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-rw-r--r--editor/translations/zh_HK.po1666
1 files changed, 1006 insertions, 660 deletions
diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po
index da22ae2254..205fb3e882 100644
--- a/editor/translations/zh_HK.po
+++ b/editor/translations/zh_HK.po
@@ -79,11 +79,12 @@ msgstr "下一個腳本"
msgid "Screen Orientation"
msgstr "開啓最近的"
-#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp main/main.cpp
+#: platform/uwp/os_uwp.cpp
msgid "Window"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
msgid "Borderless"
msgstr ""
@@ -91,7 +92,7 @@ msgstr ""
msgid "Per Pixel Transparency Enabled"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp
#, fuzzy
msgid "Fullscreen"
msgstr "全螢幕"
@@ -104,7 +105,7 @@ msgstr ""
msgid "Minimized"
msgstr ""
-#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp scene/gui/dialogs.cpp
#: scene/gui/graph_node.cpp
msgid "Resizable"
msgstr ""
@@ -118,10 +119,11 @@ msgstr ""
msgid "Position"
msgstr "只限選中"
-#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
-#: modules/gridmap/grid_map.cpp modules/visual_script/visual_script_nodes.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/light.cpp
-#: scene/gui/control.cpp scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: core/bind/core_bind.cpp core/project_settings.cpp editor/editor_settings.cpp
+#: main/main.cpp modules/gridmap/grid_map.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/2d/tile_map.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
#: scene/resources/style_box.cpp scene/resources/texture.cpp
@@ -212,14 +214,8 @@ msgstr ""
msgid "Function"
msgstr "行為"
-#: core/image.cpp core/packed_data_container.cpp
-#: modules/minimp3/audio_stream_mp3.cpp
-#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
-#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: core/image.cpp core/packed_data_container.cpp scene/2d/polygon_2d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
-#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
-#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -339,7 +335,7 @@ msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr ""
#: core/math/expression.cpp
-msgid "Invalid input %i (not passed) in expression"
+msgid "Invalid input %d (not passed) in expression"
msgstr ""
#: core/math/expression.cpp
@@ -559,13 +555,15 @@ msgid "Project Settings Override"
msgstr "專案設定"
#: core/project_settings.cpp core/resource.cpp
-#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
-#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/animation_track_editor.cpp editor/editor_autoload_settings.cpp
+#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
+#: editor/editor_profiler.cpp editor/plugins/tile_set_editor_plugin.cpp
#: editor/project_manager.cpp editor/settings_config_dialog.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/area_2d.cpp scene/3d/area.cpp
-#: scene/main/node.cpp
+#: scene/3d/skeleton.cpp scene/main/node.cpp scene/resources/mesh_library.cpp
+#: scene/resources/skin.cpp
msgid "Name"
msgstr "名稱"
@@ -609,6 +607,42 @@ msgstr ""
msgid "Custom User Dir Name"
msgstr ""
+#: core/project_settings.cpp main/main.cpp
+#: platform/javascript/export/export.cpp platform/osx/export/export.cpp
+#: platform/uwp/os_uwp.cpp
+#, fuzzy
+msgid "Display"
+msgstr "全部取代"
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/3d/label_3d.cpp scene/gui/text_edit.cpp scene/resources/texture.cpp
+msgid "Width"
+msgstr ""
+
+#: core/project_settings.cpp main/main.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_node.cpp modules/opensimplex/noise_texture.cpp
+#: scene/2d/light_2d.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/cylinder_shape.cpp
+#: scene/resources/font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/texture.cpp
+msgid "Height"
+msgstr ""
+
+#: core/project_settings.cpp
+msgid "Always On Top"
+msgstr ""
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Width"
+msgstr "線性"
+
+#: core/project_settings.cpp
+#, fuzzy
+msgid "Test Height"
+msgstr "測試"
+
#: core/project_settings.cpp editor/animation_track_editor.cpp
#: editor/editor_audio_buses.cpp main/main.cpp servers/audio_server.cpp
msgid "Audio"
@@ -719,7 +753,8 @@ msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
#: servers/physics/space_sw.cpp servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
#, fuzzy
msgid "Physics"
msgstr "物理幀 %"
@@ -730,7 +765,7 @@ msgstr "物理幀 %"
#: editor/plugins/spatial_editor_plugin.cpp main/main.cpp
#: modules/bullet/register_types.cpp modules/bullet/space_bullet.cpp
#: scene/3d/physics_body.cpp scene/resources/world.cpp
-#: servers/physics/space_sw.cpp
+#: servers/physics/space_sw.cpp servers/physics_server.cpp
msgid "3D"
msgstr ""
@@ -760,9 +795,8 @@ msgstr ""
msgid "Quality"
msgstr ""
-#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
-#: servers/visual_server.cpp
+#: core/project_settings.cpp scene/gui/file_dialog.cpp
+#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "篩選:"
@@ -889,11 +923,6 @@ msgstr "路徑"
msgid "Source Code"
msgstr "來源:"
-#: core/translation.cpp
-#, fuzzy
-msgid "Messages"
-msgstr "同步更新腳本"
-
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -960,7 +989,8 @@ msgstr ""
#: scene/2d/physics_body_2d.cpp scene/resources/world_2d.cpp
#: servers/physics_2d/physics_2d_server_sw.cpp
#: servers/physics_2d/physics_2d_server_wrap_mt.h
-#: servers/physics_2d/space_2d_sw.cpp servers/visual_server.cpp
+#: servers/physics_2d/space_2d_sw.cpp servers/physics_2d_server.cpp
+#: servers/visual_server.cpp
msgid "2D"
msgstr ""
@@ -1011,13 +1041,14 @@ msgstr ""
msgid "Subsurface Scattering"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp editor/animation_track_editor.cpp
#: editor/import/resource_importer_texture.cpp
#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp
+#: scene/animation/animation_blend_tree.cpp scene/gui/control.cpp
#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
@@ -1044,6 +1075,7 @@ msgstr ""
msgid "Blend Shape Max Buffer Size (KB)"
msgstr ""
+#. TRANSLATORS: Adjective, refers to the mode for Bezier handles (Free, Balanced, Mirror).
