diff options
Diffstat (limited to 'editor/translations/zh_TW.po')
-rw-r--r-- | editor/translations/zh_TW.po | 4489 |
1 files changed, 2374 insertions, 2115 deletions
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index 0d375b3477..f5568c41b5 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -31,13 +31,18 @@ # 曹恩逢 <nelson22768384@gmail.com>, 2022. # Number18 <secretemail7730@gmail.com>, 2022. # Haoyu Qiu <timothyqiu32@gmail.com>, 2022. +# Otis Kao <momoslim@gmail.com>, 2022. +# YuChiang Chang <chiang.c.tw@gmail.com>, 2022. +# 菘菘 <rrt467778@gmail.com>, 2022. +# marktwtn <marktwtn@gmail.com>, 2022. +# Shi-Xun Hong <jimmy3421@gmail.com>, 2022. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2022-04-20 18:20+0000\n" -"Last-Translator: Chia-Hsiang Cheng <cche0109@student.monash.edu>\n" +"PO-Revision-Date: 2022-07-23 03:57+0000\n" +"Last-Translator: 菘菘 <rrt467778@gmail.com>\n" "Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hant/>\n" "Language: zh_TW\n" @@ -45,7 +50,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 4.12-dev\n" +"X-Generator: Weblate 4.14-dev\n" #: core/bind/core_bind.cpp main/main.cpp msgid "Tablet Driver" @@ -68,27 +73,22 @@ msgid "V-Sync Enabled" msgstr "啟用垂直同步" #: core/bind/core_bind.cpp main/main.cpp -#, fuzzy msgid "V-Sync Via Compositor" msgstr "透過合成器垂直同步" #: core/bind/core_bind.cpp main/main.cpp -#, fuzzy msgid "Delta Smoothing" -msgstr "變量平滑" +msgstr "差量平滑" #: core/bind/core_bind.cpp -#, fuzzy msgid "Low Processor Usage Mode" msgstr "低處理器使用率模式" #: core/bind/core_bind.cpp -#, fuzzy msgid "Low Processor Usage Mode Sleep (µsec)" msgstr "低處理器使用率模式睡眠(微秒)" #: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp -#, fuzzy msgid "Keep Screen On" msgstr "保持螢幕開啟" @@ -104,11 +104,12 @@ msgstr "最大視窗大小" msgid "Screen Orientation" msgstr "螢幕方向" -#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp +#: platform/uwp/os_uwp.cpp msgid "Window" msgstr "視窗" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Borderless" msgstr "無邊框" @@ -116,7 +117,7 @@ msgstr "無邊框" msgid "Per Pixel Transparency Enabled" msgstr "啟用單像素透明度" -#: core/bind/core_bind.cpp main/main.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp msgid "Fullscreen" msgstr "全螢幕" @@ -128,7 +129,7 @@ msgstr "最大化" msgid "Minimized" msgstr "最小化" -#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp #: scene/gui/graph_node.cpp msgid "Resizable" msgstr "可調整大小的" @@ -141,11 +142,11 @@ msgstr "可調整大小的" msgid "Position" msgstr "位置" -#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp -#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp -#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp -#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp -#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp +#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp +#: main/main.cpp modules/gridmap/grid_map.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp +#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp +#: scene/gui/graph_edit.cpp scene/main/viewport.cpp #: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp #: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp #: scene/resources/style_box.cpp scene/resources/texture.cpp @@ -154,9 +155,8 @@ msgid "Size" msgstr "大小" #: core/bind/core_bind.cpp -#, fuzzy msgid "Endian Swap" -msgstr "切換端序" +msgstr "切換字節序" #: core/bind/core_bind.cpp msgid "Editor Hint" @@ -175,9 +175,8 @@ msgid "Target FPS" msgstr "標準FPS" #: core/bind/core_bind.cpp -#, fuzzy msgid "Time Scale" -msgstr "TimeScale 節點" +msgstr "時間縮放" #: core/bind/core_bind.cpp main/main.cpp msgid "Physics Jitter Fix" @@ -196,9 +195,8 @@ msgid "Error Line" msgstr "發生錯誤之行數" #: core/bind/core_bind.cpp -#, fuzzy msgid "Result" -msgstr "搜尋結果" +msgstr "結果" #: core/command_queue_mt.cpp core/message_queue.cpp main/main.cpp msgid "Memory" @@ -227,25 +225,19 @@ msgstr "多執行緒佇列大小(KB)" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Function" msgstr "函式" -#: core/image.cpp core/packed_data_container.cpp -#: modules/minimp3/audio_stream_mp3.cpp -#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp -#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp +#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp -#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp -#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp msgid "Data" msgstr "資料" #: core/io/file_access_network.cpp core/register_core_types.cpp -#: editor/editor_settings.cpp main/main.cpp +#: editor/editor_file_dialog.cpp editor/editor_settings.cpp main/main.cpp #: modules/gdscript/language_server/gdscript_language_server.cpp #: modules/webrtc/webrtc_data_channel.h modules/websocket/websocket_macros.h +#: scene/gui/file_dialog.cpp msgid "Network" msgstr "網路" @@ -262,17 +254,14 @@ msgid "Page Read Ahead" msgstr "預先讀取頁數" #: core/io/http_client.cpp -#, fuzzy msgid "Blocking Mode Enabled" -msgstr "啟用阻礙模式" +msgstr "啟用阻塞模式" #: core/io/http_client.cpp -#, fuzzy msgid "Connection" msgstr "連接" #: core/io/http_client.cpp -#, fuzzy msgid "Read Chunk Size" msgstr "讀取區塊大小" @@ -289,12 +278,10 @@ msgid "Refuse New Network Connections" msgstr "拒絕新網路連接" #: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp -#, fuzzy msgid "Network Peer" -msgstr "對等網路使用者" +msgstr "對等網路" #: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp -#, fuzzy msgid "Root Node" msgstr "根節點" @@ -303,9 +290,8 @@ msgid "Refuse New Connections" msgstr "拒絕新網路連接" #: core/io/networked_multiplayer_peer.cpp -#, fuzzy msgid "Transfer Mode" -msgstr "轉換類型" +msgstr "傳輸模式" #: core/io/packet_peer.cpp msgid "Encode Buffer Max Size" @@ -355,8 +341,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "位元組長度不足以進行解碼或或格式無效。" #: core/math/expression.cpp -msgid "Invalid input %i (not passed) in expression" -msgstr "運算式中的輸入 %i 無效 (未傳遞)" +msgid "Invalid input %d (not passed) in expression" +msgstr "運算式的輸入%d 無效(未傳遞)" #: core/math/expression.cpp msgid "self can't be used because instance is null (not passed)" @@ -388,7 +374,6 @@ msgid "Seed" msgstr "種子" #: core/math/random_number_generator.cpp -#, fuzzy msgid "State" msgstr "狀態" @@ -400,37 +385,13 @@ msgstr "訊息佇列" msgid "Max Size (KB)" msgstr "最大大小(KB)" -#: core/os/input.cpp editor/editor_help.cpp editor/editor_settings.cpp -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -#: modules/gdscript/editor/gdscript_highlighter.cpp -#: modules/gdscript/gdscript_editor.cpp -#: modules/gdscript/language_server/gdscript_text_document.cpp -#: modules/mono/csharp_script.cpp scene/animation/animation_player.cpp -#: scene/gui/control.cpp scene/gui/line_edit.cpp scene/main/node.cpp -#: scene/resources/material.cpp -msgid "Text Editor" -msgstr "文字編輯器" - -#: core/os/input.cpp editor/editor_settings.cpp -#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript.cpp -#: modules/gdscript/gdscript_editor.cpp -#: modules/gdscript/language_server/gdscript_text_document.cpp -#: scene/animation/animation_player.cpp scene/gui/control.cpp -#: scene/main/node.cpp scene/resources/default_theme/default_theme.cpp -#: scene/resources/material.cpp -#, fuzzy -msgid "Completion" -msgstr "自動完成" +#: core/os/input.cpp +msgid "Mouse Mode" +msgstr "滑鼠模式" -#: core/os/input.cpp editor/editor_settings.cpp -#: editor/plugins/script_text_editor.cpp modules/gdscript/gdscript_editor.cpp -#: modules/gdscript/language_server/gdscript_text_document.cpp -#: scene/animation/animation_player.cpp scene/gui/control.cpp -#: scene/main/node.cpp scene/resources/material.cpp -msgid "Use Single Quotes" -msgstr "使用單引號" +#: core/os/input.cpp +msgid "Use Accumulated Input" +msgstr "使用累積輸入" #: core/os/input_event.cpp editor/project_settings_editor.cpp #: servers/audio_server.cpp @@ -457,10 +418,13 @@ msgstr "Meta" msgid "Command" msgstr "Command" +#: core/os/input_event.cpp +msgid "Physical" +msgstr "物理" + #: core/os/input_event.cpp scene/2d/touch_screen_button.cpp #: scene/gui/base_button.cpp scene/gui/texture_button.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Pressed" msgstr "按下" @@ -469,21 +433,18 @@ msgid "Scancode" msgstr "鍵盤掃描碼" #: core/os/input_event.cpp -#, fuzzy msgid "Physical Scancode" -msgstr "實體鍵盤掃描碼" +msgstr "物理掃描碼" #: core/os/input_event.cpp msgid "Unicode" msgstr "Unicode" #: core/os/input_event.cpp -#, fuzzy msgid "Echo" -msgstr "Echo" +msgstr "回聲" #: core/os/input_event.cpp scene/gui/base_button.cpp -#, fuzzy msgid "Button Mask" msgstr "按鍵遮罩" @@ -492,7 +453,6 @@ msgid "Global Position" msgstr "全域位置" #: core/os/input_event.cpp -#, fuzzy msgid "Factor" msgstr "因素" @@ -509,12 +469,14 @@ msgid "Tilt" msgstr "傾斜" #: core/os/input_event.cpp -#, fuzzy msgid "Pressure" -msgstr "按壓" +msgstr "壓力" + +#: core/os/input_event.cpp +msgid "Pen Inverted" +msgstr "" #: core/os/input_event.cpp -#, fuzzy msgid "Relative" msgstr "相對" @@ -550,12 +512,10 @@ msgid "Strength" msgstr "強度" #: core/os/input_event.cpp -#, fuzzy msgid "Delta" -msgstr "變量" +msgstr "差量" #: core/os/input_event.cpp -#, fuzzy msgid "Channel" msgstr "頻道" @@ -600,13 +560,15 @@ msgid "Project Settings Override" msgstr "覆寫專案設定" #: core/project_settings.cpp core/resource.cpp -#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp -#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp +#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp +#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp +#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp #: editor/project_manager.cpp editor/settings_config_dialog.cpp #: modules/gdnative/nativescript/nativescript.cpp #: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp #: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp -#: scene/main/node.cpp +#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp +#: scene/resources/skin.cpp msgid "Name" msgstr "名稱" @@ -618,7 +580,8 @@ msgstr "說明" #: core/project_settings.cpp editor/editor_node.cpp editor/editor_settings.cpp #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp -#: main/main.cpp +#: main/main.cpp platform/android/export/export_plugin.cpp +#: platform/javascript/export/export.cpp msgid "Run" msgstr "執行" @@ -628,14 +591,12 @@ msgid "Main Scene" msgstr "主場景" #: core/project_settings.cpp -#, fuzzy msgid "Disable stdout" -msgstr "禁用自動圖塊" +msgstr "停用標準輸出" #: core/project_settings.cpp -#, fuzzy msgid "Disable stderr" -msgstr "已停用的項目" +msgstr "停用標準錯誤輸出" #: core/project_settings.cpp msgid "Use Hidden Project Data Directory" @@ -649,6 +610,39 @@ msgstr "使用自訂使用者目錄" msgid "Custom User Dir Name" msgstr "自訂使用者目錄名稱" +#: core/project_settings.cpp main/main.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/os_uwp.cpp +msgid "Display" +msgstr "顯示" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp +#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp +msgid "Width" +msgstr "寬" + +#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp +#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp +#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp +#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp +#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp +msgid "Height" +msgstr "高度" + +#: core/project_settings.cpp +msgid "Always On Top" +msgstr "置頂" + +#: core/project_settings.cpp +msgid "Test Width" +msgstr "測試寬度" + +#: core/project_settings.cpp +msgid "Test Height" +msgstr "測試高度" + #: core/project_settings.cpp editor/animation_track_editor.cpp #: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp msgid "Audio" @@ -666,31 +660,28 @@ msgid "Editor" msgstr "編輯器" #: core/project_settings.cpp -#, fuzzy msgid "Main Run Args" msgstr "主執行引數" #: core/project_settings.cpp -#, fuzzy +msgid "Scene Naming" +msgstr "場景命名" + +#: core/project_settings.cpp msgid "Search In File Extensions" -msgstr "以副檔名搜尋" +msgstr "以檔案副檔名搜尋" #: core/project_settings.cpp msgid "Script Templates Search Path" msgstr "腳本樣板搜尋路徑" -#: core/project_settings.cpp editor/editor_node.cpp -#: editor/plugins/version_control_editor_plugin.cpp -msgid "Version Control" -msgstr "版本控制" - #: core/project_settings.cpp -msgid "Autoload On Startup" -msgstr "啟動時自動載入" +msgid "Version Control Autoload On Startup" +msgstr "啟動時自動載入版本控制" #: core/project_settings.cpp -msgid "Plugin Name" -msgstr "外掛名稱" +msgid "Version Control Plugin Name" +msgstr "版本控制外掛名稱" #: core/project_settings.cpp scene/2d/collision_object_2d.cpp #: scene/3d/collision_object.cpp scene/gui/control.cpp @@ -698,9 +689,8 @@ msgid "Input" msgstr "輸入" #: core/project_settings.cpp -#, fuzzy msgid "UI Accept" -msgstr "UI確定" +msgstr "確定 (UI)" #: core/project_settings.cpp msgid "UI Select" @@ -711,43 +701,36 @@ msgid "UI Cancel" msgstr "UI取消" #: core/project_settings.cpp -#, fuzzy msgid "UI Focus Next" -msgstr "聚焦路徑" +msgstr "聚焦下一個 (UI)" #: core/project_settings.cpp -#, fuzzy msgid "UI Focus Prev" -msgstr "聚焦路徑" +msgstr "聚焦上一個 (UI)" #: core/project_settings.cpp -#, fuzzy msgid "UI Left" -msgstr "左上" +msgstr "左 (UI)" #: core/project_settings.cpp -#, fuzzy msgid "UI Right" -msgstr "右上" +msgstr "右 (UI)" #: core/project_settings.cpp msgid "UI Up" msgstr "UI上" #: core/project_settings.cpp -#, fuzzy msgid "UI Down" -msgstr "UI下" +msgstr "下 (UI)" #: core/project_settings.cpp -#, fuzzy msgid "UI Page Up" -msgstr "UI頁面向上滾動" +msgstr "頁面上滾 (UI)" #: core/project_settings.cpp -#, fuzzy msgid "UI Page Down" -msgstr "UI頁面向下滾動" +msgstr "頁面下滾 (UI)" #: core/project_settings.cpp msgid "UI Home" @@ -763,20 +746,22 @@ msgstr "UI結尾" #: scene/resources/world.cpp scene/resources/world_2d.cpp #: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp #: servers/physics_2d/physics_2d_server_wrap_mt.h -#: servers/physics_2d/space_2d_sw.cpp +#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp msgid "Physics" msgstr "物理" #: core/project_settings.cpp editor/editor_settings.cpp +#: editor/import/resource_importer_layered_texture.cpp +#: editor/import/resource_importer_texture.cpp #: editor/plugins/spatial_editor_plugin.cpp main/main.cpp #: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp #: scene/3d/physics_body.cpp scene/resources/world.cpp -#: servers/physics/space_sw.cpp +#: servers/physics/space_sw.cpp servers/physics_server.cpp msgid "3D" msgstr "3D" #: core/project_settings.cpp -#, fuzzy msgid "Smooth Trimesh Collision" msgstr "平滑三角網格碰撞" @@ -802,15 +787,13 @@ msgstr "算繪" msgid "Quality" msgstr "品質" -#: core/project_settings.cpp scene/animation/animation_tree.cpp -#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp +#: core/project_settings.cpp scene/gui/file_dialog.cpp +#: scene/main/scene_tree.cpp scene/resources/navigation_mesh.cpp #: servers/visual_server.cpp -#, fuzzy msgid "Filters" msgstr "篩選器" #: core/project_settings.cpp scene/main/viewport.cpp -#, fuzzy msgid "Sharpen Intensity" msgstr "銳化強度" @@ -837,9 +820,8 @@ msgid "Profiler" msgstr "分析工具" #: core/project_settings.cpp -#, fuzzy msgid "Max Functions" -msgstr "最大值函式" +msgstr "最大函式數" #: core/project_settings.cpp scene/3d/vehicle_body.cpp msgid "Compression" @@ -854,18 +836,16 @@ msgid "Zstd" msgstr "Zstd" #: core/project_settings.cpp -#, fuzzy msgid "Long Distance Matching" -msgstr "長距配對" +msgstr "長距離匹配" #: core/project_settings.cpp msgid "Compression Level" msgstr "壓縮等級" #: core/project_settings.cpp -#, fuzzy msgid "Window Log Size" -msgstr "視窗日誌大小" +msgstr "視窗對數大小" #: core/project_settings.cpp msgid "Zlib" @@ -888,14 +868,12 @@ msgid "TCP" msgstr "TCP" #: core/register_core_types.cpp -#, fuzzy msgid "Connect Timeout Seconds" -msgstr "連接逾時秒數" +msgstr "連線逾時秒數" #: core/register_core_types.cpp -#, fuzzy msgid "Packet Peer Stream" -msgstr "封包對等串流" +msgstr "封包對等流" #: core/register_core_types.cpp msgid "Max Buffer (Power of 2)" @@ -906,7 +884,6 @@ msgid "SSL" msgstr "SSL" #: core/register_core_types.cpp main/main.cpp -#, fuzzy msgid "Certificates" msgstr "憑證" @@ -917,9 +894,8 @@ msgid "Resource" msgstr "資源" #: core/resource.cpp -#, fuzzy msgid "Local To Scene" -msgstr "關閉場景" +msgstr "僅限本場景" #: core/resource.cpp editor/dependency_editor.cpp #: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp @@ -932,23 +908,17 @@ msgstr "路徑" msgid "Source Code" msgstr "原始碼" -#: core/translation.cpp -msgid "Messages" -msgstr "訊息" - #: core/translation.cpp editor/project_settings_editor.cpp msgid "Locale" msgstr "地區" #: core/translation.cpp -#, fuzzy msgid "Test" msgstr "測試" #: core/translation.cpp scene/resources/font.cpp -#, fuzzy msgid "Fallback" -msgstr "遞補" +msgstr "後備語言" #: core/ustring.cpp scene/resources/segment_shape_2d.cpp msgid "B" @@ -998,36 +968,35 @@ msgstr "畫布多邊形索引緩衝區大小(KB)" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp editor/editor_settings.cpp -#: main/main.cpp scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp +#: editor/import/resource_importer_layered_texture.cpp +#: editor/import/resource_importer_texture.cpp main/main.cpp +#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp #: servers/physics_2d/physics_2d_server_sw.cpp #: servers/physics_2d/physics_2d_server_wrap_mt.h -#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp +#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp +#: servers/visual_server.cpp msgid "2D" msgstr "2D" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp -#, fuzzy msgid "Snapping" msgstr "吸附" #: drivers/gles2/rasterizer_canvas_base_gles2.cpp #: drivers/gles3/rasterizer_canvas_base_gles3.cpp -#, fuzzy msgid "Use GPU Pixel Snap" -msgstr "使用GPU像素吸附" +msgstr "使用 GPU 像素吸附" #: drivers/gles2/rasterizer_scene_gles2.cpp #: drivers/gles3/rasterizer_scene_gles3.cpp -#, fuzzy msgid "Immediate Buffer Size (KB)" msgstr "即時緩衝區大小(KB)" #: drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp -#, fuzzy msgid "Lightmapping" -msgstr "烘焙光照圖" +msgstr "光照貼圖" #: drivers/gles2/rasterizer_storage_gles2.cpp #: drivers/gles3/rasterizer_storage_gles3.cpp @@ -1054,13 +1023,14 @@ msgstr "單一物件最大燈光數" msgid "Subsurface Scattering" msgstr "次表面散射" -#: drivers/gles3/rasterizer_scene_gles3.cpp +#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp #: editor/import/resource_importer_texture.cpp #: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp #: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp #: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp -#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp +#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp #: scene/main/canvas_layer.cpp scene/resources/environment.cpp #: scene/resources/material.cpp scene/resources/particles_material.cpp msgid "Scale" @@ -1075,9 +1045,8 @@ msgid "Weight Samples" msgstr "權重採樣" #: drivers/gles3/rasterizer_scene_gles3.cpp -#, fuzzy msgid "Voxel Cone Tracing" -msgstr "體素椎體描摹" +msgstr "體素錐追踪" #: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp msgid "High Quality" @@ -1087,6 +1056,7 @@ msgstr "高品質" msgid "Blend Shape Max Buffer Size (KB)" msgstr "混合形狀最大緩衝區大小(KB)" +#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror). #: editor/animation_bezier_editor.cpp msgid "Free" msgstr "不受限" @@ -1103,7 +1073,7 @@ msgstr "鏡像" msgid "Time:" msgstr "時間:" -#: editor/animation_bezier_editor.cpp +#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp msgid "Value:" msgstr "數值:" @@ -1155,6 +1125,90 @@ msgstr "更改動畫關鍵畫格數值" msgid "Anim Change Call" msgstr "更改動畫呼叫" +#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp +#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/resources/default_theme/default_theme.cpp +msgid "Frame" +msgstr "影格" + +#: editor/animation_track_editor.cpp editor/editor_profiler.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp +#: scene/resources/particles_material.cpp servers/visual_server.cpp +msgid "Time" +msgstr "時間" + +#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp +#: platform/osx/export/export.cpp +msgid "Location" +msgstr "位置" + +#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp +#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp +#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp +msgid "Rotation" +msgstr "旋轉" + +#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp +msgid "Value" +msgstr "數值" + +#: editor/animation_track_editor.cpp +msgid "Arg Count" +msgstr "引數數量" + +#: editor/animation_track_editor.cpp main/main.cpp +#: modules/mono/mono_gd/gd_mono.cpp +msgid "Args" +msgstr "參數" + +#: editor/animation_track_editor.cpp editor/editor_settings.cpp +#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp +#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp +#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp +msgid "Type" +msgstr "型別" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "In Handle" +msgstr "輸入把手" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Out Handle" +msgstr "輸出把手" + +#: editor/animation_track_editor.cpp +#: editor/import/resource_importer_texture.cpp +#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp +#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp +msgid "Stream" +msgstr "流" + +#: editor/animation_track_editor.cpp +msgid "Start Offset" +msgstr "起點偏移" + +#: editor/animation_track_editor.cpp +msgid "End Offset" +msgstr "終點偏移" + +#: editor/animation_track_editor.cpp editor/editor_settings.cpp +#: editor/import/resource_importer_scene.cpp +#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp +#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/animation/animation_blend_tree.cpp +#: scene/resources/particles_material.cpp +msgid "Animation" +msgstr "動畫" + +#: editor/animation_track_editor.cpp +msgid "Easing" +msgstr "緩入緩出" + #: editor/animation_track_editor.cpp msgid "Anim Multi Change Keyframe Time" msgstr "更改多個動畫的關鍵畫格時間" @@ -1249,7 +1303,7 @@ msgstr "打開/關閉此軌道。" msgid "Update Mode (How this property is set)" msgstr "更新模式(屬性設定方法)" -#: editor/animation_track_editor.cpp +#: editor/animation_track_editor.cpp scene/resources/gradient.cpp msgid "Interpolation Mode" msgstr "插值模式" @@ -1262,8 +1316,64 @@ msgid "Remove this track." msgstr "移除該動畫軌。" #: editor/animation_track_editor.cpp -msgid "Time (s): " -msgstr "時間(秒) : " +msgid "Time (s):" +msgstr "時間(秒):" + +#: editor/animation_track_editor.cpp +msgid "Position:" +msgstr "位置:" + +#: editor/animation_track_editor.cpp +msgid "Rotation:" +msgstr "旋轉:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/animation_tree_player_editor_plugin.cpp +#: editor/plugins/multimesh_editor_plugin.cpp +msgid "Scale:" +msgstr "縮放:" + +#: editor/animation_track_editor.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp +#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Type:" +msgstr "型別:" + +#: editor/animation_track_editor.cpp +msgid "(Invalid, expected type: %s)" +msgstr "(無效,預期型別:%s)" + +#: editor/animation_track_editor.cpp +msgid "Easing:" +msgstr "緩入緩出:" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "In-Handle:" +msgstr "設定處理程式" + +#: editor/animation_track_editor.cpp +#, fuzzy +msgid "Out-Handle:" +msgstr "設定處理程式" + +#: editor/animation_track_editor.cpp +msgid "Stream:" +msgstr "流:" + +#: editor/animation_track_editor.cpp +msgid "Start (s):" +msgstr "開始(秒):" + +#: editor/animation_track_editor.cpp +msgid "End (s):" +msgstr "結束(秒):" + +#: editor/animation_track_editor.cpp +msgid "Animation Clip:" +msgstr "動畫片段:" #: editor/animation_track_editor.cpp msgid "Toggle Track Enabled" @@ -1317,9 +1427,8 @@ msgid "Duplicate Key(s)" msgstr "重複關鍵畫格" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Add RESET Value(s)" -msgstr "新增 %d 個影格" +msgstr "新增 RESET 值" #: editor/animation_track_editor.cpp msgid "Delete Key(s)" @@ -1342,31 +1451,18 @@ msgid "Remove Anim Track" msgstr "刪除動畫軌" #: editor/animation_track_editor.cpp editor/editor_settings.cpp -#: editor/plugins/mesh_library_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp #: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp #: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Editors" msgstr "編輯器" #: editor/animation_track_editor.cpp editor/editor_settings.cpp -#: editor/import/resource_importer_scene.cpp -#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp -#: scene/animation/animation_blend_tree.cpp -#: scene/resources/particles_material.cpp -msgid "Animation" -msgstr "動畫" - -#: editor/animation_track_editor.cpp editor/editor_settings.cpp -#, fuzzy msgid "Confirm Insert Track" -msgstr "新增動畫軌道與關鍵畫格" +msgstr "確認插入軌道" #. TRANSLATORS: %s will be replaced by a phrase describing the target of track. #: editor/animation_track_editor.cpp @@ -1490,8 +1586,8 @@ msgid "Add Method Track Key" msgstr "新增方法軌道關鍵畫格" #: editor/animation_track_editor.cpp -msgid "Method not found in object: " -msgstr "在物件中找不到方法: " +msgid "Method not found in object:" +msgstr "在物件中找不到該方法:" #: editor/animation_track_editor.cpp msgid "Anim Move Keys" @@ -1532,9 +1628,8 @@ msgid "" msgstr "該選項不適用貝茲曲線編輯,因曲線僅有單一軌道。" #: editor/animation_track_editor.cpp -#, fuzzy msgid "Anim Add RESET Keys" -msgstr "動畫縮放關鍵影格" +msgstr "新增動畫 RESET 鍵" #: editor/animation_track_editor.cpp msgid "" @@ -1548,7 +1643,7 @@ msgid "" "Alternatively, use an import preset that imports animations to separate " "files." msgstr "" -"該動畫屬於外部匯入之場景,套用於匯入軌道的修改將不會被保存。\n" +"該動畫屬於外部匯入之場景,套用於匯入軌道的修改將不會被儲存。\n" "\n" "若要開啟「加入客制軌」的功能,請在場景在匯入設定中將 [Animation] -> " "[Storage] 設定為\n" @@ -2017,14 +2112,15 @@ msgstr "我的最愛:" msgid "Recent:" msgstr "最近存取:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp +#: editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "搜尋:" -#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/create_dialog.cpp editor/editor_quick_open.