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-rw-r--r--editor/translations/zh_CN.po1827
1 files changed, 947 insertions, 880 deletions
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index d1d840a745..169c31c1c3 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -27,12 +27,19 @@
# Zae Chao <zae.vito@live.com>, 2018.
# zwj36028 <23732399@qq.com>, 2018.
# Hobr <mkowes@vip.qq.com>, 2018.
+# Dante Lucifer <firecloud888@gmail.com>, 2018.
+# carlcc <carlmarxchen@foxmail.com>, 2018.
+# AColdCube <761397398@qq.com>, 2018.
+# 小菠萝粑粑 <2062152083@qq.com>, 2018.
+# 刘庆文 <liuqingwen@163.com>, 2018.
+# Haowen Liu <liu.haowen.andy@gmail.com>, 2018.
+# tangdou1 <1093505442@qq.com>, 2018.
msgid ""
msgstr ""
"Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
"POT-Creation-Date: 2018-01-20 12:15+0200\n"
-"PO-Revision-Date: 2018-07-27 02:37+0000\n"
-"Last-Translator: Hobr <mkowes@vip.qq.com>\n"
+"PO-Revision-Date: 2018-11-26 16:10+0000\n"
+"Last-Translator: Luo Jun <vipsbpig@gmail.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hans/>\n"
"Language: zh_CN\n"
@@ -40,7 +47,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.1-dev\n"
+"X-Generator: Weblate 3.3-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -48,41 +55,38 @@ msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr "convert函数参数类型非法,请传入以“TYPE_”打头的常量。"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
-#: modules/mono/glue/glue_header.h
+#: modules/mono/glue/gd_glue.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
msgstr "没有足够的字节来解码或格式不正确。"
#: core/math/expression.cpp
msgid "Invalid input %i (not passed) in expression"
-msgstr ""
+msgstr "表达式中有非法的输入 %i (未通过)"
#: core/math/expression.cpp
msgid "self can't be used because instance is null (not passed)"
-msgstr ""
+msgstr "自身无法使用因为实例为空"
#: core/math/expression.cpp
-#, fuzzy
msgid "Invalid operands to operator %s, %s and %s."
-msgstr "'%s'这个属性名的在节点'%s'中不存在。"
+msgstr "运算符%s,%s和%s的操作数无效。"
#: core/math/expression.cpp
-#, fuzzy
msgid "Invalid index of type %s for base type %s"
-msgstr "'%s'这个属性名的在节点'%s'中不存在。"
+msgstr "无效内存地址类型 %s,基类 %s"
#: core/math/expression.cpp
msgid "Invalid named index '%s' for base type %s"
-msgstr ""
+msgstr "对基础类型 %s 非法的具名索引 '%s'"
#: core/math/expression.cpp
-#, fuzzy
msgid "Invalid arguments to construct '%s'"
-msgstr ":无效参数类型: "
+msgstr ":无效参数类型: '%s'"
#: core/math/expression.cpp
msgid "On call to '%s':"
-msgstr ""
+msgstr "在对 '%s' 的调用中:"
#: editor/animation_bezier_editor.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -91,27 +95,23 @@ msgstr "释放"
#: editor/animation_bezier_editor.cpp
msgid "Balanced"
-msgstr ""
+msgstr "平衡的"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Mirror"
-msgstr "沿X轴翻转"
+msgstr "镜像"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Insert Key Here"
-msgstr "插入关键帧"
+msgstr "此处插入帧"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Duplicate Selected Key(s)"
-msgstr "复制选中项"
+msgstr "复制已选帧"
#: editor/animation_bezier_editor.cpp
-#, fuzzy
msgid "Delete Selected Key(s)"
-msgstr "删除已选中"
+msgstr "删除已选帧"
#: editor/animation_bezier_editor.cpp editor/animation_track_editor.cpp
msgid "Anim Duplicate Keys"
@@ -142,46 +142,40 @@ msgid "Anim Change Call"
msgstr "修改回调"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Property Track"
-msgstr "属性:"
+msgstr "属性轨道"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "3D Transform Track"
-msgstr "变换类型"
+msgstr "3D变换轨道"
#: editor/animation_track_editor.cpp
msgid "Call Method Track"
-msgstr ""
+msgstr "调用方法轨道"
#: editor/animation_track_editor.cpp
msgid "Bezier Curve Track"
-msgstr ""
+msgstr "贝塞尔曲线轨迹"
#: editor/animation_track_editor.cpp
msgid "Audio Playback Track"
-msgstr ""
+msgstr "音频回放轨道"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation Playback Track"
-msgstr "停止动画回放。(S)"
+msgstr "动画回放轨道"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Add Track"
msgstr "添加轨道"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation Length Time (seconds)"
-msgstr "动画时长(秒)。"
+msgstr "动画时长(秒)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation Looping"
-msgstr "动画时间缩放。"
+msgstr "动画循环"
#: editor/animation_track_editor.cpp
#: modules/visual_script/visual_script_editor.cpp
@@ -189,42 +183,36 @@ msgid "Functions:"
msgstr "函数:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Audio Clips:"
-msgstr "音频监听器"
+msgstr "音频剪辑:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Anim Clips:"
-msgstr "片段"
+msgstr "动画剪辑:"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Toggle this track on/off."
-msgstr "切换无干扰模式。"
+msgstr "切换当前轨道开关。"
#: editor/animation_track_editor.cpp
msgid "Update Mode (How this property is set)"
-msgstr ""
+msgstr "更新模式(如何设置此属性)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Interpolation Mode"
-msgstr "动画节点"
+msgstr "插值模式"
#: editor/animation_track_editor.cpp
msgid "Loop Wrap Mode (Interpolate end with beginning on loop)"
-msgstr ""
+msgstr "循环包裹模式(插入开始循环结束)"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Remove this track."
-msgstr "移除选中轨道。"
+msgstr "移除当前轨道。"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Time (s): "
-msgstr "X-Fade(交叉淡化)时间(s):"
+msgstr "时间(秒): "
#: editor/animation_track_editor.cpp
msgid "Continuous"
@@ -239,13 +227,12 @@ msgid "Trigger"
msgstr "触发器"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Capture"
-msgstr "功能"
+msgstr "捕获"
#: editor/animation_track_editor.cpp
msgid "Nearest"
-msgstr ""
+msgstr "最近的"
#: editor/animation_track_editor.cpp editor/plugins/curve_editor_plugin.cpp
#: editor/property_editor.cpp
@@ -254,16 +241,15 @@ msgstr "线性"
#: editor/animation_track_editor.cpp
msgid "Cubic"
-msgstr ""
+msgstr "立方体"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Clamp Loop Interp"
-msgstr "修改动画循环"
+msgstr "切断循环插值器"
#: editor/animation_track_editor.cpp
msgid "Wrap Loop Interp"
-msgstr ""
+msgstr "环绕间隔"
#: editor/animation_track_editor.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -271,14 +257,12 @@ msgid "Insert Key"
msgstr "插入关键帧"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Duplicate Key(s)"
-msgstr "复制节点"
+msgstr "复制帧"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Delete Key(s)"
-msgstr "删除节点"
+msgstr "删除帧"
#: editor/animation_track_editor.cpp
msgid "Remove Anim Track"
@@ -308,7 +292,7 @@ msgstr "插入动画"
#: editor/animation_track_editor.cpp
msgid "AnimationPlayer can't animate itself, only other players."
-msgstr ""
+msgstr "动画播放器不能对自己做动画,只有其它播放器才可以。"
#: editor/animation_track_editor.cpp
msgid "Anim Create & Insert"
@@ -324,7 +308,7 @@ msgstr "插入关键帧"
#: editor/animation_track_editor.cpp
msgid "Transform tracks only apply to Spatial-based nodes."
-msgstr ""
+msgstr "变换轨迹仅适用于基于空间的节点。"
#: editor/animation_track_editor.cpp
msgid ""
@@ -333,44 +317,46 @@ msgid ""
"-AudioStreamPlayer2D\n"
"-AudioStreamPlayer3D"
msgstr ""
+"音轨只能指向以下类型的节点:\n"
+"-AudioStreamPlayer\n"
+"-AudioStreamPlayer2D\n"
+"-AudioStreamPlayer3D"
#: editor/animation_track_editor.cpp
msgid "Animation tracks can only point to AnimationPlayer nodes."
-msgstr ""
+msgstr "动画轨迹只能指向AnimationPlayer节点。"
#: editor/animation_track_editor.cpp
msgid "An animation player can't animate itself, only other players."
-msgstr ""
+msgstr "动画播放器不能播放本身,只能播放其他播放器。"
#: editor/animation_track_editor.cpp
msgid "Not possible to add a new track without a root"
-msgstr ""
+msgstr "无法在没有root的情况下添加新轨道"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a key."
-msgstr ""
+msgstr "轨道路径无效,因此无法添加键。"
#: editor/animation_track_editor.cpp
msgid "Track is not of type Spatial, can't insert key"
-msgstr ""
+msgstr "Track不是Spatial类型,不能作为键值插入"
#: editor/animation_track_editor.cpp
msgid "Track path is invalid, so can't add a method key."
-msgstr ""
+msgstr "跟踪路径无效,所以不能添加方法帧。"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Method not found in object: "
-msgstr "脚本中未找到VariableGet: "
+msgstr "方法未找到: "
#: editor/animation_track_editor.cpp
msgid "Anim Move Keys"
msgstr "移动关键帧"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Clipboard is empty"
-msgstr "剪贴板是空的 !"
+msgstr "剪贴板是空的"
#: editor/animation_track_editor.cpp
msgid "Anim Scale Keys"
@@ -379,25 +365,23 @@ msgstr "缩放关键帧"
#: editor/animation_track_editor.cpp
msgid ""
"This option does not work for Bezier editing, as it's only a single track."
-msgstr ""
+msgstr "此选项不适用于Bezier编辑,因为它只是一个轨迹。"
#: editor/animation_track_editor.cpp
msgid "Only show tracks from nodes selected in tree."
-msgstr ""
+msgstr "仅显示在树中选择的节点的轨道。"
#: editor/animation_track_editor.cpp
msgid "Group tracks by node or display them as plain list."
-msgstr ""
+msgstr "按节点分组或将它们显示为普通列表。"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Snap (s): "
-msgstr "吸附(像素):"
+msgstr "吸附: "
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation step value."
-msgstr "动画树可用。"
+msgstr "动画步进值。"
#: editor/animation_track_editor.cpp editor/editor_properties.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -409,19 +393,16 @@ msgid "Edit"
msgstr "编辑"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Animation properties."
-msgstr "动画树"
+msgstr "动画属性。"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Copy Tracks"
-msgstr "拷贝参数"
+msgstr "复制轨道"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Paste Tracks"
-msgstr "粘贴帧"
+msgstr "粘贴轨道"
#: editor/animation_track_editor.cpp
msgid "Scale Selection"
@@ -431,8 +412,7 @@ msgstr "缩放选中项"
msgid "Scale From Cursor"
msgstr "通过光标缩放"
-#: editor/animation_track_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
-#: modules/gridmap/grid_map_editor_plugin.cpp
+#: editor/animation_track_editor.cpp modules/gridmap/grid_map_editor_plugin.cpp
msgid "Duplicate Selection"
msgstr "复制选中项"
@@ -441,16 +421,17 @@ msgid "Duplicate Transposed"
msgstr "复制并转置"
#: editor/animation_track_editor.cpp
-#, fuzzy
msgid "Delete Selection"
-msgstr "删除已选中"
+msgstr "删除已选中项"
#: editor/animation_track_editor.cpp
-msgid "Goto Next Step"
+#, fuzzy
+msgid "Go to Next Step"
msgstr "前往下一步"
#: editor/animation_track_editor.cpp
-msgid "Goto Prev Step"
+#, fuzzy
+msgid "Go to Previous Step"
msgstr "前往上一步"
#: editor/animation_track_editor.cpp
@@ -463,11 +444,11 @@ msgstr "清空动画"
#: editor/animation_track_editor.cpp
msgid "Pick the node that will be animated:"
-msgstr ""
+msgstr "选取动画中的节点:"
#: editor/animation_track_editor.cpp
msgid "Use Bezier Curves"
-msgstr ""
+msgstr "使用贝塞尔曲线"
#: editor/animation_track_editor.cpp
msgid "Anim. Optimizer"
@@ -515,7 +496,7 @@ msgstr "缩放比率:"
#: editor/animation_track_editor.cpp
msgid "Select tracks to copy:"
-msgstr ""
+msgstr "选择要复制的轨道:"
#: editor/animation_track_editor.cpp editor/editor_properties.cpp
#: editor/plugins/animation_player_editor_plugin.cpp
@@ -553,11 +534,11 @@ msgstr "无匹配项"
msgid "Replaced %d occurrence(s)."
msgstr "替换了%d项。"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Match Case"
msgstr "大小写匹配"
-#: editor/code_editor.cpp
+#: editor/code_editor.cpp editor/find_in_files.cpp
msgid "Whole Words"
msgstr "全字匹配"
@@ -586,16 +567,14 @@ msgid "Reset Zoom"
msgstr "重置缩放"
#: editor/code_editor.cpp
-#, fuzzy
msgid "Warnings:"
-msgstr "警告"
+msgstr "警告:"
#: editor/code_editor.cpp
-#, fuzzy
msgid "Zoom:"
-msgstr "缩放(%):"
+msgstr "缩放:"
-#: editor/code_editor.cpp editor/script_editor_debugger.cpp
+#: editor/code_editor.cpp
msgid "Line:"
msgstr "行:"
@@ -626,6 +605,7 @@ msgstr "添加"
#: editor/connections_dialog.cpp editor/dependency_editor.cpp
#: editor/groups_editor.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp
#: editor/project_settings_editor.cpp
msgid "Remove"
@@ -682,9 +662,8 @@ msgid "Disconnect '%s' from '%s'"
msgstr "取消'%s'的连接'%s'"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Disconnect all from signal: '%s'"
-msgstr "取消'%s'的连接'%s'"
+msgstr "取消广播 '%s' 的所有连接"
#: editor/connections_dialog.cpp
msgid "Connect..."
@@ -696,19 +675,17 @@ msgid "Disconnect"
msgstr "删除信号连接"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Connect Signal: "
-msgstr "连接信号:"
+msgstr "连接信号: "
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Edit Connection: "
-msgstr "编辑事件连接"
+msgstr "编辑广播订阅: "
#: editor/connections_dialog.cpp
#, fuzzy
-msgid "Are you sure you want to remove all connections from the \""
-msgstr "您确定要执行多个项目吗?"
