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-rw-r--r--editor/translations/zh_TW.po276
1 files changed, 198 insertions, 78 deletions
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index dc3c1f49f7..a1228463b9 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -1,6 +1,6 @@
# Chinese (Taiwan) translation of the Godot Engine editor
-# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur.
-# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md).
+# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur.
+# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md).
# This file is distributed under the same license as the Godot source code.
# Allen H <w84miracle@gmail.com>, 2017.
# Billy SU <g4691821@gmail.com>, 2018.
@@ -23,13 +23,13 @@
# binotaliu <binota@protonmail.ch>, 2020.
# Allen H. <w84miracle@gmail.com>, 2020.
# BinotaLIU <binota@protonmail.ch>, 2020.
-# BinotaLIU <me@binota.org>, 2020.
+# BinotaLIU <me@binota.org>, 2020, 2021.
# MintSoda <lionlxh@qq.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-12-07 08:11+0000\n"
+"PO-Revision-Date: 2021-01-01 10:30+0000\n"
"Last-Translator: BinotaLIU <me@binota.org>\n"
"Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hant/>\n"
@@ -38,7 +38,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.4-dev\n"
+"X-Generator: Weblate 4.4.1-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1943,10 +1943,6 @@ msgstr "預覽:"
msgid "File:"
msgstr "檔案:"
-#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Must use a valid extension."
-msgstr "必須使用有效的副檔名。"
-
#: editor/editor_file_system.cpp
msgid "ScanSources"
msgstr "掃描原始檔"
@@ -2367,6 +2363,10 @@ msgid "There is no defined scene to run."
msgstr "未定義欲執行之場景。"
#: editor/editor_node.cpp
+msgid "Save scene before running..."
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Could not start subprocess!"
msgstr "無法啟動子處理程序!"
@@ -2410,18 +2410,6 @@ msgstr "必須有根節點才可保存場景。"
msgid "Save Scene As..."
msgstr "另存場景為…"
-#: editor/editor_node.cpp
-msgid "No"
-msgstr "否"
-
-#: editor/editor_node.cpp
-msgid "Yes"
-msgstr "是"
-
-#: editor/editor_node.cpp
-msgid "This scene has never been saved. Save before running?"
-msgstr "此場景從未被保存。是否於執行前先保存?"
-
#: editor/editor_node.cpp editor/scene_tree_dock.cpp
msgid "This operation can't be done without a scene."
msgstr "必須要有場景才可完成該操作。"
@@ -2471,6 +2459,10 @@ msgid "Quit"
msgstr "離開"
#: editor/editor_node.cpp
+msgid "Yes"
+msgstr "是"
+
+#: editor/editor_node.cpp
msgid "Exit the editor?"
msgstr "要結束編輯器嗎?"
@@ -3652,6 +3644,11 @@ msgid ""
"\n"
"Do you wish to overwrite them?"
msgstr ""
+"以下檔案或資料夾與目標路徑「%s」中的項目衝突:\n"
+"\n"
+"%s\n"
+"\n"
+"要覆蓋這些檔案或資料夾嗎?"
#: editor/filesystem_dock.cpp
msgid "Renaming file:"
@@ -3842,8 +3839,16 @@ msgid "Searching..."
msgstr "正在搜尋..."
#: editor/find_in_files.cpp
-msgid "Search complete"
-msgstr "搜尋完成"
+msgid "%d match in %d file."
+msgstr "%d 件相符合的結果(於 %d 個檔案內)。"
+
+#: editor/find_in_files.cpp
+msgid "%d matches in %d file."
+msgstr "%d 件相符合的結果(於 %d 個檔案內)。"
+
+#: editor/find_in_files.cpp
+msgid "%d matches in %d files."
+msgstr "%d 件相符合的結果(於 %d 個檔案內)。"
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -5067,10 +5072,10 @@ msgid "Assets ZIP File"
msgstr "素材 ZIP 檔"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+#, fuzzy
msgid ""
"Can't determine a save path for lightmap images.\n"
-"Save your scene (for images to be saved in the same dir), or pick a save "
-"path from the BakedLightmap properties."
+"Save your scene and try again."
msgstr ""
"無法判斷光照圖的保存路徑。\n"
"請保存場景(圖片將保存於相同資料夾),或是在 BackedLightmap 屬性內選擇一個保"
@@ -5088,9 +5093,29 @@ msgid "Failed creating lightmap images, make sure path is writable."
msgstr "建立光照圖失敗,請確保該路徑可寫入。"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid "Failed determining lightmap size. Maximum lightmap size too small?"