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Matches:" msgstr "符合條件:" @@ -2084,8 +2180,8 @@ msgstr "搜尋並取代資源:" #: editor/dependency_editor.cpp editor/editor_file_dialog.cpp #: editor/editor_help_search.cpp editor/editor_node.cpp -#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/editor_quick_open.cpp editor/filesystem_dock.cpp +#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/script_create_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp #: scene/gui/file_dialog.cpp @@ -2093,8 +2189,8 @@ msgid "Open" msgstr "開啟" #: editor/dependency_editor.cpp -msgid "Owners Of:" -msgstr "為下列之擁有者:" +msgid "Owners of: %s (Total: %d)" +msgstr "%s 的所有者(總計:%d)" #: editor/dependency_editor.cpp msgid "" @@ -2203,7 +2299,6 @@ msgstr "主要開發者" #. TRANSLATORS: This refers to a job title. #: editor/editor_about.cpp -#, fuzzy msgctxt "Job Title" msgid "Project Manager" msgstr "專案管理員" @@ -2392,7 +2487,7 @@ msgid "Bus Options" msgstr "匯流排選項" #: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp -#: editor/scene_tree_dock.cpp +#: editor/project_export.cpp editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "重複" @@ -2444,9 +2539,9 @@ msgstr "開啟音訊匯流排配置" msgid "There is no '%s' file." msgstr "檔案「%s」不存在。" -#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp -msgid "Layout" -msgstr "畫面配置" +#: editor/editor_audio_buses.cpp +msgid "Layout:" +msgstr "佈局:" #: editor/editor_audio_buses.cpp msgid "Invalid file, not an audio bus layout." @@ -2480,7 +2575,7 @@ msgstr "另存新檔" #: editor/editor_audio_buses.cpp msgid "Save this Bus Layout to a file." -msgstr "將該匯流排配置保存至檔案。" +msgstr "將該匯流排配置儲存至檔案。" #: editor/editor_audio_buses.cpp editor/import_dock.cpp msgid "Load Default" @@ -2495,9 +2590,8 @@ msgid "Create a new Bus Layout." msgstr "建立新匯流排配置。" #: editor/editor_audio_buses.cpp -#, fuzzy msgid "Audio Bus Layout" -msgstr "開啟音訊匯流排配置" +msgstr "音訊匯流排佈局" #: editor/editor_autoload_settings.cpp msgid "Invalid name." @@ -2615,7 +2709,7 @@ msgstr "[空]" #: editor/plugins/text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "[unsaved]" -msgstr "[未保存]" +msgstr "[未儲存]" #: editor/editor_dir_dialog.cpp msgid "Please select a base directory first." @@ -2649,6 +2743,22 @@ msgid "Choose" msgstr "選擇" #: editor/editor_export.cpp +msgid "Project export for platform:" +msgstr "專案匯出平台:" + +#: editor/editor_export.cpp +msgid "Completed with errors." +msgstr "已完成,存在錯誤。" + +#: editor/editor_export.cpp +msgid "Completed successfully." +msgstr "套件安裝成功。" + +#: editor/editor_export.cpp +msgid "Failed." +msgstr "失敗。" + +#: editor/editor_export.cpp msgid "Storing File:" msgstr "儲存檔案:" @@ -2661,6 +2771,26 @@ msgid "Packing" msgstr "正在打包" #: editor/editor_export.cpp +msgid "Save PCK" +msgstr "儲存 PCK" + +#: editor/editor_export.cpp +msgid "Cannot create file \"%s\"." +msgstr "無法建立「%s」檔案。" + +#: editor/editor_export.cpp +msgid "Failed to export project files." +msgstr "無法匯出專案檔。" + +#: editor/editor_export.cpp +msgid "Can't open file to read from path \"%s\"." +msgstr "無法打開位於「%s」的檔案用於讀取。" + +#: editor/editor_export.cpp +msgid "Save ZIP" +msgstr "儲存 ZIP" + +#: editor/editor_export.cpp msgid "" "Target platform requires 'ETC' texture compression for GLES2. Enable 'Import " "Etc' in Project Settings." @@ -2683,7 +2813,7 @@ msgid "" "Enable 'Import Etc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" -"目標平台上的 GLES2 回退驅動器功能必須使用「ETC」紋理壓縮。\n" +"目標平台上的 GLES2 後備驅動器功能必須使用「ETC」紋理壓縮。\n" "請在專案設定中啟用「Import Etc」或是禁用「Driver Fallback Enabled」。" #: editor/editor_export.cpp @@ -2709,15 +2839,14 @@ msgid "" "Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback " "Enabled'." msgstr "" -"目標平台上的 GLES2 回退驅動器功能必須使用「PVRTC」紋理壓縮。\n" +"目標平台上的 GLES2 後備驅動器功能必須使用「PVRTC」紋理壓縮。\n" "請在專案設定中啟用「Import Pvrtc」或是禁用「Driver Fallback Enabled」。" #: editor/editor_export.cpp platform/android/export/export_plugin.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Custom Template" -msgstr "編輯器主題" +msgstr "自訂模板" #: editor/editor_export.cpp editor/project_export.cpp #: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp @@ -2727,9 +2856,8 @@ msgid "Release" msgstr "發行" #: editor/editor_export.cpp -#, fuzzy msgid "Binary Format" -msgstr "色彩運算子。" +msgstr "二進位格式" #: editor/editor_export.cpp msgid "64 Bits" @@ -2740,9 +2868,8 @@ msgid "Embed PCK" msgstr "內嵌PCK" #: editor/editor_export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Texture Format" -msgstr "紋理貼圖區域" +msgstr "紋理貼圖格式" #: editor/editor_export.cpp msgid "BPTC" @@ -2761,9 +2888,8 @@ msgid "ETC2" msgstr "ETC2" #: editor/editor_export.cpp -#, fuzzy msgid "No BPTC Fallbacks" -msgstr "無BPTC回落" +msgstr "無 BPTC 後備" #: editor/editor_export.cpp platform/android/export/export_plugin.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp @@ -2777,9 +2903,26 @@ msgstr "找不到自定義偵錯樣板。" msgid "Custom release template not found." msgstr "找不到自定義發行樣板。" +#: editor/editor_export.cpp +msgid "Prepare Template" +msgstr "管理模板" + +#: editor/editor_export.cpp platform/osx/export/export.cpp +msgid "The given export path doesn't exist." +msgstr "給定的匯出路徑不存在。" + #: editor/editor_export.cpp platform/javascript/export/export.cpp -msgid "Template file not found:" -msgstr "找不到樣板檔案:" +msgid "Template file not found: \"%s\"." +msgstr "找不到模板檔案:「%s」。" + +#: editor/editor_export.cpp +msgid "Failed to copy export template." +msgstr "複製匯出模板失敗。" + +#: editor/editor_export.cpp platform/windows/export/export.cpp +#: platform/x11/export/export.cpp +msgid "PCK Embedding" +msgstr "PCK 內嵌" #: editor/editor_export.cpp msgid "On 32-bit exports the embedded PCK cannot be bigger than 4 GiB." @@ -2798,7 +2941,7 @@ msgid "Script Editor" msgstr "腳本編輯器" #: editor/editor_feature_profile.cpp -#: editor/plugins/asset_library_editor_plugin.cpp +#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Asset Library" msgstr "素材庫" @@ -2948,9 +3091,9 @@ msgid "Import" msgstr "匯入" #: editor/editor_feature_profile.cpp editor/project_export.cpp -#: platform/android/export/export.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/export/export.cpp -#: platform/windows/export/export.cpp +#: platform/android/export/export.cpp platform/android/export/export_plugin.cpp +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#: platform/uwp/export/export.cpp platform/windows/export/export.cpp msgid "Export" msgstr "匯出" @@ -2987,9 +3130,8 @@ msgid "Manage Editor Feature Profiles" msgstr "管理編輯器功能設定檔" #: editor/editor_feature_profile.cpp -#, fuzzy msgid "Default Feature Profile" -msgstr "Godot 功能設定檔" +msgstr "預設功能設定檔" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Select Current Folder" @@ -3054,57 +3196,50 @@ msgstr "開啟檔案或資料夾" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Save" -msgstr "保存" +msgstr "儲存" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Save a File" -msgstr "保存檔案" +msgstr "儲存檔案" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Access" -msgstr "成功!" +msgstr "存取" #: editor/editor_file_dialog.cpp editor/editor_settings.cpp -#, fuzzy msgid "Display Mode" -msgstr "播放模式:" +msgstr "顯示模式" #: editor/editor_file_dialog.cpp #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp #: editor/import/resource_importer_wav.cpp main/main.cpp #: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp -#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp -#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp +#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp #: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp #: scene/gui/control.cpp scene/gui/file_dialog.cpp #: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/resources/visual_shader.cpp #: servers/audio/effects/audio_effect_distortion.cpp -#, fuzzy msgid "Mode" -msgstr "平移模式" +msgstr "模式" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Current Dir" -msgstr "目前:" +msgstr "目前目錄" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Current File" -msgstr "目前設定檔:" +msgstr "所在檔案" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -#, fuzzy msgid "Current Path" -msgstr "目前:" +msgstr "所在目錄" #: editor/editor_file_dialog.cpp editor/editor_settings.cpp #: scene/gui/file_dialog.cpp -#, fuzzy msgid "Show Hidden Files" -msgstr "顯示/取消顯示隱藏檔案" +msgstr "顯示隱藏的檔案" #: editor/editor_file_dialog.cpp msgid "Disable Overwrite Warning" @@ -3213,7 +3348,7 @@ msgstr "重新匯入已匯入的遺失檔案" #: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp #: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp -#: scene/resources/style_box.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp msgid "Top" msgstr "頂端" @@ -3224,7 +3359,7 @@ msgstr "類別:" #: editor/editor_help.cpp editor/scene_tree_editor.cpp #: editor/script_create_dialog.cpp msgid "Inherits:" -msgstr "繼承:" +msgstr "繼承:" #: editor/editor_help.cpp msgid "Inherited by:" @@ -3239,9 +3374,8 @@ msgid "Properties" msgstr "屬性" #: editor/editor_help.cpp -#, fuzzy msgid "overrides %s:" -msgstr "複寫:" +msgstr "覆蓋 %s:" #: editor/editor_help.cpp msgid "default:" @@ -3304,6 +3438,14 @@ msgid "" msgstr "" "該方法目前沒有說明。請幫我們[color=$color][url=$url]貢獻一個[/url][/color]!" +#: editor/editor_help.cpp editor/editor_settings.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: modules/gdscript/editor/gdscript_highlighter.cpp +#: modules/gdscript/gdscript_editor.cpp +msgid "Text Editor" +msgstr "文字編輯器" + #: editor/editor_help.cpp editor/editor_node.cpp editor/editor_settings.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Help" @@ -3391,45 +3533,39 @@ msgid "Property:" msgstr "屬性:" #: editor/editor_inspector.cpp editor/editor_spin_slider.cpp -#, fuzzy msgid "Label" -msgstr "數值" +msgstr "標籤" #: editor/editor_inspector.cpp editor/editor_spin_slider.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Read Only" -msgstr "僅顯示方法" +msgstr "只讀" -#: editor/editor_inspector.cpp -#, fuzzy +#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp msgid "Checkable" -msgstr "檢查項目" +msgstr "可勾選" -#: editor/editor_inspector.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy +#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp +#: scene/resources/default_theme/default_theme.cpp msgid "Checked" -msgstr "已檢查的項目" +msgstr "已勾選" #: editor/editor_inspector.cpp -#, fuzzy msgid "Draw Red" -msgstr "繪製呼叫:" +msgstr "繪製紅色" #: editor/editor_inspector.cpp -#, fuzzy msgid "Keying" -msgstr "執行" +msgstr "輸入" #: editor/editor_inspector.cpp -#, fuzzy msgid "Pin value" -msgstr "(數值)" +msgstr "固定值" #: editor/editor_inspector.cpp msgid "" "Pinning a value forces it to be saved even if it's equal to the default." -msgstr "釘選的數值將被迫保存,即使其值與預設值相同。" +msgstr "釘選的數值將被迫儲存,即使其值與預設值相同。" #: editor/editor_inspector.cpp msgid "Pin value [Disabled because '%s' is editor-only]" @@ -3457,19 +3593,16 @@ msgid "Unpinned %s" msgstr "已解除釘選%s" #: editor/editor_inspector.cpp -#, fuzzy msgid "Copy Property" msgstr "複製屬性" #: editor/editor_inspector.cpp -#, fuzzy msgid "Paste Property" msgstr "貼上屬性" #: editor/editor_inspector.cpp -#, fuzzy msgid "Copy Property Path" -msgstr "複製腳本路徑" +msgstr "複製屬性路徑" #: editor/editor_log.cpp msgid "Output:" @@ -3559,7 +3692,7 @@ msgstr "編輯器視窗重新繪製時旋轉。" #: editor/editor_node.cpp msgid "Imported resources can't be saved." -msgstr "匯入的資源無法保存。" +msgstr "匯入的資源無法儲存。" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp @@ -3575,7 +3708,7 @@ msgstr "保存資源時發生錯誤!" msgid "" "This resource can't be saved because it does not belong to the edited scene. " "Make it unique first." -msgstr "由於該資源不屬於已編輯的場景,無法保存該資源。請先使其獨立化。" +msgstr "由於該資源不屬於已編輯的場景,無法儲存該資源。請先使其獨立化。" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As..." @@ -3634,22 +3767,22 @@ msgid "" "This scene can't be saved because there is a cyclic instancing inclusion.\n" "Please resolve it and then attempt to save again." msgstr "" -"該場景有循環性實體化問題,無法保存。\n" +"該場景有循環性實體化問題,無法儲存。\n" "請先解決此問題後再試一次。" #: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances or inheritance) couldn't " "be satisfied." -msgstr "無法保存場景。可能是由於相依性(實體或繼承)無法滿足。" +msgstr "無法儲存場景。可能是由於相依性(實體或繼承)無法滿足。" #: editor/editor_node.cpp msgid "Could not save one or more scenes!" -msgstr "無法保存一或多個場景!" +msgstr "無法儲存一或多個場景!" #: editor/editor_node.cpp msgid "Save All Scenes" -msgstr "保存所有場景" +msgstr "儲存所有場景" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "Can't overwrite scene that is still open!" @@ -3676,7 +3809,7 @@ msgid "" "An error occurred while trying to save the editor layout.\n" "Make sure the editor's user data path is writable." msgstr "" -"保存編輯器畫面配置時發生錯誤。\n" +"儲存編輯器畫面配置時發生錯誤。\n" "請確認編輯器的使用者資料路徑是否可寫入。" #: editor/editor_node.cpp @@ -3745,7 +3878,7 @@ msgstr "未定義欲執行之場景。" #: editor/editor_node.cpp msgid "Save scene before running..." -msgstr "執行前先保存場景..." +msgstr "執行前先儲存場景..." #: editor/editor_node.cpp msgid "Could not start subprocess!" @@ -3772,38 +3905,36 @@ msgid "Quick Open Script..." msgstr "快速開啟腳本…" #: editor/editor_node.cpp -#, fuzzy msgid "Save & Reload" -msgstr "保存並重新啟動" +msgstr "儲存並重新載入" #: editor/editor_node.cpp -#, fuzzy msgid "Save changes to '%s' before reloading?" -msgstr "關閉前是否保存對「%s」的更改?" +msgstr "是否在重新載入前儲存對「%s」的變更?" #: editor/editor_node.cpp msgid "Save & Close" -msgstr "保存並關閉" +msgstr "儲存並關閉" #: editor/editor_node.cpp msgid "Save changes to '%s' before closing?" -msgstr "關閉前是否保存對「%s」的更改?" +msgstr "關閉前是否儲存對「%s」的更改?" #: editor/editor_node.cpp msgid "%s no longer exists! Please specify a new save location." -msgstr "%s不存在!請指定新的保存位置。" +msgstr "%s不存在!請指定新的儲存位置。" #: editor/editor_node.cpp msgid "" "The current scene has no root node, but %d modified external resource(s) " "were saved anyway." -msgstr "目前的場景無根節點,但%d個被更改的外部資源已被保存。" +msgstr "目前的場景無根節點,但%d個被更改的外部資源已被儲存。" #: editor/editor_node.cpp msgid "" "A root node is required to save the scene. You can add a root node using the " "Scene tree dock." -msgstr "必須有根節點才可保存場景。您可使用場景停佇列以加入一個根節點。" +msgstr "必須有根節點才可儲存場景。您可使用場景停佇列以加入一個根節點。" #: editor/editor_node.cpp msgid "Save Scene As..." @@ -3831,7 +3962,7 @@ msgstr "請先選擇節點以執行該操作。" #: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" -msgstr "尚未保存目前場景。仍然要開啟嗎?" +msgstr "尚未儲存目前場景。仍然要開啟嗎?" #: editor/editor_node.cpp msgid "Can't undo while mouse buttons are pressed." @@ -3859,18 +3990,18 @@ msgstr "取消復原:%s" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." -msgstr "無法重新載入從未保存過的場景。" +msgstr "無法重新載入從未儲存過的場景。" #: editor/editor_node.cpp msgid "Reload Saved Scene" -msgstr "重新載入已保存的場景" +msgstr "重新載入已儲存的場景" #: editor/editor_node.cpp msgid "" "The current scene has unsaved changes.\n" "Reload the saved scene anyway? This action cannot be undone." msgstr "" -"目前場景有未保存的改動。\n" +"目前場景有未儲存的改動。\n" "仍要重新載入場景嗎?此操作將無法復原。" #: editor/editor_node.cpp @@ -3894,21 +4025,20 @@ msgid "Open Project Manager?" msgstr "要開啟專案管理員嗎?" #: editor/editor_node.cpp -#, fuzzy msgid "Save changes to the following scene(s) before reloading?" -msgstr "退出前要先保存下列場景嗎?" +msgstr "重新載入前要儲存下列場景的變更嗎?" #: editor/editor_node.cpp msgid "Save & Quit" -msgstr "保存並退出" +msgstr "儲存並退出" #: editor/editor_node.cpp msgid "Save changes to the following scene(s) before quitting?" -msgstr "退出前要先保存下列場景嗎?" +msgstr "退出前要先儲存下列場景嗎?" #: editor/editor_node.cpp msgid "Save changes to the following scene(s) before opening Project Manager?" -msgstr "開啟專案管理員前要先保存以下場景嗎?" +msgstr "開啟專案管理員前要先儲存以下場景嗎?" #: editor/editor_node.cpp msgid "" @@ -3972,7 +4102,7 @@ msgid "" "open the scene, then save it inside the project path." msgstr "" "載入場景時發生錯誤,場景必須置於專案路徑內。請使用 [匯入] 來開啟該場景,並將" -"其保存於專案路徑內。" +"其儲存於專案路徑內。" #: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" @@ -4072,30 +4202,18 @@ msgid "" "Unable to write to file '%s', file in use, locked or lacking permissions." msgstr "無法寫入檔案'%s',該檔案正被使用、鎖定或因權限不足。" -#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp -msgid "Scene" -msgstr "場景" - -#: editor/editor_node.cpp -#, fuzzy -msgid "Scene Naming" -msgstr "場景路徑:" - #: editor/editor_node.cpp editor/editor_settings.cpp editor/scene_tree_dock.cpp #: servers/arvr/arvr_interface.cpp -#, fuzzy msgid "Interface" -msgstr "使用者界面" +msgstr "界面" #: editor/editor_node.cpp editor/editor_settings.cpp -#, fuzzy msgid "Scene Tabs" -msgstr "切換場景分頁" +msgstr "場景分頁" #: editor/editor_node.cpp -#, fuzzy msgid "Always Show Close Button" -msgstr "永遠顯示網格" +msgstr "永遠顯示關閉按鈕" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Resize If Many Tabs" @@ -4110,66 +4228,48 @@ msgid "Output" msgstr "輸出" #: editor/editor_node.cpp editor/editor_settings.cpp -#, fuzzy msgid "Always Clear Output On Play" -msgstr "清除輸出" +msgstr "執行時永遠清除輸出" #: editor/editor_node.cpp editor/editor_settings.cpp -#, fuzzy msgid "Always Open Output On Play" -msgstr "播放時永遠開啟輸出" +msgstr "執行時永遠開啟輸出" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Always Close Output On Stop" msgstr "停止時永遠關閉輸出" -#: editor/editor_node.cpp editor/editor_settings.cpp -#, fuzzy -msgid "Auto Save" -msgstr "自動剪裁" - -#: editor/editor_node.cpp editor/editor_settings.cpp -#, fuzzy -msgid "Save Before Running" -msgstr "執行前先保存場景..." - #: editor/editor_node.cpp msgid "Save On Focus Loss" -msgstr "失去焦點時保存" +msgstr "失去焦點時儲存" #: editor/editor_node.cpp editor/editor_settings.cpp -#, fuzzy msgid "Save Each Scene On Quit" -msgstr "保存分支為場景" +msgstr "退出時儲存各場景" #: editor/editor_node.cpp editor/editor_settings.cpp -#, fuzzy msgid "Quit Confirmation" -msgstr "檢視資訊" +msgstr "退出確認" #: editor/editor_node.cpp -#, fuzzy msgid "Show Update Spinner" -msgstr "隱藏更新旋轉圖" +msgstr "顯示更新旋轉圖" #: editor/editor_node.cpp msgid "Update Continuously" msgstr "持續更新" #: editor/editor_node.cpp -#, fuzzy msgid "Update Vital Only" -msgstr "材質變更:" +msgstr "僅更新 Vital" #: editor/editor_node.cpp -#, fuzzy msgid "Localize Settings" -msgstr "本地化" +msgstr "在地化設定" #: editor/editor_node.cpp -#, fuzzy msgid "Restore Scenes On Load" -msgstr "TimeSeek 節點" +msgstr "載入時恢復場景" #: editor/editor_node.cpp editor/editor_settings.cpp msgid "Show Thumbnail On Hover" @@ -4180,23 +4280,20 @@ msgid "Inspector" msgstr "屬性面板" #: editor/editor_node.cpp -#, fuzzy msgid "Default Property Name Style" -msgstr "專案路徑:" +msgstr "預設屬性名稱樣式" #: editor/editor_node.cpp msgid "Default Float Step" msgstr "預設浮點數間隔" #: editor/editor_node.cpp scene/gui/tree.cpp -#, fuzzy msgid "Disable Folding" -msgstr "已停用的按鈕" +msgstr "停用折疊" #: editor/editor_node.cpp -#, fuzzy msgid "Auto Unfold Foreign Scenes" -msgstr "自動展開對外場景" +msgstr "自動展開場景" #: editor/editor_node.cpp msgid "Horizontal Vector2 Editing" @@ -4207,23 +4304,24 @@ msgid "Horizontal Vector Types Editing" msgstr "水平Vector類別編輯" #: editor/editor_node.cpp -#, fuzzy msgid "Open Resources In Current Inspector" -msgstr "在屬性面板中開啟" +msgstr "在目前的屬性面板打開資源" #: editor/editor_node.cpp -#, fuzzy msgid "Resources To Open In New Inspector" -msgstr "在屬性面板中開啟" +msgstr "在新的屬性面板開啟資源" #: editor/editor_node.cpp msgid "Default Color Picker Mode" msgstr "預設顏色挑選器模式" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp -#, fuzzy +msgid "Version Control" +msgstr "版本控制" + +#: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "Username" -msgstr "重新命名" +msgstr "使用者名稱" #: editor/editor_node.cpp editor/plugins/version_control_editor_plugin.cpp msgid "SSH Public Key Path" @@ -4249,6 +4347,10 @@ msgstr "切換/取消專注模式。" msgid "Add a new scene." msgstr "新增場景。" +#: editor/editor_node.cpp editor/plugins/theme_editor_plugin.cpp +msgid "Scene" +msgstr "場景" + #: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "跳至上一個開啟的場景。" @@ -4291,7 +4393,7 @@ msgstr "最近開啟的場景" #: editor/editor_node.cpp msgid "Save Scene" -msgstr "保存場景" +msgstr "儲存場景" #: editor/editor_node.cpp msgid "Convert To..." @@ -4345,9 +4447,8 @@ msgid "Install Android Build Template..." msgstr "安裝 Android 建置樣板..." #: editor/editor_node.cpp -#, fuzzy msgid "Open User Data Folder" -msgstr "開啟編輯器資料目錄" +msgstr "打開使用者資料資料夾" #: editor/editor_node.cpp editor/editor_settings.cpp #: editor/plugins/tile_set_editor_plugin.cpp @@ -4423,12 +4524,10 @@ msgid "" msgstr "開啟該選項後,導航網格與多邊形將在專案執行時可見。" #: editor/editor_node.cpp -#, fuzzy msgid "Force Shader Fallbacks" -msgstr "強制著色器回落" +msgstr "強制著色器後備" #: editor/editor_node.cpp -#, fuzzy msgid "" "When this option is enabled, shaders will be used in their fallback form " "(either visible via an ubershader or hidden) during all the run time.\n" @@ -4437,10 +4536,10 @@ msgid "" "Asynchronous shader compilation must be enabled in the project settings for " "this option to make a difference." msgstr "" -"當該選項啟用時,著色器將以回落的形式於執行時作用(透過Ubershader顯示或隱" +"啟用該選項時,著色器在運行時會使用其後備形式(透過 ubershader 顯示或隱" "藏)。\n" -"可用於驗證回落的外觀和效能,其在正常的情形下只會短暫地顯示。\n" -"需啟用專案設定中的非同步著色器編譯以使該選項發揮效果。" +"可用於驗證後備外觀和效能,正常情況下只會短暫顯示。\n" +"必須在專案設定中啟用非同步著色器編譯,該選項才會有效果。" #: editor/editor_node.cpp msgid "Synchronize Scene Changes" @@ -4467,7 +4566,7 @@ msgid "" "When used remotely on a device, this is more efficient when the network " "filesystem option is enabled." msgstr "" -"開啟該選項後,保存腳本時會於執行中的遊戲內重新載入腳本。\n" +"開啟該選項後,儲存腳本時會於執行中的遊戲內重新載入腳本。\n" "若在遠端裝置上使用,可使用網路檔案系統 NFS 以獲得最佳效能。" #: editor/editor_node.cpp @@ -4585,23 +4684,23 @@ msgstr "更改視訊驅動程式需要重新啟動編輯器。" #: editor/editor_node.cpp editor/project_settings_editor.cpp #: editor/settings_config_dialog.cpp msgid "Save & Restart" -msgstr "保存並重新啟動" +msgstr "儲存並重新啟動" #: editor/editor_node.cpp -#, fuzzy msgid "Update All Changes" -msgstr "更改時更新" +msgstr "更新所有變更" #: editor/editor_node.cpp -#, fuzzy msgid "Update Vital Changes" -msgstr "材質變更:" +msgstr "更新 Vital 更動" #: editor/editor_node.cpp msgid "Hide Update Spinner" msgstr "隱藏更新旋轉圖" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/editor_settings.cpp +#: editor/fileserver/editor_file_server.cpp +#: modules/fbx/editor_scene_importer_fbx.cpp msgid "FileSystem" msgstr "檔案系統" @@ -4611,7 +4710,7 @@ msgstr "展開底部面板" #: editor/editor_node.cpp msgid "Don't Save" -msgstr "不保存" +msgstr "不儲存" #: editor/editor_node.cpp msgid "Android build template is missing, please install relevant templates." @@ -4697,7 +4796,7 @@ msgstr "重新載入" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Resave" -msgstr "重新保存" +msgstr "重新儲存" #: editor/editor_node.cpp msgid "New Inherited" @@ -4839,12 +4938,6 @@ msgstr "" msgid "Frame #:" msgstr "幀 #:" -#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp -#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#: scene/resources/particles_material.cpp servers/visual_server.cpp -msgid "Time" -msgstr "時間" - #: editor/editor_profiler.cpp msgid "Calls" msgstr "呼叫" @@ -4855,14 +4948,12 @@ msgid "Debugger" msgstr "除錯工具" #: editor/editor_profiler.cpp -#, fuzzy msgid "Profiler Frame History Size" -msgstr "效能分析工具幀數歷史日誌大小" +msgstr "分析工具影格歷史大小" #: editor/editor_profiler.cpp -#, fuzzy msgid "Profiler Frame Max Functions" -msgstr "重新命名函式" +msgstr "分析工具影格最大函式數" #: editor/editor_properties.cpp msgid "Edit Text:" @@ -4901,7 +4992,7 @@ msgid "" "Can't create a ViewportTexture on resources saved as a file.\n" "Resource needs to belong to a scene." msgstr "" -"無法為欲保存成檔案之資源建立 ViewportTexture。\n" +"無法為欲儲存成檔案之資源建立 ViewportTexture。\n" "資源必須屬於一個場景。" #: editor/editor_properties.cpp @@ -4923,12 +5014,14 @@ msgid "Selected node is not a Viewport!" msgstr "所選節點並非 Viewport!" #: editor/editor_properties_array_dict.cpp -msgid "Size: " -msgstr "大小: " +#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Size:" +msgstr "大小:" #: editor/editor_properties_array_dict.cpp -msgid "Page: " -msgstr "頁: " +msgid "Page:" +msgstr "頁:" #: editor/editor_properties_array_dict.cpp #: editor/plugins/theme_editor_plugin.cpp @@ -4988,20 +5081,17 @@ msgstr "新增 %s" #: modules/visual_script/visual_script_func_nodes.cpp #: modules/visual_script/visual_script_nodes.cpp #: modules/visual_script/visual_script_yield_nodes.cpp -#, fuzzy msgid "Base Type" -msgstr "更改基礎型別" +msgstr "基礎型別" #: editor/editor_resource_picker.cpp -#, fuzzy msgid "Edited Resource" -msgstr "新增資源" +msgstr "已經編輯資" #: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp #: scene/gui/slider.cpp scene/gui/spin_box.cpp -#, fuzzy msgid "Editable" -msgstr "可編輯的項目" +msgstr "可編輯" #: editor/editor_resource_picker.cpp editor/property_editor.cpp msgid "New Script" @@ -5012,9 +5102,8 @@ msgid "Extend Script" msgstr "擴充腳本" #: editor/editor_resource_picker.cpp -#, fuzzy msgid "Script Owner" -msgstr "腳本名稱:" +msgstr "腳本所有者" #: editor/editor_run_native.cpp msgid "" @@ -5025,6 +5114,10 @@ msgstr "" "為找到可執行於該平台的匯出預設設定。\n" "請在 [匯出] 選單中新增一個可執行的預設設定,或將現有的預設設定設為可執行。" +#: editor/editor_run_native.cpp +msgid "Project Run" +msgstr "執行專案" + #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "在 _run() 方法中填寫邏輯。" @@ -5050,21 +5143,18 @@ msgid "Did you forget the '_run' method?" msgstr "是否未新增「_run」方法?" #: editor/editor_settings.cpp -#, fuzzy msgid "Editor Language" -msgstr "編輯器配置" +msgstr "編輯器語言" #: editor/editor_settings.cpp -#, fuzzy msgid "Display Scale" -msgstr "全部顯示" +msgstr "顯示縮放" #: editor/editor_settings.cpp msgid "Custom Display Scale" msgstr "自訂顯示縮放" #: editor/editor_settings.cpp -#, fuzzy msgid "Main Font Size" msgstr "主要字體大小" @@ -5081,32 +5171,28 @@ msgid "Font Hinting" msgstr "字體微調" #: editor/editor_settings.cpp -#, fuzzy msgid "Main Font" -msgstr "主場景" +msgstr "主要字體" #: editor/editor_settings.cpp msgid "Main Font Bold" msgstr "主要字體粗體" #: editor/editor_settings.cpp -#, fuzzy msgid "Code Font" -msgstr "新增節點頂點" +msgstr "程式碼字體" #: editor/editor_settings.cpp msgid "Dim Editor On Dialog Popup" msgstr "對話框彈出時使編輯器變暗" #: editor/editor_settings.cpp main/main.cpp -#, fuzzy msgid "Low Processor Mode Sleep (µsec)" -msgstr "低處理器使用模式睡眠(微秒)" +msgstr "低處理器睡眠模式(微秒)" #: editor/editor_settings.cpp -#, fuzzy msgid "Unfocused Low Processor Mode Sleep (µsec)" -msgstr "非聚焦低處理器使用模式睡眠(微秒)" +msgstr "未聚焦低處理器睡眠模式(微秒)" #: editor/editor_settings.cpp #, fuzzy @@ -5118,12 +5204,10 @@ msgid "Automatically Open Screenshots" msgstr "自動開啟截圖" #: editor/editor_settings.cpp -#, fuzzy msgid "Max Array Dictionary Items Per Page" -msgstr "每頁最大陣列字典項目數" +msgstr "每頁最大陣列字典物品數" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp #: editor/plugins/theme_editor_plugin.cpp scene/gui/control.cpp #: scene/register_scene_types.cpp msgid "Theme" @@ -5138,204 +5222,159 @@ msgid "Icon And Font Color" msgstr "圖標及字體顏色" #: editor/editor_settings.cpp -#, fuzzy msgid "Base Color" -msgstr "顏色" +msgstr "基礎顏色" #: editor/editor_settings.cpp -#, fuzzy msgid "Accent Color" -msgstr "選擇顏色" +msgstr "強調顏色" #: editor/editor_settings.cpp scene/resources/environment.cpp msgid "Contrast" msgstr "對比" #: editor/editor_settings.cpp -#, fuzzy msgid "Relationship Line Opacity" msgstr "關係線不透明度" #: editor/editor_settings.cpp -#, fuzzy msgid "Highlight Tabs" -msgstr "正在保存光照圖" +msgstr "突顯選項卡" #: editor/editor_settings.cpp -#, fuzzy msgid "Border Size" -msgstr "邊界像素" +msgstr "邊框大小" #: editor/editor_settings.cpp msgid "Use Graph Node Headers" msgstr "使用圖形節點標題" #: editor/editor_settings.cpp -#, fuzzy msgid "Additional Spacing" -msgstr "重複動畫" +msgstr "額外間距" #: editor/editor_settings.cpp -#, fuzzy msgid "Custom Theme" -msgstr "編輯器主題" +msgstr "自訂主題" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Script Button" -msgstr "滾輪向右按鍵" - -#: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp -#: modules/fbx/editor_scene_importer_fbx.cpp -#, fuzzy -msgid "Filesystem" -msgstr "檔案系統" +msgstr "顯示腳本按鈕" #: editor/editor_settings.cpp -#, fuzzy msgid "Directories" msgstr "方向" #: editor/editor_settings.cpp -#, fuzzy msgid "Autoscan Project Path" -msgstr "專案路徑:" +msgstr "自動掃描專案路徑" #: editor/editor_settings.cpp -#, fuzzy msgid "Default Project Path" -msgstr "專案路徑:" +msgstr "預設專案路徑" #: editor/editor_settings.cpp -#, fuzzy msgid "On Save" -msgstr "保存" +msgstr "儲存時" #: editor/editor_settings.cpp -#, fuzzy msgid "Compress Binary Resources" -msgstr "複製資源" +msgstr "壓縮二進位資源" #: editor/editor_settings.cpp msgid "Safe Save On Backup Then Rename" -msgstr "備份時安全保存後重新命名" +msgstr "備份時安全儲存後重新命名" #: editor/editor_settings.cpp -#, fuzzy msgid "File Dialog" -msgstr "XForm 對話框" +msgstr "檔案對話框" #: editor/editor_settings.cpp -#, fuzzy msgid "Thumbnail Size" -msgstr "縮圖…" +msgstr "縮圖大小" #: editor/editor_settings.cpp -#, fuzzy msgid "Docks" -msgstr "功能介面" +msgstr "面板" #: editor/editor_settings.cpp -#, fuzzy msgid "Scene Tree" -msgstr "正在編輯場景樹" +msgstr "場景樹" #: editor/editor_settings.cpp -#, fuzzy msgid "Start Create Dialog Fully Expanded" -msgstr "開始新建完全展開對話" +msgstr "預設完全展開建立對話框" #: editor/editor_settings.cpp -#, fuzzy msgid "Always Show Folders" -msgstr "永遠顯示網格" +msgstr "永遠顯示資料夾" #: editor/editor_settings.cpp -#, fuzzy msgid "Property Editor" -msgstr "群組編輯器" +msgstr "屬性編輯器" #: editor/editor_settings.cpp -#, fuzzy msgid "Auto Refresh Interval" -msgstr "自動刷新間隔" +msgstr "自動更新頻率" #: editor/editor_settings.cpp -#, fuzzy msgid "Subresource Hue Tint" -msgstr "子資源" +msgstr "子資源彩色顯示" #: editor/editor_settings.cpp -#, fuzzy msgid "Color Theme" -msgstr "編輯器主題" +msgstr "顏色主題" -#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp -#: editor/plugins/text_editor.cpp +#: editor/editor_settings.cpp scene/3d/label_3d.