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-rw-r--r--editor/plugins/visual_shader_editor_plugin.cpp37
-rw-r--r--editor/plugins/visual_shader_editor_plugin.h4
2 files changed, 36 insertions, 5 deletions
diff --git a/editor/plugins/visual_shader_editor_plugin.cpp b/editor/plugins/visual_shader_editor_plugin.cpp
index c5b84f0af1..2e20e068d7 100644
--- a/editor/plugins/visual_shader_editor_plugin.cpp
+++ b/editor/plugins/visual_shader_editor_plugin.cpp
@@ -88,7 +88,6 @@ void VisualShaderEditor::edit(VisualShader *p_visual_shader) {
} else {
if (changed) { // to avoid tree collapse
_clear_buffer();
- _update_custom_nodes();
_update_options_menu();
_update_preview();
}
@@ -178,7 +177,7 @@ bool VisualShaderEditor::_is_available(int p_mode) {
return (p_mode == -1 || (p_mode & current_mode) != 0);
}
-void VisualShaderEditor::_update_custom_nodes() {
+void VisualShaderEditor::update_custom_nodes() {
clear_custom_types();
List<StringName> class_list;
ScriptServer::get_global_class_list(&class_list);
@@ -228,6 +227,7 @@ void VisualShaderEditor::_update_custom_nodes() {
add_custom_type(name, script, description, return_icon_type, category, sub_category);
}
}
+ _update_options_menu();
}
String VisualShaderEditor::_get_description(int p_idx) {
@@ -1219,6 +1219,23 @@ void VisualShaderEditor::_edit_port_default_input(Object *p_button, int p_node,
editing_port = p_port;
}
+void VisualShaderEditor::_add_custom_node(const String &p_path) {
+
+ int idx = -1;
+
+ for (int i = custom_node_option_idx; i < add_options.size(); i++) {
+ if (add_options[i].script.is_valid()) {
+ if (add_options[i].script->get_path() == p_path) {
+ idx = i;
+ break;
+ }
+ }
+ }
+ if (idx != -1) {
+ _add_node(idx);
+ }
+}
+
void VisualShaderEditor::_add_texture_node(const String &p_path) {
VisualShaderNodeTexture *texture = (VisualShaderNodeTexture *)_add_node(texture_node_option_idx, -1);
texture->set_texture(ResourceLoader::load(p_path));
@@ -2072,14 +2089,24 @@ void VisualShaderEditor::drop_data_fw(const Point2 &p_point, const Variant &p_da
} else if (d.has("files")) {
if (d["files"].get_type() == Variant::POOL_STRING_ARRAY) {
+ int j = 0;
PoolStringArray arr = d["files"];
for (int i = 0; i < arr.size(); i++) {
String type = ResourceLoader::get_resource_type(arr[i]);
- if (ClassDB::get_parent_class(type) == "Texture") {
- saved_node_pos = p_point + Vector2(0, i * 210 * EDSCALE);
+ if (type == "GDScript") {
+ Ref<Script> script = ResourceLoader::load(arr[i]);
+ if (script->get_instance_base_type() == "VisualShaderNodeCustom") {
+ saved_node_pos = p_point + Vector2(0, j * 210 * EDSCALE);
+ saved_node_pos_dirty = true;
+ _add_custom_node(arr[i]);
+ j++;
+ }
+ } else if (ClassDB::get_parent_class(type) == "Texture") {
+ saved_node_pos = p_point + Vector2(0, j * 210 * EDSCALE);
saved_node_pos_dirty = true;
_add_texture_node(arr[i]);
+ j++;
}
}
}
@@ -2698,6 +2725,7 @@ VisualShaderEditor::VisualShaderEditor() {
add_options.push_back(AddOption("DdYS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Derivative in 'y' using local differencing."), VisualShaderNodeScalarDerivativeFunc::FUNC_Y, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true));
add_options.push_back(AddOption("Sum", "Special", "Derivative", "VisualShaderNodeVectorDerivativeFunc", TTR("(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and 'y'."), VisualShaderNodeVectorDerivativeFunc::FUNC_SUM, VisualShaderNode::PORT_TYPE_VECTOR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true));
add_options.push_back(AddOption("SumS", "Special", "Derivative", "VisualShaderNodeScalarDerivativeFunc", TTR("(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and 'y'."), VisualShaderNodeScalarDerivativeFunc::FUNC_SUM, VisualShaderNode::PORT_TYPE_SCALAR, VisualShader::TYPE_FRAGMENT | VisualShader::TYPE_LIGHT, -1, -1, true));
+ custom_node_option_idx = add_options.size();
/////////////////////////////////////////////////////////////////////
@@ -2739,6 +2767,7 @@ void VisualShaderEditorPlugin::make_visible(bool p_visible) {
//editor->animation_panel_make_visible(true);
button->show();
editor->make_bottom_panel_item_visible(visual_shader_editor);
+ visual_shader_editor->update_custom_nodes();
visual_shader_editor->set_process_input(true);
//visual_shader_editor->set_process(true);
} else {
diff --git a/editor/plugins/visual_shader_editor_plugin.h b/editor/plugins/visual_shader_editor_plugin.h
index d56e223057..700e7cfd7d 100644
--- a/editor/plugins/visual_shader_editor_plugin.h
+++ b/editor/plugins/visual_shader_editor_plugin.h
@@ -149,13 +149,14 @@ class VisualShaderEditor : public VBoxContainer {
Vector<AddOption> add_options;
int texture_node_option_idx;
+ int custom_node_option_idx;
List<String> keyword_list;
void _draw_color_over_button(Object *obj, Color p_color);
+ void _add_custom_node(const String &p_path);
void _add_texture_node(const String &p_path);
VisualShaderNode *_add_node(int p_idx, int p_op_idx = -1);
- void _update_custom_nodes();
void _update_options_menu();
void _show_preview_text();
@@ -255,6 +256,7 @@ protected:
static void _bind_methods();
public:
+ void update_custom_nodes();
void add_plugin(const Ref<VisualShaderNodePlugin> &p_plugin);
void remove_plugin(const Ref<VisualShaderNodePlugin> &p_plugin);