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-rw-r--r--editor/translations/zh_HK.po4011
1 files changed, 3159 insertions, 852 deletions
diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po
index 5d47288bdc..05f4d30d08 100644
--- a/editor/translations/zh_HK.po
+++ b/editor/translations/zh_HK.po
@@ -21,6 +21,60 @@ msgstr ""
"X-Generator: Weblate 4.0.2\n"
#: core/bind/core_bind.cpp
+msgid "Tablet Driver"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Clipboard"
+msgstr "路徑為空"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Current Screen"
+msgstr "未儲存當前場景。仍要開啟?"
+
+#: core/bind/core_bind.cpp
+msgid "Exit Code"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "V-Sync Enabled"
+msgstr "啟用"
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "V-Sync Via Compositor"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Delta Smoothing"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Low Processor Usage Mode"
+msgstr "移動模式"
+
+#: core/bind/core_bind.cpp
+msgid "Low Processor Usage Mode Sleep (µsec)"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp platform/uwp/os_uwp.cpp
+msgid "Keep Screen On"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Min Window Size"
+msgstr "下一個腳本"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Max Window Size"
+msgstr "下一個腳本"
+
+#: core/bind/core_bind.cpp
#, fuzzy
msgid "Screen Orientation"
msgstr "開啓最近的"
@@ -29,12 +83,101 @@ msgstr "開啓最近的"
msgid "Window"
msgstr ""
+#: core/bind/core_bind.cpp main/main.cpp
+msgid "Borderless"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Per Pixel Transparency Enabled"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Fullscreen"
+msgstr "全螢幕"
+
+#: core/bind/core_bind.cpp
+msgid "Maximized"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Minimized"
+msgstr ""
+
+#: core/bind/core_bind.cpp main/main.cpp scene/gui/dialogs.cpp
+#: scene/gui/graph_node.cpp
+msgid "Resizable"
+msgstr ""
+
+#: core/bind/core_bind.cpp core/os/input_event.cpp scene/2d/node_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/remote_transform_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/remote_transform.cpp
+#: scene/gui/control.cpp scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Position"
+msgstr "只限選中"
+
+#: core/bind/core_bind.cpp editor/editor_settings.cpp main/main.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gridmap/grid_map.cpp
+#: modules/mono/csharp_script.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/gui/control.cpp
+#: scene/gui/graph_edit.cpp scene/main/viewport.cpp
+#: scene/resources/dynamic_font.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/primitive_meshes.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
+#: scene/resources/visual_shader.cpp servers/visual_server.cpp
+msgid "Size"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+msgid "Endian Swap"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Editor Hint"
+msgstr "編輯器"
+
+#: core/bind/core_bind.cpp
+msgid "Print Error Messages"
+msgstr ""
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Iterations Per Second"
+msgstr "模式"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Target FPS"
+msgstr "目標"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Time Scale"
+msgstr "選擇模式"
+
+#: core/bind/core_bind.cpp main/main.cpp
+#, fuzzy
+msgid "Physics Jitter Fix"
+msgstr "物理幀 %"
+
#: core/bind/core_bind.cpp editor/plugins/version_control_editor_plugin.cpp
msgid "Error"
msgstr ""
#: core/bind/core_bind.cpp
#, fuzzy
+msgid "Error String"
+msgstr "載入錯誤:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
+msgid "Error Line"
+msgstr "載入錯誤:"
+
+#: core/bind/core_bind.cpp
+#, fuzzy
msgid "Result"
msgstr "在幫助檔搜尋"
@@ -60,9 +203,21 @@ msgstr ""
msgid "Multithreading Queue Size (KB)"
msgstr ""
-#: core/image.cpp modules/visual_script/visual_script.cpp
-#: scene/2d/polygon_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
-#: scene/resources/bit_map.cpp scene/resources/curve.cpp
+#: core/func_ref.cpp modules/visual_script/visual_script_builtin_funcs.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Function"
+msgstr "行為"
+
+#: core/image.cpp core/packed_data_container.cpp
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#: modules/visual_script/visual_script.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/audio_stream_sample.cpp scene/resources/bit_map.cpp
+#: scene/resources/concave_polygon_shape.cpp scene/resources/curve.cpp
#: scene/resources/polygon_path_finder.cpp scene/resources/texture.cpp
msgid "Data"
msgstr ""
@@ -89,6 +244,10 @@ msgid "Page Read Ahead"
msgstr ""
#: core/io/http_client.cpp
+msgid "Blocking Mode Enabled"
+msgstr ""
+
+#: core/io/http_client.cpp
#, fuzzy
msgid "Connection"
msgstr "連到"
@@ -97,25 +256,66 @@ msgstr "連到"
msgid "Read Chunk Size"
msgstr ""
+#: core/io/marshalls.cpp
+msgid "Object ID"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp core/io/packet_peer.cpp
+msgid "Allow Object Decoding"
+msgstr ""
+
+#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
+msgid "Refuse New Network Connections"
+msgstr ""
+
#: core/io/multiplayer_api.cpp scene/main/scene_tree.cpp
#, fuzzy
msgid "Network Peer"
msgstr "匯出"
-#: core/io/multiplayer_api.cpp
+#: core/io/multiplayer_api.cpp scene/animation/animation_player.cpp
#, fuzzy
msgid "Root Node"
msgstr "重新命名..."
#: core/io/networked_multiplayer_peer.cpp
#, fuzzy
+msgid "Refuse New Connections"
+msgstr "連到"
+
+#: core/io/networked_multiplayer_peer.cpp
+#, fuzzy
msgid "Transfer Mode"
msgstr "選擇模式"
#: core/io/packet_peer.cpp
+msgid "Encode Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Input Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
+msgid "Output Buffer Max Size"
+msgstr ""
+
+#: core/io/packet_peer.cpp
msgid "Stream Peer"
msgstr ""
+#: core/io/stream_peer.cpp
+msgid "Big Endian"
+msgstr ""
+
+#: core/io/stream_peer.cpp
+msgid "Data Array"
+msgstr ""
+
+#: core/io/stream_peer_ssl.cpp
+msgid "Blocking Handshake"
+msgstr ""
+
#: core/io/udp_server.cpp
#, fuzzy
msgid "Max Pending Connections"
@@ -165,6 +365,15 @@ msgstr ""
msgid "On call to '%s':"
msgstr ""
+#: core/math/random_number_generator.cpp
+#: modules/opensimplex/open_simplex_noise.cpp
+msgid "Seed"
+msgstr ""
+
+#: core/math/random_number_generator.cpp
+msgid "State"
+msgstr ""
+
#: core/message_queue.cpp
msgid "Message Queue"
msgstr ""
@@ -205,10 +414,162 @@ msgstr "複製選項"
msgid "Use Single Quotes"
msgstr ""
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: servers/audio_server.cpp
+msgid "Device"
+msgstr "設備"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Alt"
+msgstr "全部"
+
+#: core/os/input_event.cpp
+msgid "Shift"
+msgstr ""
+
#: core/os/input_event.cpp
+#, fuzzy
+msgid "Control"
+msgstr "版本:"
+
+#: core/os/input_event.cpp
+msgid "Meta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Command"
+msgstr "社群"
+
+#: core/os/input_event.cpp scene/2d/touch_screen_button.cpp
+#: scene/gui/base_button.cpp scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Pressed"
+msgstr "重設縮放比例"
+
+#: core/os/input_event.cpp
+msgid "Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Physical Scancode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Unicode"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Echo"
+msgstr ""
+
+#: core/os/input_event.cpp scene/gui/base_button.cpp
+#, fuzzy
+msgid "Button Mask"
+msgstr "按鍵"
+
+#: core/os/input_event.cpp scene/2d/node_2d.cpp scene/gui/control.cpp
+#, fuzzy
+msgid "Global Position"
+msgstr "常數"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Factor"
+msgstr "監視器"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Button Index"
+msgstr "按鍵"
+
+#: core/os/input_event.cpp
+msgid "Doubleclick"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Tilt"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pressure"
+msgstr "重設縮放比例"
+
+#: core/os/input_event.cpp
+msgid "Relative"
+msgstr ""
+
+#: core/os/input_event.cpp scene/2d/camera_2d.cpp
+#: scene/3d/interpolated_camera.cpp scene/animation/animation_player.cpp
+#: scene/resources/environment.cpp
+#, fuzzy
+msgid "Speed"
+msgstr "選擇模式"
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Axis"
+msgstr "中軸"
+
+#: core/os/input_event.cpp
+msgid "Axis Value"
+msgstr ""
+
+#: core/os/input_event.cpp modules/visual_script/visual_script_func_nodes.cpp
+msgid "Index"
+msgstr ""
+
+#: core/os/input_event.cpp editor/project_settings_editor.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: scene/2d/touch_screen_button.cpp
+msgid "Action"
+msgstr "行為"
+
+#: core/os/input_event.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp
msgid "Strength"
msgstr ""
+#: core/os/input_event.cpp
+msgid "Delta"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Channel"
+msgstr "當改變時更新"
+
+#: core/os/input_event.cpp main/main.cpp
+#, fuzzy
+msgid "Message"
+msgstr "同步更新腳本"
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Pitch"
+msgstr "選擇模式"
+
+#: core/os/input_event.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp
+msgid "Velocity"
+msgstr ""
+
+#: core/os/input_event.cpp
+msgid "Instrument"
+msgstr ""
+
+#: core/os/input_event.cpp
+#, fuzzy
+msgid "Controller Number"
+msgstr "行數:"
+
+#: core/os/input_event.cpp
+msgid "Controller Value"
+msgstr ""
+
#: core/project_settings.cpp editor/editor_node.cpp main/main.cpp
#, fuzzy
msgid "Application"
@@ -223,10 +584,12 @@ msgstr ""
msgid "Project Settings Override"
msgstr "專案設定"
-#: core/project_settings.cpp editor/editor_autoload_settings.cpp
-#: editor/editor_help_search.cpp editor/editor_plugin_settings.cpp
-#: editor/editor_profiler.cpp editor/project_manager.cpp
-#: editor/settings_config_dialog.cpp scene/main/node.cpp
+#: core/project_settings.cpp core/resource.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_plugin_settings.cpp editor/editor_profiler.cpp
+#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: modules/gdnative/nativescript/nativescript.cpp scene/2d/area_2d.cpp
+#: scene/3d/area.cpp scene/main/node.cpp
msgid "Name"
msgstr "名稱"
@@ -412,18 +775,20 @@ msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
#: drivers/gles3/rasterizer_storage_gles3.cpp main/main.cpp
#: modules/lightmapper_cpu/register_types.cpp scene/3d/baked_lightmap.cpp
-#: scene/main/scene_tree.cpp servers/visual/visual_server_scene.cpp
+#: scene/main/scene_tree.cpp scene/resources/environment.cpp
+#: scene/resources/multimesh.cpp servers/visual/visual_server_scene.cpp
#: servers/visual_server.cpp
msgid "Quality"
msgstr ""
#: core/project_settings.cpp scene/animation/animation_tree.cpp
-#: scene/main/scene_tree.cpp servers/visual_server.cpp
+#: scene/gui/file_dialog.cpp scene/main/scene_tree.cpp
+#: servers/visual_server.cpp
#, fuzzy
msgid "Filters"
msgstr "篩選:"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/main/viewport.cpp
msgid "Sharpen Intensity"
msgstr ""
@@ -452,7 +817,7 @@ msgstr ""
msgid "Max Functions"
msgstr "只限選中"
-#: core/project_settings.cpp
+#: core/project_settings.cpp scene/3d/vehicle_body.cpp
#, fuzzy
msgid "Compression"
msgstr "無干擾模式"
@@ -525,16 +890,28 @@ msgstr "內客"
msgid "Resource"
msgstr "資源"
-#: core/resource.cpp editor/script_editor_debugger.cpp
+#: core/resource.cpp
+#, fuzzy
+msgid "Local To Scene"
+msgstr "關閉場景"
+
+#: core/resource.cpp editor/dependency_editor.cpp
+#: editor/editor_autoload_settings.cpp editor/plugins/path_editor_plugin.cpp
+#: editor/project_manager.cpp editor/project_settings_editor.cpp
#: modules/visual_script/visual_script_nodes.cpp
-msgid "Resource Path"
-msgstr ""
+msgid "Path"
+msgstr "路徑"
#: core/script_language.cpp
#, fuzzy
msgid "Source Code"
msgstr "來源:"
+#: core/translation.cpp
+#, fuzzy
+msgid "Messages"
+msgstr "同步更新腳本"
+
#: core/translation.cpp editor/project_settings_editor.cpp
msgid "Locale"
msgstr ""
@@ -548,7 +925,7 @@ msgstr "測試"
msgid "Fallback"
msgstr ""
-#: core/ustring.cpp
+#: core/ustring.cpp scene/resources/segment_shape_2d.cpp
msgid "B"
msgstr ""
@@ -580,7 +957,7 @@ msgstr "PiB"
#: drivers/gles2/rasterizer_scene_gles2.cpp
#: drivers/gles3/rasterizer_canvas_base_gles3.cpp
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: drivers/gles3/rasterizer_storage_gles3.cpp
+#: drivers/gles3/rasterizer_storage_gles3.cpp modules/gltf/gltf_state.cpp
msgid "Buffers"
msgstr ""
@@ -651,8 +1028,13 @@ msgid "Subsurface Scattering"
msgstr ""
#: drivers/gles3/rasterizer_scene_gles3.cpp
-#: editor/plugins/spatial_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: modules/gridmap/grid_map.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/node_2d.cpp scene/2d/parallax_layer.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/remote_transform.cpp scene/3d/spatial.cpp scene/gui/control.cpp
+#: scene/main/canvas_layer.cpp scene/resources/environment.cpp
+#: scene/resources/material.cpp scene/resources/particles_material.cpp
#, fuzzy
msgid "Scale"
msgstr "選擇模式"
@@ -669,7 +1051,7 @@ msgstr ""
msgid "Voxel Cone Tracing"
msgstr ""
-#: drivers/gles3/rasterizer_scene_gles3.cpp
+#: drivers/gles3/rasterizer_scene_gles3.cpp scene/resources/environment.cpp
msgid "High Quality"
msgstr ""
@@ -966,8 +1348,10 @@ msgstr "編輯器"
#: editor/animation_track_editor.cpp editor/editor_settings.cpp
#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: scene/2d/cpu_particles_2d.cpp scene/2d/sprite.cpp scene/3d/cpu_particles.cpp
-#: scene/3d/sprite_3d.cpp scene/resources/particles_material.cpp
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/sprite.cpp scene/3d/cpu_particles.cpp scene/3d/sprite_3d.cpp
+#: scene/animation/animation_blend_tree.cpp
+#: scene/resources/particles_material.cpp
msgid "Animation"
msgstr ""
@@ -1119,6 +1503,8 @@ msgstr "移動動畫幀"
#: editor/animation_track_editor.cpp editor/plugins/spatial_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp scene/2d/node_2d.cpp
#: scene/3d/spatial.cpp scene/main/canvas_layer.cpp
+#: servers/camera/camera_feed.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Transform"
msgstr ""
@@ -1530,7 +1916,7 @@ msgid ""
"Defers the signal, storing it in a queue and only firing it at idle time."
msgstr ""
-#: editor/connections_dialog.cpp
+#: editor/connections_dialog.cpp scene/resources/texture.cpp
msgid "Oneshot"
msgstr "只限一次"
@@ -1706,13 +2092,6 @@ msgstr ""
msgid "Dependencies"
msgstr ""
-#: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp
-#: editor/plugins/path_editor_plugin.cpp editor/project_manager.cpp
-#: editor/project_settings_editor.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-msgid "Path"
-msgstr "路徑"
-
#: editor/dependency_editor.cpp
msgid "Dependencies:"
msgstr ""
@@ -1848,10 +2227,10 @@ msgid "Lead Developer"
msgstr "主要開發者"
#. TRANSLATORS: This refers to a job title.
-#. The trailing space is used to distinguish with the project list application,
-#. you do not have to keep it in your translation.
#: editor/editor_about.cpp
-msgid "Project Manager "
+#, fuzzy
+msgctxt "Job Title"
+msgid "Project Manager"
msgstr "開啟 Project Manager "
#: editor/editor_about.cpp
@@ -2218,7 +2597,9 @@ msgid "Remove Autoload"
msgstr "移除Autoload"
#: editor/editor_autoload_settings.cpp editor/editor_plugin_settings.cpp
-#: modules/gdscript/gdscript.cpp servers/visual_server.cpp
+#: modules/gdscript/gdscript.cpp scene/2d/polygon_2d.cpp scene/3d/area.cpp
+#: scene/3d/reflection_probe.cpp scene/main/canvas_layer.cpp
+#: scene/resources/material.cpp servers/visual_server.cpp
#, fuzzy
msgid "Enable"
msgstr "啟用"
@@ -2704,8 +3085,11 @@ msgstr "匯出"
#: editor/editor_file_dialog.cpp main/main.cpp modules/csg/csg_shape.cpp
#: modules/visual_script/visual_script_nodes.cpp
#: modules/visual_script/visual_script_yield_nodes.cpp scene/2d/light_2d.cpp
-#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
-#: scene/gui/file_dialog.cpp servers/audio/effects/audio_effect_distortion.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/baked_lightmap.cpp scene/3d/light.cpp scene/3d/physics_body.cpp
+#: scene/gui/control.cpp scene/gui/file_dialog.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: servers/audio/effects/audio_effect_distortion.cpp
#, fuzzy
msgid "Mode"
msgstr "移動模式"
@@ -2725,6 +3109,16 @@ msgstr "新增資料夾"
msgid "Current Path"
msgstr "匯出"
+#: editor/editor_file_dialog.cpp editor/editor_settings.cpp
+#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Show Hidden Files"
+msgstr "(不)顯示隱藏的文件"
+
+#: editor/editor_file_dialog.cpp
+msgid "Disable Overwrite Warning"
+msgstr ""
+
#: editor/editor_file_dialog.cpp
#, fuzzy
msgid "Go Back"
@@ -2748,7 +3142,8 @@ msgstr "(不)顯示隱藏的文件"
msgid "Toggle Favorite"
msgstr "(不)顯示最愛"
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/editor_resource_picker.cpp
+#: scene/gui/base_button.cpp
msgid "Toggle Mode"
msgstr ""
@@ -2876,6 +3271,8 @@ msgid "Theme Properties"
msgstr "篩選:"
#: editor/editor_help.cpp editor/plugins/theme_editor_plugin.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+#: scene/resources/gradient.cpp
msgid "Colors"
msgstr ""
@@ -2994,15 +3391,19 @@ msgid "Method"
msgstr ""
#: editor/editor_help_search.cpp editor/plugins/script_text_editor.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "Signal"
msgstr "訊號"
#: editor/editor_help_search.cpp modules/visual_script/visual_script_nodes.cpp
+#: scene/resources/visual_shader_nodes.cpp
msgid "Constant"
msgstr "常數"
#: editor/editor_help_search.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Property"
msgstr "內容"
@@ -3014,6 +3415,32 @@ msgstr ""
msgid "Property:"
msgstr ""
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Label"
+msgstr ""
+
+#: editor/editor_inspector.cpp editor/editor_spin_slider.cpp
+msgid "Read Only"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+msgid "Checkable"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Checked"
+msgstr "所有選項"
+
+#: editor/editor_inspector.cpp
+msgid "Draw Red"
+msgstr ""
+
+#: editor/editor_inspector.cpp
+#, fuzzy
+msgid "Keying"
+msgstr "運行"
+
#: editor/editor_inspector.cpp
msgid "Pin value"
msgstr ""
@@ -3762,7 +4189,7 @@ msgstr "內客"
msgid "Default Float Step"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp scene/gui/tree.cpp
#, fuzzy
msgid "Disable Folding"
msgstr "已停用"
@@ -3810,7 +4237,7 @@ msgstr ""
msgid "Dock Position"
msgstr ""
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_plugin.cpp
#, fuzzy
msgid "Distraction Free Mode"
msgstr "無干擾模式"
@@ -4453,7 +4880,10 @@ msgstr "檔案"
msgid "On"
msgstr ""
-#: editor/editor_properties.cpp scene/main/canvas_layer.cpp
+#: editor/editor_properties.cpp modules/gridmap/grid_map.cpp
+#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+#: scene/main/canvas_layer.cpp
msgid "Layer"
msgstr ""
@@ -4558,11 +4988,26 @@ msgstr "轉為..."
msgid "New %s"
msgstr ""
+#: editor/editor_resource_picker.cpp editor/plugins/theme_editor_plugin.cpp
+#: modules/visual_script/visual_script_flow_control.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Base Type"
+msgstr "更改動畫循環"
+
#: editor/editor_resource_picker.cpp
#, fuzzy
msgid "Edited Resource"
msgstr "複製資源"
+#: editor/editor_resource_picker.cpp scene/gui/line_edit.cpp
+#: scene/gui/slider.cpp scene/gui/spin_box.cpp
+#, fuzzy
+msgid "Editable"
+msgstr "檔案"
+
#: editor/editor_resource_picker.cpp editor/property_editor.cpp
#, fuzzy
msgid "New Script"
@@ -4703,7 +5148,7 @@ msgstr ""
msgid "Accent Color"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/resources/environment.cpp
msgid "Contrast"
msgstr ""
@@ -4779,11 +5224,6 @@ msgstr ""
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Show Hidden Files"
-msgstr "(不)顯示隱藏的文件"
-
-#: editor/editor_settings.cpp
-#, fuzzy
msgid "Thumbnail Size"
msgstr "縮圖"
@@ -4834,15 +5274,15 @@ msgstr ""
msgid "Highlighting"
msgstr "描述:"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Syntax Highlighting"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight All Occurrences"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Highlight Current Line"
msgstr ""
@@ -4856,19 +5296,13 @@ msgid "Indent"
msgstr ""
#: editor/editor_settings.cpp editor/script_editor_debugger.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/gdscript/gdscript_editor.cpp modules/gltf/gltf_accessor.cpp
+#: modules/gltf/gltf_light.cpp modules/mono/csharp_script.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/3d/physics_body.cpp
#: scene/resources/visual_shader_nodes.cpp
msgid "Type"
msgstr ""
-#: editor/editor_settings.cpp main/main.cpp
-#: modules/gdscript/gdscript_editor.cpp modules/mono/csharp_script.cpp
-#: scene/3d/camera.cpp scene/resources/dynamic_font.cpp
-#: scene/resources/navigation_mesh.cpp servers/visual_server.cpp
-msgid "Size"
-msgstr ""
-
#: editor/editor_settings.cpp editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr ""
@@ -4878,11 +5312,11 @@ msgstr ""
msgid "Convert Indent On Save"
msgstr "轉為..."
