summaryrefslogtreecommitdiff
path: root/editor/translations/zh_TW.po
diff options
context:
space:
mode:
Diffstat (limited to 'editor/translations/zh_TW.po')
-rw-r--r--editor/translations/zh_TW.po17
1 files changed, 6 insertions, 11 deletions
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index f5f0feb333..a24b8831d2 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -2516,7 +2516,7 @@ msgstr "無法自路徑「%s」載入擴充腳本。"
#, fuzzy
msgid ""
"Unable to load addon script from path: '%s'. This might be due to a code "
-"error in that script. \n"
+"error in that script.\n"
"Disabling the addon at '%s' to prevent further errors."
msgstr "無法自路徑「%s」載入擴充腳本。可能為程式碼中有錯誤,請檢查語法。"
@@ -2944,6 +2944,10 @@ msgid "About"
msgstr "關於"
#: editor/editor_node.cpp
+msgid "Support Godot Development"
+msgstr ""
+
+#: editor/editor_node.cpp
msgid "Play the project."
msgstr "執行該專案。"
@@ -5133,18 +5137,9 @@ msgid ""
msgstr "部分網格無效。請確保 UV2 通道的值位於 [0.0,1.0] 矩形內。"
#: editor/plugins/baked_lightmap_editor_plugin.cpp
-msgid ""
-"Godot editor was built without ray tracing support; lightmaps can't be "
-"baked.\n"
-"If you are using an Apple Silicon-based Mac, try forcing Rosetta emulation "
-"on Godot.app in the application settings\n"
-"then restart the editor."
-msgstr ""
-
-#: editor/plugins/baked_lightmap_editor_plugin.cpp
#, fuzzy
msgid ""
-"Godot editor was built without ray tracing support; lightmaps can't be baked."
+"Godot editor was built without ray tracing support, lightmaps can't be baked."
msgstr ""
"Godot 編輯器在建制時未啟用光線追蹤 (Ray Tracing) 支援,無法烘焙光照圖。"