diff options
Diffstat (limited to 'editor/translations/zh_HK.po')
-rw-r--r-- | editor/translations/zh_HK.po | 366 |
1 files changed, 266 insertions, 100 deletions
diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index 90c85892f6..1104fb0ee9 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -549,6 +549,7 @@ msgid "Seconds" msgstr "" #: editor/animation_track_editor.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp msgid "FPS" msgstr "" @@ -742,7 +743,7 @@ msgstr "符合大小寫" msgid "Whole Words" msgstr "完整詞語" -#: editor/code_editor.cpp editor/rename_dialog.cpp +#: editor/code_editor.cpp #, fuzzy msgid "Replace" msgstr "取代" @@ -938,6 +939,11 @@ msgid "Signals" msgstr "訊號" #: editor/connections_dialog.cpp +#, fuzzy +msgid "Filter signals" +msgstr "篩選檔案..." + +#: editor/connections_dialog.cpp msgid "Are you sure you want to remove all connections from this signal?" msgstr "" @@ -980,7 +986,7 @@ msgid "Recent:" msgstr "最近:" #: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp -#: editor/property_selector.cpp editor/quick_open.cpp +#: editor/property_selector.cpp editor/quick_open.cpp editor/rename_dialog.cpp #: modules/visual_script/visual_script_property_selector.cpp msgid "Search:" msgstr "搜尋:" @@ -1065,14 +1071,17 @@ msgstr "" #: editor/dependency_editor.cpp #, fuzzy -msgid "Remove selected files from the project? (Can't be restored)" +msgid "" +"Remove selected files from the project? (no undo)\n" +"You can find the removed files in the system trash to restore them." msgstr "從專案中刪除所選的檔案?(此動作無法復原)" #: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" -"Remove them anyway? (no undo)" +"Remove them anyway? (no undo)\n" +"You can find the removed files in the system trash to restore them." msgstr "" #: editor/dependency_editor.cpp @@ -1158,6 +1167,9 @@ msgstr "專案開荒人" msgid "Lead Developer" msgstr "主要開發者" +#. TRANSLATORS: This refers to a job title. +#. The trailing space is used to distinguish with the project list application, +#. you do not have to keep it in your translation. #: editor/editor_about.cpp msgid "Project Manager " msgstr "開啟 Project Manager " @@ -1179,6 +1191,16 @@ msgid "Gold Sponsors" msgstr "黃金級贊助人" #: editor/editor_about.cpp +#, fuzzy +msgid "Silver Sponsors" +msgstr "白銀級捐款人" + +#: editor/editor_about.cpp +#, fuzzy +msgid "Bronze Sponsors" +msgstr "青銅級捐款人" + +#: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "迷你贊助人" @@ -1633,6 +1655,26 @@ msgid "" "Enabled'." msgstr "" +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'PVRTC' texture compression for GLES2. Enable " +"'Import Pvrtc' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'ETC2' or 'PVRTC' texture compression for GLES3. " +"Enable 'Import Etc 2' or 'Import Pvrtc' in Project Settings." +msgstr "" + +#: editor/editor_export.cpp +msgid "" +"Target platform requires 'PVRTC' texture compression for the driver fallback " +"to GLES2.\n" +"Enable 'Import Pvrtc' in Project Settings, or disable 'Driver Fallback " +"Enabled'." +msgstr "" + #: editor/editor_export.cpp platform/android/export/export.cpp #: platform/iphone/export/export.cpp platform/javascript/export/export.cpp #: platform/osx/export/export.cpp platform/uwp/export/export.cpp @@ -1673,21 +1715,21 @@ msgstr "即時編輯" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "Import Dock" -msgstr "導入" - -#: editor/editor_feature_profile.cpp -#, fuzzy msgid "Node Dock" msgstr "移動模式" #: editor/editor_feature_profile.cpp #, fuzzy -msgid "FileSystem and Import Docks" +msgid "FileSystem Dock" msgstr "檔案系統" #: editor/editor_feature_profile.cpp #, fuzzy +msgid "Import Dock" +msgstr "導入" + +#: editor/editor_feature_profile.cpp +#, fuzzy msgid "Erase