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Tabs"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Draw Spaces"
msgstr ""
@@ -4892,11 +5326,11 @@ msgstr ""
msgid "Navigation"
msgstr "插件"
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "Smooth Scrolling"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
msgid "V Scroll Speed"
msgstr ""
@@ -4917,7 +5351,7 @@ msgstr ""
msgid "Appearance"
msgstr ""
-#: editor/editor_settings.cpp
+#: editor/editor_settings.cpp scene/gui/text_edit.cpp
#, fuzzy
msgid "Show Line Numbers"
msgstr "行數:"
@@ -5011,7 +5445,7 @@ msgstr ""
msgid "Caret Blink"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#: editor/editor_settings.cpp scene/gui/line_edit.cpp
msgid "Caret Blink Speed"
msgstr ""
@@ -5121,7 +5555,7 @@ msgstr "設定"
#: editor/editor_settings.cpp
#, fuzzy
-msgid "Grid Yz Plane"
+msgid "Grid YZ Plane"
msgstr "設定"
#: editor/editor_settings.cpp editor/plugins/spatial_editor_plugin.cpp
@@ -5356,7 +5790,9 @@ msgstr ""
msgid "Window Placement"
msgstr ""
-#: editor/editor_settings.cpp scene/gui/control.cpp
+#: editor/editor_settings.cpp scene/2d/back_buffer_copy.cpp scene/2d/sprite.cpp
+#: scene/2d/visibility_notifier_2d.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/control.cpp
#, fuzzy
msgid "Rect"
msgstr "有效名稱"
@@ -5391,8 +5827,7 @@ msgstr "只限選中"
msgid "Editor SSL Certificates"
msgstr "編輯器設定"
-#. TRANSLATORS: This refers to the application where users manage their Godot projects.
-#: editor/editor_settings.cpp editor/project_manager.cpp
+#: editor/editor_settings.cpp
msgid "Project Manager"
msgstr ""
@@ -5560,6 +5995,10 @@ msgstr "在幫助檔搜尋"
msgid "Hold %s to round to integers. Hold Shift for more precise changes."
msgstr ""
+#: editor/editor_spin_slider.cpp scene/gui/button.cpp
+msgid "Flat"
+msgstr ""
+
#: editor/editor_sub_scene.cpp
#, fuzzy
msgid "Select Node(s) to Import"
@@ -7090,8 +7529,8 @@ msgid "Future"
msgstr ""
#: editor/plugins/animation_player_editor_plugin.cpp modules/csg/csg_shape.cpp
-#: scene/main/scene_tree.cpp scene/resources/material.cpp
-#: servers/audio/effects/audio_effect_phaser.cpp
+#: scene/3d/collision_polygon.cpp scene/main/scene_tree.cpp
+#: scene/resources/material.cpp servers/audio/effects/audio_effect_phaser.cpp
msgid "Depth"
msgstr ""
@@ -7180,6 +7619,7 @@ msgid "Immediate"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/animation/animation_blend_tree.cpp
msgid "Sync"
msgstr ""
@@ -7188,6 +7628,8 @@ msgid "At End"
msgstr ""
#: editor/plugins/animation_state_machine_editor.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/3d/vehicle_body.cpp
msgid "Travel"
msgstr ""
@@ -7278,6 +7720,7 @@ msgid "Fade Out (s):"
msgstr ""
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: scene/resources/style_box.cpp
msgid "Blend"
msgstr ""
@@ -7397,7 +7840,7 @@ msgstr ""
msgid "Filters..."
msgstr ""
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/main/http_request.cpp
msgid "Use Threads"
msgstr ""
@@ -7575,12 +8018,12 @@ msgstr "授權條款"
msgid "First"
msgstr "首頁"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
#, fuzzy
msgid "Previous"
msgstr "上一個tab"
-#: editor/plugins/asset_library_editor_plugin.cpp
+#: editor/plugins/asset_library_editor_plugin.cpp scene/gui/control.cpp
msgid "Next"
msgstr "下一個"
@@ -8700,6 +9143,7 @@ msgid "Create Outline"
msgstr ""
#: editor/plugins/mesh_instance_editor_plugin.cpp modules/csg/csg_shape.cpp
+#: modules/gltf/gltf_mesh.cpp modules/gltf/gltf_node.cpp
#: scene/2d/mesh_instance_2d.cpp scene/3d/cpu_particles.cpp
#: scene/3d/mesh_instance.cpp scene/resources/multimesh.cpp
#: scene/resources/texture.cpp
@@ -9259,17 +9703,20 @@ msgstr "開啟資料夾"
msgid "Polygon 2D UV Editor"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/polygon_2d.cpp
msgid "UV"
msgstr ""
-#: editor/plugins/polygon_2d_editor_plugin.cpp
+#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/line_2d.cpp scene/3d/cpu_particles.cpp scene/3d/portal.cpp
+#: scene/3d/room.cpp scene/resources/convex_polygon_shape.cpp
+#: scene/resources/convex_polygon_shape_2d.cpp
#, fuzzy
msgid "Points"
msgstr "下移"
#: editor/plugins/polygon_2d_editor_plugin.cpp scene/2d/navigation_polygon.cpp
-#: scene/resources/navigation_mesh.cpp
+#: scene/2d/polygon_2d.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Polygons"
msgstr "插件"
@@ -9357,6 +9804,7 @@ msgstr "設定"
#: editor/plugins/polygon_2d_editor_plugin.cpp modules/csg/csg_shape.cpp
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Snap"
msgstr ""
@@ -9839,7 +10287,8 @@ msgstr "連到:"
msgid "Source"
msgstr "來源:"
-#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/script_text_editor.cpp scene/3d/interpolated_camera.cpp
+#: scene/animation/skeleton_ik.cpp
msgid "Target"
msgstr "目標"
@@ -9886,6 +10335,7 @@ msgid "Convert Case"
msgstr "轉為..."
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
+#: scene/gui/label.cpp
msgid "Uppercase"
msgstr ""
@@ -10084,7 +10534,8 @@ msgid "Create physical bones"
msgstr ""
#: editor/plugins/skeleton_editor_plugin.cpp editor/spatial_editor_gizmos.cpp
-#: scene/2d/polygon_2d.cpp
+#: modules/gltf/gltf_node.cpp modules/gltf/gltf_skin.cpp
+#: scene/2d/polygon_2d.cpp scene/3d/mesh_instance.cpp
msgid "Skeleton"
msgstr ""
@@ -10102,7 +10553,7 @@ msgstr "運行"
msgid "Orthogonal"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp modules/gltf/gltf_camera.cpp
msgid "Perspective"
msgstr ""
@@ -10191,7 +10642,7 @@ msgstr ""
msgid "None"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/2d/path_2d.cpp
msgid "Rotate"
msgstr ""
@@ -10461,7 +10912,7 @@ msgstr ""
msgid "Use Local Space"
msgstr ""
-#: editor/plugins/spatial_editor_plugin.cpp
+#: editor/plugins/spatial_editor_plugin.cpp scene/gui/graph_edit.cpp
msgid "Use Snap"
msgstr ""
@@ -10860,6 +11311,9 @@ msgid "Speed:"
msgstr ""
#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: modules/gltf/gltf_animation.cpp modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp scene/2d/path_2d.cpp
+#: scene/3d/path.cpp scene/resources/animation.cpp scene/resources/material.cpp
msgid "Loop"
msgstr ""
@@ -11427,15 +11881,6 @@ msgid "Override all default type items."
msgstr ""
#: editor/plugins/theme_editor_plugin.cpp
-#: modules/visual_script/visual_script_flow_control.cpp
-#: modules/visual_script/visual_script_func_nodes.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: modules/visual_script/visual_script_yield_nodes.cpp
-#, fuzzy
-msgid "Base Type"
-msgstr "更改動畫循環"
-
-#: editor/plugins/theme_editor_plugin.cpp
msgid "Select the variation base type from a list of available types."
msgstr ""
@@ -11787,6 +12232,7 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp scene/2d/sprite.cpp
#: scene/3d/sprite_3d.cpp scene/resources/navigation_mesh.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Region"
msgstr "無干擾模式"
@@ -11795,7 +12241,7 @@ msgstr "無干擾模式"
#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp
#: scene/3d/collision_object.cpp scene/3d/physics_body.cpp
-#: scene/3d/soft_body.cpp scene/main/scene_tree.cpp
+#: scene/3d/physics_joint.cpp scene/3d/soft_body.cpp scene/main/scene_tree.cpp
#: scene/resources/shape_2d.cpp
#, fuzzy
msgid "Collision"
@@ -12448,7 +12894,8 @@ msgstr ""
msgid "Fragment"
msgstr ""
-#: editor/plugins/visual_shader_editor_plugin.cpp scene/3d/light.cpp
+#: editor/plugins/visual_shader_editor_plugin.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/light.cpp
msgid "Light"
msgstr ""
@@ -13208,6 +13655,11 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr ""
#: editor/project_export.cpp
+#, fuzzy
+msgid "Export Path"
+msgstr "匯出"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr ""
@@ -13221,11 +13673,6 @@ msgid ""
"Only one preset per platform may be marked as runnable."
msgstr ""
-#: editor/project_export.cpp
-#, fuzzy
-msgid "Export Path"
-msgstr "匯出"
-
#: editor/project_export.cpp scene/main/resource_preloader.cpp
msgid "Resources"
msgstr "資源"
@@ -13285,7 +13732,8 @@ msgstr "下一個腳本"
msgid "GDScript Export Mode:"
msgstr "匯出"
-#: editor/project_export.cpp scene/gui/button.cpp scene/gui/label.cpp
+#: editor/project_export.cpp scene/gui/button.cpp scene/gui/dialogs.cpp
+#: scene/gui/label.cpp scene/gui/line_edit.cpp scene/gui/link_button.cpp
#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
msgid "Text"
msgstr "文字"
@@ -13620,6 +14068,13 @@ msgid ""
"This could take a while."
msgstr ""
+#. TRANSLATORS: This refers to the application where users manage their Godot projects.
+#: editor/project_manager.cpp
+#, fuzzy
+msgctxt "Application"
+msgid "Project Manager"
+msgstr "開啟 Project Manager "
+
#: editor/project_manager.cpp
#, fuzzy
msgid "Local Projects"
@@ -13771,10 +14226,6 @@ msgid "All Devices"
msgstr "設備"
#: editor/project_settings_editor.cpp
-msgid "Device"
-msgstr "設備"
-
-#: editor/project_settings_editor.cpp
msgid " (Physical)"
msgstr ""
@@ -13830,11 +14281,6 @@ msgstr "按鍵"
msgid "Joypad Axis Index:"
msgstr ""
-#: editor/project_settings_editor.cpp scene/3d/sprite_3d.cpp
-#, fuzzy
-msgid "Axis"
-msgstr "中軸"
-
#: editor/project_settings_editor.cpp
msgid "Joypad Button Index:"
msgstr ""
@@ -13985,11 +14431,7 @@ msgstr ""
msgid "Action:"
msgstr ""
-#: editor/project_settings_editor.cpp
-msgid "Action"
-msgstr "行為"
-
-#: editor/project_settings_editor.cpp
+#: editor/project_settings_editor.cpp scene/gui/scroll_container.cpp
msgid "Deadzone"
msgstr ""
@@ -14188,7 +14630,9 @@ msgstr ""
msgid "Initial value for the counter"
msgstr ""
-#: editor/rename_dialog.cpp scene/resources/animation.cpp
+#: editor/rename_dialog.cpp scene/gui/range.cpp scene/resources/animation.cpp
+#: scene/resources/visual_shader_nodes.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Step"
msgstr ""
@@ -14983,7 +15427,7 @@ msgid "Monitor"
msgstr ""
#: editor/script_editor_debugger.cpp
-#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/range.cpp
msgid "Value"
msgstr ""
@@ -15008,6 +15452,11 @@ msgstr ""
msgid "Export list to a CSV file"
msgstr "匯出"
+#: editor/script_editor_debugger.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+msgid "Resource Path"
+msgstr ""
+
#: editor/script_editor_debugger.cpp scene/resources/audio_stream_sample.cpp
#: servers/audio/effects/audio_effect_record.cpp
msgid "Format"
@@ -15078,7 +15527,7 @@ msgstr ""
msgid "Change AudioStreamPlayer3D Emission Angle"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
msgid "Camera"
msgstr ""
@@ -15090,14 +15539,17 @@ msgstr ""
msgid "Change Camera Size"
msgstr ""
-#: editor/spatial_editor_gizmos.cpp scene/3d/physics_body.cpp
+#: editor/spatial_editor_gizmos.cpp modules/gltf/gltf_node.cpp
+#: scene/3d/physics_body.cpp
#, fuzzy
msgid "Joint"
msgstr "下移"
#: editor/spatial_editor_gizmos.cpp scene/2d/collision_shape_2d.cpp
-#: scene/2d/touch_screen_button.cpp scene/3d/collision_shape.cpp
-#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp servers/physics_2d_server.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/collision_shape.cpp scene/3d/cpu_particles.cpp
+#: scene/3d/occluder.cpp scene/3d/spring_arm.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
#: servers/physics_server.cpp
msgid "Shape"
msgstr ""
@@ -15285,16 +15737,11 @@ msgid "Crash Handler"
msgstr ""
#: main/main.cpp
-#, fuzzy
-msgid "Message"
-msgstr "同步更新腳本"
-
-#: main/main.cpp
msgid "Multithreaded Server"
msgstr ""
#: main/main.cpp
-msgid "Rid Pool Prealloc"
+msgid "RID Pool Prealloc"
msgstr ""
#: main/main.cpp
@@ -15366,31 +15813,20 @@ msgid "Display"
msgstr "全部取代"
#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/texture.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/line_2d.cpp
+#: scene/gui/text_edit.cpp scene/resources/texture.cpp
msgid "Width"
msgstr ""
-#: main/main.cpp modules/csg/csg_shape.cpp
-#: modules/opensimplex/noise_texture.cpp scene/resources/capsule_shape.cpp
+#: main/main.cpp modules/csg/csg_shape.cpp modules/gltf/gltf_node.cpp
+#: modules/opensimplex/noise_texture.cpp scene/2d/light_2d.cpp
+#: scene/resources/capsule_shape.cpp scene/resources/capsule_shape_2d.cpp
#: scene/resources/cylinder_shape.cpp scene/resources/font.cpp
#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
#: scene/resources/texture.cpp
msgid "Height"
msgstr ""
-#: main/main.cpp scene/gui/dialogs.cpp
-msgid "Resizable"
-msgstr ""
-
-#: main/main.cpp
-msgid "Borderless"
-msgstr ""
-
-#: main/main.cpp
-#, fuzzy
-msgid "Fullscreen"
-msgstr "全螢幕"
-
#: main/main.cpp
msgid "Always On Top"
msgstr ""
@@ -15422,10 +15858,6 @@ msgid "Use V-Sync"
msgstr ""
#: main/main.cpp
-msgid "V-Sync Via Compositor"
-msgstr ""
-
-#: main/main.cpp
msgid "Per Pixel Transparency"
msgstr ""
@@ -15433,7 +15865,15 @@ msgstr ""
msgid "Allowed"
msgstr ""
-#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp
+#: main/main.cpp modules/mono/mono_gd/gd_mono.cpp scene/2d/camera_2d.cpp
+#: scene/2d/light_2d.cpp scene/2d/navigation_polygon.cpp
+#: scene/2d/ray_cast_2d.cpp scene/2d/sprite.cpp scene/2d/y_sort.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/baked_lightmap.cpp
+#: scene/3d/interpolated_camera.cpp scene/3d/light.cpp
+#: scene/3d/navigation_mesh_instance.cpp scene/3d/ray_cast.cpp
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
+#: scene/gui/rich_text_label.cpp scene/resources/curve.cpp
+#: scene/resources/environment.cpp
#, fuzzy
msgid "Enabled"
msgstr "啟用"
@@ -15451,10 +15891,6 @@ msgstr ""
msgid "Energy Saving"
msgstr "載入錯誤:"
-#: main/main.cpp platform/uwp/os_uwp.cpp
-msgid "Keep Screen On"
-msgstr ""
-
#: main/main.cpp
msgid "Threads"
msgstr ""
@@ -15488,11 +15924,6 @@ msgid "Physics FPS"
msgstr "物理幀 %"
#: main/main.cpp
-#, fuzzy
-msgid "Physics Jitter Fix"
-msgstr "物理幀 %"
-
-#: main/main.cpp
msgid "Force FPS"
msgstr ""
@@ -15523,8 +15954,9 @@ msgid "Verbose stdout"
msgstr ""
#: main/main.cpp
-msgid "Frame Delay Msec"
-msgstr ""
+#, fuzzy
+msgid "Frame Delay (msec)"
+msgstr "時間:"
#: main/main.cpp
msgid "Low Processor Mode"
@@ -15535,10 +15967,6 @@ msgid "Delta Sync After Draw"
msgstr ""
#: main/main.cpp
-msgid "Delta Smoothing"
-msgstr ""
-
-#: main/main.cpp
msgid "iOS"
msgstr ""
@@ -15599,14 +16027,15 @@ msgstr ""
msgid "Fullsize"
msgstr ""
-#: main/main.cpp
+#: main/main.cpp scene/resources/dynamic_font.cpp
#, fuzzy
msgid "Use Filter"
msgstr "篩選:"
-#: main/main.cpp
-msgid "Bg Color"
-msgstr ""
+#: main/main.cpp scene/resources/style_box.cpp
+#, fuzzy
+msgid "BG Color"
+msgstr "移除選項"
#: main/main.cpp
msgid "macOS Native Icon"
@@ -15685,6 +16114,7 @@ msgid "Main Loop Type"
msgstr "更改動畫循環"
#: main/main.cpp scene/gui/texture_progress.cpp
+#: scene/gui/viewport_container.cpp
msgid "Stretch"
msgstr ""
@@ -15706,7 +16136,7 @@ msgstr ""
msgid "Quit On Go Back"
msgstr "向後"
-#: main/main.cpp
+#: main/main.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Snap Controls To Pixels"
msgstr "選擇模式"
@@ -15748,24 +16178,33 @@ msgstr ""
msgid "Operation"
msgstr "選項"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/tile_map.cpp
-#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
-#: servers/physics_2d_server.cpp
+#: modules/csg/csg_shape.cpp
+msgid "Calculate Tangents"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Use Collision"
+msgstr "無干擾模式"
+
+#: modules/csg/csg_shape.cpp servers/physics_2d_server.cpp
#, fuzzy
msgid "Collision Layer"
msgstr "無干擾模式"
-#: modules/csg/csg_shape.cpp modules/gridmap/grid_map.cpp
-#: scene/2d/collision_object_2d.cpp scene/2d/ray_cast_2d.cpp
-#: scene/2d/tile_map.cpp scene/3d/camera.cpp scene/3d/collision_object.cpp
-#: scene/3d/ray_cast.cpp scene/3d/soft_body.cpp scene/3d/spring_arm.cpp
+#: modules/csg/csg_shape.cpp scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp
+#: scene/3d/ray_cast.cpp scene/3d/spring_arm.cpp
#: scene/resources/navigation_mesh.cpp servers/physics_server.cpp
#, fuzzy
msgid "Collision Mask"
msgstr "無干擾模式"
-#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Invert Faces"
+msgstr "轉為..."