#: editor/animation_bezier_editor.cpp
msgid "Free"
msgstr "自由"
@@ -1060,7 +1092,7 @@ msgstr "對稱"
msgid "Time:"
msgstr "時間:"
-#: editor/animation_bezier_editor.cpp
+#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Value:"
msgstr ""
@@ -1115,6 +1147,95 @@ msgstr "動畫變化關鍵幀數值"
msgid "Anim Change Call"
msgstr ""
+#: editor/animation_track_editor.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "幀 %"
+
+#: editor/animation_track_editor.cpp editor/editor_profiler.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/particles_material.cpp servers/visual_server.cpp
+#, fuzzy
+msgid "Time"
+msgstr "時間:"
+
+#: editor/animation_track_editor.cpp editor/import/resource_importer_scene.cpp
+#: platform/osx/export/export.cpp
+#, fuzzy
+msgid "Location"
+msgstr "本地化"
+
+#: editor/animation_track_editor.cpp modules/gltf/gltf_node.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "本地化"
+
+#: editor/animation_track_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
+msgid "Value"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Arg Count"
+msgstr "新增訊號"
+
+#: editor/animation_track_editor.cpp main/main.cpp
+#: modules/mono/mono_gd/gd_mono.cpp
+msgid "Args"
+msgstr ""
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/script_editor_debugger.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/3d/physics_body.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Type"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "In Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out Handle"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/import/resource_importer_texture.cpp
+#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
+msgid "Stream"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start Offset"
+msgstr "移動模式"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "End Offset"
+msgstr "不選"
+
+#: editor/animation_track_editor.cpp editor/editor_settings.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
+msgid "Animation"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Easing"
+msgstr ""
+
#: editor/animation_track_editor.cpp
#, fuzzy
msgid "Anim Multi Change Keyframe Time"
@@ -1218,7 +1339,7 @@ msgstr ""
msgid "Update Mode (How this property is set)"
msgstr ""
-#: editor/animation_track_editor.cpp
+#: editor/animation_track_editor.cpp scene/resources/gradient.cpp
msgid "Interpolation Mode"
msgstr "模式"
@@ -1233,11 +1354,72 @@ msgstr "移除被選取的軌迹。"
#: editor/animation_track_editor.cpp
#, fuzzy
-msgid "Time (s): "
+msgid "Time (s):"
msgstr "時間:"
#: editor/animation_track_editor.cpp
#, fuzzy
+msgid "Position:"
+msgstr "只限選中"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Rotation:"
+msgstr "本地化"
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/multimesh_editor_plugin.cpp
+msgid "Scale:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
+#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Type:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "(Invalid, expected type: %s)"
+msgstr "管理輸出範本"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Easing:"
+msgstr "翻譯:"
+
+#: editor/animation_track_editor.cpp
+msgid "In-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+msgid "Out-Handle:"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Stream:"
+msgstr "編輯Node Curve"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Start (s):"
+msgstr "移動模式"
+
+#: editor/animation_track_editor.cpp
+msgid "End (s):"
+msgstr ""
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
+msgid "Animation Clip:"
+msgstr "新增動畫"
+
+#: editor/animation_track_editor.cpp
+#, fuzzy
msgid "Toggle Track Enabled"
msgstr "啟用"
@@ -1331,16 +1513,6 @@ msgid "Editors"
msgstr "編輯器"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
-#: editor/import/resource_importer_scene.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
-#: scene/animation/animation_blend_tree.cpp
-#: scene/resources/particles_material.cpp
-msgid "Animation"
-msgstr ""
-
-#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#, fuzzy
msgid "Confirm Insert Track"
msgstr "插入軌跡和關鍵幀"
@@ -1478,7 +1650,7 @@ msgid "Add Method Track Key"
msgstr "插入軌跡和關鍵幀"
#: editor/animation_track_editor.cpp
-msgid "Method not found in object: "
+msgid "Method not found in object:"
msgstr ""
#: editor/animation_track_editor.cpp
@@ -2473,8 +2645,9 @@ msgstr ""
msgid "There is no '%s' file."
msgstr ""
-#: editor/editor_audio_buses.cpp editor/plugins/canvas_item_editor_plugin.cpp
-msgid "Layout"
+#: editor/editor_audio_buses.cpp
+#, fuzzy
+msgid "Layout:"
msgstr "佈局"
#: editor/editor_audio_buses.cpp
@@ -2827,7 +3000,7 @@ msgid "Script Editor"
msgstr ""
#: editor/editor_feature_profile.cpp
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp
#, fuzzy
msgid "Asset Library"
msgstr "MeshLibrary..."
@@ -3131,11 +3304,11 @@ msgstr "匯出"
#: editor/import/resource_importer_texture.cpp
#: editor/import/resource_importer_wav.cpp main/main.cpp
#: modules/csg/csg_shape.cpp modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/2d/light_2d.cpp scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
#: scene/gui/control.cpp scene/gui/file_dialog.cpp
#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
@@ -3278,7 +3451,7 @@ msgstr ""
#: editor/editor_help.cpp scene/2d/camera_2d.cpp scene/gui/control.cpp
#: scene/gui/nine_patch_rect.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Top"
msgstr "最頂"
@@ -3483,11 +3656,12 @@ msgstr ""
msgid "Read Only"
msgstr ""
-#: editor/editor_inspector.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
msgid "Checkable"
msgstr ""
-#: editor/editor_inspector.cpp scene/resources/default_theme/default_theme.cpp
+#: editor/editor_inspector.cpp editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Checked"
msgstr "所有選項"
@@ -4923,13 +5097,6 @@ msgstr ""
msgid "Frame #:"
msgstr "幀 #:"
-#: editor/editor_profiler.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#: scene/resources/particles_material.cpp servers/visual_server.cpp
-#, fuzzy
-msgid "Time"
-msgstr "時間:"
-
#: editor/editor_profiler.cpp
msgid "Calls"
msgstr ""
@@ -5005,11 +5172,13 @@ msgid "Selected node is not a Viewport!"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Size: "
+#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+msgid "Size:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
-msgid "Page: "
+msgid "Page:"
msgstr ""
#: editor/editor_properties_array_dict.cpp
@@ -5335,7 +5504,8 @@ msgstr "資源"
msgid "Color Theme"
msgstr "檔案"
-#: editor/editor_settings.cpp scene/resources/default_theme/default_theme.cpp
+#: editor/editor_settings.cpp scene/3d/label_3d.cpp
+#: scene/resources/default_theme/default_theme.cpp
msgid "Line Spacing"
msgstr ""
@@ -5365,13 +5535,6 @@ msgstr ""
msgid "Indent"
msgstr ""
-#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_light.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
-#: scene/resources/visual_shader_nodes.cpp
-msgid "Type"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -5971,10 +6134,12 @@ msgstr ""
msgid "Port"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
+#. TRANSLATORS: Project Manager here refers to the tool used to create/manage Godot projects.
#: editor/editor_settings.cpp
#, fuzzy
msgid "Sorting Order"
@@ -6145,6 +6310,11 @@ msgstr ""
msgid "Flat"
msgstr ""
+#: editor/editor_spin_slider.cpp
+#, fuzzy
+msgid "Hide Slider"
+msgstr "無干擾模式"
+
#: editor/editor_sub_scene.cpp
#, fuzzy
msgid "Select Node(s) to Import"
@@ -6771,14 +6941,6 @@ msgid "Replace in Files"
msgstr "全部取代"
#: editor/find_in_files.cpp
-msgid "Find: "
-msgstr "尋找: "
-
-#: editor/find_in_files.cpp
-msgid "Replace: "
-msgstr "取代: "
-
-#: editor/find_in_files.cpp
#, fuzzy
msgid "Replace All (NO UNDO)"
msgstr "全部取代"
@@ -6901,9 +7063,9 @@ msgstr ""
#: editor/import/resource_importer_layered_texture.cpp
#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/texture.cpp
+#: scene/resources/texture.cpp scene/resources/visual_shader.cpp
msgid "Flags"
msgstr ""
@@ -7063,11 +7225,6 @@ msgstr ""
msgid "Materials"
msgstr "當改變時更新"
-#: editor/import/resource_importer_scene.cpp platform/osx/export/export.cpp
-#, fuzzy
-msgid "Location"
-msgstr "本地化"
-
#: editor/import/resource_importer_scene.cpp
#, fuzzy
msgid "Keep On Reimport"
@@ -7123,17 +7280,18 @@ msgstr "檔案"
msgid "Optimizer"
msgstr "優化"
-#: editor/import/resource_importer_scene.cpp main/main.cpp
+#: editor/import/resource_importer_scene.cpp
+#: editor/plugins/item_list_editor_plugin.cpp main/main.cpp
#: modules/mono/mono_gd/gd_mono.cpp platform/javascript/export/export.cpp
#: platform/osx/export/export.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
#: scene/2d/navigation_polygon.cpp scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp
#: scene/2d/y_sort.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/3d/baked_lightmap.cpp scene/3d/interpolated_camera.cpp
#: scene/3d/light.cpp scene/3d/navigation_mesh_instance.cpp
-#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/sprite_3d.cpp
-#: scene/gui/graph_edit.cpp scene/gui/rich_text_label.cpp
-#: scene/resources/curve.cpp scene/resources/environment.cpp
-#: scene/resources/material.cpp
+#: scene/3d/physics_joint.cpp scene/3d/ray_cast.cpp scene/3d/skeleton.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Enabled"
msgstr "啟用"
@@ -7182,7 +7340,8 @@ msgid "Generating Lightmaps"
msgstr "光照圖生成中"
#: editor/import/resource_importer_scene.cpp
-msgid "Generating for Mesh: "
+#, fuzzy
+msgid "Generating for Mesh:"
msgstr "為Mesh生成中: "
#: editor/import/resource_importer_scene.cpp
@@ -7230,7 +7389,8 @@ msgstr "選擇模式"
msgid "BPTC LDR"
msgstr ""
-#: editor/import/resource_importer_texture.cpp scene/2d/cpu_particles_2d.cpp
+#: editor/import/resource_importer_texture.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
msgid "Normal Map"
@@ -7263,12 +7423,6 @@ msgid "Normal Map Invert Y"
msgstr ""
#: editor/import/resource_importer_texture.cpp
-#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
-msgid "Stream"
-msgstr ""
-
-#: editor/import/resource_importer_texture.cpp
#, fuzzy
msgid "Size Limit"
msgstr "下滾"
@@ -8066,18 +8220,21 @@ msgstr "選項"
msgid "Directions"
msgstr "描述:"
+#. TRANSLATORS: Opposite of "Future", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
msgid "Past"
msgstr "貼上"
+#. TRANSLATORS: Opposite of "Past", refers to a direction in animation onion skinning.
