diff options
Diffstat (limited to 'editor/translations/zh_CN.po')
-rw-r--r-- | editor/translations/zh_CN.po | 74 |
1 files changed, 41 insertions, 33 deletions
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index 976fe38138..a2183dd550 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -89,7 +89,7 @@ msgstr "" "Project-Id-Version: Chinese (Simplified) (Godot Engine)\n" "Report-Msgid-Bugs-To: https://github.com/godotengine/godot\n" "POT-Creation-Date: 2018-01-20 12:15+0200\n" -"PO-Revision-Date: 2022-06-30 16:42+0000\n" +"PO-Revision-Date: 2022-07-09 21:12+0000\n" "Last-Translator: Haoyu Qiu <timothyqiu32@gmail.com>\n" "Language-Team: Chinese (Simplified) <https://hosted.weblate.org/projects/" "godot-engine/godot/zh_Hans/>\n" @@ -467,9 +467,8 @@ msgid "Command" msgstr "Command" #: core/os/input_event.cpp -#, fuzzy msgid "Physical" -msgstr " (物理)" +msgstr "物理" #: core/os/input_event.cpp scene/2d/touch_screen_button.cpp #: scene/gui/base_button.cpp scene/gui/texture_button.cpp @@ -522,6 +521,11 @@ msgid "Pressure" msgstr "压力" #: core/os/input_event.cpp +#, fuzzy +msgid "Pen Inverted" +msgstr "翻转" + +#: core/os/input_event.cpp msgid "Relative" msgstr "相对" @@ -5436,9 +5440,8 @@ msgid "Mouse Extra Buttons Navigate History" msgstr "使用专门鼠标按键查看历史" #: editor/editor_settings.cpp -#, fuzzy msgid "Drag And Drop Selection" -msgstr "GridMap 选择" +msgstr "拖放选中内容" #: editor/editor_settings.cpp msgid "Appearance" @@ -5672,7 +5675,7 @@ msgstr "网格细分级别下限" #: editor/editor_settings.cpp msgid "Grid Division Level Bias" -msgstr "网格细分级别偏倚" +msgstr "网格细分级别偏置" #: editor/editor_settings.cpp msgid "Grid XZ Plane" @@ -14180,7 +14183,7 @@ msgid "" "Please edit the project and set the main scene in the Project Settings under " "the \"Application\" category." msgstr "" -"无法运行项目:未定义主场景。 \n" +"无法运行项目:未定义主场景。\n" "请编辑项目并在 “项目设置” 的 “Application” 类别下设置主场景。" #: editor/project_manager.cpp @@ -18075,9 +18078,8 @@ msgid "The package must have at least one '.' separator." msgstr "包必须至少有一个 “.” 分隔符。" #: platform/android/export/export_plugin.cpp -#, fuzzy msgid "Custom Build" -msgstr "使用自定义构建" +msgstr "自定义构建" #: platform/android/export/export_plugin.cpp msgid "Use Custom Build" @@ -18354,51 +18356,52 @@ msgstr "必须启用 “使用自定义构建” 才能使用插件。" msgid "" "\"Hand Tracking\" is only valid when \"XR Mode\" is \"Oculus Mobile VrApi\" " "or \"OpenXR\"." -msgstr "" -"“Hand Tracking”只有在当“XR Mode”是“Oculus Mobile VrApi”或“OpenXR”时才有效。" +msgstr "“手势跟踪”只有在当“XR 模式”是“Oculus Mobile VrApi”或“OpenXR”时才有效。" #: platform/android/export/export_plugin.cpp msgid "\"Passthrough\" is only valid when \"XR Mode\" is \"OpenXR\"." -msgstr "“Passthrough”只有在当“XR Mode”是“OpenXR”时才有效。" +msgstr "“穿透”只有在当“XR Mode”是“OpenXR”时才有效。" #: platform/android/export/export_plugin.cpp msgid "\"Export AAB\" is only valid when \"Use Custom Build\" is enabled." -msgstr "“Export AAB”只有在当启用“Use Custom Build”时才有效。" +msgstr "“Export AAB”只有在当启用“使用自定义构建”时才有效。" #: platform/android/export/export_plugin.cpp msgid "" "\"Min SDK\" can only be overridden when \"Use Custom Build\" is enabled." -msgstr "修改“Min SDK”只有在当启用“Use Custom Build”时才有效。" +msgstr "修改“最小 SDK”只有在当启用“使用自定义构建”时才有效。" #: platform/android/export/export_plugin.cpp msgid "\"Min SDK\" should be a valid integer, but got \"%s\" which is invalid." -msgstr "" +msgstr "“最小 SDK”应当为有效的整数,但获得了无效的“%s”。" #: platform/android/export/export_plugin.cpp msgid "" "\"Min SDK\" cannot be lower than %d, which is the version needed by the " "Godot library." -msgstr "" +msgstr "“最小 SDK”不能低于 %d,这是 Godot 库所需要的版本。" #: platform/android/export/export_plugin.cpp msgid "" "\"Target SDK\" can only be overridden when \"Use Custom Build\" is enabled." -msgstr "修改“Target SDK”只有在当启用“Use Custom Build”时才有效。" +msgstr "修改“目标 SDK”只有在当启用“使用自定义构建”时才有效。" #: platform/android/export/export_plugin.cpp msgid "" "\"Target SDK\" should be a valid integer, but got \"%s\" which is invalid." -msgstr "" +msgstr "“目标 SDK”应当为有效的整数,但获得了无效的“%s”。" #: platform/android/export/export_plugin.cpp msgid "" "\"Target SDK\" %d is higher than the default version %d. This may work, but " "wasn't tested and may be unstable." msgstr "" +"“目标 SDK”%d 比默认版本 %d 要高。