diff options
Diffstat (limited to 'editor/translations/zh_HK.po')
-rw-r--r-- | editor/translations/zh_HK.po | 655 |
1 files changed, 457 insertions, 198 deletions
diff --git a/editor/translations/zh_HK.po b/editor/translations/zh_HK.po index e49582e901..110f5b6fab 100644 --- a/editor/translations/zh_HK.po +++ b/editor/translations/zh_HK.po @@ -1,6 +1,5 @@ -# Chinese (Honk Kong) translation of the Godot Engine editor -# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur -# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) +# Chinese (Hong Kong) translation of the Godot Engine editor +# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # # Wesley (zx-wt) <ZX_WT@ymail.com>, 2016. @@ -542,7 +541,8 @@ msgid "Search:" msgstr "" #: editor/asset_library_editor_plugin.cpp editor/code_editor.cpp -#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp +#: editor/editor_help.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp msgid "Search" @@ -588,7 +588,7 @@ msgstr "" msgid "Official" msgstr "官方" -#: editor/asset_library_editor_plugin.cpp +#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp msgid "Community" msgstr "社群" @@ -733,6 +733,7 @@ msgstr "添加" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp +#: editor/project_settings.cpp msgid "Remove" msgstr "移除" @@ -839,6 +840,7 @@ msgstr "資源" #: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp #: editor/project_manager.cpp editor/project_settings.cpp +#: editor/script_create_dialog.cpp msgid "Path" msgstr "路徑" @@ -939,8 +941,7 @@ msgstr "" msgid "Add Bus" msgstr "" -#: editor/editor_audio_buses.cpp editor/property_editor.cpp -#: editor/script_create_dialog.cpp +#: editor/editor_audio_buses.cpp editor/script_create_dialog.cpp msgid "Load" msgstr "" @@ -950,6 +951,7 @@ msgid "Save As" msgstr "另存為" #: editor/editor_audio_buses.cpp editor/editor_node.cpp editor/import_dock.cpp +#: editor/script_create_dialog.cpp msgid "Default" msgstr "預設" @@ -1020,8 +1022,7 @@ msgid "Rearrange Autoloads" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp -#: editor/io_plugins/editor_font_import_plugin.cpp -#: editor/script_create_dialog.cpp scene/gui/file_dialog.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp scene/gui/file_dialog.cpp msgid "Path:" msgstr "路徑:" @@ -1215,7 +1216,8 @@ msgstr "" msgid "(Re)Importing Assets" msgstr "導入中:" -#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp +#: editor/editor_help.cpp editor/editor_node.cpp +#: editor/plugins/script_editor_plugin.cpp msgid "Search Help" msgstr "" @@ -1232,7 +1234,6 @@ msgid "Class:" msgstr "" #: editor/editor_help.cpp editor/scene_tree_editor.cpp -#: editor/script_create_dialog.cpp msgid "Inherits:" msgstr "" @@ -1405,8 +1406,8 @@ msgstr "" #: editor/editor_node.cpp msgid "" "No main scene has ever been defined, select one?\n" -"You can change it later in later in \"Project Settings\" under the " -"'application' category." +"You can change it later in \"Project Settings\" under the 'application' " +"category." msgstr "" #: editor/editor_node.cpp @@ -1460,6 +1461,10 @@ msgid "Save Scene As.." msgstr "把場景另存為" #: editor/editor_node.cpp +msgid "No" +msgstr "" + +#: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "" @@ -1516,7 +1521,7 @@ msgid "" msgstr "" #: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp -#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp +#: editor/scene_tree_dock.cpp msgid "Ugh" msgstr "" @@ -1554,6 +1559,10 @@ msgstr "" msgid "%d more file(s) or folder(s)" msgstr "" +#: editor/editor_node.cpp +msgid "Distraction Free Mode" +msgstr "" + #: editor/editor_node.cpp editor/io_plugins/editor_scene_import_plugin.cpp msgid "Scene" msgstr "場景" @@ -1607,7 +1616,7 @@ msgstr "關閉場景" msgid "Close Goto Prev. Scene" msgstr "" -#: editor/editor_node.cpp +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Open Recent" msgstr "開啓最近的" @@ -1635,83 +1644,39 @@ msgid "Redo" msgstr "重製" #: editor/editor_node.cpp -msgid "Run Script" -msgstr "運行腳本" - -#: editor/editor_node.cpp -msgid "Project Settings" -msgstr "" - -#: editor/editor_node.cpp msgid "Revert