diff options
Diffstat (limited to 'editor/translations')
63 files changed, 6810 insertions, 3866 deletions
diff --git a/editor/translations/af.po b/editor/translations/af.po index 08b8a7cc53..a42302460b 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -5,12 +5,13 @@ # Ray West <the.raxar@gmail.com>, 2017. # Julius Stopforth <jjstopforth@gmail.com>, 2018. # Isa Tippens <isatippens2@gmail.com>, 2019. +# Henry Geyser <thegoat187@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-03-28 09:36+0000\n" -"Last-Translator: Isa Tippens <isatippens2@gmail.com>\n" +"PO-Revision-Date: 2020-12-01 20:29+0000\n" +"Last-Translator: Henry Geyser <thegoat187@gmail.com>\n" "Language-Team: Afrikaans <https://hosted.weblate.org/projects/godot-engine/" "godot/af/>\n" "Language: af\n" @@ -18,7 +19,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.6-dev\n" +"X-Generator: Weblate 4.4-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -27,7 +28,7 @@ msgstr "Ongeldige tiepe argument om te omskep(), gebruik TYPE_* konstante" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." -msgstr "" +msgstr "Verwag 'n string van lengte 1 ('n karakter)." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp @@ -50,72 +51,71 @@ msgstr "Ongeldige operande vir operateur %s, %s en %s." #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" -msgstr "" +msgstr "Ongeldige indeks van tipe %s vir basiese tipe %s" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" -msgstr "" +msgstr "Ongeldige benaming van indeks '%s' vir basiese tipe %s" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" -msgstr "" +msgstr "Ongeldige argument om '%s' te genereer" #: core/math/expression.cpp msgid "On call to '%s':" -msgstr "" +msgstr "Aan roep tot '%s':" #: core/ustring.cpp msgid "B" -msgstr "" +msgstr "B" #: core/ustring.cpp msgid "KiB" -msgstr "" +msgstr "KiB" #: core/ustring.cpp msgid "MiB" -msgstr "" +msgstr "MiB" #: core/ustring.cpp msgid "GiB" -msgstr "" +msgstr "GiB" #: core/ustring.cpp msgid "TiB" -msgstr "" +msgstr "TiB" #: core/ustring.cpp msgid "PiB" -msgstr "" +msgstr "PiB" #: core/ustring.cpp msgid "EiB" -msgstr "" +msgstr "EiB" #: editor/animation_bezier_editor.cpp msgid "Free" -msgstr "Bevry" +msgstr "Bevry / Verniet" #: editor/animation_bezier_editor.cpp msgid "Balanced" -msgstr "" +msgstr "Gebalanseer" #: editor/animation_bezier_editor.cpp msgid "Mirror" -msgstr "" +msgstr "Spieel" #: editor/animation_bezier_editor.cpp editor/editor_profiler.cpp msgid "Time:" -msgstr "" +msgstr "Tyd:" #: editor/animation_bezier_editor.cpp msgid "Value:" -msgstr "" +msgstr "Waarde:" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Insert Key Here" -msgstr "Anim Voeg Sleutel by" +msgstr "Voeg Sleutel Hier" #: editor/animation_bezier_editor.cpp #, fuzzy @@ -123,18 +123,16 @@ msgid "Duplicate Selected Key(s)" msgstr "Dupliseer Seleksie" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Delete Selected Key(s)" -msgstr "Skrap gekose lêers?" +msgstr "Skrap gekose sleutels" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" -msgstr "" +msgstr "Voeg Bezier Punt By" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Move Bezier Points" -msgstr "Skuif Gunsteling Op" +msgstr "Verskuif Bezier Punte" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" @@ -145,9 +143,8 @@ msgid "Anim Delete Keys" msgstr "Anim Skrap Sleutels" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Change Keyframe Time" -msgstr "Anim Verander Waarde" +msgstr "Anim Verander Sleutelraam Tyd" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" @@ -155,51 +152,44 @@ msgstr "Anim Verander Oorgang" #: editor/animation_track_editor.cpp msgid "Anim Change Transform" -msgstr "Anim Verander Transform" +msgstr "Anim Verander Transformasie" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Change Keyframe Value" -msgstr "Anim Verander Waarde" +msgstr "Anim Verander Sleutelraam Waarde" #: editor/animation_track_editor.cpp msgid "Anim Change Call" msgstr "Anim Verander Roep" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Keyframe Time" -msgstr "Anim Verander Waarde" +msgstr "Anim Herhaalde Verandering Van Sleutelraam Tye" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Transition" -msgstr "Anim Verander Oorgang" +msgstr "Anim Herhaalde Veranderinde Transisie" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Transform" -msgstr "Anim Verander Transform" +msgstr "Anim Herhaalde Verandering van Transformasie" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Keyframe Value" -msgstr "Anim Verander Waarde" +msgstr "Anim Herhaalde Verandering Van Sleutelraam Waarde" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Call" -msgstr "Anim Verander Roep" +msgstr "Anim Herhaalde Verandering van Roep" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Length" -msgstr "Verander Anim Lente" +msgstr "Verander Animasie Lente" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" -msgstr "" +msgstr "Verander Animasie Omloop" #: editor/animation_track_editor.cpp msgid "Property Track" @@ -1136,7 +1126,7 @@ msgstr "Verweerde Hulpbron Verkenner" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -3716,6 +3706,16 @@ msgid "Name contains invalid characters." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "" @@ -3770,26 +3770,12 @@ msgstr "" msgid "View Owners..." msgstr "" -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "" - -#: editor/filesystem_dock.cpp -#, fuzzy -msgid "Duplicate..." -msgstr "Dupliseer" - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "" #: editor/filesystem_dock.cpp #, fuzzy -msgid "Move to Trash" -msgstr "Skuif AutoLaai" - -#: editor/filesystem_dock.cpp -#, fuzzy msgid "New Scene..." msgstr "Stoor Hulpbron As..." @@ -3814,10 +3800,17 @@ msgid "Collapse All" msgstr "Vervang Alles" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" +#, fuzzy +msgid "Duplicate..." +msgstr "Dupliseer" + +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Move to Trash" +msgstr "Skuif AutoLaai" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." msgstr "" #: editor/filesystem_dock.cpp @@ -3855,7 +3848,10 @@ msgid "Move" msgstr "" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" msgstr "" #: editor/filesystem_dock.cpp @@ -8429,10 +8425,25 @@ msgstr "Skep Nuwe" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "New Rectangle" +msgstr "Skep Nuwe" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "Skep Intekening" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Polygon" +msgstr "Skep Intekening" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Delete Selected Shape" +msgstr "Skrap gekose lêers?" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" @@ -9855,6 +9866,10 @@ msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -12088,10 +12103,6 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -12137,22 +12148,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" @@ -12371,6 +12366,26 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12631,6 +12646,26 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" diff --git a/editor/translations/ar.po b/editor/translations/ar.po index 24356c9a1c..2bd95e230b 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -16,7 +16,7 @@ # Rached Noureddine <rached.noureddine@gmail.com>, 2018. # Rex_sa <asd1234567890m@gmail.com>, 2017, 2018, 2019. # Wajdi Feki <wajdi.feki@gmail.com>, 2017. -# Omar Aglan <omar.aglan91@yahoo.com>, 2018, 2019. +# Omar Aglan <omar.aglan91@yahoo.com>, 2018, 2019, 2020. # Codes Otaku <ilyas.gamerz@gmail.com>, 2018, 2019. # Takai Eddine Kennouche <takai.kenn@gmail.com>, 2018. # Mohamed El-Baz <albaz2000eg@gmail.com>, 2018. @@ -50,8 +50,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-11-08 10:26+0000\n" -"Last-Translator: bruvzg <bruvzg13@gmail.com>\n" +"PO-Revision-Date: 2020-12-07 08:11+0000\n" +"Last-Translator: Musab Alasaifer <mousablasefer@gmail.com>\n" "Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/" "godot/ar/>\n" "Language: ar\n" @@ -60,12 +60,12 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 " "&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n" -"X-Generator: Weblate 4.3.2\n" +"X-Generator: Weblate 4.4-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "معامل خاطئ لدالة ()Convert, استخدم احدى الثوابت من مجموعة TYPE_*." +msgstr "معامل خاطئ لدالة ()Convert، استخدم احدى الثوابت من مجموعة TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." @@ -934,9 +934,8 @@ msgid "Signals" msgstr "الإشارات" #: editor/connections_dialog.cpp -#, fuzzy msgid "Filter signals" -msgstr "تنقية البلاطات" +msgstr "تنقية الإشارات" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" @@ -1064,22 +1063,23 @@ msgid "Owners Of:" msgstr "ملاك:" #: editor/dependency_editor.cpp -#, fuzzy msgid "" "Remove selected files from the project? (no undo)\n" "You can find the removed files in the system trash to restore them." -msgstr "إمسح الملفات المختارة من المشروع؟ (لا يمكن استعادتها)" +msgstr "" +"حذف الملفات المختارة من المشروع؟ (لا يمكن استعادتها)\n" +"يمكنك إيجاد الملفات المحذوفة في سلة مهملات النظام حيث يمكنك إسترجاعها." #: editor/dependency_editor.cpp -#, fuzzy msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)\n" "You can find the removed files in the system trash to restore them." msgstr "" -"الملف الذي يُمسح مطلوب من موارد أخري لكل تعمل جيداً.\n" -"إمسح علي أية حال؟ (لا رجعة)" +"الملفات التي يتم إزالتها مطلوبة من قبل موارد أخرى من اجل ان تعمل.\n" +"هل تريد إزالتها على أي حال؟ (لا تراجع)\n" +"يمكنك العثور على الملفات التي تمت إزالتها في مهملات النظام لاستعادتها." #: editor/dependency_editor.cpp msgid "Cannot remove:" @@ -1123,7 +1123,7 @@ msgstr "متصفح الموارد أورفان" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -1632,22 +1632,20 @@ msgstr "" "Driver Fallback Enabled'." #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'PVRTC' texture compression for GLES2. Enable " "'Import Pvrtc' in Project Settings." msgstr "" -"المنصة المستهدفة تحتاج لتشفير ملمس 'ETC' ل GLES2. قم بتمكين 'Import Etc' في " -"إعدادات المشروع." +"المنصة المستهدفة تحتاج لتشفير ملمس 'PVRTC' ل GLES2. قم بتمكين 'Import Pvrtc' " +"في إعدادات المشروع." #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. " "Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings." msgstr "" -"المنصة المستهدفة تحتاج لتشفير ملمس \"ETC2\" ل GLES3. قم بتمكين 'Import Etc " -"2' في إعدادات المشروع." +"المنصة المستهدفة تحتاج لتشفير ملمس \"ETC2\" او 'PVRTC' ل GLES3. قم بتمكين " +"'Import Etc 2' او 'Import Pvrtc' في إعدادات المشروع." #: editor/editor_export.cpp #, fuzzy @@ -3021,7 +3019,7 @@ msgstr "المجتمع" #: editor/editor_node.cpp msgid "About" -msgstr "عن هذا التطبيق" +msgstr "حول" #: editor/editor_node.cpp msgid "Play the project." @@ -3721,6 +3719,16 @@ msgid "Name contains invalid characters." msgstr "الأسم يحتوي علي أحرف غير صالحة." #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "إعادة تسمية ملف:" @@ -3768,24 +3776,11 @@ msgstr "تعديل التبعيات..." msgid "View Owners..." msgstr "أظهر المُلاك..." -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "إعادة تسمية..." - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "تكرير..." - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "تحريك إلي..." #: editor/filesystem_dock.cpp -#, fuzzy -msgid "Move to Trash" -msgstr "نقل التحميل التلقائي" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "مشهد جديد..." @@ -3808,11 +3803,17 @@ msgid "Collapse All" msgstr "طوي الكل" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" -msgstr "إعادة التسمية" +msgid "Duplicate..." +msgstr "تكرير..." + +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Move to Trash" +msgstr "نقل التحميل التلقائي" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "إعادة تسمية..." #: editor/filesystem_dock.cpp msgid "Previous Folder/File" @@ -3847,8 +3848,11 @@ msgid "Move" msgstr "تحريك" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." -msgstr "يوجد بالفعل ملف أو مجلد بنفس الاسم في هذا المكان." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "إعادة التسمية" #: editor/filesystem_dock.cpp msgid "Overwrite" @@ -8332,10 +8336,25 @@ msgid "Create a new rectangle." msgstr "إنشاء مستطيل جديد." #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Rectangle" +msgstr "مستطيل الطلاء" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "إنشاء مُضلع جديد." #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Polygon" +msgstr "تحريك المُضلع" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Delete Selected Shape" +msgstr "حذف المُختار" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "إبقاء المُضلع داخل مستطيل المنطقة." @@ -9812,6 +9831,10 @@ msgid "OpenGL ES 3.0" msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -12077,10 +12100,6 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -12134,22 +12153,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" @@ -12398,6 +12401,26 @@ msgstr "" "(CPUParticles2D) استخدام لوحة-مادة-العنصر (CanvasItemMaterial) مع تفعيل" "\"الرسوم المتحركة للجزيئات\"." +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12735,6 +12758,26 @@ msgstr "" "بواسطة محرك الفيزياء عند التشغيل.\n" "قم بتغيير الحجم في أشكال تصادم الأتباع (Children) بدلاً من ذلك." +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" @@ -12975,6 +13018,9 @@ msgstr "يمكن تعيين المتغيرات فقط في الذروة ." msgid "Constants cannot be modified." msgstr "لا يمكن تعديل الثوابت." +#~ msgid "There is already file or folder with the same name in this location." +#~ msgstr "يوجد بالفعل ملف أو مجلد بنفس الاسم في هذا المكان." + #~ msgid "Error trying to save layout!" #~ msgstr "خطآ في محاولة حفظ النسق!" diff --git a/editor/translations/bg.po b/editor/translations/bg.po index 537a5fd7d3..2f1a9145e4 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -12,11 +12,12 @@ # Stoyan <stoyan.stoyanov99@protonmail.com>, 2020. # zooid <the.zooid@gmail.com>, 2020. # Любомир Василев <lyubomirv@gmx.com>, 2020. +# Ziv D <wizdavid@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-11-08 10:26+0000\n" +"PO-Revision-Date: 2020-12-07 08:11+0000\n" "Last-Translator: Любомир Василев <lyubomirv@gmx.com>\n" "Language-Team: Bulgarian <https://hosted.weblate.org/projects/godot-engine/" "godot/bg/>\n" @@ -25,7 +26,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.3.2\n" +"X-Generator: Weblate 4.4-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -889,9 +890,8 @@ msgid "Signals" msgstr "" #: editor/connections_dialog.cpp -#, fuzzy msgid "Filter signals" -msgstr "Поставяне на възелите" +msgstr "Филтриране на сигналите" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" @@ -1015,12 +1015,12 @@ msgid "Owners Of:" msgstr "" #: editor/dependency_editor.cpp -#, fuzzy msgid "" "Remove selected files from the project? (no undo)\n" "You can find the removed files in the system trash to restore them." msgstr "" -"Да се премахнат ли избраните файлове от проекта? (Действието е необратимо)" +"Да се премахнат ли избраните файлове от проекта? (Действието е необратимо)\n" +"Ще можете да ги откриете в кошчето, ако искате да ги възстановите." #: editor/dependency_editor.cpp msgid "" @@ -1072,7 +1072,7 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -1629,9 +1629,8 @@ msgid "Node Dock" msgstr "Панел за възлите" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "FileSystem Dock" -msgstr "Показване във файловата система" +msgstr "Панел за файловата система" #: editor/editor_feature_profile.cpp msgid "Import Dock" @@ -1938,7 +1937,7 @@ msgstr "Наследява:" #: editor/editor_help.cpp msgid "Inherited by:" -msgstr "" +msgstr "Наследява се от:" #: editor/editor_help.cpp msgid "Description" @@ -2396,9 +2395,8 @@ msgid "Can't reload a scene that was never saved." msgstr "Сцена, която никога не е била запазвана, не може да бъде презаредена." #: editor/editor_node.cpp -#, fuzzy msgid "Reload Saved Scene" -msgstr "Запазване на сцената" +msgstr "Презареждане на запазената сцена" #: editor/editor_node.cpp msgid "" @@ -2864,9 +2862,8 @@ msgid "Q&A" msgstr "" #: editor/editor_node.cpp -#, fuzzy msgid "Report a Bug" -msgstr "Повторно внасяне" +msgstr "Докладване на проблем" #: editor/editor_node.cpp msgid "Send Docs Feedback" @@ -3552,6 +3549,16 @@ msgid "Name contains invalid characters." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "Преименуване на файла:" @@ -3568,9 +3575,8 @@ msgid "Duplicating folder:" msgstr "" #: editor/filesystem_dock.cpp -#, fuzzy msgid "New Inherited Scene" -msgstr "Нов скрипт" +msgstr "Нова сцена – наследник" #: editor/filesystem_dock.cpp msgid "Set As Main Scene" @@ -3600,24 +3606,11 @@ msgstr "" msgid "View Owners..." msgstr "" -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "" - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "" #: editor/filesystem_dock.cpp -#, fuzzy -msgid "Move to Trash" -msgstr "Преместване на кадъра" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "Нова сцена..." @@ -3640,10 +3633,15 @@ msgid "Collapse All" msgstr "Свиване на всичко" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" +msgid "Duplicate..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move to Trash" +msgstr "Преместване в кошчето" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." msgstr "" #: editor/filesystem_dock.cpp @@ -3677,7 +3675,10 @@ msgid "Move" msgstr "" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" msgstr "" #: editor/filesystem_dock.cpp @@ -4460,7 +4461,7 @@ msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Directions" -msgstr "Указания" +msgstr "Направления" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy @@ -5259,9 +5260,8 @@ msgid "Create Custom Bone(s) from Node(s)" msgstr "Възпроизвеждане на сцена по избор" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Bones" -msgstr "Възпроизвеждане на сцена по избор" +msgstr "Изчистване на костите" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" @@ -5280,9 +5280,8 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp -#, fuzzy msgid "Zoom Reset" -msgstr "Оригинално увеличение" +msgstr "Връщане на оригиналния мащаб" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5317,9 +5316,8 @@ msgstr "Режим на завъртане" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Scale Mode" -msgstr "Режим на Селектиране" +msgstr "Режим на скалиране" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6330,9 +6328,8 @@ msgid "Transform UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Transform Polygon" -msgstr "Създаване на папка" +msgstr "Преобразуване на полигона" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint Bone Weights" @@ -6367,22 +6364,20 @@ msgid "Move Points" msgstr "Преместване на точките" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Command: Rotate" -msgstr "Влачене: завъртане" +msgstr "Command: завъртане" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "Shift: преместване на всичко" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Shift+Command: Scale" -msgstr "Shift+Ctrl: мащабиране" +msgstr "Shift+Command: мащабиране" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" -msgstr "Ctrl: Завъртане" +msgstr "Ctrl: завъртане" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" @@ -6423,14 +6418,12 @@ msgid "Radius:" msgstr "Радиус:" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Copy Polygon to UV" -msgstr "Полигон -> UV" +msgstr "Копиране на полигона в UV" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Copy UV to Polygon" -msgstr "Превръщане в Polygon2D" +msgstr "Копиране на UV в полигона" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" @@ -6694,9 +6687,8 @@ msgid "Copy Script Path" msgstr "" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "History Previous" -msgstr "История Назад" +msgstr "Назад в историята" #: editor/plugins/script_editor_plugin.cpp msgid "History Next" @@ -7018,9 +7010,8 @@ msgid "This skeleton has no bones, create some children Bone2D nodes." msgstr "" #: editor/plugins/skeleton_2d_editor_plugin.cpp -#, fuzzy msgid "Create Rest Pose from Bones" -msgstr "Възпроизвеждане на сцена по избор" +msgstr "Създаване на поза на покоя от костите" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Rest Pose to Bones" @@ -7231,9 +7222,8 @@ msgid "View Information" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "View FPS" -msgstr "Преглед на файловете" +msgstr "Показване на кадри/сек" #: editor/plugins/spatial_editor_plugin.cpp msgid "Half Resolution" @@ -7244,9 +7234,8 @@ msgid "Audio Listener" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Enable Doppler" -msgstr "Позволи филтриране" +msgstr "Включване на доплеровия ефект" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" @@ -7502,14 +7491,12 @@ msgid "Create Mesh2D" msgstr "Създаване на Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Mesh2D Preview" -msgstr "Преглед" +msgstr "Преглед на Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Create Polygon2D" -msgstr "Създаване на папка" +msgstr "Създаване на Polygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Polygon2D Preview" @@ -7560,9 +7547,8 @@ msgid "Invalid geometry, can't create collision polygon." msgstr "" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Create CollisionPolygon2D Sibling" -msgstr "Създаване на папка" +msgstr "Създаване на съседен CollisionPolygon2D" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't create light occluder." @@ -7649,9 +7635,8 @@ msgid "New Animation" msgstr "Нова анимация" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Speed:" -msgstr "Скорост (кадри в секунда):" +msgstr "Скорост:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" @@ -7789,20 +7774,19 @@ msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" -msgstr "" +msgstr "Създаване на празен шаблон" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" -msgstr "" +msgstr "Създаване на празен шаблон за редактора" #: editor/plugins/theme_editor_plugin.cpp msgid "Create From Current Editor Theme" -msgstr "" +msgstr "Създаване от текущата тема на редактора" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Toggle Button" -msgstr "Средно копче" +msgstr "Бутон-превключвател" #: editor/plugins/theme_editor_plugin.cpp msgid "Disabled Button" @@ -7906,9 +7890,8 @@ msgid "Color" msgstr "" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Theme File" -msgstr "Тема" +msgstr "Файл с тема" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase Selection" @@ -7920,18 +7903,16 @@ msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Cut Selection" -msgstr "Центрирай върху Селекцията" +msgstr "Изрязване на избраното" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Line Draw" -msgstr "Линейно" +msgstr "Изчертаване на линия" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rectangle Paint" @@ -7958,14 +7939,12 @@ msgid "Disable Autotile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Enable Priority" -msgstr "Промени Филтрите" +msgstr "Включване на приоритета" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Filter tiles" -msgstr "Поставяне на възелите" +msgstr "Филтриране на плочките" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Give a TileSet resource to this TileMap to use its tiles." @@ -7992,14 +7971,12 @@ msgid "Pick Tile" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Rotate Left" -msgstr "Режим на Завъртане" +msgstr "Завъртане наляво" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Rotate Right" -msgstr "Завъртане на Полигон" +msgstr "Завъртане надясно" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Flip Horizontally" @@ -8010,9 +7987,8 @@ msgid "Flip Vertically" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Clear Transform" -msgstr "Изнасяне към платформа" +msgstr "Изчистване на трансформацията" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Texture(s) to TileSet." @@ -8045,27 +8021,24 @@ msgid "New Atlas" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Next Coordinate" -msgstr "Следващ скрипт" +msgstr "Следваща координата" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the next shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Previous Coordinate" -msgstr "Предишен подпрозорец" +msgstr "Предходна координата" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the previous shape, subtile, or Tile." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Region" -msgstr "Режим на Завъртане" +msgstr "Регион" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Collision" @@ -8077,28 +8050,24 @@ msgid "Occlusion" msgstr "Приставки" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Navigation" -msgstr "Анимационен Възел" +msgstr "Навигация" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Bitmask" -msgstr "Режим на Завъртане" +msgstr "Побитова маска" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Priority" msgstr "Приоритет" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Z Index" -msgstr "Панорамен режим на Отместване (на работния прозорец)" +msgstr "Индекс по Z" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Region Mode" -msgstr "Режим на Завъртане" +msgstr "Режим на регион" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Collision Mode" @@ -8110,28 +8079,24 @@ msgid "Occlusion Mode" msgstr "Приставки" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Navigation Mode" -msgstr "Анимационен Възел" +msgstr "Режим на навигация" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Bitmask Mode" -msgstr "Режим на Завъртане" +msgstr "Режим на побитова маска" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Priority Mode" msgstr "Режим на приоритет" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Icon Mode" -msgstr "Панорамен режим на Отместване (на работния прозорец)" +msgstr "Режим на иконки" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Z Index Mode" -msgstr "Панорамен режим на Отместване (на работния прозорец)" +msgstr "Режим на индекс по Z" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Copy bitmask." @@ -8142,19 +8107,28 @@ msgid "Paste bitmask." msgstr "Поставяне на битова маска." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Erase bitmask." -msgstr "Изтрий точки." +msgstr "Изтриване на побитовата маска." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create a new rectangle." -msgstr "Създай нови възли." +msgstr "Създаване на нов правоъгълник." + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Rectangle" +msgstr "Нов правоъгълник" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create a new polygon." -msgstr "Създай нов полигон от нулата." +msgstr "Създаване на нов полигон." + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Polygon" +msgstr "Нов полигон" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete Selected Shape" +msgstr "Изтриване на избраната форма" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." @@ -8174,9 +8148,10 @@ msgid "" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." -msgstr "Преместване на пътечката нагоре." +msgstr "" +"Преместване на избраната текстура? Това ще премахне всички плочки, които я " +"ползват." #: editor/plugins/tile_set_editor_plugin.cpp msgid "You haven't selected a texture to remove." @@ -8191,9 +8166,8 @@ msgid "Merge from scene?" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Texture" -msgstr "Внасяне на текстури" +msgstr "Премахване на текстурата" #: editor/plugins/tile_set_editor_plugin.cpp msgid "%s file(s) were not added because was already on the list." @@ -8255,23 +8229,20 @@ msgstr "" "Щракнете на друга плочка, за да я редактирате." #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Set Tile Region" -msgstr "Двуизмерна текстура" +msgstr "Задаване на регион от плочки" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create Tile" -msgstr "Създаване на папка" +msgstr "Създаване на плочка" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Icon" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Tile Bitmask" -msgstr "Промени Филтрите" +msgstr "Редактиране на побитовата маска на плочката" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Collision Polygon" @@ -8287,33 +8258,28 @@ msgid "Edit Navigation Polygon" msgstr "Редактиране на полигона за навигация" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Paste Tile Bitmask" -msgstr "Поставяне на възелите" +msgstr "Поставяне на побитовата маска на плочката" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Clear Tile Bitmask" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Polygon Concave" -msgstr "Преместване на Полигон" +msgstr "Преобразуване на полигона във вдлъбнат" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Polygon Convex" -msgstr "Преместване на Полигон" +msgstr "Преобразуване на полигона в изпъкнал" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Tile" -msgstr "Затваряне на всичко" +msgstr "Премахване на плочката" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Collision Polygon" -msgstr "Преместване на Полигон" +msgstr "Премахване на полигона за колизии" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -8321,28 +8287,24 @@ msgid "Remove Occlusion Polygon" msgstr "Преместване на Полигон" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Navigation Polygon" -msgstr "Завъртане на Полигон" +msgstr "Премахване на полигона за навигация" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Tile Priority" -msgstr "Промени Филтрите" +msgstr "Редактиране на приоритета на плочката" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Z Index" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Convex" -msgstr "Преместване на Полигон" +msgstr "Преобразуване в изпъкнал" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Concave" -msgstr "Преместване на Полигон" +msgstr "Преобразуване във вдлъбнат" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" @@ -8389,9 +8351,8 @@ msgid "Version Control System" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Initialize" -msgstr "Всяка дума с Главна буква" +msgstr "Инициализиране" #: editor/plugins/version_control_editor_plugin.cpp msgid "Staging area" @@ -8410,14 +8371,12 @@ msgid "Modified" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Renamed" -msgstr "Възел" +msgstr "Преименуван" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Deleted" -msgstr "Изтрий" +msgstr "Изтрит" #: editor/plugins/version_control_editor_plugin.cpp msgid "Typechange" @@ -8471,9 +8430,8 @@ msgid "Scalar" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector" -msgstr "Инспектор" +msgstr "Вектор" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean" @@ -8536,9 +8494,8 @@ msgid "Add Node to Visual Shader" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Node(s) Moved" -msgstr "Възелът е преместен" +msgstr "Възлите са преместени" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Duplicate Nodes" @@ -9558,6 +9515,10 @@ msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -10292,9 +10253,8 @@ msgid "Instance Child Scene" msgstr "" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Detach Script" -msgstr "Закачане на скрипт" +msgstr "Разкачане на скрипта" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." @@ -10329,9 +10289,8 @@ msgid "Make node as Root" msgstr "Превръщане на възела в корен" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete %d nodes and any children?" -msgstr "Изтриване на %d възела?" +msgstr "Изтриване на %d възела и дъщерните им елементи?" #: editor/scene_tree_dock.cpp msgid "Delete %d nodes?" @@ -11774,10 +11733,6 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -11822,22 +11777,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" @@ -12064,6 +12003,26 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp #, fuzzy msgid "" @@ -12343,6 +12302,26 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp #, fuzzy msgid "" diff --git a/editor/translations/bn.po b/editor/translations/bn.po index 4e960d8d50..4526860a7a 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -14,8 +14,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-10-22 19:41+0000\n" -"Last-Translator: Sagen Soren <sagensoren03@gmail.com>\n" +"PO-Revision-Date: 2020-11-26 08:43+0000\n" +"Last-Translator: Mokarrom Hossain <mhb2016.bzs@gmail.com>\n" "Language-Team: Bengali <https://hosted.weblate.org/projects/godot-engine/" "godot/bn/>\n" "Language: bn\n" @@ -23,10 +23,11 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=(n != 1);\n" -"X-Generator: Weblate 4.3.1\n" +"X-Generator: Weblate 4.4-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp +#, fuzzy msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "অবৈধ প্রকার রূপান্তর করার যুক্তি(),use TYPE_* constants." @@ -38,7 +39,7 @@ msgstr "১ (একটি অক্ষর) দৈর্ঘ্য এর স্ #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "বিন্যাস জানার জন্য যথেষ্ট বাইট নেই, অথবা ভুল ফরম্যাট।" +msgstr "ডিকোডিং বাইট, বা অবৈধ বিন্যাসের জন্য পর্যাপ্ত পরিমাণে বাইট নেই।" #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" @@ -117,14 +118,12 @@ msgid "Value:" msgstr "মান:" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Insert Key Here" -msgstr "চাবি সন্নিবেশ করুন" +msgstr "চাবি ইন্সার্ট করুন" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Duplicate Selected Key(s)" -msgstr "নির্বাচিত সমূহ অনুলিপি করুন" +msgstr "নির্বাচিত key সমূহ অনুলিপি করুন" #: editor/animation_bezier_editor.cpp msgid "Delete Selected Key(s)" @@ -147,9 +146,8 @@ msgid "Anim Delete Keys" msgstr "অ্যানিমেশনের (Anim) চাবিগুলো অপসারণ করুন" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Change Keyframe Time" -msgstr "অ্যানিমেশন (Anim) ভ্যালু পরিবর্তন করুন" +msgstr "অ্যানিমেশন (Anim)কীফ্রেম time পরিবর্তন করুন" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" @@ -168,34 +166,28 @@ msgid "Anim Change Call" msgstr "অ্যানিমেশন (Anim) কল পরিবর্তন করুন" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Keyframe Time" -msgstr "অ্যানিমেশন (Anim) ভ্যালু পরিবর্তন করুন" +msgstr "একাধিক অ্যানিমেশন (Anim) কীফ্রেমের সময় পরিবর্তন করুন" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Transition" -msgstr "অ্যানিমেশন (Anim) ট্র্যানজিশন পরিবর্তন করুন" +msgstr "একাধিক অ্যানিমেশন (Anim) ট্র্যানজিশন পরিবর্তন করুন" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Transform" -msgstr "অ্যানিমেশন (Anim) ট্রান্সফর্ম পরিবর্তন করুন" +msgstr "একাধিক অ্যানিমেশন (Anim) ট্রান্সফর্ম পরিবর্তন করুন" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Keyframe Value" -msgstr "অ্যানিমেশন (Anim) ভ্যালু পরিবর্তন করুন" +msgstr "একাধিক অ্যানিমেশন (Anim) ভ্যালু পরিবর্তন করুন" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Call" -msgstr "অ্যানিমেশন (Anim) কল পরিবর্তন করুন" +msgstr "একাধিক অ্যানিমেশন (Anim) কল পরিবর্তন করুন" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Length" -msgstr "অ্যানিমেশনের লুপ পরিবর্তন করুন" +msgstr "অ্যানিমেশনের ব্যাপ্তিকাল পরিবর্তন করুন" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -203,51 +195,44 @@ msgid "Change Animation Loop" msgstr "অ্যানিমেশনের লুপ পরিবর্তন করুন" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Property Track" -msgstr "প্রপার্টি:" +msgstr "বৈশিষ্ট্য ট্র্যাক" #: editor/animation_track_editor.cpp -#, fuzzy msgid "3D Transform Track" -msgstr "রুপান্তরের ধরণ" +msgstr "3D রূপান্তর ট্র্যাক" #: editor/animation_track_editor.cpp msgid "Call Method Track" -msgstr "" +msgstr "কল মেথড ট্র্যাক" #: editor/animation_track_editor.cpp msgid "Bezier Curve Track" -msgstr "" +msgstr "বেজিয়ার কার্ভ ট্র্যাক" #: editor/animation_track_editor.cpp msgid "Audio Playback Track" -msgstr "" +msgstr "অডিও প্লেব্যাক ট্র্যাক" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation Playback Track" -msgstr "অ্যানিমেশনের চালনা বন্ধ করুন। (S)" +msgstr "অ্যানিমেশন প্লেব্যাক ট্র্যাক" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation length (frames)" -msgstr "অ্যানিমেশনের (Animation) দৈর্ঘ্য (সময় সেকেন্ডে)।" +msgstr "অ্যানিমেশনের (Animation) দৈর্ঘ্য (ফ্রেমে)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation length (seconds)" -msgstr "অ্যানিমেশনের (Animation) দৈর্ঘ্য (সময় সেকেন্ডে)।" +msgstr "অ্যানিমেশনের (Animation) দৈর্ঘ্য (সেকেন্ডে)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Track" -msgstr "অ্যানিমেশন (Anim) ট্র্যাক যোগ করুন" +msgstr "ট্র্যাক যোগ করুন" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation Looping" -msgstr "অ্যানিমেশন (Animation) জুম (zoom) করুন।" +msgstr "অ্যানিমেশন (Animation) লুপিং" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -255,33 +240,28 @@ msgid "Functions:" msgstr "ফাংশনগুলি:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Audio Clips:" -msgstr "অডিও শ্রোতা" +msgstr "অডিও ক্লিপস:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Clips:" -msgstr "ক্লিপসমূহ" +msgstr "অ্যানিমেশন ক্লিপসমূহ :" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Track Path" -msgstr "শ্রেণীবিন্যাস/সারির মান পরিবর্তন করুন" +msgstr "ট্র্যাক পাথ (পথ) পরিবর্তন করুন" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Toggle this track on/off." -msgstr "বিক্ষেপ-হীন মোড" +msgstr "এই ট্র্যাকটি চালু / বন্ধ টগল করুন।" #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" -msgstr "" +msgstr "আপডেট মোড (কীভাবে এই সম্পত্তি সেট করা আছে)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Interpolation Mode" -msgstr "অ্যানিমেশনের নোড" +msgstr "ইন্টারপোলেশন মোড" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" @@ -293,9 +273,8 @@ msgid "Remove this track." msgstr "নির্বাচিত ট্র্যাক/পথ অপসারণ করুন।" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Time (s): " -msgstr "X-ফেড/বিলীন সময় (সেঃ):" +msgstr "সময় (সেঃ): " #: editor/animation_track_editor.cpp #, fuzzy @@ -315,13 +294,12 @@ msgid "Trigger" msgstr "ট্রিগার/চালনা করুন" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Capture" -msgstr "গঠনবিন্যাস" +msgstr "ক্যাপচার" #: editor/animation_track_editor.cpp msgid "Nearest" -msgstr "" +msgstr "নিকটতম" #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp @@ -330,45 +308,40 @@ msgstr "রৈখিক/লিনিয়ার" #: editor/animation_track_editor.cpp msgid "Cubic" -msgstr "" +msgstr "ঘন" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" -msgstr "" +msgstr "ক্ল্যাম্প লুপ ইন্টারপ" #: editor/animation_track_editor.cpp msgid "Wrap Loop Interp" -msgstr "" +msgstr "Wrap লুপ ইন্টারপ" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" -msgstr "চাবি সন্নিবেশ করুন" +msgstr "চাবি ইন্সার্ট করুন" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Duplicate Key(s)" -msgstr "নোড(সমূহ) প্রতিলিপি করুন" +msgstr "কী (সমূহ) প্রতিলিপি করুন" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Delete Key(s)" -msgstr "নোড(সমূহ) অপসারণ করুন" +msgstr "কী (সমূহ) অপসারণ করুন" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Update Mode" -msgstr "অ্যানিমেশনের নাম পরিবর্তন করুন:" +msgstr "অ্যানিমেশন আপডেট মোড পরিবর্তন করুন" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Interpolation Mode" -msgstr "অ্যানিমেশনের নোড" +msgstr "অ্যানিমেশন ইন্টারপোলেশন মোড পরিবর্তন করুন" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Loop Mode" -msgstr "অ্যানিমেশনের লুপ পরিবর্তন করুন" +msgstr "অ্যানিমেশনের লুপ মোড পরিবর্তন করুন" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" @@ -400,7 +373,7 @@ msgstr "অ্যানিমেশনে (Anim) অন্তর্ভুক্ #: editor/animation_track_editor.cpp msgid "AnimationPlayer can't animate itself, only other players." -msgstr "" +msgstr "অ্যানিমেশনপ্লেয়ার নিজেই অ্যানিমেট করতে পারে না, কেবল অন্য প্লেয়ার।" #: editor/animation_track_editor.cpp msgid "Anim Create & Insert" @@ -415,14 +388,12 @@ msgid "Anim Insert Key" msgstr "অ্যানিমেশনে (Anim) চাবি যোগ করুন" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Step" -msgstr "অ্যানিমেশনের FPS পরিবর্তন করুন" +msgstr "অ্যানিমেশনের ধাপ পরিবর্তন করুন" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Rearrange Tracks" -msgstr "Autoload সমূহ পুনর্বিন্যস্ত করুন" +msgstr "ট্র্যাকগুলি পুনর্বিন্যস্ত করুন" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." @@ -442,7 +413,7 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "An animation player can't animate itself, only other players." -msgstr "" +msgstr "একটি অ্যানিমেশন প্লেয়ার নিজেই অ্যানিমেট করতে পারে না, কেবল অন্য প্লেয়ার।" #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" @@ -494,9 +465,8 @@ msgid "Anim Move Keys" msgstr "অ্যানিমেশনে (Anim) চাবি/কী-সমুহ সরান" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Clipboard is empty" -msgstr "রিসোর্সের ক্লীপবোর্ড খালি!" +msgstr "ক্লীপবোর্ড খালি" #: editor/animation_track_editor.cpp #, fuzzy @@ -555,12 +525,12 @@ msgstr "অ্যানিমেশনের তালিকাটি কার #: editor/animation_track_editor.cpp msgid "Seconds" -msgstr "" +msgstr "সেকেন্ড" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "FPS" -msgstr "এফ পি এস" +msgstr "এফপিএস" #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp @@ -573,9 +543,8 @@ msgid "Edit" msgstr "সম্পাদন করুন (Edit)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation properties." -msgstr "অ্যানিমেশন" +msgstr "অ্যানিমেশন বৈশিষ্ট্য" #: editor/animation_track_editor.cpp #, fuzzy @@ -604,12 +573,10 @@ msgid "Delete Selection" msgstr "নির্বাচিত সমূহ অপসারণ করুন" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Go to Next Step" msgstr "পরবর্তী ধাপে যান" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Go to Previous Step" msgstr "পূর্ববর্তী ধাপে যান" @@ -1156,7 +1123,7 @@ msgstr "মালিকবিহীন রিসোর্সের অনুস #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -3949,6 +3916,16 @@ msgid "Name contains invalid characters." msgstr "গ্রহনযোগ্য অক্ষরসমূহ:" #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp #, fuzzy msgid "Renaming file:" msgstr "চলক/ভেরিয়েবল-এর নামান্তর করুন" @@ -4005,27 +3982,12 @@ msgstr "নির্ভরতাসমূহ সম্পাদন করুন. msgid "View Owners..." msgstr "স্বত্বাধিকারীদের দেখুন..." -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy -msgid "Rename..." -msgstr "পুনঃনামকরণ করুন" - -#: editor/filesystem_dock.cpp -#, fuzzy -msgid "Duplicate..." -msgstr "ডুপ্লিকেট" - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "এখানে সরান..." #: editor/filesystem_dock.cpp #, fuzzy -msgid "Move to Trash" -msgstr "Autoload স্থানান্তর করুন" - -#: editor/filesystem_dock.cpp -#, fuzzy msgid "New Scene..." msgstr "নতুন দৃশ্য" @@ -4052,10 +4014,18 @@ msgid "Collapse All" msgstr "কলাপ্স করুন" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" +#, fuzzy +msgid "Duplicate..." +msgstr "ডুপ্লিকেট" + +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Move to Trash" +msgstr "Autoload স্থানান্তর করুন" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy +msgid "Rename..." msgstr "পুনঃনামকরণ করুন" #: editor/filesystem_dock.cpp @@ -4095,9 +4065,11 @@ msgid "Move" msgstr "সরান" #: editor/filesystem_dock.cpp -#, fuzzy -msgid "There is already file or folder with the same name in this location." -msgstr "গ্রুপের নাম ইতিমধ্যেই আছে!" +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "পুনঃনামকরণ করুন" #: editor/filesystem_dock.cpp msgid "Overwrite" @@ -8952,10 +8924,25 @@ msgstr "নতুন তৈরি করুন" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "New Rectangle" +msgstr "রেক্ট্যাঙ্গল পেইন্ট" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "আরম্ভ হতে নতুন polygon তৈরি করুন।" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Polygon" +msgstr "পলিগন সরান" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Delete Selected Shape" +msgstr "নির্বাচিত সমূহ অপসারণ করুন" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" @@ -10455,6 +10442,10 @@ msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -12874,10 +12865,6 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -12923,22 +12910,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" @@ -13172,6 +13143,26 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp #, fuzzy msgid "" @@ -13466,6 +13457,26 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp #, fuzzy msgid "" @@ -13691,6 +13702,10 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#, fuzzy +#~ msgid "There is already file or folder with the same name in this location." +#~ msgstr "গ্রুপের নাম ইতিমধ্যেই আছে!" + #~ msgid "Error trying to save layout!" #~ msgstr "লেআউট/নকশা সংরক্ষণের চেষ্টায় সমস্যা হয়েছে!" diff --git a/editor/translations/ca.po b/editor/translations/ca.po index f8a9c61806..d0921e2a61 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -1100,7 +1100,7 @@ msgstr "Navegador de Recursos Orfes" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -3747,6 +3747,16 @@ msgid "Name contains invalid characters." msgstr "El Nom conté caràcters que no són vàlids." #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "Reanomenant fitxer:" @@ -3795,24 +3805,11 @@ msgstr "Edita Dependències..." msgid "View Owners..." msgstr "Mostra Propietaris..." -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "Reanomena..." - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "Duplica..." - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "Mou cap a..." #: editor/filesystem_dock.cpp -#, fuzzy -msgid "Move to Trash" -msgstr "Mou l'AutoCàrrega" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "Nova Escena..." @@ -3835,11 +3832,17 @@ msgid "Collapse All" msgstr "Col·lapsar tot" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" -msgstr "Reanomena" +msgid "Duplicate..." +msgstr "Duplica..." + +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Move to Trash" +msgstr "Mou l'AutoCàrrega" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "Reanomena..." #: editor/filesystem_dock.cpp msgid "Previous Folder/File" @@ -3874,8 +3877,11 @@ msgid "Move" msgstr "Mou" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." -msgstr "Ja hi existex un fitxer o directori amb aquest nom." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "Reanomena" #: editor/filesystem_dock.cpp msgid "Overwrite" @@ -8518,11 +8524,26 @@ msgid "Create a new rectangle." msgstr "Crear un nou rectangle." #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Rectangle" +msgstr "Pinta Rectangle" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "Crear un nou polígon." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "New Polygon" +msgstr "Mou el Polígon" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Delete Selected Shape" +msgstr "Elimina Seleccionats" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Keep polygon inside region Rect." msgstr "Mantenir polígon dins de la regió Rect." @@ -10071,6 +10092,10 @@ msgid "OpenGL ES 3.0" msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -12442,10 +12467,6 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp #, fuzzy msgid "" "Android build template not installed in the project. Install it from the " @@ -12493,22 +12514,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" @@ -12757,6 +12762,26 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp #, fuzzy msgid "" @@ -13085,6 +13110,26 @@ msgstr "" "RigidBody(Caràcter o Rígid). \n" "Modifica la mida de les Formes de Col. lisió Filles." +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp #, fuzzy msgid "" @@ -13332,6 +13377,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Les constants no es poden modificar." +#~ msgid "There is already file or folder with the same name in this location." +#~ msgstr "Ja hi existex un fitxer o directori amb aquest nom." + #~ msgid "Error trying to save layout!" #~ msgstr "Error en desar els canvis!" diff --git a/editor/translations/cs.po b/editor/translations/cs.po index dbe18d831b..4dd0050197 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -28,7 +28,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-11-17 11:07+0000\n" +"PO-Revision-Date: 2020-11-29 08:28+0000\n" "Last-Translator: Václav Blažej <vaclavblazej@seznam.cz>\n" "Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/" "cs/>\n" @@ -1047,14 +1047,14 @@ msgid "Owners Of:" msgstr "Vlastníci:" #: editor/dependency_editor.cpp -#, fuzzy msgid "" "Remove selected files from the project? (no undo)\n" "You can find the removed files in the system trash to restore them." -msgstr "Odebrat vybrané soubory z projektu? (Nelze vrátit zpět)" +msgstr "" +"Odebrat vybrané soubory z projektu? (Nelze vrátit zpět)\n" +"Odebrané soubory budou v systémovém koši a obnovit je." #: editor/dependency_editor.cpp -#, fuzzy msgid "" "The files being removed are required by other resources in order for them to " "work.\n" @@ -1062,7 +1062,8 @@ msgid "" "You can find the removed files in the system trash to restore them." msgstr "" "Soubory ke smazání potřebují jiné zdroje ke své činnosti.