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-rw-r--r--editor/code_editor.cpp1
-rw-r--r--editor/create_dialog.cpp7
-rw-r--r--editor/dependency_editor.cpp15
-rw-r--r--editor/dependency_editor.h2
-rw-r--r--editor/editor_export.cpp24
-rw-r--r--editor/editor_export.h1
-rw-r--r--editor/editor_file_dialog.cpp5
-rw-r--r--editor/editor_help_search.cpp9
-rw-r--r--editor/editor_node.cpp48
-rw-r--r--editor/editor_node.h3
-rw-r--r--editor/editor_properties.cpp40
-rw-r--r--editor/editor_properties.h2
-rw-r--r--editor/editor_resource_preview.cpp4
-rw-r--r--editor/editor_settings.cpp8
-rw-r--r--editor/editor_spin_slider.cpp6
-rw-r--r--editor/editor_spin_slider.h1
-rw-r--r--editor/editor_themes.cpp2
-rw-r--r--editor/filesystem_dock.cpp23
-rw-r--r--editor/filesystem_dock.h7
-rw-r--r--editor/find_in_files.cpp9
-rw-r--r--editor/find_in_files.h1
-rw-r--r--editor/import/editor_import_collada.cpp2
-rw-r--r--editor/import/editor_scene_importer_gltf.cpp11
-rw-r--r--editor/plugins/abstract_polygon_2d_editor.cpp36
-rw-r--r--editor/plugins/abstract_polygon_2d_editor.h6
-rw-r--r--editor/plugins/canvas_item_editor_plugin.cpp8
-rw-r--r--editor/plugins/collision_polygon_editor_plugin.cpp2
-rw-r--r--editor/plugins/light_occluder_2d_editor_plugin.cpp424
-rw-r--r--editor/plugins/light_occluder_2d_editor_plugin.h73
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.cpp310
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.h10
-rw-r--r--editor/plugins/script_editor_plugin.cpp42
-rw-r--r--editor/plugins/script_text_editor.cpp8
-rw-r--r--editor/plugins/shader_editor_plugin.cpp21
-rw-r--r--editor/plugins/shader_editor_plugin.h4
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp2
-rw-r--r--editor/plugins/text_editor.cpp2
-rw-r--r--editor/plugins/texture_region_editor_plugin.cpp151
-rw-r--r--editor/plugins/texture_region_editor_plugin.h11
-rw-r--r--editor/plugins/tile_map_editor_plugin.cpp2
-rw-r--r--editor/plugins/tile_set_editor_plugin.cpp504
-rw-r--r--editor/plugins/tile_set_editor_plugin.h14
-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp28
-rw-r--r--editor/project_export.cpp54
-rw-r--r--editor/project_export.h8
-rw-r--r--editor/project_manager.cpp87
-rw-r--r--editor/project_manager.h6
-rw-r--r--editor/project_settings_editor.cpp8
-rw-r--r--editor/settings_config_dialog.cpp7
-rw-r--r--editor/translations/af.po19
-rw-r--r--editor/translations/ar.po18
-rw-r--r--editor/translations/bg.po18
-rw-r--r--editor/translations/bn.po21
-rw-r--r--editor/translations/ca.po21
-rw-r--r--editor/translations/cs.po323
-rw-r--r--editor/translations/da.po19
-rw-r--r--editor/translations/de.po266
-rw-r--r--editor/translations/de_CH.po12
-rw-r--r--editor/translations/editor.pot12
-rw-r--r--editor/translations/el.po21
-rw-r--r--editor/translations/es.po55
-rw-r--r--editor/translations/es_AR.po283
-rw-r--r--editor/translations/fa.po19
-rw-r--r--editor/translations/fi.po28
-rw-r--r--editor/translations/fr.po181
-rw-r--r--editor/translations/he.po18
-rw-r--r--editor/translations/hi.po19
-rw-r--r--editor/translations/hu.po18
-rw-r--r--editor/translations/id.po18
-rw-r--r--editor/translations/is.po12
-rw-r--r--editor/translations/it.po21
-rw-r--r--editor/translations/ja.po115
-rw-r--r--editor/translations/ka.po19
-rw-r--r--editor/translations/ko.po255
-rw-r--r--editor/translations/lt.po19
-rw-r--r--editor/translations/lv.po17
-rw-r--r--editor/translations/ml.po12
-rw-r--r--editor/translations/ms.po12
-rw-r--r--editor/translations/nb.po18
-rw-r--r--editor/translations/nl.po208
-rw-r--r--editor/translations/pl.po885
-rw-r--r--editor/translations/pr.po12
-rw-r--r--editor/translations/pt_BR.po49
-rw-r--r--editor/translations/pt_PT.po319
-rw-r--r--editor/translations/ro.po18
-rw-r--r--editor/translations/ru.po166
-rw-r--r--editor/translations/si.po12
-rw-r--r--editor/translations/sk.po12
-rw-r--r--editor/translations/sl.po19
-rw-r--r--editor/translations/sr_Cyrl.po18
-rw-r--r--editor/translations/sr_Latn.po12
-rw-r--r--editor/translations/sv.po18
-rw-r--r--editor/translations/ta.po12
-rw-r--r--editor/translations/th.po21
-rw-r--r--editor/translations/tr.po21
-rw-r--r--editor/translations/uk.po284
-rw-r--r--editor/translations/ur_PK.po12
-rw-r--r--editor/translations/vi.po19
-rw-r--r--editor/translations/zh_CN.po281
-rw-r--r--editor/translations/zh_HK.po19
-rw-r--r--editor/translations/zh_TW.po19
101 files changed, 3068 insertions, 3316 deletions
diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp
index a0a8e9459d..a7a51cb93d 100644
--- a/editor/code_editor.cpp
+++ b/editor/code_editor.cpp
@@ -768,6 +768,7 @@ void CodeTextEditor::update_editor_settings() {
text_editor->set_indent_using_spaces(EditorSettings::get_singleton()->get("text_editor/indent/type"));
text_editor->set_indent_size(EditorSettings::get_singleton()->get("text_editor/indent/size"));
text_editor->set_auto_indent(EditorSettings::get_singleton()->get("text_editor/indent/auto_indent"));
+ text_editor->set_draw_indent_guides(EditorSettings::get_singleton()->get("text_editor/indent/draw_indent_guides"));
text_editor->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/indent/draw_tabs"));
text_editor->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/line_numbers/show_line_numbers"));
text_editor->set_line_numbers_zero_padded(EditorSettings::get_singleton()->get("text_editor/line_numbers/line_numbers_zero_padded"));
diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp
index 926fa37040..9f1082ecc4 100644
--- a/editor/create_dialog.cpp
+++ b/editor/create_dialog.cpp
@@ -89,8 +89,9 @@ void CreateDialog::popup_create(bool p_dont_clear, bool p_replace_mode) {
_save_and_update_favorite_list();
// Restore valid window bounds or pop up at default size.
- if (EditorSettings::get_singleton()->has_setting("interface/dialogs/create_new_node_bounds")) {
- popup(EditorSettings::get_singleton()->get("interface/dialogs/create_new_node_bounds"));
+ Rect2 saved_size = EditorSettings::get_singleton()->get_project_metadata("dialog_bounds", "create_new_node", Rect2());
+ if (saved_size != Rect2()) {
+ popup(saved_size);
} else {
Size2 popup_size = Size2(900, 700) * editor_get_scale();
@@ -415,7 +416,7 @@ void CreateDialog::_notification(int p_what) {
}
} break;
case NOTIFICATION_POPUP_HIDE: {
- EditorSettings::get_singleton()->set("interface/dialogs/create_new_node_bounds", get_rect());
+ EditorSettings::get_singleton()->get_project_metadata("dialog_bounds", "create_new_node", get_rect());
} break;
}
}
diff --git a/editor/dependency_editor.cpp b/editor/dependency_editor.cpp
index 99b6955160..aa9125915c 100644
--- a/editor/dependency_editor.cpp
+++ b/editor/dependency_editor.cpp
@@ -495,11 +495,19 @@ void DependencyRemoveDialog::ok_pressed() {
Resource *res = ResourceCache::get(files_to_delete[i]);
res->set_path("");
}
+
+ // If the file we are deleting is the main scene, clear its definition.
+ if (files_to_delete[i] == ProjectSettings::get_singleton()->get("application/run/main_scene")) {
+ ProjectSettings::get_singleton()->set("application/run/main_scene", "");
+ }
+
String path = OS::get_singleton()->get_resource_dir() + files_to_delete[i].replace_first("res://", "/");
print_verbose("Moving to trash: " + path);
Error err = OS::get_singleton()->move_to_trash(path);
if (err != OK) {
EditorNode::get_singleton()->add_io_error(TTR("Cannot remove:") + "\n" + files_to_delete[i] + "\n");
+ } else {
+ emit_signal("file_removed", files_to_delete[i]);
}
}
@@ -515,6 +523,8 @@ void DependencyRemoveDialog::ok_pressed() {
Error err = OS::get_singleton()->move_to_trash(path);
if (err != OK) {
EditorNode::get_singleton()->add_io_error(TTR("Cannot remove:") + "\n" + dirs_to_delete[i] + "\n");
+ } else {
+ emit_signal("folder_removed", dirs_to_delete[i]);
}
}
@@ -540,6 +550,11 @@ void DependencyRemoveDialog::ok_pressed() {
}
}
+void DependencyRemoveDialog::_bind_methods() {
+ ADD_SIGNAL(MethodInfo("file_removed", PropertyInfo(Variant::STRING, "file")));
+ ADD_SIGNAL(MethodInfo("folder_removed", PropertyInfo(Variant::STRING, "folder")));
+}
+
DependencyRemoveDialog::DependencyRemoveDialog() {
VBoxContainer *vb = memnew(VBoxContainer);
diff --git a/editor/dependency_editor.h b/editor/dependency_editor.h
index e46df4c837..5f1074764b 100644
--- a/editor/dependency_editor.h
+++ b/editor/dependency_editor.h
@@ -126,6 +126,8 @@ class DependencyRemoveDialog : public ConfirmationDialog {
void ok_pressed();
+ static void _bind_methods();
+
public:
void show(const Vector<String> &p_folders, const Vector<String> &p_files);
DependencyRemoveDialog();
diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp
index 209a006a06..9df0f30ca4 100644
--- a/editor/editor_export.cpp
+++ b/editor/editor_export.cpp
@@ -546,6 +546,13 @@ void EditorExportPlugin::_export_begin_script(const PoolVector<String> &p_featur
}
}
+void EditorExportPlugin::_export_end_script() {
+
+ if (get_script_instance()) {
+ get_script_instance()->call("_export_end");
+ }
+}
+
void EditorExportPlugin::_export_file(const String &p_path, const String &p_type, const Set<String> &p_features) {
}
@@ -587,6 +594,20 @@ EditorExportPlatform::FeatureContainers EditorExportPlatform::get_feature_contai
result.features.insert(E->get());
result.features_pv.push_back(E->get());
}
+
+ if (p_preset->get_custom_features() != String()) {
+
+ Vector<String> tmp_custom_list = p_preset->get_custom_features().split(",");
+
+ for (int i = 0; i < tmp_custom_list.size(); i++) {
+ String f = tmp_custom_list[i].strip_edges();
+ if (f != String()) {
+ result.features.insert(f);
+ result.features_pv.push_back(f);
+ }
+ }
+ }
+
return result;
}
@@ -606,6 +627,9 @@ EditorExportPlatform::ExportNotifier::ExportNotifier(EditorExportPlatform &p_pla
EditorExportPlatform::ExportNotifier::~ExportNotifier() {
Vector<Ref<EditorExportPlugin> > export_plugins = EditorExport::get_singleton()->get_export_plugins();
for (int i = 0; i < export_plugins.size(); i++) {
+ if (export_plugins[i]->get_script_instance()) {
+ export_plugins.write[i]->_export_end_script();
+ }
export_plugins.write[i]->_export_end();
}
}
diff --git a/editor/editor_export.h b/editor/editor_export.h
index 380b33cd17..483af489a3 100644
--- a/editor/editor_export.h
+++ b/editor/editor_export.h
@@ -291,6 +291,7 @@ class EditorExportPlugin : public Reference {
void _export_file_script(const String &p_path, const String &p_type, const PoolVector<String> &p_features);
void _export_begin_script(const PoolVector<String> &p_features, bool p_debug, const String &p_path, int p_flags);
+ void _export_end_script();
protected:
void add_file(const String &p_path, const Vector<uint8_t> &p_file, bool p_remap);
diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp
index b39f910182..81d9442656 100644
--- a/editor/editor_file_dialog.cpp
+++ b/editor/editor_file_dialog.cpp
@@ -830,11 +830,12 @@ void EditorFileDialog::update_file_list() {
d["name"] = files.front()->get();
d["dir"] = false;
String fullpath = cdir.plus_file(files.front()->get());
+ d["path"] = fullpath;
+ item_list->set_item_metadata(item_list->get_item_count() - 1, d);
+
if (display_mode == DISPLAY_THUMBNAILS) {
EditorResourcePreview::get_singleton()->queue_resource_preview(fullpath, this, "_thumbnail_result", fullpath);
}
- d["path"] = fullpath;
- item_list->set_item_metadata(item_list->get_item_count() - 1, d);
if (file->get_text() == files.front()->get())
item_list->set_current(item_list->get_item_count() - 1);
diff --git a/editor/editor_help_search.cpp b/editor/editor_help_search.cpp
index 8676dac921..d6dc812d38 100644
--- a/editor/editor_help_search.cpp
+++ b/editor/editor_help_search.cpp
@@ -130,9 +130,9 @@ void EditorHelpSearch::_notification(int p_what) {
} break;
case NOTIFICATION_POPUP_HIDE: {
- results_tree->clear();
+ results_tree->call_deferred("clear"); // Wait for the Tree's mouse event propagation.
get_ok()->set_disabled(true);
- EditorSettings::get_singleton()->set("interface/dialogs/search_help_bounds", get_rect());
+ EditorSettings::get_singleton()->set_project_metadata("dialog_bounds", "search_help", get_rect());
} break;
case NOTIFICATION_PROCESS: {
@@ -177,8 +177,9 @@ void EditorHelpSearch::popup_dialog() {
void EditorHelpSearch::popup_dialog(const String &p_term) {
// Restore valid window bounds or pop up at default size.
- if (EditorSettings::get_singleton()->has_setting("interface/dialogs/search_help_bounds"))
- popup(EditorSettings::get_singleton()->get("interface/dialogs/search_help_bounds"));
+ Rect2 saved_size = EditorSettings::get_singleton()->get_project_metadata("dialog_bounds", "search_help", Rect2());
+ if (saved_size != Rect2())
+ popup(saved_size);
else
popup_centered_ratio(0.5F);
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index d009ed61b5..d100d7f618 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -3645,6 +3645,7 @@ void EditorNode::_load_docks() {
_load_docks_from_config(config, "docks");
_load_open_scenes_from_config(config, "EditorNode");
+
editor_data.set_plugin_window_layout(config);
}
@@ -3839,6 +3840,23 @@ void EditorNode::_load_open_scenes_from_config(Ref<ConfigFile> p_layout, const S
restoring_scenes = false;
}
+bool EditorNode::has_scenes_in_session() {
+ if (!bool(EDITOR_GET("interface/scene_tabs/restore_scenes_on_load"))) {
+ return false;
+ }
+ Ref<ConfigFile> config;
+ config.instance();
+ Error err = config->load(EditorSettings::get_singleton()->get_project_settings_dir().plus_file("editor_layout.cfg"));
+ if (err != OK) {
+ return false;
+ }
+ if (!config->has_section("EditorNode") || !config->has_section_key("EditorNode", "open_scenes")) {
+ return false;
+ }
+ Array scenes = config->get_value("EditorNode", "open_scenes");
+ return !scenes.empty();
+}
+
void EditorNode::_update_layouts_menu() {
editor_layouts->clear();
@@ -5169,14 +5187,9 @@ EditorNode::EditorNode() {
top_region->add_child(left_menu_hb);
menu_hb->add_child(top_region);
- {
- Control *sp = memnew(Control);
- sp->set_custom_minimum_size(Size2(30, 0) * EDSCALE);
- menu_hb->add_child(sp);
- }
-
file_menu = memnew(MenuButton);
file_menu->set_flat(false);
+ file_menu->set_switch_on_hover(true);
file_menu->set_text(TTR("Scene"));
file_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles"));
left_menu_hb->add_child(file_menu);
@@ -5268,6 +5281,7 @@ EditorNode::EditorNode() {
project_menu = memnew(MenuButton);
project_menu->set_flat(false);
+ project_menu->set_switch_on_hover(true);
project_menu->set_tooltip(TTR("Miscellaneous project or scene-wide tools."));
project_menu->set_text(TTR("Project"));
project_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles"));
@@ -5309,6 +5323,7 @@ EditorNode::EditorNode() {
debug_menu = memnew(MenuButton);
debug_menu->set_flat(false);
+ debug_menu->set_switch_on_hover(true);
debug_menu->set_text(TTR("Debug"));
debug_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles"));
left_menu_hb->add_child(debug_menu);
@@ -5339,6 +5354,7 @@ EditorNode::EditorNode() {
settings_menu = memnew(MenuButton);
settings_menu->set_flat(false);
+ settings_menu->set_switch_on_hover(true);
settings_menu->set_text(TTR("Editor"));
settings_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles"));
left_menu_hb->add_child(settings_menu);
@@ -5375,6 +5391,7 @@ EditorNode::EditorNode() {
// Help Menu
help_menu = memnew(MenuButton);
help_menu->set_flat(false);
+ help_menu->set_switch_on_hover(true);
help_menu->set_text(TTR("Help"));
help_menu->add_style_override("hover", gui_base->get_stylebox("MenuHover", "EditorStyles"));
left_menu_hb->add_child(help_menu);
@@ -5391,12 +5408,8 @@ EditorNode::EditorNode() {
p->add_separator();
p->add_icon_item(gui_base->get_icon("Godot", "EditorIcons"), TTR("About"), HELP_ABOUT);
- play_cc = memnew(CenterContainer);
- play_cc->set_mouse_filter(Control::MOUSE_FILTER_IGNORE);
- menu_hb->add_child(play_cc);
-
play_button_panel = memnew(PanelContainer);
- play_cc->add_child(play_button_panel);
+ menu_hb->add_child(play_button_panel);
HBoxContainer *play_hb = memnew(HBoxContainer);
play_button_panel->add_child(play_hb);
@@ -5442,11 +5455,6 @@ EditorNode::EditorNode() {
run_native = memnew(EditorRunNative);
play_hb->add_child(run_native);
- native_play_button = memnew(MenuButton);
- native_play_button->set_text("NTV");
- menu_hb->add_child(native_play_button);
- native_play_button->hide();
- native_play_button->get_popup()->connect("id_pressed", this, "_run_in_device");
run_native->connect("native_run", this, "_menu_option", varray(RUN_PLAY_NATIVE));
play_scene_button = memnew(ToolButton);
@@ -5475,6 +5483,9 @@ EditorNode::EditorNode() {
play_custom_scene_button->set_shortcut(ED_SHORTCUT("editor/play_custom_scene", TTR("Play Custom Scene"), KEY_MASK_CMD | KEY_MASK_SHIFT | KEY_F5));
#endif
+ HBoxContainer *right_menu_hb = memnew(HBoxContainer);
+ menu_hb->add_child(right_menu_hb);
+
// Toggle for video driver
video_driver = memnew(OptionButton);
video_driver->set_flat(true);
@@ -5482,7 +5493,7 @@ EditorNode::EditorNode() {
video_driver->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
video_driver->connect("item_selected", this, "_video_driver_selected");
video_driver->add_font_override("font", gui_base->get_font("bold", "EditorFonts"));
- menu_hb->add_child(video_driver);
+ right_menu_hb->add_child(video_driver);
String video_drivers = ProjectSettings::get_singleton()->get_custom_property_info()["rendering/quality/driver/driver_name"].hint_string;
String current_video_driver = OS::get_singleton()->get_video_driver_name(OS::get_singleton()->get_current_video_driver());
@@ -5508,9 +5519,6 @@ EditorNode::EditorNode() {
progress_hb = memnew(BackgroundProgress);
- HBoxContainer *right_menu_hb = memnew(HBoxContainer);
- menu_hb->add_child(right_menu_hb);
-
layout_dialog = memnew(EditorNameDialog);
gui_base->add_child(layout_dialog);
layout_dialog->set_hide_on_ok(false);
diff --git a/editor/editor_node.h b/editor/editor_node.h
index 4d89d1f956..e5670e5e7c 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -243,7 +243,6 @@ private:
Control *vp_base;
PaneDrag *pd;
- CenterContainer *play_cc;
HBoxContainer *menu_hb;
Control *viewport;
MenuButton *file_menu;
@@ -255,7 +254,6 @@ private:
ToolButton *export_button;
ToolButton *prev_scene;
ToolButton *play_button;
- MenuButton *native_play_button;
ToolButton *pause_button;
ToolButton *stop_button;
ToolButton *run_settings_button;
@@ -789,6 +787,7 @@ public:
void edit_current() { _edit_current(); };
void update_keying() const { inspector_dock->update_keying(); };
+ bool has_scenes_in_session();
EditorNode();
~EditorNode();
diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp
index 9c9302e7cd..ff7ab051b5 100644
--- a/editor/editor_properties.cpp
+++ b/editor/editor_properties.cpp
@@ -233,7 +233,7 @@ void EditorPropertyPath::_path_pressed() {
dialog->set_mode(EditorFileDialog::MODE_OPEN_DIR);
dialog->set_current_dir(full_path);
} else {
- dialog->set_mode(EditorFileDialog::MODE_OPEN_FILE);
+ dialog->set_mode(save_mode ? EditorFileDialog::MODE_SAVE_FILE : EditorFileDialog::MODE_OPEN_FILE);
for (int i = 0; i < extensions.size(); i++) {
String e = extensions[i].strip_edges();
if (e != String()) {
@@ -260,6 +260,11 @@ void EditorPropertyPath::setup(const Vector<String> &p_extensions, bool p_folder
global = p_global;
}
+void EditorPropertyPath::set_save_mode() {
+
+ save_mode = true;
+}
+
void EditorPropertyPath::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
@@ -296,6 +301,7 @@ EditorPropertyPath::EditorPropertyPath() {
path_edit->connect("pressed", this, "_path_pressed");
folder = false;
global = false;
+ save_mode = false;
}
///////////////////// CLASS NAME /////////////////////////
@@ -1090,6 +1096,8 @@ void EditorPropertyVector2::setup(double p_min, double p_max, double p_step, boo
spin[i]->set_max(p_max);
spin[i]->set_step(p_step);
spin[i]->set_hide_slider(p_no_slider);
+ spin[i]->set_allow_greater(true);
+ spin[i]->set_allow_lesser(true);
}
}
@@ -1171,6 +1179,8 @@ void EditorPropertyRect2::setup(double p_min, double p_max, double p_step, bool
spin[i]->set_max(p_max);
spin[i]->set_step(p_step);
spin[i]->set_hide_slider(p_no_slider);
+ spin[i]->set_allow_greater(true);
+ spin[i]->set_allow_lesser(true);
}
}
@@ -1251,6 +1261,8 @@ void EditorPropertyVector3::setup(double p_min, double p_max, double p_step, boo
spin[i]->set_max(p_max);
spin[i]->set_step(p_step);
spin[i]->set_hide_slider(p_no_slider);
+ spin[i]->set_allow_greater(true);
+ spin[i]->set_allow_lesser(true);
}
}
@@ -1331,6 +1343,8 @@ void EditorPropertyPlane::setup(double p_min, double p_max, double p_step, bool
spin[i]->set_max(p_max);
spin[i]->set_step(p_step);
spin[i]->set_hide_slider(p_no_slider);
+ spin[i]->set_allow_greater(true);
+ spin[i]->set_allow_lesser(true);
}
}
@@ -1413,6 +1427,8 @@ void EditorPropertyQuat::setup(double p_min, double p_max, double p_step, bool p
spin[i]->set_max(p_max);
spin[i]->set_step(p_step);
spin[i]->set_hide_slider(p_no_slider);
+ spin[i]->set_allow_greater(true);
+ spin[i]->set_allow_lesser(true);
}
}
@@ -1500,6 +1516,8 @@ void EditorPropertyAABB::setup(double p_min, double p_max, double p_step, bool p
spin[i]->set_max(p_max);
spin[i]->set_step(p_step);
spin[i]->set_hide_slider(p_no_slider);
+ spin[i]->set_allow_greater(true);
+ spin[i]->set_allow_lesser(true);
}
}
@@ -1574,6 +1592,8 @@ void EditorPropertyTransform2D::setup(double p_min, double p_max, double p_step,
spin[i]->set_max(p_max);
spin[i]->set_step(p_step);
spin[i]->set_hide_slider(p_no_slider);
+ spin[i]->set_allow_greater(true);
+ spin[i]->set_allow_lesser(true);
}
}
@@ -1653,6 +1673,8 @@ void EditorPropertyBasis::setup(double p_min, double p_max, double p_step, bool
spin[i]->set_max(p_max);
spin[i]->set_step(p_step);
spin[i]->set_hide_slider(p_no_slider);
+ spin[i]->set_allow_greater(true);
+ spin[i]->set_allow_lesser(true);
}
}
@@ -1738,6 +1760,8 @@ void EditorPropertyTransform::setup(double p_min, double p_max, double p_step, b
spin[i]->set_max(p_max);
spin[i]->set_step(p_step);
spin[i]->set_hide_slider(p_no_slider);
+ spin[i]->set_allow_greater(true);
+ spin[i]->set_allow_lesser(true);
}
}
@@ -1932,6 +1956,20 @@ EditorPropertyNodePath::EditorPropertyNodePath() {
void EditorPropertyResource::_file_selected(const String &p_path) {
RES res = ResourceLoader::load(p_path);
+
+ List<PropertyInfo> prop_list;
+ get_edited_object()->get_property_list(&prop_list);
+ String type;
+
+ for (List<PropertyInfo>::Element *E = prop_list.front(); E; E = E->next()) {
+ if (E->get().name == get_edited_property() && (E->get().hint & PROPERTY_HINT_RESOURCE_TYPE)) {
+ type = E->get().hint_string;
+ }
+ }
+
+ if (!type.empty() && !res->is_class(type))
+ EditorNode::get_singleton()->show_warning(vformat(TTR("The selected resource (%s) does not match the type expected for this property (%s)."), res->get_class(), type));
+
emit_signal("property_changed", get_edited_property(), res);
update_property();
}
diff --git a/editor/editor_properties.h b/editor/editor_properties.h
index b82ef977ef..05716408f3 100644
--- a/editor/editor_properties.h
+++ b/editor/editor_properties.h
@@ -106,6 +106,7 @@ class EditorPropertyPath : public EditorProperty {
Vector<String> extensions;
bool folder;
bool global;
+ bool save_mode;
EditorFileDialog *dialog;
LineEdit *path;
Button *path_edit;
@@ -120,6 +121,7 @@ protected:
public:
void setup(const Vector<String> &p_extensions, bool p_folder, bool p_global);
+ void set_save_mode();
virtual void update_property();
EditorPropertyPath();
};
diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp
index 310c3b3a52..71e9aced7e 100644
--- a/editor/editor_resource_preview.cpp
+++ b/editor/editor_resource_preview.cpp
@@ -326,7 +326,7 @@ void EditorResourcePreview::queue_edited_resource_preview(const Ref<Resource> &p
if (cache.has(path_id) && cache[path_id].last_hash == p_res->hash_edited_version()) {
cache[path_id].order = order++;
- p_receiver->call_deferred(p_receiver_func, path_id, cache[path_id].preview, cache[path_id].small_preview, p_userdata);
+ p_receiver->call(p_receiver_func, path_id, cache[path_id].preview, cache[path_id].small_preview, p_userdata);
preview_mutex->unlock();
return;
}
@@ -351,7 +351,7 @@ void EditorResourcePreview::queue_resource_preview(const String &p_path, Object
preview_mutex->lock();
if (cache.has(p_path)) {
cache[p_path].order = order++;
- p_receiver->call_deferred(p_receiver_func, p_path, cache[p_path].preview, cache[p_path].small_preview, p_userdata);
+ p_receiver->call(p_receiver_func, p_path, cache[p_path].preview, cache[p_path].small_preview, p_userdata);
preview_mutex->unlock();
return;
}
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp
index fdfa094ba2..4a373aafd9 100644
--- a/editor/editor_settings.cpp
+++ b/editor/editor_settings.cpp
@@ -377,6 +377,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
hints["text_editor/indent/size"] = PropertyInfo(Variant::INT, "text_editor/indent/size", PROPERTY_HINT_RANGE, "1, 64, 1"); // size of 0 crashes.
_initial_set("text_editor/indent/auto_indent", true);
_initial_set("text_editor/indent/convert_indent_on_save", false);
+ _initial_set("text_editor/indent/draw_indent_guides", true);
_initial_set("text_editor/indent/draw_tabs", true);
_initial_set("text_editor/line_numbers/show_line_numbers", true);
@@ -592,8 +593,8 @@ void EditorSettings::_load_default_text_editor_theme() {
_initial_set("text_editor/highlighting/engine_type_color", Color::html("83d3ff"));
_initial_set("text_editor/highlighting/comment_color", Color::html("676767"));
_initial_set("text_editor/highlighting/string_color", Color::html("ef6ebe"));
- _initial_set("text_editor/highlighting/background_color", dark_theme ? Color::html("3b000000") : Color::html("#323b4f"));
- _initial_set("text_editor/highlighting/completion_background_color", Color::html("2C2A32"));
+ _initial_set("text_editor/highlighting/background_color", dark_theme ? Color::html("3b000000") : Color::html("323b4f"));
+ _initial_set("text_editor/highlighting/completion_background_color", Color::html("2c2a32"));
_initial_set("text_editor/highlighting/completion_selected_color", Color::html("434244"));
_initial_set("text_editor/highlighting/completion_existing_color", Color::html("21dfdfdf"));
_initial_set("text_editor/highlighting/completion_scroll_color", Color::html("ffffff"));
@@ -603,13 +604,14 @@ void EditorSettings::_load_default_text_editor_theme() {
_initial_set("text_editor/highlighting/safe_line_number_color", Color::html("99aac8aa"));
_initial_set("text_editor/highlighting/caret_color", Color::html("aaaaaa"));
_initial_set("text_editor/highlighting/caret_background_color", Color::html("000000"));
+ _initial_set("text_editor/highlighting/indent_guide_color", Color::html("50808080"));
_initial_set("text_editor/highlighting/text_selected_color", Color::html("000000"));
_initial_set("text_editor/highlighting/selection_color", Color::html("6ca9c2"));
_initial_set("text_editor/highlighting/brace_mismatch_color", Color(1, 0.2, 0.2));
_initial_set("text_editor/highlighting/current_line_color", Color(0.3, 0.5, 0.8, 0.15));
_initial_set("text_editor/highlighting/line_length_guideline_color", Color(0.3, 0.5, 0.8, 0.1));
_initial_set("text_editor/highlighting/word_highlighted_color", Color(0.8, 0.9, 0.9, 0.15));
- _initial_set("text_editor/highlighting/number_color", Color::html("EB9532"));
+ _initial_set("text_editor/highlighting/number_color", Color::html("eb9532"));
_initial_set("text_editor/highlighting/function_color", Color::html("66a2ce"));
_initial_set("text_editor/highlighting/member_variable_color", Color::html("e64e59"));
_initial_set("text_editor/highlighting/mark_color", Color(1.0, 0.4, 0.4, 0.4));
diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp
index 8ea56b8578..1b7322fd13 100644
--- a/editor/editor_spin_slider.cpp
+++ b/editor/editor_spin_slider.cpp
@@ -63,6 +63,7 @@ void EditorSpinSlider::_gui_input(const Ref<InputEvent> &p_event) {
grabbing_spinner_attempt = true;
grabbing_spinner_dist_cache = 0;
+ pre_grab_value = get_value();
grabbing_spinner = false;
grabbing_spinner_mouse_pos = Input::get_singleton()->get_mouse_position();
}
@@ -107,10 +108,10 @@ void EditorSpinSlider::_gui_input(const Ref<InputEvent> &p_event) {
if (ABS(grabbing_spinner_dist_cache) > 6) {
set_value(get_value() + SGN(grabbing_spinner_dist_cache));
grabbing_spinner_dist_cache = 0;
+ pre_grab_value = get_value();
}
} else {
- set_value(get_value() + get_step() * grabbing_spinner_dist_cache * 10);
- grabbing_spinner_dist_cache = 0;
+ set_value(pre_grab_value + get_step() * grabbing_spinner_dist_cache * 10);
}
}
} else if (updown_offset != -1) {
@@ -434,6 +435,7 @@ EditorSpinSlider::EditorSpinSlider() {
grabbing_spinner_attempt = false;
grabbing_spinner = false;
grabbing_spinner_dist_cache = 0;
+ pre_grab_value = 0;
set_focus_mode(FOCUS_ALL);
updown_offset = -1;
hover_updown = false;
diff --git a/editor/editor_spin_slider.h b/editor/editor_spin_slider.h
index e48eb171b8..9d43bd2884 100644
--- a/editor/editor_spin_slider.h
+++ b/editor/editor_spin_slider.h
@@ -59,6 +59,7 @@ class EditorSpinSlider : public Range {
bool read_only;
float grabbing_spinner_dist_cache;
Vector2 grabbing_spinner_mouse_pos;
+ double pre_grab_value;
LineEdit *value_input;
bool value_input_just_closed;
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 36053d7534..3dfc49583c 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -1080,6 +1080,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
const Color safe_line_number_color = dim_color * Color(1, 1.2, 1, 1.5);
const Color caret_color = mono_color;
const Color caret_background_color = mono_color.inverted();
+ const Color indent_guide_color = alpha2;
const Color text_selected_color = dark_color_3;
const Color selection_color = alpha2;
const Color brace_mismatch_color = error_color;
@@ -1115,6 +1116,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
setting->set_initial_value("text_editor/highlighting/safe_line_number_color", safe_line_number_color, true);
setting->set_initial_value("text_editor/highlighting/caret_color", caret_color, true);
setting->set_initial_value("text_editor/highlighting/caret_background_color", caret_background_color, true);
+ setting->set_initial_value("text_editor/highlighting/indent_guide_color", indent_guide_color, true);
setting->set_initial_value("text_editor/highlighting/text_selected_color", text_selected_color, true);
setting->set_initial_value("text_editor/highlighting/selection_color", selection_color, true);
setting->set_initial_value("text_editor/highlighting/brace_mismatch_color", brace_mismatch_color, true);
diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp
index 828e608fa4..b2368fff6b 100644
--- a/editor/filesystem_dock.cpp
+++ b/editor/filesystem_dock.cpp
@@ -951,7 +951,7 @@ void FileSystemDock::_find_remaps(EditorFileSystemDirectory *efsd, const Map<Str
}
void FileSystemDock::_try_move_item(const FileOrFolder &p_item, const String &p_new_path,
- Map<String, String> &p_file_renames, Map<String, String> &p_folder_renames) const {
+ Map<String, String> &p_file_renames, Map<String, String> &p_folder_renames) {
//Ensure folder paths end with "/"
String old_path = (p_item.is_file || p_item.path.ends_with("/")) ? p_item.path : (p_item.path + "/");
String new_path = (p_item.is_file || p_new_path.ends_with("/")) ? p_new_path : (p_new_path + "/");
@@ -981,6 +981,7 @@ void FileSystemDock::_try_move_item(const FileOrFolder &p_item, const String &p_
print_verbose("Moving " + old_path + " -> " + new_path);
Error err = da->rename(old_path, new_path);
if (err == OK) {
+
//Move/Rename any corresponding import settings too
if (p_item.is_file && FileAccess::exists(old_path + ".import")) {
err = da->rename(old_path + ".import", new_path + ".import");
@@ -1007,9 +1008,11 @@ void FileSystemDock::_try_move_item(const FileOrFolder &p_item, const String &p_
for (int i = 0; i < file_changed_paths.size(); ++i) {
p_file_renames[file_changed_paths[i]] = file_changed_paths[i].replace_first(old_path, new_path);
print_verbose(" Remap: " + file_changed_paths[i] + " -> " + p_file_renames[file_changed_paths[i]]);
+ emit_signal("files_moved", file_changed_paths[i], p_file_renames[file_changed_paths[i]]);
}
for (int i = 0; i < folder_changed_paths.size(); ++i) {
p_folder_renames[folder_changed_paths[i]] = folder_changed_paths[i].replace_first(old_path, new_path);
+ emit_signal("folder_moved", folder_changed_paths[i], p_folder_renames[folder_changed_paths[i]].substr(0, p_folder_renames[folder_changed_paths[i]].length() - 1));
}
} else {
EditorNode::get_singleton()->add_io_error(TTR("Error moving:") + "\n" + old_path + "\n");
@@ -1205,6 +1208,14 @@ void FileSystemDock::_make_dir_confirm() {
}
}
+void FileSystemDock::_file_deleted(String p_file) {
+ emit_signal("file_deleted", p_file);
+}
+
+void FileSystemDock::_folder_deleted(String p_folder) {
+ emit_signal("folder_deleted", p_folder);
+}
+
void FileSystemDock::_rename_operation_confirm() {
String new_name = rename_dialog_text->get_text().strip_edges();
@@ -2273,6 +2284,9 @@ void FileSystemDock::_bind_methods() {
ClassDB::bind_method(D_METHOD("_file_list_rmb_select"), &FileSystemDock::_file_list_rmb_select);
ClassDB::bind_method(D_METHOD("_file_list_rmb_pressed"), &FileSystemDock::_file_list_rmb_pressed);
+ ClassDB::bind_method(D_METHOD("_file_deleted"), &FileSystemDock::_file_deleted);
+ ClassDB::bind_method(D_METHOD("_folder_deleted"), &FileSystemDock::_folder_deleted);
+
ClassDB::bind_method(D_METHOD("_file_list_thumbnail_done"), &FileSystemDock::_file_list_thumbnail_done);
ClassDB::bind_method(D_METHOD("_tree_thumbnail_done"), &FileSystemDock::_tree_thumbnail_done);
ClassDB::bind_method(D_METHOD("_file_list_activate_file"), &FileSystemDock::_file_list_activate_file);
@@ -2303,6 +2317,11 @@ void FileSystemDock::_bind_methods() {
ADD_SIGNAL(MethodInfo("instance", PropertyInfo(Variant::POOL_STRING_ARRAY, "files")));
ADD_SIGNAL(MethodInfo("open"));
+
+ ADD_SIGNAL(MethodInfo("file_removed", PropertyInfo(Variant::STRING, "file")));
+ ADD_SIGNAL(MethodInfo("folder_removed", PropertyInfo(Variant::STRING, "folder")));
+ ADD_SIGNAL(MethodInfo("files_moved", PropertyInfo(Variant::STRING, "old_file"), PropertyInfo(Variant::STRING, "new_file")));
+ ADD_SIGNAL(MethodInfo("folder_moved", PropertyInfo(Variant::STRING, "old_folder"), PropertyInfo(Variant::STRING, "new_file")));
}
FileSystemDock::FileSystemDock(EditorNode *p_editor) {
@@ -2464,6 +2483,8 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) {
add_child(owners_editor);
remove_dialog = memnew(DependencyRemoveDialog);
+ remove_dialog->connect("file_removed", this, "_file_deleted");
+ remove_dialog->connect("folder_removed", this, "_folder_deleted");
add_child(remove_dialog);
move_dialog = memnew(EditorDirDialog);
diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h
index df6fa5f9d2..7692566c0b 100644
--- a/editor/filesystem_dock.h
+++ b/editor/filesystem_dock.h
@@ -202,13 +202,18 @@ private:
void _get_all_items_in_dir(EditorFileSystemDirectory *efsd, Vector<String> &files, Vector<String> &folders) const;
void _find_remaps(EditorFileSystemDirectory *efsd, const Map<String, String> &renames, Vector<String> &to_remaps) const;
- void _try_move_item(const FileOrFolder &p_item, const String &p_new_path, Map<String, String> &p_file_renames, Map<String, String> &p_folder_renames) const;
+ void _try_move_item(const FileOrFolder &p_item, const String &p_new_path, Map<String, String> &p_file_renames, Map<String, String> &p_folder_renames);
void _try_duplicate_item(const FileOrFolder &p_item, const String &p_new_path) const;
void _update_dependencies_after_move(const Map<String, String> &p_renames) const;
void _update_resource_paths_after_move(const Map<String, String> &p_renames) const;
void _update_favorites_list_after_move(const Map<String, String> &p_files_renames, const Map<String, String> &p_folders_renames) const;
void _update_project_settings_after_move(const Map<String, String> &p_folders_renames) const;
+ void _file_deleted(String p_file);
+ void _folder_deleted(String p_folder);
+ void _files_moved(String p_old_file, String p_new_file);
+ void _folder_moved(String p_old_folder, String p_new_folder);
+
void _resource_created() const;
void _make_dir_confirm();
void _rename_operation_confirm();
diff --git a/editor/find_in_files.cpp b/editor/find_in_files.cpp
index 705bb1d9c5..6ebe8cfe2c 100644
--- a/editor/find_in_files.cpp
+++ b/editor/find_in_files.cpp
@@ -44,8 +44,6 @@
#include "scene/gui/progress_bar.h"
#include "scene/gui/tree.h"
-#define ROOT_PREFIX "res://"
-
const char *FindInFiles::SIGNAL_RESULT_FOUND = "result_found";
const char *FindInFiles::SIGNAL_FINISHED = "finished";
@@ -89,7 +87,6 @@ static bool find_next(const String &line, String pattern, int from, bool match_c
//--------------------------------------------------------------------------------
FindInFiles::FindInFiles() {
- _root_prefix = ROOT_PREFIX;
_searching = false;
_whole_words = true;
_match_case = true;
@@ -182,7 +179,7 @@ void FindInFiles::_iterate() {
_current_dir = _current_dir.plus_file(folder_name);
PoolStringArray sub_dirs;
- _scan_dir(_root_prefix + _current_dir, sub_dirs);
+ _scan_dir("res://" + _current_dir, sub_dirs);
_folders_stack.push_back(sub_dirs);
@@ -348,7 +345,7 @@ FindInFilesDialog::FindInFilesDialog() {
HBoxContainer *hbc = memnew(HBoxContainer);
Label *prefix_label = memnew(Label);
- prefix_label->set_text(ROOT_PREFIX);
+ prefix_label->set_text("res://");
hbc->add_child(prefix_label);
_folder_line_edit = memnew(LineEdit);
@@ -375,10 +372,12 @@ FindInFilesDialog::FindInFilesDialog() {
{
HBoxContainer *hbc = memnew(HBoxContainer);
+ // TODO: Unhardcode this.
Vector<String> exts;
exts.push_back("gd");
if (Engine::get_singleton()->has_singleton("GodotSharp"))
exts.push_back("cs");
+ exts.push_back("shader");
for (int i = 0; i < exts.size(); ++i) {
CheckBox *cb = memnew(CheckBox);
diff --git a/editor/find_in_files.h b/editor/find_in_files.h
index 7f37123430..9705c4796c 100644
--- a/editor/find_in_files.h
+++ b/editor/find_in_files.h
@@ -73,7 +73,6 @@ private:
// Config
String _pattern;
Set<String> _extension_filter;
- String _root_prefix;
String _root_dir;
bool _whole_words;
bool _match_case;
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp
index 8e69090da3..93c462f747 100644
--- a/editor/import/editor_import_collada.cpp
+++ b/editor/import/editor_import_collada.cpp
@@ -771,7 +771,7 @@ Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_me
int binormal_pos = (binormal_src->stride ? binormal_src->stride : 3) * p.indices[src + binormal_ofs];
ERR_FAIL_INDEX_V(binormal_pos, binormal_src->array.size(), ERR_INVALID_DATA);
- Vector3 binormal = Vector3(-binormal_src->array[binormal_pos + 0], -binormal_src->array[binormal_pos + 1], -binormal_src->array[binormal_pos + 2]); // Due to Godots face order it seems we need to flip our binormal!
+ Vector3 binormal = Vector3(binormal_src->array[binormal_pos + 0], binormal_src->array[binormal_pos + 1], binormal_src->array[binormal_pos + 2]);
int tangent_pos = (tangent_src->stride ? tangent_src->stride : 3) * p.indices[src + tangent_ofs];
ERR_FAIL_INDEX_V(tangent_pos, tangent_src->array.size(), ERR_INVALID_DATA);
diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp
index 00ca86a43b..b5d646d5d4 100644
--- a/editor/import/editor_scene_importer_gltf.cpp
+++ b/editor/import/editor_scene_importer_gltf.cpp
@@ -899,16 +899,7 @@ Error EditorSceneImporterGLTF::_parse_meshes(GLTFState &state) {
array[Mesh::ARRAY_NORMAL] = _decode_accessor_as_vec3(state, a["NORMAL"], true);
}
if (a.has("TANGENT")) {
- PoolVector<float> tans = _decode_accessor_as_floats(state, a["TANGENT"], true);
- { // we need our binormals inversed, so flip our w component.
- int ts = tans.size();
- PoolVector<float>::Write w = tans.write();
-
- for (int j = 3; j < ts; j += 4) {
- w[j] *= -1.0;
- }
- }
- array[Mesh::ARRAY_TANGENT] = tans;
+ array[Mesh::ARRAY_TANGENT] = _decode_accessor_as_floats(state, a["TANGENT"], true);
}
if (a.has("TEXCOORD_0")) {
array[Mesh::ARRAY_TEX_UV] = _decode_accessor_as_vec2(state, a["TEXCOORD_0"], true);
diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp
index 16423decc4..a85f4456f7 100644
--- a/editor/plugins/abstract_polygon_2d_editor.cpp
+++ b/editor/plugins/abstract_polygon_2d_editor.cpp
@@ -103,6 +103,11 @@ bool AbstractPolygon2DEditor::_is_line() const {
return false;
}
+bool AbstractPolygon2DEditor::_has_uv() const {
+
+ return false;
+}
+
int AbstractPolygon2DEditor::_get_polygon_count() const {
return 1;
@@ -202,12 +207,7 @@ void AbstractPolygon2DEditor::_notification(int p_what) {
button_edit->set_pressed(true);
get_tree()->connect("node_removed", this, "_node_removed");
-
create_resource->connect("confirmed", this, "_create_resource");
-
- } break;
- case NOTIFICATION_PHYSICS_PROCESS: {
-
} break;
}
}
@@ -250,8 +250,12 @@ void AbstractPolygon2DEditor::_wip_close() {
_set_polygon(0, wip);
} else if (wip.size() >= (_is_line() ? 2 : 3)) {
- undo_redo->create_action(TTR("Create Poly"));
+ undo_redo->create_action(TTR("Create Polygon"));
_action_add_polygon(wip);
+ if (_has_uv()) {
+ undo_redo->add_do_method(_get_node(), "set_uv", PoolVector<Vector2>());
+ undo_redo->add_undo_method(_get_node(), "set_uv", _get_node()->get("uv"));
+ }
_commit_action();
} else {
@@ -313,7 +317,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
if (vertices.size() < (_is_line() ? 2 : 3)) {
vertices.push_back(cpoint);
- undo_redo->create_action(TTR("Edit Poly"));
+ undo_redo->create_action(TTR("Edit Polygon"));
selected_point = Vertex(insert.polygon, vertices.size());
_action_set_polygon(insert.polygon, vertices);
_commit_action();
@@ -331,7 +335,6 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
undo_redo->create_action(TTR("Insert Point"));
_action_set_polygon(insert.polygon, vertices);
_commit_action();
-
return true;
}
} else {
@@ -363,7 +366,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
ERR_FAIL_INDEX_V(edited_point.vertex, vertices.size(), false);
vertices.write[edited_point.vertex] = edited_point.pos - _get_offset(edited_point.polygon);
- undo_redo->create_action(TTR("Edit Poly"));
+ undo_redo->create_action(TTR("Edit Polygon"));
_action_set_polygon(edited_point.polygon, pre_move_edit, vertices);
_commit_action();
@@ -531,6 +534,7 @@ bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event)
}
void AbstractPolygon2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
+
if (!_get_node())
return;
@@ -631,9 +635,11 @@ void AbstractPolygon2DEditor::edit(Node *p_polygon) {
_set_node(p_polygon);
- //Enable the pencil tool if the polygon is empty
+ // Enable the pencil tool if the polygon is empty.
if (_is_empty())
_menu_option(MODE_CREATE);
+ else
+ _menu_option(MODE_EDIT);
wip.clear();
wip_active = false;
@@ -664,12 +670,12 @@ void AbstractPolygon2DEditor::remove_point(const Vertex &p_vertex) {
vertices.remove(p_vertex.vertex);
- undo_redo->create_action(TTR("Edit Poly (Remove Point)"));
+ undo_redo->create_action(TTR("Edit Polygon (Remove Point)"));
_action_set_polygon(p_vertex.polygon, vertices);
_commit_action();
} else {
- undo_redo->create_action(TTR("Remove Poly And Point"));
+ undo_redo->create_action(TTR("Remove Polygon And Point"));
_action_remove_polygon(p_vertex.polygon);
_commit_action();
}
@@ -777,19 +783,19 @@ AbstractPolygon2DEditor::AbstractPolygon2DEditor(EditorNode *p_editor, bool p_wi
add_child(button_create);
button_create->connect("pressed", this, "_menu_option", varray(MODE_CREATE));
button_create->set_toggle_mode(true);
- button_create->set_tooltip(TTR("Create a new polygon from scratch"));
+ button_create->set_tooltip(TTR("Create points."));
button_edit = memnew(ToolButton);
add_child(button_edit);
button_edit->connect("pressed", this, "_menu_option", varray(MODE_EDIT));
button_edit->set_toggle_mode(true);
- button_edit->set_tooltip(TTR("Edit existing polygon:\nLMB: Move Point.\nCtrl+LMB: Split Segment.\nRMB: Erase Point."));
+ button_edit->set_tooltip(TTR("Edit points.\nLMB: Move Point\nRMB: Erase Point"));
button_delete = memnew(ToolButton);
add_child(button_delete);
button_delete->connect("pressed", this, "_menu_option", varray(MODE_DELETE));
button_delete->set_toggle_mode(true);
- button_delete->set_tooltip(TTR("Delete points"));
+ button_delete->set_tooltip(TTR("Erase points."));
create_resource = memnew(ConfirmationDialog);
add_child(create_resource);
diff --git a/editor/plugins/abstract_polygon_2d_editor.h b/editor/plugins/abstract_polygon_2d_editor.h
index c03670f254..046e8540e7 100644
--- a/editor/plugins/abstract_polygon_2d_editor.h
+++ b/editor/plugins/abstract_polygon_2d_editor.h
@@ -88,12 +88,10 @@ class AbstractPolygon2DEditor : public HBoxContainer {
protected:
enum {
-
MODE_CREATE,
MODE_EDIT,
MODE_DELETE,
MODE_CONT,
-
};
int mode;
@@ -116,13 +114,12 @@ protected:
PosVertex closest_edge_point(const Vector2 &p_pos) const;
bool _is_empty() const;
- void _commit_action();
-protected:
virtual Node2D *_get_node() const = 0;
virtual void _set_node(Node *p_polygon) = 0;
virtual bool _is_line() const;
+ virtual bool _has_uv() const;
virtual int _get_polygon_count() const;
virtual Vector2 _get_offset(int p_idx) const;
virtual Variant _get_polygon(int p_idx) const;
@@ -132,6 +129,7 @@ protected:
virtual void _action_remove_polygon(int p_idx);
virtual void _action_set_polygon(int p_idx, const Variant &p_polygon);
virtual void _action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon);
+ virtual void _commit_action();
virtual bool _has_resource() const;
virtual void _create_resource();
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index ee2283a035..8d9872236c 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -4606,7 +4606,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
warning_child_of_container = memnew(Label);
warning_child_of_container->hide();
- warning_child_of_container->set_text("Warning: Children of a container get their position and size determined only by their parent");
+ warning_child_of_container->set_text(TTR("Warning: Children of a container get their position and size determined only by their parent"));
add_control_to_info_overlay(warning_child_of_container);
h_scroll = memnew(HScrollBar);
@@ -4626,19 +4626,19 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
zoom_minus = memnew(ToolButton);
zoom_hb->add_child(zoom_minus);
zoom_minus->connect("pressed", this, "_button_zoom_minus");
- zoom_minus->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_minus", TTR("Zoom out"), KEY_MASK_CMD | KEY_MINUS));
+ zoom_minus->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_minus", TTR("Zoom Out"), KEY_MASK_CMD | KEY_MINUS));
zoom_minus->set_focus_mode(FOCUS_NONE);
zoom_reset = memnew(ToolButton);
zoom_hb->add_child(zoom_reset);
zoom_reset->connect("pressed", this, "_button_zoom_reset");
- zoom_reset->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_reset", TTR("Zoom reset"), KEY_MASK_CMD | KEY_0));
+ zoom_reset->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_reset", TTR("Zoom Reset"), KEY_MASK_CMD | KEY_0));
zoom_reset->set_focus_mode(FOCUS_NONE);
zoom_plus = memnew(ToolButton);
zoom_hb->add_child(zoom_plus);
zoom_plus->connect("pressed", this, "_button_zoom_plus");
- zoom_plus->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_plus", TTR("Zoom in"), KEY_MASK_CMD | KEY_EQUAL)); // Usually direct access key for PLUS
+ zoom_plus->set_shortcut(ED_SHORTCUT("canvas_item_editor/zoom_plus", TTR("Zoom In"), KEY_MASK_CMD | KEY_EQUAL)); // Usually direct access key for PLUS
zoom_plus->set_focus_mode(FOCUS_NONE);
updating_scroll = false;
diff --git a/editor/plugins/collision_polygon_editor_plugin.cpp b/editor/plugins/collision_polygon_editor_plugin.cpp
index 805a7d3835..e92a91db7c 100644
--- a/editor/plugins/collision_polygon_editor_plugin.cpp
+++ b/editor/plugins/collision_polygon_editor_plugin.cpp
@@ -95,7 +95,7 @@ void Polygon3DEditor::_menu_option(int p_option) {
void Polygon3DEditor::_wip_close() {
- undo_redo->create_action(TTR("Create Poly3D"));
+ undo_redo->create_action(TTR("Create Polygon3D"));
undo_redo->add_undo_method(node, "set_polygon", node->call("get_polygon"));
undo_redo->add_do_method(node, "set_polygon", wip);
undo_redo->add_do_method(this, "_polygon_draw");
diff --git a/editor/plugins/light_occluder_2d_editor_plugin.cpp b/editor/plugins/light_occluder_2d_editor_plugin.cpp
index 6a16cf0989..646883fbda 100644
--- a/editor/plugins/light_occluder_2d_editor_plugin.cpp
+++ b/editor/plugins/light_occluder_2d_editor_plugin.cpp
@@ -30,425 +30,91 @@
#include "light_occluder_2d_editor_plugin.h"
-#include "canvas_item_editor_plugin.h"
-#include "core/os/file_access.h"
-#include "editor/editor_settings.h"
+Ref<OccluderPolygon2D> LightOccluder2DEditor::_ensure_occluder() const {
-void LightOccluder2DEditor::_notification(int p_what) {
+ Ref<OccluderPolygon2D> occluder = node->get_occluder_polygon();
+ if (!occluder.is_valid()) {
- switch (p_what) {
-
- case NOTIFICATION_READY: {
-
- button_create->set_icon(get_icon("Edit", "EditorIcons"));
- button_edit->set_icon(get_icon("MovePoint", "EditorIcons"));
- button_edit->set_pressed(true);
- get_tree()->connect("node_removed", this, "_node_removed");
- create_poly->connect("confirmed", this, "_create_poly");
-
- } break;
- case NOTIFICATION_PHYSICS_PROCESS: {
-
- } break;
- }
-}
-void LightOccluder2DEditor::_node_removed(Node *p_node) {
-
- if (p_node == node) {
- node = NULL;
- hide();
- canvas_item_editor->update_viewport();
+ occluder = Ref<OccluderPolygon2D>(memnew(OccluderPolygon2D));
+ node->set_occluder_polygon(occluder);
}
+ return occluder;
}
-void LightOccluder2DEditor::_menu_option(int p_option) {
+Node2D *LightOccluder2DEditor::_get_node() const {
- switch (p_option) {
-
- case MODE_CREATE: {
-
- mode = MODE_CREATE;
- button_create->set_pressed(true);
- button_edit->set_pressed(false);
- } break;
- case MODE_EDIT: {
-
- mode = MODE_EDIT;
- button_create->set_pressed(false);
- button_edit->set_pressed(true);
- } break;
- }
+ return node;
}
-void LightOccluder2DEditor::_wip_close(bool p_closed) {
-
- undo_redo->create_action(TTR("Create Poly"));
- undo_redo->add_undo_method(node->get_occluder_polygon().ptr(), "set_polygon", node->get_occluder_polygon()->get_polygon());
- undo_redo->add_do_method(node->get_occluder_polygon().ptr(), "set_polygon", wip);
- undo_redo->add_undo_method(node->get_occluder_polygon().ptr(), "set_closed", node->get_occluder_polygon()->is_closed());
- undo_redo->add_do_method(node->get_occluder_polygon().ptr(), "set_closed", p_closed);
+void LightOccluder2DEditor::_set_node(Node *p_polygon) {
- undo_redo->add_do_method(canvas_item_editor, "update_viewport");
- undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
- undo_redo->commit_action();
- wip.clear();
- wip_active = false;
- mode = MODE_EDIT;
- button_edit->set_pressed(true);
- button_create->set_pressed(false);
- edited_point = -1;
+ node = Object::cast_to<LightOccluder2D>(p_polygon);
}
-bool LightOccluder2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
+bool LightOccluder2DEditor::_is_line() const {
- if (!node)
+ Ref<OccluderPolygon2D> occluder = node->get_occluder_polygon();
+ if (occluder.is_valid())
+ return !occluder->is_closed();
+ else
return false;
-
- if (node->get_occluder_polygon().is_null()) {
- Ref<InputEventMouseButton> mb = p_event;
- if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
- create_poly->set_text(TTR("No OccluderPolygon2D resource on this node.\nCreate and assign one?"));
- create_poly->popup_centered_minsize();
- }
- return (mb.is_valid() && mb->get_button_index() == 1);
- }
-
- Ref<InputEventMouseButton> mb = p_event;
-
- if (mb.is_valid()) {
-
- Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
-
- Vector2 gpoint = mb->get_position();
- Vector2 cpoint = node->get_global_transform().affine_inverse().xform(canvas_item_editor->snap_point(canvas_item_editor->get_canvas_transform().affine_inverse().xform(mb->get_position())));
-
- Vector<Vector2> poly = Variant(node->get_occluder_polygon()->get_polygon());
-
- //first check if a point is to be added (segment split)
- real_t grab_threshold = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8);
-
- switch (mode) {
-
- case MODE_CREATE: {
-
- if (mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
-
- if (!wip_active) {
-
- wip.clear();
- wip.push_back(cpoint);
- wip_active = true;
- edited_point_pos = cpoint;
- canvas_item_editor->update_viewport();
- edited_point = 1;
- return true;
- } else {
-
- if (wip.size() > 1 && xform.xform(wip[0]).distance_to(gpoint) < grab_threshold) {
- //wip closed
- _wip_close(true);
-
- return true;
- } else if (wip.size() > 1 && xform.xform(wip[wip.size() - 1]).distance_to(gpoint) < grab_threshold) {
- //wip closed
- _wip_close(false);
- return true;
-
- } else {
-
- wip.push_back(cpoint);
- edited_point = wip.size();
- canvas_item_editor->update_viewport();
- return true;
-
- //add wip point
- }
- }
- } else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && wip_active) {
- _wip_close(true);
- }
-
- } break;
-
- case MODE_EDIT: {
-
- if (mb->get_button_index() == BUTTON_LEFT) {
- if (mb->is_pressed()) {
-
- if (mb->get_control()) {
-
- if (poly.size() < 3) {
-
- undo_redo->create_action(TTR("Edit Poly"));
- undo_redo->add_undo_method(node->get_occluder_polygon().ptr(), "set_polygon", poly);
- poly.push_back(cpoint);
- undo_redo->add_do_method(node->get_occluder_polygon().ptr(), "set_polygon", poly);
- undo_redo->add_do_method(canvas_item_editor, "update_viewport");
- undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
- undo_redo->commit_action();
- return true;
- }
-
- //search edges
- int closest_idx = -1;
- Vector2 closest_pos;
- real_t closest_dist = 1e10;
- for (int i = 0; i < poly.size(); i++) {
-
- Vector2 points[2] = { xform.xform(poly[i]),
- xform.xform(poly[(i + 1) % poly.size()]) };
-
- Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint, points);
- if (cp.distance_squared_to(points[0]) < CMP_EPSILON2 || cp.distance_squared_to(points[1]) < CMP_EPSILON2)
- continue; //not valid to reuse point
-
- real_t d = cp.distance_to(gpoint);
- if (d < closest_dist && d < grab_threshold) {
- closest_dist = d;
- closest_pos = cp;
- closest_idx = i;
- }
- }
-
- if (closest_idx >= 0) {
-
- pre_move_edit = poly;
- poly.insert(closest_idx + 1, xform.affine_inverse().xform(closest_pos));
- edited_point = closest_idx + 1;
- edited_point_pos = xform.affine_inverse().xform(closest_pos);
- node->get_occluder_polygon()->set_polygon(Variant(poly));
- canvas_item_editor->update_viewport();
- return true;
- }
- } else {
-
- //look for points to move
-
- int closest_idx = -1;
- Vector2 closest_pos;
- real_t closest_dist = 1e10;
- for (int i = 0; i < poly.size(); i++) {
-
- Vector2 cp = xform.xform(poly[i]);
-
- real_t d = cp.distance_to(gpoint);
- if (d < closest_dist && d < grab_threshold) {
- closest_dist = d;
- closest_pos = cp;
- closest_idx = i;
- }
- }
-
- if (closest_idx >= 0) {
-
- pre_move_edit = poly;
- edited_point = closest_idx;
- edited_point_pos = xform.affine_inverse().xform(closest_pos);
- canvas_item_editor->update_viewport();
- return true;
- }
- }
- } else {
-
- if (edited_point != -1) {
-
- //apply
-
- ERR_FAIL_INDEX_V(edited_point, poly.size(), false);
- poly.write[edited_point] = edited_point_pos;
- undo_redo->create_action(TTR("Edit Poly"));
- undo_redo->add_do_method(node->get_occluder_polygon().ptr(), "set_polygon", poly);
- undo_redo->add_undo_method(node->get_occluder_polygon().ptr(), "set_polygon", pre_move_edit);
- undo_redo->add_do_method(canvas_item_editor, "update_viewport");
- undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
- undo_redo->commit_action();
-
- edited_point = -1;
- return true;
- }
- }
- } else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && edited_point == -1) {
-
- int closest_idx = -1;
- Vector2 closest_pos;
- real_t closest_dist = 1e10;
- for (int i = 0; i < poly.size(); i++) {
-
- Vector2 cp = xform.xform(poly[i]);
-
- real_t d = cp.distance_to(gpoint);
- if (d < closest_dist && d < grab_threshold) {
- closest_dist = d;
- closest_pos = cp;
- closest_idx = i;
- }
- }
-
- if (closest_idx >= 0) {
-
- undo_redo->create_action(TTR("Edit Poly (Remove Point)"));
- undo_redo->add_undo_method(node->get_occluder_polygon().ptr(), "set_polygon", poly);
- poly.remove(closest_idx);
- undo_redo->add_do_method(node->get_occluder_polygon().ptr(), "set_polygon", poly);
- undo_redo->add_do_method(canvas_item_editor, "update_viewport");
- undo_redo->add_undo_method(canvas_item_editor, "update_viewport");
- undo_redo->commit_action();
- return true;
- }
- }
-
- } break;
- }
- }
-
- Ref<InputEventMouseMotion> mm = p_event;
-
- if (mm.is_valid()) {
-
- if (edited_point != -1 && (wip_active || mm->get_button_mask() & BUTTON_MASK_LEFT)) {
-
- Vector2 gpoint = mm->get_position();
- Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
- cpoint = canvas_item_editor->snap_point(cpoint);
- edited_point_pos = node->get_global_transform().affine_inverse().xform(cpoint);
-
- canvas_item_editor->update_viewport();
- }
- }
-
- return false;
}
-void LightOccluder2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
-
- if (!node || !node->get_occluder_polygon().is_valid())
- return;
-
- Vector<Vector2> poly;
+int LightOccluder2DEditor::_get_polygon_count() const {
- if (wip_active)
- poly = wip;
+ Ref<OccluderPolygon2D> occluder = node->get_occluder_polygon();
+ if (occluder.is_valid())
+ return occluder->get_polygon().size();
else
- poly = Variant(node->get_occluder_polygon()->get_polygon());
-
- Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
- Ref<Texture> handle = get_icon("EditorHandle", "EditorIcons");
-
- for (int i = 0; i < poly.size(); i++) {
-
- Vector2 p, p2;
- p = i == edited_point ? edited_point_pos : poly[i];
- if ((wip_active && i == poly.size() - 1) || (((i + 1) % poly.size()) == edited_point))
- p2 = edited_point_pos;
- else
- p2 = poly[(i + 1) % poly.size()];
+ return 0;
+}
- Vector2 point = xform.xform(p);
- Vector2 next_point = xform.xform(p2);
+Variant LightOccluder2DEditor::_get_polygon(int p_idx) const {
- Color col = Color(1, 0.3, 0.1, 0.8);
+ Ref<OccluderPolygon2D> occluder = node->get_occluder_polygon();
+ if (occluder.is_valid())
+ return occluder->get_polygon();
+ else
+ return Variant(Vector<Vector2>());
+}
- if (i == poly.size() - 1 && (!node->get_occluder_polygon()->is_closed() || wip_active)) {
+void LightOccluder2DEditor::_set_polygon(int p_idx, const Variant &p_polygon) const {
- } else {
- p_overlay->draw_line(point, next_point, col, 2);
- }
- p_overlay->draw_texture(handle, point - handle->get_size() * 0.5);
- }
+ Ref<OccluderPolygon2D> occluder = _ensure_occluder();
+ occluder->set_polygon(p_polygon);
}
-void LightOccluder2DEditor::edit(Node *p_collision_polygon) {
+void LightOccluder2DEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) {
- if (!canvas_item_editor) {
- canvas_item_editor = CanvasItemEditor::get_singleton();
- }
+ Ref<OccluderPolygon2D> occluder = _ensure_occluder();
+ undo_redo->add_do_method(occluder.ptr(), "set_polygon", p_polygon);
+ undo_redo->add_undo_method(occluder.ptr(), "set_polygon", p_previous);
+}
- if (p_collision_polygon) {
+bool LightOccluder2DEditor::_has_resource() const {
- node = Object::cast_to<LightOccluder2D>(p_collision_polygon);
- wip.clear();
- wip_active = false;
- edited_point = -1;
- canvas_item_editor->update_viewport();
- } else {
- node = NULL;
- }
+ return node && node->get_occluder_polygon().is_valid();
}
-void LightOccluder2DEditor::_create_poly() {
+void LightOccluder2DEditor::_create_resource() {
if (!node)
return;
+
undo_redo->create_action(TTR("Create Occluder Polygon"));
undo_redo->add_do_method(node, "set_occluder_polygon", Ref<OccluderPolygon2D>(memnew(OccluderPolygon2D)));
undo_redo->add_undo_method(node, "set_occluder_polygon", Variant(REF()));
undo_redo->commit_action();
-}
-
-void LightOccluder2DEditor::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_menu_option"), &LightOccluder2DEditor::_menu_option);
- ClassDB::bind_method(D_METHOD("_node_removed"), &LightOccluder2DEditor::_node_removed);
- ClassDB::bind_method(D_METHOD("_create_poly"), &LightOccluder2DEditor::_create_poly);
+ _menu_option(MODE_CREATE);
}
-LightOccluder2DEditor::LightOccluder2DEditor(EditorNode *p_editor) {
+LightOccluder2DEditor::LightOccluder2DEditor(EditorNode *p_editor) :
+ AbstractPolygon2DEditor(p_editor) {
node = NULL;
- canvas_item_editor = NULL;
- editor = p_editor;
- undo_redo = editor->get_undo_redo();
-
- add_child(memnew(VSeparator));
- button_create = memnew(ToolButton);
- add_child(button_create);
- button_create->connect("pressed", this, "_menu_option", varray(MODE_CREATE));
- button_create->set_toggle_mode(true);
- button_create->set_tooltip(TTR("Create a new polygon from scratch."));
-
- button_edit = memnew(ToolButton);
- add_child(button_edit);
- button_edit->connect("pressed", this, "_menu_option", varray(MODE_EDIT));
- button_edit->set_toggle_mode(true);
- button_edit->set_tooltip(TTR("Edit existing polygon:") + "\n" + TTR("LMB: Move Point.") + "\n" + TTR("Ctrl+LMB: Split Segment.") + "\n" + TTR("RMB: Erase Point."));
-
- create_poly = memnew(ConfirmationDialog);
- add_child(create_poly);
- create_poly->get_ok()->set_text(TTR("Create"));
-
- mode = MODE_EDIT;
- wip_active = false;
-}
-
-void LightOccluder2DEditorPlugin::edit(Object *p_object) {
-
- light_occluder_editor->edit(Object::cast_to<Node>(p_object));
-}
-
-bool LightOccluder2DEditorPlugin::handles(Object *p_object) const {
-
- return p_object->is_class("LightOccluder2D");
-}
-
-void LightOccluder2DEditorPlugin::make_visible(bool p_visible) {
-
- if (p_visible) {
- light_occluder_editor->show();
- } else {
-
- light_occluder_editor->hide();
- light_occluder_editor->edit(NULL);
- }
-}
-
-LightOccluder2DEditorPlugin::LightOccluder2DEditorPlugin(EditorNode *p_node) {
-
- editor = p_node;
- light_occluder_editor = memnew(LightOccluder2DEditor(p_node));
- CanvasItemEditor::get_singleton()->add_control_to_menu_panel(light_occluder_editor);
-
- light_occluder_editor->hide();
}
-LightOccluder2DEditorPlugin::~LightOccluder2DEditorPlugin() {
+LightOccluder2DEditorPlugin::LightOccluder2DEditorPlugin(EditorNode *p_node) :
+ AbstractPolygon2DEditorPlugin(p_node, memnew(LightOccluder2DEditor(p_node)), "LightOccluder2D") {
}
diff --git a/editor/plugins/light_occluder_2d_editor_plugin.h b/editor/plugins/light_occluder_2d_editor_plugin.h
index a1962892ee..6117d50e89 100644
--- a/editor/plugins/light_occluder_2d_editor_plugin.h
+++ b/editor/plugins/light_occluder_2d_editor_plugin.h
@@ -31,83 +31,44 @@
#ifndef LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H
#define LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H
-#include "editor/editor_node.h"
-#include "editor/editor_plugin.h"
+#include "editor/plugins/abstract_polygon_2d_editor.h"
#include "scene/2d/light_occluder_2d.h"
-#include "scene/gui/tool_button.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
-class CanvasItemEditor;
+class LightOccluder2DEditor : public AbstractPolygon2DEditor {
-class LightOccluder2DEditor : public HBoxContainer {
+ GDCLASS(LightOccluder2DEditor, AbstractPolygon2DEditor);
- GDCLASS(LightOccluder2DEditor, HBoxContainer);
-
- UndoRedo *undo_redo;
- enum Mode {
-
- MODE_CREATE,
- MODE_EDIT,
-
- };
-
- Mode mode;
-
- ToolButton *button_create;
- ToolButton *button_edit;
-
- CanvasItemEditor *canvas_item_editor;
- EditorNode *editor;
- Panel *panel;
LightOccluder2D *node;
- MenuButton *options;
- int edited_point;
- Vector2 edited_point_pos;
- Vector<Vector2> pre_move_edit;
- Vector<Vector2> wip;
- bool wip_active;
+ Ref<OccluderPolygon2D> _ensure_occluder() const;
- ConfirmationDialog *create_poly;
+protected:
+ virtual Node2D *_get_node() const;
+ virtual void _set_node(Node *p_polygon);
- void _wip_close(bool p_closed);
- void _menu_option(int p_option);
- void _create_poly();
+ virtual bool _is_line() const;
+ virtual int _get_polygon_count() const;
+ virtual Variant _get_polygon(int p_idx) const;
+ virtual void _set_polygon(int p_idx, const Variant &p_polygon) const;
-protected:
- void _notification(int p_what);
- void _node_removed(Node *p_node);
- static void _bind_methods();
+ virtual void _action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon);
+
+ virtual bool _has_resource() const;
+ virtual void _create_resource();
public:
- Vector2 snap_point(const Vector2 &p_point) const;
- void forward_canvas_draw_over_viewport(Control *p_overlay);
- bool forward_gui_input(const Ref<InputEvent> &p_event);
- void edit(Node *p_collision_polygon);
LightOccluder2DEditor(EditorNode *p_editor);
};
-class LightOccluder2DEditorPlugin : public EditorPlugin {
+class LightOccluder2DEditorPlugin : public AbstractPolygon2DEditorPlugin {
- GDCLASS(LightOccluder2DEditorPlugin, EditorPlugin);
-
- LightOccluder2DEditor *light_occluder_editor;
- EditorNode *editor;
+ GDCLASS(LightOccluder2DEditorPlugin, AbstractPolygon2DEditorPlugin);
public:
- virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return light_occluder_editor->forward_gui_input(p_event); }
- virtual void forward_canvas_draw_over_viewport(Control *p_overlay) { return light_occluder_editor->forward_canvas_draw_over_viewport(p_overlay); }
-
- virtual String get_name() const { return "LightOccluder2D"; }
- bool has_main_screen() const { return false; }
- virtual void edit(Object *p_object);
- virtual bool handles(Object *p_object) const;
- virtual void make_visible(bool p_visible);
-
LightOccluder2DEditorPlugin(EditorNode *p_node);
- ~LightOccluder2DEditorPlugin();
};
#endif // LIGHT_OCCLUDER_2D_EDITOR_PLUGIN_H
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index 45268d8c8d..97448f3f88 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -56,6 +56,12 @@ void Polygon2DEditor::_notification(int p_what) {
switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+
+ uv_edit_draw->add_style_override("panel", get_stylebox("bg", "Tree"));
+ bone_scroll->add_style_override("bg", get_stylebox("bg", "Tree"));
+ } break;
case NOTIFICATION_READY: {
button_uv->set_icon(get_icon("Uv", "EditorIcons"));
@@ -73,66 +79,68 @@ void Polygon2DEditor::_notification(int p_what) {
b_snap_grid->set_icon(get_icon("Grid", "EditorIcons"));
b_snap_enable->set_icon(get_icon("SnapGrid", "EditorIcons"));
uv_icon_zoom->set_texture(get_icon("Zoom", "EditorIcons"));
-
} break;
- case NOTIFICATION_PHYSICS_PROCESS: {
+ case NOTIFICATION_VISIBILITY_CHANGED: {
+ if (!is_visible()) {
+ uv_edit->hide();
+ }
} break;
}
}
void Polygon2DEditor::_sync_bones() {
+ Skeleton2D *skeleton;
if (!node->has_node(node->get_skeleton())) {
error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
error->popup_centered_minsize();
- return;
+ } else {
+ Node *sn = node->get_node(node->get_skeleton());
+ skeleton = Object::cast_to<Skeleton2D>(sn);
}
- Node *sn = node->get_node(node->get_skeleton());
- Skeleton2D *skeleton = Object::cast_to<Skeleton2D>(sn);
+ Array prev_bones = node->call("_get_bones");
+ node->clear_bones();
if (!skeleton) {
error->set_text(TTR("The skeleton property of the Polygon2D does not point to a Skeleton2D node"));
error->popup_centered_minsize();
- return;
- }
-
- Array prev_bones = node->call("_get_bones");
- node->clear_bones();
-
- for (int i = 0; i < skeleton->get_bone_count(); i++) {
- NodePath path = skeleton->get_path_to(skeleton->get_bone(i));
- PoolVector<float> weights;
- int wc = node->get_polygon().size();
-
- for (int j = 0; j < prev_bones.size(); j += 2) {
- NodePath pvp = prev_bones[j];
- PoolVector<float> pv = prev_bones[j + 1];
- if (pvp == path && pv.size() == wc) {
- weights = pv;
+ } else {
+ for (int i = 0; i < skeleton->get_bone_count(); i++) {
+ NodePath path = skeleton->get_path_to(skeleton->get_bone(i));
+ PoolVector<float> weights;
+ int wc = node->get_polygon().size();
+
+ for (int j = 0; j < prev_bones.size(); j += 2) {
+ NodePath pvp = prev_bones[j];
+ PoolVector<float> pv = prev_bones[j + 1];
+ if (pvp == path && pv.size() == wc) {
+ weights = pv;
+ }
}
- }
- if (weights.size() == 0) { //create them
- weights.resize(node->get_polygon().size());
- PoolVector<float>::Write w = weights.write();
- for (int j = 0; j < wc; j++) {
- w[j] = 0.0;
+ if (weights.size() == 0) { //create them
+ weights.resize(node->get_polygon().size());
+ PoolVector<float>::Write w = weights.write();
+ for (int j = 0; j < wc; j++) {
+ w[j] = 0.0;
+ }
}
- }
- node->add_bone(path, weights);
+ node->add_bone(path, weights);
+ }
}
+
Array new_bones = node->call("_get_bones");
- undo_redo->create_action(TTR("Sync bones"));
+ undo_redo->create_action(TTR("Sync Bones"));
undo_redo->add_do_method(node, "_set_bones", new_bones);
undo_redo->add_undo_method(node, "_set_bones", prev_bones);
- undo_redo->add_do_method(uv_edit_draw, "update");
- undo_redo->add_undo_method(uv_edit_draw, "update");
undo_redo->add_do_method(this, "_update_bone_list");
undo_redo->add_undo_method(this, "_update_bone_list");
+ undo_redo->add_do_method(uv_edit_draw, "update");
+ undo_redo->add_undo_method(uv_edit_draw, "update");
undo_redo->commit_action();
}
@@ -162,9 +170,10 @@ void Polygon2DEditor::_update_bone_list() {
cb->set_text(name);
cb->set_button_group(bg);
cb->set_meta("bone_path", np);
+ cb->set_focus_mode(FOCUS_NONE);
bone_scroll_vb->add_child(cb);
- if (np == selected)
+ if (np == selected || bone_scroll_vb->get_child_count() < 2)
cb->set_pressed(true);
cb->connect("pressed", this, "_bone_paint_selected", varray(i));
@@ -180,6 +189,7 @@ void Polygon2DEditor::_bone_paint_selected(int p_index) {
void Polygon2DEditor::_uv_edit_mode_select(int p_mode) {
if (p_mode == 0) { //uv
+
uv_button[UV_MODE_CREATE]->hide();
for (int i = UV_MODE_MOVE; i <= UV_MODE_SCALE; i++) {
uv_button[i]->show();
@@ -194,8 +204,8 @@ void Polygon2DEditor::_uv_edit_mode_select(int p_mode) {
bone_paint_strength->hide();
bone_paint_radius->hide();
bone_paint_radius_label->hide();
-
} else if (p_mode == 1) { //poly
+
for (int i = 0; i <= UV_MODE_SCALE; i++) {
uv_button[i]->show();
}
@@ -209,8 +219,8 @@ void Polygon2DEditor::_uv_edit_mode_select(int p_mode) {
bone_paint_strength->hide();
bone_paint_radius->hide();
bone_paint_radius_label->hide();
-
} else if (p_mode == 2) { //splits
+
for (int i = 0; i <= UV_MODE_SCALE; i++) {
uv_button[i]->hide();
}
@@ -224,8 +234,8 @@ void Polygon2DEditor::_uv_edit_mode_select(int p_mode) {
bone_paint_strength->hide();
bone_paint_radius->hide();
bone_paint_radius_label->hide();
-
} else if (p_mode == 3) { //bones´
+
for (int i = 0; i <= UV_MODE_REMOVE_SPLIT; i++) {
uv_button[i]->hide();
}
@@ -241,9 +251,17 @@ void Polygon2DEditor::_uv_edit_mode_select(int p_mode) {
bone_paint_pos = Vector2(-100000, -100000); //send brush away when switching
}
+ uv_edit->set_size(uv_edit->get_size()); // Necessary readjustment of the popup window.