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
-#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
+#: scene/resources/material.cpp scene/resources/primitive_meshes.cpp
+#: servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -8235,7 +8392,7 @@ msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
#, fuzzy
-msgid "Transition: "
+msgid "Transition:"
msgstr "過渡"
#: editor/plugins/animation_state_machine_editor.cpp
@@ -8254,11 +8411,6 @@ msgid "New name:"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: editor/plugins/multimesh_editor_plugin.cpp
-msgid "Scale:"
-msgstr ""
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Fade In (s):"
msgstr ""
@@ -8267,7 +8419,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader.cpp
msgid "Blend"
msgstr ""
@@ -8683,7 +8835,7 @@ msgid "Select lightmap bake file:"
msgstr "選取Template檔案"
#: editor/plugins/camera_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/resources/mesh_library.cpp
msgid "Preview"
msgstr ""
@@ -9198,6 +9350,7 @@ msgstr ""
msgid "Clear Custom Bones"
msgstr "運行場景"
+#. TRANSLATORS: Noun, name of the 2D/3D View menus.
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View"
@@ -9262,6 +9415,10 @@ msgid "Preview Canvas Scale"
msgstr ""
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Layout"
+msgstr "佈局"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Translation mask for inserting keys."
msgstr ""
@@ -9591,13 +9748,36 @@ msgstr ""
msgid "Toggle Grid Snap"
msgstr "(不)顯示最愛"
+#: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp
+#: scene/3d/label_3d.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Text"
+msgstr "文字"
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
+#: platform/osx/export/export.cpp platform/windows/export/export.cpp
+#: scene/gui/button.cpp scene/gui/item_list.cpp
+msgid "Icon"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+msgid "ID"
+msgstr ""
+
+#: editor/plugins/item_list_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separator"
+msgstr "翻譯:"
+
#: editor/plugins/item_list_editor_plugin.cpp
msgid "Item %d"
msgstr ""
-#: editor/plugins/item_list_editor_plugin.cpp scene/gui/item_list.cpp
-#: scene/gui/menu_button.cpp scene/gui/option_button.cpp
-#: scene/gui/popup_menu.cpp
+#: editor/plugins/item_list_editor_plugin.cpp
msgid "Items"
msgstr ""
@@ -9705,7 +9885,8 @@ msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/mesh_library.cpp
+#: scene/resources/multimesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Mesh"
msgstr ""
@@ -10015,8 +10196,9 @@ msgid "Volume"
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Emission Source: "
-msgstr ""
+#, fuzzy
+msgid "Emission Source:"
+msgstr "可見碰撞圖形"
#: editor/plugins/particles_editor_plugin.cpp
msgid "A processor material of type 'ParticlesMaterial' is required."
@@ -10256,13 +10438,12 @@ msgstr ""
msgid "Points"
msgstr "下移"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
#, fuzzy
msgid "Polygons"
msgstr "插件"
-#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/3d/skeleton.cpp
msgid "Bones"
msgstr ""
@@ -10344,8 +10525,6 @@ msgid "Grid Settings"
msgstr "設定"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "Snap"
msgstr ""
@@ -10417,13 +10596,6 @@ msgid "Instance:"
msgstr ""
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Type:"
-msgstr ""
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
msgid "Open in Editor"
msgstr ""
@@ -10432,11 +10604,6 @@ msgstr ""
msgid "Load Resource"
msgstr ""
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#, fuzzy
-msgid "ResourcePreloader"
-msgstr "資源"
-
#: editor/plugins/room_manager_editor_plugin.cpp
msgid "Flip Portals"
msgstr ""
@@ -10620,8 +10787,6 @@ msgid "Previous Script"
msgstr "上一個tab"
#: editor/plugins/script_editor_plugin.cpp
-#: modules/gdnative/videodecoder/video_stream_gdnative.cpp
-#: modules/theora/video_stream_theora.cpp modules/webm/video_stream_webm.cpp
#: scene/resources/default_theme/default_theme.cpp
msgid "File"
msgstr "檔案"
@@ -10873,7 +11038,8 @@ msgid "Convert Case"
msgstr "轉為..."
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
-#: scene/gui/label.cpp
+#: scene/3d/label_3d.cpp scene/gui/label.cpp
+#: scene/resources/primitive_meshes.cpp
msgid "Uppercase"
msgstr ""
@@ -11190,13 +11356,16 @@ msgstr ""
msgid "Translate"
msgstr "翻譯"
+#. TRANSLATORS: Refers to changing the scale of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
-msgid "Scaling: "
-msgstr ""
+#, fuzzy
+msgid "Scaling:"
+msgstr "選擇模式"
+#. TRANSLATORS: Refers to changing the position of a node in the 3D editor.
#: editor/plugins/spatial_editor_plugin.cpp
#, fuzzy
-msgid "Translating: "
+msgid "Translating:"
msgstr "翻譯:"
#: editor/plugins/spatial_editor_plugin.cpp
@@ -11220,11 +11389,6 @@ msgid "Yaw:"
msgstr ""
#: editor/plugins/spatial_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp
-msgid "Size:"
-msgstr ""
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn:"
msgstr ""
@@ -11762,15 +11926,16 @@ msgid "Sprite"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Simplification: "
-msgstr ""
+#, fuzzy
+msgid "Simplification:"
+msgstr "行為"
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Shrink (Pixels): "
+msgid "Shrink (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
-msgid "Grow (Pixels): "
+msgid "Grow (Pixels):"
msgstr ""
#: editor/plugins/sprite_editor_plugin.cpp
@@ -12488,7 +12653,7 @@ msgstr "開/關自動播放"
msgid "Disabled Button"
msgstr "已停用"
-#: editor/plugins/theme_editor_preview.cpp
+#: editor/plugins/theme_editor_preview.cpp scene/resources/mesh_library.cpp
msgid "Item"
msgstr ""
@@ -12818,12 +12983,6 @@ msgstr ""
msgid "Priority"
msgstr "匯出"
-#: editor/plugins/tile_set_editor_plugin.cpp main/main.cpp
-#: platform/osx/export/export.cpp platform/windows/export/export.cpp
-#: scene/gui/button.cpp scene/gui/item_list.cpp
-msgid "Icon"
-msgstr ""
-
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/node_2d.cpp
msgid "Z Index"
msgstr ""
@@ -13107,6 +13266,139 @@ msgstr "不能執行這個動作,因為沒有tree root."
#: editor/plugins/tile_set_editor_plugin.cpp
#, fuzzy
+msgid "Snap Options"
+msgstr "選項"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/animated_sprite.cpp
+#: scene/2d/camera_2d.cpp scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/label_3d.cpp scene/3d/path.cpp
+#: scene/3d/physics_body.cpp scene/3d/soft_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp editor/rename_dialog.cpp
+#: scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
+msgid "Step"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
+msgid "Separation"
+msgstr "翻譯:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Tile"
+msgstr "選取"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/line_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/polygon_2d.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/texture_rect.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Texture"
+msgstr "文字"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tex Offset"
+msgstr "編輯Node Curve"
+
+#: editor/plugins/tile_set_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
+#: scene/3d/mesh_instance.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Material"
+msgstr "當改變時更新"
+
+#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/canvas_item.cpp
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tile Mode"
+msgstr "篩選nodes:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Autotile Bitmask Mode"
+msgstr "檔案"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Size"
+msgstr "縮圖"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Subtile Spacing"
+msgstr "動畫循環"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Occluder Offset"
+msgstr "插件"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Navigation Offset"
+msgstr "插件"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Offset"
+msgstr "移除選項"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Shape Transform"
+msgstr "動畫變化過渡"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision"
+msgstr "無干擾模式"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way"
+msgstr "只限選中"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Collision One Way Margin"
+msgstr "無干擾模式"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Navigation"
+msgstr "插件"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Selected Occlusion"
+msgstr "選取"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
+msgid "Tileset Script"
+msgstr "篩選:"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
+#, fuzzy
msgid "TileSet"
msgstr "TileSet..."
