diff options
Diffstat (limited to 'editor/translations/zh_CN.po')
-rw-r--r-- | editor/translations/zh_CN.po | 328 |
1 files changed, 261 insertions, 67 deletions
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index d2380c0a48..f3afcab79d 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -1,5 +1,6 @@ # Chinese (China) translation of the Godot Engine editor -# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community +# Copyright (C) 2007-2017 Juan Linietsky, Ariel Manzur +# Copyright (C) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) # This file is distributed under the same license as the Godot source code. # # 纯洁的坏蛋 <tqj.zyy@gmail.com>, 2016. @@ -366,6 +367,184 @@ msgstr "修改数组类型" msgid "Change Array Value" msgstr "修改数组值" +#: editor/asset_library_editor_plugin.cpp +msgid "Free" +msgstr "" + +#: editor/asset_library_editor_plugin.cpp editor/editor_plugin_settings.cpp +msgid "Version:" +msgstr "版本:" + +#: editor/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Contents:" +msgstr "常量:" + +#: editor/asset_library_editor_plugin.cpp +#, fuzzy +msgid "View Files" +msgstr "文件" + +#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp +#: editor/editor_help.cpp editor/property_selector.cpp +#: editor/script_editor_debugger.cpp +msgid "Description:" +msgstr "描述:" + +#: editor/asset_library_editor_plugin.cpp editor/project_manager.cpp +msgid "Install" +msgstr "安装" + +#: editor/asset_library_editor_plugin.cpp editor/call_dialog.cpp +#: editor/connections_dialog.cpp editor/export_template_manager.cpp +#: editor/plugins/animation_player_editor_plugin.cpp +#: editor/plugins/canvas_item_editor_plugin.cpp +#: editor/plugins/resource_preloader_editor_plugin.cpp +#: editor/plugins/sample_library_editor_plugin.cpp +#: editor/plugins/script_editor_plugin.cpp +#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp +#: editor/property_editor.cpp editor/run_settings_dialog.cpp +#: editor/settings_config_dialog.cpp +#: modules/visual_script/visual_script_editor.cpp +msgid "Close" +msgstr "关闭" + +#: editor/asset_library_editor_plugin.cpp +msgid "Can't resolve hostname:" +msgstr "" + +#: editor/asset_library_editor_plugin.cpp +msgid "Can't resolve." +msgstr "" + +#: editor/asset_library_editor_plugin.cpp +msgid "Connection error, please try again." +msgstr "" + +#: editor/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Can't connect." +msgstr "连接事件。" + +#: editor/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Can't connect to host:" +msgstr "连接到节点:" + +#: editor/asset_library_editor_plugin.cpp +msgid "No response from host:" +msgstr "" + +#: editor/asset_library_editor_plugin.cpp +msgid "No response." +msgstr "" + +#: editor/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Request failed, return code:" +msgstr "未知的文件类型请求:" + +#: editor/asset_library_editor_plugin.cpp +msgid "Req. Failed." +msgstr "" + +#: editor/asset_library_editor_plugin.cpp +msgid "Request failed, too many redirects" +msgstr "" + +#: editor/asset_library_editor_plugin.cpp +msgid "Redirect Loop." +msgstr "" + +#: editor/asset_library_editor_plugin.cpp +msgid "Failed:" +msgstr "" + +#: editor/asset_library_editor_plugin.cpp +msgid "Bad download hash, assuming file has been tampered with." +msgstr "" + +#: editor/asset_library_editor_plugin.cpp +msgid "Expected:" +msgstr "" + +#: editor/asset_library_editor_plugin.cpp +msgid "Got:" +msgstr "" + +#: editor/asset_library_editor_plugin.cpp +msgid "Failed sha256 hash check" +msgstr "" + +#: editor/asset_library_editor_plugin.cpp +msgid "Asset Download Error:" +msgstr "" + +#: editor/asset_library_editor_plugin.cpp +msgid "Success!" +msgstr "" + +#: editor/asset_library_editor_plugin.cpp +msgid "Fetching:" +msgstr "" + +#: editor/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Resolving.." +msgstr "保存中..." + +#: editor/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Connecting.." +msgstr "连接事件。" + +#: editor/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Requesting.." +msgstr "测试" + +#: editor/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Error