uv_edit_draw->update();
}
+void Polygon2DEditor::_uv_edit_popup_hide() {
+
+ EditorSettings::get_singleton()->set("interface/dialogs/uv_editor_bounds", uv_edit->get_rect());
+
+ _cancel_editing();
+}
+
void Polygon2DEditor::_menu_option(int p_option) {
switch (p_option) {
@@ -252,7 +270,7 @@ void Polygon2DEditor::_menu_option(int p_option) {
if (node->get_texture().is_null()) {
- error->set_text("No texture in this polygon.\nSet a texture to be able to edit UV.");
+ error->set_text(TTR("No texture in this polygon.\nSet a texture to be able to edit UV."));
error->popup_centered_minsize();
return;
}
@@ -268,7 +286,10 @@ void Polygon2DEditor::_menu_option(int p_option) {
undo_redo->commit_action();
}
- uv_edit->popup_centered_ratio(0.85);
+ if (EditorSettings::get_singleton()->has_setting("interface/dialogs/uv_editor_bounds"))
+ uv_edit->popup(EditorSettings::get_singleton()->get("interface/dialogs/uv_editor_bounds"));
+ else
+ uv_edit->popup_centered_ratio(0.85);
} break;
case UVEDIT_POLYGON_TO_UV: {
@@ -282,7 +303,6 @@ void Polygon2DEditor::_menu_option(int p_option) {
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
undo_redo->commit_action();
-
} break;
case UVEDIT_UV_TO_POLYGON: {
@@ -291,13 +311,12 @@ void Polygon2DEditor::_menu_option(int p_option) {
if (uvs.size() == 0)
break;
- undo_redo->create_action(TTR("Create UV Map"));
+ undo_redo->create_action(TTR("Create Polygon"));
undo_redo->add_do_method(node, "set_polygon", uvs);
undo_redo->add_undo_method(node, "set_polygon", points);
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
undo_redo->commit_action();
-
} break;
case UVEDIT_UV_CLEAR: {
@@ -310,43 +329,81 @@ void Polygon2DEditor::_menu_option(int p_option) {
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
undo_redo->commit_action();
-
} break;
case UVEDIT_GRID_SETTINGS: {
+
grid_settings->popup_centered_minsize();
} break;
default: {
+
AbstractPolygon2DEditor::_menu_option(p_option);
} break;
}
}
+void Polygon2DEditor::_cancel_editing() {
+
+ if (uv_create) {
+ uv_drag = false;
+ uv_create = false;
+ node->set_uv(uv_create_uv_prev);
+ node->set_polygon(uv_create_poly_prev);
+ node->call("_set_bones", uv_create_bones_prev);
+ node->set_splits(splits_prev);
+ } else if (uv_drag) {
+ uv_drag = false;
+ if (uv_edit_mode[0]->is_pressed()) { // Edit UV.
+ node->set_uv(points_prev);
+ } else if (uv_edit_mode[1]->is_pressed()) { // Edit polygon.
+ node->set_polygon(points_prev);
+ }
+ } else if (split_create) {
+ split_create = false;
+ }
+}
+
+void Polygon2DEditor::_commit_action() {
+
+ // Makes that undo/redoing actions made outside of the UV editor still affects its polygon.
+ undo_redo->add_do_method(uv_edit_draw, "update");
+ undo_redo->add_undo_method(uv_edit_draw, "update");
+ undo_redo->add_do_method(CanvasItemEditor::get_singleton(), "update_viewport");
+ undo_redo->add_undo_method(CanvasItemEditor::get_singleton(), "update_viewport");
+ undo_redo->commit_action();
+}
+
void Polygon2DEditor::_set_use_snap(bool p_use) {
use_snap = p_use;
+ EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_enabled", p_use);
}
void Polygon2DEditor::_set_show_grid(bool p_show) {
snap_show_grid = p_show;
+ EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "show_grid", p_show);
uv_edit_draw->update();
}
void Polygon2DEditor::_set_snap_off_x(float p_val) {
snap_offset.x = p_val;
+ EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_offset", snap_offset);
uv_edit_draw->update();
}
void Polygon2DEditor::_set_snap_off_y(float p_val) {
snap_offset.y = p_val;
+ EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_offset", snap_offset);
uv_edit_draw->update();
}
void Polygon2DEditor::_set_snap_step_x(float p_val) {
snap_step.x = p_val;
+ EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step);
uv_edit_draw->update();
}
void Polygon2DEditor::_set_snap_step_y(float p_val) {
snap_step.y = p_val;
+ EditorSettings::get_singleton()->set_project_metadata("polygon_2d_uv_editor", "snap_step", snap_step);
uv_edit_draw->update();
}
@@ -364,6 +421,9 @@ void Polygon2DEditor::_uv_mode(int p_mode) {
void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
+ if (!_get_node())
+ return;
+
Transform2D mtx;
mtx.elements[2] = -uv_draw_ofs;
mtx.scale_basis(Vector2(uv_draw_zoom, uv_draw_zoom));
@@ -376,7 +436,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
if (mb->is_pressed()) {
- uv_drag_from = Vector2(mb->get_position().x, mb->get_position().y);
+ uv_drag_from = snap_point(Vector2(mb->get_position().x, mb->get_position().y));
uv_drag = true;
points_prev = node->get_uv();
@@ -390,8 +450,9 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
if (uv_move_current == UV_MODE_CREATE) {
if (!uv_create) {
+
points_prev.resize(0);
- Vector2 tuv = mtx.affine_inverse().xform(Vector2(mb->get_position().x, mb->get_position().y));
+ Vector2 tuv = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y)));
points_prev.push_back(tuv);
uv_create_to = tuv;
point_drag_index = 0;
@@ -405,23 +466,27 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
node->set_polygon(points_prev);
node->set_uv(points_prev);
+ uv_edit_draw->update();
} else {
- Vector2 tuv = mtx.affine_inverse().xform(Vector2(mb->get_position().x, mb->get_position().y));
- if (points_prev.size() > 3 && tuv.distance_to(points_prev[0]) < 8) {
+ Vector2 tuv = mtx.affine_inverse().xform(snap_point(Vector2(mb->get_position().x, mb->get_position().y)));
+
+ if (points_prev.size() > 2 && tuv.distance_to(points_prev[0]) < 8) {
undo_redo->create_action(TTR("Create Polygon & UV"));
undo_redo->add_do_method(node, "set_uv", node->get_uv());
- undo_redo->add_undo_method(node, "set_uv", points_prev);
+ undo_redo->add_undo_method(node, "set_uv", uv_create_uv_prev);
undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
- undo_redo->add_undo_method(node, "set_polygon", points_prev);
+ undo_redo->add_undo_method(node, "set_polygon", uv_create_poly_prev);
undo_redo->add_do_method(node, "clear_bones");
- undo_redo->add_undo_method(node, "_set_bones", node->call("_get_bones"));
+ undo_redo->add_undo_method(node, "_set_bones", uv_create_bones_prev);
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
undo_redo->commit_action();
uv_drag = false;
uv_create = false;
+
_uv_mode(UV_MODE_EDIT_POINT);
+ _menu_option(MODE_EDIT);
} else {
points_prev.push_back(tuv);
point_drag_index = points_prev.size() - 1;
@@ -430,6 +495,8 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
node->set_polygon(points_prev);
node->set_uv(points_prev);
}
+
+ CanvasItemEditor::get_singleton()->update_viewport();
}
if (uv_move_current == UV_MODE_EDIT_POINT) {
@@ -540,7 +607,6 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
splits_prev.push_back(split_to_index);
undo_redo->create_action(TTR("Add Split"));
-
undo_redo->add_do_method(node, "set_splits", splits_prev);
undo_redo->add_undo_method(node, "set_splits", node->get_splits());
undo_redo->add_do_method(uv_edit_draw, "update");
@@ -575,13 +641,11 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
splits_prev.remove(i);
undo_redo->create_action(TTR("Remove Split"));
-
undo_redo->add_do_method(node, "set_splits", splits_prev);
undo_redo->add_undo_method(node, "set_splits", node->get_splits());
undo_redo->add_do_method(uv_edit_draw, "update");
undo_redo->add_undo_method(uv_edit_draw, "update");
undo_redo->commit_action();
-
break;
}
}
@@ -608,12 +672,12 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
} else if (uv_drag && !uv_create) {
- undo_redo->create_action(TTR("Transform UV Map"));
-
if (uv_edit_mode[0]->is_pressed()) { //edit uv
+ undo_redo->create_action(TTR("Transform UV Map"));
undo_redo->add_do_method(node, "set_uv", node->get_uv());
undo_redo->add_undo_method(node, "set_uv", points_prev);
} else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
+ undo_redo->create_action(TTR("Transform Polygon"));
undo_redo->add_do_method(node, "set_polygon", node->get_polygon());
undo_redo->add_undo_method(node, "set_polygon", points_prev);
}
@@ -624,7 +688,7 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
uv_drag = false;
} else if (bone_painting) {
- undo_redo->create_action(TTR("Paint bone weights"));
+ undo_redo->create_action(TTR("Paint Bone Weights"));
undo_redo->add_do_method(node, "set_bone_weights", bone_painting_bone, node->get_bone_weights(bone_painting_bone));
undo_redo->add_undo_method(node, "set_bone_weights", bone_painting_bone, prev_weights);
undo_redo->add_do_method(uv_edit_draw, "update");
@@ -635,30 +699,12 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
} else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed()) {
- if (uv_create) {
-
- uv_drag = false;
- uv_create = false;
- node->set_uv(uv_create_uv_prev);
- node->set_polygon(uv_create_poly_prev);
- node->call("_set_bones", uv_create_bones_prev);
- node->set_splits(splits_prev);
- uv_edit_draw->update();
- } else if (uv_drag) {
+ _cancel_editing();
- uv_drag = false;
- if (uv_edit_mode[0]->is_pressed()) { //edit uv
- node->set_uv(points_prev);
- } else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
- node->set_polygon(points_prev);
- }
- uv_edit_draw->update();
- } else if (split_create) {
- split_create = false;
- uv_edit_draw->update();
- } else if (bone_painting) {
+ if (bone_painting)
node->set_bone_weights(bone_painting_bone, prev_weights);
- }
+
+ uv_edit_draw->update();
} else if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed()) {
@@ -682,13 +728,15 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
} else if (uv_drag) {
Vector2 uv_drag_to = mm->get_position();
+ uv_drag_to = snap_point(uv_drag_to); // FIXME: Only works correctly with 'UV_MODE_EDIT_POINT', it's imprecise with the rest.
Vector2 drag = mtx.affine_inverse().xform(uv_drag_to) - mtx.affine_inverse().xform(uv_drag_from);
switch (uv_move_current) {
case UV_MODE_CREATE: {
+
if (uv_create) {
- uv_create_to = mtx.affine_inverse().xform(Vector2(mm->get_position().x, mm->get_position().y));
+ uv_create_to = mtx.affine_inverse().xform(snap_point(Vector2(mm->get_position().x, mm->get_position().y)));
}
} break;
case UV_MODE_EDIT_POINT: {
@@ -713,7 +761,6 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
} else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
node->set_polygon(uv_new);
}
-
} break;
case UV_MODE_ROTATE: {
@@ -737,7 +784,6 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
} else if (uv_edit_mode[1]->is_pressed()) { //edit polygon
node->set_polygon(uv_new);
}
-
} break;
case UV_MODE_SCALE: {
@@ -767,11 +813,15 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
node->set_polygon(uv_new);
}
} break;
+ case UV_MODE_PAINT_WEIGHT:
+ case UV_MODE_CLEAR_WEIGHT: {
+
+ bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y);
+ } break;
default: {}
}
if (bone_painting) {
- bone_paint_pos = Vector2(mm->get_position().x, mm->get_position().y);
PoolVector<float> painted_weights = node->get_bone_weights(bone_painting_bone);
{
@@ -796,7 +846,9 @@ void Polygon2DEditor::_uv_input(const Ref<InputEvent> &p_input) {
node->set_bone_weights(bone_painting_bone, painted_weights);
}
+
uv_edit_draw->update();
+ CanvasItemEditor::get_singleton()->update_viewport();
} else if (split_create) {
uv_create_to = mtx.affine_inverse().xform(Vector2(mm->get_position().x, mm->get_position().y));
uv_edit_draw->update();
@@ -833,6 +885,9 @@ void Polygon2DEditor::_uv_scroll_changed(float) {
void Polygon2DEditor::_uv_draw() {
+ if (!uv_edit->is_visible() || !_get_node())
+ return;
+
Ref<Texture> base_tex = node->get_texture();
if (base_tex.is_null())
return;
@@ -848,6 +903,7 @@ void Polygon2DEditor::_uv_draw() {
VS::get_singleton()->canvas_item_add_set_transform(uv_edit_draw->get_canvas_item(), Transform2D());
if (snap_show_grid) {
+ Color grid_color = Color(1.0, 1.0, 1.0, 0.15);
Size2 s = uv_edit_draw->get_size();
int last_cell = 0;
@@ -857,7 +913,7 @@ void Polygon2DEditor::_uv_draw() {
if (i == 0)
last_cell = cell;
if (last_cell != cell)
- uv_edit_draw->draw_line(Point2(i, 0), Point2(i, s.height), Color(0.3, 0.7, 1, 0.3));
+ uv_edit_draw->draw_line(Point2(i, 0), Point2(i, s.height), grid_color);
last_cell = cell;
}
}
@@ -868,7 +924,7 @@ void Polygon2DEditor::_uv_draw() {
if (i == 0)
last_cell = cell;
if (last_cell != cell)
- uv_edit_draw->draw_line(Point2(0, i), Point2(s.width, i), Color(0.3, 0.7, 1, 0.3));
+ uv_edit_draw->draw_line(Point2(0, i), Point2(s.width, i), grid_color);
last_cell = cell;
}
}
@@ -901,19 +957,26 @@ void Polygon2DEditor::_uv_draw() {
Ref<Texture> handle = get_icon("EditorHandle", "EditorIcons");
+ Color poly_line_color = Color(0.9, 0.5, 0.5);
+ Color prev_color = Color(0.5, 0.5, 0.5);
Rect2 rect(Point2(), mtx.basis_xform(base_tex->get_size()));
rect.expand_to(mtx.basis_xform(uv_edit_draw->get_size()));
for (int i = 0; i < uvs.size(); i++) {
int next = (i + 1) % uvs.size();
+
+ if (uv_drag && uv_move_current == UV_MODE_EDIT_POINT && EDITOR_DEF("editors/poly_editor/show_previous_outline", true)) {
+ uv_edit_draw->draw_line(mtx.xform(points_prev[i]), mtx.xform(points_prev[next]), prev_color, 2 * EDSCALE);
+ }
+
Vector2 next_point = uvs[next];
if (uv_create && i == uvs.size() - 1) {
next_point = uv_create_to;
}
- uv_edit_draw->draw_line(mtx.xform(uvs[i]), mtx.xform(next_point), Color(0.9, 0.5, 0.5), 2);
- if (weight_r.ptr()) {
+ uv_edit_draw->draw_line(mtx.xform(uvs[i]), mtx.xform(next_point), poly_line_color, 2 * EDSCALE);
+ if (weight_r.ptr()) {
Vector2 draw_pos = mtx.xform(uvs[i]);
float weight = weight_r[i];
uv_edit_draw->draw_rect(Rect2(draw_pos - Vector2(2, 2) * EDSCALE, Vector2(5, 5) * EDSCALE), Color(weight, weight, weight, 1.0));
@@ -926,7 +989,7 @@ void Polygon2DEditor::_uv_draw() {
if (split_create) {
Vector2 from = uvs[point_drag_index];
Vector2 to = uv_create_to;
- uv_edit_draw->draw_line(mtx.xform(from), mtx.xform(to), Color(0.9, 0.5, 0.5), 2);
+ uv_edit_draw->draw_line(mtx.xform(from), mtx.xform(to), poly_line_color, 2);
}
PoolVector<int> splits = node->get_splits();
@@ -936,7 +999,7 @@ void Polygon2DEditor::_uv_draw() {
int idx_to = splits[i + 1];
if (idx_from < 0 || idx_to >= uvs.size())
continue;
- uv_edit_draw->draw_line(mtx.xform(uvs[idx_from]), mtx.xform(uvs[idx_to]), Color(0.9, 0.5, 0.5), 2);
+ uv_edit_draw->draw_line(mtx.xform(uvs[idx_from]), mtx.xform(uvs[idx_to]), poly_line_color, 2);
}
if (uv_mode == UV_MODE_PAINT_WEIGHT || uv_mode == UV_MODE_CLEAR_WEIGHT) {
@@ -1002,15 +1065,23 @@ void Polygon2DEditor::_uv_draw() {
updating_uv_scroll = true;
uv_hscroll->set_min(rect.position.x);
uv_hscroll->set_max(rect.position.x + rect.size.x);
- uv_hscroll->set_page(uv_edit_draw->get_size().x);
- uv_hscroll->set_value(uv_draw_ofs.x);
- uv_hscroll->set_step(0.001);
+ if (ABS(rect.position.x - (rect.position.x + rect.size.x)) <= uv_edit_draw->get_size().x) {
+ uv_hscroll->hide();
+ } else {
+ uv_hscroll->show();
+ uv_hscroll->set_page(uv_edit_draw->get_size().x);
+ uv_hscroll->set_value(uv_draw_ofs.x);
+ }
uv_vscroll->set_min(rect.position.y);
uv_vscroll->set_max(rect.position.y + rect.size.y);
- uv_vscroll->set_page(uv_edit_draw->get_size().y);
- uv_vscroll->set_value(uv_draw_ofs.y);
- uv_vscroll->set_step(0.001);
+ if (ABS(rect.position.y - (rect.position.y + rect.size.y)) <= uv_edit_draw->get_size().y) {
+ uv_vscroll->hide();
+ } else {
+ uv_vscroll->show();
+ uv_vscroll->set_page(uv_edit_draw->get_size().y);
+ uv_vscroll->set_value(uv_draw_ofs.y);
+ }
updating_uv_scroll = false;
}
@@ -1027,9 +1098,9 @@ void Polygon2DEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_snap_step_x"), &Polygon2DEditor::_set_snap_step_x);
ClassDB::bind_method(D_METHOD("_set_snap_step_y"), &Polygon2DEditor::_set_snap_step_y);
ClassDB::bind_method(D_METHOD("_uv_edit_mode_select"), &Polygon2DEditor::_uv_edit_mode_select);
+ ClassDB::bind_method(D_METHOD("_uv_edit_popup_hide"), &Polygon2DEditor::_uv_edit_popup_hide);
ClassDB::bind_method(D_METHOD("_sync_bones"), &Polygon2DEditor::_sync_bones);
ClassDB::bind_method(D_METHOD("_update_bone_list"), &Polygon2DEditor::_update_bone_list);
-
ClassDB::bind_method(D_METHOD("_bone_paint_selected"), &Polygon2DEditor::_bone_paint_selected);
}
@@ -1046,23 +1117,25 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
AbstractPolygon2DEditor(p_editor) {
node = NULL;
- snap_step = Vector2(10, 10);
- use_snap = false;
- snap_show_grid = false;
+ snap_offset = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_offset", Vector2());
+ snap_step = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_step", Vector2(10, 10));
+ use_snap = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "snap_enabled", false);
+ snap_show_grid = EditorSettings::get_singleton()->get_project_metadata("polygon_2d_uv_editor", "show_grid", false);
button_uv = memnew(ToolButton);
add_child(button_uv);
+ button_uv->set_tooltip(TTR("Open Polygon 2D UV editor."));
button_uv->connect("pressed", this, "_menu_option", varray(MODE_EDIT_UV));
uv_mode = UV_MODE_EDIT_POINT;
uv_edit = memnew(AcceptDialog);
add_child(uv_edit);
uv_edit->set_title(TTR("Polygon 2D UV Editor"));
- uv_edit->set_self_modulate(Color(1, 1, 1, 0.9));
+ uv_edit->set_resizable(true);
+ uv_edit->connect("popup_hide", this, "_uv_edit_popup_hide");
VBoxContainer *uv_main_vb = memnew(VBoxContainer);
uv_edit->add_child(uv_main_vb);
- //uv_edit->set_child_rect(uv_main_vb);
HBoxContainer *uv_mode_hb = memnew(HBoxContainer);
uv_edit_group.instance();
@@ -1109,14 +1182,14 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
}
uv_button[0]->set_tooltip(TTR("Create Polygon"));
- uv_button[1]->set_tooltip(TTR("Move Point") + "\n" + TTR("Ctrl: Rotate") + "\n" + TTR("Shift: Move All") + "\n" + TTR("Shift+Ctrl: Scale"));
+ uv_button[1]->set_tooltip(TTR("Move Points") + "\n" + TTR("Ctrl: Rotate") + "\n" + TTR("Shift: Move All") + "\n" + TTR("Shift+Ctrl: Scale"));
uv_button[2]->set_tooltip(TTR("Move Polygon"));
uv_button[3]->set_tooltip(TTR("Rotate Polygon"));
uv_button[4]->set_tooltip(TTR("Scale Polygon"));
- uv_button[5]->set_tooltip(TTR("Connect two points to make a split"));
- uv_button[6]->set_tooltip(TTR("Select a split to erase it"));
- uv_button[7]->set_tooltip(TTR("Paint weights with specified intensity"));
- uv_button[8]->set_tooltip(TTR("UnPaint weights with specified intensity"));
+ uv_button[5]->set_tooltip(TTR("Connect two points to make a split."));
+ uv_button[6]->set_tooltip(TTR("Select a split to erase it."));
+ uv_button[7]->set_tooltip(TTR("Paint weights with specified intensity."));
+ uv_button[8]->set_tooltip(TTR("Unpaint weights with specified intensity."));
uv_button[0]->hide();
uv_button[5]->hide();
@@ -1134,7 +1207,7 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
bone_paint_strength->set_step(0.01);
bone_paint_strength->set_value(0.5);
- bone_paint_radius_label = memnew(Label(" " + TTR("Radius:") + " "));
+ bone_paint_radius_label = memnew(Label(TTR("Radius:")));
uv_mode_hb->add_child(bone_paint_radius_label);
bone_paint_radius = memnew(SpinBox);
uv_mode_hb->add_child(bone_paint_radius);
@@ -1147,12 +1220,13 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
bone_paint_radius->set_step(1);
bone_paint_radius->set_value(32);
- HBoxContainer *uv_main_hb = memnew(HBoxContainer);
- uv_main_vb->add_child(uv_main_hb);
- uv_edit_draw = memnew(Control);
- uv_main_hb->add_child(uv_edit_draw);
- uv_main_hb->set_v_size_flags(SIZE_EXPAND_FILL);
+ HSplitContainer *uv_main_hsc = memnew(HSplitContainer);
+ uv_main_vb->add_child(uv_main_hsc);
+ uv_main_hsc->set_v_size_flags(SIZE_EXPAND_FILL);
+ uv_edit_draw = memnew(Panel);
+ uv_main_hsc->add_child(uv_edit_draw);
uv_edit_draw->set_h_size_flags(SIZE_EXPAND_FILL);
+ uv_edit_draw->set_custom_minimum_size(Size2(200, 200) * EDSCALE);
uv_menu = memnew(MenuButton);
uv_mode_hb->add_child(uv_menu);
uv_menu->set_text(TTR("Edit"));
@@ -1228,6 +1302,7 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
uv_mode_hb->add_child(memnew(VSeparator));
uv_icon_zoom = memnew(TextureRect);
+ uv_icon_zoom->set_stretch_mode(TextureRect::STRETCH_KEEP_CENTERED);
uv_mode_hb->add_child(uv_icon_zoom);
uv_zoom = memnew(HSlider);
uv_zoom->set_min(0.01);
@@ -1245,17 +1320,25 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
uv_zoom->connect("value_changed", this, "_uv_scroll_changed");
uv_vscroll = memnew(VScrollBar);
- uv_main_hb->add_child(uv_vscroll);
+ uv_vscroll->set_step(0.001);
+ uv_edit_draw->add_child(uv_vscroll);
+ uv_vscroll->set_anchors_and_margins_preset(PRESET_RIGHT_WIDE);
uv_vscroll->connect("value_changed", this, "_uv_scroll_changed");
uv_hscroll = memnew(HScrollBar);
- uv_main_vb->add_child(uv_hscroll);
+ uv_hscroll->set_step(0.001);
+ uv_edit_draw->add_child(uv_hscroll);
+ uv_hscroll->set_anchors_and_margins_preset(PRESET_BOTTOM_WIDE);
+ uv_hscroll->set_margin(MARGIN_RIGHT, -uv_vscroll->get_size().x * EDSCALE);
uv_hscroll->connect("value_changed", this, "_uv_scroll_changed");
bone_scroll_main_vb = memnew(VBoxContainer);
bone_scroll_main_vb->hide();
+ bone_scroll_main_vb->set_custom_minimum_size(Size2(150 * EDSCALE, 0));
sync_bones = memnew(Button(TTR("Sync Bones to Polygon")));
bone_scroll_main_vb->add_child(sync_bones);
- uv_main_hb->add_child(bone_scroll_main_vb);
+ sync_bones->set_h_size_flags(0);
+ sync_bones->connect("pressed", this, "_sync_bones");
+ uv_main_hsc->add_child(bone_scroll_main_vb);
bone_scroll = memnew(ScrollContainer);
bone_scroll->set_v_scroll(true);
bone_scroll->set_h_scroll(false);
@@ -1263,7 +1346,6 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) :
bone_scroll->set_v_size_flags(SIZE_EXPAND_FILL);
bone_scroll_vb = memnew(VBoxContainer);
bone_scroll->add_child(bone_scroll_vb);
- sync_bones->connect("pressed", this, "_sync_bones");
uv_edit_draw->connect("draw", this, "_uv_draw");
uv_edit_draw->connect("gui_input", this, "_uv_input");
diff --git a/editor/plugins/polygon_2d_editor_plugin.h b/editor/plugins/polygon_2d_editor_plugin.h
index f9b42a21c2..935f1cfff0 100644
--- a/editor/plugins/polygon_2d_editor_plugin.h
+++ b/editor/plugins/polygon_2d_editor_plugin.h
@@ -41,13 +41,11 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
GDCLASS(Polygon2DEditor, AbstractPolygon2DEditor);
enum Mode {
-
MODE_EDIT_UV = MODE_CONT,
UVEDIT_POLYGON_TO_UV,
UVEDIT_UV_TO_POLYGON,
UVEDIT_UV_CLEAR,
UVEDIT_GRID_SETTINGS
-
};
enum UVMode {
@@ -73,7 +71,7 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
ToolButton *uv_button[UV_MODE_MAX];
ToolButton *b_snap_enable;
ToolButton *b_snap_grid;
- Control *uv_edit_draw;
+ Panel *uv_edit_draw;
HSlider *uv_zoom;
SpinBox *uv_zoom_value;
HScrollBar *uv_hscroll;
@@ -125,6 +123,8 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
virtual void _menu_option(int p_option);
+ void _cancel_editing();
+
void _uv_scroll_changed(float);
void _uv_input(const Ref<InputEvent> &p_input);
void _uv_draw();
@@ -138,6 +138,7 @@ class Polygon2DEditor : public AbstractPolygon2DEditor {
void _set_snap_step_y(float p_val);
void _uv_edit_mode_select(int p_mode);
+ void _uv_edit_popup_hide();
void _bone_paint_selected(int p_index);
protected:
@@ -146,6 +147,9 @@ protected:
virtual Vector2 _get_offset(int p_idx) const;
+ virtual bool _has_uv() const { return true; };
+ virtual void _commit_action();
+
void _notification(int p_what);
static void _bind_methods();
diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp
index 0bbe08821a..44f1625d06 100644
--- a/editor/plugins/script_editor_plugin.cpp
+++ b/editor/plugins/script_editor_plugin.cpp
@@ -40,6 +40,7 @@
#include "editor/editor_settings.h"
#include "editor/find_in_files.h"
#include "editor/node_dock.h"
+#include "editor/plugins/shader_editor_plugin.h"
#include "editor/script_editor_debugger.h"
#include "scene/main/viewport.h"
#include "script_text_editor.h"
@@ -896,12 +897,12 @@ void ScriptEditor::_file_dialog_action(String p_file) {
} break;
case THEME_SAVE_AS: {
if (!EditorSettings::get_singleton()->save_text_editor_theme_as(p_file)) {
- editor->show_warning(TTR("Error while saving theme"), TTR("Error saving"));
+ editor->show_warning(TTR("Error while saving theme."), TTR("Error Saving"));
}
} break;
case THEME_IMPORT: {
if (!EditorSettings::get_singleton()->import_text_editor_theme(p_file)) {
- editor->show_warning(TTR("Error importing theme"), TTR("Error importing"));
+ editor->show_warning(TTR("Error importing theme."), TTR("Error Importing"));
}
} break;
}
@@ -1089,7 +1090,7 @@ void ScriptEditor::_menu_option(int p_option) {
Ref<Script> scr = current->get_edited_resource();
if (scr == NULL || scr.is_null()) {
- EditorNode::get_singleton()->show_warning("Can't obtain the script for running");
+ EditorNode::get_singleton()->show_warning("Can't obtain the script for running.");
break;
}
@@ -1102,13 +1103,13 @@ void ScriptEditor::_menu_option(int p_option) {
}
if (!scr->is_tool()) {
- EditorNode::get_singleton()->show_warning("Script is not in tool mode, will not be able to run");
+ EditorNode::get_singleton()->show_warning("Script is not in tool mode, will not be able to run.");
return;
}
if (!ClassDB::is_parent_class(scr->get_instance_base_type(), "EditorScript")) {
- EditorNode::get_singleton()->show_warning("To run this script, it must inherit EditorScript and be set to tool mode");
+ EditorNode::get_singleton()->show_warning("To run this script, it must inherit EditorScript and be set to tool mode.");
return;
}
@@ -2778,13 +2779,18 @@ void ScriptEditor::_on_find_in_files_requested(String text) {
void ScriptEditor::_on_find_in_files_result_selected(String fpath, int line_number, int begin, int end) {
RES res = ResourceLoader::load(fpath);
- edit(res);
-
- ScriptEditorBase *seb = _get_current_editor();
+ if (fpath.get_extension() == "shader") {
+ ShaderEditorPlugin *shader_editor = Object::cast_to<ShaderEditorPlugin>(EditorNode::get_singleton()->get_editor_data().get_editor("Shader"));
+ shader_editor->edit(res.ptr());
+ shader_editor->make_visible(true);
+ shader_editor->get_shader_editor()->goto_line_selection(line_number - 1, begin, end);
+ } else {
+ edit(res);
- ScriptTextEditor *ste = Object::cast_to<ScriptTextEditor>(seb);
- if (ste) {
- ste->goto_line_selection(line_number - 1, begin, end);
+ ScriptTextEditor *ste = Object::cast_to<ScriptTextEditor>(_get_current_editor());
+ if (ste) {
+ ste->goto_line_selection(line_number - 1, begin, end);
+ }
}
}
@@ -2971,10 +2977,11 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
file_menu = memnew(MenuButton);
menu_hb->add_child(file_menu);
file_menu->set_text(TTR("File"));
+ file_menu->set_switch_on_hover(true);
file_menu->get_popup()->set_hide_on_window_lose_focus(true);
- file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/new", TTR("New Script")), FILE_NEW);
- file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/new_textfile", TTR("New TextFile")), FILE_NEW_TEXTFILE);
- file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/open", TTR("Open")), FILE_OPEN);
+ file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/new", TTR("New Script...")), FILE_NEW);
+ file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/new_textfile", TTR("New TextFile...")), FILE_NEW_TEXTFILE);
+ file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/open", TTR("Open...")), FILE_OPEN);
file_menu->get_popup()->add_submenu_item(TTR("Open Recent"), "RecentScripts", FILE_OPEN_RECENT);
recent_scripts = memnew(PopupMenu);
@@ -3003,10 +3010,11 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
theme_submenu->set_name("Theme");
file_menu->get_popup()->add_child(theme_submenu);
theme_submenu->connect("id_pressed", this, "_theme_option");
- theme_submenu->add_shortcut(ED_SHORTCUT("script_editor/import_theme", TTR("Import Theme")), THEME_IMPORT);
+ theme_submenu->add_shortcut(ED_SHORTCUT("script_editor/import_theme", TTR("Import Theme...")), THEME_IMPORT);
theme_submenu->add_shortcut(ED_SHORTCUT("script_editor/reload_theme", TTR("Reload Theme")), THEME_RELOAD);
+ theme_submenu->add_separator();
theme_submenu->add_shortcut(ED_SHORTCUT("script_editor/save_theme", TTR("Save Theme")), THEME_SAVE);
- theme_submenu->add_shortcut(ED_SHORTCUT("script_editor/save_theme_as", TTR("Save Theme As")), THEME_SAVE_AS);
+ theme_submenu->add_shortcut(ED_SHORTCUT("script_editor/save_theme_as", TTR("Save Theme As...")), THEME_SAVE_AS);
file_menu->get_popup()->add_separator();
file_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/close_docs", TTR("Close Docs")), CLOSE_DOCS);
@@ -3022,6 +3030,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
script_search_menu = memnew(MenuButton);
menu_hb->add_child(script_search_menu);
script_search_menu->set_text(TTR("Search"));
+ script_search_menu->set_switch_on_hover(true);
script_search_menu->get_popup()->set_hide_on_window_lose_focus(true);
script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find", TTR("Find..."), KEY_MASK_CMD | KEY_F), HELP_SEARCH_FIND);
script_search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find_next", TTR("Find Next"), KEY_F3), HELP_SEARCH_FIND_NEXT);
@@ -3031,6 +3040,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) {
debug_menu = memnew(MenuButton);
menu_hb->add_child(debug_menu);
debug_menu->set_text(TTR("Debug"));
+ debug_menu->set_switch_on_hover(true);
debug_menu->get_popup()->set_hide_on_window_lose_focus(true);
debug_menu->get_popup()->add_shortcut(ED_SHORTCUT("debugger/step_over", TTR("Step Over"), KEY_F10), DEBUG_NEXT);
debug_menu->get_popup()->add_shortcut(ED_SHORTCUT("debugger/step_into", TTR("Step Into"), KEY_F11), DEBUG_STEP);
diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp
index e6bb8b24a9..6d4b1d1b9c 100644
--- a/editor/plugins/script_text_editor.cpp
+++ b/editor/plugins/script_text_editor.cpp
@@ -131,6 +131,7 @@ void ScriptTextEditor::_load_theme_settings() {
Color safe_line_number_color = EDITOR_GET("text_editor/highlighting/safe_line_number_color");
Color caret_color = EDITOR_GET("text_editor/highlighting/caret_color");
Color caret_background_color = EDITOR_GET("text_editor/highlighting/caret_background_color");
+ Color indent_guide_color = EDITOR_GET("text_editor/highlighting/indent_guide_color");
Color text_selected_color = EDITOR_GET("text_editor/highlighting/text_selected_color");
Color selection_color = EDITOR_GET("text_editor/highlighting/selection_color");
Color brace_mismatch_color = EDITOR_GET("text_editor/highlighting/brace_mismatch_color");
@@ -163,6 +164,7 @@ void ScriptTextEditor::_load_theme_settings() {
text_edit->add_color_override("safe_line_number_color", safe_line_number_color);
text_edit->add_color_override("caret_color", caret_color);
text_edit->add_color_override("caret_background_color", caret_background_color);
+ text_edit->add_color_override("indent_guide_color", indent_guide_color);
text_edit->add_color_override("font_selected_color", text_selected_color);
text_edit->add_color_override("selection_color", selection_color);
text_edit->add_color_override("brace_mismatch_color", brace_mismatch_color);
@@ -1076,7 +1078,7 @@ void ScriptTextEditor::set_syntax_highlighter(SyntaxHighlighter *p_highlighter)
if (p_highlighter != NULL)
highlighter_menu->set_item_checked(highlighter_menu->get_item_idx_from_text(p_highlighter->get_name()), true);
else
- highlighter_menu->set_item_checked(highlighter_menu->get_item_idx_from_text("Standard"), true);
+ highlighter_menu->set_item_checked(highlighter_menu->get_item_idx_from_text(TTR("Standard")), true);
}
void ScriptTextEditor::_change_syntax_highlighter(int p_idx) {
@@ -1466,6 +1468,7 @@ ScriptTextEditor::ScriptTextEditor() {
edit_menu = memnew(MenuButton);
edit_menu->set_text(TTR("Edit"));
+ edit_menu->set_switch_on_hover(true);
edit_menu->get_popup()->set_hide_on_window_lose_focus(true);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/undo"), EDIT_UNDO);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/redo"), EDIT_REDO);
@@ -1509,7 +1512,7 @@ ScriptTextEditor::ScriptTextEditor() {
convert_case->add_shortcut(ED_SHORTCUT("script_text_editor/capitalize", TTR("Capitalize"), KEY_MASK_SHIFT | KEY_F6), EDIT_CAPITALIZE);
convert_case->connect("id_pressed", this, "_edit_option");
- highlighters["Standard"] = NULL;
+ highlighters[TTR("Standard")] = NULL;
highlighter_menu = memnew(PopupMenu);
highlighter_menu->set_name("highlighter_menu");
edit_menu->get_popup()->add_child(highlighter_menu);
@@ -1520,6 +1523,7 @@ ScriptTextEditor::ScriptTextEditor() {
search_menu = memnew(MenuButton);
edit_hb->add_child(search_menu);
search_menu->set_text(TTR("Search"));
+ search_menu->set_switch_on_hover(true);
search_menu->get_popup()->set_hide_on_window_lose_focus(true);
search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find"), SEARCH_FIND);
search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_next"), SEARCH_FIND_NEXT);
diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp
index 6bc5c77df2..e3389f25cf 100644
--- a/editor/plugins/shader_editor_plugin.cpp
+++ b/editor/plugins/shader_editor_plugin.cpp
@@ -70,6 +70,7 @@ void ShaderTextEditor::_load_theme_settings() {
Color line_number_color = EDITOR_GET("text_editor/highlighting/line_number_color");
Color caret_color = EDITOR_GET("text_editor/highlighting/caret_color");
Color caret_background_color = EDITOR_GET("text_editor/highlighting/caret_background_color");
+ Color indent_guide_color = EDITOR_GET("text_editor/highlighting/indent_guide_color");
Color text_selected_color = EDITOR_GET("text_editor/highlighting/text_selected_color");
Color selection_color = EDITOR_GET("text_editor/highlighting/selection_color");
Color brace_mismatch_color = EDITOR_GET("text_editor/highlighting/brace_mismatch_color");
@@ -98,6 +99,7 @@ void ShaderTextEditor::_load_theme_settings() {
get_text_edit()->add_color_override("line_number_color", line_number_color);
get_text_edit()->add_color_override("caret_color", caret_color);
get_text_edit()->add_color_override("caret_background_color", caret_background_color);
+ get_text_edit()->add_color_override("indent_guide_color", indent_guide_color);
get_text_edit()->add_color_override("font_selected_color", text_selected_color);
get_text_edit()->add_color_override("selection_color", selection_color);
get_text_edit()->add_color_override("brace_mismatch_color", brace_mismatch_color);
@@ -350,9 +352,9 @@ void ShaderEditor::_menu_option(int p_option) {
void ShaderEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
- }
- if (p_what == NOTIFICATION_DRAW) {
+ if (p_what == NOTIFICATION_VISIBILITY_CHANGED) {
+ if (is_visible_in_tree())
+ shader_editor->get_text_edit()->grab_focus();
}
}
@@ -368,6 +370,7 @@ void ShaderEditor::_editor_settings_changed() {
shader_editor->get_text_edit()->set_indent_size(EditorSettings::get_singleton()->get("text_editor/indent/size"));
shader_editor->get_text_edit()->set_indent_using_spaces(EditorSettings::get_singleton()->get("text_editor/indent/type"));
shader_editor->get_text_edit()->set_auto_indent(EditorSettings::get_singleton()->get("text_editor/indent/auto_indent"));
+ shader_editor->get_text_edit()->set_draw_indent_guides(EditorSettings::get_singleton()->get("text_editor/indent/draw_indent_guides"));
shader_editor->get_text_edit()->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/indent/draw_tabs"));
shader_editor->get_text_edit()->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/line_numbers/show_line_numbers"));
shader_editor->get_text_edit()->set_syntax_coloring(EditorSettings::get_singleton()->get("text_editor/highlighting/syntax_highlighting"));
@@ -389,7 +392,6 @@ void ShaderEditor::_bind_methods() {
ClassDB::bind_method("_menu_option", &ShaderEditor::_menu_option);
ClassDB::bind_method("_params_changed", &ShaderEditor::_params_changed);
ClassDB::bind_method("apply_shaders", &ShaderEditor::apply_shaders);
- //ClassDB::bind_method("_close_current_tab",&ShaderEditor::_close_current_tab);
}
void ShaderEditor::ensure_select_current() {
@@ -405,6 +407,11 @@ void ShaderEditor::ensure_select_current() {
}*/
}
+void ShaderEditor::goto_line_selection(int p_line, int p_begin, int p_end) {
+
+ shader_editor->goto_line_selection(p_line, p_begin, p_end);
+}
+
void ShaderEditor::edit(const Ref<Shader> &p_shader) {
if (p_shader.is_null() || !p_shader->is_text_shader())
@@ -527,9 +534,8 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) {
HBoxContainer *hbc = memnew(HBoxContainer);
edit_menu = memnew(MenuButton);
- //edit_menu->set_position(Point2(5, -1));
edit_menu->set_text(TTR("Edit"));
-
+ edit_menu->set_switch_on_hover(true);
edit_menu->get_popup()->set_hide_on_window_lose_focus(true);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/undo"), EDIT_UNDO);
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/redo"), EDIT_REDO);
@@ -549,12 +555,11 @@ ShaderEditor::ShaderEditor(EditorNode *p_node) {
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/clone_down"), EDIT_CLONE_DOWN);
edit_menu->get_popup()->add_separator();
edit_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/complete_symbol"), EDIT_COMPLETE);
-
edit_menu->get_popup()->connect("id_pressed", this, "_menu_option");
search_menu = memnew(MenuButton);
- //search_menu->set_position(Point2(38, -1));
search_menu->set_text(TTR("Search"));
+ search_menu->set_switch_on_hover(true);
search_menu->get_popup()->set_hide_on_window_lose_focus(true);
search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find"), SEARCH_FIND);
search_menu->get_popup()->add_shortcut(ED_GET_SHORTCUT("script_text_editor/find_next"), SEARCH_FIND_NEXT);
diff --git a/editor/plugins/shader_editor_plugin.h b/editor/plugins/shader_editor_plugin.h
index 2ea1562310..46e3dffdd5 100644
--- a/editor/plugins/shader_editor_plugin.h
+++ b/editor/plugins/shader_editor_plugin.h
@@ -120,6 +120,8 @@ public:
void ensure_select_current();
void edit(const Ref<Shader> &p_shader);
+ void goto_line_selection(int p_line, int p_begin, int p_end);
+
virtual Size2 get_minimum_size() const { return Size2(0, 200); }
void save_external_data();
@@ -143,6 +145,8 @@ public:
virtual void make_visible(bool p_visible);
virtual void selected_notify();
+ ShaderEditor *get_shader_editor() const { return shader_editor; }
+
virtual void save_external_data();
virtual void apply_changes();
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index cc5f50a834..4fe278d005 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -5475,6 +5475,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
transform_menu = memnew(MenuButton);
transform_menu->set_text(TTR("Transform"));
+ transform_menu->set_switch_on_hover(true);
hbc_menu->add_child(transform_menu);
p = transform_menu->get_popup();
@@ -5487,6 +5488,7 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) {
view_menu = memnew(MenuButton);
view_menu->set_text(TTR("View"));
+ view_menu->set_switch_on_hover(true);
hbc_menu->add_child(view_menu);
p = view_menu->get_popup();
diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp
index 4a8eae1ba4..52dd115b3e 100644
--- a/editor/plugins/text_editor.cpp
+++ b/editor/plugins/text_editor.cpp
@@ -84,6 +84,7 @@ void TextEditor::_load_theme_settings() {
Color line_number_color = EDITOR_GET("text_editor/highlighting/line_number_color");
Color caret_color = EDITOR_GET("text_editor/highlighting/caret_color");
Color caret_background_color = EDITOR_GET("text_editor/highlighting/caret_background_color");
+ Color indent_guide_color = EDITOR_GET("text_editor/highlighting/indent_guide_color");
Color text_selected_color = EDITOR_GET("text_editor/highlighting/text_selected_color");
Color selection_color = EDITOR_GET("text_editor/highlighting/selection_color");
Color brace_mismatch_color = EDITOR_GET("text_editor/highlighting/brace_mismatch_color");
@@ -115,6 +116,7 @@ void TextEditor::_load_theme_settings() {
text_edit->add_color_override("line_number_color", line_number_color);
text_edit->add_color_override("caret_color", caret_color);
text_edit->add_color_override("caret_background_color", caret_background_color);
+ text_edit->add_color_override("indent_guide_color", indent_guide_color);
text_edit->add_color_override("font_selected_color", text_selected_color);
text_edit->add_color_override("selection_color", selection_color);
text_edit->add_color_override("brace_mismatch_color", brace_mismatch_color);
diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp
index 7c3e524d89..aed3a7d503 100644
--- a/editor/plugins/texture_region_editor_plugin.cpp
+++ b/editor/plugins/texture_region_editor_plugin.cpp
@@ -169,15 +169,24 @@ void TextureRegionEditor::_region_draw() {
updating_scroll = true;
hscroll->set_min(scroll_rect.position.x);
hscroll->set_max(scroll_rect.position.x + scroll_rect.size.x);
- hscroll->set_page(edit_draw->get_size().x);
- hscroll->set_value(draw_ofs.x);
- hscroll->set_step(0.001);
+ if (ABS(scroll_rect.position.x - (scroll_rect.position.x + scroll_rect.size.x)) <= edit_draw->get_size().x) {
+ hscroll->hide();
+ } else {
+ hscroll->show();
+ hscroll->set_page(edit_draw->get_size().x);
+ hscroll->set_value(draw_ofs.x);
+ }
vscroll->set_min(scroll_rect.position.y);
vscroll->set_max(scroll_rect.position.y + scroll_rect.size.y);
- vscroll->set_page(edit_draw->get_size().y);
- vscroll->set_value(draw_ofs.y);
- vscroll->set_step(0.001);
+ if (ABS(scroll_rect.position.y - (scroll_rect.position.y + scroll_rect.size.y)) <= edit_draw->get_size().y) {
+ vscroll->hide();
+ draw_ofs.y = scroll_rect.position.y;
+ } else {
+ vscroll->show();
+ vscroll->set_page(edit_draw->get_size().y);
+ vscroll->set_value(draw_ofs.y);
+ }
updating_scroll = false;
float margins[4];
@@ -299,6 +308,8 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
undo_redo->add_do_method(atlas_tex.ptr(), "set_region", rect);
undo_redo->add_undo_method(atlas_tex.ptr(), "set_region", atlas_tex->get_region());
}
+ undo_redo->add_do_method(this, "_update_rect");
+ undo_redo->add_undo_method(this, "_update_rect");
undo_redo->add_do_method(edit_draw, "update");
undo_redo->add_undo_method(edit_draw, "update");
undo_redo->commit_action();
@@ -336,7 +347,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
} else if (drag) {
if (edited_margin >= 0) {
- undo_redo->create_action("Set Margin");
+ undo_redo->create_action(TTR("Set Margin"));
static Margin m[4] = { MARGIN_TOP, MARGIN_BOTTOM, MARGIN_LEFT, MARGIN_RIGHT };
if (node_ninepatch) {
undo_redo->add_do_method(node_ninepatch, "set_patch_margin", m[edited_margin], node_ninepatch->get_patch_margin(m[edited_margin]));
@@ -348,7 +359,7 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
}
edited_margin = -1;
} else {
- undo_redo->create_action("Set Region Rect");
+ undo_redo->create_action(TTR("Set Region Rect"));
if (node_sprite) {
undo_redo->add_do_method(node_sprite, "set_region_rect", node_sprite->get_region_rect());
undo_redo->add_undo_method(node_sprite, "set_region_rect", rect_prev);
@@ -364,6 +375,8 @@ void TextureRegionEditor::_region_input(const Ref<InputEvent> &p_input) {
}
drag_index = -1;
}
+ undo_redo->add_do_method(this, "_update_rect");
+ undo_redo->add_undo_method(this, "_update_rect");
undo_redo->add_do_method(edit_draw, "update");
undo_redo->add_undo_method(edit_draw, "update");
undo_redo->commit_action();
@@ -509,10 +522,7 @@ void TextureRegionEditor::_scroll_changed(float) {
}
void TextureRegionEditor::_set_snap_mode(int p_mode) {
- snap_mode_button->get_popup()->set_item_checked(snap_mode, false);
snap_mode = p_mode;
- snap_mode_button->set_text(snap_mode_button->get_popup()->get_item_text(p_mode));
- snap_mode_button->get_popup()->set_item_checked(snap_mode, true);
if (snap_mode == SNAP_GRID)
hb_grid->show();
@@ -577,15 +587,26 @@ void TextureRegionEditor::_zoom_out() {
}
}
-void TextureRegionEditor::apply_rect(const Rect2 &rect) {
+void TextureRegionEditor::apply_rect(const Rect2 &p_rect) {
+ if (node_sprite)
+ node_sprite->set_region_rect(p_rect);
+ else if (node_ninepatch)
+ node_ninepatch->set_region_rect(p_rect);
+ else if (obj_styleBox.is_valid())
+ obj_styleBox->set_region_rect(p_rect);
+ else if (atlas_tex.is_valid())
+ atlas_tex->set_region(p_rect);
+}
+
+void TextureRegionEditor::_update_rect() {
if (node_sprite)
- node_sprite->set_region_rect(rect);
+ rect = node_sprite->get_region_rect();
else if (node_ninepatch)
- node_ninepatch->set_region_rect(rect);
+ rect = node_ninepatch->get_region_rect();
else if (obj_styleBox.is_valid())
- obj_styleBox->set_region_rect(rect);
+ rect = obj_styleBox->get_region_rect();
else if (atlas_tex.is_valid())
- atlas_tex->set_region(rect);
+ rect = atlas_tex->get_region();
}
void TextureRegionEditor::_update_autoslice() {
@@ -657,6 +678,10 @@ void TextureRegionEditor::_update_autoslice() {
void TextureRegionEditor::_notification(int p_what) {
switch (p_what) {
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+ edit_draw->add_style_override("panel", get_stylebox("bg", "Tree"));
+ } break;
case NOTIFICATION_READY: {
zoom_out->set_icon(get_icon("ZoomLess", "EditorIcons"));
zoom_reset->set_icon(get_icon("ZoomReset", "EditorIcons"));
@@ -669,7 +694,7 @@ void TextureRegionEditor::_notification(int p_what) {
} break;
case MainLoop::NOTIFICATION_WM_FOCUS_IN: {
// This happens when the user leaves the Editor and returns,
- // he/she could have changed the textures, so the cache is cleared
+ // they could have changed the textures, so the cache is cleared.
