diff options
Diffstat (limited to 'editor/translations/zh_CN.po')
-rw-r--r-- | editor/translations/zh_CN.po | 29 |
1 files changed, 17 insertions, 12 deletions
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index e984a05e3a..e7108c6e61 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -64,8 +64,8 @@ msgid "" msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2020-02-16 15:21+0000\n" -"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n" +"PO-Revision-Date: 2020-03-08 22:33+0000\n" +"Last-Translator: Revan Ji <jiruifancr@gmail.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" "Language: zh_CN\n" @@ -73,7 +73,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 3.11-dev\n" +"X-Generator: Weblate 4.0-dev\n" #: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp @@ -1526,6 +1526,10 @@ msgstr "名称" msgid "Singleton" msgstr "单例" +#: editor/editor_data.cpp editor/inspector_dock.cpp +msgid "Paste Params" +msgstr "粘贴参数" + #: editor/editor_data.cpp msgid "Updating Scene" msgstr "更新场景" @@ -1804,7 +1808,7 @@ msgstr "在文件管理器中显示" msgid "New Folder..." msgstr "新建文件夹..." -#: editor/editor_file_dialog.cpp +#: editor/editor_file_dialog.cpp editor/find_in_files.cpp #: editor/plugins/version_control_editor_plugin.cpp msgid "Refresh" msgstr "刷新" @@ -3929,9 +3933,8 @@ msgid "Saving..." msgstr "保存中..." #: editor/import_dock.cpp -#, fuzzy msgid "%d Files" -msgstr " 文件" +msgstr "%d个文件" #: editor/import_dock.cpp msgid "Set as Default for '%s'" @@ -3988,10 +3991,6 @@ msgid "Copy Params" msgstr "复制参数" #: editor/inspector_dock.cpp -msgid "Paste Params" -msgstr "粘贴参数" - -#: editor/inspector_dock.cpp msgid "Edit Resource Clipboard" msgstr "编辑资源剪贴板" @@ -4527,7 +4526,7 @@ msgstr "未来" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Depth" -msgstr "深度" +msgstr "Depth(深度)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "1 step" @@ -5898,7 +5897,8 @@ msgstr "" "这是最准确(但是最慢)的碰撞检测手段。" #: editor/plugins/mesh_instance_editor_plugin.cpp -msgid "Create Single Convex Collision Siblings" +#, fuzzy +msgid "Create Single Convex Collision Sibling" msgstr "创建单一凸碰撞同级" #: editor/plugins/mesh_instance_editor_plugin.cpp @@ -12149,6 +12149,11 @@ msgid "" "don't use them." msgstr "平面形状无法正常工作,未来版本将被删除。请勿使用。" +#: scene/3d/collision_shape.cpp +msgid "" +"ConcavePolygonShape doesn't support RigidBody in another mode than static." +msgstr "" + #: scene/3d/cpu_particles.cpp msgid "Nothing is visible because no mesh has been assigned." msgstr "无物可见,因为没有指定网格。" |