diff options
Diffstat (limited to 'editor/translations/zh_TW.po')
-rw-r--r-- | editor/translations/zh_TW.po | 5883 |
1 files changed, 2710 insertions, 3173 deletions
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index 6b3651b5f6..22051058ad 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -14,18 +14,22 @@ # ken l <macauhome@gmail.com>, 2018. # Eric K <eric900601@gmail.com>, 2019. # cnieFIT <dtotncq@gmail.com>, 2019. -# Bluesir Bruce <a5566740293@gmail.com>, 2019. +# Bluesir Bruce <a5566740293@gmail.com>, 2019, 2020. # leela <53352@protonmail.com>, 2019. # Kenneth Lo <closer.tw@gmail.com>, 2019. # SIYU FU <1002492607@qq.com>, 2019. # 鄭惟中 <biglionlion06@gmail.com>, 2020. # Alexander Wang <zxcvb22217@gmail.com>, 2020. +# binotaliu <binota@protonmail.ch>, 2020. +# Allen H. <w84miracle@gmail.com>, 2020. +# BinotaLIU <binota@protonmail.ch>, 2020. +# BinotaLIU <me@binota.org>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-03-01 19:57+0000\n" -"Last-Translator: Alexander Wang <zxcvb22217@gmail.com>\n" +"PO-Revision-Date: 2020-06-15 01:48+0000\n" +"Last-Translator: BinotaLIU <me@binota.org>\n" "Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hant/>\n" "Language: zh_TW\n" @@ -33,58 +37,58 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.0-dev\n" +"X-Generator: Weblate 4.1-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "Convert()函數所收到的參數錯誤,請用 TYPE_* 常數。" +msgstr "convert() 函式收到了無效的引數,請使用 TYPE_* 常數。" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp msgid "Expected a string of length 1 (a character)." -msgstr "應為一個長度是1(一個字元)的字串。" +msgstr "應為一個長度為 1(一個字元)的字串。" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/mono/glue/gd_glue.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." -msgstr "輸入的解碼字節不足、或為無效格式。" +msgstr "欲解碼的位元組不足或格式無效。" #: core/math/expression.cpp msgid "Invalid input %i (not passed) in expression" -msgstr "運算式中的輸入 %i 無效 (未傳遞)" +msgstr "運算式中的輸入 %i 無效 (未傳遞)" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" -msgstr "因該實例(instance)為空,self 無法被使用" +msgstr "該實體爲 null,無法使用 self" #: core/math/expression.cpp msgid "Invalid operands to operator %s, %s and %s." -msgstr "此數值無法被 %s、%s 和与%s 運算。" +msgstr "該運算元無法由運算子 %s、%s、與 %s 運算。" #: core/math/expression.cpp msgid "Invalid index of type %s for base type %s" -msgstr "無效的內存地址類型 %s,基礎型式 %s" +msgstr "在型別 %s 、基礎類型 %s 上存取了無效的索引" #: core/math/expression.cpp msgid "Invalid named index '%s' for base type %s" -msgstr "基本類型 %s 的命名索引 '%s' 無效" +msgstr "命名索引「%s」對基礎型別 %s 無效" #: core/math/expression.cpp msgid "Invalid arguments to construct '%s'" -msgstr "無效參數類型: '%s'" +msgstr "用了無效的引數來建構「%s」" #: core/math/expression.cpp msgid "On call to '%s':" -msgstr "調用“%s”時:" +msgstr "呼叫「%s」時:" #: core/ustring.cpp msgid "B" -msgstr "Byte" +msgstr "B" #: core/ustring.cpp msgid "KiB" -msgstr "基布" +msgstr "KiB" #: core/ustring.cpp msgid "MiB" @@ -92,23 +96,23 @@ msgstr "MiB" #: core/ustring.cpp msgid "GiB" -msgstr "" +msgstr "GiB" #: core/ustring.cpp msgid "TiB" -msgstr "" +msgstr "TiB" #: core/ustring.cpp msgid "PiB" -msgstr "" +msgstr "PiB" #: core/ustring.cpp msgid "EiB" -msgstr "" +msgstr "EiB" #: editor/animation_bezier_editor.cpp msgid "Free" -msgstr "釋放" +msgstr "不受限" #: editor/animation_bezier_editor.cpp msgid "Balanced" @@ -124,90 +128,84 @@ msgstr "時間:" #: editor/animation_bezier_editor.cpp msgid "Value:" -msgstr "數值:" +msgstr "數值:" #: editor/animation_bezier_editor.cpp msgid "Insert Key Here" -msgstr "在此插入畫格" +msgstr "在此插入關鍵畫格" #: editor/animation_bezier_editor.cpp msgid "Duplicate Selected Key(s)" -msgstr "複製所選畫格" +msgstr "重複所選關鍵畫格" #: editor/animation_bezier_editor.cpp msgid "Delete Selected Key(s)" -msgstr "刪除所選畫格" +msgstr "刪除所選關鍵畫格" #: editor/animation_bezier_editor.cpp msgid "Add Bezier Point" -msgstr "添加貝塞爾點" +msgstr "新增貝茲曲線控制點" #: editor/animation_bezier_editor.cpp msgid "Move Bezier Points" -msgstr "移動Bezier點" +msgstr "移動貝茲曲線控制點" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Duplicate Keys" -msgstr "複製關鍵畫格" +msgstr "重複動畫關鍵畫格" #: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Anim Delete Keys" -msgstr "刪除關鍵畫格" +msgstr "刪除動畫關鍵畫格" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Time" -msgstr "變更關鍵畫格的時間" +msgstr "更改動畫關鍵畫格時間" #: editor/animation_track_editor.cpp msgid "Anim Change Transition" -msgstr "變更轉場效果" +msgstr "更改動畫轉場效果" #: editor/animation_track_editor.cpp msgid "Anim Change Transform" -msgstr "變更動畫變換" +msgstr "更改動畫變換" #: editor/animation_track_editor.cpp msgid "Anim Change Keyframe Value" -msgstr "變更關鍵畫格的數值" +msgstr "更改動畫關鍵畫格數值" #: editor/animation_track_editor.cpp msgid "Anim Change Call" -msgstr "更改回調" +msgstr "更改動畫呼叫" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Keyframe Time" -msgstr "變更關鍵畫格的時間" +msgstr "更改多個動畫的關鍵畫格時間" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Transition" -msgstr "變更轉場效果" +msgstr "更改多個動畫的轉場效果" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Transform" -msgstr "變更動畫變換" +msgstr "更改多個動畫的變換" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Keyframe Value" -msgstr "變更關鍵畫格的數值" +msgstr "更改多個動畫的關鍵畫格數值" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Multi Change Call" -msgstr "更改回調" +msgstr "更改多個動畫的回調" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Length" -msgstr "變更動畫長度" +msgstr "更改動畫長度" #: editor/animation_track_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" -msgstr "變更動畫循環" +msgstr "更改動畫循環" #: editor/animation_track_editor.cpp msgid "Property Track" @@ -219,11 +217,11 @@ msgstr "3D 變換軌道" #: editor/animation_track_editor.cpp msgid "Call Method Track" -msgstr "調用方法軌道" +msgstr "呼叫方法軌道" #: editor/animation_track_editor.cpp msgid "Bezier Curve Track" -msgstr "貝塞爾曲線軌跡" +msgstr "貝茲曲線軌道" #: editor/animation_track_editor.cpp msgid "Audio Playback Track" @@ -234,50 +232,45 @@ msgid "Animation Playback Track" msgstr "動畫回放軌道" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation length (frames)" -msgstr "動畫長度(秒)" +msgstr "動畫長度(幀)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation length (seconds)" msgstr "動畫長度(秒)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Track" -msgstr "添加動畫軌" +msgstr "新增動畫軌" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation Looping" -msgstr "動畫空間。" +msgstr "重複動畫" #: editor/animation_track_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" -msgstr "函數:" +msgstr "函式:" #: editor/animation_track_editor.cpp msgid "Audio Clips:" -msgstr "音訊剪輯:" +msgstr "音訊片段:" #: editor/animation_track_editor.cpp msgid "Anim Clips:" -msgstr "動畫剪輯:" +msgstr "動畫片段:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Track Path" -msgstr "調整陣列資料" +msgstr "調整軌道路徑" #: editor/animation_track_editor.cpp msgid "Toggle this track on/off." -msgstr "打開/關閉此軌道." +msgstr "打開/關閉此軌道。" #: editor/animation_track_editor.cpp msgid "Update Mode (How this property is set)" -msgstr "更新模式 (如何設置此屬性)" +msgstr "更新模式(屬性設定方法)" #: editor/animation_track_editor.cpp msgid "Interpolation Mode" @@ -285,22 +278,19 @@ msgstr "插值模式" #: editor/animation_track_editor.cpp msgid "Loop Wrap Mode (Interpolate end with beginning on loop)" -msgstr "循環包裹模式(從循環開始插入結束)" +msgstr "無縫循環模式(從循環開始插入結束)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Remove this track." -msgstr "移除選擇的動畫軌。" +msgstr "移除該動畫軌。" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Time (s): " -msgstr "步驟 :" +msgstr "時間(秒) : " #: editor/animation_track_editor.cpp -#, fuzzy msgid "Toggle Track Enabled" -msgstr "啟用" +msgstr "啟用/禁用軌道" #: editor/animation_track_editor.cpp msgid "Continuous" @@ -316,7 +306,7 @@ msgstr "觸發器" #: editor/animation_track_editor.cpp msgid "Capture" -msgstr "捕獲" +msgstr "截圖" #: editor/animation_track_editor.cpp msgid "Nearest" @@ -333,40 +323,36 @@ msgstr "立方體" #: editor/animation_track_editor.cpp msgid "Clamp Loop Interp" -msgstr "Clamp式內插循環" +msgstr "Clamp 式內插循環" #: editor/animation_track_editor.cpp msgid "Wrap Loop Interp" -msgstr "Wrap式內插循環" +msgstr "Wrap 式內插循環" #: editor/animation_track_editor.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" -msgstr "插入畫格" +msgstr "插入關鍵畫格" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Duplicate Key(s)" -msgstr "複製動畫關鍵畫格" +msgstr "重複關鍵畫格" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Delete Key(s)" -msgstr "刪除動畫關鍵畫格" +msgstr "刪除關鍵畫格" #: editor/animation_track_editor.cpp msgid "Change Animation Update Mode" -msgstr "變更動畫更新模式" +msgstr "更改動畫更新模式" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Interpolation Mode" -msgstr "變更動畫內插模式" +msgstr "更改動畫插值模式" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Loop Mode" -msgstr "變更動畫循環模式" +msgstr "更改動畫循環模式" #: editor/animation_track_editor.cpp msgid "Remove Anim Track" @@ -374,11 +360,11 @@ msgstr "刪除動畫軌" #: editor/animation_track_editor.cpp msgid "Create NEW track for %s and insert key?" -msgstr "為 %s 新增動畫軌並插入畫格?" +msgstr "確定要為 %s 建立動畫軌並插入關鍵畫格嗎?" #: editor/animation_track_editor.cpp msgid "Create %d NEW tracks and insert keys?" -msgstr "新增 %d 個動畫軌並插入畫格?" +msgstr "確定要建立 %d 個動畫軌並插入畫格嗎?" #: editor/animation_track_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/editor_feature_profile.cpp @@ -390,7 +376,7 @@ msgstr "新增 %d 個動畫軌並插入畫格?" #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Create" -msgstr "新增" +msgstr "建立" #: editor/animation_track_editor.cpp msgid "Anim Insert" @@ -398,11 +384,11 @@ msgstr "插入動畫" #: editor/animation_track_editor.cpp msgid "AnimationPlayer can't animate itself, only other players." -msgstr "AnimationPlayer不能被自己所啟動,必須由其他player啟動。" +msgstr "AnimationPlayer 不能播放自己,只可播放其他 Player。" #: editor/animation_track_editor.cpp msgid "Anim Create & Insert" -msgstr "新增/插入動畫" +msgstr "新增/插入動畫" #: editor/animation_track_editor.cpp msgid "Anim Insert Track & Key" @@ -413,18 +399,16 @@ msgid "Anim Insert Key" msgstr "新增關鍵畫格" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Change Animation Step" -msgstr "變更動畫長度" +msgstr "更改動畫步長" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Rearrange Tracks" -msgstr "重新排列 Autoload" +msgstr "重新排列軌道" #: editor/animation_track_editor.cpp msgid "Transform tracks only apply to Spatial-based nodes." -msgstr "Transform軌只能添加在spatial為主的節點。" +msgstr "變形軌只能套用至 Spatial 節點。" #: editor/animation_track_editor.cpp msgid "" @@ -440,80 +424,74 @@ msgstr "" #: editor/animation_track_editor.cpp msgid "Animation tracks can only point to AnimationPlayer nodes." -msgstr "動畫軌跡只能指向 AnimationPlayer 節點." +msgstr "動畫軌只能指向 AnimationPlayer 節點。" #: editor/animation_track_editor.cpp msgid "An animation player can't animate itself, only other players." -msgstr "" +msgstr "動畫 Player 無法播放自己,只能播放其他 Player。" #: editor/animation_track_editor.cpp msgid "Not possible to add a new track without a root" -msgstr "無法添加沒有根目錄的新曲目" +msgstr "沒有根節點時無法新增軌道" #: editor/animation_track_editor.cpp msgid "Invalid track for Bezier (no suitable sub-properties)" -msgstr "此軌不能用於Bezier(子屬性不適合)" +msgstr "對於貝茲曲線無效的軌道(非適用之子屬性)" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Bezier Track" -msgstr "添加動畫軌" +msgstr "新增貝茲曲線軌" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a key." -msgstr "軌道路徑無效, 因此無法添加鍵。" +msgstr "無效的軌道路徑,無法新增關鍵畫格。" #: editor/animation_track_editor.cpp msgid "Track is not of type Spatial, can't insert key" -msgstr "軌道不是空間類型, 不能插入鍵" +msgstr "非 Spatial 類型之軌道,無法插入關鍵畫格" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Transform Track Key" -msgstr "動畫新增軌跡與按鍵" +msgstr "新增變形軌關鍵畫格" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Track Key" -msgstr "添加動畫軌" +msgstr "添加軌道關鍵畫格" #: editor/animation_track_editor.cpp msgid "Track path is invalid, so can't add a method key." -msgstr "跟蹤路徑無效, 因此無法添加方法鍵。" +msgstr "無效的軌道路徑,無法新增方法關鍵畫格。" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add Method Track Key" -msgstr "動畫新增軌跡與按鍵" +msgstr "新增方法軌道關鍵畫格" #: editor/animation_track_editor.cpp msgid "Method not found in object: " -msgstr "在對象中找不到方法: " +msgstr "在物件中找不到方法: " #: editor/animation_track_editor.cpp msgid "Anim Move Keys" -msgstr "移動關鍵畫格" +msgstr "移動動畫關鍵畫格" #: editor/animation_track_editor.cpp msgid "Clipboard is empty" -msgstr "剪貼板為空" +msgstr "空白剪貼板" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Paste Tracks" -msgstr "貼上參數" +msgstr "貼上關鍵畫格" #: editor/animation_track_editor.cpp msgid "Anim Scale Keys" -msgstr "縮尺鍵" +msgstr "動畫縮放關鍵影格" #: editor/animation_track_editor.cpp msgid "" "This option does not work for Bezier editing, as it's only a single track." -msgstr "這個選項不適用於貝塞爾編輯,因為它只是一個單軌。" +msgstr "該選項不適用於編輯貝茲曲線,其僅有單一軌道。" #: editor/animation_track_editor.cpp -#, fuzzy msgid "" "This animation belongs to an imported scene, so changes to imported tracks " "will not be saved.\n" @@ -525,22 +503,19 @@ msgid "" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" -"這個動畫存在於匯入的場景中,因此對匯入軌所做的變更不會被儲存。\n" +"這個動畫是由外部匯入之場景提供,套用於匯入軌道的修改將不會被保存。\n" "\n" -"若是要開啟「加入客制軌」的功能,請在場景的匯入設定中將「動畫 -> 存放」設定" -"為\n" -"「檔案」,開啟「動畫 -> 保存客制軌」,然後重新入匯入。\n" -"或者,你可以在匯入時,將動畫資料匯入單獨的檔案之中。" +"若要開啟「加入客制軌」的功能,請在場景在匯入設定中將「動畫 -> 儲存」設定為\n" +"「檔案」,並啟用「動畫 -> 保存客制軌」,然後重新匯入。\n" +"或者也可使用會將動畫匯入獨立檔案的匯入 Preset。" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Warning: Editing imported animation" msgstr "警告:正在編輯匯入的動畫" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Select an AnimationPlayer node to create and edit animations." -msgstr "從場景樹中選擇一個 AnimationPlayer 來編輯動畫。" +msgstr "選擇 AnimationPlayer 節點以建立並編輯動畫。" #: editor/animation_track_editor.cpp msgid "Only show tracks from nodes selected in tree." @@ -548,26 +523,23 @@ msgstr "僅顯示樹中所選節點的軌跡。" #: editor/animation_track_editor.cpp msgid "Group tracks by node or display them as plain list." -msgstr "按節點對軌跡分組或將其顯示為普通清單。" +msgstr "依節點分組軌跡或將其顯示為普通清單。" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Snap:" -msgstr "步驟 :" +msgstr "吸附:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation step value." -msgstr "動畫空間。" +msgstr "動畫步進值。" #: editor/animation_track_editor.cpp msgid "Seconds" msgstr "秒" #: editor/animation_track_editor.cpp -#, fuzzy msgid "FPS" -msgstr "每秒張數" +msgstr "FPS" #: editor/animation_track_editor.cpp editor/editor_properties.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp @@ -580,14 +552,12 @@ msgid "Edit" msgstr "編輯" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Animation properties." -msgstr "動畫空間。" +msgstr "動畫屬性。" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Copy Tracks" -msgstr "複製參數" +msgstr "複製軌道" #: editor/animation_track_editor.cpp msgid "Scale Selection" @@ -595,34 +565,31 @@ msgstr "縮放所選" #: editor/animation_track_editor.cpp msgid "Scale From Cursor" -msgstr "由游標縮放" +msgstr "以游標縮放" #: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp msgid "Duplicate Selection" -msgstr "複製所選" +msgstr "重複所選" #: editor/animation_track_editor.cpp msgid "Duplicate Transposed" -msgstr "複製並轉置" +msgstr "轉置並重複" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Delete Selection" -msgstr "複製所選" +msgstr "刪除所選" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Go to Next Step" -msgstr "往下一步" +msgstr "跳至下一步" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Go to Previous Step" -msgstr "往上一步" +msgstr "跳至上一步" #: editor/animation_track_editor.cpp msgid "Optimize Animation" -msgstr "動畫最佳化" +msgstr "最佳化動畫" #: editor/animation_track_editor.cpp msgid "Clean-Up Animation" @@ -634,23 +601,23 @@ msgstr "選擇要設定動畫的節點:" #: editor/animation_track_editor.cpp msgid "Use Bezier Curves" -msgstr "使用貝塞爾曲線" +msgstr "使用貝茲曲線" #: editor/animation_track_editor.cpp msgid "Anim. Optimizer" -msgstr "動畫最佳化" +msgstr "最佳化動畫工具" #: editor/animation_track_editor.cpp msgid "Max. Linear Error:" -msgstr "最大線性錯誤:" +msgstr "最大線性錯誤:" #: editor/animation_track_editor.cpp msgid "Max. Angular Error:" -msgstr "最大角度錯誤:" +msgstr "最大角度錯誤:" #: editor/animation_track_editor.cpp msgid "Max Optimizable Angle:" -msgstr "最大可優化角度:" +msgstr "最大可最佳化角度:" #: editor/animation_track_editor.cpp msgid "Optimize" @@ -662,7 +629,7 @@ msgstr "移除無效的關鍵畫格" #: editor/animation_track_editor.cpp msgid "Remove unresolved and empty tracks" -msgstr "刪除未處理的空白軌道" +msgstr "刪除未處理與空白的軌道" #: editor/animation_track_editor.cpp msgid "Clean-up all animations" @@ -678,12 +645,11 @@ msgstr "清除" #: editor/animation_track_editor.cpp msgid "Scale Ratio:" -msgstr "縮放比例:" +msgstr "縮放比例:" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Select Tracks to Copy" -msgstr "選擇要複製的軌道:" +msgstr "選擇軌道以複製" #: editor/animation_track_editor.cpp editor/editor_log.cpp #: editor/editor_properties.cpp @@ -695,22 +661,20 @@ msgid "Copy" msgstr "複製" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Select All/None" -msgstr "選擇模式" +msgstr "選擇全部/取消選擇" #: editor/animation_track_editor_plugins.cpp -#, fuzzy msgid "Add Audio Track Clip" -msgstr "添加動畫軌" +msgstr "新增音訊軌片段" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip Start Offset" -msgstr "更改音訊軌道剪輯起始偏移" +msgstr "更改音訊軌片段起始偏移" #: editor/animation_track_editor_plugins.cpp msgid "Change Audio Track Clip End Offset" -msgstr "更改音訊曲目剪輯結束偏移" +msgstr "更改音訊軌片段結束偏移" #: editor/array_property_edit.cpp msgid "Resize Array" @@ -718,42 +682,39 @@ msgstr "調整陣列大小" #: editor/array_property_edit.cpp msgid "Change Array Value Type" -msgstr "調整陣列資料型態" +msgstr "更改陣列資料型別" #: editor/array_property_edit.cpp msgid "Change Array Value" -msgstr "調整陣列資料" +msgstr "更改陣列資料" #: editor/code_editor.cpp msgid "Go to Line" -msgstr "前往第...行" +msgstr "跳至第 ... 行" #: editor/code_editor.cpp msgid "Line Number:" -msgstr "行號:" +msgstr "行號:" #: editor/code_editor.cpp -#, fuzzy msgid "%d replaced." -msgstr "替換…" +msgstr "已取代了 %d 件。" #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d match." -msgstr "找到 %d 件符合結果。" +msgstr "%d 件相符合的結果。" #: editor/code_editor.cpp editor/editor_help.cpp -#, fuzzy msgid "%d matches." -msgstr "找到 %d 件符合結果。" +msgstr "%d 件相符合的結果。" #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Match Case" -msgstr "符合大小寫" +msgstr "區分大小寫" #: editor/code_editor.cpp editor/find_in_files.cpp msgid "Whole Words" -msgstr "符合完整單字" +msgstr "搜尋完整單字" #: editor/code_editor.cpp editor/rename_dialog.cpp msgid "Replace" @@ -765,7 +726,7 @@ msgstr "取代全部" #: editor/code_editor.cpp msgid "Selection Only" -msgstr "僅選擇區域" +msgstr "僅搜尋所選區域" #: editor/code_editor.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/text_editor.cpp @@ -774,7 +735,7 @@ msgstr "標準" #: editor/code_editor.cpp editor/plugins/script_editor_plugin.cpp msgid "Toggle Scripts Panel" -msgstr "\"切換腳本\" 面板" +msgstr "開啟/關閉腳本面板" #: editor/code_editor.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp @@ -801,35 +762,30 @@ msgid "Line and column numbers." msgstr "行號和列號。" #: editor/connections_dialog.cpp -#, fuzzy msgid "Method in target node must be specified." -msgstr "必須指定對目標節點的行為!" +msgstr "必須指定目標節點的方法。" #: editor/connections_dialog.cpp -#, fuzzy msgid "" "Target method not found. Specify a valid method or attach a script to the " "target node." -msgstr "找不到目標方法!請指定有效方法、或將腳本附加至目標節點上。" +msgstr "找不到目標方法!請指定一個有效的方法、或將腳本附加至目標節點上。" #: editor/connections_dialog.cpp -#, fuzzy msgid "Connect to Node:" -msgstr "連接到節點:" +msgstr "連接至節點:" #: editor/connections_dialog.cpp -#, fuzzy msgid "Connect to Script:" -msgstr "無法連接到主機:" +msgstr "連接至腳本:" #: editor/connections_dialog.cpp -#, fuzzy msgid "From Signal:" -msgstr "訊號:" +msgstr "自訊號:" #: editor/connections_dialog.cpp msgid "Scene does not contain any script." -msgstr "場景中沒有任何的腳本。" +msgstr "場景中無任何的腳本。" #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp #: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp @@ -850,39 +806,36 @@ msgstr "移除" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" -msgstr "新增額外呼叫參數:" +msgstr "新增額外呼叫引數:" #: editor/connections_dialog.cpp msgid "Extra Call Arguments:" -msgstr "額外呼叫參數:" +msgstr "額外呼叫引數:" #: editor/connections_dialog.cpp -#, fuzzy msgid "Receiver Method:" -msgstr "過濾檔案..." +msgstr "Receiver 方法:" #: editor/connections_dialog.cpp -#, fuzzy msgid "Advanced" -msgstr "進階設定" +msgstr "進階" #: editor/connections_dialog.cpp -#, fuzzy msgid "Deferred" msgstr "延遲" #: editor/connections_dialog.cpp msgid "" "Defers the signal, storing it in a queue and only firing it at idle time." -msgstr "延後送出訊號,將訊號暫存至佇列中,等到閒置時再送出。" +msgstr "延後送出訊號,將其存放於佇列中並待閒置時再送出。" #: editor/connections_dialog.cpp msgid "Oneshot" -msgstr "一次性" +msgstr "單次" #: editor/connections_dialog.cpp msgid "Disconnects the signal after its first emission." -msgstr "第一次送出訊號後即中斷連接。" +msgstr "首次發送訊號後中斷連接。" #: editor/connections_dialog.cpp msgid "Cannot connect signal" @@ -892,7 +845,6 @@ msgstr "無法連接訊號" #: editor/export_template_manager.cpp editor/groups_editor.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/asset_library_editor_plugin.cpp -#: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -913,15 +865,15 @@ msgstr "訊號:" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" -msgstr "將 '%s' 連接到 '%s'" +msgstr "將「%s」連接至「%s」" #: editor/connections_dialog.cpp msgid "Disconnect '%s' from '%s'" -msgstr "將 '%s' 從 '%s' 中斷連接" +msgstr "將「%s」自「%s」斷開" #: editor/connections_dialog.cpp msgid "Disconnect all from signal: '%s'" -msgstr "中斷所有來自 '%s' 的訊號連接" +msgstr "中斷所有來自「%s」的訊號" #: editor/connections_dialog.cpp msgid "Connect..." @@ -930,7 +882,7 @@ msgstr "連接..." #: editor/connections_dialog.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Disconnect" -msgstr "斷線" +msgstr "斷開訊號連接" #: editor/connections_dialog.cpp msgid "Connect a Signal to a Method" @@ -942,7 +894,7 @@ msgstr "編輯連接內容:" #: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from the \"%s\" signal?" -msgstr "確定要删除所有來自 \"%s\" 的訊號連接嗎?" +msgstr "確定要删除所有來自訊號「%s」的連接嗎?" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" @@ -954,7 +906,7 @@ msgstr "確定要刪除所有來自此訊號的連接嗎?" #: editor/connections_dialog.cpp msgid "Disconnect All" -msgstr "中斷所有連接" +msgstr "中斷全部" #: editor/connections_dialog.cpp msgid "Edit..." @@ -962,40 +914,40 @@ msgstr "編輯…" #: editor/connections_dialog.cpp msgid "Go To Method" -msgstr "前往方法" +msgstr "跳至方法" #: editor/create_dialog.cpp msgid "Change %s Type" -msgstr "變更 %s 種類" +msgstr "更改 %s 型別" #: editor/create_dialog.cpp editor/project_settings_editor.cpp msgid "Change" -msgstr "更換" +msgstr "更改" #: editor/create_dialog.cpp msgid "Create New %s" -msgstr "新增 %s" +msgstr "建立新的 %s" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp msgid "Favorites:" -msgstr "我的最愛:" +msgstr "我的最愛:" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp msgid "Recent:" -msgstr "最近存取:" +msgstr "最近存取:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" -msgstr "搜尋:" +msgstr "搜尋:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" -msgstr "符合條件:" +msgstr "符合條件:" #: editor/create_dialog.cpp editor/editor_plugin_settings.cpp #: editor/plugin_config_dialog.cpp @@ -1003,37 +955,36 @@ msgstr "符合條件:" #: editor/plugins/visual_shader_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Description:" -msgstr "描述:" +msgstr "描述:" #: editor/dependency_editor.cpp msgid "Search Replacement For:" -msgstr "尋找取代目標:" +msgstr "尋找取代目標:" #: editor/dependency_editor.cpp msgid "Dependencies For:" -msgstr "相依於:" +msgstr "相依於:" #: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will only take effect when reloaded." msgstr "" -"場景 '%s' 正在編譯中。\n" -"需重新載入才能使變更生效。" +"場景「%s」正在編輯中。\n" +"變更會在重新載入時套用。" #: editor/dependency_editor.cpp -#, fuzzy msgid "" "Resource '%s' is in use.\n" "Changes will only take effect when reloaded." msgstr "" -"'%s' 資源正在使用中。\n" +"資源「%s」正在使用中。\n" "變更會在重新載入時套用。" #: editor/dependency_editor.cpp #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Dependencies" -msgstr "相依" +msgstr "相依性" #: editor/dependency_editor.cpp msgid "Resource" @@ -1046,7 +997,7 @@ msgstr "路徑" #: editor/dependency_editor.cpp msgid "Dependencies:" -msgstr "相依:" +msgstr "相依於:" #: editor/dependency_editor.cpp msgid "Fix Broken" @@ -1058,7 +1009,7 @@ msgstr "相依性編輯器" #: editor/dependency_editor.cpp msgid "Search Replacement Resource:" -msgstr "搜尋替代資源:" +msgstr "搜尋並取代資源:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp @@ -1072,12 +1023,11 @@ msgstr "開啟" #: editor/dependency_editor.cpp msgid "Owners Of:" -msgstr "擁有者:" +msgstr "擁有者:" #: editor/dependency_editor.cpp -#, fuzzy msgid "Remove selected files from the project? (Can't be restored)" -msgstr "此動作無法復原, 確定要從專案中刪除所選的檔案?" +msgstr "確定要將所選檔案自專案中移除嗎?(無法復原)" #: editor/dependency_editor.cpp msgid "" @@ -1085,21 +1035,20 @@ msgid "" "work.\n" "Remove them anyway? (no undo)" msgstr "" -"刪除這些檔案可能造成其他資源無法正常運作\n" -"此動作無法復原, 確定要刪除嗎?" +"有其他資源需要正在刪除的檔案以正常運作。\n" +"依然要移除嗎?(無法復原)" #: editor/dependency_editor.cpp msgid "Cannot remove:" -msgstr "無法移除:" +msgstr "無法移除:" #: editor/dependency_editor.cpp msgid "Error loading:" -msgstr "載入時發生錯誤:" +msgstr "載入時發生錯誤:" #: editor/dependency_editor.cpp -#, fuzzy msgid "Load failed due to missing dependencies:" -msgstr "場景缺少了某些資源以至於無法載入" +msgstr "由於缺乏下列相依性內容而無法載入:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" @@ -1107,7 +1056,7 @@ msgstr "強制開啟" #: editor/dependency_editor.cpp msgid "Which action should be taken?" -msgstr "該執行什麼操作呢?" +msgstr "該執行什麼操作?" #: editor/dependency_editor.cpp msgid "Fix Dependencies" @@ -1115,20 +1064,19 @@ msgstr "修復相依性" #: editor/dependency_editor.cpp msgid "Errors loading!" -msgstr "載入錯誤!" +msgstr "載入錯誤!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" -msgstr "確定要永久刪除 %d 個物件 ? (無法復原)" +msgstr "是否要永久刪除「%d」個項目?(無法復原!)" #: editor/dependency_editor.cpp -#, fuzzy msgid "Show Dependencies" -msgstr "相依" +msgstr "顯示相依性" #: editor/dependency_editor.cpp msgid "Orphan Resource Explorer" -msgstr "孤立資料管理器" +msgstr "孤立資源瀏覽器" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_file_dialog.cpp editor/editor_node.cpp @@ -1144,21 +1092,19 @@ msgstr "擁有" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" -msgstr "沒有明定擁有者的資源:" +msgstr "沒有明確從屬關係的資源:" #: editor/dictionary_property_edit.cpp -#, fuzzy msgid "Change Dictionary Key" -msgstr "改變字典 key" +msgstr "改變字典鍵" #: editor/dictionary_property_edit.cpp -#, fuzzy msgid "Change Dictionary Value" -msgstr "改變字典 value" +msgstr "改變字典值" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" -msgstr "Godot 社群感謝你!" +msgstr "Godot 社群感謝你!" #: editor/editor_about.cpp msgid "Godot Engine contributors" @@ -1170,11 +1116,11 @@ msgstr "專案創始人" #: editor/editor_about.cpp msgid "Lead Developer" -msgstr "主開發者" +msgstr "主要開發者" #: editor/editor_about.cpp msgid "Project Manager " -msgstr "專案管理人 " +msgstr "專案管理員 " #: editor/editor_about.cpp msgid "Developers" @@ -1214,23 +1160,21 @@ msgstr "捐贈者" #: editor/editor_about.cpp msgid "License" -msgstr "授權" +msgstr "授權條款" #: editor/editor_about.cpp -#, fuzzy msgid "Third-party Licenses" msgstr "第三方授權條款" #: editor/editor_about.cpp -#, fuzzy msgid "" "Godot Engine relies on a number of third-party free and open source " "libraries, all compatible with the terms of its MIT license. The following " "is an exhaustive list of all such third-party components with their " "respective copyright statements and license terms." msgstr "" -"Godot Engine 依賴著許多與 MIT 授權條款相容、自由開源的第三方函式庫。以下是這" -"些第三方元件的完整列表,附有它們各自的著作權宣示與授權條款。" +"Godot Engine 依賴數個自由且開放原始碼的第三方函式庫,所有函式庫皆相容於 MIT " +"授權條款。以下是這些第三方元件的完整列表於其各自之著作權宣告與授權條款。" #: editor/editor_about.cpp msgid "All Components" @@ -1242,17 +1186,15 @@ msgstr "元件" #: editor/editor_about.cpp msgid "Licenses" -msgstr "授權" +msgstr "授權條款" #: editor/editor_asset_installer.cpp editor/project_manager.cpp -#, fuzzy msgid "Error opening package file, not in ZIP format." -msgstr "開啟套件檔案出錯,非 zip 格式。" +msgstr "無法開啟套件檔案,非 ZIP 格式。" #: editor/editor_asset_installer.cpp -#, fuzzy msgid "%s (Already Exists)" -msgstr "Autoload「%s」已經存在!" +msgstr "%s(已經存在)" #: editor/editor_asset_installer.cpp msgid "Uncompressing Assets" @@ -1260,27 +1202,24 @@ msgstr "正在解壓縮素材" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "The following files failed extraction from package:" -msgstr "提取以下檔案失敗:" +msgstr "自套件中取得下列檔案失敗:" #: editor/editor_asset_installer.cpp -#, fuzzy msgid "And %s more files." -msgstr "還有 %d 個檔案" +msgstr "與其他 %d 個檔案。" #: editor/editor_asset_installer.cpp editor/project_manager.cpp -#, fuzzy msgid "Package installed successfully!" -msgstr "套件安裝成功!" +msgstr "套件安裝成功!" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Success!" -msgstr "成功!" +msgstr "成功!" #: editor/editor_asset_installer.cpp -#, fuzzy msgid "Package Contents:" -msgstr "內容:" +msgstr "套件內容:" #: editor/editor_asset_installer.cpp editor/editor_node.cpp msgid "Install" @@ -1292,7 +1231,7 @@ msgstr "套件安裝" #: editor/editor_audio_buses.cpp msgid "Speakers" -msgstr "喇叭" +msgstr "揚聲器" #: editor/editor_audio_buses.cpp msgid "Add Effect" @@ -1300,34 +1239,31 @@ msgstr "新增效果" #: editor/editor_audio_buses.cpp msgid "Rename Audio Bus" -msgstr "重新命名 Audio Bus" +msgstr "重新命名音訊 Bus" #: editor/editor_audio_buses.cpp msgid "Change Audio Bus Volume" -msgstr "變更 Audio Bus 音量" +msgstr "更改音訊 Bus 音量" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Toggle Audio Bus Solo" -msgstr "切換 Audio Bus 的 Solo" +msgstr "切換音訊 Bus 的 Solo" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Toggle Audio Bus Mute" -msgstr "切換 Audio Bus 的 Mute" +msgstr "靜音/取消靜音音訊 Bus" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Toggle Audio Bus Bypass Effects" -msgstr "切換 Audio Bus 忽略效果" +msgstr "忽略/取消忽略音訊 Bus 效果" #: editor/editor_audio_buses.cpp msgid "Select Audio Bus Send" -msgstr "選擇 Audio Bus 輸出地點" +msgstr "選擇 Bus 輸出地點" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus Effect" -msgstr "新增 Audio Bus 效果" +msgstr "新增音效 Bus 效果" #: editor/editor_audio_buses.cpp msgid "Move Bus Effect" @@ -1338,12 +1274,10 @@ msgid "Delete Bus Effect" msgstr "刪除 Bus 效果" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Drag & drop to rearrange." -msgstr "Audio Bus。拖放以重新排列。" +msgstr "拖放以重新排列。" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Solo" msgstr "Solo" @@ -1352,9 +1286,8 @@ msgid "Mute" msgstr "靜音" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Bypass" -msgstr "忽略效果 (Bypass)" +msgstr "忽略效果" #: editor/editor_audio_buses.cpp msgid "Bus options" @@ -1363,7 +1296,7 @@ msgstr "Bus 選項" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Duplicate" -msgstr "製作複本" +msgstr "重複" #: editor/editor_audio_buses.cpp msgid "Reset Volume" @@ -1375,23 +1308,23 @@ msgstr "刪除效果" #: editor/editor_audio_buses.cpp msgid "Audio" -msgstr "聲音" +msgstr "音訊" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus" -msgstr "新增 Audio Bus" +msgstr "新增音訊 Bus" #: editor/editor_audio_buses.cpp msgid "Master bus can't be deleted!" -msgstr "Master Bus 不能被刪除!" +msgstr "Master Bus 不可刪除!" #: editor/editor_audio_buses.cpp msgid "Delete Audio Bus" -msgstr "刪除 Audio Bus" +msgstr "刪除音訊 Bus" #: editor/editor_audio_buses.cpp msgid "Duplicate Audio Bus" -msgstr "製作 Audio Bus 的複本" +msgstr "重複音訊 Bus" #: editor/editor_audio_buses.cpp msgid "Reset Bus Volume" @@ -1399,46 +1332,43 @@ msgstr "重設 Bus 音量" #: editor/editor_audio_buses.cpp msgid "Move Audio Bus" -msgstr "移動 Audio Bus" +msgstr "移動音訊 Bus" #: editor/editor_audio_buses.cpp msgid "Save Audio Bus Layout As..." -msgstr "另存 Audio Bus 配置為..." +msgstr "另存音訊 Bus 配置為..." #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Location for New Layout..." msgstr "新配置的位置..." #: editor/editor_audio_buses.cpp msgid "Open Audio Bus Layout" -msgstr "開啟 Audio Bus 配置" +msgstr "開啟音訊 Bus 配置" #: editor/editor_audio_buses.cpp msgid "There is no '%s' file." -msgstr "'%s' 這個檔案不存在。" +msgstr "檔案「%s」不存在。" #: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp msgid "Layout" -msgstr "佈局" +msgstr "畫面配置" #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." -msgstr "檔案格式不正確,不是 Audio Bus 配置檔。" +msgstr "無效的檔案,或該檔案不是音訊 Bus 配置檔。" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Error saving file: %s" -msgstr "儲存資源錯誤!" +msgstr "無法保存檔案:%s" #: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "新增 Bus" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Add a new Audio Bus to this layout." -msgstr "另存 Audio Bus 配置為..." +msgstr "新增一個新的音訊 Bus 至該配置。" #: editor/editor_audio_buses.cpp editor/editor_properties.cpp #: editor/plugins/animation_player_editor_plugin.cpp editor/property_editor.cpp @@ -1456,11 +1386,11 @@ msgstr "另存新檔" #: editor/editor_audio_buses.cpp msgid "Save this Bus Layout to a file." -msgstr "儲存目前的 Bus 配置到檔案裡。" +msgstr "將該 Bus 配置保存至檔案。" #: editor/editor_audio_buses.cpp editor/import_dock.cpp msgid "Load Default" -msgstr "載入預設值" +msgstr "載入預設" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." @@ -1472,52 +1402,45 @@ msgstr "建立新的 Bus 配置。" #: editor/editor_autoload_settings.cpp msgid "Invalid name." -msgstr "不能使用的名稱。" +msgstr "無效的名稱。" #: editor/editor_autoload_settings.cpp msgid "Valid characters:" -msgstr "合法字元:" +msgstr "可使用的字元:" #: editor/editor_autoload_settings.cpp -#, fuzzy msgid "Must not collide with an existing engine class name." -msgstr "不正確的名字。名字不能與現有的 engine class 名衝突。" +msgstr "不可與現存的引擎類別名稱衝突。" #: editor/editor_autoload_settings.cpp -#, fuzzy msgid "Must not collide with an existing built-in type name." -msgstr "無效名稱.不能與現有的內置類型名稱沖突." +msgstr "不可與內建的列表名稱衝突。" #: editor/editor_autoload_settings.cpp -#, fuzzy msgid "Must not collide with an existing global constant name." -msgstr "無效名稱.不能跟已經存在的全局常量名稱重複." +msgstr "不可與現存的全域常數名稱衝突。" #: editor/editor_autoload_settings.cpp msgid "Keyword cannot be used as an autoload name." -msgstr "無法使用關鍵字當作自動載入的名稱。" +msgstr "關鍵字無法作為 Autoload 名稱。" #: editor/editor_autoload_settings.cpp -#, fuzzy msgid "Autoload '%s' already exists!" -msgstr "Autoload「%s」已經存在!" +msgstr "Autoload「%s」已經存在!" #: editor/editor_autoload_settings.cpp -#, fuzzy msgid "Rename Autoload" msgstr "重新命名 Autoload" #: editor/editor_autoload_settings.cpp -#, fuzzy msgid "Toggle AutoLoad Globals" -msgstr "切換 AutoLoad 的全域變數" +msgstr "觸發全域 AutoLoad" #: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "移動 Autoload" #: editor/editor_autoload_settings.cpp -#, fuzzy msgid "Remove Autoload" msgstr "刪除 Autoload" @@ -1526,38 +1449,27 @@ msgid "Enable" msgstr "啟用" #: editor/editor_autoload_settings.cpp -#, fuzzy msgid "Rearrange Autoloads" msgstr "重新排列 Autoload" -#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp -#, fuzzy -msgid "Invalid path." -msgstr "無效的路徑." - -#: editor/editor_autoload_settings.cpp editor/script_create_dialog.cpp -msgid "File does not exist." -msgstr "檔案不存在." - #: editor/editor_autoload_settings.cpp -msgid "Not in resource path." -msgstr "不在資源路徑中。" +msgid "Can't add autoload:" +msgstr "無法新增 Autoload:" #: editor/editor_autoload_settings.cpp -#, fuzzy msgid "Add AutoLoad" -msgstr "新增 AutoLoad" +msgstr "新增 Autoload" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp msgid "Path:" -msgstr "路徑:" +msgstr "路徑:" #: editor/editor_autoload_settings.cpp msgid "Node Name:" -msgstr "節點名稱:" +msgstr "節點名稱:" #: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp #: editor/editor_profiler.cpp editor/project_manager.cpp @@ -1567,7 +1479,7 @@ msgstr "名稱" #: editor/editor_autoload_settings.cpp msgid "Singleton" -msgstr "單例" +msgstr "單例 (Singleton)" #: editor/editor_data.cpp editor/inspector_dock.cpp msgid "Paste Params" @@ -1583,21 +1495,19 @@ msgstr "正在儲存變更..." #: editor/editor_data.cpp msgid "Updating scene..." -msgstr "場景更新中…" +msgstr "正在更新場景…" #: editor/editor_data.cpp editor/editor_properties.cpp -#, fuzzy msgid "[empty]" -msgstr "(空)" +msgstr "[空]" #: editor/editor_data.cpp msgid "[unsaved]" -msgstr "(未儲存)" +msgstr "[未保存]" #: editor/editor_dir_dialog.cpp -#, fuzzy msgid "Please select a base directory first." -msgstr "請先選擇一個基底的資料夾" +msgstr "請先選擇一個基礎的資料夾。" #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" @@ -1607,19 +1517,19 @@ msgstr "選擇資料夾" #: editor/filesystem_dock.cpp editor/project_manager.cpp #: scene/gui/file_dialog.cpp msgid "Create Folder" -msgstr "新增資料夾" +msgstr "建立資料夾" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp #: modules/visual_script/visual_script_editor.cpp scene/gui/file_dialog.cpp msgid "Name:" -msgstr "名稱:" +msgstr "名稱:" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Could not create folder." -msgstr "無法新增資料夾." +msgstr "無法新增資料夾。" #: editor/editor_dir_dialog.cpp msgid "Choose" @@ -1627,181 +1537,158 @@ msgstr "選擇" #: editor/editor_export.cpp msgid "Storing File:" -msgstr "儲存檔案:" +msgstr "儲存檔案:" #: editor/editor_export.cpp msgid "No export template found at the expected path:" -msgstr "在預期的路徑中找不到匯入模板:" +msgstr "在預期的路徑中找不到匯出樣板:" #: editor/editor_export.cpp msgid "Packing" -msgstr "包裝中" +msgstr "正在打包" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." msgstr "" -"使用 GLES2 時,目標平台要求使用 'ETC' 材質壓縮。請在「專案設定」中開啟「匯入 " -"Etc」。" +"目標平台上的 GLES2 必須使用「ETC」紋理壓縮。請在專案設定中啟用「匯入 ETC」。" #: editor/editor_export.cpp msgid "" "Target platform requires 'ETC2' texture compression for GLES3. Enable " "'Import Etc 2' in Project Settings." msgstr "" -"使用 GLES3 時,目標平台要求使用 'ETC2' 材質壓縮。請在「專案設定」中開啟「匯" -"入 Etc 2」。" +"目標平台上的 GLES3 必須使用「ETC2」紋理壓縮。請在專案設定中啟用「匯入 " +"ETC2」。" #: editor/editor_export.cpp -#, fuzzy msgid "" "Target platform requires 'ETC' texture compression for the driver fallback " "to GLES2.\n" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" -"使用「回退至 GLES2」的驅動器時,目標平台要求使用 'ETC' 貼圖壓縮。\n" -"請在「專案設定」中開啟「匯入 Etc」,或是關閉「開啟驅動器回退」選項。" +"目標平台上的 GLES2 回退驅動器功能必須使用「ETC」紋理壓縮。\n" +"請在專案設定中啟用「匯入 ETC」或是禁用「啟用驅動器回退」。" #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom debug template not found." -msgstr "找不到自定義調試範本。" +msgstr "找不到自定義偵錯樣板。" #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp msgid "Custom release template not found." -msgstr "找不到自定義發佈範本。" +msgstr "找不到自定義釋出樣板。" #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:" -msgstr "找不到範本檔案:" +msgstr "找不到樣板檔案:" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." -msgstr "匯出為 32 位元執行檔時,內嵌的 PCK 大小不得超過 4 GB。" +msgstr "匯出 32 位元檔時,內嵌的 PCK 大小不得超過 4 GB。" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "3D Editor" -msgstr "編輯器" +msgstr "3D 編輯器" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Script Editor" -msgstr "開啟腳本編輯器" +msgstr "腳本編輯器" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Asset Library" -msgstr "開啟素材倉庫" +msgstr "素材庫" #: editor/editor_feature_profile.cpp msgid "Scene Tree Editing" -msgstr "正在編譯場景樹" +msgstr "正在編輯場景樹" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Import Dock" -msgstr "導入" +msgstr "匯入 Dock" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Node Dock" -msgstr "節點名稱:" +msgstr "節點 Dock" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "FileSystem and Import Docks" -msgstr "文件系統" +msgstr "檔案系統與匯入 Dock" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Erase profile '%s'? (no undo)" -msgstr "取代全部" +msgstr "確定要清除 Profile「%s」嗎?(無法復原)" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Profile must be a valid filename and must not contain '.'" -msgstr "Profile 必須為有效的檔名,而且其中不得包含 '.' 字元。" +msgstr "Profile 必須為一個有效的檔案名稱,並且不包含「.」" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Profile with this name already exists." -msgstr "具有此名稱的檔或資料夾已存在。" +msgstr "已有相同名稱的 Profile 存在。" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "(Editor Disabled, Properties Disabled)" -msgstr "(編譯已關閉,屬性已關閉)" +msgstr "(已禁用編輯器,已禁用屬性)" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "(Properties Disabled)" -msgstr "僅屬性" +msgstr "(已禁用屬性)" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "(Editor Disabled)" -msgstr "已停用" +msgstr "(已禁用編輯器)" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Class Options:" -msgstr "描述:" +msgstr "類別選項:" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Enable Contextual Editor" -msgstr "開啟下一個編輯器" +msgstr "啟用上下文編輯器" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Enabled Properties:" -msgstr "效能:" +msgstr "啟用屬性:" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Enabled Features:" -msgstr "功能" +msgstr "啟用功能:" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Enabled Classes:" -msgstr "搜尋 Class" +msgstr "啟用類別:" #: editor/editor_feature_profile.cpp msgid "File '%s' format is invalid, import aborted." -msgstr "檔案 '%s' 的內容格式錯誤,中止匯入。" +msgstr "檔案「%s」的格式無效,已中止匯入。" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "" "Profile '%s' already exists. Remove it first before importing, import " "aborted." -msgstr "Profile '%s' 已經存在。在匯入的前請先移除。中止匯入。" +msgstr "Profile「%s」已經存在。匯入前請先將其移除。已中止匯入。" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Error saving profile to path: '%s'." -msgstr "載入場景時發生錯誤" +msgstr "保存 Profile 至路徑「%s」時發生錯誤。" #: editor/editor_feature_profile.cpp msgid "Unset" msgstr "未設定" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Current Profile:" -msgstr "當前版本:" +msgstr "目前版本:" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Make Current" -msgstr "當前:" +msgstr "設為目前的" #: editor/editor_feature_profile.cpp #: editor/plugins/animation_player_editor_plugin.cpp @@ -1812,51 +1699,43 @@ msgstr "新增" #: editor/editor_feature_profile.cpp editor/editor_node.cpp #: editor/project_manager.cpp msgid "Import" -msgstr "導入" +msgstr "匯入" #: editor/editor_feature_profile.cpp editor/project_export.cpp msgid "Export" -msgstr "輸出" +msgstr "匯出" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Available Profiles:" -msgstr "效能:" +msgstr "可用的 Profile:" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Class Options" -msgstr "描述:" +msgstr "類別選項" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "New profile name:" -msgstr "新名稱:" +msgstr "新增 Profile 名稱:" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Erase Profile" -msgstr "擦除磚塊地圖" +msgstr "清除 Profile" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Godot Feature Profile" -msgstr "管理輸出模板" +msgstr "Godot 功能 Profile" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Import Profile(s)" -msgstr "已導入的項目" +msgstr "匯入 Profile" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Export Profile" -msgstr "輸出專案" +msgstr "匯出 Profile" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Manage Editor Feature Profiles" -msgstr "管理輸出模板" +msgstr "管理編輯器功能 Profile" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" @@ -1864,10 +1743,9 @@ msgstr "選擇目前的資料夾" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File Exists, Overwrite?" -msgstr "檔案已經存在, 要覆寫嗎?" +msgstr "檔案已存在,是否覆蓋?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Select This Folder" msgstr "選擇此資料夾" @@ -1876,15 +1754,13 @@ msgid "Copy Path" msgstr "複製路徑" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp -#, fuzzy msgid "Open in File Manager" -msgstr "在檔案管理員內顯示" +msgstr "在檔案總管中開啟" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/project_manager.cpp -#, fuzzy msgid "Show in File Manager" -msgstr "在檔案管理員內顯示" +msgstr "在檔案總管中顯示" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "New Folder..." @@ -1897,11 +1773,11 @@ msgstr "重新整理" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Recognized" -msgstr "可認得全部" +msgstr "支援的類型" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Files (*)" -msgstr "所有類型檔案" +msgstr "所有類型的檔案 (*)" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File" @@ -1924,32 +1800,31 @@ msgstr "開啟檔案或資料夾" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Save" -msgstr "儲存" +msgstr "保存" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Save a File" -msgstr "儲存檔案" +msgstr "保存檔案" #: editor/editor_file_dialog.cpp msgid "Go Back" -msgstr "往後" +msgstr "上一頁" #: editor/editor_file_dialog.cpp msgid "Go Forward" -msgstr "往前" +msgstr "下一頁" #: editor/editor_file_dialog.cpp msgid "Go Up" -msgstr "往上" +msgstr "上一層" #: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" -msgstr "切換顯示隱藏檔案" +msgstr "顯示/隱藏隱藏檔案" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Toggle Favorite" -msgstr "切換最愛" +msgstr "新增/取消我的最愛" #: editor/editor_file_dialog.cpp msgid "Toggle Mode" @@ -1961,214 +1836,191 @@ msgstr "聚焦路徑" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" -msgstr "向上移動收藏" +msgstr "向上移動我的最愛" #: editor/editor_file_dialog.cpp msgid "Move Favorite Down" -msgstr "向下移動收藏" +msgstr "向下移動我的最愛" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Go to previous folder." -msgstr "無法新增資料夾" +msgstr "前往上一個資料夾。" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "Go to next folder." -msgstr "無法新增資料夾" +msgstr "前往下一個資料夾。" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Go to parent folder." -msgstr "無法新增資料夾" +msgstr "前往上層資料夾。" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Refresh files." -msgstr "搜尋 Class" +msgstr "重新整理檔案。" #: editor/editor_file_dialog.cpp -#, fuzzy msgid "(Un)favorite current folder." -msgstr "無法新增資料夾" +msgstr "將目前的資料夾新增或移除我的最愛。" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Toggle the visibility of hidden files." -msgstr "切換顯示隱藏檔案" +msgstr "顯示/取消顯示隱藏檔案。" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails." -msgstr "以縮略圖網格形式查看項目。" +msgstr "以網格縮圖方式顯示項目。" #: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp msgid "View items as a list." -msgstr "以清單形式查看項目。" +msgstr "以清單方式顯示項目。" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" -msgstr "資料夾 & 檔案:" +msgstr "資料夾與檔案:" #: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp #: editor/plugins/style_box_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Preview:" -msgstr "預覽:" +msgstr "預覽:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File:" -msgstr "檔案:" +msgstr "檔案:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Must use a valid extension." msgstr "必須使用有效的副檔名。" #: editor/editor_file_system.cpp msgid "ScanSources" -msgstr "掃描源" +msgstr "掃描原始檔" #: editor/editor_file_system.cpp msgid "" "There are multiple importers for different types pointing to file %s, import " "aborted" -msgstr "因為有多個不同種類importer指向檔案 %s,導入失敗" +msgstr "由於多個匯入器以不同的型別指向檔案 %s,已中止匯入" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" -msgstr "(重新)載入素材" +msgstr "(重新)匯入素材" #: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Top" -msgstr "上面" +msgstr "上" #: editor/editor_help.cpp msgid "Class:" -msgstr "Class:" +msgstr "類別:" #: editor/editor_help.cpp editor/scene_tree_editor.cpp #: editor/script_create_dialog.cpp msgid "Inherits:" -msgstr "繼承:" +msgstr "繼承:" #: editor/editor_help.cpp msgid "Inherited by:" -msgstr "繼承:" +msgstr "被繼承:" #: editor/editor_help.cpp -#, fuzzy msgid "Description" -msgstr "描述:" +msgstr "說明" #: editor/editor_help.cpp -#, fuzzy msgid "Online Tutorials" -msgstr "線上教學:" +msgstr "線上教學" #: editor/editor_help.cpp msgid "Properties" -msgstr "性質" +msgstr "屬性" #: editor/editor_help.cpp -#, fuzzy msgid "override:" -msgstr "覆蓋" +msgstr "複寫:" #: editor/editor_help.cpp -#, fuzzy msgid "default:" -msgstr "預設" +msgstr "預設:" #: editor/editor_help.cpp msgid "Methods" msgstr "方法" #: editor/editor_help.cpp -#, fuzzy msgid "Theme Properties" -msgstr "過濾檔案..." +msgstr "主題屬性" #: editor/editor_help.cpp msgid "Enumerations" -msgstr "枚舉" +msgstr "列舉類型" #: editor/editor_help.cpp msgid "Constants" -msgstr "定數" +msgstr "常數" #: editor/editor_help.cpp -#, fuzzy msgid "Property Descriptions" -msgstr "Property 說明:" +msgstr "屬性說明" #: editor/editor_help.cpp -#, fuzzy msgid "(value)" -msgstr "數值" +msgstr "(數值)" #: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" -"目前沒有這個 property 的說明。請幫我們[color=$color][url=$url]貢獻[/url][/" -"color]一個!" +"該屬性目前無說明。請幫助我們[color=$color][url=$url]貢獻一個[/url][/color]!" #: editor/editor_help.cpp -#, fuzzy msgid "Method Descriptions" -msgstr "Method 說明:" +msgstr "方法說明" #: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" msgstr "" -"目前沒有這個 method 的說明。請幫我們[color=$color][url=$url]貢獻[/url][/" -"color]一個!" +"該方法目前沒有說明。請幫我們[color=$color][url=$url]貢獻一個[/url][/color]!" #: editor/editor_help_search.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Search Help" -msgstr "搜尋幫助" +msgstr "搜尋說明" #: editor/editor_help_search.cpp msgid "Case Sensitive" msgstr "區分大小寫" #: editor/editor_help_search.cpp -#, fuzzy msgid "Show Hierarchy" -msgstr "顯示輔助線" +msgstr "以樹狀顯示" #: editor/editor_help_search.cpp -#, fuzzy msgid "Display All" -msgstr "取代全部" +msgstr "全部顯示" #: editor/editor_help_search.cpp msgid "Classes Only" -msgstr "僅限類" +msgstr "僅限類別" #: editor/editor_help_search.cpp -#, fuzzy msgid "Methods Only" -msgstr "方法" +msgstr "僅限方法" #: editor/editor_help_search.cpp -#, fuzzy msgid "Signals Only" -msgstr "信號" +msgstr "僅限信號" #: editor/editor_help_search.cpp -#, fuzzy msgid "Constants Only" -msgstr "定數" +msgstr "僅限常數" #: editor/editor_help_search.cpp msgid "Properties Only" -msgstr "僅屬性" +msgstr "僅限屬性" #: editor/editor_help_search.cpp msgid "Theme Properties Only" @@ -2176,36 +2028,31 @@ msgstr "僅限主題屬性" #: editor/editor_help_search.cpp msgid "Member Type" -msgstr "成員類型" +msgstr "成員型別" #: editor/editor_help_search.cpp -#, fuzzy msgid "Class" -msgstr "Class:" +msgstr "類別" #: editor/editor_help_search.cpp -#, fuzzy msgid "Method" msgstr "方法" #: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Signal" -msgstr "信號" +msgstr "訊號" #: editor/editor_help_search.cpp editor/plugins/theme_editor_plugin.cpp msgid "Constant" -msgstr "固定" +msgstr "常數" #: editor/editor_help_search.cpp -#, fuzzy msgid "Property" -msgstr "屬性:" +msgstr "屬性" #: editor/editor_help_search.cpp -#, fuzzy msgid "Theme Property" -msgstr "過濾檔案..." +msgstr "主題屬性" #: editor/editor_inspector.cpp editor/project_settings_editor.cpp msgid "Property:" @@ -2213,21 +2060,19 @@ msgstr "屬性:" #: editor/editor_inspector.cpp msgid "Set" -msgstr "集合" +msgstr "設定" #: editor/editor_inspector.cpp -#, fuzzy msgid "Set Multiple:" -msgstr "複數設定:" +msgstr "設定多個:" #: editor/editor_log.cpp msgid "Output:" -msgstr "輸出:" +msgstr "輸出:" #: editor/editor_log.cpp editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Copy Selection" -msgstr "複製選擇" +msgstr "複製所選" #: editor/editor_log.cpp editor/editor_network_profiler.cpp #: editor/editor_profiler.cpp editor/editor_properties.cpp @@ -2240,9 +2085,8 @@ msgid "Clear" msgstr "清除" #: editor/editor_log.cpp -#, fuzzy msgid "Clear Output" -msgstr "輸出:" +msgstr "清除輸出" #: editor/editor_network_profiler.cpp editor/editor_node.cpp #: editor/editor_profiler.cpp @@ -2255,39 +2099,36 @@ msgid "Start" msgstr "開始" #: editor/editor_network_profiler.cpp -#, fuzzy msgid "%s/s" -msgstr "%s/s" +msgstr "%s/秒" #: editor/editor_network_profiler.cpp -#, fuzzy msgid "Down" -msgstr "下載" +msgstr "下行" #: editor/editor_network_profiler.cpp msgid "Up" -msgstr "上" +msgstr "上行" #: editor/editor_network_profiler.cpp editor/editor_node.cpp -#, fuzzy msgid "Node" msgstr "節點" #: editor/editor_network_profiler.cpp msgid "Incoming RPC" -msgstr "進來的Rpc" +msgstr "連入 RPC" #: editor/editor_network_profiler.cpp msgid "Incoming RSET" -msgstr "進來的Rset" +msgstr "連入 RSET" #: editor/editor_network_profiler.cpp msgid "Outgoing RPC" -msgstr "出去的 RPC" +msgstr "連出 RPC" #: editor/editor_network_profiler.cpp msgid "Outgoing RSET" -msgstr "出去的 RSET" +msgstr "連出 RSET" #: editor/editor_node.cpp editor/project_manager.cpp msgid "New Window" @@ -2295,96 +2136,92 @@ msgstr "新視窗" #: editor/editor_node.cpp msgid "Imported resources can't be saved." -msgstr "無法保存導入的資源。" +msgstr "匯入的資源無法保存。" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: scene/gui/dialogs.cpp msgid "OK" -msgstr "確定" +msgstr "好" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" -msgstr "儲存資源錯誤!" +msgstr "保存資源錯誤!" #: editor/editor_node.cpp -#, fuzzy msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." -msgstr "無法儲存此資源,因為它不屬於已編輯的場景。請先讓它成為唯一。" +msgstr "由於該資源不屬於已編輯的場景,無法保存該資源。請先確保其獨立。" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." msgstr "另存資源為..." #: editor/editor_node.cpp -#, fuzzy msgid "Can't open file for writing:" -msgstr "無法以寫入模式開啟檔案:" +msgstr "無法開啟欲寫入的檔案:" #: editor/editor_node.cpp msgid "Requested file format unknown:" -msgstr "要求了不明的檔案格式:" +msgstr "要求的檔案格式未知:" #: editor/editor_node.cpp msgid "Error while saving." -msgstr "儲存中發生了錯誤。" +msgstr "保存時發生錯誤。" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Can't open '%s'. The file could have been moved or deleted." -msgstr "無法打開“%s”。檔案可能已被移動或删除。" +msgstr "無法開啟「%s」。該檔案可能已被移動或刪除。" #: editor/editor_node.cpp msgid "Error while parsing '%s'." -msgstr "分析 \"%s\" 時發生錯誤。" +msgstr "無法解析「%s」。" #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." -msgstr "意料外的檔案結尾 (EOF) '%s'。" +msgstr "未預期的檔案結尾 (EOF)「%s」。" #: editor/editor_node.cpp -#, fuzzy msgid "Missing '%s' or its dependencies." -msgstr "缺失 '%s' 或它的依存。" +msgstr "缺少「%s」或其相依性。" #: editor/editor_node.cpp msgid "Error while loading '%s'." -msgstr "載入 \"%s\" 時發生錯誤。" +msgstr "載入「%s」時發生錯誤。" #: editor/editor_node.cpp msgid "Saving Scene" -msgstr "正在儲存場景" +msgstr "正在保存場景" #: editor/editor_node.cpp msgid "Analyzing" -msgstr "分析中" +msgstr "正在分析" #: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "正在建立縮圖" #: editor/editor_node.cpp -#, fuzzy msgid "This operation can't be done without a tree root." -msgstr "此操作無法復原, 確定要還原嗎?" +msgstr "無樹狀根目錄無法進行此操作。" #: editor/editor_node.cpp msgid "" "This scene can't be saved because there is a cyclic instancing inclusion.\n" "Please resolve it and then attempt to save again." msgstr "" -"偵測到此場景中有循環實例化引入現象,因此無法儲存。\n" +"該場景有循環性實體化問題,無法保存。\n" "請先解決此問題後再試一次。" #: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." -msgstr "無法儲存此場景。可能有不完整的依存關係(實例化或是繼承上的)。" +msgstr "無法保存場景。可能是由於相依性(實體或繼承)無法滿足。" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" -msgstr "無法覆寫仍處於開啟狀態的場景!" +msgstr "無法複寫開啟中的場景!" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" @@ -2392,31 +2229,31 @@ msgstr "無法加載要合併的網格庫!" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" -msgstr "保存MeshLibrary時出錯!" +msgstr "保存網格庫時出錯!" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" -msgstr "無法加載Tileset進行合併!" +msgstr "無法加載要合併的圖塊集!" #: editor/editor_node.cpp msgid "Error saving TileSet!" -msgstr "保存tileset時出錯!" +msgstr "保存保存圖塊集時發生錯誤!" #: editor/editor_node.cpp msgid "Error trying to save layout!" -msgstr "嘗試保存佈局時出錯!" +msgstr "嘗試保存配置時出錯!" #: editor/editor_node.cpp msgid "Default editor layout overridden." -msgstr "覆蓋默認編輯器佈局。" +msgstr "已覆蓋預設的編輯器配置。" #: editor/editor_node.cpp msgid "Layout name not found!" -msgstr "找不到佈局名稱!" +msgstr "找不到配置名稱!" #: editor/editor_node.cpp msgid "Restored default layout to base settings." -msgstr "已將默認佈局還原為基本設定。" +msgstr "已將預設配置還原至基本設定。" #: editor/editor_node.cpp msgid "" @@ -2424,24 +2261,22 @@ msgid "" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" -"此資源屬於匯入的場景,因此不可編輯。\n" -"請閱讀與匯入場景相關的文件,以便更加瞭解工作流程。" +"該資源屬於已匯入的場景,因此不可編輯。 \n" +"請閱讀有關匯入場景的說明文件以更瞭解該流程。" #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was instanced or inherited.\n" "Changes to it won't be kept when saving the current scene." msgstr "" -"此資源屬於被實例化或被繼承的場景。\n" -"儲存場景時,此資源的變更不會被保存。" +"此資源屬於已被實例化或被繼承的場景。\n" +"儲存目前場景時,套用的改動將不會被保存。" #: editor/editor_node.cpp msgid "" "This resource was imported, so it's not editable. Change its settings in the " "import panel and then re-import." -msgstr "" -"這個資源是匯入進來的,因此無法編譯。請修改匯入控制面板上的設定,再重新匯入一" -"次。" +msgstr "該資源自外部匯入,無法編輯。請在匯入面板中修改設定並重新匯入。" #: editor/editor_node.cpp msgid "" @@ -2450,31 +2285,30 @@ msgid "" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" -"此場景是匯入進來的,因此變更不會被保存。\n" -"需經過實例化或是繼承,才能變更其內容。\n" -"請閱讀與匯入場景相關的文件,以便更加瞭解工作流程。" +"該場景自外部匯入,因此做出的改動將不會保存。\n" +"實例化或繼承後將可對其做出修改。\n" +"請閱讀與匯入相關的說明文件以更加瞭解該工作流程。" #: editor/editor_node.cpp -#, fuzzy msgid "" "This is a remote object, so changes to it won't be kept.\n" "Please read the documentation relevant to debugging to better understand " "this workflow." msgstr "" -"此資源屬於已導入的場景, 因此不可編輯。\n" -"請閱讀與導入場景相關的文檔, 以便更好地瞭解此工作流。" +"該資源自外部匯入,因此做出的改動將不會保存。\n" +"請閱讀有關偵錯的說明文件以更瞭解該流程。" #: editor/editor_node.cpp msgid "There is no defined scene to run." -msgstr "沒有已定義的場景可運行。" +msgstr "沒有已定義的場景可執行。" #: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." -msgstr "目前的場景從未被儲存,在運行場景前請先存檔。" +msgstr "目前的場景從未被保存,請先保存以執行。" #: editor/editor_node.cpp msgid "Could not start subprocess!" -msgstr "無法啟動子進程!" +msgstr "無法啟動子處理程序!" #: editor/editor_node.cpp editor/filesystem_dock.cpp msgid "Open Scene" @@ -2485,9 +2319,8 @@ msgid "Open Base Scene" msgstr "開啟基本場景" #: editor/editor_node.cpp -#, fuzzy msgid "Quick Open..." -msgstr "快速開啟場景..." +msgstr "快速開啟..." #: editor/editor_node.cpp msgid "Quick Open Scene..." @@ -2495,24 +2328,23 @@ msgstr "快速開啟場景…" #: editor/editor_node.cpp msgid "Quick Open Script..." -msgstr "快速打開腳本…" +msgstr "快速開啟腳本…" #: editor/editor_node.cpp -#, fuzzy msgid "Save & Close" -msgstr "另存新檔" +msgstr "保存並關閉" #: editor/editor_node.cpp msgid "Save changes to '%s' before closing?" -msgstr "關閉前是否保存對“%s”的更改?" +msgstr "關閉前是否保存對「%s」的更改?" #: editor/editor_node.cpp msgid "Saved %s modified resource(s)." -msgstr "已保存%s個已修改的資源。" +msgstr "已保存 %s 個已修改的資源。" #: editor/editor_node.cpp msgid "A root node is required to save the scene." -msgstr "儲存場景需要根節點。" +msgstr "保存場景需要根節點。" #: editor/editor_node.cpp msgid "Save Scene As..." @@ -2520,7 +2352,7 @@ msgstr "另存場景為…" #: editor/editor_node.cpp msgid "No" -msgstr "不是" +msgstr "否" #: editor/editor_node.cpp msgid "Yes" @@ -2528,44 +2360,47 @@ msgstr "是" #: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" -msgstr "此場景從未被儲存。執行前先存檔?" +msgstr "此場景從未被保存。是否要在執行前先保存?" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." -msgstr "這項操作必須要有場景存在。" +msgstr "該操作必須要有場景才可完成。" #: editor/editor_node.cpp msgid "Export Mesh Library" -msgstr "導出網格庫" +msgstr "匯出網格庫" #: editor/editor_node.cpp msgid "This operation can't be done without a root node." -msgstr "在設置根節點(root node)前,無法完成該指定操作。" +msgstr "該操作必須要有跟節點才可完成。" #: editor/editor_node.cpp msgid "Export Tile Set" -msgstr "導出磁貼集" +msgstr "匯出 Tile Set" #: editor/editor_node.cpp msgid "This operation can't be done without a selected node." -msgstr "在設置著節點(selected node)前,無法完成該指定操作。" +msgstr "該操作必須要有已選擇的節點才可完成。" #: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" -msgstr "目前的場景尚未儲存。還是要開啟嗎?" +msgstr "目前的場景尚未保存。仍然要開啟嗎?" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." -msgstr "無法重新載入從未存檔的場景。" +msgstr "無法重新載入從未保存過的場景。" #: editor/editor_node.cpp -msgid "Revert" -msgstr "還原" +msgid "Reload Saved Scene" +msgstr "重新載入已保存的場景" #: editor/editor_node.cpp -#, fuzzy -msgid "This action cannot be undone. Revert anyway?" -msgstr "此操作無法被, 確定要還原嗎?" +msgid "" +"The current scene has unsaved changes.\n" +"Reload the saved scene anyway? This action cannot be undone." +msgstr "" +"目前的場景有未保存的改動。\n" +"仍然要重新載入場景嗎?這個操作將無法復原。" #: editor/editor_node.cpp msgid "Quick Run Scene..." @@ -2581,25 +2416,27 @@ msgstr "要結束編輯器嗎?" #: editor/editor_node.cpp msgid "Open Project Manager?" -msgstr "要開啟專案管理嗎?" +msgstr "要開啟專案管理員嗎?" #: editor/editor_node.cpp msgid "Save & Quit" -msgstr "儲存並離開" +msgstr "保存並退出" #: editor/editor_node.cpp msgid "Save changes to the following scene(s) before quitting?" -msgstr "退出程式前,要儲存以下修改過的場景嗎?" +msgstr "退出前要先保存下列場景嗎?" #: editor/editor_node.cpp msgid "Save changes the following scene(s) before opening Project Manager?" -msgstr "開啟專案管理前,要儲存以下修改過的場景嗎?" +msgstr "開啟專案管理員前要先保存以下場景嗎?" #: editor/editor_node.cpp msgid "" "This option is deprecated. Situations where refresh must be forced are now " "considered a bug. Please report." -msgstr "不推薦此選項。被強制重新整理的情形,可能是因程式錯誤導致。請回報。" +msgstr "" +"該選項已停止維護。遇到需要強制重新整理的狀況現在已被視為程式錯誤。請回報該問" +"題。" #: editor/editor_node.cpp msgid "Pick a Main Scene" @@ -2610,56 +2447,55 @@ msgid "Close Scene" msgstr "關閉場景" #: editor/editor_node.cpp -#, fuzzy msgid "Reopen Closed Scene" -msgstr "關閉場景" +msgstr "重新開啟已關閉的場景" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '%s' parsing of config failed." -msgstr "無法在: \"%s\" 上啟動擴充功能,設定解析失敗。" +msgstr "無法在「%s」上啟用擴充功能,解析組態設定失敗。" #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: 'res://addons/%s'." -msgstr "在插件目錄 'res://addons/%s' 中,找不到腳本。" +msgstr "無法在擴充功能「res://addons/%s」中無法找到腳本欄位。" #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s'." -msgstr "無法從 '%s' 中順利讀取腳本。" +msgstr "無法自路徑「%s」載入擴充腳本。" #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' There seems to be an error in " "the code, please check the syntax." -msgstr "無法從 '%s' 中順利讀取腳本。可能出自編碼錯誤,請檢察語法是否正確。" +msgstr "無法從路徑「%s」載入擴充腳本。看樣子是程式碼中有錯誤,請檢查語法。" #: editor/editor_node.cpp msgid "" "Unable to load addon script from path: '%s' Base type is not EditorPlugin." -msgstr "無法從 '%s' 中順利讀取腳本。基本類型 的腳本並不屬於 編輯類插件。" +msgstr "無法自路徑「%s」載入擴充腳本,基礎型別不是 EditorPlugin。" #: editor/editor_node.cpp msgid "Unable to load addon script from path: '%s' Script is not in tool mode." -msgstr "無法從 '%s' 中順利讀取腳本。此腳本並不處於工具模式下。" +msgstr "無法自路徑載入擴充腳本「%s」,腳本不在工具模式下。" #: editor/editor_node.cpp msgid "" "Scene '%s' was automatically imported, so it can't be modified.\n" "To make changes to it, a new inherited scene can be created." msgstr "" -"場景 '%s' 為自動匯入的,不能被修改。\n" -"若要進行更改,請建立新的繼承的場景。" +"「%s」為自動匯入的場景,將無法修改。\n" +"若要對其進行改動,可建立新繼承場景。" #: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" -"讀取場景時發生錯誤,場景必須放置於專案資料夾中。請用「導入」開啟該場景後,再" -"儲存於專案資料夾。" +"載入場景時發生錯誤,場景必須置於專案路徑內。請使用「匯入」來開啟該場景,並將" +"其保存於專案路徑內。" #: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" -msgstr "場景 '%s' 的依存關係已被破壞:" +msgstr "場景「%s」的相依性損壞:" #: editor/editor_node.cpp msgid "Clear Recent Scenes" @@ -2672,7 +2508,7 @@ msgid "" "category." msgstr "" "尚未定義主場景。要選擇一個場景嗎?\n" -"你之後可以在「應用程式」分類中的「專案設定」變更這設定。" +"稍後可在「應用程式」分類中的「專案設定」修改。" #: editor/editor_node.cpp msgid "" @@ -2680,8 +2516,8 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -"選擇場景'%s'不存在,選擇另一個場景?\n" -"你之後可以在「應用程式」分類中的「專案設定」變更這設定。" +"所選的場景「%s」不存在,是否要選擇一個有效的場景?\n" +"稍後可在「應用程式」分類中的「專案設定」中修改。" #: editor/editor_node.cpp msgid "" @@ -2689,16 +2525,16 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -"選擇的場景'%s'不是一個場景檔案,要選擇另一個場景嗎?\n" -"你之後可以在「應用程式」分類中的「專案設定」變更這設定。" +"所選的場景「%s」不是場景檔案,是否要選擇另一個有效的場景?\n" +"稍後可在「應用程式」分類中的「專案設定」中修改。" #: editor/editor_node.cpp msgid "Save Layout" -msgstr "儲存佈局" +msgstr "儲存配置" #: editor/editor_node.cpp msgid "Delete Layout" -msgstr "刪除佈局" +msgstr "刪除配置" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp @@ -2712,29 +2548,27 @@ msgstr "在檔案系統中顯示" #: editor/editor_node.cpp msgid "Play This Scene" -msgstr "運行此場景" +msgstr "執行此場景" #: editor/editor_node.cpp msgid "Close Tab" msgstr "關閉分頁" #: editor/editor_node.cpp -#, fuzzy msgid "Undo Close Tab" -msgstr "關閉分頁" +msgstr "取消關閉分頁" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Close Other Tabs" -msgstr "關閉其他選項卡" +msgstr "關閉其他分頁" #: editor/editor_node.cpp msgid "Close Tabs to the Right" -msgstr "關閉右方所有的分頁" +msgstr "關閉右側分頁" #: editor/editor_node.cpp -#, fuzzy msgid "Close All Tabs" -msgstr "全部關閉" +msgstr "全部所有分頁" #: editor/editor_node.cpp msgid "Switch Scene Tab" @@ -2742,12 +2576,11 @@ msgstr "切換場景分頁" #: editor/editor_node.cpp msgid "%d more files or folders" -msgstr "還有 %d 個檔案/資料夾" +msgstr "還有 %d 個檔案/資料夾" #: editor/editor_node.cpp -#, fuzzy msgid "%d more folders" -msgstr "還有 %d 個檔案" +msgstr "還有 %d 個資料夾" #: editor/editor_node.cpp msgid "%d more files" @@ -2755,33 +2588,31 @@ msgstr "還有 %d 個檔案" #: editor/editor_node.cpp msgid "Dock Position" -msgstr "版面位置" +msgstr "Dock 位置" #: editor/editor_node.cpp msgid "Distraction Free Mode" -msgstr "無干擾模式" +msgstr "專注模式" #: editor/editor_node.cpp msgid "Toggle distraction-free mode." -msgstr "切換為無干擾模式。" +msgstr "切換/取消專注模式。" #: editor/editor_node.cpp msgid "Add a new scene." msgstr "新增場景。" #: editor/editor_node.cpp -#, fuzzy msgid "Scene" msgstr "場景" #: editor/editor_node.cpp msgid "Go to previously opened scene." -msgstr "前往上次開啟的場景。" +msgstr "跳至上一個開啟的場景。" #: editor/editor_node.cpp -#, fuzzy msgid "Copy Text" -msgstr "複製路徑" +msgstr "複製文字" #: editor/editor_node.cpp msgid "Next tab" @@ -2805,7 +2636,7 @@ msgstr "新場景" #: editor/editor_node.cpp msgid "New Inherited Scene..." -msgstr "從現有場景中建立…" +msgstr "新增繼承場景…" #: editor/editor_node.cpp msgid "Open Scene..." @@ -2817,12 +2648,11 @@ msgstr "最近開啟的場景" #: editor/editor_node.cpp msgid "Save Scene" -msgstr "儲存場景" +msgstr "保存場景" #: editor/editor_node.cpp -#, fuzzy msgid "Save All Scenes" -msgstr "儲存全部場景" +msgstr "保存所有場景" #: editor/editor_node.cpp msgid "Convert To..." @@ -2830,29 +2660,25 @@ msgstr "轉換成…" #: editor/editor_node.cpp msgid "MeshLibrary..." -msgstr "網狀資料庫(MeshLibrary)…" +msgstr "網格庫…" #: editor/editor_node.cpp msgid "TileSet..." -msgstr "區塊素材…" +msgstr "圖塊集…" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Undo" -msgstr "還原" +msgstr "復原" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Redo" -msgstr "重作" - -#: editor/editor_node.cpp -msgid "Revert Scene" -msgstr "恢復場景" +msgstr "取消復原" #: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." -msgstr "其他專案或全螢幕工具。" +msgstr "其他專案或全場景共通工具。" #: editor/editor_node.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp @@ -2860,44 +2686,40 @@ msgid "Project" msgstr "專案" #: editor/editor_node.cpp -#, fuzzy msgid "Project Settings..." -msgstr "專案設定" +msgstr "專案設定..." #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Version Control" -msgstr "版本:" +msgstr "版本控制" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Set Up Version Control" -msgstr "" +msgstr "設定版本控制" #: editor/editor_node.cpp msgid "Shut Down Version Control" -msgstr "" +msgstr "終止版本控制" #: editor/editor_node.cpp -#, fuzzy msgid "Export..." -msgstr "輸出" +msgstr "匯出..." #: editor/editor_node.cpp msgid "Install Android Build Template..." -msgstr "" +msgstr "安裝 Android 建構樣板..." #: editor/editor_node.cpp msgid "Open Project Data Folder" -msgstr "開啟專案資料夾" +msgstr "開啟專案資料目錄" #: editor/editor_node.cpp editor/plugins/tile_set_editor_plugin.cpp msgid "Tools" msgstr "工具" #: editor/editor_node.cpp -#, fuzzy msgid "Orphan Resource Explorer..." -msgstr "孤立資料管理器" +msgstr "孤立資源瀏覽器..." #: editor/editor_node.cpp msgid "Quit to Project List" @@ -2910,17 +2732,18 @@ msgstr "偵錯" #: editor/editor_node.cpp msgid "Deploy with Remote Debug" -msgstr "使用遠端偵錯" +msgstr "部署並啟用遠端偵錯" #: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." -msgstr "當輸出或發布專案後,可執行文件(exe)將會嘗試連結本機IP,以進行偵錯。" +msgstr "" +"匯出或部署時,輸出的可執行檔將會嘗試連接到這台電腦的 IP 位置以進行除錯。" #: editor/editor_node.cpp msgid "Small Deploy with Network FS" -msgstr "小型部屬 & 網路文件系統(NFS)" +msgstr "使用網路檔案系統進行小型部署" #: editor/editor_node.cpp msgid "" @@ -2931,34 +2754,34 @@ msgid "" "On Android, deploy will use the USB cable for faster performance. This " "option speeds up testing for games with a large footprint." msgstr "" -"啟用此選項後,在輸出/發布項目時,執行檔會壓縮至最小。\n" -"至於文件系統,則以網路與編輯器的連結來供給。\n" -"在Android平台,透過USB發布能獲得更快的效率。\n" -"此選項用於加速遊戲(尤其是檔案繁多)的測試。" +"當該選項啟用後,匯出或部署將會產生最小化的可執行檔。\n" +"檔案系統將由這個編輯器在網路上提供。\n" +"Android 平台上,部署需要使用 USB 線以獲得更快速的效能。該選項對於大型遊戲能加" +"速測試。" #: editor/editor_node.cpp msgid "Visible Collision Shapes" -msgstr "碰撞區域的顯示" +msgstr "顯示碰撞區域" #: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." -msgstr "啟用此選項後,碰撞區域/射線節點 將會於遊戲中顯示。" +msgstr "該選項開啟後,執行遊戲時將可看見碰撞區域與(2D 或 3D 的)射線節點。" #: editor/editor_node.cpp msgid "Visible Navigation" -msgstr "導航的顯示" +msgstr "顯示導航" #: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." -msgstr "啟用此選項後,導航所用的網線/多邊形 將會於遊戲中顯示。" +msgstr "該選項開啟後,執行遊戲時將可看見導航網格 (mesh) 與多邊形。" #: editor/editor_node.cpp msgid "Sync Scene Changes" -msgstr "同步場景的變更" +msgstr "同步場景改動" #: editor/editor_node.cpp msgid "" @@ -2967,12 +2790,12 @@ msgid "" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" -"啟用此選項後,編輯器中的所有修改,都會立即反映於運行中的遊戲。\n" -"在遠端裝置測試時,配合網路文件系統(NFS)使用能更提高效率。" +"開啟該選項後,編輯器中對該場景的所有改動都將被套用至執行中的遊戲。\n" +"若在遠端裝置上使用,可使用網路檔案系統 NFS 以獲得最佳效能。" #: editor/editor_node.cpp msgid "Sync Script Changes" -msgstr "同步腳本的變更" +msgstr "同步腳本改動" #: editor/editor_node.cpp msgid "" @@ -2981,66 +2804,60 @@ msgid "" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" -"啟用此選項後,腳本的所有修改,都會立即反映於運行中的遊戲。\n" -"在遠端裝置測試時,配合網路文件系統(NFS)使用能更提高效率。" +"當開啟該選項後,保存的腳本都將在執行中的遊戲重新載入。\n" +"若在遠端裝置上使用,可使用網路檔案系統 NFS 以獲得最佳效能。" #: editor/editor_node.cpp editor/script_create_dialog.cpp msgid "Editor" msgstr "編輯器" #: editor/editor_node.cpp -#, fuzzy msgid "Editor Settings..." -msgstr "編輯器設定" +msgstr "編輯器設定..." #: editor/editor_node.cpp msgid "Editor Layout" -msgstr "編輯器佈局" +msgstr "編輯器配置" #: editor/editor_node.cpp -#, fuzzy msgid "Take Screenshot" -msgstr "儲存場景" +msgstr "螢幕截圖" #: editor/editor_node.cpp -#, fuzzy msgid "Screenshots are stored in the Editor Data/Settings Folder." -msgstr "開啟 編輯器數據/設定 資料夾" +msgstr "截圖將被儲存於編輯器資料或編輯器設定資料夾內。" #: editor/editor_node.cpp msgid "Toggle Fullscreen" -msgstr "全螢幕顯示" +msgstr "開啟/取消全螢幕顯示" #: editor/editor_node.cpp -#, fuzzy msgid "Toggle System Console" -msgstr "切換模式" +msgstr "開啟/關閉系統主控台" #: editor/editor_node.cpp msgid "Open Editor Data/Settings Folder" -msgstr "開啟 編輯器數據/設定 資料夾" +msgstr "開啟「編輯器資料/編輯器設定」資料夾" #: editor/editor_node.cpp msgid "Open Editor Data Folder" -msgstr "開啟 編輯器數據 資料夾" +msgstr "開啟編輯器資料目錄" #: editor/editor_node.cpp msgid "Open Editor Settings Folder" -msgstr "開啟 編輯器設定 資料夾" +msgstr "開啟編輯器設定目錄" #: editor/editor_node.cpp -#, fuzzy msgid "Manage Editor Features..." -msgstr "管理輸出模板" +msgstr "管理編輯器功能..." #: editor/editor_node.cpp -#, fuzzy msgid "Manage Export Templates..." -msgstr "管理輸出模板" +msgstr "管理匯出樣板..." #: editor/editor_node.cpp editor/plugins/shader_editor_plugin.cpp msgid "Help" -msgstr "幫助" +msgstr "說明" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp @@ -3054,24 +2871,23 @@ msgstr "搜尋" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Online Docs" -msgstr "線上文件" +msgstr "線上說明文件" #: editor/editor_node.cpp msgid "Q&A" msgstr "Q&A" #: editor/editor_node.cpp -#, fuzzy msgid "Report a Bug" -msgstr "重新導入" +msgstr "回報錯誤" #: editor/editor_node.cpp msgid "Send Docs Feedback" -msgstr "" +msgstr "傳送說明文件回饋" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" -msgstr "社區" +msgstr "社群" #: editor/editor_node.cpp msgid "About" @@ -3079,15 +2895,15 @@ msgstr "關於" #: editor/editor_node.cpp msgid "Play the project." -msgstr "運行此專案。" +msgstr "執行該專案。" #: editor/editor_node.cpp msgid "Play" -msgstr "運行" +msgstr "執行" #: editor/editor_node.cpp msgid "Pause the scene execution for debugging." -msgstr "" +msgstr "暫停該場景以進行除錯。" #: editor/editor_node.cpp msgid "Pause Scene" @@ -3095,56 +2911,52 @@ msgstr "暫停場景" #: editor/editor_node.cpp msgid "Stop the scene." -msgstr "停止此場景." +msgstr "停止場景。" #: editor/editor_node.cpp msgid "Play the edited scene." -msgstr "運行編輯過的場景。" +msgstr "執行已編輯的場景。" #: editor/editor_node.cpp msgid "Play Scene" -msgstr "運行場景" +msgstr "執行場景" #: editor/editor_node.cpp msgid "Play custom scene" -msgstr "運行自定義場景" +msgstr "執行自定義場景" #: editor/editor_node.cpp msgid "Play Custom Scene" -msgstr "運行自定義場景" +msgstr "執行自定義場景" #: editor/editor_node.cpp msgid "Changing the video driver requires restarting the editor." -msgstr "在更動顯示驅動後,必須重新開啟編輯器。" +msgstr "更改視訊驅動程式需要重新啟動編輯器。" #: editor/editor_node.cpp editor/project_settings_editor.cpp #: editor/settings_config_dialog.cpp msgid "Save & Restart" -msgstr "儲存並重啟" +msgstr "保存並重新啟動" #: editor/editor_node.cpp -#, fuzzy msgid "Spins when the editor window redraws." -msgstr "在重新繪製(repaint)編輯器視窗時,來個旋轉!" +msgstr "編輯器視窗重新繪製時旋轉。" #: editor/editor_node.cpp -#, fuzzy msgid "Update Continuously" -msgstr "連續" +msgstr "持續更新" #: editor/editor_node.cpp -#, fuzzy msgid "Update When Changed" -msgstr "有更動時自動更新" +msgstr "更改時更新" #: editor/editor_node.cpp -#, fuzzy msgid "Hide Update Spinner" -msgstr "禁止自動更新" +msgstr "隱藏更新旋轉圖" #: editor/editor_node.cpp msgid "FileSystem" -msgstr "文件系統" +msgstr "檔案系統" #: editor/editor_node.cpp msgid "Inspector" @@ -3156,20 +2968,19 @@ msgstr "展開底部面板" #: editor/editor_node.cpp msgid "Output" -msgstr "輸出(output)" +msgstr "輸出" #: editor/editor_node.cpp msgid "Don't Save" -msgstr "不要儲存" +msgstr "不保存" #: editor/editor_node.cpp msgid "Android build template is missing, please install relevant templates." -msgstr "" +msgstr "缺少 Android 建構樣板,請先安裝對應的樣板。" #: editor/editor_node.cpp -#, fuzzy msgid "Manage Templates" -msgstr "管理輸出模板" +msgstr "管理樣板" #: editor/editor_node.cpp msgid "" @@ -3181,6 +2992,12 @@ msgid "" "the \"Use Custom Build\" option should be enabled in the Android export " "preset." msgstr "" +"將通過在「res://android/build」中安裝原始樣板以為該項目設定自定 Android 建構" +"樣板。\n" +"輸出時可以套用修改並建構自定 APK(如新增模組、修改 AndroidManifest.xml …" +"等)。\n" +"請注意,若要使用自定建構而非使用預先建構好的 APK,請啟用 Android 匯出 Preset " +"中的「使用自定建構」選項。" #: editor/editor_node.cpp msgid "" @@ -3189,35 +3006,36 @@ msgid "" "Remove the \"res://android/build\" directory manually before attempting this " "operation again." msgstr "" +"該專案中已安裝 Android 建構樣板,將不會覆蓋。\n" +"若要再次執行此操作,請先手動移除「res://android/build」目錄。" #: editor/editor_node.cpp msgid "Import Templates From ZIP File" -msgstr "導入模板(透過ZIP檔案)" +msgstr "自 ZIP 檔匯入樣板" #: editor/editor_node.cpp -#, fuzzy msgid "Template Package" -msgstr "導出範本管理器" +msgstr "樣板包" #: editor/editor_node.cpp msgid "Export Library" -msgstr "輸出函式庫" +msgstr "匯出函式庫" #: editor/editor_node.cpp msgid "Merge With Existing" -msgstr "與現有函式庫合併" +msgstr "與現有的合併" #: editor/editor_node.cpp msgid "Open & Run a Script" -msgstr "開啟並運行腳本" +msgstr "開啟並執行腳本" #: editor/editor_node.cpp msgid "New Inherited" -msgstr "從現有場景中建立" +msgstr "新增繼承" #: editor/editor_node.cpp msgid "Load Errors" -msgstr "讀取時出現錯誤" +msgstr "載入錯誤" #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Select" @@ -3225,11 +3043,11 @@ msgstr "選擇" #: editor/editor_node.cpp msgid "Open 2D Editor" -msgstr "開啟2D編輯器" +msgstr "開啟 2D 編輯器" #: editor/editor_node.cpp msgid "Open 3D Editor" -msgstr "開啟3D編輯器" +msgstr "開啟 3D 編輯器" #: editor/editor_node.cpp msgid "Open Script Editor" @@ -3237,7 +3055,7 @@ msgstr "開啟腳本編輯器" #: editor/editor_node.cpp editor/project_manager.cpp msgid "Open Asset Library" -msgstr "開啟素材倉庫" +msgstr "開啟素材庫" #: editor/editor_node.cpp msgid "Open the next Editor" @@ -3248,35 +3066,32 @@ msgid "Open the previous Editor" msgstr "開啟上一個編輯器" #: editor/editor_node.h -#, fuzzy msgid "Warning!" -msgstr "警告" +msgstr "警告!" #: editor/editor_path.cpp -#, fuzzy msgid "No sub-resources found." -msgstr "未指定表面源。" +msgstr "未找到子資源。" #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" -msgstr "創建網格預覽" +msgstr "建立網格預覽" #: editor/editor_plugin.cpp msgid "Thumbnail..." msgstr "縮圖…" #: editor/editor_plugin_settings.cpp -#, fuzzy msgid "Main Script:" -msgstr "開啟最近存取" +msgstr "主腳本:" #: editor/editor_plugin_settings.cpp msgid "Edit Plugin" -msgstr "編輯擴充功能" +msgstr "編輯外掛" #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" -msgstr "已安裝的擴充功能:" +msgstr "已安裝的外掛:" #: editor/editor_plugin_settings.cpp editor/plugin_config_dialog.cpp msgid "Update" @@ -3301,11 +3116,11 @@ msgstr "編輯:" #: editor/editor_profiler.cpp msgid "Measure:" -msgstr "措施:" +msgstr "測量:" #: editor/editor_profiler.cpp msgid "Frame Time (sec)" -msgstr "幀時間 (秒)" +msgstr "影格長度 (秒)" #: editor/editor_profiler.cpp msgid "Average Time (sec)" @@ -3313,19 +3128,19 @@ msgstr "平均時間 (秒)" #: editor/editor_profiler.cpp msgid "Frame %" -msgstr "幀%" +msgstr "影格 %" #: editor/editor_profiler.cpp msgid "Physics Frame %" -msgstr "物理幀%" +msgstr "物理影格 %" #: editor/editor_profiler.cpp msgid "Inclusive" -msgstr "包容" +msgstr "全部" #: editor/editor_profiler.cpp msgid "Self" -msgstr "自身" +msgstr "僅自己" #: editor/editor_profiler.cpp msgid "Frame #:" @@ -3337,24 +3152,23 @@ msgstr "時間" #: editor/editor_profiler.cpp msgid "Calls" -msgstr "調用" +msgstr "呼叫" #: editor/editor_properties.cpp -#, fuzzy msgid "Edit Text:" -msgstr "編輯主題…" +msgstr "編輯文字:" #: editor/editor_properties.cpp editor/script_create_dialog.cpp msgid "On" -msgstr "啟用" +msgstr "開啟" #: editor/editor_properties.cpp msgid "Layer" -msgstr "層" +msgstr "圖層" #: editor/editor_properties.cpp msgid "Bit %d, value %d" -msgstr "位 %d, 值 %d" +msgstr "位 %d,值 %d" #: editor/editor_properties.cpp msgid "[Empty]" @@ -3365,21 +3179,22 @@ msgid "Assign..." msgstr "指派..." #: editor/editor_properties.cpp -#, fuzzy msgid "Invalid RID" -msgstr "無效的路徑" +msgstr "無效的 RID" #: editor/editor_properties.cpp msgid "" "The selected resource (%s) does not match any type expected for this " "property (%s)." -msgstr "所選資源(%s)與此内容(%s)所需的任何類型都不匹配。" +msgstr "所選的資源(%s)並不符合任該屬性(%s)的任何型別。" #: editor/editor_properties.cpp msgid "" "Can't create a ViewportTexture on resources saved as a file.\n" "Resource needs to belong to a scene." msgstr "" +"無法為要保存為檔案的資源建立檢視區紋理 (ViewportTexture)。\n" +"資源必須屬於一個場景。" #: editor/editor_properties.cpp msgid "" @@ -3388,27 +3203,28 @@ msgid "" "Please switch on the 'local to scene' property on it (and all resources " "containing it up to a node)." msgstr "" +"無法為該資源建立檢視區紋理 (ViewportTexture),因其未設定對應的本地場景。\n" +"請開啟其(與其至節點的所有資源)的「本地化場景」屬性。" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Pick a Viewport" -msgstr "選擇一個視口" +msgstr "選擇檢視區" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New Script" -msgstr "新建腳本" +msgstr "新增腳本" #: editor/editor_properties.cpp editor/scene_tree_dock.cpp -#, fuzzy msgid "Extend Script" -msgstr "開啟最近存取" +msgstr "擴充腳本" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "New %s" -msgstr "新建 %s" +msgstr "新增 %s" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Make Unique" -msgstr "轉換為獨立資源" +msgstr "獨立化" #: editor/editor_properties.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp @@ -3422,24 +3238,23 @@ msgstr "轉換為獨立資源" #: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Paste" -msgstr "粘貼" +msgstr "貼上" #: editor/editor_properties.cpp editor/property_editor.cpp -#, fuzzy msgid "Convert To %s" -msgstr "轉換成..." +msgstr "轉換成 %s" #: editor/editor_properties.cpp editor/property_editor.cpp msgid "Selected node is not a Viewport!" -msgstr "選定的節點不是視口!" +msgstr "所選節點不是檢視區 (Viewport)!" #: editor/editor_properties_array_dict.cpp msgid "Size: " -msgstr "尺寸: " +msgstr "大小: " #: editor/editor_properties_array_dict.cpp msgid "Page: " -msgstr "页: " +msgstr "頁: " #: editor/editor_properties_array_dict.cpp #: editor/plugins/theme_editor_plugin.cpp @@ -3448,50 +3263,55 @@ msgstr "移除項目" #: editor/editor_properties_array_dict.cpp msgid "New Key:" -msgstr "新建帧:" +msgstr "新增鍵值:" #: editor/editor_properties_array_dict.cpp -#, fuzzy msgid "New Value:" -msgstr "數值" +msgstr "新增數值:" #: editor/editor_properties_array_dict.cpp msgid "Add Key/Value Pair" -msgstr "" +msgstr "新增鍵/值配對" #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" "Please add a runnable preset in the export menu." msgstr "" +"該平台沒有可執行的匯出 Preset。\n" +"請在匯出選單中新增一個可執行的 Preset。" #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." -msgstr "將您的邏輯寫在_run()方法中。" +msgstr "在 _run() 方法中填寫邏輯。" #: editor/editor_run_script.cpp msgid "There is an edited scene already." -msgstr "已經有一個正在編輯的場景。" +msgstr "已有一個已編輯的場景。" #: editor/editor_run_script.cpp msgid "Couldn't instance script:" -msgstr "無法實例腳本:" +msgstr "無法實體化腳本:" #: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" -msgstr "您是否遺漏了 'tool' 关键字?" +msgstr "是否遺漏「tool」關鍵字?" #: editor/editor_run_script.cpp msgid "Couldn't run script:" -msgstr "無法運行腳本:" +msgstr "無法執行腳本:" #: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" -msgstr "您是否遺漏了 '_run' 方法?" +msgstr "是否遺漏了「_run」方法?" + +#: editor/editor_spin_slider.cpp +msgid "Hold Ctrl to round to integers. Hold Shift for more precise changes." +msgstr "按住 Ctrl 以取整數。