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-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp239
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h13
2 files changed, 167 insertions, 85 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index e34f0855b2..975e6814cc 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -82,9 +82,10 @@ void VisualShaderGraphPlugin::_bind_methods() {
ClassDB::bind_method("set_node_position", &VisualShaderGraphPlugin::set_node_position);
ClassDB::bind_method("set_node_size", &VisualShaderGraphPlugin::set_node_size);
ClassDB::bind_method("show_port_preview", &VisualShaderGraphPlugin::show_port_preview);
- ClassDB::bind_method("update_property_editor", &VisualShaderGraphPlugin::update_property_editor);
- ClassDB::bind_method("update_property_editor_deferred", &VisualShaderGraphPlugin::update_property_editor_deferred);
+ ClassDB::bind_method("update_node", &VisualShaderGraphPlugin::update_node);
+ ClassDB::bind_method("update_node_deferred", &VisualShaderGraphPlugin::update_node_deferred);
ClassDB::bind_method("set_input_port_default_value", &VisualShaderGraphPlugin::set_input_port_default_value);
+ ClassDB::bind_method("set_uniform_name", &VisualShaderGraphPlugin::set_uniform_name);
}
void VisualShaderGraphPlugin::register_shader(VisualShader *p_shader) {
@@ -134,11 +135,11 @@ void VisualShaderGraphPlugin::show_port_preview(VisualShader::Type p_type, int p
}
}
-void VisualShaderGraphPlugin::update_property_editor_deferred(VisualShader::Type p_type, int p_node_id) {
- call_deferred("update_property_editor", p_type, p_node_id);
+void VisualShaderGraphPlugin::update_node_deferred(VisualShader::Type p_type, int p_node_id) {
+ call_deferred("update_node", p_type, p_node_id);
}
-void VisualShaderGraphPlugin::update_property_editor(VisualShader::Type p_type, int p_node_id) {
+void VisualShaderGraphPlugin::update_node(VisualShader::Type p_type, int p_node_id) {
if (p_type != visual_shader->get_shader_type() || !links.has(p_node_id)) {
return;
}
@@ -176,10 +177,26 @@ void VisualShaderGraphPlugin::set_input_port_default_value(VisualShader::Type p_
}
}
+void VisualShaderGraphPlugin::set_uniform_name(VisualShader::Type p_type, int p_node_id, const String &p_name) {
+ if (visual_shader->get_shader_type() == p_type && links.has(p_node_id) && links[p_node_id].uniform_name != nullptr) {
+ links[p_node_id].uniform_name->set_text(p_name);
+ }
+}
+
void VisualShaderGraphPlugin::register_default_input_button(int p_node_id, int p_port_id, Button *p_button) {
links[p_node_id].input_ports.insert(p_port_id, { p_button });
}
+void VisualShaderGraphPlugin::update_uniform_refs() {
+ for (Map<int, Link>::Element *E = links.front(); E; E = E->next()) {
+ VisualShaderNodeUniformRef *ref = Object::cast_to<VisualShaderNodeUniformRef>(E->get().visual_node);
+ if (ref) {
+ remove_node(E->get().type, E->key());
+ add_node(E->get().type, E->key());
+ }
+ }
+}
+
VisualShader::Type VisualShaderGraphPlugin::get_shader_type() const {
return visual_shader->get_shader_type();
}
@@ -213,13 +230,17 @@ void VisualShaderGraphPlugin::make_dirty(bool p_enabled) {
}
void VisualShaderGraphPlugin::register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphNode *p_graph_node) {
- links.insert(p_id, { p_type, p_visual_node, p_graph_node, p_visual_node->get_output_port_for_preview() != -1, -1, Map<int, InputPort>(), Map<int, Port>(), nullptr });