+msgid "Are you sure you want to remove all connections from the \"%s\" signal?"
+msgstr "你确定要从该广播信号中移除所有连接吗?"
#: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp
msgid "Signals"
@@ -716,22 +693,19 @@ msgstr "信号"
#: editor/connections_dialog.cpp
msgid "Are you sure you want to remove all connections from this signal?"
-msgstr ""
+msgstr "你确定要从该广播信号中移除所有连接吗?"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Disconnect All"
-msgstr "删除信号连接"
+msgstr "取消所有广播信号连接"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Edit..."
-msgstr "编辑"
+msgstr "编辑…"
#: editor/connections_dialog.cpp
-#, fuzzy
msgid "Go To Method"
-msgstr "方法"
+msgstr "定位到方法"
#: editor/create_dialog.cpp
msgid "Change %s Type"
@@ -762,17 +736,14 @@ msgstr "最近文件:"
msgid "Search:"
msgstr "搜索:"
-#: editor/create_dialog.cpp editor/editor_help.cpp
-#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp
+#: editor/create_dialog.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Matches:"
msgstr "匹配项:"
-#: editor/create_dialog.cpp editor/editor_help.cpp
-#: editor/plugin_config_dialog.cpp
+#: editor/create_dialog.cpp editor/plugin_config_dialog.cpp
#: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp
-#: editor/script_editor_debugger.cpp
#: modules/visual_script/visual_script_property_selector.cpp
msgid "Description:"
msgstr "描述:"
@@ -829,9 +800,10 @@ msgid "Search Replacement Resource:"
msgstr "查找替换资源:"
#: editor/dependency_editor.cpp editor/editor_file_dialog.cpp
-#: editor/editor_help.cpp editor/editor_node.cpp editor/filesystem_dock.cpp
-#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
-#: editor/quick_open.cpp editor/script_create_dialog.cpp
+#: editor/editor_help_search.cpp editor/editor_node.cpp
+#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/property_selector.cpp editor/quick_open.cpp
+#: editor/script_create_dialog.cpp
#: modules/visual_script/visual_script_property_selector.cpp
#: scene/gui/file_dialog.cpp
msgid "Open"
@@ -861,7 +833,8 @@ msgid "Error loading:"
msgstr "加载出错:"
#: editor/dependency_editor.cpp
-msgid "Scene failed to load due to missing dependencies:"
+#, fuzzy
+msgid "Load failed due to missing dependencies:"
msgstr "加载场景失败,找不到以下依赖项目:"
#: editor/dependency_editor.cpp editor/editor_node.cpp
@@ -920,14 +893,6 @@ msgstr "改变字典的值"
msgid "Thanks from the Godot community!"
msgstr "感谢Godot社区!"
-#: editor/editor_about.cpp editor/editor_node.cpp editor/inspector_dock.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp
-#: editor/script_create_dialog.cpp scene/gui/dialogs.cpp
-msgid "OK"
-msgstr "好的"
-
#: editor/editor_about.cpp
msgid "Godot Engine contributors"
msgstr "Godot引擎贡献者"
@@ -1101,8 +1066,7 @@ msgid "Bus options"
msgstr "音频总线选项"
#: editor/editor_audio_buses.cpp editor/filesystem_dock.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/tile_map_editor_plugin.cpp editor/scene_tree_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Duplicate"
msgstr "拷贝"
@@ -1269,8 +1233,9 @@ msgstr "路径:"
msgid "Node Name:"
msgstr "节点名称:"
-#: editor/editor_autoload_settings.cpp editor/editor_profiler.cpp
-#: editor/project_manager.cpp editor/settings_config_dialog.cpp
+#: editor/editor_autoload_settings.cpp editor/editor_help_search.cpp
+#: editor/editor_profiler.cpp editor/project_manager.cpp
+#: editor/settings_config_dialog.cpp
msgid "Name"
msgstr "名称"
@@ -1340,11 +1305,16 @@ msgid "Template file not found:"
msgstr "找不到模板文件:"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
+msgid "Select Current Folder"
+msgstr "选择当前目录"
+
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File Exists, Overwrite?"
msgstr "文件已存在,确定要覆盖它吗?"
#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
-msgid "Select Current Folder"
+#, fuzzy
+msgid "Select This Folder"
msgstr "选择当前目录"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -1353,12 +1323,13 @@ msgstr "拷贝路径"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#, fuzzy
-msgid "Open In File Manager"
+msgid "Open in File Manager"
msgstr "在资源管理器中打开"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
#: editor/project_manager.cpp
-msgid "Show In File Manager"
+#, fuzzy
+msgid "Show in File Manager"
msgstr "在资源管理器中打开"
#: editor/editor_file_dialog.cpp editor/filesystem_dock.cpp
@@ -1394,7 +1365,8 @@ msgid "Open a File or Directory"
msgstr "打开文件或目录"
#: editor/editor_file_dialog.cpp editor/editor_node.cpp
-#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+#: editor/editor_properties.cpp editor/inspector_dock.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp
msgid "Save"
msgstr "保存"
@@ -1452,8 +1424,7 @@ msgstr "目录|文件:"
msgid "Preview:"
msgstr "预览:"
-#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp
-#: scene/gui/file_dialog.cpp
+#: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp
msgid "File:"
msgstr "文件:"
@@ -1469,24 +1440,11 @@ msgstr "扫描源文件"
msgid "(Re)Importing Assets"
msgstr "导入(重新)资源"
-#: editor/editor_help.cpp editor/editor_node.cpp
-#: editor/plugins/script_editor_plugin.cpp
-msgid "Search Help"
-msgstr "搜索帮助"
-
-#: editor/editor_help.cpp
-msgid "Class List:"
-msgstr "类型列表:"
-
-#: editor/editor_help.cpp
-msgid "Search Classes"
-msgstr "搜索类型"
-
#: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
msgstr "顶部"
-#: editor/editor_help.cpp editor/property_editor.cpp
+#: editor/editor_help.cpp
msgid "Class:"
msgstr "类:"
@@ -1503,28 +1461,31 @@ msgid "Brief Description:"
msgstr "简介:"
#: editor/editor_help.cpp
-msgid "Members"
-msgstr "成员"
+msgid "Properties"
+msgstr "属性"
-#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
-msgid "Members:"
-msgstr "成员:"
+#: editor/editor_help.cpp
+msgid "Properties:"
+msgstr "属性:"
#: editor/editor_help.cpp
-msgid "Public Methods"
-msgstr "公共方法"
+msgid "Methods"
+msgstr "方法"
#: editor/editor_help.cpp
-msgid "Public Methods:"
-msgstr "公共方法:"
+#, fuzzy
+msgid "Methods:"
+msgstr "方法"
#: editor/editor_help.cpp
-msgid "GUI Theme Items"
-msgstr "GUI主题项目"
+#, fuzzy
+msgid "Theme Properties"
+msgstr "属性"
#: editor/editor_help.cpp
-msgid "GUI Theme Items:"
-msgstr "GUI主题:"
+#, fuzzy
+msgid "Theme Properties:"
+msgstr "属性:"
#: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp
msgid "Signals:"
@@ -1551,10 +1512,16 @@ msgid "Constants:"
msgstr "常量:"
#: editor/editor_help.cpp
-msgid "Description"
+#, fuzzy
+msgid "Class Description"
msgstr "描述"
#: editor/editor_help.cpp
+#, fuzzy
+msgid "Class Description:"
+msgstr "描述:"
+
+#: editor/editor_help.cpp
msgid "Online Tutorials:"
msgstr "在线教程:"
@@ -1568,11 +1535,13 @@ msgstr ""
"url][/color]的方式帮助我们完善文档。"
#: editor/editor_help.cpp
-msgid "Properties"
-msgstr "属性"
+#, fuzzy
+msgid "Property Descriptions"
+msgstr "属性描述:"
#: editor/editor_help.cpp
-msgid "Property Description:"
+#, fuzzy
+msgid "Property Descriptions:"
msgstr "属性描述:"
#: editor/editor_help.cpp
@@ -1584,11 +1553,13 @@ msgstr ""
"[/color]!"
#: editor/editor_help.cpp
-msgid "Methods"
-msgstr "方法"
+#, fuzzy
+msgid "Method Descriptions"
+msgstr "方法描述:"
#: editor/editor_help.cpp
-msgid "Method Description:"
+#, fuzzy
+msgid "Method Descriptions:"
msgstr "方法描述:"
#: editor/editor_help.cpp
@@ -1599,18 +1570,67 @@ msgstr ""
"当前没有此方法的描述。请帮助我们通过 [color=$color] [url=$url] 贡献一个 [/"
"url][/color]!"
-#: editor/editor_inspector.cpp
+#: editor/editor_help_search.cpp editor/editor_node.cpp
+#: editor/plugins/script_editor_plugin.cpp
+msgid "Search Help"
+msgstr "搜索帮助"
+
+#: editor/editor_help_search.cpp
+#, fuzzy
+msgid "Display All"
+msgstr "显示法线"
+
+#: editor/editor_help_search.cpp
+#, fuzzy
+msgid "Classes Only"
+msgstr "类型"
+
+#: editor/editor_help_search.cpp
+#, fuzzy
+msgid "Methods Only"
+msgstr "方法"
+
+#: editor/editor_help_search.cpp
+#, fuzzy
+msgid "Signals Only"
+msgstr "信号"
+
+#: editor/editor_help_search.cpp
+#, fuzzy
+msgid "Constants Only"
+msgstr "常量"
+
+#: editor/editor_help_search.cpp
+#, fuzzy
+msgid "Properties Only"
+msgstr "属性"
+
+#: editor/editor_help_search.cpp
+#, fuzzy
+msgid "Theme Properties Only"
+msgstr "属性"
+
+#: editor/editor_help_search.cpp
#, fuzzy
-msgid "Property: "
+msgid "Member Type"
+msgstr "成员"
+
+#: editor/editor_help_search.cpp
+#, fuzzy
+msgid "Class"
+msgstr "类:"
+
+#: editor/editor_inspector.cpp editor/project_settings_editor.cpp
+msgid "Property:"
msgstr "属性:"
-#: editor/editor_inspector.cpp editor/property_editor.cpp
+#: editor/editor_inspector.cpp
msgid "Set"
msgstr "Set"
#: editor/editor_inspector.cpp
msgid "Set Multiple:"
-msgstr ""
+msgstr "设置乘数:"
#: editor/editor_log.cpp
msgid "Output:"
@@ -1638,6 +1658,11 @@ msgstr "项目导出失败,错误代码 %d。"
msgid "Error saving resource!"
msgstr "保存资源出错!"
+#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: scene/gui/dialogs.cpp
+msgid "OK"
+msgstr "好的"
+
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
msgid "Save Resource As..."
msgstr "资源另存为..."
@@ -1656,7 +1681,7 @@ msgstr "保存出错。"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Can't open '%s'. The file could have been moved or deleted."
-msgstr ""
+msgstr "不能打开 '%s' 。文件可能已被移动或删除。"
#: editor/editor_node.cpp
msgid "Error while parsing '%s'."
@@ -1696,6 +1721,10 @@ msgid ""
"be satisfied."
msgstr "无法保存场景,依赖项(实例或基类)验证失败。"
+#: editor/editor_node.cpp editor/scene_tree_dock.cpp
+msgid "Can't overwrite scene that is still open!"
+msgstr ""
+
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
msgstr "无法加载要合并的MeshLibrary!"
@@ -1938,6 +1967,13 @@ msgid "Unable to load addon script from path: '%s'."
msgstr "无法从路径中加载插件脚本: \"%s\"。"
#: editor/editor_node.cpp
+#, fuzzy
+msgid ""
+"Unable to load addon script from path: '%s' There seems to be an error in "
+"the code, please check the syntax."
+msgstr "无法从路径加载插件脚本: \"%s\" 脚本不在工具模式下。"
+
+#: editor/editor_node.cpp
msgid ""
"Unable to load addon script from path: '%s' Base type is not EditorPlugin."
msgstr "无法从路径加载插件脚本: \"%s\" 基类型不是 EditorPlugin 的。"
@@ -1982,15 +2018,19 @@ msgstr "删除布局"
msgid "Default"
msgstr "默认"
-#: editor/editor_node.cpp
+#: editor/editor_node.cpp editor/editor_properties.cpp
+#: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp
#, fuzzy
+msgid "Show in FileSystem"
+msgstr "在资源管理器中展示"
+
+#: editor/editor_node.cpp
msgid "Play This Scene"
-msgstr "运行场景"
+msgstr "运行此场景"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Close Tab"
-msgstr "关闭其他标签页"
+msgstr "关闭标签页"
#: editor/editor_node.cpp
msgid "Switch Scene Tab"
@@ -2010,7 +2050,7 @@ msgstr "%d 个文件未展示"
#: editor/editor_node.cpp
msgid "Dock Position"
-msgstr "停靠位置"
+msgstr "停靠区位置"
#: editor/editor_node.cpp
msgid "Distraction Free Mode"
@@ -2065,7 +2105,8 @@ msgid "Save Scene"
msgstr "保存场景"
#: editor/editor_node.cpp
-msgid "Save all Scenes"
+#, fuzzy
+msgid "Save All Scenes"
msgstr "保存所有场景"
#: editor/editor_node.cpp
@@ -2123,15 +2164,15 @@ msgid "Tools"
msgstr "工具(tools)"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Project Data Folder"
-msgstr "打开项目管理器?"
+msgstr "打开项目数据文件夹"
#: editor/editor_node.cpp
msgid "Quit to Project List"
msgstr "退出到项目列表"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/project_export.cpp
msgid "Debug"
msgstr "调试"
@@ -2229,18 +2270,16 @@ msgid "Toggle Fullscreen"
msgstr "全屏模式"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Editor Data/Settings Folder"
-msgstr "编辑器设置"
+msgstr "打开“编辑器设置/数据\"文件夹"
#: editor/editor_node.cpp
msgid "Open Editor Data Folder"
-msgstr ""
+msgstr "打开编辑器数据文件夹"
#: editor/editor_node.cpp
-#, fuzzy
msgid "Open Editor Settings Folder"
-msgstr "编辑器设置"
+msgstr "打开“编辑器设置”文件夹"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Manage Export Templates"
@@ -2250,10 +2289,6 @@ msgstr "管理导出模板"
msgid "Help"
msgstr "帮助"
-#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
-msgid "Classes"
-msgstr "类型"
-
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -2324,13 +2359,12 @@ msgstr "运行自定义场景"
#: editor/editor_node.cpp
msgid "Changing the video driver requires restarting the editor."
