diff options
Diffstat (limited to 'editor')
-rw-r--r-- | editor/plugins/animation_state_machine_editor.cpp | 4 | ||||
-rw-r--r-- | editor/plugins/animation_state_machine_editor.h | 1 |
2 files changed, 4 insertions, 1 deletions
diff --git a/editor/plugins/animation_state_machine_editor.cpp b/editor/plugins/animation_state_machine_editor.cpp index 1a6106b4fb..6baeaf6273 100644 --- a/editor/plugins/animation_state_machine_editor.cpp +++ b/editor/plugins/animation_state_machine_editor.cpp @@ -267,6 +267,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv for (int i = node_rects.size() - 1; i >= 0; i--) { //inverse to draw order if (node_rects[i].node.has_point(mb->get_position())) { //select node since nothing else was selected connecting = true; + connection_follows_cursor = true; connecting_from = node_rects[i].node_name; connecting_to = mb->get_position(); connecting_to_node = StringName(); @@ -296,6 +297,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv _open_menu(mb->get_position()); } connecting_to_node = StringName(); + connection_follows_cursor = false; state_machine_draw->queue_redraw(); } @@ -332,7 +334,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv } // Move mouse while connecting - if (mm.is_valid() && connecting && !read_only) { + if (mm.is_valid() && connecting && connection_follows_cursor && !read_only) { connecting_to = mm->get_position(); connecting_to_node = StringName(); state_machine_draw->queue_redraw(); diff --git a/editor/plugins/animation_state_machine_editor.h b/editor/plugins/animation_state_machine_editor.h index 3a59e94a5f..18b5187491 100644 --- a/editor/plugins/animation_state_machine_editor.h +++ b/editor/plugins/animation_state_machine_editor.h @@ -117,6 +117,7 @@ class AnimationNodeStateMachineEditor : public AnimationTreeNodeEditorPlugin { StringName snap_y; bool connecting = false; + bool connection_follows_cursor = false; StringName connecting_from; Vector2 connecting_to; StringName connecting_to_node; |