diff options
Diffstat (limited to 'editor/translations')
56 files changed, 7798 insertions, 4249 deletions
diff --git a/editor/translations/af.po b/editor/translations/af.po index 58d83b6c78..fa210f0894 100644 --- a/editor/translations/af.po +++ b/editor/translations/af.po @@ -552,22 +552,14 @@ msgstr "Zoem Uit" msgid "Reset Zoom" msgstr "Herset Zoem" -#: editor/code_editor.cpp -msgid "Warnings:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" msgstr "" #: editor/code_editor.cpp -msgid "Font Size:" +msgid "Line and column numbers." msgstr "" -#: editor/code_editor.cpp -msgid "Line:" -msgstr "Reël:" - -#: editor/code_editor.cpp -msgid "Col:" -msgstr "Kol:" - #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "Metode in teiken Nodus moet gespesifiseer word!" @@ -878,8 +870,8 @@ msgstr "Skrap gekose lêers?" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Skrap" @@ -1138,8 +1130,9 @@ msgid "Add Bus" msgstr "Voeg Bus By" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." -msgstr "Skep 'n nuwe Bus Uitleg." +#, fuzzy +msgid "Add a new Audio Bus to this layout." +msgstr "Stoor Oudio-Bus Uitleg As..." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1168,6 +1161,10 @@ msgstr "Laai Verstek" msgid "Load the default Bus Layout." msgstr "Laai die verstek Bus Uitleg." +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "Skep 'n nuwe Bus Uitleg." + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Ongeldige naam." @@ -2375,7 +2372,7 @@ msgid "Save & Restart" msgstr "" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp @@ -3445,23 +3442,6 @@ msgid "Create Polygon" msgstr "Skep Intekening" #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon" -msgstr "Skep Intekening" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon (Remove Point)" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Remove Polygon And Point" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -3480,6 +3460,23 @@ msgstr "" msgid "Erase points." msgstr "" +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Edit Polygon" +msgstr "Skep Intekening" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon (Remove Point)" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Remove Polygon And Point" +msgstr "" + #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -4279,6 +4276,16 @@ msgid "Move CanvasItem" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "" @@ -5181,6 +5188,12 @@ msgid "Create UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "" @@ -6293,7 +6306,7 @@ msgid "Post" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6371,8 +6384,14 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" -msgstr "" +#, fuzzy +msgid "Animations:" +msgstr "Animasie Zoem." + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "New Animation" +msgstr "Optimaliseer Animasie" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" @@ -6383,8 +6402,9 @@ msgid "Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" -msgstr "" +#, fuzzy +msgid "Animation Frames:" +msgstr "Animasie Zoem." #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -7185,6 +7205,19 @@ msgstr "" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -8677,10 +8710,6 @@ msgid "Build Project" msgstr "" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "" - -#: modules/mono/editor/mono_bottom_panel.cpp msgid "View log" msgstr "" @@ -9319,6 +9348,13 @@ msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9474,6 +9510,13 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" @@ -9504,21 +9547,6 @@ msgstr "" msgid "Path property must point to a valid Spatial node to work." msgstr "" -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "" @@ -9542,6 +9570,21 @@ msgid "" "it as a child of a VehicleBody." msgstr "" +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -9587,11 +9630,19 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset." msgstr "" #: scene/gui/dialogs.cpp @@ -9674,6 +9725,12 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Line:" +#~ msgstr "Reël:" + +#~ msgid "Col:" +#~ msgstr "Kol:" + #, fuzzy #~ msgid "Split already exists." #~ msgstr "AutoLaai '%s' bestaan reeds!" diff --git a/editor/translations/ar.po b/editor/translations/ar.po index 83a9c0b676..4870528b89 100644 --- a/editor/translations/ar.po +++ b/editor/translations/ar.po @@ -14,7 +14,7 @@ # omar anwar aglan <omar.aglan91@yahoo.com>, 2017-2018. # OWs Tetra <owstetra@gmail.com>, 2017. # Rached Noureddine <rached.noureddine@gmail.com>, 2018. -# Rex_sa <asd1234567890m@gmail.com>, 2017, 2018. +# Rex_sa <asd1234567890m@gmail.com>, 2017, 2018, 2019. # Wajdi Feki <wajdi.feki@gmail.com>, 2017. # Omar Aglan <omar.aglan91@yahoo.com>, 2018, 2019. # Codes Otaku <ilyas.gamerz@gmail.com>, 2018. @@ -22,12 +22,13 @@ # Mohamed El-Baz <albaz2000eg@gmail.com>, 2018. # عاصم شكر - Aasem shokr <aasemshokr@gmail.com>, 2018. # Mohammad Fares <mhdchehade@gmail.com>, 2018. +# NewFriskFan26 <newfriskfan26@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-01-21 19:30+0000\n" -"Last-Translator: Omar Aglan <omar.aglan91@yahoo.com>\n" +"PO-Revision-Date: 2019-02-18 08:54+0000\n" +"Last-Translator: Rex_sa <asd1234567890m@gmail.com>\n" "Language-Team: Arabic <https://hosted.weblate.org/projects/godot-engine/" "godot/ar/>\n" "Language: ar\n" @@ -36,7 +37,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=6; plural=n==0 ? 0 : n==1 ? 1 : n==2 ? 2 : n%100>=3 " "&& n%100<=10 ? 3 : n%100>=11 ? 4 : 5;\n" -"X-Generator: Weblate 3.4-dev\n" +"X-Generator: Weblate 3.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -51,7 +52,7 @@ msgstr "لا يوجد ما يكفي من البايتات من أجل فك ال #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "" +msgstr "مُدخل غير صالح \"i%\" (لم يتم تمريره) في السطر" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" @@ -141,11 +142,11 @@ msgstr "خط التحريك ثلاثي الأبعاد" #: editor/animation_track_editor.cpp msgid "Call Method Track" -msgstr "" +msgstr "استدعاء أسلوب المسار" #: editor/animation_track_editor.cpp msgid "Bezier Curve Track" -msgstr "" +msgstr "مسار منحنى بيزيه" #: editor/animation_track_editor.cpp msgid "Audio Playback Track" @@ -186,7 +187,7 @@ msgstr "تمكين/إيقاف هذا المسار." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" -msgstr "" +msgstr "وضع التحديث (كيف يتم تعيين هذه الخاصية)" #: editor/animation_track_editor.cpp #, fuzzy @@ -226,7 +227,7 @@ msgstr "المستقبل" #: editor/animation_track_editor.cpp msgid "Nearest" -msgstr "" +msgstr "أقرب" #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp @@ -235,7 +236,7 @@ msgstr "خطي" #: editor/animation_track_editor.cpp msgid "Cubic" -msgstr "" +msgstr "مكعب" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" @@ -567,22 +568,13 @@ msgstr "إبعاد" msgid "Reset Zoom" msgstr "إرجاع التكبير" -#: editor/code_editor.cpp -msgid "Warnings:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" msgstr "" #: editor/code_editor.cpp -#, fuzzy -msgid "Font Size:" -msgstr "حجم الخطوط:" - -#: editor/code_editor.cpp -msgid "Line:" -msgstr "الخط:" - -#: editor/code_editor.cpp -msgid "Col:" -msgstr "العمود:" +msgid "Line and column numbers." +msgstr "" #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -890,8 +882,8 @@ msgstr "إمسح الملفات المحددة؟" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "مسح" @@ -1148,8 +1140,9 @@ msgid "Add Bus" msgstr "أضف بيوس" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." -msgstr "أنشئ نسق بيوس جديد." +#, fuzzy +msgid "Add a new Audio Bus to this layout." +msgstr "إحفظ نسق بيوس الصوت كـ..." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1177,6 +1170,10 @@ msgstr "تحميل الإفتراضي" msgid "Load the default Bus Layout." msgstr "تحميل نسق البيوس الإفتراضي." +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "أنشئ نسق بيوس جديد." + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "اسم غير صالح." @@ -2435,7 +2432,8 @@ msgid "Save & Restart" msgstr "حفظ و خروج" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +#, fuzzy +msgid "Spins when the editor window redraws." msgstr "يدور حينما نافذة المُعدل يتم إعادة دهانة!" #: editor/editor_node.cpp @@ -3524,25 +3522,6 @@ msgid "Create Polygon" msgstr "إنشاء بولي" #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon" -msgstr "تعديل البولي" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "إدخال نقطة" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon (Remove Point)" -msgstr "تعديل البولي (مسح النقطة)" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Remove Polygon And Point" -msgstr "مسح البولي والنقطة" - -#: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -3567,6 +3546,25 @@ msgstr "" msgid "Erase points." msgstr "زر الفأرة الأيمن: مسح النقطة." +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Edit Polygon" +msgstr "تعديل البولي" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "إدخال نقطة" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Edit Polygon (Remove Point)" +msgstr "تعديل البولي (مسح النقطة)" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Remove Polygon And Point" +msgstr "مسح البولي والنقطة" + #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -4380,6 +4378,16 @@ msgid "Move CanvasItem" msgstr "تعديل العنصر القماشي" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "المرتكزات فقط" @@ -5296,6 +5304,12 @@ msgid "Create UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Create Polygon & UV" msgstr "إنشاء بولي" @@ -6426,7 +6440,7 @@ msgid "Post" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6507,8 +6521,14 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" -msgstr "" +#, fuzzy +msgid "Animations:" +msgstr "صورة متحركة" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "New Animation" +msgstr "صورة متحركة" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" @@ -6519,8 +6539,9 @@ msgid "Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" -msgstr "" +#, fuzzy +msgid "Animation Frames:" +msgstr "إسم الحركة:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -7346,6 +7367,19 @@ msgstr "" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -8857,10 +8891,6 @@ msgid "Build Project" msgstr "بناء المشروع" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "" - -#: modules/mono/editor/mono_bottom_panel.cpp #, fuzzy msgid "View log" msgstr "إظهار الملفات" @@ -9501,6 +9531,13 @@ msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9656,6 +9693,13 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" @@ -9686,21 +9730,6 @@ msgstr "" msgid "Path property must point to a valid Spatial node to work." msgstr "" -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "" @@ -9724,6 +9753,21 @@ msgid "" "it as a child of a VehicleBody." msgstr "" +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -9770,11 +9814,20 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Add current color as a preset." msgstr "أضف اللون الحالي كإعداد مسبق" #: scene/gui/dialogs.cpp @@ -9860,6 +9913,16 @@ msgid "Varyings can only be assigned in vertex function." msgstr "" #, fuzzy +#~ msgid "Font Size:" +#~ msgstr "حجم الخطوط:" + +#~ msgid "Line:" +#~ msgstr "الخط:" + +#~ msgid "Col:" +#~ msgstr "العمود:" + +#, fuzzy #~ msgid "Split already exists." #~ msgstr "التحميل التلقائي '%s' موجود اصلا!" diff --git a/editor/translations/bg.po b/editor/translations/bg.po index 02907898dd..cbab22b334 100644 --- a/editor/translations/bg.po +++ b/editor/translations/bg.po @@ -7,12 +7,13 @@ # Любомир Василев <lyubomirv@abv.bg>, 2018. # MaresPW <marespw206@gmail.com>, 2018. # PakoSt <kokotekilata@gmail.com>, 2018. +# Damyan Dichev <mwshock2@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2018-12-13 14:38+0100\n" -"Last-Translator: PakoSt <kokotekilata@gmail.com>\n" +"PO-Revision-Date: 2019-02-13 07:10+0000\n" +"Last-Translator: Damyan Dichev <mwshock2@gmail.com>\n" "Language-Team: Bulgarian <https://hosted.weblate.org/projects/godot-engine/" "godot/bg/>\n" "Language: bg\n" @@ -20,7 +21,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Poedit 2.2\n" +"X-Generator: Weblate 3.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -45,11 +46,12 @@ msgstr "" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." -msgstr "" +msgstr "Невалидни операнди към оператор %s, %s и %s." #: core/math/expression.cpp +#, fuzzy msgid "Invalid index of type %s for base type %s" -msgstr "" +msgstr "Невалиден индекс от тип %s за базов тип %s" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" @@ -552,22 +554,13 @@ msgstr "Отдалечи" msgid "Reset Zoom" msgstr "" -#: editor/code_editor.cpp -msgid "Warnings:" -msgstr "Предупреждения:" - -#: editor/code_editor.cpp -#, fuzzy -msgid "Font Size:" -msgstr "Изглед Отпред." - -#: editor/code_editor.cpp -msgid "Line:" -msgstr "Ред:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" +msgstr "" #: editor/code_editor.cpp -msgid "Col:" -msgstr "Колона:" +msgid "Line and column numbers." +msgstr "" #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -863,8 +856,8 @@ msgstr "Изтрий избраните файлове?" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Изтрий" @@ -1117,7 +1110,7 @@ msgid "Add Bus" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." +msgid "Add a new Audio Bus to this layout." msgstr "" #: editor/editor_audio_buses.cpp editor/editor_properties.cpp @@ -1146,6 +1139,10 @@ msgstr "" msgid "Load the default Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" @@ -2351,7 +2348,7 @@ msgid "Save & Restart" msgstr "Запазване и повторно внасяне" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp @@ -3450,24 +3447,6 @@ msgid "Create Polygon" msgstr "Създаване на папка" #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon" -msgstr "Приставки" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon (Remove Point)" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Remove Polygon And Point" -msgstr "Преместване на Полигон" - -#: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create points." @@ -3490,6 +3469,24 @@ msgstr "" msgid "Erase points." msgstr "Изтрий точки." +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Edit Polygon" +msgstr "Приставки" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon (Remove Point)" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Remove Polygon And Point" +msgstr "Преместване на Полигон" + #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -4294,6 +4291,16 @@ msgid "Move CanvasItem" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "" @@ -5200,6 +5207,12 @@ msgid "Create UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "" @@ -6313,7 +6326,7 @@ msgid "Post" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6392,8 +6405,14 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" -msgstr "" +#, fuzzy +msgid "Animations:" +msgstr "Анимационни Инструменти" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "New Animation" +msgstr "Ново Име на Анимация:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" @@ -6404,8 +6423,9 @@ msgid "Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" -msgstr "" +#, fuzzy +msgid "Animation Frames:" +msgstr "Ново Име на Анимация:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -7233,6 +7253,19 @@ msgstr "" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -8768,10 +8801,6 @@ msgid "Build Project" msgstr "Проект" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "" - -#: modules/mono/editor/mono_bottom_panel.cpp #, fuzzy msgid "View log" msgstr "Преглед на файловете" @@ -9436,6 +9465,13 @@ msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "ParallaxLayer работи само когато е наследник на ParallaxBackground." +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9593,6 +9629,13 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" @@ -9627,21 +9670,6 @@ msgstr "" "Параметърът 'Path' трябва да сочи към действителен възел Particles2D, за да " "работи." -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "" @@ -9665,6 +9693,21 @@ msgid "" "it as a child of a VehicleBody." msgstr "" +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -9706,11 +9749,19 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset." msgstr "" #: scene/gui/dialogs.cpp @@ -9793,6 +9844,19 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Warnings:" +#~ msgstr "Предупреждения:" + +#, fuzzy +#~ msgid "Font Size:" +#~ msgstr "Изглед Отпред." + +#~ msgid "Line:" +#~ msgstr "Ред:" + +#~ msgid "Col:" +#~ msgstr "Колона:" + #, fuzzy #~ msgid "OrientedPathFollow only works when set as a child of a Path node." #~ msgstr "PathFollow2D работи само когато е наследник на Path2D." diff --git a/editor/translations/bn.po b/editor/translations/bn.po index fb4979b319..5d24e2b222 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -570,23 +570,14 @@ msgstr "সংকুচিত করুন (জুম্ আউট)" msgid "Reset Zoom" msgstr "সম্প্রসারন/সংকোচন অপসারণ করুন (রিসেট জুম্)" -#: editor/code_editor.cpp +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp #, fuzzy -msgid "Warnings:" +msgid "Warnings" msgstr "সতর্কতা" #: editor/code_editor.cpp -#, fuzzy -msgid "Font Size:" -msgstr "উৎস ফন্টের আকার:" - -#: editor/code_editor.cpp -msgid "Line:" -msgstr "লাইন:" - -#: editor/code_editor.cpp -msgid "Col:" -msgstr "কলাম:" +msgid "Line and column numbers." +msgstr "" #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -900,8 +891,8 @@ msgstr "নির্বাচিত ফাইলসমূহ অপসারণ #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "অপসারণ করুন" @@ -1159,8 +1150,9 @@ msgid "Add Bus" msgstr "বাস যোগ করুন" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." -msgstr "নতুন বাস লেআউট তৈরি করুন।" +#, fuzzy +msgid "Add a new Audio Bus to this layout." +msgstr "অডিও বাস লেআউট সেভ করুন..." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1188,6 +1180,10 @@ msgstr "লোড ডিফল্ট" msgid "Load the default Bus Layout." msgstr "ডিফল্ট বাস লেআউট লোড করুন।" +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "নতুন বাস লেআউট তৈরি করুন।" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "অগ্রহনযোগ্য নাম।" @@ -2501,7 +2497,8 @@ msgid "Save & Restart" msgstr "সংরক্ষণ এবং পুন-ইম্পোর্ট করুন" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +#, fuzzy +msgid "Spins when the editor window redraws." msgstr "এডিটরের পুন-অঙ্কনে এটি ঘূর্ণন করে!" #: editor/editor_node.cpp @@ -3669,26 +3666,6 @@ msgid "Create Polygon" msgstr "Poly তৈরি করুন" #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon" -msgstr "Poly সম্পাদন করুন" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Insert Point" -msgstr "সন্নিবেশিত হচ্ছে" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon (Remove Point)" -msgstr "Poly সম্পাদন করুন (বিন্দু অপসারণ করুন)" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Remove Polygon And Point" -msgstr "পলি এবং বিন্দু অপসারণ করুন" - -#: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -3713,6 +3690,26 @@ msgstr "" msgid "Erase points." msgstr "মাউসের ডান বোতাম: বিন্দু মুছে ফেলুন।" +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Edit Polygon" +msgstr "Poly সম্পাদন করুন" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Insert Point" +msgstr "সন্নিবেশিত হচ্ছে" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Edit Polygon (Remove Point)" +msgstr "Poly সম্পাদন করুন (বিন্দু অপসারণ করুন)" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Remove Polygon And Point" +msgstr "পলি এবং বিন্দু অপসারণ করুন" + #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -4544,6 +4541,16 @@ msgid "Move CanvasItem" msgstr "CanvasItem সম্পাদন করুন" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Anchors only" msgstr "অ্যাংকর" @@ -5503,6 +5510,12 @@ msgid "Create UV Map" msgstr "UV Map তৈরি করুন" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Create Polygon & UV" msgstr "Poly তৈরি করুন" @@ -6677,7 +6690,7 @@ msgid "Post" msgstr "পরবর্তী (Post)" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6760,10 +6773,16 @@ msgid "(empty)" msgstr "(খালি/শূন্য)" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" +#, fuzzy +msgid "Animations:" msgstr "অ্যানিমেশনসমূহ" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "New Animation" +msgstr "অ্যানিমেশন" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "গতি (FPS):" @@ -6772,7 +6791,8 @@ msgid "Loop" msgstr "লুপ" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" +#, fuzzy +msgid "Animation Frames:" msgstr "অ্যানিমেশনের ফ্রেমসমূহ" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -7645,6 +7665,19 @@ msgstr "একধিক প্রকল্প খোলায় আপনি স #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -9261,11 +9294,6 @@ msgstr "নতুন প্রকল্প" #: modules/mono/editor/mono_bottom_panel.cpp #, fuzzy -msgid "Warnings" -msgstr "সতর্কতা" - -#: modules/mono/editor/mono_bottom_panel.cpp -#, fuzzy msgid "View log" msgstr "ফাইল" @@ -9966,6 +9994,13 @@ msgid "" msgstr "" "ParallaxLayer একমাত্র ParallaxBackground এর অংশ হিসেবে নির্ধারন করলেই কাজ করে।" +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -10139,6 +10174,13 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" @@ -10170,23 +10212,6 @@ msgstr "" msgid "Path property must point to a valid Spatial node to work." msgstr "Path এর দিক অবশ্যই একটি কার্যকর Spatial নোডের এর দিকে নির্দেশ করাতে হবে।" -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" -"প্রতি দৃশ্যে (অথবা ইন্সট্যান্সড দৃশ্যের সম্মেলনে) সর্বোচ্চ একটি দৃশ্যমান WorldEnvironment " -"সম্ভব।" - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "" @@ -10212,6 +10237,23 @@ msgid "" "it as a child of a VehicleBody." msgstr "" +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" +"প্রতি দৃশ্যে (অথবা ইন্সট্যান্সড দৃশ্যের সম্মেলনে) সর্বোচ্চ একটি দৃশ্যমান WorldEnvironment " +"সম্ভব।" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -10259,12 +10301,20 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp #, fuzzy msgid "Raw Mode" msgstr "প্যান মোড" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset." msgstr "" #: scene/gui/dialogs.cpp @@ -10357,6 +10407,20 @@ msgid "Varyings can only be assigned in vertex function." msgstr "" #, fuzzy +#~ msgid "Warnings:" +#~ msgstr "সতর্কতা" + +#, fuzzy +#~ msgid "Font Size:" +#~ msgstr "উৎস ফন্টের আকার:" + +#~ msgid "Line:" +#~ msgstr "লাইন:" + +#~ msgid "Col:" +#~ msgstr "কলাম:" + +#, fuzzy #~ msgid "OrientedPathFollow only works when set as a child of a Path node." #~ msgstr "PathFollow2D একমাত্র Path2D এর অংশ হিসেবে নির্ধারন করালেই কাজ করে।" diff --git a/editor/translations/ca.po b/editor/translations/ca.po index 156368509a..d43dae0f8e 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -547,22 +547,13 @@ msgstr "Allunya" msgid "Reset Zoom" msgstr "Reinicia el Zoom" -#: editor/code_editor.cpp -msgid "Warnings:" -msgstr "Avisos:" - -#: editor/code_editor.cpp -#, fuzzy -msgid "Font Size:" -msgstr "Mida de la lletra:" - -#: editor/code_editor.cpp -msgid "Line:" -msgstr "Línia:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" +msgstr "Avisos" #: editor/code_editor.cpp -msgid "Col:" -msgstr "Col:" +msgid "Line and column numbers." +msgstr "" #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -866,8 +857,8 @@ msgstr "Voleu Esborrar els fitxers seleccionats?" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Esborra" @@ -1124,8 +1115,9 @@ msgid "Add Bus" msgstr "Afegeix Bus" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." -msgstr "Crea un nou Disseny de Bus." +#, fuzzy +msgid "Add a new Audio Bus to this layout." +msgstr "Anomena i Desa el Disseny del Bus d'Àudio..." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1153,6 +1145,10 @@ msgstr "Carrega Valors predeterminats" msgid "Load the default Bus Layout." msgstr "Carrega el disseny del Bus predeterminat." +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "Crea un nou Disseny de Bus." + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Nom no vàlid." @@ -2429,7 +2425,8 @@ msgid "Save & Restart" msgstr "Desa i Reinicia" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +#, fuzzy +msgid "Spins when the editor window redraws." msgstr "Gira i Gira mentre l'editor es repinta!" #: editor/editor_node.cpp @@ -3492,25 +3489,6 @@ msgid "Create Polygon" msgstr "Crea Polígon" #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon" -msgstr "Edita Polígon" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "Insereix un Punt" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon (Remove Point)" -msgstr "Edita el Polígon (Elimina un Punt)" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Remove Polygon And Point" -msgstr "Elimina el Polígon i el Punt" - -#: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create points." @@ -3533,6 +3511,25 @@ msgstr "" msgid "Erase points." msgstr "Elimina un Punt." +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Edit Polygon" +msgstr "Edita Polígon" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "Insereix un Punt" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Edit Polygon (Remove Point)" +msgstr "Edita el Polígon (Elimina un Punt)" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Remove Polygon And Point" +msgstr "Elimina el Polígon i el Punt" + #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -4356,6 +4353,16 @@ msgid "Move CanvasItem" msgstr "Modifica el elementCanvas" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "Només Ancoratges" @@ -5273,6 +5280,12 @@ msgid "Create UV Map" msgstr "Crea un Mapa UV" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Create Polygon & UV" msgstr "Crea Polígon" @@ -6414,7 +6427,7 @@ msgid "Post" msgstr "Post" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6496,10 +6509,16 @@ msgid "(empty)" msgstr "(buit)" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" +#, fuzzy +msgid "Animations:" msgstr "Animacions" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "New Animation" +msgstr "Animació" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "Velocitat (FPS):" @@ -6508,7 +6527,8 @@ msgid "Loop" msgstr "Bucle" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" +#, fuzzy +msgid "Animation Frames:" msgstr "Fotogrames d'Animació" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -7350,6 +7370,19 @@ msgstr "Esteu segur que voleu obrir més d'un projecte de cop?" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -8908,10 +8941,6 @@ msgid "Build Project" msgstr "Munta el Projecte" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "Avisos" - -#: modules/mono/editor/mono_bottom_panel.cpp msgid "View log" msgstr "Mostra el Registre" @@ -9593,6 +9622,13 @@ msgstr "" "Un node ParallaxLayer només funciona quan s'estableix com a fill d'un node " "ParallaxBackground." +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9776,6 +9812,13 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "Res és visible perquè no s'ha assignat cap Malla a cap pas de Dibuix." @@ -9811,25 +9854,6 @@ msgstr "" msgid "Path property must point to a valid Spatial node to work." msgstr "Cal que la propietat Camí assenyali cap a un node Spatial vàlid." -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "WorldEnvironment necessita un recurs Ambiental." - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" -"Només es permet un sol WorldEnvironment per escena ( o conjunt d'escenes " -"instanciades)." - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" -"Aquest WorldEnvironment s'ignora. Afegiu una càmera (per a escenes 3D) o " -"configureu el Background Mode a Canvas (per a escenes 2D)." - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "" @@ -9862,6 +9886,25 @@ msgstr "" "RigidBody(Caràcter o Rígid). \n" "Modifica la mida de les Formes de Col·lisió Filles." +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "WorldEnvironment necessita un recurs Ambiental." + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" +"Només es permet un sol WorldEnvironment per escena ( o conjunt d'escenes " +"instanciades)." + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" +"Aquest WorldEnvironment s'ignora. Afegiu una càmera (per a escenes 3D) o " +"configureu el Background Mode a Canvas (per a escenes 2D)." + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -9909,11 +9952,20 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "Mode Cru" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Add current color as a preset." msgstr "Afegeix el Color actual com a predeterminat" #: scene/gui/dialogs.cpp @@ -10010,6 +10062,19 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Warnings:" +#~ msgstr "Avisos:" + +#, fuzzy +#~ msgid "Font Size:" +#~ msgstr "Mida de la lletra:" + +#~ msgid "Line:" +#~ msgstr "Línia:" + +#~ msgid "Col:" +#~ msgstr "Col:" + #, fuzzy #~ msgid "OrientedPathFollow only works when set as a child of a Path node." #~ msgstr "" diff --git a/editor/translations/cs.po b/editor/translations/cs.po index aa82d935de..b987e1d8ef 100644 --- a/editor/translations/cs.po +++ b/editor/translations/cs.po @@ -5,7 +5,7 @@ # Fadex <vitekpaulik@gmail.com>, 2017. # Jan 'spl!te' Kondelík <j.kondelik@centrum.cz>, 2016, 2018. # Jiri Hysek <contact@jirihysek.com>, 2017. -# Josef Kuchař <josef.kuchar267@gmail.com>, 2018. +# Josef Kuchař <josef.kuchar267@gmail.com>, 2018, 2019. # Luděk Novotný <gladosicek@gmail.com>, 2016, 2018. # Martin Novák <maidx@seznam.cz>, 2017. # zxey <r.hozak@seznam.cz>, 2018. @@ -14,8 +14,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2018-12-13 14:38+0100\n" -"Last-Translator: Vojtěch Šamla <auzkok@seznam.cz>\n" +"PO-Revision-Date: 2019-02-10 12:01+0000\n" +"Last-Translator: Josef Kuchař <josef.kuchar267@gmail.com>\n" "Language-Team: Czech <https://hosted.weblate.org/projects/godot-engine/godot/" "cs/>\n" "Language: cs\n" @@ -23,7 +23,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n" -"X-Generator: Poedit 2.2\n" +"X-Generator: Weblate 3.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -39,7 +39,7 @@ msgstr "Nedostatek bytů pro dekódování bytů, nebo špatný formát." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "" +msgstr "Neplatný vstup %i (neprošel) ve výrazu" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" @@ -73,7 +73,7 @@ msgstr "Uvolnit" #: editor/animation_bezier_editor.cpp msgid "Balanced" -msgstr "" +msgstr "Vyvážený" #: editor/animation_bezier_editor.cpp #, fuzzy @@ -304,7 +304,7 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." -msgstr "Stopa animae může odkazovat pouze na uzly AnimationPlayer." +msgstr "Stopa animace může odkazovat pouze na uzly AnimationPlayer." #: editor/animation_track_editor.cpp msgid "An animation player can't animate itself, only other players." @@ -550,22 +550,13 @@ msgstr "Oddálit" msgid "Reset Zoom" msgstr "Obnovit původní přiblížení" -#: editor/code_editor.cpp -msgid "Warnings:" -msgstr "Varování:" - -#: editor/code_editor.cpp -#, fuzzy -msgid "Font Size:" -msgstr "Pohled zepředu" - -#: editor/code_editor.cpp -msgid "Line:" -msgstr "Řádek:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" +msgstr "Varování" #: editor/code_editor.cpp -msgid "Col:" -msgstr "Sloupec:" +msgid "Line and column numbers." +msgstr "" #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -869,8 +860,8 @@ msgstr "Odstranit vybrané soubory?" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Odstranit" @@ -1127,8 +1118,9 @@ msgid "Add Bus" msgstr "Přidat bus" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." -msgstr "" +#, fuzzy +msgid "Add a new Audio Bus to this layout." +msgstr "Uložit rozložení Audio Busu jako..." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1156,6 +1148,10 @@ msgstr "Načíst výchozí" msgid "Load the default Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Neplatný název." @@ -1457,7 +1453,7 @@ msgstr "(Re)Importování assetů" #: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Top" -msgstr "" +msgstr "Horní" #: editor/editor_help.cpp msgid "Class:" @@ -1629,7 +1625,7 @@ msgstr "Nastavit" #: editor/editor_inspector.cpp msgid "Set Multiple:" -msgstr "" +msgstr "Nastavit více:" #: editor/editor_log.cpp msgid "Output:" @@ -2389,7 +2385,8 @@ msgid "Save & Restart" msgstr "Uložit a restartovat" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +#, fuzzy +msgid "Spins when the editor window redraws." msgstr "Točí se, když se okno překresluje!" #: editor/editor_node.cpp @@ -3447,25 +3444,6 @@ msgid "Create Polygon" msgstr "Vytvořit polygon" #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon" -msgstr "Editovat polygon" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "Vložit polygon" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon (Remove Point)" -msgstr "Upravit polygon (Odstranit bod)" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Remove Polygon And Point" -msgstr "Odstranit polygon a bod" - -#: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create points." @@ -3488,6 +3466,25 @@ msgstr "" msgid "Erase points." msgstr "Vymazat body." +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Edit Polygon" +msgstr "Editovat polygon" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "Vložit polygon" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Edit Polygon (Remove Point)" +msgstr "Upravit polygon (Odstranit bod)" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Remove Polygon And Point" +msgstr "Odstranit polygon a bod" + #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -4277,6 +4274,16 @@ msgid "Move CanvasItem" msgstr "Přemístit CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "Pouze kotvy" @@ -5189,6 +5196,12 @@ msgid "Create UV Map" msgstr "Vytvořit UV mapu" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Create Polygon & UV" msgstr "Vytvořit Poly3D" @@ -6299,7 +6312,7 @@ msgid "Post" msgstr "Po" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6375,7 +6388,13 @@ msgid "(empty)" msgstr "(prázdný)" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" +#, fuzzy +msgid "Animations:" +msgstr "Animace" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "New Animation" msgstr "Animace" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -6387,7 +6406,8 @@ msgid "Loop" msgstr "Smyčka" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" +#, fuzzy +msgid "Animation Frames:" msgstr "Snímky animace" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -7206,6 +7226,19 @@ msgstr "Jste si jisti, že chcete otevřit více než jeden projekt?" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -8727,10 +8760,6 @@ msgid "Build Project" msgstr "Sestavit projekt" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "Varování" - -#: modules/mono/editor/mono_bottom_panel.cpp #, fuzzy msgid "View log" msgstr "Zobrazit soubory" @@ -9407,6 +9436,13 @@ msgid "" msgstr "" "Uzel ParallaxLayer funguje pouze když je dítětem uzlu ParallaxBackground." +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9581,6 +9617,13 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" @@ -9614,23 +9657,6 @@ msgstr "" "Aby ParticleAttractor2D fungoval, musí vlastnost path ukazovat na platný " "uzel Particles2D." -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" -"Na každou scénu (nebo skupinu instancovaných scén) je povolen pouze jeden " -"WorldEnvironment." - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "" @@ -9660,6 +9686,23 @@ msgstr "" "VehicleWheel slouží jako systém kol pro VehicleBody. Použijte ho prosím jako " "potomka VehicleBody." +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" +"Na každou scénu (nebo skupinu instancovaných scén) je povolen pouze jeden " +"WorldEnvironment." + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -9704,11 +9747,20 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "RAW mód" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Add current color as a preset." msgstr "Přidat aktuální barvu jako předvolbu" #: scene/gui/dialogs.cpp @@ -9801,6 +9853,19 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Warnings:" +#~ msgstr "Varování:" + +#, fuzzy +#~ msgid "Font Size:" +#~ msgstr "Pohled zepředu" + +#~ msgid "Line:" +#~ msgstr "Řádek:" + +#~ msgid "Col:" +#~ msgstr "Sloupec:" + #~ msgid "OrientedPathFollow only works when set as a child of a Path node." #~ msgstr "OrientedPathFollow funguje pouze když je dítětem uzlu Path." diff --git a/editor/translations/da.po b/editor/translations/da.po index 6c6f3152db..41e00e3cbf 100644 --- a/editor/translations/da.po +++ b/editor/translations/da.po @@ -548,21 +548,13 @@ msgstr "Zoom Ud" msgid "Reset Zoom" msgstr "Nulstil Zoom" -#: editor/code_editor.cpp -msgid "Warnings:" -msgstr "Advarsler:" - -#: editor/code_editor.cpp -msgid "Font Size:" -msgstr "Skrifttype Størrelse:" - -#: editor/code_editor.cpp -msgid "Line:" -msgstr "Linje:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" +msgstr "" #: editor/code_editor.cpp -msgid "Col:" -msgstr "Kol:" +msgid "Line and column numbers." +msgstr "" #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -864,8 +856,8 @@ msgstr "Slet markerede filer?" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Slet" @@ -1121,8 +1113,9 @@ msgid "Add Bus" msgstr "Tilføj Bus" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." -msgstr "Opret et nyt Bus Layout." +#, fuzzy +msgid "Add a new Audio Bus to this layout." +msgstr "Gem Audio Bus Layout Som..." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1150,6 +1143,10 @@ msgstr "Indlæs Default" msgid "Load the default Bus Layout." msgstr "Indlæs standard Bus Layout." +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "Opret et nyt Bus Layout." + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Ugyldigt navn." @@ -2392,7 +2389,8 @@ msgid "Save & Restart" msgstr "Gem & genstart" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +#, fuzzy +msgid "Spins when the editor window redraws." msgstr "Snurrer når editor vinduer gentegnes!" #: editor/editor_node.cpp @@ -3481,25 +3479,6 @@ msgid "Create Polygon" msgstr "Opret Poly" #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon" -msgstr "Rediger Poly" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "Indsæt Punkt" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon (Remove Point)" -msgstr "Rediger Poly (Fjern Punkt)" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Remove Polygon And Point" -msgstr "Fjern Poly og Punkt" - -#: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -3524,6 +3503,25 @@ msgstr "" msgid "Erase points." msgstr "Slet points" +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Edit Polygon" +msgstr "Rediger Poly" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "Indsæt Punkt" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Edit Polygon (Remove Point)" +msgstr "Rediger Poly (Fjern Punkt)" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Remove Polygon And Point" +msgstr "Fjern Poly og Punkt" + #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -4329,6 +4327,16 @@ msgid "Move CanvasItem" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "" @@ -5242,6 +5250,12 @@ msgid "Create UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Create Polygon & UV" msgstr "Opret Poly" @@ -6369,7 +6383,7 @@ msgid "Post" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6449,8 +6463,14 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" -msgstr "" +#, fuzzy +msgid "Animations:" +msgstr "Tilføj animation" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "New Animation" +msgstr "Ny Animation Navn:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" @@ -6461,8 +6481,9 @@ msgid "Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" -msgstr "" +#, fuzzy +msgid "Animation Frames:" +msgstr "Ny Animation Navn:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -7283,6 +7304,19 @@ msgstr "" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -8802,10 +8836,6 @@ msgid "Build Project" msgstr "Projekt" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "" - -#: modules/mono/editor/mono_bottom_panel.cpp #, fuzzy msgid "View log" msgstr "Vis filer" @@ -9481,6 +9511,13 @@ msgstr "" "ParallaxLayer node virker kun, når den angives som barn af en " "ParallaxBackground node." +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9651,6 +9688,13 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" @@ -9683,23 +9727,6 @@ msgstr "" msgid "Path property must point to a valid Spatial node to work." msgstr "Stien skal pege på en gyldig fysisk node for at virke." -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" -"Kun én WorldEnvironment er tilladt pr. scene (eller et sæt af instanserede " -"scener)." - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "" @@ -9725,6 +9752,23 @@ msgid "" "it as a child of a VehicleBody." msgstr "" +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" +"Kun én WorldEnvironment er tilladt pr. scene (eller et sæt af instanserede " +"scener)." + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -9771,11 +9815,19 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset." msgstr "" #: scene/gui/dialogs.cpp @@ -9866,6 +9918,18 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Warnings:" +#~ msgstr "Advarsler:" + +#~ msgid "Font Size:" +#~ msgstr "Skrifttype Størrelse:" + +#~ msgid "Line:" +#~ msgstr "Linje:" + +#~ msgid "Col:" +#~ msgstr "Kol:" + #, fuzzy #~ msgid "OrientedPathFollow only works when set as a child of a Path node." #~ msgstr "" diff --git a/editor/translations/de.po b/editor/translations/de.po index 38f480d548..5ee82b5d7a 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -36,12 +36,13 @@ # asyncial <mahlburg@posteo.de>, 2018. # ssantos <ssantos@web.de>, 2018. # Rémi Verschelde <akien@godotengine.org>, 2019. +# Martin <martinreininger@gmx.net>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-01-26 21:22+0000\n" -"Last-Translator: So Wieso <sowieso@dukun.de>\n" +"PO-Revision-Date: 2019-02-13 23:10+0000\n" +"Last-Translator: Martin <martinreininger@gmx.net>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot/de/>\n" "Language: de\n" @@ -576,21 +577,14 @@ msgstr "Verkleinern" msgid "Reset Zoom" msgstr "Vergrößerung zurücksetzen" -#: editor/code_editor.cpp -msgid "Warnings:" -msgstr "Warnungen:" - -#: editor/code_editor.cpp -msgid "Font Size:" -msgstr "Schriftgröße:" - -#: editor/code_editor.cpp -msgid "Line:" -msgstr "Zeile:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" +msgstr "Warnungen" #: editor/code_editor.cpp -msgid "Col:" -msgstr "Spalte:" +#, fuzzy +msgid "Line and column numbers." +msgstr "Zeilen- und Spaltennummern" #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -633,7 +627,7 @@ msgstr "Zusätzliche Aufrufparameter:" #: editor/connections_dialog.cpp msgid "Path to Node:" -msgstr "Pfad zur Node:" +msgstr "Pfad zum Node:" #: editor/connections_dialog.cpp msgid "Make Function" @@ -895,8 +889,8 @@ msgstr "Ausgewählte Dateien löschen?" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Löschen" @@ -1007,12 +1001,12 @@ msgstr "Inhalte werden entpackt" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package installed successfully!" -msgstr "Paket erfolgreich installiert!" +msgstr "Paket wurde erfolgreich installiert!" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Success!" -msgstr "Erfolgreich!" +msgstr "Geschafft!" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -1153,8 +1147,9 @@ msgid "Add Bus" msgstr "Audiobus hinzufügen" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." -msgstr "Neues Audiobus-Layout erstellen." +#, fuzzy +msgid "Add a new Audio Bus to this layout." +msgstr "Audiobus-Layout speichern als..." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1182,6 +1177,10 @@ msgstr "Standard laden" msgid "Load the default Bus Layout." msgstr "Standard Bus-Layout laden." +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "Neues Audiobus-Layout erstellen." + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Ungültiger Name." @@ -2440,7 +2439,8 @@ msgid "Save & Restart" msgstr "Speichern & Neu starten" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +#, fuzzy +msgid "Spins when the editor window redraws." msgstr "Dreht sich, wenn das Editorfenster neu gezeichnet wird!" #: editor/editor_node.cpp @@ -2648,7 +2648,7 @@ msgstr "[leer]" #: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp msgid "Assign..." -msgstr "Zuweisen.." +msgstr "Zuweisen..." #: editor/editor_properties.cpp msgid "Invalid RID" @@ -3368,17 +3368,20 @@ msgstr "Neuimport" #: editor/import_dock.cpp msgid "Save scenes, re-import and restart" -msgstr "" +msgstr "Szenen speichern, reimportieren und neu starten" #: editor/import_dock.cpp -#, fuzzy msgid "Changing the type of an imported file requires editor restart." -msgstr "Das Ändern des Video-Treibers erfordert einen Neustart des Editors." +msgstr "" +"Den Typ einer importierten Datei zu ändern erfordert einen Neustart des " +"Editors." #: editor/import_dock.cpp msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" +"ACHTUNG: Es existieren Inhalte die diese Ressource nutzen und nachher " +"möglicherweise nicht mehr ordnungsgemäß laden können." #: editor/inspector_dock.cpp msgid "Failed to load resource." @@ -3503,22 +3506,6 @@ msgid "Create Polygon" msgstr "Polygon erstellen" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon" -msgstr "Polygon bearbeiten" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "Punkt einfügen" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon (Remove Point)" -msgstr "Polygon bearbeiten (Punkt entfernen)" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Remove Polygon And Point" -msgstr "Polygon und Punkt entfernen" - -#: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create points." @@ -3539,6 +3526,22 @@ msgstr "" msgid "Erase points." msgstr "Punkte löschen." +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon" +msgstr "Polygon bearbeiten" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "Punkt einfügen" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon (Remove Point)" +msgstr "Polygon bearbeiten (Punkt entfernen)" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Remove Polygon And Point" +msgstr "Polygon und Punkt entfernen" + #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -4342,6 +4345,18 @@ msgid "Move CanvasItem" msgstr "CanvasItem verschieben" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "Voreinstellungen für die Anker- und Ränderwerte eines Kontroll-Nodes." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" +"Bei Containern für Kinder werden die Anker- und Randwerte von ihren Eltern " +"überschrieben." + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "nur Anker" @@ -5254,6 +5269,12 @@ msgid "Create UV Map" msgstr "Erzeuge UV-Map" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "Polygon und UV erstellen" @@ -6345,7 +6366,7 @@ msgid "Post" msgstr "Nachher" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "Namenloser Anfasser" #: editor/plugins/sprite_editor_plugin.cpp @@ -6423,8 +6444,12 @@ msgid "(empty)" msgstr "(leer)" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" -msgstr "Animationen" +msgid "Animations:" +msgstr "Animationen:" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "New Animation" +msgstr "Neue Animation" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" @@ -6435,8 +6460,8 @@ msgid "Loop" msgstr "Wiederholung" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" -msgstr "Animationsframes" +msgid "Animation Frames:" +msgstr "Animationsbilder:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -6763,7 +6788,7 @@ msgstr "Keine Textur zum Entfernen ausgewählt." #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene? This will overwrite all current tiles." -msgstr "Aus Szene erstellen? Alle gegenwärtigen Kacheln werden überschrieben." +msgstr "Aus Szene erstellen? Alle aktuellen Kacheln werden überschrieben!" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" @@ -6849,7 +6874,7 @@ msgstr "Kachel erstellen" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Icon" -msgstr "Kachel-Icon setzen" +msgstr "Kachel Icon zuweisen" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Bitmask" @@ -6873,7 +6898,7 @@ msgstr "Kachel-Bitmaske einfügen" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Clear Tile Bitmask" -msgstr "Kachel-Bitmaske leeren" +msgstr "Kachel Bitmaske löschen" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Tile" @@ -7188,15 +7213,15 @@ msgstr "Projektinstallationspfad:" #: editor/project_manager.cpp msgid "Browse" -msgstr "Durchstöbern" +msgstr "Durchsuchen" #: editor/project_manager.cpp msgid "Renderer:" -msgstr "" +msgstr "Renderer:" #: editor/project_manager.cpp msgid "OpenGL ES 3.0" -msgstr "" +msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "" @@ -7205,10 +7230,14 @@ msgid "" "Incompatible with older hardware\n" "Not recommended for web games" msgstr "" +"Höhere Grafikqualität\n" +"Alle Funktionen verfügbar\n" +"Inkompatibel mit älterer Hardware\n" +"Nicht empfohlen für Webanwendungen" #: editor/project_manager.cpp msgid "OpenGL ES 2.0" -msgstr "" +msgstr "OpenGL ES 2.0" #: editor/project_manager.cpp msgid "" @@ -7217,10 +7246,16 @@ msgid "" "Works on most hardware\n" "Recommended for web games" msgstr "" +"Geringere Grafikqualität\n" +"Einige Funktionen sind nicht vorhanden\n" +"Läuft auf fast jeder Hardware\n" +"Empfohlen für Webanwendungen" #: editor/project_manager.cpp msgid "Renderer can be changed later, but scenes may need to be adjusted." msgstr "" +"Der Renderer kann auch später noch ausgetauscht werden, allerdings kann es " +"sein, dass dann manche Szenen angepasst werden müssen." #: editor/project_manager.cpp msgid "Unnamed Project" @@ -7236,6 +7271,28 @@ msgstr "Sollen wirklich mehrere Projekte geöffnet werden?" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" +"Die folgenden Projekteinstellungsdatei enthält keine Information darüber, " +"mit welcher Version von Godot sie erstellt wurde.\n" +"\n" +"%s\n" +"\n" +"Wenn Sie mit dem Öffnen fortfahren, wird die Datei in das aktuelle " +"Konfigurationsdateiformat von Godot konvertiert.\n" +"Warnung: Das Projekt kann nach der Konvertierung nicht mehr mit einer " +"älteren Version geöffnet werden." + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -7245,14 +7302,14 @@ msgid "" "Warning: You will not be able to open the project with previous versions of " "the engine anymore." msgstr "" -"Die folgende Projekteinstellungsdatei wurde mit einer älteren Godot-Version " -"erzeugt und muss für die gegenwärtige Version angepasst werden:\n" +"Die Projekteinstellungsdatei ist mit einer älteren Version erstellt worden " +"und muss in die folgende Version konvertiert werden:\n" "\n" "%s\n" "\n" -"Sollen die Anpassungen vorgenommen werden?\n" -"Achtung: Das Projekt kann nach der Anpassung nicht mehr mit einer älteren " -"Godot-Version geöffnet werden." +"Möchten Sie die Konvertierung durchführen?\n" +"Warnung: Das Projekt kann nach der Konvertierung nicht mehr mit einer " +"älteren Version geöffnet werden." #: editor/project_manager.cpp msgid "" @@ -7480,7 +7537,7 @@ msgstr "Ereignis hinzufügen" #: editor/project_settings_editor.cpp msgid "Button" -msgstr "Knopf" +msgstr "Button" #: editor/project_settings_editor.cpp msgid "Left Button." @@ -7953,6 +8010,7 @@ msgstr "Dupliziere Node(s)" #: editor/scene_tree_dock.cpp msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." msgstr "" +"Nodes in geerbtet Szenen können nicht umgehängt oder umgeordnet werden." #: editor/scene_tree_dock.cpp msgid "Node must belong to the edited scene to become root." @@ -8770,10 +8828,6 @@ msgid "Build Project" msgstr "Projekt bauen" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "Warnungen" - -#: modules/mono/editor/mono_bottom_panel.cpp msgid "View log" msgstr "Log anschauen" @@ -9457,6 +9511,16 @@ msgstr "" "Das ParallaxLayer-Node lässt sich nur als Unterobjekt eines " "ParallaxBackground-Node verwenden." +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" +"GPU-basierte Partikel werden vom GLES2-Grafiktreiber nicht unterstützt.\n" +"Verwenden Sie stattdessen den CPUParticles2D Node. Sie können dazu die " +"Option \"In CPUPartikel konvertieren\" verwenden." + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9652,6 +9716,16 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" +"GPU-basierte Partikel werden vom GLES2-Grafiktreiber nicht unterstützt.\n" +"Verwenden Sie stattdessen den CPUParticles Knoten. Sie können dazu die " +"Option \"In CPUPartikel konvertieren\" verwenden." + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" "Nichts ist sichtbar da keine Meshe den Zeichendurchläufen zugewiesen wurden." @@ -9693,26 +9767,6 @@ msgstr "" msgid "Path property must point to a valid Spatial node to work." msgstr "Die Pfad-Eigenschaft muss auf ein gültiges Spatial-Node verweisen." -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "Ein WorldEnvironment benötigt eine Environment-Ressource." - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" -"Pro Szene (oder einem Satz von instanzierten Szenen) ist nur ein einziges " -"WorldEnvironment erlaubt." - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" -"Dieses WorldEnvironment wird ignoriert. Entweder füge eine Kamera (für 3D-" -"Szenen) hinzu oder setze den Hintergrund-Modus des Environments nach Canvas " -"(für 2D-Szenen)." - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "Diese Körper wird ignoriert werden bis ein Mesh gesetzt wurde" @@ -9745,6 +9799,26 @@ msgstr "" "implementieren. Es kann ausschließlich als Unterobjekt von VehicleBody " "verwendet werden." +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "Ein WorldEnvironment benötigt eine Environment-Ressource." + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" +"Pro Szene (oder einem Satz von instanzierten Szenen) ist nur ein einziges " +"WorldEnvironment erlaubt." + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" +"Dieses WorldEnvironment wird ignoriert. Entweder füge eine Kamera (für 3D-" +"Szenen) hinzu oder setze den Hintergrund-Modus des Environments nach Canvas " +"(für 2D-Szenen)." + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "In BlendTree-Node ‚%s‘, Animation nicht gefunden: ‚%s‘" @@ -9792,11 +9866,20 @@ msgstr "" "AnimationTree." #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "Wählt eine Farbe vom Bildschirm aus." + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "Rohdatenmodus" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "Wechselt zwischen Hexadezimal- und Zahlenwerten." + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Add current color as a preset." msgstr "Füge aktuelle Farbe als Vorlage hinzu" #: scene/gui/dialogs.cpp @@ -9895,6 +9978,18 @@ msgstr "Zuweisung an Uniform." msgid "Varyings can only be assigned in vertex function." msgstr "Varyings können nur in Vertex-Funktion zugewiesen werden." +#~ msgid "Warnings:" +#~ msgstr "Warnungen:" + +#~ msgid "Font Size:" +#~ msgstr "Schriftgröße:" + +#~ msgid "Line:" +#~ msgstr "Zeile:" + +#~ msgid "Col:" +#~ msgstr "Spalte:" + #~ msgid "OrientedPathFollow only works when set as a child of a Path node." #~ msgstr "" #~ "OrientedPathFollow funktioniert nur, wenn es als Unterobjekt eines Path-" diff --git a/editor/translations/de_CH.po b/editor/translations/de_CH.po index 1c7fce5965..e324a988d5 100644 --- a/editor/translations/de_CH.po +++ b/editor/translations/de_CH.po @@ -549,20 +549,12 @@ msgstr "" msgid "Reset Zoom" msgstr "" -#: editor/code_editor.cpp -msgid "Warnings:" -msgstr "" - -#: editor/code_editor.cpp -msgid "Font Size:" -msgstr "" - -#: editor/code_editor.cpp -msgid "Line:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" msgstr "" #: editor/code_editor.cpp -msgid "Col:" +msgid "Line and column numbers." msgstr "" #: editor/connections_dialog.cpp @@ -863,8 +855,8 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "" @@ -1124,7 +1116,7 @@ msgid "Add Bus" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." +msgid "Add a new Audio Bus to this layout." msgstr "" #: editor/editor_audio_buses.cpp editor/editor_properties.cpp @@ -1153,6 +1145,10 @@ msgstr "" msgid "Load the default Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" @@ -2357,7 +2353,7 @@ msgid "Save & Restart" msgstr "Datei speichern" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp @@ -3435,25 +3431,6 @@ msgid "Create Polygon" msgstr "Node erstellen" #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon" -msgstr "Script hinzufügen" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Insert Point" -msgstr "Bild einfügen" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon (Remove Point)" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Remove Polygon And Point" -msgstr "Ungültige Bilder löschen" - -#: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -3473,6 +3450,25 @@ msgstr "" msgid "Erase points." msgstr "Oberfläche %d" +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Edit Polygon" +msgstr "Script hinzufügen" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Insert Point" +msgstr "Bild einfügen" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon (Remove Point)" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Remove Polygon And Point" +msgstr "Ungültige Bilder löschen" + #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -4282,6 +4278,16 @@ msgid "Move CanvasItem" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "" @@ -5202,6 +5208,12 @@ msgid "Create UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "" @@ -6315,7 +6327,7 @@ msgid "Post" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6394,8 +6406,14 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" -msgstr "" +#, fuzzy +msgid "Animations:" +msgstr "Animations-Node" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "New Animation" +msgstr "Bild einfügen" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" @@ -6406,8 +6424,9 @@ msgid "Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" -msgstr "" +#, fuzzy +msgid "Animation Frames:" +msgstr "Animations-Node" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -7235,6 +7254,19 @@ msgstr "" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -8752,10 +8784,6 @@ msgid "Build Project" msgstr "Projektname:" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "" - -#: modules/mono/editor/mono_bottom_panel.cpp #, fuzzy msgid "View log" msgstr "Datei(en) öffnen" @@ -9426,6 +9454,13 @@ msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9588,6 +9623,13 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" @@ -9622,21 +9664,6 @@ msgstr "" msgid "Path property must point to a valid Spatial node to work." msgstr "Die Pfad-Variable muss auf einen gültigen Particles2D Node verweisen." -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "" @@ -9660,6 +9687,21 @@ msgid "" "it as a child of a VehicleBody." msgstr "" +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -9702,12 +9744,20 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp #, fuzzy msgid "Raw Mode" msgstr "Node erstellen" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset." msgstr "" #: scene/gui/dialogs.cpp diff --git a/editor/translations/editor.pot b/editor/translations/editor.pot index 0b271f2739..1565bb3f12 100644 --- a/editor/translations/editor.pot +++ b/editor/translations/editor.pot @@ -526,20 +526,12 @@ msgstr "" msgid "Reset Zoom" msgstr "" -#: editor/code_editor.cpp -msgid "Warnings:" -msgstr "" - -#: editor/code_editor.cpp -msgid "Font Size:" -msgstr "" - -#: editor/code_editor.cpp -msgid "Line:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" msgstr "" #: editor/code_editor.cpp -msgid "Col:" +msgid "Line and column numbers." msgstr "" #: editor/connections_dialog.cpp @@ -833,8 +825,8 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "" @@ -1086,7 +1078,7 @@ msgid "Add Bus" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." +msgid "Add a new Audio Bus to this layout." msgstr "" #: editor/editor_audio_buses.cpp editor/editor_properties.cpp @@ -1115,6 +1107,10 @@ msgstr "" msgid "Load the default Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" @@ -2285,7 +2281,7 @@ msgid "Save & Restart" msgstr "" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp @@ -3323,37 +3319,37 @@ msgid "Create Polygon" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon" +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Create points." msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" +msgid "" +"Edit points.