-msgstr ""
+msgstr "改变视频驱动需要重启编辑器。"
#: editor/editor_node.cpp editor/project_settings_editor.cpp
#: editor/settings_config_dialog.cpp
-#, fuzzy
msgid "Save & Restart"
-msgstr "保存并重新导入"
+msgstr "保存并重启"
#: editor/editor_node.cpp
msgid "Spins when the editor window repaints!"
@@ -2348,27 +2382,26 @@ msgstr "有更改时更新UI"
msgid "Disable Update Spinner"
msgstr "禁用自动更新"
-#: editor/editor_node.cpp
-msgid "Inspector"
-msgstr "属性面板"
-
#: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp
#: editor/project_manager.cpp
msgid "Import"
msgstr "导入"
#: editor/editor_node.cpp
-msgid "Node"
-msgstr "节点"
-
-#: editor/editor_node.cpp
msgid "FileSystem"
msgstr "文件系统"
#: editor/editor_node.cpp
-#, fuzzy
+msgid "Inspector"
+msgstr "属性面板"
+
+#: editor/editor_node.cpp
+msgid "Node"
+msgstr "节点"
+
+#: editor/editor_node.cpp
msgid "Expand Bottom Panel"
-msgstr "展开所有"
+msgstr "展开底部面板"
#: editor/editor_node.cpp scene/resources/visual_shader.cpp
msgid "Output"
@@ -2447,9 +2480,8 @@ msgid "Thumbnail..."
msgstr "缩略图..."
#: editor/editor_plugin_settings.cpp
-#, fuzzy
msgid "Edit Plugin"
-msgstr "编辑多边形"
+msgstr "编辑插件"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
@@ -2473,15 +2505,13 @@ msgid "Status:"
msgstr "状态:"
#: editor/editor_plugin_settings.cpp
-#, fuzzy
msgid "Edit:"
-msgstr "编辑"
+msgstr "编辑:"
#: editor/editor_profiler.cpp editor/plugins/animation_state_machine_editor.cpp
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Start"
-msgstr "开始!"
+msgstr "开始"
#: editor/editor_profiler.cpp
msgid "Measure:"
@@ -2503,7 +2533,7 @@ msgstr "渲染速度"
msgid "Physics Frame %"
msgstr "物理帧速率 %"
-#: editor/editor_profiler.cpp editor/script_editor_debugger.cpp
+#: editor/editor_profiler.cpp
msgid "Time:"
msgstr "时间:"
@@ -2527,27 +2557,39 @@ msgstr "时间"
msgid "Calls"
msgstr "调用次数"
-#: editor/editor_properties.cpp editor/property_editor.cpp
+#: editor/editor_properties.cpp
msgid "On"
msgstr "启用"
#: editor/editor_properties.cpp
msgid "Layer"
-msgstr ""
+msgstr "层"
#: editor/editor_properties.cpp
-#, fuzzy
msgid "Bit %d, value %d"
-msgstr "(Bit)位 %d, val %d."
+msgstr "比特位 %d ,值 %d"
-#: editor/editor_properties.cpp editor/property_editor.cpp
+#: editor/editor_properties.cpp
msgid "[Empty]"
msgstr "[空]"
#: editor/editor_properties.cpp editor/plugins/root_motion_editor_plugin.cpp
-#, fuzzy
msgid "Assign.."
-msgstr "分配"
+msgstr "分配…。"
+
+#: editor/editor_properties.cpp
+msgid ""
+"Can't create a ViewportTexture on resources saved as a file.\n"
+"Resource needs to belong to a scene."
+msgstr ""
+
+#: editor/editor_properties.cpp
+msgid ""
+"Can't create a ViewportTexture on this resource because it's not set as "
+"local to scene.\n"
+"Please switch on the 'local to scene' property on it (and all resources "
+"containing it up to a node)."
+msgstr ""
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Pick a Viewport"
@@ -2566,10 +2608,6 @@ msgstr "新建%s"
msgid "Make Unique"
msgstr "转换为独立资源"
-#: editor/editor_properties.cpp editor/property_editor.cpp
-msgid "Show in File System"
-msgstr "在资源管理器中展示"
-
#: editor/editor_properties.cpp
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -2578,7 +2616,8 @@ msgstr "在资源管理器中展示"
#: editor/plugins/animation_state_machine_editor.cpp
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp editor/property_editor.cpp
#: scene/gui/line_edit.cpp scene/gui/text_edit.cpp
msgid "Paste"
msgstr "粘贴"
@@ -2591,36 +2630,32 @@ msgstr "转换为%s"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Open Editor"
-msgstr "在编辑器中打开"
+msgstr "打开编辑器"
#: editor/editor_properties.cpp editor/property_editor.cpp
msgid "Selected node is not a Viewport!"
msgstr "选定的节点不是一个Viewport节点!"
#: editor/editor_properties_array_dict.cpp
-#, fuzzy
msgid "Size: "
-msgstr "单元尺寸:"
+msgstr "尺寸: "
#: editor/editor_properties_array_dict.cpp
msgid "Page: "
-msgstr ""
+msgstr "页: "
#: editor/editor_properties_array_dict.cpp
-#, fuzzy
msgid "New Key:"
-msgstr "新名称:"
+msgstr "新建帧:"
#: editor/editor_properties_array_dict.cpp
-#, fuzzy
msgid "New Value:"
-msgstr "新名称:"
+msgstr "新建值:"
#: editor/editor_properties_array_dict.cpp
msgid "Add Key/Value Pair"
-msgstr ""
+msgstr "添加帧/值对"
#: editor/editor_properties_array_dict.cpp
#: editor/plugins/theme_editor_plugin.cpp
@@ -2713,9 +2748,8 @@ msgid "Can't open export templates zip."
msgstr "无法打开ZIP导出模板。"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Invalid version.txt format inside templates: %s."
-msgstr "模板文件中的version.txt不合法。"
+msgstr "模板文件: %s 中的 version.txt 格式不合法。"
#: editor/export_template_manager.cpp
msgid "No version.txt found inside templates."
@@ -2737,7 +2771,7 @@ msgstr "导入:"
msgid ""
"No download links found for this version. Direct download is only available "
"for official releases."
-msgstr "当前版本没有下载链接。直链下载只提供官方正式版。"
+msgstr "当前版本没有下载链接。仅有官方正式版提供直链下载。"
#: editor/export_template_manager.cpp
#: editor/plugins/asset_library_editor_plugin.cpp
@@ -2777,7 +2811,7 @@ msgstr "下载完成。"
msgid ""
"Templates installation failed. The problematic templates archives can be "
"found at '%s'."
-msgstr ""
+msgstr "模板安装失败。可以在 '%s' 中找到这些问题模板文档。"
#: editor/export_template_manager.cpp
msgid "Error requesting url: "
@@ -2858,27 +2892,29 @@ msgid "Download Templates"
msgstr "下载模板"
#: editor/export_template_manager.cpp
-#, fuzzy
msgid "Select mirror from list: (Shift+Click: Open in Browser)"
-msgstr "从列表中选择镜像: "
+msgstr "从列表中选择镜像:(Shift+单击:在浏览器中打开)"
#: editor/file_type_cache.cpp
msgid "Can't open file_type_cache.cch for writing, not saving file type cache!"
msgstr "无法以可写方式打开file_type_cache.cch!"
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Favorites"
+msgstr "收藏:"
+
+#: editor/filesystem_dock.cpp
msgid "Cannot navigate to '%s' as it has not been found in the file system!"
msgstr "因为文件系统没找到文件,不能定位到'%s'!"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "View items as a grid of thumbnails."
-msgstr "将项目作为缩略图的网格查看"
+msgstr "以网格缩略图形式查看所有项。"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "View items as a list."
-msgstr "将项目作为列表查看"
+msgstr "以列表的形式查看所有项。"
#: editor/filesystem_dock.cpp
msgid "Status: Import of file failed. Please fix file and reimport manually."
@@ -2904,7 +2940,7 @@ msgstr "复制出错:"
msgid "Unable to update dependencies:"
msgstr "无法更新依赖:"
-#: editor/filesystem_dock.cpp
+#: editor/filesystem_dock.cpp editor/scene_tree_editor.cpp
msgid "No name provided"
msgstr "未提供名称"
@@ -2941,22 +2977,6 @@ msgid "Duplicating folder:"
msgstr "复制文件夹:"
#: editor/filesystem_dock.cpp
-msgid "Expand all"
-msgstr "展开所有"
-
-#: editor/filesystem_dock.cpp
-msgid "Collapse all"
-msgstr "收起所有"
-
-#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
-msgid "Rename..."
-msgstr "重命名为..."
-
-#: editor/filesystem_dock.cpp
-msgid "Move To..."
-msgstr "移动..."
-
-#: editor/filesystem_dock.cpp
msgid "Open Scene(s)"
msgstr "打开场景"
@@ -2965,6 +2985,16 @@ msgid "Instance"
msgstr "创建实例节点"
#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Add to favorites"
+msgstr "收藏:"
+
+#: editor/filesystem_dock.cpp
+#, fuzzy
+msgid "Remove from favorites"
+msgstr "从分组中移除"
+
+#: editor/filesystem_dock.cpp
msgid "Edit Dependencies..."
msgstr "编辑依赖..."
@@ -2972,19 +3002,35 @@ msgstr "编辑依赖..."
msgid "View Owners..."
msgstr "查看所有者..."
+#: editor/filesystem_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
+msgid "Rename..."
+msgstr "重命名为..."
+
#: editor/filesystem_dock.cpp
msgid "Duplicate..."
msgstr "拷贝..."
#: editor/filesystem_dock.cpp
-#, fuzzy
+msgid "Move To..."
+msgstr "移动..."
+
+#: editor/filesystem_dock.cpp
msgid "New Script..."
-msgstr "新建脚本"
+msgstr "新建脚本…"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "New Resource..."
-msgstr "资源另存为..."
+msgstr "新建资源…"
+
+#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Expand All"
+msgstr "展开所有"
+
+#: editor/filesystem_dock.cpp editor/script_editor_debugger.cpp
+#, fuzzy
+msgid "Collapse All"
+msgstr "收起所有"
#: editor/filesystem_dock.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -3007,28 +3053,18 @@ msgstr "重新扫描文件系统"
#: editor/filesystem_dock.cpp
#, fuzzy
-msgid "Toggle folder status as Favorite."
-msgstr "收藏目录"
+msgid "Toggle split mode"
+msgstr "切换模式"
#: editor/filesystem_dock.cpp
-#, fuzzy
-msgid "Show current scene file."
-msgstr "保存当前编辑的子地砖(sub-tile)。"
+msgid "Search files"
+msgstr "搜索文件"
#: editor/filesystem_dock.cpp
msgid "Instance the selected scene(s) as child of the selected node."
msgstr "将选中的场景实例为选中节点的子节点。"
#: editor/filesystem_dock.cpp
-msgid "Enter tree-view."
-msgstr ""
-
-#: editor/filesystem_dock.cpp
-#, fuzzy
-msgid "Search files"
-msgstr "搜索类型"
-
-#: editor/filesystem_dock.cpp
msgid ""
"Scanning Files,\n"
"Please Wait..."
@@ -3036,18 +3072,17 @@ msgstr ""
"扫描文件,\n"
"请稍候。"
-#: editor/filesystem_dock.cpp editor/plugins/tile_map_editor_plugin.cpp
+#: editor/filesystem_dock.cpp
msgid "Move"
msgstr "移动"
#: editor/filesystem_dock.cpp
-#, fuzzy
msgid "There is already file or folder with the same name in this location."
-msgstr "已存在与给定名称相同的目录。"
+msgstr "当前位置已存在相同名字的文件或目录。"
#: editor/filesystem_dock.cpp
msgid "Overwrite"
-msgstr ""
+msgstr "覆盖"
#: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
@@ -3055,32 +3090,23 @@ msgstr "创建脚本"
#: editor/find_in_files.cpp
#, fuzzy
-msgid "Find in files"
-msgstr "查找砖块"
+msgid "Find in Files"
+msgstr "在文件中查找"
#: editor/find_in_files.cpp
#, fuzzy
-msgid "Find: "
-msgstr "查找"
+msgid "Find:"
+msgstr "查找: "
#: editor/find_in_files.cpp
#, fuzzy
-msgid "Whole words"
-msgstr "全字匹配"
+msgid "Folder:"
+msgstr "文件夹: "
#: editor/find_in_files.cpp
#, fuzzy
-msgid "Match case"
-msgstr "大小写匹配"
-
-#: editor/find_in_files.cpp
-msgid "Folder: "
-msgstr ""
-
-#: editor/find_in_files.cpp
-#, fuzzy
-msgid "Filter: "
-msgstr "筛选:"
+msgid "Filters:"
+msgstr "筛选"
#: editor/find_in_files.cpp editor/plugins/script_editor_plugin.cpp
#: editor/plugins/script_text_editor.cpp
@@ -3096,52 +3122,48 @@ msgid "Cancel"
msgstr "取消"
#: editor/find_in_files.cpp
-#, fuzzy
+msgid "Find: "
+msgstr "查找: "
+
+#: editor/find_in_files.cpp
msgid "Replace: "
-msgstr "替换"
+msgstr "替换: "
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Replace all (no undo)"
-msgstr "全部替换"
+msgstr "全部替换(无法撤销)"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Searching..."
-msgstr "保存中..."
+msgstr "搜索中…"
#: editor/find_in_files.cpp
-#, fuzzy
msgid "Search complete"
-msgstr "搜索文本"
+msgstr "搜索完毕"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Group name already exists."
-msgstr "错误:已存在同名动画!"
+msgstr "分组名称已存在。"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "invalid Group name."