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Line Spacing" msgstr "行間距" #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp #: modules/gdscript/editor/gdscript_highlighter.cpp -#, fuzzy msgid "Highlighting" -msgstr "向性光照" +msgstr "突出顯示" #: editor/editor_settings.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Syntax Highlighting" -msgstr "高亮顯示語法" +msgstr "語法突出顯示" #: editor/editor_settings.cpp scene/gui/text_edit.cpp msgid "Highlight All Occurrences" msgstr "凸顯所有符合項目" #: editor/editor_settings.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Highlight Current Line" -msgstr "凸顯目前行" +msgstr "突顯目前行" #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Highlight Type Safe Lines" msgstr "凸顯型別安全的行" -#: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp -#: modules/mono/csharp_script.cpp -#, fuzzy +#: editor/editor_settings.cpp msgid "Indent" -msgstr "向左縮排" - -#: editor/editor_settings.cpp editor/script_editor_debugger.cpp -#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp -#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp -#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp -#: scene/resources/visual_shader_nodes.cpp -msgid "Type" -msgstr "型別" +msgstr "縮排" #: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "自動縮排" #: editor/editor_settings.cpp -#, fuzzy msgid "Convert Indent On Save" -msgstr "轉換縮排為空白" +msgstr "儲存時轉換縮排" #: editor/editor_settings.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Draw Tabs" -msgstr "繪製呼叫:" +msgstr "繪製分頁" #: editor/editor_settings.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Draw Spaces" -msgstr "繪製呼叫:" +msgstr "繪製空格" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/tile_set_editor_plugin.cpp scene/main/scene_tree.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/tile_map.cpp +#: scene/main/scene_tree.cpp scene/resources/world.cpp +#: scene/resources/world_2d.cpp msgid "Navigation" msgstr "導航" @@ -5348,37 +5387,40 @@ msgid "V Scroll Speed" msgstr "垂直滾動速度" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Minimap" -msgstr "顯示原點" +msgstr "顯示迷你地圖" #: editor/editor_settings.cpp msgid "Minimap Width" msgstr "迷你地圖寬度" #: editor/editor_settings.cpp -#, fuzzy msgid "Mouse Extra Buttons Navigate History" -msgstr "滑鼠額外按鍵操作歷史紀錄" +msgstr "使用額外滑鼠按鍵查看歷史" + +#: editor/editor_settings.cpp +msgid "Drag And Drop Selection" +msgstr "拖移選擇的檔案" + +#: editor/editor_settings.cpp +msgid "Stay In Script Editor On Node Selected" +msgstr "" #: editor/editor_settings.cpp msgid "Appearance" msgstr "外觀" #: editor/editor_settings.cpp scene/gui/text_edit.cpp -#, fuzzy msgid "Show Line Numbers" -msgstr "行號:" +msgstr "顯示行號" #: editor/editor_settings.cpp -#, fuzzy msgid "Line Numbers Zero Padded" -msgstr "行號:" +msgstr "行號歸零" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Bookmark Gutter" -msgstr "顯示書籤欄位" +msgstr "顯示書籤欄" #: editor/editor_settings.cpp #, fuzzy @@ -5386,45 +5428,38 @@ msgid "Show Breakpoint Gutter" msgstr "跳過中斷點" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Info Gutter" -msgstr "顯示資訊欄位" +msgstr "顯示資訊欄" #: editor/editor_settings.cpp msgid "Code Folding" msgstr "程式碼折疊" #: editor/editor_settings.cpp -#, fuzzy msgid "Word Wrap" -msgstr "換行" +msgstr "自動換行" #: editor/editor_settings.cpp msgid "Show Line Length Guidelines" msgstr "顯示行長度參考線" #: editor/editor_settings.cpp -#, fuzzy msgid "Line Length Guideline Soft Column" -msgstr "行長度參考線軟列" +msgstr "行長度參考線軟列數" #: editor/editor_settings.cpp -#, fuzzy msgid "Line Length Guideline Hard Column" -msgstr "行長度參考線硬列" +msgstr "行長度參考線硬列數" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Script List" -msgstr "腳本編輯器" +msgstr "腳本列表" #: editor/editor_settings.cpp msgid "Show Members Overview" msgstr "顯示成員概要" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -#, fuzzy msgid "Files" msgstr "檔案" @@ -5435,13 +5470,21 @@ msgstr "移除後方空白字元" #: editor/editor_settings.cpp msgid "Autosave Interval Secs" -msgstr "自動保存間隔秒數" +msgstr "自動儲存間隔秒數" #: editor/editor_settings.cpp editor/plugins/script_editor_plugin.cpp msgid "Restore Scripts On Load" msgstr "載入時恢復腳本" #: editor/editor_settings.cpp +msgid "Auto Reload And Parse Scripts On Save" +msgstr "儲存時自動重新載入與解析腳本" + +#: editor/editor_settings.cpp +msgid "Auto Reload Scripts On External Change" +msgstr "從外部更改時自動重新載入腳本" + +#: editor/editor_settings.cpp msgid "Create Signal Callbacks" msgstr "新建訊號回呼函式" @@ -5449,26 +5492,23 @@ msgstr "新建訊號回呼函式" msgid "Sort Members Outline Alphabetically" msgstr "依字母排序成員大綱" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp -#: scene/resources/default_theme/default_theme.cpp +#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Cursor" msgstr "游標" #: editor/editor_settings.cpp -#, fuzzy msgid "Scroll Past End Of File" -msgstr "滾動超過檔案結尾" +msgstr "滾動超過檔案末尾" #: editor/editor_settings.cpp -#, fuzzy msgid "Block Caret" -msgstr "方形插入符" +msgstr "方形 Caret" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp +#: editor/editor_settings.cpp msgid "Caret Blink" msgstr "插入符閃爍" -#: editor/editor_settings.cpp scene/gui/line_edit.cpp +#: editor/editor_settings.cpp msgid "Caret Blink Speed" msgstr "插入符閃爍速度" @@ -5477,27 +5517,31 @@ msgstr "插入符閃爍速度" msgid "Right Click Moves Caret" msgstr "右鍵點擊以新增控制點" +#: editor/editor_settings.cpp modules/gdscript/gdscript.cpp +#: modules/gdscript/gdscript_editor.cpp +#: scene/resources/default_theme/default_theme.cpp +msgid "Completion" +msgstr "自動完成" + #: editor/editor_settings.cpp msgid "Idle Parse Delay" msgstr "閒置解析延遲" #: editor/editor_settings.cpp -#, fuzzy msgid "Auto Brace Complete" msgstr "自動補齊括號" #: editor/editor_settings.cpp -#, fuzzy msgid "Code Complete Delay" -msgstr "程式碼完成延遲" +msgstr "程式碼自動完成延遲" #: editor/editor_settings.cpp msgid "Put Callhint Tooltip Below Current Line" -msgstr "" +msgstr "將呼叫提示工具提示框置於當前行之下" #: editor/editor_settings.cpp msgid "Callhint Tooltip Offset" -msgstr "" +msgstr "呼叫提示工具提示框偏移量" #: editor/editor_settings.cpp #, fuzzy @@ -5505,152 +5549,168 @@ msgid "Complete File Paths" msgstr "複製節點路徑" #: editor/editor_settings.cpp modules/gdscript/gdscript_editor.cpp -#, fuzzy msgid "Add Type Hints" -msgstr "新增類別" +msgstr "新增類別提示" + +#: editor/editor_settings.cpp +msgid "Use Single Quotes" +msgstr "使用單引號" #: editor/editor_settings.cpp -#, fuzzy msgid "Show Help Index" -msgstr "顯示輔助資訊" +msgstr "顯示輔助索引" #: editor/editor_settings.cpp msgid "Help Font Size" -msgstr "" +msgstr "幫助字體大小" #: editor/editor_settings.cpp msgid "Help Source Font Size" -msgstr "" +msgstr "幫助源字體大小" #: editor/editor_settings.cpp msgid "Help Title Font Size" -msgstr "" +msgstr "幫助標題字體大小" -#: editor/editor_settings.cpp editor/plugins/mesh_library_editor_plugin.cpp -#: modules/gridmap/grid_map_editor_plugin.cpp +#: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp msgid "Grid Map" msgstr "網格地圖" #: editor/editor_settings.cpp modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy msgid "Pick Distance" -msgstr "選擇距離:" +msgstr "拾取距離" + +#: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp +msgid "Preview Size" +msgstr "預覽大小" #: editor/editor_settings.cpp msgid "Primary Grid Color" -msgstr "" +msgstr "主要網格顏色" #: editor/editor_settings.cpp msgid "Secondary Grid Color" -msgstr "" +msgstr "次要網格顏色" #: editor/editor_settings.cpp -#, fuzzy msgid "Selection Box Color" -msgstr "僅搜尋所選區域" +msgstr "所選區域顏色" + +#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +msgid "3D Gizmos" +msgstr "3D 控制項" + +#: editor/editor_settings.cpp editor/plugins/path_editor_plugin.cpp +#: editor/spatial_editor_gizmos.cpp modules/csg/csg_gizmos.cpp +msgid "Gizmo Colors" +msgstr "控制項顏色" + +#: editor/editor_settings.cpp +msgid "Instanced" +msgstr "已實體化" + +#: editor/editor_settings.cpp modules/gltf/gltf_node.cpp +#: scene/3d/physics_body.cpp +msgid "Joint" +msgstr "交點" + +#: editor/editor_settings.cpp scene/2d/collision_shape_2d.cpp +#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp +#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp +#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp +#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp +msgid "Shape" +msgstr "形狀" #: editor/editor_settings.cpp -#, fuzzy msgid "Primary Grid Steps" -msgstr "網格大小:" +msgstr "主網格步長" #: editor/editor_settings.cpp -#, fuzzy msgid "Grid Size" -msgstr "網格大小:" +msgstr "網格大小" #: editor/editor_settings.cpp msgid "Grid Division Level Max" -msgstr "" +msgstr "網格劃分級別最大值" #: editor/editor_settings.cpp msgid "Grid Division Level Min" -msgstr "" +msgstr "網格劃分級別最小值" #: editor/editor_settings.cpp msgid "Grid Division Level Bias" -msgstr "" +msgstr "網格劃分級別偏差值" #: editor/editor_settings.cpp -#, fuzzy msgid "Grid XZ Plane" -msgstr "網格地圖繪圖" +msgstr "網格XZ平面" #: editor/editor_settings.cpp -#, fuzzy msgid "Grid XY Plane" -msgstr "網格地圖繪圖" +msgstr "網格XY平面" #: editor/editor_settings.cpp -#, fuzzy msgid "Grid YZ Plane" -msgstr "網格地圖繪圖" +msgstr "網格YZ平面" -#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp -#, fuzzy +#: editor/editor_settings.cpp msgid "Default FOV" -msgstr "預設" +msgstr "預設FOV" -#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp -#, fuzzy +#: editor/editor_settings.cpp msgid "Default Z Near" -msgstr "預設主題" +msgstr "預設Z近處" -#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp -#, fuzzy +#: editor/editor_settings.cpp msgid "Default Z Far" -msgstr "預設" +msgstr "預設Z遠處" #: editor/editor_settings.cpp msgid "Lightmap Baking Number Of CPU Threads" -msgstr "" +msgstr "光照圖烘焙中央處理器線程數" #: editor/editor_settings.cpp -#, fuzzy msgid "Navigation Scheme" -msgstr "導航模式" +msgstr "導引模式" #: editor/editor_settings.cpp -#, fuzzy msgid "Invert Y Axis" -msgstr "編輯 Y 軸" +msgstr "翻轉 Y 軸" #: editor/editor_settings.cpp -#, fuzzy msgid "Invert X Axis" -msgstr "編輯 X 軸" +msgstr "翻轉 X 軸" #: editor/editor_settings.cpp -#, fuzzy msgid "Zoom Style" -msgstr "縮小" +msgstr "縮放樣式" #: editor/editor_settings.cpp msgid "Emulate Numpad" -msgstr "" +msgstr "模擬數字鍵盤" #: editor/editor_settings.cpp msgid "Emulate 3 Button Mouse" -msgstr "" +msgstr "模擬三鍵滑鼠" #: editor/editor_settings.cpp -#, fuzzy msgid "Orbit Modifier" -msgstr "按最早修改時間排序" +msgstr "軌道修改器" #: editor/editor_settings.cpp -#, fuzzy msgid "Pan Modifier" -msgstr "平移模式" +msgstr "平移修改器" #: editor/editor_settings.cpp -#, fuzzy msgid "Zoom Modifier" -msgstr "已修改" +msgstr "縮放修改器" #: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Warped Mouse Panning" -msgstr "" +msgstr "彎曲滑鼠平移" #: editor/editor_settings.cpp #, fuzzy @@ -5659,280 +5719,257 @@ msgstr "導航模式" #: editor/editor_settings.cpp msgid "Orbit Sensitivity" -msgstr "" +msgstr "軌道靈敏度" #: editor/editor_settings.cpp msgid "Orbit Inertia" -msgstr "" +msgstr "軌道慣性" #: editor/editor_settings.cpp -#, fuzzy msgid "Translation Inertia" -msgstr "翻譯" +msgstr "平移慣性" #: editor/editor_settings.cpp -#, fuzzy msgid "Zoom Inertia" -msgstr "放大" +msgstr "變焦慣性" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook" -msgstr "自由視圖 上" +msgstr "自由觀看" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook Navigation Scheme" -msgstr "建立導航網格" +msgstr "自由觀看瀏覽模式" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook Sensitivity" -msgstr "自由視圖 左" +msgstr "自由觀看靈敏度" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook Inertia" -msgstr "自由視圖 左" +msgstr "自由觀看慣性" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook Base Speed" -msgstr "加速自由視圖速度" +msgstr "自由觀看基本速度" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook Activation Modifier" -msgstr "放慢自由視圖速度" +msgstr "自由觀看啟動修飾符" #: editor/editor_settings.cpp -#, fuzzy msgid "Freelook Speed Zoom Link" -msgstr "加速自由視圖速度" +msgstr "自由觀看速度縮放連結" #: editor/editor_settings.cpp editor/plugins/tile_map_editor_plugin.cpp -#, fuzzy msgid "Grid Color" -msgstr "選擇顏色" +msgstr "網格顏色" #: editor/editor_settings.cpp -#, fuzzy msgid "Guides Color" -msgstr "選擇顏色" +msgstr "參考線顏色" #: editor/editor_settings.cpp -#, fuzzy msgid "Smart Snapping Line Color" -msgstr "智慧型吸附" +msgstr "智慧捕捉線顏色" #: editor/editor_settings.cpp msgid "Bone Width" -msgstr "" +msgstr "骨骼寬度" #: editor/editor_settings.cpp -#, fuzzy msgid "Bone Color 1" -msgstr "重新命名顏色項目" +msgstr "骨骼顏色1" #: editor/editor_settings.cpp -#, fuzzy msgid "Bone Color 2" -msgstr "重新命名顏色項目" +msgstr "骨骼顏色2" #: editor/editor_settings.cpp -#, fuzzy msgid "Bone Selected Color" -msgstr "設定所選之設定檔:" +msgstr "所選之骨骼顏色" #: editor/editor_settings.cpp msgid "Bone IK Color" -msgstr "" +msgstr "骨骼IK顏色" #: editor/editor_settings.cpp msgid "Bone Outline Color" -msgstr "" +msgstr "骨骼輪廓顏色" #: editor/editor_settings.cpp -#, fuzzy msgid "Bone Outline Size" -msgstr "輪廓尺寸:" +msgstr "骨骼輪廓大小" #: editor/editor_settings.cpp msgid "Viewport Border Color" -msgstr "" +msgstr "檢視區邊框顏色" #: editor/editor_settings.cpp msgid "Constrain Editor View" -msgstr "" +msgstr "限制編輯器視圖" #: editor/editor_settings.cpp msgid "Simple Panning" -msgstr "" +msgstr "簡易平移" #: editor/editor_settings.cpp msgid "Scroll To Pan" -msgstr "" +msgstr "滾動以平移" #: editor/editor_settings.cpp -#, fuzzy msgid "Pan Speed" -msgstr "速度:" +msgstr "平移速度" #: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Poly Editor" -msgstr "Polygon2D UV 編輯器" +msgstr "多邊形編輯器" #: editor/editor_settings.cpp msgid "Point Grab Radius" -msgstr "" +msgstr "點抓取半徑" #: editor/editor_settings.cpp editor/plugins/polygon_2d_editor_plugin.cpp -#, fuzzy msgid "Show Previous Outline" -msgstr "上一個平面" +msgstr "顯示上一個大綱" #: editor/editor_settings.cpp editor/scene_tree_dock.cpp -#, fuzzy msgid "Autorename Animation Tracks" -msgstr "重新命名動畫" +msgstr "自動重新命名動畫軌道" #: editor/editor_settings.cpp msgid "Default Create Bezier Tracks" -msgstr "" +msgstr "預設建立貝茲軌道" #: editor/editor_settings.cpp -#, fuzzy msgid "Default Create Reset Tracks" -msgstr "貼上關鍵畫格" +msgstr "預設建立重置軌道" #: editor/editor_settings.cpp msgid "Onion Layers Past Color" -msgstr "" +msgstr "洋蔥層先前顏色" #: editor/editor_settings.cpp msgid "Onion Layers Future Color" -msgstr "" +msgstr "洋蔥層未來顏色" #: editor/editor_settings.cpp -#, fuzzy msgid "Visual Editors" -msgstr "群組編輯器" +msgstr "視覺化編輯器" #: editor/editor_settings.cpp msgid "Minimap Opacity" -msgstr "" +msgstr "迷你地圖不透明度" #: editor/editor_settings.cpp msgid "Window Placement" -msgstr "" +msgstr "視窗擺放" #: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp #: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp #: scene/gui/control.cpp -#, fuzzy msgid "Rect" -msgstr "全矩形" +msgstr "矩形" #: editor/editor_settings.cpp -#, fuzzy msgid "Rect Custom Position" -msgstr "設定曲線外控制點位置" +msgstr "矩形自定義位置" #: editor/editor_settings.cpp platform/android/export/export_plugin.cpp msgid "Screen" -msgstr "" +msgstr "螢幕" + +#: editor/editor_settings.cpp +msgid "Auto Save" +msgstr "自動保存" + +#: editor/editor_settings.cpp +msgid "Save Before Running" +msgstr "執行前儲存" #: editor/editor_settings.cpp -#, fuzzy msgid "Font Size" -msgstr "前視圖" +msgstr "字體大小" #: editor/editor_settings.cpp #: modules/gdscript/language_server/gdscript_language_server.cpp -#, fuzzy msgid "Remote Host" -msgstr "遠端 " +msgstr "遠端主機" #: editor/editor_settings.cpp #: modules/gdscript/language_server/gdscript_language_server.cpp -#, fuzzy msgid "Remote Port" -msgstr "移除控制點" +msgstr "遠端阜" #: editor/editor_settings.cpp -#, fuzzy msgid "Editor SSL Certificates" -msgstr "編輯器設定" +msgstr "編輯SSL認證" #: editor/editor_settings.cpp msgid "HTTP Proxy" -msgstr "" +msgstr "HTTP 代理程式" #: editor/editor_settings.cpp msgid "Host" -msgstr "" +msgstr "主機" #: editor/editor_settings.cpp editor/fileserver/editor_file_server.cpp #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Port" -msgstr "" +msgstr "連接埠" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp msgid "Project Manager" msgstr "專案管理員" +#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects. #: editor/editor_settings.cpp -#, fuzzy msgid "Sorting Order" -msgstr "重新命名資料夾:" +msgstr "排序方式" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Symbol Color" -msgstr "" +msgstr "符號顏色" #: editor/editor_settings.cpp msgid "Keyword Color" -msgstr "" +msgstr "關鍵字顏色" #: editor/editor_settings.cpp msgid "Control Flow Keyword Color" -msgstr "" +msgstr "控制流關鍵字顏色" #: editor/editor_settings.cpp -#, fuzzy msgid "Base Type Color" -msgstr "更改基礎型別" +msgstr "基礎型別顏色" #: editor/editor_settings.cpp msgid "Engine Type Color" -msgstr "" +msgstr "引擎類別顏色" #: editor/editor_settings.cpp msgid "User Type Color" -msgstr "" +msgstr "使用者類別顏色" #: editor/editor_settings.cpp msgid "Comment Color" -msgstr "" +msgstr "註解顏色" #: editor/editor_settings.cpp -#, fuzzy msgid "String Color" -msgstr "儲存檔案:" +msgstr "字串顏色" #: editor/editor_settings.cpp platform/javascript/export/export.cpp #: platform/uwp/export/export.cpp #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Background Color" -msgstr "無效的背景顏色。" +msgstr "背景顏色" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Completion Background Color" -msgstr "無效的背景顏色。" +msgstr "自動補全背景顏色" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -5941,123 +5978,111 @@ msgstr "匯入所選" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Completion Existing Color" -msgstr "" +msgstr "完成存在中顏色" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Completion Scroll Color" -msgstr "" +msgstr "完成滾動顏色" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Completion Font Color" -msgstr "" +msgstr "完成字型顏色" #: editor/editor_settings.cpp -#, fuzzy msgid "Text Color" -msgstr "下一個地板" +msgstr "文字顏色" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Line Number Color" -msgstr "行號:" +msgstr "行號顏色" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Safe Line Number Color" -msgstr "行號:" +msgstr "安全行號顏色" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Caret Color" -msgstr "" +msgstr "跳脫字元顏色" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Caret Background Color" -msgstr "無效的背景顏色。" +msgstr "跳脫字元背景顏色" #: editor/editor_settings.cpp -#, fuzzy msgid "Text Selected Color" -msgstr "刪除所選" +msgstr "所選文字顏色" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Selection Color" -msgstr "僅搜尋所選區域" +msgstr "所選顏色" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Brace Mismatch Color" -msgstr "" +msgstr "大括號不對稱顏色" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Current Line Color" -msgstr "目前場景" +msgstr "目前行顏色" #: editor/editor_settings.cpp msgid "Line Length Guideline Color" -msgstr "" +msgstr "線長導引顏色" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Word Highlighted Color" -msgstr "高亮顯示語法" +msgstr "單字醒目顯示顏色" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Number Color" -msgstr "" +msgstr "數字顏色" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Function Color" -msgstr "函式" +msgstr "函式顏色" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Member Variable Color" -msgstr "重新命名變數" +msgstr "成員變數顏色" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Mark Color" -msgstr "選擇顏色" +msgstr "標記顏色" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Bookmark Color" -msgstr "書籤" +msgstr "書籤顏色" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Breakpoint Color" -msgstr "中斷點" +msgstr "中斷點顏色" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Executing Line Color" -msgstr "" +msgstr "執行列顏色" #: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp msgid "Code Folding Color" -msgstr "" +msgstr "程式碼摺疊顏色" #: editor/editor_settings.cpp -#, fuzzy msgid "Search Result Color" -msgstr "搜尋結果" +msgstr "搜尋結果顏色" #: editor/editor_settings.cpp -#, fuzzy msgid "Search Result Border Color" -msgstr "搜尋結果" +msgstr "搜尋結果邊界顏色" #: editor/editor_spin_slider.cpp msgid "Hold %s to round to integers. Hold Shift for more precise changes." msgstr "按住 %s 以取整數。按住 Shift 以進行更精確的更動。" #: editor/editor_spin_slider.cpp scene/gui/button.cpp -#, fuzzy msgid "Flat" -msgstr "平面0" +msgstr "平面" + +#: editor/editor_spin_slider.cpp +msgid "Hide Slider" +msgstr "隱藏拖曳條" #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" @@ -6077,9 +6102,8 @@ msgstr "自節點中匯入:" #. TRANSLATORS: %s refers to the name of a version control system (e.g. "Git"). #: editor/editor_vcs_interface.cpp -#, fuzzy msgid "%s Error" -msgstr "錯誤" +msgstr "%s 錯誤" #: editor/export_template_manager.cpp msgid "Open the folder containing these templates." @@ -6343,13 +6367,13 @@ msgstr "" #: editor/fileserver/editor_file_server.cpp msgid "File Server" -msgstr "" +msgstr "檔案伺服器" #: editor/fileserver/editor_file_server.cpp #: editor/plugins/version_control_editor_plugin.cpp #: platform/uwp/export/export.cpp platform/windows/export/export.cpp msgid "Password" -msgstr "" +msgstr "密碼" #: editor/filesystem_dock.cpp msgid "Favorites" @@ -6407,6 +6431,9 @@ msgid "" "After renaming to an unknown extension, the file won't be shown in the " "editor anymore." msgstr "" +"編輯器無法辨識該檔案副檔名。\n" +"如果你仍要重新命名,請使用系統的檔案管理員。\n" +"重新命名為未知副檔名後,該檔案不會在編輯器中顯示。" #: editor/filesystem_dock.cpp msgid "" @@ -6626,22 +6653,12 @@ msgid "Replace..." msgstr "取代..." #: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Replace in Files" -msgstr "取代全部" +msgstr "在檔案中取代" #: editor/find_in_files.cpp -msgid "Find: " -msgstr "搜尋: " - -#: editor/find_in_files.cpp -msgid "Replace: " -msgstr "取代: " - -#: editor/find_in_files.cpp -#, fuzzy msgid "Replace All (NO UNDO)" -msgstr "取代全部" +msgstr "取代全部(不可復原)" #: editor/find_in_files.cpp msgid "Searching..." @@ -6714,21 +6731,20 @@ msgstr "管理群組" #: editor/import/editor_import_collada.cpp msgid "Collada" -msgstr "" +msgstr "Collada" #: editor/import/editor_import_collada.cpp msgid "Use Ambient" -msgstr "" +msgstr "使用環境通道" #: editor/import/resource_importer_bitmask.cpp -#, fuzzy msgid "Create From" -msgstr "建立資料夾" +msgstr "從某處建立" #: editor/import/resource_importer_bitmask.cpp #: servers/audio/effects/audio_effect_compressor.cpp msgid "Threshold" -msgstr "" +msgstr "臨界值" #: editor/import/resource_importer_csv_translation.cpp #: editor/import/resource_importer_layered_texture.cpp @@ -6741,48 +6757,50 @@ msgstr "元件" #: editor/import/resource_importer_csv_translation.cpp msgid "Delimiter" -msgstr "" +msgstr "分隔符號" + +#: editor/import/resource_importer_layered_texture.cpp +msgid "ColorCorrect" +msgstr "顏色校正" #: editor/import/resource_importer_layered_texture.cpp msgid "No BPTC If RGB" -msgstr "" +msgstr "假設是RGB不使用BPTC" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp +#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp #: scene/resources/material.cpp scene/resources/particles_material.cpp -#: scene/resources/texture.cpp +#: scene/resources/texture.cpp scene/resources/visual_shader.cpp msgid "Flags" -msgstr "" +msgstr "旗標" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp scene/animation/tween.cpp #: scene/resources/texture.cpp msgid "Repeat" -msgstr "" +msgstr "重覆" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp scene/2d/light_2d.cpp -#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp -#, fuzzy +#: scene/gui/control.cpp msgid "Filter" -msgstr "篩選:" +msgstr "篩選" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "Mipmaps" -msgstr "訊號" +msgstr "Mipmap" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp msgid "Anisotropic" -msgstr "" +msgstr "異向性" #: editor/import/resource_importer_layered_texture.cpp #: editor/import/resource_importer_texture.cpp msgid "sRGB" -msgstr "" +msgstr "sRGB" #: editor/import/resource_importer_layered_texture.cpp #, fuzzy @@ -6793,17 +6811,15 @@ msgstr "自動剪裁" #: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp #: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp #: scene/resources/style_box.cpp -#, fuzzy msgid "Horizontal" -msgstr "水平:" +msgstr "水平" #: editor/import/resource_importer_layered_texture.cpp #: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp #: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp #: scene/resources/style_box.cpp -#, fuzzy msgid "Vertical" -msgstr "垂直:" +msgstr "垂直" #: editor/import/resource_importer_obj.cpp #, fuzzy @@ -6811,14 +6827,12 @@ msgid "Generate Tangents" msgstr "產生點" #: editor/import/resource_importer_obj.cpp -#, fuzzy msgid "Scale Mesh" -msgstr "縮放模式" +msgstr "縮放網格" #: editor/import/resource_importer_obj.cpp -#, fuzzy msgid "Offset Mesh" -msgstr "偏移:" +msgstr "Mesh 偏移" #: editor/import/resource_importer_obj.cpp #: editor/import/resource_importer_scene.cpp @@ -6827,9 +6841,8 @@ msgid "Octahedral Compression" msgstr "設定表示式" #: editor/import/resource_importer_obj.cpp -#, fuzzy msgid "Optimize Mesh Flags" -msgstr "大小: " +msgstr "優化 Mesh 標誌" #: editor/import/resource_importer_scene.cpp msgid "Import as Single Scene" @@ -6873,56 +6886,42 @@ msgstr "匯入為多個場景 + 素材" #: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Nodes" msgstr "節點" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Root Type" -msgstr "成員型別" +msgstr "根型別" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Root Name" -msgstr "遠端 " +msgstr "根名稱" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Root Scale" -msgstr "縮放" +msgstr "根縮放" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Custom Script" -msgstr "剪下節點" +msgstr "自訂腳本" #: editor/import/resource_importer_scene.cpp scene/resources/texture.cpp -#, fuzzy msgid "Storage" -msgstr "儲存檔案:" +msgstr "儲存" #: editor/import/resource_importer_scene.cpp msgid "Use Legacy Names" -msgstr "" +msgstr "使用既有名稱" #: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp -#, fuzzy msgid "Materials" -msgstr "材質變更:" - -#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp -#, fuzzy -msgid "Location" -msgstr "本地化" +msgstr "材質" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Keep On Reimport" -msgstr "重新匯入" +msgstr "保持或重新匯入" #: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp -#, fuzzy msgid "Meshes" msgstr "網格" @@ -6932,9 +6931,8 @@ msgid "Ensure Tangents" msgstr "修改曲線切線" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Light Baking" -msgstr "烘焙光照圖" +msgstr "光照烘焙" #: editor/import/resource_importer_scene.cpp #, fuzzy @@ -6943,7 +6941,7 @@ msgstr "烘焙光照圖" #: editor/import/resource_importer_scene.cpp modules/gltf/gltf_state.cpp msgid "Skins" -msgstr "" +msgstr "Skin" #: editor/import/resource_importer_scene.cpp #, fuzzy @@ -6951,16 +6949,14 @@ msgid "Use Named Skins" msgstr "使用縮放吸附" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "External Files" -msgstr "開啟檔案" +msgstr "額外檔案" #: editor/import/resource_importer_scene.cpp msgid "Store In Subdir" -msgstr "" +msgstr "儲存於子目錄" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Filter Script" msgstr "篩選腳本" @@ -6970,56 +6966,49 @@ msgid "Keep Custom Tracks" msgstr "變換" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Optimizer" -msgstr "最佳化" +msgstr "最佳化器" -#: editor/import/resource_importer_scene.cpp main/main.cpp +#: editor/import/resource_importer_scene.cpp +#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp #: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp #: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp #: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp #: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp #: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp -#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp -#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp -#: scene/resources/curve.cpp scene/resources/environment.cpp -#: scene/resources/material.cpp -#, fuzzy +#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp +#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp +#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp +#: scene/resources/environment.cpp scene/resources/material.cpp msgid "Enabled" -msgstr "啟用" +msgstr "已啟用" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Max Linear Error" -msgstr "最大線性誤差:" +msgstr "最大線性誤差" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Max Angular Error" -msgstr "最大角度誤差:" +msgstr "最大角度誤差" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Max Angle" -msgstr "數值" +msgstr "最大角度" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Remove Unused Tracks" -msgstr "刪除動畫軌" +msgstr "移除未使用的動畫軌" #: editor/import/resource_importer_scene.cpp -#, fuzzy msgid "Clips" msgstr "動畫片段" #: editor/import/resource_importer_scene.