diff options
Diffstat (limited to 'editor')
-rw-r--r-- | editor/plugins/animation_player_editor_plugin.cpp | 2 | ||||
-rw-r--r-- | editor/plugins/animation_state_machine_editor.cpp | 6 |
2 files changed, 4 insertions, 4 deletions
diff --git a/editor/plugins/animation_player_editor_plugin.cpp b/editor/plugins/animation_player_editor_plugin.cpp index 98ccc1fdbe..e5ca5d66e8 100644 --- a/editor/plugins/animation_player_editor_plugin.cpp +++ b/editor/plugins/animation_player_editor_plugin.cpp @@ -1053,7 +1053,7 @@ void AnimationPlayerEditor::_animation_duplicate() { _update_name_dialog_library_dropdown(); name_dialog_op = TOOL_DUPLICATE_ANIM; - name_dialog->set_title("Duplicate Animation"); + name_dialog->set_title(TTR("Duplicate Animation")); name_title->set_text(TTR("Duplicated Animation Name:")); name->set_text(new_name); name_dialog->popup_centered(Size2(300, 90)); diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp index 2ba2466646..00cc5a6ca0 100644 --- a/editor/plugins/animation_state_machine_editor.cpp +++ b/editor/plugins/animation_state_machine_editor.cpp @@ -817,11 +817,11 @@ bool AnimationNodeStateMachineEditor::_create_submenu(PopupMenu *p_menu, Ref<Ani Vector<Ref<AnimationNodeStateMachine>> parents = p_parents; if (from_root) { - Ref<AnimationNodeStateMachine> prev = p_nodesm->get_prev_state_machine(); + AnimationNodeStateMachine *prev = p_nodesm->get_prev_state_machine(); - while (prev.is_valid()) { + while (prev != nullptr) { parents.push_back(prev); - p_nodesm = prev; + p_nodesm = Ref<AnimationNodeStateMachine>(prev); prev_path += "../"; prev = prev->get_prev_state_machine(); } |