Gomes <rodolforg@gmail.com>, 2017.
+# Rodolfo R Gomes <rodolforg@gmail.com>, 2017-2018.
# Tiago Almeida <thyagoeap@gmail.com>, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: 2016-05-30\n"
-"PO-Revision-Date: 2018-02-22 20:49+0000\n"
-"Last-Translator: Michael Alexsander Silva Dias <michaelalexsander@protonmail."
-"com>\n"
+"PO-Revision-Date: 2018-04-30 13:39+0000\n"
+"Last-Translator: Rodolfo R Gomes <rodolforg@gmail.com>\n"
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_BR/>\n"
"Language: pt_BR\n"
@@ -36,7 +37,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 2.20-dev\n"
+"X-Generator: Weblate 3.0-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -44,7 +45,7 @@ msgstr "Desabilitado"
#: editor/animation_editor.cpp
msgid "All Selection"
-msgstr "Toda a Seleção"
+msgstr "Toda a seleção"
#: editor/animation_editor.cpp
msgid "Anim Change Keyframe Time"
@@ -775,7 +776,7 @@ msgstr "Doadores"
#: editor/editor_about.cpp
msgid "License"
-msgstr "LIcença"
+msgstr "Licença"
#: editor/editor_about.cpp
msgid "Thirdparty License"
@@ -1413,6 +1414,10 @@ msgstr "Limpar"
msgid "Clear Output"
msgstr "Limpar Saída"
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "Erro ao salvar Recurso!"
@@ -1654,11 +1659,11 @@ msgstr "Abrir Cena Base"
#: editor/editor_node.cpp
msgid "Quick Open Scene.."
-msgstr "Abri Cena Rápidamente..."
+msgstr "Abrir Cena Rapidamente..."
#: editor/editor_node.cpp
msgid "Quick Open Script.."
-msgstr "Abrir Script Rápidamente..."
+msgstr "Abrir Script Rapidamente..."
#: editor/editor_node.cpp
msgid "Save & Close"
@@ -1977,7 +1982,7 @@ msgstr "Depurar"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
-msgstr "Instalar Depuração Remota"
+msgstr "Distribuir com Depuragem Remota"
#: editor/editor_node.cpp
msgid ""
@@ -1989,7 +1994,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
-msgstr "Instalação Pequena com FS em rede"
+msgstr "Pequeno teste com o sistema de arquivos em rede"
#: editor/editor_node.cpp
msgid ""
@@ -2032,7 +2037,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Sync Scene Changes"
-msgstr "Sincronizar Alterações na Cena"
+msgstr "Sincronizar Mudanças de Cena"
#: editor/editor_node.cpp
msgid ""
@@ -2048,7 +2053,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Sync Script Changes"
-msgstr "Sincronizar Alterações no Script"
+msgstr "Sincronizar Mudanças de Script"
#: editor/editor_node.cpp
msgid ""
@@ -2361,7 +2366,7 @@ msgstr "Inclusivo"
#: editor/editor_profiler.cpp
msgid "Self"
-msgstr "Mesmo"
+msgstr "Self"
#: editor/editor_profiler.cpp
msgid "Frame #:"
@@ -3436,7 +3441,7 @@ msgstr "Oficial"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Testing"
-msgstr "Em teste"
+msgstr "Testando"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Assets ZIP File"
@@ -3721,6 +3726,16 @@ msgid "Show Guides"
msgstr "Mostrar guias"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Origin"
+msgstr "Ver Origem"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport"
+msgstr "1 Viewport"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "Centralizar Seleção"
@@ -4010,6 +4025,10 @@ msgid "Mesh has not surface to create outlines from!"
msgstr "Malha não tem superfície para criar contornos dela!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "Não se pôde criar contorno!"
@@ -5297,7 +5316,7 @@ msgstr "Modo Escala (R)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
-msgstr "Coordenadas Locais"
+msgstr "Local Coords"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Space Mode (%s)"
@@ -5681,6 +5700,16 @@ msgid "Checked Item"
msgstr "Item Checado"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Radio Item"
+msgstr "Adicionar Item"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Checked Radio Item"
+msgstr "Item Checado"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr "Tem"
@@ -5726,7 +5755,7 @@ msgstr "Fonte"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Color"
-msgstr "Cor"
+msgstr "Color"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Theme"
@@ -6182,8 +6211,10 @@ msgid "Mouse Button"
msgstr "Botão do Mous"
#: editor/project_settings_editor.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
-msgstr "Ação Inválida (qualquer coisa serve, exceto '/' ou ':')."
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
+msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
@@ -6326,10 +6357,6 @@ msgid "Delete Item"
msgstr "Excluir Item"
#: editor/project_settings_editor.cpp
-msgid "Can't contain '/' or ':'"
-msgstr "Não pode conter '/' ou ':'"
-
-#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr "Já existe"
@@ -6443,7 +6470,7 @@ msgstr "Remapeamentos por Localidade:"
#: editor/project_settings_editor.cpp
msgid "Locale"
-msgstr "Localidade"
+msgstr "Locale"
#: editor/project_settings_editor.cpp
msgid "Locales Filter"
@@ -6555,7 +6582,7 @@ msgstr "[Vazio]"
#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
msgid "Set"
-msgstr "Definir"
+msgstr "Set"
#: editor/property_editor.cpp
msgid "Properties:"
@@ -6964,7 +6991,7 @@ msgstr "Carregar arquivo de script existente"
#: editor/script_create_dialog.cpp
msgid "Language"
-msgstr "Idioma"
+msgstr "Linguagem"
#: editor/script_create_dialog.cpp
msgid "Inherits"
@@ -7052,7 +7079,7 @@ msgstr "Pilha de Rastreamento (se aplicável):"
#: editor/script_editor_debugger.cpp
msgid "Profiler"
-msgstr "Profiler"
+msgstr "Profilador"
#: editor/script_editor_debugger.cpp
msgid "Monitor"
@@ -7076,11 +7103,11 @@ msgstr "Total:"
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
-msgstr "Memória de Vídeo"
+msgstr "Mem. de Vídeo"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
-msgstr "Caminho do recurso"
+msgstr "Caminho do Recurso"
#: editor/script_editor_debugger.cpp
msgid "Type"
@@ -7386,6 +7413,10 @@ msgstr "Configurações do GridMap"
msgid "Pick Distance:"
msgstr "Escolha uma Distância:"
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr "Gerando solução..."
@@ -7436,7 +7467,7 @@ msgstr "Avisos"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
-msgstr ""
+msgstr "Fim da pilha de rastreamento de exceção interna"
#: modules/visual_script/visual_script.cpp
msgid ""
@@ -7616,27 +7647,27 @@ msgstr "Condição"
#: modules/visual_script/visual_script_editor.cpp
msgid "Sequence"
-msgstr "Sequência"
+msgstr "Sequence"
#: modules/visual_script/visual_script_editor.cpp
msgid "Switch"
-msgstr "Trocar"
+msgstr "Switch"
#: modules/visual_script/visual_script_editor.cpp
msgid "Iterator"
-msgstr "Iterador"
+msgstr "Iterator"
#: modules/visual_script/visual_script_editor.cpp
msgid "While"
-msgstr "Enquanto"
+msgstr "While"
#: modules/visual_script/visual_script_editor.cpp
msgid "Return"
-msgstr "Retornar"
+msgstr "Return"
#: modules/visual_script/visual_script_editor.cpp
msgid "Call"
-msgstr "Chamar"
+msgstr "Call"
#: modules/visual_script/visual_script_editor.cpp
msgid "Get"
@@ -8097,12 +8128,22 @@ msgid "Path property must point to a valid Spatial node to work."
msgstr "A propriedade Caminho deve apontar para um nó Spatial para funcionar."
#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
"É permitido apenas um nó WorldEnvironment por cena (ou conjunto de cenas "
"instanciadas)."
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8199,6 +8240,12 @@ msgstr "Erro ao carregar fonte."
msgid "Invalid font size."
msgstr "Tamanho de fonte inválido."
+#~ msgid "Invalid action (anything goes but '/' or ':')."
+#~ msgstr "Ação Inválida (qualquer coisa serve, exceto '/' ou ':')."
+
+#~ msgid "Can't contain '/' or ':'"
+#~ msgstr "Não pode conter '/' ou ':'"
+
#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
#~ "identifier."
diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po
index 9f520ddf46..84e80718da 100644
--- a/editor/translations/pt_PT.po
+++ b/editor/translations/pt_PT.po
@@ -17,15 +17,15 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-02-24 23:41+0000\n"
-"Last-Translator: Paulo Caldeira <paucal@gmail.com>\n"
+"PO-Revision-Date: 2018-04-25 09:40+0000\n"
+"Last-Translator: João Lopes <linux-man@hotmail.com>\n"
"Language-Team: Portuguese (Portugal) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_PT/>\n"
"Language: pt_PT\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 2.20-dev\n"
+"X-Generator: Weblate 3.0-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -830,31 +830,31 @@ msgstr "Adicionar Efeito"
#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
-msgstr "Mudar Barramento de Áudio"
+msgstr "Renomear o barramento de áudio"
#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
-msgstr "Alterar Volume do canal áudio"
+msgstr "Alterar Volume do barramento de áudio"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
-msgstr "Alternar solo do canal de áudio"
+msgstr "Alternar solo do barramento de áudio"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
-msgstr "Alternar silêncio do canal áudio"
+msgstr "Alternar silêncio do barramento de áudio"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
-msgstr "Alternar efeitos bypass do canal de áudio"
+msgstr "Alternar efeitos bypass do barramento de áudio"
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
-msgstr "Selecionar envio do canal áudio"
+msgstr "Selecionar envio do barramento de áudio"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
-msgstr "Adicionar Efeito de Barramento de Áudio"
+msgstr "Adicionar Efeito de barramento de áudio"
#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
@@ -866,7 +866,7 @@ msgstr "Apagar Efeito de Barramento"
#: editor/editor_audio_buses.cpp
msgid "Audio Bus, Drag and Drop to rearrange."
-msgstr "Canal áudio, arrastar e largar para reorganizar."
+msgstr "Barramento de áudio, arrastar e largar para reorganizar."
#: editor/editor_audio_buses.cpp
msgid "Solo"
@@ -903,7 +903,7 @@ msgstr "Áudio"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
-msgstr "Adicionar Barramento de Áudio"
+msgstr "Adicionar barramento de áudio"
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
@@ -911,23 +911,23 @@ msgstr "O barramento principal não pode ser removido!"
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
-msgstr "Apagar Barramento de Áudio"
+msgstr "Apagar barramento de áudio"
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
-msgstr "Barramento de Áudio Duplicado"
+msgstr "Duplicar barramento de áudio"
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
-msgstr "Restabelecer Volume do Barramento"
+msgstr "Restabelecer volume do barramento"
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
-msgstr "Mover Barramento de Áudio"
+msgstr "Mover barramento de áudio"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As.."
-msgstr "Guardar Modelo de Barramento de Áudio Como.."
+msgstr "Guardar Modelo do barramento de áudio como.."
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout.."
@@ -935,7 +935,7 @@ msgstr "Localização para o Novo Modelo.."
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
-msgstr "Abrir Modelo de Barramento de Áudio"
+msgstr "Abrir Modelo de barramento de áudio"
#: editor/editor_audio_buses.cpp
msgid "There is no 'res://default_bus_layout.tres' file."
@@ -969,7 +969,7 @@ msgstr "Guardar Como"
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
-msgstr "Guardar este Modelo de Barramento para um Ficheiro."
+msgstr "Guardar este Modelo de Barramento para um ficheiro."
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
@@ -1405,6 +1405,10 @@ msgstr "Limpar"
msgid "Clear Output"
msgstr "Limpar Saída"
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "Erro ao guardar recurso!"
@@ -3706,6 +3710,16 @@ msgid "Show Guides"
msgstr "Mostrar guias"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Origin"
+msgstr "Ver origem"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport"
+msgstr "1 Vista"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "Centrar seleção"
@@ -3995,6 +4009,10 @@ msgid "Mesh has not surface to create outlines from!"
msgstr "A Mesh não tem superfície para criar contornos!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "Contorno não pode ser criado!"
@@ -5663,6 +5681,16 @@ msgid "Checked Item"
msgstr "Item verificado"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Radio Item"
+msgstr "Adicionar item"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Checked Radio Item"
+msgstr "Item verificado"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr "Tem"
@@ -5983,8 +6011,8 @@ msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
msgstr ""
-"Não foi possível carregar o project.godot no caminho do projeto. Poderá "
-"estar em falta ou corrompido."
+"Não foi possível carregar o project.godot no caminho do projeto (erro %d). "
+"Poderá estar em falta ou corrompido."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
@@ -6161,8 +6189,10 @@ msgid "Mouse Button"
msgstr "Botão do rato"
#: editor/project_settings_editor.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
-msgstr "Ação inválida (tudo menos '/' ou ':')."
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
+msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
@@ -6305,10 +6335,6 @@ msgid "Delete Item"
msgstr "Apagar item"
#: editor/project_settings_editor.cpp
-msgid "Can't contain '/' or ':'"
-msgstr "Não pode conter '/' ou ':'"
-
-#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr "Já existe"
@@ -7027,7 +7053,7 @@ msgstr "Erros:"
#: editor/script_editor_debugger.cpp
msgid "Stack Trace (if applicable):"
-msgstr "Rastreamento de pilha (se aplicável):"
+msgstr "Stack Trace (se aplicável):"
#: editor/script_editor_debugger.cpp
msgid "Profiler"
@@ -7059,7 +7085,7 @@ msgstr "Memória Vídeo"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
-msgstr "Caminho de recurso"
+msgstr "Caminho do recurso"
#: editor/script_editor_debugger.cpp
msgid "Type"
@@ -7075,7 +7101,7 @@ msgstr "Uso"
#: editor/script_editor_debugger.cpp
msgid "Misc"
-msgstr "Misc"
+msgstr "Diversos"
#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
@@ -7366,6 +7392,10 @@ msgstr "Configurações do GridMap"
msgid "Pick Distance:"
msgstr "Distância de escolha:"
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr "A gerar soluções..."
@@ -7416,7 +7446,7 @@ msgstr "Avisos"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
-msgstr ""
+msgstr "Fim do stack trace de exceção interna"
#: modules/visual_script/visual_script.cpp
msgid ""
@@ -7448,12 +7478,11 @@ msgstr "O Nó retornou uma sequência de saída (output) incorreta: "
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
-msgstr ""
-"A sequência foi encontrada mas não o Nó na pilha (stack), faça report de bug!"
+msgstr "Foi encontrada o bit da sequência mas não o Nó na pilha, relate o bug!"
#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
-msgstr "Stack overflow com a profundidade da pilha (stack): "
+msgstr "Pilha cheia com a profundidade da pilha: "
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
@@ -8078,12 +8107,22 @@ msgstr ""
"válido."
#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
"Apenas um WorldEnvironment é permitido por Cena (ou grupo de cenas "
"instanciadas)."
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8180,6 +8219,12 @@ msgstr "Erro ao carregar letra."
msgid "Invalid font size."
msgstr "Tamanho de letra inválido."
+#~ msgid "Invalid action (anything goes but '/' or ':')."
+#~ msgstr "Ação inválida (tudo menos '/' ou ':')."
+
+#~ msgid "Can't contain '/' or ':'"
+#~ msgstr "Não pode conter '/' ou ':'"
+
#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
#~ "identifier."
diff --git a/editor/translations/ro.po b/editor/translations/ro.po
index 1d89dd74ea..e5b3fcbad7 100644
--- a/editor/translations/ro.po
+++ b/editor/translations/ro.po
@@ -3,13 +3,14 @@
# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
#
+# Filip <filipanton@tutanota.com>, 2018.
# TigerxWood <TigerxWood@gmail.com>, 2018.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-01-20 08:55+0000\n"
-"Last-Translator: TigerxWood <TigerxWood@gmail.com>\n"
+"PO-Revision-Date: 2018-05-02 18:03+0000\n"
+"Last-Translator: Filip <filipanton@tutanota.com>\n"
"Language-Team: Romanian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ro/>\n"
"Language: ro\n"
@@ -17,7 +18,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : (n==0 || (n%100 > 0 && n%100 < "
"20)) ? 1 : 2;\n"
-"X-Generator: Weblate 2.19-dev\n"
+"X-Generator: Weblate 3.0-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -25,15 +26,15 @@ msgstr "Dezactivat"
#: editor/animation_editor.cpp
msgid "All Selection"
-msgstr "Toate selecțiile"
+msgstr "Toată selecția"
#: editor/animation_editor.cpp
msgid "Anim Change Keyframe Time"
-msgstr "Anim Schimbare timp cadre cheie"
+msgstr "Anim Schimbați Timpul Cadru Cheie"
#: editor/animation_editor.cpp
msgid "Anim Change Transition"
-msgstr "Anim Schimbare tranziție"
+msgstr "Anim Schimbați Tranziție"
#: editor/animation_editor.cpp
msgid "Anim Change Transform"
@@ -49,149 +50,149 @@ msgstr "Anim Schimbare apelare"
#: editor/animation_editor.cpp
msgid "Anim Add Track"
-msgstr "Anim Adăugare pistă"
+msgstr "Anim Adăugați Pistă"
#: editor/animation_editor.cpp
msgid "Anim Duplicate Keys"
-msgstr "Anim Clonare chei"
+msgstr "Anim Clonare Chei"
#: editor/animation_editor.cpp
msgid "Move Anim Track Up"
-msgstr "Mutare sus pistă anim"
+msgstr "Mută Pista Anim Sus"
#: editor/animation_editor.cpp
msgid "Move Anim Track Down"
-msgstr "Mutare jos pistă anim"
+msgstr "Mută Pista Anim Jos"
#: editor/animation_editor.cpp
msgid "Remove Anim Track"
-msgstr "Eliminare pistă anim"
+msgstr "Elimină Pista Anim"
#: editor/animation_editor.cpp
msgid "Set Transitions to:"
-msgstr "Setare tranziții la:"
+msgstr "Setează Tranziții la:"
#: editor/animation_editor.cpp
msgid "Anim Track Rename"
-msgstr "Redenumire pistă anim"
+msgstr "Redenumește Pista Anim"
#: editor/animation_editor.cpp
msgid "Anim Track Change Interpolation"
-msgstr ""
+msgstr "Anim Schimbați Interpolarea Pistei"
#: editor/animation_editor.cpp
msgid "Anim Track Change Value Mode"
-msgstr ""
+msgstr "Anim Schimbați Modul Valorii Pistei"
#: editor/animation_editor.cpp
msgid "Anim Track Change Wrap Mode"
-msgstr ""
+msgstr "Anim Schimbați Modul Învelirii Pistei"
#: editor/animation_editor.cpp
msgid "Edit Node Curve"
-msgstr ""
+msgstr "Editați Curba Nodului"
#: editor/animation_editor.cpp
msgid "Edit Selection Curve"
-msgstr ""
+msgstr "Editați Curba Selecției"
#: editor/animation_editor.cpp
msgid "Anim Delete Keys"
-msgstr ""
+msgstr "Anim Ștergeți Cheile"
#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
-msgstr ""
+msgstr "Duplicați Selecția"
#: editor/animation_editor.cpp
msgid "Duplicate Transposed"
-msgstr ""
+msgstr "Duplicați Transpunerea"
#: editor/animation_editor.cpp
msgid "Remove Selection"
-msgstr ""
+msgstr "Elminați Selecția"
#: editor/animation_editor.cpp
msgid "Continuous"
-msgstr ""
+msgstr "Continuu"
#: editor/animation_editor.cpp
msgid "Discrete"
-msgstr ""
+msgstr "Discret"
#: editor/animation_editor.cpp
msgid "Trigger"
-msgstr ""
+msgstr "Trăgaci"
#: editor/animation_editor.cpp
msgid "Anim Add Key"
-msgstr ""
+msgstr "Anim Adaugați Cheie"
#: editor/animation_editor.cpp
msgid "Anim Move Keys"
-msgstr ""
+msgstr "Anim Mutați Cheie"
#: editor/animation_editor.cpp
msgid "Scale Selection"
-msgstr ""
+msgstr "Scalați Selecția"
#: editor/animation_editor.cpp
msgid "Scale From Cursor"
-msgstr ""
+msgstr "Scalați De La Cursor"
#: editor/animation_editor.cpp
msgid "Goto Next Step"
-msgstr ""
+msgstr "Mergeți la Pasul Următor"
#: editor/animation_editor.cpp
msgid "Goto Prev Step"
-msgstr ""
+msgstr "Mergeți la Pasul Anterior"
#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
msgid "Linear"
-msgstr ""
+msgstr "Linear"
#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
-msgstr ""
+msgstr "Constant"
#: editor/animation_editor.cpp
msgid "In"
-msgstr ""
+msgstr "În"
#: editor/animation_editor.cpp
msgid "Out"
-msgstr ""
+msgstr "Afară"
#: editor/animation_editor.cpp
msgid "In-Out"
-msgstr ""
+msgstr "Înăuntru-Afară"
#: editor/animation_editor.cpp
msgid "Out-In"
-msgstr ""
+msgstr "Afară-Înăuntru"
#: editor/animation_editor.cpp
msgid "Transitions"
-msgstr ""
+msgstr "Tranziții"
#: editor/animation_editor.cpp
msgid "Optimize Animation"
-msgstr ""
+msgstr "Optimizați Animația"
#: editor/animation_editor.cpp
msgid "Clean-Up Animation"
-msgstr ""
+msgstr "Curățați Animația"
#: editor/animation_editor.cpp
msgid "Create NEW track for %s and insert key?"
-msgstr ""
+msgstr "Creați pistă NOUA pentru %s și inserați cheie?"
#: editor/animation_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
-msgstr ""
+msgstr "Creați %d piste NOI și inserați cheie?"
#: editor/animation_editor.cpp editor/create_dialog.cpp
#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
@@ -199,270 +200,272 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
msgid "Create"
-msgstr ""
+msgstr "Creați"
#: editor/animation_editor.cpp
msgid "Anim Create & Insert"
-msgstr ""
+msgstr "Anim Creați și Inserați"
#: editor/animation_editor.cpp
msgid "Anim Insert Track & Key"
-msgstr ""
+msgstr "Anim Inserați Pistă și Cheie"
#: editor/animation_editor.cpp
msgid "Anim Insert Key"
-msgstr ""
+msgstr "Anim Inserați Cheie"
#: editor/animation_editor.cpp
msgid "Change Anim Len"
-msgstr ""
+msgstr "Schimbați Lung Anim"
#: editor/animation_editor.cpp
msgid "Change Anim Loop"
-msgstr ""
+msgstr "Schimbați Bucla Anim"
#: editor/animation_editor.cpp
msgid "Anim Create Typed Value Key"
-msgstr ""
+msgstr "Anim Creați Cheie Valoare Typed"
#: editor/animation_editor.cpp
msgid "Anim Insert"
-msgstr ""
+msgstr "Anim Inserați"
#: editor/animation_editor.cpp
msgid "Anim Scale Keys"
-msgstr ""
+msgstr "Anim Scalați Cheile"
#: editor/animation_editor.cpp
msgid "Anim Add Call Track"
-msgstr ""
+msgstr "Anim Adăugați Pistă Chemare"
#: editor/animation_editor.cpp
msgid "Animation zoom."
-msgstr ""
+msgstr "Zoom Animație."
#: editor/animation_editor.cpp
msgid "Length (s):"
-msgstr ""
+msgstr "Lungime (s):"
#: editor/animation_editor.cpp
msgid "Animation length (in seconds)."
-msgstr ""
+msgstr "Lungime Animație (în secunde)."
#: editor/animation_editor.cpp
msgid "Step (s):"
-msgstr ""
+msgstr "Pas (s):"
#: editor/animation_editor.cpp
msgid "Cursor step snap (in seconds)."
-msgstr ""
+msgstr "Pas Bruscare Cursor (în secunde)."
#: editor/animation_editor.cpp
msgid "Enable/Disable looping in animation."
-msgstr ""
+msgstr "Activați / Dezactivați Repetiția în Animație."
#: editor/animation_editor.cpp
msgid "Add new tracks."
-msgstr ""
+msgstr "Adăugați piste noi."
#: editor/animation_editor.cpp
msgid "Move current track up."
-msgstr ""
+msgstr "Mișcați pista curentă sus."
#: editor/animation_editor.cpp
msgid "Move current track down."
-msgstr ""
+msgstr "Mișcați pista curentă jos."
#: editor/animation_editor.cpp
msgid "Remove selected track."
-msgstr ""
+msgstr "Ștergeți pista selectată."
#: editor/animation_editor.cpp
msgid "Track tools"
-msgstr ""
+msgstr "Unelte Pistă"
#: editor/animation_editor.cpp
msgid "Enable editing of individual keys by clicking them."
-msgstr ""
+msgstr "Activați editarea de chei individuale prin clic."
#: editor/animation_editor.cpp
msgid "Anim. Optimizer"
-msgstr ""
+msgstr "Anim. Optimizator"
#: editor/animation_editor.cpp
msgid "Max. Linear Error:"
-msgstr ""
+msgstr "Eroare Lineară Max:"
#: editor/animation_editor.cpp
msgid "Max. Angular Error:"
-msgstr ""
+msgstr "Eroare Angulară Max:"
#: editor/animation_editor.cpp
msgid "Max Optimizable Angle:"
-msgstr ""
+msgstr "Max Unghi Optimizabil:"
#: editor/animation_editor.cpp
msgid "Optimize"
-msgstr ""
+msgstr "Optimizați"
#: editor/animation_editor.cpp
msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
-msgstr ""
+msgstr "Selectați un Animator din Copacul Scenă să editați animații."
#: editor/animation_editor.cpp
msgid "Key"
-msgstr ""
+msgstr "Cheie"
#: editor/animation_editor.cpp
msgid "Transition"
-msgstr ""
+msgstr "Tranziție"
#: editor/animation_editor.cpp
msgid "Scale Ratio:"
-msgstr ""
+msgstr "Proporție Scalare:"
#: editor/animation_editor.cpp
msgid "Call Functions in Which Node?"
