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-rw-r--r--editor/translations/zh_CN.po328
1 files changed, 261 insertions, 67 deletions
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index d2380c0a48..f3afcab79d 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -1,5 +1,6 @@
# Chinese (China) translation of the Godot Engine editor
-# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community
+# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur
+# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md)
# This file is distributed under the same license as the Godot source code.
#
# 纯洁的坏蛋 <tqj.zyy@gmail.com>, 2016.
@@ -366,6 +367,184 @@ msgstr "修改数组类型"
msgid "Change Array Value"
msgstr "修改数组值"
+#: editor/asset_library_editor_plugin.cpp
+msgid "Free"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_plugin_settings.cpp
+msgid "Version:"
+msgstr "版本:"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Contents:"
+msgstr "常量:"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "View Files"
+msgstr "文件"
+
+#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
+#: editor/editor_help.cpp editor/property_selector.cpp
+#: editor/script_editor_debugger.cpp
+msgid "Description:"
+msgstr "描述:"
+
+#: editor/asset_library_editor_plugin.cpp editor/project_manager.cpp
+msgid "Install"
+msgstr "安装"
+
+#: editor/asset_library_editor_plugin.cpp editor/call_dialog.cpp
+#: editor/connections_dialog.cpp editor/export_template_manager.cpp
+#: editor/plugins/animation_player_editor_plugin.cpp
+#: editor/plugins/canvas_item_editor_plugin.cpp
+#: editor/plugins/resource_preloader_editor_plugin.cpp
+#: editor/plugins/sample_library_editor_plugin.cpp
+#: editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
+#: editor/property_editor.cpp editor/run_settings_dialog.cpp
+#: editor/settings_config_dialog.cpp
+#: modules/visual_script/visual_script_editor.cpp
+msgid "Close"
+msgstr "关闭"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve hostname:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Can't resolve."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Connection error, please try again."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Can't connect."
+msgstr "连接事件。"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Can't connect to host:"
+msgstr "连接到节点:"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response from host:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "No response."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Request failed, return code:"
+msgstr "未知的文件类型请求:"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Req. Failed."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Request failed, too many redirects"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Redirect Loop."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Bad download hash, assuming file has been tampered with."
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Expected:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Got:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Failed sha256 hash check"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Asset Download Error:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Success!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Fetching:"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Resolving.."
+msgstr "保存中..."
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Connecting.."
+msgstr "连接事件。"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Requesting.."
+msgstr "测试"
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Error making request"
+msgstr "保存资源出错!"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Idle"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Retry"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+#, fuzzy
+msgid "Download Error"
+msgstr "向下"
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "Download for this asset is already in progress!"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "first"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "prev"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "next"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "last"
+msgstr ""
+
+#: editor/asset_library_editor_plugin.cpp
+msgid "All"
+msgstr "全部"
+
#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp
#: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp
@@ -373,6 +552,29 @@ msgstr "修改数组值"
msgid "Search:"
msgstr "搜索:"