+ links.insert(p_id, { p_type, p_visual_node, p_graph_node, p_visual_node->get_output_port_for_preview() != -1, -1, Map<int, InputPort>(), Map<int, Port>(), nullptr, nullptr });
}
void VisualShaderGraphPlugin::register_output_port(int p_node_id, int p_port, TextureButton *p_button) {
links[p_node_id].output_ports.insert(p_port, { p_button });
}
+void VisualShaderGraphPlugin::register_uniform_name(int p_node_id, LineEdit *p_uniform_name) {
+ links[p_node_id].uniform_name = p_uniform_name;
+}
+
void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
if (p_type != visual_shader->get_shader_type()) {
return;
@@ -280,43 +301,22 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
}
Ref<VisualShaderNodeUniform> uniform = vsnode;
-
- if (uniform.is_valid()) {
- VisualShaderEditor::get_singleton()->call_deferred("_update_uniforms");
- }
-
- Ref<VisualShaderNodeFloatUniform> float_uniform = vsnode;
- Ref<VisualShaderNodeIntUniform> int_uniform = vsnode;
- Ref<VisualShaderNodeVec3Uniform> vec3_uniform = vsnode;
- Ref<VisualShaderNodeColorUniform> color_uniform = vsnode;
- Ref<VisualShaderNodeBooleanUniform> bool_uniform = vsnode;
- Ref<VisualShaderNodeTransformUniform> transform_uniform = vsnode;
if (uniform.is_valid()) {
VisualShaderEditor::get_singleton()->graph->add_child(node);
VisualShaderEditor::get_singleton()->_update_created_node(node);
LineEdit *uniform_name = memnew(LineEdit);
+ register_uniform_name(p_id, uniform_name);
uniform_name->set_text(uniform->get_uniform_name());
node->add_child(uniform_name);
uniform_name->connect("text_entered", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_line_edit_changed), varray(uniform_name, p_id));
uniform_name->connect("focus_exited", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_line_edit_focus_out), varray(uniform_name, p_id));
- String error = vsnode->get_warning(visual_shader->get_mode(), p_type);
- if (error != String()) {
- offset = memnew(Control);
- offset->set_custom_minimum_size(Size2(0, 4 * EDSCALE));
- node->add_child(offset);
- Label *error_label = memnew(Label);
- error_label->add_theme_color_override("font_color", VisualShaderEditor::get_singleton()->get_theme_color("error_color", "Editor"));
- error_label->set_text(error);
- node->add_child(error_label);
- }
-
if (vsnode->get_input_port_count() == 0 && vsnode->get_output_port_count() == 1 && vsnode->get_output_port_name(0) == "") {
//shortcut
VisualShaderNode::PortType port_right = vsnode->get_output_port_type(0);
node->set_slot(0, false, VisualShaderNode::PORT_TYPE_SCALAR, Color(), true, port_right, type_color[port_right]);
- if (!float_uniform.is_valid() && !int_uniform.is_valid() && !vec3_uniform.is_valid() && !color_uniform.is_valid() && !bool_uniform.is_valid() && !transform_uniform.is_valid()) {
+ if (!vsnode->is_use_prop_slots()) {
return;
}
}
@@ -330,20 +330,19 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
vsnode->remove_meta("id");
vsnode->remove_meta("shader_type");
if (custom_editor) {
+ if (vsnode->is_show_prop_names()) {
+ custom_editor->call_deferred("_show_prop_names", true);
+ }
break;
}
}
- if (custom_editor && !float_uniform.is_valid() && !int_uniform.is_valid() && !vec3_uniform.is_valid() && !bool_uniform.is_valid() && !transform_uniform.is_valid() && vsnode->get_output_port_count() > 0 && vsnode->get_output_port_name(0) == "" && (vsnode->get_input_port_count() == 0 || vsnode->get_input_port_name(0) == "")) {
+ if (custom_editor && !vsnode->is_use_prop_slots() && vsnode->get_output_port_count() > 0 && vsnode->get_output_port_name(0) == "" && (vsnode->get_input_port_count() == 0 || vsnode->get_input_port_name(0) == "")) {
