diff options
Diffstat (limited to 'editor/translations/zh_CN.po')
-rw-r--r-- | editor/translations/zh_CN.po | 88 |
1 files changed, 64 insertions, 24 deletions
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index d2380c0a48..9d3bec3e24 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -1121,10 +1121,6 @@ msgstr " 输出:" msgid "Clear" msgstr "清除" -#: editor/editor_node.cpp -msgid "Node From Scene" -msgstr "从场景导入节点" - #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/resources_dock.cpp msgid "Error saving resource!" @@ -1499,21 +1495,6 @@ msgid "Distraction Free Mode" msgstr "无干扰模式" #: editor/editor_node.cpp -msgid "Import assets to the project." -msgstr "导入资源。" - -#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp -#: editor/io_plugins/editor_font_import_plugin.cpp -#: editor/io_plugins/editor_mesh_import_plugin.cpp -#: editor/io_plugins/editor_sample_import_plugin.cpp -#: editor/io_plugins/editor_scene_import_plugin.cpp -#: editor/io_plugins/editor_texture_import_plugin.cpp -#: editor/io_plugins/editor_translation_import_plugin.cpp -#: editor/project_manager.cpp -msgid "Import" -msgstr "导入" - -#: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "其他工程或全场景工具。" @@ -1731,6 +1712,17 @@ msgstr "最近编辑历史对象。" msgid "Object properties." msgstr "对象属性。" +#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/project_manager.cpp +msgid "Import" +msgstr "导入" + #: editor/editor_node.cpp msgid "FileSystem" msgstr "文件系统" @@ -3796,6 +3788,11 @@ msgid "A processor material of type 'ParticlesMaterial' is required." msgstr "" #: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Generating AABB" +msgstr "生成AABB" + +#: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "面不含有区域!" @@ -3848,6 +3845,16 @@ msgstr "体积" msgid "Emission Source: " msgstr "发射填充:" +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Generate Visibility AABB" +msgstr "生成AABB" + +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Generation Time (sec):" +msgstr "平均帧时间(秒)" + #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "从曲线中移除顶点" @@ -4300,6 +4307,14 @@ msgid "Trim Trailing Whitespace" msgstr "修剪行后空白" #: editor/plugins/script_text_editor.cpp +msgid "Convert Indent To Spaces" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Convert Indent To Tabs" +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "自动缩进" @@ -5170,12 +5185,12 @@ msgstr "项目目录不存在!" #: editor/project_manager.cpp #, fuzzy -msgid "Invalid project path, godot.cfg must not exist." +msgid "Invalid project path, *.godot must not exist." msgstr "项目目录下必须包含engin.cfg文件。" #: editor/project_manager.cpp #, fuzzy -msgid "Invalid project path, godot.cfg must exist." +msgid "Invalid project path, *.godot must exist." msgstr "项目目录下必须包含engin.cfg文件。" #: editor/project_manager.cpp @@ -5188,7 +5203,7 @@ msgstr "项目路径非法(被外部修改?)。" #: editor/project_manager.cpp #, fuzzy -msgid "Couldn't create godot.cfg in project path." +msgid "Couldn't create *.godot project file in project path." msgstr "无法在项目目录下创建engine.cfg文件。" #: editor/project_manager.cpp @@ -5472,8 +5487,8 @@ msgstr "移除资源重定向选项" #: editor/project_settings.cpp #, fuzzy -msgid "Project Settings (godot.cfg)" -msgstr "项目设置(engine.cfg)" +msgid "Project Settings " +msgstr "项目设置" #: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "General" @@ -6146,6 +6161,10 @@ msgid "Change Notifier Extents" msgstr "更改通知器级别" #: editor/spatial_editor_gizmos.cpp +msgid "Change Particles AABB" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "更改探针(Probe)范围" @@ -6716,6 +6735,17 @@ msgid "" msgstr "" "NavigationMeshInstance类型节点必须作为Navigation节点的子孙才能提供导航数据。" +#: scene/3d/particles.cpp +msgid "" +"Nothing is visible because meshes have not been assigned to draw passes." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"A material to process the particles is not assigned, so no behavior is " +"imprinted." +msgstr "" + #: scene/3d/remote_transform.cpp msgid "Path property must point to a valid Spatial node to work." msgstr "path属性必须指向一个合法的Spatial节点才能正常工作。" @@ -6788,6 +6818,16 @@ msgstr "" "使其成为子控件的所以它可以有一个尺寸大小值。否则请设置为Render target,并将其" "内部纹理分配给一些节点以显示。" +#~ msgid "Node From Scene" +#~ msgstr "从场景导入节点" + +#~ msgid "Import assets to the project." +#~ msgstr "导入资源。" + +#, fuzzy +#~ msgid "Project Settings (godot.cfg)" +#~ msgstr "项目设置(engine.cfg)" + #~ msgid "Surface" #~ msgstr "表面" |