@@ -14175,6 +14467,14 @@ msgid "Runnable"
msgstr "啟用"
#: editor/project_export.cpp
+msgid "Export the project for all the presets defined."
+msgstr ""
+
+#: editor/project_export.cpp
+msgid "All presets must have an export path defined for Export All to work."
+msgstr ""
+
+#: editor/project_export.cpp
#, fuzzy
msgid "Delete preset '%s'?"
msgstr "要刪除選中檔案?"
@@ -14225,7 +14525,7 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp scene/main/resource_preloader.cpp
+#: editor/project_export.cpp
msgid "Resources"
msgstr "資源"
@@ -14284,12 +14584,6 @@ msgstr "下一個腳本"
msgid "GDScript Export Mode:"
msgstr "匯出"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
-#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
-#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
-msgid "Text"
-msgstr "文字"
-
#: editor/project_export.cpp
msgid "Compiled Bytecode (Faster Loading)"
msgstr ""
@@ -14319,21 +14613,27 @@ msgstr "搬到..."
#: editor/project_export.cpp
#, fuzzy
-msgid "Export PCK/Zip"
+msgid "Export PCK/Zip..."
msgstr "匯出"
#: editor/project_export.cpp
-msgid "Export Project"
-msgstr ""
+#, fuzzy
+msgid "Export Project..."
+msgstr "導入"
#: editor/project_export.cpp
#, fuzzy
-msgid "Export mode?"
+msgid "Export All"
msgstr "匯出"
#: editor/project_export.cpp
#, fuzzy
-msgid "Export All"
+msgid "Choose an export mode:"
+msgstr "選擇資料夾"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All..."
msgstr "匯出"
#: editor/project_export.cpp editor/project_manager.cpp
@@ -14342,8 +14642,9 @@ msgid "ZIP File"
msgstr "檔案"
#: editor/project_export.cpp
-msgid "Godot Game Pack"
-msgstr ""
+#, fuzzy
+msgid "Godot Project Pack"
+msgstr "專案"
#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
@@ -14528,6 +14829,20 @@ msgstr "專案"
msgid "Error: Project is missing on the filesystem."
msgstr ""
+#: editor/project_manager.cpp editor/scene_tree_dock.cpp
+msgid "Local"
+msgstr ""
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Local Projects"
+msgstr "專案"
+
+#: editor/project_manager.cpp
+#, fuzzy
+msgid "Asset Library Projects"
+msgstr "MeshLibrary..."
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Can't open project at '%s'."
@@ -14624,9 +14939,8 @@ msgid "Project Manager"
msgstr "開啟 Project Manager "
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Local Projects"
-msgstr "專案"
+msgid "Last Modified"
+msgstr ""
#: editor/project_manager.cpp
#, fuzzy
@@ -14634,10 +14948,6 @@ msgid "Loading, please wait..."
msgstr "接收 mirrors中, 請稍侯..."
#: editor/project_manager.cpp
-msgid "Last Modified"
-msgstr ""
-
-#: editor/project_manager.cpp
#, fuzzy
msgid "Edit Project"
msgstr "專案"
@@ -14684,11 +14994,6 @@ msgid "About"
msgstr "關於"
#: editor/project_manager.cpp
-#, fuzzy
-msgid "Asset Library Projects"
-msgstr "MeshLibrary..."
-
-#: editor/project_manager.cpp
msgid "Restart Now"
msgstr ""
@@ -15042,7 +15347,8 @@ msgstr ""
msgid "AutoLoad"
msgstr ""
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp platform/android/export/export_plugin.cpp
+#: platform/iphone/export/export.cpp
msgid "Plugins"
msgstr "插件"
@@ -15179,12 +15485,6 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
-#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
-#: servers/physics_server.cpp
-msgid "Step"
-msgstr ""
-
#: editor/rename_dialog.cpp
msgid "Amount by which counter is incremented for each node"
msgstr ""
@@ -15626,10 +15926,6 @@ msgid ""
msgstr ""
#: editor/scene_tree_dock.cpp
-msgid "Local"
-msgstr ""
-
-#: editor/scene_tree_dock.cpp
msgid "Clear Inheritance? (No Undo!)"
msgstr ""
@@ -15891,7 +16187,7 @@ msgstr "下一個腳本"
#: editor/script_editor_debugger.cpp
#, fuzzy
-msgid "Remote "
+msgid "Remote %s:"
msgstr "移除"
#: editor/script_editor_debugger.cpp
@@ -16001,11 +16297,6 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
-msgid "Value"
-msgstr ""
-
-#: editor/script_editor_debugger.cpp
msgid "Monitors"
msgstr ""
@@ -16368,41 +16659,6 @@ msgstr ""
msgid "Use Nvidia Rect Flicker Workaround"
msgstr ""
-#: main/main.cpp platform/javascript/export/export.cpp
-#: platform/osx/export/export.cpp platform/uwp/os_uwp.cpp
-#, fuzzy
-msgid "Display"
-msgstr "全部取代"
-
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
-#: scene/gui/text_edit.cpp scene/resources/texture.cpp
-msgid "Width"
-msgstr ""
-
-#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
-#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
-#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
-#: scene/resources/texture.cpp
-msgid "Height"
-msgstr ""
-
-#: main/main.cpp
-msgid "Always On Top"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Width"
-msgstr "線性"
-
-#: main/main.cpp
-#, fuzzy
-msgid "Test Height"
-msgstr "測試"
-
#: main/main.cpp
msgid "DPI"
msgstr ""
@@ -16651,10 +16907,6 @@ msgstr ""
msgid "Wait Timeout"
msgstr "時間:"
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
-msgid "Args"
-msgstr ""
-
#: main/main.cpp
msgid "Runtime"
msgstr ""
@@ -16682,11 +16934,11 @@ msgstr "監視器"
msgid "Shrink"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
msgid "Auto Accept Quit"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Quit On Go Back"
msgstr "向後"
@@ -16759,12 +17011,6 @@ msgstr "無干擾模式"
msgid "Invert Faces"
msgstr "轉為..."
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
-#: scene/resources/primitive_meshes.cpp
-#, fuzzy
-msgid "Material"
-msgstr "當改變時更新"
-
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
@@ -16988,8 +17234,9 @@ msgid "Disabled GDNative Singleton"
msgstr ""
#: modules/gdnative/gdnative_library_singleton_editor.cpp
-msgid "Libraries: "
-msgstr ""
+#, fuzzy
+msgid "Libraries:"
+msgstr "MeshLibrary..."
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
@@ -17232,7 +17479,7 @@ msgstr "選擇模式"
msgid "Instance Materials"
msgstr "當改變時更新"
-#: modules/gltf/gltf_node.cpp
+#: modules/gltf/gltf_node.cpp scene/3d/skeleton.cpp
msgid "Parent"
msgstr ""
@@ -17249,13 +17496,6 @@ msgstr ""
msgid "Translation"
msgstr "翻譯"
-#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
-#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
-#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "本地化"
-
#: modules/gltf/gltf_node.cpp
msgid "Children"
msgstr ""
@@ -17370,7 +17610,6 @@ msgstr "重新命名..."
