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-rw-r--r--editor/translations/zh_TW.po129
1 files changed, 91 insertions, 38 deletions
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index bcf6650997..9021c16fc8 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -434,6 +434,11 @@ msgstr "Meta"
msgid "Command"
msgstr "Command"
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Physical"
+msgstr " (物理)"
+
#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
#: scene/resources/default_theme/default_theme.cpp
@@ -5585,6 +5590,11 @@ msgid "Mouse Extra Buttons Navigate History"
msgstr "滑鼠額外按鍵操作歷史紀錄"
#: editor/editor_settings.cpp
+#, fuzzy
+msgid "Drag And Drop Selection"
+msgstr "選擇網格地圖"
+
+#: editor/editor_settings.cpp
msgid "Appearance"
msgstr "外觀"
@@ -18704,6 +18714,11 @@ msgid "The package must have at least one '.' separator."
msgstr "套件必須至少有一個「.」分隔字元。"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Custom Build"
+msgstr "剪下節點"
+
+#: platform/android/export/export_plugin.cpp
msgid "Use Custom Build"
msgstr ""
@@ -18712,6 +18727,16 @@ msgstr ""
msgid "Export Format"
msgstr "匯出路徑"
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Min SDK"
+msgstr "輪廓尺寸:"
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "Target SDK"
+msgstr "目標"
+
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#, fuzzy
msgid "Architectures"
@@ -18754,16 +18779,6 @@ msgstr "偵查前一個實體"
msgid "Code"
msgstr ""
-#: platform/android/export/export_plugin.cpp
-#, fuzzy
-msgid "Min SDK"
-msgstr "輪廓尺寸:"
-
-#: platform/android/export/export_plugin.cpp
-#, fuzzy
-msgid "Target SDK"
-msgstr "目標"
-
#: platform/android/export/export_plugin.cpp platform/uwp/export/export.cpp
#, fuzzy
msgid "Package"
@@ -19003,15 +19018,17 @@ msgid "\"Use Custom Build\" must be enabled to use the plugins."
msgstr "「使用自定建置」必須啟用以使用本外掛。"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"\"Hand Tracking\" is only valid when \"Xr Mode\" is \"Oculus Mobile VrApi\" "
+"\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" "
"or \"OpenXR\"."
msgstr ""
"「Hand Tracking」(手部追蹤)僅可在「Xr Mode」(XR 模式)設為「Oculus Mobile "
"VR」或「OpenXR」時可用。"
#: platform/android/export/export_plugin.cpp
-msgid "\"Passthrough\" is only valid when \"Xr Mode\" is \"OpenXR\"."
+#, fuzzy
+msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"."
msgstr "「Passthrough」僅可在「Xr Mode」(XR 模式)設為「OpenXR」時可用。"
#: platform/android/export/export_plugin.cpp
@@ -19019,18 +19036,41 @@ msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled."
msgstr "「Export AAB」僅於「Use Custom Build」啟用時可用。"
#: platform/android/export/export_plugin.cpp
+#, fuzzy
msgid ""
-"Changing the \"Min Sdk\" is only valid when \"Use Custom Build\" is enabled."
+"\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr "對「Min Sdk」的修改僅在「Use Custom Build」啟用時有效。"
#: platform/android/export/export_plugin.cpp
+msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid ""
-"Changing the \"Target Sdk\" is only valid when \"Use Custom Build\" is "
-"enabled."
+"\"Min SDK\" cannot be lower than %d, which is the version needed by the "
+"Godot library."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid ""
+"\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled."
msgstr "對「Target Sdk」的修改僅於「Use Custom Build」啟用時有效。"
#: platform/android/export/export_plugin.cpp
-msgid "\"Target Sdk\" version must be greater or equal to \"Min Sdk\" version."
+msgid ""
+"\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid ""
+"\"Target SDK\" %d is higher than the default version %d. This may work, but "
+"wasn't tested and may be unstable."
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+#, fuzzy
+msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version."
msgstr "「Target Sdk」版本必須高於或于「Min Sdk」版本一致。"
#: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp
@@ -20711,7 +20751,7 @@ msgstr "放大"
msgid "Custom Viewport"
msgstr "1 個檢視區"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp scene/3d/interpolated_camera.cpp
#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
@@ -21472,6 +21512,11 @@ msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
#, fuzzy
+msgid "Pathfinding"
+msgstr "綁定"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
msgid "Path Desired Distance"
msgstr "選擇距離:"
@@ -21480,6 +21525,21 @@ msgid "Target Desired Distance"
msgstr ""
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Path Max Distance"
+msgstr "選擇距離:"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance"
+msgstr "進階"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "啟用"
+
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Neighbor Dist"
msgstr ""
@@ -21497,16 +21557,6 @@ msgstr "水平翻轉"
msgid "Max Speed"
msgstr "速度:"
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-#, fuzzy
-msgid "Path Max Distance"
-msgstr "選擇距離:"
-
-#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
-#, fuzzy
-msgid "Avoidance Enabled"
-msgstr "啟用"
-
#: scene/2d/navigation_agent_2d.cpp
msgid ""
"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
@@ -24903,6 +24953,11 @@ msgstr "資料夾:"
#: scene/gui/text_edit.cpp
#, fuzzy
+msgid "Drag And Drop Selection Enabled"
+msgstr "僅搜尋所選區域"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
msgid "Hiding Enabled"
msgstr "啟用"
@@ -25313,22 +25368,20 @@ msgstr "匯出路徑"
#: scene/main/viewport.cpp
msgid ""
-"This viewport is not set as render target. If you intend for it to display "
-"its contents directly to the screen, make it a child of a Control so it can "
-"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
-"texture to some node for display."
-msgstr ""
-"該 Viewport 尚未被設定為算繪目標。若你想直接將其內容顯示於畫面上,請將其設為 "
-"Control 的子節點以讓其取得大小。否則請將其設為 RenderTarget 並指派其內部紋理"
-"為其他節點以顯示。"
-
-#: scene/main/viewport.cpp
-msgid ""
"The Viewport size must be greater than or equal to 2 pixels on both "
"dimensions to render anything."
msgstr "Viewport長與寬必須皆大於或等於2像素才可進行算繪。"
#: scene/main/viewport.cpp
+msgid ""
+"This Viewport has HDR enabled, but its Usage is set to 2D or 2D No-"
+"Sampling.\n"
+"HDR is only supported in Viewports that have their Usage set to 3D or 3D No-"
+"Effects.\n"
+"HDR will be disabled for this Viewport."
+msgstr ""
+
+#: scene/main/viewport.cpp
msgid "ARVR"
msgstr ""