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-rw-r--r--editor/translations/zh_TW.po104
1 files changed, 77 insertions, 27 deletions
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index 1c9d2b77c1..dc3c1f49f7 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -29,7 +29,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-11-20 23:08+0000\n"
+"PO-Revision-Date: 2020-12-07 08:11+0000\n"
"Last-Translator: BinotaLIU <me@binota.org>\n"
"Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hant/>\n"
@@ -1097,7 +1097,7 @@ msgstr "孤立資源瀏覽器"
#: editor/dependency_editor.cpp editor/editor_audio_buses.cpp
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/filesystem_dock.cpp editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp
#: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp
msgid "Delete"
@@ -3644,6 +3644,16 @@ msgid "Name contains invalid characters."
msgstr "名稱包含無效字元。"
#: editor/filesystem_dock.cpp
+msgid ""
+"The following files or folders conflict with items in the target location "
+"'%s':\n"
+"\n"
+"%s\n"
+"\n"
+"Do you wish to overwrite them?"
+msgstr ""
+
+#: editor/filesystem_dock.cpp
msgid "Renaming file:"
msgstr "重新命名檔案:"
@@ -3691,23 +3701,11 @@ msgstr "編輯相依性..."
msgid "View Owners..."
msgstr "檢視擁有者..."
-#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
-msgid "Rename..."
-msgstr "重新命名..."
-
-#: editor/filesystem_dock.cpp
-msgid "Duplicate..."
-msgstr "重複..."
-
#: editor/filesystem_dock.cpp
msgid "Move To..."
msgstr "移動至..."
#: editor/filesystem_dock.cpp
-msgid "Move to Trash"
-msgstr "移動至資源回收桶"
-
-#: editor/filesystem_dock.cpp
msgid "New Scene..."
msgstr "新增場景..."
@@ -3730,11 +3728,16 @@ msgid "Collapse All"
msgstr "收合全部"
#: editor/filesystem_dock.cpp
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/project_manager.cpp editor/rename_dialog.cpp
-#: editor/scene_tree_dock.cpp
-msgid "Rename"
-msgstr "重新命名"
+msgid "Duplicate..."
+msgstr "重複..."
+
+#: editor/filesystem_dock.cpp
+msgid "Move to Trash"
+msgstr "移動至資源回收桶"
+
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Rename..."
+msgstr "重新命名..."
#: editor/filesystem_dock.cpp
msgid "Previous Folder/File"
@@ -3769,8 +3772,11 @@ msgid "Move"
msgstr "移動"
#: editor/filesystem_dock.cpp
-msgid "There is already file or folder with the same name in this location."
-msgstr "該位置已有相同名稱的檔案或資料夾。"
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/project_manager.cpp editor/rename_dialog.cpp
+#: editor/scene_tree_dock.cpp
+msgid "Rename"
+msgstr "重新命名"
#: editor/filesystem_dock.cpp
msgid "Overwrite"
@@ -8210,23 +8216,20 @@ msgid "Create a new rectangle."
msgstr "建立新矩形。"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "New Rectangle"
-msgstr "矩形繪製"
+msgstr "新增矩形"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create a new polygon."
msgstr "建立新多邊形。"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "New Polygon"
-msgstr "移動多邊形"
+msgstr "新增多邊形"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Delete Selected Shape"
-msgstr "刪除所選"
+msgstr "刪除所選形狀"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Keep polygon inside region Rect."
@@ -9656,6 +9659,10 @@ msgid "OpenGL ES 3.0"
msgstr "OpenGL ES 3.0"
#: editor/project_manager.cpp
+msgid "Not supported by your GPU drivers."
+msgstr ""
+
+#: editor/project_manager.cpp
msgid ""
"Higher visual quality\n"
"All features available\n"
@@ -12162,6 +12169,26 @@ msgstr ""
"CPUParticles2D 動畫需要使用有啟用「Particles Animation(粒子動畫)」的 "
"CanvasItemMaterial。"
+#: scene/2d/joints_2d.cpp
+msgid "Node A and Node B must be PhysicsBody2Ds"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node A must be a PhysicsBody2D"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node B must be a PhysicsBody2D"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Joint is not connected to two PhysicsBody2Ds"
+msgstr ""
+
+#: scene/2d/joints_2d.cpp
+msgid "Node A and Node B must be different PhysicsBody2Ds"
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the \"Texture\" "
@@ -12456,6 +12483,26 @@ msgstr ""
"複寫。\n"
"請改為修改其子節點的碰撞形狀之大小。"
+#: scene/3d/physics_joint.cpp
+msgid "Node A and Node B must be PhysicsBodies"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node A must be a PhysicsBody"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node B must be a PhysicsBody"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Joint is not connected to any PhysicsBodies"
+msgstr ""
+
+#: scene/3d/physics_joint.cpp
+msgid "Node A and Node B must be different PhysicsBodies"
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -12687,6 +12734,9 @@ msgstr "Varying 變數只可在頂點函式中指派。"
msgid "Constants cannot be modified."
msgstr "不可修改常數。"
+#~ msgid "There is already file or folder with the same name in this location."
+#~ msgstr "該位置已有相同名稱的檔案或資料夾。"
+
#~ msgid "Missing 'build-tools' directory!"
#~ msgstr "缺少「build-tools」資料夾!"