cache_map.clear();
_edit_region();
} break;
@@ -702,6 +727,7 @@ void TextureRegionEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_zoom_in"), &TextureRegionEditor::_zoom_in);
ClassDB::bind_method(D_METHOD("_zoom_reset"), &TextureRegionEditor::_zoom_reset);
ClassDB::bind_method(D_METHOD("_zoom_out"), &TextureRegionEditor::_zoom_out);
+ ClassDB::bind_method(D_METHOD("_update_rect"), &TextureRegionEditor::_update_rect);
}
bool TextureRegionEditor::is_stylebox() {
@@ -774,6 +800,9 @@ void TextureRegionEditor::_edit_region() {
texture = atlas_tex->get_atlas();
if (texture.is_null()) {
+ _zoom_reset();
+ hscroll->hide();
+ vscroll->hide();
edit_draw->update();
return;
}
@@ -790,15 +819,7 @@ void TextureRegionEditor::_edit_region() {
}
}
- if (node_sprite)
- rect = node_sprite->get_region_rect();
- else if (node_ninepatch)
- rect = node_ninepatch->get_region_rect();
- else if (obj_styleBox.is_valid())
- rect = obj_styleBox->get_region_rect();
- else if (atlas_tex.is_valid())
- rect = atlas_tex->get_region();
-
+ _update_rect();
edit_draw->update();
}
@@ -826,30 +847,23 @@ TextureRegionEditor::TextureRegionEditor(EditorNode *p_editor) {
drag_index = -1;
drag = false;
- VBoxContainer *main_vb = memnew(VBoxContainer);
- add_child(main_vb);
- main_vb->set_anchors_and_margins_preset(Control::PRESET_WIDE);
HBoxContainer *hb_tools = memnew(HBoxContainer);
- main_vb->add_child(hb_tools);
-
+ add_child(hb_tools);
hb_tools->add_child(memnew(Label(TTR("Snap Mode:"))));
- snap_mode_button = memnew(MenuButton);
+ snap_mode_button = memnew(OptionButton);
hb_tools->add_child(snap_mode_button);
- snap_mode_button->set_text(TTR("<None>"));
- PopupMenu *p = snap_mode_button->get_popup();
- p->set_hide_on_checkable_item_selection(false);
- p->add_radio_check_item(TTR("<None>"), 0);
- p->add_radio_check_item(TTR("Pixel Snap"), 1);
- p->add_radio_check_item(TTR("Grid Snap"), 2);
- p->add_radio_check_item(TTR("Auto Slice"), 3);
- p->set_item_checked(0, true);
- p->connect("id_pressed", this, "_set_snap_mode");
+ snap_mode_button->add_item(TTR("None"), 0);
+ snap_mode_button->add_item(TTR("Pixel Snap"), 1);
+ snap_mode_button->add_item(TTR("Grid Snap"), 2);
+ snap_mode_button->add_item(TTR("Auto Slice"), 3);
+ snap_mode_button->select(0);
+ snap_mode_button->connect("item_selected", this, "_set_snap_mode");
+
hb_grid = memnew(HBoxContainer);
- //hb_tools->add_child(hb_grid);
- main_vb->add_child(hb_grid);
- hb_grid->add_child(memnew(VSeparator));
+ hb_tools->add_child(hb_grid);
+ hb_grid->add_child(memnew(VSeparator));
hb_grid->add_child(memnew(Label(TTR("Offset:"))));
sb_off_x = memnew(SpinBox);
@@ -914,42 +928,47 @@ TextureRegionEditor::TextureRegionEditor(EditorNode *p_editor) {
hb_grid->hide();
- HBoxContainer *main_hb = memnew(HBoxContainer);
- main_vb->add_child(main_hb);
- edit_draw = memnew(Control);
- main_hb->add_child(edit_draw);
- main_hb->set_v_size_flags(SIZE_EXPAND_FILL);
- edit_draw->set_h_size_flags(SIZE_EXPAND_FILL);
+ edit_draw = memnew(Panel);
+ add_child(edit_draw);
+ edit_draw->set_v_size_flags(SIZE_EXPAND_FILL);
+ edit_draw->connect("draw", this, "_region_draw");
+ edit_draw->connect("gui_input", this, "_region_input");
+
+ draw_zoom = 1.0;
+ edit_draw->set_clip_contents(true);
- Control *separator = memnew(Control);
- separator->set_h_size_flags(Control::SIZE_EXPAND_FILL);
- hb_tools->add_child(separator);
+ HBoxContainer *zoom_hb = memnew(HBoxContainer);
+ edit_draw->add_child(zoom_hb);
+ zoom_hb->set_begin(Point2(5, 5));
zoom_out = memnew(ToolButton);
+ zoom_out->set_tooltip(TTR("Zoom Out"));
zoom_out->connect("pressed", this, "_zoom_out");
- hb_tools->add_child(zoom_out);
+ zoom_hb->add_child(zoom_out);
zoom_reset = memnew(ToolButton);
+ zoom_out->set_tooltip(TTR("Zoom Reset"));
zoom_reset->connect("pressed", this, "_zoom_reset");
- hb_tools->add_child(zoom_reset);
+ zoom_hb->add_child(zoom_reset);
zoom_in = memnew(ToolButton);
+ zoom_out->set_tooltip(TTR("Zoom In"));
zoom_in->connect("pressed", this, "_zoom_in");
- hb_tools->add_child(zoom_in);
+ zoom_hb->add_child(zoom_in);
vscroll = memnew(VScrollBar);
- main_hb->add_child(vscroll);
+ vscroll->set_step(0.001);
+ edit_draw->add_child(vscroll);
+ vscroll->set_anchors_and_margins_preset(PRESET_RIGHT_WIDE);
vscroll->connect("value_changed", this, "_scroll_changed");
hscroll = memnew(HScrollBar);
- main_vb->add_child(hscroll);
+ hscroll->set_step(0.001);
+ edit_draw->add_child(hscroll);
+ hscroll->set_anchors_and_margins_preset(PRESET_BOTTOM_WIDE);
+ hscroll->set_margin(MARGIN_RIGHT, -vscroll->get_size().x * EDSCALE);
hscroll->connect("value_changed", this, "_scroll_changed");
- edit_draw->connect("draw", this, "_region_draw");
- edit_draw->connect("gui_input", this, "_region_input");
- draw_zoom = 1.0;
updating_scroll = false;
-
- edit_draw->set_clip_contents(true);
}
void TextureRegionEditorPlugin::edit(Object *p_object) {
@@ -978,7 +997,6 @@ void TextureRegionEditorPlugin::make_visible(bool p_visible) {
Dictionary TextureRegionEditorPlugin::get_state() const {
Dictionary state;
- state["zoom"] = region_editor->draw_zoom;
state["snap_offset"] = region_editor->snap_offset;
state["snap_step"] = region_editor->snap_step;
state["snap_separation"] = region_editor->snap_separation;
@@ -989,10 +1007,6 @@ Dictionary TextureRegionEditorPlugin::get_state() const {
void TextureRegionEditorPlugin::set_state(const Dictionary &p_state) {
Dictionary state = p_state;
- if (state.has("zoom")) {
- region_editor->draw_zoom = p_state["zoom"];
- }
-
if (state.has("snap_step")) {
Vector2 s = state["snap_step"];
region_editor->sb_step_x->set_value(s.x);
@@ -1016,6 +1030,7 @@ void TextureRegionEditorPlugin::set_state(const Dictionary &p_state) {
if (state.has("snap_mode")) {
region_editor->_set_snap_mode(state["snap_mode"]);
+ region_editor->snap_mode_button->select(state["snap_mode"]);
}
}
diff --git a/editor/plugins/texture_region_editor_plugin.h b/editor/plugins/texture_region_editor_plugin.h
index 61ef769f89..4f301ea916 100644
--- a/editor/plugins/texture_region_editor_plugin.h
+++ b/editor/plugins/texture_region_editor_plugin.h
@@ -43,9 +43,9 @@
@author Mariano Suligoy
*/
-class TextureRegionEditor : public Control {
+class TextureRegionEditor : public VBoxContainer {
- GDCLASS(TextureRegionEditor, Control);
+ GDCLASS(TextureRegionEditor, VBoxContainer);
enum SnapMode {
SNAP_NONE,
@@ -55,7 +55,7 @@ class TextureRegionEditor : public Control {
};
friend class TextureRegionEditorPlugin;
- MenuButton *snap_mode_button;
+ OptionButton *snap_mode_button;
ToolButton *zoom_in;
ToolButton *zoom_reset;
ToolButton *zoom_out;
@@ -66,7 +66,7 @@ class TextureRegionEditor : public Control {
SpinBox *sb_off_x;
SpinBox *sb_sep_y;
SpinBox *sb_sep_x;
- Control *edit_draw;
+ Panel *edit_draw;
VScrollBar *vscroll;
HScrollBar *hscroll;
@@ -111,7 +111,8 @@ class TextureRegionEditor : public Control {
void _zoom_in();
void _zoom_reset();
void _zoom_out();
- void apply_rect(const Rect2 &rect);
+ void apply_rect(const Rect2 &p_rect);
+ void _update_rect();
void _update_autoslice();
protected:
diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp
index 213cd2ce1a..1d8a80d3f3 100644
--- a/editor/plugins/tile_map_editor_plugin.cpp
+++ b/editor/plugins/tile_map_editor_plugin.cpp
@@ -1862,7 +1862,7 @@ TileMapEditor::TileMapEditor(EditorNode *p_editor) {
toolbar->add_child(tile_info);
options = memnew(MenuButton);
- options->set_text("Tile Map");
+ options->set_text("TileMap");
options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_icon("TileMap", "EditorIcons"));
options->set_process_unhandled_key_input(false);
diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp
index d0e0b3e006..cab9a4297d 100644
--- a/editor/plugins/tile_set_editor_plugin.cpp
+++ b/editor/plugins/tile_set_editor_plugin.cpp
@@ -172,6 +172,7 @@ Error TileSetEditor::update_library_file(Node *p_base_scene, Ref<TileSet> ml, bo
}
void TileSetEditor::_bind_methods() {
+
ClassDB::bind_method("_on_tileset_toolbar_button_pressed", &TileSetEditor::_on_tileset_toolbar_button_pressed);
ClassDB::bind_method("_on_textures_added", &TileSetEditor::_on_textures_added);
ClassDB::bind_method("_on_tileset_toolbar_confirm", &TileSetEditor::_on_tileset_toolbar_confirm);
@@ -184,58 +185,69 @@ void TileSetEditor::_bind_methods() {
ClassDB::bind_method("_on_workspace_input", &TileSetEditor::_on_workspace_input);
ClassDB::bind_method("_on_tool_clicked", &TileSetEditor::_on_tool_clicked);
ClassDB::bind_method("_on_priority_changed", &TileSetEditor::_on_priority_changed);
+ ClassDB::bind_method("_on_z_index_changed", &TileSetEditor::_on_z_index_changed);
ClassDB::bind_method("_on_grid_snap_toggled", &TileSetEditor::_on_grid_snap_toggled);
ClassDB::bind_method("_set_snap_step", &TileSetEditor::_set_snap_step);
ClassDB::bind_method("_set_snap_off", &TileSetEditor::_set_snap_off);
ClassDB::bind_method("_set_snap_sep", &TileSetEditor::_set_snap_sep);
+ ClassDB::bind_method("_zoom_in", &TileSetEditor::_zoom_in);
+ ClassDB::bind_method("_zoom_out", &TileSetEditor::_zoom_out);
+ ClassDB::bind_method("_zoom_reset", &TileSetEditor::_zoom_reset);
}
void TileSetEditor::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
-
- tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]->set_icon(get_icon("ToolAddNode", "EditorIcons"));
- tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]->set_icon(get_icon("Remove", "EditorIcons"));
- tileset_toolbar_tools->set_icon(get_icon("Tools", "EditorIcons"));
-
- tool_workspacemode[WORKSPACE_EDIT]->set_icon(get_icon("Edit", "EditorIcons"));
- tool_workspacemode[WORKSPACE_CREATE_SINGLE]->set_icon(get_icon("AddSingleTile", "EditorIcons"));
- tool_workspacemode[WORKSPACE_CREATE_AUTOTILE]->set_icon(get_icon("AddAutotile", "EditorIcons"));
- tool_workspacemode[WORKSPACE_CREATE_ATLAS]->set_icon(get_icon("AddAtlasTile", "EditorIcons"));
-
- tools[TOOL_SELECT]->set_icon(get_icon("ToolSelect", "EditorIcons"));
- tools[BITMASK_COPY]->set_icon(get_icon("Duplicate", "EditorIcons"));
- tools[BITMASK_PASTE]->set_icon(get_icon("Override", "EditorIcons"));
- tools[BITMASK_CLEAR]->set_icon(get_icon("Clear", "EditorIcons"));
- tools[SHAPE_NEW_POLYGON]->set_icon(get_icon("CollisionPolygon2D", "EditorIcons"));
- tools[SHAPE_DELETE]->set_icon(get_icon("Remove", "EditorIcons"));
- tools[SHAPE_KEEP_INSIDE_TILE]->set_icon(get_icon("Snap", "EditorIcons"));
- tools[TOOL_GRID_SNAP]->set_icon(get_icon("SnapGrid", "EditorIcons"));
- tools[ZOOM_OUT]->set_icon(get_icon("ZoomLess", "EditorIcons"));
- tools[ZOOM_1]->set_icon(get_icon("ZoomReset", "EditorIcons"));
- tools[ZOOM_IN]->set_icon(get_icon("ZoomMore", "EditorIcons"));
- tools[VISIBLE_INFO]->set_icon(get_icon("InformationSign", "EditorIcons"));
-
- tool_editmode[EDITMODE_REGION]->set_icon(get_icon("RegionEdit", "EditorIcons"));
- tool_editmode[EDITMODE_COLLISION]->set_icon(get_icon("StaticBody2D", "EditorIcons"));
- tool_editmode[EDITMODE_OCCLUSION]->set_icon(get_icon("LightOccluder2D", "EditorIcons"));
- tool_editmode[EDITMODE_NAVIGATION]->set_icon(get_icon("Navigation2D", "EditorIcons"));
- tool_editmode[EDITMODE_BITMASK]->set_icon(get_icon("PackedDataContainer", "EditorIcons"));
- tool_editmode[EDITMODE_PRIORITY]->set_icon(get_icon("MaterialPreviewLight1", "EditorIcons"));
- tool_editmode[EDITMODE_ICON]->set_icon(get_icon("LargeTexture", "EditorIcons"));
+
+ switch (p_what) {
+ case NOTIFICATION_READY: {
+
+ add_constant_override("autohide", 1); // Fixes the dragger always showing up.
+ } break;
+ case NOTIFICATION_ENTER_TREE:
+ case NOTIFICATION_THEME_CHANGED: {
+
+ tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]->set_icon(get_icon("ToolAddNode", "EditorIcons"));
+ tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]->set_icon(get_icon("Remove", "EditorIcons"));
+ tileset_toolbar_tools->set_icon(get_icon("Tools", "EditorIcons"));
+
+ tool_workspacemode[WORKSPACE_EDIT]->set_icon(get_icon("Edit", "EditorIcons"));
+ tool_workspacemode[WORKSPACE_CREATE_SINGLE]->set_icon(get_icon("AddSingleTile", "EditorIcons"));
+ tool_workspacemode[WORKSPACE_CREATE_AUTOTILE]->set_icon(get_icon("AddAutotile", "EditorIcons"));
+ tool_workspacemode[WORKSPACE_CREATE_ATLAS]->set_icon(get_icon("AddAtlasTile", "EditorIcons"));
+
+ tools[TOOL_SELECT]->set_icon(get_icon("ToolSelect", "EditorIcons"));
+ tools[BITMASK_COPY]->set_icon(get_icon("Duplicate", "EditorIcons"));
+ tools[BITMASK_PASTE]->set_icon(get_icon("Override", "EditorIcons"));
+ tools[BITMASK_CLEAR]->set_icon(get_icon("Clear", "EditorIcons"));
+ tools[SHAPE_NEW_POLYGON]->set_icon(get_icon("CollisionPolygon2D", "EditorIcons"));
+ tools[SHAPE_DELETE]->set_icon(get_icon("Remove", "EditorIcons"));
+ tools[SHAPE_KEEP_INSIDE_TILE]->set_icon(get_icon("Snap", "EditorIcons"));
+ tools[TOOL_GRID_SNAP]->set_icon(get_icon("SnapGrid", "EditorIcons"));
+ tools[ZOOM_OUT]->set_icon(get_icon("ZoomLess", "EditorIcons"));
+ tools[ZOOM_1]->set_icon(get_icon("ZoomReset", "EditorIcons"));
+ tools[ZOOM_IN]->set_icon(get_icon("ZoomMore", "EditorIcons"));
+ tools[VISIBLE_INFO]->set_icon(get_icon("InformationSign", "EditorIcons"));
+
+ tool_editmode[EDITMODE_REGION]->set_icon(get_icon("RegionEdit", "EditorIcons"));
+ tool_editmode[EDITMODE_COLLISION]->set_icon(get_icon("StaticBody2D", "EditorIcons"));
+ tool_editmode[EDITMODE_OCCLUSION]->set_icon(get_icon("LightOccluder2D", "EditorIcons"));
+ tool_editmode[EDITMODE_NAVIGATION]->set_icon(get_icon("Navigation2D", "EditorIcons"));
+ tool_editmode[EDITMODE_BITMASK]->set_icon(get_icon("PackedDataContainer", "EditorIcons"));
+ tool_editmode[EDITMODE_PRIORITY]->set_icon(get_icon("MaterialPreviewLight1", "EditorIcons"));
+ tool_editmode[EDITMODE_ICON]->set_icon(get_icon("LargeTexture", "EditorIcons"));
+ tool_editmode[EDITMODE_Z_INDEX]->set_icon(get_icon("Sort", "EditorIcons"));
+
+ scroll->add_style_override("bg", get_stylebox("bg", "Tree"));
+ } break;
}
}
TileSetEditor::TileSetEditor(EditorNode *p_editor) {
editor = p_editor;
- set_name("Tile Set Bottom Editor");
-
- HSplitContainer *split = memnew(HSplitContainer);
- split->set_anchors_and_margins_preset(PRESET_WIDE, PRESET_MODE_MINSIZE, 10);
- add_child(split);
+ current_tile = -1;
VBoxContainer *left_container = memnew(VBoxContainer);
- split->add_child(left_container);
+ add_child(left_container);
texture_list = memnew(ItemList);
left_container->add_child(texture_list);
@@ -247,30 +259,22 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
left_container->add_child(tileset_toolbar_container);
tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE] = memnew(ToolButton);
- Vector<Variant> p;
- p.push_back((int)TOOL_TILESET_ADD_TEXTURE);
- tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]->connect("pressed", this, "_on_tileset_toolbar_button_pressed", p);
+ tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]->connect("pressed", this, "_on_tileset_toolbar_button_pressed", varray(TOOL_TILESET_ADD_TEXTURE));
tileset_toolbar_container->add_child(tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]);
- tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]->set_tooltip(TTR("Add Texture(s) to TileSet"));
+ tileset_toolbar_buttons[TOOL_TILESET_ADD_TEXTURE]->set_tooltip(TTR("Add Texture(s) to TileSet."));
tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE] = memnew(ToolButton);
- p = Vector<Variant>();
- p.push_back((int)TOOL_TILESET_REMOVE_TEXTURE);
- tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]->connect("pressed", this, "_on_tileset_toolbar_button_pressed", p);
+ tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]->connect("pressed", this, "_on_tileset_toolbar_button_pressed", varray(TOOL_TILESET_REMOVE_TEXTURE));
tileset_toolbar_container->add_child(tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]);
- tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]->set_tooltip(TTR("Remove current Texture from TileSet"));
+ tileset_toolbar_buttons[TOOL_TILESET_REMOVE_TEXTURE]->set_tooltip(TTR("Remove selected Texture from TileSet."));
Control *toolbar_separator = memnew(Control);
toolbar_separator->set_h_size_flags(Control::SIZE_EXPAND_FILL);
tileset_toolbar_container->add_child(toolbar_separator);
tileset_toolbar_tools = memnew(MenuButton);
- tileset_toolbar_tools->set_text("Tools");
- p = Vector<Variant>();
- p.push_back((int)TOOL_TILESET_CREATE_SCENE);
+ tileset_toolbar_tools->set_text(TTR("Tools"));
tileset_toolbar_tools->get_popup()->add_item(TTR("Create from Scene"), TOOL_TILESET_CREATE_SCENE);
- p = Vector<Variant>();
- p.push_back((int)TOOL_TILESET_MERGE_SCENE);
tileset_toolbar_tools->get_popup()->add_item(TTR("Merge from Scene"), TOOL_TILESET_MERGE_SCENE);
tileset_toolbar_tools->get_popup()->connect("id_pressed", this, "_on_tileset_toolbar_button_pressed");
@@ -279,7 +283,7 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
//---------------
VBoxContainer *right_container = memnew(VBoxContainer);
right_container->set_v_size_flags(SIZE_EXPAND_FILL);
- split->add_child(right_container);
+ add_child(right_container);
dragging_point = -1;
creating_shape = false;
@@ -296,21 +300,18 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
Ref<ButtonGroup> g(memnew(ButtonGroup));
String workspace_label[WORKSPACE_MODE_MAX] = { "Edit", "New Single Tile", "New Autotile", "New Atlas" };
-
for (int i = 0; i < (int)WORKSPACE_MODE_MAX; i++) {
tool_workspacemode[i] = memnew(Button);
- tool_workspacemode[i]->set_text(workspace_label[i]);
+ tool_workspacemode[i]->set_text(TTR(workspace_label[i]));
tool_workspacemode[i]->set_toggle_mode(true);
tool_workspacemode[i]->set_button_group(g);
- Vector<Variant> p;
- p.push_back(i);
- tool_workspacemode[i]->connect("pressed", this, "_on_workspace_mode_changed", p);
+ tool_workspacemode[i]->connect("pressed", this, "_on_workspace_mode_changed", varray(i));
tool_hb->add_child(tool_workspacemode[i]);
}
Control *spacer = memnew(Control);
spacer->set_h_size_flags(Control::SIZE_EXPAND_FILL);
tool_hb->add_child(spacer);
- tool_hb->move_child(spacer, (int)WORKSPACE_CREATE_SINGLE);
+ tool_hb->move_child(spacer, WORKSPACE_CREATE_SINGLE);
tool_workspacemode[WORKSPACE_EDIT]->set_pressed(true);
workspace_mode = WORKSPACE_EDIT;
@@ -321,16 +322,13 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
tool_hb = memnew(HBoxContainer);
g = Ref<ButtonGroup>(memnew(ButtonGroup));
- String label[EDITMODE_MAX] = { "Region", "Collision", "Occlusion", "Navigation", "Bitmask", "Priority", "Icon" };
-
+ String label[EDITMODE_MAX] = { "Region", "Collision", "Occlusion", "Navigation", "Bitmask", "Priority", "Icon", "Z Index" };
for (int i = 0; i < (int)EDITMODE_MAX; i++) {
tool_editmode[i] = memnew(Button);
tool_editmode[i]->set_text(label[i]);
tool_editmode[i]->set_toggle_mode(true);
tool_editmode[i]->set_button_group(g);
- Vector<Variant> p;
- p.push_back(i);
- tool_editmode[i]->connect("pressed", this, "_on_edit_mode_changed", p);
+ tool_editmode[i]->connect("pressed", this, "_on_edit_mode_changed", varray(i));
tool_hb->add_child(tool_editmode[i]);
}
tool_editmode[EDITMODE_COLLISION]->set_pressed(true);
@@ -343,42 +341,38 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
toolbar = memnew(HBoxContainer);
Ref<ButtonGroup> tg(memnew(ButtonGroup));
- p = Vector<Variant>();
tools[TOOL_SELECT] = memnew(ToolButton);
toolbar->add_child(tools[TOOL_SELECT]);
- tools[TOOL_SELECT]->set_tooltip(TTR("Select sub-tile to use as icon, this will be also used on invalid autotile bindings."));
tools[TOOL_SELECT]->set_toggle_mode(true);
tools[TOOL_SELECT]->set_button_group(tg);
tools[TOOL_SELECT]->set_pressed(true);
- p.push_back((int)TOOL_SELECT);
- tools[TOOL_SELECT]->connect("pressed", this, "_on_tool_clicked", p);
+ tools[TOOL_SELECT]->connect("pressed", this, "_on_tool_clicked", varray(TOOL_SELECT));
+ separator_bitmask = memnew(VSeparator);
+ toolbar->add_child(separator_bitmask);
tools[BITMASK_COPY] = memnew(ToolButton);
- p.push_back((int)BITMASK_COPY);
- tools[BITMASK_COPY]->connect("pressed", this, "_on_tool_clicked", p);
+ tools[BITMASK_COPY]->set_tooltip(TTR("Copy bitmask."));
+ tools[BITMASK_COPY]->connect("pressed", this, "_on_tool_clicked", varray(BITMASK_COPY));
toolbar->add_child(tools[BITMASK_COPY]);
tools[BITMASK_PASTE] = memnew(ToolButton);
- p = Vector<Variant>();
- p.push_back((int)BITMASK_PASTE);
- tools[BITMASK_PASTE]->connect("pressed", this, "_on_tool_clicked", p);
+ tools[BITMASK_PASTE]->set_tooltip(TTR("Paste bitmask."));
+ tools[BITMASK_PASTE]->connect("pressed", this, "_on_tool_clicked", varray(BITMASK_PASTE));
toolbar->add_child(tools[BITMASK_PASTE]);
tools[BITMASK_CLEAR] = memnew(ToolButton);
- p = Vector<Variant>();
- p.push_back((int)BITMASK_CLEAR);
- tools[BITMASK_CLEAR]->connect("pressed", this, "_on_tool_clicked", p);
+ tools[BITMASK_CLEAR]->set_tooltip(TTR("Erase bitmask."));
+ tools[BITMASK_CLEAR]->connect("pressed", this, "_on_tool_clicked", varray(BITMASK_CLEAR));
toolbar->add_child(tools[BITMASK_CLEAR]);
tools[SHAPE_NEW_POLYGON] = memnew(ToolButton);
toolbar->add_child(tools[SHAPE_NEW_POLYGON]);
tools[SHAPE_NEW_POLYGON]->set_toggle_mode(true);
tools[SHAPE_NEW_POLYGON]->set_button_group(tg);
+ tools[SHAPE_NEW_POLYGON]->set_tooltip(TTR("Create a new polygon."));
separator_delete = memnew(VSeparator);
toolbar->add_child(separator_delete);
tools[SHAPE_DELETE] = memnew(ToolButton);
- p = Vector<Variant>();
- p.push_back((int)SHAPE_DELETE);
- tools[SHAPE_DELETE]->connect("pressed", this, "_on_tool_clicked", p);
+ tools[SHAPE_DELETE]->connect("pressed", this, "_on_tool_clicked", varray(SHAPE_DELETE));
toolbar->add_child(tools[SHAPE_DELETE]);
separator_grid = memnew(VSeparator);
@@ -386,9 +380,11 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
tools[SHAPE_KEEP_INSIDE_TILE] = memnew(ToolButton);
tools[SHAPE_KEEP_INSIDE_TILE]->set_toggle_mode(true);
tools[SHAPE_KEEP_INSIDE_TILE]->set_pressed(true);
+ tools[SHAPE_KEEP_INSIDE_TILE]->set_tooltip(TTR("Keep polygon inside region Rect."));
toolbar->add_child(tools[SHAPE_KEEP_INSIDE_TILE]);
tools[TOOL_GRID_SNAP] = memnew(ToolButton);
tools[TOOL_GRID_SNAP]->set_toggle_mode(true);
+ tools[TOOL_GRID_SNAP]->set_tooltip(TTR("Enable snap and show grid (configurable via the Inspector)."));
tools[TOOL_GRID_SNAP]->connect("toggled", this, "_on_grid_snap_toggled");
toolbar->add_child(tools[TOOL_GRID_SNAP]);
@@ -401,32 +397,35 @@ TileSetEditor::TileSetEditor(EditorNode *p_editor) {
spin_priority->hide();
toolbar->add_child(spin_priority);
+ spin_z_index = memnew(SpinBox);
+ spin_z_index->set_min(VS::CANVAS_ITEM_Z_MIN);
+ spin_z_index->set_max(VS::CANVAS_ITEM_Z_MAX);
+ spin_z_index->set_step(1);
+ spin_z_index->set_custom_minimum_size(Size2(100, 0));
+ spin_z_index->connect("value_changed", this, "_on_z_index_changed");
+ spin_z_index->hide();
+ toolbar->add_child(spin_z_index);
+
Control *separator = memnew(Control);
separator->set_h_size_flags(SIZE_EXPAND_FILL);
toolbar->add_child(separator);
tools[ZOOM_OUT] = memnew(ToolButton);
- p = Vector<Variant>();
- p.push_back((int)ZOOM_OUT);
- tools[ZOOM_OUT]->connect("pressed", this, "_on_tool_clicked", p);
+ tools[ZOOM_OUT]->connect("pressed", this, "_zoom_out");
toolbar->add_child(tools[ZOOM_OUT]);
tools[ZOOM_OUT]->set_tooltip(TTR("Zoom Out"));
tools[ZOOM_1] = memnew(ToolButton);
- p = Vector<Variant>();
- p.push_back((int)ZOOM_1);
- tools[ZOOM_1]->connect("pressed", this, "_on_tool_clicked", p);
+ tools[ZOOM_1]->connect("pressed", this, "_zoom_reset");
toolbar->add_child(tools[ZOOM_1]);
- tools[ZOOM_1]->set_tooltip(TTR("Reset Zoom"));
+ tools[ZOOM_1]->set_tooltip(TTR("Zoom Reset"));
tools[ZOOM_IN] = memnew(ToolButton);
- p = Vector<Variant>();
- p.push_back((int)ZOOM_IN);
- tools[ZOOM_IN]->connect("pressed", this, "_on_tool_clicked", p);
+ tools[ZOOM_IN]->connect("pressed", this, "_zoom_in");
toolbar->add_child(tools[ZOOM_IN]);
tools[ZOOM_IN]->set_tooltip(TTR("Zoom In"));
tools[VISIBLE_INFO] = memnew(ToolButton);
tools[VISIBLE_INFO]->set_toggle_mode(true);
- tools[VISIBLE_INFO]->set_tooltip(TTR("Display tile's names (hold Alt Key)"));
+ tools[VISIBLE_INFO]->set_tooltip(TTR("Display Tile Names (Hold Alt Key)"));
toolbar->add_child(tools[VISIBLE_INFO]);
main_vb->add_child(toolbar);
@@ -600,10 +599,14 @@ void TileSetEditor::_on_textures_added(const PoolStringArray &p_paths) {
}
void TileSetEditor::_on_edit_mode_changed(int p_edit_mode) {
+ draw_handles = false;
+ creating_shape = false;
edit_mode = (EditMode)p_edit_mode;
switch (edit_mode) {
case EDITMODE_REGION: {
tools[TOOL_SELECT]->show();
+
+ separator_bitmask->hide();
tools[BITMASK_COPY]->hide();
tools[BITMASK_PASTE]->hide();
tools[BITMASK_CLEAR]->hide();
@@ -623,30 +626,16 @@ void TileSetEditor::_on_edit_mode_changed(int p_edit_mode) {
tools[TOOL_SELECT]->set_pressed(true);
tools[TOOL_SELECT]->set_tooltip(TTR("Drag handles to edit Rect.\nClick on another Tile to edit it."));
+ tools[SHAPE_DELETE]->set_tooltip(TTR("Delete selected Rect."));
spin_priority->hide();
- } break;
- case EDITMODE_BITMASK: {
- tools[TOOL_SELECT]->show();
- tools[BITMASK_COPY]->show();
- tools[BITMASK_PASTE]->show();
- tools[BITMASK_CLEAR]->show();
- tools[SHAPE_NEW_POLYGON]->hide();
-
- separator_delete->hide();
- tools[SHAPE_DELETE]->hide();
-
- separator_grid->hide();
- tools[SHAPE_KEEP_INSIDE_TILE]->hide();
- tools[TOOL_GRID_SNAP]->hide();
-
- tools[TOOL_SELECT]->set_pressed(true);
- tools[TOOL_SELECT]->set_tooltip(TTR("LMB: set bit on.\nRMB: set bit off.\nClick on another Tile to edit it."));
- spin_priority->hide();
+ spin_z_index->hide();
} break;
case EDITMODE_COLLISION:
case EDITMODE_NAVIGATION:
case EDITMODE_OCCLUSION: {
tools[TOOL_SELECT]->show();
+
+ separator_bitmask->hide();
tools[BITMASK_COPY]->hide();
tools[BITMASK_PASTE]->hide();
tools[BITMASK_CLEAR]->hide();
@@ -660,11 +649,38 @@ void TileSetEditor::_on_edit_mode_changed(int p_edit_mode) {
tools[TOOL_GRID_SNAP]->show();
tools[TOOL_SELECT]->set_tooltip(TTR("Select current edited sub-tile.\nClick on another Tile to edit it."));
+ tools[SHAPE_DELETE]->set_tooltip(TTR("Delete polygon."));
spin_priority->hide();
+ spin_z_index->hide();
+
select_coord(edited_shape_coord);
} break;
- default: {
+ case EDITMODE_BITMASK: {
tools[TOOL_SELECT]->show();
+
+ separator_bitmask->show();
+ tools[BITMASK_COPY]->show();
+ tools[BITMASK_PASTE]->show();
+ tools[BITMASK_CLEAR]->show();
+ tools[SHAPE_NEW_POLYGON]->hide();
+
+ separator_delete->hide();
+ tools[SHAPE_DELETE]->hide();
+
+ separator_grid->hide();
+ tools[SHAPE_KEEP_INSIDE_TILE]->hide();
+ tools[TOOL_GRID_SNAP]->hide();
+
+ tools[TOOL_SELECT]->set_pressed(true);
+ tools[TOOL_SELECT]->set_tooltip(TTR("LMB: Set bit on.\nRMB: Set bit off.\nClick on another Tile to edit it."));
+ spin_priority->hide();
+ } break;
+ case EDITMODE_Z_INDEX:
+ case EDITMODE_PRIORITY:
+ case EDITMODE_ICON: {
+ tools[TOOL_SELECT]->show();
+
+ separator_bitmask->hide();
tools[BITMASK_COPY]->hide();
tools[BITMASK_PASTE]->hide();
tools[BITMASK_CLEAR]->hide();
@@ -680,11 +696,18 @@ void TileSetEditor::_on_edit_mode_changed(int p_edit_mode) {
if (edit_mode == EDITMODE_ICON) {
tools[TOOL_SELECT]->set_tooltip(TTR("Select sub-tile to use as icon, this will be also used on invalid autotile bindings.\nClick on another Tile to edit it."));
spin_priority->hide();
- } else {
+ spin_z_index->hide();
+ } else if (edit_mode == EDITMODE_PRIORITY) {
tools[TOOL_SELECT]->set_tooltip(TTR("Select sub-tile to change its priority.\nClick on another Tile to edit it."));
spin_priority->show();
+ spin_z_index->hide();
+ } else {
+ tools[TOOL_SELECT]->set_tooltip(TTR("Select sub-tile to change its z index.\nClick on another Tile to edit it."));
+ spin_priority->hide();
+ spin_z_index->show();
}
} break;
+ default: {}
}
workspace->update();
}
@@ -706,15 +729,16 @@ void TileSetEditor::_on_workspace_mode_changed(int p_workspace_mode) {
void TileSetEditor::_on_workspace_draw() {
- const Color COLOR_AUTOTILE = Color(0.266373, 0.565288, 0.988281);
- const Color COLOR_SINGLE = Color(0.988281, 0.909323, 0.266373);
- const Color COLOR_ATLAS = Color(0.78653, 0.812835, 0.832031);
-
- if (tileset.is_null())
- return;
- if (!get_current_texture().is_valid())
+ if (tileset.is_null() || !get_current_texture().is_valid())
return;
+ const Color COLOR_AUTOTILE = Color(0.3, 0.6, 1);
+ const Color COLOR_SINGLE = Color(1, 1, 0.3);
+ const Color COLOR_ATLAS = Color(0.8, 0.8, 0.8);
+ const Color COLOR_SUBDIVISION = Color(0.3, 0.7, 0.6);
+
+ draw_handles = false;
+
draw_highlight_current_tile();
draw_grid_snap();
@@ -808,10 +832,12 @@ void TileSetEditor::_on_workspace_draw() {
spin_priority->set_suffix(" / " + String::num(total, 0));
draw_highlight_subtile(edited_shape_coord, queue_others);
} break;
+ case EDITMODE_Z_INDEX: {
+ spin_z_index->set_value(tileset->autotile_get_z_index(get_current_tile(), edited_shape_coord));
+ draw_highlight_subtile(edited_shape_coord);
+ } break;
default: {}
}
-
- draw_tile_subdivision(get_current_tile(), Color(0.347214, 0.722656, 0.617063));
}
RID current_texture_rid = get_current_texture()->get_rid();
@@ -819,7 +845,7 @@ void TileSetEditor::_on_workspace_draw() {
tileset->get_tile_list(tiles);
for (List<int>::Element *E = tiles->front(); E; E = E->next()) {
int t_id = E->get();
- if (tileset->tile_get_texture(t_id)->get_rid() == current_texture_rid && (t_id != get_current_tile() || edit_mode != EDITMODE_REGION)) {
+ if (tileset->tile_get_texture(t_id)->get_rid() == current_texture_rid && (t_id != get_current_tile() || edit_mode != EDITMODE_REGION || workspace_mode != WORKSPACE_EDIT)) {
Rect2i region = tileset->tile_get_region(t_id);
region.position += WORKSPACE_MARGIN;
Color c;
@@ -829,10 +855,11 @@ void TileSetEditor::_on_workspace_draw() {
c = COLOR_AUTOTILE;
else if (tileset->tile_get_tile_mode(t_id) == TileSet::ATLAS_TILE)
c = COLOR_ATLAS;
- draw_tile_subdivision(t_id, Color(0.347214, 0.722656, 0.617063, 0.5));
+ draw_tile_subdivision(t_id, COLOR_SUBDIVISION);
workspace->draw_rect(region, c, false);
}
}
+
if (edit_mode == EDITMODE_REGION) {
if (workspace_mode != WORKSPACE_EDIT) {
Rect2i region = edited_region;
@@ -854,6 +881,12 @@ void TileSetEditor::_on_workspace_draw() {
region = tileset->tile_get_region(t_id);
region.position += WORKSPACE_MARGIN;
}
+
+ if (draw_edited_region)
+ draw_edited_region_subdivision();
+ else
+ draw_tile_subdivision(t_id, COLOR_SUBDIVISION);
+
Color c;
if (tileset->tile_get_tile_mode(t_id) == TileSet::SINGLE_TILE)
c = COLOR_SINGLE;
@@ -861,13 +894,10 @@ void TileSetEditor::_on_workspace_draw() {
c = COLOR_AUTOTILE;
else if (tileset->tile_get_tile_mode(t_id) == TileSet::ATLAS_TILE)
c = COLOR_ATLAS;
- if (draw_edited_region)
- draw_edited_region_subdivision();
- else
- draw_tile_subdivision(t_id, Color(0.347214, 0.722656, 0.617063, 1));
workspace->draw_rect(region, c, false);
}
}
+
workspace_overlay->update();
}
@@ -887,9 +917,7 @@ void TileSetEditor::_on_workspace_process() {
void TileSetEditor::_on_workspace_overlay_draw() {
- if (!tileset.is_valid())
- return;
- if (!get_current_texture().is_valid())
+ if (!tileset.is_valid() || !get_current_texture().is_valid())
return;
const Color COLOR_AUTOTILE = Color(0.266373, 0.565288, 0.988281);
@@ -939,9 +967,8 @@ void TileSetEditor::_on_workspace_overlay_draw() {
#define MIN_DISTANCE_SQUARED 6
void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
- if (tileset.is_null())
- return;
- if (!get_current_texture().is_valid())
+
+ if (tileset.is_null() || !get_current_texture().is_valid())
return;
static bool dragging;
@@ -979,11 +1006,9 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
}
// Mouse Wheel Event
- const int _mouse_button_index = mb->get_button_index();
- if (_mouse_button_index == BUTTON_WHEEL_UP && mb->get_control()) {
+ if (mb->get_button_index() == BUTTON_WHEEL_UP && mb->is_pressed() && mb->get_control()) {
_zoom_in();
-
- } else if (_mouse_button_index == BUTTON_WHEEL_DOWN && mb->get_control()) {
+ } else if (mb->get_button_index() == BUTTON_WHEEL_DOWN && mb->is_pressed() && mb->get_control()) {
_zoom_out();
}
}
@@ -1032,10 +1057,14 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
tileset->tile_set_tile_mode(t_id, workspace_mode == WORKSPACE_CREATE_AUTOTILE ? TileSet::AUTO_TILE : TileSet::ATLAS_TILE);
}
set_current_tile(t_id);
+
tool_workspacemode[WORKSPACE_EDIT]->set_pressed(true);
+ tool_editmode[EDITMODE_COLLISION]->set_pressed(true);
+ edit_mode = EDITMODE_COLLISION;
_on_workspace_mode_changed(WORKSPACE_EDIT);
}
}
+ edited_region = Rect2();
workspace->update();
workspace_overlay->update();
return;
@@ -1201,7 +1230,8 @@ void TileSetEditor::_on_workspace_input(const Ref<InputEvent> &p_ie) {
case EDITMODE_COLLISION:
case EDITMODE_OCCLUSION:
case EDITMODE_NAVIGATION:
- case EDITMODE_PRIORITY: {
+ case EDITMODE_PRIORITY:
+ case EDITMODE_Z_INDEX: {
Vector2 shape_anchor = Vector2(0, 0);
if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) {
shape_anchor = edited_shape_coord;
@@ -1416,6 +1446,7 @@ void TileSetEditor::_on_tool_clicked(int p_tool) {
case EDITMODE_REGION: {
if (workspace_mode == WORKSPACE_EDIT && get_current_tile() >= 0) {
tileset->remove_tile(get_current_tile());
+ set_current_tile(-1);
workspace->update();
workspace_overlay->update();
}
@@ -1461,12 +1492,6 @@ void TileSetEditor::_on_tool_clicked(int p_tool) {
default: {}
}
}
- } else if (p_tool == ZOOM_OUT) {
- _zoom_out();
- } else if (p_tool == ZOOM_1) {
- _reset_zoom();
- } else if (p_tool == ZOOM_IN) {
- _zoom_in();
} else if (p_tool == TOOL_SELECT) {
if (creating_shape) {
// Cancel Creation
@@ -1482,6 +1507,11 @@ void TileSetEditor::_on_priority_changed(float val) {
workspace->update();
}
+void TileSetEditor::_on_z_index_changed(float val) {
+ tileset->autotile_set_z_index(get_current_tile(), edited_shape_coord, (int)val);
+ workspace->update();
+}
+
void TileSetEditor::_on_grid_snap_toggled(bool p_val) {
helper->set_snap_options_visible(p_val);
workspace->update();
@@ -1524,7 +1554,7 @@ void TileSetEditor::_zoom_out() {
workspace_overlay->set_custom_minimum_size(workspace->get_rect().size * scale);
}
}
-void TileSetEditor::_reset_zoom() {
+void TileSetEditor::_zoom_reset() {
workspace->set_scale(Vector2(1, 1));
workspace_container->set_custom_minimum_size(workspace->get_rect().size);
workspace_overlay->set_custom_minimum_size(workspace->get_rect().size);
@@ -1532,20 +1562,32 @@ void TileSetEditor::_reset_zoom() {
void TileSetEditor::draw_highlight_current_tile() {
- if (get_current_tile() >= 0) {
- Rect2 region = tileset->tile_get_region(get_current_tile());
- region.position += WORKSPACE_MARGIN;
- workspace->draw_rect(Rect2(0, 0, workspace->get_rect().size.x, region.position.y), Color(0.3, 0.3, 0.3, 0.3));
- workspace->draw_rect(Rect2(0, region.position.y, region.position.x, region.size.y), Color(0.3, 0.3, 0.3, 0.3));
- workspace->draw_rect(Rect2(region.position.x + region.size.x, region.position.y, workspace->get_rect().size.x - region.position.x - region.size.x, region.size.y), Color(0.3, 0.3, 0.3, 0.3));
- workspace->draw_rect(Rect2(0, region.position.y + region.size.y, workspace->get_rect().size.x, workspace->get_rect().size.y - region.size.y - region.position.y), Color(0.3, 0.3, 0.3, 0.3));
+ Color shadow_color = Color(0.3, 0.3, 0.3, 0.3);
+ if ((workspace_mode == WORKSPACE_EDIT && get_current_tile() >= 0) || !edited_region.has_no_area()) {
+ Rect2 region;
+ if (edited_region.has_no_area()) {
+ region = tileset->tile_get_region(get_current_tile());
+ region.position += WORKSPACE_MARGIN;
+ } else {
+ region = edited_region;
+ }
+
+ if (region.position.y >= 0)
+ workspace->draw_rect(Rect2(0, 0, workspace->get_rect().size.x, region.position.y), shadow_color);
+ if (region.position.x >= 0)
+ workspace->draw_rect(Rect2(0, MAX(0, region.position.y), region.position.x, MIN(workspace->get_rect().size.y - region.position.y, MIN(region.size.y, region.position.y + region.size.y))), shadow_color);
+ if (region.position.x + region.size.x <= workspace->get_rect().size.x)
+ workspace->draw_rect(Rect2(region.position.x + region.size.x, MAX(0, region.position.y), workspace->get_rect().size.x - region.position.x - region.size.x, MIN(workspace->get_rect().size.y - region.position.y, MIN(region.size.y, region.position.y + region.size.y))), shadow_color);
+ if (region.position.y + region.size.y <= workspace->get_rect().size.y)
+ workspace->draw_rect(Rect2(0, region.position.y + region.size.y, workspace->get_rect().size.x, workspace->get_rect().size.y - region.size.y - region.position.y), shadow_color);
} else {
- workspace->draw_rect(Rect2(Point2(0, 0), workspace->get_rect().size), Color(0.3, 0.3, 0.3, 0.3));
+ workspace->draw_rect(Rect2(Point2(0, 0), workspace->get_rect().size), shadow_color);
}
}
void TileSetEditor::draw_highlight_subtile(Vector2 coord, const Vector<Vector2> &other_highlighted) {
+ Color shadow_color = Color(0.3, 0.3, 0.3, 0.3);
Vector2 size = tileset->autotile_get_size(get_current_tile());
int spacing = tileset->autotile_get_spacing(get_current_tile());
Rect2 region = tileset->tile_get_region(get_current_tile());
@@ -1553,10 +1595,16 @@ void TileSetEditor::draw_highlight_subtile(Vector2 coord, const Vector<Vector2>
coord.y *= (size.y + spacing);
coord += region.position;
coord += WORKSPACE_MARGIN;
- workspace->draw_rect(Rect2(0, 0, workspace->get_rect().size.x, coord.y), Color(0.3, 0.3, 0.3, 0.3));
- workspace->draw_rect(Rect2(0, coord.y, coord.x, size.y), Color(0.3, 0.3, 0.3, 0.3));
- workspace->draw_rect(Rect2(coord.x + size.x, coord.y, workspace->get_rect().size.x - coord.x - size.x, size.y), Color(0.3, 0.3, 0.3, 0.3));
- workspace->draw_rect(Rect2(0, coord.y + size.y, workspace->get_rect().size.x, workspace->get_rect().size.y - size.y - coord.y), Color(0.3, 0.3, 0.3, 0.3));
+
+ if (coord.y >= 0)
+ workspace->draw_rect(Rect2(0, 0, workspace->get_rect().size.x, coord.y), shadow_color);
+ if (coord.x >= 0)
+ workspace->draw_rect(Rect2(0, MAX(0, coord.y), coord.x, MIN(workspace->get_rect().size.y - coord.y, MIN(size.y, coord.y + size.y))), shadow_color);
+ if (coord.x + size.x <= workspace->get_rect().size.x)
+ workspace->draw_rect(Rect2(coord.x + size.x, MAX(0, coord.y), workspace->get_rect().size.x - coord.x - size.x, MIN(workspace->get_rect().size.y - coord.y, MIN(size.y, coord.y + size.y))), shadow_color);
+ if (coord.y + size.y <= workspace->get_rect().size.y)
+ workspace->draw_rect(Rect2(0, coord.y + size.y, workspace->get_rect().size.x, workspace->get_rect().size.y - size.y - coord.y), shadow_color);
+
coord += Vector2(1, 1) / workspace->get_scale().x;
workspace->draw_rect(Rect2(coord, size - Vector2(2, 2) / workspace->get_scale().x), Color(1, 0, 0), false);
for (int i = 0; i < other_highlighted.size(); i++) {
@@ -1576,35 +1624,35 @@ void TileSetEditor::draw_tile_subdivision(int p_id, Color p_color) const {
Rect2 region = tileset->tile_get_region(p_id);
Size2 size = tileset->autotile_get_size(p_id);
int spacing = tileset->autotile_get_spacing(p_id);
- float j = 0;
+ float j = size.x;
+
while (j < region.size.x) {
- j += size.x;
if (spacing <= 0) {
workspace->draw_line(region.position + WORKSPACE_MARGIN + Point2(j, 0), region.position + WORKSPACE_MARGIN + Point2(j, region.size.y), c);
} else {
workspace->draw_rect(Rect2(region.position + WORKSPACE_MARGIN + Point2(j, 0), Size2(spacing, region.size.y)), c);
}
- j += spacing;
+ j += spacing + size.x;
}
- j = 0;
+ j = size.y;
while (j < region.size.y) {
- j += size.y;
if (spacing <= 0) {
workspace->draw_line(region.position + WORKSPACE_MARGIN + Point2(0, j), region.position + WORKSPACE_MARGIN + Point2(region.size.x, j), c);
} else {
workspace->draw_rect(Rect2(region.position + WORKSPACE_MARGIN + Point2(0, j), Size2(region.size.x, spacing)), c);
}
- j += spacing;
+ j += spacing + size.y;
}
}
}
void TileSetEditor::draw_edited_region_subdivision() const {
- Color c = Color(0.347214, 0.722656, 0.617063, 1);
+ Color c = Color(0.3, 0.7, 0.6);
Rect2 region = edited_region;
Size2 size;
int spacing;
bool draw;
+
if (workspace_mode == WORKSPACE_EDIT) {
int p_id = get_current_tile();
size = tileset->autotile_get_size(p_id);
@@ -1615,66 +1663,72 @@ void TileSetEditor::draw_edited_region_subdivision() const {
spacing = snap_separation.x;
draw = workspace_mode != WORKSPACE_CREATE_SINGLE;
}
- if (draw) {
- float j = 0;
+ if (draw) {
+ float j = size.x;
while (j < region.size.x) {
- j += size.x;
if (spacing <= 0) {
workspace->draw_line(region.position + Point2(j, 0), region.position + Point2(j, region.size.y), c);
} else {
workspace->draw_rect(Rect2(region.position + Point2(j, 0), Size2(spacing, region.size.y)), c);
}
- j += spacing;
+ j += spacing + size.x;
}
- j = 0;
+ j = size.y;
while (j < region.size.y) {
- j += size.y;
if (spacing <= 0) {
workspace->draw_line(region.position + Point2(0, j), region.position + Point2(region.size.x, j), c);
} else {
workspace->draw_rect(Rect2(region.position + Point2(0, j), Size2(region.size.x, spacing)), c);
}
- j += spacing;
+ j += spacing + size.y;
}
}
}
void TileSetEditor::draw_grid_snap() {
if (tools[TOOL_GRID_SNAP]->is_pressed()) {
- Color grid_color = Color(0.39, 0, 1, 0.2f);
+ Color grid_color = Color(0.4, 0, 1);
Size2 s = workspace->get_size();
- int width_count = (int)(s.width / (snap_step.x + snap_separation.x));
- int height_count = (int)(s.height / (snap_step.y + snap_separation.y));
+ int width_count = Math::floor((s.width - WORKSPACE_MARGIN.x) / (snap_step.x + snap_separation.x));
+ int height_count = Math::floor((s.height - WORKSPACE_MARGIN.y) / (snap_step.y + snap_separation.y));
+ int last_p = 0;
if (snap_step.x != 0) {
- int last_p = 0;
for (int i = 0; i <= width_count; i++) {
if (i == 0 && snap_offset.x != 0) {
last_p = snap_offset.x;
}
- if (snap_separation.x != 0 && i != 0) {
- workspace->draw_rect(Rect2(last_p, 0, snap_separation.x, s.height), grid_color);
- last_p += snap_separation.x;
- } else
+ if (snap_separation.x != 0) {
+ if (i != 0) {
+ workspace->draw_rect(Rect2(last_p, 0, snap_separation.x, s.height), grid_color);
+ last_p += snap_separation.x;
+ } else {
+ workspace->draw_rect(Rect2(last_p, 0, -snap_separation.x, s.height), grid_color);
+ }
+ } else {
workspace->draw_line(Point2(last_p, 0), Point2(last_p, s.height), grid_color);
-
+ }
last_p += snap_step.x;
}
}
-
+ last_p = 0;
if (snap_step.y != 0) {
- int last_p = 0;
for (int i = 0; i <= height_count; i++) {
if (i == 0 && snap_offset.y != 0) {
last_p = snap_offset.y;
}
- if (snap_separation.x != 0 && i != 0) {
- workspace->draw_rect(Rect2(0, last_p, s.width, snap_separation.y), grid_color);
- last_p += snap_separation.y;
- } else
+ if (snap_separation.x != 0) {
+ if (i != 0) {
+ workspace->draw_rect(Rect2(0, last_p, s.width, snap_separation.y), grid_color);
+ last_p += snap_separation.y;
+ } else {
+ workspace->draw_rect(Rect2(0, last_p, s.width, -snap_separation.y), grid_color);
+ }
+ } else {
workspace->draw_line(Point2(0, last_p), Point2(s.width, last_p), grid_color);
+ }
last_p += snap_step.y;
}
}
@@ -1687,8 +1741,6 @@ void TileSetEditor::draw_polygon_shapes() {
if (t_id < 0)
return;
- draw_handles = false;
-
switch (edit_mode) {
case EDITMODE_COLLISION: {
Vector<TileSet::ShapeData> sd = tileset->tile_get_shapes(t_id);
@@ -2154,6 +2206,18 @@ void TileSetEditor::update_texture_list_icon() {
void TileSetEditor::update_workspace_tile_mode() {
+ if (!get_current_texture().is_valid()) {
+ tool_workspacemode[WORKSPACE_EDIT]->set_pressed(true);
+ workspace_mode = WORKSPACE_EDIT;
+ for (int i = 1; i < WORKSPACE_MODE_MAX; i++) {
+ tool_workspacemode[i]->set_disabled(true);
+ }
+ } else {
+ for (int i = 1; i < WORKSPACE_MODE_MAX; i++) {
+ tool_workspacemode[i]->set_disabled(false);
+ }
+ }
+
if (workspace_mode != WORKSPACE_EDIT) {
for (int i = 0; i < EDITMODE_MAX; i++) {
tool_editmode[i]->hide();
@@ -2172,7 +2236,9 @@ void TileSetEditor::update_workspace_tile_mode() {
for (int i = 0; i < ZOOM_OUT; i++) {
tools[i]->hide();
}
+
separator_editmode->hide();
+ separator_bitmask->hide();
separator_delete->hide();
separator_grid->hide();
return;
@@ -2184,7 +2250,7 @@ void TileSetEditor::update_workspace_tile_mode() {
separator_editmode->show();
if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::SINGLE_TILE) {
- if (tool_editmode[EDITMODE_ICON]->is_pressed() || tool_editmode[EDITMODE_PRIORITY]->is_pressed() || tool_editmode[EDITMODE_BITMASK]->is_pressed()) {
+ if (tool_editmode[EDITMODE_ICON]->is_pressed() || tool_editmode[EDITMODE_PRIORITY]->is_pressed() || tool_editmode[EDITMODE_BITMASK]->is_pressed() || tool_editmode[EDITMODE_Z_INDEX]->is_pressed()) {
tool_editmode[EDITMODE_COLLISION]->set_pressed(true);
edit_mode = EDITMODE_COLLISION;
}
@@ -2193,6 +2259,7 @@ void TileSetEditor::update_workspace_tile_mode() {
tool_editmode[EDITMODE_ICON]->hide();
tool_editmode[EDITMODE_BITMASK]->hide();
tool_editmode[EDITMODE_PRIORITY]->hide();
+ tool_editmode[EDITMODE_Z_INDEX]->hide();
} else if (tileset->tile_get_tile_mode(get_current_tile()) == TileSet::AUTO_TILE || tileset->tile_get_tile_mode(get_current_tile()) == TileSet::ATLAS_TILE) {
if (edit_mode == EDITMODE_ICON)
select_coord(tileset->autotile_get_icon_coordinate(get_current_tile()));
@@ -2218,25 +2285,18 @@ void TileSetEditor::update_edited_region(const Vector2 &end_point) {
edited_region = Rect2(region_from, Size2());
if (tools[TOOL_GRID_SNAP]->is_pressed()) {
Vector2 grid_coord;
- grid_coord.x = Math::floor((region_from.x - snap_offset.x) / (snap_step.x + snap_separation.x));
- grid_coord.y = Math::floor((region_from.y - snap_offset.y) / (snap_step.y + snap_separation.y));
- grid_coord.x *= (snap_step.x + snap_separation.x);
- grid_coord.y *= (snap_step.y + snap_separation.y);
+ grid_coord = ((region_from - snap_offset) / (snap_step + snap_separation)).floor();
+ grid_coord *= (snap_step + snap_separation);
grid_coord += snap_offset;
edited_region.expand_to(grid_coord);
- grid_coord += snap_step;
+ grid_coord += snap_step + snap_separation;
edited_region.expand_to(grid_coord);
- grid_coord.x = Math::floor((end_point.x - snap_offset.x) / (snap_step.x + snap_separation.x));
- grid_coord.y = Math::floor((end_point.y - snap_offset.y) / (snap_step.y + snap_separation.y));
- grid_coord.x *= (snap_step.x + snap_separation.x);
- grid_coord.y *= (snap_step.y + snap_separation.y);
+
+ grid_coord = ((end_point - snap_offset) / (snap_step + snap_separation)).floor();
+ grid_coord *= (snap_step + snap_separation);
grid_coord += snap_offset;
edited_region.expand_to(grid_coord);
- grid_coord += snap_step;
- if (grid_coord.x < end_point.x)
- grid_coord.x += snap_separation.x;
- if (grid_coord.y < end_point.y)
- grid_coord.y += snap_separation.y;
+ grid_coord += snap_step + snap_separation;
edited_region.expand_to(grid_coord);
} else {
edited_region.expand_to(end_point);
@@ -2414,7 +2474,13 @@ void TilesetEditorContext::_get_property_list(List<PropertyInfo> *p_list) const
}
}
+void TilesetEditorContext::_bind_methods() {
+
+ ClassDB::bind_method("_hide_script_from_inspector", &TilesetEditorContext::_hide_script_from_inspector);
+}
+
TilesetEditorContext::TilesetEditorContext(TileSetEditor *p_tileset_editor) {
+
tileset_editor = p_tileset_editor;
}
@@ -2428,8 +2494,7 @@ void TileSetEditorPlugin::edit(Object *p_node) {
bool TileSetEditorPlugin::handles(Object *p_node) const {
- return p_node->is_class("TileSet") ||
- p_node->is_class("TilesetEditorContext");
+ return p_node->is_class("TileSet") || p_node->is_class("TilesetEditorContext");
}
void TileSetEditorPlugin::make_visible(bool p_visible) {
@@ -2444,6 +2509,41 @@ void TileSetEditorPlugin::make_visible(bool p_visible) {
}
}
+Dictionary TileSetEditorPlugin::get_state() const {
+
+ Dictionary state;
+ state["snap_offset"] = tileset_editor->snap_offset;
+ state["snap_step"] = tileset_editor->snap_step;
+ state["snap_separation"] = tileset_editor->snap_separation;
+ state["snap_enabled"] = tileset_editor->tools[TileSetEditor::TOOL_GRID_SNAP]->is_pressed();
+ state["keep_inside_tile"] = tileset_editor->tools[TileSetEditor::SHAPE_KEEP_INSIDE_TILE]->is_pressed();
+ return state;
+}
+
+void TileSetEditorPlugin::set_state(const Dictionary &p_state) {
+
+ Dictionary state = p_state;
+ if (state.has("snap_step")) {
+ tileset_editor->_set_snap_step(state["snap_step"]);
+ }
+
+ if (state.has("snap_offset")) {
+ tileset_editor->_set_snap_off(state["snap_offset"]);
+ }
+
+ if (state.has("snap_separation")) {
+ tileset_editor->_set_snap_sep(state["snap_separation"]);
+ }
+
+ if (state.has("snap_enabled")) {
+ tileset_editor->tools[TileSetEditor::TOOL_GRID_SNAP]->set_pressed(state["snap_enabled"]);
+ }
+
+ if (state.has("keep_inside_tile")) {
+ tileset_editor->tools[TileSetEditor::SHAPE_KEEP_INSIDE_TILE]->set_pressed(state["keep_inside_tile"]);
+ }
+}
+
TileSetEditorPlugin::TileSetEditorPlugin(EditorNode *p_node) {
editor = p_node;
tileset_editor = memnew(TileSetEditor(p_node));
@@ -2451,6 +2551,6 @@ TileSetEditorPlugin::TileSetEditorPlugin(EditorNode *p_node) {
tileset_editor->set_custom_minimum_size(Size2(0, 200) * EDSCALE);
tileset_editor->hide();
- tileset_editor_button = p_node->add_bottom_panel_item(TTR("Tile Set"), tileset_editor);
+ tileset_editor_button = p_node->add_bottom_panel_item(TTR("TileSet"), tileset_editor);
tileset_editor_button->hide();
}
diff --git a/editor/plugins/tile_set_editor_plugin.h b/editor/plugins/tile_set_editor_plugin.h
index bd8a2ddb98..276e23f9ee 100644
--- a/editor/plugins/tile_set_editor_plugin.h
+++ b/editor/plugins/tile_set_editor_plugin.h
@@ -40,12 +40,12 @@
#define WORKSPACE_MARGIN Vector2(10, 10)
class TilesetEditorContext;
-class TileSetEditor : public Control {
+class TileSetEditor : public HSplitContainer {
friend class TileSetEditorPlugin;
friend class TilesetEditorContext;
- GDCLASS(TileSetEditor, Control)
+ GDCLASS(TileSetEditor, HSplitContainer)
enum TextureToolButtons {
TOOL_TILESET_ADD_TEXTURE,
@@ -71,6 +71,7 @@ class TileSetEditor : public Control {
EDITMODE_BITMASK,
EDITMODE_PRIORITY,
EDITMODE_ICON,
+ EDITMODE_Z_INDEX,
EDITMODE_MAX
};
@@ -134,9 +135,11 @@ class TileSetEditor : public Control {
HSeparator *separator_editmode;
HBoxContainer *toolbar;
ToolButton *tools[TOOL_MAX];
+ VSeparator *separator_bitmask;
VSeparator *separator_delete;
VSeparator *separator_grid;
SpinBox *spin_priority;
+ SpinBox *spin_z_index;
WorkspaceMode workspace_mode;
EditMode edit_mode;
int current_tile;
@@ -177,6 +180,7 @@ private:
void _on_workspace_input(const Ref<InputEvent> &p_ie);
void _on_tool_clicked(int p_tool);
void _on_priority_changed(float val);
+ void _on_z_index_changed(float val);
void _on_grid_snap_toggled(bool p_val);
void _set_snap_step(Vector2 p_val);
void _set_snap_off(Vector2 p_val);
@@ -184,7 +188,7 @@ private:
void _zoom_in();
void _zoom_out();
- void _reset_zoom();
+ void _zoom_reset();
void draw_highlight_current_tile();
void draw_highlight_subtile(Vector2 coord, const Vector<Vector2> &other_highlighted = Vector<Vector2>());
@@ -212,6 +216,7 @@ class TilesetEditorContext : public Object {
bool snap_options_visible;
public:
+ bool _hide_script_from_inspector() { return true; }
void set_tileset(const Ref<TileSet> &p_tileset);
private:
@@ -221,6 +226,7 @@ protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
+ static void _bind_methods();
public:
TilesetEditorContext(TileSetEditor *p_tileset_editor);
@@ -240,6 +246,8 @@ public:
virtual void edit(Object *p_node);
virtual bool handles(Object *p_node) const;
virtual void make_visible(bool p_visible);
+ void set_state(const Dictionary &p_state);
+ Dictionary get_state() const;
TileSetEditorPlugin(EditorNode *p_node);
};
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index 39e50ec7f8..d3295c0f51 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -633,18 +633,23 @@ void VisualShaderEditor::_duplicate_nodes() {
VisualShader::Type type = VisualShader::Type(edit_type->get_selected());
List<int> nodes;
+ Set<int> excluded;
for (int i = 0; i < graph->get_child_count(); i++) {
- if (Object::cast_to<GraphNode>(graph->get_child(i))) {
- int id = String(graph->get_child(i)->get_name()).to_int();
+ GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i));
+ if (gn) {
+ int id = String(gn->get_name()).to_int();
Ref<VisualShaderNode> node = visual_shader->get_node(type, id);
Ref<VisualShaderNodeOutput> output = node;
- if (output.is_valid()) //can't duplicate output
+ if (output.is_valid()) { // can't duplicate output
+ excluded.insert(id);
continue;
- if (node.is_valid()) {
+ }
+ if (node.is_valid() && gn->is_selected()) {
nodes.push_back(id);
}
+ excluded.insert(id);
}
}
@@ -683,15 +688,16 @@ void VisualShaderEditor::_duplicate_nodes() {
undo_redo->add_undo_method(this, "_update_graph");
undo_redo->commit_action();
- //reselect
+ // reselect duplicated nodes by excluding the other ones
for (int i = 0; i < graph->get_child_count(); i++) {
- if (Object::cast_to<GraphNode>(graph->get_child(i))) {
- int id = String(graph->get_child(i)->get_name()).to_int();
- if (nodes.find(id)) {
- Object::cast_to<GraphNode>(graph->get_child(i))->set_selected(true);
+ GraphNode *gn = Object::cast_to<GraphNode>(graph->get_child(i));
+ if (gn) {
+ int id = String(gn->get_name()).to_int();
+ if (!excluded.has(id)) {
+ gn->set_selected(true);
} else {
- Object::cast_to<GraphNode>(graph->get_child(i))->set_selected(false);
+ gn->set_selected(false);
}
}
}
@@ -798,7 +804,7 @@ VisualShaderEditor::VisualShaderEditor() {
add_node = memnew(MenuButton);
graph->get_zoom_hbox()->add_child(add_node);
- add_node->set_text(TTR("Add Node.."));
+ add_node->set_text(TTR("Add Node..."));
graph->get_zoom_hbox()->move_child(add_node, 0);
add_node->get_popup()->connect("id_pressed", this, "_add_node");
diff --git a/editor/project_export.cpp b/editor/project_export.cpp
index f8ba6fd4e3..557aac021d 100644
--- a/editor/project_export.cpp
+++ b/editor/project_export.cpp
@@ -56,7 +56,7 @@ void ProjectExportDialog::_notification(int p_what) {
custom_feature_display->get_parent_control()->add_style_override("panel", get_stylebox("bg", "Tree"));
} break;
case NOTIFICATION_POPUP_HIDE: {
- EditorSettings::get_singleton()->set("interface/dialogs/export_bounds", get_rect());
+ EditorSettings::get_singleton()->set_project_metadata("dialog_bounds", "export", get_rect());
} break;
case NOTIFICATION_THEME_CHANGED: {
duplicate_preset->set_icon(get_icon("Duplicate", "EditorIcons"));
@@ -84,8 +84,9 @@ void ProjectExportDialog::popup_export() {
}
// Restore valid window bounds or pop up at default size.