按住 Shift 以使用更精確的改動。" #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" -msgstr "選擇要導入的節點" +msgstr "選擇要匯入的節點" #: editor/editor_sub_scene.cpp editor/project_manager.cpp msgid "Browse" @@ -3499,24 +3319,23 @@ msgstr "瀏覽" #: editor/editor_sub_scene.cpp msgid "Scene Path:" -msgstr "場景路徑:" +msgstr "場景路徑:" #: editor/editor_sub_scene.cpp msgid "Import From Node:" -msgstr "從節點導入:" +msgstr "自節點中匯入:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Redownload" msgstr "重新下載" #: editor/export_template_manager.cpp msgid "Uninstall" -msgstr "卸載" +msgstr "取消安裝" #: editor/export_template_manager.cpp msgid "(Installed)" -msgstr "(已安裝)" +msgstr "(已安裝)" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -3525,73 +3344,71 @@ msgstr "下載" #: editor/export_template_manager.cpp msgid "Official export templates aren't available for development builds." -msgstr "" +msgstr "開發建構 (Development Build) 下無法使用官方匯出樣板。" #: editor/export_template_manager.cpp msgid "(Missing)" -msgstr "(缺少)" +msgstr "(遺失)" #: editor/export_template_manager.cpp msgid "(Current)" -msgstr "(當前)" +msgstr "(目前)" #: editor/export_template_manager.cpp msgid "Retrieving mirrors, please wait..." -msgstr "正在檢索鏡像,請稍候…" +msgstr "正在取得鏡像,請稍後..." #: editor/export_template_manager.cpp msgid "Remove template version '%s'?" -msgstr "是否删除版本為“%s”的範本?" +msgstr "是否刪除樣板版本「%s」?" #: editor/export_template_manager.cpp msgid "Can't open export templates zip." -msgstr "無法打開zip導出範本。" +msgstr "無法開啟匯出樣板 ZIP 檔。" #: editor/export_template_manager.cpp msgid "Invalid version.txt format inside templates: %s." -msgstr "範本文件: %s 中的 version.txt 無效." +msgstr "樣板 %s 中的 version.txt 格式無效。" #: editor/export_template_manager.cpp msgid "No version.txt found inside templates." -msgstr "範本中沒有找到version.txt文件。" +msgstr "樣板中未找到 version.txt。" #: editor/export_template_manager.cpp -#, fuzzy msgid "Error creating path for templates:" -msgstr "載入場景時發生錯誤" +msgstr "為樣板建立路徑時發生錯誤:" #: editor/export_template_manager.cpp msgid "Extracting Export Templates" -msgstr "正在解壓導出範本" +msgstr "正在解壓縮匯出樣板" #: editor/export_template_manager.cpp msgid "Importing:" -msgstr "導入:" +msgstr "正在匯入:" #: editor/export_template_manager.cpp msgid "Error getting the list of mirrors." -msgstr "" +msgstr "取得鏡像列表時發生錯誤。" #: editor/export_template_manager.cpp msgid "Error parsing JSON of mirror list. Please report this issue!" -msgstr "" +msgstr "解析鏡像列表的 JSON 時發生錯誤。請回報此問題!" #: editor/export_template_manager.cpp msgid "" "No download links found for this version. Direct download is only available " "for official releases." -msgstr "沒有找到這個版本的下載鏈接. 直接下載適用于正式版本." +msgstr "為找到該版本的下載鏈接。直接下載僅適用於正式版本。" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve." -msgstr "無法解析." +msgstr "無法解析。" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Can't connect." -msgstr "連接..." +msgstr "無法連線。" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -3600,11 +3417,11 @@ msgstr "沒有回應。" #: editor/export_template_manager.cpp msgid "Request Failed." -msgstr "請求失敗." +msgstr "請求失敗。" #: editor/export_template_manager.cpp msgid "Redirect Loop." -msgstr "重新定向循環." +msgstr "重新導向循環。" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -3616,35 +3433,32 @@ msgid "Download Complete." msgstr "下載完成。" #: editor/export_template_manager.cpp -#, fuzzy msgid "Cannot remove temporary file:" -msgstr "無法將主題保存到檔案:" +msgstr "無法移除臨時檔案:" #: editor/export_template_manager.cpp -#, fuzzy msgid "" "Templates installation failed.\n" "The problematic templates archives can be found at '%s'." -msgstr "範本安裝失敗。有問題的範本存檔可以在 \"%s\" 中找到。" +msgstr "" +"未找到樣板安裝。\n" +"有問題的樣板檔案存放於「%s」。" #: editor/export_template_manager.cpp -#, fuzzy msgid "Error requesting URL:" -msgstr "載入場景時發生錯誤" +msgstr "請求 URL 時發生錯誤:" #: editor/export_template_manager.cpp -#, fuzzy msgid "Connecting to Mirror..." -msgstr "連接..." +msgstr "正在連線到鏡像..." #: editor/export_template_manager.cpp -#, fuzzy msgid "Disconnected" -msgstr "斷線" +msgstr "已斷開連線" #: editor/export_template_manager.cpp msgid "Resolving" -msgstr "解析中" +msgstr "正在解析" #: editor/export_template_manager.cpp msgid "Can't Resolve" @@ -3652,19 +3466,16 @@ msgstr "無法解析" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Connecting..." -msgstr "連接..." +msgstr "正在連線..." #: editor/export_template_manager.cpp -#, fuzzy msgid "Can't Connect" -msgstr "連接..." +msgstr "無法連線" #: editor/export_template_manager.cpp -#, fuzzy msgid "Connected" -msgstr "連接..." +msgstr "已連線" #: editor/export_template_manager.cpp #: editor/plugins/asset_library_editor_plugin.cpp @@ -3672,242 +3483,217 @@ msgid "Requesting..." msgstr "正在請求…" #: editor/export_template_manager.cpp -#, fuzzy msgid "Downloading" -msgstr "載入時發生錯誤:" +msgstr "正在下載" #: editor/export_template_manager.cpp -#, fuzzy msgid "Connection Error" -msgstr "連接..." +msgstr "連線錯誤" #: editor/export_template_manager.cpp msgid "SSL Handshake Error" -msgstr "SSL握手錯誤" +msgstr "SSL 交握錯誤" #: editor/export_template_manager.cpp -#, fuzzy msgid "Uncompressing Android Build Sources" -msgstr "正在解壓縮素材" +msgstr "正在解壓縮 Android 建構來源" #: editor/export_template_manager.cpp msgid "Current Version:" -msgstr "當前版本:" +msgstr "目前版本:" #: editor/export_template_manager.cpp msgid "Installed Versions:" -msgstr "已安裝版本:" +msgstr "已安裝版本:" #: editor/export_template_manager.cpp msgid "Install From File" -msgstr "從檔案中安裝" +msgstr "自檔案安裝" #: editor/export_template_manager.cpp msgid "Remove Template" -msgstr "移除範本" +msgstr "移除樣板" #: editor/export_template_manager.cpp -#, fuzzy msgid "Select Template File" -msgstr "選擇範本檔案" +msgstr "選擇樣板檔案" #: editor/export_template_manager.cpp -#, fuzzy msgid "Godot Export Templates" -msgstr "管理輸出模板" +msgstr "Godot 匯出樣板" #: editor/export_template_manager.cpp msgid "Export Template Manager" -msgstr "導出範本管理器" +msgstr "匯出樣板管理員" #: editor/export_template_manager.cpp -#, fuzzy msgid "Download Templates" -msgstr "載入場景時發生錯誤" +msgstr "下載樣板" #: editor/export_template_manager.cpp msgid "Select mirror from list: (Shift+Click: Open in Browser)" -msgstr "從清單中選擇鏡像: (Shift + 單擊: 在瀏覽器中打開)" +msgstr "自列表中選擇鏡像:(Shift+點擊:在瀏覽器中開啟)" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Favorites" -msgstr "我的最愛:" +msgstr "我的最愛" #: editor/filesystem_dock.cpp msgid "Status: Import of file failed. Please fix file and reimport manually." -msgstr "" +msgstr "狀態:檔案匯入失敗。請修正檔案並手動重新匯入。" #: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." -msgstr "無法移動/重命名資源根目錄。" +msgstr "無法移動/重新命名根資源。" #: editor/filesystem_dock.cpp msgid "Cannot move a folder into itself." -msgstr "無法將資料夾移動到其自身。" +msgstr "無法移動資料夾至該資料夾自己。" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Error moving:" -msgstr "載入時發生錯誤:" +msgstr "移動時發生錯誤:" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Error duplicating:" -msgstr "載入時發生錯誤:" +msgstr "複製時發生錯誤:" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Unable to update dependencies:" -msgstr "場景缺少了某些資源以至於無法載入" +msgstr "無法更新相依性:" #: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp msgid "No name provided." msgstr "未提供名稱。" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Provided name contains invalid characters." -msgstr "提供的名稱包含無效字元" +msgstr "提供的名稱包含了無效的字元。" #: editor/filesystem_dock.cpp msgid "A file or folder with this name already exists." -msgstr "具有此名稱的檔或資料夾已存在。" +msgstr "已有相同名稱的檔案或資料夾存在。" #: editor/filesystem_dock.cpp msgid "Name contains invalid characters." -msgstr "名稱包含無效字元。" +msgstr "名稱包含了無效的字元。" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Renaming file:" -msgstr "載入時發生錯誤:" +msgstr "重新命名檔案:" #: editor/filesystem_dock.cpp msgid "Renaming folder:" -msgstr "重命名資料夾:" +msgstr "重新命名資料夾:" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Duplicating file:" -msgstr "載入時發生錯誤:" +msgstr "複製檔案:" #: editor/filesystem_dock.cpp msgid "Duplicating folder:" -msgstr "複製資料夾:" +msgstr "複製資料夾:" #: editor/filesystem_dock.cpp -#, fuzzy msgid "New Inherited Scene" -msgstr "從現有場景中建立…" +msgstr "新增繼承場景" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Set As Main Scene" -msgstr "選取主要場景" +msgstr "設為主場景" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Open Scenes" msgstr "開啟場景" #: editor/filesystem_dock.cpp msgid "Instance" -msgstr "實例" +msgstr "實體" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Add to Favorites" -msgstr "我的最愛:" +msgstr "新增到我的最愛" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Remove from Favorites" -msgstr "移除" +msgstr "自我的最愛中移除" #: editor/filesystem_dock.cpp msgid "Edit Dependencies..." -msgstr "編輯依賴項…" +msgstr "編輯相依性..." #: editor/filesystem_dock.cpp msgid "View Owners..." -msgstr "查看所有者…" +msgstr "檢視擁有者..." #: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Rename..." -msgstr "重命名…" +msgstr "重新命名..." #: editor/filesystem_dock.cpp -#, fuzzy msgid "Duplicate..." -msgstr "複製動畫關鍵畫格" +msgstr "重複..." #: editor/filesystem_dock.cpp msgid "Move To..." -msgstr "移動到..。" +msgstr "移動至..." #: editor/filesystem_dock.cpp -#, fuzzy msgid "New Scene..." -msgstr "新場景" +msgstr "新增場景..." #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "New Script..." -msgstr "新增資料夾..." +msgstr "新增腳本..." #: editor/filesystem_dock.cpp -#, fuzzy msgid "New Resource..." -msgstr "另存資源為..." +msgstr "新增資源..." #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp msgid "Expand All" -msgstr "展開所有" +msgstr "展開全部" #: editor/filesystem_dock.cpp editor/plugins/visual_shader_editor_plugin.cpp #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Collapse All" -msgstr "取代全部" +msgstr "收合全部" #: editor/filesystem_dock.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/project_manager.cpp editor/rename_dialog.cpp #: editor/scene_tree_dock.cpp msgid "Rename" -msgstr "重命名" +msgstr "重新命名" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Previous Folder/File" -msgstr "上個分頁" +msgstr "上一個資料夾/檔案" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Next Folder/File" -msgstr "新增資料夾" +msgstr "下一個資料夾/檔案" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "重新掃描檔案系統" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Toggle Split Mode" -msgstr "切換模式" +msgstr "開啟/關閉分割模式" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Search files" -msgstr "搜尋 Class" +msgstr "搜尋檔案" #: editor/filesystem_dock.cpp msgid "" "Scanning Files,\n" "Please Wait..." -msgstr "正在掃描檔, 請稍候..。" +msgstr "" +"正在掃描檔案,\n" +"請稍後..." #: editor/filesystem_dock.cpp msgid "Move" @@ -3915,290 +3701,270 @@ msgstr "移動" #: editor/filesystem_dock.cpp msgid "There is already file or folder with the same name in this location." -msgstr "此位置已存在同名的檔案或資料夾。" +msgstr "該位置已有相同名稱的檔案或資料夾。" #: editor/filesystem_dock.cpp msgid "Overwrite" -msgstr "覆蓋" +msgstr "複寫" #: editor/filesystem_dock.cpp -#, fuzzy msgid "Create Scene" -msgstr "從場景創建" +msgstr "建立場景" #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp msgid "Create Script" -msgstr "創建腳本" +msgstr "建立腳本" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Find in Files" -msgstr "還有 %d 個檔案" +msgstr "在檔案中搜尋" #: editor/find_in_files.cpp -#, fuzzy msgid "Find:" -msgstr "尋找" +msgstr "搜尋:" #: editor/find_in_files.cpp -#, fuzzy msgid "Folder:" -msgstr "新增資料夾" +msgstr "資料夾:" #: editor/find_in_files.cpp -#, fuzzy msgid "Filters:" -msgstr "過濾器:" +msgstr "篩選:" #: editor/find_in_files.cpp msgid "" "Include the files with the following extensions. Add or remove them in " "ProjectSettings." -msgstr "" +msgstr "包含有下列副檔名的檔案。可在專案設定中新增或移除。" #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find..." -msgstr "尋找..." +msgstr "搜尋..." #: editor/find_in_files.cpp editor/plugins/script_text_editor.cpp msgid "Replace..." -msgstr "替換…" +msgstr "取代..." #: editor/find_in_files.cpp editor/progress_dialog.cpp scene/gui/dialogs.cpp msgid "Cancel" msgstr "取消" #: editor/find_in_files.cpp -#, fuzzy msgid "Find: " -msgstr "尋找" +msgstr "搜尋: " #: editor/find_in_files.cpp -#, fuzzy msgid "Replace: " -msgstr "取代" +msgstr "取代: " #: editor/find_in_files.cpp -#, fuzzy msgid "Replace all (no undo)" -msgstr "取代全部" +msgstr "全部取代(無法復原)" #: editor/find_in_files.cpp -#, fuzzy msgid "Searching..." -msgstr "搜尋" +msgstr "正在搜尋..." #: editor/find_in_files.cpp -#, fuzzy msgid "Search complete" -msgstr "搜尋詞彙" +msgstr "搜尋完成" #: editor/groups_editor.cpp msgid "Add to Group" -msgstr "添加到組" +msgstr "新增到群組" #: editor/groups_editor.cpp msgid "Remove from Group" -msgstr "從群組移除" +msgstr "自群組中移除" #: editor/groups_editor.cpp -#, fuzzy msgid "Group name already exists." -msgstr "Autoload「%s」已經存在!" +msgstr "群組名稱已存在。" #: editor/groups_editor.cpp -#, fuzzy msgid "Invalid group name." -msgstr "不能使用的名稱。" +msgstr "無效的群組名稱。" #: editor/groups_editor.cpp -#, fuzzy msgid "Rename Group" -msgstr "管理組" +msgstr "重新命名群組" #: editor/groups_editor.cpp -#, fuzzy msgid "Delete Group" -msgstr "刪除佈局" +msgstr "刪除群組" #: editor/groups_editor.cpp editor/node_dock.cpp msgid "Groups" -msgstr "組" +msgstr "群組" #: editor/groups_editor.cpp -#, fuzzy msgid "Nodes Not in Group" -msgstr "不在組中的節點" +msgstr "節點不在群組中" #: editor/groups_editor.cpp editor/scene_tree_dock.cpp #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Filter nodes" -msgstr "過濾檔案..." +msgstr "篩選節點" #: editor/groups_editor.cpp msgid "Nodes in Group" -msgstr "組中的節點" +msgstr "群組中的節點" #: editor/groups_editor.cpp msgid "Empty groups will be automatically removed." -msgstr "" +msgstr "空群組將被自動移除。" #: editor/groups_editor.cpp -#, fuzzy msgid "Group Editor" -msgstr "開啟腳本編輯器" +msgstr "群組編輯器" #: editor/groups_editor.cpp msgid "Manage Groups" -msgstr "管理組" +msgstr "管理群組" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Import as Single Scene" -msgstr "更新場景" +msgstr "匯入為單一場景" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Animations" -msgstr "使用單獨的動畫一同導入" +msgstr "與動畫分別匯入" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials" -msgstr "使用單獨的材 一同導入" +msgstr "與素材分別匯入" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects" -msgstr "使用單獨的物件導入" +msgstr "與物件單獨匯入" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials" -msgstr "使用單獨的對象+材質導入" +msgstr "與物件 + 素材分別匯入" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Animations" -msgstr "使用單獨的對象+動畫導入" +msgstr "與物件 + 動畫分別匯入" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials+Animations" -msgstr "使用單獨的材質+動畫導入" +msgstr "與素材 + 動畫分別匯入" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials+Animations" -msgstr "使用單獨的對象+材質+動畫導入" +msgstr "與物件 + 素材 + 動畫分別匯入" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes" -msgstr "作為多個場景導入" +msgstr "匯入為多個場景" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes+Materials" -msgstr "導入為多個場景+材質" +msgstr "匯入為多個場景 + 素材" #: editor/import/resource_importer_scene.cpp #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import Scene" -msgstr "導入場景" +msgstr "匯入場景" #: editor/import/resource_importer_scene.cpp msgid "Importing Scene..." -msgstr "正在導入場景…" +msgstr "正在匯入場景..." #: editor/import/resource_importer_scene.cpp msgid "Generating Lightmaps" -msgstr "生成光照圖" +msgstr "正在產生光照圖" #: editor/import/resource_importer_scene.cpp msgid "Generating for Mesh: " -msgstr "為網格生成: " +msgstr "正在產生網格: " #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script..." -msgstr "正在運行自定義腳本…" +msgstr "正在執行自定腳本..." #: editor/import/resource_importer_scene.cpp msgid "Couldn't load post-import script:" -msgstr "無法加載導入後腳本:" +msgstr "無法載入匯入後腳本:" #: editor/import/resource_importer_scene.cpp msgid "Invalid/broken script for post-import (check console):" -msgstr "導入後腳本無效/已損壞(檢查控制台):" +msgstr "匯入後腳本無效或損毀(請檢查主控台):" #: editor/import/resource_importer_scene.cpp msgid "Error running post-import script:" -msgstr "運行導入後腳本時出錯:" +msgstr "執行匯入後腳本時發生錯誤:" + +#: editor/import/resource_importer_scene.cpp +msgid "Did you return a Node-derived object in the `post_import()` method?" +msgstr "是否有在 `post_import()` 方法內回傳 Node 衍生之物件?" #: editor/import/resource_importer_scene.cpp msgid "Saving..." -msgstr "儲存中……" +msgstr "正在保存..." #: editor/import_dock.cpp -#, fuzzy msgid "%d Files" -msgstr " 資料夾" +msgstr "%d 個檔案" #: editor/import_dock.cpp msgid "Set as Default for '%s'" -msgstr "設定為“%s”的預設值" +msgstr "設為「%s」的預設" #: editor/import_dock.cpp msgid "Clear Default for '%s'" -msgstr "清除“%s”的預設值" +msgstr "清除「%s」的預設" #: editor/import_dock.cpp msgid "Import As:" -msgstr "導入為:" +msgstr "匯入為:" #: editor/import_dock.cpp -#, fuzzy msgid "Preset" -msgstr "預設" +msgstr "Preset" #: editor/import_dock.cpp msgid "Reimport" -msgstr "重新導入" +msgstr "重新匯入" #: editor/import_dock.cpp -#, fuzzy msgid "Save Scenes, Re-Import, and Restart" -msgstr "保存場景,重新導入並重新啟動" +msgstr "保存場景、重新匯入、並重新啟動" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." -msgstr "" +msgstr "修改匯入檔案的型別需要重新啟動編輯器。" #: editor/import_dock.cpp msgid "" "WARNING: Assets exist that use this resource, they may stop loading properly." -msgstr "" +msgstr "警告:有素材使用該資源,將會無法正確加載。" #: editor/inspector_dock.cpp msgid "Failed to load resource." -msgstr "載入資源失敗。" +msgstr "加載資源失敗。" #: editor/inspector_dock.cpp -#, fuzzy msgid "Expand All Properties" msgstr "展開所有屬性" #: editor/inspector_dock.cpp -#, fuzzy msgid "Collapse All Properties" -msgstr "展開所有屬性" +msgstr "收合所有屬性" #: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp msgid "Save As..." -msgstr "另存為..。" +msgstr "另存為..." #: editor/inspector_dock.cpp msgid "Copy Params" msgstr "複製參數" #: editor/inspector_dock.cpp -#, fuzzy msgid "Edit Resource Clipboard" -msgstr "資源路徑" +msgstr "編輯資源剪貼簿" #: editor/inspector_dock.cpp msgid "Copy Resource" @@ -4206,78 +3972,75 @@ msgstr "複製資源" #: editor/inspector_dock.cpp msgid "Make Built-In" -msgstr "內置" +msgstr "轉為內建" #: editor/inspector_dock.cpp msgid "Make Sub-Resources Unique" -msgstr "使子資源唯一" +msgstr "獨立化子資源" #: editor/inspector_dock.cpp msgid "Open in Help" -msgstr "在幫助界面中開啟" +msgstr "在說明中開啟" #: editor/inspector_dock.cpp msgid "Create a new resource in memory and edit it." -msgstr "在記憶體中創建一個新資源並對其進行編輯。" +msgstr "在記憶體中建立一個新的資源名編輯。" #: editor/inspector_dock.cpp msgid "Load an existing resource from disk and edit it." -msgstr "從磁片加載現有資源並對其進行編輯。" +msgstr "從磁碟中載入現有的資源並編輯。" #: editor/inspector_dock.cpp msgid "Save the currently edited resource." -msgstr "保存當前編輯的資源。" +msgstr "保存目前編輯的資源。" #: editor/inspector_dock.cpp msgid "Go to the previous edited object in history." -msgstr "轉到歷史記錄中以前編輯的對象。" +msgstr "在歷史記錄中跳至上一個編輯的物件。" #: editor/inspector_dock.cpp msgid "Go to the next edited object in history." -msgstr "轉到歷史記錄中的下一個編輯對象。" +msgstr "在歷史記錄中跳至下一個編輯的物件。" #: editor/inspector_dock.cpp msgid "History of recently edited objects." -msgstr "最近編輯對象的歷史記錄。" +msgstr "最近編輯的物件歷史記錄。" #: editor/inspector_dock.cpp msgid "Object properties." -msgstr "對象内容。" +msgstr "物件屬性。" #: editor/inspector_dock.cpp -#, fuzzy msgid "Filter properties" -msgstr "過濾檔案..." +msgstr "過濾屬性" #: editor/inspector_dock.cpp msgid "Changes may be lost!" -msgstr "更改可能會丟失!" +msgstr "改動可能會遺失!" #: editor/multi_node_edit.cpp msgid "MultiNode Set" -msgstr "多節點集" +msgstr "多節點組" #: editor/node_dock.cpp -#, fuzzy msgid "Select a single node to edit its signals and groups." -msgstr "選擇要編輯訊號和組的節點。" +msgstr "選擇單一節點以編輯其訊號與群組。" #: editor/plugin_config_dialog.cpp msgid "Edit a Plugin" -msgstr "編輯挿件" +msgstr "編輯外掛" #: editor/plugin_config_dialog.cpp -#, fuzzy msgid "Create a Plugin" -msgstr "新增" +msgstr "建立外掛" #: editor/plugin_config_dialog.cpp msgid "Plugin Name:" -msgstr "挿件名稱:" +msgstr "外掛名稱:" #: editor/plugin_config_dialog.cpp msgid "Subfolder:" -msgstr "子資料夾:" +msgstr "子資料夾:" #: editor/plugin_config_dialog.cpp editor/script_create_dialog.cpp msgid "Language:" @@ -4293,16 +4056,14 @@ msgstr "現在啟動?" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Create Polygon" -msgstr "新增資料夾" +msgstr "新增多邊形" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Create points." -msgstr "刪除" +msgstr "建立頂點。" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "" @@ -4310,30 +4071,30 @@ msgid "" "LMB: Move Point\n" "RMB: Erase Point" msgstr "" +"編輯頂點。\n" +"左鍵點擊:移動頂點\n" +"右鍵點擊:刪除頂點" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/animation_blend_space_1d_editor.cpp -#, fuzzy msgid "Erase points." -msgstr "所有的選擇" +msgstr "移除頂點。" #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy msgid "Edit Polygon" -msgstr "新增資料夾" +msgstr "編輯多邊形" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Insert Point" -msgstr "插入點" +msgstr "插入頂點" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Edit Polygon (Remove Point)" -msgstr "編輯多邊形 (刪除點)" +msgstr "編輯多邊形(移除頂點)" #: editor/plugins/abstract_polygon_2d_editor.cpp -#, fuzzy msgid "Remove Polygon And Point" -msgstr "移除" +msgstr "移除多邊形與頂點" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -4341,56 +4102,51 @@ msgstr "移除" #: editor/plugins/animation_state_machine_editor.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" -msgstr "添加動畫" +msgstr "新增動畫" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Load..." -msgstr "載入" +msgstr "載入..." #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Move Node Point" -msgstr "移除" +msgstr "移動節點頂點" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Change BlendSpace1D Limits" -msgstr "更改 BlendSpace1D 限制" +msgstr "修改混合空間 1D 限制" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Change BlendSpace1D Labels" -msgstr "更改Blendspace1d標籤" +msgstr "修改混合空間 1D 標籤" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_state_machine_editor.cpp msgid "This type of node can't be used. Only root nodes are allowed." -msgstr "無法使用此類型的節點。只允許根節點。" +msgstr "無法使用該類型的節點。僅允許根節點。" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Node Point" -msgstr "移除" +msgstr "新增節點頂點" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Animation Point" -msgstr "動畫空間。" +msgstr "新增動畫頂點" #: editor/plugins/animation_blend_space_1d_editor.cpp -#, fuzzy msgid "Remove BlendSpace1D Point" -msgstr "移除" +msgstr "移除混合空間 1D 頂點" #: editor/plugins/animation_blend_space_1d_editor.cpp msgid "Move BlendSpace1D Node Point" -msgstr "移動 BlendSpace1D 節點點" +msgstr "移動混合空間 1D 節點頂點" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -4400,23 +4156,23 @@ msgid "" "AnimationTree is inactive.\n" "Activate to enable playback, check node warnings if activation fails." msgstr "" -"動畫樹處於非活動狀態。\n" -"激活以啟用播放, 如果啟動失敗, 請檢查節點警告。" +"動畫樹未啟用。\n" +"請先啟用以播放,若啟用失敗請檢查節點警告訊息。" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Set the blending position within the space" -msgstr "設置空間內的混合位置" +msgstr "在此空間中設定混合位置" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Select and move points, create points with RMB." -msgstr "" +msgstr "選擇與移動頂點,使用滑鼠右鍵建立頂點。" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp scene/gui/graph_edit.cpp msgid "Enable snap and show grid." -msgstr "啟用捕捉並顯示網格。" +msgstr "啟用吸附並顯示網格。" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp @@ -4426,69 +4182,63 @@ msgstr "點" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Open Editor" -msgstr "相依性編輯器" +msgstr "開啟編輯器" #: editor/plugins/animation_blend_space_1d_editor.cpp #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Open Animation Node" -msgstr "最佳化動畫" +msgstr "開啟動畫節點" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Triangle already exists." -msgstr "Autoload「%s」已經存在!" +msgstr "已存在三角形。" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Add Triangle" -msgstr "添加動畫軌" +msgstr "新增三角形" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Change BlendSpace2D Limits" -msgstr "更改Blendspace2d限制" +msgstr "修改混合空間 2D 限制" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Change BlendSpace2D Labels" -msgstr "更改Blendspace2d標籤" +msgstr "修改混合空間 2D 標籤" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Remove BlendSpace2D Point" -msgstr "移除" +msgstr "移除混合空間 2D 頂點" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Remove BlendSpace2D Triangle" -msgstr "删除Blendspace2d三角形" +msgstr "移除混合空間 2D 三角形" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "BlendSpace2D does not belong to an AnimationTree node." -msgstr "Blendspace2d不屬於AnimationTree節點。" +msgstr "混合空間 2D 不屬於任何動畫樹節點。" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "No triangles exist, so no blending can take place." -msgstr "不存在三角形, 因此不能進行混合。" +msgstr "無三角形,將不會進行混合。" #: editor/plugins/animation_blend_space_2d_editor.cpp -#, fuzzy msgid "Toggle Auto Triangles" -msgstr "切換最愛" +msgstr "開啟/取消自動三角形" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Create triangles by connecting points." -msgstr "通過連接點創建三角形。" +msgstr "通過連接頂點來建立三角形。" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Erase points and triangles." -msgstr "删除點和三角形。" +msgstr "刪除頂點與三角形。" #: editor/plugins/animation_blend_space_2d_editor.cpp msgid "Generate blend triangles automatically (instead of manually)" -msgstr "自動生成混合三角形 (而不是手動生成)" +msgstr "自動產生混合三角形(而非手動)" #: editor/plugins/animation_blend_space_2d_editor.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -4496,131 +4246,116 @@ msgid "Blend:" msgstr "混合:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Parameter Changed" -msgstr "正在儲存變更..." +msgstr "已更改參數" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp -#, fuzzy msgid "Edit Filters" -msgstr "過濾檔案..." +msgstr "編輯篩選" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Output node can't be added to the blend tree." -msgstr "無法將輸出節點添加到混合樹中。" +msgstr "輸出節點無法被新增到混合樹。" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Add Node to BlendTree" -msgstr "將節點添加到BlendTree" +msgstr "新增節點至混合樹" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Node Moved" -msgstr "節點名稱:" +msgstr "已移動節點" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Unable to connect, port may be in use or connection may be invalid." -msgstr "無法連接,埠可能正在使用,或者連接可能無效。" +msgstr "無法連線,該連接埠可能已被佔用或連線無效。" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Nodes Connected" -msgstr "連接..." +msgstr "已連接節點" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Nodes Disconnected" -msgstr "斷線" +msgstr "已斷開節點連接" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Set Animation" -msgstr "動畫最佳化" +msgstr "設定動畫" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Delete Node" -msgstr "刪除" +msgstr "刪除節點" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" -msgstr "" +msgstr "刪除節點" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Toggle Filter On/Off" -msgstr "切換最愛" +msgstr "開啟/關閉過濾" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Change Filter" -msgstr "變更鏡頭尺寸" +msgstr "更改過濾" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "No animation player set, so unable to retrieve track names." -msgstr "沒有設定動畫播放機,囙此無法檢索曲目名稱。" +msgstr "未設定動畫播放器,無法取得軌道名稱。" #: editor/plugins/animation_blend_tree_editor_plugin.cpp msgid "Player path set is invalid, so unable to retrieve track names." -msgstr "" +msgstr "播放器位置無效,無法取得軌道名稱。" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp msgid "" "Animation player has no valid root node path, so unable to retrieve track " "names." -msgstr "" +msgstr "動畫播放器的根節點位置無效,無法取得軌道名稱。" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Anim Clips" -msgstr "動畫剪輯:" +msgstr "動畫片段" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Audio Clips" -msgstr "音訊剪輯:" +msgstr "音訊片段" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Functions" -msgstr "函數:" +msgstr "函式" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Node Renamed" -msgstr "節點名稱:" +msgstr "已重新命名節點" #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node..." -msgstr "添加節點..。" +msgstr "新增節點..." #: editor/plugins/animation_blend_tree_editor_plugin.cpp #: editor/plugins/root_motion_editor_plugin.cpp -#, fuzzy msgid "Edit Filtered Tracks:" -msgstr "過濾檔案..." +msgstr "編輯已篩選的軌道:" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#, fuzzy msgid "Enable Filtering" msgstr "啟用篩選" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" -msgstr "切換自動播放" +msgstr "開啟/關閉自動播放" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" -msgstr "新動畫名稱:" +msgstr "新增動畫名稱:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" @@ -4628,12 +4363,12 @@ msgstr "新增動畫" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" -msgstr "更改動畫名稱:" +msgstr "更改動畫名稱:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" -msgstr "刪除動畫?" +msgstr "是否刪除動畫?" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -4641,27 +4376,25 @@ msgid "Remove Animation" msgstr "移除動畫" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Invalid animation name!" -msgstr "不能使用的名稱。" +msgstr "無效的動畫名稱!" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Animation name already exists!" -msgstr "Autoload「%s」已經存在!" +msgstr "動畫名稱已存在!" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" -msgstr "重命名動畫" +msgstr "重新命名動畫" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" -msgstr "混合下一個更改" +msgstr "混合下一個改動" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" -msgstr "更改混合時間" +msgstr "修改混合時間" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" @@ -4669,49 +4402,47 @@ msgstr "載入動畫" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" -msgstr "複製動畫" +msgstr "重複動畫" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "No animation to copy!" -msgstr "動畫空間。" +msgstr "無動畫可複製!" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "No animation resource on clipboard!" -msgstr "在資源路徑中找不到" +msgstr "剪貼簿中沒有動畫資源!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" -msgstr "粘貼的動畫" +msgstr "已貼上的動畫" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" -msgstr "粘貼動畫" +msgstr "貼上動畫" #: editor/plugins/animation_player_editor_plugin.cpp msgid "No animation to edit!" -msgstr "沒有要編輯的動畫!" +msgstr "無動畫可編輯!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" -msgstr "從當前位置向後播放所選動畫。(A)" +msgstr "自目前位置開始倒放所選的動畫。 (A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" -msgstr "從結尾向後播放選定的動畫。(Shift+a)" +msgstr "自結尾倒放所選動畫。(Shift+A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" -msgstr "停止動畫回放。(S)" +msgstr "停止播放動畫。(S)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" -msgstr "從頭開始播放選取中的動畫。(Shift+D)" +msgstr "從頭播放所選動畫。(Shift+D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" -msgstr "從當前位置播放選定的動畫。(D)" +msgstr "自目前位置開始播放所選動畫。(D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." @@ -4719,7 +4450,7 @@ msgstr "動畫位置(秒)。" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." -msgstr "在全域範圍內縮放節點的動畫播放。" +msgstr "為節點全域縮放動畫播放。" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" @@ -4730,40 +4461,36 @@ msgid "Animation" msgstr "動畫" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Edit Transitions..." -msgstr "轉場動畫" +msgstr "編輯轉場..." #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Open in Inspector" -msgstr "開啟資料夾" +msgstr "在屬性面板中開啟" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." -msgstr "在播放機中顯示動畫清單。" +msgstr "在播放器中顯示動畫列表。" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" -msgstr "載入后自動播放" +msgstr "載入後自動播放" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Enable Onion Skinning" -msgstr "啟用洋葱皮" +msgstr "啟用洋蔥皮化 (Onion Skinning)" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Onion Skinning Options" -msgstr "洋葱皮" +msgstr "洋蔥皮化選項" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Directions" -msgstr "描述:" +msgstr "方向" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" -msgstr "跳過" +msgstr "過去" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" @@ -4775,39 +4502,39 @@ msgstr "深度" #: editor/plugins/animation_player_editor_plugin.cpp msgid "1 step" -msgstr "1步" +msgstr "1 步" #: editor/plugins/animation_player_editor_plugin.cpp msgid "2 steps" -msgstr "2步" +msgstr "2 步" #: editor/plugins/animation_player_editor_plugin.cpp msgid "3 steps" -msgstr "3步" +msgstr "3 步" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Differences Only" -msgstr "僅差異" +msgstr "僅顯示差異" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Force White Modulate" -msgstr "強制白色調節" +msgstr "強制使用白色調整" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Include Gizmos (3D)" -msgstr "包括3D控制器" +msgstr "包含 Gizmo (3D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pin AnimationPlayer" -msgstr "" +msgstr "固定動畫播放器" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" -msgstr "創建新動畫" +msgstr "建立新動畫" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" -msgstr "動畫名稱:" +msgstr "動畫名稱:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp @@ -4818,35 +4545,32 @@ msgstr "錯誤!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" -msgstr "混合時間:" +msgstr "混合時間:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" -msgstr "下一個(自動隊列):" +msgstr "下一個(自動佇列):" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "跨動畫混合時間" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Move Node" msgstr "移動節點" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition exists!" -msgstr "轉場: " +msgstr "轉場已存在!" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Add Transition" -msgstr "添加轉換" +msgstr "新增轉場" #: editor/plugins/animation_state_machine_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Add Node" -msgstr "添加節點" +msgstr "新增節點" #: editor/plugins/animation_state_machine_editor.cpp msgid "End" @@ -4862,7 +4586,7 @@ msgstr "同步" #: editor/plugins/animation_state_machine_editor.cpp msgid "At End" -msgstr "在末尾" +msgstr "在結尾" #: editor/plugins/animation_state_machine_editor.cpp msgid "Travel" @@ -4870,26 +4594,23 @@ msgstr "行程" #: editor/plugins/animation_state_machine_editor.cpp msgid "Start and end nodes are needed for a sub-transition." -msgstr "" +msgstr "子轉場必須要有開始與結束節點。" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "No playback resource set at path: %s." -msgstr "在資源路徑中找不到" +msgstr "路徑 %s 中沒有可播放的資源。" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Node Removed" msgstr "已刪除節點" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Transition Removed" -msgstr "已刪除轉換" +msgstr "已刪除轉場" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set Start Node (Autoplay)" -msgstr "" +msgstr "設定開始節點(自動播放)" #: editor/plugins/animation_state_machine_editor.cpp msgid "" @@ -4897,38 +4618,37 @@ msgid "" "RMB to add new nodes.\n" "Shift+LMB to create connections." msgstr "" +"選擇與移動節點。\n" +"右鍵點擊以新增節點。\n" +"Shift+左鍵點擊以建立連接。" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Create new nodes." -msgstr "新增 %s" +msgstr "建立新節點。" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Connect nodes." -msgstr "連接..." +msgstr "連接節點。" #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Remove selected node or transition." -msgstr "移除選擇的動畫軌。" +msgstr "移除所選的節點或轉場。" #: editor/plugins/animation_state_machine_editor.cpp msgid "Toggle autoplay this animation on start, restart or seek to zero." -msgstr "" +msgstr "開啟/關閉該動畫在開始、重新啟動或尋覓至 0 時的自動播放。" #: editor/plugins/animation_state_machine_editor.cpp msgid "Set the end animation. This is useful for sub-transitions." -msgstr "" +msgstr "設定結尾動畫。對於子轉場很有用。" #: editor/plugins/animation_state_machine_editor.cpp msgid "Transition: " -msgstr "轉場: " +msgstr "轉場: " #: editor/plugins/animation_state_machine_editor.cpp -#, fuzzy msgid "Play Mode:" -msgstr "平移模式" +msgstr "播放模式:" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/animation_tree_player_editor_plugin.cpp @@ -4937,16 +4657,16 @@ msgstr "動畫樹" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "New name:" -msgstr "新名稱:" +msgstr "新名稱:" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" -msgstr "縮放:" +msgstr "縮放:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" -msgstr "淡入(秒):" +msgstr "淡入(秒):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade Out (s):" @@ -4954,23 +4674,23 @@ msgstr "淡出(秒):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend" -msgstr "混合" +msgstr "混合 (Blend)" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Mix" -msgstr "混合" +msgstr "混合 (Mix)" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Auto Restart:" -msgstr "自動重新開始:" +msgstr "自動重新開始:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Restart (s):" -msgstr "重新開始(秒):" +msgstr "重新開始(秒):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Random Restart (s):" -msgstr "隨機重新開始(秒):" +msgstr "隨機重新開始(秒):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Start!" @@ -4983,45 +4703,45 @@ msgstr "數量:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend 0:" -msgstr "混合 0:" +msgstr "混合 0:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend 1:" -msgstr "混合 1:" +msgstr "混合 1:" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "X-Fade Time (s):" -msgstr "" +msgstr "交叉淡化 (X-Fade) 時間(秒):" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Current:" -msgstr "當前:" +msgstr "目前:" #: editor/plugins/animation_tree_player_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Add Input" -msgstr "添加輸入" +msgstr "新增輸入" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Clear Auto-Advance" -msgstr "清除Auto-Advance" +msgstr "清除自動 Advance" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Set Auto-Advance" -msgstr "設定自動前進" +msgstr "設定自動 Advance" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Delete Input" -msgstr "刪除輸入事件" +msgstr "刪除輸入" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is valid." -msgstr "動畫樹有效。" +msgstr "有效動畫樹。" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation tree is invalid." -msgstr "動畫樹無效。" +msgstr "無效的動畫樹。" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Animation Node" @@ -5037,23 +4757,23 @@ msgstr "混合節點" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend2 Node" -msgstr "混合2 節點" +msgstr "混合 2 節點" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend3 Node" -msgstr "混合3 節點" +msgstr "混合 3 節點" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Blend4 Node" -msgstr "混合4 節點" +msgstr "混合 4 節點" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "TimeScale Node" -msgstr "時間尺度節點" +msgstr "時間縮放節點" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "TimeSeek Node" -msgstr "時間搜索節點" +msgstr "時間尋覓節點" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Transition Node" @@ -5061,123 +4781,115 @@ msgstr "轉場節點" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Import Animations..." -msgstr "導入動畫…" +msgstr "匯入動畫…" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Edit Node Filters" -msgstr "編輯節點篩選" +msgstr "編輯節點過濾" #: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Filters..." -msgstr "篩選…" +msgstr "過濾..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Contents:" msgstr "內容:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "View Files" -msgstr "查看檔案" +msgstr "檢視檔案" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connection error, please try again." -msgstr "連接錯誤, 請重試。" +msgstr "連線錯誤,請重試。" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't connect to host:" -msgstr "無法連接到主機:" +msgstr "無法連線至主機:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response from host:" -msgstr "主機沒有響應:" +msgstr "主機沒有回應:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve hostname:" -msgstr "無法解析主機名稱:" +msgstr "無法解析主機名稱:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, return code:" -msgstr "請求失敗, 返回代碼:" +msgstr "請求失敗,回傳代碼:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed." -msgstr "請求失敗." +msgstr "請求失敗。" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Cannot save response to:" -msgstr "無法將主題保存到檔案:" +msgstr "無法保存回覆至:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." -msgstr "" +msgstr "寫入錯誤。" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" -msgstr "請求失敗, 重定向次數太多" +msgstr "請求失敗,過多重新導向" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Redirect loop." -msgstr "重新定向循環." +msgstr "重新導向循環。" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Request failed, timeout" -msgstr "請求失敗, 返回代碼:" +msgstr "請求失敗,逾時" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Timeout." -msgstr "時間" +msgstr "逾時。" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." -msgstr "" +msgstr "下載雜湊錯誤,檔案可能被篡改。" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Expected:" -msgstr "預期:" +msgstr "預計:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Got:" -msgstr "獲得:" +msgstr "獲得:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed sha256 hash check" -msgstr "sha256哈希值檢查失敗" +msgstr "SHA-256 雜湊檢查失敗" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" -msgstr "資源下載錯誤:" +msgstr "素材下載錯誤:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Downloading (%s / %s)..." msgstr "正在下載 (%s / %s)…" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Downloading..." -msgstr "正在下載……" +msgstr "正在下載..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Resolving..." -msgstr "解析中…" +msgstr "正在解析..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Error making request" -msgstr "請求時發生錯誤" +msgstr "建立請求時發生錯誤" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Idle" -msgstr "空閒" +msgstr "待命" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Install..." -msgstr "安裝" +msgstr "安裝..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" @@ -5189,46 +4901,43 @@ msgstr "下載錯誤" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" -msgstr "此資源文檔正在下載中!" +msgstr "該素材已在下載中!" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Recently Updated" -msgstr "" +msgstr "最近更新" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Least Recently Updated" -msgstr "" +msgstr "最近更新(倒序)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (A-Z)" -msgstr "" +msgstr "名稱(A-Z)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Name (Z-A)" -msgstr "" +msgstr "名稱(Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "License (A-Z)" -msgstr "授權" +msgstr "授權(A-Z)" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "License (Z-A)" -msgstr "授權" +msgstr "授權(Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp msgid "First" -msgstr "第一項" +msgstr "首頁" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Previous" -msgstr "上個分頁" +msgstr "上一頁" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Next" -msgstr "下一個" +msgstr "下一頁" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Last" @@ -5240,35 +4949,32 @@ msgstr "全部" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No results for \"%s\"." -msgstr "" +msgstr "無「%s」相關的結果。" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Import..." -msgstr "導入" +msgstr "匯入..." #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Plugins..." -msgstr "挿件" +msgstr "外掛..." #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Sort:" -msgstr "排序:" +msgstr "排序:" #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" -msgstr "類別:" +msgstr "分類:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Site:" -msgstr "地址:" +msgstr "網站:" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Support" -msgstr "支持…" +msgstr "支援" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" @@ -5279,13 +4985,12 @@ msgid "Testing" msgstr "測試" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Loading..." -msgstr "載入" +msgstr "正在載入..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" -msgstr "ZIP資源包" +msgstr "素材 ZIP 檔" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -5293,21 +4998,23 @@ msgid "" "Save your scene (for images to be saved in the same dir), or pick a save " "path from the BakedLightmap properties." msgstr "" +"無法判斷光照圖的保存路徑。\n" +"請將場景保存(圖片將保存於相同資料夾),或是在 BackedLightmap 屬性內選擇一個" +"保存路徑。" #: editor/plugins/baked_lightmap_editor_plugin.cpp -#, fuzzy msgid "" "No meshes to bake. Make sure they contain an UV2 channel and that the 'Bake " "Light' flag is on." -msgstr "沒有可供渲染的Meshes,請確保Mesh包含UV2通道並且勾選'Bake Light'選項" +msgstr "沒有可 Bake 的網格。請確保網格包含 UV2 通道並已開啟「Bake 光照」旗標。" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Failed creating lightmap images, make sure path is writable." -msgstr "創建光圖圖像失敗, 請確保路徑是可寫的。" +msgstr "建立光照圖失敗,請確保該路徑可寫入。" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" -msgstr "渲染光圖" +msgstr "Bake 光照圖" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp @@ -5316,81 +5023,71 @@ msgstr "預覽" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" -msgstr "配置吸附" +msgstr "設定吸附" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Offset:" -msgstr "網格偏移量:" +msgstr "網格偏移量:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Grid Step:" -msgstr "網格大小:" +msgstr "網格大小:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Primary Line Every:" -msgstr "" +msgstr "主要線條間隔:" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "steps" -msgstr "2步" +msgstr "步長" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" -msgstr "旋轉偏移量:" +msgstr "旋轉偏移量:" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" -msgstr "旋轉步驟:" +msgstr "旋轉步長:" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Scale Step:" -msgstr "縮放:" +msgstr "縮放步長:" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move Vertical Guide" -msgstr "垂直移動尺標" +msgstr "移動垂直參考線" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Create Vertical Guide" -msgstr "創建新的垂直尺標" +msgstr "建立垂直參考線" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Remove Vertical Guide" -msgstr "刪除垂直尺標" +msgstr "移除垂直參考線" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move Horizontal Guide" -msgstr "移動水平尺標" +msgstr "移動水平參考線" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Create Horizontal Guide" -msgstr "創建新的水平尺標" +msgstr "建立水平參考線" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Remove Horizontal Guide" -msgstr "移除水平尺標" +msgstr "移除水平參考線" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Create Horizontal and Vertical Guides" -msgstr "創建新的水平和垂直尺標" +msgstr "建立水平與垂直參考線" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Move pivot" -msgstr "移動樞軸" +msgstr "移動軸心" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate CanvasItem" -msgstr "旋轉CanvasItem" +msgstr "旋轉畫布項目" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move anchor" @@ -5398,112 +5095,99 @@ msgstr "移動錨點" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Resize CanvasItem" -msgstr "調整CanvasItem的大小" +msgstr "調整畫布項目大小" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale CanvasItem" -msgstr "縮放CanvasItem" +msgstr "縮放畫布項目" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move CanvasItem" -msgstr "移動CanvasItem" +msgstr "移動畫布項目" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Children of containers have their anchors and margins values overridden by " "their parent." -msgstr "容器的子級的錨定值和頁邊距值被其父級覆蓋。" +msgstr "容器子項目的錨點與外邊距 (margin) 值被其母項目複寫。" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Presets for the anchors and margins values of a Control node." -msgstr "" +msgstr "控制節點的錨點與外邊距的 Preset。" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "When active, moving Control nodes changes their anchors instead of their " "margins." -msgstr "" +msgstr "啟用時,移動控制節點將修改錨點而非外邊距。" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Left" -msgstr "左" +msgstr "左上" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Right" -msgstr "右" +msgstr "右上" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Right" -msgstr "向右旋轉" +msgstr "右下" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Left" -msgstr "底部視圖" +msgstr "左下" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Left" -msgstr "向左縮進" +msgstr "中左" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Top" -msgstr "居中選擇" +msgstr "中上" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Right" -msgstr "向右縮進" +msgstr "中右" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Center Bottom" -msgstr "底部" +msgstr "中下" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center" -msgstr "" +msgstr "中央" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Left Wide" -msgstr "左視圖" +msgstr "左延長" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Top Wide" -msgstr "俯視圖" +msgstr "上延長" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Right Wide" -msgstr "右視圖" +msgstr "右延長" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Bottom Wide" -msgstr "底部視圖" +msgstr "下延長" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "VCenter Wide" -msgstr "" +msgstr "垂直中央延長" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "HCenter Wide" -msgstr "" +msgstr "水平中央延長" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Full Rect" -msgstr "" +msgstr "全矩形" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Keep Ratio" -msgstr "縮放比例:" +msgstr "保持比例" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Anchors only" @@ -5511,11 +5195,11 @@ msgstr "僅限錨點" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors and Margins" -msgstr "改變錨點和邊距" +msgstr "修改錨點與外邊距" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" -msgstr "改變錨點" +msgstr "修改錨點" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5523,6 +5207,8 @@ msgid "" "Game Camera Override\n" "Overrides game camera with editor viewport camera." msgstr "" +"遊戲相機覆蓋\n" +"以檢視區相機取代遊戲相機。" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5530,69 +5216,64 @@ msgid "" "Game Camera Override\n" "No game instance running." msgstr "" +"遊戲相機覆蓋\n" +"無正在執行的遊戲實體。" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Lock Selected" -msgstr "工具選擇" +msgstr "鎖定所選" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Unlock Selected" -msgstr "工具選擇" +msgstr "取消鎖定所選" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Group Selected" -msgstr "複製選擇" +msgstr "為所選的項目建立群組" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Ungroup Selected" -msgstr "複製選擇" +msgstr "移除所選項目的群組" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" -msgstr "粘貼姿勢" +msgstr "貼上姿勢" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Guides" -msgstr "清除姿勢" +msgstr "清除參考線" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Create Custom Bone(s) from Node(s)" -msgstr "從節點製作自定義骨骼" +msgstr "子節點建立自定骨骼" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Clear Bones" -msgstr "清除姿勢" +msgstr "清除骨骼" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" -msgstr "製作IK鏈" +msgstr "建立 IK 鏈" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" -msgstr "清除IK鏈" +msgstr "清除 IK 鏈" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Warning: Children of a container get their position and size determined only " "by their parent." -msgstr "警告:容器的子級只能由其父級確定其位置和大小。" +msgstr "警告:容器的子項目的位置與大小有其母項目決定。" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/texture_region_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp scene/gui/graph_edit.cpp msgid "Zoom Reset" -msgstr "重置縮放" +msgstr "重設縮放" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5601,19 +5282,19 @@ msgstr "選擇模式" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" -msgstr "拖動: 旋轉" +msgstr "拖移:旋轉" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" -msgstr "Alt+Drag:移動" +msgstr "Alt+拖移:移動" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." -msgstr "按 \"v\" 更改樞軸, \"Shift + v\" 以拖動樞軸 (移動時)。" +msgstr "按「v」以修改樞紐,「Shift+v」以移動樞紐(移動時)。" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" -msgstr "Alt+滑鼠右鍵:顯示鼠標點擊位置下所有的節點清單" +msgstr "Alt+滑鼠右鍵:展開所選清單" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -5627,7 +5308,6 @@ msgstr "旋轉模式" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Scale Mode" msgstr "縮放模式" @@ -5636,129 +5316,112 @@ msgstr "縮放模式" msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." -msgstr "在按一下的位置顯示所有物件的清單 (在選擇模式下與 Alt + RMB 相同)。" +msgstr "" +"顯示該點擊位置所有物件的列表\n" +"(同選擇模式中的 Alt+滑鼠右鍵)。" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." -msgstr "點擊以更改物件的旋轉樞軸。" +msgstr "點擊以更改物件的旋轉樞紐。" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "平移模式" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Ruler Mode" -msgstr "縮放模式" +msgstr "尺規模式" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Toggle smart snapping." -msgstr "切換吸附。" +msgstr "開啟/關閉智慧型吸附。" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Use Smart Snap" -msgstr "使用吸附" +msgstr "使用智慧型吸附" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Toggle grid snapping." -msgstr "切換吸附。" +msgstr "開啟/關閉網格吸附。" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Use Grid Snap" -msgstr "網格吸附" +msgstr "使用網格吸附" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snapping Options" msgstr "吸附選項" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Use Rotation Snap" msgstr "使用旋轉吸附" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Use Scale Snap" -msgstr "使用吸附" +msgstr "使用縮放吸附" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap Relative" msgstr "相對吸附" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Use Pixel Snap" msgstr "使用像素吸附" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Smart Snapping" -msgstr "智慧吸附" +msgstr "智慧型吸附" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Configure Snap..." -msgstr "配置吸附…" +msgstr "設定吸附..." #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Parent" -msgstr "吸附到父級節點" +msgstr "吸附至母級" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Node Anchor" -msgstr "吸附到節點的錨點" +msgstr "吸附至節點錨點" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Node Sides" -msgstr "捕捉到節點邊" +msgstr "吸附至節點側邊" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Node Center" -msgstr "吸附到節點的中心" +msgstr "吸附至節點中央" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Other Nodes" -msgstr "吸附到其他的節點" +msgstr "吸附至其他節點" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Snap to Guides" -msgstr "吸附到尺標" +msgstr "吸附至參考線" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." -msgstr "將所選物件鎖定到中心 (無法移動)。" +msgstr "在其位置上鎖定所選物件(無法移動)。" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Unlock the selected object (can be moved)." -msgstr "解鎖所選物件 (可以移動)。" +msgstr "解鎖所選物件(可移動)。" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." -msgstr "確保對象的子級不可選。" +msgstr "確保物件的子級項目無法被選擇。" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." -msgstr "恢復對象的子級選擇能力。" +msgstr "恢復讓物件的子級項目可選擇。" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Skeleton Options" msgstr "骨架選項" @@ -5768,7 +5431,7 @@ msgstr "顯示骨骼" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Custom Bone(s) from Node(s)" -msgstr "從節點製作自定義骨骼" +msgstr "自節點建立自定骨骼" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Custom Bones" @@ -5777,16 +5440,15 @@ msgstr "清除自定義骨骼" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" -msgstr "視圖" +msgstr "檢視" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Always Show Grid" -msgstr "顯示網格" +msgstr "永遠顯示網格" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Helpers" -msgstr "顯示輔助線" +msgstr "顯示輔助資訊" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Rulers" @@ -5794,7 +5456,7 @@ msgstr "顯示尺規" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Guides" -msgstr "顯示引導" +msgstr "顯示參考線" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Origin" @@ -5802,40 +5464,39 @@ msgstr "顯示原點" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Viewport" -msgstr "顯示視口" +msgstr "顯示檢視區" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Group And Lock Icons" -msgstr "顯示組和鎖定圖標" +msgstr "顯示群組與鎖定圖示" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" -msgstr "居中選擇" +msgstr "置中所選" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" -msgstr "幀選擇" +msgstr "完整顯示所選" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Preview Canvas Scale" -msgstr "" +msgstr "預覽畫布比例" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." -msgstr "" +msgstr "轉換遮罩以插入關鍵影格。" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation mask for inserting keys." -msgstr "" +msgstr "旋轉遮罩以插入關鍵影格。" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Scale mask for inserting keys." -msgstr "" +msgstr "縮放遮罩以插入關鍵影格。" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Insert keys (based on mask)." -msgstr "插入幀 (現有軌道)" +msgstr "(基於遮罩)插入關鍵影格。" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" @@ -5844,20 +5505,21 @@ msgid "" "Keys are only added to existing tracks, no new tracks will be created.\n" "Keys must be inserted manually for the first time." msgstr "" +"檔物件被轉換、旋轉、或(基於遮罩)縮放時自動插入關鍵影格。\n" +"關鍵影格只會被新增至現存的軌道,將不會建立新的軌道。\n" +"第一次必須先手動插入關鍵影格。" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Auto Insert Key" -msgstr "新增關鍵畫格" +msgstr "自動插入關鍵影格" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Animation Key and Pose Options" -msgstr "動畫長度(秒)" +msgstr "動畫關鍵影格與姿勢選項" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" -msgstr "插入幀 (現有軌道)" +msgstr "插入關鍵影格(在現有軌道)" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" @@ -5869,53 +5531,53 @@ msgstr "清除姿勢" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" -msgstr "將網格步數乘以2" +msgstr "將網格步數乘以 2" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Divide grid step by 2" -msgstr "將網格步數除以2" +msgstr "將網格步數除以 2" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Pan View" -msgstr "後視圖" +msgstr "平移檢視" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" -msgstr "添加 %s" +msgstr "新增 %" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." -msgstr "添加 %s…" +msgstr "正在新增 %s…" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Cannot instantiate multiple nodes without root." -msgstr "無法具現化沒有根的多個節點。" +msgstr "沒有根節點無法實體化多個節點。" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" -msgstr "創建節點" +msgstr "建立節點" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" -msgstr "%s 中的具現化場景出錯" +msgstr "自 %s 實體化場景時發生錯誤" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Change Default Type" -msgstr "更改預設類型" +msgstr "更改預設型別" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" +"拖放 + Shift:新增同級節點\n" +"拖放 + Alt:修改節點型別" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Polygon3D" -msgstr "創建3D多邊形" +msgstr "建立多邊形 3D" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly" @@ -5923,29 +5585,28 @@ msgstr "編輯多邊形" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Edit Poly (Remove Point)" -msgstr "編輯多邊形 (刪除頂點)" +msgstr "編輯多邊形(移除頂點)" #: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" -msgstr "設置控制程序" +msgstr "設定處理程式" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" -msgstr "" +msgstr "載入發射遮罩" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "Restart" -msgstr "重新開始(秒):" +msgstr "重新啟動" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" -msgstr "" +msgstr "清除發射遮罩" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp @@ -5956,141 +5617,131 @@ msgstr "粒子" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" -msgstr "" +msgstr "已產生的頂點數量:" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Mask" -msgstr "" +msgstr "發射遮罩" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy msgid "Solid Pixels" -msgstr "擴展(像素): " +msgstr "實體像素" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Border Pixels" -msgstr "" +msgstr "邊界像素" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp -#, fuzzy msgid "Directed Border Pixels" -msgstr "資料夾 & 檔案:" +msgstr "有向邊界像素" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Capture from Pixel" -msgstr "" +msgstr "自像素中捕捉" #: editor/plugins/cpu_particles_2d_editor_plugin.cpp #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Colors" -msgstr "" +msgstr "發射色彩" #: editor/plugins/cpu_particles_editor_plugin.cpp msgid "CPUParticles" -msgstr "CPU粒子" +msgstr "CPUParticles" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Mesh" -msgstr "從網格創建發射點" +msgstr "自網格建立發射點" #: editor/plugins/cpu_particles_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Node" -msgstr "從節點創建發射點" +msgstr "自節點建立發射點" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Flat 0" -msgstr "平面0" +msgstr "Flat 0" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Flat 1" -msgstr "平面1" +msgstr "Flat 1" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease In" -msgstr "" +msgstr "緩入" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease Out" -msgstr "" +msgstr "緩出" #: editor/plugins/curve_editor_plugin.cpp msgid "Smoothstep" -msgstr "平滑步長" +msgstr "平滑插值" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Point" -msgstr "修改曲線點" +msgstr "修改曲線控制點" #: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve Tangent" -msgstr "修改曲線切角" +msgstr "修改曲線切線" #: editor/plugins/curve_editor_plugin.cpp msgid "Load Curve Preset" -msgstr "加載曲線預設" +msgstr "加載曲線 Preset" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Add Point" -msgstr "添加點" +msgstr "新增控制點" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Remove Point" -msgstr "刪除點" +msgstr "移除控制點" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Left Linear" msgstr "左線性" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Right Linear" msgstr "右線性" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Load Preset" -msgstr "載入預設" +msgstr "載入 Preset" #: editor/plugins/curve_editor_plugin.cpp -#, fuzzy msgid "Remove Curve Point" -msgstr "刪除曲線點" +msgstr "移除曲線控制點" #: editor/plugins/curve_editor_plugin.cpp msgid "Toggle Curve Linear Tangent" -msgstr "切換曲線直線切線" +msgstr "開啟/關閉曲線線性切線" #: editor/plugins/curve_editor_plugin.cpp msgid "Hold Shift to edit tangents individually" -msgstr "按住 Shift 鍵可單獨編輯切線" +msgstr "按住 Shift 鍵以單獨編輯切線" #: editor/plugins/curve_editor_plugin.cpp msgid "Right click to add point" -msgstr "" +msgstr "右鍵點擊以新增控制點" #: editor/plugins/gi_probe_editor_plugin.cpp msgid "Bake GI Probe" -msgstr "渲染 GI Probe" +msgstr "Bake GI 探針" #: editor/plugins/gradient_editor_plugin.cpp msgid "Gradient Edited" -msgstr "漸變編輯" +msgstr "漸層編輯" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" -msgstr "項目 %d" +msgstr "第 %d 項" #: editor/plugins/item_list_editor_plugin.cpp msgid "Items" @@ -6098,100 +5749,95 @@ msgstr "項目" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" -msgstr "項目清單編輯器" +msgstr "項目列表編輯器" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" -msgstr "創建遮光多邊形" +msgstr "建立遮光多邊形" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" -msgstr "網格是空的!" +msgstr "空網格!" #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Couldn't create a Trimesh collision shape." -msgstr "無法新增資料夾." +msgstr "無法建立三角網格碰撞形狀。" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" -msgstr "" +msgstr "建立靜態三角網格形體" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" -msgstr "這對場景根目錄不起作用!" +msgstr "無法用於場景根節點!" #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Create Trimesh Static Shape" -msgstr "創建凸形靜態體" +msgstr "建立三角網格靜態形狀" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Can't create a single convex collision shape for the scene root." -msgstr "" +msgstr "無法為該場景根節點建立單一凸碰撞形狀。" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Couldn't create a single convex collision shape." -msgstr "" +msgstr "無法建立單一凸碰撞形狀。" #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Create Single Convex Shape" -msgstr "創建凸面形狀" +msgstr "建立單一凸面形狀" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Can't create multiple convex collision shapes for the scene root." -msgstr "" +msgstr "無法為場景根節點建立多個凸碰撞形狀。" #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Couldn't create any collision shapes." -msgstr "無法新增資料夾." +msgstr "無法建立任何碰撞形狀。" #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Create Multiple Convex Shapes" -msgstr "創建凸面形狀" +msgstr "建立多個凸面形狀" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" -msgstr "創建導航網格" +msgstr "建立導航網格" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Contained Mesh is not of type ArrayMesh." -msgstr "包含的網格不是ArrayMesh類型。" +msgstr "包含的網格的型別不是陣列網格 (ArrayMesh)。" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Unwrap failed, mesh may not be manifold?" -msgstr "" +msgstr "UV 展開失敗,該網格可能並非流形?" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "No mesh to debug." -msgstr "沒有要調試的網格。" +msgstr "沒有可除錯的網格。" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Model has no UV in this layer" -msgstr "" +msgstr "模型在該圖層上無 UV" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" -msgstr "網格實例缺少網格!" +msgstr "網格實體 (MeshInstance) 缺乏網格!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" -msgstr "網格沒有表面來創建輪廓!" +msgstr "網格未包含可建立輪廓的表面!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh primitive type is not PRIMITIVE_TRIANGLES!" -msgstr "" +msgstr "網格的原始類型不是 PRIMITIVE_TRIANGLES!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" -msgstr "" +msgstr "無法建立輪廓!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" -msgstr "創建輪廓" +msgstr "建立輪廓" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" @@ -6199,7 +5845,7 @@ msgstr "網格" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" -msgstr "" +msgstr "建立三角網格靜態形體" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" @@ -6207,42 +5853,48 @@ msgid "" "automatically.\n" "This is the most accurate (but slowest) option for collision detection." msgstr "" +"建立靜態形體 (StaticBody) 並自動指派一個基於多邊形的碰撞形體。\n" +"對於碰撞偵測,這是最精確(但最慢)的選項。" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" -msgstr "" +msgstr "建立三角網格碰撞同級" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a polygon-based collision shape.\n" "This is the most accurate (but slowest) option for collision detection." msgstr "" +"建立基於多邊形的碰撞形狀。\n" +"對於碰撞偵測,這是最精確(但最慢)的選項。" #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Create Single Convex Collision Sibling" -msgstr "創建碰撞多邊形" +msgstr "建立單一凸面碰撞同級" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a single convex collision shape.\n" "This is the fastest (but least accurate) option for collision detection." msgstr "" +"建立單一凸面碰撞形狀。\n" +"對於碰撞偵測,這是最快(但最不精確)的選項。" #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "Create Multiple Convex Collision Siblings" -msgstr "創建碰撞多邊形" +msgstr "建立碰撞多邊形同級" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" "Creates a polygon-based collision shape.\n" "This is a performance middle-ground between the two above options." msgstr "" +"建立基於多邊形的碰撞區域。\n" +"這是效能位於上面兩個方法中間的選項。" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh..." -msgstr "創建輪廓網格…" +msgstr "建立輪廓網格..." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "" @@ -6251,24 +5903,24 @@ msgid "" "This can be used instead of the SpatialMaterial Grow property when using " "that property isn't possible." msgstr "" +"建立靜態輪廓網格。輪廓網格的法線會自動翻轉。\n" +"當無法使用 SpatialMetarial 的 Grow 屬性時可以使用這個。" #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "View UV1" -msgstr "過濾檔案..." +msgstr "檢視 UV1" #: editor/plugins/mesh_instance_editor_plugin.cpp -#, fuzzy msgid "View UV2" -msgstr "過濾檔案..." +msgstr "檢視 UV2" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Unwrap UV2 for Lightmap/AO" -msgstr "" +msgstr "為光照圖/AO 打開 UV2" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" -msgstr "創建輪廓網格" +msgstr "建立輪廓網格" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" @@ -6276,100 +5928,100 @@ msgstr "輪廓尺寸:" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "UV Channel Debug" -msgstr "" +msgstr "UV 通道偵錯" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove item %d?" -msgstr "删除項目%d?" +msgstr "是否移除項目 %d?" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "" "Update from existing scene?:\n" "%s" -msgstr "從場景更新" +msgstr "" +"自現有場景中更新?\n" +"%s" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "Mesh Library" -msgstr "網狀資料庫(MeshLibrary)…" +msgstr "網格庫 (Mesh Library)" #: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp msgid "Add Item" -msgstr "添加項目" +msgstr "新增項目" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Remove Selected Item" -msgstr "删除所選項" +msgstr "移除所選項目" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Import from Scene" -msgstr "從場景導入" +msgstr "自場景匯入" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Update from Scene" -msgstr "從場景更新" +msgstr "自場景更新" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." -msgstr "未指定網格源(節點中沒有多網格集)。" +msgstr "未指定網格來源(且節點中沒有多網格集 (MultiMesh Set))。" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." -msgstr "" +msgstr "未指定網格來源(且多網格 (MultiMesh) 未包含網格 (Mesh))。" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." -msgstr "網格源無效(路徑無效)。" +msgstr "網格來源無效(無效的路徑)。" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." -msgstr "網格源無效 (不是網格實例)。" +msgstr "網格來源無效(不是網格實體 (MeshInstance))。" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." -msgstr "網格源無效(不包含網格資源)。" +msgstr "網格來源無效(未包含網格 (Mesh) 資源)。" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." -msgstr "未指定表面源。" +msgstr "未指定表面來源。" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." -msgstr "表面源無效(路徑無效)。" +msgstr "表面來源無效(無效的路徑)。" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." -msgstr "表面源無效(沒有幾何圖形)。" +msgstr "表面來源無效(無幾何)。" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." -msgstr "表面源無效(沒有面)。" +msgstr "表面來源無效(無面)。" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" -msgstr "選擇源網格:" +msgstr "選擇來源網格:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" -msgstr "選擇目標曲面:" +msgstr "選擇目標網格:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" -msgstr "填充曲面" +msgstr "填充表面" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" -msgstr "填充多網格" +msgstr "填充多網格 (MultiMesh)" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" -msgstr "目標表面:" +msgstr "目標表面:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" -msgstr "源網格:" +msgstr "來源網格:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" @@ -6385,7 +6037,7 @@ msgstr "Z 軸" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" -msgstr "" +msgstr "網格上軸:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" @@ -6397,7 +6049,7 @@ msgstr "隨機傾斜:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" -msgstr "隨機縮放:" +msgstr "隨機縮放:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" @@ -6406,69 +6058,65 @@ msgstr "填充" #: editor/plugins/navigation_polygon_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create Navigation Polygon" -msgstr "創建導航多邊形" +msgstr "建立導航多邊形" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "Convert to CPUParticles" -msgstr "轉換成..." +msgstr "轉換為 CPUParticles" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generating Visibility Rect" -msgstr "生成可見性矩形" +msgstr "正在產生矩形可見性" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generate Visibility Rect" -msgstr "生成可見性矩形" +msgstr "產生矩形可見性" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Can only set point into a ParticlesMaterial process material" -msgstr "" +msgstr "僅限指向粒子材料的處理材料 (ParticlesMaterial Process Material)" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" -msgstr "生成時間 (秒):" +msgstr "產生時間(秒):" #: editor/plugins/particles_editor_plugin.cpp msgid "The geometry's faces don't contain any area." -msgstr "" +msgstr "幾何體的面未包含任何區域。" #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "The geometry doesn't contain any faces." -msgstr "節點不包含幾何圖形 (面)。" +msgstr "幾何體未包含任何面。" #: editor/plugins/particles_editor_plugin.cpp msgid "\"%s\" doesn't inherit from Spatial." -msgstr "" +msgstr "「%s」非自 Spatial 繼承。" #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain geometry." -msgstr "節點不包含幾何圖形。" +msgstr "「%s」未包含幾何體。" #: editor/plugins/particles_editor_plugin.cpp -#, fuzzy msgid "\"%s\" doesn't contain face geometry." -msgstr "節點不包含幾何圖形。" +msgstr "「%s」未包含面幾何體。" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" -msgstr "創建發射器" +msgstr "建立發射器" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Points:" -msgstr "排放點:" +msgstr "發射點:" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points" -msgstr "表面點" +msgstr "表面頂點" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points+Normal (Directed)" -msgstr "表面點 + 法線 (定向)" +msgstr "表面點 + 法線(有向)" #: editor/plugins/particles_editor_plugin.cpp msgid "Volume" @@ -6476,330 +6124,320 @@ msgstr "體積" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Source: " -msgstr "排放源: " +msgstr "發射源: " #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." -msgstr "需要“顆粒資料”類型的處理器資料。" +msgstr "需要「粒子材料 (ParticlesMaterial)」型別的處理器材料。" #: editor/plugins/particles_editor_plugin.cpp msgid "Generating AABB" -msgstr "生成 AABB" +msgstr "正在產生 AABB" #: editor/plugins/particles_editor_plugin.cpp msgid "Generate Visibility AABB" -msgstr "生成可見性AABB" +msgstr "產生可見性 AABB" #: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" -msgstr "生成 AABB" +msgstr "產生 AABB" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" -msgstr "從曲線中删除點" +msgstr "自曲線中刪除控制點" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Out-Control from Curve" -msgstr "" +msgstr "自曲線移除外控制點" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove In-Control from Curve" -msgstr "" +msgstr "自曲線移除內控制點" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" -msgstr "" +msgstr "新增控制點至曲線" #: editor/plugins/path_2d_editor_plugin.cpp -#, fuzzy msgid "Split Curve" -msgstr "編輯節點曲線" +msgstr "拆分控制點" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" -msgstr "" +msgstr "移動控制點至曲線" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" -msgstr "" +msgstr "移動曲線的內控制點" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" -msgstr "" +msgstr "移動曲線的外控制點" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Select Points" -msgstr "" +msgstr "選擇控制點" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Shift+Drag: Select Control Points" -msgstr "" +msgstr "Shift+拖移:選擇控制點" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Click: Add Point" -msgstr "" +msgstr "點擊:新增控制點" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Left Click: Split Segment (in curve)" -msgstr "" +msgstr "左鍵點擊:(在曲線內)拆分線段" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Right Click: Delete Point" -msgstr "" +msgstr "右鍵點擊:刪除控制點" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" -msgstr "" +msgstr "選擇控制點(Shift+拖移)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point (in empty space)" -msgstr "" +msgstr "新增控制點(在空白處)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Delete Point" -msgstr "" +msgstr "刪除控制點" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" -msgstr "" +msgstr "關閉曲線" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp editor/plugins/theme_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_export.cpp msgid "Options" -msgstr "" +msgstr "選項" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Mirror Handle Angles" -msgstr "" +msgstr "鏡像手柄角度" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Mirror Handle Lengths" -msgstr "" +msgstr "鏡像手柄長度" #: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" -msgstr "" +msgstr "曲線控制點 #" #: editor/plugins/path_editor_plugin.cpp -#, fuzzy msgid "Set Curve Point Position" -msgstr "移除" +msgstr "設定曲線控制點的位置" #: editor/plugins/path_editor_plugin.cpp -#, fuzzy msgid "Set Curve In Position" -msgstr "移除" +msgstr "設定曲線的內控制點位置" #: editor/plugins/path_editor_plugin.cpp -#, fuzzy msgid "Set Curve Out Position" -msgstr "移除" +msgstr "設定曲線的外控制點位置" #: editor/plugins/path_editor_plugin.cpp msgid "Split Path" -msgstr "" +msgstr "拆分路徑" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" -msgstr "" +msgstr "移除路徑控制點" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Out-Control Point" -msgstr "" +msgstr "移除外控制點" #: editor/plugins/path_editor_plugin.cpp msgid "Remove In-Control Point" -msgstr "" +msgstr "移除內控制點" #: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" -msgstr "" +msgstr "拆分線段(在曲線中)" #: editor/plugins/physical_bone_plugin.cpp -#, fuzzy msgid "Move Joint" -msgstr "移除" +msgstr "移動關節" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "The skeleton property of the Polygon2D does not point to a Skeleton2D node" -msgstr "" +msgstr "多邊形 2D (Polygon2D) 的骨架屬性未指向骨架 2D (Skeleton2D) 節點" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Sync Bones" -msgstr "" +msgstr "同步骨骼" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "No texture in this polygon.\n" "Set a texture to be able to edit UV." msgstr "" +"該多邊形沒有紋理貼圖。\n" +"請先設定紋理以編輯 UV。" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" -msgstr "" +msgstr "建立 UV Map" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Polygon 2D has internal vertices, so it can no longer be edited in the " "viewport." -msgstr "" +msgstr "多邊形 2D 有內部頂點,將無法在檢視區編輯。" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Polygon & UV" -msgstr "" +msgstr "建立多邊形與 UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create Internal Vertex" -msgstr "" +msgstr "建立內部頂點" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Remove Internal Vertex" -msgstr "" +msgstr "移除內部頂點" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Invalid Polygon (need 3 different vertices)" -msgstr "" +msgstr "無效的多邊形(需要三個不同的頂點)" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Add Custom Polygon" -msgstr "新增資料夾" +msgstr "新增自定多邊形" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Remove Custom Polygon" -msgstr "移除" +msgstr "移除自定多邊形" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" -msgstr "" +msgstr "轉換 UV Map" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Transform Polygon" -msgstr "新增資料夾" +msgstr "轉換多邊形" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint Bone Weights" -msgstr "" +msgstr "描繪骨骼權重" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Open Polygon 2D UV editor." -msgstr "" +msgstr "開啟多邊形 2D UV 編輯器。" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" -msgstr "" +msgstr "多邊形 2D UV 編輯器" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV" -msgstr "" +msgstr "UV" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Points" -msgstr "移除" +msgstr "點" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Polygons" -msgstr "新增資料夾" +msgstr "多邊形" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Bones" -msgstr "" +msgstr "骨骼" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Move Points" -msgstr "移除" +msgstr "移動點" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Ctrl: Rotate" -msgstr "" +msgstr "Ctrl:旋轉" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" -msgstr "" +msgstr "Shift:移動全部" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" -msgstr "" +msgstr "Shift+Ctrl:縮放" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" -msgstr "" +msgstr "移動多邊形" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" -msgstr "" +msgstr "旋轉多邊形" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" -msgstr "" +msgstr "縮放多邊形" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create a custom polygon. Enables custom polygon rendering." -msgstr "" +msgstr "建立自定多邊形。啟用自定多邊形算圖。" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "" "Remove a custom polygon. If none remain, custom polygon rendering is " "disabled." -msgstr "" +msgstr "移除自定多邊形。若無剩餘多邊形,將禁用自定多邊形算圖。" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Paint weights with specified intensity." -msgstr "" +msgstr "以指定的強度來繪製權重。" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Unpaint weights with specified intensity." -msgstr "" +msgstr "以指定的強度來取消繪製權重。" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Radius:" -msgstr "" +msgstr "半徑:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" -msgstr "" +msgstr "多邊形 -> UV" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" -msgstr "" +msgstr "UV -> 多邊形" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" -msgstr "" +msgstr "清除 UV" #: editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Grid Settings" -msgstr "專案設定" +msgstr "網格設定" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Snap" -msgstr "" +msgstr "吸附" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" -msgstr "" +msgstr "啟用吸附" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" -msgstr "" +msgstr "網格" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" @@ -6807,48 +6445,48 @@ msgstr "顯示網格" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Configure Grid:" -msgstr "" +msgstr "設定網格:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset X:" -msgstr "" +msgstr "網格 X 偏移:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset Y:" -msgstr "" +msgstr "網格 Y 偏移:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step X:" -msgstr "" +msgstr "網格 X 步進值:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step Y:" -msgstr "" +msgstr "網格 Y 步進值:" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Sync Bones to Polygon" -msgstr "" +msgstr "同步骨骼到多邊形" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" -msgstr "" +msgstr "錯誤:無法載入資源!" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" -msgstr "" +msgstr "新增資源" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" -msgstr "" +msgstr "重新命名資源" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" -msgstr "" +msgstr "刪除資源" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" -msgstr "" +msgstr "資源剪貼板為空!" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" @@ -6857,119 +6495,108 @@ msgstr "貼上資源" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_editor.cpp msgid "Instance:" -msgstr "" +msgstr "實體:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp #: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Type:" -msgstr "" +msgstr "型別:" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" -msgstr "" +msgstr "在編輯器中開啟" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Load Resource" -msgstr "" +msgstr "載入資源" #: editor/plugins/resource_preloader_editor_plugin.cpp -#, fuzzy msgid "ResourcePreloader" -msgstr "資源路徑" +msgstr "資源預加載 (ResourcePreloader)" #: editor/plugins/root_motion_editor_plugin.cpp msgid "AnimationTree has no path set to an AnimationPlayer" -msgstr "" +msgstr "動畫樹 (AnimationTree) 未設定至動畫播放器 (AnimationPlayer) 的路徑" #: editor/plugins/root_motion_editor_plugin.cpp msgid "Path to AnimationPlayer is invalid" -msgstr "" +msgstr "至 AnimationPlayer 的路徑無效" #: editor/plugins/script_editor_plugin.cpp msgid "Clear Recent Files" -msgstr "" +msgstr "清除最近的檔案" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Close and save changes?" -msgstr "沒有儲存的變更都會遺失, 確定要關閉?" +msgstr "關閉並保存修改嗎?" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error writing TextFile:" -msgstr "載入場景時發生錯誤" +msgstr "寫入文字檔案 (TextFile) 時發生錯誤:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Could not load file at:" -msgstr "無法新增資料夾" +msgstr "無法載入檔案於:" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error saving file!" -msgstr "儲存資源錯誤!" +msgstr "保存檔案時發生錯誤!" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error while saving theme." -msgstr "儲存中發生了錯誤。" +msgstr "保存主題時發生錯誤。" #: editor/plugins/script_editor_plugin.cpp msgid "Error Saving" -msgstr "保存錯誤" +msgstr "保存時發生錯誤" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error importing theme." -msgstr "導入主題時出錯。" +msgstr "保存匯入的主題時發生錯誤。" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Error Importing" -msgstr "載入時發生錯誤:" +msgstr "匯入時發生錯誤" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "New Text File..." -msgstr "新增資料夾..." +msgstr "新增文字檔案..." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Open File" msgstr "開啟檔案" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Save File As..." -msgstr "另存場景為..." +msgstr "另存檔案為..." #: editor/plugins/script_editor_plugin.cpp msgid "Can't obtain the script for running." -msgstr "" +msgstr "無法取得要執行的腳本。" #: editor/plugins/script_editor_plugin.cpp msgid "Script failed reloading, check console for errors." -msgstr "" +msgstr "腳本重新載入失敗,請檢查主控台以確認錯誤。" #: editor/plugins/script_editor_plugin.cpp msgid "Script is not in tool mode, will not be able to run." -msgstr "" +msgstr "腳本不在工具模式下,無法執行。" #: editor/plugins/script_editor_plugin.cpp msgid "" "To run this script, it must inherit EditorScript and be set to tool mode." -msgstr "" +msgstr "欲執行該腳本,其必須繼承自編輯器腳本 (EditorScript) 並設為工具模式。" #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" -msgstr "導入主題" +msgstr "匯入主題" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" -msgstr "保存主題時出錯" +msgstr "保存主題時發生錯誤" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving" @@ -6977,41 +6604,37 @@ msgstr "保存錯誤" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As..." -msgstr "將主題另存為..。" +msgstr "保存主題為..." #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "%s Class Reference" -msgstr " 類引用" +msgstr "%s 類別參照" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Next" -msgstr "查找下一個" +msgstr "尋找下一個" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Previous" -msgstr "查找上一個" +msgstr "尋找上一個" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Filter scripts" -msgstr "過濾檔案..." +msgstr "過濾腳本" #: editor/plugins/script_editor_plugin.cpp msgid "Toggle alphabetical sorting of the method list." -msgstr "" +msgstr "開啟/關閉按照字母順序排列方法列表。" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Filter methods" -msgstr "過濾檔案..." +msgstr "過濾方法" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Sort" -msgstr "排序:" +msgstr "排序" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp @@ -7038,14 +6661,12 @@ msgid "File" msgstr "檔案" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Open..." msgstr "開啟…" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Reopen Closed Script" -msgstr "開啟最近存取" +msgstr "重新打開關閉的腳本" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" @@ -7053,20 +6674,19 @@ msgstr "全部保存" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" -msgstr "軟重新加載腳本" +msgstr "軟重新載入腳本" #: editor/plugins/script_editor_plugin.cpp msgid "Copy Script Path" msgstr "複製腳本路徑" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "History Previous" -msgstr "上個分頁" +msgstr "上一個歷史記錄" #: editor/plugins/script_editor_plugin.cpp msgid "History Next" -msgstr "" +msgstr "下一個歷史記錄" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp @@ -7074,9 +6694,8 @@ msgid "Theme" msgstr "主題" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Import Theme..." -msgstr "導入主題..。" +msgstr "匯入主題..." #: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" @@ -7092,11 +6711,11 @@ msgstr "全部關閉" #: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" -msgstr "關閉檔案" +msgstr "關閉說明文件" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp msgid "Run" -msgstr "運行" +msgstr "執行" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" @@ -7104,11 +6723,11 @@ msgstr "步入" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" -msgstr "跨過" +msgstr "步過" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" -msgstr "跳過" +msgstr "中斷" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp #: editor/script_editor_debugger.cpp @@ -7117,39 +6736,39 @@ msgstr "繼續" #: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" -msgstr "保持調試器打開" +msgstr "保持開啟除錯工具" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Debug with External Editor" -msgstr "使用外部編輯器進行調試" +msgstr "使用外部編輯器進行除錯" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Open Godot online documentation." -msgstr "打開 Godot 線上文檔" +msgstr "打開 Godot 線上說明文件。" #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." -msgstr "搜索參考文檔。" +msgstr "搜尋參照文件。" #: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." -msgstr "轉到上一個編輯的檔案。" +msgstr "跳至上一個編輯的文件。" #: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." -msgstr "轉到下一個編輯的檔案。" +msgstr "跳至下一個編輯的文件。" #: editor/plugins/script_editor_plugin.cpp msgid "Discard" -msgstr "棄置" +msgstr "放棄" #: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" +"磁碟中的下列檔案已更新。\n" +"要執行什麼?:" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp @@ -7163,73 +6782,65 @@ msgstr "重新保存" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" -msgstr "調試器" +msgstr "除錯工具" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Search Results" msgstr "搜尋結果" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Clear Recent Scripts" -msgstr "清除最近開啟的場景" +msgstr "清除最近開啟的腳本" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Connections to method:" -msgstr "連接到節點:" +msgstr "連接至方法:" #: editor/plugins/script_text_editor.cpp editor/script_editor_debugger.cpp -#, fuzzy msgid "Source" -msgstr "資源" +msgstr "來源" #: editor/plugins/script_text_editor.cpp msgid "Target" -msgstr "" +msgstr "目標" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "" "Missing connected method '%s' for signal '%s' from node '%s' to node '%s'." -msgstr "將 '%s' 從 '%s' 中斷連接" +msgstr "找不到方法「%s」(自訊號「%s」),節點「%s」至「%s」的連接已中斷。" #: editor/plugins/script_text_editor.cpp -#, fuzzy -msgid "Line" -msgstr "行:" +msgid "[Ignore]" +msgstr "[忽略]" #: editor/plugins/script_text_editor.cpp -msgid "(ignore)" -msgstr "(忽略)" +msgid "Line" +msgstr "行" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Function" -msgstr "轉到函數" +msgstr "跳至函式" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." -msgstr "只能拖拽檔案系統中的資源。" +msgstr "只可拖移來自檔案系統的資源。" #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Can't drop nodes because script '%s' is not used in this scene." -msgstr "" +msgstr "無法防止節點,由於腳本「%s」並未在該場景中使用。" #: editor/plugins/script_text_editor.cpp msgid "Lookup Symbol" -msgstr "查找符號" +msgstr "搜尋符號" #: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "選擇顏色" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp -#, fuzzy msgid "Convert Case" -msgstr "轉換成..." +msgstr "轉換大小寫" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp msgid "Uppercase" @@ -7250,53 +6861,50 @@ msgstr "高亮顯示語法" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Go To" -msgstr "" +msgstr "跳至" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Bookmarks" -msgstr "" +msgstr "書籤" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Breakpoints" -msgstr "刪除" +msgstr "中斷點" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Cut" -msgstr "剪切" +msgstr "剪下" #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Select All" -msgstr "選擇全部" +msgstr "全部選擇" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Delete Line" msgstr "删除行" #: editor/plugins/script_text_editor.cpp msgid "Indent Left" -msgstr "向左縮進" +msgstr "向左縮排" #: editor/plugins/script_text_editor.cpp msgid "Indent Right" -msgstr "向右縮進" +msgstr "向右縮排" #: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" -msgstr "切換注釋" +msgstr "展開/收起註解" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Fold/Unfold Line" -msgstr "前往第...行" +msgstr "展開/收起行" #: editor/plugins/script_text_editor.cpp msgid "Fold All Lines" -msgstr "折疊所有行" +msgstr "收起所有行" #: editor/plugins/script_text_editor.cpp msgid "Unfold All Lines" @@ -7304,97 +6912,88 @@ msgstr "展開所有行" #: editor/plugins/script_text_editor.cpp msgid "Clone Down" -msgstr "拷貝到下一行" +msgstr "複製到下一行" #: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" -msgstr "" +msgstr "補全符號" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Evaluate Selection" -msgstr "縮放所選" +msgstr "取值所選內容" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" -msgstr "" +msgstr "移除後方空白字元" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Convert Indent to Spaces" -msgstr "轉換成..." +msgstr "轉換縮排為空白" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Convert Indent to Tabs" -msgstr "轉換成..." +msgstr "轉換縮排為 Tab" #: editor/plugins/script_text_editor.cpp msgid "Auto Indent" -msgstr "自動縮進" +msgstr "自動縮排" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Find in Files..." -msgstr "在檔中查找..。" +msgstr "在檔案中搜尋..." #: editor/plugins/script_text_editor.cpp msgid "Contextual Help" -msgstr "" +msgstr "上下文說明" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Toggle Bookmark" -msgstr "切換自由觀察模式" +msgstr "新增/移除書籤" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Next Bookmark" -msgstr "轉到下一個中斷點" +msgstr "跳至下一個書籤" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Previous Bookmark" -msgstr "轉到上一個中斷點" +msgstr "跳至上一個書籤" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Remove All Bookmarks" -msgstr "删除所有項目" +msgstr "刪除所有書籤" #: editor/plugins/script_text_editor.cpp msgid "Go to Function..." -msgstr "轉到函數…" +msgstr "跳至函式..." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Line..." -msgstr "前往第...行" +msgstr "跳至第...行" #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Toggle Breakpoint" -msgstr "設置中斷點" +msgstr "設定/移除中斷點" #: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" -msgstr "刪除所有中斷點" +msgstr "移除所有中斷點" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Next Breakpoint" -msgstr "轉到下一個中斷點" +msgstr "跳至下一個中斷點" #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Go to Previous Breakpoint" -msgstr "轉到上一個中斷點" +msgstr "跳至上一個中斷點" #: editor/plugins/shader_editor_plugin.cpp msgid "" "This shader has been modified on on disk.\n" "What action should be taken?" msgstr "" +"磁碟上該著色器已被修改。\n" +"該執行什麼?" #: editor/plugins/shader_editor_plugin.cpp msgid "Shader" @@ -7402,45 +7001,43 @@ msgstr "著色器" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "This skeleton has no bones, create some children Bone2D nodes." -msgstr "此骨架沒有骨骼綁定,請創建一些 Bone2d 骨骼子節點。" +msgstr "此骨架未包含骨骼,請建立一些子骨骼 2D (Bone2D) 節點。" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Create Rest Pose from Bones" -msgstr "從骨骼創建休息姿勢" +msgstr "自骨骼建立放鬆姿勢" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Rest Pose to Bones" -msgstr "將休息姿勢設置為骨骼" +msgstr "設定放鬆姿勢至骨骼" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Skeleton2D" -msgstr "2D骨骼節點" +msgstr "骨架2D (Sekeleton2D)" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Make Rest Pose (From Bones)" -msgstr "創建休息姿勢 (從骨骼)" +msgstr "製作放鬆姿勢(自骨骼)" #: editor/plugins/skeleton_2d_editor_plugin.cpp msgid "Set Bones to Rest Pose" -msgstr "將骨骼設定為靜止姿勢" +msgstr "設定骨骼為放鬆姿勢" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Create physical bones" -msgstr "創建物理骨骼" +msgstr "建立物理骨骼" #: editor/plugins/skeleton_editor_plugin.cpp -#, fuzzy msgid "Skeleton" msgstr "骨架" #: editor/plugins/skeleton_editor_plugin.cpp msgid "Create physical skeleton" -msgstr "創建物理骨架" +msgstr "建立物理骨架" #: editor/plugins/skeleton_ik_editor_plugin.cpp -#, fuzzy msgid "Play IK" -msgstr "播放 IK" +msgstr "執行 IK" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" @@ -7452,15 +7049,15 @@ msgstr "透視" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." -msgstr "" +msgstr "已中止變換。" #: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." -msgstr "X軸變換。" +msgstr "X 軸變換。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." -msgstr "Y軸變換。" +msgstr "Y 軸變換。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." @@ -7468,7 +7065,7 @@ msgstr "Z 軸變換。" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." -msgstr "查看平面轉換。" +msgstr "檢視平面轉換。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling: " @@ -7476,7 +7073,7 @@ msgstr "縮放: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Translating: " -msgstr "翻譯: " +msgstr "移動: " #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -7484,15 +7081,15 @@ msgstr "旋轉 %s 度。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." -msgstr "" +msgstr "鍵已被禁用(未插入鍵)。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." -msgstr "" +msgstr "已插入動畫鍵。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Pitch" -msgstr "" +msgstr "仰角" #: editor/plugins/spatial_editor_plugin.cpp msgid "Yaw" @@ -7516,7 +7113,7 @@ msgstr "表面變更" #: editor/plugins/spatial_editor_plugin.cpp msgid "Draw Calls" -msgstr "繪製調用" +msgstr "繪製呼叫" #: editor/plugins/spatial_editor_plugin.cpp msgid "Vertices" @@ -7528,7 +7125,7 @@ msgstr "俯視圖。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." -msgstr "底視圖。" +msgstr "仰視圖。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" @@ -7567,35 +7164,32 @@ msgid "Rear" msgstr "後" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Align Transform with View" -msgstr "與視圖對齊" +msgstr "將變換與視圖對齊" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Align Rotation with View" -msgstr "將所選內容與視圖對齊" +msgstr "將旋轉與視圖對齊" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." -msgstr "" +msgstr "無母節點可用來實體化子節點。" #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "此操作需要單個選定的節點。" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Auto Orthogonal Enabled" -msgstr "正交" +msgstr "已啟用自動正交" #: editor/plugins/spatial_editor_plugin.cpp msgid "Lock View Rotation" -msgstr "鎖定視圖旋轉" +msgstr "鎖定視角旋轉" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" -msgstr "" +msgstr "顯示法線" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" @@ -7611,41 +7205,39 @@ msgstr "顯示無陰影" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Environment" -msgstr "查看環境" +msgstr "檢視環境" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Gizmos" -msgstr "查看 Gizmos" +msgstr "檢視 Gizmo" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Information" -msgstr "查看資訊" +msgstr "檢視資訊" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "View FPS" -msgstr "查看FPS" +msgstr "檢視 FPS" #: editor/plugins/spatial_editor_plugin.cpp msgid "Half Resolution" -msgstr "半分辯率" +msgstr "半解析度" #: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "音訊監聽器" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Enable Doppler" -msgstr "啟用篩選" +msgstr "啟用都卜勒效應" #: editor/plugins/spatial_editor_plugin.cpp msgid "Cinematic Preview" -msgstr "影片預覽" +msgstr "效果預覽" #: editor/plugins/spatial_editor_plugin.cpp msgid "Not available when using the GLES2 renderer." -msgstr "" +msgstr "使用 GLES2 算圖器時無法使用。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" @@ -7661,7 +7253,7 @@ msgstr "自由視圖 前" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Backwards" -msgstr "自由視圖 后" +msgstr "自由視圖 後" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Up" @@ -7673,12 +7265,11 @@ msgstr "自由視圖 下" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Speed Modifier" -msgstr "自由視圖速度調節" +msgstr "加速自由視圖速度" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Freelook Slow Modifier" -msgstr "自由視圖速度調節" +msgstr "放慢自由視圖速度" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Rotation Locked" @@ -7688,19 +7279,35 @@ msgstr "視圖旋轉已鎖定" msgid "" "Note: The FPS value displayed is the editor's framerate.\n" "It cannot be used as a reliable indication of in-game performance." -msgstr "注意: 顯示的FPS值是編輯器的幀率。 它不能用于表現遊戲內的實際性能" +msgstr "" +"注意:顯示的 FPS 值時編輯器的畫面速率。\n" +"無法實際反映為遊戲中的效能。" #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" -msgstr "XForm對話框" +msgstr "XForm 對話框" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "" +"Click to toggle between visibility states.\n" +"\n" +"Open eye: Gizmo is visible.\n" +"Closed eye: Gizmo is hidden.\n" +"Half-open eye: Gizmo is also visible through opaque surfaces (\"x-ray\")." +msgstr "" +"點擊以切換視覺狀態。\n" +"\n" +"眼鏡圖示:Gizmo 可見。\n" +"眼鏡圖示:Gizmo 隱藏。\n" +"半開眼鏡:Gizmo 也可以通過 Opaque Surface(「X-Ray - X光」)可見。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Nodes To Floor" -msgstr "將節點捕捉到地面" +msgstr "吸附節點至地面" #: editor/plugins/spatial_editor_plugin.cpp msgid "Couldn't find a solid floor to snap the selection to." -msgstr "" +msgstr "找不到可吸附所選項目的堅固地板 (Solid Floor)。" #: editor/plugins/spatial_editor_plugin.cpp msgid "" @@ -7708,11 +7315,13 @@ msgid "" "Alt+Drag: Move\n" "Alt+RMB: Depth list selection" msgstr "" +"拖移:旋轉\n" +"Alt+拖移:移動\n" +"Alt+右鍵點擊:展開選擇列表" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Use Local Space" -msgstr "本地空間模式(%s)" +msgstr "使用本機空間" #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" @@ -7720,7 +7329,7 @@ msgstr "使用吸附" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" -msgstr "底部視圖" +msgstr "仰視圖" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" @@ -7743,25 +7352,24 @@ msgid "Right View" msgstr "右視圖" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Switch Perspective/Orthogonal View" -msgstr "切換 投影/正交 視圖" +msgstr "切換投影或正交視圖" #: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" -msgstr "插入動畫幀" +msgstr "插入動畫關鍵影格" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" -msgstr "" +msgstr "聚焦原點" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" -msgstr "" +msgstr "聚焦所選" #: editor/plugins/spatial_editor_plugin.cpp msgid "Toggle Freelook" -msgstr "切換自由觀察模式" +msgstr "開啟/關閉自由視圖" #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/visual_shader_editor_plugin.cpp @@ -7769,41 +7377,40 @@ msgid "Transform" msgstr "變換" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Snap Object to Floor" -msgstr "將對象吸附到地板" +msgstr "吸附物件至地板" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog..." -msgstr "轉換對話框..。" +msgstr "變換對話框..." #: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" -msgstr "1個視口" +msgstr "1 個檢視區" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" -msgstr "2個視口" +msgstr "2 個檢視區" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" -msgstr "2個視口 (Alt)" +msgstr "2 個檢視區(替代)" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" -msgstr "3個視口" +msgstr "3 個檢視區" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" -msgstr "3個視口 (Alt)" +msgstr "3 個檢視區(替代)" #: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" -msgstr "4個視口" +msgstr "4 個檢視區" #: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" -msgstr "" +msgstr "Gizmo" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" @@ -7815,9 +7422,8 @@ msgstr "顯示網格" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Settings..." -msgstr "設定" +msgstr "設定..." #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" @@ -7825,7 +7431,7 @@ msgstr "吸附設定" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" -msgstr "移動吸附" +msgstr "移動吸附:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" @@ -7833,11 +7439,11 @@ msgstr "旋轉吸附(度):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" -msgstr "縮放吸附 (%):" +msgstr "縮放吸附(%):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" -msgstr "視區設定" +msgstr "檢視區設定" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" @@ -7845,27 +7451,27 @@ msgstr "透視視角(度):" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" -msgstr "查看Z-Near:" +msgstr "檢視 Z-Near:" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" -msgstr "查看 Z-Far:" +msgstr "檢視 Z-Far:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" -msgstr "" +msgstr "修改變換" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" -msgstr "" +msgstr "移動:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" -msgstr "旋轉 (度):" +msgstr "旋轉(度):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" -msgstr "縮放(比例):" +msgstr "縮放(比例):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" @@ -7873,186 +7479,163 @@ msgstr "轉換類型" #: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" -msgstr "前" +msgstr "前置" #: editor/plugins/spatial_editor_plugin.cpp msgid "Post" -msgstr "發佈" +msgstr "後置" #: editor/plugins/spatial_editor_plugin.cpp msgid "Nameless gizmo" -msgstr "未命名的gizmo" +msgstr "未命名的 Gizmo" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Create Mesh2D" -msgstr "創建2D網格" +msgstr "建立網格 2D (Mesh2D)" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Mesh2D Preview" -msgstr "創建網格預覽" +msgstr "建立網格 2D (Mesh2D) 預覽" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Create Polygon2D" -msgstr "創建3D多邊形" +msgstr "建立多邊形 2D (Polygon2D)" #: editor/plugins/sprite_editor_plugin.cpp msgid "Polygon2D Preview" -msgstr "" +msgstr "預覽多邊形 2D (Polygon2D)" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Create CollisionPolygon2D" -msgstr "創建碰撞多邊形" +msgstr "建立碰撞多邊形 2D (CollisionPolygon2D)" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "CollisionPolygon2D Preview" -msgstr "創建碰撞多邊形" +msgstr "碰撞多邊形 2D (CollisionPolygon2D) 預覽" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Create LightOccluder2D" -msgstr "創建遮光多邊形" +msgstr "建立遮光 2D (LightOccluder2D)" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "LightOccluder2D Preview" -msgstr "創建遮光多邊形" +msgstr "遮光 2D (LightOccluder2D) 預覽" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite is empty!" -msgstr "Sprite 是空的!" +msgstr "Sprite 為空!" #: editor/plugins/sprite_editor_plugin.cpp msgid "Can't convert a sprite using animation frames to mesh." -msgstr "" +msgstr "無法使用動畫影格將 Sprite 轉換為網格。" #: editor/plugins/sprite_editor_plugin.cpp msgid "Invalid geometry, can't replace by mesh." -msgstr "無效的幾何圖形,無法用網格替換。" +msgstr "無效的幾何圖形,無法以網格取代。" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Convert to Mesh2D" -msgstr "轉換為2D網格" +msgstr "轉換為網格 2D (Mesh2D)" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Invalid geometry, can't create polygon." -msgstr "無效的幾何圖形,無法用網格替換。" +msgstr "無效的幾何圖形,無法建立多邊形。" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Convert to Polygon2D" -msgstr "轉換為2D網格" +msgstr "轉換為多邊形 2D (Polygon2D)" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Invalid geometry, can't create collision polygon." -msgstr "無效的幾何圖形,無法用網格替換。" +msgstr "無效的幾何圖形,無法建立碰撞多邊形。" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Create CollisionPolygon2D Sibling" -msgstr "創建碰撞多邊形" +msgstr "建立碰撞多邊形 2D (CollisionPolygon2D) 同級" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Invalid geometry, can't create light occluder." -msgstr "無效的幾何圖形,無法用網格替換。" +msgstr "無效的幾何圖形,無法建立遮光。" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Create LightOccluder2D Sibling" -msgstr "創建遮光多邊形" +msgstr "建立遮光 2D (LightOccluder2D) 同級" #: editor/plugins/sprite_editor_plugin.cpp msgid "Sprite" -msgstr "" +msgstr "Sprite" #: editor/plugins/sprite_editor_plugin.cpp msgid "Simplification: " msgstr "簡化: " #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Shrink (Pixels): " -msgstr "擴展(像素): " +msgstr "收縮(像素): " #: editor/plugins/sprite_editor_plugin.cpp msgid "Grow (Pixels): " -msgstr "擴展(像素): " +msgstr "擴展(像素): " #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Update Preview" msgstr "更新預覽" #: editor/plugins/sprite_editor_plugin.cpp -#, fuzzy msgid "Settings:" msgstr "設定:" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "No Frames Selected" -msgstr "幀選擇" +msgstr "未選擇影格" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Add %d Frame(s)" -msgstr "添加幀" +msgstr "新增 %d 個影格" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" -msgstr "添加幀" +msgstr "新增幀" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Unable to load images" -msgstr "載入資源失敗。" +msgstr "無法載入圖片" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" -msgstr "錯誤:無法加載幀資源!" +msgstr "錯誤:無法載入影格資源!" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" -msgstr "資源剪貼板為空或不是紋理!" +msgstr "資源剪貼簿為空或非紋理貼圖!" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" -msgstr "粘貼幀" +msgstr "貼上影格" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" -msgstr "添加空白幀" +msgstr "新增空白" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" -msgstr "更改動畫fps" +msgstr "更改動畫 FPS" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "(空)" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Move Frame" -msgstr "粘貼幀" +msgstr "貼上影格" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Animations:" msgstr "動畫:" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "New Animation" -msgstr "新動畫" +msgstr "新增動畫" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" @@ -8063,75 +7646,68 @@ msgid "Loop" msgstr "循環" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Animation Frames:" msgstr "動畫幀:" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Add a Texture from File" -msgstr "將紋理添加到磁貼集。" +msgstr "自檔案新增紋理" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frames from a Sprite Sheet" -msgstr "" +msgstr "自 Sprite 表新增影格" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" -msgstr "插入空白幀(之前)" +msgstr "在前面插入空白" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" -msgstr "插入空白幀(之后)" +msgstr "在後面插入空白" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (Before)" -msgstr "移動(以前)" +msgstr "向前移動" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Move (After)" -msgstr "移動(之後)" +msgstr "向後移動" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Select Frames" -msgstr "選擇模式" +msgstr "選擇影格" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Horizontal:" -msgstr "水平翻轉" +msgstr "水平:" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Vertical:" -msgstr "頂點" +msgstr "垂直:" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Select/Clear All Frames" -msgstr "選擇全部" +msgstr "選擇/清除所有影格" #: editor/plugins/sprite_frames_editor_plugin.cpp -#, fuzzy msgid "Create Frames from Sprite Sheet" -msgstr "從場景創建" +msgstr "自 Sprite 表建立幀" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "SpriteFrames" -msgstr "" +msgstr "SpriteFrames(Sprite 影格)" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Region Rect" -msgstr "設置紋理區域" +msgstr "設定區域矩形 (Region Rect)" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Set Margin" -msgstr "設置邊距" +msgstr "設置外邊距" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" -msgstr "吸附模式:" +msgstr "吸附模式:" #: editor/plugins/texture_region_editor_plugin.cpp #: scene/resources/visual_shader.cpp @@ -8148,11 +7724,11 @@ msgstr "網格吸附" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" -msgstr "自動剪切" +msgstr "自動剪裁" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" -msgstr "" +msgstr "偏移:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" @@ -8160,76 +7736,71 @@ msgstr "步驟:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Sep.:" -msgstr "" +msgstr "分隔線:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "TextureRegion" -msgstr "" +msgstr "紋理區域 (TextureRegion)" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All Items" -msgstr "添加所有項目" +msgstr "新增所有項目" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All" -msgstr "全部添加" +msgstr "新增全部" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove All Items" -msgstr "删除所有項目" +msgstr "移除所有項目" #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp -#, fuzzy msgid "Remove All" -msgstr "全部删除" +msgstr "移除全部" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Edit Theme" -msgstr "編輯主題…" +msgstr "編輯主題" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme editing menu." -msgstr "主題編輯菜單。" +msgstr "主題編輯選單。" #: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" -msgstr "添加類項" +msgstr "新增類別項目" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" -msgstr "删除類項" +msgstr "刪除類別項目" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Template" -msgstr "" +msgstr "建立空白樣板" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" -msgstr "" +msgstr "建立空白編輯器樣板" #: editor/plugins/theme_editor_plugin.cpp msgid "Create From Current Editor Theme" -msgstr "從當前編輯器主題模板創建" +msgstr "自目前編輯器主題建立" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Toggle Button" -msgstr "切換自動播放" +msgstr "開啟/關閉按鈕" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Disabled Button" -msgstr "已停用" +msgstr "已停用的按鈕" #: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "項目" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Disabled Item" -msgstr "已停用" +msgstr "已停用的項目" #: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" @@ -8241,29 +7812,27 @@ msgstr "已檢查的項目" #: editor/plugins/theme_editor_plugin.cpp msgid "Radio Item" -msgstr "單選項目" +msgstr "單選項" #: editor/plugins/theme_editor_plugin.cpp msgid "Checked Radio Item" -msgstr "選中的單選項目" +msgstr "已選中的單選項" #: editor/plugins/theme_editor_plugin.cpp msgid "Named Sep." -msgstr "" +msgstr "帶名稱的分隔線" #: editor/plugins/theme_editor_plugin.cpp msgid "Submenu" -msgstr "" +msgstr "子選單" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 1" -msgstr "項目" +msgstr "子項目 1" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Subitem 2" -msgstr "項目" +msgstr "子項目 2" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" @@ -8274,9 +7843,8 @@ msgid "Many" msgstr "許多" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Disabled LineEdit" -msgstr "已停用" +msgstr "已停用的行編輯" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" @@ -8291,13 +7859,12 @@ msgid "Tab 3" msgstr "標籤 3" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Editable Item" -msgstr "編輯主題…" +msgstr "可編輯的項目" #: editor/plugins/theme_editor_plugin.cpp msgid "Subtree" -msgstr "" +msgstr "子樹" #: editor/plugins/theme_editor_plugin.cpp msgid "Has,Many,Options" @@ -8305,12 +7872,12 @@ msgstr "有, 許多, 選項" #: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" -msgstr "數據類型:" +msgstr "資料類型:" #: editor/plugins/theme_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Icon" -msgstr "圖標" +msgstr "圖示" #: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp msgid "Style" @@ -8325,27 +7892,25 @@ msgid "Color" msgstr "顏色" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Theme File" -msgstr "主題" +msgstr "主題檔" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase Selection" -msgstr "擦除選中" +msgstr "清除所選" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Fix Invalid Tiles" -msgstr "修復無效的磁貼" +msgstr "修正無效的圖塊" #: editor/plugins/tile_map_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cut Selection" -msgstr "切割選擇" +msgstr "剪下所選" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" -msgstr "繪製磚塊地圖" +msgstr "繪製圖塊地圖" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Line Draw" @@ -8353,111 +7918,103 @@ msgstr "線性繪製" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rectangle Paint" -msgstr "繪製矩形" +msgstr "矩形繪製" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket Fill" -msgstr "油漆桶填充" +msgstr "油漆桶填滿" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" -msgstr "擦除磚塊地圖" +msgstr "清除圖塊地圖" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Find Tile" -msgstr "查找磁貼" +msgstr "搜尋圖塊" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" -msgstr "轉置" +msgstr "切換行列(縱橫)顯示" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Disable Autotile" -msgstr "" +msgstr "禁用自動圖塊" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Enable Priority" -msgstr "編輯磁貼優先級" +msgstr "啟用優先級" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Filter tiles" -msgstr "篩選檔案..." +msgstr "過濾圖塊" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Give a TileSet resource to this TileMap to use its tiles." -msgstr "" +msgstr "為圖塊地圖設定圖塊集資源以使用其圖塊。" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint Tile" -msgstr "繪製磁貼" +msgstr "繪製圖塊" #: editor/plugins/tile_map_editor_plugin.cpp msgid "" "Shift+LMB: Line Draw\n" "Shift+Ctrl+LMB: Rectangle Paint" msgstr "" +"Shift+左鍵:直線繪製\n" +"Shift+Ctrl+左鍵:矩形繪圖" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" -msgstr "選擇磁貼" +msgstr "選擇圖塊" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Rotate Left" msgstr "向左旋轉" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Rotate Right" msgstr "向右旋轉" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Flip Horizontally" msgstr "水平翻轉" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Flip Vertically" msgstr "垂直翻轉" #: editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Clear Transform" msgstr "清除變換" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Add Texture(s) to TileSet." -msgstr "將紋理添加到磁貼集。" +msgstr "新增紋理至圖塊集。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove selected Texture from TileSet." -msgstr "從磁貼集中刪除選定的紋理。" +msgstr "自圖塊集移除所選的紋理。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" -msgstr "從場景創建" +msgstr "自場景建立" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" -msgstr "從場景合併" +msgstr "自場景合併" #: editor/plugins/tile_set_editor_plugin.cpp msgid "New Single Tile" -msgstr "" +msgstr "新增單一圖塊" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "New Autotile" -msgstr "過濾檔案..." +msgstr "新增自動圖塊" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "New Atlas" -msgstr "新建 %s" +msgstr "新增合集" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Next Coordinate" @@ -8465,188 +8022,172 @@ msgstr "下一個座標" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the next shape, subtile, or Tile." -msgstr "選擇下一個形狀、子磁貼或磁貼。" +msgstr "選擇下一個形狀、子圖塊、或圖塊。" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Previous Coordinate" msgstr "上一個座標" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Select the previous shape, subtile, or Tile." -msgstr "選擇上一個形狀、子磁貼或磁貼。" +msgstr "選擇前一個形狀、子圖塊、或圖塊。" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Region" -msgstr "旋轉模式" +msgstr "區域" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Collision" -msgstr "插值模式" +msgstr "碰撞" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Occlusion" -msgstr "編輯遮擋多邊形" +msgstr "遮擋" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Navigation" -msgstr "創建導航網格" +msgstr "導航" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Bitmask" -msgstr "旋轉模式" +msgstr "遮罩" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Priority" -msgstr "導出模式:" +msgstr "優先級" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Z Index" -msgstr "平移模式" +msgstr "Z 索引" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Region Mode" -msgstr "旋轉模式" +msgstr "區域模式" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Collision Mode" -msgstr "插值模式" +msgstr "碰撞模式" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Occlusion Mode" -msgstr "編輯遮擋多邊形" +msgstr "遮擋模式" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Navigation Mode" -msgstr "創建導航網格" +msgstr "導航模式" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Bitmask Mode" -msgstr "旋轉模式" +msgstr "優先模式" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Priority Mode" -msgstr "導出模式:" +msgstr "優先模式" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Icon Mode" -msgstr "平移模式" +msgstr "圖示模式" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Z Index Mode" -msgstr "平移模式" +msgstr "Z 索引模式" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Copy bitmask." -msgstr "複製位掩碼。" +msgstr "複製位元遮罩。" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Paste bitmask." -msgstr "貼上參數" +msgstr "貼上位元遮罩。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Erase bitmask." -msgstr "擦除位掩碼." +msgstr "清除位元遮罩。" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create a new rectangle." -msgstr "創建新矩形。" +msgstr "建立新矩形。" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create a new polygon." -msgstr "創建新多邊形。" +msgstr "建立新多邊形。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Keep polygon inside region Rect." -msgstr "將多邊形保留在區域內。" +msgstr "保持多邊形在區域矩形 (Rect) 內。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Enable snap and show grid (configurable via the Inspector)." -msgstr "啟用吸附和顯示網格 (可通過屬性面板配置)。" +msgstr "啟用吸附與顯示網格(可通過屬性面板設定)。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Display Tile Names (Hold Alt Key)" -msgstr "顯示磁貼名稱 (按住 ALT 鍵)" +msgstr "顯示圖塊名稱(按住 Alt 鍵)" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Add or select a texture on the left panel to edit the tiles bound to it." -msgstr "" +msgstr "在左側面板新增或選擇紋理以編輯與其綁定的圖塊。" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove selected texture? This will remove all tiles which use it." -msgstr "刪除選定的紋理?這將刪除使用它的所有磁貼。" +msgstr "是否刪除所選紋理?將一併移除所有使用其之圖塊。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "You haven't selected a texture to remove." -msgstr "您尚未選擇要刪除的紋理。" +msgstr "尚未選擇欲移除之紋理。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene? This will overwrite all current tiles." -msgstr "從場景創建?這將覆蓋所有當前磁貼。" +msgstr "要自場景建立嗎?將複寫目前的圖塊。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" -msgstr "確定合併場景?" +msgstr "要自場景合併嗎?" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Texture" -msgstr "刪除紋理" +msgstr "移除紋理" #: editor/plugins/tile_set_editor_plugin.cpp msgid "%s file(s) were not added because was already on the list." -msgstr "" +msgstr "由於有 %s 個檔案已在列表上,未被新增。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Drag handles to edit Rect.\n" "Click on another Tile to edit it." msgstr "" +"拖移手柄以編輯矩形 (Rect)。