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-rw-r--r--editor/translations/zh_TW.po370
1 files changed, 115 insertions, 255 deletions
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index 730ca41148..a4f52399f3 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -462,6 +462,16 @@ msgstr ""
msgid "Warning: Editing imported animation"
msgstr ""
+#: editor/animation_track_editor.cpp editor/plugins/script_text_editor.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Select All"
+msgstr "選擇全部"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Select None"
+msgstr "選擇模式"
+
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
msgstr "僅顯示樹中所選節點的軌跡。"
@@ -1362,7 +1372,7 @@ msgstr "不正確的名字。名字不能與現有的 engine class 名衝突。"
#: editor/editor_autoload_settings.cpp
#, fuzzy
-msgid "Must not collide with an existing buit-in type name."
+msgid "Must not collide with an existing built-in type name."
msgstr "無效名稱.不能與現有的內置類型名稱沖突."
#: editor/editor_autoload_settings.cpp
@@ -1574,7 +1584,7 @@ msgstr "節點名稱:"
#: editor/editor_feature_profile.cpp
#, fuzzy
-msgid "Filesystem Dock"
+msgid "FileSystem and Import Docks"
msgstr "文件系統"
#: editor/editor_feature_profile.cpp
@@ -1636,7 +1646,7 @@ msgstr ""
#: editor/editor_feature_profile.cpp
msgid ""
-"Profile '%s' already exists. Remote it first before importing, import "
+"Profile '%s' already exists. Remove it first before importing, import "
"aborted."
msgstr ""
@@ -1651,7 +1661,7 @@ msgstr ""
#: editor/editor_feature_profile.cpp
#, fuzzy
-msgid "Current Profile"
+msgid "Current Profile:"
msgstr "當前版本:"
#: editor/editor_feature_profile.cpp
@@ -1675,13 +1685,9 @@ msgid "Export"
msgstr "輸出"
#: editor/editor_feature_profile.cpp
-msgid "Available Profiles"
-msgstr ""
-
-#: editor/editor_feature_profile.cpp
#, fuzzy
-msgid "Enabled Classes"
-msgstr "搜尋 Class"
+msgid "Available Profiles:"
+msgstr "效能:"
#: editor/editor_feature_profile.cpp
#, fuzzy
@@ -2756,10 +2762,34 @@ msgid "Editor Layout"
msgstr "編輯器佈局"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Take Screenshot"
+msgstr "儲存場景"
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Screenshots are stored in the Editor Data/Settings Folder."
+msgstr "開啟 編輯器數據/設定 資料夾"
+
+#: editor/editor_node.cpp
+msgid "Automatically Open Screenshots"
+msgstr ""
+
+#: editor/editor_node.cpp
+#, fuzzy
+msgid "Open in an external image editor."
+msgstr "開啟下一個編輯器"
+
+#: editor/editor_node.cpp
msgid "Toggle Fullscreen"
msgstr "全螢幕顯示"
#: editor/editor_node.cpp
+#, fuzzy
+msgid "Toggle System Console"
+msgstr "切換模式"
+
+#: editor/editor_node.cpp
msgid "Open Editor Data/Settings Folder"
msgstr "開啟 編輯器數據/設定 資料夾"
@@ -2869,15 +2899,18 @@ msgid "Spins when the editor window redraws."
msgstr "在重新繪製(repaint)編輯器視窗時,來個旋轉!"
#: editor/editor_node.cpp
-msgid "Update Always"
-msgstr "總是自動更新"
+#, fuzzy
+msgid "Update Continuously"
+msgstr "連續"
#: editor/editor_node.cpp
-msgid "Update Changes"
+#, fuzzy
+msgid "Update When Changed"
msgstr "有更動時自動更新"
#: editor/editor_node.cpp
-msgid "Disable Update Spinner"
+#, fuzzy
+msgid "Hide Update Spinner"
msgstr "禁止自動更新"
#: editor/editor_node.cpp
@@ -3170,6 +3203,11 @@ msgid "Page: "
msgstr "页: "
#: editor/editor_properties_array_dict.cpp
+#: editor/plugins/theme_editor_plugin.cpp
+msgid "Remove Item"
+msgstr "移除項目"
+
+#: editor/editor_properties_array_dict.cpp
msgid "New Key:"
msgstr "新建帧:"
@@ -3182,11 +3220,6 @@ msgstr "數值"
msgid "Add Key/Value Pair"
msgstr ""
-#: editor/editor_properties_array_dict.cpp
-#: editor/plugins/theme_editor_plugin.cpp
-msgid "Remove Item"
-msgstr "移除項目"
-
#: editor/editor_run_native.cpp
msgid ""
"No runnable export preset found for this platform.\n"
@@ -5373,6 +5406,14 @@ msgid "Load Emission Mask"
msgstr ""
#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
+#: editor/plugins/cpu_particles_editor_plugin.cpp
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Restart"
+msgstr "重新開始(秒):"
+
+#: editor/plugins/cpu_particles_2d_editor_plugin.cpp
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
msgstr ""
@@ -6312,11 +6353,21 @@ msgid "Find Next"
msgstr "查找下一個"
#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
+msgid "Filter scripts"
+msgstr "過濾檔案..."
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
+msgid "Filter methods"
+msgstr "過濾檔案..."