//will be embedded in first port
} else if (custom_editor) {
port_offset++;
node->add_child(custom_editor);
- if (color_uniform.is_valid()) {
- custom_editor->call_deferred("_show_prop_names", true);
- }
- if (float_uniform.is_valid() || int_uniform.is_valid() || vec3_uniform.is_valid() || bool_uniform.is_valid() || transform_uniform.is_valid()) {
- custom_editor->call_deferred("_show_prop_names", true);
+ if (vsnode->is_use_prop_slots()) {
return;
}
custom_editor = nullptr;
@@ -597,12 +596,6 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
void VisualShaderGraphPlugin::remove_node(VisualShader::Type p_type, int p_id) {
if (visual_shader->get_shader_type() == p_type && links.has(p_id)) {
- Ref<VisualShaderNodeUniform> uniform = Ref<VisualShaderNode>(links[p_id].visual_node);
-
- if (uniform.is_valid()) {
- VisualShaderEditor::get_singleton()->call_deferred("_update_uniforms");
- }
-
links[p_id].graph_node->get_parent()->remove_child(links[p_id].graph_node);
memdelete(links[p_id].graph_node);
links.erase(p_id);
@@ -1015,7 +1008,7 @@ void VisualShaderEditor::_update_created_node(GraphNode *node) {
}
}
-void VisualShaderEditor::_update_uniforms() {
+void VisualShaderEditor::_update_uniforms(bool p_update_refs) {
VisualShaderNodeUniformRef::clear_uniforms();
for (int t = 0; t < VisualShader::TYPE_MAX; t++) {
@@ -1052,6 +1045,30 @@ void VisualShaderEditor::_update_uniforms() {
}
}
}
+ if (p_update_refs) {
+ graph_plugin->update_uniform_refs();
+ }
+}
+
+void VisualShaderEditor::_update_uniform_refs(Set<String> &p_deleted_names) {
+ for (int i = 0; i < VisualShader::TYPE_MAX; i++) {
+ VisualShader::Type type = VisualShader::Type(i);
+
+ Vector<int> nodes = visual_shader->get_node_list(type);
+ for (int j = 0; j < nodes.size(); j++) {
+ if (j > 0) {
+ Ref<VisualShaderNodeUniformRef> ref = visual_shader->get_node(type, nodes[j]);
+ if (ref.is_valid()) {
+ if (p_deleted_names.has(ref->get_uniform_name())) {
+ undo_redo->add_do_method(ref.ptr(), "set_uniform_name", "[None]");
+ undo_redo->add_undo_method(ref.ptr(), "set_uniform_name", ref->get_uniform_name());
+ undo_redo->add_do_method(graph_plugin.ptr(), "update_node", VisualShader::Type(i), nodes[j]);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", VisualShader::Type(i), nodes[j]);
+ }
+ }
+ }
+ }
+ }
}
void VisualShaderEditor::_update_graph() {
@@ -1084,7 +1101,7 @@ void VisualShaderEditor::_update_graph() {
Vector<int> nodes = visual_shader->get_node_list(type);
- _update_uniforms();
+ _update_uniforms(false);
graph_plugin->clear_links();
graph_plugin->make_dirty(true);
@@ -1411,16 +1428,20 @@ void VisualShaderEditor::_line_edit_changed(const String &p_text, Object *line_e
String validated_name = visual_shader->validate_uniform_name(p_text, node);
- updating = true;
undo_redo->create_action(TTR("Set Uniform Name"));
undo_redo->add_do_method(node.ptr(), "set_uniform_name", validated_name);
undo_redo->add_undo_method(node.ptr(), "set_uniform_name", node->get_uniform_name());
- undo_redo->add_do_method(this, "_update_graph");
- undo_redo->add_undo_method(this, "_update_graph");
- undo_redo->commit_action();
- updating = false;
+ undo_redo->add_do_method(graph_plugin.ptr(), "set_uniform_name", type, p_node_id, validated_name);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "set_uniform_name", type, p_node_id, node->get_uniform_name());
- Object::cast_to<LineEdit>(line_edit)->set_text(validated_name);