+
+#: modules/csg/csg_shape.cpp scene/2d/canvas_item.cpp scene/2d/particles_2d.cpp
#: scene/resources/primitive_meshes.cpp
#, fuzzy
msgid "Material"
@@ -15773,10 +16212,12 @@ msgstr "當改變時更新"
#: modules/csg/csg_shape.cpp scene/2d/navigation_agent_2d.cpp
#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_agent.cpp
-#: scene/3d/navigation_obstacle.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/capsule_shape.cpp scene/resources/circle_shape_2d.cpp
-#: scene/resources/cylinder_shape.cpp scene/resources/navigation_mesh.cpp
-#: scene/resources/primitive_meshes.cpp scene/resources/sphere_shape.cpp
+#: scene/3d/navigation_obstacle.cpp scene/3d/vehicle_body.cpp
+#: scene/animation/root_motion_view.cpp scene/resources/capsule_shape.cpp
+#: scene/resources/capsule_shape_2d.cpp scene/resources/circle_shape_2d.cpp
+#: scene/resources/cylinder_shape.cpp scene/resources/environment.cpp
+#: scene/resources/navigation_mesh.cpp scene/resources/primitive_meshes.cpp
+#: scene/resources/sphere_shape.cpp
msgid "Radius"
msgstr ""
@@ -15790,10 +16231,18 @@ msgid "Rings"
msgstr "警告"
#: modules/csg/csg_shape.cpp
+msgid "Smooth Faces"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Sides"
msgstr ""
#: modules/csg/csg_shape.cpp
+msgid "Cone"
+msgstr ""
+
+#: modules/csg/csg_shape.cpp
msgid "Inner Radius"
msgstr ""
@@ -15805,6 +16254,13 @@ msgstr ""
msgid "Ring Sides"
msgstr ""
+#: modules/csg/csg_shape.cpp scene/2d/collision_polygon_2d.cpp
+#: scene/2d/light_occluder_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Polygon"
+msgstr "插件"
+
#: modules/csg/csg_shape.cpp
msgid "Spin Degrees"
msgstr ""
@@ -15815,6 +16271,11 @@ msgstr ""
#: modules/csg/csg_shape.cpp
#, fuzzy
+msgid "Path Node"
+msgstr "貼上"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
msgid "Path Interval Type"
msgstr "新增"
@@ -15832,20 +16293,84 @@ msgid "Path Rotation"
msgstr "貼上動畫"
#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Local"
+msgstr "貼上動畫"
+
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Continuous U"
+msgstr "連續"
+
+#: modules/csg/csg_shape.cpp
msgid "Path U Distance"
msgstr ""
+#: modules/csg/csg_shape.cpp
+#, fuzzy
+msgid "Path Joined"
+msgstr "貼上動畫"
+
#: modules/enet/networked_multiplayer_enet.cpp
#, fuzzy
msgid "Compression Mode"
msgstr "無干擾模式"
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Transfer Channel"
+msgstr "選擇模式"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+#, fuzzy
+msgid "Channel Count"
+msgstr "Instance"
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Always Ordered"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Server Relay"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Verify"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "DTLS Hostname"
+msgstr ""
+
+#: modules/enet/networked_multiplayer_enet.cpp
+msgid "Use DTLS"
+msgstr ""
+
#: modules/gdnative/gdnative.cpp
#, fuzzy
msgid "Config File"
msgstr "更改動畫長度"
#: modules/gdnative/gdnative.cpp
+#, fuzzy
+msgid "Load Once"
+msgstr "載入"
+
+#: modules/gdnative/gdnative.cpp
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Singleton"
+msgstr "只限選中"
+
+#: modules/gdnative/gdnative.cpp
+msgid "Symbol Prefix"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
+msgid "Reloadable"
+msgstr ""
+
+#: modules/gdnative/gdnative.cpp
#: modules/gdnative/gdnative_library_singleton_editor.cpp
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
@@ -15905,12 +16430,18 @@ msgstr ""
#: modules/gdnative/nativescript/nativescript.cpp
#, fuzzy
+msgid "Class Name"
+msgstr "名稱:"
+
+#: modules/gdnative/nativescript/nativescript.cpp
+#, fuzzy
msgid "Script Class"
msgstr "腳本"
#: modules/gdnative/nativescript/nativescript.cpp
-msgid "Script Class Icon Path"
-msgstr ""
+#, fuzzy
+msgid "Icon Path"
+msgstr "匯出"
#: modules/gdnative/register_types.cpp
msgid "GDNative"
@@ -16011,6 +16542,170 @@ msgstr "匯出Mesh Library"
msgid "Export GLTF..."
msgstr "匯出"
+#: modules/gltf/gltf_accessor.cpp
+msgid "Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Component Type"
+msgstr "內容:"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Normalized"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Count"
+msgstr "新增訊號"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Min"
+msgstr "MiB"
+
+#: modules/gltf/gltf_accessor.cpp scene/resources/visual_shader_nodes.cpp
+msgid "Max"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+#, fuzzy
+msgid "Sparse Count"
+msgstr "Instance"
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Indices Component Type"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Buffer View"
+msgstr ""
+
+#: modules/gltf/gltf_accessor.cpp
+msgid "Sparse Values Byte Offset"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Buffer"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Byte Length"
+msgstr "預設"
+
+#: modules/gltf/gltf_buffer_view.cpp
+msgid "Byte Stride"
+msgstr ""
+
+#: modules/gltf/gltf_buffer_view.cpp
+#, fuzzy
+msgid "Indices"
+msgstr "設備"
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "FOV Size"
+msgstr "下一個腳本"
+
+#: modules/gltf/gltf_camera.cpp
+msgid "Zfar"
+msgstr ""
+
+#: modules/gltf/gltf_camera.cpp
+#, fuzzy
+msgid "Znear"
+msgstr "線性"
+
+#: modules/gltf/gltf_light.cpp scene/2d/canvas_modulate.cpp
+#: scene/2d/cpu_particles_2d.cpp scene/2d/light_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/light.cpp
+#: scene/animation/root_motion_view.cpp scene/gui/color_picker.cpp
+#: scene/gui/color_rect.cpp scene/gui/rich_text_effect.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#: scene/resources/particles_material.cpp scene/resources/sky.cpp
+#: scene/resources/style_box.cpp
+msgid "Color"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/3d/reflection_probe.cpp
+#: scene/resources/environment.cpp
+msgid "Intensity"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp scene/2d/light_2d.cpp
+#, fuzzy
+msgid "Range"
+msgstr "當改變時更新"
+
+#: modules/gltf/gltf_light.cpp
+msgid "Inner Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_light.cpp
+msgid "Outer Cone Angle"
+msgstr ""
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Blend Weights"
+msgstr "選擇模式"
+
+#: modules/gltf/gltf_mesh.cpp
+#, fuzzy
+msgid "Instance Materials"
+msgstr "當改變時更新"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Parent"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp
+msgid "Xform"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/mesh_instance.cpp
+msgid "Skin"
+msgstr ""
+
+#: modules/gltf/gltf_node.cpp scene/3d/spatial.cpp
+#, fuzzy
+msgid "Translation"
+msgstr "翻譯"
+
+#: modules/gltf/gltf_node.cpp scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#: scene/3d/spatial.cpp scene/gui/control.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Rotation"
+msgstr "本地化"
+
+#: modules/gltf/gltf_node.cpp
+msgid "Children"
+msgstr ""
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Joints"
+msgstr "下移"
+
+#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_skin.cpp
+msgid "Roots"
+msgstr ""
+
#: modules/gltf/gltf_skeleton.cpp modules/gltf/gltf_state.cpp
msgid "Unique Names"
msgstr ""
@@ -16021,10 +16716,24 @@ msgid "Godot Bone Node"
msgstr "儲存場景"
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Skin Root"
+msgstr "儲存場景"
+
+#: modules/gltf/gltf_skin.cpp
+msgid "Joints Original"
+msgstr ""
+
+#: modules/gltf/gltf_skin.cpp
msgid "Inverse Binds"
msgstr ""
#: modules/gltf/gltf_skin.cpp
+#, fuzzy
+msgid "Non Joints"
+msgstr "下移"
+
+#: modules/gltf/gltf_skin.cpp
msgid "Joint I To Bone I"
msgstr ""
@@ -16032,8 +16741,54 @@ msgstr ""
msgid "Joint I To Name"
msgstr ""
+#: modules/gltf/gltf_skin.cpp
+msgid "Godot Skin"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Img"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Diffuse Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Gloss Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Specular Factor"
+msgstr ""
+
+#: modules/gltf/gltf_spec_gloss.cpp
+msgid "Spec Gloss Img"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Json"
+msgstr ""
+
#: modules/gltf/gltf_state.cpp
#, fuzzy
+msgid "Major Version"
+msgstr "版本:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Minor Version"
+msgstr "版本:"
+
+#: modules/gltf/gltf_state.cpp
+msgid "GLB Data"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp
+msgid "Use Named Skin Binds"
+msgstr ""
+
+#: modules/gltf/gltf_state.cpp scene/3d/physics_joint.cpp
+#, fuzzy
msgid "Nodes"
msgstr "貼上"
@@ -16054,6 +16809,16 @@ msgstr ""
msgid "Materials"
msgstr "當改變時更新"
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Scene Name"
+msgstr "場景路徑:"
+
+#: modules/gltf/gltf_state.cpp
+#, fuzzy
+msgid "Root Nodes"
+msgstr "重新命名..."
+
#: modules/gltf/gltf_state.cpp scene/2d/particles_2d.cpp
#: scene/gui/texture_button.cpp scene/gui/texture_progress.cpp
#: scene/resources/font.cpp
@@ -16097,18 +16862,47 @@ msgstr "不選"
msgid "Animations"
msgstr "新增動畫"
+#: modules/gltf/gltf_texture.cpp
+msgid "Src Image"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp
#, fuzzy
msgid "Physics Material"
msgstr "物理幀 %"
+#: modules/gridmap/grid_map.cpp
+msgid "Use In Baked Light"
+msgstr ""
+
#: modules/gridmap/grid_map.cpp scene/2d/tile_map.cpp
#: scene/resources/navigation_mesh.cpp
msgid "Cell"
msgstr ""
#: modules/gridmap/grid_map.cpp
-msgid "Cell Octant Size"
+#, fuzzy
+msgid "Octant Size"
+msgstr "下一個腳本"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center X"
+msgstr "不選"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Y"
+msgstr "不選"
+
+#: modules/gridmap/grid_map.cpp
+#, fuzzy
+msgid "Center Z"
+msgstr "不選"
+
+#: modules/gridmap/grid_map.cpp scene/2d/collision_object_2d.cpp
+#: scene/2d/tile_map.cpp scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Mask"
msgstr ""
#: modules/gridmap/grid_map_editor_plugin.cpp
@@ -16302,12 +17096,18 @@ msgstr ""
msgid "Ultra Quality Ray Count"
msgstr ""
+#: modules/minimp3/audio_stream_mp3.cpp
+#: modules/stb_vorbis/audio_stream_ogg_vorbis.cpp
+#, fuzzy
+msgid "Loop Offset"
+msgstr "移動模式"
+
#: modules/mobile_vr/mobile_vr_interface.cpp
msgid "Eye Height"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "Iod"
+msgid "IOD"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
@@ -16325,11 +17125,11 @@ msgid "Oversample"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 1"
+msgid "K1"
msgstr ""
#: modules/mobile_vr/mobile_vr_interface.cpp
-msgid "K 2"
+msgid "K2"
msgstr ""
#: modules/mono/csharp_script.cpp
@@ -16417,6 +17217,14 @@ msgid "Done!"
msgstr ""
#: modules/opensimplex/noise_texture.cpp
+msgid "Seamless"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
+msgid "As Normal Map"
+msgstr ""
+
+#: modules/opensimplex/noise_texture.cpp
msgid "Bump Strength"
msgstr ""
@@ -16424,6 +17232,10 @@ msgstr ""
msgid "Noise"
msgstr ""
+#: modules/opensimplex/noise_texture.cpp
+msgid "Noise Offset"
+msgstr ""
+
#: modules/opensimplex/open_simplex_noise.cpp
msgid "Octaves"
msgstr ""
@@ -16440,12 +17252,56 @@ msgstr ""
msgid "Lacunarity"
msgstr ""
+#: modules/regex/regex.cpp
+msgid "Subject"
+msgstr ""
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Names"
+msgstr "名稱"
+
+#: modules/regex/regex.cpp
+#, fuzzy
+msgid "Strings"
+msgstr "設定"
+
+#: modules/upnp/upnp.cpp
+msgid "Discover Multicast If"
+msgstr ""
+
#: modules/upnp/upnp.cpp
msgid "Discover Local Port"
msgstr ""
+#: modules/upnp/upnp.cpp
+msgid "Discover IPv6"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+#, fuzzy
+msgid "Description URL"
+msgstr "描述:"
+
#: modules/upnp/upnp_device.cpp
-msgid "Igd Status"
+#, fuzzy
+msgid "Service Type"
+msgstr "更改動畫循環"
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Control URL"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Service Type"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Our Addr"
+msgstr ""
+
+#: modules/upnp/upnp_device.cpp
+msgid "IGD Status"
msgstr ""
#: modules/visual_script/visual_script.cpp scene/resources/visual_shader.cpp
@@ -16488,13 +17344,6 @@ msgstr ""
msgid "Visual Script"
msgstr "貼上"
-#: modules/visual_script/visual_script_builtin_funcs.cpp
-#: modules/visual_script/visual_script_nodes.cpp
-#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
-msgid "Function"
-msgstr "行為"
-
#: modules/visual_script/visual_script_editor.cpp
msgid "Change Signal Arguments"
msgstr ""
@@ -16840,6 +17689,7 @@ msgid "Edit Member"
msgstr "檔案"
#: modules/visual_script/visual_script_expression.cpp
+#: scene/resources/visual_shader.cpp
msgid "Expression"
msgstr ""
@@ -16849,6 +17699,11 @@ msgstr ""
#: modules/visual_script/visual_script_flow_control.cpp
#, fuzzy
+msgid "Return Enabled"
+msgstr "啟用"
+
+#: modules/visual_script/visual_script_flow_control.cpp
+#, fuzzy
msgid "Return Type"
msgstr "更改動畫循環"
@@ -16946,12 +17801,29 @@ msgid "Basic Type"
msgstr "更改動畫循環"
#: modules/visual_script/visual_script_func_nodes.cpp
+#: modules/visual_script/visual_script_nodes.cpp
+#: modules/visual_script/visual_script_yield_nodes.cpp
+#, fuzzy
+msgid "Node Path"
+msgstr "複製路徑"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Argument Cache"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
#, fuzzy
-msgid "Rpc Call Mode"
+msgid "Use Default Args"
+msgstr "預設"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "Validate"
+msgstr "有效字符:"
+
+#: modules/visual_script/visual_script_func_nodes.cpp
+#, fuzzy
+msgid "RPC Call Mode"
msgstr "選擇模式"
#: modules/visual_script/visual_script_func_nodes.cpp
@@ -17012,10 +17884,6 @@ msgid "Get %s"
msgstr ""
#: modules/visual_script/visual_script_func_nodes.cpp
-msgid "Index"
-msgstr ""
-
-#: modules/visual_script/visual_script_func_nodes.cpp
msgid "Invalid index property name."
msgstr ""
@@ -17057,6 +17925,11 @@ msgid "a if cond, else b"
msgstr ""
#: modules/visual_script/visual_script_nodes.cpp
+#, fuzzy
+msgid "Var Name"
+msgstr "名稱"
+
+#: modules/visual_script/visual_script_nodes.cpp
msgid "VariableGet not found in script: "
msgstr ""
@@ -17134,6 +18007,10 @@ msgstr ""
msgid "SubCall"
msgstr ""
+#: modules/visual_script/visual_script_nodes.cpp scene/gui/graph_node.cpp
+msgid "Title"
+msgstr ""
+
#: modules/visual_script/visual_script_nodes.cpp
#, fuzzy
msgid "Construct %s"
@@ -17192,6 +18069,11 @@ msgstr "物理幀 %"
msgid "%s sec(s)"
msgstr ""
+#: modules/visual_script/visual_script_yield_nodes.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Wait Time"
+msgstr "時間:"
+
#: modules/visual_script/visual_script_yield_nodes.cpp
#, fuzzy
msgid "WaitSignal"
@@ -17221,6 +18103,10 @@ msgid "Trusted SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
+msgid "Bind IP"
+msgstr ""
+
+#: modules/websocket/websocket_server.cpp
msgid "Private Key"
msgstr ""
@@ -17229,9 +18115,14 @@ msgid "SSL Certificate"
msgstr ""
#: modules/websocket/websocket_server.cpp
-msgid "Ca Chain"
+msgid "CA Chain"
msgstr ""
+#: modules/websocket/websocket_server.cpp
+#, fuzzy
+msgid "Handshake Timeout"
+msgstr "時間:"
+
#: modules/webxr/webxr_interface.cpp
#, fuzzy
msgid "Session Mode"
@@ -17259,6 +18150,11 @@ msgstr ""
msgid "Visibility State"
msgstr ""
+#: modules/webxr/webxr_interface.cpp
+#, fuzzy
+msgid "Bounds Geometry"
+msgstr "重試"
+
#: platform/android/export/export.cpp
msgid "Android SDK Path"
msgstr ""
@@ -18086,6 +18982,57 @@ msgid ""
"order for AnimatedSprite to display frames."