- if (EditorSettings::get_singleton()->has_setting("interface/dialogs/export_bounds")) {
- popup(EditorSettings::get_singleton()->get("interface/dialogs/export_bounds"));
+ Rect2 saved_size = EditorSettings::get_singleton()->get_project_metadata("dialog_bounds", "export", Rect2());
+ if (saved_size != Rect2()) {
+ popup(saved_size);
} else {
Size2 popup_size = Size2(900, 700) * editor_get_scale();
@@ -191,7 +192,7 @@ void ProjectExportDialog::_edit_preset(int p_index) {
if (p_index < 0 || p_index >= presets->get_item_count()) {
name->set_text("");
name->set_editable(false);
- export_path->set_editable(false);
+ export_path->hide();
runnable->set_disabled(true);
parameters->edit(NULL);
presets->unselect_all();
@@ -213,11 +214,19 @@ void ProjectExportDialog::_edit_preset(int p_index) {
sections->show();
name->set_editable(true);
- export_path->set_editable(true);
+ export_path->show();
duplicate_preset->set_disabled(false);
delete_preset->set_disabled(false);
name->set_text(current->get_name());
- export_path->set_text(current->get_export_path());
+
+ List<String> extension_list = current->get_platform()->get_binary_extensions(current);
+ Vector<String> extension_vector;
+ for (int i = 0; i < extension_list.size(); i++) {
+ extension_vector.push_back("*." + extension_list[i]);
+ }
+
+ export_path->setup(extension_vector, false, true);
+ export_path->update_property();
runnable->set_disabled(false);
runnable->set_pressed(current->is_runnable());
parameters->edit(current.ptr());
@@ -457,7 +466,21 @@ void ProjectExportDialog::_name_changed(const String &p_string) {
_update_presets();
}
-void ProjectExportDialog::_export_path_changed(const String &p_string) {
+void ProjectExportDialog::set_export_path(const String &p_value) {
+ Ref<EditorExportPreset> current = EditorExport::get_singleton()->get_export_preset(presets->get_current());
+ ERR_FAIL_COND(current.is_null());
+
+ current->set_export_path(p_value);
+}
+
+String ProjectExportDialog::get_export_path() {
+ Ref<EditorExportPreset> current = EditorExport::get_singleton()->get_export_preset(presets->get_current());
+ ERR_FAIL_COND_V(current.is_null(), String(""));
+
+ return current->get_export_path();
+}
+
+void ProjectExportDialog::_export_path_changed(const StringName &p_property, const Variant &p_value) {
if (updating)
return;
@@ -465,7 +488,7 @@ void ProjectExportDialog::_export_path_changed(const String &p_string) {
Ref<EditorExportPreset> current = EditorExport::get_singleton()->get_export_preset(presets->get_current());
ERR_FAIL_COND(current.is_null());
- current->set_export_path(p_string);
+ current->set_export_path(p_value);
_update_presets();
}
@@ -954,6 +977,10 @@ void ProjectExportDialog::_bind_methods() {
ClassDB::bind_method("_export_all_dialog_action", &ProjectExportDialog::_export_all_dialog_action);
ClassDB::bind_method("_custom_features_changed", &ProjectExportDialog::_custom_features_changed);
ClassDB::bind_method("_tab_changed", &ProjectExportDialog::_tab_changed);
+ ClassDB::bind_method("set_export_path", &ProjectExportDialog::set_export_path);
+ ClassDB::bind_method("get_export_path", &ProjectExportDialog::get_export_path);
+
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "export_path"), "set_export_path", "get_export_path");
}
ProjectExportDialog::ProjectExportDialog() {
@@ -1006,9 +1033,12 @@ ProjectExportDialog::ProjectExportDialog() {
runnable->connect("pressed", this, "_runnable_pressed");
settings_vb->add_child(runnable);
- export_path = memnew(LineEdit);
- settings_vb->add_margin_child(TTR("Export Path:"), export_path);
- export_path->connect("text_changed", this, "_export_path_changed");
+ export_path = memnew(EditorPropertyPath);
+ settings_vb->add_child(export_path);
+ export_path->set_label(TTR("Export Path"));
+ export_path->set_object_and_property(this, "export_path");
+ export_path->set_save_mode();
+ export_path->connect("property_changed", this, "_export_path_changed");
sections = memnew(TabContainer);
sections->set_tab_align(TabContainer::ALIGN_LEFT);
@@ -1100,7 +1130,7 @@ ProjectExportDialog::ProjectExportDialog() {
//disable by default
name->set_editable(false);
- export_path->set_editable(false);
+ export_path->hide();
runnable->set_disabled(true);
duplicate_preset->set_disabled(true);
delete_preset->set_disabled(true);
diff --git a/editor/project_export.h b/editor/project_export.h
index 7009968138..b43dd9a392 100644
--- a/editor/project_export.h
+++ b/editor/project_export.h
@@ -37,6 +37,7 @@
#include "editor/editor_file_dialog.h"
#include "editor/editor_file_system.h"
#include "editor/editor_inspector.h"
+#include "editor/editor_properties.h"
#include "scene/gui/button.h"
#include "scene/gui/check_button.h"
#include "scene/gui/control.h"
@@ -66,7 +67,7 @@ private:
ItemList *presets;
LineEdit *name;
- LineEdit *export_path;
+ EditorPropertyPath *export_path;
EditorInspector *parameters;
CheckButton *runnable;
@@ -110,7 +111,7 @@ private:
void _runnable_pressed();
void _update_parameters(const String &p_edited_property);
void _name_changed(const String &p_string);
- void _export_path_changed(const String &p_string);
+ void _export_path_changed(const StringName &p_property, const Variant &p_value);
void _add_preset(int p_platform);
void _edit_preset(int p_index);
void _duplicate_preset();
@@ -162,6 +163,9 @@ protected:
public:
void popup_export();
+ void set_export_path(const String &p_value);
+ String get_export_path();
+
ProjectExportDialog();
~ProjectExportDialog();
};
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 8c906e5f0b..8d5847bea4 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -745,7 +745,8 @@ public:
get_ok()->set_text(TTR("Create & Edit"));
name_container->show();
install_path_container->hide();
- project_name->grab_focus();
+ project_name->call_deferred("grab_focus");
+ project_name->call_deferred("select_all");
} else if (mode == MODE_INSTALL) {
@@ -866,16 +867,22 @@ struct ProjectItem {
uint64_t last_modified;
bool favorite;
bool grayed;
+ bool ordered_latest_modification;
ProjectItem() {}
- ProjectItem(const String &p_project, const String &p_path, const String &p_conf, uint64_t p_last_modified, bool p_favorite = false, bool p_grayed = false) {
+ ProjectItem(const String &p_project, const String &p_path, const String &p_conf, uint64_t p_last_modified, bool p_favorite = false, bool p_grayed = false, const bool p_ordered_latest_modification = true) {
project = p_project;
path = p_path;
conf = p_conf;
last_modified = p_last_modified;
favorite = p_favorite;
grayed = p_grayed;
+ ordered_latest_modification = p_ordered_latest_modification;
+ }
+ _FORCE_INLINE_ bool operator<(const ProjectItem &l) const {
+ if (ordered_latest_modification)
+ return last_modified > l.last_modified;
+ return project < l.project;
}
- _FORCE_INLINE_ bool operator<(const ProjectItem &l) const { return last_modified > l.last_modified; }
_FORCE_INLINE_ bool operator==(const ProjectItem &l) const { return project == l.project; }
};
@@ -1156,6 +1163,13 @@ void ProjectManager::_load_recent_projects() {
Color font_color = gui_base->get_color("font_color", "Tree");
+ bool set_ordered_latest_modification;
+ ProjectListFilter::FilterOption filter_order_option = project_order_filter->get_filter_option();
+ if (filter_order_option == ProjectListFilter::FILTER_NAME)
+ set_ordered_latest_modification = false;
+ else
+ set_ordered_latest_modification = true;
+
List<ProjectItem> projects;
List<ProjectItem> favorite_projects;
@@ -1188,13 +1202,12 @@ void ProjectManager::_load_recent_projects() {
grayed = true;
}
- ProjectItem item(project, path, conf, last_modified, favorite, grayed);
+ ProjectItem item(project, path, conf, last_modified, favorite, grayed, set_ordered_latest_modification);
if (favorite)
favorite_projects.push_back(item);
else
projects.push_back(item);
}
-
projects.sort();
favorite_projects.sort();
@@ -1818,16 +1831,41 @@ ProjectManager::ProjectManager() {
tabs->add_child(tree_hb);
VBoxContainer *search_tree_vb = memnew(VBoxContainer);
- search_tree_vb->set_h_size_flags(SIZE_EXPAND_FILL);
tree_hb->add_child(search_tree_vb);
+ search_tree_vb->set_h_size_flags(SIZE_EXPAND_FILL);
- HBoxContainer *search_box = memnew(HBoxContainer);
- search_box->add_spacer(true);
+ HBoxContainer *sort_filters = memnew(HBoxContainer);
+ Label *sort_label = memnew(Label);
+ sort_label->set_text(TTR("Sort:"));
+ sort_filters->add_child(sort_label);
+ Vector<String> vec1;
+ vec1.push_back("Name");
+ vec1.push_back("Last Modified");
+ project_order_filter = memnew(ProjectListFilter);
+ project_order_filter->_setup_filters(vec1);
+ project_order_filter->set_filter_size(150);
+ sort_filters->add_child(project_order_filter);
+ project_order_filter->connect("filter_changed", this, "_load_recent_projects");
+ project_order_filter->set_custom_minimum_size(Size2(180, 10) * EDSCALE);
+
+ sort_filters->add_spacer(true);
+ Label *search_label = memnew(Label);
+ search_label->set_text(TTR(" Search:"));
+ sort_filters->add_child(search_label);
+
+ HBoxContainer *search_filters = memnew(HBoxContainer);
+ Vector<String> vec2;
+ vec2.push_back("Name");
+ vec2.push_back("Path");
project_filter = memnew(ProjectListFilter);
- search_box->add_child(project_filter);
+ project_filter->_setup_filters(vec2);
+ project_filter->add_search_box();
+ search_filters->add_child(project_filter);
project_filter->connect("filter_changed", this, "_load_recent_projects");
project_filter->set_custom_minimum_size(Size2(280, 10) * EDSCALE);
- search_tree_vb->add_child(search_box);
+ sort_filters->add_child(search_filters);
+
+ search_tree_vb->add_child(sort_filters);
PanelContainer *pc = memnew(PanelContainer);
pc->add_style_override("panel", gui_base->get_stylebox("bg", "Tree"));
@@ -2017,11 +2055,11 @@ ProjectManager::~ProjectManager() {
EditorSettings::destroy();
}
-void ProjectListFilter::_setup_filters() {
+void ProjectListFilter::_setup_filters(Vector<String> options) {
filter_option->clear();
- filter_option->add_item(TTR("Name"));
- filter_option->add_item(TTR("Path"));
+ for (int i = 0; i < options.size(); i++)
+ filter_option->add_item(TTR(options[i]));
}
void ProjectListFilter::_search_text_changed(const String &p_newtext) {
@@ -2046,7 +2084,7 @@ void ProjectListFilter::_filter_option_selected(int p_idx) {
void ProjectListFilter::_notification(int p_what) {
- if (p_what == NOTIFICATION_ENTER_TREE) {
+ if (p_what == NOTIFICATION_ENTER_TREE && has_search_box) {
search_box->set_right_icon(get_icon("Search", "EditorIcons"));
search_box->set_clear_button_enabled(true);
}
@@ -2060,20 +2098,27 @@ void ProjectListFilter::_bind_methods() {
ADD_SIGNAL(MethodInfo("filter_changed"));
}
+void ProjectListFilter::add_search_box() {
+ search_box = memnew(LineEdit);
+ search_box->connect("text_changed", this, "_search_text_changed");
+ search_box->set_h_size_flags(SIZE_EXPAND_FILL);
+ add_child(search_box);
+ has_search_box = true;
+}
+
+void ProjectListFilter::set_filter_size(int h_size) {
+ filter_option->set_custom_minimum_size(Size2(h_size * EDSCALE, 10 * EDSCALE));
+}
+
ProjectListFilter::ProjectListFilter() {
_current_filter = FILTER_NAME;
filter_option = memnew(OptionButton);
- filter_option->set_custom_minimum_size(Size2(80 * EDSCALE, 10 * EDSCALE));
+ set_filter_size(80);
filter_option->set_clip_text(true);
filter_option->connect("item_selected", this, "_filter_option_selected");
add_child(filter_option);
- _setup_filters();
-
- search_box = memnew(LineEdit);
- search_box->connect("text_changed", this, "_search_text_changed");
- search_box->set_h_size_flags(SIZE_EXPAND_FILL);
- add_child(search_box);
+ has_search_box = false;
}
diff --git a/editor/project_manager.h b/editor/project_manager.h
index ad21e00b0d..88fc081272 100644
--- a/editor/project_manager.h
+++ b/editor/project_manager.h
@@ -54,6 +54,7 @@ class ProjectManager : public Control {
EditorAssetLibrary *asset_library;
ProjectListFilter *project_filter;
+ ProjectListFilter *project_order_filter;
ConfirmationDialog *language_restart_ask;
ConfirmationDialog *erase_ask;
@@ -130,6 +131,7 @@ private:
OptionButton *filter_option;
LineEdit *search_box;
+ bool has_search_box;
enum FilterOption {
FILTER_NAME,
@@ -138,7 +140,6 @@ private:
FilterOption _current_filter;
void _search_text_changed(const String &p_newtext);
- void _setup_filters();
void _filter_option_selected(int p_idx);
protected:
@@ -146,6 +147,9 @@ protected:
static void _bind_methods();
public:
+ void _setup_filters(Vector<String> options);
+ void add_search_box();
+ void set_filter_size(int h_size);
String get_search_term();
FilterOption get_filter_option();
ProjectListFilter();
diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp
index 7a68646f40..af8d33d3d1 100644
--- a/editor/project_settings_editor.cpp
+++ b/editor/project_settings_editor.cpp
@@ -115,10 +115,9 @@ void ProjectSettingsEditor::_notification(int p_what) {
} break;
case NOTIFICATION_POPUP_HIDE: {
- EditorSettings::get_singleton()->set("interface/dialogs/project_settings_bounds", get_rect());
+ EditorSettings::get_singleton()->set_project_metadata("dialog_bounds", "project_settings", get_rect());
} break;
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
-
search_button->set_icon(get_icon("Search", "EditorIcons"));
search_box->set_right_icon(get_icon("Search", "EditorIcons"));
search_box->set_clear_button_enabled(true);
@@ -788,8 +787,9 @@ void ProjectSettingsEditor::_update_actions() {
void ProjectSettingsEditor::popup_project_settings() {
// Restore valid window bounds or pop up at default size.
- if (EditorSettings::get_singleton()->has_setting("interface/dialogs/project_settings_bounds")) {
- popup(EditorSettings::get_singleton()->get("interface/dialogs/project_settings_bounds"));
+ Rect2 saved_size = EditorSettings::get_singleton()->get_project_metadata("dialog_bounds", "project_settings", Rect2());
+ if (saved_size != Rect2()) {
+ popup(saved_size);
} else {
Size2 popup_size = Size2(900, 700) * editor_get_scale();
diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp
index 537c9ac6b8..a4956bee27 100644
--- a/editor/settings_config_dialog.cpp
+++ b/editor/settings_config_dialog.cpp
@@ -94,8 +94,9 @@ void EditorSettingsDialog::popup_edit_settings() {
set_process_unhandled_input(true);
// Restore valid window bounds or pop up at default size.
- if (EditorSettings::get_singleton()->has_setting("interface/dialogs/editor_settings_bounds")) {
- popup(EditorSettings::get_singleton()->get("interface/dialogs/editor_settings_bounds"));
+ Rect2 saved_size = EditorSettings::get_singleton()->get_project_metadata("dialog_bounds", "editor_settings", Rect2());
+ if (saved_size != Rect2()) {
+ popup(saved_size);
} else {
Size2 popup_size = Size2(900, 700) * editor_get_scale();
@@ -132,7 +133,7 @@ void EditorSettingsDialog::_notification(int p_what) {
_update_icons();
} break;
case NOTIFICATION_POPUP_HIDE: {
- EditorSettings::get_singleton()->set("interface/dialogs/editor_settings_bounds", get_rect());
+ EditorSettings::get_singleton()->set_project_metadata("dialog_bounds", "editor_settings", get_rect());
set_process_unhandled_input(false);
} break;
case EditorSettings::NOTIFICATION_EDITOR_SETTINGS_CHANGED: {
diff --git a/editor/translations/af.po b/editor/translations/af.po
index 17dd7b19c5..d3647bdb0f 100644
--- a/editor/translations/af.po
+++ b/editor/translations/af.po
@@ -552,9 +552,8 @@ msgid "Warnings:"
msgstr ""
#: editor/code_editor.cpp
-#, fuzzy
-msgid "Zoom:"
-msgstr "Zoem In"
+msgid "Font Size:"
+msgstr ""
#: editor/code_editor.cpp
msgid "Line:"
@@ -1726,6 +1725,12 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
@@ -2125,7 +2130,7 @@ msgid "Undo"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr ""
@@ -9042,7 +9047,7 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp
-msgid "Nothing is visible because no mesh has not been assigned."
+msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
#: scene/3d/cpu_particles.cpp
@@ -9269,6 +9274,10 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#, fuzzy
+#~ msgid "Zoom:"
+#~ msgstr "Zoem In"
+
#~ msgid "Class List:"
#~ msgstr "Klas Lys:"
diff --git a/editor/translations/ar.po b/editor/translations/ar.po
index ed3b98016a..a93f3ebed9 100644
--- a/editor/translations/ar.po
+++ b/editor/translations/ar.po
@@ -567,8 +567,8 @@ msgstr ""
#: editor/code_editor.cpp
#, fuzzy
-msgid "Zoom:"
-msgstr "تقريب"
+msgid "Font Size:"
+msgstr "حجم الخطوط:"
#: editor/code_editor.cpp
msgid "Line:"
@@ -1729,6 +1729,12 @@ msgstr "هذه العملية لا يمكنها الإكتمال من غير ج
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr "لا يمكن حفظ المشهد. على الأرجح لا يمكن إستيفاء التبعيات (مجسّدات)."
@@ -2163,7 +2169,7 @@ msgid "Undo"
msgstr "تراجع"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "إعادة"
@@ -9208,7 +9214,7 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp
-msgid "Nothing is visible because no mesh has not been assigned."
+msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
#: scene/3d/cpu_particles.cpp
@@ -9438,6 +9444,10 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#, fuzzy
+#~ msgid "Zoom:"
+#~ msgstr "تقريب"
+
#~ msgid "Class List:"
#~ msgstr "قائمة الأصناف:"
diff --git a/editor/translations/bg.po b/editor/translations/bg.po
index 60f5eafb45..f75e29e11a 100644
--- a/editor/translations/bg.po
+++ b/editor/translations/bg.po
@@ -552,8 +552,9 @@ msgid "Warnings:"
msgstr "Предупреждения:"
#: editor/code_editor.cpp
-msgid "Zoom:"
-msgstr "Приближение:"
+#, fuzzy
+msgid "Font Size:"
+msgstr "Изглед Отпред."
#: editor/code_editor.cpp
msgid "Line:"
@@ -1692,6 +1693,12 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
@@ -2098,7 +2105,7 @@ msgid "Undo"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr ""
@@ -9147,7 +9154,7 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp
-msgid "Nothing is visible because no mesh has not been assigned."
+msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
#: scene/3d/cpu_particles.cpp
@@ -9375,6 +9382,9 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "Zoom:"
+#~ msgstr "Приближение:"
+
#~ msgid "Class List:"
#~ msgstr "Списък на Класове:"
diff --git a/editor/translations/bn.po b/editor/translations/bn.po
index ae6a8a7f70..a99a1360a2 100644
--- a/editor/translations/bn.po
+++ b/editor/translations/bn.po
@@ -572,8 +572,8 @@ msgstr "সতর্কতা"
#: editor/code_editor.cpp
#, fuzzy
-msgid "Zoom:"
-msgstr "জুম্ (%):"
+msgid "Font Size:"
+msgstr "উৎস ফন্টের আকার:"
#: editor/code_editor.cpp
msgid "Line:"
@@ -1768,6 +1768,12 @@ msgid "This operation can't be done without a tree root."
msgstr "দৃশ্য ছাড়া এটি করা সম্ভব হবে না।"
#: editor/editor_node.cpp
+msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
#, fuzzy
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
@@ -2219,7 +2225,7 @@ msgid "Undo"
msgstr "সাবেক অবস্থায় যান/আনডু"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "পুনরায় করুন"
@@ -9689,7 +9695,7 @@ msgstr ""
"আকৃতি তৈরি করুন!"
#: scene/3d/cpu_particles.cpp
-msgid "Nothing is visible because no mesh has not been assigned."
+msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
#: scene/3d/cpu_particles.cpp
@@ -9940,6 +9946,10 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#, fuzzy
+#~ msgid "Zoom:"
+#~ msgstr "জুম্ (%):"
+
#~ msgid "Class List:"
#~ msgstr "ক্লাসের তালিকা:"
@@ -10655,9 +10665,6 @@ msgstr ""
#~ msgid "Source Font:"
#~ msgstr "ফন্টের উৎস:"
-#~ msgid "Source Font Size:"
-#~ msgstr "উৎস ফন্টের আকার:"
-
#~ msgid "Dest Resource:"
#~ msgstr "রিসোর্সের গন্তব্যস্থান:"
diff --git a/editor/translations/ca.po b/editor/translations/ca.po
index 1b8fa8933c..c0ec1493a3 100644
--- a/editor/translations/ca.po
+++ b/editor/translations/ca.po
@@ -547,8 +547,9 @@ msgid "Warnings:"
msgstr "Avisos:"
#: editor/code_editor.cpp
-msgid "Zoom:"
-msgstr "Zoom:"
+#, fuzzy
+msgid "Font Size:"
+msgstr "Mida de la lletra:"
#: editor/code_editor.cpp
msgid "Line:"
@@ -1711,6 +1712,12 @@ msgstr "Aquesta operació no es pot fer sense cap arrel d'arbre."
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
@@ -2154,7 +2161,7 @@ msgid "Undo"
msgstr "Desfés"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "Refés"
@@ -9316,7 +9323,7 @@ msgstr ""
#: scene/3d/cpu_particles.cpp
#, fuzzy
-msgid "Nothing is visible because no mesh has not been assigned."
+msgid "Nothing is visible because no mesh has been assigned."
msgstr "Res és visible perquè no s'ha assignat cap Malla a cap pas de Dibuix."
#: scene/3d/cpu_particles.cpp
@@ -9584,6 +9591,9 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "Zoom:"
+#~ msgstr "Zoom:"
+
#~ msgid "Are you sure you want to remove all connections from the \""
#~ msgstr "Esteu segur que voleu eliminar totes les connexions de \""
@@ -10277,9 +10287,6 @@ msgstr ""
#~ msgid "Source Font:"
#~ msgstr "Lletra:"
-#~ msgid "Source Font Size:"
-#~ msgstr "Mida de la lletra:"
-
#~ msgid "Dest Resource:"
#~ msgstr "Recurs Objectiu:"
diff --git a/editor/translations/cs.po b/editor/translations/cs.po
index f6bc57ed66..9a1d88ba87 100644
--- a/editor/translations/cs.po
+++ b/editor/translations/cs.po
@@ -13,15 +13,15 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-11-21 19:07+0000\n"
-"Last-Translator: Jan 'spl!te' Kondelík <j.kondelik@centrum.cz>\n"
+"PO-Revision-Date: 2018-12-04 22:14+0000\n"
+"Last-Translator: Vojtěch Šamla <auzkok@seznam.cz>\n"
"Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/"
"cs/>\n"
"Language: cs\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n"
-"X-Generator: Weblate 3.3-dev\n"
+"X-Generator: Weblate 3.4-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -499,7 +499,7 @@ msgstr "Změnit hodnotu pole"
#: editor/code_editor.cpp
msgid "Go to Line"
-msgstr "Běž na řádek"
+msgstr "Jít na řádek"
#: editor/code_editor.cpp
msgid "Line Number:"
@@ -550,8 +550,9 @@ msgid "Warnings:"
msgstr "Varování:"
#: editor/code_editor.cpp
-msgid "Zoom:"
-msgstr "Přiblížit:"
+#, fuzzy
+msgid "Font Size:"
+msgstr "Pohled zepředu"
#: editor/code_editor.cpp
msgid "Line:"
@@ -665,9 +666,9 @@ msgid "Edit Connection: "
msgstr "Upravit připojení: "
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
-msgstr "Jste si jisti, že chcete odstranit všechna připojení od \""
+msgstr ""
+"Jste si jisti, že chcete odstranit všechna připojení ze signálu \"%s\"?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
@@ -675,7 +676,7 @@ msgstr "Signály"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
-msgstr ""
+msgstr "Jste si jistí, že chcete odstranit všechna připojení z tohoto signálu?"
#: editor/connections_dialog.cpp
msgid "Disconnect All"
@@ -686,9 +687,8 @@ msgid "Edit..."
msgstr "Upravit..."
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Go To Method"
-msgstr "Metody"
+msgstr "Přejít na metodu"
#: editor/create_dialog.cpp
msgid "Change %s Type"
@@ -1306,7 +1306,6 @@ msgid "File Exists, Overwrite?"
msgstr "Soubor už existuje. Přepsat?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Select This Folder"
msgstr "Vybrat tuto složku"
@@ -1315,15 +1314,13 @@ msgid "Copy Path"
msgstr "Kopírovat cestu"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#, fuzzy
msgid "Open in File Manager"
msgstr "Otevřít ve správci souborů"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#: editor/project_manager.cpp
-#, fuzzy
msgid "Show in File Manager"
-msgstr "Ukázat ve správci souborů"
+msgstr "Zobrazit ve správci souborů"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
@@ -1466,19 +1463,16 @@ msgid "Methods"
msgstr "Metody"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Methods:"
-msgstr "Metody"
+msgstr "Metody:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties"
-msgstr "Vlastnosti"
+msgstr "Vlastnosti motivu"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties:"
-msgstr "Vlastnosti:"
+msgstr "Vlastnosti motivu:"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
@@ -1505,14 +1499,12 @@ msgid "Constants:"
msgstr "Konstanty:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Class Description"
-msgstr "Popis"
+msgstr "Popis třídy"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Class Description:"
-msgstr "Popis:"
+msgstr "Popis třídy:"
#: editor/editor_help.cpp
msgid "Online Tutorials:"
@@ -1529,12 +1521,10 @@ msgstr ""
"$url2]zažádat[/url][/color]."
#: editor/editor_help.cpp
-#, fuzzy
msgid "Property Descriptions"
-msgstr "Popis vlastnosti:"
+msgstr "Popis vlastnosti"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Property Descriptions:"
msgstr "Popis vlastnosti:"
@@ -1547,12 +1537,10 @@ msgstr ""
"nám tím, že ho[color=$color][url=$url]vytvoříte[/url][/color]!"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Method Descriptions"
-msgstr "Popis metody:"
+msgstr "Popis metody"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Method Descriptions:"
msgstr "Popis metody:"
@@ -1570,39 +1558,32 @@ msgid "Search Help"
msgstr "Prohledat nápovědu"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Display All"
-msgstr "Nahradit všechny"
+msgstr "Zobrazit všechny"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Classes Only"
-msgstr "Třídy"
+msgstr "Pouze třídy"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Methods Only"
-msgstr "Metody"
+msgstr "Pouze metody"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Signals Only"
-msgstr "Signály"
+msgstr "Pouze signály"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Constants Only"
-msgstr "Konstanty"
+msgstr "Pouze konstanty"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Properties Only"
-msgstr "Vlastnosti"
+msgstr "Pouze vlastnosti"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Theme Properties Only"
-msgstr "Vlastnosti"
+msgstr "Pouze vlastnosti motivu"
#: editor/editor_help_search.cpp
#, fuzzy
@@ -1610,9 +1591,8 @@ msgid "Member Type"
msgstr "Členové"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Class"
-msgstr "Třída:"
+msgstr "Třída"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
@@ -1711,6 +1691,12 @@ msgstr "Tato operace nemůže být provedena bez kořenového uzlu."
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
@@ -1719,7 +1705,7 @@ msgstr ""
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
-msgstr ""
+msgstr "Nelze přepsat scénu, která je stále otevřená!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
@@ -1797,6 +1783,9 @@ msgid ""
"Please read the documentation relevant to debugging to better understand "
"this workflow."
msgstr ""
+"Toto je vzdálený objekt, takže jeho změny nebudou zachovány.\n"
+"Přečtěte si, prosím, dokumentaci týkající se debugování, abyste lépe "
+"pochopili tento proces."
#: editor/editor_node.cpp
msgid "There is no defined scene to run."
@@ -1962,13 +1951,12 @@ msgid "Unable to load addon script from path: '%s'."
msgstr "Nelze načíst skript rozšíření z cesty: '%s'."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
-"Nelze načíst skript rozšíření z cesty: '%s'. Skript není v režimu nástroje "
-"(tool)."
+"Nelze načíst skript rozšíření z cesty: '%s'. Zdá se, že se v kódu nachází "
+"chyba. Prosím, zkontrolujte syntax."
#: editor/editor_node.cpp
msgid ""
@@ -2022,7 +2010,6 @@ msgstr "Výchozí"
#: editor/editor_node.cpp editor/editor_properties.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
-#, fuzzy
msgid "Show in FileSystem"
msgstr "Zobrazit v souborovém systému"
@@ -2107,7 +2094,6 @@ msgid "Save Scene"
msgstr "Uložit scénu"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save All Scenes"
msgstr "Uložit všechny scény"
@@ -2137,7 +2123,7 @@ msgid "Undo"
msgstr "Zpět"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "Znovu"
@@ -2166,9 +2152,8 @@ msgid "Tools"
msgstr "Nástroje"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Project Data Folder"
-msgstr "Otevřít Správce projektu?"
+msgstr "Otevřít složku s daty projektu"
#: editor/editor_node.cpp
msgid "Quit to Project List"
@@ -2473,7 +2458,7 @@ msgstr "Otevřít editor skriptů"
#: editor/editor_node.cpp editor/project_manager.cpp
msgid "Open Asset Library"
-msgstr ""
+msgstr "Otevřít knihovnu assetů"
#: editor/editor_node.cpp
msgid "Open the next Editor"
@@ -2492,9 +2477,8 @@ msgid "Thumbnail..."
msgstr "Náhled..."
#: editor/editor_plugin_settings.cpp
-#, fuzzy
msgid "Edit Plugin"
-msgstr "Pluginy"
+msgstr "Upravit plugin"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
@@ -2523,9 +2507,8 @@ msgstr "Upravit:"
#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Start"
-msgstr "Start!"
+msgstr "Start"
#: editor/editor_profiler.cpp
msgid "Measure:"
@@ -2577,11 +2560,11 @@ msgstr ""
#: editor/editor_properties.cpp
msgid "Layer"
-msgstr ""
+msgstr "Vrstva"
#: editor/editor_properties.cpp
msgid "Bit %d, value %d"
-msgstr ""
+msgstr "Bit %d, hodnota %d"
#: editor/editor_properties.cpp
msgid "[Empty]"
@@ -2596,6 +2579,8 @@ msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
+"Nelze vytvořit ViewportTexture na zdroji uloženém jako soubor.\n"
+"Zdroj musí patřit scéně."
#: editor/editor_properties.cpp
msgid ""
@@ -2644,9 +2629,8 @@ msgstr "Konvertovat na %s"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Open Editor"
-msgstr "Otevřít v editoru"
+msgstr "Otevřít editor"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
@@ -2694,7 +2678,6 @@ msgid "Write your logic in the _run() method."
msgstr "Napište svůj kód v _run() metodě."
#: editor/editor_run_script.cpp
-#, fuzzy
msgid "There is an edited scene already."
msgstr "Nějaka scéna už je upravována."
@@ -2753,11 +2736,11 @@ msgstr "(Aktuální)"
#: editor/export_template_manager.cpp
msgid "Retrieving mirrors, please wait..."
-msgstr ""
+msgstr "Získávání zrcadel, prosím čekejte..."
#: editor/export_template_manager.cpp
msgid "Remove template version '%s'?"
-msgstr ""
+msgstr "Odstranit šablonu verze '%s'?"
#: editor/export_template_manager.cpp
msgid "Can't open export templates zip."
@@ -2781,18 +2764,20 @@ msgstr "Extrakce exportních šablon"
#: editor/export_template_manager.cpp
msgid "Importing:"
-msgstr ""
+msgstr "Importování:"
#: editor/export_template_manager.cpp
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
msgstr ""
+"Nebyly nalezeny odkazy pro stažení této verze. Přímé stažení je dostupné "
+"pouze pro oficiální vydání."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Can't resolve."
-msgstr ""
+msgstr "Nelze vyřešit."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -2802,7 +2787,7 @@ msgstr "Nelze se připojit."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "No response."
-msgstr ""
+msgstr "Žádná odpověď."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -2812,22 +2797,23 @@ msgstr "Požadavek se nezdařil."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Redirect Loop."
-msgstr ""
+msgstr "Zacyklené přesměrování."
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Failed:"
-msgstr ""
+msgstr "Selhalo:"
#: editor/export_template_manager.cpp
msgid "Download Complete."
-msgstr ""
+msgstr "Stahování dokončeno."
#: editor/export_template_manager.cpp
msgid ""
"Templates installation failed. The problematic templates archives can be "
"found at '%s'."
msgstr ""
+"Instalace šablon selhala. Problémové archivy šablon lze nalézt na '%s'."
#: editor/export_template_manager.cpp
msgid "Error requesting url: "
@@ -2843,11 +2829,11 @@ msgstr "Odpojeno"
#: editor/export_template_manager.cpp
msgid "Resolving"
-msgstr ""
+msgstr "Řeším"
#: editor/export_template_manager.cpp
msgid "Can't Resolve"
-msgstr ""
+msgstr "Nelze vyřešit"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -2877,19 +2863,19 @@ msgstr "Chyba připojení"
#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
-msgstr ""
+msgstr "Selhání SSL handshaku"
#: editor/export_template_manager.cpp
msgid "Current Version:"
-msgstr ""
+msgstr "Aktuální verze:"
#: editor/export_template_manager.cpp
msgid "Installed Versions:"
-msgstr ""
+msgstr "Instalované verze:"
#: editor/export_template_manager.cpp
msgid "Install From File"
-msgstr ""
+msgstr "Instalovat ze souboru"
#: editor/export_template_manager.cpp
msgid "Remove Template"
@@ -2918,9 +2904,8 @@ msgstr ""
"ukládána!"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Favorites"
-msgstr "Oblíbené:"
+msgstr "Oblíbené"
#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '%s' as it has not been found in the file system!"
@@ -3005,14 +2990,12 @@ msgid "Instance"
msgstr "Instance"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Add to favorites"
-msgstr "Oblíbené:"
+msgstr "Přidat do oblíbených"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Remove from favorites"
-msgstr "Odebrat ze skupiny"
+msgstr "Odebrat z oblíbených"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
@@ -3043,12 +3026,10 @@ msgid "New Resource..."
msgstr "Nový zdroj..."
#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Expand All"
msgstr "Rozbalit vše"
#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Collapse All"
msgstr "Sbalit vše"
@@ -3109,24 +3090,20 @@ msgid "Create Script"
msgstr "Vytvořit skript"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Find in Files"
msgstr "Najít v souborech"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Find:"
-msgstr "Najít: "
+msgstr "Najít:"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Folder:"
-msgstr "Složka: "
+msgstr "Složka:"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Filters:"
-msgstr "Filtr: "
+msgstr "Filtry:"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -3303,12 +3280,10 @@ msgid "Failed to load resource."
msgstr "Selhalo nahrání zdroje."
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Expand All Properties"
msgstr "Rozbalit všechny vlastnosti"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Collapse All Properties"
msgstr "Sbalit všechny vlastnosti"
@@ -3450,6 +3425,10 @@ msgid ""
"Ctrl+LMB: Split Segment.\n"
"RMB: Erase Point."
msgstr ""
+"Upravit existující polygon:\n"
+"LMB: Přesunout bod.\n"
+"Ctrl+LMB: Rozdělit segment.\n"
+"RMB: Vymazat bod."
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Delete points"
@@ -3467,15 +3446,14 @@ msgstr "Přidat animaci"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Load.."
-msgstr "Načíst"
+msgstr "Načíst.."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
-msgstr ""
+msgstr "Tento typ uzlu nelze použít. Jsou povoleny pouze kořenové uzly."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3494,37 +3472,32 @@ msgstr ""
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Select and move points, create points with RMB."
-msgstr ""
+msgstr "Zvolte a přesuňte body. Nové uzly vytvořte pomocí RMB."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Create points."
-msgstr "Odstranit body"
+msgstr "Vytvořit body."
#: editor/plugins/animation_blend_space_1d_editor.cpp
-#, fuzzy
msgid "Erase points."
-msgstr "RMB: Vymazat bod."
+msgstr "Vymazat body."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Point"
-msgstr "Přesunout bod"
+msgstr "Bod"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Open Animation Node"
-msgstr "Jméno animace:"
+msgstr "Otevřít uzel animace"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Triangle already exists"
-msgstr "Akce '%s' již existuje!"
+msgstr "Trojúhelník již existuje"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
@@ -3588,15 +3561,13 @@ msgstr ""
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Add Node.."
-msgstr "Přidat uzel"
+msgstr "Přidat uzel.."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
-#, fuzzy
msgid "Edit Filtered Tracks:"
-msgstr "Editovat filtry"
+msgstr "Upravit filtrované stopy:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Enable filtering"
@@ -3608,15 +3579,15 @@ msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Animation Name:"
-msgstr ""
+msgstr "Nový název animace:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "New Anim"
-msgstr ""
+msgstr "Nová animace"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Animation Name:"
-msgstr ""
+msgstr "Změnit název animace:"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Delete Animation?"
@@ -3628,14 +3599,12 @@ msgid "Remove Animation"
msgstr "Smazat animaci"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Invalid animation name!"
-msgstr "Chyba: Neplatné jméno animace!"
+msgstr "Neplatné jméno animace!"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Animation name already exists!"
-msgstr "Chyba: Jméno animace už existuje!"
+msgstr "Jméno animace už existuje!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -3659,9 +3628,8 @@ msgid "Duplicate Animation"
msgstr "Duplikovat animaci"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation to copy!"
-msgstr "ERROR: Nevybrána animace pro kopírování!"
+msgstr "Žádná animace pro kopírování!"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
@@ -3677,9 +3645,8 @@ msgid "Paste Animation"
msgstr "Vložit animaci"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation to edit!"
-msgstr "ERROR: Nevybrána animace pro úpravu!"
+msgstr "Žádná animace pro úpravu!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
@@ -3723,14 +3690,12 @@ msgid "New"
msgstr "Nový"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Edit Transitions..."
-msgstr "Přechody"
+msgstr "Upravit přechody..."
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Open in Inspector"
-msgstr "Otevřít v editoru"
+msgstr "Otevřít v inspektoru"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
@@ -3823,7 +3788,7 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
msgid "End"
-msgstr ""
+msgstr "Konec"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
@@ -3858,14 +3823,12 @@ msgid ""
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Create new nodes."
-msgstr "Vytvořit nový %s"
+msgstr "Vytvořit nové uzly."
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Connect nodes."
-msgstr "Připojit uzly"
+msgstr "Připojit uzly."
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
@@ -3881,9 +3844,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition: "
-msgstr "Přechod"
+msgstr "Přechod: "
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -4075,7 +4037,7 @@ msgstr "Neúspěšná kontrola sha256 hashe"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Asset Download Error:"
-msgstr ""
+msgstr "Chyba při stahování assetu:"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Downloading (%s / %s)..."
@@ -4107,7 +4069,7 @@ msgstr "Chyba při stahování"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Download for this asset is already in progress!"
-msgstr ""
+msgstr "Stahování tohoto assetu právě probíhá!"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "First"
@@ -4480,9 +4442,8 @@ msgid "Show Origin"
msgstr "Zobrazit počátek"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Show Viewport"
-msgstr "Zobrazit pomocné"
+msgstr "Zobrazit Viewport"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
@@ -4501,13 +4462,12 @@ msgid "Layout"
msgstr "Rozložení"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Insert keys."
-msgstr "Vložit klíče"
+msgstr "Vložit klíče."
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
-msgstr ""
+msgstr "Vložit klíč (existující stopy)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Copy Pose"
@@ -4887,11 +4847,11 @@ msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
-msgstr ""
+msgstr "Cílový povrch:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Source Mesh:"
-msgstr ""
+msgstr "Zdrojová mesh:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "X-Axis"
@@ -4911,11 +4871,11 @@ msgstr ""
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
-msgstr ""
+msgstr "Náhodná rotace:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Tilt:"
-msgstr ""
+msgstr "Náhodné naklonění:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Scale:"
@@ -4927,7 +4887,7 @@ msgstr "Naplnit"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
-msgstr ""
+msgstr "Vytvořit navigační polygon"
#: editor/plugins/particles_2d_editor_plugin.cpp
#, fuzzy
@@ -5089,12 +5049,12 @@ msgstr "Shift+Táhnutí:"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Click: Add Point"
-msgstr "Kliknutí: Přidat bod"
+msgstr "Klik: Přidat bod"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Right Click: Delete Point"
-msgstr ""
+msgstr "Pravý klik: Smazat bod"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Select Control Points (Shift+Drag)"
@@ -5141,9 +5101,8 @@ msgid "Curve Point #"
msgstr "Bod křivky #"
#: editor/plugins/path_editor_plugin.cpp
-#, fuzzy
msgid "Set Curve Point Position"
-msgstr "Odstranit signál"
+msgstr "Nastavit pozici bodu křivky"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Position"
@@ -5407,12 +5366,11 @@ msgstr "Zdroj"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
-msgstr ""
+msgstr "AnimationTree nemá nastavenou cestu k AnimstionPlayer"
#: editor/plugins/root_motion_editor_plugin.cpp
-#, fuzzy
msgid "Path to AnimationPlayer is invalid"
-msgstr "Strom animace je neplatný."
+msgstr "Cesta k AnimationPlayer je neplatná"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
@@ -5423,19 +5381,16 @@ msgid "Close and save changes?"
msgstr "Zavřít a uložit změny?"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error writing TextFile:"
-msgstr "Chyba při načítání:"
+msgstr "Chyba při zápisu textového souboru:"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error: could not load file."
-msgstr "Chyba - Nelze vytvořit skript v souborovém systému."
+msgstr "Chyba: nelze načíst soubor."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error could not load file."
-msgstr "Chyba - Nelze vytvořit skript v souborovém systému."
+msgstr "Chyba nelze načíst soubor."
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving file!"
@@ -5458,18 +5413,16 @@ msgid "Error importing"
msgstr "Chyba při importu"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "New TextFile..."
-msgstr "Nová složka..."
+msgstr "Nový textový soubor..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Open File"
msgstr "Otevřít soubor"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Save File As..."
-msgstr "Uložit jako..."
+msgstr "Uložit soubor jako..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
@@ -5516,9 +5469,8 @@ msgid "File"
msgstr "Soubor"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "New TextFile"
-msgstr "Zobrazit soubory"
+msgstr "Nový textový soubor"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -5606,9 +5558,8 @@ msgid "Keep Debugger Open"
msgstr "Nechat ladící program otevřený"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Debug with External Editor"
-msgstr "Debugovat externím editorem"
+msgstr "Debugovat v externím editoru"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation"
@@ -5651,9 +5602,8 @@ msgid "Debugger"
msgstr "Ladicí program"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Search Results"
-msgstr "Prohledat výsledky"
+msgstr "Výsledky hledání"
#: editor/plugins/script_text_editor.cpp
msgid "Line"
@@ -5664,9 +5614,8 @@ msgid "(ignore)"
msgstr "(ignorovat)"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Function"
-msgstr "Přejít na funkci..."
+msgstr "Přejít na funkci"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
@@ -5755,12 +5704,10 @@ msgid "Trim Trailing Whitespace"
msgstr "Osekat koncové mezery"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Convert Indent to Spaces"
msgstr "Převést odsazení na mezery"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Convert Indent to Tabs"
msgstr "Převést odsazení na taby"
@@ -5778,12 +5725,10 @@ msgid "Remove All Breakpoints"
msgstr "Odstranit všechny breakpointy"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Next Breakpoint"
msgstr "Přejít na další breakpoint"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Previous Breakpoint"
msgstr "Přejít na předchozí breakpoint"
@@ -5792,17 +5737,14 @@ msgid "Find Previous"
msgstr "Najít předchozí"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Find in Files..."
msgstr "Najít v souborech..."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Function..."
msgstr "Přejít na funkci..."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Line..."
msgstr "Přejít na řádek..."
@@ -5843,9 +5785,8 @@ msgid "Create physical skeleton"
msgstr "Vytvořit fyzickou kostru"
#: editor/plugins/skeleton_ik_editor_plugin.cpp
-#, fuzzy
msgid "Play IK"
-msgstr "Spustit"
+msgstr "Spustit IK"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -7089,18 +7030,20 @@ msgid ""
"You don't currently have any projects.\n"
"Would you like to explore the official example projects in the Asset Library?"
msgstr ""
+"V této chvíli nemáte žádný projekt.\n"
+"Přejete si prozkoumat oficiální ukázkové projekty v knihovně assetů?"
#: editor/project_settings_editor.cpp
msgid "Key "
-msgstr ""
+msgstr "Klávesa "
#: editor/project_settings_editor.cpp
msgid "Joy Button"
-msgstr ""
+msgstr "Tlačítko gamepadu"
#: editor/project_settings_editor.cpp
msgid "Joy Axis"
-msgstr ""
+msgstr "Osa gamepadu"
#: editor/project_settings_editor.cpp
msgid "Mouse Button"
@@ -7559,9 +7502,8 @@ msgid "Initial value for the counter"
msgstr ""
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Step"
-msgstr "Krok:"
+msgstr "Krok"
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
@@ -9195,7 +9137,7 @@ msgstr ""
"prosím zdroj tvar!"
#: scene/3d/cpu_particles.cpp
-msgid "Nothing is visible because no mesh has not been assigned."
+msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
#: scene/3d/cpu_particles.cpp
@@ -9449,6 +9391,9 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "Zoom:"
+#~ msgstr "Přiblížit:"
+
#~ msgid "Class List:"
#~ msgstr "Seznam tříd:"
diff --git a/editor/translations/da.po b/editor/translations/da.po
index 03e628df44..c92d2f2ece 100644
--- a/editor/translations/da.po
+++ b/editor/translations/da.po
@@ -556,9 +556,8 @@ msgid "Warnings:"
msgstr ""
#: editor/code_editor.cpp
-#, fuzzy
-msgid "Zoom:"
-msgstr "Zoom Ind"
+msgid "Font Size:"
+msgstr ""
#: editor/code_editor.cpp
msgid "Line:"
@@ -1728,6 +1727,12 @@ msgstr "Denne handling kan ikke foretages uden tree root"
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
@@ -2173,7 +2178,7 @@ msgid "Undo"
msgstr "Fortryd"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "Annuller Fortyd"
@@ -9274,7 +9279,7 @@ msgstr ""
"til det!"
#: scene/3d/cpu_particles.cpp
-msgid "Nothing is visible because no mesh has not been assigned."
+msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
#: scene/3d/cpu_particles.cpp
@@ -9522,6 +9527,10 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#, fuzzy
+#~ msgid "Zoom:"
+#~ msgstr "Zoom Ind"
+
#~ msgid "Class List:"
#~ msgstr "Class Liste:"
diff --git a/editor/translations/de.po b/editor/translations/de.po
index 95d275e732..fc6396fd5b 100644
--- a/editor/translations/de.po
+++ b/editor/translations/de.po
@@ -34,12 +34,13 @@
# Robin Bauknecht <robin.bauknecht@gmail.com>, 2018.
# Julian Retzlaff <julian.retzlaff@googlemail.com>, 2018.
# asyncial <mahlburg@posteo.de>, 2018.
+# ssantos <ssantos@web.de>, 2018.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-11-10 20:07+0000\n"
-"Last-Translator: So Wieso <sowieso@dukun.de>\n"
+"PO-Revision-Date: 2018-12-04 22:14+0000\n"
+"Last-Translator: ssantos <ssantos@web.de>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
"Language: de\n"
@@ -47,7 +48,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.3-dev\n"
+"X-Generator: Weblate 3.4-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -63,9 +64,8 @@ msgstr ""
"Nicht genügend Bytes zum Dekodieren des Byte-Strings oder ungültiges Format."
#: core/math/expression.cpp
-#, fuzzy
msgid "Invalid input %i (not passed) in expression"
-msgstr "Ungültige Eingabe %i (fehlgeschlagen) in Ausdruck"
+msgstr "Ungültige Eingabe %i (nicht bestanden) in Ausdruck"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
@@ -433,14 +433,12 @@ msgid "Delete Selection"
msgstr "Auswahl löschen"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Next Step"
-msgstr "Gehe zum nächsten Schritt"
+msgstr "Zum nächsten Schritt"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Previous Step"
-msgstr "Gehe zum vorherigen Schritt"
+msgstr "Zum vorherigen Schritt"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
@@ -579,8 +577,9 @@ msgid "Warnings:"
msgstr "Warnungen:"
#: editor/code_editor.cpp
-msgid "Zoom:"
-msgstr "Vergrößerung:"
+#, fuzzy
+msgid "Font Size:"
+msgstr "Quellschriftgröße:"
#: editor/code_editor.cpp
msgid "Line:"
@@ -693,9 +692,8 @@ msgid "Edit Connection: "
msgstr "Verbindung bearbeiten: "
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
-msgstr "Sollen wirklich alle Verbindungen mit diesem Signal entfernt werden?"
+msgstr "Sollen wirklich alle Verbindungen des Signals „%s“ entfernt werden?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
@@ -852,10 +850,8 @@ msgid "Error loading:"
msgstr "Fehler beim Laden:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Load failed due to missing dependencies:"
-msgstr ""
-"Die Szene konnte aufgrund fehlender Abhängigkeiten nicht geladen werden:"
+msgstr "Ladefehler aufgrund fehlender Abhängigkeiten:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
@@ -1343,7 +1339,6 @@ msgid "File Exists, Overwrite?"
msgstr "Datei existiert bereits. Überschreiben?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Select This Folder"
msgstr "Diesen Ordner auswählen"
@@ -1352,15 +1347,13 @@ msgid "Copy Path"
msgstr "Pfad kopieren"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#, fuzzy
msgid "Open in File Manager"
msgstr "Im Dateimanager öffnen"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#: editor/project_manager.cpp
-#, fuzzy
msgid "Show in File Manager"
-msgstr "Zeige im Dateimanager"
+msgstr "Im Dateimanager anzeigen"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
@@ -1503,19 +1496,16 @@ msgid "Methods"
msgstr "Methoden"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Methods:"
-msgstr "Methoden"
+msgstr "Methoden:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties"
-msgstr "Eigenschaften"
+msgstr "Motiv-Eigenschaften"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties:"
-msgstr "Eigenschaften:"
+msgstr "Motiv-Eigenschaften:"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
@@ -1542,14 +1532,12 @@ msgid "Constants:"
msgstr "Konstanten:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Class Description"
-msgstr "Beschreibung"
+msgstr "Klassenbeschreibung"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Class Description:"
-msgstr "Beschreibung:"
+msgstr "Klassenbeschreibung:"
#: editor/editor_help.cpp
msgid "Online Tutorials:"
@@ -1566,12 +1554,10 @@ msgstr ""
"$url2]Meldung von Problemen[/url][/color] sind sehr erwünscht."
#: editor/editor_help.cpp
-#, fuzzy
msgid "Property Descriptions"
-msgstr "Eigenschaften-Beschreibung:"
+msgstr "Eigenschaften-Beschreibung"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Property Descriptions:"
msgstr "Eigenschaften-Beschreibung:"
@@ -1584,12 +1570,10 @@ msgstr ""
"$url]Ergänzungen durch eigene Beiträge[/url][/color] sind sehr erwünscht!"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Method Descriptions"
-msgstr "Methoden-Beschreibung:"
+msgstr "Methoden-Beschreibung"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Method Descriptions:"
msgstr "Methoden-Beschreibung:"
@@ -1607,49 +1591,40 @@ msgid "Search Help"
msgstr "Hilfe durchsuchen"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Display All"
-msgstr "Normale Ansicht"
+msgstr "Alles anzeigen"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Classes Only"
-msgstr "Klassen"
+msgstr "Nur Klassen"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Methods Only"
-msgstr "Methoden"
+msgstr "Nur Methoden"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Signals Only"
-msgstr "Signale"
+msgstr "Nur Signale"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Constants Only"
-msgstr "Konstanten"
+msgstr "Nur Konstanten"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Properties Only"
-msgstr "Eigenschaften"
+msgstr "Nur Eigenschaften"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Theme Properties Only"
-msgstr "Eigenschaften"
+msgstr "Nur Motiv-Eigenschaften"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Member Type"
-msgstr "Mitglieder"
+msgstr "Mitgliedstyp"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Class"
-msgstr "Klasse:"
+msgstr "Klasse"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
@@ -1750,6 +1725,12 @@ msgstr "Diese Aktion kann nicht ohne eine Wurzel ausgeführt werden."
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
@@ -1758,7 +1739,7 @@ msgstr ""
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
-msgstr ""
+msgstr "Momentan geöffnete Szenen können nicht überschrieben werden!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
@@ -2021,13 +2002,12 @@ msgid "Unable to load addon script from path: '%s'."
msgstr "Erweiterungsskript konnte nicht geladen werden: ‚%s‘."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
-"Erweiterungsskript konnte nicht geladen werden: ‚%s‘ Skript ist nicht im "
-"Werkzeugmodus."
+"Erweiterungsskript konnte nicht von folgendem Pfad geladen werden: ‚%s‘. Es "
+"scheint ein Fehler im Quellcode zu sein. Bitte Syntax überprüfen."
#: editor/editor_node.cpp
msgid ""
@@ -2084,7 +2064,6 @@ msgstr "Standard"
#: editor/editor_node.cpp editor/editor_properties.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
-#, fuzzy
msgid "Show in FileSystem"
msgstr "Im Dateisystem anzeigen"
@@ -2169,7 +2148,6 @@ msgid "Save Scene"
msgstr "Szene speichern"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save All Scenes"
msgstr "Alle Szenen speichern"
@@ -2199,7 +2177,7 @@ msgid "Undo"
msgstr "Rückgängig machen"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "Wiederherstellen"
@@ -2657,6 +2635,9 @@ msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
+"ViewportTextures können nicht für Ressourcen erstellt werden die als Datei "
+"gespeichert sind.\n"
+"Diese Ressourcen müssen zu einer Szene gehören."
#: editor/editor_properties.cpp
msgid ""
@@ -2665,6 +2646,10 @@ msgid ""
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
+"ViewportTexture kann für diese Ressource nicht erstellt werden weil sie "
+"nicht als lokal zu einer Szene markiert wurde.\n"
+"Bitte die ‚Lokal zu Szene‘-Eigenschaft an dieser Ressource aktivieren (und "
+"an allen Ressourcen die sie enthalten, bis zum nächsten Node)."
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
@@ -2981,9 +2966,8 @@ msgstr ""
"Der Dateityp-Cache wird nicht gespeichert!"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Favorites"
-msgstr "Favoriten:"
+msgstr "Favoriten"
#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '%s' as it has not been found in the file system!"
@@ -3069,14 +3053,12 @@ msgid "Instance"
msgstr "Instanz"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Add to favorites"
-msgstr "Favoriten:"
+msgstr "Zu Favoriten hinzufügen"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Remove from favorites"
-msgstr "Aus Gruppe entfernen"
+msgstr "Aus Favoriten entfernen"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
@@ -3107,12 +3089,10 @@ msgid "New Resource..."
msgstr "Neue Ressource..."
#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Expand All"
-msgstr "Alle expandieren"
+msgstr "Alle ausklappen"
#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Collapse All"
msgstr "Alle einklappen"
@@ -3136,9 +3116,8 @@ msgid "Re-Scan Filesystem"
msgstr "Dateisystem erneut einlesen"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Toggle split mode"
-msgstr "Modus umschalten"
+msgstr "Geteilten Modus umschalten"
#: editor/filesystem_dock.cpp
msgid "Search files"
@@ -3175,24 +3154,20 @@ msgid "Create Script"
msgstr "Erstelle Skript"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Find in Files"
msgstr "In Dateien suchen"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Find:"
-msgstr "Suche: "
+msgstr "Suche:"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Folder:"
-msgstr "Verzeichnis: "
+msgstr "Verzeichnis:"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Filters:"
-msgstr "Filter"
+msgstr "Filter:"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -3369,12 +3344,10 @@ msgid "Failed to load resource."
msgstr "Laden der Ressource gescheitert."
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Expand All Properties"
msgstr "Alle Eigenschaften ausklappen"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Collapse All Properties"
msgstr "Alle Eigenschaften einklappen"
@@ -4329,9 +4302,8 @@ msgid "Resize CanvasItem"
msgstr "CanvasItem in Größe anpassen"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale CanvasItem"
-msgstr "CanvasItem rotieren"
+msgstr "CanvasItem skalieren"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
@@ -4396,9 +4368,8 @@ msgid "Rotate Mode"
msgstr "Rotationsmodus"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale Mode"
-msgstr "Skalierungsmodus (R)"
+msgstr "Skalierungsmodus"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -4499,9 +4470,8 @@ msgid "Restores the object's children's ability to be selected."
msgstr "Macht Unterobjekte dieses Objekts wieder auswählbar."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Skeleton Options"
-msgstr "Skelett"
+msgstr "Skelett-Einstellungen"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
@@ -4555,7 +4525,7 @@ msgstr "Zeige Ansichtsfenster (Viewport)"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
-msgstr ""
+msgstr "Gruppe zeigen und Icons sperren"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
@@ -4998,7 +4968,6 @@ msgid "Create Navigation Polygon"
msgstr "Erzeuge Navigationspolygon"
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Generating Visibility Rect"
msgstr "Generiere Sichtbarkeits-Rechteck"
@@ -5482,7 +5451,6 @@ msgid "Error writing TextFile:"
msgstr "Fehler beim Schreiben von Textdatei:"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error: could not load file."
msgstr "Fehler: Datei konnte nicht geladen werden."
@@ -5583,7 +5551,6 @@ msgid "Copy Script Path"
msgstr "Skriptpfad kopieren"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "History Previous"
msgstr "Zurück im Verlauf"
@@ -5655,7 +5622,6 @@ msgid "Keep Debugger Open"
msgstr "Debugger offen halten"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Debug with External Editor"
msgstr "Mit externem Editor debuggen"
@@ -5700,7 +5666,6 @@ msgid "Debugger"
msgstr "Debugger"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Search Results"
msgstr "Suchergebnisse"
@@ -5713,9 +5678,8 @@ msgid "(ignore)"
msgstr "(ignorieren)"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Function"
-msgstr "Springe zu Funktion..."
+msgstr "Springe zu Funktion"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
@@ -5804,12 +5768,10 @@ msgid "Trim Trailing Whitespace"
msgstr "Kürze Leerraum am Zeilenende"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Convert Indent to Spaces"
msgstr "Konvertiere Einrückung zu Leerzeichen"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Convert Indent to Tabs"
msgstr "Konvertiere Einrückung zu Tabulatoren"
@@ -5827,12 +5789,10 @@ msgid "Remove All Breakpoints"
msgstr "Lösche alle Haltepunkte"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Next Breakpoint"
msgstr "Springe zum nächsten Haltepunkt"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Previous Breakpoint"
msgstr "Springe zum vorigen Haltepunkt"
@@ -5841,17 +5801,14 @@ msgid "Find Previous"
msgstr "Finde Vorheriges"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Find in Files..."
msgstr "In Dateien suchen..."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Function..."
msgstr "Springe zu Funktion..."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Line..."
msgstr "Springe zu Zeile..."
@@ -5947,11 +5904,11 @@ msgstr "Animationsschlüsselbild eingefügt."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pitch"
-msgstr "Tonhöhe"
+msgstr "Neigen"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw"
-msgstr ""
+msgstr "Gieren"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
@@ -6118,9 +6075,8 @@ msgid "Freelook Speed Modifier"
msgstr "Freisicht Geschwindigkeitsregler"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "View Rotation Locked"
-msgstr "Sichtrotation sperren"
+msgstr "Sichtrotation gesperrt"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
@@ -6624,9 +6580,8 @@ msgid "Fix Invalid Tiles"
msgstr "Ungültige Kacheln reparieren"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Cut Selection"
-msgstr "Auswahl zentrieren"
+msgstr "Auswahl ausschneiden"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
@@ -6673,32 +6628,28 @@ msgid "Pick Tile"
msgstr "Wähle Kachel"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Copy Selection"
-msgstr "Auswahl verschieben"
+msgstr "Auswahl kopieren"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Rotate left"
-msgstr "Rotationsmodus"
+msgstr "Nach links rotieren"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Rotate right"
-msgstr "nach rechts"
+msgstr "Nach rechts rotieren"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip horizontally"
-msgstr ""
+msgstr "Horizontal spiegeln"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip vertically"
-msgstr ""
+msgstr "Vertikal spiegeln"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Clear transform"
-msgstr "Transformation"
+msgstr "Transform löschen"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet"
@@ -6729,9 +6680,8 @@ msgid "Display tile's names (hold Alt Key)"
msgstr "Kachelnamen anzeigen (Alt-Taste halten)"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove selected texture and ALL TILES which use it?"
-msgstr "Wirklich ausgewählte Textur und ALLE sie nutzenden Kacheln entfernen?"
+msgstr "Ausgewählte Textur und ALLE sie nutzenden Kacheln entfernen?"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
@@ -6746,10 +6696,10 @@ msgid "Merge from scene?"
msgstr "Aus Szene vereinen?"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "%s file(s) were not added because was already on the list."
msgstr ""
-" Dateien wurde nicht hinzugefügt weil sie schon in der Liste vorhanden waren."
+"%s Datei(en) wurde(n) nicht hinzugefügt weil sie schon in der Liste "
+"vorhanden war(en)."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -6836,14 +6786,12 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr "Export-Vorlagen für dieses Systeme fehlen / sind fehlerhaft:"
#: editor/project_export.cpp
-#, fuzzy
msgid "Release"
-msgstr "gerade losgelassen"
+msgstr "Veröffentlichung"
#: editor/project_export.cpp
-#, fuzzy
msgid "Exporting All"
-msgstr "Exportiere für %s"
+msgstr "Exportiere alles"
#: editor/project_export.cpp
msgid "Presets"
@@ -6854,9 +6802,8 @@ msgid "Add..."
msgstr "Hinzufügen..."
#: editor/project_export.cpp
-#, fuzzy
msgid "Export Path:"
-msgstr "Exportvorlage:"
+msgstr "Exportpfad:"
#: editor/project_export.cpp
msgid "Resources"
@@ -6921,14 +6868,12 @@ msgid "Export PCK/Zip"
msgstr "Exportiere PCK/Zip"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export mode?"
-msgstr "Export-Modus:"
+msgstr "Export-Modus?"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export All"
-msgstr "Exportieren"
+msgstr "Alles exportieren"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
@@ -7618,16 +7563,14 @@ msgid "Step"
msgstr "Schritt"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Amount by which counter is incremented for each node"
-msgstr "Wert um welchen Zähler für jedes Node erhöht wird"
+msgstr "Wert um welchen der Zähler für jedes Node erhöht wird"
#: editor/rename_dialog.cpp
msgid "Padding"
msgstr "Versatz"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
@@ -7778,6 +7721,8 @@ msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""
+"Wenn „Editierbare Instanz“ deaktiviert wird, werden alle Eigenschaften "
+"dieses Nodes wieder in ihren Ausgangszustand zurückgesetzt."
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
@@ -7852,9 +7797,8 @@ msgid "Clear Inheritance"
msgstr "Leere Vererbung"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Open documentation"
-msgstr "Öffne Godot-Referenzdokumentation"
+msgstr "Dokumentation öffnen"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
@@ -7869,9 +7813,8 @@ msgid "Change Type"
msgstr "Typ ändern"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Extend Script"
-msgstr "Skript öffnen"
+msgstr "Skript erweitern"
#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
@@ -8035,9 +7978,8 @@ msgid "Path is empty"
msgstr "Pfad ist leer"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Filename is empty"
-msgstr "Sprite ist leer!"
+msgstr "Dateiname ist leer"
#: editor/script_create_dialog.cpp
msgid "Path is not local"
@@ -8128,9 +8070,8 @@ msgid "Bytes:"
msgstr "Bytes:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Stack Trace"
-msgstr "Aufrufsverlauf"
+msgstr "Stacktrace"
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
@@ -8580,7 +8521,7 @@ msgstr "Ende des inneren Exception-Stack-Traces"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
-msgstr ""
+msgstr "NavMesh backen"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
@@ -8969,12 +8910,11 @@ msgstr "VisualScript suchen"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
-msgstr ""
+msgstr "%s abrufen"
#: modules/visual_script/visual_script_property_selector.cpp
-#, fuzzy
msgid "Set %s"
-msgstr "Setzen "
+msgstr "%s setzen"
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
@@ -9075,6 +9015,8 @@ msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
+"CPUParticles2D-Animationen benötigen ein CanvasItemMaterial mit der "
+"Eigenschaft „Particles Animation“ aktiviert."
#: scene/2d/light_2d.cpp
msgid ""
@@ -9134,6 +9076,8 @@ msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
+"Particles2D-Animationen benötigen ein CanvasItemMaterial mit der Eigenschaft "
+"„Particles Animation“ aktiviert."
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
@@ -9284,15 +9228,16 @@ msgstr ""
#: scene/3d/cpu_particles.cpp
#, fuzzy
-msgid "Nothing is visible because no mesh has not been assigned."
-msgstr ""
-"Nichts ist sichtbar da keine Meshe den Zeichendurchläufen zugewiesen wurden."
+msgid "Nothing is visible because no mesh has been assigned."
+msgstr "Nichts ist sichtbar da kein Mesh zugewiesen wurden."
#: scene/3d/cpu_particles.cpp
msgid ""
"CPUParticles animation requires the usage of a SpatialMaterial with "
"\"Billboard Particles\" enabled."
msgstr ""
+"CPUParticles-Animationen benötigen ein SpatialMaterial mit der Eigenschaft "
+"„Billboard Particles“ aktiviert."
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
@@ -9323,24 +9268,24 @@ msgid ""
"Particles animation requires the usage of a SpatialMaterial with \"Billboard "
"Particles\" enabled."
msgstr ""
+"Particles-Animationen benötigen ein SpatialMaterial mit der Eigenschaft "
+"„Billboard Particles“ aktiviert."
#: scene/3d/path.cpp
-#, fuzzy
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
-"PathFollow2D funktioniert nur, wenn es als Unterobjekt eines Path2D-Nodes "
+"PathFollow funktioniert nur, wenn es als Unterobjekt eines Path-Nodes "
"gesetzt wird."
#: scene/3d/path.cpp
-#, fuzzy
msgid "OrientedPathFollow only works when set as a child of a Path node."
msgstr ""
-"PathFollow2D funktioniert nur, wenn es als Unterobjekt eines Path2D-Nodes "
-"gesetzt wird."
+"OrientedPathFollow funktioniert nur, wenn es als Unterobjekt eines Path-"
+"Nodes gesetzt wird."
#: scene/3d/path.cpp
msgid "OrientedPathFollow requires up vectors enabled in its parent Path."
-msgstr ""
+msgstr "OrientedPathFollow benötigt im Elternpfad aktivierte Aufwärtsvektoren."
#: scene/3d/physics_body.cpp
msgid ""
@@ -9382,7 +9327,6 @@ msgid "This body will be ignored until you set a mesh"
msgstr "Diese Körper wird ignoriert werden bis ein Mesh gesetzt wurde"
#: scene/3d/soft_body.cpp
-#, fuzzy
msgid ""
"Size changes to SoftBody will be overridden by the physics engine when "
"running.\n"
@@ -9479,7 +9423,7 @@ msgstr ""
#: scene/gui/range.cpp
msgid "If exp_edit is true min_value must be > 0."
-msgstr ""
+msgstr "Wenn exp_edit true ist muss min_value größer als null sein."
#: scene/gui/scroll_container.cpp
msgid ""
@@ -9558,6 +9502,9 @@ msgstr "Zuweisung an Uniform."
msgid "Varyings can only be assigned in vertex function."
msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden."
+#~ msgid "Zoom:"
+#~ msgstr "Vergrößerung:"
+
#~ msgid "Are you sure you want to remove all connections from the \""
#~ msgstr "Sollen wirklich alle Verbindungen entfernt werden von „"
@@ -10280,9 +10227,6 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden."