-msgstr "名称非法:。"
+msgstr "非法分组名。"
#: editor/groups_editor.cpp editor/node_dock.cpp
msgid "Groups"
msgstr "分组"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Nodes not in Group"
-msgstr "节点分组"
+msgstr "不在分组中的节点"
#: editor/groups_editor.cpp editor/scene_tree_dock.cpp
msgid "Filter nodes"
msgstr "筛选节点"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Nodes in Group"
-msgstr "节点分组"
+msgstr "分组中的节点"
#: editor/groups_editor.cpp
msgid "Add to Group"
@@ -3152,9 +3174,8 @@ msgid "Remove from Group"
msgstr "从分组中移除"
#: editor/groups_editor.cpp
-#, fuzzy
msgid "Manage Groups"
-msgstr "图片分组"
+msgstr "管理分组"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Single Scene"
@@ -3186,7 +3207,7 @@ msgstr "与独立的材质和动画一同导入"
#: editor/import/resource_importer_scene.cpp
msgid "Import with Separate Objects+Materials+Animations"
-msgstr "与独立的物体、材质和动画一同导入"
+msgstr "导入独立的物体、材质和动画"
#: editor/import/resource_importer_scene.cpp
msgid "Import as Multiple Scenes"
@@ -3261,17 +3282,14 @@ msgstr "重新导入"
msgid "Failed to load resource."
msgstr "加载资源失败。"
-#: editor/inspector_dock.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
-msgid "Ok"
-msgstr "好的"
-
#: editor/inspector_dock.cpp
-msgid "Expand all properties"
+#, fuzzy
+msgid "Expand All Properties"
msgstr "展开所有属性"
#: editor/inspector_dock.cpp
-msgid "Collapse all properties"
+#, fuzzy
+msgid "Collapse All Properties"
msgstr "收起所有属性"
#: editor/inspector_dock.cpp editor/plugins/animation_player_editor_plugin.cpp
@@ -3288,9 +3306,8 @@ msgid "Paste Params"
msgstr "粘贴帧"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Edit Resource Clipboard"
-msgstr "资源剪切板中无内容!"
+msgstr "编辑资源剪贴板"
#: editor/inspector_dock.cpp
msgid "Copy Resource"
@@ -3333,9 +3350,8 @@ msgid "Object properties."
msgstr "对象属性。"
#: editor/inspector_dock.cpp
-#, fuzzy
msgid "Filter properties"
-msgstr "筛选节点"
+msgstr "属性筛选"
#: editor/inspector_dock.cpp
msgid "Changes may be lost!"
@@ -3350,37 +3366,32 @@ msgid "Select a Node to edit Signals and Groups."
msgstr "请选择一个节点来设置信号或分组。"
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Edit a Plugin"
-msgstr "编辑多边形"
+msgstr "编辑一个插件"
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Create a Plugin"
-msgstr "创建C#解决方案"
+msgstr "创建一个插件"
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Plugin Name:"
-msgstr "插件列表"
+msgstr "插件名:"
#: editor/plugin_config_dialog.cpp
msgid "Subfolder:"
-msgstr ""
+msgstr "子文件夹:"
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Language:"
-msgstr "语言"
+msgstr "语言:"
#: editor/plugin_config_dialog.cpp
-#, fuzzy
msgid "Script Name:"
-msgstr "脚本可用"
+msgstr "脚本名:"
#: editor/plugin_config_dialog.cpp
msgid "Activate now?"
-msgstr ""
+msgstr "现在激活吗?"
#: editor/plugins/abstract_polygon_2d_editor.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
@@ -3439,15 +3450,14 @@ msgstr "添加动画"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Load.."
-msgstr "加载"
+msgstr "加载..."
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_state_machine_editor.cpp
msgid "This type of node can't be used. Only root nodes are allowed."
-msgstr ""
+msgstr "此类型的节点不能被使用。仅允许使用根节点。"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
@@ -3457,67 +3467,63 @@ msgid ""
"AnimationTree is inactive.\n"
"Activate to enable playback, check node warnings if activation fails."
msgstr ""
+"AnimationTree 处于非激活状态。\n"
+"激活以使用播放功能,如果激活失败请检查节点警告信息。"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Set the blending position within the space"
-msgstr ""
+msgstr "在此空间下设置位置混合状态"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Select and move points, create points with RMB."
-msgstr ""
+msgstr "选择并移动点,使用 RMB 创建点。"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Create points."
-msgstr "删除点"
+msgstr "创建点。"
#: editor/plugins/animation_blend_space_1d_editor.cpp
-#, fuzzy
msgid "Erase points."
-msgstr "鼠标右键:移除点。"
+msgstr "擦除点。"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Point"
-msgstr "移动点"
+msgstr "点"
#: editor/plugins/animation_blend_space_1d_editor.cpp
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Open Animation Node"
-msgstr "动画节点"
+msgstr "打开动画节点"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Triangle already exists"
-msgstr "动作%s已存在!"
+msgstr "三角形已经存在"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "BlendSpace2D does not belong to an AnimationTree node."
-msgstr ""
+msgstr "BlendSpace2D 不属于任何 AnimationTree 节点。"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "No triangles exist, so no blending can take place."
-msgstr ""
+msgstr "不存在任何三角形,因此不会有任何混效果合产生。"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Create triangles by connecting points."
-msgstr ""
+msgstr "通过连接点创建三角形。"
#: editor/plugins/animation_blend_space_2d_editor.cpp
-#, fuzzy
msgid "Erase points and triangles."
-msgstr "正在解析第%d个三角形:"
+msgstr "擦除点和三角形。"
#: editor/plugins/animation_blend_space_2d_editor.cpp
msgid "Generate blend triangles automatically (instead of manually)"
-msgstr ""
+msgstr "自动创建混合三角形(非手动)"
#: editor/plugins/animation_blend_space_2d_editor.cpp
#: editor/plugins/polygon_2d_editor_plugin.cpp
@@ -3525,6 +3531,11 @@ msgstr ""
msgid "Snap"
msgstr "吸附"
+#: editor/plugins/animation_blend_space_2d_editor.cpp
+#: editor/plugins/animation_tree_player_editor_plugin.cpp
+msgid "Blend:"
+msgstr "混合:"
+
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Edit Filters"
@@ -3532,44 +3543,41 @@ msgstr "编辑筛选器"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Output node can't be added to the blend tree."
-msgstr ""
+msgstr "输出节点不能被添加到混合树。"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
msgid "Unable to connect, port may be in use or connection may be invalid."
-msgstr ""
+msgstr "无法连接,端口可能被占用或者连接无效。"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "No animation player set, so unable to retrieve track names."
-msgstr ""
+msgstr "没有设置动画播放器,因此无法获取轨道名称。"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
msgid "Player path set is invalid, so unable to retrieve track names."
-msgstr ""
+msgstr "无效的播放器路劲设置,因此无法获取轨道名称。"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
msgid ""
"Animation player has no valid root node path, so unable to retrieve track "
"names."
-msgstr ""
+msgstr "动画播放器没有合法的根节点路径,因此无法获取轨道名称。"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Add Node.."
-msgstr "添加节点"
+msgstr "添加节点.."
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
#: editor/plugins/root_motion_editor_plugin.cpp
-#, fuzzy
msgid "Edit Filtered Tracks:"
-msgstr "编辑筛选器"
+msgstr "编辑轨道过滤器:"
#: editor/plugins/animation_blend_tree_editor_plugin.cpp
-#, fuzzy
msgid "Enable filtering"
-msgstr "允许编辑子孙节点"
+msgstr "允许过滤"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Toggle Autoplay"
@@ -3597,14 +3605,12 @@ msgid "Remove Animation"
msgstr "移除动画"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Invalid animation name!"
-msgstr "错误:动画名不合法!"
+msgstr "无效的动画名称!"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Animation name already exists!"
-msgstr "错误:已存在同名动画!"
+msgstr "动画名称已存在!"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
@@ -3628,14 +3634,12 @@ msgid "Duplicate Animation"
msgstr "复制动画"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation to copy!"
-msgstr "错误:没有拷贝的动画!"
+msgstr "没有需要拷贝的动画!"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation resource on clipboard!"
-msgstr "错误:剪切板中没有动画资源!"
+msgstr "剪切板中不存在动画资源!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Pasted Animation"
@@ -3646,9 +3650,8 @@ msgid "Paste Animation"
msgstr "粘贴动画"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "No animation to edit!"
-msgstr "错误:没有选中要编辑的动画!"
+msgstr "没有动画需要编辑!"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
@@ -3692,14 +3695,12 @@ msgid "New"
msgstr "新建"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Edit Transitions..."
-msgstr "编辑事件连接"
+msgstr "编辑过渡方式…"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Open in Inspector"
-msgstr "在编辑器中打开"
+msgstr "在属性检查器中打开"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Display list of animations in player."
@@ -3758,9 +3759,8 @@ msgid "Include Gizmos (3D)"
msgstr "包括3D控制器"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Pin AnimationPlayer"
-msgstr "粘贴动画"
+msgstr "固定 AnimationPlayer"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create New Animation"
@@ -3791,34 +3791,32 @@ msgid "Cross-Animation Blend Times"
msgstr "跨动画时间混合"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "End"
msgstr "终点"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Immediate"
-msgstr ""
+msgstr "即刻"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Sync"
-msgstr ""
+msgstr "同步"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "At End"
-msgstr ""
+msgstr "在终点"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Travel"
-msgstr ""
+msgstr "行程"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Start and end nodes are needed for a sub-transition."
-msgstr ""
+msgstr "子过渡动画需要开始和结束节点。"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "No playback resource set at path: %s."
-msgstr "不在资源路径下。"
+msgstr "在路径: %s 下没有任何播放资源。"
#: editor/plugins/animation_state_machine_editor.cpp
msgid ""
@@ -3826,34 +3824,33 @@ msgid ""
"RMB to add new nodes.\n"
"Shift+LMB to create connections."
msgstr ""
+"选择并移动节点。\n"
+"鼠标右键添加新节点。\n"
+"Shift+鼠标左键创建连接。"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Create new nodes."
-msgstr "创建新的 %s"
+msgstr "创建新节点。"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Connect nodes."
-msgstr "连接节点"
+msgstr "连接节点。"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Remove selected node or transition"
-msgstr "移除选中轨道。"
+msgstr "移除选中的节点或过渡动画"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Toggle autoplay this animation on start, restart or seek to zero."
-msgstr ""
+msgstr "开启或关闭动画的自动播放,在开始,重启或者搜索0位置处。"
#: editor/plugins/animation_state_machine_editor.cpp
msgid "Set the end animation. This is useful for sub-transitions."
-msgstr ""
+msgstr "设置终点结束动画。这对于子过渡动画非常有用。"
#: editor/plugins/animation_state_machine_editor.cpp
-#, fuzzy
msgid "Transition: "
-msgstr "过渡"
+msgstr "过渡: "
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/animation_tree_player_editor_plugin.cpp
@@ -3907,10 +3904,6 @@ msgid "Amount:"
msgstr "数量:"
#: editor/plugins/animation_tree_player_editor_plugin.cpp
-msgid "Blend:"
-msgstr "混合:"
-
-#: editor/plugins/animation_tree_player_editor_plugin.cpp
msgid "Blend 0:"
msgstr "混合0:"
@@ -4051,14 +4044,12 @@ msgid "Asset Download Error:"
msgstr "资源下载出错:"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Downloading (%s / %s)..."
-msgstr "正在下载"
+msgstr "下载中( %s / %s )…"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Downloading..."
-msgstr "正在下载"
+msgstr "下载中…"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Resolving..."
@@ -4085,14 +4076,12 @@ msgid "Download for this asset is already in progress!"
msgstr "此资源文件正在下载中!"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "First"
-msgstr "首先"
+msgstr "第一项"
#: editor/plugins/asset_library_editor_plugin.cpp
-#, fuzzy
msgid "Previous"
-msgstr "上一个目录"
+msgstr "上一个"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Next"
@@ -4100,7 +4089,7 @@ msgstr "下一项"
#: editor/plugins/asset_library_editor_plugin.cpp
msgid "Last"
-msgstr ""
+msgstr "最后一项"
#: editor/plugins/asset_library_editor_plugin.cpp
#: modules/gdnative/gdnative_library_editor_plugin.cpp
@@ -4223,29 +4212,29 @@ msgid "Create new horizontal and vertical guides"
msgstr "创建垂直水平标尺"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move pivot"
-msgstr "移动旋转中心位置"
+msgstr "移动轴心点"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Rotate CanvasItem"
-msgstr "编辑CanvasItem"
+msgstr "旋转 CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Move anchor"
-msgstr "移动动作"
+msgstr "移动锚点"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Resize CanvasItem"
-msgstr "编辑CanvasItem"
+msgstr "调整 CanvasItem 尺寸"
#: editor/plugins/canvas_item_editor_plugin.cpp
#, fuzzy
+msgid "Scale CanvasItem"
+msgstr "旋转 CanvasItem"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Move CanvasItem"
-msgstr "编辑CanvasItem"
+msgstr "移动 CanvasItem"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Anchors only"
@@ -4264,17 +4253,14 @@ msgid "Paste Pose"
msgstr "粘贴姿势"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Zoom out"
msgstr "缩小"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Zoom reset"
msgstr "重置缩放"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Zoom in"
msgstr "放大"
@@ -4307,6 +4293,11 @@ msgid "Rotate Mode"
msgstr "旋转模式"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Scale Mode"
+msgstr "缩放模式(R)"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
msgid ""
"Show a list of all objects at the position clicked\n"
@@ -4322,16 +4313,14 @@ msgid "Pan Mode"
msgstr "移动画布"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Toggle snapping."
-msgstr "切换吸附"
+msgstr "开关吸附。"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Use Snap"
msgstr "使用吸附"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snapping Options"
msgstr "吸附选项"
@@ -4373,9 +4362,8 @@ msgid "Snap to node sides"
msgstr "吸附到node边"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Snap to node center"
-msgstr "吸附到node锚点"
+msgstr "吸附到节点中心位置"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Snap to other nodes"
@@ -4404,6 +4392,11 @@ msgid "Restores the object's children's ability to be selected."
msgstr "恢复节点的子孙能够被选中。"
#: editor/plugins/canvas_item_editor_plugin.cpp
+#, fuzzy
+msgid "Skeleton Options"
+msgstr "骨架"
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Show Bones"
msgstr "显示骨骼"
@@ -4417,12 +4410,11 @@ msgstr "清除IK链"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Make Custom Bone(s) from Node(s)"
-msgstr ""
+msgstr "从节点制作自定义骨骼"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Clear Custom Bones"
-msgstr "清除骨骼"
+msgstr "清除自定义骨骼"
#: editor/plugins/canvas_item_editor_plugin.cpp
#: editor/plugins/spatial_editor_plugin.cpp
@@ -4455,6 +4447,10 @@ msgid "Show Viewport"
msgstr "显示视图窗口"
#: editor/plugins/canvas_item_editor_plugin.cpp
+msgid "Show Group And Lock Icons"
+msgstr ""
+
+#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Center Selection"
msgstr "居中显示选中节点"
@@ -4467,9 +4463,8 @@ msgid "Layout"
msgstr "布局"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid "Insert keys."
