diff options
Diffstat (limited to 'editor/translations/zh_CN.po')
-rw-r--r-- | editor/translations/zh_CN.po | 40 |
1 files changed, 24 insertions, 16 deletions
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index 57d34e4b6f..3b528525e1 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -82,8 +82,8 @@ msgid "" msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2021-04-26 22:32+0000\n" -"Last-Translator: qjyqjyqjyqjy <qjyqjyqjyqjy@sina.com.cn>\n" +"PO-Revision-Date: 2021-05-16 03:32+0000\n" +"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" "Language: zh_CN\n" @@ -2564,12 +2564,13 @@ msgid "Unable to load addon script from path: '%s'." msgstr "无法从路径 “%s” 中加载加载项脚本。" #: editor/editor_node.cpp -#, fuzzy msgid "" "Unable to load addon script from path: '%s'. This might be due to a code " -"error in that script. \n" +"error in that script.\n" "Disabling the addon at '%s' to prevent further errors." -msgstr "无法从路径 “%s” 加载加载项脚本:脚本似乎有代码错误,请检查其语法。" +msgstr "" +"无法从路径“%s”加载加载项脚本:该脚本可能有代码错误。\n" +"禁用加载项“%s”可阻止其进一步报错。" #: editor/editor_node.cpp msgid "" @@ -2995,6 +2996,10 @@ msgid "About" msgstr "关于" #: editor/editor_node.cpp +msgid "Support Godot Development" +msgstr "" + +#: editor/editor_node.cpp msgid "Play the project." msgstr "运行此项目。" @@ -5184,19 +5189,10 @@ msgid "" msgstr "某些网格无效。确保UV2通道值包含在[0.0,1.0]平方区域内。" #: editor/plugins/baked_lightmap_editor_plugin.cpp -msgid "" -"Godot editor was built without ray tracing support; lightmaps can't be " -"baked.\n" -"If you are using an Apple Silicon-based Mac, try forcing Rosetta emulation " -"on Godot.app in the application settings\n" -"then restart the editor." -msgstr "" - -#: editor/plugins/baked_lightmap_editor_plugin.cpp #, fuzzy msgid "" -"Godot editor was built without ray tracing support; lightmaps can't be baked." -msgstr "Godot编辑器是在没有光线跟踪支持的情况下构建的,光照贴图无法烘焙。" +"Godot editor was built without ray tracing support, lightmaps can't be baked." +msgstr "Godot 编辑器是在没有光线跟踪支持的情况下构建的;无法烘焙光照贴图。" #: editor/plugins/baked_lightmap_editor_plugin.cpp msgid "Bake Lightmaps" @@ -12935,6 +12931,18 @@ msgid "Constants cannot be modified." msgstr "不允许修改常量。" #~ msgid "" +#~ "Godot editor was built without ray tracing support; lightmaps can't be " +#~ "baked.\n" +#~ "If you are using an Apple Silicon-based Mac, try forcing Rosetta " +#~ "emulation on Godot.app in the application settings\n" +#~ "then restart the editor." +#~ msgstr "" +#~ "Godot 编辑器是在没有光线跟踪支持的情况下构建的;无法烘焙光照贴图。\n" +#~ "如果你使用的是基于 Apple Silicon 的 Mac,可以尝试在应用设置中让 Godot.app " +#~ "强制使用 Rosetta 模拟\n" +#~ "并重启编辑器。" + +#~ msgid "" #~ "InterpolatedCamera has been deprecated and will be removed in Godot 4.0." #~ msgstr "InterpolatedCamera 已废弃,将在 Godot 4.0 中删除。" |