#~ msgid "Source Font:"
#~ msgstr "Quellschriftart:"
-#~ msgid "Source Font Size:"
-#~ msgstr "Quellschriftgröße:"
-
#~ msgid "Dest Resource:"
#~ msgstr "Ziel-Ressource:"
diff --git a/editor/translations/de_CH.po b/editor/translations/de_CH.po
index 66085ed6b8..4ec0459cf0 100644
--- a/editor/translations/de_CH.po
+++ b/editor/translations/de_CH.po
@@ -549,7 +549,7 @@ msgid "Warnings:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Zoom:"
+msgid "Font Size:"
msgstr ""
#: editor/code_editor.cpp
@@ -1696,6 +1696,12 @@ msgstr "Ohne eine Szene kann das nicht funktionieren."
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
@@ -2102,7 +2108,7 @@ msgid "Undo"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr ""
@@ -9147,7 +9153,7 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp
-msgid "Nothing is visible because no mesh has not been assigned."
+msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
#: scene/3d/cpu_particles.cpp
diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot
index 7f7d1391a1..beba25ff56 100644
--- a/editor/translations/editor.pot
+++ b/editor/translations/editor.pot
@@ -528,7 +528,7 @@ msgid "Warnings:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Zoom:"
+msgid "Font Size:"
msgstr ""
#: editor/code_editor.cpp
@@ -1643,6 +1643,12 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
@@ -2039,7 +2045,7 @@ msgid "Undo"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr ""
@@ -8839,7 +8845,7 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp
-msgid "Nothing is visible because no mesh has not been assigned."
+msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
#: scene/3d/cpu_particles.cpp
diff --git a/editor/translations/el.po b/editor/translations/el.po
index 3f04d1ce6a..1eec84e7e5 100644
--- a/editor/translations/el.po
+++ b/editor/translations/el.po
@@ -546,8 +546,9 @@ msgid "Warnings:"
msgstr "Προειδοποιήσεις:"
#: editor/code_editor.cpp
-msgid "Zoom:"
-msgstr "Μεγέθυνση:"
+#, fuzzy
+msgid "Font Size:"
+msgstr "Μέγεθος πηγαίας γραμματοσειράς:"
#: editor/code_editor.cpp
msgid "Line:"
@@ -1709,6 +1710,12 @@ msgstr "Αυτή η λειτουργία δεν μπορεί να γίνει χ
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
@@ -2161,7 +2168,7 @@ msgid "Undo"
msgstr "Αναίρεση"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "Ακύρωση αναίρεσης"
@@ -9332,7 +9339,7 @@ msgstr ""
#: scene/3d/cpu_particles.cpp
#, fuzzy
-msgid "Nothing is visible because no mesh has not been assigned."
+msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
"Τίποτα δεν είναι ορατό, επειδή δεν έχουν οριστεί περάσματα για τα πλέγματα."
@@ -9603,6 +9610,9 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "Zoom:"
+#~ msgstr "Μεγέθυνση:"
+
#~ msgid "Are you sure you want to remove all connections from the \""
#~ msgstr ""
#~ "Είστε σίγουροι πως θέλετε να αφαιρέσετε όλες τις συνδέσεις απο το \""
@@ -10320,9 +10330,6 @@ msgstr ""
#~ msgid "Source Font:"
#~ msgstr "Πηγαία γραμματοσειρά:"
-#~ msgid "Source Font Size:"
-#~ msgstr "Μέγεθος πηγαίας γραμματοσειράς:"
-
#~ msgid "Dest Resource:"
#~ msgstr "Πόρος προορισμού:"
diff --git a/editor/translations/es.po b/editor/translations/es.po
index 6c1b5908cd..012cff890c 100644
--- a/editor/translations/es.po
+++ b/editor/translations/es.po
@@ -33,12 +33,13 @@
# Franklin David Macias Avellan <franklin.macias864@gmail.com>, 2018.
# Dianiel García <jdangarr@gmail.com>, 2018.
# ayahuasca1979 <ayahuasca1979@gmail.com>, 2018.
+# Elena G <elena.guzbla@gmail.com>, 2018.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-09-14 23:25+0000\n"
-"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n"
+"PO-Revision-Date: 2018-12-04 22:15+0000\n"
+"Last-Translator: Elena G <elena.guzbla@gmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot/es/>\n"
"Language: es\n"
@@ -46,7 +47,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.2-dev\n"
+"X-Generator: Weblate 3.4-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -580,8 +581,9 @@ msgid "Warnings:"
msgstr "Advertencias:"
#: editor/code_editor.cpp
-msgid "Zoom:"
-msgstr "Zoom:"
+#, fuzzy
+msgid "Font Size:"
+msgstr "Tamaño de la tipografía elegida:"
#: editor/code_editor.cpp
msgid "Line:"
@@ -1745,6 +1747,12 @@ msgstr "Esta operación no puede realizarse sin una escena raíz."
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
@@ -1753,7 +1761,7 @@ msgstr ""
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
-msgstr ""
+msgstr "¡No se puede sobreescribir una escena que está abierta!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
@@ -2194,7 +2202,7 @@ msgid "Undo"
msgstr "Deshacer"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "Rehacer"
@@ -4553,8 +4561,9 @@ msgid "Show Viewport"
msgstr "Ver viewport"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
msgid "Show Group And Lock Icons"
-msgstr ""
+msgstr "Mostrar iconos de grupo y bloqueo"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
@@ -5948,8 +5957,9 @@ msgid "Pitch"
msgstr "Altura"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Yaw"
-msgstr ""
+msgstr "Girar desde eje vertical"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
@@ -6685,11 +6695,11 @@ msgstr "Mover a la derecha"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip horizontally"
-msgstr ""
+msgstr "Voltear horizontalmente"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip vertically"
-msgstr ""
+msgstr "Voltear verticalmente"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -8965,12 +8975,11 @@ msgstr "Buscar en VisualScript"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
-msgstr ""
+msgstr "Obtener %s"
#: modules/visual_script/visual_script_property_selector.cpp
-#, fuzzy
msgid "Set %s"
-msgstr "Establecer "
+msgstr "Establecer %s"
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
@@ -9070,6 +9079,8 @@ msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
+"La animación CPUParticles2D requiere el uso de un CanvasItemMaterial con "
+"\"Particles Animation\" activado."
#: scene/2d/light_2d.cpp
msgid ""
@@ -9127,6 +9138,8 @@ msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
+"La animación Particles2D requiere el uso de un CanvasItemMaterial con "
+"\"Particles Animation\" activado."
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
@@ -9273,7 +9286,7 @@ msgstr ""
#: scene/3d/cpu_particles.cpp
#, fuzzy
-msgid "Nothing is visible because no mesh has not been assigned."
+msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
"Nada es visible porque las mallas no se han asignado a los pases de dibujo."
@@ -9282,6 +9295,8 @@ msgid ""
"CPUParticles animation requires the usage of a SpatialMaterial with "
"\"Billboard Particles\" enabled."
msgstr ""
+"La animación CPUParticles requiere el uso de un SpatialMaterial con "
+"\"Billboard Particles\" activado."
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
@@ -9312,6 +9327,8 @@ msgid ""
"Particles animation requires the usage of a SpatialMaterial with \"Billboard "
"Particles\" enabled."
msgstr ""
+"La animación de partículas requiere el uso de un SpatialMaterial con "
+"\"Billboard Particles\" activado."
#: scene/3d/path.cpp
#, fuzzy
@@ -9461,7 +9478,7 @@ msgstr ""
#: scene/gui/range.cpp
msgid "If exp_edit is true min_value must be > 0."
-msgstr ""
+msgstr "Si exp_edit es `true` min_value debe ser > 0."
#: scene/gui/scroll_container.cpp
msgid ""
@@ -9537,6 +9554,9 @@ msgstr "Asignación a uniform."
msgid "Varyings can only be assigned in vertex function."
msgstr "Solo se pueden asignar variaciones en funciones de vértice."
+#~ msgid "Zoom:"
+#~ msgstr "Zoom:"
+
#~ msgid "Are you sure you want to remove all connections from the \""
#~ msgstr "¿Estás seguro/a que quieres quitar todas las conexiones de el/la \""
@@ -10271,9 +10291,6 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice."
#~ msgid "Source Font:"
#~ msgstr "Tipografía elegida:"
-#~ msgid "Source Font Size:"
-#~ msgstr "Tamaño de la tipografía elegida:"
-
#~ msgid "Dest Resource:"
#~ msgstr "Recurso de destino:"
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po
index 133c013958..f9196dbc6d 100644
--- a/editor/translations/es_AR.po
+++ b/editor/translations/es_AR.po
@@ -13,7 +13,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-11-21 19:08+0000\n"
+"PO-Revision-Date: 2018-12-04 22:15+0000\n"
"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n"
"Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
"godot-engine/godot/es_AR/>\n"
@@ -22,7 +22,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.3-dev\n"
+"X-Generator: Weblate 3.4-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -407,12 +407,10 @@ msgid "Delete Selection"
msgstr "Eliminar Selección"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Next Step"
msgstr "Ir a Paso Próximo"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Previous Step"
msgstr "Ir a Paso Previo"
@@ -553,8 +551,9 @@ msgid "Warnings:"
msgstr "Advertencias:"
#: editor/code_editor.cpp
-msgid "Zoom:"
-msgstr "Zoom:"
+#, fuzzy
+msgid "Font Size:"
+msgstr "Tamaño de la Tipografía de Origen:"
#: editor/code_editor.cpp
msgid "Line:"
@@ -667,9 +666,9 @@ msgid "Edit Connection: "
msgstr "Editar Conexión: "
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
-msgstr "¿Estás seguro/a que querés quitar todas las conexiones de esta señal?"
+msgstr ""
+"¿Estás seguro/a que querés quitar todas las conexiones de la señal \"%s\"?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
@@ -822,10 +821,8 @@ msgid "Error loading:"
msgstr "Error cargando:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Load failed due to missing dependencies:"
-msgstr ""
-"La escena falló al cargar debido a las siguientes dependencias faltantes:"
+msgstr "Fallo la carga debido a dependencias faltantes:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
@@ -1311,24 +1308,21 @@ msgid "File Exists, Overwrite?"
msgstr "El Archivo Existe, Sobreescribir?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Select This Folder"
-msgstr "Seleccionar esta Carpeta"
+msgstr "Seleccionar Esta Carpeta"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "Copiar Ruta"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#, fuzzy
msgid "Open in File Manager"
msgstr "Abrir en el Explorador de Archivos"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#: editor/project_manager.cpp
-#, fuzzy
msgid "Show in File Manager"
-msgstr "Mostrar en Gestor de Archivos"
+msgstr "Mostrar en Explorador de Archivos"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
@@ -1471,19 +1465,16 @@ msgid "Methods"
msgstr "Métodos"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Methods:"
-msgstr "Métodos"
+msgstr "Métodos:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties"
-msgstr "Propiedades"
+msgstr "Propiedades de Tema"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties:"
-msgstr "Propiedades:"
+msgstr "Propiedades de Tema:"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
@@ -1510,14 +1501,12 @@ msgid "Constants:"
msgstr "Constantes:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Class Description"
-msgstr "Descripción"
+msgstr "Descripción de Clase"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Class Description:"
-msgstr "Descripción:"
+msgstr "Descripción de Clase:"
#: editor/editor_help.cpp
msgid "Online Tutorials:"
@@ -1534,14 +1523,12 @@ msgstr ""
"url][/color]."
#: editor/editor_help.cpp
-#, fuzzy
msgid "Property Descriptions"
-msgstr "Descripción de Propiedad:"
+msgstr "Descripción de Propiedades"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Property Descriptions:"
-msgstr "Descripción de Propiedad:"
+msgstr "Descripción de Propiedades:"
#: editor/editor_help.cpp
msgid ""
@@ -1552,12 +1539,10 @@ msgstr ""
"[color=$color][url=$url]contribuyendo una[/url][/color]!"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Method Descriptions"
-msgstr "Descripción de Métodos:"
+msgstr "Descripción de Método"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Method Descriptions:"
msgstr "Descripción de Métodos:"
@@ -1575,49 +1560,40 @@ msgid "Search Help"
msgstr "Buscar en la Ayuda"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Display All"
-msgstr "Mostrar Normal"
+msgstr "Mostrar Todo"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Classes Only"
-msgstr "Clases"
+msgstr "Solo Clases"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Methods Only"
-msgstr "Métodos"
+msgstr "Solo Métodos"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Signals Only"
-msgstr "Señales"
+msgstr "Solo Señales"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Constants Only"
-msgstr "Constantes"
+msgstr "Solo Constantes"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Properties Only"
-msgstr "Propiedades"
+msgstr "Solo Propiedades"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Theme Properties Only"
-msgstr "Propiedades"
+msgstr "Solo Propiedades de Tema"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Member Type"
-msgstr "Miembros"
+msgstr "Tipo de Miembro"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Class"
-msgstr "Clase:"
+msgstr "Clase"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
@@ -1717,6 +1693,12 @@ msgstr "Esta operación no puede hacerse sin una raíz de árbol."
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
@@ -1725,7 +1707,7 @@ msgstr ""
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
-msgstr ""
+msgstr "No se puede sobrescribir una escena que todavía esta abierta!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
@@ -1988,13 +1970,12 @@ msgid "Unable to load addon script from path: '%s'."
msgstr "No se pudo cargar el script de addon desde la ruta: '%s'."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
-"No se pudo cargar el script de addon desde la ruta: El script '%s' no está "
-"en modo tool."
+"No se pudo cargar el script de addon desde la ruta: '%s' Parece haber un "
+"error en el código. Por favor, revisá la sintaxis."
#: editor/editor_node.cpp
msgid ""
@@ -2050,7 +2031,6 @@ msgstr "Por Defecto"
#: editor/editor_node.cpp editor/editor_properties.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
-#, fuzzy
msgid "Show in FileSystem"
msgstr "Mostrar en Sistema de Archivos"
@@ -2135,9 +2115,8 @@ msgid "Save Scene"
msgstr "Guardar Escena"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save All Scenes"
-msgstr "Guardar todas las Escenas"
+msgstr "Guardar Todas las Escenas"
#: editor/editor_node.cpp
msgid "Close Scene"
@@ -2165,7 +2144,7 @@ msgid "Undo"
msgstr "Deshacer"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "Rehacer"
@@ -2623,6 +2602,8 @@ msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
+"No se puede crear una ViewportTexture en recursos guardados como archivo.\n"
+"El recurso debe pertenecer a una escena."
#: editor/editor_properties.cpp
msgid ""
@@ -2631,6 +2612,10 @@ msgid ""
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
+"No se puede crear una ViewportTexture en este recurso porque no esta "
+"asignado como local a la escena.\n"
+"Por favor activá la propiedad 'local a escena' en él (y en todos los "
+"recursos que lo contienen hasta un nodo)."
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
@@ -2949,9 +2934,8 @@ msgstr ""
"de tipos de archivo!"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Favorites"
-msgstr "Favoritos:"
+msgstr "Favoritos"
#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '%s' as it has not been found in the file system!"
@@ -3037,14 +3021,12 @@ msgid "Instance"
msgstr "Instancia"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Add to favorites"
-msgstr "Favoritos:"
+msgstr "Agregar a favoritos"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Remove from favorites"
-msgstr "Quitar del Grupo"
+msgstr "Quitar de favoritos"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
@@ -3075,14 +3057,12 @@ msgid "New Resource..."
msgstr "Nuevo Recurso..."
#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Expand All"
-msgstr "Expandir todos"
+msgstr "Expandir Todos"
#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Collapse All"
-msgstr "Colapsar todos"
+msgstr "Colapsar Todos"
#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -3104,9 +3084,8 @@ msgid "Re-Scan Filesystem"
msgstr "Reexaminar Sistema de Archivos"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Toggle split mode"
-msgstr "Act/Desact. Modo"
+msgstr "Act/Desact. Modo Partido"
#: editor/filesystem_dock.cpp
msgid "Search files"
@@ -3142,24 +3121,20 @@ msgid "Create Script"
msgstr "Crear Script"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Find in Files"
-msgstr "Encontrar en archivos"
+msgstr "Buscar en archivos"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Find:"
-msgstr "Encontrar: "
+msgstr "Buscar:"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Folder:"
-msgstr "Carpeta: "
+msgstr "Carpeta:"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Filters:"
-msgstr "Filtros"
+msgstr "Filtros:"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -3336,14 +3311,12 @@ msgid "Failed to load resource."
msgstr "Fallo al cargar recurso."
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Expand All Properties"
-msgstr "Expandir todas las propiedades"
+msgstr "Expandir Todas las Propiedades"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Collapse All Properties"
-msgstr "Colapsar todas las propiedades"
+msgstr "Colapsar Todas las Propiedades"
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -4299,9 +4272,8 @@ msgid "Resize CanvasItem"
msgstr "Redimensionar CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale CanvasItem"
-msgstr "Rotar CanvasItem"
+msgstr "Escalar CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
@@ -4366,9 +4338,8 @@ msgid "Rotate Mode"
msgstr "Modo Rotar"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale Mode"
-msgstr "Modo de Escalado (R)"
+msgstr "Modo de Escalado"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -4467,9 +4438,8 @@ msgid "Restores the object's children's ability to be selected."
msgstr "Restaurar la habilidad de seleccionar los hijos de un objeto."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Skeleton Options"
-msgstr "Esqueleto"
+msgstr "Opciones de Esqueleto"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
@@ -4523,7 +4493,7 @@ msgstr "Mostrar Viewport"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
-msgstr ""
+msgstr "Mostrar Grupo Y Bloquear Iconos"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
@@ -4965,9 +4935,8 @@ msgid "Create Navigation Polygon"
msgstr "Crear Polígono de Navegación"
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Generating Visibility Rect"
-msgstr "Generar Rect. de Visibilidad"
+msgstr "Generando Rect. de Visibilidad"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
@@ -5446,9 +5415,8 @@ msgid "Error writing TextFile:"
msgstr "Error al escribir el TextFile:"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error: could not load file."
-msgstr "Error no se pudo cargar el archivo."
+msgstr "Error: no se pudo cargar el archivo."
#: editor/plugins/script_editor_plugin.cpp
msgid "Error could not load file."
@@ -5547,7 +5515,6 @@ msgid "Copy Script Path"
msgstr "Copiar Ruta de Script"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "History Previous"
msgstr "Previo en Historial"
@@ -5619,9 +5586,8 @@ msgid "Keep Debugger Open"
msgstr "Mantener el Depurador Abierto"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Debug with External Editor"
-msgstr "Depurar con editor externo"
+msgstr "Depurar con Editor Externo"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation"
@@ -5664,9 +5630,8 @@ msgid "Debugger"
msgstr "Depurador"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Search Results"
-msgstr "Resultados de la búsqueda"
+msgstr "Resultados de la Búsqueda"
#: editor/plugins/script_text_editor.cpp
msgid "Line"
@@ -5677,9 +5642,8 @@ msgid "(ignore)"
msgstr "(ignorar)"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Function"
-msgstr "Ir a Función..."
+msgstr "Ir a Función"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
@@ -5768,14 +5732,12 @@ msgid "Trim Trailing Whitespace"
msgstr "Eliminar Espacios Sobrantes al Final"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Convert Indent to Spaces"
msgstr "Convertir Indentación En Espacios"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Convert Indent to Tabs"
-msgstr "Convertir Indentación En Tabs"
+msgstr "Convertir Indentación En Tabulaciones"
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
@@ -5791,31 +5753,26 @@ msgid "Remove All Breakpoints"
msgstr "Quitar Todos los Breakpoints"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Next Breakpoint"
-msgstr "Ir a Próximo Breakpoint"
+msgstr "Ir al Breakpoint Siguiente"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Previous Breakpoint"
-msgstr "Ir a Anterior Breakpoint"
+msgstr "Ir al Breakpoint Anterior"
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
msgstr "Encontrar Anterior"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Find in Files..."
-msgstr "Encontrar en archivos..."
+msgstr "Buscar en Archivos..."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Function..."
msgstr "Ir a Función..."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Line..."
msgstr "Ir a Línea..."
@@ -5913,7 +5870,7 @@ msgstr "Altura"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw"
-msgstr ""
+msgstr "Yaw"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
@@ -6080,9 +6037,8 @@ msgid "Freelook Speed Modifier"
msgstr "Modificador de Velocidad de Vista Libre"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "View Rotation Locked"
-msgstr "Trabar Rotación de Vista"
+msgstr "Rotación de Vista Trabada"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
@@ -6584,9 +6540,8 @@ msgid "Fix Invalid Tiles"
msgstr "Corregir Tiles Inválidos"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Cut Selection"
-msgstr "Centrar Selección"
+msgstr "Cortar Selección"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
@@ -6633,32 +6588,28 @@ msgid "Pick Tile"
msgstr "Elegir Tile"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Copy Selection"
-msgstr "Mover Selección"
+msgstr "Copiar Selección"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Rotate left"
-msgstr "Modo Rotar"
+msgstr "Rotar a la izquierda"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Rotate right"
-msgstr "Mover a la Derecha"
+msgstr "Rotar a la derecha"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip horizontally"
-msgstr ""
+msgstr "Espejar horizontalmente"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip vertically"
-msgstr ""
+msgstr "Espejar verticalmente"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Clear transform"
-msgstr "Transform"
+msgstr "Reestablecer transform"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet"
@@ -6689,7 +6640,6 @@ msgid "Display tile's names (hold Alt Key)"
msgstr "Mostrar nombres de tiles (mantener Tecla Alt)"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove selected texture and ALL TILES which use it?"
msgstr "¿Quitar Textura Seleccionada y TODOS LOS TILES que la usen?"
@@ -6706,9 +6656,8 @@ msgid "Merge from scene?"
msgstr "¿Mergear desde escena?"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "%s file(s) were not added because was already on the list."
-msgstr " archivo(s) no fueron agregados porque ya estaban en la lista."
+msgstr "%s archivo(s) no fueron agregados porque ya estaban en la lista."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -6797,14 +6746,12 @@ msgstr ""
"corruptas:"
#: editor/project_export.cpp
-#, fuzzy
msgid "Release"
-msgstr "recién soltado"
+msgstr "Release"
#: editor/project_export.cpp
-#, fuzzy
msgid "Exporting All"
-msgstr "Exportando para %s"
+msgstr "Exportar Todo"
#: editor/project_export.cpp
msgid "Presets"
@@ -6815,9 +6762,8 @@ msgid "Add..."
msgstr "Agregar..."
#: editor/project_export.cpp
-#, fuzzy
msgid "Export Path:"
-msgstr "Presets de Exportación:"
+msgstr "Ruta de Exportación:"
#: editor/project_export.cpp
msgid "Resources"
@@ -6882,14 +6828,12 @@ msgid "Export PCK/Zip"
msgstr "Exportar PCK/Zip"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export mode?"
-msgstr "Modo de Exportación:"
+msgstr "¿Modo de Exportación?"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export All"
-msgstr "Exportar"
+msgstr "Exportar Todos"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
@@ -7580,7 +7524,6 @@ msgid "Step"
msgstr "Paso"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Amount by which counter is incremented for each node"
msgstr "Cantidad en la que se incrementa el contador por cada nodo"
@@ -7589,7 +7532,6 @@ msgid "Padding"
msgstr "Relleno"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
@@ -7738,6 +7680,8 @@ msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""
+"Desactivar \"editable_instance\" causara que todas las propiedades del nodo "
+"vuelvan a sus valores por defecto."
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
@@ -7813,9 +7757,8 @@ msgid "Clear Inheritance"
msgstr "Limpiar Herencia"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Open documentation"
-msgstr "Abrir la documentación online de Godot"
+msgstr "Abrir documentación"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
@@ -7830,9 +7773,8 @@ msgid "Change Type"
msgstr "Cambiar Tipo"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Extend Script"
-msgstr "Abrir Script"
+msgstr "Extender Script"
#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
@@ -7996,9 +7938,8 @@ msgid "Path is empty"
msgstr "La ruta está vacía"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Filename is empty"
-msgstr "El sprite esta vacío!"
+msgstr "Nombre de archivo vacio"
#: editor/script_create_dialog.cpp
msgid "Path is not local"
@@ -8089,9 +8030,8 @@ msgid "Bytes:"
msgstr "Bytes:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Stack Trace"
-msgstr "Frames del Stack"
+msgstr "Stack Trace"
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
@@ -8542,7 +8482,7 @@ msgstr "Fin del stack trace de excepción interna"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
-msgstr ""
+msgstr "Hacer Bake de NavMesh"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
@@ -8929,12 +8869,11 @@ msgstr "Buscar en VisualScript"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
-msgstr ""
+msgstr "Obtener %s"
#: modules/visual_script/visual_script_property_selector.cpp
-#, fuzzy
msgid "Set %s"
-msgstr "Set "
+msgstr "Asignar %s"
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
@@ -9033,6 +8972,8 @@ msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
+"Animar CPUParticles2D requiere el uso de un CanvasItemMaterial con "
+"\"Particles Animation\" activado."
#: scene/2d/light_2d.cpp
msgid ""
@@ -9088,6 +9029,8 @@ msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
+"Animar de Particles2D requiere el uso de un CanvasItemMaterial con "
+"\"Particles Animation\" activado."
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
@@ -9233,14 +9176,16 @@ msgstr ""
#: scene/3d/cpu_particles.cpp
#, fuzzy
-msgid "Nothing is visible because no mesh has not been assigned."
-msgstr "Nada visible ya que no se asigno pasadas de dibujado a los meshes."
+msgid "Nothing is visible because no mesh has been assigned."
+msgstr "Nada visible ya que no se asignó ningún mesh."
#: scene/3d/cpu_particles.cpp
msgid ""
"CPUParticles animation requires the usage of a SpatialMaterial with "
"\"Billboard Particles\" enabled."
msgstr ""
+"Animar CPUParticles requiere el uso de un SpatialMaterial con \"Billboard "
+"Particles\" activado."
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
@@ -9269,22 +9214,25 @@ msgid ""
"Particles animation requires the usage of a SpatialMaterial with \"Billboard "
"Particles\" enabled."
msgstr ""
+"Animar Particles requiere el uso de un SpatialMaterial con \"Billboard "
+"Particles\" activado."
#: scene/3d/path.cpp
-#, fuzzy
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
-"PathFollow2D sólo funciona cuando está seteado como hijo de un nodo Path2D."
+"PathFollow solo funciona cuando está asignado como hijo de un nodo Path."
#: scene/3d/path.cpp
-#, fuzzy
msgid "OrientedPathFollow only works when set as a child of a Path node."
msgstr ""
-"PathFollow2D sólo funciona cuando está seteado como hijo de un nodo Path2D."
+"OrientedPathFollow solo funciona cuando esta asignado como hijo de un nodo "
+"Path."
#: scene/3d/path.cpp
msgid "OrientedPathFollow requires up vectors enabled in its parent Path."
msgstr ""
+"OrientedPathFollow requiere que los vectores up estén activos en su Path "
+"padre."
#: scene/3d/physics_body.cpp
msgid ""
@@ -9326,15 +9274,14 @@ msgid "This body will be ignored until you set a mesh"
msgstr "Este cuerpo sera ignorado hasta que le asignes un mesh"
#: scene/3d/soft_body.cpp
-#, fuzzy
msgid ""
"Size changes to SoftBody will be overridden by the physics engine when "
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""
-"Los cambios de tamaño a SoftBody serán sobre escritos por el motor de física "
-"al ejecutar.\n"
-"Cambiá el tamaño de los collision shapes hijos."
+"Los cambios de tamaño a un SoftBody serán sobrescritos por el motor de "
+"física al ejecutar.\n"
+"En su lugar, cambiá el tamaño de los collision shapes hijos."
#: scene/3d/sprite_3d.cpp
msgid ""
@@ -9418,7 +9365,7 @@ msgstr ""
#: scene/gui/range.cpp
msgid "If exp_edit is true min_value must be > 0."
-msgstr ""
+msgstr "Si exp_edit es verdadero min_value debe ser > 0."
#: scene/gui/scroll_container.cpp
msgid ""
@@ -9494,6 +9441,9 @@ msgstr "Asignación a uniform."
msgid "Varyings can only be assigned in vertex function."
msgstr "Solo se pueden asignar variaciones en funciones de vértice."
+#~ msgid "Zoom:"
+#~ msgstr "Zoom:"
+
#~ msgid "Are you sure you want to remove all connections from the \""
#~ msgstr "¿Estás seguro/a que querés quitar todas las conexiones de el/la \""
@@ -10217,9 +10167,6 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice."
#~ msgid "Source Font:"
#~ msgstr "Tipografía de Origen:"
-#~ msgid "Source Font Size:"
-#~ msgstr "Tamaño de la Tipografía de Origen:"
-
#~ msgid "Dest Resource:"
#~ msgstr "Recurso de Dest:"
diff --git a/editor/translations/fa.po b/editor/translations/fa.po
index 4f908a5ad2..8b0fcd0b15 100644
--- a/editor/translations/fa.po
+++ b/editor/translations/fa.po
@@ -560,9 +560,8 @@ msgid "Warnings:"
msgstr ""
#: editor/code_editor.cpp
-#, fuzzy
-msgid "Zoom:"
-msgstr "بزرگنمایی بیشتر"
+msgid "Font Size:"
+msgstr ""
#: editor/code_editor.cpp
msgid "Line:"
@@ -1724,6 +1723,12 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
@@ -2126,7 +2131,7 @@ msgid "Undo"
msgstr "خنثی کردن (Undo)"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr ""
@@ -9252,7 +9257,7 @@ msgstr ""
"برای آن ایجاد کنید!"
#: scene/3d/cpu_particles.cpp
-msgid "Nothing is visible because no mesh has not been assigned."
+msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
#: scene/3d/cpu_particles.cpp
@@ -9501,6 +9506,10 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#, fuzzy
+#~ msgid "Zoom:"
+#~ msgstr "بزرگنمایی بیشتر"
+
#~ msgid "Class List:"
#~ msgstr "فهرست کلاس:"
diff --git a/editor/translations/fi.po b/editor/translations/fi.po
index 40def6086b..8e3c605afb 100644
--- a/editor/translations/fi.po
+++ b/editor/translations/fi.po
@@ -12,7 +12,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-10-04 17:26+0000\n"
+"PO-Revision-Date: 2018-12-04 05:21+0000\n"
"Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n"
"Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/"
"godot/fi/>\n"
@@ -20,7 +20,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.2-dev\n"
+"X-Generator: Weblate 3.4-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -545,8 +545,9 @@ msgid "Warnings:"
msgstr "Varoitukset:"
#: editor/code_editor.cpp
-msgid "Zoom:"
-msgstr "Lähennä:"
+#, fuzzy
+msgid "Font Size:"
+msgstr "Etunäkymä"
#: editor/code_editor.cpp
msgid "Line:"
@@ -659,9 +660,8 @@ msgid "Edit Connection: "
msgstr "Muokkaa yhteyttä: "
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
-msgstr "Oletko varma, että haluat poistaa kaikki kytkennät tältä signaalilta?"
+msgstr "Oletko varma, että haluat poistaa kaikki kytkennät signaalilta \"%s\"?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
@@ -816,9 +816,8 @@ msgid "Error loading:"
msgstr "Virhe ladatessa:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Load failed due to missing dependencies:"
-msgstr "Skenen lataaminen epäonnistui puuttuvan riippuvuuden takia:"
+msgstr "Lataaminen epäonnistui puuttuvien riippuvuuksien takia:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
@@ -1709,6 +1708,12 @@ msgstr "Tätä toimintoa ei voi tehdä ilman että puun juuri on olemassa."
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
@@ -2141,7 +2146,7 @@ msgid "Undo"
msgstr "Peru"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "Tee uudelleen"
@@ -9195,7 +9200,7 @@ msgstr ""
#: scene/3d/cpu_particles.cpp
#, fuzzy
-msgid "Nothing is visible because no mesh has not been assigned."
+msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
"Mitään ei näy, koska mesheille ei ole asetettu piirtopyyhkäisyjä (draw "
"passes)."
@@ -9458,6 +9463,9 @@ msgstr "Sijoitus uniformille."
msgid "Varyings can only be assigned in vertex function."
msgstr "Varying tyypin voi sijoittaa vain vertex-funktiossa."
+#~ msgid "Zoom:"
+#~ msgstr "Lähennä:"
+
#~ msgid "Are you sure you want to remove all connections from the \""
#~ msgstr "Oletko varma, että haluat poistaa kaikki yhteydet kohteesta \""
diff --git a/editor/translations/fr.po b/editor/translations/fr.po
index e62b20139a..4e2515081c 100644
--- a/editor/translations/fr.po
+++ b/editor/translations/fr.po
@@ -50,12 +50,14 @@
# Florent Wijanto <f_wijanto@hotmail.com>, 2018.
# Olivier gareau <olivier.gareau@protonmail.com>, 2018.
# Rémi Verschelde <akien@godotengine.org>, 2018.
+# Rémi Bintein <reminus5@hotmail.fr>, 2018.
+# Sylvain Corsini <sylvain.corsini@gmail.com>, 2018.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-11-26 16:07+0000\n"
-"Last-Translator: Rémi Verschelde <akien@godotengine.org>\n"
+"PO-Revision-Date: 2018-11-29 13:23+0000\n"
+"Last-Translator: Sylvain Corsini <sylvain.corsini@gmail.com>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot/fr/>\n"
"Language: fr\n"
@@ -452,12 +454,10 @@ msgid "Delete Selection"
msgstr "Supprimer la sélection"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Next Step"
msgstr "Aller à l'étape suivante"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Previous Step"
msgstr "Aller à l'étape précédente"
@@ -598,8 +598,9 @@ msgid "Warnings:"
msgstr "Avertissements :"
#: editor/code_editor.cpp
-msgid "Zoom:"
-msgstr "Agrandissement (%) :"
+#, fuzzy
+msgid "Font Size:"
+msgstr "Taille de la police source :"
#: editor/code_editor.cpp
msgid "Line:"
@@ -712,7 +713,6 @@ msgid "Edit Connection: "
msgstr "Modifier les connexions : "
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
msgstr "Voulez-vous vraiment supprimer toutes les connexions de ce signal ?"
@@ -870,7 +870,6 @@ msgid "Error loading:"
msgstr "Erreur au chargement :"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Load failed due to missing dependencies:"
msgstr "La scène n'a pas pu être chargée à cause de dépendances manquantes :"
@@ -1358,7 +1357,6 @@ msgid "File Exists, Overwrite?"
msgstr "Le fichier existe, l'écraser ?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Select This Folder"
msgstr "Sélectionner ce dossier"
@@ -1367,13 +1365,11 @@ msgid "Copy Path"
msgstr "Copier le chemin"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#, fuzzy
msgid "Open in File Manager"
msgstr "Ouvrir dans le gestionnaire de fichiers"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#: editor/project_manager.cpp
-#, fuzzy
msgid "Show in File Manager"
msgstr "Montrer dans le gestionnaire de fichiers"
@@ -1518,19 +1514,16 @@ msgid "Methods"
msgstr "Méthodes :"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Methods:"
msgstr "Méthodes :"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties"
-msgstr "Propriétés"
+msgstr "Propriétés du thème"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties:"
-msgstr "Propriétés :"
+msgstr "Propriétés du thème :"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
@@ -1557,14 +1550,12 @@ msgid "Constants:"
msgstr "Constantes :"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Class Description"
-msgstr "Description"
+msgstr "Description de la classe"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Class Description:"
-msgstr "Description :"
+msgstr "Description de la classe :"
#: editor/editor_help.cpp
msgid "Online Tutorials:"
@@ -1581,12 +1572,10 @@ msgstr ""
"demander un[/url][/color]."
#: editor/editor_help.cpp
-#, fuzzy
msgid "Property Descriptions"
msgstr "Description des propriétés :"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Property Descriptions:"
msgstr "Description des propriétés :"
@@ -1599,12 +1588,10 @@ msgstr ""
"[color=$color][url=$url]en créant[/url][/color] une !"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Method Descriptions"
msgstr "Description de la méthode :"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Method Descriptions:"
msgstr "Description de la méthode :"
@@ -1622,47 +1609,38 @@ msgid "Search Help"
msgstr "Chercher dans l'aide"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Display All"
-msgstr "Affichage normal"
+msgstr "Tout afficher"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Classes Only"
-msgstr "Classes"
+msgstr "Classes seulement"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Methods Only"
-msgstr "Méthodes :"
+msgstr "Méthodes seulement"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Signals Only"
-msgstr "Signaux"
+msgstr "Signaux seulement"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Constants Only"
-msgstr "Constantes"
+msgstr "Constantes seulement"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Properties Only"
-msgstr "Propriétés"
+msgstr "Propriétés seulement"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Theme Properties Only"
-msgstr "Propriétés"
+msgstr "Propriétés du thème seulement"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Member Type"
-msgstr "Membres"
+msgstr "Type de membre"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Class"
msgstr "Classe :"
@@ -1763,6 +1741,12 @@ msgstr "Cette opération ne peut être réalisée sans une arborescence racine."
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
@@ -1771,7 +1755,7 @@ msgstr ""
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
-msgstr ""
+msgstr "Impossible de ré-écrire une scène encore ouverte !"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
@@ -2040,13 +2024,12 @@ msgstr ""
"Impossible de charger le script de l’extension depuis le chemin : '%s'."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
-"Impossible de charger le script de l’extension depuis le chemin : '%s' Le "
-"script n'est pas en mode outil."
+"Impossible de charger le script de l’extension depuis le chemin : '%s' Il "
+"semble y avoir une erreur dans le code, merci de vérifier la syntaxe."
#: editor/editor_node.cpp
msgid ""
@@ -2102,7 +2085,6 @@ msgstr "Par défaut"
#: editor/editor_node.cpp editor/editor_properties.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
-#, fuzzy
msgid "Show in FileSystem"
msgstr "Montrer dans le système de fichiers"
@@ -2187,7 +2169,6 @@ msgid "Save Scene"
msgstr "Enregistrer la scène"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save All Scenes"
msgstr "Enregistrer toutes les scènes"
@@ -2217,7 +2198,7 @@ msgid "Undo"
msgstr "Annuler"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "Refaire"
@@ -2676,6 +2657,9 @@ msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
+"Impossible de créer un ViewportTexture sur des ressources enregistrées comme "
+"fichier.\n"
+"La ressource a besoin d'appartenir à une scène."
#: editor/editor_properties.cpp
msgid ""
@@ -3002,7 +2986,6 @@ msgstr ""
"sera pas sauvé !"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Favorites"
msgstr "Favoris :"
@@ -3091,14 +3074,12 @@ msgid "Instance"
msgstr "Instance"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Add to favorites"
-msgstr "Favoris :"
+msgstr "Ajouter aux favoris"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Remove from favorites"
-msgstr "Supprimer du groupe"
+msgstr "Supprimer des favoris"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
@@ -3129,12 +3110,10 @@ msgid "New Resource..."
msgstr "Nouvelle Ressource…"
#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Expand All"
msgstr "Développer tout"
#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Collapse All"
msgstr "Réduire tout"
@@ -3198,24 +3177,20 @@ msgid "Create Script"
msgstr "Créer un script"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Find in Files"
msgstr "Trouver dans les fichiers"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Find:"
-msgstr "Trouver : "
+msgstr "Trouver :"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Folder:"
-msgstr "Dossier : "
+msgstr "Dossier :"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Filters:"
-msgstr "Filtres"
+msgstr "Filtres :"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -3393,12 +3368,10 @@ msgid "Failed to load resource."
msgstr "Impossible de charger la ressource."
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Expand All Properties"
msgstr "Développer toutes les propriétés"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Collapse All Properties"
msgstr "Réduire toutes les propriétés"
@@ -4428,9 +4401,8 @@ msgid "Rotate Mode"
msgstr "Mode rotation"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale Mode"
-msgstr "Mode de mise à l'échelle (R)"
+msgstr "Mode de mise à l'échelle"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -4585,7 +4557,7 @@ msgstr "Montrer La fenêtre d'affichage"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
-msgstr ""
+msgstr "Montrer le groupe et verrouiller les icônes"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
@@ -5513,7 +5485,6 @@ msgid "Error writing TextFile:"
msgstr "Erreur lors de l'écriture du fichier texte :"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error: could not load file."
msgstr "Erreur de chargement de fichier."
@@ -5686,7 +5657,6 @@ msgid "Keep Debugger Open"
msgstr "Garder le débogueur ouvert"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Debug with External Editor"
msgstr "Déboguer avec un éditeur externe"
@@ -5731,7 +5701,6 @@ msgid "Debugger"
msgstr "Débogueur"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Search Results"
msgstr "Résultats de recherche"
@@ -5744,9 +5713,8 @@ msgid "(ignore)"
msgstr "(ignorer)"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Function"
-msgstr "Aller à la fonction…"
+msgstr "Aller à la fonction"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
@@ -5835,12 +5803,10 @@ msgid "Trim Trailing Whitespace"
msgstr "Supprimer les espaces de fin de ligne"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Convert Indent to Spaces"
msgstr "Convertir indentations en espaces"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Convert Indent to Tabs"
msgstr "Convertir les indentations en tabulations"
@@ -5858,12 +5824,10 @@ msgid "Remove All Breakpoints"
msgstr "Supprimer tous les points d'arrêt"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Next Breakpoint"
msgstr "Aller au point d'arrêt suivant"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Previous Breakpoint"
msgstr "Aller au point d'arrêt précédent"
@@ -5872,17 +5836,14 @@ msgid "Find Previous"
msgstr "Trouver le précédent"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Find in Files..."
msgstr "Trouver dans les fichiers..."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Function..."
msgstr "Aller à la fonction…"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Line..."
msgstr "Aller à la ligne…"
@@ -6149,7 +6110,6 @@ msgid "Freelook Speed Modifier"
msgstr "Modificateur de vitesse de la vue libre"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "View Rotation Locked"
msgstr "Verrouiller la rotation de la vue"
@@ -6655,9 +6615,8 @@ msgid "Fix Invalid Tiles"
msgstr "Résoudre les tuiles invalides"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Cut Selection"
-msgstr "Centrer sur la sélection"
+msgstr "Couper la sélection"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
@@ -6704,27 +6663,24 @@ msgid "Pick Tile"
msgstr "Sélectionner une case"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Copy Selection"
-msgstr "Déplacer la sélection"
+msgstr "Copier la sélection"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Rotate left"
-msgstr "Mode rotation"
+msgstr "Rotation à gauche"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Rotate right"
-msgstr "Aller à droite"
+msgstr "Rotation à droite"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip horizontally"
-msgstr ""
+msgstr "Retourner horizontalement"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip vertically"
-msgstr ""
+msgstr "Retourner verticalement"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -6869,12 +6825,11 @@ msgstr "Modèles d'exportation manquants ou corrompus pour cette plateforme :"
#: editor/project_export.cpp
#, fuzzy
msgid "Release"
-msgstr "vient d'être relâché"
+msgstr "Réalisation"
#: editor/project_export.cpp
-#, fuzzy
msgid "Exporting All"
-msgstr "Exportation pour %s"
+msgstr "Tout exporter"
#: editor/project_export.cpp
msgid "Presets"
@@ -6952,14 +6907,12 @@ msgid "Export PCK/Zip"
msgstr "Exporter le PCK/ZIP"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export mode?"
-msgstr "Mode d'exportation :"
+msgstr "Mode Exportation?"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export All"
-msgstr "Exporter"
+msgstr "Tout exporter"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
@@ -7651,7 +7604,6 @@ msgid "Step"
msgstr "Pas"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Amount by which counter is incremented for each node"
msgstr "Valeur par laquelle le compteur est incrémenté pour chaque nœud"
@@ -7660,7 +7612,6 @@ msgid "Padding"
msgstr "Remplissage"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
@@ -7883,9 +7834,8 @@ msgid "Clear Inheritance"
msgstr "Effacer l'héritage"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Open documentation"
-msgstr "Ouvrir la documentation Godot en ligne"
+msgstr "Ouvrir la documentation"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
@@ -8066,9 +8016,8 @@ msgid "Path is empty"
msgstr "Le chemin est vide"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Filename is empty"
-msgstr "Le sprite est vide !"
+msgstr "Le nom de fichier est vide"
#: editor/script_create_dialog.cpp
msgid "Path is not local"
@@ -9002,12 +8951,11 @@ msgstr "Rechercher VisualScript"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
-msgstr ""
+msgstr "Obtenir %s"
#: modules/visual_script/visual_script_property_selector.cpp
-#, fuzzy
msgid "Set %s"
-msgstr "Définir "
+msgstr "Définir %s"
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
@@ -9101,10 +9049,13 @@ msgstr ""
"créer une ressource de forme !"
#: scene/2d/cpu_particles_2d.cpp
+#, fuzzy
msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
+"L'animation CPUParticles2D a besoin de l'usage d'un CanvasItemMaterial avec "
+"\"Animation de Particules\" activé."
#: scene/2d/light_2d.cpp
msgid ""
@@ -9160,10 +9111,13 @@ msgstr ""
"comportement n'est donc imprimé."
#: scene/2d/particles_2d.cpp
+#, fuzzy
msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
+"L'animation Particles2D a besoin de l'usage d'un CanvasItemMaterial avec "
+"\"Animation de Particules\" activé."
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
@@ -9310,11 +9264,8 @@ msgstr ""
"de forme pour cette CollisionShape !"
#: scene/3d/cpu_particles.cpp
-#, fuzzy
-msgid "Nothing is visible because no mesh has not been assigned."
-msgstr ""
-"Rien n'est visible car les maillages n'ont pas été assignés au tirage des "
-"passes."
+msgid "Nothing is visible because no mesh has been assigned."
+msgstr "Rien n'est visible car aucun maillage n'a été assigné."
#: scene/3d/cpu_particles.cpp
msgid ""
@@ -9505,7 +9456,7 @@ msgstr ""
#: scene/gui/range.cpp
msgid "If exp_edit is true min_value must be > 0."
-msgstr ""
+msgstr "Si exp_edit est vrai min_value doit être > 0."
#: scene/gui/scroll_container.cpp
msgid ""
@@ -9581,6 +9532,9 @@ msgstr "Affectation à l'uniforme."
msgid "Varyings can only be assigned in vertex function."
msgstr "Les variations ne peuvent être affectées que dans la fonction vertex."
+#~ msgid "Zoom:"
+#~ msgstr "Agrandissement (%) :"
+
#~ msgid "Are you sure you want to remove all connections from the \""
#~ msgstr "Voulez-vous vraiment supprimer toutes les connexions du ''"
@@ -10308,9 +10262,6 @@ msgstr "Les variations ne peuvent être affectées que dans la fonction vertex."
#~ msgid "Source Font:"
#~ msgstr "Police source :"
-#~ msgid "Source Font Size:"
-#~ msgstr "Taille de la police source :"
-
#~ msgid "Dest Resource:"
#~ msgstr "Ressource de destination :"
diff --git a/editor/translations/he.po b/editor/translations/he.po
index ed2657f46b..3d9418b4fd 100644
--- a/editor/translations/he.po
+++ b/editor/translations/he.po
@@ -564,8 +564,8 @@ msgstr "אזהרות"
#: editor/code_editor.cpp
#, fuzzy
-msgid "Zoom:"
-msgstr "להתקרב"
+msgid "Font Size:"
+msgstr "מבט קדמי"
#: editor/code_editor.cpp
msgid "Line:"
@@ -1706,6 +1706,12 @@ msgstr "לא ניתן לבצע פעולה זו ללא שורש העץ."
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
@@ -2112,7 +2118,7 @@ msgid "Undo"
msgstr "ביטול"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "ביצוע חוזר"
@@ -9090,7 +9096,7 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp
-msgid "Nothing is visible because no mesh has not been assigned."
+msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
#: scene/3d/cpu_particles.cpp
@@ -9318,6 +9324,10 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#, fuzzy
+#~ msgid "Zoom:"
+#~ msgstr "להתקרב"
+
#~ msgid "Class List:"
#~ msgstr "רשימת מחלקות:"
diff --git a/editor/translations/hi.po b/editor/translations/hi.po
index 92f64ab6d1..1188b26a7c 100644
--- a/editor/translations/hi.po
+++ b/editor/translations/hi.po
@@ -544,9 +544,8 @@ msgid "Warnings:"
msgstr ""
#: editor/code_editor.cpp
-#, fuzzy
-msgid "Zoom:"
-msgstr "बड़ा करो"
+msgid "Font Size:"
+msgstr ""
#: editor/code_editor.cpp
msgid "Line:"
@@ -1706,6 +1705,12 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
@@ -2103,7 +2108,7 @@ msgid "Undo"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr ""
@@ -8955,7 +8960,7 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp
-msgid "Nothing is visible because no mesh has not been assigned."
+msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
#: scene/3d/cpu_particles.cpp
@@ -9182,6 +9187,10 @@ msgid "Varyings can only be assigned in vertex function."
msgstr ""
#, fuzzy
+#~ msgid "Zoom:"
+#~ msgstr "बड़ा करो"
+
+#, fuzzy
#~ msgid "Match case"
#~ msgstr "एक जैसा:"
diff --git a/editor/translations/hu.po b/editor/translations/hu.po
index 5524b9319d..7fb0a8b353 100644
--- a/editor/translations/hu.po
+++ b/editor/translations/hu.po
@@ -564,8 +564,8 @@ msgstr ""
#: editor/code_editor.cpp
#, fuzzy
-msgid "Zoom:"
-msgstr "Nagyítás"
+msgid "Font Size:"
+msgstr "Körvonal Mérete:"
#: editor/code_editor.cpp
msgid "Line:"
@@ -1727,6 +1727,12 @@ msgstr "Ezt a műveletet nem lehet fagyökér nélkül végrehajtani."
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
@@ -2179,7 +2185,7 @@ msgid "Undo"
msgstr "Visszavonás"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "Mégis"
@@ -9231,7 +9237,7 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp
-msgid "Nothing is visible because no mesh has not been assigned."
+msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
#: scene/3d/cpu_particles.cpp
@@ -9467,6 +9473,10 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#, fuzzy
+#~ msgid "Zoom:"
+#~ msgstr "Nagyítás"
+
#~ msgid "Class List:"
#~ msgstr "Osztálylista:"
diff --git a/editor/translations/id.po b/editor/translations/id.po
index 04d72d94d2..a63dd99bc3 100644
--- a/editor/translations/id.po
+++ b/editor/translations/id.po
@@ -572,8 +572,8 @@ msgstr ""
#: editor/code_editor.cpp
#, fuzzy
-msgid "Zoom:"
-msgstr "Perbesar Pandangan"
+msgid "Font Size:"
+msgstr "Tampilan Depan."
#: editor/code_editor.cpp
msgid "Line:"
@@ -1740,6 +1740,12 @@ msgstr "Operasi ini tidak dapat diselesaikan tanpa root pohon."
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
@@ -2183,7 +2189,7 @@ msgid "Undo"
msgstr "Batal"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "Ulangi"
@@ -9433,7 +9439,7 @@ msgstr ""
"ciptakan sebuah resource bentuk untuk itu!"
#: scene/3d/cpu_particles.cpp
-msgid "Nothing is visible because no mesh has not been assigned."
+msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
#: scene/3d/cpu_particles.cpp
@@ -9690,6 +9696,10 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#, fuzzy
+#~ msgid "Zoom:"
+#~ msgstr "Perbesar Pandangan"
+
#~ msgid "Class List:"
#~ msgstr "Daftar Class:"
diff --git a/editor/translations/is.po b/editor/translations/is.po
index 518e43ac10..0300245fc6 100644
--- a/editor/translations/is.po
+++ b/editor/translations/is.po
@@ -552,7 +552,7 @@ msgid "Warnings:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Zoom:"
+msgid "Font Size:"
msgstr ""
#: editor/code_editor.cpp
@@ -1668,6 +1668,12 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
@@ -2065,7 +2071,7 @@ msgid "Undo"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr ""
@@ -8879,7 +8885,7 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp
-msgid "Nothing is visible because no mesh has not been assigned."
+msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
#: scene/3d/cpu_particles.cpp
diff --git a/editor/translations/it.po b/editor/translations/it.po
index 3a1f0a2dd2..6a293bb667 100644
--- a/editor/translations/it.po
+++ b/editor/translations/it.po
@@ -587,8 +587,8 @@ msgstr "Avvertimento"
#: editor/code_editor.cpp
#, fuzzy
-msgid "Zoom:"
-msgstr "Zoom(%):"
+msgid "Font Size:"
+msgstr "Dimensione Font sorgente:"
#: editor/code_editor.cpp
msgid "Line:"
@@ -1758,6 +1758,12 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
@@ -2207,7 +2213,7 @@ msgid "Undo"
msgstr "Annulla"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "Redo"
@@ -9525,7 +9531,7 @@ msgstr ""
#: scene/3d/cpu_particles.cpp
#, fuzzy
-msgid "Nothing is visible because no mesh has not been assigned."
+msgid "Nothing is visible because no mesh has been assigned."
msgstr "Nulla é visibile perché le mesh non sono state assegnate ai draw pass."
#: scene/3d/cpu_particles.cpp
@@ -9797,6 +9803,10 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#, fuzzy
+#~ msgid "Zoom:"
+#~ msgstr "Zoom(%):"
+
#~ msgid "Class List:"
#~ msgstr "Lista Classi:"
@@ -10528,9 +10538,6 @@ msgstr ""
#~ msgid "Source Font:"
#~ msgstr "Font Sorgente:"
-#~ msgid "Source Font Size:"
-#~ msgstr "Dimensione Font sorgente:"
-
#~ msgid "Dest Resource:"
#~ msgstr "Risorsa di destin. :"
diff --git a/editor/translations/ja.po b/editor/translations/ja.po
index e2db7c16d1..72ea5d8d14 100644
--- a/editor/translations/ja.po
+++ b/editor/translations/ja.po
@@ -18,18 +18,19 @@
# sugusan <sugusan.development@gmail.com>, 2018.
# Nathan Lovato <nathan.lovato.art@gmail.com>, 2018.
# nyanode <akaruooyagi@yahoo.co.jp>, 2018.
+# nitenook <admin@alterbaum.net>, 2018.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-10-09 09:33+0000\n"
-"Last-Translator: nyanode <akaruooyagi@yahoo.co.jp>\n"
+"PO-Revision-Date: 2018-12-04 22:14+0000\n"
+"Last-Translator: nitenook <admin@alterbaum.net>\n"
"Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/"
"godot/ja/>\n"
"Language: ja\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.2.1\n"
+"X-Generator: Weblate 3.4-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -52,11 +53,11 @@ msgstr "インスタンスが null のため、self は使用できません"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
-msgstr "演算子 %s 、 %s 、 %s に対する値が無効です。"
+msgstr "演算子 %s 、 %s 、 %s に対する値が無効です。"
#: core/math/expression.cpp
msgid "Invalid index of type %s for base type %s"
-msgstr "基本型 %s の型 %s のインデックスが無効です"
+msgstr "基本型 %s の型 %s のインデックスが無効です"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
@@ -68,7 +69,7 @@ msgstr "'%s' の引数は無効です"
#: core/math/expression.cpp
msgid "On call to '%s':"
-msgstr "'%s' への呼び出し:"
+msgstr "'%s' への呼び出し:"
#: editor/animation_bezier_editor.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -194,7 +195,7 @@ msgstr "このトラックを除去する。"
#: editor/animation_track_editor.cpp
msgid "Time (s): "
-msgstr "時間: "
+msgstr "時間 (秒): "
#: editor/animation_track_editor.cpp
msgid "Continuous"
@@ -559,8 +560,9 @@ msgid "Warnings:"
msgstr "警告:"
#: editor/code_editor.cpp
-msgid "Zoom:"
-msgstr "ズーム:"
+#, fuzzy
+msgid "Font Size:"
+msgstr "ソース フォントサイズ:"
#: editor/code_editor.cpp
msgid "Line:"
@@ -579,8 +581,8 @@ msgid ""
"Target method not found! Specify a valid method or attach a script to target "
"Node."
msgstr ""
-"対象メソッドが見つかりません! 有効なメソッドを指定するか、対象ノードにスク"
-"リプトを添付してください。"
+"対象メソッドが見つかりません!有効なメソッドを指定するか、対象ノードにスクリ"
+"プトを添付してください。"
#: editor/connections_dialog.cpp
msgid "Connect To Node:"
@@ -649,7 +651,7 @@ msgstr "'%s' を '%s' に接続"
#: editor/connections_dialog.cpp
msgid "Disconnect '%s' from '%s'"
-msgstr "'%s' から '%s' を切断"
+msgstr "'%s' を '%s' から切断"
#: editor/connections_dialog.cpp
msgid "Disconnect all from signal: '%s'"
@@ -835,7 +837,7 @@ msgstr "依存関係が確認できず、シーンを読込めません:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
-msgstr "ともかく開く"
+msgstr "とにかく開く"
#: editor/dependency_editor.cpp
msgid "Which action should be taken?"
@@ -1117,7 +1119,7 @@ msgstr "オーディオバスのレイアウトを開く"
#: editor/editor_audio_buses.cpp
msgid "There is no 'res://default_bus_layout.tres' file."
-msgstr "'res://default_bus_layout.tres' ファイルがありません!"
+msgstr "'res://default_bus_layout.tres' ファイルがありません。"
#: editor/editor_audio_buses.cpp
msgid "Invalid file, not an audio bus layout."
@@ -1310,9 +1312,8 @@ msgid "File Exists, Overwrite?"
msgstr "ファイルが既に存在します。上書きしますか?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Select This Folder"
-msgstr "すべて選択"
+msgstr "このフォルダーを選択"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
@@ -1510,14 +1511,12 @@ msgid "Constants:"
msgstr "定数:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Class Description"
-msgstr "説明"
+msgstr "クラスの説明"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Class Description:"
-msgstr "説明:"
+msgstr "クラスの説明:"
#: editor/editor_help.cpp
msgid "Online Tutorials:"
@@ -1651,7 +1650,7 @@ msgstr "出力をクリア"
#: editor/editor_node.cpp
msgid "Project export failed with error code %d."
-msgstr "エラーコード %d により、プロジェクトのエクスポートに失敗しました。"
+msgstr "プロジェクトのエクスポートがエラーコード %d で失敗しました。"
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Error saving resource!"
@@ -1681,8 +1680,7 @@ msgstr "保存中にエラーが発生しました。"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
msgstr ""
-"'%s' を開くことができません。ファイルが移動または削除された可能性がありま"
-"す。"
+"'%s' を開くことができません。ファイルが移動または削除された可能性があります。"
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -1718,6 +1716,12 @@ msgstr "この操作は、ツリーの root なしでは実行できません。
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
@@ -1726,7 +1730,7 @@ msgstr ""
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
-msgstr ""
+msgstr "開いているシーンを上書きすることはできません!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
@@ -1980,7 +1984,7 @@ msgstr ""
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
-msgstr "パス '%s' からアドオンスクリプトを読込めません。"
+msgstr "パス '%s' からアドオンスクリプトを読込めません。"
#: editor/editor_node.cpp
#, fuzzy
@@ -2009,7 +2013,7 @@ msgid ""
"Scene '%s' was automatically imported, so it can't be modified.\n"
"To make changes to it, a new inherited scene can be created."
msgstr ""
-"シーン '%s' は自動的にインポートされたので、変更できません。\n"
+"シーン '%s' は自動的にインポートされたので、変更できません。\n"
"変更するためには、新たに継承されたシーンを作成してください。"
#: editor/editor_node.cpp
@@ -2062,7 +2066,7 @@ msgstr "シーンタブを切替え"
#: editor/editor_node.cpp
msgid "%d more files or folders"
-msgstr "%d 以上のファイルとフォルダ"
+msgstr "%d 以上のファイルとフォルダ"
#: editor/editor_node.cpp
msgid "%d more folders"
@@ -2078,11 +2082,11 @@ msgstr "ドックの位置"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
-msgstr "よそ見知らずモード"
+msgstr "集中モード"
#: editor/editor_node.cpp
msgid "Toggle distraction-free mode."
-msgstr "よそ見知らずモードを切替える。"
+msgstr "集中モードを切替える。"
#: editor/editor_node.cpp
msgid "Add a new scene."
@@ -2156,12 +2160,12 @@ msgstr "タイルセット..."
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Undo"
-msgstr "アンドゥ"
+msgstr "元に戻す"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
-msgstr "リドゥ"
+msgstr "やり直す"
#: editor/editor_node.cpp
msgid "Revert Scene"
@@ -2848,7 +2852,7 @@ msgid ""
"found at '%s'."
msgstr ""
"テンプレートのインストールに失敗しました。 問題のテンプレートのアーカイブは "
-"'%s' にあります。"
+"'%s' にあります。"
#: editor/export_template_manager.cpp
msgid "Error requesting url: "
@@ -2898,7 +2902,7 @@ msgstr "接続エラー"
#: editor/export_template_manager.cpp
msgid "SSL Handshake Error"
-msgstr "SS ハンドシェイクエラー"
+msgstr "SSL ハンドシェイクエラー"
#: editor/export_template_manager.cpp
msgid "Current Version:"
@@ -3033,9 +3037,8 @@ msgid "Add to favorites"
msgstr "お気に入り:"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Remove from favorites"
-msgstr "グループから除去"
+msgstr "お気に入りから削除"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
@@ -3863,7 +3866,7 @@ msgstr "サブトランジションには、開始ノードと終了ノードが
#: editor/plugins/animation_state_machine_editor.cpp
msgid "No playback resource set at path: %s."
-msgstr "パス( %s )に再生リソースが設定されていません。"
+msgstr "パス( %s )に再生リソースが設定されていません。"
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -4341,7 +4344,7 @@ msgstr "Alt+ドラッグ:移動"
#, fuzzy
msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)."
msgstr ""
-"vキーを押すとピボットの変更、'Shift+v' でピボットをドラッグ(移動中でも)"
+"vキーを押すとピボットの変更、'Shift+v' でピボットをドラッグ(移動中でも)"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
@@ -4694,7 +4697,7 @@ msgstr "点を追加"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Remove point"
-msgstr "選択しているポイント=点を削除"
+msgstr "ポイントを除去"
#: editor/plugins/curve_editor_plugin.cpp
#, fuzzy
@@ -5384,7 +5387,7 @@ msgstr "ポリゴン2DのUVエディタ"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV"
-msgstr ""
+msgstr "UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
@@ -5460,7 +5463,7 @@ msgstr ""
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
-msgstr ""
+msgstr "半径:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
#, fuzzy
@@ -5813,7 +5816,7 @@ msgstr "直前の「編集した文書」へ移動."
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
-msgstr "次のの「編集した文書」へ移動."
+msgstr "次の「編集した文書」へ移動."
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
@@ -6116,7 +6119,7 @@ msgstr "描画されたオブジェクト"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Material Changes"
-msgstr "素材の変更"
+msgstr "マテリアルの変更"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Shader Changes"
@@ -6128,7 +6131,7 @@ msgstr "サーフェースの変更"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Draw Calls"
-msgstr "ドローコール(Daw call)"
+msgstr "ドローコール"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Vertices"
@@ -7065,9 +7068,8 @@ msgid "Add..."
msgstr "追加..."
#: editor/project_export.cpp
-#, fuzzy
msgid "Export Path:"
-msgstr "プロジェクトのエクスポート"
+msgstr "エクスポートパス:"
#: editor/project_export.cpp
msgid "Resources"
@@ -7284,7 +7286,7 @@ msgstr "プロジェクトパス:"
#: editor/project_manager.cpp
msgid "Browse"
-msgstr "参照…"
+msgstr "参照"
#: editor/project_manager.cpp
msgid "Unnamed Project"
@@ -7578,6 +7580,8 @@ msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
+"無効なアクション名です。空もしくは'/', ':', '=', '\\' や '\"'を含めることはで"
+"きません。"
#: editor/project_settings_editor.cpp
#, fuzzy
@@ -8384,9 +8388,8 @@ msgid "Wrong extension chosen"
msgstr "拡張子が誤っています"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Invalid Path"
-msgstr "無効なフォント サイズです。"
+msgstr "無効なパス"
#: editor/script_create_dialog.cpp
msgid "Invalid class name"
@@ -8923,7 +8926,7 @@ msgstr "リソース読み込み失敗"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "Mono"
-msgstr "モノラル音声"
+msgstr "Mono"
#: modules/mono/editor/godotsharp_editor.cpp
msgid "About C# support"
@@ -9710,7 +9713,7 @@ msgstr ""
#: scene/3d/cpu_particles.cpp
#, fuzzy
-msgid "Nothing is visible because no mesh has not been assigned."
+msgid "Nothing is visible because no mesh has been assigned."
msgstr "描画パスのためのメッシュが指定されていませんので見えません"
#: scene/3d/cpu_particles.cpp
@@ -9793,10 +9796,13 @@ msgstr ""
"セット) ごとに許可されます。"
#: scene/3d/scenario_fx.cpp
+#, fuzzy
msgid ""
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+"このWorldEnvironmentは無視されました。カメラを追加するか(3Dシーンの場合)、こ"
+"のEnvironmentの Backgroundモード を Canvas に設定します(2Dシーンの場合)。"
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh"
@@ -9975,6 +9981,9 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "Zoom:"
+#~ msgstr "ズーム:"
+
#~ msgid "Are you sure you want to remove all connections from the \""
#~ msgstr "\" から全ての接続を除去してもよろしいですか"
@@ -10756,10 +10765,6 @@ msgstr ""
#~ msgstr "ソース フォント:"
#, fuzzy
-#~ msgid "Source Font Size:"
-#~ msgstr "ソース フォントサイズ:"
-
-#, fuzzy
#~ msgid "Dest Resource:"
#~ msgstr "送り先のリソース:"
diff --git a/editor/translations/ka.po b/editor/translations/ka.po
index 7e13731d6a..e8b20b048f 100644
--- a/editor/translations/ka.po
+++ b/editor/translations/ka.po
@@ -549,9 +549,8 @@ msgid "Warnings:"
msgstr ""
#: editor/code_editor.cpp
-#, fuzzy
-msgid "Zoom:"
-msgstr "ზუმის გაზრდა"
+msgid "Font Size:"
+msgstr ""
#: editor/code_editor.cpp
msgid "Line:"
@@ -1693,6 +1692,12 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
@@ -2090,7 +2095,7 @@ msgid "Undo"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr ""
@@ -8940,7 +8945,7 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp
-msgid "Nothing is visible because no mesh has not been assigned."
+msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
#: scene/3d/cpu_particles.cpp
@@ -9169,6 +9174,10 @@ msgid "Varyings can only be assigned in vertex function."
msgstr ""
#, fuzzy
+#~ msgid "Zoom:"
+#~ msgstr "ზუმის გაზრდა"
+
+#, fuzzy
#~ msgid "Whole words"
#~ msgstr "მთლიანი სიტყვები"
diff --git a/editor/translations/ko.po b/editor/translations/ko.po
index 31c64514ca..c598e5cb59 100644
--- a/editor/translations/ko.po
+++ b/editor/translations/ko.po
@@ -16,7 +16,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-11-16 16:07+0000\n"
+"PO-Revision-Date: 2018-12-03 19:25+0000\n"
"Last-Translator: 송태섭 <xotjq237@gmail.com>\n"
"Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
"godot/ko/>\n"
@@ -25,7 +25,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.3-dev\n"
+"X-Generator: Weblate 3.4-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -406,12 +406,10 @@ msgid "Delete Selection"
msgstr "선택 삭제"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Next Step"
msgstr "다음 스텝으로 이동"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Previous Step"
msgstr "이전 스텝으로 이동"
@@ -552,8 +550,9 @@ msgid "Warnings:"
msgstr "경고:"
#: editor/code_editor.cpp
-msgid "Zoom:"
-msgstr "확대:"
+#, fuzzy
+msgid "Font Size:"
+msgstr "소스 폰트 크기:"
#: editor/code_editor.cpp
msgid "Line:"
@@ -666,9 +665,8 @@ msgid "Edit Connection: "
msgstr "연결 편집 "
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
-msgstr "이 시그널에서 모든 연결을 제거하시겠습니까?"
+msgstr "\"%s\" 시그널에서 모든 연결을 제거하시겠습니까?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
@@ -822,9 +820,8 @@ msgid "Error loading:"
msgstr "불러오기 중 에러:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Load failed due to missing dependencies:"
-msgstr "종속 관계를 찾을 수 없어 씬를 불러올 수 없습니다:"
+msgstr "종속 관계를 찾을 수 없어 씬을 불러올 수 없습니다:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
@@ -1305,7 +1302,6 @@ msgid "File Exists, Overwrite?"
msgstr "파일이 존재합니다. 덮어쓰시겠습니까?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Select This Folder"
msgstr "이 폴더 선택"
@@ -1314,15 +1310,13 @@ msgid "Copy Path"
msgstr "경로 복사"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#, fuzzy
msgid "Open in File Manager"
-msgstr "파일 매니저에서 보기"
+msgstr "파일 탐색기에서 열기"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#: editor/project_manager.cpp
-#, fuzzy
msgid "Show in File Manager"
-msgstr "파일 매니저에서 보기"
+msgstr "파일 탐색기에서 보기"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
@@ -1465,19 +1459,16 @@ msgid "Methods"
msgstr "메서드"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Methods:"
-msgstr "메서드"
+msgstr "메서드:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties"
-msgstr "속성"
+msgstr "테마 속성"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties:"
-msgstr "속성:"
+msgstr "테마 속성:"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
@@ -1504,14 +1495,12 @@ msgid "Constants:"
msgstr "상수:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Class Description"
-msgstr "설명"
+msgstr "클래스 설명"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Class Description:"
-msgstr "설명:"
+msgstr "클래스 설명:"
#: editor/editor_help.cpp
msgid "Online Tutorials:"
@@ -1528,12 +1517,10 @@ msgstr ""
"니다."
#: editor/editor_help.cpp
-#, fuzzy
msgid "Property Descriptions"
-msgstr "속성 설명:"
+msgstr "속성 설명"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Property Descriptions:"
msgstr "속성 설명:"
@@ -1546,12 +1533,10 @@ msgstr ""
"기여하여[/url][/color] 더 나아지게 도와주세요!"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Method Descriptions"
-msgstr "메서드 설명:"
+msgstr "메서드 설명"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Method Descriptions:"
msgstr "메서드 설명:"
@@ -1569,49 +1554,40 @@ msgid "Search Help"
msgstr "도움말 검색"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Display All"
-msgstr "Normal 표시"
+msgstr "모두 표시"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Classes Only"
-msgstr "클래스(Class)"
+msgstr "클래스만"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Methods Only"
-msgstr "메서드"
+msgstr "메서드만"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Signals Only"
-msgstr "시그널(Signal)"
+msgstr "시그널만"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Constants Only"
-msgstr "상수(Constant)"
+msgstr "상수만"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Properties Only"
-msgstr "속성"
+msgstr "속성만"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Theme Properties Only"
-msgstr "속성"
+msgstr "테마 속성만"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Member Type"
-msgstr "멤버"
+msgstr "멤버 타입"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Class"
-msgstr "클래스:"
+msgstr "클래스"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
@@ -1710,6 +1686,12 @@ msgstr "이 작업은 트리 루트 없이는 불가합니다."
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
@@ -1718,7 +1700,7 @@ msgstr ""
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
-msgstr ""
+msgstr "열려있는 씬을 덮어 쓸 수 없습니다!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
@@ -1968,13 +1950,12 @@ msgid "Unable to load addon script from path: '%s'."
msgstr "애드온 스크립트를 불러올 수 없습니다: '%s'."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
-"해당 경로에서 애드온 스크립트를 불러올 수 없습니다: '%s' 스크립트가 tool 모드"
-"가 아닙니다."
+"해당 경로에서 애드온 스크립트를 불러올 수 없습니다: '%s' 코드에 오류가 있는 "
+"것 같습니다, 구문을 확인해 보십시오."
#: editor/editor_node.cpp
msgid ""
@@ -2028,7 +2009,6 @@ msgstr "기본"
#: editor/editor_node.cpp editor/editor_properties.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
-#, fuzzy
msgid "Show in FileSystem"
msgstr "파일 시스템에서 보기"
@@ -2113,7 +2093,6 @@ msgid "Save Scene"
msgstr "씬 저장"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save All Scenes"
msgstr "모든 씬 저장"
@@ -2143,7 +2122,7 @@ msgid "Undo"
msgstr "되돌리기"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "다시 실행"
@@ -2601,6 +2580,8 @@ msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
+"파일로 저장된 리소스에서 ViewportTexture를 만들 수 없습니다.\n"
+"리소스가 씬에 속해 있어야 합니다."
#: editor/editor_properties.cpp
msgid ""
@@ -2609,6 +2590,10 @@ msgid ""
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
+"리소스가 씬에 로컬로 설정되지 않았기 때문에 ViewportTexture를 만들 수 없습니"
+"다.\n"
+"리소스의 'local to scene' 속성을 켜십시오 (그리고 모든 리소스를 노드가 포함하"
+"고 있어야 합니다)."
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
@@ -2923,9 +2908,8 @@ msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr "file_type_cache.cch를 열수 없어서, 파일 타입 캐쉬를 저장하지 않습니다!"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Favorites"
-msgstr "즐겨찾기:"
+msgstr "즐겨찾기"
#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '%s' as it has not been found in the file system!"
@@ -3009,14 +2993,12 @@ msgid "Instance"
msgstr "인스턴스"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Add to favorites"
-msgstr "즐겨찾기:"
+msgstr "즐겨찾기로 추가"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Remove from favorites"
-msgstr "그룹에서 제거"
+msgstr "즐겨찾기에서 제거"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
@@ -3047,12 +3029,10 @@ msgid "New Resource..."
msgstr "새 리소스..."
#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Expand All"
msgstr "모두 확장"
#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Collapse All"
msgstr "모두 접기"
@@ -3076,9 +3056,8 @@ msgid "Re-Scan Filesystem"
msgstr "파일 시스템 재검사"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Toggle split mode"
-msgstr "모드 토글"
+msgstr "분할 모드 토글"
#: editor/filesystem_dock.cpp
msgid "Search files"
@@ -3113,24 +3092,20 @@ msgid "Create Script"
msgstr "스크립트 만들기"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Find in Files"
msgstr "파일에서 찾기"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Find:"
-msgstr "찾기: "
+msgstr "찾기:"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Folder:"
-msgstr "폴더: "
+msgstr "폴더:"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Filters:"
-msgstr "필터"
+msgstr "필터:"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -3308,12 +3283,10 @@ msgid "Failed to load resource."
msgstr "리소스 불러오기 실패."
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Expand All Properties"
msgstr "모든 속성 펼치기"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Collapse All Properties"
msgstr "모든 속성 접기"
@@ -4261,9 +4234,8 @@ msgid "Resize CanvasItem"
msgstr "CanvasItem 크기 조절"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale CanvasItem"
-msgstr "CanvasItem 회전"
+msgstr "CanvasItem 규모"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
@@ -4326,9 +4298,8 @@ msgid "Rotate Mode"
msgstr "회전 모드"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale Mode"
-msgstr "크기 조절 모드 (R)"
+msgstr "규모 모드"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -4427,9 +4398,8 @@ msgid "Restores the object's children's ability to be selected."
msgstr "오브젝트의 자식노드가 선택될 수 있도록 복원합니다."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Skeleton Options"
-msgstr "스켈레톤"
+msgstr "스켈레톤 설정"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
@@ -4483,7 +4453,7 @@ msgstr "뷰포트 보기"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
-msgstr ""
+msgstr "그룹과 잠금 아이콘 보이기"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
@@ -4924,9 +4894,8 @@ msgid "Create Navigation Polygon"
msgstr "네비게이션 폴리곤 만들기"
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Generating Visibility Rect"
-msgstr "가시성 직사각형을 만들기"
+msgstr "가시성 직사각형 만들기"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
@@ -5404,9 +5373,8 @@ msgid "Error writing TextFile:"
msgstr "텍스트 파일 쓰기 에러:"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error: could not load file."
-msgstr "에러로 파일을 불러올 수 없음."
+msgstr "에러: 파일을 불러올 수 없음."
#: editor/plugins/script_editor_plugin.cpp
msgid "Error could not load file."
@@ -5505,7 +5473,6 @@ msgid "Copy Script Path"
msgstr "스크립트 경로 복사"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "History Previous"
msgstr "이전 히스토리"
@@ -5577,9 +5544,8 @@ msgid "Keep Debugger Open"
msgstr "디버거 항상 열어놓기"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Debug with External Editor"
-msgstr "외부 에디터와 디버그"
+msgstr "외부 에디터로 디버깅"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation"
@@ -5622,7 +5588,6 @@ msgid "Debugger"
msgstr "디버거"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Search Results"
msgstr "검색 결과"
@@ -5635,9 +5600,8 @@ msgid "(ignore)"
msgstr "(무시함)"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Function"
-msgstr "함수로 이동..."
+msgstr "함수로 이동"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
@@ -5726,12 +5690,10 @@ msgid "Trim Trailing Whitespace"
msgstr "후행 공백 문자 제거"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Convert Indent to Spaces"
-msgstr "들여쓰기를 스페이스로 변환"
+msgstr "들여쓰기를 공백으로 변환"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Convert Indent to Tabs"
msgstr "들여쓰기를 탭으로 변환"
@@ -5749,12 +5711,10 @@ msgid "Remove All Breakpoints"
msgstr "중단점 모두 삭제"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Next Breakpoint"
msgstr "다음 중단점으로 이동"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Previous Breakpoint"
msgstr "이전 중단점으로 이동"
@@ -5763,17 +5723,14 @@ msgid "Find Previous"
msgstr "이전 찾기"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Find in Files..."
msgstr "파일에서 찾기..."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Function..."
msgstr "함수로 이동..."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Line..."
msgstr "라인으로 이동..."
@@ -5872,7 +5829,7 @@ msgstr "피치"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw"
-msgstr ""
+msgstr "요"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
@@ -6039,9 +5996,8 @@ msgid "Freelook Speed Modifier"
msgstr "자유시점 속도 변화"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "View Rotation Locked"
-msgstr "뷰 회전 잠금"
+msgstr "뷰 회전 잠김"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
@@ -6543,9 +6499,8 @@ msgid "Fix Invalid Tiles"
msgstr "잘못된 타일 수정"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Cut Selection"
-msgstr "선택 항목 화면 중앙에 표시"
+msgstr "선택 잘라내기"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
@@ -6592,32 +6547,28 @@ msgid "Pick Tile"
msgstr "타일 선택"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Copy Selection"
-msgstr "선택 이동"
+msgstr "선택 복사"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Rotate left"
-msgstr "회전 모드"
+msgstr "왼쪽으로 회전"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Rotate right"
-msgstr "오른쪽으로 이동"
+msgstr "오른쪽으로 회전"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip horizontally"
-msgstr ""
+msgstr "가로로 뒤집기"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip vertically"
-msgstr ""
+msgstr "세로로 뒤집기"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Clear transform"
-msgstr "변형"
+msgstr "변형 지우기"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet"
@@ -6648,9 +6599,8 @@ msgid "Display tile's names (hold Alt Key)"
msgstr "타일 이름 보이기 (Alt 키를 누르세요)"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove selected texture and ALL TILES which use it?"
-msgstr "선택한 텍스쳐와 모든 타일을 삭제하시겠습니까?"
+msgstr "선택한 텍스쳐와 그것을 사용하는 모든 타일을 삭제하겠습니까?"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
@@ -6665,9 +6615,8 @@ msgid "Merge from scene?"
msgstr "씬으로부터 병합하시겠습니까?"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "%s file(s) were not added because was already on the list."
-msgstr " %s 파일이 이미 목록에 존재하여 추가되지 않습니다."
+msgstr "%s 파일이 이미 목록에 존재하여 추가되지 않습니다."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -6755,12 +6704,11 @@ msgstr "이 플랫폼에 대한 내보내기 템플릿이 없거나 손상됨:"
#: editor/project_export.cpp
msgid "Release"
-msgstr ""
+msgstr "배포"
#: editor/project_export.cpp
-#, fuzzy
msgid "Exporting All"
-msgstr "%s 내보내기"
+msgstr "모두 내보내기"
#: editor/project_export.cpp
msgid "Presets"
@@ -6771,9 +6719,8 @@ msgid "Add..."
msgstr "추가..."
#: editor/project_export.cpp
-#, fuzzy
msgid "Export Path:"
-msgstr "프리셋 내보내기:"
+msgstr "경로 내보내기:"
#: editor/project_export.cpp
msgid "Resources"
@@ -6834,14 +6781,12 @@ msgid "Export PCK/Zip"
msgstr "PCK/Zip 내보내기"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export mode?"
-msgstr "내보내기 모드:"
+msgstr "내보내기 모드?"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export All"
-msgstr "내보내기"
+msgstr "모두 내보내기"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
@@ -7526,16 +7471,14 @@ msgid "Step"
msgstr "단계"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Amount by which counter is incremented for each node"
-msgstr "카운터가 각 노드에서 증가하는 양"
+msgstr "각 노드에 대해 카운터가 증가하는 양"
#: editor/rename_dialog.cpp
msgid "Padding"
msgstr "패딩(Padding)"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
@@ -7682,6 +7625,8 @@ msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""
+"\"editable_instance\"를 비활설화 하면 노드의 모든 속성이 기본 값으로 되돌아갑"
+"니다."
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
@@ -7755,9 +7700,8 @@ msgid "Clear Inheritance"
msgstr "상속 지우기"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Open documentation"
-msgstr "Godot 온라인 문서 열기"
+msgstr "문서 열기"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
@@ -7772,9 +7716,8 @@ msgid "Change Type"
msgstr "타입 변경"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Extend Script"
-msgstr "스크립트 열기"
+msgstr "스크립트 확장"
#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
@@ -7936,9 +7879,8 @@ msgid "Path is empty"
msgstr "경로가 비어 있음"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Filename is empty"
-msgstr "스프라이트가 비었습니다!"
+msgstr "파일 이름이 비었습니다"
#: editor/script_create_dialog.cpp
msgid "Path is not local"
@@ -8029,9 +7971,8 @@ msgid "Bytes:"
msgstr "바이트:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Stack Trace"
-msgstr "스택 프레임"
+msgstr "스택 추적"
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
@@ -8481,7 +8422,7 @@ msgstr "내부 예외 스택 추적의 끝"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
-msgstr ""
+msgstr "NavMesh 베이크"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
@@ -8867,12 +8808,11 @@ msgstr "비주얼 스크립트 검색"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
-msgstr ""
+msgstr "Get %s"
#: modules/visual_script/visual_script_property_selector.cpp
-#, fuzzy
msgid "Set %s"
-msgstr "Set "
+msgstr "Set %s"
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
@@ -8970,6 +8910,8 @@ msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
+"CPUParticles2D 애니메이션을 사용하려면 \"Particles Animation\"이 활성화된 "
+"CanvasItemMaterial이 필요합니다."
#: scene/2d/light_2d.cpp
msgid ""
@@ -9022,6 +8964,8 @@ msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
+"Particles2D 애니메이션을 사용하려면 \"Particles Animation\"이 활성화된 "
+"CanvasItemMaterial이 필요합니다."
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
@@ -9161,14 +9105,16 @@ msgstr ""
#: scene/3d/cpu_particles.cpp
#, fuzzy
-msgid "Nothing is visible because no mesh has not been assigned."
-msgstr "메시들을 패스를 그리도록 할당하지 않았으므로 보이지 않습니다."
+msgid "Nothing is visible because no mesh has been assigned."
+msgstr "지정된 메시가 없으므로 아무것도 보이지 않습니다."
#: scene/3d/cpu_particles.cpp
msgid ""
"CPUParticles animation requires the usage of a SpatialMaterial with "
"\"Billboard Particles\" enabled."
msgstr ""
+"CPUParticles 애니메이션을 사용하려면 \"Billboard Particles\"이 활성화된 "
+"SpatialMaterial이 필요합니다."
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
@@ -9198,20 +9144,20 @@ msgid ""
"Particles animation requires the usage of a SpatialMaterial with \"Billboard "
"Particles\" enabled."
msgstr ""
+"Particles 애니메이션을 사용하려면 \"Billboard Particles\"이 활성화된 "
+"SpatialMaterial이 필요합니다."
#: scene/3d/path.cpp
-#, fuzzy
msgid "PathFollow only works when set as a child of a Path node."
-msgstr "PathFollow2D는 Path2D 노드의 자식노드로 있을 때만 동작합니다."
+msgstr "PathFollow는 Path 노드의 자식으로 있을 때만 동작합니다."
#: scene/3d/path.cpp
-#, fuzzy
msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr "PathFollow2D는 Path2D 노드의 자식노드로 있을 때만 동작합니다."
+msgstr "OrientedPathFollow는 Path 노드의 자식으로 있을 때만 동작합니다."
#: scene/3d/path.cpp
msgid "OrientedPathFollow requires up vectors enabled in its parent Path."
-msgstr ""
+msgstr "OrientedPathFollow는 부모 Path에서 벡터를 활성화해야 합니다."
#: scene/3d/physics_body.cpp
msgid ""
@@ -9249,7 +9195,6 @@ msgid "This body will be ignored until you set a mesh"
msgstr "이 바디는 메시를 설정할 때 까지 무시됩니다"
#: scene/3d/soft_body.cpp
-#, fuzzy
msgid ""
"Size changes to SoftBody will be overridden by the physics engine when "
"running.\n"
@@ -9340,7 +9285,7 @@ msgstr ""
#: scene/gui/range.cpp
msgid "If exp_edit is true min_value must be > 0."
-msgstr ""
+msgstr "exp_edit이 참이라면 min_value는 반드시 > 0 이어야 합니다."
#: scene/gui/scroll_container.cpp
msgid ""
@@ -9416,6 +9361,9 @@ msgstr "균일하게 배치함."
msgid "Varyings can only be assigned in vertex function."
msgstr "Varyings는 오직 버텍스 함수에서만 지정할 수 있습니다."
+#~ msgid "Zoom:"
+#~ msgstr "확대:"
+
#~ msgid "Are you sure you want to remove all connections from the \""
#~ msgstr "\" 에서 모든 연결을 제거하시겠습니까"
@@ -10115,9 +10063,6 @@ msgstr "Varyings는 오직 버텍스 함수에서만 지정할 수 있습니다.
#~ msgid "Source Font:"
#~ msgstr "소스 폰트:"
-#~ msgid "Source Font Size:"
-#~ msgstr "소스 폰트 크기:"
-
#~ msgid "Dest Resource:"
#~ msgstr "리소스 경로:"
diff --git a/editor/translations/lt.po b/editor/translations/lt.po
index 3926aea3e4..954bd17af1 100644
--- a/editor/translations/lt.po
+++ b/editor/translations/lt.po
@@ -547,9 +547,8 @@ msgid "Warnings:"
msgstr ""
#: editor/code_editor.cpp
-#, fuzzy
-msgid "Zoom:"
-msgstr "Priartinti"
+msgid "Font Size:"
+msgstr ""
#: editor/code_editor.cpp
msgid "Line:"
@@ -1680,6 +1679,12 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
@@ -2077,7 +2082,7 @@ msgid "Undo"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr ""
@@ -8955,7 +8960,7 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp
-msgid "Nothing is visible because no mesh has not been assigned."
+msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
#: scene/3d/cpu_particles.cpp
@@ -9186,6 +9191,10 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#, fuzzy
+#~ msgid "Zoom:"
+#~ msgstr "Priartinti"
+
#~ msgid "Disabled"
#~ msgstr "Išjungta"
diff --git a/editor/translations/lv.po b/editor/translations/lv.po
index ff10ecd88c..07a4ac0444 100644
--- a/editor/translations/lv.po
+++ b/editor/translations/lv.po
@@ -542,8 +542,8 @@ msgid "Warnings:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Zoom:"
-msgstr "Pietuvināt:"
+msgid "Font Size:"
+msgstr ""
#: editor/code_editor.cpp
msgid "Line:"
@@ -1681,6 +1681,12 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
@@ -2079,7 +2085,7 @@ msgid "Undo"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr ""
@@ -8924,7 +8930,7 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp
-msgid "Nothing is visible because no mesh has not been assigned."
+msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
#: scene/3d/cpu_particles.cpp
@@ -9151,6 +9157,9 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#~ msgid "Zoom:"
+#~ msgstr "Pietuvināt:"
+
#~ msgid "Disabled"
#~ msgstr "Atspējots"
diff --git a/editor/translations/ml.po b/editor/translations/ml.po
index 0f15ac029c..4981f02aae 100644
--- a/editor/translations/ml.po
+++ b/editor/translations/ml.po
@@ -532,7 +532,7 @@ msgid "Warnings:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Zoom:"
+msgid "Font Size:"
msgstr ""
#: editor/code_editor.cpp
@@ -1647,6 +1647,12 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
@@ -2043,7 +2049,7 @@ msgid "Undo"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr ""
@@ -8843,7 +8849,7 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp
-msgid "Nothing is visible because no mesh has not been assigned."
+msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
#: scene/3d/cpu_particles.cpp
diff --git a/editor/translations/ms.po b/editor/translations/ms.po
index 07b812a5dc..d9a769878b 100644
--- a/editor/translations/ms.po
+++ b/editor/translations/ms.po
@@ -541,7 +541,7 @@ msgid "Warnings:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Zoom:"
+msgid "Font Size:"
msgstr ""
#: editor/code_editor.cpp
@@ -1656,6 +1656,12 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
@@ -2052,7 +2058,7 @@ msgid "Undo"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr ""
@@ -8861,7 +8867,7 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp
-msgid "Nothing is visible because no mesh has not been assigned."
+msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
#: scene/3d/cpu_particles.cpp
diff --git a/editor/translations/nb.po b/editor/translations/nb.po
index 6f08cbbc12..a32f59eef6 100644
--- a/editor/translations/nb.po
+++ b/editor/translations/nb.po
@@ -567,8 +567,8 @@ msgstr ""
#: editor/code_editor.cpp
#, fuzzy
-msgid "Zoom:"
-msgstr "Zoom Inn"
+msgid "Font Size:"
+msgstr "Frontvisning"
#: editor/code_editor.cpp
msgid "Line:"
@@ -1736,6 +1736,12 @@ msgstr "Denne operasjonen kan ikke gjennomføres uten en trerot."
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
@@ -2175,7 +2181,7 @@ msgid "Undo"
msgstr "Angre"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "Gjenta"
@@ -9344,7 +9350,7 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp
-msgid "Nothing is visible because no mesh has not been assigned."
+msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
#: scene/3d/cpu_particles.cpp
@@ -9574,6 +9580,10 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#, fuzzy
+#~ msgid "Zoom:"
+#~ msgstr "Zoom Inn"
+
#~ msgid "Class List:"
#~ msgstr "Klasseliste:"
diff --git a/editor/translations/nl.po b/editor/translations/nl.po
index ba5a4db2dc..e4e85160a0 100644
--- a/editor/translations/nl.po
+++ b/editor/translations/nl.po
@@ -24,18 +24,19 @@
# Wout Standaert <wout@blobkat.com>, 2017.
# Zatherz <zatherz@linux.pl>, 2017.
# Tahar Meijs <tntmeijs@gmail.com>, 2018.
+# Laurent Windels <laurentwindels@yahoo.com>, 2018.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-09-24 22:24+0000\n"
-"Last-Translator: frank <frankvprive@gmail.com>\n"
+"PO-Revision-Date: 2018-12-04 22:14+0000\n"
+"Last-Translator: Laurent Windels <laurentwindels@yahoo.com>\n"
"Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/"
"nl/>\n"
"Language: nl\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.2-dev\n"
+"X-Generator: Weblate 3.4-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -309,10 +310,14 @@ msgid ""
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
+"Audio tracks kunnen enkel verwijzen naar nodes van het type:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
-msgstr ""
+msgstr "Animatie tracks kunnen enkel verwijzen naar AnimatiePlayer nodes."
#: editor/animation_track_editor.cpp
msgid "An animation player can't animate itself, only other players."
@@ -320,33 +325,31 @@ msgstr "Een animatiespeler kan zichzelf niet animeren, alleen andere spelers."
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
-msgstr ""
+msgstr "Niet mogelijk om een nieuwe track toe te voegen zonder een root"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
-msgstr ""
+msgstr "Track path is niet geldig, dus kan geen key toevoegen."
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
-msgstr ""
+msgstr "Track is niet van het type Spatial, kan geen key invoegen"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
-msgstr ""
+msgstr "Track path is niet geldig, dus kan geen methode key toevoegen."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Method not found in object: "
-msgstr "VariableGet niet gevonden in script: "
+msgstr "Methode niet gevonden in object "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
msgstr "Anim Verplaats Keys"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Clipboard is empty"
-msgstr "Bronnen klembord is leeg!"
+msgstr "Klembord is leeg"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
@@ -385,19 +388,16 @@ msgid "Edit"
msgstr "Bewerken"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation properties."
-msgstr "AnimatieBoom"
+msgstr "Animatie kenmerken."
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Copy Tracks"
-msgstr "Kopieer Parameters"
+msgstr "Kopieer Tracks"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Paste Tracks"
-msgstr "Plak Parameters"
+msgstr "Plak Tracks"
#: editor/animation_track_editor.cpp
msgid "Scale Selection"
@@ -416,9 +416,8 @@ msgid "Duplicate Transposed"
msgstr "Dupliceer Getransponeerde"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Delete Selection"
-msgstr "Geselecteerde Verwijderen"
+msgstr "Verwijder Selectie"
#: editor/animation_track_editor.cpp
#, fuzzy
@@ -440,11 +439,11 @@ msgstr "Animatie Opschonen"
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
-msgstr ""
+msgstr "Kies de node die geanimeerd zal worden:"
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
-msgstr ""
+msgstr "Gebruik Bezier Curves"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
@@ -568,8 +567,8 @@ msgstr ""
#: editor/code_editor.cpp
#, fuzzy
-msgid "Zoom:"
-msgstr "Inzoomen"
+msgid "Font Size:"
+msgstr "Vooraanzicht"
#: editor/code_editor.cpp
msgid "Line:"
@@ -1737,6 +1736,12 @@ msgstr "Deze operatie kan niet gedaan worden zonder boomwortel."
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
@@ -2183,7 +2188,7 @@ msgid "Undo"
msgstr "Ongedaan Maken"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "Opnieuw"
@@ -7105,9 +7110,8 @@ msgid "Import Existing Project"
msgstr "Importeer bestaand project"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Import & Edit"
-msgstr "Importeren"
+msgstr "Importeer & Bewerk"
#: editor/project_manager.cpp
msgid "Create New Project"
@@ -7123,9 +7127,8 @@ msgid "Install Project:"
msgstr "Installeer project:"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Install & Edit"
-msgstr "Installeer"
+msgstr "Installeer & Bewerk"
#: editor/project_manager.cpp
msgid "Project Name:"
@@ -7141,9 +7144,8 @@ msgid "Project Path:"
msgstr "Projectpad:"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Project Installation Path:"
-msgstr "Projectpad:"
+msgstr "Project Installatie Path:"
#: editor/project_manager.cpp
msgid "Browse"
@@ -7154,9 +7156,8 @@ msgid "Unnamed Project"
msgstr "Naamloos Project"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Can't open project"
-msgstr "Verbind..."
+msgstr "Kan project niet openen"
#: editor/project_manager.cpp
msgid "Are you sure to open more than one project?"
@@ -8074,7 +8075,7 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
-msgstr ""
+msgstr "Toggle Zichtbaarheid"
#: editor/scene_tree_editor.cpp
msgid ""
@@ -8088,7 +8089,7 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Rename Node"
-msgstr ""
+msgstr "Hernoem Node"
#: editor/scene_tree_editor.cpp
msgid "Scene Tree (Nodes):"
@@ -8100,73 +8101,67 @@ msgstr ""
#: editor/scene_tree_editor.cpp
msgid "Select a Node"
-msgstr ""
+msgstr "Selecteer een Node"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Error loading template '%s'"
-msgstr "Error bij het laden van lettertype."
+msgstr "Error bij het laden van sjabloon '%s'"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Error - Could not create script in filesystem."
-msgstr "Map kon niet gemaakt worden."
+msgstr "Fout - Kon geen script aanmaken in bestandssysteem."
#: editor/script_create_dialog.cpp
msgid "Error loading script from %s"
-msgstr ""
+msgstr "Fout bij het laden script van %s"
#: editor/script_create_dialog.cpp
msgid "N/A"
-msgstr ""
+msgstr "Niet van toepassing"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Open Script/Choose Location"
-msgstr "Open Script Bewerker"
+msgstr "Open Script/Kies Locatie"
#: editor/script_create_dialog.cpp
msgid "Path is empty"
-msgstr ""
+msgstr "Path is leeg"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Filename is empty"
-msgstr "Mesh is leeg!"
+msgstr "Bestandsnaam is leeg"
#: editor/script_create_dialog.cpp
msgid "Path is not local"
-msgstr ""
+msgstr "Path is niet lokaal"
#: editor/script_create_dialog.cpp
msgid "Invalid base path"
-msgstr ""
+msgstr "Ongeldig basis path"
#: editor/script_create_dialog.cpp
msgid "Directory of the same name exists"
-msgstr ""
+msgstr "Directory met dezelfde naam bestaat al"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "File exists, will be reused"
-msgstr "Bestand Bestaat, Overschrijven?"
+msgstr "Bestand Bestaat, zal herbruikt worden"
#: editor/script_create_dialog.cpp
msgid "Invalid extension"
-msgstr ""
+msgstr "Ongeldige extensie"
#: editor/script_create_dialog.cpp
msgid "Wrong extension chosen"
-msgstr ""
+msgstr "Verkeerde extensie gekozen"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Invalid Path"
-msgstr "Ongeldig Pad."
+msgstr "Ongeldig Path"
#: editor/script_create_dialog.cpp
msgid "Invalid class name"
-msgstr ""
+msgstr "Ongeldige klassenaam"
#: editor/script_create_dialog.cpp
#, fuzzy
@@ -8175,47 +8170,43 @@ msgstr "Ongeldige index eigenschap naam."
#: editor/script_create_dialog.cpp
msgid "Script valid"
-msgstr ""
+msgstr "Script geldig"
#: editor/script_create_dialog.cpp
msgid "Allowed: a-z, A-Z, 0-9 and _"
-msgstr ""
+msgstr "Toegestaan: a-z, A-Z, 0-9 en _"
#: editor/script_create_dialog.cpp
msgid "Built-in script (into scene file)"
-msgstr ""
+msgstr "Ingebouwd script (in scene bestand)"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Create new script file"
-msgstr "Subscriptie Maken"
+msgstr "Maak nieuw script bestand"
#: editor/script_create_dialog.cpp
msgid "Load existing script file"
-msgstr ""
+msgstr "Laad bestaand script"
#: editor/script_create_dialog.cpp
msgid "Language"
-msgstr ""
+msgstr "Taal"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Inherits"
-msgstr "Erft:"
+msgstr "Erft"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Class Name"
-msgstr "Klasse:"
+msgstr "Klasse Naam"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Template"
-msgstr "Verwijder Selectie"
+msgstr "Sjabloon"
#: editor/script_create_dialog.cpp
msgid "Built-in Script"
-msgstr ""
+msgstr "Ingebouwd Script"
#: editor/script_create_dialog.cpp
msgid "Attach Node Script"
@@ -8240,24 +8231,23 @@ msgstr ""
#: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp
msgid "Errors"
-msgstr ""
+msgstr "Fouten"
#: editor/script_editor_debugger.cpp
msgid "Child Process Connected"
msgstr ""
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Copy Error"
-msgstr "Laadfouten"
+msgstr "Kopieer Fout"
#: editor/script_editor_debugger.cpp
msgid "Inspect Previous Instance"
-msgstr ""
+msgstr "Inspecteer vorige instantie"
#: editor/script_editor_debugger.cpp
msgid "Inspect Next Instance"
-msgstr ""
+msgstr "Inspecteer Volgende Instantie"
#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
@@ -8285,7 +8275,7 @@ msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Total:"
-msgstr ""
+msgstr "Totaal:"
#: editor/script_editor_debugger.cpp
msgid "Video Mem"
@@ -8297,7 +8287,7 @@ msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Type"
-msgstr ""
+msgstr "Type"
#: editor/script_editor_debugger.cpp
msgid "Format"
@@ -8305,7 +8295,7 @@ msgstr ""
#: editor/script_editor_debugger.cpp
msgid "Usage"
-msgstr ""
+msgstr "Gebruik"
#: editor/script_editor_debugger.cpp
msgid "Misc"
@@ -8329,7 +8319,7 @@ msgstr ""
#: editor/settings_config_dialog.cpp
msgid "Shortcuts"
-msgstr ""
+msgstr "Snelkoppelingen"
#: editor/settings_config_dialog.cpp
msgid "Binding"
@@ -8345,7 +8335,7 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
-msgstr ""
+msgstr "Wijzig Camera FOV"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera Size"
@@ -8365,7 +8355,7 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Sphere Shape Radius"
-msgstr ""
+msgstr "Wijzig Sphere Vorm Straal"
#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp
msgid "Change Box Shape Extents"
@@ -8373,11 +8363,11 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Radius"
-msgstr ""
+msgstr "Wijzig Capsule Vorm Straal"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Capsule Shape Height"
-msgstr ""
+msgstr "Wijzig Capsule Vorm Hoogte"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Cylinder Shape Radius"
@@ -8389,43 +8379,39 @@ msgstr ""
#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
-msgstr ""
+msgstr "Wijzig Ray Vorm Lengte"
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Change Cylinder Radius"
-msgstr "Wijzig Meng Tijd"
+msgstr "Wijzig Cylinder Straal"
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Change Cylinder Height"
-msgstr "Wijzig Meng Tijd"
+msgstr "Wijzig Cylinder Hoogte"
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Change Torus Inner Radius"
-msgstr "Wijzig Ankers en Marges"
+msgstr "Wijzig Torus Binnenste Straal"
#: modules/csg/csg_gizmos.cpp
msgid "Change Torus Outer Radius"
-msgstr ""
+msgstr "Wijzig Torus Buitenste Straal"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
-msgstr ""
+msgstr "Selecteer de dynamische bibliotheek voor deze ingave"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select dependencies of the library for this entry"
-msgstr ""
+msgstr "Selecteer afhankelijkheden van de bibliotheek voor deze ingave"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
-#, fuzzy
msgid "Remove current entry"
-msgstr "Verwijder Signaal"
+msgstr "Verwijder huidige ingave"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
-msgstr ""
+msgstr "Dubbelklikken om een nieuwe ingave te creëren"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Platform:"
@@ -8445,23 +8431,23 @@ msgstr ""
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "GDNativeLibrary"
-msgstr ""
+msgstr "GDInheemsBibliotheek"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Library"
-msgstr ""
+msgstr "Bibliotheek"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Status"
-msgstr ""
+msgstr "Status"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
msgid "Libraries: "
-msgstr ""
+msgstr "Bibliotheken: "
#: modules/gdnative/register_types.cpp
msgid "GDNative"
-msgstr ""
+msgstr "GDInheems"
#: modules/gdscript/gdscript_functions.cpp
msgid "step argument is zero!"
@@ -8565,27 +8551,27 @@ msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit X Axis"
-msgstr ""
+msgstr "Bewerk X As"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Y Axis"
-msgstr ""
+msgstr "Bewerk Y As"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Edit Z Axis"
-msgstr ""
+msgstr "Bewerk Z As"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate X"
-msgstr ""
+msgstr "Cursor Roteer X"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Y"
-msgstr ""
+msgstr "Cursor Roteer Y"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Rotate Z"
-msgstr ""
+msgstr "Cursor Roteer Z"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate X"
@@ -9403,7 +9389,7 @@ msgstr ""
"alsjeblieft een vorm resource voor deze!"
#: scene/3d/cpu_particles.cpp
-msgid "Nothing is visible because no mesh has not been assigned."
+msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
#: scene/3d/cpu_particles.cpp
@@ -9656,6 +9642,10 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#, fuzzy
+#~ msgid "Zoom:"
+#~ msgstr "Inzoomen"
+
#~ msgid "Class List:"
#~ msgstr "Klasse Lijst:"
diff --git a/editor/translations/pl.po b/editor/translations/pl.po
index a068bc8123..47f8918039 100644
--- a/editor/translations/pl.po
+++ b/editor/translations/pl.po
@@ -30,7 +30,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-11-10 20:07+0000\n"
+"PO-Revision-Date: 2018-12-04 22:15+0000\n"
"Last-Translator: Tomek <kobewi4e@gmail.com>\n"
"Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/"
"godot/pl/>\n"
@@ -39,7 +39,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 "
"|| n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 3.3-dev\n"
+"X-Generator: Weblate 3.4-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -347,7 +347,6 @@ msgid "Method not found in object: "
msgstr "Metoda nie znaleziona w obiekcie: "
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Move Keys"
msgstr "Przemieść klucze animacji"
@@ -423,12 +422,10 @@ msgid "Delete Selection"
msgstr "Usuń zaznaczone"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Next Step"
msgstr "Przejdź do następnego kroku"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Previous Step"
msgstr "Przejdź do poprzedniego kroku"
@@ -569,8 +566,9 @@ msgid "Warnings:"
msgstr "Ostrzeżenia:"
#: editor/code_editor.cpp
-msgid "Zoom:"
-msgstr "Powiększenie:"
+#, fuzzy
+msgid "Font Size:"
+msgstr "Wielkość oryginalna fontu:"
#: editor/code_editor.cpp
msgid "Line:"
@@ -683,9 +681,8 @@ msgid "Edit Connection: "
msgstr "Edytuj połączenie: "
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
-msgstr "Na pewno chcesz usunąć wszystkie połączenia z tego sygnału?"
+msgstr "Na pewno chcesz usunąć wszystkie połączenia z sygnału \"%s\"?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
@@ -839,9 +836,8 @@ msgid "Error loading:"
msgstr "Błąd ładowania:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Load failed due to missing dependencies:"
-msgstr "Scena nie została wczytana z powodu brakujących zależności:"
+msgstr "Wczytywanie nieudane z powodu brakujących zależności:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
@@ -1323,24 +1319,21 @@ msgid "File Exists, Overwrite?"
msgstr "Plik istnieje, nadpisać?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Select This Folder"
-msgstr "Wybierz ten Folder"
+msgstr "Wybierz ten folder"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "Skopiuj Ścieżkę"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#, fuzzy
msgid "Open in File Manager"
-msgstr "Otwórz w menadżerze plików"
+msgstr "Otwórz w menedżerze plików"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#: editor/project_manager.cpp
-#, fuzzy
msgid "Show in File Manager"
-msgstr "Pokaż w menadżerze plików"
+msgstr "Pokaż w menedżerze plików"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
@@ -1483,19 +1476,16 @@ msgid "Methods"
msgstr "Metody"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Methods:"
-msgstr "Metody"
+msgstr "Metody:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties"
-msgstr "Właściwości"
+msgstr "Właściwości motywu"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties:"
-msgstr "Właściwości:"
+msgstr "Właściwości motywu:"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
@@ -1522,14 +1512,12 @@ msgid "Constants:"
msgstr "Stałe:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Class Description"
-msgstr "Opis"
+msgstr "Opis klasy"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Class Description:"
-msgstr "Opis:"
+msgstr "Opis klasy:"
#: editor/editor_help.cpp
msgid "Online Tutorials:"
@@ -1546,14 +1534,12 @@ msgstr ""
"jakiś[/url][/color]."
#: editor/editor_help.cpp
-#, fuzzy
msgid "Property Descriptions"
-msgstr "Opis właściwości:"
+msgstr "Opisy właściwości"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Property Descriptions:"
-msgstr "Opis właściwości:"
+msgstr "Opisy właściwości:"
#: editor/editor_help.cpp
msgid ""
@@ -1564,14 +1550,12 @@ msgstr ""
"$url]wysyłając ją[/url][/color]!"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Method Descriptions"
-msgstr "Opis metody:"
+msgstr "Opisy metod"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Method Descriptions:"
-msgstr "Opis metody:"
+msgstr "Opisy metod:"
#: editor/editor_help.cpp
msgid ""
@@ -1587,49 +1571,40 @@ msgid "Search Help"
msgstr "Wyszukaj w Pomocy"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Display All"
-msgstr "Widok normalny"
+msgstr "Pokaż wszystko"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Classes Only"
-msgstr "Klasy"
+msgstr "Tylko klasy"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Methods Only"
-msgstr "Metody"
+msgstr "Tylko metody"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Signals Only"
-msgstr "Sygnały"
+msgstr "Tylko sygnały"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Constants Only"
-msgstr "Stałe"
+msgstr "Tylko stałe"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Properties Only"
-msgstr "Właściwości"
+msgstr "Tylko właściwości"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Theme Properties Only"
-msgstr "Właściwości"
+msgstr "Tylko właściwości motywu"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Member Type"
-msgstr "Członkowie"
+msgstr "Typ członka"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Class"
-msgstr "Klasa:"
+msgstr "Klasa"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
@@ -1728,6 +1703,12 @@ msgstr "Ta operacja nie może zostać wykonana bez sceny."
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
@@ -1736,7 +1717,7 @@ msgstr ""
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
-msgstr ""
+msgstr "Nie można nadpisać sceny, która wciąż jest otwarta!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
@@ -1992,13 +1973,12 @@ msgid "Unable to load addon script from path: '%s'."
msgstr "Nie można załadować skryptu dodatku z ścieżki: '%s'."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
-"Nie można załadować skryptu dodatku z ścieżki: '%s' Skrypt nie jest w trybie "
-"narzędzia (tool)."
+"Nie można załadować skryptu dodatku ze ścieżki: '%s' W kodzie znajduje się "
+"błąd, sprawdź składnię."
#: editor/editor_node.cpp
msgid ""
@@ -2054,7 +2034,6 @@ msgstr "Domyślny"
#: editor/editor_node.cpp editor/editor_properties.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
-#, fuzzy
msgid "Show in FileSystem"
msgstr "Pokaż w systemie plików"
@@ -2139,7 +2118,6 @@ msgid "Save Scene"
msgstr "Zapisz scenę"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save All Scenes"
msgstr "Zapisz wszystkie sceny"
@@ -2169,7 +2147,7 @@ msgid "Undo"
msgstr "Cofnij"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "Ponów"
@@ -2623,6 +2601,8 @@ msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
+"Nie można utworzyć ViewportTexture na zasobach zapisanych jako plik.\n"
+"Zasób musi należeć do sceny."
#: editor/editor_properties.cpp
msgid ""
@@ -2631,6 +2611,10 @@ msgid ""
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
+"Nie można utworzyć ViewportTexture na tym zasobie, ponieważ nie jest "
+"ustawiony jako lokalny dla sceny.\n"
+"Włącz mu właściwość \"lokalny dla sceny\" (i wszystkim zasobom, które go "
+"zawierają, aż do węzła)."
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
@@ -2948,9 +2932,8 @@ msgstr ""
"typu plików nie będzie zapisana!"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Favorites"
-msgstr "Ulubione:"
+msgstr "Ulubione"
#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '%s' as it has not been found in the file system!"
@@ -3035,14 +3018,12 @@ msgid "Instance"
msgstr "Instancja"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Add to favorites"
-msgstr "Ulubione:"
+msgstr "Dodaj do ulubionych"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Remove from favorites"
-msgstr "Usuń z Grupy"
+msgstr "Usuń z ulubionych"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
@@ -3073,14 +3054,12 @@ msgid "New Resource..."
msgstr "Nowy zasób..."
#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Expand All"
-msgstr "Rozwiń foldery"
+msgstr "Rozwiń wszystko"
#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Collapse All"
-msgstr "Zwiń foldery"
+msgstr "Zwiń wszystko"
#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -3102,9 +3081,8 @@ msgid "Re-Scan Filesystem"
msgstr "Przeskanuj system plików ponownie"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Toggle split mode"
-msgstr "Przełącz tryby"
+msgstr "Przełącz tryb podziału"
#: editor/filesystem_dock.cpp
msgid "Search files"
@@ -3112,7 +3090,7 @@ msgstr "Przeszukaj pliki"
#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
-msgstr "Utwórz instancje wybranej sceny/scen jako dziecko wybranego węzła."
+msgstr "Utwórz instancję wybranej sceny/scen jako dziecko wybranego węzła."
#: editor/filesystem_dock.cpp
msgid ""
@@ -3139,24 +3117,20 @@ msgid "Create Script"
msgstr "Utwórz Skrypt"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Find in Files"
msgstr "Znajdź w plikach"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Find:"
-msgstr "Znajdź: "
+msgstr "Znajdź:"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Folder:"
-msgstr "Folder: "
+msgstr "Folder:"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Filters:"
-msgstr "Filtry"
+msgstr "Filtry:"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -3335,12 +3309,10 @@ msgid "Failed to load resource."
msgstr "Nie udało się wczytać zasobu."
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Expand All Properties"
msgstr "Rozwiń wszystkie właściwości"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Collapse All Properties"
msgstr "Zwiń wszystkie właściwości"
@@ -3358,7 +3330,6 @@ msgid "Paste Params"
msgstr "Wklej parametry"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Edit Resource Clipboard"
msgstr "Edytuj schowek zasobów"
@@ -3473,7 +3444,7 @@ msgstr "Usuń wielokąt i punkt"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid "Create a new polygon from scratch"
-msgstr "Utwórz nowy wielokąt"
+msgstr "Utwórz nowy wielokąt od zera"
#: editor/plugins/abstract_polygon_2d_editor.cpp
msgid ""
@@ -4038,7 +4009,6 @@ msgid "TimeScale Node"
msgstr "Węzeł Skalowania Czasu"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#, fuzzy
msgid "TimeSeek Node"
msgstr "Węzeł TimeSeek"
@@ -4301,9 +4271,8 @@ msgid "Resize CanvasItem"
msgstr "Zmień rozmiar CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale CanvasItem"
-msgstr "Obróć CanvasItem"
+msgstr "Skaluj CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
@@ -4368,9 +4337,8 @@ msgid "Rotate Mode"
msgstr "Tryb Rotacji"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale Mode"
-msgstr "Tryb skalowania (R)"
+msgstr "Tryb skalowania"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -4469,9 +4437,8 @@ msgid "Restores the object's children's ability to be selected."
msgstr "Odblokuj selekcję węzłów podrzędnych."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Skeleton Options"
-msgstr "Szkielet..."
+msgstr "Opcje szkieletu"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
@@ -4525,7 +4492,7 @@ msgstr "Pokaż widok"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
-msgstr ""
+msgstr "Pokaż ikony grup i blokady"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
@@ -4713,7 +4680,7 @@ msgstr "Stwórz Occluder Polygon"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Create a new polygon from scratch."
-msgstr "Utwórz nowy wielokąt."
+msgstr "Utwórz nowy wielokąt od zera."
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
msgid "Edit existing polygon:"
@@ -4814,7 +4781,6 @@ msgid "Create Trimesh Collision Sibling"
msgstr "Utwórz trójsiatkę sąsiednich kolizji"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-#, fuzzy
msgid "Create Convex Collision Sibling"
msgstr "Utwórz wypukłego sąsiada kolizji"
@@ -4968,9 +4934,8 @@ msgid "Create Navigation Polygon"
msgstr "Utwórz wielokąt nawigacyjny"
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Generating Visibility Rect"
-msgstr "Wygeneruj prostokąta widzialności"
+msgstr "Generowanie prostokąta widzialności"
#: editor/plugins/particles_2d_editor_plugin.cpp
#, fuzzy
@@ -5219,49 +5184,43 @@ msgstr "Przesuń złącze"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
-msgstr ""
+msgstr "Właściwość skeleton węzła Polygon2D nie wskazuje na węzeł Skeleton2D"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Sync bones"
-msgstr "Pokaż kości"
+msgstr "Synchronizuj kości"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "Utwórz Mapę UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon & UV"
-msgstr "Utwórz Polygon"
+msgstr "Utwórz wielokąt i UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Split point with itself."
-msgstr ""
+msgstr "Podziel punkt ze sobą."
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Split can't form an existing edge."
-msgstr ""
+msgstr "Podział nie może uformować istniejącej krawędzi."
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Split already exists."
-msgstr "Akcja %s już istnieje!"
+msgstr "Podział już istnieje."
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Add Split"
-msgstr "Dodaj punkt"
+msgstr "Dodaj podział"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Invalid Split: "
-msgstr "Niepoprawna ścieżka!"
+msgstr "Niepoprawny podział: "
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Remove Split"
-msgstr "Usuń punkt"
+msgstr "Usuń podział"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5269,7 +5228,7 @@ msgstr "Przekształć Mapę UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint bone weights"
-msgstr ""
+msgstr "Maluj wagi kości"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
@@ -5277,27 +5236,23 @@ msgstr "Wielokąt 2D UV Edytor"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV"
-msgstr ""
+msgstr "UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Poly"
-msgstr "Edytuj wielokąt"
+msgstr "Wielokąt"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Splits"
-msgstr "Podziel Ścieżkę"
+msgstr "Podziały"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Bones"
-msgstr "Utwórz Kości"
+msgstr "Kości"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon"
-msgstr "Utwórz Polygon"
+msgstr "Utwórz wielokąt"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Move Point"
@@ -5329,24 +5284,23 @@ msgstr "Skaluj Wielokąt"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Connect two points to make a split"
-msgstr ""
+msgstr "Połącz dwa punkty, by utworzyć podział"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Select a split to erase it"
-msgstr "Najpierw wybierz ustawienie z listy!"
+msgstr "Wybierz podział, by go usunąć"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity"
-msgstr ""
+msgstr "Maluj wagi z podaną intensywnością"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UnPaint weights with specified intensity"
-msgstr ""
+msgstr "Odmaluj wagi z podaną intensywnością"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
-msgstr ""
+msgstr "Promień:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
@@ -5361,9 +5315,8 @@ msgid "Clear UV"
msgstr "Wyczyść UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Grid Settings"
-msgstr "Ustawienia GridMap"
+msgstr "Ustawienia siatki"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
@@ -5374,34 +5327,28 @@ msgid "Grid"
msgstr "Siatka"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Configure Grid:"
-msgstr "Konfiguruj przyciąganie"
+msgstr "Konfiguruj siatkę:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Grid Offset X:"
-msgstr "Offset siatki:"
+msgstr "Przesunięcie X siatki:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Grid Offset Y:"
-msgstr "Offset siatki:"
+msgstr "Przesunięcie Y siatki:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Grid Step X:"
-msgstr "Krok siatki:"
+msgstr "Krok X siatki:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Grid Step Y:"
-msgstr "Krok siatki:"
+msgstr "Krok Y siatki:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Sync Bones to Polygon"
-msgstr "Skaluj Wielokąt"
+msgstr "Synchronizuj kości z wielokątem"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
@@ -5450,13 +5397,12 @@ msgid "Load Resource"
msgstr "Wczytaj Zasób"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#, fuzzy
msgid "ResourcePreloader"
-msgstr "Ścieżka zasobu"
+msgstr "Wstępny ładowacz zasobów"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
-msgstr ""
+msgstr "Węzeł AnimationTree nie ma ustawionej ścieżki do AnimationPlayer"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "Path to AnimationPlayer is invalid"
@@ -5471,24 +5417,20 @@ msgid "Close and save changes?"
msgstr "Zamknąć i zapisać zmiany?"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error writing TextFile:"
-msgstr "Błąd wczytywania obrazu:"
+msgstr "Błąd pisania pliku tekstowego:"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error: could not load file."
-msgstr "Nie można wczytać obrazu"
+msgstr "Błąd: nie udało się wczytać pliku."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error could not load file."
-msgstr "Nie można wczytać obrazu"
+msgstr "Błąd nie udało się wczytać pliku."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error saving file!"
-msgstr "Błąd podczas zapisywania TileSet!"
+msgstr "Błąd zapisywania pliku!"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
@@ -5507,19 +5449,16 @@ msgid "Error importing"
msgstr "Błąd importowania"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "New TextFile..."
-msgstr "Utwórz katalog..."
+msgstr "Nowy plik tekstowy..."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Open File"
msgstr "Otwórz plik"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Save File As..."
-msgstr "Zapisz jako..."
+msgstr "Zapisz plik jako..."
#: editor/plugins/script_editor_plugin.cpp
msgid "Import Theme"
@@ -5536,12 +5475,11 @@ msgstr " Referencja klas"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
-msgstr ""
+msgstr "Przełącz alfabetyczne sortowanie listy metod."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Sort"
-msgstr "Sortuj:"
+msgstr "Sortuj"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp
@@ -5568,9 +5506,8 @@ msgid "File"
msgstr "Plik"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "New TextFile"
-msgstr "Pokaż pliki"
+msgstr "Nowy plik tekstowy"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -5585,7 +5522,6 @@ msgid "Copy Script Path"
msgstr "Skopiuj ścieżkę skryptu"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "History Previous"
msgstr "Poprzedni plik"
@@ -5657,9 +5593,8 @@ msgid "Keep Debugger Open"
msgstr "Pozostaw Debugger otwarty"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Debug with External Editor"
-msgstr "Debugowanie z zewnętrznego edytora"
+msgstr "Debugowanie z zewnętrznym edytorem"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation"
@@ -5702,32 +5637,28 @@ msgid "Debugger"
msgstr "Debugger"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Search Results"
-msgstr "Wyszukaj w Pomocy"
+msgstr "Wyniki wyszukiwania"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Line"
-msgstr "Linia:"
+msgstr "Linia"
#: editor/plugins/script_text_editor.cpp
msgid "(ignore)"
-msgstr ""
+msgstr "(ignoruj)"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Function"
-msgstr "Przejdź do funkcji..."
+msgstr "Przejdź do funkcji"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
msgstr "Jedynie zasoby z systemu plików mogą zostać tu upuszczone."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Lookup Symbol"
-msgstr "Uzupełnij symbol"
+msgstr "Podejrzyj symbol"
#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
@@ -5751,11 +5682,11 @@ msgstr "Wielkie litery na początku słów"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
-msgstr ""
+msgstr "Podświetlacz składni"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Standard"
-msgstr ""
+msgstr "Standardowy"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
@@ -5808,12 +5739,10 @@ msgid "Trim Trailing Whitespace"
msgstr "Przytnij końcowe spacje"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Convert Indent to Spaces"
msgstr "Zamień wcięcia na spacje"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Convert Indent to Tabs"
msgstr "Zamień wcięcia na tabulatory"
@@ -5824,38 +5753,33 @@ msgstr "Automatyczne wcięcie"
#: editor/plugins/script_text_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
msgid "Toggle Breakpoint"
-msgstr "Przełącz pułapkę"
+msgstr "Przełącz punkt wstrzymania"
#: editor/plugins/script_text_editor.cpp
msgid "Remove All Breakpoints"
-msgstr "Usuń wszystkie pułapki"
+msgstr "Usuń wszystkie punkty wstrzymania"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Next Breakpoint"
-msgstr "Przejdź do następnej pułapki"
+msgstr "Przejdź do następnego punktu wstrzymania"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Previous Breakpoint"
-msgstr "Przejdź do poprzedniej pułapki"
+msgstr "Przejdź do poprzedniego punktu wstrzymania"
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
msgstr "Znajdź poprzedni"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Find in Files..."
-msgstr "Filtrowanie plików..."
+msgstr "Znajdź w plikach..."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Function..."
msgstr "Przejdź do funkcji..."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Line..."
msgstr "Przejdź do linii..."
@@ -5869,40 +5793,35 @@ msgstr "Shader"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
-msgstr ""
+msgstr "Ten szkielet nie ma kości. Stwórz jakieś węzły potomne Bone2D."
#: editor/plugins/skeleton_2d_editor_plugin.cpp
-#, fuzzy
msgid "Skeleton2D"
-msgstr "Szkielet..."
+msgstr "Szkielet 2D"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Make Rest Pose (From Bones)"
-msgstr ""
+msgstr "Utwórz pozę spoczynkową (z kości)"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Bones to Rest Pose"
-msgstr ""
+msgstr "Ustaw kości do pozy spoczynkowej"
#: editor/plugins/skeleton_editor_plugin.cpp
-#, fuzzy
msgid "Create physical bones"
-msgstr "Utwórz siatkę nawigacyjną (Navigation Mesh)"
+msgstr "Utwórz fizyczne kości"
#: editor/plugins/skeleton_editor_plugin.cpp
-#, fuzzy
msgid "Skeleton"
-msgstr "Szkielet..."
+msgstr "Szkielet"
#: editor/plugins/skeleton_editor_plugin.cpp
-#, fuzzy
msgid "Create physical skeleton"
-msgstr "Utwórz solucję C#"
+msgstr "Utwórz fizyczny szkielet"
#: editor/plugins/skeleton_ik_editor_plugin.cpp
-#, fuzzy
msgid "Play IK"
-msgstr "Uruchom"
+msgstr "Odtwórz IK"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -5930,29 +5849,25 @@ msgstr "Transformacja osi Z."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
-msgstr ""
+msgstr "Pokaż transformację płaszczyzny."
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Scaling: "
-msgstr "Skala:"
+msgstr "Skalowanie: "
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Translating: "
-msgstr "Tłumaczenia:"
+msgstr "Przesuwanie: "
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
msgstr "Obracanie o %s stopni."
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Keying is disabled (no key inserted)."
msgstr "Kluczowanie jest wyłączone (nie wstawiono klucza)."
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Animation Key Inserted."
msgstr "Wstawiono klucz animacji."
@@ -5962,15 +5877,13 @@ msgstr "Wysokość"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw"
-msgstr ""
+msgstr "Odchylenie"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Objects Drawn"
msgstr "Narysowane obiekty"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Material Changes"
msgstr "Zmiany materiału"
@@ -5979,9 +5892,8 @@ msgid "Shader Changes"
msgstr "Zmiany Shadera"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Surface Changes"
-msgstr "Odśwież Zmiany"
+msgstr "Zmiany powierzchni"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Draw Calls"
@@ -6052,9 +5964,8 @@ msgid "This operation requires a single selected node."
msgstr "Ta operacja wymaga pojedynczego wybranego węzła."
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Lock View Rotation"
-msgstr "Wyświetlaj informacje"
+msgstr "Zablokuj obrót widoku"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
@@ -6079,7 +5990,7 @@ msgstr "Wyświetlaj środowisko"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
msgid "View Gizmos"
-msgstr "Wyświetlaj uchwyty"
+msgstr "Pokaż uchwyty"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Information"
@@ -6094,18 +6005,16 @@ msgid "Half Resolution"
msgstr "Połowa rozdzielczości"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Audio Listener"
-msgstr "Nasłuchiwacz dźwięku"
+msgstr "Słuchacz dźwięku"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Doppler Enable"
msgstr "Efekt Dopplera"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Cinematic Preview"
-msgstr "Tworzenie podglądu Mesh"
+msgstr "Podgląd kinowy"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
@@ -6136,9 +6045,8 @@ msgid "Freelook Speed Modifier"
msgstr "Zmiennik prędkości \"Wolnego widoku\""
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "View Rotation Locked"
-msgstr "Wyświetlaj informacje"
+msgstr "Obroty widoku zablokowane"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
@@ -6171,9 +6079,8 @@ msgid "Scale Mode (R)"
msgstr "Tryb skalowania (R)"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Local Coords"
-msgstr "Local Coords"
+msgstr "Lokalne koordynaty"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Space Mode (%s)"
@@ -6228,24 +6135,20 @@ msgid "Align Selection With View"
msgstr "Dopasuj zaznaczenie do widoku"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Tool Select"
-msgstr "Wybierz narzędzie"
+msgstr "Narzędzie wyboru"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Tool Move"
-msgstr "Przenieś"
+msgstr "Narzędzie poruszania"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Tool Rotate"
-msgstr "Narzędzie Obracanie"
+msgstr "Narzędzie obracania"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Tool Scale"
-msgstr "Narzędzia Skala"
+msgstr "Narzędzie skalowania"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
@@ -6257,7 +6160,7 @@ msgstr "Przekształcanie"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap object to floor"
-msgstr ""
+msgstr "Przyciągnij obiekt do podłogi"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
@@ -6288,9 +6191,8 @@ msgid "4 Viewports"
msgstr "4 widoki"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Gizmos"
-msgstr "Wyświetlaj uchwyty"
+msgstr "Uchwyty"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
@@ -6368,51 +6270,45 @@ msgid "Post"
msgstr "Po"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Sprite is empty!"
-msgstr "Ścieżka zapisu jest pusta!"
+msgstr "Sprite jest pusty!"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
msgstr ""
+"Nie można przekonwertować sprite'a używającego klatek animacji na siatkę."
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't replace by mesh."
-msgstr ""
+msgstr "Nieprawidłowa geometria, nie można zastąpić przez siatkę."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Sprite"
-msgstr "SpriteFrames"
+msgstr "Sprite"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Convert to 2D Mesh"
-msgstr "Konwersja do %s"
+msgstr "Konwertuj do siatki 2D"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create 2D Mesh"
-msgstr "Utwórz siatkę zarysu"
+msgstr "Utwórz siatkę 2D"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
-msgstr ""
+msgstr "Uproszczenie: "
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Grow (Pixels): "
-msgstr "Przyciąganie (piksele):"
+msgstr "Wzrost (piksele): "
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Update Preview"
-msgstr "Podgląd"
+msgstr "Odśwież podgląd"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Settings:"
-msgstr "Ustawienia"
+msgstr "Ustawienia:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
@@ -6516,10 +6412,9 @@ msgstr "Krok:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Sep.:"
-msgstr ""
+msgstr "Sep.:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
msgid "TextureRegion"
msgstr "Obszar tekstury"
@@ -6548,9 +6443,8 @@ msgid "Edit theme..."
msgstr "Edytuj motyw interfejsu..."
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Theme editing menu."
-msgstr "Menu zmiany wyglądu programu."
+msgstr "Menu edycji motywu."
#: editor/plugins/theme_editor_plugin.cpp
msgid "Add Class Items"
@@ -6585,23 +6479,20 @@ msgid "Item"
msgstr "Element"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Check Item"
-msgstr "Sprawdź element"
+msgstr "Element wyboru"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Item"
-msgstr "Zaznaczony element"
+msgstr "Zaznaczony element wyboru"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Radio Item"
-msgstr "Dodaj element"
+msgstr "Element opcji"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Checked Radio Item"
-msgstr "Zaznaczony element"
+msgstr "Zaznaczony element opcji"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
@@ -6612,17 +6503,14 @@ msgid "Many"
msgstr "Wiele"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Has,Many,Options"
-msgstr "Ma,Wiele,Różnych,Opcji!"
+msgstr "Ma,Wiele,Opcji"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Tab 1"
msgstr "Zakładka 1"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Tab 2"
msgstr "Zakładka 2"
@@ -6631,9 +6519,8 @@ msgid "Tab 3"
msgstr "Zakładka 3"
#: editor/plugins/theme_editor_plugin.cpp
-#, fuzzy
msgid "Data Type:"
-msgstr "Rodzaj Daty:"
+msgstr "Typ danych:"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Icon"
@@ -6660,14 +6547,12 @@ msgid "Erase Selection"
msgstr "Usuń zaznaczenie"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Fix Invalid Tiles"
-msgstr "Niewłaściwa nazwa."
+msgstr "Napraw niewłaściwe kafelki"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Cut Selection"
-msgstr "Wyśrodkowywanie na zaznaczeniu"
+msgstr "Wytnij zaznaczenie"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
@@ -6679,7 +6564,7 @@ msgstr "Rysuj Linię"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Rectangle Paint"
-msgstr ""
+msgstr "Malowanie prostokątne"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket Fill"
@@ -6690,9 +6575,8 @@ msgid "Erase TileMap"
msgstr "Wyczyść TileMap"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Find Tile"
-msgstr "Znajdź tile"
+msgstr "Znajdź kafelek"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
@@ -6708,49 +6592,43 @@ msgstr "Odbij Y"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint Tile"
-msgstr "Maluj Tile"
+msgstr "Maluj kafelek"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
-msgstr "Wybierz tile"
+msgstr "Wybierz kafelek"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Copy Selection"
-msgstr "Usuń zaznaczone"
+msgstr "Kopiuj zaznaczenie"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Rotate left"
-msgstr "Tryb Rotacji"
+msgstr "Obróć w lewo"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Rotate right"
-msgstr "Przesuń w prawo"
+msgstr "Obróć w prawo"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip horizontally"
-msgstr ""
+msgstr "Odbij poziomo"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip vertically"
-msgstr ""
+msgstr "Odbij pionowo"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Clear transform"
-msgstr "Przekształcanie"
+msgstr "Wyczyść przekształcenie"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Add Texture(s) to TileSet"
-msgstr "Dodaj węzeł(y) z drzewa"
+msgstr "Dodaj teksturę do TileSetu"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove current Texture from TileSet"
-msgstr "Usuń punkt krzywej"
+msgstr "Usuń aktualną teksturę z TileSetu"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
@@ -6765,18 +6643,20 @@ msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings."
msgstr ""
+"Wybierz pod-kafelek do użycia jako ikona. Zostanie on użyty również do "
+"niewłaściwych ustawień autokafelków."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display tile's names (hold Alt Key)"
-msgstr ""
+msgstr "Pokaż nazwy kafelków (przytrzymaj Alt)"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Remove selected texture and ALL TILES which use it?"
-msgstr ""
+msgstr "Usunąć wybraną teksturę i WSZYSTKIE KAFELKI, które jej używają?"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
-msgstr ""
+msgstr "Nie wybrano tekstury do usunięcia."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene?"
@@ -6788,13 +6668,15 @@ msgstr "Połącz ze sceny?"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "%s file(s) were not added because was already on the list."
-msgstr ""
+msgstr "%s plik(ów) nie zostało dodane, bo był(y) już na liście."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Drag handles to edit Rect.\n"
"Click on another Tile to edit it."
msgstr ""
+"Przeciągnij uchwyty, by edytować prostokąt.\n"
+"Kliknij na inny kafelek, by go edytować."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -6802,13 +6684,17 @@ msgid ""
"RMB: set bit off.\n"
"Click on another Tile to edit it."
msgstr ""
+"LPM: włącz bit.\n"
+"PPM: wyłącz bit.\n"
+"Kliknij inny kafelek, by go edytować."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"Select current edited sub-tile.\n"
"Click on another Tile to edit it."