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Some mesh is invalid. Make sure the UV2 channel values are contained within "
+"the [0.0,1.0] square region."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+msgid ""
+"Godot editor was built without ray tracing support, lightmaps can't be baked."
+msgstr ""
+
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
msgid "Bake Lightmaps"
msgstr "烘焙光照圖"
+#: editor/plugins/baked_lightmap_editor_plugin.cpp
+#, fuzzy
+msgid "Select lightmap bake file:"
+msgstr "選擇樣板檔案"
+
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Preview"
@@ -6169,6 +6194,11 @@ msgid "Can only set point into a ParticlesMaterial process material"
msgstr "僅可設為指向 ProticlesMaterial 處理材料"
#: editor/plugins/particles_2d_editor_plugin.cpp
+#, fuzzy
+msgid "Convert to CPUParticles2D"
+msgstr "轉換為 CPUParticles"
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generation Time (sec):"
msgstr "產生時間(秒):"
@@ -6229,10 +6259,6 @@ msgstr "正在產生 AABB"
msgid "Generate Visibility AABB"
msgstr "產生可見性 AABB"
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
-msgstr "產生 AABB"
-
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "自曲線中刪除控制點"
@@ -8434,10 +8460,6 @@ msgid "Error"
msgstr "錯誤"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "No commit message was provided"
-msgstr "未提供提交訊息"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "No files added to stage"
msgstr "預存區無檔案"
@@ -8494,10 +8516,6 @@ msgid "Stage All"
msgstr "預存全部"
#: editor/plugins/version_control_editor_plugin.cpp
-msgid "Add a commit message"
-msgstr "新增一個提交訊息"
-
-#: editor/plugins/version_control_editor_plugin.cpp
msgid "Commit Changes"
msgstr "提交改動"
@@ -9660,7 +9678,7 @@ msgstr "OpenGL ES 3.0"
#: editor/project_manager.cpp
msgid "Not supported by your GPU drivers."
-msgstr ""
+msgstr "所使用的 GPU 驅動程式不支援。"
#: editor/project_manager.cpp
msgid ""
@@ -11360,6 +11378,39 @@ msgstr "篩選網格"
msgid "Give a MeshLibrary resource to this GridMap to use its meshes."
msgstr "提供 MeshLibrary 予該 GridMap 以使用其網格。"
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Begin Bake"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+msgid "Preparing data structures"
+msgstr ""
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+#, fuzzy
+msgid "Generate buffers"
+msgstr "產生 AABB"
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+#, fuzzy
+msgid "Direct lighting"
+msgstr "方向"
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+#, fuzzy
+msgid "Indirect lighting"
+msgstr "向右縮排"
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+#, fuzzy
+msgid "Post processing"
+msgstr "後處理"
+
+#: modules/lightmapper_cpu/lightmapper_cpu.cpp
+#, fuzzy
+msgid "Plotting lightmaps"
+msgstr "正在繪製光照:"
+
#: modules/mono/csharp_script.cpp
msgid "Class name can't be a reserved keyword"
msgstr "類別名稱不能為保留關鍵字"
@@ -11858,12 +11909,15 @@ msgid "Select device from the list"
msgstr "自清單中選擇裝置"
#: platform/android/export/export.cpp
-msgid "ADB executable not configured in the Editor Settings."
-msgstr "尚未於編輯器設定中設定 ADB 可執行檔。"
+#, fuzzy
+msgid "Unable to find the 'apksigner' tool."
+msgstr "找不到 zipalign 工具。"
#: platform/android/export/export.cpp
-msgid "OpenJDK jarsigner not configured in the Editor Settings."
-msgstr "尚未於編輯器設定中設定 OpenJDK Jarsigner。"
+msgid ""
+"Android build template not installed in the project. Install it from the "
+"Project menu."
+msgstr "尚未於專案中安裝 Android 建置樣板。請先於專案目錄中進行安裝。"
#: platform/android/export/export.cpp
msgid "Debug keystore not configured in the Editor Settings nor in the preset."
@@ -11874,11 +11928,13 @@ msgid "Release keystore incorrectly configured in the export preset."
msgstr "發行金鑰儲存區中不正確之組態設定至匯出預設設定。"
#: platform/android/export/export.cpp
-msgid "Custom build requires a valid Android SDK path in Editor Settings."