-msgstr "插入关键帧"
+msgstr "插入帧。"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Insert Key (Existing Tracks)"
@@ -4534,9 +4529,8 @@ msgid "Set Handle"
msgstr "设置处理程序"
#: editor/plugins/cpu_particles_editor_plugin.cpp
-#, fuzzy
msgid "CPUParticles"
-msgstr "粒子"
+msgstr "CPU粒子"
#: editor/plugins/cpu_particles_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
@@ -4550,11 +4544,11 @@ msgstr "从节点创建发射器(Emission)"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat0"
-msgstr "Flat0"
+msgstr "平面0"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Flat1"
-msgstr "Flat1"
+msgstr "平面1"
#: editor/plugins/curve_editor_plugin.cpp
msgid "Ease in"
@@ -4727,7 +4721,7 @@ msgstr "创建轮廓(outlines)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh"
-msgstr "Mesh"
+msgstr "网络"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
@@ -4895,9 +4889,9 @@ msgid "Create Navigation Polygon"
msgstr "创建导航多边形"
#: editor/plugins/particles_2d_editor_plugin.cpp
-#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generating AABB"
-msgstr "正在生成AABB"
+#, fuzzy
+msgid "Generating Visibility Rect"
+msgstr "生成可视化区域"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Can only set point into a ParticlesMaterial process material"
@@ -4925,6 +4919,11 @@ msgstr "清除Emission Mask(发射屏蔽)"
#: editor/plugins/particles_2d_editor_plugin.cpp
#: editor/plugins/particles_editor_plugin.cpp
+msgid "Convert to CPUParticles"
+msgstr "转换为 CPU 粒子"
+
+#: editor/plugins/particles_2d_editor_plugin.cpp
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Particles"
msgstr "粒子"
@@ -4994,13 +4993,12 @@ msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr "需要使用“ParticlesMaterial”类型的处理材质。"
#: editor/plugins/particles_editor_plugin.cpp
-msgid "Generate AABB"
-msgstr "生成AABB"
+msgid "Generating AABB"
+msgstr "正在生成AABB"
#: editor/plugins/particles_editor_plugin.cpp
-#, fuzzy
-msgid "Convert to CPUParticles"
-msgstr "转换为大写"
+msgid "Generate AABB"
+msgstr "生成AABB"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate Visibility AABB"
@@ -5088,12 +5086,12 @@ msgstr "选项"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Angles"
-msgstr ""
+msgstr "镜像手柄角度"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Mirror Handle Lengths"
-msgstr ""
+msgstr "镜像手柄长度"
#: editor/plugins/path_editor_plugin.cpp
msgid "Curve Point #"
@@ -5128,56 +5126,49 @@ msgid "Remove In-Control Point"
msgstr "移除曲线内控制点"
#: editor/plugins/physical_bone_plugin.cpp
-#, fuzzy
msgid "Move joint"
-msgstr "移动点"
+msgstr "移动关节"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid ""
"The skeleton property of the Polygon2D does not point to a Skeleton2D node"
-msgstr ""
+msgstr "Polygon2D 的骨架属性并没有指向一个 Skeleton2D 节点"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Sync bones"
-msgstr "显示骨骼"
+msgstr "同步骨骼"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Create UV Map"
msgstr "创建UV贴图"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon & UV"
-msgstr "创建多边形"
+msgstr "创建多边形和 UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Split point with itself."
-msgstr ""
+msgstr "拆分点本身。"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Split can't form an existing edge."
-msgstr ""
+msgstr "不能从已存在的边上拆分。"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Split already exists."
-msgstr "动作%s已存在!"
+msgstr "拆分已存在。"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Add Split"
-msgstr "添加顶点"
+msgstr "添加分裂"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Invalid Split: "
-msgstr "路径非法!"
+msgstr "无效拆分: "
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Remove Split"
-msgstr "移除顶点"
+msgstr "移除拆分"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Transform UV Map"
@@ -5185,7 +5176,7 @@ msgstr "变换UV贴图"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint bone weights"
-msgstr ""
+msgstr "绘制骨骼权重"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon 2D UV Editor"
@@ -5193,25 +5184,21 @@ msgstr "2D多边形UV编辑器"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UV"
-msgstr ""
+msgstr "UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Poly"
-msgstr "编辑多边形"
+msgstr "多边形"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Splits"
-msgstr "拆分路径"
+msgstr "拆分"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Bones"
-msgstr "添加骨骼"
+msgstr "骨骼"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Create Polygon"
msgstr "创建多边形"
@@ -5245,24 +5232,23 @@ msgstr "缩放多边形"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Connect two points to make a split"
-msgstr ""
+msgstr "连接两个点创建一个拆分"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Select a split to erase it"
-msgstr "请先选择一个设置项目 !"
+msgstr "选择一个拆分以擦除它"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Paint weights with specified intensity"
-msgstr ""
+msgstr "使用指定的强度进行权重绘制"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "UnPaint weights with specified intensity"
-msgstr ""
+msgstr "使用指定强度清除权重绘制"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Radius:"
-msgstr ""
+msgstr "半径:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Polygon->UV"
@@ -5277,9 +5263,8 @@ msgid "Clear UV"
msgstr "清除UV"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Grid Settings"
-msgstr "GridMap设置"
+msgstr "网格设置"
#: editor/plugins/polygon_2d_editor_plugin.cpp
msgid "Enable Snap"
@@ -5290,34 +5275,28 @@ msgid "Grid"
msgstr "网格"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Configure Grid:"
-msgstr "设置吸附"
+msgstr "配置网格:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Grid Offset X:"
-msgstr "网格偏移量:"
+msgstr "网格 X 偏移:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Grid Offset Y:"
-msgstr "网格偏移量:"
+msgstr "网格 Y 偏移:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Grid Step X:"
-msgstr "网格大小:"
+msgstr "网格 X 步进:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Grid Step Y:"
-msgstr "网格大小:"
+msgstr "网格 Y 步进:"
#: editor/plugins/polygon_2d_editor_plugin.cpp
-#, fuzzy
msgid "Sync Bones to Polygon"
-msgstr "缩放多边形"
+msgstr "同步骨骼到多边形"
#: editor/plugins/resource_preloader_editor_plugin.cpp
msgid "ERROR: Couldn't load resource!"
@@ -5345,22 +5324,22 @@ msgid "Paste Resource"
msgstr "粘贴资源"
#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
-msgid "Open in Editor"
-msgstr "在编辑器中打开"
-
-#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/scene_tree_editor.cpp
msgid "Instance:"
msgstr "实例:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp
-#: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp
+#: editor/scene_tree_editor.cpp
msgid "Type:"
msgstr "类型:"
#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp
+msgid "Open in Editor"
+msgstr "在编辑器中打开"
+
+#: editor/plugins/resource_preloader_editor_plugin.cpp
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Load Resource"
msgstr "加载资源"
@@ -5371,12 +5350,11 @@ msgstr "预加载资源"
#: editor/plugins/root_motion_editor_plugin.cpp
msgid "AnimationTree has no path set to an AnimationPlayer"
-msgstr ""
+msgstr "AnimationTree 没有设置路径到一个 AnimationPlayer"
#: editor/plugins/root_motion_editor_plugin.cpp
-#, fuzzy
msgid "Path to AnimationPlayer is invalid"
-msgstr "动画树不可用。"
+msgstr "AnimationPlayer 路径无效"
#: editor/plugins/script_editor_plugin.cpp
msgid "Clear Recent Files"
@@ -5387,19 +5365,21 @@ msgid "Close and save changes?"
msgstr "关闭并保存更改吗?"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error writing TextFile:"
-msgstr "移动文件时出错:\n"
+msgstr "写入文本文件时出错:"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
+msgid "Error: could not load file."
+msgstr "错误,无法加载文件。"
+
+#: editor/plugins/script_editor_plugin.cpp
msgid "Error could not load file."
-msgstr "无法加载图片"
+msgstr "错误,无法加载文件。"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Error saving file!"
-msgstr "保存砖块集失败!"
+msgstr "保存文件时出错!"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
@@ -5418,17 +5398,14 @@ msgid "Error importing"
msgstr "导入出错"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "New TextFile..."
-msgstr "新建文件夹 ..."
+msgstr "新建文本文档..."
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Open File"
-msgstr "打开单个文件"
+msgstr "打开文件"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "Save File As..."
msgstr "另存为..."
@@ -5446,7 +5423,7 @@ msgstr " 类引用"
#: editor/plugins/script_editor_plugin.cpp
msgid "Toggle alphabetical sorting of the method list."
-msgstr ""
+msgstr "切换按字母表排序方式排列方法。"
#: editor/plugins/script_editor_plugin.cpp
msgid "Sort"
@@ -5477,9 +5454,8 @@ msgid "File"
msgstr "文件"
#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
msgid "New TextFile"
-msgstr "查看文件"
+msgstr "新建文本文件"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save All"
@@ -5494,11 +5470,8 @@ msgid "Copy Script Path"
msgstr "拷贝脚本路径"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Show In File System"
-msgstr "在资源管理器中显示"
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid "History Prev"
+#, fuzzy
+msgid "History Previous"
msgstr "后退"
#: editor/plugins/script_editor_plugin.cpp
@@ -5569,7 +5542,8 @@ msgid "Keep Debugger Open"
msgstr "保持调试器打开"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Debug with external editor"
+#, fuzzy
+msgid "Debug with External Editor"
msgstr "使用外部编辑器进行调试"
#: editor/plugins/script_editor_plugin.cpp
@@ -5577,10 +5551,6 @@ msgid "Open Godot online documentation"
msgstr "打开Godot在线文档"
#: editor/plugins/script_editor_plugin.cpp
-msgid "Search the class hierarchy."
-msgstr "搜索类。"
-
-#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
msgstr "搜索文档。"
@@ -5618,36 +5588,29 @@ msgstr "调试器"
#: editor/plugins/script_editor_plugin.cpp
#, fuzzy
-msgid "Search results"
-msgstr "搜索帮助"
-
-#: editor/plugins/script_editor_plugin.cpp
-#, fuzzy
-msgid "Search in files"
-msgstr "搜索类型"
-
-#: editor/plugins/script_editor_plugin.cpp
-msgid ""
-"Built-in scripts can only be edited when the scene they belong to is loaded"
-msgstr "内建脚本只有在其所属的节点读取后才能被修改"
+msgid "Search Results"
+msgstr "搜索结果"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Line"
-msgstr "行:"
+msgstr "行"
#: editor/plugins/script_text_editor.cpp
msgid "(ignore)"
-msgstr ""
+msgstr "(忽略)"
+
+#: editor/plugins/script_text_editor.cpp
+#, fuzzy
+msgid "Go to Function"
+msgstr "前往函数..."
#: editor/plugins/script_text_editor.cpp
msgid "Only resources from filesystem can be dropped."
-msgstr "只可以拖入文件系统的资源。"
+msgstr "只可以拖拽来自文件系统中的资源。"
#: editor/plugins/script_text_editor.cpp
-#, fuzzy
msgid "Lookup Symbol"
-msgstr "代码补全"
+msgstr "查找标记"
#: editor/plugins/script_text_editor.cpp
msgid "Pick Color"
@@ -5671,11 +5634,11 @@ msgstr "首字母大写"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Syntax Highlighter"
-msgstr ""
+msgstr "语法高亮显示"
#: editor/plugins/script_text_editor.cpp editor/plugins/text_editor.cpp
msgid "Standard"
-msgstr ""
+msgstr "标准"
#: editor/plugins/script_text_editor.cpp scene/gui/line_edit.cpp
#: scene/gui/text_edit.cpp
@@ -5728,11 +5691,13 @@ msgid "Trim Trailing Whitespace"
msgstr "修剪行后空白"
#: editor/plugins/script_text_editor.cpp
-msgid "Convert Indent To Spaces"
+#, fuzzy
+msgid "Convert Indent to Spaces"
msgstr "将缩进转为空格"
#: editor/plugins/script_text_editor.cpp
-msgid "Convert Indent To Tabs"
+#, fuzzy
+msgid "Convert Indent to Tabs"
msgstr "将缩进转为Tab"
#: editor/plugins/script_text_editor.cpp
@@ -5749,36 +5714,32 @@ msgid "Remove All Breakpoints"
msgstr "移除所有断点"
#: editor/plugins/script_text_editor.cpp
-msgid "Goto Next Breakpoint"
+#, fuzzy
+msgid "Go to Next Breakpoint"
msgstr "前往下一个断点"
#: editor/plugins/script_text_editor.cpp
-msgid "Goto Previous Breakpoint"
+#, fuzzy
+msgid "Go to Previous Breakpoint"
msgstr "前往上一个断点"
#: editor/plugins/script_text_editor.cpp
-msgid "Convert To Uppercase"
-msgstr "转换为大写"
-
-#: editor/plugins/script_text_editor.cpp
-msgid "Convert To Lowercase"
-msgstr "转换为小写"
-
-#: editor/plugins/script_text_editor.cpp
msgid "Find Previous"
msgstr "查找上一项"
#: editor/plugins/script_text_editor.cpp
#, fuzzy
-msgid "Find in files..."
-msgstr "筛选文件..."
+msgid "Find in Files..."
+msgstr "在文件中查找..."
#: editor/plugins/script_text_editor.cpp
-msgid "Goto Function..."
+#, fuzzy
+msgid "Go to Function..."
msgstr "前往函数..."
#: editor/plugins/script_text_editor.cpp
-msgid "Goto Line..."
+#, fuzzy
+msgid "Go to Line..."
msgstr "前往行..."
#: editor/plugins/script_text_editor.cpp
@@ -5791,40 +5752,35 @@ msgstr "着色器"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "This skeleton has no bones, create some children Bone2D nodes."
-msgstr ""
+msgstr "该骨架没有骨骼绑定,请创建一些 Bone2D 骨骼子节点。"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
-#, fuzzy
msgid "Skeleton2D"
-msgstr "骨骼..."
+msgstr "2D 骨骼节点"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Make Rest Pose (From Bones)"
-msgstr ""
+msgstr "制作放松姿势(从骨骼)"
#: editor/plugins/skeleton_2d_editor_plugin.cpp
msgid "Set Bones to Rest Pose"
-msgstr ""
+msgstr "将骨骼重置为放松姿势"
#: editor/plugins/skeleton_editor_plugin.cpp
-#, fuzzy
msgid "Create physical bones"
-msgstr "创建导航Mesh(网格)"
+msgstr "创建物理骨骼"
#: editor/plugins/skeleton_editor_plugin.cpp
-#, fuzzy
msgid "Skeleton"
-msgstr "骨骼..."
