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-rw-r--r--editor/editor_audio_buses.cpp9
-rw-r--r--editor/editor_help.cpp7
-rw-r--r--editor/editor_node.cpp3
-rw-r--r--editor/editor_themes.cpp16
-rw-r--r--editor/import/editor_import_collada.cpp16
-rw-r--r--editor/import/resource_importer_obj.cpp2
-rw-r--r--editor/import/resource_importer_scene.cpp26
-rw-r--r--editor/import/resource_importer_scene.h5
-rw-r--r--editor/plugins/spatial_editor_plugin.cpp4
-rw-r--r--editor/plugins/spatial_editor_plugin.h8
-rw-r--r--editor/project_manager.cpp3
-rw-r--r--editor/spatial_editor_gizmos.cpp18
-rw-r--r--editor/spatial_editor_gizmos.h8
13 files changed, 67 insertions, 58 deletions
diff --git a/editor/editor_audio_buses.cpp b/editor/editor_audio_buses.cpp
index ef7007c7a6..e3e5793ec8 100644
--- a/editor/editor_audio_buses.cpp
+++ b/editor/editor_audio_buses.cpp
@@ -632,21 +632,24 @@ EditorAudioBus::EditorAudioBus(EditorAudioBuses *p_buses) {
solo = memnew(ToolButton);
solo->set_text("S");
solo->set_toggle_mode(true);
- solo->set_modulate(Color(0.8, 1.2, 0.8));
+ solo->add_color_override("font_color_pressed", Color(0.2, 0.9, 0.2));
+ solo->add_color_override("font_color_hover", Color(0.6, 0.9, 0.6));
solo->set_focus_mode(FOCUS_NONE);
solo->connect("pressed", this, "_solo_toggled");
hbc->add_child(solo);
mute = memnew(ToolButton);
mute->set_text("M");
mute->set_toggle_mode(true);
- mute->set_modulate(Color(1.2, 0.8, 0.8));
+ mute->add_color_override("font_color_pressed", Color(0.9, 0.2, 0.2));
+ mute->add_color_override("font_color_hover", Color(0.9, 0.6, 0.6));
mute->set_focus_mode(FOCUS_NONE);
mute->connect("pressed", this, "_mute_toggled");
hbc->add_child(mute);
bypass = memnew(ToolButton);
bypass->set_text("B");
bypass->set_toggle_mode(true);
- bypass->set_modulate(Color(1.1, 1.1, 0.8));
+ bypass->add_color_override("font_color_pressed", Color(0.9, 0.9, 0.2));
+ bypass->add_color_override("font_color_hover", Color(0.9, 0.9, 0.6));
bypass->set_focus_mode(FOCUS_NONE);
bypass->connect("pressed", this, "_bypass_toggled");
hbc->add_child(bypass);
diff --git a/editor/editor_help.cpp b/editor/editor_help.cpp
index 7fe483c834..11cb61370d 100644
--- a/editor/editor_help.cpp
+++ b/editor/editor_help.cpp
@@ -252,8 +252,8 @@ void EditorHelpSearch::_confirmed() {
return;
String mdata = ti->get_metadata(0);
+ EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT);
emit_signal("go_to_help", mdata);
- EditorNode::get_singleton()->call("_editor_select", EditorNode::EDITOR_SCRIPT); // in case EditorHelpSearch beeen invoked on top of other editor window
// go to that
hide();
}
@@ -361,8 +361,8 @@ void EditorHelpIndex::_tree_item_selected() {
if (!s)
return;
+ EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT);
emit_signal("open_class", s->get_text(0));
- EditorNode::get_singleton()->call("_editor_select", EditorNode::EDITOR_SCRIPT);
hide();
//_goto_desc(s->get_text(0));
@@ -374,7 +374,6 @@ void EditorHelpIndex::select_class(const String &p_class) {
return;
tree_item_map[p_class]->select(0);
class_list->ensure_cursor_is_visible();
- EditorNode::get_singleton()->call("_editor_select", EditorNode::EDITOR_SCRIPT); // in case EditorHelpIndex beeen invoked on top of other editor window
}
void EditorHelpIndex::popup() {
@@ -1279,7 +1278,7 @@ Error EditorHelp::_goto_desc(const String &p_class, int p_vscr) {
void EditorHelp::_request_help(const String &p_string) {
Error err = _goto_desc(p_string);
if (err == OK) {
- EditorNode::get_singleton()->call("_editor_select", EditorNode::EDITOR_SCRIPT);
+ EditorNode::get_singleton()->set_visible_editor(EditorNode::EDITOR_SCRIPT);
}
//100 palabras
}
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp
index d139cd0d66..30e6d4ba93 100644
--- a/editor/editor_node.cpp
+++ b/editor/editor_node.cpp
@@ -1085,6 +1085,7 @@ void EditorNode::_dialog_action(String p_file) {
GlobalConfig::get_singleton()->set("application/main_scene", p_file);
GlobalConfig::get_singleton()->save();
//would be nice to show the project manager opened with the highlighted field..