-msgstr ""
+msgstr "Chemați Funcții în Care Nod?"
#: editor/animation_editor.cpp
msgid "Remove invalid keys"
-msgstr ""
+msgstr "Ștergeți chei inoperabile"
#: editor/animation_editor.cpp
msgid "Remove unresolved and empty tracks"
-msgstr ""
+msgstr "Ștergeți piste nerezolvate sau goale"
#: editor/animation_editor.cpp
msgid "Clean-up all animations"
-msgstr ""
+msgstr "Curățați toate animațiile"
#: editor/animation_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
-msgstr ""
+msgstr "Curățați Animațiile (FĂRĂ ANULARE!)"
#: editor/animation_editor.cpp
msgid "Clean-Up"
-msgstr ""
+msgstr "Curățați"
#: editor/array_property_edit.cpp
msgid "Resize Array"
-msgstr ""
+msgstr "Redimensionați Array-ul"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
-msgstr ""
+msgstr "Schimbați Tipul Array-ului"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
-msgstr ""
+msgstr "Schimbați Valoarea Array-ului"
#: editor/code_editor.cpp
msgid "Go to Line"
-msgstr ""
+msgstr "Duceți-vă la Linie"
#: editor/code_editor.cpp
msgid "Line Number:"
-msgstr ""
+msgstr "Linia Numărul:"
#: editor/code_editor.cpp
msgid "No Matches"
-msgstr ""
+msgstr "Nici o Potrivire"
#: editor/code_editor.cpp
msgid "Replaced %d occurrence(s)."
-msgstr ""
+msgstr "Înlocuit %d potriviri."
#: editor/code_editor.cpp
msgid "Match Case"
-msgstr ""
+msgstr "Potrivește Caz-ul"
#: editor/code_editor.cpp
msgid "Whole Words"
-msgstr ""
+msgstr "Cuvinte Complete"
#: editor/code_editor.cpp
msgid "Replace"
-msgstr ""
+msgstr "Înlocuiți"
#: editor/code_editor.cpp
msgid "Replace All"
-msgstr ""
+msgstr "Înlocuiți Tot"
#: editor/code_editor.cpp
msgid "Selection Only"
-msgstr ""
+msgstr "Numai Selecția"
#: editor/code_editor.cpp
msgid "Zoom In"
-msgstr ""
+msgstr "Zoom-ați În"
#: editor/code_editor.cpp
msgid "Zoom Out"
-msgstr ""
+msgstr "Zoom-ați Afară"
#: editor/code_editor.cpp
msgid "Reset Zoom"
-msgstr ""
+msgstr "Resetați Zoom-area"
#: editor/code_editor.cpp editor/script_editor_debugger.cpp
msgid "Line:"
-msgstr ""
+msgstr "Linie:"
#: editor/code_editor.cpp
msgid "Col:"
-msgstr ""
+msgstr "Col:"
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
-msgstr ""
+msgstr "Metoda din Nod-ul țintă trebuie specificată!"
#: editor/connections_dialog.cpp
msgid ""
"Target method not found! Specify a valid method or attach a script to target "
"Node."
msgstr ""
+"Metoda țintă nu există! Specificați o metodă validă sau atașați un script la "
+"Nod-ul țintă."
#: editor/connections_dialog.cpp
msgid "Connect To Node:"
-msgstr ""
+msgstr "Conectați la Nod:"
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
msgid "Add"
-msgstr ""
+msgstr "Adăugați"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
-msgstr ""
+msgstr "Ștergeți"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
-msgstr ""
+msgstr "Adăugați Extra Argument de Chemare:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
-msgstr ""
+msgstr "Extra Argumente de Chemare:"
#: editor/connections_dialog.cpp
msgid "Path to Node:"
-msgstr ""
+msgstr "Drum la Nod:"
#: editor/connections_dialog.cpp
msgid "Make Function"
-msgstr ""
+msgstr "Faceți Funcția"
#: editor/connections_dialog.cpp
msgid "Deferred"
-msgstr ""
+msgstr "Amânat(ă)"
#: editor/connections_dialog.cpp
msgid "Oneshot"
-msgstr ""
+msgstr "Oneshot"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp
@@ -476,143 +479,147 @@ msgstr ""
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Close"
-msgstr ""
+msgstr "Aproape"
#: editor/connections_dialog.cpp
msgid "Connect"
-msgstr ""
+msgstr "Conectați"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
-msgstr ""
+msgstr "Conectați '%s' la '%s'"
#: editor/connections_dialog.cpp
msgid "Connecting Signal:"
-msgstr ""
+msgstr "Conectați Semnal:"
#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
-msgstr ""
+msgstr "Deconectați '%s' de la '%s'"
#: editor/connections_dialog.cpp
msgid "Connect.."
-msgstr ""
+msgstr "Conectați.."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Disconnect"
-msgstr ""
+msgstr "Deconectați"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
-msgstr ""
+msgstr "Semnale"
#: editor/create_dialog.cpp
msgid "Change %s Type"
-msgstr ""
+msgstr "Schimbați Tipul %s"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Change"
-msgstr ""
+msgstr "Schimbați"
#: editor/create_dialog.cpp
msgid "Create New %s"
-msgstr ""
+msgstr "Creați %s Nou"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
-msgstr ""
+msgstr "Favorite:"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
-msgstr ""
+msgstr "Recent:"
#: editor/create_dialog.cpp editor/editor_node.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
msgid "Search:"
-msgstr ""
+msgstr "Cautați:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp
msgid "Matches:"
-msgstr ""
+msgstr "Potriviri:"
#: editor/create_dialog.cpp editor/editor_help.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
#: editor/script_editor_debugger.cpp
msgid "Description:"
-msgstr ""
+msgstr "Descripție:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
-msgstr ""
+msgstr "Cautați Înlocuitor Pentru:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
-msgstr ""
+msgstr "Dependențe Pentru:"
#: editor/dependency_editor.cpp
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will not take effect unless reloaded."
msgstr ""
+"Scena '%s' este în proces de editare. \n"
+"Modificările nu vor avea efect dacă nu reîncărcați."
#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will take effect when reloaded."
msgstr ""
+"Resursa '%s' este în folosință.\n"
+"Modificările vor avea efect după ce reîncărcați."
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dependencies"
-msgstr ""
+msgstr "Dependențe"
#: editor/dependency_editor.cpp
msgid "Resource"
-msgstr ""
+msgstr "Resursă"
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Path"
-msgstr ""
+msgstr "Cale"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
-msgstr ""
+msgstr "Dependințe:"
#: editor/dependency_editor.cpp
msgid "Fix Broken"
-msgstr ""
+msgstr "Reparați Stricat"
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
-msgstr ""
+msgstr "Editor de Dependență"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
-msgstr ""
+msgstr "Cautați Înlocuitor Resursă:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
#: editor/quick_open.cpp scene/gui/file_dialog.cpp
msgid "Open"
-msgstr ""
+msgstr "Deschide"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
-msgstr ""
+msgstr "Stăpâni La:"
#: editor/dependency_editor.cpp
msgid "Remove selected files from the project? (no undo)"
-msgstr ""
+msgstr "Ștergeți fișierele selectate din proiect? (fără anulare)"
#: editor/dependency_editor.cpp
msgid ""
@@ -620,54 +627,57 @@ msgid ""
"work.\n"
"Remove them anyway? (no undo)"
msgstr ""
+"Fișierele în proces de ștergere sunt necesare pentru alte resurse ca ele să "
+"sa funcționeze.\n"
+"Ștergeți oricum? (fără anulare)"
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
-msgstr ""
+msgstr "Nu se poate șterge:"
#: editor/dependency_editor.cpp
msgid "Error loading:"
-msgstr ""
+msgstr "Eroare încărcând:"
#: editor/dependency_editor.cpp
msgid "Scene failed to load due to missing dependencies:"
-msgstr ""
+msgstr "Scena nu a putut fi încărcata deoarece are dependențe în lipsa:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
-msgstr ""
+msgstr "Deschide Oricum"
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
-msgstr ""
+msgstr "Ce acțiune trebuie să fie luată?"
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
-msgstr ""
+msgstr "Rezolvă dependențele"
#: editor/dependency_editor.cpp
msgid "Errors loading!"
-msgstr ""
+msgstr "Erori încărcând!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
-msgstr ""
+msgstr "Ștergeți permanent %d articol(e)? (Fără anulare!)"
#: editor/dependency_editor.cpp
msgid "Owns"
-msgstr ""
+msgstr "Deține"
#: editor/dependency_editor.cpp
msgid "Resources Without Explicit Ownership:"
-msgstr ""
+msgstr "Resurse Fără Deținere Explicită:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Orphan Resource Explorer"
-msgstr ""
+msgstr "Explorator de Resurse Orfane"
#: editor/dependency_editor.cpp
msgid "Delete selected files?"
-msgstr ""
+msgstr "Ştergeți fişierele selectate?"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
@@ -675,83 +685,83 @@ msgstr ""
#: editor/project_export.cpp editor/project_settings_editor.cpp
#: editor/scene_tree_dock.cpp
msgid "Delete"
-msgstr ""
+msgstr "Ștergeți"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Key"
-msgstr ""
+msgstr "Schimbați Cheie Dicţionar"
#: editor/dictionary_property_edit.cpp
msgid "Change Dictionary Value"
-msgstr ""
+msgstr "Schimbaţi Valoarea Dicţionar"
#: editor/editor_about.cpp
msgid "Thanks from the Godot community!"
-msgstr ""
+msgstr "Mulțumesc din partea comunităţii Godot!"
#: editor/editor_about.cpp
msgid "Thanks!"
-msgstr ""
+msgstr "Mulţumiri!"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
-msgstr ""
+msgstr "Contribuabili Motor Godot"
#: editor/editor_about.cpp
msgid "Project Founders"
-msgstr ""
+msgstr "Fondatorii Proiectului"
#: editor/editor_about.cpp
msgid "Lead Developer"
-msgstr ""
+msgstr "Dezvoltator Principal"
#: editor/editor_about.cpp
msgid "Project Manager "
-msgstr ""
+msgstr "Manager de Proiect "
#: editor/editor_about.cpp
msgid "Developers"
-msgstr ""
+msgstr "Dezvoltatori"
#: editor/editor_about.cpp
msgid "Authors"
-msgstr ""
+msgstr "Autori"
#: editor/editor_about.cpp
msgid "Platinum Sponsors"
-msgstr ""
+msgstr "Sponsori Platină"
#: editor/editor_about.cpp
msgid "Gold Sponsors"
-msgstr ""
+msgstr "Sponsori Aur"
#: editor/editor_about.cpp
msgid "Mini Sponsors"
-msgstr ""
+msgstr "Mini Sponsori"
#: editor/editor_about.cpp
msgid "Gold Donors"
-msgstr ""
+msgstr "Donatori de Aur"
#: editor/editor_about.cpp
msgid "Silver Donors"
-msgstr ""
+msgstr "Donatori de Argint"
#: editor/editor_about.cpp
msgid "Bronze Donors"
-msgstr ""
+msgstr "Donatori de Bronz"
#: editor/editor_about.cpp
msgid "Donors"
-msgstr ""
+msgstr "Donatori"
#: editor/editor_about.cpp
msgid "License"
-msgstr ""
+msgstr "Licență"
#: editor/editor_about.cpp
msgid "Thirdparty License"
-msgstr ""
+msgstr "Licenţe Thirdparty"
#: editor/editor_about.cpp
msgid ""
@@ -760,338 +770,347 @@ msgid ""
"is an exhaustive list of all such thirdparty components with their "
"respective copyright statements and license terms."
msgstr ""
+"Motorul Godot se bazează pe un număr de biblioteci thirdparty gratis și "
+"opensource, toate compatibile cu termenii licenţei MIT ai lui. Mai jos este "
+"o listă exhaustivă a tuturor acestor componente de thirdparty cu declaraţii "
+"de autor respective şi termenii licenței."
#: editor/editor_about.cpp
msgid "All Components"
-msgstr ""
+msgstr "Toate Componentele"
#: editor/editor_about.cpp
msgid "Components"
-msgstr ""
+msgstr "Componente"
#: editor/editor_about.cpp
msgid "Licenses"
-msgstr ""
+msgstr "Licențe"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Error opening package file, not in zip format."
-msgstr ""
+msgstr "Eroare la deschiderea fişierului pachet, nu este în format zip."
#: editor/editor_asset_installer.cpp
msgid "Uncompressing Assets"
-msgstr ""
+msgstr "Decompresez Active"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Package Installed Successfully!"
-msgstr ""
+msgstr "Pachet Instalat cu Succes!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
-msgstr ""
+msgstr "Succes!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Install"
-msgstr ""
+msgstr "Instalați"
#: editor/editor_asset_installer.cpp
msgid "Package Installer"
-msgstr ""
+msgstr "Instalator de Pachet"
#: editor/editor_audio_buses.cpp
msgid "Speakers"
-msgstr ""
+msgstr "Difuzoare"
#: editor/editor_audio_buses.cpp
msgid "Add Effect"
-msgstr ""
+msgstr "Adaugă Efect"
#: editor/editor_audio_buses.cpp
msgid "Rename Audio Bus"
-msgstr ""
+msgstr "Redenumiţi Pista Audio"
#: editor/editor_audio_buses.cpp
msgid "Change Audio Bus Volume"
-msgstr ""
+msgstr "Schimbați Volumul Pistei Audio"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Solo"
-msgstr ""
+msgstr "Comutați Pista Audio Singură"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Mute"
-msgstr ""
+msgstr "Comutați Pista Audio Mută"
#: editor/editor_audio_buses.cpp
msgid "Toggle Audio Bus Bypass Effects"
-msgstr ""
+msgstr "Comutați Efecte de Ocolire Pista Audio"
#: editor/editor_audio_buses.cpp
msgid "Select Audio Bus Send"
-msgstr ""
+msgstr "Selectați Pista Audio Trimitere"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus Effect"
-msgstr ""
+msgstr "Adaugați Efect Pista Audio"
#: editor/editor_audio_buses.cpp
msgid "Move Bus Effect"
-msgstr ""
+msgstr "Mutați Pista Efect"
#: editor/editor_audio_buses.cpp
msgid "Delete Bus Effect"
-msgstr ""
+msgstr "Ștergeți Pista Efect"
#: editor/editor_audio_buses.cpp
msgid "Audio Bus, Drag and Drop to rearrange."
-msgstr ""
+msgstr "Pista Audio, Trageți și Plasați pentru a rearanja."
#: editor/editor_audio_buses.cpp
msgid "Solo"
-msgstr ""
+msgstr "Singură"
#: editor/editor_audio_buses.cpp
msgid "Mute"
-msgstr ""
+msgstr "Mut"
#: editor/editor_audio_buses.cpp
msgid "Bypass"
-msgstr ""
+msgstr "Ocolire"
#: editor/editor_audio_buses.cpp
msgid "Bus options"
-msgstr ""
+msgstr "Opțiuni Pistă Audio"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
-msgstr ""
+msgstr "Duplicați"
#: editor/editor_audio_buses.cpp
msgid "Reset Volume"
-msgstr ""
+msgstr "Resetați Volumul"
#: editor/editor_audio_buses.cpp
msgid "Delete Effect"
-msgstr ""
+msgstr "Ștergeți Efectul"
#: editor/editor_audio_buses.cpp
msgid "Audio"
-msgstr ""
+msgstr "Audio"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
-msgstr ""
+msgstr "Adaugă Pistă Audio"
#: editor/editor_audio_buses.cpp
msgid "Master bus can't be deleted!"
-msgstr ""
+msgstr "Imposibil de Șters Pistă Audio Master!"
#: editor/editor_audio_buses.cpp
msgid "Delete Audio Bus"
-msgstr ""
+msgstr "Ştergeţi Pista Audio"
#: editor/editor_audio_buses.cpp
msgid "Duplicate Audio Bus"
-msgstr ""
+msgstr "Duplicați Pista Audio"
#: editor/editor_audio_buses.cpp
msgid "Reset Bus Volume"
-msgstr ""
+msgstr "Resetați Volumul Pistei Audio"
#: editor/editor_audio_buses.cpp
msgid "Move Audio Bus"
-msgstr ""
+msgstr "Mutați Pista Audio"
#: editor/editor_audio_buses.cpp
msgid "Save Audio Bus Layout As.."
-msgstr ""
+msgstr "Salvați Pista Audio Șablon Ca.."
#: editor/editor_audio_buses.cpp
msgid "Location for New Layout.."
-msgstr ""
+msgstr "Locație pentru Noul Șablon..."
#: editor/editor_audio_buses.cpp
msgid "Open Audio Bus Layout"
-msgstr ""
+msgstr "Deschideți Șablon Pistă Audio"
#: editor/editor_audio_buses.cpp
msgid "There is no 'res://default_bus_layout.tres' file."
-msgstr ""
+msgstr "Nu există nici un fişier 'res://default_bus_layout.tres'."
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
-msgstr ""
+msgstr "Fişier nevalid, nu un șablon de pistă audio."
#: editor/editor_audio_buses.cpp
msgid "Add Bus"
-msgstr ""
+msgstr "Adaugați Pistă Audio"
#: editor/editor_audio_buses.cpp
msgid "Create a new Bus Layout."
-msgstr ""
+msgstr "Creaţi un Șablon nou Pistă Audio."
#: editor/editor_audio_buses.cpp editor/property_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Load"
-msgstr ""
+msgstr "Încărcați"
#: editor/editor_audio_buses.cpp
msgid "Load an existing Bus Layout."
-msgstr ""
+msgstr "Încărcaţi un Șablon de Pistă Audio existent."
#: editor/editor_audio_buses.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Save As"
-msgstr ""
+msgstr "Salvați Ca"
#: editor/editor_audio_buses.cpp
msgid "Save this Bus Layout to a file."
-msgstr ""
+msgstr "Salvaţi acest Șablon Pistă Audio într-un fişier."
#: editor/editor_audio_buses.cpp editor/import_dock.cpp
msgid "Load Default"
-msgstr ""
+msgstr "Încărcați Implicit"
#: editor/editor_audio_buses.cpp
msgid "Load the default Bus Layout."
-msgstr ""
+msgstr "Încărcat Șablonul Pistă Audio implicit."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
-msgstr ""
+msgstr "Nume nevalid."
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
-msgstr ""
+msgstr "Caractere valide:"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing engine class name."
msgstr ""
+"Nume nevalid. Nu trebuie să se lovească cu un nume de clasa deja existent în "
+"motor."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing buit-in type name."
msgstr ""
+"Nume nevalid. Nu trebuie să se lovească cu un nume de tip deja existent în "
+"motor tip."
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing global constant name."
msgstr ""
+"Nume nevalid. Nu trebuie să se lovească cu un nume ce constante globale."
#: editor/editor_autoload_settings.cpp
msgid "Invalid Path."
-msgstr ""
+msgstr "Cale nevalidă."
#: editor/editor_autoload_settings.cpp
msgid "File does not exist."
-msgstr ""
+msgstr "Fișierul nu există."
#: editor/editor_autoload_settings.cpp
msgid "Not in resource path."
-msgstr ""
+msgstr "Nu în calea de resurse."
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
-msgstr ""
+msgstr "Adaugați AutoLoad"
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
-msgstr ""
+msgstr "AutoLoad '%s' există deja!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
-msgstr ""
+msgstr "Redenumiţi Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Toggle AutoLoad Globals"
-msgstr ""
+msgstr "Comutați Globale AutoLoad"
#: editor/editor_autoload_settings.cpp
msgid "Move Autoload"
-msgstr ""
+msgstr "Mutați Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Remove Autoload"
-msgstr ""
+msgstr "Eliminați Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Enable"
-msgstr ""
+msgstr "Activați"
#: editor/editor_autoload_settings.cpp
msgid "Rearrange Autoloads"
-msgstr ""
+msgstr "Rearanjați Autoload-urile"
#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
#: scene/gui/file_dialog.cpp
msgid "Path:"
-msgstr ""
+msgstr "Cale:"
#: editor/editor_autoload_settings.cpp
msgid "Node Name:"
-msgstr ""
+msgstr "Nume Nod:"
#: editor/editor_autoload_settings.cpp editor/editor_profiler.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
msgid "Name"
-msgstr ""
+msgstr "Nume"
#: editor/editor_autoload_settings.cpp
msgid "Singleton"
-msgstr ""
+msgstr "Singleton"
#: editor/editor_data.cpp
msgid "Updating Scene"
-msgstr ""
+msgstr "Scena se Actualizează"
#: editor/editor_data.cpp
msgid "Storing local changes.."
-msgstr ""
+msgstr "Modificările locale se stochează..."
#: editor/editor_data.cpp
msgid "Updating scene.."
-msgstr ""
+msgstr "Scena se Actualizează.."
#: editor/editor_data.cpp
msgid "[empty]"
-msgstr ""
+msgstr "[gol]"
#: editor/editor_data.cpp
msgid "[unsaved]"
-msgstr ""
+msgstr "[nesalvat]"
#: editor/editor_dir_dialog.cpp
msgid "Please select a base directory first"
-msgstr ""
+msgstr "Vă rugăm să selectaţi mai întâi un director de baza"
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
-msgstr ""
+msgstr "Alegeţi un Director"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Create Folder"
-msgstr ""
+msgstr "Creați Director"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
#: scene/gui/file_dialog.cpp
msgid "Name:"
-msgstr ""
+msgstr "Nume:"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Could not create folder."
-msgstr ""
+msgstr "Directorul nu a putut fi creat."
#: editor/editor_dir_dialog.cpp
msgid "Choose"
-msgstr ""
+msgstr "Alegeți"
#: editor/editor_export.cpp
msgid "Storing File:"
-msgstr ""
+msgstr "Fişierul se Stochează:"
#: editor/editor_export.cpp
msgid "Packing"
@@ -1371,6 +1390,10 @@ msgstr ""
msgid "Clear Output"
msgstr ""
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr ""
@@ -3590,6 +3613,14 @@ msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Origin"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Viewport"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr ""
@@ -3875,6 +3906,10 @@ msgid "Mesh has not surface to create outlines from!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr ""
@@ -5536,6 +5571,14 @@ msgid "Checked Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
@@ -6011,7 +6054,9 @@ msgid "Mouse Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6155,10 +6200,6 @@ msgid "Delete Item"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Can't contain '/' or ':'"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -7197,6 +7238,10 @@ msgstr ""
msgid "Pick Distance:"
msgstr ""
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr ""
@@ -7833,10 +7878,20 @@ msgid "Path property must point to a valid Spatial node to work."
msgstr ""
#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
diff --git a/editor/translations/ru.po b/editor/translations/ru.po
index 67e02b9ce8..9ddbc965e5 100644
--- a/editor/translations/ru.po
+++ b/editor/translations/ru.po
@@ -5,7 +5,9 @@
#
# Artem Varaksa <aymfst@gmail.com>, 2018.
# B10nicMachine <shumik1337@gmail.com>, 2017.
+# Chaosus89 <chaosus89@gmail.com>, 2018.
# DimOkGamer <dimokgamer@gmail.com>, 2016-2017.
+# Forest Swamp <sample1989@mail.ru>, 2018.
# Igor S <scorched@bk.ru>, 2017.
# ijet <my-ijet@mail.ru>, 2017-2018.
# Maxim Kim <habamax@gmail.com>, 2016.
@@ -13,13 +15,14 @@
# outbools <drag4e@yandex.ru>, 2017.
# pitchblack <pitchblack@mail.ru>, 2017.
# Sergey Agarkov <zorgsoft@gmail.com>, 2017.
+# Аркадий Авас <savvot@gmail.com>, 2018.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-02-23 20:40+0000\n"
-"Last-Translator: ijet <my-ijet@mail.ru>\n"
+"PO-Revision-Date: 2018-04-27 16:39+0000\n"
+"Last-Translator: Chaosus89 <chaosus89@gmail.com>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ru/>\n"
"Language: ru\n"
@@ -28,7 +31,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 2.20-dev\n"
+"X-Generator: Weblate 3.0-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -1288,11 +1291,11 @@ msgstr "Краткое описание:"
#: editor/editor_help.cpp
msgid "Members"
-msgstr "Участники"
+msgstr "Свойства"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Members:"
-msgstr "Участники:"
+msgstr "Свойства:"
#: editor/editor_help.cpp
msgid "Public Methods"
@@ -1358,7 +1361,7 @@ msgstr "Свойства"
#: editor/editor_help.cpp
msgid "Property Description:"
-msgstr "Описание свойства:"
+msgstr "Описание свойств:"
#: editor/editor_help.cpp
msgid ""
@@ -1407,6 +1410,10 @@ msgstr "Очистить"
msgid "Clear Output"
msgstr "Очистить вывод"
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "Ошибка при сохранении ресурса!"
@@ -2011,7 +2018,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Visible Navigation"
-msgstr "Видимые области навигации"
+msgstr "Видимая навигация"
#: editor/editor_node.cpp
msgid ""
@@ -2352,7 +2359,7 @@ msgstr "Включительно"
#: editor/editor_profiler.cpp
msgid "Self"
-msgstr "Сущность"
+msgstr "Self"
#: editor/editor_profiler.cpp
msgid "Frame #:"
@@ -3711,6 +3718,16 @@ msgid "Show Guides"
msgstr "Показывать направляющие"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Origin"
+msgstr "Отображать начало координат"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport"
+msgstr "1 Окно"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "Центрировать на выбранном"
@@ -4000,6 +4017,10 @@ msgid "Mesh has not surface to create outlines from!"
msgstr "Полиcетка не имеет поверхности для создания контура!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "Невозможно создать контур!"