\n" -"Přesto je chcete smazat? (nelze vrátit zpět)" +"Přesto je chcete smazat? (nelze vrátit zpět)\n" +"Odebrané soubory budou v systémovém koši a obnovit je." #: editor/dependency_editor.cpp msgid "Cannot remove:" @@ -1106,7 +1107,7 @@ msgstr "Průzkumník osiřelých zdrojů" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -2322,6 +2323,8 @@ msgid "" "An error occurred while trying to save the editor layout.\n" "Make sure the editor's user data path is writable." msgstr "" +"Při pokusu o uložení rozložení editoru došlo k chybě.\n" +"Ujistěte se, že cesta k uživatelským datům editoru je zapisovatelná." #: editor/editor_node.cpp msgid "" @@ -2329,13 +2332,15 @@ msgid "" "To restore the Default layout to its base settings, use the Delete Layout " "option and delete the Default layout." msgstr "" +"Výchozí rozložení editoru bylo přepsáno.\n" +"Chcete-li obnovit výchozí rozložení do výchozího nastavení, použijte možnost " +"Odstranit rozložení a odstraňte výchozí rozložení." #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "Jméno rozložení nenalezeno!" #: editor/editor_node.cpp -#, fuzzy msgid "Restored the Default layout to its base settings." msgstr "Obnoveno výchozí rozložení na základní nastavení." @@ -3704,6 +3709,16 @@ msgid "Name contains invalid characters." msgstr "Jméno obsahuje neplatné znaky." #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "Přejmenovávání souboru:" @@ -3751,24 +3766,11 @@ msgstr "Upravit závislosti..." msgid "View Owners..." msgstr "Zobrazit vlastníky..." -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "Přejmenovat..." - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "Duplikovat..." - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "Přesunout do..." #: editor/filesystem_dock.cpp -#, fuzzy -msgid "Move to Trash" -msgstr "Přemístit Autoload" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "Nová scéna..." @@ -3791,11 +3793,16 @@ msgid "Collapse All" msgstr "Sbalit vše" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" -msgstr "Přejmenovat" +msgid "Duplicate..." +msgstr "Duplikovat..." + +#: editor/filesystem_dock.cpp +msgid "Move to Trash" +msgstr "Přesunout do koše" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "Přejmenovat..." #: editor/filesystem_dock.cpp msgid "Previous Folder/File" @@ -3830,8 +3837,11 @@ msgid "Move" msgstr "Přesunout" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." -msgstr "Soubor nebo složka se stejným názvem již na tomto místě existuje." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "Přejmenovat" #: editor/filesystem_dock.cpp msgid "Overwrite" @@ -7054,7 +7064,7 @@ msgstr "Breakpointy" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Go To" -msgstr "Jít do" +msgstr "Přejít na" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp @@ -8301,10 +8311,22 @@ msgid "Create a new rectangle." msgstr "Vytvořit nový obdélník." #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Rectangle" +msgstr "Nový obdélník" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "Vytvořit nový polygon." #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Polygon" +msgstr "Nový polygon" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete Selected Shape" +msgstr "Smazat vybraný tvar" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "Udržovat mnohoúhelník uvnitř obdélníku." @@ -9771,6 +9793,10 @@ msgid "OpenGL ES 3.0" msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -12025,11 +12051,7 @@ msgstr "Nesprávná cesta Android SDK pro vlastní sestavení v Nastavení edito #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" +msgstr "Chybí složka \"platform-tools\"!" #: platform/android/export/export.cpp msgid "" @@ -12089,22 +12111,6 @@ msgstr "" "vlastní sestavu\"." #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "Neplatné jméno souboru! Android App Bundle vyžaduje příponu *.aab." @@ -12345,6 +12351,26 @@ msgstr "" "Animace CPUParticles2D vyžaduje použití CanvasItemMaterial se zapnutým " "\"Particles Animation\"." +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12665,6 +12691,26 @@ msgstr "" "přepsány fyzikálním enginem.\n" "Změňte velikost kolizních tvarů v uzlech potomků." +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" @@ -12904,6 +12950,24 @@ msgstr "Odlišnosti mohou být přiřazeny pouze ve vertex funkci." msgid "Constants cannot be modified." msgstr "Konstanty není možné upravovat." +#~ msgid "There is already file or folder with the same name in this location." +#~ msgstr "Soubor nebo složka se stejným názvem již na tomto místě existuje." + +#~ msgid "Missing 'build-tools' directory!" +#~ msgstr "Chybí složka \"build-tools\"!" + +#~ msgid "Unable to find the zipalign tool." +#~ msgstr "Nelze najít nástroj zipalign." + +#~ msgid "Aligning APK..." +#~ msgstr "Zarovnávání APK..." + +#~ msgid "Unable to complete APK alignment." +#~ msgstr "Nelze dokončit zarovnání APK." + +#~ msgid "Unable to delete unaligned APK." +#~ msgstr "Nelze odstranit nezarovnané APK." + #~ msgid "Error trying to save layout!" #~ msgstr "Chyba při pokusu uložit rozložení!" diff --git a/editor/translations/da.po b/editor/translations/da.po index f96f3c5905..b8dfa199e8 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -1140,7 +1140,7 @@ msgstr "Forældreløs ressource udforsker" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -3809,6 +3809,16 @@ msgid "Name contains invalid characters." msgstr "Navnet indeholder ugyldige karakterer." #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "Omdøb fil:" @@ -3863,26 +3873,12 @@ msgstr "Rediger Afhængigheder..." msgid "View Owners..." msgstr "Vis Ejere..." -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "Omdøb..." - -#: editor/filesystem_dock.cpp -#, fuzzy -msgid "Duplicate..." -msgstr "Duplikere" - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "Flyt Til..." #: editor/filesystem_dock.cpp #, fuzzy -msgid "Move to Trash" -msgstr "Flyt Autoload" - -#: editor/filesystem_dock.cpp -#, fuzzy msgid "New Scene..." msgstr "Ny Scene" @@ -3909,11 +3905,18 @@ msgid "Collapse All" msgstr "Klap alle sammen" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" -msgstr "Omdøb" +#, fuzzy +msgid "Duplicate..." +msgstr "Duplikere" + +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Move to Trash" +msgstr "Flyt Autoload" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "Omdøb..." #: editor/filesystem_dock.cpp #, fuzzy @@ -3952,9 +3955,11 @@ msgid "Move" msgstr "Flyt" #: editor/filesystem_dock.cpp -#, fuzzy -msgid "There is already file or folder with the same name in this location." -msgstr "En fil eller mappe med dette navn findes allerede." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "Omdøb" #: editor/filesystem_dock.cpp msgid "Overwrite" @@ -8610,10 +8615,25 @@ msgstr "Opret Ny %s" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "New Rectangle" +msgstr "Ny Scene" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "Opret Poly" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Polygon" +msgstr "Rediger Poly" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Delete Selected Shape" +msgstr "Slet Valgte" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" @@ -10065,6 +10085,10 @@ msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -12359,10 +12383,6 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -12408,22 +12428,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" @@ -12660,6 +12664,26 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp #, fuzzy msgid "" @@ -12953,6 +12977,26 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp #, fuzzy msgid "" @@ -13177,6 +13221,10 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Konstanter kan ikke ændres." +#, fuzzy +#~ msgid "There is already file or folder with the same name in this location." +#~ msgstr "En fil eller mappe med dette navn findes allerede." + #~ msgid "Error trying to save layout!" #~ msgstr "Fejl, under forsøg på at gemme layout!" diff --git a/editor/translations/de.po b/editor/translations/de.po index 9800366eb2..a7c6f3dddc 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -66,8 +66,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-11-17 11:07+0000\n" -"Last-Translator: Artur Schönfeld <schoenfeld.artur@ymail.com>\n" +"PO-Revision-Date: 2020-12-01 20:29+0000\n" +"Last-Translator: So Wieso <sowieso@dukun.de>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot/de/>\n" "Language: de\n" @@ -1089,16 +1089,16 @@ msgid "Owners Of:" msgstr "Besitzer von:" #: editor/dependency_editor.cpp -#, fuzzy msgid "" "Remove selected files from the project? (no undo)\n" "You can find the removed files in the system trash to restore them." msgstr "" "Ausgewählte Dateien aus dem Projekt entfernen? (Kann nicht rückgängig " -"gemacht werden)" +"gemacht werden.)\n" +"Die Dateien können möglicherweise aus dem Papierkorb des Betriebssystems " +"wiederhergestellt werden." #: editor/dependency_editor.cpp -#, fuzzy msgid "" "The files being removed are required by other resources in order for them to " "work.\n" @@ -1107,7 +1107,9 @@ msgid "" msgstr "" "Andere Ressourcen benötigen die zu entfernenden Dateien, um richtig zu " "funktionieren.\n" -"Trotzdem entfernen? (Kann nicht rückgängig gemacht werden)" +"Trotzdem entfernen? (Kann nicht rückgängig gemacht werden.)\n" +"Die Dateien können möglicherweise aus dem Papierkorb des Betriebssystems " +"wiederhergestellt werden." #: editor/dependency_editor.cpp msgid "Cannot remove:" @@ -1152,7 +1154,7 @@ msgstr "Unbenutzte Dateien ansehen" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -2377,6 +2379,9 @@ msgid "" "An error occurred while trying to save the editor layout.\n" "Make sure the editor's user data path is writable." msgstr "" +"Ein Fehler ist beim Speichern des Editorlayouts aufgetreten.\n" +"Möglicherweise ist der Ordner für persönliche Einstellungen des Editors " +"nicht schreibbar." #: editor/editor_node.cpp msgid "" @@ -2384,15 +2389,17 @@ msgid "" "To restore the Default layout to its base settings, use the Delete Layout " "option and delete the Default layout." msgstr "" +"Standardlayout wurde überschrieben.\n" +"Um das Standardlayout auf Werkseinstellungen zurückzusetzen, sollte das " +"Standardlayout über die Option „Layout löschen“ gelöscht werden." #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "Layout-Name nicht gefunden!" #: editor/editor_node.cpp -#, fuzzy msgid "Restored the Default layout to its base settings." -msgstr "Layout wurde auf die Standardeinstellungen zurückgesetzt." +msgstr "Standardlayout wurde auf Werkseinstellungen zurückgesetzt." #: editor/editor_node.cpp msgid "" @@ -3780,6 +3787,16 @@ msgid "Name contains invalid characters." msgstr "Name enthält ungültige Zeichen." #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "Benenne Datei um:" @@ -3827,24 +3844,11 @@ msgstr "Abhängigkeiten bearbeiten..." msgid "View Owners..." msgstr "Zeige Besitzer..." -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "Umbenennen..." - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "Duplizieren..." - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "Verschiebe zu..." #: editor/filesystem_dock.cpp -#, fuzzy -msgid "Move to Trash" -msgstr "Autoload verschieben" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "Neue Szene…" @@ -3867,11 +3871,16 @@ msgid "Collapse All" msgstr "Alle einklappen" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" -msgstr "Umbenennen" +msgid "Duplicate..." +msgstr "Duplizieren..." + +#: editor/filesystem_dock.cpp +msgid "Move to Trash" +msgstr "In Papierkorb werfen" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "Umbenennen..." #: editor/filesystem_dock.cpp msgid "Previous Folder/File" @@ -3906,10 +3915,11 @@ msgid "Move" msgstr "Verschieben" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." -msgstr "" -"Es existiert bereits eine Datei oder ein Ordner an diesem Pfad mit dem " -"angegebenen Namen." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "Umbenennen" #: editor/filesystem_dock.cpp msgid "Overwrite" @@ -5766,7 +5776,7 @@ msgstr "" "oder skaliert werden (basierend auf Maske).\n" "Schlüsselbilder werden nur in existierende Spuren eingefügt, es werden keine " "neuen Spuren angelegt.\n" -"Beim ersten Mal müssen Schlüsselbilder manuell eingefügt werden." +"Das erste Mal müssen Schlüsselbilder manuell eingefügt werden." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Auto Insert Key" @@ -6309,7 +6319,7 @@ msgstr "Aufwärts-Achse des Meshs:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" -msgstr "Zufällige Drehung:" +msgstr "Zufälliges Drehen:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" @@ -8415,10 +8425,22 @@ msgid "Create a new rectangle." msgstr "Neues Rechteck erstellen." #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Rectangle" +msgstr "Neues Rechteck" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "Neues Polygon erstellen." #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Polygon" +msgstr "Neues Polygon" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete Selected Shape" +msgstr "Ausgewählte Form löschen" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "Polygon im Rechteck Bereich halten." @@ -9513,9 +9535,8 @@ msgid "" "Returns falloff based on the dot product of surface normal and view " "direction of camera (pass associated inputs to it)." msgstr "" -"Gibt den Abfall basierend auf dem Punktprodukt der Oberflächennormalen und " -"der Blickrichtung der Kamera zurück (übergeben Sie die zugehörigen Eingaben " -"an diese)." +"Gibt den Abfall abgeleitet aus dem Skalarprodukt zwischen Flächennormale und " +"Kamerablickrichtung zurück (zugeordnete Eingänge müssen übergeben werden)." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9899,6 +9920,10 @@ msgid "OpenGL ES 3.0" msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -12182,11 +12207,7 @@ msgstr "" #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" +msgstr "‚platform-tools‘-Verzeichnis fehlt!" #: platform/android/export/export.cpp msgid "" @@ -12244,22 +12265,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "„Export AAB“ ist nur gültig wenn „Use Custom Build“ aktiviert ist." #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" "Ungültiger Dateiname. Android App Bundles benötigen .aab als " @@ -12509,6 +12514,26 @@ msgstr "" "CPUParticles2D-Animationen benötigen ein CanvasItemMaterial mit der " "Eigenschaft „Particles Animation“ aktiviert." +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12852,6 +12877,26 @@ msgstr "" "Die Größe der entsprechenden Collisionshape-Unterobjekte sollte stattdessen " "geändert werden." +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" @@ -13105,6 +13150,26 @@ msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden." msgid "Constants cannot be modified." msgstr "Konstanten können nicht verändert werden." +#~ msgid "There is already file or folder with the same name in this location." +#~ msgstr "" +#~ "Es existiert bereits eine Datei oder ein Ordner an diesem Pfad mit dem " +#~ "angegebenen Namen." + +#~ msgid "Missing 'build-tools' directory!" +#~ msgstr "‚build-tools‘-Verzeichnis fehlt!" + +#~ msgid "Unable to find the zipalign tool." +#~ msgstr "Das zipalign Hilfswerkzeug konnte nicht gefunden werden." + +#~ msgid "Aligning APK..." +#~ msgstr "Richte APK aus..." + +#~ msgid "Unable to complete APK alignment." +#~ msgstr "APK konnte nicht ausgerichtet werden." + +#~ msgid "Unable to delete unaligned APK." +#~ msgstr "Nicht ausgerichtetes APK konnte nicht gelöscht werden." + #~ msgid "Error trying to save layout!" #~ msgstr "Fehler beim Speichern des Layouts!" diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index 818ad7ea7a..23a0ea8480 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -1050,7 +1050,7 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -3526,6 +3526,16 @@ msgid "Name contains invalid characters." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "" @@ -3573,23 +3583,11 @@ msgstr "" msgid "View Owners..." msgstr "" -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "" - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "" #: editor/filesystem_dock.cpp -msgid "Move to Trash" -msgstr "" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "" @@ -3612,10 +3610,15 @@ msgid "Collapse All" msgstr "" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" +msgid "Duplicate..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move to Trash" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." msgstr "" #: editor/filesystem_dock.cpp @@ -3649,7 +3652,10 @@ msgid "Move" msgstr "" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" msgstr "" #: editor/filesystem_dock.cpp @@ -8035,10 +8041,22 @@ msgid "Create a new rectangle." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Rectangle" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete Selected Shape" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" @@ -9409,6 +9427,10 @@ msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -11570,10 +11592,6 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -11618,22 +11636,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" @@ -11842,6 +11844,26 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12102,6 +12124,26 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" diff --git a/editor/translations/el.po b/editor/translations/el.po index 1a8e7501ee..fde979b618 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -1099,7 +1099,7 @@ msgstr "Εξερευνητής αχρησιμοποίητων πόρων" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -3731,6 +3731,16 @@ msgid "Name contains invalid characters." msgstr "Το όνομα περιέχει άκυρους χαρακτήρες." #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "Μετονομασία αρχείου:" @@ -3778,24 +3788,11 @@ msgstr "Επεξεργασία εξαρτήσεων..." msgid "View Owners..." msgstr "Προβολή ιδιοκτητών..." -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "Μετονομασία..." - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "Αναπαραγωγή..." - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "Μετακίνηση σε..." #: editor/filesystem_dock.cpp -#, fuzzy -msgid "Move to Trash" -msgstr "Μετακίνηση AutoLoad" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "Νέα Σκηνή..." @@ -3818,11 +3815,17 @@ msgid "Collapse All" msgstr "Σύμπτυξη Όλων" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" -msgstr "Μετονομασία" +msgid "Duplicate..." +msgstr "Αναπαραγωγή..." + +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Move to Trash" +msgstr "Μετακίνηση AutoLoad" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "Μετονομασία..." #: editor/filesystem_dock.cpp msgid "Previous Folder/File" @@ -3857,8 +3860,11 @@ msgid "Move" msgstr "Μετακίνηση" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." -msgstr "Υπάρχει ήδη αρχείο ή φάκελος με το ίδιο όνομα στη διαδρομή." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "Μετονομασία" #: editor/filesystem_dock.cpp msgid "Overwrite" @@ -8382,10 +8388,25 @@ msgid "Create a new rectangle." msgstr "Δημιουργία νέου ορθογωνίου." #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Rectangle" +msgstr "Χρωματοσμός ορθογωνίου" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "Δημιουργία νέου πολυγώνου." #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Polygon" +msgstr "Μετακίνηση πολυγώνου" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Delete Selected Shape" +msgstr "Διαγραφή επιλεγμένου" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "Διατήρηση πολυγώνου μέσα σε ορθογώνια περιοχή." @@ -9864,6 +9885,10 @@ msgid "OpenGL ES 3.0" msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -12157,10 +12182,6 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -12216,22 +12237,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" @@ -12475,6 +12480,26 @@ msgstr "" "Η κίνηση CPUParticles2D απαιτεί την χρήση CanvasItemMaterial με το " "«Particles Animation» ενεργό." +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12810,6 +12835,26 @@ msgstr "" "αντικατασταθούνε από την μηχανή φυσικής κατά την εκτέλεση.\n" "Αλλάξτε μέγεθος στα σχήματα σύγκρουσης των παιδιών." +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" @@ -13056,6 +13101,9 @@ msgstr "Τα «varying» μπορούν να ανατεθούν μόνο στη msgid "Constants cannot be modified." msgstr "Οι σταθερές δεν μπορούν να τροποποιηθούν." +#~ msgid "There is already file or folder with the same name in this location." +#~ msgstr "Υπάρχει ήδη αρχείο ή φάκελος με το ίδιο όνομα στη διαδρομή." + #~ msgid "Error trying to save layout!" #~ msgstr "Σφάλμα κατά την αποθήκευση διάταξης!" diff --git a/editor/translations/eo.po b/editor/translations/eo.po index 8f1b586a9a..c4b2e447f1 100644 --- a/editor/translations/eo.po +++ b/editor/translations/eo.po @@ -9,18 +9,19 @@ # Alejandro Sánchez Medina <alejandrosanchzmedina@gmail.com>, 2019. # Sr Half <flavio05@outlook.com>, 2020. # Cristian Yepez <cristianyepez@gmail.com>, 2020. +# BinotaLIU <me@binota.org>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2020-05-22 21:01+0000\n" -"Last-Translator: Cristian Yepez <cristianyepez@gmail.com>\n" +"PO-Revision-Date: 2020-11-20 23:08+0000\n" +"Last-Translator: BinotaLIU <me@binota.org>\n" "Language-Team: Esperanto <https://hosted.weblate.org/projects/godot-engine/" "godot/eo/>\n" "Language: eo\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.1-dev\n" +"X-Generator: Weblate 4.4-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -135,56 +136,51 @@ msgstr "Movi Bezier-punktojn" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" -msgstr "Animado Duplikati Ŝlosilojn" +msgstr "Duplikati Ŝlosilojn de Animado" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Delete Keys" -msgstr "Animado Forigi Ŝlosilojn" +msgstr "Forigi Ŝlosilojn de Animado" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Time" -msgstr "Animado Aliigi Kernakadron Fojon" +msgstr "Aliigi Kernakadron Fojon de Animado" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" -msgstr "Animado Aliigi Transiron" +msgstr "Aliigi Transiron de Animado" #: editor/animation_track_editor.cpp msgid "Anim Change Transform" -msgstr "Animado Aliigi Transformon" +msgstr "Aliigi Transformon de Animado" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Value" -msgstr "Animado Aliigi Kernakadron Valoron" +msgstr "Aliigi Kernakadron Valoron de Animado" #: editor/animation_track_editor.cpp msgid "Anim Change Call" -msgstr "Animado Aliigi Alvokon" +msgstr "Aliigi Alvokon de Animado" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Keyframe Time" -msgstr "Animado Aliigi Kernakadron Fojon" +msgstr "Aliigi Kernakadron Fojon de Animadoj" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Transition" -msgstr "Animado Aliigi Transiron" +msgstr "Aliigi Transiron de Animadoj" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Transform" -msgstr "Animado Aliigi Transformon" +msgstr "Aliigi Transformon de Animadoj" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Keyframe Value" -msgstr "Animado Aliigi Kernakadron Valoron" +msgstr "Aliigi Kernakadron Valoron de Animadoj" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Call" -msgstr "Animado Aliigi Alvokon" +msgstr "Aliigi Alvokon de Animadoj" #: editor/animation_track_editor.cpp msgid "Change Animation Length" @@ -1090,7 +1086,7 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -3634,6 +3630,16 @@ msgid "Name contains invalid characters." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "" @@ -3682,23 +3688,11 @@ msgstr "" msgid "View Owners..." msgstr "" -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "" - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "" #: editor/filesystem_dock.cpp -msgid "Move to Trash" -msgstr "" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "Nova sceno..." @@ -3721,11 +3715,16 @@ msgid "Collapse All" msgstr "" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" -msgstr "Renomi" +msgid "Duplicate..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move to Trash" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "" #: editor/filesystem_dock.cpp msgid "Previous Folder/File" @@ -3758,8 +3757,11 @@ msgid "Move" msgstr "" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." -msgstr "" +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "Renomi" #: editor/filesystem_dock.cpp msgid "Overwrite" @@ -8169,10 +8171,24 @@ msgid "Create a new rectangle." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Rectangle" +msgstr "Nova sceno" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Delete Selected Shape" +msgstr "Forigi Elektita(j)n Ŝlosilo(j)n" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" @@ -9551,6 +9567,10 @@ msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp #, fuzzy msgid "" "Higher visual quality\n" @@ -11749,10 +11769,6 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -11797,22 +11813,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" @@ -12022,6 +12022,26 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12282,6 +12302,26 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" diff --git a/editor/translations/es.po b/editor/translations/es.po index 2922f2f4cf..6920aa1bf7 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -52,12 +52,15 @@ # Jonatan <arandajonatan94@tuta.io>, 2020. # ACM <albertocm@tuta.io>, 2020. # José Manuel Jurado Bujalance <darkbird@vivaldi.net>, 2020. +# Skarline <lihue-molina@hotmail.com>, 2020. +# Oxixes <oxixes@protonmail.com>, 2020. +# David Aroca Rojas <arocarojasdavid@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-11-15 12:43+0000\n" -"Last-Translator: Victor S. <victorstancioiu@gmail.com>\n" +"PO-Revision-Date: 2020-12-07 08:11+0000\n" +"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot/es/>\n" "Language: es\n" @@ -630,7 +633,7 @@ msgstr "Ir al Siguiente Paso" #: editor/animation_track_editor.cpp msgid "Go to Previous Step" -msgstr "Ir al Anterior Paso" +msgstr "Ir al Paso Anterior" #: editor/animation_track_editor.cpp msgid "Optimize Animation" @@ -650,7 +653,7 @@ msgstr "Usar Curvas Bezier" #: editor/animation_track_editor.cpp msgid "Anim. Optimizer" -msgstr "Optimizar Animación" +msgstr "Optimizador de Animación" #: editor/animation_track_editor.cpp msgid "Max. Linear Error:" @@ -1085,15 +1088,15 @@ msgid "Owners Of:" msgstr "Propietarios De:" #: editor/dependency_editor.cpp -#, fuzzy msgid "" "Remove selected files from the project? (no undo)\n" "You can find the removed files in the system trash to restore them." msgstr "" -"¿Eliminar los archivos seleccionados del proyecto? (No puede ser restaurado)" +"¿Eliminar los archivos seleccionados del proyecto? (irreversible)\n" +"Puedes encontrar los archivos eliminados en la papelera de reciclaje del " +"sistema para restaurarlos." #: editor/dependency_editor.cpp -#, fuzzy msgid "" "The files being removed are required by other resources in order for them to " "work.\n" @@ -1102,7 +1105,9 @@ msgid "" msgstr "" "Otros recursos necesitan los archivos que estás intentando quitar para " "funcionar.\n" -"¿Eliminarlos de todos modos? (irreversible)" +"¿Eliminarlos de todos modos? (irreversible)\n" +"Puedes encontrar los archivos eliminados en la papelera de reciclaje del " +"sistema para restaurarlos." #: editor/dependency_editor.cpp msgid "Cannot remove:" @@ -1146,7 +1151,7 @@ msgstr "Explorador de Recursos Huérfanos" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -2370,6 +2375,9 @@ msgid "" "An error occurred while trying to save the editor layout.\n" "Make sure the editor's user data path is writable." msgstr "" +"Un error ha ocurrido mientras se intentaba guardar el diseño del editor.\n" +"Asegurate de que se puede escribir en la ubicación de datos del editor del " +"usuario." #: editor/editor_node.cpp msgid "" @@ -2377,15 +2385,17 @@ msgid "" "To restore the Default layout to its base settings, use the Delete Layout " "option and delete the Default layout." msgstr "" +"Layout por defecto del editor sobreescrita.\n" +"Para recuperar el layout por defecto, utiliza la opción Eliminar Layout y " +"borra el Layout por defecto." #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "¡Nombre de layout no encontrado!" #: editor/editor_node.cpp -#, fuzzy msgid "Restored the Default layout to its base settings." -msgstr "Se restauró el layout por defecto a su configuración básica." +msgstr "Se restauró el diseño por defecto a su configuración básica." #: editor/editor_node.cpp msgid "" @@ -3778,6 +3788,16 @@ msgid "Name contains invalid characters." msgstr "El nombre contiene caracteres inválidos." #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "Renombrar archivo:" @@ -3825,24 +3845,11 @@ msgstr "Editar Dependencias..." msgid "View Owners..." msgstr "Ver Propietarios..." -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "Renombrar..." - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "Duplicar..." - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "Mover a..." #: editor/filesystem_dock.cpp -#, fuzzy -msgid "Move to Trash" -msgstr "Mover Autoload" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "Nueva Escena..." @@ -3865,11 +3872,16 @@ msgid "Collapse All" msgstr "Colapsar Todo" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" -msgstr "Renombrar" +msgid "Duplicate..." +msgstr "Duplicar..." + +#: editor/filesystem_dock.cpp +msgid "Move to Trash" +msgstr "Mover a la papelera" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "Renombrar..." #: editor/filesystem_dock.cpp msgid "Previous Folder/File" @@ -3904,8 +3916,11 @@ msgid "Move" msgstr "Mover" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." -msgstr "Ya hay un archivo o carpeta con el mismo nombre en esta ubicación." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "Renombrar" #: editor/filesystem_dock.cpp msgid "Overwrite" @@ -5365,8 +5380,8 @@ msgid "" "When active, moving Control nodes changes their anchors instead of their " "margins." msgstr "" -"Cuando está activo, el movimiento de los nodos de Control cambian sus " -"anclajes en lugar de sus márgenes." +"Cuando está activo, al mover los nodos de Control se cambian sus anclajes en " +"lugar de sus márgenes." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Top Left" @@ -6636,7 +6651,7 @@ msgstr "Mover Puntos" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Command: Rotate" -msgstr "Comando: Rotar" +msgstr "Command: Rotar" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" @@ -8405,10 +8420,22 @@ msgid "Create a new rectangle." msgstr "Cree un nuevo rectángulo." #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Rectangle" +msgstr "Nuevo Rectángulo" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "Crear un nuevo polígono." #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Polygon" +msgstr "Nuevo Polígono" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete Selected Shape" +msgstr "Eliminar Formas Seleccionadas" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "Mantener el polígono dentro del region Rect." @@ -9889,6 +9916,10 @@ msgid "OpenGL ES 3.0" msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -12174,11 +12205,7 @@ msgstr "" #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" +msgstr "¡No se encontró el directorio 'platform-tools'!" #: platform/android/export/export.cpp msgid "" @@ -12235,22 +12262,6 @@ msgstr "" "\"Export AAB\" sólo es válido cuando \"Use Custom Build\" está activado." #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" "¡Nombre de archivo inválido! Android App Bundle requiere la extensión *.aab." @@ -12308,7 +12319,7 @@ msgid "" "outputs." msgstr "" "No se puede copiar y renombrar el archivo de exportación, comprueba el " -"directorio del proyecto de graduación para ver los resultados." +"directorio del proyecto de gradle para ver los resultados." #: platform/iphone/export/export.cpp msgid "Identifier is missing." @@ -12510,6 +12521,26 @@ msgstr "" "La animación CPUParticles2D requiere el uso de un CanvasItemMaterial con " "\"Particles Animation\" activado." +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12844,6 +12875,26 @@ msgstr "" "anulado por el motor de la física cuando esté ejecutándose.\n" "En su lugar, cambia el tamaño en las formas de colisión de los hijos." +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" @@ -13089,6 +13140,21 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice." msgid "Constants cannot be modified." msgstr "Las constantes no pueden modificarse." +#~ msgid "There is already file or folder with the same name in this location." +#~ msgstr "Ya hay un archivo o carpeta con el mismo nombre en esta ubicación." + +#~ msgid "Missing 'build-tools' directory!" +#~ msgstr "¡No se encontró el directorio 'build-tools'!" + +#~ msgid "Unable to find the zipalign tool." +#~ msgstr "No se pudo encontrar la herramienta zipalign." + +#~ msgid "Aligning APK..." +#~ msgstr "Alineando APK..." + +#~ msgid "Unable to complete APK alignment." +#~ msgstr "No se pudo completar el alineamiento del APK." + #~ msgid "Error trying to save layout!" #~ msgstr "¡Error al guardar el layout!" diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index c6a8ad8db4..49b2358aed 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -15,11 +15,12 @@ # Francisco José Carllinni <panchopepe@protonmail.com>, 2019. # Nicolas Zirulnik <nicolaszirulnik@gmail.com>, 2020. # Cristian Yepez <cristianyepez@gmail.com>, 2020. +# Skarline <lihue-molina@hotmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-07-31 03:47+0000\n" +"PO-Revision-Date: 2020-12-07 08:11+0000\n" "Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n" "Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/" "godot-engine/godot/es_AR/>\n" @@ -28,12 +29,13 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.2-dev\n" +"X-Generator: Weblate 4.4-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "Argumento de tipo incorrecto en convert(), utilizá constantes TYPE_*." +msgstr "" +"Tipo de argumento inválido para 'convert()', utiliza constantes TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." @@ -915,9 +917,8 @@ msgid "Signals" msgstr "Señales" #: editor/connections_dialog.cpp -#, fuzzy msgid "Filter signals" -msgstr "Filtrar tiles" +msgstr "Filtrar señales" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" @@ -1045,15 +1046,15 @@ msgid "Owners Of:" msgstr "Dueños De:" #: editor/dependency_editor.cpp -#, fuzzy msgid "" "Remove selected files from the project? (no undo)\n" "You can find the removed files in the system trash to restore them." msgstr "" -"¿Eliminar los archivos seleccionados del proyecto? (No puede ser restaurado)" +"¿Eliminar los archivos seleccionados del proyecto? (irreversible)\n" +"Podés encontrar los archivos eliminados en la papelera de reciclaje del " +"sistema para restaurarlos." #: editor/dependency_editor.cpp -#, fuzzy msgid "" "The files being removed are required by other resources in order for them to " "work.\n" @@ -1062,7 +1063,9 @@ msgid "" msgstr "" "Los archivos que se están removiendo son requeridos por otros recursos para " "funcionar.\n" -"Quitarlos de todos modos? (imposible deshacer)" +"¿Eliminarlos de todos modos? (irreversible)\n" +"Podés encontrar los archivos eliminados en la papelera de reciclaje del " +"sistema para restaurarlos." #: editor/dependency_editor.cpp msgid "Cannot remove:" @@ -1106,7 +1109,7 @@ msgstr "Explorador de Recursos Huérfanos" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -1168,14 +1171,12 @@ msgid "Gold Sponsors" msgstr "Sponsor Oro" #: editor/editor_about.cpp -#, fuzzy msgid "Silver Sponsors" -msgstr "Donantes Plata" +msgstr "Sponsors Plata" #: editor/editor_about.cpp -#, fuzzy msgid "Bronze Sponsors" -msgstr "Donantes Bronce" +msgstr "Sponsors Bronce" #: editor/editor_about.cpp msgid "Mini Sponsors" @@ -1617,35 +1618,32 @@ msgstr "" "Respaldo Activado\"." #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'PVRTC' texture compression for GLES2. Enable " "'Import Pvrtc' in Project Settings." msgstr "" -"La plataforma de destino requiere compresión de texturas 'ETC' para GLES2. " -"Activá 'Import Etc' en Ajustes del Proyecto." +"La plataforma de destino requiere compresión de texturas 'PVRTC' para GLES2. " +"Activá 'Import Pvrtc' en Ajustes del Proyecto." #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. " "Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings." msgstr "" -"La plataforma de destino requiere compresión de texturas 'ETC2' para GLES3. " -"Activá 'Importar Etc 2' en Ajustes del Proyecto." +"La plataforma de destino requiere compresión de texturas 'ETC2' o 'PVRTC' " +"para GLES3. Activá 'Import Etc 2' o 'Import Pvrtc' en Ajustes del Proyecto." #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'PVRTC' texture compression for the driver fallback " "to GLES2.\n" "Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" -"La plataforma de destino requiere compresión de texturas 'ETC' para usar " -"GLES2 como controlador de respaldo.\n" -"Activá 'Importar Etc' en Ajustes del Proyecto, o desactivá \"Controlador de " -"Respaldo Activado\"." +"La plataforma del objetivo requiere compresión de texturas 'PVRTC' para el " +"driver fallback de GLES2.\n" +"Activá Import Pvrtc' en la Ajustes del Proyecto, o desactiva 'Driver " +"Fallback Enabled'." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp @@ -1689,9 +1687,8 @@ msgid "Node Dock" msgstr "Dock de Nodos" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "FileSystem Dock" -msgstr "Sistema de Archivos" +msgstr "Panel de Sistema de Archivos" #: editor/editor_feature_profile.cpp msgid "Import Dock" @@ -2335,6 +2332,9 @@ msgid "" "An error occurred while trying to save the editor layout.\n" "Make sure the editor's user data path is writable." msgstr "" +"Ocurrió un error mientras se intentaba guardar el layout del editor.\n" +"Chequeá que la ruta de datos de usuario del editor tenga permisos de " +"escritura." #: editor/editor_node.cpp msgid "" @@ -2342,15 +2342,17 @@ msgid "" "To restore the Default layout to its base settings, use the Delete Layout " "option and delete the Default layout." msgstr "" +"Se sobreescribió el layout de editor Por Defecto.\n" +"Para restaurar el layout Por Defecto a su configuración de base, usá la " +"opcion Eliminar Layout y eliminá el layout Por Defecto." #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "Nombre de layout no encontrado!" #: editor/editor_node.cpp -#, fuzzy msgid "Restored the Default layout to its base settings." -msgstr "Se restauró el layout por defecto a su configuración básica." +msgstr "Se restauró el layout Por Defecto a su configuración básica." #: editor/editor_node.cpp msgid "" @@ -2862,14 +2864,18 @@ msgid "" "mobile device).\n" "You don't need to enable it to use the GDScript debugger locally." msgstr "" +"Cuando esta opción está activada, al utilizar el deploy en un click, el " +"ejecutable intentará conectarse a la IP de este equipo para que el proyecto " +"en ejecución pueda ser depurado.\n" +"Esta opción está pensada para ser usada en la depuración remota " +"( normalmente con un dispositivo móvil).\n" +"No es necesario habilitarla para usar el depurador GDScript localmente." #: editor/editor_node.cpp -#, fuzzy msgid "Small Deploy with Network Filesystem" -msgstr "Deploy Pequeño con recursos en red" +msgstr "Deploy Reducido con el Sistema de Archivos en Red" #: editor/editor_node.cpp -#, fuzzy msgid "" "When this option is enabled, using one-click deploy for Android will only " "export an executable without the project data.\n" @@ -2878,74 +2884,68 @@ msgid "" "On Android, deploying will use the USB cable for faster performance. This " "option speeds up testing for projects with large assets." msgstr "" -"Cuando esta opción está activa, exportar o hacer deploy producirá un " -"ejecutable mínimo.\n" -"El sistema de archivos sera proveído desde el proyecto por el editor sobre " -"la red.\n" -"En Android, deploy usará el cable USB para mejor performance. Esta opción " -"acelera el testeo para juegos con footprint grande." +"Cuando esta opción está activada, al usar deploy en un click para Android " +"sólo se exportará un ejecutable sin los datos del proyecto.\n" +"El sistema de archivos será proporcionado desde el proyecto por el editor a " +"través de la red.\n" +"En Android, el deploy usará el cable USB para un rendimiento más rápido. " +"Esta opción acelera las pruebas de los proyectos con recursos grandes." #: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "Collision Shapes Visibles" #: editor/editor_node.cpp -#, fuzzy msgid "" "When this option is enabled, collision shapes and raycast nodes (for 2D and " "3D) will be visible in the running project." msgstr "" -"Los Collision shapes y nodos raycast (para 2D y 3D) serán visibles durante " -"la ejecución del juego cuando esta opción queda activada." +"Cuando esta opción está activada, las formas de colisión y los nodos de " +"raycast (para 2D y 3D) serán visibles en el proyecto en ejecución." #: editor/editor_node.cpp msgid "Visible Navigation" msgstr "Navegación Visible" #: editor/editor_node.cpp -#, fuzzy msgid "" "When this option is enabled, navigation meshes and polygons will be visible " "in the running project." msgstr "" -"Los meshes de navegación y los polígonos serán visibles durante la ejecución " -"del juego si esta opción queda activada." +"Cuando esta opción está activada, las mallas de navegación y los polígonos " +"serán visibles en el proyecto en ejecución." #: editor/editor_node.cpp -#, fuzzy msgid "Synchronize Scene Changes" msgstr "Sincronizar Cambios de Escena" #: editor/editor_node.cpp -#, fuzzy msgid "" "When this option is enabled, any changes made to the scene in the editor " "will be replicated in the running project.\n" "When used remotely on a device, this is more efficient when the network " "filesystem option is enabled." msgstr "" -"Cuando esta opción esté encendida, cualquier cambio hecho a la escena en el " -"editor será replicado en el juego en ejecución.\n" -"Cuando se usa remotamente en un dispositivo, esto es más eficiente con un " -"sistema de archivos remoto." +"Cuando esta opción esté activada, cualquier cambio hecho a la escena en el " +"editor será replicado en el proyecto en ejecución.\n" +"Cuando se usa remotamente en un dispositivo, esto es más eficiente cuando el " +"sistema la opción de sistema de archivos de redes esta activada." #: editor/editor_node.cpp -#, fuzzy msgid "Synchronize Script Changes" msgstr "Sincronizar Cambios en Scripts" #: editor/editor_node.cpp -#, fuzzy msgid "" "When this option is enabled, any script that is saved will be reloaded in " "the running project.\n" "When used remotely on a device, this is more efficient when the network " "filesystem option is enabled." msgstr "" -"Cuando esta opción está activa, cualquier script que se guarde sera vuelto a " -"cargar en el juego en ejecución.\n" -"Cuando se use remotamente en un dispositivo, esto es más eficiente con un " -"sistema de archivos de red." +"Cuando esta opción está activada, cualquier script que se guarde se " +"recargará en el proyecto en ejecución.\n" +"Cuando se utiliza de forma remota en un dispositivo, esto es más eficiente " +"cuando la opción de sistema de archivos en red está activada." #: editor/editor_node.cpp editor/script_create_dialog.cpp msgid "Editor" @@ -3423,7 +3423,6 @@ msgid "Add Key/Value Pair" msgstr "Agregar Par Clave/Valor" #: editor/editor_run_native.cpp -#, fuzzy msgid "" "No runnable export preset found for this platform.\n" "Please add a runnable preset in the Export menu or define an existing preset " @@ -3431,7 +3430,8 @@ msgid "" msgstr "" "No se encontró ningún preset de exportación ejecutable para esta " "plataforma.\n" -"Por favor agregue un preset ejecutable en el menú de exportación." +"Por favor agregá un preset ejecutable en el menú Exportar o definí un preset " +"como ejecutable." #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." @@ -3742,6 +3742,16 @@ msgid "Name contains invalid characters." msgstr "El nombre indicado contiene caracteres inválidos." #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "Renombrando archivo:" @@ -3789,24 +3799,11 @@ msgstr "Editar Dependencias..." msgid "View Owners..." msgstr "Ver Dueños..." -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "Renombrar..." - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "Duplicar..." - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "Mover A..." #: editor/filesystem_dock.cpp -#, fuzzy -msgid "Move to Trash" -msgstr "Mover Autoload" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "Nueva Escena..." @@ -3829,11 +3826,16 @@ msgid "Collapse All" msgstr "Colapsar Todos" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" -msgstr "Renombrar" +msgid "Duplicate..." +msgstr "Duplicar..." + +#: editor/filesystem_dock.cpp +msgid "Move to Trash" +msgstr "Mover a La Papelera" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "Renombrar..." #: editor/filesystem_dock.cpp msgid "Previous Folder/File" @@ -3868,8 +3870,11 @@ msgid "Move" msgstr "Mover" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." -msgstr "Ya hay un archivo o carpeta con el mismo nombre en esta ubicación." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "Renombrar" #: editor/filesystem_dock.cpp msgid "Overwrite" @@ -5274,50 +5279,43 @@ msgstr "Crear Guías Horizontales y Verticales" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" -msgstr "" +msgstr "Ajustar el Offfset del Pivote del CanvasItem \"%s\" a (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Rotate %d CanvasItems" -msgstr "Rotar CanvasItem" +msgstr "Rotar %d CanvasItems" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Rotate CanvasItem \"%s\" to %d degrees" -msgstr "Rotar CanvasItem" +msgstr "Rotar CanvasItem \"%s\" a %d grados" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move CanvasItem \"%s\" Anchor" -msgstr "Mover CanvasItem" +msgstr "Mover Ancla del CanvasItem \"%s\"" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale Node2D \"%s\" to (%s, %s)" -msgstr "" +msgstr "Escalar Node2D \"%s\" a (%s, %s)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Resize Control \"%s\" to (%d, %d)" -msgstr "" +msgstr "Redimensionar Control \"%s\" a (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale %d CanvasItems" -msgstr "Escalar CanvasItem" +msgstr "Escalar %d CanvasItems" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale CanvasItem \"%s\" to (%s, %s)" -msgstr "Escalar CanvasItem" +msgstr "Escalar CanvasItem \"%s\" a (%s, %s)" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move %d CanvasItems" -msgstr "Mover CanvasItem" +msgstr "Mover %d CanvasItems" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move CanvasItem \"%s\" to (%d, %d)" -msgstr "Mover CanvasItem" +msgstr "Mover CanvasItem \"%s\" a (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -6600,18 +6598,16 @@ msgid "Move Points" msgstr "Mover Puntos" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Command: Rotate" -msgstr "Arrastrar: Rotar" +msgstr "Command: Rotar" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "Shift: Mover Todos" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Shift+Command: Scale" -msgstr "Shift+Ctrl: Escalar" +msgstr "Shift+Command: Escalar" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" @@ -6660,14 +6656,12 @@ msgid "Radius:" msgstr "Radio:" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Copy Polygon to UV" -msgstr "Crear Polígono y UV" +msgstr "Copiar Polígono a UV" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Copy UV to Polygon" -msgstr "Convertir a Polygon2D" +msgstr "Copiar UV al Polígono" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" @@ -7894,9 +7888,8 @@ msgid "New Animation" msgstr "Nueva Animación" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Speed:" -msgstr "Velocidad (FPS):" +msgstr "Velocidad:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" @@ -8214,13 +8207,12 @@ msgid "Paint Tile" msgstr "Pintar Tile" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "" "Shift+LMB: Line Draw\n" "Shift+Command+LMB: Rectangle Paint" msgstr "" -"Shift + Clic izq: Dibujar línea\n" -"Shift + Ctrl + Clic izq: Pintar Rectángulo" +"Shift+Click izq: Dibujar línea\n" +"Shift+Command+Click der: Pintar Rectángulo" #: editor/plugins/tile_map_editor_plugin.cpp msgid "" @@ -8375,10 +8367,22 @@ msgid "Create a new rectangle." msgstr "Crear un rectángulo nuevo." #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Rectangle" +msgstr "Nuevo Rectángulo" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "Crear un nuevo polígono." #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Polygon" +msgstr "Nuevo Polígono" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete Selected Shape" +msgstr "Eliminar Formas Seleccionadas" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "Mantener el polígono dentro del region Rect." @@ -8746,9 +8750,8 @@ msgid "Add Node to Visual Shader" msgstr "Agregar Nodo al Visual Shader" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Node(s) Moved" -msgstr "Nodo Movido" +msgstr "Nodo(s) Movido(s)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Duplicate Nodes" @@ -8768,9 +8771,8 @@ msgid "Visual Shader Input Type Changed" msgstr "Se cambió el Tipo de Entrada de Visual Shader" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "UniformRef Name Changed" -msgstr "Asignar Nombre a Uniform" +msgstr "Nombre de UniformRef Cambiado" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" @@ -9490,7 +9492,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "A reference to an existing uniform." -msgstr "" +msgstr "Una referencia a un uniform existente." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." @@ -9860,6 +9862,10 @@ msgid "OpenGL ES 3.0" msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -10469,19 +10475,16 @@ msgid "Batch Rename" msgstr "Renombrar en Masa" #: editor/rename_dialog.cpp -#, fuzzy msgid "Replace:" -msgstr "Reemplazar: " +msgstr "Reemplazar:" #: editor/rename_dialog.cpp -#, fuzzy msgid "Prefix:" -msgstr "Prefijo" +msgstr "Prefijo:" #: editor/rename_dialog.cpp -#, fuzzy msgid "Suffix:" -msgstr "Sufijo" +msgstr "Sufijo:" #: editor/rename_dialog.cpp msgid "Use Regular Expressions" @@ -10528,9 +10531,9 @@ msgid "Per-level Counter" msgstr "Contador Por Nivel" #: editor/rename_dialog.cpp -#, fuzzy msgid "If set, the counter restarts for each group of child nodes." -msgstr "Si esta activo el contador reinicia por cada grupo de nodos hijos" +msgstr "" +"Si está activado, el contador se reinicia por cada grupo de nodos hijos." #: editor/rename_dialog.cpp msgid "Initial value for the counter" @@ -10589,9 +10592,8 @@ msgid "Reset" msgstr "Resetear" #: editor/rename_dialog.cpp -#, fuzzy msgid "Regular Expression Error:" -msgstr "Error de Expresión Regular" +msgstr "Error de Expresión Regular:" #: editor/rename_dialog.cpp msgid "At character %s" @@ -12148,11 +12150,7 @@ msgstr "" #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" +msgstr "¡No se encontró el directorio 'platform-tools'!" #: platform/android/export/export.cpp msgid "" @@ -12206,34 +12204,20 @@ msgstr "" #: platform/android/export/export.cpp msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" +"\"Export AAB\" sólo es válido cuando \"Use Custom Build\" está activado." #: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" +"¡Nombre de archivo inválido! Android App Bundle requiere la extensión *.aab." #: platform/android/export/export.cpp msgid "APK Expansion not compatible with Android App Bundle." -msgstr "" +msgstr "La Expansión APK no es compatible con Android App Bundle." #: platform/android/export/export.cpp msgid "Invalid filename! Android APK requires the *.apk extension." -msgstr "" +msgstr "¡Nombre de archivo inválido! Android APK requiere la extensión *.apk." #: platform/android/export/export.cpp msgid "" @@ -12272,13 +12256,15 @@ msgstr "" #: platform/android/export/export.cpp msgid "Moving output" -msgstr "" +msgstr "Moviendo salida" #: platform/android/export/export.cpp msgid "" "Unable to copy and rename export file, check gradle project directory for " "outputs." msgstr "" +"No se puede copiar y renombrar el archivo de exportación, comprobá el " +"directorio del proyecto de gradle para ver los resultados." #: platform/iphone/export/export.cpp msgid "Identifier is missing." @@ -12477,6 +12463,26 @@ msgstr "" "Animar CPUParticles2D requiere el uso de un CanvasItemMaterial con " "\"Particles Animation\" activado." +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12741,7 +12747,7 @@ msgstr "" #: scene/3d/interpolated_camera.cpp msgid "" "InterpolatedCamera has been deprecated and will be removed in Godot 4.0." -msgstr "" +msgstr "InterpolatedCamera ha sido deprecado y será eliminado en Godot 4.0." #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." @@ -12809,6 +12815,26 @@ msgstr "" "sobreescritos por el motor de física al ejecutar.\n" "Cambiá el tamaño de los collision shapes hijos." +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" @@ -13051,6 +13077,9 @@ msgstr "Solo se pueden asignar variaciones en funciones de vértice." msgid "Constants cannot be modified." msgstr "Las constantes no pueden modificarse." +#~ msgid "There is already file or folder with the same name in this location." +#~ msgstr "Ya hay un archivo o carpeta con el mismo nombre en esta ubicación." + #~ msgid "Error trying to save layout!" #~ msgstr "Error al tratar de guardar el layout!" diff --git a/editor/translations/et.po b/editor/translations/et.po index 9cdb0999bc..9ede0a7465 100644 --- a/editor/translations/et.po +++ b/editor/translations/et.po @@ -9,7 +9,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2020-09-01 10:38+0000\n" +"PO-Revision-Date: 2020-12-02 09:52+0000\n" "Last-Translator: StReef <streef.gtx@gmail.com>\n" "Language-Team: Estonian <https://hosted.weblate.org/projects/godot-engine/" "godot/et/>\n" @@ -17,7 +17,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.2.1-dev\n" +"X-Generator: Weblate 4.4-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1064,7 +1064,7 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -2566,7 +2566,7 @@ msgstr "Vaikimisi" #: editor/editor_node.cpp editor/editor_properties.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "Show in FileSystem" -msgstr "" +msgstr "Kuva failikuvajas" #: editor/editor_node.cpp msgid "Play This Scene" @@ -3582,6 +3582,16 @@ msgid "Name contains invalid characters." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "" @@ -3629,23 +3639,11 @@ msgstr "Redigeeri sõltuvusi..." msgid "View Owners..." msgstr "Kuva omanikud..." -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "Muuda nime..." - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "Duplikeeri..." - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "Teisalda..." #: editor/filesystem_dock.cpp -msgid "Move to Trash" -msgstr "" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "Uus stseen..." @@ -3668,11 +3666,16 @@ msgid "Collapse All" msgstr "Ahenda kõik" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" -msgstr "Nimeta ümber" +msgid "Duplicate..." +msgstr "Duplikeeri..." + +#: editor/filesystem_dock.cpp +msgid "Move to Trash" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "Muuda nime..." #: editor/filesystem_dock.cpp msgid "Previous Folder/File" @@ -3705,8 +3708,11 @@ msgid "Move" msgstr "" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." -msgstr "" +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "Nimeta ümber" #: editor/filesystem_dock.cpp msgid "Overwrite" @@ -3961,7 +3967,7 @@ msgstr "" #: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Save As..." -msgstr "" +msgstr "Salvest kui..." #: editor/inspector_dock.cpp msgid "Copy Params" @@ -5283,7 +5289,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode" -msgstr "" +msgstr "Valimisrežiim" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" @@ -5304,17 +5310,17 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode" -msgstr "" +msgstr "Liigutamisrežiim" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode" -msgstr "" +msgstr "Pööramisrežiim" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode" -msgstr "" +msgstr "Skaleerimisrežiim" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5349,7 +5355,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Grid Snap" -msgstr "" +msgstr "Kasuta ruudustiku naksamist" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snapping Options" @@ -5407,7 +5413,7 @@ msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." -msgstr "" +msgstr "Lukusta valitud objekt praegusele kohale (seda ei saa liigutada)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6555,7 +6561,7 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "New Text File..." -msgstr "" +msgstr "Uus tekstifail..." #: editor/plugins/script_editor_plugin.cpp msgid "Open File" @@ -6563,7 +6569,7 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Save File As..." -msgstr "" +msgstr "Salvesta fail kui..." #: editor/plugins/script_editor_plugin.cpp msgid "Can't obtain the script for running." @@ -6596,7 +6602,7 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As..." -msgstr "" +msgstr "Salvesta teema kui..." #: editor/plugins/script_editor_plugin.cpp msgid "%s Class Reference" @@ -6650,19 +6656,19 @@ msgstr "Eelmine skript" #: editor/plugins/script_editor_plugin.cpp msgid "File" -msgstr "" +msgstr "Fail" #: editor/plugins/script_editor_plugin.cpp msgid "Open..." -msgstr "" +msgstr "Ava..." #: editor/plugins/script_editor_plugin.cpp msgid "Reopen Closed Script" -msgstr "" +msgstr "Taasava suletud skript" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" -msgstr "" +msgstr "Salvesta kõik" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" @@ -7177,11 +7183,11 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" -msgstr "" +msgstr "Kuva tavaliselt" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" -msgstr "" +msgstr "Kuva traadiraamina" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" @@ -7189,7 +7195,7 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Unshaded" -msgstr "" +msgstr "Kuva varjutamata" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Environment" @@ -7205,7 +7211,7 @@ msgstr "Kuva informatsioon" #: editor/plugins/spatial_editor_plugin.cpp msgid "View FPS" -msgstr "" +msgstr "Kuva kaardisagedus" #: editor/plugins/spatial_editor_plugin.cpp msgid "Half Resolution" @@ -7213,7 +7219,7 @@ msgstr "Poolresolutioon" #: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" -msgstr "" +msgstr "Heli kuulaja" #: editor/plugins/spatial_editor_plugin.cpp msgid "Enable Doppler" @@ -7299,11 +7305,11 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Local Space" -msgstr "" +msgstr "Kasuta kohalikku ruumi" #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" -msgstr "" +msgstr "Kasuta naksamist" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" @@ -8091,10 +8097,24 @@ msgid "Create a new rectangle." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Rectangle" +msgstr "Uus stseen" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Delete Selected Shape" +msgstr "Kustuta valitud võti (võtmed)" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" @@ -9467,6 +9487,10 @@ msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -9976,7 +10000,7 @@ msgstr "" #: editor/property_editor.cpp msgid "File..." -msgstr "" +msgstr "Fail..." #: editor/property_editor.cpp msgid "Dir..." @@ -10267,7 +10291,7 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Save New Scene As..." -msgstr "" +msgstr "Salvesta uus stseen kui..." #: editor/scene_tree_dock.cpp msgid "" @@ -10476,7 +10500,7 @@ msgstr "" #: editor/scene_tree_editor.cpp msgid "Open Script:" -msgstr "" +msgstr "Ava skript:" #: editor/scene_tree_editor.cpp msgid "" @@ -10492,7 +10516,7 @@ msgstr "" #: editor/scene_tree_editor.cpp msgid "Toggle Visibility" -msgstr "" +msgstr "Sea nähtavus sisse/välja" #: editor/scene_tree_editor.cpp msgid "" @@ -11630,10 +11654,6 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -11678,22 +11698,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" @@ -11902,6 +11906,26 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12162,6 +12186,26 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" diff --git a/editor/translations/eu.po b/editor/translations/eu.po index c203c37d43..e27515849d 100644 --- a/editor/translations/eu.po +++ b/editor/translations/eu.po @@ -1061,7 +1061,7 @@ msgstr "Baliabide umezurtzen arakatzailea" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -3543,6 +3543,16 @@ msgid "Name contains invalid characters." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "" @@ -3590,23 +3600,11 @@ msgstr "" msgid "View Owners..." msgstr "" -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "" - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "" #: editor/filesystem_dock.cpp -msgid "Move to Trash" -msgstr "" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "" @@ -3629,10 +3627,15 @@ msgid "Collapse All" msgstr "" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" +msgid "Duplicate..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move to Trash" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." msgstr "" #: editor/filesystem_dock.cpp @@ -3668,7 +3671,10 @@ msgid "Move" msgstr "Mugitu" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" msgstr "" #: editor/filesystem_dock.cpp @@ -8056,10 +8062,23 @@ msgid "Create a new rectangle." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Rectangle" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Delete Selected Shape" +msgstr "Ezabatu hautatutako gakoak" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" @@ -9431,6 +9450,10 @@ msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -11600,10 +11623,6 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -11648,22 +11667,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" @@ -11872,6 +11875,26 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12132,6 +12155,26 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" diff --git a/editor/translations/fa.po b/editor/translations/fa.po index b20b7732fb..f7bef53811 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -1100,7 +1100,7 @@ msgstr "پویندهی منبع جدا افتاده" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -3624,6 +3624,16 @@ msgid "Name contains invalid characters." msgstr "کاراکترهای معتبر:" #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp #, fuzzy msgid "Renaming file:" msgstr "تغییر متغیر" @@ -3678,26 +3688,12 @@ msgstr "" msgid "View Owners..." msgstr "" -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "تغییر نام..." - -#: editor/filesystem_dock.cpp -#, fuzzy -msgid "Duplicate..." -msgstr "انتخاب شده را به دو تا تکثیر کن" - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "" #: editor/filesystem_dock.cpp #, fuzzy -msgid "Move to Trash" -msgstr "بارگیری خودکار را انجام دهید" - -#: editor/filesystem_dock.cpp -#, fuzzy msgid "New Scene..." msgstr "صحنه جدید" @@ -3723,11 +3719,18 @@ msgid "Collapse All" msgstr "بستن" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" -msgstr "تغییر نام" +#, fuzzy +msgid "Duplicate..." +msgstr "انتخاب شده را به دو تا تکثیر کن" + +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Move to Trash" +msgstr "بارگیری خودکار را انجام دهید" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "تغییر نام..." #: editor/filesystem_dock.cpp #, fuzzy @@ -3764,8 +3767,11 @@ msgid "Move" msgstr "" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." -msgstr "" +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "تغییر نام" #: editor/filesystem_dock.cpp msgid "Overwrite" @@ -8428,10 +8434,25 @@ msgstr "ساختن %s جدید" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "New Rectangle" +msgstr "صحنه جدید" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "انتخاب شده را تغییر مقیاس بده" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Polygon" +msgstr "ویرایش سیگنال" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Delete Selected Shape" +msgstr "حذف انتخاب شده" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" @@ -9884,6 +9905,10 @@ msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -12205,10 +12230,6 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -12254,22 +12275,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" @@ -12508,6 +12513,26 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp #, fuzzy msgid "" @@ -12802,6 +12827,26 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp #, fuzzy msgid "" diff --git a/editor/translations/fi.po b/editor/translations/fi.po index 8dca6b5cb1..7a47df373d 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -15,7 +15,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-10-30 10:21+0000\n" +"PO-Revision-Date: 2020-11-29 08:29+0000\n" "Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n" "Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/" "godot/fi/>\n" @@ -24,7 +24,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.3.2-dev\n" +"X-Generator: Weblate 4.4-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1029,23 +1029,25 @@ msgid "Owners Of:" msgstr "Omistajat kohteelle:" #: editor/dependency_editor.cpp -#, fuzzy msgid "" "Remove selected files from the project? (no undo)\n" "You can find the removed files in the system trash to restore them." -msgstr "Poista valitut tiedostot projektista? (Ei voida palauttaa)" +msgstr "" +"Poista valitut tiedostot projektista? (ei voida kumota)\n" +"Löydät poistetut tiedostot järjestelmän roskakorista, mikäli haluat " +"palauttaa ne." #: editor/dependency_editor.cpp -#, fuzzy msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)\n" "You can find the removed files in the system trash to restore them." msgstr "" -"Poistettavaksi merkittyjä tiedostoja tarvitaan muiden resurssien " -"toimivuuteen.\n" -"Poistetaanko silti? (ei mahdollisuutta kumota)" +"Poistettavia tiedostoja tarvitaan muiden resurssien toimivuuteen.\n" +"Poistetaanko silti? (ei voida kumota)\n" +"Löydät poistetut tiedostot järjestelmän roskakorista, mikäli haluat " +"palauttaa ne." #: editor/dependency_editor.cpp msgid "Cannot remove:" @@ -1089,7 +1091,7 @@ msgstr "Irrallisten resurssien hallinta" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -2311,6 +2313,8 @@ msgid "" "An error occurred while trying to save the editor layout.\n" "Make sure the editor's user data path is writable." msgstr "" +"Editorin asettelua tallentaessa tapahtui virhe.\n" +"Varmista, että editorin käyttäjädatapolku on kirjoituskelpoinen." #: editor/editor_node.cpp msgid "" @@ -2318,13 +2322,15 @@ msgid "" "To restore the Default layout to its base settings, use the Delete Layout " "option and delete the Default layout." msgstr "" +"Ylikirjoitettiin editorin oletusasettelu.\n" +"Palauttaaksesi oletusasettelun alkuperäisiin asetuksiinsa, käytä Poista " +"asettelu -valintaa ja poista oletusasettelu." #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "Asettelun nimeä ei löytynyt!" #: editor/editor_node.cpp -#, fuzzy msgid "Restored the Default layout to its base settings." msgstr "Palautettiin oletusasettelu alkuperäisiin asetuksiinsa." @@ -3694,6 +3700,16 @@ msgid "Name contains invalid characters." msgstr "Nimi sisältää virheellisiä kirjainmerkkejä." #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "Nimetään tiedosto uudelleen:" @@ -3741,24 +3757,11 @@ msgstr "Muokkaa riippuvuuksia..." msgid "View Owners..." msgstr "Tarkastele omistajia..." -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "Nimeä uudelleen..." - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "Kahdenna..." - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "Siirrä..." #: editor/filesystem_dock.cpp -#, fuzzy -msgid "Move to Trash" -msgstr "Siirrä automaattisesti ladattavaa" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "Uusi skene..." @@ -3781,11 +3784,16 @@ msgid "Collapse All" msgstr "Tiivistä kaikki" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" -msgstr "Nimeä uudelleen" +msgid "Duplicate..." +msgstr "Kahdenna..." + +#: editor/filesystem_dock.cpp +msgid "Move to Trash" +msgstr "Siirrä roskakoriin" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "Nimeä uudelleen..." #: editor/filesystem_dock.cpp msgid "Previous Folder/File" @@ -3820,8 +3828,11 @@ msgid "Move" msgstr "Siirrä" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." -msgstr "Tästä sijainnista löytyy jo samanniminen tiedosto tai kansio." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "Nimeä uudelleen" #: editor/filesystem_dock.cpp msgid "Overwrite" @@ -8311,10 +8322,22 @@ msgid "Create a new rectangle." msgstr "Luo uusi suorakulmio." #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Rectangle" +msgstr "Uusi suorakaide" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "Luo uusi polygoni." #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Polygon" +msgstr "Uusi polygoni" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete Selected Shape" +msgstr "Poista valittu muoto" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "Pidä polygoni alueen suorakulmion sisällä." @@ -9788,6 +9811,10 @@ msgid "OpenGL ES 3.0" msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -12060,11 +12087,7 @@ msgstr "" #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" +msgstr "'platform-tools' hakemisto puuttuu!" #: platform/android/export/export.cpp msgid "" @@ -12125,22 +12148,6 @@ msgstr "" "päällä." #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" "Virheellinen tiedostonimi! Android App Bundle tarvitsee *.aab " @@ -12386,6 +12393,26 @@ msgstr "" "CPUParticles2D animaatio edellyttää CanvasItemMaterial käyttöä niin että " "\"Particles Animation\" on kytketty päälle." +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12716,6 +12743,26 @@ msgstr "" "jäykkätilassa) ajon aikana.\n" "Muuta sen sijaan solmun alla olevia törmäysmuotoja." +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" @@ -12957,6 +13004,24 @@ msgstr "Varying tyypin voi sijoittaa vain vertex-funktiossa." msgid "Constants cannot be modified." msgstr "Vakioita ei voi muokata." +#~ msgid "There is already file or folder with the same name in this location." +#~ msgstr "Tästä sijainnista löytyy jo samanniminen tiedosto tai kansio." + +#~ msgid "Missing 'build-tools' directory!" +#~ msgstr "'build-tools' hakemisto puuttuu!" + +#~ msgid "Unable to find the zipalign tool." +#~ msgstr "zipalign työkalua ei löydy." + +#~ msgid "Aligning APK..." +#~ msgstr "Tasataan APK:ta..." + +#~ msgid "Unable to complete APK alignment." +#~ msgstr "APK:n tasausta ei saatu suoritettua loppuun." + +#~ msgid "Unable to delete unaligned APK." +#~ msgstr "Tasaamattoman APK:n poisto ei onnistu." + #~ msgid "Error trying to save layout!" #~ msgstr "Virhe tallennettaessa asettelua!" diff --git a/editor/translations/fil.po b/editor/translations/fil.po index 6377bee04a..c430475062 100644 --- a/editor/translations/fil.po +++ b/editor/translations/fil.po @@ -1064,7 +1064,7 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -3543,6 +3543,16 @@ msgid "Name contains invalid characters." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "" @@ -3590,23 +3600,11 @@ msgstr "" msgid "View Owners..." msgstr "" -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "" - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "" #: editor/filesystem_dock.cpp -msgid "Move to Trash" -msgstr "" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "" @@ -3629,10 +3627,15 @@ msgid "Collapse All" msgstr "" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" +msgid "Duplicate..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move to Trash" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." msgstr "" #: editor/filesystem_dock.cpp @@ -3666,7 +3669,10 @@ msgid "Move" msgstr "" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" msgstr "" #: editor/filesystem_dock.cpp @@ -8058,10 +8064,23 @@ msgid "Create a new rectangle." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Rectangle" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Delete Selected Shape" +msgstr "Burahin ang (mga) Napiling Key" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" @@ -9434,6 +9453,10 @@ msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -11601,10 +11624,6 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -11649,22 +11668,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" @@ -11873,6 +11876,26 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12133,6 +12156,26 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" diff --git a/editor/translations/fr.po b/editor/translations/fr.po index c898ea3c96..3085e78d7b 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -76,12 +76,13 @@ # Nathan <bonnemainsnathan@gmail.com>, 2020. # Léo Vincent <l009.vincent@gmail.com>, 2020. # Joseph Boudou <joseph.boudou@matabio.net>, 2020. +# Vincent Foulon <vincent.foulon80@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-11-15 12:43+0000\n" -"Last-Translator: Joseph Boudou <joseph.boudou@matabio.net>\n" +"PO-Revision-Date: 2020-12-10 14:11+0100\n" +"Last-Translator: Rémi Verschelde <akien@godotengine.org>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot/fr/>\n" "Language: fr\n" @@ -89,7 +90,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Poedit 2.4.2\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1108,15 +1109,15 @@ msgid "Owners Of:" msgstr "Propriétaires de :" #: editor/dependency_editor.cpp -#, fuzzy msgid "" "Remove selected files from the project? (no undo)\n" "You can find the removed files in the system trash to restore them." msgstr "" -"Supprimer les fichiers sélectionnés du projet ? (restauration impossible)" +"Supprimer les fichiers sélectionnés du projet ? (annulation impossible)\n" +"Vous pouvez retrouver les fichiers supprimés dans la corbeille du système " +"pour les restaurer." #: editor/dependency_editor.cpp -#, fuzzy msgid "" "The files being removed are required by other resources in order for them to " "work.\n" @@ -1125,7 +1126,9 @@ msgid "" msgstr "" "Les fichiers qui vont être supprimés sont utilisés par d'autres ressources " "pour leur fonctionnement.\n" -"Les supprimer tout de même ? (annulation impossible)" +"Les supprimer tout de même ? (annulation impossible)\n" +"Vous pouvez retrouver les fichiers supprimés dans la corbeille du système " +"pour les restaurer." #: editor/dependency_editor.cpp msgid "Cannot remove:" @@ -1169,7 +1172,7 @@ msgstr "Explorateur de ressources orphelines" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -2391,6 +2394,10 @@ msgid "" "An error occurred while trying to save the editor layout.\n" "Make sure the editor's user data path is writable." msgstr "" +"Une erreur s'est produite lors de l'enregistrement de la disposition de " +"l'éditeur.\n" +"Assurez-vous que le chemin de données utilisateur de l'éditeur est " +"accessible en écriture." #: editor/editor_node.cpp msgid "" @@ -2398,15 +2405,18 @@ msgid "" "To restore the Default layout to its base settings, use the Delete Layout " "option and delete the Default layout." msgstr "" +"Mise en page par défaut de l'éditeur modifiée.\n" +"Pour rétablir la mise en page par défaut dans ses paramètres de base, " +"utilisez l'option Supprimer la mise en page et supprimez la mise en page par " +"défaut." #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "Nom de la disposition non trouvé !" #: editor/editor_node.cpp -#, fuzzy msgid "Restored the Default layout to its base settings." -msgstr "Disposition par défaut remise à zéro." +msgstr "Disposition par défaut remise à ses paramètres de base." #: editor/editor_node.cpp msgid "" @@ -3805,6 +3815,22 @@ msgid "Name contains invalid characters." msgstr "Le nom contient des caractères invalides." #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" +"Les fichiers ou dossiers suivants entrent en conflit avec des éléments de la " +"destination '%s' :\n" +"\n" +"%s\n" +"\n" +"Souhaitez-vous les écraser ?" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "Renommer le fichier :" @@ -3852,24 +3878,11 @@ msgstr "Modifier les dépendances…" msgid "View Owners..." msgstr "Voir les propriétaires…" -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "Renommer..." - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "Dupliquer…" - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "Déplacer vers…" #: editor/filesystem_dock.cpp -#, fuzzy -msgid "Move to Trash" -msgstr "Déplacer l'AutoLoad" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "Nouvelle scène..." @@ -3892,11 +3905,16 @@ msgid "Collapse All" msgstr "Réduire tout" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" -msgstr "Renommer" +msgid "Duplicate..." +msgstr "Dupliquer…" + +#: editor/filesystem_dock.cpp +msgid "Move to Trash" +msgstr "Déplacer vers la corbeille" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "Renommer..." #: editor/filesystem_dock.cpp msgid "Previous Folder/File" @@ -3931,9 +3949,11 @@ msgid "Move" msgstr "Déplacer" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." -msgstr "" -"Il existe déjà un fichier ou un dossier ayant le même nom à cet emplacement." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "Renommer" #: editor/filesystem_dock.cpp msgid "Overwrite" @@ -5341,53 +5361,44 @@ msgid "Create Horizontal and Vertical Guides" msgstr "Créer de nouveaux guides horizontaux et verticaux" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" msgstr "Décalage pivot du CanvasItem « %s » défini à (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Rotate %d CanvasItems" -msgstr "Pivoter l'élément de canevas" +msgstr "Pivoter %d CanvasItems" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate CanvasItem \"%s\" to %d degrees" msgstr "Pivoter le CanvasItem \"%s\" de %d degrés" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move CanvasItem \"%s\" Anchor" -msgstr "Déplacer l'ancre \"%s\" du CanvasItem" +msgstr "Déplacer l'ancre du CanvasItem « %s »" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale Node2D \"%s\" to (%s, %s)" -msgstr "Mettre à l'échelle Node2D \"%s\" vers (%s, %s)" +msgstr "Mettre à l'échelle le Node2D « %s » vers (%s, %s)" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Resize Control \"%s\" to (%d, %d)" -msgstr "Redimensionner le Contrôle \"%s\" vers (%d, %d)" +msgstr "Redimensionner le Contrôle « %s » vers (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale %d CanvasItems" -msgstr "Mise à l'échelle de CanvasItem" +msgstr "Mettre à l'échelle le CanvasItem %d" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale CanvasItem \"%s\" to (%s, %s)" -msgstr "Mise à l'échelle de CanvasItem" +msgstr "Mettre à l'échelle le CanvasItem « %s » vers (%s, %s)" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move %d CanvasItems" -msgstr "Déplacer l'élément de canevas" +msgstr "Déplacer %d CanvasItems" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move CanvasItem \"%s\" to (%d, %d)" -msgstr "Déplacer l'élément de canevas" +msgstr "Déplacer le CanvasItem « %s » vers (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -6740,14 +6751,12 @@ msgid "Radius:" msgstr "Rayon :" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Copy Polygon to UV" -msgstr "Copier le polygone dans UV" +msgstr "Copier le polygone dans l'UV" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Copy UV to Polygon" -msgstr "Copier UV dans le polygone" +msgstr "Copier l'UV dans le polygone" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" @@ -8299,13 +8308,12 @@ msgid "Paint Tile" msgstr "Peindre la tuile" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "" "Shift+LMB: Line Draw\n" "Shift+Command+LMB: Rectangle Paint" msgstr "" -"Shift+LMB : Dessiner une ligne\n" -"Shift+Commande+LMB : Dessiner un rectangle" +"Maj + Clic droit : Dessiner une ligne\n" +"Maj + Commande + Clic droit : Dessiner un rectangle" #: editor/plugins/tile_map_editor_plugin.cpp msgid "" @@ -8460,12 +8468,24 @@ msgid "Create a new rectangle." msgstr "Créer un nouveau rectangle." #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Rectangle" +msgstr "Nouveau rectangle" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "Créer un nouveau polygone." #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Polygon" +msgstr "Nouveau polygone" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete Selected Shape" +msgstr "Supprimer la forme sélectionée" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." -msgstr "Circonscrire le polygone dans le Rect de région." +msgstr "Circonscrire le polygone dans le rectangle de région." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Enable snap and show grid (configurable via the Inspector)." @@ -8856,7 +8876,6 @@ msgid "Visual Shader Input Type Changed" msgstr "Type d’entrée Visual Shader changée" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "UniformRef Name Changed" msgstr "Nom UniformRef modifié" @@ -9579,7 +9598,6 @@ msgstr "" "constantes." #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "A reference to an existing uniform." msgstr "Une référence à un uniform existant." @@ -9952,6 +9970,10 @@ msgid "OpenGL ES 3.0" msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "Non supporté par les drivers de votre carte graphique." + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -12242,11 +12264,7 @@ msgstr "" #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" +msgstr "Dossier « platform-tools » manquant !" #: platform/android/export/export.cpp msgid "" @@ -12299,27 +12317,10 @@ msgstr "" "Xr » est « Oculus Mobile VR »." #: platform/android/export/export.cpp -#, fuzzy msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" -"« Exportation AAB » est valide uniquement lorsque l'option « Utiliser une " -"build personnalisée » est activée." - -#: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" +"« Export AAB » est valide uniquement lorsque l'option « Use Custom Build » " +"est activée." #: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." @@ -12375,9 +12376,8 @@ msgstr "" "Android." #: platform/android/export/export.cpp -#, fuzzy msgid "Moving output" -msgstr "Sortie de déplacement" +msgstr "Déplacement du résultat" #: platform/android/export/export.cpp msgid "" @@ -12584,6 +12584,26 @@ msgstr "" "L'animation de CPUParticles2D a besoin d'un CanvasItemMaterial avec " "« Particles Animation » activé." +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "Node A et Node B doivent être des PhysicsBody2D" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "Node A doit être un PhysicsBody2D" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "Node B doit être un PhysicsBody2D" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12924,6 +12944,26 @@ msgstr "" "rigide) seront remplacées par le moteur physique lors de l'exécution.\n" "Modifiez la taille dans les formes de collision enfant à la place." +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "Node A et Node B doivent être des PhysicsBody" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "Node A doit être un PhysicsBody" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "Node B doit être un PhysicsBody" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "Le joint n'est connecté à aucun PhysicsBody" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "Node A et Node B doivent être des PhysicsBody différents" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" @@ -13171,6 +13211,26 @@ msgstr "Les variations ne peuvent être affectées que dans la fonction vertex." msgid "Constants cannot be modified." msgstr "Les constantes ne peuvent être modifiées." +#~ msgid "There is already file or folder with the same name in this location." +#~ msgstr "" +#~ "Il existe déjà un fichier ou un dossier ayant le même nom à cet " +#~ "emplacement." + +#~ msgid "Missing 'build-tools' directory!" +#~ msgstr "Dossier « build-tools » manquant !" + +#~ msgid "Unable to find the zipalign tool." +#~ msgstr "Impossible de trouver l'outil zipalign." + +#~ msgid "Aligning APK..." +#~ msgstr "Alignement de l'APK…" + +#~ msgid "Unable to complete APK alignment." +#~ msgstr "Impossible d'effectuer l'alignement de l'APK." + +#~ msgid "Unable to delete unaligned APK." +#~ msgstr "Impossible de supprimer l'APK non aligné." + #~ msgid "Error trying to save layout!" #~ msgstr "Erreur d'enregistrement de la disposition !" diff --git a/editor/translations/ga.po b/editor/translations/ga.po index d7f5165300..971c0b0bec 100644 --- a/editor/translations/ga.po +++ b/editor/translations/ga.po @@ -1057,7 +1057,7 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -3536,6 +3536,16 @@ msgid "Name contains invalid characters." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "" @@ -3583,23 +3593,11 @@ msgstr "" msgid "View Owners..." msgstr "" -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "" - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "" #: editor/filesystem_dock.cpp -msgid "Move to Trash" -msgstr "" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "" @@ -3622,10 +3620,15 @@ msgid "Collapse All" msgstr "" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" +msgid "Duplicate..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move to Trash" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." msgstr "" #: editor/filesystem_dock.cpp @@ -3659,7 +3662,10 @@ msgid "Move" msgstr "" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" msgstr "" #: editor/filesystem_dock.cpp @@ -8053,10 +8059,22 @@ msgid "Create a new rectangle." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Rectangle" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete Selected Shape" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" @@ -9430,6 +9448,10 @@ msgid "OpenGL ES 3.0" msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -11598,10 +11620,6 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -11646,22 +11664,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" @@ -11870,6 +11872,26 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12130,6 +12152,26 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" diff --git a/editor/translations/he.po b/editor/translations/he.po index 66fc99c39d..ebccec8d4b 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -22,7 +22,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-11-17 11:07+0000\n" +"PO-Revision-Date: 2020-12-03 19:28+0000\n" "Last-Translator: Ziv D <wizdavid@gmail.com>\n" "Language-Team: Hebrew <https://hosted.weblate.org/projects/godot-engine/" "godot/he/>\n" @@ -1098,7 +1098,7 @@ msgstr "דפדפן משאבים יתומים" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -3683,6 +3683,16 @@ msgid "Name contains invalid characters." msgstr "השם מכיל תווים שגויים." #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "שינוי שם הקובץ:" @@ -3734,25 +3744,12 @@ msgstr "עריכת תלויות…" msgid "View Owners..." msgstr "צפייה בבעלים…" -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "שינוי שם…" - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "שכפול…" - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "העברה אל…" #: editor/filesystem_dock.cpp #, fuzzy -msgid "Move to Trash" -msgstr "הזזת טעינה אוטומטית" - -#: editor/filesystem_dock.cpp -#, fuzzy msgid "New Scene..." msgstr "סצנה חדשה" @@ -3779,11 +3776,17 @@ msgid "Collapse All" msgstr "לצמצם הכול" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" -msgstr "שינוי שם" +msgid "Duplicate..." +msgstr "שכפול…" + +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Move to Trash" +msgstr "הזזת טעינה אוטומטית" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "שינוי שם…" #: editor/filesystem_dock.cpp #, fuzzy @@ -3822,9 +3825,11 @@ msgid "Move" msgstr "העברה" #: editor/filesystem_dock.cpp -#, fuzzy -msgid "There is already file or folder with the same name in this location." -msgstr "כבר קיימים קובץ או תיקייה בשם הזה." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "שינוי שם" #: editor/filesystem_dock.cpp msgid "Overwrite" @@ -4976,138 +4981,127 @@ msgstr "אין תגובה מהמארח:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve hostname:" -msgstr "" +msgstr "לא נמצאה כתובת המארח:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, return code:" -msgstr "" +msgstr "בקשה נכשלה, הוחזר קוד:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed." msgstr "הבקשה נכשלה." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Cannot save response to:" -msgstr "לא ניתן להסיר:" +msgstr "לא ניתן לשמור התגובה ל:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." -msgstr "" +msgstr "שגיאת כתיבה." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" -msgstr "" +msgstr "הבקשה נכשלה, יותר מדי הפניות מחדש" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Redirect loop." -msgstr "לולאת הפניות." +msgstr "לולאת הפניות מחדש." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed, timeout" -msgstr "הבקשה נכשלה." +msgstr "הבקשה נכשלה, עבר הזמן" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Timeout." -msgstr "זמן" +msgstr "עבר הזמן." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." -msgstr "" +msgstr "ההאש (hash) שירד לא טוב, כנראה שהקובץ שונה." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Expected:" -msgstr "" +msgstr "צפוי:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Got:" -msgstr "" +msgstr "התקבל:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed sha256 hash check" -msgstr "" +msgstr "בדיקת האש sha256 נכשלה" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" -msgstr "" +msgstr "שגיאת הורדת נכס:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Downloading (%s / %s)..." -msgstr "מתבצעת הורדה" +msgstr "הורדה (%s% / s)..." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Downloading..." -msgstr "מתבצעת הורדה" +msgstr "הורדה…" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Resolving..." -msgstr "" +msgstr "מברר כתובת..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Error making request" -msgstr "" +msgstr "שגיאה בביצוע בקשה" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Idle" -msgstr "" +msgstr "סרק" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Install..." -msgstr "התקנה" +msgstr "התקנה..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" -msgstr "" +msgstr "ניסיון חוזר" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download Error" -msgstr "" +msgstr "שגיאת הורדה" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" -msgstr "" +msgstr "הורדה של נכס זה כבר מתבצעת!" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Recently Updated" -msgstr "" +msgstr "עודכן לאחרונה" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Least Recently Updated" -msgstr "" +msgstr "הכי פחות מעודכן" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (A-Z)" -msgstr "" +msgstr "שם (א-ת)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (Z-A)" -msgstr "" +msgstr "שם (ת-א)" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "License (A-Z)" -msgstr "רישיון" +msgstr "רישיון (א-ת)" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "License (Z-A)" -msgstr "רישיון" +msgstr "רישיון (ת-א)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "First" -msgstr "" +msgstr "ראשון" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Previous" -msgstr "הלשונית הקודמת" +msgstr "הקודם" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Next" @@ -5115,59 +5109,56 @@ msgstr "הבא" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Last" -msgstr "" +msgstr "אחרון" #: editor/plugins/asset_library_editor_plugin.cpp msgid "All" -msgstr "" +msgstr "הכל" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No results for \"%s\"." -msgstr "" +msgstr "אין תוצאות עבור \"%s\"." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Import..." -msgstr "ייבוא" +msgstr "ייבוא..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Plugins..." -msgstr "" +msgstr "תוספים..." #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" -msgstr "" +msgstr "מיון:" #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" -msgstr "" +msgstr "קטגוריה:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Site:" -msgstr "" +msgstr "אתר:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Support" -msgstr "ייבוא" +msgstr "תמיכה" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" -msgstr "" +msgstr "רשמי" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Testing" -msgstr "" +msgstr "בבדיקה" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Loading..." -msgstr "טעינה" +msgstr "בטעינה…" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" -msgstr "" +msgstr "קובץ ZIP של נכסים" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -5175,58 +5166,60 @@ msgid "" "Save your scene (for images to be saved in the same dir), or pick a save " "path from the BakedLightmap properties." msgstr "" +"אין אפשרות לקבוע נתיב שמירה עבור תמונות lightmap.\n" +"שמור/י את הסצינה שלך (כדי שתמונות יישמרו באותה תיקייה), או בחר/י נתיב שמירה " +"ממאפייני BakedLightmap." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " "Light' flag is on." -msgstr "" +msgstr "אין רשתות לאפייה. ודא/י שהם מכילים ערוץ UV2 והדגל 'Bake Light' מאופשר." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed creating lightmap images, make sure path is writable." -msgstr "" +msgstr "יצירת תמונות lightmap נכשלה, ודא/י שהנתיב ניתן לכתיבה." #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" -msgstr "" +msgstr "אפיית Lightmaps" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" -msgstr "" +msgstr "תצוגה מקדימה" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" -msgstr "" +msgstr "הגדרת הצמדה" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Offset:" -msgstr "" +msgstr "היסט רשת:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Step:" -msgstr "" +msgstr "שלב רשת:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Primary Line Every:" -msgstr "" +msgstr "קו ראשי כל:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "steps" -msgstr "" +msgstr "צעדים" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" -msgstr "" +msgstr "היסט סיבוב:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" -msgstr "" +msgstr "צעד סיבוב:" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale Step:" -msgstr "יחס מתיחה:" +msgstr "צעד קנה מידה:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Vertical Guide" @@ -8450,10 +8443,25 @@ msgstr "יצירת %s חדש" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "New Rectangle" +msgstr "סצנה חדשה" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "יצירת מצולע" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Polygon" +msgstr "הזזת מצולע" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Delete Selected Shape" +msgstr "מחיקת הנבחר" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" @@ -9890,6 +9898,10 @@ msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -12112,10 +12124,6 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -12165,22 +12173,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" @@ -12417,6 +12409,26 @@ msgstr "" "הנפשת CPUParticles2D מחייבת שימוש ב-CanvasItemMaterial עם \"הנפשת חלקיקים\" " "מאופשרת." +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12720,6 +12732,26 @@ msgstr "" "הפיזיקה בזמן ריצה.