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
-#: scene/resources/font.cpp
#, fuzzy
msgid "Textures"
msgstr "文字"
@@ -17402,7 +17641,7 @@ msgstr "只限選中"
msgid "Skeleton To Node"
msgstr "不選"
-#: modules/gltf/gltf_state.cpp scene/2d/animated_sprite.cpp
+#: modules/gltf/gltf_state.cpp
#, fuzzy
msgid "Animations"
msgstr "新增動畫"
@@ -17857,11 +18096,6 @@ msgstr ""
msgid "IGD Status"
msgstr ""
-#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
-#, fuzzy
-msgid "Default Input Values"
-msgstr "動畫變化數值"
-
#: modules/visual_script/visual_script.cpp
msgid ""
"A node yielded without working memory, please read the docs on how to yield "
@@ -17881,7 +18115,7 @@ msgid ""
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Node returned an invalid sequence output: "
+msgid "Node returned an invalid sequence output:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -17889,7 +18123,7 @@ msgid "Found sequence bit but not the node in the stack, report bug!"
msgstr ""
#: modules/visual_script/visual_script.cpp
-msgid "Stack overflow with stack depth: "
+msgid "Stack overflow with stack depth:"
msgstr ""
#: modules/visual_script/visual_script.cpp
@@ -18287,7 +18521,7 @@ msgid "for (elem) in (input):"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Input type not iterable: "
+msgid "Input type not iterable:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18295,7 +18529,7 @@ msgid "Iterator became invalid"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
-msgid "Iterator became invalid: "
+msgid "Iterator became invalid:"
msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
@@ -18361,10 +18595,6 @@ msgid "Node Path"
msgstr "複製路徑"
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Argument Cache"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
msgid "Use Default Args"
msgstr "預設"
@@ -18422,11 +18652,6 @@ msgid "Set Mode"
msgstr "選擇模式"
#: modules/visual_script/visual_script_func_nodes.cpp
-#, fuzzy
-msgid "Type Cache"
-msgstr "當改變時更新"
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Assign Op"
msgstr ""
@@ -18445,7 +18670,7 @@ msgid "Base object is not a Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Path does not lead Node!"
+msgid "Path does not lead to Node!"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -18460,18 +18685,20 @@ msgstr ""
msgid "Compose Array"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/resources/material.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Operator"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid argument of type: "
-msgstr ""
+#, fuzzy
+msgid "Invalid argument of type:"
+msgstr "無效字型"
#: modules/visual_script/visual_script_nodes.cpp
-msgid ": Invalid arguments: "
-msgstr ""
+#, fuzzy
+msgid "Invalid arguments:"
+msgstr "無效名稱。"
#: modules/visual_script/visual_script_nodes.cpp
msgid "a if cond, else b"
@@ -18483,11 +18710,11 @@ msgid "Var Name"
msgstr "名稱"
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableGet not found in script: "
+msgid "VariableGet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
-msgid "VariableSet not found in script: "
+msgid "VariableSet not found in script:"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
@@ -18570,11 +18797,6 @@ msgid "Construct %s"
msgstr "常數"
#: modules/visual_script/visual_script_nodes.cpp
-#, fuzzy
-msgid "Constructor"
-msgstr "常數"
-
-#: modules/visual_script/visual_script_nodes.cpp
msgid "Get Local Var"
msgstr ""
@@ -18591,10 +18813,6 @@ msgstr "行為"
msgid "Deconstruct %s"
msgstr ""
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Elem Cache"
-msgstr ""
-
#: modules/visual_script/visual_script_property_selector.cpp
#, fuzzy
msgid "Search VisualScript"
@@ -18771,6 +18989,22 @@ msgid "Shutdown ADB On Exit"
msgstr ""
#: platform/android/export/export_plugin.cpp
+msgid "Launcher Icons"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Main 192 X 192"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Foreground 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
+msgid "Adaptive Background 432 X 432"
+msgstr ""
+
+#: platform/android/export/export_plugin.cpp
msgid "Package name is missing."
msgstr ""
@@ -18803,6 +19037,10 @@ msgstr ""
msgid "Export Format"
msgstr "匯出"
+#: platform/android/export/export_plugin.cpp platform/iphone/export/export.cpp
+msgid "Architectures"
+msgstr ""
+
#: platform/android/export/export_plugin.cpp
msgid "Keystore"
msgstr ""
@@ -18833,7 +19071,7 @@ msgstr ""
msgid "Clear Previous Install"
msgstr "上一個tab"
-#: platform/android/export/export_plugin.cpp scene/resources/shader.cpp
+#: platform/android/export/export_plugin.cpp
msgid "Code"
msgstr ""
@@ -19278,6 +19516,58 @@ msgid "The character '%s' is not allowed in Identifier."
msgstr ""
#: platform/iphone/export/export.cpp
+msgid "Landscape Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2436 X 1125"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 2208 X 1242"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1024 X 768"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 2048 X 1536"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "Portrait Launch Screens"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 960"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 640 X 1136"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 750 X 1334"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1125 X 2436"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 768 X 1024"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPad 1536 X 2048"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
+msgid "iPhone 1242 X 2208"
+msgstr ""
+
+#: platform/iphone/export/export.cpp
msgid "App Store Team ID"
msgstr ""
@@ -19351,7 +19641,7 @@ msgstr "成功!"
msgid "Push Notifications"
msgstr "貼上動畫"
-#: platform/iphone/export/export.cpp scene/3d/baked_lightmap.cpp
+#: platform/iphone/export/export.cpp
#, fuzzy
msgid "User Data"
msgstr "開啟 Project Manager?"
@@ -20362,12 +20652,6 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
-#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Frame"
-msgstr "幀 %"
-
#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
#, fuzzy
@@ -20386,18 +20670,6 @@ msgstr "運行"
msgid "Centered"
msgstr "不選"
-#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp
-#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
-#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/path.cpp scene/3d/physics_body.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/graph_node.cpp
-#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
-#: scene/resources/material.cpp scene/resources/particles_material.cpp
-#: scene/resources/style_box.cpp
-msgid "Offset"
-msgstr ""
-
#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
msgid "Flip H"
@@ -20478,8 +20750,7 @@ msgid "Pitch Scale"
msgstr "選擇模式"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
-#: scene/gui/video_player.cpp
+#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
#, fuzzy
msgid "Autoplay"
msgstr "開/關自動播放"
@@ -20525,7 +20796,8 @@ msgstr "移動模式"
msgid "Rotating"
msgstr "本地化"
-#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#: scene/2d/camera_2d.cpp scene/2d/listener_2d.cpp scene/3d/camera.cpp
+#: scene/3d/listener.cpp scene/animation/animation_blend_tree.cpp
#, fuzzy
msgid "Current"
msgstr "當前版本:"
@@ -20551,19 +20823,20 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Left"
msgstr "線性"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
-#: scene/resources/style_box.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#, fuzzy
msgid "Right"
msgstr "線性"
#: scene/2d/camera_2d.cpp scene/gui/control.cpp scene/gui/nine_patch_rect.cpp
#: scene/resources/dynamic_font.cpp scene/resources/style_box.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Bottom"
msgstr "移除選項"
@@ -20613,8 +20886,8 @@ msgstr ""
msgid "Draw Drag Margin"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
-#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "選擇模式"
@@ -20652,11 +20925,6 @@ msgstr ""
msgid "Visible"
msgstr "(不)顯示隱藏的文件"
-#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
-#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
#: scene/2d/canvas_item.cpp
#, fuzzy
msgid "Self Modulate"
@@ -20679,10 +20947,6 @@ msgstr ""
msgid "Use Parent Material"
msgstr ""
-#: scene/2d/canvas_item.cpp
-msgid "Toplevel"
-msgstr ""
-
#: scene/2d/canvas_modulate.cpp
msgid ""
"Only one visible CanvasModulate is allowed per scene (or set of instanced "
@@ -20720,6 +20984,11 @@ msgstr ""
msgid "Invalid polygon. At least 2 points are needed in 'Segments' build mode."
msgstr ""
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+msgid ""
+"The One Way Collision property will be ignored when the parent is an Area2D."