+#: editor/asset_library_editor_plugin.cpp editor/code_editor.cpp
+#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp
+#: editor/plugins/script_text_editor.cpp
+#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
+msgid "Search"
+msgstr "搜索"
+
+#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp
+#: editor/io_plugins/editor_bitmask_import_plugin.cpp
+#: editor/io_plugins/editor_font_import_plugin.cpp
+#: editor/io_plugins/editor_mesh_import_plugin.cpp
+#: editor/io_plugins/editor_sample_import_plugin.cpp
+#: editor/io_plugins/editor_scene_import_plugin.cpp
+#: editor/io_plugins/editor_texture_import_plugin.cpp
+#: editor/io_plugins/editor_translation_import_plugin.cpp
+#: editor/project_manager.cpp
+msgid "Import"
+msgstr "导入"
+
+#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp
+msgid "Plugins"
+msgstr "插件"
+
#: editor/asset_library_editor_plugin.cpp
msgid "Sort:"
msgstr "排序:"
@@ -386,10 +588,6 @@ msgid "Category:"
msgstr "分类:"
#: editor/asset_library_editor_plugin.cpp
-msgid "All"
-msgstr "全部"
-
-#: editor/asset_library_editor_plugin.cpp
msgid "Site:"
msgstr "站点:"
@@ -421,20 +619,6 @@ msgstr "'%s'的方法列表:"
msgid "Call"
msgstr "调用到"
-#: editor/call_dialog.cpp editor/connections_dialog.cpp
-#: editor/export_template_manager.cpp
-#: editor/plugins/animation_player_editor_plugin.cpp
-#: editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/plugins/resource_preloader_editor_plugin.cpp
-#: editor/plugins/sample_library_editor_plugin.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp
-#: editor/property_editor.cpp editor/run_settings_dialog.cpp
-#: editor/settings_config_dialog.cpp
-#: modules/visual_script/visual_script_editor.cpp
-msgid "Close"
-msgstr "关闭"
-
#: editor/call_dialog.cpp
msgid "Method List:"
msgstr "方法列表:"
@@ -485,13 +669,6 @@ msgid "Selection Only"
msgstr "仅选中"
#: editor/code_editor.cpp editor/editor_help.cpp
-#: editor/plugins/script_editor_plugin.cpp
-#: editor/plugins/script_text_editor.cpp
-#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp
-msgid "Search"
-msgstr "搜索"
-
-#: editor/code_editor.cpp editor/editor_help.cpp
msgid "Find"
msgstr "查找"
@@ -641,11 +818,6 @@ msgstr "最近文件:"
msgid "Matches:"
msgstr "匹配项:"
-#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp
-#: editor/script_editor_debugger.cpp
-msgid "Description:"
-msgstr "描述:"
-
#: editor/dependency_editor.cpp
msgid "Search Replacement For:"
msgstr "搜索替换:"
@@ -1121,10 +1293,6 @@ msgstr " 输出:"
msgid "Clear"
msgstr "清除"
-#: editor/editor_node.cpp
-msgid "Node From Scene"
-msgstr "从场景导入节点"
-
#: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp
#: editor/resources_dock.cpp
msgid "Error saving resource!"
@@ -1499,21 +1667,6 @@ msgid "Distraction Free Mode"
msgstr "无干扰模式"
#: editor/editor_node.cpp
-msgid "Import assets to the project."
-msgstr "导入资源。"
-
-#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
-#: editor/io_plugins/editor_font_import_plugin.cpp
-#: editor/io_plugins/editor_mesh_import_plugin.cpp
-#: editor/io_plugins/editor_sample_import_plugin.cpp
-#: editor/io_plugins/editor_scene_import_plugin.cpp
-#: editor/io_plugins/editor_texture_import_plugin.cpp
-#: editor/io_plugins/editor_translation_import_plugin.cpp
-#: editor/project_manager.cpp
-msgid "Import"
-msgstr "导入"
-
-#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
msgstr "其他工程或全场景工具。"
@@ -1792,10 +1945,6 @@ msgid "Installed Plugins:"
msgstr "已安装插件:"
#: editor/editor_plugin_settings.cpp
-msgid "Version:"
-msgstr "版本:"
-
-#: editor/editor_plugin_settings.cpp
msgid "Author:"
msgstr "作者:"
@@ -3796,6 +3945,11 @@ msgid "A processor material of type 'ParticlesMaterial' is required."
msgstr ""
#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Generating AABB"
+msgstr "生成AABB"
+
+#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
msgstr "面不含有区域!"
@@ -3848,6 +4002,16 @@ msgstr "体积"
msgid "Emission Source: "
msgstr "发射填充:"
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Generate Visibility AABB"
+msgstr "生成AABB"
+
+#: editor/plugins/particles_editor_plugin.cpp
+#, fuzzy
+msgid "Generation Time (sec):"
+msgstr "平均帧时间(秒)"
+
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
msgstr "从曲线中移除顶点"
@@ -4300,6 +4464,14 @@ msgid "Trim Trailing Whitespace"
msgstr "修剪行后空白"
#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Spaces"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
+msgid "Convert Indent To Tabs"
+msgstr ""
+
+#: editor/plugins/script_text_editor.cpp
msgid "Auto Indent"
msgstr "自动缩进"
@@ -5170,12 +5342,12 @@ msgstr "项目目录不存在!"