+ _run(false, ""); // automatically run the project
} break;
case FILE_SAVE_OPTIMIZED: {
@@ -1983,7 +1984,7 @@ void EditorNode::_menu_option_confirm(int p_option, bool p_confirmed) {
}
_menu_option(FILE_SAVE_AS_SCENE);
- _menu_option_confirm(FILE_SAVE_AND_RUN, true);
+ _menu_option_confirm(FILE_SAVE_AND_RUN, false);
} break;
case FILE_SAVE_OPTIMIZED: {
diff --git a/editor/editor_themes.cpp b/editor/editor_themes.cpp
index 4e44251f35..b6952c3024 100644
--- a/editor/editor_themes.cpp
+++ b/editor/editor_themes.cpp
@@ -145,8 +145,8 @@ Ref<Theme> create_editor_theme() {
theme->set_icon("unchecked", "PopupMenu", theme->get_icon("Unchecked", "EditorIcons"));
// Editor background
- Ref<StyleBoxFlat> style_background = make_flat_stylebox(dark_color_2, 4, 4, 4, 4);
- theme->set_stylebox("Background", "EditorStyles", style_background);
+ Ref<StyleBoxFlat> style_panel = make_flat_stylebox(dark_color_2, 4, 4, 4, 4);
+ theme->set_stylebox("Background", "EditorStyles", style_panel);
// Focus
Ref<StyleBoxFlat> focus_sbt = make_flat_stylebox(light_color_1, 4, 4, 4, 4);
@@ -193,9 +193,9 @@ Ref<Theme> create_editor_theme() {
theme->set_stylebox("MenuHover", "EditorStyles", style_menu_hover_border);
// Content of each tab
- Ref<StyleBoxFlat> style_panel = make_flat_stylebox(base_color, 1, 4, 1, 1);
- theme->set_stylebox("panel", "TabContainer", style_panel);
- theme->set_stylebox("Content", "EditorStyles", style_panel);
+ Ref<StyleBoxFlat> style_content_panel = make_flat_stylebox(base_color, 1, 4, 1, 1);
+ theme->set_stylebox("panel", "TabContainer", style_content_panel);
+ theme->set_stylebox("Content", "EditorStyles", style_content_panel);
// Button
Ref<StyleBoxFlat> style_button = make_flat_stylebox(dark_color_1, 4, 4, 4, 4);
@@ -281,7 +281,7 @@ Ref<Theme> create_editor_theme() {
theme->set_color("drop_position_color", "Tree", highlight_color);
// ItemList
- Ref<StyleBoxFlat> style_itemlist_cursor = make_flat_stylebox(highlight_color, 8, 8, 8, 8);
+ Ref<StyleBoxFlat> style_itemlist_cursor = make_flat_stylebox(highlight_color, 4, 4, 4, 4);
style_itemlist_cursor->set_draw_center(false);
style_itemlist_cursor->set_border_size(1 * EDSCALE);
style_itemlist_cursor->set_light_color(light_color_1);
@@ -292,6 +292,7 @@ Ref<Theme> create_editor_theme() {
theme->set_stylebox("selected", "ItemList", style_tree_selected);
theme->set_stylebox("bg_focus", "ItemList", focus_sbt);
theme->set_stylebox("bg", "ItemList", style_bg);
+ theme->set_constant("vseparation", "ItemList", 5 * EDSCALE);
Ref<StyleBoxFlat> style_tab_fg = make_flat_stylebox(base_color, 15, 5, 15, 5);
Ref<StyleBoxFlat> style_tab_bg = make_flat_stylebox(base_color, 15, 5, 15, 5);
@@ -394,6 +395,9 @@ Ref<Theme> create_editor_theme() {
theme->set_icon("grabber", "VSlider", theme->get_icon("SliderGrabber", "EditorIcons"));
theme->set_icon("grabber_highlight", "VSlider", theme->get_icon("SliderGrabberHl", "EditorIcons"));
+ // Panel
+ theme->set_stylebox("panel", "Panel", style_panel);
+
// TooltipPanel
Ref<StyleBoxFlat> style_tooltip = make_flat_stylebox(Color(1, 1, 1, 0.8), 8, 8, 8, 8);
style_tooltip->set_border_size(2 * EDSCALE);
diff --git a/editor/import/editor_import_collada.cpp b/editor/import/editor_import_collada.cpp
index 907c7b045c..e0a2ea624e 100644
--- a/editor/import/editor_import_collada.cpp
