diff options
Diffstat (limited to 'editor')
366 files changed, 15211 insertions, 5145 deletions
diff --git a/editor/animation_bezier_editor.cpp b/editor/animation_bezier_editor.cpp index 1283956ae6..2514663b4c 100644 --- a/editor/animation_bezier_editor.cpp +++ b/editor/animation_bezier_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/animation_bezier_editor.h b/editor/animation_bezier_editor.h index 49aab48719..ef4e62231f 100644 --- a/editor/animation_bezier_editor.h +++ b/editor/animation_bezier_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/animation_track_editor.cpp b/editor/animation_track_editor.cpp index 4ec245eacf..cd19ceb868 100644 --- a/editor/animation_track_editor.cpp +++ b/editor/animation_track_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -4579,7 +4579,7 @@ void AnimationTrackEditor::_new_track_property_selected(String p_name) { bool valid; subindices = _get_bezier_subindices_for_type(h.type, &valid); if (!valid) { - EditorNode::get_singleton()->show_warning("Invalid track for Bezier (no suitable sub-properties)"); + EditorNode::get_singleton()->show_warning(TTR("Invalid track for Bezier (no suitable sub-properties)")); return; } } diff --git a/editor/animation_track_editor.h b/editor/animation_track_editor.h index ef6a769196..79abda2d49 100644 --- a/editor/animation_track_editor.h +++ b/editor/animation_track_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/animation_track_editor_plugins.cpp b/editor/animation_track_editor_plugins.cpp index 3e0b644b20..bb008e621e 100644 --- a/editor/animation_track_editor_plugins.cpp +++ b/editor/animation_track_editor_plugins.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/animation_track_editor_plugins.h b/editor/animation_track_editor_plugins.h index 1013cccf72..4a21ca4d27 100644 --- a/editor/animation_track_editor_plugins.h +++ b/editor/animation_track_editor_plugins.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/array_property_edit.cpp b/editor/array_property_edit.cpp index 906139e239..8cbc6a8dff 100644 --- a/editor/array_property_edit.cpp +++ b/editor/array_property_edit.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/array_property_edit.h b/editor/array_property_edit.h index fd17ebe9f8..675b842128 100644 --- a/editor/array_property_edit.h +++ b/editor/array_property_edit.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/audio_stream_preview.cpp b/editor/audio_stream_preview.cpp index b30b94ab26..64d435a901 100644 --- a/editor/audio_stream_preview.cpp +++ b/editor/audio_stream_preview.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/audio_stream_preview.h b/editor/audio_stream_preview.h index 90b59cf8c1..97a582836c 100644 --- a/editor/audio_stream_preview.h +++ b/editor/audio_stream_preview.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/code_editor.cpp b/editor/code_editor.cpp index 9a4513d18a..e5b4cbdda1 100644 --- a/editor/code_editor.cpp +++ b/editor/code_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1573,6 +1573,7 @@ void CodeTextEditor::goto_next_bookmark() { if (line >= bmarks[bmarks.size() - 1]) { text_editor->unfold_line(bmarks[0]); text_editor->cursor_set_line(bmarks[0]); + text_editor->center_viewport_to_cursor(); } else { for (List<int>::Element *E = bmarks.front(); E; E = E->next()) { int bline = E->get(); @@ -1598,6 +1599,7 @@ void CodeTextEditor::goto_prev_bookmark() { if (line <= bmarks[0]) { text_editor->unfold_line(bmarks[bmarks.size() - 1]); text_editor->cursor_set_line(bmarks[bmarks.size() - 1]); + text_editor->center_viewport_to_cursor(); } else { for (List<int>::Element *E = bmarks.back(); E; E = E->prev()) { int bline = E->get(); diff --git a/editor/code_editor.h b/editor/code_editor.h index 118d95a10e..fc06407166 100644 --- a/editor/code_editor.h +++ b/editor/code_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/collada/collada.cpp b/editor/collada/collada.cpp index 745e31e18d..231173e459 100644 --- a/editor/collada/collada.cpp +++ b/editor/collada/collada.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/collada/collada.h b/editor/collada/collada.h index 317c3f1d37..10ed42260b 100644 --- a/editor/collada/collada.h +++ b/editor/collada/collada.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/connections_dialog.cpp b/editor/connections_dialog.cpp index 44034fd127..60058f2f43 100644 --- a/editor/connections_dialog.cpp +++ b/editor/connections_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,6 +32,7 @@ #include "core/print_string.h" #include "editor_node.h" +#include "editor_scale.h" #include "editor_settings.h" #include "plugins/script_editor_plugin.h" #include "scene/gui/label.h" diff --git a/editor/connections_dialog.h b/editor/connections_dialog.h index 3846fa4d9f..8ef4eddea1 100644 --- a/editor/connections_dialog.h +++ b/editor/connections_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/create_dialog.cpp b/editor/create_dialog.cpp index fb7cf494cd..7788d6349a 100644 --- a/editor/create_dialog.cpp +++ b/editor/create_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,8 +33,10 @@ #include "core/class_db.h" #include "core/os/keyboard.h" #include "core/print_string.h" +#include "editor_feature_profile.h" #include "editor_help.h" #include "editor_node.h" +#include "editor_scale.h" #include "editor_settings.h" #include "scene/gui/box_container.h" diff --git a/editor/create_dialog.h b/editor/create_dialog.h index 1150ac60da..94ff1b5bb2 100644 --- a/editor/create_dialog.h +++ b/editor/create_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/dependency_editor.cpp b/editor/dependency_editor.cpp index c6046f7e19..df957611cf 100644 --- a/editor/dependency_editor.cpp +++ b/editor/dependency_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,6 +33,7 @@ #include "core/io/resource_loader.h" #include "core/os/file_access.h" #include "editor_node.h" +#include "editor_scale.h" #include "scene/gui/margin_container.h" void DependencyEditor::_searched(const String &p_path) { diff --git a/editor/dependency_editor.h b/editor/dependency_editor.h index 22e28a4d26..be8d34f406 100644 --- a/editor/dependency_editor.h +++ b/editor/dependency_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/dictionary_property_edit.cpp b/editor/dictionary_property_edit.cpp index 62b50b16f2..bb01fadb72 100644 --- a/editor/dictionary_property_edit.cpp +++ b/editor/dictionary_property_edit.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/dictionary_property_edit.h b/editor/dictionary_property_edit.h index a2a81c261c..5c97b94d9f 100644 --- a/editor/dictionary_property_edit.h +++ b/editor/dictionary_property_edit.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/doc/doc_data.cpp b/editor/doc/doc_data.cpp index d472b41f2e..ea9bf508f1 100644 --- a/editor/doc/doc_data.cpp +++ b/editor/doc/doc_data.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/doc/doc_data.h b/editor/doc/doc_data.h index b722c324d6..073705f0b1 100644 --- a/editor/doc/doc_data.h +++ b/editor/doc/doc_data.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/doc/doc_dump.cpp b/editor/doc/doc_dump.cpp index 866d57e054..edb1a536c3 100644 --- a/editor/doc/doc_dump.cpp +++ b/editor/doc/doc_dump.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/doc/doc_dump.h b/editor/doc/doc_dump.h index 8e7f5e7b74..f8f1b6f805 100644 --- a/editor/doc/doc_dump.h +++ b/editor/doc/doc_dump.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_about.cpp b/editor/editor_about.cpp index f75d9c98e0..ba653017ef 100644 --- a/editor/editor_about.cpp +++ b/editor/editor_about.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -137,7 +137,7 @@ EditorAbout::EditorAbout() { Label *about_text = memnew(Label); about_text->set_v_size_flags(Control::SIZE_SHRINK_CENTER); about_text->set_text(VERSION_FULL_NAME + hash + - String::utf8("\n\xc2\xa9 2007-2019 Juan Linietsky, Ariel Manzur.\n\xc2\xa9 2014-2019 ") + + String::utf8("\n\xc2\xa9 2007-2020 Juan Linietsky, Ariel Manzur.\n\xc2\xa9 2014-2020 ") + TTR("Godot Engine contributors") + "\n"); hbc->add_child(about_text); diff --git a/editor/editor_about.h b/editor/editor_about.h index e2ba366c65..51438ee953 100644 --- a/editor/editor_about.h +++ b/editor/editor_about.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_asset_installer.cpp b/editor/editor_asset_installer.cpp index 98e670f952..86611bd20a 100644 --- a/editor/editor_asset_installer.cpp +++ b/editor/editor_asset_installer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,6 +34,7 @@ #include "core/os/dir_access.h" #include "core/os/file_access.h" #include "editor_node.h" +#include "progress_dialog.h" void EditorAssetInstaller::_update_subitems(TreeItem *p_item, bool p_check, bool p_first) { @@ -194,7 +195,7 @@ void EditorAssetInstaller::open(const String &p_path, int p_depth) { String res_path = "res://" + path; if (FileAccess::exists(res_path)) { ti->set_custom_color(0, get_color("error_color", "Editor")); - ti->set_tooltip(0, res_path + " (Already Exists)"); + ti->set_tooltip(0, vformat(TTR("%s (Already Exists)"), res_path)); ti->set_checked(0, false); } else { ti->set_tooltip(0, res_path); @@ -287,11 +288,11 @@ void EditorAssetInstaller::ok_pressed() { unzClose(pkg); if (failed_files.size()) { - String msg = "The following files failed extraction from package:\n\n"; + String msg = TTR("The following files failed extraction from package:") + "\n\n"; for (int i = 0; i < failed_files.size(); i++) { if (i > 15) { - msg += "\nAnd " + itos(failed_files.size() - i) + " more files."; + msg += "\n" + vformat(TTR("And %s more files."), itos(failed_files.size() - i)); break; } msg += failed_files[i]; @@ -316,7 +317,7 @@ EditorAssetInstaller::EditorAssetInstaller() { add_child(vb); tree = memnew(Tree); - vb->add_margin_child("Package Contents:", tree, true); + vb->add_margin_child(TTR("Package Contents:"), tree, true); tree->connect("item_edited", this, "_item_edited"); error = memnew(AcceptDialog); diff --git a/editor/editor_asset_installer.h b/editor/editor_asset_installer.h index 8687e0acdf..840e780264 100644 --- a/editor/editor_asset_installer.h +++ b/editor/editor_asset_installer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_atlas_packer.cpp b/editor/editor_atlas_packer.cpp index 96ddc607df..d17b3bba4f 100644 --- a/editor/editor_atlas_packer.cpp +++ b/editor/editor_atlas_packer.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_atlas_packer.h b/editor/editor_atlas_packer.h index 1627f74a28..33dbe47efb 100644 --- a/editor/editor_atlas_packer.h +++ b/editor/editor_atlas_packer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp index acfdea28e2..365238222f 100644 --- a/editor/editor_audio_buses.cpp +++ b/editor/editor_audio_buses.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,6 +34,7 @@ #include "core/os/input.h" #include "core/os/keyboard.h" #include "editor_node.h" +#include "editor_scale.h" #include "filesystem_dock.h" #include "scene/resources/font.h" #include "servers/audio_server.h" @@ -1289,7 +1290,7 @@ void EditorAudioBuses::_file_dialog_callback(const String &p_string) { Error err = ResourceSaver::save(p_string, AudioServer::get_singleton()->generate_bus_layout()); if (err != OK) { - EditorNode::get_singleton()->show_warning("Error saving file: " + p_string); + EditorNode::get_singleton()->show_warning(vformat(TTR("Error saving file: %s"), p_string)); return; } diff --git a/editor/editor_audio_buses.h b/editor/editor_audio_buses.h index 113adb57c1..ef6f7e458f 100644 --- a/editor/editor_audio_buses.h +++ b/editor/editor_audio_buses.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_autoload_settings.cpp b/editor/editor_autoload_settings.cpp index f44e1b7b14..46a54969e0 100644 --- a/editor/editor_autoload_settings.cpp +++ b/editor/editor_autoload_settings.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,6 +33,8 @@ #include "core/global_constants.h" #include "core/project_settings.h" #include "editor_node.h" +#include "editor_scale.h" +#include "project_settings_editor.h" #include "scene/main/viewport.h" #include "scene/resources/packed_scene.h" diff --git a/editor/editor_autoload_settings.h b/editor/editor_autoload_settings.h index 1ea2950df4..e1a04644aa 100644 --- a/editor/editor_autoload_settings.h +++ b/editor/editor_autoload_settings.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_data.cpp b/editor/editor_data.cpp index 0ac7b66ae4..8ca202a411 100644 --- a/editor/editor_data.cpp +++ b/editor/editor_data.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_data.h b/editor/editor_data.h index aa3e84d5a4..1b21ce4451 100644 --- a/editor/editor_data.h +++ b/editor/editor_data.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_dir_dialog.cpp b/editor/editor_dir_dialog.cpp index 525c5aa62d..09e63f70b4 100644 --- a/editor/editor_dir_dialog.cpp +++ b/editor/editor_dir_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_dir_dialog.h b/editor/editor_dir_dialog.h index e0b3d93206..44f6683034 100644 --- a/editor/editor_dir_dialog.h +++ b/editor/editor_dir_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_export.cpp b/editor/editor_export.cpp index 7ae8a9e0ce..264206472b 100644 --- a/editor/editor_export.cpp +++ b/editor/editor_export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,6 +32,7 @@ #include "core/crypto/crypto_core.h" #include "core/io/config_file.h" +#include "core/io/file_access_pack.h" // PACK_HEADER_MAGIC, PACK_FORMAT_VERSION #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" #include "core/io/zip_io.h" @@ -970,11 +971,12 @@ Error EditorExportPlatform::save_pack(const Ref<EditorExportPreset> &p_preset, c int64_t pck_start_pos = f->get_position(); - f->store_32(0x43504447); //GDPC - f->store_32(1); //pack version + f->store_32(PACK_HEADER_MAGIC); + f->store_32(PACK_FORMAT_VERSION); f->store_32(VERSION_MAJOR); f->store_32(VERSION_MINOR); - f->store_32(0); //hmph + f->store_32(VERSION_PATCH); + for (int i = 0; i < 16; i++) { //reserved f->store_32(0); @@ -1049,7 +1051,7 @@ Error EditorExportPlatform::save_pack(const Ref<EditorExportPreset> &p_preset, c int64_t pck_size = f->get_position() - pck_start_pos; f->store_64(pck_size); - f->store_32(0x43504447); //GDPC + f->store_32(PACK_HEADER_MAGIC); if (r_embedded_size) { *r_embedded_size = f->get_position() - embed_pos; diff --git a/editor/editor_export.h b/editor/editor_export.h index b0e27af629..577fd0cf7e 100644 --- a/editor/editor_export.h +++ b/editor/editor_export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_feature_profile.cpp b/editor/editor_feature_profile.cpp index 4ff670884e..1fa2bfcd60 100644 --- a/editor/editor_feature_profile.cpp +++ b/editor/editor_feature_profile.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_feature_profile.h b/editor/editor_feature_profile.h index d670719d7d..a5ab73da60 100644 --- a/editor/editor_feature_profile.h +++ b/editor/editor_feature_profile.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_file_dialog.cpp b/editor/editor_file_dialog.cpp index 03da065658..625f46f9d3 100644 --- a/editor/editor_file_dialog.cpp +++ b/editor/editor_file_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_file_dialog.h b/editor/editor_file_dialog.h index af52f6af5b..6af261e8dd 100644 --- a/editor/editor_file_dialog.h +++ b/editor/editor_file_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_file_system.cpp b/editor/editor_file_system.cpp index 2467e1f722..5abb3c4ec2 100644 --- a/editor/editor_file_system.cpp +++ b/editor/editor_file_system.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_file_system.h b/editor/editor_file_system.h index 72d9489f21..ce9936f983 100644 --- a/editor/editor_file_system.h +++ b/editor/editor_file_system.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_folding.cpp b/editor/editor_folding.cpp index 9ed74b0d84..475f16f12f 100644 --- a/editor/editor_folding.cpp +++ b/editor/editor_folding.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_folding.h b/editor/editor_folding.h index 5fc980c4a9..cc49b062d0 100644 --- a/editor/editor_folding.h +++ b/editor/editor_folding.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_fonts.cpp b/editor/editor_fonts.cpp index 97c796c707..db2f9c53d9 100644 --- a/editor/editor_fonts.cpp +++ b/editor/editor_fonts.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_fonts.h b/editor/editor_fonts.h index d944683067..3ad7cf067b 100644 --- a/editor/editor_fonts.h +++ b/editor/editor_fonts.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp index bbbb50297f..a0c106441a 100644 --- a/editor/editor_help.cpp +++ b/editor/editor_help.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,6 +35,7 @@ #include "doc_data_compressed.gen.h" #include "editor/plugins/script_editor_plugin.h" #include "editor_node.h" +#include "editor_scale.h" #include "editor_settings.h" #define CONTRIBUTE_URL "https://docs.godotengine.org/en/latest/community/contributing/updating_the_class_reference.html" diff --git a/editor/editor_help.h b/editor/editor_help.h index 23a6e005a0..83c279aec3 100644 --- a/editor/editor_help.h +++ b/editor/editor_help.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_help_search.cpp b/editor/editor_help_search.cpp index 517a1c34d1..700d9b692b 100644 --- a/editor/editor_help_search.cpp +++ b/editor/editor_help_search.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,7 +31,9 @@ #include "editor_help_search.h" #include "core/os/keyboard.h" +#include "editor_feature_profile.h" #include "editor_node.h" +#include "editor_scale.h" void EditorHelpSearch::_update_icons() { @@ -202,7 +204,7 @@ EditorHelpSearch::EditorHelpSearch() { vbox->add_child(hbox); search_box = memnew(LineEdit); - search_box->set_custom_minimum_size(Size2(200, 0)); + search_box->set_custom_minimum_size(Size2(200, 0) * EDSCALE); search_box->set_h_size_flags(SIZE_EXPAND_FILL); search_box->connect("gui_input", this, "_search_box_gui_input"); search_box->connect("text_changed", this, "_search_box_text_changed"); @@ -210,14 +212,14 @@ EditorHelpSearch::EditorHelpSearch() { hbox->add_child(search_box); case_sensitive_button = memnew(ToolButton); - case_sensitive_button->set_tooltip("Case Sensitive"); + case_sensitive_button->set_tooltip(TTR("Case Sensitive")); case_sensitive_button->connect("pressed", this, "_update_results"); case_sensitive_button->set_toggle_mode(true); case_sensitive_button->set_focus_mode(FOCUS_NONE); hbox->add_child(case_sensitive_button); hierarchy_button = memnew(ToolButton); - hierarchy_button->set_tooltip("Show Hierarchy"); + hierarchy_button->set_tooltip(TTR("Show Hierarchy")); hierarchy_button->connect("pressed", this, "_update_results"); hierarchy_button->set_toggle_mode(true); hierarchy_button->set_pressed(true); @@ -225,7 +227,7 @@ EditorHelpSearch::EditorHelpSearch() { hbox->add_child(hierarchy_button); filter_combo = memnew(OptionButton); - filter_combo->set_custom_minimum_size(Size2(200, 0)); + filter_combo->set_custom_minimum_size(Size2(200, 0) * EDSCALE); filter_combo->set_stretch_ratio(0); // Fixed width. filter_combo->add_item(TTR("Display All"), SEARCH_ALL); filter_combo->add_separator(); @@ -245,8 +247,8 @@ EditorHelpSearch::EditorHelpSearch() { results_tree->set_column_title(0, TTR("Name")); results_tree->set_column_title(1, TTR("Member Type")); results_tree->set_column_expand(1, false); - results_tree->set_column_min_width(1, 150); - results_tree->set_custom_minimum_size(Size2(0, 100)); + results_tree->set_column_min_width(1, 150 * EDSCALE); + results_tree->set_custom_minimum_size(Size2(0, 100) * EDSCALE); results_tree->set_hide_root(true); results_tree->set_select_mode(Tree::SELECT_ROW); results_tree->connect("item_activated", this, "_confirmed"); @@ -517,7 +519,7 @@ TreeItem *EditorHelpSearch::Runner::_create_method_item(TreeItem *p_parent, cons tooltip += ", "; } tooltip += ")"; - return _create_member_item(p_parent, p_class_doc->name, "MemberMethod", p_doc->name, "Method", "method", tooltip); + return _create_member_item(p_parent, p_class_doc->name, "MemberMethod", p_doc->name, TTRC("Method"), "method", tooltip); } TreeItem *EditorHelpSearch::Runner::_create_signal_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::MethodDoc *p_doc) { @@ -532,13 +534,13 @@ TreeItem *EditorHelpSearch::Runner::_create_signal_item(TreeItem *p_parent, cons tooltip += ", "; } tooltip += ")"; - return _create_member_item(p_parent, p_class_doc->name, "MemberSignal", p_doc->name, "Signal", "signal", tooltip); + return _create_member_item(p_parent, p_class_doc->name, "MemberSignal", p_doc->name, TTRC("Signal"), "signal", tooltip); } TreeItem *EditorHelpSearch::Runner::_create_constant_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::ConstantDoc *p_doc) { String tooltip = p_class_doc->name + "." + p_doc->name; - return _create_member_item(p_parent, p_class_doc->name, "MemberConstant", p_doc->name, "Constant", "constant", tooltip); + return _create_member_item(p_parent, p_class_doc->name, "MemberConstant", p_doc->name, TTRC("Constant"), "constant", tooltip); } TreeItem *EditorHelpSearch::Runner::_create_property_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::PropertyDoc *p_doc) { @@ -546,13 +548,13 @@ TreeItem *EditorHelpSearch::Runner::_create_property_item(TreeItem *p_parent, co String tooltip = p_doc->type + " " + p_class_doc->name + "." + p_doc->name; tooltip += "\n " + p_class_doc->name + "." + p_doc->setter + "(value) setter"; tooltip += "\n " + p_class_doc->name + "." + p_doc->getter + "() getter"; - return _create_member_item(p_parent, p_class_doc->name, "MemberProperty", p_doc->name, "Property", "property", tooltip); + return _create_member_item(p_parent, p_class_doc->name, "MemberProperty", p_doc->name, TTRC("Property"), "property", tooltip); } TreeItem *EditorHelpSearch::Runner::_create_theme_property_item(TreeItem *p_parent, const DocData::ClassDoc *p_class_doc, const DocData::PropertyDoc *p_doc) { String tooltip = p_doc->type + " " + p_class_doc->name + "." + p_doc->name; - return _create_member_item(p_parent, p_class_doc->name, "MemberTheme", p_doc->name, "Theme Property", "theme_item", tooltip); + return _create_member_item(p_parent, p_class_doc->name, "MemberTheme", p_doc->name, TTRC("Theme Property"), "theme_item", tooltip); } TreeItem *EditorHelpSearch::Runner::_create_member_item(TreeItem *p_parent, const String &p_class_name, const String &p_icon, const String &p_name, const String &p_type, const String &p_metatype, const String &p_tooltip) { @@ -575,7 +577,7 @@ TreeItem *EditorHelpSearch::Runner::_create_member_item(TreeItem *p_parent, cons TreeItem *item = results_tree->create_item(p_parent); item->set_icon(0, icon); item->set_text(0, text); - item->set_text(1, TTR(p_type)); + item->set_text(1, TTRGET(p_type)); item->set_tooltip(0, p_tooltip); item->set_tooltip(1, p_tooltip); item->set_metadata(0, "class_" + p_metatype + ":" + p_class_name + ":" + p_name); diff --git a/editor/editor_help_search.h b/editor/editor_help_search.h index 0be2f3419b..5d089d1c24 100644 --- a/editor/editor_help_search.h +++ b/editor/editor_help_search.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_inspector.cpp b/editor/editor_inspector.cpp index 96b6a32914..56da7d93fa 100644 --- a/editor/editor_inspector.cpp +++ b/editor/editor_inspector.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,6 +31,7 @@ #include "editor_inspector.h" #include "array_property_edit.h" #include "dictionary_property_edit.h" +#include "editor_feature_profile.h" #include "editor_node.h" #include "editor_scale.h" #include "multi_node_edit.h" diff --git a/editor/editor_inspector.h b/editor/editor_inspector.h index 117a63699e..792247138e 100644 --- a/editor/editor_inspector.h +++ b/editor/editor_inspector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_layouts_dialog.cpp b/editor/editor_layouts_dialog.cpp index 36f7b30016..727e758341 100644 --- a/editor/editor_layouts_dialog.cpp +++ b/editor/editor_layouts_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_layouts_dialog.h b/editor/editor_layouts_dialog.h index 5e3a1d5a46..d18c2bce17 100644 --- a/editor/editor_layouts_dialog.h +++ b/editor/editor_layouts_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_log.cpp b/editor/editor_log.cpp index 5474f86c74..0495722a13 100644 --- a/editor/editor_log.cpp +++ b/editor/editor_log.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,6 +33,7 @@ #include "core/os/keyboard.h" #include "core/version.h" #include "editor_node.h" +#include "editor_scale.h" #include "scene/gui/center_container.h" #include "scene/resources/dynamic_font.h" @@ -174,7 +175,7 @@ EditorLog::EditorLog() { log->set_v_size_flags(SIZE_EXPAND_FILL); log->set_h_size_flags(SIZE_EXPAND_FILL); vb->add_child(log); - add_message(VERSION_FULL_NAME " (c) 2007-2019 Juan Linietsky, Ariel Manzur & Godot Contributors."); + add_message(VERSION_FULL_NAME " (c) 2007-2020 Juan Linietsky, Ariel Manzur & Godot Contributors."); eh.errfunc = _error_handler; eh.userdata = this; diff --git a/editor/editor_log.h b/editor/editor_log.h index 10561b9c83..e3980690b2 100644 --- a/editor/editor_log.h +++ b/editor/editor_log.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_network_profiler.cpp b/editor/editor_network_profiler.cpp index 8482c4e38a..1b80743237 100644 --- a/editor/editor_network_profiler.cpp +++ b/editor/editor_network_profiler.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_network_profiler.h b/editor/editor_network_profiler.h index 85fec340fd..680131c288 100644 --- a/editor/editor_network_profiler.h +++ b/editor/editor_network_profiler.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 9a3568bbc1..8e6668bc89 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -49,16 +49,44 @@ #include "core/version.h" #include "main/input_default.h" #include "main/main.h" +#include "scene/gui/center_container.h" +#include "scene/gui/control.h" +#include "scene/gui/dialogs.h" +#include "scene/gui/file_dialog.h" +#include "scene/gui/menu_button.h" +#include "scene/gui/panel.h" +#include "scene/gui/panel_container.h" +#include "scene/gui/split_container.h" +#include "scene/gui/tab_container.h" +#include "scene/gui/tabs.h" +#include "scene/gui/texture_progress.h" +#include "scene/gui/tool_button.h" #include "scene/resources/packed_scene.h" #include "servers/physics_2d_server.h" +#include "editor/audio_stream_preview.h" +#include "editor/dependency_editor.h" +#include "editor/editor_about.h" #include "editor/editor_audio_buses.h" +#include "editor/editor_export.h" +#include "editor/editor_feature_profile.h" #include "editor/editor_file_system.h" #include "editor/editor_help.h" +#include "editor/editor_inspector.h" +#include "editor/editor_layouts_dialog.h" +#include "editor/editor_log.h" +#include "editor/editor_plugin.h" #include "editor/editor_properties.h" +#include "editor/editor_resource_preview.h" +#include "editor/editor_run_native.h" +#include "editor/editor_run_script.h" +#include "editor/editor_scale.h" #include "editor/editor_settings.h" #include "editor/editor_spin_slider.h" #include "editor/editor_themes.h" +#include "editor/export_template_manager.h" +#include "editor/fileserver/editor_file_server.h" +#include "editor/filesystem_dock.h" #include "editor/import/editor_import_collada.h" #include "editor/import/editor_scene_importer_gltf.h" #include "editor/import/resource_importer_bitmask.h" @@ -71,7 +99,11 @@ #include "editor/import/resource_importer_texture.h" #include "editor/import/resource_importer_texture_atlas.h" #include "editor/import/resource_importer_wav.h" +#include "editor/import_dock.h" #include "editor/multi_node_edit.h" +#include "editor/node_dock.h" +#include "editor/pane_drag.h" +#include "editor/plugin_config_dialog.h" #include "editor/plugins/animation_blend_space_1d_editor.h" #include "editor/plugins/animation_blend_space_2d_editor.h" #include "editor/plugins/animation_blend_tree_editor_plugin.h" @@ -128,11 +160,18 @@ #include "editor/plugins/tile_set_editor_plugin.h" #include "editor/plugins/version_control_editor_plugin.h" #include "editor/plugins/visual_shader_editor_plugin.h" +#include "editor/progress_dialog.h" +#include "editor/project_export.h" +#include "editor/project_settings_editor.h" #include "editor/pvrtc_compress.h" +#include "editor/quick_open.h" #include "editor/register_exporters.h" +#include "editor/run_settings_dialog.h" #include "editor/script_editor_debugger.h" +#include "editor/settings_config_dialog.h" #include <stdio.h> +#include <stdlib.h> EditorNode *EditorNode::singleton = NULL; @@ -535,11 +574,13 @@ void EditorNode::_fs_changed() { if (preset.is_null()) { String errstr = "Unknown export preset: " + export_defer.preset; ERR_PRINTS(errstr); + OS::get_singleton()->set_exit_code(EXIT_FAILURE); } else { Ref<EditorExportPlatform> platform = preset->get_platform(); if (platform.is_null()) { String errstr = "Preset \"" + export_defer.preset + "\" doesn't have a platform."; ERR_PRINTS(errstr); + OS::get_singleton()->set_exit_code(EXIT_FAILURE); } else { // ensures export_project does not loop infinitely, because notifications may // come during the export @@ -556,6 +597,7 @@ void EditorNode::_fs_changed() { } if (err != OK) { ERR_PRINTS(vformat(TTR("Project export failed with error code %d."), (int)err)); + OS::get_singleton()->set_exit_code(EXIT_FAILURE); } } } @@ -1021,71 +1063,75 @@ void EditorNode::_find_node_types(Node *p_node, int &count_2d, int &count_3d) { void EditorNode::_save_scene_with_preview(String p_file, int p_idx) { EditorProgress save("save", TTR("Saving Scene"), 4); - save.step(TTR("Analyzing"), 0); - int c2d = 0; - int c3d = 0; - _find_node_types(editor_data.get_edited_scene_root(), c2d, c3d); + if (editor_data.get_edited_scene_root() != NULL) { + save.step(TTR("Analyzing"), 0); - bool is2d; - if (c3d < c2d) { - is2d = true; - } else { - is2d = false; - } - save.step(TTR("Creating Thumbnail"), 1); - //current view? + int c2d = 0; + int c3d = 0; - Ref<Image> img; - if (is2d) { - img = scene_root->get_texture()->get_data(); - } else { - img = SpatialEditor::get_singleton()->get_editor_viewport(0)->get_viewport_node()->get_texture()->get_data(); - } + _find_node_types(editor_data.get_edited_scene_root(), c2d, c3d); - if (img.is_valid()) { + bool is2d; + if (c3d < c2d) { + is2d = true; + } else { + is2d = false; + } + save.step(TTR("Creating Thumbnail"), 1); + //current view? - img = img->duplicate(); + Ref<Image> img; + if (is2d) { + img = scene_root->get_texture()->get_data(); + } else { + img = SpatialEditor::get_singleton()->get_editor_viewport(0)->get_viewport_node()->get_texture()->get_data(); + } - save.step(TTR("Creating Thumbnail"), 2); - save.step(TTR("Creating Thumbnail"), 3); + if (img.is_valid()) { - int preview_size = EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size"); - preview_size *= EDSCALE; + img = img->duplicate(); - // consider a square region - int vp_size = MIN(img->get_width(), img->get_height()); - int x = (img->get_width() - vp_size) / 2; - int y = (img->get_height() - vp_size) / 2; + save.step(TTR("Creating Thumbnail"), 2); + save.step(TTR("Creating Thumbnail"), 3); - if (vp_size < preview_size) { - // just square it. - img->crop_from_point(x, y, vp_size, vp_size); - } else { - int ratio = vp_size / preview_size; - int size = preview_size * MAX(1, ratio / 2); + int preview_size = EditorSettings::get_singleton()->get("filesystem/file_dialog/thumbnail_size"); + preview_size *= EDSCALE; - x = (img->get_width() - size) / 2; - y = (img->get_height() - size) / 2; + // consider a square region + int vp_size = MIN(img->get_width(), img->get_height()); + int x = (img->get_width() - vp_size) / 2; + int y = (img->get_height() - vp_size) / 2; - img->crop_from_point(x, y, size, size); - img->resize(preview_size, preview_size, Image::INTERPOLATE_LANCZOS); - } - img->convert(Image::FORMAT_RGB8); + if (vp_size < preview_size) { + // just square it. + img->crop_from_point(x, y, vp_size, vp_size); + } else { + int ratio = vp_size / preview_size; + int size = preview_size * MAX(1, ratio / 2); - img->flip_y(); + x = (img->get_width() - size) / 2; + y = (img->get_height() - size) / 2; - //save thumbnail directly, as thumbnailer may not update due to actual scene not changing md5 - String temp_path = EditorSettings::get_singleton()->get_cache_dir(); - String cache_base = ProjectSettings::get_singleton()->globalize_path(p_file).md5_text(); - cache_base = temp_path.plus_file("resthumb-" + cache_base); + img->crop_from_point(x, y, size, size); + img->resize(preview_size, preview_size, Image::INTERPOLATE_LANCZOS); + } + img->convert(Image::FORMAT_RGB8); + + img->flip_y(); - //does not have it, try to load a cached thumbnail + //save thumbnail directly, as thumbnailer may not update due to actual scene not changing md5 + String temp_path = EditorSettings::get_singleton()->get_cache_dir(); + String cache_base = ProjectSettings::get_singleton()->globalize_path(p_file).md5_text(); + cache_base = temp_path.plus_file("resthumb-" + cache_base); - String file = cache_base + ".png"; + //does not have it, try to load a cached thumbnail - post_process_preview(img); - img->save_png(file); + String file = cache_base + ".png"; + + post_process_preview(img); + img->save_png(file); + } } save.step(TTR("Saving Scene"), 4); @@ -5828,6 +5874,7 @@ EditorNode::EditorNode() { Label *dock_label = memnew(Label); dock_label->set_text(TTR("Dock Position")); dock_label->set_h_size_flags(Control::SIZE_EXPAND_FILL); + dock_label->set_align(Label::ALIGN_CENTER); dock_hb->add_child(dock_label); dock_tab_move_right = memnew(ToolButton); diff --git a/editor/editor_node.h b/editor/editor_node.h index c9002c309e..acff91790d 100644 --- a/editor/editor_node.h +++ b/editor/editor_node.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,66 +31,59 @@ #ifndef EDITOR_NODE_H #define EDITOR_NODE_H -#include "core/print_string.h" -#include "editor/audio_stream_preview.h" -#include "editor/connections_dialog.h" -#include "editor/create_dialog.h" -#include "editor/editor_about.h" #include "editor/editor_data.h" -#include "editor/editor_export.h" -#include "editor/editor_feature_profile.h" #include "editor/editor_folding.h" -#include "editor/editor_inspector.h" -#include "editor/editor_layouts_dialog.h" -#include "editor/editor_log.h" -#include "editor/editor_plugin.h" -#include "editor/editor_resource_preview.h" #include "editor/editor_run.h" -#include "editor/editor_run_native.h" -#include "editor/editor_run_script.h" -#include "editor/editor_scale.h" -#include "editor/editor_sub_scene.h" -#include "editor/export_template_manager.h" -#include "editor/fileserver/editor_file_server.h" -#include "editor/filesystem_dock.h" -#include "editor/groups_editor.h" -#include "editor/import_dock.h" #include "editor/inspector_dock.h" -#include "editor/node_dock.h" -#include "editor/pane_drag.h" -#include "editor/plugin_config_dialog.h" -#include "editor/progress_dialog.h" -#include "editor/project_export.h" -#include "editor/project_settings_editor.h" #include "editor/property_editor.h" -#include "editor/quick_open.h" -#include "editor/reparent_dialog.h" -#include "editor/run_settings_dialog.h" #include "editor/scene_tree_dock.h" -#include "editor/scene_tree_editor.h" -#include "editor/script_create_dialog.h" -#include "editor/settings_config_dialog.h" -#include "scene/gui/center_container.h" -#include "scene/gui/control.h" -#include "scene/gui/dialogs.h" -#include "scene/gui/file_dialog.h" -#include "scene/gui/menu_button.h" -#include "scene/gui/panel.h" -#include "scene/gui/panel_container.h" -#include "scene/gui/separator.h" -#include "scene/gui/split_container.h" -#include "scene/gui/tab_container.h" -#include "scene/gui/tabs.h" -#include "scene/gui/texture_progress.h" -#include "scene/gui/tool_button.h" -#include "scene/gui/tree.h" -#include "scene/gui/viewport_container.h" typedef void (*EditorNodeInitCallback)(); typedef void (*EditorPluginInitializeCallback)(); typedef bool (*EditorBuildCallback)(); +class AcceptDialog; +class AudioStreamPreviewGenerator; +class BackgroundProgress; +class CenterContainer; +class ConfirmationDialog; +class Control; +class DependencyEditor; +class DependencyErrorDialog; +class EditorAbout; +class EditorExport; +class EditorFeatureProfileManager; +class EditorFileServer; +class EditorInspector; +class EditorLayoutsDialog; +class EditorLog; +class EditorPlugin; class EditorPluginList; +class EditorQuickOpen; +class EditorResourcePreview; +class EditorRunNative; +class EditorSettingsDialog; +class ExportTemplateManager; +class FileSystemDock; +class HSplitContainer; +class ImportDock; +class MenuButton; +class NodeDock; +class OrphanResourcesDialog; +class PaneDrag; +class Panel; +class PanelContainer; +class PluginConfigDialog; +class ProgressDialog; +class ProjectExportDialog; +class ProjectSettingsEditor; +class RunSettingsDialog; +class ScriptCreateDialog; +class TabContainer; +class Tabs; +class TextureProgress; +class ToolButton; +class VSplitContainer; class EditorNode : public Node { diff --git a/editor/editor_path.cpp b/editor/editor_path.cpp index e4a939c379..d538c7c23d 100644 --- a/editor/editor_path.cpp +++ b/editor/editor_path.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_path.h b/editor/editor_path.h index a84da9f5ac..b0ffc487ac 100644 --- a/editor/editor_path.h +++ b/editor/editor_path.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp index 310a107ca9..b5f63dcd43 100644 --- a/editor/editor_plugin.cpp +++ b/editor/editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,8 +30,11 @@ #include "editor_plugin.h" +#include "editor/editor_export.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" +#include "editor/filesystem_dock.h" +#include "editor/project_settings_editor.h" #include "editor_resource_preview.h" #include "main/main.h" #include "plugins/canvas_item_editor_plugin.h" diff --git a/editor/editor_plugin.h b/editor/editor_plugin.h index 63f5a4f87a..1a78b72ade 100644 --- a/editor/editor_plugin.h +++ b/editor/editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_plugin_settings.cpp b/editor/editor_plugin_settings.cpp index 514b3ff5d2..b81a996956 100644 --- a/editor/editor_plugin_settings.cpp +++ b/editor/editor_plugin_settings.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,6 +35,7 @@ #include "core/os/main_loop.h" #include "core/project_settings.h" #include "editor_node.h" +#include "editor_scale.h" #include "scene/gui/margin_container.h" void EditorPluginSettings::_notification(int p_what) { diff --git a/editor/editor_plugin_settings.h b/editor/editor_plugin_settings.h index 0b70295b9b..63a8395805 100644 --- a/editor/editor_plugin_settings.h +++ b/editor/editor_plugin_settings.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_profiler.cpp b/editor/editor_profiler.cpp index c88fb4f937..4807f8839c 100644 --- a/editor/editor_profiler.cpp +++ b/editor/editor_profiler.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_profiler.h b/editor/editor_profiler.h index 46c13d257a..f8accdf6d2 100644 --- a/editor/editor_profiler.h +++ b/editor/editor_profiler.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_properties.cpp b/editor/editor_properties.cpp index 4bce6f34d3..c049096c35 100644 --- a/editor/editor_properties.cpp +++ b/editor/editor_properties.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,8 +31,10 @@ #include "editor_properties.h" #include "editor/editor_resource_preview.h" +#include "editor/filesystem_dock.h" #include "editor_node.h" #include "editor_properties_array_dict.h" +#include "editor_scale.h" #include "scene/main/viewport.h" ///////////////////// NULL ///////////////////////// diff --git a/editor/editor_properties.h b/editor/editor_properties.h index 952b0447e2..4c7358597e 100644 --- a/editor/editor_properties.h +++ b/editor/editor_properties.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_properties_array_dict.cpp b/editor/editor_properties_array_dict.cpp index c75b66c601..0dc67b298f 100644 --- a/editor/editor_properties_array_dict.cpp +++ b/editor/editor_properties_array_dict.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_properties_array_dict.h b/editor/editor_properties_array_dict.h index 2fe7c07d56..d4f8abf583 100644 --- a/editor/editor_properties_array_dict.h +++ b/editor/editor_properties_array_dict.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_resource_preview.cpp b/editor/editor_resource_preview.cpp index e383dadfb0..9d31e26086 100644 --- a/editor/editor_resource_preview.cpp +++ b/editor/editor_resource_preview.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_resource_preview.h b/editor/editor_resource_preview.h index ad4136e9ab..8091fbafdc 100644 --- a/editor/editor_resource_preview.h +++ b/editor/editor_resource_preview.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_run.cpp b/editor/editor_run.cpp index 7b5ec9e772..ff7420e19b 100644 --- a/editor/editor_run.cpp +++ b/editor/editor_run.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_run.h b/editor/editor_run.h index 42724630b5..b50a2c2f0e 100644 --- a/editor/editor_run.h +++ b/editor/editor_run.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_run_native.cpp b/editor/editor_run_native.cpp index 64e90f2488..4bbc111aea 100644 --- a/editor/editor_run_native.cpp +++ b/editor/editor_run_native.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_run_native.h b/editor/editor_run_native.h index a5c28b0cb4..be2e6d269d 100644 --- a/editor/editor_run_native.h +++ b/editor/editor_run_native.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_run_script.cpp b/editor/editor_run_script.cpp index 17ce8a7c7b..1f269c246a 100644 --- a/editor/editor_run_script.cpp +++ b/editor/editor_run_script.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_run_script.h b/editor/editor_run_script.h index e019ca6223..edf75b9e73 100644 --- a/editor/editor_run_script.h +++ b/editor/editor_run_script.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_scale.cpp b/editor/editor_scale.cpp index 785e75c332..358241cbcc 100644 --- a/editor/editor_scale.cpp +++ b/editor/editor_scale.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_scale.h b/editor/editor_scale.h index 95a797c9f4..91e5df15d4 100644 --- a/editor/editor_scale.h +++ b/editor/editor_scale.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_sectioned_inspector.cpp b/editor/editor_sectioned_inspector.cpp index 1993f24b24..28825b45e1 100644 --- a/editor/editor_sectioned_inspector.cpp +++ b/editor/editor_sectioned_inspector.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_sectioned_inspector.h b/editor/editor_sectioned_inspector.h index 4395e9bb27..7073b73751 100644 --- a/editor/editor_sectioned_inspector.h +++ b/editor/editor_sectioned_inspector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 87e8a53e94..92e3f61ca5 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,6 +34,7 @@ #include "core/io/compression.h" #include "core/io/config_file.h" #include "core/io/file_access_memory.h" +#include "core/io/ip.h" #include "core/io/resource_loader.h" #include "core/io/resource_saver.h" #include "core/io/translation_loader_po.h" @@ -455,7 +456,7 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { _initial_set("text_editor/appearance/show_info_gutter", true); _initial_set("text_editor/appearance/code_folding", true); _initial_set("text_editor/appearance/word_wrap", false); - _initial_set("text_editor/appearance/show_line_length_guideline", false); + _initial_set("text_editor/appearance/show_line_length_guideline", true); _initial_set("text_editor/appearance/line_length_guideline_column", 80); hints["text_editor/appearance/line_length_guideline_column"] = PropertyInfo(Variant::INT, "text_editor/appearance/line_length_guideline_column", PROPERTY_HINT_RANGE, "20, 160, 1"); diff --git a/editor/editor_settings.h b/editor/editor_settings.h index 0738185e95..4caa494d59 100644 --- a/editor/editor_settings.h +++ b/editor/editor_settings.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_spin_slider.cpp b/editor/editor_spin_slider.cpp index fbc4a5ee5c..5db18d8853 100644 --- a/editor/editor_spin_slider.cpp +++ b/editor/editor_spin_slider.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_spin_slider.h b/editor/editor_spin_slider.h index 2dc6e2c2f2..81a7b981cc 100644 --- a/editor/editor_spin_slider.h +++ b/editor/editor_spin_slider.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_sub_scene.cpp b/editor/editor_sub_scene.cpp index a77051c80b..cd533649e3 100644 --- a/editor/editor_sub_scene.cpp +++ b/editor/editor_sub_scene.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_sub_scene.h b/editor/editor_sub_scene.h index 69efc2be20..8205db25d7 100644 --- a/editor/editor_sub_scene.h +++ b/editor/editor_sub_scene.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp index a38d6d1f21..15fb6a9521 100644 --- a/editor/editor_themes.cpp +++ b/editor/editor_themes.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -587,24 +587,11 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_color("icon_color_pressed", "Button", icon_color_pressed); // OptionButton - Ref<StyleBoxFlat> style_option_button_normal = style_widget->duplicate(); - Ref<StyleBoxFlat> style_option_button_hover = style_widget_hover->duplicate(); - Ref<StyleBoxFlat> style_option_button_pressed = style_widget_pressed->duplicate(); - Ref<StyleBoxFlat> style_option_button_focus = style_widget_focus->duplicate(); - Ref<StyleBoxFlat> style_option_button_disabled = style_widget_disabled->duplicate(); - - int option_button_arrow_margin = theme->get_icon("GuiOptionArrow", "EditorIcons")->get_size().width + (default_margin_size + 4) * EDSCALE; - style_option_button_normal->set_default_margin(MARGIN_RIGHT, option_button_arrow_margin); - style_option_button_hover->set_default_margin(MARGIN_RIGHT, option_button_arrow_margin); - style_option_button_pressed->set_default_margin(MARGIN_RIGHT, option_button_arrow_margin); - style_option_button_focus->set_default_margin(MARGIN_RIGHT, option_button_arrow_margin); - style_option_button_disabled->set_default_margin(MARGIN_RIGHT, option_button_arrow_margin); - - theme->set_stylebox("normal", "OptionButton", style_option_button_normal); - theme->set_stylebox("hover", "OptionButton", style_option_button_hover); - theme->set_stylebox("pressed", "OptionButton", style_option_button_pressed); - theme->set_stylebox("focus", "OptionButton", style_option_button_focus); - theme->set_stylebox("disabled", "OptionButton", style_option_button_disabled); + theme->set_stylebox("normal", "OptionButton", style_widget); + theme->set_stylebox("hover", "OptionButton", style_widget_hover); + theme->set_stylebox("pressed", "OptionButton", style_widget_pressed); + theme->set_stylebox("focus", "OptionButton", style_widget_focus); + theme->set_stylebox("disabled", "OptionButton", style_widget_disabled); theme->set_color("font_color", "OptionButton", font_color); theme->set_color("font_color_hover", "OptionButton", font_color_hl); @@ -861,6 +848,7 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) { theme->set_stylebox("normal", "LineEdit", style_widget); theme->set_stylebox("focus", "LineEdit", style_widget_focus); theme->set_stylebox("read_only", "LineEdit", style_widget_disabled); + theme->set_icon("clear", "LineEdit", theme->get_icon("GuiClose", "EditorIcons")); theme->set_color("read_only", "LineEdit", font_color_disabled); theme->set_color("font_color", "LineEdit", font_color); theme->set_color("font_color_selected", "LineEdit", mono_color); diff --git a/editor/editor_themes.h b/editor/editor_themes.h index bd1f260ba6..6e9630804f 100644 --- a/editor/editor_themes.h +++ b/editor/editor_themes.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_vcs_interface.cpp b/editor/editor_vcs_interface.cpp index 766f9c3913..0562c3ba43 100644 --- a/editor/editor_vcs_interface.cpp +++ b/editor/editor_vcs_interface.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/editor_vcs_interface.h b/editor/editor_vcs_interface.h index 394a18f974..85d5e30367 100644 --- a/editor/editor_vcs_interface.h +++ b/editor/editor_vcs_interface.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/export_template_manager.cpp b/editor/export_template_manager.cpp index 68ce709090..cb636f8cdc 100644 --- a/editor/export_template_manager.cpp +++ b/editor/export_template_manager.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -38,6 +38,8 @@ #include "core/version.h" #include "editor_node.h" #include "editor_scale.h" +#include "progress_dialog.h" +#include "scene/gui/link_button.h" void ExportTemplateManager::_update_template_list() { @@ -351,7 +353,7 @@ void ExportTemplateManager::ok_pressed() { void ExportTemplateManager::_http_download_mirror_completed(int p_status, int p_code, const PoolStringArray &headers, const PoolByteArray &p_data) { if (p_status != HTTPRequest::RESULT_SUCCESS || p_code != 200) { - EditorNode::get_singleton()->show_warning("Error getting the list of mirrors."); + EditorNode::get_singleton()->show_warning(TTR("Error getting the list of mirrors.")); return; } @@ -369,7 +371,7 @@ void ExportTemplateManager::_http_download_mirror_completed(int p_status, int p_ int errline; Error err = JSON::parse(mirror_str, r, errs, errline); if (err != OK) { - EditorNode::get_singleton()->show_warning("Error parsing JSON of mirror list. Please report this issue!"); + EditorNode::get_singleton()->show_warning(TTR("Error parsing JSON of mirror list. Please report this issue!")); return; } diff --git a/editor/export_template_manager.h b/editor/export_template_manager.h index ad3ab507b3..96e61a6569 100644 --- a/editor/export_template_manager.h +++ b/editor/export_template_manager.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/file_type_cache.cpp b/editor/file_type_cache.cpp index 602906cb8d..52ab80cc48 100644 --- a/editor/file_type_cache.cpp +++ b/editor/file_type_cache.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/file_type_cache.h b/editor/file_type_cache.h index 87e2e40a02..216effea00 100644 --- a/editor/file_type_cache.h +++ b/editor/file_type_cache.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/fileserver/editor_file_server.cpp b/editor/fileserver/editor_file_server.cpp index 2bea61fe04..af7eb0c4c7 100644 --- a/editor/fileserver/editor_file_server.cpp +++ b/editor/fileserver/editor_file_server.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/fileserver/editor_file_server.h b/editor/fileserver/editor_file_server.h index 04efb6b09c..4ce4c0cda6 100644 --- a/editor/fileserver/editor_file_server.h +++ b/editor/fileserver/editor_file_server.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/filesystem_dock.cpp b/editor/filesystem_dock.cpp index eb3ae33065..1fecdfe555 100644 --- a/editor/filesystem_dock.cpp +++ b/editor/filesystem_dock.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,8 +36,12 @@ #include "core/os/keyboard.h" #include "core/os/os.h" #include "core/project_settings.h" +#include "editor_feature_profile.h" #include "editor_node.h" +#include "editor_resource_preview.h" +#include "editor_scale.h" #include "editor_settings.h" +#include "import_dock.h" #include "scene/main/viewport.h" #include "scene/resources/packed_scene.h" @@ -124,6 +128,11 @@ bool FileSystemDock::_create_tree(TreeItem *p_parent, EditorFileSystemDirectory udata.push_back(file_item); EditorResourcePreview::get_singleton()->queue_resource_preview(file_metadata, this, "_tree_thumbnail_done", udata); } + } else if (display_mode == DISPLAY_MODE_SPLIT) { + if (lpath.get_base_dir() == path.get_base_dir()) { + subdirectory_item->select(0); + subdirectory_item->set_as_cursor(0); + } } if (searched_string.length() > 0) { @@ -1746,8 +1755,8 @@ void FileSystemDock::_file_option(int p_option, const Vector<String> &p_selected if (!fpath.ends_with("/")) { fpath = fpath.get_base_dir(); } - make_script_dialog_text->config("Node", fpath.plus_file("new_script.gd"), false); - make_script_dialog_text->popup_centered(Size2(300, 300) * EDSCALE); + make_script_dialog->config("Node", fpath.plus_file("new_script.gd"), false); + make_script_dialog->popup_centered(Size2(300, 300) * EDSCALE); } break; case FILE_COPY_PATH: { @@ -2682,9 +2691,9 @@ FileSystemDock::FileSystemDock(EditorNode *p_editor) { make_scene_dialog->register_text_enter(make_scene_dialog_text); make_scene_dialog->connect("confirmed", this, "_make_scene_confirm"); - make_script_dialog_text = memnew(ScriptCreateDialog); - make_script_dialog_text->set_title(TTR("Create Script")); - add_child(make_script_dialog_text); + make_script_dialog = memnew(ScriptCreateDialog); + make_script_dialog->set_title(TTR("Create Script")); + add_child(make_script_dialog); new_resource_dialog = memnew(CreateDialog); add_child(new_resource_dialog); diff --git a/editor/filesystem_dock.h b/editor/filesystem_dock.h index d81a5133f2..49692c8349 100644 --- a/editor/filesystem_dock.h +++ b/editor/filesystem_dock.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -140,7 +140,7 @@ private: ConfirmationDialog *make_scene_dialog; LineEdit *make_scene_dialog_text; ConfirmationDialog *overwrite_dialog; - ScriptCreateDialog *make_script_dialog_text; + ScriptCreateDialog *make_script_dialog; CreateDialog *new_resource_dialog; bool always_show_folders; diff --git a/editor/find_in_files.cpp b/editor/find_in_files.cpp index 01d645e231..86a4a9ef47 100644 --- a/editor/find_in_files.cpp +++ b/editor/find_in_files.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/find_in_files.h b/editor/find_in_files.h index 178b9a2080..327c3f1b5a 100644 --- a/editor/find_in_files.h +++ b/editor/find_in_files.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/groups_editor.cpp b/editor/groups_editor.cpp index b2db1f85dd..c19bee321a 100644 --- a/editor/groups_editor.cpp +++ b/editor/groups_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,6 +31,7 @@ #include "groups_editor.h" #include "editor/scene_tree_editor.h" #include "editor_node.h" +#include "editor_scale.h" #include "scene/gui/box_container.h" #include "scene/gui/label.h" #include "scene/resources/packed_scene.h" @@ -120,7 +121,7 @@ bool GroupDialog::_can_edit(Node *p_node, String p_group) { } void GroupDialog::_add_pressed() { - TreeItem *selected = nodes_to_add->get_selected(); + TreeItem *selected = nodes_to_add->get_next_selected(NULL); if (!selected) { return; @@ -149,7 +150,7 @@ void GroupDialog::_add_pressed() { } void GroupDialog::_removed_pressed() { - TreeItem *selected = nodes_to_remove->get_selected(); + TreeItem *selected = nodes_to_remove->get_next_selected(NULL); if (!selected) { return; diff --git a/editor/groups_editor.h b/editor/groups_editor.h index 78ef99d5c8..84c653bdea 100644 --- a/editor/groups_editor.h +++ b/editor/groups_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/icons/icon_gizmo_directional_light.svg b/editor/icons/icon_gizmo_directional_light.svg index a0e31c8b19..dc2d6bf82d 100644 --- a/editor/icons/icon_gizmo_directional_light.svg +++ b/editor/icons/icon_gizmo_directional_light.svg @@ -1 +1 @@ -<svg height="128" viewBox="0 0 128 128" width="128" xmlns="http://www.w3.org/2000/svg"><path d="m64 4c-4.432 0-8 3.568-8 8v16c0 4.432 3.568 8 8 8s8-3.568 8-8v-16c0-4.432-3.568-8-8-8zm-36.77 15.223c-2.045 0-4.0893.78461-5.6562 2.3516-3.1339 3.1339-3.1339 8.1786 0 11.312l11.312 11.314c3.1339 3.1339 8.1806 3.1339 11.314 0s3.1339-8.1806 0-11.314l-11.314-11.312c-1.5669-1.5669-3.6113-2.3516-5.6562-2.3516zm73.539 0c-2.045 0-4.0893.78461-5.6562 2.3516l-11.314 11.312c-3.1339 3.1339-3.1339 8.1806 0 11.314s8.1806 3.1339 11.314 0l11.312-11.314c3.1339-3.1339 3.1339-8.1786 0-11.312-1.567-1.5669-3.6113-2.3516-5.6562-2.3516zm-36.77 20.777a24 24 0 0 0 -24 24 24 24 0 0 0 24 24 24 24 0 0 0 24-24 24 24 0 0 0 -24-24zm-52 16c-4.432 0-8 3.568-8 8s3.568 8 8 8h16c4.432 0 8-3.568 8-8s-3.568-8-8-8zm88 0c-4.432 0-8 3.568-8 8s3.568 8 8 8h16c4.432 0 8-3.568 8-8s-3.568-8-8-8zm-61.455 25.449c-2.045 0-4.0913.78266-5.6582 2.3496l-11.312 11.314c-3.1339 3.1339-3.1339 8.1786 0 11.312 3.1339 3.1339 8.1786 3.1339 11.312 0l11.314-11.312c3.1339-3.1339 3.1339-8.1806 0-11.314-1.5669-1.5669-3.6113-2.3496-5.6562-2.3496zm50.91 0c-2.045 0-4.0893.78266-5.6562 2.3496-3.1339 3.1339-3.1339 8.1806 0 11.314l11.314 11.312c3.1339 3.1339 8.1786 3.1339 11.312 0s3.1339-8.1786 0-11.312l-11.312-11.314c-1.5669-1.5669-3.6132-2.3496-5.6582-2.3496zm-25.455 10.551c-4.432 0-8 3.568-8 8v16c0 4.432 3.568 8 8 8s8-3.568 8-8v-16c0-4.432-3.568-8-8-8z" fill-opacity=".29412" stroke-linecap="round" stroke-linejoin="round" stroke-opacity=".98824" stroke-width="2"/><path d="m64 8c-2.216 0-4 1.784-4 4v16c0 2.216 1.784 4 4 4s4-1.784 4-4v-16c0-2.216-1.784-4-4-4zm-36.77 15.227c-1.0225 0-2.0447.39231-2.8281 1.1758-1.5669 1.5669-1.5669 4.0893 0 5.6562l11.312 11.314c1.5669 1.5669 4.0913 1.5669 5.6582 0s1.5669-4.0913 0-5.6582l-11.314-11.312c-.78348-.78348-1.8056-1.1758-2.8281-1.1758zm73.539 0c-1.0225 0-2.0446.39231-2.8281 1.1758l-11.314 11.312c-1.5669 1.5669-1.5669 4.0913 0 5.6582s4.0913 1.5669 5.6582 0l11.313-11.314c1.5669-1.5669 1.5669-4.0893 0-5.6562-.78348-.78348-1.8056-1.1758-2.8281-1.1758zm-36.77 20.773c-11.046.00001-20 8.9543-20 20 .000007 11.046 8.9543 20 20 20s20-8.9543 20-20c-.000008-11.046-8.9543-20-20-20zm-52 16c-2.216 0-4 1.784-4 4s1.784 4 4 4h16c2.216 0 4-1.784 4-4s-1.784-4-4-4zm88 0c-2.216 0-4 1.784-4 4s1.784 4 4 4h16c2.216 0 4-1.784 4-4s-1.784-4-4-4zm-61.455 25.453c-1.0225 0-2.0466.39035-2.8301 1.1738l-11.312 11.314c-1.5669 1.5669-1.5669 4.0893 0 5.6563 1.5669 1.5669 4.0893 1.5669 5.6562 0l11.314-11.313c1.5669-1.5669 1.5669-4.0913 0-5.6582-.78347-.78347-1.8056-1.1738-2.8281-1.1738zm50.91 0c-1.0225 0-2.0447.39035-2.8281 1.1738-1.5669 1.5669-1.5669 4.0913 0 5.6582l11.314 11.313c1.5669 1.5669 4.0893 1.5669 5.6563 0 1.5669-1.567 1.5669-4.0893 0-5.6563l-11.313-11.314c-.78347-.78347-1.8076-1.1738-2.8301-1.1738zm-25.455 10.547c-2.216 0-4 1.784-4 4v16c0 2.216 1.784 4 4 4s4-1.784 4-4v-16c0-2.216-1.784-4-4-4z" fill="#f7f5cf"/></svg>
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\ No newline at end of file diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp index 2eef0a07b5..b3f97714ae 100644 --- a/editor/import/editor_import_collada.cpp +++ b/editor/import/editor_import_collada.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/editor_import_collada.h b/editor/import/editor_import_collada.h index 6497cdb110..822a6450be 100644 --- a/editor/import/editor_import_collada.h +++ b/editor/import/editor_import_collada.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/editor_import_plugin.cpp b/editor/import/editor_import_plugin.cpp index 98f4947c2d..53a654c971 100644 --- a/editor/import/editor_import_plugin.cpp +++ b/editor/import/editor_import_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/editor_import_plugin.h b/editor/import/editor_import_plugin.h index eb119b4ba3..4383b1b084 100644 --- a/editor/import/editor_import_plugin.h +++ b/editor/import/editor_import_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/editor_scene_importer_gltf.cpp b/editor/import/editor_scene_importer_gltf.cpp index be066e15a5..f5128103f3 100644 --- a/editor/import/editor_scene_importer_gltf.cpp +++ b/editor/import/editor_scene_importer_gltf.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -855,25 +855,24 @@ PoolVector<Color> EditorSceneImporterGLTF::_decode_accessor_as_color(GLTFState & const int type = state.accessors[p_accessor].type; ERR_FAIL_COND_V(!(type == TYPE_VEC3 || type == TYPE_VEC4), ret); - int components; - if (type == TYPE_VEC3) { - components = 3; - } else { // TYPE_VEC4 - components = 4; + int vec_len = 3; + if (type == TYPE_VEC4) { + vec_len = 4; } - ERR_FAIL_COND_V(attribs.size() % components != 0, ret); + ERR_FAIL_COND_V(attribs.size() % vec_len != 0, ret); const double *attribs_ptr = attribs.ptr(); - const int ret_size = attribs.size() / components; + const int ret_size = attribs.size() / vec_len; ret.resize(ret_size); { PoolVector<Color>::Write w = ret.write(); for (int i = 0; i < ret_size; i++) { - w[i] = Color(attribs_ptr[i * 4 + 0], attribs_ptr[i * 4 + 1], attribs_ptr[i * 4 + 2], components == 4 ? attribs_ptr[i * 4 + 3] : 1.0); + w[i] = Color(attribs_ptr[i * vec_len + 0], attribs_ptr[i * vec_len + 1], attribs_ptr[i * vec_len + 2], vec_len == 4 ? attribs_ptr[i * 4 + 3] : 1.0); } } return ret; } + Vector<Quat> EditorSceneImporterGLTF::_decode_accessor_as_quat(GLTFState &state, const GLTFAccessorIndex p_accessor, const bool p_for_vertex) { const Vector<double> attribs = _decode_accessor(state, p_accessor, p_for_vertex); @@ -1480,9 +1479,16 @@ Error EditorSceneImporterGLTF::_parse_materials(GLTFState &state) { if (d.has("alphaMode")) { const String &am = d["alphaMode"]; - if (am != "OPAQUE") { + if (am == "BLEND") { material->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); material->set_depth_draw_mode(SpatialMaterial::DEPTH_DRAW_ALPHA_OPAQUE_PREPASS); + } else if (am == "MASK") { + material->set_flag(SpatialMaterial::FLAG_USE_ALPHA_SCISSOR, true); + if (d.has("alphaCutoff")) { + material->set_alpha_scissor_threshold(d["alphaCutoff"]); + } else { + material->set_alpha_scissor_threshold(0.5f); + } } } diff --git a/editor/import/editor_scene_importer_gltf.h b/editor/import/editor_scene_importer_gltf.h index 6021bf10c8..4a91b99aa7 100644 --- a/editor/import/editor_scene_importer_gltf.h +++ b/editor/import/editor_scene_importer_gltf.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -172,7 +172,10 @@ class EditorSceneImporterGLTF : public EditorSceneImporter { min = 0; max = 0; sparse_count = 0; + sparse_indices_buffer_view = 0; sparse_indices_byte_offset = 0; + sparse_indices_component_type = 0; + sparse_values_buffer_view = 0; sparse_values_byte_offset = 0; } }; diff --git a/editor/import/resource_importer_bitmask.cpp b/editor/import/resource_importer_bitmask.cpp index 18e53fc783..c6fdbd1378 100644 --- a/editor/import/resource_importer_bitmask.cpp +++ b/editor/import/resource_importer_bitmask.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_bitmask.h b/editor/import/resource_importer_bitmask.h index 6ae7608ff2..dd95cb687a 100644 --- a/editor/import/resource_importer_bitmask.h +++ b/editor/import/resource_importer_bitmask.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_csv.cpp b/editor/import/resource_importer_csv.cpp index 64b5309cab..424f90bd54 100644 --- a/editor/import/resource_importer_csv.cpp +++ b/editor/import/resource_importer_csv.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_csv.h b/editor/import/resource_importer_csv.h index 7d06bdb188..2030dd1f99 100644 --- a/editor/import/resource_importer_csv.h +++ b/editor/import/resource_importer_csv.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_csv_translation.cpp b/editor/import/resource_importer_csv_translation.cpp index d988e1dcc3..3119fb088b 100644 --- a/editor/import/resource_importer_csv_translation.cpp +++ b/editor/import/resource_importer_csv_translation.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_csv_translation.h b/editor/import/resource_importer_csv_translation.h index c2753b326f..ec33d6aa16 100644 --- a/editor/import/resource_importer_csv_translation.h +++ b/editor/import/resource_importer_csv_translation.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_image.cpp b/editor/import/resource_importer_image.cpp index 3d7663ba8f..a1f5a79b00 100644 --- a/editor/import/resource_importer_image.cpp +++ b/editor/import/resource_importer_image.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_image.h b/editor/import/resource_importer_image.h index beadf5a8ea..6ad77eec1b 100644 --- a/editor/import/resource_importer_image.h +++ b/editor/import/resource_importer_image.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_layered_texture.cpp b/editor/import/resource_importer_layered_texture.cpp index 7e3c4cecf4..9b819bc341 100644 --- a/editor/import/resource_importer_layered_texture.cpp +++ b/editor/import/resource_importer_layered_texture.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_layered_texture.h b/editor/import/resource_importer_layered_texture.h index d6acbbabca..6dc4b6ed3c 100644 --- a/editor/import/resource_importer_layered_texture.h +++ b/editor/import/resource_importer_layered_texture.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp index 31a099ef83..06bbe17785 100644 --- a/editor/import/resource_importer_obj.cpp +++ b/editor/import/resource_importer_obj.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_obj.h b/editor/import/resource_importer_obj.h index adad21da61..678be45106 100644 --- a/editor/import/resource_importer_obj.h +++ b/editor/import/resource_importer_obj.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp index 3a99968192..cab317990e 100644 --- a/editor/import/resource_importer_scene.cpp +++ b/editor/import/resource_importer_scene.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h index ef9a77917f..2691b224eb 100644 --- a/editor/import/resource_importer_scene.h +++ b/editor/import/resource_importer_scene.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_texture.cpp b/editor/import/resource_importer_texture.cpp index 25431179b5..88547280ce 100644 --- a/editor/import/resource_importer_texture.cpp +++ b/editor/import/resource_importer_texture.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_texture.h b/editor/import/resource_importer_texture.h index da712bf84d..fbfd47f4f0 100644 --- a/editor/import/resource_importer_texture.h +++ b/editor/import/resource_importer_texture.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_texture_atlas.cpp b/editor/import/resource_importer_texture_atlas.cpp index 51a6cc6757..335e1114e6 100644 --- a/editor/import/resource_importer_texture_atlas.cpp +++ b/editor/import/resource_importer_texture_atlas.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_texture_atlas.h b/editor/import/resource_importer_texture_atlas.h index 3c6fc343c4..e455a157cf 100644 --- a/editor/import/resource_importer_texture_atlas.h +++ b/editor/import/resource_importer_texture_atlas.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_wav.cpp b/editor/import/resource_importer_wav.cpp index 74586a4100..2d43fa089d 100644 --- a/editor/import/resource_importer_wav.cpp +++ b/editor/import/resource_importer_wav.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import/resource_importer_wav.h b/editor/import/resource_importer_wav.h index 24481ea46b..59d33feef0 100644 --- a/editor/import/resource_importer_wav.h +++ b/editor/import/resource_importer_wav.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/import_dock.cpp b/editor/import_dock.cpp index 947e322075..20d47e8250 100644 --- a/editor/import_dock.cpp +++ b/editor/import_dock.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,6 +30,7 @@ #include "import_dock.h" #include "editor_node.h" +#include "editor_resource_preview.h" class ImportDockParameters : public Object { GDCLASS(ImportDockParameters, Object); diff --git a/editor/import_dock.h b/editor/import_dock.h index c839e19d67..a4378fb60d 100644 --- a/editor/import_dock.h +++ b/editor/import_dock.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/inspector_dock.cpp b/editor/inspector_dock.cpp index 02b0159241..2be3464d30 100644 --- a/editor/inspector_dock.cpp +++ b/editor/inspector_dock.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/inspector_dock.h b/editor/inspector_dock.h index 866b152d2e..a7da4bef4c 100644 --- a/editor/inspector_dock.h +++ b/editor/inspector_dock.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/multi_node_edit.cpp b/editor/multi_node_edit.cpp index e1992b8540..7bc67b54c1 100644 --- a/editor/multi_node_edit.cpp +++ b/editor/multi_node_edit.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/multi_node_edit.h b/editor/multi_node_edit.h index 33df4a2ca5..d3eefafcec 100644 --- a/editor/multi_node_edit.h +++ b/editor/multi_node_edit.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/node_dock.cpp b/editor/node_dock.cpp index 7ba1796600..20b8b3f5cb 100644 --- a/editor/node_dock.cpp +++ b/editor/node_dock.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,6 +31,7 @@ #include "node_dock.h" #include "editor_node.h" +#include "editor_scale.h" void NodeDock::show_groups() { diff --git a/editor/node_dock.h b/editor/node_dock.h index 1dd988479b..ae33c5b9a5 100644 --- a/editor/node_dock.h +++ b/editor/node_dock.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/pane_drag.cpp b/editor/pane_drag.cpp index 67fda8134d..eef4db456c 100644 --- a/editor/pane_drag.cpp +++ b/editor/pane_drag.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/pane_drag.h b/editor/pane_drag.h index 36c5953d84..7e66bb429f 100644 --- a/editor/pane_drag.h +++ b/editor/pane_drag.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugin_config_dialog.cpp b/editor/plugin_config_dialog.cpp index 971e746509..28667abe77 100644 --- a/editor/plugin_config_dialog.cpp +++ b/editor/plugin_config_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,6 +33,8 @@ #include "core/os/dir_access.h" #include "editor/editor_node.h" #include "editor/editor_plugin.h" +#include "editor/editor_scale.h" +#include "editor/project_settings_editor.h" #include "modules/gdscript/gdscript.h" #include "scene/gui/grid_container.h" diff --git a/editor/plugin_config_dialog.h b/editor/plugin_config_dialog.h index 525b7755dd..fa148125bc 100644 --- a/editor/plugin_config_dialog.h +++ b/editor/plugin_config_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/abstract_polygon_2d_editor.cpp b/editor/plugins/abstract_polygon_2d_editor.cpp index 7f023af848..c8a36a3a99 100644 --- a/editor/plugins/abstract_polygon_2d_editor.cpp +++ b/editor/plugins/abstract_polygon_2d_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,6 +32,7 @@ #include "canvas_item_editor_plugin.h" #include "core/os/keyboard.h" +#include "editor/editor_scale.h" AbstractPolygon2DEditor::Vertex::Vertex() : polygon(-1), diff --git a/editor/plugins/abstract_polygon_2d_editor.h b/editor/plugins/abstract_polygon_2d_editor.h index a00cdd0cf6..6ed6d0a257 100644 --- a/editor/plugins/abstract_polygon_2d_editor.h +++ b/editor/plugins/abstract_polygon_2d_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_blend_space_1d_editor.cpp b/editor/plugins/animation_blend_space_1d_editor.cpp index 475e4c8d67..d743d1ac2f 100644 --- a/editor/plugins/animation_blend_space_1d_editor.cpp +++ b/editor/plugins/animation_blend_space_1d_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,6 +31,7 @@ #include "animation_blend_space_1d_editor.h" #include "core/os/keyboard.h" +#include "editor/editor_scale.h" #include "scene/animation/animation_blend_tree.h" StringName AnimationNodeBlendSpace1DEditor::get_blend_position_path() const { diff --git a/editor/plugins/animation_blend_space_1d_editor.h b/editor/plugins/animation_blend_space_1d_editor.h index 4a924b46c1..346ad36cff 100644 --- a/editor/plugins/animation_blend_space_1d_editor.h +++ b/editor/plugins/animation_blend_space_1d_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_blend_space_2d_editor.cpp b/editor/plugins/animation_blend_space_2d_editor.cpp index b422e3e927..dc7754ba9a 100644 --- a/editor/plugins/animation_blend_space_2d_editor.cpp +++ b/editor/plugins/animation_blend_space_2d_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,6 +35,7 @@ #include "core/os/input.h" #include "core/os/keyboard.h" #include "core/project_settings.h" +#include "editor/editor_scale.h" #include "scene/animation/animation_blend_tree.h" #include "scene/animation/animation_player.h" #include "scene/gui/menu_button.h" diff --git a/editor/plugins/animation_blend_space_2d_editor.h b/editor/plugins/animation_blend_space_2d_editor.h index 850a6201bb..50b0d9a06c 100644 --- a/editor/plugins/animation_blend_space_2d_editor.h +++ b/editor/plugins/animation_blend_space_2d_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_blend_tree_editor_plugin.cpp b/editor/plugins/animation_blend_tree_editor_plugin.cpp index e147206ec4..def3f4bfec 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.cpp +++ b/editor/plugins/animation_blend_tree_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,9 +35,11 @@ #include "core/os/keyboard.h" #include "core/project_settings.h" #include "editor/editor_inspector.h" +#include "editor/editor_scale.h" #include "scene/animation/animation_player.h" #include "scene/gui/menu_button.h" #include "scene/gui/panel.h" +#include "scene/gui/progress_bar.h" #include "scene/main/viewport.h" void AnimationNodeBlendTreeEditor::add_custom_type(const String &p_name, const Ref<Script> &p_script) { diff --git a/editor/plugins/animation_blend_tree_editor_plugin.h b/editor/plugins/animation_blend_tree_editor_plugin.h index 77b57a50d0..4f5badea9f 100644 --- a/editor/plugins/animation_blend_tree_editor_plugin.h +++ b/editor/plugins/animation_blend_tree_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -41,6 +41,8 @@ #include "scene/gui/popup.h" #include "scene/gui/tree.h" +class ProgressBar; + class AnimationNodeBlendTreeEditor : public AnimationTreeNodeEditorPlugin { GDCLASS(AnimationNodeBlendTreeEditor, AnimationTreeNodeEditorPlugin); diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index 1480cc6ac4..5b41da6e8e 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,6 +36,7 @@ #include "core/os/keyboard.h" #include "core/project_settings.h" #include "editor/animation_track_editor.h" +#include "editor/editor_scale.h" #include "editor/editor_settings.h" // For onion skinning. diff --git a/editor/plugins/animation_player_editor_plugin.h b/editor/plugins/animation_player_editor_plugin.h index 663ffd57f3..55c2f365ce 100644 --- a/editor/plugins/animation_player_editor_plugin.h +++ b/editor/plugins/animation_player_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp index f627cdf5d8..2a582a1249 100644 --- a/editor/plugins/animation_state_machine_editor.cpp +++ b/editor/plugins/animation_state_machine_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,6 +35,7 @@ #include "core/os/input.h" #include "core/os/keyboard.h" #include "core/project_settings.h" +#include "editor/editor_scale.h" #include "scene/animation/animation_blend_tree.h" #include "scene/animation/animation_player.h" #include "scene/gui/menu_button.h" @@ -262,7 +263,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv if (connecting_to_node != StringName()) { if (state_machine->has_transition(connecting_from, connecting_to_node)) { - EditorNode::get_singleton()->show_warning("Transition exists!"); + EditorNode::get_singleton()->show_warning(TTR("Transition exists!")); } else { diff --git a/editor/plugins/animation_state_machine_editor.h b/editor/plugins/animation_state_machine_editor.h index 8b0a5a0b00..132e66b28d 100644 --- a/editor/plugins/animation_state_machine_editor.h +++ b/editor/plugins/animation_state_machine_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_tree_editor_plugin.cpp b/editor/plugins/animation_tree_editor_plugin.cpp index 28dc5bf5c8..a0b58b8f7e 100644 --- a/editor/plugins/animation_tree_editor_plugin.cpp +++ b/editor/plugins/animation_tree_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_tree_editor_plugin.h b/editor/plugins/animation_tree_editor_plugin.h index 4ecbf2e05e..0b93b0fd8e 100644 --- a/editor/plugins/animation_tree_editor_plugin.h +++ b/editor/plugins/animation_tree_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_tree_player_editor_plugin.cpp b/editor/plugins/animation_tree_player_editor_plugin.cpp index c99ad7f441..a85def5c6d 100644 --- a/editor/plugins/animation_tree_player_editor_plugin.cpp +++ b/editor/plugins/animation_tree_player_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/animation_tree_player_editor_plugin.h b/editor/plugins/animation_tree_player_editor_plugin.h index 03bc559b86..d3fd6ae362 100644 --- a/editor/plugins/animation_tree_player_editor_plugin.h +++ b/editor/plugins/animation_tree_player_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/asset_library_editor_plugin.cpp b/editor/plugins/asset_library_editor_plugin.cpp index ce31714e0c..5d73ffa209 100644 --- a/editor/plugins/asset_library_editor_plugin.cpp +++ b/editor/plugins/asset_library_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,7 +33,9 @@ #include "core/io/json.h" #include "core/version.h" #include "editor/editor_node.h" +#include "editor/editor_scale.h" #include "editor/editor_settings.h" +#include "editor/project_settings_editor.h" void EditorAssetLibraryItem::configure(const String &p_title, int p_asset_id, const String &p_category, int p_category_id, const String &p_author, int p_author_id, const String &p_cost) { diff --git a/editor/plugins/asset_library_editor_plugin.h b/editor/plugins/asset_library_editor_plugin.h index 70ffbd9eed..aa3c735810 100644 --- a/editor/plugins/asset_library_editor_plugin.h +++ b/editor/plugins/asset_library_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/audio_stream_editor_plugin.cpp b/editor/plugins/audio_stream_editor_plugin.cpp index 0ab3d26c85..b6e5d48a83 100644 --- a/editor/plugins/audio_stream_editor_plugin.cpp +++ b/editor/plugins/audio_stream_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,6 +32,7 @@ #include "core/io/resource_loader.h" #include "core/project_settings.h" +#include "editor/audio_stream_preview.h" #include "editor/editor_settings.h" void AudioStreamEditor::_notification(int p_what) { diff --git a/editor/plugins/audio_stream_editor_plugin.h b/editor/plugins/audio_stream_editor_plugin.h index 12e4faef94..2191b541f6 100644 --- a/editor/plugins/audio_stream_editor_plugin.h +++ b/editor/plugins/audio_stream_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/baked_lightmap_editor_plugin.cpp b/editor/plugins/baked_lightmap_editor_plugin.cpp index d75f06de12..7db936ccb8 100644 --- a/editor/plugins/baked_lightmap_editor_plugin.cpp +++ b/editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/baked_lightmap_editor_plugin.h b/editor/plugins/baked_lightmap_editor_plugin.h index ff4b59244f..8b94257a62 100644 --- a/editor/plugins/baked_lightmap_editor_plugin.h +++ b/editor/plugins/baked_lightmap_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/camera_editor_plugin.cpp b/editor/plugins/camera_editor_plugin.cpp index 2531d59d1b..6f5bc69bd1 100644 --- a/editor/plugins/camera_editor_plugin.cpp +++ b/editor/plugins/camera_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/camera_editor_plugin.h b/editor/plugins/camera_editor_plugin.h index 400aee132d..9758a1ffbd 100644 --- a/editor/plugins/camera_editor_plugin.h +++ b/editor/plugins/camera_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp index 17765c6454..2b0c582b49 100644 --- a/editor/plugins/canvas_item_editor_plugin.cpp +++ b/editor/plugins/canvas_item_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,6 +35,7 @@ #include "core/print_string.h" #include "core/project_settings.h" #include "editor/editor_node.h" +#include "editor/editor_scale.h" #include "editor/editor_settings.h" #include "editor/plugins/animation_player_editor_plugin.h" #include "editor/plugins/script_editor_plugin.h" @@ -47,6 +48,7 @@ #include "scene/2d/touch_screen_button.h" #include "scene/gui/grid_container.h" #include "scene/gui/nine_patch_rect.h" +#include "scene/gui/viewport_container.h" #include "scene/main/canvas_layer.h" #include "scene/main/viewport.h" #include "scene/resources/packed_scene.h" @@ -4214,11 +4216,13 @@ void CanvasItemEditor::_zoom_on_position(float p_zoom, Point2 p_position) { void CanvasItemEditor::_update_zoom_label() { String zoom_text; + // The zoom level displayed is relative to the editor scale + // (like in most image editors). if (zoom >= 10) { - // Don't show a decimal when the zoom level is higher than 1000 % - zoom_text = rtos(Math::round(zoom * 100)) + " %"; + // Don't show a decimal when the zoom level is higher than 1000 %. + zoom_text = rtos(Math::round((zoom / EDSCALE) * 100)) + " %"; } else { - zoom_text = rtos(Math::stepify(zoom * 100, 0.1)) + " %"; + zoom_text = rtos(Math::stepify((zoom / EDSCALE) * 100, 0.1)) + " %"; } zoom_reset->set_text(zoom_text); @@ -4229,7 +4233,7 @@ void CanvasItemEditor::_button_zoom_minus() { } void CanvasItemEditor::_button_zoom_reset() { - _zoom_on_position(1.0, viewport_scrollable->get_size() / 2.0); + _zoom_on_position(1.0 * EDSCALE, viewport_scrollable->get_size() / 2.0); } void CanvasItemEditor::_button_zoom_plus() { @@ -4991,7 +4995,8 @@ void CanvasItemEditor::_bind_methods() { Dictionary CanvasItemEditor::get_state() const { Dictionary state; - state["zoom"] = zoom; + // Take the editor scale into account. + state["zoom"] = zoom / EDSCALE; state["ofs"] = view_offset; state["grid_offset"] = grid_offset; state["grid_step"] = grid_step; @@ -5028,7 +5033,9 @@ void CanvasItemEditor::set_state(const Dictionary &p_state) { bool update_scrollbars = false; Dictionary state = p_state; if (state.has("zoom")) { - zoom = p_state["zoom"]; + // Compensate the editor scale, so that the editor scale can be changed + // and the zoom level will still be the same (relative to the editor scale). + zoom = float(p_state["zoom"]) * EDSCALE; _update_zoom_label(); } @@ -5244,7 +5251,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { show_rulers = true; show_guides = true; show_edit_locks = true; - zoom = 1; + zoom = 1.0 / EDSCALE; view_offset = Point2(-150 - RULER_WIDTH, -95 - RULER_WIDTH); previous_update_view_offset = view_offset; // Moves the view a little bit to the left so that (0,0) is visible. The values a relative to a 16/10 screen grid_offset = Point2(); diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h index 74adb882d1..3291d6b9bf 100644 --- a/editor/plugins/canvas_item_editor_plugin.h +++ b/editor/plugins/canvas_item_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_polygon_2d_editor_plugin.cpp b/editor/plugins/collision_polygon_2d_editor_plugin.cpp index 0179adc148..3d32c0b698 100644 --- a/editor/plugins/collision_polygon_2d_editor_plugin.cpp +++ b/editor/plugins/collision_polygon_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_polygon_2d_editor_plugin.h b/editor/plugins/collision_polygon_2d_editor_plugin.h index 3f0734fb19..a4fa7c7b3b 100644 --- a/editor/plugins/collision_polygon_2d_editor_plugin.h +++ b/editor/plugins/collision_polygon_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_polygon_editor_plugin.cpp b/editor/plugins/collision_polygon_editor_plugin.cpp index 8cf09406c7..8620437ac6 100644 --- a/editor/plugins/collision_polygon_editor_plugin.cpp +++ b/editor/plugins/collision_polygon_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_polygon_editor_plugin.h b/editor/plugins/collision_polygon_editor_plugin.h index 2a904a53ba..1871c6ee7e 100644 --- a/editor/plugins/collision_polygon_editor_plugin.h +++ b/editor/plugins/collision_polygon_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_shape_2d_editor_plugin.cpp b/editor/plugins/collision_shape_2d_editor_plugin.cpp index c8561d22a4..be9e5b0e3a 100644 --- a/editor/plugins/collision_shape_2d_editor_plugin.cpp +++ b/editor/plugins/collision_shape_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/collision_shape_2d_editor_plugin.h b/editor/plugins/collision_shape_2d_editor_plugin.h index 10a1a6bd98..025420a886 100644 --- a/editor/plugins/collision_shape_2d_editor_plugin.h +++ b/editor/plugins/collision_shape_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/cpu_particles_2d_editor_plugin.cpp b/editor/plugins/cpu_particles_2d_editor_plugin.cpp index 374900d4c7..655048c271 100644 --- a/editor/plugins/cpu_particles_2d_editor_plugin.cpp +++ b/editor/plugins/cpu_particles_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -296,9 +296,9 @@ CPUParticles2DEditorPlugin::CPUParticles2DEditorPlugin(EditorNode *p_node) { emission_mask->add_child(emvb); emission_mask_mode = memnew(OptionButton); emvb->add_margin_child(TTR("Emission Mask"), emission_mask_mode); - emission_mask_mode->add_item("Solid Pixels", EMISSION_MODE_SOLID); - emission_mask_mode->add_item("Border Pixels", EMISSION_MODE_BORDER); - emission_mask_mode->add_item("Directed Border Pixels", EMISSION_MODE_BORDER_DIRECTED); + emission_mask_mode->add_item(TTR("Solid Pixels"), EMISSION_MODE_SOLID); + emission_mask_mode->add_item(TTR("Border Pixels"), EMISSION_MODE_BORDER); + emission_mask_mode->add_item(TTR("Directed Border Pixels"), EMISSION_MODE_BORDER_DIRECTED); emission_colors = memnew(CheckBox); emission_colors->set_text(TTR("Capture from Pixel")); emvb->add_margin_child(TTR("Emission Colors"), emission_colors); diff --git a/editor/plugins/cpu_particles_2d_editor_plugin.h b/editor/plugins/cpu_particles_2d_editor_plugin.h index 84bbfff095..21b06b6489 100644 --- a/editor/plugins/cpu_particles_2d_editor_plugin.h +++ b/editor/plugins/cpu_particles_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/cpu_particles_editor_plugin.cpp b/editor/plugins/cpu_particles_editor_plugin.cpp index 93ffce41fa..2074ba6b99 100644 --- a/editor/plugins/cpu_particles_editor_plugin.cpp +++ b/editor/plugins/cpu_particles_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/cpu_particles_editor_plugin.h b/editor/plugins/cpu_particles_editor_plugin.h index 674f00dc9f..deaced9ad9 100644 --- a/editor/plugins/cpu_particles_editor_plugin.h +++ b/editor/plugins/cpu_particles_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/curve_editor_plugin.cpp b/editor/plugins/curve_editor_plugin.cpp index 6e15bad9af..a4fc9b37ad 100644 --- a/editor/plugins/curve_editor_plugin.cpp +++ b/editor/plugins/curve_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,6 +34,7 @@ #include "core/core_string_names.h" #include "core/os/input.h" #include "core/os/keyboard.h" +#include "editor/editor_scale.h" CurveEditor::CurveEditor() { _selected_point = -1; diff --git a/editor/plugins/curve_editor_plugin.h b/editor/plugins/curve_editor_plugin.h index 9071146863..06e2692373 100644 --- a/editor/plugins/curve_editor_plugin.h +++ b/editor/plugins/curve_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,6 +33,7 @@ #include "editor/editor_node.h" #include "editor/editor_plugin.h" +#include "editor/editor_resource_preview.h" #include "scene/resources/curve.h" // Edits a y(x) curve diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp index 204562ac38..9b0d5d3daf 100644 --- a/editor/plugins/editor_preview_plugins.cpp +++ b/editor/plugins/editor_preview_plugins.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -40,6 +40,7 @@ #include "scene/resources/dynamic_font.h" #include "scene/resources/material.h" #include "scene/resources/mesh.h" +#include "servers/audio/audio_stream.h" void post_process_preview(Ref<Image> p_image) { diff --git a/editor/plugins/editor_preview_plugins.h b/editor/plugins/editor_preview_plugins.h index 71a6c0fc08..e6e4aff8de 100644 --- a/editor/plugins/editor_preview_plugins.h +++ b/editor/plugins/editor_preview_plugins.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/gi_probe_editor_plugin.cpp b/editor/plugins/gi_probe_editor_plugin.cpp index a6125af1f7..8914e0ed01 100644 --- a/editor/plugins/gi_probe_editor_plugin.cpp +++ b/editor/plugins/gi_probe_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/gi_probe_editor_plugin.h b/editor/plugins/gi_probe_editor_plugin.h index c33668ae19..5db682835d 100644 --- a/editor/plugins/gi_probe_editor_plugin.h +++ b/editor/plugins/gi_probe_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/gradient_editor_plugin.cpp b/editor/plugins/gradient_editor_plugin.cpp index e85c475ad7..0a3a994eb7 100644 --- a/editor/plugins/gradient_editor_plugin.cpp +++ b/editor/plugins/gradient_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,6 +31,7 @@ #include "gradient_editor_plugin.h" #include "canvas_item_editor_plugin.h" +#include "editor/editor_scale.h" #include "spatial_editor_plugin.h" Size2 GradientEditor::get_minimum_size() const { diff --git a/editor/plugins/gradient_editor_plugin.h b/editor/plugins/gradient_editor_plugin.h index a87a5fe0ba..9ebd9610e5 100644 --- a/editor/plugins/gradient_editor_plugin.h +++ b/editor/plugins/gradient_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/item_list_editor_plugin.cpp b/editor/plugins/item_list_editor_plugin.cpp index b3f3ccf501..39dc130f42 100644 --- a/editor/plugins/item_list_editor_plugin.cpp +++ b/editor/plugins/item_list_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,6 +31,7 @@ #include "item_list_editor_plugin.h" #include "core/io/resource_loader.h" +#include "editor/editor_scale.h" bool ItemListPlugin::_set(const StringName &p_name, const Variant &p_value) { diff --git a/editor/plugins/item_list_editor_plugin.h b/editor/plugins/item_list_editor_plugin.h index 78b176620e..8a73367bf7 100644 --- a/editor/plugins/item_list_editor_plugin.h +++ b/editor/plugins/item_list_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/light_occluder_2d_editor_plugin.cpp b/editor/plugins/light_occluder_2d_editor_plugin.cpp index d8f6259598..22df287f97 100644 --- a/editor/plugins/light_occluder_2d_editor_plugin.cpp +++ b/editor/plugins/light_occluder_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/light_occluder_2d_editor_plugin.h b/editor/plugins/light_occluder_2d_editor_plugin.h index 95fa0df2c1..74ae9e0889 100644 --- a/editor/plugins/light_occluder_2d_editor_plugin.h +++ b/editor/plugins/light_occluder_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/line_2d_editor_plugin.cpp b/editor/plugins/line_2d_editor_plugin.cpp index 368cf719c6..4ac9d0af3b 100644 --- a/editor/plugins/line_2d_editor_plugin.cpp +++ b/editor/plugins/line_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/line_2d_editor_plugin.h b/editor/plugins/line_2d_editor_plugin.h index a7a9813cb5..ef54dbc3f7 100644 --- a/editor/plugins/line_2d_editor_plugin.h +++ b/editor/plugins/line_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp index e125c18ef1..750f814319 100644 --- a/editor/plugins/material_editor_plugin.cpp +++ b/editor/plugins/material_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,6 +30,8 @@ #include "material_editor_plugin.h" +#include "editor/editor_scale.h" +#include "scene/gui/viewport_container.h" #include "scene/resources/particles_material.h" void MaterialEditor::_notification(int p_what) { diff --git a/editor/plugins/material_editor_plugin.h b/editor/plugins/material_editor_plugin.h index 1405127ab3..7f0a373dc7 100644 --- a/editor/plugins/material_editor_plugin.h +++ b/editor/plugins/material_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -41,6 +41,8 @@ #include "scene/3d/mesh_instance.h" #include "scene/resources/material.h" +class ViewportContainer; + class MaterialEditor : public Control { GDCLASS(MaterialEditor, Control); diff --git a/editor/plugins/mesh_editor_plugin.cpp b/editor/plugins/mesh_editor_plugin.cpp index 442110cc84..d06e5b6349 100644 --- a/editor/plugins/mesh_editor_plugin.cpp +++ b/editor/plugins/mesh_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,6 +30,8 @@ #include "mesh_editor_plugin.h" +#include "editor/editor_scale.h" + void MeshEditor::_gui_input(Ref<InputEvent> p_event) { Ref<InputEventMouseMotion> mm = p_event; diff --git a/editor/plugins/mesh_editor_plugin.h b/editor/plugins/mesh_editor_plugin.h index 4c2a81ed70..87c4a1776b 100644 --- a/editor/plugins/mesh_editor_plugin.h +++ b/editor/plugins/mesh_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -36,6 +36,7 @@ #include "scene/3d/camera.h" #include "scene/3d/light.h" #include "scene/3d/mesh_instance.h" +#include "scene/gui/viewport_container.h" #include "scene/resources/material.h" class MeshEditor : public ViewportContainer { diff --git a/editor/plugins/mesh_instance_editor_plugin.cpp b/editor/plugins/mesh_instance_editor_plugin.cpp index 22df8fd8f4..25329906a9 100644 --- a/editor/plugins/mesh_instance_editor_plugin.cpp +++ b/editor/plugins/mesh_instance_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,6 +30,7 @@ #include "mesh_instance_editor_plugin.h" +#include "editor/editor_scale.h" #include "scene/3d/collision_shape.h" #include "scene/3d/navigation_mesh.h" #include "scene/3d/physics_body.h" @@ -456,7 +457,7 @@ MeshInstanceEditor::MeshInstanceEditor() { add_child(err_dialog); debug_uv_dialog = memnew(AcceptDialog); - debug_uv_dialog->set_title("UV Channel Debug"); + debug_uv_dialog->set_title(TTR("UV Channel Debug")); add_child(debug_uv_dialog); debug_uv = memnew(Control); debug_uv->set_custom_minimum_size(Size2(600, 600) * EDSCALE); diff --git a/editor/plugins/mesh_instance_editor_plugin.h b/editor/plugins/mesh_instance_editor_plugin.h index d82af621df..5c95676fc4 100644 --- a/editor/plugins/mesh_instance_editor_plugin.h +++ b/editor/plugins/mesh_instance_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/mesh_library_editor_plugin.cpp b/editor/plugins/mesh_library_editor_plugin.cpp index fc3ca38104..92898ff9c3 100644 --- a/editor/plugins/mesh_library_editor_plugin.cpp +++ b/editor/plugins/mesh_library_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -241,7 +241,7 @@ void MeshLibraryEditor::_menu_cbk(int p_option) { } break; case MENU_OPTION_UPDATE_FROM_SCENE: { - cd->set_text("Update from existing scene?:\n" + String(mesh_library->get_meta("_editor_source_scene"))); + cd->set_text(vformat(TTR("Update from existing scene?:\n%s"), String(mesh_library->get_meta("_editor_source_scene")))); cd->popup_centered(Size2(500, 60)); } break; } diff --git a/editor/plugins/mesh_library_editor_plugin.h b/editor/plugins/mesh_library_editor_plugin.h index 8121ff52bd..74b0a280e3 100644 --- a/editor/plugins/mesh_library_editor_plugin.h +++ b/editor/plugins/mesh_library_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/multimesh_editor_plugin.cpp b/editor/plugins/multimesh_editor_plugin.cpp index 3ea014a38d..5dc222f84c 100644 --- a/editor/plugins/multimesh_editor_plugin.cpp +++ b/editor/plugins/multimesh_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/multimesh_editor_plugin.h b/editor/plugins/multimesh_editor_plugin.h index 5323441bd8..2c7b98cfbc 100644 --- a/editor/plugins/multimesh_editor_plugin.h +++ b/editor/plugins/multimesh_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/navigation_polygon_editor_plugin.cpp b/editor/plugins/navigation_polygon_editor_plugin.cpp index 0d6b649526..c4e61f2488 100644 --- a/editor/plugins/navigation_polygon_editor_plugin.cpp +++ b/editor/plugins/navigation_polygon_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/navigation_polygon_editor_plugin.h b/editor/plugins/navigation_polygon_editor_plugin.h index 2a387a8b1e..1cab336381 100644 --- a/editor/plugins/navigation_polygon_editor_plugin.h +++ b/editor/plugins/navigation_polygon_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/particles_2d_editor_plugin.cpp b/editor/plugins/particles_2d_editor_plugin.cpp index 957ce42304..b036368bc8 100644 --- a/editor/plugins/particles_2d_editor_plugin.cpp +++ b/editor/plugins/particles_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -424,9 +424,9 @@ Particles2DEditorPlugin::Particles2DEditorPlugin(EditorNode *p_node) { emission_mask->add_child(emvb); emission_mask_mode = memnew(OptionButton); emvb->add_margin_child(TTR("Emission Mask"), emission_mask_mode); - emission_mask_mode->add_item("Solid Pixels", EMISSION_MODE_SOLID); - emission_mask_mode->add_item("Border Pixels", EMISSION_MODE_BORDER); - emission_mask_mode->add_item("Directed Border Pixels", EMISSION_MODE_BORDER_DIRECTED); + emission_mask_mode->add_item(TTR("Solid Pixels"), EMISSION_MODE_SOLID); + emission_mask_mode->add_item(TTR("Border Pixels"), EMISSION_MODE_BORDER); + emission_mask_mode->add_item(TTR("Directed Border Pixels"), EMISSION_MODE_BORDER_DIRECTED); emission_colors = memnew(CheckBox); emission_colors->set_text(TTR("Capture from Pixel")); emvb->add_margin_child(TTR("Emission Colors"), emission_colors); diff --git a/editor/plugins/particles_2d_editor_plugin.h b/editor/plugins/particles_2d_editor_plugin.h index 0f092aaa4f..29652a1826 100644 --- a/editor/plugins/particles_2d_editor_plugin.h +++ b/editor/plugins/particles_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/particles_editor_plugin.cpp b/editor/plugins/particles_editor_plugin.cpp index 31b0539bfe..f869dabf9a 100644 --- a/editor/plugins/particles_editor_plugin.cpp +++ b/editor/plugins/particles_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/particles_editor_plugin.h b/editor/plugins/particles_editor_plugin.h index 1b3a1877a4..4b20d00670 100644 --- a/editor/plugins/particles_editor_plugin.h +++ b/editor/plugins/particles_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/path_2d_editor_plugin.cpp b/editor/plugins/path_2d_editor_plugin.cpp index f02dc0bd6d..3737dbdd57 100644 --- a/editor/plugins/path_2d_editor_plugin.cpp +++ b/editor/plugins/path_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,6 +33,7 @@ #include "canvas_item_editor_plugin.h" #include "core/os/file_access.h" #include "core/os/keyboard.h" +#include "editor/editor_scale.h" #include "editor/editor_settings.h" void Path2DEditor::_notification(int p_what) { diff --git a/editor/plugins/path_2d_editor_plugin.h b/editor/plugins/path_2d_editor_plugin.h index ecec5f5253..aae0e11c99 100644 --- a/editor/plugins/path_2d_editor_plugin.h +++ b/editor/plugins/path_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/path_editor_plugin.cpp b/editor/plugins/path_editor_plugin.cpp index 2493380585..67889bc074 100644 --- a/editor/plugins/path_editor_plugin.cpp +++ b/editor/plugins/path_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/path_editor_plugin.h b/editor/plugins/path_editor_plugin.h index 5482d09377..8ff83911f8 100644 --- a/editor/plugins/path_editor_plugin.h +++ b/editor/plugins/path_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/physical_bone_plugin.cpp b/editor/plugins/physical_bone_plugin.cpp index 96681a105f..28099a927b 100644 --- a/editor/plugins/physical_bone_plugin.cpp +++ b/editor/plugins/physical_bone_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/physical_bone_plugin.h b/editor/plugins/physical_bone_plugin.h index 78c1c331a0..459a67db05 100644 --- a/editor/plugins/physical_bone_plugin.h +++ b/editor/plugins/physical_bone_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp index 503e6ac135..de23193df0 100644 --- a/editor/plugins/polygon_2d_editor_plugin.cpp +++ b/editor/plugins/polygon_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -34,6 +34,7 @@ #include "core/os/file_access.h" #include "core/os/input.h" #include "core/os/keyboard.h" +#include "editor/editor_scale.h" #include "editor/editor_settings.h" #include "scene/2d/skeleton_2d.h" diff --git a/editor/plugins/polygon_2d_editor_plugin.h b/editor/plugins/polygon_2d_editor_plugin.h index 009501a70c..1454a03325 100644 --- a/editor/plugins/polygon_2d_editor_plugin.h +++ b/editor/plugins/polygon_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/resource_preloader_editor_plugin.cpp b/editor/plugins/resource_preloader_editor_plugin.cpp index 620bf28415..d423be7d24 100644 --- a/editor/plugins/resource_preloader_editor_plugin.cpp +++ b/editor/plugins/resource_preloader_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/resource_preloader_editor_plugin.h b/editor/plugins/resource_preloader_editor_plugin.h index 346249b1c5..88e9cf4956 100644 --- a/editor/plugins/resource_preloader_editor_plugin.h +++ b/editor/plugins/resource_preloader_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/root_motion_editor_plugin.cpp b/editor/plugins/root_motion_editor_plugin.cpp index 05f682f469..3489537fa4 100644 --- a/editor/plugins/root_motion_editor_plugin.cpp +++ b/editor/plugins/root_motion_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/root_motion_editor_plugin.h b/editor/plugins/root_motion_editor_plugin.h index af5d8fc122..8a7691de5d 100644 --- a/editor/plugins/root_motion_editor_plugin.h +++ b/editor/plugins/root_motion_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/script_editor_plugin.cpp b/editor/plugins/script_editor_plugin.cpp index 9e6201db2b..335466b0c5 100644 --- a/editor/plugins/script_editor_plugin.cpp +++ b/editor/plugins/script_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -37,7 +37,10 @@ #include "core/os/os.h" #include "core/project_settings.h" #include "editor/editor_node.h" +#include "editor/editor_run_script.h" +#include "editor/editor_scale.h" #include "editor/editor_settings.h" +#include "editor/filesystem_dock.h" #include "editor/find_in_files.h" #include "editor/node_dock.h" #include "editor/plugins/shader_editor_plugin.h" @@ -1267,12 +1270,15 @@ void ScriptEditor::_menu_option(int p_option) { _copy_script_path(); } break; case SHOW_IN_FILE_SYSTEM: { - RES script = current->get_edited_resource(); - FileSystemDock *file_system_dock = EditorNode::get_singleton()->get_filesystem_dock(); - file_system_dock->navigate_to_path(script->get_path()); - // Ensure that the FileSystem dock is visible. - TabContainer *tab_container = (TabContainer *)file_system_dock->get_parent_control(); - tab_container->set_current_tab(file_system_dock->get_position_in_parent()); + const RES script = current->get_edited_resource(); + const String path = script->get_path(); + if (!path.empty()) { + FileSystemDock *file_system_dock = EditorNode::get_singleton()->get_filesystem_dock(); + file_system_dock->navigate_to_path(path); + // Ensure that the FileSystem dock is visible. + TabContainer *tab_container = (TabContainer *)file_system_dock->get_parent_control(); + tab_container->set_current_tab(file_system_dock->get_position_in_parent()); + } } break; case CLOSE_DOCS: { _close_docs_tab(); diff --git a/editor/plugins/script_editor_plugin.h b/editor/plugins/script_editor_plugin.h index e2fd67676b..a41480c80d 100644 --- a/editor/plugins/script_editor_plugin.h +++ b/editor/plugins/script_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/script_text_editor.cpp b/editor/plugins/script_text_editor.cpp index ec1cda5287..f0e4a4bfdc 100644 --- a/editor/plugins/script_text_editor.cpp +++ b/editor/plugins/script_text_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,6 +33,7 @@ #include "core/math/expression.h" #include "core/os/keyboard.h" #include "editor/editor_node.h" +#include "editor/editor_scale.h" #include "editor/editor_settings.h" #include "editor/script_editor_debugger.h" @@ -1309,6 +1310,7 @@ void ScriptTextEditor::_edit_option(int p_op) { if (line >= bpoints[bpoints.size() - 1]) { tx->unfold_line(bpoints[0]); tx->cursor_set_line(bpoints[0]); + tx->center_viewport_to_cursor(); } else { for (List<int>::Element *E = bpoints.front(); E; E = E->next()) { int bline = E->get(); @@ -1335,6 +1337,7 @@ void ScriptTextEditor::_edit_option(int p_op) { if (line <= bpoints[0]) { tx->unfold_line(bpoints[bpoints.size() - 1]); tx->cursor_set_line(bpoints[bpoints.size() - 1]); + tx->center_viewport_to_cursor(); } else { for (List<int>::Element *E = bpoints.back(); E; E = E->prev()) { int bline = E->get(); @@ -1557,7 +1560,7 @@ void ScriptTextEditor::drop_data_fw(const Point2 &p_point, const Variant &p_data Node *sn = _find_script_node(get_tree()->get_edited_scene_root(), get_tree()->get_edited_scene_root(), script); if (!sn) { - EditorNode::get_singleton()->show_warning("Can't drop nodes because script '" + get_name() + "' is not used in this scene."); + EditorNode::get_singleton()->show_warning(vformat(TTR("Can't drop nodes because script '%s' is not used in this scene."), get_name())); return; } diff --git a/editor/plugins/script_text_editor.h b/editor/plugins/script_text_editor.h index ac29e90c02..9018e9d3c2 100644 --- a/editor/plugins/script_text_editor.h +++ b/editor/plugins/script_text_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/shader_editor_plugin.cpp b/editor/plugins/shader_editor_plugin.cpp index 97f194e40f..7e55415134 100644 --- a/editor/plugins/shader_editor_plugin.cpp +++ b/editor/plugins/shader_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/shader_editor_plugin.h b/editor/plugins/shader_editor_plugin.h index ca9f489713..900b40bd7a 100644 --- a/editor/plugins/shader_editor_plugin.h +++ b/editor/plugins/shader_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/skeleton_2d_editor_plugin.cpp b/editor/plugins/skeleton_2d_editor_plugin.cpp index 0ccb60e39e..dbe64f202d 100644 --- a/editor/plugins/skeleton_2d_editor_plugin.cpp +++ b/editor/plugins/skeleton_2d_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/skeleton_2d_editor_plugin.h b/editor/plugins/skeleton_2d_editor_plugin.h index d8e2d23257..ebc6746b81 100644 --- a/editor/plugins/skeleton_2d_editor_plugin.h +++ b/editor/plugins/skeleton_2d_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/skeleton_editor_plugin.cpp b/editor/plugins/skeleton_editor_plugin.cpp index 1adf0be108..8b5fe7d2c5 100644 --- a/editor/plugins/skeleton_editor_plugin.cpp +++ b/editor/plugins/skeleton_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/skeleton_editor_plugin.h b/editor/plugins/skeleton_editor_plugin.h index 558e954815..1dce6d12ed 100644 --- a/editor/plugins/skeleton_editor_plugin.h +++ b/editor/plugins/skeleton_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/skeleton_ik_editor_plugin.cpp b/editor/plugins/skeleton_ik_editor_plugin.cpp index 928171950a..43dc13b270 100644 --- a/editor/plugins/skeleton_ik_editor_plugin.cpp +++ b/editor/plugins/skeleton_ik_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/skeleton_ik_editor_plugin.h b/editor/plugins/skeleton_ik_editor_plugin.h index d1ef7c99c5..06c07031f6 100644 --- a/editor/plugins/skeleton_ik_editor_plugin.h +++ b/editor/plugins/skeleton_ik_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp index b590fc5ed1..252f067eb1 100644 --- a/editor/plugins/spatial_editor_plugin.cpp +++ b/editor/plugins/spatial_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -37,6 +37,7 @@ #include "core/project_settings.h" #include "core/sort_array.h" #include "editor/editor_node.h" +#include "editor/editor_scale.h" #include "editor/editor_settings.h" #include "editor/plugins/animation_player_editor_plugin.h" #include "editor/plugins/script_editor_plugin.h" @@ -47,6 +48,7 @@ #include "scene/3d/mesh_instance.h" #include "scene/3d/physics_body.h" #include "scene/3d/visual_instance.h" +#include "scene/gui/viewport_container.h" #include "scene/resources/packed_scene.h" #include "scene/resources/surface_tool.h" @@ -6143,6 +6145,8 @@ void EditorSpatialGizmoPlugin::create_icon_material(const String &p_name, const icon->set_albedo(color); icon->set_flag(SpatialMaterial::FLAG_UNSHADED, true); + icon->set_flag(SpatialMaterial::FLAG_ALBEDO_FROM_VERTEX_COLOR, true); + icon->set_flag(SpatialMaterial::FLAG_SRGB_VERTEX_COLOR, true); icon->set_cull_mode(SpatialMaterial::CULL_DISABLED); icon->set_depth_draw_mode(SpatialMaterial::DEPTH_DRAW_DISABLED); icon->set_feature(SpatialMaterial::FEATURE_TRANSPARENT, true); diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h index 65e3c32ca8..356646221e 100644 --- a/editor/plugins/spatial_editor_plugin.h +++ b/editor/plugins/spatial_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -41,6 +41,7 @@ class Camera; class SpatialEditor; class EditorSpatialGizmoPlugin; +class ViewportContainer; class EditorSpatialGizmo : public SpatialGizmo { @@ -101,11 +102,11 @@ protected: static void _bind_methods(); public: - void add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard = false); + void add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard = false, const Color &p_modulate = Color(1, 1, 1)); void add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard = false, const Ref<SkinReference> &p_skin_reference = Ref<SkinReference>(), const Ref<Material> &p_material = Ref<Material>()); void add_collision_segments(const Vector<Vector3> &p_lines); void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh); - void add_unscaled_billboard(const Ref<Material> &p_material, float p_scale = 1); + void add_unscaled_billboard(const Ref<Material> &p_material, float p_scale = 1, const Color &p_modulate = Color(1, 1, 1)); void add_handles(const Vector<Vector3> &p_handles, const Ref<Material> &p_material, bool p_billboard = false, bool p_secondary = false); void add_solid_box(Ref<Material> &p_material, Vector3 p_size, Vector3 p_position = Vector3()); diff --git a/editor/plugins/sprite_editor_plugin.cpp b/editor/plugins/sprite_editor_plugin.cpp index 40734cffc4..f5ea88eeae 100644 --- a/editor/plugins/sprite_editor_plugin.cpp +++ b/editor/plugins/sprite_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -31,6 +31,7 @@ #include "sprite_editor_plugin.h" #include "canvas_item_editor_plugin.h" +#include "editor/editor_scale.h" #include "scene/2d/collision_polygon_2d.h" #include "scene/2d/light_occluder_2d.h" #include "scene/2d/mesh_instance_2d.h" @@ -125,7 +126,7 @@ void SpriteEditor::_menu_option(int p_option) { case MENU_OPTION_CONVERT_TO_MESH_2D: { debug_uv_dialog->get_ok()->set_text(TTR("Create Mesh2D")); - debug_uv_dialog->set_title("Mesh2D Preview"); + debug_uv_dialog->set_title(TTR("Mesh2D Preview")); _update_mesh_data(); debug_uv_dialog->popup_centered(); @@ -135,7 +136,7 @@ void SpriteEditor::_menu_option(int p_option) { case MENU_OPTION_CONVERT_TO_POLYGON_2D: { debug_uv_dialog->get_ok()->set_text(TTR("Create Polygon2D")); - debug_uv_dialog->set_title("Polygon2D Preview"); + debug_uv_dialog->set_title(TTR("Polygon2D Preview")); _update_mesh_data(); debug_uv_dialog->popup_centered(); @@ -144,7 +145,7 @@ void SpriteEditor::_menu_option(int p_option) { case MENU_OPTION_CREATE_COLLISION_POLY_2D: { debug_uv_dialog->get_ok()->set_text(TTR("Create CollisionPolygon2D")); - debug_uv_dialog->set_title("CollisionPolygon2D Preview"); + debug_uv_dialog->set_title(TTR("CollisionPolygon2D Preview")); _update_mesh_data(); debug_uv_dialog->popup_centered(); @@ -154,7 +155,7 @@ void SpriteEditor::_menu_option(int p_option) { case MENU_OPTION_CREATE_LIGHT_OCCLUDER_2D: { debug_uv_dialog->get_ok()->set_text(TTR("Create LightOccluder2D")); - debug_uv_dialog->set_title("LightOccluder2D Preview"); + debug_uv_dialog->set_title(TTR("LightOccluder2D Preview")); _update_mesh_data(); debug_uv_dialog->popup_centered(); diff --git a/editor/plugins/sprite_editor_plugin.h b/editor/plugins/sprite_editor_plugin.h index 4ca7bca1a8..13177c9142 100644 --- a/editor/plugins/sprite_editor_plugin.h +++ b/editor/plugins/sprite_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/sprite_frames_editor_plugin.cpp b/editor/plugins/sprite_frames_editor_plugin.cpp index a4c3ff5dcd..4101980e29 100644 --- a/editor/plugins/sprite_frames_editor_plugin.cpp +++ b/editor/plugins/sprite_frames_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,8 +32,10 @@ #include "core/io/resource_loader.h" #include "core/project_settings.h" +#include "editor/editor_scale.h" #include "editor/editor_settings.h" #include "scene/3d/sprite_3d.h" +#include "scene/gui/center_container.h" void SpriteFramesEditor::_gui_input(Ref<InputEvent> p_event) { } @@ -202,7 +204,7 @@ void SpriteFramesEditor::_prepare_sprite_sheet(const String &p_file) { Ref<Resource> texture = ResourceLoader::load(p_file); if (!texture.is_valid()) { - EditorNode::get_singleton()->show_warning("Unable to load images"); + EditorNode::get_singleton()->show_warning(TTR("Unable to load images")); ERR_FAIL_COND(!texture.is_valid()); } if (texture != split_sheet_preview->get_texture()) { diff --git a/editor/plugins/sprite_frames_editor_plugin.h b/editor/plugins/sprite_frames_editor_plugin.h index f20b54f910..aa683605ed 100644 --- a/editor/plugins/sprite_frames_editor_plugin.h +++ b/editor/plugins/sprite_frames_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/style_box_editor_plugin.cpp b/editor/plugins/style_box_editor_plugin.cpp index 7e5e278689..eebcd567a4 100644 --- a/editor/plugins/style_box_editor_plugin.cpp +++ b/editor/plugins/style_box_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -30,6 +30,8 @@ #include "style_box_editor_plugin.h" +#include "editor/editor_scale.h" + bool EditorInspectorPluginStyleBox::can_handle(Object *p_object) { return Object::cast_to<StyleBox>(p_object) != NULL; diff --git a/editor/plugins/style_box_editor_plugin.h b/editor/plugins/style_box_editor_plugin.h index fead8e0de8..f4a72d9d1c 100644 --- a/editor/plugins/style_box_editor_plugin.h +++ b/editor/plugins/style_box_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/text_editor.cpp b/editor/plugins/text_editor.cpp index 7651ab8526..57447abf47 100644 --- a/editor/plugins/text_editor.cpp +++ b/editor/plugins/text_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/text_editor.h b/editor/plugins/text_editor.h index 7d441a187d..fe157a29e6 100644 --- a/editor/plugins/text_editor.h +++ b/editor/plugins/text_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/texture_editor_plugin.cpp b/editor/plugins/texture_editor_plugin.cpp index 6d71c56ead..9489836984 100644 --- a/editor/plugins/texture_editor_plugin.cpp +++ b/editor/plugins/texture_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/texture_editor_plugin.h b/editor/plugins/texture_editor_plugin.h index ed25783303..f587579902 100644 --- a/editor/plugins/texture_editor_plugin.h +++ b/editor/plugins/texture_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/texture_region_editor_plugin.cpp b/editor/plugins/texture_region_editor_plugin.cpp index 8e49bba7b2..294bedd598 100644 --- a/editor/plugins/texture_region_editor_plugin.cpp +++ b/editor/plugins/texture_region_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,6 +33,7 @@ #include "core/core_string_names.h" #include "core/os/input.h" #include "core/os/keyboard.h" +#include "editor/editor_scale.h" #include "scene/gui/check_box.h" /** @@ -135,13 +136,19 @@ void TextureRegionEditor::_region_draw() { Ref<Texture> select_handle = get_icon("EditorHandle", "EditorIcons"); - Rect2 scroll_rect; + Rect2 scroll_rect(Point2(), base_tex->get_size()); - Vector2 endpoints[4] = { - mtx.basis_xform(rect.position), - mtx.basis_xform(rect.position + Vector2(rect.size.x, 0)), - mtx.basis_xform(rect.position + rect.size), - mtx.basis_xform(rect.position + Vector2(0, rect.size.y)) + const Vector2 raw_endpoints[4] = { + rect.position, + rect.position + Vector2(rect.size.x, 0), + rect.position + rect.size, + rect.position + Vector2(0, rect.size.y) + }; + const Vector2 endpoints[4] = { + mtx.basis_xform(raw_endpoints[0]), + mtx.basis_xform(raw_endpoints[1]), + mtx.basis_xform(raw_endpoints[2]), + mtx.basis_xform(raw_endpoints[3]) }; Color color = get_color("mono_color", "Editor"); for (int i = 0; i < 4; i++) { @@ -163,31 +170,32 @@ void TextureRegionEditor::_region_draw() { if (snap_mode != SNAP_AUTOSLICE) edit_draw->draw_texture(select_handle, (endpoints[i] + ofs - (select_handle->get_size() / 2)).floor() - draw_ofs * draw_zoom); - scroll_rect.expand_to(endpoints[i]); + scroll_rect.expand_to(raw_endpoints[i]); } - scroll_rect.position -= edit_draw->get_size(); - scroll_rect.size += edit_draw->get_size() * 2.0; + const Size2 scroll_margin = edit_draw->get_size() / draw_zoom; + scroll_rect.position -= scroll_margin; + scroll_rect.size += scroll_margin * 2; updating_scroll = true; hscroll->set_min(scroll_rect.position.x); hscroll->set_max(scroll_rect.position.x + scroll_rect.size.x); - if (ABS(scroll_rect.position.x - (scroll_rect.position.x + scroll_rect.size.x)) <= edit_draw->get_size().x) { + if (ABS(scroll_rect.position.x - (scroll_rect.position.x + scroll_rect.size.x)) <= scroll_margin.x) { hscroll->hide(); } else { hscroll->show(); - hscroll->set_page(edit_draw->get_size().x); + hscroll->set_page(scroll_margin.x); hscroll->set_value(draw_ofs.x); } vscroll->set_min(scroll_rect.position.y); vscroll->set_max(scroll_rect.position.y + scroll_rect.size.y); - if (ABS(scroll_rect.position.y - (scroll_rect.position.y + scroll_rect.size.y)) <= edit_draw->get_size().y) { + if (ABS(scroll_rect.position.y - (scroll_rect.position.y + scroll_rect.size.y)) <= scroll_margin.y) { vscroll->hide(); draw_ofs.y = scroll_rect.position.y; } else { vscroll->show(); - vscroll->set_page(edit_draw->get_size().y); + vscroll->set_page(scroll_margin.y); vscroll->set_value(draw_ofs.y); } updating_scroll = false; diff --git a/editor/plugins/texture_region_editor_plugin.h b/editor/plugins/texture_region_editor_plugin.h index 4eb84ae176..d877cf9436 100644 --- a/editor/plugins/texture_region_editor_plugin.h +++ b/editor/plugins/texture_region_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/theme_editor_plugin.cpp b/editor/plugins/theme_editor_plugin.cpp index e1aa83e9ab..22105f7ed4 100644 --- a/editor/plugins/theme_editor_plugin.cpp +++ b/editor/plugins/theme_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,6 +32,8 @@ #include "core/os/file_access.h" #include "core/version.h" +#include "editor/editor_scale.h" +#include "scene/gui/progress_bar.h" void ThemeEditor::edit(const Ref<Theme> &p_theme) { @@ -908,7 +910,7 @@ ThemeEditorPlugin::ThemeEditorPlugin(EditorNode *p_node) { editor = p_node; theme_editor = memnew(ThemeEditor); - theme_editor->set_custom_minimum_size(Size2(0, 200)); + theme_editor->set_custom_minimum_size(Size2(0, 200) * EDSCALE); button = editor->add_bottom_panel_item(TTR("Theme"), theme_editor); button->hide(); diff --git a/editor/plugins/theme_editor_plugin.h b/editor/plugins/theme_editor_plugin.h index 6ffee46569..c51583593d 100644 --- a/editor/plugins/theme_editor_plugin.h +++ b/editor/plugins/theme_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/tile_map_editor_plugin.cpp b/editor/plugins/tile_map_editor_plugin.cpp index a8e81b612b..a107cb020d 100644 --- a/editor/plugins/tile_map_editor_plugin.cpp +++ b/editor/plugins/tile_map_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/tile_map_editor_plugin.h b/editor/plugins/tile_map_editor_plugin.h index 6400431bd1..927f0887bb 100644 --- a/editor/plugins/tile_map_editor_plugin.h +++ b/editor/plugins/tile_map_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/tile_set_editor_plugin.cpp b/editor/plugins/tile_set_editor_plugin.cpp index 259a7c9132..b64ff6119c 100644 --- a/editor/plugins/tile_set_editor_plugin.cpp +++ b/editor/plugins/tile_set_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,6 +32,7 @@ #include "core/os/input.h" #include "core/os/keyboard.h" +#include "editor/editor_scale.h" #include "editor/plugins/canvas_item_editor_plugin.h" #include "scene/2d/physics_body_2d.h" #include "scene/2d/sprite.h" @@ -2036,10 +2037,10 @@ void TileSetEditor::_update_toggle_shape_button() { tools[SHAPE_TOGGLE_TYPE]->hide(); } else if (concave.is_valid()) { tools[SHAPE_TOGGLE_TYPE]->set_icon(get_icon("ConvexPolygonShape2D", "EditorIcons")); - tools[SHAPE_TOGGLE_TYPE]->set_text("Make Convex"); + tools[SHAPE_TOGGLE_TYPE]->set_text(TTR("Make Convex")); } else if (convex.is_valid()) { tools[SHAPE_TOGGLE_TYPE]->set_icon(get_icon("ConcavePolygonShape2D", "EditorIcons")); - tools[SHAPE_TOGGLE_TYPE]->set_text("Make Concave"); + tools[SHAPE_TOGGLE_TYPE]->set_text(TTR("Make Concave")); } else { // Shouldn't happen separator_shape_toggle->hide(); diff --git a/editor/plugins/tile_set_editor_plugin.h b/editor/plugins/tile_set_editor_plugin.h index 5ff86000c5..0e0bd6448c 100644 --- a/editor/plugins/tile_set_editor_plugin.h +++ b/editor/plugins/tile_set_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/version_control_editor_plugin.cpp b/editor/plugins/version_control_editor_plugin.cpp index aa3bd74c49..c53fc7e6c5 100644 --- a/editor/plugins/version_control_editor_plugin.cpp +++ b/editor/plugins/version_control_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,6 +33,7 @@ #include "core/script_language.h" #include "editor/editor_file_system.h" #include "editor/editor_node.h" +#include "editor/editor_scale.h" VersionControlEditorPlugin *VersionControlEditorPlugin::singleton = NULL; diff --git a/editor/plugins/version_control_editor_plugin.h b/editor/plugins/version_control_editor_plugin.h index f9f8437e15..4a98c8580e 100644 --- a/editor/plugins/version_control_editor_plugin.h +++ b/editor/plugins/version_control_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp index 1a74779fb5..972e4f2172 100644 --- a/editor/plugins/visual_shader_editor_plugin.cpp +++ b/editor/plugins/visual_shader_editor_plugin.