\n" "במקום זאת יש לשנות את גודל צורות ההתנגשות של הצאצאים." +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" @@ -12951,6 +12983,10 @@ msgstr "ניתן להקצות שינויים רק בפונקצית vertex." msgid "Constants cannot be modified." msgstr "אי אפשר לשנות קבועים." +#, fuzzy +#~ msgid "There is already file or folder with the same name in this location." +#~ msgstr "כבר קיימים קובץ או תיקייה בשם הזה." + #~ msgid "Error trying to save layout!" #~ msgstr "שמירת הפריסה נכשלה!" diff --git a/editor/translations/hi.po b/editor/translations/hi.po index c880a097f4..03fbdc1971 100644 --- a/editor/translations/hi.po +++ b/editor/translations/hi.po @@ -11,12 +11,13 @@ # Devashishsingh98 <devashishsingh98@gmail.com>, 2019. # Shirious <sad3119823@gmail.com>, 2020. # Abhay Patel <Traumaticbean@protonmail.com>, 2020. +# Bishwajeet Parhi <bishwajeet.techmaster@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-04-24 06:48+0000\n" -"Last-Translator: Shirious <sad3119823@gmail.com>\n" +"PO-Revision-Date: 2020-11-20 23:08+0000\n" +"Last-Translator: Bishwajeet Parhi <bishwajeet.techmaster@gmail.com>\n" "Language-Team: Hindi <https://hosted.weblate.org/projects/godot-engine/godot/" "hi/>\n" "Language: hi\n" @@ -24,7 +25,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.0.2-dev\n" +"X-Generator: Weblate 4.4-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1088,7 +1089,7 @@ msgstr "अनाथ संसाधन एक्सप्लोरर" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -3669,6 +3670,16 @@ msgid "Name contains invalid characters." msgstr "नाम मे अमान्य अक्षर मौजूद." #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "फ़ाइल का नाम बदल रहे है:" @@ -3716,24 +3727,11 @@ msgstr "निर्भरित फ़ाइलें संपादित क msgid "View Owners..." msgstr "" -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "डुप्लिकेट..." - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "" #: editor/filesystem_dock.cpp -#, fuzzy -msgid "Move to Trash" -msgstr "औटोलोड हिलाइये" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "नया दृश्य..." @@ -3756,10 +3754,16 @@ msgid "Collapse All" msgstr "" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" +msgid "Duplicate..." +msgstr "डुप्लिकेट..." + +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Move to Trash" +msgstr "औटोलोड हिलाइये" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." msgstr "" #: editor/filesystem_dock.cpp @@ -3793,7 +3797,10 @@ msgid "Move" msgstr "" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" msgstr "" #: editor/filesystem_dock.cpp @@ -6649,14 +6656,12 @@ msgid "Error Saving" msgstr "लोड होने मे त्रुटि:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error importing theme." -msgstr "लोड होने मे त्रुटि:" +msgstr "थिम लोड होने मे त्रुटि:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error Importing" -msgstr "लोड होने मे त्रुटि:" +msgstr "इंपोर्ट लोड होने मे त्रुटि:" #: editor/plugins/script_editor_plugin.cpp msgid "New Text File..." @@ -6883,9 +6888,8 @@ msgid "Debugger" msgstr "" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Search Results" -msgstr "खोज कर:" +msgstr "खोज के परिणाम" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Scripts" @@ -6915,9 +6919,8 @@ msgid "[Ignore]" msgstr "" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Line" -msgstr "रेखा:" +msgstr "रेखा" #: editor/plugins/script_text_editor.cpp #, fuzzy @@ -8234,10 +8237,25 @@ msgstr "एक नया बनाएं" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "New Rectangle" +msgstr "नया दृश्य" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "सदस्यता बनाएं" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Polygon" +msgstr "सदस्यता बनाएं" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Delete Selected Shape" +msgstr "चयनित फ़ाइलें हटाएं" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" @@ -8534,9 +8552,8 @@ msgid "(GLES3 only)" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Add Output" -msgstr "पसंदीदा:" +msgstr "परिणाम डालो" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar" @@ -8555,9 +8572,8 @@ msgid "Sampler" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Add input port" -msgstr "पसंदीदा:" +msgstr "ऐड इनपुट पोर्ट" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add output port" @@ -9649,6 +9665,10 @@ msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -11856,10 +11876,6 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -11905,22 +11921,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" @@ -12135,6 +12135,26 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12395,6 +12415,26 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" diff --git a/editor/translations/hr.po b/editor/translations/hr.po index c3d47c9a8c..c762ff0562 100644 --- a/editor/translations/hr.po +++ b/editor/translations/hr.po @@ -1071,7 +1071,7 @@ msgstr "Istraživač napuštenih resursa" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -3548,6 +3548,16 @@ msgid "Name contains invalid characters." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "" @@ -3595,24 +3605,11 @@ msgstr "" msgid "View Owners..." msgstr "" -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "" - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "" #: editor/filesystem_dock.cpp -#, fuzzy -msgid "Move to Trash" -msgstr "Premjesti Autoload" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "" @@ -3635,10 +3632,16 @@ msgid "Collapse All" msgstr "" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" +msgid "Duplicate..." +msgstr "" + +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Move to Trash" +msgstr "Premjesti Autoload" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." msgstr "" #: editor/filesystem_dock.cpp @@ -3672,7 +3675,10 @@ msgid "Move" msgstr "" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" msgstr "" #: editor/filesystem_dock.cpp @@ -8061,10 +8067,23 @@ msgid "Create a new rectangle." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Rectangle" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Delete Selected Shape" +msgstr "Brisanje Odabranih Ključeva" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" @@ -9444,6 +9463,10 @@ msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -11613,10 +11636,6 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -11661,22 +11680,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" @@ -11885,6 +11888,26 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12145,6 +12168,26 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" diff --git a/editor/translations/hu.po b/editor/translations/hu.po index c61d953f31..bd67e49dfd 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -12,12 +12,14 @@ # sztrovacsek <magadeve@gmail.com>, 2019. # Ács Zoltán <acszoltan111@gmail.com>, 2020. # cefrebevalo <szmarci711@gmail.com>, 2020. +# thekeymethod <csokan.andras87@protonmail.ch>, 2020. +# Czmorek Dávid <czmdav.soft@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-09-22 03:23+0000\n" -"Last-Translator: Ács Zoltán <acszoltan111@gmail.com>\n" +"PO-Revision-Date: 2020-12-07 08:11+0000\n" +"Last-Translator: Czmorek Dávid <czmdav.soft@gmail.com>\n" "Language-Team: Hungarian <https://hosted.weblate.org/projects/godot-engine/" "godot/hu/>\n" "Language: hu\n" @@ -25,7 +27,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.3-dev\n" +"X-Generator: Weblate 4.4-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -34,9 +36,8 @@ msgstr "" "Érvénytelen típusargumentum a convert()-hez használjon TYPE_* konstansokat." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp -#, fuzzy msgid "Expected a string of length 1 (a character)." -msgstr "Egy hosszúságú karaktersorozat szükséges." +msgstr "Szöveg elvárt hossza 1 ( egy karakter)." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp @@ -58,7 +59,7 @@ msgstr "Érvénytelen operandusok az %s, %s és %s operátorhoz." #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" -msgstr "" +msgstr "Érvénytelen %s típusú index %s típusú alaphoz" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" @@ -66,7 +67,7 @@ msgstr "Érvénytelen nevezett index '%s' %s alaptípushoz" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" -msgstr "" +msgstr "Érvénytelen argumentumok a(z) '%s' építőben" #: core/math/expression.cpp msgid "On call to '%s':" @@ -122,127 +123,120 @@ msgstr "Érték:" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" -msgstr "Kulcs beszúrása" +msgstr "Kulcs Beszúrása Ide" #: editor/animation_bezier_editor.cpp msgid "Duplicate Selected Key(s)" -msgstr "Kiválasztott kulcs(ok) megkettőzése" +msgstr "Kiválasztott Kulcs(ok) Megkettőzése" #: editor/animation_bezier_editor.cpp msgid "Delete Selected Key(s)" -msgstr "Kiválasztott kulcs(ok) törlése" +msgstr "Kiválasztott Kulcs(ok) Törlése" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" -msgstr "Bézier pont hozzáadása" +msgstr "Bézier Pont Hozzáadása" #: editor/animation_bezier_editor.cpp msgid "Move Bezier Points" -msgstr "Bézier pontok áthelyezése" +msgstr "Bézier Pontok Mozgatása" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" -msgstr "Animáció kulcsok megkettőzése" +msgstr "Animáció - Kulcsok Megkettőzése" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Delete Keys" -msgstr "Animáció kulcsok törlése" +msgstr "Animáció - Kulcsok Törlése" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Change Keyframe Time" -msgstr "Animáció kulcsképkocka idő változtatás" +msgstr "Animáció - Kulcskép Idő Változtatása" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" -msgstr "Animáció átmenet változtatása" +msgstr "Animáció - Átmenet Változtatása" #: editor/animation_track_editor.cpp msgid "Anim Change Transform" -msgstr "Animáció transzformáció változtatás" +msgstr "Animáció - Transzformáció Változtatása" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Value" -msgstr "Animáció kulcsképkocka érték változtatás" +msgstr "Animáció - Kulcskép Érték Változtatása" #: editor/animation_track_editor.cpp msgid "Anim Change Call" -msgstr "Animáció hívás változtatás" +msgstr "Animáció - Hívás Változtatása" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Keyframe Time" -msgstr "Animáció kulcsképkocka idő változtatás" +msgstr "Animáció - Több Kulcskép Idő Változtatása" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Transition" -msgstr "Animáció átmenet változtatása" +msgstr "Animáció - Több Átmenet Változtatása" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Transform" -msgstr "Animáció transzformáció változtatás" +msgstr "Animáció - Több Transzformáció Változtatása" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Keyframe Value" -msgstr "Animáció kulcsképkocka érték változtatás" +msgstr "Animáció - Több Kulcskép Érték Változtatása" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Call" -msgstr "Animáció hívás változtatás" +msgstr "Animáció - Több Hívás Változtatása" #: editor/animation_track_editor.cpp msgid "Change Animation Length" -msgstr "Animáció hosszának változtatása" +msgstr "Animáció Hosszának Változtatása" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" -msgstr "Animációs ciklus változtatása" +msgstr "Animáció Ismétlésének Változtatása" #: editor/animation_track_editor.cpp msgid "Property Track" -msgstr "Tulajdonságkövetés" +msgstr "Tulajdonság Sáv" #: editor/animation_track_editor.cpp msgid "3D Transform Track" -msgstr "" +msgstr "3D Transzform Sáv" #: editor/animation_track_editor.cpp msgid "Call Method Track" -msgstr "Hívás módszer követése" +msgstr "Metódus Hívás Sáv" #: editor/animation_track_editor.cpp msgid "Bezier Curve Track" -msgstr "Bézier görbe nyomvonal" +msgstr "Bézier Görbe Sáv" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Audio Playback Track" -msgstr "Hang lejátszás követése" +msgstr "Hang Lejátszás Sáv" #: editor/animation_track_editor.cpp msgid "Animation Playback Track" -msgstr "" +msgstr "Animáció Lejátszás Sáv" #: editor/animation_track_editor.cpp msgid "Animation length (frames)" -msgstr "Animáció hossza (képkockákban)" +msgstr "Animáció hossza (képkockák)" #: editor/animation_track_editor.cpp msgid "Animation length (seconds)" -msgstr "Animáció hossza (másodpercben)" +msgstr "Animáció hossza (másodpercek)" #: editor/animation_track_editor.cpp msgid "Add Track" -msgstr "Nyomvonal hozzáadása" +msgstr "Sáv Hozzáadása" #: editor/animation_track_editor.cpp msgid "Animation Looping" -msgstr "Animáció ismétlése" +msgstr "Animáció Ismétlése" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -250,39 +244,36 @@ msgid "Functions:" msgstr "Függvények:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Audio Clips:" -msgstr "Audió klipek:" +msgstr "Hang Klipek:" #: editor/animation_track_editor.cpp msgid "Anim Clips:" -msgstr "Animáció klipek:" +msgstr "Animáció Klipek:" #: editor/animation_track_editor.cpp msgid "Change Track Path" -msgstr "" +msgstr "Sáv Útvonal Változtatás" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Toggle this track on/off." -msgstr "A sáv ki/be kapcsolása." +msgstr "Jelen sáv ki/be kapcsolása." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" -msgstr "" +msgstr "Frissítés Módja (Hogyan van ez a tulajdonság beállítva)" #: editor/animation_track_editor.cpp msgid "Interpolation Mode" -msgstr "Interpolációs mód" +msgstr "Interpolálás Módja" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" -msgstr "" +msgstr "Összefűzés Módja (Vége és kezdete interpolálása ismétlés esetén)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Remove this track." -msgstr "Kiválasztott nyomvonal eltávolítása." +msgstr "Jelen sáv eltávolítása." #: editor/animation_track_editor.cpp msgid "Time (s): " @@ -290,7 +281,7 @@ msgstr "Idő (mp): " #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" -msgstr "" +msgstr "Sáv Engedélyezés Kapcsolása" #: editor/animation_track_editor.cpp msgid "Continuous" @@ -298,7 +289,7 @@ msgstr "Folyamatos" #: editor/animation_track_editor.cpp msgid "Discrete" -msgstr "Diszkrét" +msgstr "Pontozott" #: editor/animation_track_editor.cpp msgid "Trigger" @@ -323,48 +314,48 @@ msgstr "Köbös" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" -msgstr "" +msgstr "Átmenet Nélküli Interpoláció" #: editor/animation_track_editor.cpp msgid "Wrap Loop Interp" -msgstr "" +msgstr "Folytatólagos Interpoláció" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" -msgstr "Kulcs beszúrása" +msgstr "Kulcs Beszúrása" #: editor/animation_track_editor.cpp msgid "Duplicate Key(s)" -msgstr "Kulcs(ok) megkettőzése" +msgstr "Kulcs(ok) Megkettőzése" #: editor/animation_track_editor.cpp msgid "Delete Key(s)" -msgstr "Kulcs(ok) törlése" +msgstr "Kulcs(ok) Törlése" #: editor/animation_track_editor.cpp msgid "Change Animation Update Mode" -msgstr "Animáció frissítés módjának megváltoztatása" +msgstr "Animáció Frissítés Módjának Változtatása" #: editor/animation_track_editor.cpp msgid "Change Animation Interpolation Mode" -msgstr "" +msgstr "Animáció Interpolálás Módjának Változtatása" #: editor/animation_track_editor.cpp msgid "Change Animation Loop Mode" -msgstr "Animáció hurok mód változtatása" +msgstr "Animáció Összefűzés Módjának Változtatása" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" -msgstr "Animáció nyomvonal eltávolítás" +msgstr "Animáció Sáv Eltávolítása" #: editor/animation_track_editor.cpp msgid "Create NEW track for %s and insert key?" -msgstr "ÚJ nyomvonalat hoz létre a következőhöz: %s, és beszúrja a kulcsot?" +msgstr "Létrehoz ÚJ sávot a következőhöz: %s, és beszúrja a kulcsot?" #: editor/animation_track_editor.cpp msgid "Create %d NEW tracks and insert keys?" -msgstr "Létrehoz %d ÚJ nyomvonalat és beszúrja a kulcsokat?" +msgstr "Létrehoz %d ÚJ sávot és beszúrja a kulcsokat?" #: editor/animation_track_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp @@ -380,36 +371,39 @@ msgstr "Létrehozás" #: editor/animation_track_editor.cpp msgid "Anim Insert" -msgstr "Animáció beszúrása" +msgstr "Animáció - Beszúrás" #: editor/animation_track_editor.cpp -#, fuzzy msgid "AnimationPlayer can't animate itself, only other players." -msgstr "Az AnimationPlayer nem tudja animálni önmagát, csak más játékosokat." +msgstr "" +"AnimationPlayer nem tudja önmagát animálni, csak más AnimationPlayer " +"elemeket." #: editor/animation_track_editor.cpp msgid "Anim Create & Insert" -msgstr "Animáció létrehozása és beillesztése" +msgstr "Animáció - Létrehozás és Beillesztés" #: editor/animation_track_editor.cpp msgid "Anim Insert Track & Key" -msgstr "Animáció nyomvonal és kulcs beszúrása" +msgstr "Animáció - Sáv és Kulcs Beszúrása" #: editor/animation_track_editor.cpp msgid "Anim Insert Key" -msgstr "Animáció kulcs beillesztés" +msgstr "Animáció - Kulcs Beszúrása" #: editor/animation_track_editor.cpp msgid "Change Animation Step" -msgstr "Animáció léptékének megváltoztatása" +msgstr "Animáció Léptékének Változtatása" #: editor/animation_track_editor.cpp msgid "Rearrange Tracks" -msgstr "" +msgstr "Sávok Újrarendezése" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." msgstr "" +"A transzform sávok csak a Spatial típusú vagy azt bővítő elemekre " +"vonatkoznak." #: editor/animation_track_editor.cpp msgid "" @@ -418,59 +412,64 @@ msgid "" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" msgstr "" +"Hang sávok csak a következő típusú node-ra mutathatnak:\n" +"-AudioStreamPlayer\n" +"-AudioStreamPlayer2D\n" +"-AudioStreamPlayer3D" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." -msgstr "" +msgstr "Animáció sávok csak AnimationPlayer node-ra mutathatnak." #: editor/animation_track_editor.cpp msgid "An animation player can't animate itself, only other players." msgstr "" +"Egy AnimationPlayer nem tudja önmagát animálni, csak más AnimationPlayer " +"node-okat." #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" -msgstr "" +msgstr "Új sáv hozzáadása nem lehetséges gyökér nélkül" #: editor/animation_track_editor.cpp msgid "Invalid track for Bezier (no suitable sub-properties)" -msgstr "" +msgstr "Érvénytelen sáv Bezier számára (nincs megfelelő al-tulajdonság)" #: editor/animation_track_editor.cpp msgid "Add Bezier Track" -msgstr "" +msgstr "Beizer Sáv Hozzáadása" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." -msgstr "" +msgstr "Sáv elérési útja helytelen, kulcs hozzáadása nem lehetséges." #: editor/animation_track_editor.cpp msgid "Track is not of type Spatial, can't insert key" -msgstr "" +msgstr "Sáv típusa nem Spatial, kulcs hozzáadása nem lehetséges" #: editor/animation_track_editor.cpp msgid "Add Transform Track Key" -msgstr "" +msgstr "Transzform Sáv Kulcs hozzáadása" #: editor/animation_track_editor.cpp msgid "Add Track Key" -msgstr "Nyomvonal kulcs hozzáadása" +msgstr "Sáv Kulcs Hozzáadása" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." -msgstr "" +msgstr "Sáv elérési útja helytelen, kulcs hozzáadása nem lehetséges." #: editor/animation_track_editor.cpp msgid "Add Method Track Key" -msgstr "Metódus nyomvonal kulcs beillesztése" +msgstr "Metódus Sáv Kulcs Hozzáadása" #: editor/animation_track_editor.cpp msgid "Method not found in object: " msgstr "A metódus nem található az objektumban: " #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Move Keys" -msgstr "Animáció kulcsok mozgatása" +msgstr "Animáció - Kulcsok Mozgatása" #: editor/animation_track_editor.cpp msgid "Clipboard is empty" @@ -478,17 +477,17 @@ msgstr "A vágólap üres" #: editor/animation_track_editor.cpp msgid "Paste Tracks" -msgstr "Nyomvonalak beillesztése" +msgstr "Sávok beillesztése" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Scale Keys" -msgstr "Animáció kulcsok nyújtás" +msgstr "Animáció - Kulcsok Nyújtása" #: editor/animation_track_editor.cpp msgid "" "This option does not work for Bezier editing, as it's only a single track." msgstr "" +"Ez az opció nem működik Bezier szerkesztésre, mert ez csak egyetlen sáv." #: editor/animation_track_editor.cpp msgid "" @@ -502,6 +501,15 @@ msgid "" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" +"Ez az animáció egy importált jelenethez tartozik, ezért az importált sávok " +"módosításai nem lesznek mentve.\n" +"\n" +"Egyedi sávok hozzáadásának engedélyezéséhez navigáljon a jelenet importálás " +"beállításaihoz, állítsa be\n" +"\"Animation > Storage\" értékét \"Files\"-ra, engedélyezze a(z) \"Animation " +"> Keep Custom Tracks\" opciót, majd importálja újra.\n" +"Egy másik megoldás, ha olyan import előbeállítást használ, ami az " +"animációkat külön fájlba importálja." #: editor/animation_track_editor.cpp msgid "Warning: Editing imported animation" @@ -515,11 +523,12 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." -msgstr "" +msgstr "Csak a fában kiválosztott node-ok sávjainak megjelenítése." #: editor/animation_track_editor.cpp msgid "Group tracks by node or display them as plain list." msgstr "" +"Sávok csoportosítása node-ok szerint, vagy megjelenítés egyszerű listaként." #: editor/animation_track_editor.cpp msgid "Snap:" @@ -554,44 +563,43 @@ msgstr "Animáció tulajdonságok." #: editor/animation_track_editor.cpp msgid "Copy Tracks" -msgstr "Nyomvonalak másolása" +msgstr "Sávok Másolása" #: editor/animation_track_editor.cpp msgid "Scale Selection" -msgstr "Kijelölés átméretezése" +msgstr "Kijelölés Nyújtása" #: editor/animation_track_editor.cpp msgid "Scale From Cursor" -msgstr "Átméretezés a kurzortól" +msgstr "Nyújtás a Kurzortól" #: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp msgid "Duplicate Selection" -msgstr "Kijelölés megkettőzése" +msgstr "Kijelölés Megkettőzése" #: editor/animation_track_editor.cpp msgid "Duplicate Transposed" -msgstr "Áthelyezettek megkettőzése" +msgstr "Áthelyezettek Megkettőzése" #: editor/animation_track_editor.cpp msgid "Delete Selection" -msgstr "Kijelölés törlése" +msgstr "Kijelölés Törlése" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Go to Next Step" -msgstr "Ugrás a következő lépésre" +msgstr "Ugrás a Következő Lépésre" #: editor/animation_track_editor.cpp msgid "Go to Previous Step" -msgstr "Ugrás az előző lépésre" +msgstr "Ugrás az Előző Lépésre" #: editor/animation_track_editor.cpp msgid "Optimize Animation" -msgstr "Animáció optimalizálása" +msgstr "Animáció Optimalizálása" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation" -msgstr "Animáció tisztítása" +msgstr "Animáció Tisztítása" #: editor/animation_track_editor.cpp msgid "Pick the node that will be animated:" @@ -1096,7 +1104,7 @@ msgstr "Árva Forrás Kezelő" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -3404,7 +3412,7 @@ msgstr "Nem sikerült a szkript futtatása:" #: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" -msgstr "Nem felejtette el a '_run' metódust?" +msgstr "Elfelejtette a '_run' metódust?" #: editor/editor_spin_slider.cpp msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes." @@ -3525,7 +3533,7 @@ msgstr "A kérés sikertelen." #: editor/export_template_manager.cpp msgid "Redirect Loop." -msgstr "Átirányítási Hurok." +msgstr "Ciklus átiránítása." #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -3687,6 +3695,16 @@ msgid "Name contains invalid characters." msgstr "A név érvénytelen karaktereket tartalmaz." #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "Fájl átnevezése:" @@ -3734,24 +3752,11 @@ msgstr "Függőségek Szerkesztése..." msgid "View Owners..." msgstr "Tulajdonosok Megtekintése..." -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "Átnevezés..." - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "Megkettőzés..." - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "Áthelyezés..." #: editor/filesystem_dock.cpp -#, fuzzy -msgid "Move to Trash" -msgstr "AutoLoad Áthelyezése" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "Új jelenet..." @@ -3774,11 +3779,17 @@ msgid "Collapse All" msgstr "Összes becsukása" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" -msgstr "Átnevezés" +msgid "Duplicate..." +msgstr "Megkettőzés..." + +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Move to Trash" +msgstr "AutoLoad Áthelyezése" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "Átnevezés..." #: editor/filesystem_dock.cpp msgid "Previous Folder/File" @@ -3813,8 +3824,11 @@ msgid "Move" msgstr "Áthelyezés" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." -msgstr "Ezen a helyen már van azonos nevű fájl vagy mappa." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "Átnevezés" #: editor/filesystem_dock.cpp msgid "Overwrite" @@ -3950,15 +3964,15 @@ msgstr "Importálás Külön Anyagokkal" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects" -msgstr "Importálás Külön Objektumokkal" +msgstr "Importálás külön objektumokkal" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials" -msgstr "Importálás Külön Objektumokkal És Anyagokkal" +msgstr "Importálás külön objektumokkal és anyagokkal" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Animations" -msgstr "Importálás Külön Objektumokkal És Animációkkal" +msgstr "Importálás külön objektumokkal és animációkkal" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials+Animations" @@ -3966,7 +3980,7 @@ msgstr "Importálás Külön Anyagokkal És Animációkkal" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials+Animations" -msgstr "Importálás Külön Objektumokkal, Anyagokkal És Animációkkal" +msgstr "Importálás külön objektumokkal, anyagokkal és animációkkal" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes" @@ -4114,15 +4128,15 @@ msgstr "A jelenleg szerkesztett erőforrás elmentése." #: editor/inspector_dock.cpp msgid "Go to the previous edited object in history." -msgstr "Ugrás az előzőleg módosított objektumra a történelemben." +msgstr "Ugrás az előzőleg módosított objektumra az előzményekben." #: editor/inspector_dock.cpp msgid "Go to the next edited object in history." -msgstr "Ugrás a következő módosított objektumra a történelemben." +msgstr "Ugrás a következő módosított objektumra az előzményekben." #: editor/inspector_dock.cpp msgid "History of recently edited objects." -msgstr "A nemrég módosított objektumok történelme." +msgstr "A nemrég módosított objektumok előzményei." #: editor/inspector_dock.cpp msgid "Object properties." @@ -4951,7 +4965,7 @@ msgstr "Kérés sikertelen, túl sok átirányítás" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Redirect loop." -msgstr "Hurok átirányítása." +msgstr "Ciklus átirányítása." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, timeout" @@ -5461,8 +5475,8 @@ msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" -"Lista mutatási minden objektumról a kattintás helye alatt\n" -"(ugyanaz, mint Alt + Jobb Egérgomb Kiválasztó Módban)." +"Lista megjelenítése minden objektumról a kattintás helyénél\n" +"(ugyanaz, mint Alt + jobb egérgomb kiválasztó módban)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." @@ -5548,12 +5562,12 @@ msgstr "Illesztés segédvonalakhoz" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." -msgstr "A kiválasztott objektum zárolása (mozgathatatlanná tétele)." +msgstr "A kiválasztott objektum zárolása (nem lesz mozgatható)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." -msgstr "A kiválasztott objektum feloldása (mozgathatóvá tétele)." +msgstr "A kiválasztott objektum feloldása (mozgatható lesz)." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -6773,12 +6787,13 @@ msgid "Filter scripts" msgstr "Szkriptek szűrése" #: editor/plugins/script_editor_plugin.cpp +#, fuzzy msgid "Toggle alphabetical sorting of the method list." -msgstr "" +msgstr "Ábécészerinti rendezés változtatása a metóduslistában." #: editor/plugins/script_editor_plugin.cpp msgid "Filter methods" -msgstr "" +msgstr "Metódusok szűrése" #: editor/plugins/script_editor_plugin.cpp msgid "Sort" @@ -6942,7 +6957,7 @@ msgstr "Legutóbbi szkriptek törlése" #: editor/plugins/script_text_editor.cpp msgid "Connections to method:" -msgstr "" +msgstr "Kapcsolatok a metódushoz:" #: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp msgid "Source" @@ -7244,7 +7259,7 @@ msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" -msgstr "" +msgstr "Rajzolt objektumok" #: editor/plugins/spatial_editor_plugin.cpp msgid "Material Changes" @@ -7780,7 +7795,7 @@ msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Loop" -msgstr "" +msgstr "Ciklus" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy @@ -8258,10 +8273,25 @@ msgid "Create a new rectangle." msgstr "Új téglalap létrehozása." #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Rectangle" +msgstr "Új Scene" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "Új sokszög létrehozása." #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Polygon" +msgstr "Sokszög Mozgatása" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Delete Selected Shape" +msgstr "Kijelöltek törlése" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" @@ -8470,7 +8500,6 @@ msgid "Version Control System" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Initialize" msgstr "Inicializálás" @@ -8488,7 +8517,7 @@ msgstr "Változások" #: editor/plugins/version_control_editor_plugin.cpp msgid "Modified" -msgstr "" +msgstr "Módosított" #: editor/plugins/version_control_editor_plugin.cpp msgid "Renamed" @@ -9649,6 +9678,10 @@ msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -9790,9 +9823,8 @@ msgid "Scan" msgstr "Keresés" #: editor/project_manager.cpp -#, fuzzy msgid "Select a Folder to Scan" -msgstr "Válasszon egy beolvasandó mappát" +msgstr "Válassza ki a mappát a kereséshez" #: editor/project_manager.cpp msgid "New Project" @@ -9812,7 +9844,7 @@ msgstr "Újraindítás most" #: editor/project_manager.cpp msgid "Can't run project" -msgstr "Nem lehet futtatni a projektet" +msgstr "A projekt futtatása nem sikerült" #: editor/project_manager.cpp msgid "" @@ -9833,11 +9865,11 @@ msgstr "Kulcs " #: editor/project_settings_editor.cpp msgid "Joy Button" -msgstr "" +msgstr "Joy gomb" #: editor/project_settings_editor.cpp msgid "Joy Axis" -msgstr "" +msgstr "Joy tengely" #: editor/project_settings_editor.cpp msgid "Mouse Button" @@ -9875,7 +9907,7 @@ msgstr "Eszköz" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." -msgstr "Nyomj meg egy gombot..." +msgstr "Nyomjon le egy billentyűt" #: editor/project_settings_editor.cpp #, fuzzy @@ -9985,7 +10017,7 @@ msgstr "" #: editor/project_settings_editor.cpp msgid "Delete Item" -msgstr "" +msgstr "Elem törlése" #: editor/project_settings_editor.cpp msgid "" @@ -10196,20 +10228,19 @@ msgstr "" #: editor/property_selector.cpp msgid "Select Virtual Method" -msgstr "" +msgstr "Virtuális metódus kiválasztása" #: editor/property_selector.cpp msgid "Select Method" -msgstr "" +msgstr "Metódus kiválasztása" #: editor/rename_dialog.cpp editor/scene_tree_dock.cpp msgid "Batch Rename" msgstr "Csoportos átnevezés" #: editor/rename_dialog.cpp -#, fuzzy msgid "Replace:" -msgstr "Csere: " +msgstr "Csere:" #: editor/rename_dialog.cpp msgid "Prefix:" @@ -10320,9 +10351,8 @@ msgid "Reset" msgstr "Visszaállítás" #: editor/rename_dialog.cpp -#, fuzzy msgid "Regular Expression Error:" -msgstr "Reguláris kifejezés használata" +msgstr "Reguláris Kifejezési Hiba:" #: editor/rename_dialog.cpp #, fuzzy @@ -11145,7 +11175,7 @@ msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Not based on a script" -msgstr "" +msgstr "Nem alapul szkripten" #: modules/gdscript/gdscript_functions.cpp msgid "Not based on a resource file" @@ -11153,19 +11183,21 @@ msgstr "" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (missing @path)" -msgstr "" +msgstr "Érvénytelen példány szótár formátum (hiányzó @path)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (can't load script at @path)" msgstr "" +"Érvénytelen példány szótár formátum (nem lehet kódot betölteni a @path " +"helyén)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "" +msgstr "Érvénytelen példány szótár formátum (hibás kód a @path helyén)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "" +msgstr "Érvénytelen példány szótár (érvénytelen alosztályok)" #: modules/gdscript/gdscript_functions.cpp msgid "Object can't provide a length." @@ -11461,7 +11493,7 @@ msgstr "A név nem érvényes azonosító:" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" -msgstr "" +msgstr "A nevet már használja egy függvény/változó/jelzés:" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Function" @@ -11501,7 +11533,7 @@ msgstr "Kimeneti port eltávolítása" #: modules/visual_script/visual_script_editor.cpp msgid "Change Expression" -msgstr "Kifejezés módosítása" +msgstr "Kifejezés változtatása" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" @@ -11537,11 +11569,11 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Preload Node" -msgstr "" +msgstr "Előre betöltött node hozzáadása" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" -msgstr "" +msgstr "Node(ok) hozzáadása a fáról" #: modules/visual_script/visual_script_editor.cpp msgid "" @@ -11679,11 +11711,11 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" -msgstr "Kijelöltek törlése" +msgstr "Kiválasztottak törlése" #: modules/visual_script/visual_script_editor.cpp msgid "Find Node Type" -msgstr "" +msgstr "Node típus keresése" #: modules/visual_script/visual_script_editor.cpp msgid "Copy Nodes" @@ -11828,10 +11860,6 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -11876,22 +11904,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" @@ -12104,6 +12116,26 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12364,6 +12396,26 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" @@ -12571,6 +12623,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "There is already file or folder with the same name in this location." +#~ msgstr "Ezen a helyen már van azonos nevű fájl vagy mappa." + #~ msgid "Error trying to save layout!" #~ msgstr "Hiba történt az elrendezés mentésekor!" diff --git a/editor/translations/id.po b/editor/translations/id.po index 7545e813a7..1e88404be4 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -1112,7 +1112,7 @@ msgstr "Penjelajah Resource Orphan" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -3732,6 +3732,16 @@ msgid "Name contains invalid characters." msgstr "Nama mengandung karakter tidak valid." #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "Mengubah nama berkas dengan:" @@ -3779,24 +3789,11 @@ msgstr "Sunting Dependensi..." msgid "View Owners..." msgstr "Tampilkan Pemilik Berkas..." -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "Ubah Nama..." - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "Gandakan..." - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "Pindahkan ke..." #: editor/filesystem_dock.cpp -#, fuzzy -msgid "Move to Trash" -msgstr "Pindahkan Autoload" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "Skena Baru…" @@ -3819,11 +3816,17 @@ msgid "Collapse All" msgstr "Lipat Semua" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" -msgstr "Ubah Nama" +msgid "Duplicate..." +msgstr "Gandakan..." + +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Move to Trash" +msgstr "Pindahkan Autoload" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "Ubah Nama..." #: editor/filesystem_dock.cpp msgid "Previous Folder/File" @@ -3858,8 +3861,11 @@ msgid "Move" msgstr "Pindahkan" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." -msgstr "Sudah ada nama berkas atau folder seperti itu di lokasi ini." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "Ubah Nama" #: editor/filesystem_dock.cpp msgid "Overwrite" @@ -8349,10 +8355,25 @@ msgid "Create a new rectangle." msgstr "Buat persegi panjang baru." #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Rectangle" +msgstr "Cat Persegi Panjang" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "Buat poligon baru." #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Polygon" +msgstr "Geser Poligon" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Delete Selected Shape" +msgstr "Hapus yang Dipilih" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "Jaga poligon agar tetap di dalam wilayah Rect." @@ -9838,6 +9859,10 @@ msgid "OpenGL ES 3.0" msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -12125,10 +12150,6 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -12175,22 +12196,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" @@ -12434,6 +12439,26 @@ msgstr "" "Animasi CPUParticles2D membutuhkan penggunaan CanvasItemMaterial dengan " "\"Animasi Partikel\" diaktifkan." +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12751,6 +12776,26 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp #, fuzzy msgid "" @@ -12993,6 +13038,9 @@ msgstr "Variasi hanya bisa ditetapkan dalam fungsi vertex." msgid "Constants cannot be modified." msgstr "Konstanta tidak dapat dimodifikasi." +#~ msgid "There is already file or folder with the same name in this location." +#~ msgstr "Sudah ada nama berkas atau folder seperti itu di lokasi ini." + #~ msgid "Error trying to save layout!" #~ msgstr "Error mencoba untuk menyimpan layout!" diff --git a/editor/translations/is.po b/editor/translations/is.po index 6edc7afbd6..e6f66312bc 100644 --- a/editor/translations/is.po +++ b/editor/translations/is.po @@ -2,15 +2,15 @@ # Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. # Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. -# Jóhannes G. Þorsteinsson <johannesg@johannesg.com>, 2017, 2018. +# Jóhannes G. Þorsteinsson <johannesg@johannesg.com>, 2017, 2018, 2020. # Kaan Gül <qaantum@hotmail.com>, 2018. # Einar Magnús Einarsson <einar.m.einarsson@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-04-16 11:03+0000\n" -"Last-Translator: Einar Magnús Einarsson <einar.m.einarsson@gmail.com>\n" +"PO-Revision-Date: 2020-11-20 23:08+0000\n" +"Last-Translator: Jóhannes G. Þorsteinsson <johannesg@johannesg.com>\n" "Language-Team: Icelandic <https://hosted.weblate.org/projects/godot-engine/" "godot/is/>\n" "Language: is\n" @@ -18,12 +18,12 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.0.1-dev\n" +"X-Generator: Weblate 4.4-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "Ógild breyta send til convert(), notaðu TYPE_ * fasti." +msgstr "Ógild breytutegund send til convert(), notaðu TYPE_ * fasta." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." @@ -1092,7 +1092,7 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -3578,6 +3578,16 @@ msgid "Name contains invalid characters." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "" @@ -3625,25 +3635,11 @@ msgstr "Breyta" msgid "View Owners..." msgstr "" -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "" - -#: editor/filesystem_dock.cpp -#, fuzzy -msgid "Duplicate..." -msgstr "Hreyfimynd Tvöfalda Lykla" - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "" #: editor/filesystem_dock.cpp -#, fuzzy -msgid "Move to Trash" -msgstr "Hreyfa Viðbótar Lykil" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "" @@ -3666,10 +3662,17 @@ msgid "Collapse All" msgstr "" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" +#, fuzzy +msgid "Duplicate..." +msgstr "Hreyfimynd Tvöfalda Lykla" + +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Move to Trash" +msgstr "Hreyfa Viðbótar Lykil" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." msgstr "" #: editor/filesystem_dock.cpp @@ -3703,7 +3706,10 @@ msgid "Move" msgstr "" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" msgstr "" #: editor/filesystem_dock.cpp @@ -8141,10 +8147,24 @@ msgid "Create a new rectangle." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Rectangle" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Polygon" +msgstr "Breyta Viðbót" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Delete Selected Shape" +msgstr "Afrita val" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" @@ -9534,6 +9554,10 @@ msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -11721,10 +11745,6 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -11769,22 +11789,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" @@ -11993,6 +11997,26 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12253,6 +12277,26 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" diff --git a/editor/translations/it.po b/editor/translations/it.po index f7e3badb73..8eefe1b29d 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -59,8 +59,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-11-10 11:28+0000\n" -"Last-Translator: Micila Micillotto <micillotto@gmail.com>\n" +"PO-Revision-Date: 2020-12-07 08:11+0000\n" +"Last-Translator: Mirko <miknsop@gmail.com>\n" "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/" "godot/it/>\n" "Language: it\n" @@ -73,7 +73,7 @@ msgstr "" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "Argomento tipo non valido per convert(), usare le costanti TYPE_*." +msgstr "Tipo argomento non valido per convert(), usa le costanti TYPE_*." #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." @@ -84,8 +84,8 @@ msgstr "Prevista una stringa di lunghezza 1 (un singolo carattere)." #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "" -"Non ci sono abbastanza byte per riuscire a decodificarli, oppure il formato " -"non è valido." +"Non ci sono abbastanza byte per decodificarli, oppure il formato non è " +"valido." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" @@ -165,23 +165,23 @@ msgstr "Valore:" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" -msgstr "Inserisci chiave" +msgstr "Inserisci una chiave" #: editor/animation_bezier_editor.cpp msgid "Duplicate Selected Key(s)" -msgstr "Duplicare la(e) chiave selezionata(e)" +msgstr "Duplica le chiavi selezionate" #: editor/animation_bezier_editor.cpp msgid "Delete Selected Key(s)" -msgstr "Eliminare la(e) chiave(i) selezionata(e)" +msgstr "Elimina le chiavi selezionate" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" -msgstr "Aggiungi punto Bézier" +msgstr "Aggiungi Punto Bezier" #: editor/animation_bezier_editor.cpp msgid "Move Bezier Points" -msgstr "Sposta punto Bézier" +msgstr "Sposta Punti Bezier" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" @@ -1080,23 +1080,24 @@ msgid "Owners Of:" msgstr "Proprietari di:" #: editor/dependency_editor.cpp -#, fuzzy msgid "" "Remove selected files from the project? (no undo)\n" "You can find the removed files in the system trash to restore them." -msgstr "Rimuovere i file selezionati dal progetto? (Non può essere annullato)" +msgstr "" +"Rimuovere i file selezionati dal progetto? (Non può essere annullato)\n" +"Puoi trovare i file rimossi nel cestino di sistema per ripristinarli." #: editor/dependency_editor.cpp -#, fuzzy msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)\n" "You can find the removed files in the system trash to restore them." msgstr "" -"I file che stanno per essere rimossi sono richiesti da altre risorse perché " -"esse funzionino.\n" -"Rimuoverli comunque? (non annullabile)" +"I file che stanno per essere rimossi sono richiesti per il funzionamento di " +"altre risorse.\n" +"Rimuoverli comunque? (non annullabile)\n" +"Puoi trovare i file rimossi nel cestino di sistema per ripristinarli." #: editor/dependency_editor.cpp msgid "Cannot remove:" @@ -1140,7 +1141,7 @@ msgstr "Esplora risorse orfane" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -2173,6 +2174,7 @@ msgid "Property:" msgstr "Proprietà:" #: editor/editor_inspector.cpp +#, fuzzy msgid "Set" msgstr "Imposta" @@ -2365,6 +2367,9 @@ msgid "" "An error occurred while trying to save the editor layout.\n" "Make sure the editor's user data path is writable." msgstr "" +"Si è verificato un errore mentre si stava provando a salvare il layout " +"dell'editor.\n" +"Assicurati che il percorso dati dell'editor dell'utente sia scrivibile." #: editor/editor_node.cpp msgid "" @@ -2372,15 +2377,17 @@ msgid "" "To restore the Default layout to its base settings, use the Delete Layout " "option and delete the Default layout." msgstr "" +"Layout predefinito dell'editor sovrascritto.\n" +"Per ripristinare il layout predefinito alle impostazioni di base, usa " +"l'opzione elimina layout ed elimina il layout predefinito." #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "Nome della disposizione non trovato!" #: editor/editor_node.cpp -#, fuzzy msgid "Restored the Default layout to its base settings." -msgstr "Ripristinata la disposizione predefinita alle impostazioni originali." +msgstr "Ripristinato il layout default alle impostazioni base." #: editor/editor_node.cpp msgid "" @@ -3769,6 +3776,16 @@ msgid "Name contains invalid characters." msgstr "Il nome contiene caratteri non validi." #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "Rinomina file:" @@ -3816,24 +3833,11 @@ msgstr "Modifica Dipendenze..." msgid "View Owners..." msgstr "Vedi Proprietari..." -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "Rinomina..." - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "Duplica..." - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "Sposta in..." #: editor/filesystem_dock.cpp -#, fuzzy -msgid "Move to Trash" -msgstr "Sposta Autoload" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "Nuova scena…" @@ -3856,11 +3860,16 @@ msgid "Collapse All" msgstr "Comprimi Tutto" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" -msgstr "Rinomina" +msgid "Duplicate..." +msgstr "Duplica..." + +#: editor/filesystem_dock.cpp +msgid "Move to Trash" +msgstr "Sposta nel cestino" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "Rinomina..." #: editor/filesystem_dock.cpp msgid "Previous Folder/File" @@ -3895,8 +3904,11 @@ msgid "Move" msgstr "Sposta" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." -msgstr "C'è già un file o una cartella con lo stesso nome in questo percorso." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "Rinomina" #: editor/filesystem_dock.cpp msgid "Overwrite" @@ -6529,11 +6541,11 @@ msgstr "Rimuovi Punto In-Control" #: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" -msgstr "Spezza Segmento (in curva)" +msgstr "Dividere segmento (in curva)" #: editor/plugins/physical_bone_plugin.cpp msgid "Move Joint" -msgstr "Sposta articolazione" +msgstr "Spostare il giunto" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" @@ -6542,7 +6554,7 @@ msgstr "La proprietà scheletro del Polygon2D non punta ad un nodo Skeleton2D" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Sync Bones" -msgstr "Sincronizza Ossa" +msgstr "Sincronizza ossa" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" @@ -6550,51 +6562,51 @@ msgid "" "Set a texture to be able to edit UV." msgstr "" "Nessuna texture in questo poligono.\n" -"Imposta una texture per poter modificare UV." +"Impostare una texture per poter modificare UV." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" -msgstr "Crea UV Map" +msgstr "Creare mappa UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Polygon 2D has internal vertices, so it can no longer be edited in the " "viewport." msgstr "" -"Polygon2D possiede vertici interni, non può più essere modificato dalla " -"finestra principale." +"Polygon2D ha vertici interni, quindi non può più essere modificato nella " +"vista." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" -msgstr "Crea Poligono e UV" +msgstr "Crea poligono e UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Internal Vertex" -msgstr "Crea Vertice Interno" +msgstr "Crea vertice interno" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Remove Internal Vertex" -msgstr "Rimuovi Vertice Interno" +msgstr "Rimuovi vertice interno" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Invalid Polygon (need 3 different vertices)" -msgstr "Poligono Non Valido (sono necessari 3 vertici non coincidenti)" +msgstr "Poligono non valido (sono necessari 3 vertici differenti)" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Add Custom Polygon" -msgstr "Aggiungi Poligono Personalizzato" +msgstr "Aggiungi poligono personalizzato" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Remove Custom Polygon" -msgstr "Rimuovi Poligono Personalizzato" +msgstr "Rimuovi poligono personalizzato" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" -msgstr "Trasla UV Map" +msgstr "Trasforma la mappa UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform Polygon" -msgstr "Trasforma Poligono" +msgstr "Trasforma il poligono" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint Bone Weights" @@ -6602,11 +6614,11 @@ msgstr "Dipingi peso delle ossa" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Open Polygon 2D UV editor." -msgstr "Apri editor Poligono 2D UV." +msgstr "Apri l'editor UV di Polygon2D." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" -msgstr "Polygon 2D UV Editor" +msgstr "Editor UV Polygon 2D" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV" @@ -6626,7 +6638,7 @@ msgstr "Ossa" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Points" -msgstr "Sposta Punti" +msgstr "Sposta punti" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Command: Rotate" @@ -6634,7 +6646,7 @@ msgstr "Command: Ruota" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" -msgstr "Shift: Muovi Tutti" +msgstr "Shift: Muovi tutti" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Command: Scale" @@ -6650,15 +6662,15 @@ msgstr "Shift+Ctrl: Scala" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" -msgstr "Sposta Poligono" +msgstr "Sposta poligono" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" -msgstr "Ruota Poligono" +msgstr "Ruota poligono" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" -msgstr "Scala Poligono" +msgstr "Scala poligono" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create a custom polygon. Enables custom polygon rendering." @@ -6676,11 +6688,11 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint weights with specified intensity." -msgstr "Colora i pesi con l'intensità specificata." +msgstr "Dipingi i pesi con l'intensità specificata." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Unpaint weights with specified intensity." -msgstr "Rimuovi i pesi con le intensità specificate." +msgstr "Rimuovi i pesi con l'intensità specificata." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Radius:" @@ -6688,11 +6700,11 @@ msgstr "Raggio:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Copy Polygon to UV" -msgstr "Copia Poligono su UV" +msgstr "Copia il poligono su UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Copy UV to Polygon" -msgstr "Copia UV su Poligono" +msgstr "Copia l'UV sul poligono" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" @@ -6700,7 +6712,7 @@ msgstr "Cancella UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Settings" -msgstr "Impostazioni Griglia" +msgstr "Impostazioni griglia" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Snap" @@ -6716,19 +6728,19 @@ msgstr "Griglia" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" -msgstr "Mostra Griglia" +msgstr "Mostra la griglia" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Configure Grid:" -msgstr "Configura Griglia:" +msgstr "Configura la griglia:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset X:" -msgstr "Offset X Griglia:" +msgstr "Scostamento X della griglia:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset Y:" -msgstr "Offset Y Griglia:" +msgstr "Scostamento Y della griglia:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step X:" @@ -6740,32 +6752,32 @@ msgstr "Passo Y della griglia:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Sync Bones to Polygon" -msgstr "Sincronizza Ossa a Poligono" +msgstr "Sincronizza le ossa al poligono" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" -msgstr "ERROERE: Impossibile caricare la risorsa!" +msgstr "ERRORE: Non è stato possibile caricare la risorsa!" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" -msgstr "Aggiungi Risorsa" +msgstr "Aggiungi risorsa" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" -msgstr "Rinomina Risorsa" +msgstr "Rinomina risorsa" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" -msgstr "Elimina Risorsa" +msgstr "Elimina risorsa" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" -msgstr "Clipboard risorse vuota!" +msgstr "La clipboard delle risorse è vuota!" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" -msgstr "Incolla Risorsa" +msgstr "Incolla risorsa" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_editor.cpp @@ -6782,11 +6794,11 @@ msgstr "Tipo:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" -msgstr "Apri nell Editor" +msgstr "Apri nell'editor" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Load Resource" -msgstr "Carica Risorsa" +msgstr "Carica risorsa" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ResourcePreloader" @@ -6798,11 +6810,11 @@ msgstr "AnimationTree non ha nessun percorso impostato ad un AnimationPlayer" #: editor/plugins/root_motion_editor_plugin.cpp msgid "Path to AnimationPlayer is invalid" -msgstr "Percorso per AnimationPlayer non è valido" +msgstr "Il percorso per AnimationPlayer non è valido" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Files" -msgstr "Elimina File recenti" +msgstr "Elimina i file recenti" #: editor/plugins/script_editor_plugin.cpp msgid "Close and save changes?" @@ -6814,11 +6826,11 @@ msgstr "Errore scrittura TextFile:" #: editor/plugins/script_editor_plugin.cpp msgid "Could not load file at:" -msgstr "Impossibile caricare il file:" +msgstr "Non è stato possibile caricare il file a:" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving file!" -msgstr "Errore nel salvataggio file!" +msgstr "Errore nel salvataggio del file!" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme." @@ -6826,7 +6838,7 @@ msgstr "Errore durante il salvataggio del tema." #: editor/plugins/script_editor_plugin.cpp msgid "Error Saving" -msgstr "Errore di Salvataggio" +msgstr "Errore di salvataggio" #: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme." @@ -6834,19 +6846,19 @@ msgstr "Errore di importazione del tema." #: editor/plugins/script_editor_plugin.cpp msgid "Error Importing" -msgstr "Errore di Importazione" +msgstr "Errore di importazione" #: editor/plugins/script_editor_plugin.cpp msgid "New Text File..." -msgstr "Nuovo Text File…" +msgstr "Nuovo file di testo..." #: editor/plugins/script_editor_plugin.cpp msgid "Open File" -msgstr "Apri File" +msgstr "Apri file" #: editor/plugins/script_editor_plugin.cpp msgid "Save File As..." -msgstr "Salva File Come..." +msgstr "Salva file come..." #: editor/plugins/script_editor_plugin.cpp msgid "Can't obtain the script for running." @@ -6854,7 +6866,8 @@ msgstr "Impossibile ottenere lo script per l'esecuzione." #: editor/plugins/script_editor_plugin.cpp msgid "Script failed reloading, check console for errors." -msgstr "Ricaricando lo script fallito, controlla la console per gli errori." +msgstr "" +"Ricaricamento dello script fallito, controlla la console per gli errori." #: editor/plugins/script_editor_plugin.cpp msgid "Script is not in tool mode, will not be able to run." @@ -6864,12 +6877,12 @@ msgstr "Lo script non è in modalità tool, non sarà possibile eseguirlo." msgid "" "To run this script, it must inherit EditorScript and be set to tool mode." msgstr "" -"Per eseguire questo script, bisogna ereditare EditorScript ed impostarlo in " -"modalità tool." +"Per eseguire questo script, esso deve ereditare EditorScript ed essere " +"impostato in modalità tool." #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" -msgstr "Importa Tema" +msgstr "Importa tema" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" @@ -6881,11 +6894,11 @@ msgstr "Errore di salvataggio" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As..." -msgstr "Salva Tema Come..." +msgstr "Salva tema come..." #: editor/plugins/script_editor_plugin.cpp msgid "%s Class Reference" -msgstr "%s Riferimento di Classe" +msgstr "%s Riferimento di classe" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp @@ -6899,11 +6912,11 @@ msgstr "Trova precedente" #: editor/plugins/script_editor_plugin.cpp msgid "Filter scripts" -msgstr "Filtra script" +msgstr "Filtra gli script" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." -msgstr "Ordina in ordine alfabetico la lista dei metodi." +msgstr "Abilita/Disabilita l'ordinamento alfabetico della lista dei metodi." #: editor/plugins/script_editor_plugin.cpp msgid "Filter methods" @@ -6917,13 +6930,13 @@ msgstr "Ordina" #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Up" -msgstr "Sposta in su" +msgstr "Sposta su" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Move Down" -msgstr "Sposta in giù" +msgstr "Sposta giù" #: editor/plugins/script_editor_plugin.cpp msgid "Next script" @@ -6931,7 +6944,7 @@ msgstr "Script successivo" #: editor/plugins/script_editor_plugin.cpp msgid "Previous script" -msgstr "Script Precedente" +msgstr "Script precedente" #: editor/plugins/script_editor_plugin.cpp msgid "File" @@ -6951,11 +6964,11 @@ msgstr "Salva tutto" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" -msgstr "Ricarica Soft Script" +msgstr "Ricarica parziale dello script" #: editor/plugins/script_editor_plugin.cpp msgid "Copy Script Path" -msgstr "Copia Percorso Script" +msgstr "Copia il percorso dello script" #: editor/plugins/script_editor_plugin.cpp msgid "History Previous" @@ -6963,7 +6976,7 @@ msgstr "Cronologia Precedente" #: editor/plugins/script_editor_plugin.cpp msgid "History Next" -msgstr "Cronologia Successiva" +msgstr "Cronologia successiva" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp @@ -6972,23 +6985,23 @@ msgstr "Tema" #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme..." -msgstr "Importa Tema..." +msgstr "Importa tema..." #: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" -msgstr "Ricarica Tema" +msgstr "Ricarica tema" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" -msgstr "Salva Tema" +msgstr "Salva tema" #: editor/plugins/script_editor_plugin.cpp msgid "Close All" -msgstr "Chiudi Tutto" +msgstr "Chiudi tutto" #: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" -msgstr "Chiudi Documentazione" +msgstr "Chiudi la documentazione" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp msgid "Run" @@ -7013,11 +7026,11 @@ msgstr "Continua" #: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" -msgstr "Mantieni Debugger Aperto" +msgstr "Mantieni il debugger aperto" #: editor/plugins/script_editor_plugin.cpp msgid "Debug with External Editor" -msgstr "Debug con Editor Esterno" +msgstr "Debug con un editor esterno" #: editor/plugins/script_editor_plugin.cpp msgid "Open Godot online documentation." @@ -7063,7 +7076,7 @@ msgstr "Debugger" #: editor/plugins/script_editor_plugin.cpp msgid "Search Results" -msgstr "Cerca Risultati" +msgstr "Cerca risultati" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Scripts" @@ -7085,11 +7098,11 @@ msgstr "Target" msgid "" "Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." msgstr "" -"Manca il metodo '%s' connesso per il segnale '%s' dal nodo '%s' al nodo '%s'." +"Manca il metodo connesso '%s' per il segnale '%s' dal nodo '%s' al nodo '%s'." #: editor/plugins/script_text_editor.cpp msgid "[Ignore]" -msgstr "[ignora]" +msgstr "[Ignora]" #: editor/plugins/script_text_editor.cpp msgid "Line" @@ -7107,15 +7120,16 @@ msgstr "Solo le risorse dal filesystem possono essere eliminate." #: modules/visual_script/visual_script_editor.cpp msgid "Can't drop nodes because script '%s' is not used in this scene." msgstr "" -"Impossibile lasciare i nodi perché lo script '%s' non è usato nella scena." +"Impossibile rilasciare i nodi perché lo script '%s' non è usato in questa " +"scena." #: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" -msgstr "Ricerca Simbolo" +msgstr "Ricerca simbolo" #: editor/plugins/script_text_editor.cpp msgid "Pick Color" -msgstr "Scegli Colore" +msgstr "Scegli un colore" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Convert Case" @@ -7131,11 +7145,11 @@ msgstr "Minuscolo" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Capitalize" -msgstr "Rendi prima lettera maiuscola" +msgstr "Rendi la prima lettera maiuscola" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Syntax Highlighter" -msgstr "Evidenziatore di Sintassi" +msgstr "Evidenziatore di sintassi" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp @@ -7144,7 +7158,7 @@ msgstr "Segnalibri" #: editor/plugins/script_text_editor.cpp msgid "Breakpoints" -msgstr "Breakpoint" +msgstr "Punti di interruzione" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp @@ -7167,27 +7181,27 @@ msgstr "Elimina linea" #: editor/plugins/script_text_editor.cpp msgid "Indent Left" -msgstr "Indenta Sinistra" +msgstr "Indenta a sinistra" #: editor/plugins/script_text_editor.cpp msgid "Indent Right" -msgstr "Indenta Destra" +msgstr "Indenta a destra" #: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" -msgstr "Commuta commento" +msgstr "Attiva/Disattiva Commento" #: editor/plugins/script_text_editor.cpp msgid "Fold/Unfold Line" -msgstr "Espandi/comprimi linea" +msgstr "Espandi/Comprimi linea" #: editor/plugins/script_text_editor.cpp msgid "Fold All Lines" -msgstr "Piegare Tutte le Linee" +msgstr "Comprimi tutte le linee" #: editor/plugins/script_text_editor.cpp msgid "Unfold All Lines" -msgstr "Dispiegare Tutte le Linee" +msgstr "Espandi tutte le linee" #: editor/plugins/script_text_editor.cpp msgid "Clone Down" @@ -7195,7 +7209,7 @@ msgstr "Clona sotto" #: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" -msgstr "Completa simbolo" +msgstr "Completa il simbolo" #: editor/plugins/script_text_editor.cpp msgid "Evaluate Selection" @@ -7219,7 +7233,7 @@ msgstr "Indenta automaticamente" #: editor/plugins/script_text_editor.cpp msgid "Find in Files..." -msgstr "Cerca nei File..." +msgstr "Trova nei file..." #: editor/plugins/script_text_editor.cpp msgid "Contextual Help" @@ -7227,44 +7241,44 @@ msgstr "Aiuto contestuale" #: editor/plugins/script_text_editor.cpp msgid "Toggle Bookmark" -msgstr "Abilita/Disabilita segnalibri" +msgstr "Abilita/Disabilita i segnalibri" #: editor/plugins/script_text_editor.cpp msgid "Go to Next Bookmark" -msgstr "Va' al segnalibro successivo" +msgstr "Vai al segnalibro successivo" #: editor/plugins/script_text_editor.cpp msgid "Go to Previous Bookmark" -msgstr "Va' al segnalibro precedente" +msgstr "Vai al segnalibro precedente" #: editor/plugins/script_text_editor.cpp msgid "Remove All Bookmarks" -msgstr "Rimuovi tutti i Segnalibri" +msgstr "Rimuovi tutti i segnalibri" #: editor/plugins/script_text_editor.cpp msgid "Go to Function..." -msgstr "Vai a Funzione..." +msgstr "Vai alla funzione..." #: editor/plugins/script_text_editor.cpp msgid "Go to Line..." -msgstr "Vai a Linea..." +msgstr "Vai alla linea..." #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Toggle Breakpoint" -msgstr "Commuta breakpoint" +msgstr "Attiva/Disattiva Punto D'Interruzione" #: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" -msgstr "Rimuovi tutti i breakpoint" +msgstr "Rimuovi tutti i punti di interruzione" #: editor/plugins/script_text_editor.cpp msgid "Go to Next Breakpoint" -msgstr "Vai al breakpoint successivo" +msgstr "Vai al punto di interruzione successivo" #: editor/plugins/script_text_editor.cpp msgid "Go to Previous Breakpoint" -msgstr "Vai al breakpoint precedente" +msgstr "Vai al punto di interruzione precedente" #: editor/plugins/shader_editor_plugin.cpp msgid "" @@ -7280,7 +7294,7 @@ msgstr "Shader" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." -msgstr "Questo scheletro non ha ossa, crea dei figli nodo Bone2D." +msgstr "Questo scheletro non ha ossa, crea dei nodi figlio Bone2D." #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Create Rest Pose from Bones" @@ -7292,7 +7306,7 @@ msgstr "Imposta Ossa in Posizione di Riposo" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" -msgstr "Scheletro2D" +msgstr "Skeleton2D" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Make Rest Pose (From Bones)" @@ -7307,6 +7321,7 @@ msgid "Create physical bones" msgstr "Crea ossa fisiche" #: editor/plugins/skeleton_editor_plugin.cpp +#, fuzzy msgid "Skeleton" msgstr "Scheletro" @@ -7332,19 +7347,19 @@ msgstr "Transform Abortito." #: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." -msgstr "Transform Asse-X." +msgstr "Trasformazione asse X." #: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." -msgstr "Transform Asse-Y." +msgstr "Trasformazione asse Y." #: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." -msgstr "Transform Asse-Z." +msgstr "Trasformazione asse Z." #: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." -msgstr "Visualizza Tranform del Piano." +msgstr "Visualizza la trasformazione del piano." #: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling: " @@ -7352,7 +7367,7 @@ msgstr "Scalatura: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Translating: " -msgstr "Spostamento: " +msgstr "Traslazione: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -7360,11 +7375,11 @@ msgstr "Ruotando di %s gradi." #: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." -msgstr "Keying disabilitato (nessun key inserito)." +msgstr "Inserimento di chiavi disabilitato (nessuna chiave inserita)." #: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." -msgstr "Key d'Animazione Inserito." +msgstr "Chiave d'animazione inserita." #: editor/plugins/spatial_editor_plugin.cpp msgid "Pitch" @@ -7376,19 +7391,19 @@ msgstr "Imbardata" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" -msgstr "Oggetti Disegnati" +msgstr "Oggetti disegnati" #: editor/plugins/spatial_editor_plugin.cpp msgid "Material Changes" -msgstr "Cambiamenti dei Materiali" +msgstr "Cambiamenti dei materiali" #: editor/plugins/spatial_editor_plugin.cpp msgid "Shader Changes" -msgstr "Cambiamenti delle Shader" +msgstr "Cambiamenti degli shader" #: editor/plugins/spatial_editor_plugin.cpp msgid "Surface Changes" -msgstr "Cambiamenti delle Superfici" +msgstr "Cambiamenti delle superfici" #: editor/plugins/spatial_editor_plugin.cpp msgid "Draw Calls" @@ -7400,11 +7415,11 @@ msgstr "Vertici" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." -msgstr "Vista dall'Alto." +msgstr "Vista dall'alto." #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." -msgstr "Vista dal Basso." +msgstr "Vista dal basso." #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" @@ -7412,7 +7427,7 @@ msgstr "Basso" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." -msgstr "Vista Sinistra." +msgstr "Vista da sinistra." #: editor/plugins/spatial_editor_plugin.cpp msgid "Left" @@ -7420,7 +7435,7 @@ msgstr "Sinistra" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." -msgstr "Vista Destra." +msgstr "Vista da destra." #: editor/plugins/spatial_editor_plugin.cpp msgid "Right" @@ -7428,7 +7443,7 @@ msgstr "Destra" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." -msgstr "Vista Frontale." +msgstr "Vista frontale." #: editor/plugins/spatial_editor_plugin.cpp msgid "Front" @@ -7436,7 +7451,7 @@ msgstr "Fronte" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." -msgstr "Vista dal Retro." +msgstr "Vista dal retro." #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" @@ -7444,11 +7459,11 @@ msgstr "Retro" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Transform with View" -msgstr "Allinea trasformazione con la vista" +msgstr "Allinea la trasformazione con la vista" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Rotation with View" -msgstr "Allinea rotazione con la vista" +msgstr "Allinea la rotazione con la vista" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." @@ -7654,6 +7669,7 @@ msgstr "Abilita/Disabilita Vista libera" #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "Transform" msgstr "Trasforma" @@ -8401,10 +8417,22 @@ msgid "Create a new rectangle." msgstr "Crea un nuovo rettangolo." #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Rectangle" +msgstr "Nuovo Rettangolo" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "Crea un nuovo poligono." #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Polygon" +msgstr "Nuovo Poligono" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete Selected Shape" +msgstr "Elimina Forma Selezionata" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "Mantieni il poligono all'interno dell'area del rettangolo." @@ -8713,8 +8741,9 @@ msgid "Scalar" msgstr "Scalare" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "Vector" -msgstr "Vettore" +msgstr "Vector" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean" @@ -9890,6 +9919,10 @@ msgid "OpenGL ES 3.0" msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -11243,6 +11276,7 @@ msgid "Value" msgstr "Valore" #: editor/script_editor_debugger.cpp +#, fuzzy msgid "Monitors" msgstr "Monitor" @@ -12167,11 +12201,7 @@ msgstr "" #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" +msgstr "Cartella 'platform-tools' inesistente!" #: platform/android/export/export.cpp msgid "" @@ -12229,22 +12259,6 @@ msgstr "" "\"Export AAB\" è valido soltanto quanto \"Use Custom Build\" è abilitato." #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "Nome file invalido! Il Bundle Android App richiede l'estensione *.aab." @@ -12504,6 +12518,26 @@ msgstr "" "L'animazione CPUParticles2D richiede l'utilizzo di un CanvasItemMaterial con " "\"Animazione Particelle\" abilitata." +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12837,6 +12871,26 @@ msgstr "" "rigide) saranno sovrascritti dal motore fisico quando in esecuzione.\n" "Modifica invece la dimensione in sagome di collisione figlie." +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" @@ -13073,12 +13127,17 @@ msgstr "Assegnazione all'uniforme." #: servers/visual/shader_language.cpp msgid "Varyings can only be assigned in vertex function." -msgstr "Varyings può essere assegnato soltanto nella funzione del vertice." +msgstr "" +"Le variabili possono essere assegnate soltanto in funzione del vertice." #: servers/visual/shader_language.cpp msgid "Constants cannot be modified." msgstr "Le constanti non possono essere modificate." +#~ msgid "There is already file or folder with the same name in this location." +#~ msgstr "" +#~ "C'è già un file o una cartella con lo stesso nome in questo percorso." + #~ msgid "Error trying to save layout!" #~ msgstr "Errore nel salvataggio della disposizione!" diff --git a/editor/translations/ja.po b/editor/translations/ja.po index 1ea454e2f4..0ec6a58ed9 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -36,7 +36,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-11-04 02:39+0000\n" +"PO-Revision-Date: 2020-12-01 20:29+0000\n" "Last-Translator: Wataru Onuki <bettawat@yahoo.co.jp>\n" "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/" "godot/ja/>\n" @@ -45,7 +45,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.3.2-dev\n" +"X-Generator: Weblate 4.4-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -54,7 +54,7 @@ msgstr "convert() の引数の型が無効です。TYPE_* 定数を使ってく #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." -msgstr "長さ1の文字列(文字)が必要です。" +msgstr "長さが 1 の文字列 (文字) が必要です。" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp @@ -68,15 +68,15 @@ msgstr "式中の無効な入力 %i (渡されていません)" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" -msgstr "インスタンスがnull(渡されない)であるため、selfは使用できません" +msgstr "インスタンスが null (渡されない) であるため、self は使用できません" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." -msgstr "演算子 %s に対する無効なオペランドです、%s 及び %s。" +msgstr "演算子 %s に対する無効なオペランドです: %s と %s。" #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" -msgstr "タイプ %s のインデックスが無効、これは基底型 %s 用です" +msgstr "型 %s のインデックスが無効、これは基底型 %s 用です" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" @@ -120,7 +120,7 @@ msgstr "EiB" #: editor/animation_bezier_editor.cpp msgid "Free" -msgstr "解放" +msgstr "自由" #: editor/animation_bezier_editor.cpp msgid "Balanced" @@ -1056,14 +1056,14 @@ msgid "Owners Of:" msgstr "次のオーナー:" #: editor/dependency_editor.cpp -#, fuzzy msgid "" "Remove selected files from the project? (no undo)\n" "You can find the removed files in the system trash to restore them." -msgstr "選択したファイルをプロジェクトから削除しますか?(元に戻せません)" +msgstr "" +"選択したファイルをプロジェクトから削除しますか?(取り消しはできません)\n" +"削除されたファイルは、システムのゴミ箱にあるので復元できます。" #: editor/dependency_editor.cpp -#, fuzzy msgid "" "The files being removed are required by other resources in order for them to " "work.\n" @@ -1071,7 +1071,8 @@ msgid "" "You can find the removed files in the system trash to restore them." msgstr "" "除去しようとしているファイルは他のリソースの動作に必要です。\n" -"無視して除去しますか?(元に戻せません)" +"無視して除去しますか?(取り消しはできません)\n" +"削除されたファイルは、システムのゴミ箱にあるので復元できます。" #: editor/dependency_editor.cpp msgid "Cannot remove:" @@ -1115,7 +1116,7 @@ msgstr "孤立リソース エクスプローラー" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -1703,7 +1704,7 @@ msgstr "インポートドック" #: editor/editor_feature_profile.cpp msgid "Erase profile '%s'? (no undo)" -msgstr "プロファイル '%s'を消去しますか? (元に戻せません)" +msgstr "プロファイル '%s' を消去しますか?(元に戻せません)" #: editor/editor_feature_profile.cpp msgid "Profile must be a valid filename and must not contain '.'" @@ -1985,7 +1986,7 @@ msgid "" "There are multiple importers for different types pointing to file %s, import " "aborted" msgstr "" -"ファイル%sをポイントしている異なるタイプの複数のインポータがあります。イン" +"ファイル %s をポイントしている異なるタイプの複数のインポータがあります。イン" "ポートは中断されました" #: editor/editor_file_system.cpp @@ -2337,6 +2338,8 @@ msgid "" "An error occurred while trying to save the editor layout.\n" "Make sure the editor's user data path is writable." msgstr "" +"エディタのレイアウトを保存しようとした際にエラーが発生しました。\n" +"エディタのユーザーデータ用パスが書き込み可能であることを確認してください。" #: editor/editor_node.cpp msgid "" @@ -2344,15 +2347,17 @@ msgid "" "To restore the Default layout to its base settings, use the Delete Layout " "option and delete the Default layout." msgstr "" +"既定のエディタレイアウトが上書きされました。\n" +"既定のレイアウトを基本設定に戻すには、[レイアウトの削除] オプションを使用し" +"て、既定のレイアウトを削除します。" #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "レイアウト名が見つかりません!" #: editor/editor_node.cpp -#, fuzzy msgid "Restored the Default layout to its base settings." -msgstr "デフォルトのレイアウトを基本設定に戻しました。" +msgstr "既定のレイアウトを基本設定に戻しました。" #: editor/editor_node.cpp msgid "" @@ -3723,6 +3728,16 @@ msgid "Name contains invalid characters." msgstr "名前に使用できない文字が含まれています。" #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "ファイル名を変更:" @@ -3770,24 +3785,11 @@ msgstr "依存関係の編集..." msgid "View Owners..." msgstr "オーナーを見る..." -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "名前を変更..." - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "複製..." - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "移動..." #: editor/filesystem_dock.cpp -#, fuzzy -msgid "Move to Trash" -msgstr "自動読込みを移動" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "新規シーン..." @@ -3810,11 +3812,16 @@ msgid "Collapse All" msgstr "すべて折りたたむ" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" -msgstr "名前の変更" +msgid "Duplicate..." +msgstr "複製..." + +#: editor/filesystem_dock.cpp +msgid "Move to Trash" +msgstr "ごみ箱へ移動" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "名前を変更..." #: editor/filesystem_dock.cpp msgid "Previous Folder/File" @@ -3849,8 +3856,11 @@ msgid "Move" msgstr "移動" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." -msgstr "このパスには、既に同名のファイルかフォルダがあります。" +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "名前の変更" #: editor/filesystem_dock.cpp msgid "Overwrite" @@ -5246,7 +5256,7 @@ msgstr "水平垂直ガイドを作成" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" -msgstr "" +msgstr "CanvasItem \"%s\" の Pivot Offset を (%d, %d) に設定します" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate %d CanvasItems" @@ -5257,37 +5267,32 @@ msgid "Rotate CanvasItem \"%s\" to %d degrees" msgstr "CanvasItem \"%s\" を %d 度回転" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move CanvasItem \"%s\" Anchor" -msgstr "CanvasItemを移動" +msgstr "CanvasItem \"%s\" のアンカーを移動" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale Node2D \"%s\" to (%s, %s)" -msgstr "" +msgstr "Node2D \"%s\" を (%s, %s) にスケールします" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Resize Control \"%s\" to (%d, %d)" -msgstr "" +msgstr "Control \"%s\" を (%d, %d) にリサイズします" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale %d CanvasItems" -msgstr "キャンバスアイテムの拡大/縮小" +msgstr "%d 個の CanvasItem を拡大 / 縮小" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale CanvasItem \"%s\" to (%s, %s)" -msgstr "キャンバスアイテムの拡大/縮小" +msgstr "CanvasItem \"%s\" を (%s, %s) に拡大 / 縮小" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move %d CanvasItems" -msgstr "CanvasItemを移動" +msgstr "%d 個の CanvasItem を移動" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move CanvasItem \"%s\" to (%d, %d)" -msgstr "CanvasItemを移動" +msgstr "CanvasItem \"%s\" を (%d, %d) に移動" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -6564,18 +6569,16 @@ msgid "Move Points" msgstr "ポイントを移動" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Command: Rotate" -msgstr "ドラッグ: 回転" +msgstr "Command: 回転" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "Shift: すべて移動" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Shift+Command: Scale" -msgstr "Shift+Ctrl: スケール" +msgstr "Shift+Command: スケール" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" @@ -6622,14 +6625,12 @@ msgid "Radius:" msgstr "半径:" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Copy Polygon to UV" -msgstr "ポリゴンとUVを生成" +msgstr "PolygonをUVにコピー" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Copy UV to Polygon" -msgstr "Polygon2Dに変換する" +msgstr "UVをPolygon2Dにコピー" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" @@ -8178,13 +8179,12 @@ msgid "Paint Tile" msgstr "タイルをペイント" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "" "Shift+LMB: Line Draw\n" "Shift+Command+LMB: Rectangle Paint" msgstr "" "Shift+左マウスボタン: 直線に描く\n" -"Shift+Ctrl+左マウスボタン: 長方形ペイント" +"Shift+Command+左マウスボタン: 長方形ペイント" #: editor/plugins/tile_map_editor_plugin.cpp msgid "" @@ -8339,12 +8339,24 @@ msgid "Create a new rectangle." msgstr "新しく長方形を作成。" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Rectangle" +msgstr "新規長方形" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "新規ポリゴンを生成。" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Polygon" +msgstr "新規ポリゴン" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete Selected Shape" +msgstr "選択したシェイプを削除" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." -msgstr "領域Rect内のポリゴンを保持します。" +msgstr "領域 Rect 内のポリゴンを保持します。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Enable snap and show grid (configurable via the Inspector)." @@ -8712,9 +8724,8 @@ msgid "Add Node to Visual Shader" msgstr "ビジュアルシェーダにノードを追加" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Node(s) Moved" -msgstr "ノードを移動" +msgstr "ノードの移動" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Duplicate Nodes" @@ -8734,9 +8745,8 @@ msgid "Visual Shader Input Type Changed" msgstr "ビジュアルシェーダの入力タイプが変更されました" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "UniformRef Name Changed" -msgstr "統一名を設定" +msgstr "UniformRef の名称変更" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" @@ -9443,7 +9453,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "A reference to an existing uniform." -msgstr "" +msgstr "既存の uniform への参照です。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." @@ -9814,6 +9824,10 @@ msgid "OpenGL ES 3.0" msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -12076,11 +12090,7 @@ msgstr "エディタ設定のカスタムビルドのAndroid SDKパスが無効 #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" +msgstr "'platform-tools' ディレクトリがありません!" #: platform/android/export/export.cpp msgid "" @@ -12137,22 +12147,7 @@ msgstr "" #: platform/android/export/export.cpp msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" +"\"Export AAB\" は \"Use Custom Build\" が有効である場合にのみ有効になります。" #: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." @@ -12203,7 +12198,7 @@ msgstr "" #: platform/android/export/export.cpp msgid "Moving output" -msgstr "" +msgstr "出力結果の移動中" #: platform/android/export/export.cpp msgid "" @@ -12382,8 +12377,8 @@ msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" msgstr "" -"関数に対して CollisionShape2D の形状(シェイプ)を指定する必要があります。その" -"ためのシェイプリソースを作成してください!" +"関数に対して CollisionShape2D の形状 (シェイプ) を指定する必要があります。そ" +"のためのシェイプリソースを作成してください!" #: scene/2d/collision_shape_2d.cpp msgid "" @@ -12401,6 +12396,26 @@ msgstr "" "CPUParticles2Dアニメーションでは、 \"Particles Animation\" を有効にした" "CanvasItemMaterialを使用する必要があります。" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12424,8 +12439,8 @@ msgid "" "A NavigationPolygon resource must be set or created for this node to work. " "Please set a property or draw a polygon." msgstr "" -"NavigationPolygon リソースを設定または動作するようにこのノード用に作成する必" -"要があります。プロパティを設定するか、ポリゴンを描画してください。" +"このノード用に NavigationPolygon リソースを設定または作成する必要があります。" +"プロパティを設定するか、ポリゴンを描画してください。" #: scene/2d/navigation_polygon.cpp msgid "" @@ -12729,6 +12744,26 @@ msgstr "" "物理エンジンによってオーバーライドされます。\n" "代わりに、子の衝突シェイプのサイズを変更してください。" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" @@ -12970,6 +13005,24 @@ msgstr "Varying変数は頂点関数にのみ割り当てることができま msgid "Constants cannot be modified." msgstr "定数は変更できません。" +#~ msgid "There is already file or folder with the same name in this location." +#~ msgstr "このパスには、既に同名のファイルかフォルダがあります。" + +#~ msgid "Missing 'build-tools' directory!" +#~ msgstr "'build-tools' ディレクトリがありません!" + +#~ msgid "Unable to find the zipalign tool." +#~ msgstr "zipalign ツールが見つかりません。" + +#~ msgid "Aligning APK..." +#~ msgstr "APKを最適化..." + +#~ msgid "Unable to complete APK alignment." +#~ msgstr "APKの最適化を完了できません。" + +#~ msgid "Unable to delete unaligned APK." +#~ msgstr "未最適化のAPKを削除できません。" + #~ msgid "Error trying to save layout!" #~ msgstr "レイアウトの保存エラー!" diff --git a/editor/translations/ka.po b/editor/translations/ka.po index 63bd2b2d6e..ae770dc05a 100644 --- a/editor/translations/ka.po +++ b/editor/translations/ka.po @@ -1136,7 +1136,7 @@ msgstr "ობოლი რესურსების მაძიებელ #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -3669,6 +3669,16 @@ msgid "Name contains invalid characters." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "" @@ -3719,23 +3729,11 @@ msgstr "" msgid "View Owners..." msgstr "" -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "" - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "" #: editor/filesystem_dock.cpp -msgid "Move to Trash" -msgstr "" - -#: editor/filesystem_dock.cpp #, fuzzy msgid "New Scene..." msgstr "რესურსი" @@ -3761,10 +3759,15 @@ msgid "Collapse All" msgstr "ყველას ჩანაცვლება" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" +msgid "Duplicate..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move to Trash" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." msgstr "" #: editor/filesystem_dock.cpp @@ -3799,7 +3802,10 @@ msgid "Move" msgstr "" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" msgstr "" #: editor/filesystem_dock.cpp @@ -8317,10 +8323,25 @@ msgstr "ახალი %s შექმნა" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "New Rectangle" +msgstr "ახალი %s შექმნა" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "შექმნა" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Polygon" +msgstr "შექმნა" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Delete Selected Shape" +msgstr "წავშალოთ მონიშნული ფაილები?" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" @@ -9736,6 +9757,10 @@ msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -11952,10 +11977,6 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -12001,22 +12022,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" @@ -12231,6 +12236,26 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12491,6 +12516,26 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" diff --git a/editor/translations/ko.po b/editor/translations/ko.po index 24d0eed7f2..14f197d86e 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -1103,7 +1103,7 @@ msgstr "미사용 리소스 탐색기" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -3693,6 +3693,16 @@ msgid "Name contains invalid characters." msgstr "이름에 잘못된 문자가 있습니다." #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "파일 이름 바꾸기:" @@ -3740,24 +3750,11 @@ msgstr "종속 관계 편집..." msgid "View Owners..." msgstr "소유자 보기..." -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "이름 바꾸기..." - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "복제..." - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "여기로 이동..." #: editor/filesystem_dock.cpp -#, fuzzy -msgid "Move to Trash" -msgstr "오토로드 이동" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "새 씬..." @@ -3780,11 +3777,17 @@ msgid "Collapse All" msgstr "모두 접기" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" -msgstr "이름 바꾸기" +msgid "Duplicate..." +msgstr "복제..." + +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Move to Trash" +msgstr "오토로드 이동" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "이름 바꾸기..." #: editor/filesystem_dock.cpp msgid "Previous Folder/File" @@ -3819,8 +3822,11 @@ msgid "Move" msgstr "이동" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." -msgstr "이 위치에는 같은 이름의 파일이나 폴더가 있습니다." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "이름 바꾸기" #: editor/filesystem_dock.cpp msgid "Overwrite" @@ -8296,10 +8302,25 @@ msgid "Create a new rectangle." msgstr "새로운 사각형을 만듭니다." #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Rectangle" +msgstr "사각 영역 칠하기" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "새로운 폴리곤을 만듭니다." #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Polygon" +msgstr "폴리곤 이동" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Delete Selected Shape" +msgstr "선택 항목 삭제" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "사각형 내부에 폴리곤을 유지." @@ -9748,6 +9769,10 @@ msgid "OpenGL ES 3.0" msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -11999,10 +12024,6 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -12056,22 +12077,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "\"Export AAB\"는 \"Use Custom Build\"가 활성화 된 경우에만 유효합니다." #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "잘못된 파일명! Android App Bundle에는 * .aab 확장자가 필요합니다." @@ -12307,6 +12312,26 @@ msgstr "" "CPUParticles2D 애니메이션에는 \"Particles Animation\"이 켜진 " "CanvasItemMaterial을 사용해야 합니다." +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12624,6 +12649,26 @@ msgstr "" "큰 부담이 됩니다.\n" "대신 자식 충돌 모양의 크기를 변경하세요." +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" @@ -12861,6 +12906,9 @@ msgstr "Varying은 꼭짓점 함수에만 지정할 수 있습니다." msgid "Constants cannot be modified." msgstr "상수는 수정할 수 없습니다." +#~ msgid "There is already file or folder with the same name in this location." +#~ msgstr "이 위치에는 같은 이름의 파일이나 폴더가 있습니다." + #~ msgid "Error trying to save layout!" #~ msgstr "레이아웃 저장 중 오류!" diff --git a/editor/translations/lt.po b/editor/translations/lt.po index 505f8a7f64..6dafdd84e0 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -1097,7 +1097,7 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -3629,6 +3629,16 @@ msgid "Name contains invalid characters." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "" @@ -3681,26 +3691,12 @@ msgstr "" msgid "View Owners..." msgstr "" -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "" - -#: editor/filesystem_dock.cpp -#, fuzzy -msgid "Duplicate..." -msgstr "Duplikuoti" - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "" #: editor/filesystem_dock.cpp #, fuzzy -msgid "Move to Trash" -msgstr "Mix Nodas" - -#: editor/filesystem_dock.cpp -#, fuzzy msgid "New Scene..." msgstr "Atidaryti Skriptų Editorių" @@ -3723,10 +3719,17 @@ msgid "Collapse All" msgstr "" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" +#, fuzzy +msgid "Duplicate..." +msgstr "Duplikuoti" + +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Move to Trash" +msgstr "Mix Nodas" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." msgstr "" #: editor/filesystem_dock.cpp @@ -3762,7 +3765,10 @@ msgid "Move" msgstr "" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" msgstr "" #: editor/filesystem_dock.cpp @@ -8290,10 +8296,25 @@ msgstr "Sukurti Naują" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "New Rectangle" +msgstr "Sukurti Naują" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "Keisti Poligono Skalę" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Polygon" +msgstr "Keisti Poligono Skalę" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Delete Selected Shape" +msgstr "Ištrinti pasirinktus raktažodžius" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" @@ -9713,6 +9734,10 @@ msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -11923,10 +11948,6 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -11972,22 +11993,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" @@ -12202,6 +12207,26 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12464,6 +12489,26 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" diff --git a/editor/translations/lv.po b/editor/translations/lv.po index e6f01427dd..64a29939e9 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -1093,7 +1093,7 @@ msgstr "Bāreņu Resursu Pārlūks" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -3578,6 +3578,16 @@ msgid "Name contains invalid characters." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "" @@ -3625,23 +3635,11 @@ msgstr "" msgid "View Owners..." msgstr "" -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "" - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "" #: editor/filesystem_dock.cpp -msgid "Move to Trash" -msgstr "" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "Jauna Aina..." @@ -3664,10 +3662,15 @@ msgid "Collapse All" msgstr "" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" +msgid "Duplicate..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move to Trash" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." msgstr "" #: editor/filesystem_dock.cpp @@ -3701,7 +3704,10 @@ msgid "Move" msgstr "" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" msgstr "" #: editor/filesystem_dock.cpp @@ -8130,10 +8136,25 @@ msgid "Create a new rectangle." msgstr "Izveidot jaunu taisnstūri." #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Rectangle" +msgstr "Izveidot jaunu taisnstūri." + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "Izveidot jaunu daudzstūri." #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Polygon" +msgstr "Izveidot" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Delete Selected Shape" +msgstr "Izdzēst Izvēlēto(ās) Atslēgu(as)" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" @@ -9532,6 +9553,10 @@ msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -11722,10 +11747,6 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -11770,22 +11791,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" @@ -12000,6 +12005,26 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12260,6 +12285,26 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" diff --git a/editor/translations/mi.po b/editor/translations/mi.po index 992701c61d..df5a0dcf55 100644 --- a/editor/translations/mi.po +++ b/editor/translations/mi.po @@ -1048,7 +1048,7 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -3524,6 +3524,16 @@ msgid "Name contains invalid characters." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "" @@ -3571,23 +3581,11 @@ msgstr "" msgid "View Owners..." msgstr "" -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "" - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "" #: editor/filesystem_dock.cpp -msgid "Move to Trash" -msgstr "" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "" @@ -3610,10 +3608,15 @@ msgid "Collapse All" msgstr "" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" +msgid "Duplicate..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move to Trash" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." msgstr "" #: editor/filesystem_dock.cpp @@ -3647,7 +3650,10 @@ msgid "Move" msgstr "" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" msgstr "" #: editor/filesystem_dock.cpp @@ -8033,10 +8039,22 @@ msgid "Create a new rectangle." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Rectangle" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete Selected Shape" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" @@ -9407,6 +9425,10 @@ msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -11568,10 +11590,6 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -11616,22 +11634,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" @@ -11840,6 +11842,26 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12100,6 +12122,26 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" diff --git a/editor/translations/ml.po b/editor/translations/ml.po index b7d56c64a0..346d52b331 100644 --- a/editor/translations/ml.po +++ b/editor/translations/ml.po @@ -1058,7 +1058,7 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -3536,6 +3536,16 @@ msgid "Name contains invalid characters." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "" @@ -3583,23 +3593,11 @@ msgstr "" msgid "View Owners..." msgstr "" -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "" - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "" #: editor/filesystem_dock.cpp -msgid "Move to Trash" -msgstr "" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "" @@ -3622,10 +3620,15 @@ msgid "Collapse All" msgstr "" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" +msgid "Duplicate..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move to Trash" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." msgstr "" #: editor/filesystem_dock.cpp @@ -3659,7 +3662,10 @@ msgid "Move" msgstr "" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" msgstr "" #: editor/filesystem_dock.cpp @@ -8049,10 +8055,23 @@ msgid "Create a new rectangle." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Rectangle" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Delete Selected Shape" +msgstr "സൂചികകൾ നീക്കം ചെയ്യുക" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" @@ -9423,6 +9442,10 @@ msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -11585,10 +11608,6 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -11633,22 +11652,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" @@ -11857,6 +11860,26 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12117,6 +12140,26 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" diff --git a/editor/translations/mr.po b/editor/translations/mr.po index f0658923ed..8f588050ab 100644 --- a/editor/translations/mr.po +++ b/editor/translations/mr.po @@ -1055,7 +1055,7 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -3531,6 +3531,16 @@ msgid "Name contains invalid characters." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "" @@ -3578,23 +3588,11 @@ msgstr "" msgid "View Owners..." msgstr "" -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "" - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "" #: editor/filesystem_dock.cpp -msgid "Move to Trash" -msgstr "" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "" @@ -3617,10 +3615,15 @@ msgid "Collapse All" msgstr "" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" +msgid "Duplicate..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move to Trash" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." msgstr "" #: editor/filesystem_dock.cpp @@ -3654,7 +3657,10 @@ msgid "Move" msgstr "" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" msgstr "" #: editor/filesystem_dock.cpp @@ -8040,10 +8046,22 @@ msgid "Create a new rectangle." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Rectangle" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete Selected Shape" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" @@ -9415,6 +9433,10 @@ msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -11576,10 +11598,6 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -11624,22 +11642,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" @@ -11848,6 +11850,26 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12108,6 +12130,26 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" diff --git a/editor/translations/ms.po b/editor/translations/ms.po index 2db5b0bd78..d00dfd659f 100644 --- a/editor/translations/ms.po +++ b/editor/translations/ms.po @@ -13,7 +13,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-09-15 07:17+0000\n" +"PO-Revision-Date: 2020-12-02 09:52+0000\n" "Last-Translator: Keviindran Ramachandran <keviinx@yahoo.com>\n" "Language-Team: Malay <https://hosted.weblate.org/projects/godot-engine/godot/" "ms/>\n" @@ -22,7 +22,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.3-dev\n" +"X-Generator: Weblate 4.4-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -904,9 +904,8 @@ msgid "Signals" msgstr "Isyarat" #: editor/connections_dialog.cpp -#, fuzzy msgid "Filter signals" -msgstr "Dari Isyarat:" +msgstr "Tapis isyarat" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" @@ -1035,14 +1034,15 @@ msgid "Owners Of:" msgstr "Pemilik:" #: editor/dependency_editor.cpp -#, fuzzy msgid "" "Remove selected files from the project? (no undo)\n" "You can find the removed files in the system trash to restore them." -msgstr "Alih keluar fail terpilih dari projek? (Tidak dapat dipulihkan)" +msgstr "" +"Alih keluar fail terpilih dari projek? (Tidak boleh buat asal)\n" +"Anda boleh mencari fail yang dikeluarkan dalam tong sampah untuk " +"memulihkannya." #: editor/dependency_editor.cpp -#, fuzzy msgid "" "The files being removed are required by other resources in order for them to " "work.\n" @@ -1051,7 +1051,9 @@ msgid "" msgstr "" "Fail yang akan dikeluarkan diperlukan oleh sumber lain agar dapat " "berfungsi.