msgstr ""
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame"
+msgstr "幀 %"
+
+#: scene/2d/animated_sprite.cpp scene/2d/cpu_particles_2d.cpp
+#: scene/2d/particles_2d.cpp scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Speed Scale"
+msgstr "選擇模式"
+
+#: scene/2d/animated_sprite.cpp scene/2d/audio_stream_player_2d.cpp
+#: scene/3d/audio_stream_player_3d.cpp scene/3d/sprite_3d.cpp
+#: scene/audio/audio_stream_player.cpp
+#, fuzzy
+msgid "Playing"
+msgstr "運行"
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Centered"
+msgstr "不選"
+
+#: scene/2d/animated_sprite.cpp scene/2d/camera_2d.cpp scene/2d/light_2d.cpp
+#: scene/2d/parallax_background.cpp scene/2d/parallax_layer.cpp
+#: scene/2d/path_2d.cpp scene/2d/polygon_2d.cpp scene/2d/sprite.cpp
+#: scene/3d/path.cpp scene/3d/physics_body.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/graph_node.cpp scene/gui/rich_text_effect.cpp
+#: scene/main/canvas_layer.cpp scene/resources/material.cpp
+#: scene/resources/style_box.cpp
+msgid "Offset"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip H"
+msgstr ""
+
+#: scene/2d/animated_sprite.cpp scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+msgid "Flip V"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitoring"
+msgstr ""
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+msgid "Monitorable"
+msgstr ""
+
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Physics Overrides"
@@ -18098,22 +19045,30 @@ msgstr "覆蓋"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
+msgid "Gravity Point"
+msgstr "刪除"
+
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
msgid "Gravity Distance Scale"
msgstr "Instance"
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
+#, fuzzy
+msgid "Gravity Vec"
+msgstr "預覽:"
+
#: scene/2d/area_2d.cpp scene/2d/cpu_particles_2d.cpp scene/3d/area.cpp
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Gravity"
msgstr ""
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
msgid "Linear Damp"
msgstr "線性"
-#: scene/2d/area_2d.cpp scene/2d/physics_body_2d.cpp scene/3d/area.cpp
-#: scene/3d/physics_body.cpp
+#: scene/2d/area_2d.cpp scene/3d/area.cpp
msgid "Angular Damp"
msgstr ""
@@ -18124,8 +19079,8 @@ msgstr "移動 Audio Bus"
#: scene/2d/area_2d.cpp scene/3d/area.cpp
#, fuzzy
-msgid "Audio Bus Name"
-msgstr "編輯器佈局"
+msgid "Override"
+msgstr "覆蓋"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp scene/gui/video_player.cpp
@@ -18145,10 +19100,11 @@ msgid "Pitch Scale"
msgstr "選擇模式"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/audio/audio_stream_player.cpp
+#: scene/animation/animation_player.cpp scene/audio/audio_stream_player.cpp
+#: scene/gui/video_player.cpp
#, fuzzy
-msgid "Playing"
-msgstr "運行"
+msgid "Autoplay"
+msgstr "開/關自動播放"
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
#: scene/audio/audio_stream_player.cpp
@@ -18156,7 +19112,8 @@ msgid "Stream Paused"
msgstr ""
#: scene/2d/audio_stream_player_2d.cpp scene/3d/audio_stream_player_3d.cpp
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/3d/visual_instance.cpp
+#: scene/resources/material.cpp
#, fuzzy
msgid "Max Distance"
msgstr "Instance"
@@ -18185,12 +19142,28 @@ msgstr "複製路徑"
msgid "Anchor Mode"
msgstr "移動模式"
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Rotating"
+msgstr "本地化"
+
+#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
+#, fuzzy
+msgid "Current"
+msgstr "當前版本:"
+
+#: scene/2d/camera_2d.cpp scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom"
+msgstr "放大"
+
#: scene/2d/camera_2d.cpp scene/main/canvas_layer.cpp
msgid "Custom Viewport"
msgstr ""
#: scene/2d/camera_2d.cpp scene/3d/camera.cpp
-#: scene/animation/animation_tree.cpp scene/main/timer.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp scene/main/timer.cpp
#, fuzzy
msgid "Process Mode"
msgstr "移動模式"
@@ -18200,31 +19173,52 @@ msgid "Limit"
msgstr ""
#: scene/2d/camera_2d.cpp
+msgid "Smoothed"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
msgid "Draw Margin"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Smoothing"
+msgid "Drag Margin H Enabled"
msgstr ""
-#: scene/2d/camera_2d.cpp scene/2d/path_2d.cpp scene/2d/sprite.cpp
-#: scene/3d/path.cpp
-msgid "Offset"
+#: scene/2d/camera_2d.cpp
+msgid "Drag Margin V Enabled"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Smoothing"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset H"
+msgid "H"
msgstr ""
#: scene/2d/camera_2d.cpp
-msgid "Offset V"
+msgid "V"
msgstr ""
#: scene/2d/camera_2d.cpp
msgid "Drag Margin"
msgstr ""
+#: scene/2d/camera_2d.cpp
+#, fuzzy
+msgid "Draw Screen"
+msgstr "儲存場景"
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Limits"
+msgstr ""
+
+#: scene/2d/camera_2d.cpp
+msgid "Draw Drag Margin"
+msgstr ""
+
#: scene/2d/canvas_item.cpp scene/animation/animation_blend_space_2d.cpp
+#: scene/resources/environment.cpp scene/resources/material.cpp
#, fuzzy
msgid "Blend Mode"
msgstr "選擇模式"
@@ -18234,27 +19228,62 @@ msgstr "選擇模式"
msgid "Light Mode"
msgstr "線性"
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Animation"
+msgstr "貼上動畫"
+
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim H Frames"
msgstr ""
-#: scene/2d/canvas_item.cpp scene/resources/material.cpp
+#: scene/2d/canvas_item.cpp
msgid "Particles Anim V Frames"
msgstr ""
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Particles Anim Loop"
+msgstr "貼上動畫"
+
#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp
msgid "Visibility"
msgstr ""
+#: scene/2d/canvas_item.cpp scene/3d/spatial.cpp scene/gui/progress_bar.cpp
+#: scene/gui/rich_text_effect.cpp scene/main/canvas_layer.cpp
+#, fuzzy
+msgid "Visible"
+msgstr "(不)顯示隱藏的文件"
+
+#: scene/2d/canvas_item.cpp scene/3d/sprite_3d.cpp
+#: scene/resources/style_box.cpp
+msgid "Modulate"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
+#, fuzzy
+msgid "Self Modulate"
+msgstr "選擇模式"
+
+#: scene/2d/canvas_item.cpp
+msgid "Show Behind Parent"
+msgstr ""
+
#: scene/2d/canvas_item.cpp
msgid "Show On Top"
msgstr ""
#: scene/2d/canvas_item.cpp scene/2d/light_occluder_2d.cpp
+#: scene/2d/tile_map.cpp
msgid "Light Mask"
msgstr ""
#: scene/2d/canvas_item.cpp
+msgid "Use Parent Material"
+msgstr ""
+
+#: scene/2d/canvas_item.cpp
msgid "Toplevel"
msgstr ""
@@ -18271,6 +19300,11 @@ msgid ""
"define its shape."
msgstr ""
+#: scene/2d/collision_object_2d.cpp
+#, fuzzy
+msgid "Pickable"
+msgstr "貼上"
+
#: scene/2d/collision_polygon_2d.cpp
msgid ""
"CollisionPolygon2D only serves to provide a collision shape to a "
@@ -18296,6 +19330,19 @@ msgid "Build Mode"
msgstr "選擇模式"
#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#: scene/3d/collision_polygon.cpp scene/3d/collision_shape.cpp
+#: scene/animation/animation_node_state_machine.cpp scene/gui/base_button.cpp
+#: scene/gui/texture_button.cpp
+#, fuzzy
+msgid "Disabled"
+msgstr "已停用"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
+#, fuzzy
+msgid "One Way Collision"
+msgstr "縮放selection"
+
+#: scene/2d/collision_polygon_2d.cpp scene/2d/collision_shape_2d.cpp
#, fuzzy
msgid "One Way Collision Margin"
msgstr "縮放selection"
@@ -18327,6 +19374,13 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Emitting"
+msgstr "設定"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp scene/3d/area.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#: scene/resources/environment.cpp
msgid "Amount"
msgstr ""
@@ -18336,15 +19390,14 @@ msgid "Lifetime"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
-#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-msgid "Preprocess"
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp scene/main/timer.cpp
+msgid "One Shot"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
-#, fuzzy
-msgid "Speed Scale"
-msgstr "選擇模式"
+msgid "Preprocess"
+msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
@@ -18369,11 +19422,22 @@ msgstr "檔案"
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+msgid "Fract Delta"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Drawing"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
+#, fuzzy
+msgid "Local Coords"
+msgstr "專案"
+
+#: scene/2d/cpu_particles_2d.cpp scene/2d/particles_2d.cpp
+#: scene/3d/cpu_particles.cpp scene/3d/particles.cpp
msgid "Draw Order"
msgstr ""
@@ -18387,8 +19451,10 @@ msgstr ""
msgid "Texture"
msgstr "文字"
-#: scene/2d/cpu_particles_2d.cpp
-msgid "Normalmap"
+#: scene/2d/cpu_particles_2d.cpp scene/2d/mesh_instance_2d.cpp
+#: scene/2d/multimesh_instance_2d.cpp scene/2d/particles_2d.cpp
+#: scene/2d/sprite.cpp scene/resources/style_box.cpp
+msgid "Normal Map"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18399,7 +19465,15 @@ msgstr "可見碰撞圖形"
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Emission Sphere Radius"
+msgid "Sphere Radius"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp
+msgid "Rect Extents"
+msgstr ""
+
+#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
+msgid "Normals"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
@@ -18426,7 +19500,8 @@ msgid "Initial Velocity"
msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
+#: scene/resources/particles_material.cpp servers/physics_2d_server.cpp
+#: servers/physics_server.cpp
msgid "Angular Velocity"
msgstr ""
@@ -18465,11 +19540,6 @@ msgstr ""
#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
#: scene/resources/particles_material.cpp
-msgid "Color"
-msgstr ""
-
-#: scene/2d/cpu_particles_2d.cpp scene/3d/cpu_particles.cpp
-#: scene/resources/particles_material.cpp
msgid "Color Ramp"
msgstr ""
@@ -18504,16 +19574,32 @@ msgstr ""
msgid "Node A and Node B must be different PhysicsBody2Ds"
msgstr ""
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node A"
+msgstr "貼上"
+
+#: scene/2d/joints_2d.cpp scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Node B"
+msgstr "貼上"
+
#: scene/2d/joints_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp
msgid "Bias"
msgstr ""
#: scene/2d/joints_2d.cpp
+#, fuzzy
+msgid "Disable Collision"
+msgstr "已停用"
+
+#: scene/2d/joints_2d.cpp
msgid "Softness"
msgstr ""
#: scene/2d/joints_2d.cpp scene/resources/animation.cpp
-#: scene/resources/ray_shape.cpp
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
msgid "Length"
msgstr ""
@@ -18521,11 +19607,11 @@ msgstr ""
msgid "Initial Offset"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Rest Length"
msgstr ""
-#: scene/2d/joints_2d.cpp
+#: scene/2d/joints_2d.cpp scene/3d/vehicle_body.cpp
msgid "Stiffness"
msgstr ""
@@ -18535,41 +19621,38 @@ msgid ""
"property."
msgstr ""
+#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Editor Only"
+msgstr "編輯器"
+
#: scene/2d/light_2d.cpp
msgid "Texture Scale"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/resources/environment.cpp scene/resources/sky.cpp
msgid "Energy"
msgstr ""
#: scene/2d/light_2d.cpp
-#, fuzzy
-msgid "Range"
-msgstr "當改變時更新"
-
-#: scene/2d/light_2d.cpp
-msgid "Range Height"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Range Z Min"
+msgid "Z Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Z Max"
+msgid "Z Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Min"
+msgid "Layer Min"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Layer Max"
+msgid "Layer Max"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Range Item Cull Mask"
+msgid "Item Cull Mask"
msgstr ""
#: scene/2d/light_2d.cpp scene/3d/light.cpp scene/resources/style_box.cpp
@@ -18577,28 +19660,33 @@ msgid "Shadow"
msgstr ""
#: scene/2d/light_2d.cpp
-msgid "Shadow Buffer Size"
-msgstr ""
-
-#: scene/2d/light_2d.cpp
-msgid "Shadow Gradient Length"
-msgstr ""
+#, fuzzy
+msgid "Buffer Size"
+msgstr "設定"
#: scene/2d/light_2d.cpp
#, fuzzy
-msgid "Shadow Filter"
-msgstr "更改動畫長度"
+msgid "Gradient Length"
+msgstr "預設"
-#: scene/2d/light_2d.cpp
-msgid "Shadow Filter Smooth"
-msgstr ""
+#: scene/2d/light_2d.cpp scene/gui/control.cpp
+#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Filter"
+msgstr "篩選:"
#: scene/2d/light_2d.cpp
-msgid "Shadow Item Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Filter Smooth"
+msgstr "篩選:"
#: scene/2d/light_occluder_2d.cpp
#, fuzzy
+msgid "Closed"
+msgstr "關閉"
+
+#: scene/2d/light_occluder_2d.cpp scene/resources/material.cpp
+#, fuzzy
msgid "Cull Mode"
msgstr "選擇模式"
@@ -18616,6 +19704,11 @@ msgstr ""
msgid "Width Curve"
msgstr "編輯Node Curve"
+#: scene/2d/line_2d.cpp
+#, fuzzy
+msgid "Default Color"
+msgstr "預設"
+
#: scene/2d/line_2d.cpp scene/resources/texture.cpp
msgid "Fill"
msgstr ""
@@ -18647,24 +19740,39 @@ msgstr "無干擾模式"
msgid "End Cap Mode"
msgstr ""
-#: scene/2d/line_2d.cpp scene/resources/style_box.cpp
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp scene/resources/style_box.cpp
#, fuzzy
msgid "Border"
msgstr "重新命名資料夾:"
#: scene/2d/line_2d.cpp
+msgid "Sharp Limit"
+msgstr ""
+
+#: scene/2d/line_2d.cpp
msgid "Round Precision"
msgstr ""
-#: scene/2d/mesh_instance_2d.cpp scene/2d/multimesh_instance_2d.cpp
-#: scene/2d/particles_2d.cpp scene/2d/sprite.cpp scene/resources/style_box.cpp
-msgid "Normal Map"
+#: scene/2d/line_2d.cpp scene/2d/polygon_2d.cpp
+#: scene/resources/dynamic_font.cpp
+msgid "Antialiased"
msgstr ""
#: scene/2d/multimesh_instance_2d.cpp scene/3d/multimesh_instance.cpp
msgid "Multimesh"
msgstr ""
+#: scene/2d/navigation_2d.cpp scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/navigation.cpp scene/animation/root_motion_view.cpp
+#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
+msgid "Cell Size"
+msgstr ""
+
+#: scene/2d/navigation_2d.cpp scene/3d/navigation.cpp
+#, fuzzy
+msgid "Edge Connection Margin"
+msgstr "編輯連接"
+
#: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp
msgid "Target Desired Distance"
msgstr ""
@@ -18693,12 +19801,21 @@ msgstr ""
msgid "The NavigationAgent2D can be used only under a Node2D node."
msgstr ""
+#: scene/2d/navigation_obstacle_2d.cpp scene/3d/navigation_obstacle.cpp
+msgid "Estimate Radius"
+msgstr ""
+
#: scene/2d/navigation_obstacle_2d.cpp
msgid ""
"The NavigationObstacle2D only serves to provide collision avoidance to a "
"Node2D object."
msgstr ""
+#: scene/2d/navigation_polygon.cpp scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Vertices"
+msgstr "內客"
+
#: scene/2d/navigation_polygon.cpp
#, fuzzy
msgid "Outlines"
@@ -18720,12 +19837,8 @@ msgstr ""
msgid "Navpoly"
msgstr ""
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
-#, fuzzy
-msgid "Rotation"
-msgstr "本地化"
-
-#: scene/2d/node_2d.cpp scene/main/canvas_layer.cpp
+#: scene/2d/node_2d.cpp scene/2d/polygon_2d.cpp scene/3d/spatial.cpp
+#: scene/main/canvas_layer.cpp
msgid "Rotation Degrees"
msgstr ""
@@ -18738,20 +19851,62 @@ msgstr "常數"
msgid "Global Rotation Degrees"
msgstr ""
+#: scene/2d/node_2d.cpp
+#, fuzzy
+msgid "Global Scale"
+msgstr "全部取代"
+
+#: scene/2d/node_2d.cpp scene/3d/spatial.cpp
+msgid "Global Transform"
+msgstr ""
+
+#: scene/2d/node_2d.cpp
+msgid "Z As Relative"
+msgstr ""
+
#: scene/2d/parallax_background.cpp scene/gui/scroll_container.cpp
msgid "Scroll"
msgstr ""
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Offset"
+msgstr "移除選項"
+
+#: scene/2d/parallax_background.cpp
+#, fuzzy
+msgid "Base Scale"
+msgstr "下一個腳本"
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit Begin"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Limit End"
+msgstr ""
+
+#: scene/2d/parallax_background.cpp
+msgid "Ignore Camera Zoom"
+msgstr ""
+
#: scene/2d/parallax_layer.cpp
msgid ""
"ParallaxLayer node only works when set as child of a ParallaxBackground node."
msgstr ""
-#: scene/2d/parallax_layer.cpp scene/3d/vehicle_body.cpp
+#: scene/2d/parallax_layer.cpp scene/2d/physics_body_2d.cpp
+#: scene/3d/physics_body.cpp scene/3d/vehicle_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
msgid "Motion"
msgstr "行為"
+#: scene/2d/parallax_layer.cpp
+#, fuzzy
+msgid "Mirroring"
+msgstr "對稱"
+
#: scene/2d/particles_2d.cpp
msgid ""
"GPU-based particles are not supported by the GLES2 video driver.\n"
@@ -18780,11 +19935,17 @@ msgid ""
"\"Particles Animation\" enabled."
msgstr ""
+#: scene/2d/particles_2d.cpp
+#, fuzzy
+msgid "Visibility Rect"
+msgstr "匯出"
+
#: scene/2d/particles_2d.cpp scene/3d/particles.cpp
msgid "Process Material"
msgstr ""
-#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/texture.cpp
+#: scene/2d/path_2d.cpp scene/3d/path.cpp scene/resources/sky.cpp
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Curve"
msgstr "編輯Node Curve"
@@ -18797,6 +19958,18 @@ msgstr ""
msgid "Unit Offset"
msgstr ""
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "H Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/camera.cpp scene/3d/path.cpp
+msgid "V Offset"
+msgstr ""
+
+#: scene/2d/path_2d.cpp scene/3d/path.cpp
+msgid "Cubic Interp"
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "Lookahead"
msgstr ""
@@ -18806,12 +19979,22 @@ msgid "Layers"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Linear Velocity"
+msgstr "只限常數"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Constant Angular Velocity"
+msgstr "只限常數"
+
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
#, fuzzy
msgid "Friction"
msgstr "行為"
-#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: scene/2d/physics_body_2d.cpp scene/2d/tile_map.cpp scene/3d/physics_body.cpp
#: scene/resources/physics_material.cpp
msgid "Bounce"
msgstr ""
@@ -18849,9 +20032,14 @@ msgstr ""
msgid "Gravity Scale"
msgstr ""
-#: scene/2d/physics_body_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Custom Integrator"
+msgstr "貼上"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
#, fuzzy
-msgid "Continuous Cd"
+msgid "Continuous CD"
msgstr "連續"
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
@@ -18859,6 +20047,24 @@ msgid "Contacts Reported"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Contact Monitor"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Sleeping"
+msgstr "選項"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Can Sleep"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Damp"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Angular"
msgstr ""
@@ -18866,30 +20072,81 @@ msgstr ""
msgid "Applied Forces"
msgstr ""
+#: scene/2d/physics_body_2d.cpp
+msgid "Force"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp
+msgid "Torque"
+msgstr ""
+
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Safe Margin"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Sync To Physics"
+msgstr "物理幀 %"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
msgid "Moving platform"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Moving Platform Apply Velocity On Leave"
+msgid "Apply Velocity On Leave"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/2d/touch_screen_button.cpp
+#: scene/3d/physics_body.cpp scene/gui/texture_button.cpp
+#: scene/resources/line_shape_2d.cpp
+msgid "Normal"
msgstr ""
#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
-msgid "Collider Metadata"
+msgid "Remainder"
msgstr ""
-#: scene/2d/polygon_2d.cpp
-msgid "Texture Rotation Degrees"
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Local Shape"
msgstr ""
-#: scene/2d/polygon_2d.cpp
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
#, fuzzy
-msgid "Texture Rotation"
-msgstr "縮放比例:"
+msgid "Collider"
+msgstr "無干擾模式"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider ID"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider RID"
+msgstr "有效的路徑"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collider Shape"
+msgstr "無干擾模式"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#, fuzzy
+msgid "Collider Shape Index"
+msgstr "無干擾模式"
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collider Velocity"
+msgstr ""
+
+#: scene/2d/physics_body_2d.cpp scene/3d/physics_body.cpp
+msgid "Collider Metadata"
+msgstr ""
#: scene/2d/polygon_2d.cpp
msgid "Invert"
@@ -18897,8 +20154,8 @@ msgstr ""
#: scene/2d/polygon_2d.cpp
#, fuzzy
-msgid "Invert Border"
-msgstr "重新命名資料夾:"
+msgid "Vertex Colors"
+msgstr "下一個腳本"
#: scene/2d/polygon_2d.cpp
#, fuzzy
@@ -18910,22 +20167,45 @@ msgid "Gizmo Extents"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With"
+msgid "Exclude Parent"
msgstr ""
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-msgid "Collide With Areas"
-msgstr ""
+#, fuzzy
+msgid "Cast To"
+msgstr "新增資料夾"
#: scene/2d/ray_cast_2d.cpp scene/3d/ray_cast.cpp
-#, fuzzy
-msgid "Collide With Bodies"
-msgstr "無干擾模式"
+msgid "Collide With"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Areas"
+msgstr ""
+
+#: scene/2d/ray_cast_2d.cpp scene/3d/camera.cpp scene/3d/ray_cast.cpp
+msgid "Bodies"
+msgstr ""
#: scene/2d/remote_transform_2d.cpp
msgid "Path property must point to a valid Node2D node to work."
msgstr ""
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Remote Path"
+msgstr "只限選中"
+
+#: scene/2d/remote_transform_2d.cpp scene/3d/remote_transform.cpp
+#, fuzzy
+msgid "Use Global Coordinates"
+msgstr "下一個腳本"
+
+#: scene/2d/skeleton_2d.cpp
+#, fuzzy
+msgid "Rest"
+msgstr "儲存檔案"
+
#: scene/2d/skeleton_2d.cpp
#, fuzzy
msgid "Default Length"
@@ -18952,6 +20232,16 @@ msgstr ""
msgid "Vframes"
msgstr ""
+#: scene/2d/sprite.cpp scene/3d/sprite_3d.cpp
+#, fuzzy
+msgid "Frame Coords"
+msgstr "幀 %"
+
+#: scene/2d/sprite.cpp scene/resources/texture.cpp
+#, fuzzy
+msgid "Filter Clip"
+msgstr "篩選:"
+
#: scene/2d/tile_map.cpp
msgid ""
"TileMap with Use Parent on needs a parent CollisionObject2D to give shapes "
@@ -18965,48 +20255,67 @@ msgid "Tile Set"
msgstr "TileSet..."