\n" +"點擊其他圖塊以進行編輯。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Delete selected Rect." -msgstr "删除所選的Rect。" +msgstr "删除所選的矩形 (Rect)。" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "" "Select current edited sub-tile.\n" "Click on another Tile to edit it." -msgstr "新增資料夾" +msgstr "" +"選擇目前編輯的子圖塊。\n" +"點擊另一個圖塊以進行編輯。" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Delete polygon." msgstr "刪除多邊形。" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "" "LMB: Set bit on.\n" "RMB: Set bit off.\n" "Shift+LMB: Set wildcard bit.\n" "Click on another Tile to edit it." -msgstr "新增資料夾" +msgstr "" +"左鍵點擊:開啟位元。\n" +"右鍵點擊:關閉位元。\n" +"Shift+左鍵點擊:設定通配位元。\n" +"點擊另一個圖塊以進行編輯。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" @@ -8654,59 +8195,60 @@ msgid "" "bindings.\n" "Click on another Tile to edit it." msgstr "" +"選擇欲作為圖示使用的子圖塊,亦將用於無效的自動圖塊綁定上。\n" +"點擊另一個圖塊以進行編輯。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "" "Select sub-tile to change its priority.\n" "Click on another Tile to edit it." msgstr "" +"選擇子圖塊以更改其優先級。\n" +"點擊另一個圖塊以進行編輯。" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "" "Select sub-tile to change its z index.\n" "Click on another Tile to edit it." -msgstr "新增資料夾" +msgstr "" +"選擇子圖塊以修改其 Z 索引。\n" +"點擊另一個圖塊以進行編輯。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Region" -msgstr "設置磁貼區域" +msgstr "選擇圖塊區域" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create Tile" -msgstr "創建磁貼" +msgstr "建立圖塊" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Set Tile Icon" -msgstr "設定磁貼圖標" +msgstr "設定磁貼圖示" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Bitmask" -msgstr "編輯磁貼位掩碼" +msgstr "編輯圖塊位元遮罩" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Collision Polygon" msgstr "編輯碰撞多邊形" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Occlusion Polygon" msgstr "編輯遮擋多邊形" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Edit Navigation Polygon" -msgstr "新增資料夾" +msgstr "編輯導航多邊形" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Paste Tile Bitmask" -msgstr "粘貼磁貼位掩碼" +msgstr "貼上圖塊位元遮罩" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Clear Tile Bitmask" -msgstr "清除磁貼位掩碼" +msgstr "清除圖塊位元遮罩" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Make Polygon Concave" @@ -8718,12 +8260,11 @@ msgstr "使多邊形凸起" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Tile" -msgstr "移除磁貼" +msgstr "移除圖塊" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Remove Collision Polygon" -msgstr "刪除碰撞多邊形" +msgstr "移除碰撞多邊形" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Occlusion Polygon" @@ -8735,255 +8276,227 @@ msgstr "刪除導航多邊形" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Priority" -msgstr "編輯磁貼優先級" +msgstr "編輯圖塊優先級" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Edit Tile Z Index" -msgstr "" +msgstr "編輯圖塊 Z 索引" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Convex" -msgstr "使多邊形凸起" +msgstr "製作凸多邊形" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Make Concave" -msgstr "使多邊形塌陷" +msgstr "製作凹多邊形" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create Collision Polygon" -msgstr "創建碰撞多邊形" +msgstr "建立碰撞多邊形" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "Create Occlusion Polygon" -msgstr "創建遮擋多邊形" +msgstr "建立遮擋多邊形" #: editor/plugins/tile_set_editor_plugin.cpp -#, fuzzy msgid "This property can't be changed." -msgstr "無法更改此屬性。" +msgstr "該屬性無法修改。" #: editor/plugins/tile_set_editor_plugin.cpp msgid "TileSet" -msgstr "" +msgstr "圖塊集" #: editor/plugins/version_control_editor_plugin.cpp msgid "No VCS addons are available." -msgstr "" +msgstr "無可用的版本控制 (VCS) 擴充功能。" #: editor/plugins/version_control_editor_plugin.cpp msgid "Error" -msgstr "" +msgstr "錯誤" #: editor/plugins/version_control_editor_plugin.cpp msgid "No commit message was provided" -msgstr "" +msgstr "未提供提交訊息" #: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" -msgstr "" +msgstr "預存區無檔案" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit" -msgstr "社區" +msgstr "提交" #: editor/plugins/version_control_editor_plugin.cpp msgid "VCS Addon is not initialized" -msgstr "" +msgstr "VCS 擴充功能尚未初始化" #: editor/plugins/version_control_editor_plugin.cpp msgid "Version Control System" -msgstr "" +msgstr "版本控制系統 (VCS)" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Initialize" -msgstr "首字母大寫" +msgstr "初始化" #: editor/plugins/version_control_editor_plugin.cpp msgid "Staging area" -msgstr "" +msgstr "預存區" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Detect new changes" -msgstr "創建新矩形。" +msgstr "偵測新改動" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Changes" -msgstr "更換" +msgstr "改動" #: editor/plugins/version_control_editor_plugin.cpp msgid "Modified" -msgstr "" +msgstr "已修改" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Renamed" -msgstr "重命名" +msgstr "重新命名" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Deleted" -msgstr "刪除" +msgstr "已刪除" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Typechange" -msgstr "更換" +msgstr "格式更改" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Stage Selected" -msgstr "縮放所選" +msgstr "預存所選" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Stage All" -msgstr "全部保存" +msgstr "預存全部" #: editor/plugins/version_control_editor_plugin.cpp msgid "Add a commit message" -msgstr "" +msgstr "新增一個提交訊息" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit Changes" -msgstr "同步腳本的變更" +msgstr "提交改動" #: editor/plugins/version_control_editor_plugin.cpp #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Status" -msgstr "" +msgstr "狀態" #: editor/plugins/version_control_editor_plugin.cpp msgid "View file diffs before committing them to the latest version" -msgstr "" +msgstr "在提交至最新版本前檢視檔案的差異" #: editor/plugins/version_control_editor_plugin.cpp msgid "No file diff is active" -msgstr "" +msgstr "無有效的檔案差異" #: editor/plugins/version_control_editor_plugin.cpp msgid "Detect changes in file diff" -msgstr "" +msgstr "在檔案差異中偵測改動" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(GLES3 only)" -msgstr "" +msgstr "(僅限 GLES3)" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Add Output" -msgstr "添加輸入" +msgstr "新增輸出" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Scalar" -msgstr "縮放:" +msgstr "純量 Scalar" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector" -msgstr "屬性面板" +msgstr "向量 Vector" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean" -msgstr "" +msgstr "布林 Boolean" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sampler" -msgstr "" +msgstr "採樣 Sampler" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Add input port" -msgstr "添加輸入" +msgstr "新增輸入埠口" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add output port" -msgstr "" +msgstr "新增輸出埠口" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Change input port type" -msgstr "更改預設類型" +msgstr "修改輸入埠口類型" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Change output port type" -msgstr "更改預設類型" +msgstr "修改輸出埠口類型" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Change input port name" -msgstr "更改動畫名稱:" +msgstr "修改輸入埠口名稱" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Change output port name" -msgstr "" +msgstr "修改輸出埠口名稱" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Remove input port" -msgstr "刪除點" +msgstr "移除輸入埠口" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Remove output port" -msgstr "刪除點" +msgstr "移除輸出埠口" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Set expression" -msgstr "設置磁貼區域" +msgstr "設定表示式" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Resize VisualShader node" -msgstr "視覺化著色器" +msgstr "調整視覺著色器 (VisualShader) 節點大小" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Uniform Name" -msgstr "設置統一名稱" +msgstr "設定均勻名稱" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Set Input Default Port" -msgstr "設置輸入預設端口" +msgstr "設定輸入預設埠口" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Add Node to Visual Shader" -msgstr "將節點添加到可視化著色器" +msgstr "將節點新增至視覺著色器" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Duplicate Nodes" -msgstr "複製節點" +msgstr "重複節點" #: editor/plugins/visual_shader_editor_plugin.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Paste Nodes" -msgstr "" +msgstr "貼上節點" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Delete Nodes" -msgstr "刪除" +msgstr "刪除節點" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Input Type Changed" -msgstr "視覺著色器輸入類型已更改" +msgstr "已修改視覺著色器輸入類型" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "頂點" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Fragment" msgstr "片段" @@ -8992,380 +8505,368 @@ msgid "Light" msgstr "燈光" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Show resulted shader code." -msgstr "創建節點" +msgstr "顯示產生的著色器程式碼。" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Create Shader Node" -msgstr "創建節點" +msgstr "建立著色器節點" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Color function." -msgstr "轉到函數" +msgstr "顏色函式。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Color operator." -msgstr "" +msgstr "色彩運算子。" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Grayscale function." -msgstr "建立函式" +msgstr "灰階函式。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts HSV vector to RGB equivalent." -msgstr "" +msgstr "將 HSV 向量轉為同等之 RGB。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts RGB vector to HSV equivalent." -msgstr "" +msgstr "將 RGB 向量轉為同等至 HSV。" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Sepia function." -msgstr "建立函式" +msgstr "深褐函式。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Burn operator." -msgstr "" +msgstr "加深 (Burn) 運算子。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Darken operator." -msgstr "" +msgstr "暗化運算子。" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Difference operator." -msgstr "僅差異" +msgstr "差異運算子。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Dodge operator." -msgstr "" +msgstr "加亮 (Dodge) 運算子。" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "HardLight operator." -msgstr "縮放(比例):" +msgstr "強光 (HardLight) 運算子。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Lighten operator." -msgstr "" +msgstr "亮化運算子。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Overlay operator." -msgstr "" +msgstr "疊加運算子。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Screen operator." -msgstr "" +msgstr "濾色運算子。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "SoftLight operator." -msgstr "" +msgstr "柔光運算子。" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Color constant." -msgstr "固定" +msgstr "色彩常數。" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Color uniform." -msgstr "清除變換" +msgstr "色彩均勻。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the %s comparison between two parameters." -msgstr "" +msgstr "回傳兩個參數間 %s 比較的布林結果。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Equal (==)" -msgstr "" +msgstr "等於 (==)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Greater Than (>)" -msgstr "" +msgstr "大於 (>)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Greater Than or Equal (>=)" -msgstr "" +msgstr "大於等於 (>=)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided scalars are equal, greater or " "less." -msgstr "" +msgstr "若提供的純量相等、大於、或小於,則回傳相關的向量。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between INF and a scalar " "parameter." -msgstr "" +msgstr "回傳在 INF 與純量參數間比較的布林結果。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between NaN and a scalar " "parameter." -msgstr "" +msgstr "回傳在 NaN 與純量參數間比較的布林結果。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Less Than (<)" -msgstr "" +msgstr "小於 (<)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Less Than or Equal (<=)" -msgstr "" +msgstr "小於等於 (<=)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Not Equal (!=)" -msgstr "" +msgstr "不等於 (!=)" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated vector if the provided boolean value is true or false." -msgstr "" +msgstr "若提供的布林值為 true 或 false,則回傳相關的向量。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns an associated scalar if the provided boolean value is true or false." -msgstr "" +msgstr "若提供的布林值為 true 或 false,則回傳相關的純量。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the boolean result of the comparison between two parameters." -msgstr "" +msgstr "回傳兩個參數間比較的布林結果。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the boolean result of the comparison between INF (or NaN) and a " "scalar parameter." -msgstr "" +msgstr "回傳 INF(或 NaN)與一個純量間比較的布林結果。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean constant." -msgstr "" +msgstr "布林常數。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Boolean uniform." -msgstr "" +msgstr "布林均勻。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for all shader modes." -msgstr "" +msgstr "所有的著色器模式的「%s」輸入參數。" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Input parameter." -msgstr "吸附到父級節點" +msgstr "輸入參數。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex and fragment shader modes." -msgstr "" +msgstr "頂點與片段模式的「%s」輸入參數。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for fragment and light shader modes." -msgstr "" +msgstr "片段與燈光著色器模式的「%s」輸入參數。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for fragment shader mode." -msgstr "" +msgstr "片段著色器模式的「%s」輸入參數。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for light shader mode." -msgstr "" +msgstr "燈光著色器模式的「%s」輸入參數。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex shader mode." -msgstr "" +msgstr "頂點著色器的「%s」輸入參數。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "'%s' input parameter for vertex and fragment shader mode." -msgstr "" +msgstr "頂點或片段著色器的「%s」輸入參數。" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Scalar function." -msgstr "縮放所選" +msgstr "純量函式。" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Scalar operator." -msgstr "縮放(比例):" +msgstr "純量運算子。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "E constant (2.718282). Represents the base of the natural logarithm." -msgstr "" +msgstr "E 常數(2.718282)。表示自然對數的底數。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Epsilon constant (0.00001). Smallest possible scalar number." -msgstr "" +msgstr "ε (eplison) 常數 (0.00001)。最小可用的純量數字。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Phi constant (1.618034). Golden ratio." -msgstr "" +msgstr "Φ(Phi) 常數 (1.618034)。黃金比例。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi/4 constant (0.785398) or 45 degrees." -msgstr "" +msgstr "π (Pi)/4 常數 (0.785398) 或 45 度。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi/2 constant (1.570796) or 90 degrees." -msgstr "" +msgstr "π (Pi)/2 常數 (1.570796) 或 95 度。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Pi constant (3.141593) or 180 degrees." -msgstr "" +msgstr "π (Pi) 常數 (3.141593) 或 180 度。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Tau constant (6.283185) or 360 degrees." -msgstr "" +msgstr "τ 常數 (6.283185) 或 360 度。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Sqrt2 constant (1.414214). Square root of 2." -msgstr "" +msgstr "Sqrt2 常數 (1.414214)。2 的平方根。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the absolute value of the parameter." -msgstr "" +msgstr "回傳參數的絕對值。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-cosine of the parameter." -msgstr "" +msgstr "回傳參數的反餘弦值。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic cosine of the parameter." -msgstr "" +msgstr "回傳參數的反雙曲餘弦值。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-sine of the parameter." -msgstr "" +msgstr "回傳參數的反正弦值。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic sine of the parameter." -msgstr "" +msgstr "回傳參數的反雙曲正弦值。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameter." -msgstr "" +msgstr "回傳參數的反正切值。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the arc-tangent of the parameters." -msgstr "" +msgstr "回傳參數的反正切值。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse hyperbolic tangent of the parameter." -msgstr "" +msgstr "回傳參數的反雙曲正切值。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Finds the nearest integer that is greater than or equal to the parameter." -msgstr "" +msgstr "尋找大於或等於該參數最近的整數。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Constrains a value to lie between two further values." -msgstr "" +msgstr "將值限制欲兩個值之間。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the cosine of the parameter." -msgstr "" +msgstr "回傳參數的餘弦值。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic cosine of the parameter." -msgstr "" +msgstr "回傳參數的雙曲餘弦值。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in radians to degrees." -msgstr "" +msgstr "將弧度轉換為度。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-e Exponential." -msgstr "" +msgstr "e 為底數的指數。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 Exponential." -msgstr "" +msgstr "2 為底數的指數。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer less than or equal to the parameter." -msgstr "" +msgstr "尋找小於或等於參數最近的整數。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Computes the fractional part of the argument." -msgstr "" +msgstr "計算引數的小數部分。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the inverse of the square root of the parameter." -msgstr "" +msgstr "回傳參數的平方根的倒數。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Natural logarithm." -msgstr "" +msgstr "自然對數。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Base-2 logarithm." -msgstr "" +msgstr "2 為底數的對數。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the greater of two values." -msgstr "" +msgstr "回傳兩個值中較大的值。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the lesser of two values." -msgstr "" +msgstr "回傳兩個值中較小的值。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two scalars." -msgstr "" +msgstr "在兩個純量間做線性插值。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the opposite value of the parameter." -msgstr "" +msgstr "回傳參數的相反值。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 - scalar" -msgstr "" +msgstr "1.0 - 純量" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the value of the first parameter raised to the power of the second." -msgstr "" +msgstr "回傳第一個參數的第二個參數冪次的值。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Converts a quantity in degrees to radians." -msgstr "" +msgstr "將度數轉換為弧度。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / scalar" -msgstr "" +msgstr "1.0 / 純量" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest integer to the parameter." -msgstr "" +msgstr "尋找參數最近的整數。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the nearest even integer to the parameter." -msgstr "" +msgstr "尋找參數最近的整數。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Clamps the value between 0.0 and 1.0." -msgstr "" +msgstr "將數值限制在 0.0 與 1.0 之間。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Extracts the sign of the parameter." -msgstr "" +msgstr "抽取參數的號(正號/負號)。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the sine of the parameter." -msgstr "" +msgstr "回傳參數的正弦值。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic sine of the parameter." -msgstr "" +msgstr "回傳參數的雙曲正弦值。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the square root of the parameter." -msgstr "" +msgstr "回傳參數的平方根。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9375,6 +8876,10 @@ msgid "" "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" +"SmoothStep 函式( scalar(edge0),scalar(edge1),scalar(x) )。\n" +"\n" +"若「x」小於「edge0」則回傳 0.0,若 x 大於「edge1」則回傳 1.0。其餘值則回傳在 " +"0.0 與 1.0 之間使用厄米多項式進行插值的結果。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9382,72 +8887,73 @@ msgid "" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" +"Step 函式( scalar(edge), scalar(x) )。\n" +"\n" +"若「x」小於「edge」則回傳 0.0,否則回傳 1.0。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the tangent of the parameter." -msgstr "" +msgstr "回傳參數的正切值。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the hyperbolic tangent of the parameter." -msgstr "" +msgstr "回傳參數的雙曲正切值。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Finds the truncated value of the parameter." -msgstr "" +msgstr "尋找參數的截斷值。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds scalar to scalar." -msgstr "" +msgstr "將純量新增至純量。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides scalar by scalar." -msgstr "" +msgstr "以純量除以純量。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies scalar by scalar." -msgstr "" +msgstr "以純量乘以純量。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two scalars." -msgstr "" +msgstr "回傳兩個純量相除的餘數。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts scalar from scalar." -msgstr "" +msgstr "以純量減去純量。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Scalar constant." -msgstr "" +msgstr "純量常數。" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Scalar uniform." -msgstr "清除變換" +msgstr "純量均勻。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the cubic texture lookup." -msgstr "" +msgstr "進行立方體紋理搜尋。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Perform the texture lookup." -msgstr "" +msgstr "進行紋理搜尋。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Cubic texture uniform lookup." -msgstr "" +msgstr "立方體紋理均勻搜尋。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "2D texture uniform lookup." -msgstr "" +msgstr "2D 紋理均勻搜尋。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "2D texture uniform lookup with triplanar." -msgstr "" +msgstr "以三平面進行 2D 紋理均勻尋找。" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Transform function." -msgstr "轉換對話框..。" +msgstr "轉換函式。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9459,73 +8965,75 @@ msgid "" "whose number of rows is the number of components in 'c' and whose number of " "columns is the number of components in 'r'." msgstr "" +"計算一對向量的外積。\n" +"\n" +"OuterProduct 將第一個參數「c」視為列向量(由一個列的矩陣),第二個參數「r」視" +"為行向量(由一個行的矩陣),並依線性代數矩陣乘以「c * r」,產生一個矩陣其行數" +"為「c」中的組件,列數為「r」的組件。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes transform from four vectors." -msgstr "" +msgstr "由四個向量構成變換。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes transform to four vectors." -msgstr "" +msgstr "由四個向量分解變換。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the determinant of a transform." -msgstr "" +msgstr "計算變換的行列式。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the inverse of a transform." -msgstr "" +msgstr "計算變換的逆矩陣。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the transpose of a transform." -msgstr "" +msgstr "計算一個變換的轉置。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies transform by transform." -msgstr "" +msgstr "變換乘以變換。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by transform." -msgstr "" +msgstr "向量乘以變換。" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Transform constant." -msgstr "新增資料夾" +msgstr "變換常數。" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Transform uniform." -msgstr "轉換對話框..。" +msgstr "變換均勻。" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Vector function." -msgstr "轉到函數…" +msgstr "向量函式。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector operator." -msgstr "" +msgstr "向量運算子。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Composes vector from three scalars." -msgstr "" +msgstr "由三個純量組成向量。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Decomposes vector to three scalars." -msgstr "" +msgstr "將一個向量拆解為三個純量。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the cross product of two vectors." -msgstr "" +msgstr "計算兩個向量的外積。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the distance between two points." -msgstr "" +msgstr "回傳兩個點間的距離。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the dot product of two vectors." -msgstr "" +msgstr "計算兩個向量的內積。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9534,40 +9042,43 @@ msgid "" "incident vector, and Nref, the reference vector. If the dot product of I and " "Nref is smaller than zero the return value is N. Otherwise -N is returned." msgstr "" +"回傳一個與參照向量指向相同方向的向量。該函式由三個向量參數:N,方向向量;I," +"入射向量,以及 Nref,參照向量。若 I 與 Nref 的內積小於 0,則回傳值為 N。否則" +"將回傳 -N。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the length of a vector." -msgstr "" +msgstr "計算向量的長度。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two vectors." -msgstr "" +msgstr "在兩個向量間做線性插值。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Linear interpolation between two vectors using scalar." -msgstr "" +msgstr "使用純量在兩個向量間做線性插值。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Calculates the normalize product of vector." -msgstr "" +msgstr "計算向量的正規化積。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 - vector" -msgstr "" +msgstr "1.0 - 向量" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "1.0 / vector" -msgstr "" +msgstr "1.0 / 向量" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns the vector that points in the direction of reflection ( a : incident " "vector, b : normal vector )." -msgstr "" +msgstr "回傳指向反射方向的向量(a:入射向量,b:法向量)。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the vector that points in the direction of refraction." -msgstr "" +msgstr "回傳指向折射方向的向量。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9577,6 +9088,10 @@ msgid "" "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" +"SmoothStep 函式( vector(edge0), vector(edge1), vector(x) ).\n" +"\n" +"若「x」小於「edge0」則回傳 0.0,若「x」大於「edge1」則回傳 1.0。其餘值則回傳" +"在 0.0 與 1.0 之間使用厄米多項式進行插值的結果。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9586,6 +9101,10 @@ msgid "" "'edge1'. Otherwise the return value is interpolated between 0.0 and 1.0 " "using Hermite polynomials." msgstr "" +"SmoothStep 函式( scalar(edge0), scalar(edge1), vector(x) ).\n" +"\n" +"若「x」小於「edge0」則回傳 0.0,若「x」大於「edge1」則回傳 1.0。其餘值則回傳" +"在 0.0 與 1.0 之間使用厄米多項式進行插值的結果。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9593,6 +9112,9 @@ msgid "" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" +"Step 函式( vector(edge), vector(x) ).\n" +"\n" +"若「x」小於「edge」則回傳 0.0,否則回傳 1.0。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9600,34 +9122,37 @@ msgid "" "\n" "Returns 0.0 if 'x' is smaller than 'edge' and otherwise 1.0." msgstr "" +"Step 函式( scalar(edge), vector(x) ).\n" +"\n" +"若「x」小於「edge」則回傳 1.0,否則回傳 1.0。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Adds vector to vector." -msgstr "" +msgstr "將向量加上向量。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Divides vector by vector." -msgstr "" +msgstr "以向量除以向量。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Multiplies vector by vector." -msgstr "" +msgstr "以向量乘以向量。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Returns the remainder of the two vectors." -msgstr "" +msgstr "回傳兩個向量相除的餘數。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Subtracts vector from vector." -msgstr "" +msgstr "將向量減去向量。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector constant." -msgstr "" +msgstr "向量常數。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vector uniform." -msgstr "" +msgstr "向量均勻。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9635,12 +9160,14 @@ msgid "" "output ports. This is a direct injection of code into the vertex/fragment/" "light function, do not use it to write the function declarations inside." msgstr "" +"自定 Godot 著色器語言表示式,使用自定數量的輸入與輸出埠口。這是通過直接插向頂" +"點/片段/光照函式插入程式碼來實現的,請勿在其中聲明函式。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "Returns falloff based on the dot product of surface normal and view " "direction of camera (pass associated inputs to it)." -msgstr "" +msgstr "依據表面法線與相機檢視方向的內積來回傳下降率(將其相關輸入傳入)。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" @@ -9649,90 +9176,92 @@ msgid "" "it later in the Expressions. You can also declare varyings, uniforms and " "constants." msgstr "" +"自定 Godot 著色器語言表示式,將被放入最終的著色器頂部。可以放入數個函數聲明在" +"裡面,並於稍後在表示式中呼叫。也可以聲明 Varying、Uniform 與常數。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." -msgstr "" +msgstr "(限片段/光照模式)純量導函數。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Vector derivative function." -msgstr "" +msgstr "(限片段/光照模式)向量導函數。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Vector) Derivative in 'x' using local " "differencing." -msgstr "" +msgstr "(限片段/光照模式)(向量)以使用局部差分的「x」進行導數。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Scalar) Derivative in 'x' using local " "differencing." -msgstr "" +msgstr "(限片段/光照模式)(純量)以使用局部差分的「x」進行導數。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Vector) Derivative in 'y' using local " "differencing." -msgstr "" +msgstr "(限片段/光照模式)(向量)以使用局部差分的「y」進行導數。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Scalar) Derivative in 'y' using local " "differencing." -msgstr "" +msgstr "(限片段/光照模式)(純量)以使用局部差分的「y」進行導數。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Vector) Sum of absolute derivative in 'x' and " "'y'." -msgstr "" +msgstr "(限片段/光照模式)(向量)加總「x」與「y」進行絕對導數的結果。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "" "(Fragment/Light mode only) (Scalar) Sum of absolute derivative in 'x' and " "'y'." -msgstr "" +msgstr "(限片段/光照模式)(純量)加總「x」與「y」進行絕對導數的結果。" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "VisualShader" -msgstr "視覺化著色器" +msgstr "視覺著色器 (VisualShader)" #: editor/plugins/visual_shader_editor_plugin.cpp -#, fuzzy msgid "Edit Visual Property" -msgstr "編輯可視屬性" +msgstr "編輯視覺屬性" #: editor/plugins/visual_shader_editor_plugin.cpp msgid "Visual Shader Mode Changed" -msgstr "視覺著色器模式已更改" +msgstr "已修改視覺著色器模式" #: editor/project_export.cpp msgid "Runnable" -msgstr "可運行的" +msgstr "可執行" #: editor/project_export.cpp -#, fuzzy msgid "Add initial export..." -msgstr "添加輸入" +msgstr "新增初始匯出..." #: editor/project_export.cpp msgid "Add previous patches..." -msgstr "" +msgstr "新增上回修正檔..." #: editor/project_export.cpp msgid "Delete patch '%s' from list?" -msgstr "" +msgstr "是否要自列表中刪除「%s」修正檔?" #: editor/project_export.cpp msgid "Delete preset '%s'?" -msgstr "是否删除預設“%s”?" +msgstr "確定要刪除 Preset「%s」?" #: editor/project_export.cpp msgid "" "Failed to export the project for platform '%s'.\n" "Export templates seem to be missing or invalid." msgstr "" +"為平台「%s」匯出專案失敗。\n" +"匯出樣板似乎已遺失或無效。" #: editor/project_export.cpp msgid "" @@ -9740,40 +9269,44 @@ msgid "" "This might be due to a configuration issue in the export preset or your " "export settings." msgstr "" +"為平台「%s」匯出專案失敗。\n" +"可能使由於匯出 Preset 或匯出設定中的組態設定有問題導致。" #: editor/project_export.cpp msgid "Release" -msgstr "釋放" +msgstr "釋出" #: editor/project_export.cpp msgid "Exporting All" -msgstr "全部導出" +msgstr "全部匯出" #: editor/project_export.cpp msgid "The given export path doesn't exist:" -msgstr "給定的導出路徑不存在:" +msgstr "給定的匯出路徑不存在:" #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted:" -msgstr "無此平臺的導出範本:" +msgstr "該平台的匯出範本遺失/損毀:" #: editor/project_export.cpp msgid "Presets" -msgstr "預設" +msgstr "Preset" #: editor/project_export.cpp editor/project_settings_editor.cpp msgid "Add..." -msgstr "添加…" +msgstr "新增…" #: editor/project_export.cpp msgid "" "If checked, the preset will be available for use in one-click deploy.\n" "Only one preset per platform may be marked as runnable." msgstr "" +"若選中,則 Preset 將可使用一鍵部署。\n" +"每個平台只可將一個 Preset 設為可執行。" #: editor/project_export.cpp msgid "Export Path" -msgstr "導出路徑" +msgstr "匯出路徑" #: editor/project_export.cpp msgid "Resources" @@ -9781,48 +9314,51 @@ msgstr "資源" #: editor/project_export.cpp msgid "Export all resources in the project" -msgstr "導出項目中的所有資源" +msgstr "匯出專案內所有資源" #: editor/project_export.cpp msgid "Export selected scenes (and dependencies)" -msgstr "導出選定的場景 (和依賴項)" +msgstr "匯出所選場景(與其所有相依性)" #: editor/project_export.cpp msgid "Export selected resources (and dependencies)" -msgstr "導出選定的資源 (和依賴項)" +msgstr "匯出所選資源(與其所有相依性)" #: editor/project_export.cpp msgid "Export Mode:" -msgstr "導出模式:" +msgstr "匯出模式:" #: editor/project_export.cpp msgid "Resources to export:" -msgstr "要輸出的資源:" +msgstr "匯出的資源:" #: editor/project_export.cpp msgid "" "Filters to export non-resource files/folders\n" "(comma-separated, e.g: *.json, *.txt, docs/*)" msgstr "" +"過濾非資源的檔案/資料夾以匯出\n" +"(以半形逗號區分,如: *.json, *.txt, docs/*)" #: editor/project_export.cpp msgid "" "Filters to exclude files/folders from project\n" "(comma-separated, e.g: *.json, *.txt, docs/*)" msgstr "" +"過濾以在專案內排除檔案/資料夾\n" +"(以半形逗號區分,如: *.json, *.txt, docs/*)" #: editor/project_export.cpp msgid "Patches" -msgstr "補丁" +msgstr "修正檔" #: editor/project_export.cpp msgid "Make Patch" -msgstr "製作補丁" +msgstr "製作修正檔" #: editor/project_export.cpp -#, fuzzy msgid "Pack File" -msgstr " 資料夾" +msgstr "打包檔案" #: editor/project_export.cpp msgid "Features" @@ -9830,25 +9366,23 @@ msgstr "功能" #: editor/project_export.cpp msgid "Custom (comma-separated):" -msgstr "自訂 (逗號分隔):" +msgstr "自訂(以逗號分隔):" #: editor/project_export.cpp -#, fuzzy msgid "Feature List:" -msgstr "功能清單:" +msgstr "功能清單:" #: editor/project_export.cpp -#, fuzzy msgid "Script" msgstr "腳本" #: editor/project_export.cpp msgid "Script Export Mode:" -msgstr "腳本導出模式:" +msgstr "腳本匯出模式:" #: editor/project_export.cpp msgid "Text" -msgstr "文本" +msgstr "純文字" #: editor/project_export.cpp msgid "Compiled" @@ -9856,173 +9390,162 @@ msgstr "編譯" #: editor/project_export.cpp msgid "Encrypted (Provide Key Below)" -msgstr "加密 (使用以下密碼)" +msgstr "加密(使用以下密鑰)" #: editor/project_export.cpp msgid "Invalid Encryption Key (must be 64 characters long)" -msgstr "不正確加密金鑰 (長度必須為64個字元)" +msgstr "無效的加密密鑰(長度需為 64 個字元)" #: editor/project_export.cpp msgid "Script Encryption Key (256-bits as hex):" -msgstr "腳本加密金鑰 (256位十六進位碼):" +msgstr "腳本加密密鑰(256 位元的 16 進位):" #: editor/project_export.cpp msgid "Export PCK/Zip" -msgstr "導出 PCK/ZIP" +msgstr "匯出 PCK/ZIP" #: editor/project_export.cpp msgid "Export Project" -msgstr "輸出專案" +msgstr "匯出專案" #: editor/project_export.cpp -#, fuzzy msgid "Export mode?" -msgstr "導出模式:" +msgstr "匯出模式?" #: editor/project_export.cpp -#, fuzzy msgid "Export All" -msgstr "全部導出" +msgstr "全部匯出" #: editor/project_export.cpp editor/project_manager.cpp -#, fuzzy msgid "ZIP File" -msgstr " 資料夾" +msgstr "ZIP 檔案" #: editor/project_export.cpp msgid "Godot Game Pack" -msgstr "" +msgstr "Godot 遊戲包" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" -msgstr "缺少此平臺的導出範本:" +msgstr "缺少匯出該平台用的樣板:" #: editor/project_export.cpp msgid "Manage Export Templates" -msgstr "管理輸出模板" +msgstr "管理匯出樣板" #: editor/project_export.cpp msgid "Export With Debug" -msgstr "導出為調試" +msgstr "以偵錯模式匯出" #: editor/project_manager.cpp -#, fuzzy msgid "The path specified doesn't exist." -msgstr "路徑不存在." +msgstr "指定的路徑不存在。" #: editor/project_manager.cpp -#, fuzzy msgid "Error opening package file (it's not in ZIP format)." -msgstr "開啟套件檔案出錯,非 zip 格式。" +msgstr "開啟套件檔案時發生錯誤(非 ZIP 格式)。" #: editor/project_manager.cpp -#, fuzzy msgid "" "Invalid \".zip\" project file; it doesn't contain a \"project.godot\" file." -msgstr "“.zip”項目檔案無效,不包含“project.godot”檔案。" +msgstr "無效的「.zip」專案檔;未包含「project.godot」檔案。" #: editor/project_manager.cpp msgid "Please choose an empty folder." msgstr "請選擇一個空資料夾。" #: editor/project_manager.cpp -#, fuzzy msgid "Please choose a \"project.godot\" or \".zip\" file." -msgstr "請選擇“project.godot”或“.zip”檔案。" +msgstr "請選擇一個「project.godot」或「.zip」檔案。" #: editor/project_manager.cpp -#, fuzzy msgid "This directory already contains a Godot project." -msgstr "目錄已包含一個godot項目。" +msgstr "該目錄已經包含了一個 Godot 專案。" #: editor/project_manager.cpp msgid "New Game Project" -msgstr "新遊戲項目" +msgstr "新遊戲專案" #: editor/project_manager.cpp msgid "Imported Project" -msgstr "已導入的項目" +msgstr "已匯入的項目" #: editor/project_manager.cpp -#, fuzzy msgid "Invalid Project Name." -msgstr "項目名稱無效。" +msgstr "無效的專案名。" #: editor/project_manager.cpp msgid "Couldn't create folder." -msgstr "無法新增資料夾." +msgstr "無法建立資料夾。" #: editor/project_manager.cpp msgid "There is already a folder in this path with the specified name." -msgstr "此路徑中已存在具有指定名稱的資料夾。" +msgstr "該路徑下已有相同名稱的資料夾。" #: editor/project_manager.cpp msgid "It would be a good idea to name your project." -msgstr "給你的項目命名是個好主意。" +msgstr "最好幫你的專案起個名字。" #: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." -msgstr "不正確項目路徑 (更改了任何內容?)。" +msgstr "不正確的專案路徑(有修改了什麼嗎?)。" #: editor/project_manager.cpp msgid "" "Couldn't load project.godot in project path (error %d). It may be missing or " "corrupted." -msgstr "無法在項目路徑中加載project.godot(錯誤%d)。它可能遺失或損壞。" +msgstr "無法自專案路徑內載入 project.godot(錯誤 %d)。檔案可能遺失或損毀。" #: editor/project_manager.cpp msgid "Couldn't edit project.godot in project path." -msgstr "無法在項目路徑中編輯project.godot。" +msgstr "無法在專案路徑中編輯 project.godot。" #: editor/project_manager.cpp msgid "Couldn't create project.godot in project path." -msgstr "無法在項目路徑中創建project.godot。" +msgstr "無法在項目路徑中建立 project.godot。" #: editor/project_manager.cpp -#, fuzzy msgid "Rename Project" -msgstr "重命名項目" +msgstr "重新命名項目" #: editor/project_manager.cpp msgid "Import Existing Project" -msgstr "導入現有項目" +msgstr "匯入現有專案" #: editor/project_manager.cpp msgid "Import & Edit" -msgstr "導入與編輯" +msgstr "匯入並編輯" #: editor/project_manager.cpp msgid "Create New Project" -msgstr "創建新項目" +msgstr "建立新專案" #: editor/project_manager.cpp -#, fuzzy msgid "Create & Edit" -msgstr "創建和編輯" +msgstr "建立並編輯" #: editor/project_manager.cpp msgid "Install Project:" -msgstr "安裝項目:" +msgstr "安裝專案:" #: editor/project_manager.cpp msgid "Install & Edit" -msgstr "安裝和編輯" +msgstr "安裝並編輯" #: editor/project_manager.cpp msgid "Project Name:" -msgstr "項目名稱:" +msgstr "專案名稱:" #: editor/project_manager.cpp msgid "Project Path:" -msgstr "項目路徑:" +msgstr "專案路徑:" #: editor/project_manager.cpp msgid "Project Installation Path:" -msgstr "項目安裝路徑:" +msgstr "專案安裝路徑:" #: editor/project_manager.cpp msgid "Renderer:" -msgstr "渲染器:" +msgstr "算圖器:" #: editor/project_manager.cpp msgid "OpenGL ES 3.0" @@ -10035,6 +9558,10 @@ msgid "" "Incompatible with older hardware\n" "Not recommended for web games" msgstr "" +"更好的視覺品質\n" +"所有功能可用\n" +"與舊硬體不相容\n" +"不推薦用於網頁遊戲" #: editor/project_manager.cpp msgid "OpenGL ES 2.0" @@ -10047,34 +9574,36 @@ msgid "" "Works on most hardware\n" "Recommended for web games" msgstr "" +"較低的視覺品質\n" +"有些功能不可用\n" +"在大多數硬體上可用\n" +"推薦用於網頁遊戲" #: editor/project_manager.cpp msgid "Renderer can be changed later, but scenes may need to be adjusted." -msgstr "渲染器可以然後更改, 但場景可能需要調整。" +msgstr "稍後仍可更改算圖器,但可能需要對場景進行調整。" #: editor/project_manager.cpp msgid "Unnamed Project" -msgstr "未命名項目" +msgstr "未命名專案" #: editor/project_manager.cpp -#, fuzzy msgid "Missing Project" -msgstr "導入現有項目" +msgstr "遺失專案" #: editor/project_manager.cpp msgid "Error: Project is missing on the filesystem." -msgstr "" +msgstr "錯誤:專案在檔案系統上遺失。" #: editor/project_manager.cpp msgid "Can't open project at '%s'." -msgstr "無法打開位於'%s'的項目。" +msgstr "無法在「%s」中打開專案。" #: editor/project_manager.cpp msgid "Are you sure to open more than one project?" -msgstr "您確定要打開多個項目嗎?" +msgstr "確定要打開多個專案嗎?" #: editor/project_manager.cpp -#, fuzzy msgid "" "The following project settings file does not specify the version of Godot " "through which it was created.\n" @@ -10086,15 +9615,14 @@ msgid "" "Warning: You won't be able to open the project with previous versions of the " "engine anymore." msgstr "" -"以下項目設定檔案未指定通過其創建的Godot的版本。\n" +"下列專案設定檔未指定建立其之 Godot 版本。\n" "\n" "%s\n" "\n" -"如果繼續打開它, 它將被轉換為 Godot 的當前配置檔案格式。 \n" -"警告: 您將無法再使用以前版本的引擎打開項目。" +"若您繼續開啟,會將其轉換為目前 Godot 版本的組態設定檔案格式。