diff options
Diffstat (limited to 'editor/translations/zh_TW.po')
-rw-r--r-- | editor/translations/zh_TW.po | 276 |
1 files changed, 198 insertions, 78 deletions
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index dc3c1f49f7..a1228463b9 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -1,6 +1,6 @@ # Chinese (Taiwan) translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Allen H <w84miracle@gmail.com>, 2017. # Billy SU <g4691821@gmail.com>, 2018. @@ -23,13 +23,13 @@ # binotaliu <binota@protonmail.ch>, 2020. # Allen H. <w84miracle@gmail.com>, 2020. # BinotaLIU <binota@protonmail.ch>, 2020. -# BinotaLIU <me@binota.org>, 2020. +# BinotaLIU <me@binota.org>, 2020, 2021. # MintSoda <lionlxh@qq.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-12-07 08:11+0000\n" +"PO-Revision-Date: 2021-01-01 10:30+0000\n" "Last-Translator: BinotaLIU <me@binota.org>\n" "Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hant/>\n" @@ -38,7 +38,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.4-dev\n" +"X-Generator: Weblate 4.4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1943,10 +1943,6 @@ msgstr "預覽:" msgid "File:" msgstr "檔案:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "必須使用有效的副檔名。" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "掃描原始檔" @@ -2367,6 +2363,10 @@ msgid "There is no defined scene to run." msgstr "未定義欲執行之場景。" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "無法啟動子處理程序!" @@ -2410,18 +2410,6 @@ msgstr "必須有根節點才可保存場景。" msgid "Save Scene As..." msgstr "另存場景為…" -#: editor/editor_node.cpp -msgid "No" -msgstr "否" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "是" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "此場景從未被保存。是否於執行前先保存?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "必須要有場景才可完成該操作。" @@ -2471,6 +2459,10 @@ msgid "Quit" msgstr "離開" #: editor/editor_node.cpp +msgid "Yes" +msgstr "是" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "要結束編輯器嗎?" @@ -3652,6 +3644,11 @@ msgid "" "\n" "Do you wish to overwrite them?" msgstr "" +"以下檔案或資料夾與目標路徑「%s」中的項目衝突:\n" +"\n" +"%s\n" +"\n" +"要覆蓋這些檔案或資料夾嗎?" #: editor/filesystem_dock.cpp msgid "Renaming file:" @@ -3842,8 +3839,16 @@ msgid "Searching..." msgstr "正在搜尋..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "搜尋完成" +msgid "%d match in %d file." +msgstr "%d 件相符合的結果(於 %d 個檔案內)。" + +#: editor/find_in_files.cpp +msgid "%d matches in %d file." +msgstr "%d 件相符合的結果(於 %d 個檔案內)。" + +#: editor/find_in_files.cpp +msgid "%d matches in %d files." +msgstr "%d 件相符合的結果(於 %d 個檔案內)。" #: editor/groups_editor.cpp msgid "Add to Group" @@ -5067,10 +5072,10 @@ msgid "Assets ZIP File" msgstr "素材 ZIP 檔" #: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" "無法判斷光照圖的保存路徑。\n" "請保存場景(圖片將保存於相同資料夾),或是在 BackedLightmap 屬性內選擇一個保" @@ -5088,9 +5093,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "建立光照圖失敗,請確保該路徑可寫入。" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "烘焙光照圖" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "選擇樣板檔案" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6169,6 +6194,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "僅可設為指向 ProticlesMaterial 處理材料" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "轉換為 CPUParticles" + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "產生時間(秒):" @@ -6229,10 +6259,6 @@ msgstr "正在產生 AABB" msgid "Generate Visibility AABB" msgstr "產生可見性 AABB" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "產生 AABB" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "自曲線中刪除控制點" @@ -8434,10 +8460,6 @@ msgid "Error" msgstr "錯誤" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "未提供提交訊息" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "預存區無檔案" @@ -8494,10 +8516,6 @@ msgid "Stage All" msgstr "預存全部" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "新增一個提交訊息" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "Commit Changes" msgstr "提交改動" @@ -9660,7 +9678,7 @@ msgstr "OpenGL ES 3.0" #: editor/project_manager.cpp msgid "Not supported by your GPU drivers." -msgstr "" +msgstr "所使用的 GPU 驅動程式不支援。" #: editor/project_manager.cpp msgid "" @@ -11360,6 +11378,39 @@ msgstr "篩選網格" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "提供 MeshLibrary 予該 GridMap 以使用其網格。" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Generate buffers" +msgstr "產生 AABB" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "方向" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Indirect lighting" +msgstr "向右縮排" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Post processing" +msgstr "後處理" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "正在繪製光照:" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "類別名稱不能為保留關鍵字" @@ -11858,12 +11909,15 @@ msgid "Select device from the list" msgstr "自清單中選擇裝置" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." -msgstr "尚未於編輯器設定中設定 ADB 可執行檔。" +#, fuzzy +msgid "Unable to find the 'apksigner' tool." +msgstr "找不到 zipalign 工具。" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "尚未於編輯器設定中設定 OpenJDK Jarsigner。" +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." +msgstr "尚未於專案中安裝 Android 建置樣板。請先於專案目錄中進行安裝。" #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." @@ -11874,11 +11928,13 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "發行金鑰儲存區中不正確之組態設定至匯出預設設定。" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." -msgstr "自定建置需要有在編輯器設定中設定一個有效的 Android SDK 位置。" +#, fuzzy +msgid "A valid Android SDK path is required in Editor Settings." +msgstr "編輯器設定中用於自定義設定之 Android SDK 路徑無效。" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +#, fuzzy +msgid "Invalid Android SDK path in Editor Settings." msgstr "編輯器設定中用於自定義設定之 Android SDK 路徑無效。" #: platform/android/export/export.cpp @@ -11886,10 +11942,21 @@ msgid "Missing 'platform-tools' directory!" msgstr "缺少「platform-tools」資料夾!" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." -msgstr "尚未於專案中安裝 Android 建置樣板。請先於專案目錄中進行安裝。" +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +#, fuzzy +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "編輯器設定中用於自定義設定之 Android SDK 路徑無效。" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "缺少「build-tools」資料夾!" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." +msgstr "" #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." @@ -12171,23 +12238,23 @@ msgstr "" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be PhysicsBody2Ds" -msgstr "" +msgstr "Node A 與 Node B 必須為 PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A must be a PhysicsBody2D" -msgstr "" +msgstr "Node A 必須為 PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node B must be a PhysicsBody2D" -msgstr "" +msgstr "Node B 必須為 PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Joint is not connected to two PhysicsBody2Ds" -msgstr "" +msgstr "Joint 未連結至 2 個 PhysicsBody2D" #: scene/2d/joints_2d.cpp msgid "Node A and Node B must be different PhysicsBody2Ds" -msgstr "" +msgstr "Node A 與 Node B 必須為不同的 PhysicsBody2D" #: scene/2d/light_2d.cpp msgid "" @@ -12323,28 +12390,33 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin 必須有一個 ARVRCamera 子節點。" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" -msgstr "%d%%" +msgid "Finding meshes and lights" +msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" -msgstr "(剩餘時間:%d:%02d 秒)" +#, fuzzy +msgid "Preparing geometry (%d/%d)" +msgstr "正在解析多邊形..." #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " -msgstr "正在繪製網格: " +#, fuzzy +msgid "Preparing environment" +msgstr "檢視環境" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "正在繪製光照:" +#, fuzzy +msgid "Generating capture" +msgstr "正在產生光照圖" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "繪製完成" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "正在產生光照圖" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " -msgstr "正在照明網格: " +#, fuzzy +msgid "Done" +msgstr "完成!" #: scene/3d/collision_object.cpp msgid "" @@ -12411,6 +12483,10 @@ msgid "Plotting Meshes" msgstr "正在繪製網格" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "繪製完成" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -12485,23 +12561,23 @@ msgstr "" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" -msgstr "" +msgstr "Node A 與 Node B 必須為 PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A must be a PhysicsBody" -msgstr "" +msgstr "Node A 必須為 PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node B must be a PhysicsBody" -msgstr "" +msgstr "Node B 必須為 PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Joint is not connected to any PhysicsBodies" -msgstr "" +msgstr "Joint 尚未連結至任何 PhysicsBody" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be different PhysicsBodies" -msgstr "" +msgstr "Node A 與 Node B 必須為不同的 PhysicsBody" #: scene/3d/remote_transform.cpp msgid "" @@ -12656,6 +12732,14 @@ msgstr "警告!" msgid "Please Confirm..." msgstr "請確認..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "必須使用有效的副檔名。" + +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "啟用網格迷你地圖。" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -12707,6 +12791,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "Viewport 大小必須大於 0 才可進行算繪。" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp msgid "Invalid source for preview." msgstr "無效的預覽來源。" @@ -12734,14 +12824,44 @@ msgstr "Varying 變數只可在頂點函式中指派。" msgid "Constants cannot be modified." msgstr "不可修改常數。" -#~ msgid "There is already file or folder with the same name in this location." -#~ msgstr "該位置已有相同名稱的檔案或資料夾。" +#~ msgid "No" +#~ msgstr "否" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "此場景從未被保存。是否於執行前先保存?" + +#~ msgid "ADB executable not configured in the Editor Settings." +#~ msgstr "尚未於編輯器設定中設定 ADB 可執行檔。" + +#~ msgid "OpenJDK jarsigner not configured in the Editor Settings." +#~ msgstr "尚未於編輯器設定中設定 OpenJDK Jarsigner。" -#~ msgid "Missing 'build-tools' directory!" -#~ msgstr "缺少「build-tools」資料夾!" +#~ msgid "Custom build requires a valid Android SDK path in Editor Settings." +#~ msgstr "自定建置需要有在編輯器設定中設定一個有效的 Android SDK 位置。" -#~ msgid "Unable to find the zipalign tool." -#~ msgstr "找不到 zipalign 工具。" +#~ msgid "%d%%" +#~ msgstr "%d%%" + +#~ msgid "(Time Left: %d:%02d s)" +#~ msgstr "(剩餘時間:%d:%02d 秒)" + +#~ msgid "Plotting Meshes: " +#~ msgstr "正在繪製網格: " + +#~ msgid "Lighting Meshes: " +#~ msgstr "正在照明網格: " + +#~ msgid "Search complete" +#~ msgstr "搜尋完成" + +#~ msgid "No commit message was provided" +#~ msgstr "未提供提交訊息" + +#~ msgid "Add a commit message" +#~ msgstr "新增一個提交訊息" + +#~ msgid "There is already file or folder with the same name in this location." +#~ msgstr "該位置已有相同名稱的檔案或資料夾。" #~ msgid "Aligning APK..." #~ msgstr "正在對齊 APK…" |