#: scene/2d/tile_map.cpp
-msgid "Cell Quadrant Size"
+msgid "Quadrant Size"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Half Offset"
+#, fuzzy
+msgid "Custom Transform"
+msgstr "檔案"
+
+#: scene/2d/tile_map.cpp
+msgid "Half Offset"
msgstr ""
#: scene/2d/tile_map.cpp
-msgid "Cell Tile Origin"
+msgid "Tile Origin"
msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Use Parent"
+msgid "Y Sort"
+msgstr "排序:"
+
+#: scene/2d/tile_map.cpp
+#, fuzzy
+msgid "Show Collision"
msgstr "無干擾模式"
#: scene/2d/tile_map.cpp
-msgid "Collision Use Kinematic"
-msgstr ""
+#, fuzzy
+msgid "Compatibility Mode"
+msgstr "匯出"
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Friction"
-msgstr "無干擾模式"
+msgid "Centered Textures"
+msgstr "管理輸出範本"
+
+#: scene/2d/tile_map.cpp
+msgid "Cell Clip UV"
+msgstr ""
#: scene/2d/tile_map.cpp
#, fuzzy
-msgid "Collision Bounce"
+msgid "Use Parent"
msgstr "無干擾模式"
#: scene/2d/tile_map.cpp
-msgid "Occluder Light Mask"
+msgid "Use Kinematic"
msgstr ""
#: scene/2d/touch_screen_button.cpp
-msgid "Normal"
+msgid "Shape Centered"
msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
-msgid "Pressed"
-msgstr "重設縮放比例"
+msgid "Shape Visible"
+msgstr "(不)顯示隱藏的文件"
+
+#: scene/2d/touch_screen_button.cpp
+msgid "Passby Press"
+msgstr ""
#: scene/2d/touch_screen_button.cpp
#, fuzzy
@@ -19025,27 +20334,18 @@ msgstr ""
#: scene/3d/area.cpp
#, fuzzy
-msgid "Reverb Bus Name"
-msgstr "重設縮放比例"
-
-#: scene/3d/area.cpp
-#, fuzzy
-msgid "Reverb Bus Amount"
-msgstr "重設縮放比例"
-
-#: scene/3d/area.cpp
-msgid "Reverb Bus Uniformity"
-msgstr ""
+msgid "Uniformity"
+msgstr "當改變時更新"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRCamera must have an ARVROrigin node as its parent."
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Controller Id"
+msgid "Controller ID"
msgstr ""
-#: scene/3d/arvr_nodes.cpp
+#: scene/3d/arvr_nodes.cpp servers/arvr/arvr_positional_tracker.cpp
msgid "Rumble"
msgstr ""
@@ -19060,8 +20360,9 @@ msgid ""
msgstr ""
#: scene/3d/arvr_nodes.cpp
-msgid "Anchor Id"
-msgstr ""
+#, fuzzy
+msgid "Anchor ID"
+msgstr "移動模式"
#: scene/3d/arvr_nodes.cpp
msgid "ARVRAnchor must have an ARVROrigin node as its parent."
@@ -19077,6 +20378,11 @@ msgstr ""
msgid "ARVROrigin requires an ARVRCamera child node."
msgstr ""
+#: scene/3d/arvr_nodes.cpp servers/arvr_server.cpp
+#, fuzzy
+msgid "World Scale"
+msgstr "選擇模式"
+
#: scene/3d/audio_stream_player_3d.cpp
#, fuzzy
msgid "Attenuation Model"
@@ -19103,23 +20409,26 @@ msgid "Emission Angle"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Degrees"
+msgid "Degrees"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Emission Angle Filter Attenuation dB"
-msgstr ""
+#, fuzzy
+msgid "Filter Attenuation dB"
+msgstr "新增動畫"
#: scene/3d/audio_stream_player_3d.cpp
msgid "Attenuation Filter"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter Cutoff Hz"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "Cutoff Hz"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
-msgid "Attenuation Filter dB"
+#: servers/audio/effects/audio_effect_filter.cpp
+msgid "dB"
msgstr ""
#: scene/3d/audio_stream_player_3d.cpp
@@ -19127,8 +20436,8 @@ msgstr ""
msgid "Doppler"
msgstr "更改動畫長度"
-#: scene/3d/audio_stream_player_3d.cpp scene/3d/camera.cpp
-msgid "Doppler Tracking"
+#: scene/3d/audio_stream_player_3d.cpp
+msgid "Tracking"
msgstr ""
#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
@@ -19144,6 +20453,15 @@ msgstr "動畫變化過渡"
msgid "Cell Subdiv"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp
+msgid "Interior"
+msgstr ""
+
+#: scene/3d/baked_lightmap.cpp
+msgid "Octree"
+msgstr ""
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
msgid "User Data"
@@ -19175,6 +20493,13 @@ msgstr "光照圖生成中"
msgid "Done"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/resources/box_shape.cpp
+#: scene/resources/rectangle_shape_2d.cpp
+#, fuzzy
+msgid "Extents"
+msgstr "內容:"
+
#: scene/3d/baked_lightmap.cpp
msgid "Tweaks"
msgstr ""
@@ -19189,46 +20514,65 @@ msgstr ""
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Default Texels Per Unit"
-msgstr "預設"
+msgid "Use Denoiser"
+msgstr "篩選:"
#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
-msgid "Atlas"
+msgid "Use HDR"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Mode"
-msgstr ""
+#, fuzzy
+msgid "Use Color"
+msgstr "下一個腳本"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Sky"
+#, fuzzy
+msgid "Default Texels Per Unit"
+msgstr "預設"
+
+#: scene/3d/baked_lightmap.cpp scene/resources/texture.cpp
+msgid "Atlas"
msgstr ""
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Color"
-msgstr ""
+#, fuzzy
+msgid "Generate"
+msgstr "刪除"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Custom Energy"
-msgstr ""
+#, fuzzy
+msgid "Max Size"
+msgstr "下一個腳本"
#: scene/3d/baked_lightmap.cpp
-msgid "Environment Min Light"
-msgstr ""
+#, fuzzy
+msgid "Custom Sky"
+msgstr "貼上"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Cell Size"
+msgid "Custom Sky Rotation Degrees"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/ray_cast.cpp
+#, fuzzy
+msgid "Custom Color"
+msgstr "貼上"
+
#: scene/3d/baked_lightmap.cpp
#, fuzzy
-msgid "Capture Quality"
-msgstr "捕捉"
+msgid "Custom Energy"
+msgstr "貼上"
#: scene/3d/baked_lightmap.cpp
-msgid "Capture Propagation"
+msgid "Min Light"
msgstr ""
+#: scene/3d/baked_lightmap.cpp scene/3d/gi_probe.cpp
+#, fuzzy
+msgid "Propagation"
+msgstr "插件"
+
#: scene/3d/baked_lightmap.cpp
msgid "Image Path"
msgstr ""
@@ -19237,15 +20581,24 @@ msgstr ""
msgid "Light Data"
msgstr ""
+#: scene/3d/bone_attachment.cpp
+#, fuzzy
+msgid "Bone Name"
+msgstr "Node名稱"
+
#: scene/3d/camera.cpp
msgid "Keep Aspect"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/reflection_probe.cpp
+#: scene/3d/camera.cpp scene/3d/light.cpp scene/3d/reflection_probe.cpp
msgid "Cull Mask"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Doppler Tracking"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Projection"
msgstr "專案"
@@ -19255,6 +20608,10 @@ msgid "FOV"
msgstr ""
#: scene/3d/camera.cpp
+msgid "Frustum Offset"
+msgstr ""
+
+#: scene/3d/camera.cpp
#, fuzzy
msgid "Near"
msgstr "最近"
@@ -19263,8 +20620,9 @@ msgstr "最近"
msgid "Far"
msgstr ""
-#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/gui/control.cpp
-#: scene/resources/shape.cpp scene/resources/style_box.cpp
+#: scene/3d/camera.cpp scene/3d/collision_polygon.cpp scene/3d/spring_arm.cpp
+#: scene/gui/control.cpp scene/resources/shape.cpp
+#: scene/resources/style_box.cpp scene/resources/texture.cpp
#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Margin"
msgstr ""
@@ -19273,13 +20631,14 @@ msgstr ""
msgid "Clip To"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Areas"
+#: scene/3d/collision_object.cpp scene/3d/soft_body.cpp
+msgid "Ray Pickable"
msgstr ""
-#: scene/3d/camera.cpp
-msgid "Clip To Bodies"
-msgstr ""
+#: scene/3d/collision_object.cpp
+#, fuzzy
+msgid "Capture On Drag"
+msgstr "捕捉"
#: scene/3d/collision_object.cpp
msgid ""
@@ -19334,18 +20693,30 @@ msgid ""
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Radius"
-msgstr ""
+#, fuzzy
+msgid "Box Extents"
+msgstr "內容:"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Inner Radius"
-msgstr ""
+#, fuzzy
+msgid "Ring Radius"
+msgstr "警告"
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
-msgid "Emission Ring Height"
+msgid "Ring Inner Radius"
msgstr ""
#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Height"
+msgstr "測試"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
+#, fuzzy
+msgid "Ring Axis"
+msgstr "警告"
+
+#: scene/3d/cpu_particles.cpp scene/resources/particles_material.cpp
msgid "Flatness"
msgstr ""
@@ -19359,35 +20730,34 @@ msgid "Portal Mode"
msgstr "匯出"
#: scene/3d/cull_instance.cpp
+msgid "Include In Bound"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
+msgid "Allow Merging"
+msgstr ""
+
+#: scene/3d/cull_instance.cpp
#, fuzzy
msgid "Autoplace Priority"
msgstr "檔案"
-#: scene/3d/gi_probe.cpp scene/animation/root_motion_view.cpp
-#: scene/resources/world_2d.cpp servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Cell Size"
-msgstr ""
-
#: scene/3d/gi_probe.cpp
msgid "To Cell Xform"
msgstr ""
#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Dynamic Range"
+msgid "Dynamic Data"
msgstr "MeshLibrary..."
#: scene/3d/gi_probe.cpp
-msgid "Normal Bias"
-msgstr ""
-
-#: scene/3d/gi_probe.cpp
#, fuzzy
-msgid "Propagation"
-msgstr "插件"
+msgid "Dynamic Range"
+msgstr "MeshLibrary..."
-#: scene/3d/gi_probe.cpp scene/3d/reflection_probe.cpp
-msgid "Interior"
+#: scene/3d/gi_probe.cpp
+msgid "Normal Bias"
msgstr ""
#: scene/3d/gi_probe.cpp
@@ -19421,20 +20791,18 @@ msgid "Subdiv"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Color"
+msgid "Negative"
msgstr ""
#: scene/3d/light.cpp
-msgid "Light Bake Mode"
-msgstr ""
-
-#: scene/3d/light.cpp
-msgid "Light Cull Mask"
-msgstr ""
+#, fuzzy
+msgid "Bake Mode"
+msgstr "選擇模式"
#: scene/3d/light.cpp
-msgid "Shadow Color"
-msgstr ""
+#, fuzzy
+msgid "Reverse Cull Face"
+msgstr "重設縮放比例"
#: scene/3d/light.cpp servers/visual_server.cpp
#, fuzzy
@@ -19442,25 +20810,26 @@ msgid "Directional Shadow"
msgstr "描述:"
#: scene/3d/light.cpp
-#, fuzzy
-msgid "Directional Shadow Mode"
-msgstr "無干擾模式"
+msgid "Blend Splits"
+msgstr ""
#: scene/3d/light.cpp
-msgid "Directional Shadow Depth Range"
-msgstr ""
+#, fuzzy
+msgid "Depth Range"
+msgstr "選擇模式"
#: scene/3d/light.cpp
msgid "Omni"
msgstr ""
#: scene/3d/light.cpp
-msgid "Omni Shadow Mode"
-msgstr ""
+#, fuzzy
+msgid "Shadow Mode"
+msgstr "更改動畫長度"
#: scene/3d/light.cpp
#, fuzzy
-msgid "Omni Shadow Detail"
+msgid "Shadow Detail"
msgstr "預設"
#: scene/3d/light.cpp
@@ -19472,18 +20841,33 @@ msgid "Spot"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Skin"
+msgid "Software Skinning"
msgstr ""
#: scene/3d/mesh_instance.cpp
-msgid "Software Skinning"
-msgstr ""
+#, fuzzy
+msgid "Transform Normals"
+msgstr "縮放selection"
+
+#: scene/3d/navigation.cpp scene/resources/curve.cpp
+#, fuzzy
+msgid "Up Vector"
+msgstr "監視器"
+
+#: scene/3d/navigation.cpp
+#, fuzzy
+msgid "Cell Height"
+msgstr "測試"
#: scene/3d/navigation_agent.cpp
msgid "Agent Height Offset"
msgstr ""
#: scene/3d/navigation_agent.cpp
+msgid "Ignore Y"
+msgstr ""
+
+#: scene/3d/navigation_agent.cpp
msgid "The NavigationAgent can be used only under a spatial node."
msgstr ""
@@ -19538,9 +20922,18 @@ msgid ""
msgstr ""
#: scene/3d/particles.cpp
+#, fuzzy
+msgid "Visibility AABB"
+msgstr "匯出"
+
+#: scene/3d/particles.cpp
msgid "Draw Passes"
msgstr ""
+#: scene/3d/particles.cpp
+msgid "Passes"
+msgstr ""
+
#: scene/3d/path.cpp
msgid "PathFollow only works when set as a child of a Path node."
msgstr ""
@@ -19569,7 +20962,7 @@ msgid "Axis Lock"
msgstr "中軸"
#: scene/3d/physics_body.cpp
-msgid "Joint Type"
+msgid "Body Offset"
msgstr ""
#: scene/3d/physics_joint.cpp
@@ -19597,6 +20990,11 @@ msgid "Solver"
msgstr ""
#: scene/3d/physics_joint.cpp
+#, fuzzy
+msgid "Exclude Nodes"
+msgstr "不選"
+
+#: scene/3d/physics_joint.cpp
msgid "Angular Limit"
msgstr ""
@@ -19649,39 +21047,79 @@ msgstr ""
msgid "A RoomGroup should not be a child or grandchild of a Portal."
msgstr ""
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Portal Active"
+msgstr "向後"
+
+#: scene/3d/portal.cpp scene/resources/occluder_shape_polygon.cpp
+msgid "Two Way"
+msgstr ""
+
+#: scene/3d/portal.cpp
+msgid "Linked Room"
+msgstr ""
+
+#: scene/3d/portal.cpp
+#, fuzzy
+msgid "Use Default Margin"
+msgstr "預設"
+
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Group Name"
+msgstr "Groups"
+
#: scene/3d/proximity_group.cpp
msgid "Dispatch Mode"
msgstr ""
+#: scene/3d/proximity_group.cpp
+#, fuzzy
+msgid "Grid Radius"
+msgstr "設定"
+
#: scene/3d/ray_cast.cpp
msgid "Debug Shape"
msgstr ""
-#: scene/3d/ray_cast.cpp
-msgid "Debug Shape Thickness"
+#: scene/3d/ray_cast.cpp scene/resources/style_box.cpp
+msgid "Thickness"
msgstr ""
-#: scene/3d/reflection_probe.cpp
+#: scene/3d/reflection_probe.cpp scene/main/viewport.cpp
#, fuzzy
msgid "Update Mode"
msgstr "更新"
#: scene/3d/reflection_probe.cpp
-msgid "Intensity"
+msgid "Origin Offset"
msgstr ""
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Color"
-msgstr ""
+#, fuzzy
+msgid "Box Projection"
+msgstr "專案"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Energy"
-msgstr ""
+#, fuzzy
+msgid "Enable Shadows"
+msgstr "啟用"
#: scene/3d/reflection_probe.cpp
-msgid "Interior Ambient Contrib"
+#, fuzzy
+msgid "Ambient Color"
+msgstr "下一個腳本"
+
+#: scene/3d/reflection_probe.cpp
+msgid "Ambient Energy"
msgstr ""
+#: scene/3d/reflection_probe.cpp
+#, fuzzy
+msgid "Ambient Contrib"
+msgstr "插件"
+
#: scene/3d/remote_transform.cpp
msgid ""
"The \"Remote Path\" property must point to a valid Spatial or Spatial-"
@@ -19707,6 +21145,10 @@ msgid ""
msgstr ""
#: scene/3d/room.cpp
+msgid "Use Default Simplify"
+msgstr ""
+
+#: scene/3d/room.cpp
msgid "Room Simplify"
msgstr ""
@@ -19745,6 +21187,10 @@ msgstr ""
msgid "Main"
msgstr ""
+#: scene/3d/room_manager.cpp
+msgid "Roomlist"
+msgstr ""
+
#: scene/3d/room_manager.cpp servers/visual_server.cpp
msgid "PVS"
msgstr ""
@@ -19800,6 +21246,16 @@ msgid ""
msgstr ""
#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Physics Enabled"
+msgstr "物理幀 %"
+
+#: scene/3d/soft_body.cpp
+#, fuzzy
+msgid "Parent Collision Ignore"
+msgstr "縮放selection"
+
+#: scene/3d/soft_body.cpp
msgid "Simulation Precision"
msgstr ""
@@ -19820,6 +21276,10 @@ msgid "Volume Stiffness"
msgstr ""
#: scene/3d/soft_body.cpp
+msgid "Pressure Coefficient"
+msgstr ""
+
+#: scene/3d/soft_body.cpp
msgid "Damping Coefficient"
msgstr ""
@@ -19843,10 +21303,6 @@ msgid ""
msgstr ""
#: scene/3d/spatial.cpp
-msgid "Global Transform"
-msgstr ""
-
-#: scene/3d/spatial.cpp
msgid "Matrix"
msgstr ""
@@ -19854,7 +21310,16 @@ msgstr ""
msgid "Gizmo"
msgstr ""
-#: scene/3d/sprite_3d.cpp
+#: scene/3d/spatial_velocity_tracker.cpp
+#, fuzzy
+msgid "Track Physics Step"
+msgstr "物理幀 %"
+
+#: scene/3d/spring_arm.cpp
+msgid "Spring Length"
+msgstr ""
+
+#: scene/3d/sprite_3d.cpp scene/gui/graph_edit.cpp
msgid "Opacity"
msgstr ""
@@ -19905,13 +21370,45 @@ msgstr ""
#: scene/3d/vehicle_body.cpp
#, fuzzy
+msgid "Use As Traction"
+msgstr "翻譯:"
+
+#: scene/3d/vehicle_body.cpp
+msgid "Use As Steering"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
msgid "Wheel"
msgstr "上滾"
#: scene/3d/vehicle_body.cpp
+msgid "Roll Influence"
+msgstr ""
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Friction Slip"
+msgstr "行為"
+
+#: scene/3d/vehicle_body.cpp
msgid "Suspension"
msgstr ""
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Max Force"
+msgstr "錯誤!"
