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-rw-r--r--editor/translations/zh_CN.po29
1 files changed, 17 insertions, 12 deletions
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index e984a05e3a..e7108c6e61 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -64,8 +64,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Chinese (Simplified) (Godot Engine)\n"
"POT-Creation-Date: 2018-01-20 12:15+0200\n"
-"PO-Revision-Date: 2020-02-16 15:21+0000\n"
-"Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n"
+"PO-Revision-Date: 2020-03-08 22:33+0000\n"
+"Last-Translator: Revan Ji <jiruifancr@gmail.com>\n"
"Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/"
"godot-engine/godot/zh_Hans/>\n"
"Language: zh_CN\n"
@@ -73,7 +73,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 3.11-dev\n"
+"X-Generator: Weblate 4.0-dev\n"
#: core/math/expression.cpp modules/gdscript/gdscript_functions.cpp
#: modules/visual_script/visual_script_builtin_funcs.cpp
@@ -1526,6 +1526,10 @@ msgstr "名称"
msgid "Singleton"
msgstr "单例"
+#: editor/editor_data.cpp editor/inspector_dock.cpp
+msgid "Paste Params"
+msgstr "粘贴参数"
+
#: editor/editor_data.cpp
msgid "Updating Scene"
msgstr "更新场景"
@@ -1804,7 +1808,7 @@ msgstr "在文件管理器中显示"
msgid "New Folder..."
msgstr "新建文件夹..."
-#: editor/editor_file_dialog.cpp
+#: editor/editor_file_dialog.cpp editor/find_in_files.cpp
#: editor/plugins/version_control_editor_plugin.cpp
msgid "Refresh"
msgstr "刷新"
@@ -3929,9 +3933,8 @@ msgid "Saving..."
msgstr "保存中..."
#: editor/import_dock.cpp
-#, fuzzy
msgid "%d Files"
-msgstr " 文件"
+msgstr "%d个文件"
#: editor/import_dock.cpp
msgid "Set as Default for '%s'"
@@ -3988,10 +3991,6 @@ msgid "Copy Params"
msgstr "复制参数"
#: editor/inspector_dock.cpp
-msgid "Paste Params"
-msgstr "粘贴参数"
-
-#: editor/inspector_dock.cpp
msgid "Edit Resource Clipboard"
msgstr "编辑资源剪贴板"
@@ -4527,7 +4526,7 @@ msgstr "未来"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Depth"
-msgstr "深度"
+msgstr "Depth(深度)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "1 step"
@@ -5898,7 +5897,8 @@ msgstr ""
"这是最准确(但是最慢)的碰撞检测手段。"
#: editor/plugins/mesh_instance_editor_plugin.cpp
-msgid "Create Single Convex Collision Siblings"
+#, fuzzy
+msgid "Create Single Convex Collision Sibling"
msgstr "创建单一凸碰撞同级"
#: editor/plugins/mesh_instance_editor_plugin.cpp
@@ -12149,6 +12149,11 @@ msgid ""
"don't use them."
msgstr "平面形状无法正常工作,未来版本将被删除。请勿使用。"
+#: scene/3d/collision_shape.cpp
+msgid ""
+"ConcavePolygonShape doesn't support RigidBody in another mode than static."
+msgstr ""
+
#: scene/3d/cpu_particles.cpp
msgid "Nothing is visible because no mesh has been assigned."
msgstr "无物可见,因为没有指定网格。"