+msgstr ""
+
#: scene/2d/collision_polygon_2d.cpp
#, fuzzy
msgid "Build Mode"
@@ -20831,17 +21100,6 @@ msgstr "專案"
msgid "Draw Order"
msgstr ""
-#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/line_2d.cpp
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/sprite_3d.cpp scene/gui/nine_patch_rect.cpp
-#: scene/gui/texture_rect.cpp scene/resources/material.cpp
-#: scene/resources/sky.cpp scene/resources/style_box.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Texture"
-msgstr "文字"
-
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
#, fuzzy
@@ -20939,8 +21197,9 @@ msgid "Tangential Accel"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/joints_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/physics_joint.cpp
-#: scene/3d/vehicle_body.cpp scene/resources/particles_material.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/physics_body.cpp
+#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
+#: scene/resources/particles_material.cpp
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Damping"
msgstr ""
@@ -21074,7 +21333,7 @@ msgid "Node B"
msgstr "貼上"
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/3d/physics_joint.cpp
+#: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
@@ -21084,7 +21343,7 @@ msgstr ""
msgid "Disable Collision"
msgstr "已停用"
-#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#: scene/2d/joints_2d.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
msgid "Softness"
msgstr ""
@@ -21121,7 +21380,8 @@ msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/3d/light.cpp scene/resources/environment.cpp scene/resources/sky.cpp
+#: scene/3d/light.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
@@ -21246,7 +21506,7 @@ msgstr ""
msgid "Multimesh"
msgstr ""
-#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp
#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
msgid "Cell Size"
@@ -21281,8 +21541,14 @@ msgstr ""
msgid "Path Max Distance"
msgstr ""
+#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
+#, fuzzy
+msgid "Avoidance Enabled"
+msgstr "啟用"
+
#: scene/2d/navigation_agent_2d.cpp
-msgid "The NavigationAgent2D can be used only under a Node2D node."
+msgid ""
+"The NavigationAgent2D can be used only under a Node2D inheriting parent node."
msgstr ""
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
@@ -21295,16 +21561,6 @@ msgid ""
"Node2D object."
msgstr ""
-#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Vertices"
-msgstr "內客"
-
-#: scene/2d/navigation_polygon.cpp
-#, fuzzy
-msgid "Outlines"
-msgstr "關閉場景"
-
#: scene/2d/navigation_polygon.cpp
msgid ""
"A NavigationPolygon resource must be set or created for this node to work. "
@@ -21683,7 +21939,7 @@ msgstr "只限選中"
msgid "Use Global Coordinates"
msgstr "下一個腳本"
-#: scene/2d/skeleton_2d.cpp
+#: scene/2d/skeleton_2d.cpp scene/3d/skeleton.cpp
#, fuzzy
msgid "Rest"
msgstr "儲存檔案"
@@ -21952,28 +22208,11 @@ msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-msgid "Bounds"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
-#, fuzzy
-msgid "Cell Space Transform"
-msgstr "動畫變化過渡"
-
-#: scene/3d/baked_lightmap.cpp
-msgid "Cell Subdiv"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
#: scene/3d/reflection_probe.cpp
msgid "Interior"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Octree"
-msgstr ""
-
-#: scene/3d/baked_lightmap.cpp
msgid "Finding meshes and lights"
msgstr ""
@@ -22087,7 +22326,7 @@ msgstr ""
msgid "Light Data"
msgstr ""
-#: scene/3d/bone_attachment.cpp
+#: scene/3d/bone_attachment.cpp scene/3d/physics_body.cpp
#, fuzzy
msgid "Bone Name"
msgstr "Node名稱"
@@ -22260,24 +22499,6 @@ msgid "Autoplace Priority"
msgstr "檔案"
#: scene/3d/gi_probe.cpp
-msgid "To Cell Xform"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Data"
-msgstr "MeshLibrary..."
-
-#: scene/3d/gi_probe.cpp
-#, fuzzy
-msgid "Dynamic Range"
-msgstr "MeshLibrary..."
-
-#: scene/3d/gi_probe.cpp scene/3d/light.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr ""
@@ -22302,6 +22523,85 @@ msgstr ""
msgid "Subdiv"
msgstr ""
+#: scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Dynamic Range"
+msgstr "MeshLibrary..."
+
+#: scene/3d/gi_probe.cpp scene/3d/light.cpp
+msgid "Normal Bias"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/primitive_meshes.cpp
+msgid "Pixel Size"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Billboard"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Shaded"
+msgstr "當改變時更新"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Double Sided"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+msgid "No Depth Test"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Fixed Size"
+msgstr "下一個腳本"
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp
+msgid "Alpha Cut"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/material.cpp
+msgid "Alpha Scissor Threshold"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Render Priority"
+msgstr "檔案"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Render Priority"
+msgstr "檔案"
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Outline Modulate"
+msgstr "選擇模式"
+
+#: scene/3d/label_3d.cpp scene/resources/default_theme/default_theme.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/primitive_meshes.cpp
+msgid "Font"
+msgstr ""
+
+#: scene/3d/label_3d.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Horizontal Alignment"
+msgstr "篩選檔案..."
+
+#: scene/3d/label_3d.cpp
+#, fuzzy
+msgid "Vertical Alignment"
+msgstr "篩選檔案..."
+
+#: scene/3d/label_3d.cpp scene/gui/dialogs.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Autowrap"
+msgstr "開/關自動播放"
+
#: scene/3d/light.cpp
msgid "Indirect Energy"
msgstr ""
@@ -22310,7 +22610,8 @@ msgstr ""
msgid "Negative"
msgstr ""
-#: scene/3d/light.cpp
+#: scene/3d/light.cpp scene/resources/material.cpp
+#: scene/resources/visual_shader.cpp
#, fuzzy
msgid "Specular"
msgstr "選擇模式"
@@ -22419,7 +22720,8 @@ msgid "Ignore Y"
msgstr ""
#: scene/3d/navigation_agent.cpp
-msgid "The NavigationAgent can be used only under a spatial node."
+msgid ""
+"The NavigationAgent can be used only under a Spatial inheriting parent node."
msgstr ""
#: scene/3d/navigation_mesh_instance.cpp
@@ -22428,14 +22730,14 @@ msgid ""
"It only provides navigation data."
msgstr ""
-#: scene/3d/navigation_mesh_instance.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/resources/mesh_library.cpp
msgid "NavMesh"
msgstr ""
#: scene/3d/navigation_obstacle.cpp
msgid ""
"The NavigationObstacle only serves to provide collision avoidance to a "
-"spatial object."
+"Spatial inheriting parent object."
msgstr ""
#: scene/3d/occluder.cpp
@@ -22556,18 +22858,170 @@ msgstr "行為"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock X"
-msgstr "移動模式"
+msgid "Joint Constraints"
+msgstr "常數"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Impulse Clamp"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Swing Span"
+msgstr "場景儲存中"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "Twist Span"
+msgstr ""
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "翻譯:"
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Y"
-msgstr "移動模式"
+msgid "Angular Limit Enabled"
+msgstr "篩選檔案..."
#: scene/3d/physics_body.cpp
#, fuzzy
-msgid "Move Lock Z"
-msgstr "移動模式"
+msgid "Angular Limit Upper"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Lower"
+msgstr "最大的角度錯誤:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Bias"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Softness"
+msgstr "新增動畫"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Relaxation"
+msgstr "新增動畫"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Upper"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Lower"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Softness"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Restitution"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Damping"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Restitution"
+msgstr "新增動畫"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Limit Damping"
+msgstr "新增動畫"
+
+#: scene/3d/physics_body.cpp
+msgid "X"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Y"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Z"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Limit Enabled"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Enabled"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Stiffness"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Spring Damping"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Equilibrium Point"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Restitution"
+msgstr "描述:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Linear Damping"
+msgstr "線性"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Restitution"
+msgstr "描述:"
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Damping"
+msgstr "新增動畫"
+
+#: scene/3d/physics_body.cpp scene/3d/physics_joint.cpp
+msgid "ERP"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Angular Spring Enabled"
+msgstr "篩選檔案..."