making request" +msgstr "保存资源出错!" + +#: editor/asset_library_editor_plugin.cpp +msgid "Idle" +msgstr "" + +#: editor/asset_library_editor_plugin.cpp +msgid "Retry" +msgstr "" + +#: editor/asset_library_editor_plugin.cpp +#, fuzzy +msgid "Download Error" +msgstr "向下" + +#: editor/asset_library_editor_plugin.cpp +msgid "Download for this asset is already in progress!" +msgstr "" + +#: editor/asset_library_editor_plugin.cpp +msgid "first" +msgstr "" + +#: editor/asset_library_editor_plugin.cpp +msgid "prev" +msgstr "" + +#: editor/asset_library_editor_plugin.cpp +msgid "next" +msgstr "" + +#: editor/asset_library_editor_plugin.cpp +msgid "last" +msgstr "" + +#: editor/asset_library_editor_plugin.cpp +msgid "All" +msgstr "全部" + #: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp #: editor/editor_help.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp @@ -373,6 +552,29 @@ msgstr "修改数组值" msgid "Search:" msgstr "搜索:" +#: editor/asset_library_editor_plugin.cpp editor/code_editor.cpp +#: editor/editor_help.cpp editor/plugins/script_editor_plugin.cpp +#: editor/plugins/script_text_editor.cpp +#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp +msgid "Search" +msgstr "搜索" + +#: editor/asset_library_editor_plugin.cpp editor/editor_node.cpp +#: editor/io_plugins/editor_bitmask_import_plugin.cpp +#: editor/io_plugins/editor_font_import_plugin.cpp +#: editor/io_plugins/editor_mesh_import_plugin.cpp +#: editor/io_plugins/editor_sample_import_plugin.cpp +#: editor/io_plugins/editor_scene_import_plugin.cpp +#: editor/io_plugins/editor_texture_import_plugin.cpp +#: editor/io_plugins/editor_translation_import_plugin.cpp +#: editor/project_manager.cpp +msgid "Import" +msgstr "导入" + +#: editor/asset_library_editor_plugin.cpp editor/project_settings.cpp +msgid "Plugins" +msgstr "插件" + #: editor/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "排序:" @@ -386,10 +588,6 @@ msgid "Category:" msgstr "分类:" #: editor/asset_library_editor_plugin.cpp -msgid "All" -msgstr "全部" - -#: editor/asset_library_editor_plugin.cpp msgid "Site:" msgstr "站点:" @@ -421,20 +619,6 @@ msgstr "'%s'的方法列表:" msgid "Call" msgstr "调用到" -#: editor/call_dialog.cpp editor/connections_dialog.cpp -#: editor/export_template_manager.cpp -#: editor/plugins/animation_player_editor_plugin.cpp -#: editor/plugins/canvas_item_editor_plugin.cpp -#: editor/plugins/resource_preloader_editor_plugin.cpp -#: editor/plugins/sample_library_editor_plugin.cpp -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_settings.cpp -#: editor/property_editor.cpp editor/run_settings_dialog.cpp -#: editor/settings_config_dialog.cpp -#: modules/visual_script/visual_script_editor.cpp -msgid "Close" -msgstr "关闭" - #: editor/call_dialog.cpp msgid "Method List:" msgstr "方法列表:" @@ -485,13 +669,6 @@ msgid "Selection Only" msgstr "仅选中" #: editor/code_editor.cpp editor/editor_help.cpp -#: editor/plugins/script_editor_plugin.cpp -#: editor/plugins/script_text_editor.cpp -#: editor/plugins/shader_editor_plugin.cpp editor/project_settings.cpp -msgid "Search" -msgstr "搜索" - -#: editor/code_editor.cpp editor/editor_help.cpp msgid "Find" msgstr "查找" @@ -641,11 +818,6 @@ msgstr "最近文件:" msgid "Matches:" msgstr "匹配项:" -#: editor/create_dialog.cpp editor/editor_help.cpp editor/property_selector.cpp -#: editor/script_editor_debugger.cpp -msgid "Description:" -msgstr "描述:" - #: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "搜索替换:" @@ -1121,10 +1293,6 @@ msgstr " 输出:" msgid "Clear" msgstr "清除" -#: editor/editor_node.cpp -msgid "Node From Scene" -msgstr "从场景导入节点" - #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp #: editor/resources_dock.cpp msgid "Error saving resource!" @@ -1499,21 +1667,6 @@ msgid "Distraction Free Mode" msgstr "无干扰模式" #: editor/editor_node.cpp -msgid "Import assets to the project." -msgstr "导入资源。" - -#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp -#: editor/io_plugins/editor_font_import_plugin.cpp -#: editor/io_plugins/editor_mesh_import_plugin.cpp -#: editor/io_plugins/editor_sample_import_plugin.cpp -#: editor/io_plugins/editor_scene_import_plugin.cpp -#: editor/io_plugins/editor_texture_import_plugin.cpp -#: editor/io_plugins/editor_translation_import_plugin.cpp -#: editor/project_manager.cpp -msgid "Import" -msgstr "导入" - -#: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "其他工程或全场景工具。" @@ -1792,10 +1945,6 @@ msgid "Installed Plugins:" msgstr "已安装插件:" #: editor/editor_plugin_settings.cpp -msgid "Version:" -msgstr "版本:" - -#: editor/editor_plugin_settings.cpp msgid "Author:" msgstr "作者:" @@ -3796,6 +3945,11 @@ msgid "A processor material of type 'ParticlesMaterial' is required." msgstr "" #: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Generating AABB" +msgstr "生成AABB" + +#: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "面不含有区域!" @@ -3848,6 +4002,16 @@ msgstr "体积" msgid "Emission Source: " msgstr "发射填充:" +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Generate Visibility AABB" +msgstr "生成AABB" + +#: editor/plugins/particles_editor_plugin.cpp +#, fuzzy +msgid "Generation Time (sec):" +msgstr "平均帧时间(秒)" + #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "从曲线中移除顶点" @@ -4300,6 +4464,14 @@ msgid "Trim Trailing Whitespace" msgstr "修剪行后空白" #: editor/plugins/script_text_editor.cpp +msgid "Convert Indent To Spaces" +msgstr "" + +#: editor/plugins/script_text_editor.cpp +msgid "Convert Indent To Tabs" +msgstr "" + +#: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "自动缩进" @@ -5170,12 +5342,12 @@ msgstr "项目目录不存在!" #: editor/project_manager.cpp #, fuzzy -msgid "Invalid project path, godot.cfg must not exist." +msgid "Invalid project path, *.godot must not exist." msgstr "项目目录下必须包含engin.cfg文件。" #: editor/project_manager.cpp #, fuzzy -msgid "Invalid project path, godot.cfg must exist." +msgid "Invalid project path, *.godot must exist." msgstr "项目目录下必须包含engin.cfg文件。" #: editor/project_manager.cpp @@ -5188,7 +5360,7 @@ msgstr "项目路径非法(被外部修改?)。" #: editor/project_manager.cpp #, fuzzy -msgid "Couldn't create godot.cfg in project path." +msgid "Couldn't create *.godot project file in project path." msgstr "无法在项目目录下创建engine.cfg文件。" #: editor/project_manager.cpp @@ -5224,10 +5396,6 @@ msgid "Install Project:" msgstr "安装项目:" #: editor/project_manager.cpp -msgid "Install" -msgstr "安装" - -#: editor/project_manager.cpp msgid "Browse" msgstr "浏览" @@ -5286,6 +5454,11 @@ msgid "New Project" msgstr "新建" #: editor/project_manager.cpp +#, fuzzy +msgid "Templates" +msgstr "移除项目" + +#: editor/project_manager.cpp msgid "Exit" msgstr "退出" @@ -5472,8 +5645,8 @@ msgstr "移除资源重定向选项" #: editor/project_settings.cpp #, fuzzy -msgid "Project Settings (godot.cfg)" -msgstr "项目设置(engine.cfg)" +msgid "Project Settings " +msgstr "项目设置" #: editor/project_settings.cpp editor/settings_config_dialog.cpp msgid "General" @@ -5539,10 +5712,6 @@ msgstr "地区" msgid "AutoLoad" msgstr "自动加载(AutoLoad)" -#: editor/project_settings.cpp -msgid "Plugins" -msgstr "插件" - #: editor/property_editor.cpp #, fuzzy msgid "Pick a Viewport" @@ -6146,6 +6315,10 @@ msgid "Change Notifier Extents" msgstr "更改通知器级别" #: editor/spatial_editor_gizmos.cpp +msgid "Change Particles AABB" +msgstr "" + +#: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "更改探针(Probe)范围" @@ -6716,6 +6889,17 @@ msgid "" msgstr "" "NavigationMeshInstance类型节点必须作为Navigation节点的子孙才能提供导航数据。" +#: scene/3d/particles.cpp +msgid "" +"Nothing is visible because meshes have not been assigned to draw passes." +msgstr "" + +#: scene/3d/particles.cpp +msgid "" +"A material to process the particles is not assigned, so no behavior is " +"imprinted." +msgstr "" + #: scene/3d/remote_transform.cpp msgid "Path property must point to a valid Spatial node to work." msgstr "path属性必须指向一个合法的Spatial节点才能正常工作。" @@ -6788,6 +6972,16 @@ msgstr "" "使其成为子控件的所以它可以有一个尺寸大小值。否则请设置为Render target,并将其" "内部纹理分配给一些节点以显示。" +#~ msgid "Node From Scene" +#~ msgstr "从场景导入节点" + +#~ msgid "Import assets to the project." +#~ msgstr "导入资源。" + +#, fuzzy +#~ msgid "Project Settings (godot.cfg)" +#~ msgstr "项目设置(engine.cfg)" + #~ msgid "Surface" #~ msgstr "表面" |