diff options
Diffstat (limited to 'editor/translations/zh_HK.po')
-rw-r--r-- | editor/translations/zh_HK.po | 186 |
1 files changed, 136 insertions, 50 deletions
diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index b3faa76c3c..99d673b0fa 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -1,6 +1,6 @@ # Chinese (Hong Kong) translation of the Godot Engine editor -# Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. -# Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). +# Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. +# Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). # This file is distributed under the same license as the Godot source code. # Wesley (zx-wt) <ZX_WT@ymail.com>, 2016-2017, 2020. # cnieFIT <dtotncq@gmail.com>, 2019. @@ -2022,10 +2022,6 @@ msgstr "預覽:" msgid "File:" msgstr "檔案:" -#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp -msgid "Must use a valid extension." -msgstr "請用有效的副檔名。" - #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" @@ -2452,6 +2448,10 @@ msgid "There is no defined scene to run." msgstr "沒有可以已定義的場景可以運行。" #: editor/editor_node.cpp +msgid "Save scene before running..." +msgstr "" + +#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2499,18 +2499,6 @@ msgstr "" msgid "Save Scene As..." msgstr "把場景另存為" -#: editor/editor_node.cpp -msgid "No" -msgstr "否" - -#: editor/editor_node.cpp -msgid "Yes" -msgstr "是" - -#: editor/editor_node.cpp -msgid "This scene has never been saved. Save before running?" -msgstr "此場景從未儲存。要在運行前儲存嗎?" - #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "" @@ -2559,6 +2547,10 @@ msgid "Quit" msgstr "離開" #: editor/editor_node.cpp +msgid "Yes" +msgstr "是" + +#: editor/editor_node.cpp msgid "Exit the editor?" msgstr "要離開編輯器嗎?" @@ -4017,8 +4009,19 @@ msgid "Searching..." msgstr "搜尋中..." #: editor/find_in_files.cpp -msgid "Search complete" -msgstr "搜尋完成" +#, fuzzy +msgid "%d match in %d file." +msgstr "%d 相同。" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d file." +msgstr "%d 相同。" + +#: editor/find_in_files.cpp +#, fuzzy +msgid "%d matches in %d files." +msgstr "%d 相同。" #: editor/groups_editor.cpp #, fuzzy @@ -5334,8 +5337,7 @@ msgstr "Assets ZIP 檔" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "" "Can't determine a save path for lightmap images.\n" -"Save your scene (for images to be saved in the same dir), or pick a save " -"path from the BakedLightmap properties." +"Save your scene and try again." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp @@ -5349,9 +5351,29 @@ msgid "Failed creating lightmap images, make sure path is writable." msgstr "" #: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "Failed determining lightmap size. Maximum lightmap size too small?" +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Some mesh is invalid. Make sure the UV2 channel values are contained within " +"the [0.0,1.0] square region." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp +msgid "" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "" + +#: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" msgstr "" +#: editor/plugins/baked_lightmap_editor_plugin.cpp +#, fuzzy +msgid "Select lightmap bake file:" +msgstr "選取Template檔案" + #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" @@ -6458,6 +6480,11 @@ msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +#, fuzzy +msgid "Convert to CPUParticles2D" +msgstr "轉為..." + +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp msgid "Generation Time (sec):" msgstr "" @@ -6518,10 +6545,6 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generate AABB" -msgstr "" - #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "" @@ -8858,10 +8881,6 @@ msgid "Error" msgstr "" #: editor/plugins/version_control_editor_plugin.cpp -msgid "No commit message was provided" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp msgid "No files added to stage" msgstr "" @@ -8926,10 +8945,6 @@ msgid "Stage All" msgstr "全選" #: editor/plugins/version_control_editor_plugin.cpp -msgid "Add a commit message" -msgstr "" - -#: editor/plugins/version_control_editor_plugin.cpp #, fuzzy msgid "Commit Changes" msgstr "同步更新腳本" @@ -11849,6 +11864,36 @@ msgstr "篩選:" msgid "Give a MeshLibrary resource to this GridMap to use its meshes." msgstr "" +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Begin