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/particles_2d.cpp scene/3d/area.cpp scene/3d/cpu_particles.cpp #: scene/3d/particles.cpp scene/resources/environment.cpp -#, fuzzy msgid "Amount" -msgstr "數量:" +msgstr "數量" #: editor/import/resource_importer_scene.cpp #: editor/plugins/mesh_library_editor_plugin.cpp @@ -7035,8 +7024,8 @@ msgid "Generating Lightmaps" msgstr "正在產生光照圖" #: editor/import/resource_importer_scene.cpp -msgid "Generating for Mesh: " -msgstr "正在產生網格: " +msgid "Generating for Mesh:" +msgstr "生成 Mesh 中:" #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script..." @@ -7062,148 +7051,149 @@ msgstr "是否有在 `post_import()` 方法內回傳繼承 Node 之物件?" msgid "Saving..." msgstr "正在保存..." +#: editor/import/resource_importer_texture.cpp +msgid "" +"%s: Texture detected as used as a normal map in 3D. Enabling red-green " +"texture compression to reduce memory usage (blue channel is discarded)." +msgstr "" +"%s: 偵測到使用在3D上的法線貼圖。啟用紅-綠材質壓縮來減少記憶體用量(藍色通道已" +"被捨棄)。" + +#: editor/import/resource_importer_texture.cpp +msgid "" +"%s: Texture detected as used in 3D. Enabling filter, repeat, mipmap " +"generation and VRAM texture compression." +msgstr "%s: 偵測到使用在3D上的材質。啟用濾鏡、重覆、Mipmap產生和VRAM材質壓縮。" + +#: editor/import/resource_importer_texture.cpp +msgid "2D, Detect 3D" +msgstr "2D,偵測3D" + +#: editor/import/resource_importer_texture.cpp +msgid "2D Pixel" +msgstr "2D像素" + #: editor/import/resource_importer_texture.cpp scene/resources/texture.cpp msgid "Lossy Quality" -msgstr "" +msgstr "低品質" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "HDR Mode" -msgstr "選擇模式" +msgstr "HDR模式" #: editor/import/resource_importer_texture.cpp msgid "BPTC LDR" -msgstr "" +msgstr "BPTC LDR" -#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp +#: editor/import/resource_importer_texture.cpp +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp #: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp msgid "Normal Map" -msgstr "" +msgstr "法線貼圖" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "Process" -msgstr "後處理" +msgstr "處理" #: editor/import/resource_importer_texture.cpp msgid "Fix Alpha Border" -msgstr "" +msgstr "修正Alpha邊界" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "Premult Alpha" -msgstr "編輯多邊形" +msgstr "預乘 Alpha" #: editor/import/resource_importer_texture.cpp msgid "Hdr As Srgb" -msgstr "" +msgstr "Hdr作為SRGB" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "Invert Color" -msgstr "頂點" +msgstr "翻轉顏色" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "Normal Map Invert Y" -msgstr "隨機縮放:" +msgstr "法線貼圖反轉 Y" #: editor/import/resource_importer_texture.cpp -#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp -msgid "Stream" -msgstr "" - -#: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "Size Limit" -msgstr "大小: " +msgstr "大小限制" #: editor/import/resource_importer_texture.cpp msgid "Detect 3D" -msgstr "" +msgstr "偵測3D" #: editor/import/resource_importer_texture.cpp -#, fuzzy msgid "SVG" -msgstr "HSV" +msgstr "SVG" #: editor/import/resource_importer_texture.cpp msgid "" "Warning, no suitable PC VRAM compression enabled in Project Settings. This " "texture will not display correctly on PC." msgstr "" +"注意,專案設定內啟用了非適合的PC VRAM壓縮。此材質將無法在PC上正確顯示。" #: editor/import/resource_importer_texture_atlas.cpp -#, fuzzy msgid "Atlas File" -msgstr "輪廓尺寸:" +msgstr "合集檔案" #: editor/import/resource_importer_texture_atlas.cpp -#, fuzzy msgid "Import Mode" -msgstr "匯出模式:" +msgstr "匯入模式" #: editor/import/resource_importer_texture_atlas.cpp -#, fuzzy msgid "Crop To Region" -msgstr "選擇圖塊區域" +msgstr "裁剪至區域" #: editor/import/resource_importer_texture_atlas.cpp msgid "Trim Alpha Border From Region" -msgstr "" +msgstr "從區域簡化Alpha邊界" #: editor/import/resource_importer_wav.cpp scene/2d/physics_body_2d.cpp -#, fuzzy msgid "Force" -msgstr "來源網格:" +msgstr "強制" #: editor/import/resource_importer_wav.cpp msgid "8 Bit" -msgstr "" +msgstr "8位元組" #: editor/import/resource_importer_wav.cpp main/main.cpp #: modules/mono/editor/csharp_project.cpp modules/mono/mono_gd/gd_mono.cpp msgid "Mono" -msgstr "" +msgstr "Mono" #: editor/import/resource_importer_wav.cpp -#, fuzzy msgid "Max Rate" -msgstr "Mix 節點" +msgstr "最大頻率" #: editor/import/resource_importer_wav.cpp -#, fuzzy msgid "Max Rate Hz" -msgstr "Mix 節點" +msgstr "最大頻率Hz" #: editor/import/resource_importer_wav.cpp msgid "Trim" -msgstr "" +msgstr "簡化" #: editor/import/resource_importer_wav.cpp -#, fuzzy msgid "Normalize" -msgstr "格式" +msgstr "正規化" #: editor/import/resource_importer_wav.cpp #: scene/resources/audio_stream_sample.cpp -#, fuzzy msgid "Loop Mode" -msgstr "移動模式" +msgstr "重覆模式" #: editor/import/resource_importer_wav.cpp #: scene/resources/audio_stream_sample.cpp -#, fuzzy msgid "Loop Begin" -msgstr "移動模式" +msgstr "開始重覆" #: editor/import/resource_importer_wav.cpp #: scene/resources/audio_stream_sample.cpp -#, fuzzy msgid "Loop End" -msgstr "移動模式" +msgstr "結束重覆" #: editor/import_defaults_editor.cpp msgid "Select Importer" @@ -7254,7 +7244,7 @@ msgstr "匯入為:" #: editor/import_dock.cpp msgid "Save Scenes, Re-Import, and Restart" -msgstr "保存場景、重新匯入、並重新啟動" +msgstr "儲存場景、重新匯入、並重新啟動" #: editor/import_dock.cpp msgid "Changing the type of an imported file requires editor restart." @@ -7269,34 +7259,31 @@ msgstr "警告:有素材使用該資源,將無法正確加載。" msgid "" "Select a resource file in the filesystem or in the inspector to adjust " "import settings." -msgstr "" +msgstr "從檔案系統中選擇資源檔,或是在面板上調整匯入設定。" #: editor/inspector_dock.cpp msgid "Failed to load resource." msgstr "加載資源失敗。" #: editor/inspector_dock.cpp -#, fuzzy msgid "Property Name Style" -msgstr "專案名稱:" +msgstr "屬性名稱樣式" #: editor/inspector_dock.cpp scene/gui/color_picker.cpp msgid "Raw" msgstr "原始" #: editor/inspector_dock.cpp -#, fuzzy msgid "Capitalized" msgstr "首字母大寫" #: editor/inspector_dock.cpp -#, fuzzy msgid "Localized" -msgstr "地區" +msgstr "已本地化" #: editor/inspector_dock.cpp msgid "Localization not available for current language." -msgstr "" +msgstr "目前的語言不支援本地化。" #: editor/inspector_dock.cpp msgid "Copy Properties" @@ -7320,7 +7307,7 @@ msgstr "從磁碟中載入現有的資源並編輯。" #: editor/inspector_dock.cpp msgid "Save the currently edited resource." -msgstr "保存目前編輯的資源。" +msgstr "儲存目前編輯的資源。" #: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp @@ -7737,11 +7724,20 @@ msgid "New Anim" msgstr "新增動畫" #: editor/plugins/animation_player_editor_plugin.cpp +msgid "Create New Animation" +msgstr "建立新動畫" + +#: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "更改動畫名稱:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp +msgid "Rename Animation" +msgstr "重新命名動畫" + +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Animation?" msgstr "是否刪除動畫?" @@ -7759,11 +7755,6 @@ msgid "Animation name already exists!" msgstr "動畫名稱已存在!" #: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Rename Animation" -msgstr "重新命名動畫" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "重複動畫" @@ -7829,9 +7820,8 @@ msgid "New" msgstr "新增" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Paste As Reference" -msgstr "%s 類別參照" +msgstr "複製為參照" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Transitions..." @@ -7861,17 +7851,20 @@ msgstr "描圖紙選項" msgid "Directions" msgstr "方向" +#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Past" msgstr "過去" +#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning. #: editor/plugins/animation_player_editor_plugin.cpp msgid "Future" msgstr "未來" #: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp #: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp -#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp +#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp +#: servers/audio/effects/audio_effect_phaser.cpp msgid "Depth" msgstr "深度" @@ -7904,10 +7897,6 @@ msgid "Pin AnimationPlayer" msgstr "固定 AnimationPlayer" #: editor/plugins/animation_player_editor_plugin.cpp -msgid "Create New Animation" -msgstr "建立新動畫" - -#: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "動畫名稱:" @@ -8021,8 +8010,8 @@ msgid "Set the end animation. This is useful for sub-transitions." msgstr "設定結尾動畫。適用於子轉場。" #: editor/plugins/animation_state_machine_editor.cpp -msgid "Transition: " -msgstr "轉場: " +msgid "Transition:" +msgstr "轉場效果:" #: editor/plugins/animation_state_machine_editor.cpp msgid "Play Mode:" @@ -8038,11 +8027,6 @@ msgid "New name:" msgstr "新名稱:" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: editor/plugins/multimesh_editor_plugin.cpp -msgid "Scale:" -msgstr "縮放:" - -#: editor/plugins/animation_tree_player_editor_plugin.cpp msgid "Fade In (s):" msgstr "淡入(秒):" @@ -8051,7 +8035,7 @@ msgid "Fade Out (s):" msgstr "淡出(秒):" #: editor/plugins/animation_tree_player_editor_plugin.cpp -#: scene/resources/style_box.cpp +#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp msgid "Blend" msgstr "混合 (Blend)" @@ -8164,7 +8148,7 @@ msgstr "篩選..." #: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp msgid "Use Threads" -msgstr "" +msgstr "使用執行緒" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Contents:" @@ -8212,7 +8196,7 @@ msgstr "要求失敗,回傳代碼:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Cannot save response to:" -msgstr "無法保存回覆至:" +msgstr "無法儲存回覆至:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Write error." @@ -8291,9 +8275,8 @@ msgid "Download Error" msgstr "下載錯誤" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgid "Available URLs" -msgstr "可用設定檔:" +msgstr "可用 URL" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" @@ -8324,28 +8307,28 @@ msgid "License (Z-A)" msgstr "授權(Z-A)" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy +msgid "Loading..." +msgstr "正在載入..." + +#: editor/plugins/asset_library_editor_plugin.cpp msgctxt "Pagination" msgid "First" -msgstr "首頁" +msgstr "第一個" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgctxt "Pagination" msgid "Previous" -msgstr "上一頁" +msgstr "上一個" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgctxt "Pagination" msgid "Next" -msgstr "下一頁" +msgstr "下一個" #: editor/plugins/asset_library_editor_plugin.cpp -#, fuzzy msgctxt "Pagination" msgid "Last" -msgstr "最後" +msgstr "最後一個" #: editor/plugins/asset_library_editor_plugin.cpp msgid "All" @@ -8392,8 +8375,8 @@ msgid "Testing" msgstr "測試" #: editor/plugins/asset_library_editor_plugin.cpp -msgid "Loading..." -msgstr "正在載入..." +msgid "Failed to get repository configuration." +msgstr "無法取得倉儲設定。" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" @@ -8408,8 +8391,8 @@ msgid "" "Can't determine a save path for lightmap images.\n" "Save your scene and try again." msgstr "" -"無法判斷光照圖的保存路徑。\n" -"請保存場景並重試。" +"無法判斷光照圖的儲存路徑。\n" +"請儲存場景並重試。" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" @@ -8444,14 +8427,14 @@ msgstr "烘焙光照圖" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "LightMap Bake" -msgstr "" +msgstr "光照貼圖烘培" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Select lightmap bake file:" msgstr "選擇光照圖烘焙檔案:" #: editor/plugins/camera_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp +#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp msgid "Preview" msgstr "預覽" @@ -8753,9 +8736,8 @@ msgid "Alt+Drag: Move selected node." msgstr "Alt+拖移:移動所選的節點。" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Alt+Drag: Scale selected node." -msgstr "Alt+拖移:移動所選的節點。" +msgstr "Alt+拖曳:縮放所選的節點。" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "V: Set selected node's pivot position." @@ -8886,9 +8868,8 @@ msgstr "在其位置上鎖定所選物件(無法移動)。" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Lock Selected Node(s)" -msgstr "鎖定所選" +msgstr "鎖定所選的節點" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -8897,9 +8878,8 @@ msgstr "解鎖所選物件(可移動)。" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Unlock Selected Node(s)" -msgstr "取消鎖定所選" +msgstr "取消鎖定所選的節點" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -8908,9 +8888,8 @@ msgstr "確保物件的子級項目無法被選擇。" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Group Selected Node(s)" -msgstr "為所選的項目建立群組" +msgstr "為所選的節點建立群組" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp @@ -8919,9 +8898,8 @@ msgstr "恢復讓物件的子級項目可選擇。" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Ungroup Selected Node(s)" -msgstr "移除所選項目的群組" +msgstr "取消所選節點的群組" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Skeleton Options" @@ -8939,29 +8917,27 @@ msgstr "自節點建立自定骨骼" msgid "Clear Custom Bones" msgstr "清除自定義骨骼" +#. TRANSLATORS: Noun, name of the 2D/3D View menus. #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "View" msgstr "檢視" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Show" -msgstr "顯示網格" +msgstr "顯示" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Show When Snapping" -msgstr "智慧型吸附" +msgstr "當吸附時顯示" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Hide" -msgstr "" +msgstr "隱藏" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "Toggle Grid" -msgstr "切換模式" +msgstr "切換網格" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp @@ -9005,6 +8981,10 @@ msgid "Preview Canvas Scale" msgstr "預覽畫布比例" #: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Layout" +msgstr "畫面配置" + +#: editor/plugins/canvas_item_editor_plugin.cpp msgid "Translation mask for inserting keys." msgstr "轉換遮罩以插入關鍵影格。" @@ -9235,7 +9215,7 @@ msgstr "平面0" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat 1" -msgstr "" +msgstr "平面 1" #: editor/plugins/curve_editor_plugin.cpp editor/property_editor.cpp msgid "Ease In" @@ -9314,17 +9294,38 @@ msgid "Swap Gradient Fill Points" msgstr "" #: editor/plugins/gradient_texture_2d_editor_plugin.cpp -#, fuzzy msgid "Toggle Grid Snap" -msgstr "切換模式" +msgstr "切換網格吸附" + +#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp +#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp +#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp +#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp +#: scene/resources/primitive_meshes.cpp +msgid "Text" +msgstr "純文字" + +#: editor/plugins/item_list_editor_plugin.cpp +#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp +#: platform/osx/export/export.cpp platform/windows/export/export.cpp +#: scene/gui/button.cpp scene/gui/item_list.cpp +msgid "Icon" +msgstr "圖示" + +#: editor/plugins/item_list_editor_plugin.cpp +msgid "ID" +msgstr "ID" + +#: editor/plugins/item_list_editor_plugin.cpp +#: scene/resources/default_theme/default_theme.cpp +msgid "Separator" +msgstr "分隔線" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "第 %d 項" -#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp -#: scene/gui/menu_button.cpp scene/gui/option_button.cpp -#: scene/gui/popup_menu.cpp +#: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "項目" @@ -9427,7 +9428,8 @@ msgstr "建立輪廓" #: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp #: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp #: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp -#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp +#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp +#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/texture.cpp msgid "Mesh" msgstr "網格" @@ -9546,9 +9548,8 @@ msgstr "" "%s" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "MeshLibrary" -msgstr "網格庫" +msgstr "網格資源庫" #: editor/plugins/mesh_library_editor_plugin.cpp msgid "Add Item" @@ -9571,21 +9572,12 @@ msgid "Update from Scene" msgstr "自場景更新" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "Apply without Transforms" -msgstr "套用MeshInstance變換" +msgstr "不包含變換的套用" #: editor/plugins/mesh_library_editor_plugin.cpp -#, fuzzy msgid "Apply with Transforms" -msgstr "套用MeshInstance變換" - -#: editor/plugins/mesh_library_editor_plugin.cpp -#: editor/plugins/tile_map_editor_plugin.cpp -#: modules/gridmap/grid_map_editor_plugin.cpp -#, fuzzy -msgid "Preview Size" -msgstr "預覽" +msgstr "包含變換的套用" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." @@ -9751,8 +9743,8 @@ msgid "Volume" msgstr "體積" #: editor/plugins/particles_editor_plugin.cpp -msgid "Emission Source: " -msgstr "發射源: " +msgid "Emission Source:" +msgstr "發射源:" #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." @@ -9896,20 +9888,6 @@ msgstr "移除內控制點" msgid "Split Segment (in curve)" msgstr "拆分線段(在曲線中)" -#: editor/plugins/path_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: modules/csg/csg_gizmos.cpp -#, fuzzy -msgid "3D Gizmos" -msgstr "Gizmo" - -#: editor/plugins/path_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp editor/spatial_editor_gizmos.cpp -#: modules/csg/csg_gizmos.cpp -#, fuzzy -msgid "Gizmo Colors" -msgstr "發射色彩" - #: editor/plugins/physical_bone_plugin.cpp msgid "Move Joint" msgstr "移動關節" @@ -9996,12 +9974,12 @@ msgstr "UV" msgid "Points" msgstr "點" -#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp -#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp +#: scene/resources/navigation_mesh.cpp msgid "Polygons" msgstr "多邊形" -#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp +#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp msgid "Bones" msgstr "骨骼" @@ -10080,8 +10058,6 @@ msgid "Grid Settings" msgstr "網格設定" #: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp -#: scene/animation/animation_blend_space_1d.cpp -#: scene/animation/animation_blend_space_2d.cpp #: scene/resources/default_theme/default_theme.cpp msgid "Snap" msgstr "吸附" @@ -10118,6 +10094,10 @@ msgstr "網格 Y 步進值:" msgid "Sync Bones to Polygon" msgstr "同步骨骼到多邊形" +#: editor/plugins/ray_cast_2d_editor_plugin.cpp +msgid "Set cast_to" +msgstr "" + #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "錯誤:無法載入資源!" @@ -10149,13 +10129,6 @@ msgid "Instance:" msgstr "實體:" #: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp -#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Type:" -msgstr "型別:" - -#: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "在編輯器中開啟" @@ -10164,10 +10137,6 @@ msgstr "在編輯器中開啟" msgid "Load Resource" msgstr "載入資源" -#: editor/plugins/resource_preloader_editor_plugin.cpp -msgid "ResourcePreloader" -msgstr "資源預先載入器" - #: editor/plugins/room_manager_editor_plugin.cpp msgid "Flip Portals" msgstr "翻轉入口" @@ -10206,12 +10175,7 @@ msgstr "清除最近的檔案" #: editor/plugins/script_editor_plugin.cpp msgid "Close and save changes?" -msgstr "關閉並保存修改嗎?" - -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/shader_editor_plugin.cpp -msgid "Auto Reload Scripts On External Change" -msgstr "" +msgstr "關閉並儲存修改嗎?" #: editor/plugins/script_editor_plugin.cpp msgid "Error writing TextFile:" @@ -10284,17 +10248,13 @@ msgstr "保存錯誤" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As..." -msgstr "保存主題為..." +msgstr "儲存主題為..." #: editor/plugins/script_editor_plugin.cpp msgid "%s Class Reference" msgstr "%s 類別參照" #: editor/plugins/script_editor_plugin.cpp -msgid "Auto Reload And Parse Scripts On Save" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp msgid "Find Next" msgstr "尋找下一個" @@ -10341,8 +10301,6 @@ msgid "Previous Script" msgstr "上一個腳本" #: editor/plugins/script_editor_plugin.cpp -#: modules/gdnative/videodecoder/video_stream_gdnative.cpp -#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp #: scene/resources/default_theme/default_theme.cpp msgid "File" msgstr "檔案" @@ -10357,7 +10315,7 @@ msgstr "重新打開關閉的腳本" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" -msgstr "全部保存" +msgstr "全部儲存" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" @@ -10385,7 +10343,7 @@ msgstr "重新載入主題" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" -msgstr "保存主題" +msgstr "儲存主題" #: editor/plugins/script_editor_plugin.cpp msgid "Close All" @@ -10471,50 +10429,43 @@ msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "External" -msgstr "" +msgstr "額外的" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Use External Editor" -msgstr "使用外部編輯器進行除錯" +msgstr "使用外部編輯器" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Exec Path" -msgstr "匯出路徑" +msgstr "執行路徑" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Script Temperature Enabled" -msgstr "選擇樣板檔案" +msgstr "啟用腳本樣式" #: editor/plugins/script_editor_plugin.cpp msgid "Highlight Current Script" -msgstr "" +msgstr "強調顯示目前的腳本" #: editor/plugins/script_editor_plugin.cpp msgid "Script Temperature History Size" msgstr "" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Current Script Background Color" -msgstr "無效的背景顏色。" +msgstr "目前腳本背景顏色" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Group Help Pages" -msgstr "為所選的項目建立群組" +msgstr "幫助頁分組" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "Sort Scripts By" -msgstr "建立腳本" +msgstr "排序腳本根據" #: editor/plugins/script_editor_plugin.cpp -#, fuzzy msgid "List Script Names As" -msgstr "腳本名稱:" +msgstr "將腳本名稱列為" #: editor/plugins/script_editor_plugin.cpp msgid "Exec Flags" @@ -10577,7 +10528,8 @@ msgid "Convert Case" msgstr "轉換大小寫" #: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp -#: scene/gui/label.cpp +#: scene/3d/label_3d.cpp scene/gui/label.cpp +#: scene/resources/primitive_meshes.cpp msgid "Uppercase" msgstr "大寫" @@ -10670,9 +10622,8 @@ msgid "Find in Files..." msgstr "在檔案中搜尋..." #: editor/plugins/script_text_editor.cpp -#, fuzzy msgid "Replace in Files..." -msgstr "取代..." +msgstr "在檔案中取代..." #: editor/plugins/script_text_editor.cpp msgid "Contextual Help" @@ -10874,13 +10825,15 @@ msgstr "旋轉" msgid "Translate" msgstr "移動" +#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Scaling: " -msgstr "縮放: " +msgid "Scaling:" +msgstr "縮放:" +#. TRANSLATORS: Refers to changing the position of a node in the 3D editor. #: editor/plugins/spatial_editor_plugin.cpp -msgid "Translating: " -msgstr "移動: " +msgid "Translating:" +msgstr "移動:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." @@ -10903,11 +10856,6 @@ msgid "Yaw:" msgstr "偏擺:" #: editor/plugins/spatial_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Size:" -msgstr "大小:" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn:" msgstr "繪製的物件:" @@ -10933,7 +10881,7 @@ msgstr "頂點:" #: editor/plugins/spatial_editor_plugin.cpp msgid "FPS: %d (%s ms)" -msgstr "" +msgstr "FPS: %d (%s 毫秒)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." @@ -11033,13 +10981,12 @@ msgstr "效果預覽" #: editor/plugins/spatial_editor_plugin.cpp msgid "(Not in GLES2)" -msgstr "" +msgstr "(不在GLES2中)" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "" "Debug draw modes are only available when using the GLES3 renderer, not GLES2." -msgstr "使用 GLES2 算繪引擎時無法使用。" +msgstr "除錯繪製模式僅在使用 GLES3 算繪引擎時可用,GLES2 不可用。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" @@ -11202,16 +11149,15 @@ msgstr "開啟/關閉自由視圖" #: editor/plugins/spatial_editor_plugin.cpp msgid "Decrease Field of View" -msgstr "" +msgstr "減少可視範圍" #: editor/plugins/spatial_editor_plugin.cpp msgid "Increase Field of View" -msgstr "" +msgstr "增加可視範圍" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy msgid "Reset Field of View to Default" -msgstr "重設為預設值" +msgstr "重設為預設視野" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Object to Floor" @@ -11344,11 +11290,6 @@ msgid "Show Viewport Rotation Gizmo" msgstr "鎖定視角旋轉" #: editor/plugins/spatial_editor_plugin.cpp -#, fuzzy -msgid "Instanced" -msgstr "實體" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Unnamed Gizmo" msgstr "未命名裝置" @@ -11397,7 +11338,8 @@ msgid "Invalid geometry, can't replace by mesh." msgstr "無效的幾何圖形,無法以網格取代。" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Convert to Mesh2D" +#, fuzzy +msgid "Convert to MeshInstance2D" msgstr "轉換為 Mesh2D" #: editor/plugins/sprite_editor_plugin.cpp @@ -11429,16 +11371,16 @@ msgid "Sprite" msgstr "拼合圖" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Simplification: " -msgstr "簡化: " +msgid "Simplification:" +msgstr "簡化:" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Shrink (Pixels): " -msgstr "收縮(像素): " +msgid "Shrink (Pixels):" +msgstr "收縮(像素):" #: editor/plugins/sprite_editor_plugin.cpp -msgid "Grow (Pixels): " -msgstr "擴展(像素): " +msgid "Grow (Pixels):" +msgstr "擴展(像素):" #: editor/plugins/sprite_editor_plugin.cpp msgid "Update Preview" @@ -11501,6 +11443,11 @@ msgid "New Animation" msgstr "新增動畫" #: editor/plugins/sprite_frames_editor_plugin.cpp +#, fuzzy +msgid "Filter animations" +msgstr "篩選方法" + +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed:" msgstr "速度:" @@ -11984,9 +11931,8 @@ msgid "Available Node-based types:" msgstr "可用設定檔:" #: editor/plugins/theme_editor_plugin.cpp -#, fuzzy msgid "Type name is empty!" -msgstr "檔案名稱為空。" +msgstr "型別名稱為空!" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy @@ -12094,7 +12040,7 @@ msgstr "開啟/關閉按鈕" msgid "Disabled Button" msgstr "已停用的按鈕" -#: editor/plugins/theme_editor_preview.cpp +#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp msgid "Item" msgstr "項目" @@ -12384,8 +12330,7 @@ msgid "Select the previous shape, subtile, or Tile." msgstr "選擇前一個形狀、子圖塊、或圖塊。" #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp -#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp -#: scene/resources/texture.cpp +#: scene/3d/sprite_3d.cpp scene/resources/texture.cpp msgid "Region" msgstr "區域" @@ -12412,12 +12357,6 @@ msgstr "遮罩" msgid "Priority" msgstr "優先級" -#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp -#: platform/osx/export/export.cpp platform/windows/export/export.cpp -#: scene/gui/button.cpp scene/gui/item_list.cpp -msgid "Icon" -msgstr "圖示" - #: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp msgid "Z Index" msgstr "Z 索引" @@ -12677,6 +12616,135 @@ msgid "This property can't be changed." msgstr "該屬性無法修改。" #: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Snap Options" +msgstr "吸附選項" + +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp +#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp +#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp +#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp +#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp +#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp +#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp +#: scene/main/canvas_layer.cpp scene/resources/material.cpp +#: scene/resources/particles_material.cpp scene/resources/style_box.cpp +msgid "Offset" +msgstr "偏移" + +#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp +#: scene/gui/range.cpp scene/resources/animation.cpp +#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp +#: servers/physics_server.cpp +msgid "Step" +msgstr "步長" + +#: editor/plugins/tile_set_editor_plugin.cpp +#: scene/resources/default_theme/default_theme.cpp +msgid "Separation" +msgstr "間距" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Selected Tile" +msgstr "選擇" + +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp +#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp +#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp +#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp +#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp +#: scene/resources/material.cpp scene/resources/sky.cpp +#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp +#, fuzzy +msgid "Texture" +msgstr "純文字" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Tex Offset" +msgstr "紋理偏移" + +#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp +#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp +#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp +msgid "Material" +msgstr "材質" + +#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp +#, fuzzy +msgid "Modulate" +msgstr "填充" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Tile Mode" +msgstr "切換模式" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Autotile Bitmask Mode" +msgstr "優先模式" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Subtile Size" +msgstr "子圖塊大小" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Subtile Spacing" +msgstr "行間距" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Occluder Offset" +msgstr "建立遮光多邊形" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Navigation Offset" +msgstr "導航模式" + +#: editor/plugins/tile_set_editor_plugin.cpp +msgid "Shape Offset" +msgstr "形狀偏移" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Shape Transform" +msgstr "變換" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Selected Collision" +msgstr "碰撞" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Selected Collision One Way" +msgstr "僅搜尋所選區域" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Selected Collision One Way Margin" +msgstr "碰撞模式" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Selected Navigation" +msgstr "顯示導航" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Selected Occlusion" +msgstr "選擇" + +#: editor/plugins/tile_set_editor_plugin.cpp +#, fuzzy +msgid "Tileset Script" +msgstr "篩選腳本" + +#: editor/plugins/tile_set_editor_plugin.cpp msgid "TileSet" msgstr "圖塊集" @@ -12688,7 +12756,7 @@ msgstr "無可用的版本控制 (VCS) 擴充功能。" #: editor/plugins/version_control_editor_plugin.cpp msgid "" "Remote settings are empty. VCS features that use the network may not work." -msgstr "" +msgstr "遠端設定是空的。使用網路的VCS功能恐無法運作。" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy @@ -12700,32 +12768,28 @@ msgid "Commit" msgstr "提交" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Staged Changes" -msgstr "著色器變更:" +msgstr "暫存變更" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unstaged Changes" -msgstr "著色器變更:" +msgstr "未暫存變更" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Commit:" -msgstr "提交" +msgstr "提交:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Date:" -msgstr "" +msgstr "日期:" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Subtitle:" -msgstr "子樹" +msgstr "副標題:" #: editor/plugins/version_control_editor_plugin.cpp msgid "Do you want to remove the %s branch?" -msgstr "" +msgstr "你確定要移除 %s 分支?" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy @@ -12752,34 +12816,31 @@ msgstr "移除控制點" #: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH public key path" -msgstr "" +msgstr "選擇SSH公鑰的路徑" #: editor/plugins/version_control_editor_plugin.cpp msgid "Select SSH private key path" -msgstr "" +msgstr "選擇SSH私鑰的路徑" #: editor/plugins/version_control_editor_plugin.cpp msgid "SSH Passphrase" -msgstr "" +msgstr "SSH 通關片段" #: editor/plugins/version_control_editor_plugin.cpp msgid "Detect new changes" msgstr "偵測新改動" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Discard all changes" -msgstr "關閉並保存修改嗎?" +msgstr "捨棄所有變更" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Stage all changes" -msgstr "正在儲存變更..." +msgstr "預存所有變更" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Unstage all changes" -msgstr "材質變更:" +msgstr "撤銷暫存所有變更" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy @@ -12797,12 +12858,11 @@ msgstr "提交" #: editor/plugins/version_control_editor_plugin.cpp msgid "Commit list size" -msgstr "" +msgstr "簽入列表大小" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Branches" -msgstr "符合條件:" +msgstr "分支" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy @@ -12816,7 +12876,7 @@ msgstr "刪除動畫軌" #: editor/plugins/version_control_editor_plugin.cpp msgid "Branch Name" -msgstr "" +msgstr "分支名稱" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy @@ -12834,31 +12894,28 @@ msgid "Remove Remote" msgstr "移除項目" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote Name" -msgstr "遠端 " +msgstr "遠端名稱" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Remote URL" -msgstr "遠端 " +msgstr "遠端網址" #: editor/plugins/version_control_editor_plugin.cpp msgid "Fetch" -msgstr "" +msgstr "提取" #: editor/plugins/version_control_editor_plugin.cpp msgid "Pull" -msgstr "" +msgstr "拉送" #: editor/plugins/version_control_editor_plugin.cpp msgid "Push" -msgstr "" +msgstr "推送" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "Force Push" -msgstr "來源網格:" +msgstr "強制推送" #: editor/plugins/version_control_editor_plugin.cpp msgid "Modified" @@ -12878,12 +12935,11 @@ msgstr "格式更改" #: editor/plugins/version_control_editor_plugin.cpp msgid "Unmerged" -msgstr "" +msgstr "未合併" #: editor/plugins/version_control_editor_plugin.cpp -#, fuzzy msgid "View:" -msgstr "檢視" +msgstr "檢視:" #: editor/plugins/version_control_editor_plugin.cpp #, fuzzy @@ -13749,39 +13805,22 @@ msgid "Runnable" msgstr "可執行" #: editor/project_export.cpp -msgid "Delete preset '%s'?" -msgstr "確定要刪除預設設定「%s」?" +msgid "Export the project for all the presets defined." +msgstr "" #: editor/project_export.cpp -msgid "" -"Failed to export the project for platform '%s'.\n" -"Export templates seem to be missing or invalid." +msgid "All presets must have an export path defined for Export All to work." msgstr "" -"為平台「%s」匯出專案失敗。\n" -"匯出樣板似乎已遺失或無效。" #: editor/project_export.cpp -msgid "" -"Failed to export the project for platform '%s'.\n" -"This might be due to a configuration issue in the export preset or your " -"export settings." -msgstr "" -"為平台「%s」匯出專案失敗。\n" -"可能是由於匯出預設設定或匯出設定中的組態設定有問題導致。" +msgid "Delete preset '%s'?" +msgstr "確定要刪除預設設定「%s」?" #: editor/project_export.cpp msgid "Exporting All" msgstr "全部匯出" #: editor/project_export.cpp -msgid "The given export path doesn't exist:" -msgstr "給定的匯出路徑不存在:" - -#: editor/project_export.cpp -msgid "Export templates for this platform are missing/corrupted:" -msgstr "該平台的匯出範本遺失/損毀:" - -#: editor/project_export.cpp msgid "Export Path" msgstr "匯出路徑" @@ -13801,7 +13840,7 @@ msgstr "" "若選中,則預設設定將可使用單鍵部署。\n" "每個平台只可將一個預設設定設為可執行。" -#: editor/project_export.cpp scene/main/resource_preloader.cpp +#: editor/project_export.cpp msgid "Resources" msgstr "資源" @@ -13861,12 +13900,6 @@ msgstr "腳本" msgid "GDScript Export Mode:" msgstr "GDScript匯出模式:" -#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp -#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp -#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp -msgid "Text" -msgstr "純文字" - #: editor/project_export.cpp msgid "Compiled Bytecode (Faster Loading)" msgstr "已編譯的位元組碼(載入速度較快)" @@ -13895,27 +13928,32 @@ msgid "More Info..." msgstr "移動至..." #: editor/project_export.cpp -msgid "Export PCK/Zip" -msgstr "匯出 PCK/ZIP" +msgid "Export PCK/Zip..." +msgstr "匯出 PCK/ZIP..." #: editor/project_export.cpp -msgid "Export Project" -msgstr "匯出專案" - -#: editor/project_export.cpp -msgid "Export mode?" -msgstr "匯出模式?" +msgid "Export Project..." +msgstr "匯出專案..." #: editor/project_export.cpp msgid "Export All" msgstr "全部匯出" +#: editor/project_export.cpp +msgid "Choose an export mode:" +msgstr "選擇匯出模式:" + +#: editor/project_export.cpp +msgid "Export All..." +msgstr "全部匯出..." + #: editor/project_export.cpp editor/project_manager.cpp msgid "ZIP File" msgstr "ZIP 檔案" #: editor/project_export.cpp -msgid "Godot Game Pack" +#, fuzzy +msgid "Godot Project Pack" msgstr "Godot 遊戲包" #: editor/project_export.cpp @@ -13923,6 +13961,11 @@ msgid "Export templates for this platform are missing:" msgstr "缺少匯出該平台用的樣板:" #: editor/project_export.cpp +#, fuzzy +msgid "Project Export" +msgstr "專案發起人" + +#: editor/project_export.cpp msgid "Manage Export Templates" msgstr "管理匯出樣板" @@ -14101,6 +14144,18 @@ msgstr "遺失專案" msgid "Error: Project is missing on the filesystem." msgstr "錯誤:專案在檔案系統上遺失。" +#: editor/project_manager.cpp editor/scene_tree_dock.cpp +msgid "Local" +msgstr "本機" + +#: editor/project_manager.cpp +msgid "Local Projects" +msgstr "本地專案" + +#: editor/project_manager.cpp +msgid "Asset Library Projects" +msgstr "素材庫專案" + #: editor/project_manager.cpp msgid "Can't open project at '%s'." msgstr "無法於「%s」打開專案。" @@ -14195,8 +14250,8 @@ msgid "" "Language changed.\n" "The interface will update after restarting the editor or project manager." msgstr "" -"語言已更改。\n" -"界面將會在重新啟動編輯器或專案管理員後更新。" +"語言已變更。\n" +"重新啟動編輯器或專案管理員後將會套用界面更新。" #: editor/project_manager.cpp msgid "" @@ -14214,18 +14269,14 @@ msgid "Project Manager" msgstr "專案管理員" #: editor/project_manager.cpp -msgid "Local Projects" -msgstr "本地專案" +msgid "Last Modified" +msgstr "最後修改時間" #: editor/project_manager.cpp msgid "Loading, please wait..." msgstr "載入中,請稍後..." #: editor/project_manager.cpp -msgid "Last Modified" -msgstr "最後修改時間" - -#: editor/project_manager.cpp msgid "Edit Project" msgstr "編輯專案" @@ -14266,10 +14317,6 @@ msgid "About" msgstr "關於" #: editor/project_manager.cpp -msgid "Asset Library Projects" -msgstr "素材庫專案" - -#: editor/project_manager.cpp msgid "Restart Now" msgstr "立即重新啟動" @@ -14481,7 +14528,7 @@ msgstr "保存設定時發生錯誤。" #: editor/project_settings_editor.cpp msgid "Settings saved OK." -msgstr "設定保存成功。" +msgstr "設定儲存成功。" #: editor/project_settings_editor.cpp msgid "Moved Input Action Event" @@ -14565,7 +14612,7 @@ msgstr "索引:" #: editor/project_settings_editor.cpp msgid "Localization" -msgstr "本地化" +msgstr "在地化" #: editor/project_settings_editor.cpp msgid "Translations" @@ -14611,7 +14658,8 @@ msgstr "地區:" msgid "AutoLoad" msgstr "Autoload" -#: editor/project_settings_editor.cpp +#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp +#: platform/iphone/export/export.cpp msgid "Plugins" msgstr "外掛" @@ -14739,12 +14787,6 @@ msgstr "若啟用則計數器將依據每組子節點重新啟動。" msgid "Initial value for the counter" msgstr "計數器起始值" -#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp -#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp -#: servers/physics_server.cpp -msgid "Step" -msgstr "步長" - #: editor/rename_dialog.cpp msgid "Amount by which counter is incremented for each node" msgstr "各節點的計數器的增加量" @@ -14945,7 +14987,7 @@ msgid "" "FileSystem dock context menu\n" "or create an inherited scene using Scene > New Inherited Scene... instead." msgstr "" -"無法保存作為實體化場景的根節點分支。\n" +"無法儲存作為實體化場景的根節點分支。\n" "請使用檔案系統停佇列的右鍵選單來複製它,以拷貝目前場景加以編輯。\n" "或是使用場景 > 新增繼承場景...以建立一個繼承場景。" @@ -14955,7 +14997,7 @@ msgid "" "To create a variation of a scene, you can make an inherited scene based on " "the instanced scene using Scene > New Inherited Scene... instead." msgstr "" -"無法保存已實體化場景的分支。\n" +"無法儲存已實體化場景的分支。\n" "若要建立場景變體,您可使用場景 > 新增繼承場景...根據實體化的場景建立一個繼承" "場景。" @@ -14995,6 +15037,18 @@ msgstr "" msgid "Make Local" msgstr "轉為本地" +#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +msgid "Another node already uses this unique name in the scene." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Enable Scene Unique Name" +msgstr "啟用場景獨立名稱" + +#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp +msgid "Disable Scene Unique Name" +msgstr "停用場景獨立名稱" + #: editor/scene_tree_dock.cpp msgid "New Scene Root" msgstr "新場景根" @@ -15051,7 +15105,7 @@ msgstr "更改節點的型別" msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." -msgstr "無法保存新場景。可能是由於無法滿足其依賴性(實體)。" +msgstr "無法儲存新場景。可能是由於無法滿足其依賴性(實體)。" #: editor/scene_tree_dock.cpp msgid "Error saving scene." @@ -15059,13 +15113,17 @@ msgstr "保存場景時發生錯誤。" #: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." -msgstr "複製場景以進行保存時發生錯誤。" +msgstr "複製場景以進行儲存時發生錯誤。" #: editor/scene_tree_dock.cpp msgid "Sub-Resources" msgstr "子資源" #: editor/scene_tree_dock.cpp +msgid "Access as Scene Unique Name" +msgstr "" + +#: editor/scene_tree_dock.cpp msgid "Clear Inheritance" msgstr "清除繼承" @@ -15112,7 +15170,7 @@ msgstr "合併自場景" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Save Branch as Scene" -msgstr "保存分支為場景" +msgstr "儲存分支為場景" #: editor/scene_tree_dock.cpp editor/script_editor_debugger.cpp msgid "Copy Node Path" @@ -15154,10 +15212,6 @@ msgstr "" "切換回本地場景樹狀停佇列以改善效能。" #: editor/scene_tree_dock.cpp -msgid "Local" -msgstr "本機" - -#: editor/scene_tree_dock.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "確定要清除繼承嗎?(無法復原!)" @@ -15197,6 +15251,13 @@ msgstr "節點組態設定警告:" #: editor/scene_tree_editor.cpp msgid "" +"This node can be accessed from within anywhere in the scene by preceding it " +"with the '%s' prefix in a node path.\n" +"Click to disable this." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" "Node has %s connection(s) and %s group(s).\n" "Click to show signals dock." msgstr "" @@ -15400,8 +15461,8 @@ msgid "Attach Node Script" msgstr "附加節點腳本" #: editor/script_editor_debugger.cpp -msgid "Remote " -msgstr "遠端 " +msgid "Remote %s:" +msgstr "遠端 %s:" #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -15501,11 +15562,6 @@ msgid "Monitor" msgstr "檢視程式" #: editor/script_editor_debugger.cpp -#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp -msgid "Value" -msgstr "數值" - -#: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "監視器" @@ -15613,21 +15669,6 @@ msgstr "更改相機視角" msgid "Change Camera Size" msgstr "更改相機尺寸" -#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp -#: scene/3d/physics_body.cpp -#, fuzzy -msgid "Joint" -msgstr "點" - -#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp -#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp -#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp -#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp -#: servers/physics_server.cpp -msgid "Shape" -msgstr "" - #: editor/spatial_editor_gizmos.cpp msgid "Visibility Notifier" msgstr "" @@ -15873,9 +15914,8 @@ msgid "Driver" msgstr "" #: main/main.cpp -#, fuzzy msgid "Driver Name" -msgstr "腳本名稱:" +msgstr "驅動名稱" #: main/main.cpp msgid "Fallback To GLES2" @@ -15885,42 +15925,6 @@ msgstr "" msgid "Use Nvidia Rect Flicker Workaround" msgstr "" -#: main/main.cpp platform/javascript/export/export.cpp -#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp -#, fuzzy -msgid "Display" -msgstr "全部顯示" - -#: main/main.cpp modules/csg/csg_shape.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp -#: scene/gui/text_edit.cpp scene/resources/texture.cpp -msgid "Width" -msgstr "" - -#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp -#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp -#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp -#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp -#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp -#: scene/resources/texture.cpp -#, fuzzy -msgid "Height" -msgstr "燈光" - -#: main/main.cpp -msgid "Always On Top" -msgstr "" - -#: main/main.cpp -#, fuzzy -msgid "Test Width" -msgstr "左延展" - -#: main/main.cpp -#, fuzzy -msgid "Test Height" -msgstr "測試" - #: main/main.cpp msgid "DPI" msgstr "" @@ -15996,9 +16000,8 @@ msgid "Physics FPS" msgstr "物理影格 %" #: main/main.cpp -#, fuzzy msgid "Force FPS" -msgstr "來源網格:" +msgstr "強制 FPS" #: main/main.cpp msgid "Enable Pause Aware Picking" @@ -16026,6 +16029,16 @@ msgstr "" msgid "Verbose stdout" msgstr "" +#: main/main.cpp scene/main/scene_tree.cpp scene/resources/multimesh.cpp +#, fuzzy +msgid "Physics Interpolation" +msgstr "插值模式" + +#: main/main.cpp +#, fuzzy +msgid "Enable Warnings" +msgstr "啟用條件篩選" + #: main/main.cpp #, fuzzy msgid "Frame Delay Msec" @@ -16077,9 +16090,8 @@ msgstr "" #: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp #: scene/3d/world_environment.cpp scene/main/scene_tree.cpp #: scene/resources/world.cpp -#, fuzzy msgid "Environment" -msgstr "檢視環境" +msgstr "環境" #: main/main.cpp msgid "Default Clear Color" @@ -16103,9 +16115,8 @@ msgid "Fullsize" msgstr "" #: main/main.cpp scene/resources/dynamic_font.cpp -#, fuzzy msgid "Use Filter" -msgstr "篩選:" +msgstr "使用篩選器" #: main/main.cpp scene/resources/style_box.cpp #, fuzzy @@ -16152,9 +16163,8 @@ msgid "Custom Image Hotspot" msgstr "" #: main/main.cpp -#, fuzzy msgid "Tooltip Position Offset" -msgstr "旋轉偏移量:" +msgstr "工具提示位置偏移" #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp #, fuzzy @@ -16167,13 +16177,8 @@ msgid "Wait For Debugger" msgstr "除錯工具" #: main/main.cpp modules/mono/mono_gd/gd_mono.cpp -#, fuzzy msgid "Wait Timeout" -msgstr "逾時。" - -#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp -msgid "Args" -msgstr "" +msgstr "等待逾時" #: main/main.cpp msgid "Runtime" @@ -16202,11 +16207,11 @@ msgstr "屬性面板" msgid "Shrink" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/main/scene_tree.cpp msgid "Auto Accept Quit" msgstr "" -#: main/main.cpp +#: main/main.cpp scene/main/scene_tree.cpp #, fuzzy msgid "Quit On Go Back" msgstr "上一頁" @@ -16279,12 +16284,6 @@ msgstr "碰撞模式" msgid "Invert Faces" msgstr "轉換大小寫" -#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp -#: scene/resources/primitive_meshes.cpp -#, fuzzy -msgid "Material" -msgstr "材質變更:" - #: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp #: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp @@ -16293,14 +16292,12 @@ msgstr "材質變更:" #: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp #: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp #: scene/resources/sphere_shape.cpp -#, fuzzy msgid "Radius" -msgstr "半徑:" +msgstr "半徑" #: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp -#, fuzzy msgid "Radial Segments" -msgstr "主場景引數:" +msgstr "徑向段數" #: modules/csg/csg_shape.cpp scene/resources/primitive_meshes.cpp #, fuzzy @@ -16337,7 +16334,7 @@ msgstr "" #: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp #: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp -#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp +#: scene/3d/collision_polygon.cpp #, fuzzy msgid "Polygon" msgstr "多邊形" @@ -16369,9 +16366,8 @@ msgid "Path Simplify Angle" msgstr "" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path Rotation" -msgstr "隨機旋轉:" +msgstr "路徑旋轉" #: modules/csg/csg_shape.cpp #, fuzzy @@ -16384,14 +16380,12 @@ msgid "Path Continuous U" msgstr "連續" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path U Distance" -msgstr "選擇距離:" +msgstr "路徑 U 距離" #: modules/csg/csg_shape.cpp -#, fuzzy msgid "Path Joined" -msgstr "隨機旋轉:" +msgstr "路徑接合" #: modules/enet/networked_multiplayer_enet.cpp #, fuzzy @@ -16439,9 +16433,8 @@ msgid "Use FBX" msgstr "" #: modules/gdnative/gdnative.cpp -#, fuzzy msgid "Config File" -msgstr "儲存檔案:" +msgstr "組態檔案" #: modules/gdnative/gdnative.cpp #, fuzzy @@ -16455,9 +16448,8 @@ msgid "Singleton" msgstr "骨架" #: modules/gdnative/gdnative.cpp -#, fuzzy msgid "Symbol Prefix" -msgstr "前置:" +msgstr "符號前綴" #: modules/gdnative/gdnative.cpp #, fuzzy @@ -16515,18 +16507,16 @@ msgid "Disabled GDNative Singleton" msgstr "禁用 GDNative 單例" #: modules/gdnative/gdnative_library_singleton_editor.cpp -msgid "Libraries: " -msgstr "函式庫: " +msgid "Libraries:" +msgstr "函式庫:" #: modules/gdnative/nativescript/nativescript.cpp -#, fuzzy msgid "Class Name" -msgstr "類別名稱:" +msgstr "類別名稱" #: modules/gdnative/nativescript/nativescript.cpp -#, fuzzy msgid "Script Class" -msgstr "腳本名稱:" +msgstr "腳本類別" #: modules/gdnative/nativescript/nativescript.cpp #, fuzzy @@ -16605,9 +16595,8 @@ msgid "Object can't provide a length." msgstr "物件無法提供長度。" #: modules/gdscript/language_server/gdscript_language_server.cpp -#, fuzzy msgid "Language Server" -msgstr "語言:" +msgstr "語言伺服器" #: modules/gdscript/language_server/gdscript_language_server.cpp #, fuzzy @@ -16636,9 +16625,8 @@ msgid "Buffer View" msgstr "後視圖" #: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp -#, fuzzy msgid "Byte Offset" -msgstr "網格偏移量:" +msgstr "字節偏移" #: modules/gltf/gltf_accessor.cpp #, fuzzy @@ -16651,9 +16639,8 @@ msgid "Normalized" msgstr "格式" #: modules/gltf/gltf_accessor.cpp -#, fuzzy msgid "Count" -msgstr "數量:" +msgstr "數量" #: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp #, fuzzy @@ -16679,9 +16666,8 @@ msgid "Sparse Indices Byte Offset" msgstr "" #: modules/gltf/gltf_accessor.cpp -#, fuzzy msgid "Sparse Indices Component Type" -msgstr "正在解析多邊形..." +msgstr "稀疏頂點元件型別" #: modules/gltf/gltf_accessor.cpp msgid "Sparse Values Buffer View" @@ -16711,9 +16697,8 @@ msgid "Indices" msgstr "所有裝置" #: modules/gltf/gltf_camera.cpp -#, fuzzy msgid "FOV Size" -msgstr "大小:" +msgstr "FOV 大小" #: modules/gltf/gltf_camera.cpp msgid "Zfar" @@ -16760,11 +16745,10 @@ msgid "Blend Weights" msgstr "烘焙光照圖" #: modules/gltf/gltf_mesh.cpp -#, fuzzy msgid "Instance Materials" -msgstr "材質變更:" +msgstr "實體材質" -#: modules/gltf/gltf_node.cpp +#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp #, fuzzy msgid "Parent" msgstr "重設母節點" @@ -16783,13 +16767,6 @@ msgstr "" msgid "Translation" msgstr "翻譯" -#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp -#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp -#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp -#, fuzzy -msgid "Rotation" -msgstr "旋轉步長:" - #: modules/gltf/gltf_node.cpp #, fuzzy msgid "Children" @@ -16857,9 +16834,8 @@ msgid "Gloss Factor" msgstr "" #: modules/gltf/gltf_spec_gloss.cpp -#, fuzzy msgid "Specular Factor" -msgstr "純量運算子。" +msgstr "鏡面反射係數" #: modules/gltf/gltf_spec_gloss.cpp msgid "Spec Gloss Img" @@ -16898,9 +16874,8 @@ msgid "Accessors" msgstr "" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Scene Name" -msgstr "場景路徑:" +msgstr "場景名稱" #: modules/gltf/gltf_state.cpp #, fuzzy @@ -16909,7 +16884,6 @@ msgstr "根節點名稱" #: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp -#: scene/resources/font.cpp #, fuzzy msgid "Textures" msgstr "功能" @@ -16928,9 +16902,8 @@ msgid "Lights" msgstr "燈光" #: modules/gltf/gltf_state.cpp -#, fuzzy msgid "Unique Animation Names" -msgstr "新增動畫名稱:" +msgstr "獨立動畫名稱" #: modules/gltf/gltf_state.cpp #, fuzzy @@ -16942,10 +16915,9 @@ msgstr "骨架" msgid "Skeleton To Node" msgstr "選擇一個節點" -#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp -#, fuzzy +#: modules/gltf/gltf_state.cpp msgid "Animations" -msgstr "動畫:" +msgstr "動畫" #: modules/gltf/gltf_texture.cpp #, fuzzy @@ -16967,7 +16939,6 @@ msgid "Use In Baked Light" msgstr "烘焙光照圖" #: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp -#: scene/resources/navigation_mesh.cpp msgid "Cell" msgstr "" @@ -16997,6 +16968,19 @@ msgstr "中央" msgid "Mask" msgstr "" +#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp +#, fuzzy +msgid "Bake Navigation" +msgstr "導航" + +#: modules/gridmap/grid_map.cpp scene/2d/navigation_2d.cpp +#: scene/2d/navigation_agent_2d.cpp scene/2d/navigation_polygon.cpp +#: scene/2d/tile_map.cpp scene/3d/navigation.cpp scene/3d/navigation_agent.cpp +#: scene/3d/navigation_mesh_instance.cpp +#, fuzzy +msgid "Navigation Layers" +msgstr "導航模式" + #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Plane" msgstr "下一個平面" @@ -17178,9 +17162,8 @@ msgstr "" #: modules/minimp3/resource_importer_mp3.cpp #: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp #: modules/stb_vorbis/resource_importer_ogg_vorbis.cpp -#, fuzzy msgid "Loop Offset" -msgstr "偏移:" +msgstr "循環偏移" #: modules/mobile_vr/mobile_vr_interface.cpp msgid "Eye Height" @@ -17299,9 +17282,8 @@ msgid "Seamless" msgstr "" #: modules/opensimplex/noise_texture.cpp -#, fuzzy msgid "As Normal Map" -msgstr "隨機縮放:" +msgstr "作為法線貼圖" #: modules/opensimplex/noise_texture.cpp msgid "Bump Strength" @@ -17312,9 +17294,8 @@ msgid "Noise" msgstr "" #: modules/opensimplex/noise_texture.cpp -#, fuzzy msgid "Noise Offset" -msgstr "網格偏移量:" +msgstr "噪聲偏移" #: modules/opensimplex/open_simplex_noise.cpp msgid "Octaves" @@ -17343,9 +17324,8 @@ msgid "Names" msgstr "名稱" #: modules/regex/regex.cpp -#, fuzzy msgid "Strings" -msgstr "設定:" +msgstr "字串" #: modules/upnp/upnp.cpp msgid "Discover Multicast If" @@ -17387,11 +17367,6 @@ msgstr "" msgid "IGD Status" msgstr "狀態" -#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp -#, fuzzy -msgid "Default Input Values" -msgstr "更改輸入值" - #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " @@ -17411,16 +17386,16 @@ msgid "" msgstr "回傳值需被指定為運算記憶體節點的第一個元素!