summaryrefslogtreecommitdiff
path: root/editor/translations/zh_TW.po
diff options
context:
space:
mode:
Diffstat (limited to 'editor/translations/zh_TW.po')
-rw-r--r--editor/translations/zh_TW.po53
1 files changed, 37 insertions, 16 deletions
diff --git a/editor/translations/zh_TW.po b/editor/translations/zh_TW.po
index 7ac1142466..5708d11522 100644
--- a/editor/translations/zh_TW.po
+++ b/editor/translations/zh_TW.po
@@ -29,7 +29,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2021-02-21 10:51+0000\n"
+"PO-Revision-Date: 2021-02-27 00:47+0000\n"
"Last-Translator: BinotaLIU <me@binota.org>\n"
"Language-Team: Chinese (Traditional) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hant/>\n"
@@ -1851,8 +1851,8 @@ msgid "Open a File or Directory"
msgstr "開啟檔案或資料夾"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/editor_properties.cpp editor/inspector_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/import_defaults_editor.cpp
+#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "保存"
@@ -2505,9 +2505,8 @@ msgid "Unable to enable addon plugin at: '%s' parsing of config failed."
msgstr "無法在「%s」上啟用擴充功能,解析組態設定失敗。"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Unable to find script field for addon plugin at: '%s'."
-msgstr "無法在擴充功能「res://addons/%s」中無法找到腳本欄位。"
+msgstr "無法在擴充功能「r%s」中找到腳本欄位。"
#: editor/editor_node.cpp
msgid "Unable to load addon script from path: '%s'."
@@ -3995,6 +3994,21 @@ msgstr "是否有在 `post_import()` 方法內回傳繼承 Node 之物件?"
msgid "Saving..."
msgstr "正在保存..."
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Select Importer"
+msgstr "選擇模式"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Importer:"
+msgstr "匯入"
+
+#: editor/import_defaults_editor.cpp
+#, fuzzy
+msgid "Reset to Defaults"
+msgstr "載入預設"
+
#: editor/import_dock.cpp
msgid "%d Files"
msgstr "%d 個檔案"
@@ -4950,7 +4964,6 @@ msgid "Got:"
msgstr "獲得:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Failed SHA-256 hash check"
msgstr "SHA-256 雜湊檢查失敗"
@@ -5055,7 +5068,6 @@ msgid "Sort:"
msgstr "排序:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#: editor/project_settings_editor.cpp
msgid "Category:"
msgstr "分類:"
@@ -10226,6 +10238,11 @@ msgstr "Autoload"
msgid "Plugins"
msgstr "外掛"
+#: editor/project_settings_editor.cpp
+#, fuzzy
+msgid "Import Defaults"
+msgstr "載入預設"
+
#: editor/property_editor.cpp
msgid "Preset..."
msgstr "預設設定..."
@@ -10473,12 +10490,10 @@ msgid "Instance Child Scene"
msgstr "實體化子場景"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Can't paste root node into the same scene."
-msgstr "無法對外部場景的節點進行操作!"
+msgstr "無法將跟節點貼到相同的場景中。"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Paste Node(s)"
msgstr "貼上節點"
@@ -10605,7 +10620,6 @@ msgid "Attach Script"
msgstr "附加腳本"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Cut Node(s)"
msgstr "剪下節點"
@@ -12225,6 +12239,14 @@ msgstr ""
msgid "An empty CollisionPolygon2D has no effect on collision."
msgstr "空白的 CollisionPolygon2D 不會產生任何碰撞效果。"
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 3 points are needed in 'Solids' build mode."
+msgstr ""
+
+#: scene/2d/collision_polygon_2d.cpp
+msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
+msgstr ""
+
#: scene/2d/collision_shape_2d.cpp
msgid ""
"CollisionShape2D only serves to provide a collision shape to a "
@@ -12510,11 +12532,6 @@ msgstr ""
"GLES2 視訊驅動程式不支援 GIProbes。\n"
"請改為使用 BakedLightmap。"
-#: scene/3d/interpolated_camera.cpp
-msgid ""
-"InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
-msgstr "InterpolatedCamera 已停止維護,且將於 Godot 4.0 中移除。"
-
#: scene/3d/light.cpp
msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows."
msgstr "角度大於 90 度的 SpotLight 無法投射出陰影。"
@@ -12840,6 +12857,10 @@ msgstr "Varying 變數只可在頂點函式中指派。"
msgid "Constants cannot be modified."
msgstr "不可修改常數。"
+#~ msgid ""
+#~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0."
+#~ msgstr "InterpolatedCamera 已停止維護,且將於 Godot 4.0 中移除。"
+
#~ msgid "No"
#~ msgstr "否"