@@ -4639,7 +4660,7 @@ msgstr "Сохранить всё"
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
-msgstr "Мягко перезагрузить скрипты"
+msgstr "Мягко перезагрузить скрипт"
#: editor/plugins/script_editor_plugin.cpp
msgid "Copy Script Path"
@@ -5536,18 +5557,16 @@ msgid "Move (After)"
msgstr "Переместить (после)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
-#, fuzzy
msgid "SpriteFrames"
-msgstr "Кадры cпрайта"
+msgstr "SpriteFrames"
#: editor/plugins/style_box_editor_plugin.cpp
msgid "StyleBox Preview:"
-msgstr "StyleBox предпросмотр:"
+msgstr "Предпросмотр StyleBox:"
#: editor/plugins/style_box_editor_plugin.cpp
-#, fuzzy
msgid "StyleBox"
-msgstr "Стиль"
+msgstr "StyleBox"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Set Region Rect"
@@ -5670,6 +5689,16 @@ msgid "Checked Item"
msgstr "Отмеченный элемент"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Radio Item"
+msgstr "Добавить элемент"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Checked Radio Item"
+msgstr "Отмеченный элемент"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr "Имеет"
@@ -5923,7 +5952,7 @@ msgstr "Создать латку"
#: editor/project_export.cpp
msgid "Features"
-msgstr "Свойства"
+msgstr "Особенности"
#: editor/project_export.cpp
msgid "Custom (comma-separated):"
@@ -6149,7 +6178,7 @@ msgstr ""
#: editor/project_settings_editor.cpp
msgid "Key "
-msgstr "Кнопка "
+msgstr "Ключ "
#: editor/project_settings_editor.cpp
msgid "Joy Button"
@@ -6164,8 +6193,10 @@ msgid "Mouse Button"
msgstr "Кнопка мыши"
#: editor/project_settings_editor.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
-msgstr "Недопустимое название действия (подойдёт всё кроме '/' или ':')."
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
+msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
@@ -6308,10 +6339,6 @@ msgid "Delete Item"
msgstr "Удалить элемент"
#: editor/project_settings_editor.cpp
-msgid "Can't contain '/' or ':'"
-msgstr "Не может содержать '/' или ':'"
-
-#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr "Уже существует"
@@ -6968,7 +6995,7 @@ msgstr "Встроенный Скрипт"
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
-msgstr "Добавление скрипта"
+msgstr "Прикрепить скрипт"
#: editor/script_editor_debugger.cpp
msgid "Remote "
@@ -7370,6 +7397,10 @@ msgstr "GridMap Параметры"
msgid "Pick Distance:"
msgstr "Расстояние выбора:"
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr "Генерация решения..."
@@ -7420,7 +7451,7 @@ msgstr "Предупреждения"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
-msgstr ""
+msgstr "Конец трассировки внутреннего стека исключений"
#: modules/visual_script/visual_script.cpp
msgid ""
@@ -7977,10 +8008,9 @@ msgstr "ARVROrigin требует дочерний узел ARVRCamera"
#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
-msgstr ""
+msgstr "%d%%"
#: scene/3d/baked_lightmap.cpp
-#, fuzzy
msgid "(Time Left: %d:%02d s)"
msgstr "(Осталось: %d:%02d сек)"
@@ -8080,12 +8110,22 @@ msgid "Path property must point to a valid Spatial node to work."
msgstr "Свойство Path должно указывать на действительный Spatial узел."
#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
"Только один WorldEnvironment допускается на сцену или совокупность "
"приведённых сцен."
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8185,6 +8225,12 @@ msgstr "Ошибка загрузки шрифта."
msgid "Invalid font size."
msgstr "Недопустимый размер шрифта."
+#~ msgid "Invalid action (anything goes but '/' or ':')."
+#~ msgstr "Недопустимое название действия (подойдёт всё кроме '/' или ':')."
+
+#~ msgid "Can't contain '/' or ':'"
+#~ msgstr "Не может содержать '/' или ':'"
+
#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
#~ "identifier."
diff --git a/editor/translations/sk.po b/editor/translations/sk.po
index c5fa76fb01..16f675df37 100644
--- a/editor/translations/sk.po
+++ b/editor/translations/sk.po
@@ -1385,6 +1385,10 @@ msgstr ""
msgid "Clear Output"
msgstr "Popis:"
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr ""
@@ -3624,6 +3628,14 @@ msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Origin"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Viewport"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr ""
@@ -3914,6 +3926,10 @@ msgid "Mesh has not surface to create outlines from!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr ""
@@ -5590,6 +5606,14 @@ msgid "Checked Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
@@ -6073,7 +6097,9 @@ msgid "Mouse Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6218,10 +6244,6 @@ msgid "Delete Item"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Can't contain '/' or ':'"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -7278,6 +7300,10 @@ msgstr ""
msgid "Pick Distance:"
msgstr ""
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr ""
@@ -7931,10 +7957,20 @@ msgid "Path property must point to a valid Spatial node to work."
msgstr ""
#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
diff --git a/editor/translations/sl.po b/editor/translations/sl.po
index 04fb6d9816..74b469fc42 100644
--- a/editor/translations/sl.po
+++ b/editor/translations/sl.po
@@ -3,16 +3,17 @@
# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
#
-# matevž lapajne <sivar.lapajne@gmail.com>, 2016-2017.
-# Matjaž Vitas <matjaz.vitas@gmail.com>, 2017.
+# matevž lapajne <sivar.lapajne@gmail.com>, 2016-2018.
+# Matjaž Vitas <matjaz.vitas@gmail.com>, 2017-2018.
# Miha Komatar <miha.komatar@gmail.com>, 2018.
# Simon Šander <simon.sand3r@gmail.com>, 2017.
+# Yahara Octanis <yaharao55@gmail.com>, 2018.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-01-25 22:27+0000\n"
-"Last-Translator: Miha Komatar <miha.komatar@gmail.com>\n"
+"PO-Revision-Date: 2018-05-03 07:41+0000\n"
+"Last-Translator: matevž lapajne <sivar.lapajne@gmail.com>\n"
"Language-Team: Slovenian <https://hosted.weblate.org/projects/godot-engine/"
"godot/sl/>\n"
"Language: sl\n"
@@ -20,7 +21,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=4; plural=n%100==1 ? 0 : n%100==2 ? 1 : n%100==3 || n"
"%100==4 ? 2 : 3;\n"
-"X-Generator: Weblate 2.19-dev\n"
+"X-Generator: Weblate 3.0-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -28,130 +29,128 @@ msgstr "Onemogočen"
#: editor/animation_editor.cpp
msgid "All Selection"
-msgstr "Vsa izbira"
+msgstr "Celotna izbira"
#: editor/animation_editor.cpp
msgid "Anim Change Keyframe Time"
-msgstr ""
+msgstr "Animacija Spremeni čas ključne slike"
#: editor/animation_editor.cpp
msgid "Anim Change Transition"
-msgstr "Anim spremeni prehod"
+msgstr "Animacija Spremeni prehod"
#: editor/animation_editor.cpp
msgid "Anim Change Transform"
-msgstr ""
+msgstr "Animacija Spremeni transformacijo"
#: editor/animation_editor.cpp
msgid "Anim Change Keyframe Value"
-msgstr ""
+msgstr "Animacija Spremeni vrednost ključne slike"
#: editor/animation_editor.cpp
msgid "Anim Change Call"
-msgstr "Anim izberi klic"
+msgstr "Animacija Spremeni klic"
#: editor/animation_editor.cpp
msgid "Anim Add Track"
-msgstr ""
+msgstr "Animacija Dodaj sled"
#: editor/animation_editor.cpp
msgid "Anim Duplicate Keys"
-msgstr ""
+msgstr "Animacija Podvoji ključe"
#: editor/animation_editor.cpp
msgid "Move Anim Track Up"
-msgstr ""
+msgstr "Premakni animacijsko sled gor"
#: editor/animation_editor.cpp
msgid "Move Anim Track Down"
-msgstr ""
+msgstr "Premakni animacijsko sled dol"
#: editor/animation_editor.cpp
msgid "Remove Anim Track"
-msgstr ""
+msgstr "Odstrani animacijsko sled"
#: editor/animation_editor.cpp
msgid "Set Transitions to:"
-msgstr "Nastavite Prehode na:"
+msgstr "Nastavi prehode na:"
#: editor/animation_editor.cpp
msgid "Anim Track Rename"
-msgstr ""
+msgstr "Animacija Preimenuj sled"
#: editor/animation_editor.cpp
msgid "Anim Track Change Interpolation"
-msgstr ""
+msgstr "Animacija Spremeni interpolacijo sledi"
#: editor/animation_editor.cpp
msgid "Anim Track Change Value Mode"
-msgstr ""
+msgstr "Animacija Spremeni način vrednosti sledi"
#: editor/animation_editor.cpp
msgid "Anim Track Change Wrap Mode"
-msgstr ""
+msgstr "Animacija Spremeni način ovijanja sledi"
#: editor/animation_editor.cpp
-#, fuzzy
msgid "Edit Node Curve"
-msgstr "Uredi Node Krivuljo"
+msgstr "Uredi krivuljo vozlišča"
#: editor/animation_editor.cpp
-#, fuzzy
msgid "Edit Selection Curve"
-msgstr "Uredi Izbor Krivulje"
+msgstr "Uredi Krivulje izbora"
#: editor/animation_editor.cpp
msgid "Anim Delete Keys"
-msgstr ""
+msgstr "Animacija Izbriši ključe"
#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
-msgstr "Podvoji Izbrano"
+msgstr "Podvoji izbrano"
#: editor/animation_editor.cpp
msgid "Duplicate Transposed"
-msgstr ""
+msgstr "Podvoji transponirano"
#: editor/animation_editor.cpp
msgid "Remove Selection"
-msgstr "Odstrani Izbiro"
+msgstr "Odstrani izbrano"
#: editor/animation_editor.cpp
msgid "Continuous"
-msgstr ""
+msgstr "Neprekinjeno"
#: editor/animation_editor.cpp
msgid "Discrete"
-msgstr ""
+msgstr "Diskretno"
#: editor/animation_editor.cpp
msgid "Trigger"
-msgstr ""
+msgstr "Sprožilec"
#: editor/animation_editor.cpp
msgid "Anim Add Key"
-msgstr ""
+msgstr "Animacija Dodaj ključ"
#: editor/animation_editor.cpp
msgid "Anim Move Keys"
-msgstr ""
+msgstr "Animacija Premakni ključ"
#: editor/animation_editor.cpp
msgid "Scale Selection"
-msgstr "Povečaj Izbiro"
+msgstr "Povečaj izbiro"
#: editor/animation_editor.cpp
msgid "Scale From Cursor"
-msgstr ""
+msgstr "Povečaj iz kazalca"
#: editor/animation_editor.cpp
msgid "Goto Next Step"
-msgstr "Pojdite na Naslednji Korak"
+msgstr "Pojdi na naslednji korak"
#: editor/animation_editor.cpp
msgid "Goto Prev Step"
-msgstr "Pojdite na Predhodni Korak"
+msgstr "Pojdi na prejšnji korak"
#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
@@ -160,7 +159,7 @@ msgstr "Linearno"
#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
msgid "Constant"
-msgstr ""
+msgstr "Konstanta"
#: editor/animation_editor.cpp
msgid "In"
@@ -192,7 +191,7 @@ msgstr "Počisti Animacijo"
#: editor/animation_editor.cpp
msgid "Create NEW track for %s and insert key?"
-msgstr ""
+msgstr "Ustvari NOVI trak za %s in vstavi ključ?"
#: editor/animation_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
@@ -244,7 +243,7 @@ msgstr ""
#: editor/animation_editor.cpp
msgid "Animation zoom."
-msgstr "Približaj Animacijo"
+msgstr "Približaj animacijo"
#: editor/animation_editor.cpp
msgid "Length (s):"
@@ -252,7 +251,7 @@ msgstr "Dolžina (s):"
#: editor/animation_editor.cpp
msgid "Animation length (in seconds)."
-msgstr ""
+msgstr "Dolžina animacije (v sekundah)."
#: editor/animation_editor.cpp
msgid "Step (s):"
@@ -443,7 +442,7 @@ msgstr ""
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
-msgstr ""
+msgstr "Odstrani"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
@@ -530,7 +529,7 @@ msgstr "Ustvari"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
msgid "Favorites:"
-msgstr ""
+msgstr "Priljubljene:"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
msgid "Recent:"
@@ -588,7 +587,7 @@ msgstr ""
#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: editor/script_create_dialog.cpp
msgid "Path"
-msgstr ""
+msgstr "Pot"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
@@ -670,7 +669,7 @@ msgstr ""
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Orphan Resource Explorer"
-msgstr ""
+msgstr "Raziskovalec Osamljenih Virov"
#: editor/dependency_editor.cpp
msgid "Delete selected files?"
@@ -714,7 +713,7 @@ msgstr ""
#: editor/editor_about.cpp
msgid "Project Manager "
-msgstr ""
+msgstr "Upravljalnik Projekta "
#: editor/editor_about.cpp
msgid "Developers"
@@ -889,7 +888,7 @@ msgstr "Izbriši Izbrano"
#: editor/editor_audio_buses.cpp
msgid "Audio"
-msgstr ""
+msgstr "Zvok"
#: editor/editor_audio_buses.cpp
msgid "Add Audio Bus"
@@ -1045,7 +1044,7 @@ msgstr ""
#: editor/editor_autoload_settings.cpp editor/editor_profiler.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
msgid "Name"
-msgstr ""
+msgstr "Ime"
#: editor/editor_autoload_settings.cpp
msgid "Singleton"
@@ -1053,7 +1052,7 @@ msgstr ""
#: editor/editor_data.cpp
msgid "Updating Scene"
-msgstr ""
+msgstr "Posodabljanje Scene"
#: editor/editor_data.cpp
msgid "Storing local changes.."
@@ -1061,11 +1060,11 @@ msgstr ""
#: editor/editor_data.cpp
msgid "Updating scene.."
-msgstr ""
+msgstr "Posodabljanje scene.."
#: editor/editor_data.cpp
msgid "[empty]"
-msgstr ""
+msgstr "[prazen]"
#: editor/editor_data.cpp
msgid "[unsaved]"
@@ -1082,7 +1081,7 @@ msgstr ""
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
msgid "Create Folder"
-msgstr ""
+msgstr "Ustvarite Mapo"
#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
@@ -1117,9 +1116,8 @@ msgid "File Exists, Overwrite?"
msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Select Current Folder"
-msgstr "Dodaj Setter Lastnost"
+msgstr "Izberite Trenutno Mapo"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
@@ -1143,7 +1141,7 @@ msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "All Files (*)"
-msgstr ""
+msgstr "Vse Datoteke (*)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
@@ -1213,7 +1211,7 @@ msgstr ""
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Directories & Files:"
-msgstr ""
+msgstr "Mape & Datoteke:"
#: editor/editor_file_dialog.cpp
msgid "Preview:"
@@ -1222,7 +1220,7 @@ msgstr ""
#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp
#: scene/gui/file_dialog.cpp
msgid "File:"
-msgstr ""
+msgstr "Datoteka:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
@@ -1373,7 +1371,7 @@ msgstr ""
#: editor/editor_log.cpp
msgid "Output:"
-msgstr ""
+msgstr "Izhod:"
#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
#: editor/property_editor.cpp editor/script_editor_debugger.cpp
@@ -1386,6 +1384,10 @@ msgstr ""
msgid "Clear Output"
msgstr ""
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr ""
@@ -1433,7 +1435,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Saving Scene"
-msgstr ""
+msgstr "Shranjevanje Scene"
#: editor/editor_node.cpp
msgid "Analyzing"
@@ -1594,19 +1596,19 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Open Scene"
-msgstr ""
+msgstr "Odpri Sceno"
#: editor/editor_node.cpp
msgid "Open Base Scene"
-msgstr ""
+msgstr "Odpri Osnovno Sceno"
#: editor/editor_node.cpp
msgid "Quick Open Scene.."
-msgstr ""
+msgstr "Hitro Odpri Sceno.."
#: editor/editor_node.cpp
msgid "Quick Open Script.."
-msgstr ""
+msgstr "Hitro Odpri Skripto.."
#: editor/editor_node.cpp
msgid "Save & Close"
@@ -1618,7 +1620,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Save Scene As.."
-msgstr ""
+msgstr "Shrani Sceno Kot.."
#: editor/editor_node.cpp
msgid "No"
@@ -1670,11 +1672,11 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Quick Run Scene.."
-msgstr ""
+msgstr "Hitro Zaženi Sceno.."
#: editor/editor_node.cpp
msgid "Quit"
-msgstr ""
+msgstr "Zapri"
#: editor/editor_node.cpp
msgid "Exit the editor?"
@@ -1750,7 +1752,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Clear Recent Scenes"
-msgstr ""
+msgstr "Počisti Nedavne Scene"
#: editor/editor_node.cpp
msgid "Save Layout"
@@ -1795,15 +1797,15 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Add a new scene."
-msgstr ""
+msgstr "Dodaj novo Sceno."
#: editor/editor_node.cpp
msgid "Scene"
-msgstr ""
+msgstr "Scena"
#: editor/editor_node.cpp
msgid "Go to previously opened scene."
-msgstr ""
+msgstr "Pojdite na predhodno odprte scene."
#: editor/editor_node.cpp
msgid "Next tab"
@@ -1823,35 +1825,35 @@ msgstr ""
#: editor/editor_node.cpp
msgid "New Scene"
-msgstr ""
+msgstr "Nova Scena"
#: editor/editor_node.cpp
msgid "New Inherited Scene.."
-msgstr ""
+msgstr "Nova Podedovana Scena.."
#: editor/editor_node.cpp
msgid "Open Scene.."
-msgstr ""
+msgstr "Odpri Sceno.."
#: editor/editor_node.cpp
msgid "Save Scene"
-msgstr ""
+msgstr "Shrani Sceno"
#: editor/editor_node.cpp
msgid "Save all Scenes"
-msgstr ""
+msgstr "Shrani vse Scene"
#: editor/editor_node.cpp
msgid "Close Scene"
-msgstr ""
+msgstr "Zapri Sceno"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Open Recent"
-msgstr ""
+msgstr "Odpri Nedavno"
#: editor/editor_node.cpp
msgid "Convert To.."
-msgstr ""
+msgstr "Pretvori V.."
#: editor/editor_node.cpp
msgid "MeshLibrary.."
@@ -1864,16 +1866,16 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
-msgstr ""
+msgstr "Razveljavi"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp
msgid "Redo"
-msgstr ""
+msgstr "Ponovi"
#: editor/editor_node.cpp
msgid "Revert Scene"
-msgstr ""
+msgstr "Povrni Sceno"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
@@ -1881,11 +1883,11 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Project"
-msgstr ""
+msgstr "Projekt"
#: editor/editor_node.cpp
msgid "Project Settings"
-msgstr ""
+msgstr "Nastavitve Projekta"
#: editor/editor_node.cpp
msgid "Run Script"
@@ -1893,23 +1895,23 @@ msgstr ""
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Export"
-msgstr ""
+msgstr "Izvozi"
#: editor/editor_node.cpp
msgid "Tools"
-msgstr ""
+msgstr "Orodja"
#: editor/editor_node.cpp
msgid "Quit to Project List"
-msgstr ""
+msgstr "Zapri na Seznam Projektov"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Debug"
-msgstr ""
+msgstr "Razhroščevalnik"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
-msgstr ""
+msgstr "Uvajanje z Oddaljenim Razhroščevanjem"
#: editor/editor_node.cpp
msgid ""
@@ -1919,7 +1921,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
-msgstr ""
+msgstr "Kratko Uvajanje z Omrežjem FS"
#: editor/editor_node.cpp
msgid ""
@@ -1976,9 +1978,8 @@ msgid ""
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "Editor"
-msgstr "Uredi"
+msgstr "Urejevalnik"
#: editor/editor_node.cpp editor/settings_config_dialog.cpp
msgid "Editor Settings"
@@ -1998,7 +1999,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Help"
-msgstr ""
+msgstr "Pomoč"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Classes"
@@ -2130,7 +2131,7 @@ msgstr ""
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
-msgstr ""
+msgstr "Uvozi"
#: editor/editor_node.cpp
msgid "Node"
@@ -2138,11 +2139,11 @@ msgstr ""
#: editor/editor_node.cpp
msgid "FileSystem"
-msgstr ""
+msgstr "DatotečniSistem"
#: editor/editor_node.cpp
msgid "Output"
-msgstr ""
+msgstr "Izhod"
#: editor/editor_node.cpp
msgid "Don't Save"
@@ -2198,7 +2199,7 @@ msgstr ""
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
-msgstr ""
+msgstr "Odprite Asset Library"
#: editor/editor_node.cpp
msgid "Open the next Editor"
@@ -2664,12 +2665,12 @@ msgstr ""
#: editor/filesystem_dock.cpp
msgid "Move"
-msgstr ""
+msgstr "Premakni"
#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Rename"
-msgstr ""
+msgstr "Preimenuj"
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -3056,7 +3057,7 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Animation"
-msgstr ""
+msgstr "Animacija"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "New name:"
@@ -3292,24 +3293,24 @@ msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "first"
-msgstr ""
+msgstr "prvi"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "prev"
-msgstr ""
+msgstr "prejšnji"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "next"
-msgstr ""
+msgstr "naslednji"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "last"
-msgstr ""
+msgstr "zadnji"
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "All"
-msgstr ""
+msgstr "Vse"
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
@@ -3318,7 +3319,7 @@ msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Sort:"
-msgstr ""
+msgstr "Razvrsti:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Reverse"
@@ -3327,15 +3328,15 @@ msgstr ""
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Category:"
-msgstr ""
+msgstr "Kategorija:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Site:"
-msgstr ""
+msgstr "Stran:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Support.."
-msgstr ""
+msgstr "Podpora.."
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Official"
@@ -3461,11 +3462,11 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Select Mode"
-msgstr ""
+msgstr "Izberite Način"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Drag: Rotate"
-msgstr ""
+msgstr "Povlecite: Zavrti"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+Drag: Move"
@@ -3477,15 +3478,15 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Alt+RMB: Depth list selection"
-msgstr ""
+msgstr "Alt+RMB: Izbira globine"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move Mode"
-msgstr ""
+msgstr "Način Premika"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Rotate Mode"
-msgstr ""
+msgstr "Način Vrtenja"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -3493,6 +3494,8 @@ msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
msgstr ""
+"Ob kliku prikaži seznam vseh objektov na tem mestu.\n"
+"(isto kot Alt+RMB v načinu izbire)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
@@ -3562,12 +3565,12 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock the selected object in place (can't be moved)."
-msgstr ""
+msgstr "Izbrani predmet zaklenite na svoje mesto (ga ni mogoče premakniti)."
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Unlock the selected object (can be moved)."
-msgstr ""
+msgstr "Odklenite izbrani predmet (ga lahko premaknete)."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Makes sure the object's children are not selectable."
@@ -3600,7 +3603,7 @@ msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
-msgstr ""
+msgstr "Pogled"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -3620,6 +3623,14 @@ msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Origin"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Viewport"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr ""
@@ -3909,6 +3920,10 @@ msgid "Mesh has not surface to create outlines from!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr ""
@@ -4370,7 +4385,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
-msgstr ""
+msgstr "Ctrl: Vrtenje"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
@@ -4597,7 +4612,7 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
msgid "Run"
-msgstr ""
+msgstr "Zaženi"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
@@ -4682,7 +4697,7 @@ msgstr ""
#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
msgid "Debugger"
-msgstr ""
+msgstr "Razhroščevalnik"
#: editor/plugins/script_editor_plugin.cpp
msgid ""
@@ -5170,9 +5185,8 @@ msgid "XForm Dialog"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Select Mode (Q)"
-msgstr "Dodaj Setter Lastnost"
+msgstr "Izberite Način (Q)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
@@ -5180,18 +5194,21 @@ msgid ""
"Alt+Drag: Move\n"
"Alt+RMB: Depth list selection"
msgstr ""
+"Povlecite: Zavrtite\n"
+"Alt+Drag: Premaknite\n"
+"Alt+RMB: Izbira globine"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Move Mode (W)"
-msgstr ""
+msgstr "Način Premika (W)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Mode (E)"
-msgstr ""
+msgstr "Način Vrtenja (E)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Mode (R)"
-msgstr ""
+msgstr "Način Obsega (R)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
@@ -5199,11 +5216,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Space Mode (%s)"
-msgstr ""
+msgstr "Lokalno prostorski način (%s)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Mode (%s)"
-msgstr ""
+msgstr "Način Zaskoka (%s)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
@@ -5273,15 +5290,15 @@ msgstr "Preklopi na Zaustavitev"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform"
-msgstr ""
+msgstr "Preoblikovanje"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Configure Snap.."
-msgstr ""
+msgstr "Preoblikuj Zaskok.."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog.."
-msgstr ""
+msgstr "Preoblikovanje Dialoga.."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "1 Viewport"
@@ -5326,11 +5343,11 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
-msgstr ""
+msgstr "Nastavitve Zaskočenja"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
-msgstr ""
+msgstr "Prestavi Zaskočenje:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
@@ -5358,7 +5375,7 @@ msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
-msgstr ""
+msgstr "Preoblikovanje Sprememb"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate:"
@@ -5466,7 +5483,7 @@ msgstr ""
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Snap Mode:"
-msgstr ""
+msgstr "Način Postavljanja:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "<None>"
@@ -5583,6 +5600,14 @@ msgid "Checked Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
@@ -5863,11 +5888,11 @@ msgstr ""
#: editor/project_manager.cpp
msgid "Please choose a 'project.godot' file."
-msgstr ""
+msgstr "Izberite datoteko 'projekt.godot'."
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
-msgstr ""
+msgstr "Izberite prazno mapo."