請修正該節點。" #: modules/visual_script/visual_script.cpp -msgid "Node returned an invalid sequence output: " -msgstr "節點回傳了一個無效的連續輸出: " +msgid "Node returned an invalid sequence output:" +msgstr "節點回傳了一個無效的序列輸出:" #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "發現了連續位元 (Sequance Bit) 但並非在堆疊中的節點,請回報該錯誤!" #: modules/visual_script/visual_script.cpp -msgid "Stack overflow with stack depth: " -msgstr "堆疊深度的堆疊溢出: " +msgid "Stack overflow with stack depth:" +msgstr "堆疊深度的堆疊溢出:" #: modules/visual_script/visual_script.cpp #, fuzzy @@ -17787,16 +17762,16 @@ msgid "for (elem) in (input):" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Input type not iterable: " -msgstr "輸入型別非可迭代型別: " +msgid "Input type not iterable:" +msgstr "輸入型別非可迭代型別:" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" msgstr "迭代器已不可用" #: modules/visual_script/visual_script_flow_control.cpp -msgid "Iterator became invalid: " -msgstr "迭代器已不可用: " +msgid "Iterator became invalid:" +msgstr "迭代器無效:" #: modules/visual_script/visual_script_flow_control.cpp msgid "Sequence" @@ -17813,18 +17788,16 @@ msgid "Steps" msgstr "步長" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Switch" -msgstr "仰角:" +msgstr "切換" #: modules/visual_script/visual_script_flow_control.cpp msgid "'input' is:" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp -#, fuzzy msgid "Type Cast" -msgstr "類別:" +msgstr "型別轉換" #: modules/visual_script/visual_script_flow_control.cpp msgid "Is %s?" @@ -17866,18 +17839,12 @@ msgstr "複製節點路徑" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Argument Cache" -msgstr "更改引數名稱" - -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Use Default Args" msgstr "重設為預設" #: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Validate" -msgstr "可使用的字元:" +msgstr "驗證" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy @@ -17931,11 +17898,6 @@ msgstr "選擇模式" #: modules/visual_script/visual_script_func_nodes.cpp #, fuzzy -msgid "Type Cache" -msgstr "類別:" - -#: modules/visual_script/visual_script_func_nodes.cpp -#, fuzzy msgid "Assign Op" msgstr "指派" @@ -17954,7 +17916,8 @@ msgid "Base object is not a Node!" msgstr "基礎物件並非節點!" #: modules/visual_script/visual_script_func_nodes.cpp -msgid "Path does not lead Node!" +#, fuzzy +msgid "Path does not lead to Node!" msgstr "路徑未指向節點!" #: modules/visual_script/visual_script_func_nodes.cpp @@ -17971,19 +17934,18 @@ msgstr "設定 %s" msgid "Compose Array" msgstr "調整陣列大小" -#: modules/visual_script/visual_script_nodes.cpp +#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp #: scene/resources/visual_shader_nodes.cpp -#, fuzzy msgid "Operator" -msgstr "疊加運算子。" +msgstr "運算子" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid argument of type: " -msgstr ": 無效的引數型別: " +msgid "Invalid argument of type:" +msgstr "無效的引數型別:" #: modules/visual_script/visual_script_nodes.cpp -msgid ": Invalid arguments: " -msgstr ": 無效的引數: " +msgid "Invalid arguments:" +msgstr "無效的引數:" #: modules/visual_script/visual_script_nodes.cpp msgid "a if cond, else b" @@ -17995,12 +17957,12 @@ msgid "Var Name" msgstr "名稱" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableGet not found in script: " -msgstr "腳本中未找到 VariableGet(取得變數): " +msgid "VariableGet not found in script:" +msgstr "腳本中未找到 VariableGet(取得變數):" #: modules/visual_script/visual_script_nodes.cpp -msgid "VariableSet not found in script: " -msgstr "腳本中未找到 VariableSet(設定變數): " +msgid "VariableSet not found in script:" +msgstr "腳本中未找到 VariableSet(設定變數):" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy @@ -18088,11 +18050,6 @@ msgstr "常數" #: modules/visual_script/visual_script_nodes.cpp #, fuzzy -msgid "Constructor" -msgstr "常數" - -#: modules/visual_script/visual_script_nodes.cpp -#, fuzzy msgid "Get Local Var" msgstr "使用本機空間" @@ -18110,10 +18067,6 @@ msgstr "操作" msgid "Deconstruct %s" msgstr "" -#: modules/visual_script/visual_script_nodes.cpp -msgid "Elem Cache" -msgstr "" - #: modules/visual_script/visual_script_property_selector.cpp msgid "Search VisualScript" msgstr "搜尋視覺腳本 (VisualScript)" @@ -18124,7 +18077,7 @@ msgstr "產生" #: modules/visual_script/visual_script_yield_nodes.cpp msgid "Wait" -msgstr "" +msgstr "等待" #: modules/visual_script/visual_script_yield_nodes.cpp #, fuzzy @@ -18229,9 +18182,8 @@ msgid "CA Chain" msgstr "清除 IK 鏈" #: modules/websocket/websocket_server.cpp -#, fuzzy msgid "Handshake Timeout" -msgstr "逾時。" +msgstr "Handshake 逾時" #: modules/webxr/webxr_interface.cpp #, fuzzy @@ -18239,14 +18191,12 @@ msgid "Session Mode" msgstr "區域模式" #: modules/webxr/webxr_interface.cpp -#, fuzzy msgid "Required Features" -msgstr "主要功能:" +msgstr "必要特性" #: modules/webxr/webxr_interface.cpp -#, fuzzy msgid "Optional Features" -msgstr "主要功能:" +msgstr "可選特性" #: modules/webxr/webxr_interface.cpp msgid "Requested Reference Space Types" @@ -18297,6 +18247,22 @@ msgid "Shutdown ADB On Exit" msgstr "" #: platform/android/export/export_plugin.cpp +msgid "Launcher Icons" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Main 192 X 192" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Adaptive Foreground 432 X 432" +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "Adaptive Background 432 X 432" +msgstr "" + +#: platform/android/export/export_plugin.cpp msgid "Package name is missing." msgstr "缺少套件名稱。" @@ -18321,6 +18287,11 @@ msgid "The package must have at least one '.' separator." msgstr "套件必須至少有一個「.」分隔字元。" #: platform/android/export/export_plugin.cpp +#, fuzzy +msgid "Custom Build" +msgstr "剪下節點" + +#: platform/android/export/export_plugin.cpp msgid "Use Custom Build" msgstr "" @@ -18330,6 +18301,20 @@ msgid "Export Format" msgstr "匯出路徑" #: platform/android/export/export_plugin.cpp +msgid "Min SDK" +msgstr "最小 SDK" + +#: platform/android/export/export_plugin.cpp +#, fuzzy +msgid "Target SDK" +msgstr "目標" + +#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp +#, fuzzy +msgid "Architectures" +msgstr "新增一個架構項目" + +#: platform/android/export/export_plugin.cpp #, fuzzy msgid "Keystore" msgstr "除錯工具" @@ -18362,29 +18347,18 @@ msgstr "" msgid "Clear Previous Install" msgstr "偵查前一個實體" -#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp +#: platform/android/export/export_plugin.cpp msgid "Code" msgstr "" -#: platform/android/export/export_plugin.cpp -#, fuzzy -msgid "Min SDK" -msgstr "輪廓尺寸:" - -#: platform/android/export/export_plugin.cpp -#, fuzzy -msgid "Target SDK" -msgstr "目標" - #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp #, fuzzy msgid "Package" msgstr "正在打包" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Unique Name" -msgstr "節點名稱:" +msgstr "獨立名稱" #: platform/android/export/export_plugin.cpp #, fuzzy @@ -18392,9 +18366,8 @@ msgid "Signed" msgstr "訊號" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Classify As Game" -msgstr "類別名稱:" +msgstr "分類為遊戲" #: platform/android/export/export_plugin.cpp msgid "Retain Data On Uninstall" @@ -18406,9 +18379,8 @@ msgid "Exclude From Recents" msgstr "刪除節點" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Graphics" -msgstr "網格偏移量:" +msgstr "圖形" #: platform/android/export/export_plugin.cpp #, fuzzy @@ -18478,9 +18450,8 @@ msgid "Command Line" msgstr "社群" #: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp -#, fuzzy msgid "Extra Args" -msgstr "額外呼叫引數:" +msgstr "額外引數" #: platform/android/export/export_plugin.cpp #, fuzzy @@ -18539,10 +18510,6 @@ msgid "Could not execute on device." msgstr "無法於裝置上執行。" #: platform/android/export/export_plugin.cpp -msgid "Unable to find the 'apksigner' tool." -msgstr "找不到「apksigner」工具。" - -#: platform/android/export/export_plugin.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -18619,15 +18586,17 @@ msgid "\"Use Custom Build\" must be enabled to use the plugins." msgstr "「使用自定建置」必須啟用以使用本外掛。" #: platform/android/export/export_plugin.cpp +#, fuzzy msgid "" -"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" " +"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" " "or \"OpenXR\"." msgstr "" "「Hand Tracking」(手部追蹤)僅可在「Xr Mode」(XR 模式)設為「Oculus Mobile " "VR」或「OpenXR」時可用。" #: platform/android/export/export_plugin.cpp -msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"." +#, fuzzy +msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"." msgstr "「Passthrough」僅可在「Xr Mode」(XR 模式)設為「OpenXR」時可用。" #: platform/android/export/export_plugin.cpp @@ -18635,30 +18604,56 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." msgstr "「Export AAB」僅於「Use Custom Build」啟用時可用。" #: platform/android/export/export_plugin.cpp +#, fuzzy msgid "" -"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled." +"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled." msgstr "對「Min Sdk」的修改僅在「Use Custom Build」啟用時有效。" #: platform/android/export/export_plugin.cpp +msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"\"Min SDK\" cannot be lower than %d, which is the version needed by the " +"Godot library." +msgstr "" + +#: platform/android/export/export_plugin.cpp +#, fuzzy msgid "" -"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is " -"enabled." +"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled." msgstr "對「Target Sdk」的修改僅於「Use Custom Build」啟用時有效。" #: platform/android/export/export_plugin.cpp -msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version." +msgid "" +"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid." +msgstr "" + +#: platform/android/export/export_plugin.cpp +msgid "" +"\"Target SDK\" %d is higher than the default version %d. This may work, but " +"wasn't tested and may be unstable." +msgstr "" + +#: platform/android/export/export_plugin.cpp +#, fuzzy +msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version." msgstr "「Target Sdk」版本必須高於或于「Min Sdk」版本一致。" +#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Code Signing" +msgstr "訊號" + #: platform/android/export/export_plugin.cpp msgid "" -"'apksigner' could not be found.\n" -"Please check the command is available in the Android SDK build-tools " -"directory.\n" -"The resulting %s is unsigned." +"'apksigner' could not be found. Please check that the command is available " +"in the Android SDK build-tools directory. The resulting %s is unsigned." msgstr "" -"找不到「apksigner'」。\n" -"請確認此命令可用於Android SDK build-tools的目錄。\n" -"%s 未簽署。" +"找不到「apksigner」。請檢查 Android SDK 的 build-tools 資料夾中是否有此指令。" +"「%s」未簽署。" #: platform/android/export/export_plugin.cpp msgid "Signing debug %s..." @@ -18673,6 +18668,10 @@ msgid "Could not find keystore, unable to export." msgstr "找不到金鑰儲存區,無法匯出。" #: platform/android/export/export_plugin.cpp +msgid "Could not start apksigner executable." +msgstr "無法啟動 apksigner 可執行檔案。" + +#: platform/android/export/export_plugin.cpp msgid "'apksigner' returned with error #%d" msgstr "「apksigner」回傳錯誤 #%d" @@ -18701,8 +18700,8 @@ msgid "Invalid filename! Android APK requires the *.apk extension." msgstr "無效的檔案名稱!Android APK 必須要有 *.apk 副檔名。" #: platform/android/export/export_plugin.cpp -msgid "Unsupported export format!\n" -msgstr "不支援的匯出格式!\n" +msgid "Unsupported export format!" +msgstr "不支援的匯出格式!" #: platform/android/export/export_plugin.cpp msgid "" @@ -18713,24 +18712,20 @@ msgstr "" #: platform/android/export/export_plugin.cpp msgid "" -"Android build version mismatch:\n" -" Template installed: %s\n" -" Godot Version: %s\n" +"Android build version mismatch: Template installed: %s, Godot version: %s. " "Please reinstall Android build template from 'Project' menu." msgstr "" -"Android 建置版本不符合:\n" -" 已安裝的樣板:%s\n" -" Godot 版本:%s\n" -"請自「專案」目錄中重新安裝 Android 建置樣板。" +"Android 建構版本不匹配:已安裝模板: %s,Godot 版本:%s。請從專案選單重新安" +"裝 Android 構建模板。" #: platform/android/export/export_plugin.cpp msgid "" -"Unable to overwrite res://android/build/res/*.xml files with project name" -msgstr "無法以專案名稱覆蓋檔案res://android/build/res/*.xml" +"Unable to overwrite res://android/build/res/*.xml files with project name." +msgstr "無法以專案名稱覆蓋 res://android/build/res/*.xml 檔案。" #: platform/android/export/export_plugin.cpp -msgid "Could not export project files to gradle project\n" -msgstr "無法匯出專案檔至Gradle專案。\n" +msgid "Could not export project files to gradle project." +msgstr "無法匯出專案檔至 Gradle 專案。" #: platform/android/export/export_plugin.cpp msgid "Could not write expansion package file!" @@ -18742,11 +18737,11 @@ msgstr "建置 Android 專案(Gradle)" #: platform/android/export/export_plugin.cpp msgid "" -"Building of Android project failed, check output for the error.\n" +"Building of Android project failed, check output for the error. " "Alternatively visit docs.godotengine.org for Android build documentation." msgstr "" -"建置 Android 專案失敗,請檢查輸出以確認錯誤。\n" -"也可以瀏覽 docs.godotengine.org 以瀏覽 Android 建置說明文件。" +"建置 Android 專案失敗,請檢查輸出以確認錯誤。也可以瀏覽 docs.godotengine.org " +"檢視 Android 建置說明文件。" #: platform/android/export/export_plugin.cpp msgid "Moving output" @@ -18759,38 +18754,33 @@ msgid "" msgstr "無法複製並更名匯出的檔案,請於 Gradle 專案資料夾內確認輸出。" #: platform/android/export/export_plugin.cpp -msgid "Package not found: %s" -msgstr "未找到套件:「%s」" +msgid "Package not found: \"%s\"." +msgstr "未找到套件:「%s」。" #: platform/android/export/export_plugin.cpp msgid "Creating APK..." msgstr "正在建立APK……" #: platform/android/export/export_plugin.cpp -msgid "" -"Could not find template APK to export:\n" -"%s" -msgstr "" -"找不到樣板APK以匯出:\n" -"%s" +msgid "Could not find template APK to export: \"%s\"." +msgstr "找不到 APK 模板以匯出:「%s」。" #: platform/android/export/export_plugin.cpp msgid "" -"Missing libraries in the export template for the selected architectures: " -"%s.\n" +"Missing libraries in the export template for the selected architectures: %s. " "Please build a template with all required libraries, or uncheck the missing " "architectures in the export preset." msgstr "" -"遺失所選取架構(%s)的匯出樣板函式庫。\n" -"請使用所有必要的函式庫建構樣板,或在匯出預設設定中取消勾選遺失的架構。" +"遺失所選架構(%s)的匯出模板函式庫。請使用所有必要的函式庫建構模板,或在匯出" +"預設設定中取消勾選遺失的架構。" #: platform/android/export/export_plugin.cpp msgid "Adding files..." msgstr "正在加入檔案 %s……" #: platform/android/export/export_plugin.cpp -msgid "Could not export project files" -msgstr "無法匯出專案檔案" +msgid "Could not export project files." +msgstr "無法匯出專案檔。" #: platform/android/export/export_plugin.cpp msgid "Aligning APK..." @@ -18809,6 +18799,58 @@ msgid "The character '%s' is not allowed in Identifier." msgstr "字元「%s」不可用於識別符中。" #: platform/iphone/export/export.cpp +msgid "Landscape Launch Screens" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 2436 X 1125" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 2208 X 1242" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPad 1024 X 768" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPad 2048 X 1536" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "Portrait Launch Screens" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 640 X 960" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 640 X 1136" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 750 X 1334" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 1125 X 2436" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPad 768 X 1024" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPad 1536 X 2048" +msgstr "" + +#: platform/iphone/export/export.cpp +msgid "iPhone 1242 X 2208" +msgstr "" + +#: platform/iphone/export/export.cpp msgid "App Store Team ID" msgstr "" @@ -18834,9 +18876,8 @@ msgid "Code Sign Identity Release" msgstr "" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Export Method Release" -msgstr "匯出模式:" +msgstr "發行匯出模式" #: platform/iphone/export/export.cpp msgid "Targeted Device Family" @@ -18847,9 +18888,8 @@ msgid "Info" msgstr "" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp -#, fuzzy msgid "Identifier" -msgstr "無效的識別符:" +msgstr "標識符" #: platform/iphone/export/export.cpp platform/osx/export/export.cpp #, fuzzy @@ -18873,16 +18913,14 @@ msgid "Capabilities" msgstr "貼上屬性" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Access Wi-Fi" -msgstr "成功!" +msgstr "存取 Wi-Fi" #: platform/iphone/export/export.cpp -#, fuzzy msgid "Push Notifications" -msgstr "隨機旋轉:" +msgstr "推送通知" -#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp +#: platform/iphone/export/export.cpp #, fuzzy msgid "User Data" msgstr "使用者界面" @@ -18980,6 +19018,17 @@ msgstr "剪下節點" msgid "Custom BG Color" msgstr "剪下節點" +#: platform/iphone/export/export.cpp platform/javascript/export/export.cpp +#: platform/osx/export/export.cpp +#, fuzzy +msgid "Prepare Templates" +msgstr "管理樣板" + +#: platform/iphone/export/export.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Export template not found." +msgstr "找不到自定義發行樣板。" + #: platform/iphone/export/export.cpp msgid "App Store Team ID not specified - cannot configure the project." msgstr "尚未設定 App Store Team ID - 無法設定專案。" @@ -19001,25 +19050,33 @@ msgid "Run exported HTML in the system's default browser." msgstr "在系統的預設瀏覽器中執行已匯出的 HTML。" #: platform/javascript/export/export.cpp -msgid "Could not open template for export:" -msgstr "無法開啟樣板以輸出:" +msgid "Could not open template for export: \"%s\"." +msgstr "無法開啟模板以匯出:「%s」。" #: platform/javascript/export/export.cpp -msgid "Invalid export template:" -msgstr "無效的輸出樣板:" +msgid "Invalid export template: \"%s\"." +msgstr "無效的匯出模板:「%s」。" #: platform/javascript/export/export.cpp -msgid "Could not write file:" -msgstr "無法寫入檔案:" +msgid "Could not write file: \"%s\"." +msgstr "無法寫入檔案:「%s」。" + +#: platform/javascript/export/export.cpp platform/osx/export/export.cpp +#, fuzzy +msgid "Icon Creation" +msgstr "設定外邊距" #: platform/javascript/export/export.cpp -msgid "Could not read file:" -msgstr "無法讀取檔案:" +msgid "Could not read file: \"%s\"." +msgstr "無法讀取檔案:「%s」。" + +#: platform/javascript/export/export.cpp +msgid "PWA" +msgstr "" #: platform/javascript/export/export.cpp -#, fuzzy msgid "Variant" -msgstr "分隔:" +msgstr "變體" #: platform/javascript/export/export.cpp #, fuzzy @@ -19091,16 +19148,16 @@ msgid "Icon 512 X 512" msgstr "" #: platform/javascript/export/export.cpp -msgid "Could not read HTML shell:" -msgstr "無法讀取HTML殼層:" +msgid "Could not read HTML shell: \"%s\"." +msgstr "無法讀取 HTML 殼層:「%s」。" #: platform/javascript/export/export.cpp -msgid "Could not create HTTP server directory:" -msgstr "無法建立HTTP伺服器目錄:" +msgid "Could not create HTTP server directory: %s." +msgstr "無法建立 HTTP 伺服器目錄:%s。" #: platform/javascript/export/export.cpp -msgid "Error starting HTTP server:" -msgstr "啟動HTTP伺服器時發生錯誤:" +msgid "Error starting HTTP server: %d." +msgstr "啟動 HTTP 伺服器時發生錯誤:%d。" #: platform/javascript/export/export.cpp msgid "Web" @@ -19204,9 +19261,8 @@ msgid "Unknown object type." msgstr "" #: platform/osx/export/export.cpp -#, fuzzy msgid "App Category" -msgstr "分類:" +msgstr "App 分類" #: platform/osx/export/export.cpp msgid "High Res" @@ -19382,9 +19438,8 @@ msgid "Custom Options" msgstr "匯流排選項" #: platform/osx/export/export.cpp -#, fuzzy msgid "Notarization" -msgstr "本地化" +msgstr "公證" #: platform/osx/export/export.cpp msgid "Apple ID Name" @@ -19399,9 +19454,25 @@ msgid "Apple Team ID" msgstr "" #: platform/osx/export/export.cpp +msgid "Could not open icon file \"%s\"." +msgstr "無法開啟符號檔 「%s」。" + +#: platform/osx/export/export.cpp +msgid "Could not start xcrun executable." +msgstr "無法啟動 xcrun 可執行檔案。" + +#: platform/osx/export/export.cpp +msgid "Notarization failed." +msgstr "公證失敗。" + +#: platform/osx/export/export.cpp +msgid "Notarization request UUID: \"%s\"" +msgstr "" + +#: platform/osx/export/export.cpp msgid "" -"Note: The notarization process generally takes less than an hour. When the " -"process is completed, you'll receive an email." +"The notarization process generally takes less than an hour. When the process " +"is completed, you'll receive an email." msgstr "" #: platform/osx/export/export.cpp @@ -19417,21 +19488,70 @@ msgid "" msgstr "" #: platform/osx/export/export.cpp +msgid "Timestamping is not compatible with ad-hoc signature, and was disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Hardened Runtime is not compatible with ad-hoc signature, and was disabled!" +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Built-in CodeSign failed with error \"%s\"." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "Built-in CodeSign require regex module." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "" +"Could not start codesign executable, make sure Xcode command line tools are " +"installed." +msgstr "" + +#: platform/osx/export/export.cpp platform/windows/export/export.cpp #, fuzzy msgid "No identity found." msgstr "未發現任何圖示。" #: platform/osx/export/export.cpp +msgid "Cannot sign file %s." +msgstr "無法簽署檔案 %s。" + +#: platform/osx/export/export.cpp +msgid "Relative symlinks are not supported, exported \"%s\" might be broken!" +msgstr "" + +#: platform/osx/export/export.cpp +#, fuzzy +msgid "DMG Creation" +msgstr "方向" + +#: platform/osx/export/export.cpp +msgid "Could not start hdiutil executable." +msgstr "無法啟動 hdiutil 可執行檔案。" + +#: platform/osx/export/export.cpp +msgid "`hdiutil create` failed - file exists." +msgstr "" + +#: platform/osx/export/export.cpp +msgid "`hdiutil create` failed." +msgstr "" + +#: platform/osx/export/export.cpp #, fuzzy msgid "Creating app bundle" msgstr "正在建立縮圖" #: platform/osx/export/export.cpp -#, fuzzy -msgid "Could not find template app to export:" -msgstr "" -"找不到樣板APK以匯出:\n" -"%s" +msgid "Could not find template app to export: \"%s\"." +msgstr "找不到 app 模板以匯出:「%s」。" + +#: platform/osx/export/export.cpp +msgid "Invalid export format." +msgstr "無效的匯出格式。" #: platform/osx/export/export.cpp msgid "" @@ -19441,7 +19561,7 @@ msgstr "" #: platform/osx/export/export.cpp msgid "" -"Requested template binary '%s' not found. It might be missing from your " +"Requested template binary \"%s\" not found. It might be missing from your " "template archive." msgstr "" @@ -19482,6 +19602,15 @@ msgid "Sending archive for notarization" msgstr "" #: platform/osx/export/export.cpp +#, fuzzy +msgid "ZIP Creation" +msgstr "專案" + +#: platform/osx/export/export.cpp +msgid "Could not open file to read from path \"%s\"." +msgstr "無法打開位於「%s」的檔案進行讀取。" + +#: platform/osx/export/export.cpp msgid "Invalid bundle identifier:" msgstr "無效的捆綁識別符:" @@ -19606,23 +19735,20 @@ msgid "Display Name" msgstr "全部顯示" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Short Name" -msgstr "腳本名稱:" +msgstr "短名稱" #: platform/uwp/export/export.cpp msgid "Publisher" msgstr "" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Publisher Display Name" -msgstr "無效的套件發佈者顯示名稱。" +msgstr "發布者顯示名稱" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Product GUID" -msgstr "無效的產品 GUID。" +msgstr "產品 GUID" #: platform/uwp/export/export.cpp #, fuzzy @@ -19635,9 +19761,8 @@ msgid "Signing" msgstr "訊號" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Certificate" -msgstr "頂點:" +msgstr "憑證" #: platform/uwp/export/export.cpp #, fuzzy @@ -19705,9 +19830,8 @@ msgid "Wide 310 X 150 Logo" msgstr "" #: platform/uwp/export/export.cpp -#, fuzzy msgid "Splash Screen" -msgstr "繪製呼叫:" +msgstr "啟動畫面" #: platform/uwp/export/export.cpp #, fuzzy @@ -19797,6 +19921,10 @@ msgid "Debug Algorithm" msgstr "除錯工具" #: platform/windows/export/export.cpp +msgid "Failed to rename temporary file \"%s\"." +msgstr "無法重新命名模板檔案 「%s」。" + +#: platform/windows/export/export.cpp msgid "Identity Type" msgstr "" @@ -19811,23 +19939,25 @@ msgstr "除錯工具" #: platform/windows/export/export.cpp #, fuzzy +msgid "Modify Resources" +msgstr "複製資源" + +#: platform/windows/export/export.cpp +#, fuzzy msgid "File Version" msgstr "版本" #: platform/windows/export/export.cpp -#, fuzzy msgid "Product Version" -msgstr "無效的產品 GUID。" +msgstr "產品版本" #: platform/windows/export/export.cpp -#, fuzzy msgid "Company Name" -msgstr "節點名稱:" +msgstr "公司名稱" #: platform/windows/export/export.cpp -#, fuzzy msgid "Product Name" -msgstr "專案名稱:" +msgstr "產品名稱" #: platform/windows/export/export.cpp #, fuzzy @@ -19839,25 +19969,100 @@ msgid "Trademarks" msgstr "" #: platform/windows/export/export.cpp +msgid "Resources Modification" +msgstr "資源修改" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Could not find rcedit executable at \"%s\"." +msgstr "找不到金鑰儲存區,無法匯出。" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Could not find wine executable at \"%s\"." +msgstr "找不到金鑰儲存區,無法匯出。" + +#: platform/windows/export/export.cpp +msgid "" +"Could not start rcedit executable, configure rcedit path in the Editor " +"Settings (Export > Windows > Rcedit)." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "" +"rcedit failed to modify executable:\n" +"%s" +msgstr "" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Could not find signtool executable at \"%s\"." +msgstr "找不到金鑰儲存區,無法匯出。" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Could not find osslsigncode executable at \"%s\"." +msgstr "找不到金鑰儲存區,無法匯出。" + +#: platform/windows/export/export.cpp +msgid "Invalid identity type." +msgstr "身份類型無效。" + +#: platform/windows/export/export.cpp +#, fuzzy +msgid "Invalid timestamp server." +msgstr "無效的名稱。" + +#: platform/windows/export/export.cpp +msgid "" +"Could not start signtool executable, configure signtool path in the Editor " +"Settings (Export > Windows > Signtool)." +msgstr "" + +#: platform/windows/export/export.cpp +msgid "" +"Signtool failed to sign executable:\n" +"%s" +msgstr "" + +#: platform/windows/export/export.cpp +msgid "Failed to remove temporary file \"%s\"." +msgstr "無法移除模板檔案 「%s」。" + +#: platform/windows/export/export.cpp msgid "" "The rcedit tool must be configured in the Editor Settings (Export > Windows " "> Rcedit) to change the icon or app information data." msgstr "" #: platform/windows/export/export.cpp -#, fuzzy msgid "Invalid icon path:" -msgstr "無效的路徑。" +msgstr "無效符號路徑:" #: platform/windows/export/export.cpp -#, fuzzy msgid "Invalid file version:" -msgstr "無效的副檔名。" +msgstr "無效的檔案版本:" #: platform/windows/export/export.cpp -#, fuzzy msgid "Invalid product version:" -msgstr "無效的產品 GUID。" +msgstr "無效的產品版本:" + +#: platform/windows/export/export.cpp +msgid "Windows executables cannot be >= 4 GiB." +msgstr "" + +#: platform/windows/export/export.cpp platform/x11/export/export.cpp +#, fuzzy +msgid "Failed to open executable file \"%s\"." +msgstr "無效的副檔名。" + +#: platform/windows/export/export.cpp platform/x11/export/export.cpp +msgid "Executable file header corrupted." +msgstr "" + +#: platform/windows/export/export.cpp platform/x11/export/export.cpp +msgid "Executable \"pck\" section not found." +msgstr "" #: platform/windows/export/export.cpp #, fuzzy @@ -19876,6 +20081,10 @@ msgstr "" msgid "Wine" msgstr "" +#: platform/x11/export/export.cpp +msgid "32-bit executables cannot have embedded data >= 4 GiB." +msgstr "" + #: scene/2d/animated_sprite.cpp scene/3d/sprite_3d.cpp #: scene/resources/texture.cpp #, fuzzy @@ -19890,12 +20099,6 @@ msgstr "" "必須先為「Frames」屬性建立或設定 SpriteFrames 資源以令 AnimatedSprite 顯示影" "格。" -#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy -msgid "Frame" -msgstr "影格 %" - #: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp #: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp #, fuzzy @@ -19914,19 +20117,6 @@ msgstr "執行" msgid "Centered" msgstr "中央" -#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp -#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp -#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp -#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp -#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp -#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp -#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp -#: scene/resources/material.cpp scene/resources/particles_material.cpp -#: scene/resources/style_box.cpp -#, fuzzy -msgid "Offset" -msgstr "偏移:" - #: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp #: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp msgid "Flip H" @@ -20010,8 +20200,7 @@ msgid "Pitch Scale" msgstr "縮放" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp -#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp -#: scene/gui/video_player.cpp +#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp #, fuzzy msgid "Autoplay" msgstr "開啟/關閉自動播放" @@ -20023,10 +20212,10 @@ msgstr "" #: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp #: scene/3d/light.cpp scene/3d/reflection_probe.cpp -#: scene/3d/visual_instance.cpp scene/resources/material.cpp -#, fuzzy +#: scene/3d/visibility_notifier.cpp scene/3d/visual_instance.cpp +#: scene/resources/material.cpp msgid "Max Distance" -msgstr "選擇距離:" +msgstr "最大距離" #: scene/2d/audio_stream_player_2d.cpp scene/3d/light.cpp #, fuzzy @@ -20054,14 +20243,13 @@ msgid "Anchor Mode" msgstr "圖示模式" #: scene/2d/camera_2d.cpp -#, fuzzy msgid "Rotating" -msgstr "旋轉步長:" +msgstr "旋轉" -#: scene/2d/camera_2d.cpp scene/3d/camera.cpp -#, fuzzy +#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp +#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp msgid "Current" -msgstr "目前:" +msgstr "目前" #: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp #, fuzzy @@ -20073,7 +20261,7 @@ msgstr "放大" msgid "Custom Viewport" msgstr "1 個檢視區" -#: scene/2d/camera_2d.cpp scene/3d/camera.cpp +#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp #: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp #: scene/animation/animation_tree_player.cpp scene/main/timer.cpp #, fuzzy @@ -20085,19 +20273,20 @@ msgid "Limit" msgstr "" #: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp -#: scene/resources/style_box.