\n" -"Masih mahu keluarkan fail tersebut? (tidak boleh buat asal)" +"Masih mahu keluarkan fail tersebut? (tidak boleh buat asal)\n" +"Anda boleh mencari fail yang dikeluarkan dalam tong sampah untuk " +"memulihkannya." #: editor/dependency_editor.cpp msgid "Cannot remove:" @@ -1095,7 +1097,7 @@ msgstr "Penjelajah Sumber Yatim" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -1157,12 +1159,10 @@ msgid "Gold Sponsors" msgstr "Penaja Emas" #: editor/editor_about.cpp -#, fuzzy msgid "Silver Sponsors" msgstr "Penderma Perak" #: editor/editor_about.cpp -#, fuzzy msgid "Bronze Sponsors" msgstr "Penderma Gangsa" @@ -3637,6 +3637,16 @@ msgid "Name contains invalid characters." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "" @@ -3684,24 +3694,11 @@ msgstr "" msgid "View Owners..." msgstr "" -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "" - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "" #: editor/filesystem_dock.cpp -#, fuzzy -msgid "Move to Trash" -msgstr "Pindah Autoload" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "" @@ -3724,10 +3721,16 @@ msgid "Collapse All" msgstr "" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" +msgid "Duplicate..." +msgstr "" + +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Move to Trash" +msgstr "Pindah Autoload" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." msgstr "" #: editor/filesystem_dock.cpp @@ -3761,7 +3764,10 @@ msgid "Move" msgstr "" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" msgstr "" #: editor/filesystem_dock.cpp @@ -8167,10 +8173,24 @@ msgid "Create a new rectangle." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Rectangle" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Polygon" +msgstr "Semua Pilihan" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Delete Selected Shape" +msgstr "Padam Kunci Terpilih" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" @@ -9548,6 +9568,10 @@ msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -11720,10 +11744,6 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -11768,22 +11788,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" @@ -11992,6 +11996,26 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12252,6 +12276,26 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" diff --git a/editor/translations/nb.po b/editor/translations/nb.po index 20037160d2..b1bb5ead4b 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -1148,7 +1148,7 @@ msgstr "Foreldreløs ressursutforsker" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -3889,6 +3889,16 @@ msgid "Name contains invalid characters." msgstr "Navn inneholder ugyldige tegn." #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "Endrer filnavn:" @@ -3943,26 +3953,12 @@ msgstr "Endre Avhengigheter..." msgid "View Owners..." msgstr "Vis Eiere..." -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "Endre Navn..." - -#: editor/filesystem_dock.cpp -#, fuzzy -msgid "Duplicate..." -msgstr "Duplisér" - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "Flytt Til..." #: editor/filesystem_dock.cpp #, fuzzy -msgid "Move to Trash" -msgstr "Flytt Autoload" - -#: editor/filesystem_dock.cpp -#, fuzzy msgid "New Scene..." msgstr "Ny Scene" @@ -3989,11 +3985,18 @@ msgid "Collapse All" msgstr "Kollaps alle" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" -msgstr "Endre navn" +#, fuzzy +msgid "Duplicate..." +msgstr "Duplisér" + +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Move to Trash" +msgstr "Flytt Autoload" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "Endre Navn..." #: editor/filesystem_dock.cpp #, fuzzy @@ -4032,9 +4035,11 @@ msgid "Move" msgstr "Flytt" #: editor/filesystem_dock.cpp -#, fuzzy -msgid "There is already file or folder with the same name in this location." -msgstr "En fil eller mappe med dette navnet eksisterer allerede." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "Endre navn" #: editor/filesystem_dock.cpp msgid "Overwrite" @@ -8797,10 +8802,25 @@ msgstr "Lag ny %s" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "New Rectangle" +msgstr "Ny Scene" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "Lag en ny polygon fra bunnen." #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Polygon" +msgstr "Flytt Polygon" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Delete Selected Shape" +msgstr "Slett Valgte" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" @@ -10256,6 +10276,10 @@ msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -12580,10 +12604,6 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -12629,22 +12649,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" @@ -12865,6 +12869,26 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -13125,6 +13149,26 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" @@ -13334,6 +13378,10 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Konstanter kan ikke endres." +#, fuzzy +#~ msgid "There is already file or folder with the same name in this location." +#~ msgstr "En fil eller mappe med dette navnet eksisterer allerede." + #~ msgid "Error trying to save layout!" #~ msgstr "Error ved lagring av layout!" diff --git a/editor/translations/nl.po b/editor/translations/nl.po index 485dca4cf3..2b0d754edd 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -47,7 +47,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-10-30 10:21+0000\n" +"PO-Revision-Date: 2020-11-29 08:28+0000\n" "Last-Translator: Stijn Hinlopen <f.a.hinlopen@gmail.com>\n" "Language-Team: Dutch <https://hosted.weblate.org/projects/godot-engine/godot/" "nl/>\n" @@ -56,7 +56,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.3.2-dev\n" +"X-Generator: Weblate 4.4-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -940,9 +940,8 @@ msgid "Signals" msgstr "Signalen" #: editor/connections_dialog.cpp -#, fuzzy msgid "Filter signals" -msgstr "Filter tegels" +msgstr "Signalen filteren" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" @@ -1071,16 +1070,16 @@ msgid "Owners Of:" msgstr "Eigenaren van:" #: editor/dependency_editor.cpp -#, fuzzy msgid "" "Remove selected files from the project? (no undo)\n" "You can find the removed files in the system trash to restore them." msgstr "" "Geselecteerde bestanden uit het project verwijderen? (Kan niet ongedaan " -"gemaakt worden)" +"gemaakt worden)\n" +"De bestanden kunnen mogelijk vanuit de prullenbak van het systeem hersteld " +"worden." #: editor/dependency_editor.cpp -#, fuzzy msgid "" "The files being removed are required by other resources in order for them to " "work.\n" @@ -1089,7 +1088,9 @@ msgid "" msgstr "" "De bestanden die verwijderd worden zijn nodig om andere bronnen te laten " "werken.\n" -"Toch verwijderen? (Onomkeerbaar)" +"Toch verwijderen? (Onomkeerbaar)\n" +"De bestanden kunnen mogelijk vanuit de prullenbak van het systeem hersteld " +"worden." #: editor/dependency_editor.cpp msgid "Cannot remove:" @@ -1133,7 +1134,7 @@ msgstr "Weesbronnen bekijken" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -1195,14 +1196,12 @@ msgid "Gold Sponsors" msgstr "Gouden Sponsors" #: editor/editor_about.cpp -#, fuzzy msgid "Silver Sponsors" -msgstr "Zilveren Donors" +msgstr "Zilveren Sponsoren" #: editor/editor_about.cpp -#, fuzzy msgid "Bronze Sponsors" -msgstr "Bronzen Donors" +msgstr "Bronzen Sponsoren" #: editor/editor_about.cpp msgid "Mini Sponsors" @@ -1715,9 +1714,8 @@ msgid "Node Dock" msgstr "Knooptabblad" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "FileSystem Dock" -msgstr "Bestandssysteem" +msgstr "Bestandssysteempaneel" #: editor/editor_feature_profile.cpp msgid "Import Dock" @@ -2359,6 +2357,8 @@ msgid "" "An error occurred while trying to save the editor layout.\n" "Make sure the editor's user data path is writable." msgstr "" +"Fout tijdens het opslaan van de editorindeling.\n" +"Zorg dat er naar het pad voor editorgebruikgegevens beschrijfbaar is." #: editor/editor_node.cpp msgid "" @@ -2366,15 +2366,17 @@ msgid "" "To restore the Default layout to its base settings, use the Delete Layout " "option and delete the Default layout." msgstr "" +"Standaardindeling overschreven.\n" +"Om de oorspronkelijke instellingen van de standaardindeling te herstellen, " +"moet je de standaardindeling verwijderen met de optie 'Indeling verwijderen'." #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "Indelingsnaam niet gevonden!" #: editor/editor_node.cpp -#, fuzzy msgid "Restored the Default layout to its base settings." -msgstr "Standaardindeling teruggezet naar basisinstellingen." +msgstr "Standaardindeling teruggezet naar oorspronkelijke instellingen." #: editor/editor_node.cpp msgid "" @@ -2867,7 +2869,7 @@ msgstr "Debuggen" #: editor/editor_node.cpp msgid "Deploy with Remote Debug" -msgstr "Opstarten met debugging op afstand" +msgstr "Uitrollen met debugging op afstand" #: editor/editor_node.cpp msgid "" @@ -2878,11 +2880,15 @@ msgid "" "mobile device).\n" "You don't need to enable it to use the GDScript debugger locally." msgstr "" +"Als deze optie geactiveerd is, zal één-klik uitrol het programma proberen " +"een verbinding te sarten met het IP-adres van deze computer.\n" +"Deze optie is bedoeld om op afstand fouten op te sporen (gewoonlijk met een " +"mobiel toestel).\n" +"Je hebt dit niet nodig om het draaiende programma lokaal te inspecteren." #: editor/editor_node.cpp -#, fuzzy msgid "Small Deploy with Network Filesystem" -msgstr "Klein uitvoerbaar bestand opstarten met netwerk bestandsserver" +msgstr "Kleine uitrol met netwerkbestandssysteem" #: editor/editor_node.cpp #, fuzzy @@ -2928,12 +2934,10 @@ msgstr "" "deze optie aanstaat." #: editor/editor_node.cpp -#, fuzzy msgid "Synchronize Scene Changes" -msgstr "Scèneveranderingen synchroniseren" +msgstr "Veranderingen in de scène synchroniseren" #: editor/editor_node.cpp -#, fuzzy msgid "" "When this option is enabled, any changes made to the scene in the editor " "will be replicated in the running project.\n" @@ -2941,14 +2945,13 @@ msgid "" "filesystem option is enabled." msgstr "" "Wanneer deze optie aanstaat, wordt elke verandering gemaakt in de editor " -"toegepast op het draaiend spel.\n" +"toegepast op het lopende spel.\n" "Wanneer dit op afstand wordt gebruikt op een andere machine, is dit " "efficiënter met het netwerk bestandssysteem." #: editor/editor_node.cpp -#, fuzzy msgid "Synchronize Script Changes" -msgstr "Scriptveranderingen synchroniseren" +msgstr "Veranderingen in scripts synchroniseren" #: editor/editor_node.cpp #, fuzzy @@ -3755,6 +3758,16 @@ msgid "Name contains invalid characters." msgstr "Naam bevat ongeldige tekens." #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "Bestand hernoemen:" @@ -3802,24 +3815,11 @@ msgstr "Afhankelijkheden aanpassen..." msgid "View Owners..." msgstr "Bekijk eigenaren..." -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "Hernoemen..." - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "Dupliceren..." - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "Verplaats Naar..." #: editor/filesystem_dock.cpp -#, fuzzy -msgid "Move to Trash" -msgstr "Autoload verplaatsen" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "Nieuwe scène..." @@ -3842,11 +3842,16 @@ msgid "Collapse All" msgstr "Alles inklappen" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" -msgstr "Naam wijzigen" +msgid "Duplicate..." +msgstr "Dupliceren..." + +#: editor/filesystem_dock.cpp +msgid "Move to Trash" +msgstr "Naar prullenbak verplaatsen" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "Hernoemen..." #: editor/filesystem_dock.cpp msgid "Previous Folder/File" @@ -3881,8 +3886,11 @@ msgid "Move" msgstr "Verplaatsen" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." -msgstr "Er is al een bestand of map met dezelfde naam op dit pad." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "Naam wijzigen" #: editor/filesystem_dock.cpp msgid "Overwrite" @@ -5285,27 +5293,24 @@ msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Rotate %d CanvasItems" -msgstr "CanvasItem roteren" +msgstr "%d CanvasItems roteren" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Rotate CanvasItem \"%s\" to %d degrees" -msgstr "CanvasItem roteren" +msgstr "CanvasItem \"%s\" roteren tot %d graden" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move CanvasItem \"%s\" Anchor" -msgstr "Verplaats CanvasItem" +msgstr "Verplaats Anker van CanvasItem \"%s\"" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale Node2D \"%s\" to (%s, %s)" -msgstr "" +msgstr "Node2D \"%s\" verschalen naar (%s, %s)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Resize Control \"%s\" to (%d, %d)" -msgstr "" +msgstr "Control \"%s\" vergrootten tot (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy @@ -8385,10 +8390,25 @@ msgid "Create a new rectangle." msgstr "Creëer nieuwe driehoek." #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Rectangle" +msgstr "Teken Driehoek" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "Nieuwe veelhoek aanmaken." #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Polygon" +msgstr "Beweeg Polygon" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Delete Selected Shape" +msgstr "Geselecteerde Verwijderen" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "Houd de veelhoek binnen het rechthoekige gebied." @@ -9877,6 +9897,10 @@ msgid "OpenGL ES 3.0" msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -12157,10 +12181,6 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -12215,22 +12235,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" @@ -12473,6 +12477,26 @@ msgstr "" "CPUParticles2D vereist een CanvasItemMaterial met \"Particles Animation\" " "ingeschakeld." +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12803,6 +12827,26 @@ msgstr "" "overschreven worden door de physics engine als het spel start.\n" "Verander in plaats daarvan de grootte van CollisionShapes in de kinderen." +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" @@ -13044,6 +13088,9 @@ msgstr "Varyings kunnen alleen worden toegewezenin vertex functies." msgid "Constants cannot be modified." msgstr "Constanten kunnen niet worden aangepast." +#~ msgid "There is already file or folder with the same name in this location." +#~ msgstr "Er is al een bestand of map met dezelfde naam op dit pad." + #~ msgid "Error trying to save layout!" #~ msgstr "Fout bij het opslaan van indeling!" diff --git a/editor/translations/or.po b/editor/translations/or.po index c54279ee27..ba12c5c7eb 100644 --- a/editor/translations/or.po +++ b/editor/translations/or.po @@ -1054,7 +1054,7 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -3530,6 +3530,16 @@ msgid "Name contains invalid characters." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "" @@ -3577,23 +3587,11 @@ msgstr "" msgid "View Owners..." msgstr "" -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "" - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "" #: editor/filesystem_dock.cpp -msgid "Move to Trash" -msgstr "" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "" @@ -3616,10 +3614,15 @@ msgid "Collapse All" msgstr "" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" +msgid "Duplicate..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move to Trash" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." msgstr "" #: editor/filesystem_dock.cpp @@ -3653,7 +3656,10 @@ msgid "Move" msgstr "" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" msgstr "" #: editor/filesystem_dock.cpp @@ -8039,10 +8045,22 @@ msgid "Create a new rectangle." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Rectangle" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete Selected Shape" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" @@ -9413,6 +9431,10 @@ msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -11574,10 +11596,6 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -11622,22 +11640,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" @@ -11846,6 +11848,26 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12106,6 +12128,26 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" diff --git a/editor/translations/pl.po b/editor/translations/pl.po index ad95b4fc23..3e67b723b5 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -44,12 +44,13 @@ # Roman Skiba <romanskiba0@gmail.com>, 2020. # Piotr Grodzki <ziemniakglados@gmail.com>, 2020. # Dzejkop <jakubtrad@gmail.com>, 2020. +# Mateusz Grzonka <alpinus4@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-10-27 18:26+0000\n" -"Last-Translator: Tomek <kobewi4e@gmail.com>\n" +"PO-Revision-Date: 2020-12-01 20:29+0000\n" +"Last-Translator: Mateusz Grzonka <alpinus4@gmail.com>\n" "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/" "godot/pl/>\n" "Language: pl\n" @@ -58,7 +59,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 " "|| n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.3.2-dev\n" +"X-Generator: Weblate 4.4-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1067,22 +1068,23 @@ msgid "Owners Of:" msgstr "Właściciele:" #: editor/dependency_editor.cpp -#, fuzzy msgid "" "Remove selected files from the project? (no undo)\n" "You can find the removed files in the system trash to restore them." -msgstr "Usunąć wybrane pliki z projektu? (Nie można ich przywrócić)" +msgstr "" +"Usunąć wybrane pliki z projektu? (nie można tego cofnąć)\n" +"Możesz znaleźć usunięte pliki w systemowym koszu, by je przywrócić." #: editor/dependency_editor.cpp -#, fuzzy msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)\n" "You can find the removed files in the system trash to restore them." msgstr "" -"Usuwany plik jest wymagany przez inne zasoby do działania.\n" -"Usunąć mimo to? (Nie można tego cofnąć)" +"Usuwane pliki są wymagane przez inne zasoby, żeby mogły one działać.\n" +"Usunąć mimo to? (nie można tego cofnąć)\n" +"Możesz znaleźć usunięte pliki w systemowym koszu, by je przywrócić." #: editor/dependency_editor.cpp msgid "Cannot remove:" @@ -1126,7 +1128,7 @@ msgstr "Eksplorator osieroconych zasobów" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -1635,34 +1637,31 @@ msgstr "" "Enabled\"." #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'PVRTC' texture compression for GLES2. Enable " "'Import Pvrtc' in Project Settings." msgstr "" -"Platforma docelowa wymaga dla GLES2 kompresji tekstur \"ETC\". Włącz " -"\"Import Etc\" w Ustawieniach Projektu." +"Platforma docelowa wymaga dla GLES2 kompresji tekstur \"PVRTC\". Włącz " +"\"Import Pvrtc\" w Ustawieniach Projektu." #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. " "Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings." msgstr "" -"Platforma docelowa wymaga dla GLES3 kompresji tekstur \"ETC2\". Włącz " -"\"Import Etc 2\" w Ustawieniach Projektu." +"Platforma docelowa wymaga dla GLES3 kompresji tekstur \"ETC2\" lub \"PVRTC" +"\". Włącz \"Import Etc 2\" lub \"Import Pvrtc\" w Ustawieniach Projektu." #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'PVRTC' texture compression for the driver fallback " "to GLES2.\n" "Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" -"Platforma docelowa wymaga kompresji tekstur \"ETC\", by sterownik awaryjny " +"Platforma docelowa wymaga kompresji tekstur \"PVRTC\", by sterownik awaryjny " "GLES2 mógł zadziałać.\n" -"Włącz \"Import Etc\" w Ustawieniach Projektu lub wyłącz \"Driver Fallback " +"Włącz \"Import Pvrtc\" w Ustawieniach Projektu lub wyłącz \"Driver Fallback " "Enabled\"." #: editor/editor_export.cpp platform/android/export/export.cpp @@ -2344,6 +2343,8 @@ msgid "" "An error occurred while trying to save the editor layout.\n" "Make sure the editor's user data path is writable." msgstr "" +"Wystąpił błąd podczas próby zapisu układu edytora.\n" +"Upewnij się, że ścieżka ustawień użytkownika edytora ma możliwość zapisu." #: editor/editor_node.cpp msgid "" @@ -2351,15 +2352,17 @@ msgid "" "To restore the Default layout to its base settings, use the Delete Layout " "option and delete the Default layout." msgstr "" +"Domyślny układ edytora nadpisany.\n" +"By przywrócić Domyślny układ do bazowych ustawień, użyj opcji Usuń układ i " +"usuń Domyślny układ." #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "Nie znaleziono nazwy układu!" #: editor/editor_node.cpp -#, fuzzy msgid "Restored the Default layout to its base settings." -msgstr "Przywrócono domyślny układ do ustawień bazowych." +msgstr "Przywrócono Domyślny układ do ustawień bazowych." #: editor/editor_node.cpp msgid "" @@ -3731,6 +3734,16 @@ msgid "Name contains invalid characters." msgstr "Nazwa zawiera niedozwolone znaki." #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "Zmiana nazwy pliku:" @@ -3778,24 +3791,11 @@ msgstr "Edytuj zależności..." msgid "View Owners..." msgstr "Pokaż właścicieli..." -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "Zmień nazwę..." - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "Duplikuj..." - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "Przenieś do..." #: editor/filesystem_dock.cpp -#, fuzzy -msgid "Move to Trash" -msgstr "Przemieść Autoload" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "Nowa scena..." @@ -3818,11 +3818,16 @@ msgid "Collapse All" msgstr "Zwiń wszystko" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" -msgstr "Zmień nazwę" +msgid "Duplicate..." +msgstr "Duplikuj..." + +#: editor/filesystem_dock.cpp +msgid "Move to Trash" +msgstr "Przenieś do kosza" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "Zmień nazwę..." #: editor/filesystem_dock.cpp msgid "Previous Folder/File" @@ -3857,8 +3862,11 @@ msgid "Move" msgstr "Przenieś" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." -msgstr "W tej lokalizacji istnieje już plik lub folder o podanej nazwie." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "Zmień nazwę" #: editor/filesystem_dock.cpp msgid "Overwrite" @@ -5260,50 +5268,43 @@ msgstr "Utwórz poziomą i pionową prowadnicę" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" -msgstr "" +msgstr "Ustaw Pivot Offset dla CanvasItem \"%s\" na (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Rotate %d CanvasItems" -msgstr "Obróć CanvasItem" +msgstr "Obróć %d węzłów CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Rotate CanvasItem \"%s\" to %d degrees" -msgstr "Obróć CanvasItem" +msgstr "Obróć CanvasItem \"%s\" do %d stopni" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move CanvasItem \"%s\" Anchor" -msgstr "Przesuń CanvasItem" +msgstr "Przesuń Anchor dla CanvasItem \"%s\"" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale Node2D \"%s\" to (%s, %s)" -msgstr "" +msgstr "Przeskaluj Node2D \"%s\" do (%s, %s)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Resize Control \"%s\" to (%d, %d)" -msgstr "" +msgstr "Zmień rozmiar Control \"%s\" na (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale %d CanvasItems" -msgstr "Skaluj CanvasItem" +msgstr "Przeskaluj %d węzłów CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale CanvasItem \"%s\" to (%s, %s)" -msgstr "Skaluj CanvasItem" +msgstr "Przeskaluj CanvasItem \"%s\" do (%s, %s)" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move %d CanvasItems" -msgstr "Przesuń CanvasItem" +msgstr "Przesuń %d węzłów CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move CanvasItem \"%s\" to (%d, %d)" -msgstr "Przesuń CanvasItem" +msgstr "Przesuń CanvasItem \"%s\" na (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -6585,18 +6586,16 @@ msgid "Move Points" msgstr "Przesuń punkty" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Command: Rotate" -msgstr "Przeciągnij: Obróć" +msgstr "Command: Obróć" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "Shift: Przesuń wszystko" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Shift+Command: Scale" -msgstr "Shift+Ctrl: Skaluj" +msgstr "Shift+Command: Skaluj" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" @@ -6643,14 +6642,12 @@ msgid "Radius:" msgstr "Promień:" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Copy Polygon to UV" -msgstr "Utwórz wielokąt i UV" +msgstr "Kopiuj wielokąt do UV" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Copy UV to Polygon" -msgstr "Zamień na Polygon2D" +msgstr "Kopiuj UV do wielokąta" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" @@ -8198,13 +8195,12 @@ msgid "Paint Tile" msgstr "Maluj kafelek" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "" "Shift+LMB: Line Draw\n" "Shift+Command+LMB: Rectangle Paint" msgstr "" "Shift+LPM: Rysowanie linii\n" -"Shift+Ctrl+LPM: Malowanie prostokąta" +"Shift+Command+LPM: Malowanie prostokąta" #: editor/plugins/tile_map_editor_plugin.cpp msgid "" @@ -8359,10 +8355,22 @@ msgid "Create a new rectangle." msgstr "Utwórz nowy prostokąt." #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Rectangle" +msgstr "Nowy prostokąt" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "Utwórz nowy wielokąt." #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Polygon" +msgstr "Nowy Wielokąt" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete Selected Shape" +msgstr "Usuń Zaznaczony Kształt" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "Trzymaj wielokąt wewnątrz regionu Prostokąta." @@ -8730,9 +8738,8 @@ msgid "Add Node to Visual Shader" msgstr "Dodaj Węzeł do Wizualnego Shadera" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Node(s) Moved" -msgstr "Węzeł przesunięty" +msgstr "Węzeł/y przesunięte" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Duplicate Nodes" @@ -8752,9 +8759,8 @@ msgid "Visual Shader Input Type Changed" msgstr "Typ wejścia shadera wizualnego zmieniony" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "UniformRef Name Changed" -msgstr "Ustaw nazwę uniformu" +msgstr "Nazwa UniformRef zmieniona" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" @@ -9471,7 +9477,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "A reference to an existing uniform." -msgstr "" +msgstr "Referencja do istniejącego uniformu." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." @@ -9838,6 +9844,10 @@ msgid "OpenGL ES 3.0" msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -12108,11 +12118,7 @@ msgstr "" #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" +msgstr "Folder \"platform-tools\" nie istnieje!" #: platform/android/export/export.cpp msgid "" @@ -12167,34 +12173,20 @@ msgstr "" #: platform/android/export/export.cpp msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" +"\"Eksportuj AAB\" jest ważne tylko gdy \"Use Custom Build\" jest włączone." #: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" +"Nieprawidłowa nazwa pliku! Android App Bundle wymaga rozszerzenia *.aab." #: platform/android/export/export.cpp msgid "APK Expansion not compatible with Android App Bundle." -msgstr "" +msgstr "APK Expansion nie jest kompatybilne z Android App Bundle." #: platform/android/export/export.cpp msgid "Invalid filename! Android APK requires the *.apk extension." -msgstr "" +msgstr "Nieprawidłowa nazwa pliku! APK Androida wymaga rozszerzenia *.apk." #: platform/android/export/export.cpp msgid "" @@ -12231,13 +12223,15 @@ msgstr "" #: platform/android/export/export.cpp msgid "Moving output" -msgstr "" +msgstr "Przesuwam wyjście" #: platform/android/export/export.cpp msgid "" "Unable to copy and rename export file, check gradle project directory for " "outputs." msgstr "" +"Nie udało się skopiować i przemianować pliku eksportu, sprawdź folder " +"projektu gradle po informacje." #: platform/iphone/export/export.cpp msgid "Identifier is missing." @@ -12434,6 +12428,26 @@ msgstr "" "Animacja CPUParticles2D wymaga użycia CanvasItemMaterial z włączonym " "\"Particles Animation\"." +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12765,6 +12779,26 @@ msgstr "" "nadpisane przez silnik fizyki podczas działania.\n" "Zamiast tego, zmień rozmiary kształtów kolizji w węzłach podrzędnych." +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" @@ -13004,6 +13038,24 @@ msgstr "Varying może być przypisane tylko w funkcji wierzchołków." msgid "Constants cannot be modified." msgstr "Stałe nie mogą być modyfikowane." +#~ msgid "There is already file or folder with the same name in this location." +#~ msgstr "W tej lokalizacji istnieje już plik lub folder o podanej nazwie." + +#~ msgid "Missing 'build-tools' directory!" +#~ msgstr "Brakuje folderu \"build-tools\"!" + +#~ msgid "Unable to find the zipalign tool." +#~ msgstr "Nie udało się znaleźć narzędzia zipalign." + +#~ msgid "Aligning APK..." +#~ msgstr "Uzgadnianie APK..." + +#~ msgid "Unable to complete APK alignment." +#~ msgstr "Nie udało się ukończyć uzgadniania APK." + +#~ msgid "Unable to delete unaligned APK." +#~ msgstr "Nie udało się usunąć nieuzgodnionego APK." + #~ msgid "Error trying to save layout!" #~ msgstr "Błąd podczas zapisu układu!" diff --git a/editor/translations/pr.po b/editor/translations/pr.po index 715962a2c0..ca0f2d5f7e 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -1098,7 +1098,7 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -3647,6 +3647,16 @@ msgid "Name contains invalid characters." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp #, fuzzy msgid "Renaming file:" msgstr "Rename Variable" @@ -3698,24 +3708,11 @@ msgstr "" msgid "View Owners..." msgstr "" -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "" - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "" #: editor/filesystem_dock.cpp -#, fuzzy -msgid "Move to Trash" -msgstr "Forge yer Node!" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "" @@ -3738,10 +3735,16 @@ msgid "Collapse All" msgstr "" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" +msgid "Duplicate..." +msgstr "" + +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Move to Trash" +msgstr "Forge yer Node!" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." msgstr "" #: editor/filesystem_dock.cpp @@ -3778,7 +3781,10 @@ msgid "Move" msgstr "" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" msgstr "" #: editor/filesystem_dock.cpp @@ -8320,10 +8326,25 @@ msgstr "Yar, Blow th' Selected Down!" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "New Rectangle" +msgstr "Yar, Blow th' Selected Down!" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "Yar, Blow th' Selected Down!" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Polygon" +msgstr "Ye be fixin' Signal:" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Delete Selected Shape" +msgstr "Yar, Blow th' Selected Down!" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" @@ -9741,6 +9762,10 @@ msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -12005,10 +12030,6 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -12054,22 +12075,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" @@ -12284,6 +12289,26 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12544,6 +12569,26 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" diff --git a/editor/translations/pt.po b/editor/translations/pt.po index f21cb0cb6d..b675b90e75 100644 --- a/editor/translations/pt.po +++ b/editor/translations/pt.po @@ -22,7 +22,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-10-19 21:08+0000\n" +"PO-Revision-Date: 2020-12-01 20:29+0000\n" "Last-Translator: João Lopes <linux-man@hotmail.com>\n" "Language-Team: Portuguese <https://hosted.weblate.org/projects/godot-engine/" "godot/pt/>\n" @@ -31,7 +31,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.3.1-dev\n" +"X-Generator: Weblate 4.4-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -695,7 +695,7 @@ msgstr "Mudar valor do Array" #: editor/code_editor.cpp msgid "Go to Line" -msgstr "Vai para linha" +msgstr "Vai para Linha" #: editor/code_editor.cpp msgid "Line Number:" @@ -740,7 +740,7 @@ msgstr "Padrão" #: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp msgid "Toggle Scripts Panel" -msgstr "Alternar painel de Scripts" +msgstr "Alternar Painel de Scripts" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp @@ -1043,14 +1043,14 @@ msgid "Owners Of:" msgstr "Proprietários de:" #: editor/dependency_editor.cpp -#, fuzzy msgid "" "Remove selected files from the project? (no undo)\n" "You can find the removed files in the system trash to restore them." -msgstr "Remover ficheiros selecionados do Projeto? (Sem desfazer)" +msgstr "" +"Remover ficheiros selecionados do Projeto? (sem desfazer)\n" +"Pode encontrar os ficheiros removidos na Reciclagem do sistema." #: editor/dependency_editor.cpp -#, fuzzy msgid "" "The files being removed are required by other resources in order for them to " "work.\n" @@ -1059,7 +1059,8 @@ msgid "" msgstr "" "Os ficheiros a serem removidos são necessários para que outros recursos " "funcionem.\n" -"Remover mesmo assim? (sem anular)" +"Remover mesmo assim? (sem desfazer)\n" +"Pode encontrar os ficheiros removidos na Reciclagem do sistema." #: editor/dependency_editor.cpp msgid "Cannot remove:" @@ -1103,7 +1104,7 @@ msgstr "Explorador de Recursos Órfãos" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -1332,7 +1333,7 @@ msgstr "Opções de barramento" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" -msgstr "Duplicado" +msgstr "Duplicar" #: editor/editor_audio_buses.cpp msgid "Reset Volume" @@ -1613,35 +1614,32 @@ msgstr "" "Recurso ativo'." #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'PVRTC' texture compression for GLES2. Enable " "'Import Pvrtc' in Project Settings." msgstr "" -"Plataforma Alvo exige compressão de textura 'ETC' para GLES2. Ative " -"'Importar Etc' nas Configurações do Projeto." +"Plataforma Alvo exige compressão de textura 'PVRTC' para GLES2. Ative " +"'Importar Pvrtc' nas Configurações do Projeto." #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. " "Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings." msgstr "" -"Plataforma Alvo exige compressão de textura 'ETC2' para GLES3. Ative " -"'Importar Etc 2' nas Configurações do Projeto." +"Plataforma Alvo exige compressão de textura 'ETC2' ou 'PVRTC' para GLES3. " +"Ative 'Importar Etc 2' ou 'Importar Pvrtc' nas Configurações do Projeto." #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'PVRTC' texture compression for the driver fallback " "to GLES2.\n" "Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" -"Plataforma Alvo exige compressão de textura 'ETC' para o driver de recurso " +"Plataforma Alvo exige compressão de textura 'PVRTC' para o driver de recurso " "em GLES2.\n" -"Ative 'Importar Etc' nas Configurações do Projeto, ou desative 'Driver de " -"Recurso ativo'." +"Ative 'Importar Pvrtc' nas Configurações do Projeto, ou desative 'Driver de " +"Recurso Ativo'." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp @@ -1893,19 +1891,19 @@ msgstr "Subir" #: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" -msgstr "Alternar Ficheiros escondidos" +msgstr "Alternar Ficheiros Escondidos" #: editor/editor_file_dialog.cpp msgid "Toggle Favorite" -msgstr "Alternar favorito" +msgstr "Alternar Favorito" #: editor/editor_file_dialog.cpp msgid "Toggle Mode" -msgstr "Alternar modo" +msgstr "Alternar Modo" #: editor/editor_file_dialog.cpp msgid "Focus Path" -msgstr "Focar Caminho" +msgstr "Caminho de Foco" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" @@ -2326,6 +2324,8 @@ msgid "" "An error occurred while trying to save the editor layout.\n" "Make sure the editor's user data path is writable." msgstr "" +"Ocorreu um erro ao tentar guardar o layout do editor.\n" +"Confirme que o caminho dos dados do utilizador é gravável." #: editor/editor_node.cpp msgid "" @@ -2333,15 +2333,17 @@ msgid "" "To restore the Default layout to its base settings, use the Delete Layout " "option and delete the Default layout." msgstr "" +"Layout predefinido do editor anulado.\n" +"Para restaurar o layout predefinido nas configurações base, use a opção " +"Apagar Layout e remova o layout Predefinido." #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "Nome do Modelo não encontrado!" #: editor/editor_node.cpp -#, fuzzy msgid "Restored the Default layout to its base settings." -msgstr "Modelo predefinido restaurado para as configurações base." +msgstr "Modelo Predefinido restaurado para as configurações base." #: editor/editor_node.cpp msgid "" @@ -2694,7 +2696,7 @@ msgstr "Posição do Painel" #: editor/editor_node.cpp msgid "Distraction Free Mode" -msgstr "Modo livre de distrações" +msgstr "Modo Livre de Distrações" #: editor/editor_node.cpp msgid "Toggle distraction-free mode." @@ -2825,7 +2827,7 @@ msgstr "Explorador de Recursos Órfãos..." #: editor/editor_node.cpp msgid "Quit to Project List" -msgstr "Sair para a lista de Projetos" +msgstr "Sair para a Lista de Projetos" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/project_export.cpp @@ -2854,7 +2856,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Small Deploy with Network Filesystem" -msgstr "Distribuição pequena com Sistema de Ficheiros em Rede" +msgstr "Pequena Distribuição com Sistema de Ficheiros de Rede" #: editor/editor_node.cpp msgid "" @@ -2880,8 +2882,8 @@ msgid "" "When this option is enabled, collision shapes and raycast nodes (for 2D and " "3D) will be visible in the running project." msgstr "" -"Com esta opção ativa, formas de colisão e nós raycast (para 2D e 3D) serão " -"visíveis no projeto em execução." +"Quando esta opção está ativada, as formas de colisões e nós raycast (para 2D " +"e 3D) serão visíveis no projeto em execução." #: editor/editor_node.cpp msgid "Visible Navigation" @@ -2941,7 +2943,7 @@ msgstr "Apresentação do Editor" #: editor/editor_node.cpp msgid "Take Screenshot" -msgstr "Captura do ecrã" +msgstr "Captura do Ecrã" #: editor/editor_node.cpp msgid "Screenshots are stored in the Editor Data/Settings Folder." @@ -3011,7 +3013,7 @@ msgstr "Comunidade" #: editor/editor_node.cpp msgid "About" -msgstr "Sobre Nós" +msgstr "Sobre" #: editor/editor_node.cpp msgid "Play the project." @@ -3174,7 +3176,7 @@ msgstr "Abrir Editor 3D" #: editor/editor_node.cpp msgid "Open Script Editor" -msgstr "Abrir Editor de Scripts" +msgstr "Abrir Editor de Script" #: editor/editor_node.cpp editor/project_manager.cpp msgid "Open Asset Library" @@ -3719,6 +3721,16 @@ msgid "Name contains invalid characters." msgstr "O nome contém caracteres inválidos." #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "Mudar nome do Ficheiro:" @@ -3766,24 +3778,11 @@ msgstr "Editar Dependências..." msgid "View Owners..." msgstr "Ver proprietários..." -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "Renomear..." - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "Duplicar..." - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "Mover para..." #: editor/filesystem_dock.cpp -#, fuzzy -msgid "Move to Trash" -msgstr "Mover Carregamento Automático" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "Nova Cena..." @@ -3806,11 +3805,16 @@ msgid "Collapse All" msgstr "Colapsar Tudo" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" -msgstr "Renomear" +msgid "Duplicate..." +msgstr "Duplicar..." + +#: editor/filesystem_dock.cpp +msgid "Move to Trash" +msgstr "Mover para Reciclagem" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "Renomear..." #: editor/filesystem_dock.cpp msgid "Previous Folder/File" @@ -3845,8 +3849,11 @@ msgid "Move" msgstr "Mover" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." -msgstr "Já existe um ficheiro ou pasta com o mesmo nome nesta localização." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "Renomear" #: editor/filesystem_dock.cpp msgid "Overwrite" @@ -5242,50 +5249,43 @@ msgstr "Criar Guias Horizontais e Verticais" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" -msgstr "" +msgstr "Definir CanvasItem \"%s\" Pivot Offset para (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Rotate %d CanvasItems" -msgstr "Rodar CanvasItem" +msgstr "Rodar %d CanvasItems" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Rotate CanvasItem \"%s\" to %d degrees" -msgstr "Rodar CanvasItem" +msgstr "Rodar CanvasItem \"%s\" para %d graus" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move CanvasItem \"%s\" Anchor" -msgstr "Mover CanvasItem" +msgstr "Mover CanvasItem \"%s\" Âncora" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale Node2D \"%s\" to (%s, %s)" -msgstr "" +msgstr "Escalar Node2D \"%s\" para (%s, %s)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Resize Control \"%s\" to (%d, %d)" -msgstr "" +msgstr "Redimensionar Controlo \"%s\" para (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale %d CanvasItems" -msgstr "Escalar CanvasItem" +msgstr "Escalar %d CanvasItems" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale CanvasItem \"%s\" to (%s, %s)" -msgstr "Escalar CanvasItem" +msgstr "Escalar CanvasItem \"%s\" para (%s, %s)" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move %d CanvasItems" -msgstr "Mover CanvasItem" +msgstr "Mover %d CanvasItems" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move CanvasItem \"%s\" to (%d, %d)" -msgstr "Mover CanvasItem" +msgstr "Mover CanvasItem \"%s\" para (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -5466,7 +5466,7 @@ msgstr "Reposição do Zoom" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Select Mode" -msgstr "Modo seleção" +msgstr "Modo Seleção" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" @@ -5488,12 +5488,12 @@ msgstr "Alt+RMB: seleção da lista de profundidade" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode" -msgstr "Modo mover" +msgstr "Modo Mover" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode" -msgstr "Modo rodar" +msgstr "Modo Rodar" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5637,7 +5637,7 @@ msgstr "Mostrar Grelha Sempre" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Helpers" -msgstr "Mostrar ajudantes" +msgstr "Mostrar Ajudantes" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Rulers" @@ -5645,7 +5645,7 @@ msgstr "Mostrar réguas" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Guides" -msgstr "Mostrar guias" +msgstr "Mostrar Guias" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Origin" @@ -5661,7 +5661,7 @@ msgstr "Mostrar Grupo e Bloquear Ícones" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" -msgstr "Centrar seleção" +msgstr "Centrar Seleção" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" @@ -5718,7 +5718,7 @@ msgstr "Copiar pose" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" -msgstr "Limpar pose" +msgstr "Limpar Pose" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" @@ -6561,18 +6561,16 @@ msgid "Move Points" msgstr "Mover Ponto" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Command: Rotate" -msgstr "Arrastar: Rotação" +msgstr "Comando: Rodar" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "Shift: Mover tudo" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Shift+Command: Scale" -msgstr "Shift+Ctrl: Escalar" +msgstr "Shift+Comando: Escalar" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" @@ -6621,14 +6619,12 @@ msgid "Radius:" msgstr "Raio:" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Copy Polygon to UV" -msgstr "Criar Polígono & UV" +msgstr "Copiar Polígono para UV" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Copy UV to Polygon" -msgstr "Converter para Polygon2D" +msgstr "Copiar UV para Polígono" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" @@ -6883,7 +6879,7 @@ msgstr "Reabrir Script Fechado" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" -msgstr "Guardar tudo" +msgstr "Guardar Tudo" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" @@ -6932,11 +6928,11 @@ msgstr "Executar" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" -msgstr "Passar dentro" +msgstr "Passar Dentro" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" -msgstr "Passar sobre" +msgstr "Passar Sobre" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" @@ -7093,11 +7089,11 @@ msgstr "Cortar" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Select All" -msgstr "Selecionar tudo" +msgstr "Selecionar Tudo" #: editor/plugins/script_text_editor.cpp msgid "Delete Line" -msgstr "Apagar linha" +msgstr "Apagar Linha" #: editor/plugins/script_text_editor.cpp msgid "Indent Left" @@ -7109,7 +7105,7 @@ msgstr "Indentar à direita" #: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" -msgstr "Alternar comentário" +msgstr "Alternar Comentário" #: editor/plugins/script_text_editor.cpp msgid "Fold/Unfold Line" @@ -7125,11 +7121,11 @@ msgstr "Mostrar todas as linhas" #: editor/plugins/script_text_editor.cpp msgid "Clone Down" -msgstr "Clonar abaixo" +msgstr "Clonar Abaixo" #: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" -msgstr "Completar símbolo" +msgstr "Completar Símbolo" #: editor/plugins/script_text_editor.cpp msgid "Evaluate Selection" @@ -7137,7 +7133,7 @@ msgstr "Avaliar Seleção" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" -msgstr "Apagar espaços nos limites" +msgstr "Apagar Espaços nos Limites" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent to Spaces" @@ -7149,7 +7145,7 @@ msgstr "Converter Indentação em Tabulação" #: editor/plugins/script_text_editor.cpp msgid "Auto Indent" -msgstr "Indentação automática" +msgstr "Indentação Automática" #: editor/plugins/script_text_editor.cpp msgid "Find in Files..." @@ -7157,7 +7153,7 @@ msgstr "Localizar em Ficheiros..." #: editor/plugins/script_text_editor.cpp msgid "Contextual Help" -msgstr "Ajuda contextual" +msgstr "Ajuda Contextual" #: editor/plugins/script_text_editor.cpp msgid "Toggle Bookmark" @@ -7190,7 +7186,7 @@ msgstr "Alternar Breakpoint" #: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" -msgstr "Remover todos os Breakpoints" +msgstr "Remover Todos os Breakpoints" #: editor/plugins/script_text_editor.cpp msgid "Go to Next Breakpoint" @@ -7454,35 +7450,35 @@ msgstr "Não disponível para o renderizador GLES2." #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" -msgstr "Vista livre esquerda" +msgstr "Freelook Esquerda" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Right" -msgstr "Vista livre direita" +msgstr "Freelook Direita" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Forward" -msgstr "Vista livre frente" +msgstr "Freelook Frente" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Backwards" -msgstr "Vista livre trás" +msgstr "Freelook Trás" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Up" -msgstr "Vista livre cima" +msgstr "Freelook Cima" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Down" -msgstr "Vista livre baixo" +msgstr "Freelook Baixo" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Speed Modifier" -msgstr "Modificador de velocidade Freelook" +msgstr "Freelook Modificador de Velocidade" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Slow Modifier" -msgstr "Modificador de Velocidade Freelook" +msgstr "Freelook Modificador de Lentidão" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" @@ -7543,27 +7539,27 @@ msgstr "Usar Ajuste" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" -msgstr "Vista de fundo" +msgstr "Vista de Fundo" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" -msgstr "Vista de topo" +msgstr "Vista de Topo" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" -msgstr "Vista de trás" +msgstr "Vista de Trás" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" -msgstr "Vista de frente" +msgstr "Vista de Frente" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" -msgstr "Vista esquerda" +msgstr "Vista Esquerda" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" -msgstr "Vista direita" +msgstr "Vista Direita" #: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal View" @@ -7575,11 +7571,11 @@ msgstr "Inserir Chave de Animação" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" -msgstr "Focar na origem" +msgstr "Focar na Origem" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" -msgstr "Focar na seleção" +msgstr "Focar na Seleção" #: editor/plugins/spatial_editor_plugin.cpp msgid "Toggle Freelook" @@ -8111,7 +8107,7 @@ msgstr "Ficheiro Tema" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase Selection" -msgstr "Apagar seleção" +msgstr "Apagar Seleção" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Fix Invalid Tiles" @@ -8136,7 +8132,7 @@ msgstr "Pintar retângulo" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket Fill" -msgstr "Preencher" +msgstr "Balde de Enchimento" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" @@ -8171,13 +8167,12 @@ msgid "Paint Tile" msgstr "Pintar Tile" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "" "Shift+LMB: Line Draw\n" "Shift+Command+LMB: Rectangle Paint" msgstr "" "Shift+LMB: Desenho de Linha\n" -"Shift+Ctrl+LMB: Pintura de Retângulo" +"Shift+Comando+LMB: Pintura de Retângulo" #: editor/plugins/tile_map_editor_plugin.cpp msgid "" @@ -8332,10 +8327,22 @@ msgid "Create a new rectangle." msgstr "Criar novo retângulo." #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Rectangle" +msgstr "Novo Retângulo" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "Criar um novo polígono." #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Polygon" +msgstr "Novo Polígono" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete Selected Shape" +msgstr "Apagar Forma Selecionada" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "Manter polígono dentro da região Rect." @@ -8703,9 +8710,8 @@ msgid "Add Node to Visual Shader" msgstr "Adicionar Nó ao Visual Shader" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Node(s) Moved" -msgstr "Nó Movido" +msgstr "Nó(s) Movido(s)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Duplicate Nodes" @@ -8725,9 +8731,8 @@ msgid "Visual Shader Input Type Changed" msgstr "Alterado Tipo de Entrada do Visual Shader" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "UniformRef Name Changed" -msgstr "Definir Nome do Uniform" +msgstr "Nome de UniformRef Alterado" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" @@ -9440,7 +9445,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "A reference to an existing uniform." -msgstr "" +msgstr "Uma referência para um uniforme existente." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." @@ -9577,15 +9582,15 @@ msgstr "Recursos" #: editor/project_export.cpp msgid "Export all resources in the project" -msgstr "Exportar todos os recursos do Projeto" +msgstr "Exportar todos os recursos do projeto" #: editor/project_export.cpp msgid "Export selected scenes (and dependencies)" -msgstr "Exportar cenas (e dependências) selecionadas" +msgstr "Exportar cenas selecionadas (e dependências)" #: editor/project_export.cpp msgid "Export selected resources (and dependencies)" -msgstr "Exportar recursos (e dependências) selecionados" +msgstr "Exportar recursos selecionados (e dependências)" #: editor/project_export.cpp msgid "Export Mode:" @@ -9807,6 +9812,10 @@ msgid "OpenGL ES 3.0" msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -10411,7 +10420,7 @@ msgstr "Selecione Método" #: editor/rename_dialog.cpp editor/scene_tree_dock.cpp msgid "Batch Rename" -msgstr "Renomear em massa" +msgstr "Renomear em Massa" #: editor/rename_dialog.cpp msgid "Replace:" @@ -11629,7 +11638,7 @@ msgstr "" #: modules/visual_script/visual_script.cpp msgid "Node returned an invalid sequence output: " -msgstr "O nó retornou uma sequência de saída (output) incorreta: " +msgstr "O nó retornou uma sequência de saída incorreta: " #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" @@ -11923,7 +11932,7 @@ msgstr "Selecionar ou criar uma função para editar o gráfico." #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" -msgstr "Apagar Selecionados" +msgstr "Apagar Selecionado" #: modules/visual_script/visual_script_editor.cpp msgid "Find Node Type" @@ -11947,7 +11956,7 @@ msgstr "Atualizar Gráfico" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Member" -msgstr "Editar Membros" +msgstr "Editar Membro" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " @@ -12081,11 +12090,7 @@ msgstr "" #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" +msgstr "Diretoria 'platform-tools' em falta!" #: platform/android/export/export.cpp msgid "" @@ -12140,34 +12145,21 @@ msgstr "" #: platform/android/export/export.cpp msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" +"\"Exportar AAB\" só é válido quando \"Usar Compilação Personalizada\" está " +"ativa." #: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" +"Nome de ficheiro inválido! O Pacote Android App exige a extensão *.aab." #: platform/android/export/export.cpp msgid "APK Expansion not compatible with Android App Bundle." -msgstr "" +msgstr "Expansão APK não compatível com Pacote Android App." #: platform/android/export/export.cpp msgid "Invalid filename! Android APK requires the *.apk extension." -msgstr "" +msgstr "Nome de ficheiro inválido! APK Android exige a extensão *.apk." #: platform/android/export/export.cpp msgid "" @@ -12204,13 +12196,15 @@ msgstr "" #: platform/android/export/export.cpp msgid "Moving output" -msgstr "" +msgstr "A mover saída" #: platform/android/export/export.cpp msgid "" "Unable to copy and rename export file, check gradle project directory for " "outputs." msgstr "" +"Incapaz de copiar e renomear ficheiro de exportação, verifique diretoria de " +"projeto gradle por resultados." #: platform/iphone/export/export.cpp msgid "Identifier is missing." @@ -12403,6 +12397,26 @@ msgstr "" "Animação CPUParticles2D requer o uso de um CanvasItemMaterial com " "\"Particles Animation\" ativada." +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12727,6 +12741,26 @@ msgstr "" "reescritas pelo motor de física na execução.\n" "Mude antes o tamanho das formas de colisão filhas." +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" @@ -12967,6 +13001,24 @@ msgstr "Variações só podem ser atribuídas na função vértice." msgid "Constants cannot be modified." msgstr "Constantes não podem ser modificadas." +#~ msgid "There is already file or folder with the same name in this location." +#~ msgstr "Já existe um ficheiro ou pasta com o mesmo nome nesta localização." + +#~ msgid "Missing 'build-tools' directory!" +#~ msgstr "Diretoria 'build-tools' em falta!" + +#~ msgid "Unable to find the zipalign tool." +#~ msgstr "Incapaz de localizar a ferramenta zipalign." + +#~ msgid "Aligning APK..." +#~ msgstr "A alinhar APK..." + +#~ msgid "Unable to complete APK alignment." +#~ msgstr "Incapaz de completar o alinhamento APK." + +#~ msgid "Unable to delete unaligned APK." +#~ msgstr "Incapaz de apagar o APK não-alinhado." + #~ msgid "Error trying to save layout!" #~ msgstr "Erro ao tentar guardar o Modelo!" diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index a4bc29327b..90d332c743 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -101,12 +101,15 @@ # Jairo Tuboi <tuboi.jairo@gmail.com>, 2020. # Felipe Fetter <felipetfetter@gmail.com>, 2020. # Rafael Henrique Capati <rhcapati@gmail.com>, 2020. +# NogardRyuu <nogardryuu@gmail.com>, 2020. +# Elton <eltondeoliveira@outlook.com>, 2020. +# ThiagoCTN <thiagocampostn@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: 2016-05-30\n" -"PO-Revision-Date: 2020-10-05 01:02+0000\n" -"Last-Translator: Rafael Henrique Capati <rhcapati@gmail.com>\n" +"PO-Revision-Date: 2020-12-07 08:11+0000\n" +"Last-Translator: ThiagoCTN <thiagocampostn@gmail.com>\n" "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_BR/>\n" "Language: pt_BR\n" @@ -114,7 +117,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 4.3-dev\n" +"X-Generator: Weblate 4.4-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1123,14 +1126,15 @@ msgid "Owners Of:" msgstr "Donos De:" #: editor/dependency_editor.cpp -#, fuzzy msgid "" "Remove selected files from the project? (no undo)\n" "You can find the removed files in the system trash to restore them." -msgstr "Remover arquivos selecionados do projeto? (irreversível)" +msgstr "" +"Remover arquivos selecionados do projeto? (irreversível)\n" +"Você pode encontrar os arquivos removidos na lixeira e restaurá-los caso " +"seja necessário." #: editor/dependency_editor.cpp -#, fuzzy msgid "" "The files being removed are required by other resources in order for them to " "work.\n" @@ -1139,7 +1143,9 @@ msgid "" msgstr "" "Os arquivos sendo removidos são requeridos por outros recursos para que " "funcionem.\n" -"Removê-los mesmo assim? (irreversível)" +"Removê-los mesmo assim? (irreversível)\n" +"Você pode encontrar os arquivos removidos na lixeira e restaurá-los caso " +"necessário." #: editor/dependency_editor.cpp msgid "Cannot remove:" @@ -1167,7 +1173,7 @@ msgstr "Consertar Dependências" #: editor/dependency_editor.cpp msgid "Errors loading!" -msgstr "Erros ao carregar!" +msgstr "Erro ao carregar!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" @@ -1183,7 +1189,7 @@ msgstr "Explorador de Recursos Órfãos" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -1692,35 +1698,33 @@ msgstr "" "Fallback Enabled' (Recuperação de driver ativada)." #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'PVRTC' texture compression for GLES2. Enable " "'Import Pvrtc' in Project Settings." msgstr "" -"A plataforma alvo requer compressão de texturas 'ETC' para GLES2. Habilite " -"'Import Etc' nas Configurações de Projeto." +"A plataforma alvo requer compressão de texturas 'PVRTC' para GLES2. Habilite " +"'Importar Pvrtc' nas Configurações de Projeto." #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. " "Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings." msgstr "" -"A plataforma de destino requer compactação de textura 'ETC2' para GLES3. " -"Ativar 'Importar Etc 2' nas Configurações do Projeto." +"A plataforma de destino requer compactação de textura 'ETC2' ou 'PVRTC' para " +"GLES3. Ativar 'Importar Etc 2' ou 'Importar Pvrtc' nas Configurações do " +"Projeto." #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'PVRTC' texture compression for the driver fallback " "to GLES2.\n" "Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" -"A plataforma de destino requer compactação de textura 'ETC' para o driver " +"A plataforma de destino requer compressão de textura 'PVRTC' para o driver " "retornar ao GLES2.\n" -"Ativar 'Importar Etc' em Configurações do Projeto ou desabilitar 'Driver " -"Fallback Enabled' (Recuperação de driver ativada)." +"Habilite 'Importar Pvrtc' em Configurações do Projeto ou desabilite 'Driver " +"Reserva Ativado'." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp @@ -2405,6 +2409,8 @@ msgid "" "An error occurred while trying to save the editor layout.\n" "Make sure the editor's user data path is writable." msgstr "" +"Ocorreu um erro ao tentar salvar o layout do editor.\n" +"Certifique-se de que o caminho de dados do usuário do editor seja gravável." #: editor/editor_node.cpp msgid "" @@ -2412,15 +2418,17 @@ msgid "" "To restore the Default layout to its base settings, use the Delete Layout " "option and delete the Default layout." msgstr "" +"Layout do editor padrão substituído.\n" +"Para restaurar o layout padrão para suas configurações básicas, use a opção " +"Excluir layout e exclua o layout padrão." #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "Nome do layout não encontrado!" #: editor/editor_node.cpp -#, fuzzy msgid "Restored the Default layout to its base settings." -msgstr "Layout padrão restaurado às configurações base." +msgstr "Layout padrão restaurado às configurações básicas." #: editor/editor_node.cpp msgid "" @@ -3802,6 +3810,16 @@ msgid "Name contains invalid characters." msgstr "Nome contém caracteres inválidos." #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "Renomear arquivo:" @@ -3849,24 +3867,11 @@ msgstr "Editar Dependências..." msgid "View Owners..." msgstr "Visualizar Proprietários..." -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "Renomear..." - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "Duplicar..." - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "Mover Para..." #: editor/filesystem_dock.cpp -#, fuzzy -msgid "Move to Trash" -msgstr "Mover Autoload" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "Nova Cena..." @@ -3889,11 +3894,16 @@ msgid "Collapse All" msgstr "Recolher Tudo" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" -msgstr "Renomear" +msgid "Duplicate..." +msgstr "Duplicar..." + +#: editor/filesystem_dock.cpp +msgid "Move to Trash" +msgstr "Mover para o Lixo" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "Renomear..." #: editor/filesystem_dock.cpp msgid "Previous Folder/File" @@ -3928,8 +3938,11 @@ msgid "Move" msgstr "Mover" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." -msgstr "Já há uma pasta ou arquivo neste caminho com o nome especificado." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "Renomear" #: editor/filesystem_dock.cpp msgid "Overwrite" @@ -5333,50 +5346,43 @@ msgstr "Criar Guias Horizontais e Verticais" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" -msgstr "" +msgstr "Definir Deslocamento do Pivô do CanvasItem \"%s\" para (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Rotate %d CanvasItems" -msgstr "Rotacionar CanvasItem" +msgstr "Rotacionar %d CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Rotate CanvasItem \"%s\" to %d degrees" -msgstr "Rotacionar CanvasItem" +msgstr "Rotacionar CanvasItem \"%s\" para %d graus" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move CanvasItem \"%s\" Anchor" -msgstr "Mover CanvaItem" +msgstr "Mover Âncora do CanvaItem \"%s\"" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale Node2D \"%s\" to (%s, %s)" -msgstr "" +msgstr "Dimensionar Node2D \"%s\" para (%s, %s)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Resize Control \"%s\" to (%d, %d)" -msgstr "" +msgstr "Redimensinar Controle \"%s\" para (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale %d CanvasItems" -msgstr "Tamanho CanvasItem" +msgstr "Dimensionar %d CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale CanvasItem \"%s\" to (%s, %s)" -msgstr "Tamanho CanvasItem" +msgstr "Redimensionar CanvasItem \"%s\" para (%s, %s)" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move %d CanvasItems" -msgstr "Mover CanvaItem" +msgstr "Mover %d CanvaItem" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move CanvasItem \"%s\" to (%d, %d)" -msgstr "Mover CanvaItem" +msgstr "Mover CanvaItem \"%s\" para (%d, %d)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -6657,18 +6663,16 @@ msgid "Move Points" msgstr "Mover pontos" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Command: Rotate" -msgstr "Arrastar: Rotacionar" +msgstr "Command: Rotacionar" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "Shift: Mover Todos" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Shift+Command: Scale" -msgstr "Shift+Ctrl: Escala" +msgstr "Shift+Command: Redimensionar" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" @@ -6717,14 +6721,12 @@ msgid "Radius:" msgstr "Raio:" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Copy Polygon to UV" -msgstr "Criar Polígono & UV" +msgstr "Copiar Polígono para UV" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Copy UV to Polygon" -msgstr "Converter para Polígono2D" +msgstr "Copiar UV para Polígono" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" @@ -8269,13 +8271,12 @@ msgid "Paint Tile" msgstr "Pintar Tile" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "" "Shift+LMB: Line Draw\n" "Shift+Command+LMB: Rectangle Paint" msgstr "" "Shift+LMB: Desenhar Linha\n" -"Shift+Ctrl+LMB: Pintar Retângulo" +"Shift+Command+LMB: Pintar Retângulo" #: editor/plugins/tile_map_editor_plugin.cpp msgid "" @@ -8287,7 +8288,7 @@ msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" -msgstr "Pegar Tile" +msgstr "Escolher Tile" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate Left" @@ -8430,10 +8431,22 @@ msgid "Create a new rectangle." msgstr "Criar um novo retângulo." #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Rectangle" +msgstr "Novo Retângulo" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "Criar um novo polígono." #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Polygon" +msgstr "Novo Polígono" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete Selected Shape" +msgstr "Excluir Formas Selecionados" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "Mantenha o polígono dentro da região Rect." @@ -8800,9 +8813,8 @@ msgid "Add Node to Visual Shader" msgstr "Adicionar Nó ao Visual Shader" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Node(s) Moved" -msgstr "Nó Movido" +msgstr "Node(s) Movidos" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Duplicate Nodes" @@ -9539,8 +9551,9 @@ msgstr "" "uniformes e constantes." #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "A reference to an existing uniform." -msgstr "" +msgstr "Uma referência a um uniforme existente." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." @@ -9907,6 +9920,10 @@ msgid "OpenGL ES 3.0" msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -12188,10 +12205,6 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -12246,22 +12259,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" @@ -12502,6 +12499,26 @@ msgstr "" "A animação CPUParticles2D requer o uso de um CanvasItemMaterial com " "\"Animação de partículas\" ativada." +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12830,6 +12847,26 @@ msgstr "" "sobrescritas pelo motor de física ao executar.\n" "Ao invés disso, altere o tamanho nas formas de colisão filhas." +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" @@ -13073,6 +13110,9 @@ msgstr "Variáveis só podem ser atribuídas na função de vértice." msgid "Constants cannot be modified." msgstr "Constantes não podem serem modificadas." +#~ msgid "There is already file or folder with the same name in this location." +#~ msgstr "Já há uma pasta ou arquivo neste caminho com o nome especificado." + #~ msgid "Error trying to save layout!" #~ msgstr "Erro ao salvar o layout!" diff --git a/editor/translations/ro.po b/editor/translations/ro.po index 182c978ee8..95bca8b085 100644 --- a/editor/translations/ro.po +++ b/editor/translations/ro.po @@ -1102,7 +1102,7 @@ msgstr "Explorator de Resurse Orfane" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -3707,6 +3707,16 @@ msgid "Name contains invalid characters." msgstr "Numele furnizat conține caractere nevalide." #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "Redenumind fișierul:" @@ -3754,24 +3764,11 @@ msgstr "Editează Dependințele..." msgid "View Owners..." msgstr "Vizualizează Proprietarii..." -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "Redenumește..." - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "Duplicați..." - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "Mută În..." #: editor/filesystem_dock.cpp -#, fuzzy -msgid "Move to Trash" -msgstr "Mutați Autoload" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "Scenă nouă..." @@ -3794,11 +3791,17 @@ msgid "Collapse All" msgstr "Reduceți Toate" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" -msgstr "Redenumește" +msgid "Duplicate..." +msgstr "Duplicați..." + +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Move to Trash" +msgstr "Mutați Autoload" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "Redenumește..." #: editor/filesystem_dock.cpp msgid "Previous Folder/File" @@ -3833,8 +3836,11 @@ msgid "Move" msgstr "Mută" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." -msgstr "Există deja un fișier sau un dosar cu același nume în această locație." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "Redenumește" #: editor/filesystem_dock.cpp msgid "Overwrite" @@ -8461,10 +8467,25 @@ msgstr "Creați un dreptunghi nou." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "New Rectangle" +msgstr "Scenă Nouă" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "Creează un nou poligon de la zero." #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Polygon" +msgstr "Deplasare poligon" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Delete Selected Shape" +msgstr "Ştergeți Cheile Selectate" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" @@ -9884,6 +9905,10 @@ msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -12128,10 +12153,6 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -12176,22 +12197,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" @@ -12406,6 +12411,26 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12666,6 +12691,26 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" @@ -12871,6 +12916,10 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "There is already file or folder with the same name in this location." +#~ msgstr "" +#~ "Există deja un fișier sau un dosar cu același nume în această locație." + #~ msgid "Error trying to save layout!" #~ msgstr "Eroare la încercarea de a salva schema!" diff --git a/editor/translations/ru.po b/editor/translations/ru.po index 0a0c72a78f..7a6d423212 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -88,11 +88,12 @@ # NeoLan Qu <it.bulla@mail.ru>, 2020. # Nikita Epifanov <nikgreens@protonmail.com>, 2020. # Cube Show <griiv.06@gmail.com>, 2020. +# Roman Tolkachyov <roman@tolkachyov.name>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-11-08 10:26+0000\n" +"PO-Revision-Date: 2020-12-01 20:29+0000\n" "Last-Translator: Danil Alexeev <danil@alexeev.xyz>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot/ru/>\n" @@ -102,7 +103,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.3.2\n" +"X-Generator: Weblate 4.4-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1112,22 +1113,23 @@ msgid "Owners Of:" msgstr "Владельцы:" #: editor/dependency_editor.cpp -#, fuzzy msgid "" "Remove selected files from the project? (no undo)\n" "You can find the removed files in the system trash to restore them." -msgstr "Удалить выбранные файлы из проекта? (Нельзя восстановить)" +msgstr "" +"Удалить выбранные файлы из проекта? (Нельзя восстановить)\n" +"Вы можете найти удалённые файлы в Корзине, чтобы восстановить их." #: editor/dependency_editor.cpp -#, fuzzy msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)\n" "You can find the removed files in the system trash to restore them." msgstr "" -"Удаляемый файл требуется для правильной работы других ресурсов.\n" -"Всё равно удалить его? (Нельзя отменить!)" +"Удаляемые файлы требуются для правильной работы других ресурсов.\n" +"Всё равно удалить их? (Нельзя отменить!)\n" +"Вы можете найти удалённые файлы в Корзине, чтобы восстановить их." #: editor/dependency_editor.cpp msgid "Cannot remove:" @@ -1171,7 +1173,7 @@ msgstr "Обзор подключённых ресурсов" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -2391,6 +2393,8 @@ msgid "" "An error occurred while trying to save the editor layout.\n" "Make sure the editor's user data path is writable." msgstr "" +"Произошла ошибка при попытке сохранить макет редактора.\n" +"Убедитесь, что путь к пользовательским данным редактора доступен для записи." #: editor/editor_node.cpp msgid "" @@ -2398,15 +2402,17 @@ msgid "" "To restore the Default layout to its base settings, use the Delete Layout " "option and delete the Default layout." msgstr "" +"Макет редактора по умолчанию перезаписан.\n" +"Чтобы восстановить базовые настройки макета по умолчанию, воспользуйтесь " +"опцией «Удалить макет» и удалите макет по умолчанию." #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "Название макета не найдено!" #: editor/editor_node.cpp -#, fuzzy msgid "Restored the Default layout to its base settings." -msgstr "Вернуть макет по умолчанию к стандартному." +msgstr "Макет по умолчанию восстановлен к его базовым настройкам." #: editor/editor_node.cpp msgid "" @@ -3781,6 +3787,16 @@ msgid "Name contains invalid characters." msgstr "Имя содержит недопустимые символы." #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "Переименование файла:" @@ -3828,24 +3844,11 @@ msgstr "Редактировать зависимости..." msgid "View Owners..." msgstr "Просмотреть владельцев..." -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "Переименовать..." - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "Дублировать..." - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "Переместить в..." #: editor/filesystem_dock.cpp -#, fuzzy -msgid "Move to Trash" -msgstr "Переместить автозагрузку" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "Новая сцена..." @@ -3868,11 +3871,16 @@ msgid "Collapse All" msgstr "Свернуть все" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" -msgstr "Переименовать" +msgid "Duplicate..." +msgstr "Дублировать..." + +#: editor/filesystem_dock.cpp +msgid "Move to Trash" +msgstr "Удалить в Корзину" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "Переименовать..." #: editor/filesystem_dock.cpp msgid "Previous Folder/File" @@ -3907,8 +3915,11 @@ msgid "Move" msgstr "Переместить" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." -msgstr "По этому пути уже существует файл или папка с указанным именем." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "Переименовать" #: editor/filesystem_dock.cpp msgid "Overwrite" @@ -8391,10 +8402,22 @@ msgid "Create a new rectangle." msgstr "Создать новый прямоугольник." #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Rectangle" +msgstr "Новый прямоугольник" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "Создать новый полигон." #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Polygon" +msgstr "Новый полигон" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete Selected Shape" +msgstr "Удалить выбранную форму" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "Держать полигон внутри области Rect." @@ -9867,6 +9890,10 @@ msgid "OpenGL ES 3.0" msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -12140,11 +12167,7 @@ msgstr "" #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" +msgstr "Директория «platform-tools» отсутствует!" #: platform/android/export/export.cpp msgid "" @@ -12202,22 +12225,6 @@ msgstr "" "пользовательскую сборку»." #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "Неверное имя файла! Android App Bundle требует расширения *.aab." @@ -12460,6 +12467,26 @@ msgstr "" "Анимация CPUParticles2D требует использования CanvasItemMaterial с " "включённой опцией «Particles Animation»." +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12786,6 +12813,26 @@ msgstr "" "переопределены движком при запуске.\n" "Измените размер дочерней формы коллизии." +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" @@ -13028,6 +13075,24 @@ msgstr "Изменения могут быть назначены только msgid "Constants cannot be modified." msgstr "Константы не могут быть изменены." +#~ msgid "There is already file or folder with the same name in this location." +#~ msgstr "По этому пути уже существует файл или папка с указанным именем." + +#~ msgid "Missing 'build-tools' directory!" +#~ msgstr "Директория «build-tools» отсутствует!" + +#~ msgid "Unable to find the zipalign tool." +#~ msgstr "Не удалось найти инструмент zipalign." + +#~ msgid "Aligning APK..." +#~ msgstr "Выравнивание APK..." + +#~ msgid "Unable to complete APK alignment." +#~ msgstr "Невозможно завершить выравнивание APK." + +#~ msgid "Unable to delete unaligned APK." +#~ msgstr "Не удалось удалить невыровненный APK." + #~ msgid "Error trying to save layout!" #~ msgstr "Ошибка при попытке сохранить макет!" diff --git a/editor/translations/si.po b/editor/translations/si.po index a37f322236..e1675c412f 100644 --- a/editor/translations/si.po +++ b/editor/translations/si.po @@ -1077,7 +1077,7 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -3556,6 +3556,16 @@ msgid "Name contains invalid characters." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "" @@ -3603,23 +3613,11 @@ msgstr "" msgid "View Owners..." msgstr "" -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "" - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "" #: editor/filesystem_dock.cpp -msgid "Move to Trash" -msgstr "" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "" @@ -3642,10 +3640,15 @@ msgid "Collapse All" msgstr "" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" +msgid "Duplicate..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move to Trash" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." msgstr "" #: editor/filesystem_dock.cpp @@ -3679,7 +3682,10 @@ msgid "Move" msgstr "" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" msgstr "" #: editor/filesystem_dock.cpp @@ -8104,10 +8110,23 @@ msgid "Create a new rectangle." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Rectangle" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Delete Selected Shape" +msgstr "තෝරාගත් යතුරු මකා දමන්න" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" @@ -9490,6 +9509,10 @@ msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -11668,10 +11691,6 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -11716,22 +11735,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" @@ -11940,6 +11943,26 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12200,6 +12223,26 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" diff --git a/editor/translations/sk.po b/editor/translations/sk.po index 2ea30329d5..db612cbd65 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -1086,7 +1086,7 @@ msgstr "Orphan Resource Explorer" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -3691,6 +3691,16 @@ msgid "Name contains invalid characters." msgstr "Meno obsahuje neplatné písmená." #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "Zostávajúce súbory:" @@ -3738,24 +3748,11 @@ msgstr "Editovať Závislosti..." msgid "View Owners..." msgstr "Zobraziť Majiteľov..." -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "Premenovať..." - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "Duplikovať..." - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "Presunúť Do..." #: editor/filesystem_dock.cpp -#, fuzzy -msgid "Move to Trash" -msgstr "Presunúť AutoLoad-y" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "Nová Scéna..." @@ -3778,11 +3775,17 @@ msgid "Collapse All" msgstr "Collapse All" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" -msgstr "Premenovať" +msgid "Duplicate..." +msgstr "Duplikovať..." + +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Move to Trash" +msgstr "Presunúť AutoLoad-y" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "Premenovať..." #: editor/filesystem_dock.cpp msgid "Previous Folder/File" @@ -3817,8 +3820,11 @@ msgid "Move" msgstr "Presunúť" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." -msgstr "Už tu je súbor alebo priečinok pomenovaný rovnako." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "Premenovať" #: editor/filesystem_dock.cpp msgid "Overwrite" @@ -8346,10 +8352,25 @@ msgstr "Vytvoriť adresár" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "New Rectangle" +msgstr "Nová Scéna" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "Vytvoriť adresár" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Polygon" +msgstr "Signály:" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Delete Selected Shape" +msgstr "Zmazať označené kľúč(e)" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" @@ -9786,6 +9807,10 @@ msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -12022,10 +12047,6 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -12071,22 +12092,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" @@ -12307,6 +12312,26 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp #, fuzzy msgid "" @@ -12576,6 +12601,26 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" @@ -12781,6 +12826,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "There is already file or folder with the same name in this location." +#~ msgstr "Už tu je súbor alebo priečinok pomenovaný rovnako." + #~ msgid "Error trying to save layout!" #~ msgstr "Error pri ukladaní layout-i!" diff --git a/editor/translations/sl.po b/editor/translations/sl.po index 018ffe7b03..0326de6a9f 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -1144,7 +1144,7 @@ msgstr "Raziskovalec Osamljenih Virov" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -3829,6 +3829,16 @@ msgid "Name contains invalid characters." msgstr "Ime vsebuje neveljavne znake." #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "Preimenovanje Datoteke:" @@ -3881,25 +3891,12 @@ msgstr "Uredi Odvisnosti..." msgid "View Owners..." msgstr "Poglej Lastnike..." -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "Preimenuj..." - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "Podvoji..." - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "Premakni V..." #: editor/filesystem_dock.cpp #, fuzzy -msgid "Move to Trash" -msgstr "Premakni SamodejnoNalaganje" - -#: editor/filesystem_dock.cpp -#, fuzzy msgid "New Scene..." msgstr "Nov Prizor" @@ -3926,11 +3923,17 @@ msgid "Collapse All" msgstr "Skrči vse" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" -msgstr "Preimenuj" +msgid "Duplicate..." +msgstr "Podvoji..." + +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Move to Trash" +msgstr "Premakni SamodejnoNalaganje" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "Preimenuj..." #: editor/filesystem_dock.cpp #, fuzzy @@ -3969,9 +3972,11 @@ msgid "Move" msgstr "Premakni" #: editor/filesystem_dock.cpp -#, fuzzy -msgid "There is already file or folder with the same name in this location." -msgstr "Datoteka ali mapa s tem imenom že obstaja." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "Preimenuj" #: editor/filesystem_dock.cpp msgid "Overwrite" @@ -8673,10 +8678,25 @@ msgstr "Ustvari Nov %s" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "New Rectangle" +msgstr "Nov Prizor" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "Ustvarite Poligon" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Polygon" +msgstr "Uredi Poligon" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Delete Selected Shape" +msgstr "Izbriši Izbrano" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" @@ -10125,6 +10145,10 @@ msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -12409,10 +12433,6 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -12458,22 +12478,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" @@ -12703,6 +12707,26 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12968,6 +12992,26 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" @@ -13186,6 +13230,10 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Konstante ni možno spreminjati." +#, fuzzy +#~ msgid "There is already file or folder with the same name in this location." +#~ msgstr "Datoteka ali mapa s tem imenom že obstaja." + #~ msgid "Error trying to save layout!" #~ msgstr "Napaka pri shranjevanju postavitev!" diff --git a/editor/translations/sq.po b/editor/translations/sq.po index f9b1341f29..434fd72854 100644 --- a/editor/translations/sq.po +++ b/editor/translations/sq.po @@ -1086,7 +1086,7 @@ msgstr "Eksploruesi I Resurseve Pa Zotërues" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -3769,6 +3769,16 @@ msgid "Name contains invalid characters." msgstr "Emri permban karaktere të pasakta." #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "Duke riemërtuar skedarin:" @@ -3821,25 +3831,12 @@ msgstr "Modifiko Varësitë..." msgid "View Owners..." msgstr "Shiko Pronarët..." -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "Riemërto..." - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "Dyfisho..." - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "Lëviz në..." #: editor/filesystem_dock.cpp #, fuzzy -msgid "Move to Trash" -msgstr "Lëviz Autoload-in" - -#: editor/filesystem_dock.cpp -#, fuzzy msgid "New Scene..." msgstr "Skenë e Re" @@ -3862,11 +3859,17 @@ msgid "Collapse All" msgstr "Mbyll të Gjitha" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" -msgstr "Riemërto" +msgid "Duplicate..." +msgstr "Dyfisho..." + +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Move to Trash" +msgstr "Lëviz Autoload-in" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "Riemërto..." #: editor/filesystem_dock.cpp #, fuzzy @@ -3904,10 +3907,11 @@ msgid "Move" msgstr "Lëviz" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." -msgstr "" -"Ekziston që më parë një skedar ose folder me të njëjtin emër në këtë " -"vendndodhje." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "Riemërto" #: editor/filesystem_dock.cpp msgid "Overwrite" @@ -8383,10 +8387,25 @@ msgid "Create a new rectangle." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Rectangle" +msgstr "Skenë e Re" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Polygon" +msgstr "Krijo një Poligon" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Delete Selected Shape" +msgstr "Fshi Çelësat e Zgjedhur" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" @@ -9783,6 +9802,10 @@ msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -12010,10 +12033,6 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -12058,22 +12077,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" @@ -12284,6 +12287,26 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12544,6 +12567,26 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" @@ -12746,6 +12789,11 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "There is already file or folder with the same name in this location." +#~ msgstr "" +#~ "Ekziston që më parë një skedar ose folder me të njëjtin emër në këtë " +#~ "vendndodhje." + #~ msgid "Error trying to save layout!" #~ msgstr "Gabim duke provuar të ruaj faqosjen!" diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po index 06298476d6..d5b4d28f95 100644 --- a/editor/translations/sr_Cyrl.po +++ b/editor/translations/sr_Cyrl.po @@ -1200,7 +1200,7 @@ msgstr "Преглед повезаних ресурса" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -4021,6 +4021,16 @@ msgid "Name contains invalid characters." msgstr "Дато име садржи неважећа слова." #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "Преименовање датотеке:" @@ -4075,26 +4085,12 @@ msgstr "Измени зависности..." msgid "View Owners..." msgstr "Погледај власнике..." -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "Преименуј..." - -#: editor/filesystem_dock.cpp -#, fuzzy -msgid "Duplicate..." -msgstr "Дуплирај" - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "Помери у..." #: editor/filesystem_dock.cpp #, fuzzy -msgid "Move to Trash" -msgstr "Помери аутоматско учитавање" - -#: editor/filesystem_dock.cpp -#, fuzzy msgid "New Scene..." msgstr "Нова сцена" @@ -4121,11 +4117,18 @@ msgid "Collapse All" msgstr "Умањи све" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" -msgstr "Преименуј" +#, fuzzy +msgid "Duplicate..." +msgstr "Дуплирај" + +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Move to Trash" +msgstr "Помери аутоматско учитавање" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "Преименуј..." #: editor/filesystem_dock.cpp #, fuzzy @@ -4164,9 +4167,11 @@ msgid "Move" msgstr "Помери" #: editor/filesystem_dock.cpp -#, fuzzy -msgid "There is already file or folder with the same name in this location." -msgstr "Датотека или директоријум са овим именом већ постоји." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "Преименуј" #: editor/filesystem_dock.cpp #, fuzzy @@ -9159,11 +9164,26 @@ msgstr "Направи нов" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "New Rectangle" +msgstr "Цртање правоугаоником" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "Направи нови полигон од почетка." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "New Polygon" +msgstr "Помери полигон" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Delete Selected Shape" +msgstr "Обриши одабрани Кључ/еве" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Keep polygon inside region Rect." msgstr "Задржи многоугао унутар региона Четвороугла." @@ -10910,6 +10930,10 @@ msgid "OpenGL ES 3.0" msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp #, fuzzy msgid "" "Higher visual quality\n" @@ -13610,10 +13634,6 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp #, fuzzy msgid "" "Android build template not installed in the project. Install it from the " @@ -13663,22 +13683,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" @@ -13952,6 +13956,26 @@ msgstr "" "ПроцесорЧестице2Д анимација захтева коришћење ПлатноПредметМатеријала са " "омогућеном \"Анимациом Честица\"." +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp #, fuzzy msgid "" @@ -14320,6 +14344,26 @@ msgstr "" "Промена величине у ТврдомТелу (у карактеру или трвдом моду) ће бити " "преписана од стране физичког мотора у раду." +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp #, fuzzy msgid "" @@ -14598,6 +14642,10 @@ msgstr "Варијације могу само бити одређене у фу msgid "Constants cannot be modified." msgstr "Константе није могуће мењати." +#, fuzzy +#~ msgid "There is already file or folder with the same name in this location." +#~ msgstr "Датотека или директоријум са овим именом већ постоји." + #~ msgid "Error trying to save layout!" #~ msgstr "Грешка при чувању распореда!" diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po index 2f3379ec14..3343da96fc 100644 --- a/editor/translations/sr_Latn.po +++ b/editor/translations/sr_Latn.po @@ -1086,7 +1086,7 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -3573,6 +3573,16 @@ msgid "Name contains invalid characters." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "" @@ -3620,23 +3630,11 @@ msgstr "" msgid "View Owners..." msgstr "" -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "" - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "" #: editor/filesystem_dock.cpp -msgid "Move to Trash" -msgstr "" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "" @@ -3659,10 +3657,15 @@ msgid "Collapse All" msgstr "" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" +msgid "Duplicate..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move to Trash" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." msgstr "" #: editor/filesystem_dock.cpp @@ -3696,7 +3699,10 @@ msgid "Move" msgstr "" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" msgstr "" #: editor/filesystem_dock.cpp @@ -8161,10 +8167,25 @@ msgstr "Napravi" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "New Rectangle" +msgstr "Napravi" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "Napravi" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Polygon" +msgstr "Napravi" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Delete Selected Shape" +msgstr "Izbriši označeni ključ(eve)" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" @@ -9566,6 +9587,10 @@ msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -11757,10 +11782,6 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -11805,22 +11826,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" @@ -12029,6 +12034,26 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12289,6 +12314,26 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" diff --git a/editor/translations/sv.po b/editor/translations/sv.po index a3c1c190dc..faab1ec8ed 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -1104,7 +1104,7 @@ msgstr "Föräldralös Resursutforskare" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -3768,6 +3768,16 @@ msgid "Name contains invalid characters." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "Byter namn på filen:" @@ -3823,16 +3833,6 @@ msgstr "" msgid "View Owners..." msgstr "Visa Ägare..." -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy -msgid "Rename..." -msgstr "Byt namn..." - -#: editor/filesystem_dock.cpp -#, fuzzy -msgid "Duplicate..." -msgstr "Duplicera" - #: editor/filesystem_dock.cpp #, fuzzy msgid "Move To..." @@ -3840,11 +3840,6 @@ msgstr "Flytta Till..." #: editor/filesystem_dock.cpp #, fuzzy -msgid "Move to Trash" -msgstr "Flytta Autoload" - -#: editor/filesystem_dock.cpp -#, fuzzy msgid "New Scene..." msgstr "Ny Scen" @@ -3871,11 +3866,19 @@ msgid "Collapse All" msgstr "Stäng Alla" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" -msgstr "Byt namn" +#, fuzzy +msgid "Duplicate..." +msgstr "Duplicera" + +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Move to Trash" +msgstr "Flytta Autoload" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy +msgid "Rename..." +msgstr "Byt namn..." #: editor/filesystem_dock.cpp #, fuzzy @@ -3912,9 +3915,11 @@ msgid "Move" msgstr "Flytta" #: editor/filesystem_dock.cpp -#, fuzzy -msgid "There is already file or folder with the same name in this location." -msgstr "En fil eller mapp med detta namn finns redan." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "Byt namn" #: editor/filesystem_dock.cpp msgid "Overwrite" @@ -8558,10 +8563,25 @@ msgstr "Skapa Ny" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "New Rectangle" +msgstr "Ny Scen" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "Skapa Prenumeration" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Polygon" +msgstr "Redigera Polygon" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Delete Selected Shape" +msgstr "Ta bort valda nycklar" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" @@ -10006,6 +10026,10 @@ msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -12295,10 +12319,6 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -12344,22 +12364,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" @@ -12582,6 +12586,26 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12861,6 +12885,26 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp #, fuzzy msgid "" @@ -13072,6 +13116,10 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#, fuzzy +#~ msgid "There is already file or folder with the same name in this location." +#~ msgstr "En fil eller mapp med detta namn finns redan." + #~ msgid "Error trying to save layout!" #~ msgstr "Fel vid försök att spara layout!" diff --git a/editor/translations/ta.po b/editor/translations/ta.po index cf3e8a2cc3..c89be893b8 100644 --- a/editor/translations/ta.po +++ b/editor/translations/ta.po @@ -1082,7 +1082,7 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -3563,6 +3563,16 @@ msgid "Name contains invalid characters." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "" @@ -3610,25 +3620,11 @@ msgstr "" msgid "View Owners..." msgstr "" -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "" - -#: editor/filesystem_dock.cpp -#, fuzzy -msgid "Duplicate..." -msgstr "அசைவூட்டு போலிபச்சாவிகள்" - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "" #: editor/filesystem_dock.cpp -#, fuzzy -msgid "Move to Trash" -msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "" @@ -3651,10 +3647,17 @@ msgid "Collapse All" msgstr "" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" +#, fuzzy +msgid "Duplicate..." +msgstr "அசைவூட்டு போலிபச்சாவிகள்" + +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Move to Trash" +msgstr "சேர் முக்கியப்புள்ளியை நகர்த்து" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." msgstr "" #: editor/filesystem_dock.cpp @@ -3688,7 +3691,10 @@ msgid "Move" msgstr "" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" msgstr "" #: editor/filesystem_dock.cpp @@ -8105,10 +8111,24 @@ msgid "Create a new rectangle." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Rectangle" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Polygon" +msgstr "அனைத்து தேர்வுகள்" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Delete Selected Shape" +msgstr "அனைத்து தேர்வுகள்" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" @@ -9489,6 +9509,10 @@ msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -11667,10 +11691,6 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -11715,22 +11735,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" @@ -11939,6 +11943,26 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12199,6 +12223,26 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" diff --git a/editor/translations/te.po b/editor/translations/te.po index 235f63fdcc..806a6bb133 100644 --- a/editor/translations/te.po +++ b/editor/translations/te.po @@ -1057,7 +1057,7 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -3533,6 +3533,16 @@ msgid "Name contains invalid characters." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "" @@ -3580,23 +3590,11 @@ msgstr "" msgid "View Owners..." msgstr "" -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "" - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "" #: editor/filesystem_dock.cpp -msgid "Move to Trash" -msgstr "" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "" @@ -3619,10 +3617,15 @@ msgid "Collapse All" msgstr "" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" +msgid "Duplicate..