#: editor/project_manager.cpp
msgid "Imported Project"
@@ -5914,11 +5939,11 @@ msgstr "Preimenuj Funkcijo"
#: editor/project_manager.cpp
msgid "New Game Project"
-msgstr ""
+msgstr "Novi Projekt Igre"
#: editor/project_manager.cpp
msgid "Import Existing Project"
-msgstr ""
+msgstr "Uvoz Obstoječega Projekta"
#: editor/project_manager.cpp
msgid "Import & Edit"
@@ -5926,12 +5951,11 @@ msgstr ""
#: editor/project_manager.cpp
msgid "Create New Project"
-msgstr ""
+msgstr "Ustvarite Nov Projekt"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Create & Edit"
-msgstr "Ustvari"
+msgstr "Ustvari & Uredi"
#: editor/project_manager.cpp
msgid "Install Project:"
@@ -5943,19 +5967,19 @@ msgstr ""
#: editor/project_manager.cpp
msgid "Project Name:"
-msgstr ""
+msgstr "Ime Projekta:"
#: editor/project_manager.cpp
msgid "Create folder"
-msgstr ""
+msgstr "Ustvarite mapo"
#: editor/project_manager.cpp
msgid "Project Path:"
-msgstr ""
+msgstr "Pot Projekta:"
#: editor/project_manager.cpp
msgid "Browse"
-msgstr ""
+msgstr "Brskaj"
#: editor/project_manager.cpp
msgid "Unnamed Project"
@@ -6004,32 +6028,31 @@ msgstr ""
#: editor/project_manager.cpp
msgid "Project Manager"
-msgstr ""
+msgstr "Upravljalnik Projekta"
#: editor/project_manager.cpp
msgid "Project List"
-msgstr ""
+msgstr "Seznam Projektov"
#: editor/project_manager.cpp
msgid "Scan"
-msgstr ""
+msgstr "Preglej"
#: editor/project_manager.cpp
msgid "Select a Folder to Scan"
-msgstr ""
+msgstr "Izberite Mapo za Skeniranje"
#: editor/project_manager.cpp
msgid "New Project"
-msgstr ""
+msgstr "Nov Projekt"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Templates"
-msgstr "Odstrani Spremenljivko"
+msgstr "Predloge"
#: editor/project_manager.cpp
msgid "Exit"
-msgstr ""
+msgstr "Izhod"
#: editor/project_manager.cpp
msgid "Restart Now"
@@ -6044,6 +6067,8 @@ msgid ""
"You don't currently have any projects.\n"
"Would you like to explore the official example projects in the Asset Library?"
msgstr ""
+"Trenutno nimate projektov.\n"
+"Želite raziskovati uradne primere projektov v Asset Library?"
#: editor/project_settings_editor.cpp
msgid "Key "
@@ -6062,7 +6087,9 @@ msgid "Mouse Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6208,10 +6235,6 @@ msgid "Delete Item"
msgstr "Izbriši Izbrano"
#: editor/project_settings_editor.cpp
-msgid "Can't contain '/' or ':'"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -6434,7 +6457,7 @@ msgstr ""
#: editor/property_editor.cpp
msgid "[Empty]"
-msgstr ""
+msgstr "[Prazen]"
#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
msgid "Set"
@@ -7261,6 +7284,10 @@ msgstr ""
msgid "Pick Distance:"
msgstr ""
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr ""
@@ -7318,15 +7345,15 @@ msgid ""
"A node yielded without working memory, please read the docs on how to yield "
"properly!"
msgstr ""
-"Node je bil sprejet brez potrebnega pomnilnika, pravilen postopek je opisan "
-"v dokumentaciji!"
+"Vozlišče se je ustavilo brez delovnega spomina! Prosimo preberite si v "
+"dokumentaciji, kako pravilno ustaviti vozlišče."
#: modules/visual_script/visual_script.cpp
msgid ""
"Node yielded, but did not return a function state in the first working "
"memory."
msgstr ""
-"Node pridobljen, vendar se ne vrne v funkcijalno stanje v prvem delavnem "
+"Vozlišče se je ustavilo, vendar ni vrnilo stanje funkcije v prvem delovnem "
"spominu."
#: modules/visual_script/visual_script.cpp
@@ -7334,16 +7361,17 @@ msgid ""
"Return value must be assigned to first element of node working memory! Fix "
"your node please."
msgstr ""
-"Vrnjena vrednost mora biti dodeljena prvemu elementu v node-delavnemu "
-"spominu! Prosim, da popraviš node."
+"Vrnjena vrednost mora biti dodeljena prvemu elementu delovnega spomina "
+"vozlišča! Prosimo popravite vozlišče."
#: modules/visual_script/visual_script.cpp
msgid "Node returned an invalid sequence output: "
-msgstr "Node je vrnil napačno zaporedje na izhodu: "
+msgstr "Vozlišče je vrnilo napačno sekvenco na izhodu: "
#: modules/visual_script/visual_script.cpp
msgid "Found sequence bit but not the node in the stack, report bug!"
-msgstr "Zaporedni bit najden, vendar ne node v skladu, prijavi napako!"
+msgstr ""
+"Sekvenčni bit je bil najden, vozlišče na skladu pa ne; prijavite napako!"
#: modules/visual_script/visual_script.cpp
msgid "Stack overflow with stack depth: "
@@ -7417,7 +7445,7 @@ msgstr ""
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Node"
-msgstr "Dodaj Node"
+msgstr "Dodaj vozlišče"
#: modules/visual_script/visual_script_editor.cpp
#, fuzzy
@@ -7453,13 +7481,13 @@ msgid "Hold Ctrl to drop a Variable Setter."
msgstr ""
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Add Preload Node"
-msgstr "Dodaj Node"
+msgstr "Dodaj prednaloženo vozlišče"
#: modules/visual_script/visual_script_editor.cpp
+#, fuzzy
msgid "Add Node(s) From Tree"
-msgstr "Dodaj Node(e) iz Drevesa"
+msgstr "Dodaj vozlišče(a) iz drevesa"
#: modules/visual_script/visual_script_editor.cpp
msgid "Add Getter Property"
@@ -7594,9 +7622,8 @@ msgid "Delete Selected"
msgstr "Izbriši Izbrano"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Find Node Type"
-msgstr "Najdi Node Type"
+msgstr "Poišči tip vozlišča"
#: modules/visual_script/visual_script_editor.cpp
msgid "Copy Nodes"
@@ -7628,15 +7655,15 @@ msgstr "Neveljaven indeks lastnosti imena."
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
-msgstr "Osnovni objekt ni Node!"
+msgstr "Začetni objekt ni vozlišče!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Path does not lead Node!"
-msgstr "Pot ne vodi do Node!"
+msgstr "Pot ne vodi do vozlišča!"
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name '%s' in node %s."
-msgstr "Neveljaven indeks lastnosti imena '%s' v node %s."
+msgstr "Neveljaven indeks lastnosti imena '%s' v vozlišču %s."
#: modules/visual_script/visual_script_nodes.cpp
msgid ": Invalid argument of type: "
@@ -7656,7 +7683,7 @@ msgstr "VariableSet ni najden v skripti: "
#: modules/visual_script/visual_script_nodes.cpp
msgid "Custom node has no _step() method, can't process graph."
-msgstr "Custom node nima _step() metode, grafa ni mogoče obdelati."
+msgstr "Vozlišče po meri nima metode _step(); grafa ni mogoče obdelati."
#: modules/visual_script/visual_script_nodes.cpp
msgid ""
@@ -7927,10 +7954,20 @@ msgid "Path property must point to a valid Spatial node to work."
msgstr ""
#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -7945,20 +7982,19 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
-msgstr ""
+msgstr "Neobdelan način"
#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
-msgstr "Dodaj trenutno barvo za prednastavitev"
+msgstr "Dodaj trenutno barvo kot prednastavljeno"
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "Opozorilo!"
#: scene/gui/dialogs.cpp
-#, fuzzy
msgid "Please Confirm..."
-msgstr "Potrdite..."
+msgstr "Prosimo Potrdite..."
#: scene/gui/file_dialog.cpp
msgid "Select this Folder"
diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po
index e411ff2305..2c2b1eb001 100644
--- a/editor/translations/sr_Cyrl.po
+++ b/editor/translations/sr_Cyrl.po
@@ -1402,6 +1402,10 @@ msgstr "Обриши"
msgid "Clear Output"
msgstr "Излаз"
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "Грешка при чувању ресурса!"
@@ -3710,6 +3714,16 @@ msgid "Show Guides"
msgstr "Покажи водиче"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Origin"
+msgstr "Прикажи центар"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport"
+msgstr "1 прозор"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "Центрирај одабрано"
@@ -3999,6 +4013,10 @@ msgid "Mesh has not surface to create outlines from!"
msgstr "Мрежа нема површине за прављење ивица!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "Неуспех при прављењу ивица!"
@@ -5685,6 +5703,16 @@ msgid "Checked Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Radio Item"
+msgstr "Додај ствар"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Checked Radio Item"
+msgstr "CheckBox Radio1"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr "Има"
@@ -6180,7 +6208,9 @@ msgid "Mouse Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6325,10 +6355,6 @@ msgid "Delete Item"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Can't contain '/' or ':'"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -7373,6 +7399,10 @@ msgstr ""
msgid "Pick Distance:"
msgstr ""
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Generating solution..."
@@ -8022,10 +8052,20 @@ msgid "Path property must point to a valid Spatial node to work."
msgstr ""
#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po
new file mode 100644
index 0000000000..d7cb85af1b
--- /dev/null
+++ b/editor/translations/sr_Latn.po
@@ -0,0 +1,7954 @@
+# Serbian (latin) translation of the Godot Engine editor
+# Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
+# This file is distributed under the same license as the Godot source code.
+#
+# Milos Ponjavusic <brane@branegames.com>, 2018.
+#
+msgid ""
+msgstr ""
+"Project-Id-Version: Godot Engine editor\n"
+"PO-Revision-Date: 2018-04-25 14:41+0000\n"
+"Last-Translator: Milos Ponjavusic <brane@branegames.com>\n"
+"Language-Team: Serbian (latin) <https://hosted.weblate.org/projects/godot-"
+"engine/godot/sr_Latn/>\n"
+"Language: sr_Latn\n"
+"Content-Type: text/plain; charset=UTF-8\n"
+"Content-Transfer-Encoding: 8-bit\n"
+"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
+"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
+"X-Generator: Weblate 3.0-dev\n"
+
+#: editor/animation_editor.cpp
+msgid "Disabled"
+msgstr "Onemogućeno"
+
+#: editor/animation_editor.cpp
+msgid "All Selection"
+msgstr "Sve sekcije"
+
+#: editor/animation_editor.cpp
+msgid "Anim Change Keyframe Time"
+msgstr "Animacija Promjeni Vrijeme Ključnog Kadra"
+
+#: editor/animation_editor.cpp
+msgid "Anim Change Transition"
+msgstr "Animacija Promjeni Tranziciju"
+
+#: editor/animation_editor.cpp
+msgid "Anim Change Transform"
+msgstr "Animacija Promjeni Transformaciju"
+
+#: editor/animation_editor.cpp
+msgid "Anim Change Keyframe Value"
+msgstr "Animacija Promjeni Vrijednost Ključnog Kadra"
+
+#: editor/animation_editor.cpp
+msgid "Anim Change Call"
+msgstr "Animacija Promjeni Poziv"
+
+#: editor/animation_editor.cpp
+msgid "Anim Add Track"
+msgstr "Animacija Dodaj Kanal"
+
+#: editor/animation_editor.cpp
+msgid "Anim Duplicate Keys"
+msgstr "Animacija Uduplaj Ključeve"
+
+#: editor/animation_editor.cpp
+msgid "Move Anim Track Up"
+msgstr "Pomjeri Kanal Animacije Gore"
+
+#: editor/animation_editor.cpp
+msgid "Move Anim Track Down"
+msgstr "Pomjeri Kanal Animacije Dole"
+
+#: editor/animation_editor.cpp
+msgid "Remove Anim Track"
+msgstr "Odstrani Kanal Animacije"
+
+#: editor/animation_editor.cpp
+msgid "Set Transitions to:"
+msgstr "Postavi tranzicije na:"
+
+#: editor/animation_editor.cpp
+msgid "Anim Track Rename"
+msgstr "Animacija Preimenuj Kanal"
+
+#: editor/animation_editor.cpp
+msgid "Anim Track Change Interpolation"
+msgstr "Animacija Promjeni Interpolaciju Kanala"
+
+#: editor/animation_editor.cpp
+msgid "Anim Track Change Value Mode"
+msgstr "Animacija Promjeni Vrijednosni Režim Kanala"
+
+#: editor/animation_editor.cpp
+msgid "Anim Track Change Wrap Mode"
+msgstr "Animacija Promjeni Režim Omotavanja Kanala"
+
+#: editor/animation_editor.cpp
+msgid "Edit Node Curve"
+msgstr "Izmjeni Krivulju Čvora"
+
+#: editor/animation_editor.cpp
+msgid "Edit Selection Curve"
+msgstr "Izmjeni Selekciju Krivulje"
+
+#: editor/animation_editor.cpp
+msgid "Anim Delete Keys"
+msgstr "Animacija Obriši Ključeve"
+
+#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Duplicate Selection"
+msgstr "Uduplaj Selekciju"
+
+#: editor/animation_editor.cpp
+msgid "Duplicate Transposed"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Remove Selection"
+msgstr "Obriši Selekciju"
+
+#: editor/animation_editor.cpp
+msgid "Continuous"
+msgstr "Neprekidna"
+
+#: editor/animation_editor.cpp
+msgid "Discrete"
+msgstr "Diskretna"
+
+#: editor/animation_editor.cpp
+msgid "Trigger"
+msgstr "Okidač"
+
+#: editor/animation_editor.cpp
+msgid "Anim Add Key"
+msgstr "Animacija Dodaj Ključ"
+
+#: editor/animation_editor.cpp
+msgid "Anim Move Keys"
+msgstr "Animacija Pomjeri Ključeve"
+
+#: editor/animation_editor.cpp
+msgid "Scale Selection"
+msgstr "Skaliraj Selekciju"
+
+#: editor/animation_editor.cpp
+msgid "Scale From Cursor"
+msgstr "Skaliraj od Kursora"
+
+#: editor/animation_editor.cpp
+msgid "Goto Next Step"
+msgstr "Otiđi Na Sljedeći Korak"
+
+#: editor/animation_editor.cpp
+msgid "Goto Prev Step"
+msgstr "Otiđi Na Prethodni Korak"
+
+#: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp
+#: editor/property_editor.cpp
+msgid "Linear"
+msgstr "Linearna"
+
+#: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp
+msgid "Constant"
+msgstr "Kontanta"
+
+#: editor/animation_editor.cpp
+msgid "In"
+msgstr "U"
+
+#: editor/animation_editor.cpp
+msgid "Out"
+msgstr "Izvan"
+
+#: editor/animation_editor.cpp
+msgid "In-Out"
+msgstr "U-Izvan"
+
+#: editor/animation_editor.cpp
+msgid "Out-In"
+msgstr "Izvan-U"
+
+#: editor/animation_editor.cpp
+msgid "Transitions"
+msgstr "Tranzicije"
+
+#: editor/animation_editor.cpp
+msgid "Optimize Animation"
+msgstr "Optimizuj Animaciju"
+
+#: editor/animation_editor.cpp
+msgid "Clean-Up Animation"
+msgstr "Počisti Animaciju"
+
+#: editor/animation_editor.cpp
+msgid "Create NEW track for %s and insert key?"
+msgstr "Napravi Novi kanal za %s i dodaj ključ?"
+
+#: editor/animation_editor.cpp
+msgid "Create %d NEW tracks and insert keys?"
+msgstr "Napravi %d novih kanala i dodaj ključeve?"
+
+#: editor/animation_editor.cpp editor/create_dialog.cpp
+#: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp editor/script_create_dialog.cpp
+msgid "Create"
+msgstr "Napravi"
+
+#: editor/animation_editor.cpp
+msgid "Anim Create & Insert"
+msgstr "Animacija Napravi i Dodaj"
+
+#: editor/animation_editor.cpp
+msgid "Anim Insert Track & Key"
+msgstr "Animacija Dodaj kanal i ključ"
+
+#: editor/animation_editor.cpp
+msgid "Anim Insert Key"
+msgstr "Animacija dodaj ključ"
+
+#: editor/animation_editor.cpp
+msgid "Change Anim Len"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Change Anim Loop"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Anim Create Typed Value Key"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Anim Insert"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Anim Scale Keys"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Anim Add Call Track"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Animation zoom."
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Length (s):"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Animation length (in seconds)."
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Step (s):"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Cursor step snap (in seconds)."
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Enable/Disable looping in animation."
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Add new tracks."
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Move current track up."
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Move current track down."
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Remove selected track."
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Track tools"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Enable editing of individual keys by clicking them."
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Anim. Optimizer"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Max. Linear Error:"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Max. Angular Error:"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Max Optimizable Angle:"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Optimize"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Key"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Transition"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Scale Ratio:"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Call Functions in Which Node?"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Remove invalid keys"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Remove unresolved and empty tracks"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Clean-up all animations"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Clean-Up Animation(s) (NO UNDO!)"
+msgstr ""
+
+#: editor/animation_editor.cpp
+msgid "Clean-Up"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Resize Array"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value Type"
+msgstr ""
+
+#: editor/array_property_edit.cpp
+msgid "Change Array Value"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Go to Line"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Line Number:"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "No Matches"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replaced %d occurrence(s)."
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Match Case"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Whole Words"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replace"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Replace All"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Selection Only"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Zoom In"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Zoom Out"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Reset Zoom"
+msgstr ""
+
+#: editor/code_editor.cpp editor/script_editor_debugger.cpp
+msgid "Line:"
+msgstr ""
+
+#: editor/code_editor.cpp
+msgid "Col:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Method in target Node must be specified!"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid ""
+"Target method not found! Specify a valid method or attach a script to target "
+"Node."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect To Node:"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
+#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+msgid "Add"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp
+msgid "Remove"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Add Extra Call Argument:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Extra Call Arguments:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Path to Node:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Make Function"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Deferred"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Oneshot"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/dependency_editor.cpp
+#: editor/export_template_manager.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect '%s' to '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connecting Signal:"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Disconnect '%s' from '%s'"
+msgstr ""
+
+#: editor/connections_dialog.cpp
+msgid "Connect.."
+msgstr ""
+
+#: editor/connections_dialog.cpp
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Disconnect"
+msgstr ""
+
+#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
+msgid "Signals"
+msgstr ""
+
+#: editor/create_dialog.cpp
+msgid "Change %s Type"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change"
+msgstr ""
+
+#: editor/create_dialog.cpp
+msgid "Create New %s"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp
+msgid "Favorites:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
+msgid "Recent:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_node.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/quick_open.cpp
+msgid "Search:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/quick_open.cpp
+msgid "Matches:"
+msgstr ""
+
+#: editor/create_dialog.cpp editor/editor_help.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies For:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Scene '%s' is currently being edited.\n"
+"Changes will not take effect unless reloaded."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"Resource '%s' is in use.\n"
+"Changes will take effect when reloaded."
+msgstr ""
+
+#: editor/dependency_editor.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Resource"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Path"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependencies:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Fix Broken"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Dependency Editor"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Search Replacement Resource:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
+#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
+#: editor/quick_open.cpp scene/gui/file_dialog.cpp
+msgid "Open"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Owners Of:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Remove selected files from the project? (no undo)"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid ""
+"The files being removed are required by other resources in order for them to "
+"work.\n"
+"Remove them anyway? (no undo)"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Cannot remove:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Error loading:"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Scene failed to load due to missing dependencies:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_node.cpp
+msgid "Open Anyway"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Which action should be taken?"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Fix Dependencies"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Errors loading!"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Permanently delete %d item(s)? (No undo!)"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Owns"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Resources Without Explicit Ownership:"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_node.cpp
+msgid "Orphan Resource Explorer"
+msgstr ""
+
+#: editor/dependency_editor.cpp
+msgid "Delete selected files?"
+msgstr ""
+
+#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/project_export.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Delete"
+msgstr ""
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Key"
+msgstr ""
+
+#: editor/dictionary_property_edit.cpp
+msgid "Change Dictionary Value"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Thanks from the Godot community!"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Thanks!"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Godot Engine contributors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Project Founders"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Lead Developer"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Project Manager "
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Developers"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Authors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Platinum Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Gold Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Mini Sponsors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Gold Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Silver Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Bronze Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Donors"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "License"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Thirdparty License"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid ""
+"Godot Engine relies on a number of thirdparty free and open source "
+"libraries, all compatible with the terms of its MIT license. The following "
+"is an exhaustive list of all such thirdparty components with their "
+"respective copyright statements and license terms."
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "All Components"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Components"
+msgstr ""
+
+#: editor/editor_about.cpp
+msgid "Licenses"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "Error opening package file, not in zip format."
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Uncompressing Assets"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp editor/project_manager.cpp
+msgid "Package Installed Successfully!"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Install"
+msgstr ""
+
+#: editor/editor_asset_installer.cpp
+msgid "Package Installer"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Speakers"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Rename Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Change Audio Bus Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Toggle Audio Bus Bypass Effects"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Select Audio Bus Send"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Bus Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Audio Bus, Drag and Drop to rearrange."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Solo"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Mute"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bypass"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Bus options"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Duplicate"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Effect"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Audio"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Master bus can't be deleted!"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Delete Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Duplicate Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Reset Bus Volume"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Move Audio Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save Audio Bus Layout As.."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Location for New Layout.."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Open Audio Bus Layout"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "There is no 'res://default_bus_layout.tres' file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Invalid file, not an audio bus layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Add Bus"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Create a new Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/property_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Load"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load an existing Bus Layout."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save As"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Save this Bus Layout to a file."
+msgstr ""
+
+#: editor/editor_audio_buses.cpp editor/import_dock.cpp
+msgid "Load Default"
+msgstr ""
+
+#: editor/editor_audio_buses.cpp
+msgid "Load the default Bus Layout."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Valid characters:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing engine class name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing buit-in type name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid name. Must not collide with an existing global constant name."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Invalid Path."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "File does not exist."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Not in resource path."
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Add AutoLoad"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Autoload '%s' already exists!"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rename Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Toggle AutoLoad Globals"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Move Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Remove Autoload"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Enable"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Rearrange Autoloads"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Path:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Node Name:"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+msgid "Name"
+msgstr ""
+
+#: editor/editor_autoload_settings.cpp
+msgid "Singleton"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating Scene"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Storing local changes.."
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "Updating scene.."
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "[empty]"
+msgstr ""
+
+#: editor/editor_data.cpp
+msgid "[unsaved]"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Please select a base directory first"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose a Directory"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
+msgid "Create Folder"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+#: scene/gui/file_dialog.cpp
+msgid "Name:"
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp
+#: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp
+msgid "Could not create folder."
+msgstr ""
+
+#: editor/editor_dir_dialog.cpp
+msgid "Choose"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Storing File:"
+msgstr ""
+
+#: editor/editor_export.cpp
+msgid "Packing"
+msgstr ""
+
+#: editor/editor_export.cpp platform/javascript/export/export.cpp
+msgid "Template file not found:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "File Exists, Overwrite?"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select Current Folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Copy Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "Show In File Manager"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
+msgid "New Folder.."
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Refresh"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Recognized"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "All Files (*)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open File(s)"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Open a File or Directory"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/editor_node.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
+msgid "Save"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Save a File"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Back"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Forward"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Go Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Hidden Files"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Favorite"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Toggle Mode"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Focus Path"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Up"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Move Favorite Down"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Go to parent folder"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Directories & Files:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp
+msgid "Preview:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp
+#: scene/gui/file_dialog.cpp
+msgid "File:"
+msgstr ""
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Must use a valid extension."
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "ScanSources"
+msgstr ""
+
+#: editor/editor_file_system.cpp
+msgid "(Re)Importing Assets"
+msgstr ""
+
+#: editor/editor_help.cpp editor/editor_node.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Help"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Class List:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Search Classes"
+msgstr ""
+
+#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
+msgid "Top"
+msgstr ""
+
+#: editor/editor_help.cpp editor/property_editor.cpp
+msgid "Class:"
+msgstr ""
+
+#: editor/editor_help.cpp editor/scene_tree_editor.cpp
+msgid "Inherits:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Inherited by:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Brief Description:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Members"
+msgstr ""
+
+#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Members:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Public Methods"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Public Methods:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "GUI Theme Items"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "GUI Theme Items:"
+msgstr ""
+
+#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Signals:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Enumerations:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "enum "
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Constants"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Constants:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Description"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Online Tutorials:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There are currently no tutorials for this class, you can [color=$color][url="
+"$url]contribute one[/url][/color] or [color=$color][url=$url2]request one[/"
+"url][/color]."
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Properties"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Property Description:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this property. Please help us by "
+"[color=$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Methods"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Method Description:"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid ""
+"There is currently no description for this method. Please help us by [color="
+"$color][url=$url]contributing one[/url][/color]!"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Search Text"
+msgstr ""
+
+#: editor/editor_help.cpp
+msgid "Find"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Output:"
+msgstr ""
+
+#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/property_editor.cpp editor/script_editor_debugger.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Clear"
+msgstr ""
+
+#: editor/editor_log.cpp
+msgid "Clear Output"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Error saving resource!"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save Resource As.."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp
+msgid "I see.."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't open file for writing:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Requested file format unknown:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while saving."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't open '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while parsing '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unexpected end of file '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Missing '%s' or its dependencies."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error while loading '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Saving Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Analyzing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Creating Thumbnail"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a tree root."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
+"be satisfied."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Failed to load resource."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load MeshLibrary for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving MeshLibrary!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't load TileSet for merging!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error saving TileSet!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Error trying to save layout!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Default editor layout overridden."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Layout name not found!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Restored default layout to base settings."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was imported, so it's not editable.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource belongs to a scene that was instanced or inherited.\n"
+"Changes to it will not be kept when saving the current scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This resource was imported, so it's not editable. Change its settings in the "
+"import panel and then re-import."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This scene was imported, so changes to it will not be kept.\n"
+"Instancing it or inheriting will allow making changes to it.\n"
+"Please read the documentation relevant to importing scenes to better "
+"understand this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This is a remote object so changes to it will not be kept.\n"
+"Please read the documentation relevant to debugging to better understand "
+"this workflow."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Expand all properties"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Collapse all properties"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Copy Params"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Paste Params"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Paste Resource"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Copy Resource"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Make Built-In"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Make Sub-Resources Unique"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open in Help"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "There is no defined scene to run."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"No main scene has ever been defined, select one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' does not exist, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Selected scene '%s' is not a scene file, select a valid one?\n"
+"You can change it later in \"Project Settings\" under the 'application' "
+"category."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Current scene was never saved, please save it prior to running."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Could not start subprocess!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Base Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Scene.."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Open Script.."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Close"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to '%s' before closing?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene As.."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "No"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Yes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This scene has never been saved. Save before running?"