Scene" msgstr "" #: editor/editor_node.cpp -msgid "Quit to Project List" +msgid "Miscellaneous project or scene-wide tools." msgstr "" #: editor/editor_node.cpp -msgid "Distraction Free Mode" +msgid "Project" msgstr "" #: editor/editor_node.cpp -msgid "Miscellaneous project or scene-wide tools." +msgid "Project Settings" msgstr "" #: editor/editor_node.cpp -msgid "Tools" -msgstr "工具" - -#: editor/editor_node.cpp -msgid "Export the project to many platforms." -msgstr "" +msgid "Run Script" +msgstr "運行腳本" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export" msgstr "" #: editor/editor_node.cpp -msgid "Play the project." -msgstr "" - -#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp -msgid "Play" -msgstr "" - -#: editor/editor_node.cpp -msgid "Pause the scene" -msgstr "" - -#: editor/editor_node.cpp -msgid "Pause Scene" -msgstr "暫停場景" - -#: editor/editor_node.cpp -msgid "Stop the scene." -msgstr "" - -#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp -msgid "Stop" -msgstr "" - -#: editor/editor_node.cpp -msgid "Play the edited scene." -msgstr "運行修改的場景" - -#: editor/editor_node.cpp -msgid "Play Scene" -msgstr "運行場景" +msgid "Tools" +msgstr "工具" #: editor/editor_node.cpp -msgid "Play custom scene" +msgid "Quit to Project List" msgstr "" -#: editor/editor_node.cpp -msgid "Play Custom Scene" -msgstr "運行場景" - -#: editor/editor_node.cpp -msgid "Debug options" +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Debug" msgstr "" #: editor/editor_node.cpp @@ -1782,9 +1747,10 @@ msgid "" "filesystem." msgstr "" -#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp -msgid "Settings" -msgstr "設定" +#: editor/editor_node.cpp +#, fuzzy +msgid "Editor" +msgstr "編輯" #: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" @@ -1803,14 +1769,71 @@ msgid "Manage Export Templates" msgstr "" #: editor/editor_node.cpp +msgid "Help" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +msgid "Classes" +msgstr "" + +#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp +#, fuzzy +msgid "Online Docs" +msgstr "關閉場景" + +#: editor/editor_node.cpp +msgid "Q&A" +msgstr "" + +#: editor/editor_node.cpp +msgid "Issue Tracker" +msgstr "" + +#: editor/editor_node.cpp msgid "About" msgstr "關於" #: editor/editor_node.cpp -msgid "Alerts when an external resource has changed." +msgid "Play the project." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp +msgid "Play" +msgstr "" + +#: editor/editor_node.cpp +msgid "Pause the scene" msgstr "" #: editor/editor_node.cpp +msgid "Pause Scene" +msgstr "暫停場景" + +#: editor/editor_node.cpp +msgid "Stop the scene." +msgstr "" + +#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp +msgid "Stop" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play the edited scene." +msgstr "運行修改的場景" + +#: editor/editor_node.cpp +msgid "Play Scene" +msgstr "運行場景" + +#: editor/editor_node.cpp +msgid "Play custom scene" +msgstr "" + +#: editor/editor_node.cpp +msgid "Play Custom Scene" +msgstr "運行場景" + +#: editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "" @@ -1891,6 +1914,14 @@ msgid "Thanks!" msgstr "多謝!" #: editor/editor_node.cpp +msgid "Godot Engine contributors" +msgstr "" + +#: editor/editor_node.cpp +msgid "Developers" +msgstr "" + +#: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "" @@ -1918,6 +1949,33 @@ msgstr "" msgid "Load Errors" msgstr "" +#: editor/editor_node.cpp +#, fuzzy +msgid "Open 2D Editor" +msgstr "開啟資料夾" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Open 3D Editor" +msgstr "開啟資料夾" + +#: editor/editor_node.cpp +msgid "Open Script Editor" +msgstr "" + +#: editor/editor_node.cpp +msgid "Open Asset Library" +msgstr "" + +#: editor/editor_node.cpp +#, fuzzy +msgid "Open the next Editor" +msgstr "要離開編輯器嗎?" + +#: editor/editor_node.cpp +msgid "Open the previous Editor" +msgstr "" + #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "" @@ -2164,6 +2222,10 @@ msgid "Collapse all" msgstr "" #: editor/filesystem_dock.cpp +msgid "Show In File Manager" +msgstr "" + +#: editor/filesystem_dock.cpp msgid "Instance" msgstr "" @@ -2192,10 +2254,6 @@ msgid "Info" msgstr "" #: editor/filesystem_dock.cpp -msgid "Show In File Manager" -msgstr "" - -#: editor/filesystem_dock.cpp msgid "Re-Import.." msgstr "" @@ -2364,7 +2422,7 @@ msgstr "" #: editor/io_plugins/editor_font_import_plugin.cpp msgid "" "Invalid file extension.