+++ b/editor/import/editor_import_collada.cpp
@@ -72,7 +72,7 @@ struct ColladaImport {
Map<String, NodeMap> node_map; //map from collada node to engine node
Map<String, String> node_name_map; //map from collada node to engine node
- Map<String, Ref<Mesh> > mesh_cache;
+ Map<String, Ref<ArrayMesh> > mesh_cache;
Map<String, Ref<Curve3D> > curve_cache;
Map<String, Ref<Material> > material_cache;
Map<Collada::Node *, Skeleton *> skeleton_map;
@@ -88,7 +88,7 @@ struct ColladaImport {
Error _create_scene(Collada::Node *p_node, Spatial *p_parent);
Error _create_resources(Collada::Node *p_node);
Error _create_material(const String &p_material);
- Error _create_mesh_surfaces(bool p_optimize, Ref<Mesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_data, const Collada::MorphControllerData *p_morph_data, Vector<Ref<Mesh> > p_morph_meshes = Vector<Ref<Mesh> >(), bool p_for_morph = false, bool p_use_mesh_material = false);
+ Error _create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *p_skin_data, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ArrayMesh> > p_morph_meshes = Vector<Ref<ArrayMesh> >(), bool p_for_morph = false, bool p_use_mesh_material = false);
Error load(const String &p_path, int p_flags, bool p_force_make_tangents = false);
void _fix_param_animation_tracks();
void create_animation(int p_clip, bool p_make_tracks_in_all_bones, bool p_import_value_tracks);
@@ -591,7 +591,7 @@ static void _generate_tangents_and_binormals(const PoolVector<int> &p_indices, c
}
}
-Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<Mesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<Mesh> > p_morph_meshes, bool p_for_morph, bool p_use_mesh_material) {
+Error ColladaImport::_create_mesh_surfaces(bool p_optimize, Ref<ArrayMesh> &p_mesh, const Map<String, Collada::NodeGeometry::Material> &p_material_map, const Collada::MeshData &meshdata, const Transform &p_local_xform, const Vector<int> &bone_remap, const Collada::SkinControllerData *skin_controller, const Collada::MorphControllerData *p_morph_data, Vector<Ref<ArrayMesh> > p_morph_meshes, bool p_for_morph, bool p_use_mesh_material) {
bool local_xform_mirror = p_local_xform.basis.determinant() < 0;
@@ -1530,7 +1530,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node) {
String meshid;
Transform apply_xform;
Vector<int> bone_remap;
- Vector<Ref<Mesh> > morphs;
+ Vector<Ref<ArrayMesh> > morphs;
print_line("mesh: " + String(mi->get_name()));
@@ -1621,9 +1621,9 @@ Error ColladaImport::_create_resources(Collada::Node *p_node) {
String meshid = names[i];
if (collada.state.mesh_data_map.has(meshid)) {
- Ref<Mesh> mesh = Ref<Mesh>(memnew(Mesh));
+ Ref<ArrayMesh> mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid];
- Error err = _create_mesh_surfaces(false, mesh, ng->material_map, meshdata, apply_xform, bone_remap, skin, NULL, Vector<Ref<Mesh> >(), true);
+ Error err = _create_mesh_surfaces(false, mesh, ng->material_map, meshdata, apply_xform, bone_remap, skin, NULL, Vector<Ref<ArrayMesh> >(), true);
ERR_FAIL_COND_V(err, err);
morphs.push_back(mesh);
@@ -1648,7 +1648,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node) {
meshid = ng->source;
}
- Ref<Mesh> mesh;
+ Ref<ArrayMesh> mesh;
if (mesh_cache.has(meshid)) {
mesh = mesh_cache[meshid];
} else {