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #, fuzzy msgid "Left" msgstr "左上" #: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp -#: scene/resources/style_box.cpp +#: scene/resources/style_box.cpp scene/resources/texture.cpp #, fuzzy msgid "Right" msgstr "燈光" #: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp #: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp +#: scene/resources/texture.cpp #, fuzzy msgid "Bottom" msgstr "左下" @@ -20142,22 +20331,20 @@ msgid "Drag Margin" msgstr "設定外邊距" #: scene/2d/camera_2d.cpp -#, fuzzy msgid "Draw Screen" -msgstr "繪製呼叫:" +msgstr "繪製螢幕" #: scene/2d/camera_2d.cpp -#, fuzzy msgid "Draw Limits" -msgstr "繪製呼叫:" +msgstr "繪製限制" #: scene/2d/camera_2d.cpp #, fuzzy msgid "Draw Drag Margin" msgstr "設定外邊距" -#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp -#: scene/resources/environment.cpp scene/resources/material.cpp +#: scene/2d/canvas_item.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp #, fuzzy msgid "Blend Mode" msgstr "Blend2 節點" @@ -20196,12 +20383,6 @@ msgstr "切換可見/隱藏" msgid "Visible" msgstr "切換可見/隱藏" -#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp -#: scene/resources/style_box.cpp -#, fuzzy -msgid "Modulate" -msgstr "填充" - #: scene/2d/canvas_item.cpp #, fuzzy msgid "Self Modulate" @@ -20226,10 +20407,6 @@ msgstr "燈光" msgid "Use Parent Material" msgstr "" -#: scene/2d/canvas_item.cpp -msgid "Toplevel" -msgstr "" - #: scene/2d/canvas_modulate.cpp msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " @@ -20274,6 +20451,11 @@ msgstr "無效的多邊形。至少必須有三個點為「Solids」建構模式 msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode." msgstr "無效的多邊形。至少必須有 2 個點為「Segments」建構模式。" +#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp +msgid "" +"The One Way Collision property will be ignored when the parent is an Area2D." +msgstr "" + #: scene/2d/collision_polygon_2d.cpp #, fuzzy msgid "Build Mode" @@ -20331,9 +20513,8 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy msgid "Emitting" -msgstr "設定:" +msgstr "發射" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp @@ -20359,9 +20540,8 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp #: scene/3d/cpu_particles.cpp scene/3d/particles.cpp -#, fuzzy msgid "Randomness" -msgstr "隨機重新開始(秒):" +msgstr "隨機性" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -20395,17 +20575,6 @@ msgstr "本地專案" msgid "Draw Order" msgstr "" -#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp -#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp -#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp -#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp -#: scene/gui/texture_rect.cpp scene/resources/material.cpp -#: scene/resources/sky.cpp scene/resources/style_box.cpp -#: scene/resources/visual_shader_nodes.cpp -#, fuzzy -msgid "Texture" -msgstr "純文字" - #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp #, fuzzy @@ -20414,9 +20583,8 @@ msgstr "發射遮罩" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Sphere Radius" -msgstr "發射源: " +msgstr "球體半徑" #: scene/2d/cpu_particles_2d.cpp #, fuzzy @@ -20484,9 +20652,8 @@ msgstr "線性" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Accel" -msgstr "成功!" +msgstr "加速度" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -20510,8 +20677,9 @@ msgid "Tangential Accel" msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp -#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp -#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp +#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp +#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp +#: scene/resources/particles_material.cpp #: servers/audio/effects/audio_effect_reverb.cpp msgid "Damping" msgstr "" @@ -20544,9 +20712,8 @@ msgid "Angle Curve" msgstr "關閉曲線" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp -#, fuzzy msgid "Scale Amount" -msgstr "數量:" +msgstr "縮放量" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp msgid "Scale Amount Random" @@ -20570,27 +20737,23 @@ msgstr "" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Hue Variation" -msgstr "分隔:" +msgstr "色相變化" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Variation" -msgstr "分隔:" +msgstr "變化" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Variation Random" -msgstr "分隔:" +msgstr "隨機變化" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Variation Curve" -msgstr "分隔:" +msgstr "變化曲線" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -20606,9 +20769,8 @@ msgstr "拆分控制點" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp -#, fuzzy msgid "Offset Random" -msgstr "偏移:" +msgstr "隨機偏移" #: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp #: scene/resources/particles_material.cpp @@ -20647,7 +20809,7 @@ msgid "Node B" msgstr "節點" #: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/3d/light.cpp scene/3d/physics_joint.cpp +#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp #: scene/resources/environment.cpp msgid "Bias" msgstr "" @@ -20657,7 +20819,7 @@ msgstr "" msgid "Disable Collision" msgstr "已停用的按鈕" -#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp +#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp msgid "Softness" msgstr "" @@ -20696,7 +20858,8 @@ msgid "Texture Scale" msgstr "紋理貼圖區域" #: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp +#: scene/3d/light.cpp scene/resources/environment.cpp +#: scene/resources/material.cpp scene/resources/sky.cpp msgid "Energy" msgstr "" @@ -20800,14 +20963,12 @@ msgid "Begin Cap Mode" msgstr "區域模式" #: scene/2d/line_2d.cpp -#, fuzzy msgid "End Cap Mode" -msgstr "吸附模式:" +msgstr "尾端模式" #: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp -#, fuzzy msgid "Border" -msgstr "重新命名資料夾:" +msgstr "邊框" #: scene/2d/line_2d.cpp msgid "Sharp Limit" @@ -20827,22 +20988,51 @@ msgstr "初始化" msgid "Multimesh" msgstr "" -#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp +#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp #: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp #: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp msgid "Cell Size" msgstr "" #: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp -#, fuzzy msgid "Edge Connection Margin" -msgstr "編輯連接內容:" +msgstr "邊界連接邊距" + +#: scene/2d/navigation_2d.cpp +msgid "" +"'Navigation2D' node and 'Navigation2D.get_simple_path()' are deprecated and " +"will be removed in a future version. Use 'Navigation2DServer.map_get_path()' " +"instead." +msgstr "" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Pathfinding" +msgstr "綁定" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +msgid "Path Desired Distance" +msgstr "路徑所需距離" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Target Desired Distance" msgstr "" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +msgid "Path Max Distance" +msgstr "路徑最大距離" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Avoidance" +msgstr "進階" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp +#, fuzzy +msgid "Avoidance Enabled" +msgstr "啟用" + +#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Neighbor Dist" msgstr "" @@ -20856,17 +21046,12 @@ msgid "Time Horizon" msgstr "水平翻轉" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -#, fuzzy msgid "Max Speed" -msgstr "速度:" - -#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -#, fuzzy -msgid "Path Max Distance" -msgstr "選擇距離:" +msgstr "最大速度" #: scene/2d/navigation_agent_2d.cpp -msgid "The NavigationAgent2D can be used only under a Node2D node." +msgid "" +"The NavigationAgent2D can be used only under a Node2D inheriting parent node." msgstr "" #: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp @@ -20880,16 +21065,6 @@ msgid "" "Node2D object." msgstr "" -#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp -#, fuzzy -msgid "Vertices" -msgstr "頂點:" - -#: scene/2d/navigation_polygon.cpp -#, fuzzy -msgid "Outlines" -msgstr "輪廓尺寸:" - #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " @@ -20899,37 +21074,36 @@ msgstr "" "多邊形。" #: scene/2d/navigation_polygon.cpp -msgid "" -"NavigationPolygonInstance must be a child or grandchild to a Navigation2D " -"node. It only provides navigation data." -msgstr "" -"NavigationPolygonInstance 必須是 Navigation2D 節點的子級或次子級。其僅提供導" -"航資料。" - -#: scene/2d/navigation_polygon.cpp msgid "Navpoly" msgstr "" +#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp +#, fuzzy +msgid "Enter Cost" +msgstr "中下" + +#: scene/2d/navigation_polygon.cpp scene/3d/navigation_mesh_instance.cpp +#, fuzzy +msgid "Travel Cost" +msgstr "行程" + #: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp #: scene/main/canvas_layer.cpp -#, fuzzy msgid "Rotation Degrees" -msgstr "旋轉 %s 度。" +msgstr "旋轉角度" -#: scene/2d/node_2d.cpp +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp #, fuzzy msgid "Global Rotation" msgstr "常數" #: scene/2d/node_2d.cpp -#, fuzzy msgid "Global Rotation Degrees" -msgstr "旋轉 %s 度。" +msgstr "全域旋轉角度" #: scene/2d/node_2d.cpp -#, fuzzy msgid "Global Scale" -msgstr "隨機縮放:" +msgstr "全域縮放" #: scene/2d/node_2d.cpp scene/3d/spatial.cpp #, fuzzy @@ -20947,9 +21121,8 @@ msgid "Scroll" msgstr "" #: scene/2d/parallax_background.cpp -#, fuzzy msgid "Base Offset" -msgstr "偏移:" +msgstr "基礎偏移" #: scene/2d/parallax_background.cpp #, fuzzy @@ -21039,19 +21212,16 @@ msgid "PathFollow2D only works when set as a child of a Path2D node." msgstr "PathFollow2D 僅在其為 Path2D 的子節點時有效。" #: scene/2d/path_2d.cpp scene/3d/path.cpp -#, fuzzy msgid "Unit Offset" -msgstr "網格偏移量:" +msgstr "單位偏移" #: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp -#, fuzzy msgid "H Offset" -msgstr "偏移:" +msgstr "H 偏移" #: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp -#, fuzzy msgid "V Offset" -msgstr "偏移:" +msgstr "V 偏移" #: scene/2d/path_2d.cpp scene/3d/path.cpp msgid "Cubic Interp" @@ -21112,9 +21282,8 @@ msgid "Mass" msgstr "" #: scene/2d/physics_body_2d.cpp -#, fuzzy msgid "Inertia" -msgstr "垂直:" +msgstr "慣性" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy @@ -21151,9 +21320,8 @@ msgid "Sleeping" msgstr "智慧型吸附" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#, fuzzy msgid "Can Sleep" -msgstr "速度:" +msgstr "可以睡眠" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp msgid "Damp" @@ -21177,9 +21345,8 @@ msgid "Safe Margin" msgstr "設定外邊距" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#, fuzzy msgid "Sync To Physics" -msgstr " (物理)" +msgstr "與物理同步" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy @@ -21199,9 +21366,8 @@ msgid "Normal" msgstr "格式" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp -#, fuzzy msgid "Remainder" -msgstr "算繪引擎:" +msgstr "餘量" #: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp #, fuzzy @@ -21300,7 +21466,7 @@ msgstr "移除控制點" msgid "Use Global Coordinates" msgstr "下一個座標" -#: scene/2d/skeleton_2d.cpp +#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp #, fuzzy msgid "Rest" msgstr "重新啟動" @@ -21391,9 +21557,8 @@ msgid "Compatibility Mode" msgstr "優先模式" #: scene/2d/tile_map.cpp -#, fuzzy msgid "Centered Textures" -msgstr "主要功能:" +msgstr "紋理居中" #: scene/2d/tile_map.cpp msgid "Cell Clip UV" @@ -21512,9 +21677,8 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "ARVROrigin 必須有一個 ARVRCamera 子節點。" #: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp -#, fuzzy msgid "World Scale" -msgstr "隨機縮放:" +msgstr "世界縮放" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy @@ -21543,9 +21707,8 @@ msgid "Emission Angle" msgstr "發射色彩" #: scene/3d/audio_stream_player_3d.cpp -#, fuzzy msgid "Degrees" -msgstr "旋轉 %s 度。" +msgstr "角度" #: scene/3d/audio_stream_player_3d.cpp #, fuzzy @@ -21579,29 +21742,11 @@ msgid "Tracking" msgstr "正在打包" #: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Bounds" -msgstr "" - -#: scene/3d/baked_lightmap.cpp -#, fuzzy -msgid "Cell Space Transform" -msgstr "清除變換" - -#: scene/3d/baked_lightmap.cpp -msgid "Cell Subdiv" -msgstr "" - -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp #: scene/3d/reflection_probe.cpp msgid "Interior" msgstr "" #: scene/3d/baked_lightmap.cpp -#, fuzzy -msgid "Octree" -msgstr "子樹" - -#: scene/3d/baked_lightmap.cpp msgid "Finding meshes and lights" msgstr "正在尋找網格與光照" @@ -21645,9 +21790,8 @@ msgid "Bounce Indirect Energy" msgstr "" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Use Denoiser" -msgstr "篩選:" +msgstr "使用降噪器" #: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp msgid "Use HDR" @@ -21674,9 +21818,8 @@ msgid "Generate" msgstr "一般" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Max Size" -msgstr "大小:" +msgstr "最大大小" #: scene/3d/baked_lightmap.cpp #, fuzzy @@ -21684,9 +21827,8 @@ msgid "Custom Sky" msgstr "剪下節點" #: scene/3d/baked_lightmap.cpp -#, fuzzy msgid "Custom Sky Rotation Degrees" -msgstr "旋轉 %s 度。" +msgstr "自定義天空旋轉角度" #: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp #, fuzzy @@ -21717,10 +21859,9 @@ msgstr "" msgid "Light Data" msgstr "包含數據" -#: scene/3d/bone_attachment.cpp -#, fuzzy +#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp msgid "Bone Name" -msgstr "節點名稱:" +msgstr "骨骼名稱" #: scene/3d/camera.cpp msgid "Keep Aspect" @@ -21745,9 +21886,8 @@ msgid "FOV" msgstr "" #: scene/3d/camera.cpp -#, fuzzy msgid "Frustum Offset" -msgstr "網格偏移量:" +msgstr "視錐偏移" #: scene/3d/camera.cpp #, fuzzy @@ -21904,24 +22044,6 @@ msgid "Autoplace Priority" msgstr "啟用優先級" #: scene/3d/gi_probe.cpp -msgid "To Cell Xform" -msgstr "" - -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Dynamic Data" -msgstr "動態函式庫" - -#: scene/3d/gi_probe.cpp -#, fuzzy -msgid "Dynamic Range" -msgstr "動態函式庫" - -#: scene/3d/gi_probe.cpp scene/3d/light.cpp -msgid "Normal Bias" -msgstr "" - -#: scene/3d/gi_probe.cpp msgid "Plotting Meshes" msgstr "正在繪製網格" @@ -21950,6 +22072,86 @@ msgstr "" msgid "Subdiv" msgstr "" +#: scene/3d/gi_probe.cpp +#, fuzzy +msgid "Dynamic Range" +msgstr "動態函式庫" + +#: scene/3d/gi_probe.cpp scene/3d/light.cpp +msgid "Normal Bias" +msgstr "" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp +#: scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Pixel Size" +msgstr "像素吸附" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp +msgid "Billboard" +msgstr "" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp +#, fuzzy +msgid "Shaded" +msgstr "著色器" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp +msgid "Double Sided" +msgstr "" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp +msgid "No Depth Test" +msgstr "" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp +#, fuzzy +msgid "Fixed Size" +msgstr "前視圖" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp +msgid "Alpha Cut" +msgstr "" + +#: scene/3d/label_3d.cpp scene/resources/material.cpp +msgid "Alpha Scissor Threshold" +msgstr "" + +#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp +#, fuzzy +msgid "Render Priority" +msgstr "啟用優先級" + +#: scene/3d/label_3d.cpp +#, fuzzy +msgid "Outline Render Priority" +msgstr "啟用優先級" + +#: scene/3d/label_3d.cpp +#, fuzzy +msgid "Outline Modulate" +msgstr "強制使用白色調變" + +#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp +#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Font" +msgstr "字體" + +#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp +msgid "Horizontal Alignment" +msgstr "水平對齊" + +#: scene/3d/label_3d.cpp +#, fuzzy +msgid "Vertical Alignment" +msgstr "篩選訊號" + +#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp +#, fuzzy +msgid "Autowrap" +msgstr "Autoload" + #: scene/3d/light.cpp #, fuzzy msgid "Indirect Energy" @@ -21960,7 +22162,8 @@ msgstr "發射色彩" msgid "Negative" msgstr "GDNative" -#: scene/3d/light.cpp +#: scene/3d/light.cpp scene/resources/material.cpp +#: scene/resources/visual_shader.cpp #, fuzzy msgid "Specular" msgstr "尺規模式" @@ -22001,9 +22204,8 @@ msgid "Split 3" msgstr "拆分路徑" #: scene/3d/light.cpp -#, fuzzy msgid "Blend Splits" -msgstr "混合時間:" +msgstr "混合拆分" #: scene/3d/light.cpp #, fuzzy @@ -22047,9 +22249,15 @@ msgid "Software Skinning" msgstr "" #: scene/3d/mesh_instance.cpp -#, fuzzy msgid "Transform Normals" -msgstr "已中止變換。" +msgstr "變換法線" + +#: scene/3d/navigation.cpp +msgid "" +"'Navigation' node and 'Navigation.get_simple_path()' are deprecated and will " +"be removed in a future version. Use 'NavigationServer.map_get_path()' " +"instead." +msgstr "" #: scene/3d/navigation.cpp scene/resources/curve.cpp #, fuzzy @@ -22071,25 +22279,19 @@ msgid "Ignore Y" msgstr "[忽略]" #: scene/3d/navigation_agent.cpp -msgid "The NavigationAgent can be used only under a spatial node." -msgstr "" - -#: scene/3d/navigation_mesh_instance.cpp msgid "" -"NavigationMeshInstance must be a child or grandchild to a Navigation node. " -"It only provides navigation data." +"The NavigationAgent can be used only under a Spatial inheriting parent node." msgstr "" -"NavigationMeshInstance 必須為 Navigation 節點的子節點或次級子節點。其僅提供導" -"航資料。" -#: scene/3d/navigation_mesh_instance.cpp -msgid "Navmesh" -msgstr "" +#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp +#, fuzzy +msgid "NavMesh" +msgstr "製作 NavMesh" #: scene/3d/navigation_obstacle.cpp msgid "" "The NavigationObstacle only serves to provide collision avoidance to a " -"spatial object." +"Spatial inheriting parent object." msgstr "" #: scene/3d/occluder.cpp @@ -22137,14 +22339,12 @@ msgid "Visibility AABB" msgstr "切換可見/隱藏" #: scene/3d/particles.cpp -#, fuzzy msgid "Draw Passes" -msgstr "繪製呼叫:" +msgstr "繪製階段" #: scene/3d/particles.cpp -#, fuzzy msgid "Passes" -msgstr "繪製呼叫:" +msgstr "階段" #: scene/3d/path.cpp msgid "PathFollow only works when set as a child of a Path node." @@ -22222,23 +22422,172 @@ msgstr "操作" #: scene/3d/physics_body.cpp #, fuzzy -msgid "Move Lock X" -msgstr "移動節點" +msgid "Joint Constraints" +msgstr "常數" + +#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp +msgid "Impulse Clamp" +msgstr "" + +#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp +#, fuzzy +msgid "Swing Span" +msgstr "正在保存場景" + +#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp +msgid "Twist Span" +msgstr "" + +#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp +#: scene/3d/vehicle_body.cpp +msgid "Relaxation" +msgstr "鬆弛" #: scene/3d/physics_body.cpp #, fuzzy -msgid "Move Lock Y" -msgstr "移動節點" +msgid "Angular Limit Enabled" +msgstr "篩選訊號" #: scene/3d/physics_body.cpp #, fuzzy -msgid "Move Lock Z" -msgstr "移動節點" +msgid "Angular Limit Upper" +msgstr "線性" + +#: scene/3d/physics_body.cpp +msgid "Angular Limit Lower" +msgstr "角度下限" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Limit Bias" +msgstr "線性" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Limit Softness" +msgstr "動畫" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Limit Relaxation" +msgstr "動畫" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Limit Upper" +msgstr "線性" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Limit Lower" +msgstr "線性" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Limit Softness" +msgstr "線性" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Limit Restitution" +msgstr "線性" #: scene/3d/physics_body.cpp #, fuzzy +msgid "Linear Limit Damping" +msgstr "線性" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Limit Restitution" +msgstr "動畫" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Limit Damping" +msgstr "動畫" + +#: scene/3d/physics_body.cpp +msgid "X" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Y" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Z" +msgstr "" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Limit Enabled" +msgstr "線性" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Spring Enabled" +msgstr "線性" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Spring Stiffness" +msgstr "線性" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Spring Damping" +msgstr "線性" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Equilibrium Point" +msgstr "線性" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Restitution" +msgstr "說明" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Linear Damping" +msgstr "線性" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Restitution" +msgstr "說明" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Damping" +msgstr "動畫" + +#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp +msgid "ERP" +msgstr "" + +#: scene/3d/physics_body.cpp +#, fuzzy +msgid "Angular Spring Enabled" +msgstr "篩選訊號" + +#: scene/3d/physics_body.cpp +msgid "Angular Spring Stiffness" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Angular Spring Damping" +msgstr "" + +#: scene/3d/physics_body.cpp +msgid "Angular Equilibrium Point" +msgstr "" + +#: scene/3d/physics_body.cpp msgid "Body Offset" -msgstr "偏移:" +msgstr "形體偏移" #: scene/3d/physics_joint.cpp msgid "Node A and Node B must be PhysicsBodies" @@ -22270,13 +22619,8 @@ msgid "Exclude Nodes" msgstr "刪除節點" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Params" -msgstr "已更改參數:" - -#: scene/3d/physics_joint.cpp -msgid "Impulse Clamp" -msgstr "" +msgstr "引數" #: scene/3d/physics_joint.cpp msgid "Angular Limit" @@ -22292,11 +22636,6 @@ msgstr "大寫" msgid "Lower" msgstr "小寫" -#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp -#, fuzzy -msgid "Relaxation" -msgstr "分隔:" - #: scene/3d/physics_joint.cpp msgid "Motor" msgstr "" @@ -22307,9 +22646,8 @@ msgid "Target Velocity" msgstr "向右環視" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Max Impulse" -msgstr "速度:" +msgstr "最大衝量" #: scene/3d/physics_joint.cpp #, fuzzy @@ -22317,14 +22655,12 @@ msgid "Linear Limit" msgstr "線性" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Upper Distance" -msgstr "選擇距離:" +msgstr "距離上限" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Lower Distance" -msgstr "選擇距離:" +msgstr "距離下限" #: scene/3d/physics_joint.cpp #, fuzzy @@ -22357,18 +22693,8 @@ msgid "Angular Motion" msgstr "動畫" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Angular Ortho" -msgstr "最大角度誤差:" - -#: scene/3d/physics_joint.cpp -#, fuzzy -msgid "Swing Span" -msgstr "正在保存場景" - -#: scene/3d/physics_joint.cpp -msgid "Twist Span" -msgstr "" +msgstr "角度正交" #: scene/3d/physics_joint.cpp #, fuzzy @@ -22381,9 +22707,8 @@ msgid "Linear Motor X" msgstr "初始化" #: scene/3d/physics_joint.cpp -#, fuzzy msgid "Force Limit" -msgstr "繪製呼叫:" +msgstr "力度限制" #: scene/3d/physics_joint.cpp #, fuzzy @@ -22399,10 +22724,6 @@ msgid "Angular Limit X" msgstr "" #: scene/3d/physics_joint.cpp -msgid "ERP" -msgstr "" - -#: scene/3d/physics_joint.cpp msgid "Angular Motor X" msgstr "" @@ -22485,9 +22806,8 @@ msgid "Two Way" msgstr "" #: scene/3d/portal.cpp -#, fuzzy msgid "Linked Room" -msgstr "即時編輯根節點:" +msgstr "連接房間" #: scene/3d/portal.cpp #, fuzzy @@ -22504,9 +22824,8 @@ msgid "Dispatch Mode" msgstr "" #: scene/3d/proximity_group.cpp -#, fuzzy msgid "Grid Radius" -msgstr "半徑:" +msgstr "網格半徑" #: scene/3d/ray_cast.cpp #, fuzzy @@ -22523,9 +22842,8 @@ msgid "Update Mode" msgstr "旋轉模式" #: scene/3d/reflection_probe.cpp -#, fuzzy msgid "Origin Offset" -msgstr "網格偏移量:" +msgstr "原點偏移" #: scene/3d/reflection_probe.cpp #, fuzzy @@ -22624,8 +22942,9 @@ msgstr "在SceneTree中僅能有一個RoomManager。" msgid "Main" msgstr "" -#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp -#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp +#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp +#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp +#: scene/animation/animation_tree_player.cpp #: servers/audio/effects/audio_effect_delay.cpp #, fuzzy msgid "Active" @@ -22746,6 +23065,35 @@ msgstr "" "在計算空間邊界時發生錯誤。