+ undo_redo->add_do_method(this, "_update_uniforms", true);
+ undo_redo->add_undo_method(this, "_update_uniforms", true);
+
+ Set<String> changed_names;
+ changed_names.insert(node->get_uniform_name());
+ _update_uniform_refs(changed_names);
+
+ undo_redo->commit_action();
}
void VisualShaderEditor::_line_edit_focus_out(Object *line_edit, int p_node_id) {
@@ -1704,6 +1725,12 @@ VisualShaderNode *VisualShaderEditor::_add_node(int p_idx, int p_op_idx) {
}
}
+ VisualShaderNodeUniform *uniform = Object::cast_to<VisualShaderNodeUniform>(vsnode.ptr());
+ if (uniform) {
+ undo_redo->add_do_method(this, "_update_uniforms", true);
+ undo_redo->add_undo_method(this, "_update_uniforms", true);
+ }
+
undo_redo->commit_action();
return vsnode.ptr();
}
@@ -1823,6 +1850,18 @@ void VisualShaderEditor::_delete_request(int which) {
}
// delete a node from the graph
undo_redo->add_do_method(graph_plugin.ptr(), "remove_node", type, which);
+
+ VisualShaderNodeUniform *uniform = Object::cast_to<VisualShaderNodeUniform>(node.ptr());
+ if (uniform) {
+ undo_redo->add_do_method(this, "_update_uniforms", true);
+ undo_redo->add_undo_method(this, "_update_uniforms", true);
+
+ Set<String> uniform_names;
+ uniform_names.insert(uniform->get_uniform_name());
+
+ _update_uniform_refs(uniform_names);
+ }
+
undo_redo->commit_action();
}
@@ -2222,6 +2261,8 @@ void VisualShaderEditor::_delete_nodes() {
}
}
+ Set<String> uniform_names;
+
for (List<int>::Element *F = to_erase.front(); F; F = F->next()) {
Ref<VisualShaderNode> node = visual_shader->get_node(type, F->get());
@@ -2245,6 +2286,11 @@ void VisualShaderEditor::_delete_nodes() {
if (expression) {
undo_redo->add_undo_method(expression, "set_expression", expression->get_expression());
}
+
+ VisualShaderNodeUniform *uniform = Object::cast_to<VisualShaderNodeUniform>(node.ptr());
+ if (uniform) {
+ uniform_names.insert(uniform->get_uniform_name());
+ }
}
List<VisualShader::Connection> used_conns;
@@ -2272,6 +2318,14 @@ void VisualShaderEditor::_delete_nodes() {
undo_redo->add_do_method(graph_plugin.ptr(), "remove_node", type, F->get());
}
+ // update uniform refs if any uniform has been deleted
+ if (uniform_names.size() > 0) {
+ undo_redo->add_do_method(this, "_update_uniforms", true);
+ undo_redo->add_undo_method(this, "_update_uniforms", true);
+
+ _update_uniform_refs(uniform_names);
+ }
+
undo_redo->commit_action();
}
@@ -2281,37 +2335,49 @@ void VisualShaderEditor::_mode_selected(int p_id) {
_update_graph();
}
-void VisualShaderEditor::_input_select_item(Ref<VisualShaderNodeInput> input, String name) {
- String prev_name = input->get_input_name();
+void VisualShaderEditor::_input_select_item(Ref<VisualShaderNodeInput> p_input, String p_name) {
+ String prev_name = p_input->get_input_name();
- if (name == prev_name) {
+ if (p_name == prev_name) {
return;
}
- bool type_changed = input->get_input_type_by_name(name) != input->get_input_type_by_name(prev_name);
+ bool type_changed = p_input->get_input_type_by_name(p_name) != p_input->get_input_type_by_name(prev_name);
UndoRedo *undo_redo = EditorNode::get_singleton()->get_undo_redo();
undo_redo->create_action(TTR("Visual Shader Input Type Changed"));
- undo_redo->add_do_method(input.ptr(), "set_input_name", name);
- undo_redo->add_undo_method(input.ptr(), "set_input_name", prev_name);
-
- if (type_changed) {
- //restore connections if type changed
- VisualShader::Type type = get_current_shader_type();
- int id = visual_shader->find_node_id(type, input);