@@ -1656,7 +1656,7 @@ Error ColladaImport::_create_resources(Collada::Node *p_node) {
//bleh, must ignore invalid
ERR_FAIL_COND_V(!collada.state.mesh_data_map.has(meshid), ERR_INVALID_DATA);
- mesh = Ref<Mesh>(memnew(Mesh));
+ mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
const Collada::MeshData &meshdata = collada.state.mesh_data_map[meshid];
mesh->set_name(meshdata.name);
Error err = _create_mesh_surfaces(morphs.size() == 0, mesh, ng->material_map, meshdata, apply_xform, bone_remap, skin, morph, morphs, false, use_mesh_builtin_materials);
diff --git a/editor/import/resource_importer_obj.cpp b/editor/import/resource_importer_obj.cpp
index 21c2ae6eb3..8d0f3267f7 100644
--- a/editor/import/resource_importer_obj.cpp
+++ b/editor/import/resource_importer_obj.cpp
@@ -89,7 +89,7 @@ Error ResourceImporterOBJ::import(const String &p_source_file, const String &p_s
FileAccessRef f = FileAccess::open(p_source_file, FileAccess::READ);
ERR_FAIL_COND_V(!f, ERR_CANT_OPEN);
- Ref<Mesh> mesh = Ref<Mesh>(memnew(Mesh));
+ Ref<ArrayMesh> mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
Map<String, Ref<Material> > name_map;
bool generate_normals = p_options["generate/normals"];
diff --git a/editor/import/resource_importer_scene.cpp b/editor/import/resource_importer_scene.cpp
index 755f4eb219..d2d2d45a47 100644
--- a/editor/import/resource_importer_scene.cpp
+++ b/editor/import/resource_importer_scene.cpp
@@ -137,7 +137,7 @@ static String _fixstr(const String &p_what, const String &p_str) {
return p_what;
}
-Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>, Ref<Shape> > &collision_map) {
+Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<ArrayMesh>, Ref<Shape> > &collision_map) {
// children first..
for (int i = 0; i < p_node->get_child_count(); i++) {
@@ -175,7 +175,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
mi->set_flag(GeometryInstance::FLAG_BILLBOARD, true);
if (mi->get_mesh().is_valid()) {
- Ref<Mesh> m = mi->get_mesh();
+ Ref<ArrayMesh> m = mi->get_mesh();
for (int i = 0; i < m->get_surface_count(); i++) {
Ref<SpatialMaterial> fm = m->surface_get_material(i);
@@ -194,7 +194,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
MeshInstance *mi = p_node->cast_to<MeshInstance>();
- Ref<Mesh> m = mi->get_mesh();
+ Ref<ArrayMesh> m = mi->get_mesh();
if (m.is_valid()) {
@@ -275,7 +275,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
if (mi->get_mesh().is_valid()) {
- Ref<Mesh> m = mi->get_mesh();
+ Ref<ArrayMesh> m = mi->get_mesh();
for (int i = 0; i < m->get_surface_count(); i++) {
Ref<SpatialMaterial> fm = m->surface_get_material(i);
@@ -325,7 +325,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
/*if (mi->get_mesh().is_valid()) {
- Ref<Mesh> m = mi->get_mesh();
+ Ref<ArrayMesh> m = mi->get_mesh();
for(int i=0;i<m->get_surface_count();i++) {
Ref<SpatialMaterial> fm = m->surface_get_material(i);
@@ -477,7 +477,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
MeshInstance *mi = p_node->cast_to<MeshInstance>();
- Ref<Mesh> mesh = mi->get_mesh();
+ Ref<ArrayMesh> mesh = mi->get_mesh();
ERR_FAIL_COND_V(mesh.is_null(), NULL);
NavigationMeshInstance *nmi = memnew(NavigationMeshInstance);
@@ -655,7 +655,7 @@ Node *ResourceImporterScene::_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>
MeshInstance *mi = p_node->cast_to<MeshInstance>();