+msgstr ""
+
+#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+msgid "This operation can't be done without a scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Mesh Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a root node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Tile Set"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This operation can't be done without a selected node."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Current scene not saved. Open anyway?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Can't reload a scene that was never saved."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Revert"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "This action cannot be undone. Revert anyway?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quick Run Scene.."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Exit the editor?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save & Quit"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes to the following scene(s) before quitting?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save changes the following scene(s) before opening Project Manager?"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"This option is deprecated. Situations where refresh must be forced are now "
+"considered a bug. Please report."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pick a Main Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to find script field for addon plugin at: 'res://addons/%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s'."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Unable to load addon script from path: '%s' Script is not in tool mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Scene '%s' was automatically imported, so it can't be modified.\n"
+"To make changes to it, a new inherited scene can be created."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Ugh"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Error loading scene, it must be inside the project path. Use 'Import' to "
+"open the scene, then save it inside the project path."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene '%s' has broken dependencies:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Clear Recent Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Delete Layout"
+msgstr ""
+
+#: editor/editor_node.cpp editor/import_dock.cpp
+#: editor/script_create_dialog.cpp
+msgid "Default"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Switch Scene Tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files or folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more folders"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "%d more files"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Dock Position"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Distraction Free Mode"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle distraction-free mode."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Add a new scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Go to previously opened scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Next tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Previous tab"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Filter Files.."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Operations with scene files."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited Scene.."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Scene.."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save all Scenes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Close Scene"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Open Recent"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Convert To.."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "MeshLibrary.."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "TileSet.."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Undo"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp
+msgid "Redo"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Revert Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Miscellaneous project or scene-wide tools."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Project Settings"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Run Script"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_export.cpp
+msgid "Export"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Tools"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Quit to Project List"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Deploy with Remote Debug"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When exporting or deploying, the resulting executable will attempt to "
+"connect to the IP of this computer in order to be debugged."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Small Deploy with Network FS"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is enabled, export or deploy will produce a minimal "
+"executable.\n"
+"The filesystem will be provided from the project by the editor over the "
+"network.\n"
+"On Android, deploy will use the USB cable for faster performance. This "
+"option speeds up testing for games with a large footprint."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Collision Shapes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the "
+"running game if this option is turned on."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Visible Navigation"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"Navigation meshes and polygons will be visible on the running game if this "
+"option is turned on."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Sync Scene Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any changes made to the scene in the editor "
+"will be replicated in the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Sync Script Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
+"When this option is turned on, any script that is saved will be reloaded on "
+"the running game.\n"
+"When used remotely on a device, this is more efficient with network "
+"filesystem."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor"
+msgstr ""
+
+#: editor/editor_node.cpp editor/settings_config_dialog.cpp
+msgid "Editor Settings"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Editor Layout"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Toggle Fullscreen"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_export.cpp
+msgid "Manage Export Templates"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Help"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Classes"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp
+msgid "Search"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Online Docs"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Q&A"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Issue Tracker"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+msgid "Community"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "About"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the project."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause the scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Pause Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Stop the scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Stop"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play the edited scene."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play custom scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Play Custom Scene"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Spins when the editor window repaints!"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Always"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Update Changes"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Disable Update Spinner"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Inspector"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Create a new resource in memory and edit it."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Load an existing resource from disk and edit it."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Save the currently edited resource."
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+msgid "Save As.."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Go to the previous edited object in history."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Go to the next edited object in history."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "History of recently edited objects."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Object properties."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Changes may be lost!"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Node"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "FileSystem"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Output"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Don't Save"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Import Templates From ZIP File"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_export.cpp
+msgid "Export Project"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Export Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Merge With Existing"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Password:"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open & Run a Script"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "New Inherited"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Load Errors"
+msgstr ""
+
+#: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp
+msgid "Select"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 2D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open 3D Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open Script Editor"
+msgstr ""
+
+#: editor/editor_node.cpp editor/project_manager.cpp
+msgid "Open Asset Library"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the next Editor"
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid "Open the previous Editor"
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Creating Mesh Previews"
+msgstr ""
+
+#: editor/editor_plugin.cpp
+msgid "Thumbnail.."
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Installed Plugins:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Update"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Version:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Author:"
+msgstr ""
+
+#: editor/editor_plugin_settings.cpp
+msgid "Status:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Stop Profiling"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Start Profiling"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Measure:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame Time (sec)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Average Time (sec)"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Physics Frame %"
+msgstr ""
+
+#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp
+msgid "Time:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Inclusive"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Self"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Frame #:"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Time"
+msgstr ""
+
+#: editor/editor_profiler.cpp
+msgid "Calls"
+msgstr ""
+
+#: editor/editor_run_native.cpp
+msgid "Select device from the list"
+msgstr ""
+
+#: editor/editor_run_native.cpp
+msgid ""
+"No runnable export preset found for this platform.\n"
+"Please add a runnable preset in the export menu."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Write your logic in the _run() method."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "There is an edited scene already."
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't instance script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the 'tool' keyword?"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Couldn't run script:"
+msgstr ""
+
+#: editor/editor_run_script.cpp
+msgid "Did you forget the '_run' method?"
+msgstr ""
+
+#: editor/editor_settings.cpp
+msgid "Default (Same as Editor)"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Select Node(s) to Import"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Scene Path:"
+msgstr ""
+
+#: editor/editor_sub_scene.cpp
+msgid "Import From Node:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Re-Download"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Uninstall"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Installed)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Missing)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "(Current)"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Retrieving mirrors, please wait.."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove template version '%s'?"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't open export templates zip."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Invalid version.txt format inside templates."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "No version.txt found inside templates."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error creating path for templates:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Extracting Export Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Importing:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid ""
+"No download links found for this version. Direct download is only available "
+"for official releases."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request Failed."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download Complete."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Error requesting url: "
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connecting to Mirror.."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Disconnected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Resolving"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Resolve"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connecting.."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Can't Connect"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connected"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Requesting.."
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Downloading"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Connection Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "SSL Handshake Error"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Current Version:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Installed Versions:"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Install From File"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Remove Template"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select template file"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Export Template Manager"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Download Templates"
+msgstr ""
+
+#: editor/export_template_manager.cpp
+msgid "Select mirror from list: "
+msgstr ""
+
+#: editor/file_type_cache.cpp
+msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot navigate to '%s' as it has not been found in the file system!"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "View items as a grid of thumbnails"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "View items as a list"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Status: Import of file failed. Please fix file and reimport manually."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move/rename resources root."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Cannot move a folder into itself."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error moving:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Error duplicating:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Unable to update dependencies:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "No name provided"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Provided name contains invalid characters"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "No name provided."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Name contains invalid characters."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "A file or folder with this name already exists."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Renaming folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating file:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicating folder:"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Expand all"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Collapse all"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Rename.."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move To.."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Open Scene(s)"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Instance"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Edit Dependencies.."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "View Owners.."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Duplicate.."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Previous Directory"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Next Directory"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Re-Scan Filesystem"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Toggle folder status as Favorite"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Instance the selected scene(s) as child of the selected node."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid ""
+"Scanning Files,\n"
+"Please Wait.."
+msgstr ""
+
+#: editor/filesystem_dock.cpp
+msgid "Move"
+msgstr ""
+
+#: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Rename"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Add to Group"
+msgstr ""
+
+#: editor/groups_editor.cpp
+msgid "Remove from Group"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Single Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import with Separate Objects+Materials+Animations"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Import as Multiple Scenes+Materials"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Import Scene"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Importing Scene.."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating Lightmaps"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Generating for Mesh: "
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Running Custom Script.."
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Couldn't load post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Invalid/broken script for post-import (check console):"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Error running post-import script:"
+msgstr ""
+
+#: editor/import/resource_importer_scene.cpp
+msgid "Saving.."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Set as Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Clear Default for '%s'"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid " Files"
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Import As:"
+msgstr ""
+
+#: editor/import_dock.cpp editor/property_editor.cpp
+msgid "Preset.."
+msgstr ""
+
+#: editor/import_dock.cpp
+msgid "Reimport"
+msgstr ""
+
+#: editor/multi_node_edit.cpp
+msgid "MultiNode Set"
+msgstr ""
+
+#: editor/node_dock.cpp
+msgid "Groups"
+msgstr ""
+
+#: editor/node_dock.cpp
+msgid "Select a Node to edit Signals and Groups."
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create Poly"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Edit Poly"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Insert Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Edit Poly (Remove Point)"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Remove Poly And Point"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Create a new polygon from scratch"
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid ""
+"Edit existing polygon:\n"
+"LMB: Move Point.\n"
+"Ctrl+LMB: Split Segment.\n"
+"RMB: Erase Point."
+msgstr ""
+
+#: editor/plugins/abstract_polygon_2d_editor.cpp
+msgid "Delete points"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Toggle Autoplay"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "New Anim"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Delete Animation?"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Remove Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: Invalid animation name!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: Animation name already exists!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Rename Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Next Changed"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Change Blend Time"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Duplicate Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation to copy!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation resource on clipboard!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Pasted Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Paste Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "ERROR: No animation to edit!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from current pos. (A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation backwards from end. (Shift+A)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Stop animation playback. (S)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from start. (Shift+D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Play selected animation from current pos. (D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation position (in seconds)."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Scale animation playback globally for the node."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create new animation in player."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load animation from disk."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Load an animation from disk."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Save the current animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Display list of animations in player."
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Autoplay on Load"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Edit Target Blend Times"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Tools"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Copy Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Onion Skinning"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Enable Onion Skinning"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Directions"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Past"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Future"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Depth"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "1 step"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "2 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "3 steps"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Differences Only"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Force White Modulate"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Include Gizmos (3D)"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Create New Animation"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Animation Name:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: editor/script_create_dialog.cpp
+msgid "Error!"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Blend Times:"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Next (Auto Queue):"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+msgid "Cross-Animation Blend Times"
+msgstr ""
+
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "New name:"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Edit Filters"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Fade In (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Fade Out (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Mix"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Auto Restart:"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Random Restart (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Start!"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Amount:"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend:"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend 0:"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend 1:"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "X-Fade Time (s):"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Current:"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Add Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Clear Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Set Auto-Advance"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Delete Input"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation tree is valid."
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation tree is invalid."
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Animation Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "OneShot Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Mix Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend2 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend3 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Blend4 Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "TimeScale Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "TimeSeek Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Transition Node"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Import Animations.."
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Edit Node Filters"
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "Filters.."
+msgstr ""
+
+#: editor/plugins/animation_tree_editor_plugin.cpp
+msgid "AnimationTree"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Contents:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "View Files"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Can't connect to host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, return code:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Fetching:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Resolving.."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Error making request"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download Error"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "first"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "prev"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "next"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "last"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "All"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_settings_editor.cpp
+msgid "Plugins"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Sort:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Reverse"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/project_settings_editor.cpp
+msgid "Category:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Site:"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Support.."
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Official"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Testing"
+msgstr ""
+
+#: editor/plugins/asset_library_editor_plugin.cpp
+msgid "Assets ZIP File"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Can't determine a save path for lightmap images.\n"
+"Save your scene (for images to be saved in the same dir), or pick a save "
+"path from the BakedLightmap properties."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
+"Light' flag is on."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Failed creating lightmap images, make sure path is writable."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Bake Lightmaps"
+msgstr ""
+
+#: editor/plugins/camera_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Preview"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Configure Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Offset:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotation Step:"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Pivot"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Action"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move vertical guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create new vertical guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove vertical guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move horizontal guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create new horizontal guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Remove horizontal guide"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Create new horizontal and vertical guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Edit IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Edit CanvasItem"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Anchors only"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors and Margins"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change Anchors"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Paste Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Select Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Drag: Rotate"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+Drag: Move"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Alt+RMB: Depth list selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Move Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Rotate Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Show a list of all objects at the position clicked\n"
+"(same as Alt+RMB in select mode)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Click to change object's rotation pivot."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Pan Mode"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Toggles snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snapping options"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Rotation Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Configure Snap..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap Relative"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Use Pixel Snap"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Smart snapping"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to parent"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node anchor"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to node sides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to other nodes"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Snap to guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Lock the selected object in place (can't be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Unlock the selected object (can be moved)."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Makes sure the object's children are not selectable."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Restores the object's children's ability to be selected."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Bones"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Make IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear IK Chain"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Show Grid"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Helpers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Rulers"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Guides"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Origin"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Viewport"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Center Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Frame Selection"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Keys"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Insert Key (Existing Tracks)"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Copy Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Clear Pose"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Drag pivot from mouse position"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Set pivot at mouse position"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Multiply grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Divide grid step by 2"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Add %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Adding %s..."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Ok"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Cannot instantiate multiple nodes without root."
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Create Node"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "Error instancing scene from %s"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Change default type"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid ""
+"Drag & drop + Shift : Add node as sibling\n"
+"Drag & drop + Alt : Change node type"
+msgstr ""
+
+#: editor/plugins/collision_polygon_editor_plugin.cpp
+msgid "Create Poly3D"
+msgstr ""
+
+#: editor/plugins/collision_shape_2d_editor_plugin.cpp
+msgid "Set Handle"
+msgstr ""
+
+#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Remove item %d?"
+msgstr ""
+
+#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Add Item"
+msgstr ""
+
+#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Remove Selected Item"
+msgstr ""
+
+#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Import from Scene"
+msgstr ""
+
+#: editor/plugins/cube_grid_theme_editor_plugin.cpp
+msgid "Update from Scene"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat0"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Flat1"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Ease in"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Ease out"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Smoothstep"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Modify Curve Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load Curve Preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Add point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Left linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Right linear"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Load preset"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Remove Curve Point"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Toggle Curve Linear Tangent"
+msgstr ""
+
+#: editor/plugins/curve_editor_plugin.cpp
+msgid "Hold Shift to edit tangents individually"
+msgstr ""
+
+#: editor/plugins/gi_probe_editor_plugin.cpp
+msgid "Bake GI Probe"
+msgstr ""
+
+#: editor/plugins/gradient_editor_plugin.cpp
+msgid "Add/Remove Color Ramp Point"
+msgstr ""
+
+#: editor/plugins/gradient_editor_plugin.cpp
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Modify Color Ramp"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item %d"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Items"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "Item List Editor"
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid ""
+"No OccluderPolygon2D resource on this node.\n"
+"Create and assign one?"
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create Occluder Polygon"
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Create a new polygon from scratch."
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Edit existing polygon:"
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "LMB: Move Point."
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "Ctrl+LMB: Split Segment."
+msgstr ""
+
+#: editor/plugins/light_occluder_2d_editor_plugin.cpp
+msgid "RMB: Erase Point."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh is empty!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Trimesh Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Static Convex Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "This doesn't work on scene root!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Shape"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Navigation Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Contained Mesh is not of type ArrayMesh."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "UV Unwrap failed, mesh may not be manifold?"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "No mesh to debug."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Model has no UV in this layer"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "MeshInstance lacks a Mesh!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh has not surface to create outlines from!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Could not create outline!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Static Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Static Body"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Trimesh Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Convex Collision Sibling"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh.."
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV1"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "View UV2"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Unwrap UV2 for Lightmap/AO"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Create Outline Mesh"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Outline Size:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and no MultiMesh set in node)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No mesh source specified (and MultiMesh contains no Mesh)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (not a MeshInstance)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh source is invalid (contains no Mesh resource)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "No surface source specified."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (invalid path)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no geometry)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Surface source is invalid (no faces)."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Parent has no solid faces to populate."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Couldn't map area."
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Select a Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate Surface"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate MultiMesh"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Target Surface:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Source Mesh:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "X-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Y-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Z-Axis"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Mesh Up Axis:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Rotation:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Tilt:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Random Scale:"
+msgstr ""
+
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Populate"
+msgstr ""
+
+#: editor/plugins/navigation_mesh_editor_plugin.cpp
+msgid "Bake!"
+msgstr ""
+
+#: editor/plugins/navigation_mesh_editor_plugin.cpp
+msgid "Bake the navigation mesh."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_editor_plugin.cpp
+msgid "Clear the navigation mesh."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Setting up Configuration..."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Calculating grid size..."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Creating heightfield..."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Marking walkable triangles..."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Constructing compact heightfield..."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Eroding walkable area..."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Partitioning..."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Creating contours..."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Creating polymesh..."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Converting to native navigation mesh..."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Navigation Mesh Generator Setup:"
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Parsing Geometry..."
+msgstr ""
+
+#: editor/plugins/navigation_mesh_generator.cpp
+msgid "Done!"
+msgstr ""
+
+#: editor/plugins/navigation_polygon_editor_plugin.cpp
+msgid "Create Navigation Polygon"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generating AABB"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Can only set point into a ParticlesMaterial process material"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Error loading image:"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "No pixels with transparency > 128 in image.."
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generate Visibility Rect"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Load Emission Mask"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Clear Emission Mask"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Particles"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Generated Point Count:"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generation Time (sec):"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Mask"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Capture from Pixel"
+msgstr ""
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+msgid "Emission Colors"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Node does not contain geometry (faces)."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "A processor material of type 'ParticlesMaterial' is required."
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Faces contain no area!"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "No faces!"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate AABB"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Mesh"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emission Points From Node"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Create Emitter"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Points:"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Surface Points+Normal (Directed)"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Volume"
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Emission Source: "
+msgstr ""
+
+#: editor/plugins/particles_editor_plugin.cpp
+msgid "Generate Visibility AABB"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Point from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove Out-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Remove In-Control from Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point to Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Point in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move In-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Move Out-Control in Curve"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Select Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Shift+Drag: Select Control Points"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Click: Add Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Right Click: Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+msgid "Select Control Points (Shift+Drag)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Add Point (in empty space)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Segment (in curve)"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Delete Point"
+msgstr ""
+
+#: editor/plugins/path_2d_editor_plugin.cpp
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Close Curve"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Curve Point #"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Point Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve In Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Set Curve Out Position"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Split Path"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Path Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove Out-Control Point"
+msgstr ""
+
+#: editor/plugins/path_editor_plugin.cpp
+msgid "Remove In-Control Point"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Create UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Transform UV Map"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon 2D UV Editor"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Point"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Ctrl: Rotate"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift: Move All"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Shift+Ctrl: Scale"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Move Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Rotate Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Scale Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Polygon->UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "UV->Polygon"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Clear UV"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Enable Snap"
+msgstr ""
+
+#: editor/plugins/polygon_2d_editor_plugin.cpp
+msgid "Grid"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ERROR: Couldn't load resource!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Add Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Rename Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Delete Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "Resource clipboard is empty!"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_editor.cpp
+msgid "Instance:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Load Resource"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Paste"
+msgstr ""
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+msgid "ResourcePreloader"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Clear Recent Files"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close and save changes?"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error while saving theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error saving"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error importing theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Error importing"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Import Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As.."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid " Class Reference"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Sort"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Up"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Move Down"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Next script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Previous script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "File"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "New"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Soft Reload Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Copy Script Path"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Show In File System"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Prev"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "History Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reload Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Save Theme As"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close Docs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close All"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Close Other Tabs"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+msgid "Run"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Toggle Scripts Panel"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find.."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Next"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Over"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Step Into"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Break"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Continue"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Keep Debugger Open"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Debug with external editor"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Open Godot online documentation"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search the class hierarchy."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search the reference documentation."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to previous edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Go to next edited document."
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Discard"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Create Script"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid ""
+"The following files are newer on disk.\n"
+"What action should be taken?:"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Reload"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Resave"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Debugger"
+msgstr ""
+
+#: editor/plugins/script_editor_plugin.cpp
+msgid ""
+"Built-in scripts can only be edited when the scene they belong to is loaded"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Only resources from filesystem can be dropped."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Pick Color"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Case"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Uppercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Lowercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Capitalize"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Cut"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Copy"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
+#: scene/gui/text_edit.cpp
+msgid "Select All"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Delete Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Left"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Indent Right"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Toggle Comment"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold/Unfold Line"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Fold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Unfold All Lines"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Clone Down"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Complete Symbol"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Trim Trailing Whitespace"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Auto Indent"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Toggle Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Remove All Breakpoints"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Goto Next Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Goto Previous Breakpoint"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert To Uppercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert To Lowercase"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Find Previous"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Replace.."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Goto Function.."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Goto Line.."
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Contextual Help"
+msgstr ""
+
+#: editor/plugins/shader_editor_plugin.cpp
+msgid "Shader"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Constant"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Constant"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Constant"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Operator"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Operator"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Scalar Operator"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Operator"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Toggle Rot Only"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Function"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Function"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Scalar Uniform"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Vec Uniform"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change RGB Uniform"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Default Value"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change XForm Uniform"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Texture Uniform"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Cubemap Uniform"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Comment"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add/Remove to Color Ramp"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add/Remove to Curve Map"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Modify Curve Map"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Change Input Name"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Connect Graph Nodes"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Disconnect Graph Nodes"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Remove Shader Graph Node"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Move Shader Graph Node"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Duplicate Graph Node(s)"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Delete Shader Graph Node(s)"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Error: Cyclic Connection Link"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Error: Missing Input Connections"
+msgstr ""
+
+#: editor/plugins/shader_graph_editor_plugin.cpp
+msgid "Add Shader Graph Node"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orthogonal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Aborted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "X-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Y-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Z-Axis Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Plane Transform."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scaling: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translating: "
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotating %s degrees."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Keying is disabled (no key inserted)."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Animation Key Inserted."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Objects Drawn"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Material Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Shader Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Surface Changes"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Draw Calls"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Vertices"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "FPS"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align with view"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "OK :("
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "No parent to instance a child at."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
+msgid "This operation requires a single selected node."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Normal"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Wireframe"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Overdraw"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Display Unshaded"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Environment"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Gizmos"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Information"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View FPS"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Half Resolution"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Audio Listener"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Doppler Enable"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Forward"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Backwards"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Up"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Down"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Freelook Speed Modifier"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "XForm Dialog"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Select Mode (Q)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid ""
+"Drag: Rotate\n"
+"Alt+Drag: Move\n"
+"Alt+RMB: Depth list selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Move Mode (W)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Mode (E)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Mode (R)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Local Coords"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Local Space Mode (%s)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Mode (%s)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Bottom View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Top View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rear View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Front View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Left View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Right View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Switch Perspective/Orthogonal view"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Insert Animation Key"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Focus Selection"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Align Selection With View"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Select"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Move"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Rotate"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Tool Scale"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Toggle Freelook"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Configure Snap.."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Dialog.."
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "1 Viewport"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "2 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "3 Viewports (Alt)"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "4 Viewports"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Origin"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Grid"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Skeleton Gizmo visibility"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Snap Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate Snap:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate Snap (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale Snap (%):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Viewport Settings"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Perspective FOV (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Near:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "View Z-Far:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Change"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Translate:"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Rotate (deg.):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Scale (ratio):"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Transform Type"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pre"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Post"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "ERROR: Couldn't load frame resource!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Resource clipboard is empty or not a texture!"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Paste Frame"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Add Empty"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation Loop"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Change Animation FPS"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "(empty)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animations"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Speed (FPS):"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Loop"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Animation Frames"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Insert Empty (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (Before)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Move (After)"
+msgstr ""
+
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "SpriteFrames"
+msgstr ""
+
+#: editor/plugins/style_box_editor_plugin.cpp
+msgid "StyleBox Preview:"
+msgstr ""
+
+#: editor/plugins/style_box_editor_plugin.cpp
+msgid "StyleBox"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Set Region Rect"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Snap Mode:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "<None>"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Pixel Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Grid Snap"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Auto Slice"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Offset:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Step:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Separation:"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Texture Region"
+msgstr ""
+
+#: editor/plugins/texture_region_editor_plugin.cpp
+msgid "Texture Region Editor"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Can't save theme to file:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Remove Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove All"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Edit theme.."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme editing menu."
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Add Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Class Items"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Template"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create Empty Editor Template"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Create From Current Editor Theme"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "CheckBox Radio2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Check Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Has"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Many"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
+msgid "Options"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Have,Many,Several,Options!"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 1"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 2"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Tab 3"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Data Type:"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Style"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Font"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Color"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Theme"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase Selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Line Draw"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rectangle Paint"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Bucket Fill"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase TileMap"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Erase selection"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Find tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Transpose"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror X"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Mirror Y"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Paint Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Pick Tile"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 0 degrees"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 90 degrees"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 180 degrees"
+msgstr ""
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+msgid "Rotate 270 degrees"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Could not find tile:"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Item name or ID:"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from scene?"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Tile Set"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Create from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Merge from Scene"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp
+msgid "Error"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Autotiles"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"Select sub-tile to use as icon, this will be also used on invalid autotile "
+"bindings."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid ""
+"LMB: set bit on.\n"
+"RMB: set bit off."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Select current edited sub-tile."
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+msgid "Select sub-tile to change its priority."