+
+#: scene/3d/vehicle_body.cpp
+#, fuzzy
+msgid "Relaxation"
+msgstr "翻譯:"
+
+#: scene/3d/visibility_notifier.cpp
+msgid "AABB"
+msgstr ""
+
#: scene/3d/visual_instance.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
msgid "Geometry"
@@ -19940,27 +21437,30 @@ msgid "Baked Light"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "Lightmap Scale"
-msgstr ""
+#, fuzzy
+msgid "Generate Lightmap"
+msgstr "光照圖生成中"
#: scene/3d/visual_instance.cpp
-msgid "LOD"
+msgid "Lightmap Scale"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Min Distance"
+msgid "LOD"
msgstr ""
-#: scene/3d/visual_instance.cpp
-msgid "LOD Min Hysteresis"
-msgstr ""
+#: scene/3d/visual_instance.cpp scene/animation/skeleton_ik.cpp
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "Min Distance"
+msgstr "Instance"
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Distance"
+msgid "Min Hysteresis"
msgstr ""
#: scene/3d/visual_instance.cpp
-msgid "LOD Max Hysteresis"
+msgid "Max Hysteresis"
msgstr ""
#: scene/3d/world_environment.cpp
@@ -19981,10 +21481,12 @@ msgid ""
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Min Space"
msgstr ""
#: scene/animation/animation_blend_space_1d.cpp
+#: scene/animation/animation_blend_space_2d.cpp
msgid "Max Space"
msgstr ""
@@ -19998,6 +21500,11 @@ msgid "Auto Triangles"
msgstr "開/關自動播放"
#: scene/animation/animation_blend_space_2d.cpp
+#, fuzzy
+msgid "Triangles"
+msgstr "開/關自動播放"
+
+#: scene/animation/animation_blend_space_2d.cpp
msgid "X Label"
msgstr ""
@@ -20035,6 +21542,11 @@ msgstr "儲存檔案"
#: scene/animation/animation_blend_tree.cpp
#, fuzzy
+msgid "Autorestart"
+msgstr "儲存檔案"
+
+#: scene/animation/animation_blend_tree.cpp
+#, fuzzy
msgid "Autorestart Delay"
msgstr "動晝插入關鍵幀?"
@@ -20052,11 +21564,25 @@ msgstr "新增訊號"
msgid "Xfade Time"
msgstr ""
+#: scene/animation/animation_blend_tree.cpp scene/resources/visual_shader.cpp
+msgid "Graph Offset"
+msgstr ""
+
#: scene/animation/animation_node_state_machine.cpp
#, fuzzy
msgid "Switch Mode"
msgstr "選擇模式"
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Auto Advance"
+msgstr "進階"
+
+#: scene/animation/animation_node_state_machine.cpp
+#, fuzzy
+msgid "Advance Condition"
+msgstr "選項"
+
#: scene/animation/animation_player.cpp
msgid "Anim Apply Reset"
msgstr ""
@@ -20072,11 +21598,6 @@ msgid "Assigned Animation"
msgstr "新增動畫"
#: scene/animation/animation_player.cpp
-#, fuzzy
-msgid "Autoplay"
-msgstr "開/關自動播放"
-
-#: scene/animation/animation_player.cpp
msgid "Reset On Save"
msgstr ""
@@ -20096,22 +21617,16 @@ msgid "Playback Options"
msgstr "描述:"
#: scene/animation/animation_player.cpp
-#: scene/animation/animation_tree_player.cpp scene/animation/tween.cpp
-msgid "Playback Process Mode"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Default Blend Time"
-msgstr ""
-
-#: scene/animation/animation_player.cpp
-msgid "Playback Active"
-msgstr ""
+#, fuzzy
+msgid "Default Blend Time"
+msgstr "預設"
-#: scene/animation/animation_player.cpp scene/animation/tween.cpp
+#: scene/animation/animation_player.cpp scene/animation/animation_tree.cpp
+#: scene/animation/animation_tree_player.cpp
+#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Playback Speed"
-msgstr "運行場景"
+msgid "Active"
+msgstr "行為"
#: scene/animation/animation_player.cpp
msgid "Method Call Mode"
@@ -20159,9 +21674,19 @@ msgid "Tree Root"
msgstr "新增資料夾"
#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Anim Player"
+msgstr "貼上動畫"
+
+#: scene/animation/animation_tree.cpp
msgid "Root Motion"
msgstr ""
+#: scene/animation/animation_tree.cpp
+#, fuzzy
+msgid "Track"
+msgstr "新增動畫軌跡"
+
#: scene/animation/animation_tree_player.cpp
msgid "This node has been deprecated. Use AnimationTree instead."
msgstr ""
@@ -20171,16 +21696,86 @@ msgstr ""
msgid "Playback"
msgstr "運行"
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Master Player"
+msgstr "貼上參數"
+
+#: scene/animation/animation_tree_player.cpp
+#, fuzzy
+msgid "Base Path"
+msgstr "匯出"
+
+#: scene/animation/root_motion_view.cpp
+#, fuzzy
+msgid "Animation Path"
+msgstr "新增動畫"
+
+#: scene/animation/root_motion_view.cpp
+msgid "Zero Y"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Root Bone"
+msgstr "重新命名..."
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Tip Bone"
+msgstr ""
+
#: scene/animation/skeleton_ik.cpp
#, fuzzy
msgid "Interpolation"
msgstr "模式"
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Override Tip Basis"
+msgstr "覆蓋"
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Use Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+msgid "Magnet"
+msgstr ""
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Target Node"
+msgstr "目標"
+
+#: scene/animation/skeleton_ik.cpp
+#, fuzzy
+msgid "Max Iterations"
+msgstr "只限選中"
+
+#: scene/animation/tween.cpp scene/resources/texture.cpp
+msgid "Repeat"
+msgstr ""
+
+#: scene/animation/tween.cpp
+msgid "Playback Process Mode"
+msgstr ""
+
+#: scene/animation/tween.cpp
+#, fuzzy
+msgid "Playback Speed"
+msgstr "運行場景"
+
#: scene/audio/audio_stream_player.cpp
#, fuzzy
msgid "Mix Target"
msgstr "目標"
+#: scene/gui/aspect_ratio_container.cpp scene/gui/range.cpp
+#: servers/audio/effects/audio_effect_compressor.cpp
+#, fuzzy
+msgid "Ratio"
+msgstr "縮放比例:"
+
#: scene/gui/aspect_ratio_container.cpp scene/gui/texture_button.cpp
#: scene/gui/texture_rect.cpp
#, fuzzy
@@ -20191,13 +21786,22 @@ msgstr "選擇模式"
msgid "Alignment"
msgstr ""
-#: scene/gui/aspect_ratio_container.cpp
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
+#, fuzzy
+msgid "Horizontal"
+msgstr "只限選中"
+
+#: scene/gui/aspect_ratio_container.cpp scene/gui/control.cpp
+#: scene/gui/nine_patch_rect.cpp scene/gui/scroll_container.cpp
+#: scene/resources/style_box.cpp
#, fuzzy
-msgid "Alignment Horizontal"
+msgid "Vertical"
msgstr "新增"
-#: scene/gui/aspect_ratio_container.cpp
-msgid "Alignment Vertical"
+#: scene/gui/base_button.cpp
+msgid "Shortcut In Tooltip"
msgstr ""
#: scene/gui/base_button.cpp
@@ -20206,12 +21810,11 @@ msgid "Action Mode"
msgstr "移動模式"
#: scene/gui/base_button.cpp
-#, fuzzy
-msgid "Button Mask"
-msgstr "按鍵"
+msgid "Enabled Focus Mode"
+msgstr ""
#: scene/gui/base_button.cpp
-msgid "Enabled Focus Mode"
+msgid "Keep Pressed Outside"
msgstr ""
#: scene/gui/base_button.cpp scene/gui/shortcut.cpp
@@ -20224,6 +21827,11 @@ msgstr "縮放selection"
msgid "Group"
msgstr "Groups"
+#: scene/gui/button.cpp scene/gui/label.cpp
+#, fuzzy
+msgid "Clip Text"
+msgstr "複製路徑"
+
#: scene/gui/button.cpp scene/gui/label.cpp scene/gui/line_edit.cpp
#: scene/gui/spin_box.cpp
msgid "Align"
@@ -20233,6 +21841,15 @@ msgstr ""
msgid "Icon Align"
msgstr ""
+#: scene/gui/button.cpp
+#, fuzzy
+msgid "Expand Icon"
+msgstr "全部展開"
+
+#: scene/gui/center_container.cpp
+msgid "Use Top Left"
+msgstr ""
+
#: scene/gui/color_picker.cpp
msgid ""
"Color: #%s\n"
@@ -20241,6 +21858,35 @@ msgid ""
msgstr ""
#: scene/gui/color_picker.cpp
+msgid "Edit Alpha"
+msgstr ""
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "HSV Mode"
+msgstr "選擇模式"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Raw Mode"
+msgstr "選擇模式"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Deferred Mode"
+msgstr "延遲"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Enabled"
+msgstr "啟用"
+
+#: scene/gui/color_picker.cpp
+#, fuzzy
+msgid "Presets Visible"
+msgstr "(不)顯示隱藏的文件"
+
+#: scene/gui/color_picker.cpp
msgid "Pick a color from the editor window."
msgstr ""
@@ -20282,49 +21928,44 @@ msgstr ""
msgid "Grow Direction"
msgstr "描述:"
-#: scene/gui/control.cpp
+#: scene/gui/control.cpp scene/resources/navigation_mesh.cpp
#, fuzzy
-msgid "Grow Horizontal"
-msgstr "只限選中"
+msgid "Min Size"
+msgstr "下一個腳本"
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Grow Vertical"
-msgstr "新增"
+msgid "Pivot Offset"
+msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Rect Rotation"
-msgstr "本地化"
+msgid "Clip Content"
+msgstr "常數"
#: scene/gui/control.cpp scene/resources/visual_shader_nodes.cpp
msgid "Hint"
msgstr ""
#: scene/gui/control.cpp
-msgid "Hint Tooltip"
-msgstr ""
+#, fuzzy
+msgid "Tooltip"
+msgstr "工具"
#: scene/gui/control.cpp
msgid "Focus"
msgstr ""
#: scene/gui/control.cpp
-#, fuzzy
-msgid "Focus Mode"
-msgstr "插件"
-
-#: scene/gui/control.cpp
msgid "Mouse"
msgstr ""
#: scene/gui/control.cpp
#, fuzzy
-msgid "Mouse Filter"
-msgstr "更改動畫長度"
+msgid "Default Cursor Shape"
+msgstr "刪除佈局"
#: scene/gui/control.cpp
-msgid "Mouse Default Cursor Shape"
+msgid "Pass On Modal Close Click"
msgstr ""
#: scene/gui/control.cpp
@@ -20332,16 +21973,9 @@ msgid "Size Flags"
msgstr ""
#: scene/gui/control.cpp
-msgid "Size Flags Horizontal"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Vertical"
-msgstr ""
-
-#: scene/gui/control.cpp
-msgid "Size Flags Stretch Ratio"
-msgstr ""
+#, fuzzy
+msgid "Stretch Ratio"
+msgstr "選擇模式"
#: scene/gui/control.cpp
#, fuzzy
@@ -20357,9 +21991,13 @@ msgid "Dialog"
msgstr ""
#: scene/gui/dialogs.cpp
+msgid "Hide On Ok"
+msgstr ""
+
+#: scene/gui/dialogs.cpp scene/gui/label.cpp
#, fuzzy
-msgid "Dialog Text"
-msgstr "複製路徑"
+msgid "Autowrap"
+msgstr "開/關自動播放"
#: scene/gui/dialogs.cpp
msgid "Alert!"
@@ -20370,14 +22008,47 @@ msgid "Please Confirm..."
msgstr "請確認..."
#: scene/gui/file_dialog.cpp
+#, fuzzy
+msgid "Mode Overrides Title"
+msgstr "覆蓋"
+
+#: scene/gui/file_dialog.cpp
msgid "Must use a valid extension."
msgstr "請用有效的副檔名。"
#: scene/gui/graph_edit.cpp
#, fuzzy
-msgid "Zoom"
+msgid "Right Disconnects"
+msgstr "中斷"
+
+#: scene/gui/graph_edit.cpp
+msgid "Scroll Offset"
+msgstr ""
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Snap Distance"
+msgstr "Instance"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Min"
msgstr "放大"
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Max"
+msgstr "放大"
+
+#: scene/gui/graph_edit.cpp
+#, fuzzy
+msgid "Zoom Step"
+msgstr "縮小"
+
+#: scene/gui/graph_edit.cpp
+msgid "Show Zoom Label"
+msgstr ""
+
#: scene/gui/graph_edit.cpp scene/gui/text_edit.cpp
msgid "Minimap"
msgstr ""
@@ -20387,10 +22058,25 @@ msgid "Enable grid minimap."
msgstr ""
#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Show Close"
+msgstr "關閉"
+
+#: scene/gui/graph_node.cpp scene/gui/option_button.cpp
+#, fuzzy
+msgid "Selected"
+msgstr "選取"
+
+#: scene/gui/graph_node.cpp
+#, fuzzy
+msgid "Comment"
+msgstr "社群"
+
+#: scene/gui/graph_node.cpp
msgid "Overlay"
msgstr ""
-#: scene/gui/grid_container.cpp scene/gui/item_list.cpp
+#: scene/gui/grid_container.cpp scene/gui/item_list.cpp scene/gui/tree.cpp
msgid "Columns"
msgstr ""
@@ -20401,21 +22087,50 @@ msgid "Timers"
msgstr "時間:"
#: scene/gui/item_list.cpp scene/gui/popup_menu.cpp scene/gui/tree.cpp
-msgid "Incremental Search Max Interval Msec"
+msgid "Incremental Search Max Interval (msec)"
msgstr ""
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow Reselect"
+msgstr "重設縮放比例"
+
+#: scene/gui/item_list.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Allow RMB Select"
+msgstr "所有選項"
+
#: scene/gui/item_list.cpp
msgid "Max Text Lines"
msgstr ""
#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Auto Height"
+msgstr "測試"
+
+#: scene/gui/item_list.cpp
msgid "Max Columns"
msgstr ""
#: scene/gui/item_list.cpp
+msgid "Same Column Width"
+msgstr ""
+
+#: scene/gui/item_list.cpp
msgid "Fixed Column Width"
msgstr ""
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Icon Scale"
+msgstr "選擇模式"
+
+#: scene/gui/item_list.cpp
+#, fuzzy
+msgid "Fixed Icon Size"
+msgstr "下一個腳本"
+
#: scene/gui/label.cpp
msgid "Valign"
msgstr ""
@@ -20443,6 +22158,52 @@ msgid "Max Length"
msgstr ""
#: scene/gui/line_edit.cpp
+msgid "Secret"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Secret Character"
+msgstr "有效字符:"
+
+#: scene/gui/line_edit.cpp
+msgid "Expand To Text Length"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Context Menu Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Virtual Keyboard Enabled"
+msgstr "篩選檔案..."
+
+#: scene/gui/line_edit.cpp
+#, fuzzy
+msgid "Clear Button Enabled"
+msgstr "篩選檔案..."
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Shortcut Keys Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Middle Mouse Paste Enabled"
+msgstr "篩選檔案..."
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Selecting Enabled"
+msgstr "只限選中"
+
+#: scene/gui/line_edit.cpp scene/gui/rich_text_label.cpp
+#: scene/gui/text_edit.cpp
+msgid "Deselect On Focus Loss Enabled"
+msgstr ""
+
+#: scene/gui/line_edit.cpp
#, fuzzy
msgid "Right Icon"
msgstr "右𨫡"
@@ -20452,37 +22213,46 @@ msgid "Placeholder"
msgstr ""
#: scene/gui/line_edit.cpp
-msgid "Placeholder Alpha"
+msgid "Alpha"
msgstr ""
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Caret"
msgstr ""
-#: scene/gui/line_edit.cpp
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
+msgid "Blink"
+msgstr ""
+
+#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
#, fuzzy
-msgid "Caret Position"
-msgstr "只限選中"
+msgid "Blink Speed"
+msgstr "運行場景"
#: scene/gui/link_button.cpp
msgid "Underline"
msgstr ""
-#: scene/gui/nine_patch_rect.cpp
-msgid "Patch Margin"
-msgstr ""
+#: scene/gui/menu_button.cpp
+#, fuzzy
+msgid "Switch On Hover"
+msgstr "選擇模式"
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch"
+msgid "Draw Center"
msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
#, fuzzy
-msgid "Axis Stretch Horizontal"
-msgstr "新增"
+msgid "Region Rect"
+msgstr "無干擾模式"
+
+#: scene/gui/nine_patch_rect.cpp
+msgid "Patch Margin"
+msgstr ""
#: scene/gui/nine_patch_rect.cpp scene/resources/style_box.cpp
-msgid "Axis Stretch Vertical"
+msgid "Axis Stretch"
msgstr ""
#: scene/gui/nine_patch_rect.cpp
@@ -20498,12 +22268,40 @@ msgid "Popup"
msgstr ""
#: scene/gui/popup.cpp
+msgid "Exclusive"
+msgstr ""
+
+#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
"functions. Making them visible for editing is fine, but they will hide upon "
"running."
msgstr ""
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Item Selection"
+msgstr "刪除選中檔案"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On Checkable Item Selection"
+msgstr "刪除選中檔案"
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Hide On State Item Selection"
+msgstr "刪除選中檔案"
+
+#: scene/gui/popup_menu.cpp
+msgid "Submenu Popup Delay"
+msgstr ""
+
+#: scene/gui/popup_menu.cpp
+#, fuzzy
+msgid "Allow Search"
+msgstr "搜尋"
+
#: scene/gui/progress_bar.cpp
#, fuzzy
msgid "Percent"
@@ -20513,29 +22311,103 @@ msgstr "最近:"
msgid "If \"Exp Edit\" is enabled, \"Min Value\" must be greater than 0."
msgstr "當\"Exp Edit\" 啟用時,\"Min Value\" 必須大於0。"
-#: scene/gui/range.cpp servers/audio/effects/audio_effect_compressor.cpp
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Min Value"
+msgstr ""
+
+#: scene/gui/range.cpp scene/resources/curve.cpp
+msgid "Max Value"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Page"
+msgstr ""
+
+#: scene/gui/range.cpp
#, fuzzy
-msgid "Ratio"
-msgstr "縮放比例:"
+msgid "Exp Edit"
+msgstr "編輯"
+
+#: scene/gui/range.cpp
+#, fuzzy
+msgid "Rounded"
+msgstr "Groups"
+
+#: scene/gui/range.cpp
+msgid "Allow Greater"
+msgstr ""
+
+#: scene/gui/range.cpp
+msgid "Allow Lesser"
+msgstr ""
+
+#: scene/gui/reference_rect.cpp
+#, fuzzy
+msgid "Border Color"
+msgstr "移除選項"
#: scene/gui/reference_rect.cpp scene/resources/style_box.cpp
msgid "Border Width"
msgstr ""
+#: scene/gui/rich_text_effect.cpp
+msgid "Relative Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Absolute Index"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Elapsed Time"
+msgstr "時間:"
+
+#: scene/gui/rich_text_effect.cpp
+msgid "Env"
+msgstr ""
+
+#: scene/gui/rich_text_effect.cpp
+#, fuzzy
+msgid "Character"
+msgstr "有效字符:"
+
#: scene/gui/rich_text_label.cpp
msgid "BBCode"
msgstr ""
#: scene/gui/rich_text_label.cpp
-#, fuzzy
-msgid "Bbcode Text"
-msgstr "複製路徑"
+msgid "Meta Underlined"
+msgstr ""
#: scene/gui/rich_text_label.cpp
msgid "Tab Size"
msgstr ""
#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Fit Content Height"
+msgstr "測試"
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Active"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+msgid "Scroll Following"
+msgstr ""
+
+#: scene/gui/rich_text_label.cpp
+#, fuzzy
+msgid "Selection Enabled"
+msgstr "只限選中"
+
+#: scene/gui/rich_text_label.cpp scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Override Selected Font Color"
+msgstr "所有選項"
+
+#: scene/gui/rich_text_label.cpp
msgid "Custom Effects"
msgstr ""
@@ -20552,13 +22424,54 @@ msgid ""
msgstr ""
#: scene/gui/scroll_container.cpp
+msgid "Follow Focus"
+msgstr ""
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Horizontal Enabled"
+msgstr "篩選檔案..."
+
+#: scene/gui/scroll_container.cpp
+#, fuzzy
+msgid "Vertical Enabled"
+msgstr "篩選檔案..."
+
+#: scene/gui/scroll_container.cpp
msgid "Default Scroll Deadzone"
msgstr ""
#: scene/gui/slider.cpp
+msgid "Scrollable"
+msgstr ""
+
+#: scene/gui/slider.cpp
msgid "Tick Count"
msgstr ""
+#: scene/gui/slider.cpp
+#, fuzzy
+msgid "Ticks On Borders"
+msgstr "重新命名資料夾:"
+
+#: scene/gui/spin_box.cpp
+msgid "Prefix"
+msgstr ""
+
+#: scene/gui/spin_box.cpp
+msgid "Suffix"
+msgstr ""
+
+#: scene/gui/split_container.cpp
+#, fuzzy
+msgid "Split Offset"
+msgstr "編輯Node Curve"
+
+#: scene/gui/split_container.cpp scene/gui/tree.cpp
+#, fuzzy
+msgid "Collapsed"
+msgstr "全部折疊"
+
#: scene/gui/split_container.cpp
#, fuzzy
msgid "Dragger Visibility"
@@ -20573,70 +22486,130 @@ msgstr ""
msgid "Current Tab"
msgstr "未儲存當前場景。仍要開啟?"