-msgstr "自定建置需要有在編輯器設定中設定一個有效的 Android SDK 位置。"
+#, fuzzy
+msgid "A valid Android SDK path is required in Editor Settings."
+msgstr "編輯器設定中用於自定義設定之 Android SDK 路徑無效。"
#: platform/android/export/export.cpp
-msgid "Invalid Android SDK path for custom build in Editor Settings."
+#, fuzzy
+msgid "Invalid Android SDK path in Editor Settings."
msgstr "編輯器設定中用於自定義設定之 Android SDK 路徑無效。"
#: platform/android/export/export.cpp
@@ -11886,10 +11942,21 @@ msgid "Missing 'platform-tools' directory!"
msgstr "缺少「platform-tools」資料夾!"
#: platform/android/export/export.cpp
-msgid ""
-"Android build template not installed in the project. Install it from the "
-"Project menu."
-msgstr "尚未於專案中安裝 Android 建置樣板。請先於專案目錄中進行安裝。"
+msgid "Unable to find Android SDK platform-tools' adb command."
+msgstr ""
+
+#: platform/android/export/export.cpp
+#, fuzzy
+msgid "Please check in the Android SDK directory specified in Editor Settings."
+msgstr "編輯器設定中用於自定義設定之 Android SDK 路徑無效。"
+
+#: platform/android/export/export.cpp
+msgid "Missing 'build-tools' directory!"
+msgstr "缺少「build-tools」資料夾!"
+
+#: platform/android/export/export.cpp
+msgid "Unable to find Android SDK build-tools' apksigner command."
+msgstr ""
#: platform/android/export/export.cpp
msgid "Invalid public key for APK expansion."
@@ -12171,23 +12238,23 @@ msgstr ""
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be PhysicsBody2Ds"
-msgstr ""
+msgstr "Node A 與 Node B 必須為 PhysicsBody2D"
#: scene/2d/joints_2d.cpp
msgid "Node A must be a PhysicsBody2D"
-msgstr ""
+msgstr "Node A 必須為 PhysicsBody2D"
#: scene/2d/joints_2d.cpp
msgid "Node B must be a PhysicsBody2D"
-msgstr ""
+msgstr "Node B 必須為 PhysicsBody2D"
#: scene/2d/joints_2d.cpp
msgid "Joint is not connected to two PhysicsBody2Ds"
-msgstr ""
+msgstr "Joint 未連結至 2 個 PhysicsBody2D"
#: scene/2d/joints_2d.cpp
msgid "Node A and Node B must be different PhysicsBody2Ds"
-msgstr ""
+msgstr "Node A 與 Node B 必須為不同的 PhysicsBody2D"
#: scene/2d/light_2d.cpp
msgid ""
@@ -12323,28 +12390,33 @@ msgid "ARVROrigin requires an ARVRCamera child node."
msgstr "ARVROrigin 必須有一個 ARVRCamera 子節點。"
#: scene/3d/baked_lightmap.cpp
-msgid "%d%%"
-msgstr "%d%%"
+msgid "Finding meshes and lights"
+msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "(Time Left: %d:%02d s)"
-msgstr "(剩餘時間:%d:%02d 秒)"
+#, fuzzy
+msgid "Preparing geometry (%d/%d)"
+msgstr "正在解析多邊形..."
#: scene/3d/baked_lightmap.cpp
-msgid "Plotting Meshes: "
-msgstr "正在繪製網格: "
+#, fuzzy
+msgid "Preparing environment"
+msgstr "檢視環境"
#: scene/3d/baked_lightmap.cpp
-msgid "Plotting Lights:"
-msgstr "正在繪製光照:"
+#, fuzzy
+msgid "Generating capture"
+msgstr "正在產生光照圖"
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Finishing Plot"
-msgstr "繪製完成"
+#: scene/3d/baked_lightmap.cpp
+#, fuzzy
+msgid "Saving lightmaps"
+msgstr "正在產生光照圖"
#: scene/3d/baked_lightmap.cpp
-msgid "Lighting Meshes: "
-msgstr "正在照明網格: "
+#, fuzzy
+msgid "Done"
+msgstr "完成!"