- Ref<Mesh> mesh = mi->get_mesh();
+ Ref<ArrayMesh> mesh = mi->get_mesh();
if (!mesh.is_null()) {
if (_teststr(mesh->get_name(), "col")) {
@@ -972,7 +972,7 @@ static String _make_extname(const String &p_str) {
return ext_name;
}
-void ResourceImporterScene::_make_external_resources(Node *p_node, const String &p_base_path, bool p_make_materials, bool p_make_meshes, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<Mesh>, Ref<Mesh> > &p_meshes) {
+void ResourceImporterScene::_make_external_resources(Node *p_node, const String &p_base_path, bool p_make_materials, bool p_make_meshes, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh> > &p_meshes) {
List<PropertyInfo> pi;
@@ -1005,7 +1005,7 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String
}
} else {
- Ref<Mesh> mesh = p_node->get(E->get().name);
+ Ref<ArrayMesh> mesh = p_node->get(E->get().name);
if (mesh.is_valid()) {
@@ -1018,7 +1018,7 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String
String ext_name = p_base_path + "." + _make_extname(mesh->get_name()) + ".msh";
if (FileAccess::exists(ext_name)) {
//if exists, use it
- Ref<Mesh> existing = ResourceLoader::load(ext_name);
+ Ref<ArrayMesh> existing = ResourceLoader::load(ext_name);
p_meshes[mesh] = existing;
} else {
@@ -1059,7 +1059,7 @@ void ResourceImporterScene::_make_external_resources(Node *p_node, const String
}
if (!p_make_meshes) {
- p_meshes[mesh] = Ref<Mesh>(); //save it anyway, so it won't be checked again
+ p_meshes[mesh] = Ref<ArrayMesh>(); //save it anyway, so it won't be checked again
}
}
}
@@ -1192,7 +1192,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
float anim_optimizer_angerr = p_options["animation/optimizer/max_angular_error"];
float anim_optimizer_maxang = p_options["animation/optimizer/max_angle"];
- Map<Ref<Mesh>, Ref<Shape> > collision_map;
+ Map<Ref<ArrayMesh>, Ref<Shape> > collision_map;
scene = _fix_node(scene, scene, collision_map);
@@ -1230,7 +1230,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
if (external_materials || external_meshes) {
Map<Ref<Material>, Ref<Material> > mat_map;
- Map<Ref<Mesh>, Ref<Mesh> > mesh_map;
+ Map<Ref<ArrayMesh>, Ref<ArrayMesh> > mesh_map;
_make_external_resources(scene, p_source_file.get_basename(), external_materials, external_meshes, mat_map, mesh_map);
}
diff --git a/editor/import/resource_importer_scene.h b/editor/import/resource_importer_scene.h
index 9f7b1a84e6..ede3028b29 100644
--- a/editor/import/resource_importer_scene.h
+++ b/editor/import/resource_importer_scene.h
@@ -32,6 +32,7 @@
#include "io/resource_import.h"
#include "scene/resources/animation.h"
+#include "scene/resources/mesh.h"
#include "scene/resources/shape.h"
class Material;
@@ -100,9 +101,9 @@ public:
virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const;
virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
- void _make_external_resources(Node *p_node, const String &p_base_path, bool p_make_materials, bool p_make_meshes, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<Mesh>, Ref<Mesh> > &p_meshes);
+ void _make_external_resources(Node *p_node, const String &p_base_path, bool p_make_materials, bool p_make_meshes, Map<Ref<Material>, Ref<Material> > &p_materials, Map<Ref<ArrayMesh>, Ref<ArrayMesh> > &p_meshes);