这样做也许可行,但并没有经过测试,可能不稳" +"定。" #: platform/android/export/export_plugin.cpp msgid "\"Target SDK\" version must be greater or equal to \"Min SDK\" version." -msgstr "“Target SDK”版本必须大于等于“Min SDK”版本。" +msgstr "“目标 SDK”版本必须大于等于“最小 SDK”版本。" #: platform/android/export/export_plugin.cpp platform/osx/export/export.cpp #: platform/windows/export/export.cpp @@ -19725,8 +19728,8 @@ msgid "" "The rcedit tool must be configured in the Editor Settings (Export > Windows " "> Rcedit) to change the icon or app information data." msgstr "" -"必须在编辑器设置中配置 rcedit 工具(Export > Windows > Rcedit)才能修改图标或" -"应用信息数据。" +"必须在编辑器设置中配置 rcedit 工具(导出 > Windows > Rcedit)才能修改图标或应" +"用信息数据。" #: platform/windows/export/export.cpp msgid "Invalid icon path:" @@ -20429,7 +20432,7 @@ msgstr "节点 B" #: scene/3d/light.cpp scene/3d/physics_body.cpp scene/3d/physics_joint.cpp #: scene/resources/environment.cpp msgid "Bias" -msgstr "偏倚" +msgstr "偏置" #: scene/2d/joints_2d.cpp msgid "Disable Collision" @@ -20606,9 +20609,8 @@ msgstr "" "移除。请用“Navigation2DServer.map_get_path()”替代。" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -#, fuzzy msgid "Pathfinding" -msgstr "绑定" +msgstr "寻路" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Path Desired Distance" @@ -20623,9 +20625,8 @@ msgid "Path Max Distance" msgstr "路径最大距离" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp -#, fuzzy msgid "Avoidance" -msgstr "高级" +msgstr "避障" #: scene/2d/navigation_agent_2d.cpp scene/3d/navigation_agent.cpp msgid "Avoidance Enabled" @@ -20686,7 +20687,7 @@ msgstr "移动消耗" msgid "Rotation Degrees" msgstr "旋转角度" -#: scene/2d/node_2d.cpp +#: scene/2d/node_2d.cpp scene/3d/spatial.cpp msgid "Global Rotation" msgstr "全局旋转" @@ -21590,7 +21591,7 @@ msgstr "动态范围" #: scene/3d/gi_probe.cpp scene/3d/light.cpp msgid "Normal Bias" -msgstr "法线偏倚" +msgstr "法线偏置" #: scene/3d/label_3d.cpp scene/3d/sprite_3d.cpp #: scene/resources/primitive_meshes.cpp @@ -21701,7 +21702,7 @@ msgstr "混合拆分" #: scene/3d/light.cpp msgid "Bias Split Scale" -msgstr "偏倚拆分缩放" +msgstr "偏置拆分缩放" #: scene/3d/light.cpp msgid "Depth Range" @@ -21935,7 +21936,7 @@ msgstr "角度下限" #: scene/3d/physics_body.cpp msgid "Angular Limit Bias" -msgstr "角度限制偏倚" +msgstr "角度限制偏置" #: scene/3d/physics_body.cpp msgid "Angular Limit Softness" @@ -22561,6 +22562,11 @@ msgstr "" "建议修改子节点的碰撞体形状尺寸。" #: scene/3d/spatial.cpp +#, fuzzy +msgid "Global Translation" +msgstr "全局变换" + +#: scene/3d/spatial.cpp msgid "Matrix" msgstr "矩阵" @@ -23651,9 +23657,8 @@ msgid "Fold Gutter" msgstr "折叠栏" #: scene/gui/text_edit.cpp -#, fuzzy msgid "Drag And Drop Selection Enabled" -msgstr "启用选择" +msgstr "启用拖放选中内容" #: scene/gui/text_edit.cpp msgid "Hiding Enabled" @@ -24024,6 +24029,9 @@ msgid "" "Effects.\n" "HDR will be disabled for this Viewport." msgstr "" +"这个 Viewport 启用了 HDR,但其 Usage 为 2D 或 2D No-Sampling。\n" +"HDR 仅在 Usage 为 3D 或 3D No-Effects 的 Viewport 中支持。\n" +"这个 Viewport 将禁用 HDR。" #: scene/main/viewport.cpp msgid "ARVR" @@ -25662,7 +25670,7 @@ msgstr "A" #: scene/resources/shape_2d.cpp msgid "Custom Solver Bias" -msgstr "自定义求解器偏倚" +msgstr "自定义求解器偏置" #: scene/resources/skin.cpp msgid "Bind Count" |