\n" +"LMB: Move Point\n" +"RMB: Erase Point" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon (Remove Point)" +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Erase points." msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Remove Polygon And Point" +msgid "Edit Polygon" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Create points." +msgid "Insert Point" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "" -"Edit points.\n" -"LMB: Move Point\n" -"RMB: Erase Point" +msgid "Edit Polygon (Remove Point)" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Erase points." +msgid "Remove Polygon And Point" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp @@ -4136,6 +4132,16 @@ msgid "Move CanvasItem" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "" @@ -5031,6 +5037,12 @@ msgid "Create UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "" @@ -6112,7 +6124,7 @@ msgid "Post" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6188,7 +6200,11 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" +msgid "Animations:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "New Animation" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -6200,7 +6216,7 @@ msgid "Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" +msgid "Animation Frames:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -6976,6 +6992,19 @@ msgstr "" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -8452,10 +8481,6 @@ msgid "Build Project" msgstr "" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "" - -#: modules/mono/editor/mono_bottom_panel.cpp msgid "View log" msgstr "" @@ -9081,6 +9106,13 @@ msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9236,6 +9268,13 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" @@ -9266,21 +9305,6 @@ msgstr "" msgid "Path property must point to a valid Spatial node to work." msgstr "" -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "" @@ -9304,6 +9328,21 @@ msgid "" "it as a child of a VehicleBody." msgstr "" +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -9345,11 +9384,19 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset." msgstr "" #: scene/gui/dialogs.cpp diff --git a/editor/translations/el.po b/editor/translations/el.po index 28fc945310..4895fc6b98 100644 --- a/editor/translations/el.po +++ b/editor/translations/el.po @@ -546,22 +546,13 @@ msgstr "Σμύκρινση" msgid "Reset Zoom" msgstr "Επαναφορά μεγέθυνσης" -#: editor/code_editor.cpp -msgid "Warnings:" -msgstr "Προειδοποιήσεις:" - -#: editor/code_editor.cpp -#, fuzzy -msgid "Font Size:" -msgstr "Μέγεθος πηγαίας γραμματοσειράς:" - -#: editor/code_editor.cpp -msgid "Line:" -msgstr "Γραμμή:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" +msgstr "Προειδοποιήσεις" #: editor/code_editor.cpp -msgid "Col:" -msgstr "Στήλη:" +msgid "Line and column numbers." +msgstr "" #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -866,8 +857,8 @@ msgstr "Διαγραφή επιλεγμένων αρχείων;" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Διαγραφή" @@ -1125,8 +1116,9 @@ msgid "Add Bus" msgstr "Προσθήκη διαύλου" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." -msgstr "Δημιουργία νέας διάταξης διαύλων ήχου." +#, fuzzy +msgid "Add a new Audio Bus to this layout." +msgstr "Αποθήκευση διάταξης διαύλων ήχου ώς..." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1154,6 +1146,10 @@ msgstr "Φόρτωση προεπιλογής" msgid "Load the default Bus Layout." msgstr "Φόρτωση προεπιλεγμένης διάταξης διαύλων ήχου." +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "Δημιουργία νέας διάταξης διαύλων ήχου." + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Μη έγκυρο όνομα." @@ -2436,7 +2432,8 @@ msgid "Save & Restart" msgstr "Αποθήκευση & Επανεκκίνηση" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +#, fuzzy +msgid "Spins when the editor window redraws." msgstr "Περιστρέφεται όταν το παράθυρο του επεξεργαστή επαναχρωματίζεται!" #: editor/editor_node.cpp @@ -3510,25 +3507,6 @@ msgid "Create Polygon" msgstr "Δημιουγία πολυγώνου" #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon" -msgstr "Επεγεργασία πολυγώνου" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "Εισαγωγή σημείου" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon (Remove Point)" -msgstr "Επεγεργασία πολυγώνου (Αφαίρεση σημείου)" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Remove Polygon And Point" -msgstr "Αφαίρεση πολυγώνου και σημείου" - -#: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create points." @@ -3551,6 +3529,25 @@ msgstr "" msgid "Erase points." msgstr "Διαγραφή σημείων." +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Edit Polygon" +msgstr "Επεγεργασία πολυγώνου" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "Εισαγωγή σημείου" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Edit Polygon (Remove Point)" +msgstr "Επεγεργασία πολυγώνου (Αφαίρεση σημείου)" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Remove Polygon And Point" +msgstr "Αφαίρεση πολυγώνου και σημείου" + #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -4360,6 +4357,16 @@ msgid "Move CanvasItem" msgstr "Μετακίνηση CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "Μόνο άγκυρες" @@ -5274,6 +5281,12 @@ msgid "Create UV Map" msgstr "Δημιουργία χάρτη UV" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Create Polygon & UV" msgstr "Δημιουγία πολυγώνου" @@ -6416,7 +6429,7 @@ msgid "Post" msgstr "Μετά" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6499,10 +6512,16 @@ msgid "(empty)" msgstr "(άδειο)" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" +#, fuzzy +msgid "Animations:" msgstr "Κινήσεις" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "New Animation" +msgstr "Κίνηση" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "Ταχύτητα (FPS):" @@ -6511,7 +6530,8 @@ msgid "Loop" msgstr "Επανάληψη" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" +#, fuzzy +msgid "Animation Frames:" msgstr "Καρέ κίνησης" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -7357,6 +7377,19 @@ msgstr "Είστε σίγουροι πως θέλετε να ανοίξετε π #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -8923,10 +8956,6 @@ msgid "Build Project" msgstr "Δόμηση έργου" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "Προειδοποιήσεις" - -#: modules/mono/editor/mono_bottom_panel.cpp msgid "View log" msgstr "Προβολή αρχείου καταγραφής" @@ -9607,6 +9636,13 @@ msgstr "" "Ένας κόμβος ParallaxLayer δουλεύει μόνο όταν κληρονομεί έναν κόμβο τύπου " "ParallaxBackground." +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9796,6 +9832,13 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" "Τίποτα δεν είναι ορατό, επειδή δεν έχουν οριστεί περάσματα για τα πλέγματα." @@ -9833,25 +9876,6 @@ msgstr "" "Η ιδιότητα Path πρέπει να δείχνει σε έναν έγκυρο κόμβο Spatial για να " "δουλέψει αυτός ο κόμβος." -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "Το WorldEnvironment χρειάζεται έναν πόρο Environment." - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" -"Μόνο ένα WorldEnvironment επιτρέπεται σε κάθε σκηνή (ή σύνολο στιγμιοτύπων " -"σκηνών)." - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" -"Αυτό το WorldEnvironment θα αγνοηθεί. Προσθέστε μια κάμερα (για 3d) ή ορίστε " -"το Background Mode αυτού του περιβάλλοντος σε Canvas (για 2d)." - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "" @@ -9883,6 +9907,25 @@ msgstr "" "Το VehicleWheel δίνει ένα σύστημα τροχών για το VehicleBody. Παρακαλούμε " "χρησιμοποιήστε το ως παιδί του VehicleBody." +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "Το WorldEnvironment χρειάζεται έναν πόρο Environment." + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" +"Μόνο ένα WorldEnvironment επιτρέπεται σε κάθε σκηνή (ή σύνολο στιγμιοτύπων " +"σκηνών)." + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" +"Αυτό το WorldEnvironment θα αγνοηθεί. Προσθέστε μια κάμερα (για 3d) ή ορίστε " +"το Background Mode αυτού του περιβάλλοντος σε Canvas (για 2d)." + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -9931,11 +9974,20 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "Ωμή λειτουργία" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Add current color as a preset." msgstr "Προσθήκη του τρέχοντος χρώματος ως προκαθορισμένο" #: scene/gui/dialogs.cpp @@ -10033,6 +10085,19 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Warnings:" +#~ msgstr "Προειδοποιήσεις:" + +#, fuzzy +#~ msgid "Font Size:" +#~ msgstr "Μέγεθος πηγαίας γραμματοσειράς:" + +#~ msgid "Line:" +#~ msgstr "Γραμμή:" + +#~ msgid "Col:" +#~ msgstr "Στήλη:" + #, fuzzy #~ msgid "OrientedPathFollow only works when set as a child of a Path node." #~ msgstr "Το PathFollow2D δουλεύει μόνο όταν κληρονομεί έναν κόμβο Path2D." diff --git a/editor/translations/es.po b/editor/translations/es.po index b00045e09c..fd7e0c46e5 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -12,9 +12,9 @@ # David Couto <davidcouto@gmail.com>, 2017. # Dharkael <izhe@hotmail.es>, 2017, 2019. # Diego López <diegodario21@gmail.com>, 2017. -# eon-s <emanuel.segretin@gmail.com>, 2018. +# eon-s <emanuel.segretin@gmail.com>, 2018, 2019. # Gustavo Leon <gleondiaz@gmail.com>, 2017-2018. -# Javier Ocampos <xavier.ocampos@gmail.com>, 2018. +# Javier Ocampos <xavier.ocampos@gmail.com>, 2018, 2019. # Jose Maria Martinez <josemar1992@hotmail.com>, 2018. # Juan Quiroga <juanquiroga9@gmail.com>, 2017. # Kiji Pixel <raccoon.fella@gmail.com>, 2017. @@ -42,8 +42,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-01-26 21:22+0000\n" -"Last-Translator: Dharkael <izhe@hotmail.es>\n" +"PO-Revision-Date: 2019-02-13 07:10+0000\n" +"Last-Translator: Javier Ocampos <xavier.ocampos@gmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot/es/>\n" "Language: es\n" @@ -68,12 +68,11 @@ msgstr "" #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "Entrada inválida %i (no pasado) en expresión" +msgstr "Entrada inválida %i (no se transmitió) en la expresión" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" -msgstr "" -"self no puede ser usado ya que la instancia es nula (no ha sido pasada)" +msgstr "self no puede ser usado ya que la instancia es nula (no pasó)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." @@ -463,7 +462,7 @@ msgstr "Usar Curvas Bezier" #: editor/animation_track_editor.cpp msgid "Anim. Optimizer" -msgstr "Optimizar animación" +msgstr "Optimizador de animación" #: editor/animation_track_editor.cpp msgid "Max. Linear Error:" @@ -581,21 +580,14 @@ msgstr "Alejar" msgid "Reset Zoom" msgstr "Restablecer zoom" -#: editor/code_editor.cpp -msgid "Warnings:" -msgstr "Advertencias:" - -#: editor/code_editor.cpp -msgid "Font Size:" -msgstr "Tamaño de la tipografía:" - -#: editor/code_editor.cpp -msgid "Line:" -msgstr "Línea:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" +msgstr "Advertencias" #: editor/code_editor.cpp -msgid "Col:" -msgstr "Columna:" +#, fuzzy +msgid "Line and column numbers." +msgstr "Números de línea y columna" #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -630,7 +622,7 @@ msgstr "Quitar" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" -msgstr "Añadir argumento extra de llamada:" +msgstr "Añadir Argumento de Llamada Extra:" #: editor/connections_dialog.cpp msgid "Extra Call Arguments:" @@ -701,7 +693,8 @@ msgstr "Editar Conexión: " #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from the \"%s\" signal?" -msgstr "¿Está seguro/a que quiere quitar todas las conexiones de esta señal?" +msgstr "" +"¿Estás seguro/a que quieres quitar todas las conexiones de la señal \"%s\"?" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" @@ -897,8 +890,8 @@ msgstr "¿Eliminar los archivos seleccionados?" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Eliminar" @@ -1154,8 +1147,9 @@ msgid "Add Bus" msgstr "Añadir bus" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." -msgstr "Crear nueva configuración de bus." +#, fuzzy +msgid "Add a new Audio Bus to this layout." +msgstr "Guardar configuración de bus de audio como..." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1183,6 +1177,10 @@ msgstr "Cargar ajuste predeterminado" msgid "Load the default Bus Layout." msgstr "Cargar configuración de bus por defecto." +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "Crear nueva configuración de bus." + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Nombre inválido." @@ -1325,11 +1323,9 @@ msgid "Storing File:" msgstr "Archivo de almacenamiento:" #: editor/editor_export.cpp -#, fuzzy msgid "No export template found at the expected path:" msgstr "" -"No se han encontrado plantillas de exportación.\n" -"Tienes que descargar e instalarlas para continuar." +"No se ha encontrado ninguna plantilla de exportación en la ruta esperada:" #: editor/editor_export.cpp msgid "Packing" @@ -1338,16 +1334,14 @@ msgstr "Empaquetando" #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Custom debug template not found." -msgstr "No se ha encontrado ningún paquete de depuración personalizado." +msgstr "No se ha encontrado la plantilla de depuración personalizada." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Custom release template not found." -msgstr "No se ha encontrado ningún paquete final personalizado." +msgstr "No se ha encontrado ninguna plantilla de lanzamineto personalizada." #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:" @@ -1764,7 +1758,7 @@ msgstr "" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" -msgstr "¡No se puede sobreescribir una escena que está abierta!" +msgstr "¡No se puede sobrescribir una escena que todavía está abierta!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" @@ -2444,7 +2438,8 @@ msgid "Save & Restart" msgstr "Guardar y Reiniciar" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +#, fuzzy +msgid "Spins when the editor window redraws." msgstr "¡Gira cuando la ventana del editor redibuja!" #: editor/editor_node.cpp @@ -2466,7 +2461,7 @@ msgstr "Importar" #: editor/editor_node.cpp msgid "FileSystem" -msgstr "Sistema de archivos" +msgstr "Sistema de Archivos" #: editor/editor_node.cpp msgid "Inspector" @@ -3375,17 +3370,18 @@ msgstr "Reimportar" #: editor/import_dock.cpp msgid "Save scenes, re-import and restart" -msgstr "" +msgstr "Guardar escenas, reimportar y reiniciar" #: editor/import_dock.cpp -#, fuzzy msgid "Changing the type of an imported file requires editor restart." -msgstr "Cambiar el driver de video requiere reiniciar el editor." +msgstr "Cambiar el tipo de un archivo importado requiere reiniciar el editor." #: editor/import_dock.cpp msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" +"ADVERTENCIA: Existen recursos que utilizan este recurso, pueden dejar de " +"cargar correctamente." #: editor/inspector_dock.cpp msgid "Failed to load resource." @@ -3510,22 +3506,6 @@ msgid "Create Polygon" msgstr "Crear polígono" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon" -msgstr "Editar Polígono" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "Insertar punto" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon (Remove Point)" -msgstr "Editar Polígono (Remover Punto)" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Remove Polygon And Point" -msgstr "Remover Polígono y Punto" - -#: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create points." @@ -3546,6 +3526,22 @@ msgstr "" msgid "Erase points." msgstr "Borrar puntos." +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon" +msgstr "Editar Polígono" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "Insertar punto" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon (Remove Point)" +msgstr "Editar Polígono (Remover Punto)" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Remove Polygon And Point" +msgstr "Remover Polígono y Punto" + #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -3967,7 +3963,7 @@ msgstr "Transición: " #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "AnimationTree" -msgstr "Árbol de animación" +msgstr "AnimationTree" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "New name:" @@ -4352,6 +4348,18 @@ msgid "Move CanvasItem" msgstr "Mover CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "Presets para los valores de anclajes y márgenes de un nodo Control." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" +"Los hijos de los contenedores tienen sus anclas y valores de márgenes " +"anulados por sus padres." + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "Sólo anclado" @@ -5265,6 +5273,12 @@ msgid "Create UV Map" msgstr "Crear mapa UV" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "Crear Polígono y UV" @@ -6251,31 +6265,31 @@ msgstr "Ajustar objeto al suelo" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog..." -msgstr "Dialogo de transformación..." +msgstr "Dialogo de Transformación..." #: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" -msgstr "1 viewport" +msgstr "1 Viewport" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" -msgstr "2 viewports" +msgstr "2 Viewports" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" -msgstr "2 viewports (Alt)" +msgstr "2 Viewports (Alt)" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" -msgstr "3 viewports" +msgstr "3 Viewports" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" -msgstr "3 viewports (Alt)" +msgstr "3 Viewports (Alt)" #: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" -msgstr "4 viewports" +msgstr "4 Viewports" #: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" @@ -6355,7 +6369,7 @@ msgid "Post" msgstr "Posterior" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "Gizmo sin nombre" #: editor/plugins/sprite_editor_plugin.cpp @@ -6431,8 +6445,12 @@ msgid "(empty)" msgstr "(vacío)" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" -msgstr "Animaciones" +msgid "Animations:" +msgstr "Animaciones:" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "New Animation" +msgstr "Nueva Animación" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" @@ -6443,8 +6461,8 @@ msgid "Loop" msgstr "Repetir" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" -msgstr "Fotogramas de animación" +msgid "Animation Frames:" +msgstr "Fotogramas de animación:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -6847,7 +6865,7 @@ msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Region" -msgstr "Establecer región del Tile" +msgstr "Establecer Región de Tile" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Tile" @@ -6855,31 +6873,31 @@ msgstr "Crear Tile" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Icon" -msgstr "Establecer icono del Tile" +msgstr "Establecer Icono de Tile" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Bitmask" -msgstr "Editar máscara de bits del Tile" +msgstr "Editar Máscara de Bits de Tile" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Collision Polygon" -msgstr "Editar polígono de colisión" +msgstr "Editar Polígono de Colisión" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Occlusion Polygon" -msgstr "Editar Polígono de oclusión" +msgstr "Editar Polígono de Oclusión" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Navigation Polygon" -msgstr "Editar polígono de navegación" +msgstr "Editar Polígono de Navegación" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Paste Tile Bitmask" -msgstr "Pegar máscara de bits del Tile" +msgstr "Pegar Máscara de Bits de Tile" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Clear Tile Bitmask" -msgstr "Eliminar máscara de bits del Tile" +msgstr "Reestablecer Máscara de Bits de Tile" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Tile" @@ -6887,31 +6905,31 @@ msgstr "Eliminar Tile" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Collision Polygon" -msgstr "Eliminar polígono de colisión" +msgstr "Eliminar Polígono de Colisión" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Occlusion Polygon" -msgstr "Crear polígono de oclusión" +msgstr "Eliminar Polígono de Oclusión" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Navigation Polygon" -msgstr "Crear polígono de navegación" +msgstr "Crear Polígono de Navegación" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Priority" -msgstr "Editar prioridad del Tile" +msgstr "Editar Prioridad del Tile" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Z Index" -msgstr "Editar Indice-Z del Tile" +msgstr "Editar Z Index de Tile" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Collision Polygon" -msgstr "Crear polígono de colisión" +msgstr "Crear Polígono de Colisión" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Occlusion Polygon" -msgstr "Crear polígono de oclusión" +msgstr "Crear Polígono de Oclusión" #: editor/plugins/tile_set_editor_plugin.cpp msgid "This property can't be changed." @@ -7199,11 +7217,11 @@ msgstr "Examinar" #: editor/project_manager.cpp msgid "Renderer:" -msgstr "" +msgstr "Renderizador:" #: editor/project_manager.cpp msgid "OpenGL ES 3.0" -msgstr "" +msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "" @@ -7212,10 +7230,14 @@ msgid "" "Incompatible with older hardware\n" "Not recommended for web games" msgstr "" +"Mayor calidad visual\n" +"Todas las características disponibles\n" +"Incompatible con hardware antiguo\n" +"No recomendado para juegos web" #: editor/project_manager.cpp msgid "OpenGL ES 2.0" -msgstr "" +msgstr "OpenGL ES 2.0" #: editor/project_manager.cpp msgid "" @@ -7224,10 +7246,16 @@ msgid "" "Works on most hardware\n" "Recommended for web games" msgstr "" +"Baja calidad visual\n" +"Algunas características no disponibles\n" +"Funciona en la mayoría de hardware\n" +"Recomendado para juegos web" #: editor/project_manager.cpp msgid "Renderer can be changed later, but scenes may need to be adjusted." msgstr "" +"El renderizador se puede cambiar más tarde, pero es posible que las escenas " +"deban ajustarse." #: editor/project_manager.cpp msgid "Unnamed Project" @@ -7243,6 +7271,28 @@ msgstr "¿Seguro que quieres abrir más de un proyecto?" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" +"El siguiente archivo de configuración del proyecto no especifica la versión " +"de Godot con la que fue creado.\n" +"\n" +"%s\n" +"\n" +"Si procedes a abrirlo, se convertirá al formato de archivo de configuración " +"actual de Godot.\n" +"Advertencia: Ya no podrá abrir el proyecto con versiones anteriores del " +"motor." + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -7959,10 +8009,12 @@ msgstr "Duplicar nodo(s)" #: editor/scene_tree_dock.cpp msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." msgstr "" +"No se pueden reparar los nodos en las escenas heredadas, el orden de los " +"nodos no puede cambiar." #: editor/scene_tree_dock.cpp msgid "Node must belong to the edited scene to become root." -msgstr "" +msgstr "El nodo debe pertenecer a la escena editada para convertirse en raíz." #: editor/scene_tree_dock.cpp msgid "Instantiated scenes can't become root" @@ -8034,7 +8086,7 @@ msgstr "¡No se puede operar sobre los nodos heredados por la escena actual!" #: editor/scene_tree_dock.cpp msgid "Attach Script" -msgstr "Añadir script" +msgstr "Añadir Script" #: editor/scene_tree_dock.cpp msgid "Remove Node(s)" @@ -8778,10 +8830,6 @@ msgid "Build Project" msgstr "Compilar proyecto" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "Advertencias" - -#: modules/mono/editor/mono_bottom_panel.cpp msgid "View log" msgstr "Ver registro" @@ -8807,7 +8855,7 @@ msgstr "Calculando tamaño de cuadrícula..." #: modules/recast/navigation_mesh_generator.cpp msgid "Creating heightfield..." -msgstr "Creando heightfield..." +msgstr "Creando campo de alturas..." #: modules/recast/navigation_mesh_generator.cpp msgid "Marking walkable triangles..." @@ -8831,7 +8879,7 @@ msgstr "Creando contornos..." #: modules/recast/navigation_mesh_generator.cpp msgid "Creating polymesh..." -msgstr "Crear polymesh..." +msgstr "Creando polymesh..." #: modules/recast/navigation_mesh_generator.cpp msgid "Converting to native navigation mesh..." @@ -9137,7 +9185,7 @@ msgstr "¡El objeto base no es un nodo!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Path does not lead Node!" -msgstr "¡La ruta no apunta a un nodo!" +msgstr "¡La ruta no apunta a un Nodo!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." @@ -9187,11 +9235,11 @@ msgstr "Establecer %s" #: platform/android/export/export.cpp msgid "Package name is missing." -msgstr "" +msgstr "Nombre de paquete faltante." #: platform/android/export/export.cpp msgid "Package segments must be of non-zero length." -msgstr "" +msgstr "Los segmentos del paquete deben ser de largo no nulo." #: platform/android/export/export.cpp msgid "The character '%s' is not allowed in Android application package names." @@ -9201,11 +9249,12 @@ msgstr "" #: platform/android/export/export.cpp msgid "A digit cannot be the first character in a package segment." -msgstr "" +msgstr "Un dígito no puede ser el primer carácter en un segmento de paquete." #: platform/android/export/export.cpp msgid "The character '%s' cannot be the first character in a package segment." msgstr "" +"El carácter '%s' no puede ser el primer carácter en un segmento de paquete." #: platform/android/export/export.cpp msgid "The package must have at least one '.' separator." @@ -9221,16 +9270,15 @@ msgstr "OpenJDK jarsigner no configurado en Ajustes del Editor." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." -msgstr "" +msgstr "Keystore debug no configurada en Ajustes del Editor ni en el preset." #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." msgstr "Clave pública inválida para la expansión de APK." #: platform/android/export/export.cpp -#, fuzzy msgid "Invalid package name:" -msgstr "El nombre de clase no es correcto" +msgstr "Nombre de paquete inválido:" #: platform/iphone/export/export.cpp msgid "Identifier is missing." @@ -9238,21 +9286,23 @@ msgstr "Identificador no encontrado." #: platform/iphone/export/export.cpp msgid "Identifier segments must be of non-zero length." -msgstr "" +msgstr "Los segmentos de un identificador deben ser de largo no nulo." #: platform/iphone/export/export.cpp -#, fuzzy msgid "The character '%s' is not allowed in Identifier." -msgstr "El nombre no es un identificador válido:" +msgstr "El carácter '%s' no esta permitido como identificador." #: platform/iphone/export/export.cpp msgid "A digit cannot be the first character in a Identifier segment." msgstr "" +"Un dígito no puede ser el primer carácter en un segmento Identificador." #: platform/iphone/export/export.cpp msgid "" "The character '%s' cannot be the first character in a Identifier segment." msgstr "" +"El carácter '%s' no puede ser el primer carácter en un segmento " +"Identificador." #: platform/iphone/export/export.cpp msgid "The Identifier must have at least one '.' separator." @@ -9264,13 +9314,12 @@ msgstr "" "App Store Team ID no especificado - no se puede configurar el proyecto." #: platform/iphone/export/export.cpp -#, fuzzy msgid "Invalid Identifier:" -msgstr "El nombre no es un identificador válido:" +msgstr "Identificador inválido:" #: platform/iphone/export/export.cpp msgid "Required icon is not specified in the preset." -msgstr "" +msgstr "El icono requerido no está especificado en el preset." #: platform/javascript/export/export.cpp msgid "Run in Browser" @@ -9305,65 +9354,61 @@ msgid "Using default boot splash image." msgstr "Usando la imagen de carga por defecto." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid package unique name." -msgstr "El nombre no es correcto." +msgstr "Nombre único de paquete inválido." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid product GUID." -msgstr "Tamaño de tipografía incorrecto." +msgstr "GUID de producto inválido." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid publisher GUID." -msgstr "Ruta base incorrecta" +msgstr "GUID de publisher inválido." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid background color." -msgstr "El origen personalizado de tipografía no es correcto." +msgstr "Color de fondo inválido." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "El logo de la tienda no es del tamaño adecuado (debe ser de 50x50)." +msgstr "" +"Las dimensiones de la imagen para el Store Logo son inválidas (debería ser " +"50x50)." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." msgstr "" -"El logo cuadrado de 44x44 no es del tamaño adecuado (debe ser de 44x44)." +"Las dimensiones de la imagen para el logo cuadrado de 44x44 son inválidas " +"(debería ser 44x44)." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." msgstr "" -"El logo cuadrado de 71x71 no es del tamaño adecuado (debe ser de 71x71)." +"Las dimensiones de la imagen para el logo cuadrado de 71x71 son inválidas " +"(debería ser 71x71)." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." msgstr "" -"El logo cuadrado de 150x150 no es del tamaño adecuado (debe ser de 150x150)." +"Las dimensiones de la imagen para el logo cuadrado de 150x150 son inválidas " +"(debería ser 150x150)." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." msgstr "" -"El logo cuadrado de 310x310 no es del tamaño adecuado (debe ser de 310x310)." +"Las dimensiones de la imagen para el logo cuadrado de 310x310 son inválidas " +"(debería ser 310x310)." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." msgstr "" -"El logo ancho de 310x150 no es del tamaño adecuado (debe ser de 310x150)." +"Las dimensiones de la imagen para el logo ancho de 310x150 son inválidas " +"(debería ser 310x150)." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid splash screen image dimensions (should be 620x300)." msgstr "" -"El tamaño de la imagen de arranque no es correcto (debe ser de 620x300)." +"Las dimensiones de la imagen del splash son inválidas (debería ser 620x300)." #: scene/2d/animated_sprite.cpp msgid "" @@ -9477,6 +9522,17 @@ msgstr "" "En nodo ParallaxLayer solo funciona cuando esta posicionado como hijo de un " "nodo ParallaxBackground." +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" +"Las partículas basadas en la GPU no son compatibles con el controlador de " +"vídeo GLES2.\n" +"En su lugar, utiliza el nodo CPUParticles2D. Para ello puedes utilizar la " +"opción \"Convertir a CPUParticles\"." + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9668,6 +9724,17 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" +"Las partículas basadas en la GPU no son compatibles con el controlador de " +"vídeo GLES2.\n" +"En su lugar, utiliza el nodo CPUParticles. Para ello puedes utilizar la " +"opción \"Convertir a CPUParticles\"." + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" "Nada es visible porque las mallas no se han asignado a los pases de dibujo." @@ -9686,13 +9753,12 @@ msgstr "" "PathFollow solo funciona cuando está asignado como hijo de un nodo Path." #: scene/3d/path.cpp -#, fuzzy msgid "" "PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent " "Path's Curve resource." msgstr "" -"OrientedPathFollow requiere que \"Up Vector\" esté activo en el recurso " -"Curve de su Path padre." +"PathFollow ROTATION_ORIENTED requiere que \"Up Vector\" esté activo en el " +"recurso Curve de su Path padre." #: scene/3d/physics_body.cpp msgid "" @@ -9709,26 +9775,6 @@ msgid "Path property must point to a valid Spatial node to work." msgstr "" "La propiedad Path debe apuntar a un nodo Spatial válido para funcionar." -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "WorldEnvironment necesita un recurso Environment." - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" -"Solo se permite un WorldEnvironment por escena (o conjunto de escenas " -"instanciadas)." - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" -"Este WorldEnvironment está siendo ignorado. Agrega un nodo Camera (para " -"escenas 3D) o configura el Background Mode de este entorno en modo Canvas " -"(para escenas 2D)." - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "Este cuerpo sera ignorado hasta que le asignes un mesh" @@ -9759,6 +9805,26 @@ msgstr "" "VehicleWheel sirve para proporcionar un sistema de ruedas a un VehicleBody. " "Por favor, úselo como hijo de un VehicleBody." +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "WorldEnvironment necesita un recurso Environment." + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" +"Solo se permite un WorldEnvironment por escena (o conjunto de escenas " +"instanciadas)." + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" +"Este WorldEnvironment está siendo ignorado. Agrega un nodo Camera (para " +"escenas 3D) o configura el Background Mode de este entorno en modo Canvas " +"(para escenas 2D)." + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "En el nodo BlendTree '%s', no se encontró la animación: '%s'" @@ -9802,11 +9868,20 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Este nodo ha quedado obsoleto. Usa AnimationTree en su lugar." #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "Selecciona un color de la pantalla." + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "Modo Raw" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "Cambiar entre valores hexadecimales y de código." + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Add current color as a preset." msgstr "Añadir el color actual como predeterminado" #: scene/gui/dialogs.cpp @@ -9901,6 +9976,18 @@ msgstr "Asignación a uniform." msgid "Varyings can only be assigned in vertex function." msgstr "Solo se pueden asignar variaciones en funciones de vértice." +#~ msgid "Warnings:" +#~ msgstr "Advertencias:" + +#~ msgid "Font Size:" +#~ msgstr "Tamaño de la tipografía:" + +#~ msgid "Line:" +#~ msgstr "Línea:" + +#~ msgid "Col:" +#~ msgstr "Columna:" + #~ msgid "OrientedPathFollow only works when set as a child of a Path node." #~ msgstr "" #~ "OrientedPathFollow solo funciona cuando esta asignado como hijo de un " diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index 86f1e6a72d..cd6f0166ac 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -8,12 +8,13 @@ # Sebastian Silva <sebastian@sugarlabs.org>, 2016. # Jose Luis Bossio <joseluisbossio@gmail.com>, 2018. # Reynaldo Cruz <rcruz60@gmail.com>, 2018. -# Javier Ocampos <xavier.ocampos@gmail.com>, 2018. +# Javier Ocampos <xavier.ocampos@gmail.com>, 2018, 2019. +# Andrés S <andres.segovia.dev@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-01-26 21:22+0000\n" +"PO-Revision-Date: 2019-02-18 08:54+0000\n" "Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n" "Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/" "godot-engine/godot/es_AR/>\n" @@ -549,21 +550,14 @@ msgstr "Zoom Out" msgid "Reset Zoom" msgstr "Resetear el Zoom" -#: editor/code_editor.cpp -msgid "Warnings:" -msgstr "Advertencias:" - -#: editor/code_editor.cpp -msgid "Font Size:" -msgstr "Tamaño de Tipografía:" - -#: editor/code_editor.cpp -msgid "Line:" -msgstr "Linea:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" +msgstr "Advertencias" #: editor/code_editor.cpp -msgid "Col:" -msgstr "Col:" +#, fuzzy +msgid "Line and column numbers." +msgstr "Números de línea y columna" #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -864,8 +858,8 @@ msgstr "Eliminar archivos seleccionados?" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Eliminar" @@ -1121,8 +1115,9 @@ msgid "Add Bus" msgstr "Agregar Bus" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." -msgstr "Crear un nuevo Layout Bus." +#, fuzzy +msgid "Add a new Audio Bus to this layout." +msgstr "Guardar Layout de Bus de Audio Como..." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1150,6 +1145,10 @@ msgstr "Cargar Valores por Defecto" msgid "Load the default Bus Layout." msgstr "Cargar el Bus Layout predeterminado." +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "Crear un nuevo Layout Bus." + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Nombre inválido." @@ -2406,7 +2405,8 @@ msgid "Save & Restart" msgstr "Guardar y Reiniciar" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +#, fuzzy +msgid "Spins when the editor window redraws." msgstr "Gira cuando la ventana del editor repinta!" #: editor/editor_node.cpp @@ -3334,17 +3334,20 @@ msgstr "Reimportar" #: editor/import_dock.cpp msgid "Save scenes, re-import and restart" -msgstr "" +msgstr "Guardar escenas, reimportar y reiniciar" #: editor/import_dock.cpp -#, fuzzy msgid "Changing the type of an imported file requires editor restart." -msgstr "Cambiar el driver de video requiere reiniciar el editor." +msgstr "" +"Para cambiar el tipo de un archivo importado es necesario reiniciar el " +"editor." #: editor/import_dock.cpp msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" +"ADVERTENCIA: Existen elementos que utilizan este recurso, podrían dejar de " +"cargar correctamente." #: editor/inspector_dock.cpp msgid "Failed to load resource." @@ -3469,22 +3472,6 @@ msgid "Create Polygon" msgstr "Crear Polígono" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon" -msgstr "Editar Polígono" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "Insertar Punto" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon (Remove Point)" -msgstr "Editar Polígono (Remover Punto)" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Remove Polygon And Point" -msgstr "Remover Polígono y Punto" - -#: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create points." @@ -3505,6 +3492,22 @@ msgstr "" msgid "Erase points." msgstr "Borrar puntos." +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon" +msgstr "Editar Polígono" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "Insertar Punto" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon (Remove Point)" +msgstr "Editar Polígono (Remover Punto)" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Remove Polygon And Point" +msgstr "Remover Polígono y Punto" + #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -4311,6 +4314,18 @@ msgid "Move CanvasItem" msgstr "Mover CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "Presets para los valores de anclajes y márgenes de un nodo Control." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" +"Los hijos de contenedores tienen su anclas y margenes determinados por sus " +"padres." + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "Solo anclas" @@ -4497,7 +4512,7 @@ msgstr "Restablecer Huesos Personalizados" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" -msgstr "Ver" +msgstr "Vista" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp @@ -5218,6 +5233,12 @@ msgid "Create UV Map" msgstr "Crear Mapa UV" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "Crear Polígono y UV" @@ -5894,15 +5915,15 @@ msgstr "Ver Transformación en Plano." #: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling: " -msgstr "Escalado: " +msgstr "Escalando: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Translating: " -msgstr "Traducciones: " +msgstr "Trasladando: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." -msgstr "Torando %s grados." +msgstr "Rotando %s grados." #: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." @@ -6116,7 +6137,7 @@ msgstr "Modo Rotar (E)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" -msgstr "Modo de Escalado (R)" +msgstr "Modo Escalar (R)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" @@ -6204,7 +6225,7 @@ msgstr "Ajustar objeto al suelo" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog..." -msgstr "Dialogo de Transformación..." +msgstr "Cuadro de diálogo de Transform..." #: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" @@ -6308,7 +6329,7 @@ msgid "Post" msgstr "Post" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "Gizmo sin nombre" #: editor/plugins/sprite_editor_plugin.cpp @@ -6384,8 +6405,12 @@ msgid "(empty)" msgstr "(vacío)" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" -msgstr "Animaciones" +msgid "Animations:" +msgstr "Animaciones:" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "New Animation" +msgstr "Nueva Animación" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" @@ -6396,8 +6421,8 @@ msgid "Loop" msgstr "Loop" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" -msgstr "Cuadros de Animación" +msgid "Animation Frames:" +msgstr "Fotogramas de animación:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -7152,11 +7177,11 @@ msgstr "Examinar" #: editor/project_manager.cpp msgid "Renderer:" -msgstr "" +msgstr "Renderizador:" #: editor/project_manager.cpp msgid "OpenGL ES 3.0" -msgstr "" +msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "" @@ -7165,10 +7190,14 @@ msgid "" "Incompatible with older hardware\n" "Not recommended for web games" msgstr "" +"Mayor calidad visual\n" +"Todas las características disponibles\n" +"Incompatible con hardware antiguo\n" +"No recomendado para juegos web" #: editor/project_manager.cpp msgid "OpenGL ES 2.0" -msgstr "" +msgstr "OpenGL ES 2.0" #: editor/project_manager.cpp msgid "" @@ -7177,10 +7206,16 @@ msgid "" "Works on most hardware\n" "Recommended for web games" msgstr "" +"Baja calidad visual\n" +"Algunas características no disponibles\n" +"Funciona en la mayoría de hardware\n" +"Recomendado para juegos web" #: editor/project_manager.cpp msgid "Renderer can be changed later, but scenes may need to be adjusted." msgstr "" +"El renderizador se puede cambiar luego, pero es posible que sea necesario " +"ajustar las escenas." #: editor/project_manager.cpp msgid "Unnamed Project" @@ -7196,6 +7231,28 @@ msgstr "¿Estás seguro/a que quieres abrir más de un proyecto?" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" +"El siguiente archivo de configuración del proyecto no especifica la versión " +"de Godot con la que fue creado.\n" +"\n" +"%s\n" +"\n" +"Si procedés a abrirlo, sera convertido al formato actual de configuración de " +"Godot. \n" +"Advertencia: Ya no vas a poder volver a abrir el proyecto con versiones " +"anteriores del motor." + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -7912,6 +7969,8 @@ msgstr "Duplicar Nodo(s)" #: editor/scene_tree_dock.cpp msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." msgstr "" +"No se puede reemparentar nodos en escenas heredadas, el orden de nodos no " +"puede cambiar." #: editor/scene_tree_dock.cpp msgid "Node must belong to the edited scene to become root." @@ -8731,10 +8790,6 @@ msgid "Build Project" msgstr "Construir Proyecto" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "Advertencias" - -#: modules/mono/editor/mono_bottom_panel.cpp msgid "View log" msgstr "Ver registro" @@ -9311,7 +9366,7 @@ msgstr "" #: platform/uwp/export/export.cpp msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "Dimensiones de la imagen del splash inválidas (debería ser 620x400)." +msgstr "Dimensiones de la imagen del splash inválidas (debería ser 620x300)." #: scene/2d/animated_sprite.cpp msgid "" @@ -9422,6 +9477,17 @@ msgstr "" "El nodo ParallaxLayer sólo funciona cuando está seteado como hijo de un nodo " "ParallaxBackground." +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" +"Las partículas basadas en la GPU no son compatibles con el controlador de " +"vídeo GLES2.\n" +"En su lugar, utiliza el nodo CPUParticles2D. Para ello podés utilizar la " +"opción \"Convertir a CPUParticles\"." + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9611,6 +9677,17 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" +"Las partículas basadas en la GPU no son compatibles con el controlador de " +"vídeo GLES2.\n" +"En su lugar, utilizá el nodo CPUParticles. Para ello podés utilizar la " +"opción \"Convertir a CPUParticles\"." + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "Nada visible ya que no se asigno pasadas de dibujado a los meshes." @@ -9650,26 +9727,6 @@ msgid "Path property must point to a valid Spatial node to work." msgstr "" "La propiedad Path debe apuntar a un nodo Spatial valido para funcionar." -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "WorldEnvironment necesita un recurso Environment." - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" -"Solo se permite un WorldEnvironment por escena (o conjunto de escenas " -"instanciadas)." - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" -"Este WorldEnvironment esta siendo ignorado. Agregá un nodo Camera (para " -"escenas 3D) o configurá el Background Mode de este entorno en modo Canvas " -"(para escenas 2D)." - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "Este cuerpo sera ignorado hasta que le asignes un mesh" @@ -9700,6 +9757,26 @@ msgstr "" "VehicleWheel sirve para proveer un sistema de ruedas a VehicleBody. Por " "favor usálo como hijo de VehicleBody." +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "WorldEnvironment necesita un recurso Environment." + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" +"Solo se permite un WorldEnvironment por escena (o conjunto de escenas " +"instanciadas)." + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" +"Este WorldEnvironment esta siendo ignorado. Agregá un nodo Camera (para " +"escenas 3D) o configurá el Background Mode de este entorno en modo Canvas " +"(para escenas 2D)." + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "En el nodo BlendTree '%s', no se encontró la animación: '%s'" @@ -9743,11 +9820,20 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Este nodo ha sido deprecado. Usá AnimationTree." #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "Elegir un color de la pantalla." + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "Modo Raw" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "Cambiar entre valores hexadecimales y de código." + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Add current color as a preset." msgstr "Agregar color actual como preset" #: scene/gui/dialogs.cpp @@ -9842,6 +9928,18 @@ msgstr "Asignación a uniform." msgid "Varyings can only be assigned in vertex function." msgstr "Solo se pueden asignar variaciones en funciones de vértice." +#~ msgid "Warnings:" +#~ msgstr "Advertencias:" + +#~ msgid "Font Size:" +#~ msgstr "Tamaño de Tipografía:" + +#~ msgid "Line:" +#~ msgstr "Linea:" + +#~ msgid "Col:" +#~ msgstr "Col:" + #~ msgid "OrientedPathFollow only works when set as a child of a Path node." #~ msgstr "" #~ "OrientedPathFollow solo funciona cuando esta asignado como hijo de un " diff --git a/editor/translations/et.po b/editor/translations/et.po index 948c2861b7..0b1cef1a31 100644 --- a/editor/translations/et.po +++ b/editor/translations/et.po @@ -526,20 +526,12 @@ msgstr "" msgid "Reset Zoom" msgstr "" -#: editor/code_editor.cpp -msgid "Warnings:" -msgstr "" - -#: editor/code_editor.cpp -msgid "Font Size:" -msgstr "" - -#: editor/code_editor.cpp -msgid "Line:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" msgstr "" #: editor/code_editor.cpp -msgid "Col:" +msgid "Line and column numbers." msgstr "" #: editor/connections_dialog.cpp @@ -833,8 +825,8 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "" @@ -1086,7 +1078,7 @@ msgid "Add Bus" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." +msgid "Add a new Audio Bus to this layout." msgstr "" #: editor/editor_audio_buses.cpp editor/editor_properties.cpp @@ -1115,6 +1107,10 @@ msgstr "" msgid "Load the default Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" @@ -2285,7 +2281,7 @@ msgid "Save & Restart" msgstr "" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp @@ -3323,37 +3319,37 @@ msgid "Create Polygon" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon" +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Create points." msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" +msgid "" +"Edit points.\n" +"LMB: Move Point\n" +"RMB: Erase Point" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon (Remove Point)" +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Erase points." msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Remove Polygon And Point" +msgid "Edit Polygon" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Create points." +msgid "Insert Point" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "" -"Edit points.\n" -"LMB: Move Point\n" -"RMB: Erase Point" +msgid "Edit Polygon (Remove Point)" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Erase points." +msgid "Remove Polygon And Point" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp @@ -4136,6 +4132,16 @@ msgid "Move CanvasItem" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "" @@ -5031,6 +5037,12 @@ msgid "Create UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "" @@ -6112,7 +6124,7 @@ msgid "Post" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6188,7 +6200,11 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" +msgid "Animations:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "New Animation" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -6200,7 +6216,7 @@ msgid "Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" +msgid "Animation Frames:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -6976,6 +6992,19 @@ msgstr "" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -8452,10 +8481,6 @@ msgid "Build Project" msgstr "" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "" - -#: modules/mono/editor/mono_bottom_panel.cpp msgid "View log" msgstr "" @@ -9081,6 +9106,13 @@ msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9236,6 +9268,13 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" @@ -9266,21 +9305,6 @@ msgstr "" msgid "Path property must point to a valid Spatial node to work." msgstr "" -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "" @@ -9304,6 +9328,21 @@ msgid "" "it as a child of a VehicleBody." msgstr "" +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -9345,11 +9384,19 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset." msgstr "" #: scene/gui/dialogs.cpp diff --git a/editor/translations/fa.po b/editor/translations/fa.po index 0eec8c6d9d..a0a64fe6d8 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -560,22 +560,14 @@ msgstr "بزرگنمایی کمتر" msgid "Reset Zoom" msgstr "بازنشانی بزرگنمایی" -#: editor/code_editor.cpp -msgid "Warnings:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" msgstr "" #: editor/code_editor.cpp -msgid "Font Size:" +msgid "Line and column numbers." msgstr "" -#: editor/code_editor.cpp -msgid "Line:" -msgstr "خط:" - -#: editor/code_editor.cpp -msgid "Col:" -msgstr "ستون:" - #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "متد در گره مقصد باید مشخص شده باشد!" @@ -883,8 +875,8 @@ msgstr "آیا پروندههای انتخاب شده حذف شود؟" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "حذف کن" @@ -1143,7 +1135,7 @@ msgid "Add Bus" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." +msgid "Add a new Audio Bus to this layout." msgstr "" #: editor/editor_audio_buses.cpp editor/editor_properties.cpp @@ -1172,6 +1164,10 @@ msgstr "بارگیری پیش فرض" msgid "Load the default Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "نام نامعتبر." @@ -2378,7 +2374,7 @@ msgid "Save & Restart" msgstr "ذخیره و خروج" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp @@ -3463,24 +3459,6 @@ msgid "Create Polygon" msgstr "انتخاب شده را تغییر مقیاس بده" #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon" -msgstr "ویرایش سیگنال" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon (Remove Point)" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Remove Polygon And Point" -msgstr "برداشتن نقش" - -#: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -3500,6 +3478,24 @@ msgstr "" msgid "Erase points." msgstr "کُندی در آغاز" +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Edit Polygon" +msgstr "ویرایش سیگنال" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon (Remove Point)" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Remove Polygon And Point" +msgstr "برداشتن نقش" + #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -4310,6 +4306,16 @@ msgid "Move CanvasItem" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "" @@ -5224,6 +5230,12 @@ msgid "Create UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "" @@ -6361,7 +6373,7 @@ msgid "Post" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6442,8 +6454,14 @@ msgid "(empty)" msgstr "(خالی)" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" -msgstr "" +#, fuzzy +msgid "Animations:" +msgstr "گره انیمیشن" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "New Animation" +msgstr "تغییر نام انیمیشن" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" @@ -6454,8 +6472,9 @@ msgid "Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" -msgstr "" +#, fuzzy +msgid "Animation Frames:" +msgstr "گره انیمیشن" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -7286,6 +7305,19 @@ msgstr "" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -8832,10 +8864,6 @@ msgid "Build Project" msgstr "پروژه" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "" - -#: modules/mono/editor/mono_bottom_panel.cpp #, fuzzy msgid "View log" msgstr "نمایش پرونده ها" @@ -9525,6 +9553,13 @@ msgstr "" "گره ParallaxLayer تنها در زمانی که به عنوان فرزند یک گره ParallaxBackground " "تنظیم شود کار میکند." +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9696,6 +9731,13 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" @@ -9730,23 +9772,6 @@ msgstr "" msgid "Path property must point to a valid Spatial node to work." msgstr "دارایی Path باید به یک گره Particles2D معتبر اشاره کند تا کار کند." -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" -"فقط یک WorldEnvironment در هر صحنه (یا مجموعه ای از صحنه های نمونهگذاری شده) " -"مجاز است." - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "" @@ -9772,6 +9797,23 @@ msgid "" "it as a child of a VehicleBody." msgstr "" +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" +"فقط یک WorldEnvironment در هر صحنه (یا مجموعه ای از صحنه های نمونهگذاری شده) " +"مجاز است." + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -9818,11 +9860,19 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset." msgstr "" #: scene/gui/dialogs.cpp @@ -9913,6 +9963,12 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Line:" +#~ msgstr "خط:" + +#~ msgid "Col:" +#~ msgstr "ستون:" + #, fuzzy #~ msgid "OrientedPathFollow only works when set as a child of a Path node." #~ msgstr "" diff --git a/editor/translations/fi.po b/editor/translations/fi.po index 094baf8c80..392fd0e2ad 100644 --- a/editor/translations/fi.po +++ b/editor/translations/fi.po @@ -13,7 +13,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-01-26 21:22+0000\n" +"PO-Revision-Date: 2019-02-13 07:10+0000\n" "Last-Translator: Tapani Niemi <tapani.niemi@kapsi.fi>\n" "Language-Team: Finnish <https://hosted.weblate.org/projects/godot-engine/" "godot/fi/>\n" @@ -543,21 +543,14 @@ msgstr "Loitonna" msgid "Reset Zoom" msgstr "Palauta oletuslähennystaso" -#: editor/code_editor.cpp -msgid "Warnings:" -msgstr "Varoitukset:" - -#: editor/code_editor.cpp -msgid "Font Size:" -msgstr "Fontin koko:" - -#: editor/code_editor.cpp -msgid "Line:" -msgstr "Rivi:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" +msgstr "Varoitukset" #: editor/code_editor.cpp -msgid "Col:" -msgstr "Sarake:" +#, fuzzy +msgid "Line and column numbers." +msgstr "Rivi- ja sarakenumerot" #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -859,8 +852,8 @@ msgstr "Poista valitut tiedostot?" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Poista" @@ -1116,8 +1109,9 @@ msgid "Add Bus" msgstr "Lisää väylä" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." -msgstr "Luo uusi ääniväylän asettelu." +#, fuzzy +msgid "Add a new Audio Bus to this layout." +msgstr "Tallenna ääniväylän asettelu nimellä..." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1145,6 +1139,10 @@ msgstr "Lataa oletus" msgid "Load the default Bus Layout." msgstr "Lataa väylän oletusasettelu." +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "Luo uusi ääniväylän asettelu." + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Virheellinen nimi." @@ -2383,7 +2381,8 @@ msgid "Save & Restart" msgstr "Tallenna & käynnistä uudelleen" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +#, fuzzy +msgid "Spins when the editor window redraws." msgstr "Pyörii kun editorin ikkuna päivittyy!" #: editor/editor_node.cpp @@ -3310,17 +3309,20 @@ msgstr "Tuo uudelleen" #: editor/import_dock.cpp msgid "Save scenes, re-import and restart" -msgstr "" +msgstr "Tallenna skenet, tuo uudelleen ja käynnistä uudelleen" #: editor/import_dock.cpp -#, fuzzy msgid "Changing the type of an imported file requires editor restart." -msgstr "Näyttöajurin vaihtaminen edellyttää editorin uudelleenkäynnistystä." +msgstr "" +"Tuodun tiedoston tyypin muuttaminen edellyttää editorin " +"uudelleenkäynnistystä." #: editor/import_dock.cpp msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" +"VAROITUS: Tällä resurssilla on sitä käyttäviä assetteja, ne voivat lakata " +"latautumasta kunnolla." #: editor/inspector_dock.cpp msgid "Failed to load resource." @@ -3445,22 +3447,6 @@ msgid "Create Polygon" msgstr "Luo polygoni" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon" -msgstr "Muokkaa polygonia" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "Lisää piste" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon (Remove Point)" -msgstr "Muokkaa polygonia (poista piste)" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Remove Polygon And Point" -msgstr "Poista polygoni ja piste" - -#: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create points." @@ -3481,6 +3467,22 @@ msgstr "" msgid "Erase points." msgstr "Pyyhi pisteitä." +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon" +msgstr "Muokkaa polygonia" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "Lisää piste" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon (Remove Point)" +msgstr "Muokkaa polygonia (poista piste)" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Remove Polygon And Point" +msgstr "Poista polygoni ja piste" + #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -4283,6 +4285,18 @@ msgid "Move CanvasItem" msgstr "Siirrä CanvasItemiä" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "Control solmun ankkureiden ja marginaalien arvojen esiasetukset." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" +"Säilön alisolmujen ankkurien ja marginaalien arvot ylikirjoittuvat niiden " +"isäntäsolmun toimesta." + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "Vain ankkurit" @@ -5191,6 +5205,12 @@ msgid "Create UV Map" msgstr "Luo UV kartta" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "Luo polygoni ja UV" @@ -6229,7 +6249,7 @@ msgstr "Siirrettäessä:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" -msgstr "Käännettäessä (aste):" +msgstr "Käännettäessä (asteina):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" @@ -6241,7 +6261,7 @@ msgstr "Näyttöruudun asetukset" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" -msgstr "Näkökentän perspektiivi (ast.):" +msgstr "Näkökentän perspektiivi (asteina):" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" @@ -6261,7 +6281,7 @@ msgstr "Siirrä:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" -msgstr "Kierrä (ast.):" +msgstr "Kierrä (asteina):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" @@ -6280,7 +6300,7 @@ msgid "Post" msgstr "Jälki" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "Nimetön muokkain" #: editor/plugins/sprite_editor_plugin.cpp @@ -6356,8 +6376,12 @@ msgid "(empty)" msgstr "(tyhjä)" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" -msgstr "Animaatiot" +msgid "Animations:" +msgstr "Animaatiot:" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "New Animation" +msgstr "Uusi animaatio" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" @@ -6368,8 +6392,8 @@ msgid "Loop" msgstr "Toista" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" -msgstr "Animaatioruudut" +msgid "Animation Frames:" +msgstr "Animaatioruudut:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -7123,11 +7147,11 @@ msgstr "Selaa" #: editor/project_manager.cpp msgid "Renderer:" -msgstr "" +msgstr "Renderöijä:" #: editor/project_manager.cpp msgid "OpenGL ES 3.0" -msgstr "" +msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "" @@ -7136,10 +7160,14 @@ msgid "" "Incompatible with older hardware\n" "Not recommended for web games" msgstr "" +"Korkea visuaalinen laatu\n" +"Kaikki ominaisuudet käytettävissä\n" +"Epäyhteensopiva vanhojen laitteiden kanssa\n" +"Ei suositeltu web-peleille" #: editor/project_manager.cpp msgid "OpenGL ES 2.0" -msgstr "" +msgstr "OpenGL ES 2.0" #: editor/project_manager.cpp msgid "" @@ -7148,10 +7176,15 @@ msgid "" "Works on most hardware\n" "Recommended for web games" msgstr "" +"Matalampi visuaalinen laatu\n" +"Jotkin ominaisuudet eivät ole käytettävissä\n" +"Toimii useimmilla laitteilla\n" +"Suositeltu web-peleille" #: editor/project_manager.cpp msgid "Renderer can be changed later, but scenes may need to be adjusted." msgstr "" +"Renderöijä voidaan vaihtaa myöhemmin, mutta skenejä voi joutua mukauttamaan." #: editor/project_manager.cpp msgid "Unnamed Project" @@ -7167,6 +7200,27 @@ msgstr "Haluatko varmasti avata useamman kuin yhden projektin?" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" +"Seuraava projektin asetustiedosto ei määrittele Godotin versiota, jolla se " +"on luotu.\n" +"\n" +"%s\n" +"\n" +"Jos haluat jatkaa sen avaamista, se muunnetaan nykyiseen Godotin " +"asetustiedostomuotoon.\n" +"Varoitus: et voi avata projektia tämän jälkeen enää vanhemmilla versioilla." + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -7876,6 +7930,8 @@ msgstr "Kahdenna solmu(t)" #: editor/scene_tree_dock.cpp msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." msgstr "" +"Perittyjen skenejen solmujen isäntää ei voi vaihtaa, solmujen järjestys ei " +"voi muuttua." #: editor/scene_tree_dock.cpp msgid "Node must belong to the edited scene to become root." @@ -8696,10 +8752,6 @@ msgid "Build Project" msgstr "Käännä projekti" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "Varoitukset" - -#: modules/mono/editor/mono_bottom_panel.cpp msgid "View log" msgstr "Näytä loki" @@ -9369,6 +9421,16 @@ msgstr "" "ParallaxLayer solmu toimii ainoastaan, jos se on ParallaxBackground solmun " "alla." +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" +"GPU-pohjaiset partikkelit eivät ole tuettuja GLES2 näyttöajurilla.\n" +"Käytä sen sijaan CPUParticles2D solmua. Voit käyttää \"Muunna " +"CPUPartikkeleiksi\" toimintoa tähän tarkoitukseen." + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9560,6 +9622,16 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" +"GPU-pohjaiset partikkelit eivät ole tuettuja GLES2 näyttöajurilla.\n" +"Käytä sen sijaan CPUParticles solmua. Voit käyttää \"Muunna CPUPartikkeleiksi" +"\" toimintoa tähän tarkoitukseen." + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" "Mitään ei näy, koska mesheille ei ole asetettu piirtopyyhkäisyjä (draw " @@ -9599,26 +9671,6 @@ msgstr "" msgid "Path property must point to a valid Spatial node to work." msgstr "Polkuominaisuuden täytyy osoittaa Spatial solmuun toimiakseen." -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "WorldEnvironment tarvitsee Environment resurssin." - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" -"Vain yksi WorldEnvironment on sallittu per skene (tai per skeneilmentymien " -"joukko)." - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" -"Tämä WorldEnvironment jätetään huomioimatta. Lisää joko Camera (3D-" -"skeneille) tai aseta tälle ympäristölle Background Mode asetukseksi Canvas " -"(2D-skeneille)." - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "Tämä kappale sivuutetaan, kunnes asetat meshin" @@ -9648,6 +9700,26 @@ msgstr "" "VehicleWheel solmu tarjoaa rengasjärjestelmän VehicleBody solmulle. Ole hyvä " "ja käytä sitä VehicleBody solmun alla." +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "WorldEnvironment tarvitsee Environment resurssin." + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" +"Vain yksi WorldEnvironment on sallittu per skene (tai per skeneilmentymien " +"joukko)." + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" +"Tämä WorldEnvironment jätetään huomioimatta. Lisää joko Camera (3D-" +"skeneille) tai aseta tälle ympäristölle Background Mode asetukseksi Canvas " +"(2D-skeneille)." + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "BlendTree solmusta '%' ei löytynyt animaatiota: '%s'" @@ -9691,11 +9763,20 @@ msgstr "" "Tämä solmu on poistettu käytöstä. Käytä sen sijaan AnimationTree solmua." #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "Valitse väri ruudulta." + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "Raakatila" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "Vaihda heksadesimaali- ja koodiarvojen välillä." + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Add current color as a preset." msgstr "Lisää nykyinen väri esiasetukseksi" #: scene/gui/dialogs.cpp @@ -9790,6 +9871,18 @@ msgstr "Sijoitus uniformille." msgid "Varyings can only be assigned in vertex function." msgstr "Varying tyypin voi sijoittaa vain vertex-funktiossa." +#~ msgid "Warnings:" +#~ msgstr "Varoitukset:" + +#~ msgid "Font Size:" +#~ msgstr "Fontin koko:" + +#~ msgid "Line:" +#~ msgstr "Rivi:" + +#~ msgid "Col:" +#~ msgstr "Sarake:" + #~ msgid "OrientedPathFollow only works when set as a child of a Path node." #~ msgstr "" #~ "OrientedPathFollow toimii ainoastaan ollessaan asetettuna Path solmun " diff --git a/editor/translations/fr.po b/editor/translations/fr.po index 3827c3f40b..4fe762d13b 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -57,8 +57,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-01-26 21:22+0000\n" -"Last-Translator: Rémi Bintein <reminus5@hotmail.fr>\n" +"PO-Revision-Date: 2019-02-18 08:54+0000\n" +"Last-Translator: Caye Pierre <pierrecaye@laposte.net>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot/fr/>\n" "Language: fr\n" @@ -598,21 +598,14 @@ msgstr "Dézoomer" msgid "Reset Zoom" msgstr "Réinitialiser le zoom" -#: editor/code_editor.cpp -msgid "Warnings:" -msgstr "Avertissements :" - -#: editor/code_editor.cpp -msgid "Font Size:" -msgstr "Taille de police :" - -#: editor/code_editor.cpp -msgid "Line:" -msgstr "Ligne :" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" +msgstr "Avertissements" #: editor/code_editor.cpp -msgid "Col:" -msgstr "Colonne :" +#, fuzzy +msgid "Line and column numbers." +msgstr "Numéros de ligne et de colonne" #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -915,8 +908,8 @@ msgstr "Supprimer les fichiers sélectionnés ?" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Supprimer" @@ -1172,8 +1165,9 @@ msgid "Add Bus" msgstr "Ajouter un bus" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." -msgstr "Créer une nouvel agencement de tranport." +#, fuzzy +msgid "Add a new Audio Bus to this layout." +msgstr "Enregistrer la disposition des bus audio sous…" #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1201,6 +1195,10 @@ msgstr "Charger défaut" msgid "Load the default Bus Layout." msgstr "Charger l'agencement de transport par défaut." +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "Créer une nouvel agencement de tranport." + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Nom invalide." @@ -2463,7 +2461,8 @@ msgid "Save & Restart" msgstr "Enregistrer et Redémarrer" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +#, fuzzy +msgid "Spins when the editor window redraws." msgstr "Tourne lorsque la fenêtre de l'éditeur est repainte !" #: editor/editor_node.cpp @@ -3396,17 +3395,19 @@ msgstr "Ré-importer" #: editor/import_dock.cpp msgid "Save scenes, re-import and restart" -msgstr "" +msgstr "Sauvegarde des scènes, réimportation et redémarrage" #: editor/import_dock.cpp -#, fuzzy msgid "Changing the type of an imported file requires editor restart." -msgstr "Changer le pilote vidéo nécessite le redémarrage de l'éditeur." +msgstr "" +"Changer le type d'un fichier importé nécessite un redémarrage de l'éditeur." #: editor/import_dock.cpp msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" +"AVERTISSEMENT : Il existe des éléments qui utilisent cette ressource, ils " +"pourraient cesser de charger correctement." #: editor/inspector_dock.cpp msgid "Failed to load resource." @@ -3531,22 +3532,6 @@ msgid "Create Polygon" msgstr "Créer un polygone" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon" -msgstr "Modifier le polygone" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "Insérer un point" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon (Remove Point)" -msgstr "Modifier le polygone (supprimer un point)" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Remove Polygon And Point" -msgstr "Supprimer le polygone et le point" - -#: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create points." @@ -3567,6 +3552,22 @@ msgstr "" msgid "Erase points." msgstr "Effacer des points." +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon" +msgstr "Modifier le polygone" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "Insérer un point" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon (Remove Point)" +msgstr "Modifier le polygone (supprimer un point)" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Remove Polygon And Point" +msgstr "Supprimer le polygone et le point" + #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -4377,6 +4378,18 @@ msgid "Move CanvasItem" msgstr "Déplacer l'élément de canevas" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "Préréglages pour les ancres et les marges d'un nœud Control." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" +"Les nœuds enfants de conteneurs ont leurs ancres et marges redéfinies par " +"leur parent." + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "Uniquement les ancres" @@ -4682,7 +4695,7 @@ msgstr "Définir la poignée" #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" -msgstr "ParticulesCPU" +msgstr "CPUParticles" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp @@ -5051,7 +5064,7 @@ msgstr "Effacer Masque d'Émission" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" -msgstr "Convertir en ParticulesCPU" +msgstr "Convertir en CPUParticles" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp @@ -5290,6 +5303,12 @@ msgid "Create UV Map" msgstr "Créer une carte UV" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "Créer un polygone & UV" @@ -6381,7 +6400,7 @@ msgid "Post" msgstr "Post" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "Gadget sans nom" #: editor/plugins/sprite_editor_plugin.cpp @@ -6459,8 +6478,12 @@ msgid "(empty)" msgstr "(vide)" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" -msgstr "Animations" +msgid "Animations:" +msgstr "Animations :" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "New Animation" +msgstr "Nouvelle animation" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" @@ -6471,8 +6494,8 @@ msgid "Loop" msgstr "Boucle" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" -msgstr "Trames d'animation" +msgid "Animation Frames:" +msgstr "Trames d'animation :" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -7229,11 +7252,11 @@ msgstr "Parcourir" #: editor/project_manager.cpp msgid "Renderer:" -msgstr "" +msgstr "Moteur de rendu :" #: editor/project_manager.cpp msgid "OpenGL ES 3.0" -msgstr "" +msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "" @@ -7242,10 +7265,14 @@ msgid "" "Incompatible with older hardware\n" "Not recommended for web games" msgstr "" +"Meilleure qualité visuelle\n" +"Toutes les fonctions disponibles\n" +"Incompatible avec du matériel plus ancien\n" +"Non recommandé pour les jeux web" #: editor/project_manager.cpp msgid "OpenGL ES 2.0" -msgstr "" +msgstr "OpenGL ES 2.0" #: editor/project_manager.cpp msgid "" @@ -7254,10 +7281,16 @@ msgid "" "Works on most hardware\n" "Recommended for web games" msgstr "" +"Qualité visuelle inférieure\n" +"Certaines fonctions ne sont pas disponibles\n" +"Fonctionne sur la plupart du matériel\n" +"Recommandé pour les jeux en ligne" #: editor/project_manager.cpp msgid "Renderer can be changed later, but scenes may need to be adjusted." msgstr "" +"Le rendu peut être modifié ultérieurement, mais les scènes peuvent avoir " +"besoin d'être ajustées." #: editor/project_manager.cpp msgid "Unnamed Project" @@ -7273,6 +7306,28 @@ msgstr "Voulez-vous vraiment ouvrir plus d'un projet à la fois ?" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" +"Le fichier de configuration de projet ci-dessous n'indique pas par quelle " +"version de Godot il a été généré.\n" +"\n" +"%s\n" +"\n" +"Si vous choisissez de l'ouvrir, il sera converti vers l'actuel format de " +"fichier de configuration de Godot.\n" +"Attention : Il ne sera plus possible d'ouvrir ce projet avec les précédentes " +"versions du moteur." + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -7989,6 +8044,8 @@ msgstr "Dupliquer le(s) nœud(s)" #: editor/scene_tree_dock.cpp msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." msgstr "" +"Impossible de reparenter les nœuds dans les scènes héritées, l'ordre des " +"nœuds ne peut pas changer." #: editor/scene_tree_dock.cpp msgid "Node must belong to the edited scene to become root." @@ -8386,7 +8443,7 @@ msgstr "Processus enfant connecté" #: editor/script_editor_debugger.cpp msgid "Copy Error" -msgstr "Erreurs de copie" +msgstr "Copier l'erreur" #: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" @@ -8809,10 +8866,6 @@ msgid "Build Project" msgstr "Compiler le projet" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "Avertissements" - -#: modules/mono/editor/mono_bottom_panel.cpp msgid "View log" msgstr "Voir les fichiers log" @@ -9255,7 +9308,6 @@ msgstr "" "OpenJDK jarsigner n'est pas configuré dans les paramètres de l'éditeur." #: platform/android/export/export.cpp -#, fuzzy msgid "Debug keystore not configured in the Editor Settings nor in the preset." msgstr "" "Debug keystore n'est pas configuré dans les paramètres de l'éditeur ni dans " @@ -9464,7 +9516,7 @@ msgid "" "\"Particles Animation\" enabled." msgstr "" "L'animation de CPUParticles2D a besoin d'un CanvasItemMaterial avec " -"\"Animation de Particules\" activé." +"\"Particles Animation\" activé." #: scene/2d/light_2d.cpp msgid "" @@ -9511,6 +9563,17 @@ msgstr "" "Le nœud ParallaxLayer ne fonctionne que s'il est défini en tant qu'enfant " "d'un nœud de type ParallaxBackground." +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" +"Les particules de type GPU ne sont pas supportées par le pilote graphique " +"GLES2.\n" +"Utilisez le nœud CPUParticles2D à la place. Vous pouvez utiliser l'option « " +"Convertir en CPUParticles » pour ce faire." + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9703,6 +9766,17 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" +"Les particules de type GPU ne sont pas supportées par le pilote graphique " +"GLES2.\n" +"Utilisez le nœud CPUParticles à la place. Vous pouvez utiliser l'option « " +"Convertir en CPUParticles » pour ce faire." + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" "Rien n'est visible car les maillages n'ont pas été assignés au tirage des " @@ -9745,26 +9819,6 @@ msgid "Path property must point to a valid Spatial node to work." msgstr "" "La propriété Path doit pointer vers un nœud Spatial valide pour fonctionner." -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "WorldEnvironment requiert une ressource de type Environment." - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" -"Seul un WorldEnvironnement ne peut être utilisé par scène (ou ensemble de " -"scènes instanciées)." - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" -"Ce WorldEnvironment est ignoré. Ajoutez une caméra (pour les scènes 3D) ou " -"définissez la propriété \"Background Mode\" de cet environnement sur \"Canvas" -"\" (pour les scènes 2D)." - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "Ce corps sera ignoré jusqu'à ce que vous définissiez un maillage" @@ -9795,6 +9849,26 @@ msgstr "" "VehicleWheel permet de fournir un système de roue à un VehicleBody. Merci de " "l'utiliser comme enfant d'un VehicleBody." +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "WorldEnvironment requiert une ressource de type Environment." + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" +"Seul un WorldEnvironnement ne peut être utilisé par scène (ou ensemble de " +"scènes instanciées)." + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" +"Ce WorldEnvironment est ignoré. Ajoutez une caméra (pour les scènes 3D) ou " +"définissez la propriété \"Background Mode\" de cet environnement sur \"Canvas" +"\" (pour les scènes 2D)." + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "Sur le nœud BlendTree '%s', animation introuvable : '%s'" @@ -9839,11 +9913,20 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Ce nœud est désormais déprécié. Utilisez AnimationTree à la place." #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "Échantillonner une couleur depuis l'écran." + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "Mode brut" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "Alterner entre les valeurs hexadécimales ou brutes." + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Add current color as a preset." msgstr "Ajouter la couleur courante comme pré-réglage" #: scene/gui/dialogs.cpp @@ -9940,6 +10023,18 @@ msgstr "Affectation à l'uniforme." msgid "Varyings can only be assigned in vertex function." msgstr "Les variations ne peuvent être affectées que dans la fonction vertex." +#~ msgid "Warnings:" +#~ msgstr "Avertissements :" + +#~ msgid "Font Size:" +#~ msgstr "Taille de police :" + +#~ msgid "Line:" +#~ msgstr "Ligne :" + +#~ msgid "Col:" +#~ msgstr "Colonne :" + #~ msgid "OrientedPathFollow only works when set as a child of a Path node." #~ msgstr "" #~ "Le nœud OrientedPathFollow ne fonctionne que s'il est défini en tant " diff --git a/editor/translations/he.po b/editor/translations/he.po index 09d368d4e3..7257d9c753 100644 --- a/editor/translations/he.po +++ b/editor/translations/he.po @@ -561,23 +561,13 @@ msgstr "להתרחק" msgid "Reset Zoom" msgstr "איפוס התקריב" -#: editor/code_editor.cpp -#, fuzzy -msgid "Warnings:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" msgstr "אזהרות" #: editor/code_editor.cpp -#, fuzzy -msgid "Font Size:" -msgstr "מבט קדמי" - -#: editor/code_editor.cpp -msgid "Line:" -msgstr "שורה:" - -#: editor/code_editor.cpp -msgid "Col:" -msgstr "עמודה:" +msgid "Line and column numbers." +msgstr "" #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -876,8 +866,8 @@ msgstr "למחוק את הקבצים הנבחרים?" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "למחוק" @@ -1130,8 +1120,9 @@ msgid "Add Bus" msgstr "הוספת אפיק" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." -msgstr "יצירת פריסת אפיקים חדשה." +#, fuzzy +msgid "Add a new Audio Bus to this layout." +msgstr "שמירת פריסת אפיקי השמע בתור…" #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1159,6 +1150,10 @@ msgstr "טעינת בררת המחדל" msgid "Load the default Bus Layout." msgstr "טעינת בררת המחדל של פריסת אפיקי השמע." +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "יצירת פריסת אפיקים חדשה." + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "שם שגוי." @@ -2367,7 +2362,8 @@ msgid "Save & Restart" msgstr "לשמור ולצאת" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +#, fuzzy +msgid "Spins when the editor window redraws." msgstr "מסתובב כאשר חלון העורך מצויר מחדש!" #: editor/editor_node.cpp @@ -3447,25 +3443,6 @@ msgid "Create Polygon" msgstr "יצירת מצולע" #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon" -msgstr "עריכת מצולע" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "הוספת נקודה" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon (Remove Point)" -msgstr "עריכת מצולע (הסרת נקודה)" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Remove Polygon And Point" -msgstr "הסרת מצולע ונקודה" - -#: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -3485,6 +3462,25 @@ msgstr "" msgid "Erase points." msgstr "מחיקת נקודות" +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Edit Polygon" +msgstr "עריכת מצולע" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "הוספת נקודה" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Edit Polygon (Remove Point)" +msgstr "עריכת מצולע (הסרת נקודה)" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Remove Polygon And Point" +msgstr "הסרת מצולע ונקודה" + #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -4287,6 +4283,16 @@ msgid "Move CanvasItem" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "" @@ -5194,6 +5200,12 @@ msgid "Create UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Create Polygon & UV" msgstr "יצירת מצולע" @@ -6322,7 +6334,7 @@ msgid "Post" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6402,10 +6414,16 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" +#, fuzzy +msgid "Animations:" msgstr "אנימציות" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "New Animation" +msgstr "שם הנפשה חדשה:" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "מהירות (FPS):" @@ -6414,7 +6432,8 @@ msgid "Loop" msgstr "לולאה" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" +#, fuzzy +msgid "Animation Frames:" msgstr "שקופיות ההנפשה" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -7227,6 +7246,19 @@ msgstr "" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -8734,10 +8766,6 @@ msgid "Build Project" msgstr "" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "אזהרות" - -#: modules/mono/editor/mono_bottom_panel.cpp msgid "View log" msgstr "" @@ -9374,6 +9402,13 @@ msgid "" msgstr "" "מפרק ParallaxLayer עובד רק כאשר הוא מוגדר כצאצא של מפרק ParallaxBackground." +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9529,6 +9564,13 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" @@ -9560,21 +9602,6 @@ msgstr "" msgid "Path property must point to a valid Spatial node to work." msgstr "" -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "" @@ -9598,6 +9625,21 @@ msgid "" "it as a child of a VehicleBody." msgstr "" +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -9641,11 +9683,20 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "מצב גולמי" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Add current color as a preset." msgstr "הוספת הצבע הנוכחי כערכה" #: scene/gui/dialogs.cpp @@ -9730,6 +9781,20 @@ msgid "Varyings can only be assigned in vertex function." msgstr "" #, fuzzy +#~ msgid "Warnings:" +#~ msgstr "אזהרות" + +#, fuzzy +#~ msgid "Font Size:" +#~ msgstr "מבט קדמי" + +#~ msgid "Line:" +#~ msgstr "שורה:" + +#~ msgid "Col:" +#~ msgstr "עמודה:" + +#, fuzzy #~ msgid "OrientedPathFollow only works when set as a child of a Path node." #~ msgstr "PathFollow2D עובד רק כאשר הוא מוגדר כצאצא של מפרק Path2D." diff --git a/editor/translations/hi.po b/editor/translations/hi.po index 687665d165..5aee390cc5 100644 --- a/editor/translations/hi.po +++ b/editor/translations/hi.po @@ -544,22 +544,14 @@ msgstr "छोटा करो" msgid "Reset Zoom" msgstr "रीसेट आकार" -#: editor/code_editor.cpp -msgid "Warnings:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" msgstr "" #: editor/code_editor.cpp -msgid "Font Size:" +msgid "Line and column numbers." msgstr "" -#: editor/code_editor.cpp -msgid "Line:" -msgstr "रेखा:" - -#: editor/code_editor.cpp -msgid "Col:" -msgstr "स्तंभ:" - #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "लक्ष्य नोड में विधि निर्दिष्ट किया जाना चाहिए!" @@ -877,8 +869,8 @@ msgstr "चयनित फ़ाइलें हटाएं?" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "को हटा दें" @@ -1143,7 +1135,7 @@ msgid "Add Bus" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." +msgid "Add a new Audio Bus to this layout." msgstr "" #: editor/editor_audio_buses.cpp editor/editor_properties.cpp @@ -1172,6 +1164,10 @@ msgstr "" msgid "Load the default Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" @@ -2352,7 +2348,7 @@ msgid "Save & Restart" msgstr "" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp @@ -3408,23 +3404,6 @@ msgid "Create Polygon" msgstr "सदस्यता बनाएं" #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon" -msgstr "सदस्यता बनाएं" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon (Remove Point)" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Remove Polygon And Point" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -3443,6 +3422,23 @@ msgstr "" msgid "Erase points." msgstr "" +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Edit Polygon" +msgstr "सदस्यता बनाएं" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon (Remove Point)" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Remove Polygon And Point" +msgstr "" + #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -4229,6 +4225,16 @@ msgid "Move CanvasItem" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "" @@ -5127,6 +5133,12 @@ msgid "Create UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "" @@ -6224,7 +6236,7 @@ msgid "Post" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6301,8 +6313,14 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" -msgstr "" +#, fuzzy +msgid "Animations:" +msgstr "कार्यों:" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "New Animation" +msgstr "एनिमेशन लूप" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" @@ -6313,7 +6331,7 @@ msgid "Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" +msgid "Animation Frames:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -7108,6 +7126,19 @@ msgstr "" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -8592,10 +8623,6 @@ msgid "Build Project" msgstr "" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "" - -#: modules/mono/editor/mono_bottom_panel.cpp msgid "View log" msgstr "" @@ -9226,6 +9253,13 @@ msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9381,6 +9415,13 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" @@ -9411,21 +9452,6 @@ msgstr "" msgid "Path property must point to a valid Spatial node to work." msgstr "" -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "" @@ -9449,6 +9475,21 @@ msgid "" "it as a child of a VehicleBody." msgstr "" +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -9492,11 +9533,19 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset." msgstr "" #: scene/gui/dialogs.cpp @@ -9580,6 +9629,12 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Line:" +#~ msgstr "रेखा:" + +#~ msgid "Col:" +#~ msgstr "स्तंभ:" + #, fuzzy #~ msgid "Remove Split" #~ msgstr "मिटाना" diff --git a/editor/translations/hr.po b/editor/translations/hr.po index 36017a4f78..ba06a478bb 100644 --- a/editor/translations/hr.po +++ b/editor/translations/hr.po @@ -531,20 +531,12 @@ msgstr "" msgid "Reset Zoom" msgstr "" -#: editor/code_editor.cpp -msgid "Warnings:" -msgstr "" - -#: editor/code_editor.cpp -msgid "Font Size:" -msgstr "" - -#: editor/code_editor.cpp -msgid "Line:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" msgstr "" #: editor/code_editor.cpp -msgid "Col:" +msgid "Line and column numbers." msgstr "" #: editor/connections_dialog.cpp @@ -838,8 +830,8 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "" @@ -1091,7 +1083,7 @@ msgid "Add Bus" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." +msgid "Add a new Audio Bus to this layout." msgstr "" #: editor/editor_audio_buses.cpp editor/editor_properties.cpp @@ -1120,6 +1112,10 @@ msgstr "" msgid "Load the default Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" @@ -2290,7 +2286,7 @@ msgid "Save & Restart" msgstr "" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp @@ -3328,37 +3324,37 @@ msgid "Create Polygon" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon" +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Create points." msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" +msgid "" +"Edit points.\n" +"LMB: Move Point\n" +"RMB: Erase Point" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon (Remove Point)" +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Erase points." msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Remove Polygon And Point" +msgid "Edit Polygon" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Create points." +msgid "Insert Point" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "" -"Edit points.\n" -"LMB: Move Point\n" -"RMB: Erase Point" +msgid "Edit Polygon (Remove Point)" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Erase points." +msgid "Remove Polygon And Point" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp @@ -4141,6 +4137,16 @@ msgid "Move CanvasItem" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "" @@ -5036,6 +5042,12 @@ msgid "Create UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "" @@ -6117,7 +6129,7 @@ msgid "Post" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6193,7 +6205,11 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" +msgid "Animations:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "New Animation" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -6205,7 +6221,7 @@ msgid "Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" +msgid "Animation Frames:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -6981,6 +6997,19 @@ msgstr "" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -8457,10 +8486,6 @@ msgid "Build Project" msgstr "" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "" - -#: modules/mono/editor/mono_bottom_panel.cpp msgid "View log" msgstr "" @@ -9086,6 +9111,13 @@ msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9241,6 +9273,13 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" @@ -9271,21 +9310,6 @@ msgstr "" msgid "Path property must point to a valid Spatial node to work." msgstr "" -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "" @@ -9309,6 +9333,21 @@ msgid "" "it as a child of a VehicleBody." msgstr "" +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -9350,11 +9389,19 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset." msgstr "" #: scene/gui/dialogs.cpp diff --git a/editor/translations/hu.po b/editor/translations/hu.po index 15932c95bf..def006f056 100644 --- a/editor/translations/hu.po +++ b/editor/translations/hu.po @@ -565,22 +565,13 @@ msgstr "Kicsinyítés" msgid "Reset Zoom" msgstr "Nagyítás Visszaállítása" -#: editor/code_editor.cpp -msgid "Warnings:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" msgstr "" #: editor/code_editor.cpp -#, fuzzy -msgid "Font Size:" -msgstr "Körvonal Mérete:" - -#: editor/code_editor.cpp -msgid "Line:" -msgstr "Sor:" - -#: editor/code_editor.cpp -msgid "Col:" -msgstr "Oszlop:" +msgid "Line and column numbers." +msgstr "" #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -888,8 +879,8 @@ msgstr "Törli a kiválasztott fájlokat?" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Törlés" @@ -1146,8 +1137,9 @@ msgid "Add Bus" msgstr "Busz Hozzáadása" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." -msgstr "Új Buszelrendezés létrehozása." +#, fuzzy +msgid "Add a new Audio Bus to this layout." +msgstr "Hangbusz Elrendezés Mentése Másként..." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1175,6 +1167,10 @@ msgstr "Alapértelmezett Betöltése" msgid "Load the default Bus Layout." msgstr "Betölti az alapértelmezett Busz Elrendezést." +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "Új Buszelrendezés létrehozása." + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Érvénytelen név." @@ -2455,7 +2451,8 @@ msgid "Save & Restart" msgstr "Mentés és Kilépés" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +#, fuzzy +msgid "Spins when the editor window redraws." msgstr "Fordul egyet, amikor a szerkesztőablak újrarajzolódik!" #: editor/editor_node.cpp @@ -3548,25 +3545,6 @@ msgid "Create Polygon" msgstr "Sokszög Létrehozása" #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon" -msgstr "Sokszög Szerkesztése" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "Pont Beszúrása" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon (Remove Point)" -msgstr "Sokszög Szerkesztése (Pont Eltávolítása)" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Remove Polygon And Point" -msgstr "Sokszög és Pont Eltávolítása" - -#: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -3591,6 +3569,25 @@ msgstr "" msgid "Erase points." msgstr "Jobb Egérgomb: Pont Törlése." +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Edit Polygon" +msgstr "Sokszög Szerkesztése" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "Pont Beszúrása" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Edit Polygon (Remove Point)" +msgstr "Sokszög Szerkesztése (Pont Eltávolítása)" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Remove Polygon And Point" +msgstr "Sokszög és Pont Eltávolítása" + #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -4411,6 +4408,16 @@ msgid "Move CanvasItem" msgstr "CanvasItem Szerkesztése" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "Csak Horgonyok" @@ -5330,6 +5337,12 @@ msgid "Create UV Map" msgstr "UV Térkép Létrehozása" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Create Polygon & UV" msgstr "Sokszög Létrehozása" @@ -6463,7 +6476,7 @@ msgid "Post" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6544,8 +6557,14 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" -msgstr "" +#, fuzzy +msgid "Animations:" +msgstr "Animáció" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "New Animation" +msgstr "Animáció" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" @@ -6556,8 +6575,9 @@ msgid "Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" -msgstr "" +#, fuzzy +msgid "Animation Frames:" +msgstr "Animáció Neve:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -7371,6 +7391,19 @@ msgstr "" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -8876,10 +8909,6 @@ msgid "Build Project" msgstr "" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "" - -#: modules/mono/editor/mono_bottom_panel.cpp #, fuzzy msgid "View log" msgstr "Fájlok Megtekintése" @@ -9522,6 +9551,13 @@ msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9677,6 +9713,13 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" @@ -9707,21 +9750,6 @@ msgstr "" msgid "Path property must point to a valid Spatial node to work." msgstr "" -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "" @@ -9745,6 +9773,21 @@ msgid "" "it as a child of a VehicleBody." msgstr "" +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -9793,11 +9836,19 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset." msgstr "" #: scene/gui/dialogs.cpp @@ -9887,6 +9938,16 @@ msgid "Varyings can only be assigned in vertex function." msgstr "" #, fuzzy +#~ msgid "Font Size:" +#~ msgstr "Körvonal Mérete:" + +#~ msgid "Line:" +#~ msgstr "Sor:" + +#~ msgid "Col:" +#~ msgstr "Oszlop:" + +#, fuzzy #~ msgid "Split already exists." #~ msgstr "Már létezik '%s' AutoLoad!" diff --git a/editor/translations/id.po b/editor/translations/id.po index 6f399a2ae3..b850071957 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -561,22 +561,13 @@ msgstr "Perkecil Pandangan" msgid "Reset Zoom" msgstr "Kebalikan Semula Pandangan" -#: editor/code_editor.cpp -msgid "Warnings:" -msgstr "Peringatan:" - -#: editor/code_editor.cpp -#, fuzzy -msgid "Font Size:" -msgstr "Tampilan Depan." - -#: editor/code_editor.cpp -msgid "Line:" -msgstr "Baris:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" +msgstr "" #: editor/code_editor.cpp -msgid "Col:" -msgstr "Kolom:" +msgid "Line and column numbers." +msgstr "" #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -881,8 +872,8 @@ msgstr "Hapus file yang dipilih?" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Hapus" @@ -1140,8 +1131,9 @@ msgid "Add Bus" msgstr "Tambahkan Bus" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." -msgstr "Buat Layout Bus Baru." +#, fuzzy +msgid "Add a new Audio Bus to this layout." +msgstr "Simpan Layout Suara Bus Ke..." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1169,6 +1161,10 @@ msgstr "Muat Default" msgid "Load the default Bus Layout." msgstr "Muat default Layout Bus." +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "Buat Layout Bus Baru." + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Nama tidak sah." @@ -2437,7 +2433,8 @@ msgid "Save & Restart" msgstr "Simpan & Keluar" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +#, fuzzy +msgid "Spins when the editor window redraws." msgstr "Putar ketika jendela editor cat ulang!" #: editor/editor_node.cpp @@ -3546,25 +3543,6 @@ msgid "Create Polygon" msgstr "Buat Bidang" #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon" -msgstr "Sunting Bidang" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "Tambah Titik" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon (Remove Point)" -msgstr "Sunting Bidang (Hapus Titik)" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Remove Polygon And Point" -msgstr "Hapus Bidang dan Titik" - -#: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -3589,6 +3567,25 @@ msgstr "" msgid "Erase points." msgstr "Beri Skala Seleksi" +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Edit Polygon" +msgstr "Sunting Bidang" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "Tambah Titik" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Edit Polygon (Remove Point)" +msgstr "Sunting Bidang (Hapus Titik)" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Remove Polygon And Point" +msgstr "Hapus Bidang dan Titik" + #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -4429,6 +4426,16 @@ msgid "Move CanvasItem" msgstr "Sunting CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "" @@ -5351,6 +5358,12 @@ msgid "Create UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Create Polygon & UV" msgstr "Buat Bidang" @@ -6499,7 +6512,7 @@ msgid "Post" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6579,8 +6592,14 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" -msgstr "" +#, fuzzy +msgid "Animations:" +msgstr "Animasi" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "New Animation" +msgstr "Animasi" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" @@ -6591,8 +6610,9 @@ msgid "Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" -msgstr "" +#, fuzzy +msgid "Animation Frames:" +msgstr "Nama Animasi:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -7431,6 +7451,19 @@ msgstr "Apakah Anda yakin membuka lebih dari satu projek?" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -9000,10 +9033,6 @@ msgid "Build Project" msgstr "Proyek" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "" - -#: modules/mono/editor/mono_bottom_panel.cpp #, fuzzy msgid "View log" msgstr "File:" @@ -9703,6 +9732,13 @@ msgstr "" "Node ParallaxLayer hanya bekerja ketika diatur sebagai child dari sebuah " "node ParallaxBackground." +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9877,6 +9913,13 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" @@ -9913,23 +9956,6 @@ msgstr "" "Properti path harus menunjuk ke sebuah node Particles2D yang sah agar " "bekerja." -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" -"Hanya satu WorldEnvironment yang diizinkan per scene (atau atur scene-scene " -"yang diacu)." - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "" @@ -9955,6 +9981,23 @@ msgid "" "it as a child of a VehicleBody." msgstr "" +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" +"Hanya satu WorldEnvironment yang diizinkan per scene (atau atur scene-scene " +"yang diacu)." + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -10000,11 +10043,20 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Add current color as a preset." msgstr "Tambahkan warna yang sekarang sebagai preset" #: scene/gui/dialogs.cpp @@ -10100,6 +10152,19 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Warnings:" +#~ msgstr "Peringatan:" + +#, fuzzy +#~ msgid "Font Size:" +#~ msgstr "Tampilan Depan." + +#~ msgid "Line:" +#~ msgstr "Baris:" + +#~ msgid "Col:" +#~ msgstr "Kolom:" + #, fuzzy #~ msgid "OrientedPathFollow only works when set as a child of a Path node." #~ msgstr "" diff --git a/editor/translations/is.po b/editor/translations/is.po index 0f42409c0d..6b2588ca26 100644 --- a/editor/translations/is.po +++ b/editor/translations/is.po @@ -552,20 +552,12 @@ msgstr "" msgid "Reset Zoom" msgstr "" -#: editor/code_editor.cpp -msgid "Warnings:" -msgstr "" - -#: editor/code_editor.cpp -msgid "Font Size:" -msgstr "" - -#: editor/code_editor.cpp -msgid "Line:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" msgstr "" #: editor/code_editor.cpp -msgid "Col:" +msgid "Line and column numbers." msgstr "" #: editor/connections_dialog.cpp @@ -859,8 +851,8 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "" @@ -1112,7 +1104,7 @@ msgid "Add Bus" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." +msgid "Add a new Audio Bus to this layout." msgstr "" #: editor/editor_audio_buses.cpp editor/editor_properties.cpp @@ -1141,6 +1133,10 @@ msgstr "" msgid "Load the default Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" @@ -2313,7 +2309,7 @@ msgid "Save & Restart" msgstr "" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp @@ -3352,38 +3348,38 @@ msgid "Create Polygon" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon" -msgstr "Breyta Viðbót" +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Create points." +msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" +msgid "" +"Edit points.\n" +"LMB: Move Point\n" +"RMB: Erase Point" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon (Remove Point)" +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Erase points." msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Remove Polygon And Point" -msgstr "" +#, fuzzy +msgid "Edit Polygon" +msgstr "Breyta Viðbót" #: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Create points." +msgid "Insert Point" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "" -"Edit points.\n" -"LMB: Move Point\n" -"RMB: Erase Point" +msgid "Edit Polygon (Remove Point)" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Erase points." +msgid "Remove Polygon And Point" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp @@ -4169,6 +4165,16 @@ msgid "Move CanvasItem" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "" @@ -5065,6 +5071,12 @@ msgid "Create UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "" @@ -6148,7 +6160,7 @@ msgid "Post" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6224,7 +6236,12 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" +#, fuzzy +msgid "Animations:" +msgstr "Stillið breyting á:" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "New Animation" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -6236,7 +6253,7 @@ msgid "Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" +msgid "Animation Frames:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -7024,6 +7041,19 @@ msgstr "" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -8506,10 +8536,6 @@ msgid "Build Project" msgstr "" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "" - -#: modules/mono/editor/mono_bottom_panel.cpp msgid "View log" msgstr "" @@ -9135,6 +9161,13 @@ msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9290,6 +9323,13 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" @@ -9320,21 +9360,6 @@ msgstr "" msgid "Path property must point to a valid Spatial node to work." msgstr "" -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "" @@ -9358,6 +9383,21 @@ msgid "" "it as a child of a VehicleBody." msgstr "" +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -9399,11 +9439,19 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset." msgstr "" #: scene/gui/dialogs.cpp diff --git a/editor/translations/it.po b/editor/translations/it.po index 693e07ba94..97f764a309 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -12,7 +12,7 @@ # Matteo <matteo.guglielmetti@hotmail.it>, 2018. # Myself <whatamidoing.wt@gmail.com>, 2017-2018. # RealAquilus <JamesHeller@live.it>, 2017. -# Samuele Zolfanelli <samdazel@gmail.com>, 2018. +# Samuele Zolfanelli <samdazel@gmail.com>, 2018, 2019. # Sean Bone <seanbone@zumguy.com>, 2017. # Red Pill <redpill902@gmail.com>, 2018. # iRadEntertainment <devitadario@gmail.com>, 2018. @@ -27,12 +27,13 @@ # Hairic95 <hairic95@gmail.com>, 2019. # Christian Biffi <creixx@virgilio.it>, 2019. # Giuseppe Guerra <me@nyodev.xyz>, 2019. +# RHC <rhc.throwaway@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-01-26 13:31+0000\n" -"Last-Translator: Giuseppe Guerra <me@nyodev.xyz>\n" +"PO-Revision-Date: 2019-02-18 08:54+0000\n" +"Last-Translator: RHC <rhc.throwaway@gmail.com>\n" "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/" "godot/it/>\n" "Language: it\n" @@ -66,7 +67,7 @@ msgstr "self non può essere usato perché l'istanza è nulla (non passata)" #: core/math/expression.cpp #, fuzzy msgid "Invalid operands to operator %s, %s and %s." -msgstr "Nome proprietà indice invalido '%s' nel nodo %s." +msgstr "Utilizzo errato dell'operatore %s, operandi %s e %s non validi." #: core/math/expression.cpp #, fuzzy @@ -157,8 +158,9 @@ msgid "Bezier Curve Track" msgstr "Traccia Curva di Bezier" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Audio Playback Track" -msgstr "" +msgstr "Traccia di Riproduzione Audio" #: editor/animation_track_editor.cpp #, fuzzy @@ -197,8 +199,9 @@ msgid "Toggle this track on/off." msgstr "Attiva/Disattiva la traccia." #: editor/animation_track_editor.cpp +#, fuzzy msgid "Update Mode (How this property is set)" -msgstr "" +msgstr "Modalità di Aggiornamento (come viene impostata questa proprietà)" #: editor/animation_track_editor.cpp #, fuzzy @@ -323,6 +326,10 @@ msgid "" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" msgstr "" +"Le tracce audio possono puntare solo a nodi di tipo:\n" +"-AudioStreamPlayer\n" +"-AudioStreamPlayer2D\n" +"-AudioStreamPlayer3D" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." @@ -337,12 +344,14 @@ msgid "Not possible to add a new track without a root" msgstr "" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Track path is invalid, so can't add a key." -msgstr "" +msgstr "Il tracciato non è valido, non è possibile aggiungere una chiave." #: editor/animation_track_editor.cpp +#, fuzzy msgid "Track is not of type Spatial, can't insert key" -msgstr "" +msgstr "La traccia non è di tipo Spatial, impossibile aggiungere la chiave." #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." @@ -576,22 +585,14 @@ msgstr "Zoom Out" msgid "Reset Zoom" msgstr "Resetta Zoom" -#: editor/code_editor.cpp +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp #, fuzzy -msgid "Warnings:" +msgid "Warnings" msgstr "Avvertimento" #: editor/code_editor.cpp -msgid "Font Size:" -msgstr "Dimensione Font:" - -#: editor/code_editor.cpp -msgid "Line:" -msgstr "Riga:" - -#: editor/code_editor.cpp -msgid "Col:" -msgstr "Col:" +msgid "Line and column numbers." +msgstr "" #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -897,8 +898,8 @@ msgstr "Eliminare i file selezionati?" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Elimina" @@ -1155,8 +1156,9 @@ msgid "Add Bus" msgstr "Aggiungi Bus" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." -msgstr "Crea nuovo layout di tipo bus." +#, fuzzy +msgid "Add a new Audio Bus to this layout." +msgstr "Salva Layout Bus Audio Come..." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1184,6 +1186,10 @@ msgstr "Carica predefiniti" msgid "Load the default Bus Layout." msgstr "Carica il layout di tipo bus predefinito." +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "Crea nuovo layout di tipo bus." + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Nome Invalido." @@ -2445,7 +2451,8 @@ msgid "Save & Restart" msgstr "Salva e Re-Importa" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +#, fuzzy +msgid "Spins when the editor window redraws." msgstr "Gira quando la finestra dell'editor viene ridisegnata!" #: editor/editor_node.cpp @@ -3549,25 +3556,6 @@ msgid "Create Polygon" msgstr "Crea Poly" #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon" -msgstr "Modifica Poly" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "Inserisci Punto" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon (Remove Point)" -msgstr "Modifica Poly (Rimuovi Punto)" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Remove Polygon And Point" -msgstr "Rimuovi Poligono e Punto" - -#: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -3592,6 +3580,25 @@ msgstr "" msgid "Erase points." msgstr "RMB: Elimina Punto." +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Edit Polygon" +msgstr "Modifica Poly" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "Inserisci Punto" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Edit Polygon (Remove Point)" +msgstr "Modifica Poly (Rimuovi Punto)" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Remove Polygon And Point" +msgstr "Rimuovi Poligono e Punto" + #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -4413,6 +4420,16 @@ msgid "Move CanvasItem" msgstr "Modifica CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "Solo ancore" @@ -5345,6 +5362,12 @@ msgid "Create UV Map" msgstr "Crea UV Map" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Create Polygon & UV" msgstr "Crea Poly" @@ -6488,7 +6511,7 @@ msgid "Post" msgstr "Post" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6571,10 +6594,16 @@ msgid "(empty)" msgstr "(vuoto)" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" +#, fuzzy +msgid "Animations:" msgstr "Animazioni" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "New Animation" +msgstr "Animazione" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "Velocità (FPS):" @@ -6583,7 +6612,8 @@ msgid "Loop" msgstr "Loop" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" +#, fuzzy +msgid "Animation Frames:" msgstr "Frames Animazione" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -7433,6 +7463,19 @@ msgstr "Sei sicuro di voler aprire più di un progetto?" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -9045,11 +9088,6 @@ msgstr "Progetto" #: modules/mono/editor/mono_bottom_panel.cpp #, fuzzy -msgid "Warnings" -msgstr "Avvertimento" - -#: modules/mono/editor/mono_bottom_panel.cpp -#, fuzzy msgid "View log" msgstr "Vedi Files" @@ -9765,6 +9803,13 @@ msgstr "" "Il nodo ParallaxLayer funziona solamente quando impostato come figlio di un " "nodo ParallaxBackground." +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9954,6 +9999,13 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "Nulla é visibile perché le mesh non sono state assegnate ai draw pass." @@ -9992,23 +10044,6 @@ msgstr "" "La proprietà path deve puntare ad un nodo Spaziale (Spatial) valido per " "poter funzionare." -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" -"Solamente un WorldEnvironment è consentito per scena (o insieme di scene " -"istanziate)." - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "" @@ -10040,6 +10075,23 @@ msgstr "" "VehicleWheel serve a provvedere un sistema di ruote a VehicleBody. Per " "favore usalo come figlio di VehicleBody." +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" +"Solamente un WorldEnvironment è consentito per scena (o insieme di scene " +"istanziate)." + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -10087,12 +10139,21 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp #, fuzzy msgid "Raw Mode" msgstr "Modalità di Pan" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Add current color as a preset." msgstr "Aggiungi colore attuale come preset" #: scene/gui/dialogs.cpp @@ -10191,6 +10252,19 @@ msgid "Varyings can only be assigned in vertex function." msgstr "" #, fuzzy +#~ msgid "Warnings:" +#~ msgstr "Avvertimento" + +#~ msgid "Font Size:" +#~ msgstr "Dimensione Font:" + +#~ msgid "Line:" +#~ msgstr "Riga:" + +#~ msgid "Col:" +#~ msgstr "Col:" + +#, fuzzy #~ msgid "OrientedPathFollow only works when set as a child of a Path node." #~ msgstr "" #~ "PathFollow2D funziona solamente quando impostato come figlio di un nodo " diff --git a/editor/translations/ja.po b/editor/translations/ja.po index 20966bda3a..863ed46ae1 100644 --- a/editor/translations/ja.po +++ b/editor/translations/ja.po @@ -18,15 +18,15 @@ # sugusan <sugusan.development@gmail.com>, 2018. # Nathan Lovato <nathan.lovato.art@gmail.com>, 2018. # nyanode <akaruooyagi@yahoo.co.jp>, 2018. -# nitenook <admin@alterbaum.net>, 2018. +# nitenook <admin@alterbaum.net>, 2018, 2019. # Rob Matych <robertsmatych@gmail.com>, 2018. # Hidetsugu Takahashi <manzyun@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-01-19 19:21+0000\n" -"Last-Translator: Hidetsugu Takahashi <manzyun@gmail.com>\n" +"PO-Revision-Date: 2019-02-18 08:54+0000\n" +"Last-Translator: nitenook <admin@alterbaum.net>\n" "Language-Team: Japanese <https://hosted.weblate.org/projects/godot-engine/" "godot/ja/>\n" "Language: ja\n" @@ -34,7 +34,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 3.4-dev\n" +"X-Generator: Weblate 3.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -474,7 +474,7 @@ msgstr "すべてのアニメーションをクリーンアップ" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" -msgstr "アニメーションをクリーンアップ(アンドゥ不可!)" +msgstr "アニメーションをクリーンアップ(「元に戻す」不可!)" #: editor/animation_track_editor.cpp msgid "Clean-Up" @@ -560,21 +560,14 @@ msgstr "ズームアウト" msgid "Reset Zoom" msgstr "ズームをリセット" -#: editor/code_editor.cpp -msgid "Warnings:" -msgstr "警告:" - -#: editor/code_editor.cpp -msgid "Font Size:" -msgstr "フォントサイズ:" - -#: editor/code_editor.cpp -msgid "Line:" -msgstr "行:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" +msgstr "警告" #: editor/code_editor.cpp -msgid "Col:" -msgstr "列:" +#, fuzzy +msgid "Line and column numbers." +msgstr "行及び列番号" #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -676,7 +669,7 @@ msgstr "シグナルの接続: " #: editor/connections_dialog.cpp msgid "Edit Connection: " -msgstr "接続を編集 " +msgstr "接続を編集: " #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from the \"%s\" signal?" @@ -813,7 +806,7 @@ msgstr "次のオーナー:" #: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" -msgstr "選択したファイルをプロジェクトから除去しますか?(アンドゥ不可)" +msgstr "選択したファイルをプロジェクトから除去しますか?(「元に戻す」不可)" #: editor/dependency_editor.cpp msgid "" @@ -822,7 +815,7 @@ msgid "" "Remove them anyway? (no undo)" msgstr "" "除去しようとしているファイルは他のリソースの動作に必要です。\n" -"無視して除去しますか?(アンドゥ不可)" +"無視して除去しますか?(「元に戻す」不可)" #: editor/dependency_editor.cpp editor/export_template_manager.cpp msgid "Cannot remove:" @@ -854,7 +847,7 @@ msgstr "読み込みエラー!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" -msgstr "%d 個のアイテムを完全に削除しますか?(アンドゥ不可)" +msgstr "%d 個のアイテムを完全に削除しますか?(「元に戻す」不可!)" #: editor/dependency_editor.cpp msgid "Owns" @@ -866,7 +859,7 @@ msgstr "所有権が明示されていないリソース:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" -msgstr "孤立リソース用エクスプローラー" +msgstr "孤立リソース エクスプローラー" #: editor/dependency_editor.cpp msgid "Delete selected files?" @@ -875,8 +868,8 @@ msgstr "選択したファイルを削除しますか?" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "削除" @@ -984,9 +977,8 @@ msgid "Uncompressing Assets" msgstr "アセットを展開" #: editor/editor_asset_installer.cpp editor/project_manager.cpp -#, fuzzy msgid "Package installed successfully!" -msgstr "パッケージのインストールに成功しました!" +msgstr "パッケージのインストールに成功しました!" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -1132,8 +1124,9 @@ msgid "Add Bus" msgstr "バスを追加" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." -msgstr "新規バスレイアウトを作成。" +#, fuzzy +msgid "Add a new Audio Bus to this layout." +msgstr "オーディオバスのレイアウトを別名で保存..." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1161,6 +1154,10 @@ msgstr "デフォルトを読込む" msgid "Load the default Bus Layout." msgstr "デフォルトのバスレイアウトを読込みます。" +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "新規バスレイアウトを作成。" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "無効な名前です。" @@ -1297,11 +1294,8 @@ msgid "Storing File:" msgstr "ファイルの保存:" #: editor/editor_export.cpp -#, fuzzy msgid "No export template found at the expected path:" -msgstr "" -"エクスポートするテンプレートが見つかりません.\n" -"ダウンロードしてインストールしてください." +msgstr "エクスポート テンプレートが予想されたパスに見つかりません:" #: editor/editor_export.cpp msgid "Packing" @@ -1310,16 +1304,14 @@ msgstr "パックする" #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Custom debug template not found." -msgstr "カスタム デバッグパッケージが見つかりません" +msgstr "カスタム デバッグテンプレートが見つかりません。" #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Custom release template not found." -msgstr "カスタム リリースパッケージが見つかりません." +msgstr "カスタム リリーステンプレートが見つかりません。" #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:" @@ -1930,7 +1922,7 @@ msgstr "元に戻す" #: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" -msgstr "この操作はアンドゥできません。それでも元に戻しますか?" +msgstr "この操作は「元に戻す」はできません。それでも元に戻しますか?" #: editor/editor_node.cpp msgid "Quick Run Scene..." @@ -2394,7 +2386,7 @@ msgstr "カスタムシーンを実行" #: editor/editor_node.cpp msgid "Changing the video driver requires restarting the editor." -msgstr "ビデオドライバを変更するには、エディタを再起動する必要があります。" +msgstr "ビデオドライバの変更にはエディタの再起動が必要です。" #: editor/editor_node.cpp editor/project_settings_editor.cpp #: editor/settings_config_dialog.cpp @@ -2402,7 +2394,8 @@ msgid "Save & Restart" msgstr "保存して再起動" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +#, fuzzy +msgid "Spins when the editor window redraws." msgstr "エディタウィンドウの再描画時にスピンします!" #: editor/editor_node.cpp @@ -2609,14 +2602,12 @@ msgid "[Empty]" msgstr "[空]" #: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp -#, fuzzy msgid "Assign..." -msgstr "アサイン.." +msgstr "割り当て.." #: editor/editor_properties.cpp -#, fuzzy msgid "Invalid RID" -msgstr "無効なパス" +msgstr "無効な RID" #: editor/editor_properties.cpp msgid "" @@ -3175,7 +3166,7 @@ msgstr "置換: " #: editor/find_in_files.cpp msgid "Replace all (no undo)" -msgstr "すべて置換(アンドゥ不可)" +msgstr "すべて置換(「元に戻す」不可)" #: editor/find_in_files.cpp msgid "Searching..." @@ -3327,9 +3318,8 @@ msgid "Save scenes, re-import and restart" msgstr "" #: editor/import_dock.cpp -#, fuzzy msgid "Changing the type of an imported file requires editor restart." -msgstr "ビデオドライバを変更するには、エディタを再起動する必要があります。" +msgstr "インポートしたファイルのタイプの変更にはエディタの再起動が必要です。" #: editor/import_dock.cpp msgid "" @@ -3390,9 +3380,8 @@ msgid "Load an existing resource from disk and edit it." msgstr "既存のリソースをディスクから読込み編集する。" #: editor/inspector_dock.cpp -#, fuzzy msgid "Save the currently edited resource." -msgstr "現在編集中のリソースを保存する" +msgstr "現在編集中のリソースを保存する。" #: editor/inspector_dock.cpp msgid "Go to the previous edited object in history." @@ -3460,22 +3449,6 @@ msgid "Create Polygon" msgstr "ポリゴンを生成" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon" -msgstr "ポリゴンを編集" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "ポイント挿入" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon (Remove Point)" -msgstr "ポリゴンを編集(点を除去)" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Remove Polygon And Point" -msgstr "ポリゴンと点を除去" - -#: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create points." @@ -3496,6 +3469,22 @@ msgstr "" msgid "Erase points." msgstr "点を消す。" +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon" +msgstr "ポリゴンを編集" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "ポイント挿入" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon (Remove Point)" +msgstr "ポリゴンを編集(点を除去)" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Remove Polygon And Point" +msgstr "ポリゴンと点を除去" + #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -3508,9 +3497,8 @@ msgstr "アニメーションを追加" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Load..." -msgstr "読込む.." +msgstr "読み込む.." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -3890,9 +3878,8 @@ msgid "Connect nodes." msgstr "ノードを接続。" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Remove selected node or transition." -msgstr "選択したノードまたはトランジションを除去" +msgstr "選択したノードまたはトランジションを除去。" #: editor/plugins/animation_state_machine_editor.cpp #, fuzzy @@ -4297,6 +4284,16 @@ msgid "Move CanvasItem" msgstr "CanvasItemを移動" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "アンカーのみ" @@ -4309,9 +4306,8 @@ msgid "Change Anchors" msgstr "アンカーを変更" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Paste Pose" -msgstr "ポーズを貼り付ける" +msgstr "ポーズを貼り付け" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -4451,14 +4447,12 @@ msgid "Unlock the selected object (can be moved)." msgstr "選択したオブジェクトをアンロック (移動可能にする)。" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Makes sure the object's children are not selectable." -msgstr "このオブジェクトの子(オブジェクト)を選択不可とする." +msgstr "オブジェクトの子を選択不可にする。" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Restores the object's children's ability to be selected." -msgstr "このオブジェクトの子(オブジェクト)を選択可能とする." +msgstr "オブジェクトの子を選択可能に戻す。" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton Options" @@ -4481,9 +4475,8 @@ msgid "Make Custom Bone(s) from Node(s)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Custom Bones" -msgstr "ボーンをクリアする" +msgstr "カスタム ボーンをクリア" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -4711,12 +4704,10 @@ msgid "Item List Editor" msgstr "アイテムリストのエディタ" #: editor/plugins/light_occluder_2d_editor_plugin.cpp -#, fuzzy msgid "Create Occluder Polygon" -msgstr "オクルージョンを生じるポリゴンを生成" +msgstr "オクルーダーポリゴンを生成" #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Mesh is empty!" msgstr "メッシュがありません!" @@ -5238,9 +5229,8 @@ msgid "Split Segment (in curve)" msgstr "分割する(曲線を)" #: editor/plugins/physical_bone_plugin.cpp -#, fuzzy msgid "Move joint" -msgstr "ポイントを移動" +msgstr "ジョイントを移動" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" @@ -5248,9 +5238,8 @@ msgid "" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Sync Bones" -msgstr "ボーンを表示する" +msgstr "ボーンを同期" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" @@ -5265,32 +5254,34 @@ msgid "Create UV Map" msgstr "UVマップを生成" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "ポリゴンとUVを生成" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Create Internal Vertex" -msgstr "水平ガイドを作成" +msgstr "内部頂点を作成" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Remove Internal Vertex" -msgstr "曲線のIn-ハンドルを除去" +msgstr "内部頂点を除去" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Invalid Polygon (need 3 different vertices)" -msgstr "" +msgstr "無効なポリゴン (3つの異なる頂点が必要です)" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Add Custom Polygon" -msgstr "ポリゴンを編集" +msgstr "カスタム ポリゴンを追加" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Remove Custom Polygon" -msgstr "ポリゴンと点を除去" +msgstr "カスタム ポリゴンを除去" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" @@ -5442,9 +5433,8 @@ msgid "Sync Bones to Polygon" msgstr "ポリゴンの縮尺を変更" #: editor/plugins/resource_preloader_editor_plugin.cpp -#, fuzzy msgid "ERROR: Couldn't load resource!" -msgstr "エラー:リソースを読み込めませんでした!" +msgstr "エラー: リソースを読み込めませんでした!" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" @@ -5500,9 +5490,8 @@ msgid "AnimationTree has no path set to an AnimationPlayer" msgstr "" #: editor/plugins/root_motion_editor_plugin.cpp -#, fuzzy msgid "Path to AnimationPlayer is invalid" -msgstr "アニメーションツリーに問題があります." +msgstr "AnimationPlayer へのパスが無効です" #: editor/plugins/script_editor_plugin.cpp #, fuzzy @@ -6408,7 +6397,7 @@ msgid "Post" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6489,8 +6478,12 @@ msgid "(empty)" msgstr "(空)" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" -msgstr "アニメーション" +msgid "Animations:" +msgstr "アニメーション:" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "New Animation" +msgstr "新規アニメーション" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" @@ -6501,8 +6494,8 @@ msgid "Loop" msgstr "ループ" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" -msgstr "アニメーションのフレーム" +msgid "Animation Frames:" +msgstr "アニメーション フレーム:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -6829,9 +6822,8 @@ msgid "Erase bitmask." msgstr "点を消す。" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create a new polygon." -msgstr "新規にポリゴンを生成する" +msgstr "新規ポリゴンを生成。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." @@ -6846,9 +6838,10 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "タイル名を表示 (Altキーを長押し)" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." -msgstr "パスのポイントを除去" +msgstr "" +"選択したテクスチャを除去しますか? これを使用しているすべてのタイルは除去され" +"ます。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "You haven't selected a texture to remove." @@ -6928,18 +6921,16 @@ msgid "Set Tile Region" msgstr "テクスチャ リージョン" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create Tile" -msgstr "フォルダーを作成" +msgstr "タイルを生成" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Icon" -msgstr "" +msgstr "タイル アイコンを設定" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Tile Bitmask" -msgstr "フィルタの編集" +msgstr "タイル ビットマスクを編集" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -6947,28 +6938,24 @@ msgid "Edit Collision Polygon" msgstr "既存のポリゴンを編集:" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Occlusion Polygon" -msgstr "ポリゴンを編集" +msgstr "オクルージョン ポリゴンを編集" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Navigation Polygon" -msgstr "ナビゲーションポリゴンを生成" +msgstr "ナビゲーション ポリゴンを編集" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Paste Tile Bitmask" -msgstr "ビットマスクを貼り付け。" +msgstr "タイル ビットマスクを貼り付け" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Clear Tile Bitmask" -msgstr "" +msgstr "タイル ビットマスクをクリア" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Tile" -msgstr "テンプレートを除去" +msgstr "タイルを除去" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -6976,38 +6963,32 @@ msgid "Remove Collision Polygon" msgstr "ポリゴンと点を除去" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Occlusion Polygon" -msgstr "オクルージョンを生じるポリゴンを生成" +msgstr "オクルージョン ポリゴンを除去" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Navigation Polygon" -msgstr "ナビゲーションポリゴンを生成" +msgstr "ナビゲーション ポリゴンを除去" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Tile Priority" -msgstr "フィルタの編集" +msgstr "タイル プロパティを編集" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Z Index" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create Collision Polygon" -msgstr "ナビゲーションポリゴンを生成" +msgstr "コリジョン ポリゴンを生成" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create Occlusion Polygon" -msgstr "オクルージョンを生じるポリゴンを生成" +msgstr "オクルージョン ポリゴンを生成" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "This property can't be changed." -msgstr "この処理にはシーンが必要です." +msgstr "このプロパティは変更できません。" #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy @@ -7133,19 +7114,16 @@ msgid "Feature List:" msgstr "メソッド一覧:" #: editor/project_export.cpp -#, fuzzy msgid "Script" -msgstr "新規スクリプト" +msgstr "スクリプト" #: editor/project_export.cpp -#, fuzzy msgid "Script Export Mode:" -msgstr "エクスポートのモード:" +msgstr "スクリプトのエクスポートモード:" #: editor/project_export.cpp -#, fuzzy msgid "Text" -msgstr "テクスチャ" +msgstr "テキスト" #: editor/project_export.cpp #, fuzzy @@ -7169,9 +7147,8 @@ msgid "Export PCK/Zip" msgstr "PCK/Zipのエクスポート" #: editor/project_export.cpp -#, fuzzy msgid "Export mode?" -msgstr "エクスポートのモード:" +msgstr "エクスポート モード?" #: editor/project_export.cpp msgid "Export All" @@ -7233,21 +7210,20 @@ msgid "Invalid project path (changed anything?)." msgstr "不正なプロジェクトのパス(何か変えましたか?)" #: editor/project_manager.cpp -#, fuzzy msgid "" "Couldn't load project.godot in project path (error %d). It may be missing or " "corrupted." -msgstr "project.godotをプロジェクトパスに生成できませんでした" +msgstr "" +"プロジェクトパスの project.godot を読み込めませんでした。 (エラー %d)。見つか" +"らないか破損している可能性があります。" #: editor/project_manager.cpp -#, fuzzy msgid "Couldn't edit project.godot in project path." -msgstr "project.godotをプロジェクトパスに生成できませんでした" +msgstr "プロジェクトパスの project.godot を編集できませんでした。" #: editor/project_manager.cpp -#, fuzzy msgid "Couldn't create project.godot in project path." -msgstr "project.godotをプロジェクトパスに生成できませんでした" +msgstr "project.godot をプロジェクトパスに生成できませんでした。" #: editor/project_manager.cpp msgid "The following files failed extraction from package:" @@ -7307,11 +7283,11 @@ msgstr "参照" #: editor/project_manager.cpp msgid "Renderer:" -msgstr "" +msgstr "レンダラー:" #: editor/project_manager.cpp msgid "OpenGL ES 3.0" -msgstr "" +msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "" @@ -7320,10 +7296,14 @@ msgid "" "Incompatible with older hardware\n" "Not recommended for web games" msgstr "" +"高いビジュアルクオリティ\n" +"すべての機能を利用可能\n" +"古いハードウェアとの互換性なし\n" +"Webゲームには非推奨" #: editor/project_manager.cpp msgid "OpenGL ES 2.0" -msgstr "" +msgstr "OpenGL ES 2.0" #: editor/project_manager.cpp msgid "" @@ -7332,10 +7312,15 @@ msgid "" "Works on most hardware\n" "Recommended for web games" msgstr "" +"低いビジュアルクオリティ\n" +"一部機能は利用不可\n" +"ほとんどのハードウェアで動作\n" +"Webゲームに推奨" #: editor/project_manager.cpp msgid "Renderer can be changed later, but scenes may need to be adjusted." msgstr "" +"レンダラーは後で変更できますが、シーンの調整が必要となる場合があります。" #: editor/project_manager.cpp msgid "Unnamed Project" @@ -7352,6 +7337,19 @@ msgstr "複数のプロジェクトを開いてもよろしいですか?" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -7361,6 +7359,13 @@ msgid "" "Warning: You will not be able to open the project with previous versions of " "the engine anymore." msgstr "" +"以下のプロジェクト設定ファイルは、古いバージョンのエンジンにより生成されてお" +"り、現在のバージョン用に変換が必要です:\n" +"\n" +"%s\n" +"\n" +"変換しますか?\n" +"警告: プロジェクトは旧バージョンのエンジンで開くことができなくなります。" #: editor/project_manager.cpp msgid "" @@ -7515,7 +7520,6 @@ msgid "Control+" msgstr "Control+" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp -#, fuzzy msgid "Press a Key..." msgstr "キーを押してください..." @@ -7980,14 +7984,12 @@ msgid "Case" msgstr "" #: editor/rename_dialog.cpp -#, fuzzy msgid "To Lowercase" -msgstr "小文字にする" +msgstr "小文字に" #: editor/rename_dialog.cpp -#, fuzzy msgid "To Uppercase" -msgstr "大文字にする" +msgstr "大文字に" #: editor/rename_dialog.cpp msgid "Reset" @@ -8120,7 +8122,6 @@ msgid "" msgstr "" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Editable Children" msgstr "編集可能な子" @@ -8154,6 +8155,7 @@ msgid "Custom Node" msgstr "カスタムノード" #: editor/scene_tree_dock.cpp +#, fuzzy msgid "Can't operate on nodes from a foreign scene!" msgstr "異なるシーンのノードを処理できません!" @@ -8266,14 +8268,13 @@ msgid "Local" msgstr "ローカル" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Clear Inheritance? (No Undo!)" -msgstr "継承をクリアしますか?(undoできません!)" +msgstr "継承をクリアしますか?(「元に戻す」できません!)" #: editor/scene_tree_editor.cpp #, fuzzy msgid "Toggle Visible" -msgstr "可視性(Visibility)を変更" +msgstr "可視性の切り替え" #: editor/scene_tree_editor.cpp #, fuzzy @@ -8281,22 +8282,20 @@ msgid "Node configuration warning:" msgstr "ノードの設定に関する警告:" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has connection(s) and group(s).\n" "Click to show signals dock." msgstr "" -"ノードがコネクションとグループを保持しています\n" -"クリックしてシグナルドックを表示してください" +"ノードに接続とグループがあります。\n" +"クリックでシグナル ドックを表示。" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "" "Node has connections.\n" "Click to show signals dock." msgstr "" -"ノードはコネクションを保持しています\n" -"クリックしてシグナルドックを表示してください" +"ノードに接続があります。\n" +"クリックでシグナル ドックを表示。" #: editor/scene_tree_editor.cpp #, fuzzy @@ -8329,9 +8328,8 @@ msgstr "" "クリックして選択可能にしてください" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Toggle Visibility" -msgstr "可視性(Visibility)を変更" +msgstr "可視性の切り替え" #: editor/scene_tree_editor.cpp msgid "" @@ -8396,9 +8394,8 @@ msgid "Path is not local" msgstr "パスはローカルではありません" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Invalid base path" -msgstr "不正なベース(base)パス" +msgstr "無効なベース パス" #: editor/script_create_dialog.cpp msgid "Directory of the same name exists" @@ -8699,18 +8696,16 @@ msgid "Platform" msgstr "プラットフォーム" #: modules/gdnative/gdnative_library_editor_plugin.cpp -#, fuzzy msgid "Dynamic Library" -msgstr "メッシュライブラリ..." +msgstr "ダイナミック ライブラリ" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Add an architecture entry" msgstr "" #: modules/gdnative/gdnative_library_editor_plugin.cpp -#, fuzzy msgid "GDNativeLibrary" -msgstr "メッシュライブラリ..." +msgstr "GDNative ライブラリ" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Library" @@ -8811,9 +8806,8 @@ msgid "GridMap Duplicate Selection" msgstr "選択範囲を複製" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Grid Map" -msgstr "グリッドSnap" +msgstr "グリッドマップ" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy @@ -8901,9 +8895,8 @@ msgid "Fill Selection" msgstr "すべて選択" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "GridMap Settings" -msgstr "Snapの設定" +msgstr "グリッドマップの設定" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy @@ -8961,10 +8954,6 @@ msgid "Build Project" msgstr "プロジェクトをビルド" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "警告" - -#: modules/mono/editor/mono_bottom_panel.cpp msgid "View log" msgstr "ログを表示" @@ -9445,9 +9434,8 @@ msgid "Invalid public key for APK expansion." msgstr "" #: platform/android/export/export.cpp -#, fuzzy msgid "Invalid package name:" -msgstr "不正なクラス名" +msgstr "無効なパッケージ名:" #: platform/iphone/export/export.cpp msgid "Identifier is missing." @@ -9458,9 +9446,8 @@ msgid "Identifier segments must be of non-zero length." msgstr "" #: platform/iphone/export/export.cpp -#, fuzzy msgid "The character '%s' is not allowed in Identifier." -msgstr "この名前は不正な識別子です:" +msgstr "文字 '%s' は識別子に使用できません。" #: platform/iphone/export/export.cpp msgid "A digit cannot be the first character in a Identifier segment." @@ -9480,9 +9467,8 @@ msgid "App Store Team ID not specified - cannot configure the project." msgstr "" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Invalid Identifier:" -msgstr "この名前は不正な識別子です:" +msgstr "無効な識別子:" #: platform/iphone/export/export.cpp msgid "Required icon is not specified in the preset." @@ -9528,19 +9514,16 @@ msgid "Invalid package unique name." msgstr "無効なフォント サイズです。" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid product GUID." -msgstr "無効なフォント サイズです。" +msgstr "無効なプロダクト GUIDです。" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid publisher GUID." -msgstr "パブリッシャのGUIDが不正です." +msgstr "無効なパブリッシャー GUIDです。" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid background color." -msgstr "不正な背景色" +msgstr "無効な背景色です。" #: platform/uwp/export/export.cpp #, fuzzy @@ -9683,6 +9666,13 @@ msgstr "" "ParallaxLayer ノードは、ParallaxBackground ノードの子として設定されている場合" "のみ動作します。" +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp #, fuzzy msgid "" @@ -9770,7 +9760,7 @@ msgstr "%d%%" #: scene/3d/baked_lightmap.cpp msgid "(Time Left: %d:%02d s)" -msgstr "" +msgstr "(Time Left: %d分%02d秒)" #: scene/3d/baked_lightmap.cpp #, fuzzy @@ -9863,6 +9853,13 @@ msgstr "" "これはナビゲーションデータのみ提供します。" #: scene/3d/particles.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp #, fuzzy msgid "" "Nothing is visible because meshes have not been assigned to draw passes." @@ -9875,10 +9872,8 @@ msgid "" msgstr "" #: scene/3d/path.cpp -#, fuzzy msgid "PathFollow only works when set as a child of a Path node." -msgstr "" -"PathFollow2D は、Path2D ノードの子として設定されている場合のみ動作します。" +msgstr "PathFollow は、Path ノードの子として設定されている場合のみ動作します。" #: scene/3d/path.cpp msgid "" @@ -9900,27 +9895,6 @@ msgstr "" "Path プロパティは、動作するように有効な Particles2D ノードを示す必要がありま" "す。" -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "" - -#: scene/3d/scenario_fx.cpp -#, fuzzy -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" -"WorldEnvironment は、シーン (またはインスタンス化されたシーンのセット) ごとに" -"1つだけ許可されます。" - -#: scene/3d/scenario_fx.cpp -#, fuzzy -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" -"このWorldEnvironmentは無視されました。カメラを追加するか(3Dシーンの場合)、こ" -"のEnvironmentの Backgroundモード を Canvas に設定します(2Dシーンの場合)。" - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "" @@ -9946,6 +9920,27 @@ msgid "" "it as a child of a VehicleBody." msgstr "" +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "" + +#: scene/3d/world_environment.cpp +#, fuzzy +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" +"WorldEnvironment は、シーン (またはインスタンス化されたシーンのセット) ごとに" +"1つだけ許可されます。" + +#: scene/3d/world_environment.cpp +#, fuzzy +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" +"このWorldEnvironmentは無視されました。カメラを追加するか(3Dシーンの場合)、こ" +"のEnvironmentの Backgroundモード を Canvas に設定します(2Dシーンの場合)。" + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -9972,9 +9967,9 @@ msgid "A root AnimationNode for the graph is not set." msgstr "" #: scene/animation/animation_tree.cpp -#, fuzzy msgid "Path to an AnimationPlayer node containing animations is not set." -msgstr "シーンツリーからアニメーションプレイヤーを選択しアニメーション編集" +msgstr "" +"アニメーションを含んだ AnimationPlayer ノードへのパスが設定されていません。" #: scene/animation/animation_tree.cpp msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." @@ -9991,12 +9986,21 @@ msgstr "" "このノードは非推奨になりました。代わりにAnimationTreeを使用してください。" #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp #, fuzzy msgid "Raw Mode" msgstr "パン・モード" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Add current color as a preset." msgstr "現在の色をプリセットとして追加" #: scene/gui/dialogs.cpp @@ -10092,6 +10096,18 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Warnings:" +#~ msgstr "警告:" + +#~ msgid "Font Size:" +#~ msgstr "フォントサイズ:" + +#~ msgid "Line:" +#~ msgstr "行:" + +#~ msgid "Col:" +#~ msgstr "列:" + #, fuzzy #~ msgid "OrientedPathFollow only works when set as a child of a Path node." #~ msgstr "" diff --git a/editor/translations/ka.po b/editor/translations/ka.po index d14fe2be04..37f7f2f2e9 100644 --- a/editor/translations/ka.po +++ b/editor/translations/ka.po @@ -4,12 +4,13 @@ # This file is distributed under the same license as the Godot source code. # Giorgi Beriashvili <giorgi.beriashvili@outlook.com>, 2018. # George Dzavashvili <dzavashviligeorge@gmail.com>, 2018. +# დემეტრე შონია <blender.animation.maker@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2018-12-13 14:41+0100\n" -"Last-Translator: George Dzavashvili <dzavashviligeorge@gmail.com>\n" +"PO-Revision-Date: 2019-02-10 12:01+0000\n" +"Last-Translator: დემეტრე შონია <blender.animation.maker@gmail.com>\n" "Language-Team: Georgian <https://hosted.weblate.org/projects/godot-engine/" "godot/ka/>\n" "Language: ka\n" @@ -17,7 +18,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Poedit 2.2\n" +"X-Generator: Weblate 3.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -69,7 +70,7 @@ msgstr "" #: editor/animation_bezier_editor.cpp msgid "Mirror" -msgstr "" +msgstr "სარკე" #: editor/animation_bezier_editor.cpp #, fuzzy @@ -79,7 +80,7 @@ msgstr "ანიმ გასაღების ჩაყენება" #: editor/animation_bezier_editor.cpp #, fuzzy msgid "Duplicate Selected Key(s)" -msgstr "მონიშვნის ასლის შექმნა" +msgstr "მონიშნული გასაღებ(ებ)ის ასლის შექმნა" #: editor/animation_bezier_editor.cpp #, fuzzy @@ -100,7 +101,7 @@ msgstr "ანიმაციის გასაღებური კადრ #: editor/animation_track_editor.cpp msgid "Anim Change Transition" -msgstr "ანიმაციის გარდამამვლობის ცვლილება" +msgstr "ანიმაციის გარდამამვლობის შეცვლა" #: editor/animation_track_editor.cpp msgid "Anim Change Transform" @@ -115,16 +116,19 @@ msgid "Anim Change Call" msgstr "ანიმაციის ძახილის ცვლილება" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Property Track" -msgstr "" +msgstr "ობიექტზე დაკვირვება" #: editor/animation_track_editor.cpp +#, fuzzy msgid "3D Transform Track" -msgstr "" +msgstr "3D გარდაქმნის დაკვირვება" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Call Method Track" -msgstr "" +msgstr "მეთოდის გამოძახების დაკვირვება" #: editor/animation_track_editor.cpp msgid "Bezier Curve Track" @@ -139,7 +143,6 @@ msgid "Animation Playback Track" msgstr "" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Track" msgstr "ანიმაციის თრექის დამატება" @@ -151,32 +154,35 @@ msgstr "ანიმაციის ხანგრძლივობა (წა #: editor/animation_track_editor.cpp #, fuzzy msgid "Animation Looping" -msgstr "ანიმაციის ზუმი." +msgstr "ანიმაციის ბრუნვა" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" -msgstr "" +msgstr "ფუნქციები:" #: editor/animation_track_editor.cpp msgid "Audio Clips:" -msgstr "" +msgstr "ხმოვანი მონაკვეთები:" #: editor/animation_track_editor.cpp msgid "Anim Clips:" -msgstr "" +msgstr "ანიმაციის მონაკვეთები:" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Toggle this track on/off." -msgstr "" +msgstr "ჩანაწერის ჩართვა / გამორთვა" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Update Mode (How this property is set)" -msgstr "" +msgstr "განახლების რეჟიმი (როგორაც ეს პარამეტრია დაყენებული)" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Interpolation Mode" -msgstr "" +msgstr "ინტერპოლაციის რეჟიმი" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" @@ -185,12 +191,12 @@ msgstr "" #: editor/animation_track_editor.cpp #, fuzzy msgid "Remove this track." -msgstr "მონიშნული თრექის წაშლა." +msgstr "მონიშნული ჩანაწერის წაშლა." #: editor/animation_track_editor.cpp #, fuzzy msgid "Time (s): " -msgstr "ნაბიჯი (წამი):" +msgstr "დრო (წამი): " #: editor/animation_track_editor.cpp msgid "Continuous" @@ -206,11 +212,11 @@ msgstr "სასხლეტი" #: editor/animation_track_editor.cpp msgid "Capture" -msgstr "" +msgstr "გადაღება" #: editor/animation_track_editor.cpp msgid "Nearest" -msgstr "" +msgstr "უახლოესი" #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp @@ -219,7 +225,7 @@ msgstr "წრფივი" #: editor/animation_track_editor.cpp msgid "Cubic" -msgstr "" +msgstr "კუბური" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" @@ -232,7 +238,7 @@ msgstr "" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" -msgstr "" +msgstr "ჩასვით გასაღები" #: editor/animation_track_editor.cpp #, fuzzy @@ -249,12 +255,13 @@ msgid "Remove Anim Track" msgstr "ანიმაციის თრექის წაშლა" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Create NEW track for %s and insert key?" -msgstr "ახალი თრექის შექმნა %s სთვის და გასაღების ჩასმა?" +msgstr "შევქმნა ახალი მონაკვეთი %s-თვის და ჩავსვა გასაღები?" #: editor/animation_track_editor.cpp msgid "Create %d NEW tracks and insert keys?" -msgstr "ახალი %d თრექების შექმნა და გასაღებების ჩასმა?" +msgstr "ახალი %d ჩანაწერების შექმნა და გასაღებების ჩასმა?" #: editor/animation_track_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp @@ -270,8 +277,11 @@ msgid "Anim Insert" msgstr "ანიმ ჩაყენება" #: editor/animation_track_editor.cpp +#, fuzzy msgid "AnimationPlayer can't animate itself, only other players." msgstr "" +"ანიმაციის გამშვები ვერ ჩაატარებს ცდებს საკუთარ თავზე, მხოლოდ სხვა " +"მოთამაშეებზე." #: editor/animation_track_editor.cpp msgid "Anim Create & Insert" @@ -279,7 +289,7 @@ msgstr "ანიმ შექმნა & ჩაყენება" #: editor/animation_track_editor.cpp msgid "Anim Insert Track & Key" -msgstr "ანიმაციის თრექის და გასაღების ჩამატება" +msgstr "ანიმაციის ჩანაწერის და გასაღების ჩამატება" #: editor/animation_track_editor.cpp msgid "Anim Insert Key" @@ -307,35 +317,39 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" -msgstr "" +msgstr "შეუძლებელია დაამატო ახალი ჩანაწერი ფესვის გარეშე" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Track path is invalid, so can't add a key." -msgstr "" +msgstr "ჩანაწერის მისამართი არასწორია, ასე რომ შეუძლებელია გასაღების დამატება" #: editor/animation_track_editor.cpp msgid "Track is not of type Spatial, can't insert key" -msgstr "" +msgstr "ჩანაწერი არ არის სივრცის სახის, ვერ ჩასვამთ გასაღებს" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." msgstr "" +"ჩანაწერის მისამართი არასწორია, ასე რომ შეუძლებელია მეთოდური გასაღების " +"დამატება." #: editor/animation_track_editor.cpp msgid "Method not found in object: " -msgstr "" +msgstr "მეთოდი ვერ მოიძებნა ობიექტში: " #: editor/animation_track_editor.cpp msgid "Anim Move Keys" msgstr "ანიმაციის გასაღებების გადაადგილება" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Clipboard is empty" -msgstr "" +msgstr "ბუფერი ცარიელია" #: editor/animation_track_editor.cpp msgid "Anim Scale Keys" -msgstr "ანიმ გასაღებების შკალირება" +msgstr "ანიმ გასაღებების ზომის შეცვლა" #: editor/animation_track_editor.cpp msgid "" @@ -344,21 +358,19 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." -msgstr "" +msgstr "მხოლოდ აჩვენე ჩანაწერები კვანძებიდან მონიშნული ხეში." #: editor/animation_track_editor.cpp msgid "Group tracks by node or display them as plain list." -msgstr "" +msgstr "დააჯგუფე ჩანაწერები კვანძების მიხედვით ან აჩვენე როგორც უბრალო სია." #: editor/animation_track_editor.cpp -#, fuzzy msgid "Snap (s): " -msgstr "ნაბიჯი (წამი):" +msgstr "ნაბიჯი (s): " #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation step value." -msgstr "ანიმაციის ზუმი." +msgstr "ანიმაციის ნაბიჯის ღირებულება." #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp @@ -367,12 +379,11 @@ msgstr "ანიმაციის ზუმი." #: editor/project_manager.cpp editor/project_settings_editor.cpp #: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp msgid "Edit" -msgstr "" +msgstr "შეცვლა" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation properties." -msgstr "ანიმაციის ზუმი." +msgstr "ანიმაციის . პარამეტრები." #: editor/animation_track_editor.cpp msgid "Copy Tracks" @@ -549,22 +560,14 @@ msgstr "ზუმის დაპატარავება" msgid "Reset Zoom" msgstr "ზუმის საწყისზე დაყენება" -#: editor/code_editor.cpp -msgid "Warnings:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" msgstr "" #: editor/code_editor.cpp -msgid "Font Size:" +msgid "Line and column numbers." msgstr "" -#: editor/code_editor.cpp -msgid "Line:" -msgstr "ხაზი:" - -#: editor/code_editor.cpp -msgid "Col:" -msgstr "სვეტი:" - #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "სამიზნე კვანძში მეთოდი უნდა იყოს განსაზღვრული!" @@ -869,8 +872,8 @@ msgstr "წავშალოთ მონიშნული ფაილებ #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "წაშლა" @@ -1127,7 +1130,7 @@ msgid "Add Bus" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." +msgid "Add a new Audio Bus to this layout." msgstr "" #: editor/editor_audio_buses.cpp editor/editor_properties.cpp @@ -1156,6 +1159,10 @@ msgstr "" msgid "Load the default Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" @@ -2339,7 +2346,7 @@ msgid "Save & Restart" msgstr "" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp @@ -3389,39 +3396,39 @@ msgid "Create Polygon" msgstr "შექმნა" #: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy -msgid "Edit Polygon" +msgid "Create points." msgstr "შექმნა" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon (Remove Point)" +msgid "" +"Edit points.\n" +"LMB: Move Point\n" +"RMB: Erase Point" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Remove Polygon And Point" +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Erase points." msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy -msgid "Create points." +msgid "Edit Polygon" msgstr "შექმნა" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "" -"Edit points.\n" -"LMB: Move Point\n" -"RMB: Erase Point" +msgid "Insert Point" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Erase points." +msgid "Edit Polygon (Remove Point)" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Remove Polygon And Point" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp @@ -4211,6 +4218,16 @@ msgid "Move CanvasItem" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "" @@ -5112,6 +5129,12 @@ msgid "Create UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "" @@ -6211,7 +6234,7 @@ msgid "Post" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6288,8 +6311,14 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" -msgstr "" +#, fuzzy +msgid "Animations:" +msgstr "ფუნქციები:" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "New Animation" +msgstr "ანიმაციის ოპტიმიზაცია" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" @@ -6300,8 +6329,9 @@ msgid "Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" -msgstr "" +#, fuzzy +msgid "Animation Frames:" +msgstr "ანიმაციის . პარამეტრები." #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -7092,6 +7122,19 @@ msgstr "" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -8576,10 +8619,6 @@ msgid "Build Project" msgstr "" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "" - -#: modules/mono/editor/mono_bottom_panel.cpp msgid "View log" msgstr "" @@ -9212,6 +9251,13 @@ msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9367,6 +9413,13 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" @@ -9397,21 +9450,6 @@ msgstr "" msgid "Path property must point to a valid Spatial node to work." msgstr "" -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "" @@ -9435,6 +9473,21 @@ msgid "" "it as a child of a VehicleBody." msgstr "" +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -9480,11 +9533,19 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset." msgstr "" #: scene/gui/dialogs.cpp @@ -9568,6 +9629,12 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Line:" +#~ msgstr "ხაზი:" + +#~ msgid "Col:" +#~ msgstr "სვეტი:" + #, fuzzy #~ msgid "Remove Split" #~ msgstr "მონიშვნის მოშორება" diff --git a/editor/translations/ko.po b/editor/translations/ko.po index 23e4633092..ebf31640fc 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -16,7 +16,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-01-26 21:22+0000\n" +"PO-Revision-Date: 2019-02-18 08:54+0000\n" "Last-Translator: 송태섭 <xotjq237@gmail.com>\n" "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/" "godot/ko/>\n" @@ -49,23 +49,23 @@ msgstr "인스턴스가 비어있기 때문에 Self를 사용할 수 없습니 #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." -msgstr "연산자 %s, %s 및 %s 의 연산 대상이 유효하지 않습니다." +msgstr "연산자 %s, %s 그리고 %s의 연산 대상이 유효하지 않습니다." #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" -msgstr "베이스 타입 %s 에 유효하지 않은 인덱스 타입 %s" +msgstr "베이스 타입 %s에 유효하지 않은 인덱스 타입 %s" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" -msgstr "베이스 타입 %s 에 유효하지 않은 인덱스 이름 %s" +msgstr "베이스 타입 %s에 유효하지 않은 인덱스 이름 %s" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" -msgstr "'%s' 을 구성하기에 유효하지 않은 인수" +msgstr "'%s'을(를) 구성하기에 유효하지 않은 인수" #: core/math/expression.cpp msgid "On call to '%s':" -msgstr "'%s' 를 호출 시:" +msgstr "'%s'을(를) 호출 시:" #: editor/animation_bezier_editor.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -249,7 +249,7 @@ msgstr "애니메이션 트랙 삭제" #: editor/animation_track_editor.cpp msgid "Create NEW track for %s and insert key?" -msgstr "%s (을)를 위해 새 트랙을 만들고 키를 삽입하시겠습니까?" +msgstr "%s을(를) 위해 새 트랙을 만들고 키를 삽입하시겠습니까?" #: editor/animation_track_editor.cpp msgid "Create %d NEW tracks and insert keys?" @@ -548,21 +548,14 @@ msgstr "축소" msgid "Reset Zoom" msgstr "줌 리셋" -#: editor/code_editor.cpp -msgid "Warnings:" -msgstr "경고:" - -#: editor/code_editor.cpp -msgid "Font Size:" -msgstr "폰트 크기:" - -#: editor/code_editor.cpp -msgid "Line:" -msgstr "라인:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" +msgstr "경고" #: editor/code_editor.cpp -msgid "Col:" -msgstr "칼럼:" +#, fuzzy +msgid "Line and column numbers." +msgstr "라인 및 컬럼 번호" #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -639,11 +632,11 @@ msgstr "연결" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" -msgstr "'%s'를 '%s'에 연결" +msgstr "'%s'을(를) '%s'에 연결" #: editor/connections_dialog.cpp msgid "Disconnect '%s' from '%s'" -msgstr "'%s'와 '%s'의 연결 해제" +msgstr "'%s'와(과) '%s'의 연결 해제" #: editor/connections_dialog.cpp msgid "Disconnect all from signal: '%s'" @@ -672,7 +665,7 @@ msgstr "\"%s\" 시그널에서 모든 연결을 삭제하시겠습니까?" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" -msgstr "시그널(Signal)" +msgstr "시그널" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" @@ -692,7 +685,7 @@ msgstr "메서드로 이동" #: editor/create_dialog.cpp msgid "Change %s Type" -msgstr "%s로 타입 변경" +msgstr "%s(으)로 타입 변경" #: editor/create_dialog.cpp editor/project_settings_editor.cpp #: modules/visual_script/visual_script_editor.cpp @@ -744,7 +737,7 @@ msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." msgstr "" -"씬 '%s'(이)가 현재 편집 중입니다.\n" +"씬 '%s'이(가) 현재 편집 중입니다.\n" "다시 불러올 때 변경 사항이 적용됩니다." #: editor/dependency_editor.cpp @@ -818,7 +811,7 @@ msgstr "삭제할 수 없습니다:" #: editor/dependency_editor.cpp msgid "Error loading:" -msgstr "불러오기 중 에러:" +msgstr "불러오기 중 오류:" #: editor/dependency_editor.cpp msgid "Load failed due to missing dependencies:" @@ -838,7 +831,7 @@ msgstr "종속 관계 수정" #: editor/dependency_editor.cpp msgid "Errors loading!" -msgstr "불러오기 중 에러 발생!" +msgstr "불러오기 중 오류 발생!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" @@ -863,8 +856,8 @@ msgstr "선택된 파일들을 삭제하시겠습니까?" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "삭제" @@ -1119,8 +1112,9 @@ msgid "Add Bus" msgstr "버스 추가" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." -msgstr "새로운 버스 레이아웃을 만듭니다." +#, fuzzy +msgid "Add a new Audio Bus to this layout." +msgstr "오디오 버스 레이아웃을 다른 이름으로 저장..." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1148,6 +1142,10 @@ msgstr "기본값 불러오기" msgid "Load the default Bus Layout." msgstr "기본 버스 레이아웃을 불러옵니다." +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "새로운 버스 레이아웃을 만듭니다." + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "유효하지 않은 이름." @@ -1641,7 +1639,7 @@ msgstr "프로젝트 내보내기가 오류 코드 %d 로 실패했습니다." #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" -msgstr "리소스 저장 중 에러!" +msgstr "리소스 저장 중 오류!" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp @@ -1662,27 +1660,27 @@ msgstr "요청한 파일 형식을 알 수 없음:" #: editor/editor_node.cpp msgid "Error while saving." -msgstr "저장 중 에러." +msgstr "저장 중 오류." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Can't open '%s'. The file could have been moved or deleted." -msgstr "'%s' 를 열 수 없습니다. 파일이 존재하지 않습니다." +msgstr "'%s'을(를) 열 수 없습니다. 파일이 존재하지 않습니다." #: editor/editor_node.cpp msgid "Error while parsing '%s'." -msgstr "'%s' 파싱 중 에러." +msgstr "'%s' 구문 분석 중 오류." #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." -msgstr "예상치 못한 파일의 끝 '%s' 입니다..." +msgstr "예상치 못한 '%s' 파일의 끝." #: editor/editor_node.cpp msgid "Missing '%s' or its dependencies." -msgstr "'%s' 없거나 종속 항목이 없습니다." +msgstr "'%s'이(가) 없거나 종속 항목이 없습니다." #: editor/editor_node.cpp msgid "Error while loading '%s'." -msgstr "'%s' 로딩 중 에러." +msgstr "'%s' 로딩 중 오류." #: editor/editor_node.cpp msgid "Saving Scene" @@ -1726,7 +1724,7 @@ msgstr "병합할 메시 라이브러리를 불러올 수 없습니다!" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" -msgstr "메시 라이브러리 저장 중 에러!" +msgstr "메시 라이브러리 저장 중 오류!" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" @@ -1734,11 +1732,11 @@ msgstr "병합할 타일셋을 불러올 수 없습니다!" #: editor/editor_node.cpp msgid "Error saving TileSet!" -msgstr "타일셋 저장 중 에러!" +msgstr "타일셋 저장 중 오류!" #: editor/editor_node.cpp msgid "Error trying to save layout!" -msgstr "레이아웃 저장 시도 중 에러!" +msgstr "레이아웃 저장 시도 중 오류!" #: editor/editor_node.cpp msgid "Default editor layout overridden." @@ -1861,7 +1859,7 @@ msgstr "저장 및 닫기" #: editor/editor_node.cpp msgid "Save changes to '%s' before closing?" -msgstr "닫기 전에 '%s' 에 변경사항을 저장하시겠습니까?" +msgstr "닫기 전에 '%s'에 변경사항을 저장하시겠습니까?" #: editor/editor_node.cpp msgid "Save Scene As..." @@ -1957,35 +1955,35 @@ msgstr "메인 씬 선택" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." -msgstr "애드온 플러그인을 활성화할 수 없습니다: '%s' 설정 해석 실패." +msgstr "애드온 플러그인을 활성화할 수 없습니다: '%s' 구성 구문 분석 실패." #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." -msgstr "애드온 플러그인을 찾을 수 없습니다: 'res://addons/%s'." +msgstr "다음 경로에서 애드온 플러그인을 찾을 수 없습니다: 'res://addons/%s'." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." -msgstr "애드온 스크립트를 불러올 수 없습니다: '%s'." +msgstr "다음 경로에서 애드온 스크립트를 불러올 수 없습니다: '%s'." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' There seems to be an error in " "the code, please check the syntax." msgstr "" -"해당 경로에서 애드온 스크립트를 불러올 수 없습니다: '%s' 코드에 오류가 있는 " +"다음 경로에서 애드온 스크립트를 불러올 수 없습니다: '%s' 코드에 오류가 있는 " "것 같습니다, 구문을 확인해 보십시오." #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." msgstr "" -"해당 경로에서 애드온 스크립트를 불러올 수 없습니다: '%s' 기본 타입이 " +"다음 경로에서 애드온 스크립트를 불러올 수 없습니다: '%s' 기본 타입이 " "EditorPlugin이 아닙니다." #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." msgstr "" -"해당 경로에서 애드온 스크립트를 불러올 수 없습니다: '%s' 스크립트가 tool 모드" +"다음 경로에서 애드온 스크립트를 불러올 수 없습니다: '%s' 스크립트가 tool 모드" "가 아닙니다." #: editor/editor_node.cpp @@ -2001,12 +1999,12 @@ msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" -"씬 로딩 중 에러가 발생했습니다. 프로젝트 경로 안에 존재해야 합니다. '가져오" +"씬 로딩 중 오류가 발생했습니다. 프로젝트 경로 안에 존재해야 합니다. '가져오" "기'로 씬을 연 후에, 프로젝트 경로 안에 저장하세요." #: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" -msgstr "'%s' 씬의 종속 항목이 깨져있습니다:" +msgstr "'%s' 씬의 종속 항목이 깨져 있습니다:" #: editor/editor_node.cpp msgid "Clear Recent Scenes" @@ -2383,7 +2381,8 @@ msgid "Save & Restart" msgstr "저장 & 다시 시작" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +#, fuzzy +msgid "Spins when the editor window redraws." msgstr "에디터 윈도우가 다시 그려질 때 회전!" #: editor/editor_node.cpp @@ -2457,7 +2456,7 @@ msgstr "새 상속 씬" #: editor/editor_node.cpp msgid "Load Errors" -msgstr "불러오기 에러" +msgstr "불러오기 오류" #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Select" @@ -2601,7 +2600,7 @@ msgstr "유효하지 않은 RID" msgid "" "The selected resource (%s) does not match any type expected for this " "property (%s)." -msgstr "선택된 리소스(%s)가 이 속성(%s)에 알맞은 타입이 아닙니다." +msgstr "선택된 리소스 (%s)가 이 속성 (%s)에 알맞은 타입이 아닙니다." #: editor/editor_properties.cpp msgid "" @@ -2743,7 +2742,7 @@ msgstr "노드에서 가져오기:" #: editor/export_template_manager.cpp msgid "Re-Download" -msgstr "다시 다운불러오기" +msgstr "다시 다운로드" #: editor/export_template_manager.cpp msgid "Uninstall" @@ -2788,7 +2787,7 @@ msgstr "템플릿에 version.txt를 찾을 수 없습니다." #: editor/export_template_manager.cpp msgid "Error creating path for templates:" -msgstr "템플릿 경로 생성 에러:" +msgstr "템플릿 경로 생성 오류:" #: editor/export_template_manager.cpp msgid "Extracting Export Templates" @@ -2850,7 +2849,7 @@ msgstr "" #: editor/export_template_manager.cpp msgid "Error requesting url: " -msgstr "url 요청 에러: " +msgstr "url 요청 오류: " #: editor/export_template_manager.cpp msgid "Connecting to Mirror..." @@ -2892,11 +2891,11 @@ msgstr "다운로드 중" #: editor/export_template_manager.cpp msgid "Connection Error" -msgstr "연결 에러" +msgstr "연결 오류" #: editor/export_template_manager.cpp msgid "SSL Handshake Error" -msgstr "SSL 핸드쉐이크 에러" +msgstr "SSL 핸드쉐이크 오류" #: editor/export_template_manager.cpp msgid "Current Version:" @@ -2940,7 +2939,7 @@ msgstr "즐겨찾기" #: editor/filesystem_dock.cpp msgid "Cannot navigate to '%s' as it has not been found in the file system!" -msgstr "파일 시스템에서 '%s'를 찾을 수 없습니다!" +msgstr "파일 시스템에서 '%s'을(를) 찾을 수 없습니다!" #: editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." @@ -2965,11 +2964,11 @@ msgstr "폴더를 자신의 하위로 이동할 수 없습니다." #: editor/filesystem_dock.cpp msgid "Error moving:" -msgstr "이동 에러:" +msgstr "이동 오류:" #: editor/filesystem_dock.cpp msgid "Error duplicating:" -msgstr "복제 중 에러:" +msgstr "복제 중 오류:" #: editor/filesystem_dock.cpp msgid "Unable to update dependencies:" @@ -3173,7 +3172,7 @@ msgstr "그룹 이름이 잘못되었습니다." #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" -msgstr "그룹(Groups)" +msgstr "그룹" #: editor/groups_editor.cpp msgid "Nodes not in Group" @@ -3209,7 +3208,7 @@ msgstr "애니메이션을 분리시켜 가져오기" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials" -msgstr "머터리얼을 분리해서 가져오기" +msgstr "머티리얼을 분리해서 가져오기" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects" @@ -3217,7 +3216,7 @@ msgstr "오브젝트를 분리해서 가져오기" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials" -msgstr "오브젝트와 머터리얼을 분리해서 가져오기" +msgstr "오브젝트와 머티리얼을 분리해서 가져오기" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Animations" @@ -3225,11 +3224,11 @@ msgstr "오브젝트와 애니메이션을 분리해서 가져오기" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials+Animations" -msgstr "머터리얼과 애니메이션을 분리해서 가져오기" +msgstr "머티리얼과 애니메이션을 분리해서 가져오기" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials+Animations" -msgstr "오브젝트, 머터리얼, 애니메이션을 분리해서 가져오기" +msgstr "오브젝트, 머티리얼, 애니메이션을 분리해서 가져오기" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes" @@ -3237,7 +3236,7 @@ msgstr "여러개의 씬으로 가져오기" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes+Materials" -msgstr "여러 개의 씬과 머터리얼로 가져오기" +msgstr "여러 개의 씬과 머티리얼로 가져오기" #: editor/import/resource_importer_scene.cpp #: editor/plugins/mesh_library_editor_plugin.cpp @@ -3271,7 +3270,7 @@ msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Error running post-import script:" -msgstr "가져오기 후 실행할 스크립트 실행 중 에러:" +msgstr "가져오기 후 실행할 스크립트 실행 중 오류:" #: editor/import/resource_importer_scene.cpp msgid "Saving..." @@ -3279,11 +3278,11 @@ msgstr "저장 중..." #: editor/import_dock.cpp msgid "Set as Default for '%s'" -msgstr "'%s'를 기본으로 지정" +msgstr "'%s'을(를) 기본으로 지정" #: editor/import_dock.cpp msgid "Clear Default for '%s'" -msgstr "'%s'에 대해 기본값으로 지정 해제" +msgstr "'%s'을(를) 기본에서 해제" #: editor/import_dock.cpp msgid " Files" @@ -3303,17 +3302,18 @@ msgstr "다시 가져오기" #: editor/import_dock.cpp msgid "Save scenes, re-import and restart" -msgstr "" +msgstr "씬 저장, 다시 가져오기 및 다시 시작" #: editor/import_dock.cpp -#, fuzzy msgid "Changing the type of an imported file requires editor restart." -msgstr "비디오 드라이버를 변경하려면 에디터를 다시 시작해야 합니다." +msgstr "가져온 파일의 타입을 변경하려면 에디터를 다시 시작해야 합니다." #: editor/import_dock.cpp msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" +"경고: 이 리소스를 사용하는 에셋이 존재합니다, 에셋을 불러오지 못할 수 있습니" +"다." #: editor/inspector_dock.cpp msgid "Failed to load resource." @@ -3438,22 +3438,6 @@ msgid "Create Polygon" msgstr "폴리곤 만들기" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon" -msgstr "폴리곤 편집" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "포인트 삽입" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon (Remove Point)" -msgstr "폴리곤 편집 (포인트 삭제)" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Remove Polygon And Point" -msgstr "폴리곤과 포인트 삭제" - -#: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create points." @@ -3474,6 +3458,22 @@ msgstr "" msgid "Erase points." msgstr "포인트 지우기." +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon" +msgstr "폴리곤 편집" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "포인트 삽입" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon (Remove Point)" +msgstr "폴리곤 편집 (포인트 삭제)" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Remove Polygon And Point" +msgstr "폴리곤과 포인트 삭제" + #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -3718,7 +3718,7 @@ msgstr "애니메이션 도구" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" -msgstr "애니메이션" +msgstr "애니메이션(Animation)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New" @@ -3806,7 +3806,7 @@ msgstr "애니메이션 이름:" #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Error!" -msgstr "에러!" +msgstr "오류!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" @@ -3822,7 +3822,7 @@ msgstr "교차-애니메이션 블렌드 시간" #: editor/plugins/animation_state_machine_editor.cpp msgid "End" -msgstr "끝" +msgstr "End" #: editor/plugins/animation_state_machine_editor.cpp msgid "Immediate" @@ -3846,7 +3846,7 @@ msgstr "하위 전환에 시작과 끝 노드가 필요합니다." #: editor/plugins/animation_state_machine_editor.cpp msgid "No playback resource set at path: %s." -msgstr "경로에 설정된 재생 리소스 설정이 없습니다: %s." +msgstr "다음 경로에 설정된 재생 리소스가 없습니다: %s." #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -4037,7 +4037,7 @@ msgstr "호스트명을 찾을 수 없음:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connection error, please try again." -msgstr "연결 에러, 다시 시도해 주세요." +msgstr "연결 오류, 다시 시도해 주세요." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect to host:" @@ -4073,7 +4073,7 @@ msgstr "sha256 해시 확인 실패" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" -msgstr "에셋 다운로드 에러:" +msgstr "에셋 다운로드 오류:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Downloading (%s / %s)..." @@ -4089,7 +4089,7 @@ msgstr "해결 중..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Error making request" -msgstr "요청 에러" +msgstr "요청 오류" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Idle" @@ -4101,7 +4101,7 @@ msgstr "다시 시도" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download Error" -msgstr "다운로드 에러" +msgstr "다운로드 오류" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" @@ -4270,12 +4270,22 @@ msgid "Move CanvasItem" msgstr "CanvasItem 이동" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "Control 노드의 앵커와 여백 값의 프리셋." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "컨테이너의 자녀는 부모에 의해 그들의 앵커와 여백 값이 재정의됩니다." + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "앵커만" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors and Margins" -msgstr "앵커와 마진 변경" +msgstr "앵커와 여백 변경" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" @@ -4525,7 +4535,7 @@ msgstr "%s 추가" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." -msgstr "%s 추가중..." +msgstr "%s 추가 중..." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Cannot instantiate multiple nodes without root." @@ -4539,7 +4549,7 @@ msgstr "노드 만들기" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" -msgstr "'%s' 로부터 씬 인스턴스 중 에러" +msgstr "'%s'에서 씬 인스턴스 중 오류" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change default type" @@ -4912,7 +4922,7 @@ msgstr "오직 ParticlesMaterial 프로세스 메테리얼 안의 포인트만 #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" -msgstr "이미지 불러오기 에러:" +msgstr "이미지 불러오기 오류:" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image..." @@ -5003,7 +5013,7 @@ msgstr "에미션 소스: " #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." -msgstr "'ParticlesMaterial' 타입의 프로세서 머터리얼이 필요합니다." +msgstr "'ParticlesMaterial' 타입의 프로세서 머티리얼이 필요합니다." #: editor/plugins/particles_editor_plugin.cpp msgid "Generating AABB" @@ -5171,6 +5181,12 @@ msgid "Create UV Map" msgstr "UV 맵 만들기" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "폴리곤 & UV 만들기" @@ -5337,7 +5353,7 @@ msgstr "본을 폴리곤에 동기화" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" -msgstr "에러: 리소스를 불러올 수 없습니다!" +msgstr "오류: 리소스를 불러올 수 없습니다!" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" @@ -5403,19 +5419,19 @@ msgstr "변경사항을 저장하고 닫겠습니까?" #: editor/plugins/script_editor_plugin.cpp msgid "Error writing TextFile:" -msgstr "텍스트 파일 쓰기 에러:" +msgstr "텍스트 파일 쓰기 오류:" #: editor/plugins/script_editor_plugin.cpp msgid "Error: could not load file." -msgstr "에러: 파일을 불러올 수 없음." +msgstr "오류: 파일을 불러올 수 없음." #: editor/plugins/script_editor_plugin.cpp msgid "Error could not load file." -msgstr "에러로 파일을 불러올 수 없음." +msgstr "오류로 파일을 불러올 수 없음." #: editor/plugins/script_editor_plugin.cpp msgid "Error saving file!" -msgstr "파일 저장 중 에러!" +msgstr "파일 저장 중 오류!" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme." @@ -5451,11 +5467,11 @@ msgstr "테마 가져오기" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" -msgstr "테마 저장 중 에러" +msgstr "테마 저장 중 오류" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving" -msgstr "저장 중 에러" +msgstr "저장 중 오류" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As..." @@ -5806,7 +5822,7 @@ msgstr "물리적 본 만들기" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Skeleton" -msgstr "스켈레톤" +msgstr "스켈레톤(Skeleton)" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Create physical skeleton" @@ -5878,7 +5894,7 @@ msgstr "그려진 오브젝트" #: editor/plugins/spatial_editor_plugin.cpp msgid "Material Changes" -msgstr "머터리얼 변경" +msgstr "머티리얼 변경" #: editor/plugins/spatial_editor_plugin.cpp msgid "Shader Changes" @@ -6260,8 +6276,8 @@ msgid "Post" msgstr "Post" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" -msgstr "이름없는 기즈모" +msgid "Nameless gizmo" +msgstr "이름없는 오브젝트의 중심점" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" @@ -6305,7 +6321,7 @@ msgstr "설정:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" -msgstr "에러: 프레임 리소스를 불러올 수 없습니다!" +msgstr "오류: 프레임 리소스를 불러올 수 없습니다!" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" @@ -6336,8 +6352,12 @@ msgid "(empty)" msgstr "(비었음)" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" -msgstr "애니메이션(Animations)" +msgid "Animations:" +msgstr "애니메이션:" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "New Animation" +msgstr "새로운 애니메이션" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" @@ -6348,8 +6368,8 @@ msgid "Loop" msgstr "루프" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" -msgstr "애니메이션 프레임" +msgid "Animation Frames:" +msgstr "애니메이션 프레임:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -6848,7 +6868,7 @@ msgstr "실행가능" #: editor/project_export.cpp msgid "Delete patch '%s' from list?" -msgstr "'%s'를 패치 목록에서 삭제하시겠습니까?" +msgstr "'%s'을(를) 패치 목록에서 삭제하시겠습니까?" #: editor/project_export.cpp msgid "Delete preset '%s'?" @@ -7030,7 +7050,7 @@ msgid "" "Couldn't load project.godot in project path (error %d). It may be missing or " "corrupted." msgstr "" -"프로젝트 경로로부터 project.godot 파일을 불러올 수 없습니다 (에러 %d). 존재하" +"프로젝트 경로로부터 project.godot 파일을 불러올 수 없습니다 (오류 %d). 존재하" "지 않거나 손상되었을 수 있습니다." #: editor/project_manager.cpp @@ -7099,11 +7119,11 @@ msgstr "찾아보기" #: editor/project_manager.cpp msgid "Renderer:" -msgstr "" +msgstr "렌더러:" #: editor/project_manager.cpp msgid "OpenGL ES 3.0" -msgstr "" +msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "" @@ -7112,10 +7132,14 @@ msgid "" "Incompatible with older hardware\n" "Not recommended for web games" msgstr "" +"높은 시각적 품질\n" +"모든 기능 사용 가능\n" +"오래된 하드웨어에는 호환하지 않음\n" +"웹 게임에는 비 추천" #: editor/project_manager.cpp msgid "OpenGL ES 2.0" -msgstr "" +msgstr "OpenGL ES 2.0" #: editor/project_manager.cpp msgid "" @@ -7124,10 +7148,14 @@ msgid "" "Works on most hardware\n" "Recommended for web games" msgstr "" +"낮은 시각적 품질\n" +"일부 기능은 사용할 수 없음\n" +"대부분의 하드웨어에서 작동함\n" +"웹 게임에 추천" #: editor/project_manager.cpp msgid "Renderer can be changed later, but scenes may need to be adjusted." -msgstr "" +msgstr "렌더러는 나중에 바꿀 수 있지만, 씬을 조정해야 할 수도 있습니다." #: editor/project_manager.cpp msgid "Unnamed Project" @@ -7143,6 +7171,25 @@ msgstr "두개 이상의 프로젝트를 열려는 것이 확실합니까?" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" +"다음 프로젝트 설정 파일은 이 버전의 Godot로 생성되지 않았습니다.\n" +"↵\n" +"%s↵\n" +"↵\n" +"파일을 연다면, 현재 Godot의 구성 파일 형식으로 변환됩니다.\n" +"경고: 이전 버전의 엔진으로 더 이상 열 수 없게 될 것입니다." + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -7152,13 +7199,13 @@ msgid "" "Warning: You will not be able to open the project with previous versions of " "the engine anymore." msgstr "" -"다음의 프로젝트 설정 파일은 예전 버전에서 생성된 것으로, 이 버전에 맞게 전환" -"해야 합니다:\n" +"다음의 프로젝트 설정 파일은 이전 버전에서 생성된 것으로, 다음 버전에 맞게 변" +"환해야 합니다:\n" "\n" "%s\n" "\n" -"전환하시겠습니까?\n" -"경고: 더 이상 이 프로젝트를 과거 버전의 것으로 열 수 없게 됩니다." +"변환하시겠습니까?\n" +"경고: 더 이상 이 프로젝트를 이전 버전에서 열 수 없게 됩니다." #: editor/project_manager.cpp msgid "" @@ -7207,7 +7254,7 @@ msgstr "" msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" -msgstr "%s 에서 기존 Godot 프로젝트들을 스캔하려고 합니다. 진행하시겠습니까?" +msgstr "%s에서 기존 Godot 프로젝트들을 스캔하려고 합니다. 진행하시겠습니까?" #: editor/project_manager.cpp msgid "Project Manager" @@ -7279,7 +7326,7 @@ msgstr "" #: editor/project_settings_editor.cpp msgid "Action '%s' already exists!" -msgstr "'%s' 액션이 이미 존재합니다!" +msgstr "액션 '%s'이(가) 이미 존재합니다!" #: editor/project_settings_editor.cpp msgid "Rename Input Action Event" @@ -7419,7 +7466,7 @@ msgstr "'%s' 속성이 존재하지 않습니다." #: editor/project_settings_editor.cpp msgid "Setting '%s' is internal, and it can't be deleted." -msgstr "'%s' 설정은 내부적인 것입니다, 삭제가 불가합니다." +msgstr "'%s' 설정은 내부적인 것입니다, 삭제할 수 없습니다." #: editor/project_settings_editor.cpp msgid "Delete Item" @@ -7443,7 +7490,7 @@ msgstr "입력 액션 추가" #: editor/project_settings_editor.cpp msgid "Error saving settings." -msgstr "설정 저장 중 에러." +msgstr "설정 저장 중 오류." #: editor/project_settings_editor.cpp msgid "Settings saved OK." @@ -7619,7 +7666,7 @@ msgstr "노드 선택" #: editor/property_editor.cpp msgid "Error loading file: Not a resource!" -msgstr "파일 불러오기 에러: 리소스가 아닙니다!" +msgstr "파일 불러오기 오류: 리소스가 아닙니다!" #: editor/property_editor.cpp msgid "Pick a Node" @@ -7767,15 +7814,15 @@ msgstr "리셋" #: editor/rename_dialog.cpp msgid "Error" -msgstr "에러" +msgstr "오류" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" -msgstr "부모노드 재지정" +msgstr "부모 노드 재지정" #: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" -msgstr "부모노드 재지정 위치 (새 부모 노드를 선택):" +msgstr "부모 노드 재지정 위치 (새 부모 노드를 선택):" #: editor/reparent_dialog.cpp msgid "Keep Global Transform" @@ -7783,7 +7830,7 @@ msgstr "글로벌 변형 유지" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" -msgstr "부모노드 재지정" +msgstr "부모 재지정" #: editor/run_settings_dialog.cpp msgid "Run Mode:" @@ -7811,13 +7858,14 @@ msgstr "씬을 인스턴스할 수 있는 부모가 없습니다." #: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" -msgstr "'%s' 로부터 씬 로딩 중 에러" +msgstr "%s에서 씬 로딩 중 오류" #: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." -msgstr "노드중에 현재 씬이 존재하기 때문에, '%s' 씬을 인스턴스 할 수 없습니다." +msgstr "" +"한 노드에 현재 씬이 존재하기 때문에, '%s' 씬을 인스턴스 할 수 없습니다." #: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" @@ -7850,6 +7898,8 @@ msgstr "노드 복제" #: editor/scene_tree_dock.cpp msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." msgstr "" +"상속된 씬에서 부모 노드를 다시 지정할 수 없습니다, 노드의 순서는 바꿀 수 없습" +"니다." #: editor/scene_tree_dock.cpp msgid "Node must belong to the edited scene to become root." @@ -7940,11 +7990,11 @@ msgstr "" #: editor/scene_tree_dock.cpp msgid "Error saving scene." -msgstr "씬 저장 중 에러." +msgstr "씬 저장 중 오류." #: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." -msgstr "저장하기 위해 씬을 복제하는 중에 에러가 발생했습니다." +msgstr "저장하기 위해 씬을 복제하는 중에 오류가 발생했습니다." #: editor/scene_tree_dock.cpp msgid "Sub-Resources" @@ -8111,15 +8161,15 @@ msgstr "노드 선택" #: editor/script_create_dialog.cpp msgid "Error loading template '%s'" -msgstr "'%s' 템플릿 불러오기 에러" +msgstr "'%s' 템플릿 불러오기 오류" #: editor/script_create_dialog.cpp msgid "Error - Could not create script in filesystem." -msgstr "에러 - 파일 시스템에 스크립트를 생성할 수 없습니다." +msgstr "오류 - 파일 시스템에 스크립트를 생성할 수 없습니다." #: editor/script_create_dialog.cpp msgid "Error loading script from %s" -msgstr "'%s' 스크립트 로딩 중 에러" +msgstr "'%s' 스크립트 로딩 중 오류" #: editor/script_create_dialog.cpp msgid "N/A" @@ -8235,7 +8285,7 @@ msgstr "목록에서 한 개 혹은 여러 개의 항목을 집어 그래프로 #: editor/script_editor_debugger.cpp modules/mono/editor/mono_bottom_panel.cpp msgid "Errors" -msgstr "에러" +msgstr "오류" #: editor/script_editor_debugger.cpp msgid "Child Process Connected" @@ -8243,7 +8293,7 @@ msgstr "자식 프로세스 연결됨" #: editor/script_editor_debugger.cpp msgid "Copy Error" -msgstr "복사 에러" +msgstr "복사 오류" #: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" @@ -8664,10 +8714,6 @@ msgid "Build Project" msgstr "프로젝트 빌드" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "경고" - -#: modules/mono/editor/mono_bottom_panel.cpp msgid "View log" msgstr "로그 보기" @@ -8847,8 +8893,8 @@ msgstr "비주얼 스크립트 노드 복제" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." msgstr "" -"%s 를 누르고 있으면 Getter를 드롭합니다. Shift를 누르고 있으면 일반적인 시그" -"니처를 드롭합니다." +"%s을(를) 누르고 있으면 Getter를 드롭합니다. Shift을(를) 누르고 있으면 일반적" +"인 시그니처를 드롭합니다." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." @@ -8858,7 +8904,7 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a simple reference to the node." -msgstr "%s 를 누르고 있으면 노드에 대한 간단한 참조를 드롭합니다." +msgstr "%s을(를) 누르고 있으면 노드에 대한 간단한 참조를 드롭합니다." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a simple reference to the node." @@ -8866,7 +8912,7 @@ msgstr "Ctrl을 누르고 있으면 노드에 대한 간단한 참조를 드롭 #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Variable Setter." -msgstr "%s를 누르고 있르면 변수 Setter를 드롭합니다." +msgstr "%s을(를) 누르고 있르면 변수 Setter를 드롭합니다." #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Variable Setter." @@ -9026,7 +9072,7 @@ msgstr "노드를 지칭하는 경로가 아닙니다!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." -msgstr "노드 %s 안에 인덱스 속성 이름 '%s' 는 유효하지 않습니다." +msgstr "노드 %s 안에 인덱스 속성 이름 '%s'은(는) 유효하지 않습니다." #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " @@ -9079,7 +9125,8 @@ msgstr "패키지 세그먼트는 길이가 0이 아니어야 합니다." #: platform/android/export/export.cpp msgid "The character '%s' is not allowed in Android application package names." -msgstr "문자 '%s' 는 안드로이드 애플리케이션 패키지 이름으로 쓸 수 없습니다." +msgstr "" +"문자 '%s'은(는) 안드로이드 애플리케이션 패키지 이름으로 쓸 수 없습니다." #: platform/android/export/export.cpp msgid "A digit cannot be the first character in a package segment." @@ -9087,7 +9134,7 @@ msgstr "숫자는 패키지 세그먼트의 첫 문자가 될 수 없습니다." #: platform/android/export/export.cpp msgid "The character '%s' cannot be the first character in a package segment." -msgstr "문자 '%s' 는 패키지 세그먼트의 첫 문자가 될 수 없습니다." +msgstr "문자 '%s'은(는) 패키지 세그먼트의 첫 문자가 될 수 없습니다." #: platform/android/export/export.cpp msgid "The package must have at least one '.' separator." @@ -9123,7 +9170,7 @@ msgstr "식별자 세그먼트는 길이가 0이 아니어야 합니다." #: platform/iphone/export/export.cpp msgid "The character '%s' is not allowed in Identifier." -msgstr "문자 '%s' 는 식별자에 쓸 수 없습니다." +msgstr "문자 '%s'은(는) 식별자에 쓸 수 없습니다." #: platform/iphone/export/export.cpp msgid "A digit cannot be the first character in a Identifier segment." @@ -9132,7 +9179,7 @@ msgstr "숫자는 식별자 세그먼트의 첫 문자가 될 수 없습니다." #: platform/iphone/export/export.cpp msgid "" "The character '%s' cannot be the first character in a Identifier segment." -msgstr "문자 '%s' 는 식별자 세그먼트의 첫 문자가 될 수 없습니다." +msgstr "문자 '%s'은(는) 식별자 세그먼트의 첫 문자가 될 수 없습니다." #: platform/iphone/export/export.cpp msgid "The Identifier must have at least one '.' separator." @@ -9332,6 +9379,16 @@ msgid "" msgstr "" "ParallaxLayer는 ParallaxBackground 노드의 자식노드로 있을 때만 동작합니다." +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" +"GPU 기반 파티클은 GLES2 비디오 드라이버에서 지원하지 않습니다.\n" +"CPUParticles2D 노드를 사용하세요. 이 경우 \"CPU파티클로 변환\" 옵션을 사용할 " +"수 있습니다." + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9516,6 +9573,16 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" +"GPU 기반 파티클은 GLES2 비디오 드라이버에서 지원하지 않습니다.\n" +"CPUParticles 노드를 사용하세요. 이 경우 \"CPU파티클로 변환\" 옵션을 사용할 " +"수 있습니다." + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "메시들을 패스를 그리도록 할당하지 않았으므로 보이지 않습니다." @@ -9553,23 +9620,6 @@ msgstr "" msgid "Path property must point to a valid Spatial node to work." msgstr "Path 속성은 유효한 Spatial 노드를 가리켜야 합니다." -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "WorldEnvironment는 Environment 리소스가 필요합니다." - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "씬마다 WorldEnvironment가 단 하나만 허용됩니다." - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" -"이 WorldEnvironment는 무시됩니다. (3D 씬을 위해) Camera를 추가하거나 아니면 " -"(2D 씬을 위해) 이 환경의 배경 모드를 Canvas로 설정하세요." - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "이 바디는 메시를 설정할 때 까지 무시됩니다" @@ -9599,9 +9649,26 @@ msgstr "" "VehicleWheel은 VehicleBody로 휠 시스템을 제공하는 기능을 합니다. VehicleBody" "의 자식으로 사용해주세요." +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "WorldEnvironment는 Environment 리소스가 필요합니다." + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "씬마다 WorldEnvironment가 단 하나만 허용됩니다." + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" +"이 WorldEnvironment는 무시됩니다. (3D 씬을 위해) Camera를 추가하거나 아니면 " +"(2D 씬을 위해) 이 환경의 배경 모드를 Canvas로 설정하세요." + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" -msgstr "BlendTree 노드 '%s' 에서, 애니메이션을 찾을 수 없음: '%s'" +msgstr "BlendTree 노드 '%s'에서, 애니메이션을 찾을 수 없음: '%s'" #: scene/animation/animation_blend_tree.cpp msgid "Animation not found: '%s'" @@ -9609,7 +9676,7 @@ msgstr "애니메이션을 찾을 수 없음: '%s'" #: scene/animation/animation_tree.cpp msgid "In node '%s', invalid animation: '%s'." -msgstr "노드 '%s' 에서, 유효하지 않은 애니메이션: '%s'." +msgstr "노드 '%s'에서, 유효하지 않은 애니메이션: '%s'." #: scene/animation/animation_tree.cpp msgid "Invalid animation: '%s'." @@ -9617,7 +9684,7 @@ msgstr "유효하지 않은 애니메이션: '%s'." #: scene/animation/animation_tree.cpp msgid "Nothing connected to input '%s' of node '%s'." -msgstr "노드 '%s' 의 '%s' 입력에 아무것도 연결되지 않음." +msgstr "노드 '%s'의 '%s' 입력에 아무것도 연결되지 않음." #: scene/animation/animation_tree.cpp msgid "A root AnimationNode for the graph is not set." @@ -9644,11 +9711,20 @@ msgstr "" "이 노드는 더 이상 사용할 수 없습니다. AnimationTree를 사용하시길 바랍니다." #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "화면에서 색상을 선택하세요." + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "Raw 모드" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "16 진수나 코드 값으로 전환합니다." + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Add current color as a preset." msgstr "현재 색상을 프리셋으로 추가" #: scene/gui/dialogs.cpp @@ -9708,7 +9784,7 @@ msgstr "" #: scene/resources/dynamic_font.cpp msgid "Error initializing FreeType." -msgstr "FreeType 초기화 에러." +msgstr "FreeType 초기화 오류." #: scene/resources/dynamic_font.cpp msgid "Unknown font format." @@ -9716,7 +9792,7 @@ msgstr "알 수 없는 폰트 형식." #: scene/resources/dynamic_font.cpp msgid "Error loading font." -msgstr "폰트 로딩 에러." +msgstr "폰트 로딩 오류." #: scene/resources/dynamic_font.cpp msgid "Invalid font size." @@ -9742,6 +9818,18 @@ msgstr "균일하게 배치함." msgid "Varyings can only be assigned in vertex function." msgstr "Varyings는 오직 버텍스 함수에서만 지정할 수 있습니다." +#~ msgid "Warnings:" +#~ msgstr "경고:" + +#~ msgid "Font Size:" +#~ msgstr "폰트 크기:" + +#~ msgid "Line:" +#~ msgstr "라인:" + +#~ msgid "Col:" +#~ msgstr "칼럼:" + #~ msgid "OrientedPathFollow only works when set as a child of a Path node." #~ msgstr "OrientedPathFollow는 Path 노드의 자식으로 있을 때만 동작합니다." diff --git a/editor/translations/lt.po b/editor/translations/lt.po index 72c804b3d3..4985518381 100644 --- a/editor/translations/lt.po +++ b/editor/translations/lt.po @@ -547,22 +547,14 @@ msgstr "Nutolinti" msgid "Reset Zoom" msgstr "Atstatyti Priartinimą" -#: editor/code_editor.cpp -msgid "Warnings:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" msgstr "" #: editor/code_editor.cpp -msgid "Font Size:" +msgid "Line and column numbers." msgstr "" -#: editor/code_editor.cpp -msgid "Line:" -msgstr "Linija:" - -#: editor/code_editor.cpp -msgid "Col:" -msgstr "Stulpelis:" - #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "Metodas pasirinktame Node turi būti nurodytas!" @@ -861,8 +853,8 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "" @@ -1114,7 +1106,7 @@ msgid "Add Bus" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." +msgid "Add a new Audio Bus to this layout." msgstr "" #: editor/editor_audio_buses.cpp editor/editor_properties.cpp @@ -1143,6 +1135,10 @@ msgstr "" msgid "Load the default Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" @@ -2324,7 +2320,7 @@ msgid "Save & Restart" msgstr "" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp @@ -3386,23 +3382,6 @@ msgid "Create Polygon" msgstr "Keisti Poligono Skalę" #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon" -msgstr "Priedai" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon (Remove Point)" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Remove Polygon And Point" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -3421,6 +3400,23 @@ msgstr "" msgid "Erase points." msgstr "" +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Edit Polygon" +msgstr "Priedai" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon (Remove Point)" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Remove Polygon And Point" +msgstr "" + #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -4216,6 +4212,16 @@ msgid "Move CanvasItem" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "" @@ -5115,6 +5121,12 @@ msgid "Create UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Create Polygon & UV" msgstr "Keisti Poligono Skalę" @@ -6215,7 +6227,7 @@ msgid "Post" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6293,8 +6305,14 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" -msgstr "" +#, fuzzy +msgid "Animations:" +msgstr "Animacija" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "New Animation" +msgstr "Animacija" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" @@ -6305,8 +6323,9 @@ msgid "Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" -msgstr "" +#, fuzzy +msgid "Animation Frames:" +msgstr "Animacija" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -7107,6 +7126,19 @@ msgstr "" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -8595,10 +8627,6 @@ msgid "Build Project" msgstr "" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "" - -#: modules/mono/editor/mono_bottom_panel.cpp msgid "View log" msgstr "" @@ -9232,6 +9260,13 @@ msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9389,6 +9424,13 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" @@ -9419,21 +9461,6 @@ msgstr "" msgid "Path property must point to a valid Spatial node to work." msgstr "" -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "" @@ -9457,6 +9484,21 @@ msgid "" "it as a child of a VehicleBody." msgstr "" +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -9503,11 +9545,19 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset." msgstr "" #: scene/gui/dialogs.cpp @@ -9591,6 +9641,12 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Line:" +#~ msgstr "Linija:" + +#~ msgid "Col:" +#~ msgstr "Stulpelis:" + #, fuzzy #~ msgid "Remove Split" #~ msgstr "Panaikinti pasirinkimą" diff --git a/editor/translations/lv.po b/editor/translations/lv.po index 6c87d52153..60475bea45 100644 --- a/editor/translations/lv.po +++ b/editor/translations/lv.po @@ -543,22 +543,14 @@ msgstr "Attālināt" msgid "Reset Zoom" msgstr "Atiestatīt tālummaiņu" -#: editor/code_editor.cpp -msgid "Warnings:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" msgstr "" #: editor/code_editor.cpp -msgid "Font Size:" +msgid "Line and column numbers." msgstr "" -#: editor/code_editor.cpp -msgid "Line:" -msgstr "Rinda:" - -#: editor/code_editor.cpp -msgid "Col:" -msgstr "Kolona:" - #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "" @@ -857,8 +849,8 @@ msgstr "Izdzēst izvēlētos failus?" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Izdzēst" @@ -1114,7 +1106,7 @@ msgid "Add Bus" msgstr "Pievienot Kopni" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." +msgid "Add a new Audio Bus to this layout." msgstr "" #: editor/editor_audio_buses.cpp editor/editor_properties.cpp @@ -1143,6 +1135,10 @@ msgstr "Ielādēt Noklusējumu" msgid "Load the default Bus Layout." msgstr "Ielādēt Kopnes Izkārtojuma noklusējumu." +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Nederīgs nosaukums." @@ -2329,7 +2325,7 @@ msgid "Save & Restart" msgstr "" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp @@ -3377,39 +3373,39 @@ msgid "Create Polygon" msgstr "Izveidot" #: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy -msgid "Edit Polygon" +msgid "Create points." msgstr "Izveidot" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon (Remove Point)" +msgid "" +"Edit points.\n" +"LMB: Move Point\n" +"RMB: Erase Point" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Remove Polygon And Point" +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Erase points." msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy -msgid "Create points." +msgid "Edit Polygon" msgstr "Izveidot" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "" -"Edit points.\n" -"LMB: Move Point\n" -"RMB: Erase Point" +msgid "Insert Point" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Erase points." +msgid "Edit Polygon (Remove Point)" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Remove Polygon And Point" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp @@ -4199,6 +4195,16 @@ msgid "Move CanvasItem" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "" @@ -5097,6 +5103,12 @@ msgid "Create UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "" @@ -6197,7 +6209,7 @@ msgid "Post" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6274,8 +6286,14 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" -msgstr "" +#, fuzzy +msgid "Animations:" +msgstr "Funkcijas:" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "New Animation" +msgstr "Optimizēt animāciju" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" @@ -6286,8 +6304,9 @@ msgid "Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" -msgstr "" +#, fuzzy +msgid "Animation Frames:" +msgstr "Animācijas īpašības." #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -7080,6 +7099,19 @@ msgstr "" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -8563,10 +8595,6 @@ msgid "Build Project" msgstr "" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "" - -#: modules/mono/editor/mono_bottom_panel.cpp msgid "View log" msgstr "" @@ -9198,6 +9226,13 @@ msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9353,6 +9388,13 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" @@ -9383,21 +9425,6 @@ msgstr "" msgid "Path property must point to a valid Spatial node to work." msgstr "" -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "" @@ -9421,6 +9448,21 @@ msgid "" "it as a child of a VehicleBody." msgstr "" +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -9465,11 +9507,20 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Add current color as a preset." msgstr "Pievienot pašreizējo krāsu kā iepriekšnoteiktu krāsu" #: scene/gui/dialogs.cpp @@ -9553,6 +9604,12 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Line:" +#~ msgstr "Rinda:" + +#~ msgid "Col:" +#~ msgstr "Kolona:" + #, fuzzy #~ msgid "Remove Split" #~ msgstr "Noņemt Izvēlēto" diff --git a/editor/translations/ml.po b/editor/translations/ml.po index 8487b78616..346181c489 100644 --- a/editor/translations/ml.po +++ b/editor/translations/ml.po @@ -532,20 +532,12 @@ msgstr "" msgid "Reset Zoom" msgstr "" -#: editor/code_editor.cpp -msgid "Warnings:" -msgstr "" - -#: editor/code_editor.cpp -msgid "Font Size:" -msgstr "" - -#: editor/code_editor.cpp -msgid "Line:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" msgstr "" #: editor/code_editor.cpp -msgid "Col:" +msgid "Line and column numbers." msgstr "" #: editor/connections_dialog.cpp @@ -839,8 +831,8 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "" @@ -1092,7 +1084,7 @@ msgid "Add Bus" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." +msgid "Add a new Audio Bus to this layout." msgstr "" #: editor/editor_audio_buses.cpp editor/editor_properties.cpp @@ -1121,6 +1113,10 @@ msgstr "" msgid "Load the default Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" @@ -2291,7 +2287,7 @@ msgid "Save & Restart" msgstr "" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp @@ -3329,37 +3325,37 @@ msgid "Create Polygon" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon" +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Create points." msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" +msgid "" +"Edit points.\n" +"LMB: Move Point\n" +"RMB: Erase Point" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon (Remove Point)" +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Erase points." msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Remove Polygon And Point" +msgid "Edit Polygon" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Create points." +msgid "Insert Point" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "" -"Edit points.\n" -"LMB: Move Point\n" -"RMB: Erase Point" +msgid "Edit Polygon (Remove Point)" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Erase points." +msgid "Remove Polygon And Point" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp @@ -4142,6 +4138,16 @@ msgid "Move CanvasItem" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "" @@ -5037,6 +5043,12 @@ msgid "Create UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "" @@ -6118,7 +6130,7 @@ msgid "Post" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6194,7 +6206,11 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" +msgid "Animations:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "New Animation" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -6206,7 +6222,7 @@ msgid "Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" +msgid "Animation Frames:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -6982,6 +6998,19 @@ msgstr "" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -8458,10 +8487,6 @@ msgid "Build Project" msgstr "" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "" - -#: modules/mono/editor/mono_bottom_panel.cpp msgid "View log" msgstr "" @@ -9087,6 +9112,13 @@ msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9242,6 +9274,13 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" @@ -9272,21 +9311,6 @@ msgstr "" msgid "Path property must point to a valid Spatial node to work." msgstr "" -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "" @@ -9310,6 +9334,21 @@ msgid "" "it as a child of a VehicleBody." msgstr "" +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -9351,11 +9390,19 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset." msgstr "" #: scene/gui/dialogs.cpp diff --git a/editor/translations/ms.po b/editor/translations/ms.po index d384ae1e44..a336b59d6f 100644 --- a/editor/translations/ms.po +++ b/editor/translations/ms.po @@ -541,20 +541,12 @@ msgstr "" msgid "Reset Zoom" msgstr "" -#: editor/code_editor.cpp -msgid "Warnings:" -msgstr "" - -#: editor/code_editor.cpp -msgid "Font Size:" -msgstr "" - -#: editor/code_editor.cpp -msgid "Line:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" msgstr "" #: editor/code_editor.cpp -msgid "Col:" +msgid "Line and column numbers." msgstr "" #: editor/connections_dialog.cpp @@ -848,8 +840,8 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "" @@ -1101,7 +1093,7 @@ msgid "Add Bus" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." +msgid "Add a new Audio Bus to this layout." msgstr "" #: editor/editor_audio_buses.cpp editor/editor_properties.cpp @@ -1130,6 +1122,10 @@ msgstr "" msgid "Load the default Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" @@ -2300,7 +2296,7 @@ msgid "Save & Restart" msgstr "" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp @@ -3338,37 +3334,37 @@ msgid "Create Polygon" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon" +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Create points." msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" +msgid "" +"Edit points.\n" +"LMB: Move Point\n" +"RMB: Erase Point" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon (Remove Point)" +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Erase points." msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Remove Polygon And Point" +msgid "Edit Polygon" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Create points." +msgid "Insert Point" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "" -"Edit points.\n" -"LMB: Move Point\n" -"RMB: Erase Point" +msgid "Edit Polygon (Remove Point)" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Erase points." +msgid "Remove Polygon And Point" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp @@ -4153,6 +4149,16 @@ msgid "Move CanvasItem" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "" @@ -5048,6 +5054,12 @@ msgid "Create UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "" @@ -6129,7 +6141,7 @@ msgid "Post" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6205,7 +6217,12 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" +#, fuzzy +msgid "Animations:" +msgstr "Set Peralihan ke:" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "New Animation" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -6217,7 +6234,7 @@ msgid "Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" +msgid "Animation Frames:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -6998,6 +7015,19 @@ msgstr "" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -8478,10 +8508,6 @@ msgid "Build Project" msgstr "" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "" - -#: modules/mono/editor/mono_bottom_panel.cpp msgid "View log" msgstr "" @@ -9107,6 +9133,13 @@ msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9262,6 +9295,13 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" @@ -9292,21 +9332,6 @@ msgstr "" msgid "Path property must point to a valid Spatial node to work." msgstr "" -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "" @@ -9330,6 +9355,21 @@ msgid "" "it as a child of a VehicleBody." msgstr "" +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -9371,11 +9411,19 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset." msgstr "" #: scene/gui/dialogs.cpp diff --git a/editor/translations/nb.po b/editor/translations/nb.po index 933d2f0ed9..ada2ff1569 100644 --- a/editor/translations/nb.po +++ b/editor/translations/nb.po @@ -5,10 +5,10 @@ # Allan Nordhøy <epost@anotheragency.no>, 2017-2018. # Anonymous <GentleSaucepan@protonmail.com>, 2017. # Elias <eliasnykrem@gmail.com>, 2018. -# flesk <eivindkn@gmail.com>, 2017. +# flesk <eivindkn@gmail.com>, 2017, 2019. # Frank T. Rambol <frank@d-fect.com>, 2018. # Jørgen Aarmo Lund <jorgen.aarmo@gmail.com>, 2016. -# NicolaiF <nico-fre@hotmail.com>, 2017-2018. +# NicolaiF <nico-fre@hotmail.com>, 2017-2018, 2019. # Norwegian Disaster <stian.furu.overbye@gmail.com>, 2017. # passeride <lukas@passeride.com>, 2017. # Byzantin <kasper-hoel@hotmail.com>, 2018. @@ -16,8 +16,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2018-12-13 14:41+0100\n" -"Last-Translator: Allan Nordhøy <epost@anotheragency.no>\n" +"PO-Revision-Date: 2019-02-13 16:10+0000\n" +"Last-Translator: NicolaiF <nico-fre@hotmail.com>\n" "Language-Team: Norwegian Bokmål <https://hosted.weblate.org/projects/godot-" "engine/godot/nb_NO/>\n" "Language: nb\n" @@ -25,7 +25,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Poedit 2.2\n" +"X-Generator: Weblate 3.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -126,24 +126,29 @@ msgid "Anim Change Call" msgstr "Anim Forandre Kall" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Property Track" -msgstr "" +msgstr "Egenskapsspor" #: editor/animation_track_editor.cpp +#, fuzzy msgid "3D Transform Track" -msgstr "" +msgstr "3D transformasjonsspor" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Call Method Track" -msgstr "" +msgstr "Kall metode-spor" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Bezier Curve Track" -msgstr "" +msgstr "Bezier-kurvespor" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Audio Playback Track" -msgstr "" +msgstr "Lydavspillingsspor" #: editor/animation_track_editor.cpp #, fuzzy @@ -172,11 +177,12 @@ msgstr "Funksjoner:" #: editor/animation_track_editor.cpp msgid "Audio Clips:" -msgstr "" +msgstr "Lydklipp:" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Anim Clips:" -msgstr "" +msgstr "Anim-klipp:" #: editor/animation_track_editor.cpp #, fuzzy @@ -185,7 +191,7 @@ msgstr "Vis/skjul distraksjonsfri modus." #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" -msgstr "" +msgstr "Oppdateringsmodus (Hvordan denne egenskapen settes)" #: editor/animation_track_editor.cpp #, fuzzy @@ -225,7 +231,7 @@ msgstr "Framtid" #: editor/animation_track_editor.cpp msgid "Nearest" -msgstr "" +msgstr "Nærmeste" #: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp @@ -234,7 +240,7 @@ msgstr "Lineær" #: editor/animation_track_editor.cpp msgid "Cubic" -msgstr "" +msgstr "Kubisk" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" @@ -286,7 +292,7 @@ msgstr "Anim Sett inn" #: editor/animation_track_editor.cpp msgid "AnimationPlayer can't animate itself, only other players." -msgstr "" +msgstr "AnimasjonAvspiller kan ikke animere seg selv, kun andre avspillere." #: editor/animation_track_editor.cpp msgid "Anim Create & Insert" @@ -301,8 +307,9 @@ msgid "Anim Insert Key" msgstr "Anim Sett Inn Nøkkel" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Transform tracks only apply to Spatial-based nodes." -msgstr "" +msgstr "Transformasjonsspor kan kun brukes på Spatial-baserte noder." #: editor/animation_track_editor.cpp msgid "" @@ -311,34 +318,44 @@ msgid "" "-AudioStreamPlayer2D\n" "-AudioStreamPlayer3D" msgstr "" +"Lydspor kan kun peke på noder av type:\n" +"-AudioStreamPlayer\n" +"-AudioStreamPlayer2D\n" +"-AudioStreamPlayer3D" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Animation tracks can only point to AnimationPlayer nodes." -msgstr "" +msgstr "Animasjonsspor kan kun peke på AnimationPlayer-noder." #: editor/animation_track_editor.cpp msgid "An animation player can't animate itself, only other players." msgstr "" +"En animansjonsavspiller kan ikke animere seg selv, kun andre avspillere." #: editor/animation_track_editor.cpp +#, fuzzy msgid "Not possible to add a new track without a root" -msgstr "" +msgstr "Ikke mulig å legge til et nytt spor uten en rot" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Track path is invalid, so can't add a key." -msgstr "" +msgstr "Sporsti er ugyldig, så kan ikke legge til en nøkkel." #: editor/animation_track_editor.cpp +#, fuzzy msgid "Track is not of type Spatial, can't insert key" -msgstr "" +msgstr "Spor er ikke av type Spatial, kan ikke legge til nøkkel" #: editor/animation_track_editor.cpp +#, fuzzy msgid "Track path is invalid, so can't add a method key." -msgstr "" +msgstr "Sporsti er ugyldig, så kan ikke legge til metodenøkkel." #: editor/animation_track_editor.cpp msgid "Method not found in object: " -msgstr "" +msgstr "Metode ikke funnet i objekt: " #: editor/animation_track_editor.cpp msgid "Anim Move Keys" @@ -354,17 +371,20 @@ msgid "Anim Scale Keys" msgstr "Anim Skalér Nøkler" #: editor/animation_track_editor.cpp +#, fuzzy msgid "" "This option does not work for Bezier editing, as it's only a single track." msgstr "" +"Dette valget virker ikke på Bezier-redigering, siden det kun er ett enkelt " +"spor." #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." -msgstr "" +msgstr "Vis kun spor fra noder valgt i treet." #: editor/animation_track_editor.cpp msgid "Group tracks by node or display them as plain list." -msgstr "" +msgstr "Grupper spor etter node eller vis dem i en enkel liste." #: editor/animation_track_editor.cpp #, fuzzy @@ -441,11 +461,11 @@ msgstr "Rydd-Opp-Animasjon" #: editor/animation_track_editor.cpp msgid "Pick the node that will be animated:" -msgstr "" +msgstr "Velg noden som skal animeres:" #: editor/animation_track_editor.cpp msgid "Use Bezier Curves" -msgstr "" +msgstr "Bruk Bezier-kurver" #: editor/animation_track_editor.cpp msgid "Anim. Optimizer" @@ -493,7 +513,7 @@ msgstr "Skaler Størrelsesforhold:" #: editor/animation_track_editor.cpp msgid "Select tracks to copy:" -msgstr "" +msgstr "Velg spor å kopiere:" #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -567,22 +587,13 @@ msgstr "Zoom Ut" msgid "Reset Zoom" msgstr "Nullstill Zoom" -#: editor/code_editor.cpp -msgid "Warnings:" -msgstr "" - -#: editor/code_editor.cpp -#, fuzzy -msgid "Font Size:" -msgstr "Frontvisning" - -#: editor/code_editor.cpp -msgid "Line:" -msgstr "Linje:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" +msgstr "Advarsler" #: editor/code_editor.cpp -msgid "Col:" -msgstr "Kol:" +msgid "Line and column numbers." +msgstr "" #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -701,6 +712,7 @@ msgstr "Signaler" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" msgstr "" +"Er du sikker på at du ønsker å fjerne alle koblinger fra dette signalet?" #: editor/connections_dialog.cpp #, fuzzy @@ -892,8 +904,8 @@ msgstr "Slett valgte filer?" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Slett" @@ -1152,8 +1164,9 @@ msgid "Add Bus" msgstr "Legg til Bus" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." -msgstr "Opprett et nytt Bus oppsett." +#, fuzzy +msgid "Add a new Audio Bus to this layout." +msgstr "Lagre Audio Bus Oppsett som..." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1181,6 +1194,10 @@ msgstr "Last Standard" msgid "Load the default Bus Layout." msgstr "Last standard Bus oppsettet." +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "Opprett et nytt Bus oppsett." + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Ugyldig navn." @@ -1320,8 +1337,9 @@ msgid "Storing File:" msgstr "Lagrer Fil:" #: editor/editor_export.cpp +#, fuzzy msgid "No export template found at the expected path:" -msgstr "" +msgstr "Ingen eksportmal funnet på forventet søkesti:" #: editor/editor_export.cpp msgid "Packing" @@ -1337,8 +1355,9 @@ msgstr "Malfil ble ikke funnet:" #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp +#, fuzzy msgid "Custom release template not found." -msgstr "" +msgstr "Tilpasset utgivelsesmal ikke funnet." #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:" @@ -1506,7 +1525,7 @@ msgstr "Egenskaper" #: editor/editor_help.cpp msgid "Properties:" -msgstr "" +msgstr "Egenskaper:" #: editor/editor_help.cpp msgid "Methods" @@ -1663,15 +1682,16 @@ msgstr "Klasse:" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" -msgstr "" +msgstr "Egenskap:" #: editor/editor_inspector.cpp msgid "Set" msgstr "Sett" #: editor/editor_inspector.cpp +#, fuzzy msgid "Set Multiple:" -msgstr "" +msgstr "Sett Mange:" #: editor/editor_log.cpp msgid "Output:" @@ -1702,7 +1722,7 @@ msgstr "Feil ved lagring av ressurs!" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp msgid "OK" -msgstr "" +msgstr "OK" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." @@ -1722,7 +1742,7 @@ msgstr "Feil under lagring." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Can't open '%s'. The file could have been moved or deleted." -msgstr "" +msgstr "Kan ikke åpne '%s'. Filen kan ha blitt flyttet eller slettet." #: editor/editor_node.cpp msgid "Error while parsing '%s'." @@ -1757,10 +1777,14 @@ msgid "This operation can't be done without a tree root." msgstr "Denne operasjonen kan ikke gjennomføres uten en trerot." #: editor/editor_node.cpp +#, fuzzy msgid "" "This scene can't be saved because there is a cyclic instancing inclusion.\n" "Please resolve it and then attempt to save again." msgstr "" +"Denne scenen kan ikke lagres fordi det er en sirkulær " +"instansieringsinklusjon.\n" +"Vennligst løs feilen og forsøk å lagre igjen." #: editor/editor_node.cpp msgid "" @@ -1772,7 +1796,7 @@ msgstr "" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" -msgstr "" +msgstr "Kan ikke overskrive en scene som fortsatt er åpen!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" @@ -2446,8 +2470,9 @@ msgid "Play Custom Scene" msgstr "Spill av Tilpasset Scene" #: editor/editor_node.cpp +#, fuzzy msgid "Changing the video driver requires restarting the editor." -msgstr "" +msgstr "Endring av videodriver krever omstart av redigeringsverktøyet." #: editor/editor_node.cpp editor/project_settings_editor.cpp #: editor/settings_config_dialog.cpp @@ -2457,7 +2482,7 @@ msgstr "Lagre & Avslutt" #: editor/editor_node.cpp #, fuzzy -msgid "Spins when the editor window repaints!" +msgid "Spins when the editor window redraws." msgstr "Snurrer når editorvinduet rendrer om!" #: editor/editor_node.cpp @@ -2659,23 +2684,23 @@ msgstr "Ring" #: editor/editor_properties.cpp msgid "On" -msgstr "" +msgstr "På" #: editor/editor_properties.cpp msgid "Layer" -msgstr "" +msgstr "Lag" #: editor/editor_properties.cpp msgid "Bit %d, value %d" -msgstr "" +msgstr "Bit %d, verdi %d" #: editor/editor_properties.cpp msgid "[Empty]" -msgstr "" +msgstr "[Tom]" #: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp msgid "Assign..." -msgstr "" +msgstr "Tilordne..." #: editor/editor_properties.cpp #, fuzzy @@ -2683,16 +2708,22 @@ msgid "Invalid RID" msgstr ": Ugyldige argumenter: " #: editor/editor_properties.cpp +#, fuzzy msgid "" "The selected resource (%s) does not match any type expected for this " "property (%s)." msgstr "" +"Den valgte ressursen (%s) svarer ikke til noen forventede verdier for denne " +"egenskapen (%s)." #: editor/editor_properties.cpp +#, fuzzy msgid "" "Can't create a ViewportTexture on resources saved as a file.\n" "Resource needs to belong to a scene." msgstr "" +"Kan ikke opprette en ViewportTexture på ressurser lagret som fil.\n" +"Ressurser må tilhøre en scene." #: editor/editor_properties.cpp msgid "" @@ -2708,15 +2739,15 @@ msgstr "" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New Script" -msgstr "" +msgstr "Nytt Skript" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New %s" -msgstr "" +msgstr "Ny %s" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Make Unique" -msgstr "" +msgstr "Gjør Unik" #: editor/editor_properties.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp @@ -2734,7 +2765,7 @@ msgstr "Lim inn" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Convert To %s" -msgstr "" +msgstr "Konverter Til %s" #: editor/editor_properties.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp @@ -2750,11 +2781,11 @@ msgstr "" #: editor/editor_properties_array_dict.cpp msgid "Size: " -msgstr "" +msgstr "Størrelse: " #: editor/editor_properties_array_dict.cpp msgid "Page: " -msgstr "" +msgstr "Side: " #: editor/editor_properties_array_dict.cpp #, fuzzy @@ -3562,7 +3593,7 @@ msgstr "" #: editor/plugin_config_dialog.cpp msgid "Language:" -msgstr "" +msgstr "Språk:" #: editor/plugin_config_dialog.cpp #, fuzzy @@ -3571,7 +3602,7 @@ msgstr "Prosjektnavn:" #: editor/plugin_config_dialog.cpp msgid "Activate now?" -msgstr "" +msgstr "Aktiver nå?" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp @@ -3580,25 +3611,6 @@ msgid "Create Polygon" msgstr "Lag Poly" #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon" -msgstr "Rediger Poly" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "Sett inn Punkt" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon (Remove Point)" -msgstr "Rediger Poly (Fjern Punkt)" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Remove Polygon And Point" -msgstr "Fjern Poly Og Punkt" - -#: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -3623,6 +3635,25 @@ msgstr "" msgid "Erase points." msgstr "Høyreklikk: Slett Punkt." +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Edit Polygon" +msgstr "Rediger Poly" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "Sett inn Punkt" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Edit Polygon (Remove Point)" +msgstr "Rediger Poly (Fjern Punkt)" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Remove Polygon And Point" +msgstr "Fjern Poly Og Punkt" + #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -4297,7 +4328,7 @@ msgstr "Neste" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Last" -msgstr "" +msgstr "Siste" #: editor/plugins/asset_library_editor_plugin.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp @@ -4448,6 +4479,16 @@ msgid "Move CanvasItem" msgstr "Endre CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "Kun anker" @@ -4640,7 +4681,7 @@ msgstr "Fjern Ben" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" -msgstr "Vis" +msgstr "Visning" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp @@ -5378,6 +5419,12 @@ msgid "Create UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Create Polygon & UV" msgstr "Lag Poly" @@ -5496,7 +5543,7 @@ msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Radius:" -msgstr "" +msgstr "Radius:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" @@ -6521,7 +6568,7 @@ msgid "Post" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6601,10 +6648,16 @@ msgid "(empty)" msgstr "(tom)" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" +#, fuzzy +msgid "Animations:" msgstr "Animasjoner" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "New Animation" +msgstr "Animasjon" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "Hastighet (FPS):" @@ -6613,8 +6666,9 @@ msgid "Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" -msgstr "" +#, fuzzy +msgid "Animation Frames:" +msgstr "Animasjonsnavn:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -7443,6 +7497,19 @@ msgstr "Er du sikker på at du vil åpne mer enn ett prosjekt?" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -8977,10 +9044,6 @@ msgid "Build Project" msgstr "Prosjekt" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "" - -#: modules/mono/editor/mono_bottom_panel.cpp #, fuzzy msgid "View log" msgstr "Vis Filer" @@ -9637,6 +9700,13 @@ msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9792,6 +9862,13 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" @@ -9822,21 +9899,6 @@ msgstr "" msgid "Path property must point to a valid Spatial node to work." msgstr "" -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "" @@ -9860,6 +9922,21 @@ msgid "" "it as a child of a VehicleBody." msgstr "" +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -9906,11 +9983,19 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset." msgstr "" #: scene/gui/dialogs.cpp @@ -9995,6 +10080,19 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Warnings:" +#~ msgstr "Advarsler:" + +#, fuzzy +#~ msgid "Font Size:" +#~ msgstr "Frontvisning" + +#~ msgid "Line:" +#~ msgstr "Linje:" + +#~ msgid "Col:" +#~ msgstr "Kol:" + #, fuzzy #~ msgid "Split already exists." #~ msgstr "Eksisterer allerede" diff --git a/editor/translations/nl.po b/editor/translations/nl.po index 19ef09b17b..7bb0a80b52 100644 --- a/editor/translations/nl.po +++ b/editor/translations/nl.po @@ -572,21 +572,13 @@ msgstr "Uitzoomen" msgid "Reset Zoom" msgstr "Initialiseer Zoom" -#: editor/code_editor.cpp -msgid "Warnings:" -msgstr "Waarschuwingen:" - -#: editor/code_editor.cpp -msgid "Font Size:" -msgstr "Lettertypegrootte:" - -#: editor/code_editor.cpp -msgid "Line:" -msgstr "Regel:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" +msgstr "" #: editor/code_editor.cpp -msgid "Col:" -msgstr "Kolom:" +msgid "Line and column numbers." +msgstr "" #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -895,8 +887,8 @@ msgstr "Verwijder geselecteerde bestanden?" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Verwijder" @@ -1152,8 +1144,9 @@ msgid "Add Bus" msgstr "Bus Toevoegen" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." -msgstr "Maak een nieuwe audiobus layout." +#, fuzzy +msgid "Add a new Audio Bus to this layout." +msgstr "Sla Audio Bus Layout Op Als..." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1181,6 +1174,10 @@ msgstr "Laad Standaard" msgid "Load the default Bus Layout." msgstr "Laad de standaard audiobus layout." +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "Maak een nieuwe audiobus layout." + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Ongeldige naam." @@ -2444,7 +2441,8 @@ msgid "Save & Restart" msgstr "Opslaan & Herstarten" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +#, fuzzy +msgid "Spins when the editor window redraws." msgstr "Draait wanneer het editor venster opnieuw ververst wordt!" #: editor/editor_node.cpp @@ -3507,22 +3505,6 @@ msgid "Create Polygon" msgstr "Veelhoek aanmaken" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon" -msgstr "Veelhoek bewerken" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "Punt Toevoegen" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon (Remove Point)" -msgstr "Veelhoek bewerken (punt verwijderen)" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Remove Polygon And Point" -msgstr "Veelhoek en punt verwijderen" - -#: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create points." @@ -3543,6 +3525,22 @@ msgstr "" msgid "Erase points." msgstr "Punten wissen." +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon" +msgstr "Veelhoek bewerken" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "Punt Toevoegen" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon (Remove Point)" +msgstr "Veelhoek bewerken (punt verwijderen)" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Remove Polygon And Point" +msgstr "Veelhoek en punt verwijderen" + #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -4348,6 +4346,19 @@ msgid "Move CanvasItem" msgstr "Verplaats CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" +"Waarschuwing: De positie en grootte van de kinderen van een houder worden " +"alleen door hun ouder bepaald." + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "Alleen Ankers" @@ -5275,6 +5286,12 @@ msgid "Create UV Map" msgstr "Creëer UV Map" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Create Polygon & UV" msgstr "Creëer Poly" @@ -6418,7 +6435,7 @@ msgid "Post" msgstr "Post" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6500,10 +6517,16 @@ msgid "(empty)" msgstr "(leeg)" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" +#, fuzzy +msgid "Animations:" msgstr "Animaties" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "New Animation" +msgstr "Animatie" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "Snelheid (FPS):" @@ -6512,7 +6535,8 @@ msgid "Loop" msgstr "Lus" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" +#, fuzzy +msgid "Animation Frames:" msgstr "Animatie Frames" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -7341,6 +7365,19 @@ msgstr "Weet je zeker dat je meer dan één project wilt openen?" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -8881,10 +8918,6 @@ msgid "Build Project" msgstr "Project" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "" - -#: modules/mono/editor/mono_bottom_panel.cpp #, fuzzy msgid "View log" msgstr "Bekijk Bestanden" @@ -9591,6 +9624,13 @@ msgstr "" "ParallaxLayer node werkt alleen wanneer het een kind is van een " "ParallaxBackground node." +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9761,6 +9801,13 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" @@ -9793,23 +9840,6 @@ msgid "Path property must point to a valid Spatial node to work." msgstr "" "Pad eigenschap moet verwijzen naar een geldige Spatial node om te werken." -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" -"Slechts één WorldEnvironment is toegestaan per scene (of set van " -"geïnstantieerde scenes)." - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "" @@ -9835,6 +9865,23 @@ msgid "" "it as a child of a VehicleBody." msgstr "" +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" +"Slechts één WorldEnvironment is toegestaan per scene (of set van " +"geïnstantieerde scenes)." + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -9882,11 +9929,20 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "Raw-modus" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Add current color as a preset." msgstr "Huidige kleur als een preset toevoegen" #: scene/gui/dialogs.cpp @@ -9979,6 +10035,18 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Warnings:" +#~ msgstr "Waarschuwingen:" + +#~ msgid "Font Size:" +#~ msgstr "Lettertypegrootte:" + +#~ msgid "Line:" +#~ msgstr "Regel:" + +#~ msgid "Col:" +#~ msgstr "Kolom:" + #, fuzzy #~ msgid "OrientedPathFollow only works when set as a child of a Path node." #~ msgstr "" diff --git a/editor/translations/pl.po b/editor/translations/pl.po index f4fa56512e..5e3e330c84 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -16,7 +16,7 @@ # Karol Walasek <coreconviction@gmail.com>, 2016. # Maksymilian Świąć <maksymilian.swiac@gmail.com>, 2017-2018. # Mietek Szcześniak <ravaging@go2.pl>, 2016. -# NeverK <neverkoxu@gmail.com>, 2018. +# NeverK <neverkoxu@gmail.com>, 2018, 2019. # Rafal Brozio <rafal.brozio@gmail.com>, 2016. # Rafał Ziemniak <synaptykq@gmail.com>, 2017. # RM <synaptykq@gmail.com>, 2018. @@ -29,11 +29,12 @@ # Dariusz Siek <dariuszynski@gmail.com>, 2018. # Szymon Nowakowski <smnbdg13@gmail.com>, 2019. # Nie Powiem <blazek10@tlen.pl>, 2019. +# Sebastian Hojka <sibibibi1@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-01-19 19:22+0000\n" +"PO-Revision-Date: 2019-02-18 08:54+0000\n" "Last-Translator: Tomek <kobewi4e@gmail.com>\n" "Language-Team: Polish <https://hosted.weblate.org/projects/godot-engine/" "godot/pl/>\n" @@ -43,7 +44,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n==1 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 " "|| n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 3.4-dev\n" +"X-Generator: Weblate 3.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -568,21 +569,14 @@ msgstr "Oddal" msgid "Reset Zoom" msgstr "Wyzeruj przybliżenie" -#: editor/code_editor.cpp -msgid "Warnings:" -msgstr "Ostrzeżenia:" - -#: editor/code_editor.cpp -msgid "Font Size:" -msgstr "Rozmiar czcionki:" - -#: editor/code_editor.cpp -msgid "Line:" -msgstr "Linia:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" +msgstr "Ostrzeżenia" #: editor/code_editor.cpp -msgid "Col:" -msgstr "Kolumna:" +#, fuzzy +msgid "Line and column numbers." +msgstr "Numery linii i kolumn" #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -883,8 +877,8 @@ msgstr "Usunąć zaznaczone pliki?" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Usuń" @@ -1039,7 +1033,6 @@ msgid "Toggle Audio Bus Bypass Effects" msgstr "Przełącz ominięcie efektów w magistrali audio" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Select Audio Bus Send" msgstr "Wybierz szynę wysyłki audio" @@ -1141,8 +1134,9 @@ msgid "Add Bus" msgstr "Dodaj magistralę" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." -msgstr "Utwórz nowy układ magistral." +#, fuzzy +msgid "Add a new Audio Bus to this layout." +msgstr "Zapisz układ magistrali audio jako..." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1170,6 +1164,10 @@ msgstr "Wczytaj domyślny" msgid "Load the default Bus Layout." msgstr "Załaduj domyślny układ magistral." +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "Utwórz nowy układ magistral." + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Niewłaściwa nazwa." @@ -1308,7 +1306,7 @@ msgstr "Zapisywanie pliku:" #: editor/editor_export.cpp msgid "No export template found at the expected path:" -msgstr "" +msgstr "Nie znaleziono szablonu eksportu w przewidywanej lokalizacji:" #: editor/editor_export.cpp msgid "Packing" @@ -1317,15 +1315,14 @@ msgstr "Pakowanie" #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Custom debug template not found." -msgstr "Nie znaleziono pliku szablonu:" +msgstr "Nie znaleziono własnego szablonu debugowania." #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom release template not found." -msgstr "" +msgstr "Nie znaleziono własnego szablonu wydania." #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:" @@ -1727,6 +1724,8 @@ msgid "" "This scene can't be saved because there is a cyclic instancing inclusion.\n" "Please resolve it and then attempt to save again." msgstr "" +"Ta scena nie może zostać zapisana, ponieważ istnieje cykliczna inkluzja.\n" +"Rozwiąż to i spróbuj zapisać ponownie." #: editor/editor_node.cpp msgid "" @@ -2407,7 +2406,8 @@ msgid "Save & Restart" msgstr "Zapisz i zrestartuj" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +#, fuzzy +msgid "Spins when the editor window redraws." msgstr "Ikona obraca się, gdy okno edytora jest odrysowywane!" #: editor/editor_node.cpp @@ -2618,15 +2618,16 @@ msgid "Assign..." msgstr "Przypisz..." #: editor/editor_properties.cpp -#, fuzzy msgid "Invalid RID" -msgstr "Nieprawidłowa ścieżka" +msgstr "Nieprawidłowy RID" #: editor/editor_properties.cpp msgid "" "The selected resource (%s) does not match any type expected for this " "property (%s)." msgstr "" +"Wybrany zasób (%s) nie zgadza się z żadnym rodzajem przewidywanym dla tego " +"użycia (%s)." #: editor/editor_properties.cpp msgid "" @@ -3197,7 +3198,6 @@ msgid "Group name already exists." msgstr "Nazwa grupy już istnieje." #: editor/groups_editor.cpp -#, fuzzy msgid "Invalid group name." msgstr "Niewłaściwa nazwa grupy." @@ -3334,17 +3334,18 @@ msgstr "Importuj ponownie" #: editor/import_dock.cpp msgid "Save scenes, re-import and restart" -msgstr "" +msgstr "Zapisz sceny, re-importuj i zrestartuj" #: editor/import_dock.cpp -#, fuzzy msgid "Changing the type of an imported file requires editor restart." -msgstr "Zmiana sterownika grafiki wymaga restartu edytora." +msgstr "Zmiana rodzaju importowanego pliku wymaga restartu edytora." #: editor/import_dock.cpp msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" +"OSTRZEŻENIE: Istnieje zawartość używająca tego zasobu, która może przestać " +"działać prawidłowo." #: editor/inspector_dock.cpp msgid "Failed to load resource." @@ -3469,32 +3470,12 @@ msgid "Create Polygon" msgstr "Utwórz wielokąt" #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon" -msgstr "Edytuj wielokąt" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "Wstaw punkt" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon (Remove Point)" -msgstr "Edytuj wielokąt (usuń punkty)" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Remove Polygon And Point" -msgstr "Usuń wielokąt i punkt" - -#: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create points." msgstr "Utwórz punkty." #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy msgid "" "Edit points.