- List<VisualShader::Connection> conns;
- visual_shader->get_node_connections(type, &conns);
- for (List<VisualShader::Connection>::Element *E = conns.front(); E; E = E->next()) {
- if (E->get().from_node == id) {
- undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
+ undo_redo->add_do_method(p_input.ptr(), "set_input_name", p_name);
+ undo_redo->add_undo_method(p_input.ptr(), "set_input_name", prev_name);
+
+ // update output port
+ for (int type_id = 0; type_id < VisualShader::TYPE_MAX; type_id++) {
+ VisualShader::Type type = VisualShader::Type(type_id);
+ int id = visual_shader->find_node_id(type, p_input);
+ if (id != VisualShader::NODE_ID_INVALID) {
+ if (type_changed) {
+ List<VisualShader::Connection> conns;
+ visual_shader->get_node_connections(type, &conns);
+ for (List<VisualShader::Connection>::Element *E = conns.front(); E; E = E->next()) {
+ if (E->get().from_node == id) {
+ if (visual_shader->is_port_types_compatible(p_input->get_input_type_by_name(p_name), visual_shader->get_node(type, E->get().to_node)->get_input_port_type(E->get().to_port))) {
+ undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
+ undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
+ continue;
+ }
+ undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
+ undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
+ undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
+ }
+ }
}
+ undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type_id, id);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type_id, id);
+ break;
}
}
- undo_redo->add_do_method(VisualShaderEditor::get_singleton(), "_update_graph");
- undo_redo->add_undo_method(VisualShaderEditor::get_singleton(), "_update_graph");
-
undo_redo->commit_action();
}
@@ -2330,23 +2396,32 @@ void VisualShaderEditor::_uniform_select_item(Ref<VisualShaderNodeUniformRef> p_
undo_redo->add_do_method(p_uniform_ref.ptr(), "set_uniform_name", p_name);
undo_redo->add_undo_method(p_uniform_ref.ptr(), "set_uniform_name", prev_name);
- if (type_changed) {
- //restore connections if type changed
- VisualShader::Type type = get_current_shader_type();
+ // update output port
+ for (int type_id = 0; type_id < VisualShader::TYPE_MAX; type_id++) {
+ VisualShader::Type type = VisualShader::Type(type_id);
int id = visual_shader->find_node_id(type, p_uniform_ref);
- List<VisualShader::Connection> conns;
- visual_shader->get_node_connections(type, &conns);
- for (List<VisualShader::Connection>::Element *E = conns.front(); E; E = E->next()) {
- if (E->get().from_node == id) {
- undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
- undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
+ if (id != VisualShader::NODE_ID_INVALID) {
+ if (type_changed) {
+ List<VisualShader::Connection> conns;
+ visual_shader->get_node_connections(type, &conns);
+ for (List<VisualShader::Connection>::Element *E = conns.front(); E; E = E->next()) {
+ if (E->get().from_node == id) {
+ if (visual_shader->is_port_types_compatible(p_uniform_ref->get_uniform_type_by_name(p_name), visual_shader->get_node(type, E->get().to_node)->get_input_port_type(E->get().to_port))) {
+ continue;
+ }
+ undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
+ undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
+ undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, E->get().from_node, E->get().from_port, E->get().to_node, E->get().to_port);
+ }
+ }
}
+ undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type_id, id);
+ undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type_id, id);
+ break;
}
}
- undo_redo->add_do_method(VisualShaderEditor::get_singleton(), "_update_graph");
- undo_redo->add_undo_method(VisualShaderEditor::get_singleton(), "_update_graph");
-
undo_redo->commit_action();
}
@@ -3434,8 +3509,8 @@ public:
}
}
if (p_property != "constant") {
- undo_redo->add_do_method(VisualShaderEditor::get_singleton()->get_graph_plugin(), "update_property_editor_deferred", shader_type, node_id);
- undo_redo->add_undo_method(VisualShaderEditor::get_singleton()->get_graph_plugin(), "update_property_editor_deferred", shader_type, node_id);
+ undo_redo->add_do_method(VisualShaderEditor::get_singleton()->get_graph_plugin(), "update_node_deferred", shader_type, node_id);
+ undo_redo->add_undo_method(VisualShaderEditor::get_singleton()->get_graph_plugin(), "update_node_deferred", shader_type, node_id);
}
undo_redo->commit_action();
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index 056d4c6a11..03f0f32e9f 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -71,6 +71,7 @@ private:
Map<int, InputPort> input_ports;
Map<int, Port> output_ports;
VBoxContainer *preview_box;
+ LineEdit *uniform_name;
};
Ref<VisualShader> visual_shader;
@@ -86,11 +87,14 @@ public:
void set_connections(List<VisualShader::Connection> &p_connections);
void register_link(VisualShader::Type p_type, int p_id, VisualShaderNode *p_visual_node, GraphNode *p_graph_node);
void register_output_port(int p_id, int p_port, TextureButton *p_button);
+ void register_uniform_name(int p_id, LineEdit *p_uniform_name);
void clear_links();
void set_shader_type(VisualShader::Type p_type);
bool is_preview_visible(int p_id) const;
bool is_dirty() const;
void make_dirty(bool p_enabled);
+ void update_node(VisualShader::Type p_type, int p_id);
+ void update_node_deferred(VisualShader::Type p_type, int p_node_id);
void add_node(VisualShader::Type p_type, int p_id);
void remove_node(VisualShader::Type p_type, int p_id);
void connect_nodes(VisualShader::Type p_type, int p_from_node, int p_from_port, int p_to_node, int p_to_port);
@@ -99,10 +103,10 @@ public:
void set_node_position(VisualShader::Type p_type, int p_id, const Vector2 &p_position);
void set_node_size(VisualShader::Type p_type, int p_id, const Vector2 &p_size);
void refresh_node_ports(VisualShader::Type p_type, int p_node);
- void update_property_editor(VisualShader::Type p_type, int p_node_id);
- void update_property_editor_deferred(VisualShader::Type p_type, int p_node_id);
void set_input_port_default_value(VisualShader::Type p_type, int p_node_id, int p_port_id, Variant p_value);
void register_default_input_button(int p_node_id, int p_port_id, Button *p_button);
+ void update_uniform_refs();
+ void set_uniform_name(VisualShader::Type p_type, int p_node_id, const String &p_name);
VisualShader::Type get_shader_type() const;
VisualShaderGraphPlugin();
@@ -241,6 +245,8 @@ class VisualShaderEditor : public VBoxContainer {
int custom_node_option_idx;
List<String> keyword_list;
+ List<VisualShaderNodeUniformRef> uniform_refs;
+
void _draw_color_over_button(Object *obj, Color p_color);
void _add_custom_node(const String &p_path);
@@ -347,7 +353,8 @@ class VisualShaderEditor : public VBoxContainer {
bool _is_available(int p_mode);
void _update_created_node(GraphNode *node);
- void _update_uniforms();
+ void _update_uniforms(bool p_update_refs);
+ void _update_uniform_refs(Set<String> &p_names);
protected:
void _notification(int p_what);