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Stiffness"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Spring Damping"
+msgstr ""
+
+#: scene/3d/physics_body.cpp
+msgid "Angular Equilibrium Point"
+msgstr ""
#: scene/3d/physics_body.cpp
msgid "Body Offset"
@@ -22608,10 +23062,6 @@ msgid "Params"
msgstr "當改變時更新"
#: scene/3d/physics_joint.cpp
-msgid "Impulse Clamp"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -22623,11 +23073,6 @@ msgstr ""
msgid "Lower"
msgstr ""
-#: scene/3d/physics_joint.cpp scene/3d/vehicle_body.cpp
-#, fuzzy
-msgid "Relaxation"
-msgstr "翻譯:"
-
#: scene/3d/physics_joint.cpp
msgid "Motor"
msgstr ""
@@ -22692,15 +23137,6 @@ msgstr "最大的角度錯誤:"
#: scene/3d/physics_joint.cpp
#, fuzzy
-msgid "Swing Span"
-msgstr "場景儲存中"
-
-#: scene/3d/physics_joint.cpp
-msgid "Twist Span"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
-#, fuzzy
msgid "Linear Limit X"
msgstr "線性"
@@ -22727,10 +23163,6 @@ msgid "Angular Limit X"
msgstr ""
#: scene/3d/physics_joint.cpp
-msgid "ERP"
-msgstr ""
-
-#: scene/3d/physics_joint.cpp
msgid "Angular Motor X"
msgstr ""
@@ -22944,8 +23376,9 @@ msgstr ""
msgid "Main"
msgstr ""
-#: scene/3d/room_manager.cpp scene/animation/animation_player.cpp
-#: scene/animation/animation_tree.cpp scene/animation/animation_tree_player.cpp
+#: scene/3d/room_manager.cpp scene/animation/animation_blend_tree.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
msgid "Active"
@@ -23055,6 +23488,34 @@ msgid ""
"Ensure all rooms contain geometry or manual bounds."
msgstr ""
+#: scene/3d/skeleton.cpp scene/resources/skin.cpp
+msgid "Pose"
+msgstr ""
+
+#: scene/3d/skeleton.cpp
+#, fuzzy
+msgid "Bound Children"
+msgstr "無效名稱"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Pinned Points"
+msgstr "下移"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Attachments"
+msgstr "內容:"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Point Index"
+msgstr "按鍵"
+
+#: scene/3d/soft_body.cpp
+msgid "Spatial Attachment Path"
+msgstr ""
+
#: scene/3d/soft_body.cpp
#, fuzzy
msgid "Physics Enabled"
@@ -23133,33 +23594,12 @@ msgstr ""
msgid "Opacity"
msgstr ""
-#: scene/3d/sprite_3d.cpp
-msgid "Pixel Size"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Billboard"
-msgstr ""
-
#: scene/3d/sprite_3d.cpp scene/resources/material.cpp
#, fuzzy
msgid "Transparent"
msgstr "翻譯"
#: scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Shaded"
-msgstr "當改變時更新"
-
-#: scene/3d/sprite_3d.cpp
-msgid "Double Sided"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
-msgid "Alpha Cut"
-msgstr ""
-
-#: scene/3d/sprite_3d.cpp
msgid ""
"A SpriteFrames resource must be created or set in the \"Frames\" property in "
"order for AnimatedSprite3D to display frames."
@@ -23299,38 +23739,6 @@ msgid ""
"this environment's Background Mode to Canvas (for 2D scenes)."
msgstr ""
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Min Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Max Space"
-msgstr ""
-
-#: scene/animation/animation_blend_space_1d.cpp
-msgid "Value Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Auto Triangles"
-msgstr "開/關自動播放"
-
-#: scene/animation/animation_blend_space_2d.cpp
-#, fuzzy
-msgid "Triangles"
-msgstr "開/關自動播放"
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "X Label"
-msgstr ""
-
-#: scene/animation/animation_blend_space_2d.cpp
-msgid "Y Label"
-msgstr ""
-
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
msgstr ""
@@ -23365,16 +23773,30 @@ msgid "Autorestart"
msgstr "儲存檔案"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
-msgid "Autorestart Delay"
-msgstr "動晝插入關鍵幀?"
+msgid "Delay"
+msgstr ""
#: scene/animation/animation_blend_tree.cpp
-msgid "Autorestart Random Delay"
+msgid "Random Delay"
msgstr ""
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Add Amount"
+msgstr "新增訊號"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Blend Amount"
+msgstr "Instance"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
+msgid "Seek Position"
+msgstr "只限選中"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Input Count"
msgstr "新增訊號"
@@ -23383,10 +23805,6 @@ msgstr "新增訊號"
msgid "Xfade Time"
msgstr ""
-#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
-msgid "Graph Offset"
-msgstr ""
-
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
@@ -23459,11 +23877,6 @@ msgid "Nothing connected to input '%s' of node '%s'."
msgstr "由 '%s' 連到 '%s'"
#: scene/animation/animation_tree.cpp
-#, fuzzy
-msgid "Filter Enabled"
-msgstr "篩選檔案..."
-
-#: scene/animation/animation_tree.cpp
msgid "No root AnimationNode for the graph is set."
msgstr ""
@@ -23814,11 +24227,6 @@ msgstr ""
msgid "Hide On OK"
msgstr ""
-#: scene/gui/dialogs.cpp scene/gui/label.cpp
-#, fuzzy
-msgid "Autowrap"
-msgstr "開/關自動播放"
-
#: scene/gui/dialogs.cpp
msgid "Alert!"
msgstr "警告!"
@@ -24436,7 +24844,7 @@ msgstr ""
msgid "Fill Mode"
msgstr "匯出"
-#: scene/gui/texture_progress.cpp
+#: scene/gui/texture_progress.cpp scene/resources/material.cpp
msgid "Tint"
msgstr ""
@@ -24582,23 +24990,18 @@ msgstr "描述:"
#: scene/main/node.cpp
#, fuzzy
-msgid "Import Path"
-msgstr "匯出"
-
-#: scene/main/node.cpp
-#, fuzzy
msgid "Pause Mode"
msgstr "選擇模式"
#: scene/main/node.cpp
#, fuzzy
-msgid "Display Folded"
-msgstr "全部取代"
+msgid "Physics Interpolation Mode"
+msgstr "模式"
#: scene/main/node.cpp
#, fuzzy
-msgid "Unique Name In Owner"
-msgstr "Node名稱"
+msgid "Display Folded"
+msgstr "全部取代"
#: scene/main/node.cpp
#, fuzzy
@@ -24622,11 +25025,6 @@ msgstr ""
msgid "Process Priority"
msgstr "檔案"
-#: scene/main/node.cpp
-#, fuzzy
-msgid "Physics Interpolated"
-msgstr "模式"
-
#: scene/main/scene_tree.cpp scene/main/timer.cpp
#, fuzzy
msgid "Time Left"
@@ -24659,7 +25057,8 @@ msgstr ""
msgid "Multiplayer Poll"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
+#: scene/main/scene_tree.cpp scene/resources/mesh_library.cpp
+#: scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -24964,11 +25363,6 @@ msgid "Panel"
msgstr ""
#: scene/resources/default_theme/default_theme.cpp
-#: scene/resources/dynamic_font.cpp
-msgid "Font"
-msgstr ""
-
-#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
msgid "Font Color"
msgstr "行為"
@@ -25290,11 +25684,6 @@ msgid "Panel Disabled"
msgstr "已停用"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Separator"
-msgstr "翻譯:"
-
-#: scene/resources/default_theme/default_theme.cpp
msgid "Labeled Separator Left"
msgstr ""
@@ -25304,6 +25693,11 @@ msgstr ""
#: scene/resources/default_theme/default_theme.cpp
#, fuzzy
+msgid "Font Separator"
+msgstr "翻譯:"
+
+#: scene/resources/default_theme/default_theme.cpp
+#, fuzzy
msgid "Font Color Accel"
msgstr "移除選項"
@@ -25342,11 +25736,6 @@ msgid "Breakpoint"
msgstr "刪除"
#: scene/resources/default_theme/default_theme.cpp
-#, fuzzy
-msgid "Separation"
-msgstr "翻譯:"
-
-#: scene/resources/default_theme/default_theme.cpp
msgid "Resizer"
msgstr ""
@@ -26075,15 +26464,6 @@ msgid "Color Correction"
msgstr "行為"
#: scene/resources/font.cpp
-msgid "Chars"
-msgstr ""
-
-#: scene/resources/font.cpp
-#, fuzzy
-msgid "Kernings"
-msgstr "警告"
-
-#: scene/resources/font.cpp
#, fuzzy
msgid "Ascent"
msgstr "最近:"
@@ -26094,6 +26474,11 @@ msgid "Distance Field"
msgstr "無干擾模式"
#: scene/resources/gradient.cpp
+#, fuzzy
+msgid "Raw Data"
+msgstr "MeshLibrary..."