\n" -"Please use .fnt." +"Please use .font." msgstr "" #: editor/io_plugins/editor_font_import_plugin.cpp @@ -2839,7 +2897,7 @@ msgid "Compress" msgstr "" #: editor/io_plugins/editor_translation_import_plugin.cpp -msgid "Add to Project (godot.cfg)" +msgid "Add to Project (project.godot)" msgstr "" #: editor/io_plugins/editor_translation_import_plugin.cpp @@ -3499,7 +3557,7 @@ msgid "Change default type" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp -#: scene/gui/dialogs.cpp +#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp msgid "OK" msgstr "OK" @@ -3548,17 +3606,6 @@ msgstr "" msgid "Set Handle" msgstr "" -#: editor/plugins/color_ramp_editor_plugin.cpp -#: editor/plugins/gradient_texture_editor_plugin.cpp -msgid "Add/Remove Color Ramp Point" -msgstr "" - -#: editor/plugins/color_ramp_editor_plugin.cpp -#: editor/plugins/gradient_texture_editor_plugin.cpp -#: editor/plugins/shader_graph_editor_plugin.cpp -msgid "Modify Color Ramp" -msgstr "" - #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Creating Mesh Library" msgstr "" @@ -3590,9 +3637,32 @@ msgid "Update from Scene" msgstr "" #: editor/plugins/curve_editor_plugin.cpp +#, fuzzy +msgid "Add point" +msgstr "新增訊號" + +#: editor/plugins/curve_editor_plugin.cpp +#, fuzzy +msgid "Remove point" +msgstr "只限選中" + +#: editor/plugins/curve_editor_plugin.cpp +msgid "Load preset" +msgstr "" + +#: editor/plugins/curve_editor_plugin.cpp msgid "Modify Curve" msgstr "" +#: editor/plugins/gradient_editor_plugin.cpp +msgid "Add/Remove Color Ramp Point" +msgstr "" + +#: editor/plugins/gradient_editor_plugin.cpp +#: editor/plugins/shader_graph_editor_plugin.cpp +msgid "Modify Color Ramp" +msgstr "" + #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" @@ -3862,6 +3932,19 @@ msgid "Remove Poly And Point" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Clear Emission Mask" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +#: editor/plugins/particles_editor_plugin.cpp +msgid "Generating AABB" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Can only set point into a ParticlesMaterial process material" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "" @@ -3874,7 +3957,7 @@ msgid "Set Emission Mask" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp -msgid "Clear Emission Mask" +msgid "Generate Visibility Rect" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp @@ -3885,20 +3968,33 @@ msgstr "" msgid "Generated Point Count:" msgstr "" +#: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp -msgid "Node does not contain geometry." +msgid "Generation Time (sec):" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Mask" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Capture from Pixel" +msgstr "" + +#: editor/plugins/particles_2d_editor_plugin.cpp +msgid "Emission Colors" msgstr "" #: editor/plugins/particles_editor_plugin.cpp -msgid "Node does not contain geometry (faces)." +msgid "Node does not contain geometry." msgstr "" #: editor/plugins/particles_editor_plugin.cpp -msgid "A processor material of type 'ParticlesMaterial' is required." +msgid "Node does not contain geometry (faces)." msgstr "" #: editor/plugins/particles_editor_plugin.cpp -msgid "Generating AABB" +msgid "A processor material of type 'ParticlesMaterial' is required." msgstr "" #: editor/plugins/particles_editor_plugin.cpp @@ -3953,12 +4049,16 @@ msgstr "" msgid "Generate Visibility AABB" msgstr "" -#: editor/plugins/particles_editor_plugin.cpp -msgid "Generation Time (sec):" +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove Point from Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp -msgid "Remove Point from Curve" +msgid "Remove Out-Control from Curve" +msgstr "" + +#: editor/plugins/path_2d_editor_plugin.cpp +msgid "Remove In-Control from Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp @@ -4016,6 +4116,15 @@ msgstr "" msgid "Remove Path Point" msgstr "" +#: editor/plugins/path_editor_plugin.cpp +#, fuzzy +msgid "Remove Out-Control Point" +msgstr "只限選中" + +#: editor/plugins/path_editor_plugin.cpp +msgid "Remove In-Control Point" +msgstr "" + #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "" @@ -4169,6 +4278,10 @@ msgid "Pitch" msgstr "" #: editor/plugins/script_editor_plugin.cpp +msgid "Clear Recent Files" +msgstr "" + +#: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "" @@ -4258,10 +4371,6 @@ msgstr "" msgid "Find Next" msgstr "" -#: editor/plugins/script_editor_plugin.cpp -msgid "Debug" -msgstr "" - #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Over" msgstr "" @@ -4295,15 +4404,7 @@ msgid "Move Right" msgstr "" #: editor/plugins/script_editor_plugin.cpp -msgid "Tutorials" -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Open https://godotengine.org at tutorials section." -msgstr "" - -#: editor/plugins/script_editor_plugin.cpp -msgid "Classes" +msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp @@ -4359,6 +4460,23 @@ msgid "Pick Color" msgstr "" #: editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Convert Case" +msgstr "轉為..." + +#: editor/plugins/script_text_editor.cpp +msgid "Uppercase" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Lowercase" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Capitalize" +msgstr "" + +#: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Cut" @@ -4438,6 +4556,16 @@ msgid "Goto Previous Breakpoint" msgstr "" #: editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Convert To Uppercase" +msgstr "轉為..." + +#: editor/plugins/script_text_editor.cpp +#, fuzzy +msgid "Convert To Lowercase" +msgstr "轉為..." + +#: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "" @@ -4460,6 +4588,10 @@ msgstr "" msgid "Contextual Help" msgstr "" +#: editor/plugins/shader_editor_plugin.cpp +msgid "Shader" +msgstr "" + #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" msgstr "" @@ -4677,35 +4809,99 @@ msgid "Animation Key Inserted." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Left" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Right" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Forward" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Backwards" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Up" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Freelook Down" +msgstr "下滾" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Freelook Speed Modifier" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Objects Drawn" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Material Changes" +msgstr "當改變時更新" + +#: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Shader Changes" +msgstr "當改變時更新" + +#: editor/plugins/spatial_editor_plugin.cpp +#, fuzzy +msgid "Surface Changes" +msgstr "當改變時更新" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Draw Calls" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Vertices" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Environment" +msgid "Display Normal" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Audio Listener" +msgid "Display Wireframe" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Gizmos" +msgid "Display Overdraw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "XForm Dialog" +msgid "Display Unshaded" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "View Environment" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "No scene selected to instance!" +msgid "View Gizmos" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Instance at Cursor" +msgid "View Information" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Could not instance scene!" +msgid "Audio Listener" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -4766,23 +4962,32 @@ msgid "Align Selection With View" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Transform" +#, fuzzy +msgid "Tool Select" +msgstr "所有選項" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Tool Move" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Local Coords" +msgid "Tool Rotate" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Transform Dialog.." +msgid "Tool Scale" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Use Default Light" +msgid "Transform" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Use Default sRGB" +msgid "Local Coords" +msgstr "" + +#: editor/plugins/spatial_editor_plugin.cpp +msgid "Transform Dialog.." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp @@ -4810,22 +5015,6 @@ msgid "4 Viewports" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Display Normal" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Display Wireframe" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Display Overdraw" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Display Shadeless" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "" @@ -4834,6 +5023,10 @@ msgid "View Grid" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp +msgid "Settings" +msgstr "設定" + +#: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "" @@ -4854,14 +5047,6 @@ msgid "Viewport Settings" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp -msgid "Default Light Normal:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp -msgid "Ambient Light Color:" -msgstr "" - -#: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "" @@ -5279,11 +5464,11 @@ msgid "Invalid project path, the path must exist!" msgstr "" #: editor/project_manager.cpp -msgid "Invalid project path, *.godot must not exist." +msgid "Invalid project path, project.godot must not exist." msgstr "" #: editor/project_manager.cpp -msgid "Invalid project path, *.godot must exist." +msgid "Invalid project path, project.godot must exist." msgstr "" #: editor/project_manager.cpp @@ -5295,7 +5480,7 @@ msgid "Invalid project path (changed anything?)." msgstr "" #: editor/project_manager.cpp -msgid "Couldn't create *.godot project file in project path." +msgid "Couldn't create project.godot in project path." msgstr "" #: editor/project_manager.cpp @@ -5513,6 +5698,10 @@ msgstr "" msgid "Erase Input Action Event" msgstr "" +#: editor/project_settings.cpp +msgid "Add Event" +msgstr "" + #: editor/project_settings.cpp scene/gui/input_action.cpp msgid "Device" msgstr "設備" @@ -5578,9 +5767,8 @@ msgid "Remove Resource Remap Option" msgstr "" #: editor/project_settings.cpp -#, fuzzy -msgid "Project Settings " -msgstr "設定" +msgid "Project Settings (project.godot)" +msgstr "" #: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "General" @@ -5696,10 +5884,6 @@ msgid "Error loading file: Not a resource!" msgstr "" #: editor/property_editor.cpp -msgid "Couldn't load image" -msgstr "" - -#: editor/property_editor.cpp #, fuzzy msgid "Pick a Node" msgstr "貼上" @@ -5887,6 +6071,11 @@ msgid "Error duplicating scene to save it." msgstr "" #: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Sub-Resources:" +msgstr "資源" + +#: editor/scene_tree_dock.cpp msgid "Edit Groups" msgstr "" @@ -5964,10 +6153,57 @@ msgid "Toggle CanvasItem Visible" msgstr "" #: editor/scene_tree_editor.cpp +msgid "Node configuration warning:" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node has connection(s) and group(s)\n" +"Click to show signals dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node has connections.\n" +"Click to show signals dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node is in group(s).\n" +"Click to show groups dock." +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Subscene options" +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "" #: editor/scene_tree_editor.cpp +#, fuzzy +msgid "Open script" +msgstr "下一個腳本" + +#: editor/scene_tree_editor.cpp +msgid "" +"Node is locked.\n" +"Click to unlock" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "" +"Children are not selectable.