-msgstr "Wybierz aktualnie edytowany sub-tile."
+msgstr ""
+"Wybierz aktualnie edytowany pod-kafelek.\n"
+"Kliknij inny kafelek, by go edytować."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -6816,42 +6702,41 @@ msgid ""
"bindings.\n"
"Click on another Tile to edit it."
msgstr ""
+"Wybierz pod-kafelek do użycia jako ikona. Zostanie on również użyty do "
+"niewłaściwych ustawień autokafelków.\n"
+"Kliknij inny kafelek, by go edytować."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Select sub-tile to change its priority.\n"
"Click on another Tile to edit it."
msgstr ""
+"Wybierz pod-kafelek, by zmienić jego priorytet.\n"
+"Kliknij inny kafelek, by go edytować."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "This property can't be changed."
-msgstr "Ta operacja nie może zostać wykonana bez sceny."
+msgstr "Ta właściwość nie może zostać zmieniona."
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Tile Set"
-msgstr "TileSet..."
+msgstr "Zbiór kafelków"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Vertex"
-msgstr "Wierzchołki"
+msgstr "Wierzchołek"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Fragment"
-msgstr "Argumenty:"
+msgstr "Fragmenty"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Light"
-msgstr "Prawa"
+msgstr "Światło"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "VisualShader"
-msgstr "Shader"
+msgstr "Shader wizualny"
#: editor/project_export.cpp
msgid "Runnable"
@@ -6871,12 +6756,11 @@ msgstr "Brakuje szablonów eksportu dla tej platformy lub są uszkodzone:"
#: editor/project_export.cpp
msgid "Release"
-msgstr ""
+msgstr "Wydanie"
#: editor/project_export.cpp
-#, fuzzy
msgid "Exporting All"
-msgstr "Exportowanie do %s"
+msgstr "Eksportowanie wszystkiego"
#: editor/project_export.cpp
msgid "Presets"
@@ -6887,9 +6771,8 @@ msgid "Add..."
msgstr "Dodaj..."
#: editor/project_export.cpp
-#, fuzzy
msgid "Export Path:"
-msgstr "Szablon eksportu:"
+msgstr "Ścieżka eksportu:"
#: editor/project_export.cpp
msgid "Resources"
@@ -6954,14 +6837,12 @@ msgid "Export PCK/Zip"
msgstr "Eksport PCK/Zip"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export mode?"
-msgstr "Tryb eksportu:"
+msgstr "Tryb eksportu?"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export All"
-msgstr "Eksport"
+msgstr "Eksportuj wszystko"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
@@ -6976,32 +6857,29 @@ msgid "The path does not exist."
msgstr "Ścieżka nie istnieje."
#: editor/project_manager.cpp
-#, fuzzy
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
-msgstr "Proszę wybrać folder nie zawierający pliku 'project.godot'."
+msgstr ""
+"Niewłaściwy projekt pliku \".zip\", nie zawiera pliku \"project.godot\"."
#: editor/project_manager.cpp
-#, fuzzy
msgid "Please choose an empty folder."
-msgstr "Proszę wybrać plik 'project.godot'."
+msgstr "Proszę wybrać pusty folder."
#: editor/project_manager.cpp
-#, fuzzy
msgid "Please choose a 'project.godot' or '.zip' file."
-msgstr "Proszę wybrać plik 'project.godot'."
+msgstr "Proszę wybrać plik \"project.godot\" lub \".zip\"."
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
-msgstr ""
+msgstr "Folder już zawiera projekt Godota."
#: editor/project_manager.cpp
msgid "Imported Project"
msgstr "Zaimportowano projekt"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Invalid Project Name."
-msgstr "Nazwa projektu:"
+msgstr "Nieprawidłowa nazwa projektu."
#: editor/project_manager.cpp
msgid "Couldn't create folder."
@@ -7020,11 +6898,12 @@ msgid "Invalid project path (changed anything?)."
msgstr "Niepoprawna ścieżka projektu (zmienić cokolwiek?)."
#: editor/project_manager.cpp
-#, fuzzy
msgid ""
"Couldn't load project.godot in project path (error %d). It may be missing or "
"corrupted."
-msgstr "Nie można było edytować engine.cfg w ścieżce projektu."
+msgstr ""
+"Nie udało się wczytać project.godot w ścieżce projektu (błąd %d). Może go "
+"brakować lub być uszkodzony."
#: editor/project_manager.cpp
msgid "Couldn't edit project.godot in project path."
@@ -7083,9 +6962,8 @@ msgid "Project Path:"
msgstr "Ścieżka do projektu:"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Project Installation Path:"
-msgstr "Ścieżka do projektu:"
+msgstr "Ścieżka instalacji projektu:"
#: editor/project_manager.cpp
msgid "Browse"
@@ -7205,13 +7083,12 @@ msgid "Mouse Button"
msgstr "Przycisk myszy"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid ""
"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
msgstr ""
-"Niepoprawna nazwa akcji. Nazwa nie może być pusta ani zawierać znaki takie "
-"jak: '/', ':', '=', '\\' lub '\"'"
+"Niepoprawna nazwa akcji. Nie może być pusta ani zawierać '/', ':', '=', '\\' "
+"lub '\"'"
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
@@ -7222,18 +7099,16 @@ msgid "Rename Input Action Event"
msgstr "Zmień nazwę zdarzenia akcji wejścia"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Change Action deadzone"
-msgstr "Zmień nazwę animacji:"
+msgstr "Zmień martwą strefę akcji"
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr "Dodaj zdarzenie akcji wejścia"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "All Devices"
-msgstr "Urządzenie"
+msgstr "Wszystkie urządzenia"
#: editor/project_settings_editor.cpp
msgid "Device"
@@ -7280,24 +7155,20 @@ msgid "Wheel Down Button"
msgstr "Kółko myszy w dół"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Wheel Left Button"
-msgstr "Kółko myszy w górę"
+msgstr "Kółko w lewo"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Wheel Right Button"
-msgstr "Prawy guzik"
+msgstr "Kółko w prawo"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "X Button 1"
-msgstr "Przycisk 6"
+msgstr "Przycisk X 1"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "X Button 2"
-msgstr "Przycisk 6"
+msgstr "Przycisk X 2"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
@@ -7368,13 +7239,12 @@ msgid "Delete Item"
msgstr "Usuń element"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid ""
"Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'."
msgstr ""
-"Niepoprawna nazwa akcji. Nazwa nie może być pusta ani zawierać znaki takie "
-"jak: '/', ':', '=', '\\' lub '\"'"
+"Niepoprawna nazwa akcji. Nie może być pusta ani zawierać '/', ':', '=', '\\' "
+"lub '\"'."
#: editor/project_settings_editor.cpp
msgid "Already existing"
@@ -7394,7 +7264,7 @@ msgstr "Ustawienia zapisane pomyślnie."
#: editor/project_settings_editor.cpp
msgid "Override for Feature"
-msgstr ""
+msgstr "Nadpisanie dla cechy"
#: editor/project_settings_editor.cpp
msgid "Add Translation"
@@ -7410,7 +7280,7 @@ msgstr "Dodaj zmapowaną ścieżkę"
#: editor/project_settings_editor.cpp
msgid "Resource Remap Add Remap"
-msgstr ""
+msgstr "Dodaj mapowanie zasobu"
#: editor/project_settings_editor.cpp
msgid "Change Resource Remap Language"
@@ -7446,7 +7316,7 @@ msgstr "Nadpisz dla..."
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Editor must be restarted for changes to take effect"
-msgstr ""
+msgstr "Edytor musi zostać zrestartowany, by zmiany miały efekt"
#: editor/project_settings_editor.cpp
msgid "Input Map"
@@ -7462,7 +7332,7 @@ msgstr "Akcja"
#: editor/project_settings_editor.cpp
msgid "Deadzone"
-msgstr ""
+msgstr "Martwa strefa"
#: editor/project_settings_editor.cpp
msgid "Device:"
@@ -7569,7 +7439,6 @@ msgid "Pick a Node"
msgstr "Wybierz węzeł"
#: editor/property_editor.cpp
-#, fuzzy
msgid "Bit %d, val %d."
msgstr "Bit %d, wartość %d."
@@ -7601,44 +7470,39 @@ msgstr "Zmień nazwę"
#: editor/rename_dialog.cpp
msgid "Prefix"
-msgstr ""
+msgstr "Przedrostek"
#: editor/rename_dialog.cpp
msgid "Suffix"
-msgstr ""
+msgstr "Przyrostek"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Advanced options"
-msgstr "Opcje przyciągania"
+msgstr "Opcje zaawansowane"
#: editor/rename_dialog.cpp
msgid "Substitute"
-msgstr ""
+msgstr "Substytut"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Node name"
-msgstr "Nazwa węzła:"
+msgstr "Nazwa węzła"
#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
-msgstr ""
+msgstr "Nazwa rodzica węzła, jeśli dostępna"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Node type"
-msgstr "Znajdź typ węzła"
+msgstr "Typ węzła"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Current scene name"
-msgstr "Aktualna scena"
+msgstr "Nazwa aktualnej sceny"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Root node name"
-msgstr "Nazwa węzła:"
+msgstr "Nazwa korzenia"
#: editor/rename_dialog.cpp
msgid ""
@@ -7652,35 +7516,35 @@ msgstr ""
#: editor/rename_dialog.cpp
msgid "If set the counter restarts for each group of child nodes"
-msgstr ""
+msgstr "Gdy ustawione, licznik restartuje dla każdej grupy węzłów potomnych"
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
-msgstr ""
+msgstr "Początkowa wartość dla licznika"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Step"
-msgstr "Krok:"
+msgstr "Krok"
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
-msgstr ""
+msgstr "Liczba, o którą licznik jest zwiększany dla każdego węzła"
#: editor/rename_dialog.cpp
msgid "Padding"
-msgstr ""
+msgstr "Wyrównanie"
#: editor/rename_dialog.cpp
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
msgstr ""
+"Minimalna liczba cyfr dla licznika.\n"
+"Brakujące cyfry są wyrównywane zerami poprzedzającymi."
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Regular Expressions"
-msgstr "Zmień wyrażenie"
+msgstr "Wyrażenia regularne"
#: editor/rename_dialog.cpp
#, fuzzy
@@ -7693,30 +7557,27 @@ msgstr "Bez zmian"
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
-msgstr ""
+msgstr "CamelCase na under_scored"
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
-msgstr ""
+msgstr "under_scored na CamelCase"
#: editor/rename_dialog.cpp
msgid "Case"
-msgstr ""
+msgstr "Notacja"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "To Lowercase"
-msgstr "Małe Litery"
+msgstr "Na małe litery"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "To Uppercase"
-msgstr "Wielkie Litery"
+msgstr "Na wielkie litery"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Reset"
-msgstr "Wyzeruj przybliżenie"
+msgstr "Resetuj"
#: editor/rename_dialog.cpp
msgid "Error"
@@ -7774,9 +7635,8 @@ msgstr ""
"Nie można utworzyć sceny '%s' ponieważ obecna scena jest jednym z jej wezłów."
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Instance Scene(s)"
-msgstr "Instancja Scen(y)"
+msgstr "Dodaj instancję sceny"
#: editor/scene_tree_dock.cpp
msgid "Instance Child Scene"
@@ -7791,12 +7651,10 @@ msgid "This operation can't be done on the tree root."
msgstr "Nie można wykonać tej operacji na głównym węźle drzewa."
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Move Node In Parent"
-msgstr "Przenieś węzeł w nadrzędny"
+msgstr "Przenieś węzeł w nadrzędnym"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Move Nodes In Parent"
msgstr "Przenieś węzły w nadrzędnym"
@@ -7825,6 +7683,8 @@ msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""
+"Wyłączenie \"edytowalnej instancji\" sprawi, że wszystkie właściwości węzła "
+"zostaną przywrócone do domyślnych."
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
@@ -7835,34 +7695,28 @@ msgid "Load As Placeholder"
msgstr "Wczytaj jako zastępczy"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Make Local"
-msgstr "Uczyń lokalnym"
+msgstr "Zrób lokalne"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Create Root Node:"
-msgstr "Utwórz węzeł"
+msgstr "Utwórz korzeń:"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "2D Scene"
-msgstr "Scena"
+msgstr "Scena 2D"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "3D Scene"
-msgstr "Scena"
+msgstr "Scena 3D"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "User Interface"
-msgstr "Wyczyść dziedziczenie"
+msgstr "Interfejs użytkownika"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Custom Node"
-msgstr "Wytnij Węzły"
+msgstr "Inny węzeł"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -7905,9 +7759,8 @@ msgid "Clear Inheritance"
msgstr "Wyczyść dziedziczenie"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Open documentation"
-msgstr "Otwórz dokumentację online"
+msgstr "Otwórz dokumentację"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
@@ -7922,14 +7775,12 @@ msgid "Change Type"
msgstr "Zmień typ"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Extend Script"
-msgstr "Otwórz skrypt"
+msgstr "Rozszerz skrypt"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Make Scene Root"
-msgstr "To ma sens!"
+msgstr "Zmień na korzeń sceny"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
@@ -7956,7 +7807,7 @@ msgid ""
"Instance a scene file as a Node. Creates an inherited scene if no root node "
"exists."
msgstr ""
-"Stwórz instancję sceny jako węzeł. Tworzy dziedziczącą scenę jeśli węzeł "
+"Dodaj instancję sceny jako węzeł. Tworzy dziedziczącą scenę jeśli węzeł "
"główny nie istnieje."
#: editor/scene_tree_dock.cpp
@@ -7980,7 +7831,6 @@ msgid "Clear Inheritance? (No Undo!)"
msgstr "Wyczyścić dziedziczenie? (Nie można cofnąć!)"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Toggle Visible"
msgstr "Przełącz widoczność"
@@ -7989,12 +7839,11 @@ msgid "Node configuration warning:"
msgstr "Ostrzeżenie konfiguracji węzła:"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid ""
"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
-"Węzeł posiada połączenia i grupy\n"
+"Węzeł posiada połączenie(a) i grupę(y).\n"
"Kliknij, aby wyświetlić panel sygnałów."
#: editor/scene_tree_editor.cpp
@@ -8014,27 +7863,24 @@ msgstr ""
"Kliknij, aby wyświetlić panel grup."
#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
-#, fuzzy
msgid "Open Script"
msgstr "Otwórz skrypt"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid ""
"Node is locked.\n"
"Click to unlock it."
msgstr ""
"Węzeł jest zablokowany.\n"
-"Kliknij by odblokować"
+"Kliknij, by go odblokować."
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""
-"Dziecko nie jest możliwe do zaznaczenia.\n"
-"Kliknij by móc zaznaczyć"
+"Dzieci nie są możliwe do zaznaczenia.\n"
+"Kliknij, by móc zaznaczyć."
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
@@ -8045,6 +7891,8 @@ msgid ""
"AnimationPlayer is pinned.\n"
"Click to unpin."
msgstr ""
+"AnimationPlayer jest przypięty.\n"
+"Kliknij, by odpiąć."
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
@@ -8083,18 +7931,16 @@ msgid "N/A"
msgstr "N/A"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Open Script/Choose Location"
-msgstr "Otwórz edytor skryptów"
+msgstr "Otwórz skrypt/Wybierz lokację"
#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "Ścieżka jest pusta"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Filename is empty"
-msgstr "Ścieżka zapisu jest pusta!"
+msgstr "Nazwa pliku jest pusta"
#: editor/script_create_dialog.cpp
msgid "Path is not local"
@@ -8185,9 +8031,8 @@ msgid "Bytes:"
msgstr "Bajty:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Stack Trace"
-msgstr "Ramki stosu"
+msgstr "Ślad stosu"
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
@@ -8275,7 +8120,7 @@ msgstr "Typ klikniętej kontrolki:"
#: editor/script_editor_debugger.cpp
msgid "Live Edit Root:"
-msgstr ""
+msgstr "Korzeń edycji:"
#: editor/script_editor_debugger.cpp
msgid "Set From Tree"
@@ -8295,7 +8140,7 @@ msgstr "Zmień promień światła"
#: editor/spatial_editor_gizmos.cpp
msgid "Change AudioStreamPlayer3D Emission Angle"
-msgstr ""
+msgstr "Zmień kąt emisji węzła AudioStreamPlayer3D"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Camera FOV"
@@ -8307,11 +8152,11 @@ msgstr "Zmień rozmiar kamery"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Notifier AABB"
-msgstr ""
+msgstr "Zmień AABB powiadamiacza"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
-msgstr ""
+msgstr "Zmień AABB cząsteczek"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
@@ -8334,38 +8179,32 @@ msgid "Change Capsule Shape Height"
msgstr "Zmień wysokość kształtu kapsuły"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Change Cylinder Shape Radius"
-msgstr "Zmień średnicę Capsule Shape"
+msgstr "Zmień promień kształtu cylindra"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Change Cylinder Shape Height"
-msgstr "Zmień wysokość kształtu kapsuły"
+msgstr "Zmień wysokość kształtu cylindra"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Ray Shape Length"
msgstr "Zmień długość Ray Shape"
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Change Cylinder Radius"
-msgstr "Zmień promień światła"
+msgstr "Zmień promień cylindra"
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Change Cylinder Height"
-msgstr "Zmień wysokość kształtu kapsuły"
+msgstr "Zmień wysokość cylindra"
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Change Torus Inner Radius"
-msgstr "Zmień promień Sphere Shape"
+msgstr "Zmień wewnętrzny promień torusa"
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Change Torus Outer Radius"
-msgstr "Zmień promień światła"
+msgstr "Zmień zewnętrzny promień torusa"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
@@ -8376,9 +8215,8 @@ msgid "Select dependencies of the library for this entry"
msgstr "Zaznacz zależności biblioteki dla tego pola"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
-#, fuzzy
msgid "Remove current entry"
-msgstr "Usuń punkt krzywej"
+msgstr "Usuń aktualny wpis"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Double click to create a new entry"
@@ -8455,21 +8293,19 @@ msgstr "Niepoprawna instancja słownika (niepoprawne podklasy)"
#: modules/gdscript/gdscript_functions.cpp
msgid "Object can't provide a length."
-msgstr ""
+msgstr "Obiekt nie może podać długości."
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Next Plane"
-msgstr "Następna zakładka"
+msgstr "Następna płaszczyzna"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Previous Plane"
-msgstr "Poprzednia zakładka"
+msgstr "Poprzednia płaszczyzna"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Plane:"
-msgstr ""
+msgstr "Płaszczyzna:"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Next Floor"
@@ -8488,9 +8324,8 @@ msgid "GridMap Delete Selection"
msgstr "GridMap Usuń zaznaczenie"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "GridMap Fill Selection"
-msgstr "GridMap Usuń zaznaczenie"
+msgstr "GridMap Wypełnij zaznaczenie"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
@@ -8545,44 +8380,39 @@ msgstr "Kursor Obróć Z"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate X"
-msgstr ""
+msgstr "Kursor Obróć w tył X"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Y"
-msgstr ""
+msgstr "Kursor Obróć w tył Y"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Back Rotate Z"
-msgstr ""
+msgstr "Kursor Obróć w tył Z"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "Cursor Clear Rotation"
-msgstr ""
+msgstr "Kursor Wyczyść obrót"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Create Area"
-msgstr "Tworzenie obszaru"
+msgstr "Utwórz obszar"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Create Exterior Connector"
-msgstr "Utwórz nowy projekt"
+msgstr "Utwórz łącznik zewnętrzny"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Erase Area"
msgstr "Usuń obszar"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Clear Selection"
-msgstr "Wyczyść zaznaczenie"
+msgstr "Wyczyść zaznaczone"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Fill Selection"
-msgstr "Wszystkie zaznaczenia"
+msgstr "Wypełnij zaznaczone"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
@@ -8893,9 +8723,8 @@ msgid "Change Input Value"
msgstr "Zmień wartość wejściową"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Can't copy the function node."
-msgstr "Nie można skopiować funkcji węzła."
+msgstr "Nie można skopiować węzła funkcji."
#: modules/visual_script/visual_script_editor.cpp
msgid "Clipboard is empty!"
@@ -8970,9 +8799,8 @@ msgid "Paste Nodes"
msgstr "Wklej węzły"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Edit Member"
-msgstr "Członkowie"
+msgstr "Edytuj członka"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
@@ -8987,9 +8815,8 @@ msgid "Iterator became invalid: "
msgstr "Iterator stał się nieprawidłowy: "
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
msgid "Invalid index property name."
-msgstr "Nieprawidłowa nazwa klasy bazowej"
+msgstr "Nieprawidłowa nazwa właściwości indeksowej."
#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Base object is not a Node!"
@@ -9033,17 +8860,16 @@ msgstr ""
"całkowitą (seq out), lub tekstową (error)."
#: modules/visual_script/visual_script_property_selector.cpp
-#, fuzzy
msgid "Search VisualScript"
-msgstr "Usuń węzeł VisualScript"
+msgstr "Przeszukaj VisualScript"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
-msgstr ""
+msgstr "Przyjmij %s"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Set %s"
-msgstr ""
+msgstr "Ustaw %s"
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
@@ -9096,16 +8922,15 @@ msgstr ""
"przy czym pozostałe zostaną zignorowane."
#: scene/2d/collision_object_2d.cpp
-#, fuzzy
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
-"Ten węzeł nie posiada podwezła, który definiował by jego kształt, więc nie "
-"może wchodzić w interakcje.\n"
-"Powinieneś dodać węzeł \"CollisionShape2D\" lub \"CollisionPolygon2D\" jako "
-"podwęzeł aby zdefiniować kształt."
+"Ten węzeł nie posiada kształtu, więc nie może kolidować, czy wchodzić w "
+"interakcje z innymi obiektami.\n"
+"Rozważ dodanie węzła CollisionShape2D lub CollisionPolygon2D jako podrzędny, "
+"aby zdefiniować kształt."
#: scene/2d/collision_polygon_2d.cpp
msgid ""
@@ -9144,6 +8969,8 @@ msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
+"Animacja CPUParticles2D wymaga użycia CanvasItemMaterial z włączonym "
+"\"Particles Animation\"."
#: scene/2d/light_2d.cpp
msgid ""
@@ -9199,6 +9026,8 @@ msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
+"Animacja Particles2D wymaga użycia CanvasItemMaterial z włączonym "
+"\"Particles Animation\"."
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
@@ -9221,16 +9050,20 @@ msgstr "Żeby zadziałało, pole Path musi wskazywać na istniejący węzeł Nod
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
-msgstr ""
+msgstr "Ten łańcuch kości 2D powinien się kończyć na węźle Skeleton2D."
#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
msgstr ""
+"Węzeł Bone2D działa tylko z węzłem Skeleton2D lub innym Bone2D jako "
+"nadrzędnym węzłem."
#: scene/2d/skeleton_2d.cpp
msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+"Tej kości brakuje odpowiedniej pozy spoczynkowej. Pójdź do węzła Skeleton2D "
+"i ustaw ją."
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
@@ -9245,9 +9078,8 @@ msgid "ARVRCamera must have an ARVROrigin node as its parent"
msgstr "ARVRCamera musi dziedziczyć po węźle ARVROrigin"
#: scene/3d/arvr_nodes.cpp
-#, fuzzy
msgid "ARVRController must have an ARVROrigin node as its parent"
-msgstr "ARVRController musi posiadać węzeł ARVROrigin jako rodzica"
+msgstr "ARVRController musi posiadać węzeł ARVROrigin jako nadrzędny"
#: scene/3d/arvr_nodes.cpp
msgid ""
@@ -9258,15 +9090,16 @@ msgstr ""
"przypisany do żadnego rzeczywistego kontrolera"
#: scene/3d/arvr_nodes.cpp
-#, fuzzy
msgid "ARVRAnchor must have an ARVROrigin node as its parent"
-msgstr "ARVRAnchor musi posiadać węzeł ARVROrigin jako rodzica"
+msgstr "ARVRAnchor musi posiadać węzeł ARVROrigin jako nadrzędny"
#: scene/3d/arvr_nodes.cpp
msgid ""
"The anchor id must not be 0 or this anchor will not be bound to an actual "
"anchor"
msgstr ""
+"ID kotwicy nie może być 0, bo inaczej ta kotwica nie będzie przypisana do "
+"rzeczywistej kotwicy"
#: scene/3d/arvr_nodes.cpp
msgid "ARVROrigin requires an ARVRCamera child node"
@@ -9298,16 +9131,15 @@ msgid "Lighting Meshes: "
msgstr "Oświetlanie siatek: "
#: scene/3d/collision_object.cpp
-#, fuzzy
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
-"Ten węzeł nie posiada podwezła, który definiowałby jego kształt, więc nie "
-"może wchodzić w interakcje z przestrzenią.\n"
-"Powinieneś dodać węzeł \"CollisionShape2D\" lub \"CollisionPolygon2D\" jako "
-"jego podwęzeł aby zdefiniować jego kształt."
+"Ten węzeł nie posiada kształtu, więc nie może kolidować, czy wchodzić w "
+"interakcje z innymi obiektami.\n"
+"Rozważ dodanie węzła CollisionShape lub CollisionPolygon jako podrzędny, aby "
+"zdefiniować kształt."
#: scene/3d/collision_polygon.cpp
msgid ""
@@ -9342,14 +9174,17 @@ msgstr ""
"Utwórz zasób typu CollisionShape w odpowiednim polu obiektu!"
#: scene/3d/cpu_particles.cpp
-msgid "Nothing is visible because no mesh has not been assigned."
-msgstr ""
+#, fuzzy
+msgid "Nothing is visible because no mesh has been assigned."
+msgstr "Nic nie jest widoczne, bo nie została przypisana żadna siatka."
#: scene/3d/cpu_particles.cpp
msgid ""
"CPUParticles animation requires the usage of a SpatialMaterial with "
"\"Billboard Particles\" enabled."
msgstr ""
+"Animacja CPUParticles wymaga użycia SpatialMaterial z włączonym \"Billboard "
+"Particles\"."
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
@@ -9373,26 +9208,28 @@ msgstr ""
msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr ""
+"Nic nie jest widoczne, bo siatki nie zostały przypisane do kolejki rysowania."
#: scene/3d/particles.cpp
msgid ""
"Particles animation requires the usage of a SpatialMaterial with \"Billboard "
"Particles\" enabled."
msgstr ""
+"Animacja Particles wymaga użycia SpatialMaterial z włączonym \"Billboard "
+"Particles\"."
#: scene/3d/path.cpp
-#, fuzzy
msgid "PathFollow only works when set as a child of a Path node."
-msgstr "PathFollow2D zadziała tylko wtedy, gdy będzie dzieckiem węzeł Path2D."
+msgstr "PathFollow działa tylko, gdy jest węzłem podrzędnym Path."
#: scene/3d/path.cpp
-#, fuzzy
msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr "PathFollow2D zadziała tylko wtedy, gdy będzie dzieckiem węzeł Path2D."
+msgstr "OrientedPathFollow działa tylko, gdy jest węzłem podrzędnym Path."
#: scene/3d/path.cpp
msgid "OrientedPathFollow requires up vectors enabled in its parent Path."
msgstr ""
+"OrientedPathFollow wymaga włączonych wektorów w górę w jego nadrzędnym Path."
#: scene/3d/physics_body.cpp
#, fuzzy
@@ -9411,7 +9248,7 @@ msgstr "Pole Path musi wskazywać na węzeł Spatial."
#: scene/3d/scenario_fx.cpp
msgid "WorldEnvironment needs an Environment resource."
-msgstr ""
+msgstr "WorldEnvironment wymaga zasobu Environment."
#: scene/3d/scenario_fx.cpp
msgid ""
@@ -9425,20 +9262,21 @@ msgid ""
"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set "
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
+"Ten WorldEnvironment jest ignorowany. Dodaj Camera (dla scen 3D) lub ustaw "
+"Background Mode tego środowiska na Canvas (dla scen 2D)."
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh"
-msgstr ""
+msgstr "To ciało będzie ignorowane, dopóki nie ustawisz siatki"
#: scene/3d/soft_body.cpp
-#, fuzzy
msgid ""
"Size changes to SoftBody will be overridden by the physics engine when "
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""
-"Zmiany rozmiaru w RigidBody (w trybach character i rigid) zostaną nadpisane "
-"przez silnik fizyki podczas działania.\n"
+"Zmiany rozmiaru dla SoftBody zostaną nadpisane przez silnik fizyki podczas "
+"działania.\n"
"Zamiast tego, zmień rozmiary kształtów kolizji w węzłach podrzędnych."
#: scene/3d/sprite_3d.cpp
@@ -9459,44 +9297,41 @@ msgstr ""
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
-msgstr ""
+msgstr "W węźle BlendTree '%s', animacja nie znaleziona: '%s'"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Animation not found: '%s'"
-msgstr "Narzędzia do animacji"
+msgstr "Animacja nie znaleziona: '%s'"
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
-msgstr ""
+msgstr "W węźle '%s', nieprawidłowa animacja: '%s'."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Invalid animation: '%s'."
-msgstr "BŁĄD: błędna nazwa animacji!"
+msgstr "Nieprawidłowa animacja: '%s'."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Nothing connected to input '%s' of node '%s'."
-msgstr "Rozłącz '%s' z '%s'"
+msgstr "Nic nie podłączono do wejścia '%s' węzła '%s'."
#: scene/animation/animation_tree.cpp
msgid "A root AnimationNode for the graph is not set."
-msgstr ""
+msgstr "Korzeń dla grafu AnimationNode nie jest ustawiony."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Path to an AnimationPlayer node containing animations is not set."
-msgstr "Zaznacz węzeł AnimationPlayer w drzewie sceny aby edytować animacje."
+msgstr ""
+"Ścieżka do węzła AnimationPlayer zawierającego animacje nie jest ustawiona."
#: scene/animation/animation_tree.cpp
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
msgstr ""
+"Ścieżka do węzła AnimationPlayer nie prowadzi do węzła AnimationPlayer."
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "AnimationPlayer root is not a valid node."
-msgstr "Drzewo animacji jest wadliwe."
+msgstr "Korzeń AnimationPlayer nie jest poprawnym węzłem."
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
@@ -9544,13 +9379,12 @@ msgid "(Other)"
msgstr "Inne"
#: scene/main/scene_tree.cpp
-#, fuzzy
msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
-"Domyślne Środowisko określone w Ustawieniach Projektu (Renderowanie -> "
-"Viewport -> Domyślne Środowisko) nie mogło zostać załadowane."
+"Domyślne środowisko określone w Ustawieniach Projektu (Renderowanie -> "
+"Environment -> Default Environment) nie mogło zostać załadowane."
#: scene/main/viewport.cpp
msgid ""
@@ -9581,31 +9415,31 @@ msgid "Invalid font size."
msgstr "Niepoprawny rozmiar fonta."
#: scene/resources/visual_shader.cpp
-#, fuzzy
msgid "Input"
-msgstr "Dodaj Wejście"
+msgstr "Wejście"
#: scene/resources/visual_shader.cpp
-#, fuzzy
msgid "None"
-msgstr "<żaden>"
+msgstr "Brak"
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Invalid source for shader."
-msgstr "Wadliwe źródło!"
+msgstr "Niewłaściwe źródło dla shadera."
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
-msgstr ""
+msgstr "Przypisanie do funkcji."
#: servers/visual/shader_language.cpp
msgid "Assignment to uniform."
-msgstr ""
+msgstr "Przypisanie do uniformu."
#: servers/visual/shader_language.cpp
msgid "Varyings can only be assigned in vertex function."
-msgstr ""
+msgstr "Varying może być przypisane tylko w funkcji wierzchołków."
+
+#~ msgid "Zoom:"
+#~ msgstr "Powiększenie:"
#~ msgid "Are you sure you want to remove all connections from the \""
#~ msgstr "Na pewno chcesz usunąć wszystkie połączenia z \""
@@ -10286,9 +10120,6 @@ msgstr ""
#~ msgid "Source Font:"
#~ msgstr "Źródło fontu:"
-#~ msgid "Source Font Size:"
-#~ msgstr "Wielkość oryginalna fontu:"
-
#~ msgid "Dest Resource:"
#~ msgstr "Zasób docelowy:"
diff --git a/editor/translations/pr.po b/editor/translations/pr.po
index 065cbdfc59..482ea49196 100644
--- a/editor/translations/pr.po
+++ b/editor/translations/pr.po
@@ -553,7 +553,7 @@ msgid "Warnings:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Zoom:"
+msgid "Font Size:"
msgstr ""
#: editor/code_editor.cpp
@@ -1688,6 +1688,12 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
@@ -2086,7 +2092,7 @@ msgid "Undo"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr ""
@@ -9025,7 +9031,7 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp
-msgid "Nothing is visible because no mesh has not been assigned."
+msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
#: scene/3d/cpu_particles.cpp
diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po
index e7fcb8b27d..eb6a625e3e 100644
--- a/editor/translations/pt_BR.po
+++ b/editor/translations/pt_BR.po
@@ -37,12 +37,14 @@
# LucasSouza6 <lucasosouza66@gmail.com>, 2018.
# Pedro Pacheco <pedroxixipa@hotmail.com>, 2018.
# Bruno Henrique <nimbusdroid@gmail.com>, 2018.
+# Luciano Scilletta <lucianoscilletta@gmail.com>, 2018.
+# Julio Yagami <juliohenrique31501234@hotmail.com>, 2018.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: 2016-05-30\n"
-"PO-Revision-Date: 2018-11-26 16:10+0000\n"
-"Last-Translator: Bruno Henrique <nimbusdroid@gmail.com>\n"
+"PO-Revision-Date: 2018-12-04 22:15+0000\n"
+"Last-Translator: Julio Yagami <juliohenrique31501234@hotmail.com>\n"
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_BR/>\n"
"Language: pt_BR\n"
@@ -50,7 +52,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 3.3-dev\n"
+"X-Generator: Weblate 3.4-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -433,12 +435,10 @@ msgid "Delete Selection"
msgstr "Deletar Seleção"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Next Step"
msgstr "Ir ao Próximo Passo"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Previous Step"
msgstr "Ir ao Passo Anterior"
@@ -579,8 +579,9 @@ msgid "Warnings:"
msgstr "Avisos:"
#: editor/code_editor.cpp
-msgid "Zoom:"
-msgstr "Ampliação:"
+#, fuzzy
+msgid "Font Size:"
+msgstr "Tamanho da Fonte de Origem:"
#: editor/code_editor.cpp
msgid "Line:"
@@ -693,9 +694,8 @@ msgid "Edit Connection: "
msgstr "Editar Conexão: "
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
-msgstr "Tem certeza que quer remover todas conexões desse sinal?"
+msgstr "Tem certeza que quer remover todas as conexões do sinal \"%s\"?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
@@ -1344,7 +1344,6 @@ msgid "Copy Path"
msgstr "Copiar Caminho"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#, fuzzy
msgid "Open in File Manager"
msgstr "Mostrar no Gerenciador de Arquivos"
@@ -1495,9 +1494,8 @@ msgid "Methods"
msgstr "Métodos"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Methods:"
-msgstr "Métodos"
+msgstr "Métodos:"
#: editor/editor_help.cpp
#, fuzzy
@@ -1741,6 +1739,12 @@ msgstr "Essa operação não pode ser realizada sem uma raiz da cena."
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
@@ -1748,8 +1752,9 @@ msgstr ""
"herança) não foram satisfeitas."
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+#, fuzzy
msgid "Can't overwrite scene that is still open!"
-msgstr ""
+msgstr "Não é possível sobrescrever cena que ainda está aberta!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
@@ -2183,7 +2188,7 @@ msgid "Undo"
msgstr "Desfazer"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "Refazer"
@@ -2636,18 +2641,26 @@ msgid "Assign.."
msgstr "Atribuir.."
#: editor/editor_properties.cpp
+#, fuzzy
msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
+"Não é possível criar uma ViewportTexture nos recursos salvos como um "
+"arquivo.\n"
+"Recursos precisam pertencer à cena."
#: editor/editor_properties.cpp
+#, fuzzy
msgid ""
"Can't create a ViewportTexture on this resource because it's not set as "
"local to scene.\n"
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
+"Não é possível criar uma ViewportTexture nesse recurso porque não está "
+"definido como uma cena local.\n"
+"Por favor troque na 'local para cena' propriedade"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
@@ -9371,7 +9384,7 @@ msgstr ""
#: scene/3d/cpu_particles.cpp
#, fuzzy
-msgid "Nothing is visible because no mesh has not been assigned."
+msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
"Nada está visível porque as meshes não foram atribuídas a passes de desenho."
@@ -9641,6 +9654,9 @@ msgstr "Atribuição à uniforme."
msgid "Varyings can only be assigned in vertex function."
msgstr "Variáveis só podem ser atribuídas na função de vértice."
+#~ msgid "Zoom:"
+#~ msgstr "Ampliação:"
+
#~ msgid "Are you sure you want to remove all connections from the \""
#~ msgstr "Tem certeza que quer remover todas conexões do \""
@@ -10366,9 +10382,6 @@ msgstr "Variáveis só podem ser atribuídas na função de vértice."
#~ msgid "Source Font:"
#~ msgstr "Fonte Origem:"
-#~ msgid "Source Font Size:"
-#~ msgstr "Tamanho da Fonte de Origem:"
-
#~ msgid "Dest Resource:"
#~ msgstr "Recurso Destino:"
diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po
index 8ace02c1e0..1e0b10fce8 100644
--- a/editor/translations/pt_PT.po
+++ b/editor/translations/pt_PT.po
@@ -16,7 +16,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2018-11-21 19:08+0000\n"
+"PO-Revision-Date: 2018-12-04 22:15+0000\n"
"Last-Translator: João Lopes <linux-man@hotmail.com>\n"
"Language-Team: Portuguese (Portugal) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_PT/>\n"
@@ -24,7 +24,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 3.3-dev\n"
+"X-Generator: Weblate 3.4-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -409,14 +409,12 @@ msgid "Delete Selection"
msgstr "Apagar Seleção"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Next Step"
-msgstr "Ir Próximo Passo"
+msgstr "Ir para Próximo Passo"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Previous Step"
-msgstr "Ir Passo Anterior"
+msgstr "Ir para Passo Anterior"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
@@ -555,8 +553,9 @@ msgid "Warnings:"
msgstr "Avisos:"
#: editor/code_editor.cpp
-msgid "Zoom:"
-msgstr "Zoom:"
+#, fuzzy
+msgid "Font Size:"
+msgstr "Vista de frente"
#: editor/code_editor.cpp
msgid "Line:"
@@ -669,9 +668,8 @@ msgid "Edit Connection: "
msgstr "Editar Conexão: "
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
-msgstr "Deseja remover todas as conexões deste sinal?"
+msgstr "Deseja remover todas as conexões do sinal \"%s\"?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
@@ -826,9 +824,8 @@ msgid "Error loading:"
msgstr "Erro ao carregar:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Load failed due to missing dependencies:"
-msgstr "Cena falha ao carregar devido a dependências que estão em falta:"
+msgstr "Falha no carregamento devido a dependências em falta:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
@@ -1314,22 +1311,19 @@ msgid "File Exists, Overwrite?"
msgstr "O Ficheiro existe, sobrescrever?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Select This Folder"
-msgstr "Selecionar esta pasta"
+msgstr "Selecionar esta Pasta"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "Copiar Caminho"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#, fuzzy
msgid "Open in File Manager"
msgstr "Abrir no Gestor de Ficheiros"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#: editor/project_manager.cpp
-#, fuzzy
msgid "Show in File Manager"
msgstr "Mostrar no Gestor de Ficheiros"
@@ -1474,19 +1468,16 @@ msgid "Methods"
msgstr "Métodos"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Methods:"
-msgstr "Métodos"
+msgstr "Métodos:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties"
-msgstr "Propriedades"
+msgstr "Propriedades do Tema"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties:"
-msgstr "Propriedades:"
+msgstr "Propriedades do Tema:"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
@@ -1513,14 +1504,12 @@ msgid "Constants:"
msgstr "Constantes:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Class Description"
-msgstr "Descrição"
+msgstr "Descrição da Classe"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Class Description:"
-msgstr "Descrição:"
+msgstr "Descrição da Classe:"
#: editor/editor_help.cpp
msgid "Online Tutorials:"
@@ -1537,14 +1526,12 @@ msgstr ""
"um[/url][/color]."
#: editor/editor_help.cpp
-#, fuzzy
msgid "Property Descriptions"
-msgstr "Descrição da Propriedade:"
+msgstr "Descrições da Propriedade"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Property Descriptions:"
-msgstr "Descrição da Propriedade:"
+msgstr "Descrições da Propriedade:"
#: editor/editor_help.cpp
msgid ""
@@ -1555,14 +1542,12 @@ msgstr ""
"[color=$color][url=$url]contribuindo com uma[/url][/color]!"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Method Descriptions"
-msgstr "Descrição do Método:"
+msgstr "Descrições do Método"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Method Descriptions:"
-msgstr "Descrição do Método:"
+msgstr "Descrições do Método:"
#: editor/editor_help.cpp
msgid ""
@@ -1578,49 +1563,40 @@ msgid "Search Help"
msgstr "Procurar em Ajuda"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Display All"
-msgstr "Vista normal"
+msgstr "Mostrar Tudo"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Classes Only"
-msgstr "Classes"
+msgstr "Apenas Classes"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Methods Only"
-msgstr "Métodos"
+msgstr "Apenas Métodos"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Signals Only"
-msgstr "Sinais"
+msgstr "Apenas Sinais"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Constants Only"
-msgstr "Constantes"
+msgstr "Apenas Constantes"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Properties Only"
-msgstr "Propriedades"
+msgstr "Apenas Propriedades"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Theme Properties Only"
-msgstr "Propriedades"
+msgstr "Apenas Propriedades do Tema"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Member Type"
-msgstr "Membros"
+msgstr "Tipo do Membro"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Class"
-msgstr "Classe:"
+msgstr "Classe"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
@@ -1719,6 +1695,12 @@ msgstr "Esta operação não pode ser feita sem uma raiz da árvore."
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
@@ -1727,7 +1709,7 @@ msgstr ""
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
-msgstr ""
+msgstr "Não se consegue sobrescrever cena ainda aberta!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
@@ -1986,13 +1968,12 @@ msgid "Unable to load addon script from path: '%s'."
msgstr "Incapaz de carregar Script addon do Caminho: '%s'."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
-"Incapaz de carregar Script addon do Caminho: '%s' Script não está no modo "
-"ferramenta."
+"Incapaz de carregar Script addon do caminho: '%s' Parece haver um erro no "
+"código, reveja a sintaxe."
#: editor/editor_node.cpp
msgid ""
@@ -2046,7 +2027,6 @@ msgstr "Padrão"
#: editor/editor_node.cpp editor/editor_properties.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
-#, fuzzy
msgid "Show in FileSystem"
msgstr "Mostrar no Sistema de Ficheiros"
@@ -2131,7 +2111,6 @@ msgid "Save Scene"
msgstr "Guardar Cena"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save All Scenes"
msgstr "Guardar todas as Cenas"
@@ -2161,7 +2140,7 @@ msgid "Undo"
msgstr "Desfazer"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "Refazer"
@@ -2227,8 +2206,8 @@ msgid ""
"On Android, deploy will use the USB cable for faster performance. This "
"option speeds up testing for games with a large footprint."
msgstr ""
-"Quando esta opção está ativa, exportação ou distribuição criará um "
-"executável mínimo.\n"
+"Quando esta opção é ativada, exportação ou distribuição criará um executável "
+"mínimo.\n"
"O Sistema de Ficheiros será fornecido ao Projeto pelo Editor sobre a rede.\n"
"Em Android, a distribuição irá usar a ligação USB para melhor performance. "
"Esta opção acelera o teste de jogos pesados."
@@ -2617,6 +2596,8 @@ msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
+"Não se consegue criar Textura Viewport em recursos guardados como ficheiro.\n"
+"O recurso tem de pertencer a uma cena."
#: editor/editor_properties.cpp
msgid ""
@@ -2625,6 +2606,10 @@ msgid ""
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
+"Não se consegue criar Textura Viewport neste recurso porque não está "
+"definido na cena como local.\n"
+"Ative a sua propriedade 'local to scene' (e em todos os recursos que o "
+"contêm até a um Nó)."
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
@@ -2941,9 +2926,8 @@ msgstr ""
"leitura!"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Favorites"
-msgstr "Favoritos:"
+msgstr "Favoritos"
#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '%s' as it has not been found in the file system!"
@@ -3028,14 +3012,12 @@ msgid "Instance"
msgstr "Instância"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Add to favorites"
-msgstr "Favoritos:"
+msgstr "Adicionar aos Favoritos"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Remove from favorites"
-msgstr "Remover do Grupo"
+msgstr "Remover dos Favoritos"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
@@ -3066,14 +3048,12 @@ msgid "New Resource..."
msgstr "Novo Recurso..."
#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Expand All"
-msgstr "Expandir tudo"
+msgstr "Expandir Tudo"
#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Collapse All"
-msgstr "Colapsar tudo"
+msgstr "Colapsar Tudo"
#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -3095,9 +3075,8 @@ msgid "Re-Scan Filesystem"
msgstr "Carregar novamente o Sistema de Ficheiros"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Toggle split mode"
-msgstr "Alternar modo"
+msgstr "Alternar modo de divisão"
#: editor/filesystem_dock.cpp
msgid "Search files"
@@ -3132,24 +3111,20 @@ msgid "Create Script"
msgstr "Criar Script"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Find in Files"
-msgstr "Localizar em ficheiros"
+msgstr "Localizar em Ficheiros"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Find:"
-msgstr "Localizar: "
+msgstr "Localizar:"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Folder:"
-msgstr "Pasta: "
+msgstr "Pasta:"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Filters:"
-msgstr "Filtro: "
+msgstr "Filtros:"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -3299,11 +3274,11 @@ msgstr "A guardar..."
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
-msgstr "Definir como padrão para '%s'"
+msgstr "Definir como Padrão para '%s'"
#: editor/import_dock.cpp
msgid "Clear Default for '%s'"
-msgstr "Limpar padrão para '%s'"
+msgstr "Limpar Padrão para '%s'"
#: editor/import_dock.cpp
msgid " Files"
@@ -3326,14 +3301,12 @@ msgid "Failed to load resource."
msgstr "Falha ao carregar recurso."
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Expand All Properties"
-msgstr "Expandir tudo"
+msgstr "Expandir Todas as Propriedades"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Collapse All Properties"
-msgstr "Colapsar todas as Propriedades"
+msgstr "Colapsar Todas as Propriedades"
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -4201,7 +4174,7 @@ msgid ""
"No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake "
"Light' flag is on."
msgstr ""
-"Não há Meshes para cozinhar. Assegure-se que contêm um canal UV2 e que a "
+"Não há Meshes para consolidar. Assegure-se que contêm um canal UV2 e que a "
"referência 'Bake Light' flag está on."
#: editor/plugins/baked_lightmap_editor_plugin.cpp
@@ -4210,7 +4183,7 @@ msgstr "Falha ao criar imagens lightmap, assegure-se que o caminho é gravável.
#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
-msgstr "Cozinhar Lightmaps"
+msgstr "Consolidar Lightmaps"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp
@@ -4282,9 +4255,8 @@ msgid "Resize CanvasItem"
msgstr "Redimensionar CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale CanvasItem"
-msgstr "Rodar CanvasItem"
+msgstr "Escalar CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
@@ -4348,9 +4320,8 @@ msgid "Rotate Mode"
msgstr "Modo rodar"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale Mode"
-msgstr "Modo escalar (R)"
+msgstr "Modo Escalar"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -4449,9 +4420,8 @@ msgid "Restores the object's children's ability to be selected."
msgstr "Restaura a capacidade de selecionar os Objetos-filho."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Skeleton Options"
-msgstr "Esqueleto"
+msgstr "Opções do Esqueleto"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
@@ -4505,7 +4475,7 @@ msgstr "Mostrar Vista"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
-msgstr ""
+msgstr "Mostrar Grupo e Bloquear Ícones"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
@@ -4665,7 +4635,7 @@ msgstr "Pressione Shift para editar tangentes individualmente"
#: editor/plugins/gi_probe_editor_plugin.cpp
msgid "Bake GI Probe"
-msgstr "Cozinhar a sonda GI"
+msgstr "Consolidar Sonda GI"
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
@@ -4946,9 +4916,8 @@ msgid "Create Navigation Polygon"
msgstr "Criar Polígono de navegação"
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Generating Visibility Rect"
-msgstr "Gerar Visibilidade do Rect"
+msgstr "A Gerar Visibilidade Rect"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
@@ -5426,7 +5395,6 @@ msgid "Error writing TextFile:"
msgstr "Erro ao escrever TextFile:"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error: could not load file."
msgstr "Erro ao carregar ficheiro."
@@ -5527,9 +5495,8 @@ msgid "Copy Script Path"
msgstr "Copiar Caminho do Script"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "History Previous"
-msgstr "Histórico anterior"
+msgstr "Histórico Anterior"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
@@ -5599,9 +5566,8 @@ msgid "Keep Debugger Open"
msgstr "Manter depurador aberto"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Debug with External Editor"
-msgstr "Depurar com Editor externo"
+msgstr "Depurar com Editor Externo"
#: editor/plugins/script_editor_plugin.cpp
msgid "Open Godot online documentation"
@@ -5644,9 +5610,8 @@ msgid "Debugger"
msgstr "Depurador"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Search Results"
-msgstr "Resultados da pesquisa"
+msgstr "Resultados da Pesquisa"
#: editor/plugins/script_text_editor.cpp
msgid "Line"
@@ -5657,9 +5622,8 @@ msgid "(ignore)"
msgstr "(ignorar)"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Function"
-msgstr "Ir para Função..."
+msgstr "Ir para Função"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
@@ -5748,14 +5712,12 @@ msgid "Trim Trailing Whitespace"
msgstr "Apagar espaços nos limites"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Convert Indent to Spaces"
-msgstr "Converter Indentação em espaços"
+msgstr "Converter Indentação em Espaços"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Convert Indent to Tabs"
-msgstr "Converter Indentação em tabulação"
+msgstr "Converter Indentação em Tabulação"
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
@@ -5771,33 +5733,28 @@ msgid "Remove All Breakpoints"
msgstr "Remover todos os Breakpoints"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Next Breakpoint"
-msgstr "Ir para próximo Breakpoint"
+msgstr "Ir para Próximo Breakpoint"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Previous Breakpoint"
-msgstr "Ir para Breakpoint anterior"
+msgstr "Ir para Breakpoint Anterior"
#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
msgstr "Localizar Anterior"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Find in Files..."
-msgstr "Localizar em ficheiros..."
+msgstr "Localizar em Ficheiros..."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Function..."
msgstr "Ir para Função..."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Line..."
-msgstr "Ir para linha..."
+msgstr "Ir para Linha..."
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
@@ -5888,13 +5845,12 @@ msgid "Animation Key Inserted."
msgstr "Chave de Animação inserida."
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Pitch"
-msgstr "Trocar"
+msgstr "Inclinação"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw"
-msgstr ""
+msgstr "Direção"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
@@ -5982,7 +5938,7 @@ msgstr "Esta operação requer um único Nó selecionado."
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Lock View Rotation"
-msgstr "Trancar Rotação da Vista"
+msgstr "Bloquear Rotação da Vista"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
@@ -6061,9 +6017,8 @@ msgid "Freelook Speed Modifier"
msgstr "Modificador de velocidade Freelook"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "View Rotation Locked"
-msgstr "Trancar Rotação da Vista"
+msgstr "Rotação da Vista Bloqueada"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
@@ -6097,7 +6052,7 @@ msgstr "Modo escalar (R)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Coords"
-msgstr "Coordenadas locais"
+msgstr "Coordenadas Locais"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Local Space Mode (%s)"
@@ -6565,9 +6520,8 @@ msgid "Fix Invalid Tiles"
msgstr "Reparar Tiles inválidos"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Cut Selection"
-msgstr "Centrar seleção"
+msgstr "Cortar Seleção"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
@@ -6614,32 +6568,28 @@ msgid "Pick Tile"
msgstr "Escolher Tile"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Copy Selection"
-msgstr "Mover Seleção"
+msgstr "Copiar Seleção"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Rotate left"
-msgstr "Modo rodar"
+msgstr "Rodar p/ esquerda"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Rotate right"
-msgstr "Rodar Polígono"
+msgstr "Rodar p/ direita"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip horizontally"
-msgstr ""
+msgstr "Inverter horizontalmente"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip vertically"
-msgstr ""
+msgstr "Inverter verticalmente"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Clear transform"
-msgstr "Transformar"
+msgstr "Limpar Transformação"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet"
@@ -6670,9 +6620,8 @@ msgid "Display tile's names (hold Alt Key)"
msgstr "Exibir nome dos tiles (segure tecla Alt)"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove selected texture and ALL TILES which use it?"
-msgstr "Remover Textura Selecionada e TODOS OS TILES que a usam?"
+msgstr "Remover textura selecionada e TODOS OS TILES que a usam?"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
@@ -6687,9 +6636,8 @@ msgid "Merge from scene?"
msgstr "Fundir a partir da Cena?"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "%s file(s) were not added because was already on the list."
-msgstr " ficheiro(s) não foi adicionado por já estar na lista."
+msgstr "%s ficheiro(s) não foi/foram adicionado(s) por já estar(em) na lista."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -6778,12 +6726,11 @@ msgstr ""
#: editor/project_export.cpp
msgid "Release"
-msgstr ""
+msgstr "Libertar"
#: editor/project_export.cpp
-#, fuzzy
msgid "Exporting All"
-msgstr "Exportar"
+msgstr "A Exportar Tudo"
#: editor/project_export.cpp
msgid "Presets"
@@ -6794,9 +6741,8 @@ msgid "Add..."
msgstr "Adicionar..."
#: editor/project_export.cpp
-#, fuzzy
msgid "Export Path:"
-msgstr "Exportar Projeto"
+msgstr "Caminho da Exportação:"
#: editor/project_export.cpp
msgid "Resources"
@@ -6861,14 +6807,12 @@ msgid "Export PCK/Zip"
msgstr "Exportar PCK/Zip"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export mode?"
-msgstr "Modo exportação:"
+msgstr "Modo Exportação?"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export All"
-msgstr "Exportar"
+msgstr "Exportar Tudo"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
@@ -7515,7 +7459,7 @@ msgstr "Nome do Nó"
#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
-msgstr "Nome do pai do Nó, se disponível"
+msgstr "Nome do parente do Nó, se disponível"
#: editor/rename_dialog.cpp
msgid "Node type"
@@ -7554,7 +7498,6 @@ msgid "Step"
msgstr "Passo"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Amount by which counter is incremented for each node"
msgstr "Valor pelo qual cada contador é incrementado para cada nó"
@@ -7563,7 +7506,6 @@ msgid "Padding"
msgstr "Preenchimento"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
@@ -7617,7 +7559,7 @@ msgstr "Recolocar Nó"
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
-msgstr "Recolocar localização (selecionar novo parente):"
+msgstr "Recolocar localização (selecionar novo Parente):"
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
@@ -7681,11 +7623,11 @@ msgstr "Esta operação não pode ser feita na raiz da árvore."
#: editor/scene_tree_dock.cpp
msgid "Move Node In Parent"
-msgstr "Mover Nó no parente"
+msgstr "Mover Nó no Parente"
#: editor/scene_tree_dock.cpp
msgid "Move Nodes In Parent"
-msgstr "Mover Nós no parente"
+msgstr "Mover Nós no Parente"
#: editor/scene_tree_dock.cpp
msgid "Duplicate Node(s)"
@@ -7712,6 +7654,8 @@ msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""
+"Desativar \"editable_instance\" irá reverter todas as propriedades do Nó "
+"para os seus valores padrão."
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
@@ -7786,9 +7730,8 @@ msgid "Clear Inheritance"
msgstr "Limpar herança"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Open documentation"
-msgstr "Abrir documentação online do Godot"
+msgstr "Abrir documentação"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
@@ -7803,9 +7746,8 @@ msgid "Change Type"
msgstr "Mudar tipo"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Extend Script"
-msgstr "Abrir Script"
+msgstr "Estender Script"
#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
@@ -7968,9 +7910,8 @@ msgid "Path is empty"
msgstr "Caminho está vazio"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Filename is empty"
-msgstr "Sprite está vazia!"
+msgstr "Nome do ficheiro vazio"
#: editor/script_create_dialog.cpp
msgid "Path is not local"
@@ -8061,9 +8002,8 @@ msgid "Bytes:"
msgstr "Bytes:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Stack Trace"
-msgstr "Empilhar Frames"
+msgstr "Rastreamento de Pilha"
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
@@ -8513,7 +8453,7 @@ msgstr "Fim do stack trace de exceção interna"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
-msgstr ""
+msgstr "Consolidar NavMesh"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
@@ -8621,7 +8561,7 @@ msgstr "Mudar nome do argumento"
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Default Value"
-msgstr "Definir valor padrão da variável"
+msgstr "Definir Valor Padrão da Variável"
#: modules/visual_script/visual_script_editor.cpp
msgid "Set Variable Type"
@@ -8897,12 +8837,11 @@ msgstr "Procurar VisualScript"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
-msgstr ""
+msgstr "Obter %s"
#: modules/visual_script/visual_script_property_selector.cpp
-#, fuzzy
msgid "Set %s"
-msgstr "Definir "
+msgstr "Definir %s"
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
@@ -8934,7 +8873,7 @@ msgstr "Impossível ler Ficheiro de imagem do ecrã de inicialização:"
#: platform/javascript/export/export.cpp
msgid "Using default boot splash image."
-msgstr "A usar imagem de inicialização por defeito."
+msgstr "A usar imagem padrão de inicialização."
#: scene/2d/animated_sprite.cpp
msgid ""
@@ -9001,6 +8940,8 @@ msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
+"Animação CPUParticles2D requer o uso de um CanvasItemMaterial com "
+"\"Particles Animation\" ativada."
#: scene/2d/light_2d.cpp
msgid ""
@@ -9057,6 +8998,8 @@ msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
+"Animação Particles2D requer o uso de um CanvasItemMaterial com \"Particles "
+"Animation\" ativada."
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
@@ -9085,7 +9028,7 @@ msgstr "Esta corrente de Bone2D deve terminar em um nó Skeleton2D."
#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
-msgstr "Um Bone2D só funciona com um nó pai Skeleton2D ou Bone2D."
+msgstr "Um Bone2D só funciona com um nó parente Skeleton2D ou Bone2D."
#: scene/2d/skeleton_2d.cpp
msgid ""
@@ -9201,15 +9144,16 @@ msgstr ""
#: scene/3d/cpu_particles.cpp
#, fuzzy
-msgid "Nothing is visible because no mesh has not been assigned."
-msgstr ""
-"Nada é visível porque não foram atribuídas Meshes aos passos de desenho."
+msgid "Nothing is visible because no mesh has been assigned."
+msgstr "Nada é visível porque nenhuma Malha foi atribuída."
#: scene/3d/cpu_particles.cpp
msgid ""
"CPUParticles animation requires the usage of a SpatialMaterial with "
"\"Billboard Particles\" enabled."
msgstr ""
+"Animação CPUParticles requer o uso de um SpatialMaterial com \"Billboard "
+"Particles\" ativada."
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
@@ -9240,22 +9184,21 @@ msgid ""
"Particles animation requires the usage of a SpatialMaterial with \"Billboard "
"Particles\" enabled."
msgstr ""
+"Animação Particles requer o uso de um SpatialMaterial com \"Billboard "
+"Particles\" ativada."
#: scene/3d/path.cpp
-#, fuzzy
msgid "PathFollow only works when set as a child of a Path node."
-msgstr ""
-"PathFollow2D apenas funciona quando definido como filho de um Nó Path2D."
+msgstr "PathFollow apenas funciona quando definido como filho de um Nó Path."
#: scene/3d/path.cpp
-#, fuzzy
msgid "OrientedPathFollow only works when set as a child of a Path node."
msgstr ""
-"PathFollow2D apenas funciona quando definido como filho de um Nó Path2D."
+"OrientedPathFollow apenas funciona quando definido como filho de um Nó Path."
#: scene/3d/path.cpp
msgid "OrientedPathFollow requires up vectors enabled in its parent Path."
-msgstr ""
+msgstr "OrientedPathFollow requer vetores cima ativados no Caminho do parente."
#: scene/3d/physics_body.cpp
msgid ""
@@ -9297,7 +9240,6 @@ msgid "This body will be ignored until you set a mesh"
msgstr "Este corpo será ignorado até se definir uma Malha"
#: scene/3d/soft_body.cpp
-#, fuzzy
msgid ""
"Size changes to SoftBody will be overridden by the physics engine when "
"running.\n"
@@ -9305,7 +9247,7 @@ msgid ""
msgstr ""
"Mudanças no tamanho do SoftBody serão reescritas pelo motor de física na "
"execução.\n"
-"Mude antes o tamanho das formas de colisão filhas."
+"Em vez disso, mude o tamanho das formas de colisão filhas."
#: scene/3d/sprite_3d.cpp
msgid ""
@@ -9389,7 +9331,7 @@ msgstr ""
#: scene/gui/range.cpp
msgid "If exp_edit is true min_value must be > 0."
-msgstr ""
+msgstr "Se exp_edit é verdadeiro min_value tem de ser > 0."
#: scene/gui/scroll_container.cpp
msgid ""
@@ -9410,7 +9352,7 @@ msgid ""
"Default Environment as specified in Project Settings (Rendering -> "
"Environment -> Default Environment) could not be loaded."
msgstr ""
-"Ambiente padrão especificado em Configuração do Projeto (Rendering -> "
+"Ambiente Padrão especificado em Configuração do Projeto (Rendering -> "
"Environment -> Default Environment) não pode ser carregado."
#: scene/main/viewport.cpp
@@ -9465,6 +9407,9 @@ msgstr "Atribuição a uniforme."
msgid "Varyings can only be assigned in vertex function."
msgstr "Variações só podem ser atribuídas na função vértice."
+#~ msgid "Zoom:"
+#~ msgstr "Zoom:"
+
#~ msgid "Are you sure you want to remove all connections from the \""
#~ msgstr "Está seguro que quer remover todas as conexões de \""
diff --git a/editor/translations/ro.po b/editor/translations/ro.po
index 9359389f36..752c69bfab 100644
--- a/editor/translations/ro.po
+++ b/editor/translations/ro.po
@@ -559,8 +559,8 @@ msgstr ""
#: editor/code_editor.cpp
#, fuzzy
-msgid "Zoom:"
-msgstr "Zoom-ați În"
+msgid "Font Size:"
+msgstr "Dimensiunea Conturului:"
#: editor/code_editor.cpp
msgid "Line:"
@@ -1729,6 +1729,12 @@ msgstr "Aceasta operațiune nu se poate face fără o rădăcină de copac."
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
@@ -2174,7 +2180,7 @@ msgid "Undo"
msgstr "Revenire"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "Reîntoarcere"
@@ -9215,7 +9221,7 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp
-msgid "Nothing is visible because no mesh has not been assigned."
+msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
#: scene/3d/cpu_particles.cpp
@@ -9444,6 +9450,10 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#, fuzzy
+#~ msgid "Zoom:"
+#~ msgstr "Zoom-ați În"
+
#~ msgid "Class List:"
#~ msgstr "Listă de Clase:"
diff --git a/editor/translations/ru.po b/editor/translations/ru.po
index 957af1f5e7..b7d0bf0a21 100644
--- a/editor/translations/ru.po
+++ b/editor/translations/ru.po
@@ -28,12 +28,13 @@
# V. <Unit68189@gmail.com>, 2018.
# Victor Butorin <mrwebsterchannel@gmail.com>, 2018.
# Александр <ol-vin@mail.ru>, 2018.
+# Анатолий Горбунов <afgorbunov@gmail.com>, 2018.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2018-11-26 16:10+0000\n"
-"Last-Translator: Александр <ol-vin@mail.ru>\n"
+"PO-Revision-Date: 2018-12-04 22:15+0000\n"
+"Last-Translator: Анатолий Горбунов <afgorbunov@gmail.com>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ru/>\n"
"Language: ru\n"
@@ -42,7 +43,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 3.3-dev\n"
+"X-Generator: Weblate 3.4-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -424,12 +425,10 @@ msgid "Delete Selection"
msgstr "Удалить выделенное"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Next Step"
msgstr "Перейти к следующему шагу"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Previous Step"
msgstr "Перейти к предыдущему шагу"
@@ -570,8 +569,9 @@ msgid "Warnings:"
msgstr "Предупреждения:"
#: editor/code_editor.cpp
-msgid "Zoom:"
-msgstr "Приближение:"
+#, fuzzy
+msgid "Font Size:"
+msgstr "Исходный размер шрифта:"
#: editor/code_editor.cpp
msgid "Line:"
@@ -684,9 +684,8 @@ msgid "Edit Connection: "
msgstr "Редактировать Подключение: "
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
-msgstr "Вы уверены, что хотите удалить все подключения от сигнала?"
+msgstr "Вы уверены, что хотите удалить все подключения из сигнала \"%s\"?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
@@ -840,7 +839,6 @@ msgid "Error loading:"
msgstr "Ошибка при загрузке:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Load failed due to missing dependencies:"
msgstr "Не удалось загрузить сцену из-за отсутствия зависимостей:"
@@ -1328,7 +1326,6 @@ msgid "File Exists, Overwrite?"
msgstr "Файл существует, перезаписать?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Select This Folder"
msgstr "Выбрать эту папку"
@@ -1337,13 +1334,11 @@ msgid "Copy Path"
msgstr "Копировать путь"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#, fuzzy
msgid "Open in File Manager"
-msgstr "Просмотреть в проводнике"
+msgstr "Открыть в проводнике"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#: editor/project_manager.cpp
-#, fuzzy
msgid "Show in File Manager"
msgstr "Просмотреть в проводнике"
@@ -1488,19 +1483,16 @@ msgid "Methods"
msgstr "Методы"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Methods:"
-msgstr "Методы"
+msgstr "Методы:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties"
-msgstr "Свойства"
+msgstr "Свойства темы"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties:"
-msgstr "Свойства:"
+msgstr "Свойства темы:"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
@@ -1527,14 +1519,12 @@ msgid "Constants:"
msgstr "Константы:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Class Description"
-msgstr "Описание"
+msgstr "Описание класса"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Class Description:"
-msgstr "Описание:"
+msgstr "Описание класса:"
#: editor/editor_help.cpp
msgid "Online Tutorials:"
@@ -1551,12 +1541,10 @@ msgstr ""
"$url2]запросить[/url][/color]."