\n" +"警告:您將不再可使用過往版本的引擎開啟該專案。" #: editor/project_manager.cpp -#, fuzzy msgid "" "The following project settings file was generated by an older engine " "version, and needs to be converted for this version:\n" @@ -10105,18 +9633,18 @@ msgid "" "Warning: You won't be able to open the project with previous versions of the " "engine anymore." msgstr "" -"以下項目設置檔案是由較舊的引擎版本生成的, 需要為此版本進行轉換:\n" +"下列專案設定檔時由較舊版本的引擎所產生,且需要將其轉換為目前的版本:\n" "\n" "%s\n" "\n" -"是否要將其轉換?\n" -"警告: 您將無法再使用以前版本的引擎打開專案。" +"要進行轉換嗎?\n" +"警告:您將不再可使用過往版本的引擎開啟該專案。" #: editor/project_manager.cpp msgid "" "The project settings were created by a newer engine version, whose settings " "are not compatible with this version." -msgstr "此項目設置是由較新的引擎版本創建的, 其設置與此版本不相容。" +msgstr "該專案設定是由新版本的引擎所建立,其設定無法相容於這個版本。" #: editor/project_manager.cpp msgid "" @@ -10124,57 +9652,66 @@ msgid "" "Please edit the project and set the main scene in the Project Settings under " "the \"Application\" category." msgstr "" +"無法執行專案:未定義主場景。\n" +"請編輯專案並在「應用程式」分類中的專案設定內設定主場景。" #: editor/project_manager.cpp msgid "" "Can't run project: Assets need to be imported.\n" "Please edit the project to trigger the initial import." msgstr "" +"無法執行專案:需要匯入素材\n" +"請編輯專案以觸發初始匯入。" #: editor/project_manager.cpp -#, fuzzy msgid "Are you sure to run %d projects at once?" -msgstr "您確定要運行多個項目嗎?" +msgstr "確定要一次執行 %d 個專案?" #: editor/project_manager.cpp -#, fuzzy msgid "" "Remove %d projects from the list?\n" "The project folders' contents won't be modified." -msgstr "是否從清單中删除項目?(資料夾內容將不被修改)" +msgstr "" +"確定要自清單中移除 %d 個專案嗎?\n" +"專案資料夾的內容不會被修改。" #: editor/project_manager.cpp -#, fuzzy msgid "" "Remove this project from the list?\n" "The project folder's contents won't be modified." -msgstr "是否從清單中删除項目?(資料夾內容將不被修改)" +msgstr "" +"確定要自列表移除該專案嗎?\n" +"專案資料夾的內容不會被修改。" #: editor/project_manager.cpp -#, fuzzy msgid "" "Remove all missing projects from the list?\n" "The project folders' contents won't be modified." -msgstr "是否從清單中删除項目?(資料夾內容將不被修改)" +msgstr "" +"確定自清單移除所有遺失的專案嗎?\n" +"專案資料夾的內容不會被修改。" #: editor/project_manager.cpp msgid "" "Language changed.\n" "The interface will update after restarting the editor or project manager." msgstr "" +"語言已更改。\n" +"界面將會在重新啟動編輯器或專案管理員後更新。" #: editor/project_manager.cpp msgid "" "Are you sure to scan %s folders for existing Godot projects?\n" "This could take a while." msgstr "" +"確定要為現存的 Godot 專案掃描 %s 資料夾嗎?\n" +"這可能需要一段時間。" #: editor/project_manager.cpp msgid "Project Manager" -msgstr "" +msgstr "專案管理員" #: editor/project_manager.cpp -#, fuzzy msgid "Projects" msgstr "專案" @@ -10188,35 +9725,35 @@ msgstr "掃描" #: editor/project_manager.cpp msgid "Select a Folder to Scan" -msgstr "選擇一個資料夾來掃描" +msgstr "選擇資料夾以進行掃描" #: editor/project_manager.cpp msgid "New Project" -msgstr "" +msgstr "新增專案" #: editor/project_manager.cpp -#, fuzzy msgid "Remove Missing" -msgstr "刪除點" +msgstr "刪除遺失" #: editor/project_manager.cpp msgid "Templates" -msgstr "模板" +msgstr "樣板" #: editor/project_manager.cpp msgid "Restart Now" -msgstr "" +msgstr "立即重新啟動" #: editor/project_manager.cpp -#, fuzzy msgid "Can't run project" -msgstr "連接..." +msgstr "無法執行專案" #: editor/project_manager.cpp msgid "" "You currently don't have any projects.\n" "Would you like to explore official example projects in the Asset Library?" msgstr "" +"目前沒有任何專案。\n" +"要在素材庫中瀏覽官方範例專案嗎?" #: editor/project_manager.cpp msgid "" @@ -10224,237 +9761,232 @@ msgid "" "To filter projects by name and full path, the query must contain at least " "one `/` character." msgstr "" +"搜尋框可以用來依據名稱與路徑中的最後一部分來過濾專案。\n" +"若要以名稱與完整路徑來過濾專案,搜尋內容應該至少包含一個「/」字元。" #: editor/project_settings_editor.cpp msgid "Key " -msgstr "" +msgstr "鍵 " #: editor/project_settings_editor.cpp msgid "Joy Button" -msgstr "" +msgstr "控制器按鈕" #: editor/project_settings_editor.cpp msgid "Joy Axis" -msgstr "" +msgstr "控制器類比軸" #: editor/project_settings_editor.cpp msgid "Mouse Button" -msgstr "" +msgstr "滑鼠按鈕" #: editor/project_settings_editor.cpp msgid "" "Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'" -msgstr "" +msgstr "無效的操作名稱。不能為空或包含「/」、「:」、「=」、「\\」或「\"」" #: editor/project_settings_editor.cpp -#, fuzzy msgid "An action with the name '%s' already exists." -msgstr "Autoload「%s」已經存在!" +msgstr "已有名稱「%s」的操作。" #: editor/project_settings_editor.cpp msgid "Rename Input Action Event" -msgstr "" +msgstr "重新命名輸入操作事件" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Change Action deadzone" -msgstr "改變字典 value" +msgstr "修改操作盲區" #: editor/project_settings_editor.cpp msgid "Add Input Action Event" -msgstr "" +msgstr "新增輸入操作事件" #: editor/project_settings_editor.cpp msgid "All Devices" -msgstr "" +msgstr "所有裝置" #: editor/project_settings_editor.cpp msgid "Device" -msgstr "" +msgstr "裝置" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key..." -msgstr "" +msgstr "請按下按鍵..." #: editor/project_settings_editor.cpp msgid "Mouse Button Index:" -msgstr "" +msgstr "滑鼠按鍵索引:" #: editor/project_settings_editor.cpp msgid "Left Button" -msgstr "" +msgstr "左鍵" #: editor/project_settings_editor.cpp msgid "Right Button" -msgstr "" +msgstr "右鍵" #: editor/project_settings_editor.cpp msgid "Middle Button" -msgstr "" +msgstr "中鍵" #: editor/project_settings_editor.cpp msgid "Wheel Up Button" -msgstr "" +msgstr "滾輪向上按鍵" #: editor/project_settings_editor.cpp msgid "Wheel Down Button" -msgstr "" +msgstr "滾輪向下按鍵" #: editor/project_settings_editor.cpp msgid "Wheel Left Button" -msgstr "" +msgstr "滾輪向左按鍵" #: editor/project_settings_editor.cpp msgid "Wheel Right Button" -msgstr "" +msgstr "滾輪向右按鍵" #: editor/project_settings_editor.cpp msgid "X Button 1" -msgstr "" +msgstr "X 按鍵 1" #: editor/project_settings_editor.cpp msgid "X Button 2" -msgstr "" +msgstr "X 按鍵 2" #: editor/project_settings_editor.cpp msgid "Joypad Axis Index:" -msgstr "" +msgstr "控制器類比搖桿索引:" #: editor/project_settings_editor.cpp msgid "Axis" -msgstr "" +msgstr "類比軸" #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" -msgstr "" +msgstr "控制器按鈕索引:" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Erase Input Action" -msgstr "所有的選擇" +msgstr "清除輸入操作" #: editor/project_settings_editor.cpp msgid "Erase Input Action Event" -msgstr "" +msgstr "清除輸入操作事件" #: editor/project_settings_editor.cpp msgid "Add Event" -msgstr "" +msgstr "新增事件" #: editor/project_settings_editor.cpp msgid "Button" -msgstr "" +msgstr "Button(按鈕)" #: editor/project_settings_editor.cpp msgid "Left Button." -msgstr "" +msgstr "左鍵。" #: editor/project_settings_editor.cpp msgid "Right Button." -msgstr "" +msgstr "右鍵。" #: editor/project_settings_editor.cpp msgid "Middle Button." -msgstr "" +msgstr "中鍵。" #: editor/project_settings_editor.cpp msgid "Wheel Up." -msgstr "" +msgstr "滾輪向上。" #: editor/project_settings_editor.cpp msgid "Wheel Down." -msgstr "" +msgstr "滾輪向下。" #: editor/project_settings_editor.cpp msgid "Add Global Property" -msgstr "" +msgstr "新增全域屬性" #: editor/project_settings_editor.cpp msgid "Select a setting item first!" -msgstr "" +msgstr "請先選擇一個設定項目!" #: editor/project_settings_editor.cpp msgid "No property '%s' exists." -msgstr "" +msgstr "屬性「%s」不存在。" #: editor/project_settings_editor.cpp msgid "Setting '%s' is internal, and it can't be deleted." -msgstr "" +msgstr "「%s」為內部設定,無法刪除。" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Delete Item" -msgstr "刪除" +msgstr "刪除項目" #: editor/project_settings_editor.cpp msgid "" "Invalid action name. It cannot be empty nor contain '/', ':', '=', '\\' or " "'\"'." -msgstr "" +msgstr "無效的操作名稱。不能為空或包含「/」、「:」、「=」、「\\」或「\"」。" #: editor/project_settings_editor.cpp msgid "Add Input Action" -msgstr "" +msgstr "新增輸入操作" #: editor/project_settings_editor.cpp msgid "Error saving settings." -msgstr "" +msgstr "保存設定時發生錯誤。" #: editor/project_settings_editor.cpp msgid "Settings saved OK." -msgstr "" +msgstr "設定保存成功。" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Moved Input Action Event" -msgstr "所有的選擇" +msgstr "移動輸入操作事件" #: editor/project_settings_editor.cpp msgid "Override for Feature" -msgstr "" +msgstr "複寫功能" #: editor/project_settings_editor.cpp msgid "Add Translation" -msgstr "" +msgstr "新增翻譯" #: editor/project_settings_editor.cpp msgid "Remove Translation" -msgstr "" +msgstr "移除翻譯" #: editor/project_settings_editor.cpp msgid "Add Remapped Path" -msgstr "" +msgstr "新增重映射路徑" #: editor/project_settings_editor.cpp msgid "Resource Remap Add Remap" -msgstr "" +msgstr "資源重映射新增重映射" #: editor/project_settings_editor.cpp msgid "Change Resource Remap Language" -msgstr "" +msgstr "更改資源重映射語言" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap" -msgstr "" +msgstr "移除資源重映射" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap Option" -msgstr "" +msgstr "移除資源重映射選項" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Changed Locale Filter" -msgstr "變更鏡頭尺寸" +msgstr "更改區域過濾" #: editor/project_settings_editor.cpp msgid "Changed Locale Filter Mode" -msgstr "" +msgstr "更改區域過濾模式" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Project Settings (project.godot)" -msgstr "專案設定" +msgstr "專案設定 (project.godot)" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "General" @@ -10462,929 +9994,893 @@ msgstr "一般" #: editor/project_settings_editor.cpp msgid "Override For..." -msgstr "" +msgstr "複寫..." #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "The editor must be restarted for changes to take effect." -msgstr "" +msgstr "必須重新啟動編輯器才會使改動生效。" #: editor/project_settings_editor.cpp msgid "Input Map" -msgstr "" +msgstr "輸入映射" #: editor/project_settings_editor.cpp msgid "Action:" -msgstr "" +msgstr "操作:" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Action" -msgstr "所有的選擇" +msgstr "操作" #: editor/project_settings_editor.cpp msgid "Deadzone" -msgstr "" +msgstr "盲區" #: editor/project_settings_editor.cpp msgid "Device:" -msgstr "" +msgstr "設備:" #: editor/project_settings_editor.cpp msgid "Index:" -msgstr "" +msgstr "索引:" #: editor/project_settings_editor.cpp msgid "Localization" -msgstr "" +msgstr "本地化" #: editor/project_settings_editor.cpp msgid "Translations" -msgstr "" +msgstr "翻譯" #: editor/project_settings_editor.cpp msgid "Translations:" -msgstr "" +msgstr "翻譯:" #: editor/project_settings_editor.cpp msgid "Remaps" -msgstr "" +msgstr "重映射" #: editor/project_settings_editor.cpp msgid "Resources:" -msgstr "" +msgstr "資源:" #: editor/project_settings_editor.cpp msgid "Remaps by Locale:" -msgstr "" +msgstr "依語言重映射:" #: editor/project_settings_editor.cpp msgid "Locale" -msgstr "" +msgstr "語言" #: editor/project_settings_editor.cpp msgid "Locales Filter" -msgstr "" +msgstr "語言過濾" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Show All Locales" -msgstr "顯示骨骼" +msgstr "顯示所有語言" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Show Selected Locales Only" -msgstr "僅選擇區域" +msgstr "僅顯示選定的語言" #: editor/project_settings_editor.cpp -#, fuzzy msgid "Filter mode:" -msgstr "過濾檔案..." +msgstr "過濾模式:" #: editor/project_settings_editor.cpp msgid "Locales:" -msgstr "" +msgstr "語言:" #: editor/project_settings_editor.cpp msgid "AutoLoad" -msgstr "" +msgstr "Autoload" #: editor/project_settings_editor.cpp msgid "Plugins" -msgstr "挿件" +msgstr "外掛" #: editor/property_editor.cpp msgid "Preset..." -msgstr "預設。。。" +msgstr "Preset..." #: editor/property_editor.cpp msgid "Zero" -msgstr "" +msgstr "無" #: editor/property_editor.cpp msgid "Easing In-Out" -msgstr "" +msgstr "緩入緩出" #: editor/property_editor.cpp msgid "Easing Out-In" -msgstr "" +msgstr "緩入緩出(反向)" #: editor/property_editor.cpp msgid "File..." -msgstr "" +msgstr "檔案..." #: editor/property_editor.cpp msgid "Dir..." -msgstr "" +msgstr "資料夾..." #: editor/property_editor.cpp msgid "Assign" -msgstr "" +msgstr "指派" #: editor/property_editor.cpp msgid "Select Node" -msgstr "" +msgstr "選擇節點" #: editor/property_editor.cpp msgid "Error loading file: Not a resource!" -msgstr "" +msgstr "載入檔案時發生錯誤:非資源!" #: editor/property_editor.cpp msgid "Pick a Node" -msgstr "" +msgstr "選擇一個節點" #: editor/property_editor.cpp msgid "Bit %d, val %d." -msgstr "" +msgstr "位元 %d,值 %d。" #: editor/property_selector.cpp msgid "Select Property" -msgstr "" +msgstr "選擇屬性" #: editor/property_selector.cpp msgid "Select Virtual Method" -msgstr "" +msgstr "選擇虛擬方法" #: editor/property_selector.cpp msgid "Select Method" -msgstr "" +msgstr "選擇方法" #: editor/rename_dialog.cpp editor/scene_tree_dock.cpp -#, fuzzy msgid "Batch Rename" -msgstr "符合大小寫" +msgstr "批次重新命名" #: editor/rename_dialog.cpp msgid "Prefix" -msgstr "" +msgstr "前置" #: editor/rename_dialog.cpp msgid "Suffix" -msgstr "" +msgstr "後置" #: editor/rename_dialog.cpp -#, fuzzy msgid "Use Regular Expressions" -msgstr "設置磁貼區域" +msgstr "使用正規表示式" #: editor/rename_dialog.cpp -#, fuzzy msgid "Advanced Options" -msgstr "吸附選項" +msgstr "進階選項" #: editor/rename_dialog.cpp msgid "Substitute" -msgstr "" +msgstr "取代" #: editor/rename_dialog.cpp -#, fuzzy msgid "Node name" -msgstr "節點名稱:" +msgstr "節點名稱" #: editor/rename_dialog.cpp msgid "Node's parent name, if available" -msgstr "" +msgstr "節點的母級節點名(若有的話)" #: editor/rename_dialog.cpp -#, fuzzy msgid "Node type" -msgstr "節點名稱:" +msgstr "節點型別" #: editor/rename_dialog.cpp -#, fuzzy msgid "Current scene name" -msgstr "目前的場景尚未存檔, 依然要開啟嗎?" +msgstr "目前場景名稱" #: editor/rename_dialog.cpp msgid "Root node name" -msgstr "" +msgstr "根節點名稱" #: editor/rename_dialog.cpp msgid "" "Sequential integer counter.\n" "Compare counter options." msgstr "" +"序列整數計數器。\n" +"比較計數器選項。" #: editor/rename_dialog.cpp msgid "Per-level Counter" -msgstr "" +msgstr "各級別分別計數器" #: editor/rename_dialog.cpp msgid "If set the counter restarts for each group of child nodes" -msgstr "" +msgstr "若啟用則計數器將依據每組子節點重新啟動" #: editor/rename_dialog.cpp msgid "Initial value for the counter" -msgstr "" +msgstr "計數器起始值" #: editor/rename_dialog.cpp -#, fuzzy msgid "Step" -msgstr "步驟 :" +msgstr "步長" #: editor/rename_dialog.cpp msgid "Amount by which counter is incremented for each node" -msgstr "" +msgstr "各節點的計數器的增加量" #: editor/rename_dialog.cpp msgid "Padding" -msgstr "" +msgstr "填充" #: editor/rename_dialog.cpp msgid "" "Minimum number of digits for the counter.\n" "Missing digits are padded with leading zeros." msgstr "" +"計數器的最小位數。\n" +"缺少的位數會以前置 0 填充。" #: editor/rename_dialog.cpp msgid "Post-Process" -msgstr "" +msgstr "後處理" #: editor/rename_dialog.cpp msgid "Keep" -msgstr "" +msgstr "保持" #: editor/rename_dialog.cpp msgid "PascalCase to snake_case" -msgstr "" +msgstr "將大駝峰法 (PascalCase) 轉為底線 (snake_case)" #: editor/rename_dialog.cpp msgid "snake_case to PascalCase" -msgstr "" +msgstr "將底線 (snake_case) 轉為駝峰法 (PascalCase)" #: editor/rename_dialog.cpp msgid "Case" -msgstr "" +msgstr "大小寫" #: editor/rename_dialog.cpp -#, fuzzy msgid "To Lowercase" -msgstr "轉換成..." +msgstr "轉為小寫" #: editor/rename_dialog.cpp -#, fuzzy msgid "To Uppercase" -msgstr "轉換成..." +msgstr "轉為大寫" #: editor/rename_dialog.cpp -#, fuzzy msgid "Reset" -msgstr "重設縮放大小" +msgstr "重設" #: editor/rename_dialog.cpp msgid "Regular Expression Error" -msgstr "" +msgstr "正規表示式錯誤" #: editor/rename_dialog.cpp -#, fuzzy msgid "At character %s" -msgstr "合法字元:" +msgstr "位於字元 %s" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" -msgstr "" +msgstr "重設母節點" #: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" -msgstr "" +msgstr "重設母位置(選擇新的母節點):" #: editor/reparent_dialog.cpp msgid "Keep Global Transform" -msgstr "" +msgstr "保持全域變換" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" -msgstr "" +msgstr "重設母節點" #: editor/run_settings_dialog.cpp msgid "Run Mode:" -msgstr "" +msgstr "執行模式:" #: editor/run_settings_dialog.cpp msgid "Current Scene" -msgstr "" +msgstr "目前場景" #: editor/run_settings_dialog.cpp msgid "Main Scene" -msgstr "" +msgstr "主場景" #: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" -msgstr "" +msgstr "主場景引數:" #: editor/run_settings_dialog.cpp msgid "Scene Run Settings" -msgstr "" +msgstr "場景執行設定" #: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." -msgstr "" +msgstr "無可實體化場景的母節點。" #: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" -msgstr "" +msgstr "自 %s 中載入場景時發生錯誤" #: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." -msgstr "" +msgstr "無法實體化場景「%s」,由於其已存在於其一子節點中。" #: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" -msgstr "" +msgstr "實體化場景" #: editor/scene_tree_dock.cpp msgid "Replace with Branch Scene" -msgstr "" +msgstr "取代分支場景" #: editor/scene_tree_dock.cpp msgid "Instance Child Scene" -msgstr "" +msgstr "實體化子場景" #: editor/scene_tree_dock.cpp -msgid "Clear Script" -msgstr "" +msgid "Detach Script" +msgstr "取消附加腳本" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." -msgstr "" +msgstr "此操作無法在樹狀根執行。" #: editor/scene_tree_dock.cpp msgid "Move Node In Parent" -msgstr "" +msgstr "移動節點至其母節點" #: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" -msgstr "" +msgstr "移動節點至母節點" #: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" -msgstr "" +msgstr "重複節點" #: editor/scene_tree_dock.cpp msgid "Can't reparent nodes in inherited scenes, order of nodes can't change." -msgstr "" +msgstr "無法重新設定繼承場景節點的母節點,節點的順序無法更改。" #: editor/scene_tree_dock.cpp msgid "Node must belong to the edited scene to become root." -msgstr "" +msgstr "節點必須屬於已編輯的場景才能轉為根節點。" #: editor/scene_tree_dock.cpp msgid "Instantiated scenes can't become root" -msgstr "" +msgstr "實體化的場景無法轉為根節點" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Make node as Root" -msgstr "儲存場景" +msgstr "將節點設為根節點" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete %d nodes?" -msgstr "刪除" +msgstr "刪除 %d 個節點?" #: editor/scene_tree_dock.cpp msgid "Delete the root node \"%s\"?" -msgstr "" +msgstr "確定要刪除根節點「%s」嗎?" #: editor/scene_tree_dock.cpp msgid "Delete node \"%s\" and its children?" -msgstr "" +msgstr "確定要刪除節點「%s」與其子節點嗎?" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete node \"%s\"?" -msgstr "刪除" +msgstr "確定要刪除節點「%s」嗎?" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." -msgstr "" +msgstr "無法在根節點執行此操作。" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." -msgstr "" +msgstr "該操作無法在已實體化場景中執行。" #: editor/scene_tree_dock.cpp msgid "Save New Scene As..." -msgstr "" +msgstr "另存新場景為..." #: editor/scene_tree_dock.cpp msgid "" "Disabling \"editable_instance\" will cause all properties of the node to be " "reverted to their default." -msgstr "" +msgstr "禁用「editable_instance」將導致節點的所有屬性都被還原為其預設值。" #: editor/scene_tree_dock.cpp msgid "" "Enabling \"Load As Placeholder\" will disable \"Editable Children\" and " "cause all properties of the node to be reverted to their default." msgstr "" +"啟用「載入為佔位」將禁用「可編輯子節點」並導致其所有節點都被還原為其預設值。" #: editor/scene_tree_dock.cpp msgid "Make Local" -msgstr "" +msgstr "轉為本地" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "New Scene Root" -msgstr "儲存場景" +msgstr "新場景根" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Create Root Node:" -msgstr "新增資料夾" +msgstr "建立根節點:" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "2D Scene" -msgstr "場景" +msgstr "2D 場景" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "3D Scene" -msgstr "場景" +msgstr "3D 場景" #: editor/scene_tree_dock.cpp msgid "User Interface" -msgstr "" +msgstr "使用者界面" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Other Node" -msgstr "刪除" +msgstr "其他節點" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" -msgstr "" +msgstr "無法對外部場景的節點進行操作!" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" -msgstr "" +msgstr "無法對目前場景繼承來源的節點進行操作!" #: editor/scene_tree_dock.cpp msgid "Attach Script" -msgstr "" +msgstr "附加腳本" #: editor/scene_tree_dock.cpp msgid "Remove Node(s)" -msgstr "" +msgstr "移除節點" #: editor/scene_tree_dock.cpp msgid "Change type of node(s)" -msgstr "" +msgstr "更改節點的型別" #: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." -msgstr "" +msgstr "無法保存新場景。很可能由於無法滿足其依賴性(實體)。" #: editor/scene_tree_dock.cpp msgid "Error saving scene." -msgstr "" +msgstr "保存場景時發生錯誤。" #: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." -msgstr "" +msgstr "複製場景以進行保存時發生錯誤。" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Sub-Resources" -msgstr "複製資源" +msgstr "子資源" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" -msgstr "" +msgstr "清除繼承" #: editor/scene_tree_dock.cpp msgid "Editable Children" -msgstr "" +msgstr "可編輯子節點" #: editor/scene_tree_dock.cpp msgid "Load As Placeholder" -msgstr "" +msgstr "載入為佔位" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Open Documentation" -msgstr "開啟最近存取" +msgstr "開啟說明文件" #: editor/scene_tree_dock.cpp -msgid "Add Child Node" +msgid "" +"Cannot attach a script: there are no languages registered.\n" +"This is probably because this editor was built with all language modules " +"disabled." msgstr "" +"無法附加腳本:未註冊任何語言。\n" +"有可能是由於編輯器在建構時未啟用任何語言模組。" + +#: editor/scene_tree_dock.cpp +msgid "Add Child Node" +msgstr "新增子節點" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Expand/Collapse All" -msgstr "取代全部" +msgstr "展開/收合全部" #: editor/scene_tree_dock.cpp msgid "Change Type" -msgstr "" +msgstr "更改型別" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Reparent to New Node" -msgstr "新增 %s" +msgstr "重新設定母節點為新節點" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Make Scene Root" -msgstr "儲存場景" +msgstr "設為場景根節點" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" -msgstr "" +msgstr "合併自場景" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Save Branch as Scene" -msgstr "" +msgstr "保存分支為場景" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Copy Node Path" -msgstr "" +msgstr "複製節點路徑" #: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" -msgstr "" +msgstr "刪除(無確認)" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Add/Create a New Node." -msgstr "新增 %s" +msgstr "新增/建立新節點。" #: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." -msgstr "" +msgstr "將場景檔案實體化為節點。若無根節點則建立一個繼承場景。" #: editor/scene_tree_dock.cpp -msgid "Attach a new or existing script for the selected node." -msgstr "" +msgid "Attach a new or existing script to the selected node." +msgstr "附加新的或已存在之腳本至所選節點。" #: editor/scene_tree_dock.cpp -msgid "Clear a script for the selected node." -msgstr "" +msgid "Detach the script from the selected node." +msgstr "自所選節點取消附加腳本。" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Remote" -msgstr "移除" +msgstr "遠端" #: editor/scene_tree_dock.cpp msgid "Local" -msgstr "" +msgstr "本機" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance? (No Undo!)" -msgstr "" +msgstr "確定要清除繼承嗎?(無法復原!)" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Toggle Visible" -msgstr "切換顯示隱藏檔案" +msgstr "切換可見/隱藏" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Unlock Node" -msgstr "單項節點" +msgstr "解鎖節點" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Button Group" -msgstr "添加到組" +msgstr "按鍵分組" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "(Connecting From)" -msgstr "連接..." +msgstr "(連接自)" #: editor/scene_tree_editor.cpp msgid "Node configuration warning:" -msgstr "" +msgstr "節點組態設定警告:" #: editor/scene_tree_editor.cpp msgid "" "Node has %s connection(s) and %s group(s).\n" "Click to show signals dock." msgstr "" +"節點有 %s 連接與 %s 分組。\n" +"點擊以顯示訊號 Dock。" #: editor/scene_tree_editor.cpp msgid "" "Node has %s connection(s).\n" "Click to show signals dock." msgstr "" +"節點有 %s 連接。\n" +"點擊以顯示訊號 Dock。" #: editor/scene_tree_editor.cpp msgid "" "Node is in %s group(s).\n" "Click to show groups dock." msgstr "" +"節點位於 %s 個群組中。\n" +"點擊以顯示群組 Dock。" #: editor/scene_tree_editor.cpp -#, fuzzy msgid "Open Script:" -msgstr "開啟最近存取" +msgstr "開啟腳本:" #: editor/scene_tree_editor.cpp msgid "" "Node is locked.\n" "Click to unlock it." msgstr "" +"節點已鎖定。\n" +"點擊以解鎖。" #: editor/scene_tree_editor.cpp msgid "" "Children are not selectable.\n" "Click to make selectable." msgstr "" +"子節點不可選擇。\n" +"點擊以令其可被選擇。" #: editor/scene_tree_editor.cpp msgid "Toggle Visibility" -msgstr "" +msgstr "切換可見/隱藏" #: editor/scene_tree_editor.cpp msgid "" "AnimationPlayer is pinned.\n" "Click to unpin." msgstr "" +"已固定動畫播放器 (AnimationPlayer)。\n" +"點擊以取消固定。" #: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" -msgstr "" +msgstr "無效的節點名稱,名稱不可包含下列字元:" #: editor/scene_tree_editor.cpp msgid "Rename Node" -msgstr "" +msgstr "重新命名節點" #: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" -msgstr "場景樹 (節點):" +msgstr "場景樹(節點):" #: editor/scene_tree_editor.cpp msgid "Node Configuration Warning!" -msgstr "" +msgstr "節點組態設定警告!" #: editor/scene_tree_editor.cpp msgid "Select a Node" -msgstr "" +msgstr "選擇一個節點" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Path is empty." -msgstr "網格是空的!" +msgstr "路徑為空。" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Filename is empty." -msgstr "Sprite 是空的!" +msgstr "檔案名稱為空。" #: editor/script_create_dialog.cpp msgid "Path is not local." -msgstr "" +msgstr "路徑不在本機。" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Invalid base path." -msgstr "無效的路徑." +msgstr "無效的基礎路徑。" #: editor/script_create_dialog.cpp -#, fuzzy msgid "A directory with the same name exists." -msgstr "具有此名稱的檔或資料夾已存在。" +msgstr "已有資料夾具有相同名稱。" + +#: editor/script_create_dialog.cpp +msgid "File does not exist." +msgstr "檔案不存在。" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Invalid extension." -msgstr "必須使用有效的副檔名。" +msgstr "無效的副檔名。" #: editor/script_create_dialog.cpp msgid "Wrong extension chosen." -msgstr "" +msgstr "選擇了錯誤的副檔名。" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Error loading template '%s'" -msgstr "載入場景時發生錯誤" +msgstr "載入樣板「%s」時發生錯誤" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Error - Could not create script in filesystem." -msgstr "無法新增資料夾" +msgstr "錯誤 - 無法在檔案系統中建立腳本。" #: editor/script_create_dialog.cpp msgid "Error loading script from %s" -msgstr "" +msgstr "自 %s 載入腳本時發生錯誤" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Overrides" -msgstr "覆蓋" +msgstr "複寫" #: editor/script_create_dialog.cpp msgid "N/A" -msgstr "" +msgstr "N/A" #: editor/script_create_dialog.cpp msgid "Open Script / Choose Location" -msgstr "" +msgstr "開啟腳本/選擇位置" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Open Script" -msgstr "開啟最近存取" +msgstr "開啟腳本" #: editor/script_create_dialog.cpp -#, fuzzy msgid "File exists, it will be reused." -msgstr "檔案已經存在, 要覆寫嗎?" +msgstr "檔案已存在,將被重複使用。" + +#: editor/script_create_dialog.cpp +msgid "Invalid path." +msgstr "無效的路徑。" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Invalid class name." -msgstr "不能使用的名稱。" +msgstr "無效的類型名稱。" #: editor/script_create_dialog.cpp msgid "Invalid inherited parent name or path." -msgstr "" +msgstr "繼承母的名稱或路徑無效。" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Script path/name is valid." -msgstr "動畫樹有效。" +msgstr "可用的腳本路徑/名稱。" #: editor/script_create_dialog.cpp msgid "Allowed: a-z, A-Z, 0-9, _ and ." -msgstr "" +msgstr "可使用:a-z、A-Z、0-9、_ 以及 ." #: editor/script_create_dialog.cpp -#, fuzzy msgid "Built-in script (into scene file)." -msgstr "操作場景文件。" +msgstr "內建腳本(到場景檔案中)。" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Will create a new script file." -msgstr "創建新矩形。" +msgstr "將建立一個新的腳本檔案。" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Will load an existing script file." -msgstr "讀取現存的 Bus 配置。" +msgstr "將讀取一個現存的腳本檔案。" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Script file already exists." -msgstr "Autoload「%s」已經存在!" +msgstr "腳本檔案已存在。" #: editor/script_create_dialog.cpp msgid "" "Note: Built-in scripts have some limitations and can't be edited using an " "external editor." -msgstr "" +msgstr "注意:內置腳本有些限制,且無法使用外部編輯器來編輯。" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Class Name:" -msgstr "Class:" +msgstr "類別名稱:" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Template:" -msgstr "移除範本" +msgstr "樣板:" #: editor/script_create_dialog.cpp -#, fuzzy msgid "Built-in Script:" -msgstr "開啟最近存取" +msgstr "內建腳本:" #: editor/script_create_dialog.cpp msgid "Attach Node Script" -msgstr "" +msgstr "附加節點腳本" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Remote " -msgstr "移除" +msgstr "遠端 " #: editor/script_editor_debugger.cpp msgid "Bytes:" -msgstr "" +msgstr "位元組:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Warning:" -msgstr "警告" +msgstr "警告:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Error:" -msgstr "錯誤!" +msgstr "錯誤:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "C++ Error" -msgstr "連接..." +msgstr "C++ 錯誤" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "C++ Error:" -msgstr "連接..." +msgstr "C++ 錯誤:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "C++ Source" -msgstr "資源" +msgstr "C++ 原始檔" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Source:" -msgstr "資源" +msgstr "原始檔:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "C++ Source:" -msgstr "資源" +msgstr "C++ 原始檔:" #: editor/script_editor_debugger.cpp msgid "Stack Trace" -msgstr "" +msgstr "堆疊回溯" #: editor/script_editor_debugger.cpp msgid "Errors" -msgstr "" +msgstr "錯誤" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Child process connected." -msgstr "斷線" +msgstr "已連線至子處理程序。" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Copy Error" -msgstr "連接..." +msgstr "複製錯誤" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Video RAM" -msgstr "影片記憶體" +msgstr "視訊記憶體" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Skip Breakpoints" -msgstr "刪除" +msgstr "跳過中斷點" #: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" -msgstr "" +msgstr "偵查前一個實體" #: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" -msgstr "" +msgstr "偵查下一個實體" #: editor/script_editor_debugger.cpp msgid "Stack Frames" -msgstr "" +msgstr "堆疊框" #: editor/script_editor_debugger.cpp msgid "Profiler" -msgstr "" +msgstr "分析工具" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Network Profiler" -msgstr "輸出專案" +msgstr "網路分析工具" #: editor/script_editor_debugger.cpp msgid "Monitor" -msgstr "" +msgstr "檢視程式" #: editor/script_editor_debugger.cpp msgid "Value" msgstr "數值" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Monitors" -msgstr "監看畫面" +msgstr "監視程式" #: editor/script_editor_debugger.cpp msgid "Pick one or more items from the list to display the graph." -msgstr "" +msgstr "子列表中選擇一個或多個項目以顯示圖表。" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "List of Video Memory Usage by Resource:" -msgstr "影片記憶體使用容量列表(依資源別):" +msgstr "依據資源列出視訊記憶體佔用:" #: editor/script_editor_debugger.cpp msgid "Total:" msgstr "總計:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Export list to a CSV file" -msgstr "輸出專案" +msgstr "匯出列表至 CSV 檔案" #: editor/script_editor_debugger.cpp msgid "Resource Path" @@ -11392,11 +10888,11 @@ msgstr "資源路徑" #: editor/script_editor_debugger.cpp msgid "Type" -msgstr "類型" +msgstr "型別" #: editor/script_editor_debugger.cpp msgid "Format" -msgstr "" +msgstr "格式" #: editor/script_editor_debugger.cpp msgid "Usage" @@ -11407,41 +10903,36 @@ msgid "Misc" msgstr "雜項" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Clicked Control:" -msgstr "點擊控制:" +msgstr "已點擊的 Control:" #: editor/script_editor_debugger.cpp -#, fuzzy msgid "Clicked Control Type:" -msgstr "點擊控制類型:" +msgstr "已點擊的 Control 型別:" #: editor/script_editor_debugger.cpp msgid "Live Edit Root:" -msgstr "" +msgstr "即時編輯根節點:" #: editor/script_editor_debugger.cpp msgid "Set From Tree" -msgstr "" +msgstr "自場景樹中設定" #: editor/script_editor_debugger.cpp msgid "Export measures as CSV" -msgstr "" +msgstr "匯出測量資料為 CSV" #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Erase Shortcut" -msgstr "捷徑" +msgstr "清除快捷鍵" #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Restore Shortcut" -msgstr "捷徑" +msgstr "重設快捷鍵" #: editor/settings_config_dialog.cpp -#, fuzzy msgid "Change Shortcut" -msgstr "捷徑" +msgstr "更改快捷鍵" #: editor/settings_config_dialog.cpp msgid "Editor Settings" @@ -11449,892 +10940,880 @@ msgstr "編輯器設定" #: editor/settings_config_dialog.cpp msgid "Shortcuts" -msgstr "捷徑" +msgstr "快捷鍵" #: editor/settings_config_dialog.cpp msgid "Binding" -msgstr "" +msgstr "綁定" #: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" -msgstr "變更光源半徑" +msgstr "更改光照半徑" #: editor/spatial_editor_gizmos.cpp msgid "Change AudioStreamPlayer3D Emission Angle" -msgstr "" +msgstr "更改音訊串流播放器 3D (AudioStreamPlayer3D) 發射角" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" -msgstr "變更鏡頭視野(FOV)" +msgstr "更改相機視角" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" -msgstr "變更鏡頭尺寸" +msgstr "更改相機尺寸" #: editor/spatial_editor_gizmos.cpp msgid "Change Notifier AABB" -msgstr "" +msgstr "更改通知器 AABB" #: editor/spatial_editor_gizmos.cpp msgid "Change Particles AABB" -msgstr "" +msgstr "更改粒子 AABB" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Change Probe Extents" -msgstr "變更框型範圍" +msgstr "更改探針範圍" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Sphere Shape Radius" -msgstr "變更球型半徑" +msgstr "更改球形半徑" #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp msgid "Change Box Shape Extents" -msgstr "變更框型範圍" +msgstr "更改框形範圍" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" -msgstr "變更楕圓體半徑" +msgstr "更改楕圓形半徑" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" -msgstr "變更楕圓體高度" +msgstr "更改楕圓形高度" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Change Cylinder Shape Radius" -msgstr "變更楕圓體半徑" +msgstr "更改圓柱形半徑" #: editor/spatial_editor_gizmos.cpp -#, fuzzy msgid "Change Cylinder Shape Height" -msgstr "變更楕圓體高度" +msgstr "更改圓柱形高度" #: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" -msgstr "" +msgstr "更改射線形長度" #: modules/csg/csg_gizmos.cpp -#, fuzzy msgid "Change Cylinder Radius" -msgstr "變更光源半徑" +msgstr "更改圓柱體半徑" #: modules/csg/csg_gizmos.cpp -#, fuzzy msgid "Change Cylinder Height" -msgstr "變更楕圓體高度" +msgstr "更改圓柱體高度" #: modules/csg/csg_gizmos.cpp -#, fuzzy msgid "Change Torus Inner Radius" -msgstr "變更球型半徑" +msgstr "更改環面內半徑" #: modules/csg/csg_gizmos.cpp -#, fuzzy msgid "Change Torus Outer Radius" -msgstr "變更光源半徑" +msgstr "更改環面外半徑" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select the dynamic library for this entry" -msgstr "" +msgstr "選擇該項目使用的動態函式庫" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Select dependencies of the library for this entry" -msgstr "" +msgstr "選擇該項目的函式庫相依性" #: modules/gdnative/gdnative_library_editor_plugin.cpp -#, fuzzy msgid "Remove current entry" -msgstr "移除" +msgstr "移除目前的項目" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Double click to create a new entry" -msgstr "" +msgstr "點兩下以建立新項目" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Platform:" -msgstr "" +msgstr "平台:" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Platform" -msgstr "" +msgstr "平台" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Dynamic Library" -msgstr "" +msgstr "動態函式庫" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "Add an architecture entry" -msgstr "" +msgstr "新增一個架構項目" #: modules/gdnative/gdnative_library_editor_plugin.cpp msgid "GDNativeLibrary" -msgstr "" +msgstr "GDNative 函式庫" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Enabled GDNative Singleton" -msgstr "" +msgstr "啟用 GDNative 單例" #: modules/gdnative/gdnative_library_singleton_editor.cpp -#, fuzzy msgid "Disabled GDNative Singleton" -msgstr "禁止自動更新" +msgstr "禁用 GDNative 單例" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Library" -msgstr "" +msgstr "函式庫" #: modules/gdnative/gdnative_library_singleton_editor.cpp msgid "Libraries: " -msgstr "" +msgstr "函式庫: " #: modules/gdnative/register_types.cpp msgid "GDNative" -msgstr "" +msgstr "GDNative" #: modules/gdscript/gdscript_functions.cpp -#, fuzzy msgid "Step argument is zero!" -msgstr "step引數為0!" +msgstr "Step 引數為 0!" #: modules/gdscript/gdscript_functions.cpp msgid "Not a script with an instance" -msgstr "非為單一事件腳本" +msgstr "腳本沒有實體" #: modules/gdscript/gdscript_functions.cpp -#, fuzzy msgid "Not based on a script" -msgstr "未依據腳本" +msgstr "非基於腳本" #: modules/gdscript/gdscript_functions.cpp -#, fuzzy msgid "Not based on a resource file" -msgstr "未依據資源檔案" +msgstr "非基於資源檔案" #: modules/gdscript/gdscript_functions.cpp -#, fuzzy msgid "Invalid instance dictionary format (missing @path)" -msgstr "無效的事件詞典格式(遺失 @path)" +msgstr "無效的實體字典格式(缺少 @path)" #: modules/gdscript/gdscript_functions.cpp -#, fuzzy msgid "Invalid instance dictionary format (can't load script at @path)" -msgstr "無效的事件詞典格式(無法載入腳本 @path)" +msgstr "無效的實體字典格式(無法自 @path 載入腳本)" #: modules/gdscript/gdscript_functions.cpp -#, fuzzy msgid "Invalid instance dictionary format (invalid script at @path)" -msgstr "無效的事件詞典格式(無效的腳本 @path)" +msgstr "無效的實體字典格式(位於 @path 的腳本無效)" #: modules/gdscript/gdscript_functions.cpp msgid "Invalid instance dictionary (invalid subclasses)" -msgstr "" +msgstr "無效的實體字典(無效的子類型)" #: modules/gdscript/gdscript_functions.cpp msgid "Object can't provide a length." -msgstr "" +msgstr "物件無法提供長度。" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Next Plane" -msgstr "下個分頁" +msgstr "下一個平面" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Previous Plane" -msgstr "上個分頁" +msgstr "上一個平面" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Plane:" -msgstr "" +msgstr "平面:" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Floor" -msgstr "" +msgstr "下一個地板" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Previous Floor" -msgstr "上個分頁" +msgstr "上一個地板" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Floor:" -msgstr "" +msgstr "地板:" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "GridMap Delete Selection" -msgstr "複製所選" +msgstr "網格地圖刪除所選範圍" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "GridMap Fill Selection" -msgstr "複製所選" +msgstr "網格地圖填充所選範圍" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "GridMap Paste Selection" -msgstr "複製所選" +msgstr "網格地圖貼上所選範圍" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "GridMap Paint" -msgstr "專案設定" +msgstr "網格地圖繪圖" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" -msgstr "" +msgstr "網格地圖" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Snap View" -msgstr "" +msgstr "吸附檢視" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Clip Disabled" -msgstr "已停用" +msgstr "剪裁已禁用" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Above" -msgstr "" +msgstr "剪裁上方" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Below" -msgstr "" +msgstr "剪裁下方" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit X Axis" -msgstr "" +msgstr "編輯 X 軸" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Y Axis" -msgstr "" +msgstr "編輯 Y 軸" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Z Axis" -msgstr "" +msgstr "編輯 Z 軸" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate X" -msgstr "" +msgstr "以遊標沿 X 軸旋轉" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate Y" -msgstr "" +msgstr "以遊標沿 Y 軸旋轉" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Rotate Z" -msgstr "" +msgstr "以遊標沿 Z 軸旋轉" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate X" -msgstr "" +msgstr "以遊標沿 X 軸反向旋轉" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Y" -msgstr "" +msgstr "以遊標沿 Y 軸反向旋轉" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Z" -msgstr "" +msgstr "以遊標沿 Z 軸反向旋轉" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Clear Rotation" -msgstr "" +msgstr "清除遊標旋轉" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Paste Selects" -msgstr "擦除選中" +msgstr "貼上所選" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Clear Selection" -msgstr "所有的選擇" +msgstr "清除所選" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Fill Selection" -msgstr "所有的選擇" +msgstr "填充所選" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "GridMap Settings" -msgstr "專案設定" +msgstr "網格地圖設定" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Pick Distance:" -msgstr "" +msgstr "選擇距離:" #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Filter meshes" -msgstr "過濾檔案..." +msgstr "過濾網格" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Give a MeshLibrary resource to this GridMap to use its meshes." -msgstr "" +msgstr "提供網格庫資源予該網格地圖以使用其網格。" #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" -msgstr "" +msgstr "類別名稱不能為保留關鍵字" #: modules/mono/mono_gd/gd_mono_utils.cpp msgid "End of inner exception stack trace" -msgstr "" +msgstr "內部異常堆疊回溯結束" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Bake NavMesh" -msgstr "渲染NavMesh" +msgstr "Bake 導航網格 (NavMesh)" #: modules/recast/navigation_mesh_editor_plugin.cpp msgid "Clear the navigation mesh." -msgstr "" +msgstr "清除導航網格 (Navigation Mesh)。" #: modules/recast/navigation_mesh_generator.cpp msgid "Setting up Configuration..." -msgstr "" +msgstr "正在設定組態..." #: modules/recast/navigation_mesh_generator.cpp msgid "Calculating grid size..." -msgstr "" +msgstr "正在計算網格大小..." #: modules/recast/navigation_mesh_generator.cpp msgid "Creating heightfield..." -msgstr "" +msgstr "正在建立 Heightfield..." #: modules/recast/navigation_mesh_generator.cpp -#, fuzzy msgid "Marking walkable triangles..." -msgstr "正在儲存變更..." +msgstr "正在標記可移動的三角形..." #: modules/recast/navigation_mesh_generator.cpp msgid "Constructing compact heightfield..." -msgstr "" +msgstr "正在建構緊湊 Heightfield..." #: modules/recast/navigation_mesh_generator.cpp msgid "Eroding walkable area..." -msgstr "" +msgstr "正在建立可移動區域..." #: modules/recast/navigation_mesh_generator.cpp msgid "Partitioning..." -msgstr "" +msgstr "正在分割..." #: modules/recast/navigation_mesh_generator.cpp msgid "Creating contours..." -msgstr "" +msgstr "正在建立輪廓..." #: modules/recast/navigation_mesh_generator.cpp msgid "Creating polymesh..." -msgstr "" +msgstr "正在建立多邊形網格 (Polymesh)..." #: modules/recast/navigation_mesh_generator.cpp msgid "Converting to native navigation mesh..." -msgstr "" +msgstr "正在轉換為原生導航網格 (Native Navigation Mesh)..." #: modules/recast/navigation_mesh_generator.cpp msgid "Navigation Mesh Generator Setup:" -msgstr "" +msgstr "導航網格 (Navigation Mesh) 產生器設定:" #: modules/recast/navigation_mesh_generator.cpp msgid "Parsing Geometry..." -msgstr "" +msgstr "正在解析多邊形..." #: modules/recast/navigation_mesh_generator.cpp msgid "Done!" -msgstr "" +msgstr "完成!" #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " "properly!" -msgstr "" +msgstr "節點在無工作記憶體的情況下被產生。