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,7 +35,9 @@ #include "core/os/input.h" #include "core/os/keyboard.h" #include "core/project_settings.h" +#include "editor/editor_log.h" #include "editor/editor_properties.h" +#include "editor/editor_scale.h" #include "scene/animation/animation_player.h" #include "scene/gui/menu_button.h" #include "scene/gui/panel.h" diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h index 5197f8c77f..8c5dd8e82f 100644 --- a/editor/plugins/visual_shader_editor_plugin.h +++ b/editor/plugins/visual_shader_editor_plugin.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/progress_dialog.cpp b/editor/progress_dialog.cpp index 04b863f3aa..0665b1d013 100644 --- a/editor/progress_dialog.cpp +++ b/editor/progress_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/progress_dialog.h b/editor/progress_dialog.h index d8dfb73357..e01c7d802b 100644 --- a/editor/progress_dialog.h +++ b/editor/progress_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/project_export.cpp b/editor/project_export.cpp index 5e2e98a1d8..73564191e1 100644 --- a/editor/project_export.cpp +++ b/editor/project_export.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -40,6 +40,7 @@ #include "core/project_settings.h" #include "editor_data.h" #include "editor_node.h" +#include "editor_scale.h" #include "editor_settings.h" #include "scene/gui/box_container.h" #include "scene/gui/margin_container.h" diff --git a/editor/project_export.h b/editor/project_export.h index 476a30c9c0..00e6dfd6e3 100644 --- a/editor/project_export.h +++ b/editor/project_export.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp index a913c494a3..0a904a42df 100644 --- a/editor/project_manager.cpp +++ b/editor/project_manager.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1409,9 +1409,7 @@ void ProjectList::sort_projects() { for (int i = 0; i < _projects.size(); ++i) { Item &item = _projects.write[i]; - if (item.control->is_visible()) { - item.control->get_parent()->move_child(item.control, i); - } + item.control->get_parent()->move_child(item.control, i); } // Rewind the coroutine because order of projects changed @@ -2438,7 +2436,7 @@ ProjectManager::ProjectManager() { String cp; cp += 0xA9; - OS::get_singleton()->set_window_title(VERSION_NAME + String(" - ") + TTR("Project Manager") + " - " + cp + " 2007-2019 Juan Linietsky, Ariel Manzur & Godot Contributors"); + OS::get_singleton()->set_window_title(VERSION_NAME + String(" - ") + TTR("Project Manager") + " - " + cp + " 2007-2020 Juan Linietsky, Ariel Manzur & Godot Contributors"); Control *center_box = memnew(Control); center_box->set_v_size_flags(SIZE_EXPAND_FILL); diff --git a/editor/project_manager.h b/editor/project_manager.h index cf0b8b8801..b8f7403e27 100644 --- a/editor/project_manager.h +++ b/editor/project_manager.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/project_settings_editor.cpp b/editor/project_settings_editor.cpp index 0428aafe7e..b656fd647f 100644 --- a/editor/project_settings_editor.cpp +++ b/editor/project_settings_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,7 +35,9 @@ #include "core/os/keyboard.h" #include "core/project_settings.h" #include "core/translation.h" +#include "editor/editor_export.h" #include "editor/editor_node.h" +#include "editor/editor_scale.h" #include "scene/gui/margin_container.h" #include "scene/gui/tab_container.h" diff --git a/editor/project_settings_editor.h b/editor/project_settings_editor.h index c164b49d0e..5755b258c3 100644 --- a/editor/project_settings_editor.h +++ b/editor/project_settings_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/property_editor.cpp b/editor/property_editor.cpp index ce82d44164..2dcbc4c14c 100644 --- a/editor/property_editor.cpp +++ b/editor/property_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -47,7 +47,9 @@ #include "editor/editor_file_system.h" #include "editor/editor_help.h" #include "editor/editor_node.h" +#include "editor/editor_scale.h" #include "editor/editor_settings.h" +#include "editor/filesystem_dock.h" #include "editor/multi_node_edit.h" #include "editor/property_selector.h" #include "scene/gui/label.h" diff --git a/editor/property_editor.h b/editor/property_editor.h index b1c61c5e25..bc2a222714 100644 --- a/editor/property_editor.h +++ b/editor/property_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/property_selector.cpp b/editor/property_selector.cpp index 3bc93c3900..426ec51e4c 100644 --- a/editor/property_selector.cpp +++ b/editor/property_selector.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/property_selector.h b/editor/property_selector.h index a6c1ec6498..8a190189ff 100644 --- a/editor/property_selector.h +++ b/editor/property_selector.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/pvrtc_compress.cpp b/editor/pvrtc_compress.cpp index 7cdd900d25..43963d3aae 100644 --- a/editor/pvrtc_compress.cpp +++ b/editor/pvrtc_compress.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/pvrtc_compress.h b/editor/pvrtc_compress.h index fef6430578..77bc11b224 100644 --- a/editor/pvrtc_compress.h +++ b/editor/pvrtc_compress.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/quick_open.cpp b/editor/quick_open.cpp index 4e1c900ee4..4cd70b0f8e 100644 --- a/editor/quick_open.cpp +++ b/editor/quick_open.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/quick_open.h b/editor/quick_open.h index b6a2e50e88..a4eb44c805 100644 --- a/editor/quick_open.h +++ b/editor/quick_open.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/register_exporters.h b/editor/register_exporters.h index b3a2a05f33..27071f4a51 100644 --- a/editor/register_exporters.h +++ b/editor/register_exporters.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/rename_dialog.cpp b/editor/rename_dialog.cpp index cc9e14975f..ce37b9e7f6 100644 --- a/editor/rename_dialog.cpp +++ b/editor/rename_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,6 +32,7 @@ #include "core/print_string.h" #include "editor_node.h" +#include "editor_scale.h" #include "editor_settings.h" #include "editor_themes.h" #include "modules/regex/regex.h" @@ -106,7 +107,7 @@ RenameDialog::RenameDialog(SceneTreeEditor *p_scene_tree_editor, UndoRedo *p_und // -- Feature Tabs - const int feature_min_height = 160; + const int feature_min_height = 160 * EDSCALE; Ref<Theme> collapse_theme = create_editor_theme(); collapse_theme->set_icon("checked", "CheckBox", collapse_theme->get_icon("GuiTreeArrowDown", "EditorIcons")); diff --git a/editor/rename_dialog.h b/editor/rename_dialog.h index 9f0fbf66a1..692e56f1a4 100644 --- a/editor/rename_dialog.h +++ b/editor/rename_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/reparent_dialog.cpp b/editor/reparent_dialog.cpp index b4c80d4cfb..dd35f41b7a 100644 --- a/editor/reparent_dialog.cpp +++ b/editor/reparent_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/reparent_dialog.h b/editor/reparent_dialog.h index 3df2a5bda7..29db70baa5 100644 --- a/editor/reparent_dialog.h +++ b/editor/reparent_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/run_settings_dialog.cpp b/editor/run_settings_dialog.cpp index e957afc1b7..3a8d17b54e 100644 --- a/editor/run_settings_dialog.cpp +++ b/editor/run_settings_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/run_settings_dialog.h b/editor/run_settings_dialog.h index d819705290..b812bbfa9e 100644 --- a/editor/run_settings_dialog.h +++ b/editor/run_settings_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index 5c08482aa4..dca6087f8b 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,7 +35,9 @@ #include "core/os/keyboard.h" #include "core/project_settings.h" +#include "editor/editor_feature_profile.h" #include "editor/editor_node.h" +#include "editor/editor_scale.h" #include "editor/editor_settings.h" #include "editor/multi_node_edit.h" #include "editor/plugins/animation_player_editor_plugin.h" @@ -1737,7 +1739,6 @@ void SceneTreeDock::_script_created(Ref<Script> p_script) { void SceneTreeDock::_script_creation_closed() { script_create_dialog->disconnect("script_created", this, "_script_created"); - script_create_dialog->disconnect("popup_hide", this, "_script_creation_closed"); } void SceneTreeDock::_toggle_editable_children_from_selection() { @@ -2616,7 +2617,7 @@ void SceneTreeDock::attach_script_to_selected(bool p_extend) { } script_create_dialog->connect("script_created", this, "_script_created"); - script_create_dialog->connect("popup_hide", this, "_script_creation_closed"); + script_create_dialog->connect("popup_hide", this, "_script_creation_closed", varray(), CONNECT_ONESHOT); script_create_dialog->set_inheritance_base_type("Node"); script_create_dialog->config(inherits, path); script_create_dialog->popup_centered(); diff --git a/editor/scene_tree_dock.h b/editor/scene_tree_dock.h index 56fbb86824..c6ddbc3dfe 100644 --- a/editor/scene_tree_dock.h +++ b/editor/scene_tree_dock.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/scene_tree_editor.cpp b/editor/scene_tree_editor.cpp index dc5eb4bbd0..c49ea72e99 100644 --- a/editor/scene_tree_editor.cpp +++ b/editor/scene_tree_editor.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -32,9 +32,10 @@ #include "core/message_queue.h" #include "core/print_string.h" +#include "editor/editor_node.h" +#include "editor/node_dock.h" #include "editor/plugins/animation_player_editor_plugin.h" #include "editor/plugins/canvas_item_editor_plugin.h" -#include "editor_node.h" #include "scene/gui/label.h" #include "scene/main/viewport.h" #include "scene/resources/packed_scene.h" diff --git a/editor/scene_tree_editor.h b/editor/scene_tree_editor.h index b216be3b59..17ee5ace66 100644 --- a/editor/scene_tree_editor.h +++ b/editor/scene_tree_editor.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/script_create_dialog.cpp b/editor/script_create_dialog.cpp index 08bf52ab57..e1f9ed497c 100644 --- a/editor/script_create_dialog.cpp +++ b/editor/script_create_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -46,7 +46,7 @@ void ScriptCreateDialog::_notification(int p_what) { case NOTIFICATION_THEME_CHANGED: case NOTIFICATION_ENTER_TREE: { for (int i = 0; i < ScriptServer::get_language_count(); i++) { - String lang = ScriptServer::get_language(i)->get_name(); + String lang = ScriptServer::get_language(i)->get_type(); Ref<Texture> lang_icon = get_icon(lang, "EditorIcons"); if (lang_icon.is_valid()) { language_menu->set_item_icon(i, lang_icon); @@ -109,6 +109,7 @@ void ScriptCreateDialog::config(const String &p_base_name, const String &p_base_ if (p_base_path != "") { initial_bp = p_base_path.get_basename(); file_path->set_text(initial_bp + "." + ScriptServer::get_language(language_menu->get_selected())->get_extension()); + current_language = language_menu->get_selected(); } else { initial_bp = ""; file_path->set_text(""); diff --git a/editor/script_create_dialog.h b/editor/script_create_dialog.h index 31cf2478cf..4d13bc9291 100644 --- a/editor/script_create_dialog.h +++ b/editor/script_create_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/script_editor_debugger.cpp b/editor/script_editor_debugger.cpp index f854af0c8d..71a946b256 100644 --- a/editor/script_editor_debugger.cpp +++ b/editor/script_editor_debugger.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -35,9 +35,11 @@ #include "core/ustring.h" #include "editor/plugins/canvas_item_editor_plugin.h" #include "editor/plugins/spatial_editor_plugin.h" +#include "editor_log.h" #include "editor_network_profiler.h" #include "editor_node.h" #include "editor_profiler.h" +#include "editor_scale.h" #include "editor_settings.h" #include "main/performance.h" #include "property_editor.h" @@ -2247,7 +2249,7 @@ ScriptEditorDebugger::ScriptEditorDebugger(EditorNode *p_editor) { add_constant_override("margin_right", -EditorNode::get_singleton()->get_gui_base()->get_stylebox("BottomPanelDebuggerOverride", "EditorStyles")->get_margin(MARGIN_RIGHT)); ppeer = Ref<PacketPeerStream>(memnew(PacketPeerStream)); - ppeer->set_input_buffer_max_size(1024 * 1024 * 8); //8mb should be enough + ppeer->set_input_buffer_max_size((1024 * 1024 * 8) - 4); // 8 MiB should be enough, minus 4 bytes for separator. editor = p_editor; editor->get_inspector()->connect("object_id_selected", this, "_scene_tree_property_select_object"); diff --git a/editor/script_editor_debugger.h b/editor/script_editor_debugger.h index c885614dab..7d91e247b6 100644 --- a/editor/script_editor_debugger.h +++ b/editor/script_editor_debugger.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/settings_config_dialog.cpp b/editor/settings_config_dialog.cpp index a780b117e1..44962323e5 100644 --- a/editor/settings_config_dialog.cpp +++ b/editor/settings_config_dialog.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -33,7 +33,9 @@ #include "core/os/keyboard.h" #include "core/project_settings.h" #include "editor_file_system.h" +#include "editor_log.h" #include "editor_node.h" +#include "editor_scale.h" #include "editor_settings.h" #include "scene/gui/margin_container.h" #include "script_editor_debugger.h" diff --git a/editor/settings_config_dialog.h b/editor/settings_config_dialog.h index 0937766bae..03dd18d23f 100644 --- a/editor/settings_config_dialog.h +++ b/editor/settings_config_dialog.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp index fd9e44cd5f..89713c2579 100644 --- a/editor/spatial_editor_gizmos.cpp +++ b/editor/spatial_editor_gizmos.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -201,7 +201,7 @@ void EditorSpatialGizmo::add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard instances.push_back(ins); } -void EditorSpatialGizmo::add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard) { +void EditorSpatialGizmo::add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard, const Color &p_modulate) { if (p_lines.empty()) { return; } @@ -221,9 +221,9 @@ void EditorSpatialGizmo::add_lines(const Vector<Vector3> &p_lines, const Ref<Mat PoolVector<Color>::Write w = color.write(); for (int i = 0; i < p_lines.size(); i++) { if (is_selected()) - w[i] = Color(1, 1, 1, 0.8); + w[i] = Color(1, 1, 1, 0.8) * p_modulate; else - w[i] = Color(1, 1, 1, 0.2); + w[i] = Color(1, 1, 1, 0.2) * p_modulate; } } @@ -253,13 +253,14 @@ void EditorSpatialGizmo::add_lines(const Vector<Vector3> &p_lines, const Ref<Mat instances.push_back(ins); } -void EditorSpatialGizmo::add_unscaled_billboard(const Ref<Material> &p_material, float p_scale) { +void EditorSpatialGizmo::add_unscaled_billboard(const Ref<Material> &p_material, float p_scale, const Color &p_modulate) { ERR_FAIL_COND(!spatial_node); Instance ins; Vector<Vector3> vs; Vector<Vector2> uv; + Vector<Color> colors; vs.push_back(Vector3(-p_scale, p_scale, 0)); vs.push_back(Vector3(p_scale, p_scale, 0)); @@ -271,11 +272,17 @@ void EditorSpatialGizmo::add_unscaled_billboard(const Ref<Material> &p_material, uv.push_back(Vector2(1, 1)); uv.push_back(Vector2(0, 1)); + colors.push_back(p_modulate); + colors.push_back(p_modulate); + colors.push_back(p_modulate); + colors.push_back(p_modulate); + Ref<ArrayMesh> mesh = memnew(ArrayMesh); Array a; a.resize(Mesh::ARRAY_MAX); a[Mesh::ARRAY_VERTEX] = vs; a[Mesh::ARRAY_TEX_UV] = uv; + a[Mesh::ARRAY_COLOR] = colors; mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLE_FAN, a); mesh->surface_set_material(0, p_material); @@ -729,11 +736,11 @@ void EditorSpatialGizmo::set_plugin(EditorSpatialGizmoPlugin *p_plugin) { void EditorSpatialGizmo::_bind_methods() { - ClassDB::bind_method(D_METHOD("add_lines", "lines", "material", "billboard"), &EditorSpatialGizmo::add_lines, DEFVAL(false)); + ClassDB::bind_method(D_METHOD("add_lines", "lines", "material", "billboard", "modulate"), &EditorSpatialGizmo::add_lines, DEFVAL(false), DEFVAL(Color(1, 1, 1))); ClassDB::bind_method(D_METHOD("add_mesh", "mesh", "billboard", "skeleton", "material"), &EditorSpatialGizmo::add_mesh, DEFVAL(false), DEFVAL(Ref<SkinReference>()), DEFVAL(Variant())); ClassDB::bind_method(D_METHOD("add_collision_segments", "segments"), &EditorSpatialGizmo::add_collision_segments); ClassDB::bind_method(D_METHOD("add_collision_triangles", "triangles"), &EditorSpatialGizmo::add_collision_triangles); - ClassDB::bind_method(D_METHOD("add_unscaled_billboard", "material", "default_scale"), &EditorSpatialGizmo::add_unscaled_billboard, DEFVAL(1)); + ClassDB::bind_method(D_METHOD("add_unscaled_billboard", "material", "default_scale", "modulate"), &EditorSpatialGizmo::add_unscaled_billboard, DEFVAL(1), DEFVAL(Color(1, 1, 1))); ClassDB::bind_method(D_METHOD("add_handles", "handles", "material", "billboard", "secondary"), &EditorSpatialGizmo::add_handles, DEFVAL(false), DEFVAL(false)); ClassDB::bind_method(D_METHOD("set_spatial_node", "node"), &EditorSpatialGizmo::_set_spatial_node); ClassDB::bind_method(D_METHOD("get_spatial_node"), &EditorSpatialGizmo::get_spatial_node); @@ -784,11 +791,10 @@ Vector3 EditorSpatialGizmo::get_handle_pos(int p_idx) const { LightSpatialGizmoPlugin::LightSpatialGizmoPlugin() { - Color gizmo_color = EDITOR_DEF("editors/3d_gizmos/gizmo_colors/light", Color(1, 1, 0.7)); - - create_material("lines_primary", gizmo_color); - create_material("lines_secondary", gizmo_color * Color(1, 1, 1, 0.35)); - create_material("lines_billboard", gizmo_color, true); + // Enable vertex colors for the materials below as the gizmo color depends on the light color. + create_material("lines_primary", Color(1, 1, 1), false, false, true); + create_material("lines_secondary", Color(1, 1, 1, 0.35), false, false, true); + create_material("lines_billboard", Color(1, 1, 1), true, false, true); create_icon_material("light_directional_icon", SpatialEditor::get_singleton()->get_icon("GizmoDirectionalLight", "EditorIcons")); create_icon_material("light_omni_icon", SpatialEditor::get_singleton()->get_icon("GizmoLight", "EditorIcons")); @@ -934,6 +940,10 @@ void LightSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { Light *light = Object::cast_to<Light>(p_gizmo->get_spatial_node()); + Color color = light->get_color(); + // Make the gizmo color as bright as possible for better visibility + color.set_hsv(color.get_h(), color.get_s(), 1); + p_gizmo->clear(); if (Object::cast_to<DirectionalLight>(light)) { @@ -970,8 +980,8 @@ void LightSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { } } - p_gizmo->add_lines(lines, material); - p_gizmo->add_unscaled_billboard(icon, 0.05); + p_gizmo->add_lines(lines, material, false, color); + p_gizmo->add_unscaled_billboard(icon, 0.05, color); } if (Object::cast_to<OmniLight>(light)) { @@ -1007,9 +1017,9 @@ void LightSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { points_billboard.push_back(Vector3(b.x, b.y, 0)); } - p_gizmo->add_lines(points, lines_material, true); - p_gizmo->add_lines(points_billboard, lines_billboard_material, true); - p_gizmo->add_unscaled_billboard(icon, 0.05); + p_gizmo->add_lines(points, lines_material, true, color); + p_gizmo->add_lines(points_billboard, lines_billboard_material, true, color); + p_gizmo->add_unscaled_billboard(icon, 0.05, color); Vector<Vector3> handles; handles.push_back(Vector3(r, 0, 0)); @@ -1051,8 +1061,8 @@ void LightSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { points_primary.push_back(Vector3(0, 0, -r)); points_primary.push_back(Vector3()); - p_gizmo->add_lines(points_primary, material_primary); - p_gizmo->add_lines(points_secondary, material_secondary); + p_gizmo->add_lines(points_primary, material_primary, false, color); + p_gizmo->add_lines(points_secondary, material_secondary, false, color); const float ra = 16 * Math_PI * 2.0 / 64.0; const Point2 a = Vector2(Math::sin(ra), Math::cos(ra)) * w; @@ -1062,7 +1072,7 @@ void LightSpatialGizmoPlugin::redraw(EditorSpatialGizmo *p_gizmo) { handles.push_back(Vector3(a.x, a.y, -d)); p_gizmo->add_handles(handles, get_material("handles")); - p_gizmo->add_unscaled_billboard(icon, 0.05); + p_gizmo->add_unscaled_billboard(icon, 0.05, color); } } @@ -1275,7 +1285,7 @@ void CameraSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, int p_idx if (camera->get_projection() == Camera::PROJECTION_PERSPECTIVE) { Transform gt2 = camera->get_global_transform(); float a = _find_closest_angle_to_half_pi_arc(s[0], s[1], 1.0, gt2); - camera->set("fov", a * 2.0); + camera->set("fov", CLAMP(a * 2.0, 1, 179)); } else { Vector3 ra, rb; @@ -1285,8 +1295,7 @@ void CameraSpatialGizmoPlugin::set_handle(EditorSpatialGizmo *p_gizmo, int p_idx d = Math::stepify(d, SpatialEditor::get_singleton()->get_translate_snap()); } - if (d < 0) - d = 0; + d = CLAMP(d, 0.1, 16384); camera->set("size", d); } diff --git a/editor/spatial_editor_gizmos.h b/editor/spatial_editor_gizmos.h index 317ea0c570..1d6801a136 100644 --- a/editor/spatial_editor_gizmos.h +++ b/editor/spatial_editor_gizmos.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/editor/translations/af.po b/editor/translations/af.po index c15bfd9d35..3ca45d41a0 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -1,6 +1,6 @@ # Afrikaans translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Ray West <the.raxar@gmail.com>, 2017. # Julius Stopforth <jjstopforth@gmail.com>, 2018. @@ -26,6 +26,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "Ongeldige tiepe argument om te omskep(), gebruik TYPE_* konstante" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -435,6 +439,10 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp #, fuzzy msgid "Add Bezier Track" msgstr "Anim Voeg Baan By" @@ -544,8 +552,9 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "" @@ -826,6 +835,11 @@ msgid "Extra Call Arguments:" msgstr "Ekstra Roep Argumente:" #: editor/connections_dialog.cpp +#, fuzzy +msgid "Receiver Method:" +msgstr "Eienskappe" + +#: editor/connections_dialog.cpp msgid "Advanced" msgstr "" @@ -2056,6 +2070,15 @@ msgid "Search Help" msgstr "Deursoek Hulp" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "Letterkas Sensitief" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Show Hierarchy" +msgstr "Soek" + +#: editor/editor_help_search.cpp #, fuzzy msgid "Display All" msgstr "Vervang Alles" @@ -2099,6 +2122,30 @@ msgstr "Lede" msgid "Class" msgstr "Klas:" +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Method" +msgstr "Metodes" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Signal" +msgstr "Seine" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "Konstant" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Property" +msgstr "Eienskappe" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Theme Property" +msgstr "Eienskappe" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "" @@ -3093,6 +3140,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_node.h +msgid "Warning!" +msgstr "" + #: editor/editor_path.cpp #, fuzzy msgid "No sub-resources found." @@ -3405,6 +3456,14 @@ msgid "Importing:" msgstr "" #: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4639,6 +4698,11 @@ msgstr "Skuif Byvoeg Sleutel" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy +msgid "Transition exists!" +msgstr "Oorgang" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy msgid "Add Transition" msgstr "Oorgang" @@ -4725,6 +4789,11 @@ msgstr "" msgid "Transition: " msgstr "Oorgang" +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Play Mode:" +msgstr "Pad na Nodus:" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #, fuzzy @@ -5942,11 +6011,25 @@ msgstr "" msgid "Outline Size:" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "" @@ -6590,6 +6673,23 @@ msgid "Save File As..." msgstr "Stoor Hulpbron As..." #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" @@ -6816,11 +6916,6 @@ msgid "Source" msgstr "Hulpbron" #: editor/plugins/script_text_editor.cpp -#, fuzzy -msgid "Signal" -msgstr "Seine" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" @@ -6849,6 +6944,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" @@ -7500,20 +7600,39 @@ msgstr "Skep Nuwe" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "Mesh2D Preview" +msgstr "Voorskou:" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create Polygon2D" msgstr "Skep Intekening" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D" msgstr "Skep Intekening" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "Skep Intekening" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create LightOccluder2D" msgstr "Skep Vouer" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "LightOccluder2D Preview" +msgstr "Skep Vouer" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -7594,6 +7713,10 @@ msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Unable to load images" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" @@ -7877,6 +8000,7 @@ msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "" @@ -7893,10 +8017,6 @@ msgid "Color" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "Konstant" - -#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme File" msgstr "Open 'n Lêer" @@ -8015,6 +8135,18 @@ msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "" @@ -8031,6 +8163,37 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Collision" +msgstr "Skep Intekening" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Occlusion" +msgstr "Skep Intekening" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Navigation" +msgstr "Skep Intekening" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" msgstr "" @@ -8259,6 +8422,16 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Make Convex" +msgstr "Skep Intekening" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Concave" +msgstr "Skep Intekening" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create Collision Polygon" msgstr "Skep Intekening" @@ -10969,10 +11142,6 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -11111,6 +11280,11 @@ msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Paste Selects" +msgstr "Alle Seleksie" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "" @@ -11256,6 +11430,16 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy +msgid "Add Input Port" +msgstr "Gunstelinge:" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Output Port" +msgstr "Gunstelinge:" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy msgid "Override an existing built-in function." msgstr "" "Ongeldige naam. Dit moet nie met bestaande ingeboude tiepename bots nie." @@ -11322,16 +11506,6 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Add Input Port" -msgstr "Gunstelinge:" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Output Port" -msgstr "Gunstelinge:" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" msgstr "Hernoem AutoLaai" @@ -11381,10 +11555,6 @@ msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" @@ -12380,9 +12550,6 @@ msgstr "" #~ msgid "Enabled Classes" #~ msgstr "Deursoek Klasse" -#~ msgid "Path to Node:" -#~ msgstr "Pad na Nodus:" - #~ msgid "Delete selected files?" #~ msgstr "Skrap gekose lêers?" @@ -12434,10 +12601,6 @@ msgstr "" #~ msgstr "GUI Tema Items:" #, fuzzy -#~ msgid "Property: " -#~ msgstr "Eienskappe" - -#, fuzzy #~ msgid "Toggle folder status as Favorite." #~ msgstr "Wissel Gunsteling" @@ -12532,9 +12695,6 @@ msgstr "" #~ msgid "Replace By" #~ msgstr "Vervang Met" -#~ msgid "Case Sensitive" -#~ msgstr "Letterkas Sensitief" - #~ msgid "Backwards" #~ msgstr "Terugwaarts" diff --git a/editor/translations/ar.po b/editor/translations/ar.po index 71296c1646..7e71aa7f52 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -1,6 +1,6 @@ # Arabic translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Adel <dragonhunter250@gmail.com>, 2018. # athomield <athomield@hotmail.com>, 2017. @@ -31,12 +31,13 @@ # orcstudio <orcstudio@orcstudio.org>, 2019. # Rachid Graphicos <graphicos1d@gmail.com>, 2019. # traveller010 <manar.bushnaq.001@gmail.com>, 2019. +# Ahmed Shahwan <dev.ahmed.shahwan@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-12-12 09:06+0000\n" -"Last-Translator: traveller010 <manar.bushnaq.001@gmail.com>\n" +"PO-Revision-Date: 2019-12-26 00:02+0000\n" +"Last-Translator: Ahmed Shahwan <dev.ahmed.shahwan@gmail.com>\n" "Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/" "godot/ar/>\n" "Language: ar\n" @@ -45,7 +46,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 " "&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n" -"X-Generator: Weblate 3.10-dev\n" +"X-Generator: Weblate 3.10\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -53,6 +54,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "نوع معامل خاطئ للدالة convert()، إستخدم ثوابت TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -439,6 +444,10 @@ msgid "Not possible to add a new track without a root" msgstr "لا يمكن إضافة مقطع جديد بدون جذر" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "إضافة مسار لمنحنى بريزير" @@ -515,9 +524,8 @@ msgid "Warning: Editing imported animation" msgstr "تحذير: تعديل رسوم متحركة مستوردة" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Select an AnimationPlayer node to create and edit animations." -msgstr "إختر مشغل الرسم المتحرك من شجرة المشهد لكي تنشئ أو تعدل الحركة." +msgstr "اختر مشغل الرسم المتحرك من شجرة المشهد لكي تنشئ أو تعدل الحركة." #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." @@ -547,8 +555,9 @@ msgstr "إطار خلال ثانية" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "تعديل" @@ -816,6 +825,11 @@ msgid "Extra Call Arguments:" msgstr "وسائط إستدعاء إضافية :" #: editor/connections_dialog.cpp +#, fuzzy +msgid "Receiver Method:" +msgstr "إختر طريقة" + +#: editor/connections_dialog.cpp msgid "Advanced" msgstr "إعدادات متقدمة" @@ -2029,6 +2043,15 @@ msgid "Search Help" msgstr "إبحث في المساعدة" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "حساسة لحالة الأحرف" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Show Hierarchy" +msgstr "أظهر المساعدات" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "إظهار الكل" @@ -2065,6 +2088,30 @@ msgstr "نوع العضو" msgid "Class" msgstr "الصنف" +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Method" +msgstr "قائمة الطرق" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Signal" +msgstr "إشارات" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "ثابت" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Property" +msgstr "خصيصة:" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Theme Property" +msgstr "خصائص الثمة" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "خصيصة:" @@ -3132,6 +3179,11 @@ msgstr "فتح في المُعدل التالي" msgid "Open the previous Editor" msgstr "إفتح المُعدل السابق" +#: editor/editor_node.h +#, fuzzy +msgid "Warning!" +msgstr "تحذيرات" + #: editor/editor_path.cpp #, fuzzy msgid "No sub-resources found." @@ -3453,6 +3505,14 @@ msgid "Importing:" msgstr "يستورد:" #: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4715,6 +4775,11 @@ msgstr "وضع التحريك" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy +msgid "Transition exists!" +msgstr "تحول" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy msgid "Add Transition" msgstr "تحول" @@ -4801,6 +4866,11 @@ msgstr "" msgid "Transition: " msgstr "تحول" +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Play Mode:" +msgstr "وضع السحب" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -6069,11 +6139,27 @@ msgstr "إنشاء شبكة الخطوط العريضة" msgid "Outline Size:" msgstr "حجم الخطوط:" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "مسح العنصر %d؟" #: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "تحديث من المشهد" + +#: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "Mesh Library" +msgstr "مكتبة الميش..." + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "إضافة عنصر" @@ -6735,6 +6821,23 @@ msgid "Save File As..." msgstr "حفظ باسم..." #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" @@ -6964,11 +7067,6 @@ msgid "Source" msgstr "مورد" #: editor/plugins/script_text_editor.cpp -#, fuzzy -msgid "Signal" -msgstr "إشارات" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" @@ -6997,6 +7095,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" @@ -7656,21 +7759,40 @@ msgstr "إنشاء شبكة الخطوط العريضة" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "Mesh2D Preview" +msgstr "يُنشئ مستعرضات الميش" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create Polygon2D" msgstr "إنشاء بولي" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D" msgstr "إنشاء مُضلع التنقل" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "إنشاء مُضلع التنقل" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create LightOccluder2D" msgstr "أنشئ شكل مُطبق" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "LightOccluder2D Preview" +msgstr "أنشئ شكل مُطبق" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Sprite is empty!" msgstr "الميش فارغ!" @@ -7754,6 +7876,11 @@ msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Unable to load images" +msgstr "فشل تحميل المورد." + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" @@ -8043,6 +8170,7 @@ msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "" @@ -8059,10 +8187,6 @@ msgid "Color" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "ثابت" - -#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme File" msgstr "إفتح ملف" @@ -8184,6 +8308,19 @@ msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Autotile" +msgstr "إظهار الملفات" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "" @@ -8202,6 +8339,41 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Region" +msgstr "وضع التدوير" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Collision" +msgstr "وضعية الأستيفاء" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Occlusion" +msgstr "تعديل البولي" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Navigation" +msgstr "أنشئ ميش التنقل" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Bitmask" +msgstr "وضع التدوير" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Priority" +msgstr "تصدير المشروع" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Z Index" +msgstr "وضع السحب" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Region Mode" msgstr "وضع التدوير" @@ -8441,6 +8613,16 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Make Convex" +msgstr "إنشاء بولي" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Concave" +msgstr "أنشئ عظام" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create Collision Polygon" msgstr "إنشاء مُضلع التنقل" @@ -11202,10 +11384,6 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "الخطوة (المتغيرة المدخلة/argument) تساوي صفر !" @@ -11352,6 +11530,11 @@ msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Paste Selects" +msgstr "كُل المُحدد" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "إخلاء المحدد" @@ -11497,6 +11680,16 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy +msgid "Add Input Port" +msgstr "أضف مدخله" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Output Port" +msgstr "أضف مدخله" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy msgid "Override an existing built-in function." msgstr "إسم غير صالح، يجب أن لا يتصادم مع الأسماء المبنية تلقائياً الموجودة." @@ -11562,16 +11755,6 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Add Input Port" -msgstr "أضف مدخله" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Output Port" -msgstr "أضف مدخله" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" msgstr "مسح النقطة" @@ -11621,10 +11804,6 @@ msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" @@ -12833,10 +13012,6 @@ msgstr "" #~ msgstr "زر الفأرة الأيمن: مسح النقطة." #, fuzzy -#~ msgid "New TextFile" -#~ msgstr "إظهار الملفات" - -#, fuzzy #~ msgid "Zoom:" #~ msgstr "تقريب" @@ -13056,9 +13231,6 @@ msgstr "" #~ msgid "Replace By" #~ msgstr "إستبدلت بـ" -#~ msgid "Case Sensitive" -#~ msgstr "حساسة لحالة الأحرف" - #~ msgid "Backwards" #~ msgstr "إلي الخلف" diff --git a/editor/translations/bg.po b/editor/translations/bg.po index 899b1c6140..a4045e0664 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -1,6 +1,6 @@ # Bulgarian translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Bojidar Marinov <bojidar.marinov.bg@gmail.com>, 2016. # Иван Пенев (Адмирал АнимЕ) <aeternus.arcis@gmail.com>, 2016-2017. @@ -31,6 +31,10 @@ msgstr "" "TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -432,6 +436,10 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp #, fuzzy msgid "Add Bezier Track" msgstr "Добавяне на нови пътечки." @@ -539,8 +547,9 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "" @@ -818,6 +827,11 @@ msgid "Extra Call Arguments:" msgstr "" #: editor/connections_dialog.cpp +#, fuzzy +msgid "Receiver Method:" +msgstr "Изберете метод" + +#: editor/connections_dialog.cpp msgid "Advanced" msgstr "" @@ -2013,6 +2027,16 @@ msgstr "Търси в Помощ" #: editor/editor_help_search.cpp #, fuzzy +msgid "Case Sensitive" +msgstr "Затваряне на сцената" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Show Hierarchy" +msgstr "Търсене" + +#: editor/editor_help_search.cpp +#, fuzzy msgid "Display All" msgstr "Преименувай Всички" @@ -2054,6 +2078,30 @@ msgstr "" msgid "Class" msgstr "Клас:" +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Method" +msgstr "Методи" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Signal" +msgstr "Настройки на редактора" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "Постоянно" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Property" +msgstr "Изберете свойство" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Theme Property" +msgstr "Поставяне на възелите" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "" @@ -3067,6 +3115,11 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_node.h +#, fuzzy +msgid "Warning!" +msgstr "Предупреждения:" + #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "" @@ -3383,6 +3436,15 @@ msgid "Importing:" msgstr "Внасяне:" #: editor/export_template_manager.cpp +#, fuzzy +msgid "Error getting the list of mirrors." +msgstr "Имаше грешка при изнасяне на проекта!" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4647,6 +4709,11 @@ msgstr "Режим на Преместване" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy +msgid "Transition exists!" +msgstr "Преход" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy msgid "Add Transition" msgstr "Добавяне на превод" @@ -4733,6 +4800,11 @@ msgstr "" msgid "Transition: " msgstr "Преход" +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Play Mode:" +msgstr "Панорамен режим на Отместване (на работния прозорец)" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #, fuzzy @@ -5978,11 +6050,27 @@ msgstr "" msgid "Outline Size:" msgstr "Размер на Очертанието:" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "Обновяване от Cцена" + +#: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "Mesh Library" +msgstr "Изнасяне на библиотеката" + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "" @@ -6628,6 +6716,23 @@ msgid "Save File As..." msgstr "Запази Файла Като..." #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "Внасяне на тема" @@ -6857,11 +6962,6 @@ msgid "Source" msgstr "" #: editor/plugins/script_text_editor.cpp -#, fuzzy -msgid "Signal" -msgstr "Настройки на редактора" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" @@ -6888,6 +6988,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" @@ -7546,20 +7651,39 @@ msgstr "Създайте нов/а %s" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "Mesh2D Preview" +msgstr "Преглед" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create Polygon2D" msgstr "Създаване на папка" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D" msgstr "Създаване на папка" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "Създаване на папка" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create LightOccluder2D" msgstr "Създаване на папка" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "LightOccluder2D Preview" +msgstr "Създаване на папка" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -7641,6 +7765,11 @@ msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Unable to load images" +msgstr "Неуспешно зареждане на ресурсите." + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" @@ -7930,6 +8059,7 @@ msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "" @@ -7946,10 +8076,6 @@ msgid "Color" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "Постоянно" - -#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme File" msgstr "Тема" @@ -8070,6 +8196,19 @@ msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Autotile" +msgstr "Нов TextFile" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Next Coordinate" msgstr "Следващ скрипт" @@ -8089,6 +8228,41 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Region" +msgstr "Режим на Завъртане" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Collision" +msgstr "Промени съществуващ полигон:" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Occlusion" +msgstr "Приставки" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Navigation" +msgstr "Анимационен Възел" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Bitmask" +msgstr "Режим на Завъртане" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Priority" +msgstr "Режим на изнасяне:" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Z Index" +msgstr "Панорамен режим на Отместване (на работния прозорец)" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Region Mode" msgstr "Режим на Завъртане" @@ -8330,6 +8504,16 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Make Convex" +msgstr "Преместване на Полигон" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Concave" +msgstr "Преместване на Полигон" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create Collision Polygon" msgstr "Създаване на папка" @@ -11086,10 +11270,6 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "Стъпката на range() е нула!" @@ -11243,6 +11423,11 @@ msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy +msgid "Paste Selects" +msgstr "Настройки" + +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy msgid "Clear Selection" msgstr "Нова сцена" @@ -11388,6 +11573,16 @@ msgid "Set Variable Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Input Port" +msgstr "Любими:" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Output Port" +msgstr "Любими:" + +#: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "" @@ -11453,16 +11648,6 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Add Input Port" -msgstr "Любими:" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Output Port" -msgstr "Любими:" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" msgstr "Затваряне на всичко" @@ -11512,10 +11697,6 @@ msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" @@ -12646,10 +12827,6 @@ msgstr "" #~ msgid "RMB: Erase Point." #~ msgstr "RMB: Изтрий Точка." -#, fuzzy -#~ msgid "New TextFile" -#~ msgstr "Нов TextFile" - #~ msgid "Save Theme As" #~ msgstr "Запази Темата Като" @@ -12768,10 +12945,6 @@ msgstr "" #~ msgid "Invalid project path, the path must exist!" #~ msgstr "Недействителен път. Пътят трябва да съществува!" -#, fuzzy -#~ msgid "Error creating the signature object." -#~ msgstr "Имаше грешка при изнасяне на проекта!" - #~ msgid "Import assets to the project." #~ msgstr "Внасяне на обекти в проекта." diff --git a/editor/translations/bn.po b/editor/translations/bn.po index 2042d755bb..aa249eabc6 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -1,6 +1,6 @@ # Bengali translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Abu Md. Maruf Sarker <maruf.webdev@gmail.com>, 2016-2017. # Abdullah Zubair <abdullahzubair109@gmail.com>, 2017. @@ -28,6 +28,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "অবৈধ প্রকার রূপান্তর করার যুক্তি(),use TYPE_* constants." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -453,6 +457,10 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp #, fuzzy msgid "Add Bezier Track" msgstr "অ্যানিমেশন (Anim) ট্র্যাক যোগ করুন" @@ -565,8 +573,9 @@ msgstr "এফ পি এস" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "সম্পাদন করুন (Edit)" @@ -852,6 +861,11 @@ msgstr "ডাকযোগ্য অতিরিক্ত মান/আর্গ #: editor/connections_dialog.cpp #, fuzzy +msgid "Receiver Method:" +msgstr "মেথড/পদ্ধতি বাছাই করুন" + +#: editor/connections_dialog.cpp +#, fuzzy msgid "Advanced" msgstr "অ্যানিমেশনের সিদ্ধান্তসমূহ" @@ -2115,6 +2129,15 @@ msgid "Search Help" msgstr "সাহায্য অনুসন্ধান করুন" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "অক্ষরের মাত্রা (বড়/ছোট-হাতের) সংবেদনশীল" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Show Hierarchy" +msgstr "বোন্/হাড় দেখান" + +#: editor/editor_help_search.cpp #, fuzzy msgid "Display All" msgstr "Normal প্রদর্শন" @@ -2159,6 +2182,30 @@ msgstr "সদস্যগণ (Members):" msgid "Class" msgstr "ক্লাস:" +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Method" +msgstr "মেথডের তালিকা:" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Signal" +msgstr "সংকেতসমূহ" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "ধ্রুবক/কন্সট্যান্ট" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Property" +msgstr "প্রপার্টি:" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Theme Property" +msgstr "প্রোপার্টি-সমূহ:" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "প্রপার্টি:" @@ -3261,6 +3308,11 @@ msgstr "এডিটরে খুলুন" msgid "Open the previous Editor" msgstr "এডিটরে খুলুন" +#: editor/editor_node.h +#, fuzzy +msgid "Warning!" +msgstr "সতর্কতা" + #: editor/editor_path.cpp #, fuzzy msgid "No sub-resources found." @@ -3600,6 +3652,15 @@ msgid "Importing:" msgstr "ইম্পোর্ট হচ্ছে:" #: editor/export_template_manager.cpp +#, fuzzy +msgid "Error getting the list of mirrors." +msgstr "স্বাক্ষরিত বস্তু (signature object) তৈরিতে সমস্যা হয়েছে।" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4922,6 +4983,11 @@ msgstr "মোড (Mode) সরান" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy +msgid "Transition exists!" +msgstr "ট্র্যানজিশন/স্থানান্তরণ" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy msgid "Add Transition" msgstr "অনুবাদ সংযোগ করুন" @@ -5009,6 +5075,11 @@ msgstr "" msgid "Transition: " msgstr "ট্র্যানজিশন/স্থানান্তরণ" +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Play Mode:" +msgstr "প্যান মোড" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #, fuzzy @@ -6312,11 +6383,27 @@ msgstr "প্রান্তরেখা মেস তৈরি করুন" msgid "Outline Size:" msgstr "প্রান্তরেখার আকার:" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "%d টি বস্তু অপসারণ করবেন?" #: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "দৃশ্য হতে হালনাগাদ করুন" + +#: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "Mesh Library" +msgstr "MeshLibrary (মেস-লাইব্রেরি)..." + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "বস্তু যোগ করুন" @@ -6998,6 +7085,23 @@ msgid "Save File As..." msgstr "এইরূপে সংরক্ষণ করুন..." #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "থিম ইম্পোর্ট করুন" @@ -7232,11 +7336,6 @@ msgid "Source" msgstr "উৎস:" #: editor/plugins/script_text_editor.cpp -#, fuzzy -msgid "Signal" -msgstr "সংকেতসমূহ" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "টার্গেট" @@ -7265,6 +7364,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "শুধুমাত্র ফাইল সিস্টেম থেকে রিসোর্স ড্রপ করা সম্ভব।" #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Lookup Symbol" msgstr "সিম্বল সম্পূর্ণ করুন" @@ -7956,21 +8060,40 @@ msgstr "প্রান্তরেখা মেস তৈরি করুন" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "Mesh2D Preview" +msgstr "মেস লাইব্রেরি তৈরি হচ্ছে" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create Polygon2D" msgstr "Poly তৈরি করুন" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D" msgstr "Navigation Polygon তৈরি করুন" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "Navigation Polygon তৈরি করুন" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create LightOccluder2D" msgstr "অকলুডার (occluder) পলিগন তৈরি করুন" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "LightOccluder2D Preview" +msgstr "অকলুডার (occluder) পলিগন তৈরি করুন" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Sprite is empty!" msgstr "সংরক্ষণের পথটি খালি!" @@ -8058,6 +8181,11 @@ msgid "Add Frame" msgstr "ফ্রেম যোগ করুন" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Unable to load images" +msgstr "ছবি লোড করা সম্ভব হচ্ছে না:" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "সমস্যা: ফ্রেম রিসোর্স লোড করা সম্ভব হয়নি!" @@ -8361,6 +8489,7 @@ msgid "Data Type:" msgstr "ডাটার ধরণ:" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "আইকন" @@ -8377,10 +8506,6 @@ msgid "Color" msgstr "রঙ" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "ধ্রুবক/কন্সট্যান্ট" - -#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme File" msgstr "থিম" @@ -8508,6 +8633,20 @@ msgid "Merge from Scene" msgstr "দৃশ্য হতে একত্রিত করবেন" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Autotile" +msgstr "স্বয়ংক্রিয় টুকরো" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Atlas" +msgstr "এটলাস/মানচিত্রাবলী:" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Next Coordinate" msgstr "পরবর্তী স্ক্রিপ্ট" @@ -8527,6 +8666,41 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Region" +msgstr "চালানোর মোড:" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Collision" +msgstr "অ্যানিমেশনের নোড" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Occlusion" +msgstr "Poly সম্পাদন করুন" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Navigation" +msgstr "Navigation Mesh তৈরি করুন" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Bitmask" +msgstr "ঘূর্ণায়ন মোড" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Priority" +msgstr "এক্সপোর্ট মোড:" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Z Index" +msgstr "ইন্ডেক্স:" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Region Mode" msgstr "চালানোর মোড:" @@ -8768,6 +8942,16 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Make Convex" +msgstr "পলিগন সরান" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Concave" +msgstr "পলিগন সরান" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create Collision Polygon" msgstr "Navigation Polygon তৈরি করুন" @@ -11669,10 +11853,6 @@ msgid "GDNative" msgstr "জিডিন্যাটিভ" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "ধাপ মান/আর্গুমেন্ট শূন্য!" @@ -11824,6 +12004,11 @@ msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy +msgid "Paste Selects" +msgstr "নির্বাচিতসমূহ মুছে ফেলুন" + +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy msgid "Clear Selection" msgstr "নির্বাচনকে কেন্দ্রীভূত করুন" @@ -11990,6 +12175,16 @@ msgstr "চলক/ভেরিয়েবল সম্পাদন করুন:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy +msgid "Add Input Port" +msgstr "ইনপুট যোগ করুন" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Output Port" +msgstr "ইনপুট যোগ করুন" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy msgid "Override an existing built-in function." msgstr "" "অগ্রহনযোগ্য নাম। নামটি অবশ্যই বিদ্যমান পূর্বনির্মিত ধরণের নামের সাথে পরম্পরবিরোধী " @@ -12057,16 +12252,6 @@ msgstr "সংকেত/সিগন্যাল সংযোজন করুন #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Add Input Port" -msgstr "ইনপুট যোগ করুন" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Output Port" -msgstr "ইনপুট যোগ করুন" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" msgstr "পথের বিন্দু অপসারণ করুন" @@ -12128,10 +12313,6 @@ msgid "Add Preload Node" msgstr "প্রিলোড নোড যুক্ত করুন" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "শাখা (tree) হতে নোড (সমূহ) যুক্ত করুন" @@ -13669,9 +13850,6 @@ msgstr "" #~ msgid "Rotate 270 degrees" #~ msgstr "২৭০ ডিগ্রি ঘোরান্" -#~ msgid "Warning" -#~ msgstr "সতর্কতা" - #~ msgid "Variable" #~ msgstr "চলক/ভেরিয়েবল" @@ -14012,9 +14190,6 @@ msgstr "" #~ msgid "Replace By" #~ msgstr "এর দ্বারা প্রতিস্থাপন করুন" -#~ msgid "Case Sensitive" -#~ msgstr "অক্ষরের মাত্রা (বড়/ছোট-হাতের) সংবেদনশীল" - #~ msgid "Backwards" #~ msgstr "পিছনের/অতীতের দিকে" @@ -14455,9 +14630,6 @@ msgstr "" #~ msgid "Loading Image:" #~ msgstr "ছবি লোড করা হচ্ছে:" -#~ msgid "Couldn't load image:" -#~ msgstr "ছবি লোড করা সম্ভব হচ্ছে না:" - #~ msgid "Converting Images" #~ msgstr "ছবিসমূহ রূপান্তর করা হচ্ছে" @@ -14637,9 +14809,6 @@ msgstr "" #~ "সার্টিফিকেট ফাইলটি পড়া সম্ভব হচ্ছে না। ফাইলের পথ এবং পাসওয়ার্ড দুটোই কি সঠিক " #~ "দেয়া হয়েছে?" -#~ msgid "Error creating the signature object." -#~ msgstr "স্বাক্ষরিত বস্তু (signature object) তৈরিতে সমস্যা হয়েছে।" - #~ msgid "Error creating the package signature." #~ msgstr "প্যাকেজের স্বাক্ষর (package signature) তৈরিতে সমস্যা হয়েছে।" @@ -14843,9 +15012,6 @@ msgstr "" #~ msgid "Lossy Quality:" #~ msgstr "ধ্বংসাত্মক গুণের:" -#~ msgid "Atlas:" -#~ msgstr "এটলাস/মানচিত্রাবলী:" - #~ msgid "Shrink By:" #~ msgstr "সঙ্কোচন দ্বারা:" diff --git a/editor/translations/ca.po b/editor/translations/ca.po index 48bb5ee02a..2a76448e94 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -1,6 +1,6 @@ # Catalan translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # BennyBeat <bennybeat@gmail.com>, 2017. # Javier Ocampos <xavier.ocampos@gmail.com>, 2018. @@ -29,6 +29,11 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "L'argument per a convert() no és vàlid, utilitzeu constants TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +#, fuzzy +msgid "Expected a string of length 1 (a character)." +msgstr "S'esperava una cadena de longitud 1 (un caràcter)." + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -424,6 +429,10 @@ msgid "Not possible to add a new track without a root" msgstr "No es pot afegir una nova pista sense cap arrel" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "Afegir Pista Bezier" @@ -529,8 +538,9 @@ msgstr "FPS" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Edita" @@ -801,6 +811,11 @@ msgid "Extra Call Arguments:" msgstr "Arguments de Crida addicionals:" #: editor/connections_dialog.cpp +#, fuzzy +msgid "Receiver Method:" +msgstr "Selecciona un Mètode" + +#: editor/connections_dialog.cpp msgid "Advanced" msgstr "Avançat" @@ -1998,6 +2013,15 @@ msgid "Search Help" msgstr "Cerca Ajuda" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "Majúscules i minúscules" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Show Hierarchy" +msgstr "Mostrar els Ajudants" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "Mostra-ho tot" @@ -2033,6 +2057,29 @@ msgstr "Tipus de Membre" msgid "Class" msgstr "Classe" +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Method" +msgstr "Mètodes" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +msgid "Signal" +msgstr "Senyal" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "Constant" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Property" +msgstr "Propietat:" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Theme Property" +msgstr "Propietats del tema" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "Propietat:" @@ -3111,6 +3158,11 @@ msgstr "Obre l'Editor Següent" msgid "Open the previous Editor" msgstr "Obre l'Editor precedent" +#: editor/editor_node.h +#, fuzzy +msgid "Warning!" +msgstr "Avís" + #: editor/editor_path.cpp #, fuzzy msgid "No sub-resources found." @@ -3428,6 +3480,15 @@ msgid "Importing:" msgstr "Importació:" #: editor/export_template_manager.cpp +#, fuzzy +msgid "Error getting the list of mirrors." +msgstr "No s'ha pogut l'objecte signatura." + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4626,6 +4687,11 @@ msgid "Move Node" msgstr "Moure Node" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition exists!" +msgstr "Transició: " + +#: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" msgstr "Afegir una Transició" @@ -4712,6 +4778,11 @@ msgstr "Definiu l'animació final. Això és útil per a sub-transicions." msgid "Transition: " msgstr "Transició: " +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Play Mode:" +msgstr "Mode d'Escombratge lateral" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -5980,11 +6051,27 @@ msgstr "Crea la Malla de Contorn" msgid "Outline Size:" msgstr "Mida del Contorn:" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "Elimina l'element %d?" #: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "Actualitza des de l'Escena" + +#: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "Mesh Library" +msgstr "Biblioteca de Models (MeshLibrary)..." + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "Afegeix un Element" @@ -6627,6 +6714,23 @@ msgid "Save File As..." msgstr "Anomena i Desa..." #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "Importa un Tema" @@ -6850,10 +6954,6 @@ msgid "Source" msgstr "Font" #: editor/plugins/script_text_editor.cpp -msgid "Signal" -msgstr "Senyal" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "Objectiu" @@ -6881,6 +6981,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "Només s'hi poden deixar caure Recursos del sistema de fitxers." #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Lookup Symbol" msgstr "Cercar Símbol" @@ -7547,21 +7652,40 @@ msgid "Create Mesh2D" msgstr "Crear Malla2D" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Mesh2D Preview" +msgstr "Creant Previsualitzacions de Malles" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" msgstr "Crear Polígon2D" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D" msgstr "Crea un Polígon de Navegació" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "Crea un Polígon de Navegació" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create LightOccluder2D" msgstr "Crea un Polígon Oclusor" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "LightOccluder2D Preview" +msgstr "Crea un Polígon Oclusor" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Sprite is empty!" msgstr "El Sprite està buit!" @@ -7644,6 +7768,11 @@ msgid "Add Frame" msgstr "Afegeix Fotograma" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Unable to load images" +msgstr "No s'ha pogut carregar el recurs." + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "Error: No s'ha trobat el recurs de fotogrames!" @@ -7930,6 +8059,7 @@ msgid "Data Type:" msgstr "Tipus de Dades:" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "Icona" @@ -7946,10 +8076,6 @@ msgid "Color" msgstr "Color" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "Constant" - -#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme File" msgstr "Tema" @@ -8070,6 +8196,20 @@ msgid "Merge from Scene" msgstr "Combina-ho a partir de l'Escena" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Autotile" +msgstr "AutoTiles" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Atlas" +msgstr "Nou %s" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "Coordenada Següent" @@ -8088,6 +8228,41 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "Seleccioneu la forma, sub-rajola o rajola anterior." #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Region" +msgstr "Mode Regió" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Collision" +msgstr "Mode Col·lisió" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Occlusion" +msgstr "Mode Oclusió" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Navigation" +msgstr "Mode Navegació" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Bitmask" +msgstr "Mode màscara de bits" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Priority" +msgstr "Mode Prioritat" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Z Index" +msgstr "Índex:" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" msgstr "Mode Regió" @@ -8328,6 +8503,16 @@ msgid "Edit Tile Z Index" msgstr "Editar índex Z de la rajola" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Convex" +msgstr "Mou el Polígon" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Concave" +msgstr "Fer el polígon còncau" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" msgstr "Crear Polígon de Col·lisió" @@ -11222,11 +11407,6 @@ msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp #, fuzzy -msgid "Expected a string of length 1 (a character)." -msgstr "S'esperava una cadena de longitud 1 (un caràcter)." - -#: modules/gdscript/gdscript_functions.cpp -#, fuzzy msgid "Step argument is zero!" msgstr "L'argument pas és zero!" @@ -11370,6 +11550,11 @@ msgid "Cursor Clear Rotation" msgstr "Reestableix la Rotació del Cursor" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Paste Selects" +msgstr "Elimina la Selecció" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "Esborra la Selecció" @@ -11522,6 +11707,16 @@ msgstr "Estableix el Tipus de Variable" #: modules/visual_script/visual_script_editor.cpp #, fuzzy +msgid "Add Input Port" +msgstr "Afegeix una Entrada" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Output Port" +msgstr "Afegir port de sortida" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy msgid "Override an existing built-in function." msgstr "" "El Nom no és vàlid. No pot coincidir amb noms de tipus integrats ja " @@ -11589,16 +11784,6 @@ msgstr "Afegeix un Senyal" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Add Input Port" -msgstr "Afegeix una Entrada" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Output Port" -msgstr "Afegir port de sortida" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" msgstr "Elimina el punt" @@ -11652,10 +11837,6 @@ msgid "Add Preload Node" msgstr "Afegeix un Node de Precàrrega" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "Afegeix Nodes des d'Arbre" @@ -13292,9 +13473,6 @@ msgstr "Les constants no es poden modificar." #~ msgid "Rotate 270 degrees" #~ msgstr "Gira-ho 270 graus" -#~ msgid "Warning" -#~ msgstr "Avís" - #~ msgid "Variable" #~ msgstr "Variable" @@ -13623,9 +13801,6 @@ msgstr "Les constants no es poden modificar." #~ msgid "Replace By" #~ msgstr "Reemplaça per" -#~ msgid "Case Sensitive" -#~ msgstr "Majúscules i minúscules" - #~ msgid "Backwards" #~ msgstr "Enrere" @@ -14020,9 +14195,6 @@ msgstr "Les constants no es poden modificar." #~ "No s'ha pogut llegir el certificat. Comproveu que tant el camí com la " #~ "contrasenya són correctes" -#~ msgid "Error creating the signature object." -#~ msgstr "No s'ha pogut l'objecte signatura." - #~ msgid "Error creating the package signature." #~ msgstr "No s'ha pogut crear el paquet signatura." diff --git a/editor/translations/cs.po b/editor/translations/cs.po index 4fc26d1754..3d6a2fe03f 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -1,6 +1,6 @@ # Czech translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Fadex <vitekpaulik@gmail.com>, 2017. # Jan 'spl!te' Kondelík <j.kondelik@centrum.cz>, 2016, 2018. @@ -15,12 +15,13 @@ # Garrom Orc Shaman <garromorcshaman@gmail.com>, 2019. # David Husička <davidek251@seznam.cz>, 2019. # Luboš Nečas <lubosnecas506@seznam.cz>, 2019. +# David Kubeš <kubesdavid@email.cz>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-12-09 11:36+0000\n" -"Last-Translator: Luboš Nečas <lubosnecas506@seznam.cz>\n" +"PO-Revision-Date: 2019-12-27 15:52+0000\n" +"Last-Translator: David Kubeš <kubesdavid@email.cz>\n" "Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/" "cs/>\n" "Language: cs\n" @@ -28,7 +29,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n" -"X-Generator: Weblate 3.10-dev\n" +"X-Generator: Weblate 3.10\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -37,6 +38,10 @@ msgstr "" "Neplatný typ argumentu funkce convert(), použijte některou z konstant TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -425,6 +430,10 @@ msgid "Not possible to add a new track without a root" msgstr "Není možné přidat novou stopu bez kořenového uzlu" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "Přidat Bézierovu stopu" @@ -450,7 +459,7 @@ msgstr "Cesta stopy není validní, nelze vložit klíč metody." #: editor/animation_track_editor.cpp msgid "Add Method Track Key" -msgstr "Přidat klíč volání metody" +msgstr "Přidat stopu volání metody" #: editor/animation_track_editor.cpp msgid "Method not found in object: " @@ -538,8 +547,9 @@ msgstr "FPS" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Upravit" @@ -640,9 +650,8 @@ msgid "Scale Ratio:" msgstr "Poměr zvětšení:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Select Tracks to Copy" -msgstr "Zvolte stopy ke zkopírování:" +msgstr "Vybrat stopy ke kopírování" #: editor/animation_track_editor.cpp editor/editor_log.cpp #: editor/editor_properties.cpp @@ -654,9 +663,8 @@ msgid "Copy" msgstr "Kopírovat" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Select All/None" -msgstr "Nevybrat nic" +msgstr "Vybrat vše/nic" #: editor/animation_track_editor_plugins.cpp msgid "Add Audio Track Clip" @@ -695,14 +703,12 @@ msgid "Replaced %d occurrence(s)." msgstr "Nahrazeno %d výskytů." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d match." -msgstr "Nalezeno %d shod(a)." +msgstr "%d shoda." #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d matches." -msgstr "Nalezeno %d shod(a)." +msgstr "%d shody." #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" @@ -731,7 +737,7 @@ msgstr "Standard" #: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp msgid "Toggle Scripts Panel" -msgstr "" +msgstr "Přepnout panel skriptů" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp @@ -811,6 +817,10 @@ msgid "Extra Call Arguments:" msgstr "Další argumenty volání:" #: editor/connections_dialog.cpp +msgid "Receiver Method:" +msgstr "Metoda přijímače:" + +#: editor/connections_dialog.cpp msgid "Advanced" msgstr "Pokročilé" @@ -855,9 +865,8 @@ msgid "Connect" msgstr "Připojit" #: editor/connections_dialog.cpp -#, fuzzy msgid "Signal:" -msgstr "Signály:" +msgstr "Signál:" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" @@ -881,14 +890,12 @@ msgid "Disconnect" msgstr "Odpojit" #: editor/connections_dialog.cpp -#, fuzzy msgid "Connect a Signal to a Method" -msgstr "Připojit Signál: " +msgstr "Připojit signál k metodě" #: editor/connections_dialog.cpp -#, fuzzy msgid "Edit Connection:" -msgstr "Upravit připojení:" +msgstr "Upravit spojení:" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from the \"%s\" signal?" @@ -965,7 +972,6 @@ msgid "Dependencies For:" msgstr "Závislosti na:" #: editor/dependency_editor.cpp -#, fuzzy msgid "" "Scene '%s' is currently being edited.\n" "Changes will only take effect when reloaded." @@ -974,7 +980,6 @@ msgstr "" "Změny se projeví po opětovném načtení." #: editor/dependency_editor.cpp -#, fuzzy msgid "" "Resource '%s' is in use.\n" "Changes will only take effect when reloaded." @@ -1027,9 +1032,8 @@ msgid "Owners Of:" msgstr "Vlastníci:" #: editor/dependency_editor.cpp -#, fuzzy msgid "Remove selected files from the project? (Can't be restored)" -msgstr "Odebrat vybrané soubory z projektu? (nelze vrátit zpět)" +msgstr "Odebrat vybrané soubory z projektu? (Nelze vrátit zpět)" #: editor/dependency_editor.cpp msgid "" @@ -1074,9 +1078,8 @@ msgid "Permanently delete %d item(s)? (No undo!)" msgstr "Permanentně smazat %d položek? (nelze vrátit zpět!)" #: editor/dependency_editor.cpp -#, fuzzy msgid "Show Dependencies" -msgstr "Závislosti" +msgstr "Zobrazit závislosti" #: editor/dependency_editor.cpp msgid "Orphan Resource Explorer" @@ -1167,7 +1170,6 @@ msgid "License" msgstr "Licence" #: editor/editor_about.cpp -#, fuzzy msgid "Third-party Licenses" msgstr "Licence třetích stran" @@ -1197,16 +1199,14 @@ msgid "Licenses" msgstr "Licence" #: editor/editor_asset_installer.cpp editor/project_manager.cpp -#, fuzzy msgid "Error opening package file, not in ZIP format." -msgstr "Nepodařilo se otevřít balíček, není ve formátu zip." +msgstr "Nepodařilo se otevřít balíček, není ve formátu ZIP." #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" msgstr "Dekomprese uživatelského obsahu" #: editor/editor_asset_installer.cpp editor/project_manager.cpp -#, fuzzy msgid "Package installed successfully!" msgstr "Balíček byl úspěšně nainstalován!" @@ -1357,9 +1357,8 @@ msgid "Add Bus" msgstr "Přidat bus" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Add a new Audio Bus to this layout." -msgstr "Uložit rozložení Audio Busu jako..." +msgstr "Přidá do tohoto rozložení novou zvukovou sběrnici." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1369,7 +1368,7 @@ msgstr "Načíst" #: editor/editor_audio_buses.cpp msgid "Load an existing Bus Layout." -msgstr "" +msgstr "Načíst existující rozložení sběrnice." #: editor/editor_audio_buses.cpp msgid "Save As" @@ -1377,7 +1376,7 @@ msgstr "Uložit jako" #: editor/editor_audio_buses.cpp msgid "Save this Bus Layout to a file." -msgstr "" +msgstr "Uložit toto rozložení sběrnice do souboru." #: editor/editor_audio_buses.cpp editor/import_dock.cpp msgid "Load Default" @@ -1449,7 +1448,6 @@ msgid "Rearrange Autoloads" msgstr "Přeskupit Autoloady" #: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp -#, fuzzy msgid "Invalid path." msgstr "Neplatná cesta." @@ -1507,9 +1505,8 @@ msgid "[unsaved]" msgstr "[neuloženo]" #: editor/editor_dir_dialog.cpp -#, fuzzy msgid "Please select a base directory first." -msgstr "Nejprve vyberte výchozí složku" +msgstr "Nejprve vyberte výchozí složku." #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" @@ -1591,7 +1588,7 @@ msgstr "Soubor šablony nenalezen:" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." -msgstr "" +msgstr "Při 32-bitovým exportu vestavěné PCK nemůže být větší než 4 GiB." #: editor/editor_feature_profile.cpp msgid "3D Editor" @@ -1603,9 +1600,8 @@ msgid "Script Editor" msgstr "Otevřít editor skriptů" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Asset Library" -msgstr "Otevřít knihovnu assetů" +msgstr "Knihovna assetů" #: editor/editor_feature_profile.cpp #, fuzzy @@ -1628,18 +1624,16 @@ msgid "FileSystem and Import Docks" msgstr "Souborový systém" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Erase profile '%s'? (no undo)" -msgstr "Nahradit všechny (bez možnosti vrácení)" +msgstr "Smazat profil '%s'? (bez možnosti vrácení)" #: editor/editor_feature_profile.cpp msgid "Profile must be a valid filename and must not contain '.'" msgstr "Profil musí být validní název souboru a nesmí obsahovat '.'" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Profile with this name already exists." -msgstr "Soubor nebo složka s tímto názvem již existuje." +msgstr "Profil s tímto názvem již existuje." #: editor/editor_feature_profile.cpp msgid "(Editor Disabled, Properties Disabled)" @@ -1656,9 +1650,8 @@ msgid "(Editor Disabled)" msgstr "Vypnuto" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Class Options:" -msgstr "Popis třídy:" +msgstr "Možnosti třídy:" #: editor/editor_feature_profile.cpp #, fuzzy @@ -1671,14 +1664,12 @@ msgid "Enabled Properties:" msgstr "Vlastnosti:" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Enabled Features:" -msgstr "Funkce" +msgstr "Povolené funkce:" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Enabled Classes:" -msgstr "Hledat třídy" +msgstr "Povolené třídy:" #: editor/editor_feature_profile.cpp msgid "File '%s' format is invalid, import aborted." @@ -1691,18 +1682,16 @@ msgid "" msgstr "Profil '%s' již existuje. Před importem jej odstraňte, import zrušen." #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Error saving profile to path: '%s'." -msgstr "Chyba při nahrávání šablony '%s'" +msgstr "Chyba při ukládání profilu do cesty: '%s '." #: editor/editor_feature_profile.cpp msgid "Unset" msgstr "Odznačit" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Current Profile:" -msgstr "Aktuální verze:" +msgstr "Aktuální profil:" #: editor/editor_feature_profile.cpp #, fuzzy @@ -1725,24 +1714,20 @@ msgid "Export" msgstr "Exportovat" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Available Profiles:" -msgstr "Dostupné uzly:" +msgstr "Dostupné profily:" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Class Options" -msgstr "Popis třídy" +msgstr "Možnosti třídy" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "New profile name:" -msgstr "Nové jméno:" +msgstr "Název nového profilu:" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Erase Profile" -msgstr "Vymazat oblast" +msgstr "Smazat profil" #: editor/editor_feature_profile.cpp #, fuzzy @@ -1750,19 +1735,16 @@ msgid "Godot Feature Profile" msgstr "Spravovat exportní šablony" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Import Profile(s)" -msgstr "%d více souborů" +msgstr "Importovat profil(y)" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Export Profile" -msgstr "Exportovat projekt" +msgstr "Exportovat profil" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Manage Editor Feature Profiles" -msgstr "Spravovat exportní šablony" +msgstr "Spravovat profily funkcí editoru" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" @@ -1870,14 +1852,12 @@ msgid "Move Favorite Down" msgstr "Přesunout oblíbenou položku dolů" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Go to previous folder." -msgstr "Jít na nadřazenou složku" +msgstr "Přejít do předchozí složky." #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Go to next folder." -msgstr "Jít na nadřazenou složku" +msgstr "Přejít do další složky." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy @@ -1885,9 +1865,8 @@ msgid "Go to parent folder." msgstr "Jít na nadřazenou složku" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Refresh files." -msgstr "Hledat soubory" +msgstr "Obnovit soubory." #: editor/editor_file_dialog.cpp #, fuzzy @@ -1959,9 +1938,8 @@ msgid "Inherited by:" msgstr "Děděná z:" #: editor/editor_help.cpp -#, fuzzy msgid "Brief Description" -msgstr "Stručný popis:" +msgstr "Stručný popis" #: editor/editor_help.cpp msgid "Properties" @@ -1992,9 +1970,8 @@ msgid "Class Description" msgstr "Popis třídy" #: editor/editor_help.cpp -#, fuzzy msgid "Online Tutorials" -msgstr "Online návody:" +msgstr "Online návody" #: editor/editor_help.cpp msgid "" @@ -2036,6 +2013,15 @@ msgid "Search Help" msgstr "Prohledat nápovědu" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "Rozlišovat velká a malá písmena" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Show Hierarchy" +msgstr "Zobrazit pomocníky" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "Zobrazit všechny" @@ -2072,6 +2058,30 @@ msgstr "Členové" msgid "Class" msgstr "Třída" +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Method" +msgstr "Metody" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Signal" +msgstr "Signály" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "Konstantní" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Property" +msgstr "Vlastnost:" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Theme Property" +msgstr "Vlastnosti motivu" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "Vlastnost:" @@ -2147,7 +2157,7 @@ msgstr "" #: editor/editor_network_profiler.cpp msgid "Outgoing RSET" -msgstr "" +msgstr "Odchozí RSET" #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" @@ -2352,9 +2362,8 @@ msgid "Open Base Scene" msgstr "Otevřít základní scénu" #: editor/editor_node.cpp -#, fuzzy msgid "Quick Open..." -msgstr "Rychle otevřít scénu..." +msgstr "Rychle otevřít..." #: editor/editor_node.cpp msgid "Quick Open Scene..." @@ -2941,7 +2950,7 @@ msgstr "Q&A" #: editor/editor_node.cpp msgid "Issue Tracker" -msgstr "Issue Tracker" +msgstr "Sledování chyb" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" @@ -3128,6 +3137,11 @@ msgstr "Otevřít další editor" msgid "Open the previous Editor" msgstr "Otevřít předchozí editor" +#: editor/editor_node.h +#, fuzzy +msgid "Warning!" +msgstr "Varování" + #: editor/editor_path.cpp #, fuzzy msgid "No sub-resources found." @@ -3447,6 +3461,15 @@ msgid "Importing:" msgstr "Importování:" #: editor/export_template_manager.cpp +#, fuzzy +msgid "Error getting the list of mirrors." +msgstr "Chyba při vytváření podpisového objektu." + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4411,14 +4434,12 @@ msgid "Anim Clips" msgstr "Animační klipy:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Audio Clips" -msgstr "Audio klipy:" +msgstr "Zvukové klipy" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Functions" -msgstr "Funkce:" +msgstr "Funkce" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp @@ -4436,7 +4457,6 @@ msgid "Edit Filtered Tracks:" msgstr "Upravit filtrované stopy:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Enable Filtering" msgstr "Povolit filtrování" @@ -4655,8 +4675,12 @@ msgstr "Přesunout uzel" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy +msgid "Transition exists!" +msgstr "Přechod: " + +#: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" -msgstr "Přidat překlad" +msgstr "Přidat přechod" #: editor/plugins/animation_state_machine_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -4735,6 +4759,10 @@ msgstr "" msgid "Transition: " msgstr "Přechod: " +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Play Mode:" +msgstr "Režim přehrávání:" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -4905,14 +4933,12 @@ msgid "Request failed, return code:" msgstr "Požadavek se nezdařil, návratový kód:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed." -msgstr "Požadavek se nezdařil." +msgstr "Požadavek selhal." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Cannot save response to:" -msgstr "Nelze uložit motiv do souboru:" +msgstr "Odpověď nelze uložit na:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." @@ -4928,9 +4954,8 @@ msgid "Redirect loop." msgstr "Zacyklené přesměrování." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed, timeout" -msgstr "Požadavek se nezdařil, návratový kód:" +msgstr "Požadavek selhal, vypršel časový limit" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy @@ -4978,9 +5003,8 @@ msgid "Idle" msgstr "Nečinný" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Install..." -msgstr "Instalovat" +msgstr "Nainstalovat..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" @@ -5011,14 +5035,12 @@ msgid "Name (Z-A)" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "License (A-Z)" -msgstr "Licence" +msgstr "Licence (A-Z)" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "License (Z-A)" -msgstr "Licence" +msgstr "Licence (Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "First" @@ -5042,17 +5064,15 @@ msgstr "Všechny" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No results for \"%s\"." -msgstr "" +msgstr "Žádné výsledky pro \"%s\"." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Import..." -msgstr "Importovat" +msgstr "Importovat..." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Plugins..." -msgstr "Pluginy" +msgstr "Pluginy..." #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" @@ -5068,9 +5088,8 @@ msgid "Site:" msgstr "Web:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Support" -msgstr "Podpora..." +msgstr "Podpora" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" @@ -5081,9 +5100,8 @@ msgid "Testing" msgstr "Testované" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Loading..." -msgstr "Načíst..." +msgstr "Načítání..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -5133,9 +5151,8 @@ msgid "Primary Line Every:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "steps" -msgstr "2 kroky" +msgstr "kroky" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" @@ -5156,34 +5173,28 @@ msgid "Move Vertical Guide" msgstr "Přesunout svislé vodítko" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Create Vertical Guide" -msgstr "Vytvořit nové svislé vodítko" +msgstr "Vytvořit svislé vodítko" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Remove Vertical Guide" msgstr "Odstranit svislé vodítko" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move Horizontal Guide" -msgstr "Přesunout vodorovné vodítko" +msgstr "Posunout vodorovné vodítko" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Create Horizontal Guide" -msgstr "Vytvořit nové vodorovné vodítko" +msgstr "Vytvořit vodorovné vodítko" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Remove Horizontal Guide" msgstr "Odstranit vodorovné vodítko" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Create Horizontal and Vertical Guides" -msgstr "Vytvořit nové vodorovné a svislé vodítka" +msgstr "Vytvořit vodorovná a svislá vodítka" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move pivot" @@ -5226,24 +5237,20 @@ msgid "" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Left" -msgstr "Levý" +msgstr "Vlevo nahoře" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Right" -msgstr "Pravý" +msgstr "Vpravo nahoře" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Right" -msgstr "Otočit doprava" +msgstr "Vpravo dole" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Left" -msgstr "Pohled zdola" +msgstr "Vlevo dole" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy @@ -5251,19 +5258,16 @@ msgid "Center Left" msgstr "Odsadit zleva" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Top" -msgstr "Vycentrovat výběr" +msgstr "Uprostřed nahoře" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Right" -msgstr "Odsadit zprava" +msgstr "Vpravo uprostřed" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Bottom" -msgstr "Dolní" +msgstr "Uprostřed dole" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center" @@ -5991,11 +5995,27 @@ msgstr "Vytvořit mesh obrysu" msgid "Outline Size:" msgstr "Velikost obrysu:" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "Odstranit %d?" #: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "Aktualizovat ze scény" + +#: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "Mesh Library" +msgstr "MeshLibrary..." + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "Přidat položku" @@ -6634,6 +6654,23 @@ msgid "Save File As..." msgstr "Uložit soubor jako..." #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "Importovat motiv" @@ -6862,11 +6899,6 @@ msgid "Source" msgstr "Zdroj:" #: editor/plugins/script_text_editor.cpp -#, fuzzy -msgid "Signal" -msgstr "Signály" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" @@ -6893,6 +6925,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" @@ -7553,20 +7590,39 @@ msgstr "Vytvořit 2D mesh" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "Mesh2D Preview" +msgstr "Náhled" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create Polygon2D" msgstr "Vytvořit Polygon3D" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D" msgstr "Vytvořit navigační polygon" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "Vytvořit navigační polygon" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create LightOccluder2D" msgstr "Vytvořit Occluder Polygon" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "LightOccluder2D Preview" +msgstr "Vytvořit Occluder Polygon" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "Sprite je prázdný!" @@ -7649,6 +7705,11 @@ msgid "Add Frame" msgstr "Přidat snímek" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Unable to load images" +msgstr "Selhalo nahrání zdroje." + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "CHYBA: Nelze načíst zdroj snímku!" @@ -7940,6 +8001,7 @@ msgid "Data Type:" msgstr "Datový typ:" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "Ikona" @@ -7956,10 +8018,6 @@ msgid "Color" msgstr "Barva" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "Konstantní" - -#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme File" msgstr "Téma" @@ -8082,6 +8140,20 @@ msgid "Merge from Scene" msgstr "Sloučit ze scény" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Autotile" +msgstr "Nový textový soubor" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Atlas" +msgstr "Nový %s" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Next Coordinate" msgstr "Další skript" @@ -8101,6 +8173,41 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Region" +msgstr "Režim otáčení" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Collision" +msgstr "Interpolační režim" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Occlusion" +msgstr "Editovat polygon" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Navigation" +msgstr "Vytvořit Navigation Mesh" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Bitmask" +msgstr "Režim otáčení" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Priority" +msgstr "Expertní režim:" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Z Index" +msgstr "Index:" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Region Mode" msgstr "Režim otáčení" @@ -8333,6 +8440,16 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Make Convex" +msgstr "Přesunout polygon" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Concave" +msgstr "Přesunout polygon" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create Collision Polygon" msgstr "Vytvořit navigační polygon" @@ -8469,9 +8586,8 @@ msgid "Scalar" msgstr "Zvětšení:" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector" -msgstr "Inspektor" +msgstr "Vektor" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean" @@ -10885,9 +11001,8 @@ msgid "Profiler" msgstr "Profiler" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Network Profiler" -msgstr "Exportovat projekt" +msgstr "Síťový profiler" #: editor/script_editor_debugger.cpp msgid "Monitor" @@ -11120,10 +11235,6 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "Argument kroku je nula!" @@ -11267,6 +11378,11 @@ msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Paste Selects" +msgstr "Vymazat označené" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "Vymazat výběr" @@ -11419,6 +11535,16 @@ msgstr "Nastavit typ proměnné" #: modules/visual_script/visual_script_editor.cpp #, fuzzy +msgid "Add Input Port" +msgstr "Přidat vstup" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Output Port" +msgstr "Přidat vstup" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy msgid "Override an existing built-in function." msgstr "" "Neplatný název. Nesmí kolidovat s existujícím jménem zabudovaného typu." @@ -11485,16 +11611,6 @@ msgstr "Přidat signál" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Add Input Port" -msgstr "Přidat vstup" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Output Port" -msgstr "Přidat vstup" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" msgstr "Odstranit bod" @@ -11550,10 +11666,6 @@ msgid "Add Preload Node" msgstr "Přidat předem načtený uzel" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "Přidat uzel(y) ze stromu" @@ -12463,11 +12575,11 @@ msgstr "" #: scene/gui/color_picker.cpp msgid "Pick a color from the screen." -msgstr "" +msgstr "Vyberte barvu z obrazovky." #: scene/gui/color_picker.cpp msgid "HSV" -msgstr "" +msgstr "HSV" #: scene/gui/color_picker.cpp msgid "Raw" @@ -12785,9 +12897,6 @@ msgstr "Konstanty není možné upravovat." #~ msgid "Update Always" #~ msgstr "Aktualizovat vždy" -#~ msgid "Raw Mode" -#~ msgstr "RAW mód" - #~ msgid "Path to Node:" #~ msgstr "Cesta k uzlu:" @@ -12922,9 +13031,6 @@ msgstr "Konstanty není možné upravovat." #~ msgid "RMB: Erase Point." #~ msgstr "RMB: Vymazat bod." -#~ msgid "New TextFile" -#~ msgstr "Nový textový soubor" - #~ msgid "Save Theme As" #~ msgstr "Uložit motiv jako" @@ -12996,9 +13102,6 @@ msgstr "Konstanty není možné upravovat." #~ msgid "Rotate 270 degrees" #~ msgstr "Otočit o 270 stupňů" -#~ msgid "Warning" -#~ msgstr "Varování" - #~ msgid "Variable" #~ msgstr "Proměnná" @@ -13217,9 +13320,6 @@ msgstr "Konstanty není možné upravovat." #~ msgid "Replace By" #~ msgstr "Nahradit" -#~ msgid "Case Sensitive" -#~ msgstr "Rozlišovat velká a malá písmena" - #~ msgid "Backwards" #~ msgstr "Pozpátku" @@ -13290,9 +13390,6 @@ msgstr "Konstanty není možné upravovat." #~ msgstr "" #~ "Nepodařilo se přečíst soubor certifikátu. Jsou cesta a heslo obě korektní?" -#~ msgid "Error creating the signature object." -#~ msgstr "Chyba při vytváření podpisového objektu." - #~ msgid "Error creating the package signature." #~ msgstr "Chyba při vytváření podpisu balíčku." diff --git a/editor/translations/da.po b/editor/translations/da.po index 74052ee280..513b38e5f7 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -1,6 +1,6 @@ # Danish translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Dankse Memes <purplelops@gmail.com>, 2018. # David Lamhauge <davidlamhauge@gmail.com>, 2016, 2018. @@ -35,6 +35,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "Ugyldigt type argument til convert(), brug TYPE_* konstanter." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -437,6 +441,10 @@ msgid "Not possible to add a new track without a root" msgstr "Det er ikke muligt at tilføje et nyt spor uden en rod" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp #, fuzzy msgid "Add Bezier Track" msgstr "Tilføj Spor" @@ -557,8 +565,9 @@ msgstr "FPS" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Rediger" @@ -836,6 +845,11 @@ msgstr "Ekstra Call Argumenter:" #: editor/connections_dialog.cpp #, fuzzy +msgid "Receiver Method:" +msgstr "Vælg Method" + +#: editor/connections_dialog.cpp +#, fuzzy msgid "Advanced" msgstr "Balanceret" @@ -2062,6 +2076,15 @@ msgid "Search Help" msgstr "Søg i Hjælp" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "Forskel på små og store bogstaver" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Show Hierarchy" +msgstr "Søg" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "Vis alle" @@ -2097,6 +2120,30 @@ msgstr "Medlemstype" msgid "Class" msgstr "Klasse" +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Method" +msgstr "Metoder" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Signal" +msgstr "Signaler" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "Konstant" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Property" +msgstr "Egenskaber" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Theme Property" +msgstr "Tema Egenskaber" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "" @@ -3161,6 +3208,11 @@ msgstr "Åbn næste Editor" msgid "Open the previous Editor" msgstr "Åben den forrige Editor" +#: editor/editor_node.h +#, fuzzy +msgid "Warning!" +msgstr "Advarsler" + #: editor/editor_path.cpp #, fuzzy msgid "No sub-resources found." @@ -3477,6 +3529,14 @@ msgid "Importing:" msgstr "Importerer:" #: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4746,6 +4806,11 @@ msgstr "Flyt Node(s)" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy +msgid "Transition exists!" +msgstr "Overgang" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy msgid "Add Transition" msgstr "Overgang" @@ -4832,6 +4897,11 @@ msgstr "" msgid "Transition: " msgstr "Overgang" +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Play Mode:" +msgstr "Eksporter Projekt" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #, fuzzy @@ -6071,11 +6141,26 @@ msgstr "" msgid "Outline Size:" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "Mesh Library" +msgstr "MaskeBibliotek..." + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "" @@ -6730,6 +6815,23 @@ msgid "Save File As..." msgstr "Gem Som..." #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" @@ -6959,11 +7061,6 @@ msgid "Source" msgstr "Ressource" #: editor/plugins/script_text_editor.cpp -#, fuzzy -msgid "Signal" -msgstr "Signaler" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" @@ -6992,6 +7089,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" @@ -7650,20 +7752,39 @@ msgstr "Opret Ny %s" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "Mesh2D Preview" +msgstr "Opretter Maske Forhåndsvisninger" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create Polygon2D" msgstr "Opret Poly" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D" msgstr "Opret Poly" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "Opret Poly" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create LightOccluder2D" msgstr "Opret Mappe" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "LightOccluder2D Preview" +msgstr "Opret Mappe" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -7746,6 +7867,11 @@ msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Unable to load images" +msgstr "Fejler med at indlæse ressource." + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" @@ -8032,6 +8158,7 @@ msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "" @@ -8048,10 +8175,6 @@ msgid "Color" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "Konstant" - -#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme File" msgstr "Åben en Fil" @@ -8172,6 +8295,19 @@ msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Autotile" +msgstr "Vis filer" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "" @@ -8190,6 +8326,39 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Region" +msgstr "Interpolationsmetode" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Collision" +msgstr "Interpolationsmetode" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Occlusion" +msgstr "Rediger Poly" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Navigation" +msgstr "Rediger Poly" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Priority" +msgstr "Eksporter Projekt" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Region Mode" msgstr "Interpolationsmetode" @@ -8427,6 +8596,16 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Make Convex" +msgstr "Opret Poly" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Concave" +msgstr "Opret Poly" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create Collision Polygon" msgstr "Opret Poly" @@ -11200,10 +11379,6 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "trin argument er nul!" @@ -11346,6 +11521,11 @@ msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Paste Selects" +msgstr "Slet valgte" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "Ryd Markerede" @@ -11497,6 +11677,16 @@ msgstr "Sæt Variabel Type" #: modules/visual_script/visual_script_editor.cpp #, fuzzy +msgid "Add Input Port" +msgstr "Tilføj punkt" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Output Port" +msgstr "Tilføj punkt" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy msgid "Override an existing built-in function." msgstr "" "Ugyldigt navn. Det må ikke være i konflikt med eksisterende built-in type " @@ -11564,16 +11754,6 @@ msgstr "Tilføj Signal" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Add Input Port" -msgstr "Tilføj punkt" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Output Port" -msgstr "Tilføj punkt" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" msgstr "Fjern punkt" @@ -11624,10 +11804,6 @@ msgid "Add Preload Node" msgstr "Tilføj Preload Node" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "Tilføj Node(r) fra Tree" @@ -12867,10 +13043,6 @@ msgstr "Konstanter kan ikke ændres." #~ msgstr "Zoom Ind" #, fuzzy -#~ msgid "New TextFile" -#~ msgstr "Vis filer" - -#, fuzzy #~ msgid "Zoom:" #~ msgstr "Zoom Ind" @@ -12890,10 +13062,6 @@ msgstr "Konstanter kan ikke ændres." #~ msgstr "GUI Temaelementer:" #, fuzzy -#~ msgid "Property: " -#~ msgstr "Egenskaber" - -#, fuzzy #~ msgid "Toggle folder status as Favorite." #~ msgstr "Skift mappe status til Favorit" @@ -13050,9 +13218,6 @@ msgstr "Konstanter kan ikke ændres." #~ msgid "Replace By" #~ msgstr "Erstattes Af" -#~ msgid "Case Sensitive" -#~ msgstr "Forskel på små og store bogstaver" - #~ msgid "Backwards" #~ msgstr "Tilbage" diff --git a/editor/translations/de.po b/editor/translations/de.po index 7f684a158f..706bab3fc3 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -1,6 +1,6 @@ # German translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Alexander Mahr <alex.mahr@gmail.com>, 2016, 2019. # Andreas Esau <andreasesau@gmail.com>, 2016. @@ -52,7 +52,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-12-15 05:52+0000\n" +"PO-Revision-Date: 2019-12-23 17:07+0000\n" "Last-Translator: So Wieso <sowieso@dukun.de>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot/de/>\n" @@ -61,7 +61,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.10-dev\n" +"X-Generator: Weblate 3.10\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -70,6 +70,10 @@ msgstr "" "Ungültiger Argument-Typ in convert()-Aufruf, TYPE_*-Konstanten benötigt." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "Zeichenkette der Länge 1 erwartet (ein Zeichen)." + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -458,6 +462,10 @@ msgid "Not possible to add a new track without a root" msgstr "Ohne eine Wurzel kann keine neue Spur hinzugefügt werden" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "Bezierspur hinzufügen" @@ -574,8 +582,9 @@ msgstr "FPS" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Bearbeiten" @@ -843,6 +852,10 @@ msgid "Extra Call Arguments:" msgstr "Zusätzliche Aufrufparameter:" #: editor/connections_dialog.cpp +msgid "Receiver Method:" +msgstr "Empfängermethode:" + +#: editor/connections_dialog.cpp msgid "Advanced" msgstr "Erweitert" @@ -1748,9 +1761,8 @@ msgid "Erase Profile" msgstr "Profil löschen" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Godot Feature Profile" -msgstr "Verwalte Editorfunktionenprofile" +msgstr "Godot-Funktionsprofil" #: editor/editor_feature_profile.cpp msgid "Import Profile(s)" @@ -2028,6 +2040,15 @@ msgid "Search Help" msgstr "Hilfe durchsuchen" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "Groß-/Kleinschreibung beachten" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Show Hierarchy" +msgstr "Helfer anzeigen" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "Alles anzeigen" @@ -2063,6 +2084,29 @@ msgstr "Mitgliedstyp" msgid "Class" msgstr "Klasse" +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Method" +msgstr "Methoden" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +msgid "Signal" +msgstr "Signal" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "Konstant" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Property" +msgstr "Eigenschaft:" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Theme Property" +msgstr "Motiv-Eigenschaften" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "Eigenschaft:" @@ -3073,9 +3117,8 @@ msgid "Import Templates From ZIP File" msgstr "Vorlagen aus ZIP-Datei importieren" #: editor/editor_node.cpp -#, fuzzy msgid "Template Package" -msgstr "Exportvorlagenverwaltung" +msgstr "Vorlagenpaket" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export Project" @@ -3133,6 +3176,10 @@ msgstr "Nächsten Editor öffnen" msgid "Open the previous Editor" msgstr "Vorigen Editor öffnen" +#: editor/editor_node.h +msgid "Warning!" +msgstr "Warnung!" + #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "Keine Unter-Ressourcen gefunden." @@ -3454,6 +3501,15 @@ msgid "Importing:" msgstr "Importiere:" #: editor/export_template_manager.cpp +#, fuzzy +msgid "Error getting the list of mirrors." +msgstr "Fehler beim erstellen des Signaturobjekts." + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4640,6 +4696,11 @@ msgid "Move Node" msgstr "Node verschieben" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition exists!" +msgstr "Übergänge" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" msgstr "Übergang hinzufügen" @@ -4724,6 +4785,10 @@ msgstr "End-Animation festlegen. Hilfreich bei Sub-Transitionen." msgid "Transition: " msgstr "Übergang: " +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Play Mode:" +msgstr "Abspielmodus:" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -5205,86 +5270,72 @@ msgstr "" "ihre Ausmaße." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Left" -msgstr "Links" +msgstr "Oben links" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Right" -msgstr "Rechts" +msgstr "Oben rechts" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Right" -msgstr "Nach rechts rotieren" +msgstr "Unten rechts" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Left" -msgstr "Sicht von unten" +msgstr "Unten links" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Left" -msgstr "Nach links einrücken" +msgstr "Mitte links" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Top" -msgstr "Auswahl zentrieren" +msgstr "Mitte oben" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Right" -msgstr "Nach rechts einrücken" +msgstr "Mitte rechts" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Bottom" -msgstr "Unten" +msgstr "Mitte unten" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center" -msgstr "" +msgstr "Mitte" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Left Wide" -msgstr "Sicht von links" +msgstr "Links groß" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Wide" -msgstr "Sicht von oben" +msgstr "Oben groß" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Right Wide" -msgstr "Sicht von rechts" +msgstr "Rechts groß" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Wide" -msgstr "Sicht von unten" +msgstr "Unten groß" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "VCenter Wide" -msgstr "" +msgstr "VCenter groß" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "HCenter Wide" -msgstr "" +msgstr "HCenter groß" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Full Rect" -msgstr "Vollständiger Name" +msgstr "Vollständiges Rechteck" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Keep Ratio" -msgstr "Skalierungsverhältnis:" +msgstr "Skalierungsverhältnis beibehalten" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" @@ -5951,11 +6002,26 @@ msgstr "Erzeuge Umriss-Mesh" msgid "Outline Size:" msgstr "Umrissgröße:" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "Element %d entfernen?" #: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "Aus Szene aktualisieren" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "Mesh-Bibliothek" + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "Element hinzufügen" @@ -6592,6 +6658,25 @@ msgid "Save File As..." msgstr "Datei speichern als..." #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "Auszuführendes Skript kann nicht abgerufen werden." + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "Skript-Neuladen fehlgeschlagen, Fehlermeldungen in Konsole beachten." + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "Skript ist nicht im Werkzeugmodus, kann so nicht ausgeführt werden." + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" +"Um dieses Skript auszuführen muss es von EditorScript erben und in den " +"Werkzeugmodus versetzt werden." + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "Motiv importieren" @@ -6811,10 +6896,6 @@ msgid "Source" msgstr "Quelle" #: editor/plugins/script_text_editor.cpp -msgid "Signal" -msgstr "Signal" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "Ziel" @@ -6841,6 +6922,13 @@ msgid "Only resources from filesystem can be dropped." msgstr "Nur Ressourcen aus dem Dateisystem können hier fallen gelassen werden." #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" +"Nodes können hier nicht fallen gelassen werden da Skript ‚%s‘ in dieser " +"Szene nicht genutzt wird." + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "Symbol nachschlagen" @@ -7487,18 +7575,37 @@ msgid "Create Mesh2D" msgstr "Mesh2D erzeugen" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Mesh2D Preview" +msgstr "Mesh-Vorschauen erzeugen" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" msgstr "Polygon2D erzeugen" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "CollisionPolygon2D erzeugen" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "CollisionPolygon2D erzeugen" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "LightOccluder2D erzeugen" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "LightOccluder2D Preview" +msgstr "LightOccluder2D erzeugen" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "Sprite ist leer!" @@ -7577,6 +7684,11 @@ msgid "Add Frame" msgstr "Frame hinzufügen" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Unable to load images" +msgstr "Bild konnte nicht geladen werden:" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "Fehler: Konnte Frame-Ressource nicht laden!" @@ -7850,6 +7962,7 @@ msgid "Data Type:" msgstr "Datentyp:" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "Symbol" @@ -7866,13 +7979,8 @@ msgid "Color" msgstr "Farbe" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "Konstant" - -#: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Theme File" -msgstr "Motiv" +msgstr "Motiv-Datei" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase Selection" @@ -7985,6 +8093,18 @@ msgid "Merge from Scene" msgstr "Aus Szene zusammenführen" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "Neue Einzel-Kachel" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "Neue Auto-Kachel" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "Neuer Atlas" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "Nächste Koordinate" @@ -8001,6 +8121,34 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "Die vorherige Form oder Kachel auswählen." #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region" +msgstr "Bereich" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision" +msgstr "Kollision" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion" +msgstr "Verdeckung" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation" +msgstr "Navigation" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "Bitmaske" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority" +msgstr "Priorität" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "Z-Index" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" msgstr "Bereichsmodus" @@ -8230,6 +8378,16 @@ msgid "Edit Tile Z Index" msgstr "bearbeite Kachel Z Index" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Convex" +msgstr "Polygon konvex machen" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Concave" +msgstr "Polygon konkav machen" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" msgstr "Kollisionspolygon erzeugen" @@ -9339,9 +9497,8 @@ msgid "Make Patch" msgstr "Erstelle Patch" #: editor/project_export.cpp -#, fuzzy msgid "Pack File" -msgstr " Dateien" +msgstr "Pack-Datei" #: editor/project_export.cpp msgid "Features" @@ -9396,13 +9553,12 @@ msgid "Export All" msgstr "Alles exportieren" #: editor/project_export.cpp editor/project_manager.cpp -#, fuzzy msgid "ZIP File" -msgstr " Dateien" +msgstr "ZIP-Datei" #: editor/project_export.cpp msgid "Godot Game Pack" -msgstr "" +msgstr "Godot-Game-Pack" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -11043,10 +11199,6 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "Zeichenkette der Länge 1 erwartet (ein Zeichen)." - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "Schrittargument ist null!" @@ -11185,6 +11337,11 @@ msgid "Cursor Clear Rotation" msgstr "Rotation am Mauszeiger zurücksetzen" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Paste Selects" +msgstr "Auswahl löschen" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "Auswahl leeren" @@ -11335,6 +11492,14 @@ msgid "Set Variable Type" msgstr "Variablentyp festlegen" #: modules/visual_script/visual_script_editor.cpp +msgid "Add Input Port" +msgstr "Eingangsschnittstelle hinzufügen" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Output Port" +msgstr "Ausgangsschnittstelle hinzufügen" + +#: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "Eine existierende eingebaute Funktion überschreiben." @@ -11395,14 +11560,6 @@ msgid "Add Signal" msgstr "Signal hinzufügen" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Input Port" -msgstr "Eingangsschnittstelle hinzufügen" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Output Port" -msgstr "Ausgangsschnittstelle hinzufügen" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove Input Port" msgstr "Eingangsschnittstelle entfernen" @@ -11455,12 +11612,6 @@ msgid "Add Preload Node" msgstr "Preload-Node hinzufügen" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" -"Nodes können hier nicht fallen gelassen werden da Skript ‚%s‘ in dieser " -"Szene nicht genutzt wird." - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "Node(s) aus Szenenbaum hinzufügen" @@ -11584,19 +11735,16 @@ msgid "Members:" msgstr "Mitglieder:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change Base Type:" -msgstr "Basistyp ändern" +msgstr "Basistyp ändern:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Nodes..." -msgstr "Knoten hinzufügen..." +msgstr "Nodes hinzufügen…" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Function..." -msgstr "Funktion hinzufügen" +msgstr "Funktion hinzufügen…" #: modules/visual_script/visual_script_editor.cpp msgid "function_name" @@ -13239,9 +13387,6 @@ msgstr "Konstanten können nicht verändert werden." #~ msgid "Rotate 270 degrees" #~ msgstr "Drehe auf 270 Grad" -#~ msgid "Warning" -#~ msgstr "Warnung" - #~ msgid "Variable" #~ msgstr "Variable" @@ -13368,9 +13513,6 @@ msgstr "Konstanten können nicht verändert werden." #~ msgid "Out-In" #~ msgstr "Raus-Rein" -#~ msgid "Transitions" -#~ msgstr "Übergänge" - #~ msgid "Change Anim Len" #~ msgstr "Animationslänge ändern" @@ -13580,9 +13722,6 @@ msgstr "Konstanten können nicht verändert werden." #~ msgid "Replace By" #~ msgstr "Ersetzen durch" -#~ msgid "Case Sensitive" -#~ msgstr "Groß-/Kleinschreibung beachten" - #~ msgid "Backwards" #~ msgstr "Rückwärts" @@ -14042,9 +14181,6 @@ msgstr "Konstanten können nicht verändert werden." #~ msgid "Loading Image:" #~ msgstr "Lade Bild:" -#~ msgid "Couldn't load image:" -#~ msgstr "Bild konnte nicht geladen werden:" - #~ msgid "Converting Images" #~ msgstr "Bilder werden konvertiert" @@ -14221,9 +14357,6 @@ msgstr "Konstanten können nicht verändert werden." #~ "Die Zertifikat-Datei konnte nicht gelesen werden. Sind Pfad und Passwort " #~ "beide korrekt?" -#~ msgid "Error creating the signature object." -#~ msgstr "Fehler beim erstellen des Signaturobjekts." - #~ msgid "Error creating the package signature." #~ msgstr "Fehler beim erstellen der Paketsignatur." @@ -14428,9 +14561,6 @@ msgstr "Konstanten können nicht verändert werden." #~ msgid "Lossy Quality:" #~ msgstr "Verlustbehaftete Qualität:" -#~ msgid "Atlas:" -#~ msgstr "Atlas:" - #~ msgid "Shrink By:" #~ msgstr "Verkleinern nach:" diff --git a/editor/translations/de_CH.po b/editor/translations/de_CH.po index 760c3b30d5..8767ee664d 100644 --- a/editor/translations/de_CH.po +++ b/editor/translations/de_CH.po @@ -1,6 +1,6 @@ # Swiss High German translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Christian Fisch <christian.fiesel@gmail.com>, 2016. @@ -26,6 +26,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -428,6 +432,10 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "" @@ -535,8 +543,9 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "" @@ -810,6 +819,11 @@ msgid "Extra Call Arguments:" msgstr "" #: editor/connections_dialog.cpp +#, fuzzy +msgid "Receiver Method:" +msgstr "Node erstellen" + +#: editor/connections_dialog.cpp msgid "Advanced" msgstr "" @@ -2001,6 +2015,14 @@ msgid "Search Help" msgstr "" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Show Hierarchy" +msgstr "" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "" @@ -2036,6 +2058,28 @@ msgstr "" msgid "Class" msgstr "" +#: editor/editor_help_search.cpp +msgid "Method" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Signal" +msgstr "Script hinzufügen" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Property" +msgstr "" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Theme Property" +msgstr "Node erstellen" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "" @@ -3051,6 +3095,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_node.h +msgid "Warning!" +msgstr "" + #: editor/editor_path.cpp #, fuzzy msgid "No sub-resources found." @@ -3368,6 +3416,15 @@ msgid "Importing:" msgstr "" #: editor/export_template_manager.cpp +#, fuzzy +msgid "Error getting the list of mirrors." +msgstr "Fehler beim Schreiben des Projekts PCK!" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4609,6 +4666,11 @@ msgstr "Bild bewegen/einfügen" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy +msgid "Transition exists!" +msgstr "Transition-Node" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy msgid "Add Transition" msgstr "Transition-Node" @@ -4695,6 +4757,11 @@ msgstr "" msgid "Transition: " msgstr "Transition-Node" +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Play Mode:" +msgstr "Node erstellen" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #, fuzzy @@ -5929,11 +5996,25 @@ msgstr "" msgid "Outline Size:" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "" @@ -6591,6 +6672,23 @@ msgid "Save File As..." msgstr "Datei speichern" #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" @@ -6814,11 +6912,6 @@ msgid "Source" msgstr "" #: editor/plugins/script_text_editor.cpp -#, fuzzy -msgid "Signal" -msgstr "Script hinzufügen" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" @@ -6844,6 +6937,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" @@ -7496,21 +7594,39 @@ msgid "Create Mesh2D" msgstr "Node erstellen" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Mesh2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create Polygon2D" msgstr "Node erstellen" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D" msgstr "Node erstellen" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "Node erstellen" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create LightOccluder2D" msgstr "Node erstellen" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "LightOccluder2D Preview" +msgstr "Node erstellen" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -7592,6 +7708,11 @@ msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Unable to load images" +msgstr "Selektiere Node(s) zum Importieren aus" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" @@ -7879,6 +8000,7 @@ msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "" @@ -7895,10 +8017,6 @@ msgid "Color" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme File" msgstr "Datei öffnen" @@ -8019,6 +8137,18 @@ msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "" @@ -8036,6 +8166,40 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Region" +msgstr "Node erstellen" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Collision" +msgstr "Animations-Node" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Occlusion" +msgstr "Script hinzufügen" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Navigation" +msgstr "Animations-Node" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Bitmask" +msgstr "Node erstellen" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Priority" +msgstr "Projekt exportieren" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Region Mode" msgstr "Node erstellen" @@ -8273,6 +8437,16 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Make Convex" +msgstr "Node erstellen" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Concave" +msgstr "Node erstellen" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create Collision Polygon" msgstr "Node erstellen" @@ -11014,10 +11188,6 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -11158,6 +11328,11 @@ msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy +msgid "Paste Selects" +msgstr "Projekteinstellungen" + +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy msgid "Clear Selection" msgstr "Script hinzufügen" @@ -11305,6 +11480,16 @@ msgid "Set Variable Type" msgstr "Ungültige Bilder löschen" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Input Port" +msgstr "Script hinzufügen" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Output Port" +msgstr "Script hinzufügen" + +#: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "" @@ -11371,16 +11556,6 @@ msgstr "Script hinzufügen" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Add Input Port" -msgstr "Script hinzufügen" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Output Port" -msgstr "Script hinzufügen" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" msgstr "Ungültige Bilder löschen" @@ -11434,10 +11609,6 @@ msgid "Add Preload Node" msgstr "Node" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Add Node(s) From Tree" msgstr "Node von Szene" @@ -12475,10 +12646,6 @@ msgstr "" #~ msgid "View log" #~ msgstr "Datei(en) öffnen" -#, fuzzy -#~ msgid "Raw Mode" -#~ msgstr "Node erstellen" - #~ msgid "Path to Node:" #~ msgstr "Pfad zum Node:" @@ -12613,10 +12780,6 @@ msgstr "" #~ msgid "Project Path (Must Exist):" #~ msgstr "Projektpfad (muss existieren):" -#, fuzzy -#~ msgid "Error creating the signature object." -#~ msgstr "Fehler beim Schreiben des Projekts PCK!" - #~ msgid "Node From Scene" #~ msgstr "Node von Szene" diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index c6c707d49e..87e60cba52 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -1,6 +1,6 @@ # LANGUAGE translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. @@ -18,6 +18,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -400,6 +404,10 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "" @@ -501,8 +509,9 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "" @@ -768,6 +777,10 @@ msgid "Extra Call Arguments:" msgstr "" #: editor/connections_dialog.cpp +msgid "Receiver Method:" +msgstr "" + +#: editor/connections_dialog.cpp msgid "Advanced" msgstr "" @@ -1915,6 +1928,14 @@ msgid "Search Help" msgstr "" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Show Hierarchy" +msgstr "" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "" @@ -1950,6 +1971,26 @@ msgstr "" msgid "Class" msgstr "" +#: editor/editor_help_search.cpp +msgid "Method" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +msgid "Signal" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Property" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Theme Property" +msgstr "" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "" @@ -2929,6 +2970,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_node.h +msgid "Warning!" +msgstr "" + #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "" @@ -3237,6 +3282,14 @@ msgid "Importing:" msgstr "" #: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4394,6 +4447,10 @@ msgid "Move Node" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition exists!" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" msgstr "" @@ -4473,6 +4530,10 @@ msgstr "" msgid "Transition: " msgstr "" +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Play Mode:" +msgstr "" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -5654,11 +5715,25 @@ msgstr "" msgid "Outline Size:" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "" @@ -6284,6 +6359,23 @@ msgid "Save File As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" @@ -6500,10 +6592,6 @@ msgid "Source" msgstr "" #: editor/plugins/script_text_editor.cpp -msgid "Signal" -msgstr "" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" @@ -6529,6 +6617,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" @@ -7163,18 +7256,34 @@ msgid "Create Mesh2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Mesh2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "CollisionPolygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "LightOccluder2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -7251,6 +7360,10 @@ msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Unable to load images" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" @@ -7524,6 +7637,7 @@ msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "" @@ -7540,10 +7654,6 @@ msgid "Color" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp msgid "Theme File" msgstr "" @@ -7655,6 +7765,18 @@ msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "" @@ -7671,6 +7793,34 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" msgstr "" @@ -7879,6 +8029,14 @@ msgid "Edit Tile Z Index" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Convex" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Concave" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" msgstr "" @@ -10514,10 +10672,6 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10654,6 +10808,10 @@ msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Paste Selects" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "" @@ -10796,6 +10954,14 @@ msgid "Set Variable Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Add Input Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Output Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "" @@ -10856,14 +11022,6 @@ msgid "Add Signal" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Input Port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Output Port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove Input Port" msgstr "" @@ -10912,10 +11070,6 @@ msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" diff --git a/editor/translations/el.po b/editor/translations/el.po index baaa1b37ab..ad5d375d49 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -1,16 +1,17 @@ # Greek translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # George Tsiamasiotis <gtsiam@windowslive.com>, 2017-2018, 2019. # Georgios Katsanakis <geo.elgeo@gmail.com>, 2019. # Overloaded <manoschool@yahoo.gr>, 2019. +# Eternal Death <eternaldeath0001@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-12-21 08:37+0000\n" -"Last-Translator: George Tsiamasiotis <gtsiam@windowslive.com>\n" +"PO-Revision-Date: 2019-12-25 12:45+0000\n" +"Last-Translator: Overloaded <manoschool@yahoo.gr>\n" "Language-Team: Greek <https://hosted.weblate.org/projects/godot-engine/godot/" "el/>\n" "Language: el\n" @@ -27,6 +28,10 @@ msgstr "" "Μη έγκυρη παράμετρος στην convert(). Χρησιμοποιήστε τις σταθερές TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -418,6 +423,10 @@ msgid "Not possible to add a new track without a root" msgstr "Αδύνατη η προσθήκη κομματιού χωρίς ρίζα" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "Προσθήκη κομματιού Bezier" @@ -531,8 +540,9 @@ msgstr "FPS" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Επεξεργασία" @@ -800,6 +810,10 @@ msgid "Extra Call Arguments:" msgstr "Επιπλέον παράμετροι κλήσης:" #: editor/connections_dialog.cpp +msgid "Receiver Method:" +msgstr "Μέθοδος Δέκτη:" + +#: editor/connections_dialog.cpp msgid "Advanced" msgstr "Για Προχωρημένους" @@ -1703,9 +1717,8 @@ msgid "Erase Profile" msgstr "Διαγραφή Προφίλ" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Godot Feature Profile" -msgstr "Διαχείριση Προφίλ Δυνατοτήτων Επεξεργαστή" +msgstr "Προφίλ Χαρακτηριστικών του Godot" #: editor/editor_feature_profile.cpp msgid "Import Profile(s)" @@ -1983,6 +1996,15 @@ msgid "Search Help" msgstr "Αναζήτηση βοήθειας" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "Διάκριση πεζών-κεφαλαίων" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Show Hierarchy" +msgstr "Εμφάνιση Βοηθών" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "Εμφάνιση όλων" @@ -2018,13 +2040,36 @@ msgstr "Είδος μέλους" msgid "Class" msgstr "Κλάση" +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Method" +msgstr "Συναρτήσεις" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +msgid "Signal" +msgstr "Σήμα" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "Σταθερή" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Property" +msgstr "Ιδιότητα:" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Theme Property" +msgstr "Ιδιότητες θέματος" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "Ιδιότητα:" #: editor/editor_inspector.cpp msgid "Set" -msgstr "Όρισε" +msgstr "Ορισμός" #: editor/editor_inspector.cpp msgid "Set Multiple:" @@ -3033,9 +3078,8 @@ msgid "Import Templates From ZIP File" msgstr "Εισαγωγή προτύπων από αρχείο ZIP" #: editor/editor_node.cpp -#, fuzzy msgid "Template Package" -msgstr "Διαχειριστής προτύπων εξαγωγής" +msgstr "Πακέτο Προτύπων" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export Project" @@ -3093,6 +3137,10 @@ msgstr "Άνοιγμα του επόμενου επεξεργαστή" msgid "Open the previous Editor" msgstr "Άνοιγμα του προηγούμενου επεξεργαστή" +#: editor/editor_node.h +msgid "Warning!" +msgstr "Προειδοποίηση!" + #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "Δεν βρέθηκαν υπό-πόροι." @@ -3412,6 +3460,15 @@ msgid "Importing:" msgstr "Εισαγωγή:" #: editor/export_template_manager.cpp +#, fuzzy +msgid "Error getting the list of mirrors." +msgstr "Σφάλμα κατά τη δημιουργία της υπογραφής του αντικειμένου." + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -3944,9 +4001,8 @@ msgid "Import As:" msgstr "Εισαγωγή ώς:" #: editor/import_dock.cpp -#, fuzzy msgid "Preset" -msgstr "Διαμορφώσεις" +msgstr "Προρύθμιση" #: editor/import_dock.cpp msgid "Reimport" @@ -4052,9 +4108,10 @@ msgid "MultiNode Set" msgstr "Σετ πολλαπλών κόμβων" #: editor/node_dock.cpp -#, fuzzy msgid "Select a single node to edit its signals and groups." -msgstr "Επιλέξτε ένα κόμβο για να επεξεργαστείτε τα σήματα και τις ομάδες." +msgstr "" +"Επιλέξτε έναν μοναδικό κόμβο για να επεξεργαστείτε τα σήματα και τις ομάδες " +"του." #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" @@ -4358,14 +4415,12 @@ msgstr "" "ανάκτηση των ονομάτων των κομματιών." #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Anim Clips" -msgstr "Αποσπάσματα Κίνησης:" +msgstr "Κλιπ Απεικόνισης" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Audio Clips" -msgstr "Αποσπάσματα ήχου:" +msgstr "Κλιπ Ήχου" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Functions" @@ -4602,6 +4657,11 @@ msgid "Move Node" msgstr "Μετακίνηση Κόμβου" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition exists!" +msgstr "Μετάβαση: " + +#: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" msgstr "Προσθήκη Μετάβασης" @@ -4686,6 +4746,10 @@ msgstr "Ορισμός τελικής κίνησης. Χρήσιμο για υπ msgid "Transition: " msgstr "Μετάβαση: " +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Play Mode:" +msgstr "Λειτουργία Αναπαραγωγής:" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -4856,14 +4920,12 @@ msgid "Request failed, return code:" msgstr "Το αίτημα απέτυχε, κώδικας επιστροφής:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed." msgstr "Το αίτημα απέτυχε." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Cannot save response to:" -msgstr "Δεν ήταν δυνατή η αποθήκευση θέματος σε αρχείο:" +msgstr "Δεν είναι εφικτή η αποθήκευση απάντησης σε:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." @@ -4871,27 +4933,24 @@ msgstr "Σφάλμα κατά την εγγραφή." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" -msgstr "Το αίτημα απέτυχε, πάρα πολλές ανακατευθήνσεις" +msgstr "Το αίτημα απέτυχε, πάρα πολλές ανακατευθύνσεις" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Redirect loop." -msgstr "Βρόχος ανακατευθήνσεων." +msgstr "Βρόχος ανακατευθύνσεων." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed, timeout" -msgstr "Το αίτημα απέτυχε, κώδικας επιστροφής:" +msgstr "Το αίτημα απέτυχε, λήξη χρονικού ορίου" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Timeout." -msgstr "Χρόνος" +msgstr "Λήξη χρονικού ορίου." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." msgstr "" -"Εσφαλμένος κωδικός κατακερματισμού, θα θεωρηθεί ότι το αρχείο έχει αλοιωθεί." +"Εσφαλμένος κωδικός κατακερματισμού, θα θεωρηθεί ότι το αρχείο έχει αλλοιωθεί." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Expected:" @@ -4943,33 +5002,31 @@ msgstr "Σφάλμα λήψης" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" -msgstr "Η λήψη είναι ήδη σε εξέλιξη!" +msgstr "Η λήψη για αυτό το στοιχείο είναι ήδη σε εξέλιξη!" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Recently Updated" -msgstr "" +msgstr "Πρόσφατα Ενημερωμένο" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Least Recently Updated" -msgstr "" +msgstr "Κατά το τελευταίο διάστημα Πρόσφατα Ενημερωμένο" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (A-Z)" -msgstr "" +msgstr "Όνομα (A-Z)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (Z-A)" -msgstr "" +msgstr "Όνομα (Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "License (A-Z)" -msgstr "Άδεια" +msgstr "Άδεια (A-Z)" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "License (Z-A)" -msgstr "Άδεια" +msgstr "Άδεια (Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "First" @@ -4993,17 +5050,15 @@ msgstr "Όλα" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No results for \"%s\"." -msgstr "" +msgstr "Κανένα αποτέλεσμα για \"%s\"." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Import..." -msgstr "Εκ νέου εισαγωγή..." +msgstr "Εισαγωγή..." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Plugins..." -msgstr "Πρόσθετα" +msgstr "Πρόσθετα..." #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" @@ -5019,9 +5074,8 @@ msgid "Site:" msgstr "Διεύθυνση:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Support" -msgstr "Υποστήριξη..." +msgstr "Υποστήριξη" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" @@ -5029,16 +5083,15 @@ msgstr "Επίσημα" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Testing" -msgstr "Δοκιμιμαστικά" +msgstr "Δοκιμαστικά" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Loading..." -msgstr "Φόρτωσε..." +msgstr "Φόρτωση..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" -msgstr "Αρχείο ZIP των Asset" +msgstr "Αρχείο ZIP των Στοιχείων" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -5046,28 +5099,29 @@ msgid "" "Save your scene (for images to be saved in the same dir), or pick a save " "path from the BakedLightmap properties." msgstr "" -"Δεν ήταν δυνατός ο προσδιορισμός διαδρομής για την αποθήκευση των χαρτών " -"φωτός.\n" -"Αποθηκεύστε την σκηνή σας (για να αποθηκευτούν οι εικόνες στον ίδιο " -"κατάλογο), ή επιλέξτε μία διαδρομή από τις ιδιότητες του BakedLightMap." +"Δεν ήταν δυνατός ο προσδιορισμός διαδρομής αποθήκευσης για εικόνες " +"lightmap.\n" +"Αποθηκεύστε τη σκηνή σας (ώστε οι εικόνες να αποθηκευτούν στον ίδιο " +"κατάλογο), ή επιλέξτε μία διαδρομή αποθήκευσης από τις ιδιότητες του " +"BakedLightMap." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " "Light' flag is on." msgstr "" -"Δεν υπάρχουν πλέγματα για προετοιμασία. Σιγουρευτείτε πως περιέχουν κανάλι " +"Δεν υπάρχουν πλέγματα για προετοιμασία. Σιγουρευτείτε ότι εμπεριέχουν κανάλι " "UV2 και πως η σημαία 'Bake Light' είναι ενεργοποιημένη." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed creating lightmap images, make sure path is writable." msgstr "" -"Απέτυχε η δημιουργία του χάρτη φψτός, σιγουρευτείτε ότι η διαδρομή είναι " -"εγγράψιμη." +"Απέτυχε η δημιουργία της εικόνας lightmap, σιγουρευτείτε ότι η διαδρομή " +"είναι εγγράψιμη." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" -msgstr "Προεπεξεργασία χαρτών φωτός" +msgstr "Προετοιμασία Lightmaps" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp @@ -5076,37 +5130,35 @@ msgstr "Προεπισκόπηση" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" -msgstr "Προσαρμογή προσκόλλησης" +msgstr "Προσαρμογή Προσκόλλησης" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Offset:" -msgstr "Μετατόπιση πλέγατος:" +msgstr "Μετατόπιση Πλέγματος:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Step:" -msgstr "Βήμα πλέγματος:" +msgstr "Βήμα Πλέγματος:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Primary Line Every:" -msgstr "" +msgstr "Κύρια Γραμμή Κάθε:" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "steps" -msgstr "2 βήματα" +msgstr "βήματα" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" -msgstr "Μετατόπιση περιστροφής:" +msgstr "Μετατόπιση Περιστροφής:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" -msgstr "Βήμα περιστροφής:" +msgstr "Βήμα Περιστροφής:" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale Step:" -msgstr "Κλιμάκωση:" +msgstr "Βήμα Κλιμάκωσης:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" @@ -5165,113 +5217,100 @@ msgid "" "Children of containers have their anchors and margins values overridden by " "their parent." msgstr "" -"Στα παιδιά Container, οι άγκυρες και τα περιθώρια αντικαθίστανται από τον " -"γονέα τους." +"Τα παιδιά των δοχείων, έχουν τις άγκυρες και τα περιθώρια τους " +"αντικατεστημένα από τον γονέα τους." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Presets for the anchors and margins values of a Control node." -msgstr "Διαμορφώσεις για τις άγκυρες και τα περιθώρια ενός κόμβου Control." +msgstr "Προρυθμίσεις για τις άγκυρες και τιμές περιθωρίων ενός κόμβου Control." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "When active, moving Control nodes changes their anchors instead of their " "margins." msgstr "" -"Όταν είναι ενεργό, η μετακίνηση των Control αλλάζει τις άγκυρες, αντί για τα " -"περιθώρια τους." +"Όταν ενεργό, η μετακίνηση των κόμβων Control αλλάζει τις άγκυρες, αντί για " +"τα περιθώρια τους." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Left" -msgstr "Αριστερά" +msgstr "Πάνω Αριστερά" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Right" -msgstr "Δεξιά" +msgstr "Πάνω Δεξιά" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Right" -msgstr "Περιστροφή Δεξιά" +msgstr "Κάτω Δεξιά" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Left" -msgstr "Κάτω όψη" +msgstr "Κάτω Αριστερά" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Left" -msgstr "στοιχειοθέτηση αριστερά" +msgstr "Κέντρο Αριστερά" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Top" -msgstr "Κεντράρισμα επιλογής" +msgstr "Κέντρο Πάνω" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Right" -msgstr "στοιχειοθέτηση δεξιά" +msgstr "Κέντρο Δεξιά" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Bottom" -msgstr "Κάτω" +msgstr "Κέντρο Κάτω" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center" -msgstr "" +msgstr "Κέντρο" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Left Wide" -msgstr "Αριστερή όψη" +msgstr "Ευρεία Αριστερά" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Wide" -msgstr "Πάνω όψη" +msgstr "Ευρεία Πάνω" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Right Wide" -msgstr "Δεξιά όψη" +msgstr "Ευρεία Δεξιά" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Wide" -msgstr "Κάτω όψη" +msgstr "Ευρεία Κάτω" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "VCenter Wide" -msgstr "" +msgstr "Ευρεία Καθέτως Κέντρο" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "HCenter Wide" -msgstr "" +msgstr "Ευρεία Οριζοντίως Κέντρο" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Full Rect" -msgstr "" +msgstr "Γεμάτο Ορθογώνιο Παραλληλόγραμμο" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Keep Ratio" -msgstr "Λόγος μεγέθυνσης:" +msgstr "Λόγος Μεγέθυνσης" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" -msgstr "Μόνο άγκυρες" +msgstr "Μόνο Άγκυρες" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors and Margins" -msgstr "Αλλαγή αγκύρων και περιθωρίων" +msgstr "Αλλαγή Αγκυρών και Περιθωρίων" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" -msgstr "Αλλαγή αγκυρών" +msgstr "Αλλαγή Αγκυρών" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5279,6 +5318,9 @@ msgid "" "Game Camera Override\n" "Overrides game camera with editor viewport camera." msgstr "" +"Αντικατάσταση Κάμερας Παιχνιδιού\n" +"Αντικαθιστά την κάμερα παιχνιδιού με την κάμερα του επεξεργαστή οπτικής " +"γωνίας." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5286,39 +5328,40 @@ msgid "" "Game Camera Override\n" "No game instance running." msgstr "" +"Αντικατάσταση Κάμερας Παιχνιδιού\n" +"Δεν τρέχει κανένα περιστατικό παιχνιδιού." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock Selected" -msgstr "Κλείδωμα Επιλογής" +msgstr "Κλείδωσε το Επιλεγμένο" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock Selected" -msgstr "Ξεκλείδωμα Επιλογής" +msgstr "Ξεκλείδωσε το Επιλεγμένο" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Group Selected" -msgstr "Ομαδοποίηση Επιλογής" +msgstr "Ομαδοποίησε το Επιλεγμένο" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Ungroup Selected" -msgstr "Απομαδοποίηση Επιλογής" +msgstr "Απομαδοποίησε το Επιλεγμένο" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" -msgstr "Επικόληση στάσης" +msgstr "Επικόλληση Στάσης" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Guides" -msgstr "Εκκαθάριση Οστών" +msgstr "Εκκαθάριση Οδηγών" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Custom Bone(s) from Node(s)" -msgstr "Δημιουργία Προσαρμοσμένων Οστών από Κόμβους" +msgstr "Δημιουργία Προσαρμοσμένου(ων) Οστού(ών) από Κόμβο(ους)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" @@ -5326,19 +5369,19 @@ msgstr "Εκκαθάριση Οστών" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" -msgstr "Δημιουργία αλυσίδας IK" +msgstr "Δημιουργία Αλυσίδας IK" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" -msgstr "Εκκαθάριση αλυσίδας IK" +msgstr "Εκκαθάριση Αλυσίδας IK" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Warning: Children of a container get their position and size determined only " "by their parent." msgstr "" -"Προσοχή: Στα παιδιά Container, η θέση και το μέγεθος ορίζονται μόνο απο τον " -"γονέα τους." +"Προειδοποίηση: Τα παιδιά ενός δοχείου, παίρνουν τη θέση και το μέγεθος " +"καθορισμένα μόνο από τον γονέα τους." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp @@ -5349,7 +5392,7 @@ msgstr "Επαναφορά Μεγέθυνσης" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode" -msgstr "Επιλογή λειτουργίας" +msgstr "Επιλογή Λειτουργίας" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" @@ -5362,21 +5405,22 @@ msgstr "Alt + Σύρσιμο: Μετακίνηση" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" -"Πατήστε 'v' για να αλλάξετε το πηγαίο σημείο, ή 'Shift+v' για το να σύρετε." +"Πατήστε 'v' για να Αλλάξετε το Πηγαίο Σημείο, 'Shift+v' για να Σύρετε το " +"Πηγαίο Σημείο (καθώς μετακινείτε)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" -msgstr "Alt+Δεξί κλικ: Επιλογή λίστας βάθους" +msgstr "Alt+Δεξί Κλικ Ποντικιού: Επιλογή λίστας βάθους" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode" -msgstr "Λειτουργία μετακίνησης" +msgstr "Λειτουργία Μετακίνησης" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode" -msgstr "Λειτουργία περιστροφής" +msgstr "Λειτουργία Περιστροφής" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5389,8 +5433,8 @@ msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" -"Εμφάνιση λίστας όλων των αντικειμένων στην θέση που κάνετε κλικ\n" -"(Το ίδιο με Alt+Δεξί κλικ στην λειτουργία επιλογής)." +"Εμφάνιση λίστας όλων των αντικειμένων στην θέση που κάνατε κλικ\n" +"(Το ίδιο με Alt+Δεξί Κλικ Ποντικιού στην λειτουργία επιλογής)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." @@ -5399,106 +5443,101 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" -msgstr "Λειτουργία Μετακίνησης κάμερας" +msgstr "Λειτουργία Μετακίνησης Κάμερας" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Ruler Mode" -msgstr "Λειτουργία εκτέλεσης:" +msgstr "Λειτουργία Χάρακα" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Toggle smart snapping." -msgstr "Εναλλαγή κουμπώματος." +msgstr "Ενεργοποίηση έξυπνης προσκόλλησης." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Use Smart Snap" -msgstr "Χρήση κουμπώματος" +msgstr "Χρήση Έξυπνης Προσκόλλησης" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Toggle grid snapping." -msgstr "Εναλλαγή κουμπώματος." +msgstr "Ενεργοποίηση προσκόλλησης πλέγματος." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Use Grid Snap" -msgstr "Κούμπωμα στο πλέγμα" +msgstr "Χρήση Προσκόλλησης Πλέγματος" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snapping Options" -msgstr "Επιλογές κουμπώματος" +msgstr "Επιλογές Προσκόλλησης" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" -msgstr "Χρήση κουμπώματος περιστροφής" +msgstr "Χρήση Προσκόλλησης Περιστροφής" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Use Scale Snap" -msgstr "Χρήση κουμπώματος" +msgstr "Χρήση Κλιμακωτής Προσκόλλησης" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" -msgstr "Σχετικό κούμπωμα" +msgstr "Σχετική Προσκόλληση" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" -msgstr "Χρήση κουμπώματος εικονοστοιχείου" +msgstr "Χρήση Προσκόλλησης Εικονοστοιχείου" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Smart Snapping" -msgstr "Έξυπνο Κούμπωμα" +msgstr "Έξυπνη Προσκόλληση" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap..." -msgstr "Διαμόρφωση κουμπώματος..." +msgstr "Ρύθμιση Προσκόλλησης..." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Parent" -msgstr "Κούμπωμα στον Γονέα" +msgstr "Προσκόλληση σε Γονέα" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Anchor" -msgstr "Κούμπωμα σε Άγκυρα Κόμβου" +msgstr "Προσκόλληση σε Άγκυρα Κόμβου" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Sides" -msgstr "Κούμπωμα σε Άκρα Κόμβου" +msgstr "Προσκόλληση σε Πλευρές Κόμβου" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Center" -msgstr "Κούμπωμα σε Κέντρο Κόμβου" +msgstr "Προσκόλληση σε Κέντρο Κόμβου" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Other Nodes" -msgstr "Κούμπωμα σε Άλλους Κόμβους" +msgstr "Προσκόλληση σε Άλλους Κόμβους" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Guides" -msgstr "Κούμπωμα σε Οδηγούς" +msgstr "Προσκόλληση σε Οδηγούς" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." -msgstr "Κλείδωμα του επιλεγμένου αντικείμένου (Δεν μπορεί να μετακινηθεί)." +msgstr "" +"Κλείδωμα του επιλεγμένου αντικειμένου σε θέση (δεν μπορεί να μετακινηθεί)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." -msgstr "Ξεκλείδωμα του επιλεγμένου αντικείμένου (Μπορεί να μετακινηθεί)." +msgstr "Ξεκλείδωμα του επιλεγμένου αντικειμένου (μπορεί να μετακινηθεί)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." -msgstr "Σιγουρεύεται ότι τα παιδιά του αντικειμένου δεν μπορούν να επιλεχθούν." +msgstr "Σιγουρεύει ότι τα παιδιά του αντικειμένου δεν μπορούν να επιλεχθούν." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." -msgstr "Επαναφέρει την δυνατότητα των παιδιών του αντικειμένου να επιλεγούν." +msgstr "Επαναφέρει τη δυνατότητα των παιδιών του αντικειμένου να επιλεχθούν." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton Options" @@ -5506,57 +5545,56 @@ msgstr "Επιλογές Σκελετού" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" -msgstr "Εμφάνιση οστών" +msgstr "Εμφάνιση Οστών" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Custom Bone(s) from Node(s)" -msgstr "Δημιουργία προσαρμοσμένων οστών απο κόμβους" +msgstr "Δημιουργία Προσαρμοσμένου(ων) Οστού(ών) από Κόμβο(ους)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Custom Bones" -msgstr "Εκκαθάριση προσαρμοσμένων οστών" +msgstr "Εκκαθάριση Προσαρμοσμένων Οστών" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" -msgstr "Κάμερα" +msgstr "Θέα" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Always Show Grid" -msgstr "Εμφάνιση πλέγματος" +msgstr "Πάντα Εμφάνιση Πλέγματος" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Helpers" -msgstr "Εμφάνιση βοηθών" +msgstr "Εμφάνιση Βοηθών" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Rulers" -msgstr "Εμφάνιση χαράκων" +msgstr "Εμφάνιση Χαράκων" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Guides" -msgstr "Εμφάνιση οδηγών" +msgstr "Εμφάνιση Οδηγών" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Origin" -msgstr "Προβολή πηγής" +msgstr "Προβολή Προέλευσης" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Viewport" -msgstr "Εμφάνιση οπτικής γωνίας" +msgstr "Εμφάνιση Οπτικής Γωνίας" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Group And Lock Icons" -msgstr "Εμφάνιση Εικονιδίων Ομάδας και Κλειδώματος" +msgstr "Εμφάνιση Εικονιδίων Ομάδας Και Κλειδώματος" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" -msgstr "Κεντράρισμα επιλογής" +msgstr "Κεντράρισμα Επιλογής" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" -msgstr "Πλαισίωμα επιλογής" +msgstr "Καρέ Επιλογής" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Preview Canvas Scale" @@ -5564,31 +5602,30 @@ msgstr "Προεπισκόπηση Κλιμάκωσης Καμβά" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." -msgstr "Μάσκα μετατόπισης για εισαγωγή κλειδιών." +msgstr "Μάσκα μεταγλώττισης για εισαγόμενα κλειδιά." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation mask for inserting keys." -msgstr "Μάσκα περιστροφής για εισαγωγή κλειδιών." +msgstr "Μάσκα περιστροφής για εισαγόμενα κλειδιά." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale mask for inserting keys." -msgstr "Μάσκα κλιμάκωσης για εισαγωγή κλειδιών." +msgstr "Μάσκα κλιμάκωσης για εισαγόμενα κλειδιά." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert keys (based on mask)." msgstr "Εισαγωγή κλειδιών (βάση μάσκας)." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "" "Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." msgstr "" -"Αυτόματη εισαγωγή κλειδιών κατά την μετατόπιση, περιστροφή ή κλιμάκωση " -"αντικειμένων (βάση μάσκας).\n" -"Τα κλειδιά προστίθενται μόνο σε υπαρκτά κομμάτια, οπότε δεν θα δημιουργηθούν " +"Αυτόματη εισαγωγή κλειδιών όταν τα αντικείμενα μεταγλωττίζονται, " +"περιστρέφονται ή κλιμακώνονται (βάση μάσκας).\n" +"Τα κλειδιά προστίθενται μόνο σε υπαρκτά κομμάτια, δεν θα δημιουργηθούν " "καινούργια.\n" "Τα κλειδιά πρέπει να προστεθούν χειροκίνητα την πρώτη φορά." @@ -5598,19 +5635,19 @@ msgstr "Αυτόματη Εισαγωγή Κλειδιού" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" -msgstr "Εισαγωγή κλειδιού (Υπαρκτά κομμάτια)" +msgstr "Εισαγωγή Κλειδιού (Υπαρκτά κομμάτια)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" -msgstr "Αντιγραφή στάσης" +msgstr "Αντιγραφή Στάσης" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" -msgstr "Εκκαθάριση στάσης" +msgstr "Εκκαθάριση Στάσης" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" -msgstr "Πολλαπλασιαμός βήματος πλέγματος με 2" +msgstr "Πολλαπλασιασμός βήματος πλέγματος με 2" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Divide grid step by 2" @@ -5792,9 +5829,8 @@ msgid "Hold Shift to edit tangents individually" msgstr "Πατήστε το Shift για να επεξεργαστείτε εφαπτομένες μεμονωμένα" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Right click to add point" -msgstr "Δεξί κλικ: Διαγραφή σημείου" +msgstr "Δεξί κλικ για πρόσθεση σημείου" #: editor/plugins/gi_probe_editor_plugin.cpp msgid "Bake GI Probe" @@ -5929,11 +5965,26 @@ msgstr "Δημιουργία πλέγματος περιγράμματος" msgid "Outline Size:" msgstr "Μέγεθος περιγράμματος:" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "Αφαίρεση του στοιχείου %d?" #: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "Αναπροσαρμογή από την σκηνή" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "Βιβλιοθήκη Πλεγμάτων" + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "Προσθήκη στοιχείου" @@ -6074,29 +6125,24 @@ msgid "Generation Time (sec):" msgstr "Χρόνος παραγωγής (sec):" #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "The geometry's faces don't contain any area." msgstr "Οι όψεις της γεωμετρίας δεν περιέχουν καμία περιοχή." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "The geometry doesn't contain any faces." -msgstr "Ο κόμβος δεν περιέχει γεωμετρία (Επιφάνειες)." +msgstr "Η γεωμετρία δεν περιέχει καθόλου όψεις." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't inherit from Spatial." -msgstr "Το \"%s\" δεν κληρονομείται από το Spatial." +msgstr "Το \"%s\" δεν κληρονομεί από το Spatial." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain geometry." -msgstr "Ο κόμβος δεν περιέχει γεωμετρία." +msgstr "\"%s\" δεν περιέχει γεωμετρία." #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain face geometry." -msgstr "Ο κόμβος δεν περιέχει γεωμετρία." +msgstr "\"%s\" δεν περιέχει γεωμετρική όψη." #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" @@ -6540,9 +6586,8 @@ msgid "Error writing TextFile:" msgstr "Σφάλμα εγγραφής TextFile:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Could not load file at:" -msgstr "Δεν ήταν δυνατή η εύρεση πλακιδίου:" +msgstr "Δεν μπόρεσε να φορτωθεί το αρχείο σε:" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving file!" @@ -6565,9 +6610,8 @@ msgid "Error Importing" msgstr "Σφάλμα εισαγωγής" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "New Text File..." -msgstr "Νέο TextFile..." +msgstr "Νέο Αρχείο Κειμένου..." #: editor/plugins/script_editor_plugin.cpp msgid "Open File" @@ -6578,6 +6622,29 @@ msgid "Save File As..." msgstr "Αποθήκευση Αρχείου Ως..." #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "Δεν μπορεί να αποκτηθεί η δέσμη ενεργειών για τρέξιμο." + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" +"Η Δέσμη Ενεργειών απέτυχε να επαναφορτωθεί, ελέγξτε την κονσόλα για σφάλματα." + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" +"Η Δέσμη Ενεργειών δεν είναι σε λειτουργία εργαλείου, δεν θα μπορέσει να " +"τρέξει." + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" +"Για να τρέξετε αυτή τη δέσμη ενεργειών, θα πρέπει να κληρονομήσει τον " +"Επεξεργαστή Δέσμης Ενεργειών (EditorScript) και να ρυθμιστεί σε λειτουργία " +"εργαλείων." + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "Εισαγωγή θέματος" @@ -6652,9 +6719,8 @@ msgid "Open..." msgstr "Άνοιγμα..." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Reopen Closed Script" -msgstr "Άνοιγμα Δέσμης Ενεργειών" +msgstr "Ξανανοίξτε Κλειστή Δέσμη Ενεργειών" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" @@ -6785,9 +6851,8 @@ msgid "Search Results" msgstr "Αποτελέσματα Αναζήτησης" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Clear Recent Scripts" -msgstr "Εκκαθάριση πρόσφατων σκηνών" +msgstr "Εκκαθάριση Πρόσφατων Δεσμών Ενεργειών" #: editor/plugins/script_text_editor.cpp msgid "Connections to method:" @@ -6798,10 +6863,6 @@ msgid "Source" msgstr "Πηγή" #: editor/plugins/script_text_editor.cpp -msgid "Signal" -msgstr "Σήμα" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "Στόχος" @@ -6829,6 +6890,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "Μόνο οι πόροι από το σύστημα αρχείων μπορούν να διαγραφούν." #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "Αναζήτηση Συμβόλου" @@ -6917,9 +6983,8 @@ msgid "Complete Symbol" msgstr "Συμπλήρωση συμβόλου" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Evaluate Selection" -msgstr "Μεγέθυνση επιλογής" +msgstr "Εκτίμηση Επιλογής" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" @@ -7226,9 +7291,8 @@ msgid "Audio Listener" msgstr "Ακροατής ήχου" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Enable Doppler" -msgstr "Ενεργοποίηση Φίλτρου" +msgstr "Ενεργοποίηση Doppler" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" @@ -7263,9 +7327,8 @@ msgid "Freelook Speed Modifier" msgstr "Ταχύτητα ελεύθερου κοιτάγματος" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Freelook Slow Modifier" -msgstr "Ταχύτητα ελεύθερου κοιτάγματος" +msgstr "Αργός Τροποποιητής Ελεύθερου Κοιτάγματος" #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -7291,6 +7354,7 @@ msgstr "Κούμπωμα Κόμβων στο Δάπεδο" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." msgstr "" +"Δεν μπόρεσε να βρεθεί συμπαγές πάτωμα για να προσκολληθεί η επιλογή σε αυτό." #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -7303,9 +7367,8 @@ msgstr "" "Alt + Δεξί κλικ: Επιλογή λίστας βάθους" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Use Local Space" -msgstr "Λειτουργία τοπικού χώρου (%s)" +msgstr "Χρησιμοποιείστε Τοπικό Χώρο" #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" @@ -7406,9 +7469,8 @@ msgstr "Προβολή πλέγματος" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Settings..." -msgstr "Ρυθμίσεις" +msgstr "Ρυθμίσεις..." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" @@ -7479,18 +7541,37 @@ msgid "Create Mesh2D" msgstr "Δημιουργία Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Mesh2D Preview" +msgstr "Δημιουργία προεπισκοπήσεων πλεγμάτων" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" msgstr "Δημιουργία Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "Δημιουργία CollisionPolygon2D" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "Δημιουργία CollisionPolygon2D" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "Δημιουργία LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "LightOccluder2D Preview" +msgstr "Δημιουργία LightOccluder2D" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "Το Sprite είναι άδειο!" @@ -7539,9 +7620,8 @@ msgid "Simplification: " msgstr "Απλοποίηση: " #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Shrink (Pixels): " -msgstr "Αύξηση (Εικονοστοιχεία): " +msgstr "Σμίκρυνση (Εικονοστοιχεία): " #: editor/plugins/sprite_editor_plugin.cpp msgid "Grow (Pixels): " @@ -7568,6 +7648,11 @@ msgid "Add Frame" msgstr "Προσθήκη καρέ" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Unable to load images" +msgstr "Δεν ήταν δυνατή η φόρτωση της εικόνας:" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "ΣΦΑΛΜΑ: Δεν ήταν δυνατή η φόρτωση πόρου τύπου καρέ!" @@ -7592,9 +7677,8 @@ msgid "(empty)" msgstr "(άδειο)" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Move Frame" -msgstr "Επικόλληση καρέ" +msgstr "Μετακίνηση Καρέ" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations:" @@ -7794,14 +7878,12 @@ msgid "Submenu" msgstr "Υπό-Μενού" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 1" -msgstr "Στοιχείο 1" +msgstr "Υποαντικείμενο 1" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 2" -msgstr "Στοιχείο 2" +msgstr "Υποαντικείμενο 2" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" @@ -7844,6 +7926,7 @@ msgid "Data Type:" msgstr "Τύπος δεδομένων:" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "Εικονίδιο" @@ -7860,13 +7943,8 @@ msgid "Color" msgstr "Χρώμα" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "Σταθερή" - -#: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Theme File" -msgstr "Θέμα" +msgstr "Θέμα Αρχείου" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase Selection" @@ -7918,26 +7996,26 @@ msgid "Enable Priority" msgstr "Επεξεργασία Προτεραιότητας" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Filter tiles" -msgstr "Φιλτράρισμα αρχείων..." +msgstr "Φιλτράρισμα πλακιδίων" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Give a TileSet resource to this TileMap to use its tiles." msgstr "" +"Δώστε ένα πόρο Ρύθμισης Πλακιδίου σε αυτόν τον Χάρτη Πλακιδίων για να " +"χρισημοποιήσετε τα πλακίδια του." #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" msgstr "Βάψιμο πλακιδίου" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "" "Shift+LMB: Line Draw\n" "Shift+Ctrl+LMB: Rectangle Paint" msgstr "" -"Shift+Δεξί Κλικ: Ζωγράφισμα Γραμμής\n" -"Shift+Ctrl+Δεξί Κλικ: Ζωγράφισμα Ορθογωνίου" +"Shift+Αριστερό Κλικ Ποντικιού: Σχεδίαση Γραμμής\n" +"Shift+Ctrl+Αριστερό Κλικ Ποντικιού: Ζωγραφιά Ορθογωνίου Παραλληλογράμμου" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" @@ -7980,6 +8058,18 @@ msgid "Merge from Scene" msgstr "Συγχώνευση από σκηνή" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "Νέο Μοναδικό Πλακίδιο" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "Νέο Αυτόματο Πλακίδιο" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "Νέος Άτλαντας" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "Επόμενη Συντεταγμένη" @@ -7996,6 +8086,34 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "Επιλογή προηγούμενου σχήματος, υπό-πλακιδίου, ή πλακιδίου." #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region" +msgstr "Περιοχή" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision" +msgstr "Σύγκρουση" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion" +msgstr "Έμφραξη" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation" +msgstr "Πλοήγηση" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "Μάσκα Bit" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority" +msgstr "Προτεραιότητα" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "Δείκτης Z" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" msgstr "Λειτουργία Περιοχής" @@ -8065,6 +8183,8 @@ msgstr "Απενεργοποίηση Ονομάτων Πλακιδίων (Κρα msgid "" "Add or select a texture on the left panel to edit the tiles bound to it." msgstr "" +"Προσθέστε ή επιλέξτε μία υφή στο αριστερό πάνελ για να επεξεργαστείτε τα " +"πλακίδια που είναι δεσμευμένα σε αυτό." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." @@ -8221,6 +8341,16 @@ msgid "Edit Tile Z Index" msgstr "Αλλαγή Δείκτη Z Πλακιδίου" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Convex" +msgstr "Μετατροπή Πολυγώνου σε Κυρτό" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Concave" +msgstr "Μετατροπή Πολυγώνου σε Κοίλο" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" msgstr "Δημιουργία Πολυγώνου Σύγκρουσης" @@ -8237,92 +8367,80 @@ msgid "TileSet" msgstr "TileSet" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "No VCS addons are available." -msgstr "Όνομα γονικού κόμβου, εάν είναι διαθέσιμο" +msgstr "Κανένα πρόσθετο VCS δεν είναι διαθέσιμο." #: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp msgid "Error" msgstr "Σφάλμα" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "No commit message was provided" -msgstr "Δεν δόθηκε όνομα" +msgstr "Κανένα δεσμευμένο μήνυμα δεν παρασχέθηκε" #: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" -msgstr "" +msgstr "Κανένα αρχείο δεν προστέθηκε στο στάδιο" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit" -msgstr "Κοινότητα" +msgstr "Δέσμευση" #: editor/plugins/version_control_editor_plugin.cpp msgid "VCS Addon is not initialized" -msgstr "" +msgstr "Το Πρόσθετο VCS δεν αρχικοποιήθηκε" #: editor/plugins/version_control_editor_plugin.cpp msgid "Version Control System" -msgstr "" +msgstr "Σύστημα Ελέγχου Έκδοσης" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Initialize" -msgstr "Κεφαλαιοποίηση" +msgstr "Αρχικοποιήστε" #: editor/plugins/version_control_editor_plugin.cpp msgid "Staging area" -msgstr "" +msgstr "Σταθμός ανάπαυσης" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Detect new changes" -msgstr "Δημιουργία νέου ορθογωνίου." +msgstr "Εντόπισε νέες αλλαγές" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Changes" -msgstr "Αλλαγή" +msgstr "Αλλαγές" #: editor/plugins/version_control_editor_plugin.cpp msgid "Modified" -msgstr "" +msgstr "Τροποποιήθηκε" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Renamed" -msgstr "Μετονομασία" +msgstr "Μετονομάστηκε" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Deleted" -msgstr "Διαγραφή" +msgstr "Διαγράφηκε" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Typechange" -msgstr "Αλλαγή" +msgstr "Αλλαγήτύπου" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Stage Selected" -msgstr "Διαγραφή επιλεγμένου" +msgstr "Στάδιο Επιλέχθηκε" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Stage All" -msgstr "Αποθήκευση όλων" +msgstr "Διεξαγωγή Όλων" #: editor/plugins/version_control_editor_plugin.cpp msgid "Add a commit message" -msgstr "" +msgstr "Προσθέστε ένα μήνυμα δέσμευσης" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit Changes" -msgstr "Συγχρονισμός αλλαγών στις δεσμές ενεργειών" +msgstr "Αλλαγές Δέσμευσης" #: editor/plugins/version_control_editor_plugin.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp @@ -8331,25 +8449,23 @@ msgstr "Κατάσταση" #: editor/plugins/version_control_editor_plugin.cpp msgid "View file diffs before committing them to the latest version" -msgstr "" +msgstr "Δείτε τις διαφορές αρχείων πριν τις δεσμεύσετε στην τελική έκδοση" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "No file diff is active" -msgstr "Δεν επιλέχθηκαν αρχεία!" +msgstr "Καμία διαφορά αρχείων δεν είναι ενεργή" #: editor/plugins/version_control_editor_plugin.cpp msgid "Detect changes in file diff" -msgstr "" +msgstr "Ελέγξτε αλλαγές στις διαφορές αρχείων" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" msgstr "(Μόνο GLES3)" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Add Output" -msgstr "Προσθήκη εξόδου +" +msgstr "Προσθήκη Εξόδου" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar" @@ -8364,9 +8480,8 @@ msgid "Boolean" msgstr "Λογική Τιμή" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Sampler" -msgstr "Προσθήκη δείγματος" +msgstr "Δειγματολήπτης" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add input port" @@ -8450,9 +8565,8 @@ msgid "Light" msgstr "Φως" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Show resulted shader code." -msgstr "Δημιουργία Κόμβου Σκίασης" +msgstr "Εμφάνιση προκύπτων κώδικα σκίασης." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Create Shader Node" @@ -8499,9 +8613,8 @@ msgid "Dodge operator." msgstr "Τελεστής άμβλυνσης." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "HardLight operator." -msgstr "Τελεστής HardLight" +msgstr "Τελεστής HardLight." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Lighten operator." @@ -8584,11 +8697,11 @@ msgstr "" "Επιστρέφει ένα συσχετισμένο διάνυσμα εάν η λογική τιμή είναι αληθής ή ψευδής." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Returns an associated scalar if the provided boolean value is true or false." msgstr "" -"Επιστρέφει ένα συσχετισμένο διάνυσμα εάν η λογική τιμή είναι αληθής ή ψευδής." +"Επιστρέφει ένα συσχετισμένο διάνυσμα εάν η δοθείς λογική τιμή είναι αληθής ή " +"ψευδής." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." @@ -8826,7 +8939,6 @@ msgid "Returns the square root of the parameter." msgstr "Επιστρέφει την τετραγωνική ρίζα της παραμέτρου." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" "\n" @@ -8836,12 +8948,11 @@ msgid "" msgstr "" "Συνάρτηση SmoothStep( βαθμωτό(όριο0), βαθμωτό(όριο1), βαθμωτό(x) ).\n" "\n" -"Επιστρέφει 0.0 αν x < όριο0 και 1.0 αν x > όριο1. Αλλιώς επιστρέφει μια " -"παρεμβλημένη τιμή ανάμεσα στο 0.0 και το 1.0 χρησιμοποιώντας πολυώνυμα " -"Hermite." +"Επιστρέφει 0.0 αν 'x' είναι μικρότερο από το 'όριο0' και 1.0 αν x μεγαλύτερο " +"από το 'όριο1'. Αλλιώς η επιστρέφουσα τιμή είναι μια παρεμβλημένη ανάμεσα " +"στο 0.0 και το 1.0 χρησιμοποιώντας πολυώνυμα Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( scalar(edge), scalar(x) ).\n" "\n" @@ -8849,7 +8960,7 @@ msgid "" msgstr "" "Συνάρτηση Step( βαθμωτό(όριο), βαθμωτό(x) ).\n" "\n" -"Επιστρέφει 0.0 αν x < όριο, αλλιώς 1.0." +"Επιστρέφει 0.0 αν 'x' είναι μικρότερο από το 'όριο' και αλλιώς 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the tangent of the parameter." @@ -9018,9 +9129,8 @@ msgid "Linear interpolation between two vectors." msgstr "Γραμμική παρεμβολή μεταξύ 2 διανυσμάτων." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Linear interpolation between two vectors using scalar." -msgstr "Γραμμική παρεμβολή μεταξύ 2 διανυσμάτων." +msgstr "Γραμμική παρεμβολή μεταξύ δύο διανυσμάτων χρησιμοποιώντας βαθμωτό." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the normalize product of vector." @@ -9047,7 +9157,6 @@ msgid "Returns the vector that points in the direction of refraction." msgstr "Επιστρέφει το διάνυσμα που δείχνει προς την κατεύθυνση διάθλασης." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" "\n" @@ -9057,12 +9166,11 @@ msgid "" msgstr "" "Συνάρτηση SmoothStep( διάνυσμα(όριο0), διάνυσμα(όριο1), διάνυσμα(x) ).\n" "\n" -"Επιστρέφει 0.0 αν x < όριο0 και 1.0 αν x > όριο1. Αλλιώς επιστρέφει μια " -"παρεμβλημένη τιμή ανάμεσα στο 0.0 και το 1.0 χρησιμοποιώντας πολυώνυμα " -"Hermite." +"Επιστρέφει 0.0 αν x είναι μικρότερο από τό 'όριο0' και 1.0 αν 'x' είναι " +"μεγαλύτερο από το 'όριο1'. Αλλιώς η επιστρέφουσα τιμή είναι παρεμβλημένη " +"ανάμεσα στο 0.0 και 1.0 χρησιμοποιώντας πολυώνυμα Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "SmoothStep function( scalar(edge0), scalar(edge1), vector(x) ).\n" "\n" @@ -9072,12 +9180,11 @@ msgid "" msgstr "" "Συνάρτηση SmoothStep( βαθμωτό(όριο0), βαθμωτό(όριο1), διάνυσμα(x) ).\n" "\n" -"Επιστρέφει 0.0 αν x < όριο0 και 1.0 αν x > όριο1. Αλλιώς επιστρέφει μια " -"παρεμβλημένη τιμή ανάμεσα στο 0.0 και το 1.0 χρησιμοποιώντας πολυώνυμα " -"Hermite." +"Επιστρέφει 0.0 αν 'x' μικρότερο του 'όριο0' και 1.0 αν 'x' είναι μεγαλύτερο " +"από το 'όριο1'. Αλλιώς η επιστρέφουσα τιμή είναι παρεμβλημένη ανάμεσα στο " +"0.0 και το 1.0 χρησιμοποιώντας πολυώνυμα Hermite." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( vector(edge), vector(x) ).\n" "\n" @@ -9085,10 +9192,9 @@ msgid "" msgstr "" "Συνάρτηση Step( διάνυσμα(όριο), διάνυσμα(x) ).\n" "\n" -"Επιστρέφει 0.0 αν x < όριο αλλιώς 1.0." +"Επιστρέφει 0.0 αν 'x' είναι μικρότερο από 'όριο' και αλλιώς 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Step function( scalar(edge), vector(x) ).\n" "\n" @@ -9096,7 +9202,7 @@ msgid "" msgstr "" "Συνάρτηση Step( βαθμωτό(όριο), διάνυσμα(x) ).\n" "\n" -"Επιστρέφει 0.0 αν x < όριο αλλιώς 1.0." +"Επιστρέφει 0.0 αν 'x' είναι μικρότερο από το 'όριο' και αλλιώς 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds vector to vector." @@ -9151,6 +9257,11 @@ msgid "" "it later in the Expressions. You can also declare varyings, uniforms and " "constants." msgstr "" +"Προσαρμοσμένη έκφραση της Γλώσσας Σκίασης Godot, η οποία τοποθετείται στην " +"κορυφή του προκύπτων shader. Μπορείτε να τοποθετήσετε διάφορους ορισμούς " +"συναρτήσεων μέσα και να το καλέσετε αργότερα μέσα στις Εκφράσεις. Μπορείτε " +"επίσης να δηλώσετε τις μεταβλητές 'varyings', τις μεταβλητές 'uniforms' και " +"τις σταθερές." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." @@ -9225,13 +9336,12 @@ msgid "Runnable" msgstr "Εκτελέσιμο" #: editor/project_export.cpp -#, fuzzy msgid "Add initial export..." -msgstr "Προσθήκη θύρας εισόδου" +msgstr "Προσθέστε αρχική εξαγωγή..." #: editor/project_export.cpp msgid "Add previous patches..." -msgstr "" +msgstr "Προσθέστε προηγούμενα λογισμικά επιδιόρθωσης..." #: editor/project_export.cpp msgid "Delete patch '%s' from list?" @@ -9289,6 +9399,9 @@ msgid "" "If checked, the preset will be available for use in one-click deploy.\n" "Only one preset per platform may be marked as runnable." msgstr "" +"Αν ελεγμένο, η προρύθμιση θα είναι διαθέσιμη για χρησιμοποίηση σε ανάπτυξη " +"ένα-κλικ.\n" +"Μία μόνο προρύθμιση ανά πλατφόρμα μπορεί να σημειωθεί ως δυνατή να τρέξει." #: editor/project_export.cpp msgid "Export Path" @@ -9319,22 +9432,20 @@ msgid "Resources to export:" msgstr "Πόροι για εξαγωγή:" #: editor/project_export.cpp -#, fuzzy msgid "" "Filters to export non-resource files/folders\n" "(comma-separated, e.g: *.json, *.txt, docs/*)" msgstr "" -"Φίλτρα για εξαγωγή για αρχεία που δεν είναι πόροι (χωρισμένα με κόμμα π.χ. *." -"json, *.txt)" +"Φίλτρα για εξαγωγή αρχείων/καταλόγων που δεν είναι πόροι\n" +"(χωρισμένα με κόμμα π.χ. *.json, *.txt, docs/*)" #: editor/project_export.cpp -#, fuzzy msgid "" "Filters to exclude files/folders from project\n" "(comma-separated, e.g: *.json, *.txt, docs/*)" msgstr "" -"Φίλτρα για την εξαίρεση αρχείων από το έργο (χωρισμένα με κόμμα π.χ. *.json, " -"*.txt)" +"Φίλτρα για την εξαίρεση αρχείων/καταλόγων από το έργο\n" +"(χωρισμένα με κόμμα π.χ. *.json, *.txt, docs/*)" #: editor/project_export.cpp msgid "Patches" @@ -9345,9 +9456,8 @@ msgid "Make Patch" msgstr "Δημιουργία ενημέρωσης" #: editor/project_export.cpp -#, fuzzy msgid "Pack File" -msgstr " Αρχεία" +msgstr "Αρχείο Pack" #: editor/project_export.cpp msgid "Features" @@ -9402,13 +9512,12 @@ msgid "Export All" msgstr "Εξαγωγή Όλων" #: editor/project_export.cpp editor/project_manager.cpp -#, fuzzy msgid "ZIP File" -msgstr " Αρχεία" +msgstr "Αρχείο ZIP" #: editor/project_export.cpp msgid "Godot Game Pack" -msgstr "" +msgstr "Πακέτο Παιχνιδιού Godot" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -9578,9 +9687,8 @@ msgid "Unnamed Project" msgstr "Ανώνυμο έργο" #: editor/project_manager.cpp -#, fuzzy msgid "Missing Project" -msgstr "Εισαγωγή υπαρκτού έργου" +msgstr "Ελλιπές Έργο" #: editor/project_manager.cpp msgid "Error: Project is missing on the filesystem." @@ -9683,13 +9791,12 @@ msgstr "" "Τα περιεχόμενα του καταλόγου του έργου δεν θα τροποποιηθούν." #: editor/project_manager.cpp -#, fuzzy msgid "" "Remove all missing projects from the list?\n" "The project folders' contents won't be modified." msgstr "" -"Αφαίρεση %d έργων από την λίστα;\n" -"Τα περιεχόμενα των καταλόγων των έργων δεν θα τροποποιηθούν." +"Αφαίρεση όλων των ελλιπών έργων από την λίστα;\n" +"Τα περιεχόμενα των καταλόγων' των έργων δεν θα τροποποιηθούν." #: editor/project_manager.cpp msgid "" @@ -9713,13 +9820,12 @@ msgid "Project Manager" msgstr "Διαχειριστής" #: editor/project_manager.cpp -#, fuzzy msgid "Projects" -msgstr "Έργο" +msgstr "Έργα" #: editor/project_manager.cpp msgid "Last Modified" -msgstr "" +msgstr "Τελευταία Τροποποιημένα" #: editor/project_manager.cpp msgid "Scan" @@ -10366,7 +10472,7 @@ msgstr "Διαγραφή κόμβων γραφήματος" #: editor/scene_tree_dock.cpp msgid "Delete node \"%s\" and its children?" -msgstr "" +msgstr "Διαγραφή κόμβου \"%s\" και των παιδιών του;" #: editor/scene_tree_dock.cpp #, fuzzy @@ -11084,10 +11190,6 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "Η παράμετρος step είναι μηδέν!" @@ -11229,6 +11331,11 @@ msgid "Cursor Clear Rotation" msgstr "Εκκαθάριση περιστροφής δρομέα" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Paste Selects" +msgstr "Διαγραφή επιλογής" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "Εκκαθάριση επιλογής" @@ -11382,6 +11489,16 @@ msgstr "Ορισμός τύπου μεταβλητής" #: modules/visual_script/visual_script_editor.cpp #, fuzzy +msgid "Add Input Port" +msgstr "Προσθήκη θύρας εισόδου" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Output Port" +msgstr "Προσθήκη θύρας εξόδου" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy msgid "Override an existing built-in function." msgstr "Δεν μπορεί να συγχέεται με υπαρκτό ενσωματωμένο όνομα τύπου." @@ -11447,16 +11564,6 @@ msgstr "Προσθήκη σήματος" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Add Input Port" -msgstr "Προσθήκη θύρας εισόδου" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Output Port" -msgstr "Προσθήκη θύρας εξόδου" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" msgstr "Αφαίρεση θύρας εισόδου" @@ -11512,10 +11619,6 @@ msgid "Add Preload Node" msgstr "Προσθέστε έναν κόμβο preload" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "Προσθέστε κόμβο/-ους από δέντρο" @@ -13315,9 +13418,6 @@ msgstr "Οι σταθερές δεν μπορούν να τροποποιηθο #~ msgid "Rotate 270 degrees" #~ msgstr "Περιστροφή 270 μοίρες" -#~ msgid "Warning" -#~ msgstr "Προειδοποίηση" - #~ msgid "Variable" #~ msgstr "Μεταβλητή" @@ -13651,9 +13751,6 @@ msgstr "Οι σταθερές δεν μπορούν να τροποποιηθο #~ msgid "Replace By" #~ msgstr "Αντικατάσταση με" -#~ msgid "Case Sensitive" -#~ msgstr "Διάκριση πεζών-κεφαλαίων" - #~ msgid "Backwards" #~ msgstr "Αντίστροφα" @@ -14104,9 +14201,6 @@ msgstr "Οι σταθερές δεν μπορούν να τροποποιηθο #~ msgid "Loading Image:" #~ msgstr "Φόρτωση εικόνας:" -#~ msgid "Couldn't load image:" -#~ msgstr "Δεν ήταν δυνατή η φόρτωση της εικόνας:" - #~ msgid "Converting Images" #~ msgstr "Μετατροπή Εικόνων" @@ -14285,9 +14379,6 @@ msgstr "Οι σταθερές δεν μπορούν να τροποποιηθο #~ "Δεν ήταν δυνατή η ανάγνωση του αρχείου πιστοποιητικών. Είναι η διαδρομή " #~ "και ο κωδικός σωστοί;" -#~ msgid "Error creating the signature object." -#~ msgstr "Σφάλμα κατά τη δημιουργία της υπογραφής του αντικειμένου." - #~ msgid "Error creating the package signature." #~ msgstr "Σφάλμα κατά τη δημιουργία της υπογραφής του πακέτου." diff --git a/editor/translations/eo.po b/editor/translations/eo.po index fa85730123..6639860c31 100644 --- a/editor/translations/eo.po +++ b/editor/translations/eo.po @@ -1,6 +1,6 @@ # Esperanto translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Scott Starkey <yekrats@gmail.com>, 2019. # AlexHoratio <yukithetupper@gmail.com>, 2019. @@ -26,6 +26,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "Nevalida tip-argumento por funkcio convert(). Uzu konstantojn TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -417,6 +421,10 @@ msgid "Not possible to add a new track without a root" msgstr "Ĝi ne estas ebla adici novan vojeton sen radiko" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "Adici Bezier-vojeton" @@ -528,8 +536,9 @@ msgstr "FPS" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Editi" @@ -802,6 +811,10 @@ msgid "Extra Call Arguments:" msgstr "Aldona argumentoj de alvoko:" #: editor/connections_dialog.cpp +msgid "Receiver Method:" +msgstr "" + +#: editor/connections_dialog.cpp msgid "Advanced" msgstr "Altnivela" @@ -1967,6 +1980,16 @@ msgid "Search Help" msgstr "Serĉi helpon" #: editor/editor_help_search.cpp +#, fuzzy +msgid "Case Sensitive" +msgstr "Fermi scenon" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Show Hierarchy" +msgstr "Montri helpantoj" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "" @@ -2002,6 +2025,29 @@ msgstr "" msgid "Class" msgstr "" +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Method" +msgstr "Iru al metodo" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +msgid "Signal" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Property" +msgstr "Atributo Vojeto" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Theme Property" +msgstr "Renomi projekton" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "" @@ -3014,6 +3060,11 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_node.h +#, fuzzy +msgid "Warning!" +msgstr "Avertoj" + #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "" @@ -3324,6 +3375,14 @@ msgid "Importing:" msgstr "" #: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4492,6 +4551,10 @@ msgid "Move Node" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition exists!" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" msgstr "" @@ -4571,6 +4634,10 @@ msgstr "" msgid "Transition: " msgstr "" +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Play Mode:" +msgstr "" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -5757,11 +5824,26 @@ msgstr "" msgid "Outline Size:" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "Mesh Library" +msgstr "Maŝo biblioteko..." + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "" @@ -6389,6 +6471,23 @@ msgid "Save File As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" @@ -6607,10 +6706,6 @@ msgid "Source" msgstr "" #: editor/plugins/script_text_editor.cpp -msgid "Signal" -msgstr "" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" @@ -6636,6 +6731,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "Nur risurcoj el dosiersistemo povas esti forigita." #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" @@ -7271,18 +7371,34 @@ msgid "Create Mesh2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Mesh2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "CollisionPolygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "LightOccluder2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -7359,6 +7475,10 @@ msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Unable to load images" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" @@ -7632,6 +7752,7 @@ msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "" @@ -7648,10 +7769,6 @@ msgid "Color" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp msgid "Theme File" msgstr "" @@ -7763,6 +7880,18 @@ msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "" @@ -7779,6 +7908,35 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Navigation" +msgstr "Videbla navigacio" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" msgstr "" @@ -7987,6 +8145,15 @@ msgid "Edit Tile Z Index" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Convex" +msgstr "Nuntempigi" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Concave" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" msgstr "" @@ -10652,10 +10819,6 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10792,6 +10955,11 @@ msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Paste Selects" +msgstr "Skali Elektaron" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "" @@ -10934,6 +11102,14 @@ msgid "Set Variable Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Add Input Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Output Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "" @@ -10997,14 +11173,6 @@ msgid "Add Signal" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Input Port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Output Port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove Input Port" msgstr "" @@ -11053,10 +11221,6 @@ msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" diff --git a/editor/translations/es.po b/editor/translations/es.po index d029e7f9ef..d3142558f2 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -1,6 +1,6 @@ # Spanish translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Addiel Lucena Perez <addiell2017@gmail.com>, 2017. # Aleix Sanchis <aleixsanchis@hotmail.com>, 2017, 2018. @@ -46,7 +46,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-12-21 08:38+0000\n" +"PO-Revision-Date: 2019-12-25 12:45+0000\n" "Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot/es/>\n" @@ -63,6 +63,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "Argumento de tipo inválido para convert(), utiliza constantes TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "Se esperaba un string de longitud 1 (un carácter)." + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -454,6 +458,10 @@ msgid "Not possible to add a new track without a root" msgstr "No es posible agregar una nueva pista sin una raíz" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "Añadir Pista Bezier" @@ -569,8 +577,9 @@ msgstr "FPS" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Editar" @@ -838,6 +847,10 @@ msgid "Extra Call Arguments:" msgstr "Argumentos extras de llamada:" #: editor/connections_dialog.cpp +msgid "Receiver Method:" +msgstr "Método Receptor:" + +#: editor/connections_dialog.cpp msgid "Advanced" msgstr "Avanzado" @@ -2027,6 +2040,15 @@ msgid "Search Help" msgstr "Buscar en la Ayuda" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "Respetar mayús/minúsculas" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Show Hierarchy" +msgstr "Mostrar Ayudantes" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "Mostrar Todos" @@ -2062,6 +2084,29 @@ msgstr "Tipo de Miembro" msgid "Class" msgstr "Clase" +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Method" +msgstr "Métodos" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +msgid "Signal" +msgstr "Señal" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "Constante" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Property" +msgstr "Propiedad:" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Theme Property" +msgstr "Propiedades del Tema" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "Propiedad:" @@ -3129,6 +3174,10 @@ msgstr "Abrir Editor siguiente" msgid "Open the previous Editor" msgstr "Abrir Editor anterior" +#: editor/editor_node.h +msgid "Warning!" +msgstr "¡Advertencia!" + #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "No se encontró ningún sub-recurso." @@ -3451,6 +3500,15 @@ msgid "Importing:" msgstr "Importando:" #: editor/export_template_manager.cpp +#, fuzzy +msgid "Error getting the list of mirrors." +msgstr "¡Error al escribir el PCK de proyecto!" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4639,6 +4697,11 @@ msgid "Move Node" msgstr "Mover Nodo" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition exists!" +msgstr "Transiciones" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" msgstr "Añadir Transición" @@ -4723,6 +4786,10 @@ msgstr "Asignar la animación de fin. Esto es útil para sub-transiciones." msgid "Transition: " msgstr "Transición: " +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Play Mode:" +msgstr "Modo de Reproducción:" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -5933,11 +6000,26 @@ msgstr "Crear Outline Mesh" msgid "Outline Size:" msgstr "Tamaño del Outline:" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "¿Quieres borrar el elemento %d?" #: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "Actualizar desde escena" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "Librería de Meshes" + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "Añadir Item" @@ -6573,6 +6655,25 @@ msgid "Save File As..." msgstr "Guardar Archivo Como..." #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "No se puede obtener el script para ejecutarlo." + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "El script falló al recargar, comprueba si hay errores en la consola." + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "El Script no está en modo tool, no podrá ejecutarse." + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" +"Para ejecutar este script, debe heredar de EditorScript y estar configurado " +"en modo tool." + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "Importar Tema" @@ -6791,10 +6892,6 @@ msgid "Source" msgstr "Fuente" #: editor/plugins/script_text_editor.cpp -msgid "Signal" -msgstr "Señal" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "Objetivo" @@ -6822,6 +6919,12 @@ msgid "Only resources from filesystem can be dropped." msgstr "Sólo se pueden arrastrar/soltar recursos del sistema de archivos." #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" +"No se pueden soltar nodos porque el script '%s' no es usado en esta escena." + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "Buscar Símbolo" @@ -7463,18 +7566,37 @@ msgid "Create Mesh2D" msgstr "Crear Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Mesh2D Preview" +msgstr "Creando Vistas Previas de Mesh/es" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" msgstr "Crear Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "Crear CollisionPolygon2D" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "Crear CollisionPolygon2D" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "Crear LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "LightOccluder2D Preview" +msgstr "Crear LightOccluder2D" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "¡El sprite esta vacío!" @@ -7551,6 +7673,11 @@ msgid "Add Frame" msgstr "Añadir Frame" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Unable to load images" +msgstr "No se pudo cargar la imagen:" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "ERROR: ¡No se pudo cargar el recurso de frames!" @@ -7824,6 +7951,7 @@ msgid "Data Type:" msgstr "Tipo de datos:" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "Icono" @@ -7840,10 +7968,6 @@ msgid "Color" msgstr "Color" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "Constante" - -#: editor/plugins/theme_editor_plugin.cpp msgid "Theme File" msgstr "Archivo de Tema" @@ -7957,6 +8081,18 @@ msgid "Merge from Scene" msgstr "Unir desde escena" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "Nuevo Tile Individual" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "Nuevo Autotile" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "Nuevo Atlas" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "Siguiente Coordenada" @@ -7973,6 +8109,34 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "Seleccionar la anterior forma, subtile, o Tile." #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region" +msgstr "Región" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision" +msgstr "Colisión" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion" +msgstr "Oclusión" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation" +msgstr "Navegación" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "Bitmask" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority" +msgstr "Prioridad" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "Índice Z" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" msgstr "Modo Región" @@ -8200,6 +8364,16 @@ msgid "Edit Tile Z Index" msgstr "Editar Índice Z de Tile" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Convex" +msgstr "Crear Póligono Convexo" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Concave" +msgstr "Crear Polígono Cóncavo" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" msgstr "Crear Polígono de Colisión" @@ -11007,10 +11181,6 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "Se esperaba un string de longitud 1 (un carácter)." - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "¡El argumento step es cero!" @@ -11151,6 +11321,11 @@ msgid "Cursor Clear Rotation" msgstr "Eliminar Rotación del Cursor" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Paste Selects" +msgstr "Borrar Selección" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "Deseleccionar" @@ -11301,6 +11476,14 @@ msgid "Set Variable Type" msgstr "Establecer Tipo de la Variable" #: modules/visual_script/visual_script_editor.cpp +msgid "Add Input Port" +msgstr "Añadir Puerto de Entrada" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Output Port" +msgstr "Añadir Puerto de Salida" + +#: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "Sobrescribir una función incorporada existente." @@ -11361,14 +11544,6 @@ msgid "Add Signal" msgstr "Añadir Señal" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Input Port" -msgstr "Añadir Puerto de Entrada" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Output Port" -msgstr "Añadir Puerto de Salida" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove Input Port" msgstr "Eliminar Puerto de Entrada" @@ -11421,11 +11596,6 @@ msgid "Add Preload Node" msgstr "Añadir Nodo Preload" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" -"No se pueden soltar nodos porque el script '%s' no es usado en esta escena." - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "Añadir nodo(s) desde árbol" @@ -13215,9 +13385,6 @@ msgstr "Las constantes no pueden modificarse." #~ msgid "Rotate 270 degrees" #~ msgstr "Rotar 270 grados" -#~ msgid "Warning" -#~ msgstr "Advertencia" - #~ msgid "Variable" #~ msgstr "Variable" @@ -13344,9 +13511,6 @@ msgstr "Las constantes no pueden modificarse." #~ msgid "Out-In" #~ msgstr "Salida-Entrada" -#~ msgid "Transitions" -#~ msgstr "Transiciones" - #~ msgid "Change Anim Len" #~ msgstr "Cambiar duración de animación" @@ -13560,9 +13724,6 @@ msgstr "Las constantes no pueden modificarse." #~ msgid "Replace By" #~ msgstr "Reemplazar por" -#~ msgid "Case Sensitive" -#~ msgstr "Respetar mayús/minúsculas" - #~ msgid "Backwards" #~ msgstr "Hacia atrás" @@ -14030,9 +14191,6 @@ msgstr "Las constantes no pueden modificarse." #~ msgid "Loading Image:" #~ msgstr "Cargando imagen:" -#~ msgid "Couldn't load image:" -#~ msgstr "No se pudo cargar la imagen:" - #~ msgid "Converting Images" #~ msgstr "Convirtiendo imágenes" @@ -14228,10 +14386,6 @@ msgstr "Las constantes no pueden modificarse." #~ "contraseña son correctas?" #, fuzzy -#~ msgid "Error creating the signature object." -#~ msgstr "¡Error al escribir el PCK de proyecto!" - -#, fuzzy #~ msgid "Error creating the package signature." #~ msgstr "Se produjo un error al firmar el paquete." @@ -14443,9 +14597,6 @@ msgstr "Las constantes no pueden modificarse." #~ msgid "Lossy Quality:" #~ msgstr "Calidad con pérdidas:" -#~ msgid "Atlas:" -#~ msgstr "Atlas:" - #~ msgid "Shrink By:" #~ msgstr "Reducir por:" diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index ee8ac4eaa0..d1ec00bf87 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -1,6 +1,6 @@ # Spanish (Argentina) translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Diego López <diegodario21@gmail.com>, 2017. # Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2018, 2019. @@ -17,7 +17,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-12-21 08:38+0000\n" +"PO-Revision-Date: 2019-12-25 12:45+0000\n" "Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n" "Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/" "godot-engine/godot/es_AR/>\n" @@ -34,6 +34,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "Argumento de tipo incorrecto en convert(), utilizá constantes TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "Se esperaba un string de longitud 1 (un carácter)." + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -425,6 +429,10 @@ msgid "Not possible to add a new track without a root" msgstr "No es posible agregar una nueva pista sin una raíz" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "Agregar Pista Bezier" @@ -539,8 +547,9 @@ msgstr "FPS" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Editar" @@ -808,6 +817,10 @@ msgid "Extra Call Arguments:" msgstr "Argumentos de Llamada Extras:" #: editor/connections_dialog.cpp +msgid "Receiver Method:" +msgstr "Método Receptor:" + +#: editor/connections_dialog.cpp msgid "Advanced" msgstr "Avanzado" @@ -1992,6 +2005,15 @@ msgid "Search Help" msgstr "Buscar en la Ayuda" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "Respetar Mayúsculas/Minúsculas" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Show Hierarchy" +msgstr "Mostrar Ayudantes" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "Mostrar Todo" @@ -2027,6 +2049,29 @@ msgstr "Tipo de Miembro" msgid "Class" msgstr "Clase" +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Method" +msgstr "Métodos" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +msgid "Signal" +msgstr "Señal" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "Constante" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Property" +msgstr "Propiedad:" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Theme Property" +msgstr "Propiedades de Tema" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "Propiedad:" @@ -3095,6 +3140,10 @@ msgstr "Abrir el Editor siguiente" msgid "Open the previous Editor" msgstr "Abrir el Editor anterior" +#: editor/editor_node.h +msgid "Warning!" +msgstr "Cuidado!" + #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "No se encontró ningún sub-recurso." @@ -3416,6 +3465,15 @@ msgid "Importing:" msgstr "Importando:" #: editor/export_template_manager.cpp +#, fuzzy +msgid "Error getting the list of mirrors." +msgstr "Error al crear el objeto firma." + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4605,6 +4663,11 @@ msgid "Move Node" msgstr "Mover Nodo" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition exists!" +msgstr "Transiciones" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" msgstr "Agregar Transición" @@ -4689,6 +4752,10 @@ msgstr "Asignar la animación de fin. Esto es útil para sub-transiciones." msgid "Transition: " msgstr "Transición: " +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Play Mode:" +msgstr "Modo de Reproducción:" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -5898,11 +5965,26 @@ msgstr "Crear Outline Mesh" msgid "Outline Size:" msgstr "Tamaño de Outline:" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "Remover item %d?" #: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "Acutalizar desde Escena" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "Biblioteca de Meshes" + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "Agregar Item" @@ -6538,6 +6620,25 @@ msgid "Save File As..." msgstr "Guardar Archivo Como..." #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "No se puede obtener el script para ejecutarlo." + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "El script falló al recargar, revisá errores en la consola." + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "Es script no esta en modo tool, no sera posible ejecutarlo." + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" +"Para ejecutar este script, debe heredar de EditorScript y estar seteado en " +"modo tool." + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "Importar Tema" @@ -6756,10 +6857,6 @@ msgid "Source" msgstr "Fuente" #: editor/plugins/script_text_editor.cpp -msgid "Signal" -msgstr "Señal" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "Objetivo" @@ -6787,6 +6884,12 @@ msgid "Only resources from filesystem can be dropped." msgstr "Solo se pueden depositar recursos del sistema de archivos." #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" +"No se pueden soltar nodos porque el script '%s' no es usado en esta escena." + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "Buscar Símbolo" @@ -7428,18 +7531,37 @@ msgid "Create Mesh2D" msgstr "Crear Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Mesh2D Preview" +msgstr "Creando Vistas Previas de Mesh/es" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" msgstr "Crear Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "Crear CollisionPolygon2D" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "Crear CollisionPolygon2D" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "Crear LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "LightOccluder2D Preview" +msgstr "Crear LightOccluder2D" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "El sprite esta vacío!" @@ -7516,6 +7638,11 @@ msgid "Add Frame" msgstr "Agregar Frame" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Unable to load images" +msgstr "No se pudo cargar la imagen:" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "ERROR: No se pudo cargar el recurso de frames!" @@ -7789,6 +7916,7 @@ msgid "Data Type:" msgstr "Tipo de Datos:" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "Icono" @@ -7805,10 +7933,6 @@ msgid "Color" msgstr "Color" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "Constante" - -#: editor/plugins/theme_editor_plugin.cpp msgid "Theme File" msgstr "Archivo de Tema" @@ -7922,6 +8046,18 @@ msgid "Merge from Scene" msgstr "Mergear desde Escena" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "Nuevo Tile Individual" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "Nuevo Autotile" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "Nuevo Atlas" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "Coordenada Siguiente" @@ -7938,6 +8074,34 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "Seleccionar la forma, subtile o Tile anterior." #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region" +msgstr "Región" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision" +msgstr "Colisión" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion" +msgstr "Oclusión" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation" +msgstr "Navegación" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "Bitmask" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority" +msgstr "Prioridad" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "Z Index" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" msgstr "Modo Región" @@ -8164,6 +8328,16 @@ msgid "Edit Tile Z Index" msgstr "Editar Z Index de Tile" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Convex" +msgstr "Crear Polígono Convexo" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Concave" +msgstr "Crear Polígono Cóncavo" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" msgstr "Crear Polígono de Colisión" @@ -10973,10 +11147,6 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "Se esperaba un string de longitud 1 (un carácter)." - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "El argumento step es cero!" @@ -11116,6 +11286,11 @@ msgid "Cursor Clear Rotation" msgstr "Restablecer Rotación en Cursor" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Paste Selects" +msgstr "Eliminar Selección" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "Limpiar Selección" @@ -11265,6 +11440,14 @@ msgid "Set Variable Type" msgstr "Editar Tipo de Variable" #: modules/visual_script/visual_script_editor.cpp +msgid "Add Input Port" +msgstr "Agregar Puerto de Entrada" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Output Port" +msgstr "Agregar Puerto de Salida" + +#: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "Reemplazar(Override) una función integrada existente." @@ -11325,14 +11508,6 @@ msgid "Add Signal" msgstr "Agregar Señal" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Input Port" -msgstr "Agregar Puerto de Entrada" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Output Port" -msgstr "Agregar Puerto de Salida" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove Input Port" msgstr "Eliminar Puerto de Entrada" @@ -11385,11 +11560,6 @@ msgid "Add Preload Node" msgstr "Agregar Nodo Preload" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" -"No se pueden soltar nodos porque el script '%s' no es usado en esta escena." - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "Agregar Nodo(s) Desde Arbol" @@ -12987,9 +13157,6 @@ msgstr "Las constantes no pueden modificarse." #~ msgid "Rotate 270 degrees" #~ msgstr "Rotar 270 grados" -#~ msgid "Warning" -#~ msgstr "Advertencia" - #~ msgid "Variable" #~ msgstr "Variable" @@ -13116,9 +13283,6 @@ msgstr "Las constantes no pueden modificarse." #~ msgid "Out-In" #~ msgstr "Out-In" -#~ msgid "Transitions" -#~ msgstr "Transiciones" - #~ msgid "Change Anim Len" #~ msgstr "Cambiar Largo de Anim" @@ -13332,9 +13496,6 @@ msgstr "Las constantes no pueden modificarse." #~ msgid "Replace By" #~ msgstr "Reemplazar Por" -#~ msgid "Case Sensitive" -#~ msgstr "Respetar Mayúsculas/Minúsculas" - #~ msgid "Backwards" #~ msgstr "Hacia Atrás" @@ -13791,9 +13952,6 @@ msgstr "Las constantes no pueden modificarse." #~ msgid "Loading Image:" #~ msgstr "Cargando Imagen:" -#~ msgid "Couldn't load image:" -#~ msgstr "No se pudo cargar la imagen:" - #~ msgid "Converting Images" #~ msgstr "Convirtiendo Imágenes" @@ -13979,9 +14137,6 @@ msgstr "Las constantes no pueden modificarse." #~ "No se pudo leer el archivo de certificado. Son tanto la ruta como el " #~ "password correctos?" -#~ msgid "Error creating the signature object." -#~ msgstr "Error al crear el objeto firma." - #~ msgid "Error creating the package signature." #~ msgstr "Error al crear la firma del paquete." @@ -14185,9 +14340,6 @@ msgstr "Las constantes no pueden modificarse." #~ msgid "Lossy Quality:" #~ msgstr "Calidad con Pérdidas:" -#~ msgid "Atlas:" -#~ msgstr "Atlas:" - #~ msgid "Shrink By:" #~ msgstr "Reducir Por:" diff --git a/editor/translations/et.po b/editor/translations/et.po index 4540931fa3..1ea5d3377a 100644 --- a/editor/translations/et.po +++ b/editor/translations/et.po @@ -1,6 +1,6 @@ # Estonian translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Jens <arrkiin@gmail.com>, 2019. # Mattias Aabmets <mattias.aabmets@gmail.com>, 2019. @@ -24,6 +24,10 @@ msgstr "" "Kehtetu argument sisestatud convert() funktsiooni, kasuta TYPE_* konstante." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -407,6 +411,10 @@ msgid "Not possible to add a new track without a root" msgstr "Ei saa lisada uut rada ilma tüveta" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "Lisa Bezieri Rada" @@ -508,8 +516,9 @@ msgstr "Kaadrit/Sekundis" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Muuda" @@ -776,6 +785,10 @@ msgid "Extra Call Arguments:" msgstr "" #: editor/connections_dialog.cpp +msgid "Receiver Method:" +msgstr "" + +#: editor/connections_dialog.cpp msgid "Advanced" msgstr "" @@ -1925,6 +1938,14 @@ msgid "Search Help" msgstr "" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Show Hierarchy" +msgstr "" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "" @@ -1960,6 +1981,26 @@ msgstr "" msgid "Class" msgstr "" +#: editor/editor_help_search.cpp +msgid "Method" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +msgid "Signal" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Property" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Theme Property" +msgstr "" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "" @@ -2940,6 +2981,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_node.h +msgid "Warning!" +msgstr "" + #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "" @@ -3248,6 +3293,14 @@ msgid "Importing:" msgstr "" #: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4409,6 +4462,10 @@ msgid "Move Node" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition exists!" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" msgstr "" @@ -4488,6 +4545,10 @@ msgstr "" msgid "Transition: " msgstr "" +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Play Mode:" +msgstr "" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -5672,11 +5733,25 @@ msgstr "" msgid "Outline Size:" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "" @@ -6302,6 +6377,23 @@ msgid "Save File As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" @@ -6518,10 +6610,6 @@ msgid "Source" msgstr "" #: editor/plugins/script_text_editor.cpp -msgid "Signal" -msgstr "" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" @@ -6547,6 +6635,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" @@ -7182,18 +7275,34 @@ msgid "Create Mesh2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Mesh2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "CollisionPolygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "LightOccluder2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -7270,6 +7379,10 @@ msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Unable to load images" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" @@ -7543,6 +7656,7 @@ msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "" @@ -7559,10 +7673,6 @@ msgid "Color" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp msgid "Theme File" msgstr "" @@ -7674,6 +7784,18 @@ msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "" @@ -7690,6 +7812,34 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" msgstr "" @@ -7898,6 +8048,14 @@ msgid "Edit Tile Z Index" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Convex" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Concave" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" msgstr "" @@ -10539,10 +10697,6 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10679,6 +10833,11 @@ msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Paste Selects" +msgstr "Kustuta Valitud Võti (Võtmed)" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "" @@ -10821,6 +10980,14 @@ msgid "Set Variable Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Add Input Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Output Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "" @@ -10881,14 +11048,6 @@ msgid "Add Signal" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Input Port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Output Port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove Input Port" msgstr "" @@ -10937,10 +11096,6 @@ msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" diff --git a/editor/translations/eu.po b/editor/translations/eu.po index 38e0f5c534..e4897687be 100644 --- a/editor/translations/eu.po +++ b/editor/translations/eu.po @@ -1,6 +1,6 @@ # Basque translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Julen Irazoki <rktzbkr.julen@gmail.com>, 2019. # Osoitz <oelkoro@gmail.com>, 2019. @@ -23,6 +23,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -405,6 +409,10 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "" @@ -506,8 +514,9 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "" @@ -773,6 +782,10 @@ msgid "Extra Call Arguments:" msgstr "" #: editor/connections_dialog.cpp +msgid "Receiver Method:" +msgstr "" + +#: editor/connections_dialog.cpp msgid "Advanced" msgstr "" @@ -1920,6 +1933,14 @@ msgid "Search Help" msgstr "" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Show Hierarchy" +msgstr "" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "" @@ -1955,6 +1976,26 @@ msgstr "" msgid "Class" msgstr "" +#: editor/editor_help_search.cpp +msgid "Method" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +msgid "Signal" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Property" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Theme Property" +msgstr "" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "" @@ -2934,6 +2975,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_node.h +msgid "Warning!" +msgstr "" + #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "" @@ -3242,6 +3287,14 @@ msgid "Importing:" msgstr "" #: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4399,6 +4452,10 @@ msgid "Move Node" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition exists!" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" msgstr "" @@ -4478,6 +4535,10 @@ msgstr "" msgid "Transition: " msgstr "" +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Play Mode:" +msgstr "" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -5659,11 +5720,25 @@ msgstr "" msgid "Outline Size:" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "" @@ -6289,6 +6364,23 @@ msgid "Save File As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" @@ -6505,10 +6597,6 @@ msgid "Source" msgstr "" #: editor/plugins/script_text_editor.cpp -msgid "Signal" -msgstr "" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" @@ -6534,6 +6622,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" @@ -7168,18 +7261,34 @@ msgid "Create Mesh2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Mesh2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "CollisionPolygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "LightOccluder2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -7256,6 +7365,10 @@ msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Unable to load images" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" @@ -7529,6 +7642,7 @@ msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "" @@ -7545,10 +7659,6 @@ msgid "Color" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp msgid "Theme File" msgstr "" @@ -7660,6 +7770,18 @@ msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "" @@ -7676,6 +7798,34 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" msgstr "" @@ -7884,6 +8034,14 @@ msgid "Edit Tile Z Index" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Convex" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Concave" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" msgstr "" @@ -10519,10 +10677,6 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10659,6 +10813,10 @@ msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Paste Selects" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "" @@ -10801,6 +10959,14 @@ msgid "Set Variable Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Add Input Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Output Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "" @@ -10861,14 +11027,6 @@ msgid "Add Signal" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Input Port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Output Port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove Input Port" msgstr "" @@ -10917,10 +11075,6 @@ msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" diff --git a/editor/translations/extract.py b/editor/translations/extract.py index 07b34f7562..f75e01bb7b 100755 --- a/editor/translations/extract.py +++ b/editor/translations/extract.py @@ -38,8 +38,8 @@ unique_str = [] unique_loc = {} main_po = """ # LANGUAGE translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # FIRST AUTHOR <EMAIL@ADDRESS>, YEAR. diff --git a/editor/translations/fa.po b/editor/translations/fa.po index 9fe29b8976..95e12e3d9e 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -1,6 +1,6 @@ # Persian translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # alabd14313 <alabd14313@yahoo.com>, 2016. # Dante Marshal <Marshal.Devilhunter@gmail.com>, 2018. @@ -36,6 +36,10 @@ msgstr "" "کنید ." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -433,6 +437,10 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp #, fuzzy msgid "Add Bezier Track" msgstr "ترک را اضافه کن" @@ -545,8 +553,9 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "ویرایش" @@ -828,6 +837,11 @@ msgstr "آرگومانهای اضافی فراخوانی:" #: editor/connections_dialog.cpp #, fuzzy +msgid "Receiver Method:" +msgstr "انتخاب حالت" + +#: editor/connections_dialog.cpp +#, fuzzy msgid "Advanced" msgstr "متعادل شده" @@ -2046,6 +2060,15 @@ msgid "Search Help" msgstr "جستجوی راهنما" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "حساس به حالت (حروف لاتین)" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Show Hierarchy" +msgstr "جستجو" + +#: editor/editor_help_search.cpp #, fuzzy msgid "Display All" msgstr "جایگزینی همه" @@ -2089,6 +2112,30 @@ msgstr "عضوها" msgid "Class" msgstr "کلاس:" +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Method" +msgstr "روش ها" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Signal" +msgstr "سیگنالها" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "ثابت" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Property" +msgstr "ویژگی:" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Theme Property" +msgstr "صافی کردن گرهها" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "ویژگی:" @@ -3101,6 +3148,10 @@ msgstr "گشودن ویرایشگر متن" msgid "Open the previous Editor" msgstr "" +#: editor/editor_node.h +msgid "Warning!" +msgstr "" + #: editor/editor_path.cpp #, fuzzy msgid "No sub-resources found." @@ -3423,6 +3474,14 @@ msgid "Importing:" msgstr "" #: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4675,6 +4734,11 @@ msgstr "حرکت دادن گره(ها)" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy +msgid "Transition exists!" +msgstr "انتقال" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy msgid "Add Transition" msgstr "افزودن ترجمه" @@ -4761,6 +4825,11 @@ msgstr "" msgid "Transition: " msgstr "انتقال" +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Play Mode:" +msgstr "حالت صدور:" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #, fuzzy @@ -6001,11 +6070,27 @@ msgstr "" msgid "Outline Size:" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "بهروزرسانی از صحنه" + +#: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "Mesh Library" +msgstr "صادکردن فایل کتابخانه ای" + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "افزودن مورد" @@ -6659,6 +6744,23 @@ msgid "Save File As..." msgstr "ذخیره در..." #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" @@ -6891,11 +6993,6 @@ msgid "Source" msgstr "منبع" #: editor/plugins/script_text_editor.cpp -#, fuzzy -msgid "Signal" -msgstr "سیگنالها" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" @@ -6924,6 +7021,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" @@ -7590,21 +7692,40 @@ msgstr "ساختن %s جدید" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "Mesh2D Preview" +msgstr "بهروزرسانی از صحنه" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create Polygon2D" msgstr "انتخاب شده را تغییر مقیاس بده" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D" msgstr "انتخاب شده را تغییر مقیاس بده" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "انتخاب شده را تغییر مقیاس بده" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create LightOccluder2D" msgstr "ساختن پوشه" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "LightOccluder2D Preview" +msgstr "ساختن پوشه" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Sprite is empty!" msgstr "مسیر خالی است" @@ -7687,6 +7808,11 @@ msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Unable to load images" +msgstr "انتخاب حالت" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" @@ -7977,6 +8103,7 @@ msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "" @@ -7993,10 +8120,6 @@ msgid "Color" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "ثابت" - -#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme File" msgstr "یک پرونده را باز کن" @@ -8119,6 +8242,19 @@ msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Autotile" +msgstr "نمایش پرونده ها" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "" @@ -8137,6 +8273,40 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Region" +msgstr "گره انیمیشن" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Collision" +msgstr "گره انیمیشن" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Occlusion" +msgstr "ویرایش سیگنال" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Navigation" +msgstr "گره انیمیشن" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Priority" +msgstr "حالت صدور:" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Z Index" +msgstr "اندیس:" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Region Mode" msgstr "گره انیمیشن" @@ -8374,6 +8544,16 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Make Convex" +msgstr "انتخاب شده را تغییر مقیاس بده" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Concave" +msgstr "محلی" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create Collision Polygon" msgstr "انتخاب شده را تغییر مقیاس بده" @@ -11158,10 +11338,6 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "آرگومان step صفر است!" @@ -11311,6 +11487,11 @@ msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy +msgid "Paste Selects" +msgstr "انتخاب شده را تغییر مقیاس بده" + +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy msgid "Clear Selection" msgstr "انتخاب شده را تغییر مقیاس بده" @@ -11469,6 +11650,16 @@ msgstr "متغیر را ویرایش کن:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy +msgid "Add Input Port" +msgstr "افزودن عمل ورودی" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Output Port" +msgstr "افزودن عمل ورودی" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy msgid "Override an existing built-in function." msgstr "نام نامعتبر. نباید یا یک نام نوع توکار برخوردی داشته باشد." @@ -11534,16 +11725,6 @@ msgstr "Signal را اضافه کن" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Add Input Port" -msgstr "افزودن عمل ورودی" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Output Port" -msgstr "افزودن عمل ورودی" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" msgstr "برداشتن نقطه" @@ -11596,10 +11777,6 @@ msgid "Add Preload Node" msgstr "افزودن گره" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "گره(ها) را از درخت اضافه کن" @@ -12845,10 +13022,6 @@ msgstr "" #~ msgstr "بزرگنمایی بیشتر" #, fuzzy -#~ msgid "New TextFile" -#~ msgstr "نمایش پرونده ها" - -#, fuzzy #~ msgid "Zoom:" #~ msgstr "بزرگنمایی بیشتر" @@ -13010,9 +13183,6 @@ msgstr "" #~ msgid "Replace By" #~ msgstr "جایگزین کردن با" -#~ msgid "Case Sensitive" -#~ msgstr "حساس به حالت (حروف لاتین)" - #~ msgid "Backwards" #~ msgstr "به سمت عقب" diff --git a/editor/translations/fi.po b/editor/translations/fi.po index 6813aa1149..fe2c19baa3 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -1,6 +1,6 @@ # Finnish translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # basse <basse@roiske.org>, 2017. # Bastian Salmela <bastian.salmela@gmail.com>, 2017, 2018. @@ -9,12 +9,13 @@ # Nuutti Varvikko <nvarvikko@gmail.com>, 2018. # Sami Lehtilä <sami.lehtila@gmail.com>, 2018. # Tapani Niemi <tapani.niemi@kapsi.fi>, 2018, 2019. +# Tuomas Lähteenmäki <lahtis@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-12-16 23:50+0000\n" -"Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n" +"PO-Revision-Date: 2019-12-23 17:08+0000\n" +"Last-Translator: Tuomas Lähteenmäki <lahtis@gmail.com>\n" "Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/" "godot/fi/>\n" "Language: fi\n" @@ -22,7 +23,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.10-dev\n" +"X-Generator: Weblate 3.10\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -31,6 +32,10 @@ msgstr "" "Virheellinen tyyppiargumentti convert() metodille, käytä TYPE_* vakioita." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "Odotettiin yhden mittaista merkkijonoa (yhtä merkkiä)." + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -417,6 +422,10 @@ msgid "Not possible to add a new track without a root" msgstr "Uutta raitaa ei voida lisätä ilman juurta" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "Lisää Bezier-raita" @@ -526,8 +535,9 @@ msgstr "FPS" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Muokkaa" @@ -795,6 +805,10 @@ msgid "Extra Call Arguments:" msgstr "Ylimääräiset argumentit:" #: editor/connections_dialog.cpp +msgid "Receiver Method:" +msgstr "Valitse metodi:" + +#: editor/connections_dialog.cpp msgid "Advanced" msgstr "Edistyneet" @@ -1699,9 +1713,8 @@ msgid "Erase Profile" msgstr "Tyhjennä profiili" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Godot Feature Profile" -msgstr "Hallinnoi editorin ominaisuusprofiileja" +msgstr "Hallinnoi editorin ominaisuusprofiilit" #: editor/editor_feature_profile.cpp msgid "Import Profile(s)" @@ -1978,6 +1991,15 @@ msgid "Search Help" msgstr "Etsi ohjeesta" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "Merkkikokoriippuvainen" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Show Hierarchy" +msgstr "Näytä avustimet" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "Näytä kaikki" @@ -2013,6 +2035,29 @@ msgstr "Jäsenen tyyppi" msgid "Class" msgstr "Luokka" +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Method" +msgstr "Metodit" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +msgid "Signal" +msgstr "Signaali" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "Muuttumaton" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Property" +msgstr "Ominaisuus:" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Theme Property" +msgstr "Teeman ominaisuudet" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "Ominaisuus:" @@ -3001,9 +3046,8 @@ msgid "Import Templates From ZIP File" msgstr "Tuo mallit ZIP-tiedostosta" #: editor/editor_node.cpp -#, fuzzy msgid "Template Package" -msgstr "Vientimallien hallinta" +msgstr "Mallipaketti" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export Project" @@ -3061,6 +3105,10 @@ msgstr "Avaa seuraava editori" msgid "Open the previous Editor" msgstr "Avaa edellinen editori" +#: editor/editor_node.h +msgid "Warning!" +msgstr "Varoitus!" + #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "Aliresursseja ei löydetty." @@ -3380,6 +3428,15 @@ msgid "Importing:" msgstr "Tuodaan:" #: editor/export_template_manager.cpp +#, fuzzy +msgid "Error getting the list of mirrors." +msgstr "Virhe luotaessa allekirjoitusoliota." + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4563,6 +4620,11 @@ msgid "Move Node" msgstr "Siirrä solmua" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition exists!" +msgstr "Siirtymä: " + +#: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" msgstr "Lisää siirtymä" @@ -4647,6 +4709,10 @@ msgstr "Aseta loppuanimaatio. Tämä on hyödyllistä alisiirtymiä varten." msgid "Transition: " msgstr "Siirtymä: " +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Play Mode:" +msgstr "Toistotila:" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -5128,85 +5194,75 @@ msgstr "" "ankkureita marginaalien sijaan." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Left" -msgstr "Vasen" +msgstr "Vasemmassa yläkulmassa" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Right" -msgstr "OIkea" +msgstr "Oikeassa Yläkulmassa" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Right" -msgstr "Kierrä oikealle" +msgstr "Alaoikea" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Left" -msgstr "Alanäkymä" +msgstr "Alavasen" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Left" -msgstr "Sisennä vasemmalle" +msgstr "Keskitä vasemmalle" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Top" -msgstr "Keskitä valintaan" +msgstr "Keskitä ylös" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Right" -msgstr "Sisennä oikealle" +msgstr "Keskitä oikealle" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Bottom" -msgstr "Pohja" +msgstr "Keskitä alas" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center" -msgstr "" +msgstr "Keskitä" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Left Wide" msgstr "Vasen näkymä" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Wide" msgstr "Ylänäkymä" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Right Wide" msgstr "Oikea näkymä" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Wide" msgstr "Alanäkymä" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "VCenter Wide" -msgstr "" +msgstr "VCenter Wide" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "HCenter Wide" -msgstr "" +msgstr "HCenter Wide" #: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy msgid "Full Rect" -msgstr "" +msgstr "Täysi toisto" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Keep Ratio" -msgstr "Skaalaussuhde:" +msgstr "Skaalaussuhde" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" @@ -5870,11 +5926,26 @@ msgstr "Luo ääriviivoista Mesh" msgid "Outline Size:" msgstr "Ääriviivojen koko:" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "Poistetaanko kohde %d?" #: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "Päivitä skenestä" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "Mesh-kirjasto" + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "Lisää kohde" @@ -6510,6 +6581,25 @@ msgid "Save File As..." msgstr "Tallenna tiedosto nimellä..." #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "Skriptiä ei voi saada suorittamista varten." + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "Skriptin lataus epäonnistui. Tarkista konsolissa virheiden varalta." + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "Skripti ei ole työkalutilassa, sitä ei voi suorittaa." + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" +"Tämän skriptin suorittamiseksi sen on perittävä EditorScript ja asetettava " +"se työkalutilaan." + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "Tuo teema" @@ -6728,10 +6818,6 @@ msgid "Source" msgstr "Lähde" #: editor/plugins/script_text_editor.cpp -msgid "Signal" -msgstr "Signaali" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "Kohde" @@ -6758,6 +6844,12 @@ msgid "Only resources from filesystem can be dropped." msgstr "Vain tiedostojärjestelmän resursseja voi raahata ja pudottaa." #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" +"Ei voida pudottaa solmuja, koska skripti '%s' ei ole käytössä tässä skenessä." + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "Hae symboli" @@ -7399,18 +7491,37 @@ msgid "Create Mesh2D" msgstr "Luo Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Mesh2D Preview" +msgstr "Luodaan meshien esikatseluita" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" msgstr "Luo Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "Luo CollisionPolygon2D" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "Luo CollisionPolygon2D" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "Luo LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "LightOccluder2D Preview" +msgstr "Luo LightOccluder2D" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "Sprite on tyhjä!" @@ -7487,6 +7598,11 @@ msgid "Add Frame" msgstr "Lisää ruutu" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Unable to load images" +msgstr "Kuvaa ei voitu ladata:" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "VIRHE: Ei voitu ladata ruudun resurssia!" @@ -7760,6 +7876,7 @@ msgid "Data Type:" msgstr "Tietotyyppi:" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "Kuvake" @@ -7776,13 +7893,8 @@ msgid "Color" msgstr "Väri" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "Muuttumaton" - -#: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Theme File" -msgstr "Teema" +msgstr "Teema-tiedosto" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase Selection" @@ -7896,6 +8008,18 @@ msgid "Merge from Scene" msgstr "Yhdistä skenestä" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "Uusi yksittäinen laatta" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "Uusi automaattinen laatta" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "Uusi Atlas" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "Seuraava koordinaatti" @@ -7912,6 +8036,34 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "Valitse edellinen muoto, aliruutu tai ruutu." #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region" +msgstr "Alue" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision" +msgstr "Törmäys" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion" +msgstr "Peittotila" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation" +msgstr "Siirtymistila" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "Bittimaski" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority" +msgstr "Prioriteetti" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "Z Indeksi" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" msgstr "Aluetila" @@ -8138,6 +8290,16 @@ msgid "Edit Tile Z Index" msgstr "Muokkaa ruudun Z-indeksiä" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Convex" +msgstr "Tee polygonista konveksi" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Concave" +msgstr "Tee polygonista konkaavi" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" msgstr "Luo törmäyspolygoni" @@ -9244,7 +9406,7 @@ msgstr "Luo päivitys" #: editor/project_export.cpp #, fuzzy msgid "Pack File" -msgstr " Tiedostot" +msgstr "Pakkaa tiedosto" #: editor/project_export.cpp msgid "Features" @@ -9299,13 +9461,12 @@ msgid "Export All" msgstr "Vie kaikki" #: editor/project_export.cpp editor/project_manager.cpp -#, fuzzy msgid "ZIP File" -msgstr " Tiedostot" +msgstr "ZIP-tiedosto" #: editor/project_export.cpp msgid "Godot Game Pack" -msgstr "" +msgstr "Godot-peli paketti" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -10939,10 +11100,6 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "Odotettiin yhden mittaista merkkijonoa (yhtä merkkiä)." - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "Askeleen argumentti on nolla!" @@ -11083,6 +11240,11 @@ msgid "Cursor Clear Rotation" msgstr "Poista kohdistimen kierto" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Paste Selects" +msgstr "Tyhjennä valittu alue" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "Tyhjennä valinta" @@ -11232,6 +11394,14 @@ msgid "Set Variable Type" msgstr "Aseta muuttujan tyyppi" #: modules/visual_script/visual_script_editor.cpp +msgid "Add Input Port" +msgstr "Lisää tuloportti" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Output Port" +msgstr "Lisää lähtöportti" + +#: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "Ylikirjoita olemassa oleva sisäänrakennettu funktio." @@ -11292,14 +11462,6 @@ msgid "Add Signal" msgstr "Lisää signaali" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Input Port" -msgstr "Lisää tuloportti" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Output Port" -msgstr "Lisää lähtöportti" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove Input Port" msgstr "Poista tuloportti" @@ -11353,11 +11515,6 @@ msgid "Add Preload Node" msgstr "Lisää esiladattu solmu" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" -"Ei voida pudottaa solmuja, koska skripti '%s' ei ole käytössä tässä skenessä." - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "Lisää solmut puusta" @@ -11479,19 +11636,16 @@ msgid "Members:" msgstr "Jäsenet:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change Base Type:" -msgstr "Muuta kantatyyppiä" +msgstr "Muuta perustyyppiä:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Nodes..." -msgstr "Lisää solmu..." +msgstr "Lisää solmuja..." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Function..." -msgstr "Lisää funktio" +msgstr "Lisää funktio..." #: modules/visual_script/visual_script_editor.cpp msgid "function_name" @@ -12983,9 +13137,6 @@ msgstr "Vakioita ei voi muokata." #~ msgid "Rotate 270 degrees" #~ msgstr "Käännä 270 astetta" -#~ msgid "Warning" -#~ msgstr "Varoitus" - #~ msgid "Variable" #~ msgstr "Muuttuja" @@ -13321,9 +13472,6 @@ msgstr "Vakioita ei voi muokata." #~ msgid "Replace By" #~ msgstr "Korvaa" -#~ msgid "Case Sensitive" -#~ msgstr "Merkkikokoriippuvainen" - #~ msgid "Backwards" #~ msgstr "Taaksepäin" @@ -13626,9 +13774,6 @@ msgstr "Vakioita ei voi muokata." #~ msgid "Loading Image:" #~ msgstr "Ladataan kuvaa:" -#~ msgid "Couldn't load image:" -#~ msgstr "Kuvaa ei voitu ladata:" - #~ msgid "Converting Images" #~ msgstr "Muunnetaan kuvia" @@ -13732,9 +13877,6 @@ msgstr "Vakioita ei voi muokata." #~ msgid "just pressed" #~ msgstr "juuri painettu" -#~ msgid "Error creating the signature object." -#~ msgstr "Virhe luotaessa allekirjoitusoliota." - #~ msgid "Node From Scene" #~ msgstr "Node Scenestä" diff --git a/editor/translations/fil.po b/editor/translations/fil.po index c2b9cfd784..abe6c7ad16 100644 --- a/editor/translations/fil.po +++ b/editor/translations/fil.po @@ -1,6 +1,6 @@ # Filipino translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Marco Santos <enum.scima@gmail.com>, 2019. # Amado Wilkins <epicalert68@gmail.com>, 2019. @@ -27,6 +27,10 @@ msgstr "" "constant." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -412,6 +416,10 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "" @@ -513,8 +521,9 @@ msgstr "FPS" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "I-edit" @@ -780,6 +789,10 @@ msgid "Extra Call Arguments:" msgstr "" #: editor/connections_dialog.cpp +msgid "Receiver Method:" +msgstr "" + +#: editor/connections_dialog.cpp msgid "Advanced" msgstr "" @@ -1927,6 +1940,14 @@ msgid "Search Help" msgstr "" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Show Hierarchy" +msgstr "" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "" @@ -1962,6 +1983,26 @@ msgstr "" msgid "Class" msgstr "" +#: editor/editor_help_search.cpp +msgid "Method" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +msgid "Signal" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Property" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Theme Property" +msgstr "" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "" @@ -2942,6 +2983,11 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_node.h +#, fuzzy +msgid "Warning!" +msgstr "Mga Babala" + #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "" @@ -3250,6 +3296,14 @@ msgid "Importing:" msgstr "" #: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4407,6 +4461,10 @@ msgid "Move Node" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition exists!" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" msgstr "" @@ -4486,6 +4544,10 @@ msgstr "" msgid "Transition: " msgstr "" +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Play Mode:" +msgstr "" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -5671,11 +5733,25 @@ msgstr "" msgid "Outline Size:" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "" @@ -6302,6 +6378,23 @@ msgid "Save File As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" @@ -6518,10 +6611,6 @@ msgid "Source" msgstr "" #: editor/plugins/script_text_editor.cpp -msgid "Signal" -msgstr "" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" @@ -6547,6 +6636,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" @@ -7181,18 +7275,34 @@ msgid "Create Mesh2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Mesh2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "CollisionPolygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "LightOccluder2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -7269,6 +7379,10 @@ msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Unable to load images" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" @@ -7542,6 +7656,7 @@ msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "" @@ -7558,10 +7673,6 @@ msgid "Color" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp msgid "Theme File" msgstr "" @@ -7674,6 +7785,18 @@ msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "" @@ -7690,6 +7813,34 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" msgstr "" @@ -7898,6 +8049,14 @@ msgid "Edit Tile Z Index" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Convex" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Concave" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" msgstr "" @@ -10536,10 +10695,6 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10676,6 +10831,11 @@ msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Paste Selects" +msgstr "Burahin ang (mga) Napiling Key" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "" @@ -10818,6 +10978,15 @@ msgid "Set Variable Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Input Port" +msgstr "Idagdag Ang Bezier Point" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Output Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "" @@ -10879,15 +11048,6 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Add Input Port" -msgstr "Idagdag Ang Bezier Point" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Output Port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" msgstr "Ilipat Ang Mga Bezier Points" @@ -10937,10 +11097,6 @@ msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" diff --git a/editor/translations/fr.po b/editor/translations/fr.po index b5902193e3..cbb6aeae7b 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -1,6 +1,6 @@ # French translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Antoine Carrier <ac.g392@gmail.com>, 2017-2018. # ARocherVj <a.rocher.vj@gmail.com>, 2017. @@ -73,8 +73,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-12-21 08:38+0000\n" -"Last-Translator: Caye Pierre <pierrecaye@laposte.net>\n" +"PO-Revision-Date: 2019-12-23 17:08+0000\n" +"Last-Translator: Camille Mohr-Daurat <pouleyketchoup@gmail.com>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot/fr/>\n" "Language: fr\n" @@ -91,6 +91,10 @@ msgstr "" "Argument de type incorrect dans convert(), utilisez les constantes TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "Attendu une chaîne de longueur 1 (un caractère)." + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -482,6 +486,10 @@ msgid "Not possible to add a new track without a root" msgstr "Impossible d'ajouter une nouvelle piste sans racine" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "Ajouter une piste de Bézier" @@ -599,8 +607,9 @@ msgstr "IPS" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Édition" @@ -868,6 +877,10 @@ msgid "Extra Call Arguments:" msgstr "Arguments supplémentaires :" #: editor/connections_dialog.cpp +msgid "Receiver Method:" +msgstr "Méthode du récepteur :" + +#: editor/connections_dialog.cpp msgid "Advanced" msgstr "Options avancées" @@ -2051,6 +2064,16 @@ msgid "Search Help" msgstr "Rechercher dans l'aide" #: editor/editor_help_search.cpp +#, fuzzy +msgid "Case Sensitive" +msgstr "Fermer la scène" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Show Hierarchy" +msgstr "Afficher les aides" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "Tout afficher" @@ -2086,6 +2109,29 @@ msgstr "Type de membre" msgid "Class" msgstr "Classe :" +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Method" +msgstr "Méthodes" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +msgid "Signal" +msgstr "Signaux" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "Constante" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Property" +msgstr "Propriété :" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Theme Property" +msgstr "Propriétés du thème" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "Propriété :" @@ -3162,6 +3208,10 @@ msgstr "Ouvrir l'éditeur suivant" msgid "Open the previous Editor" msgstr "Ouvrir l'éditeur précédant" +#: editor/editor_node.h +msgid "Warning!" +msgstr "Avertissement !" + #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "Aucune sous-ressource n'a été trouvée." @@ -3484,6 +3534,14 @@ msgid "Importing:" msgstr "Importation :" #: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4676,6 +4734,11 @@ msgid "Move Node" msgstr "Déplacer le nœud" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition exists!" +msgstr "Transition : " + +#: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" msgstr "Ajouter une transition" @@ -4761,6 +4824,10 @@ msgstr "Définir l'animation de fin. Ceci est utile pour les sous-transitions." msgid "Transition: " msgstr "Transition : " +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Play Mode:" +msgstr "Mode d'exécution :" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -5975,11 +6042,26 @@ msgstr "Créer un maillage de contour" msgid "Outline Size:" msgstr "Taille du contour :" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "Supprimer l'objet %d ?" #: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "Mettre à jour depuis la scène" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "Mesh Library" + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "Ajouter un item" @@ -6619,6 +6701,25 @@ msgid "Save File As..." msgstr "Enregistrer sous…" #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "Impossible d'obtenir le script à exécuter." + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "Échec du rechargement du script, vérifiez les erreurs dans la console." + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "Le script n'est pas en mode outil (tool), il ne peut pas être exécuté." + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" +"Pour exécuter ce script, il doit hériter de EditorScript et être défini en " +"mode outil (tool)." + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "Importer un thème" @@ -6837,10 +6938,6 @@ msgid "Source" msgstr "Source" #: editor/plugins/script_text_editor.cpp -msgid "Signal" -msgstr "Signaux" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "Cible" @@ -6868,6 +6965,13 @@ msgid "Only resources from filesystem can be dropped." msgstr "Seules les ressources du système de fichiers peuvent être abaissées." #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" +"Impossible de supprimer les nœuds car le script '% s' n'est pas utilisé dans " +"cette scène." + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "Symbole de recherche" @@ -7512,18 +7616,37 @@ msgid "Create Mesh2D" msgstr "Créer un Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Mesh2D Preview" +msgstr "Création des prévisualisations des maillages" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" msgstr "Créer un Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "Créer un CollisionPolygon2D" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "Créer un CollisionPolygon2D" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "Créer un LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "LightOccluder2D Preview" +msgstr "Créer un LightOccluder2D" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "Le sprite est vide !" @@ -7602,6 +7725,11 @@ msgid "Add Frame" msgstr "Ajouter une image" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Unable to load images" +msgstr "Impossible de charger la ressource." + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "ERREUR : Impossible de charger la resource de type trame !" @@ -7875,6 +8003,7 @@ msgid "Data Type:" msgstr "Type de données :" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "Icône" @@ -7891,10 +8020,6 @@ msgid "Color" msgstr "Couleur" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "Constante" - -#: editor/plugins/theme_editor_plugin.cpp msgid "Theme File" msgstr "Fichier de Thème" @@ -8008,6 +8133,18 @@ msgid "Merge from Scene" msgstr "Fusionner depuis la scène" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "Nouvelle Simple Tuile" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "Nouvelle Auto-tuile" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "Nouvel Atlas" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "Coordonnée suivante" @@ -8024,6 +8161,34 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "Sélectionner la forme précédente, sous-tuile, ou tuile." #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region" +msgstr "Région" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision" +msgstr "Collision" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion" +msgstr "Occlusion" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation" +msgstr "Navigation" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "Bitmask" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority" +msgstr "Priorité" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "Z Index" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" msgstr "Mode Région" @@ -8252,6 +8417,16 @@ msgid "Edit Tile Z Index" msgstr "Modifier l'index Z de la tuile" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Convex" +msgstr "Rendre le polygon Convex" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Concave" +msgstr "Rendre le polygone concave" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" msgstr "Créer le polygone de collision" @@ -9407,7 +9582,7 @@ msgstr "Clé de chiffrement invalide (doit comporter 64 caractères)" #: editor/project_export.cpp msgid "Script Encryption Key (256-bits as hex):" -msgstr "Clé de chiffre des scripts (256 bits en hexadécimal) :" +msgstr "Clé de chiffrement des scripts (256 bits en hexadécimal) :" #: editor/project_export.cpp msgid "Export PCK/Zip" @@ -9423,11 +9598,11 @@ msgstr "Tout exporter" #: editor/project_export.cpp editor/project_manager.cpp msgid "ZIP File" -msgstr "Fichiers ZIP" +msgstr "Fichier ZIP" #: editor/project_export.cpp msgid "Godot Game Pack" -msgstr "" +msgstr "Données de jeu Godot" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -11066,10 +11241,6 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "Attendu une chaîne de longueur 1 (un caractère)." - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "L'argument du pas est zéro !" @@ -11210,6 +11381,11 @@ msgid "Cursor Clear Rotation" msgstr "Effacer rotation curseur" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Paste Selects" +msgstr "Supprimer la sélection" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "Supprimer la sélection" @@ -11361,6 +11537,14 @@ msgid "Set Variable Type" msgstr "Définir type de variable" #: modules/visual_script/visual_script_editor.cpp +msgid "Add Input Port" +msgstr "Ajouter un port d'entrée" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Output Port" +msgstr "Ajouter un port de sortie" + +#: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "Remplacer une fonction intégrée existante." @@ -11421,14 +11605,6 @@ msgid "Add Signal" msgstr "Ajouter un signal" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Input Port" -msgstr "Ajouter un port d'entrée" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Output Port" -msgstr "Ajouter un port de sortie" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove Input Port" msgstr "Supprimer le port d'entrée" @@ -11481,12 +11657,6 @@ msgid "Add Preload Node" msgstr "Ajouter un nœud préchargé" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" -"Impossible de supprimer les nœuds car le script '% s' n'est pas utilisé dans " -"cette scène." - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "Ajouter un nœud à partir de l'arbre" diff --git a/editor/translations/ga.po b/editor/translations/ga.po index 5e77b6686e..f60101096c 100644 --- a/editor/translations/ga.po +++ b/editor/translations/ga.po @@ -1,6 +1,6 @@ # Irish translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Rónán Quill <ronan085@gmail.com>, 2019. msgid "" @@ -23,6 +23,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -406,6 +410,10 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "" @@ -507,8 +515,9 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "" @@ -774,6 +783,10 @@ msgid "Extra Call Arguments:" msgstr "" #: editor/connections_dialog.cpp +msgid "Receiver Method:" +msgstr "" + +#: editor/connections_dialog.cpp msgid "Advanced" msgstr "" @@ -1922,6 +1935,14 @@ msgid "Search Help" msgstr "" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Show Hierarchy" +msgstr "" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "" @@ -1957,6 +1978,26 @@ msgstr "" msgid "Class" msgstr "" +#: editor/editor_help_search.cpp +msgid "Method" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +msgid "Signal" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Property" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Theme Property" +msgstr "" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "" @@ -2936,6 +2977,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_node.h +msgid "Warning!" +msgstr "" + #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "" @@ -3244,6 +3289,14 @@ msgid "Importing:" msgstr "" #: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4404,6 +4457,11 @@ msgid "Move Node" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition exists!" +msgstr "Athrú: " + +#: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" msgstr "" @@ -4483,6 +4541,10 @@ msgstr "" msgid "Transition: " msgstr "Athrú: " +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Play Mode:" +msgstr "" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -5665,11 +5727,25 @@ msgstr "" msgid "Outline Size:" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "" @@ -6295,6 +6371,23 @@ msgid "Save File As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" @@ -6511,10 +6604,6 @@ msgid "Source" msgstr "" #: editor/plugins/script_text_editor.cpp -msgid "Signal" -msgstr "" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" @@ -6540,6 +6629,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" @@ -7174,18 +7268,34 @@ msgid "Create Mesh2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Mesh2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "CollisionPolygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "LightOccluder2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -7262,6 +7372,10 @@ msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Unable to load images" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" @@ -7535,6 +7649,7 @@ msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "" @@ -7551,10 +7666,6 @@ msgid "Color" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme File" msgstr "Amharc ar Chomhaid" @@ -7668,6 +7779,18 @@ msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "" @@ -7684,6 +7807,34 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" msgstr "" @@ -7892,6 +8043,14 @@ msgid "Edit Tile Z Index" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Convex" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Concave" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" msgstr "" @@ -10531,10 +10690,6 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10671,6 +10826,10 @@ msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Paste Selects" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "" @@ -10814,6 +10973,15 @@ msgid "Set Variable Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Input Port" +msgstr "Cuir ionchur leis" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Output Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "" @@ -10875,15 +11043,6 @@ msgid "Add Signal" msgstr "" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Input Port" -msgstr "Cuir ionchur leis" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Output Port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove Input Port" msgstr "" @@ -10932,10 +11091,6 @@ msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" diff --git a/editor/translations/he.po b/editor/translations/he.po index d029d79ff9..66c0a8fa89 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -1,6 +1,6 @@ # Hebrew translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Daniel <lorddaniel09@gmail.com>, 2018. # Ben Golan <golanben4@gmail.com>, 2017. @@ -32,6 +32,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "משתנה סוג לא חוקי לפונקציית convert(), יש להשתמש בקבועי TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -443,6 +447,10 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp #, fuzzy msgid "Add Bezier Track" msgstr "הוספת רצועת בזייה" @@ -553,8 +561,9 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "עריכה" @@ -832,6 +841,11 @@ msgid "Extra Call Arguments:" msgstr "" #: editor/connections_dialog.cpp +#, fuzzy +msgid "Receiver Method:" +msgstr "מאפייני פריט." + +#: editor/connections_dialog.cpp msgid "Advanced" msgstr "" @@ -2041,6 +2055,15 @@ msgid "Search Help" msgstr "חיפוש בעזרה" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "תלוי רישיות" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Show Hierarchy" +msgstr "חיפוש" + +#: editor/editor_help_search.cpp #, fuzzy msgid "Display All" msgstr "הצגה נורמלית" @@ -2085,6 +2108,30 @@ msgstr "חברים" msgid "Class" msgstr "מחלקה:" +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Method" +msgstr "שיטות" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Signal" +msgstr "אותות" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "קבוע" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Property" +msgstr "מאפיינים" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Theme Property" +msgstr "מאפיינים" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "" @@ -3105,6 +3152,11 @@ msgstr "פתיחת העורך הבא" msgid "Open the previous Editor" msgstr "פתיחת העורך הקודם" +#: editor/editor_node.h +#, fuzzy +msgid "Warning!" +msgstr "אזהרות" + #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "" @@ -3421,6 +3473,14 @@ msgid "Importing:" msgstr "ייבוא:" #: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4669,6 +4729,11 @@ msgstr "מצב הזזה (W)" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy +msgid "Transition exists!" +msgstr "מעברון" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy msgid "Add Transition" msgstr "מעברון" @@ -4755,6 +4820,11 @@ msgstr "" msgid "Transition: " msgstr "מעברון" +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Play Mode:" +msgstr "מצב גולמי" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -6001,11 +6071,26 @@ msgstr "" msgid "Outline Size:" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "Mesh Library" +msgstr "ייצוא ספריה" + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "" @@ -6656,6 +6741,23 @@ msgid "Save File As..." msgstr "שמירה בשם…" #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "ייבוא ערכת עיצוב" @@ -6886,11 +6988,6 @@ msgid "Source" msgstr "משאב" #: editor/plugins/script_text_editor.cpp -#, fuzzy -msgid "Signal" -msgstr "אותות" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" @@ -6918,6 +7015,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "ניתן להשמיט משאבים ממערכת הקבצים בלבד." #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" @@ -7586,20 +7688,39 @@ msgstr "יצירת %s חדש" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "Mesh2D Preview" +msgstr "תצוגה מקדימה:" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create Polygon2D" msgstr "יצירת מצולע" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D" msgstr "יצירת מצולע" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "יצירת מצולע" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create LightOccluder2D" msgstr "יצירת תיקייה" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "LightOccluder2D Preview" +msgstr "יצירת תיקייה" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -7682,6 +7803,11 @@ msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Unable to load images" +msgstr "טעינת המשאב נכשלה." + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" @@ -7968,6 +8094,7 @@ msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "" @@ -7984,10 +8111,6 @@ msgid "Color" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "קבוע" - -#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme File" msgstr "פתיחת קובץ" @@ -8108,6 +8231,18 @@ msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Next Coordinate" msgstr "הסקריפט הבא" @@ -8127,6 +8262,40 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Region" +msgstr "מצב גולמי" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Collision" +msgstr "עריכת מצולע" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Occlusion" +msgstr "עריכת מצולע" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Navigation" +msgstr "עריכת מצולע" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Bitmask" +msgstr "מצב גולמי" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Priority" +msgstr "ייצוא מיזם" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Region Mode" msgstr "מצב גולמי" @@ -8361,6 +8530,16 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Make Convex" +msgstr "הזזת מצולע" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Concave" +msgstr "הזזת מצולע" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create Collision Polygon" msgstr "יצירת מצולע" @@ -11120,10 +11299,6 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -11262,6 +11437,11 @@ msgid "Cursor Clear Rotation" msgstr "מחיקת הטיית מצביע" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Paste Selects" +msgstr "כל הבחירה" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "ביטול הבחירה" @@ -11407,6 +11587,16 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy +msgid "Add Input Port" +msgstr "מועדפים:" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Output Port" +msgstr "מועדפים:" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy msgid "Override an existing built-in function." msgstr "שם שגוי. לא יכול לחפוף לשם סוג מובנה קיים." @@ -11472,16 +11662,6 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Add Input Port" -msgstr "מועדפים:" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Output Port" -msgstr "מועדפים:" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" msgstr "הסרת נקודה בנתיב" @@ -11531,10 +11711,6 @@ msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" @@ -12609,9 +12785,6 @@ msgstr "" #~ msgid "Update Always" #~ msgstr "לעדכן תמיד" -#~ msgid "Raw Mode" -#~ msgstr "מצב גולמי" - #~ msgid "Path to Node:" #~ msgstr "נתיב המפרק:" @@ -12718,10 +12891,6 @@ msgstr "" #~ msgstr "פריטי מנשק משתמש של ערכת העיצוב:" #, fuzzy -#~ msgid "Property: " -#~ msgstr "מאפיינים" - -#, fuzzy #~ msgid "Toggle folder status as Favorite." #~ msgstr "החלפת מצב התיקייה כמועדפת" @@ -12796,9 +12965,6 @@ msgstr "" #~ msgid "Replace By" #~ msgstr "להחליף ב־" -#~ msgid "Case Sensitive" -#~ msgstr "תלוי רישיות" - #~ msgid "Backwards" #~ msgstr "אחורה" diff --git a/editor/translations/hi.po b/editor/translations/hi.po index a69dafe420..20f3837208 100644 --- a/editor/translations/hi.po +++ b/editor/translations/hi.po @@ -1,6 +1,6 @@ # Hindi translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Abhas Kumar Sinha <abhaskumarsinha@gmail.com>, 2017. # Suryansh5545 <suryanshpathak5545@gmail.com>, 2018. @@ -30,6 +30,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "कन्वर्ट करने के लिए अमान्य प्रकार तर्क (), TYPE_ * स्थिरांक का उपयोग करें।" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -427,6 +431,10 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp #, fuzzy msgid "Add Bezier Track" msgstr "ट्रैक जोड़ें" @@ -532,8 +540,9 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "" @@ -811,6 +820,10 @@ msgid "Extra Call Arguments:" msgstr "" #: editor/connections_dialog.cpp +msgid "Receiver Method:" +msgstr "" + +#: editor/connections_dialog.cpp #, fuzzy msgid "Advanced" msgstr "संतुलित" @@ -2016,6 +2029,14 @@ msgid "Search Help" msgstr "" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Show Hierarchy" +msgstr "" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "" @@ -2052,6 +2073,28 @@ msgstr "" msgid "Class" msgstr "" +#: editor/editor_help_search.cpp +msgid "Method" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Signal" +msgstr "संकेत" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Property" +msgstr "गुण(Property) ट्रैक" + +#: editor/editor_help_search.cpp +msgid "Theme Property" +msgstr "" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "" @@ -3041,6 +3084,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_node.h +msgid "Warning!" +msgstr "" + #: editor/editor_path.cpp #, fuzzy msgid "No sub-resources found." @@ -3353,6 +3400,14 @@ msgid "Importing:" msgstr "" #: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4553,6 +4608,11 @@ msgstr "" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy +msgid "Transition exists!" +msgstr "अनुवाद में बदलाव करें:" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy msgid "Add Transition" msgstr "अनुवाद में बदलाव करें:" @@ -4638,6 +4698,10 @@ msgstr "" msgid "Transition: " msgstr "अनुवाद में बदलाव करें:" +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Play Mode:" +msgstr "" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -5839,11 +5903,25 @@ msgstr "" msgid "Outline Size:" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "" @@ -6481,6 +6559,23 @@ msgid "Save File As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" @@ -6701,11 +6796,6 @@ msgid "Source" msgstr "संसाधन" #: editor/plugins/script_text_editor.cpp -#, fuzzy -msgid "Signal" -msgstr "संकेत" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" @@ -6734,6 +6824,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" @@ -7372,21 +7467,39 @@ msgid "Create Mesh2D" msgstr "एक नया बनाएं" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Mesh2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create Polygon2D" msgstr "सदस्यता बनाएं" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D" msgstr "सदस्यता बनाएं" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "सदस्यता बनाएं" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create LightOccluder2D" msgstr "एक नया बनाएं" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "LightOccluder2D Preview" +msgstr "एक नया बनाएं" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -7466,6 +7579,10 @@ msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Unable to load images" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" @@ -7745,6 +7862,7 @@ msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "" @@ -7761,10 +7879,6 @@ msgid "Color" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme File" msgstr "खोलो इसे" @@ -7880,6 +7994,18 @@ msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "" @@ -7896,6 +8022,37 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Collision" +msgstr "सदस्यता बनाएं" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Occlusion" +msgstr "सदस्यता बनाएं" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Navigation" +msgstr "सदस्यता बनाएं" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" msgstr "" @@ -8120,6 +8277,16 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Make Convex" +msgstr "सदस्यता बनाएं" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Concave" +msgstr "सदस्यता बनाएं" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create Collision Polygon" msgstr "सदस्यता बनाएं" @@ -10807,10 +10974,6 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10949,6 +11112,11 @@ msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Paste Selects" +msgstr "सभी खंड" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "" @@ -11092,6 +11260,16 @@ msgid "Set Variable Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Input Port" +msgstr "पसंदीदा:" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Output Port" +msgstr "पसंदीदा:" + +#: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "" @@ -11157,16 +11335,6 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Add Input Port" -msgstr "पसंदीदा:" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Output Port" -msgstr "पसंदीदा:" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" msgstr "मिटाना" @@ -11216,10 +11384,6 @@ msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" diff --git a/editor/translations/hr.po b/editor/translations/hr.po index 6f175aaeae..09ae51b66d 100644 --- a/editor/translations/hr.po +++ b/editor/translations/hr.po @@ -1,6 +1,6 @@ # Croatian translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Unlimited Creativity <marinosah1@gmail.com>, 2019. # Patik <patrikfs5@gmail.com>, 2019. @@ -25,6 +25,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "Neispravan argument za convert(), upotrijebi konstantu TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -409,6 +413,10 @@ msgid "Not possible to add a new track without a root" msgstr "Nije moguće dodati novu stazu bez korijena" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "Dodaj Bezier Stazu" @@ -511,8 +519,9 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "" @@ -780,6 +789,10 @@ msgid "Extra Call Arguments:" msgstr "Dodatni argumenti poziva:" #: editor/connections_dialog.cpp +msgid "Receiver Method:" +msgstr "" + +#: editor/connections_dialog.cpp #, fuzzy msgid "Advanced" msgstr "Balansiran" @@ -1936,6 +1949,14 @@ msgid "Search Help" msgstr "" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Show Hierarchy" +msgstr "" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "" @@ -1971,6 +1992,27 @@ msgstr "" msgid "Class" msgstr "" +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Method" +msgstr "Idi na metodu" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +msgid "Signal" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Property" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Theme Property" +msgstr "" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "" @@ -2951,6 +2993,11 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_node.h +#, fuzzy +msgid "Warning!" +msgstr "Upozorenja" + #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "" @@ -3260,6 +3307,14 @@ msgid "Importing:" msgstr "" #: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4421,6 +4476,10 @@ msgid "Move Node" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition exists!" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" msgstr "" @@ -4500,6 +4559,11 @@ msgstr "" msgid "Transition: " msgstr "" +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Play Mode:" +msgstr "Način Interpolacije" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -5691,11 +5755,25 @@ msgstr "" msgid "Outline Size:" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "" @@ -6322,6 +6400,23 @@ msgid "Save File As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" @@ -6538,10 +6633,6 @@ msgid "Source" msgstr "" #: editor/plugins/script_text_editor.cpp -msgid "Signal" -msgstr "" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" @@ -6567,6 +6658,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" @@ -7201,18 +7297,35 @@ msgid "Create Mesh2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Mesh2D Preview" +msgstr "Pregled:" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "CollisionPolygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "LightOccluder2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -7289,6 +7402,10 @@ msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Unable to load images" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" @@ -7563,6 +7680,7 @@ msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "" @@ -7579,10 +7697,6 @@ msgid "Color" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp msgid "Theme File" msgstr "" @@ -7694,6 +7808,18 @@ msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "" @@ -7711,6 +7837,37 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Region" +msgstr "Način Interpolacije" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Collision" +msgstr "Način Interpolacije" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Navigation" +msgstr "Način Interpolacije" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Region Mode" msgstr "Način Interpolacije" @@ -7921,6 +8078,14 @@ msgid "Edit Tile Z Index" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Convex" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Concave" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" msgstr "" @@ -10574,10 +10739,6 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10714,6 +10875,11 @@ msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Paste Selects" +msgstr "Brisati odabrani ključ/odabrane ključeve" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "" @@ -10856,6 +11022,15 @@ msgid "Set Variable Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Input Port" +msgstr "Dodaj Bezier Točku" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Output Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "" @@ -10918,15 +11093,6 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Add Input Port" -msgstr "Dodaj Bezier Točku" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Output Port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" msgstr "Pomakni Bezier Točke" @@ -10976,10 +11142,6 @@ msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" diff --git a/editor/translations/hu.po b/editor/translations/hu.po index 40d074de2e..90330ac2d6 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -1,6 +1,6 @@ # Hungarian translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Árpád Horváth <horvatha4@googlemail.com>, 2018. # Nagy Lajos <neutron9707@gmail.com>, 2017. @@ -9,12 +9,13 @@ # Gabor Csordas <gaborcsordas@yahoo.com>, 2018, 2019. # Tusa Gamer <tusagamer@mailinator.com>, 2018. # Máté Lugosi <mate.lugosi@gmail.com>, 2019. +# sztrovacsek <magadeve@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-07-29 19:20+0000\n" -"Last-Translator: Gabor Csordas <gaborcsordas@yahoo.com>\n" +"PO-Revision-Date: 2019-12-26 00:02+0000\n" +"Last-Translator: sztrovacsek <magadeve@gmail.com>\n" "Language-Team: Hungarian <https://hosted.weblate.org/projects/godot-engine/" "godot/hu/>\n" "Language: hu\n" @@ -22,7 +23,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.8-dev\n" +"X-Generator: Weblate 3.10\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -31,6 +32,10 @@ msgstr "" "Érvénytelen típus argumentum a convert()-hez használjon TYPE_* konstansokat." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -68,32 +73,31 @@ msgstr "'%s' hívásánál:" #: core/ustring.cpp msgid "B" -msgstr "" +msgstr "B" #: core/ustring.cpp msgid "KiB" -msgstr "" +msgstr "KiB" #: core/ustring.cpp -#, fuzzy msgid "MiB" -msgstr "Mixelés" +msgstr "MiB" #: core/ustring.cpp msgid "GiB" -msgstr "" +msgstr "GiB" #: core/ustring.cpp msgid "TiB" -msgstr "" +msgstr "TiB" #: core/ustring.cpp msgid "PiB" -msgstr "" +msgstr "PiB" #: core/ustring.cpp msgid "EiB" -msgstr "" +msgstr "EiB" #: editor/animation_bezier_editor.cpp msgid "Free" @@ -190,9 +194,8 @@ msgid "Anim Multi Change Call" msgstr "Animáció hívás változtatás" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Length" -msgstr "Animáció Nevének Megváltoztatása:" +msgstr "Animáció hosszának megváltoztatása" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -240,9 +243,8 @@ msgid "Add Track" msgstr "Animáció nyomvonal hozzáadás" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation Looping" -msgstr "Animáció nagyítás." +msgstr "Animáció ismételtetése" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -307,9 +309,8 @@ msgid "Trigger" msgstr "Érzékelő" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Capture" -msgstr "Jövő" +msgstr "Felvétel" #: editor/animation_track_editor.cpp msgid "Nearest" @@ -322,7 +323,7 @@ msgstr "Lineáris" #: editor/animation_track_editor.cpp msgid "Cubic" -msgstr "" +msgstr "Köbös" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" @@ -407,9 +408,8 @@ msgid "Anim Insert Key" msgstr "Animáció kulcs beillesztés" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Step" -msgstr "Animáció Nevének Megváltoztatása:" +msgstr "Animáció léptékének megváltoztatása" #: editor/animation_track_editor.cpp #, fuzzy @@ -441,6 +441,10 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp #, fuzzy msgid "Add Bezier Track" msgstr "Animáció nyomvonal hozzáadás" @@ -553,8 +557,9 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Szerkesztés" @@ -838,6 +843,11 @@ msgstr "További Meghívási Argumentumok:" #: editor/connections_dialog.cpp #, fuzzy +msgid "Receiver Method:" +msgstr "Objektumtulajdonságok." + +#: editor/connections_dialog.cpp +#, fuzzy msgid "Advanced" msgstr "Illesztési beállítások" @@ -2070,6 +2080,15 @@ msgid "Search Help" msgstr "Keresés Súgóban" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "Pontos Egyezés" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Show Hierarchy" +msgstr "Segítők Megjelenítése" + +#: editor/editor_help_search.cpp #, fuzzy msgid "Display All" msgstr "Mind Lecserélése" @@ -2114,6 +2133,30 @@ msgstr "Tagok" msgid "Class" msgstr "Osztály:" +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Method" +msgstr "Metódusok" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Signal" +msgstr "Jelzések" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "Állandó" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Property" +msgstr "Tulajdonságok" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Theme Property" +msgstr "Tulajdonságok" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "" @@ -3202,6 +3245,10 @@ msgstr "Következő Szerkesztő Megnyitása" msgid "Open the previous Editor" msgstr "Előző Szerkesztő Megnyitása" +#: editor/editor_node.h +msgid "Warning!" +msgstr "" + #: editor/editor_path.cpp #, fuzzy msgid "No sub-resources found." @@ -3523,6 +3570,14 @@ msgid "Importing:" msgstr "Importálás:" #: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4789,6 +4844,11 @@ msgstr "Mozgás Mód" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy +msgid "Transition exists!" +msgstr "Átmenet" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy msgid "Add Transition" msgstr "Átmenet" @@ -4875,6 +4935,11 @@ msgstr "" msgid "Transition: " msgstr "Átmenet" +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Play Mode:" +msgstr "Pásztázás Mód" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -6159,11 +6224,27 @@ msgstr "Körvonalháló Készítése" msgid "Outline Size:" msgstr "Körvonal Mérete:" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "%d elem eltávolítása?" #: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "Frissítés Jelenetből" + +#: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "Mesh Library" +msgstr "MeshLibrary-ra..." + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "Elem Hozzáadása" @@ -6828,6 +6909,23 @@ msgid "Save File As..." msgstr "Mentés Másként..." #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "Téma Importálása" @@ -7059,11 +7157,6 @@ msgid "Source" msgstr "Forrás" #: editor/plugins/script_text_editor.cpp -#, fuzzy -msgid "Signal" -msgstr "Jelzések" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" @@ -7092,6 +7185,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "Csak a fájlrendszerből eredő erőforrásokat lehet bedobni." #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Lookup Symbol" msgstr "Szimbólum Befejezése" @@ -7755,21 +7853,40 @@ msgstr "Körvonalháló Készítése" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "Mesh2D Preview" +msgstr "Háló Előnézetek Létrehozása" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create Polygon2D" msgstr "Sokszög Létrehozása" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D" msgstr "Navigációs Sokszög Létrehozása" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "Navigációs Sokszög Létrehozása" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create LightOccluder2D" msgstr "Árnyékoló Sokszög Létrehozása" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "LightOccluder2D Preview" +msgstr "Árnyékoló Sokszög Létrehozása" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Sprite is empty!" msgstr "A háló üres!" @@ -7853,6 +7970,11 @@ msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Unable to load images" +msgstr "Nem sikerült betölteni az erőforrást." + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" @@ -8142,6 +8264,7 @@ msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "" @@ -8158,10 +8281,6 @@ msgid "Color" msgstr "Szín" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "Állandó" - -#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme File" msgstr "Fálj Megnyitása" @@ -8283,6 +8402,19 @@ msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Autotile" +msgstr "Fájlok Megtekintése" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Next Coordinate" msgstr "Következő Szkript" @@ -8302,6 +8434,41 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Region" +msgstr "Forgató mód" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Collision" +msgstr "Animáció Node" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Occlusion" +msgstr "Sokszög Szerkesztése" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Navigation" +msgstr "Navigációs Háló Létrehozása" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Bitmask" +msgstr "Forgató mód" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Priority" +msgstr "Projekt Exportálása" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Z Index" +msgstr "Pásztázás Mód" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Region Mode" msgstr "Forgató mód" @@ -8539,6 +8706,16 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Make Convex" +msgstr "Sokszög Mozgatása" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Concave" +msgstr "Sokszög Mozgatása" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create Collision Polygon" msgstr "Navigációs Sokszög Létrehozása" @@ -11311,10 +11488,6 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -11453,6 +11626,11 @@ msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Paste Selects" +msgstr "Minden kiválasztás" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "" @@ -11604,6 +11782,16 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy +msgid "Add Input Port" +msgstr "Bemenet Hozzáadása" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Output Port" +msgstr "Bemenet Hozzáadása" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy msgid "Override an existing built-in function." msgstr "Érvénytelen név. Nem ütközhet egy már meglévő beépített típusnévvel." @@ -11669,16 +11857,6 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Add Input Port" -msgstr "Bemenet Hozzáadása" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Output Port" -msgstr "Bemenet Hozzáadása" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" msgstr "Pont eltávolítása" @@ -11728,10 +11906,6 @@ msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" @@ -12922,10 +13096,6 @@ msgstr "" #~ msgid "RMB: Erase Point." #~ msgstr "Jobb Egérgomb: Pont Törlése." -#, fuzzy -#~ msgid "New TextFile" -#~ msgstr "Fájlok Megtekintése" - #~ msgid "Save Theme As" #~ msgstr "Téma Mentése Másként" @@ -12949,10 +13119,6 @@ msgstr "" #~ msgstr "GUI Téma Elemek:" #, fuzzy -#~ msgid "Property: " -#~ msgstr "Tulajdonságok" - -#, fuzzy #~ msgid "Toggle folder status as Favorite." #~ msgstr "Mappa Kedvencnek jelölése / Kedvenc jelölés visszavonása" @@ -13169,9 +13335,6 @@ msgstr "" #~ msgid "Replace By" #~ msgstr "Lecserél" -#~ msgid "Case Sensitive" -#~ msgstr "Pontos Egyezés" - #~ msgid "Backwards" #~ msgstr "Visszafelé" diff --git a/editor/translations/id.po b/editor/translations/id.po index 1ff4622084..6024727388 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -1,6 +1,6 @@ # Indonesian translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Abdul Aziz Muslim Alqudsy <abdul.aziz.muslim.alqudsy@gmail.com>, 2016. # Andevid Dynmyn <doyan4forum@gmail.com>, 2016. @@ -44,6 +44,10 @@ msgstr "" "Tipe argumen salah dalam menggunakan convert(), gunakan konstanta TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -433,6 +437,10 @@ msgid "Not possible to add a new track without a root" msgstr "Tidak memungkinkan untuk menambah track baru tanpa akar" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "Tambah Track Bezier" @@ -545,8 +553,9 @@ msgstr "FPS" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Sunting" @@ -814,6 +823,11 @@ msgid "Extra Call Arguments:" msgstr "Argumen-argumen Panggilan Ekstra:" #: editor/connections_dialog.cpp +#, fuzzy +msgid "Receiver Method:" +msgstr "Pilih Method/Fungsi" + +#: editor/connections_dialog.cpp msgid "Advanced" msgstr "Lanjut" @@ -1993,6 +2007,15 @@ msgid "Search Help" msgstr "Mencari Bantuan" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "Case Sensitive" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Show Hierarchy" +msgstr "Tampilkan Bantuan-bantuan" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "Tampilkan Semua" @@ -2028,6 +2051,29 @@ msgstr "Tipe Anggota" msgid "Class" msgstr "Kelas" +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Method" +msgstr "Fungsi" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +msgid "Signal" +msgstr "Sinyal" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "Konstan" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Property" +msgstr "Properti:" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Theme Property" +msgstr "Properti-properti Tema" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "Properti:" @@ -3085,6 +3131,11 @@ msgstr "Buka Editor Selanjutnya" msgid "Open the previous Editor" msgstr "Buka Editor Sebelumnya" +#: editor/editor_node.h +#, fuzzy +msgid "Warning!" +msgstr "Peringatan" + #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "Tidak ada sub-sumber yang ditemukan." @@ -3404,6 +3455,14 @@ msgid "Importing:" msgstr "Mengimpor:" #: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4589,6 +4648,11 @@ msgid "Move Node" msgstr "Pindahkan Node" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition exists!" +msgstr "Transisi: " + +#: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" msgstr "Tambah Transisi" @@ -4671,6 +4735,11 @@ msgstr "Terapkan akhir pada animasi. Berguna untuk sub-transisi." msgid "Transition: " msgstr "Transisi: " +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Play Mode:" +msgstr "Mode Geser Pandangan" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -5899,11 +5968,27 @@ msgstr "Buat Garis Mesh" msgid "Outline Size:" msgstr "Ukuran Garis Tepi:" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "Hapus item %d?" #: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "Perbarui dari Skena" + +#: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "Mesh Library" +msgstr "PerpustakaanMesh..." + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "Tambah Item" @@ -6538,6 +6623,23 @@ msgid "Save File As..." msgstr "Simpan Berkas Sebagai..." #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "Impor Tema" @@ -6756,10 +6858,6 @@ msgid "Source" msgstr "Sumber" #: editor/plugins/script_text_editor.cpp -msgid "Signal" -msgstr "Sinyal" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "Target" @@ -6787,6 +6885,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "Hanya sumber daya dari berkas sistem yang dapat dihapus." #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "Simbol Pencarian" @@ -7431,18 +7534,37 @@ msgid "Create Mesh2D" msgstr "Buat Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Mesh2D Preview" +msgstr "Buat Pratinjau Mesh" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" msgstr "Buat Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "Buat CollisionPolygon2D" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "Buat CollisionPolygon2D" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "Buat LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "LightOccluder2D Preview" +msgstr "Buat LightOccluder2D" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "Sprite kosong!" @@ -7520,6 +7642,11 @@ msgid "Add Frame" msgstr "Tambah Frame" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Unable to load images" +msgstr "Gagal memuat resource." + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "GALAT: Tidak dapat memuat aset frame!" @@ -7793,6 +7920,7 @@ msgid "Data Type:" msgstr "Jenis data:" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "Ikon" @@ -7809,10 +7937,6 @@ msgid "Color" msgstr "Warna" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "Konstan" - -#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme File" msgstr "Tema" @@ -7927,6 +8051,20 @@ msgid "Merge from Scene" msgstr "Gabung dari Skena" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Autotile" +msgstr "Nonaktifkan Autotile" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Atlas" +msgstr "%s baru" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "Koordinat berikutnya" @@ -7943,6 +8081,41 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "Pilih bentuk sebelumnya, subtile, atau Tile." #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Region" +msgstr "Mode Wilayah" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Collision" +msgstr "Mode Tabrakan" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Occlusion" +msgstr "Mode Oklusi" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Navigation" +msgstr "Mode Navigasi" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Bitmask" +msgstr "Mode Bitmask" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Priority" +msgstr "Mode Prioritas" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Z Index" +msgstr "Indeks:" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" msgstr "Mode Wilayah" @@ -8170,6 +8343,16 @@ msgid "Edit Tile Z Index" msgstr "Sunting Index Z Tile" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Convex" +msgstr "Buat Poligon Cembung" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Concave" +msgstr "Buat Poligon Cekung" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" msgstr "Buat Poligon Collision" @@ -10963,10 +11146,6 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "Argumen step adalah nol!" @@ -11111,6 +11290,11 @@ msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy +msgid "Paste Selects" +msgstr "Hapus Pilihan" + +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy msgid "Clear Selection" msgstr "Beri Skala Seleksi" @@ -11265,6 +11449,16 @@ msgstr "Atur Jenis variabel" #: modules/visual_script/visual_script_editor.cpp #, fuzzy +msgid "Add Input Port" +msgstr "Tambah port masukan" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Output Port" +msgstr "Tambah port keluaran" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy msgid "Override an existing built-in function." msgstr "Tidak boleh sama dengan nama tipe bawaan yang ada." @@ -11330,16 +11524,6 @@ msgstr "Tambahkan Sinyal" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Add Input Port" -msgstr "Tambah port masukan" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Output Port" -msgstr "Tambah port keluaran" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" msgstr "Hapus port masukan" @@ -11394,10 +11578,6 @@ msgid "Add Preload Node" msgstr "Tambahkan Node" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "Tambahkan Node (Node-node) dari Tree" @@ -13019,9 +13199,6 @@ msgstr "Konstanta tidak dapat dimodifikasi." #~ msgid "Replace By" #~ msgstr "Ganti dengan" -#~ msgid "Case Sensitive" -#~ msgstr "Case Sensitive" - #~ msgid "Backwards" #~ msgstr "Ke belakang" diff --git a/editor/translations/is.po b/editor/translations/is.po index 7e65dcd431..372960230e 100644 --- a/editor/translations/is.po +++ b/editor/translations/is.po @@ -1,6 +1,6 @@ # Icelandic translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Jóhannes G. Þorsteinsson <johannesg@johannesg.com>, 2017, 2018. # Kaan Gül <qaantum@hotmail.com>, 2018. @@ -25,6 +25,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -428,6 +432,10 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp #, fuzzy msgid "Add Bezier Track" msgstr "Anim bæta við lag" @@ -533,8 +541,9 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Breyta" @@ -806,6 +815,10 @@ msgid "Extra Call Arguments:" msgstr "" #: editor/connections_dialog.cpp +msgid "Receiver Method:" +msgstr "" + +#: editor/connections_dialog.cpp msgid "Advanced" msgstr "" @@ -1958,6 +1971,14 @@ msgid "Search Help" msgstr "" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Show Hierarchy" +msgstr "" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "" @@ -1993,6 +2014,26 @@ msgstr "" msgid "Class" msgstr "" +#: editor/editor_help_search.cpp +msgid "Method" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +msgid "Signal" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Property" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Theme Property" +msgstr "" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "" @@ -2978,6 +3019,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_node.h +msgid "Warning!" +msgstr "" + #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "" @@ -3287,6 +3332,14 @@ msgid "Importing:" msgstr "" #: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4457,6 +4510,11 @@ msgstr "Hreyfa Viðbótar Lykil" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy +msgid "Transition exists!" +msgstr "Stillið breyting á:" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy msgid "Add Transition" msgstr "Stillið breyting á:" @@ -4539,6 +4597,10 @@ msgstr "" msgid "Transition: " msgstr "Stillið breyting á:" +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Play Mode:" +msgstr "" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -5730,11 +5792,25 @@ msgstr "" msgid "Outline Size:" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "" @@ -6364,6 +6440,23 @@ msgid "Save File As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" @@ -6580,10 +6673,6 @@ msgid "Source" msgstr "" #: editor/plugins/script_text_editor.cpp -msgid "Signal" -msgstr "" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" @@ -6609,6 +6698,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" @@ -7244,20 +7338,37 @@ msgid "Create Mesh2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Mesh2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create Polygon2D" msgstr "Afrita val" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D" msgstr "Breyta Viðbót" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "Breyta Viðbót" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "LightOccluder2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -7335,6 +7446,10 @@ msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Unable to load images" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" @@ -7614,6 +7729,7 @@ msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "" @@ -7630,10 +7746,6 @@ msgid "Color" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp msgid "Theme File" msgstr "" @@ -7748,6 +7860,18 @@ msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "" @@ -7764,6 +7888,37 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Collision" +msgstr "Breyta Viðbót" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Occlusion" +msgstr "Breyta Viðbót" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Navigation" +msgstr "Breyta Viðbót" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" msgstr "" @@ -7983,6 +8138,14 @@ msgid "Edit Tile Z Index" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Convex" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Concave" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" msgstr "" @@ -10640,10 +10803,6 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10782,6 +10941,11 @@ msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Paste Selects" +msgstr "Allt úrvalið" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "" @@ -10925,6 +11089,16 @@ msgid "Set Variable Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Input Port" +msgstr "Stillið breyting á:" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Output Port" +msgstr "Fjarlægja val" + +#: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "" @@ -10988,16 +11162,6 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Add Input Port" -msgstr "Stillið breyting á:" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Output Port" -msgstr "Fjarlægja val" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" msgstr "Fjarlægja val" @@ -11047,10 +11211,6 @@ msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" diff --git a/editor/translations/it.po b/editor/translations/it.po index fb0a2d08c3..054b292c45 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -1,6 +1,6 @@ # Italian translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Alessio Corridori <alessiocorridori@hotmail.com>, 2018. # Dario Bonfanti <bonfi.96@hotmail.it>, 2016-2017. @@ -40,12 +40,14 @@ # Mirko Soppelsa <miknsop@gmail.com>, 2019. # No <kingofwizards.kw7@gmail.com>, 2019. # StarFang208 <polaritymanx@yahoo.it>, 2019. +# Katia Piazza <gydey@ridiculousglitch.com>, 2019. +# nickfla1 <lanterniniflavio@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-11-20 14:07+0000\n" -"Last-Translator: StarFang208 <polaritymanx@yahoo.it>\n" +"PO-Revision-Date: 2019-12-30 17:25+0000\n" +"Last-Translator: Micila Micillotto <micillotto@gmail.com>\n" "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/" "godot/it/>\n" "Language: it\n" @@ -53,7 +55,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.10-dev\n" +"X-Generator: Weblate 3.10\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -61,6 +63,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "Argomento non valido per convert(), usare le costanti TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "Prevista una stringa di lunghezza 1 (singolo carattere)." + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -449,6 +455,10 @@ msgid "Not possible to add a new track without a root" msgstr "Non è possibile aggiungere una nuova traccia senza un nodo root" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "Aggiungi traccia Bézier" @@ -563,8 +573,9 @@ msgstr "FPS" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Modifica" @@ -832,6 +843,10 @@ msgid "Extra Call Arguments:" msgstr "Argomenti chiamata extra:" #: editor/connections_dialog.cpp +msgid "Receiver Method:" +msgstr "Metodo Ricevitore:" + +#: editor/connections_dialog.cpp msgid "Advanced" msgstr "Opzioni avanzate" @@ -1735,9 +1750,8 @@ msgid "Erase Profile" msgstr "Cancella profilo" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Godot Feature Profile" -msgstr "Gestisci i profili delle funzionalità dell'editor" +msgstr "Profilo Caratteristiche Godot" #: editor/editor_feature_profile.cpp msgid "Import Profile(s)" @@ -2015,6 +2029,15 @@ msgid "Search Help" msgstr "Cerca aiuto" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "Case Sensitive" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Show Hierarchy" +msgstr "Mostra Guide" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "Mostra tutto" @@ -2050,6 +2073,29 @@ msgstr "Tipo di membro" msgid "Class" msgstr "Classe" +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Method" +msgstr "Metodi" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +msgid "Signal" +msgstr "Segnale" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "Costante" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Property" +msgstr "Proprietà:" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Theme Property" +msgstr "Proprietà del tema" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "Proprietà:" @@ -2946,7 +2992,7 @@ msgstr "Esegui" #: editor/editor_node.cpp msgid "Pause the scene execution for debugging." -msgstr "" +msgstr "Metti in pausa l'esecuzione della scena per eseguire il debug." #: editor/editor_node.cpp msgid "Pause Scene" @@ -3063,9 +3109,8 @@ msgid "Import Templates From ZIP File" msgstr "Importa template da un file ZIP" #: editor/editor_node.cpp -#, fuzzy msgid "Template Package" -msgstr "Gestore Template Esportazione" +msgstr "Pacchetto Modello" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export Project" @@ -3123,6 +3168,10 @@ msgstr "Apri l'Editor successivo" msgid "Open the previous Editor" msgstr "Apri l'Editor precedente" +#: editor/editor_node.h +msgid "Warning!" +msgstr "Attenzione!" + #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "Nessuna sottorisorsa trovata." @@ -3444,6 +3493,15 @@ msgid "Importing:" msgstr "Importo:" #: editor/export_template_manager.cpp +#, fuzzy +msgid "Error getting the list of mirrors." +msgstr "Errore in creazione del signature object." + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -3570,9 +3628,8 @@ msgid "Select Template File" msgstr "Seleziona file template" #: editor/export_template_manager.cpp -#, fuzzy msgid "Godot Export Templates" -msgstr "Caricamento Template d'Esportazione" +msgstr "Template di Export" #: editor/export_template_manager.cpp msgid "Export Template Manager" @@ -3653,9 +3710,8 @@ msgid "New Inherited Scene" msgstr "Nuova scena ereditata" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Set As Main Scene" -msgstr "Scena Principale" +msgstr "Imposta Come Scena Principale" #: editor/filesystem_dock.cpp msgid "Open Scenes" @@ -4390,19 +4446,16 @@ msgstr "" "impossibile recuperare i nomi delle tracce." #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Anim Clips" -msgstr "Clip Anim:" +msgstr "Clip d'animazione" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Audio Clips" -msgstr "Clip Audio:" +msgstr "Clip Audio" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Functions" -msgstr "Funzioni:" +msgstr "Funzioni" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp @@ -4636,6 +4689,11 @@ msgid "Move Node" msgstr "Sposta Nodo" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition exists!" +msgstr "Transizioni" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" msgstr "Aggiungi Transizione" @@ -4720,6 +4778,10 @@ msgstr "Assegna l'animazione finale. Questo è utile per le sotto-transizioni." msgid "Transition: " msgstr "Transizione: " +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Play Mode:" +msgstr "Modalità Gioco:" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -4975,29 +5037,27 @@ msgstr "Il download per questo asset è già in corso!" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Recently Updated" -msgstr "" +msgstr "Aggiornato Recentemente" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Least Recently Updated" -msgstr "" +msgstr "Aggiornato Meno Recentemente" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (A-Z)" -msgstr "" +msgstr "Nome (A-Z)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (Z-A)" -msgstr "" +msgstr "Nome (Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "License (A-Z)" -msgstr "Licenza" +msgstr "Licenza (A-Z)" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "License (Z-A)" -msgstr "Licenza" +msgstr "Licenza (Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "First" @@ -5021,7 +5081,7 @@ msgstr "Tutti" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No results for \"%s\"." -msgstr "" +msgstr "Nessun risultato per \"%s\"." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Import..." @@ -5112,12 +5172,11 @@ msgstr "Step Griglia:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Primary Line Every:" -msgstr "" +msgstr "Line Primaria Ogni:" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "steps" -msgstr "2 passaggi" +msgstr "passaggi" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" @@ -5128,9 +5187,8 @@ msgid "Rotation Step:" msgstr "Step Rotazione:" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale Step:" -msgstr "Scala:" +msgstr "Intervallo:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" @@ -5205,86 +5263,72 @@ msgstr "" "loro margini." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Left" -msgstr "Sinistra" +msgstr "In Alto A Sinistra" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Right" -msgstr "Destra" +msgstr "In Alto A Destra" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Right" -msgstr "Ruota a destra" +msgstr "In Basso A Destra" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Left" -msgstr "Vista dal Basso" +msgstr "In Basso A Sinistra" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Left" -msgstr "Indenta Sinistra" +msgstr "In Centro A Sinistra" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Top" -msgstr "Centra Selezione" +msgstr "In Centro In Alto" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Right" -msgstr "Indenta Destra" +msgstr "In Centro A Destra" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Bottom" -msgstr "Basso" +msgstr "In Centro In Basso" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center" -msgstr "" +msgstr "Centro" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Left Wide" -msgstr "Vista Sinistra" +msgstr "Lato sinistro" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Wide" -msgstr "Vista dall'Alto" +msgstr "Lato Sopra" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Right Wide" -msgstr "Vista Destra" +msgstr "Lato Destro" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Wide" -msgstr "Vista dal Basso" +msgstr "Lato Sotto" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "VCenter Wide" -msgstr "" +msgstr "Lato Verticale" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "HCenter Wide" -msgstr "" +msgstr "Lato Orizzontale" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Full Rect" -msgstr "Nome completo" +msgstr "Rettangolo Completo" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Keep Ratio" -msgstr "Fattore di scalatura:" +msgstr "Mantieni Le Proporzioni" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" @@ -5304,6 +5348,8 @@ msgid "" "Game Camera Override\n" "Overrides game camera with editor viewport camera." msgstr "" +"Sovrascrivi Camera Gioco\n" +"Sovrascrive la camera del gioco con la camera del viewport dell'editor." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5311,6 +5357,8 @@ msgid "" "Game Camera Override\n" "No game instance running." msgstr "" +"Sovrascrivi Camera Gioco\n" +"Nessuna istanza gioco in funzione." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5430,24 +5478,20 @@ msgid "Ruler Mode" msgstr "Modalità Righello" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Toggle smart snapping." -msgstr "Abilita snapping." +msgstr "Abilita snapping intelligente." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Use Smart Snap" -msgstr "Usa lo Snap" +msgstr "Usa lo Snap Intelligente" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Toggle grid snapping." -msgstr "Abilita snapping." +msgstr "Abilita/Disabilita snapping magnetico." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Use Grid Snap" -msgstr "Snap Griglia" +msgstr "Usa snap magnetico" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snapping Options" @@ -5458,9 +5502,8 @@ msgid "Use Rotation Snap" msgstr "Usa lo Snap di Rotazione" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Use Scale Snap" -msgstr "Usa lo Snap" +msgstr "Usa lo snap con scala" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" @@ -5545,9 +5588,8 @@ msgid "View" msgstr "Vista" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Always Show Grid" -msgstr "Mostra Griglia" +msgstr "Mostra Sempre Griglia" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Helpers" @@ -5602,18 +5644,17 @@ msgid "Insert keys (based on mask)." msgstr "Inserisci chiavi (in base alla maschera)." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "" "Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." msgstr "" -"Inserimento automatico di chiavi quando gli oggetti sono traslati, ruotati o " -"ridimensionati (basato sulla maschera).\n" -"Le chiavi sono soltanto aggiunte su tracciati già esistenti, nessun " -"tracciato nuovo verrà creato.\n" -"Le chiavi devono essere inserite manualmente per la prima volta." +"Inserimento automatico chiavi quando l'oggetto è translato, rotato o scalato " +"(basato sule maschere).\n" +"Le chiavi sono aggiunte solamente a tracciati già esistenti, quindi nessun " +"nuovo tracciato sarà creato.\n" +"Le chiavi devono essere inserite manualmente la prima volta." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Auto Insert Key" @@ -5815,9 +5856,8 @@ msgid "Hold Shift to edit tangents individually" msgstr "Tenere Premuto Shift per modificare le tangenti singolarmente" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Right click to add point" -msgstr "Click Destro: Elimina Punto" +msgstr "Click destro per aggiungere punto" #: editor/plugins/gi_probe_editor_plugin.cpp msgid "Bake GI Probe" @@ -5953,11 +5993,26 @@ msgstr "Crea Mesh di Outline" msgid "Outline Size:" msgstr "Dimensione Outline:" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "Rimuovi elemento %d?" #: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "Aggiorna da Scena" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "Libreria Mesh" + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "Aggiungi Elemento" @@ -6595,6 +6650,25 @@ msgid "Save File As..." msgstr "Salva File Come..." #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "Impossibile ottenere lo script per l'esecuzione." + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "Ricaricando lo script fallito, controlla la console per gli errori." + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "Lo script non è in modalità tool, non sarà possibile eseguirlo." + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" +"Per eseguire questo script, bisogna ereditare EditorScript ed impostarlo in " +"modalità tool." + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "Importa Tema" @@ -6813,10 +6887,6 @@ msgid "Source" msgstr "Sorgente" #: editor/plugins/script_text_editor.cpp -msgid "Signal" -msgstr "Segnale" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "Target" @@ -6843,6 +6913,12 @@ msgid "Only resources from filesystem can be dropped." msgstr "Solo le risorse dal filesystem possono essere eliminate." #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" +"Impossibile lasciare i nodi perché lo script '%s' non è usato nella scena." + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "Ricerca Simbolo" @@ -7272,9 +7348,8 @@ msgid "Freelook Speed Modifier" msgstr "Modificatore Velocità Vista Libera" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Freelook Slow Modifier" -msgstr "Modificatore Velocità Vista Libera" +msgstr "Modificatore Vista Libera Velocità Lenta" #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -7486,18 +7561,37 @@ msgid "Create Mesh2D" msgstr "Crea Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Mesh2D Preview" +msgstr "Creazione Anteprime Mesh" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" msgstr "Crea Poligono 2D" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "Crea Poligono di Collisione 2D" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "Crea Poligono di Collisione 2D" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "Crea Occlusore di Luce 2D" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "LightOccluder2D Preview" +msgstr "Crea Occlusore di Luce 2D" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "Lo sprite è vuoto!" @@ -7548,9 +7642,8 @@ msgid "Simplification: " msgstr "Semplificazione: " #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Shrink (Pixels): " -msgstr "Aumento (Pixels): " +msgstr "Rimpicciolisci (Pixels): " #: editor/plugins/sprite_editor_plugin.cpp msgid "Grow (Pixels): " @@ -7577,6 +7670,11 @@ msgid "Add Frame" msgstr "Aggiungi frame" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Unable to load images" +msgstr "Impossibile caricare immagine:" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "ERRORE: Impossibile caricare la risorsa frame!" @@ -7850,6 +7948,7 @@ msgid "Data Type:" msgstr "Tipo Dato:" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "Icona" @@ -7866,13 +7965,8 @@ msgid "Color" msgstr "Colore" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "Costante" - -#: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Theme File" -msgstr "Tema" +msgstr "File Tema" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase Selection" @@ -7985,6 +8079,18 @@ msgid "Merge from Scene" msgstr "Unisci da Scena" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "Nuovo Tile Singolo" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "Nuovo Autotile" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "Nuova Atlas" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "Prossima Coordinata" @@ -8001,6 +8107,34 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "Seleziona la precedente forma, sottotile, o Tile." #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region" +msgstr "Regione" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision" +msgstr "Collisione" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion" +msgstr "Occlusione" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation" +msgstr "Navigazione" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "Bitmask" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority" +msgstr "Priorità" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "Indice Z" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" msgstr "Modalità regione" @@ -8230,6 +8364,16 @@ msgid "Edit Tile Z Index" msgstr "Modifica Indice Z della Tile" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Convex" +msgstr "Rendi il Poligono Convesso" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Concave" +msgstr "Rendi il Poligono Concavo" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" msgstr "Crea Poligono di Collisione" @@ -8345,9 +8489,8 @@ msgid "(GLES3 only)" msgstr "(Solo GLES3)" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Add Output" -msgstr "Aggiungi ouput +" +msgstr "Aggiungi Ouput" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar" @@ -8362,9 +8505,8 @@ msgid "Boolean" msgstr "Booleano" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Sampler" -msgstr "Samples" +msgstr "Sampler" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add input port" @@ -8496,9 +8638,8 @@ msgid "Dodge operator." msgstr "Operatore schivata." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "HardLight operator." -msgstr "Operatore HardLight" +msgstr "Operatore HardLight." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Lighten operator." @@ -9137,17 +9278,16 @@ msgstr "" "superfice e direzione della telecamera (passa gli input associati ad essa)." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "" "Custom Godot Shader Language expression, which is placed on top of the " "resulted shader. You can place various function definitions inside and call " "it later in the Expressions. You can also declare varyings, uniforms and " "constants." msgstr "" -"L'espresione Custom Godot Shader Language è piazzata al di sopra dello " -"shader risultante. Puoi posizionare varie definizioni di fuzioni e chiamarle " -"più tardi nelle Expressions. Puoi anche dichiarare variabilità, uniformi e " -"costanti." +"Espressione custom per il Godot Shader Language, la quale sarà " +"sovraposizionata allo shader risultante. Puoi piazzare varie definizioni di " +"funzioni all'interno e chiamarla dopo nelle Espressioni. Puoi anche " +"dichiarare varianti, uniformi e costanti." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." @@ -9222,13 +9362,12 @@ msgid "Runnable" msgstr "Eseguibile" #: editor/project_export.cpp -#, fuzzy msgid "Add initial export..." -msgstr "Aggiungi porta di Input" +msgstr "Aggiungi esportazione iniziale…" #: editor/project_export.cpp msgid "Add previous patches..." -msgstr "" +msgstr "Aggiungi patch precedenti…" #: editor/project_export.cpp msgid "Delete patch '%s' from list?" @@ -9286,6 +9425,9 @@ msgid "" "If checked, the preset will be available for use in one-click deploy.\n" "Only one preset per platform may be marked as runnable." msgstr "" +"Se selezionato, il preset sarà disponibile per il rilascio con un singolo " +"click.\n" +"Solo un preset per piattaforma può essere selezionato come eseguibile." #: editor/project_export.cpp msgid "Export Path" @@ -9316,22 +9458,20 @@ msgid "Resources to export:" msgstr "Risorse da esportare:" #: editor/project_export.cpp -#, fuzzy msgid "" "Filters to export non-resource files/folders\n" "(comma-separated, e.g: *.json, *.txt, docs/*)" msgstr "" -"Filtri per esportare file che non son risorse (separati con virgola, es.: *." -"json, *.txt)" +"Filtri per esportare file/cartelle che non sono risorse\n" +"(separati da virgole, per sempio: *.json, *.txt, docs/*)" #: editor/project_export.cpp -#, fuzzy msgid "" "Filters to exclude files/folders from project\n" "(comma-separated, e.g: *.json, *.txt, docs/*)" msgstr "" -"Filtri per escludere dall'esportazione (separati con virgola, es.: *.json, *." -"txt)" +"Filtri per escludere file/cartelle dal progetto\n" +"(separati da virgole, per sempio: *.json, *.txt, docs/*)" #: editor/project_export.cpp msgid "Patches" @@ -9342,9 +9482,8 @@ msgid "Make Patch" msgstr "Crea Patch" #: editor/project_export.cpp -#, fuzzy msgid "Pack File" -msgstr " Files" +msgstr "File Pacchetto" #: editor/project_export.cpp msgid "Features" @@ -9399,13 +9538,12 @@ msgid "Export All" msgstr "Esporta Tutto" #: editor/project_export.cpp editor/project_manager.cpp -#, fuzzy msgid "ZIP File" -msgstr " Files" +msgstr "File ZIP" #: editor/project_export.cpp msgid "Godot Game Pack" -msgstr "" +msgstr "Pacchetto Gioco Godot" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -9713,9 +9851,8 @@ msgid "Projects" msgstr "Progetti" #: editor/project_manager.cpp -#, fuzzy msgid "Last Modified" -msgstr "Modificato" +msgstr "Ultima Modifica" #: editor/project_manager.cpp msgid "Scan" @@ -10384,13 +10521,13 @@ msgstr "" "riportate al loro valore predefinito." #: editor/scene_tree_dock.cpp -#, fuzzy msgid "" "Enabling \"Load As Placeholder\" will disable \"Editable Children\" and " "cause all properties of the node to be reverted to their default." msgstr "" -"Disabilitando \"editable_instance\" tutte le proprietà del nodo saranno " -"riportate al loro valore predefinito." +"Abilitando \"Carica Come Placeholder\" disabiliterà \"Figlio Modificabile\" " +"e causerà tutte le proprietà del nodo di essere riportare ai loro valori " +"default." #: editor/scene_tree_dock.cpp msgid "Make Local" @@ -10729,19 +10866,16 @@ msgid "Will load an existing script file." msgstr "Caricherà un file di script esistente." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Class Name:" -msgstr "Nome Classe" +msgstr "Nome Classe:" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Template:" -msgstr "Template" +msgstr "Template:" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Built-in Script:" -msgstr "Script Built-In" +msgstr "Script Built-In:" #: editor/script_create_dialog.cpp msgid "Attach Node Script" @@ -11044,10 +11178,6 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "Prevista una stringa di lunghezza 1 (singolo carattere)." - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "L'argomento del passo è zero!" @@ -11185,6 +11315,11 @@ msgid "Cursor Clear Rotation" msgstr "Cursore Cancella Rotazione" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Paste Selects" +msgstr "Cancella Selezione" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "Cancella Selezione" @@ -11333,6 +11468,14 @@ msgid "Set Variable Type" msgstr "Imposta Tipo di Variabile" #: modules/visual_script/visual_script_editor.cpp +msgid "Add Input Port" +msgstr "Aggiungi Porta Input" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Output Port" +msgstr "Aggiungi Porta Output" + +#: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "Sovrascrivi una funzione built-in esistente." @@ -11381,9 +11524,8 @@ msgid "Add Function" msgstr "Aggiungi Funzione" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Delete input port" -msgstr "Rimuovi porta input" +msgstr "Rimuovi Porta Input" #: modules/visual_script/visual_script_editor.cpp msgid "Add Variable" @@ -11394,24 +11536,12 @@ msgid "Add Signal" msgstr "Aggiungi Segnale" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Input Port" -msgstr "Aggiungi porta di Input" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Output Port" -msgstr "Aggiungi porta di Output" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" -msgstr "Rimuovi porta input" +msgstr "Rimuovi Porta Input" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Output Port" -msgstr "Rimuovi porta output" +msgstr "Rimuovi Porta Output" #: modules/visual_script/visual_script_editor.cpp msgid "Change Expression" @@ -11458,10 +11588,6 @@ msgid "Add Preload Node" msgstr "Aggiungi Nodo Preload" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "Aggiungi Nodo(i) Da Albero" @@ -11470,6 +11596,9 @@ msgid "" "Can't drop properties because script '%s' is not used in this scene.\n" "Drop holding 'Shift' to just copy the signature." msgstr "" +"Impossibile lasciare le proprietà perché lo script '%s' non è usato nella " +"scena.\n" +"Lascia andare premendo 'Shift (Maiuscolo)' per copiare solo la firma." #: modules/visual_script/visual_script_editor.cpp msgid "Add Getter Property" @@ -11496,9 +11625,8 @@ msgid "Connect Nodes" msgstr "Connetti Nodi" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Disconnect Nodes" -msgstr "Disconnetti Nodi Grafico" +msgstr "Disconnetti Nodi" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Node Data" @@ -11533,26 +11661,24 @@ msgid "Paste VisualScript Nodes" msgstr "Incolla Nodi VisualScript" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Can't create function with a function node." -msgstr "Non è possibile copiare il nodo della funzione." +msgstr "Impossibile creare funzioni con il nodo funzione." #: modules/visual_script/visual_script_editor.cpp msgid "Can't create function of nodes from nodes of multiple functions." -msgstr "" +msgstr "Impossibile creare funzioni di nodi dai nodi di più funzioni." #: modules/visual_script/visual_script_editor.cpp msgid "Select at least one node with sequence port." -msgstr "" +msgstr "Seleziona almeno un nodo con la porta sequenziale." #: modules/visual_script/visual_script_editor.cpp msgid "Try to only have one sequence input in selection." -msgstr "" +msgstr "Prova ad avere solamente una sequenza di input nella selezione." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create Function" -msgstr "Rinomina Funzione" +msgstr "Crea Funzione" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" @@ -11583,24 +11709,20 @@ msgid "Members:" msgstr "Membri:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change Base Type:" -msgstr "Cambia Tipo di Base" +msgstr "Cambia Tipo Base:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Nodes..." -msgstr "Aggiungi Nodo..." +msgstr "Aggiungi Nodi…" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Function..." -msgstr "Aggiungi Funzione" +msgstr "Aggiungi Funzione…" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "function_name" -msgstr "Funzione:" +msgstr "function_name" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit its graph." @@ -11623,14 +11745,12 @@ msgid "Cut Nodes" msgstr "Taglia Nodi" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Make Function" -msgstr "Rinomina Funzione" +msgstr "Crea Funzione" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Refresh Graph" -msgstr "Aggiorna" +msgstr "Aggiorna Grafico" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Member" @@ -11842,7 +11962,7 @@ msgstr "L'icona richiesta non è specificata nel preset." #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" -msgstr "" +msgstr "Ferma il server HTTP" #: platform/javascript/export/export.cpp msgid "Run in Browser" @@ -11877,18 +11997,16 @@ msgid "Using default boot splash image." msgstr "Utilizzando l'immagine di splash di avvio predefinita." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid package short name." -msgstr "Nome del pacchetto non valido:" +msgstr "Nome pacchetto invalido, troppo corto." #: platform/uwp/export/export.cpp msgid "Invalid package unique name." msgstr "Nome univoco del pacchetto non valido." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid package publisher display name." -msgstr "Nome univoco del pacchetto non valido." +msgstr "Nome visualizzato del publisher del pacchetto invalido." #: platform/uwp/export/export.cpp msgid "Invalid product GUID." @@ -13068,9 +13186,6 @@ msgstr "Le constanti non possono essere modificate." #~ msgid "Rotate 270 degrees" #~ msgstr "Ruota a 270 gradi" -#~ msgid "Warning" -#~ msgstr "Avvertimento" - #~ msgid "Variable" #~ msgstr "Valiabile" @@ -13198,9 +13313,6 @@ msgstr "Le constanti non possono essere modificate." #~ msgid "Out-In" #~ msgstr "Out-In" -#~ msgid "Transitions" -#~ msgstr "Transizioni" - #~ msgid "Change Anim Len" #~ msgstr "Cambia Lunghezza Animazione" @@ -13418,9 +13530,6 @@ msgstr "Le constanti non possono essere modificate." #~ msgid "Replace By" #~ msgstr "Rimpiazza con" -#~ msgid "Case Sensitive" -#~ msgstr "Case Sensitive" - #~ msgid "Backwards" #~ msgstr "All'indietro" @@ -13876,9 +13985,6 @@ msgstr "Le constanti non possono essere modificate." #~ msgid "Loading Image:" #~ msgstr "Immagine Caricamento:" -#~ msgid "Couldn't load image:" -#~ msgstr "Impossibile caricare immagine:" - #~ msgid "Converting Images" #~ msgstr "Convertendo Immagini" @@ -14056,9 +14162,6 @@ msgstr "Le constanti non possono essere modificate." #~ "Impossibile leggere il file del certificatio. Il percorso e la password " #~ "sono entrambi corretti?" -#~ msgid "Error creating the signature object." -#~ msgstr "Errore in creazione del signature object." - #~ msgid "Error creating the package signature." #~ msgstr "Errore di creazione della firma del pacchetto." @@ -14262,9 +14365,6 @@ msgstr "Le constanti non possono essere modificate." #~ msgid "Lossy Quality:" #~ msgstr "Qualità Lossy:" -#~ msgid "Atlas:" -#~ msgstr "Atlas:" - #~ msgid "Shrink By:" #~ msgstr "Riduci di:" diff --git a/editor/translations/ja.po b/editor/translations/ja.po index 2b5c46ca4c..ad11474725 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -1,6 +1,6 @@ # Japanese translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # akirakido <achts.y@gmail.com>, 2016-2017, 2018, 2019. # D_first <dntk.daisei@gmail.com>, 2017, 2018. @@ -33,7 +33,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-12-21 08:37+0000\n" +"PO-Revision-Date: 2019-12-25 12:45+0000\n" "Last-Translator: Akihiro Ogoshi <technical@palsystem-game.com>\n" "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/" "godot/ja/>\n" @@ -50,6 +50,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "convert() の引数の型が無効です。TYPE_* 定数を使ってください。" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "長さが1の文字列(文字)を予期しました。" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -441,6 +445,10 @@ msgid "Not possible to add a new track without a root" msgstr "root が無ければ新規トラックは追加できません" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "ベジェトラックを追加" @@ -554,8 +562,9 @@ msgstr "フレームレート" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "編集" @@ -823,6 +832,10 @@ msgid "Extra Call Arguments:" msgstr "追加の呼出し引数:" #: editor/connections_dialog.cpp +msgid "Receiver Method:" +msgstr "メソッドの選択:" + +#: editor/connections_dialog.cpp msgid "Advanced" msgstr "高度な設定" @@ -1174,7 +1187,6 @@ msgid "Third-party Licenses" msgstr "サードパーティーライセンス" #: editor/editor_about.cpp -#, fuzzy msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " @@ -1722,9 +1734,8 @@ msgid "Erase Profile" msgstr "プロファイルを消去" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Godot Feature Profile" -msgstr "エディタ機能のプロファイルの管理" +msgstr "Godot機能プロファイル" #: editor/editor_feature_profile.cpp msgid "Import Profile(s)" @@ -2002,6 +2013,15 @@ msgid "Search Help" msgstr "ヘルプを検索" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "大文字小文字を区別" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Show Hierarchy" +msgstr "ヘルパーを表示" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "すべて表示" @@ -2037,6 +2057,29 @@ msgstr "メンバータイプ" msgid "Class" msgstr "クラス" +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Method" +msgstr "メソッド" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +msgid "Signal" +msgstr "シグナル" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "コンスタント" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Property" +msgstr "プロパティ:" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Theme Property" +msgstr "テーマプロパティ" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "プロパティ:" @@ -2917,7 +2960,7 @@ msgstr "実行" #: editor/editor_node.cpp msgid "Pause the scene execution for debugging." -msgstr "" +msgstr "デバッグのためにシーンの実行を一時停止します。" #: editor/editor_node.cpp msgid "Pause Scene" @@ -3032,9 +3075,8 @@ msgid "Import Templates From ZIP File" msgstr "ZIPファイルからテンプレートをインポート" #: editor/editor_node.cpp -#, fuzzy msgid "Template Package" -msgstr "テンプレートのエクスポート マネージャー" +msgstr "テンプレートパッケージ" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export Project" @@ -3092,6 +3134,10 @@ msgstr "次のエディタを開く" msgid "Open the previous Editor" msgstr "前のエディタを開く" +#: editor/editor_node.h +msgid "Warning!" +msgstr "警告!" + #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "サブリソースが見つかりませんでした。" @@ -3410,6 +3456,15 @@ msgid "Importing:" msgstr "インポート中:" #: editor/export_template_manager.cpp +#, fuzzy +msgid "Error getting the list of mirrors." +msgstr "署名オブジェクトの生成エラー" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -3536,9 +3591,8 @@ msgid "Select Template File" msgstr "テンプレートファイルを選択" #: editor/export_template_manager.cpp -#, fuzzy msgid "Godot Export Templates" -msgstr "エクスポート テンプレートの読み込み" +msgstr "Godot エクスポート テンプレート" #: editor/export_template_manager.cpp msgid "Export Template Manager" @@ -3619,9 +3673,8 @@ msgid "New Inherited Scene" msgstr "新しい継承したシーン" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Set As Main Scene" -msgstr "メインシーン" +msgstr "メインシーンとして設定" #: editor/filesystem_dock.cpp msgid "Open Scenes" @@ -4347,14 +4400,12 @@ msgstr "" "得できません。" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Anim Clips" -msgstr "アニメーションクリップ:" +msgstr "アニメーションクリップ" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Audio Clips" -msgstr "オーディオクリップ:" +msgstr "オーディオクリップ" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Functions" @@ -4591,6 +4642,11 @@ msgid "Move Node" msgstr "ノードを移動" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition exists!" +msgstr "トランジション: " + +#: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" msgstr "トランジションを追加" @@ -4675,6 +4731,10 @@ msgstr "終了アニメーションを設定する。これはサブトランジ msgid "Transition: " msgstr "トランジション: " +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Play Mode:" +msgstr "プレイモード:" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -4931,7 +4991,7 @@ msgstr "このアセットのダウンロードは既に進行中!" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Recently Updated" -msgstr "" +msgstr "最新のアップデート" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Least Recently Updated" @@ -5083,9 +5143,8 @@ msgid "Rotation Step:" msgstr "回転のステップ:" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale Step:" -msgstr "スケール:" +msgstr "スケールのステップ:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" @@ -5159,48 +5218,40 @@ msgstr "" "されます。" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Left" -msgstr "左側面" +msgstr "左上" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Right" -msgstr "右側面" +msgstr "右上" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Right" -msgstr "右に回転" +msgstr "右下" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Left" -msgstr "下面図" +msgstr "左下" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Left" -msgstr "左インデント" +msgstr "中央左" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Top" -msgstr "センター選択" +msgstr "中央上" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Right" -msgstr "右インデント" +msgstr "中央右" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Bottom" -msgstr "下面" +msgstr "中央下" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center" -msgstr "" +msgstr "中央" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy @@ -5235,9 +5286,8 @@ msgid "Full Rect" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Keep Ratio" -msgstr "スケール比:" +msgstr "比率を保つ" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" @@ -5377,9 +5427,8 @@ msgid "Pan Mode" msgstr "パンモード" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Ruler Mode" -msgstr "実行モード:" +msgstr "定規モード" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle smart snapping." @@ -5406,9 +5455,8 @@ msgid "Use Rotation Snap" msgstr "回転スナップを使う" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Use Scale Snap" -msgstr "スマートスナップを使う" +msgstr "スケールスナップを使う" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" @@ -5549,21 +5597,20 @@ msgid "Insert keys (based on mask)." msgstr "(マスクに基づいて)キーを挿入。" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "" "Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." msgstr "" -"スケール時にオブジェクトを移動、回転すると、自動的にキーが挿入されます(マスク" -"に基づく)。\n" +"キーの自動挿入は(マスクに基づいて)オブジェクトが移動、回転、または拡大縮小" +"された際に行われます。\n" "キーは既存のトラックにのみ追加され、新しいトラックは作成されません。\n" -"初めてキーを手動で挿入する必要があります。" +"初回のキー挿入は手動で行う必要があります。" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Auto Insert Key" -msgstr "自動挿入キー" +msgstr "自動キー挿入" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" @@ -5897,11 +5944,26 @@ msgstr "アウトラインメッシュを生成" msgid "Outline Size:" msgstr "アウトラインのサイズ:" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "アイテム%dを取り除きますか?" #: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "シーンからアップデート" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "メッシュライブラリ" + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "アイテムを追加" @@ -6537,6 +6599,26 @@ msgid "Save File As..." msgstr "名前を付けて保存..." #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "実行するスクリプトを取得できません。" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" +"スクリプトの再読み込みに失敗しました。コンソールでエラーを確認してください。" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "スクリプトがツールモードではないため、実行できません。" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" +"このスクリプトを実行するには、EditorScriptを継承し、ツールモードに設定する必" +"要があります。" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "テーマのインポート" @@ -6756,10 +6838,6 @@ msgid "Source" msgstr "ソース" #: editor/plugins/script_text_editor.cpp -msgid "Signal" -msgstr "シグナル" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "ターゲット" @@ -6787,6 +6865,13 @@ msgid "Only resources from filesystem can be dropped." msgstr "ファイルシステムのリソースのみドロップできます." #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" +"スクリプト '%s' はこのシーンで使われていないため、ノードを(ドラッグ&)ドロッ" +"プすることができません。" + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "シンボルを検索" @@ -7431,18 +7516,37 @@ msgid "Create Mesh2D" msgstr "メッシュ2Dを作成" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Mesh2D Preview" +msgstr "メッシュプレビューを作成" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" msgstr "Polygon2Dを作成" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "CollisionPolygon2Dを作成" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "CollisionPolygon2Dを作成" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "LightOccluder2Dを作成" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "LightOccluder2D Preview" +msgstr "LightOccluder2Dを作成" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "スプライトは空です!" @@ -7491,9 +7595,8 @@ msgid "Simplification: " msgstr "簡略化: " #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Shrink (Pixels): " -msgstr "拡大(ピクセル): " +msgstr "縮小 (ピクセル): " #: editor/plugins/sprite_editor_plugin.cpp msgid "Grow (Pixels): " @@ -7520,6 +7623,11 @@ msgid "Add Frame" msgstr "フレームを追加" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Unable to load images" +msgstr "イメージを読み込めませんでした:" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "エラー:フレームリソースを読み込めませんでした!" @@ -7796,6 +7904,7 @@ msgid "Data Type:" msgstr "データの型:" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "アイコン" @@ -7812,13 +7921,8 @@ msgid "Color" msgstr "色" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "コンスタント" - -#: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Theme File" -msgstr "テーマ" +msgstr "テーマ ファイル" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase Selection" @@ -7932,6 +8036,18 @@ msgid "Merge from Scene" msgstr "シーンからマージ" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "新しいシングルタイル" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "新しいオートタイル" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "新しいアトラス" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "次の座標" @@ -7948,6 +8064,34 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "前のシェイプ、サブタイル、またはタイルを選択します。" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region" +msgstr "領域" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision" +msgstr "コリジョン" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion" +msgstr "オクルージョン" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation" +msgstr "ナビゲーション" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "ビットマスク" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority" +msgstr "優先順位" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "Zインデックス" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" msgstr "領域モード" @@ -7969,7 +8113,7 @@ msgstr "ビットマスクモード" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Priority Mode" -msgstr "優先モード" +msgstr "優先順位モード" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon Mode" @@ -8144,14 +8288,12 @@ msgid "Clear Tile Bitmask" msgstr "タイル ビットマスクをクリア" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Polygon Concave" -msgstr "ポリゴンを移動" +msgstr "ポリゴンを凹面にする" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Polygon Convex" -msgstr "ポリゴンを移動" +msgstr "ポリゴンを凸面にする" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Tile" @@ -8178,6 +8320,16 @@ msgid "Edit Tile Z Index" msgstr "タイルのZインデックスを編集" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Convex" +msgstr "ポリゴンを凸面にする" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Concave" +msgstr "ポリゴンを凹面にする" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" msgstr "コリジョン ポリゴンを生成" @@ -8194,18 +8346,16 @@ msgid "TileSet" msgstr "タイルセット" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "No VCS addons are available." -msgstr "ノードの親の名前 (使用可能な場合)" +msgstr "VCSアドオンは利用できません。" #: editor/plugins/version_control_editor_plugin.cpp editor/rename_dialog.cpp msgid "Error" msgstr "エラー" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "No commit message was provided" -msgstr "名前が付いていません" +msgstr "コミットメッセージは提供されませんでした" #: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" @@ -8252,9 +8402,8 @@ msgid "Deleted" msgstr "削除された" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Typechange" -msgstr "変更" +msgstr "タイプの変更" #: editor/plugins/version_control_editor_plugin.cpp msgid "Stage Selected" @@ -8283,9 +8432,8 @@ msgid "View file diffs before committing them to the latest version" msgstr "最新のバージョンにコミットする前にファイルの差分を見る" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "No file diff is active" -msgstr "ファイルが選択されていません!" +msgstr "有効なファイル差分はありません" #: editor/plugins/version_control_editor_plugin.cpp msgid "Detect changes in file diff" @@ -8296,9 +8444,8 @@ msgid "(GLES3 only)" msgstr "(GLES3のみ)" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Add Output" -msgstr "出力を追加+" +msgstr "出力を追加" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar" @@ -8306,16 +8453,15 @@ msgstr "スカラー" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector" -msgstr "\\ Vector" +msgstr "ベクター(Vector)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean" msgstr "ブール" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Sampler" -msgstr "サンプルを追加" +msgstr "サンプラー" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add input port" @@ -8448,9 +8594,8 @@ msgid "Dodge operator." msgstr "Dodge演算子。" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "HardLight operator." -msgstr "HardLight演算子" +msgstr "HardLight演算子。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Lighten operator." @@ -9276,20 +9421,20 @@ msgid "Resources to export:" msgstr "エクスポートするリソース:" #: editor/project_export.cpp -#, fuzzy msgid "" "Filters to export non-resource files/folders\n" "(comma-separated, e.g: *.json, *.txt, docs/*)" msgstr "" -"エクスポートする非リソースファイルのフィルタ (コンマ区切り, 例*.json, *.txt)" +"リソース以外のファイル/フォルダをエクスポートするためのフィルタ\n" +"(コンマで区切る、 例: *.json,*.txt,docs/*)" #: editor/project_export.cpp -#, fuzzy msgid "" "Filters to exclude files/folders from project\n" "(comma-separated, e.g: *.json, *.txt, docs/*)" msgstr "" -"プロジェクトから除外するファイルのフィルタ (コンマ区切り, 例*.json, *.txt)" +"プロジェクトからファイル/フォルダを除外するフィルタ\n" +"(コンマで区切る、 例: *.json,*.txt,docs/*)" #: editor/project_export.cpp msgid "Patches" @@ -9300,9 +9445,8 @@ msgid "Make Patch" msgstr "パッチ生成" #: editor/project_export.cpp -#, fuzzy msgid "Pack File" -msgstr " ファイル" +msgstr "パックファイル" #: editor/project_export.cpp msgid "Features" @@ -9313,9 +9457,8 @@ msgid "Custom (comma-separated):" msgstr "カスタム (コンマ区切り):" #: editor/project_export.cpp -#, fuzzy msgid "Feature List:" -msgstr "メソッド一覧:" +msgstr "機能一覧:" #: editor/project_export.cpp msgid "Script" @@ -9358,13 +9501,12 @@ msgid "Export All" msgstr "すべてエクスポート" #: editor/project_export.cpp editor/project_manager.cpp -#, fuzzy msgid "ZIP File" -msgstr " ファイル" +msgstr "ZIPファイル" #: editor/project_export.cpp msgid "Godot Game Pack" -msgstr "" +msgstr "Godotゲームパック" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -9534,9 +9676,8 @@ msgid "Unnamed Project" msgstr "名無しのプロジェクト" #: editor/project_manager.cpp -#, fuzzy msgid "Missing Project" -msgstr "既存のプロジェクトをインポート" +msgstr "プロジェクトがありません" #: editor/project_manager.cpp msgid "Error: Project is missing on the filesystem." @@ -9669,9 +9810,8 @@ msgid "Projects" msgstr "プロジェクト" #: editor/project_manager.cpp -#, fuzzy msgid "Last Modified" -msgstr "変更された箇所" +msgstr "最終更新" #: editor/project_manager.cpp msgid "Scan" @@ -9827,7 +9967,7 @@ msgstr "イベントを追加" #: editor/project_settings_editor.cpp msgid "Button" -msgstr "ボタン" +msgstr "\\ Button" #: editor/project_settings_editor.cpp msgid "Left Button." @@ -10087,9 +10227,8 @@ msgid "Select Method" msgstr "メソッドの選択" #: editor/rename_dialog.cpp editor/scene_tree_dock.cpp -#, fuzzy msgid "Batch Rename" -msgstr "名前の変更" +msgstr "名前の一括変更" #: editor/rename_dialog.cpp msgid "Prefix" @@ -10260,9 +10399,8 @@ msgid "Instance Scene(s)" msgstr "シーンのインスタンス化" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Replace with Branch Scene" -msgstr "ブランチをシーンとして保存" +msgstr "ブランチ シーンで置き換え" #: editor/scene_tree_dock.cpp msgid "Instance Child Scene" @@ -10310,9 +10448,8 @@ msgid "Delete %d nodes?" msgstr "%d ノードを削除しますか?" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete the root node \"%s\"?" -msgstr "シェーダーグラフノードを消去" +msgstr "ルートノード \"%s\" を削除しますか?" #: editor/scene_tree_dock.cpp msgid "Delete node \"%s\" and its children?" @@ -10396,9 +10533,8 @@ msgid "Remove Node(s)" msgstr "ノードを除去" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Change type of node(s)" -msgstr "出力ポート名の変更" +msgstr "ノードのタイプを変更する" #: editor/scene_tree_dock.cpp msgid "" @@ -10526,13 +10662,12 @@ msgid "Node configuration warning:" msgstr "ノードの設定に関する警告:" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has %s connection(s) and %s group(s).\n" "Click to show signals dock." msgstr "" -"ノードに接続とグループがあります。\n" -"クリックでシグナル ドックを表示。" +"ノードには %s 接続と %s グループがあります。\n" +"クリックすると、信号ドックが表示されます。" #: editor/scene_tree_editor.cpp msgid "" @@ -10643,7 +10778,6 @@ msgid "Error loading script from %s" msgstr "%s からのスクリプトの読み込み中にエラーが発生しました" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Overrides" msgstr "上書き" @@ -10680,9 +10814,8 @@ msgid "Allowed: a-z, A-Z, 0-9, _ and ." msgstr "使用可能: a-z, A-Z, 0-9 と ." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Built-in script (into scene file)." -msgstr "組み込みスクリプト(シーンファイルの)" +msgstr "組み込みスクリプト(シーンファイルへの)。" #: editor/script_create_dialog.cpp msgid "Will create a new script file." @@ -10693,19 +10826,16 @@ msgid "Will load an existing script file." msgstr "既存のスクリプトファイルを読み込む。" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Class Name:" -msgstr "クラス名" +msgstr "クラス名:" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Template:" -msgstr "テンプレート" +msgstr "テンプレート:" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Built-in Script:" -msgstr "組み込みスクリプト" +msgstr "組み込みスクリプト:" #: editor/script_create_dialog.cpp msgid "Attach Node Script" @@ -11009,10 +11139,6 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "長さが1の文字列(文字)を予期しました。" - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "ステップ引数はゼロです!" @@ -11155,6 +11281,11 @@ msgid "Cursor Clear Rotation" msgstr "カーソル回転をクリア" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Paste Selects" +msgstr "選択対象を消去" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "選択をクリア" @@ -11168,14 +11299,13 @@ msgid "GridMap Settings" msgstr "グリッドマップの設定" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Pick Distance:" -msgstr "インスタンス:" +msgstr "距離を取得:" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Filter meshes" -msgstr "フィルタメソッド" +msgstr "フィルタメッシュ" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Give a MeshLibrary resource to this GridMap to use its meshes." @@ -11309,6 +11439,14 @@ msgid "Set Variable Type" msgstr "変数の型を設定" #: modules/visual_script/visual_script_editor.cpp +msgid "Add Input Port" +msgstr "入力ポートの追加" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Output Port" +msgstr "出力ポートを追加" + +#: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "既存の組込み関数をオーバーライド。" @@ -11357,7 +11495,6 @@ msgid "Add Function" msgstr "関数を追加" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Delete input port" msgstr "入力ポートの削除" @@ -11371,16 +11508,6 @@ msgstr "シグナルを追加" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Add Input Port" -msgstr "入力ポートの追加" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Output Port" -msgstr "出力ポートを追加" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" msgstr "入力ポートの削除" @@ -11438,12 +11565,6 @@ msgid "Add Preload Node" msgstr "プリロードノードを追加" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" -"スクリプト '%s' はこのシーンで使われていないため、ノードを(ドラッグ&)ドロッ" -"プすることができません。" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "ツリーからノードを追加" @@ -11612,14 +11733,12 @@ msgid "Cut Nodes" msgstr "ノードを切り取る" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Make Function" -msgstr "関数名を変更" +msgstr "関数の作成" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Refresh Graph" -msgstr "再読込" +msgstr "グラフの更新" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Member" @@ -11742,13 +11861,12 @@ msgid "Invalid Android SDK path for custom build in Editor Settings." msgstr "エディタ設定のカスタムビルドのAndroid SDKパスが無効です。" #: platform/android/export/export.cpp -#, fuzzy msgid "" "Android build template not installed in the project. Install it from the " "Project menu." msgstr "" -"Androidプロジェクトはコンパイル用にインストールされていません。 エディタメ" -"ニューからインストールします。" +"Android ビルド テンプレートがプロジェクトにインストールされていません。[プロ" +"ジェクト] メニューからインストールします。" #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -11853,18 +11971,16 @@ msgid "Using default boot splash image." msgstr "デフォルトのブートスプラッシュ画像を使用します。" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid package short name." -msgstr "無効なパッケージ名:" +msgstr "パッケージのショートネームが無効です。" #: platform/uwp/export/export.cpp msgid "Invalid package unique name." msgstr "パッケージの一意の名前が無効です。" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid package publisher display name." -msgstr "パッケージの一意の名前が無効です。" +msgstr "パッケージ発行者の表示名が無効です。" #: platform/uwp/export/export.cpp msgid "Invalid product GUID." @@ -11879,9 +11995,8 @@ msgid "Invalid background color." msgstr "無効な背景色です。" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "不正なStoreロゴイメージ(縦横50x50でないといけません)" +msgstr "Storeロゴの画像サイズが無効です(縦横50x50でないといけません)。" #: platform/uwp/export/export.cpp msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." @@ -11993,9 +12108,8 @@ msgstr "" "す。" #: scene/2d/light_occluder_2d.cpp -#, fuzzy msgid "The occluder polygon for this occluder is empty. Please draw a polygon." -msgstr "この遮蔽のオクルーダ ポリゴンが空です。多角形を描画してください!" +msgstr "この遮蔽用のオクルーダーポリゴンは空です。ポリゴンを描いてください。" #: scene/2d/navigation_polygon.cpp msgid "" @@ -12193,13 +12307,12 @@ msgstr "" "ください。" #: scene/3d/collision_shape.cpp -#, fuzzy msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it." msgstr "" "関数の CollisionShape の形状を指定する必要があります。それのためのシェイプリ" -"ソースを作成してください!" +"ソースを作成してください。" #: scene/3d/collision_shape.cpp msgid "" @@ -12321,13 +12434,12 @@ msgstr "" "代わりに、子の衝突シェイプのサイズを変更してください。" #: scene/3d/sprite_3d.cpp -#, fuzzy msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite3D to display frames." msgstr "" "SpriteFrames リソースを作成または AnimatedSprite3D フレームを表示するために" -"は 'Frames' プロパティに設定する必要があります。" +"は 'Frames' プロパティを設定する必要があります。" #: scene/3d/vehicle_body.cpp msgid "" @@ -12381,7 +12493,6 @@ msgid "Nothing connected to input '%s' of node '%s'." msgstr "ノード '%s'の入力 '%s'に接続されているものがありません。" #: scene/animation/animation_tree.cpp -#, fuzzy msgid "No root AnimationNode for the graph is set." msgstr "グラフのルートAnimationNodeが設定されていません。" @@ -13044,9 +13155,6 @@ msgstr "定数は変更できません。" #~ msgid "Rotate 270 degrees" #~ msgstr "270度回転" -#~ msgid "Warning" -#~ msgstr "警告" - #~ msgid "Variable" #~ msgstr "変数" @@ -13418,9 +13526,6 @@ msgstr "定数は変更できません。" #~ msgid "Replace By" #~ msgstr "で置換する" -#~ msgid "Case Sensitive" -#~ msgstr "大文字小文字を区別" - #, fuzzy #~ msgid "Backwards" #~ msgstr "後方" @@ -13943,10 +14048,6 @@ msgstr "定数は変更できません。" #~ msgstr "イメージを読み込み中:" #, fuzzy -#~ msgid "Couldn't load image:" -#~ msgstr "イメージを読み込めませんでした:" - -#, fuzzy #~ msgid "Converting Images" #~ msgstr "イメージを変換中" @@ -14148,10 +14249,6 @@ msgstr "定数は変更できません。" #~ msgstr "証明書ファイルが読めません. パスかパスワードが間違っていませんか?" #, fuzzy -#~ msgid "Error creating the signature object." -#~ msgstr "署名オブジェクトの生成エラー" - -#, fuzzy #~ msgid "Error creating the package signature." #~ msgstr "パッケージ署名生成エラー" diff --git a/editor/translations/ka.po b/editor/translations/ka.po index 2a405fc650..2c93b4dab9 100644 --- a/editor/translations/ka.po +++ b/editor/translations/ka.po @@ -1,6 +1,6 @@ # Georgian translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Giorgi Beriashvili <giorgi.beriashvili@outlook.com>, 2018. # George Dzavashvili <dzavashviligeorge@gmail.com>, 2018. @@ -27,6 +27,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -440,6 +444,10 @@ msgid "Not possible to add a new track without a root" msgstr "შეუძლებელია დაამატო ახალი ჩანაწერი ფესვის გარეშე" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp #, fuzzy msgid "Add Bezier Track" msgstr "ანიმაციის თრექის დამატება" @@ -551,8 +559,9 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "შეცვლა" @@ -832,6 +841,10 @@ msgid "Extra Call Arguments:" msgstr "დამატებითი გამოძახების არგუმენტები:" #: editor/connections_dialog.cpp +msgid "Receiver Method:" +msgstr "" + +#: editor/connections_dialog.cpp #, fuzzy msgid "Advanced" msgstr "დაბალანსებული" @@ -2025,6 +2038,14 @@ msgid "Search Help" msgstr "" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Show Hierarchy" +msgstr "" + +#: editor/editor_help_search.cpp #, fuzzy msgid "Display All" msgstr "ყველას ჩანაცვლება" @@ -2064,6 +2085,29 @@ msgstr "" msgid "Class" msgstr "" +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Method" +msgstr "მონიშნული მხოლოდ" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Signal" +msgstr "სიგნალები" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "მუდმივი" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Property" +msgstr "ობიექტზე დაკვირვება" + +#: editor/editor_help_search.cpp +msgid "Theme Property" +msgstr "" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "" @@ -3054,6 +3098,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_node.h +msgid "Warning!" +msgstr "" + #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "" @@ -3365,6 +3413,14 @@ msgid "Importing:" msgstr "" #: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4564,6 +4620,11 @@ msgstr "" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy +msgid "Transition exists!" +msgstr "გარდასვლა" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy msgid "Add Transition" msgstr "გარდასვლა" @@ -4649,6 +4710,11 @@ msgstr "" msgid "Transition: " msgstr "გარდასვლა" +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Play Mode:" +msgstr "გზა კვანძამდე:" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -5861,11 +5927,25 @@ msgstr "" msgid "Outline Size:" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "" @@ -6502,6 +6582,23 @@ msgid "Save File As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" @@ -6723,11 +6820,6 @@ msgid "Source" msgstr "რესურსი" #: editor/plugins/script_text_editor.cpp -#, fuzzy -msgid "Signal" -msgstr "სიგნალები" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" @@ -6756,6 +6848,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" @@ -7400,21 +7497,39 @@ msgid "Create Mesh2D" msgstr "ახალი %s შექმნა" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Mesh2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create Polygon2D" msgstr "შექმნა" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D" msgstr "შექმნა" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "შექმნა" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create LightOccluder2D" msgstr "შექმნა" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "LightOccluder2D Preview" +msgstr "შექმნა" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -7494,6 +7609,10 @@ msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Unable to load images" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" @@ -7774,6 +7893,7 @@ msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "" @@ -7790,10 +7910,6 @@ msgid "Color" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "მუდმივი" - -#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme File" msgstr "გახსნილი" @@ -7909,6 +8025,18 @@ msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "" @@ -7926,6 +8054,38 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Region" +msgstr "ინტერპოლაციის რეჟიმი" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Collision" +msgstr "ინტერპოლაციის რეჟიმი" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Occlusion" +msgstr "შექმნა" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Navigation" +msgstr "შექმნა" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Region Mode" msgstr "ინტერპოლაციის რეჟიმი" @@ -8151,6 +8311,16 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Make Convex" +msgstr "შექმნა" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Concave" +msgstr "შექმნა" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create Collision Polygon" msgstr "შექმნა" @@ -10847,10 +11017,6 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10989,6 +11155,11 @@ msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Paste Selects" +msgstr "ყველა მონიშნვა" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "" @@ -11132,6 +11303,16 @@ msgid "Set Variable Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Input Port" +msgstr "საყვარლები:" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Output Port" +msgstr "საყვარლები:" + +#: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "" @@ -11197,16 +11378,6 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Add Input Port" -msgstr "საყვარლები:" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Output Port" -msgstr "საყვარლები:" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" msgstr "მონიშვნის მოშორება" @@ -11256,10 +11427,6 @@ msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" @@ -12223,9 +12390,6 @@ msgstr "" #~ msgid "Invalid font size." #~ msgstr "არასწორი ფონტის ზომა." -#~ msgid "Path to Node:" -#~ msgstr "გზა კვანძამდე:" - #~ msgid "Line:" #~ msgstr "ხაზი:" diff --git a/editor/translations/ko.po b/editor/translations/ko.po index 937cc59c0b..261d978bf7 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -1,6 +1,6 @@ # Korean translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Ch <ccwpc@hanmail.net>, 2017. # paijai 송 (fivejobi) <xotjq237@gmail.com>, 2018. @@ -19,7 +19,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-12-21 08:38+0000\n" +"PO-Revision-Date: 2019-12-23 17:08+0000\n" "Last-Translator: 송태섭 <xotjq237@gmail.com>\n" "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/" "godot/ko/>\n" @@ -36,6 +36,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "convert() 메서드의 인수 유형이 잘못되었어요. TYPE_* 상수를 사용하세요." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "길이가 1인 문자열 (문자)이 필요해요." + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -426,6 +430,10 @@ msgid "Not possible to add a new track without a root" msgstr "루트 없이 새 트랙을 추가할 수 없음" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "베지어 트랙 추가하기" @@ -534,8 +542,9 @@ msgstr "초당 프레임" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "편집하기" @@ -803,6 +812,10 @@ msgid "Extra Call Arguments:" msgstr "별도의 호출 인수:" #: editor/connections_dialog.cpp +msgid "Receiver Method:" +msgstr "받는 메서드:" + +#: editor/connections_dialog.cpp msgid "Advanced" msgstr "고급" @@ -1976,6 +1989,15 @@ msgid "Search Help" msgstr "도움말 검색" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "대소문자 구분" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Show Hierarchy" +msgstr "도우미 보이기" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "모두 표시하기" @@ -2011,6 +2033,29 @@ msgstr "멤버 유형" msgid "Class" msgstr "클래스" +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Method" +msgstr "메서드" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +msgid "Signal" +msgstr "시그널" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "비선형" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Property" +msgstr "속성:" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Theme Property" +msgstr "테마 속성" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "속성:" @@ -3050,6 +3095,10 @@ msgstr "다음 편집기 열기" msgid "Open the previous Editor" msgstr "이전 편집기 열기" +#: editor/editor_node.h +msgid "Warning!" +msgstr "경고!" + #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "하위 리소스를 찾을 수 없어요." @@ -3366,6 +3415,15 @@ msgid "Importing:" msgstr "가져오는 중:" #: editor/export_template_manager.cpp +#, fuzzy +msgid "Error getting the list of mirrors." +msgstr "서명 오브젝트 생성중 에러." + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4543,6 +4601,11 @@ msgid "Move Node" msgstr "노드 이동하기" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition exists!" +msgstr "전환" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" msgstr "전환 추가하기" @@ -4625,6 +4688,10 @@ msgstr "끝 애니메이션을 설정해요. 이것은 하위 전환에 유용 msgid "Transition: " msgstr "전환: " +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Play Mode:" +msgstr "실행 모드:" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -5823,11 +5890,26 @@ msgstr "윤곽 메시 만들기" msgid "Outline Size:" msgstr "윤곽 크기:" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "%d개의 항목을 삭제할까요?" #: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "씬에서 업데이트하기" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "메시 라이브러리" + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "항목 추가하기" @@ -6458,6 +6540,25 @@ msgid "Save File As..." msgstr "다른 이름으로 저장하기..." #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "실행하기 위한 스크립트를 가질 수 없어요." + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "스크립트 다시 불러오기에 실패했어요. 콘솔에서 오류를 확인하세요." + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "스크립트가 Tool 모드가 아니에요. 실행할 수 없을 거예요." + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" +"이 스크립트를 실행하려면, 반드시 EditorScript에 속해야 하며, Tool 모드로 설정" +"되어 있어야 해요." + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "테마 가져오기" @@ -6676,10 +6777,6 @@ msgid "Source" msgstr "소스" #: editor/plugins/script_text_editor.cpp -msgid "Signal" -msgstr "시그널" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "대상" @@ -6707,6 +6804,12 @@ msgid "Only resources from filesystem can be dropped." msgstr "파일 시스템의 리소스만 드롭할 수 있어요." #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" +"스크립트 '%s'이(가) 이 씬에서 사용되지 않고 있어서 노드를 드롭할 수 없어요." + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "룩업 기호" @@ -7348,18 +7451,37 @@ msgid "Create Mesh2D" msgstr "Mesh2D 만들기" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Mesh2D Preview" +msgstr "메시 미리 보기 만들기" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" msgstr "Polygon2D 만들기" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "CollisionPolygon2D 만들기" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "CollisionPolygon2D 만들기" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "LightOccluder2D 만들기" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "LightOccluder2D Preview" +msgstr "LightOccluder2D 만들기" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "스프라이트가 없어요!" @@ -7436,6 +7558,11 @@ msgid "Add Frame" msgstr "프레임 추가하기" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Unable to load images" +msgstr "이미지를 로드할 수 없음:" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "오류: 프레임 리소스를 불러올 수 없어요!" @@ -7709,6 +7836,7 @@ msgid "Data Type:" msgstr "데이터 유형:" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "아이콘" @@ -7725,10 +7853,6 @@ msgid "Color" msgstr "색깔" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "비선형" - -#: editor/plugins/theme_editor_plugin.cpp msgid "Theme File" msgstr "테마 파일" @@ -7842,6 +7966,18 @@ msgid "Merge from Scene" msgstr "씬에서 병합하기" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "새 단일 타일" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "새 오토타일" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "새 아틀라스" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "다음 좌표" @@ -7858,6 +7994,34 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "이전 모양, 하위 타일, 혹은 타일을 선택하세요." #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region" +msgstr "지역" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision" +msgstr "충돌" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion" +msgstr "어클루전" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation" +msgstr "내비게이션" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "비트 마스크" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority" +msgstr "우선 순위" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "Z 인덱스" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" msgstr "지역 모드" @@ -8083,6 +8247,16 @@ msgid "Edit Tile Z Index" msgstr "타일 Z 인덱스 편집하기" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Convex" +msgstr "볼록한 폴리곤 만들기" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Concave" +msgstr "오목한 폴리곤 만들기" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" msgstr "내비게이션 충돌 폴리곤 만들기" @@ -10300,7 +10474,7 @@ msgstr "다른 씬에서 병합하기" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Save Branch as Scene" -msgstr "분기를 다른 씬으로 저장" +msgstr "분기를 씬으로 저장하기" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Copy Node Path" @@ -10838,10 +11012,6 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "길이가 1인 문자열 (문자)이 필요해요." - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "스텝 인수가 0이에요!" @@ -10978,6 +11148,11 @@ msgid "Cursor Clear Rotation" msgstr "커서 회전 지우기" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Paste Selects" +msgstr "선택 지우기" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "선택 항목 지우기" @@ -11125,6 +11300,14 @@ msgid "Set Variable Type" msgstr "변수 유형 설정" #: modules/visual_script/visual_script_editor.cpp +msgid "Add Input Port" +msgstr "입력 포트 추가하기" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Output Port" +msgstr "출력 포트 추가하기" + +#: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "존재하는 내장 함수를 다시 정의해요." @@ -11185,14 +11368,6 @@ msgid "Add Signal" msgstr "시그널 추가하기" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Input Port" -msgstr "입력 포트 추가하기" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Output Port" -msgstr "출력 포트 추가하기" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove Input Port" msgstr "입력 포트 삭제하기" @@ -11245,11 +11420,6 @@ msgid "Add Preload Node" msgstr "Preload 노드 추가하기" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" -"스크립트 '%s'이(가) 이 씬에서 사용되지 않고 있어서 노드를 드롭할 수 없어요." - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "트리에서 노드 추가하기" @@ -12946,9 +13116,6 @@ msgstr "상수는 수정할 수 없어요." #~ msgid "Rotate 270 degrees" #~ msgstr "270도 회전" -#~ msgid "Warning" -#~ msgstr "경고" - #~ msgid "Variable" #~ msgstr "변수" @@ -13075,9 +13242,6 @@ msgstr "상수는 수정할 수 없어요." #~ msgid "Out-In" #~ msgstr "밖-안" -#~ msgid "Transitions" -#~ msgstr "전환" - #~ msgid "Change Anim Len" #~ msgstr "애니메이션 길이 변경" @@ -13289,9 +13453,6 @@ msgstr "상수는 수정할 수 없어요." #~ msgid "Replace By" #~ msgstr "으로 바꿈" -#~ msgid "Case Sensitive" -#~ msgstr "대소문자 구분" - #~ msgid "Backwards" #~ msgstr "뒤로" @@ -13726,9 +13887,6 @@ msgstr "상수는 수정할 수 없어요." #~ msgid "Loading Image:" #~ msgstr "이미지 로딩:" -#~ msgid "Couldn't load image:" -#~ msgstr "이미지를 로드할 수 없음:" - #~ msgid "Converting Images" #~ msgstr "이미지 변환 중" @@ -13904,9 +14062,6 @@ msgstr "상수는 수정할 수 없어요." #~ "correct?" #~ msgstr "인증서 파일을 읽을 수 없습니다. 경로와 비밀번호가 정확합니까?" -#~ msgid "Error creating the signature object." -#~ msgstr "서명 오브젝트 생성중 에러." - #~ msgid "Error creating the package signature." #~ msgstr "패키지 서명을 생성하는 중 에러가 발생했습니다." @@ -14084,9 +14239,6 @@ msgstr "상수는 수정할 수 없어요." #~ msgid "Lossy Quality:" #~ msgstr "손실 품질:" -#~ msgid "Atlas:" -#~ msgstr "아틀라스:" - #~ msgid "Shrink By:" #~ msgstr "이미지 줄이기:" diff --git a/editor/translations/lt.po b/editor/translations/lt.po index 86f74ae6a2..b202cd2beb 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -1,6 +1,6 @@ # Lithuanian translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Ignas Kiela <ignaskiela@super.lt>, 2017. # Kornelijus <kornelijus.github@gmail.com>, 2017, 2018. @@ -26,6 +26,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -430,6 +434,10 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp #, fuzzy msgid "Add Bezier Track" msgstr "Animacija: Pridėti Takelį" @@ -538,8 +546,9 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Redaguoti" @@ -816,6 +825,11 @@ msgid "Extra Call Arguments:" msgstr "Papildomi Iškvietimo Argumentai:" #: editor/connections_dialog.cpp +#, fuzzy +msgid "Receiver Method:" +msgstr "Filtrai..." + +#: editor/connections_dialog.cpp msgid "Advanced" msgstr "" @@ -1992,6 +2006,14 @@ msgid "Search Help" msgstr "" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Show Hierarchy" +msgstr "" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "" @@ -2029,6 +2051,27 @@ msgstr "" msgid "Class" msgstr "" +#: editor/editor_help_search.cpp +msgid "Method" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Signal" +msgstr "Signalai" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "Konstanta" + +#: editor/editor_help_search.cpp +msgid "Property" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Theme Property" +msgstr "" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "" @@ -3020,6 +3063,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "Atidaryti praeitą Editorių" +#: editor/editor_node.h +msgid "Warning!" +msgstr "" + #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "" @@ -3340,6 +3387,14 @@ msgid "Importing:" msgstr "" #: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4543,6 +4598,11 @@ msgstr "Mix Nodas" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy +msgid "Transition exists!" +msgstr "Transition Nodas" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy msgid "Add Transition" msgstr "Transition Nodas" @@ -4628,6 +4688,11 @@ msgstr "" msgid "Transition: " msgstr "Transition Nodas" +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Play Mode:" +msgstr "Importuoti iš Nodo:" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #, fuzzy @@ -5837,11 +5902,26 @@ msgstr "" msgid "Outline Size:" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "Mesh Library" +msgstr "Atidaryti Resursų Biblioteką" + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "" @@ -6483,6 +6563,23 @@ msgid "Save File As..." msgstr "Filtrai..." #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" @@ -6705,11 +6802,6 @@ msgid "Source" msgstr "" #: editor/plugins/script_text_editor.cpp -#, fuzzy -msgid "Signal" -msgstr "Signalai" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" @@ -6737,6 +6829,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" @@ -7377,20 +7474,39 @@ msgstr "Sukurti Naują" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "Mesh2D Preview" +msgstr "Atnaujinti" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create Polygon2D" msgstr "Keisti Poligono Skalę" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D" msgstr "Keisti Poligono Skalę" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "Keisti Poligono Skalę" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create LightOccluder2D" msgstr "Sukurti" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "LightOccluder2D Preview" +msgstr "Sukurti" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -7470,6 +7586,10 @@ msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Unable to load images" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" @@ -7753,6 +7873,7 @@ msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "" @@ -7769,10 +7890,6 @@ msgid "Color" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "Konstanta" - -#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme File" msgstr "Atidaryti" @@ -7890,6 +8007,18 @@ msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "" @@ -7907,6 +8036,39 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Region" +msgstr "Animacijos Nodas" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Collision" +msgstr "Animacijos Nodas" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Occlusion" +msgstr "Priedai" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Navigation" +msgstr "Animacijos Nodas" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Priority" +msgstr "Importuoti iš Nodo:" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Region Mode" msgstr "Animacijos Nodas" @@ -8136,6 +8298,16 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Make Convex" +msgstr "Keisti Poligono Skalę" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Concave" +msgstr "Keisti Poligono Skalę" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create Collision Polygon" msgstr "Keisti Poligono Skalę" @@ -10830,10 +11002,6 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10972,6 +11140,11 @@ msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Paste Selects" +msgstr "Visas Pasirinkimas" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "Panaikinti pasirinkimą" @@ -11116,6 +11289,16 @@ msgid "Set Variable Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Input Port" +msgstr "Mėgstamiausi:" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Output Port" +msgstr "Mėgstamiausi:" + +#: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "" @@ -11181,16 +11364,6 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Add Input Port" -msgstr "Mėgstamiausi:" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Output Port" -msgstr "Mėgstamiausi:" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" msgstr "Panaikinti pasirinkimą" @@ -11240,10 +11413,6 @@ msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" diff --git a/editor/translations/lv.po b/editor/translations/lv.po index acf6f1fd68..05a0656c15 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -1,6 +1,6 @@ # Latvian translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Gustavs Porietis (pg829-) <porietisgustavs@gmail.com>, 2018. # Martch Zagorski <martchzagorski@gmail.com>, 2018. @@ -26,6 +26,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -422,6 +426,10 @@ msgid "Not possible to add a new track without a root" msgstr "Nevar izveidot jaunu celiņu bez saknes" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp #, fuzzy msgid "Add Bezier Track" msgstr "Pievienot celiņu" @@ -529,8 +537,9 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Rediģēt" @@ -803,6 +812,10 @@ msgid "Extra Call Arguments:" msgstr "" #: editor/connections_dialog.cpp +msgid "Receiver Method:" +msgstr "" + +#: editor/connections_dialog.cpp #, fuzzy msgid "Advanced" msgstr "Balancēts" @@ -1996,6 +2009,14 @@ msgid "Search Help" msgstr "" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Show Hierarchy" +msgstr "" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "" @@ -2032,6 +2053,27 @@ msgstr "" msgid "Class" msgstr "" +#: editor/editor_help_search.cpp +msgid "Method" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Signal" +msgstr "Signāli" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Property" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Theme Property" +msgstr "" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "" @@ -3021,6 +3063,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_node.h +msgid "Warning!" +msgstr "" + #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "" @@ -3332,6 +3378,14 @@ msgid "Importing:" msgstr "" #: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4530,6 +4584,11 @@ msgstr "" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy +msgid "Transition exists!" +msgstr "Pievienot celiņu" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy msgid "Add Transition" msgstr "Pievienot celiņu" @@ -4613,6 +4672,11 @@ msgstr "" msgid "Transition: " msgstr "" +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Play Mode:" +msgstr "Mēroga Attiecība:" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -5823,11 +5887,25 @@ msgstr "" msgid "Outline Size:" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "" @@ -6464,6 +6542,23 @@ msgid "Save File As..." msgstr "Saglabāt Kā" #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" @@ -6683,11 +6778,6 @@ msgid "Source" msgstr "Resurs" #: editor/plugins/script_text_editor.cpp -#, fuzzy -msgid "Signal" -msgstr "Signāli" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" @@ -6716,6 +6806,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" @@ -7360,21 +7455,39 @@ msgid "Create Mesh2D" msgstr "Izveidot Jaunu %s" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Mesh2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create Polygon2D" msgstr "Izveidot" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D" msgstr "Izveidot" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "Izveidot" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create LightOccluder2D" msgstr "Izveidot" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "LightOccluder2D Preview" +msgstr "Izveidot" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -7454,6 +7567,10 @@ msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Unable to load images" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" @@ -7734,6 +7851,7 @@ msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "" @@ -7750,10 +7868,6 @@ msgid "Color" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme File" msgstr "Atvērt" @@ -7869,6 +7983,18 @@ msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "" @@ -7886,6 +8012,38 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Region" +msgstr "Interpolācijas režīms" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Collision" +msgstr "Interpolācijas režīms" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Occlusion" +msgstr "Izveidot" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Navigation" +msgstr "Izveidot" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Region Mode" msgstr "Interpolācijas režīms" @@ -8113,6 +8271,16 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Make Convex" +msgstr "Izveidot" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Concave" +msgstr "Izveidot" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create Collision Polygon" msgstr "Izveidot" @@ -10800,10 +10968,6 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10942,6 +11106,11 @@ msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Paste Selects" +msgstr "Visa Izvēle" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "" @@ -11086,6 +11255,16 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy +msgid "Add Input Port" +msgstr "Favorīti:" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Output Port" +msgstr "Favorīti:" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy msgid "Override an existing built-in function." msgstr "" "Nederīgs nosaukums. Nedrīkst sadurties ar eksistējošu iebūvēto tipa " @@ -11153,16 +11332,6 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Add Input Port" -msgstr "Favorīti:" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Output Port" -msgstr "Favorīti:" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" msgstr "Noņemt Izvēlēto" @@ -11212,10 +11381,6 @@ msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" diff --git a/editor/translations/mi.po b/editor/translations/mi.po index 3cf9b5fd0e..af8caa70cc 100644 --- a/editor/translations/mi.po +++ b/editor/translations/mi.po @@ -1,6 +1,6 @@ # LANGUAGE translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # follower <follower@rancidbacon.com>, 2019. msgid "" @@ -16,6 +16,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -398,6 +402,10 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "" @@ -499,8 +507,9 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "" @@ -766,6 +775,10 @@ msgid "Extra Call Arguments:" msgstr "" #: editor/connections_dialog.cpp +msgid "Receiver Method:" +msgstr "" + +#: editor/connections_dialog.cpp msgid "Advanced" msgstr "" @@ -1913,6 +1926,14 @@ msgid "Search Help" msgstr "" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Show Hierarchy" +msgstr "" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "" @@ -1948,6 +1969,26 @@ msgstr "" msgid "Class" msgstr "" +#: editor/editor_help_search.cpp +msgid "Method" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +msgid "Signal" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Property" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Theme Property" +msgstr "" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "" @@ -2927,6 +2968,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_node.h +msgid "Warning!" +msgstr "" + #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "" @@ -3235,6 +3280,14 @@ msgid "Importing:" msgstr "" #: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4392,6 +4445,10 @@ msgid "Move Node" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition exists!" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" msgstr "" @@ -4471,6 +4528,10 @@ msgstr "" msgid "Transition: " msgstr "" +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Play Mode:" +msgstr "" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -5652,11 +5713,25 @@ msgstr "" msgid "Outline Size:" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "" @@ -6282,6 +6357,23 @@ msgid "Save File As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" @@ -6498,10 +6590,6 @@ msgid "Source" msgstr "" #: editor/plugins/script_text_editor.cpp -msgid "Signal" -msgstr "" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" @@ -6527,6 +6615,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" @@ -7161,18 +7254,34 @@ msgid "Create Mesh2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Mesh2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "CollisionPolygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "LightOccluder2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -7249,6 +7358,10 @@ msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Unable to load images" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" @@ -7522,6 +7635,7 @@ msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "" @@ -7538,10 +7652,6 @@ msgid "Color" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp msgid "Theme File" msgstr "" @@ -7653,6 +7763,18 @@ msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "" @@ -7669,6 +7791,34 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" msgstr "" @@ -7877,6 +8027,14 @@ msgid "Edit Tile Z Index" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Convex" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Concave" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" msgstr "" @@ -10512,10 +10670,6 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10652,6 +10806,10 @@ msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Paste Selects" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "" @@ -10794,6 +10952,14 @@ msgid "Set Variable Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Add Input Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Output Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "" @@ -10854,14 +11020,6 @@ msgid "Add Signal" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Input Port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Output Port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove Input Port" msgstr "" @@ -10910,10 +11068,6 @@ msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" diff --git a/editor/translations/ml.po b/editor/translations/ml.po index bc4b9432b0..e5420f6ac2 100644 --- a/editor/translations/ml.po +++ b/editor/translations/ml.po @@ -1,6 +1,6 @@ # Malayalam translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # christy james <jkuttu@gmail.com>, 2018. # Lakshmi-Jayakumar <lakshmi.jayakumar.tkm@gmail.com>, 2019. @@ -26,6 +26,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "ആർഗ്യുമെന്റ് ടൈപ്പ് അസാധുവാണ് മാറ്റംവരുത്താൻ(), TYPE_ * സ്ഥിരാങ്കങ്ങൾ ഉപയോഗിക്കുക." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -408,6 +412,10 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "" @@ -509,8 +517,9 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "" @@ -776,6 +785,10 @@ msgid "Extra Call Arguments:" msgstr "" #: editor/connections_dialog.cpp +msgid "Receiver Method:" +msgstr "" + +#: editor/connections_dialog.cpp msgid "Advanced" msgstr "" @@ -1923,6 +1936,14 @@ msgid "Search Help" msgstr "" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Show Hierarchy" +msgstr "" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "" @@ -1958,6 +1979,27 @@ msgstr "" msgid "Class" msgstr "" +#: editor/editor_help_search.cpp +msgid "Method" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +msgid "Signal" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Property" +msgstr "ഗുണം നോക്കുക" + +#: editor/editor_help_search.cpp +msgid "Theme Property" +msgstr "" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "" @@ -2937,6 +2979,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_node.h +msgid "Warning!" +msgstr "" + #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "" @@ -3245,6 +3291,14 @@ msgid "Importing:" msgstr "" #: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4405,6 +4459,10 @@ msgid "Move Node" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition exists!" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" msgstr "" @@ -4484,6 +4542,10 @@ msgstr "" msgid "Transition: " msgstr "" +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Play Mode:" +msgstr "" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -5665,11 +5727,25 @@ msgstr "" msgid "Outline Size:" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "" @@ -6295,6 +6371,23 @@ msgid "Save File As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" @@ -6511,10 +6604,6 @@ msgid "Source" msgstr "" #: editor/plugins/script_text_editor.cpp -msgid "Signal" -msgstr "" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" @@ -6540,6 +6629,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" @@ -7174,18 +7268,34 @@ msgid "Create Mesh2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Mesh2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "CollisionPolygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "LightOccluder2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -7262,6 +7372,10 @@ msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Unable to load images" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" @@ -7535,6 +7649,7 @@ msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "" @@ -7551,10 +7666,6 @@ msgid "Color" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp msgid "Theme File" msgstr "" @@ -7666,6 +7777,18 @@ msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "" @@ -7682,6 +7805,34 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" msgstr "" @@ -7890,6 +8041,14 @@ msgid "Edit Tile Z Index" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Convex" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Concave" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" msgstr "" @@ -10525,10 +10684,6 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10665,6 +10820,10 @@ msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Paste Selects" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "" @@ -10807,6 +10966,14 @@ msgid "Set Variable Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Add Input Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Output Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "" @@ -10867,14 +11034,6 @@ msgid "Add Signal" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Input Port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Output Port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove Input Port" msgstr "" @@ -10923,10 +11082,6 @@ msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" diff --git a/editor/translations/mr.po b/editor/translations/mr.po index 67e7b6687f..84f35123bc 100644 --- a/editor/translations/mr.po +++ b/editor/translations/mr.po @@ -1,14 +1,20 @@ # Marathi translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. -# +# Prachi Joshi <josprachi@yahoo.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" +"PO-Revision-Date: 2019-12-22 04:19+0000\n" +"Last-Translator: Prachi Joshi <josprachi@yahoo.com>\n" +"Language-Team: Marathi <https://hosted.weblate.org/projects/godot-engine/" +"godot/mr/>\n" "Language: mr\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" +"Plural-Forms: nplurals=2; plural=n > 1;\n" +"X-Generator: Weblate 3.10\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -16,6 +22,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -55,19 +65,19 @@ msgstr "" #: core/ustring.cpp msgid "KiB" -msgstr "" +msgstr "KiB" #: core/ustring.cpp msgid "MiB" -msgstr "" +msgstr "MiB" #: core/ustring.cpp msgid "GiB" -msgstr "" +msgstr "GiB" #: core/ustring.cpp msgid "TiB" -msgstr "" +msgstr "TiB" #: core/ustring.cpp msgid "PiB" @@ -75,15 +85,15 @@ msgstr "" #: core/ustring.cpp msgid "EiB" -msgstr "" +msgstr "EiB" #: editor/animation_bezier_editor.cpp msgid "Free" -msgstr "" +msgstr "मोफत" #: editor/animation_bezier_editor.cpp msgid "Balanced" -msgstr "" +msgstr "संतुलित" #: editor/animation_bezier_editor.cpp msgid "Mirror" @@ -91,11 +101,11 @@ msgstr "" #: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp msgid "Time:" -msgstr "" +msgstr "वेळ:" #: editor/animation_bezier_editor.cpp msgid "Value:" -msgstr "" +msgstr "मूल्य:" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" @@ -111,7 +121,7 @@ msgstr "" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" -msgstr "" +msgstr "बेझियर पॉईंट जोडा" #: editor/animation_bezier_editor.cpp msgid "Move Bezier Points" @@ -119,7 +129,7 @@ msgstr "" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" -msgstr "" +msgstr "अनिम डुप्लिकेट की" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Delete Keys" @@ -398,6 +408,10 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "" @@ -499,8 +513,9 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "" @@ -766,6 +781,10 @@ msgid "Extra Call Arguments:" msgstr "" #: editor/connections_dialog.cpp +msgid "Receiver Method:" +msgstr "" + +#: editor/connections_dialog.cpp msgid "Advanced" msgstr "" @@ -1913,6 +1932,14 @@ msgid "Search Help" msgstr "" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Show Hierarchy" +msgstr "" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "" @@ -1948,6 +1975,26 @@ msgstr "" msgid "Class" msgstr "" +#: editor/editor_help_search.cpp +msgid "Method" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +msgid "Signal" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Property" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Theme Property" +msgstr "" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "" @@ -2927,6 +2974,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_node.h +msgid "Warning!" +msgstr "" + #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "" @@ -3235,6 +3286,14 @@ msgid "Importing:" msgstr "" #: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4392,6 +4451,10 @@ msgid "Move Node" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition exists!" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" msgstr "" @@ -4471,6 +4534,10 @@ msgstr "" msgid "Transition: " msgstr "" +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Play Mode:" +msgstr "" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -5652,11 +5719,25 @@ msgstr "" msgid "Outline Size:" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "" @@ -6282,6 +6363,23 @@ msgid "Save File As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" @@ -6498,10 +6596,6 @@ msgid "Source" msgstr "" #: editor/plugins/script_text_editor.cpp -msgid "Signal" -msgstr "" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" @@ -6527,6 +6621,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" @@ -7161,18 +7260,34 @@ msgid "Create Mesh2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Mesh2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "CollisionPolygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "LightOccluder2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -7249,6 +7364,10 @@ msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Unable to load images" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" @@ -7522,6 +7641,7 @@ msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "" @@ -7538,10 +7658,6 @@ msgid "Color" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp msgid "Theme File" msgstr "" @@ -7653,6 +7769,18 @@ msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "" @@ -7669,6 +7797,34 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" msgstr "" @@ -7877,6 +8033,14 @@ msgid "Edit Tile Z Index" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Convex" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Concave" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" msgstr "" @@ -10512,10 +10676,6 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10652,6 +10812,10 @@ msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Paste Selects" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "" @@ -10794,6 +10958,14 @@ msgid "Set Variable Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Add Input Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Output Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "" @@ -10854,14 +11026,6 @@ msgid "Add Signal" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Input Port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Output Port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove Input Port" msgstr "" @@ -10910,10 +11074,6 @@ msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" diff --git a/editor/translations/ms.po b/editor/translations/ms.po index f725621d67..dc75443acb 100644 --- a/editor/translations/ms.po +++ b/editor/translations/ms.po @@ -1,6 +1,6 @@ # Malay translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Sam Vanguard <syafz119@gmail.com>, 2018. # Shaqir Rafiq <moshamoradev@gmail.com>, 2018. @@ -27,6 +27,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -420,6 +424,10 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp #, fuzzy msgid "Add Bezier Track" msgstr "Anim Tambah Trek" @@ -524,8 +532,9 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "" @@ -794,6 +803,10 @@ msgid "Extra Call Arguments:" msgstr "" #: editor/connections_dialog.cpp +msgid "Receiver Method:" +msgstr "" + +#: editor/connections_dialog.cpp msgid "Advanced" msgstr "" @@ -1942,6 +1955,14 @@ msgid "Search Help" msgstr "" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Show Hierarchy" +msgstr "" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "" @@ -1977,6 +1998,26 @@ msgstr "" msgid "Class" msgstr "" +#: editor/editor_help_search.cpp +msgid "Method" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +msgid "Signal" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Property" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Theme Property" +msgstr "" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "" @@ -2959,6 +3000,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_node.h +msgid "Warning!" +msgstr "" + #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "" @@ -3267,6 +3312,14 @@ msgid "Importing:" msgstr "" #: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4433,6 +4486,11 @@ msgstr "" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy +msgid "Transition exists!" +msgstr "Set Peralihan ke:" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy msgid "Add Transition" msgstr "Set Peralihan ke:" @@ -4514,6 +4572,10 @@ msgstr "" msgid "Transition: " msgstr "Set Peralihan ke:" +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Play Mode:" +msgstr "" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -5704,11 +5766,25 @@ msgstr "" msgid "Outline Size:" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "" @@ -6334,6 +6410,23 @@ msgid "Save File As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" @@ -6550,10 +6643,6 @@ msgid "Source" msgstr "" #: editor/plugins/script_text_editor.cpp -msgid "Signal" -msgstr "" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" @@ -6579,6 +6668,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" @@ -7214,19 +7308,35 @@ msgid "Create Mesh2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Mesh2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create Polygon2D" msgstr "Semua Pilihan" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "CollisionPolygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "LightOccluder2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -7303,6 +7413,10 @@ msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Unable to load images" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" @@ -7580,6 +7694,7 @@ msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "" @@ -7596,10 +7711,6 @@ msgid "Color" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp msgid "Theme File" msgstr "" @@ -7713,6 +7824,18 @@ msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "" @@ -7729,6 +7852,34 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" msgstr "" @@ -7939,6 +8090,14 @@ msgid "Edit Tile Z Index" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Convex" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Concave" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" msgstr "" @@ -10588,10 +10747,6 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10730,6 +10885,11 @@ msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Paste Selects" +msgstr "Semua Pilihan" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "" @@ -10873,6 +11033,15 @@ msgid "Set Variable Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Input Port" +msgstr "Set Peralihan ke:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Output Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "" @@ -10935,15 +11104,6 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Add Input Port" -msgstr "Set Peralihan ke:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Output Port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" msgstr "Buang Trek Anim" @@ -10993,10 +11153,6 @@ msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" diff --git a/editor/translations/nb.po b/editor/translations/nb.po index 2331d96667..e05c2e5ec8 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -1,6 +1,6 @@ # Norwegian Bokmål translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Allan Nordhøy <epost@anotheragency.no>, 2017-2018, 2019. # Anonymous <GentleSaucepan@protonmail.com>, 2017. @@ -36,6 +36,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "Ugyldig argumenttype til convert(), bruk TYPE_*-konstantene." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -444,6 +448,10 @@ msgid "Not possible to add a new track without a root" msgstr "Ikke mulig å legge til et nytt spor uten en rot" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp #, fuzzy msgid "Add Bezier Track" msgstr "Anim Legg til Spor" @@ -559,8 +567,9 @@ msgstr "FPS" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Rediger" @@ -844,6 +853,11 @@ msgstr "Ekstra Call Argumenter:" #: editor/connections_dialog.cpp #, fuzzy +msgid "Receiver Method:" +msgstr "Lim inn Noder" + +#: editor/connections_dialog.cpp +#, fuzzy msgid "Advanced" msgstr "Snapping innstillinger" @@ -2092,6 +2106,15 @@ msgid "Search Help" msgstr "Søk hjelp" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "Forskjell på små og store bokstaver" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Show Hierarchy" +msgstr "Vis hjelpere" + +#: editor/editor_help_search.cpp #, fuzzy msgid "Display All" msgstr "Erstatt Alle" @@ -2136,6 +2159,30 @@ msgstr "Medlemmer" msgid "Class" msgstr "Klasse:" +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Method" +msgstr "Metoder" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Signal" +msgstr "Signaler" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "Konstant" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Property" +msgstr "Egenskap:" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Theme Property" +msgstr "Egenskaper" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "Egenskap:" @@ -3225,6 +3272,11 @@ msgstr "Åpne den neste Editoren" msgid "Open the previous Editor" msgstr "Åpne den forrige Editoren" +#: editor/editor_node.h +#, fuzzy +msgid "Warning!" +msgstr "Advarsler" + #: editor/editor_path.cpp #, fuzzy msgid "No sub-resources found." @@ -3559,6 +3611,14 @@ msgid "Importing:" msgstr "Importerer:" #: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4855,6 +4915,11 @@ msgstr "Flytt Modus" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy +msgid "Transition exists!" +msgstr "Overgang" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy msgid "Add Transition" msgstr "Overgang" @@ -4941,6 +5006,11 @@ msgstr "" msgid "Transition: " msgstr "Overgang" +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Play Mode:" +msgstr "Panorerings-Modus" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #, fuzzy @@ -6231,11 +6301,27 @@ msgstr "" msgid "Outline Size:" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "Fjern element %d?" #: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "Oppdater fra Scene" + +#: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "Mesh Library" +msgstr "MeshBibliotek..." + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "Legg til Element" @@ -6903,6 +6989,23 @@ msgid "Save File As..." msgstr "Lagre Som..." #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "Importer Tema" @@ -7132,11 +7235,6 @@ msgid "Source" msgstr "Ressurs" #: editor/plugins/script_text_editor.cpp -#, fuzzy -msgid "Signal" -msgstr "Signaler" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" @@ -7165,6 +7263,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" @@ -7832,20 +7935,39 @@ msgstr "Lag ny %s" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "Mesh2D Preview" +msgstr "Lager Forhåndsvisning av Mesh" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create Polygon2D" msgstr "Lag Poly" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D" msgstr "Lag Poly" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "Lag Poly" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create LightOccluder2D" msgstr "Lag mappe" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "LightOccluder2D Preview" +msgstr "Lag mappe" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -7928,6 +8050,11 @@ msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Unable to load images" +msgstr "Kunne ikke laste ressurs." + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" @@ -8221,6 +8348,7 @@ msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "Ikon" @@ -8237,10 +8365,6 @@ msgid "Color" msgstr "Farge" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "Konstant" - -#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme File" msgstr "Tema" @@ -8364,6 +8488,20 @@ msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Autotile" +msgstr "Vis Filer" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Atlas" +msgstr "Ny %s" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Next Coordinate" msgstr "Neste skript" @@ -8383,6 +8521,41 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Region" +msgstr "Roter Modus" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Collision" +msgstr "Animasjonsnode" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Occlusion" +msgstr "Rediger Poly" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Navigation" +msgstr "Animasjonsnode" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Bitmask" +msgstr "Roter Modus" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Priority" +msgstr "Eksporter Prosjekt" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Z Index" +msgstr "Panorerings-Modus" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Region Mode" msgstr "Roter Modus" @@ -8623,6 +8796,16 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Make Convex" +msgstr "Flytt Polygon" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Concave" +msgstr "Flytt Polygon" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create Collision Polygon" msgstr "Lag Poly" @@ -11421,10 +11604,6 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -11568,6 +11747,11 @@ msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy +msgid "Paste Selects" +msgstr "Fjern Utvalg" + +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy msgid "Clear Selection" msgstr "Fjern Utvalg" @@ -11717,6 +11901,16 @@ msgstr "Rediger Variabel:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy +msgid "Add Input Port" +msgstr "Legg til Input" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Output Port" +msgstr "Legg til Input" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy msgid "Override an existing built-in function." msgstr "" "Ugyldig navn. Kan ikke kollidere med et eksisterende innebygd type navn." @@ -11784,16 +11978,6 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Add Input Port" -msgstr "Legg til Input" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Output Port" -msgstr "Legg til Input" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" msgstr "Fjern punkt" @@ -11848,10 +12032,6 @@ msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "Legg til node(r) fra tre" @@ -13091,10 +13271,6 @@ msgstr "Konstanter kan ikke endres." #~ msgid "RMB: Erase Point." #~ msgstr "Høyreklikk: Slett Punkt." -#, fuzzy -#~ msgid "New TextFile" -#~ msgstr "Vis Filer" - #~ msgid "Save Theme As" #~ msgstr "Lagre drakt som" @@ -13354,9 +13530,6 @@ msgstr "Konstanter kan ikke endres." #~ msgid "Replace By" #~ msgstr "Erstatt Med" -#~ msgid "Case Sensitive" -#~ msgstr "Forskjell på små og store bokstaver" - #~ msgid "Backwards" #~ msgstr "Baklengs" diff --git a/editor/translations/nl.po b/editor/translations/nl.po index 93c9943a7d..1e3bd204af 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -1,6 +1,6 @@ # Dutch translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # aelspire <aelspire@gmail.com>, 2017. # Aram Nap <xyphex.aram@gmail.com>, 2017. @@ -44,8 +44,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-12-21 08:37+0000\n" -"Last-Translator: Julian <jdhoogvorst@gmail.com>\n" +"PO-Revision-Date: 2019-12-27 15:52+0000\n" +"Last-Translator: Stijn Hinlopen <f.a.hinlopen@gmail.com>\n" "Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/" "nl/>\n" "Language: nl\n" @@ -61,6 +61,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "Ongeldig argumenttype voor convert(), gebruik TYPE_* constanten." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "Tekenreeks met lengte 1 verwacht (één karakter)." + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -73,11 +77,12 @@ msgstr "Ongeldige invoer %i (niet doorgegeven) in expressie" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" msgstr "" -"self kan niet gebruikt worden omdat de instantie null is (niet doorgegeven)" +"'self' kan niet gebruikt worden omdat de instantie 'null' is (niet " +"doorgegeven)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." -msgstr "Ongeldige operand voor operator %s, %s en %s." +msgstr "Ongeldige operanden %s en %s voor operator %s." #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" @@ -149,7 +154,7 @@ msgstr "Hier Key invoegen" #: editor/animation_bezier_editor.cpp msgid "Duplicate Selected Key(s)" -msgstr "Kopieer Geselecteerde Key(s)" +msgstr "Geselecteerde sleutel(s) dupliceren" #: editor/animation_bezier_editor.cpp msgid "Delete Selected Key(s)" @@ -165,7 +170,7 @@ msgstr "Beweeg Bézierpunten" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" -msgstr "Anim Dupliceer Keys" +msgstr "Animatiesleutels dupliceren" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Delete Keys" @@ -201,7 +206,7 @@ msgstr "anim-multi-change overgang" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Transform" -msgstr "anim-multi-change transformatie" +msgstr "Anim-multi-change transformatie" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Value" @@ -218,7 +223,7 @@ msgstr "Verander Animatielengte" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" -msgstr "Verander Animatie Lus" +msgstr "Animatielus veranderen" #: editor/animation_track_editor.cpp msgid "Property Track" @@ -246,7 +251,7 @@ msgstr "Animatie Terugspelen Track" #: editor/animation_track_editor.cpp msgid "Animation length (frames)" -msgstr "Animatielengte (in frames)" +msgstr "Animatielengte (frames)" #: editor/animation_track_editor.cpp msgid "Animation length (seconds)" @@ -258,7 +263,7 @@ msgstr "Track Toevoegen" #: editor/animation_track_editor.cpp msgid "Animation Looping" -msgstr "Animatie Loopen" +msgstr "Animatie herhalen" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -304,7 +309,7 @@ msgstr "Tijd (en): " #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" -msgstr "Track schakelaar ingeschakeld" +msgstr "Track in-/uit schakelen" #: editor/animation_track_editor.cpp msgid "Continuous" @@ -337,11 +342,11 @@ msgstr "Kubiek" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" -msgstr "Klem loop interpolatie" +msgstr "Klem lusinterpolatie" #: editor/animation_track_editor.cpp msgid "Wrap Loop Interp" -msgstr "Loop Interpolatie Terug" +msgstr "Naadloze lusinterpolatie" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp @@ -350,7 +355,7 @@ msgstr "Voer Sleutel in" #: editor/animation_track_editor.cpp msgid "Duplicate Key(s)" -msgstr "Dupliceer Sleutel(s)" +msgstr "Sleutel(s) dupliceren" #: editor/animation_track_editor.cpp msgid "Delete Key(s)" @@ -366,7 +371,7 @@ msgstr "Verander Animatie Interpolatiemodus" #: editor/animation_track_editor.cpp msgid "Change Animation Loop Mode" -msgstr "Verander Animatie lus Modus" +msgstr "Animatielusmodus veranderen" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" @@ -422,9 +427,7 @@ msgstr "Herschik Tracks" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." -msgstr "" -"Transformatie tracks zijn alleen te gebruiken met nodes die een dimensionale " -"oriëntatie hebben." +msgstr "Transformatiesporen gelden alleen voor op Spatial-gebaseerde knopen." #: editor/animation_track_editor.cpp msgid "" @@ -433,14 +436,14 @@ msgid "" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" msgstr "" -"Audio tracks kunnen enkel verwijzen naar nodes van het type:\n" +"Audiosporen kunnen alleen verwijzen naar de volgende knopen:\n" "-AudioStreamPlayer\n" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." -msgstr "Animatie tracks kunnen enkel verwijzen naar AnimatiePlayer nodes." +msgstr "Animatiesporen kunnen alleen verwijzen naar AnimatiePlayer-knopen." #: editor/animation_track_editor.cpp msgid "An animation player can't animate itself, only other players." @@ -451,6 +454,10 @@ msgid "Not possible to add a new track without a root" msgstr "Niet mogelijk om een nieuwe track toe te voegen zonder een root" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "Voeg Bézierbaan Toe" @@ -480,7 +487,7 @@ msgstr "Voeg Methode Track sleutel toe" #: editor/animation_track_editor.cpp msgid "Method not found in object: " -msgstr "Methode niet gevonden in object " +msgstr "Methode niet gevonden in object: " #: editor/animation_track_editor.cpp msgid "Anim Move Keys" @@ -519,17 +526,16 @@ msgid "" msgstr "" "Deze animatie behoort tot een geïmporteerde scène, dus veranderingen aan " "geïmporteerde tracks zullen niet worden opgeslagen.\n" -"\n" -"Om aangepaste tracks toe te voegen, navigeert u naar de importinstellingen " -"van de scène en stelt u deze in\n" -"\"Animation > Storage\" naar \"Files\", schakel \"Animation > Keep Custom " -"Tracks\" in, dan herimporteren.\n" -"U kunt ook een importvoorinstelling gebruiken die animaties importeert om " -"bestanden te scheiden." +"Om aangepaste tracks toe te kunnen voegen, moet in de importinstellingen van " +"de scène en de \"Animation→Storage\" naar \"Files\" zetten en " +"\"Animation→Keep Custom Tracks\" inschakelen. Importeer de scène dan " +"opnieuw.\n" +"Anders kan je een importvoorinstelling gebruiken die animaties importeert en " +"in verschillende bestanden opslaat." #: editor/animation_track_editor.cpp msgid "Warning: Editing imported animation" -msgstr "Waarschuwing: Geïmporteerde animatie bewerken" +msgstr "Waarschuwing: Er wordt een geïmporteerde animatie bewerkt" #: editor/animation_track_editor.cpp msgid "Select an AnimationPlayer node to create and edit animations." @@ -538,11 +544,11 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." -msgstr "Toon alleen sporen die horen bij de geselecteerde node in de boom." +msgstr "Alleen sporen van geselecteerde knopen tonen." #: editor/animation_track_editor.cpp msgid "Group tracks by node or display them as plain list." -msgstr "Sporen weergeven op basis van nodes of als lijst." +msgstr "Sporen groeperen op knoop of als een normale lijst tonen." #: editor/animation_track_editor.cpp msgid "Snap:" @@ -564,8 +570,9 @@ msgstr "FPS" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Bewerken" @@ -587,7 +594,7 @@ msgstr "Schaal Vanaf Cursor" #: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp msgid "Duplicate Selection" -msgstr "Dupliceer Selectie" +msgstr "Selectie dupliceren" #: editor/animation_track_editor.cpp msgid "Duplicate Transposed" @@ -615,7 +622,7 @@ msgstr "Animatie Opschonen" #: editor/animation_track_editor.cpp msgid "Pick the node that will be animated:" -msgstr "Kies de node die geanimeerd zal worden:" +msgstr "Kies de knoop die geanimeerd zal worden:" #: editor/animation_track_editor.cpp msgid "Use Bezier Curves" @@ -680,7 +687,7 @@ msgstr "Kopiëren" #: editor/animation_track_editor.cpp msgid "Select All/None" -msgstr "Selectie leegmaken" +msgstr "Alles/niets selecteren" #: editor/animation_track_editor_plugins.cpp msgid "Add Audio Track Clip" @@ -732,7 +739,7 @@ msgstr "Hoofdlettergevoelig" #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Whole Words" -msgstr "Hele Woorden" +msgstr "Hele woorden" #: editor/code_editor.cpp editor/rename_dialog.cpp msgid "Replace" @@ -744,7 +751,7 @@ msgstr "Alle Vervangen" #: editor/code_editor.cpp msgid "Selection Only" -msgstr "Alleen Selectie" +msgstr "Alleen selectie" #: editor/code_editor.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/text_editor.cpp @@ -781,23 +788,23 @@ msgstr "Regel- en kolomnummers." #: editor/connections_dialog.cpp msgid "Method in target node must be specified." -msgstr "Methode in doel Node moet gespecificeerd worden." +msgstr "Methode in doelknoop moet gespecificeerd worden." #: editor/connections_dialog.cpp msgid "" "Target method not found. Specify a valid method or attach a script to the " "target node." msgstr "" -"Doel methode niet gevonden. Specificeer een geldige methode of koppel een " -"script aan de doel Node." +"Doelmethode niet gevonden. Specificeer een geldige methode of koppel een " +"script aan de doelknoop." #: editor/connections_dialog.cpp msgid "Connect to Node:" -msgstr "Vasthechten aan knooppunt:" +msgstr "Aan knoop verbinden:" #: editor/connections_dialog.cpp msgid "Connect to Script:" -msgstr "Koppelen met script:" +msgstr "Met script verbinden:" #: editor/connections_dialog.cpp msgid "From Signal:" @@ -826,11 +833,15 @@ msgstr "Verwijderen" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" -msgstr "Extra Aanroep Argument Toevoegen:" +msgstr "Aanvullende aanroepparameter toevoegen:" #: editor/connections_dialog.cpp msgid "Extra Call Arguments:" -msgstr "Extra Aanroep Argumenten:" +msgstr "Aanroepparameters:" + +#: editor/connections_dialog.cpp +msgid "Receiver Method:" +msgstr "Ontvangende methode:" #: editor/connections_dialog.cpp msgid "Advanced" @@ -853,7 +864,7 @@ msgstr "Eenmalig" #: editor/connections_dialog.cpp msgid "Disconnects the signal after its first emission." -msgstr "Ontkoppelt het signaal na eerste keer uitzenden." +msgstr "Koppelt het signaal automatisch los na de eerste uitzending." #: editor/connections_dialog.cpp msgid "Cannot connect signal" @@ -888,24 +899,24 @@ msgstr "Verbind '%s' met '%s'" #: editor/connections_dialog.cpp msgid "Disconnect '%s' from '%s'" -msgstr "Ontkoppel '%s' van '%s'" +msgstr "'%s' loskoppelen van '%s'" #: editor/connections_dialog.cpp msgid "Disconnect all from signal: '%s'" -msgstr "Ontkoppel alles van signaal: '%s'" +msgstr "Alles van signaal '%s' loskoppelen" #: editor/connections_dialog.cpp msgid "Connect..." -msgstr "Verbind..." +msgstr "Verbinden..." #: editor/connections_dialog.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Disconnect" -msgstr "Losmaken" +msgstr "Loskoppelen" #: editor/connections_dialog.cpp msgid "Connect a Signal to a Method" -msgstr "Verbind een Signaal met een Methode" +msgstr "Verbind een signaal met een methode" #: editor/connections_dialog.cpp msgid "Edit Connection:" @@ -927,7 +938,7 @@ msgstr "" #: editor/connections_dialog.cpp msgid "Disconnect All" -msgstr "Ontkoppel Alles" +msgstr "Alles loskoppelen" #: editor/connections_dialog.cpp msgid "Edit..." @@ -935,7 +946,7 @@ msgstr "Bewerken..." #: editor/connections_dialog.cpp msgid "Go To Method" -msgstr "Ga Naar Methode" +msgstr "Naar methode springen" #: editor/create_dialog.cpp msgid "Change %s Type" @@ -947,7 +958,7 @@ msgstr "Wijzig" #: editor/create_dialog.cpp msgid "Create New %s" -msgstr "Maak Nieuwe %s" +msgstr "%s opstellen" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp @@ -956,7 +967,7 @@ msgstr "Favorieten:" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" -msgstr "Recente:" +msgstr "Onlangs:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp @@ -980,27 +991,27 @@ msgstr "Omschrijving:" #: editor/dependency_editor.cpp msgid "Search Replacement For:" -msgstr "Zoek Vervanging Voor:" +msgstr "Vervanging zoeken voor:" #: editor/dependency_editor.cpp msgid "Dependencies For:" -msgstr "Afhankelijkheden Voor:" +msgstr "Afhankelijkheden voor:" #: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will only take effect when reloaded." msgstr "" -"Scene '%s' wordt momenteel gewijzigd.\n" -"Wijzigingen hebben pas effect na herladen." +"Scène '%s' wordt momenteel bewerkt.\n" +"Wijzigingen hebben pas na herladen effect." #: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will only take effect when reloaded." msgstr "" -"Resource '%s' is in gebruik.\n" -"Wijzigingen hebben pas effect na herladen." +"Bron '%s' is in gebruik.\n" +"Wijzigingen hebben pas na herladen effect." #: editor/dependency_editor.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp @@ -1026,11 +1037,11 @@ msgstr "Repareer defecten" #: editor/dependency_editor.cpp msgid "Dependency Editor" -msgstr "Afhankelijkheden Editor" +msgstr "Afhankelijkhedeneditor" #: editor/dependency_editor.cpp msgid "Search Replacement Resource:" -msgstr "Zoek Vervangende Resource:" +msgstr "Bronvervanging zoeken:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp @@ -1044,13 +1055,13 @@ msgstr "Openen" #: editor/dependency_editor.cpp msgid "Owners Of:" -msgstr "Eigenaren Van:" +msgstr "Eigenaren van:" #: editor/dependency_editor.cpp msgid "Remove selected files from the project? (Can't be restored)" msgstr "" -"Verwijder geselecteerde bestanden van het project? (Kan niet ongedaan " -"gemaakt worden.)" +"Geselecteerde bestanden uit het project verwijderen? (Kan niet ongedaan " +"gemaakt worden)" #: editor/dependency_editor.cpp msgid "" @@ -1058,25 +1069,25 @@ msgid "" "work.\n" "Remove them anyway? (no undo)" msgstr "" -"De bestanden die verwijderd worden zijn vereist door andere resources om ze " -"te laten werken.\n" -"Toch verwijderen? (Kan niet ongedaan worden.)" +"De bestanden die verwijderd worden zijn nodig om andere bronnen te laten " +"werken.\n" +"Toch verwijderen? (Kan niet ongedaan worden)" #: editor/dependency_editor.cpp msgid "Cannot remove:" -msgstr "Niet te verwijderen:" +msgstr "Kan niet verwijderd worden:" #: editor/dependency_editor.cpp msgid "Error loading:" -msgstr "Error bij het laden van:" +msgstr "Fout bij het laden van:" #: editor/dependency_editor.cpp msgid "Load failed due to missing dependencies:" -msgstr "Laden mislukt vanwege het ontbrekende van afhankelijkheden:" +msgstr "Laden mislukt vanwege afwezige afhankelijkheden:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" -msgstr "Toch Openen" +msgstr "Toch openen" #: editor/dependency_editor.cpp msgid "Which action should be taken?" @@ -1084,23 +1095,23 @@ msgstr "Welke actie moet ondernomen worden?" #: editor/dependency_editor.cpp msgid "Fix Dependencies" -msgstr "Repareer Afhankelijkheden" +msgstr "Afhankelijkheden repareren" #: editor/dependency_editor.cpp msgid "Errors loading!" -msgstr "Errors bij het laden!" +msgstr "Fouten bij het laden!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" -msgstr "%d item(s) permanent verwijderen? (Kan niet ongedaan worden!)" +msgstr "%d bestand(en) voorgoed verwijderen? (Kan niet ongedaan worden!)" #: editor/dependency_editor.cpp msgid "Show Dependencies" -msgstr "Toon Afhankelijkheden" +msgstr "Afhankelijkheden tonen" #: editor/dependency_editor.cpp msgid "Orphan Resource Explorer" -msgstr "Verweesde hulpbronnen verkenner" +msgstr "Weesbronnen bekijken" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp @@ -1112,19 +1123,19 @@ msgstr "Verwijder" #: editor/dependency_editor.cpp msgid "Owns" -msgstr "Eigenaar Van" +msgstr "In bezit" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" -msgstr "Resources Zonder Expliciet Bezit:" +msgstr "Bronnen zonder expliciet bezit:" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Key" -msgstr "Wijzig Array Sleutel" +msgstr "Sleutel wijzigen" #: editor/dictionary_property_edit.cpp msgid "Change Dictionary Value" -msgstr "Wijzig Array Waarde" +msgstr "Waarde wijzigen" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" @@ -1144,7 +1155,7 @@ msgstr "Hoofdontwikkelaar" #: editor/editor_about.cpp msgid "Project Manager " -msgstr "Project Manager " +msgstr "Projectbeheer " #: editor/editor_about.cpp msgid "Developers" @@ -1198,9 +1209,9 @@ msgid "" "respective copyright statements and license terms." msgstr "" "Godot Engine maakt gebruik van een aantal gratis en open-source " -"bibliotheken, ontwikkeld door derden, die compatibel zijn met onze MIT " -"licentie. Wat volgt is een exhaustieve lijst van alle componenten van een " -"derde partij met hun respectievelijke copyrightberichten en licentietermen." +"bibliotheken, ontwikkeld door derden, die compatibel zijn met de MIT " +"licentie. Wat volgt is een uitputtende lijst van alle componenten van derde " +"partijen met hun respectievelijke copyrightberichten en licentietermen." #: editor/editor_about.cpp msgid "All Components" @@ -1396,7 +1407,7 @@ msgstr "Sla deze audiobus layout op in een bestand." #: editor/editor_audio_buses.cpp editor/import_dock.cpp msgid "Load Default" -msgstr "Laad Standaard" +msgstr "Laad standaard" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." @@ -1420,7 +1431,7 @@ msgstr "Mag niet conflicteren met bestaande engine klasse naam." #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing built-in type name." -msgstr "Mag niet conflicteren met een bestaande ingebouwde type naam." +msgstr "Mag niet conflicteren met een bestaande ingebouwde typenaam." #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing global constant name." @@ -1444,11 +1455,11 @@ msgstr "AutoLoad-Globalen omschakelen" #: editor/editor_autoload_settings.cpp msgid "Move Autoload" -msgstr "Verplaats Autoload" +msgstr "Autoload verplaatsen" #: editor/editor_autoload_settings.cpp msgid "Remove Autoload" -msgstr "Verwijder Autoload" +msgstr "Autoload verwijderen" #: editor/editor_autoload_settings.cpp msgid "Enable" @@ -1456,7 +1467,7 @@ msgstr "Inschakelen" #: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" -msgstr "Herschik Autoloads" +msgstr "Autoloads opnieuw ordenen" #: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp msgid "Invalid path." @@ -1468,11 +1479,11 @@ msgstr "Bestand bestaat niet." #: editor/editor_autoload_settings.cpp msgid "Not in resource path." -msgstr "Niet in resource pad." +msgstr "Niet in bronpad." #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" -msgstr "AutoLoad Toevoegen" +msgstr "AutoLoad toevoegen" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp @@ -1483,7 +1494,7 @@ msgstr "Pad:" #: editor/editor_autoload_settings.cpp msgid "Node Name:" -msgstr "Node Naam:" +msgstr "Knoopnaam:" #: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp #: editor/editor_profiler.cpp editor/project_manager.cpp @@ -1521,13 +1532,13 @@ msgstr "Kies eerst een basismap." #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" -msgstr "Kies een Map" +msgstr "Kies een map" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp #: scene/gui/file_dialog.cpp msgid "Create Folder" -msgstr "Map Maken" +msgstr "Map maken" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp @@ -1562,8 +1573,8 @@ msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." msgstr "" -"Doel platform heeft 'ETC' afbeelding compressie nodig voor GLES2. Activeer " -"'Importeer ETC' in de project instellingen." +"Doelplatform vereist 'ETC' textuurcompressie voor GLES2. Schakel 'Import " +"Etc' in bij de Projectinstellingen." #: editor/editor_export.cpp msgid "" @@ -1623,15 +1634,15 @@ msgstr "Scene structuur bewerking" #: editor/editor_feature_profile.cpp msgid "Import Dock" -msgstr "Dock importeren" +msgstr "Importtabblad" #: editor/editor_feature_profile.cpp msgid "Node Dock" -msgstr "Knooppunt dock" +msgstr "Knooptabblad" #: editor/editor_feature_profile.cpp msgid "FileSystem and Import Docks" -msgstr "Bestandssysteem en Docks importeren" +msgstr "Bestandssysteem- en Importtablad" #: editor/editor_feature_profile.cpp msgid "Erase profile '%s'? (no undo)" @@ -1679,7 +1690,7 @@ msgstr "Ingeschakelde Klassen:" #: editor/editor_feature_profile.cpp msgid "File '%s' format is invalid, import aborted." -msgstr "'%s' bestandsformaat is ongeldig, het importeren is afgebroken." +msgstr "Bestandsformaat '%s' is ongeldig, het importeren is afgebroken." #: editor/editor_feature_profile.cpp msgid "" @@ -1714,7 +1725,7 @@ msgstr "Nieuw" #: editor/editor_feature_profile.cpp editor/editor_node.cpp #: editor/project_manager.cpp msgid "Import" -msgstr "Importeren" +msgstr "Import" #: editor/editor_feature_profile.cpp editor/project_export.cpp msgid "Export" @@ -1738,7 +1749,7 @@ msgstr "Wis Profiel" #: editor/editor_feature_profile.cpp msgid "Godot Feature Profile" -msgstr "Editor Profielen beheren" +msgstr "Godotfunctieprofiel" #: editor/editor_feature_profile.cpp msgid "Import Profile(s)" @@ -1754,7 +1765,7 @@ msgstr "Editor Profielen beheren" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" -msgstr "Selecteer Huidige Map" +msgstr "Huidige map selecteren" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File Exists, Overwrite?" @@ -1762,7 +1773,7 @@ msgstr "Bestand Bestaat, Overschrijven?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select This Folder" -msgstr "Selecteer deze map" +msgstr "Deze map selecteren" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "Copy Path" @@ -1779,7 +1790,7 @@ msgstr "Weergeven in Bestandsbeheer" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "New Folder..." -msgstr "Nieuwe Map..." +msgstr "Nieuwe map..." #: editor/editor_file_dialog.cpp #: editor/plugins/version_control_editor_plugin.cpp @@ -1804,11 +1815,11 @@ msgstr "Open Bestand(en)" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a Directory" -msgstr "Open een Map" +msgstr "Map openen" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File or Directory" -msgstr "Open een Bestand of Map" +msgstr "Bestand of map openen" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/editor_properties.cpp editor/inspector_dock.cpp @@ -1859,7 +1870,7 @@ msgstr "Verplaats Favoriet Naar Beneden" #: editor/editor_file_dialog.cpp msgid "Go to previous folder." -msgstr "Ga naar de voorafgaande map." +msgstr "Ga naar vorige map." #: editor/editor_file_dialog.cpp msgid "Go to next folder." @@ -1921,7 +1932,7 @@ msgstr "" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" -msgstr "Bronnen (Her)Importeren" +msgstr "Bronnen (her)importeren" #: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Top" @@ -1934,7 +1945,7 @@ msgstr "Klasse:" #: editor/editor_help.cpp editor/scene_tree_editor.cpp #: editor/script_create_dialog.cpp msgid "Inherits:" -msgstr "Erft:" +msgstr "Erft van:" #: editor/editor_help.cpp msgid "Inherited by:" @@ -2016,6 +2027,15 @@ msgid "Search Help" msgstr "Zoek Hulp" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "Hoofdlettergevoelig" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Show Hierarchy" +msgstr "Toon helpers" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "Alles tonen" @@ -2041,16 +2061,39 @@ msgstr "Alleen Eigenschappen" #: editor/editor_help_search.cpp msgid "Theme Properties Only" -msgstr "Enkel Thema Eigenschappen" +msgstr "Alleen Thema Eigenschappen" #: editor/editor_help_search.cpp msgid "Member Type" -msgstr "Type Lid" +msgstr "Veld Type" #: editor/editor_help_search.cpp msgid "Class" msgstr "Klasse" +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Method" +msgstr "Methodes" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +msgid "Signal" +msgstr "Signaal" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "Constante" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Property" +msgstr "Eigenschap:" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Theme Property" +msgstr "Thema Eigenschappen" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "Eigenschap:" @@ -2079,11 +2122,11 @@ msgstr "Selectie kopiëren" #: modules/gdnative/gdnative_library_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Clear" -msgstr "Leegmaken" +msgstr "Wissen" #: editor/editor_log.cpp msgid "Clear Output" -msgstr "Maak Uitvoer Leeg" +msgstr "Uitvoer wissen" #: editor/editor_network_profiler.cpp editor/editor_node.cpp #: editor/editor_profiler.cpp @@ -2109,7 +2152,7 @@ msgstr "Omhoog" #: editor/editor_network_profiler.cpp editor/editor_node.cpp msgid "Node" -msgstr "Knooppunt" +msgstr "Knoop" #: editor/editor_network_profiler.cpp msgid "Incoming RPC" @@ -2137,7 +2180,7 @@ msgstr "Project exporteren faalt door foutcode %d." #: editor/editor_node.cpp msgid "Imported resources can't be saved." -msgstr "De geïmporteerde bronnen kunnen niet worden opgeslagen." +msgstr "Geïmporteerde bronnen kunnen niet opgeslagen worden." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp @@ -2146,7 +2189,7 @@ msgstr "Oké" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" -msgstr "Error bij het opslaan van resource!" +msgstr "Fout bij het opslaan van bron!" #: editor/editor_node.cpp msgid "" @@ -2158,7 +2201,7 @@ msgstr "" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." -msgstr "Resource Opslaan Als..." +msgstr "Bron opslaan als..." #: editor/editor_node.cpp msgid "Can't open file for writing:" @@ -2166,7 +2209,7 @@ msgstr "Kan bestand niet openen om te schrijven:" #: editor/editor_node.cpp msgid "Requested file format unknown:" -msgstr "Opgevraagde bestandsformaat onbekend:" +msgstr "Opgevraagd bestandsformaat onbekend:" #: editor/editor_node.cpp msgid "Error while saving." @@ -2267,9 +2310,9 @@ msgid "" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" -"Dit bestand hoort bij een scene die geïmporteerd werd. Het is momenteel dus " -"onbewerkbaar. Lees de documentatie over scenes importeren om deze workflow " -"beter te begrijpen." +"Deze bron hoort bij een geïmporteerd scène en kan dus niet bewerkt worden.\n" +"Lees de documentatie over het importeren van scènes om dit proces beter te " +"begrijpen." #: editor/editor_node.cpp msgid "" @@ -2285,8 +2328,8 @@ msgid "" "This resource was imported, so it's not editable. Change its settings in the " "import panel and then re-import." msgstr "" -"Dit bestand werd geïmporteerd, dus het is niet bewerkbaar. Pas de " -"instellingen aan in het importeerpaneel en importeer het nadien opnieuw." +"Deze bron werd geïmporteerd en kan dus niet bewerkt worden. Pas de " +"instellingen aan in het importvenster en importeer het nadien opnieuw." #: editor/editor_node.cpp msgid "" @@ -2296,10 +2339,10 @@ msgid "" "understand this workflow." msgstr "" "Deze scene werd geïmporteerd, dus aanpassingen zullen niet worden behouden.\n" -"Door het te instantieren of over te erven kunnen er wijzigingen worden " +"Door het te instantiëren of over te erven kunnen er wijzigingen worden " "aangebracht.\n" -"Lees de documentatie met betrekking tot importeren van scenes om deze " -"workflow beter te begrijpen." +"Lees de documentatie met betrekking tot importeren van scenes om dit proces " +"beter te begrijpen." #: editor/editor_node.cpp msgid "" @@ -2353,11 +2396,11 @@ msgstr "Sla wijzigen aan '%s' op voor het afsluiten?" #: editor/editor_node.cpp msgid "Saved %s modified resource(s)." -msgstr "Gewijzigde bron(en) %s opgeslagen." +msgstr "%s gewijzigde bron(nen) opgeslagen." #: editor/editor_node.cpp msgid "A root node is required to save the scene." -msgstr "Een hoofdknooppunt is vereist voor het opslaan van de scène." +msgstr "Een wortelknoop is nodig om de scène op te slaan." #: editor/editor_node.cpp msgid "Save Scene As..." @@ -2385,7 +2428,7 @@ msgstr "Exporteer Mesh Library" #: editor/editor_node.cpp msgid "This operation can't be done without a root node." -msgstr "Deze bewerking is niet mogelijk zonder een hoofdknoop." +msgstr "Deze bewerking is niet mogelijk zonder een wortelknoop." #: editor/editor_node.cpp msgid "Export Tile Set" @@ -2426,7 +2469,7 @@ msgstr "Sluit de editor af?" #: editor/editor_node.cpp msgid "Open Project Manager?" -msgstr "Open de Project Manager?" +msgstr "Open Projectbeheer?" #: editor/editor_node.cpp msgid "Save & Quit" @@ -2440,8 +2483,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Save changes the following scene(s) before opening Project Manager?" msgstr "" -"Wil je de wijzigen aan de volgende scene(s) opslaan voor de Project Manager " -"opent?" +"Wijzigen aan de volgende scène(s) opslaan voor het openen van Projectbeheer?" #: editor/editor_node.cpp msgid "" @@ -2502,16 +2544,17 @@ msgid "" "Scene '%s' was automatically imported, so it can't be modified.\n" "To make changes to it, a new inherited scene can be created." msgstr "" -"Scene '%s' werd automatisch geïmporteerd, dus ze kan niet aangepast worden.\n" -"Om aanpassingen te doen kan je een erfende scene aanmaken." +"Scène '%s' werd automatisch geïmporteerd en kan daarom niet aangepast " +"worden.\n" +"Om aanpassingen te doen kan je een afgeleide scène aanmaken." #: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" -"Fout tijdens het laden van de scene, ze moet zich in het projectpad " -"bevinden. Gebruik 'Importeer' om de scene te openen en sla ze nadien ergens " +"Fout tijdens het laden van de scène, het moet zich in het projectpad " +"bevinden. Gebruik 'Importeer' om de scène te openen en sla het nadien ergens " "in het projectpad op." #: editor/editor_node.cpp @@ -2520,7 +2563,7 @@ msgstr "De scene '%s' heeft kapotte afhankelijkheden:" #: editor/editor_node.cpp msgid "Clear Recent Scenes" -msgstr "Maak Leeg" +msgstr "Recente scènes wissen" #: editor/editor_node.cpp msgid "" @@ -2612,7 +2655,7 @@ msgstr "nog %d bestand(en)" #: editor/editor_node.cpp msgid "Dock Position" -msgstr "Dock Positie" +msgstr "Tabbladpositie" #: editor/editor_node.cpp msgid "Distraction Free Mode" @@ -2676,7 +2719,7 @@ msgstr "Scene Opslaan" #: editor/editor_node.cpp msgid "Save All Scenes" -msgstr "Alle Scenes Opslaan" +msgstr "Alle Scènes Opslaan" #: editor/editor_node.cpp msgid "Convert To..." @@ -2706,7 +2749,7 @@ msgstr "Scene Herstellen" #: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." -msgstr "Diverse project of scene-brede gereedschappen." +msgstr "Overig project of scène-brede hulpmiddelen." #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp @@ -2739,11 +2782,11 @@ msgstr "Android Build-sjabloon Installeren ..." #: editor/editor_node.cpp msgid "Open Project Data Folder" -msgstr "Open de Project datamap" +msgstr "Projectdatamap openen" #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" -msgstr "Gereedschappen" +msgstr "Hulpmiddelen" #: editor/editor_node.cpp msgid "Orphan Resource Explorer..." @@ -2864,7 +2907,7 @@ msgstr "Schermafdruk Maken" #: editor/editor_node.cpp msgid "Screenshots are stored in the Editor Data/Settings Folder." -msgstr "Screenshots worden bewaard in de Editor Data/Instellingen map." +msgstr "Schermafbeeldingen worden bewaard in de map \"Editor Data/Settings\"." #: editor/editor_node.cpp msgid "Toggle Fullscreen" @@ -2876,15 +2919,15 @@ msgstr "Systeemconsole (on)zichtbaar maken" #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" -msgstr "Open Editor Data/Instellingen Map" +msgstr "Editordata-/instellingenmap openen" #: editor/editor_node.cpp msgid "Open Editor Data Folder" -msgstr "Open Editor Data Map" +msgstr "Editordatamap openen" #: editor/editor_node.cpp msgid "Open Editor Settings Folder" -msgstr "Open Editor Instellingen Map" +msgstr "Editorinstellingenmap openen" #: editor/editor_node.cpp msgid "Manage Editor Features..." @@ -3003,7 +3046,7 @@ msgstr "Vergroot onderste paneel" #: editor/editor_node.cpp msgid "Output" -msgstr "Output" +msgstr "Uitvoer" #: editor/editor_node.cpp msgid "Don't Save" @@ -3067,7 +3110,7 @@ msgstr "Bibliotheek Exporteren" #: editor/editor_node.cpp msgid "Merge With Existing" -msgstr "Samenvoegen Met Bestaande" +msgstr "Met bestaande samenvoegen" #: editor/editor_node.cpp msgid "Password:" @@ -3113,6 +3156,10 @@ msgstr "Open de volgende Editor" msgid "Open the previous Editor" msgstr "Open de vorige Editor" +#: editor/editor_node.h +msgid "Warning!" +msgstr "Waarschuwing!" + #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "Geen deel-hulpbronnen gevonden." @@ -3239,9 +3286,9 @@ msgid "" "Can't create a ViewportTexture on resources saved as a file.\n" "Resource needs to belong to a scene." msgstr "" -"Kan geen ViewportTexture creëren op bronnen die zijn opgeslagen als een " -"bestand.\n" -"Bron moet toebehoren aan een scène." +"Kan geen ViewportTexture maken op bronnen die als een bestand zijn " +"opgeslagen.\n" +"Bron moet aan een scène toebehoren." #: editor/editor_properties.cpp msgid "" @@ -3253,11 +3300,11 @@ msgstr "" "Kan geen ViewportTexture creëren op deze bron omdat deze niet is ingesteld " "als 'local to scene'.\n" "Schakel de 'local to scene' eigenschap op deze bron in (en op alle bronnen " -"die het bevat tot en met een knooppunt)." +"die het bevat tot een knoop)." #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" -msgstr "Kies een Aanzicht portaal" +msgstr "Beeldvenster kiezen" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New Script" @@ -3328,7 +3375,7 @@ msgid "" "Please add a runnable preset in the export menu." msgstr "" "Geen uitvoerbare export preset gevonden voor dit platform.\n" -"Voeg een uitvoerbare preset toe in her export menu." +"Voeg een uitvoerbare preset toe in het exportmenu." #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." @@ -3356,7 +3403,7 @@ msgstr "Ben je de '_run' methode vergeten?" #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" -msgstr "Selecteer Node(s) om te Importeren" +msgstr "Selecteer een of meer knopen om te importeren" #: editor/editor_sub_scene.cpp editor/project_manager.cpp msgid "Browse" @@ -3368,7 +3415,7 @@ msgstr "Scene Pad:" #: editor/editor_sub_scene.cpp msgid "Import From Node:" -msgstr "Importeer Vanuit Node:" +msgstr "Vanuit knoop importeren:" #: editor/export_template_manager.cpp msgid "Redownload" @@ -3430,15 +3477,24 @@ msgstr "Export Sjablonen Uitpakken" #: editor/export_template_manager.cpp msgid "Importing:" -msgstr "Aan Het Importeren:" +msgstr "Bezit met importeren:" + +#: editor/export_template_manager.cpp +#, fuzzy +msgid "Error getting the list of mirrors." +msgstr "Error bij het maken van het signatuur object." + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" #: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." msgstr "" -"Geen download links gevonden voor deze versie. Directe download is alleen " -"beschikbaar voor officiele uitgaven." +"Geen downloadlinks gevonden voor deze versie. Directe download is alleen " +"beschikbaar voor officiële uitgaven." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -3461,7 +3517,7 @@ msgstr "Aanvraag Mislukt." #: editor/export_template_manager.cpp msgid "Redirect Loop." -msgstr "Redirectlus." +msgstr "Blijft omleiden." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -3470,7 +3526,7 @@ msgstr "Mislukt:" #: editor/export_template_manager.cpp msgid "Download Complete." -msgstr "Download Voltooid." +msgstr "Download voltooid." #: editor/export_template_manager.cpp msgid "Cannot remove temporary file:" @@ -3494,7 +3550,7 @@ msgstr "Verbinden met Mirror..." #: editor/export_template_manager.cpp msgid "Disconnected" -msgstr "Verbinding Verbroken" +msgstr "Verbinding verbroken" #: editor/export_template_manager.cpp msgid "Resolving" @@ -3524,7 +3580,7 @@ msgstr "Opvragen..." #: editor/export_template_manager.cpp msgid "Downloading" -msgstr "Bezig met downloaden" +msgstr "Bezig met neerladen" #: editor/export_template_manager.cpp msgid "Connection Error" @@ -3581,12 +3637,12 @@ msgstr "Favorieten" #: editor/filesystem_dock.cpp msgid "Status: Import of file failed. Please fix file and reimport manually." msgstr "" -"Status: Importeren van bestand mislukt. Repareer het bestand en importeer " -"opnieuw handmatig." +"Status: Bestandsimport mislukt. Repareer het bestand en importeer opnieuw " +"handmatig." #: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." -msgstr "Kan de hoofdmap voor resources niet verplaatsen of hernoemen." +msgstr "Kan de hoofdmap voor bronnen niet verplaatsen of hernoemen." #: editor/filesystem_dock.cpp msgid "Cannot move a folder into itself." @@ -3622,7 +3678,7 @@ msgstr "Naam bevat ongeldige tekens." #: editor/filesystem_dock.cpp msgid "Renaming file:" -msgstr "Hernoem bestand:" +msgstr "Bestandsnaam wijzigen:" #: editor/filesystem_dock.cpp msgid "Renaming folder:" @@ -3690,7 +3746,7 @@ msgstr "Nieuw Script..." #: editor/filesystem_dock.cpp msgid "New Resource..." -msgstr "Nieuwe Hulpbron..." +msgstr "Nieuwe bron..." #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp @@ -3759,7 +3815,7 @@ msgstr "Creëer Script" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp msgid "Find in Files" -msgstr "Zoeken in bestanden" +msgstr "In bestanden zoeken" #: editor/find_in_files.cpp msgid "Find:" @@ -3869,52 +3925,52 @@ msgstr "Groepen beheren" #: editor/import/resource_importer_scene.cpp msgid "Import as Single Scene" -msgstr "Importeer als Enkele Scene" +msgstr "Importeer als enkele scène" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Animations" -msgstr "Importeren met Gescheiden Animaties" +msgstr "Importeren met afzonderlijke animaties" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials" -msgstr "Importeren met Gescheiden Materialen" +msgstr "Importeren met afzonderlijke materialen" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects" -msgstr "Importeren met Gescheiden Objecten" +msgstr "Importeren met afzonderlijke objecten" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials" -msgstr "Importeren met Gescheiden Objecten+Materialen" +msgstr "Importeren met afzonderlijke objecten+materialen" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Animations" -msgstr "Importeren met Gescheiden Objecten+Animaties" +msgstr "Importeren met afzonderlijke objecten+animaties" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials+Animations" -msgstr "Importeren met Gescheiden Materialen+Animaties" +msgstr "Importeren met afzonderlijke materialen+animaties" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials+Animations" -msgstr "Importeren met Gescheiden Objecten+Materialen+Animaties" +msgstr "Importeren met afzonderlijke objecten+materialen+animaties" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes" -msgstr "Importeren als Meerdere Scenes" +msgstr "Importeren als meerdere scènes" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes+Materials" -msgstr "Importeren als Meerdere Scenes+Materialen" +msgstr "Importeren als meerdere scènes+materialen" #: editor/import/resource_importer_scene.cpp #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import Scene" -msgstr "Importeer Scene" +msgstr "Scène importeren" #: editor/import/resource_importer_scene.cpp msgid "Importing Scene..." -msgstr "Scene Importeren..." +msgstr "Scène wordt geïmporteerd..." #: editor/import/resource_importer_scene.cpp msgid "Generating Lightmaps" @@ -3966,28 +4022,28 @@ msgstr "Voorinstellingen" #: editor/import_dock.cpp msgid "Reimport" -msgstr "Herimporteer" +msgstr "Opnieuw importeren" #: editor/import_dock.cpp msgid "Save scenes, re-import and restart" -msgstr "Sla scènes op, her-importeer en start opnieuw op" +msgstr "Opnieuw importeren en herstarten (alle scènes worden opgeslagen)" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." msgstr "" -"Het veranderen van het type van een geïmporteerd bestand vereist dat de " -"editor herstart wordt." +"Het type van een geïmporteerd bestand veranderen vereist dat de editor " +"herstart wordt." #: editor/import_dock.cpp msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" -"WAARSCHUWING: Er bestaan Assets die gebruikmaken van deze bron, hierdoor " +"WAARSCHUWING: Er bestaan assets die gebruikmaken van deze bron, hierdoor " "kunnen deze mogelijk niet worden geladen." #: editor/inspector_dock.cpp msgid "Failed to load resource." -msgstr "Mislukt om resource te laden." +msgstr "Bron laden mislukt." #: editor/inspector_dock.cpp msgid "Expand All Properties" @@ -4012,11 +4068,11 @@ msgstr "Plak Parameters" #: editor/inspector_dock.cpp msgid "Edit Resource Clipboard" -msgstr "Hulpbron in klembord bewerken" +msgstr "Bron in klembord bewerken" #: editor/inspector_dock.cpp msgid "Copy Resource" -msgstr "Kopieer Bron" +msgstr "Bron kopiëren" #: editor/inspector_dock.cpp msgid "Make Built-In" @@ -4040,7 +4096,7 @@ msgstr "Laad een bestaande bron van de schijf en bewerk het." #: editor/inspector_dock.cpp msgid "Save the currently edited resource." -msgstr "De bewerkte bron opslaan." +msgstr "De zojuist bewerkte bron opslaan." #: editor/inspector_dock.cpp msgid "Go to the previous edited object in history." @@ -4068,11 +4124,11 @@ msgstr "Wijzigingen kunnen verloren gaan!" #: editor/multi_node_edit.cpp msgid "MultiNode Set" -msgstr "MultiNode groep" +msgstr "MultiNode zetten" #: editor/node_dock.cpp msgid "Select a single node to edit its signals and groups." -msgstr "Selecteer een Node om Signalen en Groepen aan te passen." +msgstr "Selecteer één knoop om zijn signalen groepen aan te passen." #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" @@ -4162,7 +4218,7 @@ msgstr "Laden..." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Move Node Point" -msgstr "Beweeg Knooppunt" +msgstr "Knooppunt bewegen" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Change BlendSpace1D Limits" @@ -4182,7 +4238,7 @@ msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Add Node Point" -msgstr "Knooppunt Toevoegen" +msgstr "Knooppunt toevoegen" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -4195,7 +4251,7 @@ msgstr "Verwijder BlendSpace1D Punt" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Move BlendSpace1D Node Point" -msgstr "Verplaats BlendSpace1D knooppunt" +msgstr "Verplaats BlendSpace1D-knooppunt" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -4206,8 +4262,8 @@ msgid "" "Activate to enable playback, check node warnings if activation fails." msgstr "" "AnimationTree is niet actief.\n" -"Activeer om te kunnen afspelen, bekijk node waarschuwingen indien activatie " -"mislukt." +"Activeer om te kunnen afspelen, let op waarschuwingen in de knoop indien " +"activatie mislukt." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -4222,7 +4278,7 @@ msgstr "Selecteer en verplaats punten, maak punten aan met RMK." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp msgid "Enable snap and show grid." -msgstr "Schakel automatisch uitlijnen en rasterweergave in." +msgstr "Kleven inschakelen en raster weergeven." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -4272,7 +4328,7 @@ msgstr "BlendSpace2D hoort niet bij een AnimationTree knoop." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "No triangles exist, so no blending can take place." -msgstr "Er bestaan geen driehoeken, blending kan niet plaatsvinden." +msgstr "Er bestaan geen driehoeken, dus mengen kan niet plaatsvinden." #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Toggle Auto Triangles" @@ -4302,11 +4358,11 @@ msgstr "Parameter veranderd" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Filters" -msgstr "Filters Bewerken" +msgstr "Filters berwerken" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Output node can't be added to the blend tree." -msgstr "Output Node kan niet worden toegevoegd aan de blend tree." +msgstr "Uitvoerknoop kan niet worden toegevoegd aan de overgangsboom." #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Add Node to BlendTree" @@ -4331,7 +4387,7 @@ msgstr "Knoop Verbonden" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Nodes Disconnected" -msgstr "Knopen Losgekoppeld" +msgstr "Knopen losgekoppeld" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Set Animation" @@ -4345,7 +4401,7 @@ msgstr "Knoop Verwijderen" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" -msgstr "Knooppunt(en) verwijderen" +msgstr "Knoop/knopen verwijderen" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Toggle Filter On/Off" @@ -4369,8 +4425,8 @@ msgid "" "Animation player has no valid root node path, so unable to retrieve track " "names." msgstr "" -"AnimationPlayer object heeft geen geldig pad voor het root knooppunt, " -"waardoor de spoornamen niet konden gevonden worden." +"Animatiespeler heeft geen geldig pad naar de wortelknoop, waardoor de " +"spoornamen niet gevonden konden worden." #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Anim Clips" @@ -4422,7 +4478,7 @@ msgstr "Verander Animatie Naam:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" -msgstr "Animatie verwijderen?" +msgstr "Animatie wissen?" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -4448,11 +4504,11 @@ msgstr "Meng met volgende aanpassing" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" -msgstr "Wijzig overlooptijd" +msgstr "Wijzig overgangstijd" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" -msgstr "Laad Animatie" +msgstr "Animatie laden" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" @@ -4464,7 +4520,7 @@ msgstr "Geen animatie om te kopiëren!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation resource on clipboard!" -msgstr "Geen animatie hulpbron op klembord!" +msgstr "Geen animatiebron op klembord!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" @@ -4504,11 +4560,11 @@ msgstr "Animatie positie (in seconden)." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." -msgstr "Schaal het afspelen van animaties globaal voor de Node." +msgstr "Schaal het afspelen van animaties globaal voor de knoop." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" -msgstr "Animatie Tools" +msgstr "Animatiehulpmiddelen" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/canvas_item_editor_plugin.cpp @@ -4585,22 +4641,22 @@ msgstr "Animatiespeler vastzetten" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" -msgstr "Maak Nieuwe Animatie Aan" +msgstr "Nieuwe Animatie Opstellen" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" -msgstr "Animatie Naam:" +msgstr "Animatienaam:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp msgid "Error!" -msgstr "Foutmelding!" +msgstr "Fout!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" -msgstr "Mengtijden:" +msgstr "Overgangstijden:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" @@ -4612,7 +4668,12 @@ msgstr "Cross-animatie mixtijden" #: editor/plugins/animation_state_machine_editor.cpp msgid "Move Node" -msgstr "Verplaats Knooppunt" +msgstr "Knoop verplaatsen" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition exists!" +msgstr "Overgang: " #: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" @@ -4621,7 +4682,7 @@ msgstr "Voeg vertaling toe" #: editor/plugins/animation_state_machine_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Add Node" -msgstr "Node Toevoegen" +msgstr "Knoop toevoegen" #: editor/plugins/animation_state_machine_editor.cpp msgid "End" @@ -4649,11 +4710,11 @@ msgstr "Start- en eindknopen zijn nodig voor een sub-overgang." #: editor/plugins/animation_state_machine_editor.cpp msgid "No playback resource set at path: %s." -msgstr "Geen afspeelresource ingesteld op pad: %s." +msgstr "Geen afspeelbron ingesteld op pad: %s." #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Removed" -msgstr "Knooppunt Verwijderd" +msgstr "Knoop verwijderd" #: editor/plugins/animation_state_machine_editor.cpp msgid "Transition Removed" @@ -4661,7 +4722,7 @@ msgstr "Transitie Verwijderd" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" -msgstr "Stel in als Start Node (Autoplay)" +msgstr "Stel in als startknoop (automatisch afspelen)" #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -4699,6 +4760,10 @@ msgstr "Stel eindanimatie in. Dit is handig voor sub-transities." msgid "Transition: " msgstr "Overgang: " +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Play Mode:" +msgstr "Afspeelmodus:" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -4794,35 +4859,35 @@ msgstr "Animatie boom is ongeldig." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation Node" -msgstr "Animatie Node" +msgstr "Animatieknoop" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "OneShot Node" -msgstr "OneShot knooppunt" +msgstr "Eenmalige-oproepknoop" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Mix Node" -msgstr "Meng knooppunt" +msgstr "Overgangsknoop" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend2 Node" -msgstr "Blend2 knooppunt" +msgstr "2-Overgangsknoop" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend3 Node" -msgstr "Blend3 knooppunt" +msgstr "3-Overgangsknoop" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend4 Node" -msgstr "Blend4 knooppunt" +msgstr "4-Overgangsknoop" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "TimeScale Node" -msgstr "TimeScale knooppunt" +msgstr "Tijdschaalknoop" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "TimeSeek Node" -msgstr "TimeSeek knooppunt" +msgstr "TimeSeek-knoop" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Transition Node" @@ -4830,11 +4895,11 @@ msgstr "Overgangsknoop" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Import Animations..." -msgstr "Importeer Animaties..." +msgstr "Animaties importeren..." #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Node Filters" -msgstr "Wijzig Node Filters" +msgstr "Wijzig knoopfilters" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Filters..." @@ -4866,7 +4931,7 @@ msgstr "Kan hostname niet herleiden:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, return code:" -msgstr "Aanvraag mislukt, retourcode:" +msgstr "Aanvraag mislukt, statuscode:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed." @@ -4886,19 +4951,19 @@ msgstr "Aanvraag mislukt, te veel redirects" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Redirect loop." -msgstr "Redirectlus." +msgstr "Blijft omleiden." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, timeout" -msgstr "Aanvraag mislukt, timeout" +msgstr "Aanvraag mislukt, tijdslimiet" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Timeout." -msgstr "Timeout." +msgstr "Tijdslimiet." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." -msgstr "Slechte download hash, ervan uitgaand dat met het bestand is geknoeid." +msgstr "Slechte downloadhash, bestand kan gemanipuleerd zijn." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Expected:" @@ -4946,7 +5011,7 @@ msgstr "Probeer opnieuw" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download Error" -msgstr "Download Fout" +msgstr "Downloadfout" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" @@ -5062,8 +5127,8 @@ msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed creating lightmap images, make sure path is writable." msgstr "" -"Creëren van lichtmap afbeeldingen mislukt, zorg ervoor dat het pad " -"schrijfbaar is." +"Maken van lichtmap afbeeldingen mislukt, zorg ervoor dat het pad " +"beschrijfbaar is." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" @@ -5076,7 +5141,7 @@ msgstr "Voorbeeld" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" -msgstr "Configureer Snap" +msgstr "Kleven instellen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Offset:" @@ -5166,15 +5231,14 @@ msgstr "De positie en grootte van de kinderen worden door hun ouder bepaald." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Presets for the anchors and margins values of a Control node." -msgstr "" -"Vooraf ingestelde waardes voor de ankers en marges van een Control Node." +msgstr "Ingebouwde ankerpunten en marges van een Control-knoop." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "When active, moving Control nodes changes their anchors instead of their " "margins." msgstr "" -"Wanneer actief, verplaatsen van de Control-knooppunten veranderd hun ankers " +"Als dit aan staat, verandert het verplaatsen van Control-knopen hun ankers " "in plaats van hun marges." #: editor/plugins/canvas_item_editor_plugin.cpp @@ -5263,8 +5327,8 @@ msgid "" "Game Camera Override\n" "Overrides game camera with editor viewport camera." msgstr "" -"Game Camera Overschrijven\n" -"Overschrijft de Game Camera met de Viewport van de Editor." +"Spelcamera overschrijven\n" +"Overschrijft de spelcamera met beeldvenstercamera van de editor." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5301,16 +5365,15 @@ msgstr "Plak Houding" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Guides" -msgstr "Maak gidsen leeg" +msgstr "Wis hulplijnen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Create Custom Bone(s) from Node(s)" -msgstr "" -"Maak één of meerdere op maat gemaakte botten van één of meerdere knooppunten" +msgstr "Stel bot(ten) op uit knoop/knopen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" -msgstr "Maak Bones Leeg" +msgstr "Botten wissen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" @@ -5318,7 +5381,7 @@ msgstr "Maak IK Ketting" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" -msgstr "Maak IK Ketting Leeg" +msgstr "IK-Keten wissen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -5378,8 +5441,8 @@ msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" -"Toon een lijst van alle objecten op de geklikte positie\n" -"(Hetzelfde als Alt+RMB in de selectiemodus)." +"Toon een lijst van alle objecten op de aangeklikte positie\n" +"(hetzelfde als Alt+RMK in de selectiemodus)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." @@ -5391,82 +5454,83 @@ msgstr "Verschuif Modus" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Ruler Mode" -msgstr "Meetmode" +msgstr "Meetlatmodus" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle smart snapping." -msgstr "Automatisch snappen omschakelen." +msgstr "Slim Kleven omschakelen." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Smart Snap" -msgstr "Gebruik slim snappen" +msgstr "Slim Kleven gebruiken" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggle grid snapping." -msgstr "Gridsnappen omschakelen." +msgstr "'Kleven aan raster' omschakelen." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Grid Snap" -msgstr "Gebruik grid snappen" +msgstr "Kleven aan raster" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snapping Options" -msgstr "Opties voor automatisch schikken" +msgstr "Kleefinstellingen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" -msgstr "Gebruik Rotatie Snap" +msgstr "In stappen draaien" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Scale Snap" -msgstr "Gebruik schaal snap" +msgstr "In stappen verschalen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" -msgstr "Snap Relatief" +msgstr "Relatief kleven" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" -msgstr "Gebruik Pixel Uitlijnen" +msgstr "Aan pixelraster kleven" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Smart Snapping" -msgstr "Slim Uitlijnen" +msgstr "Slim Kleven" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap..." -msgstr "Configureer Snap..." +msgstr "Kleefinstellingen..." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Parent" -msgstr "Snap naar Ouder" +msgstr "Aan ouder kleven" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Anchor" -msgstr "Snap naar Knooppunt Anker" +msgstr "Aan knoopanker kleven" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Sides" -msgstr "Uitlijnen naar Knooppunt zijden" +msgstr "Aan knoopzijden kleven" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Node Center" -msgstr "Snap naar middelpunt Knooppunt" +msgstr "Aan knoopmiddelpunt kleven" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Other Nodes" -msgstr "Snap naar andere nodes" +msgstr "Aan andere knopen kleven" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to Guides" -msgstr "Snappen aan gidsen" +msgstr "Aan gidslijnen kleven" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "" -"Vergrendel het geselecteerde object in plaats (kan niet verplaatst worden)." +"Vergrendel het geselecteerde object op zijn plaats (kan niet verplaatst " +"worden)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5496,11 +5560,11 @@ msgstr "Laat Botten Zien" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Custom Bone(s) from Node(s)" -msgstr "Maak één of meerdere op maat gemaakte botten van één of meerdere Nodes" +msgstr "Stel bot(ten) op uit knoop/knopen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Custom Bones" -msgstr "Maak Aangepaste Botten Leeg" +msgstr "Aangepaste Botten Wissen" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5529,7 +5593,7 @@ msgstr "Toon Oorsprongspunt" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Viewport" -msgstr "Toon Aanzicht Portaal" +msgstr "Toon beeldvenster" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Group And Lock Icons" @@ -5561,7 +5625,7 @@ msgstr "Schaalmasker voor het invoegen van sleutels." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert keys (based on mask)." -msgstr "Voeg Sleutel in (gebaseerd op bestaande maskers)." +msgstr "Sleutel invoegen (gebaseerd op masker)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -5570,11 +5634,11 @@ msgid "" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." msgstr "" -"Automatisch sleutels toevoegen als objecten verplaatst, geroteerd of schaal " -"(op basis van masker) worden\n" +"Automatisch sleutels invoegen als objecten verschuiven, geroteerd of " +"geschaald worden (op basis van masker).\n" "Sleutels worden alleen toegevoegd aan bestaande tracks, er worden geen " "nieuwe tracks aangemaakt.\n" -"Sleutels moeten voor de eerste keer handmatig worden ingevoerd." +"De eerste keer moeten sleutels handmatig ingevoerd worden." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Auto Insert Key" @@ -5582,7 +5646,7 @@ msgstr "Automatisch Sleutel invoegen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" -msgstr "Voeg Sleutel in (Bestaande Banen)" +msgstr "Sleutel invoegen (in bestaande banen)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" @@ -5590,7 +5654,7 @@ msgstr "Kopieer Houding" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" -msgstr "Maak Houding Leeg" +msgstr "Houding wissen" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" @@ -5614,12 +5678,12 @@ msgstr "%s aan het toevoegen..." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Cannot instantiate multiple nodes without root." -msgstr "Kan niet meerdere knooppunten instantiëren zonder een wortel." +msgstr "Instantiëren van meerdere knopen onmogelijk zonder wortelknoop." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" -msgstr "Knooppunt maken" +msgstr "Knoop maken" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp @@ -5635,8 +5699,8 @@ msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" -"Sleep & laat los + Shift : voeg knooppunt toe als kind\n" -"Sleep & laat los + Alt : Verander node type" +"Sleep & laat los + Shift : voeg knoop op gelijk niveau toe.\n" +"Sleep & laat los + Alt : verander knooptype" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Polygon3D" @@ -5657,7 +5721,7 @@ msgstr "Stel Handgreep In" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" -msgstr "Laad Emissie Masker" +msgstr "Emissiemasker laden" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/cpu_particles_editor_plugin.cpp @@ -5669,7 +5733,7 @@ msgstr "Herstart" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" -msgstr "Leeg Emissie Masker" +msgstr "Emissiemasker wissen" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp @@ -5685,7 +5749,7 @@ msgstr "Telling Gegenereerde Punten:" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Mask" -msgstr "Emissie Masker" +msgstr "Emissiemasker" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp @@ -5695,7 +5759,7 @@ msgstr "Neem uit Pixel" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Colors" -msgstr "Emissie Kleuren" +msgstr "Emissiekleuren" #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" @@ -5704,12 +5768,12 @@ msgstr "CPUParticles" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Mesh" -msgstr "Creëer Emissie Punten Vanuit Mesh" +msgstr "Produceer emissiepunten vanuit mesh" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Node" -msgstr "Emissiepunten maken vanuit knooppunt" +msgstr "Produceer emissiepunt vanuit knoop" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat 0" @@ -5741,7 +5805,7 @@ msgstr "Wijzig Curve Raaklijn" #: editor/plugins/curve_editor_plugin.cpp msgid "Load Curve Preset" -msgstr "Laad Curve Preset" +msgstr "Curvevoorinstelling laden" #: editor/plugins/curve_editor_plugin.cpp msgid "Add Point" @@ -5854,7 +5918,7 @@ msgstr "Model heeft geen UV in deze laag" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" -msgstr "MeshInstance ontbreekt een Mesh!" +msgstr "MeshInstance bevat geen Mesh!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" @@ -5910,24 +5974,39 @@ msgstr "Creëer een contour mesh" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" -msgstr "Grootte Omlijning:" +msgstr "Omlijningsgrootte:" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" -msgstr "Item %d verwijderen?" +msgstr "Element %d verwijderen?" + +#: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "Update Vanuit Scene" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "Mesh Bibilotheek" #: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" -msgstr "Item Toevoegen" +msgstr "Element toevoegen" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove Selected Item" -msgstr "Verwijder Geselecteerde Item" +msgstr "Geselecteerd element verwijderen" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import from Scene" -msgstr "Importeer Vanuit Scene" +msgstr "Vanuit scène importeren" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Update from Scene" @@ -5935,11 +6014,11 @@ msgstr "Update Vanuit Scene" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." -msgstr "Geen mesh bron gespecificeerd (en geen MultiMesh ingesteld in node)." +msgstr "Geen mesh bron aangegeven (en geen MultiMesh ingesteld in knoop)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." -msgstr "Geen mesh bron gespecificeerd (en MultiMesh bevat geen Mesh)." +msgstr "Geen mesh bron aangegeven (en MultiMesh bevat geen Mesh)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." @@ -5947,15 +6026,15 @@ msgstr "Mesh bron is ongeldig (ongeldig pad)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." -msgstr "Mesh bron is ongeldig (niet een MeshInstance)." +msgstr "Mesh bron is ongeldig (geen MeshInstance)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." -msgstr "Mesh bron is ongeldig (bevat geen Mesh resource)." +msgstr "Meshbron is ongeldig (bevat geen Mesh)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." -msgstr "Geen oppervlakte bron gespecificeerd." +msgstr "Geen oppervlakte bron aangegeven." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." @@ -6033,7 +6112,7 @@ msgstr "Creëer Navigatie Polygoon" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" -msgstr "Converteer Naar CPUParticles" +msgstr "Zet om in CPUParticles" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generating Visibility Rect" @@ -6078,7 +6157,7 @@ msgstr "Creëer Emitter" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Points:" -msgstr "Emissie Punten:" +msgstr "Emissiepunten:" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points" @@ -6094,7 +6173,7 @@ msgstr "Volume" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Source: " -msgstr "Emissie Bron: " +msgstr "Emissiebron: " #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." @@ -6247,7 +6326,9 @@ msgstr "Beweeg Punt" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "The skeleton property of the Polygon2D does not point to a Skeleton2D node" -msgstr "De Polygon2D skeleteigenschap wijst niet naar een Skeleton2D Node" +msgstr "" +"De eigenschap \"Skeleton\" van de Polygon2D wijst niet naar een Skeleton2D-" +"knoop" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Sync Bones" @@ -6263,15 +6344,15 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" -msgstr "Creëer UV Map" +msgstr "Maak UV-Map" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Polygon 2D has internal vertices, so it can no longer be edited in the " "viewport." msgstr "" -"Polygon2D heeft interne hoekpunten waardoor deze niet meer bewerkt kan " -"worden via de viewport." +"Polygon2D heeft interne hoekpunten, het kan niet meer bewerkt worden via het " +"beeldvenster." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" @@ -6299,7 +6380,7 @@ msgstr "Verwijder Custom Polygon" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" -msgstr "Transformeer UV Map" +msgstr "Transformeer UV-Map" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform Polygon" @@ -6389,15 +6470,15 @@ msgstr "Radius:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" -msgstr "Polygon->UV" +msgstr "Polygon→UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" -msgstr "UV->Polygon" +msgstr "UV→Polygon" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" -msgstr "Wis UV" +msgstr "UV wissen" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Settings" @@ -6409,7 +6490,7 @@ msgstr "Uitlijnen" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" -msgstr "Zet Snap Aan" +msgstr "Aan raster kleven" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" @@ -6445,28 +6526,28 @@ msgstr "Synchroniseer Botten aan Polygoon" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" -msgstr "ERROR: Laden van bron mislukt!" +msgstr "FOUT: Laden van bron mislukt!" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" -msgstr "Voeg Bron Toe" +msgstr "Bron toevoegen" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" -msgstr "Naam Wijzigen Bron" +msgstr "Bronnaam wijzigen" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" -msgstr "Verwijder Bron" +msgstr "Bron verwijderen" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" -msgstr "Bronnen klembord is leeg!" +msgstr "Bronklembord is leeg!" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" -msgstr "Plak Bron" +msgstr "Bron plakken" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_editor.cpp @@ -6487,11 +6568,11 @@ msgstr "Openen in Editor" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Load Resource" -msgstr "Laad Bron" +msgstr "Bron laden" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ResourcePreloader" -msgstr "BronnenPrelader" +msgstr "Bronnen-voorlader" #: editor/plugins/root_motion_editor_plugin.cpp msgid "AnimationTree has no path set to an AnimationPlayer" @@ -6503,7 +6584,7 @@ msgstr "Pad naar AnimationPlayer is ongeldig" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Files" -msgstr "Wis Recente Bestanden" +msgstr "'Recente Bestanden' wissen" #: editor/plugins/script_editor_plugin.cpp msgid "Close and save changes?" @@ -6515,7 +6596,7 @@ msgstr "Error schrijven TextFile:" #: editor/plugins/script_editor_plugin.cpp msgid "Could not load file at:" -msgstr "Bestand kon niet worden geladen op:" +msgstr "Kan bestand niet laden uit:" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving file!" @@ -6550,8 +6631,27 @@ msgid "Save File As..." msgstr "Opslaan Als..." #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "Kan het uit te voeren script niet verkrijgen." + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "Script herladen mislukt, zie de console voor foutmeldingen." + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "Script is niet in 'tool' modus en kan niet uitgevoerd worden." + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" +"Om dit script uit te voeren moet het erven van EditorScript en in 'tool' " +"modus gezet worden." + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" -msgstr "Importeer Thema" +msgstr "Thema importeren" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" @@ -6567,7 +6667,7 @@ msgstr "Thema Opslaan Als..." #: editor/plugins/script_editor_plugin.cpp msgid "%s Class Reference" -msgstr "%s Class Referentie" +msgstr "%s Klassereferentie" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -6633,7 +6733,7 @@ msgstr "Alles Opslaan" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" -msgstr "Zacht Herladen Script" +msgstr "Script zachtjes herladen" #: editor/plugins/script_editor_plugin.cpp msgid "Copy Script Path" @@ -6654,11 +6754,11 @@ msgstr "Thema" #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme..." -msgstr "Importeer Thema..." +msgstr "Thema importeren..." #: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" -msgstr "Herlaad Thema" +msgstr "Thema herladen" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" @@ -6740,7 +6840,7 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Reload" -msgstr "Herlaad" +msgstr "Herladen" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp @@ -6757,7 +6857,7 @@ msgstr "Zoek Resultaten" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Scripts" -msgstr "Maak Recente Scripts Leeg" +msgstr "'Recente Scripts' wissen" #: editor/plugins/script_text_editor.cpp msgid "Connections to method:" @@ -6768,18 +6868,13 @@ msgid "Source" msgstr "Bron" #: editor/plugins/script_text_editor.cpp -msgid "Signal" -msgstr "Signaal" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "Doel" #: editor/plugins/script_text_editor.cpp msgid "" "Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." -msgstr "" -"Ontbrekende verbonden methode '%s' voor signaal '%s' van knooppunt '%s'." +msgstr "Ontbrekende verbonden methode '%s' voor signaal '%s' naar knoop '%s'." #: editor/plugins/script_text_editor.cpp msgid "Line" @@ -6798,8 +6893,14 @@ msgid "Only resources from filesystem can be dropped." msgstr "Alleen bronnen uit bestandssysteem kunnen gedropt worden." #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" +"Kan knopen niet plaatsen, script '%s'' wordt niet in deze scène gebruikt." + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" -msgstr "Zoek Symbool" +msgstr "Symbool opzoeken" #: editor/plugins/script_text_editor.cpp msgid "Pick Color" @@ -6847,7 +6948,7 @@ msgstr "Knippen" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Select All" -msgstr "Alles Selecteren" +msgstr "Alles selecteren" #: editor/plugins/script_text_editor.cpp msgid "Delete Line" @@ -6968,8 +7069,7 @@ msgstr "Shader" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." -msgstr "" -"Dit skelet heeft geen botten, maak een aantal secundaire Bone2D knooppunten." +msgstr "Dit skelet heeft geen botten, maak een aantal Bone2D-knopen als kind." #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Create Rest Pose from Bones" @@ -6977,7 +7077,7 @@ msgstr "CreëerRest Pose vanuit botten" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Rest Pose to Bones" -msgstr "Stel Rustpose in op Botten" +msgstr "Botten in rusthouding zetten" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" @@ -6989,7 +7089,7 @@ msgstr "Maak Rustpose (van Botten)" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Bones to Rest Pose" -msgstr "Stel Botten in op Rustpose" +msgstr "Botten in rusthouding zetten" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Create physical bones" @@ -7145,7 +7245,7 @@ msgstr "Geen ouder om kind aan te instantiëren." #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." -msgstr "Deze bewerking vereist één geselecteerde knooppunt." +msgstr "Deze bewerking vereist één geselecteerde knoop." #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock View Rotation" @@ -7181,7 +7281,7 @@ msgstr "Bekijk Informatie" #: editor/plugins/spatial_editor_plugin.cpp msgid "View FPS" -msgstr "Bekijk FPS" +msgstr "Beeldsnelheid bekijken" #: editor/plugins/spatial_editor_plugin.cpp msgid "Half Resolution" @@ -7238,8 +7338,7 @@ msgid "" msgstr "" "Opmerking: De weergegeven FPS waarde is de verversingssnelheid van de " "editor.\n" -"Deze waarde kan niet worden gebruikt als een betrouwbare indicatie van in-" -"game performance." +"Het is geen betrouwbare indicatie voor werkelijke spelprestaties." #: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" @@ -7251,11 +7350,11 @@ msgstr "XForm Dialoog" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Nodes To Floor" -msgstr "Snap Knooppunten aan vloer" +msgstr "Knopen aan vloer kleven" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." -msgstr "Geen solide vloer gevonden om selectie aan te koppelen." +msgstr "Geen solide vloer gevonden om selectie aan te kleven." #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -7273,7 +7372,7 @@ msgstr "Gebruik Lokale Ruimtemodus" #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" -msgstr "Gebruik Snap" +msgstr "Kleven gebruiken" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" @@ -7326,7 +7425,7 @@ msgstr "Transformatie" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Object to Floor" -msgstr "Snap Objecten aan vloer" +msgstr "Object aan vloer kleven" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog..." @@ -7334,27 +7433,27 @@ msgstr "Transformatie Dialoog..." #: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" -msgstr "1 Aanzicht Portaal" +msgstr "1 beeldvenster" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" -msgstr "2 Aanzicht Portalen" +msgstr "2 beeldvensters" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" -msgstr "2 Aanzicht Portalen (Alt)" +msgstr "2 beeldvensters (alt)" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" -msgstr "3 Aanzicht Portalen" +msgstr "3 beeldvensters" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" -msgstr "3 Aanzicht Portalen (Alt)" +msgstr "3 beeldvensters (alt)" #: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" -msgstr "4 Aanzicht Portalen" +msgstr "4 beeldvensters" #: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" @@ -7375,23 +7474,23 @@ msgstr "Instellingen..." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" -msgstr "Snap instellingen" +msgstr "Kleefinstellingen" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" -msgstr "Verplaats Snap:" +msgstr "Kleefafstand:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" -msgstr "Draai Snap (grad.):" +msgstr "Draaihoek (graden):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" -msgstr "Verander Grootte van Snap (%):" +msgstr "Schaal-stapgrootte (%):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" -msgstr "Instellingen Aanzicht Portaal" +msgstr "Beeldvensterinstellingen" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" @@ -7442,24 +7541,45 @@ msgid "Create Mesh2D" msgstr "Creëer Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Mesh2D Preview" +msgstr "Creëren van Mesh Previews" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" msgstr "Creëer Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "Creëer CollisionPolygon2D" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "Creëer CollisionPolygon2D" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "Creëer LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "LightOccluder2D Preview" +msgstr "Creëer LightOccluder2D" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "Sprite is leeg!" #: editor/plugins/sprite_editor_plugin.cpp msgid "Can't convert a sprite using animation frames to mesh." -msgstr "Kan geen Sprite converteren dat animatieframes gebruikt om te meshen." +msgstr "" +"Een sprite die animatiebeelden gebruikt kan niet naar een Mesh omgezet " +"worden." #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't replace by mesh." @@ -7519,7 +7639,7 @@ msgstr "Instellingen:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "No Frames Selected" -msgstr "Geen Ramen geselecteerd" +msgstr "Geen frames geselecteerd" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add %d Frame(s)" @@ -7530,12 +7650,17 @@ msgid "Add Frame" msgstr "Voeg Frame toe" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Unable to load images" +msgstr "Bron laden mislukt." + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" -msgstr "FOUT: Kan frame benodigdheden niet laden!" +msgstr "FOUT: Kan framebron niet laden!" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" -msgstr "Klembord van bron is leeg of het is niet een textuur!" +msgstr "Klembord voor bronnen is leeg of bevat geen textuur!" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" @@ -7547,7 +7672,7 @@ msgstr "Lege Toevoegen" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" -msgstr "Verander Animatie FPS" +msgstr "Animatiesnelheid veranderen" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" @@ -7575,7 +7700,7 @@ msgstr "Lus" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames:" -msgstr "Animatie Frames:" +msgstr "Animatiebeelden:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add a Texture from File" @@ -7603,7 +7728,7 @@ msgstr "Verplaats (Hierna)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Select Frames" -msgstr "Selecteer Frames" +msgstr "Frames selecteren" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Horizontal:" @@ -7615,15 +7740,15 @@ msgstr "Verticaal:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Select/Clear All Frames" -msgstr "Selecteer/Wis alle Frames" +msgstr "Alle frames selecteren/wissen" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Create Frames from Sprite Sheet" -msgstr "Creëer Frames vanuit Sprite Sheet" +msgstr "Frames toevoegen uit spritesheet" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "SpriteFrames" -msgstr "Sprite-Frames" +msgstr "Spritebeelden" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Region Rect" @@ -7635,7 +7760,7 @@ msgstr "Stel Marge In" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" -msgstr "Snap Modus:" +msgstr "Kleefmodus:" #: editor/plugins/texture_region_editor_plugin.cpp #: scene/resources/visual_shader.cpp @@ -7644,11 +7769,11 @@ msgstr "Geen" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" -msgstr "Pixel Snap" +msgstr "Aan pixels kleven" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" -msgstr "Rooster Snap" +msgstr "Aan raster kleven" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" @@ -7803,6 +7928,7 @@ msgid "Data Type:" msgstr "Data Type:" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "Icoon" @@ -7819,10 +7945,6 @@ msgid "Color" msgstr "Kleur" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "Constante" - -#: editor/plugins/theme_editor_plugin.cpp msgid "Theme File" msgstr "Theme Bestand" @@ -7936,6 +8058,18 @@ msgid "Merge from Scene" msgstr "Vervoeg vanuit Scene" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "Nieuwe enkele tegel" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "Nieuwe Autotegel" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "Nieuwe atlas" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "Volgend Coördinaat" @@ -7952,6 +8086,34 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "Selecteer de vorige shape, subtegel of Tegel." #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region" +msgstr "Bereik" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision" +msgstr "Botsing" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion" +msgstr "Occlusie" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation" +msgstr "Navigatie" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "Bitmasker" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority" +msgstr "Prioriteit" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "Z Index" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" msgstr "Regio Modus" @@ -7969,7 +8131,7 @@ msgstr "Navigatie Modus" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Bitmask Mode" -msgstr "Bitmask Modus" +msgstr "Bitmaskermodus" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Priority Mode" @@ -7989,7 +8151,7 @@ msgstr "Bitmasker kopiëren." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Paste bitmask." -msgstr "Animatie plakken." +msgstr "Bitmasker plakken." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Erase bitmask." @@ -8009,9 +8171,7 @@ msgstr "Hou de veelhoek binnen een rechthoekig bereik." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Enable snap and show grid (configurable via the Inspector)." -msgstr "" -"Activeer automatisch schikken en toon raster (configureerbaar in de " -"Inspecteur)." +msgstr "Kleven inschakelen en raster weergeven (instellen in Inspecteur)." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Display Tile Names (Hold Alt Key)" @@ -8027,7 +8187,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected texture? This will remove all tiles which use it." msgstr "" -"Geselecteerde Texture verwijderen? Alle tegels die ervan gebruikt maken " +"Geselecteerde Texture verwijderen? Alle tegels die ervan gebruikmaakten " "zullen verwijderd worden." #: editor/plugins/tile_set_editor_plugin.cpp @@ -8126,7 +8286,7 @@ msgstr "Stel Tile Icon in" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Bitmask" -msgstr "Bewerk Tile Bitmask" +msgstr "Tegelbitmasker bewerken" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Collision Polygon" @@ -8142,11 +8302,11 @@ msgstr "Bewerk Navigation Polygon" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Paste Tile Bitmask" -msgstr "Plak Tile Bitmask" +msgstr "Tegelbitmasker plakken" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Clear Tile Bitmask" -msgstr "Wis Tegel Bitmask" +msgstr "Bitmasker wissen" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Make Polygon Concave" @@ -8181,6 +8341,16 @@ msgid "Edit Tile Z Index" msgstr "Bewerk Tile Z Index" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Convex" +msgstr "Creëer Polygon Convex" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Concave" +msgstr "Creëer Polygon Concave" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" msgstr "Creëer Collision Polygon" @@ -8297,7 +8467,7 @@ msgstr "(Alleen GLES3)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Output" -msgstr "Uitput toevoegen" +msgstr "Uitvoer toevoegen" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar" @@ -8321,7 +8491,7 @@ msgstr "Voer input poort toe" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add output port" -msgstr "Voeg output poort toe" +msgstr "Uitvoerpoort toevoegen" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change input port type" @@ -8329,7 +8499,7 @@ msgstr "Verander input port type" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change output port type" -msgstr "Verander output poort type" +msgstr "Uitvoerpoorttype veranderen" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change input port name" @@ -8337,7 +8507,7 @@ msgstr "Verander input poort naam" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change output port name" -msgstr "Verander output poort name" +msgstr "Uitvoerpoortnaam veranderen" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Remove input port" @@ -8345,7 +8515,7 @@ msgstr "Verwijder input poort" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Remove output port" -msgstr "Verwijder output poort" +msgstr "Uitvoerpoort verwijderen" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set expression" @@ -8365,20 +8535,20 @@ msgstr "Stel standaard invoer poort in" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node to Visual Shader" -msgstr "Voer Knooppunt toe aan Visual Shader" +msgstr "VisualShader-knoop toevoegen" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Duplicate Nodes" -msgstr "Copier Knooppunten" +msgstr "Knopen dupliceren" #: editor/plugins/visual_shader_editor_plugin.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Paste Nodes" -msgstr "Plak Nodes" +msgstr "Knopen plakken" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Delete Nodes" -msgstr "Verwijder Knooppunten" +msgstr "VisualShader-knoop/knopen verwijderen" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" @@ -8402,7 +8572,7 @@ msgstr "Laat shader resultaat zien." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Create Shader Node" -msgstr "Maak een Shader knooppunt" +msgstr "Shader-knoop maken" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color function." @@ -8475,8 +8645,7 @@ msgstr "Kleur uniform." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the %s comparison between two parameters." msgstr "" -"Resulteert het boolean resultaat van de %s vergelijking tussen twee " -"parameters." +"Geeft de booleaanse resultaat van de %s-vergelijking tussen twee parameters." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Equal (==)" @@ -8495,7 +8664,7 @@ msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." msgstr "" -"Resulteert een geassocieerde vector als de gegeven scalars gelijk, groter of " +"Geeft een geassocieerde vector als de gegeven scalars gelijk, groter of " "kleiner zijn." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8503,16 +8672,16 @@ msgid "" "Returns the boolean result of the comparison between INF and a scalar " "parameter." msgstr "" -"Resulteert het boolean resultaat van de vergelijking tussen INF en een " -"scalar parameter." +"Geeft het booleaanse resultaat van de vergelijking tussen INF en een scalar " +"parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between NaN and a scalar " "parameter." msgstr "" -"Resulteert het boolean resultaat van de vergelijking tussen NaN en een " -"scalar parameter." +"Geeft het booleaanse resultaat van de vergelijking tussen NaN en een scalar " +"parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Less Than (<)" @@ -8530,13 +8699,15 @@ msgstr "Niet Gelijk aan (!=)" msgid "" "Returns an associated vector if the provided boolean value is true or false." msgstr "" -"Resulteert een geassocieerde vector als de gegeven boolean true of false is." +"Geeft een geassocieerde vector als de gegeven booleaanse waarde waar of " +"onwaar is." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated scalar if the provided boolean value is true or false." msgstr "" -"Resulteert een geassocieerde scalar als de gegeven boolean true of false is." +"Geeft een geassocieerde scalar als de gegeven booleaanse waarde waar of " +"onwaar is." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." @@ -8548,7 +8719,7 @@ msgid "" "Returns the boolean result of the comparison between INF (or NaN) and a " "scalar parameter." msgstr "" -"Resulteert het boolean resultaat van een vergelijking tussen INF (of NaN) en " +"Geeft het booleaanse resultaat van een vergelijking tussen INF (of NaN) en " "een scalar parameter." #: editor/plugins/visual_shader_editor_plugin.cpp @@ -8561,7 +8732,7 @@ msgstr "Uniforme Boolean." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for all shader modes." -msgstr "'%s' invoer parameter voor alle shader modes." +msgstr "'%s' invoer parameter voor alle shadermodi." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Input parameter." @@ -8569,27 +8740,27 @@ msgstr "Input parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex and fragment shader modes." -msgstr "'%s' invoer parameter voor vertex en fragment shader modes." +msgstr "'%s' invoerparameter voor vertex en fragment shadermodi." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for fragment and light shader modes." -msgstr "'%s' invoer parameter voor fragment en light shader modes." +msgstr "'%s' invoerparameter voor fragment en light shadermodi." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for fragment shader mode." -msgstr "'%s' invoer parameter voor fragment shader mode." +msgstr "'%s' invoerparameter voor fragment-shadermodus." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for light shader mode." -msgstr "'%s' invoer parameter voor light shader mode." +msgstr "'%s' invoerparameter voor light-shader modus." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex shader mode." -msgstr "'%s' invoer parameter voor vertex shader mode." +msgstr "'%s' invoer parameter voor vertex-shadermodus." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex and fragment shader mode." -msgstr "'%s' invoer parameter voor vertex en fragment shader mode." +msgstr "'%s' invoerparameter voor vertex en fragment shadermodus." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar function." @@ -8635,35 +8806,35 @@ msgstr "Sqrt2-constante (1.414214). Wortel van 2." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the absolute value of the parameter." -msgstr "Resulteert de absolute waarde van de parameter." +msgstr "Geeft de absolute waarde van de parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-cosine of the parameter." -msgstr "Resulteert de arc-cosinus van de parameter." +msgstr "Geeft de arc-cosinus van de parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic cosine of the parameter." -msgstr "Resulteert de omgekeerde cosinus hyperbolicus van de parameter." +msgstr "Geeft de omgekeerde cosinus hyperbolicus van de parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-sine of the parameter." -msgstr "Resulteert de arc-sinus van de parameter." +msgstr "Geeft de arcsinus van de parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic sine of the parameter." -msgstr "Resulteert de omgekeerde sinus hyperbolicus van de parameter." +msgstr "Geeft de inverse sinus hyperbolicus van de parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameter." -msgstr "Resulteert de arctangens van de parameter." +msgstr "Geeft de arctangens van de parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameters." -msgstr "Resulteert de arctangens van de parameters." +msgstr "Geeft de arctangens van de parameters." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic tangent of the parameter." -msgstr "Resulteert de inverse tangent hyperbolicus van de parameter." +msgstr "Geeft de inverse tangens hyperbolicus van de parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8678,11 +8849,11 @@ msgstr "Beperkt een waarde tussen twee andere waarden." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the cosine of the parameter." -msgstr "Resulteert de cosinus van de parameter." +msgstr "Geeft de cosinus van de parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic cosine of the parameter." -msgstr "Resulteert de cosinus hyperbolicus van de parameter." +msgstr "Geeft de cosinus hyperbolicus van de parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in radians to degrees." @@ -8708,7 +8879,7 @@ msgstr "Berekent het fractionele deel van het argument." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse of the square root of the parameter." -msgstr "Resulteert de inverse van de vierkantswortel van de parameter." +msgstr "Geeft de inverse van de wortel van de parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Natural logarithm." @@ -8720,11 +8891,11 @@ msgstr "Base-2 logaritme." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the greater of two values." -msgstr "Resulteert de hoogste waarde." +msgstr "Geeft de grootste van twee waardes." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the lesser of two values." -msgstr "Resulteert de laagste waarde." +msgstr "Geeft de kleinste van twee waardes." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two scalars." @@ -8732,7 +8903,7 @@ msgstr "Lineaire interpolatie tussen twee scalars." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the opposite value of the parameter." -msgstr "Resulteert de omgekeerde waarde van de parameter." +msgstr "Geeft de omgekeerde waarde van de parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 - scalar" @@ -8742,8 +8913,7 @@ msgstr "1.0 - scalar" msgid "" "Returns the value of the first parameter raised to the power of the second." msgstr "" -"Resulteert de waarde van de eerste parameter verhoogd tot de macht van de " -"tweede." +"Geeft de waarde van de eerste parameter verhoogd tot de macht van de tweede." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in degrees to radians." @@ -8771,15 +8941,15 @@ msgstr "Extraheert het signum van de parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the sine of the parameter." -msgstr "Resulteert de sinus van de parameter." +msgstr "Geeft de sinus van de parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic sine of the parameter." -msgstr "Resulteert de sinus hyperbolicus van de parameter." +msgstr "Geeft de sinus hyperbolicus van de parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the square root of the parameter." -msgstr "Resulteert de vierkantswortel van de parameter." +msgstr "Geeft de vierkantswortel van de parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8789,11 +8959,11 @@ msgid "" "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" -"SmoothStep function( scalar(edge0), scalar(edge1), scalar(x) ).\n" +"SmoothStep functie( scalar(zijde0), scalar(zijde1), scalar(x) ).\n" "\n" -"Resulteert 0.0 als 'x' kleiner dan 'edge0' is en resulteert 1.0 als x groter " -"is dan 'edge1'. Anders wordt de waarde geïnterpoleerd tussen 0.0 en 1.0 " -"middels Hermite polynomials." +"Geeft 0.0 als 'x' kleiner dan 'zijde0' en 1.0 als x groter dan 'zijde1'. " +"Anders wordt de waarde geïnterpoleerd tussen 0.0 en 1.0 middels Hermite-" +"polynomen." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -8801,17 +8971,17 @@ msgid "" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" -"Step function( scalar(edge), scalar(x) ).\n" +"Stapfunctie( scalar(zijde), scalar(x) ).\n" "\n" -"Resulteert 0.0 als 'x' kleiner dan 'edge' anders 1.0." +"Geeft 0.0 als 'x' kleiner dan 'zijde' anders 1.0." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the tangent of the parameter." -msgstr "Resulteert de tangens van de parameter." +msgstr "Geeft de tangens van de parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic tangent of the parameter." -msgstr "Resulteert de tangens hyperbolicus van de parameter." +msgstr "Geeft de tangens hyperbolicus van de parameter." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the truncated value of the parameter." @@ -8831,7 +9001,7 @@ msgstr "Vermenigvuldigd scalar met scalar." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two scalars." -msgstr "Resulteert de rest van twee scalars." +msgstr "Geeft de rest van twee scalars." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts scalar from scalar." @@ -8945,7 +9115,7 @@ msgstr "Berekent het kruisproduct van twee vectoren." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the distance between two points." -msgstr "Resulteert de afstand tussen twee punten." +msgstr "Geeft de afstand tussen twee punten." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the dot product of two vectors." @@ -8958,10 +9128,10 @@ msgid "" "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." msgstr "" -"Resulteert de vector met dezelfde richting als de referentie vector. De " -"functie bevat drie vectorparameters: N, de orientatievector, I, de incident " -"vector en Nref, de referentie vector. Als het puntproduct van I en Nref " -"kleiner dan nul is, resulteert waarde N. Anders wordt -N geresulteerd." +"Geeft de vector met dezelfde richting als de referentievector. De functie " +"bevat drie vectorparameters: N, de oriëntatievector, I, de incidentvector en " +"Nref, de referentievector. Als het inproduct van I en Nref kleiner dan nul " +"is, is de terugkeerwaarde N, anders -N." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the length of a vector." @@ -8991,16 +9161,15 @@ msgstr "1.0 / vector" msgid "" "Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." -msgstr "" -"Resulteert de reflectievector (a: invalshoek vector, b : normaal vector )." +msgstr "Geeft de reflectievector (a: invalshoek vector, b : normaalvector)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the vector that points in the direction of refraction." msgstr "" -"Resulteert de vector met dezelfde richting als de referentie vector. De " -"functie bevat drie vectorparameters: N, de orientatievector, I, de " -"invalsvector en Nref, de referentie vector. Als het puntproduct van I en " -"Nref kleiner dan nul is, resulteert waarde N. Anders wordt -N geresulteerd." +"Geeft de vector met dezelfde richting als de referentievector. De functie " +"bevat drie vectorparameters: N, de oriëntatievector, I, de invalsvector en " +"Nref, de referentie vector. Als het inproduct van I en Nref kleiner dan nul " +"is, resulteert waarde N. Anders wordt -N geresulteerd." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9010,11 +9179,11 @@ msgid "" "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" -"SmoothStep function( vector(edge0), vector(edge1), vector(x) ).\n" +"Gladde stapfunctie ( vector(zijde0), vector(zijde1), vector(x) ).\n" "\n" -"Resulteert 0.0 als 'x' kleiner dan 'edge0' is en resulteert 1.0 als 'x' " -"groter dan 'edge1' is. Anders word de waarde geïnterpoleerd tusse 0.0 en 1.0 " -"met behulp van Hermite polynomials." +"Geeft 0.0 als 'x' kleiner dan 'zijde0' en 1.0 als 'x' groter dan 'zijde1'. " +"Anders word de waarde geïnterpoleerd tussen 0.0 en 1.0 met behulp van " +"Hermite polynomen." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9064,7 +9233,7 @@ msgstr "Vermenigvuldigd vector met vector." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two vectors." -msgstr "Resulteert de rest van twee vectoren." +msgstr "Geeft de rest van twee vectoren." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts vector from vector." @@ -9084,7 +9253,7 @@ msgid "" "output ports. This is a direct injection of code into the vertex/fragment/" "light function, do not use it to write the function declarations inside." msgstr "" -"Aangepaste Godot Shader Language expressie, met aangepast aantal invoer- en " +"Aangepaste Godot Shader Language expressie, met aangepast aantal in- en " "uitvoerpoorten. Dit is een directe injectie van code in de vertex/fragment/" "light functie, niet gebruiken om functie declaraties in te schrijven." @@ -9093,8 +9262,9 @@ msgid "" "Returns falloff based on the dot product of surface normal and view " "direction of camera (pass associated inputs to it)." msgstr "" -"Resulteert falloff gebaseerd op het puntproduct van de oppervlakte normaal " -"en kijkrichting van de camera (geeft bijbehorende invoer door)." +"Geeft de verminderingswaarde gebaseerd op het inproduct van de normaalvector " +"van het oppervlak en de kijkrichting van de camera (bijbehorende invoer moet " +"doorgeven worden)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9104,17 +9274,17 @@ msgid "" "constants." msgstr "" "Aangepaste Godot Shader Language expressie die wordt geplaatst bovenop het " -"resultaat van de shader. Je kunt hierin meerdere functies detineren en later " -"aanroepen in de expressies. Je kunt hierin ook variaties, uniformen en " -"constante declareren." +"resultaat van de shader. Je kunt hierin meerdere functies plaatsen en later " +"aanroepen in de expressies. Je kunt hierin ook varyings, uniformen en " +"constanten declareren." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." -msgstr "(Enkel Fragment/Light mode) Scalaire afgeleide functie." +msgstr "(Alleen voor fragment/light-modus) Scalaire afgeleide functie." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Vector derivative function." -msgstr "(Alleen Fragment/Light mode) Vector afgeleide functie." +msgstr "(Alleen voor fragment/lightmodus) Vector afgeleide functie." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9174,7 +9344,7 @@ msgstr "Bewerk visuele eigenschap" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Mode Changed" -msgstr "Visual shader mode aangepast" +msgstr "VisualShader-modus aangepast" #: editor/project_export.cpp msgid "Runnable" @@ -9272,15 +9442,15 @@ msgstr "Exporteer Modus:" #: editor/project_export.cpp msgid "Resources to export:" -msgstr "Bronnen te exporteren:" +msgstr "Bronnen om te exporteren:" #: editor/project_export.cpp msgid "" "Filters to export non-resource files/folders\n" "(comma-separated, e.g: *.json, *.txt, docs/*)" msgstr "" -"Filters voor de export van bestanden en mappen die geen hulpbron zijn\n" -"(scheiden met een komma, bijv.: *.json, *.txt, docs/*)" +"Filters om bestanden en mappen die geen hulpbron zijn te exporteren\n" +"(door komma's gescheiden, bijv.: *.json, *.txt, docs/*)" #: editor/project_export.cpp msgid "" @@ -9400,7 +9570,7 @@ msgstr "Nieuw spelproject" #: editor/project_manager.cpp msgid "Imported Project" -msgstr "Geïmporteerd Project" +msgstr "Geïmporteerd project" #: editor/project_manager.cpp msgid "Invalid Project Name." @@ -9408,7 +9578,7 @@ msgstr "Ongeldige projectnaam." #: editor/project_manager.cpp msgid "Couldn't create folder." -msgstr "Kon map niet creëren." +msgstr "Kon map niet aanmaken." #: editor/project_manager.cpp msgid "There is already a folder in this path with the specified name." @@ -9448,7 +9618,7 @@ msgstr "Project hernoemen" #: editor/project_manager.cpp msgid "Import Existing Project" -msgstr "Importeer bestaand project" +msgstr "Bestaand project importeren" #: editor/project_manager.cpp msgid "Import & Edit" @@ -9498,9 +9668,9 @@ msgid "" "Not recommended for web games" msgstr "" "Hogere beeldkwaliteit\n" -"Alle features beschikbaar\n" +"Alle functionaliteiten beschikbaar\n" "Incompatibel met verouderde hardware\n" -"Niet aanbevolen voor web gebaseerde games" +"Niet aanbevolen voor webgebaseerde spellen" #: editor/project_manager.cpp msgid "OpenGL ES 2.0" @@ -9514,9 +9684,9 @@ msgid "" "Recommended for web games" msgstr "" "Lagere beeldkwaliteit\n" -"Sommige features zijn niet beschikbaar\n" +"Sommige functionaliteiten zijn niet beschikbaar\n" "Werkt op bijna alle hardware\n" -"Aanbevolen voor web gebaseerde games" +"Aanbevolen voor webgebaseerde spellen" #: editor/project_manager.cpp msgid "Renderer can be changed later, but scenes may need to be adjusted." @@ -9637,7 +9807,7 @@ msgid "" "Remove all missing projects from the list?\n" "The project folders' contents won't be modified." msgstr "" -"Alle ontbrekende project uit de lijst verwijderen?\n" +"Alle ontbrekende projecten uit de lijst verwijderen?\n" "De inhoud van de projectmap wordt niet geraakt." #: editor/project_manager.cpp @@ -9646,20 +9816,20 @@ msgid "" "The interface will update after restarting the editor or project manager." msgstr "" "Taal veranderd. \n" -"De gebruikersinterface wordt bijgewerkt de volgende keer dat de editor of " -"projectmanager wordt gestart." +"De gebruikersinterface wordt bij het herstarten van de editor of " +"projectbeheer bijgewerkt." #: editor/project_manager.cpp msgid "" "Are you sure to scan %s folders for existing Godot projects?\n" "This could take a while." msgstr "" -"Wil je zoeken naar Godot projecten in de mappen %s?\n" +"Wil je %s mappen doorzoeken naar bestaande Godot projecten?\n" "Dit kan een tijdje duren." #: editor/project_manager.cpp msgid "Project Manager" -msgstr "Project Manager" +msgstr "Projectbeheer" #: editor/project_manager.cpp msgid "Projects" @@ -9675,7 +9845,7 @@ msgstr "Scannen" #: editor/project_manager.cpp msgid "Select a Folder to Scan" -msgstr "Selecteer een map om te scannen" +msgstr "Selecteer een map om te doorzoeken" #: editor/project_manager.cpp msgid "New Project" @@ -9823,7 +9993,7 @@ msgstr "Event Toevoegen" #: editor/project_settings_editor.cpp msgid "Button" -msgstr "Knop" +msgstr "Button (Knop)" #: editor/project_settings_editor.cpp msgid "Left Button." @@ -9903,23 +10073,23 @@ msgstr "Verwijder vertaling" #: editor/project_settings_editor.cpp msgid "Add Remapped Path" -msgstr "Voeg Remapped Path toe" +msgstr "Bronpadomleiding toevoegen" #: editor/project_settings_editor.cpp msgid "Resource Remap Add Remap" -msgstr "Voeg hulpbron Remap toe" +msgstr "Bronomleiding toevoegen" #: editor/project_settings_editor.cpp msgid "Change Resource Remap Language" -msgstr "Wijzig hulpbron Remap taal" +msgstr "Taal van bronomleiding wijzigen" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap" -msgstr "Verwijder Bron Remap" +msgstr "Bronomleiding verwijderen" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap Option" -msgstr "Verwijder Bron Remap Optie" +msgstr "Bronomleidingsoptie verwijderen" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter" @@ -9947,7 +10117,7 @@ msgstr "Editor moet worden herstart voordat de wijzigingen worden toegepast." #: editor/project_settings_editor.cpp msgid "Input Map" -msgstr "Input Map" +msgstr "Invoertoewijzing" #: editor/project_settings_editor.cpp msgid "Action:" @@ -9983,7 +10153,7 @@ msgstr "Vertalingen:" #: editor/project_settings_editor.cpp msgid "Remaps" -msgstr "Remaps" +msgstr "Omleidingen" #: editor/project_settings_editor.cpp msgid "Resources:" @@ -9991,7 +10161,7 @@ msgstr "Bronnen:" #: editor/project_settings_editor.cpp msgid "Remaps by Locale:" -msgstr "Remaps per lokalisatie:" +msgstr "Omleidingen per lokalisatie:" #: editor/project_settings_editor.cpp msgid "Locale" @@ -10007,7 +10177,7 @@ msgstr "Laat alle lokalen zien" #: editor/project_settings_editor.cpp msgid "Show Selected Locales Only" -msgstr "Laat alleen geselecteerde lokalen zien" +msgstr "Alleen geselecteerde talen tonen" #: editor/project_settings_editor.cpp msgid "Filter mode:" @@ -10055,7 +10225,7 @@ msgstr "Toewijzen" #: editor/property_editor.cpp msgid "Select Node" -msgstr "Selecteer Knooppunt" +msgstr "Knoop selecteren" #: editor/property_editor.cpp msgid "Error loading file: Not a resource!" @@ -10063,7 +10233,7 @@ msgstr "Fout bij laden bestand: Niet een bron!" #: editor/property_editor.cpp msgid "Pick a Node" -msgstr "Kies een Knooppunt" +msgstr "Knoop kiezen" #: editor/property_editor.cpp msgid "Bit %d, val %d." @@ -10103,15 +10273,15 @@ msgstr "Plaatsvervanger" #: editor/rename_dialog.cpp msgid "Node name" -msgstr "Knooppunt naam" +msgstr "Knoopnaam" #: editor/rename_dialog.cpp msgid "Node's parent name, if available" -msgstr "Naam van primaire Node, indien beschikbaar" +msgstr "Naam van bovenliggende knoop, indien beschikbaar" #: editor/rename_dialog.cpp msgid "Node type" -msgstr "Knooppunt Type" +msgstr "Knooptype" #: editor/rename_dialog.cpp msgid "Current scene name" @@ -10119,7 +10289,7 @@ msgstr "Huidige scene naam" #: editor/rename_dialog.cpp msgid "Root node name" -msgstr "Hernoem Wortel Knooppunt" +msgstr "Wortelknoopnaam" #: editor/rename_dialog.cpp msgid "" @@ -10136,8 +10306,8 @@ msgstr "Per Niveau teller" #: editor/rename_dialog.cpp msgid "If set the counter restarts for each group of child nodes" msgstr "" -"Indien ingesteld: herstart de teller voor iedere groep van secundaire " -"knooppunten" +"Indien ingesteld: herstart de teller voor iedere groep van onderliggende " +"knopen" #: editor/rename_dialog.cpp msgid "Initial value for the counter" @@ -10149,7 +10319,7 @@ msgstr "Stap" #: editor/rename_dialog.cpp msgid "Amount by which counter is incremented for each node" -msgstr "Hoeveelheid waarmee de teller incrementeert voor iedere Node" +msgstr "Hoeveelheid waarmee de teller voor iedere knoop opgehoogd wordt" #: editor/rename_dialog.cpp msgid "Padding" @@ -10161,7 +10331,7 @@ msgid "" "Missing digits are padded with leading zeros." msgstr "" "Minimum aantal nummers voor de teller.\n" -"Missende nummers worden opgevuld met nullen." +"Missende cijfers worden met voorloopnullen opgevuld." #: editor/rename_dialog.cpp msgid "Regular Expressions" @@ -10201,7 +10371,7 @@ msgstr "Resetten" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" -msgstr "Reparent Knooppunt" +msgstr "Knoopouder wijzigen" #: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" @@ -10248,6 +10418,8 @@ msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" +"Kan scène '%s' niet instantiëren omdat de huidige scène in één van zijn " +"knopen bestaat." #: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" @@ -10263,33 +10435,33 @@ msgstr "Initialiseer Kind Scene" #: editor/scene_tree_dock.cpp msgid "Clear Script" -msgstr "Script vrijmaken" +msgstr "Script wissen" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." -msgstr "Deze bewerking kan niet worden uitgevoerd op het root knooppunt." +msgstr "Deze bewerking kan niet op de wortelknoop worden uitgevoerd." #: editor/scene_tree_dock.cpp msgid "Move Node In Parent" -msgstr "Verander knooppunt van ouder" +msgstr "Knoop in ouder verplaatsen" #: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" -msgstr "Verander knooppunten van ouder" +msgstr "Knopen in ouder verplaatsen" #: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" -msgstr "Kopieer Knooppunt(en)" +msgstr "Dupliceer knoop/knopen" #: editor/scene_tree_dock.cpp msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." msgstr "" +"Kan ouderschap van knopen in geërfde scenes niet aanpassen, volgorde van " +"knopen kan niet veranderen." #: editor/scene_tree_dock.cpp msgid "Node must belong to the edited scene to become root." -msgstr "" -"Knooppunt moet eigendom van de bewerkte scene zijn om het wortelknooppunt te " -"worden." +msgstr "Knoop moet bij de bewerkte scène horen om wortelknoop te worden." #: editor/scene_tree_dock.cpp msgid "Instantiated scenes can't become root" @@ -10297,11 +10469,11 @@ msgstr "Scene kan geen wortel worden" #: editor/scene_tree_dock.cpp msgid "Make node as Root" -msgstr "Maak knooppunt wortelknooppunt" +msgstr "Knoop tot wortelknoop maken" #: editor/scene_tree_dock.cpp msgid "Delete %d nodes?" -msgstr "Verwijder %d knooppunten?" +msgstr "Verwijder %d knopen?" #: editor/scene_tree_dock.cpp msgid "Delete the root node \"%s\"?" @@ -10309,7 +10481,7 @@ msgstr "Verwijder de wortel knoop \"%s\"?" #: editor/scene_tree_dock.cpp msgid "Delete node \"%s\" and its children?" -msgstr "Verwijder knooppunt \"%s\" en de kinderen?" +msgstr "Verwijder knoop \"%s\" en zijn kinderen?" #: editor/scene_tree_dock.cpp msgid "Delete node \"%s\"?" @@ -10317,7 +10489,7 @@ msgstr "Verwijder knoop \"%s\"?" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." -msgstr "Kan dit niet uitvoeren met het wortel knooppunt." +msgstr "Kan deze operatie niet uitvoeren met de wortelknoop." #: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." @@ -10332,12 +10504,17 @@ msgid "" "Disabling \"editable_instance\" will cause all properties of the node to be " "reverted to their default." msgstr "" +"Het uitzetten van \"editable_instance\" zal ervoor zorgen dat alle " +"eigenschappen van deze knoop naar hun standaardwaarde worden teruggezet." #: editor/scene_tree_dock.cpp msgid "" "Enabling \"Load As Placeholder\" will disable \"Editable Children\" and " "cause all properties of the node to be reverted to their default." msgstr "" +"Het aanzetten van \"Als plaatsvervanger laden\" zal \"Bewerkbare kinderen\" " +"uitzetten en ervoor zorgen dat alle eigenschappen van deze knoop naar hun " +"standaardwaarde worden teruggezet." #: editor/scene_tree_dock.cpp msgid "Make Local" @@ -10349,7 +10526,7 @@ msgstr "Nieuwe wortel Scene" #: editor/scene_tree_dock.cpp msgid "Create Root Node:" -msgstr "Hoofdknooppunt maken:" +msgstr "Wortelknoop maken:" #: editor/scene_tree_dock.cpp msgid "2D Scene" @@ -10365,16 +10542,15 @@ msgstr "Gebruikersomgeving" #: editor/scene_tree_dock.cpp msgid "Other Node" -msgstr "Ander knooppunt" +msgstr "Andere knoop" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" -msgstr "" -"Kan deze operatie niet uitvoeren op knooppunten van een scene buiten de tak!" +msgstr "Kan deze operatie niet uitvoeren op knopen uit een vreemde scène!" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" -msgstr "" +msgstr "Kan niet werken aan knopen waar de huidige scène van erft!" #: editor/scene_tree_dock.cpp msgid "Attach Script" @@ -10382,17 +10558,19 @@ msgstr "Verbind Script" #: editor/scene_tree_dock.cpp msgid "Remove Node(s)" -msgstr "Verwijder Knooppunt(en)" +msgstr "Verwijder knoop/knopen" #: editor/scene_tree_dock.cpp msgid "Change type of node(s)" -msgstr "Verander knooppunt(en) type(n)" +msgstr "Knooptypes veranderen" #: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" +"Kon nieuwe scène niet opslaan. Waarschijnlijk konden " +"(instantie-)afhankelijkheden niet voldaan worden." #: editor/scene_tree_dock.cpp msgid "Error saving scene." @@ -10408,7 +10586,7 @@ msgstr "Sub-Resource" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" -msgstr "Wis Erfenis" +msgstr "Erfenis wissen" #: editor/scene_tree_dock.cpp msgid "Editable Children" @@ -10424,7 +10602,7 @@ msgstr "Open Godot online documentatie" #: editor/scene_tree_dock.cpp msgid "Add Child Node" -msgstr "Kindknooppunt toevoegen" +msgstr "Knoop hieronder toevoegen" #: editor/scene_tree_dock.cpp msgid "Expand/Collapse All" @@ -10436,7 +10614,7 @@ msgstr "Verander het type" #: editor/scene_tree_dock.cpp msgid "Reparent to New Node" -msgstr "Reparent naar nieuw knooppunt" +msgstr "Onder nieuwe knoop hangen" #: editor/scene_tree_dock.cpp msgid "Make Scene Root" @@ -10452,7 +10630,7 @@ msgstr "Tak opslaan als Scene" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Copy Node Path" -msgstr "Kopieer knooppunt pad" +msgstr "Knooppad kopiëren" #: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" @@ -10460,23 +10638,23 @@ msgstr "Verwijder (Geen bevestiging)" #: editor/scene_tree_dock.cpp msgid "Add/Create a New Node." -msgstr "Nieuw knooppunt maken/toevoegen." +msgstr "Nieuwe knoop maken/toevoegen." #: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" -"Een scène-bestand instantiëren als knooppunt. Maakt een overgeërfde scène " -"als geen hoofdknooppunt bestaat." +"Instantieer scènebestand als knoop. Maakt een overgeërfde scène als geen " +"wortelknoop bestaat." #: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." -msgstr "Verbind een nieuw of bestaand script aan het geselecteerde knooppunt." +msgstr "Verbind een nieuw of bestaand script aan de geselecteerde knoop." #: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." -msgstr "Verwijder script van selecteerde knooppunt." +msgstr "Script van geselecteerde knopen wissen." #: editor/scene_tree_dock.cpp msgid "Remote" @@ -10488,7 +10666,7 @@ msgstr "Lokaal" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance? (No Undo!)" -msgstr "" +msgstr "Erfenis wissen? (Kan niet ongedaan worden gemaakt!)" #: editor/scene_tree_editor.cpp msgid "Toggle Visible" @@ -10496,7 +10674,7 @@ msgstr "Toggle Zichtbaarheid" #: editor/scene_tree_editor.cpp msgid "Unlock Node" -msgstr "Knooppunt ontgrendelen" +msgstr "Knoop ontgrendelen" #: editor/scene_tree_editor.cpp msgid "Button Group" @@ -10508,27 +10686,31 @@ msgstr "(Verbonden vanaf)" #: editor/scene_tree_editor.cpp msgid "Node configuration warning:" -msgstr "Waarschuwing over knooppunt configuratie:" +msgstr "Waarschuwing over knoopconfiguratie:" #: editor/scene_tree_editor.cpp msgid "" "Node has %s connection(s) and %s group(s).\n" "Click to show signals dock." msgstr "" +"Knoop heeft %s verbinding(en) en %s groep(en).\n" +"Klik hier om signaalbeheer te tonen." #: editor/scene_tree_editor.cpp msgid "" "Node has %s connection(s).\n" "Click to show signals dock." msgstr "" +"Knoop heeft %s verbinding(en).\n" +"Klik hier om signaalbeheer te tonen." #: editor/scene_tree_editor.cpp msgid "" "Node is in %s group(s).\n" "Click to show groups dock." msgstr "" -"Knooppunt zit in %2 groep(en).\n" -"Klink om groepen weer te geven." +"Knoop zit in %s groep(en).\n" +"Klik om groepenbeheer weer te geven." #: editor/scene_tree_editor.cpp msgid "Open Script:" @@ -10547,6 +10729,8 @@ msgid "" "Children are not selectable.\n" "Click to make selectable." msgstr "" +"Kinderen zijn niet selecteerbaar.\n" +"Klik hier om selecteerbaar te maken." #: editor/scene_tree_editor.cpp msgid "Toggle Visibility" @@ -10557,6 +10741,8 @@ msgid "" "AnimationPlayer is pinned.\n" "Click to unpin." msgstr "" +"AnimationPlayer is vastgezet.\n" +"Klik om los te maken." #: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" @@ -10564,11 +10750,11 @@ msgstr "Ongeldige knoopnaam, deze karakters zijn niet toegestaan:" #: editor/scene_tree_editor.cpp msgid "Rename Node" -msgstr "Hernoem Node" +msgstr "Knoop hernoemen" #: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" -msgstr "Scene boom (Knooppunten):" +msgstr "Scèneboom (knopen):" #: editor/scene_tree_editor.cpp msgid "Node Configuration Warning!" @@ -10576,7 +10762,7 @@ msgstr "Knoop configuratie waarschuwing!" #: editor/scene_tree_editor.cpp msgid "Select a Node" -msgstr "Selecteer een Node" +msgstr "Knoop uitkiezen" #: editor/script_create_dialog.cpp msgid "Path is empty." @@ -10676,11 +10862,11 @@ msgstr "Template:" #: editor/script_create_dialog.cpp msgid "Built-in Script:" -msgstr "Ingebouwd Script:" +msgstr "Ingebouwd script:" #: editor/script_create_dialog.cpp msgid "Attach Node Script" -msgstr "Verbind Knooppunt Script" +msgstr "Verbind knoopscript" #: editor/script_editor_debugger.cpp msgid "Remote " @@ -10772,11 +10958,11 @@ msgstr "Monitors" #: editor/script_editor_debugger.cpp msgid "Pick one or more items from the list to display the graph." -msgstr "" +msgstr "Kies één of meer elementen van de lijst om de grafiek weer te geven." #: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" -msgstr "Lijst van Video Memory gebruik per Resource:" +msgstr "Lijst van videogeheugengebruik per bron:" #: editor/script_editor_debugger.cpp msgid "Total:" @@ -10784,11 +10970,11 @@ msgstr "Totaal:" #: editor/script_editor_debugger.cpp msgid "Video Mem" -msgstr "Video Mem" +msgstr "Videogeheugen" #: editor/script_editor_debugger.cpp msgid "Resource Path" -msgstr "Resource pad" +msgstr "Bronpad" #: editor/script_editor_debugger.cpp msgid "Type" @@ -10856,7 +11042,7 @@ msgstr "Verander Licht radius" #: editor/spatial_editor_gizmos.cpp msgid "Change AudioStreamPlayer3D Emission Angle" -msgstr "Verander AudioStreamPlayer3D Emissiehoek" +msgstr "Uitvoerhoek AudioStreamPlayer3D veranderen" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" @@ -10952,7 +11138,7 @@ msgstr "Dynamische Bibliotheek" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Add an architecture entry" -msgstr "" +msgstr "Voeg een architectuur invoer toe" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "GDNativeLibrary" @@ -10979,12 +11165,8 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" -msgstr "stap argument is nul!" +msgstr "Stap argument is nul!" #: modules/gdscript/gdscript_functions.cpp msgid "Not a script with an instance" @@ -11000,16 +11182,16 @@ msgstr "Niet gebaseerd op een resource bestand" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (missing @path)" -msgstr "Ongeldige dictionary formaat van instantie (mist @path)" +msgstr "Ongeldig dictionary formaat van instantie (mist @path)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (can't load script at @path)" msgstr "" -"Ongeldige dictionary formaat van instantie (kan script niet laden uit @path)" +"Ongeldig dictionary formaat van instantie (kan script niet laden uit @path)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "Ongeldige dictionary formaat van instantie (ongeldige script op @path)" +msgstr "Ongeldig dictionary formaat van instantie (ongeldig script op @path)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary (invalid subclasses)" @@ -11045,27 +11227,27 @@ msgstr "Verdieping:" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Delete Selection" -msgstr "Verwijder GridMap Selectie" +msgstr "GridMap-selectie verwijderen" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Fill Selection" -msgstr "GridMap vul selectie" +msgstr "GridMap-selectie vullen" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Paste Selection" -msgstr "GridMap Plak selectie" +msgstr "GridMap-selectie plakken" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Paint" -msgstr "GridMap Verf" +msgstr "GridMap tekenen" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" -msgstr "GridMap" +msgstr "Grid Map" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Snap View" -msgstr "Snap Beeld" +msgstr "Beeld uitlijnen" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Disabled" @@ -11117,11 +11299,16 @@ msgstr "Cursor Achter Roteer Z" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Clear Rotation" -msgstr "Wis Cursor Rotatie" +msgstr "Cursorrotatie wissen" + +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Paste Selects" +msgstr "Selectie Verwijderen" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" -msgstr "Maak selectie leeg" +msgstr "Selectie wissen" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Fill Selection" @@ -11133,7 +11320,7 @@ msgstr "GridMap Instellingen" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Pick Distance:" -msgstr "" +msgstr "Selecteerafstand:" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Filter meshes" @@ -11141,7 +11328,7 @@ msgstr "Filter Meshes" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Give a MeshLibrary resource to this GridMap to use its meshes." -msgstr "" +msgstr "Voeg een MeshLibrary aan deze GridMap toe om meshes te gebruiken." #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" @@ -11149,7 +11336,7 @@ msgstr "Klassennaam kan geen gereserveerd sleutelwoord zijn" #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" -msgstr "" +msgstr "Einde van innerlijke exception stack trace" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Bake NavMesh" @@ -11157,7 +11344,7 @@ msgstr "Bak NavMesh" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Clear the navigation mesh." -msgstr "Leeg de navigatie mesh." +msgstr "Navigatiemesh wissen." #: modules/recast/navigation_mesh_generator.cpp msgid "Setting up Configuration..." @@ -11173,7 +11360,7 @@ msgstr "Hoogteveld aan het creëeren..." #: modules/recast/navigation_mesh_generator.cpp msgid "Marking walkable triangles..." -msgstr "Markeer loopbare driehoeken..." +msgstr "begaanbaare driehoeken markeren..." #: modules/recast/navigation_mesh_generator.cpp msgid "Constructing compact heightfield..." @@ -11216,15 +11403,15 @@ msgid "" "A node yielded without working memory, please read the docs on how to yield " "properly!" msgstr "" -"Een node yieldde zonder werkgeheugen, lees alsjeblieft de documentatie over " -"het correct gebruik van yield!" +"Een knoop werd overhandigd zonder werkend geheugen, de documentatie " +"beschrijft correct overhandigen (yield)!" #: modules/visual_script/visual_script.cpp msgid "" "Node yielded, but did not return a function state in the first working " "memory." msgstr "" -"Node yieldde, maar gaf geen functie toestand terug in het eerste " +"Knoop werd overhandigd, maar gaf geen functietoestand terug in het eerste " "werkgeheugen." #: modules/visual_script/visual_script.cpp @@ -11232,22 +11419,22 @@ msgid "" "Return value must be assigned to first element of node working memory! Fix " "your node please." msgstr "" -"Een return waarde moet toegekend worden aan het eerste element van een node " -"zijn werkgeheugen! Repareer alsjeblieft je node." +"Een returnwaarde moet toegekend worden aan het eerste element van een knoop " +"zijn werkgeheugen! Repareer de knoop." #: modules/visual_script/visual_script.cpp msgid "Node returned an invalid sequence output: " -msgstr "Node gaf een ongeldige sequentie uitvoer: " +msgstr "Knoop gaf een ongeldige sequentie uitvoer: " #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" -"Een sequentie bit was gevonden, maar niet de node in de stack. Rapporteer " +"Een sequentie bit was gevonden, maar de knoop niet in de stack, rapporteer " "een bug!" #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth: " -msgstr "Stack overloop met stack diepte: " +msgstr "Stapeloverloop met stapeldiepte: " #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" @@ -11270,8 +11457,16 @@ msgid "Set Variable Type" msgstr "Zet variabele type" #: modules/visual_script/visual_script_editor.cpp +msgid "Add Input Port" +msgstr "Voeg invoerpoort toe" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Output Port" +msgstr "Uitvoerpoort toevoegen" + +#: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." -msgstr "Overschrijft een bestaande ingebouwde functie." +msgstr "Een bestaande ingebouwde functie overschrijven." #: modules/visual_script/visual_script_editor.cpp msgid "Create a new function." @@ -11330,20 +11525,12 @@ msgid "Add Signal" msgstr "Signaal Toevoegen" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Input Port" -msgstr "Voeg invoerpoort toe" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Output Port" -msgstr "Voeg uitvoerpoort toe" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove Input Port" msgstr "Verwijder Invoerpoort" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Output Port" -msgstr "Verwijder uitvoerpoort" +msgstr "Uitvoerpoort verwijderen" #: modules/visual_script/visual_script_editor.cpp msgid "Change Expression" @@ -11351,18 +11538,17 @@ msgstr "Verander Expressie" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" -msgstr "Verwijder VisualScript knooppunten" +msgstr "VisualScript-knopen verwijderen" #: modules/visual_script/visual_script_editor.cpp msgid "Duplicate VisualScript Nodes" -msgstr "Kopieer VisualScript Knooppunt" +msgstr "VisualScript-knoop dupliceren" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." msgstr "" -"Houdt Meta ingedrukt om een Getter te plaatsen. Houdt Shift ingedrukt om een " -"generiek signatuur te plaatsen." +"%s ingedrukt houden om een Getter te plaatsen. Houd de Shift-toets ingedrukt " +"om een generieke signatuur te plaatsen." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." @@ -11371,20 +11557,18 @@ msgstr "" "generiek signatuur te plaatsen." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Hold %s to drop a simple reference to the node." -msgstr "" -"Houdt Meta ingedrukt om een simpele referentie naar de node te plaatsen." +msgstr "Houd %s ingedrukt om een simpele referentie naar de knoop te plaatsen." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a simple reference to the node." msgstr "" -"Houdt Ctrl ingedrukt om een simpele referentie naar de node te plaatsen." +"Houdt de Ctrl-toets ingedrukt om een simpele referentie naar de knoop te " +"plaatsen." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Hold %s to drop a Variable Setter." -msgstr "Houdt Meta ingedrukt om een Variable Setter te plaatsen." +msgstr "Houdt %s ingedrukt om een Variable Setter te plaatsen." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Variable Setter." @@ -11392,21 +11576,20 @@ msgstr "Houdt Ctrl ingedrukt om een Variable Setter te plaatsen." #: modules/visual_script/visual_script_editor.cpp msgid "Add Preload Node" -msgstr "Preload Node Toevoegen" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" +msgstr "Preload-knoop toevoegen" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" -msgstr "Voeg Node(s) Toe Uit Tree" +msgstr "Knoop/knopen uit de scèneboom toevoegen" #: modules/visual_script/visual_script_editor.cpp msgid "" "Can't drop properties because script '%s' is not used in this scene.\n" "Drop holding 'Shift' to just copy the signature." msgstr "" +"Kan eigenschappen niet plaatsen omdat script '%s' niet gebruikt wordt in " +"deze scène.\n" +"Plaats met 'Shift'-toets ingedrukt om allen de signatuur te kopiëren." #: modules/visual_script/visual_script_editor.cpp msgid "Add Getter Property" @@ -11434,7 +11617,7 @@ msgstr "Verbind Knopen" #: modules/visual_script/visual_script_editor.cpp msgid "Disconnect Nodes" -msgstr "Ontkoppel Knopen" +msgstr "Knopen loskoppelen" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Node Data" @@ -11442,7 +11625,7 @@ msgstr "Verbind Knoop gegevens" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Node Sequence" -msgstr "Verbind Knooppunt sequentie" +msgstr "Knoopsequentie verbinden" #: modules/visual_script/visual_script_editor.cpp msgid "Script already has function '%s'" @@ -11470,20 +11653,19 @@ msgstr "Plak VisualScipt knoopen" #: modules/visual_script/visual_script_editor.cpp msgid "Can't create function with a function node." -msgstr "Kan geen functie maken met een functie-knooppunt." +msgstr "Kan geen functie maken met een functie-knoop." #: modules/visual_script/visual_script_editor.cpp msgid "Can't create function of nodes from nodes of multiple functions." -msgstr "" -"Kan geen functie van knooppunten maken van knooppunten met meerdere functies." +msgstr "Kan geen knoopfunctie maken van knoop met meerdere functies." #: modules/visual_script/visual_script_editor.cpp msgid "Select at least one node with sequence port." -msgstr "" +msgstr "Selecteer ten minste één knoop met een Sequence poort." #: modules/visual_script/visual_script_editor.cpp msgid "Try to only have one sequence input in selection." -msgstr "" +msgstr "Slechts één sequence invoer kan geselecteerd worden." #: modules/visual_script/visual_script_editor.cpp msgid "Create Function" @@ -11511,7 +11693,7 @@ msgstr "Signaal Bewerken:" #: modules/visual_script/visual_script_editor.cpp msgid "Make Tool:" -msgstr "Maak gereedschap:" +msgstr "Maak hulpmiddel:" #: modules/visual_script/visual_script_editor.cpp msgid "Members:" @@ -11535,7 +11717,7 @@ msgstr "functie_naam" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit its graph." -msgstr "Selecteer of maak een functie om de grafiek te bewerken." +msgstr "Selecteer of maak een functie om het diagram te bewerken." #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" @@ -11543,15 +11725,15 @@ msgstr "Geselecteerde Verwijderen" #: modules/visual_script/visual_script_editor.cpp msgid "Find Node Type" -msgstr "Vind Node Type" +msgstr "Knooptype vinden" #: modules/visual_script/visual_script_editor.cpp msgid "Copy Nodes" -msgstr "Kopiëer Nodes" +msgstr "Knopen kopiëren" #: modules/visual_script/visual_script_editor.cpp msgid "Cut Nodes" -msgstr "Knip Nodes" +msgstr "Knopen knippen" #: modules/visual_script/visual_script_editor.cpp msgid "Make Function" @@ -11559,11 +11741,11 @@ msgstr "Creëer Functie" #: modules/visual_script/visual_script_editor.cpp msgid "Refresh Graph" -msgstr "Verversen Graph" +msgstr "Diagram vernieuwen" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Member" -msgstr "Bewerk Member" +msgstr "Lid bewerken" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " @@ -11583,15 +11765,15 @@ msgstr "Ongeldige index eigenschap naam." #: modules/visual_script/visual_script_func_nodes.cpp msgid "Base object is not a Node!" -msgstr "Basis object is geen Node!" +msgstr "Basisobject is geen knoop!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Path does not lead Node!" -msgstr "Pad leidt niet tot Node!" +msgstr "Pad leidt niet naar een knoop!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." -msgstr "Ongeldige index eigenschap naam '%s' in node %s." +msgstr "Ongeldige eigenschapnaam '%s' in knoop %s." #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " @@ -11612,15 +11794,15 @@ msgstr "VariableSet niet gevonden in script: " #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." msgstr "" -"Zelfgemaakte node heeft geen _step() methode, kan grafiek niet verwerken." +"Zelfgemaakte knoop heeft geen _step() methode, kan diagram niet verwerken." #: modules/visual_script/visual_script_nodes.cpp msgid "" "Invalid return value from _step(), must be integer (seq out), or string " "(error)." msgstr "" -"Ongeldige return waarde van _step(), moet een geheel getal (seq out) of " -"string (error) zijn." +"Ongeldige terugkeerwaarde van _step(), moet een geheel getal (sequentie " +"uitvoer) of string (fout) zijn." #: modules/visual_script/visual_script_property_selector.cpp msgid "Search VisualScript" @@ -11640,7 +11822,7 @@ msgstr "Package naam ontbreekt." #: platform/android/export/export.cpp msgid "Package segments must be of non-zero length." -msgstr "" +msgstr "Pakketsegmenten moeten een lengte ongelijk aan nul hebben." #: platform/android/export/export.cpp msgid "The character '%s' is not allowed in Android application package names." @@ -11679,6 +11861,7 @@ msgstr "Debug Keystore is niet ingesteld of aanwezig in de Editor Settings." #: platform/android/export/export.cpp msgid "Custom build requires a valid Android SDK path in Editor Settings." msgstr "" +"Eigen build vereist een geldige Android SDK pad in de Editorinstellingen." #: platform/android/export/export.cpp msgid "Invalid Android SDK path for custom build in Editor Settings." @@ -11689,10 +11872,12 @@ msgid "" "Android build template not installed in the project. Install it from the " "Project menu." msgstr "" +"Geen Android bouwsjabloon geïnstalleerd in dit project. Vanuit het " +"projectmenu kan het geïnstalleerd worden." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." -msgstr "" +msgstr "Ongeldige publieke sleutel voor APK -uitbreiding." #: platform/android/export/export.cpp msgid "Invalid package name:" @@ -11703,6 +11888,8 @@ msgid "" "Trying to build from a custom built template, but no version info for it " "exists. Please reinstall from the 'Project' menu." msgstr "" +"Geprobeerd met een eigen bouwsjabloon te bouwen, maar versie info ontbreekt. " +"Installeer alstublieft opnieuw vanuit het 'Project' menu." #: platform/android/export/export.cpp msgid "" @@ -11711,6 +11898,10 @@ msgid "" " Godot Version: %s\n" "Please reinstall Android build template from 'Project' menu." msgstr "" +"Android buildversie onverenigbaar:\n" +" Template geïnstalleerd: %s\n" +" Godot versie: %s\n" +"Herinstalleer Android build template vanuit het 'Project' menu." #: platform/android/export/export.cpp msgid "Building Android Project (gradle)" @@ -11721,8 +11912,8 @@ msgid "" "Building of Android project failed, check output for the error.\n" "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" -"Bouwen van Android Project mislukt, controleer de output voor de fout.\n" -"Zie docs.godotengine.org voor Android documentatie." +"Bouwen van Androidproject mislukt, bekijk de foutmelding in de uitvoer.\n" +"Zie anders Android bouwdocumentatie op docs.godotengine.org." #: platform/android/export/export.cpp msgid "No build apk generated at: " @@ -11733,9 +11924,8 @@ msgid "Identifier is missing." msgstr "Identifier ontbreekt." #: platform/iphone/export/export.cpp -#, fuzzy msgid "The character '%s' is not allowed in Identifier." -msgstr "Naam is geen geldige identifier:" +msgstr "Het karakter '%s' is geen geldige identifier." #: platform/iphone/export/export.cpp msgid "App Store Team ID not specified - cannot configure the project." @@ -11743,9 +11933,8 @@ msgstr "" "App Store Team ID niet gespecificeerd - kan het project niet configureren." #: platform/iphone/export/export.cpp -#, fuzzy msgid "Invalid Identifier:" -msgstr "Naam is geen geldige identifier:" +msgstr "Ongeldige identifier:" #: platform/iphone/export/export.cpp msgid "Required icon is not specified in the preset." @@ -11773,39 +11962,32 @@ msgid "Could not open template for export:" msgstr "Kon template niet openen voor export:" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Invalid export template:" -msgstr "Ongeldige index eigenschap naam." +msgstr "Ongeldige export template:" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not read custom HTML shell:" -msgstr "Map kon niet gemaakt worden." +msgstr "Kon de custom HTML shell niet lezen:" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not read boot splash image file:" -msgstr "Map kon niet gemaakt worden." +msgstr "Kon de opstartafbeelding niet lezen:" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Using default boot splash image." -msgstr "Map kon niet gemaakt worden." +msgstr "Gebruik de standaard opstartafbeelding." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid package short name." -msgstr "Ongeldige klassenaam" +msgstr "Ongeldige pakket korte naam." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid package unique name." -msgstr "Ongeldige unieke naam." +msgstr "Ongeldige pakket unieke naam." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid package publisher display name." -msgstr "Ongeldige unieke naam." +msgstr "Ongeldige pakket uitgevernaam." #: platform/uwp/export/export.cpp msgid "Invalid product GUID." @@ -11855,7 +12037,6 @@ msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "Ongeldige afmetingen van splash screen afbeelding (moet 620×300 zijn)." #: scene/2d/animated_sprite.cpp -#, fuzzy msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite to display frames." @@ -11878,9 +12059,9 @@ msgid "" "Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " "define its shape." msgstr "" -"Dit knooppunt heeft geen vorm, dus het kan niet met andere objecten botsen " -"of interactie hebben.\n" -"Overweeg om als kind een CollisionShape2D of CollisionPolygon2D toe te " +"Deze knoop heeft geen vorm (Shape), dus kan het niet met andere objecten " +"botsen of interactie hebben.\n" +"Overweeg om een CollisionShape2D of CollisionPolygon2D als kind toe te " "voegen om de vorm ervan vast te leggen." #: scene/2d/collision_polygon_2d.cpp @@ -11889,10 +12070,9 @@ msgid "" "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" -"CollisionPolygon2D dient enkel om een bots vorm te koppelen aan een node " -"afgeleid van CollisionObject2D. Gebruik het alsjeblieft als een child van " -"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D etc. om ze een vorm te " -"geven." +"CollisionPolygon2D dient enkel om een botsingsvorm te koppelen aan een knoop " +"afgeleid van CollisionObject2D. Plaats hem onder een Area2D-, StaticBody2D-, " +"RigidBody2D- of KinematicBody2D-knoop." #: scene/2d/collision_polygon_2d.cpp msgid "An empty CollisionPolygon2D has no effect on collision." @@ -11904,10 +12084,9 @@ msgid "" "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" -"CollisionShape2D dient enkel om een bots vorm te koppelen aan een node " -"afgeleid van CollisionObject2D. Gebruik het alsjeblieft als een child van " -"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D etc. om ze een vorm te " -"geven." +"CollisionShape2D dient enkel om een botsingsvorm te koppelen aan een knoop " +"afgeleid van CollisionObject2D. Plaats hem onder een Area2D-, StaticBody2D-, " +"RigidBody2D- of KinematicBody2D-knoop." #: scene/2d/collision_shape_2d.cpp msgid "" @@ -11926,13 +12105,12 @@ msgstr "" "ingeschakeld." #: scene/2d/light_2d.cpp -#, fuzzy msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " "property." msgstr "" -"Een textuur met de vorm van het licht moet worden aangeboden in de 'texture' " -"eigenschap." +"Een textuur met de vorm van het licht moet in de 'Texture' eigenschap worden " +"aangegeven." #: scene/2d/light_occluder_2d.cpp msgid "" @@ -11942,34 +12120,32 @@ msgstr "" "laten werken." #: scene/2d/light_occluder_2d.cpp -#, fuzzy msgid "The occluder polygon for this occluder is empty. Please draw a polygon." msgstr "" "De occluder polygoon van deze occluder is leeg. Teken alsjeblieft een " -"polygoon!" +"polygoon." #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " "Please set a property or draw a polygon." msgstr "" -"Een NavigatorPolygon hulpbron is nodig om dit knooppunt te laten werken. " -"Gelieve een bron te selecteren of een polygoon te tekenen." +"Een NavigationPolygon-bron is nodig om deze knoop te laten werken. Voer een " +"bron in de geschikte eigenschap in of teken een polygoon." #: scene/2d/navigation_polygon.cpp msgid "" "NavigationPolygonInstance must be a child or grandchild to a Navigation2D " "node. It only provides navigation data." msgstr "" -"NavigationPolygonInstance moet een kind of kleinkind zijn van een " -"Navigation2D node. Het geeft alleen navigatie data." +"NavigationPolygonInstance moet een (klein)kind zijn van een Navigation2D-" +"knoop om navigatiegegevens door te geven." #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -"ParallaxLayer node werkt alleen wanneer het een kind is van een " -"ParallaxBackground node." +"ParallaxLayer-knoop werkt alleen als kind van een ParallaxBackground-knoop." #: scene/2d/particles_2d.cpp msgid "" @@ -11977,22 +12153,30 @@ msgid "" "Use the CPUParticles2D node instead. You can use the \"Convert to " "CPUParticles\" option for this purpose." msgstr "" +"GPU-gebaseerde particles worden niet ondersteund door de GLES2-" +"stuurprogramma.\n" +"Gebruik in plaats daarvan een CPUParticles2D knoop. De \"Zet om in " +"CPUParticles\" optie kan hiervoor gebruikt worden." #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " "imprinted." msgstr "" +"Een materiaal om de particles te verwerken is niet aangegeven, dus geen " +"gedrag is gedefinieerd." #: scene/2d/particles_2d.cpp msgid "" "Particles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" +"Particles2D animatie heeft een CanvasItemMaterial nodig met \"Particles " +"Animation\" aan." #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "PathFollow2D werkt alleen wanneer het een kind van een Path2D node is." +msgstr "PathFollow2D werkt alleen als kind van een Path2D-knoop." #: scene/2d/physics_body_2d.cpp msgid "" @@ -12000,79 +12184,85 @@ msgid "" "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" +"Grootteveranderingen van een RigidBody2D (in Character- of Rigidmodus) zal " +"overschreven worden door de physics engine als het spel start.\n" +"Verander in plaats daarvan de grootte van CollisionShapes in de kinderen." #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "" -"Path eigenschap moet verwijzen naar een geldige Node2D node om te werken." +"De eigenschap \"RemotePath\" moet naar een geldige Node2D-knoop verwijzen." #: scene/2d/skeleton_2d.cpp msgid "This Bone2D chain should end at a Skeleton2D node." -msgstr "Een Bone2D ketting moet eindigen op een Skeleton2D Knooppunt." +msgstr "Deze Bone2D-keten moet eindigen op een Skeleton2D-knoop." #: scene/2d/skeleton_2d.cpp msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." msgstr "" -"Een Bone2D werkt alleen met een Skeleton2D of een andere Bone2D knooppunt " -"als ouder." +"Een Bone2D werkt alleen met een Skeleton2D of een andere Bone2D als ouder." #: scene/2d/skeleton_2d.cpp msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." msgstr "" +"Dit bot heeft geen correcte REST pose. Deze kan in een Skeleton2D knoop " +"gezet worden." #: scene/2d/tile_map.cpp -#, fuzzy msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " "to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " "KinematicBody2D, etc. to give them a shape." msgstr "" -"CollisionShape2D dient enkel om een bots vorm te koppelen aan een node " -"afgeleid van CollisionObject2D. Gebruik het alsjeblieft als een child van " -"Area2D, StaticBody2D, RigidBody2D, KinematicBody2D etc. om ze een vorm te " -"geven." +"TileMap met de optie \"Use Parent\" aan heeft een CollisionShape2D-ouder " +"nodig om vormen aan te geven. De TileMap hoort een kind van een Area2D, " +"StaticBody2D, RigidBody2D, KinematicBody2D enz. knoop te zijn om ze een vorm " +"te geven." #: scene/2d/visibility_notifier_2d.cpp -#, fuzzy msgid "" "VisibilityEnabler2D works best when used with the edited scene root directly " "as parent." msgstr "" -"VisibilityEnable2D werkt het beste wanneer het gebruikt wordt met de " -"aangepaste scene root direct als ouder." +"VisibilityEnable2D werkt het beste wanneer het gebruikt wordt met de wortel " +"van de aangepaste scène als directe ouder." #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." -msgstr "ARVRCamera moet een ARVROrigin knooppunt als ouder hebben." +msgstr "ARVRCamera moet een ARVROrigin knoop als ouder hebben." #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent." -msgstr "ARVRController moet een ARVROrigin knooppunt als ouder hebben." +msgstr "ARVRController moet een ARVROrigin knoop als ouder hebben." #: scene/3d/arvr_nodes.cpp msgid "" "The controller ID must not be 0 or this controller won't be bound to an " "actual controller." msgstr "" +"Het controller ID moet ongelijk 0 zijn, anders zal deze controller niet " +"verbonden worden met een werkelijke controller." #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent." -msgstr "ARVRAnchor moet een ARVROrigin knooppunt als ouder hebben." +msgstr "ARVRAnchor moet een ARVROrigin knoop als ouder hebben." #: scene/3d/arvr_nodes.cpp msgid "" "The anchor ID must not be 0 or this anchor won't be bound to an actual " "anchor." msgstr "" +"Het anker ID moet ongelijk 0 zijn, anders zal dit anker niet verbonden " +"worden met een werkelijk anker." #: scene/3d/arvr_nodes.cpp msgid "ARVROrigin requires an ARVRCamera child node." -msgstr "" +msgstr "ARVROrigin heeft een ARVRCamera nodig als kind." #: scene/3d/baked_lightmap.cpp msgid "%d%%" -msgstr "" +msgstr "%d%%" #: scene/3d/baked_lightmap.cpp msgid "(Time Left: %d:%02d s)" @@ -12100,9 +12290,9 @@ msgid "" "Consider adding a CollisionShape or CollisionPolygon as a child to define " "its shape." msgstr "" -"Dit knooppunt heeft geen vorm, dus het kan niet met andere objecten botsen " -"of interactie hebben.\n" -"Overweeg om als kind een CollisionShape of CollisionPolygon toe te voegen om " +"Deze knoop heeft geen vorm (Shape), dus het kan niet met andere objecten " +"botsen of interactie hebben.\n" +"Overweeg om een CollisionShape of CollisionPolygon als kind toe te voegen om " "de vorm ervan vast te leggen." #: scene/3d/collision_polygon.cpp @@ -12111,9 +12301,9 @@ msgid "" "CollisionObject derived node. Please only use it as a child of Area, " "StaticBody, RigidBody, KinematicBody, etc. to give them a shape." msgstr "" -"CollisionPolygon dient alleen om een bots vorm te bieden aan een node die " -"afstamt van CollisionObject. Gebruik het alsjeblieft alleen als een kind van " -"van Area, StaticBody, RigidBody, KinematicBody etc. om ze een vorm te geven." +"CollisionPolygon dient enkel om een botsingsvorm te koppelen aan een knoop " +"afgeleid van CollisionObject. Plaats hem onder een Area-, StaticBody-, " +"RigidBody- of KinematicBody-knoop." #: scene/3d/collision_polygon.cpp msgid "An empty CollisionPolygon has no effect on collision." @@ -12125,34 +12315,37 @@ msgid "" "derived node. Please only use it as a child of Area, StaticBody, RigidBody, " "KinematicBody, etc. to give them a shape." msgstr "" -"CollisionShape dient alleen om een bots vorm te bieden aan een node die " -"afstamt van de CollisionObject node. Gebruik het alsjeblieft alleen als kind " -"van Area, StaticBody, RigidBody, KinematicBody etc. om ze een vorm te geven." +"CollisionShape dient enkel om een botsingsvorm te koppelen aan een knoop " +"afgeleid van CollisionObject. Plaats hem onder een Area-, StaticBody-, " +"RigidBody- of KinematicBody-knoop." #: scene/3d/collision_shape.cpp -#, fuzzy msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it." msgstr "" -"Een vorm moet gegeven worden om CollisionShape te laten werken. Maak " -"alsjeblieft een vorm resource voor deze!" +"Om CollisionShape te laten werken, hoort het een Shape te hebben. Maak " +"hiervoor alstublieft een Shape bron aan." #: scene/3d/collision_shape.cpp msgid "" "Plane shapes don't work well and will be removed in future versions. Please " "don't use them." msgstr "" +"Een vlak als vorm werkt niet goed en zal verwijderd worden in toekomstige " +"versies. Gebruik wordt afgeraden." #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." -msgstr "" +msgstr "Niets is zichtbaar want geen mesh is toegewezen." #: scene/3d/cpu_particles.cpp msgid "" "CPUParticles animation requires the usage of a SpatialMaterial whose " "Billboard Mode is set to \"Particle Billboard\"." msgstr "" +"CPUParticles animatie heeft een SpatialMaterial nodig met \"BillBoard Mode\" " +"op de waarde \"Particle Billboard\"." #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" @@ -12163,23 +12356,25 @@ msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." msgstr "" +"GIProbes worden niet ondersteund door het GLES2 grafische stuurprogramma.\n" +"Gebruik in plaats daarvan een BakedLightmap." #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." msgstr "" +"Een SpotLight met een hoek breder dan 90 graden kan geen schaduwen werpen." #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "" -"Een NavigationMesh hulpbron is nodig om dit knooppunt te laten functioneren." +msgstr "Een NavigationMesh-bron is nodig om deze knoop te laten werken." #: scene/3d/navigation_mesh.cpp msgid "" "NavigationMeshInstance must be a child or grandchild to a Navigation node. " "It only provides navigation data." msgstr "" -"NavigationMeshInstance moet een kind of kleinkind zijn van een Navigation " -"node. Het biedt alleen navigatie data." +"NavigationMeshInstance moet een (klein)kind zijn van een Navigation-knoop om " +"navigatiegevens door te geven." #: scene/3d/particles.cpp msgid "" @@ -12187,28 +12382,37 @@ msgid "" "Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" "\" option for this purpose." msgstr "" +"Op GPU-gebaseerde particles worden niet ondersteund door het GLES2 grafische " +"stuurprogramma.\n" +"Gebruik in plaats daarvan een CPUParticles knoop. De optie \"Zet om in " +"CPUParticles\" kan hiervoor gebruikt worden." #: scene/3d/particles.cpp msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" +"Niets is zichtbaar want meshes zijn niet toegewezen aan de tekendoorlopen " +"(draw passes)." #: scene/3d/particles.cpp msgid "" "Particles animation requires the usage of a SpatialMaterial whose Billboard " "Mode is set to \"Particle Billboard\"." msgstr "" +"Particles animatie heeft een SpatialMaterial nodig met \"BillBoard Mode\" op " +"de waarde \"Particle Billboard\"." #: scene/3d/path.cpp -#, fuzzy msgid "PathFollow only works when set as a child of a Path node." -msgstr "PathFollow2D werkt alleen wanneer het een kind van een Path2D node is." +msgstr "PathFollow werkt alleen wanneer het een kind van een Path knoop is." #: scene/3d/path.cpp msgid "" "PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " "parent Path's Curve resource." msgstr "" +"Een PathFollow met \"Rotation Mode\" op \"ROTATION_ORIENTED\" vereist dat de " +"\"Up Vector\" van de Curve bron in de ouder Path aan staat." #: scene/3d/physics_body.cpp msgid "" @@ -12216,14 +12420,17 @@ msgid "" "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" +"Grootteveranderingen van een RigidBody (in Character- of Rigidmodus) zal " +"overschreven worden door de physics engine als het spel start.\n" +"Verander in plaats daarvan de grootte van CollisionShapes in de kinderen." #: scene/3d/remote_transform.cpp -#, fuzzy msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" "derived node to work." msgstr "" -"Pad eigenschap moet verwijzen naar een geldige Spatial node om te werken." +"De \"Remote Path\" eigenschap moet wijzen naar een geldige Spatial (of van " +"Spatial afgeleide) knoop om te werken." #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh." @@ -12235,27 +12442,33 @@ msgid "" "running.\n" "Change the size in children collision shapes instead." msgstr "" +"Grootteveranderingen van een SoftBody (in Character- of Rigidmodus) zal " +"overschreven worden door de physics engine als het spel start.\n" +"Verander de grootte van CollisionShapes in de kinderen." #: scene/3d/sprite_3d.cpp -#, fuzzy msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite3D to display frames." msgstr "" -"Een SpriteFrames resource moet gemaakt of gegeven worden in de 'Frames' " -"eigenschap om AnimatedSprite3D frames te laten tonen." +"Een SpriteFrames bron moet in de 'Frames' eigenschap gemaakt of gegeven " +"worden om AnimatedSprite3D frames te laten tonen." #: scene/3d/vehicle_body.cpp msgid "" "VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " "it as a child of a VehicleBody." msgstr "" +"VehicleWheel dient ervoor een VehicleBody met een wielsysteem te voorzien. " +"Gebruik het als kind van een VehicleBody." #: scene/3d/world_environment.cpp msgid "" "WorldEnvironment requires its \"Environment\" property to contain an " "Environment to have a visible effect." msgstr "" +"WorldEnvironment vereist dat de \"Environment\" eigenschap een Environment " +"heeft om een zichtbaar effect te hebben." #: scene/3d/world_environment.cpp msgid "" @@ -12269,52 +12482,49 @@ msgid "" "This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " "this environment's Background Mode to Canvas (for 2D scenes)." msgstr "" +"Deze WorldEnvironment wordt genegeerd. Voeg een Camera (voor 3D scènes) toe " +"of zet de \"Background Mode\" naar Canvas (voor 2D scènes)." #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" -msgstr "" +msgstr "In BlendTree knoop '%s', animatie niet gevonden: '%s'" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Animation not found: '%s'" -msgstr "Animatie Tools" +msgstr "Animatie niet gevonden: '%s'" #: scene/animation/animation_tree.cpp msgid "In node '%s', invalid animation: '%s'." -msgstr "" +msgstr "In knoop '%s', ongeldige animatie: '%s'." #: scene/animation/animation_tree.cpp -#, fuzzy msgid "Invalid animation: '%s'." -msgstr "FOUTMELDING: Invalide animatie naam!" +msgstr "Ongeldige animatie: '%s'." #: scene/animation/animation_tree.cpp -#, fuzzy msgid "Nothing connected to input '%s' of node '%s'." -msgstr "Ontkoppel '%s' van '%s'" +msgstr "Niets verbonden met invoer '%s' van knoop '%s'." #: scene/animation/animation_tree.cpp msgid "No root AnimationNode for the graph is set." -msgstr "" +msgstr "Er is geen AnimationNode-wortelknoop voor dit diagram aangegeven." #: scene/animation/animation_tree.cpp msgid "Path to an AnimationPlayer node containing animations is not set." -msgstr "" -"Er is geen pad opgegeven naar een AnimationPlayer knooppunt dat de animaties " -"bevat." +msgstr "Geen pad naar een AnimationPlayer-knoop opgegeven." #: scene/animation/animation_tree.cpp msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." msgstr "" +"Het pad naar de AnimationPlayer leidt niet naar een AnimationPlayer knoop." #: scene/animation/animation_tree.cpp -#, fuzzy msgid "The AnimationPlayer root node is not a valid node." -msgstr "Animatie boom is ongeldig." +msgstr "De AnimationPlayer wortel is een ongeldig knoop." #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." -msgstr "" +msgstr "Deze knoop is verouderd. Gebruik in plaats daarvan AnimationTree." #: scene/gui/color_picker.cpp msgid "Pick a color from the screen." @@ -12325,18 +12535,16 @@ msgid "HSV" msgstr "HSV" #: scene/gui/color_picker.cpp -#, fuzzy msgid "Raw" -msgstr "Yaw" +msgstr "Rauw" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." msgstr "Wissel tussen hexadecimaal en codewaarden." #: scene/gui/color_picker.cpp -#, fuzzy msgid "Add current color as a preset." -msgstr "Huidige kleur als een preset toevoegen" +msgstr "Huidige kleur als voorkeuze toevoegen." #: scene/gui/container.cpp msgid "" @@ -12345,15 +12553,18 @@ msgid "" "If you don't intend to add a script, use a plain Control node instead." msgstr "" "Container op zich dient geen doel, tenzij een script de plaatsing van de " -"kindknooppunten bepaalt.\n" +"kinderen bepaalt.\n" "Als je niet van plan bent om een script toe te voegen, gebruik dan een " -"gewone Control node." +"gewone Control knoop." #: scene/gui/control.cpp msgid "" "The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " "\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." msgstr "" +"De Hint Tooltip zal niet worden getoond omdat Mouse Filter van deze knoop op " +"\"Ignore\" staat. Zet Mouse Filter op \"Stop\" of \"Pass\" om dit op te " +"lossen." #: scene/gui/dialogs.cpp msgid "Alert!" @@ -12361,22 +12572,21 @@ msgstr "Alarm!" #: scene/gui/dialogs.cpp msgid "Please Confirm..." -msgstr "Bevestig Alsjeblieft..." +msgstr "Bevestig alsjeblieft..." #: scene/gui/popup.cpp -#, fuzzy msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " "functions. Making them visible for editing is fine, but they will hide upon " "running." msgstr "" -"Standaard verbergen pop-ups zich tenzij je popup() aanroept of één van de " -"popup*() functies. Ze zichtbaar maken om te bewerken is prima, maar ze " -"zullen zich verbergen bij het uitvoeren." +"Standaard worden pop-ups verborgen, tenzij je popup() aanroept of één van de " +"popup*() methoden. Ze zichtbaar maken om te bewerken is prima, maar ze " +"zullen zich verbergen bij het draaien van het spel." #: scene/gui/range.cpp msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." -msgstr "" +msgstr "Als \"Exp Edit\" aanstaat, moet \"Min Value\" groter zijn dan nul." #: scene/gui/scroll_container.cpp msgid "" @@ -12384,19 +12594,21 @@ msgid "" "Use a container as child (VBox, HBox, etc.), or a Control and set the custom " "minimum size manually." msgstr "" +"ScrollContainer hoort te werken met een enkel Control kind.\n" +"Gebruik een houder (VBox, Hbox, enz.) of een Control als kind en zet de " +"minimale grootte handmatig." #: scene/gui/tree.cpp msgid "(Other)" msgstr "(Andere)" #: scene/main/scene_tree.cpp -#, fuzzy msgid "" "Default Environment as specified in Project Settings (Rendering -> " "Environment -> Default Environment) could not be loaded." msgstr "" -"Standaard Omgeving gespecificeerd in Project Instellingen (Rendering -> " -"Viewport -> Standaard Omgeving) kan niet worden geladen." +"De standaard Environment zoals aangegeven in Projectinstellingen " +"(Rendering→Environment→Default Environment) kon niet worden geladen." #: scene/main/viewport.cpp msgid "" @@ -12405,24 +12617,22 @@ msgid "" "obtain a size. Otherwise, make it a RenderTarget and assign its internal " "texture to some node for display." msgstr "" -"Dit Aanzicht Portaal is niet ingesteld als render target. Maak het een kind " -"van een Control zodat het een grootte kan ontvangen, als je de bedoeling " -"hebt zijn inhoud direct op het scherm te weergeven. Anders, maak er een " -"RenderTarget van en wijs zijn interne texture toe aan een node om te tonen." +"Dit beeldvenster is niet ingesteld als renderdoelwit. Als de inhoud op het " +"scherm getoond moet worden, moet je het een kind van een Control knoop " +"maken, zodat het een grootte kan ontvangen. Anders, maak er een RenderTarget " +"van en wijs zijn interne textuur toe aan een knoop om te tonen." #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Invalid source for preview." -msgstr "Ongeldige bron voor shader." +msgstr "Ongeldige bron voor voorvertoning." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for shader." msgstr "Ongeldige bron voor shader." #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Invalid comparison function for that type." -msgstr "Ongeldige bron voor shader." +msgstr "Ongeldige vergelijkingsfunctie voor dat type." #: servers/visual/shader_language.cpp msgid "Assignment to function." @@ -13179,9 +13389,6 @@ msgstr "Constanten kunnen niet worden aangepast." #~ msgid "Replace By" #~ msgstr "Vervangen Door" -#~ msgid "Case Sensitive" -#~ msgstr "Hoofdlettergevoelig" - #~ msgid "Backwards" #~ msgstr "Achterwaarts" @@ -13273,9 +13480,6 @@ msgstr "Constanten kunnen niet worden aangepast." #~ "Kon het certificaat bestand niet lezen. Zijn het pad en wachtwoord beide " #~ "correct?" -#~ msgid "Error creating the signature object." -#~ msgstr "Error bij het maken van het signatuur object." - #~ msgid "Error creating the package signature." #~ msgstr "Error bij het maken van het pakket signatuur." diff --git a/editor/translations/or.po b/editor/translations/or.po index 3464632875..2cde4699f1 100644 --- a/editor/translations/or.po +++ b/editor/translations/or.po @@ -1,6 +1,6 @@ # Odia translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Pro Neon <proneon267@gmail.com>, 2019. msgid "" @@ -22,6 +22,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "convert() କୁ ଅବୈଧ ପ୍ରକାର ଯୁକ୍ତି, ବ୍ୟବହାର କର TYPE_* ସ୍ଥିରାଙ୍କ |" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -404,6 +408,10 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "" @@ -505,8 +513,9 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "" @@ -772,6 +781,10 @@ msgid "Extra Call Arguments:" msgstr "" #: editor/connections_dialog.cpp +msgid "Receiver Method:" +msgstr "" + +#: editor/connections_dialog.cpp msgid "Advanced" msgstr "" @@ -1919,6 +1932,14 @@ msgid "Search Help" msgstr "" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Show Hierarchy" +msgstr "" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "" @@ -1954,6 +1975,26 @@ msgstr "" msgid "Class" msgstr "" +#: editor/editor_help_search.cpp +msgid "Method" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +msgid "Signal" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Property" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Theme Property" +msgstr "" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "" @@ -2933,6 +2974,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_node.h +msgid "Warning!" +msgstr "" + #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "" @@ -3241,6 +3286,14 @@ msgid "Importing:" msgstr "" #: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4398,6 +4451,10 @@ msgid "Move Node" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition exists!" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" msgstr "" @@ -4477,6 +4534,10 @@ msgstr "" msgid "Transition: " msgstr "" +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Play Mode:" +msgstr "" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -5658,11 +5719,25 @@ msgstr "" msgid "Outline Size:" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "" @@ -6288,6 +6363,23 @@ msgid "Save File As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" @@ -6504,10 +6596,6 @@ msgid "Source" msgstr "" #: editor/plugins/script_text_editor.cpp -msgid "Signal" -msgstr "" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" @@ -6533,6 +6621,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" @@ -7167,18 +7260,34 @@ msgid "Create Mesh2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Mesh2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "CollisionPolygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "LightOccluder2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -7255,6 +7364,10 @@ msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Unable to load images" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" @@ -7528,6 +7641,7 @@ msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "" @@ -7544,10 +7658,6 @@ msgid "Color" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp msgid "Theme File" msgstr "" @@ -7659,6 +7769,18 @@ msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "" @@ -7675,6 +7797,34 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" msgstr "" @@ -7883,6 +8033,14 @@ msgid "Edit Tile Z Index" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Convex" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Concave" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" msgstr "" @@ -10518,10 +10676,6 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10658,6 +10812,10 @@ msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Paste Selects" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "" @@ -10800,6 +10958,14 @@ msgid "Set Variable Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Add Input Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Output Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "" @@ -10860,14 +11026,6 @@ msgid "Add Signal" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Input Port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Output Port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove Input Port" msgstr "" @@ -10916,10 +11074,6 @@ msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" diff --git a/editor/translations/pl.po b/editor/translations/pl.po index e05e57c70f..4f18913a9b 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -1,6 +1,6 @@ # Polish translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # 8-bit Pixel <dawdejw@gmail.com>, 2016. # Adam Wolanski <adam.wolanski94@gmail.com>, 2017. @@ -42,7 +42,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-12-21 08:37+0000\n" +"PO-Revision-Date: 2019-12-26 00:02+0000\n" "Last-Translator: Tomek <kobewi4e@gmail.com>\n" "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/" "godot/pl/>\n" @@ -60,6 +60,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "Niepoprawny typ argumentu funkcji convert(), użyj stałych TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "Oczekiwano ciągu znaków o długości 1 (znaku)." + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -450,6 +454,10 @@ msgid "Not possible to add a new track without a root" msgstr "Nie da się dodać nowej ścieżki bez korzenia" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "Dodaj ścieżkę krzywej Beziera" @@ -561,8 +569,9 @@ msgstr "klatek na sekundę" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Edycja" @@ -830,6 +839,10 @@ msgid "Extra Call Arguments:" msgstr "Dodatkowe argumenty wywołania:" #: editor/connections_dialog.cpp +msgid "Receiver Method:" +msgstr "Metoda odbiorcy:" + +#: editor/connections_dialog.cpp msgid "Advanced" msgstr "Zaawansowane" @@ -2004,6 +2017,15 @@ msgid "Search Help" msgstr "Wyszukaj w pomocy" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "Z uwzględnieniem wielkości liter" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Show Hierarchy" +msgstr "Pokaż linie pomocnicze" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "Pokaż wszystko" @@ -2039,6 +2061,29 @@ msgstr "Typ członka" msgid "Class" msgstr "Klasa" +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Method" +msgstr "Metody" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +msgid "Signal" +msgstr "Sygnał" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "Stałe" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Property" +msgstr "Właściwość:" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Theme Property" +msgstr "Właściwości motywu" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "Właściwość:" @@ -3090,6 +3135,10 @@ msgstr "Otwórz następny edytor" msgid "Open the previous Editor" msgstr "Otwórz poprzedni edytor" +#: editor/editor_node.h +msgid "Warning!" +msgstr "Ostrzeżenie!" + #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "Nie znaleziono podzasobów." @@ -3411,6 +3460,15 @@ msgid "Importing:" msgstr "Importowanie:" #: editor/export_template_manager.cpp +#, fuzzy +msgid "Error getting the list of mirrors." +msgstr "Błąd przy eksporcie projektu!" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4595,6 +4653,11 @@ msgid "Move Node" msgstr "Przesuń węzeł" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition exists!" +msgstr "Przejście: " + +#: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" msgstr "Dodaj przejście" @@ -4679,6 +4742,10 @@ msgstr "Ustaw koniec animacji. To jest przydatne dla podprzejść." msgid "Transition: " msgstr "Przejście: " +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Play Mode:" +msgstr "Tryb odtwarzania:" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -5227,7 +5294,7 @@ msgstr "Cały obszar" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Keep Ratio" -msgstr "Zachowaj proporcie" +msgstr "Zachowaj proporcje" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" @@ -5891,11 +5958,26 @@ msgstr "Utwórz siatkę zarysu" msgid "Outline Size:" msgstr "Rozmiar zarysu:" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "Usuń element %d?" #: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "Aktualizuj ze sceny" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "Biblioteka meshów" + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "Dodaj element" @@ -6527,6 +6609,25 @@ msgid "Save File As..." msgstr "Zapisz plik jako..." #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "Brak skryptu do uruchomienia." + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "Nie udało się przeładować skryptu, sprawdź błędy w konsoli." + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "Skrypt nie jest w trybie edytora (tool), nie można go uruchomić." + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" +"By uruchomić ten skrypt, musi on dziedziczyć EditorScript i być ustawiony w " +"tryb edytora (tool)." + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "Zaimportuj motyw" @@ -6745,10 +6846,6 @@ msgid "Source" msgstr "Źródło" #: editor/plugins/script_text_editor.cpp -msgid "Signal" -msgstr "Sygnał" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "Cel" @@ -6776,6 +6873,12 @@ msgid "Only resources from filesystem can be dropped." msgstr "Jedynie zasoby z systemu plików mogą zostać tu upuszczone." #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" +"Nie można upuścić węzłów, ponieważ \"%s\" nie jest używany na tej scenie." + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "Podejrzyj symbol" @@ -7417,18 +7520,37 @@ msgid "Create Mesh2D" msgstr "Utwórz węzeł Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Mesh2D Preview" +msgstr "Tworzenie podglądu Mesh" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" msgstr "Utwórz węzeł Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "Utwórz węzeł CollisionPolygon2D" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "Utwórz węzeł CollisionPolygon2D" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "Utwórz węzeł LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "LightOccluder2D Preview" +msgstr "Utwórz węzeł LightOccluder2D" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "Sprite jest pusty!" @@ -7506,6 +7628,11 @@ msgid "Add Frame" msgstr "Dodaj klatkę" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Unable to load images" +msgstr "Nie można załadować obrazu:" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "Błąd: Nie można załadować zasobu klatki!" @@ -7779,6 +7906,7 @@ msgid "Data Type:" msgstr "Typ danych:" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "Ikona" @@ -7795,10 +7923,6 @@ msgid "Color" msgstr "Kolor" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "Stałe" - -#: editor/plugins/theme_editor_plugin.cpp msgid "Theme File" msgstr "Plik motywu" @@ -7913,6 +8037,18 @@ msgid "Merge from Scene" msgstr "Połącz ze sceny" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "Nowy pojedynczy kafelek" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "Nowy autokafelek" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "Nowy atlas" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "Następny koordynat" @@ -7929,6 +8065,34 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "Wybierz poprzedni kształt, podkafelek lub Kafelek." #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region" +msgstr "Obszar" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision" +msgstr "Kolizja" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion" +msgstr "Okluzja" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation" +msgstr "Nawigacja" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "Maska bitowa" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority" +msgstr "Priorytet" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "Indeks Z" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" msgstr "Tryb obszaru" @@ -8155,6 +8319,16 @@ msgid "Edit Tile Z Index" msgstr "Edytuj indeks Z Kafelka" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Convex" +msgstr "Zmień wielokąt na wypukły" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Concave" +msgstr "Zmień wielokąt na wklęsły" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" msgstr "Utwórz wielokąt kolizji" @@ -10954,10 +11128,6 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "Oczekiwano ciągu znaków o długości 1 (znaku)." - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "Argument kroku wynosi zero!" @@ -11095,6 +11265,11 @@ msgid "Cursor Clear Rotation" msgstr "Kursor Wyczyść obrót" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Paste Selects" +msgstr "Usuń zaznaczenie" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "Wyczyść zaznaczone" @@ -11244,6 +11419,14 @@ msgid "Set Variable Type" msgstr "Ustaw typ zmiennej" #: modules/visual_script/visual_script_editor.cpp +msgid "Add Input Port" +msgstr "Dodaj port wejściowy" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Output Port" +msgstr "Dodaj port wyjściowy" + +#: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "Zastąp istniejącą funkcję wbudowaną." @@ -11304,14 +11487,6 @@ msgid "Add Signal" msgstr "Dodaj sygnał" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Input Port" -msgstr "Dodaj port wejściowy" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Output Port" -msgstr "Dodaj port wyjściowy" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove Input Port" msgstr "Usuń port wejściowy" @@ -11364,11 +11539,6 @@ msgid "Add Preload Node" msgstr "Dodaj wstępnie wczytany węzeł" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" -"Nie można upuścić węzłów, ponieważ \"%s\" nie jest używany na tej scenie." - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "Dodaj węzeł(y) z drzewa" @@ -12980,9 +13150,6 @@ msgstr "Stałe nie mogą być modyfikowane." #~ msgid "Rotate 270 degrees" #~ msgstr "Obróć o 270 stopni" -#~ msgid "Warning" -#~ msgstr "Ostrzeżenie" - #~ msgid "Variable" #~ msgstr "Zmienna" @@ -13295,9 +13462,6 @@ msgstr "Stałe nie mogą być modyfikowane." #~ msgid "Replace By" #~ msgstr "Zastąp przez" -#~ msgid "Case Sensitive" -#~ msgstr "Z uwzględnieniem wielkości liter" - #~ msgid "Backwards" #~ msgstr "Wstecz" @@ -13736,9 +13900,6 @@ msgstr "Stałe nie mogą być modyfikowane." #~ msgid "Loading Image:" #~ msgstr "Ładowanie obrazu:" -#~ msgid "Couldn't load image:" -#~ msgstr "Nie można załadować obrazu:" - #~ msgid "Converting Images" #~ msgstr "Konwersja obrazków" @@ -13884,10 +14045,6 @@ msgstr "Stałe nie mogą być modyfikowane." #~ msgstr "Usuń" #, fuzzy -#~ msgid "Error creating the signature object." -#~ msgstr "Błąd przy eksporcie projektu!" - -#, fuzzy #~ msgid "RAW Mode" #~ msgstr "Tryb uruchamiania:" diff --git a/editor/translations/pr.po b/editor/translations/pr.po index b05fd644d6..8f32df0402 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -1,6 +1,6 @@ # Pirate translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Calum Knott <calum@calumk.com>, 2017. # Zion Nimchuk <zionnimchuk@gmail.com>, 2016-2017. @@ -28,6 +28,10 @@ msgstr "" "constants!" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -433,6 +437,10 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "" @@ -536,8 +544,9 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Edit" @@ -808,6 +817,11 @@ msgid "Extra Call Arguments:" msgstr "" #: editor/connections_dialog.cpp +#, fuzzy +msgid "Receiver Method:" +msgstr "Paste yer Node" + +#: editor/connections_dialog.cpp msgid "Advanced" msgstr "" @@ -1990,6 +2004,14 @@ msgid "Search Help" msgstr "" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Show Hierarchy" +msgstr "" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "" @@ -2027,6 +2049,28 @@ msgstr "th' Members:" msgid "Class" msgstr "" +#: editor/editor_help_search.cpp +msgid "Method" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Signal" +msgstr "Yer signals:" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Property" +msgstr "" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Theme Property" +msgstr "Paste yer Node" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "" @@ -3022,6 +3066,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_node.h +msgid "Warning!" +msgstr "" + #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "" @@ -3338,6 +3386,15 @@ msgid "Importing:" msgstr "" #: editor/export_template_manager.cpp +#, fuzzy +msgid "Error getting the list of mirrors." +msgstr "Blimey! I can't make th' signature object!" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4551,6 +4608,11 @@ msgstr "Forge yer Node!" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy +msgid "Transition exists!" +msgstr "Add Function" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy msgid "Add Transition" msgstr "Add Function" @@ -4632,6 +4694,11 @@ msgstr "" msgid "Transition: " msgstr "" +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Play Mode:" +msgstr "Slit th' Node" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -5841,11 +5908,25 @@ msgstr "" msgid "Outline Size:" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "" @@ -6487,6 +6568,23 @@ msgid "Save File As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" @@ -6710,11 +6808,6 @@ msgid "Source" msgstr "" #: editor/plugins/script_text_editor.cpp -#, fuzzy -msgid "Signal" -msgstr "Yer signals:" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" @@ -6741,6 +6834,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" @@ -7392,21 +7490,39 @@ msgid "Create Mesh2D" msgstr "Yar, Blow th' Selected Down!" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Mesh2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create Polygon2D" msgstr "Yar, Blow th' Selected Down!" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D" msgstr "Yar, Blow th' Selected Down!" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "Yar, Blow th' Selected Down!" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create LightOccluder2D" msgstr "Yar, Blow th' Selected Down!" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "LightOccluder2D Preview" +msgstr "Yar, Blow th' Selected Down!" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -7486,6 +7602,10 @@ msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Unable to load images" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" @@ -7773,6 +7893,7 @@ msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "" @@ -7789,10 +7910,6 @@ msgid "Color" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme File" msgstr "Paste yer Node" @@ -7912,6 +8029,18 @@ msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "" @@ -7928,6 +8057,38 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Collision" +msgstr "Ye be fixin' Signal:" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Occlusion" +msgstr "Ye be fixin' Signal:" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Navigation" +msgstr "Ye be fixin' Signal:" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Priority" +msgstr "Edit yer Variable:" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" msgstr "" @@ -8161,6 +8322,14 @@ msgid "Edit Tile Z Index" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Convex" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Concave" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Create Collision Polygon" msgstr "Yar, Blow th' Selected Down!" @@ -10867,10 +11036,6 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "Blimey! Ye step argument be marooned!" @@ -11015,6 +11180,11 @@ msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy +msgid "Paste Selects" +msgstr "Yar, Blow th' Selected Down!" + +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy msgid "Clear Selection" msgstr "Yar, Blow th' Selected Down!" @@ -11169,6 +11339,16 @@ msgid "Set Variable Type" msgstr "Edit yer Variable:" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Input Port" +msgstr "Add Signal" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Output Port" +msgstr "Add Signal" + +#: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "" @@ -11235,16 +11415,6 @@ msgstr "Add Signal" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Add Input Port" -msgstr "Add Signal" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Output Port" -msgstr "Add Signal" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" msgstr "Discharge ye' Signal" @@ -11302,10 +11472,6 @@ msgid "Add Preload Node" msgstr "Add yer Preload Node" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "Add Node(s) From yer Tree" @@ -12370,9 +12536,6 @@ msgstr "" #~ "Blimey! I can't read th' certificate file! Are yer path n' password " #~ "trusty?" -#~ msgid "Error creating the signature object." -#~ msgstr "Blimey! I can't make th' signature object!" - #~ msgid "Error creating the package signature." #~ msgstr "Blimey! I can't create th' package signature." diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index e29911f321..9b681e11f7 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -1,6 +1,6 @@ # Portuguese (Brazil) translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Allyson Souza <allyson_as@outlook.com>, 2017. # Anderson Araujo <anderson.araujoprog@gmail.com>, 2018. @@ -75,12 +75,13 @@ # Luigi <luigimendeszanchett@gmail.com>, 2019. # Nicolas Abril <nicolas.abril@protonmail.ch>, 2019. # johnnybigoode <jamarson@gmail.com>, 2019. +# Zeero <igcdzeero@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: 2016-05-30\n" -"PO-Revision-Date: 2019-12-21 08:37+0000\n" -"Last-Translator: johnnybigoode <jamarson@gmail.com>\n" +"PO-Revision-Date: 2019-12-23 17:07+0000\n" +"Last-Translator: Zeero <igcdzeero@gmail.com>\n" "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_BR/>\n" "Language: pt_BR\n" @@ -96,6 +97,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "Argumento de tipo inválido para convert(), use constantes TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "Esperado string de comprimento 1 (a caractere)." + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -227,15 +232,15 @@ msgstr "Alterar Chamada da Anim" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Time" -msgstr "Alterar Tempo de Quadro-Chave da Animação" +msgstr "Alterar Tempo de Quadro-Chave da Anim Multi" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Transition" -msgstr "Alterar Transição da Animação Multipla" +msgstr "Alterar Transição da Animação Múltipla" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Transform" -msgstr "Transformação de Animação com Múltiplas Mudanças" +msgstr "Alterar Transformação da Animação Múltipla" #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Value" @@ -484,6 +489,10 @@ msgid "Not possible to add a new track without a root" msgstr "Não é possível adicionar uma nova trilha sem uma raiz" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "Adicionar Trilha Bezier" @@ -510,7 +519,7 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Add Method Track Key" -msgstr "Adiciona Método de Trilha Chave" +msgstr "Adicionar Chave de Trilha de Chamada de Método" #: editor/animation_track_editor.cpp msgid "Method not found in object: " @@ -596,8 +605,9 @@ msgstr "FPS" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Editar" @@ -716,7 +726,7 @@ msgstr "Selecionar Todos/Nenhum" #: editor/animation_track_editor_plugins.cpp msgid "Add Audio Track Clip" -msgstr "Adiciona Clipe de Trilha de Áudio" +msgstr "Adicionar Clipe de Trilha de Áudio" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" @@ -865,6 +875,10 @@ msgid "Extra Call Arguments:" msgstr "Argumentos de Chamada Extras:" #: editor/connections_dialog.cpp +msgid "Receiver Method:" +msgstr "Selecionar Método:" + +#: editor/connections_dialog.cpp msgid "Advanced" msgstr "Avançado" @@ -2042,6 +2056,15 @@ msgid "Search Help" msgstr "Pesquisar Ajuda" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "Diferenciar Caixa" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Show Hierarchy" +msgstr "Mostrar auxiliadores" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "Exibir Tudo" @@ -2077,6 +2100,29 @@ msgstr "Tipo de Membro" msgid "Class" msgstr "Classe" +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Method" +msgstr "Métodos" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +msgid "Signal" +msgstr "Sinal" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "Constante" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Property" +msgstr "Propriedade:" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Theme Property" +msgstr "Propriedades do Tema" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "Propriedade:" @@ -3137,6 +3183,10 @@ msgstr "Abrir o próximo Editor" msgid "Open the previous Editor" msgstr "Abrir o Editor anterior" +#: editor/editor_node.h +msgid "Warning!" +msgstr "Aviso!" + #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "Nenhum sub-recurso encontrado." @@ -3459,6 +3509,15 @@ msgid "Importing:" msgstr "Importando:" #: editor/export_template_manager.cpp +#, fuzzy +msgid "Error getting the list of mirrors." +msgstr "Erro ao escrever o PCK do projeto!" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4646,6 +4705,11 @@ msgid "Move Node" msgstr "Mover Nó" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition exists!" +msgstr "Transições" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" msgstr "Adicionar Transição" @@ -4730,6 +4794,10 @@ msgstr "Definir a animação final. Isso é útil para sub-transições." msgid "Transition: " msgstr "Transição: " +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Play Mode:" +msgstr "Modo Panorâmico:" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -5247,37 +5315,32 @@ msgid "Center" msgstr "Centro" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Left Wide" -msgstr "Visão Esquerda" +msgstr "Esquerda Largo" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Wide" -msgstr "Visão Superior" +msgstr "Superior Largo" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Right Wide" -msgstr "Visão Direita" +msgstr "Direita Largo" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Wide" -msgstr "Visão inferior" +msgstr "Inferior Largo" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "VCenter Wide" -msgstr "" +msgstr "Visão Centralizada Verticalmente" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "HCenter Wide" -msgstr "" +msgstr "Visão Centralizada Horizontalmente" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Full Rect" -msgstr "Nome Válido" +msgstr "Rect Completo" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Keep Ratio" @@ -5945,11 +6008,26 @@ msgstr "Criar Malha de Contorno" msgid "Outline Size:" msgstr "Tamanho do Contorno:" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "Remover item %d?" #: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "Atualizar a partir de Cena" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "Biblioteca de Malhas" + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "Adicionar Item" @@ -6586,6 +6664,25 @@ msgid "Save File As..." msgstr "Salvar como..." #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "Não é possível obter o script para executar." + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "Script falhou no recarregamento, veja os erros no console." + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "Script não está no modo tool, não será capaz de executar." + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" +"Para executar este script, o mesmo deve herdar EditorScript e ser definido " +"como modo tool." + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "Importar Tema" @@ -6804,10 +6901,6 @@ msgid "Source" msgstr "Origem" #: editor/plugins/script_text_editor.cpp -msgid "Signal" -msgstr "Sinal" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "Destino" @@ -6833,6 +6926,12 @@ msgid "Only resources from filesystem can be dropped." msgstr "Apenas recursos do sistema de arquivos podem ser soltos." #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" +"Não é possível descartar nós porque o script '% s' não é usado nesta cena." + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "Símbolo de pesquisa" @@ -7474,18 +7573,37 @@ msgid "Create Mesh2D" msgstr "Crie uma Malha2D" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Mesh2D Preview" +msgstr "Criando Previsualizações das Malhas" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" msgstr "Criar Polígono3D" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "Criar PolígonoDeColisão2D" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "Criar PolígonoDeColisão2D" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "Criar OclusorDeLuz2D" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "LightOccluder2D Preview" +msgstr "Criar OclusorDeLuz2D" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "Sprite está vazio!" @@ -7563,6 +7681,11 @@ msgid "Add Frame" msgstr "Adicionar Frame" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Unable to load images" +msgstr "Não se pôde carregar imagem:" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "ERRO: Não foi possível carregar o recurso de frame!" @@ -7836,6 +7959,7 @@ msgid "Data Type:" msgstr "Tipo de Dados:" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "Ícone" @@ -7852,10 +7976,6 @@ msgid "Color" msgstr "Cor" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "Constante" - -#: editor/plugins/theme_editor_plugin.cpp msgid "Theme File" msgstr "Arquivo de Tema" @@ -7969,6 +8089,18 @@ msgid "Merge from Scene" msgstr "Fundir a partir de Cena" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "Novo Tile Único" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "Novo Autotile" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "Novo Atlas" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "Próxima Coordenada" @@ -7985,6 +8117,34 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "Selecione a forma, subtile ou tile anterior." #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region" +msgstr "Região" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision" +msgstr "Colisão" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion" +msgstr "Oclusão" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation" +msgstr "Navegação" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "Bitmask" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority" +msgstr "Prioridade" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "Índice Z" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" msgstr "Modo Região" @@ -8210,6 +8370,16 @@ msgid "Edit Tile Z Index" msgstr "Editar índice de telha Z" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Convex" +msgstr "Tornar o Polígono Convexo" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Concave" +msgstr "Tornar o Polígono Côncavo" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" msgstr "Criar polígono de colisão" @@ -8290,7 +8460,6 @@ msgid "Stage Selected" msgstr "Estágio selecionado" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Stage All" msgstr "Salvar Tudo" @@ -8299,9 +8468,8 @@ msgid "Add a commit message" msgstr "Adicione uma mensagem de confirmação" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit Changes" -msgstr "Sincronizar Mudanças de Script" +msgstr "Confirmar Mudanças de Script" #: editor/plugins/version_control_editor_plugin.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp @@ -8341,9 +8509,8 @@ msgid "Boolean" msgstr "Booleano" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Sampler" -msgstr "Amostrador (Sampler)" +msgstr "Sampler" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add input port" @@ -8858,7 +9025,7 @@ msgstr "Subtrai o escalar do escalar." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar constant." -msgstr "Constante Escalar" +msgstr "Constante Escalar." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar uniform." @@ -9197,13 +9364,12 @@ msgid "Runnable" msgstr "Executável" #: editor/project_export.cpp -#, fuzzy msgid "Add initial export..." -msgstr "Adicionar porta de entrada" +msgstr "Adicionar exportação inicial..." #: editor/project_export.cpp msgid "Add previous patches..." -msgstr "" +msgstr "Adicionar patches anteriores..." #: editor/project_export.cpp msgid "Delete patch '%s' from list?" @@ -9319,9 +9485,8 @@ msgid "Make Patch" msgstr "Criar Alteração" #: editor/project_export.cpp -#, fuzzy msgid "Pack File" -msgstr " Arquivos" +msgstr "Empacotar Arquivo" #: editor/project_export.cpp msgid "Features" @@ -9376,13 +9541,12 @@ msgid "Export All" msgstr "Exportar tudo" #: editor/project_export.cpp editor/project_manager.cpp -#, fuzzy msgid "ZIP File" -msgstr " Arquivos" +msgstr "Arquivo ZIP" #: editor/project_export.cpp msgid "Godot Game Pack" -msgstr "" +msgstr "Pacote de Jogos Godot" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" @@ -10025,12 +10189,10 @@ msgid "Locales Filter" msgstr "Filtro de Idiomas" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Show All Locales" msgstr "Mostrar todos os idiomas" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Show Selected Locales Only" msgstr "Mostrar apenas os idiomas selecionados" @@ -10279,9 +10441,8 @@ msgid "Instance Scene(s)" msgstr "Instanciar Cena(s)" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Replace with Branch Scene" -msgstr "Salvar Ramo como Cena" +msgstr "Substituir com Ramo como Cena" #: editor/scene_tree_dock.cpp msgid "Instance Child Scene" @@ -10490,9 +10651,8 @@ msgid "Delete (No Confirm)" msgstr "Excluir (Sem Confirmação)" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Add/Create a New Node." -msgstr "Adicionar/Criar um Novo Nó" +msgstr "Adicionar/Criar um Novo Nó." #: editor/scene_tree_dock.cpp msgid "" @@ -10531,9 +10691,8 @@ msgid "Unlock Node" msgstr "Desbloquear Nó" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Button Group" -msgstr "Botão 7" +msgstr "Grupo de Botões" #: editor/scene_tree_editor.cpp msgid "(Connecting From)" @@ -10712,14 +10871,12 @@ msgid "Class Name:" msgstr "Nome da Classe:" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Template:" -msgstr "Modelo" +msgstr "Modelo:" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Built-in Script:" -msgstr "Script Embutido" +msgstr "Script Embutido:" #: editor/script_create_dialog.cpp msgid "Attach Node Script" @@ -10734,38 +10891,32 @@ msgid "Bytes:" msgstr "Bytes:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Warning:" -msgstr "Avisos:" +msgstr "Aviso:" #: editor/script_editor_debugger.cpp msgid "Error:" msgstr "Erro:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "C++ Error" -msgstr "Copiar Erro" +msgstr "Erro C++" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "C++ Error:" -msgstr "Erro:" +msgstr "Erro C++:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "C++ Source" -msgstr "Origem" +msgstr "Origem C++" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Source:" -msgstr "Origem" +msgstr "Origem:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "C++ Source:" -msgstr "Origem" +msgstr "Origem C++:" #: editor/script_editor_debugger.cpp msgid "Stack Trace" @@ -10776,18 +10927,16 @@ msgid "Errors" msgstr "Erros" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Child process connected." -msgstr "Processo Filho Conectado" +msgstr "Processo Filho Conectado." #: editor/script_editor_debugger.cpp msgid "Copy Error" msgstr "Copiar Erro" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Skip Breakpoints" -msgstr "Pontos de interrupção(Breakpoints)" +msgstr "Pular Breakpoints" #: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" @@ -11014,9 +11163,8 @@ msgid "Enabled GDNative Singleton" msgstr "Singleton GDNative ativado" #: modules/gdnative/gdnative_library_singleton_editor.cpp -#, fuzzy msgid "Disabled GDNative Singleton" -msgstr "Desabilitar Spinner de Atualização" +msgstr "Singleton GDNative Desabilitado" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Library" @@ -11031,10 +11179,6 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "Esperado string de comprimento 1 (a caractere)." - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "O argumento step é zero!" @@ -11105,9 +11249,8 @@ msgid "GridMap Fill Selection" msgstr "Seleção de preenchimento GridMap" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "GridMap Paste Selection" -msgstr "Excluir Seleção do Gridap" +msgstr "Colar Seleção do GridMap" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Paint" @@ -11174,6 +11317,11 @@ msgid "Cursor Clear Rotation" msgstr "Limpar Rotação do Cursor" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Paste Selects" +msgstr "Apagar Seleção" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "Limpar Seleção" @@ -11190,9 +11338,8 @@ msgid "Pick Distance:" msgstr "Escolha uma Distância:" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Filter meshes" -msgstr "Métodos de filtragem" +msgstr "Filtrar malhas" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Give a MeshLibrary resource to this GridMap to use its meshes." @@ -11323,32 +11470,36 @@ msgid "Set Variable Type" msgstr "Definir o Tipo da Variável" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy +msgid "Add Input Port" +msgstr "Adicionar porta de entrada" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Output Port" +msgstr "Adicionar porta de saída" + +#: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." -msgstr "Não deve coincidir com um nome de tipo interno existente." +msgstr "Não deve coincidir com um nome de função existente." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new function." -msgstr "Criar um novo retângulo." +msgstr "Criar uma nova função." #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "Variáveis:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new variable." -msgstr "Criar um novo retângulo." +msgstr "Criar uma nova variável." #: modules/visual_script/visual_script_editor.cpp msgid "Signals:" msgstr "Sinais:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new signal." -msgstr "Criar um novo polígono." +msgstr "Criar um novo sinal." #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" @@ -11375,7 +11526,6 @@ msgid "Add Function" msgstr "Adicionar Função" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Delete input port" msgstr "Remover porta de entrada" @@ -11388,22 +11538,10 @@ msgid "Add Signal" msgstr "Adicionar Sinal" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Input Port" -msgstr "Adicionar porta de entrada" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Output Port" -msgstr "Adicionar porta de saída" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" msgstr "Remover porta de entrada" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Output Port" msgstr "Remover porta de saída" @@ -11452,11 +11590,6 @@ msgid "Add Preload Node" msgstr "Adicionar Nó de Pré-carregamento" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" -"Não é possível descartar nós porque o script '% s' não é usado nesta cena." - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "Adicionar Nó(s) a Partir da Árvore" @@ -11494,9 +11627,8 @@ msgid "Connect Nodes" msgstr "Conectar Nodes" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Disconnect Nodes" -msgstr "Desconectar Nodes de Grafos" +msgstr "Desconectar Nós" #: modules/visual_script/visual_script_editor.cpp msgid "Connect Node Data" @@ -11531,9 +11663,8 @@ msgid "Paste VisualScript Nodes" msgstr "Colar Nodes VisualScript" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Can't create function with a function node." -msgstr "Não é possível copiar o nó de função." +msgstr "Não é possível criar função com um nó de função." #: modules/visual_script/visual_script_editor.cpp msgid "Can't create function of nodes from nodes of multiple functions." @@ -11549,9 +11680,8 @@ msgid "Try to only have one sequence input in selection." msgstr "Tente ter apenas uma entrada de sequência na seleção." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create Function" -msgstr "Renomear Função" +msgstr "Criar Função" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" @@ -11574,38 +11704,32 @@ msgid "Editing Signal:" msgstr "Editando Sinal:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Make Tool:" -msgstr "Tornar Local" +msgstr "Criar Ferramenta:" #: modules/visual_script/visual_script_editor.cpp msgid "Members:" msgstr "Membros:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change Base Type:" -msgstr "Mudar Tipo Base" +msgstr "Mudar Tipo Base:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Nodes..." -msgstr "Adicionar nó..." +msgstr "Adicionar nós..." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Function..." -msgstr "Adicionar Função" +msgstr "Adicionar Função..." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "function_name" -msgstr "Função:" +msgstr "function_name" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Select or create a function to edit its graph." -msgstr "Selecione ou crie uma função para editar o grafo" +msgstr "Selecione ou crie uma função para editar o grafo." #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" @@ -11624,14 +11748,12 @@ msgid "Cut Nodes" msgstr "Recortar Nodes" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Make Function" -msgstr "Renomear Função" +msgstr "Criar Função" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Refresh Graph" -msgstr "Atualizar" +msgstr "Atualizar Grafo" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Member" @@ -11765,13 +11887,12 @@ msgstr "" "Configurações do Editor." #: platform/android/export/export.cpp -#, fuzzy msgid "" "Android build template not installed in the project. Install it from the " "Project menu." msgstr "" -"O modelo de compilação do Android não foi encontrado, por favor instale " -"modelos relevantes." +"O modelo de compilação do Android não foi instalado no projeto. Instale " +"através do menu Projeto." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -11877,18 +11998,16 @@ msgid "Using default boot splash image." msgstr "Usando imagem boot splash padrão." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid package short name." -msgstr "Nome de pacote inválido:" +msgstr "Nome de pacote inválido." #: platform/uwp/export/export.cpp msgid "Invalid package unique name." msgstr "Nome único de pacote inválido." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid package publisher display name." -msgstr "Nome único de pacote inválido." +msgstr "Nome de distribuidor de pacote inválido." #: platform/uwp/export/export.cpp msgid "Invalid product GUID." @@ -11931,13 +12050,12 @@ msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "Dimensões inválidas da tela de abertura (deve ser 620x300)." #: scene/2d/animated_sprite.cpp -#, fuzzy msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite to display frames." msgstr "" "Um recurso do tipo SpriteFrames deve ser criado ou definido na propriedade " -"\"Frames\" para que o nó AnimatedSprite mostre quadros." +"\"Frames\" para que o AnimatedSprite mostre quadros." #: scene/2d/canvas_modulate.cpp msgid "" @@ -12000,7 +12118,6 @@ msgstr "" "\"Animação de partículas\" ativada." #: scene/2d/light_2d.cpp -#, fuzzy msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " "property." @@ -12015,10 +12132,9 @@ msgstr "" "oclusor tenha efeito." #: scene/2d/light_occluder_2d.cpp -#, fuzzy msgid "The occluder polygon for this occluder is empty. Please draw a polygon." msgstr "" -"O polígono para este oclusor está vazio. Por favor desenhe um polígono!" +"O polígono para este oclusor está vazio. Por favor desenhe um polígono." #: scene/2d/navigation_polygon.cpp msgid "" @@ -12106,62 +12222,54 @@ msgstr "" "defina um." #: scene/2d/tile_map.cpp -#, fuzzy msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " "to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " "KinematicBody2D, etc. to give them a shape." msgstr "" -"CollisionShape2D apenas serve para fornecer a forma de colisão para um nó " -"derivado de CollisionObject2D. Por favor use-o apenas como filho de Area2D, " -"StaticBody2D, RigidBody2D, KinematicBody2D, etc. para dá-los forma." +"TileMap com Use Parent ligado precisa de um pai CollisionObject2D para dar " +"formas. Por favor, use-o como um filho de Area2D, StaticBody2D, RigidBody2D, " +"KinematicBody2D, etc. para dar-lhes uma forma." #: scene/2d/visibility_notifier_2d.cpp -#, fuzzy msgid "" "VisibilityEnabler2D works best when used with the edited scene root directly " "as parent." msgstr "" -"VisibilityEnable2D funciona melhor quando usado como filho direto da raiz da " -"cena atualmente editada." +"VisibilityEnabler2D funciona melhor quando usado com a raiz da cena editada " +"diretamente como pai." #: scene/3d/arvr_nodes.cpp -#, fuzzy msgid "ARVRCamera must have an ARVROrigin node as its parent." -msgstr "ARVRCamera deve ter um nó ARVROrigin como seu pai" +msgstr "ARVRCamera deve ter um nó ARVROrigin como seu pai." #: scene/3d/arvr_nodes.cpp -#, fuzzy msgid "ARVRController must have an ARVROrigin node as its parent." -msgstr "ARVRController deve ter um nó ARVROrigin como seu pai" +msgstr "ARVRController deve ter um nó ARVROrigin como seu pai." #: scene/3d/arvr_nodes.cpp -#, fuzzy msgid "" "The controller ID must not be 0 or this controller won't be bound to an " "actual controller." msgstr "" -"A id do controle não deve ser 0 ou este controle não será atribuído a um " -"controle real" +"A ID do controle não deve ser 0 ou este controle não será atribuído a um " +"controle real." #: scene/3d/arvr_nodes.cpp -#, fuzzy msgid "ARVRAnchor must have an ARVROrigin node as its parent." -msgstr "ARVRAnchor deve ter um nó ARVROrigin como seu pai" +msgstr "ARVRAnchor deve ter um nó ARVROrigin como seu pai." #: scene/3d/arvr_nodes.cpp -#, fuzzy msgid "" "The anchor ID must not be 0 or this anchor won't be bound to an actual " "anchor." msgstr "" -"A id da âncora não deve ser 0 ou essa âncora não será atribuída a uma âncora " -"geral" +"A ID da âncora não deve ser 0 ou essa âncora não será atribuída a uma âncora " +"real." #: scene/3d/arvr_nodes.cpp -#, fuzzy msgid "ARVROrigin requires an ARVRCamera child node." -msgstr "ARVROrigin necessita um nó ARVRCamera como filho" +msgstr "ARVROrigin necessita um nó ARVRCamera como filho." #: scene/3d/baked_lightmap.cpp msgid "%d%%" @@ -12223,13 +12331,12 @@ msgstr "" "RigidBody, KinematicBody, etc. para dá-los forma." #: scene/3d/collision_shape.cpp -#, fuzzy msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it." msgstr "" "Uma forma deve ser fornecida para que o nó CollisionShape funcione. Por " -"favor, crie um recurso de forma a ele!" +"favor, crie um recurso de forma para ele." #: scene/3d/collision_shape.cpp msgid "" @@ -12244,13 +12351,12 @@ msgid "Nothing is visible because no mesh has been assigned." msgstr "Nada é visível porque nenhuma malha foi atribuída." #: scene/3d/cpu_particles.cpp -#, fuzzy msgid "" "CPUParticles animation requires the usage of a SpatialMaterial whose " "Billboard Mode is set to \"Particle Billboard\"." msgstr "" -"A animação CPUParticles requer o uso de um SpatialMaterial com \"Billboard " -"Particles\" ativado." +"A animação CPUParticles requer a utilização de um SpatialMaterial cujo modo " +"Billboard está definido como \"Particle Billboard\"." #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" @@ -12299,26 +12405,24 @@ msgstr "" "Nada está visível porque as meshes não foram atribuídas a passes de desenho." #: scene/3d/particles.cpp -#, fuzzy msgid "" "Particles animation requires the usage of a SpatialMaterial whose Billboard " "Mode is set to \"Particle Billboard\"." msgstr "" -"A animação de partículas requer o uso de um SpatialMaterial com \"Billboard " -"Particles\" ativado." +"A animação de partículas requer o uso de um SpatialMaterial cujo modo " +"Billboard está definido como \"Particle Billboard\"." #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." msgstr "PathFollow só funciona quando definido como filho de um nó Path." #: scene/3d/path.cpp -#, fuzzy msgid "" "PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " "parent Path's Curve resource." msgstr "" -"PathFollow ROTATION_ORIENTED requer \"Up Vector\" habilitado no recurso " -"Curva do Caminho pai." +"O ROTATION_ORIENTED do PathFollow requer que o \"Up Vector\" esteja ativado " +"no recurso de Curva do Caminho do seu pai." #: scene/3d/physics_body.cpp msgid "" @@ -12331,16 +12435,16 @@ msgstr "" "Ao invés disso, altere o tamanho nas formas de colisão filhas." #: scene/3d/remote_transform.cpp -#, fuzzy msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" "derived node to work." -msgstr "A propriedade Caminho deve apontar para um nó Spatial para funcionar." +msgstr "" +"A propriedade \"Caminho\" deve apontar para um nó Spatial ou derivados para " +"funcionar." #: scene/3d/soft_body.cpp -#, fuzzy msgid "This body will be ignored until you set a mesh." -msgstr "Este corpo será ignorado até você definir uma malha" +msgstr "Este corpo será ignorado até você definir uma malha." #: scene/3d/soft_body.cpp msgid "" @@ -12353,13 +12457,12 @@ msgstr "" "Altere o tamanho em formas de colisão de crianças." #: scene/3d/sprite_3d.cpp -#, fuzzy msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite3D to display frames." msgstr "" -"Um recurso do tipo SpriteFrames deve ser criado ou definido na propriedade " -"\"Frames\" para que o nó AnimatedSprite3D mostre quadros." +"Um recurso SpriteFrames deve ser criado ou definido na propriedade \"Frames" +"\" para que o nó AnimatedSprite3D mostre quadros." #: scene/3d/vehicle_body.cpp msgid "" @@ -12413,7 +12516,6 @@ msgid "Nothing connected to input '%s' of node '%s'." msgstr "Nada está ligado à entrada '%s' do nó '%s'." #: scene/animation/animation_tree.cpp -#, fuzzy msgid "No root AnimationNode for the graph is set." msgstr "Um AnimationNode raiz para o gráfico não está definido." @@ -12429,9 +12531,8 @@ msgstr "" "AnimationPlayer." #: scene/animation/animation_tree.cpp -#, fuzzy msgid "The AnimationPlayer root node is not a valid node." -msgstr "AnimationPlayer root não é um nó válido." +msgstr "O nó raiz do AnimationPlayer não é um nó válido." #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." @@ -12446,9 +12547,8 @@ msgid "HSV" msgstr "HSV" #: scene/gui/color_picker.cpp -#, fuzzy msgid "Raw" -msgstr "Guinada" +msgstr "Bruto" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." @@ -12459,16 +12559,14 @@ msgid "Add current color as a preset." msgstr "Adicionar cor atual como uma predefinição." #: scene/gui/container.cpp -#, fuzzy msgid "" "Container by itself serves no purpose unless a script configures its " "children placement behavior.\n" "If you don't intend to add a script, use a plain Control node instead." msgstr "" -"O contêiner por si só não serve para nada, a menos que um script configure " -"seu comportamento de posicionamento de filhos.\n" -"Se você não pretende adicionar um script, por favor use um nó simples " -"'Control'." +"O contêiner por si só não tem nenhum propósito, a menos que um script " +"configure seu comportamento de posicionamento dos filhos.\n" +"Se você não pretende adicionar um script, use um nó de Controle simples." #: scene/gui/control.cpp msgid "" @@ -12488,30 +12586,28 @@ msgid "Please Confirm..." msgstr "Confirme Por Favor..." #: scene/gui/popup.cpp -#, fuzzy msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " "functions. Making them visible for editing is fine, but they will hide upon " "running." msgstr "" -"Popups são ocultos por padrão a menos que você chame alguma das funções " -"popup*(). Torná-los visíveis para editar não causa problema, mas eles serão " -"ocultados ao rodar a cena." +"Popups são ocultos por padrão a menos que você chame popup() ou alguma das " +"funções popup*(). Torná-los visíveis para editar não causa problema, mas " +"eles serão ocultados ao rodar a cena." #: scene/gui/range.cpp -#, fuzzy msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." -msgstr "Se exp_edit for true, min_value deverá ser> 0." +msgstr "" +"Se \"Exp Edit\" estiver habilitado, \"Min Value\" deve ser maior que 0." #: scene/gui/scroll_container.cpp -#, fuzzy msgid "" "ScrollContainer is intended to work with a single child control.\n" "Use a container as child (VBox, HBox, etc.), or a Control and set the custom " "minimum size manually." msgstr "" "Um ScrollContainer foi feito para trabalhar com um componente filho único.\n" -"Use um container como filho (VBox, HBox, etc) ou um Control e defina o " +"Use um container como filho (VBox, HBox, etc.) ou um Control e defina o " "tamanho mínimo manualmente." #: scene/gui/tree.cpp @@ -12539,18 +12635,16 @@ msgstr "" "render e atribua sua textura interna a algum nó para exibir." #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Invalid source for preview." -msgstr "Fonte inválida para o shader." +msgstr "Fonte inválida para a prévia." #: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for shader." msgstr "Fonte inválida para o shader." #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Invalid comparison function for that type." -msgstr "Fonte inválida para o shader." +msgstr "Função de comparação inválida para esse tipo." #: servers/visual/shader_language.cpp msgid "Assignment to function." @@ -13073,9 +13167,6 @@ msgstr "Constantes não podem serem modificadas." #~ msgid "Rotate 270 degrees" #~ msgstr "Rotacionar 270 degraus" -#~ msgid "Warning" -#~ msgstr "Aviso" - #~ msgid "Variable" #~ msgstr "Variável" @@ -13202,9 +13293,6 @@ msgstr "Constantes não podem serem modificadas." #~ msgid "Out-In" #~ msgstr "Out-In" -#~ msgid "Transitions" -#~ msgstr "Transições" - #~ msgid "Change Anim Len" #~ msgstr "Alterar Comprimento da Animação" @@ -13418,9 +13506,6 @@ msgstr "Constantes não podem serem modificadas." #~ msgid "Replace By" #~ msgstr "Substituir Por" -#~ msgid "Case Sensitive" -#~ msgstr "Diferenciar Caixa" - #~ msgid "Backwards" #~ msgstr "Para trás" @@ -13876,9 +13961,6 @@ msgstr "Constantes não podem serem modificadas." #~ msgid "Loading Image:" #~ msgstr "Carregando Imagem:" -#~ msgid "Couldn't load image:" -#~ msgstr "Não se pôde carregar imagem:" - #~ msgid "Converting Images" #~ msgstr "Convertendo Imagens" @@ -14066,10 +14148,6 @@ msgstr "Constantes não podem serem modificadas." #~ "estão corretos?" #, fuzzy -#~ msgid "Error creating the signature object." -#~ msgstr "Erro ao escrever o PCK do projeto!" - -#, fuzzy #~ msgid "RAW Mode" #~ msgstr "Modo RAW" @@ -14251,9 +14329,6 @@ msgstr "Constantes não podem serem modificadas." #~ msgid "Lossy Quality:" #~ msgstr "Qualidade com Perdas:" -#~ msgid "Atlas:" -#~ msgstr "Atlas:" - #~ msgid "Shrink By:" #~ msgstr "Encolher por:" diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po index 7c4e1d8609..d134b16ca8 100644 --- a/editor/translations/pt_PT.po +++ b/editor/translations/pt_PT.po @@ -1,6 +1,6 @@ # Portuguese (Portugal) translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # António Sarmento <antonio.luis.sarmento@gmail.com>, 2016. # Carlos Vieira <carlos.vieira@gmail.com>, 2017. @@ -19,7 +19,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-12-21 08:38+0000\n" +"PO-Revision-Date: 2019-12-23 17:08+0000\n" "Last-Translator: João Lopes <linux-man@hotmail.com>\n" "Language-Team: Portuguese (Portugal) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_PT/>\n" @@ -36,6 +36,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "Tipo de argumento inválido para convert(), use constantes TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "Esperado um string de comprimento 1 (um caráter)." + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -427,6 +431,10 @@ msgid "Not possible to add a new track without a root" msgstr "Não é possível adicionar nova pista sem uma raíz" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "Adicionar Pista Bezier" @@ -538,8 +546,9 @@ msgstr "FPS" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Editar" @@ -807,6 +816,10 @@ msgid "Extra Call Arguments:" msgstr "Argumentos de chamada extra:" #: editor/connections_dialog.cpp +msgid "Receiver Method:" +msgstr "Método Recetor:" + +#: editor/connections_dialog.cpp msgid "Advanced" msgstr "Avançado" @@ -1987,6 +2000,15 @@ msgid "Search Help" msgstr "Procurar em Ajuda" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "Sensível a maiúsculas" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Show Hierarchy" +msgstr "Mostrar ajudantes" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "Mostrar Tudo" @@ -2022,6 +2044,29 @@ msgstr "Tipo do Membro" msgid "Class" msgstr "Classe" +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Method" +msgstr "Métodos" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +msgid "Signal" +msgstr "Sinal" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "Constante" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Property" +msgstr "Propriedade:" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Theme Property" +msgstr "Propriedades do Tema" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "Propriedade:" @@ -3079,6 +3124,10 @@ msgstr "Abrir o Editor seguinte" msgid "Open the previous Editor" msgstr "Abrir o Editor anterior" +#: editor/editor_node.h +msgid "Warning!" +msgstr "Aviso!" + #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "Sub-recurso não encontrado." @@ -3399,6 +3448,14 @@ msgid "Importing:" msgstr "A Importar:" #: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4581,6 +4638,11 @@ msgid "Move Node" msgstr "Mover Nó" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition exists!" +msgstr "Transição: " + +#: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" msgstr "Adicionar Transição" @@ -4664,6 +4726,10 @@ msgstr "Definir a animação final. Útil para sub-transições." msgid "Transition: " msgstr "Transição: " +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Play Mode:" +msgstr "Modo Jogo:" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -5870,11 +5936,26 @@ msgstr "Criar Malha de Contorno" msgid "Outline Size:" msgstr "Tamanho do contorno:" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "Remover item %d?" #: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "Atualizar da Cena" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "Bib. de Meshes" + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "Adicionar item" @@ -6506,6 +6587,25 @@ msgid "Save File As..." msgstr "Guardar Ficheiro Como..." #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "Não é possível obter o script para executar." + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "Falhou a re-leitura do script, analise os erros na consola." + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "Script não está no modo ferramenta, não será possível executá-lo." + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" +"Para executar este script, terá de descender de EditorScript e ser definido " +"como modo ferramenta." + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "Importar tema" @@ -6724,10 +6824,6 @@ msgid "Source" msgstr "Fonte" #: editor/plugins/script_text_editor.cpp -msgid "Signal" -msgstr "Sinal" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "Alvo" @@ -6753,6 +6849,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "Só podem ser largados recursos do Sistema de Ficheiros ." #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "Impossível largar nós porque o script '%s' não é usado neste cena." + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "Símbolo Consulta" @@ -7394,18 +7495,37 @@ msgid "Create Mesh2D" msgstr "Criar Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Mesh2D Preview" +msgstr "A criar pré-visualizações de Malha" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" msgstr "Criar Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "Criar CollisionPolygon2D" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "Criar CollisionPolygon2D" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "Criar LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "LightOccluder2D Preview" +msgstr "Criar LightOccluder2D" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "Sprite está vazia!" @@ -7482,6 +7602,11 @@ msgid "Add Frame" msgstr "Adicionar Frame" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Unable to load images" +msgstr "Falha ao carregar recurso." + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "ERRO: Recurso de frame não carregado!" @@ -7755,6 +7880,7 @@ msgid "Data Type:" msgstr "Tipo de dados:" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "Ícone" @@ -7771,10 +7897,6 @@ msgid "Color" msgstr "Cor" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "Constante" - -#: editor/plugins/theme_editor_plugin.cpp msgid "Theme File" msgstr "Ficheiro Tema" @@ -7888,6 +8010,18 @@ msgid "Merge from Scene" msgstr "Fundir a partir da Cena" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "Novo Tile Único" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "Novo Autotile" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "Novo Atlas" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "Próxima Coordenada" @@ -7904,6 +8038,34 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "Selecione a forma, subtile ou Tile anterior." #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region" +msgstr "Região" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision" +msgstr "Colisão" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion" +msgstr "Oclusão" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation" +msgstr "Navegação" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "Bitmask" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority" +msgstr "Prioridade" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "Índice Z" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" msgstr "Modo Região" @@ -8130,6 +8292,16 @@ msgid "Edit Tile Z Index" msgstr "Editar Índice Z de Tile" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Convex" +msgstr "Fazer Polígono Convexo" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Concave" +msgstr "Fazer Polígono Côncavo" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" msgstr "Criar Polígono de Colisão" @@ -10922,10 +11094,6 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "Esperado um string de comprimento 1 (um caráter)." - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "O argumento \"step\" é zero!" @@ -11064,6 +11232,11 @@ msgid "Cursor Clear Rotation" msgstr "Limpar rotação do Cursor" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Paste Selects" +msgstr "Apagar seleção" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "Limpar Seleção" @@ -11212,6 +11385,14 @@ msgid "Set Variable Type" msgstr "Definir tipo de variável" #: modules/visual_script/visual_script_editor.cpp +msgid "Add Input Port" +msgstr "Adicionar Porta de Entrada" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Output Port" +msgstr "Adicionar Porta de Saída" + +#: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "Sobrepõe-se a função incorporada existente." @@ -11272,14 +11453,6 @@ msgid "Add Signal" msgstr "Adicionar Sinal" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Input Port" -msgstr "Adicionar Porta de Entrada" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Output Port" -msgstr "Adicionar Porta de Saída" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove Input Port" msgstr "Remover Porta de Entrada" @@ -11332,10 +11505,6 @@ msgid "Add Preload Node" msgstr "Adicionar Nó de Pré-carregamento" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "Impossível largar nós porque o script '%s' não é usado neste cena." - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "Adicionar Nó da Árvore" @@ -13083,9 +13252,6 @@ msgstr "Constantes não podem ser modificadas." #~ msgid "Rotate 270 degrees" #~ msgstr "Rodar 270 graus" -#~ msgid "Warning" -#~ msgstr "Aviso" - #~ msgid "Variable" #~ msgstr "Variável" @@ -13415,9 +13581,6 @@ msgstr "Constantes não podem ser modificadas." #~ msgid "Replace By" #~ msgstr "Substituir por" -#~ msgid "Case Sensitive" -#~ msgstr "Sensível a maiúsculas" - #~ msgid "Backwards" #~ msgstr "Para trás" diff --git a/editor/translations/ro.po b/editor/translations/ro.po index 3807069c2c..02886b9b34 100644 --- a/editor/translations/ro.po +++ b/editor/translations/ro.po @@ -1,6 +1,6 @@ # Romanian translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Calin Sopterean <csopterean@gmail.com>, 2018. # Filip <filipanton@tutanota.com>, 2018. @@ -31,6 +31,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "Argument de tip invalid pentru convert(), folosiți constante TYPE_*" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -435,6 +439,10 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp #, fuzzy msgid "Add Bezier Track" msgstr "Anim Adăugați Pistă" @@ -545,8 +553,9 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Modificare" @@ -830,6 +839,11 @@ msgstr "Extra Argumente de Chemare:" #: editor/connections_dialog.cpp #, fuzzy +msgid "Receiver Method:" +msgstr "Proprietățile obiectului." + +#: editor/connections_dialog.cpp +#, fuzzy msgid "Advanced" msgstr "Opțiuni Snapping" @@ -2071,6 +2085,16 @@ msgstr "Căutați în Ajutor" #: editor/editor_help_search.cpp #, fuzzy +msgid "Case Sensitive" +msgstr "Închide Scena" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Show Hierarchy" +msgstr "Arată Asistenții" + +#: editor/editor_help_search.cpp +#, fuzzy msgid "Display All" msgstr "Înlocuiți Tot" @@ -2114,6 +2138,30 @@ msgstr "Membri" msgid "Class" msgstr "Clasă:" +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Method" +msgstr "Metode" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Signal" +msgstr "Semnale" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "Permanent" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Property" +msgstr "Proprietăți" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Theme Property" +msgstr "Proprietăți" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "" @@ -3193,6 +3241,10 @@ msgstr "Deschide Editorul următor" msgid "Open the previous Editor" msgstr "Deschide Editorul anterior" +#: editor/editor_node.h +msgid "Warning!" +msgstr "" + #: editor/editor_path.cpp #, fuzzy msgid "No sub-resources found." @@ -3515,6 +3567,14 @@ msgid "Importing:" msgstr "Se importă:" #: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4780,6 +4840,11 @@ msgstr "Mod Mutare" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy +msgid "Transition exists!" +msgstr "Tranziție" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy msgid "Add Transition" msgstr "Tranziție" @@ -4866,6 +4931,11 @@ msgstr "" msgid "Transition: " msgstr "Tranziție" +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Play Mode:" +msgstr "Mod În Jur" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -6146,11 +6216,27 @@ msgstr "Creează Mesh de Contur" msgid "Outline Size:" msgstr "Dimensiunea Conturului:" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "Elimini obiectul %d?" #: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "Actualizează din Scenă" + +#: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "Mesh Library" +msgstr "Librărie_de_Structuri..." + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "Adaugă Obiect" @@ -6815,6 +6901,23 @@ msgid "Save File As..." msgstr "Salvează Ca..." #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" @@ -7043,11 +7146,6 @@ msgid "Source" msgstr "Resursă" #: editor/plugins/script_text_editor.cpp -#, fuzzy -msgid "Signal" -msgstr "Semnale" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" @@ -7076,6 +7174,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" @@ -7735,21 +7838,40 @@ msgstr "Creează Mesh de Contur" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "Mesh2D Preview" +msgstr "Se creează Previzualizările Mesh-ului" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create Polygon2D" msgstr "Crează Poligon" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D" msgstr "Creare Poligon de Navigare" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "Creare Poligon de Navigare" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create LightOccluder2D" msgstr "Creează Poligon de Ocluziune" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "LightOccluder2D Preview" +msgstr "Creează Poligon de Ocluziune" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Sprite is empty!" msgstr "Mesh-ul este gol!" @@ -7833,6 +7955,11 @@ msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Unable to load images" +msgstr "Încărcarea resursei a eșuat." + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" @@ -8121,6 +8248,7 @@ msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "" @@ -8137,10 +8265,6 @@ msgid "Color" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "Permanent" - -#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme File" msgstr "Deschideți un Fișier" @@ -8262,6 +8386,19 @@ msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Autotile" +msgstr "Vizualizează Fișierele" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "" @@ -8280,6 +8417,41 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Region" +msgstr "Modul de Execuție:" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Collision" +msgstr "Nod de Animație" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Occlusion" +msgstr "Editează Poligon" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Navigation" +msgstr "Creează un Mesh de Navigare" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Bitmask" +msgstr "Mod Rotație" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Priority" +msgstr "Exportă Proiectul" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Z Index" +msgstr "Mod În Jur" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Region Mode" msgstr "Modul de Execuție:" @@ -8517,6 +8689,16 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Make Convex" +msgstr "Deplasare poligon" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Concave" +msgstr "Deplasare poligon" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create Collision Polygon" msgstr "Creare Poligon de Navigare" @@ -11284,10 +11466,6 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -11426,6 +11604,11 @@ msgid "Cursor Clear Rotation" msgstr "Curăță Rotația Cursorului" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Paste Selects" +msgstr "Toată selecția" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "Curăță Selecția" @@ -11571,6 +11754,16 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy +msgid "Add Input Port" +msgstr "Adaugă Intrare(Input)" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Output Port" +msgstr "Adaugă Intrare(Input)" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy msgid "Override an existing built-in function." msgstr "" "Nume nevalid. Nu trebuie să se lovească cu un nume de tip deja existent în " @@ -11638,16 +11831,6 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Add Input Port" -msgstr "Adaugă Intrare(Input)" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Output Port" -msgstr "Adaugă Intrare(Input)" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" msgstr "Elimină punct" @@ -11697,10 +11880,6 @@ msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" @@ -12870,10 +13049,6 @@ msgstr "" #~ msgstr "RMB: Șterge Punctul." #, fuzzy -#~ msgid "New TextFile" -#~ msgstr "Vizualizează Fișierele" - -#, fuzzy #~ msgid "Zoom:" #~ msgstr "Zoom-ați În" @@ -12893,10 +13068,6 @@ msgstr "" #~ msgstr "Obiecte Tema Interfața Grafică:" #, fuzzy -#~ msgid "Property: " -#~ msgstr "Proprietăți" - -#, fuzzy #~ msgid "Toggle folder status as Favorite." #~ msgstr "Marchează statutul directorului ca Favorit" diff --git a/editor/translations/ru.po b/editor/translations/ru.po index 36d8fe4f90..d865d8b829 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -1,6 +1,6 @@ # Russian translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Аркадий Авас <savvot@gmail.com>, 2018. # Artem Varaksa <aymfst@gmail.com>, 2018. @@ -60,12 +60,13 @@ # Ravager <al.porkhunov@gmail.com>, 2019. # Александр <akonn7@mail.ru>, 2019. # Rei <clxgamer12@gmail.com>, 2019. +# Vitaly <arkology11@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-12-21 08:37+0000\n" -"Last-Translator: Rei <clxgamer12@gmail.com>\n" +"PO-Revision-Date: 2019-12-22 04:19+0000\n" +"Last-Translator: Vitaly <arkology11@gmail.com>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot/ru/>\n" "Language: ru\n" @@ -82,6 +83,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "Неверный тип аргумента для convert(), используйте TYPE_* константы." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "Ожидалась строка длиной 1 (символ)." + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -470,6 +475,10 @@ msgid "Not possible to add a new track without a root" msgstr "Нельзя добавить новый трек без корневого узла" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "Добавить Дорожку Безье" @@ -583,8 +592,9 @@ msgstr "FPS" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Редактировать" @@ -852,6 +862,11 @@ msgid "Extra Call Arguments:" msgstr "Дополнительные параметры вызова:" #: editor/connections_dialog.cpp +#, fuzzy +msgid "Receiver Method:" +msgstr "Выбрать метод" + +#: editor/connections_dialog.cpp msgid "Advanced" msgstr "Дополнительно" @@ -2031,6 +2046,15 @@ msgid "Search Help" msgstr "Справка" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "Чувствительность регистра" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Show Hierarchy" +msgstr "Показывать помощники" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "Отображать всё" @@ -2066,6 +2090,29 @@ msgstr "Тип члена" msgid "Class" msgstr "Класс" +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Method" +msgstr "Методы" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +msgid "Signal" +msgstr "Сигнал" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "Константа" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Property" +msgstr "Параметр:" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Theme Property" +msgstr "Свойства темы" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "Параметр:" @@ -3121,6 +3168,11 @@ msgstr "Открыть следующий редактор" msgid "Open the previous Editor" msgstr "Открыть предыдущий редактор" +#: editor/editor_node.h +#, fuzzy +msgid "Warning!" +msgstr "Предупреждение" + #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "Вложенные ресурсы не найдены." @@ -3439,6 +3491,15 @@ msgid "Importing:" msgstr "Импортируется:" #: editor/export_template_manager.cpp +#, fuzzy +msgid "Error getting the list of mirrors." +msgstr "Ошибка при создании объекта подписи." + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4621,6 +4682,11 @@ msgid "Move Node" msgstr "Переместить узел" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition exists!" +msgstr "Переходы" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" msgstr "Добавить переход" @@ -4705,6 +4771,11 @@ msgstr "Установите конец анимации. Полезно для msgid "Transition: " msgstr "Переход: " +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Play Mode:" +msgstr "Режим осмотра" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -5243,7 +5314,7 @@ msgstr "H Центр Широкий" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Full Rect" -msgstr "Полное имя" +msgstr "Полный прямоугольник" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Keep Ratio" @@ -5564,7 +5635,6 @@ msgid "Insert keys (based on mask)." msgstr "Вставить ключи (на основе маски)." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "" "Auto insert keys when objects are translated, rotated or scaled (based on " "mask).\n" @@ -5918,11 +5988,27 @@ msgstr "Создать полисетку обводки" msgid "Outline Size:" msgstr "Размер обводки:" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "Удалить элемент %d?" #: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "Обновить из сцены" + +#: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "Mesh Library" +msgstr "Библиотека полисеток..." + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "Добавить элемент" @@ -6556,6 +6642,23 @@ msgid "Save File As..." msgstr "Сохранить как..." #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "Импортировать тему" @@ -6774,10 +6877,6 @@ msgid "Source" msgstr "Источник" #: editor/plugins/script_text_editor.cpp -msgid "Signal" -msgstr "Сигнал" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "Цель" @@ -6805,6 +6904,12 @@ msgid "Only resources from filesystem can be dropped." msgstr "Можно перетащить только ресурс из файловой системы." #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" +"Нельзя бросать узлы, потому что в этой сцене не используется скрипт '%s'." + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "Поиск" @@ -7451,18 +7556,37 @@ msgid "Create Mesh2D" msgstr "Создать Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Mesh2D Preview" +msgstr "Создание предпросмотра" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" msgstr "Создать Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "Создать CollisionPolygon2D" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "Создать CollisionPolygon2D" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "Создан LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "LightOccluder2D Preview" +msgstr "Создан LightOccluder2D" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "Спрайт пуст!" @@ -7544,6 +7668,11 @@ msgid "Add Frame" msgstr "Добавить кадр" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Unable to load images" +msgstr "Невозможно загрузить изображение:" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "ОШИБКА: Невозможно загрузить кадр!" @@ -7817,6 +7946,7 @@ msgid "Data Type:" msgstr "Тип информации:" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "Иконка" @@ -7833,10 +7963,6 @@ msgid "Color" msgstr "Цвет" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "Константа" - -#: editor/plugins/theme_editor_plugin.cpp msgid "Theme File" msgstr "Файл темы" @@ -7950,6 +8076,20 @@ msgid "Merge from Scene" msgstr "Слияние из сцены" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Autotile" +msgstr "Отключить автотайлы" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Atlas" +msgstr "Атласы:" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "Следующая Координата" @@ -7966,6 +8106,41 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "Выберите предыдущую форму, элемент тайла или тайл." #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Region" +msgstr "Режим региона" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Collision" +msgstr "Режим столкновения" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Occlusion" +msgstr "Режим перекрытия" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Navigation" +msgstr "Режим навигации" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Bitmask" +msgstr "Режим битовой маски" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Priority" +msgstr "Режим приоритета" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Z Index" +msgstr "Индекс:" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" msgstr "Режим региона" @@ -8192,6 +8367,16 @@ msgid "Edit Tile Z Index" msgstr "Редактирование Z индекса плитки" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Convex" +msgstr "Сделать Полигон Выпуклым" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Concave" +msgstr "Сделать Полигон Вогнутым" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" msgstr "Создать полигон столкновений" @@ -11005,10 +11190,6 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "Ожидалась строка длиной 1 (символ)." - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "Аргумент шага равен нулю!" @@ -11147,6 +11328,11 @@ msgid "Cursor Clear Rotation" msgstr "Курсор очистить поворот" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Paste Selects" +msgstr "Очистить выделенное" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "Очистить выделение" @@ -11297,6 +11483,14 @@ msgid "Set Variable Type" msgstr "Установить тип переменной" #: modules/visual_script/visual_script_editor.cpp +msgid "Add Input Port" +msgstr "Добавить входной порт" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Output Port" +msgstr "Добавить выходной порт" + +#: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "Переопределить существующую встроенную функцию." @@ -11357,14 +11551,6 @@ msgid "Add Signal" msgstr "Добавить сигнал" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Input Port" -msgstr "Добавить входной порт" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Output Port" -msgstr "Добавить выходной порт" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove Input Port" msgstr "Удалить входной порт" @@ -11417,11 +11603,6 @@ msgid "Add Preload Node" msgstr "Добавить предзагрузочный узел" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" -"Нельзя бросать узлы, потому что в этой сцене не используется скрипт '%s'." - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "Добавить узел(узлы) из дерева" @@ -12214,7 +12395,6 @@ msgstr "" "Вместо этого используйте BakedLightmap." #: scene/3d/light.cpp -#, fuzzy msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." msgstr "SpotLight с углом более 90 градусов не может отбрасывать тени." @@ -12302,13 +12482,12 @@ msgstr "" "shapes)." #: scene/3d/sprite_3d.cpp -#, fuzzy msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite3D to display frames." msgstr "" -"Чтобы AnimatedSprite3D отображал кадры, пожалуйста установите или создайте " -"ресурс SpriteFrames в параметре 'Frames'." +"Чтобы AnimatedSprite3D отображал кадры, ресурс SpriteFrames должен быть " +"создан или задан в свойстве \"Frames\"." #: scene/3d/vehicle_body.cpp msgid "" @@ -12374,9 +12553,8 @@ msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." msgstr "Путь, заданный для AnimationPlayer, не ведет к узлу AnimationPlayer." #: scene/animation/animation_tree.cpp -#, fuzzy msgid "The AnimationPlayer root node is not a valid node." -msgstr "Корневой элемент AnimationPlayer недействительный." +msgstr "Корневой элемент AnimationPlayer недействителен." #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." @@ -12447,7 +12625,6 @@ msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." msgstr "Если «Exp Edit» включён, «Min Value» должно быть больше 0." #: scene/gui/scroll_container.cpp -#, fuzzy msgid "" "ScrollContainer is intended to work with a single child control.\n" "Use a container as child (VBox, HBox, etc.), or a Control and set the custom " @@ -13015,9 +13192,6 @@ msgstr "Константы не могут быть изменены." #~ msgid "Rotate 270 degrees" #~ msgstr "Поворот на 270 градусов" -#~ msgid "Warning" -#~ msgstr "Предупреждение" - #~ msgid "Variable" #~ msgstr "Переменная" @@ -13144,9 +13318,6 @@ msgstr "Константы не могут быть изменены." #~ msgid "Out-In" #~ msgstr "Из-В" -#~ msgid "Transitions" -#~ msgstr "Переходы" - #~ msgid "Change Anim Len" #~ msgstr "Изменить длину анимации" @@ -13355,9 +13526,6 @@ msgstr "Константы не могут быть изменены." #~ msgid "Replace By" #~ msgstr "Заменить на" -#~ msgid "Case Sensitive" -#~ msgstr "Чувствительность регистра" - #~ msgid "Backwards" #~ msgstr "В обратном направлении" @@ -13813,9 +13981,6 @@ msgstr "Константы не могут быть изменены." #~ msgid "Loading Image:" #~ msgstr "Загрузка изображения:" -#~ msgid "Couldn't load image:" -#~ msgstr "Невозможно загрузить изображение:" - #~ msgid "Converting Images" #~ msgstr "Преобразование изображений" @@ -14000,9 +14165,6 @@ msgstr "Константы не могут быть изменены." #~ msgstr "" #~ "Не могу прочитать файл сертификата. Уверены, что путь и пароль верны?" -#~ msgid "Error creating the signature object." -#~ msgstr "Ошибка при создании объекта подписи." - #~ msgid "Error creating the package signature." #~ msgstr "Ошибка при создании подписи пакета." @@ -14206,9 +14368,6 @@ msgstr "Константы не могут быть изменены." #~ msgid "Lossy Quality:" #~ msgstr "Потеря качества:" -#~ msgid "Atlas:" -#~ msgstr "Атласы:" - #~ msgid "Shrink By:" #~ msgstr "Степень сжатия:" diff --git a/editor/translations/si.po b/editor/translations/si.po index 7415b3e145..99e23b323f 100644 --- a/editor/translations/si.po +++ b/editor/translations/si.po @@ -1,6 +1,6 @@ # Sinhala translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Yohan Sandun <Yohan99ysk@gmail.com>, 2018. msgid "" @@ -24,6 +24,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -421,6 +425,10 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp #, fuzzy msgid "Add Bezier Track" msgstr "ලුහුබදින්නෙක් එක් කරන්න" @@ -526,8 +534,9 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "" @@ -794,6 +803,10 @@ msgid "Extra Call Arguments:" msgstr "" #: editor/connections_dialog.cpp +msgid "Receiver Method:" +msgstr "" + +#: editor/connections_dialog.cpp #, fuzzy msgid "Advanced" msgstr "සමතුලිතයි" @@ -1942,6 +1955,14 @@ msgid "Search Help" msgstr "" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Show Hierarchy" +msgstr "" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "" @@ -1977,6 +1998,27 @@ msgstr "" msgid "Class" msgstr "" +#: editor/editor_help_search.cpp +msgid "Method" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +msgid "Signal" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Property" +msgstr "ලක්ෂණය ලුහුබදින්න" + +#: editor/editor_help_search.cpp +msgid "Theme Property" +msgstr "" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "" @@ -2957,6 +2999,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_node.h +msgid "Warning!" +msgstr "" + #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "" @@ -3265,6 +3311,14 @@ msgid "Importing:" msgstr "" #: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4433,6 +4487,11 @@ msgstr "" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy +msgid "Transition exists!" +msgstr "Anim සංක්රමණය වෙනස් කරන්න" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy msgid "Add Transition" msgstr "Anim සංක්රමණය වෙනස් කරන්න" @@ -4512,6 +4571,11 @@ msgstr "" msgid "Transition: " msgstr "" +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Play Mode:" +msgstr "නිවේශන මාදිලිය" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -5705,11 +5769,25 @@ msgstr "" msgid "Outline Size:" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "" @@ -6335,6 +6413,23 @@ msgid "Save File As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" @@ -6551,10 +6646,6 @@ msgid "Source" msgstr "" #: editor/plugins/script_text_editor.cpp -msgid "Signal" -msgstr "" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" @@ -6581,6 +6672,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" @@ -7216,19 +7312,36 @@ msgid "Create Mesh2D" msgstr "සාදන්න" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Mesh2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "CollisionPolygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create LightOccluder2D" msgstr "සාදන්න" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "LightOccluder2D Preview" +msgstr "සාදන්න" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -7305,6 +7418,10 @@ msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Unable to load images" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" @@ -7580,6 +7697,7 @@ msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "" @@ -7596,10 +7714,6 @@ msgid "Color" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp msgid "Theme File" msgstr "" @@ -7712,6 +7826,18 @@ msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "" @@ -7729,6 +7855,37 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Region" +msgstr "නිවේශන මාදිලිය" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Collision" +msgstr "නිවේශන මාදිලිය" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Navigation" +msgstr "නිවේශන මාදිලිය" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Region Mode" msgstr "නිවේශන මාදිලිය" @@ -7941,6 +8098,14 @@ msgid "Edit Tile Z Index" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Convex" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Concave" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" msgstr "" @@ -10590,10 +10755,6 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10730,6 +10891,11 @@ msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Paste Selects" +msgstr "තෝරාගත් යතුරු මකා දමන්න" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "" @@ -10872,6 +11038,15 @@ msgid "Set Variable Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Input Port" +msgstr "සජීවීකරණ පුනරාවර්ථනය" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Output Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "" @@ -10936,15 +11111,6 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Add Input Port" -msgstr "සජීවීකරණ පුනරාවර්ථනය" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Output Port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" msgstr "මෙම ලුහුබදින්නා ඉවත් කරන්න." @@ -10994,10 +11160,6 @@ msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" diff --git a/editor/translations/sk.po b/editor/translations/sk.po index ff6b9d2fff..b7795ea7b7 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -1,6 +1,6 @@ # Slovak translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # J08nY <johnenter@gmail.com>, 2016. # MineGame 159 <minegame459@gmail.com>, 2018. @@ -29,6 +29,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "Chybný argument convert(), použite TYPE_* konštanty." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -429,6 +433,10 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "" @@ -531,8 +539,9 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "" @@ -808,6 +817,11 @@ msgstr "" #: editor/connections_dialog.cpp #, fuzzy +msgid "Receiver Method:" +msgstr "Filter:" + +#: editor/connections_dialog.cpp +#, fuzzy msgid "Advanced" msgstr "Vyvážený" @@ -2000,6 +2014,14 @@ msgid "Search Help" msgstr "" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Show Hierarchy" +msgstr "" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "" @@ -2038,6 +2060,29 @@ msgstr "" msgid "Class" msgstr "Trieda:" +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Method" +msgstr "Prejdite na Metódu" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Signal" +msgstr "Signály" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Property" +msgstr "" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Theme Property" +msgstr "Filter:" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "" @@ -3036,6 +3081,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_node.h +msgid "Warning!" +msgstr "" + #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "" @@ -3350,6 +3399,14 @@ msgid "Importing:" msgstr "" #: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4561,6 +4618,11 @@ msgstr "Vložiť" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy +msgid "Transition exists!" +msgstr "Prechody" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy msgid "Add Transition" msgstr "Prechody" @@ -4644,6 +4706,11 @@ msgstr "" msgid "Transition: " msgstr "Prechody" +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Play Mode:" +msgstr "Cesta k Node:" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -5866,11 +5933,25 @@ msgstr "" msgid "Outline Size:" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "" @@ -6513,6 +6594,23 @@ msgid "Save File As..." msgstr "Uložiť súbor" #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" @@ -6739,11 +6837,6 @@ msgid "Source" msgstr "Prostriedok" #: editor/plugins/script_text_editor.cpp -#, fuzzy -msgid "Signal" -msgstr "Signály" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" @@ -6770,6 +6863,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" @@ -7418,21 +7516,39 @@ msgid "Create Mesh2D" msgstr "Vytvoriť adresár" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Mesh2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create Polygon2D" msgstr "Vytvoriť adresár" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D" msgstr "Vytvoriť adresár" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "Vytvoriť adresár" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create LightOccluder2D" msgstr "Vytvoriť adresár" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "LightOccluder2D Preview" +msgstr "Vytvoriť adresár" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -7512,6 +7628,10 @@ msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Unable to load images" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" @@ -7798,6 +7918,7 @@ msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "" @@ -7814,10 +7935,6 @@ msgid "Color" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme File" msgstr "Otvoriť súbor" @@ -7935,6 +8052,19 @@ msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Autotile" +msgstr "Súbor:" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Next Coordinate" msgstr "Popis:" @@ -7953,6 +8083,39 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Region" +msgstr "Režim Interpolácie" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Collision" +msgstr "Režim Interpolácie" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Occlusion" +msgstr "Signály:" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Navigation" +msgstr "Signály:" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Priority" +msgstr "Súbor:" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Region Mode" msgstr "Režim Interpolácie" @@ -8187,6 +8350,16 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Make Convex" +msgstr "Vytvoriť adresár" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Concave" +msgstr "Vytvoriť adresár" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create Collision Polygon" msgstr "Vytvoriť adresár" @@ -10905,10 +11078,6 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "argument \"step\"/krok je nulový!" @@ -11050,6 +11219,11 @@ msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy +msgid "Paste Selects" +msgstr "Všetky vybrané" + +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy msgid "Clear Selection" msgstr "Všetky vybrané" @@ -11194,6 +11368,16 @@ msgid "Set Variable Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Input Port" +msgstr "Signály:" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Output Port" +msgstr "Signály:" + +#: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "" @@ -11261,16 +11445,6 @@ msgstr "Signály:" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Add Input Port" -msgstr "Signály:" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Output Port" -msgstr "Signály:" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" msgstr "Všetky vybrané" @@ -11320,10 +11494,6 @@ msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" @@ -12332,9 +12502,6 @@ msgstr "" #~ msgid "View log" #~ msgstr "Súbor:" -#~ msgid "Path to Node:" -#~ msgstr "Cesta k Node:" - #~ msgid "Delete selected files?" #~ msgstr "Odstrániť vybraté súbory?" @@ -12365,10 +12532,6 @@ msgstr "" #~ msgid "Remove Split" #~ msgstr "Všetky vybrané" -#, fuzzy -#~ msgid "New TextFile" -#~ msgstr "Súbor:" - #~ msgid "Class List:" #~ msgstr "Zoznam tried:" diff --git a/editor/translations/sl.po b/editor/translations/sl.po index 344f91584f..88acbfc946 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -1,6 +1,6 @@ # Slovenian translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # matevž lapajne <sivar.lapajne@gmail.com>, 2016-2018. # Matjaž Vitas <matjaz.vitas@gmail.com>, 2017-2018. @@ -33,6 +33,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "Neveljavna vrsta argumenta za convert(), uporabite TYPE_* konstanto." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -447,6 +451,10 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp #, fuzzy msgid "Add Bezier Track" msgstr "Animacija Dodaj sled" @@ -558,8 +566,9 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Uredi" @@ -842,6 +851,11 @@ msgstr "Dodatni Klicni Argumenti:" #: editor/connections_dialog.cpp #, fuzzy +msgid "Receiver Method:" +msgstr "Lastnosti objekta." + +#: editor/connections_dialog.cpp +#, fuzzy msgid "Advanced" msgstr "Možnosti pripenjanja" @@ -2075,6 +2089,16 @@ msgstr "Išči Pomoč" #: editor/editor_help_search.cpp #, fuzzy +msgid "Case Sensitive" +msgstr "Zapri Prizor" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Show Hierarchy" +msgstr "Iskanje" + +#: editor/editor_help_search.cpp +#, fuzzy msgid "Display All" msgstr "Zamenjaj Vse" @@ -2118,6 +2142,30 @@ msgstr "Člani" msgid "Class" msgstr "Razred:" +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Method" +msgstr "Metode" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Signal" +msgstr "Signali" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "Konstanta" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Property" +msgstr "Lastnosti" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Theme Property" +msgstr "Lastnosti" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "" @@ -3188,6 +3236,10 @@ msgstr "Odpri naslednji Urejevalnik" msgid "Open the previous Editor" msgstr "Odpri prejšnji Urejevalnik" +#: editor/editor_node.h +msgid "Warning!" +msgstr "" + #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "" @@ -3508,6 +3560,14 @@ msgid "Importing:" msgstr "Uvažanje:" #: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4774,6 +4834,11 @@ msgstr "Način Premika" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy +msgid "Transition exists!" +msgstr "Prehod" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy msgid "Add Transition" msgstr "Prehod" @@ -4860,6 +4925,11 @@ msgstr "" msgid "Transition: " msgstr "Prehod" +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Play Mode:" +msgstr "Način Plošče" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -6130,11 +6200,26 @@ msgstr "" msgid "Outline Size:" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "Mesh Library" +msgstr "Knjižnica Modelov..." + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "" @@ -6789,6 +6874,23 @@ msgid "Save File As..." msgstr "Shrani Kot..." #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" @@ -7017,11 +7119,6 @@ msgid "Source" msgstr "Viri" #: editor/plugins/script_text_editor.cpp -#, fuzzy -msgid "Signal" -msgstr "Signali" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" @@ -7050,6 +7147,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" @@ -7710,21 +7812,40 @@ msgstr "Ustvari Nov %s" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "Mesh2D Preview" +msgstr "Ustvari Predogled Modela" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create Polygon2D" msgstr "Ustvarite Poligon" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D" msgstr "Ustvarite Poligon" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "Ustvarite Poligon" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create LightOccluder2D" msgstr "Ustvarite Mapo" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "LightOccluder2D Preview" +msgstr "Ustvarite Mapo" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Sprite is empty!" msgstr "Model je prazen!" @@ -7807,6 +7928,11 @@ msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Unable to load images" +msgstr "Napaka pri nalaganju vira." + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" @@ -8092,6 +8218,7 @@ msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "" @@ -8108,10 +8235,6 @@ msgid "Color" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "Konstanta" - -#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme File" msgstr "Odpri v Datoteki" @@ -8234,6 +8357,19 @@ msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Autotile" +msgstr "Ogled datotek" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "" @@ -8252,6 +8388,41 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Region" +msgstr "Način Vrtenja" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Collision" +msgstr "Animacijski Gradnik" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Occlusion" +msgstr "Uredi Poligon" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Navigation" +msgstr "Animacijski Gradnik" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Bitmask" +msgstr "Način Vrtenja" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Priority" +msgstr "Izvozi Projekt" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Z Index" +msgstr "Način Plošče" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Region Mode" msgstr "Način Vrtenja" @@ -8491,6 +8662,16 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Make Convex" +msgstr "Ustvarite Poligon" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Concave" +msgstr "Ustvarite Poligon" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create Collision Polygon" msgstr "Ustvarite Poligon" @@ -11252,10 +11433,6 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "stopnja argumenta je nič!" @@ -11396,6 +11573,11 @@ msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Paste Selects" +msgstr "GridMap Izbriši Izbor" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "Počisti izbrano" @@ -11548,6 +11730,16 @@ msgstr "Nastavite Tip Spremenljivke" #: modules/visual_script/visual_script_editor.cpp #, fuzzy +msgid "Add Input Port" +msgstr "Dodaj Vnos" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Output Port" +msgstr "Dodaj Vnos" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy msgid "Override an existing built-in function." msgstr "" "Neveljavno ime. Ne sme se prekrivati z obstoječim vgrajenim imenom tipa." @@ -11614,16 +11806,6 @@ msgstr "Dodaj Signal" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Add Input Port" -msgstr "Dodaj Vnos" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Output Port" -msgstr "Dodaj Vnos" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" msgstr "Odstrani točko" @@ -11673,10 +11855,6 @@ msgid "Add Preload Node" msgstr "Dodaj prednaloženo vozlišče" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "Dodaj Gradnik(e) iz Drevesa" @@ -12872,10 +13050,6 @@ msgstr "Konstante ni možno spreminjati." #~ msgstr "Približaj" #, fuzzy -#~ msgid "New TextFile" -#~ msgstr "Ogled datotek" - -#, fuzzy #~ msgid "Zoom:" #~ msgstr "Približaj" @@ -12895,10 +13069,6 @@ msgstr "Konstante ni možno spreminjati." #~ msgstr "Elementi GUI Teme:" #, fuzzy -#~ msgid "Property: " -#~ msgstr "Lastnosti" - -#, fuzzy #~ msgid "Toggle folder status as Favorite." #~ msgstr "Nastavi mapo status kot Priljubljeno" diff --git a/editor/translations/sq.po b/editor/translations/sq.po index 1388ff6db3..fc175ff061 100644 --- a/editor/translations/sq.po +++ b/editor/translations/sq.po @@ -1,6 +1,6 @@ # Albanian translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Igli <iglibh@outlook.com>, 2018. # Enrik Qose <enrikqose@gmail.com>, 2019. @@ -25,6 +25,10 @@ msgstr "" "konstantet TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -411,6 +415,10 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "" @@ -512,8 +520,9 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Ndrysho" @@ -785,6 +794,11 @@ msgstr "" #: editor/connections_dialog.cpp #, fuzzy +msgid "Receiver Method:" +msgstr "Nyjet filtruese" + +#: editor/connections_dialog.cpp +#, fuzzy msgid "Advanced" msgstr "I Balancuar" @@ -2005,6 +2019,16 @@ msgid "Search Help" msgstr "Kërko Ndihmë" #: editor/editor_help_search.cpp +#, fuzzy +msgid "Case Sensitive" +msgstr "Mbyll Skenën" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Show Hierarchy" +msgstr "Kërko" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "Shfaqi të Gjitha" @@ -2040,6 +2064,30 @@ msgstr "Tipi i Anëtarit" msgid "Class" msgstr "Klasa" +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Method" +msgstr "Metodat" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Signal" +msgstr "Sinjalet" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Property" +msgstr "Vetitë:" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Theme Property" +msgstr "Vetitë e Temës" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "Vetitë:" @@ -3110,6 +3158,10 @@ msgstr "Hap Editorin tjetër" msgid "Open the previous Editor" msgstr "Hap Editorin e mëparshëm" +#: editor/editor_node.h +msgid "Warning!" +msgstr "" + #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "" @@ -3432,6 +3484,14 @@ msgid "Importing:" msgstr "Duke Importuar:" #: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4631,6 +4691,10 @@ msgid "Move Node" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition exists!" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" msgstr "" @@ -4710,6 +4774,11 @@ msgstr "" msgid "Transition: " msgstr "" +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Play Mode:" +msgstr "Luaj Skenën" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -5919,11 +5988,26 @@ msgstr "" msgid "Outline Size:" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "Mesh Library" +msgstr "LibrariaMesh..." + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "" @@ -6552,6 +6636,23 @@ msgid "Save File As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" @@ -6774,11 +6875,6 @@ msgid "Source" msgstr "Resursi" #: editor/plugins/script_text_editor.cpp -#, fuzzy -msgid "Signal" -msgstr "Sinjalet" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" @@ -6804,6 +6900,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" @@ -7448,20 +7549,39 @@ msgstr "Krijo %s të ri" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "Mesh2D Preview" +msgstr "Duke Krijuar Shikimin Paraprak të Mesh-ave" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create Polygon2D" msgstr "Krijo një Poligon" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D" msgstr "Krijo një Poligon" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "Krijo një Poligon" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create LightOccluder2D" msgstr "Krijo një Folder" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "LightOccluder2D Preview" +msgstr "Krijo një Folder" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -7540,6 +7660,11 @@ msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Unable to load images" +msgstr "Dështoi të ngarkojë resursin." + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" @@ -7817,6 +7942,7 @@ msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "" @@ -7833,10 +7959,6 @@ msgid "Color" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme File" msgstr " Skedarët" @@ -7951,6 +8073,19 @@ msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Atlas" +msgstr "%s i Ri" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "" @@ -7967,6 +8102,35 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Navigation" +msgstr "Metoda Pa Shpërqëndrime" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" msgstr "" @@ -8177,6 +8341,16 @@ msgid "Edit Tile Z Index" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Convex" +msgstr "Bëje Unik" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Concave" +msgstr "Bëje Unik" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" msgstr "" @@ -10874,10 +11048,6 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -11015,6 +11185,11 @@ msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Paste Selects" +msgstr "Fshi të Selektuarat" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "" @@ -11159,6 +11334,16 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy +msgid "Add Input Port" +msgstr "Shto te të preferuarat" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Output Port" +msgstr "Shto te të preferuarat" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy msgid "Override an existing built-in function." msgstr "Emër i palejuar. Nuk duhet të përplaset me emrin e një tipi 'buit-in'." @@ -11224,16 +11409,6 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Add Input Port" -msgstr "Shto te të preferuarat" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Output Port" -msgstr "Shto te të preferuarat" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" msgstr "Hiq Autoload-in" @@ -11283,10 +11458,6 @@ msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po index 6caa826f89..9b940d334c 100644 --- a/editor/translations/sr_Cyrl.po +++ b/editor/translations/sr_Cyrl.po @@ -1,6 +1,6 @@ # Serbian (cyrillic) translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Александар Урошевић <nicecubedude@gmail.com>, 2017. @@ -25,6 +25,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -444,6 +448,10 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp #, fuzzy msgid "Add Bezier Track" msgstr "Додај нову траку" @@ -554,8 +562,9 @@ msgstr "FPS" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Уреди" @@ -839,6 +848,11 @@ msgstr "Додатни аргументи позива:" #: editor/connections_dialog.cpp #, fuzzy +msgid "Receiver Method:" +msgstr "Поставке објекта." + +#: editor/connections_dialog.cpp +#, fuzzy msgid "Advanced" msgstr "Поставке залепљавања" @@ -2079,6 +2093,15 @@ msgid "Search Help" msgstr "Потражи помоћ" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "Разликовање великих и малих слова" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Show Hierarchy" +msgstr "Покажи помагаче" + +#: editor/editor_help_search.cpp #, fuzzy msgid "Display All" msgstr "Прикажи нормалу" @@ -2123,6 +2146,30 @@ msgstr "Чланови" msgid "Class" msgstr "Класа:" +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Method" +msgstr "Методе" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Signal" +msgstr "Сигнали" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "Константан" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Property" +msgstr "Особине" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Theme Property" +msgstr "Особине" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "" @@ -3197,6 +3244,10 @@ msgstr "Отвори следећи уредник" msgid "Open the previous Editor" msgstr "Отвори претходни уредник" +#: editor/editor_node.h +msgid "Warning!" +msgstr "" + #: editor/editor_path.cpp #, fuzzy msgid "No sub-resources found." @@ -3522,6 +3573,14 @@ msgid "Importing:" msgstr "Увожење:" #: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4800,6 +4859,11 @@ msgstr "Режим померања" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy +msgid "Transition exists!" +msgstr "Померај" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy msgid "Add Transition" msgstr "Померај" @@ -4886,6 +4950,11 @@ msgstr "" msgid "Transition: " msgstr "Померај" +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Play Mode:" +msgstr "Режим инспекције" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #, fuzzy @@ -6165,11 +6234,27 @@ msgstr "Направи ивичну мрежу" msgid "Outline Size:" msgstr "Величина ивице:" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "Обриши ствар %d?" #: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "Ажурирај из сцене" + +#: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "Mesh Library" +msgstr "MeshLibrary..." + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "Додај ствар" @@ -6837,6 +6922,23 @@ msgid "Save File As..." msgstr "Сачувај као..." #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "Увези тему" @@ -7072,11 +7174,6 @@ msgstr "" "Извор: " #: editor/plugins/script_text_editor.cpp -#, fuzzy -msgid "Signal" -msgstr "Сигнали" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" @@ -7105,6 +7202,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "Само ресурси из датотечног система се могу убацити." #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Lookup Symbol" msgstr "Потпун симбол" @@ -7781,21 +7883,40 @@ msgstr "Направи ивичну мрежу" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "Mesh2D Preview" +msgstr "Направи приказ мрежа" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create Polygon2D" msgstr "Направи полигон" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D" msgstr "Направи навигациони полигон" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "Направи навигациони полигон" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create LightOccluder2D" msgstr "Направи осенчен полигон" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "LightOccluder2D Preview" +msgstr "Направи осенчен полигон" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Sprite is empty!" msgstr "Мрежа је празна!" @@ -7881,6 +8002,11 @@ msgid "Add Frame" msgstr "Додај оквир" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Unable to load images" +msgstr "Грешка при учитавању ресурса." + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "Грешка: неуспех при учитавању ресурса оквира!" @@ -8181,6 +8307,7 @@ msgid "Data Type:" msgstr "Тип податка:" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "Икона" @@ -8197,10 +8324,6 @@ msgid "Color" msgstr "Боја" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "Константан" - -#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme File" msgstr "Сачувај тему" @@ -8325,6 +8448,19 @@ msgid "Merge from Scene" msgstr "Споји од сцене" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Autotile" +msgstr "Аутоматски рез" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Next Coordinate" msgstr "Следећа скриптица" @@ -8344,6 +8480,41 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Region" +msgstr "Режим ротације" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Collision" +msgstr "Анимациони чвор" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Occlusion" +msgstr "Измени полигон" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Navigation" +msgstr "Направи навигациону мрежу" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Bitmask" +msgstr "Режим ротације" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Priority" +msgstr "Режим извоза:" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Z Index" +msgstr "Режим инспекције" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Region Mode" msgstr "Режим ротације" @@ -8586,6 +8757,16 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Make Convex" +msgstr "Помери полигон" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Concave" +msgstr "Помери полигон" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create Collision Polygon" msgstr "Направи навигациони полигон" @@ -11389,10 +11570,6 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -11534,6 +11711,11 @@ msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Paste Selects" +msgstr "Обриши одабрано" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "Обриши избор" @@ -11679,6 +11861,16 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy +msgid "Add Input Port" +msgstr "Додај улаз" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Output Port" +msgstr "Додај улаз" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy msgid "Override an existing built-in function." msgstr "Неважеће име. Име је резервисано за постојећи уграђени тип." @@ -11744,16 +11936,6 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Add Input Port" -msgstr "Додај улаз" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Output Port" -msgstr "Додај улаз" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" msgstr "Обриши тачку" @@ -11803,10 +11985,6 @@ msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" @@ -13081,10 +13259,6 @@ msgstr "" #~ msgstr "Ставке теме графичког интерфејса:" #, fuzzy -#~ msgid "Property: " -#~ msgstr "Особине" - -#, fuzzy #~ msgid "Toggle folder status as Favorite." #~ msgstr "Директоријум као омиљени" @@ -13375,9 +13549,6 @@ msgstr "" #~ msgid "Replace By" #~ msgstr "Заменити са" -#~ msgid "Case Sensitive" -#~ msgstr "Разликовање великих и малих слова" - #~ msgid "Backwards" #~ msgstr "Натраг" diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po index e5f15c598c..9710a5f670 100644 --- a/editor/translations/sr_Latn.po +++ b/editor/translations/sr_Latn.po @@ -1,6 +1,6 @@ # Serbian (latin) translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Milos Ponjavusic <brane@branegames.com>, 2018. # BLu <blmasfon@gmail.com>, 2018. @@ -28,6 +28,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -426,6 +430,10 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp #, fuzzy msgid "Add Bezier Track" msgstr "Dodaj Bezier Kanal" @@ -530,8 +538,9 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "" @@ -803,6 +812,10 @@ msgid "Extra Call Arguments:" msgstr "" #: editor/connections_dialog.cpp +msgid "Receiver Method:" +msgstr "" + +#: editor/connections_dialog.cpp msgid "Advanced" msgstr "" @@ -1954,6 +1967,14 @@ msgid "Search Help" msgstr "" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Show Hierarchy" +msgstr "" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "" @@ -1990,6 +2011,26 @@ msgstr "" msgid "Class" msgstr "" +#: editor/editor_help_search.cpp +msgid "Method" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +msgid "Signal" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "Kontanta" + +#: editor/editor_help_search.cpp +msgid "Property" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Theme Property" +msgstr "" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "" @@ -2973,6 +3014,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_node.h +msgid "Warning!" +msgstr "" + #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "" @@ -3282,6 +3327,14 @@ msgid "Importing:" msgstr "" #: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4454,6 +4507,11 @@ msgstr "" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy +msgid "Transition exists!" +msgstr "Tranzicije" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy msgid "Add Transition" msgstr "Tranzicije" @@ -4536,6 +4594,10 @@ msgstr "" msgid "Transition: " msgstr "Tranzicije" +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Play Mode:" +msgstr "" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -5736,11 +5798,25 @@ msgstr "" msgid "Outline Size:" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "" @@ -6371,6 +6447,23 @@ msgid "Save File As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" @@ -6587,10 +6680,6 @@ msgid "Source" msgstr "" #: editor/plugins/script_text_editor.cpp -msgid "Signal" -msgstr "" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" @@ -6617,6 +6706,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" @@ -7258,21 +7352,39 @@ msgid "Create Mesh2D" msgstr "Napravi" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Mesh2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create Polygon2D" msgstr "Napravi" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D" msgstr "Napravi" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "Napravi" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create LightOccluder2D" msgstr "Napravi" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "LightOccluder2D Preview" +msgstr "Napravi" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -7351,6 +7463,10 @@ msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Unable to load images" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" @@ -7631,6 +7747,7 @@ msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "" @@ -7647,10 +7764,6 @@ msgid "Color" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "Kontanta" - -#: editor/plugins/theme_editor_plugin.cpp msgid "Theme File" msgstr "" @@ -7765,6 +7878,18 @@ msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "" @@ -7781,6 +7906,37 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Collision" +msgstr "Napravi" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Occlusion" +msgstr "Napravi" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Navigation" +msgstr "Napravi" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" msgstr "" @@ -8005,6 +8161,16 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Make Convex" +msgstr "Napravi" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Concave" +msgstr "Napravi" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create Collision Polygon" msgstr "Napravi" @@ -10670,10 +10836,6 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10812,6 +10974,11 @@ msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Paste Selects" +msgstr "Sve sekcije" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "" @@ -10955,6 +11122,16 @@ msgid "Set Variable Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Input Port" +msgstr "Optimizuj Animaciju" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Output Port" +msgstr "Obriši Selekciju" + +#: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "" @@ -11020,16 +11197,6 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Add Input Port" -msgstr "Optimizuj Animaciju" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Output Port" -msgstr "Obriši Selekciju" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" msgstr "Obriši Selekciju" @@ -11079,10 +11246,6 @@ msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" diff --git a/editor/translations/sv.po b/editor/translations/sv.po index 9929b57153..b0727bc604 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -1,6 +1,6 @@ # Swedish translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # bergmarklund <davemcgroin@gmail.com>, 2017, 2018. # Christoffer Sundbom <christoffer_karlsson@live.se>, 2017. @@ -33,6 +33,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "Ogiltligt typargument till convert(), använd TYPE_* konstanter." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -432,6 +436,10 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "Lägg till Bezier-spår" @@ -541,8 +549,9 @@ msgstr "FPS" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Redigera" @@ -826,6 +835,11 @@ msgstr "Extra Call Argument:" #: editor/connections_dialog.cpp #, fuzzy +msgid "Receiver Method:" +msgstr "Filtrera noder" + +#: editor/connections_dialog.cpp +#, fuzzy msgid "Advanced" msgstr "Balanserad" @@ -2066,6 +2080,16 @@ msgstr "Sök Hjälp" #: editor/editor_help_search.cpp #, fuzzy +msgid "Case Sensitive" +msgstr "Skiftlägeskänsligt" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Show Hierarchy" +msgstr "Sök" + +#: editor/editor_help_search.cpp +#, fuzzy msgid "Display All" msgstr "Ersätt Alla" @@ -2108,6 +2132,30 @@ msgstr "Medlemmar" msgid "Class" msgstr "Klass" +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Method" +msgstr "Metoder" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Signal" +msgstr "Signaler" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "Konstant" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Property" +msgstr "Egenskaper" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Theme Property" +msgstr "Egenskaper" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "" @@ -3164,6 +3212,11 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_node.h +#, fuzzy +msgid "Warning!" +msgstr "Varning" + #: editor/editor_path.cpp #, fuzzy msgid "No sub-resources found." @@ -3486,6 +3539,14 @@ msgid "Importing:" msgstr "Importerar:" #: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4752,6 +4813,11 @@ msgstr "Flytta Nod(er)" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy +msgid "Transition exists!" +msgstr "Övergång" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy msgid "Add Transition" msgstr "Lägg Till Översättning" @@ -4838,6 +4904,11 @@ msgstr "" msgid "Transition: " msgstr "Övergång" +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Play Mode:" +msgstr "Raw-Läge" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -6079,11 +6150,27 @@ msgstr "" msgid "Outline Size:" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "Uppdatera från scen" + +#: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "Mesh Library" +msgstr "MeshLibrary..." + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "" @@ -6733,6 +6820,23 @@ msgid "Save File As..." msgstr "Spara Som..." #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "Importera Tema" @@ -6962,11 +7066,6 @@ msgid "Source" msgstr "Källa:" #: editor/plugins/script_text_editor.cpp -#, fuzzy -msgid "Signal" -msgstr "Signaler" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" @@ -6995,6 +7094,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" @@ -7655,21 +7759,40 @@ msgstr "Skapa Ny" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "Mesh2D Preview" +msgstr "Förhandsgranska" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create Polygon2D" msgstr "Skapa Prenumeration" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D" msgstr "Skapa Prenumeration" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "Skapa Prenumeration" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create LightOccluder2D" msgstr "Skapa Mapp" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "LightOccluder2D Preview" +msgstr "Skapa Mapp" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Sprite is empty!" msgstr "Sökvägen är tom" @@ -7752,6 +7875,11 @@ msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Unable to load images" +msgstr "Misslyckades att ladda resurs." + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" @@ -8040,6 +8168,7 @@ msgid "Data Type:" msgstr "Datatyp:" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "Ikon" @@ -8056,10 +8185,6 @@ msgid "Color" msgstr "Färg" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "Konstant" - -#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme File" msgstr "Tema" @@ -8179,6 +8304,19 @@ msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Autotile" +msgstr "Visa Filer" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Next Coordinate" msgstr "Nästa Skript" @@ -8198,6 +8336,40 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Region" +msgstr "Raw-Läge" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Collision" +msgstr "Animations-Node" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Occlusion" +msgstr "Redigera Polygon" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Navigation" +msgstr "Animations-Node" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Bitmask" +msgstr "Raw-Läge" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Priority" +msgstr "Exportera Projekt" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Region Mode" msgstr "Raw-Läge" @@ -8435,6 +8607,16 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Make Convex" +msgstr "Skapa Prenumeration" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Concave" +msgstr "Gör Patch" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create Collision Polygon" msgstr "Skapa Prenumeration" @@ -11204,10 +11386,6 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -11348,6 +11526,11 @@ msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Paste Selects" +msgstr "Alla urval" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "Rensa Urval" @@ -11493,6 +11676,16 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy +msgid "Add Input Port" +msgstr "Favoriter:" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Output Port" +msgstr "Favoriter:" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy msgid "Override an existing built-in function." msgstr "Ogiltigt namn. Får inte vara samma som ett befintligt inbyggt typnamn." @@ -11558,16 +11751,6 @@ msgstr "Lägg till Signal" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Add Input Port" -msgstr "Favoriter:" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Output Port" -msgstr "Favoriter:" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" msgstr "Ta bort Autoload" @@ -11617,10 +11800,6 @@ msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" @@ -12742,10 +12921,6 @@ msgstr "" #~ msgstr "Uppdatera Alltid" #, fuzzy -#~ msgid "Raw Mode" -#~ msgstr "Raw-Läge" - -#, fuzzy #~ msgid "Path to Node:" #~ msgstr "Sökväg till Node:" @@ -12842,10 +13017,6 @@ msgstr "" #~ "Skapa och tilldela en?" #, fuzzy -#~ msgid "New TextFile" -#~ msgstr "Visa Filer" - -#, fuzzy #~ msgid "Save Theme As" #~ msgstr "Spara Tema Som" @@ -12866,10 +13037,6 @@ msgstr "" #~ msgstr "Publika Metoder:" #, fuzzy -#~ msgid "Property: " -#~ msgstr "Egenskaper" - -#, fuzzy #~ msgid "Toggle folder status as Favorite." #~ msgstr "Växla Favorit" @@ -12913,9 +13080,6 @@ msgstr "" #~ msgid "Rotate 270 degrees" #~ msgstr "Rotera 270 grader" -#~ msgid "Warning" -#~ msgstr "Varning" - #, fuzzy #~ msgid "Variable" #~ msgstr "Variabel" @@ -13044,10 +13208,6 @@ msgstr "" #~ msgstr "Ersätt Med" #, fuzzy -#~ msgid "Case Sensitive" -#~ msgstr "Skiftlägeskänsligt" - -#, fuzzy #~ msgid "Backwards" #~ msgstr "Baklänges" diff --git a/editor/translations/ta.po b/editor/translations/ta.po index 90abf6b1d1..570f4ff728 100644 --- a/editor/translations/ta.po +++ b/editor/translations/ta.po @@ -1,6 +1,6 @@ # Tamil translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Senthil Kumar K <logickumar@gmail.com>, 2017. @@ -26,6 +26,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -421,6 +425,10 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp #, fuzzy msgid "Add Bezier Track" msgstr "அசைவூட்டு பாதை சேர்" @@ -525,8 +533,9 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "" @@ -795,6 +804,10 @@ msgid "Extra Call Arguments:" msgstr "" #: editor/connections_dialog.cpp +msgid "Receiver Method:" +msgstr "" + +#: editor/connections_dialog.cpp msgid "Advanced" msgstr "" @@ -1944,6 +1957,14 @@ msgid "Search Help" msgstr "" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Show Hierarchy" +msgstr "" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "" @@ -1979,6 +2000,26 @@ msgstr "" msgid "Class" msgstr "" +#: editor/editor_help_search.cpp +msgid "Method" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +msgid "Signal" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Property" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Theme Property" +msgstr "" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "" @@ -2961,6 +3002,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_node.h +msgid "Warning!" +msgstr "" + #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "" @@ -3270,6 +3315,14 @@ msgid "Importing:" msgstr "" #: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4438,6 +4491,11 @@ msgstr "சேர் முக்கியப்புள்ளியை நக #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy +msgid "Transition exists!" +msgstr "மாற்றங்களை இதற்கு அமை:" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy msgid "Add Transition" msgstr "மாற்றங்களை இதற்கு அமை:" @@ -4519,6 +4577,10 @@ msgstr "" msgid "Transition: " msgstr "மாற்றங்களை இதற்கு அமை:" +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Play Mode:" +msgstr "" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -5707,11 +5769,25 @@ msgstr "" msgid "Outline Size:" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "" @@ -6339,6 +6415,23 @@ msgid "Save File As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" @@ -6555,10 +6648,6 @@ msgid "Source" msgstr "" #: editor/plugins/script_text_editor.cpp -msgid "Signal" -msgstr "" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" @@ -6584,6 +6673,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" @@ -7219,19 +7313,35 @@ msgid "Create Mesh2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Mesh2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create Polygon2D" msgstr "அனைத்து தேர்வுகள்" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "CollisionPolygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "LightOccluder2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -7308,6 +7418,10 @@ msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Unable to load images" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" @@ -7586,6 +7700,7 @@ msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "" @@ -7602,10 +7717,6 @@ msgid "Color" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp msgid "Theme File" msgstr "" @@ -7719,6 +7830,18 @@ msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "" @@ -7735,6 +7858,34 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" msgstr "" @@ -7945,6 +8096,14 @@ msgid "Edit Tile Z Index" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Convex" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Concave" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" msgstr "" @@ -10594,10 +10753,6 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10736,6 +10891,11 @@ msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Paste Selects" +msgstr "அனைத்து தேர்வுகள்" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "" @@ -10879,6 +11039,15 @@ msgid "Set Variable Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Input Port" +msgstr "மாற்றங்களை இதற்கு அமை:" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Output Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "" @@ -10941,15 +11110,6 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Add Input Port" -msgstr "மாற்றங்களை இதற்கு அமை:" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Output Port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" msgstr "அசைவூட்டு பாதையை நீக்கு" @@ -10999,10 +11159,6 @@ msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" diff --git a/editor/translations/te.po b/editor/translations/te.po index f0469b5e93..e7f6f52938 100644 --- a/editor/translations/te.po +++ b/editor/translations/te.po @@ -1,6 +1,6 @@ # Telugu translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # suresh p <suresh9247@gmail.com>, 2019. msgid "" @@ -22,6 +22,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -406,6 +410,10 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "" @@ -507,8 +515,9 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "" @@ -774,6 +783,10 @@ msgid "Extra Call Arguments:" msgstr "" #: editor/connections_dialog.cpp +msgid "Receiver Method:" +msgstr "" + +#: editor/connections_dialog.cpp msgid "Advanced" msgstr "" @@ -1921,6 +1934,14 @@ msgid "Search Help" msgstr "" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Show Hierarchy" +msgstr "" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "" @@ -1956,6 +1977,26 @@ msgstr "" msgid "Class" msgstr "" +#: editor/editor_help_search.cpp +msgid "Method" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +msgid "Signal" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Property" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Theme Property" +msgstr "" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "" @@ -2935,6 +2976,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_node.h +msgid "Warning!" +msgstr "" + #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "" @@ -3243,6 +3288,14 @@ msgid "Importing:" msgstr "" #: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4400,6 +4453,10 @@ msgid "Move Node" msgstr "" #: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition exists!" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" msgstr "" @@ -4479,6 +4536,10 @@ msgstr "" msgid "Transition: " msgstr "" +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Play Mode:" +msgstr "" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -5660,11 +5721,25 @@ msgstr "" msgid "Outline Size:" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "" @@ -6290,6 +6365,23 @@ msgid "Save File As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" @@ -6506,10 +6598,6 @@ msgid "Source" msgstr "" #: editor/plugins/script_text_editor.cpp -msgid "Signal" -msgstr "" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" @@ -6535,6 +6623,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" @@ -7169,18 +7262,34 @@ msgid "Create Mesh2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Mesh2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "CollisionPolygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp +msgid "LightOccluder2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -7257,6 +7366,10 @@ msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Unable to load images" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" @@ -7530,6 +7643,7 @@ msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "" @@ -7546,10 +7660,6 @@ msgid "Color" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp msgid "Theme File" msgstr "" @@ -7661,6 +7771,18 @@ msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "" @@ -7677,6 +7799,34 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" msgstr "" @@ -7885,6 +8035,14 @@ msgid "Edit Tile Z Index" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Convex" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Make Concave" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" msgstr "" @@ -10521,10 +10679,6 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -10661,6 +10815,10 @@ msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +msgid "Paste Selects" +msgstr "" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "" @@ -10803,6 +10961,14 @@ msgid "Set Variable Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp +msgid "Add Input Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Output Port" +msgstr "" + +#: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "" @@ -10863,14 +11029,6 @@ msgid "Add Signal" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Input Port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Output Port" -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove Input Port" msgstr "" @@ -10919,10 +11077,6 @@ msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" diff --git a/editor/translations/th.po b/editor/translations/th.po index a100c323ec..6de9e03612 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -1,6 +1,6 @@ # Thai translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Kaveeta Vivatchai <goodytong@gmail.com>, 2017. @@ -27,6 +27,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "ตัวแปรใน convert() ผิดพลาด ใช้ค่าคงที่ TYPE_* เท่านั้น" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -449,6 +453,10 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp #, fuzzy msgid "Add Bezier Track" msgstr "เพิ่มแทร็กแอนิเมชัน" @@ -560,8 +568,9 @@ msgstr "เฟรมต่อวินาที" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "แก้ไข" @@ -843,6 +852,11 @@ msgstr "ตัวแปรเพิ่มเติม:" #: editor/connections_dialog.cpp #, fuzzy +msgid "Receiver Method:" +msgstr "เลือกเมท็อด" + +#: editor/connections_dialog.cpp +#, fuzzy msgid "Advanced" msgstr "ตัวเลือกการจำกัด" @@ -2075,6 +2089,15 @@ msgid "Search Help" msgstr "ค้นหาในคู่มือ" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "ตรงตามอักษรพิมพ์เล็ก-ใหญ่" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Show Hierarchy" +msgstr "แสดงตัวช่วย" + +#: editor/editor_help_search.cpp #, fuzzy msgid "Display All" msgstr "แสดงปกติ" @@ -2119,6 +2142,30 @@ msgstr "ตัวแปร" msgid "Class" msgstr "คลาส:" +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Method" +msgstr "รายชื่อเมท็อด" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Signal" +msgstr "สัญญาณ" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "คงที่" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Property" +msgstr "คุณสมบัติ:" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Theme Property" +msgstr "คุณสมบัติ" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "คุณสมบัติ:" @@ -3163,6 +3210,11 @@ msgstr "เปิดตัวแก้ไขถัดไป" msgid "Open the previous Editor" msgstr "เปิดตัวแก้ไขก่อนหน้า" +#: editor/editor_node.h +#, fuzzy +msgid "Warning!" +msgstr "คำเตือน" + #: editor/editor_path.cpp #, fuzzy msgid "No sub-resources found." @@ -3487,6 +3539,15 @@ msgid "Importing:" msgstr "นำเข้า:" #: editor/export_template_manager.cpp +#, fuzzy +msgid "Error getting the list of mirrors." +msgstr "ผิดพลาดขณะสร้าง signature object" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4754,6 +4815,11 @@ msgstr "โหมดเคลื่อนย้าย" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy +msgid "Transition exists!" +msgstr "ทรานสิชัน" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy msgid "Add Transition" msgstr "เพิ่มการแปล" @@ -4841,6 +4907,11 @@ msgstr "" msgid "Transition: " msgstr "ทรานสิชัน" +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Play Mode:" +msgstr "โหมดมุมมอง" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -6121,11 +6192,27 @@ msgstr "สร้างเส้นขอบ Mesh" msgid "Outline Size:" msgstr "ขนาดเส้นรอบรูป:" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "ลบไอเทม %d?" #: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "อัพเดตจากฉาก" + +#: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "Mesh Library" +msgstr "MeshLibrary..." + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "เพิ่มไอเทม" @@ -6789,6 +6876,23 @@ msgid "Save File As..." msgstr "บันทึกเป็น..." #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "นำเข้าธีม" @@ -7021,11 +7125,6 @@ msgstr "ต้นฉบับ:" #: editor/plugins/script_text_editor.cpp #, fuzzy -msgid "Signal" -msgstr "สัญญาณ" - -#: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Target" msgstr "ตำแหน่งที่อยู่:" @@ -7054,6 +7153,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "สามารถวางรีซอร์สจากระบบไฟล์ได้เท่านั้น" #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Lookup Symbol" msgstr "เสนอแนะคำเต็ม" @@ -7729,21 +7833,40 @@ msgstr "สร้างเส้นขอบ Mesh" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "Mesh2D Preview" +msgstr "กำลังสร้างภาพตัวอย่าง Mesh" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create Polygon2D" msgstr "สร้างรูปหลายเหลี่ยม" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D" msgstr "สร้างรูปทรงนำทาง" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "สร้างรูปทรงนำทาง" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create LightOccluder2D" msgstr "สร้างรูปหลายเหลี่ยมกั้นแสง" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "LightOccluder2D Preview" +msgstr "สร้างรูปหลายเหลี่ยมกั้นแสง" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Sprite is empty!" msgstr "ตำแหน่งบันทึกว่างเปล่า!" @@ -7831,6 +7954,11 @@ msgid "Add Frame" msgstr "เพิ่มเฟรม" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Unable to load images" +msgstr "โหลดรูปไม่ได้:" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "ผิดพลาด: โหลดรีซอร์สเฟรมไม่ได้!" @@ -8127,6 +8255,7 @@ msgid "Data Type:" msgstr "ชนิดข้อมูล:" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "รูปย่อ" @@ -8143,10 +8272,6 @@ msgid "Color" msgstr "สี" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "คงที่" - -#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme File" msgstr "ธีม" @@ -8270,6 +8395,20 @@ msgid "Merge from Scene" msgstr "รวมจากฉาก" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Autotile" +msgstr "Autotiles" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Atlas" +msgstr "%s ใหม่" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Next Coordinate" msgstr "ไปชั้นบน" @@ -8289,6 +8428,41 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Region" +msgstr "โหมดการทำงาน:" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Collision" +msgstr "โหนดแอนิเมชัน" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Occlusion" +msgstr "แก้ไขรูปหลายเหลี่ยม" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Navigation" +msgstr "สร้าง Mesh นำทาง" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Bitmask" +msgstr "โหมดหมุน" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Priority" +msgstr "วิธีการส่งออก:" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Z Index" +msgstr "ดัชนี:" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Region Mode" msgstr "โหมดการทำงาน:" @@ -8534,6 +8708,16 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Make Convex" +msgstr "ย้ายรูปหลายเหลี่ยม" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Concave" +msgstr "ย้ายรูปหลายเหลี่ยม" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create Collision Polygon" msgstr "สร้างรูปทรงนำทาง" @@ -11372,10 +11556,6 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "ตัวแปร step เป็นศูนย์!" @@ -11515,6 +11695,11 @@ msgid "Cursor Clear Rotation" msgstr "เคอร์เซอร์ลบการหมุน" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Paste Selects" +msgstr "ลบที่เลือก" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "ลบที่เลือก" @@ -11661,6 +11846,16 @@ msgstr "แก้ไขประเภทตัวแปร" #: modules/visual_script/visual_script_editor.cpp #, fuzzy +msgid "Add Input Port" +msgstr "เพิ่มอินพุต" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Output Port" +msgstr "เพิ่มอินพุต" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy msgid "Override an existing built-in function." msgstr "ชื่อผิดพลาด ต้องไม่ใช้ชื่อเดียวกับชนิดตัวแปร" @@ -11726,16 +11921,6 @@ msgstr "เพิ่มสัญญาณ" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Add Input Port" -msgstr "เพิ่มอินพุต" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Output Port" -msgstr "เพิ่มอินพุต" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" msgstr "ลบจุด" @@ -11785,10 +11970,6 @@ msgid "Add Preload Node" msgstr "เพิ่มโหนด Preload" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "เพิ่มโหนดจากผัง" @@ -13287,9 +13468,6 @@ msgstr "" #~ msgid "Rotate 270 degrees" #~ msgstr "หมุน 270 องศา" -#~ msgid "Warning" -#~ msgstr "คำเตือน" - #~ msgid "Variable" #~ msgstr "ตัวแปร" @@ -13619,9 +13797,6 @@ msgstr "" #~ msgid "Replace By" #~ msgstr "แทนที่ด้วย" -#~ msgid "Case Sensitive" -#~ msgstr "ตรงตามอักษรพิมพ์เล็ก-ใหญ่" - #~ msgid "Backwards" #~ msgstr "ย้อนกลับ" @@ -14050,9 +14225,6 @@ msgstr "" #~ msgid "Loading Image:" #~ msgstr "โหลดรูป:" -#~ msgid "Couldn't load image:" -#~ msgstr "โหลดรูปไม่ได้:" - #~ msgid "Converting Images" #~ msgstr "กำลังแปลงรูป" @@ -14230,9 +14402,6 @@ msgstr "" #~ "correct?" #~ msgstr "ไม่สามารถอ่านไฟล์ใบรับรองได้ ตำแหน่งไฟล์และรหัสผ่านถูกต้องหรือไม่?" -#~ msgid "Error creating the signature object." -#~ msgstr "ผิดพลาดขณะสร้าง signature object" - #~ msgid "Error creating the package signature." #~ msgstr "ผิดพลาดขณะสร้าง signature ของแพคเกจ" diff --git a/editor/translations/tr.po b/editor/translations/tr.po index a0c782fff2..7be506be25 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -1,6 +1,6 @@ # Turkish translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Aprın Çor Tigin <kabusturk38@gmail.com>, 2016-2017. # Aykut YILDIRIM <aykutyildirim@windowslive.com>, 2018. @@ -64,6 +64,10 @@ msgstr "" "kullanın." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -453,6 +457,10 @@ msgid "Not possible to add a new track without a root" msgstr "Bir kök olmadan yeni bir iz eklemek mümkün değildir" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "Bezier İz Ekle" @@ -564,8 +572,9 @@ msgstr "FPS" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Düzenle" @@ -833,6 +842,11 @@ msgid "Extra Call Arguments:" msgstr "Ekstra Çağrı Argümanları:" #: editor/connections_dialog.cpp +#, fuzzy +msgid "Receiver Method:" +msgstr "Metot Seç" + +#: editor/connections_dialog.cpp msgid "Advanced" msgstr "Gelişmiş" @@ -2011,6 +2025,15 @@ msgid "Search Help" msgstr "Yardım Ara" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "Büyük Küçük Harf Duyarlı" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Show Hierarchy" +msgstr "Yardımcıları Göster" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "Hepsini Görüntüle" @@ -2046,6 +2069,29 @@ msgstr "Üye Tipi" msgid "Class" msgstr "Sınıf" +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Method" +msgstr "Metotlar" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +msgid "Signal" +msgstr "Sinyaller" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "Sabit" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Property" +msgstr "Özellik:" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Theme Property" +msgstr "Tema Özellikleri" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "Özellik:" @@ -3094,6 +3140,11 @@ msgstr "Sonraki Düzenleyiciyi aç" msgid "Open the previous Editor" msgstr "Önceki Düzenleyiciyi Aç" +#: editor/editor_node.h +#, fuzzy +msgid "Warning!" +msgstr "Uyarı" + #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "Alt kaynağı bulunamadı." @@ -3415,6 +3466,15 @@ msgid "Importing:" msgstr "İçe Aktarım:" #: editor/export_template_manager.cpp +#, fuzzy +msgid "Error getting the list of mirrors." +msgstr "İmza nesnesini oluşturmada sorun." + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4602,6 +4662,11 @@ msgid "Move Node" msgstr "Düğümü Taşı" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition exists!" +msgstr "Geçiş: " + +#: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" msgstr "Geçiş Ekle" @@ -4688,6 +4753,11 @@ msgstr "" msgid "Transition: " msgstr "Geçiş: " +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Play Mode:" +msgstr "Kaydırma Biçimi" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -5912,11 +5982,27 @@ msgstr "Anahat Örüntüsü Oluştur" msgid "Outline Size:" msgstr "Kontur Boyutu:" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "%d öğe kaldırılsın mı?" #: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "Sahneden Güncelle" + +#: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "Mesh Library" +msgstr "MeshLibrary ..." + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "Öğe Ekle" @@ -6548,6 +6634,23 @@ msgid "Save File As..." msgstr "Farklı Kaydet..." #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "Kalıbı İçe Aktar" @@ -6766,10 +6869,6 @@ msgid "Source" msgstr "Kaynak" #: editor/plugins/script_text_editor.cpp -msgid "Signal" -msgstr "Sinyaller" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "Hedef" @@ -6796,6 +6895,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "Sadece dosya sisteminden kaynaklar bırakılabilir." #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "Simgeyi Araştır" @@ -7437,18 +7541,37 @@ msgid "Create Mesh2D" msgstr "Örüntü2D Oluştur" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Mesh2D Preview" +msgstr "Mesh Önizlemeleri Oluşturuluyor" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" msgstr "Çokgen2D Oluştur" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "TemasÇokgen2D Oluştur" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "TemasÇokgen2D Oluştur" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "IşıkEngelleyici2D Oluştur" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "LightOccluder2D Preview" +msgstr "IşıkEngelleyici2D Oluştur" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "HayaliÇizimlik Boş!" @@ -7526,6 +7649,11 @@ msgid "Add Frame" msgstr "Çerçeve Ekle" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Unable to load images" +msgstr "Bediz yüklenemedi:" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "HATA: Kare kaynağı yüklenemedi!" @@ -7799,6 +7927,7 @@ msgid "Data Type:" msgstr "Veri Türü:" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "Simge" @@ -7815,10 +7944,6 @@ msgid "Color" msgstr "Renk" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "Sabit" - -#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme File" msgstr "Tema" @@ -7935,6 +8060,20 @@ msgid "Merge from Scene" msgstr "Sahneden Birleştir" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Autotile" +msgstr "Oto-döşemeleri Pasifleştir" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Atlas" +msgstr "Atlas :" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "Sonraki Koordinat" @@ -7951,6 +8090,41 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "Önceki şekil, altdöşeme ya da Döşemeyi Seç." #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Region" +msgstr "Bölge Şekli" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Collision" +msgstr "Temas Şekli" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Occlusion" +msgstr "Örtü Şekli" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Navigation" +msgstr "Gezinim Şekli" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Bitmask" +msgstr "BitMaskeleme Şekli" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Priority" +msgstr "Öncelik Şekli" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Z Index" +msgstr "İndeks:" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" msgstr "Bölge Şekli" @@ -8180,6 +8354,16 @@ msgid "Edit Tile Z Index" msgstr "Döşeme Z Derinliğini Değiştir" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Convex" +msgstr "Çokgeni Dışbükey Yap" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Concave" +msgstr "Çokgeni İçbükey Yap" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" msgstr "Temas Çokgeni Oluştur" @@ -11018,10 +11202,6 @@ msgid "GDNative" msgstr "GDYerel" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "adım değiştirgeni sıfır!" @@ -11162,6 +11342,11 @@ msgid "Cursor Clear Rotation" msgstr "İmleç Döndürme Temizle" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Paste Selects" +msgstr "Seçimi Sil" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "Seçimi Temizle" @@ -11313,6 +11498,16 @@ msgstr "Değişken Tipini Ayarla" #: modules/visual_script/visual_script_editor.cpp #, fuzzy +msgid "Add Input Port" +msgstr "Giriş Ekle" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Output Port" +msgstr "Giriş Ekle" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy msgid "Override an existing built-in function." msgstr "Geçersiz ad. Var olan gömülü türdeki ad ile çakışmamalı." @@ -11378,16 +11573,6 @@ msgstr "Sinyal Ekle" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Add Input Port" -msgstr "Giriş Ekle" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Output Port" -msgstr "Giriş Ekle" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" msgstr "Noktayı kaldır" @@ -11441,10 +11626,6 @@ msgid "Add Preload Node" msgstr "Önyüklenen Düğüm Ekle" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "Ağaçtan Düğüm(ler) Ekle" @@ -13009,9 +13190,6 @@ msgstr "Sabit değerler değiştirilemez." #~ msgid "Rotate 270 degrees" #~ msgstr "270 Düzeyde Döndür" -#~ msgid "Warning" -#~ msgstr "Uyarı" - #~ msgid "Variable" #~ msgstr "Değişken" @@ -13343,9 +13521,6 @@ msgstr "Sabit değerler değiştirilemez." #~ msgid "Replace By" #~ msgstr "Şununla Değiştir" -#~ msgid "Case Sensitive" -#~ msgstr "Büyük Küçük Harf Duyarlı" - #~ msgid "Backwards" #~ msgstr "Tersten" @@ -13784,9 +13959,6 @@ msgstr "Sabit değerler değiştirilemez." #~ msgid "Loading Image:" #~ msgstr "Bediz Yükleniyor:" -#~ msgid "Couldn't load image:" -#~ msgstr "Bediz yüklenemedi:" - #~ msgid "Converting Images" #~ msgstr "Bedizleri Dönüştürüyor" @@ -13965,9 +14137,6 @@ msgstr "Sabit değerler değiştirilemez." #~ msgstr "" #~ "Onay belgesi dizeci okunamadı. Yol ve gizyazının her ikisi de doğru mu?" -#~ msgid "Error creating the signature object." -#~ msgstr "İmza nesnesini oluşturmada sorun." - #~ msgid "Error creating the package signature." #~ msgstr "Çıkın imzasını oluşturmada sorun." @@ -14172,9 +14341,6 @@ msgstr "Sabit değerler değiştirilemez." #~ msgid "Lossy Quality:" #~ msgstr "Kayıplı Nitelik:" -#~ msgid "Atlas:" -#~ msgstr "Atlas :" - #~ msgid "Shrink By:" #~ msgstr "Küçült:" diff --git a/editor/translations/uk.po b/editor/translations/uk.po index 7dda40836d..4759a2b209 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -1,6 +1,6 @@ # Ukrainian translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Aleksandr <XpycT.TOP@gmail.com>, 2017. # Yuri Chornoivan <yurchor@ukr.net>, 2018, 2019. @@ -16,7 +16,7 @@ msgid "" msgstr "" "Project-Id-Version: Ukrainian (Godot Engine)\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-12-21 08:37+0000\n" +"PO-Revision-Date: 2019-12-23 17:07+0000\n" "Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n" "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/" "godot/uk/>\n" @@ -36,6 +36,10 @@ msgstr "" "TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "Мало бути вказано рядок довжини 1 (символ)." + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -425,6 +429,10 @@ msgid "Not possible to add a new track without a root" msgstr "Не можна додавати нові доріжки без кореневого запису" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "Додати доріжку Безьє" @@ -539,8 +547,9 @@ msgstr "Кадри за секунду" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Редагувати" @@ -808,6 +817,10 @@ msgid "Extra Call Arguments:" msgstr "Додаткові аргументи виклику:" #: editor/connections_dialog.cpp +msgid "Receiver Method:" +msgstr "Метод-отримувач:" + +#: editor/connections_dialog.cpp msgid "Advanced" msgstr "Додатково" @@ -1989,6 +2002,15 @@ msgid "Search Help" msgstr "Пошук довідки" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "Чутливість регістра" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Show Hierarchy" +msgstr "Показати помічники" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "Показати усе" @@ -2024,6 +2046,29 @@ msgstr "Тип члена" msgid "Class" msgstr "Клас" +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Method" +msgstr "Методи" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +msgid "Signal" +msgstr "Сигнал" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "Сталий" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Property" +msgstr "Властивість:" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Theme Property" +msgstr "Властивості теми" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "Властивість:" @@ -3082,6 +3127,10 @@ msgstr "Відкрити наступний редактор" msgid "Open the previous Editor" msgstr "Відкрити попередній редактор" +#: editor/editor_node.h +msgid "Warning!" +msgstr "Увага!" + #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "Підлеглих ресурсів не знайдено." @@ -3401,6 +3450,14 @@ msgid "Importing:" msgstr "Імпортування:" #: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4588,6 +4645,11 @@ msgid "Move Node" msgstr "Пересунути вузол" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition exists!" +msgstr "Перехід: " + +#: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" msgstr "Додати перехід" @@ -4672,6 +4734,10 @@ msgstr "Встановити кінець анімації. Корисно дл msgid "Transition: " msgstr "Перехід: " +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Play Mode:" +msgstr "Режим гри:" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -5882,11 +5948,26 @@ msgstr "Створити сітку обведення" msgid "Outline Size:" msgstr "Розмір обведення:" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "Видалення елемента %d?" #: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "Оновити зі сцени" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "Бібліотека сітки" + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "Додати елемент" @@ -6520,6 +6601,27 @@ msgid "Save File As..." msgstr "Зберегти файл як…" #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "Не вдалося отримати скрипт для запуску." + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" +"Не вдалося перезавантажити скрипт. Ознайомтеся із повідомленнями про помилки " +"у консолі." + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "Скрипт не працює у режимі інструмента — його не вдасться запустити." + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" +"Щоб цей скрипт можна було запустити, він має успадковуватися від " +"EditorScript і мати встановлений режим інструмента." + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "Імпортувати тему" @@ -6738,10 +6840,6 @@ msgid "Source" msgstr "Джерело" #: editor/plugins/script_text_editor.cpp -msgid "Signal" -msgstr "Сигнал" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "Призначення" @@ -6769,6 +6867,13 @@ msgid "Only resources from filesystem can be dropped." msgstr "Можна перетягнути тільки ресурс з файлової системи." #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" +"Скидання вузлів є неможливим, оскільки у цій сцені не використовується " +"скрипт «%s»." + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "Шукати символ" @@ -7411,18 +7516,37 @@ msgid "Create Mesh2D" msgstr "Створити Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Mesh2D Preview" +msgstr "Створення попереднього перегляду сітки" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" msgstr "Створити Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "Створити CollisionPolygon2D" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "Створити CollisionPolygon2D" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "Створити LightOccluder2D" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "LightOccluder2D Preview" +msgstr "Створити LightOccluder2D" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "Спрайт порожній!" @@ -7501,6 +7625,11 @@ msgid "Add Frame" msgstr "Додати кадр" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Unable to load images" +msgstr "Не вдалося завантажити ресурс." + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "Помилка: не вдалося завантажити ресурс кадру!" @@ -7774,6 +7903,7 @@ msgid "Data Type:" msgstr "Тип даних:" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "Піктограма" @@ -7790,10 +7920,6 @@ msgid "Color" msgstr "Колір" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "Сталий" - -#: editor/plugins/theme_editor_plugin.cpp msgid "Theme File" msgstr "Файл теми" @@ -7907,6 +8033,18 @@ msgid "Merge from Scene" msgstr "Об'єднати зі сцени" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "Нова окрема плитка" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "Нова автоплитка" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "Новий атлас" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "Наступна координата" @@ -7923,6 +8061,34 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "Вибір попередньої форми, підплитки або плитки." #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region" +msgstr "Область" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision" +msgstr "Зіткнення" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion" +msgstr "Перешкода" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation" +msgstr "Навігація" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "Бітова маска" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority" +msgstr "Пріоритетність" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "Z-індекс" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" msgstr "Режим області" @@ -8153,6 +8319,16 @@ msgid "Edit Tile Z Index" msgstr "Редагувати z-індекс плитки" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Convex" +msgstr "Зробити полігон опуклим" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Concave" +msgstr "Зробити полігон увігнутим" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" msgstr "Створити полігон зіткнення" @@ -10955,10 +11131,6 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "Мало бути вказано рядок довжини 1 (символ)." - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "Аргумент кроку дорівнює нулеві!" @@ -11097,6 +11269,11 @@ msgid "Cursor Clear Rotation" msgstr "Зняти обертання з вказівника" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Paste Selects" +msgstr "Витерти позначене" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "Очистити позначене" @@ -11246,6 +11423,14 @@ msgid "Set Variable Type" msgstr "Встановити тип змінної" #: modules/visual_script/visual_script_editor.cpp +msgid "Add Input Port" +msgstr "Додати вхідний порт" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Output Port" +msgstr "Додати вихідний порт" + +#: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "Перевизначення наявної вбудованої функції." @@ -11306,14 +11491,6 @@ msgid "Add Signal" msgstr "Додати сигнал" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Input Port" -msgstr "Додати вхідний порт" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Output Port" -msgstr "Додати вихідний порт" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove Input Port" msgstr "Вилучити вхідний порт" @@ -11366,12 +11543,6 @@ msgid "Add Preload Node" msgstr "Додати попередньо завантажений вузол" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" -"Скидання вузлів є неможливим, оскільки у цій сцені не використовується " -"скрипт «%s»." - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "Додати вузли з дерева" @@ -13128,9 +13299,6 @@ msgstr "Сталі не можна змінювати." #~ msgid "Rotate 270 degrees" #~ msgstr "Обертання на 270 градусів" -#~ msgid "Warning" -#~ msgstr "Попередження" - #~ msgid "Variable" #~ msgstr "Змінна" @@ -13460,9 +13628,6 @@ msgstr "Сталі не можна змінювати." #~ msgid "Replace By" #~ msgstr "Замінити на" -#~ msgid "Case Sensitive" -#~ msgstr "Чутливість регістра" - #~ msgid "Backwards" #~ msgstr "Назад" diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index 288b39df87..ec8d92827e 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -1,6 +1,6 @@ # Urdu (Pakistan) translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # # Muhammad Ali <ali@codeonion.com>, 2016. @@ -27,6 +27,10 @@ msgstr "" ".استمال کیجۓ TYPE_* constants .کے لیے غلط ہیں convert() دیے گئے ارگمنٹس." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -414,6 +418,10 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp msgid "Add Bezier Track" msgstr "" @@ -515,8 +523,9 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "" @@ -787,6 +796,10 @@ msgid "Extra Call Arguments:" msgstr "" #: editor/connections_dialog.cpp +msgid "Receiver Method:" +msgstr "" + +#: editor/connections_dialog.cpp msgid "Advanced" msgstr "" @@ -1964,6 +1977,14 @@ msgid "Search Help" msgstr "" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Show Hierarchy" +msgstr "" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "" @@ -1999,6 +2020,28 @@ msgstr "" msgid "Class" msgstr "" +#: editor/editor_help_search.cpp +msgid "Method" +msgstr "" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Signal" +msgstr ".تمام کا انتخاب" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "" + +#: editor/editor_help_search.cpp +msgid "Property" +msgstr "" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Theme Property" +msgstr ".تمام کا انتخاب" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "" @@ -2989,6 +3032,10 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_node.h +msgid "Warning!" +msgstr "" + #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "" @@ -3301,6 +3348,14 @@ msgid "Importing:" msgstr "" #: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4493,6 +4548,10 @@ msgid "Move Node" msgstr "ایکشن منتقل کریں" #: editor/plugins/animation_state_machine_editor.cpp +msgid "Transition exists!" +msgstr "" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" msgstr "" @@ -4575,6 +4634,11 @@ msgstr "" msgid "Transition: " msgstr "" +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Play Mode:" +msgstr "ایکشن منتقل کریں" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -5785,11 +5849,25 @@ msgstr "" msgid "Outline Size:" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "" @@ -6429,6 +6507,23 @@ msgid "Save File As..." msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" @@ -6650,11 +6745,6 @@ msgid "Source" msgstr "" #: editor/plugins/script_text_editor.cpp -#, fuzzy -msgid "Signal" -msgstr ".تمام کا انتخاب" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" @@ -6681,6 +6771,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" @@ -7325,21 +7420,39 @@ msgid "Create Mesh2D" msgstr "سب سکریپشن بنائیں" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Mesh2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create Polygon2D" msgstr "سب سکریپشن بنائیں" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D" msgstr "سب سکریپشن بنائیں" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "سب سکریپشن بنائیں" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create LightOccluder2D" msgstr "سب سکریپشن بنائیں" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "LightOccluder2D Preview" +msgstr "سب سکریپشن بنائیں" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -7419,6 +7532,10 @@ msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Unable to load images" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" @@ -7698,6 +7815,7 @@ msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "" @@ -7714,10 +7832,6 @@ msgid "Color" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "" - -#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme File" msgstr "سب سکریپشن بنائیں" @@ -7834,6 +7948,18 @@ msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Next Coordinate" msgstr "سب سکریپشن بنائیں" @@ -7852,6 +7978,38 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Region" +msgstr "ایکشن منتقل کریں" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Collision" +msgstr "سب سکریپشن بنائیں" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Occlusion" +msgstr "سب سکریپشن بنائیں" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Navigation" +msgstr "سب سکریپشن بنائیں" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Region Mode" msgstr "ایکشن منتقل کریں" @@ -8081,6 +8239,16 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Make Convex" +msgstr "سب سکریپشن بنائیں" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Concave" +msgstr "سب سکریپشن بنائیں" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create Collision Polygon" msgstr "سب سکریپشن بنائیں" @@ -10773,10 +10941,6 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "سٹیپ کے ارگمنٹس سفر ہیں!" @@ -10918,6 +11082,11 @@ msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy +msgid "Paste Selects" +msgstr ".تمام کا انتخاب" + +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy msgid "Clear Selection" msgstr ".تمام کا انتخاب" @@ -11062,6 +11231,16 @@ msgid "Set Variable Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Input Port" +msgstr ".تمام کا انتخاب" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Output Port" +msgstr ".تمام کا انتخاب" + +#: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "" @@ -11128,16 +11307,6 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Add Input Port" -msgstr ".تمام کا انتخاب" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Output Port" -msgstr ".تمام کا انتخاب" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" msgstr ".تمام کا انتخاب" @@ -11187,10 +11356,6 @@ msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" diff --git a/editor/translations/vi.po b/editor/translations/vi.po index c7ba2f9e09..4a733f81ac 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -1,6 +1,6 @@ # Vietnamese translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # 01lifeleft <01lifeleft@gmail.com>, 2018. # Dlean Jeans <dleanjeans@gmail.com>, 2018. @@ -33,6 +33,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "Hàm convert() có đối số không hợp lệ, sử dụng các hằng TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -425,6 +429,10 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp #, fuzzy msgid "Add Bezier Track" msgstr "Thêm Track Animation" @@ -532,8 +540,9 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Chỉnh sửa" @@ -805,6 +814,11 @@ msgid "Extra Call Arguments:" msgstr "Mở rộng Đối số được gọi:" #: editor/connections_dialog.cpp +#, fuzzy +msgid "Receiver Method:" +msgstr "Lọc các nút" + +#: editor/connections_dialog.cpp msgid "Advanced" msgstr "Nâng cao" @@ -1979,6 +1993,16 @@ msgid "Search Help" msgstr "Tìm sự giúp đỡ" #: editor/editor_help_search.cpp +#, fuzzy +msgid "Case Sensitive" +msgstr "Đóng Cảnh" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Show Hierarchy" +msgstr "Tìm kiếm" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "Hiển thị tất cả" @@ -2014,6 +2038,30 @@ msgstr "Loại" msgid "Class" msgstr "Lớp" +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Method" +msgstr "Hàm" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Signal" +msgstr "Tín hiệu" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "Cố định" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Property" +msgstr "Thuộc tính:" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Theme Property" +msgstr "Thuộc tính:" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "Thuộc tính:" @@ -3043,6 +3091,11 @@ msgstr "" msgid "Open the previous Editor" msgstr "" +#: editor/editor_node.h +#, fuzzy +msgid "Warning!" +msgstr "Cảnh báo" + #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "" @@ -3356,6 +3409,14 @@ msgid "Importing:" msgstr "" #: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4546,6 +4607,11 @@ msgid "Move Node" msgstr "Di chuyển Nút" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition exists!" +msgstr "Chuyển tiếp: " + +#: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" msgstr "Thêm Chuyển tiếp" @@ -4630,6 +4696,11 @@ msgstr "Đặt kết thúc hoạt ảnh. Hữu dụng cho sub-transitions." msgid "Transition: " msgstr "Chuyển tiếp: " +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Play Mode:" +msgstr "Nhập từ Node:" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -5852,11 +5923,26 @@ msgstr "" msgid "Outline Size:" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "Mesh Library" +msgstr "Xuất Mesh Library" + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "" @@ -6500,6 +6586,23 @@ msgid "Save File As..." msgstr "Lưu Scene với tên..." #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" @@ -6724,11 +6827,6 @@ msgid "Source" msgstr "" #: editor/plugins/script_text_editor.cpp -#, fuzzy -msgid "Signal" -msgstr "Tín hiệu" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" @@ -6757,6 +6855,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" @@ -7407,20 +7510,39 @@ msgstr "Tạo %s Mới" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "Mesh2D Preview" +msgstr "Xem thử" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create Polygon2D" msgstr "Tạo" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D" msgstr "Tạo" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "Tạo" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create LightOccluder2D" msgstr "Tạo Folder" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "LightOccluder2D Preview" +msgstr "Tạo Folder" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "" @@ -7500,6 +7622,10 @@ msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Unable to load images" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" @@ -7786,6 +7912,7 @@ msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "" @@ -7802,10 +7929,6 @@ msgid "Color" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "Cố định" - -#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme File" msgstr "Mở" @@ -7924,6 +8047,20 @@ msgid "Merge from Scene" msgstr "Gộp từ Scene" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Autotile" +msgstr "Hoạt ảnh mới" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Atlas" +msgstr "Mới %s" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "" @@ -7941,6 +8078,38 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Collision" +msgstr "Tạo" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Occlusion" +msgstr "Tạo" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Navigation" +msgstr "Animation Node" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Priority" +msgstr "Nhập từ Node:" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" msgstr "" @@ -8171,6 +8340,16 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Make Convex" +msgstr "Tạo" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Concave" +msgstr "Tạo" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create Collision Polygon" msgstr "Tạo" @@ -10900,10 +11079,6 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -11043,6 +11218,11 @@ msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Paste Selects" +msgstr "Chọn tất cả" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "" @@ -11187,6 +11367,16 @@ msgid "Set Variable Type" msgstr "" #: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Input Port" +msgstr "Thêm Input" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Output Port" +msgstr "Thêm Input" + +#: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "" @@ -11252,16 +11442,6 @@ msgstr "Thêm Tín hiệu" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Add Input Port" -msgstr "Thêm Input" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Output Port" -msgstr "Thêm Input" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" msgstr "Xoá Function" @@ -11311,10 +11491,6 @@ msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index 95f6026efb..ac9b2e4be6 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -1,6 +1,6 @@ # Chinese (Simplified) translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # 360119124 <360119124@qq.com>, 2018. # 柠檬杀手 <lemonkiller@gmail.com>, 2018. @@ -63,7 +63,7 @@ msgid "" msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2019-12-21 08:38+0000\n" +"PO-Revision-Date: 2019-12-30 17:25+0000\n" "Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" @@ -80,10 +80,14 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "convert()的参数类型无效,请使用TYPE_*常量。" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "预期为长度为1的字符串(一个字符)。" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "解码的字节不足,或无效的格式。" +msgstr "解码的字节不足,或格式无效。" #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" @@ -103,15 +107,15 @@ msgstr "将 %s 类型作为 %s 基础类型的索引无效" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" -msgstr "将 '%s' 作为 %s 基础类型的具名索引无效" +msgstr "将“%s”作为 %s 基础类型的具名索引无效" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" -msgstr "构造 '%s' 的参数无效" +msgstr "构造“%s”的参数无效" #: core/math/expression.cpp msgid "On call to '%s':" -msgstr "调用 '%s' 时:" +msgstr "调用“%s”时:" #: core/ustring.cpp msgid "B" @@ -155,7 +159,7 @@ msgstr "镜像" #: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp msgid "Time:" -msgstr "时间:" +msgstr "时间:" #: editor/animation_bezier_editor.cpp msgid "Value:" @@ -252,15 +256,15 @@ msgstr "方法调用轨道" #: editor/animation_track_editor.cpp msgid "Bezier Curve Track" -msgstr "贝塞尔曲线轨迹" +msgstr "贝塞尔曲线轨道" #: editor/animation_track_editor.cpp msgid "Audio Playback Track" -msgstr "音频回放轨道" +msgstr "音频播放轨道" #: editor/animation_track_editor.cpp msgid "Animation Playback Track" -msgstr "动画回放轨道" +msgstr "动画播放轨道" #: editor/animation_track_editor.cpp msgid "Animation length (frames)" @@ -281,7 +285,7 @@ msgstr "动画循环" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" -msgstr "函数:" +msgstr "函数:" #: editor/animation_track_editor.cpp msgid "Audio Clips:" @@ -391,11 +395,11 @@ msgstr "移除轨道" #: editor/animation_track_editor.cpp msgid "Create NEW track for %s and insert key?" -msgstr "为'%s'创建新轨道并插入关键帧?" +msgstr "是否为“%s”新建轨道并插入关键帧?" #: editor/animation_track_editor.cpp msgid "Create %d NEW tracks and insert keys?" -msgstr "创建%d个新轨道并插入关键帧?" +msgstr "是否新建%d个轨道并插入关键帧?" #: editor/animation_track_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp @@ -419,7 +423,7 @@ msgstr "动画播放器不能对自己做动画,只有其它播放器才可以 #: editor/animation_track_editor.cpp msgid "Anim Create & Insert" -msgstr "创建|插入动画" +msgstr "创建并插入动画" #: editor/animation_track_editor.cpp msgid "Anim Insert Track & Key" @@ -463,7 +467,11 @@ msgstr "动画播放器不能动画化自己,只能动画化其他播放器。 #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" -msgstr "无法在没有root的情况下添加新轨道" +msgstr "无法在没有root的情况下新建轨道" + +#: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" #: editor/animation_track_editor.cpp msgid "Add Bezier Track" @@ -572,8 +580,9 @@ msgstr "FPS" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "编辑" @@ -832,11 +841,15 @@ msgstr "移除" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" -msgstr "添加附加调用参数:" +msgstr "添加额外调用参数:" #: editor/connections_dialog.cpp msgid "Extra Call Arguments:" -msgstr "额外调用参数:" +msgstr "额外调用参数:" + +#: editor/connections_dialog.cpp +msgid "Receiver Method:" +msgstr "接收方法:" #: editor/connections_dialog.cpp msgid "Advanced" @@ -884,7 +897,7 @@ msgstr "连接" #: editor/connections_dialog.cpp msgid "Signal:" -msgstr "信号:" +msgstr "信号:" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" @@ -933,7 +946,7 @@ msgstr "取消所有广播信号连接" #: editor/connections_dialog.cpp msgid "Edit..." -msgstr "编辑…" +msgstr "编辑..." #: editor/connections_dialog.cpp msgid "Go To Method" @@ -949,7 +962,7 @@ msgstr "更改" #: editor/create_dialog.cpp msgid "Create New %s" -msgstr "创建新的 %s" +msgstr "新建%s" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp @@ -1213,7 +1226,7 @@ msgstr "打开压缩文件时出错,非zip格式。" #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" -msgstr "无压缩资源" +msgstr "正在解压素材" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" @@ -1405,7 +1418,7 @@ msgstr "名称无效。" #: editor/editor_autoload_settings.cpp msgid "Valid characters:" -msgstr "字符合法:" +msgstr "有效字符:" #: editor/editor_autoload_settings.cpp msgid "Must not collide with an existing engine class name." @@ -1602,7 +1615,7 @@ msgstr "脚本编辑器" #: editor/editor_feature_profile.cpp msgid "Asset Library" -msgstr "资产库" +msgstr "素材库" #: editor/editor_feature_profile.cpp msgid "Scene Tree Editing" @@ -1890,7 +1903,7 @@ msgstr "文件:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Must use a valid extension." -msgstr "必须使用合法的拓展名。" +msgstr "必须使用有效的扩展名。" #: editor/editor_file_system.cpp msgid "ScanSources" @@ -1904,7 +1917,7 @@ msgstr "不同类型的%s 文件存在多种导入方式,自动导入失败" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" -msgstr "导入(重新)资源" +msgstr "正在(重新)导入素材" #: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Top" @@ -1917,15 +1930,15 @@ msgstr "类:" #: editor/editor_help.cpp editor/scene_tree_editor.cpp #: editor/script_create_dialog.cpp msgid "Inherits:" -msgstr "基类:" +msgstr "继承:" #: editor/editor_help.cpp msgid "Inherited by:" -msgstr "派生类:" +msgstr "派生:" #: editor/editor_help.cpp msgid "Brief Description" -msgstr "简述" +msgstr "简介" #: editor/editor_help.cpp msgid "Properties" @@ -1998,12 +2011,21 @@ msgid "Search Help" msgstr "搜索帮助" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "区分大小写" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Show Hierarchy" +msgstr "显示辅助信息" + +#: editor/editor_help_search.cpp msgid "Display All" msgstr "全部显示" #: editor/editor_help_search.cpp msgid "Classes Only" -msgstr "仅限类" +msgstr "仅类" #: editor/editor_help_search.cpp msgid "Methods Only" @@ -2033,6 +2055,29 @@ msgstr "成员类型" msgid "Class" msgstr "类" +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Method" +msgstr "方法" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +msgid "Signal" +msgstr "信号" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "常量" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Property" +msgstr "属性:" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Theme Property" +msgstr "主题属性" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "属性:" @@ -2111,7 +2156,7 @@ msgstr "传出RSET" #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" -msgstr "新窗口" +msgstr "新建窗口" #: editor/editor_node.cpp msgid "Project export failed with error code %d." @@ -2461,7 +2506,7 @@ msgid "" "To make changes to it, a new inherited scene can be created." msgstr "" "场景“%s”是自动导入的,因此无法修改。\n" -"若要对其进行更改,可以创建新的继承场景。" +"若要对其进行更改,可以新建继承场景。" #: editor/editor_node.cpp msgid "" @@ -2494,7 +2539,7 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -"所选场景'%s'不存在,选择一个有效的场景?\n" +"所选场景“%s”不存在,选择一个有效的场景?\n" "请在项目设置的application(应用程序)分类下设置选择主场景。" #: editor/editor_node.cpp @@ -2503,8 +2548,8 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -"选中的%s场景并非一个场景文件,请选择合法的场景。\n" -"请在项目设置的application(应用程序)分类下设置选择主场景。" +"选中的“%s”场景并非场景文件,请选择有效的场景。\n" +"你可以在“项目设置”的“application”分类下更换主场景。" #: editor/editor_node.cpp msgid "Save Layout" @@ -2614,7 +2659,7 @@ msgstr "新建场景" #: editor/editor_node.cpp msgid "New Inherited Scene..." -msgstr "新建继承的场景…" +msgstr "新建继承场景..." #: editor/editor_node.cpp msgid "Open Scene..." @@ -3015,7 +3060,7 @@ msgstr "打开并运行脚本" #: editor/editor_node.cpp msgid "New Inherited" -msgstr "从现有场景中创建" +msgstr "新建继承" #: editor/editor_node.cpp msgid "Load Errors" @@ -3039,7 +3084,7 @@ msgstr "打开脚本编辑器" #: editor/editor_node.cpp editor/project_manager.cpp msgid "Open Asset Library" -msgstr "打开资源库" +msgstr "打开素材库" #: editor/editor_node.cpp msgid "Open the next Editor" @@ -3049,6 +3094,10 @@ msgstr "打开下一个编辑器" msgid "Open the previous Editor" msgstr "打开上一个编辑器" +#: editor/editor_node.h +msgid "Warning!" +msgstr "警告!" + #: editor/editor_path.cpp msgid "No sub-resources found." msgstr "找不到子资源。" @@ -3104,7 +3153,7 @@ msgstr "帧时间(秒)" #: editor/editor_profiler.cpp msgid "Average Time (sec)" -msgstr "平均帧时间(秒)" +msgstr "平均时间(秒)" #: editor/editor_profiler.cpp msgid "Frame %" @@ -3124,7 +3173,7 @@ msgstr "自身" #: editor/editor_profiler.cpp msgid "Frame #:" -msgstr "帧 #:" +msgstr "帧号:" #: editor/editor_profiler.cpp msgid "Time" @@ -3148,7 +3197,7 @@ msgstr "层" #: editor/editor_properties.cpp msgid "Bit %d, value %d" -msgstr "比特位 %d,值 %d" +msgstr "第%d位,值为%d" #: editor/editor_properties.cpp msgid "[Empty]" @@ -3156,7 +3205,7 @@ msgstr "[空]" #: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp msgid "Assign..." -msgstr "分配…" +msgstr "分配..." #: editor/editor_properties.cpp msgid "Invalid RID" @@ -3188,7 +3237,7 @@ msgstr "" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" -msgstr "选择一个视口" +msgstr "选择视口" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New Script" @@ -3226,11 +3275,11 @@ msgstr "转换为%s" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Selected node is not a Viewport!" -msgstr "选定的节点不是一个Viewport节点!" +msgstr "选定的不是Viewport节点!" #: editor/editor_properties_array_dict.cpp msgid "Size: " -msgstr "尺寸: " +msgstr "大小: " #: editor/editor_properties_array_dict.cpp msgid "Page: " @@ -3243,7 +3292,7 @@ msgstr "移除项目" #: editor/editor_properties_array_dict.cpp msgid "New Key:" -msgstr "新建帧:" +msgstr "新建键:" #: editor/editor_properties_array_dict.cpp msgid "New Value:" @@ -3251,15 +3300,15 @@ msgstr "新建值:" #: editor/editor_properties_array_dict.cpp msgid "Add Key/Value Pair" -msgstr "添加帧/值对" +msgstr "添加键/值对" #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" "Please add a runnable preset in the export menu." msgstr "" -"没有这个平台的导出配置。\n" -"请在导出菜单中添加配置。" +"没有对应该平台的可执行导出预设。\n" +"请在导出菜单中添加可执行预设。" #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." @@ -3344,7 +3393,7 @@ msgstr "无法打开ZIP导出模板。" #: editor/export_template_manager.cpp msgid "Invalid version.txt format inside templates: %s." -msgstr "模板文件: %s 中的 version.txt 格式不合法。" +msgstr "模板文件:%s 中的 version.txt 格式无效。" #: editor/export_template_manager.cpp msgid "No version.txt found inside templates." @@ -3363,6 +3412,15 @@ msgid "Importing:" msgstr "导入:" #: editor/export_template_manager.cpp +#, fuzzy +msgid "Error getting the list of mirrors." +msgstr "创建包(PCK)签名对象出错。" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -3562,7 +3620,7 @@ msgstr "复制文件夹:" #: editor/filesystem_dock.cpp msgid "New Inherited Scene" -msgstr "新继承的场景" +msgstr "新建继承场景" #: editor/filesystem_dock.cpp msgid "Set As Main Scene" @@ -3610,11 +3668,11 @@ msgstr "新建场景..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "New Script..." -msgstr "新建脚本…" +msgstr "新建脚本..." #: editor/filesystem_dock.cpp msgid "New Resource..." -msgstr "新建资源…" +msgstr "新建资源..." #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp @@ -3730,7 +3788,7 @@ msgstr "全部替换(无法撤销)" #: editor/find_in_files.cpp msgid "Searching..." -msgstr "搜索中…" +msgstr "搜索中..." #: editor/find_in_files.cpp msgid "Search complete" @@ -3762,11 +3820,11 @@ msgstr "删除分组" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" -msgstr "编组" +msgstr "分组" #: editor/groups_editor.cpp msgid "Nodes Not in Group" -msgstr "节点不在分组中" +msgstr "不在分组中的节点" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp #: editor/scene_tree_editor.cpp @@ -3779,7 +3837,7 @@ msgstr "分组中的节点" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." -msgstr "空的分组会自动移除。" +msgstr "空的分组会被自动移除。" #: editor/groups_editor.cpp msgid "Group Editor" @@ -3856,7 +3914,7 @@ msgstr "无法载入后导入脚本:" #: editor/import/resource_importer_scene.cpp msgid "Invalid/broken script for post-import (check console):" -msgstr "后处理脚本被损坏或不合法(查看控制台):" +msgstr "导入后处理脚本无效或已损坏(请查看控制台):" #: editor/import/resource_importer_scene.cpp msgid "Error running post-import script:" @@ -3868,7 +3926,7 @@ msgstr "保存中..." #: editor/import_dock.cpp msgid "Set as Default for '%s'" -msgstr "设置为 '%s' 的默认值" +msgstr "设置为“%s”的默认值" #: editor/import_dock.cpp msgid "Clear Default for '%s'" @@ -3884,7 +3942,7 @@ msgstr "导入为:" #: editor/import_dock.cpp msgid "Preset" -msgstr "预置" +msgstr "预设" #: editor/import_dock.cpp msgid "Reimport" @@ -3901,7 +3959,7 @@ msgstr "改变这个导入的文件类型后需要重启编辑器。" #: editor/import_dock.cpp msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." -msgstr "警告:资源使用冲突,将会停止加载。" +msgstr "警告:存在使用本资源的素材,将会停止加载。" #: editor/inspector_dock.cpp msgid "Failed to load resource." @@ -3938,15 +3996,15 @@ msgstr "复制资源" #: editor/inspector_dock.cpp msgid "Make Built-In" -msgstr "使之内置" +msgstr "转为内置" #: editor/inspector_dock.cpp msgid "Make Sub-Resources Unique" -msgstr "转换为独立子资源" +msgstr "转为独立子资源" #: editor/inspector_dock.cpp msgid "Open in Help" -msgstr "查看帮助" +msgstr "在帮助中打开" #: editor/inspector_dock.cpp msgid "Create a new resource in memory and edit it." @@ -4282,7 +4340,7 @@ msgstr "无效的播放器路劲设置,因此无法获取轨道名称。" msgid "" "Animation player has no valid root node path, so unable to retrieve track " "names." -msgstr "动画播放器没有合法的根节点路径,因此无法获取轨道名称。" +msgstr "动画播放器没有有效的根节点路径,因此无法获取轨道名称。" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Anim Clips" @@ -4400,7 +4458,7 @@ msgstr "从结束时间倒放选中动画(Shift+A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" -msgstr "停止动画回放。(S)" +msgstr "停止动画播放。(S)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" @@ -4416,7 +4474,7 @@ msgstr "动画位置(单位:秒)。" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." -msgstr "节点全局缩放动画回放。" +msgstr "节点全局缩放动画播放。" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" @@ -4429,7 +4487,7 @@ msgstr "动画" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Transitions..." -msgstr "编辑过渡方式…" +msgstr "编辑过渡方式..." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Open in Inspector" @@ -4527,6 +4585,11 @@ msgid "Move Node" msgstr "移动节点" #: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Transition exists!" +msgstr "过渡" + +#: editor/plugins/animation_state_machine_editor.cpp msgid "Add Transition" msgstr "添加转换" @@ -4561,7 +4624,7 @@ msgstr "子过渡动画需要开始和结束节点。" #: editor/plugins/animation_state_machine_editor.cpp msgid "No playback resource set at path: %s." -msgstr "在路径: %s 下没有任何播放资源。" +msgstr "路径下无播放资源:%s。" #: editor/plugins/animation_state_machine_editor.cpp msgid "Node Removed" @@ -4609,6 +4672,10 @@ msgstr "设置终点结束动画。这对于子过渡动画非常有用。" msgid "Transition: " msgstr "过渡: " +#: editor/plugins/animation_state_machine_editor.cpp +msgid "Play Mode:" +msgstr "播放模式:" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -4824,15 +4891,15 @@ msgstr "sha256哈希值校验失败" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" -msgstr "资源下载出错:" +msgstr "素材下载出错:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Downloading (%s / %s)..." -msgstr "下载中( %s / %s )…" +msgstr "下载中(%s / %s)..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Downloading..." -msgstr "下载中…" +msgstr "下载中..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Resolving..." @@ -4860,7 +4927,7 @@ msgstr "下载错误" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" -msgstr "此资源文件正在下载中!" +msgstr "已在下载此素材!" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Recently Updated" @@ -4908,11 +4975,11 @@ msgstr "全部" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No results for \"%s\"." -msgstr "未找到 \"%s\"。" +msgstr "未找到“%s”。" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Import..." -msgstr "导入…" +msgstr "导入..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Plugins..." @@ -4949,7 +5016,7 @@ msgstr "载入中..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" -msgstr "ZIP资源包" +msgstr "素材ZIP文件" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -5245,7 +5312,7 @@ msgstr "拖动来旋转" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" -msgstr "按住Alt拖动: 移动" +msgstr "Alt+拖动:移动" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." @@ -5253,7 +5320,7 @@ msgstr "按下V键修改旋转中心,在移动时按下Shift+V来拖动它。" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" -msgstr "Alt+鼠标右键:显示鼠标点击位置下的所有节点列表" +msgstr "Alt+鼠标右键:显示鼠标点击位置下的所有节点列表" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5275,7 +5342,9 @@ msgstr "缩放模式" msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." -msgstr "显示鼠标点击位置的所有节点(同Alt+鼠标右键)。" +msgstr "" +"显示鼠标点击位置的所有节点\n" +"(同Alt+鼠标右键)。" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." @@ -5405,7 +5474,7 @@ msgstr "总是显示网格" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Helpers" -msgstr "显示辅助线" +msgstr "显示辅助信息" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Rulers" @@ -5413,7 +5482,7 @@ msgstr "显示标尺" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Guides" -msgstr "显示引导" +msgstr "显示辅助线" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Origin" @@ -5421,11 +5490,11 @@ msgstr "显示原点" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Viewport" -msgstr "显示视图窗口" +msgstr "显示视口" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Group And Lock Icons" -msgstr "显示组和锁定图标" +msgstr "显示分组和锁定图标" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" @@ -5603,11 +5672,11 @@ msgstr "从节点创建发射器(Emission)" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat 0" -msgstr "平面0" +msgstr "保持0" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat 1" -msgstr "平面 1" +msgstr "保持1" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease In" @@ -5651,7 +5720,7 @@ msgstr "右线性" #: editor/plugins/curve_editor_plugin.cpp msgid "Load Preset" -msgstr "载入预置" +msgstr "载入预设" #: editor/plugins/curve_editor_plugin.cpp msgid "Remove Curve Point" @@ -5671,7 +5740,7 @@ msgstr "鼠标右键添加点" #: editor/plugins/gi_probe_editor_plugin.cpp msgid "Bake GI Probe" -msgstr "渲染GI Probe" +msgstr "烘培GI探针" #: editor/plugins/gradient_editor_plugin.cpp msgid "Gradient Edited" @@ -5683,11 +5752,11 @@ msgstr "第%d项" #: editor/plugins/item_list_editor_plugin.cpp msgid "Items" -msgstr "项目" +msgstr "列表项" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" -msgstr "列表编辑器" +msgstr "项目列表编辑器" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" @@ -5695,7 +5764,7 @@ msgstr "添加遮光多边形" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" -msgstr "Mesh为空!" +msgstr "网格为空!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" @@ -5748,7 +5817,7 @@ msgstr "MeshInstance (网格实例) 缺少 Mesh(网格)!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" -msgstr "Mesh(网格)没有表面来创建轮廓(outlines)!" +msgstr "网格没有可用来创建轮廓的表面!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" @@ -5756,11 +5825,11 @@ msgstr "网格原始类型不是 PRIMITIVE_TRIANGLES(三角形网格)!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" -msgstr "无法创建轮廓(outlines)!" +msgstr "无法创建轮廓!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" -msgstr "创建轮廓(outlines)" +msgstr "创建轮廓" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" @@ -5768,11 +5837,11 @@ msgstr "网格" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" -msgstr "创建三维静态实体(Body)" +msgstr "创建三角网格静态实体" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" -msgstr "创建三维碰撞同级" +msgstr "创建三角网格碰撞同级" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling(s)" @@ -5780,11 +5849,11 @@ msgstr "创建凸型碰撞同级" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." -msgstr "创建轮廓网格(Outline Mesh)..." +msgstr "创建轮廓网格..." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV1" -msgstr "视图UV1" +msgstr "查看UV1" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "View UV2" @@ -5796,17 +5865,32 @@ msgstr "为光照映射/环境光遮蔽展开UV2" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" -msgstr "创建轮廓网格(Outline Mesh)" +msgstr "创建轮廓网格" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" -msgstr "轮廓(outlines)尺寸:" +msgstr "轮廓大小:" + +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "确定要移除项目%d吗?" #: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "从场景中更新" + +#: editor/plugins/mesh_library_editor_plugin.cpp +msgid "Mesh Library" +msgstr "网格库" + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "添加项目" @@ -5825,23 +5909,23 @@ msgstr "从场景中更新" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." -msgstr "未指定网格(Mesh)源(且节点中没有设置多网格物体(MultiMesh))。" +msgstr "未指定网格源(且节点中没有设置多网格物体(MultiMesh))。" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." -msgstr "未指定网格(Mesh)源(且多网格(MultiMesh)不包含网格(Mesh))。" +msgstr "未指定网格源(且多网格(MultiMesh)不包含网格(Mesh))。" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." -msgstr "网格(Mesh)源无效(路径无效)。" +msgstr "网格源无效(路径无效)。" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." -msgstr "网格(Mesh)源无效(不是网格实例(MeshInstance))。" +msgstr "网格源无效(不是网格实例(MeshInstance))。" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." -msgstr "网格(Mesh)源无效(不包含网格(Mesh)资源)。" +msgstr "网格源无效(不包含网格(Mesh)资源)。" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." @@ -5861,11 +5945,11 @@ msgstr "表面的源无效(无面)。" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" -msgstr "选择源Mesh:" +msgstr "选择源网格:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" -msgstr "选择一个目标曲面:" +msgstr "选择目标表面:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" @@ -5873,15 +5957,15 @@ msgstr "填充表面" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" -msgstr "填充MultiMesh(多网格)" +msgstr "填充MultiMesh" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" -msgstr "目标曲面:" +msgstr "目标表面:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" -msgstr "源Mesh:" +msgstr "源网格:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" @@ -5897,19 +5981,19 @@ msgstr "Z轴" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" -msgstr "Mesh (网格)上轴:" +msgstr "网格上方向轴:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" -msgstr "随机旋转:" +msgstr "随机旋转:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" -msgstr "随机砖块:" +msgstr "随机倾斜:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" -msgstr "随机缩放:" +msgstr "随机缩放:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" @@ -5952,7 +6036,7 @@ msgstr "几何体不包含任何面。" #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't inherit from Spatial." -msgstr "\"%s\"不从空间(Spatial)继承。" +msgstr "“%s”未从Spatial继承。" #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't contain geometry." @@ -6169,7 +6253,7 @@ msgstr "创建内部顶点" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Remove Internal Vertex" -msgstr "移除曲线内控制点" +msgstr "移除内部顶点" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Invalid Polygon (need 3 different vertices)" @@ -6421,7 +6505,7 @@ msgstr "导入出错" #: editor/plugins/script_editor_plugin.cpp msgid "New Text File..." -msgstr "新文本文件..." +msgstr "新建文本文件..." #: editor/plugins/script_editor_plugin.cpp msgid "Open File" @@ -6432,6 +6516,23 @@ msgid "Save File As..." msgstr "另存为..." #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "无法获取要执行的脚本。" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "脚本重新加载失败,请在控制台检查错误。" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "脚本并非处于工具模式,无法执行。" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "如需执行此脚本,必须继承EditorScript并将其设为工具模式。" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "导入主题" @@ -6503,7 +6604,7 @@ msgstr "文件" #: editor/plugins/script_editor_plugin.cpp msgid "Open..." -msgstr "打开…" +msgstr "打开..." #: editor/plugins/script_editor_plugin.cpp msgid "Reopen Closed Script" @@ -6536,7 +6637,7 @@ msgstr "主题" #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme..." -msgstr "导入主题…" +msgstr "导入主题..." #: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" @@ -6617,7 +6718,7 @@ msgid "" "What action should be taken?:" msgstr "" "磁盘中的下列文件已更新。\n" -"请选择执行那项操作?:" +"请选择执行哪项操作?:" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp @@ -6647,20 +6748,16 @@ msgstr "与方法的连接:" #: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" -msgstr "源" - -#: editor/plugins/script_text_editor.cpp -msgid "Signal" -msgstr "信号" +msgstr "来源" #: editor/plugins/script_text_editor.cpp msgid "Target" -msgstr "构建目标" +msgstr "目标" #: editor/plugins/script_text_editor.cpp msgid "" "Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." -msgstr "从节点'%s'到节点'%s'的信号'%s'缺少连接方法'%s'。" +msgstr "未找到方法“%s”(连接于信号“%s”、来自节点“%s”、目标节点“%s”)。" #: editor/plugins/script_text_editor.cpp msgid "Line" @@ -6679,6 +6776,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "只可以拖拽来自文件系统中的资源。" #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "无法放置该节点,因为脚本“%s”未在该场景中使用。" + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "查找符号" @@ -6937,15 +7039,15 @@ msgstr "插入动画键。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Pitch" -msgstr "音调" +msgstr "俯仰角" #: editor/plugins/spatial_editor_plugin.cpp msgid "Yaw" -msgstr "偏航" +msgstr "偏航角" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" -msgstr "绘制的对象" +msgstr "绘制对象" #: editor/plugins/spatial_editor_plugin.cpp msgid "Material Changes" @@ -7191,7 +7293,7 @@ msgstr "显示原点" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" -msgstr "选中选中项" +msgstr "聚焦选中项" #: editor/plugins/spatial_editor_plugin.cpp msgid "Toggle Freelook" @@ -7220,15 +7322,15 @@ msgstr "2个视口" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" -msgstr "2个视口(Alt)" +msgstr "2个视口(备选)" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" -msgstr "3个视口(Alt)" +msgstr "3个视口" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" -msgstr "3个视口(Alt)" +msgstr "3个视口(备选)" #: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" @@ -7320,24 +7422,43 @@ msgid "Create Mesh2D" msgstr "创建 2D 网格" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "Mesh2D Preview" +msgstr "创建网格预览" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create Polygon2D" msgstr "创建2D多边形" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create CollisionPolygon2D" msgstr "创建2D碰撞多边形" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "创建2D碰撞多边形" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Create LightOccluder2D" msgstr "添加2D遮光多边形" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "LightOccluder2D Preview" +msgstr "添加2D遮光多边形" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "Sprite 是空的!" #: editor/plugins/sprite_editor_plugin.cpp msgid "Can't convert a sprite using animation frames to mesh." -msgstr "无法使用动画帧转换精灵为网格。" +msgstr "无法将使用动画帧的精灵转换为网格。" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't replace by mesh." @@ -7373,11 +7494,11 @@ msgstr "创建2D遮光多边形成员" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" -msgstr "Sprite 精灵" +msgstr "精灵" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " -msgstr "简单化: " +msgstr "简化: " #: editor/plugins/sprite_editor_plugin.cpp msgid "Shrink (Pixels): " @@ -7408,6 +7529,11 @@ msgid "Add Frame" msgstr "添加帧" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Unable to load images" +msgstr "无法加载图片:" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "错误:无法加载帧资源!" @@ -7461,7 +7587,7 @@ msgstr "从文件添加纹理" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frames from a Sprite Sheet" -msgstr "从精灵表格中添加帧" +msgstr "从精灵表中添加帧" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -7538,7 +7664,7 @@ msgstr "网格偏移量:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" -msgstr "步长(秒):" +msgstr "步长:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Sep.:" @@ -7546,7 +7672,7 @@ msgstr "间隔:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "TextureRegion" -msgstr "TextureRegion 纹理区域" +msgstr "纹理区域" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" @@ -7558,7 +7684,7 @@ msgstr "添加所有" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All Items" -msgstr "移除类项目" +msgstr "移除所有项目" #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp msgid "Remove All" @@ -7681,6 +7807,7 @@ msgid "Data Type:" msgstr "数据类型:" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "图标" @@ -7697,10 +7824,6 @@ msgid "Color" msgstr "颜色" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "常量" - -#: editor/plugins/theme_editor_plugin.cpp msgid "Theme File" msgstr "主题文件" @@ -7814,6 +7937,18 @@ msgid "Merge from Scene" msgstr "从场景中合并" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "新建单个图块" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Autotile" +msgstr "新建自动图块" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "新建合集" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "下一个坐标" @@ -7830,6 +7965,34 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "选择上一个形状、子图块、图块。" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "Region" +msgstr "区域" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Collision" +msgstr "碰撞" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Occlusion" +msgstr "遮挡" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Navigation" +msgstr "导航" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "掩码" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Priority" +msgstr "优先级" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "Z索引" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Region Mode" msgstr "区域模式" @@ -7875,7 +8038,7 @@ msgstr "擦除位掩码。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new rectangle." -msgstr "新建一个四边形。" +msgstr "新建矩形。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." @@ -7883,13 +8046,11 @@ msgstr "创建新多边形。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." -msgstr "使多边形位于纹理区域中。" +msgstr "保持多边形位于纹理区域中。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Enable snap and show grid (configurable via the Inspector)." -msgstr "" -"启用吸附并显示网格\n" -"(请通过属性面板设置)。" +msgstr "启用吸附并显示网格(可通过属性面板设置)。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Display Tile Names (Hold Alt Key)" @@ -8054,6 +8215,16 @@ msgid "Edit Tile Z Index" msgstr "编辑图块 Z 坐标" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Convex" +msgstr "使多边形凸起" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Concave" +msgstr "使多边形塌陷" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" msgstr "创建碰撞多边形" @@ -8419,7 +8590,7 @@ msgstr "布尔统一。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for all shader modes." -msgstr "'%s'为所有着色器模板的输入参数。" +msgstr "“%s”为所有着色器模式的输入参数。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Input parameter." @@ -8427,35 +8598,35 @@ msgstr "输入参数。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex and fragment shader modes." -msgstr "'%s'为顶点和片段着色器模板的输入参数。" +msgstr "“%s”为顶点和片段着色器模式的输入参数。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for fragment and light shader modes." -msgstr "'%s'为片段和灯光着色器模板的输入参数。" +msgstr "“%s”为片段和灯光着色器模式的输入参数。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for fragment shader mode." -msgstr "片段着色器模式的'%s'输入参数。" +msgstr "“%s”为片段着色器模式的输入参数。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for light shader mode." -msgstr "灯光着色器模式的'%s'输入参数。" +msgstr "“%s”为灯光着色器模式的输入参数。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex shader mode." -msgstr "顶点着色器模式的'%s'输入参数。" +msgstr "“%s”为顶点着色器模式的输入参数。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex and fragment shader mode." -msgstr "用于顶点和片段着色器模式的'%s'输入参数。" +msgstr "“%s”为顶点和片段着色器模式的输入参数。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar function." -msgstr "Scalar 函数。" +msgstr "标量函数。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar operator." -msgstr "标量运算符(Scalar Operator)。" +msgstr "标量运算符。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "E constant (2.718282). Represents the base of the natural logarithm." @@ -8919,8 +9090,8 @@ msgid "" "output ports. This is a direct injection of code into the vertex/fragment/" "light function, do not use it to write the function declarations inside." msgstr "" -"自定义Godot着色器语言表达式,具有自定义的输入和输出端口数量。这是一个直接注入" -"代码到顶点/片段/光函数,不要使用它在内部写入函数声明。" +"自定义Godot着色器语言表达式,可以有任意数量的输入和输出端口。它会往顶点/片段/" +"灯光函数中直接注入代码,请勿在其中声明函数。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9268,7 +9439,7 @@ msgstr "导入现有项目" #: editor/project_manager.cpp msgid "Import & Edit" -msgstr "导入|打开" +msgstr "导入并编辑" #: editor/project_manager.cpp msgid "Create New Project" @@ -9276,7 +9447,7 @@ msgstr "新建项目" #: editor/project_manager.cpp msgid "Create & Edit" -msgstr "创建|编辑" +msgstr "创建并编辑" #: editor/project_manager.cpp msgid "Install Project:" @@ -9284,7 +9455,7 @@ msgstr "安装项目:" #: editor/project_manager.cpp msgid "Install & Edit" -msgstr "安装|编辑" +msgstr "安装并编辑" #: editor/project_manager.cpp msgid "Project Name:" @@ -9352,7 +9523,7 @@ msgstr "错误:文件系统上缺失项目。" #: editor/project_manager.cpp msgid "Can't open project at '%s'." -msgstr "无法打开位于“%s”的相应项目." +msgstr "无法打开位于“%s”的项目。" #: editor/project_manager.cpp msgid "Are you sure to open more than one project?" @@ -9370,12 +9541,12 @@ msgid "" "Warning: You won't be able to open the project with previous versions of the " "engine anymore." msgstr "" -"以下项目设置文件未指定创建它的 Godot 版本。\n" +"以下项目设置文件未指定创建它的Godot版本。\n" "\n" "%s\n" "\n" -"如果继续打开它,它将转换为戈多的当前配置文件格式。 警告: 您将无法再使用以前" -"版本的引擎打开项目。" +"如果继续打开,它将转换为Godot的当前配置文件格式。\n" +"警告:你将无法再使用以前版本的引擎打开项目。" #: editor/project_manager.cpp msgid "" @@ -9389,8 +9560,11 @@ msgid "" "engine anymore." msgstr "" "以下项目设置文件由较旧的引擎版本生成,需要为此版本进行转换:\n" +"\n" "%s\n" -" 是否要转换它? 警告: 您将无法再使用以前版本的引擎打开项目。" +"\n" +"是否要转换?\n" +"警告: 您将无法再使用以前版本的引擎打开项目。" #: editor/project_manager.cpp msgid "" @@ -9412,8 +9586,8 @@ msgid "" "Can't run project: Assets need to be imported.\n" "Please edit the project to trigger the initial import." msgstr "" -"不能运行项目: 需要导入资源文件。\n" -"请编辑项目导入初始化资源。" +"无法运行项目: 需要导入素材。\n" +"请编辑项目,从而触发首次导入。" #: editor/project_manager.cpp msgid "Are you sure to run %d projects at once?" @@ -9477,7 +9651,7 @@ msgstr "选择要扫描的文件夹" #: editor/project_manager.cpp msgid "New Project" -msgstr "新建" +msgstr "新建项目" #: editor/project_manager.cpp msgid "Remove Missing" @@ -9500,8 +9674,8 @@ msgid "" "You currently don't have any projects.\n" "Would you like to explore official example projects in the Asset Library?" msgstr "" -"您目前没有任何项目。 \n" -"您想在素材资源库中浏览正式的示例项目吗?" +"你目前没有任何项目。 \n" +"是否查看素材库中的官方示例项目?" #: editor/project_settings_editor.cpp msgid "Key " @@ -9656,7 +9830,7 @@ msgstr "不存在属性 '%s'。" #: editor/project_settings_editor.cpp msgid "Setting '%s' is internal, and it can't be deleted." -msgstr "'%s'是内置设定,不能删除。" +msgstr "“%s”是内部设定,无法删除。" #: editor/project_settings_editor.cpp msgid "Delete Item" @@ -9926,11 +10100,11 @@ msgstr "" #: editor/rename_dialog.cpp msgid "Per Level counter" -msgstr "每个级别计数器" +msgstr "各级单独计数" #: editor/rename_dialog.cpp msgid "If set the counter restarts for each group of child nodes" -msgstr "如果设置了计数器,则重启每组子节点" +msgstr "如果启用,计数器将为每组子节点重置" #: editor/rename_dialog.cpp msgid "Initial value for the counter" @@ -9966,15 +10140,15 @@ msgstr "后期处理" #: editor/rename_dialog.cpp msgid "Keep" -msgstr "保持不变" +msgstr "保持" #: editor/rename_dialog.cpp msgid "CamelCase to under_scored" -msgstr "驼峰式转为下横线方式" +msgstr "驼峰式转为下划线式" #: editor/rename_dialog.cpp msgid "under_scored to CamelCase" -msgstr "下横线方式转为驼峰式" +msgstr "下划线式转为驼峰式" #: editor/rename_dialog.cpp msgid "Case" @@ -10076,7 +10250,7 @@ msgstr "复制节点" #: editor/scene_tree_dock.cpp msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." -msgstr "无法重新设置继承场景中的节点,节点顺序无法更改。" +msgstr "无法为继承场景中的节点重设父节点,节点顺序无法更改。" #: editor/scene_tree_dock.cpp msgid "Node must belong to the edited scene to become root." @@ -10137,7 +10311,7 @@ msgstr "使用本地" #: editor/scene_tree_dock.cpp msgid "New Scene Root" -msgstr "新场景根" +msgstr "新建场景根" #: editor/scene_tree_dock.cpp msgid "Create Root Node:" @@ -10203,7 +10377,7 @@ msgstr "清除继承" #: editor/scene_tree_dock.cpp msgid "Editable Children" -msgstr "允许编辑子孙节点" +msgstr "子节点可编辑" #: editor/scene_tree_dock.cpp msgid "Load As Placeholder" @@ -10227,11 +10401,11 @@ msgstr "更改类型" #: editor/scene_tree_dock.cpp msgid "Reparent to New Node" -msgstr "重新分配到新节点" +msgstr "重设父节点为新节点" #: editor/scene_tree_dock.cpp msgid "Make Scene Root" -msgstr "创建场景根节点" +msgstr "设为场景根节点" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" @@ -10277,7 +10451,7 @@ msgstr "本地" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance? (No Undo!)" -msgstr "确定要清除继承吗?(无法撤销!)" +msgstr "是否清除继承?(无法撤销!)" #: editor/scene_tree_editor.cpp msgid "Toggle Visible" @@ -10319,7 +10493,9 @@ msgstr "" msgid "" "Node is in %s group(s).\n" "Click to show groups dock." -msgstr "节点位于 %s 组中。 单击以显示分组栏。" +msgstr "" +"节点位于 %s 个分组中。\n" +"单击以显示分组面板。" #: editor/scene_tree_editor.cpp msgid "Open Script:" @@ -10439,7 +10615,7 @@ msgstr "无效的类别名称。" #: editor/script_create_dialog.cpp msgid "Invalid inherited parent name or path." -msgstr "无效的继承父名称或路径。" +msgstr "所继承父类的名称或路径无效。" #: editor/script_create_dialog.cpp msgid "Script is valid." @@ -10731,7 +10907,7 @@ msgstr "删除当前配置项" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Double click to create a new entry" -msgstr "双击添加新的平台架构配置项" +msgstr "双击创建新条目" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Platform:" @@ -10774,10 +10950,6 @@ msgid "GDNative" msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "预期为长度为1的字符串(一个字符)。" - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "Step参数为 0 !" @@ -10839,15 +11011,15 @@ msgstr "层:" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Delete Selection" -msgstr "删除选择的GridMap" +msgstr "网格地图删除所选项" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Fill Selection" -msgstr "填充选择网格地图" +msgstr "网格地图填充所选项" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Paste Selection" -msgstr "GridMap粘贴选择" +msgstr "网格地图粘贴所选项" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "GridMap Paint" @@ -10855,7 +11027,7 @@ msgstr "绘制栅格图" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" -msgstr "网格映射" +msgstr "网格地图" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Snap View" @@ -10863,15 +11035,15 @@ msgstr "吸附视图" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Disabled" -msgstr "禁用剪辑" +msgstr "禁用裁剪" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Above" -msgstr "上级剪辑" +msgstr "裁剪上级" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Below" -msgstr "下级剪辑" +msgstr "裁剪下级" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit X Axis" @@ -10914,6 +11086,11 @@ msgid "Cursor Clear Rotation" msgstr "光标清除旋转" #: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy +msgid "Paste Selects" +msgstr "擦除选中" + +#: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clear Selection" msgstr "清空选中" @@ -10931,7 +11108,7 @@ msgstr "拾取距离:" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Filter meshes" -msgstr "过滤网格" +msgstr "筛选网格" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Give a MeshLibrary resource to this GridMap to use its meshes." @@ -11057,12 +11234,20 @@ msgid "Set Variable Type" msgstr "设置变量类型" #: modules/visual_script/visual_script_editor.cpp +msgid "Add Input Port" +msgstr "添加输入端口" + +#: modules/visual_script/visual_script_editor.cpp +msgid "Add Output Port" +msgstr "增加输出端口" + +#: modules/visual_script/visual_script_editor.cpp msgid "Override an existing built-in function." msgstr "覆盖现有的内置函数。" #: modules/visual_script/visual_script_editor.cpp msgid "Create a new function." -msgstr "创建一个新函数。" +msgstr "创建新函数。" #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" @@ -11070,15 +11255,15 @@ msgstr "变量:" #: modules/visual_script/visual_script_editor.cpp msgid "Create a new variable." -msgstr "创建一个新变量。" +msgstr "创建新变量。" #: modules/visual_script/visual_script_editor.cpp msgid "Signals:" -msgstr "信号:" +msgstr "信号:" #: modules/visual_script/visual_script_editor.cpp msgid "Create a new signal." -msgstr "创建一个新信号。" +msgstr "创建新信号。" #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" @@ -11117,14 +11302,6 @@ msgid "Add Signal" msgstr "添加信号" #: modules/visual_script/visual_script_editor.cpp -msgid "Add Input Port" -msgstr "添加输入端口" - -#: modules/visual_script/visual_script_editor.cpp -msgid "Add Output Port" -msgstr "增加输出端口" - -#: modules/visual_script/visual_script_editor.cpp msgid "Remove Input Port" msgstr "移除输入端口" @@ -11173,10 +11350,6 @@ msgid "Add Preload Node" msgstr "添加Preload节点" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "无法放置该节点,因为脚本 '%s' 未在该场景中使用。" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "从树中添加节点" @@ -11185,8 +11358,8 @@ msgid "" "Can't drop properties because script '%s' is not used in this scene.\n" "Drop holding 'Shift' to just copy the signature." msgstr "" -"无法放置该属性,因为脚本 '%s' 未在该场景中使用。\n" -"放置时按住 'Shift' 键可以仅复制签名。" +"无法放置该属性,因为脚本“%s”未在该场景中使用。\n" +"放置时按住Shift键可以仅复制签名。" #: modules/visual_script/visual_script_editor.cpp msgid "Add Getter Property" @@ -11286,7 +11459,7 @@ msgstr "删除信号" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Signal:" -msgstr "编辑信号:" +msgstr "编辑信号:" #: modules/visual_script/visual_script_editor.cpp msgid "Make Tool:" @@ -11408,7 +11581,7 @@ msgstr "得到 %s" #: modules/visual_script/visual_script_property_selector.cpp msgid "Set %s" -msgstr "设值 %s" +msgstr "设置 %s" #: platform/android/export/export.cpp msgid "Package name is missing." @@ -11500,8 +11673,8 @@ msgid "" "Building of Android project failed, check output for the error.\n" "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" -"Android项目构建失败,请检查输出以了解错误。 或者访问docs.godotengine.org获取" -"Android构建文档。" +"Android项目构建失败,请检查输出中显示的错误。\n" +"你也可以访问docs.godotengine.org查看Android构建文档。" #: platform/android/export/export.cpp msgid "No build apk generated at: " @@ -11748,7 +11921,7 @@ msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." -msgstr "Path属性必须指向一个合法的Node2D节点才能正常工作。" +msgstr "Path属性必须指向有效的Node2D节点才能正常工作。" #: scene/2d/skeleton_2d.cpp msgid "This Bone2D chain should end at a Skeleton2D node." @@ -11896,8 +12069,8 @@ msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." msgstr "" -"GLES2视频驱动程序不支持全局光照探测器。\n" -"请改用已烘焙灯光贴图。" +"GLES2视频驱动程序不支持GIProbe。\n" +"请改用BakedLightmap。" #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." @@ -12661,9 +12834,6 @@ msgstr "不允许修改常量。" #~ msgid "Rotate 270 degrees" #~ msgstr "旋转270度" -#~ msgid "Warning" -#~ msgstr "警告" - #~ msgid "Variable" #~ msgstr "变量" @@ -12790,9 +12960,6 @@ msgstr "不允许修改常量。" #~ msgid "Out-In" #~ msgstr "反缓入缓出" -#~ msgid "Transitions" -#~ msgstr "过渡" - #~ msgid "Change Anim Len" #~ msgstr "修改动画时长" @@ -13002,9 +13169,6 @@ msgstr "不允许修改常量。" #~ msgid "Replace By" #~ msgstr "替换" -#~ msgid "Case Sensitive" -#~ msgstr "区分大小写" - #~ msgid "Backwards" #~ msgstr "向后" @@ -13457,9 +13621,6 @@ msgstr "不允许修改常量。" #~ msgid "Loading Image:" #~ msgstr "加载图片中:" -#~ msgid "Couldn't load image:" -#~ msgstr "无法加载图片:" - #~ msgid "Converting Images" #~ msgstr "正在转换图片" @@ -13643,9 +13804,6 @@ msgstr "不允许修改常量。" #~ "correct?" #~ msgstr "无法读取证书文件。路径和密码是否都正确?" -#~ msgid "Error creating the signature object." -#~ msgstr "创建包(PCK)签名对象出错。" - #~ msgid "Error creating the package signature." #~ msgstr "创建包(PCK)签名时出错。" @@ -13847,9 +14005,6 @@ msgstr "不允许修改常量。" #~ msgid "Lossy Quality:" #~ msgstr "图片质量:" -#~ msgid "Atlas:" -#~ msgstr "精灵集:" - #~ msgid "Shrink By:" #~ msgstr "收缩方式:" diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index 7f2f6e6868..ae22ddc75c 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -1,6 +1,6 @@ # Chinese (Hong Kong) translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Wesley (zx-wt) <ZX_WT@ymail.com>, 2016-2017. # cnieFIT <dtotncq@gmail.com>, 2019. @@ -25,6 +25,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -446,6 +450,10 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp #, fuzzy msgid "Add Bezier Track" msgstr "新增動畫軌跡" @@ -556,8 +564,9 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "編輯" @@ -847,6 +856,11 @@ msgid "Extra Call Arguments:" msgstr "" #: editor/connections_dialog.cpp +#, fuzzy +msgid "Receiver Method:" +msgstr "選擇模式" + +#: editor/connections_dialog.cpp msgid "Advanced" msgstr "" @@ -2100,6 +2114,16 @@ msgstr "在幫助檔搜尋" #: editor/editor_help_search.cpp #, fuzzy +msgid "Case Sensitive" +msgstr "區分大小寫" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Show Hierarchy" +msgstr "搜尋" + +#: editor/editor_help_search.cpp +#, fuzzy msgid "Display All" msgstr "全部取代" @@ -2140,6 +2164,30 @@ msgstr "" msgid "Class" msgstr "" +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Method" +msgstr "選擇模式" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Signal" +msgstr "訊號" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "常數" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Property" +msgstr "選擇模式" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Theme Property" +msgstr "篩選:" + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "" @@ -3193,6 +3241,10 @@ msgstr "要離開編輯器嗎?" msgid "Open the previous Editor" msgstr "" +#: editor/editor_node.h +msgid "Warning!" +msgstr "" + #: editor/editor_path.cpp #, fuzzy msgid "No sub-resources found." @@ -3518,6 +3570,14 @@ msgid "Importing:" msgstr "導入中:" #: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp #, fuzzy msgid "" "No download links found for this version. Direct download is only available " @@ -4799,6 +4859,11 @@ msgstr "移動模式" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy +msgid "Transition exists!" +msgstr "過渡" + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy msgid "Add Transition" msgstr "過渡" @@ -4885,6 +4950,11 @@ msgstr "" msgid "Transition: " msgstr "過渡" +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Play Mode:" +msgstr "匯出" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #, fuzzy @@ -6130,11 +6200,26 @@ msgstr "" msgid "Outline Size:" msgstr "" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/mesh_library_editor_plugin.cpp +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "" + +#: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "Mesh Library" +msgstr "MeshLibrary..." + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "" @@ -6788,6 +6873,23 @@ msgid "Save File As..." msgstr "另存為..." #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "" @@ -7021,11 +7123,6 @@ msgid "Source" msgstr "來源:" #: editor/plugins/script_text_editor.cpp -#, fuzzy -msgid "Signal" -msgstr "訊號" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "目標" @@ -7054,6 +7151,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "" @@ -7723,21 +7825,40 @@ msgstr "新增" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "Mesh2D Preview" +msgstr "預覽:" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create Polygon2D" msgstr "縮放selection" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D" msgstr "縮放selection" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "縮放selection" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create LightOccluder2D" msgstr "新增資料夾" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "LightOccluder2D Preview" +msgstr "新增資料夾" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Sprite is empty!" msgstr "路徑為空" @@ -7820,6 +7941,11 @@ msgid "Add Frame" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Unable to load images" +msgstr "資源加載失敗。" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "" @@ -8110,6 +8236,7 @@ msgid "Data Type:" msgstr "" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "" @@ -8126,10 +8253,6 @@ msgid "Color" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "常數" - -#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme File" msgstr "開啟檔案" @@ -8251,6 +8374,19 @@ msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Autotile" +msgstr "檔案" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Atlas" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Next Coordinate" msgstr "下一個腳本" @@ -8270,6 +8406,39 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Region" +msgstr "無干擾模式" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Collision" +msgstr "無干擾模式" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Occlusion" +msgstr "插件" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Navigation" +msgstr "插件" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Bitmask" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Priority" +msgstr "匯出" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Z Index" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Region Mode" msgstr "無干擾模式" @@ -8507,6 +8676,16 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Make Convex" +msgstr "縮放selection" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Concave" +msgstr "縮放selection" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create Collision Polygon" msgstr "縮放selection" @@ -11293,10 +11472,6 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp msgid "Step argument is zero!" msgstr "" @@ -11441,6 +11616,11 @@ msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy +msgid "Paste Selects" +msgstr "縮放selection" + +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy msgid "Clear Selection" msgstr "縮放selection" @@ -11589,6 +11769,16 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy +msgid "Add Input Port" +msgstr "新增訊號" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Output Port" +msgstr "新增訊號" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy msgid "Override an existing built-in function." msgstr "有效名稱。" @@ -11656,16 +11846,6 @@ msgstr "新增訊號" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Add Input Port" -msgstr "新增訊號" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Output Port" -msgstr "新增訊號" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" msgstr "只限選中" @@ -11716,10 +11896,6 @@ msgid "Add Preload Node" msgstr "新增節點" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "由主幹新增節點" @@ -12858,10 +13034,6 @@ msgstr "" #~ msgstr "放大" #, fuzzy -#~ msgid "New TextFile" -#~ msgstr "檔案" - -#, fuzzy #~ msgid "Zoom:" #~ msgstr "放大" @@ -13012,10 +13184,6 @@ msgstr "" #~ msgstr "由這個取代" #, fuzzy -#~ msgid "Case Sensitive" -#~ msgstr "區分大小寫" - -#, fuzzy #~ msgid "Backwards" #~ msgstr "向後" diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index 576f9adbdc..d20cad9133 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -1,6 +1,6 @@ # Chinese (Taiwan) translation of the Godot Engine editor -# Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) +# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Allen H <w84miracle@gmail.com>, 2017. # Billy SU <g4691821@gmail.com>, 2018. @@ -39,6 +39,10 @@ msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "Convert()函數所收到的參數錯誤,請試著以 TYPE_ 作為開頭。" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp +msgid "Expected a string of length 1 (a character)." +msgstr "" + +#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -446,6 +450,10 @@ msgid "Not possible to add a new track without a root" msgstr "無法添加沒有根目錄的新曲目" #: editor/animation_track_editor.cpp +msgid "Invalid track for Bezier (no suitable sub-properties)" +msgstr "" + +#: editor/animation_track_editor.cpp #, fuzzy msgid "Add Bezier Track" msgstr "添加動畫軌" @@ -564,8 +572,9 @@ msgstr "每秒張數" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: editor/project_manager.cpp editor/project_settings_editor.cpp -#: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp +#: editor/plugins/tile_set_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings_editor.cpp editor/property_editor.cpp +#: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "編輯" @@ -848,6 +857,11 @@ msgstr "額外呼叫參數:" #: editor/connections_dialog.cpp #, fuzzy +msgid "Receiver Method:" +msgstr "過濾檔案..." + +#: editor/connections_dialog.cpp +#, fuzzy msgid "Advanced" msgstr "進階設定" @@ -2100,6 +2114,15 @@ msgid "Search Help" msgstr "搜尋幫助" #: editor/editor_help_search.cpp +msgid "Case Sensitive" +msgstr "區分大小寫" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Show Hierarchy" +msgstr "顯示輔助線" + +#: editor/editor_help_search.cpp #, fuzzy msgid "Display All" msgstr "取代全部" @@ -2140,6 +2163,30 @@ msgstr "成員類型" msgid "Class" msgstr "Class:" +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Method" +msgstr "方法" + +#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Signal" +msgstr "信號" + +#: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Constant" +msgstr "固定" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Property" +msgstr "屬性:" + +#: editor/editor_help_search.cpp +#, fuzzy +msgid "Theme Property" +msgstr "過濾檔案..." + #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" msgstr "屬性:" @@ -3183,6 +3230,11 @@ msgstr "開啟下一個編輯器" msgid "Open the previous Editor" msgstr "開啟上一個編輯器" +#: editor/editor_node.h +#, fuzzy +msgid "Warning!" +msgstr "警告" + #: editor/editor_path.cpp #, fuzzy msgid "No sub-resources found." @@ -3500,6 +3552,14 @@ msgid "Importing:" msgstr "導入:" #: editor/export_template_manager.cpp +msgid "Error getting the list of mirrors." +msgstr "" + +#: editor/export_template_manager.cpp +msgid "Error parsing JSON of mirror list. Please report this issue!" +msgstr "" + +#: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." @@ -4761,6 +4821,11 @@ msgstr "移動節點" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy +msgid "Transition exists!" +msgstr "轉場: " + +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy msgid "Add Transition" msgstr "添加轉換" @@ -4846,6 +4911,11 @@ msgstr "" msgid "Transition: " msgstr "轉場: " +#: editor/plugins/animation_state_machine_editor.cpp +#, fuzzy +msgid "Play Mode:" +msgstr "平移模式" + #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" @@ -6112,11 +6182,27 @@ msgstr "創建輪廓網格" msgid "Outline Size:" msgstr "輪廓尺寸:" +#: editor/plugins/mesh_instance_editor_plugin.cpp +msgid "UV Channel Debug" +msgstr "" + #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" msgstr "删除項目%d?" #: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "" +"Update from existing scene?:\n" +"%s" +msgstr "從場景更新" + +#: editor/plugins/mesh_library_editor_plugin.cpp +#, fuzzy +msgid "Mesh Library" +msgstr "網狀資料庫(MeshLibrary)…" + +#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" msgstr "添加項目" @@ -6769,6 +6855,23 @@ msgid "Save File As..." msgstr "另存場景為..." #: editor/plugins/script_editor_plugin.cpp +msgid "Can't obtain the script for running." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script failed reloading, check console for errors." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "Script is not in tool mode, will not be able to run." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp +msgid "" +"To run this script, it must inherit EditorScript and be set to tool mode." +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "導入主題" @@ -7000,11 +7103,6 @@ msgid "Source" msgstr "資源" #: editor/plugins/script_text_editor.cpp -#, fuzzy -msgid "Signal" -msgstr "信號" - -#: editor/plugins/script_text_editor.cpp msgid "Target" msgstr "" @@ -7033,6 +7131,11 @@ msgid "Only resources from filesystem can be dropped." msgstr "只能拖拽檔案系統中的資源。" #: editor/plugins/script_text_editor.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Can't drop nodes because script '%s' is not used in this scene." +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" msgstr "查找符號" @@ -7695,20 +7798,39 @@ msgstr "創建2D網格" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "Mesh2D Preview" +msgstr "創建網格預覽" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create Polygon2D" msgstr "創建3D多邊形" #: editor/plugins/sprite_editor_plugin.cpp +msgid "Polygon2D Preview" +msgstr "" + +#: editor/plugins/sprite_editor_plugin.cpp #, fuzzy msgid "Create CollisionPolygon2D" msgstr "創建碰撞多邊形" #: editor/plugins/sprite_editor_plugin.cpp #, fuzzy +msgid "CollisionPolygon2D Preview" +msgstr "創建碰撞多邊形" + +#: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy msgid "Create LightOccluder2D" msgstr "創建遮光多邊形" #: editor/plugins/sprite_editor_plugin.cpp +#, fuzzy +msgid "LightOccluder2D Preview" +msgstr "創建遮光多邊形" + +#: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" msgstr "Sprite 是空的!" @@ -7797,6 +7919,11 @@ msgid "Add Frame" msgstr "添加幀" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Unable to load images" +msgstr "載入資源失敗。" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "錯誤:無法加載幀資源!" @@ -8089,6 +8216,7 @@ msgid "Data Type:" msgstr "數據類型:" #: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" msgstr "圖標" @@ -8105,10 +8233,6 @@ msgid "Color" msgstr "顏色" #: editor/plugins/theme_editor_plugin.cpp -msgid "Constant" -msgstr "固定" - -#: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Theme File" msgstr "主題" @@ -8230,6 +8354,20 @@ msgid "Merge from Scene" msgstr "從場景合併" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Single Tile" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Autotile" +msgstr "過濾檔案..." + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Atlas" +msgstr "新建 %s" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" msgstr "下一個座標" @@ -8248,6 +8386,41 @@ msgstr "選擇上一個形狀、子磁貼或磁貼。" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Region" +msgstr "旋轉模式" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Collision" +msgstr "插值模式" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Occlusion" +msgstr "編輯遮擋多邊形" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Navigation" +msgstr "創建導航網格" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Bitmask" +msgstr "旋轉模式" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Priority" +msgstr "導出模式:" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Z Index" +msgstr "平移模式" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Region Mode" msgstr "旋轉模式" @@ -8478,6 +8651,16 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "Make Convex" +msgstr "使多邊形凸起" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Make Concave" +msgstr "使多邊形塌陷" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create Collision Polygon" msgstr "創建碰撞多邊形" @@ -11274,10 +11457,6 @@ msgid "GDNative" msgstr "" #: modules/gdscript/gdscript_functions.cpp -msgid "Expected a string of length 1 (a character)." -msgstr "" - -#: modules/gdscript/gdscript_functions.cpp #, fuzzy msgid "Step argument is zero!" msgstr "step引數為0!" @@ -11429,6 +11608,11 @@ msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy +msgid "Paste Selects" +msgstr "擦除選中" + +#: modules/gridmap/grid_map_editor_plugin.cpp +#, fuzzy msgid "Clear Selection" msgstr "所有的選擇" @@ -11578,6 +11762,16 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy +msgid "Add Input Port" +msgstr "添加輸入" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy +msgid "Add Output Port" +msgstr "添加輸入" + +#: modules/visual_script/visual_script_editor.cpp +#, fuzzy msgid "Override an existing built-in function." msgstr "無效名稱.不能與現有的內置類型名稱沖突." @@ -11643,16 +11837,6 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy -msgid "Add Input Port" -msgstr "添加輸入" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy -msgid "Add Output Port" -msgstr "添加輸入" - -#: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" msgstr "刪除點" @@ -11702,10 +11886,6 @@ msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp -msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" - -#: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "" @@ -12903,10 +13083,6 @@ msgstr "" #~ msgstr "放大" #, fuzzy -#~ msgid "New TextFile" -#~ msgstr "過濾檔案..." - -#, fuzzy #~ msgid "Zoom:" #~ msgstr "放大" @@ -13047,9 +13223,6 @@ msgstr "" #~ msgid "Replace By" #~ msgstr "用...取代" -#~ msgid "Case Sensitive" -#~ msgstr "區分大小寫" - #~ msgid "Prompt On Replace" #~ msgstr "每次取代都要先詢問我" |