\n" "LMB: Move Point\n" @@ -3509,6 +3490,22 @@ msgstr "" msgid "Erase points." msgstr "Usuń punkty." +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon" +msgstr "Edytuj wielokąt" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "Wstaw punkt" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon (Remove Point)" +msgstr "Edytuj wielokąt (usuń punkt)" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Remove Polygon And Point" +msgstr "Usuń wielokąt i punkt" + #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -4316,6 +4313,16 @@ msgid "Move CanvasItem" msgstr "Przesuń CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "Tylko zakotwiczenia" @@ -5232,6 +5239,12 @@ msgid "Create UV Map" msgstr "Utwórz Mapę UV" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "Utwórz wielokąt i UV" @@ -6336,7 +6349,7 @@ msgid "Post" msgstr "Po" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6413,7 +6426,13 @@ msgid "(empty)" msgstr "(pusty)" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" +#, fuzzy +msgid "Animations:" +msgstr "Animacje" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "New Animation" msgstr "Animacje" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -6425,7 +6444,8 @@ msgid "Loop" msgstr "Pętla" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" +#, fuzzy +msgid "Animation Frames:" msgstr "Klatki animacji" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -7244,6 +7264,19 @@ msgstr "Czy jesteś pewny że chcesz otworzyć więcej niż jeden projekt?" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -8764,10 +8797,6 @@ msgid "Build Project" msgstr "Zbuduj projekt" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "Ostrzeżenia" - -#: modules/mono/editor/mono_bottom_panel.cpp msgid "View log" msgstr "Pokaż logi" @@ -8794,7 +8823,7 @@ msgstr "Obliczanie wielkości siatki..." #: modules/recast/navigation_mesh_generator.cpp msgid "Creating heightfield..." -msgstr "" +msgstr "Tworzenie pola wysokości..." #: modules/recast/navigation_mesh_generator.cpp msgid "Marking walkable triangles..." @@ -8802,7 +8831,7 @@ msgstr "Zaznaczanie możliwych do przejścia trójkątów ..." #: modules/recast/navigation_mesh_generator.cpp msgid "Constructing compact heightfield..." -msgstr "" +msgstr "Konstruowanie zwartego pola wysokości..." #: modules/recast/navigation_mesh_generator.cpp msgid "Eroding walkable area..." @@ -8954,7 +8983,7 @@ msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "" +msgstr "Przytrzymaj Ctrl, by upuścić prostą referencję do węzła." #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Variable Setter." @@ -9450,6 +9479,13 @@ msgstr "" "Węzeł typu ParallaxLayer zadziała, jeśli będzie dzieckiem węzła " "ParallaxBackground." +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9643,6 +9679,13 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" "Nic nie jest widoczne, bo siatki nie zostały przypisane do kolejki rysowania." @@ -9682,25 +9725,6 @@ msgstr "" msgid "Path property must point to a valid Spatial node to work." msgstr "Pole Path musi wskazywać na węzeł Spatial." -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "WorldEnvironment wymaga zasobu Environment." - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" -"Tylko jeden WorldEnvironment jest dozwolony na scenę (lub zestaw " -"zinstancjonowanych scen)." - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" -"Ten WorldEnvironment jest ignorowany. Dodaj Camera (dla scen 3D) lub ustaw " -"Background Mode tego środowiska na Canvas (dla scen 2D)." - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "To ciało będzie ignorowane, dopóki nie ustawisz siatki" @@ -9731,6 +9755,25 @@ msgstr "" "VehicleWheel zapewnia system kół do VehicleBody. Proszę użyć go jako " "dziedziczącego po VehicleBody." +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "WorldEnvironment wymaga zasobu Environment." + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" +"Tylko jeden WorldEnvironment jest dozwolony na scenę (lub zestaw " +"zinstancjonowanych scen)." + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" +"Ten WorldEnvironment jest ignorowany. Dodaj Camera (dla scen 3D) lub ustaw " +"Background Mode tego środowiska na Canvas (dla scen 2D)." + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "W węźle BlendTree '%s', animacja nie znaleziona: '%s'" @@ -9771,6 +9814,10 @@ msgstr "Korzeń AnimationPlayer nie jest poprawnym węzłem." #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." +msgstr "Ten węzeł jest przestarzały. Zamiast tego użyj AnimationTree." + +#: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." msgstr "" #: scene/gui/color_picker.cpp @@ -9778,7 +9825,12 @@ msgid "Raw Mode" msgstr "Trybie RAW" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Add current color as a preset." msgstr "Dodaj bieżący kolor jako domyślne" #: scene/gui/dialogs.cpp @@ -9874,6 +9926,18 @@ msgstr "Przypisanie do uniformu." msgid "Varyings can only be assigned in vertex function." msgstr "Varying może być przypisane tylko w funkcji wierzchołków." +#~ msgid "Warnings:" +#~ msgstr "Ostrzeżenia:" + +#~ msgid "Font Size:" +#~ msgstr "Rozmiar czcionki:" + +#~ msgid "Line:" +#~ msgstr "Linia:" + +#~ msgid "Col:" +#~ msgstr "Kolumna:" + #~ msgid "OrientedPathFollow only works when set as a child of a Path node." #~ msgstr "OrientedPathFollow działa tylko, gdy jest węzłem podrzędnym Path." diff --git a/editor/translations/pr.po b/editor/translations/pr.po index e8240ad087..c52676597c 100644 --- a/editor/translations/pr.po +++ b/editor/translations/pr.po @@ -552,20 +552,12 @@ msgstr "" msgid "Reset Zoom" msgstr "" -#: editor/code_editor.cpp -msgid "Warnings:" -msgstr "" - -#: editor/code_editor.cpp -msgid "Font Size:" -msgstr "" - -#: editor/code_editor.cpp -msgid "Line:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" msgstr "" #: editor/code_editor.cpp -msgid "Col:" +msgid "Line and column numbers." msgstr "" #: editor/connections_dialog.cpp @@ -863,8 +855,8 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "" @@ -1120,7 +1112,7 @@ msgid "Add Bus" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." +msgid "Add a new Audio Bus to this layout." msgstr "" #: editor/editor_audio_buses.cpp editor/editor_properties.cpp @@ -1149,6 +1141,10 @@ msgstr "" msgid "Load the default Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" @@ -2340,7 +2336,7 @@ msgid "Save & Restart" msgstr "" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp @@ -3403,24 +3399,6 @@ msgid "Create Polygon" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon" -msgstr "Ye be fixin' Signal:" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon (Remove Point)" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Remove Polygon And Point" -msgstr "Discharge ye' Function" - -#: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -3440,6 +3418,24 @@ msgstr "" msgid "Erase points." msgstr "Yar, Blow th' Selected Down!" +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Edit Polygon" +msgstr "Ye be fixin' Signal:" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon (Remove Point)" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Remove Polygon And Point" +msgstr "Discharge ye' Function" + #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -4230,6 +4226,16 @@ msgid "Move CanvasItem" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "" @@ -5137,6 +5143,12 @@ msgid "Create UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "" @@ -6243,7 +6255,7 @@ msgid "Post" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6319,7 +6331,12 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" +#, fuzzy +msgid "Animations:" +msgstr "Yer functions:" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "New Animation" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -6331,8 +6348,9 @@ msgid "Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" -msgstr "" +#, fuzzy +msgid "Animation Frames:" +msgstr "Yer unique name be evil." #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -7141,6 +7159,19 @@ msgstr "" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -8646,10 +8677,6 @@ msgid "Build Project" msgstr "" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "" - -#: modules/mono/editor/mono_bottom_panel.cpp msgid "View log" msgstr "" @@ -9310,6 +9337,13 @@ msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9465,6 +9499,13 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" @@ -9495,21 +9536,6 @@ msgstr "" msgid "Path property must point to a valid Spatial node to work." msgstr "" -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "" @@ -9533,6 +9559,21 @@ msgid "" "it as a child of a VehicleBody." msgstr "" +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -9575,11 +9616,19 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset." msgstr "" #: scene/gui/dialogs.cpp diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index be32fed935..4282c467b8 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -34,7 +34,7 @@ # Bruno Miranda Da Silva <brunofreezee@gmail.com>, 2018. # Marcos Roberto Rodrigues Marques <contato.mroberto@gmail.com>, 2018. # Dyefferson Azevedo <gamecanalbrasil@gmail.com>, 2018. -# LucasSouza6 <lucasosouza66@gmail.com>, 2018. +# LucasSouza6 <lucasosouza66@gmail.com>, 2018, 2019. # Pedro Pacheco <pedroxixipa@hotmail.com>, 2018, 2019. # Bruno Henrique <nimbusdroid@gmail.com>, 2018, 2019. # Luciano Scilletta <lucianoscilletta@gmail.com>, 2018. @@ -48,12 +48,15 @@ # joel silva <joelgbsilva@gmail.com>, 2019. # Heitor Novais Pereira <heitornovais394@outlook.com>, 2019. # Joel Landgraf Filho <joel.landgraf@gmail.com>, 2019. +# Alan Valmorbida <alanvalmorbida@gmail.com>, 2019. +# João Vitor Ferreira Cavalcante <jvfecav@gmail.com>, 2019. +# Thiago Amendola <amendolathiago@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: 2016-05-30\n" -"PO-Revision-Date: 2019-01-26 21:22+0000\n" -"Last-Translator: Eduardo Abreu <eduo.abreu@gmail.com>\n" +"PO-Revision-Date: 2019-02-14 02:10+0000\n" +"Last-Translator: Alan Valmorbida <alanvalmorbida@gmail.com>\n" "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_BR/>\n" "Language: pt_BR\n" @@ -585,21 +588,14 @@ msgstr "Reduzir" msgid "Reset Zoom" msgstr "Redefinir Ampliação" -#: editor/code_editor.cpp -msgid "Warnings:" -msgstr "Avisos:" - -#: editor/code_editor.cpp -msgid "Font Size:" -msgstr "Tamanho da Fonte:" - -#: editor/code_editor.cpp -msgid "Line:" -msgstr "Linha:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" +msgstr "Avisos" #: editor/code_editor.cpp -msgid "Col:" -msgstr "Coluna:" +#, fuzzy +msgid "Line and column numbers." +msgstr "Números de linha e coluna" #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -901,8 +897,8 @@ msgstr "Excluir arquivos selecionados?" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Excluir" @@ -1158,8 +1154,9 @@ msgid "Add Bus" msgstr "Adicionar Canal" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." -msgstr "Criar um novo Layout de Canais." +#, fuzzy +msgid "Add a new Audio Bus to this layout." +msgstr "Salvar Layout de Canais de Áudio Como..." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1187,6 +1184,10 @@ msgstr "Carregar Padrão" msgid "Load the default Bus Layout." msgstr "Carregar o Layout de Canais padrão." +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "Criar um novo Layout de Canais." + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Nome Inválido." @@ -2433,7 +2434,8 @@ msgid "Save & Restart" msgstr "Salvar e Reiniciar" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +#, fuzzy +msgid "Spins when the editor window redraws." msgstr "Gira quando a janela do editor atualiza!" #: editor/editor_node.cpp @@ -3359,17 +3361,19 @@ msgstr "Reimportar" #: editor/import_dock.cpp msgid "Save scenes, re-import and restart" -msgstr "" +msgstr "Salvar cenas, reimportar e reiniciar" #: editor/import_dock.cpp -#, fuzzy msgid "Changing the type of an imported file requires editor restart." -msgstr "Mudar o driver de vídeo necessita reinicializar o editor." +msgstr "" +"Mudar o tipo de um arquivo importado necessita a reinicialização do editor." #: editor/import_dock.cpp msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" +"AVISO: Existem objetos que utilizam esse recurso, eles podem parar de " +"carregar apropriadamente." #: editor/inspector_dock.cpp msgid "Failed to load resource." @@ -3494,22 +3498,6 @@ msgid "Create Polygon" msgstr "Criar Polígono" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon" -msgstr "Editar Polígono" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "Inserir Ponto" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon (Remove Point)" -msgstr "Editar Polígono (Remover Ponto)" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Remove Polygon And Point" -msgstr "Remover Polígono e Ponto" - -#: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create points." @@ -3530,6 +3518,22 @@ msgstr "" msgid "Erase points." msgstr "Apagar pontos." +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon" +msgstr "Editar Polígono" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "Inserir Ponto" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon (Remove Point)" +msgstr "Editar Polígono (Remover Ponto)" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Remove Polygon And Point" +msgstr "Remover Polígono e Ponto" + #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -3572,7 +3576,7 @@ msgstr "Definir posição de mescla dentro do espaço" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Select and move points, create points with RMB." -msgstr "Selecione e mova pontos, crie pontos com o Botão Direito do Mouse." +msgstr "Selecionar e mover pontos, criar pontos com o botão direito do mouse." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp @@ -4336,6 +4340,19 @@ msgid "Move CanvasItem" msgstr "Mover CanvaItem" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" +"Filhos de contêineres tem suas posições e tamanhos sobrescritos pelos seus " +"pais." + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "Apenas âncoras" @@ -5244,6 +5261,12 @@ msgid "Create UV Map" msgstr "Criar Mapa UV" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "Criar Polígono & UV" @@ -6334,7 +6357,8 @@ msgid "Post" msgstr "Pós" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +#, fuzzy +msgid "Nameless gizmo" msgstr "Gaveta sem nome" #: editor/plugins/sprite_editor_plugin.cpp @@ -6411,8 +6435,12 @@ msgid "(empty)" msgstr "(vazio)" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" -msgstr "Animações" +msgid "Animations:" +msgstr "Animações:" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "New Animation" +msgstr "Nova animação" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" @@ -6423,8 +6451,8 @@ msgid "Loop" msgstr "Repetir" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" -msgstr "Quadros da Animação" +msgid "Animation Frames:" +msgstr "Quadros da Animação:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -6909,7 +6937,7 @@ msgstr "Fragmento" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Light" -msgstr "Leve" +msgstr "Luz" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "VisualShader" @@ -7178,11 +7206,11 @@ msgstr "Navegar" #: editor/project_manager.cpp msgid "Renderer:" -msgstr "" +msgstr "Renderizador:" #: editor/project_manager.cpp msgid "OpenGL ES 3.0" -msgstr "" +msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "" @@ -7191,10 +7219,14 @@ msgid "" "Incompatible with older hardware\n" "Not recommended for web games" msgstr "" +"Maior qualidade visual\n" +"Todas as funções disponíveis\n" +"Incompatível com hardware antigo\n" +"Não recomendado para jogos web" #: editor/project_manager.cpp msgid "OpenGL ES 2.0" -msgstr "" +msgstr "OpenGL ES 2.0" #: editor/project_manager.cpp msgid "" @@ -7203,10 +7235,16 @@ msgid "" "Works on most hardware\n" "Recommended for web games" msgstr "" +"Menor qualidade visual\n" +"Algumas funções não disponíveis\n" +"Funciona na maioria dos hardwares\n" +"Recomendado para jogos web" #: editor/project_manager.cpp msgid "Renderer can be changed later, but scenes may need to be adjusted." msgstr "" +"Renderizador pode ser alterado posteriormente, porém, cenas poderão " +"necessitar de ajustes." #: editor/project_manager.cpp msgid "Unnamed Project" @@ -7221,6 +7259,28 @@ msgid "Are you sure to open more than one project?" msgstr "Tem certeza de que quer abrir mais de um projeto?" #: editor/project_manager.cpp +#, fuzzy +msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" +"O seguinte arquivo de configurações do projeto foi gerado por uma versão " +"mais antiga do mecanismo e precisa ser convertido para esta versão:\n" +"\n" +"%s\n" +"\n" +"Você deseja realizar a conversão?\n" +"Aviso: você não poderá mais abrir o projeto com versões anteriores do " +"mecanismo." + +#: editor/project_manager.cpp msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" @@ -7932,11 +7992,13 @@ msgid "Duplicate Node(s)" msgstr "Duplicar Nó(s)" #: editor/scene_tree_dock.cpp +#, fuzzy msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." msgstr "" +"Não é possível re-hierarquizar nós em cenas herdadas, a ordem dos nós não " +"pode ser alterada." #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Node must belong to the edited scene to become root." msgstr "Node necessita pertencer à cena editada para se tornar raiz." @@ -8751,10 +8813,6 @@ msgid "Build Project" msgstr "Compilar Projeto" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "Avisos" - -#: modules/mono/editor/mono_bottom_panel.cpp msgid "View log" msgstr "Ver registro" @@ -9157,12 +9215,10 @@ msgid "Set %s" msgstr "Conjunto %s" #: platform/android/export/export.cpp -#, fuzzy msgid "Package name is missing." msgstr "Nome do pacote está faltando." #: platform/android/export/export.cpp -#, fuzzy msgid "Package segments must be of non-zero length." msgstr "Seguimentos de pacote necessitam ser de tamanho diferente de zero." @@ -9179,70 +9235,75 @@ msgstr "" #: platform/android/export/export.cpp msgid "The character '%s' cannot be the first character in a package segment." msgstr "" +"O caractere '%s' não pode ser o primeiro caractere em um segmento de pacote." #: platform/android/export/export.cpp msgid "The package must have at least one '.' separator." -msgstr "" +msgstr "O pacote deve ter pelo menos um separador '.'." #: platform/android/export/export.cpp msgid "ADB executable not configured in the Editor Settings." -msgstr "" +msgstr "Executável ADB não configurado nas opções do Editor." #: platform/android/export/export.cpp msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "" +msgstr "OpenJDK jarsigner não configurado nas opções do Editor." #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." msgstr "" #: platform/android/export/export.cpp +#, fuzzy msgid "Invalid public key for APK expansion." -msgstr "" +msgstr "Chave pública inválida para expansão de APK." #: platform/android/export/export.cpp -#, fuzzy msgid "Invalid package name:" -msgstr "Nome de classe inválido" +msgstr "Nome de pacote inválido:" #: platform/iphone/export/export.cpp msgid "Identifier is missing." -msgstr "" +msgstr "Identificador está ausente." #: platform/iphone/export/export.cpp +#, fuzzy msgid "Identifier segments must be of non-zero length." -msgstr "" +msgstr "O identificador deve ter comprimento diferente de zero." #: platform/iphone/export/export.cpp -#, fuzzy msgid "The character '%s' is not allowed in Identifier." -msgstr "O nome não é um identificador valido:" +msgstr "O caractere '%s' não é permitido no identificador." #: platform/iphone/export/export.cpp msgid "A digit cannot be the first character in a Identifier segment." msgstr "" +"Um digito não pode ser o primeiro caractere de um segmento identificador." #: platform/iphone/export/export.cpp msgid "" "The character '%s' cannot be the first character in a Identifier segment." msgstr "" +"O caractere '%s' não pode ser o primeiro caractere de um segmento " +"identificador." #: platform/iphone/export/export.cpp msgid "The Identifier must have at least one '.' separator." -msgstr "" +msgstr "O identificador deve ter pelo menos um separador '.'." #: platform/iphone/export/export.cpp msgid "App Store Team ID not specified - cannot configure the project." msgstr "" +"App Store Team ID não especificado - não é possível configurar o projeto." #: platform/iphone/export/export.cpp -#, fuzzy msgid "Invalid Identifier:" -msgstr "O nome não é um identificador valido:" +msgstr "O nome não é um identificador válido:" #: platform/iphone/export/export.cpp +#, fuzzy msgid "Required icon is not specified in the preset." -msgstr "" +msgstr "Ícone necessário não especificado na predefinição." #: platform/javascript/export/export.cpp msgid "Run in Browser" @@ -9277,43 +9338,46 @@ msgid "Using default boot splash image." msgstr "Usando imagem boot splash padrão." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid package unique name." -msgstr "Nome único inválido." +msgstr "Nome único de pacote inválido." #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid product GUID." -msgstr "Tamanho de fonte inválido." +msgstr "GUID de produto inválido." #: platform/uwp/export/export.cpp #, fuzzy msgid "Invalid publisher GUID." -msgstr "Caminho base inválido" +msgstr "GUID do editor inválido." #: platform/uwp/export/export.cpp msgid "Invalid background color." msgstr "Cor de fundo inválida." #: platform/uwp/export/export.cpp +#, fuzzy msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "" +msgstr "Dimensões inválidas do logo da loja (deve ser 50x50)." #: platform/uwp/export/export.cpp +#, fuzzy msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "" +msgstr "Dimensões inválidas do logo quadrado de 44x44 (deve ser 44x44)." #: platform/uwp/export/export.cpp +#, fuzzy msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "" +msgstr "Dimensões inválidas do logo quadrado de 71x71 (deve ser 71x71)." #: platform/uwp/export/export.cpp +#, fuzzy msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." -msgstr "" +msgstr "Dimensões inválidas do logo quadrado de 150x150 (deve ser 150x150)." #: platform/uwp/export/export.cpp +#, fuzzy msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." -msgstr "" +msgstr "Dimensões inválidas do logo quadrado de 310x310 (deve ser 310x310)." #: platform/uwp/export/export.cpp msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." @@ -9433,6 +9497,13 @@ msgstr "" "O nó ParallaxLayer apenas funciona quando definido como filho de um nó " "ParallaxBackground." +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9624,6 +9695,13 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" "Nada está visível porque as meshes não foram atribuídas a passes de desenho." @@ -9663,25 +9741,6 @@ msgstr "" msgid "Path property must point to a valid Spatial node to work." msgstr "A propriedade Caminho deve apontar para um nó Spatial para funcionar." -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "WorldEnvironment precisa de um recurso Environment." - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" -"É permitido apenas um nó WorldEnvironment por cena (ou conjunto de cenas " -"instanciadas)." - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" -"Este WorldEnvironment está sendo ignorado. Adicione uma Camera (para cenas " -"3D) ou defina o Background Mode deste ambiente para Canvas (para cenas 2D)." - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "Este corpo será ignorado até você definir uma malha" @@ -9712,6 +9771,25 @@ msgstr "" "VehiceWheel serve para fornecer um sistema de rodas para um VehicleBody. Por " "favor, use ele como um filho de um VehicleBody." +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "WorldEnvironment precisa de um recurso Environment." + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" +"É permitido apenas um nó WorldEnvironment por cena (ou conjunto de cenas " +"instanciadas)." + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" +"Este WorldEnvironment está sendo ignorado. Adicione uma Camera (para cenas " +"3D) ou defina o Background Mode deste ambiente para Canvas (para cenas 2D)." + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "No nó do BlendTree '%s', animação não encontrada: '%s'" @@ -9756,11 +9834,20 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Este nó foi reprovado. Use AnimationTree em vez disso." #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "Modo Bruto" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Add current color as a preset." msgstr "Adicionar cor atual como uma predefinição" #: scene/gui/dialogs.cpp @@ -9855,6 +9942,18 @@ msgstr "Atribuição à uniforme." msgid "Varyings can only be assigned in vertex function." msgstr "Variáveis só podem ser atribuídas na função de vértice." +#~ msgid "Warnings:" +#~ msgstr "Avisos:" + +#~ msgid "Font Size:" +#~ msgstr "Tamanho da Fonte:" + +#~ msgid "Line:" +#~ msgstr "Linha:" + +#~ msgid "Col:" +#~ msgstr "Coluna:" + #~ msgid "OrientedPathFollow only works when set as a child of a Path node." #~ msgstr "" #~ "OrientedPathFollow só funciona quando definido como filho de um nó Path." diff --git a/editor/translations/pt_PT.po b/editor/translations/pt_PT.po index c3e9b189c2..ef090612ca 100644 --- a/editor/translations/pt_PT.po +++ b/editor/translations/pt_PT.po @@ -18,8 +18,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-01-26 21:22+0000\n" -"Last-Translator: ssantos <ssantos@web.de>\n" +"PO-Revision-Date: 2019-02-01 12:09+0000\n" +"Last-Translator: João Lopes <linux-man@hotmail.com>\n" "Language-Team: Portuguese (Portugal) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_PT/>\n" "Language: pt_PT\n" @@ -554,21 +554,13 @@ msgstr "Zoom Out" msgid "Reset Zoom" msgstr "Repor Zoom" -#: editor/code_editor.cpp -msgid "Warnings:" -msgstr "Avisos:" - -#: editor/code_editor.cpp -msgid "Font Size:" -msgstr "Tamanho do tipo de letra:" - -#: editor/code_editor.cpp -msgid "Line:" -msgstr "Linha:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" +msgstr "Avisos" #: editor/code_editor.cpp -msgid "Col:" -msgstr "Coluna:" +msgid "Line and column numbers." +msgstr "" #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -870,8 +862,8 @@ msgstr "Apagar arquivos selecionados?" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Apagar" @@ -1127,8 +1119,9 @@ msgid "Add Bus" msgstr "Adicionar Barramento" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." -msgstr "Criar um novo Modelo de Barramento." +#, fuzzy +msgid "Add a new Audio Bus to this layout." +msgstr "Guardar Modelo do barramento de áudio como..." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1156,6 +1149,10 @@ msgstr "Carregar Padrão" msgid "Load the default Bus Layout." msgstr "Carregar o Modelo padrão de barramento." +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "Criar um novo Modelo de Barramento." + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Nome inválido." @@ -2403,7 +2400,8 @@ msgid "Save & Restart" msgstr "Guardar & Reiniciar" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +#, fuzzy +msgid "Spins when the editor window redraws." msgstr "Roda quando a janela do Editor atualiza!" #: editor/editor_node.cpp @@ -3327,17 +3325,18 @@ msgstr "Reimportar" #: editor/import_dock.cpp msgid "Save scenes, re-import and restart" -msgstr "" +msgstr "Guardar cenas, reimportar e reiniciar" #: editor/import_dock.cpp -#, fuzzy msgid "Changing the type of an imported file requires editor restart." -msgstr "Alterar o driver de vídeo requer reiniciar o editor." +msgstr "Alterar o tipo de um ficheiro importado requer reiniciar o editor." #: editor/import_dock.cpp msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" +"AVISO: Existem Ativos que usam este recurso, podendo não ser carregados " +"corretamente." #: editor/inspector_dock.cpp msgid "Failed to load resource." @@ -3462,22 +3461,6 @@ msgid "Create Polygon" msgstr "Criar Polígono" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon" -msgstr "Editar Polígono" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "Inserir Ponto" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon (Remove Point)" -msgstr "Editar Polígono (Remover Ponto)" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Remove Polygon And Point" -msgstr "Remover Polígono e Ponto" - -#: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create points." @@ -3498,6 +3481,22 @@ msgstr "" msgid "Erase points." msgstr "Apagar pontos." +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon" +msgstr "Editar Polígono" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "Inserir Ponto" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon (Remove Point)" +msgstr "Editar Polígono (Remover Ponto)" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Remove Polygon And Point" +msgstr "Remover Polígono e Ponto" + #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -4297,6 +4296,19 @@ msgid "Move CanvasItem" msgstr "Mover CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" +"Atenção: as crianças de um contentor obtêm a sua posição e tamanho " +"determinados apenas pelos seus pais." + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "Só âncoras" @@ -5201,6 +5213,12 @@ msgid "Create UV Map" msgstr "Criar mapa UV" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "Criar Polígono & UV" @@ -6291,7 +6309,8 @@ msgid "Post" msgstr "Pós" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +#, fuzzy +msgid "Nameless gizmo" msgstr "Bugiganga sem nome" #: editor/plugins/sprite_editor_plugin.cpp @@ -6367,10 +6386,16 @@ msgid "(empty)" msgstr "(vazio)" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" +#, fuzzy +msgid "Animations:" msgstr "Animações" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "New Animation" +msgstr "Animação" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "Velocidade (FPS):" @@ -6379,7 +6404,8 @@ msgid "Loop" msgstr "Ciclo" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" +#, fuzzy +msgid "Animation Frames:" msgstr "Frames da Animação" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -7134,11 +7160,11 @@ msgstr "Navegar" #: editor/project_manager.cpp msgid "Renderer:" -msgstr "" +msgstr "Renderizador:" #: editor/project_manager.cpp msgid "OpenGL ES 3.0" -msgstr "" +msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "" @@ -7147,10 +7173,14 @@ msgid "" "Incompatible with older hardware\n" "Not recommended for web games" msgstr "" +"Qualidade visual superior\n" +"Todas as características disponíveis\n" +"Incompatível com hardware antigo\n" +"Não recomendado para jogos Web" #: editor/project_manager.cpp msgid "OpenGL ES 2.0" -msgstr "" +msgstr "OpenGL ES 2.0" #: editor/project_manager.cpp msgid "" @@ -7159,10 +7189,16 @@ msgid "" "Works on most hardware\n" "Recommended for web games" msgstr "" +"Qualidade visual inferior\n" +"Algumas características indisponíveis\n" +"Funciona na maioria do hardware\n" +"Recomendado para jogos Web" #: editor/project_manager.cpp msgid "Renderer can be changed later, but scenes may need to be adjusted." msgstr "" +"O Renderizador pode ser alterado mais tarde, mas as cenas poderão ter de ser " +"ajustadas." #: editor/project_manager.cpp msgid "Unnamed Project" @@ -7177,6 +7213,28 @@ msgid "Are you sure to open more than one project?" msgstr "Está seguro que quer abrir mais do que um Projeto?" #: editor/project_manager.cpp +#, fuzzy +msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" +"A seguinte configuração do projeto foi gerada por um motor mais antigo, e " +"precisa de ser convertida para esta versão.\n" +"\n" +"%s\n" +"\n" +"Deseja convertê-la?\n" +"Aviso: Não conseguirá mais abrir o projeto em versões anteriores à deste " +"motor." + +#: editor/project_manager.cpp msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" @@ -7888,7 +7946,7 @@ msgstr "Duplicar Nó(s)" #: editor/scene_tree_dock.cpp msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." -msgstr "" +msgstr "Impossível mudar nó em cenas herdadas, a ordem dos nós não pode mudar." #: editor/scene_tree_dock.cpp msgid "Node must belong to the edited scene to become root." @@ -8705,10 +8763,6 @@ msgid "Build Project" msgstr "Construir Projeto" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "Avisos" - -#: modules/mono/editor/mono_bottom_panel.cpp msgid "View log" msgstr "Ver log" @@ -9119,16 +9173,15 @@ msgstr "Os segmentos de pacote devem ser de comprimento diferente de zero." #: platform/android/export/export.cpp msgid "The character '%s' is not allowed in Android application package names." msgstr "" -"O caractere '%s' não é permitido em nomes de pacotes de aplicativos Android." +"O caráter '%s' não é permitido em nomes de pacotes de aplicações Android." #: platform/android/export/export.cpp msgid "A digit cannot be the first character in a package segment." -msgstr "Um dígito não pode ser o primeiro caractere num segmento de pacote." +msgstr "Um dígito não pode ser o primeiro caráter num segmento de pacote." #: platform/android/export/export.cpp msgid "The character '%s' cannot be the first character in a package segment." -msgstr "" -"O caractere '%s' não pode ser o primeiro caractere num segmento de pacote." +msgstr "O caráter '%s' não pode ser o primeiro caráter num segmento de pacote." #: platform/android/export/export.cpp msgid "The package must have at least one '.' separator." @@ -9166,18 +9219,18 @@ msgstr "Identificador de segmentos devem ser de comprimento diferente de zero." #: platform/iphone/export/export.cpp msgid "The character '%s' is not allowed in Identifier." -msgstr "O caractere \"%s\" não é permitido no Identificador." +msgstr "O caráter \"%s\" não é permitido no Identificador." #: platform/iphone/export/export.cpp msgid "A digit cannot be the first character in a Identifier segment." msgstr "" -"Um dígito não pode ser o primeiro caractere em um segmento de Identificador." +"Um dígito não pode ser o primeiro caráter num segmento de Identificador." #: platform/iphone/export/export.cpp msgid "" "The character '%s' cannot be the first character in a Identifier segment." msgstr "" -"O caractere \"%s\" não pode ser o primeiro caractere num segmento de " +"O caráter \"%s\" não pode ser o primeiro caráter num segmento de " "Identificador." #: platform/iphone/export/export.cpp @@ -9390,6 +9443,13 @@ msgstr "" "O Nó ParallaxLayer só funciona quando definido como filho de um Nó " "ParallaxBackground." +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9579,6 +9639,13 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" "Nada é visível porque não foram atribuídas Meshes aos passos de desenho." @@ -9600,8 +9667,8 @@ msgid "" "PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent " "Path's Curve resource." msgstr "" -"PathFollow ROTATION_ORIENTED requer \"Up Vector\" habilitado em seu recurso " -"de Curva do caminho pai." +"PathFollow ROTATION_ORIENTED requer \"Up Vector\" habilitado no recurso de " +"Curva do Caminho do seu pai." #: scene/3d/physics_body.cpp msgid "" @@ -9619,25 +9686,6 @@ msgstr "" "Para funcionar, a Propriedade Caminho tem de apontar para um Nó Spatial " "válido." -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "WorldEnvironment precisa de um recurso Environment." - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" -"Apenas um WorldEnvironment é permitido por Cena (ou grupo de cenas " -"instanciadas)." - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" -"Este WorldEnvironment ė ignorado. Pode adicionar uma Camera (para cenas 3D) " -"ou definir o Modo Background deste ambiente como Canvas (para cenas 2D)." - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "Este corpo será ignorado até se definir uma Malha" @@ -9668,6 +9716,25 @@ msgstr "" "VehicleWheel fornece um sistema de rodas a um VehicleBody. Use-o como um " "filho de VehicleBody." +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "WorldEnvironment precisa de um recurso Environment." + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" +"Apenas um WorldEnvironment é permitido por Cena (ou grupo de cenas " +"instanciadas)." + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" +"Este WorldEnvironment ė ignorado. Pode adicionar uma Camera (para cenas 3D) " +"ou definir o Modo Background deste ambiente como Canvas (para cenas 2D)." + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "No nó BlendTree '%s', animação não encontrada: '%s'" @@ -9711,11 +9778,20 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Este nó foi depreciado. Use AnimationTree em vez disso." #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "Modo Raw" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Add current color as a preset." msgstr "Adicionar cor atual como predefinição" #: scene/gui/dialogs.cpp @@ -9810,6 +9886,18 @@ msgstr "Atribuição a uniforme." msgid "Varyings can only be assigned in vertex function." msgstr "Variações só podem ser atribuídas na função vértice." +#~ msgid "Warnings:" +#~ msgstr "Avisos:" + +#~ msgid "Font Size:" +#~ msgstr "Tamanho do tipo de letra:" + +#~ msgid "Line:" +#~ msgstr "Linha:" + +#~ msgid "Col:" +#~ msgstr "Coluna:" + #~ msgid "OrientedPathFollow only works when set as a child of a Path node." #~ msgstr "" #~ "OrientedPathFollow apenas funciona quando definido como filho de um Nó " diff --git a/editor/translations/ro.po b/editor/translations/ro.po index 88e95546a6..c19c594ac6 100644 --- a/editor/translations/ro.po +++ b/editor/translations/ro.po @@ -558,22 +558,13 @@ msgstr "Zoom-ați Afară" msgid "Reset Zoom" msgstr "Resetați Zoom-area" -#: editor/code_editor.cpp -msgid "Warnings:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" msgstr "" #: editor/code_editor.cpp -#, fuzzy -msgid "Font Size:" -msgstr "Dimensiunea Conturului:" - -#: editor/code_editor.cpp -msgid "Line:" -msgstr "Linie:" - -#: editor/code_editor.cpp -msgid "Col:" -msgstr "Col:" +msgid "Line and column numbers." +msgstr "" #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -883,8 +874,8 @@ msgstr "Ştergeți fişierele selectate?" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Ștergeți" @@ -1141,8 +1132,9 @@ msgid "Add Bus" msgstr "Adaugați Pistă Audio" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." -msgstr "Creaţi o Schemă nouă de Pistă Audio." +#, fuzzy +msgid "Add a new Audio Bus to this layout." +msgstr "Salvați Schema Pistei Audio Ca..." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1170,6 +1162,10 @@ msgstr "Încărcați Implicit" msgid "Load the default Bus Layout." msgstr "Încarcă Schema de Pistă Audio implicită." +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "Creaţi o Schemă nouă de Pistă Audio." + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Nume nevalid." @@ -2446,7 +2442,8 @@ msgid "Save & Restart" msgstr "Salvează și Restartează" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +#, fuzzy +msgid "Spins when the editor window redraws." msgstr "Se rotește când ferestra editorului se recolorează!" #: editor/editor_node.cpp @@ -3542,25 +3539,6 @@ msgid "Create Polygon" msgstr "Crează Poligon" #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon" -msgstr "Editează Poligon" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "Inserează Punct" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon (Remove Point)" -msgstr "Editează Poligon (Elimină Punct)" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Remove Polygon And Point" -msgstr "Elimină Poligon Și Punct" - -#: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -3585,6 +3563,25 @@ msgstr "" msgid "Erase points." msgstr "RMB: Șterge Punctul." +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Edit Polygon" +msgstr "Editează Poligon" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "Inserează Punct" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Edit Polygon (Remove Point)" +msgstr "Editează Poligon (Elimină Punct)" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Remove Polygon And Point" +msgstr "Elimină Poligon Și Punct" + #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -4401,6 +4398,16 @@ msgid "Move CanvasItem" msgstr "Editează ObiectulPânză" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "Doar ancore" @@ -5319,6 +5326,12 @@ msgid "Create UV Map" msgstr "Creare hartă UV" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Create Polygon & UV" msgstr "Crează Poligon" @@ -6449,7 +6462,7 @@ msgid "Post" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6529,8 +6542,14 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" -msgstr "" +#, fuzzy +msgid "Animations:" +msgstr "Animație" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "New Animation" +msgstr "Animație" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" @@ -6541,8 +6560,9 @@ msgid "Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" -msgstr "" +#, fuzzy +msgid "Animation Frames:" +msgstr "Nume Animație:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -7355,6 +7375,19 @@ msgstr "" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -8867,10 +8900,6 @@ msgid "Build Project" msgstr "" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "" - -#: modules/mono/editor/mono_bottom_panel.cpp msgid "View log" msgstr "Vizualizează fișiere log" @@ -9506,6 +9535,13 @@ msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9661,6 +9697,13 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" @@ -9691,21 +9734,6 @@ msgstr "" msgid "Path property must point to a valid Spatial node to work." msgstr "" -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "" @@ -9729,6 +9757,21 @@ msgid "" "it as a child of a VehicleBody." msgstr "" +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -9775,11 +9818,19 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset." msgstr "" #: scene/gui/dialogs.cpp @@ -9864,6 +9915,16 @@ msgid "Varyings can only be assigned in vertex function." msgstr "" #, fuzzy +#~ msgid "Font Size:" +#~ msgstr "Dimensiunea Conturului:" + +#~ msgid "Line:" +#~ msgstr "Linie:" + +#~ msgid "Col:" +#~ msgstr "Col:" + +#, fuzzy #~ msgid "Split already exists." #~ msgstr "AutoLoad '%s' există deja!" diff --git a/editor/translations/ru.po b/editor/translations/ru.po index 901e7858ce..2bc51dcbfb 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -33,12 +33,15 @@ # Аслан Снупов <aslan170505@gmail.com>, 2018. # Alexandr Eremeev <ae125529@gmail.com>, 2019. # Ruaguzov Michael <miha890r@gmail.com>, 2019. +# Alexander Danilov <modos189@protonmail.com>, 2019. +# Sergey Nakhov <true.stalin.exe@gmail.com>, 2019. +# Bumerang <it.bumerang@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-01-26 21:22+0000\n" -"Last-Translator: Ruaguzov Michael <miha890r@gmail.com>\n" +"PO-Revision-Date: 2019-02-13 16:10+0000\n" +"Last-Translator: Bumerang <it.bumerang@gmail.com>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot/ru/>\n" "Language: ru\n" @@ -58,7 +61,7 @@ msgstr "Неверный тип аргумента для convert(), испол #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "Не хватает байтов для декодирования байтов, или неверный формат." +msgstr "Недостаточно байтов для декодирования байтов или неверный формат." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" @@ -571,21 +574,13 @@ msgstr "Отдалить" msgid "Reset Zoom" msgstr "Сбросить приближение" -#: editor/code_editor.cpp -msgid "Warnings:" -msgstr "Предупреждения:" - -#: editor/code_editor.cpp -msgid "Font Size:" -msgstr "Размер шрифта:" - -#: editor/code_editor.cpp -msgid "Line:" -msgstr "Строка:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" +msgstr "Предупреждения" #: editor/code_editor.cpp -msgid "Col:" -msgstr "Стлб:" +msgid "Line and column numbers." +msgstr "" #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -886,8 +881,8 @@ msgstr "Удалить выбранные файлы?" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Удалить" @@ -1143,8 +1138,9 @@ msgid "Add Bus" msgstr "Добавить" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." -msgstr "Создать новую раскладку шины." +#, fuzzy +msgid "Add a new Audio Bus to this layout." +msgstr "Сохранить раскладку звуковой шины как..." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1172,6 +1168,10 @@ msgstr "Загрузить по умолчанию" msgid "Load the default Bus Layout." msgstr "Загрузить раскладку шины по умолчанию." +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "Создать новую раскладку шины." + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Недопустимое имя." @@ -2419,7 +2419,8 @@ msgid "Save & Restart" msgstr "Сохранить и перезапустить" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +#, fuzzy +msgid "Spins when the editor window redraws." msgstr "Вращается, когда окно редактора перерисовывается!" #: editor/editor_node.cpp @@ -3347,14 +3348,15 @@ msgid "Save scenes, re-import and restart" msgstr "" #: editor/import_dock.cpp -#, fuzzy msgid "Changing the type of an imported file requires editor restart." -msgstr "Для изменения видеодрайвера необходим перезапуск редактора." +msgstr "Изменение типа импортированного файла потребует перезапуск редактора." #: editor/import_dock.cpp msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" +"Предупреждение: существуют объекты, которые используют этот ресурс, они " +"могут перестать загружаться должным образом." #: editor/inspector_dock.cpp msgid "Failed to load resource." @@ -3479,22 +3481,6 @@ msgid "Create Polygon" msgstr "Создать Полигон" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon" -msgstr "Редактировать полигон" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "Вставить точку" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon (Remove Point)" -msgstr "Редактировать Полигон (удалить точку)" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Remove Polygon And Point" -msgstr "Удалить Полигон и Точку" - -#: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create points." @@ -3515,6 +3501,22 @@ msgstr "" msgid "Erase points." msgstr "Удалить точки." +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon" +msgstr "Редактировать полигон" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "Вставить точку" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon (Remove Point)" +msgstr "Редактировать Полигон (удалить точку)" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Remove Polygon And Point" +msgstr "Удалить Полигон и Точку" + #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -4316,6 +4318,19 @@ msgid "Move CanvasItem" msgstr "Переместить CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +#, fuzzy +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" +"Внимание: Положение и размер детей контейнера определяется только их " +"родителями." + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "Только якоря" @@ -5221,6 +5236,12 @@ msgid "Create UV Map" msgstr "Создать UV карту" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "Создать Полигон и UV" @@ -6311,7 +6332,7 @@ msgstr "После" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "Безымянный штуковина" #: editor/plugins/sprite_editor_plugin.cpp @@ -6388,10 +6409,16 @@ msgid "(empty)" msgstr "(пусто)" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" +#, fuzzy +msgid "Animations:" msgstr "Анимации" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "New Animation" +msgstr "Анимация" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "Скорость (FPS):" @@ -6400,7 +6427,8 @@ msgid "Loop" msgstr "Зациклить" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" +#, fuzzy +msgid "Animation Frames:" msgstr "Кадры анимации" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -7157,7 +7185,7 @@ msgstr "" #: editor/project_manager.cpp msgid "OpenGL ES 3.0" -msgstr "" +msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "" @@ -7196,6 +7224,27 @@ msgid "Are you sure to open more than one project?" msgstr "Вы уверены, что хотите открыть более одного проекта?" #: editor/project_manager.cpp +#, fuzzy +msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" +"Файл настроек проекта был сгенерирован старой версией движка и должен быть " +"преобразован для текущей версии:\n" +"\n" +"%s\n" +"\n" +"Вы хотите преобразовать его?\n" +"Внимание: Вы больше не сможете открыть проект предыдущими версиями движка." + +#: editor/project_manager.cpp msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" @@ -8730,10 +8779,6 @@ msgid "Build Project" msgstr "Собрать проект" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "Предупреждения" - -#: modules/mono/editor/mono_bottom_panel.cpp msgid "View log" msgstr "Просмотр журнала" @@ -9405,6 +9450,13 @@ msgstr "" "Узел ParallaxLayer работает только при установке его в качестве дочернего " "узла ParallaxBackground." +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9597,6 +9649,13 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "Ничего не видно, потому что полисетки не были назначены на отрисовку." @@ -9634,25 +9693,6 @@ msgstr "" msgid "Path property must point to a valid Spatial node to work." msgstr "Свойство Path должно указывать на действительный Spatial узел." -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "WorldEnvironment необходим Environment ресурс." - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" -"Только один WorldEnvironment допускается на сцену или совокупность " -"приведённых сцен." - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" -"Этот WorldEnvironment игнорируется. Либо добавьте Camera (для 3D-сцен), либо " -"установите в Environment ресурсе Background режим в Canvas (для 2D сцен)." - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "Это тело будет игнорироваться, пока вы не установите сетку" @@ -9684,6 +9724,25 @@ msgstr "" "VehicleWheel служит колесом для VehicleBody. Пожалуйста, используйте его как " "ребенка VehicleBody." +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "WorldEnvironment необходим Environment ресурс." + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" +"Только один WorldEnvironment допускается на сцену или совокупность " +"приведённых сцен." + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" +"Этот WorldEnvironment игнорируется. Либо добавьте Camera (для 3D-сцен), либо " +"установите в Environment ресурсе Background режим в Canvas (для 2D сцен)." + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "На узле BlendTree '%s' анимация не найдена: '%s'" @@ -9725,11 +9784,20 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "Этот узел был удален. Вместо этого используйте AnimationTree." #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "RAW режим" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Add current color as a preset." msgstr "Добавить текущий цвет как пресет" #: scene/gui/dialogs.cpp @@ -9829,6 +9897,18 @@ msgstr "Назначить форму" msgid "Varyings can only be assigned in vertex function." msgstr "Переменные могут быть назначены только в функции вершин." +#~ msgid "Warnings:" +#~ msgstr "Предупреждения:" + +#~ msgid "Font Size:" +#~ msgstr "Размер шрифта:" + +#~ msgid "Line:" +#~ msgstr "Строка:" + +#~ msgid "Col:" +#~ msgstr "Стлб:" + #~ msgid "OrientedPathFollow only works when set as a child of a Path node." #~ msgstr "OrientedPathFollow работает только если она дочь узла Path." diff --git a/editor/translations/si.po b/editor/translations/si.po index 286cddb867..edceca5c8b 100644 --- a/editor/translations/si.po +++ b/editor/translations/si.po @@ -536,20 +536,12 @@ msgstr "" msgid "Reset Zoom" msgstr "" -#: editor/code_editor.cpp -msgid "Warnings:" -msgstr "" - -#: editor/code_editor.cpp -msgid "Font Size:" -msgstr "" - -#: editor/code_editor.cpp -msgid "Line:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" msgstr "" #: editor/code_editor.cpp -msgid "Col:" +msgid "Line and column numbers." msgstr "" #: editor/connections_dialog.cpp @@ -843,8 +835,8 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "" @@ -1096,7 +1088,7 @@ msgid "Add Bus" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." +msgid "Add a new Audio Bus to this layout." msgstr "" #: editor/editor_audio_buses.cpp editor/editor_properties.cpp @@ -1125,6 +1117,10 @@ msgstr "" msgid "Load the default Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" @@ -2295,7 +2291,7 @@ msgid "Save & Restart" msgstr "" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp @@ -3333,37 +3329,37 @@ msgid "Create Polygon" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon" +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Create points." msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" +msgid "" +"Edit points.\n" +"LMB: Move Point\n" +"RMB: Erase Point" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon (Remove Point)" +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Erase points." msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Remove Polygon And Point" +msgid "Edit Polygon" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Create points." +msgid "Insert Point" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "" -"Edit points.\n" -"LMB: Move Point\n" -"RMB: Erase Point" +msgid "Edit Polygon (Remove Point)" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Erase points." +msgid "Remove Polygon And Point" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp @@ -4146,6 +4142,16 @@ msgid "Move CanvasItem" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "" @@ -5041,6 +5047,12 @@ msgid "Create UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "" @@ -6123,7 +6135,7 @@ msgid "Post" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6199,8 +6211,14 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" -msgstr "" +#, fuzzy +msgid "Animations:" +msgstr "ශ්රිත:" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "New Animation" +msgstr "සජීවීකරණ පුනරාවර්ථනය" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" @@ -6211,7 +6229,7 @@ msgid "Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" +msgid "Animation Frames:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -6990,6 +7008,19 @@ msgstr "" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -8466,10 +8497,6 @@ msgid "Build Project" msgstr "" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "" - -#: modules/mono/editor/mono_bottom_panel.cpp msgid "View log" msgstr "" @@ -9095,6 +9122,13 @@ msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9250,6 +9284,13 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" @@ -9280,21 +9321,6 @@ msgstr "" msgid "Path property must point to a valid Spatial node to work." msgstr "" -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "" @@ -9318,6 +9344,21 @@ msgid "" "it as a child of a VehicleBody." msgstr "" +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -9359,11 +9400,19 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset." msgstr "" #: scene/gui/dialogs.cpp diff --git a/editor/translations/sk.po b/editor/translations/sk.po index 3ba9f42b94..afe61af6ce 100644 --- a/editor/translations/sk.po +++ b/editor/translations/sk.po @@ -4,12 +4,13 @@ # This file is distributed under the same license as the Godot source code. # J08nY <johnenter@gmail.com>, 2016. # MineGame 159 <minegame459@gmail.com>, 2018. +# Zuzana Palenikova <sousana.is@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2018-12-13 14:42+0100\n" -"Last-Translator: MineGame 159 <minegame459@gmail.com>\n" +"PO-Revision-Date: 2019-02-01 12:10+0000\n" +"Last-Translator: Zuzana Palenikova <sousana.is@gmail.com>\n" "Language-Team: Slovak <https://hosted.weblate.org/projects/godot-engine/" "godot/sk/>\n" "Language: sk\n" @@ -17,7 +18,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=(n==1) ? 