+
+#: editor/plugins/script_editor_plugin.cpp
+#, fuzzy
msgid "Sort"
msgstr "排序:"
@@ -6567,11 +6618,6 @@ msgstr ""
msgid "Cut"
msgstr "剪切"
-#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
-#: scene/gui/text_edit.cpp
-msgid "Select All"
-msgstr "選擇全部"
-
#: editor/plugins/script_text_editor.cpp
#, fuzzy
msgid "Delete Line"
@@ -8196,51 +8242,7 @@ msgid "Boolean uniform."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'camera' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'inv_camera' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'inv_projection' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'normal' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'projection' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'time' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'viewport_size' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'world' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'alpha' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'color' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'texture_pixel_size' input parameter for all shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'uv' input parameter for all shader modes."
+msgid "'%s' input parameter for all shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -8249,203 +8251,27 @@ msgid "Input parameter."
msgstr "吸附到父級節點"
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'alpha' input parameter for vertex and fragment shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'binormal' input parameter for vertex and fragment shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'color' input parameter for vertex and fragment shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'fragcoord' input parameter for fragment and light shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'point_coord' input parameter for fragment shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'screen_uv' input parameter for fragment shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'side' input parameter for fragment shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'tangent' input parameter for vertex and fragment shader modes."
+msgid "'%s' input parameter for vertex and fragment shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'uv' input parameter for vertex and fragment shader modes."
+msgid "'%s' input parameter for fragment and light shader modes."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'uv2' input parameter for vertex and fragment shader modes."
+msgid "'%s' input parameter for fragment shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'vertex' input parameter for vertex and fragment shader modes."
+msgid "'%s' input parameter for light shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'view' input parameter for fragment and light shader modes."
+msgid "'%s' input parameter for vertex shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'albedo' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'attenuation' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'diffuse' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'light' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'light_color' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'roughness' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'specular' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'transmission' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'modelview' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'point_size' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'tangent' input parameter for vertex and fragment shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'light_pass' input parameter for vertex and fragment shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'point_coord' input parameter for fragment and light shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'screen_pixel_size' input parameter for fragment shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'screen_uv' input parameter for fragment and light shader modes."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'light_alpha' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'light_height' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'light_uv' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'light_vec' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'normal' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'shadow_color' input parameter for light shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'extra' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'projection' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'vertex' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'world' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'active' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'alpha' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'color' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'custom' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'custom_alpha' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'delta' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'emission_transform' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'index' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'lifetime' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'restart' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'time' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'transform' input parameter for vertex shader mode."
-msgstr ""
-
-#: editor/plugins/visual_shader_editor_plugin.cpp
-msgid "'velocity' input parameter for vertex shader mode."
+msgid "'%s' input parameter for vertex and fragment shader mode."
msgstr ""
#: editor/plugins/visual_shader_editor_plugin.cpp
@@ -10135,6 +9961,11 @@ msgid "Add Child Node"
msgstr ""
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Expand/Collapse All"
+msgstr "取代全部"
+
+#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr ""
@@ -10165,8 +9996,9 @@ msgid "Delete (No Confirm)"
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Add/Create a New Node"
-msgstr ""
+#, fuzzy
+msgid "Add/Create a New Node."
+msgstr "新增 %s"
#: editor/scene_tree_dock.cpp
msgid ""
@@ -11636,6 +11468,16 @@ msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
msgstr ""
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid ""
+"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
+"to. Please use it as a child of Area2D, StaticBody2D, RigidBody2D, "
+"KinematicBody2D, etc. to give them a shape."
+msgstr ""
+"CollisionShape2D只能為CollisionObject2D衍生的節點提供碰撞形狀資訊,請將其使用"
+"於Area2D、StaticBody2D、RigidBody2D、KinematicBody2D這類的節點下。"
+
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
"VisibilityEnable2D works best when used with the edited scene root directly "
@@ -11887,10 +11729,15 @@ msgid "Pick a color from the screen."
msgstr ""
#: scene/gui/color_picker.cpp
-msgid "Raw Mode"
+msgid "HSV"
msgstr ""
#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw"
+msgstr "偏航"
+
+#: scene/gui/color_picker.cpp
msgid "Switch between hexadecimal and code values."
msgstr ""
@@ -11901,12 +11748,18 @@ msgstr "將目前顏色設為預設"
#: scene/gui/container.cpp
msgid ""
-"Container by itself serves no purpose unless a script configures it's "
+"Container by itself serves no purpose unless a script configures its "
"children placement behavior.\n"
"If you don't intend to add a script, then please use a plain 'Control' node "
"instead."
msgstr ""
+#: scene/gui/control.cpp
+msgid ""
+"The Hint Tooltip won't be displayed as the control's Mouse Filter is set to "
+"\"Ignore\". To solve this, set the Mouse Filter to \"Stop\" or \"Pass\"."
+msgstr ""
+
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "警告!"
@@ -11994,6 +11847,13 @@ msgstr ""
msgid "Constants cannot be modified."
msgstr ""
+#, fuzzy
+#~ msgid "Enabled Classes"
+#~ msgstr "搜尋 Class"
+
+#~ msgid "Update Always"
+#~ msgstr "總是自動更新"
+
#~ msgid "Path to Node:"
#~ msgstr "節點路徑:"