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-rw-r--r--editor/translations/zh_TW.po8
1 files changed, 5 insertions, 3 deletions
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index 73b99ee161..51efdfd2b8 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -24,12 +24,13 @@
# Allen H. <w84miracle@gmail.com>, 2020.
# BinotaLIU <binota@protonmail.ch>, 2020.
# BinotaLIU <me@binota.org>, 2020.
+# MintSoda <lionlxh@qq.com>, 2020.
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2020-07-07 15:56+0000\n"
-"Last-Translator: BinotaLIU <me@binota.org>\n"
+"PO-Revision-Date: 2020-07-31 03:47+0000\n"
+"Last-Translator: MintSoda <lionlxh@qq.com>\n"
"Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hant/>\n"
"Language: zh_TW\n"
@@ -10361,7 +10362,6 @@ msgid "Make node as Root"
msgstr "將節點設為根節點"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Delete %d nodes and any children?"
msgstr "確定要刪除節點「%s」與其子節點嗎?"
@@ -12017,6 +12017,8 @@ msgid ""
"Polygon-based shapes are not meant be used nor edited directly through the "
"CollisionShape2D node. Please use the CollisionPolygon2D node instead."
msgstr ""
+"基於多邊形的形狀不應該被 CollisionShape2D 節點直接使用或編輯。請使用 "
+"CollisionPolygon2D 節點。"
#: scene/2d/cpu_particles_2d.cpp
msgid ""