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-rw-r--r--editor/editor_node.cpp22
-rw-r--r--editor/editor_node.h6
2 files changed, 22 insertions, 6 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index 5d868777e7..11efe7202e 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -2593,13 +2593,21 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
file->set_current_path(path.replacen("." + ext, "." + extensions.front()->get()));
}
}
- } else {
- String existing;
- if (extensions.size()) {
- String root_name(scene->get_name());
- existing = root_name + "." + extensions.front()->get().to_lower();
+ } else if (extensions.size()) {
+ String root_name = scene->get_name();
+ // Very similar to node naming logic.
+ switch (ProjectSettings::get_singleton()->get("editor/scene/scene_naming").operator int()) {
+ case SCENE_NAME_CASING_AUTO:
+ // Use casing of the root node.
+ break;
+ case SCENE_NAME_CASING_PASCAL_CASE: {
+ root_name = root_name.capitalize().replace(" ", "");
+ } break;
+ case SCENE_NAME_CASING_SNAKE_CASE:
+ root_name = root_name.capitalize().replace(" ", "").replace("-", "_").camelcase_to_underscore();
+ break;
}
- file->set_current_path(existing);
+ file->set_current_path(root_name + "." + extensions.front()->get().to_lower());
}
file->popup_file_dialog();
file->set_title(TTR("Save Scene As..."));
@@ -5673,6 +5681,8 @@ void EditorNode::_feature_profile_changed() {
}
void EditorNode::_bind_methods() {
+ GLOBAL_DEF("editor/scene/scene_naming", SCENE_NAME_CASING_SNAKE_CASE);
+ ProjectSettings::get_singleton()->set_custom_property_info("editor/scene/scene_naming", PropertyInfo(Variant::INT, "editor/scene/scene_naming", PROPERTY_HINT_ENUM, "Auto,PascalCase,snake_case"));
ClassDB::bind_method("_editor_select", &EditorNode::_editor_select);
ClassDB::bind_method("_node_renamed", &EditorNode::_node_renamed);
ClassDB::bind_method("edit_node", &EditorNode::edit_node);
diff --git a/editor/editor_node.h b/editor/editor_node.h
index e315f1f4b3..7f5d23dbde 100644
--- a/editor/editor_node.h
+++ b/editor/editor_node.h
@@ -216,6 +216,12 @@ private:
TOOL_MENU_BASE = 1000
};
+ enum ScriptNameCasing {
+ SCENE_NAME_CASING_AUTO,
+ SCENE_NAME_CASING_PASCAL_CASE,
+ SCENE_NAME_CASING_SNAKE_CASE
+ };
+
SubViewport *scene_root; // root of the scene being edited
PanelContainer *scene_root_parent;