+msgstr ""
+
+#: editor/progress_dialog.cpp scene/gui/dialogs.cpp
+msgid "Cancel"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Runnable"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Delete patch '%s' from list?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Delete preset '%s'?"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted: "
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Presets"
+msgstr ""
+
+#: editor/project_export.cpp editor/project_settings_editor.cpp
+msgid "Add.."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export all resources in the project"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected scenes (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export selected resources (and dependencies)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export Mode:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Resources to export:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to export non-resource files (comma separated, e.g: *.json, *.txt)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid ""
+"Filters to exclude files from project (comma separated, e.g: *.json, *.txt)"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Patches"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Make Patch"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Features"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Custom (comma-separated):"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Feature List:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export PCK/Zip"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export templates for this platform are missing/corrupted:"
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "Export With Debug"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "The path does not exist."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose a 'project.godot' file."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Please choose an empty folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Imported Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create folder."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "There is already a folder in this path with the specified name."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "It would be a good idea to name your project."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Invalid project path (changed anything?)."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Couldn't load project.godot in project path (error %d). It may be missing or "
+"corrupted."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't edit project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Couldn't create project.godot in project path."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "The following files failed extraction from package:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Rename Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Game Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import Existing Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Import & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install Project:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Install & Edit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Name:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Create folder"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Path:"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Browse"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Unnamed Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't open project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to open more than one project?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: no main scene defined.\n"
+"Please edit the project and set the main scene in \"Project Settings\" under "
+"the \"Application\" category."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Can't run project: Assets need to be imported.\n"
+"Please edit the project to trigger the initial import."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Are you sure to run more than one project?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Remove project from the list? (Folder contents will not be modified)"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"Language changed.\n"
+"The UI will update next time the editor or project manager starts."
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"You are about the scan %s folders for existing Godot projects. Do you "
+"confirm?"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project Manager"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Project List"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Select a Folder to Scan"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "New Project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Templates"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Exit"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Restart Now"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid "Can't run project"
+msgstr ""
+
+#: editor/project_manager.cpp
+msgid ""
+"You don't currently have any projects.\n"
+"Would you like to explore the official example projects in the Asset Library?"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Key "
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joy Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action '%s' already exists!"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Rename Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Shift+"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Alt+"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Control+"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "Press a Key.."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Mouse Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Button 6"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Button 7"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Button 8"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Button 9"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Axis Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Axis"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Joypad Button Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Erase Input Action Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Event"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Button"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Left Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Right Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Middle Button."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Up."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Wheel Down."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Global Property"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Select a setting item first!"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "No property '%s' exists."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Setting '%s' is internal, and it can't be deleted."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Delete Item"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Already existing"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Input Action"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Error saving settings."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Settings saved OK."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override for Feature"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Translation"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Add Remapped Path"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resource Remap Add Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Change Resource Remap Language"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remove Resource Remap Option"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Changed Locale Filter Mode"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Project Settings (project.godot)"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
+msgid "General"
+msgstr ""
+
+#: editor/project_settings_editor.cpp editor/property_editor.cpp
+msgid "Property:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Override For.."
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Input Map"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Action:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Device:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Index:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Localization"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Translations:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Resources:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Remaps by Locale:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locale"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales Filter"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show all locales"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Show only selected locales"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Filter mode:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "Locales:"
+msgstr ""
+
+#: editor/project_settings_editor.cpp
+msgid "AutoLoad"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Pick a Viewport"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Ease In"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Ease Out"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Zero"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing In-Out"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Easing Out-In"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "File.."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Dir.."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Assign"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Select Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "New %s"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Make Unique"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Show in File System"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Convert To %s"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Error loading file: Not a resource!"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Selected node is not a Viewport!"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Pick a Node"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Bit %d, val %d."
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "On"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "[Empty]"
+msgstr ""
+
+#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
+msgid "Set"
+msgstr ""
+
+#: editor/property_editor.cpp
+msgid "Properties:"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Property"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Virtual Method"
+msgstr ""
+
+#: editor/property_selector.cpp
+msgid "Select Method"
+msgstr ""
+
+#: editor/pvrtc_compress.cpp
+msgid "Could not execute PVRTC tool:"
+msgstr ""
+
+#: editor/pvrtc_compress.cpp
+msgid "Can't load back converted image using PVRTC tool:"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent Node"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Reparent Location (Select new Parent):"
+msgstr ""
+
+#: editor/reparent_dialog.cpp
+msgid "Keep Global Transform"
+msgstr ""
+
+#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
+msgid "Reparent"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Run Mode:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Current Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Main Scene Arguments:"
+msgstr ""
+
+#: editor/run_settings_dialog.cpp
+msgid "Scene Run Settings"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
+#: scene/gui/dialogs.cpp
+msgid "OK"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "No parent to instance the scenes at."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error loading scene from %s"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Cannot instance the scene '%s' because the current scene exists within one "
+"of its nodes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Scene(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on the tree root."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Node In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Move Nodes In Parent"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Duplicate Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete Node(s)?"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can not perform with the root node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "This operation can't be done on instanced scenes."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Save New Scene As.."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Editable Children"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Load As Placeholder"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Discard Instancing"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Makes Sense!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes from a foreign scene!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Can't operate on nodes the current scene inherits from!"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remove Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Couldn't save new scene. Likely dependencies (instances) couldn't be "
+"satisfied."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error saving scene."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Error duplicating scene to save it."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Sub-Resources"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete Node(s)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add Child Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Instance Child Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Change Type"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Merge From Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Save Branch as Scene"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Copy Node Path"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Delete (No Confirm)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Add/Create a New Node"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid ""
+"Instance a scene file as a Node. Creates an inherited scene if no root node "
+"exists."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Filter nodes"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Attach a new or existing script for the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear a script for the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Remote"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Inheritance? (No Undo!)"
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear!"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Spatial Visible"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle CanvasItem Visible"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node configuration warning:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has connection(s) and group(s)\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node has connections.\n"
+"Click to show signals dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is in group(s).\n"
+"Click to show groups dock."
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Open script"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Node is locked.\n"
+"Click to unlock"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid ""
+"Children are not selectable.\n"
+"Click to make selectable"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Toggle Visibility"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Invalid node name, the following characters are not allowed:"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Rename Node"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Scene Tree (Nodes):"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Node Configuration Warning!"
+msgstr ""
+
+#: editor/scene_tree_editor.cpp
+msgid "Select a Node"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading template '%s'"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error - Could not create script in filesystem."
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Error loading script from %s"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "N/A"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is empty"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Path is not local"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid base path"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Directory of the same name exists"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "File exists, will be reused"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid extension"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Wrong extension chosen"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid Path"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid class name"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Invalid inherited parent name or path"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Script valid"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Allowed: a-z, A-Z, 0-9 and _"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in script (into scene file)"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Create new script file"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Load existing script file"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Language"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Inherits"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Class Name"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Template"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Built-in Script"
+msgstr ""
+
+#: editor/script_create_dialog.cpp
+msgid "Attach Node Script"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Remote "
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Bytes:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Warning"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Error:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Source:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Function:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Pick one or more items from the list to display the graph."
+msgstr ""
+
+#: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp
+msgid "Errors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Child Process Connected"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Copy Error"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Previous Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Inspect Next Instance"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Frames"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Variable"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Errors:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Stack Trace (if applicable):"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Profiler"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitor"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Monitors"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "List of Video Memory Usage by Resource:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Total:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Video Mem"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Resource Path"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Format"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Usage"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Misc"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Clicked Control Type:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Live Edit Root:"
+msgstr ""
+
+#: editor/script_editor_debugger.cpp
+msgid "Set From Tree"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Shortcuts"
+msgstr ""
+
+#: editor/settings_config_dialog.cpp
+msgid "Binding"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Light Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change AudioStreamPlayer3D Emission Angle"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera FOV"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Camera Size"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Sphere Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Box Shape Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Radius"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Capsule Shape Height"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Ray Shape Length"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Notifier Extents"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
+msgid "Change Probe Extents"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select the dynamic library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Select dependencies of the library for this entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Remove current entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Double click to create a new entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform:"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Platform"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Dynamic Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "Add an architecture entry"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_editor_plugin.cpp
+msgid "GDNativeLibrary"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Library"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Status"
+msgstr ""
+
+#: modules/gdnative/gdnative_library_singleton_editor.cpp
+msgid "Libraries: "
+msgstr ""
+
+#: modules/gdnative/register_types.cpp
+msgid "GDNative"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Invalid type argument to convert(), use TYPE_* constants."
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp modules/mono/glue/glue_header.h
+#: modules/visual_script/visual_script_builtin_funcs.cpp
+msgid "Not enough bytes for decoding bytes, or invalid format."
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "step argument is zero!"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not a script with an instance"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a script"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Not based on a resource file"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (missing @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (can't load script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary format (invalid script at @path)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Invalid instance dictionary (invalid subclasses)"
+msgstr ""
+
+#: modules/gdscript/gdscript_functions.cpp
+msgid "Object can't provide a length."
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Plane"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Plane:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Next Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Previous Floor"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Floor:"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Delete Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Duplicate Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Grid Map"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Snap View"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Disabled"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Above"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clip Below"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit X Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Y Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Edit Z Axis"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate X"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Y"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Back Rotate Z"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Cursor Clear Rotation"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Create Area"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Create Exterior Connector"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Erase Area"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Clear Selection"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "GridMap Settings"
+msgstr ""
+
+#: modules/gridmap/grid_map_editor_plugin.cpp
+msgid "Pick Distance:"
+msgstr ""
+
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Generating solution..."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Generating C# project..."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Failed to create solution."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Failed to save solution."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Done"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Failed to create C# project."
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Mono"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "About C# support"
+msgstr ""
+
+#: modules/mono/editor/godotsharp_editor.cpp
+msgid "Create C# solution"
+msgstr ""
+
+#: modules/mono/editor/mono_bottom_panel.cpp
+msgid "Builds"
+msgstr ""
+
+#: modules/mono/editor/mono_bottom_panel.cpp
+msgid "Build Project"
+msgstr ""
+
+#: modules/mono/editor/mono_bottom_panel.cpp
+msgid "Warnings"
+msgstr ""
+
+#: modules/mono/mono_gd/gd_mono_utils.cpp
+msgid "End of inner exception stack trace"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"A node yielded without working memory, please read the docs on how to yield "
+"properly!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Node yielded, but did not return a function state in the first working "
+"memory."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid ""
+"Return value must be assigned to first element of node working memory! Fix "
+"your node please."
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Node returned an invalid sequence output: "
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Found sequence bit but not the node in the stack, report bug!"
+msgstr ""
+
+#: modules/visual_script/visual_script.cpp
+msgid "Stack overflow with stack depth: "
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Signal Arguments"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Argument name"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Default Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Set Variable Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Functions:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Variables:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name is not a valid identifier:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Name already in use by another func/var/signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Rename Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Expression"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Duplicate VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a simple reference to the node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold %s to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Hold Ctrl to drop a Variable Setter."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Preload Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Node(s) From Tree"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Getter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Add Setter Property"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Base Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Move Node(s)"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove VisualScript Node"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Connect Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Condition"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Sequence"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Switch"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Iterator"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "While"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Return"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Call"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Get"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Script already has function '%s'"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Change Input Value"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Can't copy the function node."
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Clipboard is empty!"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste VisualScript Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Function"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Variable"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Remove Signal"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Editing Signal:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Base Type:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Available Nodes:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Select or create a function to edit graph"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Signal Arguments:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Edit Variable:"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Delete Selected"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Find Node Type"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Copy Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Cut Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Paste Nodes"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Input type not iterable: "
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid"
+msgstr ""
+
+#: modules/visual_script/visual_script_flow_control.cpp
+msgid "Iterator became invalid: "
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name."
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Base object is not a Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Path does not lead Node!"
+msgstr ""
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+msgid "Invalid index property name '%s' in node %s."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid argument of type: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ": Invalid arguments: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableGet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "VariableSet not found in script: "
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Custom node has no _step() method, can't process graph."
+msgstr ""
+
+#: modules/visual_script/visual_script_nodes.cpp
+msgid ""
+"Invalid return value from _step(), must be integer (seq out), or string "
+"(error)."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run in Browser"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Run exported HTML in the system's default browser."
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not write file:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not open template for export:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Invalid export template:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read custom HTML shell:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Could not read boot splash image file:"
+msgstr ""
+
+#: platform/javascript/export/export.cpp
+msgid "Using default boot splash image."
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite to display frames."
+msgstr ""
+
+#: scene/2d/canvas_modulate.cpp
+msgid ""
+"Only one visible CanvasModulate is allowed per scene (or set of instanced "
+"scenes). The first created one will work, while the rest will be ignored."
+msgstr ""
+
+#: scene/2d/collision_object_2d.cpp
+msgid ""
+"This node has no children shapes, so it can't interact with the space.\n"
+"Consider adding CollisionShape2D or CollisionPolygon2D children nodes to "
+"define its shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid ""
+"CollisionPolygon2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "An empty CollisionPolygon2D has no effect on collision."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"CollisionShape2D only serves to provide a collision shape to a "
+"CollisionObject2D derived node. Please only use it as a child of Area2D, "
+"StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape."
+msgstr ""
+
+#: scene/2d/collision_shape_2d.cpp
+msgid ""
+"A shape must be provided for CollisionShape2D to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/2d/light_2d.cpp
+msgid ""
+"A texture with the shape of the light must be supplied to the 'texture' "
+"property."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid ""
+"An occluder polygon must be set (or drawn) for this occluder to take effect."
+msgstr ""
+
+#: scene/2d/light_occluder_2d.cpp
+msgid "The occluder polygon for this occluder is empty. Please draw a polygon!"
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"A NavigationPolygon resource must be set or created for this node to work. "
+"Please set a property or draw a polygon."
+msgstr ""
+
+#: scene/2d/navigation_polygon.cpp
+msgid ""
+"NavigationPolygonInstance must be a child or grandchild to a Navigation2D "
+"node. It only provides navigation data."
+msgstr ""
+
+#: scene/2d/parallax_layer.cpp
+msgid ""
+"ParallaxLayer node only works when set as child of a ParallaxBackground node."
+msgstr ""
+
+#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
+#: scene/2d/path_2d.cpp
+msgid "PathFollow2D only works when set as a child of a Path2D node."
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid ""
+"Size changes to RigidBody2D (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/2d/remote_transform_2d.cpp
+msgid "Path property must point to a valid Node2D node to work."
+msgstr ""
+
+#: scene/2d/visibility_notifier_2d.cpp
+msgid ""
+"VisibilityEnable2D works best when used with the edited scene root directly "
+"as parent."
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRCamera must have an ARVROrigin node as its parent"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRController must have an ARVROrigin node as its parent"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The controller id must not be 0 or this controller will not be bound to an "
+"actual controller"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVRAnchor must have an ARVROrigin node as its parent"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid ""
+"The anchor id must not be 0 or this anchor will not be bound to an actual "
+"anchor"
+msgstr ""
+
+#: scene/3d/arvr_nodes.cpp
+msgid "ARVROrigin requires an ARVRCamera child node"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "%d%%"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "(Time Left: %d:%02d s)"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Plotting Meshes: "
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Plotting Lights:"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+msgid "Finishing Plot"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Lighting Meshes: "
+msgstr ""
+
+#: scene/3d/collision_object.cpp
+msgid ""
+"This node has no children shapes, so it can't interact with the space.\n"
+"Consider adding CollisionShape or CollisionPolygon children nodes to define "
+"its shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid ""
+"CollisionPolygon only serves to provide a collision shape to a "
+"CollisionObject derived node. Please only use it as a child of Area, "
+"StaticBody, RigidBody, KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_polygon.cpp
+msgid "An empty CollisionPolygon has no effect on collision."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"CollisionShape only serves to provide a collision shape to a CollisionObject "
+"derived node. Please only use it as a child of Area, StaticBody, RigidBody, "
+"KinematicBody, etc. to give them a shape."
+msgstr ""
+
+#: scene/3d/collision_shape.cpp
+msgid ""
+"A shape must be provided for CollisionShape to function. Please create a "
+"shape resource for it!"
+msgstr ""
+
+#: scene/3d/gi_probe.cpp
+msgid "Plotting Meshes"
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid "A NavigationMesh resource must be set or created for this node to work."
+msgstr ""
+
+#: scene/3d/navigation_mesh.cpp
+msgid ""
+"NavigationMeshInstance must be a child or grandchild to a Navigation node. "
+"It only provides navigation data."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid ""
+"Size changes to RigidBody (in character or rigid modes) will be overridden "
+"by the physics engine when running.\n"
+"Change the size in children collision shapes instead."
+msgstr ""
+
+#: scene/3d/remote_transform.cpp
+msgid "Path property must point to a valid Spatial node to work."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp
+msgid ""
+"A SpriteFrames resource must be created or set in the 'Frames' property in "
+"order for AnimatedSprite3D to display frames."
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+msgid ""
+"VehicleWheel serves to provide a wheel system to a VehicleBody. Please use "
+"it as a child of a VehicleBody."
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Raw Mode"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+msgid "Add current color as a preset"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Alert!"
+msgstr ""
+
+#: scene/gui/dialogs.cpp
+msgid "Please Confirm..."
+msgstr ""
+
+#: scene/gui/file_dialog.cpp
+msgid "Select this Folder"
+msgstr ""
+
+#: scene/gui/popup.cpp
+msgid ""
+"Popups will hide by default unless you call popup() or any of the popup*() "
+"functions. Making them visible for editing is fine though, but they will "
+"hide upon running."
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+msgid ""
+"ScrollContainer is intended to work with a single child control.\n"
+"Use a container as child (VBox,HBox,etc), or a Control and set the custom "
+"minimum size manually."
+msgstr ""
+
+#: scene/gui/tree.cpp
+msgid "(Other)"
+msgstr ""
+
+#: scene/main/scene_tree.cpp
+msgid ""
+"Default Environment as specified in Project Settings (Rendering -> "
+"Environment -> Default Environment) could not be loaded."
+msgstr ""
+
+#: scene/main/viewport.cpp
+msgid ""
+"This viewport is not set as render target. If you intend for it to display "
+"its contents directly to the screen, make it a child of a Control so it can "
+"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
+"texture to some node for display."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Error initializing FreeType."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Unknown font format."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Error loading font."
+msgstr ""
+
+#: scene/resources/dynamic_font.cpp
+msgid "Invalid font size."
+msgstr ""
diff --git a/editor/translations/sv.po b/editor/translations/sv.po
index 64a268a7bc..4a861d1b76 100644
--- a/editor/translations/sv.po
+++ b/editor/translations/sv.po
@@ -1568,6 +1568,10 @@ msgstr "Rensa"
msgid "Clear Output"
msgstr "Output:"
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Error saving resource!"
@@ -3989,6 +3993,14 @@ msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Origin"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Viewport"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr ""
@@ -4284,6 +4296,10 @@ msgid "Mesh has not surface to create outlines from!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr ""
@@ -6032,6 +6048,14 @@ msgid "Checked Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
@@ -6547,7 +6571,9 @@ msgid "Mouse Button"
msgstr "Musknapp"
#: editor/project_settings_editor.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6694,10 +6720,6 @@ msgid "Delete Item"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Can't contain '/' or ':'"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -7816,6 +7838,10 @@ msgstr ""
msgid "Pick Distance:"
msgstr ""
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
#: modules/mono/editor/godotsharp_editor.cpp
#, fuzzy
msgid "Generating solution..."
@@ -8517,10 +8543,20 @@ msgid "Path property must point to a valid Spatial node to work."
msgstr ""
#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
diff --git a/editor/translations/ta.po b/editor/translations/ta.po
index 4be5e8b832..e7269ffa0e 100644
--- a/editor/translations/ta.po
+++ b/editor/translations/ta.po
@@ -1372,6 +1372,10 @@ msgstr ""
msgid "Clear Output"
msgstr ""
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr ""
@@ -3592,6 +3596,14 @@ msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Origin"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Viewport"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr ""
@@ -3877,6 +3889,10 @@ msgid "Mesh has not surface to create outlines from!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr ""
@@ -5538,6 +5554,14 @@ msgid "Checked Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
@@ -6013,7 +6037,9 @@ msgid "Mouse Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6157,10 +6183,6 @@ msgid "Delete Item"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Can't contain '/' or ':'"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -7199,6 +7221,10 @@ msgstr ""
msgid "Pick Distance:"
msgstr ""
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr ""
@@ -7835,10 +7861,20 @@ msgid "Path property must point to a valid Spatial node to work."
msgstr ""
#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
diff --git a/editor/translations/th.po b/editor/translations/th.po
index b31fba186a..74e2270f2c 100644
--- a/editor/translations/th.po
+++ b/editor/translations/th.po
@@ -9,7 +9,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-02-25 04:41+0000\n"
+"PO-Revision-Date: 2018-03-10 03:46+0000\n"
"Last-Translator: Poommetee Ketson <poommetee@protonmail.com>\n"
"Language-Team: Thai <https://hosted.weblate.org/projects/godot-engine/godot/"
"th/>\n"
@@ -1382,6 +1382,10 @@ msgstr "ลบ"
msgid "Clear Output"
msgstr "ลบข้อความ"
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "บันทึกรีซอร์สผิดพลาด!"
@@ -3641,6 +3645,16 @@ msgid "Show Guides"
msgstr "แสดงเส้นนำ"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Origin"
+msgstr "แสดงจุดกำเนิด"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport"
+msgstr "1 มุมมอง"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "ให้สิ่งที่เลือกอยู่กลางจอ"
@@ -3930,6 +3944,10 @@ msgid "Mesh has not surface to create outlines from!"
msgstr "Mesh ไม่มีพื้นผิวให้สร้างเส้นขอบได้!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "สร้างเส้นรอบรูปไม่ได้!"
@@ -5596,6 +5614,16 @@ msgid "Checked Item"
msgstr "ไอเทมมีเครื่องหมาย"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Radio Item"
+msgstr "เพิ่มไอเทม"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Checked Radio Item"
+msgstr "ไอเทมมีเครื่องหมาย"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr "มี"
@@ -6082,8 +6110,10 @@ msgid "Mouse Button"
msgstr "ปุ่มเมาส์"
#: editor/project_settings_editor.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
-msgstr "ใช้ชื่อนี้ไม่ได้ (มี '/' หรือ ':')"
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
+msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
@@ -6226,10 +6256,6 @@ msgid "Delete Item"
msgstr "ลบไอเทม"
#: editor/project_settings_editor.cpp
-msgid "Can't contain '/' or ':'"
-msgstr "ต้องไม่มี '/' หรือ ':'"
-
-#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr "มีอยู่ก่อนแล้ว"
@@ -7278,6 +7304,10 @@ msgstr "การตั้งค่า GridMap"
msgid "Pick Distance:"
msgstr "ระยะการเลือก:"
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr "กำลังสร้าง solution..."
@@ -7328,7 +7358,7 @@ msgstr "คำเตือน"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
-msgstr ""
+msgstr "สิ้นสุดสแตคข้อผิดพลาดภายใน"
#: modules/visual_script/visual_script.cpp
msgid ""
@@ -7940,10 +7970,20 @@ msgid "Path property must point to a valid Spatial node to work."
msgstr "ต้องแก้ไข Path ให้ชี้ไปยังโหนด Spatial จึงจะทำงานได้"
#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr "จะมี WorldEnvironment ได้เพียงโหนดเดียวในฉาก (หรือกลุ่มของฉากที่เป็นอินสแตนซ์)"
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8034,6 +8074,12 @@ msgstr "ผิดพลาดขณะโหลดฟอนต์"
msgid "Invalid font size."
msgstr "ขนาดฟอนต์ผิดพลาด"
+#~ msgid "Invalid action (anything goes but '/' or ':')."
+#~ msgstr "ใช้ชื่อนี้ไม่ได้ (มี '/' หรือ ':')"
+
+#~ msgid "Can't contain '/' or ':'"
+#~ msgstr "ต้องไม่มี '/' หรือ ':'"
+
#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
#~ "identifier."
diff --git a/editor/translations/tr.po b/editor/translations/tr.po
index bb485dc603..5e4a18ce28 100644
--- a/editor/translations/tr.po
+++ b/editor/translations/tr.po
@@ -9,6 +9,7 @@
# Enescan Yerlikaya <enescanyerlikaya@gmail.com>, 2017.
# Fatih Mert Doğancan <fatihmertdogancan@hotmail.com>, 2017.
# hubbyist <hub@legrud.net>, 2017.
+# H.Hüseyin CİHANGİR <hashusfb@gmail.com>, 2018.
# M. Yavuz Uzun <myavuzuzun@yandex.com>, 2016.
# Orkun Turan <holygatestudio@yandex.com>, 2016-2017.
# razah <icnikerazah@gmail.com>, 2017-2018.
@@ -18,15 +19,15 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-01-24 23:40+0000\n"
-"Last-Translator: razah <icnikerazah@gmail.com>\n"
+"PO-Revision-Date: 2018-04-19 12:41+0000\n"
+"Last-Translator: H.Hüseyin CİHANGİR <hashusfb@gmail.com>\n"
"Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/"
"godot/tr/>\n"
"Language: tr\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 2.19-dev\n"
+"X-Generator: Weblate 3.0-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -1401,6 +1402,10 @@ msgstr "Temizle"
msgid "Clear Output"
msgstr "Çıktıyı Temizle"
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "Kaynak kaydedilirken hata!"
@@ -1961,8 +1966,9 @@ msgid "Debug"
msgstr "Hata Ayıklama"
#: editor/editor_node.cpp
+#, fuzzy
msgid "Deploy with Remote Debug"
-msgstr "Uzaktan Hata Ayıklama ile Dağıt"
+msgstr "Uzaktan Hata Ayıklama ile Aç"
#: editor/editor_node.cpp
msgid ""
@@ -2017,7 +2023,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Sync Scene Changes"
-msgstr "Sahne Değişikliklerini Eşzamanla"
+msgstr "Sahne Değişikliklerini Eş Zamanla"
#: editor/editor_node.cpp
msgid ""
@@ -2033,7 +2039,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Sync Script Changes"
-msgstr "Betik Değişikliklerini Eşzamanla"
+msgstr "Betik Değişikliklerini Eş Zamanla"
#: editor/editor_node.cpp
msgid ""
@@ -3704,6 +3710,16 @@ msgid "Show Guides"
msgstr "Kılavuzları göster"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Origin"
+msgstr "Başlatım Görünümü"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport"
+msgstr "1 Görüntükapısı"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "İçre Seçimi"
@@ -3993,6 +4009,10 @@ msgid "Mesh has not surface to create outlines from!"
msgstr "Örüntü anahat oluşturmak için bir yüzeye sahip değil!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "Anahat oluşturulamadı!"