\n" "請確保所有的空間都包含幾何體或手動邊界。" +#: scene/3d/skeleton.cpp scene/resources/skin.cpp +#, fuzzy +msgid "Pose" +msgstr "複製姿勢" + +#: scene/3d/skeleton.cpp +#, fuzzy +msgid "Bound Children" +msgstr "可編輯子節點" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Pinned Points" +msgstr "已釘選%s" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Attachments" +msgstr "Gizmo" + +#: scene/3d/soft_body.cpp +#, fuzzy +msgid "Point Index" +msgstr "Z 索引" + +#: scene/3d/soft_body.cpp +msgid "Spatial Attachment Path" +msgstr "" + #: scene/3d/soft_body.cpp #, fuzzy msgid "Physics Enabled" @@ -22757,14 +23105,12 @@ msgid "Parent Collision Ignore" msgstr "建立碰撞多邊形" #: scene/3d/soft_body.cpp -#, fuzzy msgid "Simulation Precision" -msgstr "無效的動畫樹。" +msgstr "模擬精度" #: scene/3d/soft_body.cpp -#, fuzzy msgid "Total Mass" -msgstr "總計:" +msgstr "總質量" #: scene/3d/soft_body.cpp msgid "Linear Stiffness" @@ -22808,13 +23154,16 @@ msgstr "" "請改為修改其子節點的碰撞形狀之大小。" #: scene/3d/spatial.cpp +msgid "Global Translation" +msgstr "全域變換" + +#: scene/3d/spatial.cpp msgid "Matrix" msgstr "" #: scene/3d/spatial.cpp -#, fuzzy msgid "Gizmo" -msgstr "Gizmo" +msgstr "控制器" #: scene/3d/spatial_velocity_tracker.cpp #, fuzzy @@ -22829,34 +23178,12 @@ msgstr "" msgid "Opacity" msgstr "" -#: scene/3d/sprite_3d.cpp -#, fuzzy -msgid "Pixel Size" -msgstr "像素吸附" - -#: scene/3d/sprite_3d.cpp -msgid "Billboard" -msgstr "" - #: scene/3d/sprite_3d.cpp scene/resources/material.cpp #, fuzzy msgid "Transparent" msgstr "切換行列(縱橫)顯示" #: scene/3d/sprite_3d.cpp -#, fuzzy -msgid "Shaded" -msgstr "著色器" - -#: scene/3d/sprite_3d.cpp -msgid "Double Sided" -msgstr "" - -#: scene/3d/sprite_3d.cpp -msgid "Alpha Cut" -msgstr "" - -#: scene/3d/sprite_3d.cpp msgid "" "A SpriteFrames resource must be created or set in the \"Frames\" property in " "order for AnimatedSprite3D to display frames." @@ -22895,18 +23222,16 @@ msgid "VehicleBody Motion" msgstr "" #: scene/3d/vehicle_body.cpp -#, fuzzy msgid "Use As Traction" -msgstr "分隔:" +msgstr "用作牽引" #: scene/3d/vehicle_body.cpp msgid "Use As Steering" msgstr "" #: scene/3d/vehicle_body.cpp -#, fuzzy msgid "Wheel" -msgstr "滾輪向上。" +msgstr "車輪" #: scene/3d/vehicle_body.cpp msgid "Roll Influence" @@ -22942,9 +23267,8 @@ msgid "Material Override" msgstr "複寫" #: scene/3d/visual_instance.cpp -#, fuzzy msgid "Material Overlay" -msgstr "材質變更:" +msgstr "材質覆蓋層" #: scene/3d/visual_instance.cpp #, fuzzy @@ -22952,9 +23276,8 @@ msgid "Cast Shadow" msgstr "建立著色器節點" #: scene/3d/visual_instance.cpp -#, fuzzy msgid "Extra Cull Margin" -msgstr "額外呼叫引數:" +msgstr "額外剔除邊距" #: scene/3d/visual_instance.cpp #, fuzzy @@ -22976,9 +23299,8 @@ msgstr "" #: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp #: scene/resources/material.cpp -#, fuzzy msgid "Min Distance" -msgstr "選擇距離:" +msgstr "最小距離" #: scene/3d/visual_instance.cpp msgid "Min Hysteresis" @@ -23009,40 +23331,6 @@ msgstr "" "已忽略該 WorldEnvironment。請(為 3D 場景)新增一個相機或(為 2D 場景)將 " "Environment 之 Background Mode 設為 Canvas。" -#: scene/animation/animation_blend_space_1d.cpp -#: scene/animation/animation_blend_space_2d.cpp -#, fuzzy -msgid "Min Space" -msgstr "主場景" - -#: scene/animation/animation_blend_space_1d.cpp -#: scene/animation/animation_blend_space_2d.cpp -msgid "Max Space" -msgstr "" - -#: scene/animation/animation_blend_space_1d.cpp -#, fuzzy -msgid "Value Label" -msgstr "數值" - -#: scene/animation/animation_blend_space_2d.cpp -#, fuzzy -msgid "Auto Triangles" -msgstr "開啟/取消自動三角形" - -#: scene/animation/animation_blend_space_2d.cpp -#, fuzzy -msgid "Triangles" -msgstr "開啟/取消自動三角形" - -#: scene/animation/animation_blend_space_2d.cpp -msgid "X Label" -msgstr "" - -#: scene/animation/animation_blend_space_2d.cpp -msgid "Y Label" -msgstr "" - #: scene/animation/animation_blend_tree.cpp msgid "On BlendTree node '%s', animation not found: '%s'" msgstr "於 BlendTree 節點「%s」上未找到動畫:「%s」" @@ -23077,13 +23365,28 @@ msgid "Autorestart" msgstr "自動重新開始:" #: scene/animation/animation_blend_tree.cpp +msgid "Delay" +msgstr "" + +#: scene/animation/animation_blend_tree.cpp #, fuzzy -msgid "Autorestart Delay" -msgstr "自動重新開始:" +msgid "Random Delay" +msgstr "隨機傾斜:" #: scene/animation/animation_blend_tree.cpp -msgid "Autorestart Random Delay" -msgstr "" +#, fuzzy +msgid "Add Amount" +msgstr "數量:" + +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Blend Amount" +msgstr "數量:" + +#: scene/animation/animation_blend_tree.cpp +#, fuzzy +msgid "Seek Position" +msgstr "設定曲線內控制點位置" #: scene/animation/animation_blend_tree.cpp #, fuzzy @@ -23096,11 +23399,6 @@ msgstr "新增輸入埠口" msgid "Xfade Time" msgstr "淡入與淡出時間(秒):" -#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp -#, fuzzy -msgid "Graph Offset" -msgstr "網格偏移量:" - #: scene/animation/animation_node_state_machine.cpp #, fuzzy msgid "Switch Mode" @@ -23171,11 +23469,6 @@ msgid "Nothing connected to input '%s' of node '%s'." msgstr "節點「%s」的輸入「%s」未有任何連接。" #: scene/animation/animation_tree.cpp -#, fuzzy -msgid "Filter Enabled" -msgstr "篩選訊號" - -#: scene/animation/animation_tree.cpp msgid "No root AnimationNode for the graph is set." msgstr "尚未為圖表設定根 AnimationNode。" @@ -23508,18 +23801,16 @@ msgid "Mouse" msgstr "" #: scene/gui/control.cpp -#, fuzzy msgid "Default Cursor Shape" -msgstr "載入預設匯流排配置。" +msgstr "預設游標形狀" #: scene/gui/control.cpp msgid "Pass On Modal Close Click" msgstr "" #: scene/gui/control.cpp -#, fuzzy msgid "Size Flags" -msgstr "大小: " +msgstr "大小 Flag:" #: scene/gui/control.cpp #, fuzzy @@ -23544,11 +23835,6 @@ msgstr "XForm 對話框" msgid "Hide On OK" msgstr "" -#: scene/gui/dialogs.cpp scene/gui/label.cpp -#, fuzzy -msgid "Autowrap" -msgstr "Autoload" - #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "警告!" @@ -23890,9 +24176,8 @@ msgid "Max Value" msgstr "數值" #: scene/gui/range.cpp -#, fuzzy msgid "Page" -msgstr "頁: " +msgstr "頁" #: scene/gui/range.cpp #, fuzzy @@ -24080,9 +24365,8 @@ msgid "All Tabs In Front" msgstr "" #: scene/gui/tab_container.cpp scene/gui/tabs.cpp -#, fuzzy msgid "Drag To Rearrange Enabled" -msgstr "拖放以重新排列。" +msgstr "啟用拖移重新排列" #: scene/gui/tab_container.cpp msgid "Use Hidden Tabs For Min Size" @@ -24117,6 +24401,11 @@ msgstr "資料夾:" #: scene/gui/text_edit.cpp #, fuzzy +msgid "Drag And Drop Selection Enabled" +msgstr "僅搜尋所選區域" + +#: scene/gui/text_edit.cpp +#, fuzzy msgid "Hiding Enabled" msgstr "啟用" @@ -24200,7 +24489,7 @@ msgstr "" msgid "Fill Mode" msgstr "播放模式:" -#: scene/gui/texture_progress.cpp +#: scene/gui/texture_progress.cpp scene/resources/material.cpp msgid "Tint" msgstr "" @@ -24214,9 +24503,8 @@ msgid "Initial Angle" msgstr "初始化" #: scene/gui/texture_progress.cpp -#, fuzzy msgid "Fill Degrees" -msgstr "旋轉 %s 度。" +msgstr "填充角度" #: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp #, fuzzy @@ -24323,9 +24611,14 @@ msgid "Max Redirects" msgstr "" #: scene/main/http_request.cpp -#, fuzzy msgid "Timeout" -msgstr "逾時。" +msgstr "逾時" + +#: scene/main/node.cpp +msgid "" +"Setting node name '%s' to be unique within scene for '%s', but it's already " +"claimed by '%s'. This node is no longer set unique." +msgstr "" #: scene/main/node.cpp #, fuzzy @@ -24343,13 +24636,13 @@ msgstr "說明" #: scene/main/node.cpp #, fuzzy -msgid "Import Path" -msgstr "匯出路徑" +msgid "Pause Mode" +msgstr "平移模式" #: scene/main/node.cpp #, fuzzy -msgid "Pause Mode" -msgstr "平移模式" +msgid "Physics Interpolation Mode" +msgstr "插值模式" #: scene/main/node.cpp #, fuzzy @@ -24381,11 +24674,6 @@ msgstr "設定多個:" msgid "Process Priority" msgstr "啟用優先級" -#: scene/main/node.cpp -#, fuzzy -msgid "Physics Interpolated" -msgstr "插值模式" - #: scene/main/scene_tree.cpp scene/main/timer.cpp #, fuzzy msgid "Time Left" @@ -24419,12 +24707,8 @@ msgstr "" msgid "Multiplayer Poll" msgstr "設定多個:" -#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp -#, fuzzy -msgid "Physics Interpolation" -msgstr "插值模式" - -#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp +#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp +#: scene/resources/shape_2d.cpp msgid "Shapes" msgstr "" @@ -24456,9 +24740,8 @@ msgid "Draw 2D Outlines" msgstr "建立輪廓" #: scene/main/scene_tree.cpp servers/visual_server.cpp -#, fuzzy msgid "Reflections" -msgstr "方向" +msgstr "反射" #: scene/main/scene_tree.cpp #, fuzzy @@ -24530,22 +24813,20 @@ msgstr "匯出路徑" #: scene/main/viewport.cpp msgid "" -"This viewport is not set as render target. If you intend for it to display " -"its contents directly to the screen, make it a child of a Control so it can " -"obtain a size. Otherwise, make it a RenderTarget and assign its internal " -"texture to some node for display." -msgstr "" -"該 Viewport 尚未被設定為算繪目標。若你想直接將其內容顯示於畫面上,請將其設為 " -"Control 的子節點以讓其取得大小。否則請將其設為 RenderTarget 並指派其內部紋理" -"為其他節點以顯示。" - -#: scene/main/viewport.cpp -msgid "" "The Viewport size must be greater than or equal to 2 pixels on both " "dimensions to render anything." msgstr "Viewport長與寬必須皆大於或等於2像素才可進行算繪。" #: scene/main/viewport.cpp +msgid "" +"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-" +"Sampling.\n" +"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-" +"Effects.\n" +"HDR will be disabled for this Viewport." +msgstr "" + +#: scene/main/viewport.cpp msgid "ARVR" msgstr "" @@ -24704,6 +24985,16 @@ msgid "3D Physics" msgstr "物理" #: scene/register_scene_types.cpp +#, fuzzy +msgid "2D Navigation" +msgstr "導航" + +#: scene/register_scene_types.cpp +#, fuzzy +msgid "3D Navigation" +msgstr "導航" + +#: scene/register_scene_types.cpp msgid "Use hiDPI" msgstr "" @@ -24746,12 +25037,6 @@ msgid "Panel" msgstr "" #: scene/resources/default_theme/default_theme.cpp -#: scene/resources/dynamic_font.cpp -#, fuzzy -msgid "Font" -msgstr "字體" - -#: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Font Color" msgstr "選擇顏色" @@ -25084,11 +25369,6 @@ msgstr "剪裁已禁用" #: scene/resources/default_theme/default_theme.cpp #, fuzzy -msgid "Separator" -msgstr "分隔:" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Labeled Separator Left" msgstr "帶名稱的分隔線" @@ -25098,14 +25378,17 @@ msgid "Labeled Separator Right" msgstr "帶名稱的分隔線" #: scene/resources/default_theme/default_theme.cpp +msgid "Font Separator" +msgstr "分隔線字體" + +#: scene/resources/default_theme/default_theme.cpp #, fuzzy msgid "Font Color Accel" msgstr "重新命名顏色項目" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Font Color Separator" -msgstr "色彩運算子。" +msgstr "分隔線字體顏色" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25139,11 +25422,6 @@ msgstr "中斷點" #: scene/resources/default_theme/default_theme.cpp #, fuzzy -msgid "Separation" -msgstr "分隔:" - -#: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Resizer" msgstr "可調整大小的" @@ -25398,9 +25676,8 @@ msgid "Label Width" msgstr "左延展" #: scene/resources/default_theme/default_theme.cpp -#, fuzzy msgid "Screen Picker" -msgstr "濾色運算子。" +msgstr "屏幕取色器" #: scene/resources/default_theme/default_theme.cpp #, fuzzy @@ -25615,9 +25892,8 @@ msgid "Sky Rotation" msgstr "旋轉步長:" #: scene/resources/environment.cpp -#, fuzzy msgid "Sky Rotation Degrees" -msgstr "旋轉 %s 度。" +msgstr "天空旋轉角度" #: scene/resources/environment.cpp msgid "Canvas Max Layer" @@ -25797,9 +26073,8 @@ msgid "Distance" msgstr "選擇距離:" #: scene/resources/environment.cpp -#, fuzzy msgid "Transition" -msgstr "轉場: " +msgstr "轉場效果" #: scene/resources/environment.cpp msgid "DOF Near Blur" @@ -25882,18 +26157,8 @@ msgid "Saturation" msgstr "分隔:" #: scene/resources/environment.cpp -#, fuzzy msgid "Color Correction" -msgstr "顏色函式。" - -#: scene/resources/font.cpp -msgid "Chars" -msgstr "" - -#: scene/resources/font.cpp -#, fuzzy -msgid "Kernings" -msgstr "警告" +msgstr "顏色校正" #: scene/resources/font.cpp #, fuzzy @@ -25907,6 +26172,11 @@ msgstr "專注模式" #: scene/resources/gradient.cpp #, fuzzy +msgid "Raw Data" +msgstr "深度" + +#: scene/resources/gradient.cpp +#, fuzzy msgid "Offsets" msgstr "偏移:" @@ -25930,11 +26200,6 @@ msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Render Priority" -msgstr "啟用優先級" - -#: scene/resources/material.cpp -#, fuzzy msgid "Next Pass" msgstr "下一個平面" @@ -25953,10 +26218,6 @@ msgid "Vertex Lighting" msgstr "向性光照" #: scene/resources/material.cpp -msgid "No Depth Test" -msgstr "" - -#: scene/resources/material.cpp #, fuzzy msgid "Use Point Size" msgstr "前視圖" @@ -25966,11 +26227,6 @@ msgid "World Triplanar" msgstr "" #: scene/resources/material.cpp -#, fuzzy -msgid "Fixed Size" -msgstr "前視圖" - -#: scene/resources/material.cpp msgid "Albedo Tex Force sRGB" msgstr "" @@ -25984,9 +26240,12 @@ msgid "Disable Ambient Light" msgstr "向右縮排" #: scene/resources/material.cpp -#, fuzzy msgid "Ensure Correct Normals" -msgstr "已中止變換。" +msgstr "確保正確法線" + +#: scene/resources/material.cpp +msgid "Albedo Tex MSDF" +msgstr "" #: scene/resources/material.cpp #, fuzzy @@ -26055,10 +26314,6 @@ msgid "Use Alpha Scissor" msgstr "" #: scene/resources/material.cpp -msgid "Alpha Scissor Threshold" -msgstr "" - -#: scene/resources/material.cpp #, fuzzy msgid "Particles Anim" msgstr "粒子" @@ -26082,26 +26337,9 @@ msgid "Metallic" msgstr "" #: scene/resources/material.cpp -msgid "Metallic Specular" -msgstr "" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Metallic Texture" -msgstr "發射源: " - -#: scene/resources/material.cpp -msgid "Metallic Texture Channel" -msgstr "" - -#: scene/resources/material.cpp #, fuzzy -msgid "Roughness Texture" -msgstr "移除紋理" - -#: scene/resources/material.cpp -msgid "Roughness Texture Channel" -msgstr "" +msgid "Texture Channel" +msgstr "紋理貼圖區域" #: scene/resources/material.cpp #, fuzzy @@ -26109,24 +26347,8 @@ msgid "Emission" msgstr "發射遮罩" #: scene/resources/material.cpp -#, fuzzy -msgid "Emission Energy" -msgstr "發射色彩" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Emission Operator" -msgstr "發射色彩" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Emission On UV2" -msgstr "發射遮罩" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Emission Texture" -msgstr "發射源: " +msgid "On UV2" +msgstr "" #: scene/resources/material.cpp msgid "NormalMap" @@ -26138,35 +26360,19 @@ msgstr "" #: scene/resources/material.cpp #, fuzzy -msgid "Rim Tint" -msgstr "隨機傾斜:" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Rim Texture" -msgstr "移除紋理" - -#: scene/resources/material.cpp -#, fuzzy msgid "Clearcoat" msgstr "清除" #: scene/resources/material.cpp -#, fuzzy -msgid "Clearcoat Gloss" -msgstr "清除姿勢" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Clearcoat Texture" -msgstr "編輯器主題" +msgid "Gloss" +msgstr "" #: scene/resources/material.cpp msgid "Anisotropy" msgstr "" #: scene/resources/material.cpp -msgid "Anisotropy Flowmap" +msgid "Flowmap" msgstr "" #: scene/resources/material.cpp @@ -26175,15 +26381,6 @@ msgid "Ambient Occlusion" msgstr "遮擋" #: scene/resources/material.cpp -msgid "On UV2" -msgstr "" - -#: scene/resources/material.cpp -#, fuzzy -msgid "Texture Channel" -msgstr "紋理貼圖區域" - -#: scene/resources/material.cpp msgid "Deep Parallax" msgstr "" @@ -26211,21 +26408,15 @@ msgid "Subsurf Scatter" msgstr "" #: scene/resources/material.cpp -#, fuzzy msgid "Transmission" -msgstr "轉場: " - -#: scene/resources/material.cpp -#, fuzzy -msgid "Transmission Texture" -msgstr "轉場: " +msgstr "轉場" #: scene/resources/material.cpp #, fuzzy msgid "Refraction" msgstr "分隔:" -#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp +#: scene/resources/material.cpp msgid "Detail" msgstr "" @@ -26271,24 +26462,27 @@ msgstr "平移模式" msgid "Lightmap Size Hint" msgstr "烘焙光照圖" -#: scene/resources/mesh.cpp -#, fuzzy -msgid "Blend Shape Mode" -msgstr "Blend2 節點" - #: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp msgid "Custom AABB" msgstr "" -#: scene/resources/multimesh.cpp +#: scene/resources/mesh_library.cpp #, fuzzy +msgid "Mesh Transform" +msgstr "變換" + +#: scene/resources/mesh_library.cpp +#, fuzzy +msgid "NavMesh Transform" +msgstr "清除變換" + +#: scene/resources/multimesh.cpp msgid "Color Format" -msgstr "色彩運算子。" +msgstr "顏色格式" #: scene/resources/multimesh.cpp -#, fuzzy msgid "Transform Format" -msgstr "已中止變換。" +msgstr "變換格式" #: scene/resources/multimesh.cpp msgid "Custom Data Format" @@ -26303,35 +26497,18 @@ msgstr "實體" msgid "Visible Instance Count" msgstr "" -#: scene/resources/multimesh.cpp -#, fuzzy -msgid "Transform Array" -msgstr "已中止變換。" - -#: scene/resources/multimesh.cpp -#, fuzzy -msgid "Transform 2D Array" -msgstr "轉換 UV Map" - -#: scene/resources/multimesh.cpp -#, fuzzy -msgid "Color Array" -msgstr "調整陣列大小" - -#: scene/resources/multimesh.cpp -#, fuzzy -msgid "Custom Data Array" -msgstr "調整陣列大小" +#: scene/resources/navigation_mesh.cpp +msgid "Sampling" +msgstr "縮放:" #: scene/resources/navigation_mesh.cpp #, fuzzy -msgid "Sample Partition Type" +msgid "Partition Type" msgstr "設定變數型別" #: scene/resources/navigation_mesh.cpp -#, fuzzy msgid "Parsed Geometry Type" -msgstr "正在解析多邊形..." +msgstr "解析幾何體類型" #: scene/resources/navigation_mesh.cpp msgid "Source Geometry Mode" @@ -26343,10 +26520,15 @@ msgid "Source Group Name" msgstr "來源" #: scene/resources/navigation_mesh.cpp -msgid "Agent" +msgid "Cells" msgstr "" #: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Agents" +msgstr "主場景引數:" + +#: scene/resources/navigation_mesh.cpp msgid "Max Climb" msgstr "" @@ -26356,11 +26538,16 @@ msgstr "" #: scene/resources/navigation_mesh.cpp #, fuzzy +msgid "Regions" +msgstr "區域" + +#: scene/resources/navigation_mesh.cpp +#, fuzzy msgid "Merge Size" msgstr "自場景合併" #: scene/resources/navigation_mesh.cpp -msgid "Edge" +msgid "Edges" msgstr "" #: scene/resources/navigation_mesh.cpp @@ -26374,6 +26561,11 @@ msgstr "" #: scene/resources/navigation_mesh.cpp #, fuzzy +msgid "Details" +msgstr "顯示預設" + +#: scene/resources/navigation_mesh.cpp +#, fuzzy msgid "Sample Distance" msgstr "選擇距離:" @@ -26391,9 +26583,19 @@ msgid "Ledge Spans" msgstr "" #: scene/resources/navigation_mesh.cpp -msgid "Filter Walkable Low Height Spans" +msgid "Walkable Low Height Spans" msgstr "" +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Baking AABB" +msgstr "正在產生 AABB" + +#: scene/resources/navigation_mesh.cpp +#, fuzzy +msgid "Baking AABB Offset" +msgstr "偏移:" + #: scene/resources/occluder_shape.cpp msgid "Spheres" msgstr "" @@ -26440,9 +26642,8 @@ msgid "Point Texture" msgstr "發射點:" #: scene/resources/particles_material.cpp -#, fuzzy msgid "Normal Texture" -msgstr "發射源: " +msgstr "法線紋理貼圖" #: scene/resources/particles_material.cpp #, fuzzy @@ -26517,6 +26718,11 @@ msgstr "右上" msgid "Is Hemisphere" msgstr "" +#: scene/resources/primitive_meshes.cpp +#, fuzzy +msgid "Curve Step" +msgstr "拆分控制點" + #: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp msgid "Slips On Slope" msgstr "" @@ -26525,15 +26731,25 @@ msgstr "" msgid "A" msgstr "" -#: scene/resources/shader.cpp -#, fuzzy -msgid "Custom Defines" -msgstr "執行自定義場景" - #: scene/resources/shape_2d.cpp msgid "Custom Solver Bias" msgstr "" +#: scene/resources/skin.cpp +#, fuzzy +msgid "Bind Count" +msgstr "新增輸入埠口" + +#: scene/resources/skin.cpp +#, fuzzy +msgid "Bind" +msgstr "綁定" + +#: scene/resources/skin.cpp +#, fuzzy +msgid "Bone" +msgstr "骨骼" + #: scene/resources/sky.cpp #, fuzzy msgid "Radiance Size" @@ -26596,6 +26812,10 @@ msgid "Expand Margin" msgstr "展開全部" #: scene/resources/style_box.cpp +msgid "Skew" +msgstr "" + +#: scene/resources/style_box.cpp #, fuzzy msgid "Corner Radius" msgstr "更改環面內半徑" @@ -26609,10 +26829,6 @@ msgid "Anti Aliasing" msgstr "" #: scene/resources/style_box.cpp -msgid "Anti Aliasing Size" -msgstr "" - -#: scene/resources/style_box.cpp msgid "Grow Begin" msgstr "" @@ -26631,9 +26847,23 @@ msgid "Base Texture" msgstr "移除紋理" #: scene/resources/texture.cpp -#, fuzzy msgid "Image Size" -msgstr "頁: " +msgstr "圖片大小" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Side" +msgstr "顯示參考線" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Front" +msgstr "前視圖" + +#: scene/resources/texture.cpp +#, fuzzy +msgid "Back" +msgstr "上一頁" #: scene/resources/texture.cpp #, fuzzy @@ -26647,13 +26877,13 @@ msgstr "截取" #: scene/resources/texture.cpp #, fuzzy -msgid "Fill From" +msgid "From" msgstr "播放模式:" #: scene/resources/texture.cpp #, fuzzy -msgid "Fill To" -msgstr "播放模式:" +msgid "To" +msgstr "頂端" #: scene/resources/texture.cpp #, fuzzy @@ -26690,8 +26920,28 @@ msgstr "" #: scene/resources/visual_shader.cpp #, fuzzy -msgid "Initialized" -msgstr "初始化" +msgid "Depth Draw" +msgstr "插值模式" + +#: scene/resources/visual_shader.cpp +#, fuzzy +msgid "Cull" +msgstr "尺規模式" + +#: scene/resources/visual_shader.cpp +#, fuzzy +msgid "Diffuse" +msgstr "平移模式" + +#: scene/resources/visual_shader.cpp +#, fuzzy +msgid "Async" +msgstr "平移模式" + +#: scene/resources/visual_shader.cpp +#, fuzzy +msgid "Modes" +msgstr "平移模式" #: scene/resources/visual_shader.cpp #, fuzzy @@ -26756,6 +27006,11 @@ msgid "Scenario" msgstr "場景" #: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Navigation Map" +msgstr "導航" + +#: scene/resources/world.cpp scene/resources/world_2d.cpp msgid "Direct Space State" msgstr "" @@ -26773,6 +27028,26 @@ msgstr "左線性" msgid "Default Angular Damp" msgstr "" +#: scene/resources/world.cpp +#, fuzzy +msgid "Default Map Up" +msgstr "預設浮點數間隔" + +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Default Cell Size" +msgstr "預設預覽" + +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Default Cell Height" +msgstr "測試" + +#: scene/resources/world.cpp scene/resources/world_2d.cpp +#, fuzzy +msgid "Default Edge Connection Margin" +msgstr "編輯連接內容:" + #: scene/resources/world_2d.cpp msgid "Canvas" msgstr "" @@ -26985,9 +27260,8 @@ msgid "Pan Pullout" msgstr "" #: servers/audio/effects/audio_effect_stereo_enhance.cpp -#, fuzzy msgid "Time Pullout (ms)" -msgstr "逾時。" +msgstr "撤離時間(毫秒)" #: servers/audio/effects/audio_effect_stereo_enhance.cpp msgid "Surround" @@ -27042,115 +27316,107 @@ msgstr "透視" #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Linear" -msgstr "" +msgstr "線性睡眠速度閾值" #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Sleep Threshold Angular" -msgstr "" +msgstr "睡眠角速度閾值" #: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp msgid "Time Before Sleep" -msgstr "" +msgstr "睡眠前時間" #: servers/physics_2d/physics_2d_server_sw.cpp -#, fuzzy msgid "BP Hash Table Size" -msgstr "大小:" +msgstr "BP 雜湊表大小" #: servers/physics_2d/physics_2d_server_sw.cpp msgid "Large Object Surface Threshold In Cells" -msgstr "" +msgstr "大物件表面單位格閾值" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Inverse Mass" -msgstr "" +msgstr "逆質量" #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Inverse Inertia" -msgstr "自由視圖 左" +msgstr "逆慣性" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Total Angular Damp" -msgstr "" +msgstr "總角速度減幅" #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Total Linear Damp" -msgstr "線性" +msgstr "總線性速度減幅" #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Total Gravity" -msgstr "預設預覽" +msgstr "總重力" #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Linear Velocity" -msgstr "初始化" +msgstr "線性速度" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Exclude" -msgstr "" +msgstr "排除" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Shape RID" -msgstr "" +msgstr "形狀RID" #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Collide With Bodies" -msgstr "碰撞模式" +msgstr "形體間碰撞" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Collide With Areas" -msgstr "" +msgstr "區域間碰撞" #: servers/physics_2d_server.cpp servers/physics_server.cpp msgid "Motion Remainder" -msgstr "" +msgstr "運動剩餘量" #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Collision Point" -msgstr "碰撞模式" +msgstr "碰撞點" #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Collision Normal" -msgstr "碰撞模式" +msgstr "碰撞法線" #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Collision Depth" -msgstr "碰撞模式" +msgstr "碰撞深度" #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Collision Safe Fraction" -msgstr "碰撞模式" +msgstr "碰撞安全比值" #: servers/physics_2d_server.cpp servers/physics_server.cpp -#, fuzzy msgid "Collision Unsafe Fraction" -msgstr "碰撞模式" +msgstr "碰撞非安全比值" + +#: servers/physics_2d_server.cpp servers/physics_server.cpp +msgid "Physics Engine" +msgstr "物理引擎" #: servers/physics_server.cpp -#, fuzzy msgid "Center Of Mass" -msgstr "中左" +msgstr "質量中心" #: servers/physics_server.cpp msgid "Principal Inertia Axes" -msgstr "" +msgstr "主慣性軸" #: servers/visual/shader_language.cpp msgid "Varying may not be assigned in the '%s' function." -msgstr "Varying 變數不可在函式「%s」中被指派。" +msgstr "Varying變數不可在「%s」函式中被指派。" #: servers/visual/shader_language.cpp msgid "" -"Varyings which assigned in 'vertex' function may not be reassigned in " +"Varyings which were assigned in 'vertex' function may not be reassigned in " "'fragment' or 'light'." msgstr "" "在「vertex」函數中已被指派的Varying變數不能在「fragment」或是「light」中再被" @@ -27158,7 +27424,7 @@ msgstr "" #: servers/visual/shader_language.cpp msgid "" -"Varyings which assigned in 'fragment' function may not be reassigned in " +"Varyings which were assigned in 'fragment' function may not be reassigned in " "'vertex' or 'light'." msgstr "" "在「fragment」函數中已被指派的Varying變數不能在「vertex」或是「light」中再被" @@ -27177,39 +27443,32 @@ msgid "Constants cannot be modified." msgstr "不可修改常數。" #: servers/visual/visual_server_scene.cpp -#, fuzzy msgid "Spatial Partitioning" -msgstr "正在分割..." +msgstr "空間分割" #: servers/visual_server.cpp -#, fuzzy msgid "Render Loop Enabled" -msgstr "篩選訊號" +msgstr "啟用算繪迴圈" #: servers/visual_server.cpp -#, fuzzy msgid "VRAM Compression" -msgstr "設定表示式" +msgstr "VRAM壓縮" #: servers/visual_server.cpp -#, fuzzy msgid "Import BPTC" -msgstr "匯入" +msgstr "匯入BPTC" #: servers/visual_server.cpp -#, fuzzy msgid "Import S3TC" -msgstr "匯入" +msgstr "匯入S3TC" #: servers/visual_server.cpp -#, fuzzy msgid "Import ETC" -msgstr "匯入" +msgstr "匯入ETC" #: servers/visual_server.cpp -#, fuzzy msgid "Import ETC2" -msgstr "匯入" +msgstr "匯入ETC2" #: servers/visual_server.cpp #, fuzzy @@ -27221,9 +27480,8 @@ msgid "Lossless Compression" msgstr "" #: servers/visual_server.cpp -#, fuzzy msgid "Force PNG" -msgstr "來源網格:" +msgstr "強制 PNG" #: servers/visual_server.cpp msgid "WebP Compression Level" @@ -27267,7 +27525,7 @@ msgstr "篩選節點" #: servers/visual_server.cpp #, fuzzy msgid "Texture Array Reflections" -msgstr "置中所選" +msgstr "紋理貼圖陣列反射" #: servers/visual_server.cpp msgid "High Quality GGX" @@ -27324,20 +27582,24 @@ msgid "Use Nearest Mipmap Filter" msgstr "" #: servers/visual_server.cpp +#, fuzzy msgid "Skinning" -msgstr "" +msgstr "外觀變更" #: servers/visual_server.cpp +#, fuzzy msgid "Software Skinning Fallback" -msgstr "" +msgstr "軟體外觀變更後備" #: servers/visual_server.cpp +#, fuzzy msgid "Force Software Skinning" -msgstr "" +msgstr "強制軟體外觀變更" #: servers/visual_server.cpp +#, fuzzy msgid "Use Software Skinning" -msgstr "" +msgstr "使用軟體外觀變更" #: servers/visual_server.cpp #, fuzzy @@ -27367,9 +27629,8 @@ msgid "Legacy Stream" msgstr "" #: servers/visual_server.cpp -#, fuzzy msgid "Batching" -msgstr "正在搜尋..." +msgstr "分批" #: servers/visual_server.cpp msgid "Use Batching" @@ -27399,7 +27660,7 @@ msgstr "" #: servers/visual_server.cpp #, fuzzy msgid "Max Join Items" -msgstr "管理項目……" +msgstr "最大加入項目數" #: servers/visual_server.cpp msgid "Batch Buffer Size" @@ -27455,7 +27716,7 @@ msgstr "使用縮放吸附" #: servers/visual_server.cpp msgid "PVS Logging" -msgstr "" +msgstr "PVS 日誌" #: servers/visual_server.cpp #, fuzzy @@ -27487,9 +27748,8 @@ msgid "Max Active Polygons" msgstr "移動多邊形" #: servers/visual_server.cpp -#, fuzzy msgid "Shader Compilation Mode" -msgstr "插值模式" +msgstr "著色器編譯模式" #: servers/visual_server.cpp msgid "Max Simultaneous Compiles" @@ -27500,6 +27760,5 @@ msgid "Log Active Async Compiles Count" msgstr "" #: servers/visual_server.cpp -#, fuzzy msgid "Shader Cache Size (MB)" -msgstr "更改相機尺寸" +msgstr "著色器快取大小 (MB)" |