+msgstr "骨架"
#: editor/plugins/skeleton_editor_plugin.cpp
-#, fuzzy
msgid "Create physical skeleton"
-msgstr "创建C#解决方案"
+msgstr "创建物理骨架"
#: editor/plugins/skeleton_ik_editor_plugin.cpp
-#, fuzzy
msgid "Play IK"
-msgstr "播放"
+msgstr "播放 IK"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Orthogonal"
@@ -5875,6 +5831,14 @@ msgid "Animation Key Inserted."
msgstr "插入动画键。"
#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Pitch"
+msgstr "音调"
+
+#: editor/plugins/spatial_editor_plugin.cpp
+msgid "Yaw"
+msgstr ""
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "Objects Drawn"
msgstr "绘制的对象"
@@ -5959,9 +5923,8 @@ msgid "This operation requires a single selected node."
msgstr "此操作只能应用于单个选中节点。"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Lock View Rotation"
-msgstr "查看信息"
+msgstr "锁定视角旋转"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Normal"
@@ -6008,9 +5971,8 @@ msgid "Doppler Enable"
msgstr "启用多普勒效应"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Cinematic Preview"
-msgstr "创建网格预览"
+msgstr "影片预览"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Freelook Left"
@@ -6041,6 +6003,11 @@ msgid "Freelook Speed Modifier"
msgstr "自由视图速度调整"
#: editor/plugins/spatial_editor_plugin.cpp
+#, fuzzy
+msgid "View Rotation Locked"
+msgstr "锁定视角旋转"
+
+#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
msgstr "XForm对话框"
@@ -6143,11 +6110,6 @@ msgid "Tool Scale"
msgstr "缩放工具"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
-msgid "Snap To Floor"
-msgstr "吸附到网格"
-
-#: editor/plugins/spatial_editor_plugin.cpp
msgid "Toggle Freelook"
msgstr "切换自由观察模式"
@@ -6157,7 +6119,7 @@ msgstr "变换"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap object to floor"
-msgstr ""
+msgstr "吸附物体到地面"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Dialog..."
@@ -6188,9 +6150,8 @@ msgid "4 Viewports"
msgstr "4个视口"
#: editor/plugins/spatial_editor_plugin.cpp
-#, fuzzy
msgid "Gizmos"
-msgstr "Gizmos(可视化调试工具)"
+msgstr "Gizmos(小工具)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
@@ -6266,51 +6227,44 @@ msgid "Post"
msgstr "发布(Post)"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Sprite is empty!"
-msgstr "保存路径为空!"
+msgstr "Sprite 是空的!"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Can't convert a sprite using animation frames to mesh."
-msgstr ""
+msgstr "无法使用动画帧转换精灵为网格。"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Invalid geometry, can't replace by mesh."
-msgstr ""
+msgstr "无效的几何体,无法使用网格替换。"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Sprite"
-msgstr "动画帧"
+msgstr "Sprite 精灵"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Convert to 2D Mesh"
-msgstr "转换为%s"
+msgstr "转换为 2D 网格"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Create 2D Mesh"
-msgstr "创建轮廓网格(Outline Mesh)"
+msgstr "创建 2D 网格"
#: editor/plugins/sprite_editor_plugin.cpp
msgid "Simplification: "
-msgstr ""
+msgstr "简单化: "
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Grow (Pixels): "
-msgstr "吸附(像素):"
+msgstr "扩展(像素): "
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Update Preview"
-msgstr "预览精灵集"
+msgstr "更新预览"
#: editor/plugins/sprite_editor_plugin.cpp
-#, fuzzy
msgid "Settings:"
-msgstr "设置"
+msgstr "设置:"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
@@ -6414,12 +6368,11 @@ msgstr "步长(秒):"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Sep.:"
-msgstr ""
+msgstr "九月:"
#: editor/plugins/texture_region_editor_plugin.cpp
-#, fuzzy
msgid "TextureRegion"
-msgstr "纹理区域"
+msgstr "TextureRegion 纹理区域"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Can't save theme to file:"
@@ -6550,9 +6503,13 @@ msgid "Erase Selection"
msgstr "擦除选中"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Fix Invalid Tiles"
-msgstr "名称非法:。"
+msgstr "修复无效的瓦片"
+
+#: editor/plugins/tile_map_editor_plugin.cpp
+#, fuzzy
+msgid "Cut Selection"
+msgstr "居中显示选中节点"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Paint TileMap"
@@ -6575,9 +6532,8 @@ msgid "Erase TileMap"
msgstr "擦除砖块地图"
#: editor/plugins/tile_map_editor_plugin.cpp
-#, fuzzy
msgid "Find Tile"
-msgstr "查找砖块"
+msgstr "查找瓦片"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Transpose"
@@ -6601,34 +6557,39 @@ msgstr "选择砖块(Tile)"
#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
-msgid "Move Selection"
-msgstr "移除选中项"
+msgid "Copy Selection"
+msgstr "移动选中项"
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rotate 0 degrees"
-msgstr "旋转0度"
+#, fuzzy
+msgid "Rotate left"
+msgstr "旋转模式"
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rotate 90 degrees"
-msgstr "旋转90度"
+#, fuzzy
+msgid "Rotate right"
+msgstr "向右移动"
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rotate 180 degrees"
-msgstr "旋转180度"
+msgid "Flip horizontally"
+msgstr ""
#: editor/plugins/tile_map_editor_plugin.cpp
-msgid "Rotate 270 degrees"
-msgstr "旋转270度"
+msgid "Flip vertically"
+msgstr ""
-#: editor/plugins/tile_set_editor_plugin.cpp
+#: editor/plugins/tile_map_editor_plugin.cpp
#, fuzzy
+msgid "Clear transform"
+msgstr "变换"
+
+#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Add Texture(s) to TileSet"
-msgstr "从树中添加节点"
+msgstr "添加纹理到瓦片集"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "Remove current Texture from TileSet"
-msgstr "删除当前配置项"
+msgstr "从瓦片集中删除当前纹理"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from Scene"
@@ -6647,15 +6608,16 @@ msgstr ""
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Display tile's names (hold Alt Key)"
-msgstr ""
+msgstr "显示瓦片的名字(按住 Alt 键)"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid "Remove Selected Textue and ALL TILES wich uses it?"
-msgstr ""
+#, fuzzy
+msgid "Remove selected texture and ALL TILES which use it?"
+msgstr "确定移除选中的纹理以及【所有】使用它的【瓦片集】吗?"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "You haven't selected a texture to remove."
-msgstr ""
+msgstr "没有选择要移除的纹理。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene?"
@@ -6666,59 +6628,62 @@ msgid "Merge from scene?"
msgstr "确定要合并场景?"
#: editor/plugins/tile_set_editor_plugin.cpp
-msgid " file(s) was not added because was already on the list."
-msgstr ""
+#, fuzzy
+msgid "%s file(s) were not added because was already on the list."
+msgstr " 文件没有被添加,因为已添加在列表中。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid ""
"Drag handles to edit Rect.\n"
"Click on another Tile to edit it."
msgstr ""
+"拖拽手柄以编辑举行。\n"
+"点击另一个瓦片进行编辑。"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"LMB: set bit on.\n"
"RMB: set bit off.\n"
"Click on another Tile to edit it."
msgstr ""
-"鼠标左键: 启用该bit。\n"
-"鼠标右键: 禁用该bit。"
+"鼠标左键: 启用比特。\n"
+"鼠标右键: 关闭比特。\n"
+"点击另一个瓦片进行编辑。"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"Select current edited sub-tile.\n"
"Click on another Tile to edit it."
-msgstr "保存当前编辑的子地砖(sub-tile)。"
+msgstr ""
+"选择当前编辑状态下的子瓦片。\n"
+"点击选择另一个瓦片进行编辑。"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"Select sub-tile to use as icon, this will be also used on invalid autotile "
"bindings.\n"
"Click on another Tile to edit it."
msgstr ""
-"请选择一个子地砖(sub-tile)作为图标,此图标还会被绑定为无效的地砖(autotile)。"
+"选择一个子瓦片作为图标,此图标还会绑定到无效的自动瓦片上。\n"
+"点击选择另一个瓦片进行编辑。"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid ""
"Select sub-tile to change its priority.\n"
"Click on another Tile to edit it."
-msgstr "选择要修改优先级的子地砖(sub-tile)。"
+msgstr ""
+"选择并修改子瓦片的优先级。\n"
+"点击选择另一个瓦片进行编辑。"
#: editor/plugins/tile_set_editor_plugin.cpp
-#, fuzzy
msgid "This property can't be changed."
-msgstr "此操作必须在打开一个场景后才能执行。"
+msgstr "不能修改该属性。"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Tile Set"
msgstr "砖块集"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Vertex"
msgstr "顶点"
@@ -6727,14 +6692,12 @@ msgid "Fragment"
msgstr "片段"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "Light"
-msgstr "右方"
+msgstr "灯光"
#: editor/plugins/visual_shader_editor_plugin.cpp
-#, fuzzy
msgid "VisualShader"
-msgstr "着色器"
+msgstr "可视着色器"
#: editor/project_export.cpp
msgid "Runnable"
@@ -6753,6 +6716,16 @@ msgid "Export templates for this platform are missing/corrupted:"
msgstr "没有此平台的导出模板:"
#: editor/project_export.cpp
+#, fuzzy
+msgid "Release"
+msgstr "刚好释放"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Exporting All"
+msgstr "正在导出 %s"
+
+#: editor/project_export.cpp
msgid "Presets"
msgstr "预设"
@@ -6761,6 +6734,11 @@ msgid "Add..."
msgstr "添加..."
#: editor/project_export.cpp
+#, fuzzy
+msgid "Export Path:"
+msgstr "导出预设:"
+
+#: editor/project_export.cpp
msgid "Resources"
msgstr "资源"
@@ -6819,6 +6797,16 @@ msgid "Export PCK/Zip"
msgstr "导出 PCK/ZIP"
#: editor/project_export.cpp
+#, fuzzy
+msgid "Export mode?"
+msgstr "导出模式:"
+
+#: editor/project_export.cpp
+#, fuzzy
+msgid "Export All"
+msgstr "导出"
+
+#: editor/project_export.cpp
msgid "Export templates for this platform are missing:"
msgstr "没有下列平台的导出模板:"
@@ -6831,22 +6819,20 @@ msgid "The path does not exist."
msgstr "路径不存在。"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Invalid '.zip' project file, does not contain a 'project.godot' file."
-msgstr "请选择一个不包含'project.godot'文件的文件夹。"
+msgstr "无效的“.zip”项目文件,没有包含一个“project.godot”文件。"
#: editor/project_manager.cpp
msgid "Please choose an empty folder."
msgstr "请选择一个空目录。"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Please choose a 'project.godot' or '.zip' file."
-msgstr "请选择一个'project.godot'文件。"
+msgstr "请选择一个“project.godot”或者“.zip”文件。"
#: editor/project_manager.cpp
msgid "Directory already contains a Godot project."
-msgstr ""
+msgstr "文件夹已经包含了一个Godot项目。"
#: editor/project_manager.cpp
msgid "Imported Project"
@@ -6936,9 +6922,8 @@ msgid "Project Path:"
msgstr "项目目录:"
#: editor/project_manager.cpp
-#, fuzzy
msgid "Project Installation Path:"
-msgstr "项目目录:"
+msgstr "项目安装路径:"
#: editor/project_manager.cpp
msgid "Browse"
@@ -7056,11 +7041,11 @@ msgid "Mouse Button"
msgstr "鼠标按键"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid ""
"Invalid action name. it cannot be empty nor contain '/', ':', '=', '\\' or "
"'\"'"
-msgstr "无效的操作名称。它不能是空的也不能包含 '/', ':', '=', '\\' 或者 '\"'。"
+msgstr ""
+"无效的操作名称。操作名不能为空,也不能包含 '/', ':', '=', '\\' 或者空字符串"
#: editor/project_settings_editor.cpp
msgid "Action '%s' already exists!"
@@ -7071,18 +7056,16 @@ msgid "Rename Input Action Event"
msgstr "重命名输入事件"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Change Action deadzone"
-msgstr "重命名动画:"
+msgstr "改变操作隔离区"
#: editor/project_settings_editor.cpp
msgid "Add Input Action Event"
msgstr "添加输入事件"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "All Devices"
-msgstr "设备"
+msgstr "所有设备"
#: editor/project_settings_editor.cpp
msgid "Device"
@@ -7129,24 +7112,20 @@ msgid "Wheel Down Button"
msgstr "滚轮向下"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Wheel Left Button"
-msgstr "滚轮向上"
+msgstr "滚轮左键"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "Wheel Right Button"
-msgstr "右键"
+msgstr "滚轮右键"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "X Button 1"
-msgstr "按键 6"
+msgstr "X 按键 1"
#: editor/project_settings_editor.cpp
-#, fuzzy
msgid "X Button 2"
-msgstr "按键 6"
+msgstr "X 按键 2"
#: editor/project_settings_editor.cpp
msgid "Joypad Axis Index:"
@@ -7286,17 +7265,13 @@ msgstr "项目设置(project.godot)"
msgid "General"
msgstr "常规"
-#: editor/project_settings_editor.cpp editor/property_editor.cpp
-msgid "Property:"
-msgstr "属性:"
-
#: editor/project_settings_editor.cpp
msgid "Override For..."
msgstr "重写的......"
#: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp
msgid "Editor must be restarted for changes to take effect"
-msgstr ""
+msgstr "编辑器需要重启以让修改生效"
#: editor/project_settings_editor.cpp
msgid "Input Map"
@@ -7312,7 +7287,7 @@ msgstr "动作"
#: editor/project_settings_editor.cpp
msgid "Deadzone"
-msgstr ""
+msgstr "隔离区"
#: editor/project_settings_editor.cpp
msgid "Device:"
@@ -7422,10 +7397,6 @@ msgstr "选择一个节点"
msgid "Bit %d, val %d."
msgstr "(Bit)位 %d, val %d."