#: scene/3d/collision_object.cpp
msgid ""
@@ -12411,6 +12483,10 @@ msgid "Plotting Meshes"
msgstr "正在繪製網格"
#: scene/3d/gi_probe.cpp
+msgid "Finishing Plot"
+msgstr "繪製完成"
+
+#: scene/3d/gi_probe.cpp
msgid ""
"GIProbes are not supported by the GLES2 video driver.\n"
"Use a BakedLightmap instead."
@@ -12485,23 +12561,23 @@ msgstr ""
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be PhysicsBodies"
-msgstr ""
+msgstr "Node A 與 Node B 必須為 PhysicsBody"
#: scene/3d/physics_joint.cpp
msgid "Node A must be a PhysicsBody"
-msgstr ""
+msgstr "Node A 必須為 PhysicsBody"
#: scene/3d/physics_joint.cpp
msgid "Node B must be a PhysicsBody"
-msgstr ""
+msgstr "Node B 必須為 PhysicsBody"
#: scene/3d/physics_joint.cpp
msgid "Joint is not connected to any PhysicsBodies"
-msgstr ""
+msgstr "Joint 尚未連結至任何 PhysicsBody"
#: scene/3d/physics_joint.cpp
msgid "Node A and Node B must be different PhysicsBodies"
-msgstr ""
+msgstr "Node A 與 Node B 必須為不同的 PhysicsBody"
#: scene/3d/remote_transform.cpp
msgid ""
@@ -12656,6 +12732,14 @@ msgstr "警告!"
msgid "Please Confirm..."
msgstr "請確認..."
+#: scene/gui/file_dialog.cpp
+msgid "Must use a valid extension."
+msgstr "必須使用有效的副檔名。"
+
+#: scene/gui/graph_edit.cpp
+msgid "Enable grid minimap."
+msgstr "啟用網格迷你地圖。"
+
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -12707,6 +12791,12 @@ msgid "Viewport size must be greater than 0 to render anything."
msgstr "Viewport 大小必須大於 0 才可進行算繪。"
#: scene/resources/visual_shader_nodes.cpp
+msgid ""
+"The sampler port is connected but not used. Consider changing the source to "
+"'SamplerPort'."
+msgstr ""
+
+#: scene/resources/visual_shader_nodes.cpp
msgid "Invalid source for preview."
msgstr "無效的預覽來源。"
@@ -12734,14 +12824,44 @@ msgstr "Varying 變數只可在頂點函式中指派。"
msgid "Constants cannot be modified."
msgstr "不可修改常數。"
-#~ msgid "There is already file or folder with the same name in this location."
-#~ msgstr "該位置已有相同名稱的檔案或資料夾。"
+#~ msgid "No"
+#~ msgstr "否"
+
+#~ msgid "This scene has never been saved. Save before running?"
+#~ msgstr "此場景從未被保存。是否於執行前先保存?"
+
+#~ msgid "ADB executable not configured in the Editor Settings."
+#~ msgstr "尚未於編輯器設定中設定 ADB 可執行檔。"
+
+#~ msgid "OpenJDK jarsigner not configured in the Editor Settings."
+#~ msgstr "尚未於編輯器設定中設定 OpenJDK Jarsigner。"
-#~ msgid "Missing 'build-tools' directory!"
-#~ msgstr "缺少「build-tools」資料夾!"
+#~ msgid "Custom build requires a valid Android SDK path in Editor Settings."
+#~ msgstr "自定建置需要有在編輯器設定中設定一個有效的 Android SDK 位置。"
-#~ msgid "Unable to find the zipalign tool."
-#~ msgstr "找不到 zipalign 工具。"
+#~ msgid "%d%%"
+#~ msgstr "%d%%"
+
+#~ msgid "(Time Left: %d:%02d s)"
+#~ msgstr "(剩餘時間:%d:%02d 秒)"
+
+#~ msgid "Plotting Meshes: "
+#~ msgstr "正在繪製網格: "
+
+#~ msgid "Lighting Meshes: "
+#~ msgstr "正在照明網格: "
+
+#~ msgid "Search complete"
+#~ msgstr "搜尋完成"
+
+#~ msgid "No commit message was provided"
+#~ msgstr "未提供提交訊息"
+
+#~ msgid "Add a commit message"
+#~ msgstr "新增一個提交訊息"
+
+#~ msgid "There is already file or folder with the same name in this location."
+#~ msgstr "該位置已有相同名稱的檔案或資料夾。"
#~ msgid "Aligning APK..."
#~ msgstr "正在對齊 APK…"