@@ -5277,7 +5297,7 @@ msgstr "Ölçek Biçimi (R)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
-msgstr "Yerel Koordlar"
+msgstr "Yerel Kordinatlar"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Space Mode (%s)"
@@ -5661,6 +5681,16 @@ msgid "Checked Item"
msgstr "Denetlenen Öğe"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Radio Item"
+msgstr "Öğe Ekle"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Checked Radio Item"
+msgstr "Denetlenen Öğe"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr "Var"
@@ -5975,11 +6005,11 @@ msgid "Invalid project path (changed anything?)."
msgstr "Geçersiz proje yolu (bir şey değişti mi?)."
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
-msgstr "proje yolundaki proje.godot düzenlenemedi."
+msgstr ""
+"Proje yolundaki proje.godot düzenlenemedi.Eksik veya bozulmuş olabilir."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
@@ -6157,8 +6187,10 @@ msgid "Mouse Button"
msgstr "Fare Düğmesi"
#: editor/project_settings_editor.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
-msgstr "Geçersiz işlem (her şey ancak şu '/' ya da şuna ':' gider)."
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
+msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
@@ -6301,10 +6333,6 @@ msgid "Delete Item"
msgstr "Öğeyi Sil"
#: editor/project_settings_editor.cpp
-msgid "Can't contain '/' or ':'"
-msgstr "'/' veya ':' içeremez"
-
-#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr "Zaten mevcut"
@@ -6442,7 +6470,7 @@ msgstr "Yereller:"
#: editor/project_settings_editor.cpp
msgid "AutoLoad"
-msgstr "KendindenYükle"
+msgstr "Otomatik Yükle"
#: editor/property_editor.cpp
msgid "Pick a Viewport"
@@ -7050,7 +7078,7 @@ msgstr "Toplam:"
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
-msgstr "İzleti Belleği"
+msgstr "Görüntü Belleği"
#: editor/script_editor_debugger.cpp
msgid "Resource Path"
@@ -7070,7 +7098,7 @@ msgstr "Kullanım"
#: editor/script_editor_debugger.cpp
msgid "Misc"
-msgstr "Türlü"
+msgstr "Çeşitli"
#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
@@ -7244,18 +7272,16 @@ msgid "Object can't provide a length."
msgstr "Nesne bir uzunluk sağlayamaz."
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Next Plane"
msgstr "Sonraki sekme"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Previous Plane"
msgstr "Önceki sekme"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
-msgstr ""
+msgstr "Sekme:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
@@ -7361,6 +7387,10 @@ msgstr "IzgaraHaritası Ayarları"
msgid "Pick Distance:"
msgstr "Uzaklık Seç:"
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr "solü oluşturuluyor..."
@@ -7390,8 +7420,9 @@ msgid "Mono"
msgstr "Tekli"
#: modules/mono/editor/godotsharp_editor.cpp
+#, fuzzy
msgid "About C# support"
-msgstr ""
+msgstr "C# hakkında destek"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
@@ -7595,7 +7626,7 @@ msgstr "Dizi"
#: modules/visual_script/visual_script_editor.cpp
msgid "Switch"
-msgstr "Değiştir"
+msgstr "Anahtar"
#: modules/visual_script/visual_script_editor.cpp
msgid "Iterator"
@@ -7967,8 +7998,9 @@ msgid "%d%%"
msgstr ""
#: scene/3d/baked_lightmap.cpp
+#, fuzzy
msgid "(Time Left: %d:%02d s)"
-msgstr ""
+msgstr "(Kalan Zaman:%d:%02d s)"
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
@@ -8069,12 +8101,22 @@ msgstr ""
"Yol özelliği, çalışmak için geçerli bir Spatial düğümüne işaret etmelidir."
#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
"Her sahne başına (ya da örneklenmiş sahneler dizisine) sadece bir tane "
"WorldEnvironment 'a izin verilir."
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8171,6 +8213,12 @@ msgstr "Yazıtipi yükleme hatası."
msgid "Invalid font size."
msgstr "Geçersiz yazıtipi boyutu."
+#~ msgid "Invalid action (anything goes but '/' or ':')."
+#~ msgstr "Geçersiz işlem (her şey ancak şu '/' ya da şuna ':' gider)."
+
+#~ msgid "Can't contain '/' or ':'"
+#~ msgstr "'/' veya ':' içeremez"
+
#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
#~ "identifier."
diff --git a/editor/translations/uk.po b/editor/translations/uk.po
index 685812f2d4..45138cd5de 100644
--- a/editor/translations/uk.po
+++ b/editor/translations/uk.po
@@ -4,16 +4,17 @@
# This file is distributed under the same license as the Godot source code.
#
# Aleksandr <XpycT.TOP@gmail.com>, 2017.
+# Yuri Chornoivan <yurchor@ukr.net>, 2018.
# Андрій Бандура <andriykopanytsia@gmail.com>, 2018.
# Гидеон Теон <t.kudely94@gmail.com>, 2017.
+# Максим Якимчук <xpinovo@gmail.com>, 2018.
# Марс Ямбар <mjambarmeta@gmail.com>, 2017-2018.
# Олександр Пилипчук <pilipchukap@rambler.ru>, 2018.
-# Yuri Chornoivan <yurchor@ukr.net>, 2018.
#
msgid ""
msgstr ""
"Project-Id-Version: Ukrainian (Godot Engine)\n"
-"PO-Revision-Date: 2018-02-22 18:08+0000\n"
+"PO-Revision-Date: 2018-04-20 18:42+0000\n"
"Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n"
"Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/"
"godot/uk/>\n"
@@ -22,7 +23,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 2.20-dev\n"
+"X-Generator: Weblate 3.0-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -300,11 +301,11 @@ msgstr "Максимальна лінійна похибка:"
#: editor/animation_editor.cpp
msgid "Max. Angular Error:"
-msgstr "Макс. Кутові похибки:"
+msgstr "Макс. кутова похибка:"
#: editor/animation_editor.cpp
msgid "Max Optimizable Angle:"
-msgstr "Максимальний оптимізований кут:"
+msgstr "Макс. оптимізований кут:"
#: editor/animation_editor.cpp
msgid "Optimize"
@@ -1400,6 +1401,10 @@ msgstr "Очистити"
msgid "Clear Output"
msgstr "Очистити вивід"
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "Помилка збереження ресурсу!"
@@ -1961,7 +1966,7 @@ msgstr "Вийти в список проектів"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Debug"
-msgstr "Налагодження"
+msgstr "Діагностика"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
@@ -2103,7 +2108,7 @@ msgstr "Спільнота"
#: editor/editor_node.cpp
msgid "About"
-msgstr "Про"
+msgstr "Про програму"
#: editor/editor_node.cpp
msgid "Play the project."
@@ -3394,7 +3399,7 @@ msgstr "Все"
#: editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_settings_editor.cpp
msgid "Plugins"
-msgstr "Плагіни"
+msgstr "Плаґіни"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Sort:"
@@ -3708,6 +3713,16 @@ msgid "Show Guides"
msgstr "Показати напрямні"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Origin"
+msgstr "Перегляд центра"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport"
+msgstr "1 панель перегляду"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "Центрувати на вибраному"
@@ -3998,6 +4013,10 @@ msgid "Mesh has not surface to create outlines from!"
msgstr "Сітка не має поверхні, щоб створити контури!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "Не вдалося створити контур!"
@@ -5667,6 +5686,16 @@ msgid "Checked Item"
msgstr "Позначений елемент"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Radio Item"
+msgstr "Додати елемент"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Checked Radio Item"
+msgstr "Позначений елемент"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr "Має"
@@ -6166,8 +6195,10 @@ msgid "Mouse Button"
msgstr "Кнопка миші"
#: editor/project_settings_editor.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
-msgstr "Некоректна дія (можна усе, окрім «/» або «:»)."
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
+msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
@@ -6310,10 +6341,6 @@ msgid "Delete Item"
msgstr "Вилучити елемент"
#: editor/project_settings_editor.cpp
-msgid "Can't contain '/' or ':'"
-msgstr "Не може містити «/» або «:»"
-
-#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr "Вже існує"
@@ -6539,7 +6566,7 @@ msgstr "[Порожньо]"
#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
msgid "Set"
-msgstr "Встановити"
+msgstr "Множина"
#: editor/property_editor.cpp
msgid "Properties:"
@@ -7372,6 +7399,10 @@ msgstr "Параметри GridMap"
msgid "Pick Distance:"
msgstr "Відстань вибору:"
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr "Створення розв'язку..."
@@ -7422,7 +7453,7 @@ msgstr "Попередження"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
-msgstr ""
+msgstr "Кінець трасування стека для внутрішнього виключення"
#: modules/visual_script/visual_script.cpp
msgid ""
@@ -8082,12 +8113,22 @@ msgstr ""
"коректний вузол Spatial."
#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
"У сцені (або наборі екземплярів сцен) може бути лише один елемент "
"WorldEnvironment."
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8185,6 +8226,12 @@ msgstr "Помилка завантаження шрифту."
msgid "Invalid font size."
msgstr "Некоректний розмір шрифту."
+#~ msgid "Invalid action (anything goes but '/' or ':')."
+#~ msgstr "Некоректна дія (можна усе, окрім «/» або «:»)."
+
+#~ msgid "Can't contain '/' or ':'"
+#~ msgstr "Не може містити «/» або «:»"
+
#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
#~ "identifier."
diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po
index 96fbfbeee6..4f03e8a387 100644
--- a/editor/translations/ur_PK.po
+++ b/editor/translations/ur_PK.po
@@ -1382,6 +1382,10 @@ msgstr ""
msgid "Clear Output"
msgstr "سب سکریپشن بنائیں"
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr ""
@@ -3611,6 +3615,14 @@ msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Origin"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Viewport"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr ""
@@ -3900,6 +3912,10 @@ msgid "Mesh has not surface to create outlines from!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr ""
@@ -5573,6 +5589,14 @@ msgid "Checked Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
@@ -6053,7 +6077,9 @@ msgid "Mouse Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6198,10 +6224,6 @@ msgid "Delete Item"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Can't contain '/' or ':'"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -7255,6 +7277,10 @@ msgstr ""
msgid "Pick Distance:"
msgstr ""
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr ""
@@ -7897,10 +7923,20 @@ msgid "Path property must point to a valid Spatial node to work."
msgstr ""
#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
diff --git a/editor/translations/vi.po b/editor/translations/vi.po
index c39ccc4db9..d6284d640e 100644
--- a/editor/translations/vi.po
+++ b/editor/translations/vi.po
@@ -3,6 +3,7 @@
# Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
#
+# 01lifeleft <01lifeleft@gmail.com>, 2018.
# Dlean Jeans <dleanjeans@gmail.com>, 2018.
# Hai Le <dark.hades.1102@gmail.com>, 2017.
# Nguyễn Tuấn Anh <anhnt.fami@gmail.com>, 2017.
@@ -11,15 +12,15 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-01-24 12:35+0000\n"
-"Last-Translator: Dlean Jeans <dleanjeans@gmail.com>\n"
+"PO-Revision-Date: 2018-04-18 15:44+0000\n"
+"Last-Translator: 01lifeleft <01lifeleft@gmail.com>\n"
"Language-Team: Vietnamese <https://hosted.weblate.org/projects/godot-engine/"
"godot/vi/>\n"
"Language: vi\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 2.19-dev\n"
+"X-Generator: Weblate 3.0-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -79,7 +80,7 @@ msgstr "Đổi tên Anim Track"
#: editor/animation_editor.cpp
msgid "Anim Track Change Interpolation"
-msgstr ""
+msgstr "Đổi phép nội suy Anim Track"
#: editor/animation_editor.cpp
msgid "Anim Track Change Value Mode"
@@ -112,31 +113,31 @@ msgstr ""
#: editor/animation_editor.cpp
msgid "Remove Selection"
-msgstr ""
+msgstr "Bỏ lựa chọn"
#: editor/animation_editor.cpp
msgid "Continuous"
-msgstr ""
+msgstr "Liên tục"
#: editor/animation_editor.cpp
msgid "Discrete"
-msgstr ""
+msgstr "Đứt đoạn"
#: editor/animation_editor.cpp
msgid "Trigger"
-msgstr ""
+msgstr "Kích hoạt"
#: editor/animation_editor.cpp
msgid "Anim Add Key"
-msgstr ""
+msgstr "Thêm Key Anim"
#: editor/animation_editor.cpp
msgid "Anim Move Keys"
-msgstr ""
+msgstr "Di chuyển các Key Anim"
#: editor/animation_editor.cpp
msgid "Scale Selection"
-msgstr ""
+msgstr "Chọn Scale"
#: editor/animation_editor.cpp
msgid "Scale From Cursor"
@@ -165,15 +166,15 @@ msgstr "Trong"
#: editor/animation_editor.cpp
msgid "Out"
-msgstr ""
+msgstr "Ngoài"
#: editor/animation_editor.cpp
msgid "In-Out"
-msgstr ""
+msgstr "Trong-Ngoài"
#: editor/animation_editor.cpp
msgid "Out-In"
-msgstr ""
+msgstr "Ngoài-Trong"
#: editor/animation_editor.cpp
msgid "Transitions"
@@ -185,7 +186,7 @@ msgstr ""
#: editor/animation_editor.cpp
msgid "Clean-Up Animation"
-msgstr ""
+msgstr "Dọn dẹp Animation"
#: editor/animation_editor.cpp
msgid "Create NEW track for %s and insert key?"
@@ -205,7 +206,7 @@ msgstr "Tạo"
#: editor/animation_editor.cpp
msgid "Anim Create & Insert"
-msgstr ""
+msgstr "Tạo & Chèn Anim"
#: editor/animation_editor.cpp
msgid "Anim Insert Track & Key"
@@ -221,7 +222,7 @@ msgstr ""
#: editor/animation_editor.cpp
msgid "Change Anim Loop"
-msgstr ""
+msgstr "Đổi vòng lặp Anim"
#: editor/animation_editor.cpp
msgid "Anim Create Typed Value Key"
@@ -229,7 +230,7 @@ msgstr ""
#: editor/animation_editor.cpp
msgid "Anim Insert"
-msgstr ""
+msgstr "Chèn Anim"
#: editor/animation_editor.cpp
msgid "Anim Scale Keys"
@@ -249,7 +250,7 @@ msgstr "Độ dài (giây):"
#: editor/animation_editor.cpp
msgid "Animation length (in seconds)."
-msgstr ""
+msgstr "Độ dài Animation (giây)."
#: editor/animation_editor.cpp
msgid "Step (s):"
@@ -261,7 +262,7 @@ msgstr ""
#: editor/animation_editor.cpp
msgid "Enable/Disable looping in animation."
-msgstr ""
+msgstr "Mở/Tắt lặp animation."
#: editor/animation_editor.cpp
msgid "Add new tracks."
@@ -1373,6 +1374,10 @@ msgstr ""
msgid "Clear Output"
msgstr ""
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr ""
@@ -3596,6 +3601,14 @@ msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Origin"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Viewport"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr ""
@@ -3881,6 +3894,10 @@ msgid "Mesh has not surface to create outlines from!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr ""
@@ -5542,6 +5559,14 @@ msgid "Checked Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
@@ -6019,7 +6044,9 @@ msgid "Mouse Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6163,10 +6190,6 @@ msgid "Delete Item"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Can't contain '/' or ':'"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -7112,7 +7135,7 @@ msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Floor:"
-msgstr ""
+msgstr "Tầng:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Delete Selection"
@@ -7206,6 +7229,10 @@ msgstr ""
msgid "Pick Distance:"
msgstr ""
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr ""
@@ -7842,10 +7869,20 @@ msgid "Path property must point to a valid Spatial node to work."
msgstr ""
#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index 9c55ece6db..45d2d81505 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -10,23 +10,26 @@
# 吴亮弟 <wu@liangdi.me>, 2017.
# ageazrael <ageazrael@gmail.com>, 2016.
# Bruce Guo <guoboism@hotmail.com>, 2016.
-# dragonandy <dragonandy@foxmail.com>, 2017.
+# dragonandy <dragonandy@foxmail.com>, 2017-2018.
# Geequlim <geequlim@gmail.com>, 2016-2018.
# lalalaring <783482203@qq.com>, 2017.
# Luo Jun <vipsbpig@gmail.com>, 2016-2017.
# oberon-tonya <360119124@qq.com>, 2016.
# Qichunren <whyruby@gmail.com>, 2017.
-# sersoong <seraphim945@qq.com>, 2017.
+# seanfy <everxiao@qq.com>, 2018.
+# sersoong <seraphim945@qq.com>, 2017-2018.
# wanfang liu <wanfang.liu@gmail.com>, 2016.
# WeiXiong Huang <wx_Huang@sina.com>, 2017.
# Youmu <konpaku.w@gmail.com>, 2017.
+# yuetian <18829280955@163.com>, 2018.
+# Zae Chao <zae.vito@live.com>, 2018.
#
msgid ""
msgstr ""
"Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
"POT-Creation-Date: 2018-01-20 12:15+0200\n"
-"PO-Revision-Date: 2018-02-03 05:35+0000\n"
-"Last-Translator: 360119124 <360119124@qq.com>\n"
+"PO-Revision-Date: 2018-05-03 08:59+0000\n"
+"Last-Translator: Geequlim <geequlim@gmail.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hans/>\n"
"Language: zh_CN\n"
@@ -34,7 +37,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 2.19-dev\n"
+"X-Generator: Weblate 3.0-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -328,7 +331,7 @@ msgstr "在场景树中选择一个AnimationPlayer来编辑动画。"
#: editor/animation_editor.cpp
msgid "Key"
-msgstr "键"
+msgstr "关键帧"
#: editor/animation_editor.cpp
msgid "Transition"
@@ -807,7 +810,7 @@ msgstr "软件包安装成功!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Success!"
-msgstr "完成!"
+msgstr "成功!"
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -1154,7 +1157,7 @@ msgstr "所有文件(*)"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a File"
-msgstr "打开文件"
+msgstr "打开单个文件"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
@@ -1383,7 +1386,7 @@ msgstr "查找"
#: editor/editor_log.cpp
msgid "Output:"
-msgstr "输出:"
+msgstr "日志:"
#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
#: editor/property_editor.cpp editor/script_editor_debugger.cpp
@@ -1396,6 +1399,10 @@ msgstr "清除"
msgid "Clear Output"
msgstr "清空输出"
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr "保存资源出错!"
@@ -1668,7 +1675,7 @@ msgstr "导出网格库(Mesh Library)"
#: editor/editor_node.cpp
msgid "This operation can't be done without a root node."
-msgstr "此操作必须有一个根节点(root node)才能执行。"
+msgstr "需要有根节点才能完成此操作。"
#: editor/editor_node.cpp
msgid "Export Tile Set"
@@ -1824,7 +1831,7 @@ msgstr "切换无干扰模式。"
#: editor/editor_node.cpp
msgid "Add a new scene."
-msgstr "新建场景"
+msgstr "添加新场景。"
#: editor/editor_node.cpp
msgid "Scene"
@@ -1926,7 +1933,7 @@ msgstr "导出"
#: editor/editor_node.cpp
msgid "Tools"
-msgstr "工具"
+msgstr "工具(tools)"
#: editor/editor_node.cpp
msgid "Quit to Project List"
@@ -1938,7 +1945,7 @@ msgstr "调试"
#: editor/editor_node.cpp
msgid "Deploy with Remote Debug"
-msgstr "部署远程调试"
+msgstr "使用远程调试部署"
#: editor/editor_node.cpp
msgid ""
@@ -1949,7 +1956,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Small Deploy with Network FS"
-msgstr "发布基于网络文件系统的最小应用包"
+msgstr "小型部署与网络文件系统"
#: editor/editor_node.cpp
msgid ""
@@ -1967,7 +1974,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
-msgstr "碰撞区域可见"
+msgstr "可见碰撞区域"
#: editor/editor_node.cpp
msgid ""
@@ -1977,7 +1984,7 @@ msgstr "如果启用此项,节点的碰撞区域和raycast将在游戏运行
#: editor/editor_node.cpp
msgid "Visible Navigation"
-msgstr "Navigation可见"
+msgstr "可见导航"
#: editor/editor_node.cpp
msgid ""
@@ -2179,7 +2186,7 @@ msgstr "文件系统"
#: editor/editor_node.cpp
msgid "Output"
-msgstr "输出"
+msgstr "日志"
#: editor/editor_node.cpp
msgid "Don't Save"
@@ -2404,7 +2411,7 @@ msgstr "(当前)"
#: editor/export_template_manager.cpp
msgid "Retrieving mirrors, please wait.."
-msgstr "正在链接镜像地址,请稍后.."
+msgstr "检索镜像,请等待..."
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
@@ -2438,7 +2445,7 @@ msgstr "导入:"
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
-msgstr "当前版本没有下载链接。只能通过官方发布下载。"
+msgstr "当前版本没有下载链接。直链下载只提供官方正式版。"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -2472,7 +2479,7 @@ msgstr "失败:"
#: editor/export_template_manager.cpp
msgid "Download Complete."
-msgstr "下载完成"
+msgstr "下载完成。"
#: editor/export_template_manager.cpp
msgid "Error requesting url: "
@@ -2480,7 +2487,7 @@ msgstr "请求链接错误: "
#: editor/export_template_manager.cpp
msgid "Connecting to Mirror.."
-msgstr "正在连接镜像……"
+msgstr "正在连接镜像网站。。"
#: editor/export_template_manager.cpp
msgid "Disconnected"
@@ -2510,7 +2517,7 @@ msgstr "已连接"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Requesting.."
-msgstr "正在请求……"
+msgstr "正在请求。。"
#: editor/export_template_manager.cpp
msgid "Downloading"
@@ -2719,7 +2726,7 @@ msgstr "导入为独立场景"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Animations"
-msgstr "导入独立的动画"
+msgstr "与独立的动画一同导入"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials"
@@ -2735,15 +2742,15 @@ msgstr "导入独立物体 + 材质"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Animations"
-msgstr "导入独立物体+动画"
+msgstr "导入独立的物体和动画"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Materials+Animations"
-msgstr "导入独立材质+动画"
+msgstr "导入独立的材质和动画"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
-msgstr "导入独立物体+材质+动画"
+msgstr "导入独立的物体、材质和动画"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
@@ -2768,7 +2775,7 @@ msgstr "正在生成光照贴图"
#: editor/import/resource_importer_scene.cpp
msgid "Generating for Mesh: "
-msgstr "正在生成Mesh"
+msgstr "正在生成Mesh: "
#: editor/import/resource_importer_scene.cpp
msgid "Running Custom Script.."
@@ -3056,7 +3063,7 @@ msgstr "仅不同"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Force White Modulate"
-msgstr ""
+msgstr "强制用白色调和"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Include Gizmos (3D)"
@@ -3651,7 +3658,17 @@ msgstr "显示标尺"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Guides"
-msgstr "显示标尺 "
+msgstr "显示引导"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Origin"
+msgstr "显示原点"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Show Viewport"
+msgstr "1个视口"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
@@ -3770,13 +3787,12 @@ msgid "Update from Scene"
msgstr "从场景中更新"
#: editor/plugins/curve_editor_plugin.cpp
-#, fuzzy
msgid "Flat0"
msgstr "Flat0"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat1"
-msgstr ""
+msgstr "Flat1"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Ease in"
@@ -3788,7 +3804,7 @@ msgstr "渐出"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Smoothstep"
-msgstr "圆滑级别 "
+msgstr "平滑插值"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Modify Curve Point"
@@ -3944,6 +3960,10 @@ msgid "Mesh has not surface to create outlines from!"
msgstr "Mesh(网格)没有表面来创建轮廓(outlines)!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr "无法创建轮廓(outlines)!"
@@ -4125,7 +4145,7 @@ msgstr "标记可移动三角形..."
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Constructing compact heightfield..."
-msgstr "构建紧凑高度图... "
+msgstr "构建紧凑高度图..."
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Eroding walkable area..."
@@ -4133,11 +4153,11 @@ msgstr "正在计算可行区域..."
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Partitioning..."
-msgstr "分区中... "
+msgstr "分区中..."
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Creating contours..."
-msgstr "正在创建轮廓... "
+msgstr "正在创建轮廓..."
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Creating polymesh..."
@@ -4145,7 +4165,7 @@ msgstr "创建多边形网格..."
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Converting to native navigation mesh..."
-msgstr "转换为导航网格(mesh)... "
+msgstr "转换为导航网格(mesh)..."
#: editor/plugins/navigation_mesh_generator.cpp
msgid "Navigation Mesh Generator Setup:"
@@ -4361,7 +4381,7 @@ msgstr "设置曲线的顶点坐标"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Position"
-msgstr "设置曲线的内控制点"
+msgstr "设置的曲线初始位置(Pos)"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Position"
@@ -4590,9 +4610,8 @@ msgid "Copy Script Path"
msgstr "拷贝脚本路径"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Show In File System"
-msgstr "在资源管理器中展示"
+msgstr "在资源管理器中显示"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Prev"
@@ -5021,7 +5040,7 @@ msgstr "缩放: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translating: "
-msgstr "语言:"
+msgstr "移动: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
@@ -5588,7 +5607,7 @@ msgstr "创建空编辑器主题模板"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Create From Current Editor Theme"
-msgstr "从当前编辑器主题创建"
+msgstr "从当前编辑器主题模板创建"
#: editor/plugins/theme_editor_plugin.cpp
msgid "CheckBox Radio1"
@@ -5611,6 +5630,16 @@ msgid "Checked Item"
msgstr "已选项目(Checked Item)"
#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Radio Item"
+msgstr "添加项目"
+
+#: editor/plugins/theme_editor_plugin.cpp
+#, fuzzy
+msgid "Checked Radio Item"
+msgstr "已选项目(Checked Item)"
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr "有(Has)"
@@ -5778,8 +5807,8 @@ msgid ""
"LMB: set bit on.\n"
"RMB: set bit off."
msgstr ""
-"鼠标左键: 启用bit.\n"
-"鼠标右键: 禁用bit"
+"鼠标左键: 启用该bit。\n"
+"鼠标右键: 禁用该bit。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Select current edited sub-tile."