+#: scene/gui/tab_container.cpp
+#, fuzzy
+msgid "Tabs Visible"
+msgstr "(不)顯示隱藏的文件"
+
+#: scene/gui/tab_container.cpp
+msgid "All Tabs In Front"
+msgstr ""
+
+#: scene/gui/tab_container.cpp scene/gui/tabs.cpp
+msgid "Drag To Rearrange Enabled"
+msgstr ""
+
+#: scene/gui/tab_container.cpp
+msgid "Use Hidden Tabs For Min Size"
+msgstr ""
+
#: scene/gui/tabs.cpp
msgid "Tab Close Display Policy"
msgstr ""
-#: scene/gui/text_edit.cpp
-msgid "Text Edit Idle Detect Sec"
+#: scene/gui/tabs.cpp
+msgid "Scrolling Enabled"
msgstr ""
#: scene/gui/text_edit.cpp
-msgid "Text Edit Undo Stack Max Size"
+msgid "Readonly"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Normal"
+#: scene/gui/text_edit.cpp
+msgid "Bookmark Gutter"
msgstr ""
-#: scene/gui/texture_button.cpp
-msgid "Texture Pressed"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Breakpoint Gutter"
+msgstr "刪除"
-#: scene/gui/texture_button.cpp
-msgid "Texture Hover"
-msgstr ""
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Fold Gutter"
+msgstr "資料夾:"
-#: scene/gui/texture_button.cpp
+#: scene/gui/text_edit.cpp
#, fuzzy
-msgid "Texture Disabled"
-msgstr "已停用"
+msgid "Hiding Enabled"
+msgstr "啟用"
-#: scene/gui/texture_button.cpp
-msgid "Texture Focused"
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Wrap Enabled"
+msgstr "啟用"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Vertical"
+msgstr "新增"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Scroll Horizontal"
+msgstr "只限選中"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Draw"
+msgstr "線性"
+
+#: scene/gui/text_edit.cpp
+#, fuzzy
+msgid "Block Mode"
+msgstr "不選"
+
+#: scene/gui/text_edit.cpp
+msgid "Moving By Right Click"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Idle Detect (sec)"
+msgstr ""
+
+#: scene/gui/text_edit.cpp
+msgid "Text Edit Undo Stack Max Size"
msgstr ""
#: scene/gui/texture_button.cpp
-msgid "Texture Click Mask"
+msgid "Hover"
msgstr ""
#: scene/gui/texture_button.cpp
#, fuzzy
-msgid "Expand"
-msgstr "全部展開"
+msgid "Focused"
+msgstr "插件"
#: scene/gui/texture_button.cpp
-msgid "Flip H"
-msgstr ""
+#, fuzzy
+msgid "Click Mask"
+msgstr "無干擾模式"
-#: scene/gui/texture_button.cpp
-msgid "Flip V"
-msgstr ""
+#: scene/gui/texture_button.cpp scene/gui/texture_rect.cpp
+#: scene/gui/video_player.cpp
+#, fuzzy
+msgid "Expand"
+msgstr "全部展開"
#: scene/gui/texture_progress.cpp
-msgid "Texture Under"
+msgid "Under"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Texture Over"
-msgstr ""
+#, fuzzy
+msgid "Over"
+msgstr "覆蓋"
#: scene/gui/texture_progress.cpp
#, fuzzy
-msgid "Texture Progress"
+msgid "Progress"
msgstr "篩選:"
#: scene/gui/texture_progress.cpp
+msgid "Progress Offset"
+msgstr ""
+
+#: scene/gui/texture_progress.cpp
#, fuzzy
msgid "Fill Mode"
msgstr "匯出"
@@ -20650,12 +22623,23 @@ msgid "Radial Fill"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Initial Angle"
+msgid "Initial Angle"
msgstr ""
#: scene/gui/texture_progress.cpp
-msgid "Radial Fill Degrees"
-msgstr ""
+#, fuzzy
+msgid "Fill Degrees"
+msgstr "設備"
+
+#: scene/gui/texture_progress.cpp scene/resources/primitive_meshes.cpp
+#, fuzzy
+msgid "Center Offset"
+msgstr "不選"
+
+#: scene/gui/texture_progress.cpp
+#, fuzzy
+msgid "Nine Patch Stretch"
+msgstr "模式"
#: scene/gui/tree.cpp
msgid "Custom Minimum Height"
@@ -20666,6 +22650,21 @@ msgid "(Other)"
msgstr "(其他)"
#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Column Titles Visible"
+msgstr "(不)顯示隱藏的文件"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Folding"
+msgstr "已停用"
+
+#: scene/gui/tree.cpp
+#, fuzzy
+msgid "Hide Root"
+msgstr "新增資料夾"
+
+#: scene/gui/tree.cpp
msgid "Drop Mode Flags"
msgstr ""
@@ -20674,8 +22673,12 @@ msgstr ""
msgid "Audio Track"
msgstr "新增動畫軌跡"
+#: scene/gui/video_player.cpp scene/main/scene_tree.cpp scene/main/timer.cpp
+msgid "Paused"
+msgstr ""
+
#: scene/gui/video_player.cpp
-msgid "Buffering Msec"
+msgid "Buffering (msec)"
msgstr ""
#: scene/gui/video_player.cpp
@@ -20683,12 +22686,13 @@ msgstr ""
msgid "Stream Position"
msgstr "只限選中"
-#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport"
-msgstr ""
+#: scene/gui/viewport_container.cpp
+#, fuzzy
+msgid "Stretch Shrink"
+msgstr "選擇模式"
#: scene/main/canvas_layer.cpp
-msgid "Follow Viewport Scale"
+msgid "Follow Viewport"
msgstr ""
#: scene/main/http_request.cpp
@@ -20729,6 +22733,11 @@ msgstr "描述:"
#: scene/main/node.cpp
#, fuzzy
+msgid "Import Path"
+msgstr "匯出"
+
+#: scene/main/node.cpp
+#, fuzzy
msgid "Pause Mode"
msgstr "選擇模式"
@@ -20754,6 +22763,35 @@ msgstr ""
msgid "Custom Multiplayer"
msgstr ""
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Process Priority"
+msgstr "檔案"
+
+#: scene/main/node.cpp
+#, fuzzy
+msgid "Physics Interpolated"
+msgstr "模式"
+
+#: scene/main/scene_tree.cpp scene/main/timer.cpp
+#, fuzzy
+msgid "Time Left"
+msgstr "時間:"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Collisions Hint"
+msgstr "無干擾模式"
+
+#: scene/main/scene_tree.cpp
+#, fuzzy
+msgid "Debug Navigation Hint"
+msgstr "插件"
+
+#: scene/main/scene_tree.cpp
+msgid "Use Font Oversampling"
+msgstr ""
+
#: scene/main/scene_tree.cpp
#, fuzzy
msgid "Edited Scene Root"
@@ -20763,6 +22801,15 @@ msgstr "儲存場景"
msgid "Root"
msgstr ""
+#: scene/main/scene_tree.cpp
+msgid "Multiplayer Poll"
+msgstr ""
+
+#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Physics Interpolation"
+msgstr "模式"
+
#: scene/main/scene_tree.cpp scene/resources/shape_2d.cpp
msgid "Shapes"
msgstr ""
@@ -20792,11 +22839,6 @@ msgstr ""
msgid "Draw 2D Outlines"
msgstr ""
-#: scene/main/scene_tree.cpp scene/resources/multimesh.cpp
-#, fuzzy
-msgid "Physics Interpolation"
-msgstr "模式"
-
#: scene/main/scene_tree.cpp servers/visual_server.cpp
#, fuzzy
msgid "Reflections"
@@ -20822,12 +22864,12 @@ msgstr ""
msgid "Use Debanding"
msgstr ""
-#: scene/main/scene_tree.cpp
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
msgid "HDR"
msgstr ""
-#: scene/main/scene_tree.cpp
-msgid "Use 32 Bpc Depth"
+#: scene/main/scene_tree.cpp scene/main/viewport.cpp
+msgid "Use 32 BPC Depth"
msgstr ""
#: scene/main/scene_tree.cpp
@@ -20855,17 +22897,13 @@ msgstr ""
#: scene/main/timer.cpp
#, fuzzy
-msgid "Wait Time"
-msgstr "時間:"
-
-#: scene/main/timer.cpp
-msgid "Paused"
-msgstr ""
+msgid "Autostart"
+msgstr "儲存檔案"
-#: scene/main/timer.cpp
+#: scene/main/viewport.cpp
#, fuzzy
-msgid "Time Left"
-msgstr "時間:"
+msgid "Viewport Path"
+msgstr "匯出"
#: scene/main/viewport.cpp
msgid ""
@@ -20882,6 +22920,19 @@ msgid ""
"dimensions to render anything."
msgstr "viewport大小必須大於0以渲染任何東西。"
+#: scene/main/viewport.cpp
+msgid "ARVR"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Size Override Stretch"
+msgstr "覆蓋"
+
+#: scene/main/viewport.cpp
+msgid "Own World"
+msgstr ""
+
#: scene/main/viewport.cpp scene/resources/world_2d.cpp
msgid "World"
msgstr ""
@@ -20892,6 +22943,39 @@ msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
+msgid "Transparent BG"
+msgstr "翻譯"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Handle Input Locally"
+msgstr "動畫變化數值"
+
+#: scene/main/viewport.cpp
+msgid "FXAA"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Debanding"
+msgstr "下載中"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable 3D"
+msgstr "已停用"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Keep 3D Linear"
+msgstr "線性"
+
+#: scene/main/viewport.cpp
+msgid "Render Direct To Screen"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
msgid "Debug Draw"
msgstr "線性"
@@ -20901,20 +22985,49 @@ msgid "Render Target"
msgstr "目標"
#: scene/main/viewport.cpp
-msgid "Render Target Clear Mode"
+msgid "V Flip"
msgstr ""
#: scene/main/viewport.cpp
#, fuzzy
-msgid "Render Target Update Mode"
-msgstr "更改動畫名稱:"
+msgid "Clear Mode"
+msgstr "選擇模式"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 2D"
+msgstr "啟用"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Enable 3D"
+msgstr "啟用"
+
+#: scene/main/viewport.cpp
+msgid "Object Picking"
+msgstr ""
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Disable Input"
+msgstr "已停用"
#: scene/main/viewport.cpp servers/visual_server.cpp
msgid "Shadow Atlas"
msgstr ""
#: scene/main/viewport.cpp
-msgid "Tooltip Delay Sec"
+#, fuzzy
+msgid "Canvas Transform"
+msgstr "動畫變化過渡"
+
+#: scene/main/viewport.cpp
+#, fuzzy
+msgid "Global Canvas Transform"
+msgstr "動畫變化過渡"
+
+#: scene/main/viewport.cpp
+msgid "Tooltip Delay (sec)"
msgstr ""
#: scene/register_scene_types.cpp
@@ -20936,12 +23049,27 @@ msgstr "貼上"
msgid "Loop Mode"
msgstr "移動模式"
-#: scene/resources/curve.cpp
-msgid "Min Value"
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop Begin"
+msgstr "移動模式"
+
+#: scene/resources/audio_stream_sample.cpp
+#, fuzzy
+msgid "Loop End"
+msgstr "移動模式"
+
+#: scene/resources/audio_stream_sample.cpp
+#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
+msgid "Mix Rate"
msgstr ""
-#: scene/resources/curve.cpp
-msgid "Max Value"
+#: scene/resources/audio_stream_sample.cpp
+msgid "Stereo"
+msgstr ""
+
+#: scene/resources/concave_polygon_shape_2d.cpp
+msgid "Segments"
msgstr ""
#: scene/resources/curve.cpp
@@ -20953,17 +23081,17 @@ msgstr "縮放selection"
msgid "Bake Interval"
msgstr ""
-#: scene/resources/curve.cpp
-#, fuzzy
-msgid "Up Vector"
-msgstr "監視器"
-
#: scene/resources/dynamic_font.cpp
msgid "Hinting"
msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Override Oversampling"
+msgstr "覆蓋"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Font Path"
msgstr "匯出"
@@ -20973,6 +23101,16 @@ msgstr ""
#: scene/resources/dynamic_font.cpp
#, fuzzy
+msgid "Outline Color"
+msgstr "行為"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
+msgid "Use Mipmaps"
+msgstr "訊號"
+
+#: scene/resources/dynamic_font.cpp
+#, fuzzy
msgid "Extra Spacing"
msgstr "描述:"
@@ -20989,29 +23127,36 @@ msgstr "連到:"
msgid "Background"
msgstr ""
+#: scene/resources/environment.cpp scene/resources/sky.cpp
+msgid "Sky"
+msgstr ""
+
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Background Mode"
-msgstr "移動模式"
+msgid "Sky Custom FOV"
+msgstr "貼上"
#: scene/resources/environment.cpp
-msgid "Background Sky"
-msgstr ""
+#, fuzzy
+msgid "Sky Orientation"
+msgstr "開啓最近的"
#: scene/resources/environment.cpp
-msgid "Background Sky Custom FOV"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation"
+msgstr "本地化"
#: scene/resources/environment.cpp
-msgid "Background Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Rotation Degrees"
+msgstr "無干擾模式"
#: scene/resources/environment.cpp
-msgid "Background Canvas Max Layer"
+msgid "Canvas Max Layer"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "Background Camera Feed Id"
+#: scene/resources/environment.cpp scene/resources/texture.cpp
+msgid "Camera Feed ID"
msgstr ""
#: scene/resources/environment.cpp
@@ -21019,85 +23164,96 @@ msgid "Ambient Light"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Ambient Light Energy"
-msgstr ""
+#, fuzzy
+msgid "Sky Contribution"
+msgstr "新增動畫"
#: scene/resources/environment.cpp
-msgid "Ambient Light Sky Contribution"
+msgid "Fog"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog"
-msgstr ""
+#, fuzzy
+msgid "Sun Color"
+msgstr "行為"
#: scene/resources/environment.cpp
-msgid "Fog Sun Amount"
+msgid "Sun Amount"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Fog Depth Begin"
-msgstr ""
+#, fuzzy
+msgid "Depth Enabled"
+msgstr "選擇模式"
#: scene/resources/environment.cpp
-msgid "Fog Depth End"
-msgstr ""
+#, fuzzy
+msgid "Depth Begin"
+msgstr "選擇模式"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Fog Depth Curve"
-msgstr "編輯Node Curve"
+msgid "Depth End"
+msgstr "選擇模式"
#: scene/resources/environment.cpp
-msgid "Fog Transmit Curve"
-msgstr ""
+#, fuzzy
+msgid "Depth Curve"
+msgstr "編輯Node Curve"
#: scene/resources/environment.cpp
-msgid "Fog Height Min"
-msgstr ""
+#, fuzzy
+msgid "Transmit Enabled"
+msgstr "篩選檔案..."
#: scene/resources/environment.cpp
-msgid "Fog Height Max"
-msgstr ""
+#, fuzzy
+msgid "Transmit Curve"
+msgstr "編輯Node Curve"
#: scene/resources/environment.cpp
-msgid "Fog Height Curve"
-msgstr ""
+#, fuzzy
+msgid "Height Enabled"
+msgstr "篩選檔案..."