- Node *_fix_node(Node *p_node, Node *p_root, Map<Ref<Mesh>, Ref<Shape> > &collision_map);
+ Node *_fix_node(Node *p_node, Node *p_root, Map<Ref<ArrayMesh>, Ref<Shape> > &collision_map);
void _create_clips(Node *scene, const Array &p_clips, bool p_bake_all);
void _filter_anim_tracks(Ref<Animation> anim, Set<String> &keep);
diff --git a/editor/plugins/spatial_editor_plugin.cpp b/editor/plugins/spatial_editor_plugin.cpp
index 3536ecd094..61f6880433 100644
--- a/editor/plugins/spatial_editor_plugin.cpp
+++ b/editor/plugins/spatial_editor_plugin.cpp
@@ -3055,8 +3055,8 @@ void SpatialEditor::_init_indicators() {
for (int i = 0; i < 3; i++) {
- move_gizmo[i] = Ref<Mesh>(memnew(Mesh));
- rotate_gizmo[i] = Ref<Mesh>(memnew(Mesh));
+ move_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
+ rotate_gizmo[i] = Ref<ArrayMesh>(memnew(ArrayMesh));
Ref<SpatialMaterial> mat = memnew(SpatialMaterial);
mat->set_flag(SpatialMaterial::FLAG_UNSHADED, true);
diff --git a/editor/plugins/spatial_editor_plugin.h b/editor/plugins/spatial_editor_plugin.h
index 88245ad0dc..394002db3b 100644
--- a/editor/plugins/spatial_editor_plugin.h
+++ b/editor/plugins/spatial_editor_plugin.h
@@ -330,13 +330,13 @@ private:
bool grid_enable[3]; //should be always visible if true
bool grid_enabled;
- Ref<Mesh> move_gizmo[3], rotate_gizmo[3];
+ Ref<ArrayMesh> move_gizmo[3], rotate_gizmo[3];
Ref<SpatialMaterial> gizmo_color[3];
Ref<SpatialMaterial> gizmo_hl;
int over_gizmo_handle;
- Ref<Mesh> selection_box;
+ Ref<ArrayMesh> selection_box;
RID indicators;
RID indicators_instance;
RID cursor_mesh;
@@ -472,8 +472,8 @@ public:
float get_rotate_snap() const { return snap_rotate->get_text().to_double(); }
float get_scale_snap() const { return snap_scale->get_text().to_double(); }
- Ref<Mesh> get_move_gizmo(int idx) const { return move_gizmo[idx]; }
- Ref<Mesh> get_rotate_gizmo(int idx) const { return rotate_gizmo[idx]; }
+ Ref<ArrayMesh> get_move_gizmo(int idx) const { return move_gizmo[idx]; }
+ Ref<ArrayMesh> get_rotate_gizmo(int idx) const { return rotate_gizmo[idx]; }
void update_transform_gizmo();
diff --git a/editor/project_manager.cpp b/editor/project_manager.cpp
index 4eab20ee7e..a3d3d42110 100644
--- a/editor/project_manager.cpp
+++ b/editor/project_manager.cpp
@@ -914,8 +914,9 @@ void ProjectManager::_on_project_created(const String &dir) {
_update_scroll_pos(dir);
} else {
_load_recent_projects();
- scroll->connect("draw", this, "_update_scroll_pos", varray(dir), CONNECT_ONESHOT);
+ _update_scroll_pos(dir);
}
+ _open_project();
}
void ProjectManager::_update_scroll_pos(const String &dir) {
diff --git a/editor/spatial_editor_gizmos.cpp b/editor/spatial_editor_gizmos.cpp
index 4781bb6a3b..149b06e50a 100644
--- a/editor/spatial_editor_gizmos.cpp
+++ b/editor/spatial_editor_gizmos.cpp
@@ -79,7 +79,7 @@ void EditorSpatialGizmo::Instance::create_instance(Spatial *p_base) {
VS::get_singleton()->instance_set_layer_mask(instance, 1 << SpatialEditorViewport::GIZMO_EDIT_LAYER); //gizmos are 26
}
-void EditorSpatialGizmo::add_mesh(const Ref<Mesh> &p_mesh, bool p_billboard, const RID &p_skeleton) {
+void EditorSpatialGizmo::add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard, const RID &p_skeleton) {
ERR_FAIL_COND(!spatial_node);
Instance ins;
@@ -100,7 +100,7 @@ void EditorSpatialGizmo::add_lines(const Vector<Vector3> &p_lines, const Ref<Mat