-#: editor/property_editor.cpp
-msgid "Properties:"
-msgstr "属性:"
-
#: editor/property_selector.cpp
msgid "Select Property"
msgstr "选择属性"
@@ -7447,97 +7418,94 @@ msgid "Can't load back converted image using PVRTC tool:"
msgstr "无法加载使用PVRTC工具转换的图片:"
#: editor/rename_dialog.cpp editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Batch Rename"
-msgstr "重命名"
+msgstr "批量重命名"
#: editor/rename_dialog.cpp
msgid "Prefix"
-msgstr ""
+msgstr "前缀"
#: editor/rename_dialog.cpp
msgid "Suffix"
-msgstr ""
+msgstr "后缀"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Advanced options"
-msgstr "吸附选项"
+msgstr "高级选项"
#: editor/rename_dialog.cpp
msgid "Substitute"
-msgstr ""
+msgstr "替换"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Node name"
-msgstr "节点名称:"
+msgstr "节点名称"
#: editor/rename_dialog.cpp
msgid "Node's parent name, if available"
-msgstr ""
+msgstr "父节点的名称,如果有的话"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Node type"
-msgstr "查找节点类型"
+msgstr "节点类型"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Current scene name"
-msgstr "当前场景"
+msgstr "当前场景名称"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Root node name"
-msgstr "节点名称:"
+msgstr "根节点名称"
#: editor/rename_dialog.cpp
msgid ""
"Sequential integer counter.\n"
"Compare counter options."
msgstr ""
+"顺序整数计数器。\n"
+"比较计数器的选项。"
#: editor/rename_dialog.cpp
msgid "Per Level counter"
-msgstr ""
+msgstr "每个级别计数器"
#: editor/rename_dialog.cpp
msgid "If set the counter restarts for each group of child nodes"
-msgstr ""
+msgstr "如果设置了计数器,则重启每组子节点"
#: editor/rename_dialog.cpp
msgid "Initial value for the counter"
-msgstr ""
+msgstr "计数器初始值"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Step"
-msgstr "步长(秒):"
+msgstr "步长"
#: editor/rename_dialog.cpp
-msgid "Ammount by which counter is incremented for each node"
-msgstr ""
+#, fuzzy
+msgid "Amount by which counter is incremented for each node"
+msgstr "由计数器增量得到的每个节点的总量"
#: editor/rename_dialog.cpp
msgid "Padding"
-msgstr ""
+msgstr "内边距"
#: editor/rename_dialog.cpp
+#, fuzzy
msgid ""
-"Minium number of digits for the counter.\n"
+"Minimum number of digits for the counter.\n"
"Missing digits are padded with leading zeros."
msgstr ""
+"计数器数字的最少个数。\n"
+"丢失的数字用0填充在头部。"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Regular Expressions"
-msgstr "更改表达式"
+msgstr "正则表达式"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Post-Process"
-msgstr "后处理脚本:"
+msgstr "后期处理"
#: editor/rename_dialog.cpp
msgid "Keep"
@@ -7545,32 +7513,29 @@ msgstr "保持不变"
#: editor/rename_dialog.cpp
msgid "CamelCase to under_scored"
-msgstr ""
+msgstr "驼峰式转为下横线方式"
#: editor/rename_dialog.cpp
msgid "under_scored to CamelCase"
-msgstr ""
+msgstr "下横线方式转为驼峰式"
#: editor/rename_dialog.cpp
msgid "Case"
-msgstr ""
+msgstr "大小写"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "To Lowercase"
-msgstr "小写"
+msgstr "转为小写"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "To Uppercase"
-msgstr "大写"
+msgstr "转为大写"
#: editor/rename_dialog.cpp
-#, fuzzy
msgid "Reset"
-msgstr "重置缩放"
+msgstr "重置"
-#: editor/rename_dialog.cpp editor/script_editor_debugger.cpp
+#: editor/rename_dialog.cpp
msgid "Error"
msgstr "错误"
@@ -7629,6 +7594,10 @@ msgid "Instance Scene(s)"
msgstr "实例化场景"
#: editor/scene_tree_dock.cpp
+msgid "Instance Child Scene"
+msgstr "实例化子场景"
+
+#: editor/scene_tree_dock.cpp
msgid "Clear Script"
msgstr "清除脚本"
@@ -7665,6 +7634,12 @@ msgid "Save New Scene As..."
msgstr "将新场景另存为..."
#: editor/scene_tree_dock.cpp
+msgid ""
+"Disabling \"editable_instance\" will cause all properties of the node to be "
+"reverted to their default."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
msgid "Editable Children"
msgstr "允许编辑子孙节点"
@@ -7677,29 +7652,24 @@ msgid "Make Local"
msgstr "使用本地"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Create Root Node:"
-msgstr "新节点"
+msgstr "创建根节点:"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "2D Scene"
-msgstr "场景"
+msgstr "2D 场景"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "3D Scene"
-msgstr "场景"
+msgstr "3D 场景"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "User Interface"
-msgstr "清除继承"
+msgstr "用户界面"
#: editor/scene_tree_dock.cpp
-#, fuzzy
msgid "Custom Node"
-msgstr "剪切节点"
+msgstr "自定义节点"
#: editor/scene_tree_dock.cpp
msgid "Can't operate on nodes from a foreign scene!"
@@ -7740,6 +7710,11 @@ msgid "Clear Inheritance"
msgstr "清除继承"
#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Open documentation"
+msgstr "打开Godot在线文档"
+
+#: editor/scene_tree_dock.cpp
msgid "Delete Node(s)"
msgstr "删除节点"
@@ -7748,15 +7723,15 @@ msgid "Add Child Node"
msgstr "添加子节点"
#: editor/scene_tree_dock.cpp
-msgid "Instance Child Scene"
-msgstr "实例化子场景"
-
-#: editor/scene_tree_dock.cpp
msgid "Change Type"
msgstr "更改类型"
#: editor/scene_tree_dock.cpp
#, fuzzy
+msgid "Extend Script"
+msgstr "打开脚本"
+
+#: editor/scene_tree_dock.cpp
msgid "Make Scene Root"
msgstr "创建场景根节点"
@@ -7807,21 +7782,19 @@ msgid "Clear Inheritance? (No Undo!)"
msgstr "确定要清除继承吗?(无法撤销!)"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid "Toggle Visible"
-msgstr "切换 隐藏/可见"
+msgstr "切换可见性"
#: editor/scene_tree_editor.cpp
msgid "Node configuration warning:"
msgstr "节点配置警告:"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid ""
"Node has connection(s) and group(s).\n"
"Click to show signals dock."
msgstr ""
-"节点具有信号连接和组\n"
+"节点具有信号连接和分组。\n"
"单击以显示信号接口。"
#: editor/scene_tree_editor.cpp
@@ -7841,27 +7814,24 @@ msgstr ""
"单击显示分组栏。"
#: editor/scene_tree_editor.cpp editor/script_create_dialog.cpp
-#, fuzzy
msgid "Open Script"
msgstr "打开脚本"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid ""
"Node is locked.\n"
"Click to unlock it."
msgstr ""
-"节点已锁定\n"
-"点击可解锁"
+"节点已锁定。\n"
+"点击可解锁。"
#: editor/scene_tree_editor.cpp
-#, fuzzy
msgid ""
"Children are not selectable.\n"
"Click to make selectable."
msgstr ""
"子节点无法选择。\n"
-"单击使其可选"
+"单击使其可选。"
#: editor/scene_tree_editor.cpp
msgid "Toggle Visibility"
@@ -7872,6 +7842,8 @@ msgid ""
"AnimationPlayer is pinned.\n"
"Click to unpin."
msgstr ""
+"动画播放器被固定。\n"
+"点击取消固定。"
#: editor/scene_tree_editor.cpp
msgid "Invalid node name, the following characters are not allowed:"
@@ -7910,15 +7882,19 @@ msgid "N/A"
msgstr "N/A"
#: editor/script_create_dialog.cpp
-#, fuzzy
msgid "Open Script/Choose Location"
-msgstr "打开脚本编辑器"
+msgstr "打开脚本/选择位置"
#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "文件路径为空"
#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Filename is empty"
+msgstr "Sprite 是空的!"
+
+#: editor/script_create_dialog.cpp
msgid "Path is not local"
msgstr "必须是项目内的路径"
@@ -8007,20 +7983,9 @@ msgid "Bytes:"
msgstr "字节:"
#: editor/script_editor_debugger.cpp
-msgid "Warning"
-msgstr "警告"
-
-#: editor/script_editor_debugger.cpp
-msgid "Error:"
-msgstr "错误:"
-
-#: editor/script_editor_debugger.cpp
-msgid "Source:"
-msgstr "源:"
-
-#: editor/script_editor_debugger.cpp
-msgid "Function:"
-msgstr "函数:"
+#, fuzzy
+msgid "Stack Trace"
+msgstr "堆栈帧(Stack Frames)"
#: editor/script_editor_debugger.cpp
msgid "Pick one or more items from the list to display the graph."
@@ -8051,18 +8016,6 @@ msgid "Stack Frames"
msgstr "堆栈帧(Stack Frames)"
#: editor/script_editor_debugger.cpp
-msgid "Variable"
-msgstr "变量"
-
-#: editor/script_editor_debugger.cpp
-msgid "Errors:"
-msgstr "错误:"
-
-#: editor/script_editor_debugger.cpp
-msgid "Stack Trace (if applicable):"
-msgstr "调用堆栈(若适用):"
-
-#: editor/script_editor_debugger.cpp
msgid "Profiler"
msgstr "性能分析"
@@ -8104,7 +8057,7 @@ msgstr "格式"
#: editor/script_editor_debugger.cpp
msgid "Usage"
-msgstr "用量"
+msgstr "用法"
#: editor/script_editor_debugger.cpp
msgid "Misc"
@@ -8151,9 +8104,8 @@ msgid "Change Camera Size"
msgstr "修改摄像机尺寸"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Change Notifier AABB"
-msgstr "修改通知器级别"
+msgstr "修改通知器 AABB"
#: editor/spatial_editor_gizmos.cpp
msgid "Change Particles AABB"
@@ -8180,12 +8132,10 @@ msgid "Change Capsule Shape Height"
msgstr "修改胶囊体高度"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Change Cylinder Shape Radius"
msgstr "修改胶囊体半径"
#: editor/spatial_editor_gizmos.cpp
-#, fuzzy
msgid "Change Cylinder Shape Height"
msgstr "修改胶囊体高度"
@@ -8194,24 +8144,20 @@ msgid "Change Ray Shape Length"
msgstr "修改射线形状长度"
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Change Cylinder Radius"
-msgstr "设置光照半径"
+msgstr "改变圆柱体半径"
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Change Cylinder Height"
msgstr "修改胶囊体高度"
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Change Torus Inner Radius"
-msgstr "更改球体半径"
+msgstr "更改圆环内半径"
#: modules/csg/csg_gizmos.cpp
-#, fuzzy
msgid "Change Torus Outer Radius"
-msgstr "设置光照半径"
+msgstr "更改圆环外半径"
#: modules/gdnative/gdnative_library_editor_plugin.cpp
msgid "Select the dynamic library for this entry"
@@ -8330,9 +8276,8 @@ msgid "GridMap Delete Selection"
msgstr "删除选择的GridMap"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "GridMap Fill Selection"
-msgstr "删除选择的GridMap"
+msgstr "填充选择网格地图"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Duplicate Selection"
@@ -8415,9 +8360,8 @@ msgid "Clear Selection"
msgstr "清空选中"
#: modules/gridmap/grid_map_editor_plugin.cpp
-#, fuzzy
msgid "Fill Selection"
-msgstr "所有选中项"
+msgstr "填充已选"
#: modules/gridmap/grid_map_editor_plugin.cpp
msgid "GridMap Settings"
@@ -8488,12 +8432,8 @@ msgid "End of inner exception stack trace"
msgstr "内部异常堆栈追朔结束"
#: modules/recast/navigation_mesh_editor_plugin.cpp
-msgid "Bake!"
-msgstr "烘焙!"
-
-#: modules/recast/navigation_mesh_editor_plugin.cpp
-msgid "Bake the navigation mesh."
-msgstr "烘焙导航网格(mesh)。"
+msgid "Bake NavMesh"
+msgstr ""
#: modules/recast/navigation_mesh_editor_plugin.cpp
msgid "Clear the navigation mesh."
@@ -8711,14 +8651,12 @@ msgid "Connect Nodes"
msgstr "连接节点"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Connect Node Data"
-msgstr "连接节点"
+msgstr "连接节点数据"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Connect Node Sequence"
-msgstr "连接节点"
+msgstr "连接节点序列"
#: modules/visual_script/visual_script_editor.cpp
msgid "Script already has function '%s'"
@@ -8765,6 +8703,10 @@ msgid "Base Type:"
msgstr "基础类型:"
#: modules/visual_script/visual_script_editor.cpp
+msgid "Members:"
+msgstr "成员:"
+
+#: modules/visual_script/visual_script_editor.cpp
msgid "Available Nodes:"
msgstr "有效节点:"
@@ -8801,9 +8743,8 @@ msgid "Paste Nodes"
msgstr "粘贴节点"
#: modules/visual_script/visual_script_editor.cpp
-#, fuzzy
msgid "Edit Member"
-msgstr "成员"
+msgstr "编辑成员"
#: modules/visual_script/visual_script_flow_control.cpp
msgid "Input type not iterable: "
@@ -8860,17 +8801,17 @@ msgid ""
msgstr "_step()的返回值无效,必须是整形(seq out)或字符串(error)。"
#: modules/visual_script/visual_script_property_selector.cpp
-#, fuzzy
msgid "Search VisualScript"
-msgstr "删除 VisualScript 节点"
+msgstr "搜索可视化脚本节点"
#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Get"
-msgstr "获取"
+msgid "Get %s"
+msgstr ""
#: modules/visual_script/visual_script_property_selector.cpp
-msgid "Set "
-msgstr ""
+#, fuzzy
+msgid "Set %s"
+msgstr "设值 "
#: platform/javascript/export/export.cpp
msgid "Run in Browser"
@@ -8921,14 +8862,14 @@ msgstr ""
"节点能正常工作,其余的将被忽略。"
#: scene/2d/collision_object_2d.cpp
-#, fuzzy
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape2D or CollisionPolygon2D as a child to "
"define its shape."
msgstr ""
-"该节点没有描述其形状的子节点,因此它将无法进行碰撞交互。\n"
-"请添加CollisionShape2D或CollisionPolygon2D类型的子节点来定义它的形状。"
+"该节点没有描述其形状的子节点,因此它无法与其它物体产生碰撞或者进行交互。\n"
+"请添加一个 CollisionShape2D 或 CollisionPolygon2D 类型的子节点来定义它的形"
+"状。"
#: scene/2d/collision_polygon_2d.cpp
msgid ""
@@ -8958,6 +8899,12 @@ msgid ""
"shape resource for it!"
msgstr "形状资源必须是通过CollisionShape2D节点的shape属性创建的!"
