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-rw-r--r--editor/translations/zh_TW.po112
1 files changed, 83 insertions, 29 deletions
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index db1603cc9b..a251712cb1 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -26,12 +26,14 @@
# BinotaLIU <me@binota.org>, 2020, 2021.
# MintSoda <lionlxh@qq.com>, 2020.
# meowmeowmeowcat <meowmeowcat1211@gmail.com>, 2021.
+# anthonychen <anton1554970211@126.com>, 2021.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
+"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-07-13 06:13+0000\n"
-"Last-Translator: meowmeowmeowcat <meowmeowcat1211@gmail.com>\n"
+"PO-Revision-Date: 2021-11-11 16:02+0000\n"
+"Last-Translator: anthonychen <anton1554970211@126.com>\n"
"Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hant/>\n"
"Language: zh_TW\n"
@@ -39,7 +41,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.7.2-dev\n"
+"X-Generator: Weblate 4.9.1-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -387,13 +389,11 @@ msgstr "插入動畫"
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "node '%s'"
-msgstr "無法開啟 \"%s\"。"
+msgstr "無法開啟 \"%s\""
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "animation"
msgstr "動畫"
@@ -403,7 +403,6 @@ msgstr "AnimationPlayer 不能播放自己,只可播放其他 Player。"
#. TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "property '%s'"
msgstr "屬性「%s」不存在。"
@@ -631,7 +630,6 @@ msgid "Use Bezier Curves"
msgstr "使用貝茲曲線"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Create RESET Track(s)"
msgstr "貼上關鍵畫格"
@@ -976,7 +974,7 @@ msgstr "找不到與「%s」相關的結果。"
#: editor/create_dialog.cpp editor/property_selector.cpp
msgid "No description available for %s."
-msgstr ""
+msgstr "缺少對%s的可用解釋。"
#: editor/create_dialog.cpp editor/editor_file_dialog.cpp
#: editor/filesystem_dock.cpp
@@ -2407,6 +2405,15 @@ msgid ""
"be satisfied."
msgstr "無法保存場景。可能是由於相依性(實體或繼承)無法滿足。"
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Could not save one or more scenes!"
+msgstr "無法啟動子處理程序!"
+
+#: editor/editor_node.cpp
+msgid "Save All Scenes"
+msgstr "保存所有場景"
+
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "Can't overwrite scene that is still open!"
msgstr "無法複寫未關閉的場景!"
@@ -2536,6 +2543,10 @@ msgid "Save changes to '%s' before closing?"
msgstr "關閉前是否保存對「%s」的更改?"
#: editor/editor_node.cpp
+msgid "%s no longer exists! Please specify a new save location."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid ""
"The current scene has no root node, but %d modified external resource(s) "
"were saved anyway."
@@ -2871,10 +2882,6 @@ msgid "Save Scene"
msgstr "保存場景"
#: editor/editor_node.cpp
-msgid "Save All Scenes"
-msgstr "保存所有場景"
-
-#: editor/editor_node.cpp
msgid "Convert To..."
msgstr "轉換成…"
@@ -4352,6 +4359,18 @@ msgid "Clear Default for '%s'"
msgstr "清除「%s」的預設"
#: editor/import_dock.cpp
+msgid "Reimport"
+msgstr "重新匯入"
+
+#: editor/import_dock.cpp
+msgid ""
+"You have pending changes that haven't been applied yet. Click Reimport to "
+"apply changes made to the import options.\n"
+"Selecting another resource in the FileSystem dock without clicking Reimport "
+"first will discard changes made in the Import dock."
+msgstr ""
+
+#: editor/import_dock.cpp
msgid "Import As:"
msgstr "匯入為:"
@@ -4360,10 +4379,6 @@ msgid "Preset"
msgstr "預設設定"
#: editor/import_dock.cpp
-msgid "Reimport"
-msgstr "重新匯入"
-
-#: editor/import_dock.cpp
msgid "Save Scenes, Re-Import, and Restart"
msgstr "保存場景、重新匯入、並重新啟動"
@@ -7315,11 +7330,13 @@ msgid "Move Down"
msgstr "下移"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Next script"
+#, fuzzy
+msgid "Next Script"
msgstr "下一個腳本"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Previous script"
+#, fuzzy
+msgid "Previous Script"
msgstr "上一個腳本"
#: editor/plugins/script_editor_plugin.cpp
@@ -7669,14 +7686,14 @@ msgid "This skeleton has no bones, create some children Bone2D nodes."
msgstr "此骨架未包含骨骼,請建立一些子 Bone2D 節點。"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
-msgid "Create Rest Pose from Bones"
-msgstr "自骨骼建立靜止姿勢"
-
-#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Rest Pose to Bones"
msgstr "設定靜止姿勢至骨骼"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
+msgid "Create Rest Pose from Bones"
+msgstr "自骨骼建立靜止姿勢"
+
+#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Skeleton2D"
msgstr "Sekeleton2D"
@@ -7741,7 +7758,7 @@ msgstr "正交"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Right Perspective"
+msgid "Left Perspective"
msgstr "透視"
#: editor/plugins/spatial_editor_plugin.cpp
@@ -7751,6 +7768,11 @@ msgstr "正交"
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
+msgid "Right Perspective"
+msgstr "透視"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
msgid "Front Orthogonal"
msgstr "正交"
@@ -8112,6 +8134,27 @@ msgid "Right View"
msgstr "右視圖"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orbit View Down"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orbit View Left"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orbit View Right"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "Orbit View Up"
+msgstr "前視圖"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Orbit View 180"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Switch Perspective/Orthogonal View"
msgstr "切換投影或正交視圖"
@@ -11046,14 +11089,14 @@ msgstr ""
"若要以名稱與完整路徑來過濾專案,搜尋內容應至少包含一個「/」字元。"
#: editor/project_settings_editor.cpp
-msgid "Key "
-msgstr "按鍵 "
-
-#: editor/project_settings_editor.cpp
msgid "Physical Key"
msgstr ""
#: editor/project_settings_editor.cpp
+msgid "Key "
+msgstr "按鍵 "
+
+#: editor/project_settings_editor.cpp
msgid "Joy Button"
msgstr "控制器按鈕"
@@ -14306,6 +14349,14 @@ msgstr ""
"無法載入專案設定中指定的預設環境 (Rendering -> Environment -> Default "
"Environment)。"
+#: scene/main/timer.cpp
+msgid ""
+"Very low timer wait times (< 0.05 seconds) may behave in significantly "
+"different ways depending on the rendered or physics frame rate.\n"
+"Consider using a script's process loop instead of relying on a Timer for "
+"very low wait times."
+msgstr ""
+
#: scene/main/viewport.cpp
msgid ""
"This viewport is not set as render target. If you intend for it to display "
@@ -14318,7 +14369,10 @@ msgstr ""
"為其他節點以顯示。"
#: scene/main/viewport.cpp
-msgid "Viewport size must be greater than 0 to render anything."
+#, fuzzy
+msgid ""
+"The Viewport size must be greater than or equal to 2 pixels on both "
+"dimensions to render anything."
msgstr "Viewport 大小必須大於 0 才可進行算繪。"
#: scene/resources/occluder_shape.cpp