profile '%s'? (no undo)" msgstr "全部取代" @@ -1972,7 +2014,7 @@ msgstr "資料夾和檔案:" #: editor/editor_file_dialog.cpp editor/plugins/sprite_editor_plugin.cpp #: editor/plugins/style_box_editor_plugin.cpp -#: editor/plugins/theme_editor_plugin.cpp +#: editor/plugins/theme_editor_plugin.cpp editor/rename_dialog.cpp msgid "Preview:" msgstr "預覽:" @@ -2350,12 +2392,16 @@ msgid "Error saving TileSet!" msgstr "儲存TileSet時出現錯誤!" #: editor/editor_node.cpp -#, fuzzy -msgid "Error trying to save layout!" -msgstr "儲存佈局時出現錯誤!" +msgid "" +"An error occurred while trying to save the editor layout.\n" +"Make sure the editor's user data path is writable." +msgstr "" #: editor/editor_node.cpp -msgid "Default editor layout overridden." +msgid "" +"Default editor layout overridden.\n" +"To restore the Default layout to its base settings, use the Delete Layout " +"option and delete the Default layout." msgstr "" #: editor/editor_node.cpp @@ -2364,7 +2410,7 @@ msgstr "未找到佈局名稱!" #: editor/editor_node.cpp #, fuzzy -msgid "Restored default layout to base settings." +msgid "Restored the Default layout to its base settings." msgstr "重設預設佈局。" #: editor/editor_node.cpp @@ -2406,10 +2452,6 @@ msgid "There is no defined scene to run." msgstr "沒有可以已定義的場景可以運行。" #: editor/editor_node.cpp -msgid "Current scene was never saved, please save it prior to running." -msgstr "" - -#: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "" @@ -2865,22 +2907,26 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"When exporting or deploying, the resulting executable will attempt to " -"connect to the IP of this computer in order to be debugged." +"When this option is enabled, using one-click deploy will make the executable " +"attempt to connect to this computer's IP so the running project can be " +"debugged.\n" +"This option is intended to be used for remote debugging (typically with a " +"mobile device).\n" +"You don't need to enable it to use the GDScript debugger locally." msgstr "" #: editor/editor_node.cpp -msgid "Small Deploy with Network FS" +msgid "Small Deploy with Network Filesystem" msgstr "" #: editor/editor_node.cpp msgid "" -"When this option is enabled, export or deploy will produce a minimal " -"executable.\n" +"When this option is enabled, using one-click deploy for Android will only " +"export an executable without the project data.\n" "The filesystem will be provided from the project by the editor over the " "network.\n" -"On Android, deploy will use the USB cable for faster performance. This " -"option speeds up testing for games with a large footprint." +"On Android, deploying will use the USB cable for faster performance. This " +"option speeds up testing for projects with large assets." msgstr "" #: editor/editor_node.cpp @@ -2890,8 +2936,8 @@ msgstr "可見碰撞圖形" #: editor/editor_node.cpp msgid "" -"Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " -"running game if this option is turned on." +"When this option is enabled, collision shapes and raycast nodes (for 2D and " +"3D) will be visible in the running project." msgstr "" #: editor/editor_node.cpp @@ -2900,33 +2946,34 @@ msgstr "" #: editor/editor_node.cpp msgid "" -"Navigation meshes and polygons will be visible on the running game if this " -"option is turned on." +"When this option is enabled, navigation meshes and polygons will be visible " +"in the running project." msgstr "" #: editor/editor_node.cpp #, fuzzy -msgid "Sync Scene Changes" +msgid "Synchronize Scene Changes" msgstr "同步場景的變動" #: editor/editor_node.cpp msgid "" -"When this option is turned on, any changes made to the scene in the editor " -"will be replicated in the running game.