ERR_FAIL_COND(!spatial_node);
Instance ins;
- Ref<Mesh> mesh = memnew(Mesh);
+ Ref<ArrayMesh> mesh = memnew(ArrayMesh);
Array a;
a.resize(Mesh::ARRAY_MAX);
@@ -162,7 +162,7 @@ void EditorSpatialGizmo::add_unscaled_billboard(const Ref<Material> &p_material,
uv.push_back(Vector2(0, 1));
uv.push_back(Vector2(1, 1));
- Ref<Mesh> mesh = memnew(Mesh);
+ Ref<ArrayMesh> mesh = memnew(ArrayMesh);
Array a;
a.resize(Mesh::ARRAY_MAX);
a[Mesh::ARRAY_VERTEX] = vs;
@@ -219,7 +219,7 @@ void EditorSpatialGizmo::add_handles(const Vector<Vector3> &p_handles, bool p_bi
ERR_FAIL_COND(!spatial_node);
Instance ins;
- Ref<Mesh> mesh = memnew(Mesh);
+ Ref<ArrayMesh> mesh = memnew(ArrayMesh);
#if 1
Array a;
@@ -1029,7 +1029,7 @@ CameraSpatialGizmo::CameraSpatialGizmo(Camera *p_camera) {
void MeshInstanceSpatialGizmo::redraw() {
- Ref<Mesh> m = mesh->get_mesh();
+ Ref<ArrayMesh> m = mesh->get_mesh();
if (!m.is_valid())
return; //none
@@ -1248,7 +1248,7 @@ void SkeletonSpatialGizmo::redraw() {
*/
}
- Ref<Mesh> m = surface_tool->commit();
+ Ref<ArrayMesh> m = surface_tool->commit();
add_mesh(m, false, skel->get_skeleton());
}
@@ -2511,7 +2511,7 @@ void NavigationMeshSpatialGizmo::redraw() {
if (lines.size())
add_lines(lines, navmesh->is_enabled() ? SpatialEditorGizmos::singleton->navmesh_edge_material : SpatialEditorGizmos::singleton->navmesh_edge_material_disabled);
add_collision_triangles(tmesh);
- Ref<Mesh> m = memnew(Mesh);
+ Ref<ArrayMesh> m = memnew(ArrayMesh);
Array a;
a.resize(Mesh::ARRAY_MAX);
a[0] = tmeshfaces;
@@ -3213,7 +3213,7 @@ SpatialEditorGizmos::SpatialEditorGizmos() {
//position 3D Shared mesh
- pos3d_mesh = Ref<Mesh>(memnew(Mesh));
+ pos3d_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
{
PoolVector<Vector3> cursor_points;
@@ -3246,7 +3246,7 @@ SpatialEditorGizmos::SpatialEditorGizmos() {
pos3d_mesh->surface_set_material(0, mat);
}
- listener_line_mesh = Ref<Mesh>(memnew(Mesh));
+ listener_line_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
{
PoolVector<Vector3> cursor_points;
diff --git a/editor/spatial_editor_gizmos.h b/editor/spatial_editor_gizmos.h
index 095586ab91..6a77e91425 100644
--- a/editor/spatial_editor_gizmos.h
+++ b/editor/spatial_editor_gizmos.h
@@ -59,7 +59,7 @@ class EditorSpatialGizmo : public SpatialEditorGizmo {
struct Instance {
RID instance;
- Ref<Mesh> mesh;
+ Ref<ArrayMesh> mesh;
RID skeleton;
bool billboard;
bool unscaled;
@@ -97,7 +97,7 @@ class EditorSpatialGizmo : public SpatialEditorGizmo {
protected:
void add_lines(const Vector<Vector3> &p_lines, const Ref<Material> &p_material, bool p_billboard = false);
- void add_mesh(const Ref<Mesh> &p_mesh, bool p_billboard = false, const RID &p_skeleton = RID());
+ void add_mesh(const Ref<ArrayMesh> &p_mesh, bool p_billboard = false, const RID &p_skeleton = RID());
void add_collision_segments(const Vector<Vector3> &p_lines);
void add_collision_triangles(const Ref<TriangleMesh> &p_tmesh);
void add_unscaled_billboard(const Ref<Material> &p_material, float p_scale = 1);
@@ -454,8 +454,8 @@ public:
Ref<SpatialMaterial> shape_material;
Ref<Texture> handle_t;
- Ref<Mesh> pos3d_mesh;
- Ref<Mesh> listener_line_mesh;
+ Ref<ArrayMesh> pos3d_mesh;
+ Ref<ArrayMesh> listener_line_mesh;
static SpatialEditorGizmos *singleton;
Ref<TriangleMesh> test_cube_tm;