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-rw-r--r--editor/translations/zh_TW.po20
1 files changed, 8 insertions, 12 deletions
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index 5708d11522..62ef5a616c 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -29,7 +29,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-27 00:47+0000\n"
+"PO-Revision-Date: 2021-03-16 10:40+0000\n"
"Last-Translator: BinotaLIU <me@binota.org>\n"
"Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hant/>\n"
@@ -38,7 +38,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.5\n"
+"X-Generator: Weblate 4.5.2-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -3995,19 +3995,16 @@ msgid "Saving..."
msgstr "正在保存..."
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Select Importer"
-msgstr "選擇模式"
+msgstr "選擇匯入程式"
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Importer:"
-msgstr "匯入"
+msgstr "匯入程式:"
#: editor/import_defaults_editor.cpp
-#, fuzzy
msgid "Reset to Defaults"
-msgstr "載入預設"
+msgstr "重設為預設"
#: editor/import_dock.cpp
msgid "%d Files"
@@ -10239,9 +10236,8 @@ msgid "Plugins"
msgstr "外掛"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Import Defaults"
-msgstr "載入預設"
+msgstr "匯入預設"
#: editor/property_editor.cpp
msgid "Preset..."
@@ -12241,11 +12237,11 @@ msgstr "空白的 CollisionPolygon2D 不會產生任何碰撞效果。"
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
-msgstr ""
+msgstr "無效的多邊形。至少必須有三個點為「Solids」建構模式。"
#: scene/2d/collision_polygon_2d.cpp
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
-msgstr ""
+msgstr "無效的多邊形。至少必須有 2 個點為「Segments」建構模式。"
#: scene/2d/collision_shape_2d.cpp
msgid ""