0 : (n>=2 && n<=4) ? 1 : 2;\n" -"X-Generator: Poedit 2.2\n" +"X-Generator: Weblate 3.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -35,29 +36,29 @@ msgid "Invalid input %i (not passed) in expression" msgstr "" #: core/math/expression.cpp +#, fuzzy msgid "self can't be used because instance is null (not passed)" -msgstr "" +msgstr "self nemožno použiť lebo inštancia je rovná null (not passed)" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." -msgstr "" +msgstr "Neplatné operandy pre operátor %s, %s a %s." #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" -msgstr "" +msgstr "Neplatný index typu %s pre základný typ %s" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" -msgstr "" +msgstr "Neplatný názov indexu '%s' pre základný typ %s" #: core/math/expression.cpp -#, fuzzy msgid "Invalid arguments to construct '%s'" -msgstr "Chybný argument convert(), použite TYPE_* konštanty." +msgstr "Neplatné argumenty pre vytvorenie '%s'" #: core/math/expression.cpp msgid "On call to '%s':" -msgstr "" +msgstr "Pri volaní '%s':" #: editor/animation_bezier_editor.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -66,24 +67,23 @@ msgstr "" #: editor/animation_bezier_editor.cpp msgid "Balanced" -msgstr "" +msgstr "Vyvážený" #: editor/animation_bezier_editor.cpp msgid "Mirror" -msgstr "" +msgstr "Zrkadlový" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" -msgstr "" +msgstr "Vložiť tu kľúč" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Duplicate Selected Key(s)" -msgstr "Duplikovať výber" +msgstr "Duplikovať kľúč(e)" #: editor/animation_bezier_editor.cpp msgid "Delete Selected Key(s)" -msgstr "" +msgstr "Zmazať kľúč(e)" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" @@ -543,20 +543,12 @@ msgstr "" msgid "Reset Zoom" msgstr "" -#: editor/code_editor.cpp -msgid "Warnings:" -msgstr "" - -#: editor/code_editor.cpp -msgid "Font Size:" -msgstr "" - -#: editor/code_editor.cpp -msgid "Line:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" msgstr "" #: editor/code_editor.cpp -msgid "Col:" +msgid "Line and column numbers." msgstr "" #: editor/connections_dialog.cpp @@ -853,8 +845,8 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "" @@ -1110,7 +1102,7 @@ msgid "Add Bus" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." +msgid "Add a new Audio Bus to this layout." msgstr "" #: editor/editor_audio_buses.cpp editor/editor_properties.cpp @@ -1140,6 +1132,10 @@ msgstr "" msgid "Load the default Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" @@ -2335,7 +2331,7 @@ msgid "Save & Restart" msgstr "Uložiť súbor" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp @@ -3396,24 +3392,6 @@ msgid "Create Polygon" msgstr "Vytvoriť adresár" #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon" -msgstr "Signály:" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon (Remove Point)" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Remove Polygon And Point" -msgstr "Všetky vybrané" - -#: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -3433,6 +3411,24 @@ msgstr "" msgid "Erase points." msgstr "Všetky vybrané" +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Edit Polygon" +msgstr "Signály:" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon (Remove Point)" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Remove Polygon And Point" +msgstr "Všetky vybrané" + #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -4228,6 +4224,16 @@ msgid "Move CanvasItem" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "" @@ -5136,6 +5142,12 @@ msgid "Create UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "" @@ -6239,7 +6251,7 @@ msgid "Post" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6316,7 +6328,12 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" +#, fuzzy +msgid "Animations:" +msgstr "Popis:" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "New Animation" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -6328,8 +6345,9 @@ msgid "Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" -msgstr "" +#, fuzzy +msgid "Animation Frames:" +msgstr "Popis:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -7139,6 +7157,19 @@ msgstr "" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -8644,10 +8675,6 @@ msgid "Build Project" msgstr "" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "" - -#: modules/mono/editor/mono_bottom_panel.cpp #, fuzzy msgid "View log" msgstr "Súbor:" @@ -9297,6 +9324,13 @@ msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9452,6 +9486,13 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" @@ -9482,21 +9523,6 @@ msgstr "" msgid "Path property must point to a valid Spatial node to work." msgstr "" -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "" @@ -9520,6 +9546,21 @@ msgid "" "it as a child of a VehicleBody." msgstr "" +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -9562,11 +9603,19 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset." msgstr "" #: scene/gui/dialogs.cpp diff --git a/editor/translations/sl.po b/editor/translations/sl.po index 23b3436ef7..1974908006 100644 --- a/editor/translations/sl.po +++ b/editor/translations/sl.po @@ -561,22 +561,14 @@ msgstr "Oddalji" msgid "Reset Zoom" msgstr "Ponastavi Povečavo/Pomanjšavo" -#: editor/code_editor.cpp -msgid "Warnings:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" msgstr "" #: editor/code_editor.cpp -msgid "Font Size:" +msgid "Line and column numbers." msgstr "" -#: editor/code_editor.cpp -msgid "Line:" -msgstr "Vrstica:" - -#: editor/code_editor.cpp -msgid "Col:" -msgstr "Stolpec:" - #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "Metoda v ciljnem gradniku mora biti navedena!" @@ -883,8 +875,8 @@ msgstr "Izbrišem izbrane datoteke?" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Izbriši" @@ -1141,8 +1133,9 @@ msgid "Add Bus" msgstr "Dodaj Vodilo" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." -msgstr "Ustvari novo Postavitev Vodila." +#, fuzzy +msgid "Add a new Audio Bus to this layout." +msgstr "Shrani Postavitev Zvočnega Vodila Kot..." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1170,6 +1163,10 @@ msgstr "Naložite Prevzeto" msgid "Load the default Bus Layout." msgstr "Naloži prevezeto Postavitev Vodila." +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "Ustvari novo Postavitev Vodila." + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Neveljavno ime." @@ -2432,7 +2429,8 @@ msgid "Save & Restart" msgstr "Shrani & Zapri" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +#, fuzzy +msgid "Spins when the editor window redraws." msgstr "Vrti se ob spremembi okna urejevalnika!" #: editor/editor_node.cpp @@ -3527,25 +3525,6 @@ msgid "Create Polygon" msgstr "Ustvarite Poligon" #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon" -msgstr "Uredi Poligon" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "Ustavi Točko" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon (Remove Point)" -msgstr "Uredi Poligon (Odstrani Točko)" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Remove Polygon And Point" -msgstr "Odstrani Poligon in Točko" - -#: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -3570,6 +3549,25 @@ msgstr "" msgid "Erase points." msgstr "Izbriši točke" +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Edit Polygon" +msgstr "Uredi Poligon" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "Ustavi Točko" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Edit Polygon (Remove Point)" +msgstr "Uredi Poligon (Odstrani Točko)" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Remove Polygon And Point" +msgstr "Odstrani Poligon in Točko" + #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -4385,6 +4383,16 @@ msgid "Move CanvasItem" msgstr "Uredi Platno Stvari" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "Samo Sidrišča" @@ -5295,6 +5303,12 @@ msgid "Create UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Create Polygon & UV" msgstr "Ustvarite Poligon" @@ -6423,7 +6437,7 @@ msgid "Post" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6503,8 +6517,14 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" -msgstr "" +#, fuzzy +msgid "Animations:" +msgstr "Animacija" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "New Animation" +msgstr "Animacija" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" @@ -6515,8 +6535,9 @@ msgid "Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" -msgstr "" +#, fuzzy +msgid "Animation Frames:" +msgstr "Ime Animacije:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -7334,6 +7355,19 @@ msgstr "" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -8840,10 +8874,6 @@ msgid "Build Project" msgstr "" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "" - -#: modules/mono/editor/mono_bottom_panel.cpp #, fuzzy msgid "View log" msgstr "Ogled datotek" @@ -9502,6 +9532,13 @@ msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9657,6 +9694,13 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" @@ -9687,21 +9731,6 @@ msgstr "" msgid "Path property must point to a valid Spatial node to work." msgstr "" -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "" @@ -9725,6 +9754,21 @@ msgid "" "it as a child of a VehicleBody." msgstr "" +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -9772,11 +9816,20 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "Neobdelan način" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Add current color as a preset." msgstr "Dodaj trenutno barvo kot prednastavljeno" #: scene/gui/dialogs.cpp @@ -9863,6 +9916,12 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Line:" +#~ msgstr "Vrstica:" + +#~ msgid "Col:" +#~ msgstr "Stolpec:" + #, fuzzy #~ msgid "Split already exists." #~ msgstr "SamodejnoNalaganje '%s' že obstaja!" diff --git a/editor/translations/sq.po b/editor/translations/sq.po index ea81392f89..de9644d780 100644 --- a/editor/translations/sq.po +++ b/editor/translations/sq.po @@ -531,20 +531,12 @@ msgstr "" msgid "Reset Zoom" msgstr "" -#: editor/code_editor.cpp -msgid "Warnings:" -msgstr "" - -#: editor/code_editor.cpp -msgid "Font Size:" -msgstr "" - -#: editor/code_editor.cpp -msgid "Line:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" msgstr "" #: editor/code_editor.cpp -msgid "Col:" +msgid "Line and column numbers." msgstr "" #: editor/connections_dialog.cpp @@ -838,8 +830,8 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "" @@ -1091,7 +1083,7 @@ msgid "Add Bus" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." +msgid "Add a new Audio Bus to this layout." msgstr "" #: editor/editor_audio_buses.cpp editor/editor_properties.cpp @@ -1120,6 +1112,10 @@ msgstr "" msgid "Load the default Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" @@ -2290,7 +2286,7 @@ msgid "Save & Restart" msgstr "" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp @@ -3328,37 +3324,37 @@ msgid "Create Polygon" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon" +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Create points." msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" +msgid "" +"Edit points.\n" +"LMB: Move Point\n" +"RMB: Erase Point" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon (Remove Point)" +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Erase points." msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Remove Polygon And Point" +msgid "Edit Polygon" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Create points." +msgid "Insert Point" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "" -"Edit points.\n" -"LMB: Move Point\n" -"RMB: Erase Point" +msgid "Edit Polygon (Remove Point)" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Erase points." +msgid "Remove Polygon And Point" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp @@ -4141,6 +4137,16 @@ msgid "Move CanvasItem" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "" @@ -5036,6 +5042,12 @@ msgid "Create UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "" @@ -6117,7 +6129,7 @@ msgid "Post" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6193,8 +6205,14 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" -msgstr "" +#, fuzzy +msgid "Animations:" +msgstr "Funksionet:" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "New Animation" +msgstr "Përmirëso Animacionin" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" @@ -6205,8 +6223,9 @@ msgid "Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" -msgstr "" +#, fuzzy +msgid "Animation Frames:" +msgstr "Karakteristikat e animacionit." #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -6983,6 +7002,19 @@ msgstr "" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -8459,10 +8491,6 @@ msgid "Build Project" msgstr "" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "" - -#: modules/mono/editor/mono_bottom_panel.cpp msgid "View log" msgstr "" @@ -9088,6 +9116,13 @@ msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9243,6 +9278,13 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" @@ -9273,21 +9315,6 @@ msgstr "" msgid "Path property must point to a valid Spatial node to work." msgstr "" -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "" @@ -9311,6 +9338,21 @@ msgid "" "it as a child of a VehicleBody." msgstr "" +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -9352,11 +9394,19 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset." msgstr "" #: scene/gui/dialogs.cpp diff --git a/editor/translations/sr_Cyrl.po b/editor/translations/sr_Cyrl.po index b74074cda1..a4271de16b 100644 --- a/editor/translations/sr_Cyrl.po +++ b/editor/translations/sr_Cyrl.po @@ -561,22 +561,13 @@ msgstr "Умањи" msgid "Reset Zoom" msgstr "Ресетуј увеличање" -#: editor/code_editor.cpp -msgid "Warnings:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" msgstr "" #: editor/code_editor.cpp -#, fuzzy -msgid "Font Size:" -msgstr "Поглед испред" - -#: editor/code_editor.cpp -msgid "Line:" -msgstr "Линија:" - -#: editor/code_editor.cpp -msgid "Col:" -msgstr "Колона:" +msgid "Line and column numbers." +msgstr "" #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -888,8 +879,8 @@ msgstr "Обриши одабране датотеке?" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Обриши" @@ -1148,8 +1139,9 @@ msgid "Add Bus" msgstr "Додај бас" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." -msgstr "Направи нови бас распоред." +#, fuzzy +msgid "Add a new Audio Bus to this layout." +msgstr "Сачувај распоред звучног баса као..." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1177,6 +1169,10 @@ msgstr "Учитај уобичајено" msgid "Load the default Bus Layout." msgstr "Учитај уобичајен бас распоред." +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "Направи нови бас распоред." + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Неважеће име." @@ -2445,7 +2441,8 @@ msgid "Save & Restart" msgstr "Сачувај и изађи" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +#, fuzzy +msgid "Spins when the editor window redraws." msgstr "Окрене се кад се едиторски прозор поново обоји!" #: editor/editor_node.cpp @@ -3555,25 +3552,6 @@ msgid "Create Polygon" msgstr "Направи полигон" #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon" -msgstr "Измени полигон" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "Уметни тачку" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon (Remove Point)" -msgstr "Уреди полигон (обриши тачку)" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Remove Polygon And Point" -msgstr "Обриши полигон и тачку" - -#: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -3598,6 +3576,25 @@ msgstr "" msgid "Erase points." msgstr "Десни тастер миша: обриши тачку." +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Edit Polygon" +msgstr "Измени полигон" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "Уметни тачку" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Edit Polygon (Remove Point)" +msgstr "Уреди полигон (обриши тачку)" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Remove Polygon And Point" +msgstr "Обриши полигон и тачку" + #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -4407,6 +4404,16 @@ msgid "Move CanvasItem" msgstr "Уреди CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "Само сидра" @@ -5327,6 +5334,12 @@ msgid "Create UV Map" msgstr "Направи UV мапу" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Create Polygon & UV" msgstr "Направи полигон" @@ -6477,7 +6490,7 @@ msgid "Post" msgstr "После" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6559,10 +6572,16 @@ msgid "(empty)" msgstr "(празно)" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" +#, fuzzy +msgid "Animations:" msgstr "Анимације" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "New Animation" +msgstr "Анимација" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "Брзина (FPS):" @@ -6572,7 +6591,8 @@ msgid "Loop" msgstr "Циклус" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" +#, fuzzy +msgid "Animation Frames:" msgstr "Анимационе слике" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -7418,6 +7438,19 @@ msgstr "" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -8936,10 +8969,6 @@ msgid "Build Project" msgstr "Пројекат" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "" - -#: modules/mono/editor/mono_bottom_panel.cpp #, fuzzy msgid "View log" msgstr "Погледај датотеке" @@ -9582,6 +9611,13 @@ msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9737,6 +9773,13 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" @@ -9767,21 +9810,6 @@ msgstr "" msgid "Path property must point to a valid Spatial node to work." msgstr "" -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "" @@ -9805,6 +9833,21 @@ msgid "" "it as a child of a VehicleBody." msgstr "" +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -9851,11 +9894,19 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset." msgstr "" #: scene/gui/dialogs.cpp @@ -9941,6 +9992,16 @@ msgid "Varyings can only be assigned in vertex function." msgstr "" #, fuzzy +#~ msgid "Font Size:" +#~ msgstr "Поглед испред" + +#~ msgid "Line:" +#~ msgstr "Линија:" + +#~ msgid "Col:" +#~ msgstr "Колона:" + +#, fuzzy #~ msgid "Split already exists." #~ msgstr "Аутоматско учитавање '%s' већ постоји!" diff --git a/editor/translations/sr_Latn.po b/editor/translations/sr_Latn.po index 7a50fedd2c..46073472f7 100644 --- a/editor/translations/sr_Latn.po +++ b/editor/translations/sr_Latn.po @@ -544,20 +544,12 @@ msgstr "" msgid "Reset Zoom" msgstr "" -#: editor/code_editor.cpp -msgid "Warnings:" -msgstr "" - -#: editor/code_editor.cpp -msgid "Font Size:" -msgstr "" - -#: editor/code_editor.cpp -msgid "Line:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" msgstr "" #: editor/code_editor.cpp -msgid "Col:" +msgid "Line and column numbers." msgstr "" #: editor/connections_dialog.cpp @@ -852,8 +844,8 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "" @@ -1105,7 +1097,7 @@ msgid "Add Bus" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." +msgid "Add a new Audio Bus to this layout." msgstr "" #: editor/editor_audio_buses.cpp editor/editor_properties.cpp @@ -1134,6 +1126,10 @@ msgstr "" msgid "Load the default Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" @@ -2305,7 +2301,7 @@ msgid "Save & Restart" msgstr "" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp @@ -3344,39 +3340,39 @@ msgid "Create Polygon" msgstr "Napravi" #: editor/plugins/abstract_polygon_2d_editor.cpp +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy -msgid "Edit Polygon" +msgid "Create points." msgstr "Napravi" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon (Remove Point)" +msgid "" +"Edit points.\n" +"LMB: Move Point\n" +"RMB: Erase Point" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Remove Polygon And Point" +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Erase points." msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy -msgid "Create points." +msgid "Edit Polygon" msgstr "Napravi" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "" -"Edit points.\n" -"LMB: Move Point\n" -"RMB: Erase Point" +msgid "Insert Point" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Erase points." +msgid "Edit Polygon (Remove Point)" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Remove Polygon And Point" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp @@ -4163,6 +4159,16 @@ msgid "Move CanvasItem" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "" @@ -5061,6 +5067,12 @@ msgid "Create UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "" @@ -6149,7 +6161,7 @@ msgid "Post" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6226,8 +6238,14 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" -msgstr "" +#, fuzzy +msgid "Animations:" +msgstr "Optimizuj Animaciju" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "New Animation" +msgstr "Optimizuj Animaciju" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" @@ -6238,8 +6256,9 @@ msgid "Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" -msgstr "" +#, fuzzy +msgid "Animation Frames:" +msgstr "Optimizuj Animaciju" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -7030,6 +7049,19 @@ msgstr "" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -8511,10 +8543,6 @@ msgid "Build Project" msgstr "" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "" - -#: modules/mono/editor/mono_bottom_panel.cpp msgid "View log" msgstr "" @@ -9140,6 +9168,13 @@ msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9295,6 +9330,13 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" @@ -9325,21 +9367,6 @@ msgstr "" msgid "Path property must point to a valid Spatial node to work." msgstr "" -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "" @@ -9363,6 +9390,21 @@ msgid "" "it as a child of a VehicleBody." msgstr "" +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -9404,11 +9446,19 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset." msgstr "" #: scene/gui/dialogs.cpp diff --git a/editor/translations/sv.po b/editor/translations/sv.po index 6071ea21a8..98c2593d34 100644 --- a/editor/translations/sv.po +++ b/editor/translations/sv.po @@ -580,23 +580,14 @@ msgstr "Zooma Ut" msgid "Reset Zoom" msgstr "Återställ Zoom" -#: editor/code_editor.cpp +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp #, fuzzy -msgid "Warnings:" +msgid "Warnings" msgstr "Varning" #: editor/code_editor.cpp -#, fuzzy -msgid "Font Size:" -msgstr "Vy framifrån" - -#: editor/code_editor.cpp -msgid "Line:" -msgstr "Rad:" - -#: editor/code_editor.cpp -msgid "Col:" -msgstr "Kolumn:" +msgid "Line and column numbers." +msgstr "" #: editor/connections_dialog.cpp #, fuzzy @@ -939,8 +930,8 @@ msgstr "Ta bort valda filer?" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Ta bort" @@ -1245,8 +1236,8 @@ msgstr "Lägg till Buss" #: editor/editor_audio_buses.cpp #, fuzzy -msgid "Create a new Bus Layout." -msgstr "Skapa en ny Buss-Layout." +msgid "Add a new Audio Bus to this layout." +msgstr "Spara Ljud-Buss Layout Som..." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1279,6 +1270,11 @@ msgstr "Ladda Standard" msgid "Load the default Bus Layout." msgstr "Ladda standard Buss-Layouten." +#: editor/editor_audio_buses.cpp +#, fuzzy +msgid "Create a new Bus Layout." +msgstr "Skapa en ny Buss-Layout." + #: editor/editor_autoload_settings.cpp #, fuzzy msgid "Invalid name." @@ -2650,7 +2646,7 @@ msgid "Save & Restart" msgstr "Spara & Avsluta" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp @@ -3795,25 +3791,6 @@ msgid "Create Polygon" msgstr "Skapa Prenumeration" #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon" -msgstr "Redigera Polygon" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "Infoga Punkt" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon (Remove Point)" -msgstr "Redigera Polygon (ta bort punkt)" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Remove Polygon And Point" -msgstr "Ta bort Polygon och Punkt" - -#: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -3833,6 +3810,25 @@ msgstr "" msgid "Erase points." msgstr "Radera punkter" +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Edit Polygon" +msgstr "Redigera Polygon" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "Infoga Punkt" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Edit Polygon (Remove Point)" +msgstr "Redigera Polygon (ta bort punkt)" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Remove Polygon And Point" +msgstr "Ta bort Polygon och Punkt" + #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -4658,6 +4654,16 @@ msgid "Move CanvasItem" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "" @@ -5582,6 +5588,12 @@ msgid "Create UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "" @@ -6761,7 +6773,7 @@ msgid "Post" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6843,10 +6855,16 @@ msgid "(empty)" msgstr "(tom)" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" +#, fuzzy +msgid "Animations:" msgstr "Animationer" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "New Animation" +msgstr "Animation" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "" @@ -6856,8 +6874,9 @@ msgid "Loop" msgstr "Loop" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" -msgstr "" +#, fuzzy +msgid "Animation Frames:" +msgstr "Nytt Animationsnamn:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -7702,6 +7721,19 @@ msgstr "" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -9299,11 +9331,6 @@ msgstr "Projekt" #: modules/mono/editor/mono_bottom_panel.cpp #, fuzzy -msgid "Warnings" -msgstr "Varning" - -#: modules/mono/editor/mono_bottom_panel.cpp -#, fuzzy msgid "View log" msgstr "Visa Filer" @@ -9980,6 +10007,13 @@ msgstr "" "ParallaxLayer-Node fungerar bara när satt som en barn till en " "ParallaxBackground-Node." +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -10149,6 +10183,13 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" @@ -10181,21 +10222,6 @@ msgstr "" msgid "Path property must point to a valid Spatial node to work." msgstr "" -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "" @@ -10219,6 +10245,21 @@ msgid "" "it as a child of a VehicleBody." msgstr "" +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -10264,13 +10305,21 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp #, fuzzy msgid "Raw Mode" msgstr "Raw-Läge" #: scene/gui/color_picker.cpp +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp #, fuzzy -msgid "Add current color as a preset" +msgid "Add current color as a preset." msgstr "Lägg till nuvarande färg som en förinställning" #: scene/gui/dialogs.cpp @@ -10361,6 +10410,20 @@ msgid "Varyings can only be assigned in vertex function." msgstr "" #, fuzzy +#~ msgid "Warnings:" +#~ msgstr "Varning" + +#, fuzzy +#~ msgid "Font Size:" +#~ msgstr "Vy framifrån" + +#~ msgid "Line:" +#~ msgstr "Rad:" + +#~ msgid "Col:" +#~ msgstr "Kolumn:" + +#, fuzzy #~ msgid "OrientedPathFollow only works when set as a child of a Path node." #~ msgstr "" #~ "PathFollow2D fungerar bara när den är satt som ett barn till en Path2D-" diff --git a/editor/translations/ta.po b/editor/translations/ta.po index a928d02019..f1011a2a42 100644 --- a/editor/translations/ta.po +++ b/editor/translations/ta.po @@ -541,20 +541,12 @@ msgstr "" msgid "Reset Zoom" msgstr "" -#: editor/code_editor.cpp -msgid "Warnings:" -msgstr "" - -#: editor/code_editor.cpp -msgid "Font Size:" -msgstr "" - -#: editor/code_editor.cpp -msgid "Line:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" msgstr "" #: editor/code_editor.cpp -msgid "Col:" +msgid "Line and column numbers." msgstr "" #: editor/connections_dialog.cpp @@ -849,8 +841,8 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "" @@ -1102,7 +1094,7 @@ msgid "Add Bus" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." +msgid "Add a new Audio Bus to this layout." msgstr "" #: editor/editor_audio_buses.cpp editor/editor_properties.cpp @@ -1131,6 +1123,10 @@ msgstr "" msgid "Load the default Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" @@ -2301,7 +2297,7 @@ msgid "Save & Restart" msgstr "" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp @@ -3340,37 +3336,37 @@ msgid "Create Polygon" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon" +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Create points." msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" +msgid "" +"Edit points.\n" +"LMB: Move Point\n" +"RMB: Erase Point" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon (Remove Point)" +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Erase points." msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Remove Polygon And Point" +msgid "Edit Polygon" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Create points." +msgid "Insert Point" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "" -"Edit points.\n" -"LMB: Move Point\n" -"RMB: Erase Point" +msgid "Edit Polygon (Remove Point)" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Erase points." +msgid "Remove Polygon And Point" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp @@ -4155,6 +4151,16 @@ msgid "Move CanvasItem" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "" @@ -5051,6 +5057,12 @@ msgid "Create UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "" @@ -6132,7 +6144,7 @@ msgid "Post" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6208,7 +6220,12 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" +#, fuzzy +msgid "Animations:" +msgstr "மாற்றங்களை இதற்கு அமை:" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "New Animation" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -6220,7 +6237,7 @@ msgid "Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" +msgid "Animation Frames:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -7001,6 +7018,19 @@ msgstr "" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -8481,10 +8511,6 @@ msgid "Build Project" msgstr "" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "" - -#: modules/mono/editor/mono_bottom_panel.cpp msgid "View log" msgstr "" @@ -9110,6 +9136,13 @@ msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9265,6 +9298,13 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" @@ -9295,21 +9335,6 @@ msgstr "" msgid "Path property must point to a valid Spatial node to work." msgstr "" -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "" @@ -9333,6 +9358,21 @@ msgid "" "it as a child of a VehicleBody." msgstr "" +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -9374,11 +9414,19 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset." msgstr "" #: scene/gui/dialogs.cpp diff --git a/editor/translations/te.po b/editor/translations/te.po index 394a3c4208..ac7d358ee0 100644 --- a/editor/translations/te.po +++ b/editor/translations/te.po @@ -532,20 +532,12 @@ msgstr "" msgid "Reset Zoom" msgstr "" -#: editor/code_editor.cpp -msgid "Warnings:" -msgstr "" - -#: editor/code_editor.cpp -msgid "Font Size:" -msgstr "" - -#: editor/code_editor.cpp -msgid "Line:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" msgstr "" #: editor/code_editor.cpp -msgid "Col:" +msgid "Line and column numbers." msgstr "" #: editor/connections_dialog.cpp @@ -839,8 +831,8 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "" @@ -1092,7 +1084,7 @@ msgid "Add Bus" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." +msgid "Add a new Audio Bus to this layout." msgstr "" #: editor/editor_audio_buses.cpp editor/editor_properties.cpp @@ -1121,6 +1113,10 @@ msgstr "" msgid "Load the default Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" @@ -2291,7 +2287,7 @@ msgid "Save & Restart" msgstr "" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp @@ -3329,37 +3325,37 @@ msgid "Create Polygon" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon" +#: editor/plugins/animation_blend_space_1d_editor.cpp +#: editor/plugins/animation_blend_space_2d_editor.cpp +msgid "Create points." msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" +msgid "" +"Edit points.\n" +"LMB: Move Point\n" +"RMB: Erase Point" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon (Remove Point)" +#: editor/plugins/animation_blend_space_1d_editor.cpp +msgid "Erase points." msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Remove Polygon And Point" +msgid "Edit Polygon" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -#: editor/plugins/animation_blend_space_2d_editor.cpp -msgid "Create points." +msgid "Insert Point" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "" -"Edit points.\n" -"LMB: Move Point\n" -"RMB: Erase Point" +msgid "Edit Polygon (Remove Point)" msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp -#: editor/plugins/animation_blend_space_1d_editor.cpp -msgid "Erase points." +msgid "Remove Polygon And Point" msgstr "" #: editor/plugins/animation_blend_space_1d_editor.cpp @@ -4142,6 +4138,16 @@ msgid "Move CanvasItem" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "" @@ -5037,6 +5043,12 @@ msgid "Create UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "" @@ -6118,7 +6130,7 @@ msgid "Post" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6194,7 +6206,11 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" +msgid "Animations:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "New Animation" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -6206,7 +6222,7 @@ msgid "Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" +msgid "Animation Frames:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -6982,6 +6998,19 @@ msgstr "" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -8458,10 +8487,6 @@ msgid "Build Project" msgstr "" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "" - -#: modules/mono/editor/mono_bottom_panel.cpp msgid "View log" msgstr "" @@ -9087,6 +9112,13 @@ msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9242,6 +9274,13 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" @@ -9272,21 +9311,6 @@ msgstr "" msgid "Path property must point to a valid Spatial node to work." msgstr "" -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "" @@ -9310,6 +9334,21 @@ msgid "" "it as a child of a VehicleBody." msgstr "" +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -9351,11 +9390,19 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset." msgstr "" #: scene/gui/dialogs.cpp diff --git a/editor/translations/th.po b/editor/translations/th.po index afc0684350..62bf2f8594 100644 --- a/editor/translations/th.po +++ b/editor/translations/th.po @@ -567,23 +567,13 @@ msgstr "ย่อ" msgid "Reset Zoom" msgstr "รีเซ็ตซูม" -#: editor/code_editor.cpp -#, fuzzy -msgid "Warnings:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" msgstr "คำเตือน" #: editor/code_editor.cpp -#, fuzzy -msgid "Font Size:" -msgstr "ขนาดฟอนต์ต้นฉบับ:" - -#: editor/code_editor.cpp -msgid "Line:" -msgstr "บรรทัด:" - -#: editor/code_editor.cpp -msgid "Col:" -msgstr "คอลัมน์:" +msgid "Line and column numbers." +msgstr "" #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -890,8 +880,8 @@ msgstr "ลบไฟล์ที่เลือก?" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "ลบ" @@ -1147,8 +1137,9 @@ msgid "Add Bus" msgstr "เพิ่ม Bus" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." -msgstr "สร้างเลย์เอาต์ Bus ใหม่" +#, fuzzy +msgid "Add a new Audio Bus to this layout." +msgstr "บันทึกเลย์เอาต์ของ Audio Bus เป็น..." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1176,6 +1167,10 @@ msgstr "โหลดค่าเริ่มต้น" msgid "Load the default Bus Layout." msgstr "โหลดค่าเริ่มต้นเลย์เอาต์ Bus" +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "สร้างเลย์เอาต์ Bus ใหม่" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "ชื่อผิดพลาด" @@ -2410,7 +2405,8 @@ msgid "Save & Restart" msgstr "บันทึกและนำเข้าอีกครั้ง" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +#, fuzzy +msgid "Spins when the editor window redraws." msgstr "หมุนเมื่อมีการวาดหน้าต่างโปรแกรมใหม่!" #: editor/editor_node.cpp @@ -3501,25 +3497,6 @@ msgid "Create Polygon" msgstr "สร้างรูปหลายเหลี่ยม" #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon" -msgstr "แก้ไขรูปหลายเหลี่ยม" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "แทรกจุด" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon (Remove Point)" -msgstr "แก้ไขรูปหลายเหลี่ยม (ลบจุด)" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Remove Polygon And Point" -msgstr "ลบรูปหลายเหลี่ยมและจุด" - -#: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -3544,6 +3521,25 @@ msgstr "" msgid "Erase points." msgstr "คลิกขวา: ลบจุด" +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Edit Polygon" +msgstr "แก้ไขรูปหลายเหลี่ยม" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "แทรกจุด" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Edit Polygon (Remove Point)" +msgstr "แก้ไขรูปหลายเหลี่ยม (ลบจุด)" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Remove Polygon And Point" +msgstr "ลบรูปหลายเหลี่ยมและจุด" + #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -4359,6 +4355,16 @@ msgid "Move CanvasItem" msgstr "แก้ไข CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "ปรับหมุดเท่านั้น" @@ -5276,6 +5282,12 @@ msgid "Create UV Map" msgstr "สร้าง UV Map" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Create Polygon & UV" msgstr "สร้างรูปหลายเหลี่ยม" @@ -6416,7 +6428,7 @@ msgid "Post" msgstr "หลัง" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6499,7 +6511,13 @@ msgid "(empty)" msgstr "(ว่างเปล่า)" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" +#, fuzzy +msgid "Animations:" +msgstr "แอนิเมชัน" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "New Animation" msgstr "แอนิเมชัน" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -6511,7 +6529,8 @@ msgid "Loop" msgstr "วน" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" +#, fuzzy +msgid "Animation Frames:" msgstr "เฟรมแอนิเมชัน" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -7348,6 +7367,19 @@ msgstr "ยืนยันการเปิดโปรเจกต์มาก #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -8888,10 +8920,6 @@ msgid "Build Project" msgstr "Build โปรเจกต์" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "คำเตือน" - -#: modules/mono/editor/mono_bottom_panel.cpp #, fuzzy msgid "View log" msgstr "ดูไฟล์" @@ -9541,6 +9569,13 @@ msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "ParallaxLayer จะทำงานได้ต้องเป็นโหนดลูกของโหนด ParallaxBackground" +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9708,6 +9743,13 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "ไม่มีการแสดงผลเนื่องจากไม่ได้กำหนด mesh ใน draw pass" @@ -9741,21 +9783,6 @@ msgstr "" msgid "Path property must point to a valid Spatial node to work." msgstr "ต้องแก้ไข Path ให้ชี้ไปยังโหนด Spatial จึงจะทำงานได้" -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "จะมี WorldEnvironment ได้เพียงโหนดเดียวในฉาก (หรือกลุ่มของฉากที่เป็นอินสแตนซ์)" - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "" @@ -9782,6 +9809,21 @@ msgid "" "it as a child of a VehicleBody." msgstr "VehicleWheel เป็นระบบล้อของ VehicleBody กรุณาใช้เป็นโหนดลูกของ VehicleBody" +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "จะมี WorldEnvironment ได้เพียงโหนดเดียวในฉาก (หรือกลุ่มของฉากที่เป็นอินสแตนซ์)" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -9828,11 +9870,20 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "โหมด Raw" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Add current color as a preset." msgstr "เพิ่มสีที่เลือกในรายการโปรด" #: scene/gui/dialogs.cpp @@ -9928,6 +9979,20 @@ msgid "Varyings can only be assigned in vertex function." msgstr "" #, fuzzy +#~ msgid "Warnings:" +#~ msgstr "คำเตือน" + +#, fuzzy +#~ msgid "Font Size:" +#~ msgstr "ขนาดฟอนต์ต้นฉบับ:" + +#~ msgid "Line:" +#~ msgstr "บรรทัด:" + +#~ msgid "Col:" +#~ msgstr "คอลัมน์:" + +#, fuzzy #~ msgid "OrientedPathFollow only works when set as a child of a Path node." #~ msgstr "PathFollow2D จะทำงานได้ต้องเป็นโหนดลูกของโหนด Path2D" diff --git a/editor/translations/tr.po b/editor/translations/tr.po index 1f52b34675..ccb0acce73 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -20,12 +20,13 @@ # Onur Sanır <onursanir@gmail.com>, 2018. # Oğuzhan Özdemir <ozdemiroguzhan0@gmail.com>, 2018. # Alper Çitmen <alper.citmen@gmail.com>, 2019. +# ege1212 <owlphp@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-01-19 19:22+0000\n" -"Last-Translator: Alper Çitmen <alper.citmen@gmail.com>\n" +"PO-Revision-Date: 2019-02-13 07:10+0000\n" +"Last-Translator: ege1212 <owlphp@gmail.com>\n" "Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/" "godot/tr/>\n" "Language: tr\n" @@ -33,7 +34,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 3.4-dev\n" +"X-Generator: Weblate 3.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -49,7 +50,7 @@ msgstr "Byte kodu çözmek için yetersiz byte, ya da Geçersiz format." #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "" +msgstr "Geçersiz girdi, ifadede %i (geçirilmedi)" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" @@ -582,23 +583,13 @@ msgstr "Uzaklaştır" msgid "Reset Zoom" msgstr "Yaklaşmayı Sıfırla" -#: editor/code_editor.cpp -#, fuzzy -msgid "Warnings:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" msgstr "Uyarılar" #: editor/code_editor.cpp -#, fuzzy -msgid "Font Size:" -msgstr "Kaynak Yazı Türü Boyutu:" - -#: editor/code_editor.cpp -msgid "Line:" -msgstr "Satır:" - -#: editor/code_editor.cpp -msgid "Col:" -msgstr "Sütun:" +msgid "Line and column numbers." +msgstr "" #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -907,8 +898,8 @@ msgstr "Seçili dosyalar silinsin mi?" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Sil" @@ -1165,8 +1156,9 @@ msgid "Add Bus" msgstr "Bus ekle" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." -msgstr "Yeni bir Bus Yerleşim Düzeni oluştur." +#, fuzzy +msgid "Add a new Audio Bus to this layout." +msgstr "Audio Bus Yerleşim Düzenini Farklı Kaydet..." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1194,6 +1186,10 @@ msgstr "Varsayılanı Yükle" msgid "Load the default Bus Layout." msgstr "Varsayılan Bus Yerleşim Düzenini Yükle." +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "Yeni bir Bus Yerleşim Düzeni oluştur." + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Geçersiz ad." @@ -2463,7 +2459,8 @@ msgid "Save & Restart" msgstr "Kaydet & Yeniden İçe Aktar" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +#, fuzzy +msgid "Spins when the editor window redraws." msgstr "Düzenleyici penceresi yeniden boyandığında döndürülür!" #: editor/editor_node.cpp @@ -3562,25 +3559,6 @@ msgid "Create Polygon" msgstr "Çoklu Oluşturun" #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon" -msgstr "Çokluyu Düzenleyin" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "Nokta Yerleştir" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon (Remove Point)" -msgstr "Çokluyu Düzenleyin (Noktayı Silin)" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Remove Polygon And Point" -msgstr "Çokluyu ve Noktayı Kaldır" - -#: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -3605,6 +3583,25 @@ msgstr "" msgid "Erase points." msgstr "RMB: Noktayı Sil." +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Edit Polygon" +msgstr "Çokluyu Düzenleyin" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "Nokta Yerleştir" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Edit Polygon (Remove Point)" +msgstr "Çokluyu Düzenleyin (Noktayı Silin)" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Remove Polygon And Point" +msgstr "Çokluyu ve Noktayı Kaldır" + #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -4424,6 +4421,16 @@ msgid "Move CanvasItem" msgstr "CanvasItem Düzenle" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "Sadece çapalar" @@ -5341,6 +5348,12 @@ msgid "Create UV Map" msgstr "UV Haritası Oluştur" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Create Polygon & UV" msgstr "Çoklu Oluşturun" @@ -6481,7 +6494,7 @@ msgid "Post" msgstr "Sonrası" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6564,10 +6577,16 @@ msgid "(empty)" msgstr "(boş)" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" +#, fuzzy +msgid "Animations:" msgstr "Animasyonlar" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "New Animation" +msgstr "Animasyon" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "Hız (FPS):" @@ -6576,7 +6595,8 @@ msgid "Loop" msgstr "Döngü" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" +#, fuzzy +msgid "Animation Frames:" msgstr "Animasyon Çerçeveleri" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -7414,6 +7434,19 @@ msgstr "Birden fazla proje açmakta kararlı mısınız?" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -8964,10 +8997,6 @@ msgid "Build Project" msgstr "Projeyi İnşa et" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "Uyarılar" - -#: modules/mono/editor/mono_bottom_panel.cpp #, fuzzy msgid "View log" msgstr "Dosyaları Görüntüle" @@ -9642,6 +9671,13 @@ msgstr "" "ParallaxLayer, yalnızca ParallaxBackground düğümünün çocuğu olduğu zaman " "çalışır." +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9828,6 +9864,13 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" "Hiçbirşey görünebilir değil çünkü örüntüler çizim geçişlerine atanmış değil." @@ -9865,25 +9908,6 @@ msgid "Path property must point to a valid Spatial node to work." msgstr "" "Yol özelliği, çalışmak için geçerli bir Spatial düğümüne işaret etmelidir." -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "WorldEnvironment bir Environment kaynağı gerektirir." - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" -"Her sahne başına (ya da örneklenmiş sahneler dizisine) sadece bir tane " -"WorldEnvironment 'a izin verilir." - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" -"Bu WorldEnvironment yoksayıldı. (3B sahneler için) Bir Kamera ekleyin veya " -"(2B sahneler için) bu ortamın Arkaplan Kipini Canvas olarak ayarlayın." - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "" @@ -9915,6 +9939,25 @@ msgstr "" "VehicleWheel VehicleBody'ye bir tekerlek sistemi sağlaması için hizmet eder. " "Lütfen bunu VehicleBody'nin çocuğu olarak kullanın." +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "WorldEnvironment bir Environment kaynağı gerektirir." + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" +"Her sahne başına (ya da örneklenmiş sahneler dizisine) sadece bir tane " +"WorldEnvironment 'a izin verilir." + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" +"Bu WorldEnvironment yoksayıldı. (3B sahneler için) Bir Kamera ekleyin veya " +"(2B sahneler için) bu ortamın Arkaplan Kipini Canvas olarak ayarlayın." + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -9963,11 +10006,20 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "Ham Kip" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Add current color as a preset." msgstr "Şuanki rengi bir önayar olarak kaydet" #: scene/gui/dialogs.cpp @@ -10065,6 +10117,20 @@ msgid "Varyings can only be assigned in vertex function." msgstr "" #, fuzzy +#~ msgid "Warnings:" +#~ msgstr "Uyarılar" + +#, fuzzy +#~ msgid "Font Size:" +#~ msgstr "Kaynak Yazı Türü Boyutu:" + +#~ msgid "Line:" +#~ msgstr "Satır:" + +#~ msgid "Col:" +#~ msgstr "Sütun:" + +#, fuzzy #~ msgid "OrientedPathFollow only works when set as a child of a Path node." #~ msgstr "" #~ "PathFollow2D yalnızca Path2D düğümünün çocuğu olarak ayarlanınca çalışır." diff --git a/editor/translations/uk.po b/editor/translations/uk.po index 84bf261ae2..f617cf3fc4 100644 --- a/editor/translations/uk.po +++ b/editor/translations/uk.po @@ -15,7 +15,7 @@ msgid "" msgstr "" "Project-Id-Version: Ukrainian (Godot Engine)\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2019-01-26 21:22+0000\n" +"PO-Revision-Date: 2019-02-13 07:10+0000\n" "Last-Translator: Yuri Chornoivan <yurchor@ukr.net>\n" "Language-Team: Ukrainian <https://hosted.weblate.org/projects/godot-engine/" "godot/uk/>\n" @@ -552,21 +552,14 @@ msgstr "Зменшення" msgid "Reset Zoom" msgstr "Скинути масштаб" -#: editor/code_editor.cpp -msgid "Warnings:" -msgstr "Попередження:" - -#: editor/code_editor.cpp -msgid "Font Size:" -msgstr "Розмір шрифту:" - -#: editor/code_editor.cpp -msgid "Line:" -msgstr "Рядок:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" +msgstr "Попередження" #: editor/code_editor.cpp -msgid "Col:" -msgstr "Колонка:" +#, fuzzy +msgid "Line and column numbers." +msgstr "Номери рядків і позицій" #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -868,8 +861,8 @@ msgstr "Видалити вибрані файли?" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Вилучити" @@ -1125,8 +1118,9 @@ msgid "Add Bus" msgstr "Додати шину" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." -msgstr "Створення нового компонування шини." +#, fuzzy +msgid "Add a new Audio Bus to this layout." +msgstr "Зберегти компонування аудіо шини як..." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1154,6 +1148,10 @@ msgstr "Завантажити типовий" msgid "Load the default Bus Layout." msgstr "Завантажити типове компонування шини." +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "Створення нового компонування шини." + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Некоректна назва." @@ -2400,7 +2398,8 @@ msgid "Save & Restart" msgstr "Зберегти і перезапустити" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +#, fuzzy +msgid "Spins when the editor window redraws." msgstr "Обертається, коли перемальовується вікно редактора!" #: editor/editor_node.cpp @@ -3326,17 +3325,18 @@ msgstr "Переімпортувати" #: editor/import_dock.cpp msgid "Save scenes, re-import and restart" -msgstr "" +msgstr "Зберегти сцени, повторно імпортувати і перезапустити" #: editor/import_dock.cpp -#, fuzzy msgid "Changing the type of an imported file requires editor restart." -msgstr "Зміна відеодрайвера потребує перезапуску редактора." +msgstr "Зміна типу імпортованого файла потребує перезапуску редактора." #: editor/import_dock.cpp msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." msgstr "" +"Увага: ісують об'єкти, які використовують цей ресурс, — вони можуть " +"припинити завантажуватися належним чином." #: editor/inspector_dock.cpp msgid "Failed to load resource." @@ -3461,22 +3461,6 @@ msgid "Create Polygon" msgstr "Створити полігон" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon" -msgstr "Редагувати полігон" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "Вставити точку" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon (Remove Point)" -msgstr "Редагувати полігон (вилучити точку)" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Remove Polygon And Point" -msgstr "Вилучити полігон та точку" - -#: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create points." @@ -3497,6 +3481,22 @@ msgstr "" msgid "Erase points." msgstr "Витерти точки." +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon" +msgstr "Редагувати полігон" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "Вставити точку" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon (Remove Point)" +msgstr "Редагувати полігон (вилучити точку)" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Remove Polygon And Point" +msgstr "Вилучити полігон та точку" + #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -4304,6 +4304,18 @@ msgid "Move CanvasItem" msgstr "Пересунути CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "Шаблони для прив'язок та значення полів вузла керування." + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" +"Дані щодо прив'язок та значень полів дочірніх об'єктів перевизначаються " +"їхніми батьківськими об'єктами." + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "Тільки прив'язки" @@ -5211,6 +5223,12 @@ msgid "Create UV Map" msgstr "Створити UV-карту" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "Створити полігон і UV" @@ -6300,7 +6318,7 @@ msgid "Post" msgstr "Після" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "Штука без назви" #: editor/plugins/sprite_editor_plugin.cpp @@ -6378,8 +6396,12 @@ msgid "(empty)" msgstr "(порожньо)" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" -msgstr "Анімації" +msgid "Animations:" +msgstr "Анімації:" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "New Animation" +msgstr "Нова анімація" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" @@ -6390,8 +6412,8 @@ msgid "Loop" msgstr "Зациклити" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" -msgstr "Кадри анімації" +msgid "Animation Frames:" +msgstr "Кадри анімації:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -7148,11 +7170,11 @@ msgstr "Вибрати" #: editor/project_manager.cpp msgid "Renderer:" -msgstr "" +msgstr "Обробник:" #: editor/project_manager.cpp msgid "OpenGL ES 3.0" -msgstr "" +msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "" @@ -7161,10 +7183,14 @@ msgid "" "Incompatible with older hardware\n" "Not recommended for web games" msgstr "" +"Висока якість зображення\n" +"Доступні усі можливості\n" +"Несумісний із застарілим обладнанням\n" +"Не рекомендовано для інтернет-ігор" #: editor/project_manager.cpp msgid "OpenGL ES 2.0" -msgstr "" +msgstr "OpenGL ES 2.0" #: editor/project_manager.cpp msgid "" @@ -7173,10 +7199,16 @@ msgid "" "Works on most hardware\n" "Recommended for web games" msgstr "" +"Нижча якість зображення\n" +"Деякі можливості є недоступними\n" +"Працює майже всюди\n" +"Рекомендовано для інтернет-ігор" #: editor/project_manager.cpp msgid "Renderer can be changed later, but scenes may need to be adjusted." msgstr "" +"Обробник можна змінити пізніше, але, можливо, виникне потреба у коригуванні " +"сцен." #: editor/project_manager.cpp msgid "Unnamed Project" @@ -7192,6 +7224,28 @@ msgstr "Ви справді хочете відкрити декілька пр #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" +"У вказаному нижче файлі параметрів проекту не вказано версію Godot, за " +"допомогою якої його було створено.\n" +"\n" +"%s\n" +"\n" +"Якщо ви продовжите процедуру його відкриття, дані буде перетворено до " +"формату файла налаштувань поточної версії Godot.\n" +"Попередження: у результаті перетворення ви втратите можливість відкриття " +"проекту у застарілих версіях рушія." + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -7907,6 +7961,8 @@ msgstr "Дублювати вузли" #: editor/scene_tree_dock.cpp msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." msgstr "" +"Не можна змінювати батьківський об'єкт вузлів в успадкованих сценах — " +"порядок вузлів не можна змінювати." #: editor/scene_tree_dock.cpp msgid "Node must belong to the edited scene to become root." @@ -8723,10 +8779,6 @@ msgid "Build Project" msgstr "Зібрати проект" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "Попередження" - -#: modules/mono/editor/mono_bottom_panel.cpp msgid "View log" msgstr "Переглянути журнал" @@ -9411,6 +9463,17 @@ msgstr "" "Вузол ParallaxLayer працює, лише якщо його встановлено як дочірній для вузла " "ParallaxBackground." +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" +"У драйвері GLES2 не передбачено підтримки часток із обробкою за допомогою " +"графічного процесора.\n" +"Вам слід скористатися вузлом CPUParticles2D. Для цього можете вибрати пункт " +"«Перетворити на CPUParticles»." + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9601,6 +9664,17 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" +"У драйвері GLES2 не передбачено підтримки часток із обробкою за допомогою " +"графічного процесора.