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-rw-r--r--editor/translations/zh_TW.po231
1 files changed, 160 insertions, 71 deletions
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index aa6a0fe374..3bf8ad4e07 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -32,13 +32,14 @@
# Number18 <secretemail7730@gmail.com>, 2022.
# Haoyu Qiu <timothyqiu32@gmail.com>, 2022.
# Otis Kao <momoslim@gmail.com>, 2022.
+# YuChiang Chang <chiang.c.tw@gmail.com>, 2022.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2022-05-03 07:14+0000\n"
-"Last-Translator: Otis Kao <momoslim@gmail.com>\n"
+"PO-Revision-Date: 2022-05-30 16:17+0000\n"
+"Last-Translator: YuChiang Chang <chiang.c.tw@gmail.com>\n"
"Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hant/>\n"
"Language: zh_TW\n"
@@ -46,7 +47,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 4.12.1\n"
+"X-Generator: Weblate 4.13-dev\n"
#: core/bind/core_bind.cpp main/main.cpp
msgid "Tablet Driver"
@@ -351,7 +352,8 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "位元組長度不足以進行解碼或或格式無效。"
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+#, fuzzy
+msgid "Invalid input %d (not passed) in expression"
msgstr "運算式中的輸入 %i 無效 (未傳遞)"
#: core/math/expression.cpp
@@ -1092,6 +1094,7 @@ msgstr "高品質"
msgid "Blend Shape Max Buffer Size (KB)"
msgstr "混合形狀最大緩衝區大小(KB)"
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "不受限"
@@ -1108,7 +1111,7 @@ msgstr "鏡像"
msgid "Time:"
msgstr "時間:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr "數值:"
@@ -1358,10 +1361,75 @@ msgid "Remove this track."
msgstr "移除該動畫軌。"
#: editor/animation_track_editor.cpp
-msgid "Time (s): "
+#, fuzzy
+msgid "Time (s):"
msgstr "時間(秒) : "
#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Position:"
+msgstr "位置"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "旋轉步長:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr "縮放:"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr "型別:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "無效的輸出樣板:"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "緩入緩出"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "In-Handle:"
+msgstr "設定處理程式"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Out-Handle:"
+msgstr "設定處理程式"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "串流使用者"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "重新開始(秒):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End (s):"
+msgstr "淡入(秒):"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "動畫:"
+
+#: editor/animation_track_editor.cpp
msgid "Toggle Track Enabled"
msgstr "啟用/禁用軌道"
@@ -1575,7 +1643,8 @@ msgid "Add Method Track Key"
msgstr "新增方法軌道關鍵畫格"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+#, fuzzy
+msgid "Method not found in object:"
msgstr "在物件中找不到方法: "
#: editor/animation_track_editor.cpp
@@ -2529,8 +2598,9 @@ msgstr "開啟音訊匯流排配置"
msgid "There is no '%s' file."
msgstr "檔案「%s」不存在。"
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "畫面配置"
#: editor/editor_audio_buses.cpp
@@ -5003,11 +5073,14 @@ msgid "Selected node is not a Viewport!"
msgstr "所選節點並非 Viewport!"
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
-msgstr "大小: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
+msgstr "大小:"
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+#, fuzzy
+msgid "Page:"
msgstr "頁: "
#: editor/editor_properties_array_dict.cpp
@@ -6005,10 +6078,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr "專案管理員"
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
@@ -6762,14 +6837,6 @@ msgid "Replace in Files"
msgstr "取代全部"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "搜尋: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "取代: "
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "取代全部"
@@ -7167,7 +7234,8 @@ msgid "Generating Lightmaps"
msgstr "正在產生光照圖"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "正在產生網格: "
#: editor/import/resource_importer_scene.cpp
@@ -7997,10 +8065,12 @@ msgstr "描圖紙選項"
msgid "Directions"
msgstr "方向"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Past"
msgstr "過去"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr "未來"
@@ -8158,7 +8228,8 @@ msgid "Set the end animation. This is useful for sub-transitions."
msgstr "設定結尾動畫。適用於子轉場。"
#: editor/plugins/animation_state_machine_editor.cpp
-msgid "Transition: "
+#, fuzzy
+msgid "Transition:"
msgstr "轉場: "
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8175,11 +8246,6 @@ msgid "New name:"
msgstr "新名稱:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr "縮放:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr "淡入(秒):"
@@ -9080,6 +9146,7 @@ msgstr "自節點建立自定骨骼"
msgid "Clear Custom Bones"
msgstr "清除自定義骨骼"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9146,6 +9213,10 @@ msgid "Preview Canvas Scale"
msgstr "預覽畫布比例"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "畫面配置"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr "轉換遮罩以插入關鍵影格。"
@@ -9909,7 +9980,8 @@ msgid "Volume"
msgstr "體積"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
+#, fuzzy
+msgid "Emission Source:"
msgstr "發射源: "
#: editor/plugins/particles_editor_plugin.cpp
@@ -10294,13 +10366,6 @@ msgid "Instance:"
msgstr "實體:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr "型別:"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr "在編輯器中開啟"
@@ -10309,10 +10374,6 @@ msgstr "在編輯器中開啟"
msgid "Load Resource"
msgstr "載入資源"
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-msgid "ResourcePreloader"
-msgstr "資源預先載入器"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr "翻轉入口"
@@ -11009,12 +11070,16 @@ msgstr "旋轉"
msgid "Translate"
msgstr "移動"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
+#, fuzzy
+msgid "Scaling:"
msgstr "縮放: "
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Translating: "
+#, fuzzy
+msgid "Translating:"
msgstr "移動: "
#: editor/plugins/spatial_editor_plugin.cpp
@@ -11038,11 +11103,6 @@ msgid "Yaw:"
msgstr "偏擺:"
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr "大小:"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr "繪製的物件:"
@@ -11559,15 +11619,18 @@ msgid "Sprite"
msgstr "拼合圖"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
+#, fuzzy
+msgid "Simplification:"
msgstr "簡化: "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+#, fuzzy
+msgid "Shrink (Pixels):"
msgstr "收縮(像素): "
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+#, fuzzy
+msgid "Grow (Pixels):"
msgstr "擴展(像素): "
#: editor/plugins/sprite_editor_plugin.cpp
@@ -14008,6 +14071,14 @@ msgid "Runnable"
msgstr "可執行"
#: editor/project_export.cpp
+msgid "Export the project for all the presets defined."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "All presets must have an export path defined for Export All to work."