+#: scene/2d/cpu_particles_2d.cpp
+msgid ""
+"CPUParticles2D animation requires the usage of a CanvasItemMaterial with "
+"\"Particles Animation\" enabled."
+msgstr ""
+
#: scene/2d/light_2d.cpp
msgid ""
"A texture with the shape of the light must be supplied to the 'texture' "
@@ -9000,6 +8947,12 @@ msgid ""
"imprinted."
msgstr "粒子材质没有指定,该行为无效。"
+#: scene/2d/particles_2d.cpp
+msgid ""
+"Particles2D animation requires the usage of a CanvasItemMaterial with "
+"\"Particles Animation\" enabled."
+msgstr ""
+
#: scene/2d/path_2d.cpp
msgid "PathFollow2D only works when set as a child of a Path2D node."
msgstr "PathFollow2D类型的节点只有作为Path2D的子节点节才能正常工作。"
@@ -9020,16 +8973,17 @@ msgstr "Path属性必须指向一个合法的Node2D节点才能正常工作。"
#: scene/2d/skeleton_2d.cpp
msgid "This Bone2D chain should end at a Skeleton2D node."
-msgstr ""
+msgstr "该 Bone2D 链条应该以一个 Skeleton2D 节点结束。"
#: scene/2d/skeleton_2d.cpp
msgid "A Bone2D only works with a Skeleton2D or another Bone2D as parent node."
msgstr ""
+"Bone2D 节点仅适用于一个 Skeleton2D 节点或者另一个作为父节点的 Bone2D 节点。"
#: scene/2d/skeleton_2d.cpp
msgid ""
"This bone lacks a proper REST pose. Go to the Skeleton2D node and set one."
-msgstr ""
+msgstr "该骨骼没有一个合适的 REST 姿势。请到 Skeleton2D 节点中设置一个。"
#: scene/2d/visibility_notifier_2d.cpp
msgid ""
@@ -9090,14 +9044,13 @@ msgid "Lighting Meshes: "
msgstr "正在对网格进行照明 "
#: scene/3d/collision_object.cpp
-#, fuzzy
msgid ""
"This node has no shape, so it can't collide or interact with other objects.\n"
"Consider adding a CollisionShape or CollisionPolygon as a child to define "
"its shape."
msgstr ""
-"该节点没有描述其形状的子节点,因此它将无法进行碰撞交互。\n"
-"请添加CollisionShape或CollisionPolygon类型的子节点来定义它的形状。"
+"该节点没有描述其形状的子节点,因此它无法与其它物体产生碰撞或者进行交互。\n"
+"请添加一个 CollisionShape 或 CollisionPolygon 类型的子节点来定义它的形状。"
#: scene/3d/collision_polygon.cpp
msgid ""
@@ -9129,6 +9082,17 @@ msgstr ""
"CollisionShape节点必须拥有一个形状才能进行碰撞检测工作,请为它创建一个形状资"
"源!"
+#: scene/3d/cpu_particles.cpp
+#, fuzzy
+msgid "Nothing is visible because no mesh has not been assigned."
+msgstr "粒子不可见,因为没有网格(meshe)指定到绘制通道(draw passes)。"
+
+#: scene/3d/cpu_particles.cpp
+msgid ""
+"CPUParticles animation requires the usage of a SpatialMaterial with "
+"\"Billboard Particles\" enabled."
+msgstr ""
+
#: scene/3d/gi_probe.cpp
msgid "Plotting Meshes"
msgstr "正在绘制网格"
@@ -9149,6 +9113,26 @@ msgid ""
"Nothing is visible because meshes have not been assigned to draw passes."
msgstr "粒子不可见,因为没有网格(meshe)指定到绘制通道(draw passes)。"
+#: scene/3d/particles.cpp
+msgid ""
+"Particles animation requires the usage of a SpatialMaterial with \"Billboard "
+"Particles\" enabled."
+msgstr ""
+
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "PathFollow only works when set as a child of a Path node."
+msgstr "PathFollow2D类型的节点只有作为Path2D的子节点节才能正常工作。"
+
+#: scene/3d/path.cpp
+#, fuzzy
+msgid "OrientedPathFollow only works when set as a child of a Path node."
+msgstr "PathFollow2D类型的节点只有作为Path2D的子节点节才能正常工作。"
+
+#: scene/3d/path.cpp
+msgid "OrientedPathFollow requires up vectors enabled in its parent Path."
+msgstr ""
+
#: scene/3d/physics_body.cpp
msgid ""
"Size changes to RigidBody (in character or rigid modes) will be overridden "
@@ -9182,18 +9166,17 @@ msgstr ""
#: scene/3d/soft_body.cpp
msgid "This body will be ignored until you set a mesh"
-msgstr ""
+msgstr "这个物体将被忽略,除非设置一个网格"
#: scene/3d/soft_body.cpp
#, fuzzy
msgid ""
-"Size changes to SoftBody will be overriden by the physics engine when "
+"Size changes to SoftBody will be overridden by the physics engine when "
"running.\n"
"Change the size in children collision shapes instead."
msgstr ""
-"对RigidBody(在character或rigid模式下)的尺寸修改,在运行时会被物理引擎的覆"
-"盖。\n"
-"建议您修改子节点的碰撞形状。"
+"对 SoftBody 尺寸的修改,将会在运行时被物理引擎所覆盖。\n"
+"建议修改子节点的碰撞体形状尺寸。"
#: scene/3d/sprite_3d.cpp
msgid ""
@@ -9213,44 +9196,39 @@ msgstr ""
#: scene/animation/animation_blend_tree.cpp
msgid "On BlendTree node '%s', animation not found: '%s'"
-msgstr ""
+msgstr "在 BlendTree 节点 '%s' 上没有发现动画: '%s'"
#: scene/animation/animation_blend_tree.cpp
-#, fuzzy
msgid "Animation not found: '%s'"
-msgstr "动画工具"
+msgstr "没有动画: '%s'"
#: scene/animation/animation_tree.cpp
msgid "In node '%s', invalid animation: '%s'."
-msgstr ""
+msgstr "在节点 '%s' 上的动画无效: '%s' 。"
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Invalid animation: '%s'."
-msgstr "错误:动画名不合法!"
+msgstr "无效动画: '%s' 。"
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Nothing connected to input '%s' of node '%s'."
-msgstr "取消'%s'的连接'%s'"
+msgstr "没有任何物体连接到节点 '%s' 的输入 '%s' 。"
#: scene/animation/animation_tree.cpp
msgid "A root AnimationNode for the graph is not set."
-msgstr ""
+msgstr "图表没有设置动画节点作为根节点。"
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "Path to an AnimationPlayer node containing animations is not set."
-msgstr "在场景树中选择一个AnimationPlayer来编辑动画。"
+msgstr "包含动画的 AnimationPlayer 节点没有设置路径。"
#: scene/animation/animation_tree.cpp
msgid "Path set for AnimationPlayer does not lead to an AnimationPlayer node."
-msgstr ""
+msgstr "动画播放器的路径没有加载一个 AnimationPlayer 节点。"
#: scene/animation/animation_tree.cpp
-#, fuzzy
msgid "AnimationPlayer root is not a valid node."
-msgstr "动画树不可用。"
+msgstr "AnimationPlayer 的根节点不是一个有效的节点。"
#: scene/gui/color_picker.cpp
msgid "Raw Mode"
@@ -9268,10 +9246,6 @@ msgstr "提示!"
msgid "Please Confirm..."
msgstr "请确认..."
-#: scene/gui/file_dialog.cpp
-msgid "Select this Folder"
-msgstr "选择当前目录"
-
#: scene/gui/popup.cpp
msgid ""
"Popups will hide by default unless you call popup() or any of the popup*() "
@@ -9281,6 +9255,10 @@ msgstr ""
"Popup对象默认保持隐藏,除非你调用popup()或其他popup相关方法。编辑时可以让它们"
"保持可见,但它在运行时们会自动隐藏。"
+#: scene/gui/range.cpp
+msgid "If exp_edit is true min_value must be > 0."
+msgstr ""
+
#: scene/gui/scroll_container.cpp
msgid ""
"ScrollContainer is intended to work with a single child control.\n"
@@ -9328,31 +9306,138 @@ msgid "Invalid font size."
msgstr "字体大小非法。"
#: scene/resources/visual_shader.cpp
-#, fuzzy
msgid "Input"
-msgstr "添加输入事件"
+msgstr "输入"
#: scene/resources/visual_shader.cpp
-#, fuzzy
msgid "None"
msgstr "无"
#: scene/resources/visual_shader_nodes.cpp
-#, fuzzy
msgid "Invalid source for shader."
-msgstr "输入源非法!"
+msgstr "非法的着色器源。"
#: servers/visual/shader_language.cpp
msgid "Assignment to function."
-msgstr ""
+msgstr "对函数的赋值。"
#: servers/visual/shader_language.cpp
msgid "Assignment to uniform."
-msgstr ""
+msgstr "对uniform的赋值。"
#: servers/visual/shader_language.cpp
msgid "Varyings can only be assigned in vertex function."
-msgstr ""
+msgstr "变量只能在顶点函数中指定。"
+
+#~ msgid "Are you sure you want to remove all connections from the \""
+#~ msgstr "您确定要移除所有广播连接从 \""
+
+#~ msgid "Class List:"
+#~ msgstr "类型列表:"
+
+#~ msgid "Search Classes"
+#~ msgstr "搜索类型"
+
+#~ msgid "Public Methods"
+#~ msgstr "公共方法"
+
+#~ msgid "Public Methods:"
+#~ msgstr "公共方法:"
+
+#~ msgid "GUI Theme Items"
+#~ msgstr "GUI主题项目"
+
+#~ msgid "GUI Theme Items:"
+#~ msgstr "GUI主题:"
+
+#~ msgid "Property: "
+#~ msgstr "属性: "
+
+#~ msgid "Toggle folder status as Favorite."
+#~ msgstr "开关文件夹的收藏状态。"
+
+#~ msgid "Show current scene file."
+#~ msgstr "显示当前场景文件。"
+
+#~ msgid "Enter tree-view."
+#~ msgstr "进入树形查看器。"
+
+#~ msgid "Whole words"
+#~ msgstr "全字匹配"
+
+#~ msgid "Match case"
+#~ msgstr "匹配大小写"
+
+#~ msgid "Filter: "
+#~ msgstr "过滤: "
+
+#~ msgid "Ok"
+#~ msgstr "好的"
+
+#~ msgid "Show In File System"
+#~ msgstr "在资源管理器中显示"
+
+#~ msgid "Search the class hierarchy."
+#~ msgstr "搜索类。"
+
+#~ msgid "Search in files"
+#~ msgstr "在文件中搜索"
+
+#~ msgid ""
+#~ "Built-in scripts can only be edited when the scene they belong to is "
+#~ "loaded"
+#~ msgstr "内建脚本只有在其所属场景加载完后才可以编辑"
+
+#~ msgid "Convert To Uppercase"
+#~ msgstr "转换为大写"
+
+#~ msgid "Convert To Lowercase"
+#~ msgstr "转换为小写"
+
+#~ msgid "Snap To Floor"
+#~ msgstr "吸附到地面"
+
+#~ msgid "Rotate 0 degrees"
+#~ msgstr "旋转0度"
+
+#~ msgid "Rotate 90 degrees"
+#~ msgstr "旋转90度"
+
+#~ msgid "Rotate 180 degrees"
+#~ msgstr "旋转180度"
+
+#~ msgid "Rotate 270 degrees"
+#~ msgstr "旋转270度"
+
+#~ msgid "Warning"
+#~ msgstr "警告"
+
+#~ msgid "Error:"
+#~ msgstr "错误:"
+
+#~ msgid "Source:"
+#~ msgstr "源:"
+
+#~ msgid "Function:"
+#~ msgstr "函数:"
+
+#~ msgid "Variable"
+#~ msgstr "变量"
+
+#~ msgid "Errors:"
+#~ msgstr "错误:"
+
+#~ msgid "Stack Trace (if applicable):"
+#~ msgstr "调用堆栈(若适用):"
+
+#~ msgid "Bake!"
+#~ msgstr "烘焙!"
+
+#~ msgid "Bake the navigation mesh."
+#~ msgstr "烘焙导航网格(mesh)。"
+
+#~ msgid "Get"
+#~ msgstr "获取"
#~ msgid "Change Scalar Constant"
#~ msgstr "修改Scalar常量系数"
@@ -9856,9 +9941,6 @@ msgstr ""
#~ msgid "Could not save atlas subtexture:"
#~ msgstr "无法保存精灵集子贴图:"
-#~ msgid "Exporting for %s"
-#~ msgstr "正在导出 %s"
-
#~ msgid "Setting Up..."
#~ msgstr "配置..."
@@ -10042,9 +10124,6 @@ msgstr ""
#~ msgid "Start(s)"
#~ msgstr "起点"
-#~ msgid "Filters"
-#~ msgstr "筛选"
-
#~ msgid "Source path is empty."
#~ msgstr "源路径为空。"
@@ -10315,15 +10394,9 @@ msgstr ""
#~ msgid "Stereo"
#~ msgstr "立体声"
-#~ msgid "Pitch"
-#~ msgstr "音调"
-
#~ msgid "Window"
#~ msgstr "窗口"
-#~ msgid "Move Right"
-#~ msgstr "向右移动"
-
#~ msgid "Scaling to %s%%."
#~ msgstr "缩放到%s%%。"
@@ -10400,9 +10473,6 @@ msgstr ""
#~ msgid "just pressed"
#~ msgstr "正好按下"
-#~ msgid "just released"
-#~ msgstr "刚好释放"
-
#~ msgid ""
#~ "Couldn't read the certificate file. Are the path and password both "
#~ "correct?"
@@ -10727,9 +10797,6 @@ msgstr ""
#~ msgid "Project Export"
#~ msgstr "项目导出"
-#~ msgid "Export Preset:"
-#~ msgstr "导出预设:"
-
#~ msgid "BakedLightInstance does not contain a BakedLight resource."
#~ msgstr "BakedLightInstance未包含BakedLight资源。"