\n" +"Click to make selectable" +msgstr "" + +#: editor/scene_tree_editor.cpp +msgid "Toggle Visibility" +msgstr "" + +#: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" @@ -6012,82 +6248,95 @@ msgid "Select a Node" msgstr "" #: editor/script_create_dialog.cpp -msgid "Invalid parent class name" -msgstr "" +#, fuzzy +msgid "Error - Could not create script in filesystem." +msgstr "無法新增資料夾" #: editor/script_create_dialog.cpp -msgid "Valid chars:" -msgstr "" +#, fuzzy +msgid "Error loading script from %s" +msgstr "載入字形出現錯誤" #: editor/script_create_dialog.cpp -msgid "Invalid class name" +msgid "Path is empty" +msgstr "路徑為空" + +#: editor/script_create_dialog.cpp +msgid "Path is not local" msgstr "" #: editor/script_create_dialog.cpp -msgid "Valid name" -msgstr "有效名稱" +msgid "Invalid base path" +msgstr "" #: editor/script_create_dialog.cpp -msgid "N/A" -msgstr "N/A" +msgid "Invalid extension" +msgstr "無效副檔名" #: editor/script_create_dialog.cpp -msgid "Class name is invalid!" +msgid "Wrong extension chosen" msgstr "" #: editor/script_create_dialog.cpp -msgid "Parent class name is invalid!" -msgstr "" +#, fuzzy +msgid "Invalid Path" +msgstr "有效的路徑" #: editor/script_create_dialog.cpp -msgid "Invalid path!" +msgid "Invalid class name" msgstr "" #: editor/script_create_dialog.cpp -msgid "Could not create script in filesystem." +msgid "Invalid inherited parent name or path" msgstr "" #: editor/script_create_dialog.cpp #, fuzzy -msgid "Error loading script from %s" -msgstr "載入字形出現錯誤" - -#: editor/script_create_dialog.cpp -msgid "Path is empty" -msgstr "路徑為空" +msgid "Script valid" +msgstr "腳本" #: editor/script_create_dialog.cpp -msgid "Path is not local" +msgid "Allowed: a-z, A-Z, 0-9 and _" msgstr "" #: editor/script_create_dialog.cpp -msgid "Invalid base path" -msgstr "" +msgid "N/A" +msgstr "N/A" #: editor/script_create_dialog.cpp -msgid "Invalid extension" -msgstr "無效副檔名" +msgid "Built-in script (into scene file)" +msgstr "" #: editor/script_create_dialog.cpp #, fuzzy -msgid "Create new script" +msgid "Create new script file" msgstr "新增" #: editor/script_create_dialog.cpp #, fuzzy -msgid "Load existing script" +msgid "Load existing script file" msgstr "下一個腳本" #: editor/script_create_dialog.cpp -msgid "Class Name:" +msgid "Inherits" msgstr "" #: editor/script_create_dialog.cpp -msgid "Built-In Script" +msgid "Class Name" msgstr "" #: editor/script_create_dialog.cpp #, fuzzy +msgid "Template" +msgstr "移除選項" + +#: editor/script_create_dialog.cpp +#, fuzzy +msgid "Built-in Script" +msgstr "運行腳本" + +#: editor/script_create_dialog.cpp +#, fuzzy msgid "Attach Node Script" msgstr "下一個腳本" @@ -6752,8 +7001,10 @@ msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" -#: scene/2d/particles_2d.cpp -msgid "Path property must point to a valid Particles2D node to work." +#: scene/2d/particles_2d.cpp scene/3d/particles.cpp +msgid "" +"A material to process the particles is not assigned, so no behavior is " +"imprinted." msgstr "" #: scene/2d/path_2d.cpp @@ -6821,12 +7072,6 @@ msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" -#: scene/3d/particles.cpp -msgid "" -"A material to process the particles is not assigned, so no behavior is " -"imprinted." -msgstr "" - #: scene/3d/remote_transform.cpp msgid "Path property must point to a valid Spatial node to work." msgstr "" @@ -6842,6 +7087,14 @@ msgid "" "order for AnimatedSprite3D to display frames." msgstr "" +#: scene/gui/color_picker.cpp +msgid "RAW Mode" +msgstr "" + +#: scene/gui/color_picker.cpp +msgid "Add current color as a preset" +msgstr "" + #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "警告!" @@ -6884,6 +7137,12 @@ msgid "" "minimum size manually." msgstr "" +#: scene/main/scene_main_loop.cpp +msgid "" +"Default Environment as specified in Project Setings (Rendering -> Viewport -" +"> Default Environment) could not be loaded." +msgstr "" + #: scene/main/viewport.cpp msgid "" "This viewport is not set as render target. If you intend for it to display " @@ -6892,6 +7151,9 @@ msgid "" "texture to some node for display." msgstr "" +#~ msgid "Valid name" +#~ msgstr "有效名稱" + #~ msgid "Please save the scene first." #~ msgstr "請先儲存場景" @@ -6946,9 +7208,6 @@ msgstr "" #~ msgid "Keep" #~ msgstr "保留" -#~ msgid "Script" -#~ msgstr "腳本" - #~ msgid "Text" #~ msgstr "文字" |