diff options
Diffstat (limited to 'editor/translations/zh_TW.po')
-rw-r--r-- | editor/translations/zh_TW.po | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po index 73b99ee161..51efdfd2b8 100644 --- a/editor/translations/zh_TW.po +++ b/editor/translations/zh_TW.po @@ -24,12 +24,13 @@ # Allen H. <w84miracle@gmail.com>, 2020. # BinotaLIU <binota@protonmail.ch>, 2020. # BinotaLIU <me@binota.org>, 2020. +# MintSoda <lionlxh@qq.com>, 2020. msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2020-07-07 15:56+0000\n" -"Last-Translator: BinotaLIU <me@binota.org>\n" +"PO-Revision-Date: 2020-07-31 03:47+0000\n" +"Last-Translator: MintSoda <lionlxh@qq.com>\n" "Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hant/>\n" "Language: zh_TW\n" @@ -10361,7 +10362,6 @@ msgid "Make node as Root" msgstr "將節點設為根節點" #: editor/scene_tree_dock.cpp -#, fuzzy msgid "Delete %d nodes and any children?" msgstr "確定要刪除節點「%s」與其子節點嗎?" @@ -12017,6 +12017,8 @@ msgid "" "Polygon-based shapes are not meant be used nor edited directly through the " "CollisionShape2D node. Please use the CollisionPolygon2D node instead." msgstr "" +"基於多邊形的形狀不應該被 CollisionShape2D 節點直接使用或編輯。請使用 " +"CollisionPolygon2D 節點。" #: scene/2d/cpu_particles_2d.cpp msgid "" |