+
+#: scene/resources/gradient.cpp
msgid "Offsets"
msgstr ""
@@ -26115,11 +26500,6 @@ msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Render Priority"
-msgstr "檔案"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Next Pass"
msgstr "下一個"
@@ -26137,10 +26517,6 @@ msgid "Vertex Lighting"
msgstr "描述:"
#: scene/resources/material.cpp
-msgid "No Depth Test"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Use Point Size"
msgstr "下一個腳本"
@@ -26150,11 +26526,6 @@ msgid "World Triplanar"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Fixed Size"
-msgstr "下一個腳本"
-
-#: scene/resources/material.cpp
msgid "Albedo Tex Force sRGB"
msgstr ""
@@ -26173,6 +26544,10 @@ msgid "Ensure Correct Normals"
msgstr "縮放selection"
#: scene/resources/material.cpp
+msgid "Albedo Tex MSDF"
+msgstr ""
+
+#: scene/resources/material.cpp
msgid "Vertex Color"
msgstr ""
@@ -26238,10 +26613,6 @@ msgid "Use Alpha Scissor"
msgstr ""
#: scene/resources/material.cpp
-msgid "Alpha Scissor Threshold"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Particles Anim"
msgstr "貼上動畫"
@@ -26265,50 +26636,19 @@ msgid "Metallic"
msgstr ""
#: scene/resources/material.cpp
-msgid "Metallic Specular"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
-msgid "Metallic Texture"
-msgstr "移除選項"
-
-#: scene/resources/material.cpp
-msgid "Metallic Texture Channel"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Roughness Texture"
-msgstr "移除選項"
-
-#: scene/resources/material.cpp
-msgid "Roughness Texture Channel"
-msgstr ""
+msgid "Texture Channel"
+msgstr "選擇模式"
#: scene/resources/material.cpp
msgid "Emission"
msgstr ""
#: scene/resources/material.cpp
-msgid "Emission Energy"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Emission Operator"
+msgid "On UV2"
msgstr ""
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission On UV2"
-msgstr "可見碰撞圖形"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Emission Texture"
-msgstr "文字"
-
-#: scene/resources/material.cpp
msgid "NormalMap"
msgstr ""
@@ -26317,35 +26657,20 @@ msgid "Rim"
msgstr ""
#: scene/resources/material.cpp
-msgid "Rim Tint"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Rim Texture"
-msgstr "移除選項"
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Clearcoat"
msgstr "清空"
#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Gloss"
-msgstr "運行場景"
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Clearcoat Texture"
-msgstr "檔案"
+msgid "Gloss"
+msgstr ""
#: scene/resources/material.cpp
msgid "Anisotropy"
msgstr ""
#: scene/resources/material.cpp
-msgid "Anisotropy Flowmap"
+msgid "Flowmap"
msgstr ""
#: scene/resources/material.cpp
@@ -26354,15 +26679,6 @@ msgid "Ambient Occlusion"
msgstr "插件"
#: scene/resources/material.cpp
-msgid "On UV2"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
-msgid "Texture Channel"
-msgstr "選擇模式"
-
-#: scene/resources/material.cpp
msgid "Deep Parallax"
msgstr ""
@@ -26394,11 +26710,6 @@ msgstr "過渡"
#: scene/resources/material.cpp
#, fuzzy
-msgid "Transmission Texture"
-msgstr "過渡"
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Refraction"
msgstr "翻譯:"
@@ -26444,15 +26755,20 @@ msgstr "移動模式"
msgid "Lightmap Size Hint"
msgstr ""
-#: scene/resources/mesh.cpp
-#, fuzzy
-msgid "Blend Shape Mode"
-msgstr "選擇模式"
-
#: scene/resources/mesh.cpp scene/resources/primitive_meshes.cpp
msgid "Custom AABB"
msgstr ""
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "Mesh Transform"
+msgstr "檔案"
+
+#: scene/resources/mesh_library.cpp
+#, fuzzy
+msgid "NavMesh Transform"
+msgstr "動畫變化過渡"
+
#: scene/resources/multimesh.cpp
#, fuzzy
msgid "Color Format"
@@ -26476,25 +26792,6 @@ msgstr "Instance"
msgid "Visible Instance Count"
msgstr ""
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform Array"
-msgstr "縮放selection"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Transform 2D Array"
-msgstr "縮放selection"
-
-#: scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Color Array"
-msgstr "常數"
-
-#: scene/resources/multimesh.cpp
-msgid "Custom Data Array"
-msgstr ""
-
#: scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Sample Partition Type"
@@ -26681,6 +26978,11 @@ msgstr ""
msgid "Is Hemisphere"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Curve Step"
+msgstr "編輯Node Curve"
+
#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Slips On Slope"
msgstr ""
@@ -26689,15 +26991,24 @@ msgstr ""
msgid "A"
msgstr ""
-#: scene/resources/shader.cpp
-#, fuzzy
-msgid "Custom Defines"
-msgstr "運行場景"
-
#: scene/resources/shape_2d.cpp
msgid "Custom Solver Bias"
msgstr ""
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bind Count"
+msgstr "新增訊號"
+
+#: scene/resources/skin.cpp
+msgid "Bind"
+msgstr ""
+
+#: scene/resources/skin.cpp
+#, fuzzy
+msgid "Bone"
+msgstr "Node名稱"
+
#: scene/resources/sky.cpp
msgid "Radiance Size"
msgstr ""
@@ -26774,10 +27085,6 @@ msgid "Anti Aliasing"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Anti Aliasing Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Grow Begin"
msgstr ""
@@ -26800,6 +27107,19 @@ msgid "Image Size"
msgstr ""
#: scene/resources/texture.cpp
+msgid "Side"
+msgstr ""
+
+#: scene/resources/texture.cpp
+msgid "Front"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Back"
+msgstr "向後"
+
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage Mode"
msgstr "選擇模式"
@@ -26811,13 +27131,13 @@ msgstr "捕捉"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill From"
+msgid "From"
msgstr "匯出"
#: scene/resources/texture.cpp
#, fuzzy
-msgid "Fill To"
-msgstr "匯出"
+msgid "To"
+msgstr "最頂"
#: scene/resources/texture.cpp
#, fuzzy
@@ -26853,8 +27173,29 @@ msgid "Output Port For Preview"
msgstr ""
#: scene/resources/visual_shader.cpp
-msgid "Initialized"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw"
+msgstr "模式"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Cull"
+msgstr "選擇模式"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Diffuse"
+msgstr "選擇模式"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Async"
+msgstr "移動模式"
+
+#: scene/resources/visual_shader.cpp
+#, fuzzy
+msgid "Modes"
+msgstr "移動模式"
#: scene/resources/visual_shader.cpp
#, fuzzy
@@ -27287,6 +27628,11 @@ msgstr "無干擾模式"
msgid "Collision Unsafe Fraction"
msgstr "無干擾模式"
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Physics Engine"
+msgstr "物理幀 %"
+
#: servers/physics_server.cpp
msgid "Center Of Mass"
msgstr ""
@@ -27301,13 +27647,13 @@ msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'vertex' function may not be reassigned in "
+"Varyings which were assigned in 'vertex' function may not be reassigned in "
"'fragment' or 'light'."
msgstr ""
#: servers/visual/shader_language.cpp
msgid ""
-"Varyings which assigned in 'fragment' function may not be reassigned in "
+"Varyings which were assigned in 'fragment' function may not be reassigned in "
"'vertex' or 'light'."
msgstr ""