請閱讀說明文件以瞭解如何正確產生!" #: modules/visual_script/visual_script.cpp msgid "" "Node yielded, but did not return a function state in the first working " "memory." -msgstr "" +msgstr "已產生節點,但未在最初的工作記憶體內回傳函式狀態。" #: modules/visual_script/visual_script.cpp -#, fuzzy msgid "" "Return value must be assigned to first element of node working memory! Fix " "your node please." -msgstr "回傳值需被指定為運算記憶體節點的第一要素!請修正該節點。" +msgstr "回傳值需被指定為運算記憶體節點的第一個元素!請修正該節點。" #: modules/visual_script/visual_script.cpp -#, fuzzy msgid "Node returned an invalid sequence output: " -msgstr "節點回傳一個無效的連續輸出: " +msgstr "節點回傳了一個無效的連續輸出: " #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" -msgstr "" +msgstr "發現了連續位元 (Sequance Bit) 但並非在堆疊中的節點,請回報該錯誤!" #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth: " -msgstr "" +msgstr "堆疊深度的堆疊溢出: " #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" -msgstr "" +msgstr "更改訊號引數" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument Type" -msgstr "" +msgstr "更改引數型別" #: modules/visual_script/visual_script_editor.cpp msgid "Change Argument name" -msgstr "" +msgstr "更改引數名稱" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Default Value" -msgstr "" +msgstr "設定變數預設值" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Type" -msgstr "" +msgstr "設定變數型別" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Input Port" -msgstr "添加輸入" +msgstr "新增輸入埠口" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Output Port" -msgstr "添加輸入" +msgstr "新增輸出埠口" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Override an existing built-in function." -msgstr "無效名稱.不能與現有的內置類型名稱沖突." +msgstr "複寫一個現有的內建函式。" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new function." -msgstr "創建新矩形。" +msgstr "建立新函式。" #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" -msgstr "" +msgstr "變數:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new variable." -msgstr "創建新矩形。" +msgstr "建立新變數。" #: modules/visual_script/visual_script_editor.cpp msgid "Signals:" -msgstr "訊號:" +msgstr "訊號:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create a new signal." -msgstr "創建新多邊形。" +msgstr "建立一個新的訊號。" #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" -msgstr "" +msgstr "名稱不是一個有效的識別符:" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" -msgstr "" +msgstr "名稱已被用於另一個函式/變數/信號:" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Function" -msgstr "" +msgstr "重新命名函式" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Variable" -msgstr "" +msgstr "重新命名變數" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Signal" -msgstr "" +msgstr "重新命名訊號" #: modules/visual_script/visual_script_editor.cpp msgid "Add Function" -msgstr "" +msgstr "新增函式" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Delete input port" -msgstr "刪除點" +msgstr "刪除輸入埠口" #: modules/visual_script/visual_script_editor.cpp msgid "Add Variable" -msgstr "" +msgstr "新增變數" #: modules/visual_script/visual_script_editor.cpp msgid "Add Signal" -msgstr "" +msgstr "新增訊號" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Input Port" -msgstr "刪除點" +msgstr "移除輸入埠口" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Remove Output Port" -msgstr "刪除點" +msgstr "移除輸出埠口" #: modules/visual_script/visual_script_editor.cpp msgid "Change Expression" -msgstr "" +msgstr "更改表示式" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Nodes" -msgstr "" +msgstr "更改視覺腳本 (VisualScript) 節點" #: modules/visual_script/visual_script_editor.cpp msgid "Duplicate VisualScript Nodes" -msgstr "" +msgstr "重複視覺腳本 (VisualScript) 節點" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Getter. Hold Shift to drop a generic signature." msgstr "" +"按住 %s 以拖移 Getter 節點。按住 Shift 以拖移一個通用的簽章 (Signature)。" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." msgstr "" +"按住 Ctrl 以拖移 Getter 節點。按住 Shift 以拖移一個通用的簽名 (Signature)。" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a simple reference to the node." -msgstr "" +msgstr "按住 %s 以拖移一個簡單參照 (Simple Reference) 至該節點。" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a simple reference to the node." -msgstr "" +msgstr "按住 Ctrl 以拖移一個簡單參照 (Simple Reference) 至該節點。" #: modules/visual_script/visual_script_editor.cpp msgid "Hold %s to drop a Variable Setter." -msgstr "" +msgstr "按住 %s 以拖移一個變數 Setter 節點。" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Variable Setter." -msgstr "" +msgstr "按住 Ctrl 以拖動一個變數 Setter 節點。" #: modules/visual_script/visual_script_editor.cpp msgid "Add Preload Node" -msgstr "" +msgstr "新增餘載 (Preload) 節點" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" -msgstr "" +msgstr "自樹中新增節點" #: modules/visual_script/visual_script_editor.cpp msgid "" "Can't drop properties because script '%s' is not used in this scene.\n" "Drop holding 'Shift' to just copy the signature." msgstr "" +"由於「%s」未在該場景內使用,無法拖移屬性。\n" +"按住「Shift」拖移以複製簽名 (Signature)。" #: modules/visual_script/visual_script_editor.cpp msgid "Add Getter Property" -msgstr "" +msgstr "新增 Getter 屬性" #: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" -msgstr "" +msgstr "新增 Setter 屬性" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change Base Type" -msgstr "變更鏡頭尺寸" +msgstr "更改基礎型別" #: modules/visual_script/visual_script_editor.cpp msgid "Move Node(s)" -msgstr "" +msgstr "移動節點" #: modules/visual_script/visual_script_editor.cpp msgid "Remove VisualScript Node" -msgstr "" +msgstr "移除視覺腳本 (VisualScript) 節點" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Connect Nodes" -msgstr "連接..." +msgstr "連接節點" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Disconnect Nodes" -msgstr "連接..." +msgstr "斷開節點連接" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Connect Node Data" -msgstr "連接..." +msgstr "連接節點資料" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Connect Node Sequence" -msgstr "連接..." +msgstr "連接節點序列" #: modules/visual_script/visual_script_editor.cpp msgid "Script already has function '%s'" -msgstr "" +msgstr "腳本已有函式「%s」" #: modules/visual_script/visual_script_editor.cpp msgid "Change Input Value" -msgstr "" +msgstr "更改輸入值" #: modules/visual_script/visual_script_editor.cpp msgid "Resize Comment" -msgstr "" +msgstr "調整註解尺寸" #: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." -msgstr "" +msgstr "無法複製函式節點。" #: modules/visual_script/visual_script_editor.cpp msgid "Clipboard is empty!" -msgstr "" +msgstr "剪貼簿為空!" #: modules/visual_script/visual_script_editor.cpp msgid "Paste VisualScript Nodes" -msgstr "" +msgstr "貼上視覺腳本 (VisualScript) 節點" #: modules/visual_script/visual_script_editor.cpp msgid "Can't create function with a function node." -msgstr "" +msgstr "無法通過函式節點建立函式。" #: modules/visual_script/visual_script_editor.cpp msgid "Can't create function of nodes from nodes of multiple functions." -msgstr "" +msgstr "無法自多個函式節點建立函式節點。" #: modules/visual_script/visual_script_editor.cpp msgid "Select at least one node with sequence port." -msgstr "" +msgstr "選擇至少一個有序列埠口的節點。" #: modules/visual_script/visual_script_editor.cpp msgid "Try to only have one sequence input in selection." -msgstr "" +msgstr "請只選擇一個序列輸入。" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Create Function" -msgstr "創建輪廓" +msgstr "建立函式" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" -msgstr "" +msgstr "移除函式" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Variable" -msgstr "" +msgstr "移除變數" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Variable:" -msgstr "" +msgstr "編輯變數:" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Signal" -msgstr "" +msgstr "移除訊號" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Signal:" -msgstr "" +msgstr "編輯訊號:" #: modules/visual_script/visual_script_editor.cpp msgid "Make Tool:" -msgstr "" +msgstr "製作工具:" #: modules/visual_script/visual_script_editor.cpp msgid "Members:" -msgstr "" +msgstr "成員:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Change Base Type:" -msgstr "變更鏡頭尺寸" +msgstr "更改基本型別:" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Nodes..." -msgstr "添加節點..。" +msgstr "新增節點..." #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Add Function..." -msgstr "轉到函數…" +msgstr "新增函式…" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "function_name" -msgstr "函數:" +msgstr "function_name" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit its graph." -msgstr "" +msgstr "選擇或建立一個函式以編輯其圖表。" #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" -msgstr "" +msgstr "刪除所選" #: modules/visual_script/visual_script_editor.cpp msgid "Find Node Type" -msgstr "" +msgstr "尋找節點型別" #: modules/visual_script/visual_script_editor.cpp msgid "Copy Nodes" -msgstr "" +msgstr "複製節點" #: modules/visual_script/visual_script_editor.cpp msgid "Cut Nodes" -msgstr "" +msgstr "剪下節點" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Make Function" -msgstr "函數:" +msgstr "產生函式" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Refresh Graph" -msgstr "重新整理" +msgstr "重新整理圖表" #: modules/visual_script/visual_script_editor.cpp -#, fuzzy msgid "Edit Member" -msgstr "過濾檔案..." +msgstr "編輯成員" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " -msgstr "" +msgstr "輸入型別非可迭代型別: " #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" -msgstr "" +msgstr "迭代器已不可用" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid: " -msgstr "" +msgstr "迭代器已不可用: " #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." -msgstr "" +msgstr "無效的索引屬性名稱。" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Base object is not a Node!" -msgstr "" +msgstr "基礎物件不是一個節點!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Path does not lead Node!" -msgstr "" +msgstr "路徑未指向節點!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." -msgstr "" +msgstr "無效的索引屬性名稱「%s」,於節點「%s」。" #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " -msgstr "" +msgstr ": 無效的引數型別 : " #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid arguments: " -msgstr "" +msgstr ": 無效的引數 : " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " -msgstr "" +msgstr "腳本中未找到 VariableGet(取得變數): " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableSet not found in script: " -msgstr "" +msgstr "腳本中未找到 VariableSet(設定變數): " #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." -msgstr "" +msgstr "自定節點沒有 _step() 方法,無法產生圖表。" #: modules/visual_script/visual_script_nodes.cpp msgid "" "Invalid return value from _step(), must be integer (seq out), or string " "(error)." -msgstr "" +msgstr "_step() 的回傳值無效,必須為整數 (Seq Out) 或字串 (Error)。" #: modules/visual_script/visual_script_property_selector.cpp -#, fuzzy msgid "Search VisualScript" -msgstr "搜尋幫助" +msgstr "搜尋視覺腳本 (VisualScript)" #: modules/visual_script/visual_script_property_selector.cpp msgid "Get %s" -msgstr "" +msgstr "取得 %s" #: modules/visual_script/visual_script_property_selector.cpp msgid "Set %s" -msgstr "" +msgstr "設定 %s" #: platform/android/export/export.cpp msgid "Package name is missing." -msgstr "" +msgstr "缺少套件名稱。" #: platform/android/export/export.cpp msgid "Package segments must be of non-zero length." -msgstr "" +msgstr "套件片段 (Segment) 的長度不可為 0。" #: platform/android/export/export.cpp msgid "The character '%s' is not allowed in Android application package names." -msgstr "" +msgstr "Android 應用程式套件名稱不可使用字元「%s」。" #: platform/android/export/export.cpp msgid "A digit cannot be the first character in a package segment." -msgstr "" +msgstr "套件片段 (Segment) 的第一個字元不可為數字。" #: platform/android/export/export.cpp msgid "The character '%s' cannot be the first character in a package segment." -msgstr "" +msgstr "套件片段 (Segment) 的第一個字元不可為「%s」。" #: platform/android/export/export.cpp msgid "The package must have at least one '.' separator." -msgstr "" +msgstr "套件必須至少有一個「.」分隔字元。" #: platform/android/export/export.cpp msgid "Select device from the list" -msgstr "從清單中選擇設備" +msgstr "自清單中選擇裝置" #: platform/android/export/export.cpp msgid "ADB executable not configured in the Editor Settings." -msgstr "" +msgstr "尚未於編輯器設定中設定 ADB 可執行檔。" #: platform/android/export/export.cpp msgid "OpenJDK jarsigner not configured in the Editor Settings." -msgstr "" +msgstr "尚未於編輯器設定中設定 OpenJDK Jarsigner。" #: platform/android/export/export.cpp msgid "Debug keystore not configured in the Editor Settings nor in the preset." -msgstr "" +msgstr "尚未於編輯器設定或 Preset 中設定除錯鑰匙圈 (Keystore)。" + +#: platform/android/export/export.cpp +msgid "Release keystore incorrectly configured in the export preset." +msgstr "釋出 Keystore 中不正確之組態設定至匯出 Preset。" #: platform/android/export/export.cpp msgid "Custom build requires a valid Android SDK path in Editor Settings." -msgstr "" +msgstr "自定建構需要有在編輯器設定中設定一個有效的 Android SDK 位置。" #: platform/android/export/export.cpp msgid "Invalid Android SDK path for custom build in Editor Settings." -msgstr "" +msgstr "編輯器設定中用於自定義設定之 Android SDK 路徑無效。" #: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." -msgstr "" +msgstr "尚未於專案中安裝 Android 建構樣板。請先於專案目錄中進行安裝。" #: platform/android/export/export.cpp msgid "Invalid public key for APK expansion." -msgstr "" +msgstr "無效的 APK Expansion 公鑰。" #: platform/android/export/export.cpp -#, fuzzy msgid "Invalid package name:" -msgstr "不能使用的名稱。" +msgstr "無效的套件名稱:" + +#: platform/android/export/export.cpp +msgid "" +"Invalid \"GodotPaymentV3\" module included in the \"android/modules\" " +"project setting (changed in Godot 3.2.2).\n" +msgstr "" +"「andoird/modules」專案設定中包含了無效的「GodotPaymentV3」模組(更改於 " +"Godot 3.2.2)。\n" + +#: platform/android/export/export.cpp +msgid "\"Use Custom Build\" must be enabled to use the plugins." +msgstr "「使用自定建構」必須啟用以使用本外掛。" + +#: platform/android/export/export.cpp +msgid "" +"\"Degrees Of Freedom\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR" +"\"." +msgstr "" +"「Degrees Of Freedom」(自由角度)僅可在「Xr Mode」(XR 模式)設為「Oculus " +"Mobile VR」時可用。" + +#: platform/android/export/export.cpp +msgid "" +"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"." +msgstr "" +"「Hand Tracking」(手部追蹤)僅可在「Xr Mode」(XR 模式)設為「Oculus Mobile " +"VR」時可用。" + +#: platform/android/export/export.cpp +msgid "" +"\"Focus Awareness\" is only valid when \"Xr Mode\" is \"Oculus Mobile VR\"." +msgstr "" +"「Focus Awareness」(提高關注度)僅可在「Xr Mode」(XR 模式)設為「Oculus " +"Mobile VR」時可用。" #: platform/android/export/export.cpp msgid "" "Trying to build from a custom built template, but no version info for it " "exists. Please reinstall from the 'Project' menu." msgstr "" +"嘗試自自定建構樣板進行建構,但無版本資訊可用。請自「專案」選單中重新安裝。" #: platform/android/export/export.cpp msgid "" @@ -12343,155 +11822,150 @@ msgid "" " Godot Version: %s\n" "Please reinstall Android build template from 'Project' menu." msgstr "" +"Android 建構版本不符合:\n" +" 已安裝的樣板:%s\n" +" Godot 版本:%s\n" +"請自「專案」目錄中重新安裝 Android 建構樣板。" #: platform/android/export/export.cpp msgid "Building Android Project (gradle)" -msgstr "" +msgstr "建構 Android 專案(Gradle)" #: platform/android/export/export.cpp msgid "" "Building of Android project failed, check output for the error.\n" "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" +"建構 Android 專案失敗,請檢查輸出以確認錯誤。\n" +"也可以瀏覽 docs.godotengine.org 以瀏覽 Android 建構說明文件。" #: platform/android/export/export.cpp msgid "No build apk generated at: " -msgstr "" +msgstr "無建構 APK 產生於: " #: platform/iphone/export/export.cpp msgid "Identifier is missing." -msgstr "" +msgstr "缺少識別符。" #: platform/iphone/export/export.cpp msgid "The character '%s' is not allowed in Identifier." -msgstr "" +msgstr "字元「%s」不可用於識別符中。" #: platform/iphone/export/export.cpp msgid "App Store Team ID not specified - cannot configure the project." -msgstr "" +msgstr "尚未設定 App Store Team ID - 無法設定專案。" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Invalid Identifier:" -msgstr "無效的字體大小。" +msgstr "無效的識別符:" #: platform/iphone/export/export.cpp msgid "Required icon is not specified in the preset." -msgstr "" +msgstr "必須在 Preset 中指定必填圖示。" #: platform/javascript/export/export.cpp msgid "Stop HTTP Server" -msgstr "" +msgstr "停止 HTTP 伺服器" #: platform/javascript/export/export.cpp msgid "Run in Browser" -msgstr "" +msgstr "在瀏覽器中執行" #: platform/javascript/export/export.cpp msgid "Run exported HTML in the system's default browser." -msgstr "" +msgstr "在系統的預設瀏覽器中執行已匯出的 HTML。" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not write file:" -msgstr "無法新增資料夾" +msgstr "無法寫入檔案:" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not open template for export:" -msgstr "無法新增資料夾" +msgstr "無法開啟樣板以輸出:" #: platform/javascript/export/export.cpp msgid "Invalid export template:" -msgstr "" +msgstr "無效的輸出樣板:" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not read custom HTML shell:" -msgstr "無法新增資料夾" +msgstr "無法讀取自定 HTML Shell:" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Could not read boot splash image file:" -msgstr "無法新增資料夾" +msgstr "無法讀取啟動畫面圖檔:" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Using default boot splash image." -msgstr "無法新增資料夾" +msgstr "使用預設啟動畫面圖檔。" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid package short name." -msgstr "不能使用的名稱。" +msgstr "無效的套件段名稱。" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid package unique name." -msgstr "不能使用的名稱。" +msgstr "無效的套件唯一名稱。" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid package publisher display name." -msgstr "不能使用的名稱。" +msgstr "無效的套件發佈者顯示名稱。" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid product GUID." -msgstr "不能使用的名稱。" +msgstr "無效的產品 GUID。" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid publisher GUID." -msgstr "無效的路徑" +msgstr "無效的發佈者 GUID。" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Invalid background color." -msgstr "不能使用的名稱。" +msgstr "無效的背景顏色。" #: platform/uwp/export/export.cpp msgid "Invalid Store Logo image dimensions (should be 50x50)." -msgstr "" +msgstr "無效的商店 LOGO 圖片尺寸(需為 50x50)。" #: platform/uwp/export/export.cpp msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." -msgstr "" +msgstr "無效的矩形 44x44 LOGO 圖片尺寸(需為 44x44)。" #: platform/uwp/export/export.cpp msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." -msgstr "" +msgstr "無效的矩形 71x71 LOGO 圖片尺寸(需為 71x71)。" #: platform/uwp/export/export.cpp msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." -msgstr "" +msgstr "無效的矩形 150x150 LOGO 圖片尺寸(需為 150x150)。" #: platform/uwp/export/export.cpp msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." -msgstr "" +msgstr "無效的矩形 310x310 LOGO 圖片尺寸(需為 310x310)。" #: platform/uwp/export/export.cpp msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." -msgstr "" +msgstr "無效的寬 310x150 LOGO 圖片尺寸(需為 310x150)。" #: platform/uwp/export/export.cpp msgid "Invalid splash screen image dimensions (should be 620x300)." -msgstr "" +msgstr "無效的啟動畫面圖片尺寸(應為 620x300)。" #: scene/2d/animated_sprite.cpp -#, fuzzy msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite to display frames." -msgstr "SpriteFrames資源必須在Frames屬性中被創建或設置才能夠顯示動畫格。" +msgstr "" +"必須先為「Frames」屬性建立或設定 SpriteFrames 資源以令 AnimatedSprite 顯示影" +"格。" #: scene/2d/canvas_modulate.cpp msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " "scenes). The first created one will work, while the rest will be ignored." msgstr "" -"每個場景中僅允許一個可見的CanvasModulate,只有第一個CanvasModulate會有作用," -"其餘的將被忽略。" +"每個場景(或實體化的場景集)中僅允許一個可見的 CanvasModulate。只有第一個建立" +"的 CanvasModulate 有用,其餘的將被忽略。" #: scene/2d/collision_object_2d.cpp msgid "" @@ -12499,6 +11973,9 @@ msgid "" "Consider adding a CollisionShape2D or CollisionPolygon2D as a child to " "define its shape." msgstr "" +"該節點無形狀,故無法與其他物件碰撞或互動。\n" +"請考慮新增一個 CollisionShape2D 或 CollisionPolygon2D 為其子節點以定義其形" +"狀。" #: scene/2d/collision_polygon_2d.cpp msgid "" @@ -12506,12 +11983,13 @@ msgid "" "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" -"CollisionPolygon2D只能為CollisionObject2D衍生的節點提供碰撞形狀資訊,請將其使" -"用於Area2D、StaticBody2D、RigidBody2D、KinematicBody2D這類的節點下。" +"CollisionPolygon2D 只能為 CollisionObject2D 衍生的節點提供碰撞形狀資訊。請僅" +"於 Area2D、StaticBody2D、RigidBody2D、KinematicBody2D…等節點下作為子節點使" +"用。" #: scene/2d/collision_polygon_2d.cpp msgid "An empty CollisionPolygon2D has no effect on collision." -msgstr "空白的CollisionPolygon2D不起碰撞偵測的作用。" +msgstr "空白的 CollisionPolygon2D 不會產生任何碰撞效果。" #: scene/2d/collision_shape_2d.cpp msgid "" @@ -12519,54 +11997,59 @@ msgid "" "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" -"CollisionShape2D只能為CollisionObject2D衍生的節點提供碰撞形狀資訊,請將其使用" -"於Area2D、StaticBody2D、RigidBody2D、KinematicBody2D這類的節點下。" +"CollisionShape2D 只能為 CollisionObject2D 衍生的節點提供碰撞形狀資訊。請僅於 " +"Area2D、StaticBody2D、RigidBody2D、KinematicBody2D…等節點下作為子節點使用以提" +"供形狀。" #: scene/2d/collision_shape_2d.cpp msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" -msgstr "CollisionShape2D必須被賦予形狀才能運作,請為它建立個形狀吧!" +msgstr "CollisionShape2D 必須被賦予形狀才能運作。請先建立形狀!" #: scene/2d/cpu_particles_2d.cpp msgid "" "CPUParticles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." msgstr "" +"CPUParticles2D 動畫需要使用有啟用「Particles Animation(粒子動畫)」的 " +"CanvasItemMaterial。" #: scene/2d/light_2d.cpp -#, fuzzy msgid "" "A texture with the shape of the light must be supplied to the \"Texture\" " "property." -msgstr "光照形狀的材質必須被賦與在材質的屬性中。" +msgstr "有光照形狀的紋理必須提供「紋理」屬性。" #: scene/2d/light_occluder_2d.cpp msgid "" "An occluder polygon must be set (or drawn) for this occluder to take effect." -msgstr "此遮光體必須被建立或設置遮蔽形狀才能發揮遮蔽作用。" +msgstr "該遮光體必須要有設定(或繪製)遮光體形狀才會有作用。" #: scene/2d/light_occluder_2d.cpp -#, fuzzy msgid "The occluder polygon for this occluder is empty. Please draw a polygon." -msgstr "此遮光體沒有被賦予形狀,請繪製一個吧!" +msgstr "遮光體無遮光體多邊形。請先繪製一個多邊形。" #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " "Please set a property or draw a polygon." msgstr "" +"必須先在該節點上設定或建立 NavigationPolygon 才可以使用。請設定一個屬性或繪製" +"多邊形。" #: scene/2d/navigation_polygon.cpp msgid "" "NavigationPolygonInstance must be a child or grandchild to a Navigation2D " "node. It only provides navigation data." msgstr "" +"NavigationPolygonInstance 必須是 Navigation2D 節點的子級或次子級。其僅提供導" +"航資料。" #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." -msgstr "" +msgstr "ParallaxLayer 節點僅在當其被設為 ParallaxBackground 的子節點時有效。" #: scene/2d/particles_2d.cpp msgid "" @@ -12574,22 +12057,24 @@ msgid "" "Use the CPUParticles2D node instead. You can use the \"Convert to " "CPUParticles\" option for this purpose." msgstr "" +"GLES2 視訊驅動程式目前不支援基於 GPU 的粒子。\n" +"請改為使用 CPUParticles2D 節點。你可以使用「轉換為 CPUParticles」選項。" #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " "imprinted." -msgstr "" +msgstr "尚未指定要處理粒子的材料,故未產生任何行為。" #: scene/2d/particles_2d.cpp msgid "" "Particles2D animation requires the usage of a CanvasItemMaterial with " "\"Particles Animation\" enabled." -msgstr "" +msgstr "Particles2D 動畫需要使用開啟了「粒子動畫」的 CanvasItemMaterial。" #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." -msgstr "" +msgstr "PathFollow2D 僅在其為 Path2D 的子節點時有效。" #: scene/2d/physics_body_2d.cpp msgid "" @@ -12597,91 +12082,94 @@ msgid "" "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" +"(在 Character 或 Rigid Mode 下)更改 RigidBody2D 的大小將會在執行時被物理引" +"擎複寫。\n" +"請改為修改其子節點的碰撞形狀之大小。" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." -msgstr "" +msgstr "路徑屬性必須指向一個有效的 Node2D 才可用。" #: scene/2d/skeleton_2d.cpp msgid "This Bone2D chain should end at a Skeleton2D node." -msgstr "" +msgstr "該 Bone2D 鏈必須以 Skeleton2D 節點結尾。" #: scene/2d/skeleton_2d.cpp msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node." -msgstr "" +msgstr "Bone2D 僅在其為 Skeleton2D 或另一個 Bone2D 的子節點時有效。" #: scene/2d/skeleton_2d.cpp msgid "" "This bone lacks a proper REST pose. Go to the Skeleton2D node and set one." -msgstr "" +msgstr "該骨骼缺少適當的 REST 姿勢。請跳至 Skeleton2D 節點並進行設定。" #: scene/2d/tile_map.cpp -#, fuzzy msgid "" "TileMap with Use Parent on needs a parent CollisionObject2D to give shapes " "to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, " "KinematicBody2D, etc. to give them a shape." msgstr "" -"CollisionShape2D只能為CollisionObject2D衍生的節點提供碰撞形狀資訊,請將其使用" -"於Area2D、StaticBody2D、RigidBody2D、KinematicBody2D這類的節點下。" +"CollisionShape2D 只能為 CollisionObject2D 衍生的節點提供碰撞形狀資訊。請將其" +"設為 Area2D、StaticBody2D、RigidBody2D、KinematicBody2D… 的子節點以賦予其形" +"狀。" #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnabler2D works best when used with the edited scene root directly " "as parent." -msgstr "" +msgstr "VisibilityEnabler2D 在直接作為已編輯場景的根節點的母級節點時效果最佳。" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent." -msgstr "" +msgstr "ARVRCamera 必須有 ARVROrigin 節點作為母節點。" #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent." -msgstr "" +msgstr "ARVRController 必須有 ARVROrigin 節點作為母節點。" #: scene/3d/arvr_nodes.cpp msgid "" "The controller ID must not be 0 or this controller won't be bound to an " "actual controller." -msgstr "" +msgstr "控制器 ID 不可為 0,否則該控制器將不會綁定至實際的控制器。" #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent." -msgstr "" +msgstr "ARVRAnchor 必須有 ARVROrigin 節點作為母節點。" #: scene/3d/arvr_nodes.cpp msgid "" "The anchor ID must not be 0 or this anchor won't be bound to an actual " "anchor." -msgstr "" +msgstr "錨點 ID 不可為 0,否則該錨點將不會被綁定至實際的錨點。" #: scene/3d/arvr_nodes.cpp msgid "ARVROrigin requires an ARVRCamera child node." -msgstr "" +msgstr "ARVROrigin 必須有一個 ARVRCamera 子節點。" #: scene/3d/baked_lightmap.cpp msgid "%d%%" -msgstr "" +msgstr "%d%%" #: scene/3d/baked_lightmap.cpp msgid "(Time Left: %d:%02d s)" -msgstr "" +msgstr "(剩餘時間:%d:%02d 秒)" #: scene/3d/baked_lightmap.cpp msgid "Plotting Meshes: " -msgstr "" +msgstr "正在繪製網格: " #: scene/3d/baked_lightmap.cpp msgid "Plotting Lights:" -msgstr "" +msgstr "正在繪製光照:" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp msgid "Finishing Plot" -msgstr "" +msgstr "繪製完成" #: scene/3d/baked_lightmap.cpp msgid "Lighting Meshes: " -msgstr "" +msgstr "正在照明網格: " #: scene/3d/collision_object.cpp msgid "" @@ -12689,6 +12177,8 @@ msgid "" "Consider adding a CollisionShape or CollisionPolygon as a child to define " "its shape." msgstr "" +"該節點沒有形狀,故無法與其他物件碰撞或互動。\n" +"請考慮新增一個 CollisionShape 或 CollisionPolygon 作為其子節點以定義其形狀。" #: scene/3d/collision_polygon.cpp msgid "" @@ -12696,10 +12186,12 @@ msgid "" "CollisionObject derived node. Please only use it as a child of Area, " "StaticBody, RigidBody, KinematicBody, etc. to give them a shape." msgstr "" +"CollisionPolygon 只能為 CollisionObject 衍生的節點提供碰撞形狀資訊。請僅於 " +"Area、StaticBody、RigidBody、KinematicBody…等節點下作為子節點使用。" #: scene/3d/collision_polygon.cpp msgid "An empty CollisionPolygon has no effect on collision." -msgstr "" +msgstr "空白的 CollisionPolygon 節點將不會產生碰撞效果。" #: scene/3d/collision_shape.cpp msgid "" @@ -12707,58 +12199,65 @@ msgid "" "derived node. Please only use it as a child of Area, StaticBody, RigidBody, " "KinematicBody, etc. to give them a shape." msgstr "" +"CollisionShape 只能為 CollisionObject 衍生的節點提供碰撞形狀資訊。請僅於 " +"Area、StaticBody、RigidBody、KinematicBody…等節點下作為子節點使用。" #: scene/3d/collision_shape.cpp -#, fuzzy msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it." -msgstr "CollisionShape2D必須被賦予形狀才能運作,請為它建立個形狀吧!" +msgstr "CollisionShape 必須被賦予形狀才能運作。請先建立形狀。" #: scene/3d/collision_shape.cpp msgid "" "Plane shapes don't work well and will be removed in future versions. Please " "don't use them." -msgstr "" +msgstr "平面形狀的運作不太正常,且將在未來的版本移除。請勿使用。" #: scene/3d/collision_shape.cpp msgid "" "ConcavePolygonShape doesn't support RigidBody in another mode than static." -msgstr "" +msgstr "ConcavePolygonShape 不支援靜態模式以外的 RigidBody。" #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." -msgstr "" +msgstr "由於尚未指定網格,未顯示任何東西。" #: scene/3d/cpu_particles.cpp msgid "" "CPUParticles animation requires the usage of a SpatialMaterial whose " "Billboard Mode is set to \"Particle Billboard\"." msgstr "" +"CPUParticles 動畫需要使用 Billboard Mode 為「Particle Billboard」的 " +"SpatialMaterial。" #: scene/3d/gi_probe.cpp msgid "Plotting Meshes" -msgstr "" +msgstr "正在繪製網格" #: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." msgstr "" +"GLES2 視訊驅動程式不支援 GIProbs。\n" +"請改為使用 BakedLightmap。" #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." -msgstr "" +msgstr "角度大於 90 度的 SpotLight 無法投射出陰影。" #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." -msgstr "" +msgstr "必須先為該節點建立 NavigationMesh 資源才可運作。" #: scene/3d/navigation_mesh.cpp msgid "" "NavigationMeshInstance must be a child or grandchild to a Navigation node. " "It only provides navigation data." msgstr "" +"NavigationMeshInstance 必須為 Navigation 節點的子節點或次級子節點。其僅提供導" +"航資料。" #: scene/3d/particles.cpp msgid "" @@ -12766,27 +12265,33 @@ msgid "" "Use the CPUParticles node instead. You can use the \"Convert to CPUParticles" "\" option for this purpose." msgstr "" +"GLES2 視訊驅動程式不支援基於 GPU 的粒子。\n" +"請改為使用 CPUParticles 節點。為此您可以使用「轉換為 CPUParticles」選項。" #: scene/3d/particles.cpp msgid "" "Nothing is visible because meshes have not been assigned to draw passes." -msgstr "" +msgstr "由於網格尚未被指派至描繪路徑(Draw Pass),未顯示任何東西。" #: scene/3d/particles.cpp msgid "" "Particles animation requires the usage of a SpatialMaterial whose Billboard " "Mode is set to \"Particle Billboard\"." msgstr "" +"粒子動畫需要使用 Billboard Mode 設定為「Particle Billboard」的 " +"SpatialMaterial。" #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." -msgstr "" +msgstr "PathFollow 僅在其為 Path 節點的子節點時才可運作。" #: scene/3d/path.cpp msgid "" "PathFollow's ROTATION_ORIENTED requires \"Up Vector\" to be enabled in its " "parent Path's Curve resource." msgstr "" +"PathFollow 的 ROTATION_ORIENTED 需要在其母節點 Path 的 Curve 資源內啟用「上向" +"量 (Up Vector)」。" #: scene/3d/physics_body.cpp msgid "" @@ -12794,16 +12299,20 @@ msgid "" "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" +"(在 Character 或 Rigid Mode 下)更改 RigidBody 的大小將會在執行時被物理引擎" +"複寫。\n" +"請改為修改其子節點的碰撞形狀之大小。" #: scene/3d/remote_transform.cpp msgid "" "The \"Remote Path\" property must point to a valid Spatial or Spatial-" "derived node to work." msgstr "" +"「遠端路徑」屬性必須指向一個有效的 Spatial 或 Spatial 衍生之節點才可運作。" #: scene/3d/soft_body.cpp msgid "This body will be ignored until you set a mesh." -msgstr "" +msgstr "該形體在設定網格前都將被忽略。" #: scene/3d/soft_body.cpp msgid "" @@ -12811,81 +12320,85 @@ msgid "" "running.\n" "Change the size in children collision shapes instead." msgstr "" +"更改 SoftBody 的大小將會在執行時被物理引擎複寫。\n" +"請改為修改其子節點的碰撞形狀之大小。" #: scene/3d/sprite_3d.cpp -#, fuzzy msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite3D to display frames." -msgstr "SpriteFrames資源必須在Frames屬性中被創建或設置才能夠顯示動畫格。" +msgstr "" +"必須先為「Frames」屬性建立或設定 SpriteFrames 資源以令 AnimatedSprite3D 顯示" +"影格。" #: scene/3d/vehicle_body.cpp msgid "" "VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " "it as a child of a VehicleBody." msgstr "" +"VehicleWheel 旨在為 VehicleBody 提供 Wheel System。請將其作為 VehicleBody 的" +"子節點。" #: scene/3d/world_environment.cpp msgid "" "WorldEnvironment requires its \"Environment\" property to contain an " "Environment to have a visible effect." msgstr "" +"必須先將 WorldEnvironment 之「Environment」屬性設為包含 Environment 才可產生" +"視覺效果。" #: scene/3d/world_environment.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." -msgstr "" +msgstr "每個場景(或實體化場景集)僅可有一個 WorldEnvironment。" #: scene/3d/world_environment.cpp msgid "" "This WorldEnvironment is ignored. Either add a Camera (for 3D scenes) or set " "this environment's Background Mode to Canvas (for 2D scenes)." msgstr "" +"已忽略該 WorldEnvironment。請(為 3D 場景)新增一個相機或(為 2D 場景)設定環" +"境之背景模式 (Background Mode) 為畫布 (Canvas)。" #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" -msgstr "" +msgstr "於 BlendTree 節點「%s」上未找到動畫:「%s」" #: scene/animation/animation_blend_tree.cpp -#, fuzzy msgid "Animation not found: '%s'" -msgstr "動畫長度 (秒)。" +msgstr "未找到動畫:「%s」" #: scene/animation/animation_tree.cpp msgid "In node '%s', invalid animation: '%s'." -msgstr "" +msgstr "於節點「%s」內動畫無效:「%s」。" #: scene/animation/animation_tree.cpp -#, fuzzy msgid "Invalid animation: '%s'." -msgstr "無效的字體大小。" +msgstr "無效的動畫:「%s」。" #: scene/animation/animation_tree.cpp -#, fuzzy msgid "Nothing connected to input '%s' of node '%s'." -msgstr "將 '%s' 從 '%s' 中斷連接" +msgstr "節點「%s」的輸入「%s」未有任何連接。" #: scene/animation/animation_tree.cpp msgid "No root AnimationNode for the graph is set." -msgstr "" +msgstr "尚未為圖表設定根 AnimationNode。" #: scene/animation/animation_tree.cpp -#, fuzzy msgid "Path to an AnimationPlayer node containing animations is not set." -msgstr "從場景樹中選擇一個 AnimationPlayer 來編輯動畫。" +msgstr "尚未設定一個連接包含動畫且連接至 AnimationPlayer 節點的路徑。" #: scene/animation/animation_tree.cpp msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node." -msgstr "" +msgstr "連接至 AnimationPlayer 的路徑並未連接至 AnimationPlayer 節點。" #: scene/animation/animation_tree.cpp -#, fuzzy msgid "The AnimationPlayer root node is not a valid node." -msgstr "動畫樹無效。" +msgstr "AnimationPlayer 的根節點並非有效節點。" #: scene/animation/animation_tree_player.cpp msgid "This node has been deprecated. Use AnimationTree instead." -msgstr "" +msgstr "該節點已停止維護,請改為使用 AnimationTree。" #: scene/gui/color_picker.cpp msgid "" @@ -12893,28 +12406,29 @@ msgid "" "LMB: Set color\n" "RMB: Remove preset" msgstr "" +"色彩: #%s\n" +"左鍵點擊:設定色彩\n" +"右鍵點擊:刪除 Preset" #: scene/gui/color_picker.cpp msgid "Pick a color from the editor window." -msgstr "" +msgstr "請自編輯器視窗選擇一個顏色。" #: scene/gui/color_picker.cpp msgid "HSV" -msgstr "" +msgstr "HSV" #: scene/gui/color_picker.cpp -#, fuzzy msgid "Raw" -msgstr "偏航" +msgstr "原始" #: scene/gui/color_picker.cpp msgid "Switch between hexadecimal and code values." -msgstr "" +msgstr "在 16 進位與代碼值之間切換。" #: scene/gui/color_picker.cpp -#, fuzzy msgid "Add current color as a preset." -msgstr "將目前顏色設為預設" +msgstr "將目前的顏色加入 Preset。" #: scene/gui/container.cpp msgid "" @@ -12922,16 +12436,21 @@ msgid "" "children placement behavior.\n" "If you don't intend to add a script, use a plain Control node instead." msgstr "" +"除非有腳本設定了 Container 子節點佔位行為 (Placement Behavior),其本身將無作" +"用。\n" +"若您未計劃新增腳本,請改為使用普通的 Control 節點。" #: scene/gui/control.cpp msgid "" "The Hint Tooltip won't be displayed as the control's Mouse Filter is set to " "\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"." msgstr "" +"由於設定的滑鼠篩選 (Mouse Filter) 設定為「忽略 (Ignore)」,將不會顯示提示 " +"Tooltip 。要解決該問題,請將滑鼠篩選設為「停止 (Stop)」或「通過 (Pass)」。" #: scene/gui/dialogs.cpp msgid "Alert!" -msgstr "警告!" +msgstr "警告!" #: scene/gui/dialogs.cpp msgid "Please Confirm..." @@ -12943,10 +12462,12 @@ msgid "" "functions. Making them visible for editing is fine, but they will hide upon " "running." msgstr "" +"彈出視窗預設會隱藏,除非呼叫 popup() 或任何一個 popup*() 函式。可以將其設為可" +"見來進行編輯,但在執行的時候會隱藏。" #: scene/gui/range.cpp msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0." -msgstr "" +msgstr "若啟用「表示式編輯」,則「最小值」必須大於 0。" #: scene/gui/scroll_container.cpp msgid "" @@ -12954,18 +12475,19 @@ msgid "" "Use a container as child (VBox, HBox, etc.), or a Control and set the custom " "minimum size manually." msgstr "" +"ScrollContainer 旨在於單一子控制配合使用。\n" +"使用容器作為子節點(VBox、HBox…等),或是使用 Control 並手動設定其自定最小" +"值。" #: scene/gui/tree.cpp msgid "(Other)" -msgstr "(其它)" +msgstr "(其它)" #: scene/main/scene_tree.cpp msgid "" "Default Environment as specified in Project Settings (Rendering -> " "Environment -> Default Environment) could not be loaded." -msgstr "" -"在專案設定中的預設環境(Rendering -> Environment -> Default Environment)不能被" -"載入" +msgstr "無法載入專案設定中指定的預設環境(算圖 -> 環境 -> 預設環境)。" #: scene/main/viewport.cpp msgid "" @@ -12974,41 +12496,56 @@ msgid "" "obtain a size. Otherwise, make it a RenderTarget and assign its internal " "texture to some node for display." msgstr "" +"該 Viewport 尚未被設定為算圖目標。若你想直接將其內容顯示於畫面上,請將其設為 " +"Control 的子節點以讓其取得大小。否則請將其設為 RenderTarget 並指派其內部紋理" +"為其他節點以顯示。" #: scene/main/viewport.cpp msgid "Viewport size must be greater than 0 to render anything." -msgstr "" +msgstr "Viewport 大小必須大於 0 才可進行算圖。" #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Invalid source for preview." -msgstr "無效的字體大小。" +msgstr "無效的預覽來源。" #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Invalid source for shader." -msgstr "無效的字體大小。" +msgstr "無效的著色器來源。" #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Invalid comparison function for that type." -msgstr "無效的字體大小。" +msgstr "該型別的比較函式無效。" #: servers/visual/shader_language.cpp msgid "Assignment to function." -msgstr "" +msgstr "指派至函式。" #: servers/visual/shader_language.cpp msgid "Assignment to uniform." -msgstr "" +msgstr "指派至均勻。" #: servers/visual/shader_language.cpp msgid "Varyings can only be assigned in vertex function." -msgstr "" +msgstr "Varying 變數只可在頂點函式中指派。" #: servers/visual/shader_language.cpp msgid "Constants cannot be modified." -msgstr "" +msgstr "不可修改常數。" + +#~ msgid "Not in resource path." +#~ msgstr "不在資源路徑中。" + +#~ msgid "Revert" +#~ msgstr "還原" + +#~ msgid "This action cannot be undone. Revert anyway?" +#~ msgstr "該操作無法還原。依然要還原嗎?" + +#~ msgid "Revert Scene" +#~ msgstr "恢復場景" + +#~ msgid "Clear Script" +#~ msgstr "清除腳本" #, fuzzy #~ msgid "Issue Tracker" |