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move to Trash" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." msgstr "" #: editor/filesystem_dock.cpp @@ -3656,7 +3659,10 @@ msgid "Move" msgstr "" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" msgstr "" #: editor/filesystem_dock.cpp @@ -8042,10 +8048,22 @@ msgid "Create a new rectangle." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Rectangle" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete Selected Shape" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" @@ -9417,6 +9435,10 @@ msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -11578,10 +11600,6 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -11626,22 +11644,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" @@ -11850,6 +11852,26 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12110,6 +12132,26 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" diff --git a/editor/translations/th.po b/editor/translations/th.po index 84b8d405b5..1a36ecf42b 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -7,12 +7,13 @@ # Thanachart Monpassorn <nunf_2539@hotmail.com>, 2020. # Anonymous <noreply@weblate.org>, 2020. # Lon3r <mptube.p@gmail.com>, 2020. +# Kongfa Warorot <gongpha@hotmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-10-31 23:15+0000\n" -"Last-Translator: Thanachart Monpassorn <nunf_2539@hotmail.com>\n" +"PO-Revision-Date: 2020-12-01 20:29+0000\n" +"Last-Translator: Kongfa Warorot <gongpha@hotmail.com>\n" "Language-Team: Thai <https://hosted.weblate.org/projects/godot-engine/godot/" "th/>\n" "Language: th\n" @@ -20,7 +21,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.3.2-dev\n" +"X-Generator: Weblate 4.4-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1020,22 +1021,23 @@ msgid "Owners Of:" msgstr "เจ้าของของ:" #: editor/dependency_editor.cpp -#, fuzzy msgid "" "Remove selected files from the project? (no undo)\n" "You can find the removed files in the system trash to restore them." -msgstr "ลบไฟล์ที่เลือกออกจากโปรเจกต์? (กู้คืนไม่ได้)" +msgstr "" +"ลบไฟล์ที่เลือกออกจากโปรเจกต์? (ย้อนกลับไม่ได้)\n" +"คุณสามารถหาไฟล์ที่ลบได้จากถังขยะเพื่อที่จะกู้คืน" #: editor/dependency_editor.cpp -#, fuzzy msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)\n" "You can find the removed files in the system trash to restore them." msgstr "" -"ไฟล์ที่กำลังจะลบ จำเป็นสำหรับใช้งานโดยทรัพยากรอันอื่น\n" -"จะทำการลบหรือไม่? (คืนกลับไม่ได้)" +"ไฟล์ที่กำลังจะลบ ถูกใช้งานโดยทรัพยากรอันอื่น\n" +"จะทำการลบหรือไม่? (ย้อนกลับไม่ได้)\n" +"คุณสามารถหาไฟล์ที่ลบแล้วในถังขยะเพื่อที่จะกู้คืน" #: editor/dependency_editor.cpp msgid "Cannot remove:" @@ -1079,7 +1081,7 @@ msgstr "ทรัพยากรที่ไม่ได้ใช้" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -1170,7 +1172,7 @@ msgstr "ผู้บริจาค" #: editor/editor_about.cpp msgid "License" -msgstr "สัญญาอนุญาต" +msgstr "ลิขสิทธิ์" #: editor/editor_about.cpp msgid "Third-party Licenses" @@ -2280,6 +2282,8 @@ msgid "" "An error occurred while trying to save the editor layout.\n" "Make sure the editor's user data path is writable." msgstr "" +"เกิดข้อผิดพลาดขณะกำลังบันทึกเลเอาต์ของเอดิเตอร์\n" +"ตรวจสอบให้แน่ใจว่าที่อยู่ข้อมูลผู้ใช้เอดิเตอร์สามารถแก้ไขได้" #: editor/editor_node.cpp msgid "" @@ -2287,15 +2291,16 @@ msgid "" "To restore the Default layout to its base settings, use the Delete Layout " "option and delete the Default layout." msgstr "" +"เลเอาต์เอดิเตอร์ดั้งเดิมถูกเขียนทับ\n" +"เพื่อที่จะกู้คืนเลเอาต์ดั้งเดิมไปยังการตั้งค่าพื้นฐาน ใช้การตั้งค่า Delete Layout และลบเลเอาต์ตั้งเดิม" #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "ไม่พบชื่อเลย์เอาต์!" #: editor/editor_node.cpp -#, fuzzy msgid "Restored the Default layout to its base settings." -msgstr "คืนเลย์เอาต์เป็นค่าเริ่มต้น" +msgstr "คืนเลย์เอาต์ดั้งเดิมไปยังการตั้งค่าพื้นฐาน" #: editor/editor_node.cpp msgid "" @@ -3630,6 +3635,16 @@ msgid "Name contains invalid characters." msgstr "อักษรบางตัวใช้ไม่ได้" #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "เปลี่ยนชื่อไฟล์:" @@ -3677,24 +3692,11 @@ msgstr "แก้ไขการอ้างอิง..." msgid "View Owners..." msgstr "ดูเจ้าของ..." -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "เปลี่ยนชื่อ..." - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "ทำซ้ำ..." - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "ย้ายไป..." #: editor/filesystem_dock.cpp -#, fuzzy -msgid "Move to Trash" -msgstr "เลื่อนออโต้โหลด" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "ฉากใหม่..." @@ -3717,11 +3719,16 @@ msgid "Collapse All" msgstr "ยุบเข้า" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" -msgstr "เปลี่ยนชื่อ" +msgid "Duplicate..." +msgstr "ทำซ้ำ..." + +#: editor/filesystem_dock.cpp +msgid "Move to Trash" +msgstr "ย้ายไปถังขยะ" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "เปลี่ยนชื่อ..." #: editor/filesystem_dock.cpp msgid "Previous Folder/File" @@ -3756,8 +3763,11 @@ msgid "Move" msgstr "ย้าย" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." -msgstr "มีไฟล์หรือโฟลเดอร์ชื่อเดียวกันอยู่แล้ว" +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "เปลี่ยนชื่อ" #: editor/filesystem_dock.cpp msgid "Overwrite" @@ -7170,7 +7180,7 @@ msgstr "แทรกคีย์แอนิเมชัน" #: editor/plugins/spatial_editor_plugin.cpp msgid "Pitch" -msgstr "เสียงสูงต่ำ" +msgstr "Pitch" #: editor/plugins/spatial_editor_plugin.cpp msgid "Yaw" @@ -8198,10 +8208,22 @@ msgid "Create a new rectangle." msgstr "สร้างสี่เหลี่ยมใหม่" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Rectangle" +msgstr "สี่เหลี่ยมใหม่" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "สร้างรูปหลายเหลี่ยมใหม่" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Polygon" +msgstr "รูปหลายเหลี่ยมใหม่" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete Selected Shape" +msgstr "ลบรูปร่างที่เลือก" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "ให้รูปหลายเหลี่ยมอยู่ในขอบเขตของสี่เหลี่ยม" @@ -9636,6 +9658,10 @@ msgid "OpenGL ES 3.0" msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -11859,11 +11885,7 @@ msgstr "ที่อยู่ Android SDK ผิดพลาดสำหรั #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" +msgstr "ไดเร็กทอรี 'platform-tools' หายไป!" #: platform/android/export/export.cpp msgid "" @@ -11914,22 +11936,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "\"Export AAB\" จะใช้ได้เฉพาะเมื่อเปิดใช้งาน \"Use Custom Build\"" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "ชื่อไฟล์ผิดพลาด! แอนดรอยด์แอปบันเดิลจำเป็นต้องมีนามสกุล *.aab" @@ -12163,6 +12169,26 @@ msgstr "" "แอนิเมชัน CPUParticles2D จำเป็นต้องใช้ CanvasItemMaterial โดยเปิดการทำงาน " "\"Particles Animation\"" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12457,6 +12483,26 @@ msgstr "" "จะถูกแทนที่โดยเอ็นจิ้นฟิสิกส์เมื่อทำงาน\n" "เปลี่ยนขนาดในขอบเขตการชนลูกแทน" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" @@ -12683,6 +12729,24 @@ msgstr "Varyings สามารถกำหนดในังก์ชันเ msgid "Constants cannot be modified." msgstr "ค่าคงที่ไม่สามารถแก้ไขได้" +#~ msgid "There is already file or folder with the same name in this location." +#~ msgstr "มีไฟล์หรือโฟลเดอร์ชื่อเดียวกันอยู่แล้ว" + +#~ msgid "Missing 'build-tools' directory!" +#~ msgstr "ไดเร็กทอรี 'build-tools' หายไป!" + +#~ msgid "Unable to find the zipalign tool." +#~ msgstr "ไม่สามารถหา zipalign tool" + +#~ msgid "Aligning APK..." +#~ msgstr "จัดเรียง APK..." + +#~ msgid "Unable to complete APK alignment." +#~ msgstr "ไม่สามารถจัดเรียง APK ได้สำเร็จ" + +#~ msgid "Unable to delete unaligned APK." +#~ msgstr "ไม่สามารถลบ APK ที่ยังไม่จัดเรียง" + #~ msgid "Error trying to save layout!" #~ msgstr "ผิดพลาดขณะบันทึกเลย์เอาต์!" diff --git a/editor/translations/tr.po b/editor/translations/tr.po index a9608e8771..0d0c2ff2ee 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -59,8 +59,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-10-12 09:28+0000\n" -"Last-Translator: Suleyman Poyraz <zaryob.dev@gmail.com>\n" +"PO-Revision-Date: 2020-11-29 08:29+0000\n" +"Last-Translator: Zsosu Ktosu <zktosu@gmail.com>\n" "Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/" "godot/tr/>\n" "Language: tr\n" @@ -68,7 +68,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 4.3-dev\n" +"X-Generator: Weblate 4.4-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1078,22 +1078,25 @@ msgid "Owners Of:" msgstr "Şunların sahipleri:" #: editor/dependency_editor.cpp -#, fuzzy msgid "" "Remove selected files from the project? (no undo)\n" "You can find the removed files in the system trash to restore them." -msgstr "Seçili dosyaları projeden kaldır? (Geri alınamaz)" +msgstr "" +"Seçilen dosyalar kaldırılsın mı? (geri alınamaz)\n" +"Kaldırılan dosyaları sistemin geri dönüşüm kutusunda bulabilir ve geri " +"yükleyebilirsiniz." #: editor/dependency_editor.cpp -#, fuzzy msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)\n" "You can find the removed files in the system trash to restore them." msgstr "" -"Kaldırılmakta olan dosyalar başka kaynakların çalışması için gerekli.\n" -"Yine de kaldırmak istiyor musunuz? (geri alınamaz)" +"Diğer kimi dosyaların çalışması için kaldırdığınız dosyalar gerekli " +"görülmekte.\n" +"Yine de kaldırılsın mı? (geri alınamaz)\n" +"Kaldırılan dosyaların sistemin geri dönüşüm kutusunda bulabilirsiniz." #: editor/dependency_editor.cpp msgid "Cannot remove:" @@ -1137,7 +1140,7 @@ msgstr "Orphan Kaynak Araştırıcı" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -1647,16 +1650,14 @@ msgstr "" "Fallback Enabled' seçeneğini devre dışı bırakın." #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'PVRTC' texture compression for GLES2. Enable " "'Import Pvrtc' in Project Settings." msgstr "" -"Hedef platform GLES2 için 'ETC' doku sıkıştırma gerekiyor. Proje " -"Ayarları'nda 'Import Etc' etkinleştirin." +"Hedef platform GLES2 için 'PVRTC' sıkıştırma biçimini gerektirmekte.. Proje " +"Ayarlarındaki 'Pvrtc içe aktar' seçeneğini etkinleştirin." #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. " "Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings." @@ -1665,7 +1666,6 @@ msgstr "" "Ayarları'nda 'Import Etc 2' etkinleştirin." #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'PVRTC' texture compression for the driver fallback " "to GLES2.\n" @@ -2150,7 +2150,7 @@ msgstr "Metot" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp msgid "Signal" -msgstr "Sinyaller" +msgstr "Sinyal" #: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" @@ -2358,6 +2358,8 @@ msgid "" "An error occurred while trying to save the editor layout.\n" "Make sure the editor's user data path is writable." msgstr "" +"Düzenleyici arayüzünü kaydederken hata meydana geldi.\n" +"Düzenleyici için kullanıcı veri yolunun yazma izninin olduğundan emin olunuz." #: editor/editor_node.cpp msgid "" @@ -2365,13 +2367,15 @@ msgid "" "To restore the Default layout to its base settings, use the Delete Layout " "option and delete the Default layout." msgstr "" +"Varsayılan arayüz değiştirildi.\n" +"Varsayılan arayüz temel ayarlarını geri yüklemek için, Arayüz silme " +"seçeneğini kullanarak Varsayılan Arayüz'ü silin." #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "Yerleşim Düzeni adı bulunamadı!" #: editor/editor_node.cpp -#, fuzzy msgid "Restored the Default layout to its base settings." msgstr "Varsayılan yerleşim düzeni temel ayarlarına geri döndürüldü." @@ -3749,6 +3753,16 @@ msgid "Name contains invalid characters." msgstr "İsim geçersiz karkterler içeriyor." #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "Dosya yeniden-adlandırma:" @@ -3796,24 +3810,11 @@ msgstr "Bağımlılıkları Düzenle..." msgid "View Owners..." msgstr "Sahipleri Görüntüle..." -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "Yeniden Adlandır..." - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "Çoğalt..." - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "Şuraya Taşı..." #: editor/filesystem_dock.cpp -#, fuzzy -msgid "Move to Trash" -msgstr "KendindenYüklenme'yi Taşı" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "Yeni Sahne..." @@ -3836,11 +3837,16 @@ msgid "Collapse All" msgstr "Hepsini Daralt" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" -msgstr "Yeniden Adlandır" +msgid "Duplicate..." +msgstr "Çoğalt..." + +#: editor/filesystem_dock.cpp +msgid "Move to Trash" +msgstr "Çöpe At" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "Yeniden Adlandır..." #: editor/filesystem_dock.cpp msgid "Previous Folder/File" @@ -3875,8 +3881,11 @@ msgid "Move" msgstr "Taşı" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." -msgstr "Bu konumda zaten aynı ada sahip bir dosya veya klasör var." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "Yeniden Adlandır" #: editor/filesystem_dock.cpp msgid "Overwrite" @@ -4580,7 +4589,7 @@ msgstr "Sonraki Değişeni Karıştır" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" -msgstr "Oluşturma Süresini Değiştir" +msgstr "Harmanlama Süresini Değiştir" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" @@ -5277,50 +5286,43 @@ msgstr "Yeni yatay ve dikey kılavuzlar oluştur" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" -msgstr "" +msgstr "CanvasItem \"%s\" Pivot Ofset'i (%d, %d) olarak ayarlayın" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Rotate %d CanvasItems" -msgstr "CanvasItem Döndür" +msgstr "CanvasItems'i %d döndür" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Rotate CanvasItem \"%s\" to %d degrees" -msgstr "CanvasItem Döndür" +msgstr "CanvasItem \"% s\"'i %d dereceye döndürün" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move CanvasItem \"%s\" Anchor" -msgstr "CanvasItem Taşı" +msgstr "CanvasItem \"%s\" Bağlayıcısını Taşı" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale Node2D \"%s\" to (%s, %s)" -msgstr "" +msgstr "Node2D \"%s\"'i (%s, %s)'a boyutlandır" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Resize Control \"%s\" to (%d, %d)" -msgstr "" +msgstr "\"%s\" denetimini (%d, %d)'a boyutlandır" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale %d CanvasItems" -msgstr "CanvasItem Esnet" +msgstr "CanvasItems'i %d boyutlandır" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale CanvasItem \"%s\" to (%s, %s)" -msgstr "CanvasItem Esnet" +msgstr "CanvasItem \"%s\" öğesini (%s,%s) olarak boyutlandır" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move %d CanvasItems" -msgstr "CanvasItem Taşı" +msgstr "CanvasItems'i %d kadar taşı" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move CanvasItem \"%s\" to (%d, %d)" -msgstr "CanvasItem Taşı" +msgstr "CanvasItem \"%s\" öğesini (%d,%d) konumuna taşı" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -6597,18 +6599,16 @@ msgid "Move Points" msgstr "Noktaları Taşı" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Command: Rotate" -msgstr "Sürükle: Döndürür" +msgstr "Ctrl: Döndür" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "ÜstKrkt: Tümünü Taşı" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Shift+Command: Scale" -msgstr "ÜstKrkt+Ctrl: Ölçek" +msgstr "ÜstKrkt+Ctrl: Ölçeklendir" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" @@ -6655,14 +6655,12 @@ msgid "Radius:" msgstr "Yarıçap:" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Copy Polygon to UV" -msgstr "Çokgen & UV Oluştur" +msgstr "Çokgeni UV'ye kopyala" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Copy UV to Polygon" -msgstr "Çokgen2D'ye dönüştür" +msgstr "UV'yi çokgene kopyala" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" @@ -8209,13 +8207,12 @@ msgid "Paint Tile" msgstr "Karo Boya" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "" "Shift+LMB: Line Draw\n" "Shift+Command+LMB: Rectangle Paint" msgstr "" "Shift+SFT: Çizgi Çiz\n" -"Shift+Ctrl+SFT: Dkidörtgen Boya" +"Shift+Ctrl+SFT: Dolu Dkidörtgen" #: editor/plugins/tile_map_editor_plugin.cpp msgid "" @@ -8370,10 +8367,22 @@ msgid "Create a new rectangle." msgstr "Yeni dikdörtgen oluştur." #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Rectangle" +msgstr "Dolu Dikdörtgen" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "Yeni bir çokgen oluşturun." #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Polygon" +msgstr "Yeni Çokgen" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete Selected Shape" +msgstr "Seçilen Şekli Sil" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "Çokgeni Dikdörtgen bölgesinde tut." @@ -8744,9 +8753,8 @@ msgid "Add Node to Visual Shader" msgstr "Visual Shader'a düğüm ekle" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Node(s) Moved" -msgstr "Düğüm Taşındı" +msgstr "Düğüm(ler) Taşındı" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Duplicate Nodes" @@ -8766,9 +8774,8 @@ msgid "Visual Shader Input Type Changed" msgstr "Visual Shader giriş Türü Değişti" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "UniformRef Name Changed" -msgstr "Uniform ismi ayarla" +msgstr "UniformRef Adı Değiştirildi" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" @@ -9478,7 +9485,7 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "A reference to an existing uniform." -msgstr "" +msgstr "Varolan bir üniformaya bir referans." #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." @@ -9845,6 +9852,10 @@ msgid "OpenGL ES 3.0" msgstr "OpenGL ES 3" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -12108,11 +12119,7 @@ msgstr "Editör Ayarlarında özel derleme için geçersiz Android SDK yolu." #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" +msgstr "Eksik 'platform araçları' dizini!" #: platform/android/export/export.cpp msgid "" @@ -12167,34 +12174,20 @@ msgstr "" #: platform/android/export/export.cpp msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" +"\"AAB Dışa Aktar\" yalnızca \"Özel Yapı Kullan\" etkinleştirildiğinde " +"geçerlidir." #: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." -msgstr "" +msgstr "Geçersiz dosya adı! Android Uygulama Paketi *.aab uzantısı gerektirir." #: platform/android/export/export.cpp msgid "APK Expansion not compatible with Android App Bundle." -msgstr "" +msgstr "APK Genişletme, Android Uygulama Paketi ile uyumlu değildir." #: platform/android/export/export.cpp msgid "Invalid filename! Android APK requires the *.apk extension." -msgstr "" +msgstr "Geçersiz dosya adı! Android APK, * .apk uzantısını gerektirir." #: platform/android/export/export.cpp msgid "" @@ -12232,13 +12225,15 @@ msgstr "" #: platform/android/export/export.cpp msgid "Moving output" -msgstr "" +msgstr "Çıktı taşınıyor" #: platform/android/export/export.cpp msgid "" "Unable to copy and rename export file, check gradle project directory for " "outputs." msgstr "" +"Dışa aktarma dosyası kopyalanamıyor ve yeniden adlandırılamıyor, çıktılar " +"için gradle proje dizinini kontrol edin." #: platform/iphone/export/export.cpp msgid "Identifier is missing." @@ -12427,6 +12422,26 @@ msgstr "" "CPUParçacık2B animasyonu \"Parçacık Animasyonu\" seçimi etkin olarak " "CanvasÖgesiMalzemesi kullanımı gerektirir." +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12758,6 +12773,26 @@ msgstr "" "çalıştığında geçersiz kılınacak.\n" "Boyu değişikliğini bunun yerine çocuk çarpışma şekilleri içinden yapın." +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" @@ -13000,6 +13035,24 @@ msgstr "varyings yalnızca vertex işlevinde atanabilir." msgid "Constants cannot be modified." msgstr "Sabit değerler değiştirilemez." +#~ msgid "There is already file or folder with the same name in this location." +#~ msgstr "Bu konumda zaten aynı ada sahip bir dosya veya klasör var." + +#~ msgid "Missing 'build-tools' directory!" +#~ msgstr "Eksik 'inşa-araçları' dizini!" + +#~ msgid "Unable to find the zipalign tool." +#~ msgstr "Zipalign aracı bulunamıyor." + +#~ msgid "Aligning APK..." +#~ msgstr "APK hizalanıyor ..." + +#~ msgid "Unable to complete APK alignment." +#~ msgstr "APK hizalaması tamamlanamıyor." + +#~ msgid "Unable to delete unaligned APK." +#~ msgstr "Hizalanmamış APK silinemiyor." + #~ msgid "Error trying to save layout!" #~ msgstr "Yerleşim Düzeni kaydedilmeye çalışılırken hata!" diff --git a/editor/translations/tzm.po b/editor/translations/tzm.po index 0ea50916b6..b9c48c5b34 100644 --- a/editor/translations/tzm.po +++ b/editor/translations/tzm.po @@ -1055,7 +1055,7 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -3531,6 +3531,16 @@ msgid "Name contains invalid characters." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "" @@ -3578,23 +3588,11 @@ msgstr "" msgid "View Owners..." msgstr "" -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "" - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "" #: editor/filesystem_dock.cpp -msgid "Move to Trash" -msgstr "" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "" @@ -3617,10 +3615,15 @@ msgid "Collapse All" msgstr "" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" +msgid "Duplicate..." +msgstr "" + +#: editor/filesystem_dock.cpp +msgid "Move to Trash" +msgstr "" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." msgstr "" #: editor/filesystem_dock.cpp @@ -3654,7 +3657,10 @@ msgid "Move" msgstr "" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" msgstr "" #: editor/filesystem_dock.cpp @@ -8040,10 +8046,22 @@ msgid "Create a new rectangle." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Rectangle" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Polygon" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete Selected Shape" +msgstr "" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" @@ -9414,6 +9432,10 @@ msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -11575,10 +11597,6 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -11623,22 +11641,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" @@ -11847,6 +11849,26 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12107,6 +12129,26 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" diff --git a/editor/translations/uk.po b/editor/translations/uk.po index 14771ef010..dd03dac3cf 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -15,11 +15,12 @@ # Tymofij Lytvynenko <till.svit@gmail.com>, 2020. # Vladislav Glinsky <cl0ne@mithril.org.ua>, 2020. # Микола Тимошенко <9081@ukr.net>, 2020. +# Miroslav <zinmirx@gmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Ukrainian (Godot Engine)\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-10-30 10:21+0000\n" +"PO-Revision-Date: 2020-11-29 08:29+0000\n" "Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n" "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/" "godot/uk/>\n" @@ -29,7 +30,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 4.3.2-dev\n" +"X-Generator: Weblate 4.4-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1047,24 +1048,24 @@ msgid "Owners Of:" msgstr "Власники:" #: editor/dependency_editor.cpp -#, fuzzy msgid "" "Remove selected files from the project? (no undo)\n" "You can find the removed files in the system trash to restore them." msgstr "" -"Вилучити позначені файли з проєкту? (Вилучені файли не вдасться відновити)" +"Вилучити позначені файли з проєкту? (без можливості скасувати)\n" +"Вилучені файли можна буде знайти і відновити у теці смітника системи." #: editor/dependency_editor.cpp -#, fuzzy msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)\n" "You can find the removed files in the system trash to restore them." msgstr "" -"Файли, що видаляються, вимагаються іншими ресурсами, щоб вони могли " -"працювати.\n" -"Видалити їх у будь-якому разі? (скасування неможливе)" +"Файли, які ви вилучаєте, потрібні для забезпечення працездатності інших " +"ресурсів.\n" +"Вилучити їх попри це? (без скасування)\n" +"Вилучені файли можна знайти і відновити у теці смітника системи." #: editor/dependency_editor.cpp msgid "Cannot remove:" @@ -1108,7 +1109,7 @@ msgstr "Огляд підключених ресурсів" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -1775,7 +1776,7 @@ msgstr "Новий" #: editor/editor_feature_profile.cpp editor/editor_node.cpp #: editor/project_manager.cpp msgid "Import" -msgstr "Імпортувати" +msgstr "Імпорт" #: editor/editor_feature_profile.cpp editor/project_export.cpp msgid "Export" @@ -2328,6 +2329,8 @@ msgid "" "An error occurred while trying to save the editor layout.\n" "Make sure the editor's user data path is writable." msgstr "" +"Під час спроби зберегти компонування редактора сталася помилка.\n" +"Переконайтеся, що каталог даних користувача є придатним до запису." #: editor/editor_node.cpp msgid "" @@ -2335,15 +2338,17 @@ msgid "" "To restore the Default layout to its base settings, use the Delete Layout " "option and delete the Default layout." msgstr "" +"Параметри типового компонування редактора перевизначено.\n" +"Щоб відновити початкові параметри типово компонування, скористайтеся пунктом " +"«Вилучити компонування» для вилучення типового компонування." #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "Назву компонування не знайдено!" #: editor/editor_node.cpp -#, fuzzy msgid "Restored the Default layout to its base settings." -msgstr "Відновлено типове компонування за базовими параметрами." +msgstr "Відновлено початкові параметри типового компонування." #: editor/editor_node.cpp msgid "" @@ -3725,6 +3730,16 @@ msgid "Name contains invalid characters." msgstr "Назва містить некоректні символи." #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "Перейменування файлу:" @@ -3772,24 +3787,11 @@ msgstr "Редагувати залежності..." msgid "View Owners..." msgstr "Переглянути власників..." -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "Перейменувати..." - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "Дублювати..." - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "Перемістити до..." #: editor/filesystem_dock.cpp -#, fuzzy -msgid "Move to Trash" -msgstr "Перемістити автозавантаження" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "Створити сцену…" @@ -3812,11 +3814,16 @@ msgid "Collapse All" msgstr "Згорнути все" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" -msgstr "Перейменувати" +msgid "Duplicate..." +msgstr "Дублювати..." + +#: editor/filesystem_dock.cpp +msgid "Move to Trash" +msgstr "Пересунути до смітника" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "Перейменувати..." #: editor/filesystem_dock.cpp msgid "Previous Folder/File" @@ -3851,8 +3858,11 @@ msgid "Move" msgstr "Перемістити" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." -msgstr "У вказаному каталозі вже міститься тека або файл із вказано назвою." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "Перейменувати" #: editor/filesystem_dock.cpp msgid "Overwrite" @@ -8345,10 +8355,22 @@ msgid "Create a new rectangle." msgstr "Створити прямокутник." #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Rectangle" +msgstr "Новий прямокутник" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "Створити новий полігон." #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Polygon" +msgstr "Новий полігон" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete Selected Shape" +msgstr "Вилучити позначену форму" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "Утримувати полігон всередині Rect області." @@ -9827,6 +9849,10 @@ msgid "OpenGL ES 3.0" msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -12104,11 +12130,7 @@ msgstr "" #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" +msgstr "Не знайдено каталогу «platform-tools»!" #: platform/android/export/export.cpp msgid "" @@ -12169,22 +12191,6 @@ msgstr "" "нетипове збирання»." #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" "Некоректна назва файла! Пакет програми Android повинен мати суфікс назви *." @@ -12442,6 +12448,26 @@ msgstr "" "Анімація CPUParticles2D потребує використання CanvasItemMaterial із " "увімкненим параметром «Анімація часток»." +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12775,6 +12801,26 @@ msgstr "" "фізичним рушієм під час роботи.\n" "Замість цієї зміни, вам варто змінити розміри дочірніх форм зіткнення." +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" @@ -13019,6 +13065,24 @@ msgstr "Змінні величини можна пов'язувати лише msgid "Constants cannot be modified." msgstr "Сталі не можна змінювати." +#~ msgid "There is already file or folder with the same name in this location." +#~ msgstr "У вказаному каталозі вже міститься тека або файл із вказано назвою." + +#~ msgid "Missing 'build-tools' directory!" +#~ msgstr "Не знайдено каталогу «build-tools»!" + +#~ msgid "Unable to find the zipalign tool." +#~ msgstr "Не вдалося знайти програму zipalign." + +#~ msgid "Aligning APK..." +#~ msgstr "Вирівнюємо APK..." + +#~ msgid "Unable to complete APK alignment." +#~ msgstr "Не вдалося завершити вирівнювання APK." + +#~ msgid "Unable to delete unaligned APK." +#~ msgstr "Не вдалося вилучити невирівняний APK." + #~ msgid "Error trying to save layout!" #~ msgstr "Помилка при спробі зберегти компонування!" diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index c8eaf85501..a87c4865c2 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -1075,7 +1075,7 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -3597,6 +3597,16 @@ msgid "Name contains invalid characters." msgstr "" #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "" @@ -3649,25 +3659,12 @@ msgstr "" msgid "View Owners..." msgstr "" -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "" - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "" - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "" #: editor/filesystem_dock.cpp #, fuzzy -msgid "Move to Trash" -msgstr "ایکشن منتقل کریں" - -#: editor/filesystem_dock.cpp -#, fuzzy msgid "New Scene..." msgstr "سب سکریپشن بنائیں" @@ -3691,10 +3688,16 @@ msgid "Collapse All" msgstr "" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" +msgid "Duplicate..." +msgstr "" + +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Move to Trash" +msgstr "ایکشن منتقل کریں" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." msgstr "" #: editor/filesystem_dock.cpp @@ -3728,7 +3731,10 @@ msgid "Move" msgstr "" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" msgstr "" #: editor/filesystem_dock.cpp @@ -8236,10 +8242,25 @@ msgstr "سب سکریپشن بنائیں" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "New Rectangle" +msgstr "سب سکریپشن بنائیں" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "سب سکریپشن بنائیں" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Polygon" +msgstr "سب سکریپشن بنائیں" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Delete Selected Shape" +msgstr ".تمام کا انتخاب" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" @@ -9652,6 +9673,10 @@ msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -11873,10 +11898,6 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -11921,22 +11942,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" @@ -12146,6 +12151,26 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12406,6 +12431,26 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" diff --git a/editor/translations/vi.po b/editor/translations/vi.po index 8198ca9ba7..f08207bd30 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -1100,7 +1100,7 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -3702,6 +3702,16 @@ msgid "Name contains invalid characters." msgstr "Tên có chứa kí tự không hợp lệ." #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "Đổi tên tệp tin:" @@ -3750,25 +3760,12 @@ msgstr "Chỉnh sửa các phần phụ thuộc..." msgid "View Owners..." msgstr "Xem các scene sở hữu..." -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "Đổi tên..." - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "Nhân đôi..." - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "Di chuyển đến..." #: editor/filesystem_dock.cpp #, fuzzy -msgid "Move to Trash" -msgstr "Di chuyển Nút" - -#: editor/filesystem_dock.cpp -#, fuzzy msgid "New Scene..." msgstr "Tạo Cảnh Mới" @@ -3791,11 +3788,17 @@ msgid "Collapse All" msgstr "Thu gọn Tất cả" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" -msgstr "Đổi tên" +msgid "Duplicate..." +msgstr "Nhân đôi..." + +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Move to Trash" +msgstr "Di chuyển Nút" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "Đổi tên..." #: editor/filesystem_dock.cpp msgid "Previous Folder/File" @@ -3830,8 +3833,11 @@ msgid "Move" msgstr "Di chuyển" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." -msgstr "Đã có tệp tin hoặc thư mục cùng tên tại vị trí này." +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "Đổi tên" #: editor/filesystem_dock.cpp msgid "Overwrite" @@ -8386,10 +8392,25 @@ msgstr "Tạo hình chữ nhật mới." #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "New Rectangle" +msgstr "Tạo Cảnh Mới" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "Tạo" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Polygon" +msgstr "Tạo" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Delete Selected Shape" +msgstr "Xoá lựa chọn" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" @@ -9824,6 +9845,10 @@ msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -12105,10 +12130,6 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -12156,22 +12177,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" @@ -12395,6 +12400,26 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12655,6 +12680,26 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" @@ -12866,6 +12911,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "Không thể chỉnh sửa hằng số." +#~ msgid "There is already file or folder with the same name in this location." +#~ msgstr "Đã có tệp tin hoặc thư mục cùng tên tại vị trí này." + #~ msgid "Error trying to save layout!" #~ msgstr "Lỗi khi cố gắng lưu bố cục!" diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index c40aea356f..bd6c730382 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -72,11 +72,12 @@ # Gardner Belgrade <hapenia@sina.com>, 2020. # godhidden <z2zz2zz@yahoo.com>, 2020. # BinotaLIU <me@binota.org>, 2020. +# TakWolf <takwolf@foxmail.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2020-11-13 22:59+0000\n" +"PO-Revision-Date: 2020-11-29 08:29+0000\n" "Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" @@ -1084,14 +1085,14 @@ msgid "Owners Of:" msgstr "拥有者:" #: editor/dependency_editor.cpp -#, fuzzy msgid "" "Remove selected files from the project? (no undo)\n" "You can find the removed files in the system trash to restore them." -msgstr "是否从项目中删除选定文件?(无法恢复)" +msgstr "" +"是否从项目中删除所选文件?(无法撤销)\n" +"你可以在系统回收站中恢复被删除的文件。" #: editor/dependency_editor.cpp -#, fuzzy msgid "" "The files being removed are required by other resources in order for them to " "work.\n" @@ -1099,7 +1100,8 @@ msgid "" "You can find the removed files in the system trash to restore them." msgstr "" "要删除的文件被其他资源所依赖。\n" -"仍然要删除吗?(无法撤销)" +"仍然要删除吗?(无法撤销)\n" +"你可以在系统回收站中恢复被删除的文件。" #: editor/dependency_editor.cpp msgid "Cannot remove:" @@ -1143,7 +1145,7 @@ msgstr "孤立资源浏览器" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -2343,6 +2345,8 @@ msgid "" "An error occurred while trying to save the editor layout.\n" "Make sure the editor's user data path is writable." msgstr "" +"保存编辑器布局时出错。\n" +"请确认编辑器的用户数据路径可写。" #: editor/editor_node.cpp msgid "" @@ -2350,15 +2354,16 @@ msgid "" "To restore the Default layout to its base settings, use the Delete Layout " "option and delete the Default layout." msgstr "" +"已覆盖默认编辑器布局。\n" +"如需恢复默认布局至原始内容,可使用删除布局选项将默认布局删除。" #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "布局名称未找到!" #: editor/editor_node.cpp -#, fuzzy msgid "Restored the Default layout to its base settings." -msgstr "重置为默认布局设置。" +msgstr "已将默认布局恢复为原始内容。" #: editor/editor_node.cpp msgid "" @@ -3685,6 +3690,16 @@ msgid "Name contains invalid characters." msgstr "名称包含无效字符。" #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "重命名文件:" @@ -3732,24 +3747,11 @@ msgstr "编辑依赖..." msgid "View Owners..." msgstr "查看所有者..." -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "重命名为..." - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "重复..." - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "移动..." #: editor/filesystem_dock.cpp -#, fuzzy -msgid "Move to Trash" -msgstr "移动 Autoload" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "新建场景..." @@ -3772,11 +3774,16 @@ msgid "Collapse All" msgstr "全部折叠" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" -msgstr "重命名" +msgid "Duplicate..." +msgstr "重复..." + +#: editor/filesystem_dock.cpp +msgid "Move to Trash" +msgstr "移动至回收站" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "重命名为..." #: editor/filesystem_dock.cpp msgid "Previous Folder/File" @@ -3811,8 +3818,11 @@ msgid "Move" msgstr "移动" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." -msgstr "当前位置已存在同名文件或文件夹。" +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "重命名" #: editor/filesystem_dock.cpp msgid "Overwrite" @@ -7323,7 +7333,7 @@ msgstr "锁定视角旋转" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" -msgstr "显示法线" +msgstr "显示标准" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" @@ -8251,10 +8261,22 @@ msgid "Create a new rectangle." msgstr "创建新矩形。" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Rectangle" +msgstr "新建矩形" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "创建新多边形。" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Polygon" +msgstr "新建多边形" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete Selected Shape" +msgstr "删除所选形状" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "保持多边形位于纹理区域中。" @@ -9682,6 +9704,10 @@ msgid "OpenGL ES 3.0" msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -11903,11 +11929,7 @@ msgstr "用于 “编辑器设置” 中自定义构建的 Android SDK 路径是 #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" +msgstr "缺失“platform-tools”目录!" #: platform/android/export/export.cpp msgid "" @@ -11957,22 +11979,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "“Export AAB” 只有在当启用 “Use Custom Build” 时才有效。" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "无效文件名!Android App Bundle 必须有 *.aab 扩展。" @@ -12203,6 +12209,26 @@ msgstr "" "CPUParticles2D 动画需要使用启用了 “Particles Animation” 的 " "CanvasItemMaterial。" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12499,6 +12525,26 @@ msgstr "" "的覆盖。\n" "建议您修改子节点的碰撞形状。" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" @@ -12729,6 +12775,24 @@ msgstr "变量只能在顶点函数中指定。" msgid "Constants cannot be modified." msgstr "不允许修改常量。" +#~ msgid "There is already file or folder with the same name in this location." +#~ msgstr "当前位置已存在同名文件或文件夹。" + +#~ msgid "Missing 'build-tools' directory!" +#~ msgstr "缺失“build-tools”目录!" + +#~ msgid "Unable to find the zipalign tool." +#~ msgstr "未找到 zipalign 工具。" + +#~ msgid "Aligning APK..." +#~ msgstr "对齐 APK..." + +#~ msgid "Unable to complete APK alignment." +#~ msgstr "无法完成 APK 对齐。" + +#~ msgid "Unable to delete unaligned APK." +#~ msgstr "无法删除未对齐 APK。" + #~ msgid "Error trying to save layout!" #~ msgstr "保存布局出错!" diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index 1104fb0ee9..b3faa76c3c 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -1128,7 +1128,7 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -3801,6 +3801,16 @@ msgid "Name contains invalid characters." msgstr "名字含有無效字符。" #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "重新命名檔案:" @@ -3853,26 +3863,12 @@ msgstr "編輯Dependencies..." msgid "View Owners..." msgstr "" -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy -msgid "Rename..." -msgstr "重新命名..." - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "再製..." - #: editor/filesystem_dock.cpp #, fuzzy msgid "Move To..." msgstr "搬到..." #: editor/filesystem_dock.cpp -#, fuzzy -msgid "Move to Trash" -msgstr "移動Autoload" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "新增場景..." @@ -3895,11 +3891,18 @@ msgid "Collapse All" msgstr "全部折疊" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" -msgstr "重新命名" +msgid "Duplicate..." +msgstr "再製..." + +#: editor/filesystem_dock.cpp +#, fuzzy +msgid "Move to Trash" +msgstr "移動Autoload" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +#, fuzzy +msgid "Rename..." +msgstr "重新命名..." #: editor/filesystem_dock.cpp #, fuzzy @@ -3937,8 +3940,11 @@ msgid "Move" msgstr "移動" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." -msgstr "此位置已存在同名的檔案或資料夾。" +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "重新命名" #: editor/filesystem_dock.cpp #, fuzzy @@ -8620,10 +8626,25 @@ msgstr "新增" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy +msgid "New Rectangle" +msgstr "新增場景" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy msgid "Create a new polygon." msgstr "縮放selection" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "New Polygon" +msgstr "插件" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Delete Selected Shape" +msgstr "刪除選中檔案" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "" @@ -10074,6 +10095,10 @@ msgid "OpenGL ES 3.0" msgstr "" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -12381,10 +12406,6 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -12430,22 +12451,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "" @@ -12668,6 +12673,26 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12928,6 +12953,26 @@ msgid "" "Change the size in children collision shapes instead." msgstr "" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" @@ -13136,6 +13181,9 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "There is already file or folder with the same name in this location." +#~ msgstr "此位置已存在同名的檔案或資料夾。" + #, fuzzy #~ msgid "Error trying to save layout!" #~ msgstr "儲存佈局時出現錯誤!" diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index 1174e8f484..dc3c1f49f7 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -29,7 +29,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-11-17 11:07+0000\n" +"PO-Revision-Date: 2020-12-07 08:11+0000\n" "Last-Translator: BinotaLIU <me@binota.org>\n" "Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hant/>\n" @@ -1037,14 +1037,14 @@ msgid "Owners Of:" msgstr "為下列之擁有者:" #: editor/dependency_editor.cpp -#, fuzzy msgid "" "Remove selected files from the project? (no undo)\n" "You can find the removed files in the system trash to restore them." -msgstr "確定要將所選檔案自專案中移除嗎?(無法復原)" +msgstr "" +"確定要將所選檔案自專案中移除嗎?(無法復原)\n" +"移除的檔案可在稍後於系統資源回收桶內找到。" #: editor/dependency_editor.cpp -#, fuzzy msgid "" "The files being removed are required by other resources in order for them to " "work.\n" @@ -1052,7 +1052,8 @@ msgid "" "You can find the removed files in the system trash to restore them." msgstr "" "有其他資源需要正在刪除的檔案才能正常運作。\n" -"依然要移除嗎?(無法復原)" +"依然要移除嗎?(無法復原)\n" +"移除的檔案可在稍後於系統資源回收桶內找到。" #: editor/dependency_editor.cpp msgid "Cannot remove:" @@ -1096,7 +1097,7 @@ msgstr "孤立資源瀏覽器" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" @@ -2298,6 +2299,8 @@ msgid "" "An error occurred while trying to save the editor layout.\n" "Make sure the editor's user data path is writable." msgstr "" +"保存編輯器畫面配置時發生錯誤。\n" +"請確認編輯器的使用者資料路徑是否可寫入。" #: editor/editor_node.cpp msgid "" @@ -2305,13 +2308,14 @@ msgid "" "To restore the Default layout to its base settings, use the Delete Layout " "option and delete the Default layout." msgstr "" +"預設編輯器畫面配置已被複寫。\n" +"若要恢復預設的畫面配置,請使用 [刪除配置] 選項,並刪除預設畫面配置。" #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "找不到配置名稱!" #: editor/editor_node.cpp -#, fuzzy msgid "Restored the Default layout to its base settings." msgstr "已將預設配置還原至基本設定。" @@ -3640,6 +3644,16 @@ msgid "Name contains invalid characters." msgstr "名稱包含無效字元。" #: editor/filesystem_dock.cpp +msgid "" +"The following files or folders conflict with items in the target location " +"'%s':\n" +"\n" +"%s\n" +"\n" +"Do you wish to overwrite them?" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Renaming file:" msgstr "重新命名檔案:" @@ -3687,24 +3701,11 @@ msgstr "編輯相依性..." msgid "View Owners..." msgstr "檢視擁有者..." -#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp -msgid "Rename..." -msgstr "重新命名..." - -#: editor/filesystem_dock.cpp -msgid "Duplicate..." -msgstr "重複..." - #: editor/filesystem_dock.cpp msgid "Move To..." msgstr "移動至..." #: editor/filesystem_dock.cpp -#, fuzzy -msgid "Move to Trash" -msgstr "移動 Autoload" - -#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "新增場景..." @@ -3727,11 +3728,16 @@ msgid "Collapse All" msgstr "收合全部" #: editor/filesystem_dock.cpp -#: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/project_manager.cpp editor/rename_dialog.cpp -#: editor/scene_tree_dock.cpp -msgid "Rename" -msgstr "重新命名" +msgid "Duplicate..." +msgstr "重複..." + +#: editor/filesystem_dock.cpp +msgid "Move to Trash" +msgstr "移動至資源回收桶" + +#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp +msgid "Rename..." +msgstr "重新命名..." #: editor/filesystem_dock.cpp msgid "Previous Folder/File" @@ -3766,8 +3772,11 @@ msgid "Move" msgstr "移動" #: editor/filesystem_dock.cpp -msgid "There is already file or folder with the same name in this location." -msgstr "該位置已有相同名稱的檔案或資料夾。" +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/project_manager.cpp editor/rename_dialog.cpp +#: editor/scene_tree_dock.cpp +msgid "Rename" +msgstr "重新命名" #: editor/filesystem_dock.cpp msgid "Overwrite" @@ -8207,10 +8216,22 @@ msgid "Create a new rectangle." msgstr "建立新矩形。" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Rectangle" +msgstr "新增矩形" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Create a new polygon." msgstr "建立新多邊形。" #: editor/plugins/tile_set_editor_plugin.cpp +msgid "New Polygon" +msgstr "新增多邊形" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Delete Selected Shape" +msgstr "刪除所選形狀" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." msgstr "保持多邊形在區域矩形 (Rect) 內。" @@ -9638,6 +9659,10 @@ msgid "OpenGL ES 3.0" msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp +msgid "Not supported by your GPU drivers." +msgstr "" + +#: editor/project_manager.cpp msgid "" "Higher visual quality\n" "All features available\n" @@ -11858,11 +11883,7 @@ msgstr "編輯器設定中用於自定義設定之 Android SDK 路徑無效。" #: platform/android/export/export.cpp msgid "Missing 'platform-tools' directory!" -msgstr "" - -#: platform/android/export/export.cpp -msgid "Missing 'build-tools' directory!" -msgstr "" +msgstr "缺少「platform-tools」資料夾!" #: platform/android/export/export.cpp msgid "" @@ -11917,22 +11938,6 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "「Export AAB」僅於「Use Custom Build」啟用時可用。" #: platform/android/export/export.cpp -msgid "Unable to find the zipalign tool." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Aligning APK..." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to complete APK alignment." -msgstr "" - -#: platform/android/export/export.cpp -msgid "Unable to delete unaligned APK." -msgstr "" - -#: platform/android/export/export.cpp msgid "Invalid filename! Android App Bundle requires the *.aab extension." msgstr "無效的檔案名稱!Android App Bundle 必須要有 *.aab 副檔名。" @@ -12164,6 +12169,26 @@ msgstr "" "CPUParticles2D 動畫需要使用有啟用「Particles Animation(粒子動畫)」的 " "CanvasItemMaterial。" +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node B must be a PhysicsBody2D" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Joint is not connected to two PhysicsBody2Ds" +msgstr "" + +#: scene/2d/joints_2d.cpp +msgid "Node A and Node B must be different PhysicsBody2Ds" +msgstr "" + #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " @@ -12458,6 +12483,26 @@ msgstr "" "複寫。\n" "請改為修改其子節點的碰撞形狀之大小。" +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node B must be a PhysicsBody" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Joint is not connected to any PhysicsBodies" +msgstr "" + +#: scene/3d/physics_joint.cpp +msgid "Node A and Node B must be different PhysicsBodies" +msgstr "" + #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" @@ -12689,6 +12734,24 @@ msgstr "Varying 變數只可在頂點函式中指派。" msgid "Constants cannot be modified." msgstr "不可修改常數。" +#~ msgid "There is already file or folder with the same name in this location." +#~ msgstr "該位置已有相同名稱的檔案或資料夾。" + +#~ msgid "Missing 'build-tools' directory!" +#~ msgstr "缺少「build-tools」資料夾!" + +#~ msgid "Unable to find the zipalign tool." +#~ msgstr "找不到 zipalign 工具。" + +#~ msgid "Aligning APK..." +#~ msgstr "正在對齊 APK…" + +#~ msgid "Unable to complete APK alignment." +#~ msgstr "無法完成 APK 對齊。" + +#~ msgid "Unable to delete unaligned APK." +#~ msgstr "無法刪除未對齊的 APK。" + #~ msgid "Error trying to save layout!" #~ msgstr "嘗試保存配置時出錯!" |