+msgstr ""
+
+#: editor/project_export.cpp
msgid "Delete preset '%s'?"
msgstr "確定要刪除預設設定「%s」?"
@@ -14148,19 +14219,27 @@ msgid "More Info..."
msgstr "移動至..."
#: editor/project_export.cpp
-msgid "Export PCK/Zip"
+#, fuzzy
+msgid "Export PCK/Zip..."
msgstr "匯出 PCK/ZIP"
#: editor/project_export.cpp
-msgid "Export Project"
+#, fuzzy
+msgid "Export Project..."
msgstr "匯出專案"
#: editor/project_export.cpp
-msgid "Export mode?"
-msgstr "匯出模式?"
+msgid "Export All"
+msgstr "全部匯出"
#: editor/project_export.cpp
-msgid "Export All"
+#, fuzzy
+msgid "Choose an export mode:"
+msgstr "請選擇一個空資料夾。"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
msgstr "全部匯出"
#: editor/project_export.cpp editor/project_manager.cpp
@@ -14168,7 +14247,8 @@ msgid "ZIP File"
msgstr "ZIP 檔案"
#: editor/project_export.cpp
-msgid "Godot Game Pack"
+#, fuzzy
+msgid "Godot Project Pack"
msgstr "Godot 遊戲包"
#: editor/project_export.cpp
@@ -14479,14 +14559,14 @@ msgid "Project Manager"
msgstr "專案管理員"
#: editor/project_manager.cpp
-msgid "Loading, please wait..."
-msgstr "載入中,請稍後..."
-
-#: editor/project_manager.cpp
msgid "Last Modified"
msgstr "最後修改時間"
#: editor/project_manager.cpp
+msgid "Loading, please wait..."
+msgstr "載入中,請稍後..."
+
+#: editor/project_manager.cpp
msgid "Edit Project"
msgstr "編輯專案"
@@ -15673,7 +15753,8 @@ msgid "Attach Node Script"
msgstr "附加節點腳本"
#: editor/script_editor_debugger.cpp
-msgid "Remote "
+#, fuzzy
+msgid "Remote %s:"
msgstr "遠端 "
#: editor/script_editor_debugger.cpp
@@ -16304,9 +16385,8 @@ msgstr ""
#: main/main.cpp scene/3d/baked_lightmap.cpp scene/3d/camera.cpp
#: scene/3d/world_environment.cpp scene/main/scene_tree.cpp
#: scene/resources/world.cpp
-#, fuzzy
msgid "Environment"
-msgstr "檢視環境"
+msgstr "環境"
#: main/main.cpp
msgid "Default Clear Color"
@@ -16732,7 +16812,8 @@ msgid "Disabled GDNative Singleton"
msgstr "禁用 GDNative 單例"
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
+#, fuzzy
+msgid "Libraries:"
msgstr "函式庫: "
#: modules/gdnative/nativescript/nativescript.cpp
@@ -17615,7 +17696,8 @@ msgid ""
msgstr "回傳值需被指定為運算記憶體節點的第一個元素!請修正該節點。"
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+#, fuzzy
+msgid "Node returned an invalid sequence output:"
msgstr "節點回傳了一個無效的連續輸出: "
#: modules/visual_script/visual_script.cpp
@@ -17623,7 +17705,8 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr "發現了連續位元 (Sequance Bit) 但並非在堆疊中的節點,請回報該錯誤!"
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+#, fuzzy
+msgid "Stack overflow with stack depth:"
msgstr "堆疊深度的堆疊溢出: "
#: modules/visual_script/visual_script.cpp
@@ -17991,7 +18074,8 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+#, fuzzy
+msgid "Input type not iterable:"
msgstr "輸入型別非可迭代型別: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -17999,7 +18083,8 @@ msgid "Iterator became invalid"
msgstr "迭代器已不可用"
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+#, fuzzy
+msgid "Iterator became invalid:"
msgstr "迭代器已不可用: "
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18173,11 +18258,13 @@ msgid "Operator"
msgstr "疊加運算子。"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
+#, fuzzy
+msgid "Invalid argument of type:"
msgstr ": 無效的引數型別: "
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
+#, fuzzy
+msgid "Invalid arguments:"
msgstr ": 無效的引數: "
#: modules/visual_script/visual_script_nodes.cpp
@@ -18190,11 +18277,13 @@ msgid "Var Name"
msgstr "名稱"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+#, fuzzy
+msgid "VariableGet not found in script:"
msgstr "腳本中未找到 VariableGet(取得變數): "
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+#, fuzzy
+msgid "VariableSet not found in script:"
msgstr "腳本中未找到 VariableSet(設定變數): "
#: modules/visual_script/visual_script_nodes.cpp