\n" +"Вам слід скористатися вузлом CPUParticles. Для цього можете вибрати пункт " +"«Перетворити на CPUParticles»." + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" "Нічого не видно, оскільки сітки не було пов'язано із проходами малювання." @@ -9641,26 +9715,6 @@ msgstr "" "Щоб усе працювало як слід, властивість шляху (path) має вказувати на " "коректний вузол Spatial." -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "WorldEnvironment потребує ресурсу Environment." - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" -"У сцені (або наборі екземплярів сцен) може бути лише один елемент " -"WorldEnvironment." - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" -"Цей запис WorldEnvironment проігноровано. Або додайте запис Camera (для " -"просторових сцен) або встановіть для Background Mode цього середовища " -"значення Canvas (для двовимірних сцен)." - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "Це тіло буде проігноровано, аж доки ви не встановите сітку" @@ -9690,6 +9744,26 @@ msgstr "" "VehicleWheel слугує для забезпечення роботи системи коліс у VehicleBody. " "Будь ласка, використовуйте цей елемент як дочірній елемент вузла VehicleBody." +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "WorldEnvironment потребує ресурсу Environment." + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" +"У сцені (або наборі екземплярів сцен) може бути лише один елемент " +"WorldEnvironment." + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" +"Цей запис WorldEnvironment проігноровано. Або додайте запис Camera (для " +"просторових сцен) або встановіть для Background Mode цього середовища " +"значення Canvas (для двовимірних сцен)." + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "У вузлі BlendTree «%s» не знайдено анімації: «%s»" @@ -9733,11 +9807,20 @@ msgstr "" "Цей вузол вважається застарілим. Скористайтеся замість нього AnimationTree." #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "Вибрати колір з екрана." + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "Raw (сирий) режим" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "Перемикання між шістнадцятковими значеннями і кодами." + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Add current color as a preset." msgstr "Додати поточний колір в якості пресету" #: scene/gui/dialogs.cpp @@ -9833,6 +9916,18 @@ msgstr "Призначення однорідного." msgid "Varyings can only be assigned in vertex function." msgstr "Змінні величини можна пов'язувати лише із функцією вузлів." +#~ msgid "Warnings:" +#~ msgstr "Попередження:" + +#~ msgid "Font Size:" +#~ msgstr "Розмір шрифту:" + +#~ msgid "Line:" +#~ msgstr "Рядок:" + +#~ msgid "Col:" +#~ msgstr "Колонка:" + #~ msgid "OrientedPathFollow only works when set as a child of a Path node." #~ msgstr "OrientedPathFollow працюватиме лише як дочірній елемент вузла Path." diff --git a/editor/translations/ur_PK.po b/editor/translations/ur_PK.po index e0d4e7628b..d77307b020 100644 --- a/editor/translations/ur_PK.po +++ b/editor/translations/ur_PK.po @@ -540,20 +540,12 @@ msgstr "" msgid "Reset Zoom" msgstr "" -#: editor/code_editor.cpp -msgid "Warnings:" -msgstr "" - -#: editor/code_editor.cpp -msgid "Font Size:" -msgstr "" - -#: editor/code_editor.cpp -msgid "Line:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" msgstr "" #: editor/code_editor.cpp -msgid "Col:" +msgid "Line and column numbers." msgstr "" #: editor/connections_dialog.cpp @@ -849,8 +841,8 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "" @@ -1105,7 +1097,7 @@ msgid "Add Bus" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." +msgid "Add a new Audio Bus to this layout." msgstr "" #: editor/editor_audio_buses.cpp editor/editor_properties.cpp @@ -1135,6 +1127,10 @@ msgstr "" msgid "Load the default Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" @@ -2319,7 +2315,7 @@ msgid "Save & Restart" msgstr "" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp @@ -3367,24 +3363,6 @@ msgid "Create Polygon" msgstr "سب سکریپشن بنائیں" #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon" -msgstr "سب سکریپشن بنائیں" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon (Remove Point)" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Remove Polygon And Point" -msgstr ".تمام کا انتخاب" - -#: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -3404,6 +3382,24 @@ msgstr "" msgid "Erase points." msgstr ".تمام کا انتخاب" +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Edit Polygon" +msgstr "سب سکریپشن بنائیں" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon (Remove Point)" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Remove Polygon And Point" +msgstr ".تمام کا انتخاب" + #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -4194,6 +4190,16 @@ msgid "Move CanvasItem" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "" @@ -5101,6 +5107,12 @@ msgid "Create UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "" @@ -6198,7 +6210,7 @@ msgid "Post" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6275,7 +6287,11 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" +msgid "Animations:" +msgstr "" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "New Animation" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -6287,7 +6303,7 @@ msgid "Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" +msgid "Animation Frames:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -7091,6 +7107,19 @@ msgstr "" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -8590,10 +8619,6 @@ msgid "Build Project" msgstr "" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "" - -#: modules/mono/editor/mono_bottom_panel.cpp msgid "View log" msgstr "" @@ -9225,6 +9250,13 @@ msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9380,6 +9412,13 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" @@ -9410,21 +9449,6 @@ msgstr "" msgid "Path property must point to a valid Spatial node to work." msgstr "" -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "" @@ -9448,6 +9472,21 @@ msgid "" "it as a child of a VehicleBody." msgstr "" +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -9489,11 +9528,19 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset." msgstr "" #: scene/gui/dialogs.cpp diff --git a/editor/translations/vi.po b/editor/translations/vi.po index ad0feaa6a1..e7ae7be36f 100644 --- a/editor/translations/vi.po +++ b/editor/translations/vi.po @@ -557,23 +557,14 @@ msgstr "Thu nhỏ" msgid "Reset Zoom" msgstr "Đặt lại phóng" -#: editor/code_editor.cpp -msgid "Warnings:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" msgstr "" #: editor/code_editor.cpp -msgid "Font Size:" +msgid "Line and column numbers." msgstr "" -#: editor/code_editor.cpp -msgid "Line:" -msgstr "Dòng:" - -#: editor/code_editor.cpp -#, fuzzy -msgid "Col:" -msgstr "Col:" - #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "Cách thức trong Node được chọn phải được ghi rõ!" @@ -876,8 +867,8 @@ msgstr "" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Xóa" @@ -1129,7 +1120,7 @@ msgid "Add Bus" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." +msgid "Add a new Audio Bus to this layout." msgstr "" #: editor/editor_audio_buses.cpp editor/editor_properties.cpp @@ -1158,6 +1149,10 @@ msgstr "" msgid "Load the default Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "" @@ -2360,7 +2355,7 @@ msgid "Save & Restart" msgstr "" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp @@ -3428,23 +3423,6 @@ msgid "Create Polygon" msgstr "Tạo" #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon" -msgstr "Tạo" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon (Remove Point)" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Remove Polygon And Point" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -3463,6 +3441,23 @@ msgstr "" msgid "Erase points." msgstr "" +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Edit Polygon" +msgstr "Tạo" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon (Remove Point)" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Remove Polygon And Point" +msgstr "" + #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -4263,6 +4258,16 @@ msgid "Move CanvasItem" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "" @@ -5165,6 +5170,12 @@ msgid "Create UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "" @@ -6270,7 +6281,7 @@ msgid "Post" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6347,8 +6358,14 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" -msgstr "" +#, fuzzy +msgid "Animations:" +msgstr "Các Công cụ Animation" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "New Animation" +msgstr "Tạo Animation mới" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" @@ -6359,8 +6376,9 @@ msgid "Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" -msgstr "" +#, fuzzy +msgid "Animation Frames:" +msgstr "Tên Animation:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -7165,6 +7183,19 @@ msgstr "" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -8658,10 +8689,6 @@ msgid "Build Project" msgstr "" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "" - -#: modules/mono/editor/mono_bottom_panel.cpp msgid "View log" msgstr "" @@ -9295,6 +9322,13 @@ msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9450,6 +9484,13 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" @@ -9480,21 +9521,6 @@ msgstr "" msgid "Path property must point to a valid Spatial node to work." msgstr "" -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "" @@ -9518,6 +9544,21 @@ msgid "" "it as a child of a VehicleBody." msgstr "" +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -9560,11 +9601,19 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset." msgstr "" #: scene/gui/dialogs.cpp @@ -9650,6 +9699,13 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Line:" +#~ msgstr "Dòng:" + +#, fuzzy +#~ msgid "Col:" +#~ msgstr "Col:" + #, fuzzy #~ msgid "Remove Split" #~ msgstr "Bỏ lựa chọn" diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index 6071ac66c8..770b249d11 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -34,18 +34,19 @@ # 刘庆文 <liuqingwen@163.com>, 2018. # Haowen Liu <liu.haowen.andy@gmail.com>, 2018. # tangdou1 <1093505442@qq.com>, 2018. -# yzt <834950797@qq.com>, 2018. +# yzt <834950797@qq.com>, 2018, 2019. # DKLost <514dklost@gmail.com>, 2018. # thanksshu <hezihanshangyuan@gmail.com>, 2018. # Jsheng <yangea@outlook.com>, 2019. # Zhang Zhibo <zzhibo98@gmail.com>, 2019. # ws00010203 <ws00010203@hotmail.com>, 2019. +# Song DongHui <14729626293@163.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2019-01-26 21:22+0000\n" -"Last-Translator: ws00010203 <ws00010203@hotmail.com>\n" +"PO-Revision-Date: 2019-02-18 08:54+0000\n" +"Last-Translator: yzt <834950797@qq.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" "Language: zh_CN\n" @@ -573,21 +574,14 @@ msgstr "缩小" msgid "Reset Zoom" msgstr "重置缩放" -#: editor/code_editor.cpp -msgid "Warnings:" -msgstr "警告:" - -#: editor/code_editor.cpp -msgid "Font Size:" -msgstr "字体大小:" - -#: editor/code_editor.cpp -msgid "Line:" -msgstr "行:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" +msgstr "警告" #: editor/code_editor.cpp -msgid "Col:" -msgstr "列:" +#, fuzzy +msgid "Line and column numbers." +msgstr "行号和列号" #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" @@ -880,8 +874,8 @@ msgstr "删除选中的文件?" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "删除" @@ -1135,8 +1129,9 @@ msgid "Add Bus" msgstr "添加Bus" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." -msgstr "创建一个新的总线布局。" +#, fuzzy +msgid "Add a new Audio Bus to this layout." +msgstr "将音频Bus布局保存为..." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1164,6 +1159,10 @@ msgstr "加载默认" msgid "Load the default Bus Layout." msgstr "加载默认总线布局。" +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "创建一个新的总线布局。" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "名称非法:。" @@ -2370,7 +2369,8 @@ msgid "Save & Restart" msgstr "保存并重启" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +#, fuzzy +msgid "Spins when the editor window redraws." msgstr "旋转时,重新绘制编辑器窗口!" #: editor/editor_node.cpp @@ -3282,17 +3282,16 @@ msgstr "重新导入" #: editor/import_dock.cpp msgid "Save scenes, re-import and restart" -msgstr "" +msgstr "保存场景,重新导入,从头开始" #: editor/import_dock.cpp -#, fuzzy msgid "Changing the type of an imported file requires editor restart." -msgstr "改变视频驱动需要重启编辑器。" +msgstr "改变这个导入的文件类型后需要重启编辑器。" #: editor/import_dock.cpp msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." -msgstr "" +msgstr "警告:资源使用冲突,将会停止加载。" #: editor/inspector_dock.cpp msgid "Failed to load resource." @@ -3417,22 +3416,6 @@ msgid "Create Polygon" msgstr "创建多边形" #: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon" -msgstr "编辑多边形" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "插入点" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon (Remove Point)" -msgstr "编辑多边形(移除顶点)" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Remove Polygon And Point" -msgstr "移除多边形及顶点" - -#: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create points." @@ -3453,6 +3436,22 @@ msgstr "" msgid "Erase points." msgstr "擦除点。" +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon" +msgstr "编辑多边形" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "插入点" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon (Remove Point)" +msgstr "编辑多边形(移除顶点)" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Remove Polygon And Point" +msgstr "移除多边形及顶点" + #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -4241,6 +4240,16 @@ msgid "Move CanvasItem" msgstr "移动 CanvasItem" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "控件节点的定位点和边距值的预设。" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "容器的子级的锚点和边距值被其父容器重写。" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "仅锚点" @@ -4902,7 +4911,7 @@ msgstr "清除Emission Mask(发射屏蔽)" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Convert to CPUParticles" -msgstr "转换为 CPU 粒子" +msgstr "转换为 CPU粒子" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp @@ -5138,6 +5147,12 @@ msgid "Create UV Map" msgstr "创建UV贴图" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "创建多边形和 UV" @@ -5146,12 +5161,10 @@ msgid "Create Internal Vertex" msgstr "创建内部顶点" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Remove Internal Vertex" msgstr "移除曲线内控制点" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Invalid Polygon (need 3 different vertices)" msgstr "无效的多边形(需要三个控制点)" @@ -5160,9 +5173,8 @@ msgid "Add Custom Polygon" msgstr "添加自定义多边形" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Remove Custom Polygon" -msgstr "移除多边形及顶点" +msgstr "删除自定义多边形" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" @@ -5189,14 +5201,12 @@ msgid "UV" msgstr "UV" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Points" msgstr "点" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Polygons" -msgstr "多边形->UV" +msgstr "多边形-" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Bones" @@ -5245,7 +5255,6 @@ msgid "Paint weights with specified intensity." msgstr "使用指定的强度进行权重绘制。" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Unpaint weights with specified intensity." msgstr "使用指定强度清除权重绘制。" @@ -6230,8 +6239,8 @@ msgid "Post" msgstr "发布(Post)" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" -msgstr "" +msgid "Nameless gizmo" +msgstr "未命名的Gizmo" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" @@ -6306,8 +6315,12 @@ msgid "(empty)" msgstr "(空)" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" -msgstr "动画" +msgid "Animations:" +msgstr "动画:" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "New Animation" +msgstr "新建动画" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" @@ -6318,8 +6331,8 @@ msgid "Loop" msgstr "循环" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" -msgstr "动画帧" +msgid "Animation Frames:" +msgstr "动画帧:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -6346,9 +6359,8 @@ msgid "Set Region Rect" msgstr "设置纹理区域" #: editor/plugins/texture_region_editor_plugin.cpp -#, fuzzy msgid "Set Margin" -msgstr "设置处理程序" +msgstr "设置边距" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" @@ -6592,14 +6604,12 @@ msgid "Clear transform" msgstr "清除变换" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Add Texture(s) to TileSet." -msgstr "添加纹理到磁贴集" +msgstr "添加纹理到磁贴集。" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove selected Texture from TileSet." -msgstr "从磁贴集中删除当前纹理" +msgstr "从磁贴集中删除当前纹理。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" @@ -6640,27 +6650,24 @@ msgid "Display Tile Names (Hold Alt Key)" msgstr "显示磁贴的名字(按住 Alt 键)" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." -msgstr "确定移除选中的纹理以及【所有】使用它的【磁贴集】吗?" +msgstr "删除选定的纹理?这将删除使用它的所有磁贴。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "You haven't selected a texture to remove." msgstr "请先选择要移除的纹理。" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create from scene? This will overwrite all current tiles." -msgstr "从场景创建?这将覆盖所有当前标题。" +msgstr "从场景创建?这将覆盖所有当前磁贴。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "确定要合并场景?" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Texture" -msgstr "移除模板" +msgstr "删除纹理" #: editor/plugins/tile_set_editor_plugin.cpp msgid "%s file(s) were not added because was already on the list." @@ -6726,95 +6733,80 @@ msgstr "" "点击选择另一个磁贴进行编辑。" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Set Tile Region" -msgstr "设置纹理区域" +msgstr "设置磁贴区域" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create Tile" -msgstr "新建目录" +msgstr "创建磁贴" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Icon" -msgstr "" +msgstr "设置纹理图标" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Tile Bitmask" -msgstr "编辑筛选器" +msgstr "编辑磁贴位掩码" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Collision Polygon" -msgstr "编辑已存在的多边形:" +msgstr "编辑碰撞多边形" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Occlusion Polygon" -msgstr "编辑多边形" +msgstr "编辑遮挡多边形" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Navigation Polygon" -msgstr "创建导航多边形" +msgstr "编辑导航多边形" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Paste Tile Bitmask" -msgstr "粘贴位掩码。" +msgstr "粘贴磁贴位掩码" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Clear Tile Bitmask" -msgstr "" +msgstr "清除位掩码" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Tile" -msgstr "移除模板" +msgstr "移除磁贴" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Collision Polygon" -msgstr "移除多边形及顶点" +msgstr "删除碰撞多边形" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Occlusion Polygon" -msgstr "添加遮光多边形" +msgstr "删除遮挡多边形" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Navigation Polygon" -msgstr "创建导航多边形" +msgstr "删除导航多边形" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Tile Priority" -msgstr "编辑筛选器" +msgstr "编辑磁贴优先级" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Z Index" -msgstr "" +msgstr "编辑纹理的Z坐标" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create Collision Polygon" -msgstr "创建导航多边形" +msgstr "创建碰撞多边形" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create Occlusion Polygon" -msgstr "添加遮光多边形" +msgstr "创建遮挡多边形" #: editor/plugins/tile_set_editor_plugin.cpp msgid "This property can't be changed." msgstr "不能修改该属性。" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "TileSet" -msgstr "砖块集" +msgstr "瓦片集" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" @@ -6923,9 +6915,8 @@ msgid "Feature List:" msgstr "功能列表:" #: editor/project_export.cpp -#, fuzzy msgid "Script" -msgstr "新建脚本" +msgstr "脚本" #: editor/project_export.cpp msgid "Script Export Mode:" @@ -6945,7 +6936,7 @@ msgstr "使用下列密码加密" #: editor/project_export.cpp msgid "Invalid Encryption Key (must be 64 characters long)" -msgstr "" +msgstr "无效的加密密钥(长度必须为64个字符)" #: editor/project_export.cpp msgid "Script Encryption Key (256-bits as hex):" @@ -7088,11 +7079,11 @@ msgstr "浏览" #: editor/project_manager.cpp msgid "Renderer:" -msgstr "" +msgstr "渲染器:" #: editor/project_manager.cpp msgid "OpenGL ES 3.0" -msgstr "" +msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "" @@ -7101,10 +7092,14 @@ msgid "" "Incompatible with older hardware\n" "Not recommended for web games" msgstr "" +"更高的视觉质量\n" +"所有可用功能\n" +"与旧硬件不兼容\n" +"不推荐用于网络游戏" #: editor/project_manager.cpp msgid "OpenGL ES 2.0" -msgstr "" +msgstr "OpenGL ES 2.0" #: editor/project_manager.cpp msgid "" @@ -7113,19 +7108,22 @@ msgid "" "Works on most hardware\n" "Recommended for web games" msgstr "" +"较低的视觉质量\n" +"某些功能不可用\n" +"适用于大多数硬件\n" +"推荐用于网络游戏" #: editor/project_manager.cpp msgid "Renderer can be changed later, but scenes may need to be adjusted." -msgstr "" +msgstr "渲染器可以稍后更改,但可能需要调整场景。" #: editor/project_manager.cpp msgid "Unnamed Project" msgstr "未命名项目" #: editor/project_manager.cpp -#, fuzzy msgid "Can't open project at '%s'." -msgstr "无法打开项目" +msgstr "无法打开位于“%s”的相应项目." #: editor/project_manager.cpp msgid "Are you sure to open more than one project?" @@ -7133,6 +7131,25 @@ msgstr "您确定要打开多个项目吗?" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" +"以下项目设置文件没有指定创建它的Godot版本:\n" +"\n" +"%s\n" +"\n" +"如果你继续打开它,它将被转换为Godot的当前配置文件格式。\n" +"警告:您将无法再使用以前版本的引擎打开项目。" + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -7142,12 +7159,16 @@ msgid "" "Warning: You will not be able to open the project with previous versions of " "the engine anymore." msgstr "" +"以下项目设置文件是由旧的引擎版本生成的,需要为此版本转换:\n" +"%s\n" +"是否要转换它?\n" +"警告:您将无法再使用以前版本的引擎打开项目。" #: editor/project_manager.cpp msgid "" "The project settings were created by a newer engine version, whose settings " "are not compatible with this version." -msgstr "" +msgstr "项目设置是由更新的引擎版本创建的,其设置与此版本不兼容。" #: editor/project_manager.cpp msgid "" @@ -7825,15 +7846,15 @@ msgstr "复制节点" #: editor/scene_tree_dock.cpp msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." -msgstr "" +msgstr "无法重新设置继承场景中的节点,节点顺序无法更改。" #: editor/scene_tree_dock.cpp msgid "Node must belong to the edited scene to become root." -msgstr "" +msgstr "节点必须属于已编辑的场景才能成为根节点。" #: editor/scene_tree_dock.cpp msgid "Instantiated scenes can't become root" -msgstr "" +msgstr "实例化的场景不能成为根节点" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" @@ -8634,10 +8655,6 @@ msgid "Build Project" msgstr "构建项目" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "警告" - -#: modules/mono/editor/mono_bottom_panel.cpp msgid "View log" msgstr "查看日志" @@ -9028,87 +9045,84 @@ msgstr "设值 %s" #: platform/android/export/export.cpp msgid "Package name is missing." -msgstr "" +msgstr "缺包名。" #: platform/android/export/export.cpp msgid "Package segments must be of non-zero length." -msgstr "" +msgstr "包段的长度必须为非零。" #: platform/android/export/export.cpp msgid "The character '%s' is not allowed in Android application package names." -msgstr "" +msgstr "Android应用程序包名称中不允许使用字符“%s”。" #: platform/android/export/export.cpp msgid "A digit cannot be the first character in a package segment." -msgstr "" +msgstr "包段中的第一个字符不能是数字。" #: platform/android/export/export.cpp msgid "The character '%s' cannot be the first character in a package segment." -msgstr "" +msgstr "包段中的第一个字符不能是“%s”。" #: platform/android/export/export.cpp msgid "The package must have at least one '.' separator." -msgstr "" +msgstr "包必须至少有一个“.”分隔符。" #: platform/android/export/export.cpp msgid "ADB executable not configured in the Editor Settings." -msgstr "" +msgstr "未在编辑器设置中配置ADB可执行文件。" #: platform/android/export/export.cpp msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "" +msgstr "未在编辑器设置中配置OpenJDK Jarsigner。" #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." -msgstr "" +msgstr "未在编辑器设置或预设中配置调试密钥库。" #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." -msgstr "" +msgstr "APK扩展的公钥无效。" #: platform/android/export/export.cpp -#, fuzzy msgid "Invalid package name:" -msgstr "类名非法" +msgstr "无效的包名称:" #: platform/iphone/export/export.cpp msgid "Identifier is missing." -msgstr "" +msgstr "缺少标识符。" #: platform/iphone/export/export.cpp msgid "Identifier segments must be of non-zero length." -msgstr "" +msgstr "标识符字段不能为空." #: platform/iphone/export/export.cpp -#, fuzzy msgid "The character '%s' is not allowed in Identifier." -msgstr "名称不是有效的标识符:" +msgstr "标识符中不允许使用字符 '% s' 。" #: platform/iphone/export/export.cpp msgid "A digit cannot be the first character in a Identifier segment." -msgstr "" +msgstr "标识符段中的第一个字符不能是数字。" #: platform/iphone/export/export.cpp msgid "" "The character '%s' cannot be the first character in a Identifier segment." -msgstr "" +msgstr "标识符段中的第一个字符不能是\"%s\"。" #: platform/iphone/export/export.cpp msgid "The Identifier must have at least one '.' separator." -msgstr "" +msgstr "标识符必须至少有一个“.”分隔符。" #: platform/iphone/export/export.cpp msgid "App Store Team ID not specified - cannot configure the project." -msgstr "" +msgstr "未指定应用商店团队ID-无法配置项目。" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Invalid Identifier:" -msgstr "名称不是有效的标识符:" +msgstr "无效的标识符:" #: platform/iphone/export/export.cpp msgid "Required icon is not specified in the preset." -msgstr "" +msgstr "预设中未指定必需的图标。" #: platform/javascript/export/export.cpp msgid "Run in Browser" @@ -9143,9 +9157,8 @@ msgid "Using default boot splash image." msgstr "使用默认启动图片。" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid package unique name." -msgstr "名称非法。" +msgstr "包名唯一性无效。" #: platform/uwp/export/export.cpp msgid "Invalid product GUID." @@ -9283,6 +9296,15 @@ msgid "" msgstr "" "ParallaxLayer类型的节点必须作为ParallaxBackground的子节点才能正常工作。" +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" +"基于GPU的粒子不受GLES2视频驱动程序的支持。\n" +"改为使用CPUParticles2D节点。为此,您可以使用“转换为 CPU粒子”选项。" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9451,6 +9473,15 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" +"基于GPU的粒子不受GLES2视频驱动程序的支持。\n" +"改为使用CPUParticles节点。为此,您可以使用“转换为 CPU粒子”选项。" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "粒子不可见,因为没有网格(meshe)指定到绘制通道(draw passes)。" @@ -9465,11 +9496,11 @@ msgid "PathFollow only works when set as a child of a Path node." msgstr "PathFollow类型的节点只有作为Path类型节点的子节点才能正常工作。" #: scene/3d/path.cpp -#, fuzzy msgid "" "PathFollow ROTATION_ORIENTED requires \"Up Vector\" enabled in its parent " "Path's Curve resource." -msgstr "OrientedPathFollow 需要在其父路径中启用“Up Vectors”。" +msgstr "" +"PathFollow ROTATION_ORIENTED需要在其父路径的曲线资源中启用“Up Vector”。" #: scene/3d/physics_body.cpp msgid "" @@ -9485,23 +9516,6 @@ msgstr "" msgid "Path property must point to a valid Spatial node to work." msgstr "path属性必须指向一个合法的Spatial节点才能正常工作。" -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "WorldEnvironment需要一个环境资源。" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "每个场景中只允许有一个WorldEnvironment类型的节点。" - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" -"这个WorldEnvironment被忽略。添加摄像头(用于3D场景)或将此环境的背景模式设置" -"为画布(用于2D场景)。" - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "这个物体将被忽略,除非设置一个网格" @@ -9531,6 +9545,23 @@ msgstr "" "VehicleWheel 为 VehicleBody 提供一个车轮系统(Wheel System)。请将它作为" "VehicleBody的子节点。" +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "WorldEnvironment需要一个环境资源。" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "每个场景中只允许有一个WorldEnvironment类型的节点。" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" +"这个WorldEnvironment被忽略。添加摄像头(用于3D场景)或将此环境的背景模式设置" +"为画布(用于2D场景)。" + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "在 BlendTree 节点 '%s' 上没有发现动画: '%s'" @@ -9572,11 +9603,20 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "这个节点已被弃用。请使用Animation Tree代替。" #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "从屏幕中选择一种颜色。" + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "Raw 模式" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "在十六进制值和代码值之间切换。" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Add current color as a preset." msgstr "将当前颜色添加为预设" #: scene/gui/dialogs.cpp @@ -9666,6 +9706,18 @@ msgstr "对uniform的赋值。" msgid "Varyings can only be assigned in vertex function." msgstr "变量只能在顶点函数中指定。" +#~ msgid "Warnings:" +#~ msgstr "警告:" + +#~ msgid "Font Size:" +#~ msgstr "字体大小:" + +#~ msgid "Line:" +#~ msgstr "行:" + +#~ msgid "Col:" +#~ msgstr "列:" + #~ msgid "OrientedPathFollow only works when set as a child of a Path node." #~ msgstr "" #~ "OrientedPathFollow 类型的节点只有作为Path类型节点的子节点才能正常工作。" diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index 7b072a4123..6e72949b92 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -579,23 +579,14 @@ msgstr "縮小" msgid "Reset Zoom" msgstr "重設縮放比例" -#: editor/code_editor.cpp -msgid "Warnings:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" msgstr "" #: editor/code_editor.cpp -msgid "Font Size:" +msgid "Line and column numbers." msgstr "" -#: editor/code_editor.cpp -#, fuzzy -msgid "Line:" -msgstr "行:" - -#: editor/code_editor.cpp -msgid "Col:" -msgstr "列:" - #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "" @@ -900,8 +891,8 @@ msgstr "要刪除選中檔案?" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "刪除" @@ -1175,7 +1166,7 @@ msgid "Add Bus" msgstr "" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." +msgid "Add a new Audio Bus to this layout." msgstr "" #: editor/editor_audio_buses.cpp editor/editor_properties.cpp @@ -1206,6 +1197,10 @@ msgstr "預設" msgid "Load the default Bus Layout." msgstr "" +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "無效名稱" @@ -2470,7 +2465,7 @@ msgid "Save & Restart" msgstr "儲存檔案" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" +msgid "Spins when the editor window redraws." msgstr "" #: editor/editor_node.cpp @@ -3590,24 +3585,6 @@ msgid "Create Polygon" msgstr "縮放selection" #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon" -msgstr "插件" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon (Remove Point)" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Remove Polygon And Point" -msgstr "只限選中" - -#: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -3627,6 +3604,24 @@ msgstr "" msgid "Erase points." msgstr "縮放selection" +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Edit Polygon" +msgstr "插件" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon (Remove Point)" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Remove Polygon And Point" +msgstr "只限選中" + #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -4444,6 +4439,16 @@ msgid "Move CanvasItem" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "" @@ -5361,6 +5366,12 @@ msgid "Create UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "" @@ -6503,7 +6514,7 @@ msgid "Post" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6584,8 +6595,14 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" -msgstr "" +#, fuzzy +msgid "Animations:" +msgstr "新增動畫" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "New Animation" +msgstr "新的動畫名稱:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" @@ -6596,8 +6613,9 @@ msgid "Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" -msgstr "" +#, fuzzy +msgid "Animation Frames:" +msgstr "新的動畫名稱:" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -7430,6 +7448,19 @@ msgstr "" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -8977,10 +9008,6 @@ msgid "Build Project" msgstr "專案" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "" - -#: modules/mono/editor/mono_bottom_panel.cpp #, fuzzy msgid "View log" msgstr "檔案" @@ -9638,6 +9665,13 @@ msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9793,6 +9827,13 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" @@ -9823,21 +9864,6 @@ msgstr "" msgid "Path property must point to a valid Spatial node to work." msgstr "" -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "" @@ -9861,6 +9887,21 @@ msgid "" "it as a child of a VehicleBody." msgstr "" +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -9906,11 +9947,19 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset." msgstr "" #: scene/gui/dialogs.cpp @@ -9995,6 +10044,13 @@ msgid "Varyings can only be assigned in vertex function." msgstr "" #, fuzzy +#~ msgid "Line:" +#~ msgstr "行:" + +#~ msgid "Col:" +#~ msgstr "列:" + +#, fuzzy #~ msgid "Split already exists." #~ msgstr "AutoLoad '%s'已存在!" diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index 58c3085900..4d9b3b578f 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -12,12 +12,13 @@ # Qing <icinriiq@gmail.com>, 2018. # Sam Pan <sampan66@gmail.com>, 2016. # ken l <macauhome@gmail.com>, 2018. +# Eric K <eric900601@gmail.com>, 2019. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2018-12-13 14:44+0100\n" -"Last-Translator: ken l <macauhome@gmail.com>\n" +"PO-Revision-Date: 2019-02-01 12:09+0000\n" +"Last-Translator: Eric K <eric900601@gmail.com>\n" "Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hant/>\n" "Language: zh_TW\n" @@ -25,34 +26,35 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Poedit 2.2\n" +"X-Generator: Weblate 3.5-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "" +msgstr "Convert()函數所收到的參數錯誤,請試著以 TYPE_ 作為開頭。" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "解碼字節位元不足,或為無效格式。" +msgstr "輸入的解碼字節不足、或為無效格式。" #: core/math/expression.cpp +#, fuzzy msgid "Invalid input %i (not passed) in expression" -msgstr "" +msgstr "所輸入的 %i 於表現式中無效" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" -msgstr "" +msgstr "因該實例(instance)為空,self 無法被使用" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." -msgstr "" +msgstr "此數值無法被 %s、%s 和 %s 運算。" #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" -msgstr "" +msgstr "無效的內存地址類型 %s,基礎型式 %s" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" @@ -80,47 +82,44 @@ msgid "Mirror" msgstr "" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Insert Key Here" -msgstr "動畫新增按鍵" +msgstr "在此插入畫格" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Duplicate Selected Key(s)" -msgstr "複製所選" +msgstr "複製所選畫格" #: editor/animation_bezier_editor.cpp -#, fuzzy msgid "Delete Selected Key(s)" -msgstr "確定刪除所選擇的檔案嗎?" +msgstr "刪除所選畫格" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" -msgstr "複製動畫關鍵畫格" +msgstr "複製關鍵畫格" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Delete Keys" -msgstr "刪除動畫關鍵畫格" +msgstr "刪除關鍵畫格" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Time" -msgstr "動畫更改關鍵幀時間" +msgstr "變更關鍵畫格的時間" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" -msgstr "動畫更改轉場效果" +msgstr "變更轉場效果" #: editor/animation_track_editor.cpp msgid "Anim Change Transform" -msgstr "動畫更改座標" +msgstr "變更動畫變換" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Value" -msgstr "動畫更改關鍵幀數值" +msgstr "變更關鍵畫格的數值" #: editor/animation_track_editor.cpp msgid "Anim Change Call" -msgstr "動畫更改呼叫" +msgstr "更改回調" #: editor/animation_track_editor.cpp msgid "Property Track" @@ -152,9 +151,8 @@ msgid "Add Track" msgstr "添加動畫軌" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation Length Time (seconds)" -msgstr "動畫長度 (秒)。" +msgstr "動畫長度(秒)" #: editor/animation_track_editor.cpp #, fuzzy @@ -258,11 +256,11 @@ msgstr "刪除動畫軌" #: editor/animation_track_editor.cpp msgid "Create NEW track for %s and insert key?" -msgstr "%s 新增新軌並插入畫格?" +msgstr "為 %s 新增動畫軌並插入畫格?" #: editor/animation_track_editor.cpp msgid "Create %d NEW tracks and insert keys?" -msgstr "創建 %d 個新軌並插入畫格?" +msgstr "創建 %d 個動畫軌並插入畫格?" #: editor/animation_track_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/editor_plugin_settings.cpp @@ -283,7 +281,7 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Anim Create & Insert" -msgstr "動畫建立與插入" +msgstr "新增/插入動畫" #: editor/animation_track_editor.cpp #, fuzzy @@ -292,7 +290,7 @@ msgstr "動畫新增軌跡與按鍵" #: editor/animation_track_editor.cpp msgid "Anim Insert Key" -msgstr "動畫新增按鍵" +msgstr "新增關鍵畫格" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." @@ -336,7 +334,7 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Anim Move Keys" -msgstr "移動動畫畫格" +msgstr "移動關鍵畫格" #: editor/animation_track_editor.cpp msgid "Clipboard is empty" @@ -399,7 +397,7 @@ msgstr "縮放所選" #: editor/animation_track_editor.cpp msgid "Scale From Cursor" -msgstr "由游標位置縮放" +msgstr "由游標縮放" #: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp msgid "Duplicate Selection" @@ -407,7 +405,7 @@ msgstr "複製所選" #: editor/animation_track_editor.cpp msgid "Duplicate Transposed" -msgstr "重複轉置" +msgstr "複製並轉置" #: editor/animation_track_editor.cpp #, fuzzy @@ -426,7 +424,7 @@ msgstr "往上一步" #: editor/animation_track_editor.cpp msgid "Optimize Animation" -msgstr "最佳化動畫" +msgstr "動畫最佳化" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation" @@ -463,11 +461,11 @@ msgstr "最佳化" #: editor/animation_track_editor.cpp msgid "Remove invalid keys" -msgstr "移除無效按鍵" +msgstr "移除無效的關鍵畫格" #: editor/animation_track_editor.cpp msgid "Remove unresolved and empty tracks" -msgstr "刪除未解決或是空的軌道" +msgstr "刪除未處理的空白軌道" #: editor/animation_track_editor.cpp msgid "Clean-up all animations" @@ -475,7 +473,7 @@ msgstr "清除所有動畫" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" -msgstr "清除動畫 (無法復原!)" +msgstr "永久刪除動畫(無法復原!)" #: editor/animation_track_editor.cpp msgid "Clean-Up" @@ -523,7 +521,7 @@ msgstr "無符合條件" #: editor/code_editor.cpp msgid "Replaced %d occurrence(s)." -msgstr "取代了 %d 個" +msgstr "取代了 %d 個。" #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" @@ -531,7 +529,7 @@ msgstr "符合大小寫" #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Whole Words" -msgstr "整個字" +msgstr "符合完整單字" #: editor/code_editor.cpp editor/rename_dialog.cpp msgid "Replace" @@ -561,31 +559,23 @@ msgstr "縮小" msgid "Reset Zoom" msgstr "重設縮放大小" -#: editor/code_editor.cpp -msgid "Warnings:" +#: editor/code_editor.cpp modules/mono/editor/mono_bottom_panel.cpp +msgid "Warnings" msgstr "" #: editor/code_editor.cpp -msgid "Font Size:" +msgid "Line and column numbers." msgstr "" -#: editor/code_editor.cpp -msgid "Line:" -msgstr "行:" - -#: editor/code_editor.cpp -msgid "Col:" -msgstr "列:" - #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" -msgstr "需指定在目標節點上的方法!" +msgstr "必須指定對目標節點的行為!" #: editor/connections_dialog.cpp msgid "" "Target method not found! Specify a valid method or attach a script to target " "Node." -msgstr "找不到目標方法! 指定一個對的方法或附加一個腳本到目標的節點上。" +msgstr "找不到目標方法!請指定有效方法、或將腳本附加至目標節點上。" #: editor/connections_dialog.cpp msgid "Connect To Node:" @@ -881,8 +871,8 @@ msgstr "確定刪除所選擇的檔案嗎?" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp -#: editor/project_export.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_dock.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp +#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "刪除" @@ -1150,8 +1140,9 @@ msgid "Add Bus" msgstr "新增 Bus" #: editor/editor_audio_buses.cpp -msgid "Create a new Bus Layout." -msgstr "建立新的 Bus 配置。" +#, fuzzy +msgid "Add a new Audio Bus to this layout." +msgstr "另存 Audio Bus 配置為..." #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1179,6 +1170,10 @@ msgstr "載入預設值" msgid "Load the default Bus Layout." msgstr "載入預設的 Bus 配置。" +#: editor/editor_audio_buses.cpp +msgid "Create a new Bus Layout." +msgstr "建立新的 Bus 配置。" + #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "不能使用的名稱。" @@ -1869,7 +1864,7 @@ msgstr "" #: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." -msgstr "請先存檔才能執行該場景" +msgstr "在運行場景前,請先存檔。" #: editor/editor_node.cpp msgid "Could not start subprocess!" @@ -1906,7 +1901,7 @@ msgstr "另存場景為..." #: editor/editor_node.cpp msgid "No" -msgstr "" +msgstr "不是" #: editor/editor_node.cpp msgid "Yes" @@ -1918,7 +1913,7 @@ msgstr "此場景尚未存檔, 執行前請先存檔" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." -msgstr "" +msgstr "在設置場景前,無法完成該指定操作。" #: editor/editor_node.cpp msgid "Export Mesh Library" @@ -1926,20 +1921,19 @@ msgstr "" #: editor/editor_node.cpp msgid "This operation can't be done without a root node." -msgstr "此操作無法在沒有根節點的情況下進行。" +msgstr "在設置根節點(root node)前,無法完成該指定操作。" #: editor/editor_node.cpp msgid "Export Tile Set" msgstr "" #: editor/editor_node.cpp -#, fuzzy msgid "This operation can't be done without a selected node." -msgstr "此操作需要有選擇著節點才能進行。" +msgstr "在設置著節點(selected node)前,無法完成該指定操作。" #: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" -msgstr "目前的場景尚未存檔, 依然要開啟嗎?" +msgstr "目前的場景尚未存檔,仍要開啟嗎?" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." @@ -1950,12 +1944,13 @@ msgid "Revert" msgstr "還原" #: editor/editor_node.cpp +#, fuzzy msgid "This action cannot be undone. Revert anyway?" -msgstr "此操作無法復原, 確定要還原嗎?" +msgstr "此操作無法被, 確定要還原嗎?" #: editor/editor_node.cpp msgid "Quick Run Scene..." -msgstr "快速執行場景..." +msgstr "快速執行場景…" #: editor/editor_node.cpp msgid "Quit" @@ -1963,89 +1958,93 @@ msgstr "離開" #: editor/editor_node.cpp msgid "Exit the editor?" -msgstr "離開編輯器嗎?" +msgstr "要結束編輯器嗎?" #: editor/editor_node.cpp msgid "Open Project Manager?" -msgstr "" +msgstr "要開啟專案管理嗎?" #: editor/editor_node.cpp msgid "Save & Quit" -msgstr "" +msgstr "儲存並離開" #: editor/editor_node.cpp msgid "Save changes to the following scene(s) before quitting?" -msgstr "" +msgstr "關閉前,要儲存修改的場景嗎?" #: editor/editor_node.cpp msgid "Save changes the following scene(s) before opening Project Manager?" -msgstr "" +msgstr "開啟專案管理前,要儲存修改的場景嗎?" #: editor/editor_node.cpp msgid "" "This option is deprecated. Situations where refresh must be forced are now " "considered a bug. Please report." -msgstr "" +msgstr "不推薦此選項。被強制重新整理的情形,可能是因程式錯誤導致。請回報。" #: editor/editor_node.cpp msgid "Pick a Main Scene" -msgstr "挑一個主要場景" +msgstr "選取一個主要場景" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." -msgstr "" +msgstr "無法在: \"%s\" 上啟動擴充功能,設定解析失敗。" #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." -msgstr "" +msgstr "在插件目錄 'res://addons/%s' 中,找不到腳本。" #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." -msgstr "" +msgstr "無法從 '%s' 中順利讀取腳本。" #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' There seems to be an error in " "the code, please check the syntax." -msgstr "" +msgstr "無法從 '%s' 中順利讀取腳本。可能出自編碼錯誤,請檢察語法是否正確。" #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." -msgstr "" +msgstr "無法從 '%s' 中順利讀取腳本。基本類型 的腳本並不屬於 編輯類插件。" #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." -msgstr "" +msgstr "無法從 '%s' 中順利讀取腳本。此腳本並不處於工具模式下。" #: editor/editor_node.cpp msgid "" "Scene '%s' was automatically imported, so it can't be modified.\n" "To make changes to it, a new inherited scene can be created." msgstr "" +"場景\"%s\"為自動導入,並不能被修改。\n" +"若要進行更改,請建立新的場景。" #: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" +"讀取場景時發生錯誤,場景必須放置於專案資料夾內。請用「導入」開啟該場景後,再" +"儲存於專案資料夾。" #: editor/editor_node.cpp +#, fuzzy msgid "Scene '%s' has broken dependencies:" -msgstr "" +msgstr "場景 '%s' 的依存關係已被破壞。" #: editor/editor_node.cpp -#, fuzzy msgid "Clear Recent Scenes" -msgstr "關閉場景" +msgstr "清除最近開啟的場景" #: editor/editor_node.cpp msgid "Save Layout" -msgstr "" +msgstr "儲存佈局" #: editor/editor_node.cpp msgid "Delete Layout" -msgstr "" +msgstr "刪除佈局" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp @@ -2054,28 +2053,24 @@ msgstr "預設" #: editor/editor_node.cpp editor/editor_properties.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp -#, fuzzy msgid "Show in FileSystem" -msgstr "在檔案管理員內顯示" +msgstr "在檔案系統中顯示" #: editor/editor_node.cpp -#, fuzzy msgid "Play This Scene" -msgstr "暫停場景" +msgstr "運行此場景" #: editor/editor_node.cpp -#, fuzzy msgid "Close Tab" -msgstr "關閉" +msgstr "關閉分頁" #: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "切換場景分頁" #: editor/editor_node.cpp -#, fuzzy msgid "%d more files or folders" -msgstr "還有 %d 個檔案或資料夾" +msgstr "還有 %d 個檔案/資料夾" #: editor/editor_node.cpp #, fuzzy @@ -2083,26 +2078,24 @@ msgid "%d more folders" msgstr "還有 %d 個檔案" #: editor/editor_node.cpp -#, fuzzy msgid "%d more files" msgstr "還有 %d 個檔案" #: editor/editor_node.cpp msgid "Dock Position" -msgstr "" +msgstr "版面位置" #: editor/editor_node.cpp msgid "Distraction Free Mode" -msgstr "" +msgstr "無干擾模式" #: editor/editor_node.cpp msgid "Toggle distraction-free mode." -msgstr "" +msgstr "切換為無干擾模式。" #: editor/editor_node.cpp -#, fuzzy msgid "Add a new scene." -msgstr "更新場景中..." +msgstr "新增場景。" #: editor/editor_node.cpp #, fuzzy @@ -2111,35 +2104,35 @@ msgstr "場景" #: editor/editor_node.cpp msgid "Go to previously opened scene." -msgstr "" +msgstr "前往上次開啟的場景。" #: editor/editor_node.cpp msgid "Next tab" -msgstr "下個分頁" +msgstr "下一個分頁" #: editor/editor_node.cpp msgid "Previous tab" -msgstr "上個分頁" +msgstr "上一個分頁" #: editor/editor_node.cpp msgid "Filter Files..." -msgstr "過濾檔案..." +msgstr "篩選檔案..." #: editor/editor_node.cpp msgid "Operations with scene files." -msgstr "" +msgstr "操作場景文件。" #: editor/editor_node.cpp msgid "New Scene" -msgstr "" +msgstr "新場景" #: editor/editor_node.cpp msgid "New Inherited Scene..." -msgstr "" +msgstr "從現有場景中建立…" #: editor/editor_node.cpp msgid "Open Scene..." -msgstr "開啟場景..." +msgstr "開啟場景…" #: editor/editor_node.cpp msgid "Save Scene" @@ -2156,42 +2149,41 @@ msgstr "關閉場景" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Open Recent" -msgstr "開啟最近存取" +msgstr "最近開啟的場景" #: editor/editor_node.cpp msgid "Convert To..." -msgstr "轉換成..." +msgstr "轉換成…" #: editor/editor_node.cpp msgid "MeshLibrary..." -msgstr "" +msgstr "網狀資料庫(MeshLibrary)…" #: editor/editor_node.cpp msgid "TileSet..." -msgstr "" +msgstr "區塊素材…" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Undo" -msgstr "復原" +msgstr "還原" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" -msgstr "取消「復原」" +msgstr "重作" #: editor/editor_node.cpp msgid "Revert Scene" -msgstr "" +msgstr "恢復場景" #: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." -msgstr "" +msgstr "其他專案或全螢幕工具。" #: editor/editor_node.cpp -#, fuzzy msgid "Project" -msgstr "專案設定" +msgstr "專案" #: editor/editor_node.cpp msgid "Project Settings" @@ -2206,32 +2198,31 @@ msgid "Tools" msgstr "工具" #: editor/editor_node.cpp -#, fuzzy msgid "Open Project Data Folder" -msgstr "專案創始人" +msgstr "開啟專案資料夾" #: editor/editor_node.cpp msgid "Quit to Project List" -msgstr "" +msgstr "退出到專案列表" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/project_export.cpp msgid "Debug" -msgstr "" +msgstr "偵錯" #: editor/editor_node.cpp msgid "Deploy with Remote Debug" -msgstr "" +msgstr "使用遠端偵錯" #: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." -msgstr "" +msgstr "當輸出或發布專案後,可執行文件(exe)將會嘗試連結本機IP,以進行偵錯。" #: editor/editor_node.cpp msgid "Small Deploy with Network FS" -msgstr "" +msgstr "小型部屬 & 網路文件系統(NFS)" #: editor/editor_node.cpp msgid "" @@ -2242,30 +2233,34 @@ msgid "" "On Android, deploy will use the USB cable for faster performance. This " "option speeds up testing for games with a large footprint." msgstr "" +"啟用此選項後,在輸出/發布項目時,執行檔會壓縮至最小。\n" +"至於文件系統,則以網路與編輯器的連結來供給。\n" +"在Android平台,透過USB發布能獲得更快的效率。\n" +"此選項用於加速遊戲(尤其是檔案繁多)的測試。" #: editor/editor_node.cpp msgid "Visible Collision Shapes" -msgstr "" +msgstr "碰撞區域的顯示" #: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." -msgstr "" +msgstr "啟用此選項後,碰撞區域/射線節點 將會於遊戲中顯示。" #: editor/editor_node.cpp msgid "Visible Navigation" -msgstr "" +msgstr "導航的顯示" #: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." -msgstr "" +msgstr "啟用此選項後,導航所用的網線/多邊形 將會於遊戲中顯示。" #: editor/editor_node.cpp msgid "Sync Scene Changes" -msgstr "" +msgstr "同步場景的變更" #: editor/editor_node.cpp msgid "" @@ -2274,10 +2269,12 @@ msgid "" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" +"啟用此選項後,編輯器中的所有修改,都會立即反映於運行中的遊戲。\n" +"在遠端裝置測試時,配合網路文件系統(NFS)使用能更提高效率。" #: editor/editor_node.cpp msgid "Sync Script Changes" -msgstr "" +msgstr "同步腳本的變更" #: editor/editor_node.cpp msgid "" @@ -2286,42 +2283,44 @@ msgid "" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" +"啟用此選項後,腳本的所有修改,都會立即反映於運行中的遊戲。\n" +"在遠端裝置測試時,配合網路文件系統(NFS)使用能更提高效率。" #: editor/editor_node.cpp msgid "Editor" -msgstr "" +msgstr "編輯器" #: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" -msgstr "" +msgstr "編輯器設定" #: editor/editor_node.cpp msgid "Editor Layout" -msgstr "" +msgstr "編輯器佈局" #: editor/editor_node.cpp msgid "Toggle Fullscreen" -msgstr "" +msgstr "全螢幕顯示" #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" -msgstr "" +msgstr "開啟 編輯器數據/設定 資料夾" #: editor/editor_node.cpp msgid "Open Editor Data Folder" -msgstr "" +msgstr "開啟 編輯器數據 資料夾" #: editor/editor_node.cpp msgid "Open Editor Settings Folder" -msgstr "" +msgstr "開啟 編輯器設定 資料夾" #: editor/editor_node.cpp editor/project_export.cpp msgid "Manage Export Templates" -msgstr "" +msgstr "管理輸出模板" #: editor/editor_node.cpp msgid "Help" -msgstr "" +msgstr "幫助" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp @@ -2333,15 +2332,16 @@ msgstr "搜尋" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Online Docs" -msgstr "" +msgstr "線上文件" #: editor/editor_node.cpp msgid "Q&A" -msgstr "" +msgstr "Q&A" #: editor/editor_node.cpp +#, fuzzy msgid "Issue Tracker" -msgstr "" +msgstr "問題追蹤器" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" @@ -2353,11 +2353,11 @@ msgstr "關於" #: editor/editor_node.cpp msgid "Play the project." -msgstr "遊玩此專案" +msgstr "運行此專案。" #: editor/editor_node.cpp msgid "Play" -msgstr "開始" +msgstr "運行" #: editor/editor_node.cpp msgid "Pause the scene" @@ -2377,58 +2377,58 @@ msgstr "停止" #: editor/editor_node.cpp msgid "Play the edited scene." -msgstr "" +msgstr "運行編輯過的場景。" #: editor/editor_node.cpp msgid "Play Scene" -msgstr "" +msgstr "運行場景" #: editor/editor_node.cpp msgid "Play custom scene" -msgstr "" +msgstr "運行自定義場景" #: editor/editor_node.cpp msgid "Play Custom Scene" -msgstr "" +msgstr "運行自定義場景" #: editor/editor_node.cpp msgid "Changing the video driver requires restarting the editor." -msgstr "" +msgstr "在更動顯示驅動後,必須重新開啟編輯器。" #: editor/editor_node.cpp editor/project_settings_editor.cpp #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Save & Restart" -msgstr "另存新檔" +msgstr "儲存並重啟" #: editor/editor_node.cpp -msgid "Spins when the editor window repaints!" -msgstr "" +#, fuzzy +msgid "Spins when the editor window redraws." +msgstr "在重新繪製(repaint)編輯器視窗時,來個旋轉!" #: editor/editor_node.cpp msgid "Update Always" -msgstr "" +msgstr "總是自動更新" #: editor/editor_node.cpp msgid "Update Changes" -msgstr "" +msgstr "有更動時自動更新" #: editor/editor_node.cpp msgid "Disable Update Spinner" -msgstr "" +msgstr "禁止自動更新" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp #: editor/project_manager.cpp msgid "Import" -msgstr "" +msgstr "導入" #: editor/editor_node.cpp msgid "FileSystem" -msgstr "" +msgstr "文件系統" #: editor/editor_node.cpp msgid "Inspector" -msgstr "" +msgstr "屬性面板" #: editor/editor_node.cpp #, fuzzy @@ -2437,96 +2437,95 @@ msgstr "節點" #: editor/editor_node.cpp msgid "Expand Bottom Panel" -msgstr "" +msgstr "展開底部面板" #: editor/editor_node.cpp scene/resources/visual_shader.cpp msgid "Output" -msgstr "" +msgstr "輸出(output)" #: editor/editor_node.cpp msgid "Don't Save" -msgstr "" +msgstr "不要儲存" #: editor/editor_node.cpp msgid "Import Templates From ZIP File" -msgstr "" +msgstr "導入模板(透過ZIP檔案)" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export Project" -msgstr "" +msgstr "輸出專案" #: editor/editor_node.cpp msgid "Export Library" -msgstr "" +msgstr "輸出函式庫" #: editor/editor_node.cpp msgid "Merge With Existing" -msgstr "" +msgstr "與現有函式庫合併" #: editor/editor_node.cpp msgid "Password:" -msgstr "" +msgstr "密碼:" #: editor/editor_node.cpp msgid "Open & Run a Script" -msgstr "" +msgstr "開啟並運行腳本" #: editor/editor_node.cpp msgid "New Inherited" -msgstr "" +msgstr "從現有場景中建立" #: editor/editor_node.cpp msgid "Load Errors" -msgstr "" +msgstr "讀取時出現錯誤" #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Select" -msgstr "" +msgstr "選擇" #: editor/editor_node.cpp msgid "Open 2D Editor" -msgstr "" +msgstr "開啟2D編輯器" #: editor/editor_node.cpp msgid "Open 3D Editor" -msgstr "" +msgstr "開啟3D編輯器" #: editor/editor_node.cpp msgid "Open Script Editor" -msgstr "" +msgstr "開啟腳本編輯器" #: editor/editor_node.cpp editor/project_manager.cpp msgid "Open Asset Library" -msgstr "" +msgstr "開啟素材倉庫" #: editor/editor_node.cpp -#, fuzzy msgid "Open the next Editor" -msgstr "離開編輯器嗎?" +msgstr "開啟下一個編輯器" #: editor/editor_node.cpp msgid "Open the previous Editor" -msgstr "" +msgstr "開啟上一個編輯器" #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" -msgstr "" +msgstr "創建網格預覽" #: editor/editor_plugin.cpp msgid "Thumbnail..." -msgstr "" +msgstr "縮圖…" #: editor/editor_plugin_settings.cpp msgid "Edit Plugin" -msgstr "" +msgstr "編輯擴充功能" #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" -msgstr "" +msgstr "已安裝的擴充功能:" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp msgid "Update" -msgstr "" +msgstr "更新" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -3491,24 +3490,6 @@ msgid "Create Polygon" msgstr "新增資料夾" #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Edit Polygon" -msgstr "新增資料夾" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Insert Point" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -msgid "Edit Polygon (Remove Point)" -msgstr "" - -#: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy -msgid "Remove Polygon And Point" -msgstr "移除" - -#: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #, fuzzy @@ -3528,6 +3509,24 @@ msgstr "" msgid "Erase points." msgstr "所有的選擇" +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Edit Polygon" +msgstr "新增資料夾" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Insert Point" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +msgid "Edit Polygon (Remove Point)" +msgstr "" + +#: editor/plugins/abstract_polygon_2d_editor.cpp +#, fuzzy +msgid "Remove Polygon And Point" +msgstr "移除" + #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -4333,6 +4332,16 @@ msgid "Move CanvasItem" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Presets for the anchors and margins values of a Control node." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "" +"Children of containers have their anchors and margins values overridden by " +"their parent." +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" msgstr "" @@ -5245,6 +5254,12 @@ msgid "Create UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "" +"Polygon 2D has internal vertices, so it can no longer be edited in the " +"viewport." +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" msgstr "" @@ -6373,7 +6388,7 @@ msgid "Post" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Name-less gizmo" +msgid "Nameless gizmo" msgstr "" #: editor/plugins/sprite_editor_plugin.cpp @@ -6453,8 +6468,14 @@ msgid "(empty)" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animations" -msgstr "" +#, fuzzy +msgid "Animations:" +msgstr "動畫空間。" + +#: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "New Animation" +msgstr "動畫最佳化" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" @@ -6465,8 +6486,9 @@ msgid "Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Animation Frames" -msgstr "" +#, fuzzy +msgid "Animation Frames:" +msgstr "動畫空間。" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" @@ -7288,6 +7310,19 @@ msgstr "" #: editor/project_manager.cpp msgid "" +"The following project settings file does not specify the version of Godot " +"through which it was created.\n" +"\n" +"%s\n" +"\n" +"If you proceed with opening it, it will be converted to Godot's current " +"configuration file format.\n" +"Warning: You will not be able to open the project with previous versions of " +"the engine anymore." +msgstr "" + +#: editor/project_manager.cpp +msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" "\n" @@ -8827,10 +8862,6 @@ msgid "Build Project" msgstr "專案設定" #: modules/mono/editor/mono_bottom_panel.cpp -msgid "Warnings" -msgstr "" - -#: modules/mono/editor/mono_bottom_panel.cpp #, fuzzy msgid "View log" msgstr "過濾檔案..." @@ -9483,6 +9514,13 @@ msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" +#: scene/2d/particles_2d.cpp +msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles2D node instead. You can use the \"Convert to " +"CPUParticles\" option for this purpose." +msgstr "" + #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " @@ -9638,6 +9676,13 @@ msgstr "" #: scene/3d/particles.cpp msgid "" +"GPU-based particles are not supported by the GLES2 video driver.\n" +"Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" +"\" option for this purpose." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" @@ -9668,21 +9713,6 @@ msgstr "" msgid "Path property must point to a valid Spatial node to work." msgstr "" -#: scene/3d/scenario_fx.cpp -msgid "WorldEnvironment needs an Environment resource." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" - -#: scene/3d/scenario_fx.cpp -msgid "" -"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " -"this environment's Background Mode to Canvas (for 2D scenes)." -msgstr "" - #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh" msgstr "" @@ -9706,6 +9736,21 @@ msgid "" "it as a child of a VehicleBody." msgstr "" +#: scene/3d/world_environment.cpp +msgid "WorldEnvironment needs an Environment resource." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." +msgstr "" + +#: scene/3d/world_environment.cpp +msgid "" +"This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " +"this environment's Background Mode to Canvas (for 2D scenes)." +msgstr "" + #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "" @@ -9751,11 +9796,20 @@ msgid "This node has been deprecated. Use AnimationTree instead." msgstr "" #: scene/gui/color_picker.cpp +msgid "Pick a color from the screen." +msgstr "" + +#: scene/gui/color_picker.cpp msgid "Raw Mode" msgstr "" #: scene/gui/color_picker.cpp -msgid "Add current color as a preset" +msgid "Switch between hexadecimal and code values." +msgstr "" + +#: scene/gui/color_picker.cpp +#, fuzzy +msgid "Add current color as a preset." msgstr "將目前顏色設為預設" #: scene/gui/dialogs.cpp @@ -9841,6 +9895,12 @@ msgstr "" msgid "Varyings can only be assigned in vertex function." msgstr "" +#~ msgid "Line:" +#~ msgstr "行:" + +#~ msgid "Col:" +#~ msgstr "列:" + #, fuzzy #~ msgid "Split already exists." #~ msgstr "Autoload「%s」已經存在!" |