diff options
Diffstat (limited to 'editor/translations/zh_TW.po')
-rw-r--r-- | editor/translations/zh_TW.po | 64 |
1 files changed, 40 insertions, 24 deletions
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index 4cd08539e4..dd54885310 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -43,8 +43,8 @@ msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-09-27 21:37+0000\n" -"Last-Translator: nitenook <admin@alterbaum.net>\n" +"PO-Revision-Date: 2022-10-16 07:25+0000\n" +"Last-Translator: BinotaLIU <me@binota.org>\n" "Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hant/>\n" "Language: zh_TW\n" @@ -52,7 +52,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.14.1\n" +"X-Generator: Weblate 4.15-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -4148,7 +4148,7 @@ msgstr "刪除配置" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp msgid "Default" -msgstr "默認" +msgstr "預設" #: editor/editor_node.cpp editor/editor_resource_picker.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp @@ -12591,9 +12591,10 @@ msgstr "吸附選項" #: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp #: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp #: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp -#: scene/main/canvas_layer.cpp scene/resources/material.cpp -#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +#: scene/3d/visual_instance.cpp scene/gui/graph_node.cpp +#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp +#: scene/resources/material.cpp scene/resources/particles_material.cpp +#: scene/resources/style_box.cpp msgid "Offset" msgstr "偏移" @@ -13962,14 +13963,15 @@ msgid "Invalid project path (changed anything?)." msgstr "不正確的專案路徑(有修改了什麼嗎?)。" #: editor/project_manager.cpp +#, fuzzy msgid "" -"Couldn't load project.godot in project path (error %d). It may be missing or " -"corrupted." +"Couldn't load project at '%s' (error %d). It may be missing or corrupted." msgstr "無法自專案路徑內載入 project.godot(錯誤 %d)。檔案可能遺失或損毀。" #: editor/project_manager.cpp -msgid "Couldn't edit project.godot in project path." -msgstr "無法在專案路徑中編輯 project.godot。" +#, fuzzy +msgid "Couldn't save project at '%s' (error %d)." +msgstr "無法於「%s」打開專案。" #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." @@ -17240,7 +17242,7 @@ msgstr "發現本地通訊埠" #: modules/upnp/upnp.cpp msgid "Discover IPv6" -msgstr "DiscoverIPv6" +msgstr "Discover IPv6" #: modules/upnp/upnp_device.cpp #, fuzzy @@ -18168,7 +18170,7 @@ msgstr "自適應前景 432 X 432" #: platform/android/export/export_plugin.cpp msgid "Adaptive Background 432 X 432" -msgstr "" +msgstr "自適應背景 432 X 432" #: platform/android/export/export_plugin.cpp msgid "Package name is missing." @@ -18201,7 +18203,7 @@ msgstr "剪下節點" #: platform/android/export/export_plugin.cpp msgid "Use Custom Build" -msgstr "" +msgstr "使用自定義建構" #: platform/android/export/export_plugin.cpp #, fuzzy @@ -18234,7 +18236,7 @@ msgstr "除錯工具" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp msgid "Debug Password" -msgstr "" +msgstr "偵錯密碼" #: platform/android/export/export_plugin.cpp #, fuzzy @@ -18248,7 +18250,7 @@ msgstr "發行" #: platform/android/export/export_plugin.cpp msgid "One Click Deploy" -msgstr "" +msgstr "一鍵部署" #: platform/android/export/export_plugin.cpp #, fuzzy @@ -18257,7 +18259,7 @@ msgstr "偵查前一個實體" #: platform/android/export/export_plugin.cpp msgid "Code" -msgstr "" +msgstr "程式碼" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp #, fuzzy @@ -18279,7 +18281,7 @@ msgstr "分類為遊戲" #: platform/android/export/export_plugin.cpp msgid "Retain Data On Uninstall" -msgstr "" +msgstr "取消安裝時保留資料" #: platform/android/export/export_plugin.cpp #, fuzzy @@ -18312,11 +18314,11 @@ msgstr "正在打包" #: platform/android/export/export_plugin.cpp msgid "Hand Tracking Frequency" -msgstr "" +msgstr "手勢追蹤頻率" #: platform/android/export/export_plugin.cpp msgid "Passthrough" -msgstr "" +msgstr "穿透" #: platform/android/export/export_plugin.cpp #, fuzzy @@ -18350,7 +18352,7 @@ msgstr "使用者界面" #: platform/android/export/export_plugin.cpp msgid "Allow" -msgstr "" +msgstr "允許" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp #, fuzzy @@ -18368,7 +18370,7 @@ msgstr "設定表示式" #: platform/android/export/export_plugin.cpp msgid "Salt" -msgstr "" +msgstr "Salt" #: platform/android/export/export_plugin.cpp #, fuzzy @@ -18488,6 +18490,10 @@ msgid "" "Note that the singleton was also renamed from \"GodotPayments\" to " "\"GodotGooglePlayBilling\"." msgstr "" +"「android/modules」專案設定中包含了無效的「GodotPaymentV3」(在 Godot 3.2.2 " +"中已更改)。\n" +"請將其更換為第一方的「GodotGooglePlayBilling」外掛。\n" +"請注意,該單例已從「GodotPayments」更改為「GodotGooglePlayBilling」。" #: platform/android/export/export_plugin.cpp msgid "\"Use Custom Build\" must be enabled to use the plugins." @@ -18519,13 +18525,13 @@ msgstr "對「Min Sdk」的修改僅在「Use Custom Build」啟用時有效。" #: platform/android/export/export_plugin.cpp msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid." -msgstr "" +msgstr "「最小 SDK」應為有效整數,但目前值為無效的「%s」。" #: platform/android/export/export_plugin.cpp msgid "" "\"Min SDK\" cannot be lower than %d, which is the version needed by the " "Godot library." -msgstr "" +msgstr "「最小 SDK」不可低於 %d,因 Godot 函式庫需要該最小版本。" #: platform/android/export/export_plugin.cpp #, fuzzy @@ -23175,6 +23181,16 @@ msgstr "錯誤" msgid "AABB" msgstr "" +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Sorting" +msgstr "排序" + +#: scene/3d/visual_instance.cpp +#, fuzzy +msgid "Use AABB Center" +msgstr "使用環境通道" + #: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp #, fuzzy msgid "Geometry" |