#: editor/project_manager.cpp
#, fuzzy
-msgid "Invalid project path, godot.cfg must not exist."
+msgid "Invalid project path, *.godot must not exist."
msgstr "项目目录下必须包含engin.cfg文件。"
#: editor/project_manager.cpp
#, fuzzy
-msgid "Invalid project path, godot.cfg must exist."
+msgid "Invalid project path, *.godot must exist."
msgstr "项目目录下必须包含engin.cfg文件。"
#: editor/project_manager.cpp
@@ -5188,7 +5360,7 @@ msgstr "项目路径非法(被外部修改?)。"
#: editor/project_manager.cpp
#, fuzzy
-msgid "Couldn't create godot.cfg in project path."
+msgid "Couldn't create *.godot project file in project path."
msgstr "无法在项目目录下创建engine.cfg文件。"
#: editor/project_manager.cpp
@@ -5224,10 +5396,6 @@ msgid "Install Project:"
msgstr "安装项目:"
#: editor/project_manager.cpp
-msgid "Install"
-msgstr "安装"
-
-#: editor/project_manager.cpp
msgid "Browse"
msgstr "浏览"
@@ -5286,6 +5454,11 @@ msgid "New Project"
msgstr "新建"
#: editor/project_manager.cpp
+#, fuzzy
+msgid "Templates"
+msgstr "移除项目"
+
+#: editor/project_manager.cpp
msgid "Exit"
msgstr "退出"
@@ -5472,8 +5645,8 @@ msgstr "移除资源重定向选项"
#: editor/project_settings.cpp
#, fuzzy
-msgid "Project Settings (godot.cfg)"
-msgstr "项目设置(engine.cfg)"
+msgid "Project Settings "
+msgstr "项目设置"
#: editor/project_settings.cpp editor/settings_config_dialog.cpp
msgid "General"
@@ -5539,10 +5712,6 @@ msgstr "地区"
msgid "AutoLoad"
msgstr "自动加载(AutoLoad)"
-#: editor/project_settings.cpp
-msgid "Plugins"
-msgstr "插件"
-
#: editor/property_editor.cpp
#, fuzzy
msgid "Pick a Viewport"
@@ -6146,6 +6315,10 @@ msgid "Change Notifier Extents"
msgstr "更改通知器级别"
#: editor/spatial_editor_gizmos.cpp
+msgid "Change Particles AABB"
+msgstr ""
+
+#: editor/spatial_editor_gizmos.cpp
msgid "Change Probe Extents"
msgstr "更改探针(Probe)范围"
@@ -6716,6 +6889,17 @@ msgid ""
msgstr ""
"NavigationMeshInstance类型节点必须作为Navigation节点的子孙才能提供导航数据。"
+#: scene/3d/particles.cpp
+msgid ""
+"Nothing is visible because meshes have not been assigned to draw passes."
+msgstr ""
+
+#: scene/3d/particles.cpp
+msgid ""
+"A material to process the particles is not assigned, so no behavior is "
+"imprinted."
+msgstr ""
+
#: scene/3d/remote_transform.cpp
msgid "Path property must point to a valid Spatial node to work."
msgstr "path属性必须指向一个合法的Spatial节点才能正常工作。"
@@ -6788,6 +6972,16 @@ msgstr ""
"使其成为子控件的所以它可以有一个尺寸大小值。否则请设置为Render target,并将其"
"内部纹理分配给一些节点以显示。"
+#~ msgid "Node From Scene"
+#~ msgstr "从场景导入节点"
+
+#~ msgid "Import assets to the project."
+#~ msgstr "导入资源。"
+
+#, fuzzy
+#~ msgid "Project Settings (godot.cfg)"
+#~ msgstr "项目设置(engine.cfg)"
+
#~ msgid "Surface"
#~ msgstr "表面"