#: scene/resources/environment.cpp
-msgid "Tonemap"
-msgstr ""
+#, fuzzy
+msgid "Height Min"
+msgstr "線性"
#: scene/resources/environment.cpp
#, fuzzy
-msgid "Tonemap Mode"
-msgstr "移動模式"
+msgid "Height Max"
+msgstr "線性"
#: scene/resources/environment.cpp
-msgid "Tonemap Exposure"
-msgstr ""
+#, fuzzy
+msgid "Height Curve"
+msgstr "編輯Node Curve"
#: scene/resources/environment.cpp
-msgid "Tonemap White"
+msgid "Tonemap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure"
-msgstr ""
+#, fuzzy
+msgid "Exposure"
+msgstr "匯出"
#: scene/resources/environment.cpp
-msgid "Auto Exposure Scale"
+msgid "White"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Min Luma"
+msgid "Auto Exposure"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Max Luma"
+msgid "Min Luma"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Auto Exposure Speed"
+msgid "Max Luma"
msgstr ""
#: scene/resources/environment.cpp
@@ -21106,140 +23262,97 @@ msgid "SS Reflections"
msgstr "縮放selection"
#: scene/resources/environment.cpp
-msgid "Ss Reflections Max Steps"
-msgstr ""
-
-#: scene/resources/environment.cpp
#, fuzzy
-msgid "Ss Reflections Fade In"
-msgstr "只限選中"
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Fade Out"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Ss Reflections Depth Tolerance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "SSAO"
-msgstr ""
+msgid "Max Steps"
+msgstr "管理輸出範本"
#: scene/resources/environment.cpp
-msgid "SSAO Radius"
+msgid "Fade In"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Intensity"
+msgid "Fade Out"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Radius 2"
-msgstr ""
+#, fuzzy
+msgid "Depth Tolerance"
+msgstr "選擇模式"
-#: scene/resources/environment.cpp
-msgid "SSAO Intensity 2"
+#: scene/resources/environment.cpp scene/resources/material.cpp
+msgid "Roughness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Bias"
+msgid "SSAO"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Light Affect"
+msgid "Radius 2"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO AO Channel Affect"
+msgid "Intensity 2"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "SSAO Color"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Light Affect"
+msgstr "線性"
#: scene/resources/environment.cpp
-msgid "SSAO Quality"
+msgid "AO Channel Affect"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Blur"
+msgid "Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "SSAO Edge Sharpness"
+msgid "Edge Sharpness"
msgstr ""
#: scene/resources/environment.cpp
msgid "DOF Far Blur"
msgstr ""
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Far Amount"
-msgstr ""
+#: scene/resources/environment.cpp scene/resources/material.cpp
+#, fuzzy
+msgid "Distance"
+msgstr "Instance"
#: scene/resources/environment.cpp
-msgid "DoF Blur Far Quality"
-msgstr ""
+#, fuzzy
+msgid "Transition"
+msgstr "過渡"
#: scene/resources/environment.cpp
msgid "DOF Near Blur"
msgstr ""
#: scene/resources/environment.cpp
-msgid "DoF Blur Near Distance"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Transition"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Amount"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "DoF Blur Near Quality"
-msgstr ""
-
-#: scene/resources/environment.cpp
msgid "Glow"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Intensity"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow Strength"
+msgid "Bloom"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Bloom"
+msgid "HDR Threshold"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow Blend Mode"
+msgid "HDR Luminance Cap"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Glow HDR Threshold"
-msgstr ""
-
-#: scene/resources/environment.cpp
-msgid "Glow HDR Luminance Cap"
-msgstr ""
+#, fuzzy
+msgid "HDR Scale"
+msgstr "選擇模式"
#: scene/resources/environment.cpp
-msgid "Glow HDR Scale"
+msgid "Bicubic Upscale"
msgstr ""
#: scene/resources/environment.cpp
@@ -21247,26 +23360,42 @@ msgid "Adjustments"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Brightness"
+msgid "Brightness"
msgstr ""
#: scene/resources/environment.cpp
-msgid "Adjustment Contrast"
-msgstr ""
+#, fuzzy
+msgid "Saturation"
+msgstr "翻譯:"
#: scene/resources/environment.cpp
-msgid "Adjustment Saturation"
-msgstr ""
+#, fuzzy
+msgid "Color Correction"
+msgstr "行為"
-#: scene/resources/environment.cpp
-msgid "Adjustment Color Correction"
+#: scene/resources/font.cpp
+msgid "Chars"
msgstr ""
#: scene/resources/font.cpp
#, fuzzy
+msgid "Kernings"
+msgstr "警告"
+
+#: scene/resources/font.cpp
+#, fuzzy
msgid "Ascent"
msgstr "最近:"
+#: scene/resources/font.cpp
+#, fuzzy
+msgid "Distance Field"
+msgstr "無干擾模式"
+
+#: scene/resources/gradient.cpp
+msgid "Offsets"
+msgstr ""
+
#: scene/resources/height_map_shape.cpp
msgid "Map Width"
msgstr ""
@@ -21275,6 +23404,14 @@ msgstr ""
msgid "Map Depth"
msgstr ""
+#: scene/resources/height_map_shape.cpp
+msgid "Map Data"
+msgstr ""
+
+#: scene/resources/line_shape_2d.cpp
+msgid "D"
+msgstr ""
+
#: scene/resources/material.cpp
#, fuzzy
msgid "Render Priority"
@@ -21295,43 +23432,46 @@ msgid "Parameters"
msgstr "當改變時更新"
#: scene/resources/material.cpp
-msgid "Params Diffuse Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Params Specular Mode"
-msgstr ""
+#, fuzzy
+msgid "Diffuse Mode"
+msgstr "選擇模式"
#: scene/resources/material.cpp
-msgid "Params Blend Mode"
-msgstr ""
+#, fuzzy
+msgid "Specular Mode"
+msgstr "選擇模式"
#: scene/resources/material.cpp
-msgid "Params Cull Mode"
-msgstr ""
+#, fuzzy
+msgid "Depth Draw Mode"
+msgstr "模式"
#: scene/resources/material.cpp
-msgid "Params Depth Draw Mode"
-msgstr ""
+#, fuzzy
+msgid "Line Width"
+msgstr "線性"
#: scene/resources/material.cpp
-msgid "Params Line Width"
-msgstr ""
+#, fuzzy
+msgid "Point Size"
+msgstr "下一個腳本"
#: scene/resources/material.cpp
-msgid "Params Point Size"
-msgstr ""
+#, fuzzy
+msgid "Billboard Mode"
+msgstr "選擇模式"
#: scene/resources/material.cpp
-msgid "Params Billboard Mode"
+msgid "Grow"
msgstr ""
#: scene/resources/material.cpp
-msgid "Params Grow Amount"
-msgstr ""
+#, fuzzy
+msgid "Grow Amount"
+msgstr "只限選中"
#: scene/resources/material.cpp
-msgid "Params Alpha Scissor Threshold"
+msgid "Alpha Scissor Threshold"
msgstr ""
#: scene/resources/material.cpp
@@ -21340,6 +23480,16 @@ msgid "Particles Anim"
msgstr "貼上動畫"
#: scene/resources/material.cpp
+#, fuzzy
+msgid "H Frames"
+msgstr "幀 %"
+
+#: scene/resources/material.cpp
+#, fuzzy
+msgid "V Frames"
+msgstr "幀 %"
+
+#: scene/resources/material.cpp
msgid "Albedo"
msgstr ""
@@ -21356,10 +23506,6 @@ msgid "Metallic Texture Channel"
msgstr ""
#: scene/resources/material.cpp
-msgid "Roughness"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Roughness Texture Channel"
msgstr ""
@@ -21380,10 +23526,6 @@ msgid "NormalMap"
msgstr ""
#: scene/resources/material.cpp
-msgid "Normal Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Rim"
msgstr ""
@@ -21411,32 +23553,33 @@ msgid "Ambient Occlusion"
msgstr "插件"
#: scene/resources/material.cpp
-msgid "AO Light Affect"
-msgstr ""
+#, fuzzy
+msgid "Texture Channel"
+msgstr "選擇模式"
#: scene/resources/material.cpp
-msgid "AO Texture Channel"
+msgid "Deep Parallax"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Depth Scale"
-msgstr "選擇模式"
+msgid "Min Layers"
+msgstr "無干擾模式"
#: scene/resources/material.cpp
-msgid "Depth Min Layers"
+msgid "Max Layers"
msgstr ""
#: scene/resources/material.cpp
-msgid "Depth Max Layers"
+msgid "Flip Tangent"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter"
+msgid "Flip Binormal"
msgstr ""
#: scene/resources/material.cpp
-msgid "Subsurf Scatter Strength"
+msgid "Subsurf Scatter"
msgstr ""
#: scene/resources/material.cpp
@@ -21449,24 +23592,12 @@ msgstr "過渡"
msgid "Refraction"
msgstr "翻譯:"
-#: scene/resources/material.cpp
-msgid "Refraction Scale"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Refraction Texture Channel"
-msgstr ""
-
#: scene/resources/material.cpp scene/resources/navigation_mesh.cpp
msgid "Detail"
msgstr ""
#: scene/resources/material.cpp
-msgid "Detail Blend Mode"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Detail UV Layer"
+msgid "UV Layer"
msgstr ""
#: scene/resources/material.cpp
@@ -21474,7 +23605,7 @@ msgid "UV1"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV1 Triplanar Sharpness"
+msgid "Triplanar Sharpness"
msgstr ""
#: scene/resources/material.cpp
@@ -21482,41 +23613,24 @@ msgid "UV2"
msgstr ""
#: scene/resources/material.cpp
-msgid "UV2 Triplanar Sharpness"
-msgstr ""
-
-#: scene/resources/material.cpp
#, fuzzy
msgid "Proximity Fade"
msgstr "匯出"
#: scene/resources/material.cpp
-msgid "Proximity Fade Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
msgid "Distance Fade"
msgstr ""
#: scene/resources/material.cpp
#, fuzzy
-msgid "Distance Fade Mode"
-msgstr "無干擾模式"
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Min Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-msgid "Distance Fade Max Distance"
-msgstr ""
-
-#: scene/resources/material.cpp
-#, fuzzy
msgid "Async Mode"
msgstr "移動模式"
#: scene/resources/mesh.cpp
+msgid "Lightmap Size Hint"
+msgstr ""
+
+#: scene/resources/mesh.cpp
#, fuzzy
msgid "Blend Shape Mode"
msgstr "選擇模式"
@@ -21549,7 +23663,22 @@ msgid "Visible Instance Count"
msgstr ""
#: scene/resources/multimesh.cpp
-msgid "Physics Interpolation Quality"
+#, fuzzy
+msgid "Transform Array"
+msgstr "縮放selection"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Transform 2D Array"
+msgstr "縮放selection"
+
+#: scene/resources/multimesh.cpp
+#, fuzzy
+msgid "Color Array"
+msgstr "常數"
+
+#: scene/resources/multimesh.cpp
+msgid "Custom Data Array"
msgstr ""
#: scene/resources/navigation_mesh.cpp
@@ -21566,6 +23695,11 @@ msgid "Source Geometry Mode"
msgstr ""
#: scene/resources/navigation_mesh.cpp
+#, fuzzy
+msgid "Source Group Name"
+msgstr "來源:"
+
+#: scene/resources/navigation_mesh.cpp
msgid "Agent"
msgstr ""
@@ -21578,11 +23712,6 @@ msgid "Max Slope"
msgstr ""
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Min Size"
-msgstr "下一個腳本"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Merge Size"
msgstr ""
@@ -21596,11 +23725,6 @@ msgid "Max Error"
msgstr "錯誤!"
#: scene/resources/navigation_mesh.cpp
-#, fuzzy
-msgid "Polygon"
-msgstr "插件"
-
-#: scene/resources/navigation_mesh.cpp
msgid "Verts Per Poly"
msgstr ""
@@ -21612,6 +23736,18 @@ msgstr ""
msgid "Sample Max Error"
msgstr ""
+#: scene/resources/navigation_mesh.cpp
+msgid "Low Hanging Obstacles"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Ledge Spans"
+msgstr ""
+
+#: scene/resources/navigation_mesh.cpp
+msgid "Filter Walkable Low Height Spans"
+msgstr ""
+
#: scene/resources/occluder_shape.cpp
msgid "Spheres"
msgstr ""
@@ -21620,38 +23756,73 @@ msgstr ""
msgid "OccluderShapeSphere Set Spheres"
msgstr ""
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Polygon Points"
+msgstr "插件"
+
+#: scene/resources/occluder_shape_polygon.cpp
+#, fuzzy
+msgid "Hole Points"
+msgstr "下移"
+
+#: scene/resources/packed_scene.cpp
+msgid "Bundled"
+msgstr ""
+
#: scene/resources/particles_material.cpp
msgid "Trail"
msgstr ""
#: scene/resources/particles_material.cpp
-msgid "Trail Divisor"
+msgid "Divisor"
msgstr ""
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Size Modifier"
+msgid "Size Modifier"
msgstr "下滾"
#: scene/resources/particles_material.cpp
#, fuzzy
-msgid "Trail Color Modifier"
+msgid "Color Modifier"
msgstr "下滾"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Texture"
-msgstr ""
+#, fuzzy
+msgid "Point Texture"
+msgstr "文字"
#: scene/resources/particles_material.cpp
-msgid "Emission Normal Texture"
-msgstr ""
+#, fuzzy
+msgid "Normal Texture"
+msgstr "移除選項"
#: scene/resources/particles_material.cpp
-msgid "Emission Color Texture"
-msgstr ""
+#, fuzzy
+msgid "Color Texture"
+msgstr "檔案"
#: scene/resources/particles_material.cpp
-msgid "Emission Point Count"
+#, fuzzy
+msgid "Point Count"
+msgstr "新增訊號"
+
+#: scene/resources/physics_material.cpp
+msgid "Rough"
+msgstr ""
+
+#: scene/resources/physics_material.cpp
+msgid "Absorbent"
+msgstr ""
+
+#: scene/resources/plane_shape.cpp
+#, fuzzy
+msgid "Plane"
+msgstr "下一個"
+
+#: scene/resources/primitive_meshes.cpp
+msgid "Flip Faces"
msgstr ""
#: scene/resources/primitive_meshes.cpp
@@ -21682,6 +23853,18 @@ msgstr ""
msgid "Left To Right"
msgstr ""
+#: scene/resources/primitive_meshes.cpp
+msgid "Is Hemisphere"
+msgstr ""
+
+#: scene/resources/ray_shape.cpp scene/resources/segment_shape_2d.cpp
+msgid "Slips On Slope"
+msgstr ""
+
+#: scene/resources/segment_shape_2d.cpp
+msgid "A"
+msgstr ""
+
#: scene/resources/shader.cpp
msgid "Code"
msgstr ""
@@ -21704,17 +23887,14 @@ msgid "Panorama"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sky"
-msgstr ""
-
-#: scene/resources/sky.cpp
#, fuzzy
-msgid "Sky Curve"
-msgstr "編輯Node Curve"
+msgid "Top Color"
+msgstr "下一個腳本"
#: scene/resources/sky.cpp
-msgid "Sky Energy"
-msgstr ""
+#, fuzzy
+msgid "Horizon Color"
+msgstr "行為"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21722,12 +23902,9 @@ msgid "Ground"
msgstr "Groups"
#: scene/resources/sky.cpp
-msgid "Ground Curve"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Ground Energy"
-msgstr ""
+#, fuzzy
+msgid "Bottom Color"
+msgstr "移除選項"
#: scene/resources/sky.cpp
#, fuzzy
@@ -21735,32 +23912,19 @@ msgid "Sun"
msgstr "運行"
#: scene/resources/sky.cpp
-msgid "Sun Latitude"
-msgstr ""
-
-#: scene/resources/sky.cpp
-msgid "Sun Longitude"
+msgid "Latitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Min"
+msgid "Longitude"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Sun Angle Max"
-msgstr ""
-
-#: scene/resources/sky.cpp
-#, fuzzy
-msgid "Sun Curve"
-msgstr "編輯Node Curve"
-
-#: scene/resources/sky.cpp
-msgid "Sun Energy"
+msgid "Angle Min"
msgstr ""
#: scene/resources/sky.cpp
-msgid "Texture Size"
+msgid "Angle Max"
msgstr ""
#: scene/resources/style_box.cpp
@@ -21774,10 +23938,6 @@ msgid "Expand Margin"
msgstr "全部展開"
#: scene/resources/style_box.cpp
-msgid "Modulate"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Corner Radius"
msgstr ""
@@ -21786,10 +23946,6 @@ msgid "Corner Detail"
msgstr ""
#: scene/resources/style_box.cpp
-msgid "Shadow Size"
-msgstr ""
-
-#: scene/resources/style_box.cpp
msgid "Anti Aliasing"
msgstr ""
@@ -21805,10 +23961,6 @@ msgstr ""
msgid "Grow End"
msgstr ""
-#: scene/resources/style_box.cpp
-msgid "Thickness"
-msgstr ""
-
#: scene/resources/texture.cpp
msgid "Storage"
msgstr ""
@@ -21828,13 +23980,28 @@ msgid "Base Texture"
msgstr "移除選項"
#: scene/resources/texture.cpp
+msgid "Image Size"
+msgstr ""
+
+#: scene/resources/texture.cpp
#, fuzzy
msgid "Storage Mode"
msgstr "選擇模式"
#: scene/resources/texture.cpp
-msgid "Repeat"
-msgstr ""
+#, fuzzy
+msgid "Lossy Storage Quality"
+msgstr "捕捉"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill From"
+msgstr "匯出"
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Fill To"
+msgstr "匯出"
#: scene/resources/texture.cpp
#, fuzzy
@@ -21846,12 +24013,30 @@ msgstr "更改動畫循環"
msgid "Current Frame"
msgstr "未儲存當前場景。仍要開啟?"
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Pause"
+msgstr "選擇模式"
+
+#: scene/resources/texture.cpp
+msgid "Which Feed"
+msgstr ""
+
+#: scene/resources/texture.cpp
+#, fuzzy
+msgid "Camera Is Active"
+msgstr "區分大小寫"
+
#: scene/resources/theme.cpp
#, fuzzy
msgid "Default Font"
msgstr "預設"
#: scene/resources/visual_shader.cpp
+msgid "Output Port For Preview"
+msgstr ""
+
+#: scene/resources/visual_shader.cpp
msgid "Initialized"
msgstr ""
@@ -21891,6 +24076,16 @@ msgstr ""
#: scene/resources/visual_shader_nodes.cpp
#, fuzzy
+msgid "Default Value Enabled"
+msgstr "管理輸出範本"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
+msgid "Default Value"
+msgstr "動畫變化數值"
+
+#: scene/resources/visual_shader_nodes.cpp
+#, fuzzy
msgid "Color Default"
msgstr "預設"
@@ -21903,6 +24098,15 @@ msgid "Fallback Environment"
msgstr ""
#: scene/resources/world.cpp scene/resources/world_2d.cpp
+msgid "Space"
+msgstr ""
+
+#: scene/resources/world.cpp
+#, fuzzy
+msgid "Scenario"
+msgstr "場景"
+
+#: scene/resources/world.cpp scene/resources/world_2d.cpp
msgid "Direct Space State"
msgstr ""
@@ -21920,10 +24124,30 @@ msgstr "線性"
msgid "Default Angular Damp"
msgstr ""
+#: scene/resources/world_2d.cpp
+msgid "Canvas"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Primary"
+msgstr ""
+
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Initialized"
+msgstr ""
+
#: servers/arvr/arvr_interface.cpp
msgid "AR"
msgstr ""
+#: servers/arvr/arvr_interface.cpp
+msgid "Is Anchor Detection Enabled"
+msgstr ""
+
+#: servers/arvr_server.cpp
+msgid "Primary Interface"
+msgstr ""
+
#: servers/audio/audio_stream.cpp
msgid "Audio Stream"
msgstr ""
@@ -21963,11 +24187,11 @@ msgid "Gain"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Attack Us"
+msgid "Attack (µs)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
-msgid "Release Ms"
+msgid "Release (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_compressor.cpp
@@ -21979,7 +24203,7 @@ msgid "Tap 1"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
-msgid "Delay Ms"
+msgid "Delay (ms)"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
@@ -21997,12 +24221,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#: servers/audio/effects/audio_effect_phaser.cpp
+#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Feedback"
msgstr ""
#: servers/audio/effects/audio_effect_delay.cpp
#, fuzzy
-msgid "Lowpass"
+msgid "Low-pass"
msgstr "略過"
#: servers/audio/effects/audio_effect_distortion.cpp
@@ -22022,18 +24247,10 @@ msgid "Post Gain"
msgstr ""
#: servers/audio/effects/audio_effect_filter.cpp
-msgid "Cutoff Hz"
-msgstr ""
-
-#: servers/audio/effects/audio_effect_filter.cpp
#, fuzzy
msgid "Resonance"
msgstr "資源"
-#: servers/audio/effects/audio_effect_filter.cpp
-msgid "dB"
-msgstr ""
-
#: servers/audio/effects/audio_effect_limiter.cpp
msgid "Ceiling dB"
msgstr ""
@@ -22068,20 +24285,16 @@ msgstr ""
#: servers/audio/effects/audio_effect_pitch_shift.cpp
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
-msgid "Fft Size"
-msgstr ""
+#, fuzzy
+msgid "FFT Size"
+msgstr "下一個腳本"
#: servers/audio/effects/audio_effect_reverb.cpp
msgid "Predelay"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
-#, fuzzy
-msgid "Predelay Msec"
-msgstr "匯出"
-
-#: servers/audio/effects/audio_effect_reverb.cpp
-msgid "Predelay Feedback"
+msgid "(msec)"
msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
@@ -22090,7 +24303,7 @@ msgstr ""
#: servers/audio/effects/audio_effect_reverb.cpp
#, fuzzy
-msgid "Hipass"
+msgid "High-pass"
msgstr "略過"
#: servers/audio/effects/audio_effect_spectrum_analyzer.cpp
@@ -22103,17 +24316,13 @@ msgstr ""
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
#, fuzzy
-msgid "Time Pullout Ms"
+msgid "Time Pullout (ms)"
msgstr "時間:"
#: servers/audio/effects/audio_effect_stereo_enhance.cpp
msgid "Surround"
msgstr ""
-#: servers/audio/effects/audio_stream_generator.cpp servers/audio_server.cpp
-msgid "Mix Rate"
-msgstr ""
-
#: servers/audio_server.cpp
#, fuzzy
msgid "Enable Audio Input"
@@ -22133,13 +24342,32 @@ msgid "Channel Disable Time"
msgstr "更改動畫循環"
#: servers/audio_server.cpp
-msgid "Video Delay Compensation Ms"
+msgid "Video Delay Compensation (ms)"
msgstr ""
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Bus Count"
+msgstr "新增訊號"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Capture Device"
+msgstr "捕捉"
+
+#: servers/audio_server.cpp
+#, fuzzy
+msgid "Global Rate Scale"
+msgstr "常數"
+
#: servers/camera/camera_feed.cpp
msgid "Feed"
msgstr ""
+#: servers/camera/camera_feed.cpp
+msgid "Is Active"
+msgstr ""
+
#: servers/physics/space_sw.cpp servers/physics_2d/space_2d_sw.cpp
msgid "Sleep Threshold Linear"
msgstr ""
@@ -22153,7 +24381,7 @@ msgid "Time Before Sleep"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
-msgid "Bp Hash Table Size"
+msgid "BP Hash Table Size"
msgstr ""
#: servers/physics_2d/physics_2d_server_sw.cpp
@@ -22161,11 +24389,85 @@ msgid "Large Object Surface Threshold In Cells"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Inverse Mass"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Inverse Inertia"
+msgstr "下滾"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Total Angular Damp"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Linear Damp"
+msgstr "線性"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Total Gravity"
+msgstr "預覽:"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Linear Velocity"
+msgstr "線性"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
msgid "Exclude"
msgstr ""
#: servers/physics_2d_server.cpp servers/physics_server.cpp
-msgid "Collider Id"
+msgid "Shape RID"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collide With Bodies"
+msgstr "無干擾模式"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Collide With Areas"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+msgid "Motion Remainder"
+msgstr ""
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Point"
+msgstr "無干擾模式"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Normal"
+msgstr "無干擾模式"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Depth"
+msgstr "無干擾模式"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Safe Fraction"
+msgstr "無干擾模式"
+
+#: servers/physics_2d_server.cpp servers/physics_server.cpp
+#, fuzzy
+msgid "Collision Unsafe Fraction"
+msgstr "無干擾模式"
+
+#: servers/physics_server.cpp
+msgid "Center Of Mass"
+msgstr ""
+
+#: servers/physics_server.cpp
+msgid "Principal Inertia Axes"
msgstr ""
#: servers/visual/shader_language.cpp
@@ -22201,6 +24503,11 @@ msgid "Spatial Partitioning"
msgstr ""
#: servers/visual_server.cpp
+#, fuzzy
+msgid "Render Loop Enabled"
+msgstr "篩選檔案..."
+
+#: servers/visual_server.cpp
msgid "VRAM Compression"
msgstr ""
@@ -22354,7 +24661,7 @@ msgstr "模式"
#: servers/visual_server.cpp
#, fuzzy
-msgid "Opengl"
+msgid "OpenGL"
msgstr "開啟"
#: servers/visual_server.cpp
@@ -22501,5 +24808,5 @@ msgid "Log Active Async Compiles Count"
msgstr ""
#: servers/visual_server.cpp
-msgid "Shader Cache Size Mb"
+msgid "Shader Cache Size (MB)"
msgstr ""