\n" -"When used remotely on a device, this is more efficient with network " -"filesystem." +"When this option is enabled, any changes made to the scene in the editor " +"will be replicated in the running project.\n" +"When used remotely on a device, this is more efficient when the network " +"filesystem option is enabled." msgstr "" #: editor/editor_node.cpp -msgid "Sync Script Changes" +#, fuzzy +msgid "Synchronize Script Changes" msgstr "同步更新腳本" #: editor/editor_node.cpp msgid "" -"When this option is turned on, any script that is saved will be reloaded on " -"the running game.\n" -"When used remotely on a device, this is more efficient with network " -"filesystem." +"When this option is enabled, any script that is saved will be reloaded in " +"the running project.\n" +"When used remotely on a device, this is more efficient when the network " +"filesystem option is enabled." msgstr "" #: editor/editor_node.cpp editor/script_create_dialog.cpp @@ -2989,12 +3036,11 @@ msgstr "管理輸出範本" msgid "Help" msgstr "幫助" -#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp -#: editor/plugins/script_editor_plugin.cpp +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp #: editor/plugins/visual_shader_editor_plugin.cpp editor/project_manager.cpp -#: editor/project_settings_editor.cpp editor/rename_dialog.cpp +#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Search" msgstr "搜尋" @@ -3419,7 +3465,8 @@ msgstr "" #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" -"Please add a runnable preset in the export menu." +"Please add a runnable preset in the Export menu or define an existing preset " +"as runnable." msgstr "" #: editor/editor_run_script.cpp @@ -3821,6 +3868,11 @@ msgid "Move To..." msgstr "搬到..." #: editor/filesystem_dock.cpp +#, fuzzy +msgid "Move to Trash" +msgstr "移動Autoload" + +#: editor/filesystem_dock.cpp msgid "New Scene..." msgstr "新增場景..." @@ -4492,7 +4544,6 @@ msgid "Add Node to BlendTree" msgstr "由主幹新增節點" #: editor/plugins/animation_blend_tree_editor_plugin.cpp -#: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy msgid "Node Moved" msgstr "移動模式" @@ -5296,7 +5347,7 @@ msgid "Bake Lightmaps" msgstr "" #: editor/plugins/camera_editor_plugin.cpp -#: editor/plugins/spatial_editor_plugin.cpp editor/rename_dialog.cpp +#: editor/plugins/spatial_editor_plugin.cpp msgid "Preview" msgstr "" @@ -5369,29 +5420,43 @@ msgid "Create Horizontal and Vertical Guides" msgstr "新增" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy -msgid "Move pivot" -msgstr "上移" +msgid "Set CanvasItem \"%s\" Pivot Offset to (%d, %d)" +msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Rotate CanvasItem" +msgid "Rotate %d CanvasItems" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy -msgid "Move anchor" -msgstr "移動模式" +msgid "Rotate CanvasItem \"%s\" to %d degrees" +msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Resize CanvasItem" +msgid "Move CanvasItem \"%s\" Anchor" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Scale CanvasItem" +msgid "Scale Node2D \"%s\" to (%s, %s)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp -msgid "Move CanvasItem" +msgid "Resize Control \"%s\" to (%d, %d)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale %d CanvasItems" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Scale CanvasItem \"%s\" to (%s, %s)" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move %d CanvasItems" +msgstr "" + +#: editor/plugins/canvas_item_editor_plugin.cpp +msgid "Move CanvasItem \"%s\" to (%d, %d)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp @@ -6687,7 +6752,7 @@ msgid "Move Points" msgstr "下移" #: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Ctrl: Rotate" +msgid "Command: Rotate" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp @@ -6695,6 +6760,14 @@ msgid "Shift: Move All" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Shift+Command: Scale" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp +msgid "Ctrl: Rotate" +msgstr "" + +#: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "" @@ -6733,12 +6806,13 @@ msgid "Radius:" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "Polygon->UV" +msgid "Copy Polygon to UV" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp -msgid "UV->Polygon" -msgstr "" +#, fuzzy +msgid "Copy UV to Polygon" +msgstr "轉為..." #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" @@ -7213,11 +7287,6 @@ msgstr "" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp -msgid "Go To" -msgstr "" - -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp msgid "Bookmarks" msgstr "" @@ -7226,6 +7295,11 @@ msgstr "" msgid "Breakpoints" msgstr "刪除" +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/plugins/text_editor.cpp +msgid "Go To" +msgstr "" + #: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Cut" @@ -8029,7 +8103,7 @@ msgid "New Animation" msgstr "新的動畫名稱:" #: editor/plugins/sprite_frames_editor_plugin.cpp -msgid "Speed (FPS):" +msgid "Speed:" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp @@ -8372,6 +8446,12 @@ msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "" "Shift+LMB: Line Draw\n" +"Shift+Command+LMB: Rectangle Paint" +msgstr "" + +#: editor/plugins/tile_map_editor_plugin.cpp +msgid "" +"Shift+LMB: Line Draw\n" "Shift+Ctrl+LMB: Rectangle Paint" msgstr "" @@ -8938,6 +9018,11 @@ msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp #, fuzzy +msgid "Node(s) Moved" +msgstr "移動模式" + +#: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy msgid "Duplicate Nodes" msgstr "複製動畫幀" @@ -8957,6 +9042,11 @@ msgid "Visual Shader Input Type Changed" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +#, fuzzy +msgid "UniformRef Name Changed" +msgstr "當改變時更新" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "Vertex" msgstr "" @@ -9621,6 +9711,10 @@ msgid "" msgstr "" #: editor/plugins/visual_shader_editor_plugin.cpp +msgid "A reference to an existing uniform." +msgstr "" + +#: editor/plugins/visual_shader_editor_plugin.cpp msgid "(Fragment/Light mode only) Scalar derivative function." msgstr "" @@ -9685,20 +9779,6 @@ msgstr "啟用" #: editor/project_export.cpp #, fuzzy -msgid "Add initial export..." -msgstr "新增訊號" - -#: editor/project_export.cpp -msgid "Add previous patches..." -msgstr "" - -#: editor/project_export.cpp -#, fuzzy -msgid "Delete patch '%s' from list?" -msgstr "刪除" - -#: editor/project_export.cpp -#, fuzzy msgid "Delete preset '%s'?" msgstr "要刪除選中檔案?" @@ -9790,20 +9870,6 @@ msgid "" msgstr "" #: editor/project_export.cpp -#, fuzzy -msgid "Patches" -msgstr "吻合" - -#: editor/project_export.cpp -msgid "Make Patch" -msgstr "" - -#: editor/project_export.cpp -#, fuzzy -msgid "Pack File" -msgstr "檔案" - -#: editor/project_export.cpp msgid "Features" msgstr "" @@ -10134,6 +10200,7 @@ msgid "" "This could take a while." msgstr "" +#. TRANSLATORS: This refers to the application where users manage their Godot projects. #: editor/project_manager.cpp msgid "Project Manager" msgstr "" @@ -10587,11 +10654,16 @@ msgid "Batch Rename" msgstr "重新命名..." #: editor/rename_dialog.cpp -msgid "Prefix" +#, fuzzy +msgid "Replace:" +msgstr "取代: " + +#: editor/rename_dialog.cpp +msgid "Prefix:" msgstr "" #: editor/rename_dialog.cpp -msgid "Suffix" +msgid "Suffix:" msgstr "" #: editor/rename_dialog.cpp @@ -10641,7 +10713,7 @@ msgid "Per-level Counter" msgstr "" #: editor/rename_dialog.cpp -msgid "If set the counter restarts for each group of child nodes" +msgid "If set, the counter restarts for each group of child nodes." msgstr "" #: editor/rename_dialog.cpp @@ -10702,7 +10774,7 @@ msgid "Reset" msgstr "重設縮放比例" #: editor/rename_dialog.cpp -msgid "Regular Expression Error" +msgid "Regular Expression Error:" msgstr "" #: editor/rename_dialog.cpp @@ -10813,6 +10885,11 @@ msgstr "儲存場景" #: editor/scene_tree_dock.cpp #, fuzzy +msgid "Delete %d nodes and any children?" +msgstr "删除root node \"%s\"?" + +#: editor/scene_tree_dock.cpp +#, fuzzy msgid "Delete %d nodes?" msgstr "不選" @@ -12300,6 +12377,14 @@ msgid "Invalid Android SDK path for custom build in Editor Settings." msgstr "" #: platform/android/export/export.cpp +msgid "Missing 'platform-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp +msgid "Missing 'build-tools' directory!" +msgstr "" + +#: platform/android/export/export.cpp msgid "" "Android build template not installed in the project. Install it from the " "Project menu." @@ -12341,6 +12426,38 @@ msgid "" msgstr "" #: platform/android/export/export.cpp +msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to find the zipalign tool." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Aligning APK..." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to complete APK alignment." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Unable to delete unaligned APK." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid filename! Android App Bundle requires the *.aab extension." +msgstr "" + +#: platform/android/export/export.cpp +msgid "APK Expansion not compatible with Android App Bundle." +msgstr "" + +#: platform/android/export/export.cpp +msgid "Invalid filename! Android APK requires the *.apk extension." +msgstr "" + +#: platform/android/export/export.cpp msgid "" "Trying to build from a custom built template, but no version info for it " "exists. Please reinstall from the 'Project' menu." @@ -12365,7 +12482,13 @@ msgid "" msgstr "" #: platform/android/export/export.cpp -msgid "No build apk generated at: " +msgid "Moving output" +msgstr "" + +#: platform/android/export/export.cpp +msgid "" +"Unable to copy and rename export file, check gradle project directory for " +"outputs." msgstr "" #: platform/iphone/export/export.cpp @@ -12533,6 +12656,12 @@ msgid "" "shape resource for it!" msgstr "" +#: scene/2d/collision_shape_2d.cpp +msgid "" +"Polygon-based shapes are not meant be used nor edited directly through the " +"CollisionShape2D node. Please use the CollisionPolygon2D node instead." +msgstr "" + #: scene/2d/cpu_particles_2d.cpp msgid "" "CPUParticles2D animation requires the usage of a CanvasItemMaterial with " @@ -12745,6 +12874,11 @@ msgid "" "Use a BakedLightmap instead." msgstr "" +#: scene/3d/interpolated_camera.cpp +msgid "" +"InterpolatedCamera has been deprecated and will be removed in Godot 4.0." +msgstr "" + #: scene/3d/light.cpp msgid "A SpotLight with an angle wider than 90 degrees cannot cast shadows." msgstr "" @@ -13003,6 +13137,38 @@ msgid "Constants cannot be modified." msgstr "" #, fuzzy +#~ msgid "Error trying to save layout!" +#~ msgstr "儲存佈局時出現錯誤!" + +#, fuzzy +#~ msgid "Move pivot" +#~ msgstr "上移" + +#, fuzzy +#~ msgid "Move anchor" +#~ msgstr "移動模式" + +#, fuzzy +#~ msgid "Add initial export..." +#~ msgstr "新增訊號" + +#, fuzzy +#~ msgid "Delete patch '%s' from list?" +#~ msgstr "刪除" + +#, fuzzy +#~ msgid "Patches" +#~ msgstr "吻合" + +#, fuzzy +#~ msgid "Pack File" +#~ msgstr "檔案" + +#, fuzzy +#~ msgid "FileSystem and Import Docks" +#~ msgstr "檔案系統" + +#, fuzzy #~ msgid "Not in resource path." #~ msgstr "不在資源路徑。" |