Bake" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Preparing data structures" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Generate buffers" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Direct lighting" +msgstr "描述:" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Indirect lighting" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +msgid "Post processing" +msgstr "" + +#: modules/lightmapper_cpu/lightmapper_cpu.cpp +#, fuzzy +msgid "Plotting lightmaps" +msgstr "光照圖生成中" + #: modules/mono/csharp_script.cpp msgid "Class name can't be a reserved keyword" msgstr "" @@ -12378,11 +12423,13 @@ msgid "Select device from the list" msgstr "從列表選取設備" #: platform/android/export/export.cpp -msgid "ADB executable not configured in the Editor Settings." +msgid "Unable to find the 'apksigner' tool." msgstr "" #: platform/android/export/export.cpp -msgid "OpenJDK jarsigner not configured in the Editor Settings." +msgid "" +"Android build template not installed in the project. Install it from the " +"Project menu." msgstr "" #: platform/android/export/export.cpp @@ -12394,11 +12441,11 @@ msgid "Release keystore incorrectly configured in the export preset." msgstr "" #: platform/android/export/export.cpp -msgid "Custom build requires a valid Android SDK path in Editor Settings." +msgid "A valid Android SDK path is required in Editor Settings." msgstr "" #: platform/android/export/export.cpp -msgid "Invalid Android SDK path for custom build in Editor Settings." +msgid "Invalid Android SDK path in Editor Settings." msgstr "" #: platform/android/export/export.cpp @@ -12406,9 +12453,19 @@ msgid "Missing 'platform-tools' directory!" msgstr "" #: platform/android/export/export.cpp -msgid "" -"Android build template not installed in the project. Install it from the " -"Project menu." +msgid "Unable to find Android SDK platform-tools' adb command." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Please check in the Android SDK directory specified in Editor Settings." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find Android SDK build-tools' apksigner command." msgstr "" #: platform/android/export/export.cpp @@ -12814,27 +12871,29 @@ msgid "ARVROrigin requires an ARVRCamera child node." msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "%d%%" +msgid "Finding meshes and lights" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "(Time Left: %d:%02d s)" +msgid "Preparing geometry (%d/%d)" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Meshes: " +msgid "Preparing environment" msgstr "" #: scene/3d/baked_lightmap.cpp -msgid "Plotting Lights:" -msgstr "" +#, fuzzy +msgid "Generating capture" +msgstr "光照圖生成中" -#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp -msgid "Finishing Plot" -msgstr "" +#: scene/3d/baked_lightmap.cpp +#, fuzzy +msgid "Saving lightmaps" +msgstr "光照圖生成中" #: scene/3d/baked_lightmap.cpp -msgid "Lighting Meshes: " +msgid "Done" msgstr "" #: scene/3d/collision_object.cpp @@ -12894,6 +12953,10 @@ msgid "Plotting Meshes" msgstr "" #: scene/3d/gi_probe.cpp +msgid "Finishing Plot" +msgstr "" + +#: scene/3d/gi_probe.cpp msgid "" "GIProbes are not supported by the GLES2 video driver.\n" "Use a BakedLightmap instead." @@ -13111,6 +13174,14 @@ msgstr "警告!" msgid "Please Confirm..." msgstr "請確認..." +#: scene/gui/file_dialog.cpp +msgid "Must use a valid extension." +msgstr "請用有效的副檔名。" + +#: scene/gui/graph_edit.cpp +msgid "Enable grid minimap." +msgstr "" + #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " @@ -13153,6 +13224,12 @@ msgid "Viewport size must be greater than 0 to render anything." msgstr "viewport大小必須大於0以渲染任何東西。" #: scene/resources/visual_shader_nodes.cpp +msgid "" +"The sampler port is connected but not used. Consider changing the source to " +"'SamplerPort'." +msgstr "" + +#: scene/resources/visual_shader_nodes.cpp #, fuzzy msgid "Invalid source for preview." msgstr "預覽來自無效來源。" @@ -13181,6 +13258,15 @@ msgstr "" msgid "Constants cannot be modified." msgstr "" +#~ msgid "No" +#~ msgstr "否" + +#~ msgid "This scene has never been saved. Save before running?" +#~ msgstr "此場景從未儲存。要在運行前儲存嗎?" + +#~ msgid "Search complete" +#~ msgstr "搜尋完成" + #~ msgid "There is already file or folder with the same name in this location." #~ msgstr "此位置已存在同名的檔案或資料夾。" |