@@ -5799,7 +5828,7 @@ msgstr "可执行的"
#: editor/project_export.cpp
msgid "Delete patch '%s' from list?"
-msgstr "确认要从列表中删除Patch '%s' 吗?"
+msgstr "从列表中删除补丁''%s'?"
#: editor/project_export.cpp
msgid "Delete preset '%s'?"
@@ -5920,11 +5949,11 @@ msgid "Invalid project path (changed anything?)."
msgstr "项目路径非法(被外部修改?)。"
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
-msgstr "无法在项目目录下编辑project.godot文件。"
+msgstr ""
+"无法在项目路径中加载 project.godot 文件(错误 %d)。该文件可能缺失或已损坏。"
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
@@ -6098,8 +6127,10 @@ msgid "Mouse Button"
msgstr "鼠标按键"
#: editor/project_settings_editor.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
-msgstr "Action名非法(不得包含'/'或':')。"
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
+msgstr ""
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
@@ -6231,7 +6262,7 @@ msgstr "请先选择一个设置项目 !"
#: editor/project_settings_editor.cpp
msgid "No property '%s' exists."
-msgstr "属性 '%s' 不存在"
+msgstr "不存在属性 '%s'。"
#: editor/project_settings_editor.cpp
msgid "Setting '%s' is internal, and it can't be deleted."
@@ -6242,10 +6273,6 @@ msgid "Delete Item"
msgstr "删除条目"
#: editor/project_settings_editor.cpp
-msgid "Can't contain '/' or ':'"
-msgstr "不能包含 \"/\" 或 \":\""
-
-#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr "已经存在"
@@ -6307,7 +6334,7 @@ msgstr "项目设置(project.godot)"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "General"
-msgstr "一般"
+msgstr "常规"
#: editor/project_settings_editor.cpp editor/property_editor.cpp
msgid "Property:"
@@ -6466,13 +6493,12 @@ msgid "On"
msgstr "启用"
#: editor/property_editor.cpp
-#, fuzzy
msgid "[Empty]"
-msgstr "添加空白帧"
+msgstr "[空]"
#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp
msgid "Set"
-msgstr "设置"
+msgstr "Set"
#: editor/property_editor.cpp
msgid "Properties:"
@@ -6831,7 +6857,7 @@ msgstr "存在同名目录"
#: editor/script_create_dialog.cpp
msgid "File exists, will be reused"
-msgstr "文件存在,将被重用"
+msgstr "文件已存在, 将被重用"
#: editor/script_create_dialog.cpp
msgid "Invalid extension"
@@ -6898,7 +6924,6 @@ msgid "Attach Node Script"
msgstr "设置节点的脚本"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Remote "
msgstr "远程 "
@@ -6968,7 +6993,7 @@ msgstr "性能分析"
#: editor/script_editor_debugger.cpp
msgid "Monitor"
-msgstr "显示"
+msgstr "监视"
#: editor/script_editor_debugger.cpp
msgid "Value"
@@ -7008,7 +7033,7 @@ msgstr "用量"
#: editor/script_editor_debugger.cpp
msgid "Misc"
-msgstr "杂项"
+msgstr "其他"
#: editor/script_editor_debugger.cpp
msgid "Clicked Control:"
@@ -7181,18 +7206,16 @@ msgid "Object can't provide a length."
msgstr "对象无法提供长度。"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Next Plane"
-msgstr "下一项"
+msgstr "下一个平面"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Previous Plane"
-msgstr "上一个目录"
+msgstr "上一个平面"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
-msgstr ""
+msgstr "平面:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
@@ -7298,9 +7321,13 @@ msgstr "GridMap设置"
msgid "Pick Distance:"
msgstr "拾取距离:"
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
-msgstr "正在创生成决方案... "
+msgstr "正在创生成决方案..."
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating C# project..."
@@ -7328,7 +7355,7 @@ msgstr "Mono"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "About C# support"
-msgstr ""
+msgstr "关于C#支持"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Create C# solution"
@@ -7348,7 +7375,7 @@ msgstr "警告"
#: modules/mono/mono_gd/gd_mono_utils.cpp
msgid "End of inner exception stack trace"
-msgstr ""
+msgstr "内部异常堆栈追朔结束"
#: modules/visual_script/visual_script.cpp
msgid ""
@@ -7515,11 +7542,11 @@ msgstr "连接节点"
#: modules/visual_script/visual_script_editor.cpp
msgid "Condition"
-msgstr "条件(Condition)"
+msgstr "条件"
#: modules/visual_script/visual_script_editor.cpp
msgid "Sequence"
-msgstr "序列(Sequence)"
+msgstr "序列"
#: modules/visual_script/visual_script_editor.cpp
msgid "Switch"
@@ -7868,11 +7895,11 @@ msgstr "ARVROrigin 必须拥有 ARVRCamera 子节点"
#: scene/3d/baked_lightmap.cpp
msgid "%d%%"
-msgstr ""
+msgstr "%d%%"
#: scene/3d/baked_lightmap.cpp
msgid "(Time Left: %d:%02d s)"
-msgstr ""
+msgstr "(剩余时间:%d:%02d 秒)"
#: scene/3d/baked_lightmap.cpp
msgid "Plotting Meshes: "
@@ -7964,10 +7991,20 @@ msgid "Path property must point to a valid Spatial node to work."
msgstr "path属性必须指向一个合法的Spatial节点才能正常工作。"
#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr "每个场景中只允许有一个WorldEnvironment类型的节点。"
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8059,6 +8096,12 @@ msgstr "加载字体出错。"
msgid "Invalid font size."
msgstr "字体大小非法。"
+#~ msgid "Invalid action (anything goes but '/' or ':')."
+#~ msgstr "Action名非法(不得包含'/'或':')。"
+
+#~ msgid "Can't contain '/' or ':'"
+#~ msgstr "不能包含 \"/\" 或 \":\""
+
#~ msgid ""
#~ "Invalid version.txt format inside templates. Revision is not a valid "
#~ "identifier."
diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po
index 6e2e5ac502..f4c6a39788 100644
--- a/editor/translations/zh_HK.po
+++ b/editor/translations/zh_HK.po
@@ -1471,6 +1471,10 @@ msgstr "清空"
msgid "Clear Output"
msgstr "下一個腳本"
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Error saving resource!"
@@ -3793,6 +3797,14 @@ msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Origin"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Viewport"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr ""
@@ -4085,6 +4097,10 @@ msgid "Mesh has not surface to create outlines from!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr ""
@@ -5783,6 +5799,14 @@ msgid "Checked Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
@@ -6278,7 +6302,9 @@ msgid "Mouse Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6425,11 +6451,6 @@ msgid "Delete Item"
msgstr "刪除"
#: editor/project_settings_editor.cpp
-#, fuzzy
-msgid "Can't contain '/' or ':'"
-msgstr "不能連到主機:"
-
-#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -7508,6 +7529,10 @@ msgstr "設定"
msgid "Pick Distance:"
msgstr ""
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr ""
@@ -8171,10 +8196,20 @@ msgid "Path property must point to a valid Spatial node to work."
msgstr ""
#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8257,6 +8292,10 @@ msgid "Invalid font size."
msgstr "無效字型"
#, fuzzy
+#~ msgid "Can't contain '/' or ':'"
+#~ msgstr "不能連到主機:"
+
+#, fuzzy
#~ msgid "Can't write file."
#~ msgstr "無法新增資料夾"
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index 2d67ef98c1..ccbd45bf31 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -4,24 +4,27 @@
# This file is distributed under the same license as the Godot source code.
#
# Allen H <w84miracle@gmail.com>, 2017.
+# Billy SU <g4691821@gmail.com>, 2018.
# Chao Yu <casd82@gmail.com>, 2017.
# Cliffs Dover <bottle@dancingbottle.com>, 2017.
+# Kisaragi Hiu <mail@kisaragi-hiu.com>, 2018.
# Matt <chchwy@gmail.com>, 2017.
# popcade <popcade@gmail.com>, 2016.
+# Qing <icinriiq@gmail.com>, 2018.
# Sam Pan <sampan66@gmail.com>, 2016.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2017-11-24 10:45+0000\n"
-"Last-Translator: Matt <chchwy@gmail.com>\n"
+"PO-Revision-Date: 2018-04-24 09:35+0000\n"
+"Last-Translator: Qing <icinriiq@gmail.com>\n"
"Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hant/>\n"
"Language: zh_TW\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 2.18-dev\n"
+"X-Generator: Weblate 3.0-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -38,20 +41,20 @@ msgstr "動畫更改座標"
#: editor/animation_editor.cpp
msgid "Anim Change Transition"
-msgstr ""
+msgstr "動畫更改轉場效果"
#: editor/animation_editor.cpp
msgid "Anim Change Transform"
msgstr "動畫更改座標"
#: editor/animation_editor.cpp
-#, fuzzy
msgid "Anim Change Keyframe Value"
-msgstr "動畫更改座標"
+msgstr "動畫更改關鍵幀數值"
#: editor/animation_editor.cpp
+#, fuzzy
msgid "Anim Change Call"
-msgstr ""
+msgstr "動畫改變呼叫"
#: editor/animation_editor.cpp
msgid "Anim Add Track"
@@ -90,8 +93,9 @@ msgid "Anim Track Change Value Mode"
msgstr "動畫軌改變模式"
#: editor/animation_editor.cpp
+#, fuzzy
msgid "Anim Track Change Wrap Mode"
-msgstr ""
+msgstr "動畫軌道更改環繞模式"
#: editor/animation_editor.cpp
msgid "Edit Node Curve"
@@ -112,7 +116,7 @@ msgstr "複製所選"
#: editor/animation_editor.cpp
msgid "Duplicate Transposed"
-msgstr ""
+msgstr "重複轉置"
#: editor/animation_editor.cpp
msgid "Remove Selection"
@@ -177,7 +181,7 @@ msgstr "進出"
#: editor/animation_editor.cpp
msgid "Out-In"
-msgstr ""
+msgstr "外-內"
#: editor/animation_editor.cpp
msgid "Transitions"
@@ -212,28 +216,30 @@ msgid "Anim Create & Insert"
msgstr "動畫建立與插入"
#: editor/animation_editor.cpp
+#, fuzzy
msgid "Anim Insert Track & Key"
-msgstr ""
+msgstr "動畫新增軌跡與按鍵"
#: editor/animation_editor.cpp
msgid "Anim Insert Key"
-msgstr ""
+msgstr "動畫新增按鍵"
#: editor/animation_editor.cpp
msgid "Change Anim Len"
-msgstr ""
+msgstr "變更動畫長度"
#: editor/animation_editor.cpp
msgid "Change Anim Loop"
-msgstr ""
+msgstr "變更動畫迴圈"
#: editor/animation_editor.cpp
+#, fuzzy
msgid "Anim Create Typed Value Key"
-msgstr ""
+msgstr "動畫新增具類別之鍵值"
#: editor/animation_editor.cpp
msgid "Anim Insert"
-msgstr ""
+msgstr "插入動畫"
#: editor/animation_editor.cpp
msgid "Anim Scale Keys"
@@ -241,19 +247,19 @@ msgstr ""
#: editor/animation_editor.cpp
msgid "Anim Add Call Track"
-msgstr ""
+msgstr "動畫新增呼叫軌跡"
#: editor/animation_editor.cpp
msgid "Animation zoom."
-msgstr ""
+msgstr "動畫空間。"
#: editor/animation_editor.cpp
msgid "Length (s):"
-msgstr ""
+msgstr "長度(s):"
#: editor/animation_editor.cpp
msgid "Animation length (in seconds)."
-msgstr "動畫長度 (秒)"
+msgstr "動畫長度 (秒)。"
#: editor/animation_editor.cpp
msgid "Step (s):"
@@ -265,75 +271,77 @@ msgstr ""
#: editor/animation_editor.cpp
msgid "Enable/Disable looping in animation."
-msgstr ""
+msgstr "啟用/停用 動畫迴圈。"
#: editor/animation_editor.cpp
msgid "Add new tracks."
-msgstr ""
+msgstr "新增動畫軌。"
#: editor/animation_editor.cpp
msgid "Move current track up."
-msgstr ""
+msgstr "上移當前動畫軌。"
#: editor/animation_editor.cpp
msgid "Move current track down."
-msgstr ""
+msgstr "下移當前動畫軌。"
#: editor/animation_editor.cpp
msgid "Remove selected track."
-msgstr ""
+msgstr "移除選擇的動畫軌。"
#: editor/animation_editor.cpp
msgid "Track tools"
-msgstr ""
+msgstr "軌跡工具"
#: editor/animation_editor.cpp
msgid "Enable editing of individual keys by clicking them."
-msgstr ""
+msgstr "啟用可使用點擊來更改各個鍵。"
#: editor/animation_editor.cpp
+#, fuzzy
msgid "Anim. Optimizer"
-msgstr ""
+msgstr "動畫. 最佳化"
#: editor/animation_editor.cpp
msgid "Max. Linear Error:"
-msgstr ""
+msgstr "最大線性錯誤:"
#: editor/animation_editor.cpp
msgid "Max. Angular Error:"
-msgstr ""
+msgstr "最大角度錯誤:"
#: editor/animation_editor.cpp
msgid "Max Optimizable Angle:"
-msgstr ""
+msgstr "最大可優化角度:"
#: editor/animation_editor.cpp
msgid "Optimize"
-msgstr ""
+msgstr "最佳化"
#: editor/animation_editor.cpp
+#, fuzzy
msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
-msgstr ""
+msgstr "從場景樹中選擇一個 AnimationPlayer 來編輯動畫。"
#: editor/animation_editor.cpp
msgid "Key"
-msgstr ""
+msgstr "鍵"
#: editor/animation_editor.cpp
msgid "Transition"
-msgstr ""
+msgstr "轉場"
#: editor/animation_editor.cpp
msgid "Scale Ratio:"
-msgstr ""
+msgstr "縮放比例:"
#: editor/animation_editor.cpp
msgid "Call Functions in Which Node?"
-msgstr ""
+msgstr "呼叫哪個節點裡的函式?"
#: editor/animation_editor.cpp
msgid "Remove invalid keys"
-msgstr ""
+msgstr "移除無效按鍵"
#: editor/animation_editor.cpp
msgid "Remove unresolved and empty tracks"
@@ -341,27 +349,27 @@ msgstr ""
#: editor/animation_editor.cpp
msgid "Clean-up all animations"
-msgstr ""
+msgstr "清除所有動畫"
#: editor/animation_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
-msgstr ""
+msgstr "清除動畫 (無法復原!)"
#: editor/animation_editor.cpp
msgid "Clean-Up"
-msgstr ""
+msgstr "清除"
#: editor/array_property_edit.cpp
msgid "Resize Array"
-msgstr ""
+msgstr "調整陣列大小"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
-msgstr ""
+msgstr "調整陣列資料型態"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
-msgstr ""
+msgstr "調整陣列資料"
#: editor/code_editor.cpp
msgid "Go to Line"
@@ -385,7 +393,7 @@ msgstr "符合大小寫"
#: editor/code_editor.cpp
msgid "Whole Words"
-msgstr ""
+msgstr "整個字"
#: editor/code_editor.cpp
msgid "Replace"
@@ -421,17 +429,17 @@ msgstr "列:"
#: editor/connections_dialog.cpp
msgid "Method in target Node must be specified!"
-msgstr ""
+msgstr "需指定在目標節點上的方法!"
#: editor/connections_dialog.cpp
msgid ""
"Target method not found! Specify a valid method or attach a script to target "
"Node."
-msgstr ""
+msgstr "找不到目標方法! 指定一個對的方法或附加一個腳本到目標的節點上。"
#: editor/connections_dialog.cpp
msgid "Connect To Node:"
-msgstr ""
+msgstr "連接到節點:"
#: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp
#: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp
@@ -448,15 +456,15 @@ msgstr "移除"
#: editor/connections_dialog.cpp
msgid "Add Extra Call Argument:"
-msgstr ""
+msgstr "新增額外呼叫參數:"
#: editor/connections_dialog.cpp
msgid "Extra Call Arguments:"
-msgstr ""
+msgstr "額外呼叫參數:"
#: editor/connections_dialog.cpp
msgid "Path to Node:"
-msgstr ""
+msgstr "節點路徑:"
#: editor/connections_dialog.cpp
msgid "Make Function"
@@ -469,7 +477,7 @@ msgstr "延遲"
#: editor/connections_dialog.cpp
msgid "Oneshot"
-msgstr ""
+msgstr "一次性"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/export_template_manager.cpp
@@ -483,23 +491,23 @@ msgstr ""
#: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Close"
-msgstr ""
+msgstr "關閉"
#: editor/connections_dialog.cpp
msgid "Connect"
-msgstr ""
+msgstr "連接"
#: editor/connections_dialog.cpp
msgid "Connect '%s' to '%s'"
-msgstr ""
+msgstr "連接 '%s' 到 '%s'"
#: editor/connections_dialog.cpp
msgid "Connecting Signal:"
-msgstr ""
+msgstr "連結訊號:"
#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
-msgstr ""
+msgstr "將 '%s' 從 '%s' 中斷連接"
#: editor/connections_dialog.cpp
msgid "Connect.."
@@ -512,7 +520,7 @@ msgstr "斷線"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
-msgstr ""
+msgstr "信號"
#: editor/create_dialog.cpp
#, fuzzy
@@ -522,7 +530,7 @@ msgstr "變更鏡頭尺寸"
#: editor/create_dialog.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Change"
-msgstr ""
+msgstr "更換"
#: editor/create_dialog.cpp
#, fuzzy
@@ -559,11 +567,11 @@ msgstr "描述:"
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
-msgstr ""
+msgstr "尋找取代目標:"
#: editor/dependency_editor.cpp
msgid "Dependencies For:"
-msgstr ""
+msgstr "相依於:"
#: editor/dependency_editor.cpp
msgid ""
@@ -578,15 +586,17 @@ msgid ""
"Resource '%s' is in use.\n"
"Changes will take effect when reloaded."
msgstr ""
+"'%s' 資源正在使用中。\n"
+"變更會在重新載入時套用。"
#: editor/dependency_editor.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Dependencies"
-msgstr ""
+msgstr "相依"
#: editor/dependency_editor.cpp
msgid "Resource"
-msgstr ""
+msgstr "資源"
#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
#: editor/project_manager.cpp editor/project_settings_editor.cpp
@@ -596,15 +606,15 @@ msgstr "路徑"
#: editor/dependency_editor.cpp
msgid "Dependencies:"
-msgstr ""
+msgstr "相依:"
#: editor/dependency_editor.cpp
msgid "Fix Broken"
-msgstr ""
+msgstr "修復損壞的"
#: editor/dependency_editor.cpp
msgid "Dependency Editor"
-msgstr ""
+msgstr "相依性編輯器"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
@@ -619,7 +629,7 @@ msgstr "開啟"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
-msgstr ""
+msgstr "擁有者:"
#: editor/dependency_editor.cpp
msgid "Remove selected files from the project? (no undo)"
@@ -636,7 +646,7 @@ msgstr ""
#: editor/dependency_editor.cpp
msgid "Cannot remove:"
-msgstr ""
+msgstr "無法移除:"
#: editor/dependency_editor.cpp
msgid "Error loading:"
@@ -656,7 +666,7 @@ msgstr "該執行什麼操作呢?"
#: editor/dependency_editor.cpp
msgid "Fix Dependencies"
-msgstr ""
+msgstr "修復相依性"
#: editor/dependency_editor.cpp
msgid "Errors loading!"
@@ -704,7 +714,7 @@ msgstr ""
#: editor/editor_about.cpp
msgid "Thanks!"
-msgstr ""
+msgstr "謝謝!"
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
@@ -725,7 +735,7 @@ msgstr "專案創始人"
#: editor/editor_about.cpp
msgid "Developers"
-msgstr ""
+msgstr "開發者"
#: editor/editor_about.cpp
msgid "Authors"
@@ -761,7 +771,7 @@ msgstr ""
#: editor/editor_about.cpp
msgid "License"
-msgstr ""
+msgstr "授權"
#: editor/editor_about.cpp
msgid "Thirdparty License"
@@ -785,7 +795,7 @@ msgstr ""
#: editor/editor_about.cpp
msgid "Licenses"
-msgstr ""
+msgstr "授權"
#: editor/editor_asset_installer.cpp editor/project_manager.cpp
msgid "Error opening package file, not in zip format."
@@ -808,7 +818,7 @@ msgstr ""
#: editor/editor_asset_installer.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Install"
-msgstr ""
+msgstr "安裝"
#: editor/editor_asset_installer.cpp
msgid "Package Installer"
@@ -869,7 +879,7 @@ msgstr ""
#: editor/editor_audio_buses.cpp
msgid "Mute"
-msgstr ""
+msgstr "靜音"
#: editor/editor_audio_buses.cpp
msgid "Bypass"
@@ -981,11 +991,11 @@ msgstr ""
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
-msgstr ""
+msgstr "不能使用的名稱。"
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
-msgstr ""
+msgstr "合法字元:"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name. Must not collide with an existing engine class name."
@@ -1059,7 +1069,7 @@ msgstr "名稱"
#: editor/editor_autoload_settings.cpp
msgid "Singleton"
-msgstr ""
+msgstr "單例"
#: editor/editor_data.cpp
msgid "Updating Scene"
@@ -1196,7 +1206,7 @@ msgstr "往上"
#: editor/editor_file_dialog.cpp
msgid "Toggle Hidden Files"
-msgstr ""
+msgstr "切換顯示隱藏檔案"
#: editor/editor_file_dialog.cpp
msgid "Toggle Favorite"
@@ -1396,6 +1406,10 @@ msgstr "清除"
msgid "Clear Output"
msgstr "輸出:"
+#: editor/editor_node.cpp
+msgid "Project export failed with error code %d."
+msgstr ""
+
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
msgstr ""
@@ -1536,7 +1550,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Expand all properties"
-msgstr ""
+msgstr "展開所有屬性"
#: editor/editor_node.cpp
msgid "Collapse all properties"
@@ -1653,17 +1667,17 @@ msgid "Export Mesh Library"
msgstr ""
#: editor/editor_node.cpp
-#, fuzzy
msgid "This operation can't be done without a root node."
-msgstr "此操作無法復原, 確定要還原嗎?"
+msgstr "此操作無法在沒有根節點的情況下進行。"
#: editor/editor_node.cpp
msgid "Export Tile Set"
msgstr ""
#: editor/editor_node.cpp
+#, fuzzy
msgid "This operation can't be done without a selected node."
-msgstr ""
+msgstr "此操作需要有選擇著節點才能進行。"
#: editor/editor_node.cpp
msgid "Current scene not saved. Open anyway?"
@@ -2152,8 +2166,9 @@ msgid "Import"
msgstr ""
#: editor/editor_node.cpp
+#, fuzzy
msgid "Node"
-msgstr ""
+msgstr "節點"
#: editor/editor_node.cpp
msgid "FileSystem"
@@ -3652,6 +3667,14 @@ msgid "Show Guides"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Origin"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Viewport"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr ""
@@ -3942,6 +3965,10 @@ msgid "Mesh has not surface to create outlines from!"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp
+msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!"
+msgstr ""
+
+#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
msgstr ""
@@ -5625,6 +5652,14 @@ msgid "Checked Item"
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
+msgid "Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Checked Radio Item"
+msgstr ""
+
+#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
msgstr ""
@@ -6112,7 +6147,9 @@ msgid "Mouse Button"
msgstr ""
#: editor/project_settings_editor.cpp
-msgid "Invalid action (anything goes but '/' or ':')."
+msgid ""
+"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
+"'\"'"
msgstr ""
#: editor/project_settings_editor.cpp
@@ -6258,10 +6295,6 @@ msgid "Delete Item"
msgstr "刪除"
#: editor/project_settings_editor.cpp
-msgid "Can't contain '/' or ':'"
-msgstr ""
-
-#: editor/project_settings_editor.cpp
msgid "Already existing"
msgstr ""
@@ -6800,7 +6833,7 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
-msgstr ""
+msgstr "場景樹 (節點):"
#: editor/scene_tree_editor.cpp
msgid "Node Configuration Warning!"
@@ -7334,6 +7367,10 @@ msgstr "專案設定"
msgid "Pick Distance:"
msgstr ""
+#: modules/mono/csharp_script.cpp
+msgid "Class name can't be a reserved keyword"
+msgstr ""
+
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Generating solution..."
msgstr ""
@@ -7987,10 +8024,20 @@ msgid "Path property must point to a valid Spatial node to work."
msgstr ""
#: scene/3d/scenario_fx.cpp
+msgid "WorldEnvironment needs an Environment resource."
+msgstr ""
+
+#: scene/3d/scenario_fx.cpp
msgid ""
"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)."
msgstr ""
+#: scene/3d/scenario_fx.cpp
+msgid ""
+"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
+"this environment's Background Mode to Canvas (for 2D scenes)."
+msgstr ""
+
#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the 'Frames' property in "
@@ -8009,20 +8056,19 @@ msgstr ""
#: scene/gui/color_picker.cpp
msgid "Add current color as a preset"
-msgstr ""
+msgstr "將目前顏色設為預設"
#: scene/gui/dialogs.cpp
msgid "Alert!"
-msgstr ""
+msgstr "警告!"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
-msgstr ""
+msgstr "請確認..."
#: scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Select this Folder"
-msgstr "僅選擇區域"
+msgstr "選擇此資料夾"
#: scene/gui/popup.cpp
msgid ""
@@ -8040,13 +8086,15 @@ msgstr ""
#: scene/gui/tree.cpp
msgid "(Other)"
-msgstr ""
+msgstr "(其它)"
#: scene/main/scene_tree.cpp
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
+"在專案設定中的預設環境(Rendering -> Environment -> Default Environment)不能被"
+"載入"
#: scene/main/viewport.cpp
msgid ""