#: editor/editor_help.cpp
-#, fuzzy
msgid "Property Descriptions"
msgstr "Описание свойств:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Property Descriptions:"
msgstr "Описание свойств:"
@@ -1569,12 +1557,10 @@ msgstr ""
"$color][url=$url]помогите нам[/url][/color]!"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Method Descriptions"
-msgstr "Описание методов:"
+msgstr "Описание методов"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Method Descriptions:"
msgstr "Описание методов:"
@@ -1592,49 +1578,40 @@ msgid "Search Help"
msgstr "Помощь"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Display All"
-msgstr "Режим нормалей"
+msgstr "Отображать всё"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Classes Only"
-msgstr "Классы"
+msgstr "Только классы"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Methods Only"
-msgstr "Методы"
+msgstr "Только методы"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Signals Only"
-msgstr "Сигналы"
+msgstr "Только сигналы"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Constants Only"
-msgstr "Константы"
+msgstr "Только константы"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Properties Only"
-msgstr "Свойства"
+msgstr "Только свойства"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Theme Properties Only"
-msgstr "Свойства"
+msgstr "Только свойства темы"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Member Type"
-msgstr "Свойства"
+msgstr "Тип члена"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Class"
-msgstr "Класс:"
+msgstr "Класс"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
@@ -1733,6 +1710,12 @@ msgstr "Эта операция не может быть выполнена бе
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
@@ -1741,7 +1724,7 @@ msgstr ""
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
-msgstr ""
+msgstr "Невозможно перезаписать сцену, которая все еще открыта!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
@@ -1996,13 +1979,12 @@ msgid "Unable to load addon script from path: '%s'."
msgstr "Не удалось загрузить скрипт из источника: '%s'."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
-"Не удалось загрузить скрипт из источника: '%s' скрипт не в режиме "
-"инструмента."
+"Невозможно загрузить скрипт аддона из источника: \"% s\". В коде есть "
+"ошибка. Пожалуйста, проверьте синтаксис."
#: editor/editor_node.cpp
msgid ""
@@ -2142,7 +2124,6 @@ msgid "Save Scene"
msgstr "Сохранить сцену"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save All Scenes"
msgstr "Сохранить все сцены"
@@ -2172,7 +2153,7 @@ msgid "Undo"
msgstr "Отменить"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "Повторить"
@@ -2629,6 +2610,8 @@ msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
+"Невозможно создать ViewportTexture для ресурсов, сохраненных в виде файла.\n"
+"Ресурс должен принадлежать сцене."
#: editor/editor_properties.cpp
msgid ""
@@ -2637,6 +2620,10 @@ msgid ""
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
+"Невозможно создать ViewportTexture для этого ресурса, потому что он не "
+"установлен как локальный для сцены.\n"
+"Включите свойство «Локально для сцены» (и все ресурсы, содержащие его вверх "
+"от узла)."
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
@@ -2952,9 +2939,8 @@ msgstr ""
"типов файлов!"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Favorites"
-msgstr "Избранное:"
+msgstr "Избранное"
#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '%s' as it has not been found in the file system!"
@@ -3040,14 +3026,12 @@ msgid "Instance"
msgstr "Добавить экземпляр"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Add to favorites"
-msgstr "Избранное:"
+msgstr "Добавить в избранное"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Remove from favorites"
-msgstr "Удалить из группы"
+msgstr "Удалить из избранного"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
@@ -3083,7 +3067,6 @@ msgid "Expand All"
msgstr "Развернуть все"
#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Collapse All"
msgstr "Свернуть все"
@@ -3107,9 +3090,8 @@ msgid "Re-Scan Filesystem"
msgstr "Пересканировать файловую систему"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Toggle split mode"
-msgstr "Переключить режим отображения"
+msgstr "Переключить режим разделения"
#: editor/filesystem_dock.cpp
msgid "Search files"
@@ -3144,24 +3126,22 @@ msgid "Create Script"
msgstr "Создать скрипт"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Find in Files"
msgstr "Найти в файлах"
#: editor/find_in_files.cpp
#, fuzzy
msgid "Find:"
-msgstr "Найти: "
+msgstr "Найти:"
#: editor/find_in_files.cpp
#, fuzzy
msgid "Folder:"
-msgstr "Папка: "
+msgstr "Папка:"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Filters:"
-msgstr "Фильтры"
+msgstr "Фильтры:"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -3338,12 +3318,10 @@ msgid "Failed to load resource."
msgstr "Не удалось загрузить ресурс."
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Expand All Properties"
msgstr "Развернуть все свойства"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Collapse All Properties"
msgstr "Свернуть все свойства"
@@ -4296,7 +4274,6 @@ msgid "Resize CanvasItem"
msgstr "Изменить размер CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale CanvasItem"
msgstr "Вращать CanvasItem"
@@ -4363,9 +4340,8 @@ msgid "Rotate Mode"
msgstr "Режим поворота"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale Mode"
-msgstr "Режим масштабирования (R)"
+msgstr "Режим масштабирования"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -4464,9 +4440,8 @@ msgid "Restores the object's children's ability to be selected."
msgstr "Восстанавливает возможность выбора потомков объекта."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Skeleton Options"
-msgstr "Скелет"
+msgstr "Опции скелета"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
@@ -4520,7 +4495,7 @@ msgstr "Показать окно просмотра"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
-msgstr ""
+msgstr "Показать группу и заблокировать иконки"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
@@ -4961,7 +4936,6 @@ msgid "Create Navigation Polygon"
msgstr "Создать Navigation Polygon"
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Generating Visibility Rect"
msgstr "Создать область видимости"
@@ -5442,9 +5416,8 @@ msgid "Error writing TextFile:"
msgstr "Ошибка при записи:"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error: could not load file."
-msgstr "Не удалось загрузить файл."
+msgstr "Ошибка: Не удалось загрузить файл."
#: editor/plugins/script_editor_plugin.cpp
msgid "Error could not load file."
@@ -5615,7 +5588,6 @@ msgid "Keep Debugger Open"
msgstr "Оставить отладчик открытым"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Debug with External Editor"
msgstr "Отладка с помощью внешнего редактора"
@@ -5660,7 +5632,6 @@ msgid "Debugger"
msgstr "Отладчик"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Search Results"
msgstr "Результаты поиска"
@@ -5673,9 +5644,8 @@ msgid "(ignore)"
msgstr "(игнорировать)"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Function"
-msgstr "Перейти к функции..."
+msgstr "Перейти к функции"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
@@ -5764,12 +5734,10 @@ msgid "Trim Trailing Whitespace"
msgstr "Удаление пробелов в конце строк"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Convert Indent to Spaces"
msgstr "Преобразовать отступ в пробелы"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Convert Indent to Tabs"
msgstr "Преобразовать отступ в табуляцию"
@@ -5787,12 +5755,10 @@ msgid "Remove All Breakpoints"
msgstr "Удалить все точки остановок"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Next Breakpoint"
msgstr "Перейти к следующей точке остановки"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Previous Breakpoint"
msgstr "Перейти к предыдущей точке остановки"
@@ -5801,17 +5767,14 @@ msgid "Find Previous"
msgstr "Найти предыдущее"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Find in Files..."
msgstr "Найти в файлах..."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Function..."
msgstr "Перейти к функции..."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Line..."
msgstr "Перейти к строке..."
@@ -6309,7 +6272,6 @@ msgstr ""
"Не удается преобразовать спрайт использующий анимационные кадры в сетку."
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Invalid geometry, can't replace by mesh."
msgstr "Недопустимая геометрия, не удается заменить сетки."
@@ -6582,9 +6544,8 @@ msgid "Fix Invalid Tiles"
msgstr "Исправить недопустимые плитки"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Cut Selection"
-msgstr "Центрировать выбранное"
+msgstr "Вырезать выделенное"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
@@ -6631,27 +6592,24 @@ msgid "Pick Tile"
msgstr "Выбрать тайл"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Copy Selection"
-msgstr "Передвинуть выделенное"
+msgstr "Копировать выделенное"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Rotate left"
-msgstr "Режим поворота"
+msgstr "Повернуть влево"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Rotate right"
-msgstr "Двигать вправо"
+msgstr "Повернуть вправо"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip horizontally"
-msgstr ""
+msgstr "Отразить по горизонтали"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip vertically"
-msgstr ""
+msgstr "Отразить по вертикали"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
@@ -9272,7 +9230,7 @@ msgstr ""
#: scene/3d/cpu_particles.cpp
#, fuzzy
-msgid "Nothing is visible because no mesh has not been assigned."
+msgid "Nothing is visible because no mesh has been assigned."
msgstr "Ничего не видно, потому что полисетки не были назначены на отрисовку."
#: scene/3d/cpu_particles.cpp
@@ -9546,6 +9504,9 @@ msgstr "Назначить форму"
msgid "Varyings can only be assigned in vertex function."
msgstr "Переменные могут быть назначены только в функции вершин."
+#~ msgid "Zoom:"
+#~ msgstr "Приближение:"
+
#~ msgid "Are you sure you want to remove all connections from the \""
#~ msgstr "Вы уверены, что хотите удалить все подключения от \""
@@ -10261,9 +10222,6 @@ msgstr "Переменные могут быть назначены только
#~ msgid "Source Font:"
#~ msgstr "Исходный шрифт:"
-#~ msgid "Source Font Size:"
-#~ msgstr "Исходный размер шрифта:"
-
#~ msgid "Dest Resource:"
#~ msgstr "Ресурс назначения:"
diff --git a/editor/translations/si.po b/editor/translations/si.po
index 726eb15d37..cad4ac4e20 100644
--- a/editor/translations/si.po
+++ b/editor/translations/si.po
@@ -536,7 +536,7 @@ msgid "Warnings:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Zoom:"
+msgid "Font Size:"
msgstr ""
#: editor/code_editor.cpp
@@ -1651,6 +1651,12 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
@@ -2047,7 +2053,7 @@ msgid "Undo"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr ""
@@ -8849,7 +8855,7 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp
-msgid "Nothing is visible because no mesh has not been assigned."
+msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
#: scene/3d/cpu_particles.cpp
diff --git a/editor/translations/sk.po b/editor/translations/sk.po
index d2bd63b02a..bb1597a3b9 100644
--- a/editor/translations/sk.po
+++ b/editor/translations/sk.po
@@ -543,7 +543,7 @@ msgid "Warnings:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Zoom:"
+msgid "Font Size:"
msgstr ""
#: editor/code_editor.cpp
@@ -1686,6 +1686,12 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
@@ -2086,7 +2092,7 @@ msgid "Undo"
msgstr "Späť"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr ""
@@ -9016,7 +9022,7 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp
-msgid "Nothing is visible because no mesh has not been assigned."
+msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
#: scene/3d/cpu_particles.cpp
diff --git a/editor/translations/sl.po b/editor/translations/sl.po
index 19a658939b..ca2e63448e 100644
--- a/editor/translations/sl.po
+++ b/editor/translations/sl.po
@@ -561,9 +561,8 @@ msgid "Warnings:"
msgstr ""
#: editor/code_editor.cpp
-#, fuzzy
-msgid "Zoom:"
-msgstr "Približaj"
+msgid "Font Size:"
+msgstr ""
#: editor/code_editor.cpp
msgid "Line:"
@@ -1725,6 +1724,12 @@ msgstr "Te operacije ne moremo storiti brez osnovnega drevesa."
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
@@ -2162,7 +2167,7 @@ msgid "Undo"
msgstr "Razveljavi"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "Ponovi"
@@ -9210,7 +9215,7 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp
-msgid "Nothing is visible because no mesh has not been assigned."
+msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
#: scene/3d/cpu_particles.cpp
@@ -9443,6 +9448,10 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#, fuzzy
+#~ msgid "Zoom:"
+#~ msgstr "Približaj"
+
#~ msgid "Class List:"
#~ msgstr "Seznam Razredov:"
diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po
index 9dec0b6def..1f8bbe8cfd 100644
--- a/editor/translations/sr_Cyrl.po
+++ b/editor/translations/sr_Cyrl.po
@@ -564,8 +564,8 @@ msgstr ""
#: editor/code_editor.cpp
#, fuzzy
-msgid "Zoom:"
-msgstr "Увеличај"
+msgid "Font Size:"
+msgstr "Поглед испред"
#: editor/code_editor.cpp
msgid "Line:"
@@ -1735,6 +1735,12 @@ msgid "This operation can't be done without a tree root."
msgstr "Ова операција се не може обавити без корена дрвета."
#: editor/editor_node.cpp
+msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
#, fuzzy
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
@@ -2174,7 +2180,7 @@ msgid "Undo"
msgstr "Опозови"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "Поново уради"
@@ -9292,7 +9298,7 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp
-msgid "Nothing is visible because no mesh has not been assigned."
+msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
#: scene/3d/cpu_particles.cpp
@@ -9523,6 +9529,10 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#, fuzzy
+#~ msgid "Zoom:"
+#~ msgstr "Увеличај"
+
#~ msgid "Class List:"
#~ msgstr "Листа класа:"
diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po
index 864685e72a..9781b261b7 100644
--- a/editor/translations/sr_Latn.po
+++ b/editor/translations/sr_Latn.po
@@ -543,7 +543,7 @@ msgid "Warnings:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Zoom:"
+msgid "Font Size:"
msgstr ""
#: editor/code_editor.cpp
@@ -1660,6 +1660,12 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
@@ -2056,7 +2062,7 @@ msgid "Undo"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr ""
@@ -8876,7 +8882,7 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp
-msgid "Nothing is visible because no mesh has not been assigned."
+msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
#: scene/3d/cpu_particles.cpp
diff --git a/editor/translations/sv.po b/editor/translations/sv.po
index 0493e3eec8..7ddf0a981d 100644
--- a/editor/translations/sv.po
+++ b/editor/translations/sv.po
@@ -582,8 +582,8 @@ msgstr "Varning"
#: editor/code_editor.cpp
#, fuzzy
-msgid "Zoom:"
-msgstr "Zooma In"
+msgid "Font Size:"
+msgstr "Vy framifrån"
#: editor/code_editor.cpp
msgid "Line:"
@@ -1894,6 +1894,12 @@ msgid "This operation can't be done without a tree root."
msgstr "Åtgärden kan inte göras utan en trädrot."
#: editor/editor_node.cpp
+msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
#, fuzzy
msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
@@ -2389,7 +2395,7 @@ msgid "Undo"
msgstr "Ångra"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Redo"
msgstr "Ångra"
@@ -9715,7 +9721,7 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp
-msgid "Nothing is visible because no mesh has not been assigned."
+msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
#: scene/3d/cpu_particles.cpp
@@ -9956,6 +9962,10 @@ msgid "Varyings can only be assigned in vertex function."
msgstr ""
#, fuzzy
+#~ msgid "Zoom:"
+#~ msgstr "Zooma In"
+
+#, fuzzy
#~ msgid "Class List:"
#~ msgstr "Klasslista:"
diff --git a/editor/translations/ta.po b/editor/translations/ta.po
index de4e62702b..b6a30c7fe7 100644
--- a/editor/translations/ta.po
+++ b/editor/translations/ta.po
@@ -541,7 +541,7 @@ msgid "Warnings:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Zoom:"
+msgid "Font Size:"
msgstr ""
#: editor/code_editor.cpp
@@ -1657,6 +1657,12 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
@@ -2053,7 +2059,7 @@ msgid "Undo"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr ""
@@ -8863,7 +8869,7 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp
-msgid "Nothing is visible because no mesh has not been assigned."
+msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
#: scene/3d/cpu_particles.cpp
diff --git a/editor/translations/th.po b/editor/translations/th.po
index 021f57822e..a8661d6968 100644
--- a/editor/translations/th.po
+++ b/editor/translations/th.po
@@ -569,8 +569,8 @@ msgstr "คำเตือน"
#: editor/code_editor.cpp
#, fuzzy
-msgid "Zoom:"
-msgstr "ซูม (%):"
+msgid "Font Size:"
+msgstr "ขนาดฟอนต์ต้นฉบับ:"
#: editor/code_editor.cpp
msgid "Line:"
@@ -1724,6 +1724,12 @@ msgstr "ทำไม่ได้ถ้าไม่มีฉาก"
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr "บันทึกฉากไม่ได้ อาจจะมีการอ้างอิงไม่สมบูรณ์ (อินสแตนซ์หรือการสืบทอด)"
@@ -2145,7 +2151,7 @@ msgid "Undo"
msgstr "เลิกทำ"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "ทำซ้ำ"
@@ -9258,7 +9264,7 @@ msgstr "ต้องมีรูปทรงเพื่อให้ CollisionSh
#: scene/3d/cpu_particles.cpp
#, fuzzy
-msgid "Nothing is visible because no mesh has not been assigned."
+msgid "Nothing is visible because no mesh has been assigned."
msgstr "ไม่มีการแสดงผลเนื่องจากไม่ได้กำหนด mesh ใน draw pass"
#: scene/3d/cpu_particles.cpp
@@ -9508,6 +9514,10 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#, fuzzy
+#~ msgid "Zoom:"
+#~ msgstr "ซูม (%):"
+
#~ msgid "Class List:"
#~ msgstr "รายชื่อคลาส:"
@@ -10210,9 +10220,6 @@ msgstr ""
#~ msgid "Source Font:"
#~ msgstr "ฟอนต์ต้นฉบับ:"
-#~ msgid "Source Font Size:"
-#~ msgstr "ขนาดฟอนต์ต้นฉบับ:"
-
#~ msgid "Dest Resource:"
#~ msgstr "นำเข้ามาเป็นรีซอร์ส:"
diff --git a/editor/translations/tr.po b/editor/translations/tr.po
index 64c03e3f0b..a57b573cf9 100644
--- a/editor/translations/tr.po
+++ b/editor/translations/tr.po
@@ -582,8 +582,8 @@ msgstr "Uyarılar"
#: editor/code_editor.cpp
#, fuzzy
-msgid "Zoom:"
-msgstr "Yaklaş (%):"
+msgid "Font Size:"
+msgstr "Kaynak Yazı Türü Boyutu:"
#: editor/code_editor.cpp
msgid "Line:"
@@ -1745,6 +1745,12 @@ msgstr "Bu işlem bir kök sahne olmadan yapılamaz."
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
@@ -2184,7 +2190,7 @@ msgid "Undo"
msgstr "Geri"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "Geri"
@@ -9375,7 +9381,7 @@ msgstr ""
#: scene/3d/cpu_particles.cpp
#, fuzzy
-msgid "Nothing is visible because no mesh has not been assigned."
+msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
"Hiçbirşey görünebilir değil çünkü örüntüler çizim geçişlerine atanmış değil."
@@ -9646,6 +9652,10 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#, fuzzy
+#~ msgid "Zoom:"
+#~ msgstr "Yaklaş (%):"
+
#~ msgid "Class List:"
#~ msgstr "Sınıf Listesi:"
@@ -10346,9 +10356,6 @@ msgstr ""
#~ msgid "Source Font:"
#~ msgstr "Yazı Türü Kaynağı:"
-#~ msgid "Source Font Size:"
-#~ msgstr "Kaynak Yazı Türü Boyutu:"
-
#~ msgid "Dest Resource:"
#~ msgstr "Varış Kaynağı:"
diff --git a/editor/translations/uk.po b/editor/translations/uk.po
index 6d61acce23..befdfbd46d 100644
--- a/editor/translations/uk.po
+++ b/editor/translations/uk.po
@@ -9,11 +9,12 @@
# Максим Якимчук <xpinovo@gmail.com>, 2018.
# Марс Ямбар <mjambarmeta@gmail.com>, 2017-2018.
# Олександр Пилипчук <pilipchukap@rambler.ru>, 2018.
+# Kirill Omelchenko <kirill.omelchenko@gmail.com>, 2018.
msgid ""
msgstr ""
"Project-Id-Version: Ukrainian (Godot Engine)\n"
-"PO-Revision-Date: 2018-08-24 19:45+0000\n"
-"Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n"
+"PO-Revision-Date: 2018-12-04 22:15+0000\n"
+"Last-Translator: Максим Якимчук <xpinovo@gmail.com>\n"
"Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/"
"godot/uk/>\n"
"Language: uk\n"
@@ -21,7 +22,7 @@ msgstr ""
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 3.2-dev\n"
+"X-Generator: Weblate 3.4-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -42,8 +43,7 @@ msgstr "Некоректні вхідні дані %i (не передано) у
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
msgstr ""
-"не можна використовувати self, оскільки екземпляр може бути порожнім (не "
-"передано)"
+"не можна використовувати self, оскільки екземпляр є порожнім (не передано)"
#: core/math/expression.cpp
msgid "Invalid operands to operator %s, %s and %s."
@@ -407,14 +407,12 @@ msgid "Delete Selection"
msgstr "Вилучити позначене"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Next Step"
-msgstr "Перейти до наступного кроку"
+msgstr "До наступного кроку"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Previous Step"
-msgstr "Повернутися до попереднього кроку"
+msgstr "До попереднього кроку"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
@@ -553,8 +551,9 @@ msgid "Warnings:"
msgstr "Попередження:"
#: editor/code_editor.cpp
-msgid "Zoom:"
-msgstr "Масштаб:"
+#, fuzzy
+msgid "Font Size:"
+msgstr "Вигляд спереду"
#: editor/code_editor.cpp
msgid "Line:"
@@ -667,9 +666,8 @@ msgid "Edit Connection: "
msgstr "Редагувати з’єднання: "
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
-msgstr "Ви справді хочете вилучити усі з'єднання з цього сигналу?"
+msgstr "Ви справді хочете вилучити усі з'єднання з сигналу «%s»?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
@@ -824,9 +822,8 @@ msgid "Error loading:"
msgstr "Помилка завантаження:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Load failed due to missing dependencies:"
-msgstr "Не вдалося завантажити у зв'язку з відсутніми залежностями сцени:"
+msgstr "Не вдалося завантажити через нестачу залежностей:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
@@ -1310,24 +1307,21 @@ msgid "File Exists, Overwrite?"
msgstr "Файл існує, перезаписати його?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Select This Folder"
-msgstr "Обрати цю теку"
+msgstr "Вибрати цю теку"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "Копіювати шлях"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#, fuzzy
msgid "Open in File Manager"
-msgstr "Відкрити в менеджері файлів"
+msgstr "Відкрити у менеджері файлів"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#: editor/project_manager.cpp
-#, fuzzy
msgid "Show in File Manager"
-msgstr "Показати в файловому менеджері"
+msgstr "Показати у менеджері файлів"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
@@ -1470,19 +1464,16 @@ msgid "Methods"
msgstr "Методи"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Methods:"
-msgstr "Методи"
+msgstr "Методи:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties"
-msgstr "Властивості"
+msgstr "Властивості теми"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties:"
-msgstr "Властивості:"
+msgstr "Властивості теми:"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
@@ -1509,18 +1500,16 @@ msgid "Constants:"
msgstr "Константи:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Class Description"
-msgstr "Опис"
+msgstr "Опис класу"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Class Description:"
-msgstr "Опис:"
+msgstr "Опис класу:"
#: editor/editor_help.cpp
msgid "Online Tutorials:"
-msgstr "Підручники у інтернеті:"
+msgstr "Підручники в інтернеті:"
#: editor/editor_help.cpp
msgid ""
@@ -1533,14 +1522,12 @@ msgstr ""
"щодо їхнього створення[/url][/color]."
#: editor/editor_help.cpp
-#, fuzzy
msgid "Property Descriptions"
-msgstr "Опис властивостей:"
+msgstr "Описи властивостей"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Property Descriptions:"
-msgstr "Опис властивостей:"
+msgstr "Описи властивостей:"
#: editor/editor_help.cpp
msgid ""
@@ -1551,14 +1538,12 @@ msgstr ""
"[url=$url]створіть його[/url][/color]!"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Method Descriptions"
-msgstr "Опис методів:"
+msgstr "Описи методів"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Method Descriptions:"
-msgstr "Опис методів:"
+msgstr "Описи методів:"
#: editor/editor_help.cpp
msgid ""
@@ -1574,49 +1559,40 @@ msgid "Search Help"
msgstr "Пошук довідки"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Display All"
-msgstr "Нормальний перегляд"
+msgstr "Показати усе"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Classes Only"
-msgstr "Класи"
+msgstr "Лише класи"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Methods Only"
-msgstr "Методи"
+msgstr "Лише методи"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Signals Only"
-msgstr "Сигнали"
+msgstr "Лише сигнали"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Constants Only"
-msgstr "Константи"
+msgstr "Лише сталі"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Properties Only"
-msgstr "Властивості"
+msgstr "Лише властивості"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Theme Properties Only"
-msgstr "Властивості"
+msgstr "Лише властивості теми"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Member Type"
-msgstr "Члени"
+msgstr "Тип члена"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Class"
-msgstr "Клас:"
+msgstr "Клас"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
@@ -1715,6 +1691,12 @@ msgstr "Ця операція не може бути виконана без к
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
@@ -1723,7 +1705,7 @@ msgstr ""
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
-msgstr ""
+msgstr "Неможливо перезаписати сцену, яка є ще відкритою!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
@@ -1982,13 +1964,12 @@ msgid "Unable to load addon script from path: '%s'."
msgstr "Неможливо завантажити доповнення скрипт зі шляху: '%s'."
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
msgstr ""
-"Неможливо завантажити скрипт доповнення з шляху: '%s' Скрипт не в режимі "
-"інструменту."
+"Неможливо завантажити скрипт доповнення з шляху «%s». Здається, у коді є "
+"помилка, будь ласка, перевірте синтаксис."
#: editor/editor_node.cpp
msgid ""
@@ -2043,9 +2024,8 @@ msgstr "Типовий"
#: editor/editor_node.cpp editor/editor_properties.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
-#, fuzzy
msgid "Show in FileSystem"
-msgstr "Показати в файловій системі"
+msgstr "Показати у файловій системі"
#: editor/editor_node.cpp
msgid "Play This Scene"
@@ -2128,7 +2108,6 @@ msgid "Save Scene"
msgstr "Зберегти сцену"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save All Scenes"
msgstr "Зберегти всі сцени"
@@ -2158,7 +2137,7 @@ msgid "Undo"
msgstr "Скасувати"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "Повернути"
@@ -2615,6 +2594,9 @@ msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
+"Неможливо створити ViewportTexture на основі ресурсів, які збережено як "
+"файл.\n"
+"Ресурс має належати до сцени."
#: editor/editor_properties.cpp
msgid ""
@@ -2623,6 +2605,10 @@ msgid ""
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
+"Неможливо створити ViewportTexture на основі цього ресурсу, оскільки його не "
+"встановлено як локальний щодо сцени.\n"
+"Будь ласка, увімкніть властивість «Локальний щодо сцени» для нього (і усіх "
+"ресурсів, що його містять, аж до вузла)."
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
@@ -2939,9 +2925,8 @@ msgstr ""
"тип кешу!"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Favorites"
-msgstr "Вибране:"
+msgstr "Вибране"
#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '%s' as it has not been found in the file system!"
@@ -3027,14 +3012,12 @@ msgid "Instance"
msgstr "Екземпляр"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Add to favorites"
-msgstr "Вибране:"
+msgstr "Додати до вибраного"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Remove from favorites"
-msgstr "Вилучити з групи"
+msgstr "Вилучити з вибраного"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
@@ -3065,12 +3048,10 @@ msgid "New Resource..."
msgstr "Створити ресурс…"
#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Expand All"
msgstr "Розгорнути все"
#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Collapse All"
msgstr "Згорнути все"
@@ -3094,9 +3075,8 @@ msgid "Re-Scan Filesystem"
msgstr "Пересканування файлової системи"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Toggle split mode"
-msgstr "Режим Перемикання"
+msgstr "Перемкнути режим поділу"
#: editor/filesystem_dock.cpp
msgid "Search files"
@@ -3128,27 +3108,23 @@ msgstr "Перезаписати"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
-msgstr "Створити сценарій"
+msgstr "Створити скрипт"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Find in Files"
msgstr "Знайти у файлах"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Find:"
-msgstr "Знайти: "
+msgstr "Знайти:"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Folder:"
-msgstr "Тека: "
+msgstr "Тека:"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Filters:"
-msgstr "Фільтр: "
+msgstr "Фільтри:"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -3325,12 +3301,10 @@ msgid "Failed to load resource."
msgstr "Не вдалося завантажити ресурс."
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Expand All Properties"
msgstr "Розгорнути всі властивості"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Collapse All Properties"
msgstr "Згорнути всі властивості"
@@ -4289,9 +4263,8 @@ msgid "Resize CanvasItem"
msgstr "Змінити розмір CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale CanvasItem"
-msgstr "Обертати CanvasItem"
+msgstr "Масштабувати CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
@@ -4356,9 +4329,8 @@ msgid "Rotate Mode"
msgstr "Режим повороту"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale Mode"
-msgstr "Режим масштабування (R)"
+msgstr "Режим масштабування"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -4457,9 +4429,8 @@ msgid "Restores the object's children's ability to be selected."
msgstr "Відновлює можливість вибору нащадків об'єкта."
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Skeleton Options"
-msgstr "Каркас"
+msgstr "Параметри каркаса"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
@@ -4513,7 +4484,7 @@ msgstr "Показати панель перегляду"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
-msgstr ""
+msgstr "Показати піктограми групування та блокування"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
@@ -4955,9 +4926,8 @@ msgid "Create Navigation Polygon"
msgstr "Створення навігаційного полігону"
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Generating Visibility Rect"
-msgstr "Створити область видимості"
+msgstr "Створення області видимості"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
@@ -5436,7 +5406,6 @@ msgid "Error writing TextFile:"
msgstr "Помилка під час спроби записати TextFile:"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error: could not load file."
msgstr "Помилка: не вдалося завантажити файл."
@@ -5510,11 +5479,11 @@ msgstr "Перемістити вниз"
#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
-msgstr "Наступний сценарій"
+msgstr "Наступний скрипт"
#: editor/plugins/script_editor_plugin.cpp
msgid "Previous script"
-msgstr "Попередній сценарій"
+msgstr "Попередній скрипт"
#: editor/plugins/script_editor_plugin.cpp
msgid "File"
@@ -5530,16 +5499,15 @@ msgstr "Зберегти все"
#: editor/plugins/script_editor_plugin.cpp
msgid "Soft Reload Script"
-msgstr "М'яко перезавантажити сценарії"
+msgstr "М'яко перезавантажити скрипт"
#: editor/plugins/script_editor_plugin.cpp
msgid "Copy Script Path"
msgstr "Копіювати шлях до скрипту"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "History Previous"
-msgstr "Попередній файл"
+msgstr "Попередній у журналі"
#: editor/plugins/script_editor_plugin.cpp
msgid "History Next"
@@ -5580,7 +5548,7 @@ msgstr "Запустити"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle Scripts Panel"
-msgstr "Перемкнути панель сценаріїв"
+msgstr "Перемкнути панель скриптів"
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -5609,7 +5577,6 @@ msgid "Keep Debugger Open"
msgstr "Залишити зневаджувач відкритим"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Debug with External Editor"
msgstr "Зневадження за допомогою зовнішнього редактора"
@@ -5654,7 +5621,6 @@ msgid "Debugger"
msgstr "Зневаджувач"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Search Results"
msgstr "Результати пошуку"
@@ -5667,9 +5633,8 @@ msgid "(ignore)"
msgstr "(ігнорувати)"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Function"
-msgstr "Перейти до функції..."
+msgstr "Перейти до функції"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
@@ -5758,12 +5723,10 @@ msgid "Trim Trailing Whitespace"
msgstr "Обрізати кінцевий пробіл"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Convert Indent to Spaces"
msgstr "Перетворити відступ на пропуски"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Convert Indent to Tabs"
msgstr "Перетворити відступ на табуляції"
@@ -5781,12 +5744,10 @@ msgid "Remove All Breakpoints"
msgstr "Вилучити всі точки зупинки"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Next Breakpoint"
msgstr "Перейти до наступної точки зупинки"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Previous Breakpoint"
msgstr "Перейти до попередньої точки зупинки"
@@ -5795,17 +5756,14 @@ msgid "Find Previous"
msgstr "Знайти попереднє"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Find in Files..."
msgstr "Знайти у файлах…"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Function..."
msgstr "Перейти до функції..."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Line..."
msgstr "Перейти до рядка..."
@@ -5898,13 +5856,12 @@ msgid "Animation Key Inserted."
msgstr "Вставлено ключ анімації."
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Pitch"
-msgstr "Перемикач"
+msgstr "Хилитання"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw"
-msgstr ""
+msgstr "Відхилення"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
@@ -6071,9 +6028,8 @@ msgid "Freelook Speed Modifier"
msgstr "Коефіцієнт швидкості огляду"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "View Rotation Locked"
-msgstr "Зафіксувати обертання перегляду"
+msgstr "Обертання перегляду заблоковано"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
@@ -6577,9 +6533,8 @@ msgid "Fix Invalid Tiles"
msgstr "Виправити некоректні плитки"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Cut Selection"
-msgstr "Центрувати на вибраному"
+msgstr "Вирізати позначене"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
@@ -6626,32 +6581,28 @@ msgid "Pick Tile"
msgstr "Вибрати плитку"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Copy Selection"
-msgstr "Пересунути позначене"
+msgstr "Копіювати позначене"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Rotate left"
-msgstr "Режим повороту"
+msgstr "Обертати ліворуч"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Rotate right"
-msgstr "Повернути полігон"
+msgstr "Обертати праворуч"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip horizontally"
-msgstr ""
+msgstr "Відзеркалити горизонтально"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip vertically"
-msgstr ""
+msgstr "Віддзеркалити вертикально"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Clear transform"
-msgstr "Перетворення"
+msgstr "Зняти перетворення"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet"
@@ -6682,7 +6633,6 @@ msgid "Display tile's names (hold Alt Key)"
msgstr "Показувати назви плиток (якщо утримують клавішу Alt)"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove selected texture and ALL TILES which use it?"
msgstr "Вилучити позначену текстуру і усі плитки, у яких її використано?"
@@ -6699,9 +6649,8 @@ msgid "Merge from scene?"
msgstr "Об'єднати зі сцени?"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "%s file(s) were not added because was already on the list."
-msgstr " файлів не додано, оскільки вони вже були у списку."
+msgstr "%s файлів не додано, оскільки вони вже були у списку."
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -6790,12 +6739,11 @@ msgstr ""
#: editor/project_export.cpp
msgid "Release"
-msgstr ""
+msgstr "Випуск"
#: editor/project_export.cpp
-#, fuzzy
msgid "Exporting All"
-msgstr "Експортування"
+msgstr "Експортування усього"
#: editor/project_export.cpp
msgid "Presets"
@@ -6806,9 +6754,8 @@ msgid "Add..."
msgstr "Додати..."
#: editor/project_export.cpp
-#, fuzzy
msgid "Export Path:"
-msgstr "Експортувати проект"
+msgstr "Шлях експорту:"
#: editor/project_export.cpp
msgid "Resources"
@@ -6873,14 +6820,12 @@ msgid "Export PCK/Zip"
msgstr "Експортувати PCK/Zip"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export mode?"
-msgstr "Режим експортування:"
+msgstr "Режим експортування?"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export All"
-msgstr "Експортування"
+msgstr "Експортувати усе"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
@@ -7569,7 +7514,6 @@ msgid "Step"
msgstr "Крок"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Amount by which counter is incremented for each node"
msgstr "Величина, на яку збільшується значення лічильника для кожного вузла"
@@ -7578,7 +7522,6 @@ msgid "Padding"
msgstr "Фаска"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
@@ -7727,6 +7670,8 @@ msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
msgstr ""
+"Вимикання «editable_instance» призведе до повернення типових значень для "
+"усіх властивостей вузла."
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
@@ -7801,9 +7746,8 @@ msgid "Clear Inheritance"
msgstr "Усунути успадкування"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Open documentation"
-msgstr "Відкрити онлайнову документацію Godot"
+msgstr "Відкрити документацію"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
@@ -7818,9 +7762,8 @@ msgid "Change Type"
msgstr "Змінити тип"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Extend Script"
-msgstr "Відкрити сценарій"
+msgstr "Розширити скрипт"
#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
@@ -7908,7 +7851,7 @@ msgstr ""
#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
msgid "Open Script"
-msgstr "Відкрити сценарій"
+msgstr "Відкрити скрипт"
#: editor/scene_tree_editor.cpp
msgid ""
@@ -7983,9 +7926,8 @@ msgid "Path is empty"
msgstr "Порожній шлях"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Filename is empty"
-msgstr "Спрайт порожній!"
+msgstr "Назва файла є порожньою"
#: editor/script_create_dialog.cpp
msgid "Path is not local"
@@ -8076,9 +8018,8 @@ msgid "Bytes:"
msgstr "Байтів:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Stack Trace"
-msgstr "Стосувати кадри"
+msgstr "Трасування стека"
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
@@ -8528,7 +8469,7 @@ msgstr "Кінець трасування стека для внутрішньо
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
-msgstr ""
+msgstr "Запекти NavMesh"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
@@ -8912,12 +8853,11 @@ msgstr "Шукати VisualScript"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
-msgstr ""
+msgstr "Отримати %s"
#: modules/visual_script/visual_script_property_selector.cpp
-#, fuzzy
msgid "Set %s"
-msgstr "Встановити "
+msgstr "Встановити %s"
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
@@ -9015,6 +8955,8 @@ msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
+"Анімація CPUParticles2D потребує використання CanvasItemMaterial із "
+"увімкненим параметром «Анімація часток»."
#: scene/2d/light_2d.cpp
msgid ""
@@ -9072,6 +9014,8 @@ msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
msgstr ""
+"Анімація Particles2D потребує використання CanvasItemMaterial із увімкненим "
+"параметром «Анімація часток»."
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
@@ -9217,15 +9161,16 @@ msgstr ""
#: scene/3d/cpu_particles.cpp
#, fuzzy
-msgid "Nothing is visible because no mesh has not been assigned."
-msgstr ""
-"Нічого не видно, оскільки сітки не було пов'язано із проходами малювання."
+msgid "Nothing is visible because no mesh has been assigned."
+msgstr "Нічого не видно, оскільки не призначено сітки."
#: scene/3d/cpu_particles.cpp
msgid ""
"CPUParticles animation requires the usage of a SpatialMaterial with "
"\"Billboard Particles\" enabled."
msgstr ""
+"Анімація CPUParticles потребує використання SpatialMaterial із увімкненим "
+"параметром «Частки дошки»."
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
@@ -9234,8 +9179,8 @@ msgstr "Побудова сітки"
#: scene/3d/navigation_mesh.cpp
msgid "A NavigationMesh resource must be set or created for this node to work."
msgstr ""
-"Ресурс Навігаційна сітка повинен бути встановлений або створений для роботи "
-"цього вузла."
+"Для роботи цього вузла слід встановити або створити ресурс «Навігаційна "
+"сітка»."
#: scene/3d/navigation_mesh.cpp
msgid ""
@@ -9256,20 +9201,21 @@ msgid ""
"Particles animation requires the usage of a SpatialMaterial with \"Billboard "
"Particles\" enabled."
msgstr ""
+"Анімація часток потребує використання SpatialMaterial із увімкненим "
+"параметром «Частки дошки»."
#: scene/3d/path.cpp
-#, fuzzy
msgid "PathFollow only works when set as a child of a Path node."
-msgstr "PathFollow2D працюватиме лише як дочірній елемент вузла Path2D."
+msgstr "PathFollow працюватиме лише як дочірній елемент вузла Path."
#: scene/3d/path.cpp
-#, fuzzy
msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr "PathFollow2D працюватиме лише як дочірній елемент вузла Path2D."
+msgstr "OrientedPathFollow працюватиме лише як дочірній елемент вузла Path."
#: scene/3d/path.cpp
msgid "OrientedPathFollow requires up vectors enabled in its parent Path."
msgstr ""
+"OrientedPathFollow потребує вмикання векторів у його батьківському Path."
#: scene/3d/physics_body.cpp
msgid ""
@@ -9312,7 +9258,6 @@ msgid "This body will be ignored until you set a mesh"
msgstr "Це тіло буде проігноровано, аж доки ви не встановите сітку"
#: scene/3d/soft_body.cpp
-#, fuzzy
msgid ""
"Size changes to SoftBody will be overridden by the physics engine when "
"running.\n"
@@ -9402,7 +9347,7 @@ msgstr ""
#: scene/gui/range.cpp
msgid "If exp_edit is true min_value must be > 0."
-msgstr ""
+msgstr "Якщо exp_edit має значення true, min_value має бути > 0."
#: scene/gui/scroll_container.cpp
msgid ""
@@ -9479,6 +9424,9 @@ msgstr "Призначення однорідного."
msgid "Varyings can only be assigned in vertex function."
msgstr "Змінні величини можна пов'язувати лише із функцією вузлів."
+#~ msgid "Zoom:"
+#~ msgstr "Масштаб:"
+
#~ msgid "Are you sure you want to remove all connections from the \""
#~ msgstr "Ви справді хочете вилучити усі з'єднання з сигналу \""
diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po
index eb509e1a82..688f386b3c 100644
--- a/editor/translations/ur_PK.po
+++ b/editor/translations/ur_PK.po
@@ -540,7 +540,7 @@ msgid "Warnings:"
msgstr ""
#: editor/code_editor.cpp
-msgid "Zoom:"
+msgid "Font Size:"
msgstr ""
#: editor/code_editor.cpp
@@ -1673,6 +1673,12 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
@@ -2071,7 +2077,7 @@ msgid "Undo"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr ""
@@ -8955,7 +8961,7 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp
-msgid "Nothing is visible because no mesh has not been assigned."
+msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
#: scene/3d/cpu_particles.cpp
diff --git a/editor/translations/vi.po b/editor/translations/vi.po
index 950964a00c..f6e694d4e5 100644
--- a/editor/translations/vi.po
+++ b/editor/translations/vi.po
@@ -557,9 +557,8 @@ msgid "Warnings:"
msgstr ""
#: editor/code_editor.cpp
-#, fuzzy
-msgid "Zoom:"
-msgstr "Phóng to"
+msgid "Font Size:"
+msgstr ""
#: editor/code_editor.cpp
msgid "Line:"
@@ -1705,6 +1704,12 @@ msgstr ""
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
@@ -2110,7 +2115,7 @@ msgid "Undo"
msgstr ""
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr ""
@@ -9012,7 +9017,7 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp
-msgid "Nothing is visible because no mesh has not been assigned."
+msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
#: scene/3d/cpu_particles.cpp
@@ -9239,6 +9244,10 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#, fuzzy
+#~ msgid "Zoom:"
+#~ msgstr "Phóng to"
+
#~ msgid "Are you sure you want to remove all connections from the \""
#~ msgstr "Bạn có chắc muốn xóa bỏ tất cả kết nối từ \""
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index 169c31c1c3..512589d2df 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -13,7 +13,7 @@
# Geequlim <geequlim@gmail.com>, 2016-2018.
# jie Shi <meishijiemeimeimei@gmail.com>, 2018.
# Jingtian Pan <panjingtian@126.com>, 2018.
-# lalalaring <783482203@qq.com>, 2017.
+# lalalaring <783482203@qq.com>, 2017, 2018.
# Luo Jun <vipsbpig@gmail.com>, 2016-2017, 2018.
# oberon-tonya <360119124@qq.com>, 2016.
# plumsky <x-wolf@163.com>, 2018.
@@ -34,12 +34,14 @@
# 刘庆文 <liuqingwen@163.com>, 2018.
# Haowen Liu <liu.haowen.andy@gmail.com>, 2018.
# tangdou1 <1093505442@qq.com>, 2018.
+# yzt <834950797@qq.com>, 2018.
+# DKLost <514dklost@gmail.com>, 2018.
msgid ""
msgstr ""
"Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
"POT-Creation-Date: 2018-01-20 12:15+0200\n"
-"PO-Revision-Date: 2018-11-26 16:10+0000\n"
-"Last-Translator: Luo Jun <vipsbpig@gmail.com>\n"
+"PO-Revision-Date: 2018-12-04 05:19+0000\n"
+"Last-Translator: tangdou1 <1093505442@qq.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hans/>\n"
"Language: zh_CN\n"
@@ -47,7 +49,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.3-dev\n"
+"X-Generator: Weblate 3.4-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -228,7 +230,7 @@ msgstr "触发器"
#: editor/animation_track_editor.cpp
msgid "Capture"
-msgstr "捕获"
+msgstr "截图"
#: editor/animation_track_editor.cpp
msgid "Nearest"
@@ -425,14 +427,12 @@ msgid "Delete Selection"
msgstr "删除已选中项"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Next Step"
msgstr "前往下一步"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Go to Previous Step"
-msgstr "前往上一步"
+msgstr "返回上一步"
#: editor/animation_track_editor.cpp
msgid "Optimize Animation"
@@ -571,8 +571,9 @@ msgid "Warnings:"
msgstr "警告:"
#: editor/code_editor.cpp
-msgid "Zoom:"
-msgstr "缩放:"
+#, fuzzy
+msgid "Font Size:"
+msgstr "源字体大小:"
#: editor/code_editor.cpp
msgid "Line:"
@@ -683,9 +684,8 @@ msgid "Edit Connection: "
msgstr "编辑广播订阅: "
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
-msgstr "你确定要从该广播信号中移除所有连接吗?"
+msgstr "你确定要从信号 “%s” 中移除所有连接吗?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
@@ -833,9 +833,8 @@ msgid "Error loading:"
msgstr "加载出错:"
#: editor/dependency_editor.cpp
-#, fuzzy
msgid "Load failed due to missing dependencies:"
-msgstr "加载场景失败,找不到以下依赖项目:"
+msgstr "由于缺少依赖项, 加载失败:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
msgid "Open Anyway"
@@ -1313,24 +1312,21 @@ msgid "File Exists, Overwrite?"
msgstr "文件已存在,确定要覆盖它吗?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-#, fuzzy
msgid "Select This Folder"
-msgstr "选择当前目录"
+msgstr "选择此文件夹"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "Copy Path"
msgstr "拷贝路径"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
-#, fuzzy
msgid "Open in File Manager"
-msgstr "在资源管理器中打开"
+msgstr "在文件管理器中打开"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#: editor/project_manager.cpp
-#, fuzzy
msgid "Show in File Manager"
-msgstr "在资源管理器中打开"
+msgstr "在文件管理器中显示"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
msgid "New Folder..."
@@ -1354,7 +1350,7 @@ msgstr "打开单个文件"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open File(s)"
-msgstr "打开文件"
+msgstr "打开一个或多个文件"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "Open a Directory"
@@ -1473,19 +1469,16 @@ msgid "Methods"
msgstr "方法"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Methods:"
-msgstr "方法"
+msgstr "方法:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties"
-msgstr "属性"
+msgstr "主题属性"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Theme Properties:"
-msgstr "属性:"
+msgstr "Theme Properties:"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
@@ -1512,14 +1505,12 @@ msgid "Constants:"
msgstr "常量:"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Class Description"
-msgstr "描述"
+msgstr "类说明"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Class Description:"
-msgstr "描述:"
+msgstr "类说明:"
#: editor/editor_help.cpp
msgid "Online Tutorials:"
@@ -1535,14 +1526,12 @@ msgstr ""
"url][/color]的方式帮助我们完善文档。"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Property Descriptions"
-msgstr "属性描述:"
+msgstr "属性说明"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Property Descriptions:"
-msgstr "属性描述:"
+msgstr "属性说明:"
#: editor/editor_help.cpp
msgid ""
@@ -1553,14 +1542,12 @@ msgstr ""
"[/color]!"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Method Descriptions"
-msgstr "方法描述:"
+msgstr "方法说明"
#: editor/editor_help.cpp
-#, fuzzy
msgid "Method Descriptions:"
-msgstr "方法描述:"
+msgstr "方法说明:"
#: editor/editor_help.cpp
msgid ""
@@ -1576,49 +1563,40 @@ msgid "Search Help"
msgstr "搜索帮助"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Display All"
-msgstr "显示法线"
+msgstr "全部显示"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Classes Only"
-msgstr "类型"
+msgstr "仅限类"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Methods Only"
-msgstr "方法"
+msgstr "仅方法"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Signals Only"
-msgstr "信号"
+msgstr "仅信号"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Constants Only"
-msgstr "常量"
+msgstr "仅常量"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Properties Only"
-msgstr "属性"
+msgstr "仅属性"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Theme Properties Only"
-msgstr "属性"
+msgstr "仅主题属性"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Member Type"
-msgstr "成员"
+msgstr "成员类型"
#: editor/editor_help_search.cpp
-#, fuzzy
msgid "Class"
-msgstr "类:"
+msgstr "类"
#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
msgid "Property:"
@@ -1717,13 +1695,19 @@ msgstr "此操作必须在打开一个场景后才能执行。"
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr "无法保存场景,依赖项(实例或基类)验证失败。"
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
-msgstr ""
+msgstr "无法覆盖仍处于打开状态的场景!"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
@@ -1967,11 +1951,10 @@ msgid "Unable to load addon script from path: '%s'."
msgstr "无法从路径中加载插件脚本: \"%s\"。"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"Unable to load addon script from path: '%s' There seems to be an error in "
"the code, please check the syntax."
-msgstr "无法从路径加载插件脚本: \"%s\" 脚本不在工具模式下。"
+msgstr "无法从路径加载插件脚本: ‘%s’ 脚本看上去似乎有代码错误,请检查其语法。"
#: editor/editor_node.cpp
msgid ""
@@ -2020,9 +2003,8 @@ msgstr "默认"
#: editor/editor_node.cpp editor/editor_properties.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
-#, fuzzy
msgid "Show in FileSystem"
-msgstr "在资源管理器中展示"
+msgstr "在文件系统中显示"
#: editor/editor_node.cpp
msgid "Play This Scene"
@@ -2050,7 +2032,7 @@ msgstr "%d 个文件未展示"
#: editor/editor_node.cpp
msgid "Dock Position"
-msgstr "停靠区位置"
+msgstr "面板位置"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
@@ -2105,7 +2087,6 @@ msgid "Save Scene"
msgstr "保存场景"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Save All Scenes"
msgstr "保存所有场景"
@@ -2135,7 +2116,7 @@ msgid "Undo"
msgstr "撤销"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "重做"
@@ -2161,7 +2142,7 @@ msgstr "导出"
#: editor/editor_node.cpp
msgid "Tools"
-msgstr "工具(tools)"
+msgstr "工具"
#: editor/editor_node.cpp
msgid "Open Project Data Folder"
@@ -2582,6 +2563,8 @@ msgid ""
"Can't create a ViewportTexture on resources saved as a file.\n"
"Resource needs to belong to a scene."
msgstr ""
+"无法在保存为文件的资源上创建视图纹理。\n"
+"资源需要属于场景。"
#: editor/editor_properties.cpp
msgid ""
@@ -2590,6 +2573,8 @@ msgid ""
"Please switch on the 'local to scene' property on it (and all resources "
"containing it up to a node)."
msgstr ""
+"无法在此资源上创建视图纹理, 因为它未设置为本地到场景。\n"
+"请打开上面的 `本地到场景` 属性 (以及包含它的所有资源到节点)。"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
@@ -2771,7 +2756,7 @@ msgstr "导入:"
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
-msgstr "当前版本没有下载链接。仅有官方正式版提供直链下载。"
+msgstr "没有找到这个版本的下载链接。直接下载只适用于正式版本。"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -2900,9 +2885,8 @@ msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr "无法以可写方式打开file_type_cache.cch!"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Favorites"
-msgstr "收藏:"
+msgstr "收藏夹"
#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '%s' as it has not been found in the file system!"
@@ -2985,14 +2969,12 @@ msgid "Instance"
msgstr "创建实例节点"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Add to favorites"
-msgstr "收藏:"
+msgstr "添加到收藏夹"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Remove from favorites"
-msgstr "从分组中移除"
+msgstr "从收藏夹中删除"
#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
@@ -3023,14 +3005,12 @@ msgid "New Resource..."
msgstr "新建资源…"
#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Expand All"
-msgstr "展开所有"
+msgstr "全部展开"
#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Collapse All"
-msgstr "收起所有"
+msgstr "全部折叠"
#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -3052,9 +3032,8 @@ msgid "Re-Scan Filesystem"
msgstr "重新扫描文件系统"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "Toggle split mode"
-msgstr "切换模式"
+msgstr "切换拆分模式"
#: editor/filesystem_dock.cpp
msgid "Search files"
@@ -3089,24 +3068,20 @@ msgid "Create Script"
msgstr "创建脚本"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Find in Files"
msgstr "在文件中查找"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Find:"
-msgstr "查找: "
+msgstr "查找:"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Folder:"
-msgstr "文件夹: "
+msgstr "文件夹:"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Filters:"
-msgstr "筛选"
+msgstr "筛选:"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -3207,7 +3182,7 @@ msgstr "与独立的材质和动画一同导入"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
-msgstr "导入独立的物体、材质和动画"
+msgstr "使用单独的对象 + 材质 + 动画导入"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
@@ -3283,14 +3258,12 @@ msgid "Failed to load resource."
msgstr "加载资源失败。"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Expand All Properties"
msgstr "展开所有属性"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Collapse All Properties"
-msgstr "收起所有属性"
+msgstr "折叠所有属性"
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
@@ -4228,9 +4201,8 @@ msgid "Resize CanvasItem"
msgstr "调整 CanvasItem 尺寸"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale CanvasItem"
-msgstr "旋转 CanvasItem"
+msgstr "缩放包含项"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
@@ -4293,9 +4265,8 @@ msgid "Rotate Mode"
msgstr "旋转模式"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Scale Mode"
-msgstr "缩放模式(R)"
+msgstr "缩放模式"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -4392,9 +4363,8 @@ msgid "Restores the object's children's ability to be selected."
msgstr "恢复节点的子孙能够被选中。"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Skeleton Options"
-msgstr "骨架"
+msgstr "骨架选项"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
@@ -4448,7 +4418,7 @@ msgstr "显示视图窗口"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Group And Lock Icons"
-msgstr ""
+msgstr "显示组和锁定图标"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
@@ -4889,7 +4859,6 @@ msgid "Create Navigation Polygon"
msgstr "创建导航多边形"
#: editor/plugins/particles_2d_editor_plugin.cpp
-#, fuzzy
msgid "Generating Visibility Rect"
msgstr "生成可视化区域"
@@ -5208,7 +5177,7 @@ msgstr "移动点"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Ctrl: Rotate"
-msgstr "Ctrl:旋转"
+msgstr "Ctrl:旋转"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Shift: Move All"
@@ -5369,9 +5338,8 @@ msgid "Error writing TextFile:"
msgstr "写入文本文件时出错:"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error: could not load file."
-msgstr "错误,无法加载文件。"
+msgstr "错误:无法加载文件。"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error could not load file."
@@ -5470,7 +5438,6 @@ msgid "Copy Script Path"
msgstr "拷贝脚本路径"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "History Previous"
msgstr "后退"
@@ -5542,7 +5509,6 @@ msgid "Keep Debugger Open"
msgstr "保持调试器打开"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Debug with External Editor"
msgstr "使用外部编辑器进行调试"
@@ -5587,7 +5553,6 @@ msgid "Debugger"
msgstr "调试器"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Search Results"
msgstr "搜索结果"
@@ -5600,9 +5565,8 @@ msgid "(ignore)"
msgstr "(忽略)"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Function"
-msgstr "前往函数..."
+msgstr "转到函数"
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
@@ -5691,14 +5655,12 @@ msgid "Trim Trailing Whitespace"
msgstr "修剪行后空白"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Convert Indent to Spaces"
msgstr "将缩进转为空格"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Convert Indent to Tabs"
-msgstr "将缩进转为Tab"
+msgstr "将缩进转为Tabs"
#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
@@ -5714,12 +5676,10 @@ msgid "Remove All Breakpoints"
msgstr "移除所有断点"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Next Breakpoint"
msgstr "前往下一个断点"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Previous Breakpoint"
msgstr "前往上一个断点"
@@ -5728,19 +5688,16 @@ msgid "Find Previous"
msgstr "查找上一项"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Find in Files..."
msgstr "在文件中查找..."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Function..."
-msgstr "前往函数..."
+msgstr "转到函数..."
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Go to Line..."
-msgstr "前往行..."
+msgstr "转到行..."
#: editor/plugins/script_text_editor.cpp
msgid "Contextual Help"
@@ -5836,7 +5793,7 @@ msgstr "音调"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Yaw"
-msgstr ""
+msgstr "偏航"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
@@ -6003,7 +5960,6 @@ msgid "Freelook Speed Modifier"
msgstr "自由视图速度调整"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "View Rotation Locked"
msgstr "锁定视角旋转"
@@ -6507,9 +6463,8 @@ msgid "Fix Invalid Tiles"
msgstr "修复无效的瓦片"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Cut Selection"
-msgstr "居中显示选中节点"
+msgstr "切割选择"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
@@ -6556,32 +6511,28 @@ msgid "Pick Tile"
msgstr "选择砖块(Tile)"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Copy Selection"
-msgstr "移动选中项"
+msgstr "复制选择"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Rotate left"
-msgstr "旋转模式"
+msgstr "向左旋转"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Rotate right"
-msgstr "向右移动"
+msgstr "向右旋转"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip horizontally"
-msgstr ""
+msgstr "水平翻转"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Flip vertically"
-msgstr ""
+msgstr "垂直翻转"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Clear transform"
-msgstr "变换"
+msgstr "清除变换"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet"
@@ -6611,7 +6562,6 @@ msgid "Display tile's names (hold Alt Key)"
msgstr "显示瓦片的名字(按住 Alt 键)"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove selected texture and ALL TILES which use it?"
msgstr "确定移除选中的纹理以及【所有】使用它的【瓦片集】吗?"
@@ -6628,9 +6578,8 @@ msgid "Merge from scene?"
msgstr "确定要合并场景?"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "%s file(s) were not added because was already on the list."
-msgstr " 文件没有被添加,因为已添加在列表中。"
+msgstr "%s 文件没有被添加,因为已添加在列表中。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
@@ -6716,14 +6665,12 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr "没有此平台的导出模板:"
#: editor/project_export.cpp
-#, fuzzy
msgid "Release"
-msgstr "刚好释放"
+msgstr "发行"
#: editor/project_export.cpp
-#, fuzzy
msgid "Exporting All"
-msgstr "正在导出 %s"
+msgstr "全部导出"
#: editor/project_export.cpp
msgid "Presets"
@@ -6734,9 +6681,8 @@ msgid "Add..."
msgstr "添加..."
#: editor/project_export.cpp
-#, fuzzy
msgid "Export Path:"
-msgstr "导出预设:"
+msgstr "导出路径:"
#: editor/project_export.cpp
msgid "Resources"
@@ -6797,14 +6743,12 @@ msgid "Export PCK/Zip"
msgstr "导出 PCK/ZIP"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export mode?"
-msgstr "导出模式:"
+msgstr "导出模式?"
#: editor/project_export.cpp
-#, fuzzy
msgid "Export All"
-msgstr "导出"
+msgstr "全部导出"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
@@ -7482,7 +7426,6 @@ msgid "Step"
msgstr "步长"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Amount by which counter is incremented for each node"
msgstr "由计数器增量得到的每个节点的总量"
@@ -7491,7 +7434,6 @@ msgid "Padding"
msgstr "内边距"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid ""
"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
@@ -7637,7 +7579,7 @@ msgstr "将新场景另存为..."
msgid ""
"Disabling \"editable_instance\" will cause all properties of the node to be "
"reverted to their default."
-msgstr ""
+msgstr "禁用“可编辑实例”将导致节点的所有属性恢复为其默认值。"
#: editor/scene_tree_dock.cpp
msgid "Editable Children"
@@ -7710,9 +7652,8 @@ msgid "Clear Inheritance"
msgstr "清除继承"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Open documentation"
-msgstr "打开Godot在线文档"
+msgstr "打开Godot文档"
#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
@@ -7727,7 +7668,6 @@ msgid "Change Type"
msgstr "更改类型"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Extend Script"
msgstr "打开脚本"
@@ -7890,9 +7830,8 @@ msgid "Path is empty"
msgstr "文件路径为空"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Filename is empty"
-msgstr "Sprite 是空的!"
+msgstr "文件名为空"
#: editor/script_create_dialog.cpp
msgid "Path is not local"
@@ -7983,9 +7922,8 @@ msgid "Bytes:"
msgstr "字节:"
#: editor/script_editor_debugger.cpp
-#, fuzzy
msgid "Stack Trace"
-msgstr "堆栈帧(Stack Frames)"
+msgstr "栈追踪"
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
@@ -8433,7 +8371,7 @@ msgstr "内部异常堆栈追朔结束"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Bake NavMesh"
-msgstr ""
+msgstr "烘焙导航网"
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
@@ -8806,12 +8744,11 @@ msgstr "搜索可视化脚本节点"
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Get %s"
-msgstr ""
+msgstr "得到 %s"
#: modules/visual_script/visual_script_property_selector.cpp
-#, fuzzy
msgid "Set %s"
-msgstr "设值 "
+msgstr "设值 %s"
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
@@ -8903,7 +8840,7 @@ msgstr "形状资源必须是通过CollisionShape2D节点的shape属性创建的
msgid ""
"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
-msgstr ""
+msgstr "CPUParticles2D动画需要使用启用了“粒子动画”的CanvasItemMaterial。"
#: scene/2d/light_2d.cpp
msgid ""
@@ -8951,7 +8888,7 @@ msgstr "粒子材质没有指定,该行为无效。"
msgid ""
"Particles2D animation requires the usage of a CanvasItemMaterial with "
"\"Particles Animation\" enabled."
-msgstr ""
+msgstr "Particles2D 动画需要使用启用了“粒子动画”的CanvasItemMaterial。"
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
@@ -9084,14 +9021,14 @@ msgstr ""
#: scene/3d/cpu_particles.cpp
#, fuzzy
-msgid "Nothing is visible because no mesh has not been assigned."
-msgstr "粒子不可见,因为没有网格(meshe)指定到绘制通道(draw passes)。"
+msgid "Nothing is visible because no mesh has been assigned."
+msgstr "无物可见,因为没有未被分配的网格(mesh)。"
#: scene/3d/cpu_particles.cpp
msgid ""
"CPUParticles animation requires the usage of a SpatialMaterial with "
"\"Billboard Particles\" enabled."
-msgstr ""
+msgstr "CPUParticles动画需要使用启动了“Billboard Particles”的SpatialMaterial。"
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
@@ -9117,21 +9054,20 @@ msgstr "粒子不可见,因为没有网格(meshe)指定到绘制通道(draw pa
msgid ""
"Particles animation requires the usage of a SpatialMaterial with \"Billboard "
"Particles\" enabled."
-msgstr ""
+msgstr "粒子动画需要使用启用了“Billboard Particles”的SpatialMaterial。"
#: scene/3d/path.cpp
-#, fuzzy
msgid "PathFollow only works when set as a child of a Path node."
-msgstr "PathFollow2D类型的节点只有作为Path2D的子节点节才能正常工作。"
+msgstr "PathFollow类型的节点只有作为Path类型节点的子节点才能正常工作。"
#: scene/3d/path.cpp
-#, fuzzy
msgid "OrientedPathFollow only works when set as a child of a Path node."
-msgstr "PathFollow2D类型的节点只有作为Path2D的子节点节才能正常工作。"
+msgstr ""
+"OrientedPathFollow 类型的节点只有作为Path类型节点的子节点才能正常工作。"
#: scene/3d/path.cpp
msgid "OrientedPathFollow requires up vectors enabled in its parent Path."
-msgstr ""
+msgstr "OrientedPathFollow 需要再其父路径中启用up vectors。"
#: scene/3d/physics_body.cpp
msgid ""
@@ -9169,7 +9105,6 @@ msgid "This body will be ignored until you set a mesh"
msgstr "这个物体将被忽略,除非设置一个网格"
#: scene/3d/soft_body.cpp
-#, fuzzy
msgid ""
"Size changes to SoftBody will be overridden by the physics engine when "
"running.\n"
@@ -9257,7 +9192,7 @@ msgstr ""
#: scene/gui/range.cpp
msgid "If exp_edit is true min_value must be > 0."
-msgstr ""
+msgstr "如果exp_edit为true, 则min_value必须为>0。"
#: scene/gui/scroll_container.cpp
msgid ""
@@ -9329,6 +9264,9 @@ msgstr "对uniform的赋值。"
msgid "Varyings can only be assigned in vertex function."
msgstr "变量只能在顶点函数中指定。"
+#~ msgid "Zoom:"
+#~ msgstr "缩放:"
+
#~ msgid "Are you sure you want to remove all connections from the \""
#~ msgstr "您确定要移除所有广播连接从 \""
@@ -10045,9 +9983,6 @@ msgstr "变量只能在顶点函数中指定。"
#~ msgid "Source Font:"
#~ msgstr "源字体文件:"
-#~ msgid "Source Font Size:"
-#~ msgstr "源字体大小:"
-
#~ msgid "Dest Resource:"
#~ msgstr "目标资源:"
diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po
index 41ac16cd12..f70a7a2b2f 100644
--- a/editor/translations/zh_HK.po
+++ b/editor/translations/zh_HK.po
@@ -580,9 +580,8 @@ msgid "Warnings:"
msgstr ""
#: editor/code_editor.cpp
-#, fuzzy
-msgid "Zoom:"
-msgstr "放大"
+msgid "Font Size:"
+msgstr ""
#: editor/code_editor.cpp
#, fuzzy
@@ -1788,6 +1787,12 @@ msgstr "不能執行這個動作,因為沒有tree root."
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
@@ -2215,7 +2220,7 @@ msgid "Undo"
msgstr "復原"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "重製"
@@ -9354,7 +9359,7 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp
-msgid "Nothing is visible because no mesh has not been assigned."
+msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
#: scene/3d/cpu_particles.cpp
@@ -9583,6 +9588,10 @@ msgid "Varyings can only be assigned in vertex function."
msgstr ""
#, fuzzy
+#~ msgid "Zoom:"
+#~ msgstr "放大"
+
+#, fuzzy
#~ msgid "Public Methods"
#~ msgstr "選擇模式"
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index fe162ba39e..d902a58b73 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -561,9 +561,8 @@ msgid "Warnings:"
msgstr ""
#: editor/code_editor.cpp
-#, fuzzy
-msgid "Zoom:"
-msgstr "放大"
+msgid "Font Size:"
+msgstr ""
#: editor/code_editor.cpp
msgid "Line:"
@@ -1743,6 +1742,12 @@ msgstr "此操作無法復原, 確定要還原嗎?"
#: editor/editor_node.cpp
msgid ""
+"This scene can't be saved because there is a cyclic instancing inclusion.\n"
+"Please resolve it and then attempt to save again."
+msgstr ""
+
+#: editor/editor_node.cpp
+msgid ""
"Couldn't save scene. Likely dependencies (instances or inheritance) couldn't "
"be satisfied."
msgstr ""
@@ -2151,7 +2156,7 @@ msgid "Undo"
msgstr "復原"
#: editor/editor_node.cpp editor/plugins/script_text_editor.cpp
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Redo"
msgstr "取消「復原」"
@@ -9200,7 +9205,7 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp
-msgid "Nothing is visible because no mesh has not been assigned."
+msgid "Nothing is visible because no mesh has been assigned."
msgstr ""
#: scene/3d/cpu_particles.cpp
@@ -9430,6 +9435,10 @@ msgstr ""
msgid "Varyings can only be assigned in vertex function."
msgstr ""
+#, fuzzy
+#~ msgid "Zoom:"
+#~ msgstr "放大"
+
#~ msgid "Class List:"
#~ msgstr "Class 列表:"